##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Effects"
	soundeffects = {
		ap_rift_event_0_astral_wonder
		ap_rift_event_0_meditating_voices
		ap_rift_event_0_ropes_pulleys
		ap_rift_event_0_troops_marching
		ap_rift_event_0_trumpet_fanfare
		ap_rift_event_1_footsteps
		ap_rift_event_1_plasma_drill
		ap_rift_event_1_muffled_kicking
        ap_rift_event_2_bio_cavern
        ap_rift_event_2_highfreq_activation
        ap_rift_event_2_leviathan_armor
        ap_rift_event_3_clock_slowing_down
        ap_rift_event_3_dimensional_bending
        ap_rift_event_3_multidimensional_noise
        ap_rift_event_5_cosmic_ambiance
        ap_rift_event_5_grinding_stone
        ap_rift_event_5_scanning
        ap_rift_event_5_swimming
        ap_rift_event_5_underwater
		ap_rift_event_6_aliens_chanting
		ap_rift_event_6_metallic_bars_falling
		ap_rift_event_6_anchor_retrieval
		ap_rift_event_7_white_noise
		ap_rift_event_7_scifi_drone
		ap_rift_event_7_heavy_alien_paintbrush
		ap_rift_event_8_corrupt_advisor
		ap_rift_event_8_corrupt_support
		ap_rift_event_8_corrupt_mistake
		ap_rift_event_8_corrupt_anomalies
		ap_rift_event_8_corrupt_emp
		ap_rift_event_9_cosmic_whirlwind
		ap_rift_event_9_bunson_burner
		ap_rift_event_9_cosmic_calm
		ap_rift_event_9_star_child_pulling_mechanical_levers
		ap_rift_event_9_floodlight_flashing
		ap_rift_event_10_hologram_generation
		ap_rift_event_10_emp_sound
		ap_rift_event_10_gaseous_clouds
		ap_rift_event_10_multidimensional_cataclysm
		ap_rift_event_10_wormhole_sealed
		ap_rift_event_11_wriggling_eggs
		ap_rift_event_11_gliding_alien
		ap_rift_event_11_alien_hatchling_cute
		ap_rift_event_11_alien_mother
		ap_rift_event_12_burst_acceleration
		ap_rift_event_12_polarized_by_astral_charge
		ap_rift_event_12_star_to_gas
		ap_rift_event_12_universe_collapsing
		ap_rift_event_13_blood_pulse
		ap_rift_event_13_absorbed_by_blob
		ap_rift_event_13_blob_dissolve
		ap_rift_event_14_writhing_plants_vine
		ap_rift_event_14_dripping_thick_fluid
		ap_rift_event_14_centipede_monster_angry
		ap_rift_event_14_centipede_monster_passive
		ap_rift_event_14_flamethrower
		ap_rift_event_15_conflagration
		ap_rift_event_15_corrosive_gas
		ap_rift_event_15_flooding_chamber
		ap_rift_event_15_time_crystal
		ap_rift_event_17_dust_passage
		ap_rift_event_17_booby_trap
		ap_rift_event_18_falling_rock
		ap_rift_event_18_giant_worms_grazing
		ap_rift_event_18_quiet_tunnels
		ap_rift_event_18_giant_worm_swallow
		ap_rift_event_18_nymphs_crawling_walls
		ap_rift_event_18_worm_explode
		ap_rift_event_19_magma_cavern
		ap_rift_event_19_tortured_aliens
		ap_rift_event_19_tendrils_chains
		ap_rift_event_19_black_obelisk
		ap_rift_event_19_wailing_alien
		ap_rift_event_19_smoke_ash
		ap_rift_event_20_alien_eggs_pulsing
		ap_rift_event_20_quantum_parasites_skittering_and_warping
		ap_rift_event_20_acid_dissolving_biological_material
		ap_rift_event_20_alien_splatting_warping_apart
		ap_rift_event_20_newborn_alien_warpling_scream
		ap_rift_event_21_giant_alien_clock
		ap_rift_event_21_dimensional_machine
		ap_rift_event_21_giant_alien_clock_halt
		ap_rift_event_22_plasma_pistol
		ap_rift_event_23_alien_holoprojection
		ap_rift_event_23_alien_holoprojection_shutdown
		ap_rift_event_24_electric_death
		ap_rift_event_24_electric_fence
		ap_rift_event_24_ethereal_mental_comms
		ap_rift_event_24_ethereal_mental_despair
		ap_rift_event_25_black_sun
		ap_rift_event_25_calm_alien_tranquility
		ap_rift_event_25_rock_creatures
		ap_rift_event_26_cleansing_ambience
		ap_rift_event_26_spray_foam
		ap_rift_event_27_cutting_winds
		ap_rift_event_27_fungal_spread
		ap_rift_event_27_living_wind
		ap_rift_event_27_toxic_spores_burst
		ap_rift_event_28_collision_tiny_astroid
		ap_rift_event_28_tiny_alien_voices_radio
		ap_rift_event_29_dimensional_circus
		ap_rift_event_30_military_alien_march
		ap_rift_event_30_sentient_trees_planet
		ap_rift_event_31_tropical_paradise
		ap_rift_event_32_psionic_comms
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "ap_rift_event_0_astral_wonder_01"
	file = "assets/ap_rift_event_0_astral_wonder_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_0_astral_wonder_02"
	file = "assets/ap_rift_event_0_astral_wonder_02.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_0_astral_wonder_03"
	file = "assets/ap_rift_event_0_astral_wonder_03.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_0_meditating_voices_01"
	file = "assets/ap_rift_event_0_meditating_voices_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_0_ropes_pulleys_01"
	file = "assets/ap_rift_event_0_ropes_pulleys_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_0_troops_marching_01"
	file = "assets/ap_rift_event_0_troops_marching_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_0_trumpet_fanfare_01"
	file = "assets/ap_rift_event_0_trumpet_fanfare_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_1_footsteps_01"
