############### DISTANT STARS CATEGORIES
category = {
 name = "Effects"
 soundeffects = {
	scavenger_bot_idle
	scavenger_bot_move_start
	scavenger_bot_move_loop
	scavenger_bot_work_start
	scavenger_bot_work_loop
	scavenger_bot_death
	scavenger_bot_attack_main_weapon_windup
	scavenger_bot_attack_main_weapon_muzzle
	scavenger_bot_attack_missile
	elder_tiyanki_idle
	voidspawn_missile
	elder_tiyanki_idle_vocal
	elder_tiyanki_combat_idle
	elder_tiyanki_combat_idle_vocal
	elder_tiyanki_death
	elder_tiyanki_combat_transition_moving
	voidspawn_hatchling
	voidspawn_idle
	voidspawn_death
	voidspawn_moving
	amb_gatebuilder_01_cruiser
	amb_gatebuilder_01_mothership
	amb_gatebuilder_01_space_station
 }

}


############### DISTANT STARS ASSETS

########### SCAVENGER BOT


sound =
{
	name = "sfx_scavenger_bot_death"
	file = "sfx_scavenger_bot_death.wav"
	volume = 0.4
}

sound =
{
	name = "sfx_scavenger_bot_idle"
	file = "sfx_scavenger_bot_idle.wav"
	volume = 0.3
}

sound =
{
	name = "sfx_scavenger_bot_move_start"
	file = "sfx_scavenger_bot_move_start.wav"
	volume = 0.4
}

sound =
{
	name = "sfx_scavenger_bot_move_loop"
	file = "sfx_scavenger_bot_move_loop.wav"
	volume = 0.4
}

sound =
{
	name = "sfx_scavenger_bot_work_start"
	file = "sfx_scavenger_bot_work_start.wav"
	volume = 0.45
}

sound =
{
	name = "sfx_scavenger_bot_work_loop"
	file = "sfx_scavenger_bot_work_loop.wav"
	volume = 0.4
}

sound =
{
	name = "sfx_scavenger_bot_attack_main_weapon_windup"
	file = "sfx_scavenger_bot_attack_main_weapon_windup.wav"
	volume = 0.4
}

sound =
{
	name = "sfx_scavenger_bot_attack_main_weapon_muzzle"
	file = "sfx_scavenger_bot_attack_main_weapon_muzzle.wav"
	volume = 0.4
}

sound = 
{
    name = "sfx_scavenger_bot_missile_01"
    file = "sfx_scavenger_bot_missile_01.wav"
    volume = 0.4
}

sound = 
{
    name = "sfx_scavenger_bot_missile_02"
    file = "sfx_scavenger_bot_missile_02.wav"
    volume = 0.4
}

sound = 
{
    name = "sfx_scavenger_bot_missile_03"
    file = "sfx_scavenger_bot_missile_03.wav"
    volume = 0.4
}

sound = 
{
    name = "sfx_scavenger_bot_missile_04"
    file = "sfx_scavenger_bot_missile_04.wav"
    volume = 0.4
}

sound = 
{
    name = "sfx_scavenger_bot_missile_05"
    file = "sfx_scavenger_bot_missile_05.wav"
    volume = 0.4
}

########### ELDER TIYANKI

sound = 
{
    name = "sfx_elder_tiyanki_idle"
    file = "sfx_elder_tiyanki_idle.wav"
    volume = 0.25
}

sound = 
{
    name = "sfx_elder_tiyanki_idle_vocal_01"
    file = "sfx_elder_tiyanki_idle_vocal_01.wav"
    volume = 0.25
}

sound = 
{
    name = "sfx_elder_tiyanki_idle_vocal_02"
    file = "sfx_elder_tiyanki_idle_vocal_02.wav"
    volume = 0.3
}

sound = 
{
    name = "sfx_elder_tiyanki_idle_vocal_03"
    file = "sfx_elder_tiyanki_idle_vocal_03.wav"
    volume = 0.3
}

sound = 
{
    name = "sfx_elder_tiyanki_idle_vocal_04"
    file = "sfx_elder_tiyanki_idle_vocal_04.wav"
    volume = 0.3
}

sound = 
{
    name = "sfx_elder_tiyanki_idle_vocal_05"
    file = "sfx_elder_tiyanki_idle_vocal_05.wav"
    volume = 0.3
}

sound = 
{
    name = "sfx_elder_tiyanki_idle_vocal_06"
    file = "sfx_elder_tiyanki_idle_vocal_06.wav"
    volume = 0.3
}


sound = 
{
    name = "sfx_elder_tiyanki_combat_idle"
    file = "sfx_elder_tiyanki_combat_idle.wav"
    volume = 0.4
}

sound = 
{
    name = "sfx_elder_tiyanki_combat_idle_vocal_01"
    file = "sfx_elder_tiyanki_combat_idle_vocal_01.wav"
    volume = 0.25
}

sound = 
{
    name = "sfx_elder_tiyanki_combat_idle_vocal_02"
    file = "sfx_elder_tiyanki_combat_idle_vocal_02.wav"
    volume = 0.25
}

sound = 
{
    name = "sfx_elder_tiyanki_combat_transition_moving"
    file = "sfx_elder_tiyanki_combat_transition_moving.wav"
    volume = 0.4
}

sound = 
{
    name = "sfx_elder_tiyanki_death"
    file = "sfx_elder_tiyanki_death.wav"
    volume = 0.4
}

