l_simp_chinese:
 ####################################
 #Constructions
 ####################################
 MESSAGE_CONSTRUCTION_MESSAGE_TYPE_TITLE: "建造完成"
 MESSAGE_BUILDING_CONSTRUCTION: "$PLANET|Y$已完成其地表的建造队列。"
 MESSAGE_BUILDING_CONSTRUCTION_MESSAGE_TYPE_TITLE: "建造完成"
 MESSAGE_CONSTRUCTION_FINISH: "$PLANET|Y$行星已完成其建造队列。"
 MESSAGE_CONSTRUCTION_FINISH_SPACEPORT: "$PLANET|Y$的太空港已完成其建造队列。"
 MESSAGE_CONSTRUCTION_FINISH_STARBASE: "$SYSTEM|Y$恒星基地已完成了其建造队列。"
 MESSAGE_ORDER_FINISH_COLONIZE_PLANET: "我们已在$SYSTEM|Y$星系建立了$COLONY|Y$殖民地。"
 MESSAGE_SPACEPORT_CONSTRUCTION_MESSAGE_TYPE_TITLE: "建造完成"
 MESSAGE_STARBASE_CONSTRUCTION_MESSAGE_TYPE_TITLE: "恒星基地建造完成"
 MESSAGE_ARMY_RECRUITMENT_TITLE: "陆军招募完成"
 MESSAGE_ARMY_RECRUITMENT: "$PLANET|Y$上的陆军招募已完成。"
 MESSAGE_POP_CONSTRUCTION_MESSAGE_TYPE_TITLE: "$MESSAGE_CONSTRUCTION_MESSAGE_TYPE_TITLE$"
 MESSAGE_POP_CONSTRUCTION_FINISH: "已完成$PLANET|Y$的人口建造。"
 ####################################
 #Fleet Orders
 ####################################
 MESSAGE_FLEET_ORDER_FINISH_BUILD_ORBITAL_STATION: "§Y$FLEET$§!已在$PLANET|Y$的轨道上建成了一座$SHIPCLASS|H$。"
 MESSAGE_FLEET_ORDER_ANOMALY: "§Y$FLEET$§!在$PLANET|Y$上发现了一个§H异常现象§!。"
 MESSAGE_FLEET_ORDER_FINISH_BUILD_SPACE_STATION: "§Y$FLEET$§!在$STAR|Y$上建成了一个$SHIPCLASS|Y$。"
 MESSAGE_FLEET_ORDER_ANALYZE_FAIL: "§Y$FLEET$§!分析超光速轨迹失败。"
 MESSAGE_FLEET_ORDER_ANALYZE_FINISH: "§Y$FLEET$§!已分析超光速轨迹。"
 MESSAGE_FLEET_SYSTEM_FULLY_SURVEYED: "$SYSTEM|Y$星系已调查完毕。"
 MESSAGE_FLEET_ORDER_FINISH_MESSAGE_TYPE_TITLE: "舰队命令已完成"
 MESSAGE_SYSTEM_SURVEYED_TITLE: "星系调查完毕"
 AUTO_EXPLORE_CANCELED_MESSAGE_TYPE_TITLE: "舰队命令已取消"
 AUTO_EXPLORE_CANCELED_MESSAGE_TYPE_KEY: "$AUTO_EXPLORE_CANCELED_MESSAGE_TYPE_TITLE$（自动探索）"
 MESSAGE_FLEET_ORDER_AUTO_EXPLORE_CANCELED: "§Y$FLEET$§!取消了科研船自动命令。它无法抵达或找不到任何可执行的任务。"
 AUTO_EXPLORE_FALLBACK_MESSAGE_TYPE_TITLE: "舰队回退到探索状态"
 MESSAGE_FLEET_ORDER_AUTO_EXPLORE_FALLBACK: "§Y$FLEET$§!无法抵达任何现有尚未调查的恒星系，但会尝试探索以发现新的未调查恒星系。"
 FLEET_BUILD_ORDER_CANCELED_MESSAGE_TYPE_TITLE: "$AUTO_EXPLORE_CANCELED_MESSAGE_TYPE_TITLE$"
 FLEET_BUILD_ORDER_CANCELED_MESSAGE_TYPE_KEY: "$FLEET_BUILD_ORDER_CANCELED_MESSAGE_TYPE_TITLE$（建造）"
 MESSAGE_FLEET_BUILD_ORDER_CANCELED_MESSAGE: "$FLEET|Y$无法在$SYSTEM|Y$建造$STATION|H$。已退还资源。"
 MESSAGE_BYPASS_EXPLORED: "已探索虫洞"
 BYPASS_EXPLORED_MESSAGE: "$SYSTEM1|Y$的虫洞已经探索完毕。它连接到$SYSTEM2|Y$星系。"
 MESSAGE_ESN_ARRIVED_TITLE: "试验性亚空间导航"
 MESSAGE_ESN_ARRIVED: "$FLEET_NAME|Y$已经抵达$SYSTEM|Y$星系"
 MESSAGE_ESN_ABORTED_TITLE: "已放弃试验性亚空间导航"
 MESSAGE_ESN_ABORTED: "$FLEET_NAME|Y$的命令已撤销，已不可选择$SYSTEM|Y$星系。"
 ####################################
 #Misc Fleet
 ####################################
 MESSAGE_FLEET_REPARATIONS_DONE_MESSAGE_TYPE_TITLE: "修理完成"
 MESSAGE_REPARATIONS_DONE: "$FLEET|Y$舰队已被完全修理。"
 MESSAGE_FLEET_UPGRADE_DONE_MESSAGE_TYPE_TITLE: "舰队升级完毕"
 MESSAGE_UPGRADE_DONE: "$FLEET|Y$舰队已完全升级。"
 MESSAGE_EMERGENCY_FTL_CASUALTIES_TITLE: "紧急超光速损伤"
 EMERGENCY_FTL_CASUALTIES_DESC: "舰队遭受损失。\n\n失去舰船：$LOST$\n严重受损的舰船：$NEAR_LOST$"
 ####################################
 #Diplomacy
 ####################################
 RIVALRY_INVALID_TITLE: "无法继续作为宿敌"
 RIVALRY_INVALID_DESC: "$COUNTRY|Y$失去了继续作为我们帝国宿敌的资格"
 MESSAGE_MADE_FIRST_CONTACT_WE: "我们在§H$STAR$§!星系遭遇了§H$WHO$§!！"
 MESSAGE_MADE_FIRST_CONTACT_THEM: "已和§H$STAR$§!星系的§H$WHO$§!建立联系！"
 ACTION_DECLARE_WAR_VOTE_PASSED: "§H[Actor.GetAllianceName]§!的宣战投票已通过，我们现在与§H[Recipient.GetName]§!§Y开战§!了！"
 ACTION_DECLARE_WAR_VOTE_FAILED: "对§H[Recipient.GetName]§!宣战的投票被否决。"
 ACTION_INVITE_TO_ALLIANCE_VOTE_PASSED: "§H[Actor.GetAllianceName]§!投票决定，邀请§H[Recipient.GetName]§!加入联盟。"
 ACTION_INVITE_TO_ALLIANCE_VOTE_FAILED: "邀请§H[Recipient.GetName]§!加入§H[Actor.GetAllianceName]§!的投票被否决。"
 ACTION_KICK_FROM_ALLIANCE_VOTE_PASSED: "§H[Actor.GetAllianceName]§!投票决定，将§H[Recipient.GetName]§!从联盟中除名。"
 ACTION_KICK_FROM_ALLIANCE_VOTE_FAILED: "将§H[Recipient.GetName]§!从§H[Actor.GetAllianceName]§!除名的投票被否决。"
 ACTION_KICK_FROM_FEDERATION_VOTE_PASSED: "§H[Actor.GetAllianceName]§!投票决定，将§H[Recipient.GetName]§!从联邦中除名。"
 ACTION_KICK_FROM_FEDERATION_VOTE_FAILED: "将§H[Recipient.GetName]§!从§H[Actor.GetAllianceName]§!除名的投票被否决。"
 ACTION_INVITE_TO_FEDERATION_VOTE_PASSED: "§H[Actor.GetAllianceName]§!投票决定，邀请§H[Recipient.GetName]§!加入联邦。"
 ACTION_INVITE_TO_FEDERATION_VOTE_FAILED: "邀请§H[Recipient.GetName]§!加入§H[Actor.GetAllianceName]§!的投票被否决。"
 ACTION_ASK_TO_JOIN_ALLIANCE_VOTE_PASSED: "§H[Recipient.GetAllianceName]§!投票决定，邀请§H[Actor.GetName]§!加入联邦。"
