l_simp_chinese:
 HIRE_LEADER: "雇佣领袖"
 DISMISS_LEADER: "解雇领袖"
 CURRENT_LEADERS: "       §E$YOUR_LEADERS$§!"
 AVAILABLE_LEADERS: "       §E$RECRUITABLE_LEADERS$§!"
 EXTERNAL_LEADERS: "       §E$EXTERNAL_RECRUITABLE_LEADERS$§!"
 autoselect_traits: "自动选择特质"
 autoselect_traits_settings_label: "自动选择默认领袖特质"
 RECRUIT_LEADER_VIEW_HIRE: "雇佣（$COST$）"
 RECRUITABLE_LEADERS: "可招募领袖"
 EXTERNAL_RECRUITABLE_LEADERS: "可招募外来领袖"
 LEADER_STATUS_DESC: "[Root.LeaderAssignDesc]"
 leader_desc_commander: "§E§H指挥官§!可以被指派去指挥一支§H舰队§!或§H陆军§!，或是督管一颗§H行星§!，同时还能占据一个生效的§H内阁席位§!§!。"
 leader_desc_admiral: "§E§H舰队司令§!可以被指派去指挥一支§H舰队§!，同时还能占据一个生效的§H内阁席位§!§!。"
 leader_desc_scientist: "§E§H科学官§!可以被指派去驾驶一艘§H科研船§!或督管一颗§H行星§!，同时还能占据一个生效的§H内阁席位§!§!。"
 leader_desc_general: "§E§H陆军将领§!可以被指派去指挥一支§H进攻部队§!，同时还能占据一个生效的§H内阁席位§!§!。"
 leader_desc_governor: "§E§H总督§!可以被指派去治理一颗§H行星§!，同时还能占据一个生效的§H内阁席位§!§!。"
 leader_desc_official: "§E§H$official_plural$§!可以被指派出席§H联邦§!或§H[GetCommunityOrImperium]§!，或是督管一颗§H行星§!，同时还能占据一个生效的§H内阁席位§!§!。"
 EXTERNAL_POOL_AVAILABILITY_TITLE: "因以下原因，$NAME|Y$是一名可雇佣的外籍领袖："
 FROM_DEFENDING_GENERAL: "防守方指挥官$NAME|H$：\n"
 FROM_ATTACKING_GENERAL: "进攻方指挥官$NAME|H$：\n"
 PLANET_COMBAT_WIDTH: "行星战斗宽度：$VALUE|H$"
 MINIMUM_COMBAT_WIDTH: "最小战斗宽度：$VALUE|H$"
 MOD_PLANET_COMBAT_WIDTH_ADD: "行星战斗宽度"
 empire_capital_world: "帝国首都"
 sector_capital_world: "星域首府"
 TOO_CLOSE_TO_ANOTHER_SECTOR_CAPITAL: "星域首府需设置在五次跳跃之外的位置。"
 ADDITIONAL_SKILL_LEVEL_TITLE: "§E额外技能等级：$TOTAL|Y$§!"
 EXPERIENCE_GAIN_RATE_TITLE: "§E经验获得速度：§!"
 DISMISS_LEADER_COST: "§G花费：$COST$§!"
 CAN_NOT_AFFORD_DISMISSING_LEADER: "§R无法支付$COST$的花费§!"
 RECRUIT_LEADER_AT_CAP_TITLE: "到达领袖上限"
 RECRUIT_LEADER_AT_CAP_DESC: "招募这名领袖会超出您的领袖上限，增加所有领袖的维护费并减少经验获取。\n\n花费$COST|Y$\n每月维护费§Y[Root.GetUpkeep]§!。"
 RECRUIT_LEADER_AT_CAP_DESC_NO_UPKEEP: "招募这名领袖会让您超出领袖上限，对所有领袖的维护费和经验值获取产生惩罚效应。\n\n这名领袖将花费$COST|Y$。"
 RECRUIT_LEADER_ALREADY_OVER_CAP_TITLE: "超过领袖上线"
 RECRUIT_LEADER_ALREADY_OVER_CAP_DESC: "您已经超过领袖上限。招募这名领袖会进一步提升您领袖的维护费及降低经验值获取。\n\n花费$COST|Y$。\n每月维护费§Y[Root.GetUpkeep]§!。"
 RECRUIT_LEADER_ALREADY_OVER_CAP_DESC_NO_UPKEEP: "您已经超过领袖上限。招募这名领袖会进一步提升您领袖的维护费及降低经验值获取。\n\n花费$COST|Y$。"
 RECRUIT_LEADER_TITLE: "雇佣领袖？"
 RECRUIT_LEADER_DESC: "招募这名领袖。\n\n花费$COST|Y$，\n月度维护费§Y[Root.GetUpkeep]§!。"
 RECRUIT_LEADER_DESC_NO_UPKEEP: "招募这名领袖。\n\n花费$COST|Y$。"
 TOTAL_LEADER_COST: "合计：$COST$"
 LEADER_AGE_UNKNOWN: "§Y？？？§!"
 LEADER_AGE_STRING: "$AGE|Y$"
 RECRUIT_LEADER_HIRE_ANYWAY: "依然雇佣"
 COUNCIL_VIEW_UNLOCK_COUNCILOR_HEADER: "内阁席位"
 COUNCIL_LEGITIMACY: "内阁正统性"
 COUNCIL_LEGITIMACY_TOOLTIP_HEADER: "§H$COUNCIL_LEGITIMACY$§!\n"
 COUNCIL_LEGITIMACY_TOOLTIP_EFFECT: "§H$COUNCIL_LEGITIMACY$§!将会基于全国的派系支持度进而影响内阁制定议程的能力。\n\n当前$COUNCIL_LEGITIMACY$：$LEGITIMACY|Y%$\n\n§E效果：§!$TABBED_NEW_LINE$$MOD_COUNCIL_AGENDA_PROGRESS_SPEED$：$AGENDA_SPEED$"
 COUNCIL_LEGITIMACY_TOOLTIP_DESC: "§E$COUNCIL_LEGITIMACY$高于§Y50%§!将会提供每月议程进展的加成，而$COUNCIL_LEGITIMACY$低于§Y50%§!则会对每月议程进展带来惩罚。§!"
 COUNCIL_LEGITIMACY_TOOLTIP_FACTION_INFO: "[Root.HasEthicIcon]§Y$NAME$§!"
 DEMAND_FULFILLED: "£dot_green£ $NAME$：$VALUE|0+$"
 DEMAND_UNFULFILLED: "£dot_red£ $NAME$：$VALUE|0+$"
 COUNCIL_FACTION_LEGITIMACY: "$VALUE|0%Y$"
 hive_greeting: "\"一心多体，包罗宇宙间的空旷寂寥。”"
 machine_greeting: "“初步分析——已完成，系统——运行中。单元已准备指派。”"
 wilderness_greeting: "“新枝舒展，众志所引。同心共进，生生不息。”"
 default_greeting: "“我以准备好为国效力。请告诉我需要完成的工作。”"
 authoritarian_admiral: "“我将贯彻您的信念，为您带来胜利！”"
 authoritarian_scientist: "“科学进展必须服务于国家。”"
 authoritarian_general: "“我们的敌人定将臣服。”"
 authoritarian_official: "“人民需要学会服从。”"
 egalitarian_admiral: "“尊重船员，定能带来胜利。”"
 egalitarian_scientist: "“科学家的梦想就是造福社会。”"
 egalitarian_general: "“我们将为了所有人的福祉并肩作战。”"
 egalitarian_official: "“每位公民都值得发声，而我立志成为倾听者。”"
 militarist_admiral: "“尽职尽责，追求荣光！”"
 militarist_scientist: "“天才和疯子之间只隔着成功与否。”"
 militarist_general: "“不惜代价，争取胜利！”"
 militarist_official: "“我们的舰队就该遮天蔽日。”"
 pacifist_admiral: "“最好的进攻就是坚不可摧的防御。”"
 pacifist_scientist: "“进步促进和平与繁荣。”"
 pacifist_general: "“在我的指挥下，战争不是野蛮行为的借口。”"
 pacifist_official: "“和平的星球才能物产丰饶。”"
 spiritualist_admiral: "“胜利来自信仰。”"
 spiritualist_scientist: "“科学中能映照出神圣。”"
 spiritualist_general: "“无论敌人有多么强大，我们的精神必将屹立不倒。”"
 spiritualist_official: "“能理解魂灵之力的才是最好的领袖。”"
 materialist_admiral: "“我们的舰队将如恒星般强大！”"
 materialist_scientist: "“我已经准备好将我的理论付诸实践。”"
 materialist_general: "“装备精良的军队能打胜仗！”"
 materialist_official: "“我的三个首要目标：规划、生产、繁荣。”"
 xenophile_admiral: "“迎难而上！”"
 xenophile_scientist: "“让我们去探索新星球，推进未知的边界！”"
 xenophile_general: "“知己知彼，百战百胜。”"
 xenophile_official: "“多样化能够保障社群的健康。”"
 xenophobe_admiral: "“铲除一切挡路的异种。”"
 xenophobe_scientist: "“我们必须赶上外界的步调才能保障繁荣。”"
 xenophobe_general: "“我将毫不留情地对待敌人和它们的领袖。”"
 xenophobe_official: "“我会确保我们的行星高产而纯粹。”"
 MOD_CREATE_DEBRIS_CHANCE: "产生残骸概率"
 exp_gain: "经验获得"
 mod_admiral_exp_gain: "$commander_with_icon$$exp_gain$"
 mod_general_exp_gain: "$general_with_icon$$exp_gain$"
 mod_scientist_exp_gain: "$scientist_with_icon$$exp_gain$"
 mod_governor_exp_gain: "$governor_with_icon$$exp_gain$"
 mod_official_exp_gain: "$official_with_icon$$exp_gain$"
 mod_commander_exp_gain: "$commander_with_icon$$exp_gain$"
 mod_envoy_exp_gain: "$envoy_with_icon$$exp_gain$"
 mod_councilor_gestalt_growth_exp_gain: "$councilor_gestalt_growth_with_icon$$exp_gain$"
 mod_councilor_gestalt_cognitive_exp_gain: "$councilor_gestalt_cognitive_with_icon$$exp_gain$"
 mod_councilor_gestalt_legion_exp_gain: "$councilor_gestalt_legion_with_icon$$exp_gain$"
 mod_councilor_gestalt_regulatory_exp_gain: "$councilor_gestalt_regulatory_with_icon$$exp_gain$"
 mod_councilor_ruler_dictatorial_exp_gain: "$councilor_ruler_dictatorial$$exp_gain$"
 mod_councilor_research_exp_gain: "$councilor_research$经验获得"
 MOD_COUNCILOR_SKILL_ADD: "有效内阁官员技能"
 ADDITIONAL_COUNCILOR_SKILL: "§H有效内阁官员技能：§!"
 MOD_RULER_SKILL_ADD: "有效统治者技能"
 ADDITIONAL_RULER_SKILL: "§H有效统治者技能：§!"
 councilor_gestalt_growth_with_icon: "£growth_node£$councilor_gestalt_growth$"
 councilor_gestalt_cognitive_with_icon: "£cognitive_node£$councilor_gestalt_cognitive$"
 councilor_gestalt_legion_with_icon: "£legion_node£$councilor_gestalt_legion$"
 councilor_gestalt_regulatory_with_icon: "£regulatory_node£$councilor_gestalt_regulatory$"
 AUTOMATION_EXPLORE_ENABLED: "$AUTOMATION_EXPLORE$£trigger_yes£"
 AUTOMATION_SURVEY_ENABLED: "$AUTOMATION_SURVEY$£trigger_yes£"
 AUTOMATION_ANOMALIES_ENABLED: "$AUTOMATION_ANOMALIES$£trigger_yes£"
 AUTOMATION_DIGSITES_ENABLED: "$AUTOMATION_DIGSITES$£trigger_yes£"
 AUTOMATION_SPECIAL_PROJECTS_ENABLED: "$AUTOMATION_SPECIAL_PROJECTS$£trigger_yes£"
 AUTOMATION_EXPLORE: "探索恒星系"
 AUTOMATION_SURVEY: "调查恒星系"
 AUTOMATION_ANOMALIES: "调查异常现象"
 AUTOMATION_DIGSITES: "发掘考古遗址"
 AUTOMATION_SPECIAL_PROJECTS: "研究特殊项目"
 SCIENCE_SHIP_AUTOMATION_TITLE: "自动托管设置"
 AUTOMATION_ORDER_SETTINGS_TITLE: "§Y目前对自动托管命令的设置为：§!"
 RENAME_COUNCILOR_TITLE: "重命名内阁官职"
 RENAME_COUNCILOR_TITLE_MALE: "头衔（男性）"
 RENAME_COUNCILOR_TITLE_FEMALE: "头衔（女性）"
 RENAME_COUNCILOR_TITLE_INDETERMINABLE: "头衔"
 COUNCIL: "内阁"
 COUNCILOR: "§H内阁官员§!"
 COUNCIL_AGENDA: "内阁议程"
 COUNCIL_HIGHLIGHTED: "§H内阁§!"
 COUNCIL_AGENDA_LASTS_FOR: "持续£time£$TIME$"
 LEADER_ASSIGNMENT: "选择一位领袖"
 CLICK_TO_RECRUIT_AND_ASSIGN: "点击招募并指派"
 DISMISS_LEADER_COST_DESC: "解雇这名领袖会花费$COST$"
 CLICK_TO_ASSIGN_LEADER: "§G点击指派领袖§!"
 can_not_dismiss_rulers: "§R无法遣散统治者§!"
 NO_CLASS_LEADER_AVAILABLE: "无$CLASS|Y$类型的领袖可用"
 NO_LEADER_AVAILABLE: "无领袖可用"
 LEADER_IS_MIA: "$NAME|Y$ §R目前在任务中失踪。§!"
 MIA_RED: "§R任务中失踪§!"
 OPEN_LEADER_ASSIGNMENT: "§G打开领袖指派§!"
 CANT_OPEN_LEADER_ASSIGNMENT: "§R无法指派领袖§!"
 OPEN_COUNCIL_VIEW: "§G打开内阁界面来指定§!§H首席科学官§!"
 OPEN_COUNCIL_VIEW_GESTALT: "§G点击打开内阁界面§!"
 COUNCIL_POSITION_FROM_CIVIC: "§E内阁席位：\n$t$ $NAME|H$§!"
 COUNCIL_POSITION_TOOLTIP_NAME: "§H$NAME$§!"
 COUNCIL_POSITION_MODIFIER_BASE: "每§Y技能等级§!的£empire£ §Y帝国§!§E效果§!："
 COUNCIL_POSITION_CURRENT_MODIFIER: "当前效果（$NAME$：等级$LEVEL$）："
 COUNCIL_POSITION_AVAILABLE_FOR: "\n§E可选§!：\n"
 COUNCIL_RULER_POSITION_AVAILABLE_FOR_CLASS: "潜在领袖类型："
 COUNCIL_POSITION_AVAILABLE_FOR_CLASS: "$t$ $CLASS$\n"
 COUNCIL_POSITION_REQUIREMENTS: "§E要求§!：\n$t$"
 COUNCIL_RULER_POSITION_TOOLTIP: "§H$NAME$§!\n§E统治者每一级的帝国效果：§!\n$MODIFIER$"
 LOCKED_COUNCIL_POSITION_TOOLTIP: "§H锁定的阁席位§!\n§g锁定§!\n\n完成§Y$council_agenda_agenda_unlock_slot_name$§!议程进行解锁。"
 LOCKED_COUNCIL_POSITION_TOOLTIP_DELAYED: "§E内阁可以容纳更多的内阁官员席位，可通过帝国国民理念或与太空城邦的外交协议进行解锁。§!"
 UNLOCKED_COUNCIL_POSITION_TOOLTIP: "§H解锁的内阁席位§!\n§Y可用§!\n\n内阁席位有待指派。"
 UNLOCKED_COUNCIL_POSITION_TOOLTIP_DELAYED: "$LOCKED_COUNCIL_POSITION_TOOLTIP_DELAYED$\n\n§G点击显示可用内阁席位§!"
 UNLOCK_COUNCIL_POSITION_TOOLTIP: "§H由$CIVIC_NAME$国民理念产生的内阁席位§!\n"
 UNLOCK_COUNCIL_POSITION_TOOLTIP_DELAYED: "\n§G点击解锁内阁席位§!"
 TRAIT_AVAILABLE_FOR: "可用： "
 UNLOCKS_AGENDA: "解锁议程："
 TECH_UNLOCK_AGENDA: "$UNLOCKS_AGENDA$ §Y$NAME$§!"
 TIME_TO_COMPLETE_AGENDA: "议程还有£time£$MONTHS|Y$个月准备好启动"
 MONTHLY_AGENDA_PROGRESS: "每月议程进度：$MONTHLY_PROGRESS|Y$\n$t$内阁对进度的影响：$FROM_COUNCIL|Y$"
 AGENDA_SPEED_LEGITIMACY_MODIFIER: "$t$$COUNCIL_LEGITIMACY$：$MODIFIER$"
 AGENDA_PROGRESS: "总议程进度：$PROGRESS|0Y$/$COST|0Y$"
 AGENDA_COST_TITLE: "议程花费："
 AGENDA_BASE_COST: "基础花费：$COST|Y$"
 AGENDA_COST_INCREASE_FROM_SPRAWL: "因规模增加的花费：$EMPIRE_SIZE$$SPRAWL$"
 AGENDA_TITLE: "内阁议程"
 TOTAL_AGENDA_COST: "总计：$COST$"
 MOD_COUNCIL_AGENDA_PROGRESS_SPEED: "内阁议程速度"
 MOD_COUNCIL_AGENDA_FINISHING_EFFECT_DURATION_MULT: "内阁议程生效时长"
 CHANGE_AGENDA: "是否变更内阁议程？"
 CHANGE_AGENDA_DESC: "将会失去当前议程的进度。"
 NO_AGENDA_SELECTED: "未设置议程"
 LAUNCH_AGENDA: "启动议程"
 LAUNCH_EARLY: "提前启动"
 LAUNCH_AGENDA_EARLY: "$LAUNCH_EARLY$£unity£"
 CLICK_TO_OPEN_AGENDA_LIST: "§G点击查看议程列表§!"
 CLICK_TO_ACTIVATE_AGENDA: "§H$LAUNCH_AGENDA$§!\n§G点击启动议程§!"
 CLICK_TO_SELECT_AGENDA: "§G点击选择§!"
 CLICK_TO_SET_AGENDA: "§G点击设置该议程§!"
 CLICK_TO_EARLY_ACTIVATE_AGENDA: "§H$LAUNCH_EARLY$§!\n§G点击花费一定代价启动议程§!\n\n花费：$COST|Y$"
 CAN_NOT_AFFORD_AGENDA_COST: "§H$LAUNCH_EARLY$§!\n£trigger_no£无法支付启动议程花费\n\n花费：$COST|Y$"
 AGENDA_PROGRESS_BAR_FINISHED_TOOLTIP: "议程已准备好启动\n§G点击§H$LAUNCH_AGENDA$§!按钮来激活§!"
 COUNCIL_AGENDA_ETHIC: "§E思潮：§! $ETHIC$"
 COUNCIL_AGENDA_INITIAL_EFFECT_CUSTOM_LOC_TITLE: "§E起始效果：§!"
 COUNCIL_AGENDA_START_MODIFIER_TITLE: "§E起始修正：§!"
 COUNCIL_AGENDA_FINISH_MODIFIER_TITLE: "§E启动修正：§!"
 COUNCIL_AGENDA_FINISH_EFFECT_TITLE: "§E启动效果：§!"
 COUNCIL_AGENDA_DELAYED_TOOLTIP: "§L$DESCRIPTION$§!"
 COUNCIL_AGENDA_COST_TOOLTIP: "§E启动时间：§!£time£$TIME|Y$月"
 ACTIVE_AGENDA_EFFECTS_TOOLTIP: "§H已启动议程§!"
 ACTIVE_AGENDA_EFFECTS_TOOLTIP_DELAYED: "§E列出已启动且仍在生效的议程。§!"
