category = {
	name = "Ambient"
	soundeffects = {
   
		amb_nemesis_corvette_hum
		amb_nemesis_destroyer_hum
		amb_nemesis_cruiser_hum
		amb_nemesis_battleship_hum
		amb_nemesis_transport_ship_hum
		amb_nemesis_science_ship_hum
		amb_nemesis_colony_ship_hum
		amb_nemesis_construction_ship_hum
		amb_nemesis_mining_station_hum
		amb_star_eater_idle_hum
		amb_star_eater_idle_pulsating
		amb_star_eater_open_energy
		amb_star_eater_muzzle_hum_low
		amb_star_eater_muzzle_hum_high
		amb_star_eater_weapon_windup_low_pulse
		amb_star_eater_weapon_windup_distortion
		amb_system_reality_breach_hum
		amb_system_reality_breach_sub_wobble
		amb_system_reality_breach_ethereal_tones
		amb_system_reality_breach_horror
		amb_system_reality_breach_energy
		amb_system_desolation_space
		amb_nemesis_colossus_idle_hum
		amb_nemesis_colossus_idle_distortion
		amb_nemesis_juggernaut_hum
		amb_nemesis_juggernaut_hum_treble
       
		main_menu	# Ambient hum
	}
   }
   
category = {
	name = "Effects"
	soundeffects = {
   
   		event_alien_abduction
   		event_burning_city
   		event_comms_cutoff
   		event_coronation
   		event_encrypted_comms
   		event_espionage_concluded
   		event_faceoff_in_space
   		event_first_contact_arthropoid
   		event_first_contact_avian
   		event_first_contact_fungoid
   		event_first_contact_humanoid
   		event_first_contact_lithoid
   		event_first_contact_machine
   		event_first_contact_mammalian
   		event_first_contact_molluscoid
   		event_first_contact_necroid
   		event_first_contact_plantoid
   		event_first_contact_reptilian
   		event_hand_shake
   		event_inhabited_solar_system
   		event_mysterious_signal
   		event_open_revolt
   		event_robot_encounter
   		event_salute
   		event_space_crystals
   		event_spymaster
   		event_vivisection
   		event_worrying_signal
   		sfx_nemesis_corvette_moving_out
		sfx_nemesis_destroyer_moving_out
		sfx_nemesis_cruiser_moving_out
		sfx_nemesis_battleship_moving_out
		sfx_nemesis_transport_ship_moving_out
		sfx_nemesis_science_ship_moving_out
		sfx_nemesis_colony_ship_moving_out
		sfx_nemesis_construction_ship_moving_out
		sfx_star_eater_opening
		sfx_star_eater_closing
		sfx_star_eater_moving_out
		sfx_star_eater_weapon_windup_starting
		sfx_star_eater_weapon_hit
		sfx_star_eater_weapon_hit_distance
		sfx_system_reality_breach_sparks
		sfx_nemesis_colossus_opening
		sfx_nemesis_colossus_closing
		sfx_nemesis_colossus_moving_out
		sfx_nemesis_juggernaut_moving_out
		sfx_conclude_senate_session
		sfx_galactic_emperor_greeting

		##### KALEIDOSCOPIC LIGHTS #######
		event_kaleidoscopic_lights
		relic_vacuum_flower

	}
   }

   category = {
	name = "Menu"
	soundEffects = {
	}
}
   
   #########################################################
   #														#
   #					     ASSETS			    			#
   #														#
   #########################################################
   

   ############### FRONT END MAIN MENU FOR NEMESIS

sound = 
	{
    	name = "amb_nemesis_main_menu_01"
    	file = "amb_nemesis_main_menu_01.wav"
    	always_load = yes    
    	volume = 0.12
	}
   