	file = "assets/ap_rift_event_1_footsteps_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_1_plasma_drill_01"
	file = "assets/ap_rift_event_1_plasma_drill_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_1_muffled_kicking_01"
	file = "assets/ap_rift_event_1_muffled_kicking_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_2_bio_cavern_01"
	file = "assets/ap_rift_event_2_bio_cavern_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_2_highfreq_activation_01"
	file = "assets/ap_rift_event_2_highfreq_activation_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_2_leviathan_armor_01"
	file = "assets/ap_rift_event_2_leviathan_armor_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_3_clock_slowing_down_01"
	file = "assets/ap_rift_event_3_clock_slowing_down_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_3_dimensional_bending_01"
	file = "assets/ap_rift_event_3_dimensional_bending_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_3_multidimensional_noise_01"
	file = "assets/ap_rift_event_3_multidimensional_noise_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_5_cosmic_ambiance_01"
	file = "assets/ap_rift_event_5_cosmic_ambiance_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_5_grinding_stone_01"
	file = "assets/ap_rift_event_5_grinding_stone_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_5_scanning_01"
	file = "assets/ap_rift_event_5_scanning_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_5_swimming_01"
	file = "assets/ap_rift_event_5_swimming_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_5_underwater_01"
	file = "assets/ap_rift_event_5_underwater_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_6_aliens_chanting_01"
	file = "assets/ap_rift_event_6_aliens_chanting_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_6_metallic_bars_falling_01"
	file = "assets/ap_rift_event_6_metallic_bars_falling_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_6_anchor_retrieval_01"
	file = "assets/ap_rift_event_6_anchor_retrieval_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_7_white_noise_01"
	file = "assets/ap_rift_event_7_white_noise_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_7_scifi_drone_01"
	file = "assets/ap_rift_event_7_scifi_drone_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_7_heavy_alien_paintbrush_01"
	file = "assets/ap_rift_event_7_heavy_alien_paintbrush_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_8_corrupt_advisor_01"
	file = "assets/ap_rift_event_8_corrupt_advisor_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_8_corrupt_support_01"
	file = "assets/ap_rift_event_8_corrupt_support_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_8_corrupt_mistake_01"
	file = "assets/ap_rift_event_8_corrupt_mistake_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_8_corrupt_anomalies_01"
	file = "assets/ap_rift_event_8_corrupt_anomalies_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_8_corrupt_emp_01"
	file = "assets/ap_rift_event_8_corrupt_emp_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_9_cosmic_whirlwind_01"
	file = "assets/ap_rift_event_9_cosmic_whirlwind_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_9_bunson_burner_01"
	file = "assets/ap_rift_event_9_bunson_burner_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_9_cosmic_calm_01"
	file = "assets/ap_rift_event_9_cosmic_calm_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_9_star_child_pulling_mechanical_levers_01"
	file = "assets/ap_rift_event_9_star_child_pulling_mechanical_levers_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_9_floodlight_flashing_01"
	file = "assets/ap_rift_event_9_floodlight_flashing_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_10_hologram_generation_01"
	file = "assets/ap_rift_event_10_hologram_generation_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_10_emp_sound_01"
	file = "assets/ap_rift_event_10_emp_sound_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_10_gaseous_clouds_01"
	file = "assets/ap_rift_event_10_gaseous_clouds_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_10_multidimensional_cataclysm_01"
	file = "assets/ap_rift_event_10_multidimensional_cataclysm_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_10_wormhole_sealed_01"
	file = "assets/ap_rift_event_10_wormhole_sealed_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_11_wriggling_eggs_01"
	file = "assets/ap_rift_event_11_wriggling_eggs_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_11_gliding_alien_01"
	file = "assets/ap_rift_event_11_gliding_alien_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_11_alien_hatchling_cute_01"
	file = "assets/ap_rift_event_11_alien_hatchling_cute_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_11_alien_mother_01"
	file = "assets/ap_rift_event_11_alien_mother_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_12_burst_acceleration_01"
