l_simp_chinese:
 ####################################
 #Misc
 ####################################
 BULLET_POINT: "—" #used in some interfaces e.g. civics tooltip to make lists more readable
 IN_COOLDOWN: "§R仍将冷却$DAYS|Y$天。§!"
 COST_HEADER: "§H花费§!：$COST$"
 COOLDOWN: "§H冷却§!：$TIME$£time£"
 ####################################
 #Ship Components
 ####################################
 weapon: "武器"
 utility: "通用"
 strike_craft: "舰载机"
 ship_mounted: "舰装"
 strike_crafts: "舰载机"
 missiles: "导弹"
 RED_LASER: "红色激光"
 RED_LASER_DESC: "激光武器可以向目标发射聚焦光束，通过高热量给敌方造成伤害。"
 BLUE_LASER: "蓝色激光"
 BLUE_LASER_DESC: "比红色激光器更加强大，对有机生物来说，这种波长的电磁辐射看上去是蓝色或紫色的。"
 UV_LASER: "紫外激光"
 UV_LASER_DESC: "紫外激光器是它的前身蓝激光器的更新强化版本。这些武器精准而充满毁灭性，可以造成巨大的杀伤。"
 XRAY_LASER: "X射线激光"
 XRAY_LASER_DESC: "这种激光的波长较紫外线短一些，但是更具毁灭性。"
 GAMMA_LASER: "伽马激光"
 GAMMA_LASER_DESC: "伽马激光的电磁辐射频率极高。在激光武器领域，其破坏力是无可比拟的。"
 SPACEPORT_LASER: "站基激光器"
 SPACEPORT_LASER_DESC: "装载在空间站上的激光器，拥有优秀的目标跟踪能力，弥补了空间站本身的移动限制。"
 ENERGY_LANCE_1: "粒子光矛"
 ENERGY_LANCE_1_DESC: "这类重型能量武器发射高度集中的粒子束，可以造成巨大伤害。"
 ENERGY_LANCE_2: "快子光矛"
 ENERGY_LANCE_2_DESC: "粒子光矛的增强版，可以发射威力强大的快子束。"
 ENERGY_LANCE_TURRET_1: "$ENERGY_LANCE_1$炮塔"
 ENERGY_LANCE_TURRET_1_DESC: "$ENERGY_LANCE_1_DESC$"
 ENERGY_LANCE_TURRET_2: "$ENERGY_LANCE_2$炮塔"
 ENERGY_LANCE_TURRET_2_DESC: "$ENERGY_LANCE_2_DESC$"
 PERDITION_BEAM_TITAN: "$PERDITION_BEAM$"
 PERDITION_BEAM_ION: "离子加农炮"
 PERDITION_BEAM_DESC: "庞大的离子能量放大管道阵列将会发射了一股前所未有的高能射线。"
 PERDITION_BEAM_FLEET_EFFECT: "§Y连带伤害：§!对位于目标的§G$@perdition_beam_collateral_range|0Y$§!范围内的全体舰船造成§G$@perdition_beam_fleet_damage|0G$§!伤害。"
 ION_CANNON_FLEET_EFFECT: "§Y连带伤害：§!对位于目标的§G$@ion_cannon_fleet_damage|0G$§!范围内的全体舰船造成§G$@ion_cannon_collateral_range|0Y$§!伤害。"
 PLASMA_1: "等离子喷射炮"
 PLASMA_1_DESC: "向目标上喷射高能等离子体的破坏性球体的武器。这些等离子射弹在蚕食船甲和船体时非常有效。"
 PLASMA_2: "等离子加速炮"
 PLASMA_2_DESC: "这种新的加速炮利发射具有更先进约束场的高能等离子体。这种技术可以降低等离子体向目标飞行过程中所逸散的能量。"
 PLASMA_3: "等离子加农炮"
 PLASMA_3_DESC: "最先进的等离子武器，这种火炮是之前的升级版等离子发射器完全军事化的成果。它们的等离子抛射体更加致命。"
 ARC_EMITTER_1: "电弧发射器"
 ARC_EMITTER_1_DESC: "向目标发射混乱能量的电弧，可以无视装甲和护盾的强大武器。"
 ARC_EMITTER_2: "聚能电弧发射器"
 ARC_EMITTER_2_DESC: "这些升级后的发射器装备了更优秀的聚焦透镜，这使得它们可以发射出更加强大的能量。"
 ARC_EMITTER_TURRET_1: "$ARC_EMITTER_1$炮塔"
 ARC_EMITTER_TURRET_1_DESC: "$ARC_EMITTER_1_DESC$"
 ARC_EMITTER_TURRET_2: "$ARC_EMITTER_2$炮塔"
 ARC_EMITTER_TURRET_2_DESC: "$ARC_EMITTER_2_DESC$"
 DISRUPTOR_1: "裂解炮"
 DISRUPTOR_1_DESC: "裂解炮释放高能射束，能够削弱和破坏将目标的组成原子聚集在一起的分子键。"
 DISRUPTOR_2: "离子裂解炮"
 DISRUPTOR_2_DESC: "升级版的裂解炮向目标发射更具毁灭性的离子微粒，并且不像上一代武器那样会影响射速。"
 DISRUPTOR_3: "相位裂解炮"
 DISRUPTOR_3_DESC: "这种极限强化版的裂解炮能够发射量子能，任何被命中的目标都会承受极大的伤害。"
 ENERGY_TORPEDO_1: "质子发射器"
 ENERGY_TORPEDO_1_DESC: "$tech_energy_torpedoes_1_desc$"
 ENERGY_TORPEDO_2: "中子发射器"
 ENERGY_TORPEDO_2_DESC: "$tech_energy_torpedoes_2_desc$"
 MINING_DRONE_LASER_1: "采矿激光"
 MINING_DRONE_LASER_1_DESC: "高度聚焦的采矿激光，不仅可以切割小行星，也可以切开船体。"
 BLUE_CRYSTAL_WEAPON_1: "蓝色破片投射器"
 BLUE_CRYSTAL_WEAPON_1_DESC: "蓝色破片投射器模仿蓝宝石晶体的武器化投射来造成损害。"
 GREEN_CRYSTAL_WEAPON_1: "绿色破片投射器"
 GREEN_CRYSTAL_WEAPON_1_DESC: "绿色破片投射器模仿绿宝石晶体的武器化投射来造成中等程度的损害。"
 YELLOW_CRYSTAL_WEAPON_1: "黄色破片投射器"
 YELLOW_CRYSTAL_WEAPON_1_DESC: "黄色破片投射器模仿黄宝石晶体的武器化投射来造成很大损害。"
 RED_CRYSTAL_WEAPON_1: "红色破片投射器"
 RED_CRYSTAL_WEAPON_1_DESC: "红色破片投射器模仿红宝石晶体的武器化投射来造成极其巨大的损害。"
 SPACE_CLOUD_WEAPON_1: "天云闪电"
 SPACE_CLOUD_WEAPON_1_DESC: "利用我们基本相互作用力的理解，我们可以在虚空云中生成相当可观的内部电荷至满负荷，天云闪电武器系统是极有潜力的伤害制造者。"
 PSIONIC_BLAST_1: "灵爆"
 PSIONIC_BLAST_1_DESC: ""
 EXTRADIMENSIONAL_1: "物质分解器"
 EXTRADIMENSIONAL_1_DESC: "物质分解器来自于另一个次元，它的核心技术是通过扭曲物理法则进行破坏。"
 EXTRADIMENSIONAL_STABILIZING_AURA: "次元稳定器"
 aura_stabilizing_aura: "$EXTRADIMENSIONAL_STABILIZING_AURA$"
 AI_CORE_DETECTOR: "人工智能核心传感套件"
 MISSILE_1: "核导弹"
 MISSILE_1_DESC: "配备有高当量核弹头的天基导弹。尽管是前太空时代的老旧技术，这种简单粗暴的制导武器在射程范围内有着惊人的高效。"
 MISSILE_2: "聚变核导弹"
 MISSILE_2_DESC: "升级版的深空导弹，配备了更强大的核聚变弹头，飞行能力进一步提升。"
 MISSILE_3: "反物质导弹"
 MISSILE_3_DESC: "这些先进的导弹配备有强劲的反物质弹头。更加完善的导航系统大大提高了索敌能力。"
 MISSILE_4: "量子导弹"
 MISSILE_4_DESC: "最新的深空导弹，升级之后装备了威力极度强大的弹头，它能够从真空中汲取真空零点能。"
 MISSILE_5: "掠夺者导弹"
 MISSILE_5_DESC: "这些最尖端的导弹配备有限程度的人工智能导航，极大地提高导弹追踪目标的能力和表现。"
 SPACEPORT_MISSILE: "站基导弹"
 SPACEPORT_MISSILE_DESC: "和舰船不同，太空港中最不缺的就是空间。因此，太空港的导弹设备可以储存大量弹药，并能安装更高效的装填系统。"
 SWARMER_MISSILE_1: "蜂群导弹"
 SWARMER_MISSILE_1_DESC: "这些小导弹可以集群发射，是专为克制敌人的点防御系统设计的。"
 SWARMER_MISSILE_2: "旋风导弹"
 SWARMER_MISSILE_2_DESC: "新的微型化技术将使得我们可以在蜂群导弹上安装更加强力的弹头，并提高飞行能力。"
 SCOURGE_MISSILE_1: "虫灾导弹"
 SCOURGE_MISSILE_1_DESC: "虫灾导弹的载荷是虫群用于星际战争的多种生化物质的混合物，已被证明对最难对付的军舰也意外的有效。"
 SPACEPORT_SCOURGE_MISSILE: "站基虫灾导弹"
 SPACEPORT_SCOURGE_MISSILE_DESC: "$SCOURGE_MISSILE_1_DESC$"
 MEDIUM_SCOURGE_PROJECTILE_WEAPON: "虫灾酸爆"
 MEDIUM_SCOURGE_PROJECTILE_WEAPON_DESC: "封装在弹道载体之中的高腐蚀性的有机物曾被用于虫群的轨道轰炸，现在已被改装成舰船武器。"
 SMALL_SCOURGE_PROJECTILE_WEAPON: "小型$MEDIUM_SCOURGE_PROJECTILE_WEAPON$"
 SMALL_SCOURGE_PROJECTILE_WEAPON_DESC: "$MEDIUM_SCOURGE_PROJECTILE_WEAPON_DESC$"
 SWARM_STRIKE_CRAFT_1: "虫群舰载机"
 SWARM_STRIKE_CRAFT_1_DESC: "这些微缩版的索林原虫克隆体可以受舰队通信系统控制，成为我们高效的舰载机。"
 AMOEBA_STRIKE_CRAFT_1: "变形虫鞭毛"
 AMOEBA_STRIKE_CRAFT_1_DESC: "变形虫会生出鞭毛，经印随指导后可回应测出舰体磁场的微小变化，可用作高效的攻击机。"
 DRONE_STRIKE_CRAFT: "精密无人机"
 AI_STRIKE_CRAFT: "搜寻者无人机"
 TORPEDO_1: "太空鱼雷"
 TORPEDO_1_DESC: "这些鱼雷其实都是速度缓慢的巨大导弹。它们装备了更加强大的弹头和护盾调制器，这使得它们可以安然穿过能量屏障。"
 TORPEDO_2: "装甲鱼雷"
 TORPEDO_2_DESC: "升级过后的太空鱼雷装备有装甲，可以更好地应对敌人的点防御系统。在爆炸的时候，鱼雷碎裂的装甲也会造成额外的伤害。"
 TORPEDO_3: "毁灭者鱼雷"
 TORPEDO_3_DESC: "装备有超强弹头的先进鱼雷。拥有更加光滑的设计，更快的引擎以及改良的护盾调解器，可以轻松穿过能量屏障。"
 MASS_DRIVER_1: "物质投射炮"
 MASS_DRIVER_1_DESC: "此类电磁射弹器使用磁铁将穿甲弹丸回旋加速到极高的速度。"
 MASS_DRIVER_2: "磁轨炮"
 MASS_DRIVER_2_DESC: "线圈炮是早期质量投射器的升级版，使用电磁线圈更有效地加速弹药。"
 MASS_DRIVER_3: "轨道炮"
 MASS_DRIVER_3_DESC: "使用平行双轨发射速度惊人的炮弹。"
 MASS_DRIVER_4: "改良轨道炮"
 MASS_DRIVER_4_DESC: "新型轨道炮，轨道更加稳固，能量供应更加充足。威力比之前的型号更大，准确度也更高。"
 MASS_DRIVER_5: "高斯炮"
 MASS_DRIVER_5_DESC: "在对老式电磁线圈的设计进行升级后，新版本的破坏性甚至高于最先进的轨道炮。它能够发射得更准，速度更快。"
 SPACEPORT_MASS_DRIVER: "站基物质投射炮"
 SPACEPORT_MASS_DRIVER_DESC: "搭载在太空港上的物质投射炮，尽管设计陈旧，但威力不输于舰载型号。"
 KINETIC_ARTILLERY_1: "动能火炮"
 KINETIC_ARTILLERY_1_DESC: "射程极远的火炮，火力猛烈，而且准确性极高。"
 KINETIC_ARTILLERY_2: "先进动能火炮"
 KINETIC_ARTILLERY_2_DESC: "更为强劲的远程舰载火力系统，装备有升级版的发射装置和火控系统。"
 MASS_ACCELERATOR_1: "兆级加农炮"
 MASS_ACCELERATOR_1_DESC: "一款无比庞大的质量加速炮，只能安装在轴基武器台上。"
 MASS_ACCELERATOR_2: "千兆级加农炮"
 MASS_ACCELERATOR_2_DESC: "底座固定动能火炮的威力加强版。"
 MASS_ACCELERATOR_TURRET_1: "$MASS_ACCELERATOR_1$炮塔"
 MASS_ACCELERATOR_TURRET_1_DESC: "一款无比庞大的质量加速炮，安装在一个巨大的，被加固的炮塔上。"
 MASS_ACCELERATOR_TURRET_2: "$MASS_ACCELERATOR_2$炮塔"
 MASS_ACCELERATOR_TURRET_2_DESC: "炮塔式动能火炮的威力加强版。"
 AUTOCANNON_1: "机关炮"
 AUTOCANNON_1_DESC: "大口径的弹道武器，发抛射壳炮弹。这些机炮的主要优势在于极高的射速。"
 AUTOCANNON_2: "撕裂者机关炮"
 AUTOCANNON_2_DESC: "这些升级版机关炮具备更完善的追踪能力和开火控制系统，因此也提升了射速。"
 AUTOCANNON_3: "火风暴机关炮"
 AUTOCANNON_3_DESC: "设计先进的自动火炮，能够向目标倾泻一片由高爆炮弹构成的弹幕。"
 FLAK_BATTERY_1: "$tech_flak_batteries_1$"
 FLAK_BATTERY_1_DESC: "$tech_flak_batteries_1_desc$"
 FLAK_BATTERY_2: "$tech_flak_batteries_2$"
 FLAK_BATTERY_2_DESC: "$tech_flak_batteries_2_desc$"
 FLAK_BATTERY_3: "$tech_flak_batteries_3$"
 FLAK_BATTERY_3_DESC: "$tech_flak_batteries_3_desc$"
 EMPTY_DRIVE: "无超光速引擎"
 EMPTY_DRIVE_DESC: "没有超光速引擎的舰船不能离开本地恒星系。"
 WARP_DRIVE_1: "曲速引擎 I"
 WARP_DRIVE_1_DESC: "可以在星系边界进行超光速旅行，移动范围有限，离开和抵达时需要进入启动阶段和冷却阶段。"
 WARP_DRIVE_2: "曲速引擎 II"
 WARP_DRIVE_2_DESC: "$WARP_DRIVE_1_DESC$"
 WARP_DRIVE_3: "曲速引擎 III"
 WARP_DRIVE_3_DESC: "$WARP_DRIVE_1_DESC$"
 NOMAD_WARP_DRIVE: "$WARP_DRIVE_3$"
 HYPER_DRIVE_1: "超空间引擎 I"
 HYPER_DRIVE_1_DESC: "装备有超空间引擎的舰船可以通过星系间的超空间航道在星系边缘之间迅速移动。"
 HYPER_DRIVE_2: "超空间引擎 II"
 HYPER_DRIVE_2_DESC: "$HYPER_DRIVE_1_DESC$"
 HYPER_DRIVE_3: "超空间引擎 III"
