l_spanish:
 #Above each concept definition are instructions on usage, including an icon where one exists.
 #Note that between the icon and the term there's a non-breaking space. When you copy the usage example, it will keep the non-breaking space.
 #This is important to not get a line break between the icon and the concept.
 #Use a concept link with icon the first time a new concept is mentioned, then use §H without an icon for repeated uses.
 #Use §H with an icon the first time a concept is used withing its own description.
 #Use §H without an icon if the concept is used more than once.
 #Singular: £mod_job_technician_add£ ['concept_technician'] or £mod_job_technician_add£ §H$concept_technician$§!
 #Plural: £mod_job_technician_add£ ['concept_technicians'] or £mod_job_technician_add£ §H$concept_technicians$§!
 concept_technician: "$job_technician$"
 concept_technicians: "$job_technician_plural$"
 concept_technician_desc: "Los $job_technician_plural$ producen $i_energy$.\n\n§L$job_technician_desc$§!"
 #Singular: £mod_job_farmer_add£ ['concept_farmer'] or £mod_job_farmer_add£ §H$concept_farmer$§!
 #Plural: £mod_job_farmer_add£ ['concept_farmers'] or £mod_job_farmer_add£ §H$concept_farmers$§!
 concept_farmer: "$job_farmer$"
 concept_farmers: "$job_farmer_plural$"
 concept_farmer_desc: "Los $job_farmer_plural$ producen $i_food$.\n\n§L$job_farmer_desc$§!"
 #Singular: £mod_job_miner_add£ ['concept_miner'] or £mod_job_miner_add£ §H$concept_miner$§!
 #Plural: £mod_job_miner_add£ ['concept_miners'] or £mod_job_miner_add£ §H$concept_miners$§!
 concept_miner: "$job_miner$"
 concept_miners: "$job_miner_plural$"
 concept_miner_desc: "Los $job_miner_plural$ producen $i_minerals$.\n\n§L$job_miner_desc$§!"
 #Singular: £job_researcher£ ['concept_researcher'] or £job_researcher£ §H$concept_researcher$§!
 #Plural: £job_researcher£ ['concept_researchers'] or £job_researcher£ §H$concept_researchers$§!
 concept_researcher: "$job_researcher$"
 concept_researchers: "$job_researcher_plural$"
 concept_researcher_desc: "Los $job_researcher_plural$ convierten $i_consumer_goods$ en $i_research$\n\n§L$job_researcher_desc$§!"
 concept_foundry: "$job_foundry_plural$"
 concept_foundry_desc: "Los $job_foundry_plural$ convierten $i_minerals$ en $i_alloys$.\n\n§L$job_foundry_desc$§!"
 #Singular: £mod_job_artisan_add£ ['concept_artisan'] or £mod_job_artisan_add£ §H$concept_artisan$§!
 #Plural: £mod_job_artisan_add£ ['concept_artisans'] or £mod_job_artisan_add£ §H$concept_artisans$§!
 concept_artisan: "$job_artisan$"
 concept_artisans: "$job_artisan_plural$"
 concept_artisan_desc: "Los $job_artisan_plural$ convierten $i_minerals$ en $i_consumer_goods$.\n\n§L$job_artisan_desc$§!"
 #Singular: £pop£ ['concept_bio_trophy'] or £pop£ §H$concept_bio_trophy$§!
 #Plural: £pop£ ['concept_bio_trophies'] or £pop£ §H$concept_bio_trophies$§!
 concept_bio_trophy: "$job_bio_trophy$"
 concept_bio_trophies: "$job_bio_trophy_plural$"
 concept_bio_trophy_desc: "$job_bio_trophy_effect_desc$\n\n§L$job_artisan_desc$§!"
 #Singular: £job_soldier£ ['concept_soldier'] or £job_soldier£ §H$concept_soldier$§!
 #Plural: £job_soldier£ ['concept_soldiers'] or £job_soldier£ §H$concept_soldiers$§!
 concept_soldier: "$job_soldier$"
 concept_soldiers: "$job_soldier_plural$"
 concept_soldier_desc: "Los $job_soldier_plural$ producen $i_naval_capacity$ y $i_defense_armies$.\n\n§L$job_soldier_desc$§!"