	file = "assets/ap_rift_event_12_burst_acceleration_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_12_polarized_by_astral_charge_01"
	file = "assets/ap_rift_event_12_polarized_by_astral_charge_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_12_star_to_gas_01"
	file = "assets/ap_rift_event_12_star_to_gas_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_12_universe_collapsing_01"
	file = "assets/ap_rift_event_12_universe_collapsing_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_13_blood_pulse_01"
	file = "assets/ap_rift_event_13_blood_pulse_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_13_absorbed_by_blob_01"
	file = "assets/ap_rift_event_13_absorbed_by_blob_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_13_blob_dissolve_01"
	file = "assets/ap_rift_event_13_blob_dissolve_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_14_writhing_plants_vine_01"
	file = "assets/ap_rift_event_14_writhing_plants_vine_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_14_dripping_thick_fluid_01"
	file = "assets/ap_rift_event_14_dripping_thick_fluid_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_14_centipede_monster_angry_01"
	file = "assets/ap_rift_event_14_centipede_monster_angry_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_14_centipede_monster_passive_01"
	file = "assets/ap_rift_event_14_centipede_monster_passive_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_14_flamethrower_01"
	file = "assets/ap_rift_event_14_flamethrower_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_15_conflagration_01"
	file = "assets/ap_rift_event_15_conflagration_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_15_corrosive_gas_01"
	file = "assets/ap_rift_event_15_corrosive_gas_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_15_flooding_chamber_01"
	file = "assets/ap_rift_event_15_flooding_chamber_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_15_time_crystal_01"
	file = "assets/ap_rift_event_15_time_crystal_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_17_dust_passage_01"
	file = "assets/ap_rift_event_17_dust_passage_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_17_booby_trap_01"
	file = "assets/ap_rift_event_17_booby_trap_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_18_falling_rock_01"
	file = "assets/ap_rift_event_18_falling_rock_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_18_giant_worms_grazing_01"
	file = "assets/ap_rift_event_18_giant_worms_grazing_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_18_quiet_tunnels_01"
	file = "assets/ap_rift_event_18_quiet_tunnels_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_18_giant_worm_swallow_01"
	file = "assets/ap_rift_event_18_giant_worm_swallow_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_18_nymphs_crawling_walls_01"
	file = "assets/ap_rift_event_18_nymphs_crawling_walls_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_18_worm_explode_01"
	file = "assets/ap_rift_event_18_worm_explode_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_19_magma_cavern_01"
	file = "assets/ap_rift_event_19_magma_cavern_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_19_tortured_aliens_01"
	file = "assets/ap_rift_event_19_tortured_aliens_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_19_tendrils_chains_01"
	file = "assets/ap_rift_event_19_tendrils_chains_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_19_black_obelisk_01"
	file = "assets/ap_rift_event_19_black_obelisk_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_19_wailing_alien_01"
	file = "assets/ap_rift_event_19_wailing_alien_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_19_smoke_ash_01"
	file = "assets/ap_rift_event_19_smoke_ash_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_20_alien_eggs_pulsing_01"
	file = "assets/ap_rift_event_20_alien_eggs_pulsing_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_20_quantum_parasites_skittering_and_warping_01"
	file = "assets/ap_rift_event_20_quantum_parasites_skittering_and_warping_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_20_acid_dissolving_biological_material_01"
	file = "assets/ap_rift_event_20_acid_dissolving_biological_material_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_20_alien_splatting_warping_apart_01"
	file = "assets/ap_rift_event_20_alien_splatting_warping_apart_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_20_newborn_alien_warpling_scream_01"
	file = "assets/ap_rift_event_20_newborn_alien_warpling_scream_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_21_giant_alien_clock_01"
	file = "assets/ap_rift_event_21_giant_alien_clock_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_21_dimensional_machine_01"
	file = "assets/ap_rift_event_21_dimensional_machine_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_21_giant_alien_clock_halt_01"