   
   ############### GENERIC SHIPS

   ######## AMBIENCES	
   
sound =
   {
	   name = "amb_nemesis_corvette_hum_01"
	   file = "amb_nemesis_corvette_hum_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "amb_nemesis_corvette_hum_02"
	   file = "amb_nemesis_corvette_hum_02.wav"
	   volume = 0.8
   }
sound =
   {
	   name = "amb_nemesis_destroyer_hum_01"
	   file = "amb_nemesis_destroyer_hum_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "amb_nemesis_destroyer_hum_02"
	   file = "amb_nemesis_destroyer_hum_02.wav"
	   volume = 0.9
   }
sound =
   {
	   name = "amb_nemesis_cruiser_hum_01"
	   file = "amb_nemesis_cruiser_hum_01.wav"
	   volume = 0.9
   }
sound =
   {
	   name = "amb_nemesis_cruiser_hum_02"
	   file = "amb_nemesis_cruiser_hum_02.wav"
	   volume = 0.8
   }
sound =
   {
	   name = "amb_nemesis_battleship_hum_01"
	   file = "amb_nemesis_battleship_hum_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "amb_nemesis_battleship_hum_02"
	   file = "amb_nemesis_battleship_hum_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "amb_nemesis_transport_ship_hum_01"
	   file = "amb_nemesis_transport_ship_hum_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "amb_nemesis_transport_ship_hum_02"
	   file = "amb_nemesis_transport_ship_hum_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "amb_nemesis_science_ship_hum_01"
	   file = "amb_nemesis_science_ship_hum_01.wav"
	   volume = 0.3
   }
sound =
   {
	   name = "amb_nemesis_science_ship_hum_02"
	   file = "amb_nemesis_science_ship_hum_02.wav"
	   volume = 0.3
   }
sound =
   {
	   name = "amb_nemesis_colony_ship_hum_01"
	   file = "amb_nemesis_colony_ship_hum_01.wav"
	   volume = 0.6
   }
sound =
   {
	   name = "amb_nemesis_colony_ship_hum_02"
	   file = "amb_nemesis_colony_ship_hum_02.wav"
	   volume = 0.6
   }
sound =
   {
	   name = "amb_nemesis_construction_ship_hum_01"
	   file = "amb_nemesis_construction_ship_hum_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "amb_nemesis_construction_ship_hum_02"
	   file = "amb_nemesis_construction_ship_hum_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "amb_nemesis_mining_station_hum_01"
	   file = "amb_nemesis_mining_station_hum_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "amb_system_reality_breach_hum_01"
	   file = "amb_system_reality_breach_hum_01.wav"
	   volume = 0.65
   }
sound =
   {
	   name = "amb_system_reality_breach_sub_wobble_01"
	   file = "amb_system_reality_breach_sub_wobble_01.wav"
	   volume = 0.6
   }
sound =
   {
	   name = "amb_system_reality_breach_ethereal_tones_01"
	   file = "amb_system_reality_breach_ethereal_tones_01.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "amb_system_reality_breach_horror_01"
	   file = "amb_system_reality_breach_horror_01.wav"
	   volume = 0.2
   }
sound =
   {
	   name = "amb_system_reality_breach_energy_01"
	   file = "amb_system_reality_breach_energy_01.wav"
	   volume = 0.2
   }
sound =
   {
	   name = "sfx_system_reality_breach_spark_01"
	   file = "sfx_system_reality_breach_spark_01.wav"
	   volume = 0.4
   }	
sound =
   {
	   name = "sfx_system_reality_breach_spark_02"
	   file = "sfx_system_reality_breach_spark_02.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "sfx_system_reality_breach_spark_03"
	   file = "sfx_system_reality_breach_spark_03.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "sfx_system_reality_breach_spark_04"
	   file = "sfx_system_reality_breach_spark_04.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "sfx_system_reality_breach_spark_05"
	   file = "sfx_system_reality_breach_spark_05.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "sfx_system_reality_breach_spark_06"
	   file = "sfx_system_reality_breach_spark_06.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "sfx_system_reality_breach_spark_07"
	   file = "sfx_system_reality_breach_spark_07.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "sfx_system_reality_breach_spark_08"
	   file = "sfx_system_reality_breach_spark_08.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "sfx_system_reality_breach_spark_09"
	   file = "sfx_system_reality_breach_spark_09.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "sfx_system_reality_breach_spark_10"
	   file = "sfx_system_reality_breach_spark_10.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "sfx_system_reality_breach_spark_11"
	   file = "sfx_system_reality_breach_spark_11.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "sfx_system_reality_breach_spark_12"
	   file = "sfx_system_reality_breach_spark_12.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "amb_system_desolation_space_01"
	   file = "amb_system_desolation_space_01.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "amb_nemesis_juggernaut_hum_01"
	   file = "amb_nemesis_juggernaut_hum_01.wav"
	   volume = 0.4
   }
sound =
   {
	   name = "amb_nemesis_juggernaut_hum_treble_01"
	   file = "amb_nemesis_juggernaut_hum_treble_01.wav"
	   volume = 0.4
   }
   
   
   ##########UNIT MOVEMENT######################
   
sound =
   {
	   name = "sfx_nemesis_corvette_moving_out_01"
	   file = "sfx_nemesis_corvette_moving_out_01.wav"
	   volume = 0.6
   }
sound =
   {
	   name = "sfx_nemesis_corvette_moving_out_02"
	   file = "sfx_nemesis_corvette_moving_out_02.wav"
	   volume = 0.6
   }
sound =
   {
	   name = "sfx_nemesis_corvette_moving_out_03"
	   file = "sfx_nemesis_corvette_moving_out_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_destroyer_moving_out_01"
	   file = "sfx_nemesis_destroyer_moving_out_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_destroyer_moving_out_02"
	   file = "sfx_nemesis_destroyer_moving_out_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_destroyer_moving_out_03"
	   file = "sfx_nemesis_destroyer_moving_out_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_cruiser_moving_out_01"
	   file = "sfx_nemesis_cruiser_moving_out_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_cruiser_moving_out_02"
	   file = "sfx_nemesis_cruiser_moving_out_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_cruiser_moving_out_03"
	   file = "sfx_nemesis_cruiser_moving_out_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_battleship_moving_out_01"
	   file = "sfx_nemesis_battleship_moving_out_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_battleship_moving_out_02"
	   file = "sfx_nemesis_battleship_moving_out_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_battleship_moving_out_03"
	   file = "sfx_nemesis_battleship_moving_out_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_transport_ship_moving_out_01"
	   file = "sfx_nemesis_transport_ship_moving_out_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_transport_ship_moving_out_02"
	   file = "sfx_nemesis_transport_ship_moving_out_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_transport_ship_moving_out_03"
	   file = "sfx_nemesis_transport_ship_moving_out_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_science_ship_moving_out_01"
	   file = "sfx_nemesis_science_ship_moving_out_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_science_ship_moving_out_02"
	   file = "sfx_nemesis_science_ship_moving_out_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_science_ship_moving_out_03"
	   file = "sfx_nemesis_science_ship_moving_out_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_colony_ship_moving_out_01"
	   file = "sfx_nemesis_colony_ship_moving_out_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_colony_ship_moving_out_02"
	   file = "sfx_nemesis_colony_ship_moving_out_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_colony_ship_moving_out_03"
	   file = "sfx_nemesis_colony_ship_moving_out_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_construction_ship_moving_out_01"
	   file = "sfx_nemesis_construction_ship_moving_out_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_construction_ship_moving_out_02"
	   file = "sfx_nemesis_construction_ship_moving_out_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_nemesis_construction_ship_moving_out_03"
	   file = "sfx_nemesis_construction_ship_moving_out_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_star_eater_moving_out_01"
	   file = "sfx_star_eater_moving_out_01.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "sfx_star_eater_moving_out_02"
	   file = "sfx_star_eater_moving_out_02.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "sfx_nemesis_colossus_moving_out_01"
	   file = "sfx_nemesis_colossus_moving_out_01.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "sfx_nemesis_colossus_moving_out_02"
	   file = "sfx_nemesis_colossus_moving_out_02.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "sfx_nemesis_juggernaut_moving_out_01"
	   file = "sfx_nemesis_juggernaut_moving_out_01.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "sfx_nemesis_juggernaut_moving_out_02"
	   file = "sfx_nemesis_juggernaut_moving_out_02.wav"
	   volume = 0.5
   }