 #Singular: £job_priest£ ['concept_priest'] or £job_priest£ §H$concept_priest$§!
 #Plural: £job_priest£ ['concept_priests'] or £job_priest£ §H$concept_priests$§!
 concept_priest: "$job_priest$"
 concept_priests: "$job_priest_plural$"
 concept_priest_desc: "Los $job_priest_plural$ convierten $i_consumer_goods$ en $i_unity$ y $i_amenities$.\n\n§L$job_priest_desc$§!"
 concept_high_priest: "$job_high_priest_plural$"
 concept_high_priest_desc: "Los $job_high_priest_plural$ convierten $i_consumer_goods$ en $i_unity$ y $i_amenities$.\n\n§L$job_high_priest_desc$§!"
 concept_haruspex: "$job_haruspex_plural$"
 concept_haruspex_desc: "Los $job_haruspex_plural$ convierten $i_consumer_goods$ en $i_engineering$ y $i_unity$.\n\n§LMecánicos evangélicos y cirujanos de lo divino que toman la carne indigna y la sustituyen por cibernética sagrada.§!"
 concept_technophant: "$job_technophant_plural$"
 concept_technophant_desc: "Los $job_technophant_plural$ convierten $i_consumer_goods$ en $i_engineering$ y $i_unity$.\n\n§LPartidarios exaltados del cerebro divino. Guían a su pueblo para culminar la fusión perfecta entre carne y máquina.§!"
 concept_roboticist: "$job_roboticist_plural$"
 concept_roboticist_desc: "Los $job_roboticist_plural$ convierten $i_alloys$ en nuevas £pop£ §Ipoblaciones mecánicas§!-\n\n§L$job_roboticist_desc$§!"
 concept_archaeoengineers: "$job_archaeoengineers_plural$"
 concept_archaeoengineers_desc: "Los $job_archaeoengineers_plural$ convierten $i_consumer_goods$ en $i_research$.\n\n§L$job_archaeoengineers_desc$§!"
 concept_politician: "$job_politician_plural$"
 concept_politician_desc: "Los $job_politician_plural$ convierten $i_consumer_goods$ en $i_unity$ y $i_amenities$.\n\n§L$job_politician_desc$§!"
 concept_colonist: "$job_colonist_plural$"
 concept_colonist_desc: "Los $job_colonist_plural$ producen una pequeña cantidad de $i_food$ (o $i_minerals$) y $i_amenities$, y generan £defense_army£ §Yejércitos de defensa§!.\n\n§L$job_colonist_desc$§!"
 concept_overlord_arborist: "$job_overlord_arborist_plural$"
 concept_overlord_arborist_desc: "Los $job_overlord_arborist_plural$ convierten la $i_food$ del súbdito en $i_food$ para el dominador.\n\n§L$job_overlord_arborist_desc$§!"
 concept_replicator: "$job_replicator_plural$"
 concept_replicator_desc: "Los $job_replicator_plural$ convierten $i_alloys$ en nuevas £pop£ §Ipoblaciones de máquinas§!.\n\n§L$job_replicator_desc$§!"
 concept_spawning_drone: "$job_spawning_drone_plural$"
 concept_spawning_drone_desc: "Los $job_spawning_drone_plural$ convierten $i_food$ (o $i_minerals$) en £mod_planet_amenities_no_happiness_add£ §I$PLANET_AMENITIES_TITLE$§! y £mod_planet_pop_assembly_mult£ §I$MOD_BONUS_POP_GROWTH$§!.\n\n§L$job_spawning_drone_desc$§!"
 concept_offspring_drone: "$job_offspring_drone_plural$"
 concept_offspring_drone_desc: "Los $job_offspring_drone_plural$ convierten $i_food$ (o $i_minerals$) en £mod_planet_amenities_no_happiness_add£ §I$PLANET_AMENITIES_TITLE$§! y £mod_planet_pop_assembly_mult£ §I$MOD_BONUS_POP_GROWTH$§!, generan §I$offspring_defense_plural$§!, y proporcionan un incremento del £mod_planet_jobs_simple_drone_produces_mult£ §G+10%§! en el §I$pop_cat_simple_drone$rendimiento de §!.\n\n§L$job_offspring_drone_desc$§!"