	file = "assets/ap_rift_event_21_giant_alien_clock_halt_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_22_plasma_pistol_01"
	file = "assets/ap_rift_event_22_plasma_pistol_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_23_alien_holoprojection_01"
	file = "assets/ap_rift_event_23_alien_holoprojection_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_23_alien_holoprojection_02"
	file = "assets/ap_rift_event_23_alien_holoprojection_02.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_23_alien_holoprojection_shutdown_01"
	file = "assets/ap_rift_event_23_alien_holoprojection_shutdown_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_24_electric_death_01"
	file = "assets/ap_rift_event_24_electric_death_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_24_electric_fence_01"
	file = "assets/ap_rift_event_24_electric_fence_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_24_ethereal_mental_comms_01"
	file = "assets/ap_rift_event_24_ethereal_mental_comms_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_24_ethereal_mental_despair_01"
	file = "assets/ap_rift_event_24_ethereal_mental_despair_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_25_black_sun_01"
	file = "assets/ap_rift_event_25_black_sun_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_25_calm_alien_tranquility_01"
	file = "assets/ap_rift_event_25_calm_alien_tranquility_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_25_rock_creatures_01"
	file = "assets/ap_rift_event_25_rock_creatures_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_26_cleansing_ambience_01"
	file = "assets/ap_rift_event_26_cleansing_ambience_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_26_spray_foam_01"
	file = "assets/ap_rift_event_26_spray_foam_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_27_cutting_winds_01"
	file = "assets/ap_rift_event_27_cutting_winds_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_27_fungal_spread_01"
	file = "assets/ap_rift_event_27_fungal_spread_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_27_living_wind_01"
	file = "assets/ap_rift_event_27_living_wind_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_27_living_wind_02"
	file = "assets/ap_rift_event_27_living_wind_02.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_27_toxic_spores_burst_01"
	file = "assets/ap_rift_event_27_toxic_spores_burst_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_27_toxic_spores_burst_02"
	file = "assets/ap_rift_event_27_toxic_spores_burst_02.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_28_collision_tiny_astroid_01"
	file = "assets/ap_rift_event_28_collision_tiny_astroid_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_28_tiny_alien_voices_radio_01"
	file = "assets/ap_rift_event_28_tiny_alien_voices_radio_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_28_tiny_alien_voices_radio_02"
	file = "assets/ap_rift_event_28_tiny_alien_voices_radio_02.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_29_dimensional_circus_01"
	file = "assets/ap_rift_event_29_dimensional_circus_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_29_dimensional_circus_02"
	file = "assets/ap_rift_event_29_dimensional_circus_02.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_29_dimensional_circus_03"
	file = "assets/ap_rift_event_29_dimensional_circus_03.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_30_military_alien_march_01"
	file = "assets/ap_rift_event_30_military_alien_march_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_30_military_alien_march_02"
	file = "assets/ap_rift_event_30_military_alien_march_02.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_30_military_alien_march_03"
	file = "assets/ap_rift_event_30_military_alien_march_03.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_30_sentient_trees_planet_01"
	file = "assets/ap_rift_event_30_sentient_trees_planet_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_30_sentient_trees_planet_02"
	file = "assets/ap_rift_event_30_sentient_trees_planet_02.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_30_sentient_trees_planet_03"
	file = "assets/ap_rift_event_30_sentient_trees_planet_03.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_31_tropical_paradise_01"
	file = "assets/ap_rift_event_31_tropical_paradise_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_31_tropical_paradise_02"
	file = "assets/ap_rift_event_31_tropical_paradise_02.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_31_tropical_paradise_03"
	file = "assets/ap_rift_event_31_tropical_paradise_03.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_32_psionic_comms_01"
	file = "assets/ap_rift_event_32_psionic_comms_01.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_32_psionic_comms_02"
	file = "assets/ap_rift_event_32_psionic_comms_02.wav"
	volume = 0.6
}
sound = {
	name = "ap_rift_event_32_psionic_comms_03"
	file = "assets/ap_rift_event_32_psionic_comms_03.wav"
	volume = 0.6
}