 HYPER_DRIVE_3_DESC: "$HYPER_DRIVE_1_DESC$"
 JUMP_DRIVE_1: "跃迁引擎"
 JUMP_DRIVE_1_DESC: "跃迁引擎能够在现实空间中撕开一个舰船大小的空洞，使舰船实现短途的星系间跃迁。人们还不太能真正理解舰船跃迁时穿过的空间本质。"
 RANGELESS_JUMP_DRIVE: ""
 PSI_JUMP_DRIVE_1: "灵能跃迁引擎"
 PSI_JUMP_DRIVE_1_DESC: "灵能跃迁引擎利用船员的潜在灵能打断时空的连续性，消除目的地与出发地之间的距离。理论上是这样。"
 WORMHOLE_DRIVE_DESC: "装备虫洞调制器舰船能够协调虫洞发射器制造的传送门，创建星系间的通道。"
 EMPTY_FTL_INHIBITOR: "无超光速拦截器"
 EMPTY_FTL_INHIBITOR_DESC: "没有超光速抑制器的恒星基地无法拦截敌人的舰船。"
 ftl_components: "超光速部件"
 ftl_components_DESC: "任何在恒星系间穿梭的舰船都需要装备有类似超光速元件的部件。"
 ship_sensor_components: "传感器"
 ship_sensor_components_DESC: "传感器能够显现出任何出于其范围内的舰队或星系的具体细节。"
 station_sensor_components: "$ship_sensor_components$"
 station_sensor_components_DESC: "$ship_sensor_components_DESC$"
 sensor_components: "传感器"
 sensor_components_desc: "$ship_sensor_components_DESC$"
 thruster_components: "推进器"
 thruster_components_DESC: "推进器用于亚光速飞行，是所有舰船的必备部分。"
 combat_computers: "作战电脑"
 combat_computers_DESC: "所有军事船只上都安装有用于战斗的电脑，会自动进行瞄准运算、规避性驾驶以及伤害控制。"
 border_extruders: "边境信标"
 border_extruders_DESC: "边境信标就像浮标一样，在深空中划分出各国之间的边界。"
 ship_aura_components: "舰船光环（泰坦）"
 ship_aura_components_DESC: "该级舰船可配备力场生成器，用于投射并维持周围舰船的力场，对敌方或友军舰艇中产生各种效果。"
 power_core: "能源核心"
 power_core_DESC: "世间万物都离不开能源，能源核心是所有机器的至关重要的一部分。"
 station_power_core: "$power_core$"
 station_power_core_desc: "$power_core_desc$"
 TECH_UNLOCK_FISSION_POWER_TITLE: "§H解锁部件：§!$FISSION_REACTOR$"
 TECH_UNLOCK_FISSION_POWER_DESC: "§H$FISSION_REACTOR$§!\n$FISSION_REACTOR_DESC$"
 TECH_UNLOCK_FUSION_POWER_TITLE: "§H解锁部件：§!$FUSION_REACTOR$"
 TECH_UNLOCK_FUSION_POWER_DESC: "§H$FUSION_REACTOR$§!\n$FUSION_REACTOR_DESC$"
 TECH_UNLOCK_COLD_FUSION_POWER_TITLE: "§H解锁部件：§!$COLD_FUSION_REACTOR$"
 TECH_UNLOCK_COLD_FUSION_POWER_DESC: "§H$COLD_FUSION_REACTOR$§!\n$COLD_FUSION_REACTOR_DESC$"
 TECH_UNLOCK_ANTIMATTER_POWER_TITLE: "§H解锁部件：§!$ANTIMATTER_REACTOR$"
 TECH_UNLOCK_ANTIMATTER_POWER_DESC: "§H$ANTIMATTER_REACTOR$§!\n$ANTIMATTER_REACTOR_DESC$"
 TECH_UNLOCK_ZERO_POINT_POWER_TITLE: "§H解锁部件：§!$ZERO_POINT_REACTOR$"
 TECH_UNLOCK_ZERO_POINT_POWER_DESC: "§H$ZERO_POINT_REACTOR$§!\n$ZERO_POINT_REACTOR_DESC$"
 TECH_UNLOCK_DARK_MATTER_POWER_TITLE: "§H解锁部件：§!$DARK_MATTER_REACTOR$"
 TECH_UNLOCK_DARK_MATTER_POWER_DESC: "§H$DARK_MATTER_REACTOR$§!\n$DARK_MATTER_REACTOR_DESC$"
 TECH_UNLOCK_DARK_MATTER_PROPULSION_TITLE: "§H解锁部件：§!$SHIP_THRUSTER_5$"
 TECH_UNLOCK_DARK_MATTER_PROPULSION_DESC: "§H$SHIP_THRUSTER_5$§!\n$SHIP_THRUSTER_5_DESC$"
 FISSION_REACTOR: "裂变反应堆"
 FISSION_REACTOR_DESC: "引发核裂变为舰船提供能源，但同时也会生成有害核废料。"
 FUSION_REACTOR: "聚变反应堆"
 FUSION_REACTOR_DESC: "核聚变可为舰船提供大量能源，且风险小于裂变。"
 COLD_FUSION_REACTOR: "冷核聚变反应堆"
 COLD_FUSION_REACTOR_DESC: "低温核聚变技术将促进新一代舰载聚变反应堆诞生。"
 ZERO_POINT_REACTOR: "零点反应堆"
 ZERO_POINT_REACTOR_DESC: "提取真空零点能是目前最高效的产能方式，可以近乎无限地供应舰船能源。"
 ANTIMATTER_REACTOR: "反物质反应堆"
 ANTIMATTER_REACTOR_DESC: "通过利用正反物质结合产生的能源，我们生成舰船能源的效率将会远超核聚变。\""
 SCIENCE_LAB_1: "科学实验室"
 MEDIUM_SCIENCE_LAB_1_DESC: "船上的实验室能够进行一些最基本的研究任务，或者进行一些对星体的研究。"
 CURATOR_EXPLORER_LAB: "$tech_curator_lab$"
 CURATOR_ARCHEOLOGY_LAB: "$tech_archeology_lab$"
 SENSOR_1: "雷达系统"
 SENSOR_1_DESC: "雷达系统是一种在地面上创造、利用于深空的技术。雷达系统能够为在恒星间航行的舰船提供最基本的侦测和追踪数据。"
 SENSOR_2: "重力传感器"
 SENSOR_2_DESC: "这些传感器已经过调整，可以检测太空中的任何引力变化，例如由舰船出现导致的力场扭曲波动。"
 SENSOR_3: "亚空间传感器"
 SENSOR_3_DESC: "这些传感器能检测到旅行舰船启动后遗留的亚空间波动。它们的灵敏度和范围比重力传感器阵列更大。"
 SENSOR_4: "快子传感器"
 SENSOR_4_DESC: "先进的传感器依靠旋转的快子束，即使在极远距离也能检测船舶运动。"
 AFTERBURNER_1: "加力燃烧室"
 AFTERBURNER_1_DESC: "加力燃烧室可提升舰船的战斗速度。"
 AFTERBURNER_2: "先进加力燃烧室"
 AFTERBURNER_2_DESC: "改进过的加力燃烧室可大幅提升舰船的战斗速度。"
 SHIELD_1: "偏射盾"
 SHIELD_1_DESC: "能量偏射屏障可在过载前化解一定敌方火力，主要缺点是能耗高。"
 SHIELD_2: "改良偏射盾"
 SHIELD_2_DESC: "升级能量偏射屏障，在过载前化解更多火力。"
 SHIELD_3: "护盾"
 SHIELD_3_DESC: "新型护盾生成器是新一代能量屏障，取代旧式能量偏转器，提供更优秀的防护能力。"
 SHIELD_4: "先进护盾"
 SHIELD_4_DESC: "升级护盾生成器以制造出更强能量场。只有持续不断的火力可以击穿此屏障。"
 SHIELD_5: "超级护盾"
 SHIELD_5_DESC: "这些加强、加固的能量护盾无比强大，所提供的防护能力首屈一指。"
 SHIELD_BOOSTER: "护盾电容"
 SHIELD_BOOSTER_DESC: "$tech_shield_rechargers_1_desc$"
 SHIELD_HARDENER_1: "护盾硬化器"
 SHIELD_HARDENER_1_DESC: "通过这些调整，我们的护盾生成器产生的立场将会对那些易于穿透护盾的攻击产生部分偏转作用。"
 SHIELD_HARDENER_2: "先进护盾硬化器"
 SHIELD_HARDENER_2_DESC: "提升至高能态的泽珞微粒可以在我们的护盾上产生波动，可以折射那些能穿透传统护盾的攻击。"
 ARMOR_HARDENER_1: "反应装甲"
 ARMOR_HARDENER_1_DESC: "将晶体阵列植入舰船的防御系统可以对那些通常能贯穿装甲的武器产生一定抵抗力。"
 ARMOR_HARDENER_2: "活性反应装甲"
 ARMOR_HARDENER_2_DESC: "活性金属细丝对来袭火力做出反应，通过重构自身来抵抗贯穿性武器的火力。"
 REACTOR_BOOSTER_1: "反应堆增压器"
 REACTOR_BOOSTER_1_DESC: "额外的发电系统增加了船舶的反应堆发电量。"
 REACTOR_BOOSTER_2: "改良反应堆增压器"
 REACTOR_BOOSTER_2_DESC: "聚变能力的发现允许更好的反应堆增压器被安装到我们的船上。"
 REACTOR_BOOSTER_3: "先进反应堆增压器"
 REACTOR_BOOSTER_3_DESC: "反物质能力的发现使得能够极大地提高船舶反应堆的高度先进的反应堆助推器成为可能。"
 tech_reactor_booster_1: "反应堆增压器"
 tech_reactor_booster_1_desc: "$REACTOR_BOOSTER_1_DESC$"
 tech_reactor_booster_2: "改良反应堆增压器"
 tech_reactor_booster_2_desc: "$REACTOR_BOOSTER_2_DESC$"
 tech_reactor_booster_3: "先进反应堆增压器"
 tech_reactor_booster_3_desc: "$REACTOR_BOOSTER_3_DESC$"
 FIRE_CONTROL_1: "辅助火控"
 FIRE_CONTROL_1_DESC: "安装辅助火控系统后，我们的舰船可以完成更加精密的计算以及准确的射击。"
 AUTO_REPAIR: "再生舰体组织"
 AUTO_REPAIR_DESC: "这些细菌植入了舰体的结构设计，当舰体受损时，它们就会开始尝试修复。"
 BIO_AUTO_REPAIR: "$AUTO_REPAIR$"
 PSI_SHIELD: "灵能护盾"
 PSI_SHIELD_DESC: "$tech_psionic_shield_desc$"
 PSI_BARRIER: "灵能屏障"
 PSI_BARRIER_DESC: "$tech_psionic_barrier_desc$"
 NULL_VOID: "太虚光束"
 NULL_VOID_DESC: "$null_void_beam_desc$"
 ARMOR_BEING_REDUCED: "装甲减免效果："
 SHIELD_BEING_REDUCED: "护盾减免效果："
 ARMOR_1: "纳米装甲"
 ARMOR_1_DESC: "加强过的纳米装甲能够提供多一层的防护，有没有这一层防护，在战斗中可能就是生与死的区别。"
 ARMOR_2: "瓷金装甲"
 ARMOR_2_DESC: "不同金属和陶瓷的结合物，坚硬而又不失柔韧性。"
 ARMOR_3: "塑钢装甲"
 ARMOR_3_DESC: "塑钢由多种塑料和金属结合而成，富有弹性。能增加舰体强度，而且造价低廉。"
 ARMOR_4: "耐钢装甲"
 ARMOR_4_DESC: "此种材料质地强韧、耐冲击，是合适的舰体材料。"
 ARMOR_5: "零素装甲"
 ARMOR_5_DESC: "中子装甲密度大、质地坚，相比常规合金装甲，中子装甲能抵抗更强大火力。"
 CRYSTAL_ARMOR_1: "水晶复合镀层"
 CRYSTAL_ARMOR_1_DESC: "从超硬结晶实体中提取元素制成的合金在镀层内形成衬层，提高了船体的完整性。"
 CRYSTAL_ARMOR_2: "水晶锻造镀层"
 CRYSTAL_ARMOR_2_DESC: "晶态合金的锻造方式经改良后，变得更加耐用。"
 SMALL_CRYSTAL_ARMOR_1: "小型$CRYSTAL_ARMOR_1$"
 MEDIUM_CRYSTAL_ARMOR_1: "中型$CRYSTAL_ARMOR_1$"
 LARGE_CRYSTAL_ARMOR_1: "大型$CRYSTAL_ARMOR_1$"
 SMALL_CRYSTAL_ARMOR_2: "小型$CRYSTAL_ARMOR_2$"
 MEDIUM_CRYSTAL_ARMOR_2: "中型$CRYSTAL_ARMOR_2$"
 LARGE_CRYSTAL_ARMOR_2: "大型$CRYSTAL_ARMOR_2$"
 CRYSTAL_ARMOR_1_BIO: "$CRYSTAL_ARMOR_1$"
 CRYSTAL_ARMOR_1_BIO_DESC: "$CRYSTAL_ARMOR_1_DESC$"
 CRYSTAL_ARMOR_2_BIO: "$CRYSTAL_ARMOR_2$"
 CRYSTAL_ARMOR_2_BIO_DESC: "$CRYSTAL_ARMOR_2_DESC$"
 SMALL_CRYSTAL_ARMOR_1_BIO: "$SMALL_CRYSTAL_ARMOR_1$"
 MEDIUM_CRYSTAL_ARMOR_1_BIO: "$MEDIUM_CRYSTAL_ARMOR_1$"
 LARGE_CRYSTAL_ARMOR_1_BIO: "$LARGE_CRYSTAL_ARMOR_1$"
 SMALL_CRYSTAL_ARMOR_2_BIO: "$SMALL_CRYSTAL_ARMOR_2$"
 MEDIUM_CRYSTAL_ARMOR_2_BIO: "$MEDIUM_CRYSTAL_ARMOR_2$"
 LARGE_CRYSTAL_ARMOR_2_BIO: "$LARGE_CRYSTAL_ARMOR_2$"
 SPACE_WHALE_WEAPON_BIO: "$SPACE_WHALE_WEAPON$"
 SPACE_WHALE_WEAPON_BIO_DESC: "$SPACE_WHALE_WEAPON_DESC$"
 SHIP_THRUSTER_1: "化学推进器"
 SHIP_THRUSTER_1_DESC: "简单而有效的化学助推器依靠可燃物推动船只。"
 DESTROYER_SHIP_THRUSTER_1: "$SHIP_THRUSTER_1$"
 DESTROYER_SHIP_THRUSTER_1_DESC: "$SHIP_THRUSTER_1_DESC$"
 CRUISER_SHIP_THRUSTER_1: "$SHIP_THRUSTER_1$"
 CRUISER_SHIP_THRUSTER_1_DESC: "$SHIP_THRUSTER_1_DESC$"
 BATTLESHIP_SHIP_THRUSTER_1: "$SHIP_THRUSTER_1$"
 BATTLESHIP_SHIP_THRUSTER_1_DESC: "$SHIP_THRUSTER_1_DESC$"
 TITAN_SHIP_THRUSTER_1: "$SHIP_THRUSTER_1$"
 TITAN_SHIP_THRUSTER_1_DESC: "$SHIP_THRUSTER_1_DESC$"
 COLOSSUS_SHIP_THRUSTER_1: "$SHIP_THRUSTER_1$"
 COLOSSUS_SHIP_THRUSTER_1_DESC: "$SHIP_THRUSTER_1_DESC$"
 SHIP_THRUSTER_2: "离子推进器"
 SHIP_THRUSTER_2_DESC: "此种电推进器的推力来源于离子束，而非传统工质。"
 DESTROYER_SHIP_THRUSTER_2: "$SHIP_THRUSTER_2$"