 concept_offspring_feeder: "$job_overlord_offspring_drone_feeder_plural$"
 concept_offspring_feeder_desc: "Los $job_overlord_offspring_drone_feeder_plural$ utilizan $i_food$ (o $i_minerals$) para proporcionar acceso a §I$offspring_defense_plural$§! y un incremento de £mod_planet_jobs_worker_produces_mult£ §Irendimiento de recursos de población obrera§!.\n\n§L$job_overlord_offspring_drone_feeder_desc$§!"
 concept_squire: "$job_squire_plural$"
 concept_squire_desc: "Los trabajos de $job_squire_plural$ proporcionan $i_amenities$ y aumentan el §Irendimiento§! de los trabajos de £job_knight_commander£ §I$job_knight_commander$§! y £job_knight£ §I$job_knight$§!.\n\n§L$job_squire_desc$§!"
 concept_knight: "$job_knight_plural$"
 concept_knight_desc: "Los $job_knight_plural$ convierten $i_alloys$ en $i_unity$ y $i_research$, aumentan la $i_naval_capacity$ y generan $i_defense_armies$.\nCompletar §Ymisiones caballerescas§! puede mejorar aún más su rendimiento.\n\n§L$job_knight_desc$§!"
 concept_knight_commander: "$job_knight_commander_plural$"
 concept_knight_commander_desc: "Los $job_knight_commander_plural$ convierten $i_alloys$ en $i_unity$ y $i_amenities$, y aumentan la $i_naval_capacity$.\nCompletar §Ymisiones caballerescas§! puede mejorar aún más su rendimiento.\n\n§L$job_knight_commander_desc$§!"
 concept_overlord_knight: "$job_overlord_knight_plural$"
 concept_overlord_knight_desc: "Los £job_knight£ $job_overlord_knight_plural$ convierten $i_alloys$ en $i_stability$ y generan $i_defense_armies$ para el súbdito, y $i_unity$ y $i_research$ para el dominador.\nCompletar §Ymisiones caballerescas§! puede mejorar aún más su rendimiento.\n\n§L$job_overlord_knight_desc$§!"
 concept_healthcare: "$job_healthcare_plural$"
 concept_healthcare_desc: "Los $job_healthcare_plural$ convierten $i_consumer_goods$ en $i_amenities$, £mod_logistic_growth_mult£ §I$MOD_LOGISTIC_GROWTH_MULT$§!, £mod_planet_pop_assembly_organic_mult£ §I$MOD_PLANET_POP_ASSEMBLY_ORGANIC_MULT$§! y aumentan la £mod_pop_environment_tolerance£ §Ihabitabilidad del planeta§!.\n\n§L$job_healthcare_desc$§!"
 concept_bureaucrat: "$job_bureaucrat_plural$"
 concept_bureaucrat_desc: "Los $job_bureaucrat_plural$ convierten $i_consumer_goods$ en $i_unity$.\n\n§L$job_bureaucrat_desc$§!"
 #Singular: £mod_job_clerk_add£ ['concept_clerk'] or £mod_job_clerk_add£ §H$concept_clerk$§!
 #Plural: £mod_job_clerk_add£ ['concept_clerks'] or £mod_job_clerk_add£ §H$concept_clerks$§!
 concept_clerk: "$job_clerk$"
 concept_clerks: "$job_clerk_plural$"
 concept_clerk_desc: "Los $job_clerk_plural$ producen $r_trade$ y $i_amenities$.\n\n§L$job_clerk_desc$§!"
 concept_unifier: "$job_unifier_plural$"
 concept_unifier_desc: "Los $job_unifier_plural$ convierten $i_consumer_goods$ y $i_food$ (o $i_minerals$) en $i_unity$ y $i_amenities$.\n\n§L$job_unifier_desc$§!"
