##############################
##--------------------------##
##---------CATEGORY---------##
##--------------------------##
##############################

category = {
	name = "Ambient"
	soundeffects = {
		aqu_dragon_idle
		aqu_dragon_move
	}
}
category = {
	name = "Effects"
	soundeffects = {
		aqu_dragon_attack_mouth
		aqu_dragon_attack_mouth_deluge
		aqu_dragon_death
	}
}

##############################
##--------------------------##
##----------SOUNDS----------##
##--------------------------##
##############################

sound = {
	name = "aqu_dragon_idle_01"
	file = "assets/aqu_dragon_idle_01.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_idle_02"
	file = "assets/aqu_dragon_idle_02.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_idle_03"
	file = "assets/aqu_dragon_idle_03.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_idle_04"
	file = "assets/aqu_dragon_idle_04.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_idle_05"
	file = "assets/aqu_dragon_idle_05.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_move_01"
	file = "assets/aqu_dragon_move_01.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_move_02"
	file = "assets/aqu_dragon_move_02.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_move_03"
	file = "assets/aqu_dragon_move_03.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_move_04"
	file = "assets/aqu_dragon_move_04.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_move_05"
	file = "assets/aqu_dragon_move_05.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_attack_mouth_01"
	file = "assets/aqu_dragon_attack_mouth_01.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_attack_mouth_02"
	file = "assets/aqu_dragon_attack_mouth_02.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_attack_mouth_03"
	file = "assets/aqu_dragon_attack_mouth_03.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_attack_mouth_04"
	file = "assets/aqu_dragon_attack_mouth_04.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_attack_mouth_05"
	file = "assets/aqu_dragon_attack_mouth_05.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_attack_mouth_deluge_01"
	file = "assets/aqu_dragon_attack_mouth_deluge_01.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_death_01"
	file = "assets/aqu_dragon_death_01.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_death_02"
	file = "assets/aqu_dragon_death_02.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_death_03"
	file = "assets/aqu_dragon_death_03.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_death_04"
	file = "assets/aqu_dragon_death_04.wav"
	volume = 1.0
}
sound = {
	name = "aqu_dragon_death_05"
	file = "assets/aqu_dragon_death_05.wav"
	volume = 1.0
}

##############################
##--------------------------##
##-------SOUNDEFFECTS-------##
##--------------------------##
##############################

soundeffect = {
	name = aqu_dragon_idle
	volume = 0.35
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = yes
	prevent_random_repetition = yes
	max_audible = 2
	max_audible_behaviour = fail
	fade_in = 0.5
	fade_out = 0.5
	sounds = {
		sound = aqu_dragon_idle_01
		sound = aqu_dragon_idle_02
		sound = aqu_dragon_idle_03
		sound = aqu_dragon_idle_04
		sound = aqu_dragon_idle_05
	}
}
soundeffect = {
	name = aqu_dragon_move
	volume = 0.5
	loop = yes
	is3d = yes
	falloff = falloff_300
	random_sound_when_looping = yes
	prevent_random_repetition = yes
	max_audible = 1
	max_audible_behaviour = fail
	fade_in = 0.5
	fade_out = 0.5
	sounds = {
		sound = aqu_dragon_move_01
		sound = aqu_dragon_move_02
		sound = aqu_dragon_move_03
		sound = aqu_dragon_move_04
		sound = aqu_dragon_move_05
	}
}
soundeffect = {
	name = aqu_dragon_attack_mouth
	volume = 1.0
	loop = no
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = yes
	prevent_random_repetition = yes
	max_audible = 2
	max_audible_behaviour = fail
	fade_in = 0.5
	fade_out = 0.5
	sounds = {
		sound = aqu_dragon_attack_mouth_01
		sound = aqu_dragon_attack_mouth_02
		sound = aqu_dragon_attack_mouth_03
		sound = aqu_dragon_attack_mouth_04
		sound = aqu_dragon_attack_mouth_05
	}
}
soundeffect = {
	name = aqu_dragon_attack_mouth_deluge
	volume = 1.0
	loop = no
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = yes
	prevent_random_repetition = yes
	max_audible = 3
	max_audible_behaviour = fail
	fade_in = 0.5
	fade_out = 0.5
	sounds = {
		sound = aqu_dragon_attack_mouth_deluge_01
	}
}
soundeffect = {
	name = aqu_dragon_death
	volume = 1.0
	loop = yes
	is3d = yes
	falloff = falloff_fleet
	random_sound_when_looping = yes
	prevent_random_repetition = yes
	max_audible = 3
	max_audible_behaviour = fail
	sounds = {
		sound = aqu_dragon_death_01
		sound = aqu_dragon_death_02
		sound = aqu_dragon_death_03
		sound = aqu_dragon_death_04
		sound = aqu_dragon_death_05
	}
}