##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

###############################
## Astral Rift 00: Riftworld ##
###############################

soundeffect = {
	name = ap_rift_event_0_astral_wonder
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_0_astral_wonder_01
		sound = ap_rift_event_0_astral_wonder_02
		sound = ap_rift_event_0_astral_wonder_03
	}
}
soundeffect = {
	name = ap_rift_event_0_meditating_voices
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_0_meditating_voices_01
	}
}
soundeffect = {
	name = ap_rift_event_0_ropes_pulleys
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_0_ropes_pulleys_01
	}
}
soundeffect = {
	name = ap_rift_event_0_troops_marching
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_0_troops_marching_01
	}
}
soundeffect = {
	name = ap_rift_event_0_trumpet_fanfare
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_0_trumpet_fanfare_01
	}
}

###############################
## Astral Rift 01: Corridors ##
###############################

soundeffect = {
	name = ap_rift_event_1_footsteps
	volume = 0.4
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_1_footsteps_01
	}
}
soundeffect = {
	name = ap_rift_event_1_plasma_drill
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_1_plasma_drill_01
	}
}
soundeffect = {
	name = ap_rift_event_1_muffled_kicking
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_1_muffled_kicking_01
	}
}

###########################################
## Astral Rift 02: Ancient Battlegrounds ##
###########################################

soundeffect = {
	name = ap_rift_event_2_bio_cavern
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_2_bio_cavern_01
	}
}
soundeffect = {
	name = ap_rift_event_2_highfreq_activation
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_2_highfreq_activation_01
	}
}
soundeffect = {
	name = ap_rift_event_2_leviathan_armor
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_2_leviathan_armor_01
	}
}

####################################
## Astral Rift 03: Astral Library ##
####################################

soundeffect = {
	name = ap_rift_event_3_clock_slowing_down
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_3_clock_slowing_down_01
	}
}
soundeffect = {
	name = ap_rift_event_3_dimensional_bending
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_3_dimensional_bending_01
	}
}
soundeffect = {
	name = ap_rift_event_3_multidimensional_noise
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_3_multidimensional_noise_01
	}
}

#################################
## Astral Rift 05: Subnautical ##
#################################

soundeffect = {
	name = ap_rift_event_5_cosmic_ambiance
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_5_cosmic_ambiance_01
	}
}
soundeffect = {
	name = ap_rift_event_5_grinding_stone
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_5_grinding_stone_01
	}
}
soundeffect = {
	name = ap_rift_event_5_scanning
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_5_scanning_01
	}
}
soundeffect = {
	name = ap_rift_event_5_swimming
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_5_swimming_01
	}
}
soundeffect = {
	name = ap_rift_event_5_underwater
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_5_underwater_01
	}
}

###########################
## Astral Rift 06: Tower ##
###########################

soundeffect = {
	name = ap_rift_event_6_aliens_chanting
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_6_aliens_chanting_01
	}
}
soundeffect = {
	name = ap_rift_event_6_metallic_bars_falling
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_6_metallic_bars_falling_01
	}
}
soundeffect = {
	name = ap_rift_event_6_anchor_retrieval
	volume = 0.4
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_6_anchor_retrieval_01
	}
}

