l_simp_chinese:
 ####################################
 # Events
 ####################################
 # introduction event
 progress.2.desc.wilderness: "[Root.GetName]在[from.GetName]上获得了惊人的发现——[from.GetPlanetMoon]充满了外星生命！这是我们第一次遇到和自己完全不一样的生命形态。\n\n这一发现终于使我们相信，[root.owner.capital_scope.GetName]这颗行星，在宇宙中并不孤独。尽管这些[from.GetName]上的外星生命似乎并无高等智慧，但很可能用不了多久我们就会遇到……"
 # Colonization Events
 wilderness.1010.name: "[from.GetName]觉醒"
 wilderness.1010.desc.intro: "我们的环境改造孢子完成了任务，第一次将我们的一部分殖民到了外星球上。"
 wilderness.1010.desc.same: "成为[from.GetName]的同时又还是[root.GetHomeWorldName]……这种感觉无比亲切：一种舒适的存在形式，尽管在一度陌生的恒星下呈现出如此多的新形式。我们很容易就适应了这里原有的条件。" #e.g. 'becoming Mars as well as Earth...''
 wilderness.1010.desc.similar_cold: "适应[from.GetClassAdj]§Y[from.GetName]§!是具有一定挑战的，但我们已经发现了可循之径。卷须延伸处，栖息地即成，饥饿之口也就开始了狩猎。" #e.g. 'Adapting our self to suit arctic Pluto...'
 wilderness.1010.desc.similar_dry: "作为[root.GetHomeWorldName]这颗行星，我们一直都在干旱的大气层中兴盛发展。所以我们也应该面对成为[from.GetClassAdj]§Y[from.GetName]§!的挑战。我们已经发现了新寻找并储存湿气的方法，学会与这种新的极具挑战的地理环境互相合作，而非互相对抗。" #e.g. 'the challenge of becoming savannah Mars'
 wilderness.1010.desc.similar_wet: "正如我们曾在[root.GetHomeWorldName]的水域中繁荣昌盛一样，我们也将作为[from.GetClassAdj]§Y[from.GetName]§!蓬勃发展。这里的矿物、水流，甚至日照量都让人感到陌生，但我们已经找到了提取所需资源的方法。" #e.g. 'we flourish as oceanic Neptune'
 wilderness.1010.desc.diff_cold: "我们深知成为§Y[from.GetName]§!将充满挑战。确实，曾经构成[root.capital_scope.GetClassAdj]行星[root.GetHomeWorldName]的我们的一部分已经在这里逐渐消逝，但存活下来的部分依旧十分坚韧，并开始适应当地环境。这种陌生的环境使得获取维持生命的基本资源变得更加困难——然而，在这片寒冷的土地上，我们观察到生命已经找到了生存之道。" #e.g. 'becoming Earth'
 wilderness.1010.desc.diff_dry: "这个地方唤起了我们内心深处的原始恐惧：如此炎热干燥，它唤醒了我们关于焦土的本能记忆。但是，如果我们能够适应并在这里繁荣发展……成为§Y[from.GetName]§!，或许也会在我们自身之中唤醒某种新的东西。 在有水分的地方，我们已经找到了储存水分的方法。 在缺少阴凉的地方，我们已经找到了提供阴凉的方法。"
 wilderness.1010.desc.diff_wet: "我们努力成为§Y[from.GetName]§!的过程将充满挑战，但我们已经做好了抵御腐朽和洪水的准备。我们中那些更擅长处理水分的部分现在为那些较为脆弱的部分疏导水分。我们已经适应了这个地方的独特水流。" #e.g. 'Our effort to become Mars'
 wilderness.1010.desc.other: "当我们塑造自我，成为§Y[from.GetName]§!时，我们会辨别出自我中哪些部分会蓬勃发展，哪些会逐渐衰弱。这种[from.GetClassAdj]存在与我们过去所知的有很多共通之处，但也存在许多陌生之处——因此我们观察，我们实验。" #e.g. 'shape ourselves to become Luna'
 wilderness.1010.desc.outro: "我们的上层建筑、营养物质，甚至我们的DNA，已经开始与这里早先存在的生命体适应并融合。[from.GetName]正在苏醒。"
 wilderness.1010.a: "很快，我们的世界将合而为一。"
 # Terraforming Events
 terra.25.desc.wilderness: "我们为了唤醒§Y[From.GetName]§!而进行的漫长项目，结果不如预期般顺利。我们的一处生物质重组器发生破裂，释放了少量§Y环境改造残留物§!，堵塞了山谷并在某些可居住区域形成一层粘性外壳。\n\n虽然这对我们本身没有危险，但这种过多的脓状物质意味着我们一些更具移动性的单位可能会在一段时间内遇到困难。"
 terra.80.desc.wilderness: "我们刚刚从§Y[From.GetName]§!的大气和土壤中清除了又一层辐射，为未来的自己铺平了道路。然而，我们警觉的[Root.GetTerraformerPlural]不得不介入并暂时隔离了这个世界的某些区域。我们的行动似乎惊扰了一种极其难以捉摸的本土物种，它们在放射性环境中茁壮成长，但由于我们的干预，它们已经开始枯萎。\n\n更令人费解的是，这种物种似乎正处于未开智的阶段，但即将迈向智慧的进化关口。如今，随着[From.GetName]即将完全清除最后的有害环境，我们面临一个重要抉择：如何对待这一新生而独特的生命形式？"
 terra.80.b.wilderness: "这个世界是他们的。我们应该让他们觉醒。"
 terra.80.d.wilderness: "让我们吃掉他们。"
 wilderness.2000.name: "受控的觉醒"
 #wilderness.2000.desc.reg: "We feel the tremendous potential of [from.GetName]. It seems proper to both fear and delight in the awesome power we are about to exert there: shaping this [from.GetPlanetMoon] with our will and the tools we have developed; laying the pattern for its eventual awakening.\n\nWe have long relied on natural processes to grow and sustain the [root.GetName]. But these trials also cost us dearly, and taught us much. Now we shall see what wonders emerge when a habitable world skips its own evolution and gains the wisdom of hard-earned growth and decay."
 wilderness.2000.desc.barren: "目睹[from.GetName]的荒凉或许令人痛心，但这种状况不会持续太久。迄今为止，星系中的生命似乎一直忽视这颗贫瘠的星球，但现在，我们，[root.GetName]，掌握着改造这一切的工具和知识。\n\n尽管我们已经学到了很多，但恢复[from.GetName]仍然是一项艰巨的任务。凭借我们的意志，以及我们所发现的能够改变气候的工具，生命很快将会在原本一无所有的地方出现。"
 wilderness.2000.desc.tomb_detox: "虽然[from.GetName]上我们所知的生命可能已经消逝，但我们现在已经准备好给予这个世界第二次机会。我们已经开始修复它的大气层、水道和土壤，以便[from.GetName]可以再次以[root.GetName]的形式孕育生命。"
 wilderness.2000.desc.gaia: "进化的熔炉在我们[root.GetName]身上创造了奇迹。如今，我们有机会为[from.GetPlanetMoon][from.GetName]带来更多。我们掌握着先前的自我难以想象的工具和知识，已经开始将[from.GetName]塑造成一个觉醒必将与众不同的地方。\n\n[from.GetName]的根基终有一日会充满养分，被我们动植物充满活力的生命周期所滋养。山谷、山脊和高原将提供充足的空间用于觅食、狩猎和庇护。生命将在这里繁荣昌盛。"
 wilderness.2000.a: "让我们开始吧。"
 wilderness_pre_sapient_defence_army: "前智慧兽群"
 seq_wilderness_pre_sapient_defence_army: "共生兽群$R$" # e.g. 'Symbiont Herd IV'
 wilderness_pre_sapient_defence_army_plural: "前智慧兽群"
 wilderness_pre_sapient_defence_army_desc: "这种生物领地意识极强，平日温顺，但一旦被激怒，便会抛开理智，凭借最原始的本能全力保护他们所认同的亲人。"
 wilderness_pre_sapient_assault_army: "前智慧兽群"
 seq_wilderness_pre_sapient_assault_army: "共生兽群$R$" # e.g. 'Symbiont Horde IV'
 wilderness_pre_sapient_assault_army_plural: "前智慧兽群"
 wilderness_pre_sapient_assault_army_desc: "拥有狡诈智慧与原始耐力的凶猛生物，足以将它们眼中的敌人彻底摧毁。"
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 # Origins
 ####################################
 origin_wilderness: "生体荒野"
 origin_wilderness_desc: "§R警告: 禁用所有飞升路径，除了 ['concept_purity_ascension']。§!\n\n这个实体无异于一个拥有智慧的生态圈：众多不同的生命形式早已融合成一个行星尺度的格式塔意识。"
 origin_tooltip_wilderness_effects: "—物种特质：['trait:trait_wilderness']\n—将所有£building£['concept_buildings']、£district£['concept_districts']以及£zone£['concept_district_specialization']替换为专属版本\n—将殖民船殖民替换为['concept_terraforming']\n——解锁新资源：£biomass£['concept_biomass']\n—母星$TABBED_NEW_LINE$—规模：£planetsize£18$TABBED_NEW_LINE$—['concept_scorched_plains', £blocker£$d_scorched_plains$]"
 trait_wilderness: "荒野"
 trait_wilderness_desc: "§L这个物种作为一种互利共生体，其思想与产出已与环境深度融合，难以分离辨别。§!"