   
   
   ############### COLOSSUS & STAR EATER
   
sound =
   {
	   name = "amb_star_eater_idle_hum_01"
	   file = "amb_star_eater_idle_hum_01.wav"
	   volume = 0.9
   }
sound =
   {
	   name = "amb_star_eater_idle_pulsating_01"
	   file = "amb_star_eater_idle_pulsating_01.wav"
	   volume = 0.8
   }
sound =
   {
	   name = "amb_star_eater_open_energy_01"
	   file = "amb_star_eater_open_energy_01.wav"
	   volume = 0.25
   }
sound =
   {
	   name = "amb_star_eater_muzzle_hum_low_01"
	   file = "amb_star_eater_muzzle_hum_low_01.wav"
	   volume = 0.7
   }
sound =
   {
	   name = "amb_star_eater_muzzle_hum_high_01"
	   file = "amb_star_eater_muzzle_hum_high_01.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "sfx_star_eater_weapon_windup_starting_01"
	   file = "sfx_star_eater_weapon_windup_starting_01.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "amb_star_eater_weapon_windup_low_pulse_01"
	   file = "amb_star_eater_weapon_windup_low_pulse_01.wav"
	   volume = 0.7
   }
sound =
   {
	   name = "amb_star_eater_weapon_windup_distortion_01"
	   file = "amb_star_eater_weapon_windup_distortion_01.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "sfx_star_eater_opening_01"
	   file = "sfx_star_eater_opening_01.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "sfx_star_eater_closing_01"
	   file = "sfx_star_eater_closing_01.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "sfx_star_eater_weapon_hit_01"
	   file = "sfx_star_eater_weapon_hit_01.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "sfx_star_eater_weapon_hit_distance_01"
	   file = "sfx_star_eater_weapon_hit_distance_01.wav"
	   volume = 0.3
   }
sound =
   {
	   name = "amb_nemesis_colossus_idle_hum_01"
	   file = "amb_nemesis_colossus_idle_hum_01.wav"
	   volume = 0.25
   }
sound =
   {
	   name = "amb_nemesis_colossus_idle_distortion_01"
	   file = "amb_nemesis_colossus_idle_distortion_01.wav"
	   volume = 0.15
   }
sound =
   {
	   name = "sfx_nemesis_colossus_opening_01"
	   file = "sfx_nemesis_colossus_opening_01.wav"
	   volume = 0.5
   }
sound =
   {
	   name = "sfx_nemesis_colossus_closing_01"
	   file = "sfx_nemesis_colossus_closing_01.wav"
	   volume = 0.5
   }
   