 ACTION_ASK_TO_JOIN_ALLIANCE_VOTE_FAILED: "邀请§H[Actor.GetName]§!加入§H[Recipient.GetAllianceName]§!的投票被否决了。"
 ACTION_FORM_FEDERATION_VOTE_PASSED: "§H[Actor.GetAllianceName]§!表决组成联邦。"
 ACTION_FORM_FEDERATION_VOTE_FAILED: "组成联邦的投票被否决。"
 ACTION_RELEASE_SUBJECT_PASSED: "§H[Actor.GetName]§!解放了我们，我们不再是附庸国了。"
 ACTION_OFFER_PEACE_VOTE_PASSED: "§H[Actor.GetAllianceName]§!投票决定，允许与§H[Recipient.GetName]§!签署和平提案。"
 ACTION_OFFER_PEACE_VOTE_FAILED: "§H[Actor.GetAllianceName]§!投票决定，拒绝与§H[Recipient.GetName]§!签署和平提案。"
 MESSAGE_TRADE_DEAL_END_MISSING_RESOURCE_TITLE: "贸易协议结束，我方缺乏资源"
 MESSAGE_TRADE_DEAL_END_MISSING_RESOURCE_THEM_TITLE: "贸易协议结束，对方缺乏资源"
 MESSAGE_TRADE_DEAL_END_CANCELLED_ACTION_TITLE: "贸易协议结束，贸易行动无效"
 TRADE_DEAL_END_CANCELLED_ACTION_KEY: "贸易协定结束，对我们帝国不可用"
 MESSAGE_TRADE_DEAL_END_CANCELLED_ACTION_THEM_TITLE: "贸易协议结束，贸易行动无效"
 TRADE_DEAL_END_CANCELLED_ACTION_THEM_KEY: "贸易协定结束，对其他帝国不可用"
 MESSAGE_TRADE_DEAL_END_CANCELLED_SPECIMEN_TITLE: "贸易协议结束，标本丢失"
 TRADE_DEAL_END_CANCELLED_SPECIMEN_KEY: "贸易协议结束，我方帝国丢失标本"
 MESSAGE_TRADE_DEAL_END_CANCELLED_SPECIMEN_THEM_TITLE: "$TRADE_DEAL_END_CANCELLED_SPECIMEN_TITLE$"
 TRADE_DEAL_END_CANCELLED_SPECIMEN_THEM_KEY: "贸易协议结束，对方帝国丢失标本"
 MESSAGE_TRADE_DEAL_END_CLOSED_BORDERS_TITLE: "贸易协议结束。我方边境已关闭"
 MESSAGE_TRADE_DEAL_END_CLOSED_BORDERS_THEM_TITLE: "贸易协议结束。对方边境已关闭"
 MESSAGE_TRADE_DEAL_END_GUARANTEE_ALLIANCE_TITLE: "贸易协定结束，我方加入了联盟"
 MESSAGE_TRADE_DEAL_END_GUARANTEE_ALLIANCE_THEM_TITLE: "贸易协定结束，对方加入了联盟"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_TITLE: "我们已经停止支持他们的独立"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_THEM_TITLE: "他们已经停止支持我们的独立"
 MESSAGE_TRADE_DEAL_END_SUBJECT_ACCESS_TITLE: "贸易协议结束，我方成为了附属国"
 MESSAGE_TRADE_DEAL_END_SUBJECT_ACCESS_THEM_TITLE: "贸易协议结束，对方成为了附属国"
 MESSAGE_TRADE_DEAL_END_CANCELED_TITLE: "贸易协议已取消"
 MESSAGE_TRADE_DEAL_END_TIMEOUT_TITLE: "贸易协议到期"
 MESSAGE_CANCEL_SUBJECT_INTEGRATION_TITLE: "整合已取消"
 ACTION_REQUEST_WAR_PROPOSAL_FAILED_ACTOR: "我们对§H[Third_party.GetName]§!的战争提案被拒绝了。"
 ACTION_REQUEST_WAR_PROPOSAL_FAILED_ALLIANCE: "§H[Actor.GetName]§!对§H[Third_party.GetName]§!的战争提案被拒绝了。"
 ACTION_REQUEST_WAR_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!提出的向§H[Third_party.GetName]§!宣战的提案时限已过，已被自动拒绝。"
 ACTION_PROPOSE_INVITE_PROPOSAL_FAILED_ACTOR: "我们对§H[Third_party.GetName]§!的邀请提案被拒绝了。"
 ACTION_PROPOSE_INVITE_PROPOSAL_FAILED_ALLIANCE: "§H[Actor.GetName]§!对§H[Third_party.GetName]§!的邀请提案被拒绝了。"
 ACTION_PROPOSE_INVITE_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!提出的邀请§H[Third_party.GetName]§!的提案时限已过，已被自动拒绝。"
 ACTION_OFFER_PEACE_PROPOSAL_FAILED_ACTOR: "我们向§H[Recipient.GetName]§!发出的和平提案时限已过，已被自动拒绝。"
 ACTION_OFFER_PEACE_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!向我们发出的和平提案时限已过，已自动拒绝。"
 ACTION_OFFER_PEACE_DIPLOMACY_VIEW_PROPOSAL_FAILED_ACTOR: "$ACTION_OFFER_PEACE_PROPOSAL_FAILED_ACTOR$" #Should never be shown in-game
 ACTION_OFFER_PEACE_DIPLOMACY_VIEW_PROPOSAL_FAILED_RECIPIENT: "$ACTION_OFFER_PEACE_PROPOSAL_FAILED_RECIPIENT$" #Should never be shown in-game
 ACTION_MAKE_CLAIMS_DIPLOMACY_VIEW_PROPOSAL_FAILED_ACTOR: "我们对§H[Recipient.GetName]§!制造宣称的尝试时限已过，已经自动撤销。" #Should never be shown in-game
 ACTION_MAKE_CLAIMS_DIPLOMACY_VIEW_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!对我们制造宣称的尝试时限已过，已经自动撤销。" #Should never be shown in-game
 ACTION_FORM_DEFENSIVE_PACT_PROPOSAL_FAILED_ACTOR: "我们邀请§H[Recipient.GetName]§!签署防御条约的提案时限已过，已被自动拒绝。"
 ACTION_FORM_DEFENSIVE_PACT_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!邀请我们签署防御条约的提案时限已过，已被自动拒绝。"
 ACTION_FORM_NON_AGGRESSION_PACT_PROPOSAL_FAILED_ACTOR: "我们邀请§H[Recipient.GetName]§!签署互不侵犯条约的提案时限已过，已被自动拒绝。"
 ACTION_FORM_NON_AGGRESSION_PACT_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!邀请我们签署互不侵犯条约的提案时限已过，已被自动拒绝。"
 ACTION_FORM_COMMERCIAL_PACT_PROPOSAL_FAILED_ACTOR: "我们邀请§H[Recipient.GetName]§!签署商业协议的提案时限已过，已被自动拒绝。"
 ACTION_FORM_COMMERCIAL_PACT_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!邀请我们签署商业协议的提案时限已过，已被自动拒绝。"
 ACTION_FORM_RESEARCH_AGREEMENT_PROPOSAL_FAILED_ACTOR: "我们邀请§H[Recipient.GetName]§!签订研究协议的提案时限已过，已被自动拒绝。"
 ACTION_FORM_RESEARCH_AGREEMENT_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!邀请我们签订研究协议的提案时限已过，已被自动拒绝。"
 ACTION_GUARANTEE_INDEPENDENCE_PROPOSAL_FAILED_ACTOR: "我们保障§H[Recipient.GetName]§!独立的提案被拒绝了。"