########### VOIDSPAWN


sound =
{
	name = "sfx_voidspawn_idle"
	file = "sfx_voidspawn_idle.wav"
	volume = 0.2
}

sound =
{
	name = "sfx_voidspawn_death"
	file = "sfx_voidspawn_death.wav"
	volume = 0.3
}

sound =
{
	name = "sfx_voidspawn_moving_01"
	file = "sfx_voidspawn_moving_01.wav"
	volume = 0.2
}

sound =
{
	name = "sfx_voidspawn_moving_02"
	file = "sfx_voidspawn_moving_02.wav"
	volume = 0.2
}

sound =
{
	name = "sfx_voidspawn_hatchling"
	file = "sfx_voidspawn_hatchling.wav"
	volume = 0.35
}

sound = 
{
    name = "sfx_voidspawn_missile_01"
    file = "sfx_voidspawn_missile_01.wav"
    volume = 0.4
}

sound = 
{
    name = "sfx_voidspawn_missile_02"
    file = "sfx_voidspawn_missile_02.wav"
    volume = 0.4
}

sound = 
{
    name = "sfx_voidspawn_missile_03"
    file = "sfx_voidspawn_missile_03.wav"
    volume = 0.4
}

sound = 
{
    name = "sfx_voidspawn_missile_04"
    file = "sfx_voidspawn_missile_04.wav"
    volume = 0.4
}

sound = 
{
    name = "sfx_voidspawn_missile_05"
    file = "sfx_voidspawn_missile_05.wav"
    volume = 0.4
}


########## GATE BUILDERS

sound = 
{
    name = "amb_gatebuilder_01_cruiser_01"
    file = "amb_gatebuilder_01_cruiser_01.wav"
    volume = 0.6
}

sound = 
{
    name = "amb_gatebuilder_01_mothership_01"
    file = "amb_gatebuilder_01_mothership_01.wav"
    volume = 0.6
}

sound = 
{
    name = "amb_gatebuilder_01_space_station_01"
    file = "amb_gatebuilder_01_space_station_01.wav"
    volume = 0.6
}

############### DISTANT STARS SOUND EFFECTS

############# SCAVENGER BOT



soundeffect = {
	name = scavenger_bot_idle
	sounds = {
		sound = sfx_scavenger_bot_idle
	}  
	volume = 1
	loop = yes
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -0.15 0.15 }
	fade_in = 0.2
	fade_out = 1
}

soundeffect = {
	name = scavenger_bot_move_start
	sounds = {
		sound = sfx_scavenger_bot_move_start
	}  
	volume = 1
	loop = no
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 0.2
}

soundeffect = {
	name = scavenger_bot_move_loop
	sounds = {
		sound = sfx_scavenger_bot_move_loop
	}
	volume = 1
	loop = yes
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	fade_in = 0.2
	fade_out = 1
}


soundeffect = {
	name = scavenger_bot_work_start
	sounds = {
		sound = sfx_scavenger_bot_work_start
	}  
	volume = 1
	loop = no
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 0.2
}

soundeffect = {
	name = scavenger_bot_work_loop
	sounds = {
		sound = sfx_scavenger_bot_work_loop
	}
	volume = 1
	loop = yes
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	fade_in = 0.2
	fade_out = 0.5
}

soundeffect = {
	name = scavenger_bot_death
	sounds = {
		sound = sfx_scavenger_bot_death
	}  
	volume = 1
	loop = no
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = scavenger_bot_attack_main_weapon_windup
	sounds = {
		sound = sfx_scavenger_bot_attack_main_weapon_windup
	}  
	volume = 1
	loop = no
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	fade_out = 1
}

soundeffect = {
	name = scavenger_bot_attack_main_weapon_muzzle
	sounds = {
		sound = sfx_scavenger_bot_attack_main_weapon_muzzle
	}  
	volume = 1
	loop = no
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
}


soundeffect = {
	name = scavenger_bot_attack_missile
	sounds = {
		sound = sfx_scavenger_bot_missile_01
		sound = sfx_scavenger_bot_missile_02
		sound = sfx_scavenger_bot_missile_03
		sound = sfx_scavenger_bot_missile_04
		sound = sfx_scavenger_bot_missile_05
	}  
	volume = 0.30
	loop = no
	falloff = falloff_weapons_xl
	is3d = yes
	max_audible = 7
	max_audible_behaviour = fail
	playbackrate_random_offset = { -0.4 0.4 }
}


