category = {
 name = "Effects"
 soundeffects = {
	event_ringworld_build_start
	event_ringworld_build_upgrade
	event_ringworld_build_complete
	select_megastructure
	megastructure_upgraded
	pc_ringworld_habitable
	pc_ringworld_tech
	ringworld_seam
	ascension_perk_unlocked
	choose_ascension_perk
	event_the_flesh_is_weak
	event_synthetic_evolution
	event_mind_over_matter
	event_the_great_awakening
	event_public_unrest
	unrest_alert
	habitat_station_hum
	pc_habitat
	incoming_diplomatic_shroud_amb
	shroud_ambient_thunder
	event_think_tank_build_start
	event_think_tank_build_upgrade
	event_think_tank_build_complete
	think_tank_core_amb
	think_tank_structure_amb_01
	think_tank_structure_amb_02
	think_tank_destroyed
	dyson_sphere_bass_hum
	dyson_sphere_bass_hum_partial
	dyson_sphere_treble_hum
	dyson_sphere_destroyed
	spy_orb_hum_dome
	spy_orb_hum_spire
	spy_orb_hum_antennas
	spy_orb_hum_ring
	spy_orb_destroyed
	event_spy_orb_build_start
	event_spy_orb_build_upgrade
	event_spy_orb_build_complete
	event_dyson_sphere_build_start
	event_dyson_sphere_build_upgrade_frame
	event_dyson_sphere_build_upgrade_panel
	event_dyson_sphere_build_complete
	event_mega_structure_other_empire_build_start
	event_mega_structure_other_empire_build_complete
	event_psionic
	shroud_creature_idle_low
	shroud_creature_idle_high
	shroud_creature_corrupted_idle
	shroud_creature_death
	shroud_creature_thunder
	event_engineered_evolution
	event_evolution_mastery
	construction_platform_hum
 }
}

########### FALLOFF

falloff = {
	name = falloff_ringworld
	
	min_distance = 75
	max_distance = 1600
	height_scale = 0.7
	#type = linear
}
falloff = {
	name = falloff_dyson

	min_distance = 250.0
	max_distance = 3000.0
	#type = linear
}
falloff = {
	name = falloff_think
	
	min_distance = 200
	max_distance = 3800
	height_scale = 0.7
	type = linear
}
	
	
########### ASSETS 

########## MEGASTRUCTURES 
sound =
{
	name = "megastructure_select_01"
	file = "megastructure_select_01.wav"
	volume = 0.5
}
sound = 
{
	name = "megastructure_upgraded_01"
	file = "megastructure_upgraded_01.wav"
	volume = 0.5
}
sound = 
{
	name = "event_ringworld_build_start"
	file = "event_ringworld_build_start.wav"
	volume = 0.7
}
sound = 
{
	name = "event_ringworld_build_upgrade"
	file = "event_ringworld_build_upgrade.wav"
	volume = 0.6
}
sound = 
{
	name = "event_ringworld_build_complete"
	file = "event_ringworld_build_complete.wav"
	volume = 0.5
}
sound = 
{
	name = "event_mega_structure_other_empire_build_start_01"
	file = "event_mega_structure_other_empire_build_start_01.wav"
	volume = 0.6
}
sound = 
{
	name = "event_mega_structure_other_empire_build_complete_01"
	file = "event_mega_structure_other_empire_build_complete_01.wav"
	volume = 0.5
}
sound = 
{
	name = "ringworld_pc_amb_01"
	file = "ringworld_pc_amb_01.wav"
	volume = 0.5
}
sound = 
{
	name = "ringworld_pc_amb_02"
	file = "ringworld_pc_amb_02.wav"
	volume = 0.5
}
sound = 
{
	name = "ringworld_pc_amb_03"
	file = "ringworld_pc_amb_03.wav"
	volume = 0.5
}
sound = 
{
	name = "ringworld_hologram_construction_ambient_01"
	file = "ringworld_hologram_construction_ambient_01.wav"
	volume = 0.45
}
sound = 
{
	name = "dyson_sphere_bass_hum_01"
	file = "dyson_sphere_bass_hum_01.wav"
}
sound = 
{
	name = "dyson_sphere_bass_hum_02"
	file = "dyson_sphere_bass_hum_02.wav"
}
sound = 
{
	name = "dyson_sphere_bass_hum_03"
	file = "dyson_sphere_bass_hum_03.wav"
}
sound = 
{
	name = "dyson_sphere_treble_hum_01"
	file = "dyson_sphere_treble_hum_01.wav"
}
sound = 
{
	name = "dyson_sphere_destroyed_01"
	file = "dyson_sphere_destroyed_01.wav"
}
sound = 
{
	name = "event_dyson_sphere_build_start_01"
	file = "event_dyson_sphere_build_start_01.wav"
	volume = 0.7
}
sound = 
{
	name = "event_dyson_sphere_build_upgrade_01"
	file = "event_dyson_sphere_build_upgrade_01.wav"
	volume = 0.7
}
sound = 
{
	name = "event_dyson_sphere_build_upgrade_02"
	file = "event_dyson_sphere_build_upgrade_02.wav"
	volume = 0.7
}
sound = 
{
	name = "event_dyson_sphere_build_complete_01"
	file = "event_dyson_sphere_build_complete_01.wav"
	volume = 0.7
}
sound = 
{
	name = "event_think_tank_build_start_01"
	file = "event_think_tank_build_start_01.wav"
	volume = 0.7
}
sound = 
{
	name = "event_think_tank_build_upgrade_01"
	file = "event_think_tank_build_upgrade_01.wav"
	volume = 0.7
}
sound = 
{
	name = "event_think_tank_build_complete_01"
	file = "event_think_tank_build_complete_01.wav"
	volume = 0.7
}
sound = 
{
	name = "think_tank_core_amb_01"
	file = "think_tank_core_amb_01.wav"
	volume = 0.7
}
sound = 
{
	name = "think_tank_structure_amb_01"
	file = "think_tank_structure_amb_01.wav"
	volume = 0.7
}
sound = 
{
	name = "think_tank_structure_amb_02"
	file = "think_tank_structure_amb_02.wav"
	volume = 0.7
}
sound = 
{
	name = "think_tank_destroyed_01"
	file = "think_tank_destroyed_01.wav"
	volume = 0.7
}