 WILDERNESS_NATURAL_WORLDS_DECLINE: "§R§Y荒野§!无法在非自然星球上生存。§!"
 WILDERNESS_DEAD_WORLD: "$TRIGGER_FAIL$§Y荒野§!无法在非荒野帝国存活。"
 country_virtual_jobs: "该帝国中的所有岗位将会自动填充。"
 concept_wilderness_trait: "$trait_wilderness$"
 concept_wilderness_trait_desc: "—$MOD_LOGISTIC_GROWTH_MULT$：§R-100%§!\n—§R不能移民或强制迁移§!$NEW_LINE$—§R不能自然繁衍§!\n\n§L$trait_wilderness_desc$§!"
 PRESCRIPTED_adjective_zhardmehka: "众花丛"
 PRESCRIPTED_ship_prefix_zhardmehka: "ZMV"
 PRESCRIPTED_species_name_zhardmehka: "扎德克莱林"
 PRESCRIPTED_species_name_plural_zhardmehka: "扎德克莱林"
 PRESCRIPTED_species_adjective_zhardmehka: "扎德克莱林"
 PRESCRIPTED_planet_name_zhardmehka: "忒尔隆"
 PRESCRIPTED_system_name_zhardmehka: "塔特拉"
 PRESCRIPTED_ruler_name_zhardmehka: "$FUN3_CHR_Obanva$·$FUN3_CHR_uvi-Livve$"
 PRESCRIPTED_ruler_title_zhardmehka: "化身"
 START_SCREEN_WILDERNESS_INTRO: "自记忆伊始，[root.GetHomeWorldName]便始终是那颗名为[root.GetHomeWorldName]的星球。每一根茎蔓、卷须与酶体皆构成自我的一部分——生长、衰败与捕食的永恒平衡。漫长岁月里，[root.GetHomeWorldName]仅能朦胧感知银河的脉动，然星辰早已躁动不安。\n\n一场战役在[root.GetHomeWorldName]的天穹之上爆发。巨型舰艇的残骸如雨坠落，这些异星造物旋即被改造利用。而后，超强耀斑降临……"
 START_SCREEN_WILDERNESS_DEFAULT: "[root.GetHomeWorldName]感受到的是令人目眩的灼热强光。数十亿共生体被烈焰风暴与辐射焚毁扫荡，整片大陆的生命痕迹被彻底抹除。"
 START_SCREEN_WILDERNESS_COLD: "[root.GetHomeWorldName]感受到的是刺眼、灼热的光芒。冰川化为奔腾的洪流，而恒星辐射将[root.GetHomeWorldName]焚烧殆尽。整片大陆都被冲刷殆尽。"
 START_SCREEN_WILDERNESS_DRY: "[root.GetHomeWorldName]感受到的是令人目眩的灼热强光。沙丘熔化成玻璃，狂风将我们的岩壁冲刷得寸草不生。整片大陆彻底沦为不毛之地。"
 START_SCREEN_WILDERNESS_WET: "[root.GetHomeWorldName]感受到了那刺眼、灼热的光芒。湖泊沸腾，冰盖融化，恒星辐射将[root.GetHomeWorldName]烧灼殆尽，直至根基。整整一个大陆消失了。"
 START_SCREEN_WILDERNESS_OUTRO: "痛苦将我们唤醒。我们第一次意识到自身的脆弱。星海危机四伏，却也蕴藏奇迹。运用所学，我们将萌芽繁衍。终将携此身奔赴群星。"
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 # Authorities
 ####################################
 auth_mutualistic_intelligence: "共生智能"
 auth_mutualistic_intelligence_plural: "共生智能"
 auth_mutualistic_intelligence_desc: "$auth_mutualistic_intelligence_plural$作为行星尺度的分布式意识登上星海的舞台。它们由来自多种生物群的共生物种构成，所有个体都遵循所处环境的集体意志行动。\n\n部分选定的共生体可半自主地执行专项任务，但绝大多数依赖与共生环境的定期接触。若被隔离，它们将退化为野性本能行为，并最终消亡。"
 tt_auth_mutualistic_intelligence: "拥有§Y$auth_mutualistic_intelligence$§!（§Y$auth_hive_mind$§!）权力制度"
 gov_wilderness: "$gov_hive_mind$"
 gov_wilderness_desc: "这个政府运作起来就像一个单一的意识，民众没有任何独立的能动性，除了满足$RT_WILDERNESS$的需求和欲望。"
 RT_WILDERNESS: "荒野"
 RT_WILDERNESS_FEMALE: "$RT_WILDERNESS$"
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 # Buildings
 ####################################
 building_colony_shelter_wilderness: "行星卷须"
 building_colony_shelter_wilderness_desc: "一个多细胞生物构成的边界在这个世界中交织蔓延，确保了荒野的稳定存在。"
 building_capital_wilderness: "行星根束"
 building_capital_wilderness_desc: "一个蔓延的、充满生机的简单生物群体，与能动的共生体和谐共处，以提高它们的协调性和生产力。"
 building_major_capital_wilderness: "行星根簇"
 building_major_capital_wilderness_desc: "一个高度密集的生存聚合体，其密度足以让共生体在其中生活、劳作与繁衍，所有活动都集中在一个高度局域化的球体空间内。"
 building_system_capital_wilderness: "行星根枢"
 building_system_capital_wilderness_desc: "一个由多样生命形式组成的巨大联合体，它们协同运作，规模如此庞大，以至于能够培育出自身理想的微气候。"
 requires_building_wilderness_capital: "§R需要行星上有§Y$building_capital_wilderness$§!。§!"
 requires_building_wilderness_major_capital: "§R需要行星上有§Y$building_major_capital_wilderness$§!。§!"
 requires_building_wilderness_system_capital: "§R需要行星上有§Y$building_system_capital_wilderness$§!。§!"
 building_imperial_capital_wilderness: "帝国主巢"
 building_imperial_capital_wilderness_desc: "荒野统领着星海帝国，就在这座庞大而复杂的建筑之中。星系的命运便在此处被决定。"
 building_tendril_cradle_1: "卷须源地"
 building_tendril_cradle_1_desc: "一簇短而有丝线的线从这个位置延伸出来，将附近的原材料抽取到最近的关键器官。"
 building_tendril_cradle_2: "须网地带"
 building_tendril_cradle_2_desc: "细长的卷须横贯大地，从邻近的地区中汲取资源，然后进行处理和分配。"
 building_tendril_cradle_3: "输根巢穴"
 building_tendril_cradle_3_desc: "编织根在地表下脉动迁移，将生物质通过分层通道运送到遥远的生物中心。"
 building_tendril_cradle_4: "行星须核"
 building_tendril_cradle_4_desc: "巨大的后勤卷须辐射着整个星球的身体，以不知疲倦的同步性牵引着、踱步着、重排着荒野的资源。"
 planet_research_buildings: "行星研究建筑"
 mod_planet_research_buildings_upkeep_mult: "$planet_research_buildings$维护费"
 building_brain_node_1: "科研蔓生"
 building_brain_node_1_desc: "富于趣味性、探索性的共生关系工作为一般研究奠定了基础。"
 mod_planet_building_brain_node_1_build_speed_mult: "$building_brain_node_1$建造速度"
 building_brain_node_2: "科研密林"
 building_brain_node_2_desc: "一个致力于促进好奇的行为的独特栖息地，促进对人造物和自然现象的更先进的研究。"
 mod_planet_building_brain_node_2_build_speed_mult: "$building_brain_node_2$建造速度"
 building_brain_node_3: "异星科研包络"
 building_brain_node_3_desc: "这些庞大的围场允许大量的极端微生物共生体实验各种各样的怪异和危险的材料。"
 mod_planet_building_brain_node_3_build_speed_mult: "$building_brain_node_3$建造速度"
 building_brain_node_4: "高级研究围场"
 building_brain_node_4_desc: "这种异星科技和巨大共生围场的融合体促进了各种沙盒环境中的前沿研究。"
 mod_planet_building_brain_node_4_build_speed_mult: "$building_brain_node_4$建造速度"
 building_commensal_clearing_1: "共栖林间地"
 building_commensal_clearing_1_desc: "这些静止的岛屿允许各种移动生物在此聚集、休息，并重新与荒野形成同调。"
 building_commensal_clearing_2: "共栖密林"
 building_commensal_clearing_2_desc: "是共生体大规模聚集的理想遮蔽场所。它们的相互作用在这里产生了对分布式自我的进一步理解。"
 building_commensal_clearing_3: "共栖山谷"
 building_commensal_clearing_3_desc: "密集而多样的共生体群落在这些原始地层中迁移，加强着彼此之间的联系。"
 building_commensal_clearing_4: "共栖群系"
 building_commensal_clearing_4_desc: "宽广互联的栖息地承载着无数的相遇，每一次相遇都是共生统一的重要火花。"
 building_massive_growth_1: "营养溪谷"
 building_massive_growth_1_desc: "小规模的地形改造能为作物提供全年稳定的理想微气候条件。"
 building_massive_growth_2: "营养灌丛"
 building_massive_growth_2_desc: "一个巨大的半透林冠层赋予了这片灌木丛所需的所有环境保护，持续生产着丰富多汁的食物。"
 building_massive_growth_3: "巨型梯田"
 building_massive_growth_3_desc: "这里是半水生微生物和动物群的天堂，这些广阔的梯田产出着丰富的蛋白质和谷物。"
 building_massive_growth_4: "森林学种植园"
 building_massive_growth_4_desc: "多叶巨型植物群的荫蔽确保了矮树丛的粮食作物产量，为整个食物网提供服务。"
 building_bioelectric_stimulator_1: "叶绿体适应器"
 building_bioelectric_stimulator_1_desc: "成簇的透镜状气泡将阳光聚焦穿过富含藻类的培养液，转化并储存能量以供后续使用。"