 DESTROYER_SHIP_THRUSTER_2_DESC: "$SHIP_THRUSTER_2_DESC$"
 CRUISER_SHIP_THRUSTER_2: "$SHIP_THRUSTER_2$"
 CRUISER_SHIP_THRUSTER_2_DESC: "$SHIP_THRUSTER_2_DESC$"
 BATTLESHIP_SHIP_THRUSTER_2: "$SHIP_THRUSTER_2$"
 BATTLESHIP_SHIP_THRUSTER_2_DESC: "$SHIP_THRUSTER_2_DESC$"
 TITAN_SHIP_THRUSTER_2: "$SHIP_THRUSTER_2$"
 TITAN_SHIP_THRUSTER_2_DESC: "$SHIP_THRUSTER_2_DESC$"
 COLOSSUS_SHIP_THRUSTER_2: "$SHIP_THRUSTER_2$"
 COLOSSUS_SHIP_THRUSTER_2_DESC: "$SHIP_THRUSTER_2_DESC$"
 SHIP_THRUSTER_3: "等离子推进器"
 SHIP_THRUSTER_3_DESC: "等离子推进是电推进的高级形式，赋予舰船更快的亚光速航速和更好的机动性。"
 DESTROYER_SHIP_THRUSTER_3: "$SHIP_THRUSTER_3$"
 DESTROYER_SHIP_THRUSTER_3_DESC: "$SHIP_THRUSTER_3_DESC$"
 CRUISER_SHIP_THRUSTER_3: "$SHIP_THRUSTER_3$"
 CRUISER_SHIP_THRUSTER_3_DESC: "$SHIP_THRUSTER_3_DESC$"
 BATTLESHIP_SHIP_THRUSTER_3: "$SHIP_THRUSTER_3$"
 BATTLESHIP_SHIP_THRUSTER_3_DESC: "$SHIP_THRUSTER_3_DESC$"
 TITAN_SHIP_THRUSTER_3: "$SHIP_THRUSTER_3$"
 TITAN_SHIP_THRUSTER_3_DESC: "$SHIP_THRUSTER_3_DESC$"
 COLOSSUS_SHIP_THRUSTER_3: "$SHIP_THRUSTER_3$"
 COLOSSUS_SHIP_THRUSTER_3_DESC: "$SHIP_THRUSTER_3_DESC$"
 SHIP_THRUSTER_4: "脉冲推进器"
 SHIP_THRUSTER_4_DESC: "在亚光速条件下，此种高级聚变推进器可赋予舰船无与伦比的机动性和速度优势。"
 DESTROYER_SHIP_THRUSTER_4: "$SHIP_THRUSTER_4$"
 DESTROYER_SHIP_THRUSTER_4_DESC: "$SHIP_THRUSTER_4_DESC$"
 CRUISER_SHIP_THRUSTER_4: "$SHIP_THRUSTER_4$"
 CRUISER_SHIP_THRUSTER_4_DESC: "$SHIP_THRUSTER_4_DESC$"
 BATTLESHIP_SHIP_THRUSTER_4: "$SHIP_THRUSTER_4$"
 BATTLESHIP_SHIP_THRUSTER_4_DESC: "$SHIP_THRUSTER_4_DESC$"
 TITAN_SHIP_THRUSTER_4: "$SHIP_THRUSTER_4$"
 TITAN_SHIP_THRUSTER_4_DESC: "$SHIP_THRUSTER_4_DESC$"
 COLOSSUS_SHIP_THRUSTER_4: "$SHIP_THRUSTER_4$"
 COLOSSUS_SHIP_THRUSTER_4_DESC: "$SHIP_THRUSTER_4_DESC$"
 SHIP_THRUSTER_5: "暗物质推进器"
 SHIP_THRUSTER_5_DESC: "这些舰船推进器利用暗物质技术，以一种似乎违反了多个物理法则的方式来产生推进力。"
 DESTROYER_SHIP_THRUSTER_5: "$SHIP_THRUSTER_5$"
 DESTROYER_SHIP_THRUSTER_5_DESC: "$SHIP_THRUSTER_5_DESC$"
 CRUISER_SHIP_THRUSTER_5: "$SHIP_THRUSTER_5$"
 CRUISER_SHIP_THRUSTER_5_DESC: "$SHIP_THRUSTER_5_DESC$"
 BATTLESHIP_SHIP_THRUSTER_5: "$SHIP_THRUSTER_5$"
 BATTLESHIP_SHIP_THRUSTER_5_DESC: "$SHIP_THRUSTER_5_DESC$"
 TITAN_SHIP_THRUSTER_5: "$SHIP_THRUSTER_5$"
 TITAN_SHIP_THRUSTER_5_DESC: "$SHIP_THRUSTER_5_DESC$"
 COLOSSUS_SHIP_THRUSTER_5: "$SHIP_THRUSTER_5$"
 COLOSSUS_SHIP_THRUSTER_5_DESC: "$SHIP_THRUSTER_5_DESC$"
 AURA_EMPTY: "空槽"
 AURA_NANOBOT_CLOUD: "纳米机器云"
 AURA_SHIELD_BOOSTER: "电容场"
 AURA_SHIELD_DAMPENER: "护盾抑制器"
 AURA_QUANTUM_DESTABILIZER: "量子去稳器"
 AURA_STATION_SUBSPACE_SNARE: "亚空间陷阱"
 AURA_SHIP_SUBSPACE_SNARE: "$AURA_STATION_SUBSPACE_SNARE$"
 AURA_MINEFIELD_1: "感应地雷"
 AURA_INSPIRING_PRESENCE: "振奋人心"
 AURA_TARGETING_GRID: "制导阵列"
 ftl_inhibitor: "恒星基地超光速抑制器"
 ftl_inhibitor_DESC: "敌船将无法通过任何其他超空间航路来离开星系，而只能从他们进入的地方离开。"
 SHIP_AURA_EMPTY: "$AURA_EMPTY$"
 SHIP_AURA_NANOBOT_CLOUD: "$AURA_NANOBOT_CLOUD$"
 SHIP_AURA_SHIELD_BOOSTER: "$AURA_SHIELD_BOOSTER$"
 SHIP_AURA_SHIELD_DAMPENER: "$AURA_SHIELD_DAMPENER$"
 SHIP_AURA_QUANTUM_DESTABILIZER: "$AURA_QUANTUM_DESTABILIZER$"
 SHIP_AURA_SUBSPACE_SNARE: "$AURA_SHIP_SUBSPACE_SNARE$"
 SHIP_AURA_MINEFIELD_1: "$AURA_MINEFIELD_1$"
 SHIP_AURA_INSPIRING_PRESENCE: "$AURA_INSPIRING_PRESENCE$"
 SHIP_AURA_TARGETING_GRID: "$AURA_TARGETING_GRID$"
 SHIP_AURA_NANOBOT_CLOUD_DESC: "$ship_aura_components_DESC$"
 SHIP_AURA_SHIELD_BOOSTER_DESC: "$ship_aura_components_DESC$"
 SHIP_AURA_SHIELD_DAMPENER_DESC: "$tech_enigmatic_disruption_field_desc$"
 SHIP_AURA_QUANTUM_DESTABILIZER_DESC: "$ship_aura_components_DESC$"
 SHIP_AURA_SUBSPACE_SNARE_DESC: "$ship_aura_components_DESC$"
 SHIP_AURA_MINEFIELD_1_DESC: "$ship_aura_components_DESC$"
 SHIP_AURA_INSPIRING_PRESENCE_DESC: "$ship_aura_components_DESC$"
 SHIP_AURA_TARGETING_GRID_DESC: "$ship_aura_components_DESC$"
 STATION_SMALL_AURA_EMPTY: "$AURA_EMPTY$"
 STATION_SMALL_AURA_NANOBOT_CLOUD: "$AURA_NANOBOT_CLOUD$ - $military_station_small$"
 STATION_SMALL_AURA_SHIELD_BOOSTER: "$AURA_SHIELD_BOOSTER$ - $military_station_small$"
 STATION_SMALL_AURA_SHIELD_DAMPENER: "$AURA_SHIELD_DAMPENER$ - $military_station_small$"
 STATION_SMALL_AURA_QUANTUM_DESTABILIZER: "$AURA_QUANTUM_DESTABILIZER$ - $military_station_small$"
 STATION_SMALL_AURA_SUBSPACE_SNARE: "$AURA_STATION_SUBSPACE_SNARE$ - $military_station_small$"
 STATION_SMALL_AURA_MINEFIELD_1: "$AURA_MINEFIELD_1$ - $military_station_small$"
 STATION_MEDIUM_AURA_EMPTY: "$AURA_EMPTY$"
 STATION_MEDIUM_AURA_NANOBOT_CLOUD: "$AURA_NANOBOT_CLOUD$ - $military_station_medium$"
 STATION_MEDIUM_AURA_SHIELD_BOOSTER: "$AURA_SHIELD_BOOSTER$ - $military_station_medium$"
 STATION_MEDIUM_AURA_SHIELD_DAMPENER: "$AURA_SHIELD_DAMPENER$ - $military_station_medium$"
 STATION_MEDIUM_AURA_QUANTUM_DESTABILIZER: "$AURA_QUANTUM_DESTABILIZER$ - $military_station_medium$"
 STATION_MEDIUM_AURA_SUBSPACE_SNARE: "$AURA_STATION_SUBSPACE_SNARE$ - $military_station_medium$"
 STATION_MEDIUM_AURA_MINEFIELD_1: "$AURA_MINEFIELD_1$ - $military_station_medium$"
 STATION_LARGE_AURA_EMPTY: "$AURA_EMPTY$"
 STATION_LARGE_AURA_NANOBOT_CLOUD: "$AURA_NANOBOT_CLOUD$ - $military_station_large$"
 STATION_LARGE_AURA_SHIELD_BOOSTER: "$AURA_SHIELD_BOOSTER$ - $military_station_large$"
 STATION_LARGE_AURA_SHIELD_DAMPENER: "$AURA_SHIELD_DAMPENER$ - $military_station_large$"
 STATION_LARGE_AURA_QUANTUM_DESTABILIZER: "$AURA_QUANTUM_DESTABILIZER$ - $military_station_large$"
 STATION_LARGE_AURA_SUBSPACE_SNARE: "$AURA_STATION_SUBSPACE_SNARE$ - $military_station_large$"
 STATION_LARGE_AURA_MINEFIELD_1: "$AURA_MINEFIELD_1$ - $military_station_large$"
 SCOUT_HANGAR_1: "侦察机中队"
 SCOUT_HANGAR_1_DESC: "用于侦查的飞机具备基础的舰载机战斗能力，能骚扰母舰附近的敌方舰载机。"
 FIGHTERS_HANGAR_1: "初级战斗机中队"
 FIGHTERS_HANGAR_1_DESC: "初级战斗机能够在母舰交战的时候攻击附近的敌人。"
 FIGHTERS_HANGAR_2: "改良型战斗机中队"
 FIGHTERS_HANGAR_2_DESC: "改良型战斗机可以配合舰队中的其它火力攻击敌方的小型舰船、轰炸机和攻击机。"
 FIGHTERS_HANGAR_3: "先进型战斗机中队"
 FIGHTERS_HANGAR_3_DESC: "先进型战斗机能够对地方的小型船舰造成大量伤害，能够独自抵抗敌方战斗机。"
 BOMBERS_HANGAR_1: "初级轰炸机中队"
 BOMBERS_HANGAR_1_DESC: "初级轰炸机拥有较少的载弹量，能够在近距离攻击较大的地方船舰。"
 BOMBERS_HANGAR_2: "改良型轰炸机中队"
 BOMBERS_HANGAR_2_DESC: "改良型轰炸机能够对敌方军事船舰造成更多的伤害。"
 BOMBERS_HANGAR_3: "先进型轰炸机中队"
 BOMBERS_HANGAR_3_DESC: "先进型轰炸机能在星际战场间灵活穿行，出其不意地靠近敌方舰船并进行轰炸。"
 STRIKE_CRAFT_HANGAR_1: "基础舰载机"
 STRIKE_CRAFT_HANGAR_1_DESC: "$tech_strike_craft_1_desc$"
 STRIKE_CRAFT_HANGAR_2: "改良型舰载机"
 STRIKE_CRAFT_HANGAR_2_DESC: "$tech_strike_craft_2_desc$"
 STRIKE_CRAFT_HANGAR_3: "先进型舰载机"
 STRIKE_CRAFT_HANGAR_3_DESC: "$tech_strike_craft_3_desc$"
 SPACE_WHALE_WEAPON_1: "能量虹吸器"
 SPACE_WHALE_WEAPON_1_DESC: "能源虹吸器模仿缇扬奇的某种奇特的生化过程制成，可以扰乱敌方舰船的能源传输媒介。"
 SPACE_WHALE_WEAPON_2: "$SPACE_WHALE_WEAPON_1$"
 SPACE_WHALE_WEAPON_2_DESC: "$SPACE_WHALE_WEAPON_1_DESC$"
 SPACE_WHALE_WEAPON_3: "$SPACE_WHALE_WEAPON_1$"
 SPACE_WHALE_WEAPON_3_DESC: "$SPACE_WHALE_WEAPON_1_DESC$"
 SPACE_WHALE_WEAPON_4: "$SPACE_WHALE_WEAPON_1$"
 SPACE_WHALE_WEAPON_4_DESC: "$SPACE_WHALE_WEAPON_1_DESC$"
 energy_siphon_on_hit_s_tt: "—为发出攻击的舰船恢复§Y$@energy_siphon_shield_s_regen|0$§!护盾"
 energy_siphon_s_tt: "—$MOD_SHIP_SHIELD_HP_ADD$：§G+$@energy_siphon_shield_s|0$§!"
 energy_siphon_on_hit_m_tt: "—为发出攻击的舰船恢复§Y$@energy_siphon_shield_m_regen|0$§!护盾"
 energy_siphon_m_tt: "—$MOD_SHIP_SHIELD_HP_ADD$：§G+$@energy_siphon_shield_m|0$§!"
 energy_siphon_on_hit_l_tt: "—为发出攻击的舰船恢复§Y$@energy_siphon_shield_l_regen|0$§!护盾"
 energy_siphon_l_tt: "—$MOD_SHIP_SHIELD_HP_ADD$：§G+$@energy_siphon_shield_l|0$§!"
 energy_siphon_on_hit_xl_tt: "为攻击方恢复§Y$@energy_siphon_shield_xl_regen|0$§!护盾"
 energy_siphon_xl_tt: "—$MOD_SHIP_SHIELD_HP_ADD$：§G+$@energy_siphon_shield_xl|0$§!"
