category = {
 name = "Ambient"
 soundeffects = {

    lithoid_colossus_idle
    lithoid_amb_science_ship
    lithoid_amb_science_pulsar
    lithoid_amb_corvette_hum
    lithoid_amb_destroyer_hum
    lithoid_amb_cruiser_hum
    lithoid_amb_battleship_hum
    lithoid_amb_battleship_bass
    lithoid_amb_construction_ship_hum
    lithoid_amb_colony_ship_hum
    lithoid_amb_transport_ship_hum
    lithoid_amb_mining_station_signals
    lithoid_amb_research_station_signals
    lithoid_amb_wormhole_station_idle
    lithoid_amb_defense_station_idle_hum
    lithoid_amb_outpost_station_idle

 }
}

category = {
 name = "Effects"
 soundeffects = {

	lithoid_colossus_opening
	lithoid_colossus_closing
    lithoid_moving_out_corvette
    lithoid_moving_out_destroyer
    lithoid_moving_out_cruiser
    lithoid_moving_out_battleship
    lithoid_moving_out_science
    lithoid_moving_out_construction
    lithoid_moving_out_colony_ship
    lithoid_moving_out_transport
    lithoid_moving_out_colossus

 }
}

#########################################################
#														#
#					     ASSETS			    			#
#														#
#########################################################



############### GENERIC SHIPS

######## AMBIENCES	

sound =
{
    name = "lithoid_amb_research_station_signals_01"
    file = "lithoid_amb_research_station_signals.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_mining_station_signals_01"
    file = "lithoid_amb_mining_station_signals.wav"
    volume = 0.1
}
sound =
{
    name = "lithoid_amb_wormhole_station_idle_01"
    file = "lithoid_amb_wormhole_station_idle_01.wav"
    volume = 0.5
}
sound =
{
    name = "lithoid_amb_outpost_station_01"
    file = "lithoid_amb_outpost_station_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_construction_ship_hum_01"
    file = "lithoid_amb_construction_ship_hum_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_construction_ship_hum_02"
    file = "lithoid_amb_construction_ship_hum_02.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_colony_ship_hum_01"
    file = "lithoid_amb_colony_ship_hum_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_colony_ship_hum_02"
    file = "lithoid_amb_colony_ship_hum_02.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_transport_ship_hum_01"
    file = "lithoid_amb_transport_ship_hum_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_transport_ship_hum_02"
    file = "lithoid_amb_transport_ship_hum_02.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_corvette_hum_01"
    file = "lithoid_amb_corvette_hum.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_corvette_hum_02"
    file = "lithoid_amb_corvette_hum_02.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_destroyer_hum_01"
    file = "lithoid_amb_destroyer_hum_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_destroyer_hum_02"
    file = "lithoid_amb_destroyer_hum_02.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_cruiser_hum_01"
    file = "lithoid_amb_cruiser_hum_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_cruiser_hum_02"
    file = "lithoid_amb_cruiser_hum_02.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_battleship_hum_01"
    file = "lithoid_amb_battleship_hum.wav"
    volume = 0.5
}
sound =
{
    name = "lithoid_amb_battleship_hum_02"
    file = "lithoid_amb_battleship_hum_02.wav"
    volume = 0.5
}
sound =
{
    name = "lithoid_amb_defense_station_idle_hum_01"
    file = "lithoid_amb_defense_station_idle_hum_01.wav"
    volume = 1
}
sound = 
{
    name = "lithoid_amb_starbase_citadel_01"
    file = "lithoid_amb_starbase_citadel_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_science_ship_01"
    file = "lithoid_amb_science_ship_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_amb_science_pulsar_01"
    file = "lithoid_amb_science_pulsar_01.wav"
    volume = 1
}