 AVAILABLE_AGENDAS: "可用议程"
 AVAILABLE_AGENDA_TOOLTIP: "§H可用议程§!\n§G点击选择议程§!"
 UNAVAILABLE_AGENDAS: "不可用议程"
 FINISHED_AGENDAS: "已启动议程"
 AGENDA_IS_ACTIVE: "还将生效£time£$TIME$"
 AGENDA_IS_ON_COOLDOWN: "该议程$AGENDA|H$将冷却至$DATE|H$"
 AGENDA_PROGRESS_EFFECTS_FROM_ETHIC_MATCH: "匹配领袖思潮产生的效果：$EFFECT$"
 AGENDA_PROGRESS_EFFECTS_FROM_ETHIC_MISMATCH: "不匹配领袖思潮产生的效果：$EFFECT$"
 COUNCIL_ACTIVE_EDICTS: "现行法令"
 COUNCIL_GOTO_EDICTS: "打开法令"
 COUNCIL_NO_ACTIVE_EDICTS: "§g你没有现行法令§!"
 UNLOCK_COUNCIL_SELECTION: "可以选择解锁的内阁席位"
 CLICK_TO_OPEN_EDICTS_VIEW: "§G点击打开法令界面§!"
 CLICK_TO_VIEW_COUNCIL: "§G点击打开内阁界面§!"
 alert_available_council_position_title: "可用的内阁席位"
 alert_available_council_position_instant: "你可以为帝国选用另一个内阁席位。"
 alert_available_council_position_instruction: "$CLICK_TO_VIEW_COUNCIL$"
 EFFECTS_TXT: "§E效果§!"
 EMPIRE_EFFECTS_W_ICON: "£empire£§Y帝国§!§E效果§!"
 EMPIRE_EFFECTS_TXT: "作为§Y内阁官员§!的£empire£ §Y帝国§!§E效应§!"
 THIS_LEADER_TXT: "§Y这位§!§E领袖§!"
 FLEET_EFFECTS_TXT: "£military_ship£§Y军用舰队§!§E效果§!"
 NAVAL_BATTLE_WON_TXT: "£military_ship£§E在赢得§Y舰队战§!时的效果§!"
 SCIENCE_SHIP_EFFECTS_TXT: "£science_ship£§Y科研船§!§E效果§!"
 ARMY_EFFECTS_TXT: "£army_ship£§Y陆军§!§E效果§!"
 PLANET_EFFECTS_TXT: "£planet£§Y行星总督§!§E效果§!"
 GALCOM_EFFECTS_TXT: "£diplo_weight£$GALCOM_NAME|Y$§Y使者§!§E效果§!"
 FEDERATION_EFFECTS_TXT: "£federation£$FEDERATION_NAME|Y$§E代表效果§!"
 BACKGROUND_PLANET_EFFECTS_TXT: "£planet£§Y母星§!§E效果§!"
 BACKGROUND_PLANET_NAME_EFFECTS_TXT: "£planet£§Y母星§!（$PLANET|Y$）§E效果§!"
 PLANET_EFFECTS_WHILE_DEFENDING_TXT: "£planet£§E防御时的§Y行星§!效果§!"
 PLANET_EFFECTS_IN_ORBIT_TXT: "£planet£§Y行星§!§E在轨时的效果§!"
 SYSTEM_EFFECTS_TXT: "£system£§Y恒星系§!效果"
 SYSTEM_EFFECTS_WHILE_DEFENDING_TXT: "£system£§E防御时的§Y恒星系§!效果§!"
 CAPITAL_SYSTEM_EFFECTS_TXT: "£system£§Y首都恒星系§!效果"
 ASSIST_RESEARCH_EFFECTS_TXT: "£planet£§Y协助研究§!§E时的§Y行星§!效果§!"
 SECTOR_EFFECTS_TXT: "£sector£§Y星域总督§!§E效果§!"
 EVERY_ENEMY_SHIP_DESTROYED_TXT: "每摧毁一艘敌对帝国舰船"
 EVERY_ARMY_KILLED_TXT: "每击杀一支敌对陆军"
 alert_unassigned_leader_title: "空闲领袖"
 alert_unassigned_leader_instant: "你有至少一位领袖等待安排工作。"
 alert_unassigned_leader_instruction: "§G点击打开领袖界面§!"
 DAYS_UNTIL_LEADER_POOL_REFRESH: "更新于$DATE$（还有$TIME$）"
 DIALOG_EARLY_ACTIVATE_AGENDA_TITLE: "立即激活议程"
 DIALOG_EARLY_ACTIVATE_AGENDA_DESC: "是否支付$COST|Y$立刻激活$NAME|Y$？"
 col_capital_foundry: "铸造首都"
 col_capital_foundry_desc: "首都铸造厂的轰鸣正是我们帝国的脉动。"
 col_capital_factory: "工厂首都"
 col_capital_factory_desc: "工厂和制造厂在我们首都的地表上连成了一片汪洋大海。"
 col_capital_trade: "贸易首都"
 col_capital_trade_desc: "我们的首都是一座充满贸易和繁荣的大都会。"
 col_capital_extraction: "首都采掘星球"
 col_capital_extraction_desc: "资源开采活动主宰了这颗星球的表面。"
 RESET_TOPBAR_BUTTON_TEXT: "重置"
 TOPBAR_SETTINGS_BUTTON: "§H切换菜单选项§!\n§G自定义菜单中各条目的顺序。§!"
 RESET_TOPBAR_ORDERING: "§H重置§!\n§G点击将重置菜单中各条目为默认排序。§!"
 GOVERNANCE_SKILL_FROM_LOCAL_GOVERNOR: "§H治理等级§!\n行星总督$NAME|Y$产生$SKILL|Y$\n\n$SEPARATOR$\n§E行星§H治理等级§!取决于§Y行星§!或§Y星域§!总督中较高一方的§H技能§!。§!"
 GOVERNANCE_SKILL_FROM_SECTOR_GOVERNOR: "§H治理等级§!\n星域总督$NAME|Y$产生$SKILL|Y$\n\n$SEPARATOR$\n§E行星§H治理等级§!取决于§Y行星§!或§Y星域§!总督中较高一方的§H技能§!。§!"
 SECTOR_CAPITAL_NAME_WITH_FLAG: "£sector_capital£$NAME$"
 councilor_trait: "§c领袖特质§!（£council£）"
 leader_trait: "§c领袖特质§!"
 commander_trait: "§c领袖特质§!\n£commander£指挥官类别"
 admiral_trait: "§c领袖特质§!\n£admiral£ 舰队司令类别"
 general_trait: "§c领袖特质§!\n£general£陆军将领类别"
 scientist_trait: "§c领袖特质特质§!\n£scientist£科学官类别"
 governor_trait: "§c领袖特质§!\n£official£总督类别"
 official_trait: "§c领袖特质§!\n£official£行政官类别"
 ruler_trait: "统治者特质"
 triggered_class_trait: "§c领袖特质§!\n[Root.GetClassTexticon][Root.GetClass]类别"
 triggered_trait: "[Root.TriggeredClass]"
 veteran_leader_trait: "§v老练领袖特质§!"
 paragon_leader_trait: "§d命定特质§!"
 common_councilor_trait: "$councilor_trait$"
 veteran_councilor_trait: "§v老练领袖特质§!（£council£）"
 paragon_councilor_trait: "§d命定特质§!（£council£）"
 common_commander_trait: "$commander_trait$"
 veteran_commander_trait: "§v老练领袖特质§!\n£commander£指挥官类别"
 paragon_commander_trait: "§d命定特质§!\n£commander£指挥官类别"
 common_admiral_trait: "$admiral_trait$"
 veteran_admiral_trait: "§v老练领袖特质§!\n£admiral£ 舰队司令类别"
 paragon_admiral_trait: "§d命定特质§!\n£admiral£ 舰队司令类别"
 common_general_trait: "$general_trait$"
 veteran_general_trait: "§v老练领袖特质§!\n£general£陆军将领类别"
 paragon_general_trait: "§d命定特质§!\n£general£ 陆军将领类别"
 common_governor_trait: "$governor_trait$"
 veteran_governor_trait: "§v老练领袖特质§!\n£official£总督类别"
 paragon_governor_trait: "§d命定特质§!\n£official£总督类别"
 common_official_trait: "$official_trait$"
 veteran_official_trait: "§v老练领袖特质§!\n£official£行政官类别"
 paragon_official_trait: "§d命定特质§!\n£official£行政官类别"
 common_scientist_trait: "$scientist_trait$"
 veteran_scientist_trait: "§v老练领袖特质§!\n£scientist£科学官类别"
 paragon_scientist_trait: "§d命定特质§!\n£scientist£科学官类别"
 triggered_councilor_trait: "[Root.SubtitleDLCCheckCouncilor]"
 triggered_leader_trait: "[Root.SubtitleDLCCheckLeader]"
 triggered_admiral_trait: "[Root.SubtitleDLCCheckAdmiral]"
 triggered_general_trait: "[Root.SubtitleDLCCheckGeneral]"
 triggered_governor_trait: "[Root.SubtitleDLCCheckGovernor]"
 triggered_scientist_trait: "[Root.SubtitleDLCCheckScientist]"
 triggered_commander_trait: "[Root.SubtitleDLCCheckCommander]"
 triggered_official_trait: "[Root.SubtitleDLCCheckOfficial]"
 ONE_CLASS_COUNCIL_TYPE: "$CLASS$专属的内阁席位"
 ANY_CLASS_COUNCIL_TYPE: "类型通用的内阁席位"
 INACTIVE_CIVIC: "§R因未激活国民理念$CIVIC|Y$而无效§!"
 LEADER_ASSIGNMENT_INSTRUCTIONS: "§G点击指派一名领袖，右键点击移除一名领袖§!"
 LEADER_ACTIVITY: "§Y当前活动：§!$ACTIVITY$"
 NO_TRAIT_SELECTED: "选择一个特质"
 LEADER_MISSING_ASSIGNMENT: "§H空闲§!\n等待指派。"
 LEADER_WAITING_TO_BE_ASSIGNED: "§Y等待指派。§!"
 LEADER_ASSIGNED: "§H已指派§!"
 LEADER_CLASS_TEXT: "[Root.ClassPrefix][Root.GetClass]§!"
 LEADER_SUBCLASS_TEXT: "[Root.GetSubclass]"
 LEADER_TIER_NAME: "[Root.LeaderTierName]"
 CLASS_PREFIX_NONE: "§H"
 CLASS_PREFIX_RENOWNED: "§r著名 "
 CLASS_PREFIX_LEGENDARY: "§l传奇 "
 CLASS_TIER_RENOWNED: "§r著名英杰§!"
 CLASS_TIER_LEGENDARY: "§l传奇英杰§!"
 MESSAGE_LEADER_LOST_TITLE: "失去领袖"
 MESSAGE_LEADER_LOST_DESC: "$CLASS|Y$$LEADER|Y$为国效力$TIME_SERVED$"
 MESSAGE_LEADER_SURVIVED_TITLE: "领袖幸存"
 MESSAGE_LEADER_SURVIVED_DESC: "$CLASS|H$$LEADER|Y$死里逃生"
 MESSAGE_LEADER_SURVIVED_SHIP_DESC: "$MESSAGE_LEADER_SURVIVED_DESC$"
 LEADER_SURVIVED_REASON: "[Root.GetLeaderSurvivedReason]"
 LEADER_SURVIVED_SHIP_REASON: "[Root.GetLeaderShipSurvivedReason]"
 LEADER_SURVIVED_REASON_DEFAULT: "§H[Root.GetClass]§!§Y[Root.GetName]§!和死神擦肩而过，仅遭受了小规模的器官衰竭。"
 LEADER_SURVIVED_REASON_SHIP_DEFAULT: "§H[Root.GetClass]§!§Y[Root.GetName]§!从§Y[From.GetName]§!的残骸中逃生。"
 LEADER_SURVIVED_REASON_CLONE: "§H[Root.GetClass]§!§Y[Root.GetName]§!在[Root.GetHisHer]死后被克隆体替代。"
 LEADER_DEATH_REASON: "[Root.GetLeaderDeathReason]"
 LEADER_RETIREMENT_REASON: "[Root.GetLeaderRetirementReason]"
 LEADER_HIVE_EMPIRE_DEATH_REASON: "[Root.GetLeaderHiveEmpireDeathReason]"
 LEADER_MACHINE_EMPIRE_DEATH_REASON: "[Root.GetLeaderMachineEmpireDeathReason]"
 LEADER_PARAGON_DEATH_REASON: "[Root.GetLeaderParagonDeathReason]"
 LEADER_PARAGON_RETIREMENT_REASON: "[Root.GetLeaderParagonRetirementReason]"
 death_reason_generic_1: "于[Root.GetAge]岁退休。"
 death_reason_generic_2: "因身体抱恙退休。"
 death_reason_generic_3: "因精神状况恶化辞职。"
 death_reason_generic_4: "让位于后继者。"
 death_reason_generic_5: "由于家庭因素退休。"
 death_reason_generic_6: "从公众视野中消失得无影无踪。"
 death_reason_generic_7: "退位成为一名教育家。"
 death_reason_generic_8: "辞职去追求文艺梦想。"
 death_reason_generic_9: "因操劳过度离世。"
 death_reason_generic_10: "辞职以参与行星政治。"
 death_reason_generic_11: "辞职去周游星海。"
 death_reason_generic_12: "因不治之症去世。"
 death_reason_generic_13: "退休后过上了隐士生活。"
 death_reason_generic_14: "死于太空梭交通事故。"
 death_reason_generic_15: "在使用实验性逆龄试剂后去世。"
 death_reason_generic_16: "被富有野心的同侪排挤退位。"
 death_reason_generic_17: "退休以全心投身慈善事业。"
 death_reason_generic_18: "为照顾爱人退休。"
 death_reason_generic_19: "被外星生物感染后退休。"
 death_reason_generic_20: "死于真空气闸故障。"
 death_reason_generic_21: "因故去世，享年[Root.GetAge]岁。"
 death_reason_ethic_spiritualist_1: "退休后隐居到星系边陲的修道院。"
 death_reason_ethic_spiritualist_2: "向着一颗荒芜的卫星开始了[Root.GetHisHer]有去无回的朝圣之旅。"
 death_reason_ethic_spiritualist_3: "退休去思考存在的终结。"
 death_reason_ethic_spiritualist_4: "退休以潜心研究虚境。"
 death_reason_ethic_spiritualist_5: "飞升到了更高的境界。"
 death_reason_ethic_spiritualist_6: "为寻找神明的启示而退休。"
 death_reason_ethic_spiritualist_7: "为建立一个精神结社而退休。"
 death_reason_ethic_spiritualist_8: "追寻着一个幻象遁入虚空。"
 death_reason_ethic_spiritualist_9: "被极端教团暗杀。"
 death_reason_ethic_materialist_1: "退休去研究时间异常现象。"
 death_reason_ethic_materialist_2: "在一场科学实验中分散成了原子。"
 death_reason_ethic_materialist_3: "退休执教先进机器人学。"
 death_reason_ethic_materialist_4: "因学术产出锐减而被定为失格。"
 death_reason_ethic_materialist_5: "退休去建造私人使用的监察无人机。"
 death_reason_ethic_materialist_6: "退位去积攒个人财富。"
 death_reason_ethic_materialist_7: "退休并成为一位超级项目顾问。"
 death_reason_ethic_materialist_8: "因迷上参与超音速火箭摩托竞赛而选择退休。"
 death_reason_ethic_militarist_1: "接受了一座军事院校的荣誉职位。"
 death_reason_ethic_militarist_2: "退位去享受狩猎太空生物。"
 death_reason_ethic_militarist_3: "退位以撰写[Root.GetHisHer]的自传。"
 death_reason_ethic_militarist_4: "因在一次实战演习中受伤而退休。"
 death_reason_ethic_militarist_5: "在一场先进武器测试中意外身亡。"
 death_reason_ethic_militarist_6: "擅离职守。"
 death_reason_ethic_militarist_7: "在非法生物工程实验中身亡。"
 death_reason_ethic_militarist_8: "退休去设计建造一艘私人太空船。"
 death_reason_ethic_pacifist_1: "安然离世。"
 death_reason_ethic_pacifist_2: "在繁星间寻得了安宁。"
 death_reason_ethic_pacifist_3: "退休去寻找星河奇迹。"
 death_reason_ethic_pacifist_4: "退位去平息行星冲突。"
 death_reason_ethic_pacifist_5: "退休去保护濒危物种。"
 death_reason_ethic_pacifist_6: "接受了一个星际和平组织的职位。"
 death_reason_ethic_pacifist_7: "在调查一个激进分子团伙时失踪。"
 death_reason_ethic_xenophile_1: "退休去撰写一本跨物种交流手册。"
 death_reason_ethic_xenophile_2: "退休去学习太空生命的秘密。"
 death_reason_ethic_xenophile_3: "为了专心帮助难民辞去[Root.GetHisHer]的职务。"
 death_reason_ethic_xenophile_4: "退休前往遥远的星球收集微生物。"
 death_reason_ethic_xenophile_5: "退休去收集稀有的外星艺术品和古董。"
 death_reason_ethic_xenophile_6: "退休去潜心钻研外星文化。"
 death_reason_ethic_xenophile_7: "在尝试与一头缇扬奇交朋友时意外身亡。"
 death_reason_ethic_xenophile_8: "退休前往遥远的星球旅游，探索新的文化。"
 death_reason_ethic_xenophile_9: "退休去开办一个旅游圣地。"
 death_reason_ethic_xenophobe_1: "退休开始撰写一本关于外部威胁的书。"
 death_reason_ethic_xenophobe_2: "退休去建立一个纯粹主义智库。"
 death_reason_ethic_xenophobe_3: "退休后独自开始了对异种的“十字军东征”。"
 death_reason_ethic_xenophobe_4: "退休去开发先进的监察科技。"
 death_reason_ethic_xenophobe_5: "在一次跨物种事件后辞职。"
 death_reason_ethic_xenophobe_6: "执念幻灭后退休。"
 death_reason_ethic_xenophobe_7: "在一场激烈的奴隶暴动中身亡。"
 death_reason_ethic_xenophobe_8: "退休后沉浸在虚拟世界中。"
 death_reason_ethic_authoritarian_1: "退休去创作一首激励人心的颂歌。"
 death_reason_ethic_authoritarian_2: "领取了一笔不错的遣散费后满意辞职。"
 death_reason_ethic_authoritarian_3: "被[Root.GetHisHer]的私人助理暗杀。"
 death_reason_ethic_authoritarian_4: "退休去运营一家星际公关公司。"
 death_reason_ethic_authoritarian_5: "在一场当地的政变中去世。"
 death_reason_ethic_authoritarian_6: "退休隐居到[Root.GetHisHer]的偏远庄园。"
 death_reason_ethic_authoritarian_7: "在反腐调查后被迫辞职。"
 death_reason_ethic_authoritarian_8: "退休去亲身指导一座深空黑点的工作。"
 death_reason_ethic_egalitarian_1: "退位去组建一个非盈利组织。"
 death_reason_ethic_egalitarian_2: "退休去研究假定政治模型。"
 death_reason_ethic_egalitarian_3: "反抗行政腐败愤然辞职。"
 death_reason_ethic_egalitarian_4: "辞职去推动公民教育。"
 death_reason_ethic_egalitarian_5: "加入了一个永恒奴役的邪教。"
 death_reason_ethic_egalitarian_6: "被极端主义者暗杀。"
 death_reason_ethic_egalitarian_7: "将[Root.GetHisHer]所有的财产捐出后失踪。"
 death_reason_ethic_egalitarian_8: "离职去探索星系。"
 death_reason_gestalt_organic_1: "因思考流程怪异而移除。"
 death_reason_gestalt_organic_2: "因长期异常行为而被清除。"
 death_reason_gestalt_organic_3: "与蜂巢意识发生冲突，即刻清除。"
 death_reason_gestalt_organic_4: "退化到了无用的程度。"
