l_simp_chinese:
 ####################################
 #Modifiers
 ####################################
 #Federation
 MOD_FEDERATION_EXPERIENCE_ADD: "每月联邦经验"
 MOD_FEDERATION_COHESION_ADD: "每月联邦团结度"
 MOD_FEDERATION_COHESION_ETHICS_PENALTY_MULT: "联邦团结度思潮惩罚"
 MOD_FEDERATION_FLEET_COUNTRIBUTION_FACTOR: "联邦舰队贡献"
 MOD_FEDERATION_JOIN_MALUS_MULT: "因加入而造成的联邦团结度补正"
 MOD_FEDERATION_LEAVE_MALUS_MULT: "因退出而造成的联邦团结度补正"
 MOD_FEDERATION_DELEGATE_COHESION_EFFECT_MULT: "指派的的领袖技能等级产生的联邦团结度"
 #Country
 MOD_BLANK_MODIFIER: "空白修正"
 MOD_COUNTRY_OCCUPATION_ARMIES_ADD: "最大占领军"
 MOD_COUNTRY_WAR_EXHAUSTION_MULT: "厌战度获得"
 MOD_COUNTRY_PIRACY_RISK_MULT: "海盗风险"
 MOD_COUNTRY_FORTIFICATION_STRENGTH: "防御工事强度"
 MOD_COUNTRY_BORDER_MULT: "边界范围"
 MOD_COUNTRY_ENERGY_GAIN_ADD: "每月能量币"
 MOD_COUNTRY_INFLUENCE_GAIN_ADD: "每月影响力"
 MOD_COUNTRY_INFLUENCE_GAIN_MULT: "每月影响力"
 MOD_COUNTRY_DEFENSIVE_WAR_INFLUENCE_GAIN_ADD: "每月影响力（防御战争）"
 MOD_COUNTRY_POP_ENSLAVED_MULT: "奴役人口比例"
 MOD_COUNTRY_TRUST_GROWTH: "信任度增长"
 MOD_COUNTRY_TRUST_CAP_ADD: "信任度上限"
 MOD_COUNTRY_TRUST_CAP_MULT: "信任度上限"
 MOD_COUNTRY_SUBJECT_POWER_PENALTY: "附属实力关系惩罚"
 MOD_COUNTRY_SUBJECT_TRUST_CAP_ADD: "附属信任度上限"
 MOD_COUNTRY_SPECIALIST_SUBJECT_CONVERSION_TIME_MULT: "属国特化转换所需时间"
 MOD_COUNTRY_SYNTHETIC_TRUST_CAP_ADD: "合成体信任度上限"
 MOD_COUNTRY_ORGANIC_TRUST_CAP_ADD: "有机体信任度上限"
 MOD_COUNTRY_ELECTION_COST: "选举花费"
 MOD_COUNTRY_EDICT_CAPACITY_ADD: "法令上限"
 MOD_COUNTRY_EDICT_COST: "法令花费"
 MOD_COUNTRY_EDICT_COST_DESC: "影响帝国内部法令的实施成本，增加或减少实施的花费。"
 MOD_COUNTRY_LEADER_CAP: "帝国领袖容量"
 MOD_COUNTRY_SENSOR_RANGE_MULT: "全国探测范围"
 MOD_COUNTRY_EDICT_LENGTH_MULT: "法令持续时间"
 MOD_COUNTRY_EDICT_LENGTH_MULT_DESC: "影响到行星法令实施的持续时间，增加或减少起效的时间。"
 MOD_COUNTRY_EDICT_FUND_ADD: "法令经费"
 MOD_COUNTRY_EDICT_FUND_MULT: "$MOD_COUNTRY_EDICT_FUND_ADD$"
 mod_edicts_upkeep_mult: "法令维护费"
 MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED: "研究速度"
 MOD_COUNTRY_RARE_TECH_RESEARCH_SPEED: "研究速度（§Y稀有§!）"
 MOD_COUNTRY_PHYSICS_TECH_RESEARCH_SPEED: "研究速度（£physics£ §Y物理学§!）"
 MOD_COUNTRY_SOCIETY_TECH_RESEARCH_SPEED: "研究速度（£society£ §Y社会学§!）"
 MOD_COUNTRY_ENGINEERING_TECH_RESEARCH_SPEED: "研究速度（£engineering£ §Y工程学§!）"
 MOD_COUNTRY_DANGEROUS_TECH_RESEARCH_SPEED: "研究速度($TECH_IS_DANGEROUS$)"
 MOD_COUNTRY_INSIGHT_TECH_RESEARCH_SPEED: "研究速度($TECH_IS_INSIGHT$)"
 MOD_COUNTRY_CUSTOM_TECH_1_RESEARCH_SPEED: "研究速度($TECH_IS_CUSTOM_TECH_1$)"
 MOD_COUNTRY_CUSTOM_TECH_2_RESEARCH_SPEED: "研究速度($TECH_IS_CUSTOM_TECH_2$)"
 MOD_COUNTRY_CUSTOM_TECH_3_RESEARCH_SPEED: "研究速度($TECH_IS_CUSTOM_TECH_3$)"
 MOD_COUNTRY_RARE_TECH_DRAW_CHANCE: "$TECH_IS_RARE$研究选项的概率"
 MOD_COUNTRY_DANGEROUS_TECH_DRAW_CHANCE: "$TECH_IS_DANGEROUS$研究选项的概率"
 MOD_COUNTRY_INSIGHT_TECH_DRAW_CHANCE: "$TECH_IS_INSIGHT$研究选项的概率"
 MOD_COUNTRY_CUSTOM_TECH_1_DRAW_CHANCE: "$TECH_IS_CUSTOM_TECH_1$研究选项的概率"
 MOD_COUNTRY_CUSTOM_TECH_2_DRAW_CHANCE: "$TECH_IS_CUSTOM_TECH_2$研究选项的概率"
 MOD_COUNTRY_CUSTOM_TECH_3_DRAW_CHANCE: "$TECH_IS_CUSTOM_TECH_3$研究选项的概率"
 MOD_COUNTRY_MINING_STATION_COST_MULT: "开采站花费"
 MOD_COUNTRY_RESEARCH_STATION_COST_MULT: "研究站花费"
 MOD_COUNTRY_SHIP_UPGRADE_COST_MULT: "舰船升级花费"
 MOD_COUNTRY_LEADER_POOL_SIZE: "每类别的$RECRUITABLE_LEADERS$"
 MOD_COUNTRY_EXTERNAL_LEADER_POOL_SIZE: "每类别的$EXTERNAL_RECRUITABLE_LEADERS$"
 MOD_COUNTRY_CORE_SECTOR_SYSTEM_CAP: "核心星域恒星系"
 MOD_COUNTRY_SECTOR_CAP_ADD: "星域上限"
 mod_country_base_energy_produces_mult: "帝国能源生产"
 mod_country_base_minerals_produces_mult: "帝国矿物生产"
 mod_country_base_consumer_goods_produces_add: "帝国消费品产出"
 mod_country_base_alloys_produces_add: "帝国合金产出"
 mod_country_base_nanites_produces_add: "帝国纳米机器人产出"
 MOD_ASSIST_RESEARCH_MULT: "协助研究效率"
 MOD_COUNTRY_NUM_TECH_ALTERNATIVES_ADD: "备选科技"
 MOD_COUNTRY_PREVIOUS_DEALS: "过往交易"
 MOD_COUNTRY_INSULT_EFFICIENCY: "外交羞辱效率"
 MOD_COUNTRY_DIPLOMACY_INFLUENCE_COST: "外交影响力花费"
 MOD_COUNTRY_RIVALRY_INFLUENCE_GAIN: "宿敌影响力收益"
 MOD_COUNTRY_MAX_RIVALRIES: "最大宿敌数量"
 MOD_COUNTRY_MAX_EMBASSIES: "大使馆上限"
 MOD_COUNTRY_TRADE_ATTRACTIVENESS: "贸易吸引力"
 WAR_ECONOMY_MOD: "§H修正§R-100§!防御战争分数：§!"
 MOD_COUNTRY_RESETTLEMENT_COST_MULT: "强制迁移花费"
 MOD_POP_CONSUMER_GOODS_MULT: "消费品消耗"
 MOD_POP_CONSUMER_GOODS_ADD: "消费品使用"
 MOD_PLANET_DEFENSE_ARMIES_ADD: "星球防御部队"
 MOD_DEFENSE_ARMIES_ADD: "星球防御部队"
 MOD_POP_HOUSING_USAGE_MULT: "人口住房使用"
 MOD_POP_HOUSING_USAGE_ADD: "$MOD_POP_HOUSING_USAGE_MULT$"
 MOD_POP_HOUSING_USAGE_BASE: "$MOD_POP_HOUSING_USAGE_MULT$"
 MOD_POP_RESETTLEMENT_COST_MULT: "强制迁移花费"
 MOD_TRADITION_COST_EMPIRE_SIZE_MULT: "$EMPIRE_SIZE$产生的传统花费"
 MOD_TECH_COST_EMPIRE_SIZE_MULT: "$EMPIRE_SIZE$产生的科技花费"
 MOD_COLONY_START_NUM_POPS_ADD: "建立殖民地的额外人口"
 MOD_COUNTRY_TERRAFORM_SPEED_MULT: "环境改造速度"
 MOD_MEGASTRUCTURE_BUILD_SPEED_MULT: "巨型结构建造速度"
 MOD_MEGASTRUCTURE_BUILD_SPEED_ADD: "巨型结构建造速度"
 MOD_MEGASTRUCTURE_PRODUCTION_MULT: "巨型结构资源产出"
 MOD_MEGASTRUCTURE_BUILD_COST_MULT: "巨型结构建造费用"
 MOD_DIPLO_WEIGHT_SPRAWL_MULT: "帝国规模产生的外交权重"
 MOD_DIPLO_WEIGHT_NAVAL_MULT: "舰队实力产生的外交权重"
 MOD_DIPLO_WEIGHT_ECONOMY_MULT: "经济产生的外交权重"
 MOD_DIPLO_WEIGHT_TECHNOLOGY_MULT: "科技产生的外交权重"
 MOD_DIPLO_WEIGHT_STANCE_MULT: "姿态对外交权重的影响"
 MOD_DIPLO_WEIGHT_POPS_MULT: "人口数产生的外交权重"
 MOD_DIPLO_WEIGHT_DELEGATE_MULT: "指派的领袖技能等级产生的外交权重"
 MOD_DIPLO_WEIGHT_COUNCIL_MULT: "理事会产生的外交权重"
 MOD_DIPLO_WEIGHT_OPPOSING_MULT: "反对议案时的外交权重"
 MOD_DIPLO_WEIGHT_SUPPORTING_MULT: "支持议案时的外交权重"
 MOD_DIPLO_WEIGHT_RIVALS_MULT: "每个宿敌产生的外交权重"
 MOD_DIPLO_WEIGHT_MULT: "外交权重"
 MOD_DISTANCE_TO_CAPITAL_STATIC_MODIFIER_EFFICIENCY_MULT: "远离首都造成的惩罚"
 MOD_COUNTRY_ASCENSION_PERKS_ADD: "飞升天赋已解锁"
 MOD_COUNTRY_MODIFY_SPECIES_COST_MULT: "物种修饰特殊项目花费"
 MOD_COUNTRY_SUBJECT_INTEGRATION_INFLUENCE_COST_MULT: "附属国整合影响力花费"
 MOD_COUNTRY_SUBJECT_INFLUENCE_GAIN_MULT: "从附属国获得的影响力"
 MOD_COUNTRY_SUBJECT_ACCEPTANCE_ADD: "臣服接受度"
 MOD_MONTHLY_LOYALTY_GAIN: "每月忠诚度变化"
 MOD_MONTHLY_LOYALTY_GAIN_FROM_SUBJECTS: "附庸的每月忠诚度"
 MOD_MONTHLY_LOYALTY_GAIN_FROM_SYNTHETIC_SUBJECTS: "合成人附庸的每月忠诚度"
 MOD_MONTHLY_LOYALTY_GAIN_FROM_ORGANIC_SUBJECTS: "有机体附庸的每月忠诚度"
 MOD_COUNTRY_FACTION_INFLUENCE_MULT: "派系影响力收益"
 MOD_COUNTRY_FACTION_INFLUENCE_ADD: "从派系获得的最大影响力"
 MOD_COUNTRY_CLEAR_BLOCKER_COST_MULT: "清除障碍花费"
 MOD_COUNTRY_DISTANT_COLONY_INFLUENCE_COST_MULT: "偏远殖民地影响力花费"
 MOD_COUNTRY_DISTANT_CLAIM_INFLUENCE_COST_MULT: "远距离宣称影响力花费"
 MOD_COUNTRY_SUBJECT_INTEGRATION_SPEED_ADD: "附属国整合速度"
 MOD_COUNTRY_INTEGRATION_COOLDOWN_MULT: "附属国整合冷却时间"
 MOD_COUNTRY_VASSAL_NAVAL_CAPACITY_CONTRIBUTION_MULT: "附庸国海军容量贡献"
 MOD_COUNTRY_NAVAL_CAPACITY_CONTRIBUTION_FROM_SUBJECTS_MULT: "附属国海军容量贡献"
 MOD_COUNTRY_NAVAL_CAPACITY_CONTRIBUTION_TO_OVERLORD_MULT: "贡献给宗主的海军容量"
 MOD_COUNTRY_SUBJECT_TRIBUTE_MULT: "附属国缴税"
 MOD_COUNTRY_SUBJECT_TECHNOLOGY_SHARING_MULT: "科技分享"
 mod_divided_patrongage_max_subjects: "可荫蔽的属国数量"
 MOD_COUNTRY_EXPANSION_DISTANCE_MULT: "扩张距离"
 MOD_COUNTRY_CLAIM_DISTANCE_MULT: "宣称距离"
 MOD_COUNTRY_GOVERNMENT_CIVIC_POINTS_ADD: "国民理念槽位"
 MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT: "恒星基地影响力花费"
 MOD_COUNTRY_STARBASE_INFLUENCE_COST_DISTANCE_MULT: "恒星基地影响力距离花费"
 MOD_COUNTRY_TRADE_FEE: "市场中介费"
 MOD_COUNTRY_SLAVE_MARKET_COST_MULT: "奴隶市场花费"
 MOD_COUNTRY_MEGASTRUCTURE_BUILD_CAP_ADD: "巨型结构建造上限"
 MOD_COUNTRY_EDICT_CAP_ADD: "$EDICT_CAPACITY_TITLE$"
 MOD_COUNTRY_EDICT_CAP_MULT: "$EDICT_CAPACITY_TITLE$"
 MOD_EMPIRE_SIZE_MULT: "$empire_size_mods$"
 MOD_EMPIRE_SIZE_ADD: "$empire_size_mods$"
 MOD_COUNTRY_COMMUNITY_GDF_NAVAL_CAPACITY_ADD: "共同体舰队容量"
 MOD_COUNTRY_COMMUNITY_GDF_NAVAL_CAPACITY_ADD_DESC: "影响泛星系防卫军和帝国海军的海军容量"
 MOD_FIRST_CONTACT_SPEED_MULT: "第一次接触速度"
 MOD_FIRST_CONTACT_CLUES_ADD: "第一次接触技能"
 MOD_FIRST_CONTACT_DEFENSE_ADD: "第一次接触目标难度"
 MOD_INTEL_GAIN_SPEED: "获取其他帝国情报的速度"
 MOD_COUNTER_INTEL_GAIN_SPEED: "其他帝国对你的情报的获取速度"
 MOD_INTEL_RECONNAISSANCE_LEVEL_ADD: "主动侦察产生的情报等级"
 MOD_COUNTRY_SCAVENGE_DEBRIS_MULT: "打捞残骸获得的资源"
 MOD_ADD_BASE_COUNTRY_INTEL: "基础情报等级"
 MOD_COUNTRY_RESEARCH_SHARING_MULT: "协议带来的研究共享"
 #Pop
 MOD_POP_FERTILITY: "生育能力"
 MOD_POP_HAPPINESS: "幸福度"
 MOD_POP_HAPPINESS_DESC: "所有人口的幸福度都将依据此数值调整。"
 MOD_BIOLOGICAL_POP_HAPPINESS: "生物人口幸福度"
 MOD_BIOLOGICAL_POP_HAPPINESS_DESC: "生物人口的幸福度变化会受此数值影响。"
 mod_BIOLOGICAL_pop_happiness: "$MOD_BIOLOGICAL_POP_HAPPINESS$"
 mod_BIOLOGICAL_pop_happiness_DESC: "$MOD_BIOLOGICAL_POP_HAPPINESS_DESC$"
 MOD_ROBOT_POP_HAPPINESS: "机械人口幸福度"
 MOD_ROBOT_POP_HAPPINESS_DESC: "机械人口的幸福度都将依据此数值调整。"
 mod_ROBOT_pop_happiness: "$MOD_ROBOT_POP_HAPPINESS$"
 mod_ROBOT_pop_happiness_DESC: "$MOD_ROBOT_POP_HAPPINESS_DESC$"
 MOD_LITHOID_POP_HAPPINESS: "石质类人口幸福度"
 MOD_LITHOID_POP_HAPPINESS_DESC: "石质类人口的幸福度变化会受此数值影响。"
 mod_LITHOID_pop_happiness: "$MOD_LITHOID_POP_HAPPINESS$"
 mod_LITHOID_pop_happiness_DESC: "$MOD_LITHOID_POP_HAPPINESS_DESC$"
 MOD_FACTION_APPROVAL: "派系支持度"
 MOD_FACTION_DEMANDS_MET_MULT: "满足派系诉求获得的支持度"
 MOD_FACTION_DEMANDS_UNMET_MULT: "未满足派系要求而损失的支持度"
 MOD_POP_RADIATION_HAPPINESS: "辐射所导致的幸福度"
 MOD_POP_RADIATION_HAPPINESS_DESC: "$MOD_ROBOT_POP_HAPPINESS_DESC$"
 MOD_POP_ENVIRONMENT_TOLERANCE: "宜居性"
 MOD_POP_SLAVERY_TOLERANCE: "奴隶容忍度"
 MOD_POP_ALIEN_SLAVERY_TOLERANCE: "异星奴隶容忍度"
 MOD_POP_WAR_TOLERANCE: "战争容忍度"
 MOD_POP_WAR_HAPPINESS: "战争幸福度"
 MOD_POP_PEACE_HAPPINESS: "和平幸福度"
 MOD_POP_XENOPHOBIA: "排外主义"
 MOD_POP_GOVERNMENT_ETHIC_ATTRACTION: "主流思潮吸引力"
 MOD_POP_GOVERNMENT_ETHIC_ATTRACTION_DESC: "政府主流思潮对人口的吸引力受此数值影响。"
 MOD_POP_ROBOT_UPKEEP_MULT: "机器人维护费"
 MOD_POP_ROBOT_UPKEEP_MULT_DESC: "影响机器人人口所需的能量币维护费"
 MOD_POP_ROBOT_BUILD_SPEED_MULT: "机器人建造速度"
 MOD_POP_ROBOT_BUILD_SPEED_MULT_DESC: "影响建造机器人口速度。"
