##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Effects"
	soundeffects = {
		par_portrait_01
		par_portrait_02
		par_portrait_03
		par_portrait_04
		par_portrait_05
		par_portrait_06
		par_portrait_07
		par_portrait_08
		par_portrait_09
		par_portrait_10
		par_portrait_11
		par_portrait_12
		par_portrait_13
		par_portrait_14
		par_portrait_15
		par_portrait_16
		par_azaryn_dismiss
		par_azaryn_hire
		par_beholder_dismiss
		par_beholder_hire
		par_keides_dismiss
		par_keides_hire
		par_skrand_dismiss
		par_skrand_hire

	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "par_portrait_01_01"
	file = "assets/par_portrait_01_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_01_02"
	file = "assets/par_portrait_01_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_01_03"
	file = "assets/par_portrait_01_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_02_01"
	file = "assets/par_portrait_02_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_02_02"
	file = "assets/par_portrait_02_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_02_03"
	file = "assets/par_portrait_02_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_03_01"
	file = "assets/par_portrait_03_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_03_02"
	file = "assets/par_portrait_03_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_03_03"
	file = "assets/par_portrait_03_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_04_01"
	file = "assets/par_portrait_04_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_04_02"
	file = "assets/par_portrait_04_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_04_03"
	file = "assets/par_portrait_04_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_05_01"
	file = "assets/par_portrait_05_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_05_02"
	file = "assets/par_portrait_05_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_05_03"
	file = "assets/par_portrait_05_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_06_01"
	file = "assets/par_portrait_06_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_06_02"
	file = "assets/par_portrait_06_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_06_03"
	file = "assets/par_portrait_06_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_07_01"
	file = "assets/par_portrait_07_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_07_02"
	file = "assets/par_portrait_07_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_07_03"
	file = "assets/par_portrait_07_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_08_01"
	file = "assets/par_portrait_08_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_08_02"
	file = "assets/par_portrait_08_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_08_03"
	file = "assets/par_portrait_08_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_09_01"
	file = "assets/par_portrait_09_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_09_02"
	file = "assets/par_portrait_09_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_09_03"
	file = "assets/par_portrait_09_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_10_01"
	file = "assets/par_portrait_10_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_10_02"
	file = "assets/par_portrait_10_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_10_03"
	file = "assets/par_portrait_10_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_11_01"
	file = "assets/par_portrait_11_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_11_02"
	file = "assets/par_portrait_11_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_11_03"
	file = "assets/par_portrait_11_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_12_01"
	file = "assets/par_portrait_12_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_12_02"
	file = "assets/par_portrait_12_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_12_03"
	file = "assets/par_portrait_12_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_13_01"
	file = "assets/par_portrait_13_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_13_02"
	file = "assets/par_portrait_13_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_13_03"
	file = "assets/par_portrait_13_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_14_01"
	file = "assets/par_portrait_14_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_14_02"
	file = "assets/par_portrait_14_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_14_03"
	file = "assets/par_portrait_14_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_15_01"
	file = "assets/par_portrait_15_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_15_02"
	file = "assets/par_portrait_15_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_15_03"
	file = "assets/par_portrait_15_03.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_16_01"
	file = "assets/par_portrait_16_01.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_16_02"
	file = "assets/par_portrait_16_02.wav"
	volume = 1.0
}
sound = {
	name = "par_portrait_16_03"
	file = "assets/par_portrait_16_03.wav"
	volume = 1.0
}
sound = {
	name = "par_azaryn_dismiss_01"