sound = 
{
	name = "spy_orb_hum_01"
	file = "spy_orb_hum_01.wav"
	volume = 0.7
}
sound = 
{
	name = "spy_orb_hum_02"
	file = "spy_orb_hum_02.wav"
	volume = 0.7
}
sound = 
{
	name = "spy_orb_hum_03"
	file = "spy_orb_hum_03.wav"
	volume = 0.5
}
sound = 
{
	name = "spy_orb_hum_04"
	file = "spy_orb_hum_04.wav"
	volume = 0.3
}
sound = 
{
	name = "spy_orb_destroyed_01"
	file = "spy_orb_destroyed_01.wav"
	volume = 0.3
}
sound = 
{
	name = "event_spy_orb_build_start_01"
	file = "event_spy_orb_build_start_01.wav"
	volume = 0.5
}
sound = 
{
	name = "event_spy_orb_build_upgrade_01"
	file = "event_spy_orb_build_upgrade_01.wav"
	volume = 0.5
}
sound = 
{
	name = "event_spy_orb_build_complete_01"
	file = "event_spy_orb_build_complete_01.wav"
	volume = 0.5
}
########### GUI, UNITS & STATIONS

sound =
{
	name = "ascension_perk_unlocked_01"
	file = "ascension_perk_unlocked_01.wav"
	volume = 0.6
}
sound =
{
	name = "choose_ascension_perk_01"
	file = "choose_ascension_perk_01.wav"
	volume = 0.7
}
sound =
{
	name = "unrest_alert_01"
	file = "unrest_alert_01.wav"
	volume = 0.9
}
sound =
{
	name = "habitat_station_hum_01"
	file = "habitat_station_hum_01.wav"
	volume = 1.0
}
sound =
{
	name = "habitat_pc_amb_01"
	file = "habitat_pc_amb_01.wav"
}
sound =
{
	name = "habitat_pc_amb_02"
	file = "habitat_pc_amb_02.wav"
}
sound =
{
	name = "habitat_pc_amb_03"
	file = "habitat_pc_amb_03.wav"
}
sound =
{
	name = "incoming_diplomatic_shroud_amb_01"
	file = "incoming_diplomatic_shroud_amb_01.wav"
}
sound =
{
	name = "shroud_creature_idle_01"
	file = "shroud_creature_idle_01.wav"
}
sound =
{
	name = "shroud_creature_idle_02"
	file = "shroud_creature_idle_02.wav"
}
sound =
{
	name = "shroud_creature_corrupted_layer_01"
	file = "shroud_creature_corrupted_layer_01.wav"
}
sound =
{
	name = "shroud_creature_death_01"
	file = "shroud_creature_death_01.wav"
}
sound =
{
	name = "construction_platform_hum_01"
	file = "construction_platform_hum_01.wav"
}