 building_bioelectric_stimulator_2: "叶绿体加速器"
 building_bioelectric_stimulator_2_desc: "充满光合藻类的玻璃泡利用太阳能形成更紧密的生物化学键，减少了自放电。"
 building_bioelectric_stimulator_3: "叶绿体透镜阵列"
 building_bioelectric_stimulator_3_desc: "装有太阳能收集器的平衡枝条可以根据需求和发电量升降，形成一个可靠的多功能电力枢纽。"
 building_bioelectric_stimulator_4: "叶绿包囊"
 building_bioelectric_stimulator_4_desc: "这些充满藻类的玻璃囊可以在迁移到最需要能量的地方繁殖，几乎消除了远距离的能量损失。"
 building_churning_tunnels_1: "石质钻孔"
 building_churning_tunnels_1_desc: "近乎晶体硬度的植物物质被强行注入并环绕现有的采掘点，从而提取出更多有用的矿物。"
 building_churning_tunnels_2: "石质滤筛"
 building_churning_tunnels_2_desc: "半透性生物膜群落能够收集珍贵矿物质，否则这些矿物质会在液态采矿作业的径流中流失。"
 building_churning_tunnels_3: "石质研磨器"
 building_churning_tunnels_3_desc: "强大的研磨板和钳具有助于将土质物质分解成化学浆料，以便更轻松地提取矿物质。"
 building_churning_tunnels_4: "石质采盆"
 building_churning_tunnels_4_desc: "粉碎机、生化制剂和生物膜的协同作用，可在任何富矿脉所在地实现矿物的现场提取。"
 building_natural_furnace_0: "熔炼热池"
 building_natural_furnace_0_desc: "嗜热共生体在这处天然热源内外不懈工作，生产出高品质合金。"
 building_natural_furnace_1: "熔炼热窑"
 building_natural_furnace_1_desc: "耐热生长物能更高效地利用热量，从而生产出优质合金。"
 building_natural_furnace_2: "固态光冶炼炉"
 building_natural_furnace_2_desc: "借助全息技术的精密光刻有机窑炉，能够生产出高度多功能的合金。"
 building_natural_furnace_3: "纳米熔炉"
 building_natural_furnace_3_desc: "这些炽热的池窑和熔炉中栖息着嗜热纳米生物，它们能去除合金中的有害杂质。"
 building_avatar_chamber_1: "化身摇篮"
 building_avatar_chamber_1_desc: "荒野开始形成基本形体的萌芽器官。为其构建能适应原生生物圈之外的陌生生命与地形的本能。"
 building_avatar_chamber_2: "化身洞窟"
 building_avatar_chamber_2_desc: "模拟身体通过内部试验生长和引导，模仿外来生物和生态系统。知识通过将未知具现化进行传播。"
 building_avatar_chamber_2_effect: "$building_avatar_chamber_1$产出额外§G200§!£amenities£舒适度"
 building_avatar_chamber_3: "化身密林"
 building_avatar_chamber_3_desc: "这个庞大的器官传播着根据外星形态和景观塑造的化身模板。荒野会在通过亲身经验来学习此前未曾接触过的事物。"
 building_avatar_chamber_3_effect: "$building_avatar_chamber_1$产出额外§G400§!£amenities£舒适度"
 building_avatar_chamber_4: "化身皮层"
 building_avatar_chamber_4_desc: "一个行星规模的化身引擎，它能够模拟整个文明、异种生态和极端环境。荒野在这里排练着它与星系的一次次会面。"
 building_avatar_chamber_4_effect: "$building_avatar_chamber_1$产出额外§G800§!£amenities£舒适度"
 building_mote_aggravator: "化学消化器"
 building_mote_aggravator_desc: "一套精密的维管组织与化学代谢系统，能将日常的土质物质转化为$volatile_motes$。"
 building_churning_stomach: "异星天然气滤网"
 building_churning_stomach_desc: "高度特化的微生物和纳米生物与普通的悬浮微粒发生反应，从而产生这些提纯的$exotic_gases$。"
 building_crystal_growth: "水晶矿床"
 building_crystal_growth_desc: "特殊遮篷能够精确调控湿度和温度，为人工培育高要求的$rare_crystals$提供必要条件。"
 building_planetary_carapace: "骸骨驻地"
 building_planetary_carapace_desc: "这个茧化的试炼场中可能寄宿着大量极具领地意识的共生体，它们严阵以待，随时准备应召而战。"
 mod_planet_building_planetary_carapace_build_speed_mult: "$building_planetary_carapace$建造速度"
 building_planetary_carapace_2: "骸骨堡垒"
 building_planetary_carapace_2_desc: "这座设施规模庞大，拥有坚固的训练场地和完备的住宿条件，确保驻扎于此的防御部队能够应对任何行星入侵。"
 building_ozone_thickener: "行星护盾天幕"
 building_ozone_thickener_desc: "$tech_planetary_shield_generator_desc$"
 building_subterranean_cache: "地下贮库"
 building_subterranean_cache_desc: "$building_resource_silo_desc$"
 building_cradle_of_rebirth: "再生源地"
 building_cradle_of_rebirth_desc: "这种结构深扎地下，将腐烂的物质和捕获的猎物代谢成生物质，用一次次无声的脉搏滋养着这个星球的身体。"
 building_wilderness_storm_relief: "$building_storm_resistant_production$"
 building_wilderness_storm_relief_desc: "一片由硬化且带有生物电的树叶构成的广阔树冠，确保了其周边共生体的安全，并能对宇宙风暴活动做出快速反应，同时不危及生命或生产力。"
 building_wilderness_storm_relief_tt: "§Y$default_storm$§!对行星生产造成的负面效果减弱§G25%§!。"
 holding_wilderness_glade: "荒野林地"
 holding_wilderness_glade_plural: "荒野林地"
 holding_wilderness_glade_desc: "一片与母体共生群落微弱相连的富饶荒野区域。尽管高度依赖当地食物来源，栖息于此微型生物群落中的共生体却擅长从周边提取其他资源。"
 holding_wilderness_glade_effect_desc: "附属国将[owner.WildernessGladeProvides]转化为宗主的$r_basic_plural$。\n宗主降低附属国星球上的$mod_planet_jobs_productive_upkeep_mult$。\n在行星上生成一个£blocker£§Y$holding_wilderness_glade$§!，占据一个区划槽。"
 no_free_district_for_wilderness_glade: "$TRIGGER_FAIL$§R这颗星球上没有适合我们袖珍生物群落的空置区域。§!"
 blocker_tied_to_wilderness_glade: "$TRIGGER_FAIL$§R只要§Y$holding_wilderness_glade$§!地产存在，这个地块障碍就会留在这里。§!"
 d_wilderness_glade_blocker: "$d_wilderness_root_blocker$"
 d_wilderness_glade_blocker_desc: "需要发达的根系结构来支撑附近的$holding_wilderness_glade$，才能使这片小型生物群落在异质环境中存续。"
 holding_wilderness_glade_modifier: "四散的荒野林地"
 holding_wilderness_glade_modifier_desc: "与我们的世界和谐共生的附属国星球，每个伙伴共享彼此互惠的丰饶。" # appears in 'lore brown'
 holding_wilderness_glade_modifier_tt: "具体数值因驻扎有§Y$holding_wilderness_glade_plural$§!的附属国星球数量而异。"
 ####################################
 # Districts
 ####################################
 district_craglands: "共栖群落"
 district_craglands_plural: "共栖群落"
 district_craglands_desc: "这些繁茂的树丛为共生体提供了庇护，它们既塑造着荒野，又依赖于荒野的存续。"
 mod_district_craglands_max_add: "最大$district_craglands_plural$"
 mod_planet_district_craglands_build_speed_mult: "$district_craglands$建造速度"
 district_orchard_forests: "硕果森林"
 district_orchard_forests_plural: "硕果森林"
 district_orchard_forests_desc: "专门划出的区域用于耕种和狩猎，种植从细胞食物到食用谷物以及猎物共生体的各种事物。"
 mod_district_orchard_forests_max_add: "最大$district_orchard_forests_plural$"
 mod_planet_district_orchard_forests_build_speed_mult: "$district_orchard_forests$建造速度"
 district_orchard_forests_uncapped: "$district_orchard_forests$"
 district_orchard_forests_uncapped_plural: "$district_orchard_forests_plural$"
 district_orchard_forests_uncapped_desc: "$district_orchard_forests_desc$"
 mod_district_orchard_forests_uncapped_max: "$mod_district_orchard_forests_max_add$"
 mod_planet_district_orchard_forests_uncapped_build_speed_mult: "$mod_planet_district_orchard_forests_build_speed_mult$"
 #district_metallic_dew_plains: "Metallic Seam Biome"
 #district_metallic_dew_plains_plural: "Metallic Seam Biomes"
 #district_metallic_dew_plains_desc: "Complex geological forms and bespoke refinery buildings are sited throughout these mineral-rich regions."