 concept_broken_shackles_scavenger: "$job_broken_shackles_scavenger_plural$"
 concept_broken_shackles_scavenger_desc: "Los $job_broken_shackles_scavenger_plural$ producen una pequeña cantidad de $i_alloys$, $i_amenities$ y $i_research$.\n\n§L$job_broken_shackles_scavenger_desc$§!"
 concept_low_tech_laborer: "$job_low_tech_laborer_plural$"
 concept_low_tech_laborer_desc: "Los $job_low_tech_laborer_plural$ convierten $i_minerals$ en $i_consumer_goods$ y $i_alloys$\n\n§L$job_low_tech_laborer_desc$§!"
 concept_low_tech_miner: "$job_low_tech_miner_plural$"
 concept_low_tech_miner_desc: "Los $job_low_tech_miner_plural$ producen $i_minerals$\n\n§L$job_low_tech_miner_desc$§!"
 concept_low_tech_technician: "$job_low_tech_technician_plural$"
 concept_low_tech_technician_desc: "Los $job_low_tech_technician_plural$ producen $i_energy$\n\n§L$job_low_tech_technician_desc$§!"
 concept_low_tech_farmer: "$job_low_tech_farmer_plural$"
 concept_low_tech_farmer_desc: "Los $job_low_tech_farmer_plural$ producen $i_food$\n\n§L$job_low_tech_farmer_desc$§!"
 concept_low_tech_researcher: "$job_low_tech_researcher_plural$"
 concept_low_tech_researcher_desc: "Los $job_low_tech_researcher_plural$ convierten $i_consumer_goods$ en $i_research$\n\n§L$job_low_tech_researcher_desc$§!"
 concept_low_tech_bureaucrat: "$job_low_tech_bureaucrat_plural$"
 concept_low_tech_bureaucrat_desc: "Los $job_low_tech_bureaucrat_plural$ convierten $i_consumer_goods$ en $i_unity$\n\n§L$job_low_tech_bureaucrat_desc$§!"
 concept_low_tech_warrior: "$job_low_tech_warrior_plural$"
 concept_low_tech_warrior_desc: "Los $job_low_tech_warrior_plural$ reducen el £crime£ §I$PLANET_CRIME_TITLE$§! y generan £defense_army£ §Iejércitos de defensa§!\n\n§L$job_low_tech_warrior_desc$§!"
 concept_entertainer: "$job_entertainer_plural$"
 concept_entertainer_desc: "Los $job_entertainer_plural$ convierten $i_consumer_goods$ en $i_unity$ y $i_amenities$.\n\n§L$job_entertainer_desc$§!"
 concept_wrangler: "$job_wrangler_plural$"
 concept_wrangler_desc: "Los $job_wrangler_plural$ convierten $i_consumer_goods$ en $i_unity$, $i_amenities$ y $i_society$.\n\nLos efectos de los $job_wrangler_plural$ varían según la ética del imperio.\n\n§L$job_wrangler_desc$§!"
 concept_rancher: "$job_rancher_plural$"
 concept_rancher_desc: "Los $job_rancher_plural$ convierten $i_consumer_goods$ en $i_unity$, $i_amenities$ y $i_society$.\n\nLos efectos de los $job_rancher_plural$ varían según la ética del imperio.\n\n§L$job_rancher_desc$§!"
 concept_trophy_hunter: "$job_trophy_hunter_plural$"
 concept_trophy_hunter_desc: "Los $job_trophy_hunter_plural$ convierten $i_consumer_goods$ en $i_unity$, $i_food$, $i_amenities$ y $i_society$.\n\nLos efectos de los $job_trophy_hunter_plural$ varían según la ética del imperio.\n\n§L$job_trophy_hunter_desc$§!"
 concept_animal_handler: "$job_animal_handler_plural$"
 concept_animal_handler_desc: "Los $job_animal_handler_plural$ convierten $i_consumer_goods$ en $i_unity$, $i_amenities$ y $i_society$.\n\nLos efectos de los $job_animal_handler_plural$ varían según la ética del imperio.\n\n§L$job_animal_handler_desc$§!"