################## ALERTS & EVENTS

	############## EVENTS

sound =
   {
	   name = "evn_alien_abduction_01"
	   file = "evn_alien_abduction_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_burning_city_01"
	   file = "evn_burning_city_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_burning_city_02"
	   file = "evn_burning_city_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_comms_cutoff_01"
	   file = "evn_comms_cutoff_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_comms_cutoff_02"
	   file = "evn_comms_cutoff_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_comms_cutoff_03"
	   file = "evn_comms_cutoff_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_coronation_01"
	   file = "evn_coronation_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_coronation_02"
	   file = "evn_coronation_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_encrypted_comms_01"
	   file = "evn_encrypted_comms_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_encrypted_comms_02"
	   file = "evn_encrypted_comms_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_encrypted_comms_03"
	   file = "evn_encrypted_comms_03.wav"
	   volume = 1
   }
   sound =
   {
	   name = "evn_espionage_concluded_01"
	   file = "evn_espionage_concluded_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_espionage_concluded_02"
	   file = "evn_espionage_concluded_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_espionage_concluded_03"
	   file = "evn_espionage_concluded_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_faceoff_in_space_01"
	   file = "evn_faceoff_in_space_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_faceoff_in_space_02"
	   file = "evn_faceoff_in_space_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_faceoff_in_space_03"
	   file = "evn_faceoff_in_space_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_arthropoid_01"
	   file = "evn_first_contact_arthropoid_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_arthropoid_02"
	   file = "evn_first_contact_arthropoid_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_avian_01"
	   file = "evn_first_contact_avian_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_avian_02"
	   file = "evn_first_contact_avian_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_fungoid_01"
	   file = "evn_first_contact_fungoid_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_fungoid_02"
	   file = "evn_first_contact_fungoid_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_humanoid_01"
	   file = "evn_first_contact_humanoid_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_humanoid_02"
	   file = "evn_first_contact_humanoid_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_lithoid_01"
	   file = "evn_first_contact_lithoid_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_lithoid_02"
	   file = "evn_first_contact_lithoid_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_machine_01"
	   file = "evn_first_contact_machine_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_machine_02"
	   file = "evn_first_contact_machine_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_mammalian_01"
	   file = "evn_first_contact_mammalian_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_mammalian_02"
	   file = "evn_first_contact_mammalian_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_molluscoid_01"
	   file = "evn_first_contact_molluscoid_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_molluscoid_02"
	   file = "evn_first_contact_molluscoid_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_necroid_01"
	   file = "evn_first_contact_necroid_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_necroid_02"
	   file = "evn_first_contact_necroid_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_plantoid_01"
	   file = "evn_first_contact_plantoid_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_plantoid_02"
	   file = "evn_first_contact_plantoid_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_reptilian_01"
	   file = "evn_first_contact_reptilian_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_first_contact_reptilian_02"
	   file = "evn_first_contact_reptilian_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_hand_shake_01"
	   file = "evn_hand_shake_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_inhabited_solar_system_01"
	   file = "evn_inhabited_solar_system_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_inhabited_solar_system_02"
	   file = "evn_inhabited_solar_system_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_inhabited_solar_system_03"
	   file = "evn_inhabited_solar_system_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_mysterious_signal_01"
	   file = "evn_mysterious_signal_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_mysterious_signal_02"
	   file = "evn_mysterious_signal_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_mysterious_signal_03"
	   file = "evn_mysterious_signal_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_open_revolt_01"
	   file = "evn_open_revolt_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_open_revolt_02"
	   file = "evn_open_revolt_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_open_revolt_03"
	   file = "evn_open_revolt_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_robot_encounter_01"
	   file = "evn_robot_encounter_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_robot_encounter_02"
	   file = "evn_robot_encounter_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_salute_01"
	   file = "evn_salute_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_space_crystals_01"
	   file = "evn_space_crystals_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_space_crystals_02"
	   file = "evn_space_crystals_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_space_crystals_03"
	   file = "evn_space_crystals_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_spymaster_01"
	   file = "evn_spymaster_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_spymaster_02"
	   file = "evn_spymaster_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_spymaster_03"
	   file = "evn_spymaster_03.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_spymaster_04"
	   file = "evn_spymaster_04.wav"
	   volume = 0.8
   }
sound =
   {
	   name = "evn_spymaster_05"
	   file = "evn_spymaster_05.wav"
	   volume = 0.8
   }
sound =
   {
	   name = "evn_spymaster_06"
	   file = "evn_spymaster_06.wav"
	   volume = 0.8
   }
sound =
   {
	   name = "evn_vivisection_01"
	   file = "evn_vivisection_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_vivisection_02"
	   file = "evn_vivisection_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_worrying_signal_01"
	   file = "evn_worrying_signal_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "evn_worrying_signal_02"
	   file = "evn_worrying_signal_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_conclude_senate_session_01"
	   file = "sfx_conclude_senate_session_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_galactic_emperor_greeting_01"
	   file = "sfx_galactic_emperor_greeting_01.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_galactic_emperor_greeting_02"
	   file = "sfx_galactic_emperor_greeting_02.wav"
	   volume = 1
   }
sound =
   {
	   name = "sfx_galactic_emperor_greeting_03"
	   file = "sfx_galactic_emperor_greeting_03.wav"
	   volume = 1
   }

	#########KALEIDOSCOPIC LIGHTS #########
sound = 
{
	name = "evn_kaleidoscopic_lights_01"
	file = "evn_kaleidoscopic_lights_01.wav"
	volume = 1
}

sound = 
{
	name = "relic_vacuum_flower_01"
	file = "relic_vacuum_flower_01.wav"
	volume = 1
}


   #########################################################
   #														#
   #					  SOUNDEFFECTS		    			#
   #														#
   #########################################################


