################## MEGASTRUCTURES AND SPECIAL SHIPS TMA #################

####SOUNDS####
## Monadic Qerr
sound = {
    name = "cyb_monadic_qerr_idle_01"
    file = "assets/cyb_monadic_qerr_idle_01.wav"
}

sound = {
    name = "cyb_monadic_qerr_move_01"
    file = "assets/cyb_monadic_qerr_move_01.wav"
}

sound = {
    name = "cyb_monadic_qerr_move_02"
    file = "assets/cyb_monadic_qerr_move_03.wav"
}

sound = {
    name = "cyb_monadic_qerr_move_03"
    file = "assets/cyb_monadic_qerr_move_03.wav"
}

## Arc Furnace
sound = {
    name = "cyb_arc_furnace_phase_01_01"
    file = "assets/cyb_arc_furnace_phase_01_01.wav"
}

sound = {
    name = "cyb_arc_furnace_phase_01_02"
    file = "assets/cyb_arc_furnace_phase_01_02.wav"
}

sound = {
    name = "cyb_arc_furnace_phase_01_03"
    file = "assets/cyb_arc_furnace_phase_01_03.wav"
}

sound = {
    name = "cyb_arc_furnace_phase_02_01"
    file = "assets/cyb_arc_furnace_phase_02_01.wav"
}

sound = {
    name = "cyb_arc_furnace_phase_02_02"
    file = "assets/cyb_arc_furnace_phase_02_02.wav"
}

sound = {
    name = "cyb_arc_furnace_phase_02_03"
    file = "assets/cyb_arc_furnace_phase_02_03.wav"
}

sound = {
    name = "cyb_arc_furnace_phase_03_01"
    file = "assets/cyb_arc_furnace_phase_03_01.wav"
}

sound = {
    name = "cyb_arc_furnace_phase_03_02"
    file = "assets/cyb_arc_furnace_phase_03_02.wav"
}

sound = {
    name = "cyb_arc_furnace_phase_03_03"
    file = "assets/cyb_arc_furnace_phase_03_03.wav"
}

## Arc Crudible

sound = {
    name = "cyb_arc_crucible_stage_1_idle_01"
    file = "assets/cyb_arc_crucible_stage_1_idle_01.wav"
}

sound = {
    name = "cyb_arc_crucible_stage_1_idle_02"
    file = "assets/cyb_arc_crucible_stage_1_idle_02.wav"
}

sound = {
    name = "cyb_arc_crucible_stage_2_idle_01"
    file = "assets/cyb_arc_crucible_stage_2_idle_01.wav"
}

sound = {
    name = "cyb_arc_crucible_stage_2_idle_02"
    file = "assets/cyb_arc_crucible_stage_2_idle_02.wav"
}

sound = {
    name = "cyb_arc_crucible_stage_3_idle_01"
    file = "assets/cyb_arc_crucible_stage_3_idle_01.wav"
}

sound = {
    name = "cyb_arc_crucible_stage_3_idle_02"
    file = "assets/cyb_arc_crucible_stage_3_idle_02.wav"
}

sound = {
    name = "cyb_arc_crucible_stage_4_idle_01"
    file = "assets/cyb_arc_crucible_stage_4_idle_01.wav"
}

sound = {
    name = "cyb_arc_crucible_stage_4_idle_02"
    file = "assets/cyb_arc_crucible_stage_4_idle_02.wav"
}

## Neuron Calculator
sound = {
    name = "cyb_neuron_calculator_phase_1_idle_01"
    file = "assets/cyb_neuron_calculator_phase_1_idle_01.wav"
}

sound = {
    name = "cyb_neuron_calculator_phase_1_idle_02"
    file = "assets/cyb_neuron_calculator_phase_1_idle_01.wav"
}
sound = {
    name = "cyb_neuron_calculator_phase_2_idle_01"
    file = "assets/cyb_neuron_calculator_phase_2_idle_01.wav"
}

sound = {
    name = "cyb_neuron_calculator_phase_2_idle_02"
    file = "assets/cyb_neuron_calculator_phase_2_idle_02.wav"
}

sound = {
    name = "cyb_neuron_calculator_phase_3_idle_01"
    file = "assets/cyb_neuron_calculator_phase_3_idle_01.wav"
}

sound = {
    name = "cyb_neuron_calculator_phase_3_idle_02"
    file = "assets/cyb_neuron_calculator_phase_3_idle_02.wav"
}

