##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Effects"
	soundeffects = {
		relic_activation_weather_manipulator
	}
}

category ={
	name = "Ambient"
	soundeffects = {
		sfx_amb_celestial_storm
		sfx_amb_electric_storm
		sfx_amb_gravity_storm
		sfx_amb_magnetic_storm
		sfx_amb_nexus_storm
		sfx_amb_particle_storm
		sfx_amb_shroud_storm
		sfx_amb_solar_storm
	}
}
##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

########## RELIC ACTIVATION

sound = {
	name = "sfx_relic_activation_weather_manipulator"
	file = "assets/sfx_relic_activation_weather_manipulator.wav"
	volume = 1.0
}

########## COSMIC STORMS

sound = {
	name = "sfx_amb_celestial_storm_01"
	file = "assets/sfx_amb_celestial_storm_01.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_celestial_storm_02"
	file = "assets/sfx_amb_celestial_storm_02.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_electric_storm_01"
	file = "assets/sfx_amb_electric_storm_01.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_electric_storm_02"
	file = "assets/sfx_amb_electric_storm_02.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_gravity_storm_01"
	file = "assets/sfx_amb_gravity_storm_01.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_gravity_storm_02"
	file = "assets/sfx_amb_gravity_storm_02.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_magnetic_storm_01"
	file = "assets/sfx_amb_magnetic_storm_01.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_magnetic_storm_02"
	file = "assets/sfx_amb_magnetic_storm_02.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_nexus_storm_01"
	file = "assets/sfx_amb_nexus_storm_01.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_nexus_storm_02"
	file = "assets/sfx_amb_nexus_storm_02.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_particle_storm_01"
	file = "assets/sfx_amb_particle_storm_01.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_particle_storm_02"
	file = "assets/sfx_amb_particle_storm_02.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_shroud_storm_01"
	file = "assets/sfx_amb_shroud_storm_01.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_shroud_storm_02"
	file = "assets/sfx_amb_shroud_storm_02.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_solar_storm_01"
	file = "assets/sfx_amb_solar_storm_01.wav"
	volume = 1.0
}
sound = {
	name = "sfx_amb_solar_storm_02"
	file = "assets/sfx_amb_solar_storm_02.wav"
	volume = 1.0
}
##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################



############### RELIC ACTIVATION

soundeffect = {
	name = relic_activation_weather_manipulator
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = sfx_relic_activation_weather_manipulator
	}
}

################# STORM Sound Effect

soundeffect ={
	name = sfx_amb_celestial_storm
	sounds = {
		sound = sfx_amb_celestial_storm_01
		sound = sfx_amb_celestial_storm_02
	}
	volume = 0.5
    loop = yes
	random_sound_when_looping = no
    is3d = yes
	falloff = falloff_cosmicstorm
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}
soundeffect = {
	name = sfx_amb_electric_storm
	sounds = {
		sound = sfx_amb_electric_storm_01
		sound = sfx_amb_electric_storm_02
	}
	volume = 0.3
    loop = yes
	falloff = falloff_cosmicstorm
	random_sound_when_looping = no
    is3d = yes
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}
soundeffect = {
	name = sfx_amb_gravity_storm
	sounds = {
		sound = sfx_amb_gravity_storm_01
		sound = sfx_amb_gravity_storm_02
	}
	volume = 0.4
    loop = yes
	random_sound_when_looping = no
    is3d = yes
	falloff = falloff_cosmicstorm
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}
soundeffect = {
	name = sfx_amb_magnetic_storm
	sounds = {
		sound = sfx_amb_magnetic_storm_01
		sound = sfx_amb_magnetic_storm_02
	}
	volume = 0.1
    loop = yes
	random_sound_when_looping = no
    is3d = yes
	falloff = falloff_cosmicstorm
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}
soundeffect = {
	name = sfx_amb_nexus_storm
	sounds = {
		sound = sfx_amb_nexus_storm_01
		sound = sfx_amb_nexus_storm_02
	}
	volume = 0.5
    loop = yes
	random_sound_when_looping = no
    is3d = yes
	falloff = falloff_cosmicstorm
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}
soundeffect = {
	name = sfx_amb_particle_storm
	sounds = {
		sound = sfx_amb_particle_storm_01
		sound = sfx_amb_particle_storm_02
	}
	volume = 0.5
    loop = yes
	random_sound_when_looping = no
    is3d = yes
	falloff = falloff_cosmicstorm
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}
soundeffect = {
	name = sfx_amb_shroud_storm
	sounds = {
		sound = sfx_amb_shroud_storm_01
		sound = sfx_amb_shroud_storm_02
	}
	volume = 0.2
    loop = yes
	random_sound_when_looping = no
    is3d = yes
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}
soundeffect = {
	name = sfx_amb_solar_storm
	sounds = {
		sound = sfx_amb_solar_storm_01
		sound = sfx_amb_solar_storm_02
	}
	volume = 0.1
    loop = yes
	random_sound_when_looping = no
    is3d = yes
	falloff = falloff_cosmicstorm
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}
