##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Effects"
	soundeffects = {
		par_notification_death
		par_notification_destinytrait
		par_notification_subtrait
		par_notification_ethics_generic
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "par_notification_death_01"
	file = "assets/par_notification_death_01.wav"
	volume = 1.0
}
sound = {
	name = "par_notification_death_02"
	file = "assets/par_notification_death_02.wav"
	volume = 1.0
}
sound = {
	name = "par_notification_death_03"
	file = "assets/par_notification_death_03.wav"
	volume = 1.0
}
sound = {
	name = "par_notification_destinytrait_01"
	file = "assets/par_notification_destinytrait_01.wav"
	volume = 1.0
}
sound = {
	name = "par_notification_destinytrait_02"
	file = "assets/par_notification_destinytrait_02.wav"
	volume = 1.0
}
sound = {
	name = "par_notification_destinytrait_03"
	file = "assets/par_notification_destinytrait_03.wav"
	volume = 1.0
}
sound = {
	name = "par_notification_subtrait_01"
	file = "assets/par_notification_subtrait_01.wav"
	volume = 1.0
}
sound = {
	name = "par_notification_subtrait_02"
	file = "assets/par_notification_subtrait_02.wav"
	volume = 1.0
}
sound = {
	name = "par_notification_subtrait_03"
	file = "assets/par_notification_subtrait_03.wav"
	volume = 1.0
}
sound = {
	name = "par_notification_ethics_generic_01"
	file = "assets/par_notification_ethics_generic_01.wav"
	volume = 1.0
}
sound = {
	name = "par_notification_ethics_generic_02"
	file = "assets/par_notification_ethics_generic_02.wav"
	volume = 1.0
}
sound = {
	name = "par_notification_ethics_generic_03"
	file = "assets/par_notification_ethics_generic_03.wav"
	volume = 1.0
}


##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = par_notification_death
	volume = 0.4
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = par_notification_death_01
		sound = par_notification_death_02
		sound = par_notification_death_03
	}
}
soundeffect = {
	name = par_notification_destinytrait
	volume = 0.3
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = par_notification_destinytrait_01
		sound = par_notification_destinytrait_02
		sound = par_notification_destinytrait_03
	}
}
soundeffect = {
	name = par_notification_subtrait
	volume = 0.2
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = par_notification_subtrait_01
		sound = par_notification_subtrait_02
		sound = par_notification_subtrait_03
	}
}
soundeffect = {
	name = par_notification_ethics_generic
	volume = 0.2
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = par_notification_ethics_generic_01
		sound = par_notification_ethics_generic_02
		sound = par_notification_ethics_generic_03
	}
}