##########UNIT MOVEMENT######################

sound =
{
    name = "lithoid_moving_out_corvette_01"
    file = "lithoid_ship_engine_01.wav"
    always_load = no
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_corvette_02"
    file = "lithoid_ship_engine_02.wav"
    always_load = no
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_corvette_03"
    file = "lithoid_ship_engine_03.wav"
    always_load = no
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_destroyer_01"
    file = "lithoid_moving_out_destroyer_01.wav"
    always_load = no
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_destroyer_02"
    file = "lithoid_moving_out_destroyer_02.wav"
    always_load = no
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_destroyer_03"
    file = "lithoid_moving_out_destroyer_03.wav"
    always_load = no
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_cruiser_01"
    file = "lithoid_moving_out_cruiser_01.wav"
    always_load = no
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_cruiser_02"
    file = "lithoid_moving_out_cruiser_02.wav"
    always_load = no
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_cruiser_03"
    file = "lithoid_moving_out_cruiser_03.wav"
    always_load = no
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_battleship_01"
    file = "lithoid_moving_out_battleship_01.wav"
    always_load = no
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_battleship_02"
    file = "lithoid_moving_out_battleship_02.wav"
    always_load = no
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_battleship_03"
    file = "lithoid_moving_out_battleship_03.wav"
    always_load = no
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_science_01"
    file = "lithoid_moving_out_science_01.wav"
    always_load = no
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_science_02"
    file = "lithoid_moving_out_science_02.wav"
    always_load = no
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_science_03"
    file = "lithoid_moving_out_science_03.wav"
    always_load = no
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_construction_01"
    file = "lithoid_moving_out_construction_01.wav"
    always_load = no
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_construction_02"
    file = "lithoid_moving_out_construction_02.wav"
    always_load = no
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_construction_03"
    file = "lithoid_moving_out_construction_03.wav"
    always_load = no
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_colony_ship_01"
    file = "lithoid_moving_out_colony_ship_01.wav"
    always_load = no
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_colony_ship_02"
    file = "lithoid_moving_out_colony_ship_02.wav"
    always_load = no
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_colony_ship_03"
    file = "lithoid_moving_out_colony_ship_03.wav"
    always_load = no
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_transport_01"
    file = "lithoid_moving_out_transport_01.wav"
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_transport_02"
    file = "lithoid_moving_out_transport_02.wav"
    volume = 1
}
sound = 
{
    name = "lithoid_moving_out_transport_03"
    file = "lithoid_moving_out_transport_03.wav"
    volume = 1
}




############### COLLOSUS

sound =
{
    name = "lithoid_colossus_idle_01"
    file = "lithoid_colossus_idle_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_colossus_opening_01"
    file = "lithoid_colossus_opening_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_colossus_closing_01"
    file = "lithoid_colossus_closing_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_colossus_01"
    file = "lithoid_moving_out_colossus_01.wav"
    volume = 1
}
sound =
{
    name = "lithoid_moving_out_colossus_02"
    file = "lithoid_moving_out_colossus_02.wav"
    volume = 1
}


#########################################################
#														#
#					  SOUNDEFFECTS		    			#
#														#
#########################################################


################# GENERAL LITHOID SHIPS

###### AMBIENCES


soundeffect = {
    name = lithoid_amb_science_pulsar
    sounds = {
        sound = lithoid_amb_science_pulsar_01
    }
    volume = 0.40
    loop = yes
    is3d = yes
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    falloff = falloff_fleet
    fade_in = 4
    fade_out = 2
}