########SOUNDEFFECTS#######
## Monadic Qerr
soundeffect = {
    name = cyb_monadic_qerr_idle
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_monadic_qerr_idle_01
    }
}

soundeffect = {
    name = cyb_monadic_qerr_move
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_monadic_qerr_move_01
        sound = cyb_monadic_qerr_move_02
        sound = cyb_monadic_qerr_move_03
    }
}

## Arc Furnace
soundeffect = {
    name = cyb_arc_furnace_phase_01_idle
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_arc_furnace_phase_01_01
        sound = cyb_arc_furnace_phase_01_02
        sound = cyb_arc_furnace_phase_01_03
    }
}

soundeffect = {
    name = cyb_arc_furnace_phase_02_idle
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_arc_furnace_phase_02_01
        sound = cyb_arc_furnace_phase_02_02
        sound = cyb_arc_furnace_phase_02_03
    }
}


soundeffect = {
    name = cyb_arc_furnace_phase_03_idle
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_arc_furnace_phase_03_01
        sound = cyb_arc_furnace_phase_03_02
        sound = cyb_arc_furnace_phase_03_03
    }
}

##Arc Crucible
soundeffect = {
    name = cyb_arc_crucible_stage_1_idle
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_arc_crucible_stage_1_idle_01
        sound = cyb_arc_crucible_stage_1_idle_02
    }
}

soundeffect = {
    name = cyb_arc_crucible_stage_2_idle
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_arc_crucible_stage_2_idle_01
        sound = cyb_arc_crucible_stage_2_idle_02
    }
}

soundeffect = {
    name = cyb_arc_crucible_stage_3_idle
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_arc_crucible_stage_3_idle_01
        sound = cyb_arc_crucible_stage_3_idle_02
    }
}

soundeffect = {
    name = cyb_arc_crucible_stage_4_idle
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_arc_crucible_stage_4_idle_01
        sound = cyb_arc_crucible_stage_4_idle_02
    }
}

##Neural Calculator
soundeffect = {
    name = cyb_neuron_calculator_phase_1_idle
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_neuron_calculator_phase_1_idle_01
        sound = cyb_neuron_calculator_phase_1_idle_02
    }
}

soundeffect = {
    name = cyb_neuron_calculator_phase_2_idle
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_neuron_calculator_phase_2_idle_01
        sound = cyb_neuron_calculator_phase_2_idle_02
    }
}

soundeffect = {
    name = cyb_neuron_calculator_phase_3_idle
    volume = 0.4
    loop = yes
    is3d = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    prevent_random_repetition = no
    max_audible = 1
    max_audible_behaviour = fail
    sounds = {
        sound = cyb_neuron_calculator_phase_3_idle_01
        sound = cyb_neuron_calculator_phase_3_idle_02
    }
}

########CATEGORIES###########

category = {
    name = "Effects"
    soundeffects = {
        cyb_monadic_qerr_idle
        cyb_monadic_qerr_move
        cyb_arc_furnace_phase_01_idle
        cyb_arc_furnace_phase_02_idle
        cyb_arc_furnace_phase_03_idle
        cyb_arc_crucible_stage_1_idle
        cyb_arc_crucible_stage_2_idle
        cyb_arc_crucible_stage_3_idle
        cyb_arc_crucible_stage_4_idle
        cyb_neuron_calculator_phase_1_idle
        cyb_neuron_calculator_phase_2_idle
        cyb_neuron_calculator_phase_3_idle
    }
}