	file = "assets/par_azaryn_dismiss_01.wav"
	volume = 1.0
}
sound = {
	name = "par_azaryn_dismiss_02"
	file = "assets/par_azaryn_dismiss_02.wav"
	volume = 1.0
}
sound = {
	name = "par_azaryn_hire_01"
	file = "assets/par_azaryn_hire_01.wav"
	volume = 1.0
}
sound = {
	name = "par_azaryn_hire_02"
	file = "assets/par_azaryn_hire_02.wav"
	volume = 1.0
}
sound = {
	name = "par_beholder_dismiss_01"
	file = "assets/par_beholder_dismiss_01.wav"
	volume = 1.0
}
sound = {
	name = "par_beholder_dismiss_02"
	file = "assets/par_beholder_dismiss_02.wav"
	volume = 1.0
}
sound = {
	name = "par_beholder_hire_01"
	file = "assets/par_beholder_hire_01.wav"
	volume = 1.0
}
sound = {
	name = "par_beholder_hire_02"
	file = "assets/par_beholder_hire_02.wav"
	volume = 1.0
}
sound = {
	name = "par_keides_dismiss_01"
	file = "assets/par_keides_dismiss_01.wav"
	volume = 1.0
}
sound = {
	name = "par_keides_hire_01"
	file = "assets/par_keides_hire_01.wav"
	volume = 1.0
}
sound = {
	name = "par_keides_hire_02"
	file = "assets/par_keides_hire_02.wav"
	volume = 1.0
}
sound = {
	name = "par_skrand_dismiss_01"
	file = "assets/par_skrand_dismiss_01.wav"
	volume = 1.0
}
sound = {
	name = "par_skrand_hire_01"
	file = "assets/par_skrand_hire_01.wav"
	volume = 1.0
}
sound = {
	name = "par_skrand_hire_02"
	file = "assets/par_skrand_hire_02.wav"
	volume = 1.0
}

##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = par_portrait_01
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_01_01
		sound = par_portrait_01_02
		sound = par_portrait_01_03
	}
}
soundeffect = {
	name = par_portrait_02
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_02_01
		sound = par_portrait_02_02
		sound = par_portrait_02_03
	}
}
soundeffect = {
	name = par_portrait_03
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_03_01
		sound = par_portrait_03_02
		sound = par_portrait_03_03
	}
}
soundeffect = {
	name = par_portrait_04
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_04_01
		sound = par_portrait_04_02
		sound = par_portrait_04_03
	}
}
soundeffect = {
	name = par_portrait_05
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_05_01
		sound = par_portrait_05_02
		sound = par_portrait_05_03
	}
}
soundeffect = {
	name = par_portrait_06
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_06_01
		sound = par_portrait_06_02
		sound = par_portrait_06_03
	}
}
soundeffect = {
	name = par_portrait_07
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_07_01
		sound = par_portrait_07_02
		sound = par_portrait_07_03
	}
}
soundeffect = {
	name = par_portrait_08
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_08_01
		sound = par_portrait_08_02
		sound = par_portrait_08_03
	}
}
soundeffect = {
	name = par_portrait_09
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_09_01
		sound = par_portrait_09_02
		sound = par_portrait_09_03
	}
}
soundeffect = {
	name = par_portrait_10
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_10_01
		sound = par_portrait_10_02
		sound = par_portrait_10_03
	}
}
soundeffect = {
	name = par_portrait_11
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_11_01
		sound = par_portrait_11_02
		sound = par_portrait_11_03
	}
}
soundeffect = {
	name = par_portrait_12
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_12_01
		sound = par_portrait_12_02
		sound = par_portrait_12_03
	}
}
soundeffect = {
	name = par_portrait_13
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_13_01
		sound = par_portrait_13_02
		sound = par_portrait_13_03
	}
}
soundeffect = {
	name = par_portrait_14
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_14_01
		sound = par_portrait_14_02
		sound = par_portrait_14_03
	}
}
soundeffect = {
	name = par_portrait_15
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_15_01
		sound = par_portrait_15_02
		sound = par_portrait_15_03
	}
}
soundeffect = {
	name = par_portrait_16
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_portrait_16_01
		sound = par_portrait_16_02
		sound = par_portrait_16_03
	}
}
soundeffect = {
	name = par_azaryn_dismiss
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_azaryn_dismiss_01
		sound = par_azaryn_dismiss_02
	}
}
soundeffect = {
	name = par_azaryn_hire
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_azaryn_hire_01
		sound = par_azaryn_hire_02
	}
}
soundeffect = {
	name = par_beholder_dismiss
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_beholder_dismiss_01
		sound = par_beholder_dismiss_02
	}
}
soundeffect = {
	name = par_beholder_hire
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_beholder_hire_01
		sound = par_beholder_hire_02
	}
}
soundeffect = {
	name = par_keides_dismiss
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_keides_dismiss_01
	}
}
soundeffect = {
	name = par_keides_hire
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_keides_hire_01
		sound = par_keides_hire_02
	}
}
soundeffect = {
	name = par_skrand_dismiss
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_skrand_dismiss_01
	}
}
soundeffect = {
	name = par_skrand_hire
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_skrand_hire_01
		sound = par_skrand_hire_02
	}
}