##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Effects"
	soundeffects = {
		ga_artifact_analysis
		ga_collection_locked
		ga_collection_open
		ga_exhibition_unlock
		ga_mutation_age_selection
		ga_mutation_equip
		ga_unique_mutation_equip
		ga_specimen_acquire
		ga_specimen_sell
		ga_vivarium_birth
		ga_vivarium_cull
		ga_vivarium_empty
		ga_vivarium_locked
		ga_vivarium_open
	}
}

category = {
	name = "Ambient"
	soundeffects = {
		ga_collection_idle
		ga_vivarium_idle
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "ga_artifact_analysis"
	file = "assets/ga_artifact_analysis.wav"
	volume = 0.5
}
sound = {
	name = "ga_collection_idle"
	file = "assets/ga_collection_idle.wav"
}
sound = {
	name = "ga_collection_locked"
	file = "assets/ga_collection_locked.wav"
}
sound = {
	name = "ga_collection_open"
	file = "assets/ga_collection_open.wav"
}
sound = {
	name = "ga_exhibition_unlock"
	file = "assets/ga_exhibition_unlock.wav"
	volume = 0.5
}
sound = {
	name = "ga_mutation_ageselection"
	file = "assets/ga_mutation_ageselection.wav"
	volume = 0.5
}
sound = {
	name = "ga_mutation_equip"
	file = "assets/ga_mutation_equip.wav"
	volume = 0.5
}
sound = {
	name = "ga_mutation_uniqueequip"
	file = "assets/ga_mutation_uniqueequip.wav"
	volume = 0.5
}
sound = {
	name = "ga_specimen_acquire"
	file = "assets/ga_specimen_acquire.wav"
	volume = 0.5
}
sound = {
	name = "ga_specimen_sell"
	file = "assets/ga_specimen_sell.wav"
	volume = 0.5
}
sound = {
	name = "ga_vivarium_birth"
	file = "assets/ga_vivarium_birth.wav"
	volume = 0.5
}
sound = {
	name = "ga_vivarium_cull"
	file = "assets/ga_vivarium_cull.wav"
	volume = 0.5
}
sound = {
	name = "ga_vivarium_empty"
	file = "assets/ga_vivarium_empty.wav"
}
sound = {
	name = "ga_vivarium_idle"
	file = "assets/ga_vivarium_idle.wav"
	volume = 0.5
}
sound = {
	name = "ga_vivarium_locked"
	file = "assets/ga_vivarium_locked.wav"
}
sound = {
	name = "ga_vivarium_open"
	file = "assets/ga_vivarium_open.wav"
}

##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = ga_artifact_analysis
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = ga_artifact_analysis
	}
}
soundeffect = {
	name = ga_collection_idle
	volume = 0.15
	loop = yes
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = ga_collection_idle
	}
	looping_volume_random_offset = yes
	volume_random_offset = { 0.0 -0.05 }
}
soundeffect = {
	name = ga_collection_locked
	sounds = {
		sound = ga_collection_locked
	}
	fade_out = 0.3
	playbackrate = 150
	volume = 0.2
}
soundeffect = {
	name = ga_collection_open
	sounds = {
		sound = ga_collection_open
	}
	fade_out = 0.3
	playbackrate = 150
	volume = 0.2
}
soundeffect = {
	name = ga_exhibition_unlock
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = ga_exhibition_unlock
	}
}
soundeffect = {
	name = ga_mutation_age_selection
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = ga_mutation_ageselection
	}
}
soundeffect = {
	name = ga_mutation_equip
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = ga_mutation_equip
	}
}
soundeffect = {
	name = ga_unique_mutation_equip
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = ga_mutation_uniqueequip
	}
}
soundeffect = {
	name = ga_specimen_acquire
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = ga_specimen_acquire
	}
}
soundeffect = {
	name = ga_specimen_sell
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = ga_specimen_sell
	}
}
soundeffect = {
	name = ga_vivarium_birth
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = ga_vivarium_birth
	}
}
soundeffect = {
	name = ga_vivarium_cull
	volume = 0.2
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = ga_vivarium_cull
	}
}
soundeffect = {
	name = ga_vivarium_empty
	sounds = {
		sound = ga_vivarium_empty
	}
	fade_out = 0.3
	playbackrate = 150
	volume = 0.2
}
soundeffect = {
	name = ga_vivarium_idle
	volume = 0.05
	loop = yes
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	max_audible_behaviour = fail
	sounds = {
		sound = ga_vivarium_idle
	}
	looping_volume_random_offset = no
}
soundeffect = {
	name = ga_vivarium_locked
	sounds = {
		sound = ga_vivarium_locked
	}
	fade_out = 0.3
	playbackrate = 150
	volume = 0.2
}
soundeffect = {
	name = ga_vivarium_open
	sounds = {
		sound = ga_vivarium_open
	}
	fade_out = 0.3
	playbackrate = 150
	volume = 0.2
}
