############################## ##--------------------------## ##---------CATEGORY---------## ##--------------------------## ############################## category = { name = "Effects" soundeffects = { aqu_wep_colossus_windup aqu_wep_colossus_muzzle aqu_wep_colossus_planet_hit aqu_wep_colossus_megastructure_hit } } ############################## ##--------------------------## ##----------SOUNDS----------## ##--------------------------## ############################## sound = { name = "aqu_wep_colossus_windup_01" file = "assets/aqu_wep_colossus_windup_01.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_windup_02" file = "assets/aqu_wep_colossus_windup_02.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_windup_03" file = "assets/aqu_wep_colossus_windup_03.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_windup_04" file = "assets/aqu_wep_colossus_windup_04.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_windup_05" file = "assets/aqu_wep_colossus_windup_05.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_muzzle_01" file = "assets/aqu_wep_colossus_muzzle_01.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_muzzle_02" file = "assets/aqu_wep_colossus_muzzle_02.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_muzzle_03" file = "assets/aqu_wep_colossus_muzzle_03.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_muzzle_04" file = "assets/aqu_wep_colossus_muzzle_04.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_muzzle_05" file = "assets/aqu_wep_colossus_muzzle_05.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_planet_hit_01" file = "assets/aqu_wep_colossus_planet_hit_01.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_planet_hit_02" file = "assets/aqu_wep_colossus_planet_hit_02.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_planet_hit_03" file = "assets/aqu_wep_colossus_planet_hit_03.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_planet_hit_04" file = "assets/aqu_wep_colossus_planet_hit_04.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_planet_hit_05" file = "assets/aqu_wep_colossus_planet_hit_05.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_megastructure_hit_01" file = "assets/aqu_wep_colossus_megastructure_hit_01.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_megastructure_hit_02" file = "assets/aqu_wep_colossus_megastructure_hit_02.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_megastructure_hit_03" file = "assets/aqu_wep_colossus_megastructure_hit_03.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_megastructure_hit_04" file = "assets/aqu_wep_colossus_megastructure_hit_04.wav" volume = 1.0 } sound = { name = "aqu_wep_colossus_megastructure_hit_05" file = "assets/aqu_wep_colossus_megastructure_hit_05.wav" volume = 1.0 } ############################## ##--------------------------## ##-------SOUNDEFFECTS-------## ##--------------------------## ############################## soundeffect = { name = aqu_wep_colossus_windup volume = 1.0 loop = yes is3d = yes falloff = falloff_weapons_xl random_sound_when_looping = no prevent_random_repetition = yes max_audible = 3 max_audible_behaviour = fail fade_in = 0.5 fade_out = 0.5 sounds = { sound = aqu_wep_colossus_windup_01 sound = aqu_wep_colossus_windup_02 sound = aqu_wep_colossus_windup_03 sound = aqu_wep_colossus_windup_04 sound = aqu_wep_colossus_windup_05 } } soundeffect = { name = aqu_wep_colossus_muzzle volume = 1.0 loop = yes is3d = yes falloff = falloff_weapons_xl random_sound_when_looping = no prevent_random_repetition = yes max_audible = 3 max_audible_behaviour = fail fade_in = 0.5 fade_out = 0.5 sounds = { sound = aqu_wep_colossus_muzzle_01 sound = aqu_wep_colossus_muzzle_02 sound = aqu_wep_colossus_muzzle_03 sound = aqu_wep_colossus_muzzle_04 sound = aqu_wep_colossus_muzzle_05 } } soundeffect = { name = aqu_wep_colossus_planet_hit volume = 1.0 loop = no is3d = yes falloff = falloff_weapons_xl random_sound_when_looping = no prevent_random_repetition = yes max_audible = 3 max_audible_behaviour = fail fade_in = 0.5 fade_out = 0.5 sounds = { sound = aqu_wep_colossus_planet_hit_01 sound = aqu_wep_colossus_planet_hit_02 sound = aqu_wep_colossus_planet_hit_03 sound = aqu_wep_colossus_planet_hit_04 sound = aqu_wep_colossus_planet_hit_05 } } soundeffect = { name = aqu_wep_colossus_megastructure_hit volume = 1.0 loop = no is3d = yes falloff = falloff_weapons_xl random_sound_when_looping = no prevent_random_repetition = yes max_audible = 3 max_audible_behaviour = fail fade_in = 0.5 fade_out = 0.5 sounds = { sound = aqu_wep_colossus_megastructure_hit_01 sound = aqu_wep_colossus_megastructure_hit_02 sound = aqu_wep_colossus_megastructure_hit_03 sound = aqu_wep_colossus_megastructure_hit_04 sound = aqu_wep_colossus_megastructure_hit_05 } }