   ############### ALERTS & EVENTS
   
   ############## EVENTS


soundeffect = {
	name = event_alien_abduction
	sounds = {
		sound = evn_alien_abduction_01
	} 
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_burning_city
	sounds = {
		sound = evn_burning_city_01
		sound = evn_burning_city_02
	} 
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_comms_cutoff
	sounds = {
		sound = evn_comms_cutoff_01
		sound = evn_comms_cutoff_02
		sound = evn_comms_cutoff_03
	} 
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_coronation
	sounds = {
		sound = evn_coronation_01
		sound = evn_coronation_02		
	} 
	volume = 0.37
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_encrypted_comms
	sounds = {
		sound = evn_encrypted_comms_01
		sound = evn_encrypted_comms_02
		sound = evn_encrypted_comms_03
	} 
	volume = 0.36
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_espionage_concluded
	sounds = {
		sound = evn_espionage_concluded_01
		sound = evn_espionage_concluded_02
		sound = evn_espionage_concluded_03
	} 
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_faceoff_in_space
	sounds = {
		sound = evn_faceoff_in_space_01
		sound = evn_faceoff_in_space_02
		sound = evn_faceoff_in_space_03
	} 
	volume = 0.27
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_first_contact_arthropoid
	sounds = {
		sound = evn_first_contact_arthropoid_01
		sound = evn_first_contact_arthropoid_02
	} 
	volume = 0.24
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_first_contact_avian
	sounds = {
		sound = evn_first_contact_avian_01
		sound = evn_first_contact_avian_02
	} 
	volume = 0.25
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_first_contact_fungoid
	sounds = {
		sound = evn_first_contact_fungoid_01
		sound = evn_first_contact_fungoid_02
	} 
	volume = 0.25
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_first_contact_humanoid
	sounds = {
		sound = evn_first_contact_humanoid_01
		sound = evn_first_contact_humanoid_02
	} 
	volume = 0.24
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_first_contact_lithoid
	sounds = {
		sound = evn_first_contact_lithoid_01
		sound = evn_first_contact_lithoid_02
	} 
	volume = 0.24
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_first_contact_machine
	sounds = {
		sound = evn_first_contact_machine_01
		sound = evn_first_contact_machine_02
	} 
	volume = 0.24
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_first_contact_mammalian
	sounds = {
		sound = evn_first_contact_mammalian_01
		sound = evn_first_contact_mammalian_02
	} 
	volume = 0.24
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_first_contact_molluscoid
	sounds = {
		sound = evn_first_contact_molluscoid_01
		sound = evn_first_contact_molluscoid_02
	} 
	volume = 0.24
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_first_contact_necroid
	sounds = {
		sound = evn_first_contact_necroid_01
		sound = evn_first_contact_necroid_02
	} 
	volume = 0.24
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_first_contact_plantoid
	sounds = {
		sound = evn_first_contact_plantoid_01
		sound = evn_first_contact_plantoid_02
	} 
	volume = 0.24
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_first_contact_reptilian
	sounds = {
		sound = evn_first_contact_reptilian_01
		sound = evn_first_contact_reptilian_02
	} 
	volume = 0.22
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_inhabited_solar_system
	sounds = {
		sound = evn_inhabited_solar_system_01
		sound = evn_inhabited_solar_system_02
		sound = evn_inhabited_solar_system_03
	} 
	volume = 0.39
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_hand_shake
	sounds = {
		sound = evn_hand_shake_01
	} 
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_mysterious_signal
	sounds = {
		sound = evn_mysterious_signal_01
		sound = evn_mysterious_signal_02
		sound = evn_mysterious_signal_03
	} 
	volume = 0.2
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_open_revolt
	sounds = {
		sound = evn_open_revolt_01
		sound = evn_open_revolt_02
		sound = evn_open_revolt_03
	} 
	volume = 0.2
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_salute
	sounds = {
		sound = evn_salute_01
	} 
	volume = 0.32
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_robot_encounter
	sounds = {
		sound = evn_robot_encounter_01
		sound = evn_robot_encounter_02
	} 
	volume = 0.23
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_space_crystals
	sounds = {
		sound = evn_space_crystals_01
		sound = evn_space_crystals_02
		sound = evn_space_crystals_03
	} 
	volume = 0.38
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_spymaster
	sounds = {
		sound = evn_spymaster_01
		sound = evn_spymaster_02
		sound = evn_spymaster_03
		sound = evn_spymaster_04
		sound = evn_spymaster_05
		sound = evn_spymaster_06
	} 
	volume = 0.35
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_vivisection
	sounds = {
		sound = evn_vivisection_01
		sound = evn_vivisection_02
	} 
	volume = 0.31
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = event_worrying_signal
	sounds = {
		sound = evn_worrying_signal_01
		sound = evn_worrying_signal_02
	} 
	volume = 0.27
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = sfx_conclude_senate_session
	sounds = {
		sound = sfx_conclude_senate_session_01
	} 
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}
soundeffect = {
	name = sfx_galactic_emperor_greeting
	sounds = {
		sound = sfx_galactic_emperor_greeting_01
		sound = sfx_galactic_emperor_greeting_02
		sound = sfx_galactic_emperor_greeting_03
	} 
	volume = 0.27
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}



