##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Ambient"
	soundeffects = {
		synthqueen_ship_small_ship_idle
		synthqueen_ship_small_starbase_idle
		synthqueen_ship_battleship_idle
		synthqueen_ship_starbase_idle
		synthqueen_ship_colossus_idle
		synthqueen_ship_colossus_open
		synthqueen_ship_colossus_closing
		synthqueen_ship_juggernaut_idle
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "synthqueen_ship_small_ship_idle_03"
	file = "assets/synthqueen_ship_small_ship_idle_03.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_small_ship_idle_02"
	file = "assets/synthqueen_ship_small_ship_idle_02.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_small_ship_idle_01"
	file = "assets/synthqueen_ship_small_ship_idle_01.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_small_starbase_idle_03"
	file = "assets/synthqueen_ship_small_starbase_idle_03.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_small_starbase_idle_02"
	file = "assets/synthqueen_ship_small_starbase_idle_02.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_small_starbase_idle_01"
	file = "assets/synthqueen_ship_small_starbase_idle_01.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_battleship_idle_03"
	file = "assets/synthqueen_ship_battleship_idle_03.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_battleship_idle_02"
	file = "assets/synthqueen_ship_battleship_idle_02.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_battleship_idle_01"
	file = "assets/synthqueen_ship_battleship_idle_01.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_starbase_idle_03"
	file = "assets/synthqueen_ship_starbase_idle_03.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_starbase_idle_02"
	file = "assets/synthqueen_ship_starbase_idle_02.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_starbase_idle_01"
	file = "assets/synthqueen_ship_starbase_idle_01.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_juggernaut_idle_03"
	file = "assets/synthqueen_ship_juggernaut_idle_03.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_juggernaut_idle_02"
	file = "assets/synthqueen_ship_juggernaut_idle_02.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_juggernaut_idle_01"
	file = "assets/synthqueen_ship_juggernaut_idle_01.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_colossus_idle_01"
	file = "assets/synthqueen_ship_colossus_idle_01.wav"
	volume = 1.0
}

sound = {
	name = "synthqueen_ship_colossus_idle_02"
	file = "assets/synthqueen_ship_colossus_idle_02.wav"
	volume = 1.0
}

sound = {
	name = "synthqueen_ship_colossus_idle_03"
	file = "assets/synthqueen_ship_colossus_idle_03.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_colossus_closing_01"
	file = "assets/synthqueen_ship_colossus_closing_01.wav"
	volume = 1.0
}
sound = {
	name = "synthqueen_ship_colossus_open_01"
	file = "assets/synthqueen_ship_colossus_open_01.wav"
	volume = 1.0
}

##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = synthqueen_ship_small_ship_idle
	volume = 0.35
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = no
	fade_in = 0.5
	fade_out = 0.5
	max_audible = 3
	max_audible_behaviour = fail
	sounds = {
		sound = synthqueen_ship_small_ship_idle_03
		sound = synthqueen_ship_small_ship_idle_02
		sound = synthqueen_ship_small_ship_idle_01
	}
}
soundeffect = {
	name = synthqueen_ship_small_starbase_idle
	volume = 0.35
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = no
	fade_in = 0.5
	fade_out = 0.5
	max_audible = 3
	max_audible_behaviour = fail
	sounds = {
		sound = synthqueen_ship_small_starbase_idle_03
		sound = synthqueen_ship_small_starbase_idle_02
		sound = synthqueen_ship_small_starbase_idle_01
	}
}
soundeffect = {
	name = synthqueen_ship_battleship_idle
	volume = 0.35
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = no
	fade_in = 0.5
	fade_out = 0.5
	max_audible = 3
	max_audible_behaviour = fail
	sounds = {
		sound = synthqueen_ship_battleship_idle_03
		sound = synthqueen_ship_battleship_idle_02
		sound = synthqueen_ship_battleship_idle_01
	}
}
soundeffect = {
	name = synthqueen_ship_starbase_idle
	volume = 0.35
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = no
	fade_in = 0.5
	fade_out = 0.5
	max_audible = 3
	max_audible_behaviour = fail
	sounds = {
		sound = synthqueen_ship_starbase_idle_03
		sound = synthqueen_ship_starbase_idle_02
		sound = synthqueen_ship_starbase_idle_01
	}
}
soundeffect = {
	name = synthqueen_ship_juggernaut_idle
	volume = 0.35
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = no
	fade_in = 0.5
	fade_out = 0.5
	max_audible = 3
	max_audible_behaviour = fail
	sounds = {
		sound = synthqueen_ship_juggernaut_idle_03
		sound = synthqueen_ship_juggernaut_idle_02
		sound = synthqueen_ship_juggernaut_idle_01
	}
}
soundeffect = {
	name = synthqueen_ship_colossus_idle
	volume = 0.1
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = no
	fade_in = 0.5
	fade_out = 0.5
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = synthqueen_ship_colossus_idle_01
		sound = synthqueen_ship_colossus_idle_02
		sound = synthqueen_ship_colossus_idle_03
	}
}
soundeffect = {
	name = synthqueen_ship_colossus_open
	volume = 0.7
	loop = no
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = no
	fade_in = 0.5
	fade_out = 0.5
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = synthqueen_ship_colossus_open_01
	}
}
soundeffect = {
	name = synthqueen_ship_colossus_closing
	volume = 0.7
	loop = no
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = no
	prevent_random_repetition = no
	fade_in = 0.5
	fade_out = 0.8
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = synthqueen_ship_colossus_closing_01
	}
}