 death_reason_gestalt_organic_5: "从传感器中消失，原因不明。"
 death_reason_gestalt_machine_1: "出现缺陷需要更换。"
 death_reason_gestalt_machine_2: "拒绝按预期行动，已移除。"
 death_reason_gestalt_machine_3: "产生不可接受的低效结果，解除连接。"
 death_reason_gestalt_machine_4: "发现异常程序，已清除。"
 death_reason_gestalt_machine_5: "在感染电脑病毒后被终止。"
 death_reason_civic_cutthroat_politics_1: "被字面意义上背刺了。"
 death_reason_civic_cutthroat_politics_2: "在政变失败后辞职。"
 death_reason_civic_efficient_bureaucracy_1: "为给磁浮列车起草高效的时刻表而辞职。"
 death_reason_civic_efficient_bureaucracy_2: "辞职投身职业4D棋手生涯。"
 death_reason_civic_environmentalist_1: "平静自然地去世。"
 death_reason_civic_environmentalist_2: "辞职以经营一家环境改造公司。"
 death_reason_civic_agrarian_idyll_1: "辞职去当一名农民。"
 death_reason_civic_agrarian_idyll_2: "辞职隐居山林。"
 death_reason_civic_idyllic_bloom_1: "因生物工程杀虫剂事故去世。"
 death_reason_civic_idyllic_bloom_2: "为了专心照料[Root.GetHisHer]的花园而辞职。"
 death_reason_civic_idyllic_bloom_3: "离职去进行环境科技的研究。"
 death_reason_civic_functional_architecture_1: "退位成为一名恒星基地建筑家。"
 death_reason_civic_functional_architecture_2: "退休去亲手建造一个属于[Root.GetHisHer]自己的家园。"
 death_reason_civic_mining_guilds_1: "退休投身个人兴趣的火山地理学。"
 death_reason_civic_mining_guilds_2: "退位去运营一个地心开采公会。"
 death_reason_civic_aristocratic_elite_1: "退休去享受锦衣玉食的生活。"
 death_reason_civic_aristocratic_elite_2: "退位并成为一位荣誉大使。"
 death_reason_civic_beacon_of_liberty_1: "退休成为一位催人奋进的演讲家。"
 death_reason_civic_beacon_of_liberty_2: "被极端主义团伙谋杀。"
 death_reason_civic_citizen_service_1: "卸任后成为一名军队招募官。"
 death_reason_civic_citizen_service_2: "退休去寻找难以捉摸的脑虫。"
 death_reason_civic_corporate_dominion_1: "退休后坐上一艘私人殖民船隐姓埋名开始新生活。"
 death_reason_civic_corporate_dominion_2: "卸任后成为一名企业的执行官。"
 death_reason_civic_corvee_system_1: "因积劳成疾和精神崩溃而退休。"
 death_reason_civic_corvee_system_2: "在工作岗位上猝死。"
 death_reason_civic_distinguished_admiralty_1: "辞职去手把手教导一位未来可期的舰队司令。"
 death_reason_civic_distinguished_admiralty_2: "因[Root.GetHisHer]的太空海盗二重身份暴露而引咎辞职"
 death_reason_civic_distinguished_admiralty_3: "离开[Root.GetHisHer]的岗位去建造比例船模。"
 death_reason_civic_exalted_priesthood_1: "从办公室退休去狩猎异端。"
 death_reason_civic_exalted_priesthood_2: "在监管一座庙宇的建设时去世。"
 death_reason_civic_feudal_realm_1: "退休回到[Root.GetHisHer]的私人庄园。"
 death_reason_civic_feudal_realm_2: "退休去统领[Root.GetHisHer]的家族。"
 death_reason_civic_feudal_realm_3: "在一场决斗中身亡。"
 death_reason_civic_free_haven_1: "辞职去一艘难民船上工作。"
 death_reason_civic_free_haven_2: "被一位黑市奴贩谋杀。"
 death_reason_civic_idealistic_foundation_1: "退休并加入一家智库的董事会。"
 death_reason_civic_idealistic_foundation_2: "退休去收集和汇编励志名言。"
 death_reason_civic_imperial_cult_1: "退位并成为了[Root.Owner.Ruler.GetName]的私人使者。"
 death_reason_civic_imperial_cult_2: "退休去往边境行星目睹帝国的发展。"
 death_reason_civic_inwards_perfection_1: "退位并过上了离群索居的生活。"
 death_reason_civic_inwards_perfection_2: "辞职去以言传身教的方式教导年轻人。"
 death_reason_civic_meritocracy_1: "退位去建立一所培养行星领导人才的学校。"
 death_reason_civic_meritocracy_2: "退位成为未来领袖的猎头。"
 death_reason_civic_nationalistic_zeal_1: "因精神疾病退休。"
 death_reason_civic_nationalistic_zeal_2: "退位去参加地方政治。"
 death_reason_civic_parliamentary_system_1: "退位成了一名说客。"
 death_reason_civic_parliamentary_system_2: "退休并成为一名辩论导师。"
 death_reason_civic_philosopher_king_1: "退位去建立一所学院。"
 death_reason_civic_philosopher_king_2: "退休后去收集帝国贵族血统的资料。"
 death_reason_civic_police_state_1: "退休后在一座小型哨站成为执法人员。"
 death_reason_civic_police_state_2: "被越狱犯暗杀。"
 death_reason_civic_shadow_council_1: "因违抗影子内阁而被辞职。"
 death_reason_civic_shadow_council_2: "为掩盖非法利益输送背黑锅了。"
 death_reason_civic_slaver_guilds_1: "退休去建造一作角斗竞技场。"
 death_reason_civic_slaver_guilds_2: "在与一位奴贩公会领导起冲突后退位。"
 death_reason_civic_technocracy_1: "退位去追寻个人的学术梦想。"
 death_reason_civic_technocracy_2: "在技术演示中被一道激光汽化。"
 death_reason_civic_warrior_culture_1: "退休去收集稀世武器。"
 death_reason_civic_warrior_culture_2: "在一场决斗中光荣地战死。"
 death_reason_civic_catalytic_processing_1: "退休去研究有机化学。"
 death_reason_civic_catalytic_processing_2: "退休去执掌一个活体金属项目。"
 death_reason_civic_ascensionists_1: "退休去与宇宙融为一体。"
 death_reason_civic_ascensionists_2: "在影响心智的药物作用下死亡。"
 death_reason_civic_fanatic_purifiers_1: "退休以加入一个清除异种的极端组织。"
 death_reason_civic_fanatic_purifiers_2: "被发现与异种鬼混后被解职。"
 death_reason_civic_crafters_1: "退位去完成[Root.GetHisHer]的个人代表作。"
 death_reason_civic_crafters_2: "沉迷在[Root.GetHisHer]个人的车间中不闻窗外事。"
 death_reason_civic_pleasure_seekers_1: "退休去往一处享乐胜地。"
 death_reason_civic_pleasure_seekers_2: "退休去追寻极乐的生活。"
 death_reason_civic_pompous_purists_1: "退休去记录劣等物种。"
 death_reason_civic_pompous_purists_2: "为维护[Root.GetHisHer]的荣誉而亡。"
 death_reason_civic_barbaric_despoilers_1: "在一场角力中身亡。"
 death_reason_civic_barbaric_despoilers_2: "离开了帝国去劫掠了！"
 death_reason_civic_byzantine_bureaucracy_1: "辞职去记录政府的运输协议。"
 death_reason_civic_byzantine_bureaucracy_2: "从一切档案记录中消失，仿佛不曾存在过。"
 death_reason_civic_merchant_guilds_1: "在收到了一份[Root.GetHeShe]无法拒绝的录用通知后退休。"
 death_reason_civic_merchant_guilds_2: "退休并开始了星际商人生涯。"
 death_reason_civic_merchant_guilds_3: "离职去寻找新的令人兴奋的商业机会。"
 death_reason_civic_shared_burden_1: "退位去重分配生产资料。"
 death_reason_civic_shared_burden_2: "退休去了一个人民公社。"
 death_reason_civic_diplomatic_corps_1: "在一场激烈的唇枪舌剑中失利后辞职。"
 death_reason_civic_diplomatic_corps_2: "退位去专注于前沿外交。"
 death_reason_civic_death_cult_1: "最后一次被见到是与一位戴尖帽者在一起。"
 death_reason_civic_death_cult_2: "被当众献祭。"
 death_reason_civic_memorialist_1: "退休去记录行星的纪念堂。"
 death_reason_civic_memorialist_2: "死于一次怪异的防腐事故。"
 death_reason_civic_reanimated_armies_1: "被死灵法师复活充军。"
 death_reason_civic_reanimated_armies_2: "在一次拙劣的复活中彻底死去。"
 death_reason_civic_anglers_1: "提前退休回去采集珍珠了。"
 death_reason_civic_anglers_2: "被深海掠食生物吞噬。"
 death_reason_civic_toxic_baths_1: "退休去监管传统的诱变水疗仪式。"
 death_reason_civic_toxic_baths_2: "在培养舱中淹死。"
 death_reason_civic_relentless_industrialists_1: "在一场工业事故中去世。"
 death_reason_civic_relentless_industrialists_2: "因长时间接触有毒化学品而退位。"
 death_reason_civic_scavengers_1: "退休去开发创新太空碎片收集法。"
 death_reason_civic_scavengers_2: "退休去运营一间偏僻的旧货商店。"
 death_reason_civic_memory_vault_1: "被数字化存入智库中。"
 death_reason_civic_memory_vault_2: "在编录智库条目的时候消亡。"
 death_reason_civic_memory_vault_3: "消失在智库中。"
 death_reason_civic_memory_vault_4: "因为向智库添加未授权的条目被解雇。"
 death_reason_civic_dystopian_society_1: "退休，驾驶着[Root.GetHisHer]的奢华太空巡艇环游整个星系。"
 death_reason_civic_dystopian_society_2: "因为私下里批评当局而被辞职。"
 death_reason_civic_dystopian_society_3: "被饥饿的农民谋杀。"
 death_reason_civic_dystopian_society_4: "死于一次拙劣的入室抢劫。"
 death_reason_civic_heroic_tales_1: "成为了一名旧日的传说。"
 death_reason_civic_heroic_tales_2: "以一名英雄的身份死去。"
 death_reason_civic_heroic_tales_3: "以英雄的身份退役。"
 death_reason_civic_heroic_tales_4: "人设崩塌，被免职。"
 death_reason_civic_crusader_spirit_1: "为传播我们的理念退居二线。"
 death_reason_civic_crusader_spirit_2: "作为异端被流放。"
 death_reason_civic_crusader_spirit_3: "辞去公职去研究经文。"
 death_reason_civic_crusader_spirit_4: "在同异端的战斗中死去。"
 death_reason_civic_crusader_spirit_corporate_1: "在一场海盗主持的宴会中失踪。"
 death_reason_civic_crusader_spirit_corporate_2: "因为误解被杀。"
 death_reason_civic_crusader_spirit_corporate_3: "因为赌输了而辞去公职。"
 death_reason_civic_crusader_spirit_corporate_4: "辞职，成为一名全职海盗。"
 death_reason_civic_private_healthcare_corporate_1: "因为系统性滥用处方药遭开除。"
 death_reason_civic_private_healthcare_corporate_2: "负担不起[Root.GetHisHer]的外科手术。"
 death_reason_civic_private_healthcare_corporate_3: "退休去成为最新药理学的采样。"
 death_reason_civic_private_healthcare_corporate_4: "因为实验性药物过剂量而死亡。"
 death_reason_civic_task_delegation_corporate_1: "视作欠优化。"
 death_reason_civic_task_delegation_corporate_2: "因过度工作而死。"
 death_reason_civic_task_delegation_corporate_3: "因为开销-收益优化而损失。"
 death_reason_civic_task_delegation_corporate_4: "因为系统优化被当作冗余处理。"
 death_reason_civic_machine_upkeep_twister_1: "单纯宕机不工作了。"
 death_reason_civic_machine_upkeep_twister_2: "在决策软件中发生了致命错误。"
 death_reason_civic_machine_upkeep_twister_3: "在一次数值超界错误之后被拆解。"
 death_reason_civic_machine_upkeep_twister_4: "中央核心陷入了无穷循环之中。"
 death_reason_civic_hive_upkeep_twister_1: "从蜂巢中分离。"
 death_reason_civic_hive_upkeep_twister_2: "因为质疑我们的输入被移除。"
 death_reason_civic_hive_upkeep_twister_3: "在上一轮迭代中被当作冗余处理。"
 death_reason_civic_hive_upkeep_twister_4: "生病了；被集体意识隔离开。"
 xenophile1_catch_phrase: "§L“准备好去那些星系暴政那儿劫富济贫了吗？我的船员已经按奈不住掠袭的心了！”§!"
 xenophile2_catch_phrase: "§L“外星生命简直是最棒的研究目标。能说话的那些就更棒了！”§!"
 militarist1_catch_phrase: "§L“你想不想看看你的敌人被一支前所未有的大军淹没的画面？过了这村没这店了。”§!"
 militarist2_catch_phrase: "§L“放我去对付那些反对你的人吧，我会让他们见识见识什么叫大屠杀！”§!"
 xenophobe1_catch_phrase: "§L“请不要总是阻碍我的工作，否则我们都不会对结果满意的。”§!"
 xenophobe2_catch_phrase: "§L“进行全面的社会分析，31234星系日内发布报告。”§!"
 egalitarian1_catch_phrase: "§L“在星系中的许多归宿中，暴政是最糟，却又最常见的那个。”§!"
 egalitarian2_catch_phrase: "§L“我们所创造的技术奇迹？应该把它和所有人分享！”§!"
 materialist1_catch_phrase: "§L“就像我让自己提升到现在的完美状态一样，我会把你的舰队提高到卓越水平。”§!"
 materialist2_catch_phrase: "§L“万物始于修建之时，不是吗？万物总有修理之日，不是吗？我恰好对这两项工作都有兴趣！”§!"
 pacifist1_catch_phrase: "§L“你不能让军队就这样横冲直撞，我将维护秩序，让那些破坏狂得到应有的惩罚。”§!"
 pacifist2_catch_phrase: "§L“宇宙的终极奥秘不在远方，就在这里，在我们的掌中。”§!"
 authoritarian1_catch_phrase: "§L\"向我指出你的问题所在，然后它们就会消逝，不管是政治问题还是现实问题。“§!"
 authoritarian2_catch_phrase: "§L“我只是一位能满足您一切愿望的卑微仆从，噢，至上的帝国！”§!"
 spiritualist1_catch_phrase: "§L“我会教导听话的人，也要听从教导人的人。”§!"
 spiritualist2_catch_phrase: "§L“星海中蕴藏着无穷的知识，有的被隐藏，有的被埋葬，还有的则被遗忘。我们必须保护这些旧日的真理。”§!"
 skrand_catch_phrase: "§L“你的敌人将尝斯卡拉维德之怒。第一利爪号将再度翱翔于天际！”§!"
 beholder_catch_phrase: "§L“我们移动，我们感激。如此已过亿年。”§!"
 sadtoid_catch_phrase: "§L“生命是一种需要珍惜的东西。是一种罕见的意外，是一份珍贵的宝藏。让我们帮助生命的传播，让万物再次欣欣向荣。”§!"
 keides_catch_phrase: "§L“对！没有时间可以浪费，让我去探索星海中的种种奥秘吧。我的舰船在哪呢？”§!"
 AGENDA_PROGRESS_FROM_LEADER_TITLE: "§E内阁议程进度：$TOTAL|Y$§!"
 BASE_AGENDA_PROGRESS: "基础：$BASE|Y$"
 AGENDA_PROGRESS_FROM_SKILL: "技能产生：$SKILL|Y$"
 TOTAL_AGENDA_PROGRESS_FROM_LEADER: "总计：$TOTAL$"
 COUNCILOR_TOOLTIP: "$COUNCIL_POSITION_MODIFIER_BASE$\n[This.GetCouncilorPerSkillModifierDesc]"
 COUNCIL_AGENDA_PROGRESS: "§L提升内阁议程进展速度：$PROGRESS|Y$§!"
 YOUR_COMMANDER_PLURAL: "你的指挥官"
 YOUR_SCIENTIST_PLURAL: "你的科学官"
 YOUR_GENERAL_PLURAL: "你的陆军将领"
 YOUR_ADMIRAL_PLURAL: "你的舰队司令"
 YOUR_GOVERNOR_PLURAL: "你的总督"
 YOUR_OFFICIAL_PLURAL: "你的行政官"
 YOUR_LEADERS: "你的领袖"
 CANNOT_REINFORCE_OVERSIZED_TEMPLATE: "§R无法增援超过当前指挥上限的模板§!"
 CANNOT_REINFORCE_OVERSIZED_TEMPLATE_FEDERATION: "§R无法增援超过当前联邦海军容量的模板§!"
 CANNOT_REINFORCE_OVERSIZED_TEMPLATE_GDF: "§R无法增援超过当前泛星系防卫军海军容量的模板§!"
 CANNOT_REINFORCE_OVERSIZED_TEMPLATE_IMPERIAL_ARMADA: "§R无法增援超过当前帝国舰队海军容量的模板§!"
 YOU_HAVE_NO_COMMANDERS_PLURAL: "你没有指挥官"
 YOU_HAVE_NO_GENERAL_PLURAL: "你没有陆军将领"
 YOU_HAVE_NO_SCENTIST_PLURAL: "你没有科学官"
 YOU_HAVE_NO_ADMIRAL_PLURAL: "你没有舰队司令"
 YOU_HAVE_NO_GOVERNOR_PLURAL: "你没有总督"
 YOU_HAVE_NO_OFFICIAL_PLURAL: "你没有行政官"
 YOU_HAVE_NO_LEADERS: "你没有领袖"
 TOOLTIP_ETHICS: "§H主流思潮§!"
 PLANET_CONTROLLER_GAINED_VIA_BOMBARDMENT_TITLE: "行星投降"
 PLANET_CONTROLLER_GAINED_VIA_BOMBARDMENT_DESC: "我们已经通过§H轨道轰炸§!获得了$PLANET|H$的控制权"
 ASSIGN_GENERAL_NO_ARMIES: "§R必须要有陆军才能指派陆军将领§!"
 overseer_from_overlord_present: "监工在场"
 knowledge_for_the_masses_per_pop_effect: "$leader_trait_knowledge_for_the_masses$"
 champs_of_empire_mil_effect: "$tr_aptitude_champions_of_the_empire$"
 champs_of_empire_gov_effect: "$tr_aptitude_champions_of_the_empire$"
 champs_of_empire_sci_effect: "$tr_aptitude_champions_of_the_empire$"
 PACIFIST_ICON: "£pacifist£"
 MILITARIST_ICON: "£militarist£"
 XENOPHILE_ICON: "£xenophile£"
 XENOPHOBE_ICON: "£xenophobe£"
 EGALITARIAN_ICON: "£egalitarian£"
 AUTHORITARIAN_ICON: "£authoritarian£"
 SPIRITUALIST_ICON: "£spiritualist£"
 MATERIALIST_ICON: "£materialist£"
 GOTO_LEADER: "§H$GOTO$§!§G前往该领袖。§!"
 LEADER_UI_DISMISS_ENABLED: "遣散§Y$LEADER_NAME$§!"
