l_simp_chinese:
 #Ascension Perk name
 ap_become_the_crisis: "星海天罚"
 ap_become_the_crisis_desc: "一切伟大之作都需要牺牲来铸就。星系中的其他生物或许不能理解，但他们必将服从。"
 #Menace name
 menace_name: "$menace$："
 #Crisis Path names
 crisis_path_destruction_name: "毁灭之路"
 crisis_path_destruction_desc: "秩序是反自然的。真正的自然应当处于混沌之中。\n\n我们不是在毁灭宇宙，而是在修复它。"
 crisis_path_supremacy_name: "霸权之路"
 crisis_path_supremacy_desc: "统治的权利只属于胜利者。对于这句话，我们将其奉为至上真理，同时欢迎其他任何人来尝试证明其实我们错了。"
 crisis_path_deception_name: "诡诈之路"
 crisis_path_deception_desc: "如果所有人的目光都被舞台中央那位蹦蹦跳跳的小丑所吸引，那么你就能在阴影中进行更多的行动了。"
 #Menacing Actions
 menacing_actions_name: "威慑行动"
 menacing_actions_destruction_title: "$menacing_actions_name$ - $crisis_path_destruction_name$"
 menacing_actions_supremacy_title: "$menacing_actions_name$ - $crisis_path_supremacy_name$"
 menacing_actions_deception_title: "$menacing_actions_name$ - $crisis_path_deception_name$"
 #Menacing Actions - Destruction
 ### FIX THIS! - Investigate capitalisation
 crisis_mean_destroy_starbase_name: "摧毁恒星基地"
 crisis_mean_destroy_starbase_desc: "摧毁一个敌对的恒星基地将获得§H5§!£menace£威慑力。"
 crisis_mean_conquer_colony_name: "征服殖民地"
 crisis_mean_conquer_colony_desc: "征服一个敌对的殖民地将获得§H10§!£menace£威慑力。"
 crisis_mean_destroy_empire_name: "消灭帝国"
 crisis_mean_destroy_empire_desc: "完全消灭一个帝国将获得§H100§!£menace£威慑力。"
 crisis_mean_defeat_fleet_name: "击败敌军舰队"
 crisis_mean_defeat_fleet_desc: "你所击败的敌军舰队的每点海军容量将使你获得§H1§!£menace£威慑力。"
 menacing_actions_destruction_destroy_enclave_title: "毁灭太空城邦"
 menacing_actions_destruction_destroy_enclave_desc: "毁灭一个太空城邦将获得§H100§!£menace£威慑力。"
 #Menacing Actions - Supremacy
 menacing_actions_supremacy_enslave_species_title: "奴役整个物种"
 menacing_actions_supremacy_enslave_species_desc: "完全奴役一个物种将每年获得§H5§!£menace£威慑力。"
 menacing_actions_supremacy_have_vassal_title: "拥有附庸"
 menacing_actions_supremacy_have_vassal_desc: "拥有附庸将每年获得§H10§!£menace£威慑力。"
 menacing_actions_supremacy_vassalize_empire_title: "附庸一个帝国"
 menacing_actions_supremacy_vassalize_empire_desc: "附庸一个帝国将获得§H100§!£menace£威慑力。"
 menacing_actions_supremacy_invade_primitives_title: "入侵原始文明"
 menacing_actions_supremacy_invade_primitives_desc: "被入侵土著星球上的每个£pop£人口将使你获得§H1§!£menace£威慑力。"
 menacing_actions_supremacy_sent_marauders_title: "发动掠袭行动"
 menacing_actions_supremacy_sent_marauders_desc: "每个在掠袭轨道轰炸中劫得的£pop£ £人口将使你获得§H50§!£menace£威慑力。"
 #Menacing Actions - Deception
 menacing_actions_deception_force_resolution_title: "强行否决"
 menacing_actions_deception_force_resolution_desc: "否决一个由大多数国家所支持的决议将获得§H5§!£menace£威慑力。"
 menacing_actions_deception_council_position_title: "雄踞星系理事会"
 menacing_actions_deception_council_position_desc: "拥有星系理事会席位将每年获得§H10§!£menace£威慑力。"
 menacing_actions_deception_veto_resolution_title: "一票否决"
 menacing_actions_deception_veto_resolution_desc: "动用理事会否决权否决议案将获得§H100§!£menace£威慑力。"
 menacing_actions_deception_call_in_favor_title: "请求外交支持"
 menacing_actions_deception_call_in_favor_desc: "请求得到的每点£favor£外交支持将使你获得§H1§!£menace£威慑力。"
 menacing_actions_deception_win_humiliation_war_title: "赢得羞辱之战"
 menacing_actions_deception_win_humiliation_war_desc: "赢得一场羞辱之战将获得§H200§!£menace£威慑力。"
 #Crisis Perks
 crisis_perk: "天灾增益"
 crisis_perk_plural: "天灾增益"
 crisis_perk_destruction: "$crisis_path_destruction_name$ $crisis_perks$"
 crisis_perk_supremacy: "$crisis_path_supremacy_name$ $crisis_perks$"
 crisis_perk_deception: "$crisis_path_deception_name$ $crisis_perks$"
 crisis_perk_to_unlock: "解锁："
 crisis_perk_passive_effect: "被动效果："
 crisis_perk_active_effect: "主动效果："
