##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Effects"
	soundeffects = {
		ga_cutholoids_attack
		ga_cutholoids_death
		ga_cutholoids_emerge
		ga_cutholoids_hide
		ga_gravity_snare_deploy
		ga_gravity_snare_failure
		ga_gravity_snare_launch
		ga_gravity_snare_moving_out
		ga_gravity_snare_success
		ga_voidworms_juvenile_attack
		ga_voidworms_juvenile_death
		ga_voidworms_mature_attack
		ga_voidworms_mature_death
		ga_voidworms_nest_destruction
		ga_voidworms_nymph_attack
		ga_voidworms_nymph_death
		ga_voidworms_troika_attack
		ga_voidworms_troika_death
	}
}

category = {
	name = "Ambient"
	soundeffects = {
		ga_cutholoids_idle
		ga_grand_archive_idle
		ga_gravity_snare_idle
		ga_voidworms_juvenile_idle
		ga_voidworms_mature_idle
		ga_voidworms_nest_idle
		ga_voidworms_nymph_idle
		ga_voidworms_troika_idle
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "ga_cutholoids_attack_01"
	file = "assets/ga_cutholoids_attack_01.wav"
}
sound = {
	name = "ga_cutholoids_attack_02"
	file = "assets/ga_cutholoids_attack_02.wav"
}
sound = {
	name = "ga_cutholoids_attack_03"
	file = "assets/ga_cutholoids_attack_03.wav"
}
sound = {
	name = "ga_cutholoids_death_01"
	file = "assets/ga_cutholoids_death_01.wav"
}
sound = {
	name = "ga_cutholoids_death_02"
	file = "assets/ga_cutholoids_death_02.wav"
}
sound = {
	name = "ga_cutholoids_death_03"
	file = "assets/ga_cutholoids_death_03.wav"
}
sound = {
	name = "ga_cutholoids_emerge_01"
	file = "assets/ga_cutholoids_emerge_01.wav"
}
sound = {
	name = "ga_cutholoids_emerge_02"
	file = "assets/ga_cutholoids_emerge_02.wav"
}
sound = {
	name = "ga_cutholoids_emerge_03"
	file = "assets/ga_cutholoids_emerge_03.wav"
}
sound = {
	name = "ga_cutholoids_hide_01"
	file = "assets/ga_cutholoids_hide_01.wav"
}
sound = {
	name = "ga_cutholoids_hide_02"
	file = "assets/ga_cutholoids_hide_02.wav"
}
sound = {
	name = "ga_cutholoids_hide_03"
	file = "assets/ga_cutholoids_hide_03.wav"
}
sound = {
	name = "ga_cutholoids_idle_01"
	file = "assets/ga_cutholoids_idle_01.wav"
}
sound = {
	name = "ga_cutholoids_idle_02"
	file = "assets/ga_cutholoids_idle_02.wav"
}
sound = {
	name = "ga_cutholoids_idle_03"
	file = "assets/ga_cutholoids_idle_03.wav"
}
sound = {
	name = "ga_grandarchive_idle_01"
	file = "assets/ga_grandarchive_idle_01.wav"
}
sound = {
	name = "ga_grandarchive_idle_02"
	file = "assets/ga_grandarchive_idle_02.wav"
}
sound = {
	name = "ga_grandarchive_idle_03"
	file = "assets/ga_grandarchive_idle_03.wav"
}
sound = {
	name = "ga_gravitysnare_deploy"
	file = "assets/ga_gravitysnare_deploy.wav"
}
sound = {
	name = "ga_gravitysnare_failure"
	file = "assets/ga_gravitysnare_failure.wav"
}
sound = {
	name = "ga_gravitysnare_idle"
	file = "assets/ga_gravitysnare_idle.wav"
}
sound = {
	name = "ga_gravitysnare_launch"
	file = "assets/ga_gravitysnare_launch.wav"
}
sound = {
	name = "ga_gravitysnare_moving_out"
	file = "assets/ga_gravitysnare_moving_out.wav"
}
sound = {
	name = "ga_gravitysnare_success"
	file = "assets/ga_gravitysnare_success.wav"
}
sound = {
	name = "ga_voidworms_juvenile_attack_01"
	file = "assets/ga_voidworms_juvenile_attack_01.wav"
}
sound = {
	name = "ga_voidworms_juvenile_attack_02"
	file = "assets/ga_voidworms_juvenile_attack_02.wav"
}
sound = {
	name = "ga_voidworms_juvenile_attack_03"
	file = "assets/ga_voidworms_juvenile_attack_03.wav"
}
sound = {
	name = "ga_voidworms_juvenile_death_01"
	file = "assets/ga_voidworms_juvenile_death_01.wav"
}
sound = {