 ACTION_GUARANTEE_INDEPENDENCE_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!向我们发出的保障独立提案时限已过，已被自动拒绝。"
 ACTION_FORM_MIGRATION_PACT_PROPOSAL_FAILED_ACTOR: "我们向§H[Recipient.GetName]§!提供移民协定的提案时限已过，已被自动拒绝。"
 ACTION_FORM_MIGRATION_PACT_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!向我们提供移民协定的提案时限已过，已被自动拒绝。"
 ACTION_INVITE_TO_ALLIANCE_PROPOSAL_FAILED_ACTOR: "我们邀请§H[Recipient.GetName]§!加入联盟的提案被拒绝了。"
 ACTION_INVITE_TO_ALLIANCE_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!发出的邀请我们加入联盟的提案时限已过，已被自动拒绝。"
 ACTION_KICK_FROM_ALLIANCE_PROPOSAL_FAILED_ACTOR: "我们要求将§H[Recipient.GetName]§!从联盟中除名的提案被拒绝了。"
 ACTION_KICK_FROM_ALLIANCE_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!发起的将我们逐出联盟的提案时限已过，已被自动拒绝。"
 ACTION_KICK_FROM_FEDERATION_PROPOSAL_FAILED_ACTOR: "我方要求将§H[Recipient.GetName]§!从联邦中除名的提案被拒绝了。"
 ACTION_KICK_FROM_FEDERATION_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!发起的将我们从联邦政府中除名的提案已经超时，已被自动拒绝。"
 ACTION_INVITE_TO_FEDERATION_PROPOSAL_FAILED_ACTOR: "我们邀请§H[Recipient.GetName]§!加入联盟的提案被拒绝了。"
 ACTION_INVITE_TO_FEDERATION_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!邀请加入联盟的提案时限已过，已被自动拒绝。"
 ACTION_ASK_FOR_FEDERATION_ASSOCIATION_PROPOSAL_FAILED_ACTOR: "我们请求成为§H[Recipient.GetAllianceName]§!合作国的提案被拒绝了。"
 ACTION_ASK_FOR_FEDERATION_ASSOCIATION_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!请求成为§H[Recipient.GetAllianceName]§!合作国的提案时限已过，已被自动拒绝。"
 ACTION_DEMAND_SUBJUGATION_PROPOSAL_FAILED_ACTOR: "我们要求§H[Recipient.GetName]§!臣服的提案被拒绝了。"
 ACTION_DEMAND_SUBJUGATION_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!要求我们臣服的提案时限已过，已被自动拒绝。"
 ACTION_DEMAND_SUBSIDIARY_PROPOSAL_FAILED_ACTOR: "我们要求收购§H[Recipient.GetName]§!成为子公司的提案被拒绝。"
 ACTION_DEMAND_SUBSIDIARY_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!要求收购我们成为其子公司的提案时限已过，已被自动拒绝。"
 ACTION_DEMAND_PROTECTORATE_PROPOSAL_FAILED_ACTOR: "我们给予§H[Recipient.GetName]§!保护国地位的提案被拒绝了。"
 ACTION_DEMAND_PROTECTORATE_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!提出的希望我们成为其保护国的提案时限已过，已被自动拒绝。"
 ACTION_DEMAND_TRIBUTARY_PROPOSAL_FAILED_ACTOR: "我们给予§H[Recipient.GetName]§!朝贡国地位的提案被拒绝了。"
 ACTION_DEMAND_TRIBUTARY_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!提出的希望我们成为其朝贡国的提案时限已过，已被自动拒绝。"
 ACTION_DEMAND_THRALL_PROPOSAL_FAILED_ACTOR: "我们给予§H[Recipient.GetName]§!仆从国地位的提案被拒绝了。"
 ACTION_DEMAND_THRALL_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!提出的希望我们成为其仆从国的提案时限已过，已被自动拒绝。"
 ACTION_DEMAND_DOMINION_PROPOSAL_FAILED_ACTOR: "我们给予§H[Recipient.GetName]§!神域地位的提案被拒绝了。"
 ACTION_DEMAND_DOMINION_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!提出的希望我们成为其神域的提案时限已过，已被自动拒绝。"
 ACTION_DEMAND_SIGNATORY_PROPOSAL_FAILED_ACTOR: "我们给予§H[Recipient.GetName]§!条约国地位的提案被拒绝了。"
 ACTION_DEMAND_SIGNATORY_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!提出的希望我们成为其条约国的提案时限已过，已被自动拒绝。"
 ACTION_DEMAND_SATELLITE_PROPOSAL_FAILED_ACTOR: "我们给予§H[Recipient.GetName]§!卫星国地位的提案被拒绝了。"
 ACTION_DEMAND_SATELLITE_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!提出的希望我们成为其卫星国的提案时限已过，已被自动拒绝。"
 ACTION_ASK_TO_BECOME_SUBJUGATED_PROPOSAL_FAILED_ACTOR: "我们请求成为§H[Recipient.GetName]§!附属国的提案被拒绝了。"
 ACTION_ASK_TO_BECOME_SUBJUGATED_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!请求归顺于我们提案时限已过，已被自动拒绝。"
 ACTION_ASK_TO_BE_RELEASED_SUBJECT_PROPOSAL_FAILED_ACTOR: "我们请求脱离§H[Recipient.GetName]§!星际和平协定的提案被拒绝了。"
 ACTION_ASK_TO_BE_RELEASED_SUBJECT_PROPOSAL_FAILED_RECIPIENT: "将我们从§H[Actor.GetName]§!的统治中释放的提案时限已过，已被自动拒绝。"
 ACTION_ASK_TO_JOIN_FEDERATION_PROPOSAL_FAILED_ACTOR: "我们请求加入§H[Recipient.GetAllianceName]§!的提案被拒绝了。"
 ACTION_ASK_TO_JOIN_FEDERATION_PROPOSAL_FAILED_ALLIANCE: "§H[Actor.GetName]§!申请加入§H[Recipient.GetAllianceName]§!的提案被拒绝了。"
 ACTION_ASK_TO_JOIN_FEDERATION_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!申请加入§H[Recipient.GetAllianceName]§!的提案时限已过，已被自动拒绝。"
 ACTION_ASK_TO_JOIN_ALLIANCE_PROPOSAL_FAILED_ACTOR: "我们请求加入§H[Recipient.GetAllianceName]§!的提案被拒绝了。"
 ACTION_ASK_TO_JOIN_ALLIANCE_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!申请加入§H[Recipient.GetAllianceName]§!的提案时限已过，已被自动拒绝。"
 ACTION_ASK_TO_BECOME_RELEASED_VASSAL_PROPOSAL_FAILED_ACTOR: "我们请求脱离§H[Recipient.GetName]§!的提案被拒绝了。"
 ACTION_ASK_TO_BECOME_RELEASED_VASSAL_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!要求被释放的请求时限已过，已被自动拒绝。"
 ACTION_OFFER_TRADE_DEAL_PROPOSAL_FAILED_ACTOR: "我们向§H[Recipient.GetName]§!提出的贸易协议提案被拒绝了。"
