##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Ambient"
	soundeffects = {
		amb_starbase_mercenary
		amb_starbase_salvager
		amb_starbase_shroudwalker
		amb_starbase_mindwarden_enclave
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "amb_starbase_mercenary_01"
	file = "assets/amb_starbase_mercenary_01.wav"
	volume = 1.0
}
sound = {
	name = "amb_starbase_mercenary_02"
	file = "assets/amb_starbase_mercenary_02.wav"
	volume = 1.0
}
sound = {
	name = "amb_starbase_mercenary_03"
	file = "assets/amb_starbase_mercenary_03.wav"
	volume = 1.0
}
sound = {
	name = "amb_starbase_salvager_01"
	file = "assets/amb_starbase_salvager_01.wav"
	volume = 1.0
}
sound = {
	name = "amb_starbase_salvager_02"
	file = "assets/amb_starbase_salvager_02.wav"
	volume = 1.0
}
sound = {
	name = "amb_starbase_salvager_03"
	file = "assets/amb_starbase_salvager_03.wav"
	volume = 1.0
}
sound = {
	name = "amb_starbase_shroudwalker_01"
	file = "assets/amb_starbase_shroudwalker_01.wav"
	volume = 1.0
}
sound = {
	name = "amb_starbase_shroudwalker_02"
	file = "assets/amb_starbase_shroudwalker_02.wav"
	volume = 1.0
}
sound = {
	name = "amb_starbase_shroudwalker_03"
	file = "assets/amb_starbase_shroudwalker_03.wav"
	volume = 1.0
}
sound = {
	name = "amb_starbase_mindwarden_enclave_01"
	file = "assets/dem_sfx_mw_ship_enclave_idle_01.wav"
	volume = 1.0
}
sound = {
	name = "amb_starbase_mindwarden_enclave_02"
	file = "assets/dem_sfx_mw_ship_enclave_idle_02.wav"
	volume = 1.0
}
sound = {
	name = "amb_starbase_mindwarden_enclave_03"
	file = "assets/dem_sfx_mw_ship_enclave_idle_03.wav"
	volume = 1.0
}

##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = amb_starbase_mercenary
	volume = 0.8
	loop = yes
	is3d = yes
	falloff = falloff_enclave_stations
	random_sound_when_looping = no
	prevent_random_repetition = no
	sounds = {
		sound = amb_starbase_mercenary_01
		sound = amb_starbase_mercenary_02
		sound = amb_starbase_mercenary_03
	}
}
soundeffect = {
	name = amb_starbase_salvager
	volume = 0.8
	loop = yes
	is3d = yes
	falloff = falloff_enclave_stations
	random_sound_when_looping = no
	prevent_random_repetition = no
	sounds = {
		sound = amb_starbase_salvager_01
		sound = amb_starbase_salvager_02
		sound = amb_starbase_salvager_03
	}
}
soundeffect = {
	name = amb_starbase_shroudwalker
	volume = 0.8
	loop = yes
	is3d = yes
	falloff = falloff_enclave_stations
	random_sound_when_looping = no
	prevent_random_repetition = no
	sounds = {
		sound = amb_starbase_shroudwalker_01
		sound = amb_starbase_shroudwalker_02
		sound = amb_starbase_shroudwalker_03
	}
}
soundeffect = {
	name = amb_starbase_mindwarden_enclave
	volume = 0.4
	loop = yes
	is3d = yes
	falloff = falloff_enclave_stations
	random_sound_when_looping = no
	prevent_random_repetition = no
	sounds = {
		sound = amb_starbase_mindwarden_enclave_01
		sound = amb_starbase_mindwarden_enclave_02
		sound = amb_starbase_mindwarden_enclave_03
	}
}

falloff = {
	name = falloff_enclave_stations

	min_distance = 200.0
	max_distance = 700.0
	#height_scale = 1.5
	type = linear
}