 SMALL_RED_LASER: "小型红激光"
 MEDIUM_RED_LASER: "中型红激光"
 LARGE_RED_LASER: "大型红激光"
 PD_RED_LASER: "红激光点防御"
 SMALL_BLUE_LASER: "小型蓝激光"
 MEDIUM_BLUE_LASER: "中型蓝激光"
 LARGE_BLUE_LASER: "大型蓝激光"
 PD_BLUE_LASER: "点防御蓝激光"
 SMALL_UV_LASER: "小型紫外激光"
 MEDIUM_UV_LASER: "中型紫外激光"
 LARGE_UV_LASER: "大型紫外激光"
 SMALL_EVENT_UV_LASER: "$SMALL_UV_LASER$"
 MEDIUM_EVENT_UV_LASER: "$MEDIUM_UV_LASER$"
 PD_UV_LASER: "紫外激光点防御"
 SMALL_XRAY_LASER: "小型X射线激光"
 MEDIUM_XRAY_LASER: "中型X射线激光"
 LARGE_XRAY_LASER: "大型X射线激光"
 PD_XRAY_LASER: "X射线激光点防御"
 SMALL_GAMMA_LASER: "小型伽马激光"
 MEDIUM_GAMMA_LASER: "中型伽马激光"
 LARGE_GAMMA_LASER: "大型伽马激光"
 PD_GAMMA_LASER: "伽马激光点防御"
 SMALL_SPACEPORT_LASER: "小型红激光"
 MEDIUM_SPACEPORT_LASER: "中型红激光"
 LARGE_SPACEPORT_LASER: "大型红激光"
 TITAN_LASER: "泰坦光矛"
 PERDITION_BEAM: "炼狱射线"
 SMALL_ION_CANNON: "小型离子炮"
 MEDIUM_ION_CANNON: "中型离子炮"
 LARGE_ION_CANNON: "大型离子炮"
 SMALL_CHARGED_ION_CANNON: "小型充能离子炮"
 MEDIUM_CHARGED_ION_CANNON: "中型充能离子炮"
 LARGE_CHARGED_ION_CANNON: "大型充能离子炮"
 SMALL_ION_EMITTER: "小型离子喷射炮"
 MEDIUM_ION_EMITTER: "中型离子喷射炮"
 LARGE_ION_EMITTER: "大型离子喷射炮"
 SMALL_CASCADING_ION_CANNON: "小型级联离子炮"
 MEDIUM_CASCADING_ION_CANNON: "中型级联离子炮"
 LARGE_CASCADING_ION_CANNON: "大型级联离子炮"
 SMALL_SUPERCHARGED_ION_CANNON: "小型过充离子炮"
 MEDIUM_SUPERCHARGED_ION_CANNON: "中型过充离子炮"
 LARGE_SUPERCHARGED_ION_CANNON: "大型过充离子炮"
 SMALL_PLASMA_1: "小型等离子发射器"
 MEDIUM_PLASMA_1: "中型等离子发射器"
 LARGE_PLASMA_1: "大型等离子发射器"
 SMALL_PLASMA_2: "小型等离子加速炮"
 MEDIUM_PLASMA_2: "中型等离子加速炮"
 LARGE_PLASMA_2: "大型等离子加速炮"
 SMALL_PLASMA_3: "小型等离子加农炮"
 MEDIUM_PLASMA_3: "中型等离子加农炮"
 LARGE_PLASMA_3: "大型等离子加农炮"
 SMALL_DISRUPTOR_1: "小型裂解炮"
 MEDIUM_DISRUPTOR_1: "中型裂解炮"
 LARGE_DISRUPTOR_1: "大型裂解炮"
 SMALL_DISRUPTOR_2: "小型离子裂解炮"
 MEDIUM_DISRUPTOR_2: "中型离子裂解炮"
 LARGE_DISRUPTOR_2: "大型离子裂解炮"
 SMALL_DISRUPTOR_3: "小型相位裂解炮"
 MEDIUM_DISRUPTOR_3: "中型相位裂解炮"
 LARGE_DISRUPTOR_3: "大型相位裂解炮"
 SMALL_MASS_DRIVER_1: "小型物质加速炮"
 MEDIUM_MASS_DRIVER_1: "中型物质加速炮"
 LARGE_MASS_DRIVER_1: "大型物质加速炮"
 SMALL_MASS_DRIVER_2: "小型线圈炮"
 MEDIUM_MASS_DRIVER_2: "中型线圈炮"
 LARGE_MASS_DRIVER_2: "大型线圈炮"
 SMALL_MASS_DRIVER_3: "小型磁轨炮"
 MEDIUM_MASS_DRIVER_3: "中型磁轨炮"
 LARGE_MASS_DRIVER_3: "大型磁轨炮"
 SMALL_MASS_DRIVER_4: "小型先进型磁轨炮"
 MEDIUM_MASS_DRIVER_4: "中型先进型磁轨炮"
 LARGE_MASS_DRIVER_4: "大型先进型磁轨炮"
 SMALL_MASS_DRIVER_5: "小型高斯炮"
 MEDIUM_MASS_DRIVER_5: "中型高斯炮"
 LARGE_MASS_DRIVER_5: "大型高斯炮"
 SMALL_SPACEPORT_MASS_DRIVER: "小型站基物质加速炮"
 MEDIUM_SPACEPORT_MASS_DRIVER: "中型站基物质加速炮"
 LARGE_SPACEPORT_MASS_DRIVER: "大型站基物质加速炮"
 PD_GAUSS_CANNON: "点防御高斯炮"
 PD_ADVANCED_RAILGUN: "先进型点防御磁轨炮"
 SMALL_AUTOCANNON_1: "小型机关炮"
 MEDIUM_AUTOCANNON_1: "中型机关炮"
 LARGE_AUTOCANNON_1: "大型机关炮"
 SMALL_AUTOCANNON_2: "小型撕裂者机关炮"
 MEDIUM_AUTOCANNON_2: "中型撕裂者机关炮"
 LARGE_AUTOCANNON_2: "大型撕裂者机关炮"
 SMALL_AUTOCANNON_3: "小型烈焰风暴机关炮"
 MEDIUM_AUTOCANNON_3: "中型烈焰风暴机关炮"
 LARGE_AUTOCANNON_3: "大型烈焰风暴机关炮"
 SMALL_SPACEPORT_MISSILE: "小型站基导弹发射器"
 MEDIUM_SPACEPORT_MISSILE: "中型站基导弹发射器"
 LARGE_SPACEPORT_MISSILE: "大型站基导弹发射器"
 PD_ADVANCED_SWARMER_MISSILE_LAUNCHER: "点防御先进蜂群导弹发射器"
 MEDIUM_SPACE_BOMB_LAUNCHER: "中型太空炸弹发射器"
 LARGE_SPACE_BOMB_LAUNCHER: "重型太空炸弹发射器"
 MEDIUM_SUPERHEAVY_SPACE_BOMB_LAUNCHER: "中等超重型太空炸弹发射器"
 LARGE_SUPERHEAVY_SPACE_BOMB_LAUNCHER: "大型积超重型太空炸弹发射器"
 #CORVETTE
 CORVETTE_FISSION_REACTOR: "$FISSION_REACTOR$"
 CORVETTE_FUSION_REACTOR: "$FUSION_REACTOR$"
 CORVETTE_COLD_FUSION_REACTOR: "$COLD_FUSION_REACTOR$"
 CORVETTE_ANTIMATTER_REACTOR: "$ANTIMATTER_REACTOR$"
 CORVETTE_ZERO_POINT_REACTOR: "$ZERO_POINT_REACTOR$"
 CORVETTE_DARK_MATTER_REACTOR: "$DARK_MATTER_REACTOR$"
 CORVETTE_FISSION_REACTOR_DESC: "$FISSION_REACTOR_DESC$"
 CORVETTE_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 CORVETTE_COLD_FUSION_REACTOR_DESC: "$COLD_FUSION_REACTOR_DESC$"
 CORVETTE_ANTIMATTER_REACTOR_DESC: "$ANTIMATTER_REACTOR_DESC$"
 CORVETTE_ZERO_POINT_REACTOR_DESC: "$ZERO_POINT_REACTOR_DESC$"
 CORVETTE_DARK_MATTER_REACTOR_DESC: "$DARK_MATTER_REACTOR_DESC$"
 #DESTROYER
 DESTROYER_FISSION_REACTOR: "$FISSION_REACTOR$"
 DESTROYER_FUSION_REACTOR: "$FUSION_REACTOR$"
 DESTROYER_COLD_FUSION_REACTOR: "$COLD_FUSION_REACTOR$"
 DESTROYER_ANTIMATTER_REACTOR: "$ANTIMATTER_REACTOR$"
 DESTROYER_ZERO_POINT_REACTOR: "$ZERO_POINT_REACTOR$"
 DESTROYER_DARK_MATTER_REACTOR: "$DARK_MATTER_REACTOR$"
 DESTROYER_FISSION_REACTOR_DESC: "$FISSION_REACTOR_DESC$"
 DESTROYER_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 DESTROYER_COLD_FUSION_REACTOR_DESC: "$COLD_FUSION_REACTOR_DESC$"
 DESTROYER_ANTIMATTER_REACTOR_DESC: "$ANTIMATTER_REACTOR_DESC$"
 DESTROYER_ZERO_POINT_REACTOR_DESC: "$ZERO_POINT_REACTOR_DESC$"
 DESTROYER_DARK_MATTER_REACTOR_DESC: "$DARK_MATTER_REACTOR_DESC$"
 #CRUISER
 CRUISER_FISSION_REACTOR: "$FISSION_REACTOR$"
 CRUISER_FUSION_REACTOR: "$FUSION_REACTOR$"
 CRUISER_COLD_FUSION_REACTOR: "$COLD_FUSION_REACTOR$"
 CRUISER_ANTIMATTER_REACTOR: "$ANTIMATTER_REACTOR$"
 CRUISER_ZERO_POINT_REACTOR: "$ZERO_POINT_REACTOR$"
 CRUISER_DARK_MATTER_REACTOR: "$DARK_MATTER_REACTOR$"
 CRUISER_FISSION_REACTOR_DESC: "$FISSION_REACTOR_DESC$"
 CRUISER_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 CRUISER_COLD_FUSION_REACTOR_DESC: "$COLD_FUSION_REACTOR_DESC$"
 CRUISER_ANTIMATTER_REACTOR_DESC: "$ANTIMATTER_REACTOR_DESC$"
 CRUISER_ZERO_POINT_REACTOR_DESC: "$ZERO_POINT_REACTOR_DESC$"
 CRUISER_DARK_MATTER_REACTOR_DESC: "$DARK_MATTER_REACTOR_DESC$"
 #BATTLESHIP
 BATTLESHIP_FISSION_REACTOR: "$FISSION_REACTOR$"
 BATTLESHIP_FUSION_REACTOR: "$FUSION_REACTOR$"
 BATTLESHIP_COLD_FUSION_REACTOR: "$COLD_FUSION_REACTOR$"
 BATTLESHIP_ANTIMATTER_REACTOR: "$ANTIMATTER_REACTOR$"
 BATTLESHIP_ZERO_POINT_REACTOR: "$ZERO_POINT_REACTOR$"
 BATTLESHIP_DARK_MATTER_REACTOR: "$DARK_MATTER_REACTOR$"
 BATTLESHIP_FISSION_REACTOR_DESC: "$FISSION_REACTOR_DESC$"
 BATTLESHIP_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 BATTLESHIP_COLD_FUSION_REACTOR_DESC: "$COLD_FUSION_REACTOR_DESC$"
 BATTLESHIP_ANTIMATTER_REACTOR_DESC: "$ANTIMATTER_REACTOR_DESC$"
 BATTLESHIP_ZERO_POINT_REACTOR_DESC: "$ZERO_POINT_REACTOR_DESC$"
 BATTLESHIP_DARK_MATTER_REACTOR_DESC: "$DARK_MATTER_REACTOR_DESC$"
 #TITAN
 TITAN_FISSION_REACTOR: "$FISSION_REACTOR$"
 TITAN_FUSION_REACTOR: "$FUSION_REACTOR$"
 TITAN_COLD_FUSION_REACTOR: "$COLD_FUSION_REACTOR$"
 TITAN_ANTIMATTER_REACTOR: "$ANTIMATTER_REACTOR$"
 TITAN_ZERO_POINT_REACTOR: "$ZERO_POINT_REACTOR$"
 TITAN_DARK_MATTER_REACTOR: "$DARK_MATTER_REACTOR$"
 TITAN_FISSION_REACTOR_DESC: "$FISSION_REACTOR_DESC$"
 TITAN_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 TITAN_COLD_FUSION_REACTOR_DESC: "$COLD_FUSION_REACTOR_DESC$"
 TITAN_ANTIMATTER_REACTOR_DESC: "$ANTIMATTER_REACTOR_DESC$"
 TITAN_ZERO_POINT_REACTOR_DESC: "$ZERO_POINT_REACTOR_DESC$"
 TITAN_DARK_MATTER_REACTOR_DESC: "$DARK_MATTER_REACTOR_DESC$"
 #JUGGERNAUT
 JUGGERNAUT_FISSION_REACTOR: "$FISSION_REACTOR$"
 JUGGERNAUT_FUSION_REACTOR: "$FUSION_REACTOR$"
 JUGGERNAUT_COLD_FUSION_REACTOR: "$COLD_FUSION_REACTOR$"
 JUGGERNAUT_ANTIMATTER_REACTOR: "$ANTIMATTER_REACTOR$"
 JUGGERNAUT_ZERO_POINT_REACTOR: "$ZERO_POINT_REACTOR$"
 JUGGERNAUT_DARK_MATTER_REACTOR: "$DARK_MATTER_REACTOR$"
 JUGGERNAUT_FISSION_REACTOR_DESC: "$FISSION_REACTOR_DESC$"
 JUGGERNAUT_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 JUGGERNAUT_COLD_FUSION_REACTOR_DESC: "$COLD_FUSION_REACTOR_DESC$"
 JUGGERNAUT_ANTIMATTER_REACTOR_DESC: "$ANTIMATTER_REACTOR_DESC$"
 JUGGERNAUT_ZERO_POINT_REACTOR_DESC: "$ZERO_POINT_REACTOR_DESC$"
 JUGGERNAUT_DARK_MATTER_REACTOR_DESC: "$DARK_MATTER_REACTOR_DESC$"
 #COLOSSUS
 COLOSSUS_ZERO_POINT_REACTOR: "$ZERO_POINT_REACTOR$"
 COLOSSUS_DARK_MATTER_REACTOR: "$DARK_MATTER_REACTOR$"
 COLOSSUS_ZERO_POINT_REACTOR_DESC: "$ZERO_POINT_REACTOR_DESC$"
 COLOSSUS_DARK_MATTER_REACTOR_DESC: "$DARK_MATTER_REACTOR_DESC$"
 #PLATFORM
 PLATFORM_FISSION_REACTOR: "$FISSION_REACTOR$"
 PLATFORM_FUSION_REACTOR: "$FUSION_REACTOR$"
 PLATFORM_COLD_FUSION_REACTOR: "$COLD_FUSION_REACTOR$"
 PLATFORM_ANTIMATTER_REACTOR: "$ANTIMATTER_REACTOR$"
 PLATFORM_ZERO_POINT_REACTOR: "$ZERO_POINT_REACTOR$"
 PLATFORM_DARK_MATTER_REACTOR: "$DARK_MATTER_REACTOR$"
 PLATFORM_FISSION_REACTOR_DESC: "$FISSION_REACTOR_DESC$"
 PLATFORM_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 PLATFORM_COLD_FUSION_REACTOR_DESC: "$COLD_FUSION_REACTOR_DESC$"
 PLATFORM_ANTIMATTER_REACTOR_DESC: "$ANTIMATTER_REACTOR_DESC$"
 PLATFORM_ZERO_POINT_REACTOR_DESC: "$ZERO_POINT_REACTOR_DESC$"
 PLATFORM_DARK_MATTER_REACTOR_DESC: "$DARK_MATTER_REACTOR_DESC$"
 #ION CANNON
 ION_CANNON_ZERO_POINT_REACTOR: "$ZERO_POINT_REACTOR$"
 ION_CANNON_DARK_MATTER_REACTOR: "$DARK_MATTER_REACTOR$"
 ION_CANNON_ZERO_POINT_REACTOR_DESC: "$ZERO_POINT_REACTOR_DESC$"
 ION_CANNON_DARK_MATTER_REACTOR_DESC: "$DARK_MATTER_REACTOR_DESC$"
 #STARBASE