########### EVENTS

sound =
{
	name = "event_the_flesh_is_weak_01"
	file = "event_the_flesh_is_weak_01.wav"
	volume = 0.6
}
sound =
{
	name = "event_synthetic_evolution_01"
	file = "event_synthetic_evolution_01.wav"
	volume = 0.6
}
sound =
{
	name = "event_mind_over_matter_01"
	file = "event_mind_over_matter_01.wav"
	volume = 0.6
}
sound =
{
	name = "event_the_great_awakening_01"
	file = "event_the_great_awakening_01.wav"
	volume = 0.6
}
sound =
{
	name = "event_public_unrest_01"
	file = "event_public_unrest_01.wav"
	volume = 0.6
}
sound =
{
	name = "event_psionic_01"
	file = "event_psionic_01.wav"
	volume = 0.6
}
sound =
{
	name = "event_psionic_02"
	file = "event_psionic_02.wav"
	volume = 0.6
}
sound =
{
	name = "event_psionic_03"
	file = "event_psionic_03.wav"
	volume = 0.6
}
sound =
{
	name = "event_psionic_04"
	file = "event_psionic_04.wav"
	volume = 0.6
}
sound =
{
	name = "event_psionic_05"
	file = "event_psionic_05.wav"
	volume = 0.6
}
sound =
{
	name = "event_psionic_06"
	file = "event_psionic_06.wav"
	volume = 0.6
}
sound =
{
	name = "event_engineered_evolution_01"
	file = "event_engineered_evolution_01.wav"
	volume = 0.6
}
sound =
{
	name = "event_evolution_mastery_01"
	file = "event_evolution_mastery_01.wav"
	volume = 0.6
}

########### SOUNDEFFECTS

########### GENERAL MEGASTRUCTURE SOUNDS
soundeffect = {
	name = select_megastructure
	sounds = {
		sound = megastructure_select_01
	} 
	volume = 0.4
	max_audible = 2
	max_audible_behaviour = fail
	playbackrate_random_offset = { -15.0 15.0 }
}
soundeffect = {
	name = megastructure_upgraded
	sounds = {
		sound = megastructure_upgraded_01
	} 
	volume = 0.4
	max_audible = 1
	max_audible_behaviour = fail
}

########### RINGWORLD

soundeffect = {
	name = event_ringworld_build_start
	sounds = {
		sound = event_ringworld_build_start
	}
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_ringworld_build_upgrade
	sounds = {
		sound = event_ringworld_build_upgrade
	}
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_ringworld_build_complete
	sounds = {
		sound = event_ringworld_build_complete
	}
	volume = 0.4
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = pc_ringworld_habitable
	sounds = {
		sound = ringworld_pc_amb_01
		sound = ringworld_pc_amb_02
		sound = ringworld_pc_amb_03
	}
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 0.3
}
soundeffect = {
	name = pc_ringworld_tech
	sounds = {
		sound = ringworld_pc_amb_01
		sound = ringworld_pc_amb_02
		sound = ringworld_pc_amb_03
	}
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 0.3
}
soundeffect = {
	name = ringworld_seam
	sounds = {
		sound = ringworld_pc_amb_01
		sound = ringworld_pc_amb_02
		sound = ringworld_pc_amb_03
	}
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 0.3
}
soundeffect = {
	name = ringworld_construction_ambient
	sounds = {
		sound = ringworld_hologram_construction_ambient_01
	}
	volume = 0.5
	loop = yes
	is3d = yes
	max_audible = 4
	max_audible_behaviour = fail
	falloff = falloff_ringworld
}