 ### menp_undertaker: "Undertaker"
 ### menp_undertaker_desc: "'Death' is such a strong word. We are merely returning their matter to its initial state."
 ### crisis_perks_destruction_undertaker_unlock: "Purge §Y50§! £pop£ Pops to unlock this $crisis_perk$."
 ### undertaker_passive: "Purging generates £menace£ Menace."
 ### undertaker_active: "Purging speed is greatly increased, and generates £alloy£ Alloys."
 ### menp_ship-chipper: "Ship-chipper"
 ### menp_ship-chipper_desc: "All these metal constructs moving about in orderly fashion... It needs to stop."
 ### crisis_perks_destruction_ship-chipper_unlock: "Destroy 100 ships in order to unlock this $crisis_perk$."
 ### menp_ship-chipper_passive: "Your fleets take -25% damage in combat."
 ### menp_ship-chipper_active: "Your fleets have +50% weapon damage."
 ### menp_death_from_above: "Death From Above"
 ### menp_death_from_above_desc: "No place to run, no place to hide. In fact, no 'place' at all."
 ### crisis_perks_destruction_death_from_above_unlock: "Destroy 10 buildings through bombardment to unlock this $crisis_perk$."
 ### menp_death_from_above_passive: "When bombarding, Planet Devastation is 20% faster."
 ### menp_death_from_above_active: "Unlocks Armageddon Bombardment."
 crisis_perks_supremacy_privateering_title: "私掠许可"
 crisis_perks_supremacy_privateering_desc: "亲自上阵打击敌人？！噢，拜托，有人会帮我们料理这样的事务的。"
 crisis_perks_supremacy_privateering_unlock: "解锁这一$crisis_perk$需要先同时雇佣4支掠夺者舰队。"
 crisis_perks_supremacy_privateering_passive: "掠夺者舰队租约时间延长30%。"
 crisis_perks_supremacy_privateering_active: "掠夺者舰队租用价格下降50%。"
 crisis_perks_supremacy_primus_inter_pares_title: "最高领导人"
 crisis_perks_supremacy_primus_inter_pares_desc: "他们与我们平起平坐。而且他们自己也会同意这个说法，不然的话……"
 crisis_perks_supremacy_primus_inter_pares_unlock: "成为一个至少有四位成员的霸权联邦的领袖。"
 crisis_perks_supremacy_primus_inter_pares_passive: "每位联邦成员提供§G+5联邦海军容量§!。"
 crisis_perks_supremacy_primus_inter_pares_active: "联邦团结度增加速度+3。"
 crisis_perks_supremacy_support_is_mandatory_title: "强制支援"
 crisis_perks_supremacy_support_is_mandatory_desc: "你们，当然啦，可以不执行我们的命令。不过嘛，你们要是敢的话，我们就只能消灭你们了。"
 crisis_perks_supremacy_support_is_mandatory_unlock: "解锁这一$crisis_perk$需要先拥有至少4个附庸。"
 crisis_perks_supremacy_support_is_mandatory_passive: "每个附庸每月上供的£energy£能量与£mineral£矿物增加10%。"
 crisis_perks_supremacy_support_is_mandatory_active: "帝国每有一个附庸就增加20海军容量。"
 crisis_perks_deception_lord_of_red_tape_title: "官僚之王"
 crisis_perks_deception_lord_of_red_tape_desc: "这好办！先把联邦68-XM式表单填满，然后在21号前交到11-B部门，接着再向这个部门要3份文件的副本，分别是……"
 crisis_perks_deception_lord_of_red_tape_unlock: "解锁这一$crisis_perk$需要先在星海共同体中提出3项制裁措施。"
 crisis_perks_deception_lord_of_red_tape_passive: "提案花费的£influence£影响力减少20%。"
 crisis_perks_deception_lord_of_red_tape_active: "获得对于§P违反§!星系法的豁免权。"
 crisis_perks_deception_dance_puppets_title: "起舞吧，人偶们！"
 crisis_perks_deception_dance_puppets_desc: "你很清楚这事应该怎么运作：你给我个面子，我就不灭了你。"
 crisis_perks_deception_dance_puppets_unlock: "解锁这一$crisis_perk$需要先求得20£favor£外交支持。"
 crisis_perks_deception_dance_puppets_passive: "§R每个£favor£外交支持-10%外交权重§!"