 STARBASE_FISSION_REACTOR: "$FISSION_REACTOR$"
 STARBASE_FUSION_REACTOR: "$FUSION_REACTOR$"
 STARBASE_COLD_FUSION_REACTOR: "$COLD_FUSION_REACTOR$"
 STARBASE_ANTIMATTER_REACTOR: "$ANTIMATTER_REACTOR$"
 STARBASE_ZERO_POINT_REACTOR: "$ZERO_POINT_REACTOR$"
 STARBASE_DARK_MATTER_REACTOR: "$DARK_MATTER_REACTOR$"
 STARBASE_FISSION_REACTOR_DESC: "$FISSION_REACTOR_DESC$"
 STARBASE_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 STARBASE_COLD_FUSION_REACTOR_DESC: "$COLD_FUSION_REACTOR_DESC$"
 STARBASE_ANTIMATTER_REACTOR_DESC: "$ANTIMATTER_REACTOR_DESC$"
 STARBASE_ZERO_POINT_REACTOR_DESC: "$ZERO_POINT_REACTOR_DESC$"
 STARBASE_DARK_MATTER_REACTOR_DESC: "$DARK_MATTER_REACTOR_DESC$"
 MEDIUM_SCIENCE_LAB_1: "科学实验室"
 AI_SCIENCE_LAB: "人工智能科学实验室"
 WORMHOLE_DRIVE: "虫洞调谐器"
 WARP_DRIVE: "曲速引擎"
 HYPER_DRIVE: "超空间引擎"
 SIMPLE_LASER: "初级激光"
 SIMPLE_PROJECTILE_WEAPON: "初级物质加速炮"
 PD_MASS_DRIVER: "点防御物质加速炮"
 SIMPLE_MISSILE_LAUNCHER: "初级导弹发射器"
 MEDIUM_MISSILE_BATTERY: "中型导弹联装发射器"
 SMALL_AFTERBURNER_1: "小型加力燃烧室"
 MEDIUM_AFTERBURNER_1: "中型加力燃烧室"
 LARGE_AFTERBURNER_1: "加力燃烧室"
 SMALL_AFTERBURNER_2: "小型先进加力燃烧室"
 MEDIUM_AFTERBURNER_2: "中型先进加力燃烧室"
 LARGE_AFTERBURNER_2: "先进加力燃烧室"
 SMALL_SHIELD_1: "小型偏射盾"
 MEDIUM_SHIELD_1: "中型偏射盾"
 LARGE_SHIELD_1: "大型偏射盾"
 SMALL_SHIELD_2: "小型改良偏射盾"
 MEDIUM_SHIELD_2: "中型改良偏射盾"
 LARGE_SHIELD_2: "大型改良偏射盾"
 MEDIUM_SHIELD_3: "中型护盾"
 LARGE_SHIELD_3: "大型护盾"
 SMALL_SHIELD_3: "小型护盾"
 MEDIUM_SHIELD_4: "中型先进护盾"
 LARGE_SHIELD_4: "大型先进护盾"
 SMALL_SHIELD_4: "小型先进护盾"
 MEDIUM_SHIELD_5: "中型高能护盾"
 LARGE_SHIELD_5: "大型高能护盾"
 SMALL_SHIELD_5: "小型高能护盾"
 SMALL_PSI_SHIELD: "小型灵能护盾"
 MEDIUM_PSI_SHIELD: "中型灵能护盾"
 LARGE_PSI_SHIELD: "大型灵能护盾"
 SMALL_PSI_BARRIER: "小型灵能屏障"
 MEDIUM_PSI_BARRIER: "中型灵能屏障"
 LARGE_PSI_BARRIER: "大型灵能屏障"
 MISSILE_1_LAUNCHER: "核导弹发射器"
 MISSILE_2_LAUNCHER: "聚变导弹发射器"
 SMALL_ARMOR_1: "小型纳米装甲"
 MEDIUM_ARMOR_1: "中型纳米装甲"
 LARGE_ARMOR_1: "大型纳米装甲"
 SMALL_ARMOR_2: "小型瓷金装甲"
 MEDIUM_ARMOR_2: "中型瓷金装甲"
 LARGE_ARMOR_2: "大型瓷金装甲"
 SMALL_ARMOR_3: "小型塑钢装甲"
 MEDIUM_ARMOR_3: "中型塑钢装甲"
 LARGE_ARMOR_3: "大型塑钢装甲"
 SMALL_ARMOR_4: "小型耐钢装甲"
 MEDIUM_ARMOR_4: "中型耐钢装甲"
 LARGE_ARMOR_4: "大型耐钢装甲"
 SMALL_ARMOR_5: "小型零素装甲"
 MEDIUM_ARMOR_5: "中型零素装甲"
 LARGE_ARMOR_5: "大型零素装甲"
 PLANET_DESTRUCTION_COMPONENT: "歼星级武器部件"
 BORDER_EXTRUSION_VALUE: "边界投射：$VALUE|Y0$"
 BORDER_EXTRUDER_1: "边境信标"
 BORDER_EXTRUDER_2: "增进型边界信标"
 BORDER_EXTRUDER_3: "先进边界信标"
 BORDER_EXTRUDER_ED: "锚点核心"
 COMBAT_COMPUTER_DEFAULT: "舰船作战电脑"
 COMBAT_COMPUTER_SWARM_DEFAULT: "$COMBAT_COMPUTER_DEFAULT$"
 COMBAT_COMPUTER_PICKET_DEFAULT: "$COMBAT_COMPUTER_DEFAULT$"
 COMBAT_COMPUTER_LINE_DEFAULT: "$COMBAT_COMPUTER_DEFAULT$"
 COMBAT_COMPUTER_ARTILLERY_DEFAULT: "$COMBAT_COMPUTER_DEFAULT$"
 COMBAT_COMPUTER_CARRIER_DEFAULT: "$COMBAT_COMPUTER_DEFAULT$"
 COMBAT_COMPUTER_TORPEDO_DEFAULT: "$COMBAT_COMPUTER_DEFAULT$"
 COMBAT_COMPUTER_PLATFORM_DEFAULT: "平台作战电脑"
 COMBAT_COMPUTER_SWARM_DEFAULT_DESC: "$combat_computers_DESC$"
 COMBAT_COMPUTER_PICKET_DEFAULT_DESC: "$combat_computers_DESC$"
 COMBAT_COMPUTER_LINE_DEFAULT_DESC: "$combat_computers_DESC$"
 COMBAT_COMPUTER_ARTILLERY_DEFAULT_DESC: "$combat_computers_DESC$"
 COMBAT_COMPUTER_CARRIER_DEFAULT_DESC: "$combat_computers_DESC$"
 COMBAT_COMPUTER_TORPEDO_DEFAULT_DESC: "$combat_computers_DESC$"
 COMBAT_COMPUTER_PLATFORM_DEFAULT_DESC: "$combat_computers_DESC$"
 COMBAT_COMPUTER_SWARM_BASIC: "作战电脑（蜂拥）"
 COMBAT_COMPUTER_PICKET_BASIC: "作战电脑（哨戒）"
 COMBAT_COMPUTER_LINE_BASIC: "作战电脑（线列）"
 COMBAT_COMPUTER_ARTILLERY_BASIC: "作战电脑（炮击）"
 COMBAT_COMPUTER_CARRIER_BASIC: "作战电脑（航母）"
 COMBAT_COMPUTER_TORPEDO_BASIC: "作战电脑（攻城）"
 COMBAT_COMPUTER_PLATFORM_BASIC: "作战电脑（平台）"
 COMBAT_COMPUTER_SWARM_BASIC_DESC: "$tech_combat_computers_1_desc$"
 COMBAT_COMPUTER_PICKET_BASIC_DESC: "$tech_combat_computers_1_desc$"
 COMBAT_COMPUTER_LINE_BASIC_DESC: "$tech_combat_computers_1_desc$"
 COMBAT_COMPUTER_ARTILLERY_BASIC_DESC: "$tech_combat_computers_1_desc$"
 COMBAT_COMPUTER_CARRIER_BASIC_DESC: "$tech_combat_computers_1_desc$"
 COMBAT_COMPUTER_TORPEDO_BASIC_DESC: "$tech_combat_computers_1_desc$"
 COMBAT_COMPUTER_PLATFORM_BASIC_DESC: "$tech_combat_computers_1_desc$"
 COMBAT_COMPUTER_SWARM_ADVANCED: "先进作战电脑（蜂拥）"
 COMBAT_COMPUTER_PICKET_ADVANCED: "先进作战电脑（哨戒）"
 COMBAT_COMPUTER_LINE_ADVANCED: "先进作战电脑（线列）"
 COMBAT_COMPUTER_ARTILLERY_ADVANCED: "先进作战电脑（炮击）"
 COMBAT_COMPUTER_CARRIER_ADVANCED: "先进作战电脑（航母）"
 COMBAT_COMPUTER_TORPEDO_ADVANCED: "先进作战电脑（攻城）"
 COMBAT_COMPUTER_PLATFORM_ADVANCED: "先进作战电脑（平台）"
 COMBAT_COMPUTER_SWARM_ADVANCED_DESC: "$tech_combat_computers_2_desc$"
 COMBAT_COMPUTER_PICKET_ADVANCED_DESC: "$tech_combat_computers_2_desc$"
 COMBAT_COMPUTER_LINE_ADVANCED_DESC: "$tech_combat_computers_2_desc$"
 COMBAT_COMPUTER_ARTILLERY_ADVANCED_DESC: "$tech_combat_computers_2_desc$"
 COMBAT_COMPUTER_CARRIER_ADVANCED_DESC: "$tech_combat_computers_2_desc$"
 COMBAT_COMPUTER_TORPEDO_ADVANCED_DESC: "$tech_combat_computers_2_desc$"
 COMBAT_COMPUTER_PLATFORM_ADVANCED_DESC: "$tech_combat_computers_2_desc$"
 COMBAT_COMPUTER_SWARM_SAPIENT: "智慧作战电脑（蜂拥）"
 COMBAT_COMPUTER_PICKET_SAPIENT: "智慧作战电脑（哨戒）"
 COMBAT_COMPUTER_LINE_SAPIENT: "智慧作战电脑（线列）"
 COMBAT_COMPUTER_ARTILLERY_SAPIENT: "智慧作战电脑（炮击）"
 COMBAT_COMPUTER_CARRIER_SAPIENT: "智慧作战电脑（航母）"
 COMBAT_COMPUTER_TORPEDO_SAPIENT: "智慧作战电脑（攻城）"
 COMBAT_COMPUTER_PLATFORM_SAPIENT: "智慧作战电脑（平台）"
 COMBAT_COMPUTER_SWARM_SAPIENT_DESC: "$tech_combat_computers_3_desc$"
 COMBAT_COMPUTER_PICKET_SAPIENT_DESC: "$tech_combat_computers_3_desc$"
 COMBAT_COMPUTER_LINE_SAPIENT_DESC: "$tech_combat_computers_3_desc$"
 COMBAT_COMPUTER_ARTILLERY_SAPIENT_DESC: "$tech_combat_computers_3_desc$"
 COMBAT_COMPUTER_CARRIER_SAPIENT_DESC: "$tech_combat_computers_3_desc$"
 COMBAT_COMPUTER_TORPEDO_SAPIENT_DESC: "$tech_combat_computers_3_desc$"
 COMBAT_COMPUTER_PLATFORM_SAPIENT_DESC: "$tech_combat_computers_3_desc$"
 COMBAT_COMPUTER_SWARM_AUTONOMOUS: "自律舰船智能（蜂拥）"
 COMBAT_COMPUTER_PICKET_AUTONOMOUS: "自律舰船智能（哨戒）"
 COMBAT_COMPUTER_LINE_AUTONOMOUS: "自律舰船智能（线列）"
 COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS: "自律舰船智能（炮击）"
 COMBAT_COMPUTER_CARRIER_AUTONOMOUS: "自律舰船智能（航母）"
 COMBAT_COMPUTER_TORPEDO_AUTONOMOUS: "自律舰船智能（攻城）"
 COMBAT_COMPUTER_PLATFORM_AUTONOMOUS: "自律舰船智能（平台）"
 COMBAT_COMPUTER_SWARM_AUTONOMOUS_DESC: "$tech_combat_computers_autonomous_desc$"
 COMBAT_COMPUTER_PICKET_AUTONOMOUS_DESC: "$tech_combat_computers_autonomous_desc$"
 COMBAT_COMPUTER_LINE_AUTONOMOUS_DESC: "$tech_combat_computers_autonomous_desc$"
 COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS_DESC: "$tech_combat_computers_autonomous_desc$"
 COMBAT_COMPUTER_CARRIER_AUTONOMOUS_DESC: "$tech_combat_computers_autonomous_desc$"
 COMBAT_COMPUTER_TORPEDO_AUTONOMOUS_DESC: "$tech_combat_computers_autonomous_desc$"
 COMBAT_COMPUTER_PLATFORM_AUTONOMOUS_DESC: "$tech_combat_computers_autonomous_desc$"
 COMBAT_COMPUTER_SWARM_PRECOG: "预知接口（蜂拥）"
 COMBAT_COMPUTER_PICKET_PRECOG: "预知接口（哨戒）"
 COMBAT_COMPUTER_LINE_PRECOG: "预知接口（线列）"
 COMBAT_COMPUTER_ARTILLERY_PRECOG: "预知接口（炮击）"
 COMBAT_COMPUTER_CARRIER_PRECOG: "预知接口（航母）"
 COMBAT_COMPUTER_TORPEDO_PRECOG: "预知接口（攻城）"
 COMBAT_COMPUTER_PLATFORM_PRECOG: "预知接口（平台）"
 COMBAT_COMPUTER_SWARM_PRECOG_DESC: "$tech_precognition_interface_desc$"
 COMBAT_COMPUTER_PICKET_PRECOG_DESC: "$tech_precognition_interface_desc$"
 COMBAT_COMPUTER_LINE_PRECOG_DESC: "$tech_precognition_interface_desc$"
 COMBAT_COMPUTER_ARTILLERY_PRECOG_DESC: "$tech_precognition_interface_desc$"
 COMBAT_COMPUTER_CARRIER_PRECOG_DESC: "$tech_precognition_interface_desc$"
 COMBAT_COMPUTER_TORPEDO_PRECOG_DESC: "$tech_precognition_interface_desc$"
 COMBAT_COMPUTER_PLATFORM_PRECOG_DESC: "$tech_precognition_interface_desc$"
 STARBASE_COMBAT_COMPUTER_1: "恒星基地火控系统"
 STARBASE_COMBAT_COMPUTER_2: "$STARBASE_COMBAT_COMPUTER_1$"
 STARBASE_COMBAT_COMPUTER_3: "$STARBASE_COMBAT_COMPUTER_1$"
 COMBAT_COMPUTER_COLOSSUS: "巨像作战电脑"
 POINT_DEFENCE_1: "哨兵点防御"
 POINT_DEFENCE_1_DESC: "对于那些又大又笨重的军用舰船来说，在船体上安装反导弹和反攻击机的装置是很有必要的。"
 POINT_DEFENCE_2: "屏障点防御"
 POINT_DEFENCE_2_DESC: "升级后的弹道预测算法可以提升追踪和点防御的效能。"
 POINT_DEFENCE_3: "守护者点防御"
 POINT_DEFENCE_3_DESC: "种类丰富的弹药能够显著提升拦截威胁的能力。"
 DEFAULT_BEHAVIOR_DESC: "§H混合战术：§!此舰会在进攻和防守之间找到平衡。"
 SWARM_BEHAVIOR_DESC: "§H蜂拥战术：§!舰船将直接冲向敌人，在他们最短程武器的射程范围内尽可能多地对敌人造成伤害。"
 ARTILLERY_BEHAVIOR_DESC: "§H炮击战术：§!舰船将停留在中距离上，使用长射程的武器来攻击目标。"
 CARRIER_BEHAVIOR_DESC: "§H航母战术：§!舰船会停留在其机库的最远交战半径上。"
 LINE_BEHAVIOR_DESC: "§H线列战术：§!舰船将推进到中距离并保持阵型目标。"
 PICKET_BEHAVIOR_DESC: "§H哨戒战术：§!舰船将推进到中距离并尝试拦截迫近的敌舰。"
 PLATFORM_BEHAVIOR_DESC: "§H平台战术：§!防御平台将保持静止并向射程内的任何目标发动攻击。"
 COLOSSUS_BEHAVIOR_DESC: "§H忽视战术：§!此舰将无视一切进攻的敌人并完成当前的任务。"
 TORPEDO_BEHAVIOR_DESC: "§H鱼雷战术：§!这类舰船将对敌人发起直线冲锋，通过扫射式攻击对付大型对手。该舰擅长地表轰炸。"
 USE_MAIN_TARGET_DESC: "武器目标：作战电脑的§Y主目标§!"
