category = {
 name = "Ambient"
 soundeffects = {
    sfx_amb_crisis_contingency
    sfx_amb_crisis_extradimensional
    sfx_amb_crisis_prethoryn_swarm
    sfx_amb_psi_storm_1
    sfx_amb_space_storm_1
    sfx_amb_space_storm_2
    sfx_amb_vfx_thunderclap
    sfx_amb_consecrated_1_planet
    sfx_amb_consecrated_2_planet
    sfx_amb_consecrated_3_planet
    sfx_amb_nebula_turbulent

 }
}

#########################################################
#														#
#					     ASSETS			    			#
#														#
#########################################################



############### SYSTEM VFX AUDIO SUPPORT

######## CRISIS	

sound =
{
    name = "sfx_amb_crisis_contingency_01"
    file = "sfx_amb_crisis_contingency_01.wav"
    volume = 1
}
sound =
{
    name = "sfx_amb_crisis_extradimensional_01"
    file = "sfx_amb_crisis_extradimensional_01.wav"
    volume = 1
}
sound =
{
    name = "sfx_amb_crisis_prethoryn_swarm_01"
    file = "sfx_amb_crisis_prethoryn_swarm_01.wav"
    volume = 1
}
sound =
{
    name = "sfx_amb_psi_storm_1_01"
    file = "sfx_amb_psi_storm_1_01.wav"
    volume = 1
}
sound =
{
    name = "sfx_amb_space_storm_1_01"
    file = "sfx_amb_space_storm_1_01.wav"
    volume = 1
}
sound =
{
    name = "sfx_amb_space_storm_2_01"
    file = "sfx_amb_space_storm_2_01.wav"
    volume = 1
}
sound =
{
    name = "sfx_amb_consecrated_1_planet_01"
    file = "sfx_amb_consecrated_1_planet_01.wav"
    volume = 1
}
sound =
{
    name = "sfx_amb_consecrated_2_planet_01"
    file = "sfx_amb_consecrated_2_planet_01.wav"
    volume = 1
}
sound =
{
    name = "sfx_amb_consecrated_3_planet_01"
    file = "sfx_amb_consecrated_3_planet_01.wav"
    volume = 1
}

sound = 
{
    name = "sfx_amb_vfx_thunderclap_01"
    file = "sfx_amb_vfx_thunderclap_01_01.wav"
    volume = 1
}
sound = 
{
    name = "sfx_amb_vfx_thunderclap_02"
    file = "sfx_amb_vfx_thunderclap_02_01.wav"
    volume = 1
}
sound = 
{
    name = "sfx_amb_vfx_thunderclap_03"
    file = "sfx_amb_vfx_thunderclap_03_01.wav"
    volume = 1
}
sound = 
{
    name = "sfx_amb_vfx_thunderclap_04"
    file = "sfx_amb_vfx_thunderclap_04_01.wav"
    volume = 1
}
sound = 
{
    name = "sfx_amb_vfx_thunderclap_05"
    file = "sfx_amb_vfx_thunderclap_05_01.wav"
    volume = 1
}
sound = 
{
    name = "sfx_amb_vfx_thunderclap_06"
    file = "sfx_amb_vfx_thunderclap_06_01.wav"
    volume = 1
}

sound = {
    name = "sfx_amb_nebula_turbulent_01"
    file = "sfx_amb_nebula_turbulent_01.wav"
    volume = 1
}

#########################################################
#														#
#					  SOUNDEFFECTS		    			#
#														#
#########################################################


################# SYSTEM VFX AUDIO SUPPORT

###### CRISIS


soundeffect = {
    name = sfx_amb_crisis_contingency
    sounds = {
        sound = sfx_amb_crisis_contingency_01
    }
    volume = 0.20
    loop = yes
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}

soundeffect = {
    name = sfx_amb_crisis_extradimensional
    sounds = {
        sound = sfx_amb_crisis_extradimensional_01
    }
    volume = 0.2
    loop = yes
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}

soundeffect = {
    name = sfx_amb_crisis_prethoryn_swarm
    sounds = {
        sound = sfx_amb_crisis_prethoryn_swarm_01
    }
    volume = 0.2
    loop = yes
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}

###### STORMS

soundeffect = {
    name = sfx_amb_psi_storm_1
    sounds = {
        sound = sfx_amb_psi_storm_1_01
    }
    volume = 0.5
    loop = yes
    is3d = yes
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}

soundeffect = {
    name = sfx_amb_space_storm_1
    sounds = {
        sound = sfx_amb_space_storm_1_01
    }
    volume = 0.5
    loop = yes
    is3d = yes
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}

soundeffect = {
    name = sfx_amb_space_storm_2
    sounds = {
        sound = sfx_amb_space_storm_2_01
    }
    volume = 0.5
    loop = yes
    is3d = yes
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}

####### STORMY NEBULAS

soundeffect = {
    name = sfx_amb_nebula_turbulent
    sounds = {
        sound = sfx_amb_nebula_turbulent_01
    }
    volume = 0.2
    loop = yes
    max_audible = 1
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}

soundeffect = {
    name = sfx_amb_vfx_thunderclap
    sounds = {
        sound = sfx_amb_vfx_thunderclap_01
        sound = sfx_amb_vfx_thunderclap_02
        sound = sfx_amb_vfx_thunderclap_03
        sound = sfx_amb_vfx_thunderclap_04
        sound = sfx_amb_vfx_thunderclap_05
        sound = sfx_amb_vfx_thunderclap_06
    }
    volume = 0.15
    max_audible = 5
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
}


###### CONSECRATED PLANETS

soundeffect = {
    name = sfx_amb_consecrated_1_planet
    sounds = {
        sound = sfx_amb_consecrated_1_planet_01
    }
    volume = 0.5
    loop = yes
    is3d = yes
    max_audible = 1
    falloff = falloff_ambient
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}

soundeffect = {
    name = sfx_amb_consecrated_2_planet
    sounds = {
        sound = sfx_amb_consecrated_2_planet_01
    }
    volume = 0.4
    loop = yes
    is3d = yes
    max_audible = 1
    falloff = falloff_ambient
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}

soundeffect = {
    name = sfx_amb_consecrated_3_planet
    sounds = {
        sound = sfx_amb_consecrated_3_planet_01
    }
    volume = 0.35
    loop = yes
    is3d = yes
    max_audible = 1
    falloff = falloff_ambient
    max_audible_behaviour = fail
    playbackrate_random_offset = { -5.0 5.0 }
    fade_in = 4
    fade_out = 2
}