 crisis_perks_deception_dance_puppets_active: "请求£favor£外交支持不再需要花费£influence£影响力。"
 crisis_perks_deception_shadowplay_title: "在阴影中起舞"
 crisis_perks_deception_shadowplay_desc: "你所了解的我们，是我们想让你了解的我们。至于我们对你们的了解有多少呢？答案是，一切。"
 crisis_perks_deception_shadowplay_unlock: "解锁这一$crisis_perk$需要先完成§H10项间谍行动§!。"
 crisis_perks_deception_shadowplay_passive: "谍报行动速度加快+20%，同时花费减少-20%。"
 crisis_perks_deception_shadowplay_active: "对其他帝国获得§G+20情报§!。"
 #Crisis UI
 menace_value: "£menace£ $VAL|0$"
 menace_gaining: "完成§H天灾目标§!以获取§Y威慑力§!。"
 menace_desc: "威慑力是一种用于衡量我们与虚境中的灾祸能量共鸣程度的数值。"
 menace_crisis_objective: "天灾目标"
 menace_crisis_objective_gained: "已获得威慑力"
 menace_crisis_objective_reward: "$REWARD$"
 menace_crisis_objective_progress: "我们从这项天灾目标中获得了$AMOUNT$£menace£。"
 menace_crisis_level_locked: "解锁该等级需要：\n"
 menace_crisis_level_unlocked: "在$LEVEL$，你会获得一个特殊项目和以下奖励：\n"
 menace_crisis_level_desc: "若想推进天灾等级，你需要满足天灾目标并完成情报日志里面的天灾特殊项目"
 menace_crisis_level_unlock: "拥有£menace£§Y$CURRENCY$§!威慑力"
 menace_current_value: "当前值：§Y$VALUE|0$§!"
 menace_crisis_description_title: "星海天罚"
 menace_crisis_description_intro: "星海共同体中那些希图在历史的长河中照见未来的人们长期以来一直设想会有一场将要降临的§R天灾§!——一场所有智慧生命的生死危机，唯有倚仗前所未有的万众一心与前仆后继方能克服——如果真有可能克服的话。\n\n流行的关于何为这场天灾的本质的预测相当异想天开，比如系外掠食者入侵，再比如星系中机械智能星火燎原，又或是其他位面的继位战争波及而至，但是……\n\n如今显而易见的是，那个天灾一直都会是§R我们§!。"
 menace_crisis_description: "$menace_crisis_description_intro$\n\n我们的一举一动激起的涟漪，回响在一个能量无限的维度中。我们只需发现如何驾驭这种能量就能让整个星系向我们卑躬屈膝。"
 menace_crisis_howto_title: "威慑力与引擎"
 menace_crisis_howto: "作为天灾完成§H天灾目标§!来产生£menace£§H威慑力§!，这样便能解锁帝国的毁灭性潜力，助您完成建造以太相引擎巨型结构的任务，为星系带来一个新的时代。"
 CRISIS_TAB: "天灾"
 CRISIS_TAB_GO_TO: "点此前往天灾界面"
 CRISIS_LEVEL_PROGRESS: "$CURRENT|0$$REQUIRED$"
 UNLOCKED: "§G解锁§!"
