##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Effects"
	soundeffects = {
		par_event_azaryn
		par_event_beholder
		par_event_keides
		par_event_skrand
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "par_event_azaryn_01"
	file = "assets/par_event_azaryn_01.wav"
	volume = 1.0
}
sound = {
	name = "par_event_azaryn_02"
	file = "assets/par_event_azaryn_02.wav"
	volume = 1.0
}
sound = {
	name = "par_event_azaryn_03"
	file = "assets/par_event_azaryn_03.wav"
	volume = 1.0
}
sound = {
	name = "par_event_beholder_01"
	file = "assets/par_event_beholder_01.wav"
	volume = 1.0
}
sound = {
	name = "par_event_beholder_02"
	file = "assets/par_event_beholder_02.wav"
	volume = 1.0
}
sound = {
	name = "par_event_beholder_03"
	file = "assets/par_event_beholder_03.wav"
	volume = 1.0
}
sound = {
	name = "par_event_keides_01"
	file = "assets/par_event_keides_01.wav"
	volume = 1.0
}
sound = {
	name = "par_event_keides_02"
	file = "assets/par_event_keides_02.wav"
	volume = 1.0
}
sound = {
	name = "par_event_keides_03"
	file = "assets/par_event_keides_03.wav"
	volume = 1.0
}
sound = {
	name = "par_event_skrand_01"
	file = "assets/par_event_skrand_01.wav"
	volume = 1.0
}
sound = {
	name = "par_event_skrand_02"
	file = "assets/par_event_skrand_02.wav"
	volume = 1.0
}
sound = {
	name = "par_event_skrand_03"
	file = "assets/par_event_skrand_03.wav"
	volume = 1.0
}


##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = par_event_azaryn
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = par_event_azaryn_01
		sound = par_event_azaryn_02
		sound = par_event_azaryn_03
	}
}
soundeffect = {
	name = par_event_beholder
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = par_event_beholder_01
		sound = par_event_beholder_02
		sound = par_event_beholder_03
	}
}
soundeffect = {
	name = par_event_keides
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = par_event_keides_01
		sound = par_event_keides_02
		sound = par_event_keides_03
	}
}
soundeffect = {
	name = par_event_skrand
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = par_event_skrand_01
		sound = par_event_skrand_02
		sound = par_event_skrand_03
	}
}