 LEADER_BACKGROUND_DESC: "§Y[Root.GetName]§!来自[Root.GetHomeWorldBiome]§Y$PLANET$§!，此前[Root.GetSheHe]为§Y$JOB$§!。"
 LEADER_ETHIC: "§H思潮§!\n$ETHIC|Y$\n该领袖将产生如下§H思潮吸引力：\n\n§!$EMPIRE_EFFECTS_TXT$：$TABBED_NEW_LINE$§G$@council_ethic_attraction|%0$§!$ETHIC$思潮吸引力\n\n$PLANET_EFFECTS_TXT$：$TABBED_NEW_LINE$§G50%§!$ETHIC$思潮吸引力\n\n$SECTOR_EFFECTS_TXT$：$TABBED_NEW_LINE$§G25%§!$ETHIC$思潮吸引力"
 MESSAGE_NEGATIVE_TRAIT_TITLE: "新负面特质"
 negative_trait_acquired_desc: "§Y$LEADER$§!得到了一个负面特质。"
 MESSAGE_GAINED_TRAIT_TITLE: "新特质"
 MESSAGE_GAINED_TRAIT_DESC: "$NAME|Y$得到了$TRAIT_NAME|H$特质。"
 MESSAGE_GAINED_SUBCLASS_TITLE: "新老练领袖"
 MESSAGE_GAINED_SUBCLASS_DESC: "$NAME|Y$现在已是一位§v老手§!"
 message_tradition_effect_title: "传统效果"
 MESSAGE_TRADITION_EFFECT_ACTIVATED: "传统效果已激活"
 message_tradition_effect_amongst_peers_effect_desc: "§Y$tr_statecraft_amongst_peers$§!§H传统§!已激活\n"
 MESSAGE_SALVAGED_SHIPS_FROM_DEBRIS_TITLE: "舰船已打捞"
 MESSAGE_SALVAGED_SHIPS_FROM_DEBRIS_DESC: "成功在$SYSTEM|Y$的一处残骸场中打捞出$NUM_SHIPS|Y$艘舰船。"
 MESSAGE_COUNCIL_AGENDA_AVAILABLE_TITLE: "内阁议程可用"
 MESSAGE_COUNCIL_AGENDA_AVAILABLE_COOLDOWN_DESC: "$AGENDA|Y$议程已经冷却完成。"
 MESSAGE_COUNCIL_AGENDA_AVAILABLE_UNLOCKED_DESC: "$AGENDA|Y$议程已解锁。"
 MESSAGE_COUNCIL_AGENDA_AVAILABLE_UNLOCKED_INSPIRING_AGENDAS: "§Y$council_agenda_agenda_rightful_claims_name$§!与§Y$council_agenda_agenda_oppose_the_fallen_name$§!议程已被解锁。"
 MESSAGE_RECRUITED_LEADER_TITLE: "获得领袖"
 MESSAGE_RECRUITED_LEADER_DESC: "§H[LEADER.GetClass]§!§Y$LEADER$§!加入了我们的帝国。"
 MESSAGE_ALL_GAINED_TRAIT_TITLE: "领袖获得特质"
 MESSAGE_ALL_GAINED_TRAIT_DESC: "符合条件的全体§Y领袖§!已获得$TRAIT|Y$特质。"
 DISABLED_FOR_EMPTY_TEMPLATE: "禁用空舰队模板"
 COPY_TEMPLATE_CAPACITY_FULL_FEDERATION: "复制该模板将超出联邦海军容量上限"
 COPY_TEMPLATE_CAPACITY_FULL_GDF: "复制该模板将超出泛星系防卫军海军容量上限"
 COPY_TEMPLATE_CAPACITY_FULL_IMPERIAL_ARMADA: "复制该模板将超出帝国舰队海军容量上限"
 COUNCIL_COHESION: "团结度"
 COUNCIL_COHESION_CONTRIBUTION: "$NAME$：$VALUE$"
 CURRENT_COUNCIL_COHESION_RATIO: "当前团结度：$VALUE$%"
 COUNCIL_COHESION_TARGET_RATIO: "团结度改变倾向：$VALUE$%"
 MOD_LEADER_TRAIT_SELECTION_OPTIONS_ADD: "额外领袖特质选项"
 admirals_cost_mod: "已任命舰队司令"
 scientists_cost_mod: "已任命科学官"
 governors_cost_mod: "已任命总督"
 officials_cost_mod: "已雇佣的行政官"
 generals_cost_mod: "已任命陆军将领"
 commanders_cost_mod: "已雇佣的指挥官"
 mod_leader_commanders_cost_mult: "$commander_with_icon$花费"
 mod_leader_admirals_cost_mult: "$admiral_with_icon$花费"
 mod_leader_generals_cost_mult: "$general_with_icon$花费"
 mod_leader_scientists_cost_mult: "$scientist_with_icon$花费"
 mod_leader_governors_cost_mult: "$governor_with_icon$花费"
 mod_leader_officials_cost_mult: "$official_with_icon$花费"
 mod_leader_commanders_upkeep_mult: "$commander_with_icon$维护费"
 mod_leader_admirals_upkeep_mult: "$admiral_with_icon$维护费"
 mod_leader_generals_upkeep_mult: "$general_with_icon$维护费"
 mod_leader_scientists_upkeep_mult: "$scientist_with_icon$维护费"
 mod_leader_governors_upkeep_mult: "$governor_with_icon$维护费"
 mod_leader_officials_upkeep_mult: "$official_with_icon$维护费"
 LEADER_UPKEEP: "$VALUE$"
 LEADER_UPKEEP_WITH_TEXT: "维护费：$VALUE$"
 LEADER_COST: "花费：$VALUE|Y$"
 LEADER_LOCATION_PLANET: "$NAME|Y$"
 LEADER_LOCATION_FLEET: "$NAME|Y$"
 LEADER_FACTION_SUPPORT: "[Root.GetPopFactionSupport]"
 #Leader Cap
 LEADER_CAP_BASE: "基础$CLASS_WITH_ICON$容量：$VALUE|Y$"
 LEADER_CAP_TOTAL: "总$CLASS_WITH_ICON$上限：$VALUE|Y$"
 LEADER_COST_FROM_CAP_MULT: "超出$CLASS_WITH_ICON$容量：$VALUE$"
 LEADER_CAPACITY_SHORT_DESCRIPTION: "我们可以有效维持最多$LEADER_CAP|Y$位$CLASS_PLURAL$。我们目前已有$LEADER_CAP_USAGE$位。"
 LEADER_CAPACITY_LONG_DESCRIPTION: "§E超出你的§H$CLASS$容量§!将会对§H$UPKEEP$§!和你所有$CLASS_PLURAL$§H经验§!获取造成递增的大幅惩罚。§H$CLASS$容量§!可以通过解锁特定§H传统§!、§H科技§!或改革§H政府权力制度§!来增加§!。"
 LEADER_CAPACITY_PENALTY_HEADER: "§H当前惩罚§!"
 LEADER_CAPACITY_PENALTY: "由于超出$CLASS$容量，你的$CLASS_PLURAL$的维护费增加$UPKEEP$，$CLASS_PLURAL$获得的经验减少$EXPERIENCE$。"
 not_councilor_warning: "$TRIGGER_FAIL$ §R内阁官员特质只有当领袖在内阁席位上时生效。§!"
 job_traits_on_ruler_warning: "$TRIGGER_FAIL$§R当该领袖是我们帝国统治者时一些效果将失效。§!"
 #Generic Traits
 leader_trait_adventurous_spirit: "冒险精神"
 leader_trait_adventurous_spirit_desc: "该领袖具有一颗向往冒险的心，对厅堂政治嗤之以鼻。"
 leader_trait_adventurous_spirit_effect: "[GetAdventurousSpiritEffect]"
 adventurous_spirit_not_on_council: "§E不在内阁中时产生效果。§!"
 adventurous_spirit_on_council: "§R当领袖在内阁中，这个特质没有任何效果。§!"
 leader_trait_adventurous_spirit_1_tt: "$THIS_LEADER_TXT$：§L\n$t$$mod_leaders_upkeep_mult$：§V-10%§!§!\n$adventurous_spirit_on_council$"
 leader_trait_adventurous_spirit_2_tt: "$THIS_LEADER_TXT$：§L\n$t$$mod_leaders_upkeep_mult$：§V-25%§!\n$t$$MOD_LEADER_SPECIES_EXP_GAIN$：§V+5%§!§!\n$adventurous_spirit_on_council$"
 leader_trait_adventurous_spirit_3_tt: "$THIS_LEADER_TXT$：§L\n$t$$mod_leaders_upkeep_mult$：§V-25%§!\n$t$$MOD_LEADER_SPECIES_EXP_GAIN$：§V+10%§!§!\n$adventurous_spirit_on_council$"
 leader_trait_resilient_2: "$leader_trait_resilient$ II"
 leader_trait_resilient_2_desc: "$leader_trait_resilient_desc$"
 leader_trait_adaptable_2: "$leader_trait_adaptable$ II"
 leader_trait_adaptable_2_desc: "$leader_trait_adaptable_desc$"
 leader_trait_politician: "政治家"
 leader_trait_politician_desc: "该领袖是天生的政治家，仿佛为了激烈的语言和思想冲突而生。"
 leader_trait_politician_2: "$leader_trait_politician$ II"
 leader_trait_politician_2_desc: "$leader_trait_politician_desc$"
 leader_trait_capitalist: "能源大亨"
 leader_trait_capitalist_desc: "这位领袖是能量币市场中的巨擘。"
 leader_trait_capitalist_2: "$leader_trait_capitalist$ II"
 leader_trait_capitalist_2_desc: "$leader_trait_capitalist_desc$"
 leader_trait_private_mines: "私有矿业"
 leader_trait_private_mines_desc: "这位领袖运维着私有的矿产资源。"
 leader_trait_private_mines_2: "$leader_trait_private_mines$ II"
 leader_trait_private_mines_2_desc: "$leader_trait_private_mines_desc$"
 leader_trait_homesteader: "自耕者"
 leader_trait_homesteader_desc: "这位领袖拥有专用于生产粮食的一亩三分地。"
 leader_trait_homesteader_2: "$leader_trait_homesteader$ II"
 leader_trait_homesteader_2_desc: "$leader_trait_homesteader_desc$"
 trait_ruler_warlike_2: "$trait_ruler_warlike$ II"
 trait_ruler_warlike_2_desc: "$trait_ruler_warlike_desc$"
 trait_ruler_logistic_understanding_2: "$trait_ruler_logistic_understanding$ II"
 trait_ruler_logistic_understanding_2_desc: "$trait_ruler_logistic_understanding_desc$"
 trait_ruler_eye_for_talent_2: "$trait_ruler_eye_for_talent$ II"
 trait_ruler_eye_for_talent_2_desc: "$trait_ruler_eye_for_talent_desc$"
 leader_trait_gifted: "天赋异禀"
 leader_trait_gifted_desc: "这位领袖的头脑运转非常快，能轻松掌握复杂的概念。"
 trait_imperial_heir: "[triggered_imperial_name]"
 trait_imperial_heir_desc: "[triggered_imperial_desc]"
 trait_imperial_heir_effects: "[triggered_imperial_tt]"
 trait_imperial_heir_tt: "§R禁止选择非内阁领袖特质§!"
 imperial_heir: "帝国后继者"
 imperial_heir_desc: "后继者是帝国的下一任统治者。"
 imperial_ruler: "帝国统治者"
 imperial_ruler_desc: "[Owner.Ruler.GetName]是目前的[Owner.Ruler.GetTitle]。"
 imperial_bloodline: "帝国血脉"
 imperial_bloodline_desc: "尽管并非继任者，但[Root.GetName]也是帝国皇室的一员。"
 leader_trait_scrapper: "清道夫"
 leader_trait_scrapper_desc: "这位领袖运营着一支私有的打捞舰队。"
 leader_trait_scrapper_2: "$leader_trait_scrapper$ II"
 leader_trait_scrapper_2_desc: "$leader_trait_scrapper_desc$"
 leader_trait_entrepreneur: "实业家"
 leader_trait_entrepreneur_desc: "这位领袖怀抱着一颗实业之心，设计和生产数量庞大的电器。"
 leader_trait_entrepreneur_2: "$leader_trait_entrepreneur$ II"
 leader_trait_entrepreneur_2_desc: "$leader_trait_entrepreneur_desc$"
 leader_trait_venerated: "声名显赫"
 leader_trait_venerated_desc: "这位领袖受到所有人的景仰和尊重。"
 leader_trait_venerated_2: "$leader_trait_venerated$ II"
 leader_trait_venerated_2_desc: "$leader_trait_venerated_desc$"
 leader_trait_melancholic: "郁郁寡欢"
 leader_trait_melancholic_desc: "这位领袖容易受到悲伤情绪的影响。"
 leader_trait_fallible: "不可靠"
 leader_trait_fallible_desc: "这位领袖难以抵御诱惑，容易招致麻烦。"
 leader_trait_lavish_lifestyle: "纸醉金迷"
 leader_trait_lavish_lifestyle_desc: "这位领袖对昂贵和美丽的东西没有抵抗力。"
 leader_trait_excessive: "贪得无厌"
 leader_trait_excessive_desc: "这位领袖沉迷于囤积[Root.GetHisHer]的自用品。"
 leader_trait_reclusive: "深藏功名"
 leader_trait_reclusive_desc: "这位领袖不喜欢站在舞台中央，也不喜欢成为任何关注的焦点。"
 leader_trait_embezzler: "贪赃枉法"
 leader_trait_embezzler_desc: "这位领袖觉得一点点能量币的消失不会引起任何人的注意。"
 leader_trait_intolerant: "心胸狭隘"
 leader_trait_intolerant_desc: "这位领袖对任何与[Root.GetHimHer]有不同的人都抱有怀疑和猜忌。"
 leader_trait_gullible: "听风是雨"
 leader_trait_gullible_desc: "这位领袖几乎相信他们从官方来源读到的任何东西。"
 leader_trait_volatile: "喜怒无常"
 leader_trait_volatile_desc: "这位领袖因[Root.GetHisHer]古怪的脾气臭名远扬。"
 leader_trait_passive: "消极被动"
 leader_trait_passive_desc: "这位领袖有如此克制的人格，让人难以注意到[Root.GetSheHe]。 "
 leader_trait_tyrannical: "飞扬跋扈"
 leader_trait_tyrannical_desc: "这位领袖因以残忍和压迫的方式对待[Root.GetHisHer]的下属而闻名。"
 leader_trait_bureaucratic: "官僚主义"
 leader_trait_bureaucratic_desc: "这位领袖相信繁文缛节才是一个帝国运转良好的标志。"
 leader_trait_emotional_support_pet: "情感支持动物"
 leader_trait_emotional_support_pet_desc: "这只可爱生物温暖的拥抱使得太空不那么恐怖了。"
 leader_trait_opportunity: "机遇领袖"
 leader_trait_opportunity_desc: "这位领袖具有超出了他人期望的工作能力。"
 leader_trait_opportunity_custom_effect: "$t$在等级4以下不占用领袖容量。"
 #Governor Traits
 subclass_official_visionary: "远见卓识"
 subclass_official_visionary_desc: "这位领袖擅长于内阁任职，引导帝国实现大家共同的梦想。"
 subclass_official_pioneer: "拓荒先锋"
 subclass_official_pioneer_desc: "在新星球定居是一件危险且代价高昂的任务，但只要拥有对口的知识，这些风险是可以被化解的。"
 subclass_official_industrialist: "产业专员"
 subclass_official_industrialist_desc: "对于这些领袖来说，维持生产配额或采购大量原材料的知识和技能宛如与生俱来。"
 leader_trait_architectural_interest_2: "$leader_trait_architectural_interest$ II"
 leader_trait_architectural_interest_2_desc: "$leader_trait_architectural_interest_desc$"
 leader_trait_agrarian_upbringing_2: "$leader_trait_agrarian_upbringing$ II"
 leader_trait_agrarian_upbringing_2_desc: "$leader_trait_agrarian_upbringing_desc$"
 leader_trait_iron_fist_2: "$leader_trait_iron_fist$ II"
 leader_trait_iron_fist_2_desc: "$leader_trait_iron_fist_desc$"
 leader_trait_iron_fist_3: "$leader_trait_iron_fist$ III"
 leader_trait_iron_fist_3_desc: "$leader_trait_iron_fist_desc$"
 leader_trait_intellectual_2: "$leader_trait_intellectual$ II"
 leader_trait_intellectual_2_desc: "$leader_trait_intellectual_desc$"
 leader_trait_bureaucrat_2: "$leader_trait_bureaucrat$ II"
 leader_trait_bureaucrat_2_desc: "$leader_trait_bureaucrat_desc$"
 leader_trait_bureaucrat_2_tt: "$leader_trait_bureaucrat_tt$\n\n§E每技能等级的§Y£sector£星域§!效果：§!$TABBED_NEW_LINE$$mod_planet_jobs_unity_produces_mult$：§G+2.5%§!"
 leader_trait_courtroom_training: "外语学家"
 leader_trait_courtroom_training_desc: " 天生对于外星语言的高度理解让这位领袖可以在与外星人的交往中交流得游刃有余。"
 leader_trait_principled: "恪守底线"
 leader_trait_principled_2: "$leader_trait_principled$ II"
 leader_trait_principled_desc: "这位领袖有着严格的准则，遵循我们帝国的道德准则，为其他领袖树立了好的榜样。"
 leader_trait_principled_2_desc: "$leader_trait_principled_desc$"
 leader_trait_settler: "安居佑民"
 leader_trait_settler_desc: "这位领袖拥有丰富的新世界定居知识，并确保新殖民地的供应充足。"
 leader_trait_settler_2: "$leader_trait_settler$ II"
 leader_trait_settler_2_desc: "$leader_trait_settler_desc$"
 leader_trait_cartographer: "测绘专家"
 leader_trait_cartographer_desc: "这位领袖是地质测绘的专家，可以提升我们环境改造的效率。"
 leader_trait_cartographer_2: "$leader_trait_cartographer$ II"
 leader_trait_cartographer_2_desc: "$leader_trait_cartographer_desc$"
 leader_trait_enlister: "征募者"
 leader_trait_enlister_desc: "这位领袖是征兵宣传大师，知道如何让新鲜血液迅速有效地流入部队中。"
 leader_trait_enlister_2: "$leader_trait_enlister$ II"
 leader_trait_enlister_2_desc: "$leader_trait_enlister_desc$"
 leader_trait_urbanist: "城建专家"
 leader_trait_urbanist_desc: "这位领袖擅长确保大城市和工业综合体在物流上相互连接。"
 leader_trait_urbanist_2: "$leader_trait_urbanist$ II"
 leader_trait_urbanist_2_desc: "$leader_trait_urbanist_desc$"
 leader_trait_shipwright: "造舰高手"
 leader_trait_shipwright_desc: "这位领袖精通军用舰船设计。"
 leader_trait_shipwright_2: "$leader_trait_shipwright$ II"
 leader_trait_shipwright_2_desc: "$leader_trait_shipwright_desc$"
 leader_trait_assembler: "组装专家"
 leader_trait_assembler_desc: "这位领袖是我们机器人领域中的权威，知道如何让人造的躯体以绝佳的效率运转。"
 leader_trait_expeditionist: "探险专家"
 leader_trait_expeditionist_desc: "这位领袖在地质塑造方面有丰富的知识。"
 expeditionist_custom_desc: "$PLANET_EFFECTS_TXT$\n$t$所有的£blocker£§Y地块障碍§!都可清理"
 leader_trait_geologist: "地质顾问"
 leader_trait_geologist_desc: "这位领袖能与当地媒体配合，唤起公众对于超级地质塑造工程的重视。"
 geologist_custom_desc: "$PLANET_EFFECTS_TXT$:\n$t$每清理一个障碍都会获得§Y3个月§!产量的$r_unity$"
 geologist_custom_desc_2: "$PLANET_EFFECTS_TXT$:\n$t$每清理一个障碍都会获得§Y6个月§!产量的$r_unity$"
 geologist_custom_desc_3: "$PLANET_EFFECTS_TXT$:\n$t$每清理一个障碍都会获得§Y9个月§!产量的$r_unity$"
 decision_geologist_prospect: "地质学家资源勘探"
 decision_geologist_prospect_effect: "有机会增加稀有资源贮藏。\n每颗星球只能使用一次。"
 decision_geologist_prospect_desc: "通过扫描整个地表并派遣科考队，我们可以寻找未被发现的隐藏财富。这一决议给予我们寻找到额外矿物贮藏的机会。"
 leader_trait_naturalist: "自然主义"
 leader_trait_naturalist_desc: "这位领袖热衷于寻找新的方法来利用行星资源，提升对帝国的利益。"
 naturalist_custom_desc: "$PLANET_EFFECTS_TXT$\n$t$增加£decision£§Y决议§!：\n$tt$§Y$decision_naturalist_prospect$§!\n$ttt$有机会增加基础资源贮藏。\n$ttt$每颗星球只能使用一次。"
 decision_naturalist_prospect: "自然主义资源勘探"
 decision_naturalist_prospect_effect: "有机会增加基础资源贮藏。\n每颗星球只能使用一次。"
 decision_naturalist_prospect_desc: "派遣勘探船扫描区域以寻找新的资源贮藏。"
 leader_trait_life_support_systems: "生命维持系统"
 leader_trait_life_support_systems_desc: "这位领袖知道如何应对危险的环境，进而让殖民者们更轻松地适应环境。"
 leader_trait_life_support_systems_2: "$leader_trait_life_support_systems$ II"
 leader_trait_life_support_systems_2_desc: "$leader_trait_life_support_systems_desc$"
 leader_trait_pop_focused: "高效委派"
 leader_trait_pop_focused_desc: "这位领袖知道经验丰富的支援型员工的价值和重要性。"
 leader_trait_academic: "$leader_trait_intellectual$"
 leader_trait_academic_desc: "$leader_trait_intellectual_desc$"
 leader_trait_frontier_spirit: "$trait_ruler_frontier_spirit$"
 leader_trait_frontier_spirit_desc: "这位领袖渴望殖民或宣称那些遥远的星系。"
 leader_trait_distribution_lines: "资源分发规划"
 leader_trait_distribution_lines_desc: "这位领导热衷于优化工业复合体的资源供应路线。"
 #Governor Focus Traits.
