##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Effects"
	soundeffects = {
		relic_activation_celestial_chart
		relic_activation_crystallinus_diffuser
		relic_activation_entangled_relay
		relic_activation_everchanging_stone
		relic_activation_executus_compendium
		relic_activation_flowmetal_alloy
		relic_activation_gavel_of_the_tribunal
		relic_activation_preservation_chamber
		relic_activation_tiyanki_matriarch_nerve_core
		relic_activation_vaporous_mega_orchid
		relic_activation_modularium
		relic_activation_mutated_voidworm_nest
		relic_activation_pattern_maker
		relic_activation_propagandosphere
		relic_activation_prototype_vir_core
		relic_activation_pulsestone
		relic_activation_celestial_resonator
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "ga_relic_celestial_chart"
	file = "assets/ga_relic_celestial_chart.wav"
	volume = 0.8
}
sound = {
	name = "ga_relic_crystallinus"
	file = "assets/ga_relic_crystallinus.wav"
}
sound = {
	name = "ga_relic_entangled_relay"
	file = "assets/ga_relic_entangled_relay.wav"
}
sound = {
	name = "ga_relic_everchanging"
	file = "assets/ga_relic_everchanging.wav"
	volume = 0.8
}
sound = {
	name = "ga_relic_executus"
	file = "assets/ga_relic_executus.wav"
}
sound = {
	name = "ga_relic_flowmetal"
	file = "assets/ga_relic_flowmetal.wav"
	volume = 0.8
}
sound = {
	name = "ga_relic_gavel"
	file = "assets/ga_relic_gavel.wav"
}
sound = {
	name = "ga_relic_preservation"
	file = "assets/ga_relic_preservation.wav"
	volume = 0.4
}
sound = {
	name = "ga_relic_matriarch"
	file = "assets/ga_relic_matriarch.wav"
}
sound = {
	name = "ga_relic_megaorchid"
	file = "assets/ga_relic_megaorchid.wav"
	volume = 0.8
}
sound = {
	name = "ga_relic_modularium"
	file = "assets/ga_relic_modularium.wav"
}
sound = {
	name = "ga_relic_mutated_nest"
	file = "assets/ga_relic_mutated_nest.wav"
}
sound = {
	name = "ga_relic_patternmaker"
	file = "assets/ga_relic_patternmaker.wav"
}
sound = {
	name = "ga_relic_propagandosphere"
	file = "assets/ga_relic_propagandosphere.wav"
	volume = 0.7
}
sound = {
	name = "ga_relic_prototype_vir"
	file = "assets/ga_relic_prototype_vir.wav"
	volume = 0.8
}
sound = {
	name = "ga_relic_pulsestone"
	file = "assets/ga_relic_pulsestone.wav"
}
sound = {
	name = "ga_relic_resonator"
	file = "assets/ga_relic_resonator.wav"
	volume = 0.8
}

##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = relic_activation_celestial_chart
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	fade_out = 10
	sounds = {
		sound = ga_relic_celestial_chart
	}
}
soundeffect = {
	name = relic_activation_crystallinus_diffuser
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_crystallinus
	}
}
soundeffect = {
	name = relic_activation_entangled_relay
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_entangled_relay
	}
}
soundeffect = {
	name = relic_activation_everchanging_stone
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_everchanging
	}
}
soundeffect = {
	name = relic_activation_executus_compendium
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_executus
	}
}
soundeffect = {
	name = relic_activation_flowmetal_alloy
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_flowmetal
	}
}
soundeffect = {
	name = relic_activation_gavel_of_the_tribunal
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_gavel
	}
}
soundeffect = {
	name = relic_activation_preservation_chamber
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_preservation
	}
}
soundeffect = {
	name = relic_activation_tiyanki_matriarch_nerve_core
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_matriarch
	}
}
soundeffect = {
	name = relic_activation_vaporous_mega_orchid
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_megaorchid
	}
}
soundeffect = {
	name = relic_activation_modularium
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_modularium
	}
}
soundeffect = {
	name = relic_activation_mutated_voidworm_nest
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_mutated_nest
	}
}
soundeffect = {
	name = relic_activation_pattern_maker
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_patternmaker
	}
}
soundeffect = {
	name = relic_activation_propagandosphere
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_propagandosphere
	}
}
soundeffect = {
	name = relic_activation_prototype_vir_core
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_prototype_vir
	}
}
soundeffect = {
	name = relic_activation_pulsestone
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_pulsestone
	}
}
soundeffect = {
	name = relic_activation_celestial_resonator
    volume = 0.5
    max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -10.0 10.0 }
	fade_out = 10
	sounds = {
		sound = ga_relic_resonator
	}
}