 WEAPON_COMPONENT_TARGET_TYPE_DESC: "武器目标：$TARGET_TYPE|Y$舰船"
 COMBAT_COMPUTER_TARGET_TYPE_DESC: "§H主目标：§!该舰船将重点关注$TARGET_TYPE|Y$舰船"
 TARGET_TYPE_ENEMY: "敌人"
 TARGET_TYPE_ALLY: "友军"
 TARGET_TYPE_CONTROLLED: "控制"
 TARGET_TYPE_OWNED: "拥有"
 COMBAT_COMPUTER_TARGET_FOCUS_DESC: "§H目标聚焦：§!$TARGET_FOCUS|Y$"
 WEAPON_COMPONENT_TARGET_FOCUS_DESC: "武器聚焦：$TARGET_FOCUS|Y$"
 TARGET_FOCUS_SINGLE: "集火"
 TARGET_FOCUS_SPREAD: "散射"
 ON_HIT_EFFECT: "§H击中效果：§!"
 INJECTED_MODIFIERS: "§H施加修正§!（£time£$NUM_DAYS|Y$天）："
 PLANET_KILLER_CRACKER: "地爆天星"
 PLANET_KILLER_CRACKER_ACTION: "爆破"
 PLANET_KILLER_CRACKER_DESC: "发射的热能流能够加热行星大气，并引爆行星核心，此举将彻底的毁灭星球的地壳构造。最后，一个相对较小的冲击波会将行星炸得四分五裂。"
 PLANET_KILLER_SHIELDER: "安乐天使"
 PLANET_KILLER_SHIELDER_ACTION: "平息"
 PLANET_KILLER_SHIELDER_DESC: "一个永久的、不可逾越的屏蔽场将被部署在行星表面（吸收一些波长的光）。"
 PLANET_KILLER_NEUTRON: "中子灭杀"
 PLANET_KILLER_NEUTRON_ACTION: "清洗"
 PLANET_KILLER_NEUTRON_DESC: "一种加速的中子辐射羽流将会扫过行星表面，并对大多数生物组织进行破坏。"
 PLANET_KILLER_GODRAY: "天神裁决"
 PLANET_KILLER_GODRAY_ACTION: "神罚"
 PLANET_KILLER_GODRAY_DESC: "一个灵能投射器将圣洁真理投放到行星上，使所有有信仰的人成为正信者并消灭那些没有信仰的人。"
 PLANET_KILLER_NANOBOTS: "纳米灾疫"
 PLANET_KILLER_NANOBOTS_ACTION: "义体化"
 PLANET_KILLER_NANOBOTS_DESC: "向大气中散布大量纳米机器人，它们侵入智慧生命并将自己转化为控制性的植入体，最终将不知情的宿主转化为被机械智能控制的义体人。"
 PLANET_KILLER_DELUGE: "天洪浩荡"
 PLANET_KILLER_DELUGE_ACTION: "淹没"
 PLANET_KILLER_DELUGE_DESC: "大量的水被倾倒在行星上，消灭了所有人造结构和陆地生命形式。洪水伴随着稳定星球气候和维持行星海洋所需的大气气体。"
 LARGE_SCOUT_HANGAR_1: "侦察机中队"
 LARGE_FIGHTERS_HANGAR_1: "初级战斗机中队"
 LARGE_FIGHTERS_HANGAR_2: "改良型战斗机中队"
 LARGE_FIGHTERS_HANGAR_3: "先进型战斗机中队"
 LARGE_BOMBERS_HANGAR_1: "初级轰炸机中队"
 LARGE_BOMBERS_HANGAR_2: "改良型轰炸机中队"
 LARGE_BOMBERS_HANGAR_3: "先进型轰炸机中队"
 STRIKE_CRAFT_COUNT: "舰载机：§Y$CURRENT|0$/$MAX$§!"
 TIP_STRIKE_CRAFT_COUNT: "单位：§Y$MAX|0$（$REGEN|2=$/£resource_time£）§!"
 STRIKE_CRAFT_COMPONENT_TIP: "§T$COUNT$\n$CRAFT_STATS$§!"
 COMPONENT_CANT_BUILD_MISSING_TECH: "§R缺少必要的科技：$TECHS$§!"
 LARGE_SPACE_CLOUD_LIGHTNING: "大型能爆"
 LARGE_SPACE_CLOUD_LIGHTNING_DESC: "$SPACE_CLOUD_WEAPON_1_DESC$"
 SMALL_SPACE_CLOUD_LIGHTNING: "小型能爆"
 SMALL_SPACE_CLOUD_LIGHTNING_DESC: "$SPACE_CLOUD_WEAPON_1_DESC$"
 SMALL_CRYSTAL_SHIP_BLUE_LIGHTNING: "小型碎片发射器"
 SMALL_CRYSTAL_SHIP_BLUE_LIGHTNING_DESC: "$BLUE_CRYSTAL_WEAPON_1_DESC$"
 SMALL_CRYSTAL_SHIP_GREEN_LIGHTNING: "小型碎片发射器"
 SMALL_CRYSTAL_SHIP_GREEN_LIGHTNING_DESC: "$GREEN_CRYSTAL_WEAPON_1_DESC$"
 SMALL_CRYSTAL_SHIP_YELLOW_LIGHTNING: "小型碎片发射器"
 SMALL_CRYSTAL_SHIP_YELLOW_LIGHTNING_DESC: "$YELLOW_CRYSTAL_WEAPON_1_DESC$"
 SMALL_CRYSTAL_SHIP_RED_LIGHTNING: "小型碎片发射器"
 SMALL_CRYSTAL_SHIP_RED_LIGHTNING_DESC: "$RED_CRYSTAL_WEAPON_1_DESC$"
 MEDIUM_CRYSTAL_SHIP_BLUE_LIGHTNING: "中型碎片发射器"
 MEDIUM_CRYSTAL_SHIP_BLUE_LIGHTNING_DESC: "$BLUE_CRYSTAL_WEAPON_1_DESC$"
 MEDIUM_CRYSTAL_SHIP_GREEN_LIGHTNING: "中型碎片发射器"
 MEDIUM_CRYSTAL_SHIP_GREEN_LIGHTNING_DESC: "$GREEN_CRYSTAL_WEAPON_1_DESC$"
 MEDIUM_CRYSTAL_SHIP_YELLOW_LIGHTNING: "中型碎片发射器"
 MEDIUM_CRYSTAL_SHIP_YELLOW_LIGHTNING_DESC: "$YELLOW_CRYSTAL_WEAPON_1_DESC$"
 MEDIUM_CRYSTAL_SHIP_RED_LIGHTNING: "中型碎片发射器"
 MEDIUM_CRYSTAL_SHIP_RED_LIGHTNING_DESC: "$RED_CRYSTAL_WEAPON_1_DESC$"
 LARGE_CRYSTAL_SHIP_BLUE_LIGHTNING: "大型碎片发射器"
 LARGE_CRYSTAL_SHIP_BLUE_LIGHTNING_DESC: "$BLUE_CRYSTAL_WEAPON_1_DESC$"
 LARGE_CRYSTAL_SHIP_GREEN_LIGHTNING: "大型碎片发射器"
 LARGE_CRYSTAL_SHIP_GREEN_LIGHTNING_DESC: "$GREEN_CRYSTAL_WEAPON_1_DESC$"
 LARGE_CRYSTAL_SHIP_YELLOW_LIGHTNING: "大型碎片发射器"
 LARGE_CRYSTAL_SHIP_YELLOW_LIGHTNING_DESC: "$YELLOW_CRYSTAL_WEAPON_1_DESC$"
 LARGE_CRYSTAL_SHIP_RED_LIGHTNING: "大型碎片发射器"
 LARGE_CRYSTAL_SHIP_RED_LIGHTNING_DESC: "$RED_CRYSTAL_WEAPON_1_DESC$"
 SMALL_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING: "小型碎片发射器"
 SMALL_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING_DESC: "$BLUE_CRYSTAL_WEAPON_1_DESC$"
 SMALL_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING: "小型碎片发射器"
 SMALL_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING_DESC: "$GREEN_CRYSTAL_WEAPON_1_DESC$"
 SMALL_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING: "小型碎片发射器"
 SMALL_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING_DESC: "$YELLOW_CRYSTAL_WEAPON_1_DESC$"
 SMALL_CRYSTAL_SHIP_RED_ELITE_LIGHTNING: "小型碎片发射器"
 SMALL_CRYSTAL_SHIP_RED_ELITE_LIGHTNING_DESC: "$RED_CRYSTAL_WEAPON_1_DESC$"
 MEDIUM_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING: "中型碎片发射器"
 MEDIUM_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING_DESC: "$BLUE_CRYSTAL_WEAPON_1_DESC$"
 MEDIUM_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING: "中型碎片发射器"
 MEDIUM_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING_DESC: "$GREEN_CRYSTAL_WEAPON_1_DESC$"
 MEDIUM_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING: "中型碎片发射器"
 MEDIUM_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING_DESC: "$YELLOW_CRYSTAL_WEAPON_1_DESC$"
 MEDIUM_CRYSTAL_SHIP_RED_ELITE_LIGHTNING: "中型碎片发射器"
 MEDIUM_CRYSTAL_SHIP_RED_ELITE_LIGHTNING_DESC: "$RED_CRYSTAL_WEAPON_1_DESC$"
 LARGE_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING: "大型碎片发射器"
 LARGE_CRYSTAL_SHIP_BLUE_ELITE_LIGHTNING_DESC: "$BLUE_CRYSTAL_WEAPON_1_DESC$"
 LARGE_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING: "大型碎片发射器"
 LARGE_CRYSTAL_SHIP_GREEN_ELITE_LIGHTNING_DESC: "$GREEN_CRYSTAL_WEAPON_1_DESC$"
 LARGE_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING: "大型碎片发射器"
 LARGE_CRYSTAL_SHIP_YELLOW_ELITE_LIGHTNING_DESC: "$YELLOW_CRYSTAL_WEAPON_1_DESC$"
 LARGE_CRYSTAL_SHIP_RED_ELITE_LIGHTNING: "大型碎片发射器"
 LARGE_CRYSTAL_SHIP_RED_ELITE_LIGHTNING_DESC: "$RED_CRYSTAL_WEAPON_1_DESC$"
 MEDIUM_PROBE_LIGHTNING: "不明能量发射器"
 MEDIUM_PROBE_LIGHTNING_DESC: "一种不寻常的武器，该能量发射器在功能上非常类似其他能量武器，但使用的是此前从未武器化的频率和频谱。"
 SPACE_CLOUD_LIGHTNING: "$SPACE_CLOUD_WEAPON_1$"
 SPACE_CLOUD_LIGHTNING_DESC: "$SPACE_CLOUD_WEAPON_1_DESC$"
 SPACE_WHALE_WEAPON: "$SPACE_WHALE_WEAPON_1$"
 SPACE_WHALE_WEAPON_DESC: "$SPACE_WHALE_WEAPON_1_DESC$"
 LARGE_SPACE_AMOEBA_WEAPON: "大型变形虫武器"
 LARGE_SPACE_AMOEBA_WEAPON_DESC: "太空变形虫的武器化是进化史上的一个奇迹。"
 SMALL_SPACE_AMOEBA_WEAPON: "小型变形虫武器"
 SMALL_SPACE_AMOEBA_WEAPON_DESC: "$SPACE_AMOEBA_WEAPON_DESC$"
 AMOEBA_STRIKE_CRAFT: "变形虫鞭毛"
 AMOEBA_STRIKE_CRAFT_DESC: "$AMOEBA_STRIKE_CRAFT_1_DESC$"
 SWARM_STRIKE_CRAFT: "虫群舰载机"
 SWARM_STRIKE_CRAFT_DESC: "$SWARM_STRIKE_CRAFT_1_DESC$"
 SMALL_MINING_LASER: "小型切割激光"
 MEDIUM_MINING_LASER: "中型切割激光"
 LARGE_SCOURGE_MISSILE_1: "大型虫灾导弹"
 LARGE_SCOURGE_MISSILE_1_DESC: "$SCOURGE_MISSILE_1_DESC$"
 LARGE_SPACEPORT_SCOURGE_MISSILE: "大型站基虫灾导弹"
 LARGE_SPACEPORT_SCOURGE_MISSILE_DESC: "$SCOURGE_MISSILE_1_DESC$"
 MEDIUM_SPACEPORT_SCOURGE_MISSILE: "中型站基虫灾导弹"
 MEDIUM_SPACEPORT_SCOURGE_MISSILE_DESC: "$SCOURGE_MISSILE_1_DESC$"
 SMALL_SPACEPORT_SCOURGE_MISSILE: "小型站基虫灾导弹"
 SMALL_SPACEPORT_SCOURGE_MISSILE_DESC: "$SCOURGE_MISSILE_1_DESC$"
 LARGE_ED_WEAPON: "大型物质分解器"
 LARGE_ED_WEAPON_DESC: "$EXTRADIMENSIONAL_1_DESC$"
 MEDIUM_ED_WEAPON: "中型物质分解器"
 MEDIUM_ED_WEAPON_DESC: "$EXTRADIMENSIONAL_1_DESC$"
 SMALL_ED_WEAPON: "小型物质分解器"
 SMALL_ED_WEAPON_DESC: "$EXTRADIMENSIONAL_1_DESC$"
 ED_POINT_DEFENCE: "电弧防御力场"
 ED_POINT_DEFENCE_DESC: "自由释放的能量可以蒸发来袭的导弹和舰载机。"
 LARGE_NV_WEAPON: "大型太虚光束"
 LARGE_NV_WEAPON_DESC: "$tech_psionic_barrier_desc$"
 MEDIUM_NV_WEAPON: "中型太虚光束"
 MEDIUM_NV_WEAPON_DESC: "$tech_psionic_barrier_desc$"
 SMALL_NV_WEAPON: "小型太虚光束"
 SMALL_NV_WEAPON_DESC: "$tech_psionic_barrier_desc$"
 DRAGON_ARMOR: "龙鳞装甲"
 DRAGON_ARMOR_DESC: "$tech_dragon_armor_desc$"
 SMALL_DRAGON_ARMOR: "小型龙鳞装甲"
 MEDIUM_DRAGON_ARMOR: "中型龙鳞装甲"
 LARGE_DRAGON_ARMOR: "大型龙鳞装甲"
 DARK_MATTER_REACTOR: "暗物质反应堆"
 DARK_MATTER_REACTOR_DESC: "$tech_dark_matter_power_core_desc$"
 DARK_MATTER_DEFLECTOR: "暗物质偏导护盾"
 DARK_MATTER_DEFLECTOR_DESC: "$tech_dark_matter_deflector_desc$"
 SMALL_DARK_MATTER_DEFLECTOR: "小型$DARK_MATTER_DEFLECTOR$"
 MEDIUM_DARK_MATTER_DEFLECTOR: "中型$DARK_MATTER_DEFLECTOR$"
 LARGE_DARK_MATTER_DEFLECTOR: "大型$DARK_MATTER_DEFLECTOR$"
 ENIGMATIC_DECODER: "神秘解码器"