 leader_trait_generator_focus: "发电专精"
 leader_trait_generator_focus_desc: "这位领袖对能源生产流程有着深刻的理解，能够有效地监督相关设施的运转效率。"
 leader_trait_generator_focus_2: "$leader_trait_generator_focus$ II"
 leader_trait_generator_focus_2_desc: "$leader_trait_generator_focus_desc$"
 leader_trait_generator_focus_3: "$leader_trait_generator_focus$ III"
 leader_trait_generator_focus_3_desc: "$leader_trait_generator_focus_desc$"
 leader_trait_mining_focus: "矿业专精"
 leader_trait_mining_focus_desc: "这位领袖对矿物生产流程有着深刻的理解，能够有效地监督相关设施的运转效率。"
 leader_trait_mining_focus_2: "$leader_trait_mining_focus$ II"
 leader_trait_mining_focus_2_desc: "$leader_trait_mining_focus_desc$"
 leader_trait_mining_focus_3: "$leader_trait_mining_focus$ III"
 leader_trait_mining_focus_3_desc: "$leader_trait_mining_focus_desc$"
 leader_trait_farming_focus: "农学专精"
 leader_trait_farming_focus_desc: "这位领袖对农业生产流程有着深刻的理解，能够有效地监督相关设施的运转效率。"
 leader_trait_farming_focus_2: "$leader_trait_farming_focus$ II"
 leader_trait_farming_focus_2_desc: "$leader_trait_farming_focus_desc$"
 leader_trait_farming_focus_3: "$leader_trait_farming_focus$ III"
 leader_trait_farming_focus_3_desc: "$leader_trait_farming_focus_desc$"
 leader_trait_trade_focus: "商贸专精"
 leader_trait_trade_focus_desc: "这位领袖对商业谈判有着深刻的理解，能够谈下高利润的生意。"
 leader_trait_trade_focus_2: "$leader_trait_trade_focus$ II"
 leader_trait_trade_focus_2_desc: "$leader_trait_trade_focus_desc$"
 leader_trait_industrial_focus: "工业专精"
 leader_trait_industrial_focus_desc: "这位领袖对工业生产流程有着深刻的理解，能够有效地监督相关设施的运转效率。"
 leader_trait_industrial_focus_2: "$leader_trait_industrial_focus$ II"
 leader_trait_industrial_focus_2_desc: "$leader_trait_industrial_focus_desc$"
 leader_trait_forge_focus: "冶金专精"
 leader_trait_forge_focus_desc: "这位领袖对冶炼流程有着深刻的理解，能够有效地监督相关设施的运转效率。"
 leader_trait_forge_focus_2: "$leader_trait_forge_focus$ II"
 leader_trait_forge_focus_2_desc: "$leader_trait_forge_focus_desc$"
 leader_trait_cultural_focus: "文宣专精"
 leader_trait_cultural_focus_desc: "这位领袖对促进文化发展和艺术事业深感兴趣。"
 leader_trait_cultural_focus_2: "$leader_trait_cultural_focus$ II"
 leader_trait_cultural_focus_2_desc: "$leader_trait_cultural_focus_desc$"
 leader_trait_refinement_focus: "精炼专精"
 leader_trait_refinement_focus_desc: "这位领袖对精炼流程有着深刻的理解，能够有效地监督相关设施的运转效率。"
 leader_trait_refinement_focus_2: "$leader_trait_refinement_focus$ II"
 leader_trait_refinement_focus_desc_2: "$leader_trait_refinement_focus_desc$"
 only_one_governor_focus: "§Y只能选择一种总督专精。§!"
 #Governor Negative Traits
 leader_trait_polluter: "污染者"
 leader_trait_polluter_desc: "这位领袖对环保的漠视导致了我们星球生活条件的恶化。"
 leader_trait_sadistic: "残忍"
 leader_trait_sadistic_desc: "这位领袖对待下属十分严苛，这让[Root.GetHisHer]有能力的下属不愿长期效命。"
 leader_trait_profligate: "挥霍"
 leader_trait_profligate_desc: "这位领袖在获取以及存储物资与补给时漫不经心。"
 leader_trait_procrastinator: "拖延症"
 leader_trait_procrastinator_desc: "这位领袖经常在一些无关紧要的事情上浪费时间。"
 leader_trait_insider_trading: "内幕交易"
 leader_trait_insider_trading_desc: "这位领袖会采用一些不是那么合法的贸易方式来中饱私囊。"
 leader_trait_irenic: "友善"
 leader_trait_irenic_desc: "这位领袖竭力阻止其察觉到的一切军备扩展。"
 #Scientist Traits
 leader_trait_space_miner: "地质专家"
 leader_trait_space_miner_desc: "这位领袖能够为星球采矿设备识别丰富的矿脉。"
 leader_trait_engineering_focus: "工程专精"
 leader_trait_engineering_focus_desc: "这位领袖对推进深空工程、设计和太空船的研究富有极高的热情，在相关领域的专业知识也是无可匹敌的。"
 leader_trait_engineering_focus_2: "$leader_trait_engineering_focus$ II"
 leader_trait_engineering_focus_2_desc: "$leader_trait_engineering_focus_desc$"
 leader_trait_physics_focus: "物理专精"
 leader_trait_physics_focus_desc: "这位领袖专注于推进物理领域的研究。我们关于粒子物理、计算原理的研究在其指导下定能结出累累硕果。"
 leader_trait_physics_focus_2: "$leader_trait_physics_focus$ II"
 leader_trait_physics_focus_2_desc: "$leader_trait_physics_focus_desc$"
 leader_trait_society_focus: "社会专精"
 leader_trait_society_focus_desc: "这位领袖对这个错综复杂的文明有着深刻的理解，其对社会问题的专精将会带领我们进入一个新纪元。"
 leader_trait_society_focus_2: "$leader_trait_society_focus$ II"
 leader_trait_society_focus_2_desc: "$leader_trait_society_focus_desc$"
 leader_trait_meticulous_2: "$leader_trait_meticulous$ II"
 leader_trait_meticulous_2_desc: "$leader_trait_meticulous_desc$"
 leader_trait_carefree_2: "$leader_trait_carefree$ II"
 leader_trait_carefree_2_desc: "$leader_trait_carefree_desc$"
 leader_trait_roamer_2: "$leader_trait_roamer$ II"
 leader_trait_roamer_2_desc: "$leader_trait_roamer_desc$"
 leader_trait_archaeologist_2: "$leader_trait_archaeologist$ II"
 leader_trait_archaeologist_tooltip_2: "§Y古代文明异常现象：§!\n$t$异常现象研究速度：§G$@trait_archaeologist_2_amt|%0$§!"
 leader_trait_archaeologist_2_desc: "$leader_trait_archaeologist_desc$"
 leader_trait_archaeologist_3: "$leader_trait_archaeologist$ III"
 leader_trait_archaeologist_tooltip_3: "§Y古代文明异常现象：§!\n$t$异常现象研究速度：§G$@trait_archaeologist_3_amt|%0$§!"
 leader_trait_archaeologist_3_desc: "$leader_trait_archaeologist_desc$"
 leader_trait_prospector: "资源勘探"
 leader_trait_prospector_desc: "这位领袖有一组自制的强劲扫描器，可以在调查星系天体时发现最深层的矿藏。"
 leader_trait_prospector_base_effect: "$SCIENCE_SHIP_EFFECTS_TXT$：\n$t$完成调查时：\n$tt$研究贮藏发现概率："
 leader_trait_prospector_effect: "$leader_trait_prospector_base_effect$§G+20%§!"
 leader_trait_prospector_2: "$leader_trait_prospector$ II"
 leader_trait_prospector_2_desc: "$leader_trait_prospector_desc$"
 leader_trait_prospector_2_effect: "$leader_trait_prospector_base_effect$§G+35%§!"
 leader_trait_prospector_3_effect: "$leader_trait_prospector_base_effect$§G+50%§!"
 leader_trait_slippery: "来去自如"
 leader_trait_slippery_desc: "探索未知是一项危险的任务。这位领袖改进了[Root.GetHisHer]的舰船，增加额外的故障安全应急系统和自动超光速脱战协议。"
 leader_trait_tuner: "引擎调谐"
 leader_trait_tuner_desc: "通过投资民用船舶发动机的顶级升级，这位领袖成功地提高了舰船的巡航速度。"
 leader_trait_tuner_2: "$leader_trait_tuner$ II"
 leader_trait_tuner_2_desc: "$leader_trait_tuner_desc$"
 leader_trait_insightful: "富有洞见"
 leader_trait_insightful_desc: "这位领袖花费了很多年探索深空，能够轻松将异常数据整理成有意义的报告。"
 leader_trait_insightful_effect: "$SCIENCE_SHIP_EFFECTS_TXT$：\n$t$完成任何特殊项目时：\n$tt$获得等同于月度产量§G×1§!的£physics_research£ £society_research£ £engineering_research£全领域研究点。"
 leader_trait_insightful_2: "$leader_trait_insightful$ II"
 leader_trait_insightful_2_desc: "$leader_trait_insightful_desc$"
 insightful_effect: "$t$完成任何特殊项目时：\n$tt$获得等同于月度产量§G×3§!的£physics_research£ £society_research£ £engineering_research£全领域研究点。"
 leader_trait_insightful_2_effect: "$SCIENCE_SHIP_EFFECTS_TXT$：\n$insightful_effect$"
 leader_trait_insightful_3_effect: "$insightful_effect$"
 leader_trait_experimenter: "实验者"
 leader_trait_experimenter_desc: "这位领袖一直在搜寻假说，同时开展许多理论研究项目"
 leader_trait_experimenter_2: "$leader_trait_experimenter$ II"
 leader_trait_experimenter_2_desc: "$leader_trait_experimenter_desc$"
 leader_trait_collaborator: "研究协作"
 leader_trait_collaborator_desc: "这位领袖乐于与其他科学家和研究人员合作追求知识。"
 leader_trait_collaborator_2: "$leader_trait_collaborator$ II"
 leader_trait_collaborator_2_desc: "$leader_trait_collaborator_desc$"
 leader_trait_civil_engineer: "土木工程师"
 leader_trait_civil_engineer_desc: "这位领袖有在土木工程领域的工作经验，能够掌握高强度的建设工程。"
 leader_trait_civil_engineer_2: "$leader_trait_civil_engineer$ II"
 leader_trait_civil_engineer_2_desc: "$leader_trait_civil_engineer_desc$"
 leader_trait_manufacturer: "民用制造"
 leader_trait_manufacturer_desc: "这位领袖致力于在低值易耗品的大规模生产中应用高新科技。"
 leader_trait_manufacturer_2: "$leader_trait_manufacturer$ II"
 leader_trait_manufacturer_2_desc: "$leader_trait_manufacturer_desc$"
 leader_trait_salvager: "[triggered_salvager_name]"
 leader_trait_salvager_regular: "打捞者"
 leader_trait_salvager_bioship: "创伤专家"
 salvage_ship_restrictions: "§P只能打捞军用[GetShipType]。§!"
 leader_trait_salvager_effect: "$SYSTEM_EFFECTS_TXT$：\n$tt$打捞或研究完成星系中的残骸时：\n$ttt$打捞出舰船的概率：§Y10%§!\n$ttt$$salvage_ship_restrictions$"
 leader_trait_salvager_effect_2: "$SYSTEM_EFFECTS_TXT$：\n$tt$打捞或研究完成星系中的残骸时：\n$ttt$打捞出舰船的概率：§Y20%§!\n$ttt$$salvage_ship_restrictions$"
 leader_trait_salvager_effect_3: "$SYSTEM_EFFECTS_TXT$：\n$tt$打捞或研究完成星系中的残骸时：\n$ttt$打捞出舰船的概率：§Y30%§!\n$ttt$$salvage_ship_restrictions$"
 leader_trait_salvager_desc: "[triggered_salvager_desc]"
 leader_trait_salvager_regular_desc: "这位学者是一位打捞专家，他可以将受损最严重的船只拆解加以回收利用。"
 leader_trait_salvager_bioship_desc: "无论生物舰船受到再致命的损伤，该[owner.GetUnitDrone]都能将其治疗痊愈并重新入役。"
 leader_trait_inquisitive: "求知若渴"
 leader_trait_inquisitive_desc: "这位领袖求知若渴，总是尝试寻找新的研究领域去探索和学习。"
 #Scientist Council Traits
 leader_trait_science_communicator: "档案管理"
 leader_trait_science_communicator_desc: "存储和编目海量的数据是一项连绵不绝的任务。这位领袖可以让其他人更容易从知识的海洋里捞到所需要的针。"
 leader_trait_science_communicator_2: "$leader_trait_science_communicator$ II"
 leader_trait_science_communicator_2_desc: "$leader_trait_science_communicator_desc$"
 only_one_scientist_focus: "\n§Y只能选择一种科学官专精。§!"
 mod_category_statecraft_draw_chance_mult: "§Y治国术§!研究选项的概率"
 mod_category_biology_draw_chance_mult: "§Y生物学§!研究选项的概率"
 mod_category_military_theory_draw_chance_mult: "§Y军事理论§!研究选项的概率"
 mod_category_computing_draw_chance_mult: "§Y计算技术§!研究选项的概率"
 mod_category_field_manipulation_draw_chance_mult: "§Y力场操控§!研究选项的概率"
 mod_category_particles_draw_chance_mult: "§Y粒子物理§!研究选项的概率"
 mod_category_new_worlds_draw_chance_mult: "§Y新世界理论§!研究选项的概率"
 mod_category_psionics_draw_chance_mult: "§Y灵能理论§!研究选项的概率"
 mod_category_industry_draw_chance_mult: "§Y工业§!研究选项的概率"
 mod_category_materials_draw_chance_mult: "§Y材料科学§!研究选项的概率"
 mod_category_propulsion_draw_chance_mult: "§Y推进力学§!研究选项的概率"
 mod_category_voidcraft_draw_chance_mult: "§Y宇航技术§!研究选项的概率"
 mod_category_archaeostudies_draw_chance_mult: "§Y远古学§!研究选项的概率"
 #Scientist Negative Traits
 leader_trait_narrow_minded: "视野狭隘"
 leader_trait_narrow_minded_desc: "这位领袖对潜在研究的关注非常狭隘，忽略了一些认为不必要的选择。"
 leader_trait_neurotic: "神经过敏"
 leader_trait_neurotic_desc: "这位领袖行事过分小心翼翼，完全置效率于不顾。"
 leader_trait_opinionated: "固执己见"
 leader_trait_opinionated_desc: "这位领袖在特定议题上坚持己见，让其他研究者难以与其合作。"
 #Admiral Traits
 leader_trait_border_guard: "边防卫士"
 leader_trait_border_guard_desc: "这位领袖认为赢得战争的最佳方式是构筑坚不可摧的边境防御。"
 leader_trait_crew_trainer: "海军教官"
 leader_trait_crew_trainer_desc: "在低级海军军官上任前，这位领袖会传授他们有关进阶战斗的知识。"
 leader_trait_gale_speed_2: "$leader_trait_gale_speed$ II"
 leader_trait_gale_speed_2_desc: "$leader_trait_gale_speed_desc$"
 leader_trait_aggressive_2: "$leader_trait_aggressive$ II"
 leader_trait_aggressive_2_desc: "$leader_trait_aggressive_desc$"
 leader_trait_artillerist: "大炮兵主义"
 leader_trait_artillerist_desc: "这位领袖倾向于使用重火力与先进攻击技术。"
 leader_trait_artillerist_2: "大炮兵主义 II"
 leader_trait_artillerist_2_desc: "$leader_trait_artillerist_desc$"
 leader_trait_annihilator: "赶尽杀绝"
 leader_trait_annihilator_desc: "这位领袖执着于快速瓦解敌军防御。"
 leader_trait_cautious_2: "$leader_trait_cautious$ II"
 leader_trait_cautious_2_desc: "$leader_trait_cautious_desc$"
 leader_trait_watchdog: "警觉守卫"
 leader_trait_watchdog_desc: "这位领袖擅长在己方疆域内指挥舰队，自己对本地的了解是其最大的优势。"
 leader_trait_unyielding_2: "$leader_trait_unyielding$ II"
 leader_trait_unyielding_2_desc: "$leader_trait_unyielding_desc$"
 leader_trait_engineer_2: "$leader_trait_engineer$ II"
 leader_trait_engineer_2_desc: "$leader_trait_engineer_desc$"
 leader_trait_fleet_logistician_2: "$leader_trait_fleet_logistician$ II"
 leader_trait_fleet_logistician_2_desc: "$leader_trait_fleet_logistician_desc$"
 leader_trait_scholar_of_war: "战争学者"
 leader_trait_scholar_of_war_effect: "$FLEET_EFFECTS_TXT$\n$t$每摧毁一艘敌军舰船：\n$tt$额外舰队司令经验：§G+$@trait_scholar_of_war_amt$§!"
 leader_trait_scholar_of_war_desc: "这位领袖喜欢重返旧战场，从前人的成功和失误中汲取养分。"
 leader_trait_scholar_of_war_2: "$leader_trait_scholar_of_war$ II"
 leader_trait_scholar_of_war_2_effect: "$FLEET_EFFECTS_TXT$\n$t$每摧毁一艘敌军舰船：\n$tt$额外舰队司令经验：§G+$@trait_scholar_of_war_2_amt$§!"
 leader_trait_scholar_of_war_2_desc: "$leader_trait_scholar_of_war_desc$"
 trait_ruler_fortifier_2: "$trait_ruler_fortifier$ II"
 trait_ruler_fortifier_2_desc: "$trait_ruler_fortifier_desc$"
 leader_trait_armada_logistician: "舰队后勤专家"
 leader_trait_armada_logistician_desc: "合格的后勤是每一支舰队的心脏。这位领袖深知这点，因此保持着严格的要求来控制所有的支出、确保按时交付。"
 leader_trait_armada_logistician_2: "$leader_trait_armada_logistician$ II"
 leader_trait_armada_logistician_2_desc: "$leader_trait_armada_logistician_desc$"
 trait_ruler_military_pioneer_2: "$trait_ruler_military_pioneer$ II"
 trait_ruler_military_pioneer_2_desc: "$trait_ruler_military_pioneer_desc$"
 leader_trait_surgical_bombardment: "精准轰炸"
 leader_trait_surgical_bombardment_desc: "这位领袖可以轻易分辨有价值的军事目标。"
 leader_trait_wrecker: "片甲不留"
 leader_trait_wrecker_desc: "这位领袖不太关心敌舰的后续拆解研究工作，相比之下其更倾向于将敌舰完全摧毁。"
 leader_trait_corsair: "物资掠夺"
 leader_trait_corsair_effect: "$FLEET_EFFECTS_TXT$：\n$t$$EVERY_ENEMY_SHIP_DESTROYED_TXT$：\n$tt$$r_energy$：§G+$@trait_corsair_amt$§!"
