##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Effects"
	soundeffects = {
		event_aqu_dragon
		event_first_contact_aquatic
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "evn_aqu_dragon_01"
	file = "assets/evn_aqu_dragon_01.wav"
	volume = 1.0
}
sound = {
	name = "event_first_contact_aquatic_01"
	file = "assets/event_first_contact_aquatic_01.wav"
	volume = 1.0
}
sound = {
	name = "event_first_contact_aquatic_02"
	file = "assets/event_first_contact_aquatic_02.wav"
	volume = 1.0
}

##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = event_aqu_dragon
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = evn_aqu_dragon_01
	}
}
soundeffect = {
	name = event_first_contact_aquatic
	volume = 1.0
	loop = no
	is3d = no
	random_sound_when_looping = no
	prevent_random_repetition = no
	max_audible = 1
	sounds = {
		sound = event_first_contact_aquatic_01
		sound = event_first_contact_aquatic_02
	}
}