##############################
## Astral Rift 07: Whiteout ##
##############################

soundeffect = {
	name = ap_rift_event_7_white_noise
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_7_white_noise_01
	}
}
soundeffect = {
	name = ap_rift_event_7_scifi_drone
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_7_scifi_drone_01
	}
}
soundeffect = {
	name = ap_rift_event_7_heavy_alien_paintbrush
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_7_heavy_alien_paintbrush_01
	}
}

#############################
## Astral Rift 08: Advisor ##
#############################

soundeffect = {
	name = ap_rift_event_8_corrupt_advisor
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_8_corrupt_advisor_01
	}
}
soundeffect = {
	name = ap_rift_event_8_corrupt_support
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_8_corrupt_support_01
	}
}
soundeffect = {
	name = ap_rift_event_8_corrupt_mistake
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_8_corrupt_mistake_01
	}
}
soundeffect = {
	name = ap_rift_event_8_corrupt_anomalies
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_8_corrupt_anomalies_01
	}
}
soundeffect = {
	name = ap_rift_event_8_corrupt_emp
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_8_corrupt_emp_01
	}
}

############################
## Astral Rift 09: Vortex ##
############################

soundeffect = {
	name = ap_rift_event_9_cosmic_whirlwind 
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_9_cosmic_whirlwind_01
	}
}
soundeffect = {
	name = ap_rift_event_9_bunson_burner
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_9_bunson_burner_01
	}
}
soundeffect = {
	name = ap_rift_event_9_cosmic_calm
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_9_cosmic_calm_01
	}
}
soundeffect = {
	name = ap_rift_event_9_star_child_pulling_mechanical_levers
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_9_star_child_pulling_mechanical_levers_01
	}
}
soundeffect = {
	name = ap_rift_event_9_floodlight_flashing
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_9_floodlight_flashing_01
	}
}

#############################
## Astral Rift 10: Crystal ##
#############################

soundeffect = {
	name = ap_rift_event_10_hologram_generation
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_10_hologram_generation_01
	}
}
soundeffect = {
	name = ap_rift_event_10_emp_sound
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_10_emp_sound_01
	}
}
soundeffect = {
	name = ap_rift_event_10_gaseous_clouds
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_10_gaseous_clouds_01
	}
}
soundeffect = {
	name = ap_rift_event_10_multidimensional_cataclysm
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_10_multidimensional_cataclysm_01
	}
}
soundeffect = {
	name = ap_rift_event_10_wormhole_sealed
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_10_wormhole_sealed_01
	}
}

###################################
## Astral Rift 11: Lonely Planet ##
###################################

soundeffect = {
	name = ap_rift_event_11_wriggling_eggs
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_11_wriggling_eggs_01
	}
}
soundeffect = {
	name = ap_rift_event_11_gliding_alien
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_11_gliding_alien_01
	}
}
soundeffect = {
	name = ap_rift_event_11_alien_hatchling_cute
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_11_alien_hatchling_cute_01
	}
}
soundeffect = {
	name = ap_rift_event_11_alien_mother
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_11_alien_mother_01
	}
}

################################
## Astral Rift 12: Microverse ##
################################

soundeffect = {
	name = ap_rift_event_12_burst_acceleration
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_12_burst_acceleration_01
	}
}
soundeffect = {
	name = ap_rift_event_12_polarized_by_astral_charge
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_12_polarized_by_astral_charge_01
	}
}
soundeffect = {
	name = ap_rift_event_12_star_to_gas
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_12_star_to_gas_01
	}
}
soundeffect = {
	name = ap_rift_event_12_universe_collapsing
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_12_universe_collapsing_01
	}
}

###########################
## Astral Rift 13: Fluid ##
###########################

soundeffect = {
	name = ap_rift_event_13_blood_pulse
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_13_blood_pulse_01
	}
}
soundeffect = {
	name = ap_rift_event_13_absorbed_by_blob
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_13_absorbed_by_blob_01
	}
}
soundeffect = {
	name = ap_rift_event_13_blob_dissolve
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_13_blob_dissolve_01
	}
}

############################
## Astral Rift 14: Garden ##
############################

soundeffect = {
	name = ap_rift_event_14_writhing_plants_vine
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_14_writhing_plants_vine_01
	}
}
soundeffect = {
	name = ap_rift_event_14_dripping_thick_fluid
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_14_dripping_thick_fluid_01
	}
}
soundeffect = {
	name = ap_rift_event_14_centipede_monster_angry
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_14_centipede_monster_angry_01
	}
}
soundeffect = {
	name = ap_rift_event_14_centipede_monster_passive
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_14_centipede_monster_passive_01
	}
}
soundeffect = {
	name = ap_rift_event_14_flamethrower
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_14_flamethrower_01
	}
}