 ENIGMATIC_DECODER_DESC: "$tech_enigmatic_decoder_desc$"
 ENIGMATIC_ENCODER: "神秘编码器"
 ENIGMATIC_ENCODER_DESC: "$tech_enigmatic_encoder_desc$"
 ENIGMATIC_DISRUPTION_FIELD: "神秘干扰力场"
 ENIGMATIC_DISRUPTION_FIELD_DESC: "$tech_enigmatic_disruption_field_desc$"
 #The player should never be able to see these, but incase a mod adds a dragon to the players fleet or something we can at least have some localization for it
 STRANGE_COMPONENTS: "奇怪部件"
 STRANGE_COMPONENTS_DESC: "我们的科学家完全搞不懂这些东西的原理。"
 DRAGON_WEAPON: "龙息"
 DRAGON_WEAPON_DESC: "$STRANGE_COMPONENTS_DESC$"
 DRAGON_WEAPON_ICE: "$DRAGON_WEAPON$"
 DRAGON_WEAPON_ICE_DESC: "$STRANGE_COMPONENTS_DESC$"
 DRAGON_SECONDARY_WEAPON: "翼叉"
 DRAGON_SECONDARY_WEAPON_DESC: "$STRANGE_COMPONENTS_DESC$"
 DRAGON_SECONDARY_WEAPON_ICE: "$DRAGON_SECONDARY_WEAPON$"
 DRAGON_SECONDARY_WEAPON_ICE_DESC: "$STRANGE_COMPONENTS_DESC$"
 DRAGON_TERTIARY_WEAPON: "龙之闪电"
 DRAGON_TERTIARY_WEAPON_DESC: "$STRANGE_COMPONENTS_DESC$"
 DRAGON_TERTIARY_WEAPON_ICE: "$DRAGON_TERTIARY_WEAPON$"
 DRAGON_TERTIARY_WEAPON_ICE_DESC: "$STRANGE_COMPONENTS_DESC$"
 STELLARITE_DEFAULT_BEHAVIOR_DESC: "§H噬星虫行为：§!噬星虫会尽量把主武器指向目标方向。"
 STELLARITE_COMBAT_COMPUTER: "噬星体作战电脑"
 DIMENSIONAL_HORROR_PRIMARY_WEAPON: "位面光束"
 DIMENSIONAL_HORROR_PRIMARY_WEAPON_DESC: "$STRANGE_COMPONENTS_DESC$"
 DIMENSIONAL_HORROR_LARGE_WEAPON: "位面撕裂者"
 DIMENSIONAL_HORROR_LARGE_WEAPON_DESC: "$STRANGE_COMPONENTS_DESC$"
 DIMENSIONAL_HORROR_MEDIUM_WEAPON: "位面递归者"
 DIMENSIONAL_HORROR_MEDIUM_WEAPON_DESC: "$STRANGE_COMPONENTS_DESC$"
 DIMENSIONAL_HORROR_SMALL_WEAPON: "位面打击者"
 DIMENSIONAL_HORROR_SMALL_WEAPON_DESC: "$STRANGE_COMPONENTS_DESC$"
 DIMENSIONAL_HORROR_PD: "位面守卫"
 DIMENSIONAL_HORROR_PD_DESC: "$STRANGE_COMPONENTS_DESC$"
 ####################################
 #Star Classes
 ####################################
 sc_b: "$pc_b_star$"
 sc_b_desc: "$pc_b_star_desc$"
 sc_a: "$pc_a_star$"
 sc_a_desc: "$pc_a_star_desc$"
 sc_f: "$pc_f_star$"
 sc_f_desc: "$pc_f_star_desc$"
 sc_g: "$pc_g_star$"
 sc_g_desc: "$pc_g_star_desc$"
 sc_k: "$pc_k_star$"
 sc_k_desc: "$pc_k_star_desc$"
 sc_m: "$pc_m_star$"
 sc_m_desc: "$pc_m_star_desc$"
 sc_m_giant: "$pc_m_giant_star$"
 sc_m_giant_desc: "$pc_m_giant_star_desc$"
 sc_t: "$pc_t_star$"
 sc_t_desc: "$pc_t_star_desc$"
 sc_black_hole: "$pc_black_hole$"
 sc_black_hole_desc: "$pc_black_hole_desc$"
 sc_neutron_star: "$pc_neutron_star$"
 sc_neutron_star_desc: "$pc_neutron_star_desc$"
 sc_pulsar: "$pc_pulsar$"
 sc_pulsar_desc: "$pc_pulsar_desc$"
 sc_binary_1: "双星"
 sc_binary_2: "$sc_binary_1$"
 sc_binary_3: "$sc_binary_1$"
 sc_binary_4: "$sc_binary_1$"
 sc_binary_5: "$sc_binary_1$"
 sc_binary_6: "$sc_binary_1$"
 sc_binary_7: "$sc_binary_1$"
 sc_binary_8: "$sc_binary_1$"
 sc_binary_9: "$sc_binary_1$"
 sc_binary_10: "$sc_binary_1$"
 sc_trinary_1: "三合星"
 sc_trinary_2: "$sc_trinary_1$"
 sc_trinary_3: "$sc_trinary_1$"
 sc_trinary_4: "$sc_trinary_1$"
 sc_toxoid_star: "$pc_toxoid_star$"
 sc_toxoid_star_desc: "$pc_toxoid_star_desc$"
 ####################################
 #Colonizability
 ####################################
 COLONIZABLE: "可殖民"
 UNCOLONIZABLE: "不可殖民"
 COLONIZABLE_HAS_OWNER: "§R行星已有所属。§!"
 COLONIZABLE_NEVER: "§R此类行星不可殖民。§!"
 COLONIZABLE_UNSURVEYED: "§R行星尚未调查。§!"
 COLONIZABLE_ANOMALY: "§R行星有异常现象。§!"
 COLONIZABLE_INSIDE_BORDERS: "§R只能殖民我方边界内的行星。§!"
 COLONIZABLE_HOSTILE_FLEETS: "§R该恒星系有敌对舰队出没。§!"
 COLONIZABLE_OUTSIDE_SENSOR: "§R行星超出了探测范围。§!"
 COLONIZABLE_MISSING_TECH: "§R尚未获得$TECHNAME|Y$§!"
 COLONIZABLE_NO_VALID_SPECIES: "§R没有可以殖民的物种。§!"
 COLONIZABLE_SPECIES_UNABLE_TO_COLONIZE: "§R这个物种无法殖民§!"
 COLONIZABLE_DESC: "宜居：\n我们可以在该星殖民： "
 COLONIZABLE_UNSURVEYED_REVEAL_DATA: "§H我们需要调查该行星以获得进一步信息。§!"
 HABITABLE_DESC: "宜居：\n我们当前无法在此殖民。"
 COLONIZABLE_FEDERATION: "§R需要获得联邦主席的殖民许可。§!"
 SEND_SHIP: "派出一艘殖民船来进行殖民。"
 UNINHABITABLE: "无法居住"
 UNCOLONIZABLE_DESC: "不宜居：\n此种行星无法殖民。"
 UNINHABITABLE_STAR: "不宜居：\n恒星无法殖民。"
 UNINHABITABLE_ASTEROID: "不宜居：\n小行星无法殖民。"
 NO_EXPANSION_SUBJECT: "§R由于与$OVERLORD|Y$的协议，我们不允许建造新的哨站。§!"
 CANT_BUILD_COLONY_SHIP_NO_DESIGN: "§R我们尚未拥有殖民船设计§!"
 LAND_ARMIES_INSIDE_BORDERS: "§R只能入侵在我们边境线内的前超光速文明行星。§!"
 COLONIZATION_NO_SPECIES_SELECTED: "§R不选定物种无法进行殖民。§!"
 COLONY_SHIP_DESC: "你能够向可殖民的行星派遣殖民船来建立殖民地。"
 COLONIZATION_COST: "殖民花费"
 ON_COLONY_SHIP: "$SHIP_TYPE$$SHIP_NAME$的"
 SHIP_NAME_TITLE: "舰船名称"
 ####################################
 #Alerts
 ####################################
 ALERT_RIGHTCLICK: "\n§G右键点击以取消警报。\n£shift£ +右键停用警报§!"
 ALERT_CLICK: "§G右键点击以取消警报\nCtrl+点击以打开该警报的警报设置§!"
 alert_can_upgrade_government_title: "未使用的国民理念点数"
 alert_can_upgrade_government_instant: "我们有尚未花费的国民理念点数，这能帮助我们进一步改善政府运作。"
 alert_can_enter_shroud_title: "可进入虚境"
 alert_can_enter_shroud_instant: "我们现在可以通过§H通讯§!菜单进入虚境。"
 alert_hopeless_war_title: "胜利无望的战争"
 alert_hopeless_war_instant: "我们遭到了§H失落帝国§!的进攻，一个我们目前不可能击败的先驱文明。建议立刻投降以最大程度地减少损失。"
 alert_inactive_civics_title: "未激活的国民理念"
 alert_inactive_civics_instant: "我们有尚未激活的国民理念，它们没有提供任何效果。"
 alert_set_war_goal_title: "缺少战争目标"
 alert_set_war_goal_instant: "我们在战争状态，但未设定战争目标。"
 alert_set_war_goal_entry: "[[$INDEX$]$NAME|H$（$DAYS|H$天剩余）" #DO NOT REMOVE THE DOUBLE [[ !!!
 alert_capped_resources_title: "资源爆仓"
 alert_capped_resources_instant: "有些资源已超出存储上限。只要资源储备还是满的，接下来产出的资源都会被浪费掉。"
 alert_capped_resources_delayed: "以下资源已超出存储上限："
 alert_resource_shortage_title: "关键资源短缺"
 alert_resource_shortage_instant: "我们的关键资源存在短缺。这会对我们的帝国造成非常不利的影响，需要尽快情况改善。"
 alert_ai_preparing_war_title: "战争准备"
 alert_ai_preparing_war_instant: "有正在准备向我国宣战的帝国。"
 alert_ai_preparing_war_entry_mid_intel: "$NAME|H$正在准备向我国宣战，但由于缺乏情报，我们不确定战争何时开始。"
 alert_ai_preparing_war_entry_high_intel: "$NAME|H$正在准备向我国宣战，我们的情报显示，他们最晚将在$DATE$袭击我们。"
 alert_ai_preparing_war_entry_full_intel: "$NAME|H$正在准备向我国宣战，我们的情报显示，他们将在$DATE$袭击我们。"
 alert_resource_shortage_entry: "§H$RESOURCE$短缺§!"
 DEFICIT_ALERT_HINT: "§E提示：你可以在市场中创建一次性或月度交易！§!"
 alert_negative_income_title: "库存低下"
 alert_negative_income_instant: "我们这些资源的库存即将耗尽："
 alert_negative_income_instant_entry: "$NAME|Y$将在$MONTHS|Y$月内耗尽"
 alert_automation_resources_title: "自动托管所需资源库存不足"
 alert_automation_resources_instant: "殖民地自动开发计划现在缺少资源。"
 alert_hostile_in_system_title: "敌对舰队出现"
 alert_hostile_in_system_instant: "至少有一支敌方舰队出现在我方舰队或者行星所在的恒星系。"
 alert_hostile_in_system_instruction: "§G点击以查看敌方舰队。§!"
 alert_sectors_missing_resources_title: "星域缺少资源"
 alert_sectors_missing_resources_instant: "我们的至少一个星域缺少资源。缺少能量币的星区无法从站点获取任何资源。"
 alert_physics_research_title: "物理学研究"
 alert_physics_research_instant: "物理科技可研究。"
 alert_physics_research_instruction: "§G点击以打开科技视图§!"
 alert_society_research_title: "社会学研究"
 alert_society_research_instant: "社会学科技已可研究。"
 alert_society_research_instruction: "§G点击以打开科技视图§!"
 alert_engineering_research_title: "工程学研究"
 alert_engineering_research_instant: "工程科技已可研究。"
 alert_engineering_research_instruction: "§G点击以打开科技视图§!"
 alert_timed_project_title: "限时项目"
 alert_timed_project_instant: "我们有一个限时特殊项目。请考虑是否进行该项目，以免错失良机。"
 alert_unemployed_pops_title: "失业"
 alert_unemployed_pops_instant: "我们有人口处于失业状态。考虑清理行星地块或建造建筑来为他们提供工作。"
 alert_unemployed_pops_instruction: "§G点击以查看受影响的殖民地§!"
 alert_election_title: "选举"
 alert_election_instant: "我们的帝国正在进行下一届统治者选举。"
 alert_election_instruction: "§G点击以查看概览§!"
 alert_fleet_combat_title: "舰队战斗"
 alert_fleet_combat_instant: "我们至少有一支舰队正在作战！"
 alert_fleet_combat_instruction: "§G点击以查看舰队§!"
 alert_army_combat_title: "入侵"
 alert_army_combat_instant: "我们至少有一支陆军正在行动！"
 alert_army_combat_instruction: "§G点击在行星间切换§!"
 alert_mia_title: "任务中失踪"
 alert_mia_instant: "至少有一支我方舰队在任务中失踪。重新归队需要一定时间。"
 alert_building_title: "闲置建筑"
 alert_building_instant: "我们的行星上至少有一座建筑缺少运作所需的条件。"
 alert_above_system_cap_title: "过多殖民星系"
 alert_above_system_cap_instant: "我们直接控制的殖民恒星系太多，导致行政效率下降。"
 alert_above_system_cap_delayed: "请将一部分殖民星系划入星域，以免影响力和能源生产受到惩罚。"
 alert_above_system_cap_instruction: "§G点击管理星域§!"