 ACTION_OFFER_TRADE_DEAL_PROPOSAL_FAILED_RECIPIENT: "§H[Actor.GetName]§!提出的贸易协议提案时限已过，已被自动拒绝。"
 MESSAGE_MAKE_RIVAL_TITLE: "$RIVALRY$"
 MESSAGE_RECALL_EMBASSY_TITLE: "大使馆已撤回"
 MESSAGE_END_RIVALRY_TITLE: "$RIVALRY$已结束"
 MESSAGE_EMBASSY_TITLE: "建立大使馆"
 MESSAGE_DECLARE_WAR_TITLE: "宣战"
 MESSAGE_OFFER_PEACE_TITLE: "议和"
 MESSAGE_INVITE_TO_ALLIANCE_TITLE: "联盟"
 MESSAGE_KICK_FROM_ALLIANCE_TITLE: "已移除联盟成员"
 MESSAGE_KICK_FROM_FEDERATION_TITLE: "移除联邦成员"
 MESSAGE_ASK_TO_JOIN_ALLIANCE_TITLE: "加入联盟请求"
 MESSAGE_LEAVE_ALLIANCE_TITLE: "联盟成员离开了"
 DIPLO_ACTION_LEAVE_ALLIANCE_DESC: "$COUNTRY|Y$离开了$ALLIANCE|Y$"
 DIPLO_ACTION_LEAVE_FEDERATION_DESC: "$COUNTRY|Y$离开了$ALLIANCE|Y$"
 MESSAGE_DEMAND_SUBJUGATION_TITLE: "要求臣服"
 MESSAGE_ASK_TO_BECOME_SUBJUGATED_TITLE: "归顺请求"
 MESSAGE_ASK_TO_BE_RELEASED_SUBJECT_TITLE: "释放附属国请求"
 MESSAGE_FORM_FEDERATION_TITLE: "组建联邦"
 MESSAGE_INVITE_TO_FEDERATION_TITLE: "联邦"
 MESSAGE_ASK_TO_JOIN_FEDERATION_TITLE: "加入联邦请求"
 MESSAGE_LEAVE_FEDERATION_TITLE: "离开联邦"
 MESSAGE_OFFER_TRADE_DEAL_TITLE: "贸易协议提案"
 MESSAGE_REQUEST_WAR_TITLE: "参战请求"
 MESSAGE_PROPOSE_INVITE_TITLE: "邀请提案"
 MESSAGE_ASK_TO_BECOME_RELEASED_SUBJECT_TITLE: "释放附属国请求"
 MESSAGE_RELEASE_SUBJECT_TITLE: "释放附属国"
 MESSAGE_WARNING_NOT_ACTIVE_IN_WAR_TITLE: "消极战斗警告！"
 MESSAGE_NOT_ACTIVE_IN_WAR_TITLE: "消极战斗"
 MESSAGE_DIPLOMATIC_INSULT_TITLE: "外交羞辱"
 MESSAGE_INTEGRATE_SUBJECT_TITLE: "整合附属国已开始"
 MESSAGE_CANCEL_SUBJECT_INTEGRATION_NOTIFICATION: "整合附属国已开始"
 MESSAGE_FORM_DEFENSIVE_PACT_TITLE: "防御条约"
 MESSAGE_BREAK_DEFENSIVE_PACT_TITLE: "防御条约结束"
 MESSAGE_FORM_NON_AGGRESSION_PACT_TITLE: "互不侵犯条约"
 MESSAGE_BREAK_NON_AGGRESSION_PACT_TITLE: "互不侵犯条约被撕毁"
 MESSAGE_FORM_COMMERCIAL_PACT_TITLE: "商业条约"
 MESSAGE_BREAK_COMMERCIAL_PACT_TITLE: "商业协议被撕毁"
 MESSAGE_FORM_RESEARCH_AGREEMENT_TITLE: "研究协议"
 MESSAGE_BREAK_RESEARCH_AGREEMENT_TITLE: "研究协议被撕毁"
 MESSAGE_FORM_MIGRATION_PACT_TITLE: "移民协议"
 MESSAGE_BREAK_MIGRATION_PACT_TITLE: "移民协议被撕毁"
 MESSAGE_GUARANTEE_INDEPENDENCE_TITLE: "独立保障"
 MESSAGE_BREAK_GUARANTEE_TITLE: "收回独立保障"
 MESSAGE_SUPPORT_INDEPENDENCE_TITLE: "独立被支持"
 MESSAGE_BREAK_SUPPORT_TITLE: "支持被撤回"
 MESSAGE_OPEN_BORDERS_TITLE: "边境已开放"
 MESSAGE_CLOSE_BORDERS_TITLE: "边境已关闭"
 MESSAGE_FORM_SOCIETAL_ENLIGHTENMENT_PACT_TITLE: "社会启蒙邀请"
 MESSAGE_BREAK_SOCIETAL_ENLIGHTENMENT_PACT_TITLE: "社会启蒙结束"
 MESSAGE_FORM_OPEN_TECHNOLOGICAL_ENLIGHTENMENT_PACT_TITLE: "技术启蒙邀请"
 MESSAGE_BREAK_OPEN_TECHNOLOGICAL_ENLIGHTENMENT_PACT_TITLE: "技术启蒙结束"
 MESSAGE_FORM_PRE_FTL_TRADE_PACT_TITLE: "商业协议"
 MESSAGE_BREAK_PRE_FTL_TRADE_PACT_TITLE: "商业协议结束"
 ACTION_MAKE_RIVAL_NOTIFICATION: "§H[From.GetName]§!宣称§H[Root.GetName]§!为其§H$RIVAL$§!。\n\n两国之间的外交关系将会大幅恶化。"
 ACTION_END_RIVALRY_NOTIFICATION: "§H[From.GetName]§!结束了与§H[Root.GetName]§!的$RIVALRY$状态。\n\n两国可能打算重归于好。"
 ACTION_EMBASSY_NOTIFICATION: "§H[From.GetName]§!向§H[Root.GetName]§!派出了外交大使。\n\n两国之间的外交关系将会慢慢提升。"
 ACTION_RECALL_EMBASSY_NOTIFICATION: "§H[From.GetName]§!撤离了派往§H[Root.GetName]§!的外交大使。\n\n或许两国之间很快就要兵戎相见？"
 ACTION_DECLARE_WAR_NOTIFICATION: "§H[From.GetName]§!对§H[Root.GetName]§!宣战了！\n\n两国交战，强者胜。"
 ACTION_OFFER_PEACE_NOTIFICATION: "§H[From.GetName]§!与§H[Root.GetName]§!议和了。"
 ACTION_INVITE_TO_ALLIANCE_NOTIFICATION: "§H[Root.GetName]§!加入了§H[From.GetAllianceName]§!。\n\n统一战线，同仇敌忾。"
 ACTION_LEAVE_ALLIANCE_NOTIFICATION: "§H[From.GetName]§!离开了§H[From.GetAllianceName]§!。\n\n这也许是我们的可乘之机……"
 ACTION_DEMAND_SUBJUGATION_NOTIFICATION: "§H[From.GetName]§!将§H[Root.GetName]§!收为附属国。\n\n他们为了自身的安全不惜放弃自由。"
 ACTION_ASK_TO_BECOME_SUBJUGATED_NOTIFICATION: "§H[Root.GetName]§!将§H[From.GetName]§!收为附属国。\n\n他们为了自身的安全不惜放弃自由。"
 ACTION_FORM_FEDERATION_NOTIFICATION: "§H[From.GetAllianceName]§!投票成立了$FEDERATION$。\n\n他们选择团结一体，携手共赴星系。"
 ACTION_INVITE_TO_FEDERATION_NOTIFICATION: "§H[Root.GetName]§!加入了§H[From.GetAllianceName]§!。\n\n统一战线，同仇敌忾。"
 ACTION_ASK_TO_JOIN_FEDERATION_NOTIFICATION: "§H[From.GetName]§!加入了§H[Root.GetAllianceName]§!。\n\n从现在起他们将联手对抗共同的敌人。"
 ACTION_ASK_TO_LEAVE_FEDERATION_NOTIFICATION: "$ACTION_LEAVE_FEDERATION_NOTIFICATION$"
 ACTION_LEAVE_FEDERATION_NOTIFICATION: "§H[From.GetName]§!离开了§H[Root.GetAllianceName]§!。\n\n这也许是我们的可乘之机……"
 ACTION_KICK_FROM_FEDERATION_NOTIFICATION: "§H[From.GetAllianceName]§!投票将§H[Root.GetName]§!除名。"
 ACTION_ASK_TO_BE_RELEASED_SUBJECT_NOTIFICATION: "§H[Root.GetName]§!将自主还给了§H[From.GetName]§!。\n\n看来他们已经没落到无法掌控附属国了。"
 ACTION_RELEASE_SUBJECT_NOTIFICATION: "§H[From.GetName]§!将自主还给了§H[Root.GetName]§!。\n\n看来他们已经没落到无法掌控附属国了。"