##################################
## Astral Rift 15: Desert Ruins ##
##################################

soundeffect = {
	name = ap_rift_event_15_conflagration
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_15_conflagration_01
	}
}
soundeffect = {
	name = ap_rift_event_15_corrosive_gas
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_15_corrosive_gas_01
	}
}
soundeffect = {
	name = ap_rift_event_15_flooding_chamber
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_15_flooding_chamber_01
	}
}
soundeffect = {
	name = ap_rift_event_15_time_crystal
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_15_time_crystal_01
	}
}

##########################
## Astral Rift 17: Tomb ##
##########################

soundeffect = {
	name = ap_rift_event_17_dust_passage
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_17_dust_passage_01
	}
}
soundeffect = {
	name = ap_rift_event_17_booby_trap
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_17_booby_trap_01
	}
}

###############################
## Astral Rift 18: Rockworms ##
###############################

soundeffect = {
	name = ap_rift_event_18_falling_rock
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_18_falling_rock_01
	}
}
soundeffect = {
	name = ap_rift_event_18_giant_worms_grazing
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_18_giant_worms_grazing_01
	}
}
soundeffect = {
	name = ap_rift_event_18_quiet_tunnels
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_18_quiet_tunnels_01
	}
}
soundeffect = {
	name = ap_rift_event_18_giant_worm_swallow
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_18_giant_worm_swallow_01
	}
}
soundeffect = {
	name = ap_rift_event_18_nymphs_crawling_walls
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_18_nymphs_crawling_walls_01
	}
}
soundeffect = {
	name = ap_rift_event_18_worm_explode
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_18_worm_explode_01
	}
}

####################################
## Astral Rift 19: Volcanic Plane ##
####################################

soundeffect = {
	name = ap_rift_event_19_magma_cavern
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_19_magma_cavern_01
	}
}
soundeffect = {
	name = ap_rift_event_19_tortured_aliens
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_19_tortured_aliens_01
	}
}
soundeffect = {
	name = ap_rift_event_19_tendrils_chains
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_19_tendrils_chains_01
	}
}
soundeffect = {
	name = ap_rift_event_19_black_obelisk
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_19_black_obelisk_01
	}
}
soundeffect = {
	name = ap_rift_event_19_wailing_alien
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_19_wailing_alien_01
	}
}
soundeffect = {
	name = ap_rift_event_19_smoke_ash
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_19_smoke_ash_01
	}
}

##################################
## Astral Rift 20: Research Lab ##
##################################

soundeffect = {
	name = ap_rift_event_20_alien_eggs_pulsing
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_20_alien_eggs_pulsing_01
	}
}
soundeffect = {
	name = ap_rift_event_20_quantum_parasites_skittering_and_warping
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_20_quantum_parasites_skittering_and_warping_01
	}
}
soundeffect = {
	name = ap_rift_event_20_acid_dissolving_biological_material
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_20_acid_dissolving_biological_material_01
	}
}
soundeffect = {
	name = ap_rift_event_20_alien_splatting_warping_apart
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_20_alien_splatting_warping_apart_01
	}
}
soundeffect = {
	name = ap_rift_event_20_newborn_alien_warpling_scream
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_20_newborn_alien_warpling_scream_01
	}
}

###########################
## Astral Rift 21: Clock ##
###########################

soundeffect = {
	name = ap_rift_event_21_giant_alien_clock
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_21_giant_alien_clock_01
	}
}
soundeffect = {
	name = ap_rift_event_21_dimensional_machine
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_21_dimensional_machine_01
	}
}
soundeffect = {
	name = ap_rift_event_21_giant_alien_clock_halt
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_21_giant_alien_clock_halt_01
	}
}

######################################
## Astral Rift 22: Dimensional Dump ##
######################################

soundeffect = {
	name = ap_rift_event_22_plasma_pistol
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_22_plasma_pistol_01
	}
}