	name = "ga_voidworms_juvenile_death_02"
	file = "assets/ga_voidworms_juvenile_death_02.wav"
}
sound = {
	name = "ga_voidworms_juvenile_death_03"
	file = "assets/ga_voidworms_juvenile_death_03.wav"
}
sound = {
	name = "ga_voidworms_juvenile_idle_01"
	file = "assets/ga_voidworms_juvenile_idle_01.wav"
}
sound = {
	name = "ga_voidworms_juvenile_idle_02"
	file = "assets/ga_voidworms_juvenile_idle_02.wav"
}
sound = {
	name = "ga_voidworms_juvenile_idle_03"
	file = "assets/ga_voidworms_juvenile_idle_03.wav"
}
sound = {
	name = "ga_voidworms_mature_attack_01"
	file = "assets/ga_voidworms_mature_attack_01.wav"
}
sound = {
	name = "ga_voidworms_mature_attack_02"
	file = "assets/ga_voidworms_mature_attack_02.wav"
}
sound = {
	name = "ga_voidworms_mature_attack_03"
	file = "assets/ga_voidworms_mature_attack_03.wav"
}
sound = {
	name = "ga_voidworms_mature_death_01"
	file = "assets/ga_voidworms_mature_death_01.wav"
}
sound = {
	name = "ga_voidworms_mature_death_02"
	file = "assets/ga_voidworms_mature_death_02.wav"
}
sound = {
	name = "ga_voidworms_mature_death_03"
	file = "assets/ga_voidworms_mature_death_03.wav"
}
sound = {
	name = "ga_voidworms_mature_idle_01"
	file = "assets/ga_voidworms_mature_idle_01.wav"
}
sound = {
	name = "ga_voidworms_mature_idle_02"
	file = "assets/ga_voidworms_mature_idle_02.wav"
}
sound = {
	name = "ga_voidworms_mature_idle_03"
	file = "assets/ga_voidworms_mature_idle_03.wav"
}
sound = {
	name = "ga_voidworms_nest_destroyed"
	file = "assets/ga_voidworms_nest_destroyed.wav"
}
sound = {
	name = "ga_voidworms_nest_idle_01"
	file = "assets/ga_voidworms_nest_idle_01.wav"
}
sound = {
	name = "ga_voidworms_nest_idle_02"
	file = "assets/ga_voidworms_nest_idle_02.wav"
}
sound = {
	name = "ga_voidworms_nest_idle_03"
	file = "assets/ga_voidworms_nest_idle_03.wav"
}
sound = {
	name = "ga_voidworms_nymph_attack_01"
	file = "assets/ga_voidworms_nymph_attack_01.wav"
}
sound = {
	name = "ga_voidworms_nymph_attack_02"
	file = "assets/ga_voidworms_nymph_attack_02.wav"
}
sound = {
	name = "ga_voidworms_nymph_attack_03"
	file = "assets/ga_voidworms_nymph_attack_03.wav"
}
sound = {
	name = "ga_voidworms_nymph_death_01"
	file = "assets/ga_voidworms_nymph_death_01.wav"
}
sound = {
	name = "ga_voidworms_nymph_death_02"
	file = "assets/ga_voidworms_nymph_death_02.wav"
}
sound = {
	name = "ga_voidworms_nymph_death_03"
	file = "assets/ga_voidworms_nymph_death_03.wav"
}
sound = {
	name = "ga_voidworms_nymph_idle_01"
	file = "assets/ga_voidworms_nymph_idle_01.wav"
}
sound = {
	name = "ga_voidworms_nymph_idle_02"
	file = "assets/ga_voidworms_nymph_idle_02.wav"
}
sound = {
	name = "ga_voidworms_nymph_idle_03"
	file = "assets/ga_voidworms_nymph_idle_03.wav"
}
sound = {
	name = "ga_voidworms_troika_attack_01"
	file = "assets/ga_voidworms_troika_attack_01.wav"
}
sound = {
	name = "ga_voidworms_troika_attack_02"
	file = "assets/ga_voidworms_troika_attack_02.wav"
}
sound = {
	name = "ga_voidworms_troika_attack_03"
	file = "assets/ga_voidworms_troika_attack_03.wav"
}
sound = {
	name = "ga_voidworms_troika_death_01"
	file = "assets/ga_voidworms_troika_death_01.wav"
}
sound = {
	name = "ga_voidworms_troika_death_02"
	file = "assets/ga_voidworms_troika_death_02.wav"
}
sound = {
	name = "ga_voidworms_troika_death_03"
	file = "assets/ga_voidworms_troika_death_03.wav"
}
sound = {
	name = "ga_voidworms_troika_idle_01"
	file = "assets/ga_voidworms_troika_idle_01.wav"
}
sound = {
	name = "ga_voidworms_troika_idle_02"