 ACTION_INSULT_NOTIFICATION: "§H[From.GetName]§!羞辱了§H[Root.GetName]§!。\n\n两国之间真是暗流涌动啊……"
 ACTION_INTEGRATE_SUBJECT_NOTIFICATION: "§H[From.GetName]§!开始合并§H[Root.GetName]§!。\n\n很快，[Root.GetAdj]最后仅存的独立自主也会被剥夺。"
 ACTION_CANCEL_SUBJECT_INTEGRATION_NOTIFICATION: "§H[From.GetName]§!停止合并§H[Root.GetName]§!。\n\n看来大费周章地合并[Root.GetSpeciesNamePlural]并不值得。"
 MESSAGE_TYPE_RELICS_GAINED_INTEGRATION_TITLE: "整合获得遗珍"
 MESSAGE_RELICS_GAINED_INTEGRATION: "通过整合§H[From.GetName]§!我们获得了他们所有的遗珍。"
 ACTION_FORM_DEFENSIVE_PACT_NOTIFICATION: "§H[From.GetName]§!与§H[Root.GetName]§!签署了共同防御条约。\n\n不管是谁的敌人，两国都会同仇忾敌。"
 ACTION_BREAK_DEFENSIVE_PACT_NOTIFICATION: "§H[From.GetName]§!撕毁了与§H[Root.GetName]§!的共同防御条约。\n\n看起来他们都觉得各走各的路比较好。"
 ACTION_FORM_NON_AGGRESSION_PACT_NOTIFICATION: "§H[From.GetName]§!与§H[Root.GetName]§!签署了互不侵犯条约。\n\n不知这和平能够持续多久。"
 ACTION_BREAK_NON_AGGRESSION_PACT_NOTIFICATION: "§H[From.GetName]§!撕毁了与§H[Root.GetName]§!的互不侵犯条约。\n\n或许他们已经厌烦了长久和平……"
 ACTION_FORM_COMMERCIAL_PACT_NOTIFICATION: "§H[From.GetName]§!与§H[Root.GetName]§!签署了商业协议。\n\n现在双方寻求共同繁荣。"
 ACTION_BREAK_COMMERCIAL_PACT_NOTIFICATION: "§H[From.GetName]§!撕毁了与§H[Root.GetName]§!签署的商业协议。\n\n看来双方在经济利益方面产生了分歧……"
 ACTION_FORM_RESEARCH_AGREEMENT_NOTIFICATION: "§H[From.GetName]§!与§H[Root.GetName]§!签署了研究协议。\n\n现在双方将互相学习。"
 ACTION_BREAK_RESEARCH_AGREEMENT_NOTIFICATION: "§H[From.GetName]§!撕毁了与§H[Root.GetName]§!签署的研究协议。\n\n看来他们不想再分享秘密……"
 ACTION_FORM_MIGRATION_PACT_NOTIFICATION: "§H[From.GetName]§!同§H[Root.GetName]§!签署了移民条约。\n\n两国的人民现在可以自由的进行移民。"
 ACTION_BREAK_MIGRATION_PACT_NOTIFICATION: "§H[From.GetName]§!撕毁了与§H[Root.GetName]§!的移民条约。\n\n看起来开放边境让他们后悔莫及。"
 ACTION_GUARANTEE_INDEPENDENCE_NOTIFICATION: "§H[From.GetName]§!将会保障§H[Root.GetName]§!的独立性。\n\n他们现在会抵御一切来犯的敌人。"
 ACTION_BREAK_GUARANTEE_NOTIFICATION: "§H[From.GetName]§!停止保障§H[Root.GetName]§!的独立性。\n\n这也许是我们的可乘之机……"
 ACTION_SUPPORT_INDEPENDENCE_NOTIFICATION: "§H[From.GetName]§!将会支持§H[Root.GetName]§!独立。\n\n他们的宗主现在可能很不悦吧……"
 ACTION_BREAK_SUPPORT_NOTIFICATION: "§H[From.GetName]§!停止对§H[Root.GetName]§!支持独立。\n\n看来[Root.GetName]注定要继续寄人篱下了。"
 ACTION_OPEN_BORDERS_NOTIFICATION: "§H[From.GetName]§!对§H[Root.GetName]§!的舰队敞开了国门。\n\n这样能够提升两国外交关系。"
 ACTION_CLOSE_BORDERS_NOTIFICATION: "§H[From.GetName]§!对§H[Root.GetName]§!的舰队关闭了国门。\n\n这样将会恶化两国外交关系。"
 MESSAGE_OFFER_FEDERATION_ASSOCIATION_TITLE: "联邦合作国提议"
 ACTION_OFFER_FEDERATION_ASSOCIATION_NOTIFICATION: "§H[From.GetAllianceName]§!给予了§H[Root.GetName]§!合作国地位。\n\n看来他们希望更亲密一些。"
 MESSAGE_ASK_FOR_FEDERATION_ASSOCIATION_TITLE: "联邦合作国请求"
 ACTION_ASK_FOR_FEDERATION_ASSOCIATION_NOTIFICATION: "§H[From.GetAllianceName]§!给予了§H[Root.GetName]§!合作国地位。\n\n看来他们希望更亲密一些。"
 MESSAGE_REVOKE_FEDERATION_ASSOCIATION_TITLE: "撤回联邦合作国地位"
 ACTION_REVOKE_FEDERATION_ASSOCIATION_NOTIFICATION: "§H[Root.GetName]§!的合作国地位被§H[From.GetAllianceName]§!撤回。\n\n他们这是要大动干戈了吗？"
 MESSAGE_END_FEDERATION_ASSOCIATION_TITLE: "联邦合作国身份被解除"
 ACTION_END_FEDERATION_ASSOCIATION_NOTIFICATION: "§H[From.GetName]§!决定放弃他们在§H[Root.GetAllianceName]§!的合作国地位。\n\n他们这是要大动干戈了吗？"
 DIPLO_ACTION_END_FEDERATION_ASSOCIATION_DESC: "§H$COUNTRY$§!决定放弃他们在§H$ALLIANCE$§!的合作国地位。\n\n他们这是要大动干戈了吗？"
 MESSAGE_DIPLOMACY_TITLE: "外交"
 ACTION_FORM_FEDERATION_PROPOSAL_FAILED_RECIPIENT: "$ACTION_INVITE_TO_ALLIANCE_PROPOSAL_FAILED_RECIPIENT$"
 ACTION_FORM_FEDERATION_PROPOSAL_FAILED_ACTOR: "$ACTION_INVITE_TO_ALLIANCE_PROPOSAL_FAILED_ACTOR$"
 ####################################
 #War
 ####################################
 SURRENDER_OUR_SIDE: "我们的战争领袖无条件投降，双方已经停火。敌人有六个月时间提出他们的要求。"
 SURRENDER_THEIR_SIDE: "他们的战争领袖无条件投降，双方已经停火。我们有六个月时间决定我们的要求。"
 WAR_END_VICTORY: "我们赢得了这场战争。"
 WAR_END_DEFEAT: "我们输掉了这场战争。"
 WAR_END_STATUS_QUO: "战争以维持现状结束。"
 MESSAGE_OUR_SURRENDER_TITLE: "我们投降了。"
 MESSAGE_THEIR_SURRENDER_TITLE: "他们投降了。"
 MESSAGE_VICTORY_TITLE: "§G胜利§!"
 VICTORY_KEY: "胜利"
 MESSAGE_DEFEAT_TITLE: "§R战败§!"
 DEFEAT_KEY: "战败"
 MESSAGE_ALLIED_ENTERED_WAR: "$ATTACKER|Y$向我们的盟友$CALLER|Y$宣战了。\n\n因此，我们现在与$ATTACKER|Y$!进入了§Y战争状态§!"
 MESSAGE_GUARANTEED_ENTERED_WAR: "被保护国受到攻击"
 MESSAGE_GUARANTEER_ENTERED_WAR_DESC: "$ATTACKER|Y$向$CALLER|Y$宣战了，后者的独立受我们的保护。\n\n因此，我们现在与$ATTACKER|Y$!进入了§Y战争状态§!"
 MESSAGE_GUARANTEER_ENTERED_WAR_TITLE: "独立保障者加入了战争"
 MESSAGE_ALLIED_ENTERED_WAR_TITLE: "盟友加入了战争"
 MESSAGE_OVERLORD_ENTERED_WAR_TITLE: "宗主国加入了战争"
 MESSAGE_OVERLORD_ENTERED_WAR_DESC: "$ATTACKER|Y$向我们的宗主$CALLER|Y$宣战了。\n\n因此，我们现在与$ATTACKER|Y$!进入了§Y战争状态§!"