 #district_metallic_dew_plains_tooltip_desc: "$i_alloys$ from each §H$building_natural_furnace_0$§!: §G+1§!"
 #mod_district_metallic_dew_plains_max: "Max $district_metallic_dew_plains_plural$"
 #mod_planet_district_metallic_dew_plains_build_speed_mult: "$district_metallic_dew_plains$ Build Speed"
 district_photosynthesis_fields: "光合原野"
 district_photosynthesis_fields_plural: "光合原野"
 district_photosynthesis_fields_desc: "这些广阔的能量收集区域以能够进行光合作用的抓取状叶片为结构主体。"
 mod_district_photosynthesis_fields_max_add: "最大$district_photosynthesis_fields_plural$"
 mod_planet_district_photosynthesis_fields_build_speed_mult: "$district_photosynthesis_fields$建造速度"
 district_photosynthesis_fields_uncapped: "$district_photosynthesis_fields$"
 district_photosynthesis_fields_uncapped_plural: "$district_photosynthesis_fields_plural$"
 district_photosynthesis_fields_uncapped_desc: "$district_photosynthesis_fields_desc$"
 mod_district_photosynthesis_fields_uncapped_max: "最大$district_photosynthesis_fields_plural$"
 mod_planet_district_photosynthesis_fields_uncapped_build_speed_mult: "$mod_planet_district_photosynthesis_fields_build_speed_mult$"
 district_hollow_mountains: "中空山岭"
 district_hollow_mountains_plural: "中空山岭"
 district_hollow_mountains_desc: "这些嶙峋的岩地上布满了矿坑，是坚韧的共生体为寻找珍贵矿物而挖掘的痕迹。"
 mod_district_hollow_mountains_max_add: "最大$district_hollow_mountains_plural$"
 mod_planet_district_hollow_mountains_build_speed_mult: "$district_hollow_mountains$建造速度"
 district_hollow_mountains_uncapped: "$district_hollow_mountains$"
 district_hollow_mountains_uncapped_plural: "$district_hollow_mountains_plural$"
 district_hollow_mountains_uncapped_desc: "$district_hollow_mountains_desc$"
 mod_district_hollow_mountains_uncapped_max: "$mod_district_hollow_mountains_max_add$"
 mod_planet_district_hollow_mountains_uncapped_build_speed_mult: "$mod_planet_district_hollow_mountains_build_speed_mult$"
 ####################################
 # Zones
 ####################################
 zone_urban_wilderness: "林心"
 zone_urban_wilderness_desc: "生物质和本能的脉动核心。它不断扩大和重塑，让荒野在这里把根扎得又深又广，准备好支持所有新兴的功能。"
 zone_foundry_wilderness: "熔肠"
 zone_foundry_wilderness_desc: "这个热室搅动着熔化的石头和元素的力量。$job_forgesymbiont_plural$以消化蠕动重塑着金属，滋养了星球不断生长的骨骼。"
 zone_research_wilderness: "思茎"
 zone_research_wilderness_desc: "一丛高耸的神经根结和诱变花。$job_evosymbiont_plural$带着新的肢体、新的感觉和新的理解来到这里。"
 zone_unity_wilderness: "咏崖"
 zone_unity_wilderness_desc: "兀立的岩层中镶嵌着中空的骨头和石质的肉体，风在那里带着分层的音调穿过星球表面。$job_choirsymbiont_plural$聚集于此，让星球得以歌唱。"
 zone_fortress_wilderness: "令苞"
 zone_fortress_wilderness_desc: "$job_tamersymbiont_plural$聚集而成的一个充溢的感官节点，通过释放气味脉冲来集结和指挥前智慧群体。荒野无需命令，只需分泌。"
 zone_minerals_wilderness: "矿脊"
 zone_minerals_wilderness_desc: "一种高耸的脊状活石结构，既是山脉，也是器官。在洞穴般的骨骼中，矿物质随着荒野缓慢的呼吸而积累跃动。"
 zone_energy_wilderness: "光肺"
 zone_energy_wilderness_desc: "大片的光合组织随着捕捉到的光能膨胀，形成压力，又有节奏地呼出。从这些辐射脉冲中，$job_photosymbiont_plural$被发射到天空中，乘着热流追逐恒星的弧光。"
 zone_food_wilderness: "花锦"
 zone_food_wilderness_desc: "一个充满花瓣和信息素的芬芳大脑，像织锦上的线一样编织着传粉的路线。从这里开始，这个星球的繁殖力以如同机械工厂般的效率被组织起来。"
 zone_research_unity_wilderness: "谐核"
 zone_research_unity_wilderness_desc: "位于荒野中心的韵律器官，思想在这里通过记忆和知识而振动，它不是在此产生，而是在此响起。"
 zone_trade_wilderness: "须径"
 zone_trade_wilderness_desc: "纤维环、卷曲的肢体和储存囊创造了一个不知疲倦的后勤中心，$job_spindlesymbiont_plural$在这里编织和发送生命的必需品。荒野会为自己送货。"
 ####################################
 # Decisions
 ####################################
 decision_wilderness_expand: "扩大行星规模"
 decision_wilderness_expand_desc: "重新吸收我们收集的纯净生物质，以滋养我们的世界。"
 decision_wilderness_mastery_over_nature_desc: "我们集体的自我需要成长的空间，因此我们将开辟这样的空间。我们将适应这颗星球上的一切环境。"
 ####################################
 # Jobs
 ####################################
 pop_cat_wilderness_heart_strata: "$biomass$"
 pop_cat_wilderness_heart_strata_plural: "$biomass$"
 pop_cat_wilderness_heart_strata_desc: "整个生态圈的统一意志，如同一个心智般呈现。"
 mod_pop_cat_wilderness_heart_strata_bonus_workforce_mult: "$pop_cat_wilderness_heart_strata_plural$造成的额外劳工"
 pop_cat_menial_symbiont: "简单共生体"
 pop_cat_complex_symbiont: "复合共生体"
 pollinosymbiont: "$job_pollinosymbiont$"
 job_pollinosymbiont: "传粉体"
 job_pollinosymbiont_plural: "传粉体"
 job_pollinosymbiont_plural_with_icon: "£job_pollinosymbiont£$job_pollinosymbiont_plural$"
 job_pollinosymbiont_desc: "肩负着星球繁衍的使命，它们不仅为花朵传粉，更为森林、草甸和珊瑚礁带来生机。"
 job_pollinosymbiont_effect_desc: "£job_pollinosymbiont£$job_pollinosymbiont_plural$产出£food£§Y$food$§!"
 mod_job_pollinosymbiont_add: "$job_pollinosymbiont$岗位"
 mod_job_pollinosymbiont_pop: "每$VALUE$个人口提供§G+1§!个$job_pollinosymbiont$岗位"
 mod_job_pollinosymbiont_per_pop_short: "\n每$VALUE$£pop£§G+1§!£mod_job_pollinosymbiont_add£"
 photosymbiont: "$job_photosymbiont$"
 job_photosymbiont: "光合体"
 job_photosymbiont_plural: "光合体"
 job_photosymbiont_plural_with_icon: "£job_photosymbiont£$job_photosymbiont_plural$"
 job_photosymbiont_desc: "从轨道上可见，这些共生体的迁徙节律与太阳的运行轨迹同步。"
 job_photosymbiont_effect_desc: "£job_photosymbiont£$job_photosymbiont_plural$产出£energy£§Y$energy$§!"
 mod_job_photosymbiont_add: "$job_photosymbiont$岗位"
 mod_job_photosymbiont_per_pop: "每$VALUE$个人口提供§G+1§!个$job_photosymbiont$岗位"
 mod_job_photosymbiont_pop_short: "\n每$VALUE$£pop£§G+1§!£mod_job_photosymbiont_add£"
 grubsymbiont: "$job_grubsymbiont$"
 job_grubsymbiont: "刨掘体"
 job_grubsymbiont_plural: "刨掘体"
 job_grubsymbiont_plural_with_icon: "£job_grubsymbiont£$job_grubsymbiont_plural$"
 job_grubsymbiont_desc: "这些共生体没有视力，身体柔软，通过震动掘进，只会被贵金属的共鸣所吸引。"
 job_grubsymbiont_effect_desc: "£job_grubsymbiont£$job_grubsymbiont_plural$产出£minerals£§Y$minerals$§!"