	file = "assets/ga_voidworms_troika_idle_02.wav"
}
sound = {
	name = "ga_voidworms_troika_idle_03"
	file = "assets/ga_voidworms_troika_idle_03.wav"
}

##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = ga_cutholoids_attack
	falloff = falloff_fleet
	volume = 0.5
	max_audible = 2
	max_audible_behaviour = fail
	is3d = yes
	sounds = {
		sound = ga_cutholoids_attack_01
		sound = ga_cutholoids_attack_02
		sound = ga_cutholoids_attack_03
	}
}
soundeffect = {
	name = ga_cutholoids_death
	falloff = falloff_fleet
	volume = 0.5
	max_audible = 2
	max_audible_behaviour = fail
	is3d = yes
	sounds = {
		sound = ga_cutholoids_death_01
		sound = ga_cutholoids_death_02
		sound = ga_cutholoids_death_03
	}
}
soundeffect = {
	name = ga_cutholoids_emerge
	falloff = falloff_fleet
	volume = 0.5
	max_audible = 2
	max_audible_behaviour = fail
	is3d = yes
	sounds = {
		sound = ga_cutholoids_emerge_01
		sound = ga_cutholoids_emerge_02
		sound = ga_cutholoids_emerge_03
	}
}
soundeffect = {
	name = ga_cutholoids_hide
	falloff = falloff_fleet
	volume = 0.5
	max_audible = 2
	max_audible_behaviour = fail
	is3d = yes
	sounds = {
		sound = ga_cutholoids_hide_01
		sound = ga_cutholoids_hide_02
		sound = ga_cutholoids_hide_03
	}
}
soundeffect = {
	name = ga_cutholoids_idle
	volume = 0.35
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = ga_cutholoids_idle_01
		sound = ga_cutholoids_idle_02
		sound = ga_cutholoids_idle_03
	}
}
soundeffect = {
	name = ga_grand_archive_idle
	volume = 0.35
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = ga_grandarchive_idle_01
		sound = ga_grandarchive_idle_02
		sound = ga_grandarchive_idle_03
	}
}
soundeffect = {
	name = ga_gravity_snare_deploy
	falloff = falloff_fleet
	volume = 0.5
	max_audible = 2
	max_audible_behaviour = fail
	is3d = yes
	sounds = {
		sound = ga_gravitysnare_deploy
	}
}
soundeffect = {
	name = ga_gravity_snare_failure
	volume = 0.5
	loop = no
	is3d = no
	max_audible = 1
	sounds = {
		sound = ga_gravitysnare_failure
	}
}
soundeffect = {
	name = ga_gravity_snare_launch
	volume = 0.5
	loop = no
	is3d = no
	max_audible = 1
	sounds = {
		sound = ga_gravitysnare_launch
	}
}
soundeffect = {
	name = ga_gravity_snare_moving_out
	falloff = falloff_fleet
	volume = 0.5
	max_audible = 2
	max_audible_behaviour = fail
	is3d = yes
	sounds = {
		sound = ga_gravitysnare_moving_out
	}
}
soundeffect = {
	name = ga_gravity_snare_success
	volume = 0.5
	loop = no
	is3d = no
	max_audible = 1
	sounds = {
		sound = ga_gravitysnare_success
	}
}
soundeffect = {
	name = ga_gravity_snare_idle
	volume = 0.35
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = ga_gravitysnare_idle
	}
}
soundeffect = {
	name = ga_voidworms_juvenile_attack
	falloff = "falloff_weapons_close"
	is3d = yes
	max_audible = 2
	max_audible_behaviour = fail
	delay_random_offset = { 0.0 0.5 }
	volume_random_offset = { 0.0 0.15 }
	volume = 0.5
	fade_out = 0.2
	sounds = {
		sound = ga_voidworms_juvenile_attack_01
		sound = ga_voidworms_juvenile_attack_02
		sound = ga_voidworms_juvenile_attack_03
	}
}
soundeffect = {
	name = ga_voidworms_juvenile_death
	falloff = falloff_fleet
	volume = 0.5
	max_audible = 2
	max_audible_behaviour = fail
	is3d = yes
	sounds = {
		sound = ga_voidworms_juvenile_death_01
		sound = ga_voidworms_juvenile_death_02
		sound = ga_voidworms_juvenile_death_03
	}
}
soundeffect = {
	name = ga_voidworms_juvenile_idle
	volume = 0.25
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	max_audible = 2
	max_audible_behaviour = fail