 MESSAGE_SUBJECT_ENTERED_WAR_TITLE: "附属国加入了战争"
 MESSAGE_SUBJECT_ENTERED_WAR_DESC: "$ATTACKER|Y$向我们的$SUBJECT_TYPE$$CALLER|Y$宣战了。\n\n因此，我们现在与$ATTACKER|Y$!进入了§Y战争状态§!"
 MESSAGE_OVERLORD_DECLARED_WAR: "宗主国宣战"
 MESSAGE_OVERLORD_DECLARED_WAR_DESC: "我们的宗主，$CALLER|Y$，向$DEFENDER|Y$宣战了。\n\n因此，我们现在与$DEFENDER|Y$!进入了§Y战争状态§!"
 MESSAGE_FEDERATION_DECLARED_WAR: "联邦主席已宣战"
 MESSAGE_FEDERATION_DECLARED_WAR_DESC: "我们的联邦主席国$CALLER|Y$向$DEFENDER|Y$宣战了。\n\n因此，我们现在与$DEFENDER|Y$!进入了§Y战争状态§!"
 MESSAGE_SUPPORTED_DECLARED_WAR: "附属国宣战"
 MESSAGE_SUPPORTED_DECLARED_WAR_DESC: "被我们支持独立的$CALLER|Y$目前已对$DEFENDER|Y$宣战！"
 MESSAGE_OFFENSIVE_PACT_DECLARED_WAR: "加入侵略战争"
 MESSAGE_OFFENSIVE_PACT_DECLARED_WAR_DESC: "我方先前同意支援$CALLER|Y$的侵略战争，而他们现在已经对$DEFENDER|Y$宣战了！"
 MESSAGE_WAR_ENDED: "战争结束"
 MESSAGE_WAR_ENDED_DESC_1: "$ATTACKER|Y$与$DEFENDER|Y$之间的战争因为$DEFENDER|Y$已被第三方附属或吞并而宣告结束。"
 MESSAGE_WAR_ENDED_DESC_2: "我们与$ENEMY|Y$的战争因为对方被$OVERLORD|Y$附属或吞并而宣告结束。我们未能达成停战协定。"
 MESSAGE_WAR_ENDED_DESC_3: "我们退出了与$ENEMY|Y$的战争，因为我方归顺于$OVERLORD|Y$了。"
 MESSAGE_VASSAL_ENTER_WAR: "附属国加入了战争"
 MESSAGE_VASSAL_ENTER_WAR_DESC_1: "我们其中一位盟友的附庸，$VASSAL|Y$，加入了对抗$ENEMY|Y$的战争。"
 MESSAGE_VASSAL_ENTER_WAR_DESC_2: "我们的附庸，$VASSAL|Y$，加入了对抗$ENEMY|Y$的战争。"
 MESSAGE_ENEMY_VASSAL_ENTER_WAR: "敌人的附属国加入了战争"
 MESSAGE_ENEMY_VASSAL_ENTER_WAR_DESC: "我们敌人的一个附庸国，$ENEMY|Y$，加入了对抗我们的战争。"
 MESSAGE_ENEMY_LEAVES_WAR: "敌人退出了战争"
 MESSAGE_ENEMY_LEAVES_WAR_DESC: "$ENEMY|Y$因为被$OVERLORD|Y$附庸或吞并而退出了战争。"
 TOAST_TRUCE_IS_OVER_TITLE: "停战协定到期"
 TOAST_TRUCE_IS_OVER_DESC: "我们与§Y$ENEMY$§!的停战协定到期了。"
 ####################################
 #Fleet Detected
 ####################################
 MESSAGE_FLEET_DETECTED_WE: "发现$WHO|Y$的§H$FLEET$§!正在向§Y$TARGET$星系§!直线行进！"
 MESSAGE_FLEET_DETECTED_MESSAGE_TYPE_TITLE: "发现舰队"
 MESSAGE_OBJECT_DETECTED_WE: "发现不明物体正在向§Y$TARGET$星系§!直线行进！"
 MESSAGE_OBJECT_DETECTED_MESSAGE_TYPE_TITLE: "发现不明物体"
 ####################################
 #Fleet Evade
 ####################################
 MESSAGE_FLEET_EVADE_HOSTILE: "$FLEET$在$SYSTEM|H$遭遇了一支敌对$HOSTILE|R$舰队，正在试图规避对方！"
 MESSAGE_FLEET_EVADE_HOSTILE_FLEET_TYPE: "$TYPE$ $NAME|H$"
 MESSAGE_FLEET_EVADE_HOSTILE_MESSAGE_TYPE_TITLE: "规避敌对舰队"
 ####################################
 #Leaders
 ####################################
 FLEET_LEADER_DEATH: "$CLASS|H$$LEADER|Y$与$SHIP|Y$船毁人亡。"
 ALIVE_FLEET_LEADER_DEATH: "$CLASS|H$$LEADER|Y$在驾驶$SHIP|Y$时去世。"
 ARMY_LEADER_DEATH: "我们的$CLASS|H$$LEADER|Y$在指挥$ARMY|Y$时壮烈牺牲。"
 PLANET_LEADER_DEATH: "我们的$CLASS|H$$LEADER|Y$在$PLANET|Y$上逝世了。"
 COUNTRY_LEADER_DEATH: "我们的$CLASS|H$$LEADER|Y$与世长辞了！"
 SYSTEM_LEADER_DEATH: "我们的$CLASS|H$，$LEADER|Y$在$SYSTEM|Y$恒星系壮烈牺牲"
 SPY_LEADER_DEATH: "我们的$CLASS|H$，$LEADER|Y$在$TARGET|Y$中壮烈牺牲。"
 HEIR_DEATH: "我们的§H$HEIR$§!，$HEIRNAME|Y$已经魂归天国了！"
 RULER_ELECTED: "一个新的统治者已经被选举出来！$TITLE$$LEADER|Y$将会成为统治者直到下一次选举的到来，他的任期截止至$TIME|Y$。"
 RULER_ELECTED_UNTIL_DEATH: "$TITLE$$LEADER|Y$! 已经被选为新一任统治者，他将统治整个国家直到他去世。"
 RULER_ELECTED_HEIR: "根据神圣的继承法，$TITLE$$LEADER|Y$! 登基为新一任统治者。"
 MESSAGE_LEADER_DEATH_TITLE: "领袖去世"
 MESSAGE_LEADER_RETIRED_TITLE: "领袖退休"
 MESSAGE_RULER_ELECTED_TITLE: "统治者当选"
 MESSAGE_RULER_ELECTED_UNTIL_DEATH_TITLE: "终身统治者当选"
 MESSAGE_RULER_ELECTED_HEIR_TITLE: "成功登基"
 MESSAGE_ELECTION_MESSAGE_TYPE_TITLE: "选举"
 MESSAGE_DEMOCRATIC_ELECTION_DESC: "选举新$TITLE$的选举运动正在如火如荼地举行中。\n选举结果将会在$DATE|Y$宣布。"
 MESSAGE_OLIGARCHIC_ELECTION_DESC: "任命一个新$TITLE$的商谈正在进行中。\n决定将会在$DATE|Y$后宣布。"
 ELECTION_CLICK_FOR_MORE_INFO: "点击查看更多信息"
 LEADER_DEATH_AGE: "$CLASS|Y$$LEADER|Y$去世，享年$AGE|Y$岁。"
 LEADER_RETIRED_DESC: "$CLASS|Y$ $LEADER|Y$退休，时年$AGE|Y$岁。"
 TOOLTIP_KILL_LEADER: "$CLASS|Y$$LEADER|Y$§R去世§!"
 TOOLTIP_FIRE_LEADER: "$CLASS|Y$$LEADER|Y$§R被开除§!"
 MESSAGE_LEADER_EXPERIENCE_TITLE: "一位领袖获得了经验"
 LEADER_EXPERIENCE_NOTIFICATION_DESC: "§T$CLASS|Y$$LEADER|Y$从战斗中获得了经验\n\n$STATS$§!"
 MESSAGE_LEADER_LEVEL_UP_TITLE: "领袖等级提升"
 LEADER_LEVEL_UP_DESC: "$CLASS|Y$$LEADER|Y$升级了\n\n能力：$LEVEL|Y$\n"
 LEADER_LEVEL_UP_NEXT_LEVEL_DESC: "$CLASS|Y$$LEADER|Y$升级了\n\n能力：$LEVEL|Y$\n下一级所需经验值：$EXP|Y0$"
 LEADER_ADMIRAL_BASE_EXPERIENCE: "§T舰队战斗：$VAL|0H$经验§!"