   ################# GENERAL NEMESIS SHIPS & STATIONS
   
   ###### AMBIENCES

   soundeffect = {
	   name = amb_nemesis_corvette_hum
	   loop = yes
	   falloff = falloff_fleet
	   random_sound_when_looping = no
	   sounds = {
		   sound = amb_nemesis_corvette_hum_01
		   sound = amb_nemesis_corvette_hum_02
	   } 
	   playbackrate_random_offset = { -10.0 10.0 }
	   volume = 0.15
	   is3d = yes
	   max_audible = 4
	   volume_random_offset = { -0.15 0.08 }
	   delay_random_offset = { 0.4 0.8 }
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_nemesis_destroyer_hum
	   loop = yes
	   falloff = falloff_fleet
	   random_sound_when_looping = no
	   sounds = {
		   sound = amb_nemesis_destroyer_hum_01
		   sound = amb_nemesis_destroyer_hum_02
	   } 
	   playbackrate_random_offset = { -10.0 10.0 }
	   volume = 0.1
	   is3d = yes
	   max_audible = 4
	   volume_random_offset = { -0.07 0.05 }
	   delay_random_offset = { 0.4 0.8 }
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_nemesis_cruiser_hum
	   loop = yes
	   falloff = falloff_fleet
	   random_sound_when_looping = no
	   sounds = {
		   sound = amb_nemesis_cruiser_hum_01
		   sound = amb_nemesis_cruiser_hum_02
	   } 
	   playbackrate_random_offset = { -2.0 2.0 }
	   volume = 0.05
	   is3d = yes
	   max_audible = 4
	   volume_random_offset = { -0.05 0.05 }
	   delay_random_offset = { 0.4 0.8 }
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_nemesis_battleship_hum
	   loop = yes
	   falloff = falloff_fleet
	   random_sound_when_looping = no
	   sounds = {
		   sound = amb_nemesis_battleship_hum_01
		   sound = amb_nemesis_battleship_hum_02
	   } 
	   playbackrate_random_offset = { -10.0 10.0 }
	   volume = 0.2
	   is3d = yes
	   max_audible = 2
	   volume_random_offset = { -0.05 0.05 }
	   delay_random_offset = { 0.4 0.8 }
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_nemesis_transport_ship_hum
	   loop = yes
	   falloff = falloff_fleet
	   random_sound_when_looping = no
	   sounds = {
		   sound = amb_nemesis_transport_ship_hum_01
		   sound = amb_nemesis_transport_ship_hum_02
	   } 
	   playbackrate_random_offset = { -10.0 10.0 }
	   volume = 0.2
	   is3d = yes
	   max_audible = 2
	   volume_random_offset = { -0.05 0.05 }
	   delay_random_offset = { 0.4 0.8 }
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_nemesis_science_ship_hum
	   loop = yes
	   falloff = falloff_fleet
	   random_sound_when_looping = no
	   sounds = {
		   sound = amb_nemesis_science_ship_hum_01
		   sound = amb_nemesis_science_ship_hum_02
	   } 
	   playbackrate_random_offset = { -10.0 10.0 }
	   volume = 0.1
	   is3d = yes
	   max_audible = 2
	   volume_random_offset = { -0.05 0.05 }
	   delay_random_offset = { 0.4 0.8 }
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_nemesis_colony_ship_hum
	   loop = yes
	   falloff = falloff_fleet
	   random_sound_when_looping = no
	   sounds = {
		   sound = amb_nemesis_colony_ship_hum_01
		   sound = amb_nemesis_colony_ship_hum_02
	   } 
	   playbackrate_random_offset = { -10.0 10.0 }
	   volume = 0.10
	   is3d = yes
	   max_audible = 2
	   volume_random_offset = { -0.05 0.05 }
	   delay_random_offset = { 0.4 0.8 }
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_nemesis_construction_ship_hum
	   loop = yes
	   falloff = falloff_fleet
	   random_sound_when_looping = no
	   sounds = {
		   sound = amb_nemesis_construction_ship_hum_01
		   sound = amb_nemesis_construction_ship_hum_02
	   } 
	   playbackrate_random_offset = { -10.0 10.0 }
	   volume = 0.10
	   is3d = yes
	   max_audible = 2
	   volume_random_offset = { -0.05 0.05 }
	   delay_random_offset = { 0.4 0.8 }
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_nemesis_mining_station_hum
	   loop = yes
	   falloff = falloff_stations
	   sounds = {
		   sound = amb_nemesis_mining_station_hum_01
	   } 
	   volume = 0.25
	   is3d = yes
	   max_audible = 2 
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_nemesis_juggernaut_hum
	   sounds = {
		   sound = amb_nemesis_juggernaut_hum_01
	   }
	   volume = 0.3
	   loop = yes
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   falloff = falloff_fleet
	   fade_in = .02
	   fade_out = 1
   }
   soundeffect = {
	   name = amb_nemesis_juggernaut_hum_treble
	   sounds = {
		   sound = amb_nemesis_juggernaut_hum_treble_01
	   }
	   volume = 0.3
	   loop = yes
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   falloff = falloff_fleet
	   fade_in = .02
	   fade_out = 1
   }