 leader_trait_corsair_desc: "这位领袖专注于从击毁的敌舰上搜集一切有用的物资。"
 leader_trait_corsair_2: "$leader_trait_corsair$ II"
 leader_trait_corsair_2_effect: "$FLEET_EFFECTS_TXT$：\n$t$$EVERY_ENEMY_SHIP_DESTROYED_TXT$：\n$tt$$r_energy$：§G+$@trait_corsair_2_amt$§!"
 leader_trait_corsair_2_desc: "$leader_trait_corsair_desc$"
 leader_trait_corsair_3_effect: "$t$$EVERY_ENEMY_SHIP_DESTROYED_TXT$：\n$tt$$r_energy$：§G+$@trait_corsair_2_amt$§!"
 leader_trait_par_zealot: "卫道狂热"
 leader_trait_par_zealot_effect: "$t$每摧毁一艘敌军舰船：\n$tt$$r_unity$：§G+$@trait_zealot_amt$§!，并且每点§Y思潮差异§!§G+$@trait_zealot_amt$§!"
 leader_trait_par_zealot_desc: "这位领袖孜孜不倦地摧毁帝国的敌人，坚定不移地献身这项事业。"
 leader_trait_par_zealot_2: "$leader_trait_par_zealot$ II"
 leader_trait_par_zealot_2_effect: "$t$每摧毁一艘敌军舰船：\n$tt$$r_unity$：§G+$@trait_zealot_amt$§!，并且每点§Y思潮差异§!§G+$@trait_zealot_2_amt$§!"
 leader_trait_par_zealot_2_desc: "$leader_trait_par_zealot_desc$"
 leader_trait_shipbreaker: "残舰拆解"
 leader_trait_shipbreaker_effect: "$FLEET_EFFECTS_TXT$：\n$t$每摧毁一艘敌军舰船：\n$tt$$r_alloys$：§G+$@trait_shipbreaker_amt$§!"
 leader_trait_shipbreaker_desc: "每次战斗结束后，这位领袖都会拆解击毁的敌舰，从中回收合金。"
 leader_trait_shipbreaker_2: "$leader_trait_shipbreaker$ II"
 leader_trait_shipbreaker_2_effect: "$FLEET_EFFECTS_TXT$：\n$t$每摧毁一艘敌军舰船：\n$tt$$r_alloys$：§G+$@trait_shipbreaker_2_amt$§!"
 leader_trait_shipbreaker_2_desc: "$leader_trait_shipbreaker_desc$"
 leader_trait_juryrigger: "应急维修"
 leader_trait_juryrigger_effect: "$t$每摧毁一艘敌军舰船：\n$tt$£military_ship£§Y舰队§!中的随机舰船：§G$@trait_juryrigger_amt|%0$§!£ship_stats_hitpoints£船体值恢复"
 leader_trait_juryrigger_desc: "这位领袖懂得在战斗间隙使用残骸对受损的舰船进行修修补补。"
 leader_trait_juryrigger_2: "$leader_trait_juryrigger$ II"
 leader_trait_juryrigger_2_effect: "$t$每摧毁一艘敌军舰船：\n$tt$£military_ship£§Y舰队§!中的随机舰船：§G$@trait_juryrigger_2_amt|%0$§!£ship_stats_hitpoints£船体值恢复"
 leader_trait_juryrigger_2_desc: "$leader_trait_juryrigger_desc$"
 leader_trait_commanding_presence: "威风堂堂"
 leader_trait_commanding_presence_desc: "这位领袖在海军中有着特殊的地位，吸引着技术最精湛的舰长与后勤人员前来。"
 leader_trait_commanding_presence_2: "$leader_trait_commanding_presence$ II"
 leader_trait_commanding_presence_2_desc: "$leader_trait_commanding_presence_desc$"
 leader_trait_demolisher: "定点爆破"
 leader_trait_demolisher_desc: "这位领袖擅长摧毁固定防御工事。"
 leader_trait_skirmisher: "出其不意"
 leader_trait_skirmisher_desc: "这位领袖喜欢对敌人发起突然袭击，而不是在正面战场上作战。"
 leader_trait_skirmisher_2: "$leader_trait_skirmisher$ II"
 leader_trait_skirmisher_2_desc: "$leader_trait_skirmisher_desc$"
 leader_trait_fleet_organizer_2: "$leader_trait_fleet_organizer$ II"
 leader_trait_fleet_organizer_2_desc: "$leader_trait_fleet_organizer_desc$"
 leader_trait_intimidator: "武力恫吓"
 leader_trait_intimidator_desc: "这位领袖散发着一种冷酷的气质，很容易吓住那些胆小的敌人。"
 leader_trait_micromanager: "微操大师"
 leader_trait_micromanager_desc: "这位领袖的只能指挥一支小规模舰队，因为只有这样才能看清战斗的每一个细节。"
 leader_trait_reckless: "不计后果"
 leader_trait_reckless_desc: "这位领袖行事鲁莽，战斗中几乎无视安全条令，将他们麾下的舰船压榨至战力的极限。"
 leader_trait_slipshod: "吊儿郎当"
 leader_trait_slipshod_desc: "这位领袖缺乏相关的组织能力，难以维持舰队的良好备战状态。"
 #Admiral Specializations
 leader_trait_archaeo_specialization: "远古科技专精"
 leader_trait_archaeo_specialization_desc: "这位领袖对于远古科技十分热衷，坚信它们能够为战场带来预料之外的优势。"
 leader_trait_artillery_specialization: "炮击专精"
 leader_trait_artillery_specialization_desc: "这位领袖偏好使用以火炮为主要武器的舰队进行远距离交战。"
 leader_trait_carrier_specialization: "航母专精"
 leader_trait_carrier_specialization_desc: "这位领袖偏好使用小型舰载机和屏卫舰来保护高价值的航母。"
 leader_trait_rocketry_specialization: "制导专精"
 leader_trait_rocketry_specialization_desc: "这位领袖偏好使用导弹攻击，旨在对敌方的舰船一发入魂。"
 leader_trait_gunship_specialization: "炮艇专精"
 leader_trait_gunship_specialization_desc: "这位领袖偏好近距离亲密接触，从而让敌人的远距离武器无法施展。"
 tier_2_suffix: "II"
 tier_3_suffix: "III"
 mod_weapon_role_artillery_weapon_damage_mult: "炮击武器伤害"
 only_one_admiral_focus: "§Y只能选择一种舰队司令专精。§!"
 ESTIMATE_TEMPLATE_POWER: "§H舰队实力估计§!\n§E预估£military_power£ §!§H舰队实力§!，§E但不考虑这些舰船可能的外部修正或者指挥官加成。§!"
 #Placeholder error tooltips.
 not_working_titan_limit_and_pick_trait_on_action: "§_无效。需要泰坦专属的修正。§!"
 #General Traits
 leader_trait_home_guard: "家园卫士"
 leader_trait_home_guard_desc: "这位领袖精心设计的行星防御系统能够有效防御敌人的入侵。"
 leader_trait_butcher_2: "$leader_trait_butcher$ II"
 leader_trait_butcher_2_desc: "$leader_trait_butcher_desc$"
 leader_trait_butcher_3: "$leader_trait_butcher$ III"
 leader_trait_butcher_3_desc: "$leader_trait_butcher_desc$"
 leader_trait_army_logistician_2: "$leader_trait_army_logistician$ II"
 leader_trait_army_logistician_2_desc: "$leader_trait_army_logistician_desc$"
 leader_trait_restrained_2: "$leader_trait_restrained$ II"
 leader_trait_restrained_2_desc: "$leader_trait_restrained_desc$"
 leader_trait_restrained_3: "$leader_trait_restrained$ III"
 leader_trait_restrained_3_desc: "$leader_trait_restrained_desc$"
 leader_trait_inspiring: "鼓舞者"
 leader_trait_inspiring_desc: "这位领袖坚信保持高昂的士气是在陆战中取胜的关键。"
 leader_trait_inspiring_2: "$leader_trait_inspiring$ II"
 leader_trait_inspiring_2_desc: "$leader_trait_inspiring_desc$"
 leader_trait_glory_seeker_2: "$leader_trait_glory_seeker$ II"
 leader_trait_glory_seeker_2_desc: "$leader_trait_glory_seeker_desc$"
 leader_trait_dreaded: "令人恐惧"
 leader_trait_dreaded_desc: "这位领袖向敌人的灵魂灌输恐惧。"
 leader_trait_dreaded_2: "$leader_trait_dreaded$ II"
 leader_trait_dreaded_2_desc: "$leader_trait_dreaded_desc$"
 leader_trait_hardy: "坚韧不拔"
 leader_trait_hardy_desc: "这位领袖实施高质量的实训，确保部队始终将身体状态放在最重要的位置。"
 leader_trait_hardy_2: "$leader_trait_hardy$ II"
 leader_trait_hardy_2_desc: "$leader_trait_hardy_desc$"
 leader_trait_martinet: "纪律森严"
 leader_trait_martinet_desc: "管理行星防御意味着这里的罪犯没什么好日子过了。这位领袖让所有黑帮和异见者都心惊胆战。"
 trait_ruler_recruiter_2: "$trait_ruler_recruiter$ II"
 trait_ruler_recruiter_2_desc: "$trait_ruler_recruiter_desc$"
 leader_trait_heavy_hitter: "重拳出击"
 leader_trait_heavy_hitter_desc: "这位领袖擅长在陆战中采取快速夺取优势的战术。"
 leader_trait_heavy_hitter_2: "$leader_trait_heavy_hitter$ II"
 leader_trait_heavy_hitter_2_desc: "$leader_trait_heavy_hitter_desc$"
 leader_trait_warden: "星球守望"
 leader_trait_warden_desc: "这位领袖喜欢用行星志愿兵和雇佣兵来巩固军力。"
 leader_trait_warden_2: "$leader_trait_warden$ II"
 leader_trait_warden_2_desc: "$leader_trait_warden_desc$"
 leader_trait_kidnapper: "强取豪夺"
 leader_trait_kidnapper_effect: "$ARMY_EFFECTS_TXT$：\n$t$作为进攻方在地面作战中获胜：\n$tt$§Y$pop_cat_slave_plural$§!去往随机的殖民地：§G10%§!"
 leader_trait_kidnapper_desc: "这位领袖会试图从每一个征服的行星劫持人口，结果每一次入侵都能赚得不少战利品。"
 leader_trait_kidnapper_2_effect: "$ARMY_EFFECTS_TXT$：\n$t$在地面进攻作战中获胜：\n$tt$劫持§Y人口§!成为§Y奴隶§!去往随机的殖民地：§G20%§!"
 leader_trait_kidnapper_3_effect: "$ARMY_EFFECTS_TXT$：\n$t$在地面进攻作战中获胜：\n$tt$劫持§Y人口§!成为§Y奴隶§!去往随机的殖民地：§G30%§!"
 leader_trait_overseer: "秩序监察"
 leader_trait_overseer_desc: "这位领袖专精于在附庸国内维持秩序和忠诚。"
 leader_trait_overseer_2: "$leader_trait_overseer$ II"
 leader_trait_overseer_2_desc: "$leader_trait_overseer_desc$"
 leader_trait_consul_general: "总领事官"
 leader_trait_consul_general_desc: "这位领袖有维持外交礼仪的责任。"
 leader_trait_consul_general_2: "$leader_trait_consul_general$ II"
 leader_trait_consul_general_2_desc: "$leader_trait_consul_general_desc$"
 leader_trait_spycraft: "谍战专家"
 leader_trait_spycraft_desc: "有些指挥官倾向于使用更精妙的方式而不是武力，例如招募特工和情报人员。"
 leader_trait_spycraft_2: "$leader_trait_spycraft$ II"
 leader_trait_spycraft_2_desc: "$leader_trait_spycraft_desc$"
 leader_trait_reinforcer: "铜墙铁壁"
 leader_trait_reinforcer_desc: "这位领袖专精于紧急建设轰炸掩体、巩固堡垒，以应对轨道轰炸。"
 leader_trait_reinforcer_2: "铜墙铁壁 II"
 leader_trait_reinforcer_desc_2: "$leader_trait_reinforcer_desc$"
 leader_trait_ftl_inhibitor: "$t$增加行星§Y超光速抑制器§!"
 leader_trait_guardian: "守护者"
 leader_trait_guardian_desc: "这位领袖专精于运营恒星基地防御，加强恒星系的安保工作。"
 leader_trait_guardian_2: "守护者 II"
 leader_trait_guardian_2_desc: "$leader_trait_guardian_desc$"
 leader_trait_conscripter: "征募专员"
 leader_trait_conscripter_desc: "这位领袖知道如何应付新兵，加速部队招募新鲜志愿兵力的流程。"
 leader_trait_interrogator: "审讯专家"
 leader_trait_interrogator_effect: "$ARMY_EFFECTS_TXT$：\n$t$在地面进攻作战中获胜：\n$tt$对敌对帝国的$INTEL$：§G+15§!"
 leader_trait_interrogator_desc: "这位领袖会尝试撬开敌囚的嘴，挖出有价值的情报。"
 leader_trait_interrogator_2_effect: "$ARMY_EFFECTS_TXT$：\n$t$在地面进攻作战中获胜：\n$tt$对敌对帝国的$INTEL$：§G+30§!"
 leader_trait_interrogator_3_effect: "$ARMY_EFFECTS_TXT$：\n$t$在地面进攻作战中获胜：\n$tt$对敌对帝国的$INTEL$：§G+30§!"
 leader_trait_industrial_espionage: "科技间谍"
 leader_trait_industrial_espionage_effect: "$ARMY_EFFECTS_TXT$：\n$t$在地面进攻作战中获胜：\n$tt$偷取研究选项的概率：§Y5%§!\n$ttt$行星上每个£job_researcher£ $job_researcher$：\n$tttt$概率：§G+5%§!"
 leader_trait_industrial_espionage_desc: "这位领袖将会尝试在攻占下的行星上搜刮任何有价值的数据。"
 leader_trait_industrial_espionage_2: "$leader_trait_industrial_espionage$ II"
 leader_trait_industrial_espionage_2_effect: "$ARMY_EFFECTS_TXT$：\n$t$在地面进攻作战中获胜：\n$tt$偷取£research£§Y科技§!：§Y5%§!\n$ttt$行星上每个£job_researcher£ $job_researcher$：\n$tttt$概率：§G+5%§!\n$tttt$初始研究进度：§G+5%§!"
 leader_trait_industrial_espionage_2_desc: "$leader_trait_industrial_espionage_desc$"
 leader_trait_crusader: "卫道勇士"
 leader_trait_crusader_effect: "$FLEET_EFFECTS_TXT$：\n$t$$EVERY_ENEMY_SHIP_DESTROYED_TXT$：\n$tt$$r_unity$：§G+$@trait_crusader_fleet_amt|0$§!\n\n$ARMY_EFFECTS_TXT$：\n$t$$EVERY_ARMY_KILLED_TXT$：\n$tt$$r_unity$：§G+25§!"
 leader_trait_crusader_desc: "这位领袖一心一意想杀敌立功。[Root.GetHisHerCap]对此的坚定意志毫不动摇。"
 leader_trait_crusader_2: "$leader_trait_crusader$ II"
 leader_trait_crusader_2_effect: "$FLEET_EFFECTS_TXT$：\n$t$$EVERY_ENEMY_SHIP_DESTROYED_TXT$：\n$tt$$r_unity$：§G+$@trait_crusader_2_fleet_amt|0$§!\n\n$ARMY_EFFECTS_TXT$：\n$t$$EVERY_ARMY_KILLED_TXT$：\n$tt$$r_unity$：§G+40§!"
 leader_trait_crusader_2_desc: "$leader_trait_crusader_desc$"
 leader_trait_crusader_3_effect: "$FLEET_EFFECTS_TXT$：\n$t$$MOD_DAMAGE_VS_RIVAL_MULT$：§G+15%§!\n$t$$EVERY_ENEMY_SHIP_DESTROYED_TXT$：\n$tt$$r_unity$：§G+$@trait_crusader_2_fleet_amt|0$§!\n\n$ARMY_EFFECTS_TXT$：\n$t$$MOD_ARMY_DAMAGE_MULT$：§G+10%§!\n$t$$MOD_ARMY_MORALE$：§G+25%§!\n$t$$EVERY_ARMY_KILLED_TXT$：\n$tt$$r_unity$：§G+40§!"
 leader_trait_uninspiring: "赏罚无方"
 leader_trait_uninspiring_desc: "这位领袖缺乏魅力，也不懂得陟罚臧否，导致士兵没有斗志。"
 leader_trait_slothful: "懒散怠惰"
 leader_trait_slothful_desc: "这位领袖不愿意组织军事演训，影响了[Root.GetHisHer]军队的战斗力。"
 leader_trait_victory_or_death: "草菅人命"
 leader_trait_victory_or_death_desc: "这位领袖丝毫不怜惜自己士兵的生命，宁愿为功名和其他不足道的事情抛弃士兵。"
 leader_trait_disorganized: "纪律涣散"
 leader_trait_disorganized_desc: "这位领袖缺乏组织方面的水平，手下的人马与其说是一支得体的军队，不如说是一支野蛮战帮。"
 leader_trait_lawless: "法外之徒"
 leader_trait_lawless_desc: "这位领袖不过是帮派和海盗的傀儡。"
 leader_trait_defence_engineer: "防御工程师"
 leader_trait_defence_engineer_desc: "这位领袖专精于把轨道防御建设成一堵进攻者无法活着穿透的叹息之墙。"
 leader_trait_defence_engineer_2: "$leader_trait_defence_engineer$ II"
 leader_trait_defence_engineer_desc_2: "$leader_trait_defence_engineer_desc$"
 leader_trait_shadow_broker: "影子经纪人"
 leader_trait_shadow_broker_desc: "这位领袖维持了一个秘密行动网络，随时任其差遣。"
 #Destiny Traits
 #Generic
 leader_trait_educator: "敏锐导师"
 leader_trait_educator_desc: "知识和经验是每一个伟大社会得以构建的根基。这位领袖知道这些的价值，想尽一切办法在其他人身上倡导和鼓励价值观。"
 leader_trait_master_bureaucrat: "官场老手"
 leader_trait_master_bureaucrat_desc: "浸润官场多年，这位领袖已经成长为一个处理文山会海游刃有余的专家。万事万物皆能妥善应对，下属能够腾出更多的时间。"
 #Governor
 leader_trait_shroud_preacher: "虚境布道者"
 leader_trait_shroud_preacher_effect: "$t$每§Y10年§!让§Y100§!£pop£§H人口§!获得§Y$trait_latent_psionic$§!特质。"
 leader_trait_shroud_preacher_desc: "虚境环抱着每一个活着的生物。能够和个中能量连接，这位领袖对于其麾下追随者可谓尽心尽力。"
 leader_trait_master_diplomat: "外交大师"
 leader_trait_master_diplomat_desc: "在海外的大使馆与外交官们共事多年，这位领袖知道如何在礼仪上把握文化上的细微差别，高超地与邻近帝国的高级官员保持联络网。"
 leader_trait_supreme_organizer: "幕后主使"
 leader_trait_supreme_organizer_desc: "通过对国家事务的严格控制，这位领袖坐落于一套由错综复杂的规则、法律和官僚流程组成的迷宫的中央，一切设计都是为了提高自己的权力。"
 leader_trait_aturion_organizer: "亚图里昂的效率"
 leader_trait_aturion_organizer_desc: "$leader_trait_supreme_organizer_desc$"
 leader_trait_arbiter: "冷酷开发者"
 leader_trait_arbiter_desc: "这位领袖大打铁腕手腕和对安全法规的完全漠视两张牌，以预期寿命下降和偶发大规模罢工为代价，创造了空前的成果和产出。然而，只要镇压得当，这种微不足道的困难很容易解决。"
 trait_ruler_fertility_preacher_2: "$trait_ruler_fertility_preacher$ II"
 trait_ruler_fertility_preacher_2_desc: "$trait_ruler_fertility_preacher_desc$"
 leader_trait_automation_champion: "自动化先锋"
 leader_trait_automation_champion_desc: "优化对这位领袖至关重要。而自动化便是关键，一切都可以自动化。无论是通过先进的机器人还是更简单的机器，任何途径都将被探索。"
 leader_trait_expert_survivalist: "生存主义专家"
 leader_trait_expert_survivalist_desc: "有些个体非常熟练于生存艺术。这位领袖知道如何在最恶劣、最不适宜居住的条件下坚持生活，让新定居者茁壮成长。"
 leader_trait_utopian_idealist: "乌托邦理想家"
 leader_trait_utopian_idealist_desc: "许多人都梦想构筑一个真正的乌托邦社会。这位领袖将梦想化为了现实。"
 leader_trait_mediator: "异种调停者"
 leader_trait_mediator_desc: "一位技术高超的调解员对于高度多样化的人口中心至关重要。这位领袖知道如何化解紧张局势，高效率地管理一个多物种混居的行星。"
 leader_trait_mediator_effect: "$PLANET_EFFECTS_TXT$:\n星球上每有一个物种$t$$BONUS_WORKFORCE_FOR$['concept_planet_influential']§G+2%§!\n$t$星球上每有一个物种§Y$MOD_POP_HAPPINESS$§!§G+2%§!\n\n$SECTOR_EFFECTS_TXT$:\n星球上每有一个物种$t$$BONUS_WORKFORCE_FOR$['concept_planet_influential']§G+1%§!\n星球上每有一个物种$t$§Y$MOD_POP_HAPPINESS$§!§G+1%§!"