 LEADER_ADMIRAL_HOSTILE_KILLED_EXPERIENCE: "§T摧毁敌方部队：$VAL|0H$经验§!"
 LEADER_ADMIRAL_FRIENDLY_LOST_EXPERIENCE: "§T损失友方部队：$VAL|0H$经验§!"
 LEADER_GENERAL_BASE_EXPERIENCE: "§T地面战斗：$VAL|0H$经验§!"
 LEADER_GENERAL_HOSTILE_KILLED_EXPERIENCE: "§T摧毁敌方部队：$VAL|0H$经验§!"
 LEADER_GENERAL_FRIENDLY_LOST_EXPERIENCE: "§T损失友方部队：$VAL|0H$经验§!"
 LEADER_COMMANDER_BASE_EXPERIENCE: "§T参战：$VAL|0H$经验§!"
 LEADER_COMMANDER_HOSTILE_KILLED_EXPERIENCE: "§T摧毁敌方部队：$VAL|0H$经验§!"
 LEADER_COMMANDER_FRIENDLY_LOST_EXPERIENCE: "§T损失友方部队：$VAL|0H$经验§!"
 MESSAGE_NEW_HEIR_TITLE: "§H新的继承人§!"
 NEW_HEIR_KEY: "新继承人"
 NEW_HEIR_TEXT: "§Y$HEIR$§!是本帝国的新继承人，他将会在现今的统治者去世后继承大统。"
 MESSAGE_LEADER_POOL_REFRESHED_MESSAGE_TYPE_TITLE: "$RECRUITABLE_LEADERS$更新。"
 LEADER_POOL_REFRESHED_TITLE: "$RECRUITABLE_LEADERS$已更新，现在有新的领袖供你雇佣。"
 LEADER_POOL_REFRESHED_INSTRUCTION: "点击打开领袖界面"
 ####################################
 #Technology
 ####################################
 MESSAGE_TECHNOLOGY_RESEARCH_FINISH: "我们完成了$TECHNOLOGY|H$的研究。"
 MESSAGE_TECHNOLOGY_ORDER_FINISH_MESSAGE_TYPE_TITLE: "科技研究完毕"
 ####################################
 #Debris
 ####################################
 MESSAGE_DEBRIS_ANALYZED_FINISH: "我们分析了$SYSTEM|Y$的残骸。"
 MESSAGE_DEBRIS_ANALYZED_FINISH_BONUS: "£$AREA_KEY$£§Y$AREA$研究§!：§G+$VAL|0$§!点"
 MESSAGE_DEBRIS_ANALYZED_FINISH_TECH_PROGRESS: "$TECH|Y$：§G+$VAL|%0$§!进度"
 MESSAGE_DEBRIS_ANALYZED_FINISH_MESSAGE_TYPE_TITLE: "残骸分析完毕"
 MESSAGE_DEBRIS_SCAVENGED_FINISH: "我们已经完成了对$SYSTEM|Y$中的残骸的打捞。"
 MESSAGE_DEBRIS_SCAVENGED_FINISH_RESOURCE: "£$RESOURCE_KEY$£ §Y$NAME$§!：§G+$VAL$§!"
 MESSAGE_DEBRIS_SCAVENGED_FINISH_MESSAGE_TYPE_TITLE: "残骸已打捞"
 MESSAGE_DEBRIS_SCAVENGED_AND_ANALYZED_FINISH: "我们已经完成对$SYSTEM|Y$中残骸的打捞和分析。"
 MESSAGE_DEBRIS_SCAVENGED_AND_ANALYZED_FINISH_MESSAGE_TYPE_TITLE: "残骸已打捞并分析完毕"
 ####################################
 #Anomaly
 ####################################
 MESSAGE_ANOMALY_DETECTED_TYPE_TITLE: "异常现象"
 ####################################
 #No Access
 ####################################
 MESSAGE_WORMHOLE_CLOSED_NO_ACCESS: "因为处于$WHO|Y$的领地内，$FROM|Y$的虫洞在向$TARGET|Y$打开通道时被关闭了。"
 MESSAGE_FLEET_LEAVE_SYSTEM_NO_ACCESS: "因为处于$WHO|Y$的领地内，$FLEET|Y$被迫从$FROM|Y$返回到$RETURN|Y$。"
 MESSAGE_WORMHOLE_CLOSED_NO_ACCESS_TITLE: "虫洞已关闭"
 MESSAGE_FLEET_LEAVE_SYSTEM_NO_ACCESS_TITLE: "无法通行"
 ####################################
 #Revolt
 ####################################
 MESSAGE_REVOLT: "$PLANET|Y$!行星正处于叛乱之中！"
 MESSAGE_PLANET_REVOLT_TITLE: "叛乱！"
 ####################################
 #Planet Destruction
 ####################################
 MESSAGE_PLANET_DESTROYED: "行星被摧毁"
 MESSAGE_PLANET_DESTROYED_DESC: "$PLANET|Y$行星因$ADJ$巨像使用了$WEAPON_NAME|R$而$WEAPON_DESC$。"
 ####################################
 #Terraforming
 ####################################
 MESSAGE_TERRAFORMATION_FINISH: "$PLANET|Y$已被环境改造为$PLANET_CLASS|Y$。"
 MESSAGE_TERRAFORMATION_CANCELED: "$PLANET|Y$的环境改造过程被中断了！"
 MESSAGE_TERRAFORM_MESSAGE_TYPE_TITLE: "环境改造"
 ####################################
 #Trade
 ####################################
 MESSAGE_TRADE_DEAL_END_NO_ENERGY: "我们与$WITH|Y$的贸易协议结束了，因为我方缺乏足够的能量币进行维持。"
 MESSAGE_TRADE_DEAL_END_NO_ENERGY_THEM: "$WITH|Y$结束了我们之间的贸易协议，因为对方缺乏足够的能量币进行维持。"
 MESSAGE_TRADE_DEAL_END_MISSING_RESOURCE: "我们与$WITH|Y$的贸易协议结束了，因为我方缺乏足够的$RESOURCE|Y$进行维持。"
 MESSAGE_TRADE_DEAL_END_MISSING_RESOURCE_THEM: "$WITH|Y$结束了我们的贸易协议，因为对方缺乏足够的$RESOURCE|Y$进行维持。"
 MESSAGE_TRADE_DEAL_END_CANCELLED_ACTION: "我们与$WITH|Y$之间的贸易协议终止了，因为贸易行动$ACTION|Y$不再有效。"
 MESSAGE_TRADE_DEAL_END_CANCELLED_ACTION_THEM: "$WITH|Y$终止了我们之间的贸易协议，因为他们的贸易行动$ACTION|Y$不再有效。"
 MESSAGE_TRADE_DEAL_END_CANCELLED_SPECIMEN: "我们与$WITH|Y$的贸易协议因所交易的标本之一遗失而终止。"
 MESSAGE_TRADE_DEAL_END_CANCELLED_SPECIMEN_THEM: "$WITH|Y$因所交易的标本之一遗失而终止了一项与我们的贸易"
 MESSAGE_TRADE_DEAL_TITLE: "贸易协议"
 MESSAGE_TRADE_DEAL_END_TIMEOUT: "我方与$WITH|Y$的贸易协议已经到期。\n\n我方进行了如下贸易：\n$OUR_OFFER$\n\n对方进行了如下贸易：\n$THEIR_OFFER$"
 MESSAGE_TRADE_DEAL_END_CLOSED_BORDERS: "因为我们对他们封锁了边境，与$WITH|Y$的贸易协议也到此结束了。"
 MESSAGE_TRADE_DEAL_END_CLOSED_BORDERS_THEM: "因为对方对我们封锁了边境，我方与$WITH|Y$的贸易协议也到此结束了。"
 MESSAGE_TRADE_DEAL_END_SUBJECT_ACCESS: "因为我方成为了附属国，不再控制自己的贸易出入口，与$WITH|Y$的贸易协议也到此结束了。"
 MESSAGE_TRADE_DEAL_END_SUBJECT_ACCESS_THEM: "因为对方成为了附属国，不再控制自己的贸易出入口，我方与$WITH|Y$的贸易协议也到此结束了。"
 MESSAGE_TRADE_DEAL_END_CANCELED_FLEET: "我们与$WITH|Y$的贸易协定因附属国协议取消而终止。\n\n我们交易：\n$OUR_OFFER$\n\n他们交易：\n$THEIR_OFFER$"
 MESSAGE_TRADE_DEAL_END_GUARANTEE_ALLIANCE: "我们与$WITH|Y$之间的贸易协议担保结束了，因为我们加入了某个联盟。"