	########SYSTEM AMBIANCES

	soundeffect = {
	   name = amb_system_reality_breach_hum
	   loop = yes
	   falloff = vfx_system_effects_audio
	   sounds = {
		   sound = amb_system_reality_breach_hum_01
	   } 
	   volume = 0.6
	   is3d = yes
	   max_audible = 1
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_system_reality_breach_sub_wobble
	   loop = yes
	   falloff = vfx_system_effects_audio
	   sounds = {
		   sound = amb_system_reality_breach_sub_wobble_01
	   } 
	   volume = 0.5
	   is3d = yes
	   max_audible = 1
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_system_reality_breach_ethereal_tones
	   loop = yes
	   falloff = vfx_system_effects_audio
	   sounds = {
		   sound = amb_system_reality_breach_ethereal_tones_01
	   } 
	   volume = 0.5
	   is3d = yes
	   max_audible = 1
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_system_reality_breach_horror
	   loop = yes
	   falloff = vfx_system_effects_audio
	   sounds = {
		   sound = amb_system_reality_breach_horror_01
	   } 
	   volume = 0.35
	   is3d = yes
	   max_audible = 1
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = amb_system_reality_breach_energy
	   loop = yes
	   falloff = falloff_weapons_xl
	   sounds = {
		   sound = amb_system_reality_breach_energy_01
	   } 
	   volume = 0.2
	   is3d = yes
	   max_audible = 1
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = sfx_system_reality_breach_sparks
	   loop = yes
	   random_sound_when_looping = yes
	   falloff = vfx_system_effects_audio
	   sounds = {
		   sound = sfx_system_reality_breach_spark_01
		   sound = sfx_system_reality_breach_spark_02
		   sound = sfx_system_reality_breach_spark_03
		   sound = sfx_system_reality_breach_spark_04
		   sound = sfx_system_reality_breach_spark_05
		   sound = sfx_system_reality_breach_spark_06
		   sound = sfx_system_reality_breach_spark_07
		   sound = sfx_system_reality_breach_spark_08
		   sound = sfx_system_reality_breach_spark_09
		   sound = sfx_system_reality_breach_spark_10
		   sound = sfx_system_reality_breach_spark_11
		   sound = sfx_system_reality_breach_spark_12
	   } 
	   volume = 0.13
	   is3d = yes
	   max_audible = 1
	   max_audible_behaviour = fail
	   volume_random_offset = { -0.3 0.03 }
	   looping_volume_random_offset = yes
	   playbackrate_random_offset = { -10 20 }
	   looping_playbackrate_random_offset = yes
	   prevent_random_repetition = yes
	   delay_random_offset = { 0.1 0.6 }
	   looping_delay_random_offset = yes
	   #polyphony = 3
   }
   soundeffect = {
	   name = amb_system_desolation_space
	   loop = yes
	   falloff = vfx_system_effects_audio
	   sounds = {
		   sound = amb_system_desolation_space_01
	   } 
	   volume = 0.3
	   is3d = yes
	   max_audible = 1
	   max_audible_behaviour = fail
   }


   
   ########MOVING_OUT
   
   soundeffect = {
	   name = sfx_nemesis_corvette_moving_out
	   falloff = "falloff_400"
	   volume = 0.3
	   sounds = {
		   sound = sfx_nemesis_corvette_moving_out_01
		   sound = sfx_nemesis_corvette_moving_out_02
		   sound = sfx_nemesis_corvette_moving_out_03
	   } 
	   is3d = yes
	   max_audible = 2 
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = sfx_nemesis_destroyer_moving_out
	   falloff = "falloff_400"
	   volume = 0.3
	   sounds = {
		   sound = sfx_nemesis_destroyer_moving_out_01
		   sound = sfx_nemesis_destroyer_moving_out_02
		   sound = sfx_nemesis_destroyer_moving_out_03
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = sfx_nemesis_cruiser_moving_out
	   falloff = "falloff_400"
	   volume = 0.25
	   sounds = {
		   sound = sfx_nemesis_cruiser_moving_out_01
		   sound = sfx_nemesis_cruiser_moving_out_02
		   sound = sfx_nemesis_cruiser_moving_out_03
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = sfx_nemesis_battleship_moving_out
	   falloff = "falloff_400"
	   volume = 0.2
	   sounds = {
		   sound = sfx_nemesis_battleship_moving_out_01
		   sound = sfx_nemesis_battleship_moving_out_02
		   sound = sfx_nemesis_battleship_moving_out_03
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = sfx_nemesis_transport_ship_moving_out
	   falloff = "falloff_400"
	   volume = 0.2
	   sounds = {
		   sound = sfx_nemesis_transport_ship_moving_out_01
		   sound = sfx_nemesis_transport_ship_moving_out_02
		   sound = sfx_nemesis_transport_ship_moving_out_03
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = sfx_nemesis_science_ship_moving_out
	   falloff = "falloff_400"
	   volume = 0.2
	   sounds = {
		   sound = sfx_nemesis_science_ship_moving_out_01
		   sound = sfx_nemesis_science_ship_moving_out_02
		   sound = sfx_nemesis_science_ship_moving_out_03
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = sfx_nemesis_colony_ship_moving_out
	   falloff = "falloff_400"
	   volume = 0.2
	   sounds = {
		   sound = sfx_nemesis_colony_ship_moving_out_01
		   sound = sfx_nemesis_colony_ship_moving_out_02
		   sound = sfx_nemesis_colony_ship_moving_out_03
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = sfx_nemesis_construction_ship_moving_out
	   falloff = "falloff_400"
	   volume = 0.2
	   sounds = {
		   sound = sfx_nemesis_construction_ship_moving_out_01
		   sound = sfx_nemesis_construction_ship_moving_out_02
		   sound = sfx_nemesis_construction_ship_moving_out_03
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
   }
   soundeffect = {
	   name = sfx_star_eater_moving_out
	   falloff = falloff_400
	   volume = 0.85
	   sounds = {
		   sound = sfx_star_eater_moving_out_01
		   sound = sfx_star_eater_moving_out_02
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   fade_out = 1
   }
   soundeffect = {
	   name = sfx_nemesis_colossus_moving_out
	   falloff = falloff_400
	   volume = 0.85
	   sounds = {
		   sound = sfx_nemesis_colossus_moving_out_01
		   sound = sfx_nemesis_colossus_moving_out_02
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   fade_out = 1
   }
   soundeffect = {
	   name = sfx_nemesis_juggernaut_moving_out
	   falloff = falloff_400
	   volume = 0.85
	   sounds = {
		   sound = sfx_nemesis_juggernaut_moving_out_01
		   sound = sfx_nemesis_juggernaut_moving_out_02
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   fade_out = 1
   }