############# THINK TANK - SCIENCE NEXUS
soundeffect = {
	name = think_tank_core_amb
	falloff = falloff_think
	sounds = {
		sound = think_tank_core_amb_01
	}
	volume = 0.35
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	loop = yes
}
soundeffect = {
	name = think_tank_structure_amb_01
	falloff = falloff_think
	sounds = {
		sound = think_tank_structure_amb_01
	}
	volume = 0.3
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	loop = yes
}
soundeffect = {
	name = think_tank_structure_amb_02
	falloff = falloff_think
	sounds = {
		sound = think_tank_structure_amb_02
	}
	volume = 0.33
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	loop = yes
}
soundeffect = {
	name = think_tank_destroyed
	falloff = falloff_think
	sounds = {
		sound = think_tank_destroyed_01
	}
	volume = 0.5
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	loop = yes
}
soundeffect = {
	name = event_think_tank_build_start
	sounds = {
		sound = event_think_tank_build_start_01
	}
	volume = 0.83
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_think_tank_build_upgrade
	sounds = {
		sound = event_think_tank_build_upgrade_01
	}
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_think_tank_build_complete
	sounds = {
		sound = event_think_tank_build_complete_01
	}
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
}

############# DYSON SPHERE

soundeffect = {
	name = dyson_sphere_bass_hum
	sounds = {
		weighted_sound = { sound = dyson_sphere_bass_hum_01 weight = 5 }
		sound = dyson_sphere_bass_hum_02
	}
	volume = 0.4
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = dyson_sphere_bass_hum_partial
	sounds = {
		sound = dyson_sphere_bass_hum_03
	}
	volume = 0.45
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = dyson_sphere_treble_hum
	sounds = {
		sound = dyson_sphere_treble_hum_01
	}
	volume = 0.25
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_weapons_close
}
soundeffect = {
	name = dyson_sphere_destroyed
	sounds = {
		sound = dyson_sphere_destroyed_01
	}
	volume = 0.25
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_weapons_close
}
soundeffect = {
	name = event_dyson_sphere_build_start
	sounds = {
		sound = event_dyson_sphere_build_start_01
	}
	volume = 0.63
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_dyson_sphere_build_upgrade_frame
	sounds = {
		sound = event_dyson_sphere_build_upgrade_01
	}
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_dyson_sphere_build_upgrade_panel
	sounds = {
		sound = event_dyson_sphere_build_upgrade_02
	}
	volume = 0.65
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_dyson_sphere_build_complete
	sounds = {
		sound = event_dyson_sphere_build_complete_01
	}
	volume = 0.65
	max_audible = 1
	max_audible_behaviour = fail
}

############# SPY ORB - SENTRY ARRAY

soundeffect = {
	name = spy_orb_hum_dome
	sounds = {
		sound = spy_orb_hum_01
	}
	volume = 0.65
	loop = yes
	is3d = yes
	falloff = falloff_dyson
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = spy_orb_hum_spire
	sounds = {
		sound = spy_orb_hum_02
	}
	volume = 0.65
	loop = yes
	is3d = yes
	falloff = falloff_dyson
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = spy_orb_hum_antennas
	sounds = {
		sound = spy_orb_hum_03
	}
	volume = 0.7
	loop = yes
	is3d = yes
	falloff = falloff_dyson
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = spy_orb_hum_ring
	sounds = {
		sound = spy_orb_hum_04
	}
	volume = 0.4
	loop = yes
	is3d = yes
	falloff = falloff_dyson
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = spy_orb_destroyed
	sounds = {
		sound = spy_orb_destroyed_01
	}
	volume = 0.4
	loop = yes
	is3d = yes
	falloff = falloff_dyson
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = event_spy_orb_build_start
	sounds = {
		sound = event_spy_orb_build_start_01
	}
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_spy_orb_build_upgrade
	sounds = {
		sound = event_spy_orb_build_upgrade_01
	}
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_spy_orb_build_complete
	sounds = {
		sound = event_spy_orb_build_complete_01
	}
	volume = 0.4
	max_audible = 1
	max_audible_behaviour = fail
}
############# GUI, UNITS & STATIONS