 MESSAGE_TRADE_DEAL_END_GUARANTEE_ALLIANCE_THEM: "$WITH|Y$终止了与我们的贸易协议担保，因为对方加入了某个联盟。"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_VASSALAGE: "我们与$WITH|Y$的贸易协议结束了，因为我们成为了附属国，无法再支持对方的独立。"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_VASSALAGE_THEM: "$WITH|Y$终止了我们之间的贸易协议，因为对方成为了附属国，无法再支持我们的独立。"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_ALLIANCE: "我们与$WITH|Y$的贸易协议结束了，因为我们加入了某个联盟，无法再保证对方的独立。"
 MESSAGE_TRADE_DEAL_END_SUPPORT_INDEPENDENCE_ALLIANCE_THEM: "$WITH|Y$终止了我们之间的贸易协议，因为对方加入了某个联盟，无法再保证我们的独立。"
 ####################################
 #Special Project
 ####################################
 MESSAGE_UPLIFTING_FAILED_TITLE: "提升特殊项目失败"
 MESSAGE_UPLIFTING_FAILED: "我们提升$PLANET|Y$上的$SPECIES|Y$的项目失败了。"
 MESSAGE_SPECIES_MODIFICATION_FAILED_TITLE: "修饰物种特殊项目失败"
 MESSAGE_SPECIES_MODIFICATION_FAILED: "按照$TEMPLATE|Y$模板修正$PLANETS|Y$颗行星上的$POPS|Y$个人口的项目失败。"
 MESSAGE_SPECIAL_PROJECT_AVAILABLE_TITLE: "有新的特殊项目"
 SPECIAL_PROJECT_AVAILABLE: "有新的特殊项目可以研究。"
 ####################################
 #Event
 ####################################
 MESSAGE_EVENT_MESSAGE_TYPE_TITLE: "事件"
 ####################################
 #Invasion
 ####################################
 MESSAGE_INVASION_TITLE: "入侵结束"
 INVASION_ATTACKER_WIN_KEY: "$MESSAGE_INVASION_TITLE$（入侵成功）"
 INVASION_ATTACKER_LOSE_KEY: "$MESSAGE_INVASION_TITLE$（入侵失败）"
 INVASION_DEFENDER_WIN_KEY: "$MESSAGE_INVASION_TITLE$（防御成功）"
 INVASION_DEFENDER_LOSE_KEY: "$MESSAGE_INVASION_TITLE$（防御失败）"
 MESSAGE_INVASION_ATTACKER_WIN: "我们已经成功地入侵了$PLANET|Y$！"
 MESSAGE_INVASION_ATTACKER_LOSE: "我们对$PLANET|H$的入侵失败了。"
 MESSAGE_INVASION_DEFENDER_WIN: "我们成功在$PLANET|Y$击退了侵略者！"
 MESSAGE_INVASION_DEFENDER_LOSE: "我们在$PLANET|Y$抵抗侵略者的行动失败。"
 MESSAGE_RETREAT_CASUALTIES_TITLE: "撤退的部队遭受损失"
 RETREAT_CASUALTIES_DESC: "我们在尝试从$PLANET|Y$撤退时损失了$TOTAL|Y$支部队中的$NUM|Y$支\n$LOST$"
 MESSAGE_LOST_ARMY: "$NUMBER$. $NAME|R$"
 ####################################
 #Subject changes
 ####################################
 MESSAGE_SUBJECT_TYPE_CHANGED_TITLE: "附属国地位已变更"
 MESSAGE_SUBJECT_CHANGED_DESC: "$REASON$$SUBJECT|Y$现在是$OVERLORD|Y$麾下的$NEW_TYPE|Y$"
 MESSAGE_SUBJECT_CHANGE_REASON_preset_protectorate_me: "因为我们的科技进步， "
 MESSAGE_SUBJECT_CHANGE_REASON_preset_protectorate: "因为他们的科技进步， "
 ####################################
 #Triggered Modifiers
 ####################################
 MESSAGE_TRIGG_MOD_LOST_TITLE: "失去了条件性效果"
 TRIGG_MOD_LOST: "条件性效果“$NAME|H$”不再生效。"
 MESSAGE_TRIGG_MOD_GAINED_TITLE: "获得了条件性效果"
 TRIGG_MOD_GAINED: "$NAME|H$\n\n$DESC$"
 ####################################
 #Combat Stats
 ####################################
 MESSAGE_COMBAT_STATS_TITLE: "舰队战斗数据"
 ####################################
 #Edicts
 ####################################
 MESSAGE_INVALIDATED_EDICT_TITLE: "法令已取消"
 COUNTRY_EDICT_BECAME_INVALID: "因为不再满足条件，$EDICT|Y$法令已经失效。"
 MESSAGE_EXPIRED_EDICT_TITLE: "法令到期"
 COUNTRY_EDICT_EXPIRED: "影响我们帝国的$EDICT|Y$法令已到期。"
 PLANET_EDICT_EXPIRED: "影响$PLANET$的$EDICT|Y$法令已到期。"
 #####################################
 #Megastructures
 #####################################
 MESSAGE_MEGASTRUCTURE_BUILT_TITLE: "巨型结构已建成"
 MESSAGE_MEGASTRUCTURE_BUILT: "$MEGASTRUCTURE|H$已在$SYSTEM|Y$星系建造完成。"
 MESSAGE_MEGASTRUCTURE_UPGRADED_TITLE: "巨型结构已升级"
 MESSAGE_MEGASTRUCTURE_UPGRADED: "$MEGASTRUCTURE|H$已在$SYSTEM|Y$星系升级完成。"
 MESSAGE_ALIEN_MEGASTRUCTURE_BUILT_TITLE: "外星人已建成巨型结构"
 MESSAGE_ALIEN_MEGASTRUCTURE_BUILT: "$COUNTRY|Y$已在$SYSTEM|Y$星系建成了$MEGASTRUCTURE|H$。"
 #####################################
 #Casus Belli
 #####################################
 MESSAGE_NEW_CASUS_BELLI_HOLDER_TITLE: "新的宣战理由"
 MESSAGE_NEW_CASUS_BELLI_HOLDER: "我们现在可以对$COUNTRY|H$使用$CASUS_BELLI|H$宣战理由"
 MESSAGE_NEW_CASUS_BELLI_TARGET_TITLE: "宣战理由的目标"
 MESSAGE_NEW_CASUS_BELLI_TARGET: "$COUNTRY|H$现在可以对我们使用$CASUS_BELLI|H$宣战理由"
 MESSAGE_NEW_CASUS_BELLI_TRIAL_OF_ADVANCEMENT_TARGET: "§H帝国§!全体§H非议会§!成员现在可以对我们使用$CASUS_BELLI|H$宣战理由！"
 MESSAGE_LOST_CASUS_BELLI_TITLE: "失去宣战理由"
 MESSAGE_LOST_CASUS_BELLI: "我们不可以对$COUNTRY|H$使用$CASUS_BELLI|H$宣战理由了"
 #####################################
 #Claims
 #####################################
 MESSAGE_NEW_CLAIM_ON_SYSTEM_TITLE: "其他帝国宣称我们星系的所有权"
 MESSAGE_NEW_CLAIM_ON_SYSTEM: "尽管$SYSTEM|Y$是我们的合法领土，$COUNTRY|Y$竟然无耻地宣称对其的所有权。"
 #####################################
 #Star Destroyed
 #####################################
 MESSAGE_STAR_DESTROYED: "星系被毁"
 MESSAGE_STAR_DESTROYED_DESC: "一次由$ADJ$§R焚天神兵§!引发的超新星爆炸毁灭了$PLANET|Y$恒星系。"