#############################
## Astral Rift 23: Genesis ##
#############################

soundeffect = {
	name = ap_rift_event_23_alien_holoprojection
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_23_alien_holoprojection_01
		sound = ap_rift_event_23_alien_holoprojection_02
	}
}

soundeffect = {
	name = ap_rift_event_23_alien_holoprojection_shutdown
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_23_alien_holoprojection_shutdown_01
	}
}

###########################################
## Astral Rift 24: Entangled Dark Matter ##
###########################################

soundeffect = {
	name = ap_rift_event_24_electric_death
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_24_electric_death_01
	}
}

soundeffect = {
	name = ap_rift_event_24_electric_fence
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_24_electric_fence_01
	}
}

soundeffect = {
	name = ap_rift_event_24_ethereal_mental_comms
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_24_ethereal_mental_comms_01
	}
}

soundeffect = {
	name = ap_rift_event_24_ethereal_mental_despair
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_24_ethereal_mental_despair_01
	}
}

#####################################
## Astral Rift 25: Bleached Planet ##
#####################################

soundeffect = {
	name = ap_rift_event_25_black_sun
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_25_black_sun_01
	}
}

soundeffect = {
	name = ap_rift_event_25_calm_alien_tranquility
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_25_calm_alien_tranquility_01
	}
}

soundeffect = {
	name = ap_rift_event_25_rock_creatures
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_25_rock_creatures_01
	}
}

#####################################
## Astral Rift 26: Cleaning Drones ##
#####################################

soundeffect = {
	name = ap_rift_event_26_cleansing_ambience
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_26_cleansing_ambience_01
	}
}

soundeffect = {
	name = ap_rift_event_26_spray_foam
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_26_spray_foam_01
	}
}

######################################
## Astral Rift 27: Windswept Planet ##
######################################

soundeffect = {
	name = ap_rift_event_27_cutting_winds
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_27_cutting_winds_01
	}
}

soundeffect = {
	name = ap_rift_event_27_fungal_spread
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_27_fungal_spread_01
	}
}

soundeffect = {
	name = ap_rift_event_27_living_wind
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_27_living_wind_01
		sound = ap_rift_event_27_living_wind_02
	}
}

soundeffect = {
	name = ap_rift_event_27_toxic_spores_burst
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_27_toxic_spores_burst_01
		sound = ap_rift_event_27_toxic_spores_burst_02
	}
}

#################################
## Astral Rift 28: Tiny Planet ##
#################################

soundeffect = {
	name = ap_rift_event_28_collision_tiny_astroid
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_28_collision_tiny_astroid_01
	}
}

soundeffect = {
	name = ap_rift_event_28_tiny_alien_voices_radio
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_28_tiny_alien_voices_radio_01
		sound = ap_rift_event_28_tiny_alien_voices_radio_02
	}
}

#########################################
## Astral Rift 29: Entertainment Nexus ##
#########################################

soundeffect = {
	name = ap_rift_event_29_dimensional_circus
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_29_dimensional_circus_01
		sound = ap_rift_event_29_dimensional_circus_02
		sound = ap_rift_event_29_dimensional_circus_03
	}
}

#######################################
## Astral Rift 30: Siege on Paradise ##
#######################################

soundeffect = {
	name = ap_rift_event_30_military_alien_march
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_30_military_alien_march_01
		sound = ap_rift_event_30_military_alien_march_02
		sound = ap_rift_event_30_military_alien_march_03
	}
}
soundeffect = {
	name = ap_rift_event_30_sentient_trees_planet
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_30_sentient_trees_planet_01
		sound = ap_rift_event_30_sentient_trees_planet_02
		sound = ap_rift_event_30_sentient_trees_planet_03
	}
}

#######################################
## Astral Rift 31: Tropical Paradise ##
#######################################

soundeffect = {
	name = ap_rift_event_31_tropical_paradise
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_31_tropical_paradise_01
		sound = ap_rift_event_31_tropical_paradise_02
		sound = ap_rift_event_31_tropical_paradise_03
	}
}

######################################
## Astral Rift 32: Psionic Stranger ##
######################################

soundeffect = {
	name = ap_rift_event_32_psionic_comms
	volume = 0.6
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = ap_rift_event_32_psionic_comms_01
		sound = ap_rift_event_32_psionic_comms_02
		sound = ap_rift_event_32_psionic_comms_03
	}
}