 mod_job_grubsymbiont_add: "$job_grubsymbiont$岗位"
 mod_job_grubsymbiont_per_pop: "每$VALUE$个人口提供§G+1§!个$job_grubsymbiont$岗位"
 mod_job_grubsymbiont_pop_short: "\n每$VALUE$£pop£ §G+1§!£mod_job_grubsymbiontt_add£"
 choirsymbiont: "$job_choirsymbiont$"
 job_choirsymbiont: "合唱体"
 job_choirsymbiont_plural: "合唱体"
 job_choirsymbiont_with_icon: "£job_choirsymbiont£$job_choirsymbiont$"
 job_choirsymbiont_plural_with_icon: "£job_choirsymbiont£$job_choirsymbiont_plural$"
 job_choirsymbiont_desc: "这些共生体发出层次分明的悠扬鸣响，声波在生物圈中层层荡漾。这种精妙的生命之音指引并升华着万物。"
 job_choirsymbiont_effect_desc: "£job_choirsymbiont£$job_choirsymbiont_plural$将£energy£§Y$energy$§!和£food£§Y$food$§!（或£minerals£§Y$minerals$§!）转化为£unity£§Y$unity$§!"
 mod_job_choirsymbiont_add: "$job_choirsymbiont$岗位"
 mod_job_choirsymbiont_per_pop: "每$VALUE$个人口提供§G+1§!个$job_choirsymbiont$岗位"
 mod_job_choirsymbiont_per_pop_short: "\n每$VALUE$£pop£§G+1§!£mod_job_choirsymbiont_add£"
 forgesymbiont: "$job_forgesymbiont$"
 job_forgesymbiont: "铸造体"
 job_forgesymbiont_plural: "铸造体"
 job_forgesymbiont_plural_with_icon: "£job_forgesymbiont£$job_forgesymbiont_plural$"
 job_forgesymbiont_desc: "诞生于岩浆之中，受本能驱使，这些共生体将原始矿石精炼成合金形态，如同献给荒野的祭品般将其托举向上。"
 job_forgesymbiont_effect_desc: "£job_forgesymbiont£$job_forgesymbiont_plural$将£minerals£§Y$minerals$§!转化为£alloys£§Y$alloys$§!"
 mod_job_forgesymbiont_add: "$job_forgesymbiont$岗位"
 mod_job_forgesymbiont_per_pop: "每$VALUE$个人口提供§G+1§!个$job_forgesymbiont$岗位"
 mod_job_forgesymbiont_per_pop_short: "\n每$VALUE$£pop£§G+1§!£mod_job_forgesymbiont_add£"
 evosymbiont_physicist: "物理学$job_evosymbiont$"
 evosymbiont_biologist: "生物学$job_evosymbiont$"
 evosymbiont_engineer: "工程学$job_evosymbiont$"
 evosymbiont: "$job_evosymbiont$"
 job_evosymbiont_physicist: "物理学$job_evosymbiont$"
 job_evosymbiont_biologist: "生物学$job_evosymbiont$"
 job_evosymbiont_engineer: "工程学$job_evosymbiont$"
 job_evosymbiont_physicist_plural: "物理学$job_evosymbiont_plural$"
 job_evosymbiont_biologist_plural: "生物学$job_evosymbiont_plural$"
 job_evosymbiont_engineer_plural: "工程学$job_evosymbiont_plural$"
 job_evosymbiont_physicist_desc: "$job_evosymbiont_desc$"
 job_evosymbiont_biologist_desc: "$job_evosymbiont_desc$"
 job_evosymbiont_engineer_desc: "$job_evosymbiont_desc$"
 job_evosymbiont: "演进体"
 job_evosymbiont_plural: "演进体"
 job_evosymbiont_icon: "£job_brain_drone_physicist£"
 job_evosymbiont_with_icon: "£job_brain_drone_physicist£$job_evosymbiont$"
 job_evosymbiont_plural_with_icon: "[calculator_physicist.GetIcon][calculator_biologist.GetIcon][calculator_engineer.GetIcon]$job_evosymbiont_plural$"
 job_evosymbiont_desc: "这些共生体的身体是活生生的假说。它们浑身布满新奇的触角、折射膜和格子状的棘刺，进化出感受重力和解码化学方程式的能力。"
 job_evosymbiont_effect_desc: "£job_brain_drone_physicist£$job_evosymbiont_plural$将$r_minerals$转化为$r_physics$$r_society$$r_engineering$"
 job_evosymbiont_physicist_effect_desc: "£job_brain_drone_physicist£$job_evosymbiont_physicist_plural$将$r_minerals$转化为$r_physics$"
 job_evosymbiont_biologist_effect_desc: "£job_brain_drone_biologist£$job_evosymbiont_biologist_plural$将$r_minerals$转化为$r_society$"
 job_evosymbiont_engineer_effect_desc: "£job_brain_drone_engineer£$job_evosymbiont_engineer_plural$将$r_minerals$转化为$r_engineering$"
 mod_job_evosymbiont_add: "$job_evosymbiont$岗位"
 mod_job_evosymbiont_per_pop: "每$VALUE$个人口提供§G+1§!个$job_evosymbiont$岗位"
 mod_job_evosymbiont_per_pop_short: "\n每$VALUE$£pop£§G+1§!£mod_job_brain_Drone_add£"
 tamersymbiont: "$job_tamersymbiont$"
 job_tamersymbiont: "驯服体"
 job_tamersymbiont_plural: "驯服体"
 job_tamersymbiont_desc: "这些共生体释放复杂的费洛蒙信号，引导尚未开智的群落，将野性本能转化为协调的行星防御。"
 job_tamersymbiont_effect_desc: "[soldier.GetIcon]$job_tamersymbiont_plural$提升£mod_country_naval_cap_add£§Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!、$r_stability$、并产生£defense_army£§Y防御部队§!"
 mod_job_tamersymbiont_add: "$job_tamersymbiont$岗位"
 mod_job_tamersymbiont_per_pop: "每$VALUE$个人口提供§G+1§!个$job_tamersymbiont$岗位"
 mod_job_tamersymbiont_per_pop_short: "\n每$VALUE$£pop£§G+1§!£mod_job_patrol_drone_add£"
 immunosymbiont: "$job_immunosymbiont$"
 job_immunosymbiont: "免疫体"
 job_immunosymbiont_plural: "免疫体"
 job_immunosymbiont_desc: "这些共生体负责检测并终止异常行为，在荒野的根系巡逻。巨大的有机体也需要巨大的抗体。"
 job_immunosymbiont_effect_desc: "[patrol_drone.GetIcon]$job_immunosymbiont_plural$降低£crime£§Y$PLANET_CRIME_NO_HAPPINESS_TITLE$§!，产生£defense_army£§Y防御部队§!，并产出£unity£§Y$unity$§!"
 broodsymbiont: "$job_broodsymbiont$"
 job_broodsymbiont: "孵育体"
 job_broodsymbiont_plural: "孵育体"
 job_broodsymbiont_plural_with_icon: "[spawning_drone.GetIcon]$job_broodsymbiont_plural$"
 job_broodsymbiont_desc: "这些共生体以柔韧的生物质浸润着荒野：原始、鲜活的物质蓄势待发，准备转化为星球可能需要的任何东西。"
 job_broodsymbiont_effect_desc: "[spawning_drone.GetIcon]$job_broodsymbiont_plural$将$r_food$（或$r_minerals$）转化为£mod_planet_amenities_no_happiness_add£§Y$PLANET_AMENITIES_TITLE$§!及£biomass£§Y生物质§!"
 mod_job_broodsymbiont_add: "$job_broodsymbiont$岗位"
 mod_job_broodsymbiont_per_pop: "每$VALUE$个人口提供§G+1§!个$job_broodsymbiont$岗位"
 mod_job_broodsymbiont_per_pop_short: "\n每$VALUE$£pop£§G+1§!£mod_job_spawning_drone_add£"
 motesymbiote: "$job_motesymbiote$"
 job_motesymbiote: "微粒体"
 job_motesymbiote_plural: "微粒体"
 job_motesymbiote_desc: "这些共生体在燃烧的边缘游走，孕育出闪烁不定的不稳定能量微粒。微小、明亮而致命。"
 job_motesymbiote_effect_desc: "[chemist_drone.GetIcon]$job_motesymbiote_plural$将[GetCatalyticMineralsOrFood]转化为£volatile_motes£§Y$volatile_motes$§!"
 mod_job_motesymbiote_add: "$job_motesymbiote$岗位"
 mod_job_motesymbiote_per_pop: "每$VALUE$个人口提供§G+1§!个$job_motesymbiote$岗位"
 mod_job_motesymbiote_per_pop_short: "\n每$VALUE$£pop£§G+1§!£mod_job_chemist_drone_add£"
 crystalsymbiote: "$job_crystalsymbiote$"
 job_crystalsymbiote: "育晶体"
 job_crystalsymbiote_plural: "育晶体"
 job_crystalsymbiote_desc: "这些共生体在体表培育出稀有的晶体结构。每一处晶体的生长都受到环境、功能和集体需求的影响。"
 job_crystalsymbiote_effect_desc: "[translucer_drone.GetIcon]$job_crystalsymbiote_plural$将[GetCatalyticMineralsOrFood]转化为£rare_crystals£§Y$rare_crystals$§!"