soundeffect = {
    name = lithoid_amb_research_station_signals
    loop = yes
    falloff = falloff_stations
    sounds = {
        sound = lithoid_amb_research_station_signals_01
    } 
    volume = 0.2
    is3d = yes
    max_audible = 2 
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_amb_mining_station_signals
    loop = yes
    falloff = falloff_stations
    sounds = {
        sound = lithoid_amb_mining_station_signals_01
    } 
    volume = 0.25
    is3d = yes
    max_audible = 2 
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_amb_wormhole_station_idle
    loop = yes
    falloff = falloff_stations
    sounds = {
        sound = lithoid_amb_wormhole_station_idle_01
    } 
    volume = 0.3
    is3d = yes
    max_audible = 2 
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_amb_defense_station_idle_hum
    loop = yes
    falloff = falloff_fleet
    sounds = {
        sound = lithoid_amb_defense_station_idle_hum_01
    }
    volume = 0.3
    is3d = yes
    max_audible = 2
    max_audible_behaviour = fail
    delay_random_offset = { 0.0 0.4 }
}
soundeffect = {
    name = lithoid_amb_outpost_station_idle
    loop = yes
    falloff = falloff_stations
    sounds = {
        sound = lithoid_amb_outpost_station_01
    } 
    volume = 0.5
    is3d = yes
    max_audible = 1 
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_amb_construction_ship_hum
    loop = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    sounds = {
        sound = lithoid_amb_construction_ship_hum_01
        sound = lithoid_amb_construction_ship_hum_02
    } 
    volume = 0.2
    is3d = yes
    max_audible = 2
    max_audible_behaviour = fail
    volume_random_offset = { -0.05 0.05 }
    playbackrate_random_offset = { 0.0 -0.3 }
}
soundeffect = {
    name = lithoid_amb_colony_ship_hum
    loop = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    sounds = {
        sound = lithoid_amb_colony_ship_hum_01
        sound = lithoid_amb_colony_ship_hum_02
    } 
    volume = 0.25
    is3d = yes
    max_audible = 2
    max_audible_behaviour = fail
    volume_random_offset = { -0.05 0.05}
    playbackrate_random_offset = { 0.0 -0.3 }
}
soundeffect = {
    name = lithoid_amb_transport_ship_hum
    loop = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    sounds = {
        sound = lithoid_amb_transport_ship_hum_01
        sound = lithoid_amb_transport_ship_hum_02
    } 
    volume = 0.15
    is3d = yes
    max_audible = 2
    volume_random_offset = { -0.15 0.15 }
    delay_random_offset = { 0.4 0.8 }
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_amb_corvette_hum
    loop = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    sounds = {
        sound = lithoid_amb_corvette_hum_01
        sound = lithoid_amb_corvette_hum_02
    } 
    playbackrate_random_offset = { -10.0 10.0 }
    volume = 0.15
    is3d = yes
    max_audible = 4
    volume_random_offset = { -0.15 0.08 }
    delay_random_offset = { 0.4 0.8 }
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_amb_destroyer_hum
    loop = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    sounds = {
        sound = lithoid_amb_destroyer_hum_01
        sound = lithoid_amb_destroyer_hum_02
    } 
    playbackrate_random_offset = { -10.0 10.0 }
    volume = 0.1
    is3d = yes
    max_audible = 4
    volume_random_offset = { -0.07 0.05 }
    delay_random_offset = { 0.4 0.8 }
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_amb_cruiser_hum
    loop = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    sounds = {
        sound = lithoid_amb_cruiser_hum_01
        sound = lithoid_amb_cruiser_hum_02
    } 
    playbackrate_random_offset = { -2.0 2.0 }
    volume = 0.05
    is3d = yes
    max_audible = 4
    volume_random_offset = { -0.05 0.05 }
    delay_random_offset = { 0.4 0.8 }
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_amb_battleship_hum
    loop = yes
    falloff = falloff_fleet
    random_sound_when_looping = no
    sounds = {
        sound = lithoid_amb_battleship_hum_01
        sound = lithoid_amb_battleship_hum_02
    } 
    playbackrate_random_offset = { -10.0 10.0 }
    volume = 0.10
    is3d = yes
    max_audible = 2
    volume_random_offset = { -0.05 0.05 }
    delay_random_offset = { 0.4 0.8 }
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_amb_battleship_bass
    loop = yes
    falloff = falloff_fleet
    sounds = {
        sound = lithoid_amb_cruiser_hum_01
    }
    volume = 0.05
    is3d = yes
    max_audible = 2
    volume_random_offset = { -0.05 0.05 }
    max_audible_behaviour = fail
}

soundeffect = {
    name = lithoid_amb_science_ship
    sounds = {
        sound = lithoid_amb_science_ship_01
    }
    volume = 0.55
    loop = yes
    is3d = yes
    max_audible = 1
    max_audible_behaviour = fail
    falloff = falloff_fleet
    fade_in = 4
    fade_out = 2
}