 MOD_POP_ROBOT_BUILD_COST_MULT: "机器人建造花费"
 mod_planet_pops_robotics_alloys_upkeep_add: "机器人合金维护费"
 mod_pop_job_trade_mult: "£job£岗位产出的$r_trade$"
 mod_pop_lifestyle_trade_value_mult: "生活标准产出的$r_trade$"
 mod_pop_lifestyle_trade_value_add: "每$pop_group_unit$£pop£人口因生活标准产出的$r_trade$"
 mod_pop_job_amenities_mult: "£job£岗位产出的£amenities£舒适度"
 mod_living_standard_trade_value_rulers_add: "每$pop_group_unit$$RULERS$产出的$r_trade$"
 mod_living_standard_trade_value_specialists_add: "每$pop_group_unit$$SPECIALISTS$产出的$r_trade$"
 mod_living_standard_trade_value_workers_add: "每$pop_group_unit$$WORKERS$产出的$r_trade$"
 mod_living_standard_trade_value_slaves_add: "每$pop_group_unit$$SLAVES$产出的$r_trade$"
 mod_living_standard_trade_value_criminals_add: "每$pop_group_unit$$CRIMINALS$产出的$r_trade$"
 mod_job_soldier_or_warrior_add: "[GetSoldierJobsAdd]"
 mod_job_soldier_stability_add: "每$pop_group_unit$[soldier.GetIcon][GetSoldier]岗位产生的稳定度"
 mod_job_researcher_naval_cap_add: "每$pop_group_unit$£job_researcher£[GetResearcher]产生的£mod_country_naval_cap_add£$MOD_COUNTRY_NAVAL_CAP_ADD$"
 mod_job_preacher_trade_add: "每$pop_group_unit$£job_preacher£$job_preacher_plural$产出的$r_trade$"
 mod_job_enforcer_stability_add: "每$pop_group_unit$[enforcer.GetIcon][enforcer.GetName]岗位产生的稳定度"
 MOD_COUNTRY_COLONY_INFLUENCE_COST_MULT: "殖民地影响力的花费"
 MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT: "宣称影响力花费"
 MOD_COUNTRY_HOSTILE_CLAIM_INFLUENCE_COST_MULT: "敌对势力宣称影响力花费"
 MOD_COUNTRY_FACTION_SURPRESSION_COST_MULT: "镇压派系花费"
 MOD_COUNTRY_POLICY_HAPPINESS_MULT: "政策对幸福度的冲击"
 MOD_POP_ETHICS_SHIFT_SPEED: "思潮转化几率"
 MOD_POP_ETHICS_SHIFT_SPEED_DESC: "人口改变思潮的几率将上升或下降该数值。"
 MOD_POP_SLOTS: "人口槽位"
 MOD_POP_FOOD_REQ: "食物消耗"
 MOD_POP_FOOD_REQ_DESC: "帝国内所有人口的食物需求都会根据这个数值调整。"
 MOD_POP_FOOD_REQ_MULT: "$MOD_POP_FOOD_REQ$"
 MOD_POP_FOOD_REQ_MULT_DESC: "帝国内所有人口的食物需求都会根据这个数值调整。"
 MOD_POP_GROWTH_SPEED_REDUCTION: "人口增长减少"
 MOD_LOGISTIC_GROWTH_MULT: "人口增长速度"
 MOD_LOGISTIC_GROWTH_MULT_DESC: "此数值影响新的人口的成长速度。"
 MOD_BIO_POP_GROWTH_SPEED_REDUCTION: "生物人口增长削减"
 mod_BIOLOGICAL_pop_growth_speed_reduction: "$MOD_BIO_POP_GROWTH_SPEED_REDUCTION$"
 MOD_BIO_LOGISTIC_GROWTH_MULT: "生物人口增长速度"
 mod_BIOLOGICAL_logistic_growth_mult: "$MOD_BIO_LOGISTIC_GROWTH_MULT$"
 MOD_BIO_LOGISTIC_GROWTH_MULT_DESC: "此数值影响新的生物人口的成长速度。"
 mod_BIOLOGICAL_logistic_growth_mult_DESC: "$MOD_BIO_LOGISTIC_GROWTH_MULT_DESC$"
 MOD_LITH_POP_GROWTH_SPEED_REDUCTION: "石质类人口增长削减"
 mod_LITHOID_pop_growth_speed_reduction: "$MOD_LITH_POP_GROWTH_SPEED_REDUCTION$"
 MOD_LITH_LOGISTIC_GROWTH_MULT: "石质人口增长速度"
 mod_LITHOID_logistic_growth_mult: "$MOD_LITH_LOGISTIC_GROWTH_MULT$"
 MOD_LITH_LOGISTIC_GROWTH_MULT_DESC: "此数值影响新的石质人口的成长速度。"
 mod_LITHOID_logistic_growth_mult_DESC: "$MOD_LITH_LOGISTIC_GROWTH_MULT_DESC$"
 MOD_BONUS_POP_GROWTH: "每月有机人口增长"
 mod_BIOLOGICAL_bonus_pop_growth: "每月生物人口增长"
 mod_LITHOID_bonus_pop_growth: "每月石质人口增长"
 MOD_BONUS_POP_GROWTH_MULT: "每月有机人口增长系数"
 mod_BIOLOGICAL_bonus_pop_growth_mult: "每月生物人口增长系数"
 mod_LITHOID_bonus_pop_growth_mult: "每月石质人口增长系数"
 MOD_POP_ASSEMBLY_SPEED: "人口组装速度"
 MOD_PLANET_POP_ASSEMBLY_ADD: "每月机械人口组装"
 MOD_PLANET_POP_ASSEMBLY_MULT: "机械人口组装速度"
 MOD_PLANET_POP_ASSEMBLY_REDUCTION: "机械人口组装速度降低"
 MOD_PLANET_POP_ASSEMBLY_ORGANIC_ADD: "每月有机人口生长"
 MOD_PLANET_POP_ASSEMBLY_ORGANIC_MULT: "有机人口生长速度"
 MOD_PLANET_POP_ASSEMBLY_ORGANIC_REDUCTION: "有机人口组装速度降低"
 MOD_PLANET_MIGRATION_ALL_MULT: "人口迁移总览"
 MOD_POP_DECLINE_FROM_EMIGRATION: "迁出导致的人口减少"
 MOD_POP_GROWTH_FROM_IMMIGRATION: "迁入产生的人口增长"
 MOD_BIO_POP_GROWTH_FROM_IMMIGRATION: "迁入产生的生物人口增长"
 MOD_LITH_POP_GROWTH_FROM_IMMIGRATION: "迁入产生的石质类人口增长"
 MOD_PLANET_IMMIGRATION_PULL_ADD: "迁入吸引力"
 MOD_PLANET_IMMIGRATION_PULL_MULT: "$MOD_PLANET_IMMIGRATION_PULL_ADD$"
 MOD_PLANET_EMIGRATION_PUSH_ADD: "迁出推动力"
 MOD_PLANET_EMIGRATION_PUSH_MULT: "$MOD_PLANET_EMIGRATION_PUSH_ADD$"
 MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT: "自动强制迁移目标概率"
 MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT_DESC: "这一数值提高你帝国内高失业£pop£人口自发迁移向这一殖民地的概率，它由空余的岗位、住房和更佳的宜居性产生。"
 MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT: "自动重新安置几率"
 MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT_DESC: "这个将会增加你的失业£pop£人口自动的移民到其他有空余岗位、住房并且是适合该人口居住的殖民地的概率。"
 MOD_POP_DECLINE_SPEED: "人口减少速率"
 MOD_POP_DECLINE_SPEED_DESC: "此数值影响人口因为诸如过度拥挤等原因自然下降时的速度。"
 MOD_POP_PURGE_SPEED: "人口净化速度"
 MOD_POP_PURGE_SPEED_DESC: "此数值影人口的净化速度。"
 MOD_POP_GROWTH_REQ: "成长时间"
 MOD_POP_GROWTH_REQ_DESC: "这个数值决定产生一个新的人口所需的食物量。"
 MOD_POP_GROWTH_REQ_MULT: "成长时间"
 MOD_POP_GROWTH_REQ_MULT_DESC: "这个数值决定产生一个新的人口所需的食物量。"
 MOD_POP_EFF_WO_SLAVES: "没有奴仆时的幸福度"
 pop_happiness_without_slaves: "缺乏奴仆人口"
 MOD_POP_FORTIFICATION_DEFENSE: "工事防御加成"
 MOD_POP_OTHER_SPECIES_HAPPINESS: "其他物种幸福度"
 MOD_POP_CITIZEN_HAPPINESS: "公民人口幸福度"
 MOD_POP_OWNER_HAPPINESS: "奴隶主人口幸福度"
 MOD_POP_OTHER_SPECIES_OWNER_HAPPINESS: "其它奴隶主物种的幸福度"
 MOD_POP_MIGRATION_SPEED: "移民速度"
 MOD_POP_MIGRATION_SPEED_DESC: "这个数值决定帝国内人口自发地在星球间移民所需的时间。"
 MOD_POP_PROCESSING_OUTPUT: "净化人口资源产出"
 MOD_POP_RESOURCE_OUTPUT: "人口资源产出"
 MOD_POP_RESOURCE_OUTPUT_REDUCTION: "人口生产减少"
 MOD_POP_SLAVE_RESOURCE_OUTPUT: "奴隶资源产出"
 MOD_POP_NON_SLAVE_RESOURCE_OUTPUT: "自由人口产出"
 MOD_POP_NON_FOOD_RESOURCE_OUTPUT: "人口生产减少"
 MOD_POP_SLAVE_MINERAL_OUTPUT: "奴隶矿物产出"
 MOD_POP_SLAVE_FOOD_OUTPUT: "奴隶食物产出"
 MOD_POP_ROBOT_PRODUCTION_OUTPUT: "机器人资源产出"
 MOD_POP_ROBOT_NON_ENERGY_OUTPUT: "$MOD_POP_ROBOT_PRODUCTION_OUTPUT$"
 MOD_POP_FOOD_ADD: "加工食物产出"
 MOD_POP_FOOD_MULT: "$MOD_POP_FOOD_ADD$"
 MOD_POP_ENERGY_ADD: "加工能源产出"
 MOD_POP_ENERGY_MULT: "$MOD_POP_ENERGY_ADD$"
 MOD_POP_MINERALS_ADD: "加工矿物产出"
 MOD_POP_MINERALS_MULT: "$MOD_POP_MINERALS_ADD$"
 MOD_FOUNDER_SPECIES_GROWTH_MULT: "$concept_founder_species_growth_mult$"
 MOD_FOUNDER_SPECIES_GROWTH_MULT_DESC: "$concept_founder_species_growth_mult_desc$"
 concept_founder_species_growth_mult: "人口生长（或组装）速度"
 concept_founder_species_growth_mult_desc: "该修正取决于你的创始物种：$NEW_LINE$—有机物种：§Y$MOD_LOGISTIC_GROWTH_MULT$§!$NEW_LINE$—不育有机物种：§Y$MOD_BONUS_POP_GROWTH_MULT$§!$NEW_LINE$—机械或机器物种：§Y$MOD_PLANET_POP_ASSEMBLY_MULT$§!"
 #Ship
 MOD_SHIP_ARMOR_ADD: "装甲值"
 MOD_SHIP_ARMOR_MULT: "装甲值"
 MOD_SHIP_SHIELD_DAMAGE_MULT: "护盾伤害"
 MOD_SHIP_SHIELD_PENETRATION_MULT: "护盾穿透"
 MOD_SHIP_SHIELD_PENETRATION_ADD: "$MOD_SHIP_SHIELD_PENETRATION_MULT$"
 MOD_SHIP_SHIELD_HARDENING_ADD: "护盾硬化"
 MOD_SHIP_ARMOR_DAMAGE_MULT: "装甲伤害"
 MOD_SHIP_ARMOR_PENETRATION_MULT: "装甲穿透"
 MOD_SHIP_ARMOR_PENETRATION_ADD: "$MOD_SHIP_ARMOR_PENETRATION_MULT$"
 MOD_SHIP_ARMOR_HARDENING_ADD: "装甲硬化"
 MOD_SHIP_DAMAGE_REDUCTION_ADD: "伤害减免"
 MOD_SHIP_DAMAGE_REDUCTION_MULT: "$MOD_SHIP_DAMAGE_REDUCTION_ADD$"
 MOD_SHIP_BASE_SPEED_MULT: "基础舰船速度"
 MOD_SHIP_SPEED_MULT: "亚光速航速"
 MOD_SHIP_LANDING_TIME_MULT: "登陆时间"
 MOD_SHIP_ORBIT_UPKEEP_MULT: "驻港舰船维护费"
 MOD_SHIP_ORBIT_UPKEEP_MULT_DESC: "影响环绕恒星基地的所有舰船的维护费。"
 MOD_SHIP_FTL_WARP_RANGE_MULT: "超光速范围"
 MOD_SHIP_FTL_HYPER_RANGE_MULT: "超空间移动距离"
 MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT: "跃迁引擎范围"
 MOD_SHIP_FTL_WORMHOLE_RANGE_MULT: "虫洞有效距离"
 MOD_SHIP_FTL_WORMHOLE_SPEED_MULT: "虫洞生成速率"
 MOD_SHIP_FTL_WORMHOLES_PER_STATION: "每个空间站的活跃虫洞数"
 MOD_SHIP_HITPOINTS_ADD: "船体值"
 MOD_SHIP_HITPOINTS_MULT: "船体值"
 MOD_SHIP_HULL_ADD: "$MOD_SHIP_HITPOINTS_ADD$"
 MOD_SHIP_HULL_MULT: "$MOD_SHIP_HITPOINTS_MULT$"
 MOD_SHIP_HULL_DAMAGE_MULT: "船体伤害"
 MOD_SHIP_SHIELD_HP_ADD: "护盾承受值"
 MOD_SHIP_SHIELD_HP_MULT: "护盾承受值"
 MOD_SHIP_SHIELD_ADD: "$MOD_SHIP_SHIELD_HP_ADD$"
 MOD_SHIP_SHIELD_MULT: "$MOD_SHIP_SHIELD_HP_MULT$"
 MOD_SHIP_SHIELD_REDUCTION: "护盾无效化"
 MOD_SHIP_ARMOR_REDUCTION: "装甲无效化"
 MOD_SHIP_SPEED_REDUCTION: "亚光航速减成"
 MOD_SHIP_HULL_REGEN_ADD_PERC: "每日船体再生"
 MOD_SHIP_HULL_REGEN_ADD_STATIC: "$MOD_SHIP_HULL_REGEN_ADD_PERC$"
 MOD_SHIP_ARMOR_REGEN_ADD_PERC: "每日装甲再生"
 MOD_SHIP_ARMOR_REGEN_ADD_STATIC: "$MOD_SHIP_ARMOR_REGEN_ADD_PERC$"
 MOD_SHIP_SHIELD_REGEN_ADD_PERC: "每日护盾再生"
 MOD_SHIP_SHIELD_REGEN_ADD_STATIC: "$MOD_SHIP_SHIELD_REGEN_ADD_PERC$"
 MOD_SHIP_WEAPON_DAMAGE: "舰船武器伤害"
 MOD_SHIP_BUILD_SPEED_MULT: "舰船建造速度"
 MOD_SHIP_REPARATION_COST_MULT: "舰船修理花费"
 MOD_SHIP_WEAPON_RANGE_MULT: "舰船武器射程"
 MOD_SHIP_ENGAGEMENT_RANGE_MULT: "舰船交战范围"
 MOD_SHIP_FIRE_RATE_MULT: "舰船武器射速"
 MOD_FORCE_DISPARITY_FIRE_RATE_MULT: "战力差距加成"
 MOD_SHIP_HOME_TERRITORY_FIRE_RATE_MULT: "本土作战射速"
 MOD_SHIP_COMBAT_SPEED_MULT: "战斗速度"
 MOD_SHIP_DISENGAGE_CHANCE_MULT: "战斗撤离几率"
 MOD_SHIP_DISENGAGE_CHANCE_REDUCTION: "撤离几率减成"
 MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD: "撤离机会"
 MOD_SHIP_EVASION_MULT: "闪避概率"
 MOD_SHIP_EVASION_ADD: "$MOD_SHIP_EVASION_MULT$"
 MOD_SHIP_ACCURACY_MULT: "命中"
 MOD_SHIP_ACCURACY_ADD: "命中率"
 MOD_SHIP_SENSOR_RANGE_MULT: "探测范围"
 MOD_SHIP_WINDDOWN_MULT: "超空间跳跃冷却"
 MOD_SHIP_WINDUP_MULT: "超空间跳跃充能时间"
 MOD_SHIP_INTERSTELLAR_SPEED_MULT: "超光速速度"
 MOD_SHIP_EMERGENCY_FTL: "紧急超光速脱离受损风险"
 EMERGENCY_JUMP: "紧急跃迁"
 MOD_SHIP_ANOMALY_FAIL_RISK: "异常现象失败风险"
 MOD_SHIP_ANOMALY_RESEARCH_SPEED: "异常现象研究速度"
 MOD_SHIP_ANOMALY_RESEARCH_SPEED_UNINHABITABLE: "非宜居行星$MOD_SHIP_ANOMALY_RESEARCH_SPEED$"
 MOD_SHIP_ANOMALY_GENERATION_CHANCE: "异常现象发现机会"
 MOD_SHIP_ANOMALY_GENERATION_CHANCE_UNINHABITABLE: "非宜居行星$MOD_SHIP_ANOMALY_GENERATION_CHANCE$"
 MOD_SHIP_ANOMALY_GENERATION_CHANCE_MULT: "$MOD_SHIP_ANOMALY_GENERATION_CHANCE$"
 MOD_SHIP_SCIENCE_SURVEY_SPEED: "调查速度"
 MOD_SHIP_SCIENCE_SURVEY_SPEED_UNINHABITABLE: "非宜居行星$MOD_SHIP_SCIENCE_SURVEY_SPEED$"