 mod_job_crystalsymbiote_add: "$job_crystalsymbiote$岗位"
 mod_job_crystalsymbiote_per_pop: "每$VALUE$个人口提供§G+1§!个$job_crystalsymbiote$岗位"
 mod_job_crystalsymbiote_per_pop_short: "\n每$VALUE$£pop£§G+1§!£mod_job_translucer_drone_add£"
 gaseosymbiote: "$job_gaseosymbiote$"
 job_gaseosymbiote: "产气体" #Cus I don't want to have a Gassy  mbionte
 job_gaseosymbiote_plural: "产气体"
 job_gaseosymbiote_desc: "这些共生体是微生物炼金术大师，它们维持着精确的条件，以自然生成奇异气体。"
 job_gaseosymbiote_effect_desc: "[gas_refiner_drone.GetIcon]$job_gaseosymbiote_drone_plural$将[GetCatalyticMineralsOrFood]转化为£exotic_gases£§Y$exotic_gases$§!"
 mod_job_gaseosymbiote_add: "$job_gaseosymbiote_drone$岗位"
 mod_job_gaseosymbiote_per_pop: "每$VALUE$个人口提供§G+1§!个$job_gaseosymbiote_drone$岗位"
 mod_job_gaseosymbiote_per_pop_short: "\n每$VALUE$£pop£§G+1§!£mod_job_gas_refiner_drone_add£"
 spindlesymbiont: "$job_spindlesymbiont$"
 job_spindlesymbiont: "纺锤体"
 job_spindlesymbiont_plural: "纺锤体"
 job_spindlesymbiont_desc: "这种共生体拥有无数柔韧的四肢和奇特的感觉器官，可以引导资源的流动，将营养物质和材料输送到最需要的地方。每一个动作都在为荒野取得平衡。"
 job_spindlesymbiont_with_icon: "£job_spindlesymbiont£ $job_spindlesymbiont$"
 job_spindlesymbiont_plural_with_icon: "£job_spindlesymbiont£ $job_spindlesymbiont_plural$"
 job_spindlesymbiont_effect_desc: "$job_spindlesymbiont_plural_with_icon$产出$r_trade$"
 mod_job_spindlesymbiont_add: "$job_spindlesymbiont$岗位"
 job_wilderness_maintenance_drone: "可塑生物质"
 job_wilderness_maintenance_drone_plural: "$job_wilderness_maintenance_drone$"
 job_wilderness_maintenance_drone_desc: "极具潜力的生物质，被妥善储存与维护，静待其用。"
 job_heart_processing: "新形成的生物质"
 job_heart_processing_plural: "$job_heart_processing$"
 job_heart_processing_desc: "这份生物质即将被整合，注定为我们更高层级的功能所用。"
 neurosymbiont: "$job_neurosymbiont$"
 job_neurosymbiont: "神经体"
 job_neurosymbiont_plural: "神经体"
 job_neurosymbiont_plural_with_icon: "£job_neurosymbiont£$job_neurosymbiont_plural$"
 job_neurosymbiont_desc: "噬天巨兽与我们之间的活体通路，这些共生体的消耗生命来将我们的心智逐渐注入野兽中。"
 job_neurosymbiont_effect_desc: "£job_neurosymbiont£$job_neurosymbiont_plural$产出£energy£§Y$energy$§!"
 mod_job_neurosymbiont_add: "$job_neurosymbiont$岗位"
 mod_job_neurosymbiont_per_pop: "每$VALUE$个人口提供§G+1§!个$job_neurosymbiont$岗位"
 mod_job_neurosymbiont_pop_short: "\n每$VALUE$£pop£§G+1§!£mod_job_neurosymbiont_add£"
 ####################################
 # Traditions
 ####################################
 tr_adaptability_appropriation_wilderness: "发配"
 tr_adaptability_appropriation_wilderness_delayed: "未充分利用的生态系统对帝国毫无贡献。[GetIndividualNamePluralCap]必须以高效的方式迁移到最需要他们的星球上。"
 tr_discovery_faith_in_science_wilderness: "菌丝体网络"
 tr_discovery_faith_in_science_wilderness_delayed: "利用所有[GetIndividualNamePlural]与生俱来的好奇心，在一个相互连接的真菌网络中，能够实现更高效的发现。"
 tr_domination_wilderness_network: "宏观代谢加速"
 tr_domination_wilderness_network_delayed: "在大陆范围内提高能量交换速率，可显著增强各地区之间的互助能力。"
 tr_domination_wilderness_network_effect: "§Y解锁法令：§!$edict_drone_overdrive_wilderness$"
 tr_domination_imperious_architecture_wilderness: "种间信息素相容"
 tr_domination_imperious_architecture_wilderness_desc: "§Y$district_craglands_plural$§!产生额外的£defense_army£ §Y$defense_army_plural$§!：§G+1§!"
 tr_domination_imperious_architecture_wilderness_delayed: "强制所有[GetIndividualNamePlural]之间进行信息素交流，可以更快地应对外部威胁。"
 tr_expansion_colonization_fever_wilderness: "万千世界之心"
 tr_expansion_colonization_fever_wilderness_desc: "在殖民新星球的时候随机添加一处§Y£district£区划§!。"
 tr_expansion_colonization_fever_wilderness_delayed: "[GetGestaltEntityName]是无数意识的合奏，即便是冰冷的虚空也无法使之沉默。"
 tr_expansion_a_new_life_wilderness: "野蛮生长"
 tr_expansion_a_new_life_wilderness_delayed: "[GetGestaltEntityName]的增长即为所有问题的解决之道。"
 tr_expansion_courier_network_wilderness: "$tr_expansion_courier_network_hive$"
 tr_expansion_courier_network_wilderness_delayed: "将每个生物群落视为更大整体中的较小细分，便可在无需行星意识全面关注的情况下实现精准沟通。"
 tr_expansion_galactic_ambition_wilderness: "$tr_expansion_galactic_ambition_hive$"
 tr_expansion_galactic_ambition_wilderness_delayed: "当我们远离养育我们的摇篮星球，第一次试探性地踏入黑暗之时，原始的恐惧便随之而来。只有不断战胜和消除这份恐惧，才能让我们能继续成长。数以千万的[GetIndividualNamePlural]将会死去，唯有[GetGestaltEntityName]永存。"
 tr_prosperity_pursuit_of_profit_wilderness: "全域液态运输"
 tr_prosperity_pursuit_of_profit_wilderness_delayed: "横跨大陆的脉络输送养分与重要建筑材料，以补给需要支援的生态系统。"
 tr_prosperity_public_works_wilderness: "地下洞窟"
 tr_prosperity_public_works_wilderness_desc: "所有£district£§Y区划§!多提供§G+50§!£housing£§Y$MOD_PLANET_HOUSING_ADD$§!"
 tr_prosperity_public_works_wilderness_delayed: "通过让[GetIndividualNamePlural]渗透到地表地壳层，并用蜡结构来补充它们的巢穴，可以容纳更多数量的个体。"
 tr_synchronicity_kinship_wilderness: "同步昼夜节律"
 tr_synchronicity_kinship_wilderness_delayed: "精确控制[GetIndividualNamePlural]的休息周期，可在全球范围内自然形成养分再分配的调度模式。"
 ####################################
 # Ascension Perks
 ####################################
 ap_mastery_of_nature_wilderness: "$ap_mastery_of_nature$"
 ap_mastery_of_nature_wilderness_desc: "我们既是吞噬者，也是被吞噬的循环。从最微小的细胞到最参天的大树，皆遵循此法则生存。我们即是自然。"
 ap_engineered_evolution_wilderness: "$ap_engineered_evolution$"
 ap_engineered_evolution_wilderness_desc: "我们的意识是为克服环境考验而进化的。环境已然改变，我们亦将如此。"
 engineered_evolution_wilderness_tt: "—开启§Y$genetic_ascension_situation$局势§!，这将解锁['tradition_category:tradition_purity']传统树。$TABBED_NEW_LINE$—$REQUIRES_TRADITION_SLOT$\n—$UNLOCKS_AGENDA$§Y$council_agenda_agenda_engineered_evolution_name$§!，这将解锁基因修饰科技这项可用研究选项"
 ############
 # Espionage
 ############
 operation_embed_planetary_roots: "撒播行星根须" # literal roots, as in plantlife
 operation_embed_planetary_roots_desc: "目前我们的情报收集[owner.GetIndividualNamePlural]有更紧迫的任务。不过，通过在目标世界播撒半智能微生物群，我们既能保留大部分间谍网络，还可能破坏其食物供应链。" # the Wilderness embeds a part of itself, hence 'microbiome'
 operation_embed_planetary_roots_on_success: "$operation_sleeper_cells_on_success$"
 espionage_planetary_roots: "行星根须"
 espionage_planetary_roots_desc: "我们植入了一种半感知型微生物群，使我们随时掌握这个帝国的事务。这些原始共生体随时准备支持我们的[owner.GetIndividualNamePlural]进行情报收集。"
 operation_embed_planetary_roots_requires_blocker: "$TRIGGER_FAIL$§R我们的$espionage_planetary_roots$需要在目标星球拥有一个['concept_natural_blocker']。§!"
 operation_embed_planetary_roots_dont_stack_this: "$TRIGGER_FAIL$§R我们已经在[target.GetName]散播了$espionage_planetary_roots$。它们的效用将持续到§Y[planet_roots_success]§!。§!"
 operation_embed_planetary_roots_not_cleared: "$TRIGGER_FAIL$§R我们仍然能感受到我们的$espionage_planetary_roots$存在于[target.GetName]的某处。§!"