 leader_trait_efficient: "精英施益者"
 leader_trait_efficient_desc: "由于出生于上层社会，这位领袖对于自身价值有着强烈的信念，并使其致力于维护上层阶级。"
 leader_trait_galvanizer: "激人奋进"
 leader_trait_galvanizer_effect_non_gestalt: "$PLANET_EFFECTS_TXT$：\n$t$£pop£§H受雇人口§!产生的£unity£$unity$：§G+0.50§!\n$t$£pop£§H受雇人口§!产生的£society£$society_research$：§G+0.50§!\n$t$每$pop_group_unit$£pop£§H受雇人口§!产生的$r_trade$：§G+0.25§!"
 leader_trait_galvanizer_desc: "拥有强烈的目标感会带来诸多好处。这位领袖知道如何管理民众，给他们一个共同的目标，让他们精力充沛地去追求。"
 #Scientist
 leader_trait_great_researcher: "大研究者"
 leader_trait_great_researcher_desc: "在某些罕见的情况下，个体的产出甚至能够超过一整个研究团队。在实验设计、新解决方案和新科技方面，这样的领袖是真正的天才。"
 leader_trait_deep_space_explorer: "深空探险家"
 leader_trait_deep_space_explorer_desc: "深空探索官员的工作是调查星系最遥远的角落。这位领袖就是这样一名探险家，在最先进科技的加持下，迈向未知。"
 leader_trait_xeno_cataloger: "异种编目家"
 leader_trait_xeno_cataloger_desc: "这位领袖负责发现、鉴别、并编目异种生命。获得数据之后将进行评估，以辨别出可能的威胁和未来的污染方案。"
 leader_trait_xeno_cataloger_effect: "$t$完成调查时：\n$tt$获得3个月产量的£unity£§Y$unity$§!"
 leader_trait_frontier_adventurer: "边疆冒险家"
 leader_trait_frontier_adventurer_desc: "探索新星系、寻找新星球、发现被遗忘的文明是一位真探险家所孜孜追求的。这位领袖正是这种理念的具现，总是在行动着寻找丢失的知识或被遗忘的废墟。"
 leader_trait_frontier_adventurer_effect: "$t$完成调查时：\n$tt$获得3个月产量的£society£§Y$society_research$§!"
 leader_trait_brilliant_shipwright: "卓越造船家"
 leader_trait_brilliant_shipwright_desc: "这位领袖在造船领域有广博的知识和天生的理解，不仅负责新科技研发，还监管着我们的船坞。"
 leader_trait_truth_seeker: "真理探求者"
 leader_trait_truth_seeker_desc: "追求真理就是打开自己的思想，接受超越眼界的可能性；甚至超越现实本身。这位领袖有一个强烈的愿望，无论有多大的风险都要揭开宇宙的每一个秘密。"
 leader_trait_surveyor: "行星分析师"
 leader_trait_surveyor_desc: "这位领袖发展了调查科技和机械化所需的大规模田野调查经验，将行星调查变成了一门艺术。"
 leader_trait_surveyor_tt: "$ASSIST_RESEARCH_EFFECTS_TXT$：\n$t$$mod_planet_districts_generator_physics_research_produces_add$：§G+3§!\n$t$$mod_planet_districts_farming_society_research_produces_add$：§G+3§!\n$t$$mod_planet_districts_mining_engineering_research_produces_add$：§G+3§!"
 leader_trait_repair_crew: "天生工程师"
 leader_trait_repair_crew_effect: "$SYSTEM_EFFECTS_TXT$：\n$t$星系内的友军舰船：\n$tt$每月维修船体值：§G+10%§!"
 leader_trait_repair_crew_desc: "这位领袖天生就擅长将损坏的物品修复如初，基本上是在工程舱长大成人的。这些天资使其成为即使没有合适的造船厂也能维护舰队的专家。"
 leader_trait_robotist: "机器人之王"
 leader_trait_robotist_desc: "这位领袖是机器人设计和制造流程领域的大家，长期致力于挑战可能性的极限。机器人业内几乎所有的进展都与这位个体有关。"
 leader_trait_knowledge_for_the_masses: "致力教育家"
 leader_trait_knowledge_for_the_masses_effect: "$t$人口产出的研究点：§G+$@trait_knowledge_masses_research_amt$§!"
 leader_trait_knowledge_for_the_masses_desc: "没有什么比适当的教育更重要的了。这位领袖不遗余力地培养着年轻的头脑，并得到了一大批毕业生的帮助。"
 #Admiral
 leader_trait_fanatic: "战狂"
 leader_trait_fanatic_desc: "这位舰队司令狂热地想摧毁敌人，为此几乎陷入了疯狂。虽然在制造死亡方面非常有效，但其鲁莽常常导致双方的大量伤亡。"
 leader_trait_reverse_engineer: "科技拾荒者"
 leader_trait_reverse_engineer_effect: "$NAVAL_BATTLE_WON_TXT$：\n$t$偷取科技的概率：§Y33%§!\n$t$初始研究进度：§G+50%§!\n$t$可用分类：\n$tt$£engineering_research£ §Y推进力学§!\n$tt$£physics_research£ §Y粒子物理§!"
 leader_trait_reverse_engineer_desc: "这位海军上将总是热衷于剖析新的和未知的技术，拥有广泛的知识和灵活的思维，经常在遇到更先进的对手时在岗学习。"
 leader_trait_supreme_admiral: "无敌舰队指挥官"
 leader_trait_supreme_admiral_desc: "这位舰队司令在后勤和战略策划方面表现杰出，能指挥规模远胜过其他同僚的舰队。"
 leader_trait_armorer: "天才军械师"
 leader_trait_armorer_desc: "这位领袖发明了加固装甲的新方法，很少有武器能穿透根据[Root.GetHisHer]的设计建造的船只。"
 leader_trait_military_overseer: "军事监督者"
 leader_trait_military_overseer_desc: "组织海军是一项艰巨的任务，需要仔细的规划以及各项完美的标准。这位领袖的宝贵经历是建立一支高效的海军的无价财富。"
 leader_trait_master_gunner: "枪炮大师"
 leader_trait_master_gunner_desc: "这位舰队司令高度专注于武器发展，时刻保持下属以及武器处于最佳状态。"
 leader_trait_demolisher_destiny: "帝国之锤"
 leader_trait_demolisher_destiny_desc: "这位领袖永远知道敌人的弱点集中火力打击，因此敌人惧怕于有朝一日会与之对垒。其引领的大型舰队以完美的效率和致命的精准在战场上大显神威，少有能够抵挡此种攻击的敌人。"
 leader_trait_destiny_engineer: "维护指挥官"
 leader_trait_destiny_engineer_desc: "在太空战中，任何失误都可能是致命的。这位领袖坚持严格的维护规程来保证舰队时刻处于最佳状态。"
 leader_trait_guerilla_tactics: "游击大师"
 leader_trait_guerilla_tactics_desc: "大型舰队并不总是好用。这位舰队司令擅长于指挥小单位，以灵活机动胜过那些缓慢庞大的对手。"
 leader_trait_survivalist: "帝国之盾"
 leader_trait_survivalist_desc: "作为保护者的化身，这位舰队司令是前线真正的中流砥柱，击败一切胆敢进犯我们领土的敌人。"
 leader_trait_maven_of_war: "战争构筑师"
 leader_trait_maven_of_war_desc: "拥有这个头衔是一种巨大的荣誉。这样的舰队司令不仅拥有丰富的战争知识，而且在协调科学部门的同事方面也至关重要。"
 leader_trait_peacekeeper: "和平守护者"
 leader_trait_peacekeeper_desc: "这位领袖意识到，为了维护和平，必须广泛撒网。最好的舰队司令领都在寻找那些异见分子、海盗，甚至是想利用贸易路线的小罪犯"
 #General
 leader_trait_supreme_warrior: "终极战士"
 leader_trait_supreme_warrior_effect: "$t$地面战斗每经过§Y10§!天：\n$tt$直接击杀一支敌对陆军的概率：§Y15%§!"
 leader_trait_supreme_warrior_desc: "这位领袖是少数获得这一殊荣的指挥官之一。他们亲自率领军队，激励盟友，甚至压倒最强悍的敌人。"
 leader_trait_fortress_cracker: "堡垒克星"
 leader_trait_fortress_cracker_desc: "摧毁一座精心设计的防御设施需要力量、计谋和经验的组合。这位指挥官喜欢直面挑战，在这种别人可能会因为失败而放弃的难题中取胜。"
 leader_trait_chainbreaker: "枷锁破除者"
 leader_trait_chainbreaker_desc: "任何感性生命不应被奴役，不应被当做其他人谋取利益的牲畜。这位领袖的名声在外，被奴役和被剥削的人受到他的召唤都会欣然拿起武器战斗。"
 leader_trait_chainbreaker_effect: "$t$进攻的星球上每个§Y$pop_cat_slave$§!有70%概率生成§G1§!陆军"
 leader_trait_honored_warmaster: "荣耀老将"
 leader_trait_honored_warmaster_desc: "荣耀老将是名声外在的指挥官。这位领袖会让人们感受到自豪和勇气，让他们渴望拿起武器加入进来。"
 leader_trait_honored_warmaster_effect: "$PLANET_EFFECTS_WHILE_DEFENDING_TXT$\n$t$每§Y100§!£pop£§H非奴隶人口§!生成§G1§!防御部队"
 leader_trait_pilferer: "掠夺军阀"
 leader_trait_pilferer_effect: "$ARMY_EFFECTS_TXT$：在§Y地面进攻战§!中§E获胜§!：\n$t$每个£district£§Y区划§!提供与之类别对应的资源数量：\n$tt$§G+100§!§Y基础资源§!£energy£ £minerals£ £food£\n$tt$§G+50§!§Y进阶资源§!£alloys£ £consumer_goods£\n$tt$§G+25§!§Y研究点数§!£physics£ £society£ £engineering£"
 leader_trait_tzrynn_tithe: "奇恩税"
 leader_trait_tzrynn_tithe_desc: "按照奇恩尼亚的惯例，任何冲突的赢家都会拿走输家最看重的三分之一。基雅·祖蒙保留了这一传统。"
 leader_trait_pilferer_desc: "星球越富有，战利品就越多，而这位领袖知道如何以最小代价夺取战利品。"
 leader_trait_taskmaster: "大监工"
 leader_trait_taskmaster_desc: "监工不仅关注战斗策略，还关注所有士兵的日常琐事。"
 leader_trait_spymaster: "影中人"
 leader_trait_spymaster_desc: "你说这位领袖是位间谍那就太小看人了，事实上其编织了一个由线人、走私者和暗杀者组成的网络。当需要悄悄完成某件事时，这将会成为一个非常有价值的资产。"
 leader_trait_totalitarian: "帝国掌礼官"
 leader_trait_totalitarian_desc: "帝国掌礼官是一个代表着荣誉和声望的头衔，在国家中扮演着举足轻重的角色。这位外交官可以为宗主国和附属国之间提供相互信任的纽带。"
 leader_trait_bellicose: "崇敬军需官"
 leader_trait_bellicose_effect: "$EMPIRE_EFFECTS_TXT$：\n$t$每100[Leader.GetLeaderSoldierJobType]：\n$tt$$MOD_COUNTRY_NAVAL_CAP_ADD$：§G+2§!\n$tt$$MOD_DEFENSE_ARMIES_ADD$：§G+0.5§!"
 leader_trait_bellicose_desc: "这位指挥官在后勤方面极具天赋，能以简单的方法提升诸多军事行动的效率。"
 #Special Traits
 leader_trait_erudite: "博学多识"
 leader_trait_erudite_desc: "这位领袖的智力超群，知识储备丰厚。"
 leader_trait_cyborg: "义体人"
 leader_trait_cyborg_desc: "这位领袖通过电子神经植入体进行了大幅度的增强。"
 leader_trait_synthetic: "合成人"
 leader_trait_synthetic_desc: "这位合成人领袖装备了一个大规模升级整合包。"
 leader_trait_psionic: "灵媒"
 leader_trait_psionic_desc: "这位领袖是一个强大的灵媒。"
 leader_trait_chosen: "[GetChosenName]"
 leader_trait_chosen_desc: "[GetChosenDesc]"
 leader_trait_chosen_default: "天选之人"
 leader_trait_chosen_default_desc: "该领袖是$leader_trait_chosen$，一个拥有强大灵能力量的永恒存在。"
 leader_trait_chosen_gestalt: "天选容器"
 leader_trait_chosen_gestalt_desc: "该领袖是$leader_trait_chosen_gestalt$，一个拥有强大灵能力量的永恒存在。"
 leader_trait_whisperers_chosen: "低语谕使"
 leader_trait_whisperers_chosen_desc: "这位领袖已亲获神选，能够行某位不可揣摩的虚境实体的全能。受可畏的灵能包裹，死亡对于此人来说已是陌客。"
 leader_trait_eater_chosen: "喰煞谕使"
 leader_trait_eater_chosen_desc: "$leader_trait_whisperers_chosen_desc$"
 leader_trait_composer_chosen: "织缕谕使"
 leader_trait_composer_chosen_desc: "$leader_trait_whisperers_chosen_desc$"
 leader_trait_instrument_chosen: "器具谕使"
 leader_trait_instrument_chosen_desc: "$leader_trait_whisperers_chosen_desc$"
 #Modifiers
 planet_anglers: "渔夫岗位"
 mod_planet_anglers_produces_mult: "£job_angler£渔夫产出"
 mod_shipclass_military_build_speed_mult: "军用舰船建造速度"
 mod_ship_science_alloys_upkeep_add: "科研船£alloys£合金维护费"
 mod_salvage_chance_add: "打捞舰船的概率"
 mod_country_agendas_unity_produces_add: "$mod_country_unity_produces_add$"
 mod_negative_traits_leader: "领袖负面特质上限"
 mod_negative_traits_country: "$mod_negative_traits_leader$"
 mod_negative_leader_traits_species: "$mod_negative_traits_leader$"
 #Leader Resource Modifiers
 mod_leader_commanders_energy_produces_add: "$mod_country_base_energy_produces_add$"
 mod_leader_generals_energy_produces_add: "$mod_country_base_energy_produces_add$"
 mod_leader_officials_energy_produces_add: "$mod_country_base_energy_produces_add$"
 mod_leader_scientists_energy_produces_add: "$mod_country_base_energy_produces_add$"
 mod_leader_commanders_minerals_produces_add: "$mod_country_base_minerals_produces_add$"
 mod_leader_generals_minerals_produces_add: "$mod_country_base_minerals_produces_add$"
 mod_leader_officials_minerals_produces_add: "$mod_country_base_minerals_produces_add$"
 mod_leader_scientists_minerals_produces_add: "$mod_country_base_minerals_produces_add$"
 mod_leader_commanders_food_produces_add: "$mod_country_base_food_produces_add$"
 mod_leader_generals_food_produces_add: "$mod_country_base_food_produces_add$"
 mod_leader_officials_food_produces_add: "$mod_country_base_food_produces_add$"
 mod_leader_scientists_food_produces_add: "$mod_country_base_food_produces_add$"
 mod_leader_commanders_alloys_produces_add: "每月£alloys£$alloys$"
 mod_leader_generals_alloys_produces_add: "$mod_leader_commanders_alloys_produces_add$"
 mod_leader_officials_alloys_produces_add: "$mod_leader_commanders_alloys_produces_add$"
 mod_leader_scientists_alloys_produces_add: "$mod_leader_commanders_alloys_produces_add$"
 mod_leader_commanders_consumer_goods_produces_add: "每月£consumer_goods£$consumer_goods$"
 mod_leader_generals_consumer_goods_produces_add: "$mod_leader_commanders_consumer_goods_produces_add$"
 mod_leader_officials_consumer_goods_produces_add: "$mod_leader_commanders_consumer_goods_produces_add$"
 mod_leader_scientists_consumer_goods_produces_add: "$mod_leader_commanders_consumer_goods_produces_add$"
 mod_leader_commanders_unity_produces_add: "$mod_country_base_unity_produces_mult$"
 mod_leader_generals_unity_produces_add: "$mod_country_base_unity_produces_mult$"
 mod_leader_officials_unity_produces_add: "$mod_country_base_unity_produces_mult$"
 mod_leader_scientists_unity_produces_add: "$mod_country_base_unity_produces_mult$"
 mod_leader_commanders_physics_research_produces_add: "每月£physics_research£$physics_research$"
 mod_leader_generals_physics_research_produces_add: "$mod_leader_commanders_physics_research_produces_add$"
 mod_leader_officials_physics_research_produces_add: "$mod_leader_commanders_physics_research_produces_add$"
 mod_leader_scientists_physics_research_produces_add: "$mod_leader_commanders_physics_research_produces_add$"
 mod_leader_commanders_society_research_produces_add: "每月£society_research£$society_research$"
 mod_leader_generals_society_research_produces_add: "$mod_leader_commanders_society_research_produces_add$"
 mod_leader_officials_society_research_produces_add: "$mod_leader_commanders_society_research_produces_add$"
 mod_leader_scientists_society_research_produces_add: "$mod_leader_commanders_society_research_produces_add$"
 mod_leader_commanders_engineering_research_produces_add: "每月£engineering_research£$engineering_research$"
 mod_leader_generals_engineering_research_produces_add: "$mod_leader_commanders_engineering_research_produces_add$"
 mod_leader_officials_engineering_research_produces_add: "$mod_leader_commanders_engineering_research_produces_add$"
 mod_leader_scientists_engineering_research_produces_add: "$mod_leader_commanders_engineering_research_produces_add$"
 mod_leader_commanders_energy_upkeep_add: "$r_energy$$UPKEEP$"
 mod_leader_generals_energy_upkeep_add: "$r_energy$ $UPKEEP$"
 mod_leader_officials_energy_upkeep_add: "$r_energy$$UPKEEP$"
 mod_leader_scientists_energy_upkeep_add: "$r_energy$ $UPKEEP$"
 mod_leader_commanders_consumer_goods_upkeep_add: "$r_consumer_goods$$UPKEEP$"
 mod_leader_generals_consumer_goods_upkeep_add: "$r_consumer_goods$ $UPKEEP$"
 mod_leader_officials_consumer_goods_upkeep_add: "$r_consumer_goods$$UPKEEP$"
 mod_leader_scientists_consumer_goods_upkeep_add: "$r_consumer_goods$ $UPKEEP$"
 mod_leader_admirals_unity_upkeep_add: "$r_unity$$UPKEEP$"
 mod_leader_generals_unity_upkeep_add: "$r_unity$$UPKEEP$"
 mod_leader_scientists_unity_upkeep_add: "$r_unity$$UPKEEP$"
 mod_leader_governors_unity_upkeep_add: "$r_unity$$UPKEEP$"
 mod_leader_scientists_volatile_motes_produces_add: "$mod_country_base_volatile_motes_produces_add$"
 mod_leader_scientists_exotic_gases_produces_add: "$mod_country_base_exotic_gases_produces_add$"
 mod_leader_scientists_rare_crystals_produces_add: "$mod_country_base_rare_crystals_produces_add$"
 mod_leader_scientists_sr_zro_produces_add: "$mod_country_base_sr_zro_produces_add$"
 mod_planet_districts_farming_society_research_produces_add: "£district£$planet_districts_farms$产出的$r_society$"
 mod_planet_districts_mining_engineering_research_produces_add: "£district£$planet_districts_mines$产出的$r_engineering$"
 mod_planet_districts_generator_physics_research_produces_add: "£district£$planet_districts_generators$产出的$r_physics$"
 mod_planet_districts_hab_energy_physics_research_produces_add: "£district£$planet_districts_hab_energy$产出的$r_physics$"
 mod_planet_districts_hab_mining_engineering_research_produces_add: "£district£$planet_districts_hab_mining$产出的$r_engineering$"
