##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Weapon"
	soundeffects = {
		toxic_god_wep_windup
        toxic_god_wep_muzzle
        toxic_god_wep_planet_hit
        toxic_god_wep_megastructure_hit
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "toxic_god_windup_01"
	file = "assets/toxic_god_windup_01.wav"
}
sound = {
	name = "toxic_god_windup_02"
	file = "assets/toxic_god_windup_02.wav"
}
sound = {
	name = "toxic_god_windup_03"
	file = "assets/toxic_god_windup_03.wav"
}
sound = {
	name = "toxic_god_muzzle_01"
	file = "assets/toxic_god_muzzle_01.wav"
}
sound = {
	name = "toxic_god_muzzle_02"
	file = "assets/toxic_god_muzzle_02.wav"
}
sound = {
	name = "toxic_god_muzzle_03"
	file = "assets/toxic_god_muzzle_03.wav"
}
sound = {
	name = "toxic_god_planet_hit_01"
	file = "assets/toxic_god_planet_hit_01.wav"
}
sound = {
	name = "toxic_god_planet_hit_02"
	file = "assets/toxic_god_planet_hit_02.wav"
}
sound = {
	name = "toxic_god_planet_hit_03"
	file = "assets/toxic_god_planet_hit_03.wav"
}
sound = {
	name = "toxic_god_planet_hit_04"
	file = "assets/toxic_god_planet_hit_04.wav"
}
sound = {
	name = "toxic_god_planet_hit_05"
	file = "assets/toxic_god_planet_hit_05.wav"
}
sound = {
	name = "toxic_god_megastructure_hit_01"
	file = "assets/toxic_god_megastructure_hit_01.wav"
}
sound = {
	name = "toxic_god_megastructure_hit_02"
	file = "assets/toxic_god_megastructure_hit_02.wav"
}
sound = {
	name = "toxic_god_megastructure_hit_03"
	file = "assets/toxic_god_megastructure_hit_03.wav"
}
sound = {
	name = "toxic_god_megastructure_hit_04"
	file = "assets/toxic_god_megastructure_hit_04.wav"
}
sound = {
	name = "toxic_god_megastructure_hit_05"
	file = "assets/toxic_god_megastructure_hit_05.wav"
}

soundeffect = {
	name = toxic_god_wep_windup
	volume = 1.0
	loop = yes
	is3d = yes
	falloff = falloff_weapons_xl
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 3
	max_audible_behaviour = fail
	fade_in = 0.5
	fade_out = 0.5
	sounds = {
		sound = toxic_god_windup_01
		sound = toxic_god_windup_02
		sound = toxic_god_windup_03
	}
}
soundeffect = {
	name = toxic_god_wep_muzzle
	volume = 1.0
	loop = yes
	is3d = yes
	falloff = falloff_weapons_xl
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 3
	max_audible_behaviour = fail
	fade_in = 0.5
	fade_out = 0.5
	sounds = {
		sound = toxic_god_muzzle_01
		sound = toxic_god_muzzle_02
		sound = toxic_god_muzzle_03
	}
}
soundeffect = {
	name = toxic_god_wep_planet_hit
	volume = 1.0
	loop = no
	is3d = yes
	falloff = falloff_weapons_xl
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	fade_in = 0.5
	fade_out = 0.5
	sounds = {
		sound = toxic_god_planet_hit_01
		sound = toxic_god_planet_hit_02
		sound = toxic_god_planet_hit_03
		sound = toxic_god_planet_hit_04
		sound = toxic_god_planet_hit_05
	}
}
soundeffect = {
	name = toxic_god_wep_megastructure_hit
	volume = 1.0
	loop = no
	is3d = yes
	falloff = falloff_weapons_xl
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 3
	max_audible_behaviour = fail
	fade_in = 0.5
	fade_out = 0.5
	sounds = {
		sound = toxic_god_megastructure_hit_01
		sound = toxic_god_megastructure_hit_02
		sound = toxic_god_megastructure_hit_03
		sound = toxic_god_megastructure_hit_04
		sound = toxic_god_megastructure_hit_05
	}
}