   
   ######### COLOSSUS & STAR EATER

   soundeffect = {
	   name = amb_star_eater_idle_hum
	   sounds = {
		   sound = amb_star_eater_idle_hum_01
	   }
	   volume = 0.6
	   loop = yes
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   falloff = falloff_fleet
	   fade_in = .02
	   fade_out = 1
   }
   soundeffect = {
	   name = amb_star_eater_idle_pulsating
	   sounds = {
		   sound = amb_star_eater_idle_pulsating_01
	   }
	   volume = 0.5
	   loop = yes
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   falloff = falloff_fleet
	   fade_in = 0.2
	   fade_out = 1
   }
   soundeffect = {
	   name = amb_star_eater_open_energy
	   sounds = {
		   sound = amb_star_eater_open_energy_01
	   }
	   volume = 0.35
	   loop = yes
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   falloff = falloff_fleet
	   fade_in = 0.2
	   fade_out = 1
   }
   soundeffect = {
	   name = amb_star_eater_muzzle_hum_low
	   sounds = {
		   sound = amb_star_eater_muzzle_hum_low_01
	   }
	   volume = 0.35
	   loop = yes
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   falloff = falloff_colossus
	   fade_in = 0.2
	   fade_out = 1
   }
   soundeffect = {
	   name = amb_star_eater_muzzle_hum_high
	   sounds = {
		   sound = amb_star_eater_muzzle_hum_high_01
	   }
	   volume = 0.35
	   loop = yes
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   falloff = falloff_colossus
	   fade_in = 0.2
	   fade_out = 1
   }
   soundeffect = {
	   name = amb_star_eater_weapon_windup_low_pulse
	   sounds = {
		   sound = amb_star_eater_weapon_windup_low_pulse_01
	   }
	   volume = 0.35
	   loop = yes
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   falloff = falloff_pulsar
	   fade_in = 0.2
	   fade_out = 1
   }
   soundeffect = {
	   name = amb_star_eater_weapon_windup_distortion
	   sounds = {
		   sound = amb_star_eater_weapon_windup_distortion_01
	   }
	   volume = 0.35
	   loop = yes
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   falloff = falloff_pulsar
	   fade_in = 0.2
	   fade_out = 1
   }
   soundeffect = {
	   name = sfx_star_eater_opening
	   falloff = falloff_colossus
	   volume = 0.8
	   sounds = {
		   sound = sfx_star_eater_opening_01
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   fade_out = 0.2
   }
   soundeffect = {
	   name = sfx_star_eater_closing
	   falloff = falloff_colossus
	   volume = 0.8
	   sounds = {
		   sound = sfx_star_eater_closing_01
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   fade_out = 0.2
   }
  
   soundeffect = {
	   name = sfx_star_eater_weapon_windup_starting
	   falloff = falloff_colossus
	   volume = 0.8
	   sounds = {
		   sound = sfx_star_eater_weapon_windup_starting_01
	   } 
	   is3d = yes
	   max_audible = 1
	   max_audible_behaviour = fail
	   fade_out = 0.2
   }
   soundeffect = {
	   name = sfx_star_eater_weapon_hit
	   falloff = falloff_pulsar
	   volume = 0.8
	   sounds = {
		   sound = sfx_star_eater_weapon_hit_01
	   } 
	   is3d = yes
	   max_audible = 1
	   max_audible_behaviour = fail
	   fade_out = 0.2
   }
   soundeffect = {
		name = sfx_star_eater_weapon_hit_distance
		falloff = vfx_system_effects_audio
		sounds = {
			sound = sfx_star_eater_weapon_hit_distance_01
		}
		is3d = yes
		max_audible = 1
		max_audible_behaviour = fail
		volume_random_offset = { -0.05 0.05 }
		playbackrate_random_offset = { -5.0 5.0 }
		volume = 0.6
	}
	soundeffect = {
	   name = amb_nemesis_colossus_idle_hum
	   sounds = {
		   sound = amb_nemesis_colossus_idle_hum_01
	   }
	   volume = 0.4
	   loop = yes
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   falloff = falloff_fleet
	   fade_in = .02
	   fade_out = 1
   }
   soundeffect = {
	   name = amb_nemesis_colossus_idle_distortion
	   sounds = {
		   sound = amb_nemesis_colossus_idle_distortion_01
	   }
	   volume = 0.3
	   loop = yes
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   falloff = falloff_fleet
	   fade_in = 0.2
	   fade_out = 1
   }
   soundeffect = {
	   name = sfx_nemesis_colossus_opening
	   falloff = falloff_colossus
	   volume = 0.8
	   sounds = {
		   sound = sfx_nemesis_colossus_opening_01
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   fade_out = 0.2
   }
   soundeffect = {
	   name = sfx_nemesis_colossus_closing
	   falloff = falloff_colossus
	   volume = 0.8
	   sounds = {
		   sound = sfx_nemesis_colossus_closing_01
	   } 
	   is3d = yes
	   max_audible = 2
	   max_audible_behaviour = fail
	   fade_out = 0.2
   }
   
######### KALEIDOSCOPIC LIGHTS #########

soundeffect = {
	name = event_kaleidoscopic_lights
	sounds = {
		sound = evn_kaleidoscopic_lights_01
	} 
	volume = 0.25
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}

soundeffect = {
	name = relic_vacuum_flower
	sounds = {
		sound = relic_vacuum_flower_01
	} 
	volume = 0.25
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1.0
}