 MOD_SHIP_TRACKING_ADD: "追踪"
 MOD_SHIP_TRACKING_MULT: "追踪"
 MOD_SHIP_STARTING_EXPERIENCE_ADD: "舰船初始经验"
 MOD_SHIP_EXPERIENCE_GAIN_MULT: "舰船经验获得"
 MOD_SHIP_JUMPDRIVE_COOLDOWN_MULT: "跃迁引擎冷却"
 MOD_SHIP_NAVAL_CAP_USAGE_ADD: "海军容量使用"
 MOD_SHIP_NAVAL_CAP_USAGE_MULT: "$MOD_SHIP_NAVAL_CAP_USAGE_ADD$"
 MOD_SHIP_REPAIR_HULL_MULT: "停泊舰船船体维修速度"
 MOD_SHIP_REPAIR_ARMOR_MULT: "停泊舰船装甲维修速度"
 MOD_SHIP_REACTOR_POWER_ADD: "反应堆力量"
 MOD_SHIP_REACTOR_POWER_MULT: "$MOD_SHIP_REACTOR_POWER_ADD$"
 MOD_SHIP_CLOAKING_STRENGTH_ADD: "隐形强度"
 MOD_SHIP_CLOAKING_DETECTION_ADD: "探测强度"
 MOD_SHIP_MILITARY_SPEED_MULT: "军用舰船亚光速航速"
 MOD_SHIP_SCIENCE_SPEED_MULT: "科研船亚光速航速"
 MOD_SHIP_TARGET_WEIGHT_MULT: "集火效率"
 MOD_OWNED_SHIP_SPEED_MULT: "$MOD_SHIP_SPEED_MULT$"
 MOD_OWNED_SHIP_EVASION_MULT: "$MOD_SHIP_EVASION_MULT$"
 MOD_OWNED_SHIP_FIRE_RATE_MULT: "$MOD_SHIP_FIRE_RATE_MULT$"
 MOD_OWNED_SHIP_ACCURACY_MULT: "$MOD_SHIP_ACCURACY_MULT$"
 #Army
 MOD_ARMY_DISENGAGE_CHANCE_MULT: "陆军撤退几率"
 MOD_ARMY_UPKEEP_MULT: "陆军维护费"
 MOD_ARMY_UPKEEP_MULT_DESC: "影响到帝国内所有陆军的维护花销，增加或减少每月陆军在役所需的维护费用。"
 MOD_ARMY_HEALTH: "陆军生命值"
 MOD_ARMY_STARTING_EXPERIENCE_ADD: "陆军初始经验"
 MOD_ARMY_DAMAGE_MULT: "陆军伤害"
 MOD_ARMY_COLLATERAL_DAMAGE_MULT: "陆军连带伤害"
 MOD_ARMY_MORALE_DAMAGE_MULT: "陆军士气伤害"
 MOD_ARMY_DAMAGE_TAKEN_MULT: "陆军所受伤害"
 MOD_ARMY_MORALE_DAMAGE_TAKEN_MULT: "陆军所受士气伤害"
 MOD_ARMY_ATTACK_HEALTH_MULT: "进攻部队生命值"
 MOD_ARMY_DEFENSE_HEALTH_MULT: "防御部队生命值"
 MOD_ARMY_BUILD_SPEED_MULT: "陆军建造速度"
 MOD_ARMY_MORALE: "陆军士气"
 MOD_ARMY_DEFENSE_MORALE_MULT: "防御部队士气"
 MOD_ARMY_DEFENSE_DAMAGE_MULT: "防御部队伤害"
 MOD_ARMY_ATTACK_MORALE_MULT: "进攻部队士气"
 MOD_ARMY_ATTACK_DAMAGE_MULT: "进攻部队伤害"
 MOD_ARMY_EXPERIENCE_GAIN_MULT: "陆军经验获得"
 MOD_ARMY_DAMAGE_EMPIRE_SPRAWL_PENALTY_MULT: "帝国规模导致的陆军伤害惩罚"
 #Planet
 MOD_PLANET_HOUSING_ADD: "住房"
 MOD_PLANET_HOUSING_MULT: "$MOD_PLANET_HOUSING_ADD$"
 MOD_PLANET_CARRY_CAP_ADD: "$CARRY_CAP$"
 MOD_PLANET_INFRASTRUCTURE_ADD: "基础设施"
 MOD_PLANET_INFRASTRUCTURE_MULT: "$MOD_PLANET_INFRASTRUCTURE_ADD$"
 MOD_PLANET_AMENITIES_ADD: "舒适度"
 MOD_POP_AMENITIES_USAGE_BASE: "人口舒适度使用"
 MOD_POP_AMENITIES_USAGE_ADD: "$MOD_POP_AMENITIES_USAGE_BASE$"
 MOD_POP_AMENITIES_USAGE_MULT: "$MOD_POP_AMENITIES_USAGE_BASE$"
 MOD_POP_AMENITIES_USAGE_ORGANIC_MULT: "有机$MOD_POP_AMENITIES_USAGE_BASE$"
 MOD_POP_AMENITIES_USAGE_ROBOTIC_MULT: "机器人$MOD_POP_AMENITIES_USAGE_BASE$"
 MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE: "$MOD_POP_AMENITIES_USAGE_BASE$"
 MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_ADD: "$MOD_POP_AMENITIES_USAGE_BASE$"
 MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_MULT: "$MOD_POP_AMENITIES_USAGE_BASE$"
 MOD_PLANET_AMENITIES_MULT: "$MOD_PLANET_AMENITIES_ADD$"
 MOD_PLANET_AMENITIES_NO_HAPPINESS_ADD: "$MOD_PLANET_AMENITIES_ADD$"
 MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT: "$MOD_PLANET_AMENITIES_ADD$"
 MOD_BRANCH_OFFICE_CRIMINAL_SYNDICATE_VALUE_ADD: "犯罪集团分部贸易额"
 MOD_PLANET_CRIME_ADD: "[GetCrimeDeviancy]"
 MOD_PLANET_CRIME_MULT: "$MOD_PLANET_CRIME_ADD$"
 MOD_PLANET_CRIME_NO_HAPPINESS_ADD: "反常度"
 MOD_PLANET_CRIME_NO_HAPPINESS_MULT: "$MOD_PLANET_CRIME_NO_HAPPINESS_ADD$"
 MOD_PLANET_CRIME_FLOOR_ADD: "行星最低犯罪度"
 MOD_PLANET_STABILITY_ADD: "稳定度"
 MOD_PLANET_STABILITY_ADD_WITH_LIMIT: "稳定性"
 MOD_PLANET_STABILITY_LIMIT: "稳定性上限"
 mod_habitat_stability_add: "居住站稳定度"
 MOD_PLANET_STABILITY_MULT: "$MOD_PLANET_STABILITY_ADD$"
 MOD_PLANET_ORBITAL_BOMBARDMENT_DAMAGE: "轨道轰炸伤害"
 MOD_SHIP_ORBITAL_BOMBARDMENT_MULT: "$MOD_PLANET_ORBITAL_BOMBARDMENT_DAMAGE$"
 MOD_SHIP_ORBITAL_BOMBARDMENT_ARMY_DAMAGE_MULT: "轨道轰炸对陆军伤害"
 MOD_SHIP_ORBITAL_BOMBARDMENT_POP_DAMAGE_MULT: "轨道轰炸对人口伤害"
 MOD_PLANET_ADD_SPACEPORT: "额外轨道建筑槽位"
 MOD_PLANET_SENSOR_RANGE_ADD: "行星探测范围"
 MOD_PLANET_SENSOR_RANGE_MULT: "行星探测范围"
 MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT: "殖民地发展速度"
 MOD_PLANET_BUILDING_TIME_MULT: "建设时间"
 MOD_PLANET_CLEAR_BLOCKER_TIME_MULT: "清理障碍时间"
 MOD_PLANET_CLEAR_BLOCKER_SPEED_MULT: "清理地块障碍速度"
 MOD_PLANET_BUILDING_COST_MULT: "建筑花费"
 MOD_PLANET_BUILDING_COST_MULT_DESC: "影响帝国内不同建筑建设所需的资源，增加或减少建造花费。"
 MOD_PLANET_BUILDING_UPKEEP_MULT: "建筑维护费"
 MOD_PLANET_BUILDING_UPKEEP_MULT_DESC: "影响帝国内各种建筑所需的维护费。"
 MOD_PLANET_CLEAR_BLOCKER_COST_MULT: "清除障碍花费"
 MOD_PLANET_CLEAR_BLOCKER_COST_MULT_DESC: "影响清除地表障碍所需的资源。"
 MOD_PLANET_MIGRATION_PULL_ADD: "行星迁入"
 MOD_PLANET_MIGRATION_PULL_MULT: "$MOD_PLANET_MIGRATION_PULL_ADD$"
 MOD_PLANET_IMMIGRATION_PUSH_ADD: "行星迁出"
 MOD_PLANET_IMMIGRATION_PUSH_MULT: "$MOD_PLANET_IMMIGRATION_PUSH_ADD$"
 MOD_PLANET_ARMY_BUILD_SPEED_MULT: "陆军建造速度"
 MOD_PLANET_ARMY_BUILD_TIME_MULT: "陆军建造时间"
 MOD_PLANET_ARMY_BUILD_TIME_MULT_DESC: "影响帝国内陆军建造所需的时间。"
 MOD_PLANET_ARMY_BUILD_COST_MULT: "陆军花费"
 MOD_PLANET_ARMY_BUILD_COST_MULT_DESC: "影响帝国招募陆军所需的资源，增加或减少招募的花费。"
 MOD_PLANET_BORDER_MULT: "行星边界推进"
 MOD_PLANET_DISTRICT_AUTOMATED_WORKFORCE: "为该区划自动安排劳动力"
 MOD_COUNTRY_BORDER_FRICTION_MULT: "边境摩擦"
 MOD_PLANET_BUILDING_BUILD_SPEED_MULT: "行星基础设施建造速度"
 MOD_PLANET_BUILDING_CAPACITY_ADD: "行星建造队列上限"
 MOD_PLANETARY_ASCENSION_EFFECT_MULT: "殖民地飞升效果"
 MOD_PLANETARY_ASCENSION_COST_MULT: "殖民地飞升花费"
 mod_planet_structures_cost_mult: "行星基础设施花费"
 mod_planet_structures_upkeep_mult: "行星基础设施维护费"
 mod_planet_buildings_cost_mult: "建筑花费"
 mod_planet_buildings_upkeep_mult: "建筑维护费"
 mod_planet_buildings_energy_upkeep_mult: "建筑£energy£能量币维护费"
 mod_planet_districts_cost_mult: "区划花费"
 mod_planet_districts_upkeep_mult: "区划维护费"
 mod_planet_districts_energy_upkeep_mult: "区划能量币维护费"
 mod_planet_districts_cities_upkeep_mult: "城市区划维护费"
 mod_planet_districts_mines_cost_mult: "采矿区划花费"
 mod_planet_districts_farms_cost_mult: "农业区划花费"
 mod_planet_districts_generators_cost_mult: "发电区划花费"
 mod_planet_districts_hab_energy_cost_mult: "居住站反应堆区划花费"
 mod_planet_districts_hab_mining_cost_mult: "居住站航天采矿湾花费"
 mod_planet_districts_hab_research_cost_mult: "居住站研究区划花费"
 mod_planet_districts_hab_leisure_cost_mult: "居住站休闲区划花费"
 mod_planet_districts_hab_trade_cost_mult: "居住站贸易区划花费"
 mod_planet_districts_arc_arms_cost_mult: "铸造理想城花费"
 mod_planet_districts_arc_civilian_cost_mult: "工业理想城花费"
 mod_planet_buildings_commercialzones_cost_mult: "商业区花费"
 mod_planet_buildings_researchlabs_cost_mult: "研究实验室花费"
 mod_planet_buildings_foundries_cost_mult: "合金铸造厂花费"
 mod_planet_buildings_factories_cost_mult: "民用工厂花费"
 mod_planet_buildings_refineries_cost_mult: "精炼厂花费"
 mod_planet_buildings_strongholds_cost_mult: "要塞花费"
 mod_planet_district_mining_build_speed_mult: "采矿区划建造速度"
 mod_planet_district_melting_build_speed_mult: "$district_melting$建造速度"
 mod_planet_district_farming_build_speed_mult: "农业区划建造速度"
 mod_planet_district_generator_build_speed_mult: "发电区划建造速度"
 mod_planet_district_geothermal_build_speed_mult: "$district_geothermal$建造速度"
 mod_planet_district_mining_uncapped_build_speed_mult: "$mod_planet_district_mining_build_speed_mult$"
 mod_planet_district_farming_uncapped_build_speed_mult: "$mod_planet_district_farming_build_speed_mult$"
 mod_planet_district_generator_uncapped_build_speed_mult: "$mod_planet_district_generator_build_speed_mult$"
 mod_planet_building_hydroponics_farm_build_speed_mult: "水培农场建造速度"
 mod_planet_building_foundry_1_build_speed_mult: "合金铸造厂建造速度"
 mod_planet_building_factory_1_build_speed_mult: "民用工厂建造速度"
 mod_planet_building_research_lab_1_build_speed_mult: "研究实验室建造速度"
 mod_planet_building_research_lab_2_build_speed_mult: "研究大楼建造速度"
 mod_planet_building_research_lab_3_build_speed_mult: "高级研究大楼建造速度"
 mod_planet_building_refinery_build_speed_mult: "精炼厂建造速度"
 mod_planet_building_chemical_plant_build_speed_mult: "化学厂建造速度"
 mod_planet_building_crystal_plant_build_speed_mult: "水晶合成厂建造速度"
 mod_planet_districts_cities_cost_mult: "城市区划花费"
 mod_planet_district_city_build_speed_mult: "城市区划建造速度"
 mod_planet_district_hive_build_speed_mult: "蜂巢区划建造速度"
 mod_planet_district_nexus_build_speed_mult: "中枢区划建造速度"
 mod_planet_buildings_strongholds_upkeep_mult: "要塞维护费"
 mod_planet_district_arcology_industrial_speed_mult: "工业理想城建造速度"
 mod_planet_district_industrial_build_speed_mult: "工业区建造速度"
 mod_planet_district_hab_industrial_build_speed_mult: "居住站工业区建造速度"
 mod_planet_districts_industrial_cost_mult: "工业区花费"
 mod_planet_districts_hab_industrial_cost_mult: "居住站工业区花费"
 mod_planet_district_arcology_civilian_industry_build_speed_mult: "$district_arcology_civilian_industry$建造速度"
 mod_planet_district_arcology_arms_industry_build_speed_mult: "$district_arcology_arms_industry$建造速度"
 mod_planet_district_hab_energy_build_speed_mult: "$district_hab_energy$建造速度"
 mod_planet_district_hab_science_build_speed_mult: "$district_hab_science$建造速度"
 mod_planet_district_hab_commercial_build_speed_mult: "$district_hab_commercial$建造速度"
 mod_planet_district_hab_mining_build_speed_mult: "$district_hab_mining$建造速度"
 mod_planet_district_hab_cultural_build_speed_mult: "$district_hab_cultural$建造速度"
 mod_planet_building_stronghold_build_speed_mult: "$building_stronghold$建造速度"
 mod_planet_district_machine_coordination_build_speed_mult: "$district_machine_coordination$建造速度"
 MOD_PLANET_BUILD_UPKEEP_MULT: "星球维护费"
 MOD_PLANET_DAILY_TERRAFORM_PROGRESS_ADD: "每日环境改造进度"
 #Fleet
 MOD_COUNTRY_NAVAL_CAP_ADD: "$NAVY_SIZE_TITLE$"
 MOD_COUNTRY_NAVAL_CAP_MULT: "$MOD_COUNTRY_NAVAL_CAP_ADD$"
 MOD_COUNTRY_NAVAL_CAP_ADD_DESC: "§E§H$MOD_COUNTRY_NAVAL_CAP_ADD$§!决定了帝国能有效补给的舰船数量。大型舰船比小型舰船要求更多的§H$MOD_COUNTRY_NAVAL_CAP_ADD$§!§!"