############# ELDER TIYANKI


soundeffect = {
	name = elder_tiyanki_idle
	sounds = {
		sound = sfx_elder_tiyanki_idle
	}  
	volume = 1
	loop = yes
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -0.15 0.15 }
	fade_in = 0.2
	fade_out = 1
}

soundeffect = {
	name = elder_tiyanki_idle_vocal
	sounds = {
		sound = sfx_elder_tiyanki_idle_vocal_01
		sound = sfx_elder_tiyanki_idle_vocal_02
		sound = sfx_elder_tiyanki_idle_vocal_03
		sound = sfx_elder_tiyanki_idle_vocal_04
		sound = sfx_elder_tiyanki_idle_vocal_05
		sound = sfx_elder_tiyanki_idle_vocal_06
	}  
	volume = 0.75
	loop = yes
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -0.15 0.15 }
	delay_random_offset = {50.0 75.0}
	looping_delay_random_offset = yes
}

soundeffect = {
	name = elder_tiyanki_combat_idle
	sounds = {
		sound = sfx_elder_tiyanki_combat_idle
	}  
	volume = 1
	loop = yes
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -0.15 0.15 }
	fade_in = 0.2
	fade_out = 1
}

soundeffect = {
	name = elder_tiyanki_combat_idle_vocal
	sounds = {
		sound = sfx_elder_tiyanki_combat_idle_vocal_01
		sound = sfx_elder_tiyanki_combat_idle_vocal_02
	}  
	volume = 1
	loop = yes
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -0.30 0.30 }
	delay_random_offset = {40.0 55.0}
	looping_delay_random_offset = yes
}

soundeffect = {
	name = elder_tiyanki_death
	sounds = {
		sound = sfx_elder_tiyanki_death
	}  
	volume = 1
	loop = no
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = elder_tiyanki_combat_transition_moving
	sounds = {
		sound = sfx_elder_tiyanki_combat_transition_moving
	}  
	volume = 1
	loop = no
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
}


############# VOIDSPAWN



soundeffect = {
	name = voidspawn_idle
	sounds = {
		sound = sfx_voidspawn_idle
	}  
	volume = 1
	loop = yes
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = { -0.15 0.15 }
	fade_in = 0.2
	fade_out = 1
}

soundeffect = {
	name = voidspawn_hatchling
	sounds = {
		sound = sfx_voidspawn_hatchling
	}  
	volume = 1
	loop = no
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = voidspawn_moving
	sounds = {
		sound = sfx_voidspawn_moving_01
		sound = sfx_voidspawn_moving_02
	}
	volume = 1
	loop = yes
	falloff = falloff_leviathan
	random_sound_when_looping = yes
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
	fade_in = 0.2
	fade_out = 1
}

soundeffect = {
	name = voidspawn_missile
	sounds = {
		sound = sfx_voidspawn_missile_01
		sound = sfx_voidspawn_missile_02
		sound = sfx_voidspawn_missile_03
		sound = sfx_voidspawn_missile_04
		sound = sfx_voidspawn_missile_05
	}  
	volume = 0.15
	loop = no
	falloff = falloff_weapons_xl
	is3d = yes
	max_audible = 3
	max_audible_behaviour = fail
	playbackrate_random_offset = { -0.4 0.4 }
}


soundeffect = {
	name = voidspawn_death
	sounds = {
		sound = sfx_voidspawn_death
	}  
	volume = 1
	loop = no
	falloff = falloff_leviathan
	is3d = yes
	max_audible = 1
	max_audible_behaviour = fail
}

############# GATEBUILDERS

soundeffect = {
	name = amb_gatebuilder_01_cruiser
	loop = yes
	falloff = falloff_fleet
	sounds = {
		sound = amb_gatebuilder_01_cruiser_01
	} 
	volume = 0.25
	is3d = yes
	max_audible = 2
	max_audible_behaviour = fail
}

soundeffect = {
	name = amb_gatebuilder_01_mothership
	loop = yes
	falloff = falloff_fleet
	sounds = {
		sound = amb_gatebuilder_01_mothership_01
	} 
	volume = 0.18
	is3d = yes
	max_audible = 2
	max_audible_behaviour = fail
}

soundeffect = {
	name = amb_gatebuilder_01_space_station
	loop = yes
	falloff = falloff_fleet
	sounds = {
		sound = amb_gatebuilder_01_space_station_01
	} 
	volume = 0.18
	is3d = yes
	max_audible = 2
	max_audible_behaviour = fail
}