	random_sound_when_looping = yes
	sounds = {
		sound = ga_voidworms_juvenile_idle_01
		sound = ga_voidworms_juvenile_idle_02
		sound = ga_voidworms_juvenile_idle_03
	}
}
soundeffect = {
	name = ga_voidworms_mature_attack
	falloff = "falloff_weapons_close"
	is3d = yes
	max_audible = 2
	max_audible_behaviour = fail
	delay_random_offset = { 0.0 0.5 }
	volume_random_offset = { 0.0 0.15 }
	volume = 0.5
	fade_out = 0.2
	sounds = {
		sound = ga_voidworms_mature_attack_01
		sound = ga_voidworms_mature_attack_02
		sound = ga_voidworms_mature_attack_03
	}
}
soundeffect = {
	name = ga_voidworms_mature_death
	falloff = falloff_fleet
	volume = 0.5
	max_audible = 2
	max_audible_behaviour = fail
	is3d = yes
	sounds = {
		sound = ga_voidworms_mature_death_01
		sound = ga_voidworms_mature_death_02
		sound = ga_voidworms_mature_death_03
	}
}
soundeffect = {
	name = ga_voidworms_mature_idle
	volume = 0.25
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = ga_voidworms_mature_idle_01
		sound = ga_voidworms_mature_idle_02
		sound = ga_voidworms_mature_idle_03
	}
}
soundeffect = {
	name = ga_voidworms_nest_destruction
	falloff = falloff_weapons_distance
	volume = 0.5
	max_audible = 2
	max_audible_behaviour = fail
	is3d = yes
	sounds = {
		sound = ga_voidworms_nest_destroyed
	}
}
soundeffect = {
	name = ga_voidworms_nest_idle
	volume = 0.25
	loop = yes
	is3d = yes
	random_sound_when_looping = yes
	max_audible = 1
	max_audible_behaviour = fail
	falloff = falloff_fleet
	sounds = {
		sound = ga_voidworms_nest_idle_01
		sound = ga_voidworms_nest_idle_02
		sound = ga_voidworms_nest_idle_03
	}
}
soundeffect = {
	name = ga_voidworms_nymph_attack
	falloff = "falloff_weapons_close"
	is3d = yes
	max_audible = 2
	max_audible_behaviour = fail
	delay_random_offset = { 0.0 0.5 }
	volume_random_offset = { 0.0 0.15 }
	volume = 0.5
	fade_out = 0.2
	sounds = {
		sound = ga_voidworms_nymph_attack_01
		sound = ga_voidworms_nymph_attack_02
		sound = ga_voidworms_nymph_attack_03
	}
}
soundeffect = {
	name = ga_voidworms_nymph_death
	falloff = falloff_fleet
	volume = 0.5
	max_audible = 2
	max_audible_behaviour = fail
	is3d = yes
	sounds = {
		sound = ga_voidworms_nymph_death_01
		sound = ga_voidworms_nymph_death_02
		sound = ga_voidworms_nymph_death_03
	}
}
soundeffect = {
	name = ga_voidworms_nymph_idle
	volume = 0.25
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = ga_voidworms_nymph_idle_01
		sound = ga_voidworms_nymph_idle_02
		sound = ga_voidworms_nymph_idle_03
	}
}
soundeffect = {
	name = ga_voidworms_troika_attack
	falloff = "falloff_weapons_close"
	is3d = yes
	max_audible = 2
	max_audible_behaviour = fail
	delay_random_offset = { 0.0 0.5 }
	volume_random_offset = { 0.0 0.15 }
	volume = 0.5
	fade_out = 0.2
	sounds = {
		sound = ga_voidworms_troika_attack_01
		sound = ga_voidworms_troika_attack_02
		sound = ga_voidworms_troika_attack_03
	}
}
soundeffect = {
	name = ga_voidworms_troika_death
	falloff = falloff_fleet
	volume = 0.5
	max_audible = 2
	max_audible_behaviour = fail
	is3d = yes
	sounds = {
		sound = ga_voidworms_troika_death_01
		sound = ga_voidworms_troika_death_02
		sound = ga_voidworms_troika_death_03
	}
}
soundeffect = {
	name = ga_voidworms_troika_idle
	volume = 0.25
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = yes
	max_audible = 2
	max_audible_behaviour = fail
	sounds = {
		sound = ga_voidworms_troika_idle_01
		sound = ga_voidworms_troika_idle_02
		sound = ga_voidworms_troika_idle_03
	}
}