 MOD_COUNTRY_TERRAFORMING_COST_MULT: "环境改造花费"
 mod_terraforming_cost_mult: "$MOD_COUNTRY_TERRAFORMING_COST_MULT$"
 mod_terraforming_ocean_cost_mult: "海洋环境改造花费"
 MOD_SHIP_EMERGENCY_FTL_MIN_DAYS_ADD: "紧急超光速脱离冷却"
 MOD_SHIP_EMERGENCY_FTL_MIN_DAYS_MULT: "$MOD_SHIP_EMERGENCY_FTL_MIN_DAYS_ADD$"
 MOD_COUNTRY_FEDERATION_NAVAL_CAP_CONTRIBUTION_MULT: "联邦海军容量贡献"
 MOD_COMMAND_LIMIT_ADD: "舰队指挥上限"
 MOD_COMMAND_LIMIT_MULT: "舰队指挥上限"
 MOD_COUNTRY_NAVAL_COVERAGE_ADD: "$navy_coverage$"
 MOD_COUNTRY_NAVAL_COVERAGE_MULT: "$navy_coverage$"
 #Leader
 MOD_LEADER_RULER_SKILL_LEVELS: "统治者等级上限"
 MOD_LEADER_SKILL_LEVELS: "领袖等级上限"
 MOD_LEADER_LIFESPAN_ADD: "领袖寿命"
 MOD_LEADER_LIFESPAN_MULT: "$MOD_LEADER_LIFESPAN_ADD$"
 MOD_LEADER_STARTING_AGE_ADD: "领袖起始年龄"
 MOD_LEADER_STARTING_AGE_MULT: "领袖起始年龄"
 MOD_RULER_STARTING_AGE_ADD: "统治者起始年龄"
 MOD_RULER_STARTING_AGE_MULT: "统治者起始年龄"
 MOD_HEIR_STARTING_AGE_ADD: "继承人起始年龄"
 MOD_HEIR_STARTING_AGE_MULT: "继承人起始年龄"
 MOD_LEADER_ADMIRAL_SKILL_LEVELS: "舰队司令等级上限"
 MOD_LEADER_GENERAL_SKILL_LEVELS: "陆军将领等级上限"
 MOD_LEADER_COMMANDER_SKILL_LEVELS: "指挥官等级上限"
 MOD_LEADER_GOVERNOR_SKILL_LEVELS: "总督等级上限"
 MOD_LEADER_SCIENTIST_SKILL_LEVELS: "科学官等级上限"
 MOD_LEADER_OFFICIAL_SKILL_LEVELS: "行政官等级上限"
 MOD_LEADER_INITIAL_SKILL: "领袖起始技能等级"
 MOD_LEADER_SKILL_ADD: "有效领袖技能等级"
 #Class based initial level modifiers are in lowercase
 mod_commander_initial_skill: "$commander_with_icon$起始技能等级"
 mod_scientist_initial_skill: "$scientist_with_icon$起始技能等级"
 mod_official_initial_skill: "$official_with_icon$起始技能等级"
 #Class based skill level modifiers are in lowercase
 mod_commander_skill_add: "$commander_with_icon$有效技能等级"
 mod_scientist_skill_add: "$scientist_with_icon$有效技能等级"
 mod_official_skill_add: "$official_with_icon$有效技能等级"
 MOD_LEADER_COST: "领袖招募花费"
 MOD_LEADER_ADMIRAL_COST: "舰队司令招募费用"
 MOD_LEADER_GENERAL_COST: "陆军将军招募费用"
 MOD_LEADER_COMMANDER_COST: "指挥官招募费用"
 MOD_LEADER_SCIENTIST_COST: "科学官招募费用"
 MOD_LEADER_OFFICIAL_COST: "行政官招募费用"
 MOD_LEADER_GOVERNOR_COST: "总督招募费用"
 MOD_LEADER_SPECIES_EXP_GAIN: "领袖经验获得"
 MOD_LEADER_COUNCILOR_EXP_GAIN: "内阁官员经验增长"
 MOD_COUNTRY_LEADER_CAP_ADD: "领袖上限"
 mod_country_commander_cap_add: "$commander_with_icon$上限"
 mod_country_general_cap_add: "$general_with_icon$上限"
 mod_country_scientist_cap_add: "$scientist_with_icon$上限"
 mod_country_official_cap_add: "$official_with_icon$上限"
 #Component
 MOD_COMPONENT_RANGE_MULT: "部件作用范围"
 #Pop factions
 MOD_POP_FACTION_SUPPORT_INCREASE_CHANCE_ADD: "派系支持度增加几率"
 MOD_POP_FACTION_SUPPORT_INCREASE_CHANCE_MULT: "派系支持度增加几率"
 MOD_POP_FACTION_SUPPORT_INCREASE_ADD: "派系支持度增加值"
 MOD_POP_FACTION_SUPPORT_INCREASE_MULT: "派系支持度增加值"
 #Spaceport
 MOD_STARBASE_SHIP_BUILD_COST_MULT: "舰船花费"
 MOD_STARBASE_SHIP_BUILD_COST_MULT_DESC: "影响帝国内舰船建造花费的资源，增加或减少建造舰船费用。"
 MOD_STARBASE_SHIP_BUILD_TIME_MULT: "造舰时间"
 MOD_STARBASE_SHIP_BUILD_TIME_MULT_DESC: "影响帝国内建造舰船需要花费的时间。"
 MOD_SPACEPORT_MODULE_COST_MULT: "太空港模块花费"
 MOD_SPACEPORT_MODULE_COST_MULT_DESC: "影响在太空站上添加模组的花费，增加或减少其所需的资源"
 MOD_STARBASE_SHIP_BUILD_SPEED_MULT: "舰船建造速度"
 MOD_STARBASE_DEFENSIVE_WAR_SHIP_BUILD_SPEED_MULT: "造舰速度（防御战争）"
 #Starbase
 STARBASE_MODIFIER: "恒星基地修正"
 MOD_STARBASE_SHIPYARD_CAPACITY_ADD: "船坞容量提升"
 MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT: "舰船建造速度"
 MOD_STARBASE_SHIPYARD_BUILD_COST_MULT: "造舰费用"
 MOD_STARBASE_SHIPYARD_BUILD_TIME_MULT: "造舰时间"
 MOD_STARBASE_UPGRADE_COST_MULT: "恒星基地升级费用"
 MOD_STARBASE_UPGRADE_SPEED_MULT: "恒星基地升级速度"
 MOD_STARBASE_UPGRADE_TIME_MULT: "恒星基地升级时间"
 MOD_STARBASE_BUILDING_BUILD_COST_MULT: "恒星基地建筑建造费用"
 MOD_STARBASE_BUILDING_BUILD_SPEED_MULT: "恒星基地建筑建造速度"
 MOD_STARBASE_BUILDING_BUILD_TIME_MULT: "恒星基地建筑建造耗时"
 MOD_STARBASE_BUILDING_CAPACITY_ADD: "恒星基地建筑"
 MOD_STARBASE_MODULE_BUILD_COST_MULT: "恒星基地模组建造费用"
 MOD_STARBASE_MODULE_BUILD_SPEED_MULT: "恒星基地模块建造速度"
 MOD_STARBASE_MODULE_BUILD_TIME_MULT: "恒星基地模块建造耗时"
 MOD_STARBASE_MODULE_CAPACITY_ADD: "恒星基地模块"
 MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD: "防御平台上限"
 MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_MULT: "$MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD$"
 MOD_COUNTRY_STARBASE_CAPACITY_ADD: "$STARBASE_CAPACITY_TITLE$"
 MOD_COUNTRY_STARBASE_CAPACITY_MULT: "$STARBASE_CAPACITY_TITLE$"
 MOD_COUNTRY_ENCLAVE_USAGE_ADD: "太空城邦消耗"
 MOD_COUNTRY_ENCLAVE_CAPACITY_ADD: "城邦容量"
 MOD_COUNTRY_ENCLAVE_CAPACITY_MULT: "城邦容量"
 mod_starbase_buildings_cost_mult: "恒星基地建筑花费"
 mod_starbase_modules_cost_mult: "恒星基地模块花费"
 #Star System
 SYSTEM_MODIFIER: "恒星系修正"
 ####################################
 #Economy Modifiers
 ####################################
 energy_deficit: "$energy$短缺"
 minerals_deficit: "$minerals$短缺"
 consumer_goods_deficit: "$consumer_goods$短缺"
 alloys_deficit: "$alloys$短缺"
 influence_deficit: "$influence$短缺"
 food_deficit: "$food$短缺"
 volatile_motes_deficit: "$volatile_motes$短缺"
 rare_crystals_deficit: "$rare_crystals$短缺"
 exotic_gases_deficit: "$exotic_gases$短缺"
 unity_deficit: "$unity$短缺"
 dark_matter_deficit: "$sr_dark_matter$短缺"
 ####################################
 #Resource Modifiers
 ####################################
 mod_country_base_energy_produces_mult_DESC: "我们的帝国能量币总产出受该值影响。"
 mod_country_base_minerals_produces_mult_DESC: "我们的帝国矿物总产出受该值影响。"
 mod_planet_resource_food_add: "星球食物"
 mod_planet_resource_minerals_add: "星球矿物"
 MOD_COUNTRY_RESOURCE_MAX_ADD: "资源储存上限"
 mod_country_max_resource_minerals_add: "矿物储存上限"
 mod_country_max_resource_food_add: "食物储存上限"
 mod_country_max_resource_energy_add: "能量币储存上限"
 mod_country_max_influence_add: "影响力上限"
 mod_country_resource_max_alloys_add: "合金储存上限"
 mod_country_resource_max_minor_artifacts_add: "稀有文物容量"
 mod_country_resource_max_astral_threads_add: "星界丝缕上限"
 mod_country_resource_max_consumer_goods_add: "消费品上限"
 mod_country_base_energy_produces_add: "每月£energy£ 能量币"
 mod_country_base_minerals_produces_add: "每月£minerals£ 矿物"
 mod_country_base_food_produces_add: "每月£food£ 食物"
 mod_country_base_unity_produces_mult: "每月£unity£ 凝聚力"
 mod_country_base_unity_produces_mult_DESC: "我们的帝国凝聚力总产出受该值影响。"
 mod_planet_resource_unity_add: "星球凝聚力产出"
 mod_country_base_unity_produces_add: "每月凝聚力"
 tile_resource_unity_add: "凝聚力产出"
 mod_country_base_food_produces_mult: "食物产出"
 static_resource_energy_add: "$country_base_energy_produces_add$"
 static_resource_unity_add: "$country_base_unity_produces_add$"
 static_resource_minerals_add: "$country_base_minerals_produces_add$"
 static_resource_food_add: "$country_base_food_produces_add$"
 static_resource_influence_add: "$country_base_influence_produces_add$"
 static_planet_resource_energy_add: "$country_base_energy_produces_add$"
 static_planet_resource_unity_add: "$country_base_unity_produces_add$"
 static_planet_resource_minerals_add: "$country_base_minerals_produces_add$"
 static_planet_resource_food_add: "$country_base_food_produces_add$"
 static_planet_resource_influence_add: "$country_base_influence_produces_add$"
 mod_country_base_influence_produces_add: "每月影响力"
 mod_planet_resource_influence_add: "星球影响力产出"
 mod_country_base_influence_produces_mult: "帝国影响力收入"
 mod_rivalries_influence_produces_mult: "宿敌影响力收益"
 mod_rivalries_unity_produces_add: "宿敌产生的£unity£$unity$"
 mod_country_resource_physics_research_mult: "物理学研究"
 mod_country_resource_society_research_mult: "社会学研究"
 mod_country_resource_engineering_research_mult: "工程学研究"
 mod_subjects_unity_produces_add: "附庸国产出的£unity£$unity$"
 mod_country_subjects_resource_unity_mult: "$tr_domination_vassal_acculturation$"
 mod_country_subjects_resource_unity_max_mult: "$tr_domination_vassal_acculturation$最大效果"
 mod_country_federation_member_resource_unity_mult: "$tr_diplomacy_federal_unity$"
 mod_country_federation_member_resource_unity_max_mult: "$tr_diplomacy_federal_unity$最大效果"
 mod_country_strategic_resources_resource_unity_mult: "$tr_versatility_material_analysis$"
 mod_country_strategic_resources_resource_unity_max_mult: "$tr_versatility_material_analysis$最大效果"
 mod_country_planet_classes_resource_unity_mult: "$tr_adaptability_environmental_diversification$"
 mod_country_planet_classes_resource_unity_max_mult: "$tr_adaptability_environmental_diversification$最大效果"
 mod_country_base_rare_crystals_produces_add: "每月£rare_crystals£稀有水晶"
 mod_country_base_volatile_motes_produces_add: "每月£volatile_motes£易爆微粒"
 mod_country_base_exotic_gases_produces_add: "每月£exotic_gases£异星天然气"
 mod_country_base_sr_living_metal_produces_add: "每月£sr_living_metal£ 活体金属"
 mod_country_base_sr_dark_matter_produces_add: "每月£sr_dark_matter£ 暗物质"
 mod_country_base_sr_zro_produces_add: "每月£sr_zro£ 泽珞"
 mod_country_sr_zro_produces_mult: "£sr_zro£泽珞"
 mod_country_monuments_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_suppression_influence_upkeep_add: "影响力维护费"
 mod_country_promotion_influence_upkeep_add: "影响力维护费"
 mod_country_ambition_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_federation_perks_unity_produces_add: "每月£unity£ 凝聚力"
 mod_country_civics_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_civics_influence_upkeep_add: "影响力维护费"
 mod_country_ai_uprising_energy_produces_add: "每月£energy£ 能量币"
 mod_country_ai_uprising_minerals_produces_add: "每月£minerals£ 矿物"
 mod_country_covenant_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_dessanu_volatile_motes_produces_add: "每月£volatile_motes£ 易爆微粒"
 mod_country_dessanu_exotic_gases_produces_add: "每月£exotic_gases£ 异星天然气"
 mod_country_dessanu_rare_crystals_produces_add: "每月£rare_crystals£ 稀有水晶"
 mod_country_dessanu_sr_living_metal_produces_add: "每月£sr_living_metal£ 活体金属"
 mod_country_extended_payout_energy_produces_add: "每月£energy£ 能量币"
 mod_country_extended_payout_minerals_produces_add: "每月£minerals£ 矿物"
 mod_country_shoulders_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_galactic_standard_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_concessions_energy_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_first_contact_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_custodian_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_tech_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_tech_unity_produces_add: "每月£unity£ 凝聚力"
 mod_country_traditions_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_councilor_energy_produces_add: "$MOD_COUNTRY_ENERGY_GAIN_ADD$"
 mod_country_councilor_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_ruler_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_ethic_influence_produces_add: "$MOD_COUNTRY_INFLUENCE_GAIN_ADD$"
 mod_country_power_projection_influence_produces_add: "$country_power_projection$产出的最大£influence£$influence$"
 mod_country_power_projection_influence_produces_mult: "$country_power_projection$产出的£influence£$influence$"
 ####################################
 #Dynamic Modifiers
 ####################################
 mod_resolution_category_divinity_vote_strength_mult: "§Y$resolution_category_divinity$§!议案的投票权重"
 mod_resolution_category_commerce_vote_strength_mult: "§Y$resolution_category_commerce$§!议案的投票权重"
 mod_resolution_category_industry_vote_strength_mult: "§Y$resolution_category_industry$§!议案的投票权重"
 mod_resolution_category_market_vote_strength_mult: "§Y$resolution_category_market$§!议案的投票权重"
 mod_resolution_category_sanctions_commerce_industry_vote_strength_mult: "§Y$resolution_category_sanctions_commerce_industry$§!议案的投票权重"
 mod_resolution_category_politics_tradition_1_vote_strength_mult: "§Y$resolution_category_politics_tradition_1$§!议案的投票权重"
 mod_resolution_category_politics_tradition_2_vote_strength_mult: "§Y$resolution_category_politics_tradition_2$§!议案的投票权重"
 mod_resolution_category_politics_tradition_3_vote_strength_mult: "§Y$resolution_category_politics_tradition_3$§!议案的投票权重"
 mod_resolution_category_politics_tradition_4_vote_strength_mult: "§Y$resolution_category_politics_tradition_4$§!议案的投票权重"
 mod_resolution_category_greatergood_vote_strength_mult: "§Y$resolution_category_greatergood$§!议案的投票权重"
 mod_resolution_category_galacticreforms_vote_strength_mult: "§Y$resolution_category_galacticreforms$§!议案的投票权重"
 mod_resolution_category_sanctions_politics_culture_vote_strength_mult: "§Y$resolution_category_sanctions_politics_culture$§!议案的投票权重"
 mod_resolution_category_ecology_vote_strength_mult: "§Y$resolution_category_ecology$§!议案的投票权重"
 mod_resolution_category_galacticstudies_vote_strength_mult: "§Y$resolution_category_galacticstudies$§!议案的投票权重"
 mod_resolution_category_sanctions_environment_technology_vote_strength_mult: "§Y$resolution_category_sanctions_environment_technology$§!议案的投票权重"
 mod_resolution_category_mutualdefense_vote_strength_mult: "§Y$resolution_category_mutualdefense$§!议案的投票权重"
 mod_resolution_category_rulesofwar_vote_strength_mult: "§Y$resolution_category_rulesofwar$§!议案的投票权重"
 mod_resolution_category_declare_crisis_vote_strength_mult: "§Y$resolution_category_declare_crisis$§!议案的投票权重"
 mod_resolution_category_sanctions_defense_war_vote_strength_mult: "§Y$resolution_category_sanctions_defense_war$§!议案的投票权重"
 mod_resolution_category_galactic_focus_vote_strength_mult: "§Y$resolution_category_galactic_focus$§!议案的投票权重"
 mod_resolution_category_imperial_council_vote_strength_mult: "§Y$resolution_category_imperial_council$§!议案的投票权重"