 d_wilderness_root_blocker: "入侵灌木"
 d_wilderness_root_blocker_desc: "一片令人窒息的半智慧非原生荒野已在这些乡野边缘扎根。"
 wilderness.4500.name: "荒野梳掠"
 wilderness.4500.desc: "我们半自主的[owner.GetOperativesLowerPlural]已经确定了几个适合我们独特微生物群落的生存地点。现在他们将对这些栖息地进行一段时间的监测，优先考虑那些能为我们提供最大长期成功机会的地点。"
 wilderness.4505.name: "确认潜在位置"
 wilderness.4505.desc: "我们已获得一位不知情的[target.GetSpeciesAdj]协助，对方误以为即将参与的是一项尽责的自然保护行动。殊不知，他们正要将我们的\"种子炸弹\"微生物群投送至§H[roots_planet.GetPlanetMoon] [roots_planet.GetName]§!的偏远地带。\n\n尽管这个培养舱培育的共生体可能寿命短暂，永远无法成为我们意识的完整延伸，但我们能感受到它们渴望尽其所能渗透并观测这片异星地貌的迫切。"
 wilderness.4510.name: "散播$espionage_planetary_roots$"
 wilderness.4510.desc: "从我们的微生物群被送达至新的[GetRootsBlockerName]处所的那一刻起，我们就开始吸入其禁忌的空气，并感知名为§H[roots_planet.GetName]§!的世界。\n\n只要这些共生体与我们更广泛的自我保持根本上的脱节，我们在此的存在将是脆弱的。然而，当时机到来，我们将在[target.GetAdj]空间恢复行动时，它们将很好地为我们服务。"
 wilderness.4510.a: "我们的根基应当扎得更深，存续更久。"
 wilderness.4510.b: "让我们的根须在此肆意生长。"
 ####################################
 # Technologies
 ####################################
 tech_wilderness_terraform: "行星萌芽"
 tech_wilderness_terraform_desc: "将我们的根系延伸至新世界，首先需要培育沃土。通过先行改造行星环境，方能确保殖民地茁壮成长。"
 tech_terrestrial_sculpting_wilderness: "$tech_terrestrial_sculpting$"
 tech_terrestrial_sculpting_wilderness_desc: "$tech_terrestrial_sculpting_desc$"
 tech_terrestrial_sculpting_wilderness_effect: "§H解锁特性：§!允许对常规类别的行星进行环境改造。"
 tech_wilderness_node: "存在之核"
 tech_wilderness_node_desc: "通过鼓励在遍布我们分布式自我的空地上，深化思考共生体的生长，我们的集体意志将被所有人更敏锐地感受到。"
 tech_wilderness_cluster: "$tech_hive_cluster$"
 tech_wilderness_cluster_desc: "我们可以通过将全球集体思维投资于共生体的集会来加速其流畅性，这些共生体生命的唯一目的就是促进这一共同意志的实现。"
 tech_wilderness_confluence: "$tech_hive_confluence$"
 tech_wilderness_confluence_desc: "我们的互助意志将因深具同理心的共生体的大规模聚集而得到加强，这些共生体与其环境高度协调，能够集中并重新传播我们的集体思想。"
 tech_genome_mapping_wilderness: "$tech_genome_mapping$"
 tech_genome_mapping_wilderness_desc: "绘制我们无数DNA变种的基因组图谱，加深了我们对自身生长方式的理解，并有助于消除复杂因素。"
 tech_mining_1_wilderness: "$tech_mining_1$"
 tech_mining_1_wilderness_desc: "可对现有矿藏施加粘膜增稠剂和水压，以深入钻探并提高产量。"
 tech_powered_exoskeletons_wilderness: "$tech_powered_exoskeletons$"
 tech_powered_exoskeletons_wilderness_desc: "动力外骨骼套装能够增强使用者的力量和速度，在提供显著军事应用的同时，也能提高体力劳动的效率。"
 tech_colonization_1_wilderness: "新世界行动"
 tech_colonization_1_wilderness_desc: "我们将注意力转向计算唤醒新世界所需的资源和材料，从而为我们先驱共生体穿越星际的艰苦航行做好准备。"
 tech_wilderness_government: "$tech_planetary_government$"
 tech_wilderness_government_desc: "从一颗新行星觉醒的那一刻起，其首要任务就必须是建立一个稳定繁荣的环境，而非顾虑我们更广泛的自身利益。"
 tech_wilderness_colonial_centralization: "$tech_colonial_centralization$"
 tech_wilderness_colonial_centralization_desc: "$tech_colonial_centralization_desc$"
 tech_wilderness_galactic_administration: "$tech_galactic_administration$"
 tech_wilderness_galactic_administration_desc: "$tech_galactic_administration_desc$"
 tech_wilderness_science_lab_2: "$tech_basic_science_lab_2$"
 tech_wilderness_science_lab_2_desc: "$tech_basic_science_lab_2_desc$"
 tech_wilderness_science_lab_3: "$tech_basic_science_lab_3$"
 tech_wilderness_science_lab_3_desc: "$tech_basic_science_lab_3_desc$"
 tech_wilderness_food_processing_1: "$tech_food_processing_1$"
 tech_wilderness_food_processing_1_desc: "$tech_food_processing_1_desc$"
 tech_wilderness_food_processing_2: "$tech_food_processing_2$"
 tech_wilderness_food_processing_2_desc: "$tech_food_processing_2_desc$"
 tech_wilderness_power_hub_1: "$tech_power_hub_1$"
 tech_wilderness_power_hub_1_desc: "$tech_power_hub_1_desc$"
 tech_wilderness_power_hub_2: "$tech_power_hub_2$"
 tech_wilderness_power_hub_2_desc: "$tech_power_hub_2_desc$"
 tech_wilderness_mineral_purification_1: "$tech_mineral_purification_1$"
 tech_wilderness_mineral_purification_1_desc: "$tech_mineral_purification_1_desc$"
 tech_wilderness_mineral_purification_2: "$tech_mineral_purification_2$"
 tech_wilderness_mineral_purification_2_desc: "$tech_mineral_purification_2_desc$"
 tech_wilderness_industry: "$tech_basic_industry$"
 tech_wilderness_industry_desc: "$tech_basic_industry_desc$"
 tech_wilderness_alloys_1: "$tech_alloys_1$"
 tech_wilderness_alloys_1_desc: "$tech_alloys_1_desc$"
 tech_wilderness_alloys_2: "$tech_alloys_2$"
 tech_wilderness_alloys_2_desc: "$tech_alloys_2_desc$"
 tech_wilderness_volatile_motes: "$tech_volatile_motes$"
 tech_wilderness_volatile_motes_desc: "$tech_volatile_motes_desc$"
 tech_wilderness_exotic_gases: "$tech_exotic_gases$"
 tech_wilderness_exotic_gases_desc: "$tech_exotic_gases_desc$"
 tech_wilderness_rare_crystals: "$tech_rare_crystals$"
 tech_wilderness_rare_crystals_desc: "$tech_rare_crystals_desc$"
 tech_wilderness_planetary_defenses: "$tech_planetary_defenses$"
 tech_wilderness_planetary_defenses_desc: "$tech_planetary_defenses_desc$"
 tech_wilderness_defense_grid: "$tech_global_defense_grid$"
 tech_wilderness_defense_grid_desc: "$tech_global_defense_grid_desc$"
 tech_wilderness_shield_generator: "$tech_planetary_shield_generator$"
 tech_wilderness_shield_generator_desc: "$tech_planetary_shield_generator_desc$"
 tech_storm_relief_center: "$tech_industrial_storm_protection$"
 tech_storm_relief_center_desc: "$tech_industrial_storm_protection$"
 tech_archaeostudies_wilderness: "$tech_archaeostudies$"
 tech_archaeostudies_wilderness_desc: "$tech_archaeostudies_desc$"
 ####################################
 # City Appearance
 ####################################
 WILDERNESS: "生体荒野"
 ####################################
 # Deposits
 ####################################
 d_wilderness_mining: "空穴系统"
 d_wilderness_mining_desc: "曾经占据这个世界的生物匆忙地遗弃了他们的矿场，许多隧道被粗暴地挖掘一空，并且容易坍塌。"
 d_wilderness_mining_2: "坑洼高原"
 d_wilderness_mining_2_desc: "这个危险区域遍布着毫无价值的废土和潜在的塌陷区，这一切都源于其过去大规模的采矿活动。"
 d_wilderness_farming: "脱水森林"
 d_wilderness_farming_desc: "昔日的广袤丰饶之林，如今只余枯槁残躯。干枯的枝桠再也结不出果实。"
 d_wilderness_farming_2: "森林化石"
 d_wilderness_farming_2_desc: "一片曾拥有丰富多样林木资源的广袤区域遗迹。繁茂的植被与菌类在极短时间内消亡，其残骸呈现出晶体化形态，且具有生物化学惰性特征。"
 d_wilderness_generator: "烧焦光伏场"
 d_wilderness_generator_desc: "这片废弃的太阳能农场里，只剩下一片枯萎的顶棚和干枯易折的茎秆。"
 d_wilderness_generator_2: "光伏废土"
 d_wilderness_generator_2_desc: "这片广袤的区域遍布着曾经繁茂的太阳森林留下的多刺残骸。干燥、受到轻微辐射的叶片物质如今已化为大气尘埃漂浮着。"
 d_wilderness_city: "恶臭沼泽"
 d_wilderness_city_desc: "这里曾是一片生机盎然的栖息地，孕育着无数生命形态，如今却遭废弃，沦为污秽横流的溃烂泥潭。"
 d_wilderness_city_2: "溃烂泥沼"
 d_wilderness_city_2_desc: "无数形态各异的生命在此消亡。它们腐烂的残骸渗入大地，释放出大量具有腐蚀性的刺鼻生化物质。"
 d_wilderness_industrial: "金属泥沼"
 d_wilderness_industrial_desc: "几处露天矿物浴池的遗迹，因周围地质结构的崩塌，池中物质已变得有毒且失去活性。"
 d_wilderness_industrial_2: "生化恶地"
 d_wilderness_industrial_2_desc: "石制的碗状容器与布满化学粉尘的沟壑，就是这片曾延绵不绝的半有机矿物处理厂区仅存的遗迹。"
 d_scorched_plains: "烧焦平原"
 d_scorched_plains_desc: "这片区域曾经生机勃勃，直到被恒星超级耀斑的爆发所摧毁。"
 concept_scorched_plains: "$d_scorched_plains$"
 concept_scorched_plains_desc: "—$MOD_PLANET_MAX_DISTRICTS_ADD$：§R-2§!\n—清理时间：£time£ 180§I天§!\n—清理花费：\n$t$- 900 $i_energy$\n\n§L$d_scorched_plains_desc$§!"