soundeffect = {
	name = ascension_perk_unlocked
	sounds = {
		sound = ascension_perk_unlocked_01
	} 
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = choose_ascension_perk
	sounds = {
		sound = choose_ascension_perk_01
	} 
	volume = 0.5
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = unrest_alert
	sounds = {
		sound = unrest_alert_01
	} 
	volume = 0.45
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = habitat_station_hum
	sounds = {
		sound = habitat_station_hum_01
	}
	volume = 0.7
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_ambient
}
soundeffect = {
	name = pc_habitat
	sounds = {
		sound = habitat_pc_amb_01
		sound = habitat_pc_amb_02
		sound = habitat_pc_amb_03
	}
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 0.3
	volume = 0.25
	playbackrate_random_offset = { -10.0 10.0 }
}
soundeffect = {
	name = incoming_diplomatic_shroud_amb
	sounds = {
		sound = incoming_diplomatic_shroud_amb_01
	}
	loop = yes
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 0.3
	volume = 0.6
}
soundeffect = {
	name = shroud_ambient_thunder
	sounds = {
		sound = dimensional_horror_portal_thunder_01
		sound = dimensional_horror_portal_thunder_02
		sound = dimensional_horror_portal_thunder_03
		sound = dimensional_horror_portal_thunder_04
		sound = dimensional_horror_portal_thunder_05
	}  
	volume = 0.1
	max_audible = 3
	loop = yes
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.50 10.15 }
	#delay_random_offset = { 0.0 3.0 }
	volume_random_offset = { -0.8 0.5 }
}
soundeffect = {
	name = shroud_creature_idle_low
	loop = yes
	falloff = falloff_fleet
	sounds = {
		sound = shroud_creature_idle_01
	} 
	volume = 0.35
	is3d = yes
	max_audible = 1
	volume_random_offset = { -0.05 0.05 }
	max_audible_behaviour = fail
	fade_out = 0.7
}
soundeffect = {
	name = shroud_creature_idle_high
	loop = yes
	falloff = falloff_fleet
	sounds = {
		sound = shroud_creature_idle_02
	} 
	volume = 0.2
	is3d = yes
	max_audible = 1
	volume_random_offset = { -0.05 0.05 }
	max_audible_behaviour = fail
	fade_out = 0.7
}
soundeffect = {
	name = shroud_creature_corrupted_idle
	loop = yes
	falloff = falloff_fleet
	sounds = {
		sound = shroud_creature_corrupted_layer_01
	}
	volume = 0.3
	is3d = yes
	max_audible = 1
	volume_random_offset = { -0.05 0.05 }
	max_audible_behaviour = fail
	fade_out = 0.5
}
soundeffect = {
	name = shroud_creature_death
	falloff = falloff_fleet
	sounds = {
		sound = shroud_creature_death_01
	}
	is3d = yes
	volume = 0.4
	max_audible = 2
	max_audible_behaviour = fail
}
soundeffect = {
	name = shroud_creature_thunder
	sounds = {
		sound = dimensional_horror_portal_thunder_01
		sound = dimensional_horror_portal_thunder_02
		sound = dimensional_horror_portal_thunder_03
		sound = dimensional_horror_portal_thunder_04
		sound = dimensional_horror_portal_thunder_05
	}  
	volume = 0.1
	max_audible = 3
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.50 10.15 }
	delay_random_offset = { 0.0 4.0 }
	volume_random_offset = { -0.8 0.5 }
}
soundeffect = {
	name = construction_platform_hum
	sounds = {
		sound = construction_platform_hum_01
	}
	volume = 0.32
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_ambient
}

############### EVENTS

soundeffect = {
	name = event_the_flesh_is_weak
	sounds = {
		sound = event_the_flesh_is_weak_01
	} 
	volume = 0.5
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_synthetic_evolution
	sounds = {
		sound = event_synthetic_evolution_01
	} 
	volume = 0.5
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_mind_over_matter
	sounds = {
		sound = event_mind_over_matter_01
	} 
	volume = 0.55
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_the_great_awakening
	sounds = {
		sound = event_the_great_awakening_01
	} 
	volume = 0.5
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_public_unrest
	sounds = {
		sound = event_public_unrest_01
	} 
	volume = 0.7
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_mega_structure_other_empire_build_start
	sounds = {
		sound = event_mega_structure_other_empire_build_start_01
	} 
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_mega_structure_other_empire_build_complete
	sounds = {
		sound = event_mega_structure_other_empire_build_complete_01
	} 
	volume = 0.8
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_psionic
	sounds = {
		sound = event_psionic_01
		sound = event_psionic_02
		sound = event_psionic_03
		sound = event_psionic_04
		sound = event_psionic_05
		sound = event_psionic_06
	}
	volume = 0.55
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_engineered_evolution
	sounds = {
		sound = event_engineered_evolution_01
	} 
	volume = 0.40
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_evolution_mastery
	sounds = {
		sound = event_evolution_mastery_01
	} 
	volume = 0.49
	max_audible = 1
	max_audible_behaviour = fail	
}