 mod_resolution_category_foreign_relations_vote_strength_mult: "§Y$resolution_category_foreign_relations$§!议案的投票权重"
 mod_resolution_category_imperial_reforms_vote_strength_mult: "§Y$resolution_category_imperial_reforms$§!议案的投票权重"
 mod_resolution_category_emperor_imperial_institutions_vote_strength_mult: "§Y$resolution_category_emperor_imperial_institutions$§!议案的投票权重"
 mod_resolution_category_term_limits_vote_strength_mult: "§Y$resolution_category_term_limits_vote$§!议案的投票权重"
 mod_resolution_category_custodian_reforms_vote_strength_mult: "§Y$resolution_category_custodian_reforms$§!议案的投票权重"
 mod_resolution_category_galactic_institutions_vote_strength_mult: "§Y$resolution_category_galactic_institutions$§!议案的投票权重"
 mod_resolution_category_defenseprivatization_vote_strength_mult: "§Y$resolution_category_defenseprivatization$§!议案的投票权重"
 mod_resolution_category_intergalacticdirective_vote_strength_mult: "§Y$resolution_category_intergalacticdirective$§!议案的投票权重"
 mod_resolution_category_bureaucraticsurveillance_vote_strength_mult: "§Y$resolution_category_bureaucraticsurveillance$§!议案的投票权重"
 mod_resolution_category_pre_ftl_stances_vote_strength_mult: "§Y$resolution_category_pre_ftl_stances$§!议案的投票权重"
 mod_pop_ethic_pacifist_attraction_mult: "和平主义思潮吸引力"
 mod_pop_ethic_militarist_attraction_mult: "军国主义思潮吸引力"
 mod_pop_ethic_materialist_attraction_mult: "唯物主义思潮吸引力"
 mod_pop_ethic_spiritualist_attraction_mult: "唯心主义思潮吸引力"
 mod_pop_ethic_xenophile_attraction_mult: "亲外主义思潮吸引力"
 mod_pop_ethic_xenophobe_attraction_mult: "排外主义思潮吸引力"
 mod_pop_ethic_egalitarian_attraction_mult: "平等主义思潮吸引力"
 mod_pop_ethic_authoritarian_attraction_mult: "威权主义思潮吸引力"
 mod_shipsize_starbase_outpost_build_speed_mult: "哨站建造速度"
 mod_shipsize_starbase_starport_build_speed_mult: "星港建造速度"
 mod_shipsize_starbase_starhold_build_speed_mult: "星垒建造速度"
 mod_shipsize_starbase_starfortress_build_speed_mult: "星堡建造速度"
 mod_shipsize_starbase_citadel_build_speed_mult: "擎天堡建造速度"
 mod_ship_starbase_outpost_cost_mult: "哨站建造花费"
 mod_ship_starbase_starport_cost_mult: "星港建造花费"
 mod_ship_starbase_starhold_cost_mult: "星垒建造花费"
 mod_ship_starbase_starfortress_cost_mult: "星堡建造花费"
 mod_ship_starbase_citadel_cost_mult: "擎天堡建造花费"
 mod_shipsize_starbase_outpost_upkeep_mult: "哨站维护费"
 mod_shipsize_starbase_starport_upkeep_mult: "星港维护费"
 mod_shipsize_starbase_starhold_upkeep_mult: "星垒维护费"
 mod_shipsize_starbase_starfortress_upkeep_mult: "星堡维护费"
 mod_shipsize_starbase_citadel_upkeep_mult: "擎天堡维护费"
 mod_shipsize_corvette_build_speed_mult: "护卫舰建造速度"
 mod_shipsize_destroyer_build_speed_mult: "驱逐舰建造速度"
 mod_shipsize_cruiser_build_speed_mult: "巡洋舰建造速度"
 mod_shipsize_battleship_build_speed_mult: "战列舰建造速度"
 mod_shipsize_colonizer_build_speed_mult: "殖民船建造速度"
 mod_shipsize_frigate_build_speed_mult: "$frigate$建造速度"
 mod_ship_corvette_cost_mult: "护卫舰建造花费"
 mod_ship_destroyer_cost_mult: "驱逐舰建造花费"
 mod_ship_cruiser_cost_mult: "巡洋舰建造花费"
 mod_ship_battleship_cost_mult: "战列舰建造花费"
 mod_ship_orbital_station_cost_mult: "太空港建造花费"
 mod_station_gatherers_cost_mult: "开采站建造花费"
 mod_ship_research_station_cost_mult: "研究站建造花费"
 mod_ship_science_cost_mult: "科研船建造花费"
 mod_ship_constructor_cost_mult: "工程船建造花费"
 mod_ship_colonizer_cost_mult: "殖民船建造花费"
 mod_ship_colonizer_food_cost_add: "殖民船£food£食物花费"
 mod_ship_colonizer_alloys_cost_mult: "殖民船£alloys£合金花费"
 mod_ship_military_station_medium_cost_mult: "防御站建造花费"
 mod_ship_military_station_large_cost_mult: "要塞建造花费"
 mod_ship_terraform_station_cost_mult: "环境改造站建造花费"
 mod_ship_wormhole_station_cost_mult: "虫洞站建造花费"
 mod_ship_observation_station_cost_mult: "观测站建造花费"
 mod_ship_frigate_cost_mult: "$frigate$建造花费"
 mod_shipsize_corvette_upkeep_mult: "护卫舰维护费"
 mod_shipsize_corvette_hull_mult: "护卫舰船体值"
 mod_shipsize_corvette_hull_add: "$mod_shipsize_corvette_hull_mult$"
 mod_shipsize_frigate_hull_add: "$frigate$船体值"
 mod_shipsize_frigate_hull_mult: "$mod_shipsize_frigate_hull_add$"
 mod_shipsize_destroyer_upkeep_mult: "驱逐舰维护费"
 mod_shipsize_destroyer_hull_mult: "驱逐舰船体值"
 mod_shipsize_destroyer_hull_add: "$mod_shipsize_destroyer_hull_mult$"
 mod_shipsize_cruiser_upkeep_mult: "巡洋舰维护费"
 mod_shipsize_cruiser_hull_mult: "巡洋舰船体值"
 mod_shipsize_cruiser_hull_add: "$mod_shipsize_cruiser_hull_mult$"
 mod_shipsize_battleship_upkeep_mult: "战列舰维护费"
 mod_shipsize_battleship_hull_mult: "战列舰船体值"
 mod_shipsize_battleship_hull_add: "$mod_shipsize_battleship_hull_mult$"
 mod_shipsize_titan_upkeep_mult: "泰坦维护费"
 mod_shipsize_titan_hull_mult: "泰坦船体值"
 mod_shipsize_titan_hull_add: "$mod_shipsize_titan_hull_mult$"
 mod_shipsize_spaceport_upkeep_mult: "太空港维护费"
 mod_shipsize_mining_station_upkeep_mult: "开采站维护费"
 mod_shipsize_research_station_upkeep_mult: "研究站维护费"
 mod_shipsize_science_upkeep_mult: "科研船维护费"
 shipclass_science_ship_evasion_add: "科研船战斗规避"
 mod_shipclass_science_ship_disengage_mult: "科研船脱离战斗几率"
 mod_shipsize_constructor_upkeep_mult: "工程船维护费"
 mod_shipsize_colonizer_upkeep_mult: "殖民船维护费"
 mod_shipsize_military_station_medium_upkeep_mult: "防御站维护费"
 mod_shipsize_military_station_large_upkeep_mult: "要塞维护费"
 mod_shipsize_terraform_station_upkeep_mult: "环境改造站维护费"
 mod_shipsize_wormhole_station_upkeep_mult: "虫洞站维护费"
 mod_shipsize_observation_station_upkeep_mult: "观测站维护费"
 mod_ship_military_station_small_cost_mult: "防御平台建造花费"
 mod_ship_military_station_small_upkeep_mult: "防御平台维护费"
 mod_shipsize_military_station_small_hull_mult: "防御平台船体值"
 mod_shipsize_military_station_small_hull_add: "$mod_shipsize_military_station_small_hull_mult$"
 mod_shipsize_military_station_small_build_speed_mult: "防御平台建造速度"
 mod_shipclass_military_station_damage_mult: "防御平台伤害"
 mod_shipclass_military_station_hull_mult: "防御平台船体值"
 mod_shipclass_military_station_build_cost_mult: "防御平台建造花费"
 mod_shipclass_starbase_hull_mult: "恒星基地船体值"
 mod_shipclass_starbase_armor_mult: "恒星基地装甲"
 mod_shipclass_starbase_damage_mult: "恒星基地伤害"
 mod_shipclass_starbase_build_cost_mult: "恒星基地建造花费"
 mod_shipclass_starbase_armor_hardening_add: "恒星基地装甲硬化"
 mod_shipclass_colonizer_build_cost_mult: "殖民船建造花费"
 mod_weapon_type_explosive_weapon_damage_mult: "爆炸武器伤害"
 mod_weapon_type_explosive_weapon_fire_rate_mult: "爆炸武器射速"
 mod_weapon_type_kinetic_weapon_damage_mult: "动能武器伤害"
 mod_weapon_type_kinetic_weapon_fire_rate_mult: "动能武器射速"
 mod_weapon_type_energy_weapon_damage_mult: "能量武器伤害"
 mod_weapon_type_energy_weapon_fire_rate_mult: "能量武器射速"
 mod_weapon_type_strike_craft_weapon_damage_mult: "舰载机伤害"
 mod_weapon_type_strike_craft_weapon_fire_rate_mult: "舰载机射速"
 mod_weapon_type_strike_craft_speed_mult: "舰载机速度"
 MOD_STRIKE_CRAFT_COOLDOWN_MULT: "舰载机冷却"
 MOD_STRIKE_CRAFT_REGENERATION_MULT: "舰载机再生"
 MOD_STRIKE_CRAFT_COUNT_ADD: "舰载机数量"
 MOD_STRIKE_CRAFT_COUNT_MULT: "舰载机数量"
 MOD_STRIKE_CRAFT_ARMOR_ADD: "舰载机装甲"
 MOD_STRIKE_CRAFT_ARMOR_MULT: "舰载机装甲"
 MOD_STRIKE_CRAFT_SHIELD_ADD: "舰载机护盾"
 MOD_STRIKE_CRAFT_SHIELD_MULT: "舰载机护盾"
 MOD_STRIKE_CRAFT_HULL_ADD: "舰载机船体"
 MOD_STRIKE_CRAFT_HULL_MULT: "舰载机船体"
 mod_weapon_swarm_weapon_fire_rate_mult: "索林原虫虫群武器射速"
 mod_weapon_type_space_fauna_weapon_damage_mult: "太空兽群武器伤害"
 mod_weapon_type_space_fauna_weapon_fire_rate_mult: "太空兽群武器射速"
 mod_weapon_archaeotech_weapon_damage_mult: "远古科技武器伤害"
 mod_weapon_archaeotech_weapon_fire_rate_mult: "远古科技武器射速"
 mod_shroud_delve_cooldown: "潜入虚境冷却"
 mod_shroud_delve_cost: "潜入虚境花费"
 s_slot: "小型部件槽"
 m_slot: "中型部件槽"
 l_slot: "大型部件槽"
 x_slot: "特大型部件槽"
 t_slot: "泰坦级部件槽"
 g_slot: "鱼雷型部件槽"
 mod_s_slot_weapon_damage_mult: "小型槽位武器伤害"
 mod_s_slot_weapon_fire_rate_mult: "小型槽位武器射速"
 mod_m_slot_weapon_damage_mult: "中型槽位武器伤害"
 mod_m_slot_weapon_fire_rate_mult: "中型槽位武器射速"
 mod_l_slot_weapon_damage_mult: "大型槽位武器伤害"
 mod_l_slot_weapon_fire_rate_mult: "大型槽位武器射速"
 mod_x_slot_weapon_damage_mult: "特大型槽位武器伤害"
 mod_x_slot_weapon_fire_rate_mult: "特大型槽位武器射速"
 mod_t_slot_weapon_damage_mult: "泰坦级槽位武器伤害"
 mod_t_slot_weapon_fire_rate_mult: "泰坦级槽位武器射速"
 mod_g_slot_weapon_damage_mult: "鱼雷型槽位武器伤害"
 mod_g_slot_weapon_fire_rate_mult: "鱼雷型槽位武器射速"
 mod_buffer_role_weapon_fire_rate_mult: "$buffer_role$武器射速"
 mod_debuffer_role_weapon_fire_rate_mult: "$debuffer_role$武器射速"
 #vultaum_asteroid_category_research_speed_mult: "Anomaly Research Speed (Precursor - ADD CATEGORIES PROPER)"
 #vultaum_asteroid_category_research_fail_risk_mult: "Anomaly Fail Risk (Precursor - ADD CATEGORIES PROPER)"
 vultaum_asteroid_category_research_speed_mult: "异常现象研究速度（先驱者）"
 vultaum_asteroid_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 vultaum_gasgiant_category_research_speed_mult: "异常现象研究速度（先驱者）"
 vultaum_gasgiant_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 vultaum_uninhabitable_category_research_speed_mult: "异常现象研究速度（先驱者）"
 vultaum_uninhabitable_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 vultaum_habitable_category_research_speed_mult: "异常现象研究速度（先驱者）"
 vultaum_habitable_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 yuht_asteroid_category_research_speed_mult: "异常现象研究速度（先驱者）"
 yuht_asteroid_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 yuht_gasgiant_category_research_speed_mult: "异常现象研究速度（先驱者）"
 yuht_gasgiant_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 yuht_uninhabitable_category_research_speed_mult: "异常现象研究速度（先驱者）"
 yuht_uninhabitable_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 yuht_habitable_category_research_speed_mult: "异常现象研究速度（先驱者）"
 yuht_habitable_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 league_asteroid_category_research_speed_mult: "异常现象研究速度（先驱者）"
 league_asteroid_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 league_gasgiant_category_research_speed_mult: "异常现象研究速度（先驱者）"
 league_gasgiant_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 league_uninhabitable_category_research_speed_mult: "异常现象研究速度（先驱者）"
 league_uninhabitable_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 league_habitable_category_research_speed_mult: "异常现象研究速度（先驱者）"
 league_habitable_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 irassian_asteroid_category_research_speed_mult: "异常现象研究速度（先驱者）"
 irassian_asteroid_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 irassian_gasgiant_category_research_speed_mult: "异常现象研究速度（先驱者）"
 irassian_gasgiant_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 irassian_uninhabitable_category_research_speed_mult: "异常现象研究速度（先驱者）"
 irassian_uninhabitable_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 irassian_habitable_category_research_speed_mult: "异常现象研究速度（先驱者）"
 irassian_habitable_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 cybrex_asteroid_category_research_speed_mult: "异常现象研究速度（先驱者）"
 cybrex_asteroid_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 cybrex_gasgiant_category_research_speed_mult: "异常现象研究速度（先驱者）"
 cybrex_gasgiant_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 cybrex_uninhabitable_category_research_speed_mult: "异常现象研究速度（先驱者）"
 cybrex_uninhabitable_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 cybrex_habitable_category_research_speed_mult: "异常现象研究速度（先驱者）"
 cybrex_habitable_category_research_fail_risk_mult: "异常现象失败风险（先驱者）"
 vultaum_asteroid_category_research_speed_add: "$vultaum_asteroid_category_research_speed_mult$"
 vultaum_gasgiant_category_research_speed_add: "$vultaum_gasgiant_category_research_speed_mult$"
 vultaum_uninhabitable_category_research_speed_add: "$vultaum_uninhabitable_category_research_speed_mult$"
 vultaum_habitable_category_research_speed_add: "$vultaum_habitable_category_research_speed_mult$"
 yuht_asteroid_category_research_speed_add: "$yuht_asteroid_category_research_speed_mult$"
 yuht_gasgiant_category_research_speed_add: "$yuht_gasgiant_category_research_speed_mult$"
 yuht_uninhabitable_category_research_speed_add: "$yuht_uninhabitable_category_research_speed_mult$"
 yuht_habitable_category_research_speed_add: "$yuht_habitable_category_research_speed_mult$"
 league_asteroid_category_research_speed_add: "$league_asteroid_category_research_speed_mult$"
 league_gasgiant_category_research_speed_add: "$league_gasgiant_category_research_speed_mult$"
 league_uninhabitable_category_research_speed_add: "$league_uninhabitable_category_research_speed_mult$"
 league_habitable_category_research_speed_add: "$league_habitable_category_research_speed_mult$"
 irassian_asteroid_category_research_speed_add: "$irassian_asteroid_category_research_speed_mult$"
 irassian_gasgiant_category_research_speed_add: "$irassian_gasgiant_category_research_speed_mult$"
 irassian_uninhabitable_category_research_speed_add: "$irassian_uninhabitable_category_research_speed_mult$"
 irassian_habitable_category_research_speed_add: "$irassian_habitable_category_research_speed_mult$"
 cybrex_asteroid_category_research_speed_add: "$cybrex_asteroid_category_research_speed_mult$"
 cybrex_gasgiant_category_research_speed_add: "$cybrex_gasgiant_category_research_speed_mult$"
 cybrex_uninhabitable_category_research_speed_add: "$cybrex_uninhabitable_category_research_speed_mult$"
 cybrex_habitable_category_research_speed_add: "$cybrex_habitable_category_research_speed_mult$"
 mod_category_materials_research_speed_mult: "研究速度（§Y材料学§!）"
 mod_category_propulsion_research_speed_mult: "研究速度（§Y推进力学§!）"
 mod_category_voidcraft_research_speed_mult: "研究速度（§Y宇航技术§!）"