########MOVING_OUT


soundeffect = {
    name = lithoid_moving_out_corvette
    falloff = "falloff_400"
    volume = 0.3
    sounds = {
        sound = lithoid_moving_out_corvette_01
        sound = lithoid_moving_out_corvette_02
        sound = lithoid_moving_out_corvette_03
    } 
    is3d = yes
    max_audible = 2 
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_moving_out_destroyer
    falloff = "falloff_400"
    volume = 0.3
    sounds = {
        sound = lithoid_moving_out_destroyer_01
        sound = lithoid_moving_out_destroyer_02
        sound = lithoid_moving_out_destroyer_03
    } 
    is3d = yes
    max_audible = 2
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_moving_out_cruiser
    falloff = "falloff_400"
    volume = 0.2
    sounds = {
        sound = lithoid_moving_out_cruiser_01
        sound = lithoid_moving_out_cruiser_02
        sound = lithoid_moving_out_cruiser_03
    } 
    is3d = yes
    max_audible = 2 
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_moving_out_battleship
    falloff = "falloff_400"
    volume = 0.3
    sounds = {
        sound = lithoid_moving_out_battleship_01
        sound = lithoid_moving_out_battleship_02
        sound = lithoid_moving_out_battleship_03
    } 
    is3d = yes
    max_audible = 2 
    max_audible_behaviour = fail    
}
soundeffect = {
    name = lithoid_moving_out_science
    falloff = "falloff_400"
    volume = 0.25
    sounds = {
        sound = lithoid_moving_out_science_01
        sound = lithoid_moving_out_science_02
        sound = lithoid_moving_out_science_03
    } 
    is3d = yes
    max_audible = 2 
    max_audible_behaviour = fail
}
soundeffect = {
    name = lithoid_moving_out_construction
    falloff = "falloff_400"
    volume = 0.20
    sounds = {
        sound = lithoid_moving_out_construction_01
        sound = lithoid_moving_out_construction_02
        sound = lithoid_moving_out_construction_03
    } 
    is3d = yes
    max_audible = 2 
    max_audible_behaviour = fail    
}
soundeffect = {
    name = lithoid_moving_out_colony_ship
    falloff = "falloff_400"
    volume = 0.3
    sounds = {
        sound = lithoid_moving_out_colony_ship_01
        sound = lithoid_moving_out_colony_ship_02
        sound = lithoid_moving_out_colony_ship_03
    } 
    is3d = yes
    max_audible = 2 
    max_audible_behaviour = fail    
}
soundeffect = {
    name = lithoid_moving_out_transport
    falloff = "falloff_400"
    volume = 0.35
    sounds = {
        sound = lithoid_moving_out_transport_01
        sound = lithoid_moving_out_transport_02
        sound = lithoid_moving_out_transport_03
    } 
    is3d = yes
    max_audible = 2 
    max_audible_behaviour = fail        
}





######### COLLOSUS

soundeffect = {
    name = lithoid_colossus_idle
    sounds = {
        sound = lithoid_colossus_idle_01
    }
    volume = 0.55
    loop = yes
    is3d = yes
    max_audible = 1
    max_audible_behaviour = fail
    falloff = falloff_fleet
    fade_in = 4
    fade_out = 2
}
soundeffect = {
    name = lithoid_colossus_opening
    falloff = falloff_colossus
    volume = 0.8
    sounds = {
        sound = lithoid_colossus_opening_01
    } 
    is3d = yes
    max_audible = 1
    max_audible_behaviour = fail
    fade_out = 0.2
}
soundeffect = {
    name = lithoid_colossus_closing
    falloff = falloff_colossus
    volume = 0.8
    sounds = {
        sound = lithoid_colossus_closing_01
    } 
    is3d = yes
    max_audible = 1
    max_audible_behaviour = fail
    fade_out = 0.2
}
soundeffect = {
    name = lithoid_moving_out_colossus
    falloff = falloff_400
    volume = 0.85
    sounds = {
        sound = lithoid_moving_out_colossus_01
        sound = lithoid_moving_out_colossus_02
    } 
    is3d = yes
    max_audible = 2
    max_audible_behaviour = fail
    fade_out = 4
}