##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Effects"
	soundeffects = {
		par_ship_azaryn_idle
		par_ship_azaryn_move
		par_ship_azaryn_terralize
		par_ship_beholder_idle
		par_ship_beholder_move
		par_ship_skrand_idle
		par_ship_skrand_move

	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "par_ship_azaryn_idle_01"
	file = "assets/par_ship_azaryn_idle_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_azaryn_idle_02"
	file = "assets/par_ship_azaryn_idle_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_azaryn_idle_03"
	file = "assets/par_ship_azaryn_idle_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_azaryn_move_01"
	file = "assets/par_ship_azaryn_move_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_azaryn_move_02"
	file = "assets/par_ship_azaryn_move_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_azaryn_move_03"
	file = "assets/par_ship_azaryn_move_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_azaryn_terralize_01"
	file = "assets/par_ship_azaryn_terralize_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_azaryn_terralize_02"
	file = "assets/par_ship_azaryn_terralize_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_azaryn_terralize_03"
	file = "assets/par_ship_azaryn_terralize_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_beholder_idle_01"
	file = "assets/par_ship_beholder_idle_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_beholder_idle_02"
	file = "assets/par_ship_beholder_idle_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_beholder_idle_03"
	file = "assets/par_ship_beholder_idle_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_beholder_move_01"
	file = "assets/par_ship_beholder_move_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_beholder_move_02"
	file = "assets/par_ship_beholder_move_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_beholder_move_03"
	file = "assets/par_ship_beholder_move_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_skrand_idle_01"
	file = "assets/par_ship_skrand_idle_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_skrand_idle_02"
	file = "assets/par_ship_skrand_idle_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_skrand_idle_03"
	file = "assets/par_ship_skrand_idle_03.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_skrand_move_01"
	file = "assets/par_ship_skrand_move_01.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_skrand_move_02"
	file = "assets/par_ship_skrand_move_02.wav"
	volume = 1.0
}
sound = {
	name = "par_ship_skrand_move_03"
	file = "assets/par_ship_skrand_move_03.wav"
	volume = 1.0
}

##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = par_ship_azaryn_idle
	volume = 1.0
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = no
	fade_in = 0.5
	fade_out = 0.5
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_ship_azaryn_idle_01
		sound = par_ship_azaryn_idle_02
		sound = par_ship_azaryn_idle_03
	}
}
soundeffect = {
	name = par_ship_azaryn_move
	volume = 1.0
	loop = no
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 3
	max_audible_behaviour = fail
	sounds = {
		sound = par_ship_azaryn_move_01
		sound = par_ship_azaryn_move_02
		sound = par_ship_azaryn_move_03
	}
}
soundeffect = {
	name = par_ship_azaryn_terralize
	volume = 1.0
	loop = no
	is3d = yes
	falloff = falloff_pulsar
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = par_ship_azaryn_terralize_01
		sound = par_ship_azaryn_terralize_02
		sound = par_ship_azaryn_terralize_03
	}
}
soundeffect = {
	name = par_ship_beholder_idle
	volume = 1.0
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = no
	fade_in = 0.5
	fade_out = 0.5
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_ship_beholder_idle_01
		sound = par_ship_beholder_idle_02
		sound = par_ship_beholder_idle_03
	}
}
soundeffect = {
	name = par_ship_beholder_move
	volume = 1.0
	loop = no
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 3
	max_audible_behaviour = fail
	sounds = {
		sound = par_ship_beholder_move_01
		sound = par_ship_beholder_move_02
		sound = par_ship_beholder_move_03
	}
}
soundeffect = {
	name = par_ship_skrand_idle
	volume = 1.0
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = no
	fade_in = 0.5
	fade_out = 0.5
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_ship_skrand_idle_01
		sound = par_ship_skrand_idle_02
		sound = par_ship_skrand_idle_03
	}
}
soundeffect = {
	name = par_ship_skrand_move
	volume = 1.0
	loop = no
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 3
	max_audible_behaviour = fail
	sounds = {
		sound = par_ship_skrand_move_01
		sound = par_ship_skrand_move_02
		sound = par_ship_skrand_move_03
	}
}