 mod_category_robotics_research_speed_mult: "研究速度（§Y机器人学§!）"
 mod_category_industry_research_speed_mult: "研究速度（§Y工业§!）"
 mod_category_field_manipulation_research_speed_mult: "研究速度（§Y力场操控§!）"
 mod_category_particles_research_speed_mult: "研究速度（§Y粒子物理§!）"
 mod_category_computing_research_speed_mult: "研究速度（§Y计算技术§!）"
 mod_category_metaphysics_research_speed_mult: "研究速度（§Y形而上学§!）"
 mod_category_statecraft_research_speed_mult: "研究速度（§Y治国术§!）"
 mod_category_genetics_research_speed_mult: "研究速度（§Y遗传学§!）"
 mod_category_military_theory_research_speed_mult: "研究速度（§Y军事理论§!）"
 mod_category_biology_research_speed_mult: "研究速度（§Y生物学§!）"
 mod_category_new_worlds_research_speed_mult: "研究速度（§Y新世界理论§!）"
 mod_category_psionics_research_speed_mult: "研究速度（§Y灵能理论§!）"
 hydroponics_farm_build_cost_mult: "水培农场建造费用"
 hydroponics_farm_construction_speed_mult: "水培农场建造速度"
 mining_network_build_cost_mult: "复合矿场建造费用"
 mining_network_construction_speed_mult: "复合矿场建造速度"
 ####################################
 #Static Modifiers
 ####################################
 very_easy_player: "非常简单"
 easy_player: "简单"
 hard_player: "困难"
 very_hard_player: "非常困难"
 very_easy_ai: "非常简单"
 easy_ai: "简单"
 hard_ai: "困难"
 very_hard_ai: "非常困难"
 inefficient_planet_management: "低效的行星管理"
 inefficient_sector_management: "低效的星域管理"
 ruler_ship: "改进型统治者专用舰船"
 ruler_station: "改进型统治者专用空间站"
 assist_cloaking_detection: "隐形探测支援"
 assist_cloaking_detection_desc: "科研船在轨道上支援恒星基地的隐形探测阵列"
 active_reconnaissance_speed: "主动侦察"
 active_reconnaissance_speed_desc: "由于隐形的科研船正在进行主动侦察，获得情报的速度加快。"
 active_reconnaissance_level: "主动侦察"
 active_reconnaissance_level_desc: "由于隐形的科研船正在进行主动侦察，提升情报等级的速度加快。"
 previous_deal_broken: "撕毁贸易协议"
 previous_deal_ended: "达成贸易协议"
 extradimensionals_defeated: "异次元体被击败"
 nationalist_corruption: "民族主义者的腐败"
 nationalist_corruption_desc: "在这个星球上，偏激的民族主义分子使生产效率降低了。"
 planet_separatist_strikes: "分离主义者罢工"
 planet_separatist_strikes_desc: "分离主义分子在这个星球上发动了罢工，并降低了潜在产出"
 planet_separatist_supporter: "行星分离主义支持者"
 planet_separatist_supporter_desc: "行星分离主义支持者"
 sector_separatist_supporter: "星域分离主义支持者"
 sector_separatist_supporter_desc: "星域分离主义支持者"
 sponsored_rebels: "受到资助的叛军"
 recently_liberated: "最近被解放"
 swarm_strength: "虫群实力"
 swarm_strength_hard: "$prethoryn_strength$"
 swarm_strength_insane: "$prethoryn_strength$"
 exd_strength: "异次元体实力"
 exd_strength_hard: "$exd_strength$"
 exd_strength_insane: "$exd_strength$"
 ai_strength: "备用循环"
 ai_strength_hard: "$ai_strength$"
 ai_strength_insane: "$ai_strength$"
 nomad_strength: "星海游牧民"
 pirate_power: "海盗势力"
 cloud_power: "虚空云怪"
 enigmatic_power: "神秘势力"
 technosphere_power: "科技势力"
 dreadnought_power: "无畏舰势力"
 sanctuary_power: "庇护所势力"
 armistice_power: "停战倡议势力"
 curator_insight: "策展人洞见"
 curator_insight_desc: "策展人同你分享了他们的知识。尽管这些知识还需要大量的解读，但这毫无疑问增进了你对宇宙的理解。"
 fallen_empire_gift_databanks: "先驱者数据缓存"
 fallen_empire_gift_databanks_desc: "我们获得了来自某个失落帝国的礼物——科技数据缓存。这些数据可以大幅推进我们的科研水平。"
 ship_orbit_repair: "驻轨维修"
 ship_max_damaged_effect: "伤害惩罚"
 station_self_repair: "自我修复"
 jump_drive_cooldown: "跃迁引擎冷却"
 cloaking_cooldown: "隐形冷却"
 ####################################
 #Pop Modifiers
 ####################################
 pop_base: "基础值"
 pop_base_with_happiness: "$pop_base$"
 hostile_environment: "恶劣环境"
 hostile_environment_desc: "这里的环境非常危险，不适合生存。"
 very_hostile_environment: "环境非常恶劣"
 super_hostile_environment: "环境极其恶劣"
 ultra_hostile_environment: "环境极端恶劣"
 recently_migrated: "近期移民"
 recent_refugee: "感激的难民"
 infiltration_happiness: "兼并狂潮"
 infiltration_happiness_desc: "这个行星上的居民正在庆祝他们融入了一个更加先进的文明。"
 wrong_gravity: "重力失常"
 very_wrong_gravity: "重力极度失常"
 pop_enslaved: "奴隶劳工"
 pop_enslaved_domestic: "侍仆"
 pop_enslaved_military: "奴隶兵"
 pop_enslaved_livestock: "牲口"
 pop_enslaved_matrix: "并入电网"
 pop_was_enslaved: "曾被奴役"
 pop_enslaved_happiness: "被奴役"
 pop_slavery: "奴隶制"
 pop_alien_slavery: "外星人奴隶制度"
 pop_full_bombardment_neg: "骇人的轰炸"
 pop_genocidal_neg: "人口净化"
 tax: "税"
 overcrowding: "人口拥挤"
 unemployed: "失业"
 occupation: "占领"
 fanatics_vs_wrong: "思潮不正的邻邦"
 pop_war_happiness: "处于侵略战争中"
 pop_peace_happiness: "处于和平"
 pop_war_exhaustion: "厌战度"
 pop_xenophobia: "排外主义"
 pop_xenophilia: "亲外主义"
 pop_xenophobes_vs_migration: "移民协议"
 pop_xenophiles_vs_migration: "移民协议"
 pop_uplifted: "受提升"
 pop_species_purging: "物种净化"
 pop_colony_purging: "邻邦净化"
 pop_purging: "正在被灭绝"
 pop_purging_processing: "正在被加工"
 pop_purging_displacement: "流离失所"
 pop_purging_labor_camps: "劳改营"
 pop_purging_neutering: "绝育处理"
 pop_purging_matrix: "并入电网"
 pop_had_purge: "曾试图净化"
 pop_species_had_purge: "物种净化"
 pop_colony_had_purge: "邻邦被净化"
 pop_happiness_from_other_species: "由邻居产生"
 pop_owner_happiness: "由奴隶产生"
 pop_citizen_happiness: "公民人口幸福度"
 pop_citizenry_happiness: "$pop_citizen_happiness$"
 pop_planet_terraforming: "环境改造进行中"
 pop_recently_conquered: "新近征服"
 pop_saved_from_purge: "从净化中获救"
 pop_saved_from_slavery: "从奴役中获救"
 pop_angry_subterranean: "怒火中烧"
 pop_angry_subterranean_desc: "无法对造成破坏性地震的地底异种采取行动，这样的无能让人怒火中烧。"
 pop_troubled_succession: "风雨飘摇的继位"
 pop_drought: "旱灾"
 pop_drought_desc: "没有水分我要死啦。"
 pop_did_not_kill_stalker: "试图击杀突变体时失败了"
 pop_liberation_fever: "解放狂潮"
 pop_synth_paranoia: "合成人妄想症"
 pop_happiness_positive: "$HAPPINESS$"
 pop_happiness_negative: "$HAPPINESS$"
 pop_happiness_positive_slave: "$HAPPINESS$"
 pop_happiness_negative_slave: "$HAPPINESS$"
 mod_pc_desert_habitability: "沙漠星球宜居性"
 mod_pc_tropical_habitability: "丛林星球宜居性"
 mod_pc_arid_habitability: "干旱星球宜居性"
 mod_pc_continental_habitability: "陆地星球宜居性"
 mod_pc_ocean_habitability: "海洋星球宜居性"
 mod_pc_tundra_habitability: "苔原星球宜居性"
 mod_pc_arctic_habitability: "极地星球宜居性"
 mod_pc_nuked_habitability: "死寂星球宜居性"
 mod_pc_ai_habitability: "机械星球宜居性"
 mod_pc_gaia_habitability: "盖亚星球宜居性"
 mod_pc_ringworld_habitable_habitability: "环形世界宜居性"
 mod_pc_savannah_habitability: "草原星球宜居性"
 mod_pc_alpine_habitability: "高山星球宜居性"
 mod_pc_habitat_habitability: "轨道居住站宜居性"
 mod_pc_shattered_ring_habitable_habitability: "破碎之环宜居性"
 MOD_HABITABILITY_FLOOR: "物种宜居性下限"
 MOD_HABITABILITY_CEIL: "物种最大宜居度"
 MOD_HABITABILITY_FLOOR_ADD: "$MOD_HABITABILITY_FLOOR$"
 MOD_HABITABILITY_FLOOR_MULT: "$MOD_HABITABILITY_FLOOR$"
 MOD_HABITABILITY_CEIL_ADD: "$MOD_HABITABILITY_CEIL$"
 MOD_HABITABILITY_CEIL_MULT: "$MOD_HABITABILITY_CEIL$"
 ####################################
 #Triggered Modifiers
 ####################################
 tm_semi_static_we_defensive: "正在输掉防御战争"
 tm_semi_static_we_defensive_desc: "依照我们的§E半静态§!战争经济政策，我们英勇的公民开始做出牺牲，以顽强抵抗异星侵略者。"
 tm_semi_static_we_offensive: "正在赢得侵略战争"
 tm_semi_static_we_offensive_desc: "由于我们施行了§E半静态§!战争经济政策，工人和士兵们认为这场侵略战争已经胜券在握了。"
 tm_versatile_we_defensive: "正在输掉防御战争"
 tm_versatile_we_defensive_desc: "依照我们的§E全面§!战争经济政策，我们英勇的公民开始做出牺牲，以顽强抵抗异星侵略者。"
 tm_versatile_we_offensive: "正在赢得侵略战争"
 tm_versatile_we_offensive_desc: "由于我们施行了§E全面§!战争经济政策，工人和士兵们认为这场侵略战争已经胜券在握了。"
 tm_dynamic_we_defensive: "正在输掉防御战争"
 tm_dynamic_we_defensive_desc: "依照我们的§E动态§!战争经济政策，我们英勇的公民开始做出牺牲，以顽强抵抗异星侵略者。"
 tm_dynamic_we_offensive: "正在赢得侵略战争"
 tm_dynamic_we_offensive_desc: "由于我们施行了§E动态§!战争经济政策，工人和士兵们认为这场侵略战争已经胜券在握了。"
 ####################################
 #Opinion Modifiers
 ####################################
 ## SPECIES
 opinion_repugnant_species: "令人厌恶的统治者"
 opinion_charismatic_species: "魅力非凡的统治者"
 triggered_opinion_robot_emotion_emulators: "情感模拟器"
 triggered_opinion_robot_uncanny: "可怕"
 triggered_opinion_robot_a_little_uncanny: "$triggered_opinion_robot_uncanny$"
 ## Machine Empires
 triggered_organic_opinion_of_machine_empires: "机械智能"
 triggered_terminators_opinion_of_servitors: "亲近有机体"
 triggered_opinion_both_servitors: "侍奉同僚"
 triggered_materialist_opinion_of_machine_empires: "尖端机械"
 triggered_fanatic_materialist_opinion_of_machine_empires: "尖端机械"
 triggered_spiritualist_opinion_of_machine_empires: "$opinion_synthetics_fanatic$"
 triggered_fanatic_spiritualist_opinion_of_machine_empires: "$opinion_synthetics_fanatic$"
 triggered_spiritualist_fe_opinion_of_machine_empires: "$opinion_synthetics_fanatic$"
 triggered_decadent_opinion_of_servitors: "乐于服务的仆人"
 triggered_negative_opinion_of_assimilators: "可怕的同化者"
 triggered_spiritualist_negative_opinion_of_assimilators: "灵魂窃贼"
 triggered_opinion_both_assimilators: "同道同化者"
 triggered_negative_opinion_of_exterminators: "杀戮机器"
 triggered_negative_opinion_of_exterminators_fe: "$civic_machine_terminator$"
 triggered_negative_opinion_of_swarm_fe: "$civic_hive_devouring_swarm$"
 triggered_servitors_negative_opinion_of_exterminators: "杀戮机器"
 triggered_opinion_both_terminators: "灭绝同僚"
 triggered_exterminators_opinion_of_organics: "有机污秽"
 triggered_exterminators_opinion_of_machines: "机械同伴"
 triggered_opinion_both_machine_intelligence: "机械智能同伴"
 triggered_dc_opinion_of_servitors: "镇压者"
 triggered_dc_opinion_of_assimilators: "$triggered_dc_opinion_of_servitors$"
 triggered_spiritualist_fe_opinion_of_spiritualist_machine_empires: "$opinion_synthetics_fanatic$"
 triggered_individual_machine_opinion_of_individual_machine_empires: "个体机械"
 triggered_spiritualist_opinion_of_spiritualists_machine_empires: "$opinion_synthetics_fanatic$"
 triggered_fanatic_spiritualist_opinion_of_spiritualists_machine_empires: "$opinion_synthetics_fanatic$"
 ## ETHOS
 triggered_opinion_xenophobia: "排外主义"
 triggered_opinion_xenophobes: "排外主义的老顽固"
 triggered_opinion_xenophilia: "亲外主义"
 triggered_opinion_xenophiles: "亲外主义外交"
 triggered_opinion_xenophage: "外族捕食者"
 opinion_biophage: "生体吞噬者"
 triggered_opinion_of_materialist: "唯物主义的笨蛋"
 triggered_opinion_of_materialist_pos: "光伟正的唯物主义者"
 triggered_opinion_of_spiritualist: "唯心主义的笨蛋"
 triggered_opinion_of_spiritualist_pos: "睿智的唯心主义者"
 triggered_opinion_of_egalitarian_pos: "自由平等主义者"
 triggered_opinion_of_pacifist_pos: "开明的和平主义者"
 triggered_opinion_of_egalitarian: "平等主义刁民"
 triggered_opinion_of_authoritarian: "威权主义暴君"
 opinion_from_personality: "[Root.GetPersonalityName]个性"
 opinion_desecrated_holy_world: "受渎圣地"
 opinion_desecrated_tomb_world: "死寂世界亵渎"
 opinion_researching_ai: "研发人工智能机器人"
 opinion_encroaching_borders: "侵蚀疆域"
 opinion_fanatic_purifiers_vs_xeno: "异形杂碎"
 opinion_both_fanatic_purifiers: "种族洁癖同侪"
 opinion_fanatic_purifiers: "种族洁癖"
 opinion_zealots_vs_materialists: "异端无信者"
 opinion_hw_vs_pacifist: "和平主义懦夫"
 opinion_dc_vs_democratic: "是民主制"
 opinion_dc_vs_oligarchic: "是寡头制"
 opinion_dc_vs_autocracy: "是独裁制"
 ## POLICIES
 opinion_policy_interference: "土著干涉政策"
 opinion_policy_slavery: "奴隶政策"
 opinion_policy_purge: "净化政策"
 opinion_policy_orbital_bombardment: "轨道轰炸政策"
 opinion_policy_voting_rights: "投票权政策"
 opinion_policy_leadership: "领袖政策"
 ## WAR
 opinion_declared_war: "曾处于战争中"
 opinion_in_war: "战争中"
 opinion_decline_war: "拒绝参战"
 opinion_inactive_in_war: "消极作战"
 opinion_subject_was_in_war_pacifist: "战争中"
 opinion_subject_was_in_war_warlike: "战争中"
 opinion_subject_in_war_pacifist: "战争中"
 opinion_subject_in_war_warlike: "战争中"
 opinion_cede_planet: "战争中割让星球"
 opinion_white_peace_not_accepted: "拒绝无条件和平"
 opinion_first_contact_hostility: "第一次接触展现敌意"
 opinion_first_contact_war: "第一次接触战"
 ## ACTIONS
 opinion_warmonger: "战争贩子"
 opinion_genocidal: "种族灭绝者"
 opinion_genocidal_our_species: "净化了我方物种"
 opinion_slaver: "奴隶主"
 opinion_nuker: "骇人的轰炸"
 opinion_militant_values: "激进价值观"
 opinion_plague_spreaders: "瘟疫散播者"
 opinion_population_purging: "人口净化"
 opinion_bodily_autonomy: "身体自治"
 ## DIPLOMACY
 opinion_alliance: "联盟"
 opinion_defensive_pact: "有防御条约"
 opinion_broke_alliance: "撕毁盟约"
 opinion_broke_defensive_pact: "撕毁防御条约"
 opinion_broke_research_agreement: "撕毁科研协议"
 opinion_broke_non_aggression_pact: "撕毁互不侵犯条约"
 opinion_broke_commercial_pact: "撕毁商业协议"
 opinion_broke_migration_pact: "撕毁移民合约"
 opinion_broke_guarantee: "收回独立保障"
 opinion_demanded_subjectization: "拒绝臣服"
 opinion_changed_alliance: "变更联盟"
 opinion_kicked_from_alliance: "将我方踢出联盟"
 opinion_tried_to_kick: "曾试图将我方踢出联盟"
 opinion_voted_down_proposal: "对我方提议投反对票"
 opinion_federation: "联邦"
 opinion_changed_federation: "变更联邦"
 opinion_broke_federation: "终止联邦"
 opinion_policy_conflict: "政策冲突"
 opinion_new_contact: "新的联络"
 opinion_embassy: "大使馆"
 opinion_threat: "威胁"
 opinion_trust: "信任度"
 opinion_relative_power: "附属国相对实力"
 opinion_claims_on_us: "己方帝国的宣称"
 opinion_their_claims: "对方帝国的宣称"
 opinion_friction: "边境摩擦"
 opinion_rivalry: "我们的宿敌"
 opinion_declared_rival: "视我们为宿敌"
 opinion_mutual_threat: "共同威胁"
 opinion_mutual_rival: "共同宿敌"
 opinion_ally_of_ally: "盟友的盟友"
 opinion_allied_to_rival: "与我们的宿敌是盟友"
 opinion_rivals_with_ally: "视我们的盟友为宿敌"
 opinion_insult: "受辱"
 opinion_subject_released: "从宗主手中被解放"
 opinion_status_quo_not_accepted: "拒绝维持现状和平提议"
 opinion_non_agg_pact: "互不侵犯条约"
 opinion_closed_borders: "关闭边境"
 opinion_supports_independence: "支持独立"
 opinion_guarantees_independence: "保障独立"
 opinion_military_access: "给予军事通行权"
 opinion_civilian_access: "授予民事通行权"
 opinion_construction_access: "给予建造权"
 opinion_migration_treaty: "移民协议"
 opinion_research_treaty: "科研协议"
 ## SUBJECT
 opinion_subject_relation: "属国关系"
 opinion_subject: "同一宗主"
 opinion_is_subject: "附属国"
 opinion_subject_protection: "接受保护请求"
 opinion_forced_subjectized: "被强制附属"
 opinion_subject_broke_free: "从宗主国独立"
 #TRADE
 opinion_trade_gift: "受惠的贸易协定"
 opinion_trade_tribute: "要求进贡"