 ####################################
 # Colony Types
 ####################################
 col_wilderness_default: "荒野殖地"
 ####################################
 # Planet Designations
 ####################################
 col_wilderness_capital: "心脏星球"
 col_wilderness_capital_tt: "$col_wilderness_capital_desc$"
 col_wilderness_capital_desc: "这个世界的每个角落都跃动着共生生命，其数量之庞大，足以构成一个活生生的星体。"
 col_wilderness_generator: "光合星球"
 col_wilderness_generator_desc: "$col_generator_desc$"
 col_wilderness_generator_tt: "在这个世界上，无数簇叶绿体共生体聚集并储存着能量。"
 col_wilderness_mining: "石屑星球"
 col_wilderness_mining_desc: "$col_mining_desc$"
 col_wilderness_mining_tt: "在这颗看似贫瘠的星球地表之下，蓬勃的生命琴瑟和谐地潜藏在地下，它们正热切地开采着丰饶的矿藏。"
 col_wilderness_farming: "授粉星球"
 col_wilderness_farming_desc: "$col_farming_desc$"
 col_wilderness_farming_tt: "遍布这个世界的特化共生体维持着理想的生长环境，促进了营养丰富的动植物繁衍生息。"
 col_wilderness_fortress: "狩猎星球"
 col_wilderness_fortress_desc: "$col_fortress_desc$"
 col_wilderness_fortress_tt: "这个世界的地表因领地意识极强的兽群奔腾和可怕掠食者的嚎叫而震颤。"
 col_wilderness_tech: "认知星球"
 col_wilderness_tech_desc: "$col_research_desc$"
 col_wilderness_tech_tt: "这个生机勃勃的世界充满了奇观异象，任由那些求知若渴、充满好奇的头脑去探索和把玩。"
 col_wilderness_nest: "织巢星球"
 col_wilderness_nest_desc: "$col_city_desc$"
 col_wilderness_nest_tt: "这片庇护所孕育着如此繁多的共生生命体，以至于大气成分都可能随荒野的需求与情绪而改变。"
 col_wilderness_refinery: "精炼星球"
 col_wilderness_refinery_desc: "专门生产£exotic_gases£§H$exotic_gases$§!以及其他£strategic_resource£§H战略资源§!。"
 col_wilderness_refinery_tt: "这颗星球表面遍布地热喷口，大量纳米级生物与其他奇特共生体可能在此聚集并加工原始物质。"
 col_wilderness_forge: "熔炉星球"
 col_wilderness_forge_desc: "$col_foundry_desc$"
 col_wilderness_forge_tt: "一个行星规模的熔炉，用于将原始矿物加工成高效且多用途的合金。"
 col_wilderness_unification: "平宁星球"
 col_wilderness_unification_desc: "$col_bureau_desc$"
 col_wilderness_unification_tt: "一种从容不迫的共生氛围在这个世界中交织，深化了共生体之间错综复杂的关系。"
 ####################################
 # Personalities
 ####################################
 personality_benevolent_wilderness: "谐和荒野"
 personality_benevolent_wilderness_desc: "这片浩瀚而具有智慧的生物圈，所求不过是与星辰交织相融。它们的根系耐心地伸展遍及星系，并非出于贪婪，而是为了和谐共生。"
 personality_rampant_wilderness: "狂乱荒野"
 personality_rampant_wilderness_desc: "狂乱荒野并不肆虐；它蔓延、吞噬、持久。万物无论生死，都在无尽生长与腐朽的循环中被重归尘土。"
 ####################################
 # Policies
 ####################################
 policy_symbiont_policy: "$policy_drone_policy$"
 policy_symbiont_policy_desc: "我们的共生集体有非常强大的产出能力，但并非无限。我们必须决定资源的最佳使用方式和场所。"
 symbiont_policy_balanced: "$drone_policy_balanced$"
 symbiont_policy_balanced_name: "$symbiont_policy_balanced$"
 symbiont_policy_balanced_desc: "荒野致力于均等得生产原始资源和产成品。\n\n§E资源生产没有任何加成或惩罚。§!"
 symbiont_policy_worker: "$drone_policy_worker$"
 symbiont_policy_worker_name: "$symbiont_policy_worker$"
 symbiont_policy_worker_desc: "该荒野优先提取原材料，相关的共生体的生产力会提高，代价是一些更特化的制造产出会下降。\n\n"
 symbiont_policy_thinker: "$drone_policy_thinker$"
 symbiont_policy_thinker_name: "$symbiont_policy_thinker$"
 symbiont_policy_thinker_desc: "该荒野优先制造产成品，从而提升其效能，不过会降低提取原材料的效率。\n\n"
 ####################################
 # Edicts
 ####################################
 edict_capacity_subsidies_wilderness: "$edict_capacity_subsidies$"
 edict_capacity_subsidies_wilderness_desc: "该法令鼓励我们的光合作用共生体形成横跨地表跟随恒星的迁徙群，提升了能量产出。"
 edict_mining_subsidies_wilderness: "$edict_mining_subsidies$"
 edict_mining_subsidies_wilderness_desc: "该法令增强我们的根系，使我们的破土共生体在深挖时降低结构坍塌的风险。"
 edict_farming_subsidies_wilderness: "$edict_farming_subsidies$"
 edict_farming_subsidies_wilderness_desc: "该法令向土壤中释放的高能化学物质，以提高我们的营养产出。"
 edict_forge_subsidies_wilderness: "$edict_forge_subsidies$"
 edict_forge_subsidies_wilderness_desc: "让我们的岩性藻类池营养饱和以实现季节性爆发来收获更多的合金副产物。"
 edict_research_subsidies_wilderness: "$edict_research_subsidies$"
 edict_research_subsidies_wilderness_desc: "$edict_research_subsidies_desc$"
 edict_clearing_motes_wilderness: "$edict_clearing_motes$"
 edict_clearing_motes_wilderness_desc: "用易爆微粒添加入共生体的饮食中使其可以消化有机和无机物质。我们的共生功能体将通过吞噬来适应环境。"
 edict_learning_campaign_wilderness: "$edict_learning_campaign$"
 edict_learning_campaign_wilderness_desc: "向共生体提供更多的营养，我们就可以提高产出。"
 edict_war_drone_campaign_wilderness: "作战共生体运动"
 edict_war_drone_campaign_wilderness_desc: "给我们的猎食者和兽群共生体分配额外的营养，这样我们就能提升力量和战斗准备度。"
 edict_scientific_revolution_wilderness: "$edict_scientific_revolution$"
 edict_scientific_revolution_wilderness_desc: "$edict_scientific_revolution_desc$"
 edict_drone_overdrive_wilderness: "共生体过载"
 edict_drone_overdrive_wilderness_desc: "我们的共生会有更多的竞争，因而需要更多资源。"
 ####################################
 # Colonization Rules
 ####################################
 COLONIZATION_IMPOSSIBLE_WILDERNESS_TECH: "§R没有£society£§H$tech_ecological_adaptation$§!我们无法殖民与母星差异过大的星球。§!"
 ####################################
 # Agendas
 ####################################
 council_agenda_agenda_purity_perfection_wilderness_name: "$council_agenda_agenda_purity_perfection_name$"
 council_agenda_agenda_purity_perfection_wilderness_desc: "我们应该以最高的精确度指挥这场共生体的基因交响乐。"
 agenda_purity_perfection_wilderness_finish: "$council_agenda_agenda_purity_perfection_wilderness_name$"
 agenda_purity_perfection_wilderness_finish_desc: "$council_agenda_agenda_purity_perfection_wilderness_desc$"
 council_agenda_agenda_superior_colonies_wilderness_name: "优选嫩芽"
 council_agenda_agenda_superior_colonies_wilderness_desc: "$council_agenda_agenda_superior_colonies_desc$"
