category = {
 name = "Effects"
 soundeffects = {
	sfx_matter_decompressor_hum
	sfx_matter_decompressor_hum_treble
	sfx_matter_decompressor_distortion
	sfx_matter_decompressor_pulse
	sfx_matter_decompressor_conveyor
	sfx_mega_art_installation_hum
	sfx_mega_art_installation_energy
	sfx_mega_art_installation_glitches
	sfx_interstellar_assembly_hum
	sfx_interstellar_assembly_pulse
	sfx_interstellar_assembly_beats
	sfx_strategic_coordination_center_hum
	sfx_strategic_coordination_center_beeps
	sfx_strategic_coordination_center_pulse
	sfx_caravaneer_cargo_ship_idle
	sfx_caravaneer_cruiser_idle
	sfx_caravaneer_destroyer_idle
	amb_caravaneer_station_hum
	amb_caravaneer_station_stinger
	amb_caravaneer_station_casino_amb
	amb_caravaneer_asteroid_billboard_hum
	amb_asteroid_fields
	amb_city_planet
	amb_city_planet_flyby
	event_criminal_activity
	event_lootbox_bad
	event_lootbox_good
	event_lootbox_galatron
	event_galactic_market
	event_slot_machine
 }
}

category = {
 name = "Weapon"
 soundeffects = {
	
	
	}
}

category = {
	name = "Menu"
	soundEffects = {
		
	}
}

#########################################################
#														#
#					     ASSETS			    			#
#														#
#########################################################


############### ALERTS & EVENTS

sound = 
{
    name = "evn_criminal_activity_01"
    file = "evn_criminal_activity_01.wav"
    volume = 0.6
}
sound = 
{
    name = "evn_lootbox_bad_01"
    file = "evn_lootbox_bad_01.wav"
    volume = 0.6
}
sound = 
{
    name = "evn_lootbox_good_01"
    file = "evn_lootbox_good_01.wav"
    volume = 0.6
}
sound = 
{
    name = "evn_lootbox_galatron_01"
    file = "evn_lootbox_galatron_01.wav"
    volume = 0.6
}
sound = 
{
    name = "evn_galactic_market_01"
    file = "evn_galactic_market_01.wav"
    volume = 0.53
}
sound = 
{
    name = "evn_slot_machine_01"
    file = "evn_slot_machine_01.wav"
    volume = 0.6
}

############### AMBIANCES

sound = 
{
    name = "amb_city_planet_01"
    file = "amb_city_planet_01.wav"
    volume = 0.6
}
sound = 
{
    name = "amb_city_planet_flyby_01"
    file = "amb_city_planet_flyby_01.wav"
    volume = 0.3
}
sound = 
{
    name = "amb_city_planet_flyby_02"
    file = "amb_city_planet_flyby_02.wav"
    volume = 0.4
}
sound = 
{
    name = "amb_city_planet_flyby_03"
    file = "amb_city_planet_flyby_03.wav"
    volume = 0.3
}

############### SHIPS

sound =
{
	name = "sfx_caravaneer_cargo_ship_idle_01"
	file = "sfx_caravaneer_cargo_ship_idle_01.wav"
	volume = 0.4
}
sound =
{
	name = "sfx_caravaneer_cruiser_idle_01"
	file = "sfx_caravaneer_cruiser_idle_01.wav"
	volume = 0.24
}
sound =
{
	name = "sfx_caravaneer_destroyer_idle_01"
	file = "sfx_caravaneer_destroyer_idle_01.wav"
	volume = 0.22
}