 opinion_in_trade: "贸易"
 opinion_was_in_trade: "贸易协定破裂"
 opinion_enlightened_us: "启蒙了我们"
 opinion_destroyed_portal: "摧毁异次元传送门"
 opinion_devouring_swarm: "$civic_hive_devouring_swarm$"
 opinion_swarm: "跨星系入侵者"
 opinion_prey: "猎物"
 opinion_merciful: "仁慈"
 opinion_took_station: "夺取资源站"
 opinion_liberated_us: "解放者"
 opinion_we_liberated: "已解放"
 opinion_broke_away: "独立成国"
 opinion_broke_away_from: "原压迫者"
 opinion_primitive_violation: "兼并前超光速文明"
 opinion_fallen_empire_gift: "接收恩惠"
 opinion_put_in_their_place: "让他们明白自己的身份"
 opinion_accepted_fallen_empire_demand: "接受要求"
 opinion_refused_fallen_empire_demand: "拒绝要求"
 opinion_accepted_fallen_empire_request: "接受请求"
 opinion_refused_fallen_empire_request: "拒绝请求"
 opinion_refused_fallen_empire_task: "拒绝任务"
 opinion_failed_fallen_empire_task: "任务失败"
 opinion_majorly_failed_fallen_empire_task: "令我们极度失望"
 opinion_spurned_fallen_empire_gift: "拒绝礼物"
 opinion_completed_fallen_empire_task: "完成任务"
 opinion_heretical_research: "异端研究"
 encroaching_colony: "侵占殖民地"
 encroaching_scientists: "捅篓子的科学官"
 opinion_shade_giver: "给予庇护"
 opinion_ceded_starbase: "承认边境"
 opinion_not_ceded_starbase: "无视边境"
 opinion_respect_independence: "承认独立"
 opinion_disrespect_independence: "否认独立"
 triggered_opinion_tr_versatility_universal_compatibility: "$tr_versatility_universal_compatibility$"
 triggered_opinion_tr_domination_star_lords: "$tr_domination_star_lords$"
 triggered_opinion_ap_defender_of_the_galaxy: "$ap_defender_of_the_galaxy$"
 triggered_opinion_democratic_authority: "相同的权力制度"
 triggered_opinion_oligarchic_authority: "$triggered_opinion_democratic_authority$"
 triggered_opinion_dictatorial_authority: "$triggered_opinion_democratic_authority$"
 triggered_opinion_imperial_authority: "$triggered_opinion_democratic_authority$"
 triggered_opinion_barbaric_despoilers: "$civic_barbaric_despoilers$"
 triggered_militarist_opinion_barbaric_despoilers: "$civic_barbaric_despoilers$"
 triggered_authoritarian_opinion_barbaric_despoilers: "$civic_barbaric_despoilers$"
 triggered_pacifist_opinion_barbaric_despoilers: "$civic_barbaric_despoilers$"
 triggered_fe_opinion_barbaric_despoilers: "$civic_barbaric_despoilers$"
 triggered_opinion_relic_omnicodex: "$r_omnicodex$"
 triggered_opinion_crusader_spirit: "$civic_crusader_spirit$"
 triggered_opinion_crusader_spirit_pos: "$civic_crusader_spirit$"
 ####################################
 #Planet Modifiers
 ####################################
 capital: "首都星球"
 capital_desc: "星际帝国的首都星球上面充斥着政府建筑、办公室及代理服务机构的高楼大厦。"
 distance_from_capital: "远离首都"
 managed_by_sector: "受星域管辖"
 hazardous_weather: "变幻莫测的天气"
 hazardous_weather_desc: "这个星球上充斥着难以估计的天气变化，经常突然地出现猛烈的风暴，在地表造成浩劫。"
 dangerous_wildlife: "闹事的动物"
 dangerous_wildlife_desc: "这个星球演化出了极度残暴的动物群，星球表面满是随时准备伏击他们下一顿餐食的致命捕食者。这些生物的生理学也提供了绝佳的研究机会。"
 weak_magnetic_field: "弱磁场"
 weak_magnetic_field_desc: "尽管可以居住，但这个星球上微乎其微的磁场几乎无法抵御宇宙辐射。"
 unstable_tectonics: "不稳定的构造"
 unstable_tectonics_desc: "这个星球拥有非常不稳定的板块构造，容易出现大规模地震和火山爆发。"
 tidal_locked: "潮汐锁定"
 tidal_locked_desc: "这个星球被其环绕的恒星锁定，这代表着它将不能进行自转，星球的两边分别是永恒的光明与永恒的黑暗，如果这个世界真的存在着生物，那么就只能出现在两边的交界线上。"
 chthonian_planet: "气殒星核"
 chthonian_planet_desc: "这个星球曾是一个气态巨行星，但因为过于接近恒星，其大气层被烧毁殆尽，只留下了一个密度密度，矿产丰富的星核。"
 brown_dwarf: "褐矮星"
 brown_dwarf_desc: "这个气态巨行星实际上是一颗褐矮星——失败的恒星，缺乏必要的质量来维持氢核聚变。其特殊性质使得它拥有很大的研究价值。"
 asteroid_impacts: "小行星撞击"
 asteroid_impacts_desc: "这个星球的轨道上散落着数目繁多的小行星，流星和彗星群，并经常撞击其表面。"
 extensive_moon_system: "卫星繁多"
 extensive_moon_system_desc: "这个气态巨行星拥有非比寻常多的天然卫星，轨道上充斥着数以百计的小卫星。"
 carbon_world: "碳化世界"
 carbon_world_desc: "这个星球大部分由碳组成，含氧量极少。"
 asteroid_coprolite: "粪化石小行星"
 asteroid_coprolite_desc: "这颗小行星实际上是一个巨大的粪化石——某种巨大生命的古老化石排泄物。"
 asteroid_life: "小行星上的生命"
 asteroid_life_desc: "这个小行星是一个大型石化蠕虫的洞穴家园，我们可以通过研究这一独特的生命模式获得许多有价值的资讯。"
 derelict_shipyard: "废弃船厂"
 derelict_shipyard_desc: "曾经有一个大型船厂在这个小行星内，珍贵的文物已经不知所踪，但遗留下来的建筑依然是工程界的奇迹。"
 junkyard: "垃圾场"
 junkyard_desc: "这个小行星曾是一个垃圾场，其表面遍布金属残骸。当中仍有一些具打捞价值的废品。"
 target_range: "武器标靶"
 target_range_desc: "这个可怜的小行星曾经被用作为亚空间武器测试目标物，其表面依然有异常的能量反应留存。"
 ore_freighter: "坠毁的矿石货船"
 ore_freighter_desc: "数千年前曾有一艘巨型矿石运输船在这个小行星上坠毁，货舱里的物品现在依然散落在小行星表面上。"
 atmospheric_ecosystem: "大气层生态系统"
 atmospheric_ecosystem_desc: "这个气态巨行星的上方大气层是重要的生态系统，许多外星生物在此栖居。这种有趣的生物体系值得我们去进行研究。"
 aerostat_colonies: "浮空殖民地"
 aerostat_colonies_desc: "在这个气态巨行星的低轨道上仍然能找到古代的浮空殖民地的废墟。其异常坚固的设计是先进工程的产物。"
 debris_field: "残骸场"
 debris_field_desc: "一堆太空残骸被这个巨型气态行星的强大重力井所捕获，虽然大部份都是些废品，但内含的金属可以进行回收加以运用。"
 extreme_storms: "究极风暴"
 extreme_storms_desc: "数之不尽的巨型风暴在这个气态巨行星上肆虐，我们无法透过气候模型来解释这个情况，显然这是一个有价值的研究对像。"
 precious_moon: "珍宝卫星"
 precious_moon_desc: "环绕这颗气态巨行星的庞大天然卫星系统中有一颗富含贵重金属和矿物的小卫星。"
 asteroid_collision: "小行星碰撞"
 asteroid_collision_desc: "不到一千年以前，一颗大质量的小行星撞击了这个星球，大量矿物沉积于此。"
 microsingularity: "微型奇点"
 microsingularity_desc: "曾有一个微型奇点干净俐落的穿过这个星球的核心，并留下了一些有趣的能量残留。"
 alien_writing: "外星手迹"
 alien_writing_desc: "有人曾利用采矿激光在这个世界表面刻上一些即使在轨道上仍能看到的文字。"
 towed_asteroid: "被牵引的小行星"
 towed_asteroid_desc: "有人将这颗巨大的小行星牵引到这个星球的稳定轨道上，或许是为了开采以获得资源。"
 nuclear_devastation: "核毁灭"
 nuclear_devastation_desc: "这个星球曾经历过一次由土著发起的毁灭性世界大战，最终形成有毒的大气层，我们能够透过研究这些死寂废墟来获得有价值的研究资料。"
 nuclear_wasteland: "核废墟"
 nuclear_wasteland_desc: "在过去的某个时间点，这个星球曾经历过一次由土著发起的核战。其破坏的生物圈至今仍未恢复，辐射的阴影仍然存在笼罩着这个世界。"
 gamma_ray: "伽马线爆"
 gamma_ray_desc: "很久以前，这个星球处于恒星坍缩時引起的伽马射线曝晒下，它的臭氧层至今还没有完全恢复，這意味着所有殖民者都要采取额外的紫外线保护措施。"
 greenhouse_effect: "失控温室效应"
 greenhouse_effect_desc: "这个星球受到当地处于工业时代的土著无节制产生的温室气体所污染，并引发了温室气体失控，一些古代工厂和居住地区的无人废墟在有毒的大气层下仍然清晰可见。"
 ammonia_biosphere: "氨生物圈"
 ammonia_biosphere_desc: "这个有毒的星球拥有一种使用氨而非水份为溶剂的生物圈，研究这一种氨基生物将会对我们的生物学带来长足的发展。"
 silicon_lifeforms: "硅基生命"
 silicon_lifeforms_desc: "穴居的半智能硅基生命形式生活在这个星球地表下的大型隧道网络中。它们时常能将挖掘到的贵重金属和矿物带到地表来。"
 colony_ruins: "殖民地遗迹"
 colony_ruins_desc: "这个星球上有一个属于未知的星际帝国的古老殖民地遗迹。"
 alien_mural: "外星壁画"
 alien_mural_desc: "这个星球表面上的一副古老壁画记载了一个早已消亡的外星文明掌握的技术知识。"
 migrating_forests: "迁徙森林"
 migrating_forests_desc: "这个世界的迁徙森林频繁集体迁移到新的地区，破坏建设好的道路，输电线路和其他基础设施。"
 migrating_forests_2: "温顺的迁徙森林"
 migrating_forests_2_desc: "§W添加§Y迁徙森林保护区§!修正，提升该星球上的£society£ §Y社会学研究§!。§!\n\n该星球的迁徙森林现在会隔离在居民区之外，也不会再对殖民地造成损害了，但其存在仍然会限制殖民者可用的土地规模。"
 damaged_ecology: "生态受损"
 damaged_ecology_desc: "该星球的迁徙林木遭到人为破坏，将对生态造成显著影响。"
 friendly_trees: "适应共存"
 friendly_trees_desc: "这个星球上的森林与殖民者互相接纳了对方，这使他们的精神振奋了一段时日。"
 subterranean_civilization: "地下文明"
 subterranean_civilization_desc: "这个星球上的地下外星文明与地表上的殖民者拥有良好关系，双方经常从事贸易和文化交流。"
 subterranean_expansion: "地下城市"
 subterranean_expansion_desc: "曾经生活在这个世界上的地下土著文明已经灭绝了，殖民者现在能够自由扩展到他们废弃的地下城市。"
 gas_giant_civ: "达斯纳克首都"
 gas_giant_civ_desc: "这颗星球是达斯纳克的首都和母星。这些气态生物的工程和科研技术十分落后，但我们可以从他们当中学到很多社会科学。"
 gas_giant_colony: "达斯纳克殖民地"
 gas_giant_colony_desc: "被称为达斯纳克的智慧生命形式在这颗气态巨行星上建立了一个小型殖民地。"
 abandoned_terraforming: "废弃的环境改造计划"
 abandoned_terraforming_desc: "这颗星球在几千年前曾被试图进行地表改造，但基于不明原因，这一进程被打断，并导致了星球内的气候系统和生物圈极其不稳定。"
 gaia_world: "古代环境改造技术"
 gaia_world_desc: "古代环境改造技术将这个星球改造为一个郁郁葱葱的天堂。"
 mutant_stalker: "掠杀怪物"
 mutant_stalker_desc: "一个突变的生命体正在猎杀这个星球上的殖民者，邻里乡间人心惶惶。我们的殖民地的发展受到影响，工人都不愿意冒险进入荒野。"
 wasteland_radiation: "废土辐照"
 wasteland_radiation_desc: "数个定居点附近的大量辐照为当地殖民者带来严重的负面影响。"
 wasteland_orbital_debris: "轨道残骸"
 wasteland_orbital_debris_desc: "在这个星球上的轨道上充斥着残骸。不仅无法送地表发射卫星，而且残骸密集区也令导航难以进行，这严重阻碍了殖民地的基础建设。"
 wasteland_infrastructure: "幸存的基础设施"
 wasteland_infrastructure_desc: "这颗星球的原居民在一场使用核武的战争中自我毁灭，但仍有大量的基础设施得以保留。这将为我们建立新设施提供帮助。"
 forest_fire: "森林大火"
 forest_fire_desc: "森林大火导致了迁徙林木的大规模踩踏事件，并对几个农耕区域造成暂时性损害。"
 upliftable_species: "可提升的物种"
 upliftable_species_desc: "这里有可被提升的物种，假如我们在这个星球上建立殖民地，那么我们就不再会去提升它们。"
 production_targets: "生产指标"
 production_targets_desc: ""
 biochemical_suppression: "生化抑制"
 biochemical_suppression_desc: ""
 slave_production_output_increase: "奴隶生产"
 slave_production_output_increase_desc: ""
 allow_slavery_all: "允许奴役"
 allow_slavery_desc: ""
 ftl_credit_trading: "允许超光速能量币交易"
 ftl_credit_trading_desc: ""
 utopian_abundance: "乌托邦式富足"
 utopian_abundance_desc: ""
 bio_asset_optimization: "生体资产优化"
 bio_asset_optimization_desc: ""
 noninterference_directive: "放任政策"
 noninterference_directive_desc: ""
 abundant_geothermal_activity: "丰富的地热活动"
 abundant_geothermal_activity_desc: "这个行星有许多可供利用的地热区。尽管这带来了一些工程上的挑战，但这也给予了额外产出能源的机会。"
 subterranean_wildlife: "地底野生动物"
 subterranean_wildlife_desc: "这个行星有一个繁荣的地下岩性生态系统。一群性情温和的噬矿地下生物挖出了大型洞穴，这也使得它们可用于采矿和殖民。这些动物也为旨在寻找大量矿藏的矿工提供了独特的研究对象。"
 rich_mircoflora: "丰富的菌群"
 rich_mircoflora_desc: "这个星球的土壤是一个活跃且高产的微生物生态系统的家园，这个微生物生态系统不仅提供丰富的农业产出，还能够作为研究对象。"
 strong_magnetic_field: "强力磁场"
 strong_magnetic_field_desc: "这个星球有异常强大的磁场，对我们的各种仪器和计算机造成影响。缓解这些影响将会有助于我们推进力场操控研究。"
 wild_storms: "狂野之风"
 wild_storms_desc: "激烈的电子流风暴以难以预料的频率不断侵袭着这个星球的大气层。"
 low_gravity: "低重力"
 low_gravity_desc: "这颗行星有着异常低的密度，因此重力也比其他相同体积的星球低许多。"
 high_gravity: "高重力"
 high_gravity_desc: "这颗行星有着异常高的密度，因此形成了令人难受的强重力。"
 hollow_planet: "中空行星"
 hollow_planet_desc: "这颗行星基于不明原因和手法被人为地或莫名其妙地掏空了，调查它将会是一项有趣的事。"
 mineral_rich: "高品质矿物"
 mineral_rich_desc: "这颗行星地壳蕴藏的丰富高品质矿藏使采矿在这里成为一项获利颇丰的事业。"
 titanic_life: "泰坦巨兽"
 titanic_life_desc: "这个星球的生命体有着异常庞大的体型，即便它们本身没有恶意，其存在也是相当危险的。"
 eat_the_titans: "美味巨兽"
 eat_the_titans_desc: "出乎意料的，在收集这些巨兽用作科研的过程中，我们发现这些东西口感相当美味！"
 eat_the_titan_evopred: "$eat_the_titan$"
 eat_the_titan_evopred_desc: "$eat_the_titan_desc$"
 asteroid_belt: "小行星带"
 asteroid_belt_desc: "这颗行星有一个小行星环带。最有可能是其微小的卫星与其他天体碰撞之后留下的残骸，碎片场成为了一片富饶但具有工程复杂性的潜在采矿场。"
 natural_beauty: "自然景观"
 natural_beauty_desc: "这颗行星上的景色处处秀丽，行星上的居民总会持续不断地寻找到新的自然奇迹。"
 atmospheric_aphrodisiac: "催情大气"
 atmospheric_aphrodisiac_desc: "这个星球的大气层中蕴含着的物质使当地人变得，唔，精力旺盛。"
 atmospheric_hallucinogen: "致幻大气"
 atmospheric_hallucinogen_desc: "这颗星球的空气里似乎含有某种天然的致幻剂。它确实能使人心情愉悦，也似乎能让某些物理学之谜变得易解；可同时也会让人无法集中精力。"
 atmospheric_hallucinogen_good: "过滤的致幻大气"
 atmospheric_hallucinogen_good_desc: "这颗星球的空气里曾含有某种天然致幻剂。而如今经过过滤后致幻物质已被稀释。尽管少了一些原本的好处，但同时也消除了所有的负面影响。"
 lush_planet: "郁郁葱葱"
 lush_planet_desc: "生命在这个星球上蓬勃发展，动植物种类繁多，且生长迅速而繁盛。"
 bleak_planet: "苍茫大地"
 bleak_planet_desc: "生物难以在这里生存，尽管有些物种顽强地寓居于此，它们也都瘦小而虚弱。这些问题将会影响到粮食的生产。"
 irradiated_planet: "辐照天地"
 irradiated_planet_desc: "一场很久以前的灾难让这颗星球笼罩在严重的辐射之中。"
 ancient_automation: "古代自动化技术"
 ancient_automation_desc: "尽管历史悠久，但星球上的机器仍为我们的生产工作提供了良好的帮助。"
 ancient_factory: "古代工厂"
 ancient_factory_desc: "这颗行星上的一座古代工厂仍然可以运作。"
 robot_workers: "机器人劳工"
 robot_workers_desc: "由某个遗落文明所制造的机器人劳工仍留存在这颗行星上。在采取适当的防范措施后，这些机器人就能为我们效命了。"
 ancient_forgeworld: "古代铸造星球"
 ancient_forgeworld_desc: "这颗行星原本是某个遗落文明的工业制造中心。尽管只有一小部分仪器仍然能运行，但也为我们的工业作出了很好的示范。"
 holy_planet: "圣地"
 holy_planet_desc: "这颗行星被邻近的失落帝国视为圣地，假如我们在其之上殖民，将会大大的触怒失落帝国。"
 ancient_weapon: "古代轨道武器"
 ancient_weapon_desc: "似乎某些遗落的物种在这个星球的轨道上建造了这个巨大的轨道武器，不过这个工程尚未完成，我们或许可以从中学习到新事物。"
 terraforming_candidate: "环境改造候选"
 terraforming_candidate_desc: "尽管表面荒芜贫瘠毫无生机，这颗星球上仍存在有以冻结形态存在的水，这里也许曾经孕育过一个生机勃勃的生态系统。如果利用合适的科技加以环境改造，这里可能成为一个宜居的世界。"
 terraforming_candidate_tooltip: "只要我们研究了£society£ §Y$tech_climate_restoration$§!科技，我们就能对这颗行星环境改造，将其转化为一个宜居星球。"
 frozen_terraforming_candidate: "冰封环境改造候选"
 frozen_terraforming_candidate_desc: "尽管寒冷到无法支持生命，但只要我们找到合适的方法，便可以利用该星球上冻结的水将其改造成一颗宜居星球。"
 frozen_terraforming_candidate_tooltip: "如果我们选择了§Y$ap_hydrocentric$§!飞升天赋并研究了£society£§Y$tech_climate_restoration$§!科技，我们就可以将这颗行星改造成一颗宜居性星球。"
 toxic_terraforming_candidate: "剧毒环境改造候选"
 toxic_terraforming_candidate_desc: "尽管该星球的剧毒大气使其无法支持生命，但通过合适的手段可以将其分解成不那么致命的物质，使其逐渐变得宜居。"
 toxic_terraforming_candidate_tooltip: "如果我们选择了§Y$ap_detox$§!飞升天赋，我们就可以将这颗行星改造成一颗宜居性星球。"
 ultra_rich: "超品矿物"
 ultra_rich_desc: "这个星球简直就是一个宝库！超高品质的矿物无疑是一个惊人的利润来源。"
 mineral_poor: "低品矿物"
 mineral_poor_desc: "人们至今仍不清楚这颗行星究竟是生来如此，亦或是某种未知物种曾经到来将它的许多珍贵资源攫取一空。无论怎样，我们清楚的是这颗行星现在的矿物质量异常低劣。"
 planet_uncertain_past: "模糊的过往"
 planet_uncertain_past_desc: "这个星球上的居民一致对许久之前发生的一场灾难耿耿于怀，现在正在试图找出真正的原因。"
 recent_quake: "近期板块变动"
 recent_quake_desc: "这颗行星近期一直受到强烈的地质运动影响。"
 recent_comet: "发现彗星"
 recent_comet_desc: "一颗彗星最近在这颗星球的小行星带中穿过，人们在地表上就能用肉眼看见这壮观的景象！"
 recent_impact: "近期陨石撞击"
 recent_impact_desc: "当地的殖民地最近被一个大型的小行星撞击所彻底摧毁。"
 magnetic_research_boost: "磁力奇迹"
 magnetic_research_boost_desc: "不知何故，这个星球的磁场干扰了我们的电脑，但没有造成寻常的破坏，反而使电脑运作更高效！"
 magnetic_disruption: "磁力破坏"
 magnetic_disruption_desc: "这颗星球的磁场干扰着我们的电脑设备，严重影响了研究工作，民众也为此烦恼。"
 normal_player: ""
 normal_ai: ""
 test_happiness: ""
 pop_happiness_cheat: ""
 planet_base: "基础值"
 colony_base: "殖民地"
 planet_num_pops: "人口规模产生"
 disconnected_from_sector: ""
 leader_skills_spawn: ""
 skill_ruler: "统治者技能"
 skill_admiral: "舰队司令技能" #Unused
 skill_general: "陆军将领技能" #Unused
 skill_commander: "指挥官技能"
 skill_scientist: "科学官技能"
 skill_governor: "总督技能" #Unused
 skill_official: "行政官技能"
 skill_official_planet_governor: "总督技能"
 skill_scientist_planet_governor: "总督技能"
 skill_commander_planet_governor: "总督技能"
 skill_official_sector_governor: "星域总督技能"
 skill_scientist_sector_governor: "星域总督技能"
 skill_commander_sector_governor: "星域总督技能"
 skill_official_background_planet_governor: "督管家乡星球"
 skill_scientist_background_planet_governor: "督管家乡星球"
 skill_commander_background_planet_governor: "督管家乡星球"
 skill_commander_navy: "指挥官技能"
 skill_commander_army: "指挥官技能"
 skill_official_delegate_tt: "§E联邦代表效果：§!$TABBED_NEW_LINE$-$MOD_FEDERATION_COHESION_ADD$：§G+1§!\n\n§E[global_event_country.GetGalCommunityOrGalImperium]代表效果：§!$TABBED_NEW_LINE$— $MOD_DIPLO_WEIGHT_MULT$：§G+10%§!"