 PERK: "§H$crisis_perk$§!—— "
 crisis_level_1: "§U引人关切§!"
 crisis_level_2: "§U略有风险§!"
 crisis_level_3: "§U如刃在颈§!"
 crisis_level_4: "§U灾祸天降§!"
 crisis_level_5: "§U存亡之敌§!"
 crisis_level_1_desc: "天灾等级1级"
 crisis_level_2_desc: "天灾等级2级"
 crisis_level_3_desc: "天灾等级3级"
 crisis_level_4_desc: "天灾等级4级"
 crisis_level_5_desc: "天灾等级5级"
 crisis_level_2_req_tooltip: "£trigger_no£ 已完成§Y第一个§!§H$become_the_crisis_chain$§!特殊项目。"
 crisis_level_3_req_tooltip: "£trigger_no£ 已完成§Y第二个§!§H$become_the_crisis_chain$§!特殊项目。"
 crisis_level_4_req_tooltip: "£trigger_no£ 已完成§Y第三个§!§H$become_the_crisis_chain$§!特殊项目。"
 crisis_level_5_req_tooltip: "£trigger_no£ 已完成§Y第四个§!§H$become_the_crisis_chain$§!特殊项目。"
 crisis_level_2_req_clear_tooltip: "£trigger_yes£ 已完成§Y第一个§!§H$become_the_crisis_chain$§!特殊项目。"
 crisis_level_3_req_clear_tooltip: "£trigger_yes£ 已完成§Y第二个§!§H$become_the_crisis_chain$§!特殊项目。"
 crisis_level_4_req_clear_tooltip: "£trigger_yes£ 已完成§Y第三个§!§H$become_the_crisis_chain$§!特殊项目。"
 crisis_level_5_req_clear_tooltip: "£trigger_yes£ 已完成§Y第四个§!§H$become_the_crisis_chain$§!特殊项目。"
 become_the_crisis_chain: "化身天灾"
 become_the_crisis_chain_title: "化身天灾"
 become_the_crisis_chain_desc: "命运之重张牙舞爪，我们在悬崖边缘战战兢兢，其下是血一般的未来。\n\n当我们凝视着深渊时，深渊中只有我们在回望着自己。"
 crisis_level_reached: "天灾等级潜力"
 casus_belli_cb_path_destruction: "毁灭"
 war_goal_wg_path_destruction: "毁灭之路"
 war_goal_wg_path_destruction_desc: "前进，摧毁，让一切归于死亡。"
 MENACE_PERK_NOT_FOUND: "$COUNTRY|Y$没有天灾增益：$PERK|Y$"
 MENACE_PERK_ALREADY_ACTIVE: "$COUNTRY|Y$已经启用天灾增益$PERK|Y$"
 MENACE_PERK_NOT_ACTIVE: "$COUNTRY|Y$未启用天灾增益$PERK|Y$"
 MENACE_PERK_ACTIVATION_TOO_RECENT: "$TRIGGER_FAIL$$PERK|Y$在$DATE|Y$之前无法被移除"
 LOCKED_RED: "§R锁定§!"
 FROM_PERKS: "天灾增益产生"
 MENACE_PERK_EFFECTS_DESC: "$EFFECTS$\n$EFFECT$"
 menace: "威慑力"
 TRADITIONS_TAB_SHORT: "传统和飞升天赋"
 RELICS_TAB_SHORT: "遗珍"
 CRISIS_TAB_SHORT: "天灾"
 CRISIS_TAB_DISABLED: "需拥有以下之一的§Y飞升天赋§!：$TABBED_NEW_LINE$—['ascension_perk:ap_become_the_crisis']$TABBED_NEW_LINE$—['ascension_perk:ap_cosmogenesis']$TABBED_NEW_LINE$—['ascension_perk:ap_behemoths']$TABBED_NEW_LINE$—['ascension_perk:ap_galactic_hyperthermia']"
 CRISIS_TAB_DESC: ""
 new_crisis_perks_tt: "\n§G新天灾增益已解锁§!"
 can_advance_crisis_progression: "我们正在推进§Y天灾进度§!以解锁下一等级"
 can_advance_crisis_progression_final: "我们正在推进§Y天灾进度§!以解锁§R最终等级§!"
 unlock_crisis_corvette: "§Y$crisis_corvette_plural$§!现在可供建造"
 unlock_crisis_destroyer: "§Y$crisis_destroyer_plural$§!现在可供建造"
 unlock_crisis_cruiser: "§Y$crisis_cruiser_plural$§!现在可供建造"
 count_owned_army_trigger: "拥有的陆军数量$CONDITIONS$$IS_NOT$$COMPARATOR$$NUM|Y$"
 count_owned_army_all_trigger: "$IS_ALL_NOT$拥有的陆军满足以下条件"
 triggered_opinion_crisis_empire: "天灾帝国"
 triggered_opinion_crisis_empire_neighbor: "附近的天灾帝国"
 personality_became_the_crisis: "天灾使徒"
 personality_became_the_crisis_desc: "天灾使徒未来会是星系末日的先兆，靠不可知的力量作为后盾。"