 concept_beastfighter: "$job_beastfighter_plural$"
 concept_beastfighter_desc: "Los $job_beastfighter_plural$ convierten $i_alloys$ y $i_consumer_goods$ o $i_minerals$ en $i_unity$, $i_amenities$ y $i_society$.\n\nLos efectos de los $job_beastfighter_plural$ varían según la ética del imperio.\n\n§L$job_beastfighter_desc$§!"
 concept_drone_wrangler: "$job_drone_wrangler_plural$"
 concept_drone_wrangler_desc: "Los $job_drone_wrangler_plural$ convierten $i_minerals$ en $i_unity$, $i_amenities$ y $i_society$.\n\nLos efectos de los $job_drone_wrangler_plural$ varían según la ética del imperio.\n\n§L$job_drone_wrangler_desc$§!"
 concept_hunter_drone: "$job_hunter_drone_plural$"
 concept_hunter_drone_desc: "Los $job_hunter_drone_plural$ convierten $i_minerals$ en $i_unity$, $i_food$, $i_amenities$ y $i_society$.\n\nLos efectos de los $job_hunter_drone_plural$ varían según la ética del imperio.\n\n§L$job_hunter_drone_desc$§!"
 concept_symbiosis_integrator: "$job_symbiosis_integrator_plural$"
 concept_symbiosis_integrator_desc: "Los $job_symbiosis_integrator_plural$ convierten $i_minerals$ en $i_unity$, $i_amenities$ y $i_society$.\n\nLos efectos de los $job_symbiosis_integrator_plural$ varían según la ética del imperio.\n\n§L$job_symbiosis_integrator_desc$§!"
 #Singular: £mod_job_foundry_add£ ['concept_metallurgist'] or £mod_job_foundry_add£ §H$concept_metallurgist$§!
 #Plural: £mod_job_foundry_add£ ['concept_metallurgists'] or £mod_job_foundry_add£ §H$concept_metallurgists$§!
 concept_metallurgist: "$job_foundry$"
 concept_metallurgists: "$job_foundry_plural$"
 concept_metallurgist_desc: "$job_foundry_effect_desc$.\n\n§L$job_foundry_desc$§!"
 concept_sand_whisperer: "$job_sand_whisperer_plural$"
 concept_sand_whisperer_desc: "Los $job_sand_whisperer_plural$ producen $i_zro$"
 concept_sand_caretaker: "$job_sand_caretaker_plural$"
 concept_sand_caretaker_desc: "Los $job_sand_caretaker_plural$ producen $i_zro$"
 concept_drone_sand_whisperer: "$job_drone_sand_whisperer_plural$"
 concept_drone_sand_whisperer_desc: "Los $job_drone_sand_whisperer_plural$ producen $i_zro$"
 concept_drone_sand_caretaker: "$job_drone_sand_caretaker_plural$"
 concept_drone_sand_caretaker_desc: "Los $job_drone_sand_caretaker_plural$ producen $i_zro$"
 concept_space_junk_collector: "$job_space_junk_collector_plural$"
 concept_space_junk_collector_desc: "Los $job_space_junk_collector_plural$ producen $i_alloys$"
 concept_drone_space_junk_collector: "$job_drone_space_junk_collector_plural$"
 concept_drone_space_junk_collector_desc: "Los $job_drone_space_junk_collector_plural$ producen $i_alloys$"
 concept_enforcer: "$job_enforcer_plural$"
 concept_enforcer_desc: "Los $job_enforcer_plural$ reducen el $i_crime$ y generan $i_defense_armies$.\n\n§L$job_enforcer_desc$§!"
 concept_educator: "$job_educator_plural$"
 concept_educator_desc: "Los $job_educator_plural$ producen $i_unity$, reducen el $i_crime$, aumentan la §Iatracción de ética de gobierno§! y generan $i_defense_armies$.\n\n§L$job_educator_desc$§!"
 concept_slave_orderly: "$job_slave_orderly_plural$"
 concept_slave_orderly_desc: "$job_slave_orderly_effect_desc$\n\n§L$job_slave_orderly_desc$§!"