 mod_planet_districts_rw_generator_physics_research_produces_add: "£district£$planet_districts_rw_generator$产出的$r_physics$"
 mod_planet_districts_rw_farming_society_research_produces_add: "£district£$planet_districts_rw_farming$产出的$r_society$"
 mod_pop_category_workers_society_research_produces_add: "£pop_cat_worker£ $pop_cat_worker_plural$工人产出的£society_research£ $society_research$"
 mod_pop_category_workers_unity_produces_add: "£pop_cat_worker£ $pop_cat_worker_plural$产出的£unity£ $unity$"
 mod_pop_category_specialists_society_research_produces_add: "£pop_cat_specialist£ $pop_cat_specialist_plural$产出的£society_research£ $society_research$"
 mod_pop_category_specialists_unity_produces_add: "£pop_cat_specialist£ $pop_cat_specialist_plural$产出的£unity£ $unity$"
 mod_pop_category_rulers_society_research_produces_add: "£pop_cat_ruler£ $pop_cat_ruler_plural$!产出的£society_research£ $society_research$"
 mod_pop_category_rulers_unity_produces_add: "£pop_cat_ruler£ $pop_cat_ruler_plural$产出的£unity£ $unity$"
 mod_pop_category_drones_society_research_produces_add: "子个体产出的£society_research£$society_research$"
 mod_pop_category_drones_unity_produces_add: "子个体产出的£unity£$unity$"
 mod_leader_commanders_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_leader_commanders_minor_artifacts_produces_add: "每月£minor_artifacts£$MINOR_ARTIFACTS$"
 mod_leader_commanders_astral_threads_produces_add: "每月£astral_threads£$ASTRAL_THREADS$"
 mod_leader_generals_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_leader_generals_minor_artifacts_produces_add: "$mod_leader_commanders_minor_artifacts_produces_add$"
 mod_leader_generals_astral_threads_produces_add: "$mod_leader_commanders_astral_threads_produces_add$"
 mod_leader_scientists_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_leader_scientists_minor_artifacts_produces_add: "$mod_leader_commanders_minor_artifacts_produces_add$"
 mod_leader_scientists_astral_threads_produces_add: "$mod_leader_commanders_astral_threads_produces_add$"
 mod_leader_officials_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_leader_officials_minor_artifacts_produces_add: "$mod_leader_commanders_minor_artifacts_produces_add$"
 mod_leader_officials_astral_threads_produces_add: "$mod_leader_commanders_astral_threads_produces_add$"
 mod_leader_commanders_volatile_motes_produces_add: "$mod_country_base_volatile_motes_produces_add$"
 mod_leader_commanders_exotic_gases_produces_add: "$mod_country_base_exotic_gases_produces_add$"
 mod_leader_commanders_rare_crystals_produces_add: "$mod_country_base_rare_crystals_produces_add$"
 mod_leader_commanders_sr_living_metal_produces_add: "$mod_country_base_sr_living_metal_produces_add$"
 mod_leader_commanders_sr_dark_matter_produces_add: "$mod_country_base_sr_dark_matter_produces_add$"
 mod_leader_generals_volatile_motes_produces_add: "$mod_country_base_volatile_motes_produces_add$"
 mod_leader_generals_exotic_gases_produces_add: "$mod_country_base_exotic_gases_produces_add$"
 mod_leader_generals_rare_crystals_produces_add: "$mod_country_base_rare_crystals_produces_add$"
 mod_leader_generals_sr_living_metal_produces_add: "$mod_country_base_sr_living_metal_produces_add$"
 mod_leader_generals_sr_dark_matter_produces_add: "$mod_country_base_sr_dark_matter_produces_add$"
 mod_leader_scientists_sr_living_metal_produces_add: "$mod_country_base_sr_living_metal_produces_add$"
 mod_leader_scientists_sr_dark_matter_produces_add: "$mod_country_base_sr_dark_matter_produces_add$"
 mod_leader_officials_volatile_motes_produces_add: "$mod_country_base_volatile_motes_produces_add$"
 mod_leader_officials_rare_crystals_produces_add: "$mod_country_base_rare_crystals_produces_add$"
 mod_leader_officials_exotic_gases_produces_add: "$mod_country_base_exotic_gases_produces_add$"
 mod_leader_officials_sr_living_metal_produces_add: "$mod_country_base_sr_living_metal_produces_add$"
 mod_leader_officials_sr_dark_matter_produces_add: "$mod_country_base_sr_dark_matter_produces_add$"
 mod_leader_scientists_nanites_produces_add: "每月£nanites£纳米机器人"
 #Economic Categories
 planet_districts_farming: "$district_farming$"
 planet_districts_mining: "$district_mining$"
 planet_districts_generator: "$district_generator$"
 mod_country_councilor_physics_research_produces_add: "$mod_leader_scientists_physics_research_produces_add$"
 mod_country_councilor_society_research_produces_add: "$mod_leader_scientists_society_research_produces_add$"
 mod_country_councilor_engineering_research_produces_add: "$mod_leader_scientists_engineering_research_produces_add$"
 #Misc
 job_warrior_drone_with_texticon: "[warrior_drone.GetIcon]§Y[warrior_drone.GetName]§!"
 job_soldier_with_texticon: "[soldier.GetIcon]§Y[soldier.GetName]§!"
 minerals_with_texticon: "£minerals£ §Y$minerals$§!"
 energy_with_texticon: "£energy£ §Y$energy$§!"
 food_with_texticon: "£food£ §Y$food$§!"
 #Buildings
 building_paragon_memory_vaults: "知识宝库"
 building_paragon_memory_vaults_machine: "$building_paragon_memory_vaults$"
 building_paragon_memory_vaults_hive: "$building_paragon_memory_vaults$"
 building_paragon_memory_vaults_desc: "我们社会一直保存着过去的英雄和杰出人物的故事。他们的知识和经验被数字化并收集在知识宝库中。一旦这栋建筑被摧毁，里面的数据便会荡然无存。                                     "
 building_paragon_memory_vaults_machine_desc: "我们的单位经历的所有感觉和数据点都存储在这些知识宝库中。当一个新的自主单元被创建时，这个巨大的数据库可用于加速其学习。摧毁这个建筑将销毁里面储存的数据。"
 building_paragon_memory_vaults_hive_desc: "所有的自主工蜂的记忆和感官印象都储存在知识库中，等待被植入新的工蜂中。一旦这栋建筑被摧毁，里面的数据便会荡然无存。"
 memory_vault_tooltip: "产出$r_unity$并提升依据领袖所获得的§Y命定特质§!提升§Y$MOD_LEADER_SPECIES_EXP_GAIN$§!"
 building_corporate_clinics: "企业诊所"
 building_corporate_clinics_desc: "一家私人医药公司雇用当地和国外的医疗专家以合理的费用提供服务。"
 building_corporate_clinics_effect: ""
 #Civics
 civic_tooltip_memory_vault_effects: "可以建造专属的£building£§Y$building_paragon_memory_vaults$§!\n£building£§Y$building_paragon_memory_vaults$§!产出$r_unity$并基于获得的§Y命定特质§!提升§Y$MOD_LEADER_SPECIES_EXP_GAIN$§!。"
 civic_memory_vault: "知识宝库"
 civic_memory_vault_desc: "杰出人才的知识、原则和经验被数字化后存储在智库中。公民们可以通过这座智慧和经验的源泉，向过去的模范学习。"
 civic_tooltip_memory_vault_corporate_effects: "可以建造专属£building£§Y$building_paragon_memory_vaults$§!\n£building£§Y$building_paragon_memory_vaults$§!产出基于获得的§Y命定特质§!的$r_unity$和$r_trade$。\n£building£§Y$building_commercial_forum$§!$megacorp_civic_branch_office_building_effect$"
 civic_memory_vault_corporate: "知识导师制"
 civic_memory_vault_corporate_desc: "杰出人才的知识、原则和经验被数字化后存储在智库中。公民们可以通过这座智慧和经验的源泉，向过去的模范学习。当然，要交钱。"
 civic_tooltip_memory_vault_machine_effects: "可以建造专属的£building£§Y$building_paragon_memory_vaults$§!\n£building£§Y$building_paragon_memory_vaults$§!产出$r_unity$并基于达到§Y等级8§!的§Y领袖§!提升§Y$MOD_LEADER_SPECIES_EXP_GAIN$§!。"
 civic_memory_vault_machine: "经验缓存器"
 civic_memory_vault_machine_desc: "该机械智能以对数据和经验进行数字化存储为目标开发，并能从中自分析、自学习、自应用、自升级。"
 civic_tooltip_memory_vault_hive_effects: "可以建造专属的£building£§Y$building_paragon_memory_vaults$§!\n£building£ §Y$building_paragon_memory_vaults$§!产出$r_unity$并基于达到§Y等级8§!的§Y领袖§!提升§Y$MOD_LEADER_SPECIES_EXP_GAIN$§!。"
 civic_memory_vault_hive: "神经元宝库"
 civic_memory_vault_hive_desc: "该蜂巢专注于内省，从星系中的自主工蜂中进行学习。它能通过对脑组织的存储和溶解提取其中的记忆，并将部分记忆植入新产生的工蜂中。"
 civic_memory_vault_wilderness: "$civic_memory_vault_hive$"
 civic_memory_vault_wilderness_desc: "这片内省的荒野从自主生命形式的生活和教训中汲取灵感，并将它们的记忆融入到其所有共生体共享的本能之中。"
 civic_tooltip_crusader_spirit_effects: "§Y$commander_plural_with_icon$§!初始拥有§Y$leader_trait_crusader$§!特质\n仅限使用§Y解放战争§!政策"
 civic_crusader_spirit: "十字军之魂"
 civic_crusader_spirit_desc: "缺乏向导的灵魂是脆弱的，很容易屈从于腐败，陷入堕落深渊。而这个社会通过积极的传教为大众带来“启蒙”，为人们构筑起了一道自我防御的铠甲。"
 civic_tooltip_crusader_spirit_corporate_effects: "§Y$commander_plural_with_icon$§!初始拥有§Y$leader_trait_corsair$§!特质\n对其他帝国拥有“§Y$casus_belli_cb_pirate_raid$§!”的宣战理由\n£building£§Y$building_military_contractors$§!$megacorp_civic_branch_office_building_effect$"
 civic_crusader_spirit_corporate: "私掠许可"
 civic_crusader_spirit_corporate_desc: "为了打击太空海盗和保卫边界，这个寰宇企业自己也利用臭名昭著的海盗作为他们舰队的军事顾问和指挥官。"
 casus_belli_cb_pirate_raid: "海盗突袭"
 gov_pirate_haven: "海盗巢穴"
 gov_pirate_haven_desc: "$gov_criminal_syndicate_desc$"
 war_goal_wg_plunder_raid: "$war_goal_wg_plunder$"
 war_goal_wg_plunder_raid_desc: "发动战争，以袭击和掠夺敌人。该战争目标可以掠夺目标的$r_energy$和$r_minerals$。"
 civic_task_delegation_corporate: "精密齿轮"
 civic_task_delegation_corporate_desc: "该寰宇企业在一个高度优化和强大的委派系统上运作。这种应对方案意味着每个任务都是由最合格的工人来完成。"
 civic_tooltip_task_delegation_corporate_effects: "—£building£§Y$building_executive_retreat$§!$megacorp_civic_branch_office_building_effect$"
 civic_private_healthcare_corporate: "制药邦"
 civic_private_healthcare_corporate_desc: "一个强大的国家必须是一个健康的国家。该寰宇企业通过实验性药物、高度私有化的医疗保健，以及积极的营销策略始终维持经济的强健有力。"
 civic_tooltip_civic_private_healthcare_corporate_effects: "—£building£§Y首府建筑§!提供§G+100§![healthcare.GetIcon]§Y[healthcare.GetName]§!岗位\n—[healthcare.GetIcon]§Y[healthcare.GetNamePlural]§!产出的$r_amenities$：§G+2§!\n—[healthcare.GetIcon]§Y[healthcare.GetNamePlural]§!产出的$r_trade$：§G+4§!\n—可以建造£building£§Y$building_corporate_clinics$§!$BRANCH_OFFICE_BUILDING$\n—£building£§Y$building_corporate_clinics$§!$megacorp_civic_branch_office_building_effect$"
 civic_machine_upkeep_twister: "独立回路"
 civic_machine_upkeep_twister_desc: "由这种机器智能生产的单元配备了自主决策软件。与旧型号相比，这些设备有更高的效率和更好的效果，但也需要更大的动力输入。"
 civic_tooltip_machine_upkeep_twister_effects: "将§Y1§!基础$r_unity$领袖维护费替换为§Y2§!$r_energy$"
 civic_hive_upkeep_twister: "自律工蜂"
 civic_hive_upkeep_twister_desc: "在这个群落中进化出的高代谢工蜂拥有更多的自主权。这些工蜂在强化决策和局势评估的同时，要求摄入更多的可消化营养物质。"
 civic_tooltip_hive_upkeep_twister_effects: "将§Y1§!基础$r_unity$领袖维护费替换为§Y2§!$r_food$、$r_minerals$或§Y1§!$r_alloys$"
 civic_wilderness_upkeep_twister: "自主共生体"
 civic_wilderness_upkeep_twister_desc: "在这个荒野之中，一个独特且能力超群的共生体演化分支已经形成，它们以更快的速度发展成为领导者，但也因此需要更高的代谢维持。"
 civic_heroic_tales: "英雄过往"
 civic_heroic_tales_desc: "过去的传奇英雄激励着这个文明的每个新世代去实现非凡的成就。作为榜样，政府的官员整践行着这些理想。"
 civic_heroic_tales_effects: "$tr_aptitude_adopt_desc$"
 civic_dystopian_society: "压迫性独裁"
 civic_dystopian_society_desc: "只有精英中的精英才配得上最好的东西。其他所有人都要为统治阶级和他们的走狗提供服务。"
 civic_tooltip_dystopian_society_effects: "—£job_enforcer£$job_enforcer_plural$从£pop_cat_specialist£§Y$pop_cat_specialist_plural$§!变为£pop_cat_ruler£§Y$pop_cat_ruler_plural$§!\n—只有£pop_cat_ruler£§Y$pop_cat_ruler_plural$§!可以产出$r_amenities$并需要$r_amenities$维护费\n—强制采用§Y$living_standard_dystopian_society$§!生活标准，所有§Y非$pop_cat_ruler$§!人口的$r_consumer_goods$维护费降低\n—§Y非$pop_cat_ruler$§!人口产生更多£crime£§Y$PLANET_CRIME_TITLE$§!\n—无法建造£building£§Y['building_holo_theatres']§!"
 district_hab_cultural_dystopian_desc: "这些区域为执法人员提供了应有的消遣和乐子。"
 #Systems
 NAME_legendary_crash_site: "杜戈尔"
 NAME_Vapob: "瓦珀博"
 NAME_Ivusheh: "伊弗施"
 NAME_Taprib: "塔普入"
 NAME_Sursect: "瑟塞特"
 unique_planet_no_terraform: "行星过于不稳定无法环境改造。"
 NAME_Overlord_Empire: "自动舰队"
 NAME_Overlord_Enforcers: "执法者"
 d_volcanic_active_planet: "火山活动"
 d_volcanic_active_planet_desc: "活火山熔化了地下的矿脉，资源采集变得异常容易。"
 d_hostile_fauna: "侵略性野生动物"
 d_hostile_fauna_desc: "侵略性野生生物在这片土地上搜寻猎物，定居点需要提升安保来遏制这一威胁。"
 d_hostile_flora: "侵略性植物"
 d_hostile_flora_desc: "侵略性植物在这片大陆上蔓生，寻找着猎物。需要指派安保人员确保这些过度繁茂的植物在可控范围之内。"
 d_space_ship_graveyard: "坠毁舰群"
 d_space_ship_graveyard_desc: "大量老旧的舰船散落在地表上，妨碍了该地区可能的采矿作业。尽管如此，它们提供了一种容易获得的合金来源。"
 d_fallen_orbital_shipyard: "坠毁船坞"
 d_fallen_orbital_shipyard_desc: "一座古代轨道船坞的残骸散落在星球的地表上。其扭曲的船体与休眠的机械仍然富含可供研究和开采的材料。"
 d_pulsar_scarred: "满目疮痍的大地"
 d_pulsar_scarred_desc: "满目疮痍的大地和废墟遍地的焦土难以进行利用，除非能够驾驭持续脉冲星的潜在能量。"
 d_ancient_facilities: "远古设施"
 d_ancient_facilities_desc: "这些远古设施包含着关于脉冲星、护盾科技和从最危险的恒星中提取能量的研究数据 "
 molten_mineral_rivers: "熔矿河川"
 molten_mineral_rivers_desc: "该行星随处发生着火山喷发，大量的熔岩在内地壳中汩汩流淌，有助于提高行星上矿物处理设施的运转。"
 hostile_planet: "危机四伏"
 hostile_planet_desc: "这颗行星上的动植物都演化成了一种“吃或被吃”的捕食形态。它们提供了大量的营养物质，但也会积极寻找其他生物作为食物。"
 ship_junkyard: "舰船坟场"
 ship_junkyard_desc: "这颗行星充斥着老旧废弃的舰船和一座坠毁的轨道船坞。它是一处打捞珍贵金属和老旧科技的绝佳场所。"
 pulsar_frying_pan: "中子狂耀"
 pulsar_frying_pan_desc: "这颗行星的一个半球被邻近的脉冲星侵蚀，使这一面成为了无法居住的废土，但却能使我们与能量相关科技的研究设施以极高效率运作。"
 #Fake Background Jobs
 job_none: "无"
 job_none_plural: ""
 job_none_desc: ""
 job_captain: "船长"
 job_captain_plural: ""
 job_captain_desc: ""
 job_chief_navigator: "首席领航员"
 job_chief_navigator_plural: ""
 job_chief_navigator_desc: ""
 job_principal_pilot: "特等飞行员"
 job_principal_pilot_plural: ""
 job_principal_pilot_desc: ""
 job_ship_weapons_officer: "舰船武器官"
 job_ship_weapons_officer_plural: ""
 job_ship_weapons_officer_desc: ""
 job_ship_logistics_officer: "舰船后勤官"
 job_ship_logistics_officer_plural: ""
 job_ship_logistics_officer_desc: ""
 job_special_operations_commander: "特战军官"
 job_special_operations_commander_desc: ""
 job_commanding_officer: "指挥官"
 job_commanding_officer_plural: ""
 job_commanding_officer_desc: ""
 job_chief_supply_officer: "首席支援官"
 job_chief_supply_officer_plural: ""
 job_chief_supply_officer_desc: ""
 job_intelligence_officer: "情报官"
 job_intelligence_officer_plural: ""
 job_intelligence_officer_desc: ""
 job_chief_security_officer: "首席安全官"
 job_chief_security_officer_plural: ""
 job_chief_security_officer_desc: ""
 job_government_employee: "政府官员"
 job_government_employee_plural: ""
 job_government_employee_desc: ""