############### STATIONS

sound =
{
	name = "sfx_matter_decompressor_hum_01"
	file = "sfx_matter_decompressor_hum_01.wav"
	volume = 0.75
}
sound =
{
	name = "sfx_matter_decompressor_hum_treble_01"
	file = "sfx_matter_decompressor_hum_treble_01.wav"
	volume = 0.58
}
sound =
{
	name = "sfx_matter_decompressor_distortion_01"
	file = "sfx_matter_decompressor_distortion_01.wav"
	volume = 0.6
}
sound =
{
	name = "sfx_matter_decompressor_pulse_01"
	file = "sfx_matter_decompressor_pulse_01.wav"
	volume = 0.7
}
sound =
{
	name = "sfx_matter_decompressor_conveyor_01"
	file = "sfx_matter_decompressor_conveyor_01.wav"
	volume = 0.6
}
sound =
{
	name = "sfx_mega_art_installation_hum_01"
	file = "sfx_mega_art_installation_hum_01.wav"
	volume = 0.8
}
sound =
{
	name = "sfx_mega_art_installation_energy_01"
	file = "sfx_mega_art_installation_energy_01.wav"
	volume = 0.8
}
sound =
{
	name = "sfx_mega_art_installation_glitches_01"
	file = "sfx_mega_art_installation_glitches_01.wav"
	volume = 0.7
}
sound =
{
	name = "sfx_interstellar_assembly_hum_01"
	file = "sfx_interstellar_assembly_hum_01.wav"
	volume = 0.5
}
sound =
{
	name = "sfx_interstellar_assembly_pulse_01"
	file = "sfx_interstellar_assembly_pulse_01.wav"
	volume = 0.52
}
sound =
{
	name = "sfx_interstellar_assembly_beats_01"
	file = "sfx_interstellar_assembly_beats_01.wav"
	volume = 0.55
}
sound =
{
	name = "sfx_strategic_coordination_center_hum_01"
	file = "sfx_strategic_coordination_center_hum_01.wav"
	volume = 0.6
}
sound =
{
	name = "sfx_strategic_coordination_center_beeps_01"
	file = "sfx_strategic_coordination_center_beeps_01.wav"
	volume = 0.47
}
sound =
{
	name = "sfx_strategic_coordination_center_pulse_01"
	file = "sfx_strategic_coordination_center_pulse_01.wav"
	volume = 0.45
}
sound = 
{
    name = "amb_caravaneer_station_hum_01"
    file = "amb_caravaneer_station_hum_01.wav"
    volume = 0.45
}
sound = 
{
    name = "amb_caravaneer_station_stinger_01"
    file = "amb_caravaneer_station_stinger_01.wav"
    volume = 0.27
}
sound = 
{
    name = "amb_caravaneer_station_stinger_02"
    file = "amb_caravaneer_station_stinger_02.wav"  
    volume = 0.15
}
sound = 
{
    name = "amb_caravaneer_station_stinger_03"
    file = "amb_caravaneer_station_stinger_03.wav"   
    volume = 0.22
}
sound = 
{
    name = "amb_caravaneer_station_stinger_04"
    file = "amb_caravaneer_station_stinger_04.wav"  
    volume = 0.5
}
sound = 
{
    name = "amb_caravaneer_station_casino_amb_01"
    file = "amb_caravaneer_station_casino_amb_01.wav"  
    volume = 0.3
}
sound = 
{
    name = "amb_caravaneer_asteroid_billboard_hum_01"
    file = "amb_caravaneer_asteroid_billboard_hum_01.wav"  
    volume = 0.3
}


#########################################################
#														#
#					  SOUNDEFFECTS		    			#
#														#
#########################################################

############### ALERTS & EVENTS

soundeffect = {
	name = event_criminal_activity
	sounds = {
		sound = evn_criminal_activity_01
	} 
	volume = 0.55
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_lootbox_bad
	sounds = {
		sound = evn_lootbox_bad_01
	} 
	volume = 0.55
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_lootbox_good
	sounds = {
		sound = evn_lootbox_good_01
	} 
	volume = 0.55
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_lootbox_galatron
	sounds = {
		sound = evn_lootbox_galatron_01
	} 
	volume = 0.55
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_galactic_market
	sounds = {
		sound = evn_galactic_market_01
	} 
	volume = 0.5
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_slot_machine
	sounds = {
		sound = evn_slot_machine_01
	} 
	volume = 0.55
	max_audible = 1
	max_audible_behaviour = fail
}

############### AMBIANCES

soundeffect = {
	name = "amb_city_planet"
	loop = yes
	falloff = falloff_ambient
	sounds = {
		sound = "amb_city_planet_01"
	} 
	is3d = yes
	max_audible = 2
	volume = 0.35
	max_audible_behaviour = fail
}
soundeffect = {
	name = "amb_city_planet_flyby"
	volume = 0.4
    loop = yes
    is3d = yes
    max_audible = 1
	max_audible_behaviour = fail
    falloff = "falloff_ambient"
    volume_random_offset = { -0.1 0.05 }
    delay_random_offset = { 2.0 10.0 }
    playbackrate_random_offset = { -5.0 3.0 }
    looping_volume_random_offset = yes
    looping_delay_random_offset = yes
    looping_playbackrate_random_offset = yes
    prevent_random_repetition = yes
    sounds = {
        sound = "amb_city_planet_flyby_01"
		sound = "amb_city_planet_flyby_02"
		sound = "amb_city_planet_flyby_03"
	}
    fade_in = 0.2
    fade_out = 0.2
}

############### SHIPS

soundeffect = {
	name = sfx_caravaneer_cargo_ship_idle
	sounds = {
		sound = sfx_caravaneer_cargo_ship_idle_01
		
	}
	volume = 0.3
	loop = yes
	is3d = yes
	max_audible = 2
	max_audible_behaviour = fail
	falloff = falloff_fleet
}
soundeffect = {
	name = sfx_caravaneer_cruiser_idle
	sounds = {
		sound = sfx_caravaneer_cruiser_idle_01
		
