##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Effects"
	soundeffects = {
		par_ui_holograph_in
		par_ui_holograph_out
		par_ui_holograph_unlocked
		par_ui_agenda
		par_ui_keides_relic
	}
}

category = {
	name = "Ambient"
	soundeffects = {
		par_ui_holograph_amb_cybernetic_lp
		par_ui_holograph_amb_hivemind_lp
		par_ui_holograph_amb_humanoid_lp
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "par_ui_holograph_amb_cybernetic_lp_01"
	file = "assets/par_ui_holograph_amb_cybernetic_lp_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_amb_cybernetic_lp_02"
	file = "assets/par_ui_holograph_amb_cybernetic_lp_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_amb_cybernetic_lp_03"
	file = "assets/par_ui_holograph_amb_cybernetic_lp_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_amb_hivemind_lp_01"
	file = "assets/par_ui_holograph_amb_hivemind_lp_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_amb_hivemind_lp_02"
	file = "assets/par_ui_holograph_amb_hivemind_lp_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_amb_hivemind_lp_03"
	file = "assets/par_ui_holograph_amb_hivemind_lp_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_amb_humanoid_lp_01"
	file = "assets/par_ui_holograph_amb_humanoid_lp_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_amb_humanoid_lp_02"
	file = "assets/par_ui_holograph_amb_humanoid_lp_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_amb_humanoid_lp_03"
	file = "assets/par_ui_holograph_amb_humanoid_lp_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_in_01"
	file = "assets/par_ui_holograph_in_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_in_02"
	file = "assets/par_ui_holograph_in_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_in_03"
	file = "assets/par_ui_holograph_in_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_out_01"
	file = "assets/par_ui_holograph_out_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_out_02"
	file = "assets/par_ui_holograph_out_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_out_03"
	file = "assets/par_ui_holograph_out_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_unlocked_01"
	file = "assets/par_ui_holograph_unlocked_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_unlocked_02"
	file = "assets/par_ui_holograph_unlocked_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_holograph_unlocked_03"
	file = "assets/par_ui_holograph_unlocked_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_agenda_01"
	file = "assets/par_ui_agenda_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_agenda_02"
	file = "assets/par_ui_agenda_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_agenda_03"
	file = "assets/par_ui_agenda_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_keides_relic_01"
	file = "assets/par_ui_keides_relic_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_keides_relic_02"
	file = "assets/par_ui_keides_relic_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ui_keides_relic_03"
	file = "assets/par_ui_keides_relic_03.wav"
	volume = 1.0
}

##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = par_ui_holograph_amb_cybernetic_lp
	volume = 0.3
	loop = yes
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_ui_holograph_amb_cybernetic_lp_01
		sound = par_ui_holograph_amb_cybernetic_lp_02
		sound = par_ui_holograph_amb_cybernetic_lp_03
	}
}
soundeffect = {
	name = par_ui_holograph_amb_hivemind_lp
	volume = 0.3
	loop = yes
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_ui_holograph_amb_hivemind_lp_01
		sound = par_ui_holograph_amb_hivemind_lp_02
		sound = par_ui_holograph_amb_hivemind_lp_03
	}
}
soundeffect = {
	name = par_ui_holograph_amb_humanoid_lp
	volume = 0.3
	loop = yes
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_ui_holograph_amb_humanoid_lp_01
		sound = par_ui_holograph_amb_humanoid_lp_02
		sound = par_ui_holograph_amb_humanoid_lp_03
	}
}
soundeffect = {
	name = par_ui_holograph_in
	volume = 0.2
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 4
	max_audible_behaviour = fail
	sounds = {
		sound = par_ui_holograph_in_01
		sound = par_ui_holograph_in_02
		sound = par_ui_holograph_in_03
	}
}
soundeffect = {
	name = par_ui_holograph_out
	volume =0.2
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 4
	max_audible_behaviour = fail
	sounds = {
		sound = par_ui_holograph_out_01
		sound = par_ui_holograph_out_02
		sound = par_ui_holograph_out_03
	}
}
soundeffect = {
	name = par_ui_holograph_unlocked
	volume = 0.2
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_ui_holograph_unlocked_01
		sound = par_ui_holograph_unlocked_02
		sound = par_ui_holograph_unlocked_03
	}
}
soundeffect = {
	name = par_ui_agenda
	volume = 0.2
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_ui_agenda_01
		sound = par_ui_agenda_02
		sound = par_ui_agenda_03
	}
}
 
soundeffect = {
	name = par_ui_keides_relic
	volume = 0.3
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 4
	max_audible_behaviour = fail
	sounds = {
		sound = par_ui_keides_relic_01
		sound = par_ui_keides_relic_02
		sound = par_ui_keides_relic_03
	}
}