 skill_official_planet_governor_tt: "—岗位产出的$w_basic_plural$：§G+$@planet_job_mult|0%$§!\n—岗位产出的$w_advanced_plural$：§G+$@planet_job_mult|0%$§!\n—岗位产出的$w_strategic_plural$：§G+$@planet_job_mult|0%$§!\n—$MOD_SPECIES_EMPIRE_SIZE_MULT$：§G$@planet_empire_size|0%$§!"
 skill_official_sector_governor_tt: "—岗位产出的$w_basic_plural$：§G+$@sector_job_mult|%$§!\n—岗位产出的$w_advanced_plural$：§G+$@sector_job_mult|%$§!\n—岗位产出的$w_strategic_plural$：§G+$@sector_job_mult|%$§!\n—$MOD_SPECIES_EMPIRE_SIZE_MULT$：§G$@sector_empire_size|0%$§!"
 governing_homeplanet_effect: "§E管理家乡星球效果：§!"
 governing_planet_effect: "§E行星总督效果：§!"
 governing_sector_effect: "§E星域总督效果：§!"
 commanding_army_effect: "§E指挥陆军效果：§!"
 commanding_navy_effect: "§E指挥舰队效果：§!"
 inhibition_relase: "抑制解除"
 powered_exoskeletons: "动力外骨骼"
 spaceport_level_1: ""
 spaceport_level_2: ""
 spaceport_level_3: ""
 spaceport_level_4: ""
 spaceport_level_5: ""
 spaceport_level_6: ""
 stone_age_civilization: "石器时代前超光速土著"
 stone_age_civilization_desc: "这颗行星孕育了一个尚处于石器时代的文明原型。"
 dead_creatures: "太空墓地"
 dead_creatures_desc: "这个巨型气态行星是一个古代太空生物的墓地，我们能够研究它们的尸体来获得有价值的资讯。"
 starship_graveyard: "星空舰塚"
 starship_graveyard_desc: "这个星球的轨道上曾经发生一场大型的战争，并在星球表面留下了许多古代的舰船残骸，研究这些残骸将会获得许多有用的知识。"
 organic_starship: "有机星舰"
 organic_starship_desc: "某种有机体舰船三十亿年前在这个星球上坠毁。虽然只有古老的骨头留了下来，但这些骨头仍可提供丰富的研究机会。"
 abandoned_cities: "遗弃之城"
 abandoned_cities_desc: "这个星球的原始居民已经神秘消失，留下他们几乎完好无缺的城市和基础设施。这将使它更容易发展成为新的殖民地。"
 subterranean_ocean: "地下海洋"
 subterranean_ocean_desc: "这颗星球的冰质幔层下有一大片海洋，海底热泉为这片海洋提供着热量。深海中有大量生物存在，对这些有机物进行研究我们必能收获颇丰。"
 colony_enclaves: "加固的飞地"
 colony_enclaves_desc: "星球上殖民者的活动范围将会被限制在指定的强化飞地中，而余下的土地将会让当地的石器时代土著和平地居住。"
 primitive_reservation: "外星人保留地"
 primitive_reservation_desc: "外星殖民将这颗星球的一部分土地隔绝开来，留给本土的石器文明使用。这也在一定程度上限制了殖民者的土地和资源利用。"
 starvation: "饥荒"
 subterranean_tech_transaction: "地底文明科技供应"
 subterranean_tech_transation_desc: "我们一部分的研究材料和资金将会专门用于研究在我们某一个殖民星上的地底文明"
 stellarite_high_temp: "升温"
 stellarite_high_temp_desc: "一个浑身发光的巨兽出现在这个星系，它让这个星球的地表温度升高了。"
 stellarite_low_temp: "降温"
 stellarite_low_temp_desc: "一个浑身发光的巨兽吞食了这个星系太阳的一部分，这使得星球的地表温度比往常要低。"
 ed_anchor_buildspeed: "建造维度锚"
 shipsize_anchor_station_construction_speed_mult: "建造维度锚"
 EVENT_LOCKED_FLEET: "§R无法被攻击§!"
 precursor_research_speed: "异常现象研究速度（先驱者）"
 precursor_fail_risk: "异常现象失败风险（先驱者）"
 mod_vultaum_1_cat_research_speed_mult: "$precursor_research_speed$"
 mod_vultaum_2_cat_research_speed_mult: "$precursor_research_speed$"
 mod_vultaum_3_cat_research_speed_mult: "$precursor_research_speed$"
 mod_vultaum_4_cat_research_speed_mult: "$precursor_research_speed$"
 mod_vultaum_5_cat_research_speed_mult: "$precursor_research_speed$"
 mod_vultaum_6_cat_research_speed_mult: "$precursor_research_speed$"
 mod_vultaum_7_cat_research_speed_mult: "$precursor_research_speed$"
 mod_vultaum_8_cat_research_speed_mult: "$precursor_research_speed$"
 mod_vultaum_9_cat_research_speed_mult: "$precursor_research_speed$"
 mod_vultaum_10_cat_research_speed_mult: "$precursor_research_speed$"
 mod_vultaum_11_cat_research_speed_mult: "$precursor_research_speed$"
 mod_yuht_1_cat_research_speed_mult: "$precursor_research_speed$"
 mod_yuht_2_cat_research_speed_mult: "$precursor_research_speed$"
 mod_yuht_3_cat_research_speed_mult: "$precursor_research_speed$"
 mod_yuht_4_cat_research_speed_mult: "$precursor_research_speed$"
 mod_yuht_5_cat_research_speed_mult: "$precursor_research_speed$"
 mod_yuht_6_cat_research_speed_mult: "$precursor_research_speed$"
 mod_yuht_7_cat_research_speed_mult: "$precursor_research_speed$"
 mod_yuht_8_cat_research_speed_mult: "$precursor_research_speed$"
 mod_yuht_9_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_1_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_2_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_3_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_4_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_5_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_6_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_7_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_8_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_9_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_10_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_11_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_12_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_13_cat_research_speed_mult: "$precursor_research_speed$"
 mod_league_14_cat_research_speed_mult: "$precursor_research_speed$"
 mod_irassian_1_cat_research_speed_mult: "$precursor_research_speed$"
 mod_irassian_2_cat_research_speed_mult: "$precursor_research_speed$"
 mod_irassian_3_cat_research_speed_mult: "$precursor_research_speed$"
 mod_irassian_4_cat_research_speed_mult: "$precursor_research_speed$"
 mod_irassian_5_cat_research_speed_mult: "$precursor_research_speed$"
 mod_irassian_6_cat_research_speed_mult: "$precursor_research_speed$"
 mod_irassian_7_cat_research_speed_mult: "$precursor_research_speed$"
 mod_irassian_8_cat_research_speed_mult: "$precursor_research_speed$"
 mod_irassian_9_cat_research_speed_mult: "$precursor_research_speed$"
 mod_irassian_10_cat_research_speed_mult: "$precursor_research_speed$"
 mod_irassian_11_cat_research_speed_mult: "$precursor_research_speed$"
 mod_cybrex_1_cat_research_speed_mult: "$precursor_research_speed$"
 mod_cybrex_2_cat_research_speed_mult: "$precursor_research_speed$"
 mod_cybrex_3_cat_research_speed_mult: "$precursor_research_speed$"
 mod_cybrex_4_cat_research_speed_mult: "$precursor_research_speed$"
 mod_cybrex_5_cat_research_speed_mult: "$precursor_research_speed$"
 mod_cybrex_6_cat_research_speed_mult: "$precursor_research_speed$"
 mod_cybrex_7_cat_research_speed_mult: "$precursor_research_speed$"
 mod_cybrex_8_cat_research_speed_mult: "$precursor_research_speed$"
 mod_cybrex_9_cat_research_speed_mult: "$precursor_research_speed$"
 mod_cybrex_10_cat_research_speed_mult: "$precursor_research_speed$"
 mod_cybrex_11_cat_research_speed_mult: "$precursor_research_speed$"
 mod_VULTAUMAR_research_speed_mult: "$precursor_research_speed$"
 mod_YUHTAAN_research_speed_mult: "$precursor_research_speed$"
 mod_FEN_HABBANIS_research_speed_mult: "$precursor_research_speed$"
 mod_IRASSIA_research_speed_mult: "$precursor_research_speed$"
 mod_CYBREX_research_speed_mult: "$precursor_research_speed$"
 per_neighbor_rival: "邻近宿敌"
 species_trait_points_add: "物种修饰点"
 mod_HUM_species_trait_points_add: "人型生物$species_trait_points_add$"
 mod_MAM_species_trait_points_add: "哺乳类$species_trait_points_add$"
 mod_REP_species_trait_points_add: "爬行类$species_trait_points_add$"
 mod_AVI_species_trait_points_add: "鸟类$species_trait_points_add$"
 mod_ART_species_trait_points_add: "节肢类$species_trait_points_add$"
 mod_MOL_species_trait_points_add: "软体类$species_trait_points_add$"
 mod_FUN_species_trait_points_add: "真菌类$species_trait_points_add$"
 mod_PLANT_species_trait_points_add: "植物类$species_trait_points_add$"
 mod_LITHOID_species_trait_points_add: "石质类$species_trait_points_add$"
 mod_ROBOT_species_trait_points_add: "机械体改造点数"
 mod_MACHINE_species_trait_points_add: "机械改造点数"
 mod_BIOLOGICAL_species_trait_points_add: "有机体$species_trait_points_add$"
 mod_pc_machine_habitability: "机械星球宜居性"
 mod_pc_hive_habitability: "蜂巢星球宜居性"
 MOD_POSTFIX_PERCENT: "%"
 SPECIES_TRAIT_PICKS: "物种特质选择"
 mod_BIOLOGICAL_species_trait_picks_add: "有机体$SPECIES_TRAIT_PICKS$"
 mod_ROBOT_species_trait_picks_add: "机械体$SPECIES_TRAIT_PICKS$"
 mod_MACHINE_species_trait_picks_add: "机械$SPECIES_TRAIT_PICKS$"
 mod_HUM_species_trait_picks_add: "人型生物$SPECIES_TRAIT_PICKS$"
 mod_MAM_species_trait_picks_add: "哺乳类$SPECIES_TRAIT_PICKS$"
 mod_REP_species_trait_picks_add: "爬行类$SPECIES_TRAIT_PICKS$"
 mod_AVI_species_trait_picks_add: "鸟类$SPECIES_TRAIT_PICKS$"
 mod_ART_species_trait_picks_add: "节肢类$SPECIES_TRAIT_PICKS$"
 mod_MOL_species_trait_picks_add: "软体类$SPECIES_TRAIT_PICKS$"
 mod_FUN_species_trait_picks_add: "真菌类$SPECIES_TRAIT_PICKS$"
 mod_PLANT_species_trait_picks_add: "植物类$SPECIES_TRAIT_PICKS$"
 mod_LITHOID_species_trait_picks_add: "石质类$SPECIES_TRAIT_PICKS$"
 mod_AQUATIC_species_trait_picks_add: "水生类$SPECIES_TRAIT_PICKS$"
 MOD_COUNTRY_SENSOR_RANGE_ADD: "全国探测范围"
 MOD_SHIP_SENSOR_RANGE_ADD: "探测范围"
 MOD_ELECTION_TERM_YEARS_ADD: "选举任期时长（年）"
 MOD_ELECTION_TERM_YEARS_MULT: "$MOD_ELECTION_TERM_YEARS_ADD$"
 MOD_ELECTION_TERM_VARIANCE_ADD: "选举任期浮动（年）"
 MOD_ELECTION_TERM_VARIANCE_MULT: "$MOD_ELECTION_TERM_VARIANCE_ADD$"
 MOD_COUNTRY_IMMIGRATION_PULL_ADD: "帝国迁入吸引力"
 MOD_COUNTRY_IMMIGRATION_PULL_MULT: "$MOD_COUNTRY_IMMIGRATION_PULL_ADD$"
 MOD_COUNTRY_EMIGRATION_PUSH_ADD: "帝国迁出推动力"
 MOD_COUNTRY_EMIGRATION_PUSH_MULT: "$MOD_COUNTRY_EMIGRATION_PUSH_ADD$"
 fe_ship_cost_modifier: "优越造船"
 MOD_SHIP_FEDERATION_TERRITORY_SPEED_MULT: "联邦空间亚光速航速"
 MOD_SHIP_FEDERATION_TERRITORY_SPEED_MULT_DESC: "影响联邦成员国所属恒星系内舰船的亚光速航速"
 MOD_FEDERATION_RESEARCH_SHARING_MULT: "联邦科研共享"
 MOD_FEDERATION_RESEARCH_SHARING_MULT_DESC: "提升研发联邦内另一成员国已研发科技时的科研速度"
 MOD_FEDERATION_LEADER_FLEET_SCALE_MODIFIER: "舰队规模统一"
 MOD_COUNTRY_FEDERATION_FLEET_CONTRIBUTION_DISCOUNT: "国家联邦舰队贡献折扣"
 MOD_FEDERATION_DIPLO_WEIGHT_CONTRIBUTION_ADD: "联邦外交权重贡献"
 MOD_FEDERATION_LEADER_DIPLO_WEIGHT_FROM_MEMBERS_MULT: "联邦成员国产生的外交权重"
 MOD_COUNTRY_FEDERATION_FLEET_CONTRIBUTION_NAVAL_CAP_REDUCTION_DISCOUNT: "因联邦舰队贡献带来的国家海军上限扣减"
 MOD_FEDERATION_FLEET_CAP_ADD: "联邦舰队上限修正"
 MOD_POP_PURGE_MULT: "人口净化速度"
 MOD_SHIP_COMMUNITY_TERRITORY_SPEED_MULT: "共同体亚光速航速"
 MOD_SHIP_COMMUNITY_TERRITORY_SPEED_MULT_DESC: "影响所有星海共同体的成员的亚光速航行速度"
 MOD_VETO_COOLDOWN_MULT: "否决冷却"
 MOD_EMERGENCY_MEASURES_COOLDOWN_MULT: "紧急措施冷却"
 mod_shipsize_crisis_corvette_evasion_mult: "$crisis_corvette$闪避"
 mod_shipsize_crisis_corvette_disengage_chance_mult: "$crisis_corvette$脱离战斗几率"
 mod_shipsize_crisis_destroyer_tracking_mult: "$crisis_destroyer$追踪"
 mod_shipsize_crisis_cruiser_hull_mult: "$crisis_cruiser$船体值"
 MOD_SHIP_DAMAGE_AGAINST_STARBASES_MULT: "对恒星基地伤害"
 MOD_DIPLO_ACTION_ACCEPTANCE_ADD: "外交接受度"
 mod_ships_energy_upkeep_mult: "舰船£energy£能量币维护费"
 mod_ships_alloys_upkeep_mult: "舰船£alloys£合金维护费"
 mod_starbases_energy_upkeep_mult: "恒星基地£energy£能量币维护费"
 MOD_CATAPULT_SPREAD_BASE: "量子弹弓准确度（基础）"
 MOD_CATAPULT_SPREAD_MULT: "量子弹弓准确度"
 MOD_CATAPULT_RANGE_BASE: "量子弹弓作用距离（基础）"
 MOD_CATAPULT_RANGE_MULT: "量子弹弓作用距离"
 mod_quantum_catapult_megastructure_bypass_windup_mult: "量子弹弓充能"
 mod_country_consumer_goods_cost_mult: "消费品维护费"
 contact_with_MSI_01: "困境中的过往"
 contact_with_MSI_02: "$contact_with_MSI_01$"
 MOD_PHYSICS_TECH_COST_MULT: "研究花费（£physics£§Y物理学§!）"
 MOD_SOCIETY_TECH_COST_MULT: "研究花费（£society£§Y社会学§!）"
 MOD_ENGINEERING_TECH_COST_MULT: "研究花费（£engineering£§Y工程学§!）"
 mod_megastructure_dismantle_refund_mult: "巨型结构返还"
 mod_colony_start_urban_districts_add: "建立殖民地时城市区划数"
 NAME_COLON: "$NAME$："