	}
	volume = 0.3
	loop = yes
	is3d = yes
	max_audible = 3
	max_audible_behaviour = fail
	falloff = falloff_fleet
}
soundeffect = {
	name = sfx_caravaneer_destroyer_idle
	sounds = {
		sound = sfx_caravaneer_destroyer_idle_01
		
	}
	volume = 0.3
	loop = yes
	is3d = yes
	max_audible = 3
	max_audible_behaviour = fail
	falloff = falloff_fleet
}

############### STATIONS

soundeffect = {
	name = "sfx_matter_decompressor_hum"
	sounds = {
		sound = "sfx_matter_decompressor_hum_01"
	}
	volume = 0.38
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_matter_decompressor_hum_treble"
	sounds = {
		sound = "sfx_matter_decompressor_hum_treble_01"
	}
	volume = 0.38
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_matter_decompressor_distortion"
	sounds = {
		sound = "sfx_matter_decompressor_distortion_01"
	}
	volume = 0.35
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_matter_decompressor_pulse"
	sounds = {
		sound = "sfx_matter_decompressor_pulse_01"
	}
	volume = 0.4
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_matter_decompressor_conveyor"
	sounds = {
		sound = "sfx_matter_decompressor_conveyor_01"
	}
	volume = 0.4
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_mega_art_installation_hum"
	sounds = {
		sound = "sfx_mega_art_installation_hum_01"
	}
	volume = 0.4
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_mega_art_installation_energy"
	sounds = {
		sound = "sfx_mega_art_installation_energy_01"
	}
	volume = 0.45
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_mega_art_installation_glitches"
	sounds = {
		sound = "sfx_mega_art_installation_glitches_01"
	}
	volume = 0.25
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_interstellar_assembly_hum"
	sounds = {
		sound = "sfx_interstellar_assembly_hum_01"
	}
	volume = 0.5
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_interstellar_assembly_pulse"
	sounds = {
		sound = "sfx_interstellar_assembly_pulse_01"
	}
	volume = 0.5
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_interstellar_assembly_beats"
	sounds = {
		sound = "sfx_interstellar_assembly_beats_01"
	}
	volume = 0.5
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_strategic_coordination_center_hum"
	sounds = {
		sound = "sfx_strategic_coordination_center_hum_01"
	}
	volume = 0.9
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_strategic_coordination_center_beeps"
	sounds = {
		sound = "sfx_strategic_coordination_center_beeps_01"
	}
	volume = 0.9
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_dyson
}
soundeffect = {
	name = "sfx_strategic_coordination_center_pulse"
	sounds = {
		sound = "sfx_strategic_coordination_center_pulse_01"
	}
	volume = 0.6
	loop = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = "falloff_dyson"
}
soundeffect =
{
    name = "amb_caravaneer_station_hum"
    volume = 0.4
    loop = yes
    is3d = yes
    max_audible = 1
	max_audible_behaviour = fail
    falloff = "falloff_ambient"
    sounds = {
        sound = "amb_caravaneer_station_hum_01"
	}
    fade_in = 0.2
    fade_out = 0.2
}
soundeffect =
{
    name = "amb_caravaneer_station_stinger"
    volume = 0.2
    loop = yes
    is3d = yes
    max_audible = 1
	max_audible_behaviour = fail
    falloff = "falloff_ambient"
    volume_random_offset = { -0.1 0.05 }
    delay_random_offset = { 2.0 10.0 }
    playbackrate_random_offset = { -5.0 3.0 }
    looping_volume_random_offset = yes
    looping_delay_random_offset = yes
    looping_playbackrate_random_offset = yes
    prevent_random_repetition = yes
    sounds = {
        sound = "amb_caravaneer_station_stinger_01"
        sound = "amb_caravaneer_station_stinger_02"
        sound = "amb_caravaneer_station_stinger_03"
        sound = "amb_caravaneer_station_stinger_04"
	}
    fade_in = 0.2
    fade_out = 0.2
}
soundeffect =
{
    name = "amb_caravaneer_station_casino_amb"
    volume = 0.4
    loop = yes
    is3d = yes
    max_audible = 1
	max_audible_behaviour = fail
    falloff = "falloff_fleet"
    sounds = {
        sound = "amb_caravaneer_station_casino_amb_01"
	}
    fade_in = 0.2
    fade_out = 0.2
}
soundeffect =
{
    name = "amb_caravaneer_asteroid_billboard_hum"
    volume = 0.25
    loop = yes
    is3d = yes
    max_audible = 3
	max_audible_behaviour = fail
    falloff = "falloff_ambient"
    sounds = {
        sound = "amb_caravaneer_asteroid_billboard_hum_01"
	}
    fade_in = 0.2
    fade_out = 0.2
}
soundeffect = {
	name = "amb_asteroid_fields"
	loop = yes
	falloff = falloff_ambient
	sounds = {
		sound = "amb_astroid_fields_01"
	} 	
	volume = 0.15
	is3d = yes
	max_audible = 3
	max_audible_behaviour = fail
}