 alert_above_system_cap_penalty: "\n$MODIFIER$"
 alert_above_sector_cap_title: "过多星域"
 alert_above_sector_cap_instant: "我们的帝国无法管理如此多星域。"
 alert_above_sector_cap_delayed: "尽管星域数量有所限制，但是星域的大小是没有限制的。"
 alert_above_sector_cap_instruction: "点击以管理星域"
 alert_above_sector_cap_penalty: "\n$MODIFIER$"
 alert_low_cohesion_title: "低帝国团结度"
 alert_low_cohesion_instant: "我们的§Y帝国团结度§!过低。因此会显著增加我们的§Y$EMPIRE_SIZE$§!。\n\n要提高团结度，我们应该减少境外连接至帝国境内的超空间航道数量和帝国境内无主恒星系的数量。"
 alert_can_modify_species_title: "未使用的特质点"
 alert_can_modify_species_instant: "我们帝国有一些物种特质点未使用。"
 alert_can_modify_species_instruction: "§G点击打开物种界面§!"
 alert_can_modify_species_entry: "$SPECIES|Y$：$POINTS|Y$未使用的特质点"
 alert_unspent_leader_trait_points_title: "可用领袖特质"
 alert_unspent_leader_trait_points_instant: "有领袖有待选的特质"
 alert_unspent_leader_trait_points_delayed: "§E可以选择特质：§!"
 alert_unspent_leader_trait_points_instruction: "§G点击打开领袖界面§!"
 alert_available_council_agenda_title: "可用的内阁议程"
 alert_available_council_agenda_instant: "你可以为帝国选择一项内阁议程。"
 alert_available_council_agenda_instruction: "$CLICK_TO_VIEW_COUNCIL$\n"
 alert_open_council_position_title: "内阁席位空缺"
 alert_open_council_position_instant: "你有一个内阁席位未安排领袖。"
 alert_open_council_position_instruction: "$CLICK_TO_VIEW_COUNCIL$\n"
 alert_council_agenda_ready_for_activation_title: "内阁议程就绪"
 alert_council_agenda_ready_for_activation_instant: "你的内阁议程已准备好启用。"
 alert_council_agenda_ready_for_activation_instruction: "$CLICK_TO_VIEW_COUNCIL$\n"
 alert_starvation_title: "饥荒"
 alert_starvation_instant: "你的帝国遭遇了饥荒。此状态会阻碍人口增长并引发以下效果："
 alert_starvation_delayed: "想要防止饥荒，那就必须建造§E水培农场§!以产出更多£food£食物。"
 alert_starving_planet_instruction: "§G点击在行星间切换§!"
 alert_powerful_factions_title: "强力人口派系"
 alert_powerful_factions_instant: "你的帝国内出现了一个支持率过高的人口派系。"
 alert_powerful_factions_instruction: "点击以查看人口派系视图"
 alert_powerful_factions_entry: "$INDEX$：$NAME$（$SUPPORT|%$）"
 alert_research_missing_scientist_title: "正在进行的研究缺少科研人员"
 alert_research_missing_scientist_instant: ""
 alert_research_missing_scientist_entry: "$TECHAREA|H$没有科研人员。"
 alert_unlock_tradition_title: "传统可用"
 alert_unlock_tradition_instant: "我们累积了足够的£unity£凝聚力，可以采纳新的一个传统。"
 alert_unlock_tradition_delayed: "§G点击打开传统界面§!"
 alert_unlock_ascension_perk_title: "可用飞升天赋"
 alert_unlock_ascension_perk_instant: "我们可以选择一个新的飞升天赋！"
 alert_unlock_ascension_perk_delayed: "§G点击打开传统界面§!"
 alert_low_stability_title: "低稳定度"
 alert_low_stability_instant: "你的国家至少有一个行星的稳定度过低。"
 alert_low_stability_instruction: "§G点击在行星间切换§!"
 alert_high_war_exhaustion_title: "高厌战"
 AI_IN_STALE_WAR: "僵局"
 alert_high_war_exhaustion_instant: "至少一场我们参与的战争的厌战度已经达到了§R100%§!。"
 alert_high_war_exhaustion_instant_forced_info: "在目前的高厌战度下，我们在§Y$MONTHS$个月§!后就要被迫停火，接受停战条约。"
 alert_high_war_exhaustion_entry: "$WAR|H$"
 alert_high_war_exhaustion_entry_forced_timer: "$WAR|H$（还有$DAYS|Y$天就会被强制接受和平协议）"
 alert_high_war_exhaustion_entry_forced_possible: "$WAR|H$（§R可以被强迫接受停战条约§!）"
 high_war_exhaustion: "高厌战"
 NO_GAIN_HIGH_WAR_EXHAUSTION: "§R$high_war_exhaustion$§!将$RESOURCE$产出降低到了§R0§!"
 alert_high_piracy_risk_title: "高海盗活动风险"
 alert_high_piracy_risk_instant: "这些星系当前有海盗活动："
 alert_high_piracy_risk_instant_entry: "$SYSTEM$"
 alert_high_piracy_risk_instant_current_entry: "$SYSTEM|Y$"
 alert_necrophage_low_pops_title: "死徒数量不足"
 alert_necrophage_low_pops_instant: "以下星球可用£pop£人口数量过低，不足以转化为我们的物种："
 alert_necrophage_low_pops_instruction: "§G点击在行星间切换§!" #Remove this if this is not wanted
 alert_imminent_situation_title: "局势迫近"
 alert_imminent_situation_instant: "以下局势正在酝酿："
 ALERT_SITUATION_IMMINENT_PROGRESS: "（进度：§Y$PROGRESS$/$END$§!）"
 alert_first_contact_stage_done_title: "待定的第一次接触事件"
 alert_first_contact_stage_done_instant: "我们当前正在进行的一项第一次接触调查上出了些事情。"
 alert_espionage_event_title: "有谍报行动事件待定"
 alert_espionage_event_instant: "我们当前正在进行的一项谍报活动出了些事情。"
 alert_intel_negative_title: "情报在减少"
 alert_intel_negative_instant: "你掌握的一个或多个宿敌的情报正在减少。\n可以指派特使前往当地组建你的间谍网，从而获得情报。"
 alert_spynetwork_lacking_power_title: "间谍网过度扩张"
 alert_spynetwork_lacking_power_instant: "间谍网无法支援当前正在进行的行动。\n\n在要求的§Y£energy£ 维护费§!和§Y$INFILTRATION_LEVEL$§!得到满足之前，正在进行的谍报行动都无法继续。"
 alert_situation_blocked_title: "受阻局势"
 alert_situation_blocked_instant: "以下局势受到阻碍，需要行动："
 ####################################
 #Democratic elections
 ####################################
 sk_administration: "管理机构"
 sk_diplomacy: "外交"
 sk_military: "军事"
 ####################################
 #Ruler View
 ####################################
 LEADER_VIEW_TITLE: "新统治者"
 SKILL_VALUE: "技能：£leader_skill|$LEVEL$£"
 EXPERIENCE: "经验：$LEVEL|Y$"
 LEADER_PROFESSION: "职位：$PROFESSION|H$"
 LEADER_AGE_TOOLTIP: "年龄：$AGE|Y$"
 LEADER_AGE_PORTRAIT: "年龄\n$AGE|Y$"
 LEADER_SPECIES: "物种：$SPECIES|H$"
 LEADER_DEATH_CHANCE_AGE_ABOVE: "年龄高于$AGE|Y$：$VALUE|-=1%$"
 LEADER_DEATH_CHANCE_AGE_UNDER: "年龄低于$AGE|Y$：$VALUE|-=1%$"
 LEADER_DEATH_CHANCE: "突然去世机率：$VALUE|-1%$（每月）"
 LEADER_IMMORTAL: "不朽者，永远不会死于年老。"
 TRAIT_IMMORTAL_LEADERS: "$MOD_LEADER_LIFESPAN_ADD$：§G不朽§!"
 IMMORTAL: "不朽"
 LEADER_AGE_FROZEN: "在时间之外，这位领袖既不会衰老，也不会死亡。"
 ####################################
 #Leader View
 ####################################
 LEADER_POOL_VIEW_TITLE: "招募领袖"
 LEADER_POOL_COST: "花费"
 LEADER_POOL_COST_TOOLTIP: "花费"
 LEADER_POOL_COST_TOOLTIP_DESC: "通过研究某些特定科技可以减少招募费用。"
 LEADER_POOL_UPKEEP_TOOLTIP: "维护费"
 LEADER_POOL_UPKEEP_TOOLTIP_DESC: "特定国民理念、传统以及特质可减少招募费用。"
 ####################################
 #Army View
 ####################################
 ARMY_VIEW_LEADER: "领袖"
 ARMY_VIEW_TYPE: "类型"
 ARMY_VIEW_RANK: "等级"
 ARMY_VIEW_EXP: "经验"
 ARMY_VIEW_DMG: "伤害"
 ARMY_VIEW_MORALE_DMG: "士气伤害"
 ARMY_VIEW_COLLATERAL_DMG: "连带伤害"
 ARMY_VIEW_HEALTH: "生命值"
 ARMY_VIEW_MORALE: "士气"
 ARMY_VIEW_MAINTENANCE: "维护费"
 ARMY_VIEW_DMG_DESC: "这支部队在战斗中每天会造成$MIN|Y$-$MAX|Y$伤害。"
 ARMY_VIEW_MORALE_DMG_DESC: "在每天的战斗中，这支部队都会给敌方士气值造成$MIN|Y$ - $MAX|Y$的损害。"
 ARMY_VIEW_COLLATERAL_DMG_DESC: "这是这支部队在其战斗的星球上造成的连带伤害，连带伤害会造成破坏度，同时有几率击杀人口。"
 ARMY_VIEW_NO_COLLATERAL_DMG_DESC: "这类部队在战斗中不会造成任何连带伤害。"
 ARMY_VIEW_NO_MORALE_DESC: "这种部队没有士气值且不受士气伤害影响。"
 ARMY_VIEW_HEALTH_DESC: "这是部队的最大生命值。当生命值降至零，部队便会被摧毁。"
 ARMY_VIEW_MORALE_DESC: "这是部队的最大士气值。士气降低后，部队的战斗效率会降低。"
 ARMY_VIEW_SPECIES_DESC: "陆军由$CLASS|H$组成。"
 ARMY_VIEW_NO_SPECIES_DESC: "这种部队不是由某种物种组成的。"
 ARMY_VIEW_MAINTENANCE_DESC: "每月花费$VAL|Y2$£energy£ 用于维护。"
 ARMY_VIEW_NO_MAINTENANCE_DESC: "这种陆军不需要每月维护费。"
 LOW_MORALE_EFFECT: "由于士气过低，这支部队造成的伤害降低$PERC|Y0%$。"
 DISENGAGED_EFFECT: "由于撤出战斗，这支部队造成的伤害降低$PERC|Y0%$。"
 BROKEN_MORALE_EFFECT: "这支部队的士气已经崩溃，他们造成的伤害降低$PERC|Y0%$。"
 ####################################
 #Anomaly View
 ####################################
 ANOMALY_VIEW_CLOSE: "暂时离开"
 ANOMALY_LEVEL: "相对难度"
 AV_NO_SCIENTIST: "§R没有科学官§!"
 AV_NO_SCIENTIST_DESC: "你没有给科研船分配科学家。"
 ANOMALY_VIEW_SHOW: "显示异常现象"
 ANOMALY_RESEARCH_PROGRESS: "研究进度"
 ANOMALY_LEAVE_BE: "暂时离开"
 ANOMALY_LEAVE_BE_DESC: "§T我们可以下次再来研究该异常现象。§!"
 ANOMALY_CHANGE_SCIENTIST: "更换科学官"
 ANOMALY_CHANGE_SCIENTIST_HEADER: "$ANOMALY_CHANGE_SCIENTIST$"
 ANOMALY_CHANGE_SCIENTIST_DESC: "§T把该§H异常现象§!分配给另一艘科研船的§H科学官§!。§!"
 ANOMALY_CHANGE_SCIENTIST_PORTRAIT_DESC: "§G点击去给这个§H异常现象§!分配一个在另一艘科研船上的§H科学官§!§!"
 ANOMALY_LEVEL_DESC_INST: "§T异常现象等级：$VAL|Y$§!"
 ANOMALY_LEADER_LEVEL_DESC_INST: "§T科学官等级：$VAL|Y$§!"
 ANOMALY_RESEARCH_TIME_HEADER: "研究时间：$TIME$\n\t基础：$BASE_TIME|0Y$"
 ANOMALY_RESEARCH_TIME_MODIFIER: "   难度（$DIFFICULTY$：$LEVEL_DIFF|+=$）：$DAYS_DIFF|-=0$"
 ANOMALY_RESEARCH_PROGRESS_DESC: "研究进度：$PROGRESS|Y1$/$TOTAL|0Y$（$SPEED|+=2$/天）\n   基础：$BASE|1Y$\n"
 ANOMALY_RESEARCH_DIFF_DESC: "在任的§H科学官§!认为这个§H异常现象§!$DIFFICULTY$（$LEVEL_DIFF|+=$ 级），因此这个§H异常点§!需要耗费额外的$DAYS_DIFF|-0$天来研究"
 ANOMALY_RESEARCH_TOTAL_TIME: "总时间：$TIME$"
 ANOMALY_SPEED_MODIFIER_DESC: "§H异常现象研究速度§!"
 ANOMALY_LEVEL_DESC_DELAYED: "§H异常现象§!的等级反映出研究它的困难程度，当前分配的科学官的相对§H技能§!等级决定了他们研究§H异常现象§!需要多长时间。"
 ####################################
 #Edicts
 ####################################
 EDICTS: "法令"
 DECISIONS: "政策"
 POLICIES: "政策"
 LACKING_INFLUENCE_TOOLTIP: "§R我们需要更多影响力来颁布这个法令。§!"
 ENTRY_TOOLTIP: "§G点击以查看可用的法令§!$OBJECT|H$"
 INFLUENCE_TOOLTIP: "影响力花费：£influence£ $VALUE|Y$"
 INFLUENCE_MAINTENANCE_TOOLTIP: "每月影响力花费：  "
 EDICTS_LABEL: "在这里管理我们帝国和行星的法令。"
 CLICK_TO_ADD_EDICT: "§G点击颁布法令§!"
 CLICK_TO_REMOVE_EDICT: "§G点击撤销法令§!"
 EDICT_LOCK_IN_PERIOD_REMAINING: "法令可以停止生效的剩余时间：§H$MONTHS$个月§!。"
 EDICT_LOCK_IN_DURATION: "激活以后的§H$MONTHS$个月§!不能取消。"
 EMPIRE_EDICT_TOOLTIP: "§G点击以查看所有可用的§!§H帝国§!§G法令§!"
 ACTIVE_EDICT: "§G这条法令已启用。§!"
 A_PLANET: "一颗行星"
 UNITY_TOOLTIP: "凝聚力花费：£unity£ $VALUE|Y$"
 has_comms_with_alien_empire_tooltip: "$TRIGGER_FAIL$§R已经与其他国家建立通讯§!"
 #Empire Edicts
 edict_capacity_overload: "过载发电"
 edict_capacity_overload_desc: "这一法令允许短期内过载发电，令我们整个帝国的发电站发电量增加。"
 edict_production_targets: "生产指标"
 edict_production_targets_desc: "这项法案是集中行政上的努力来重新调整和评估生产目标，进而推动矿物的产出。"
 edict_farming_subsidies: "农业补贴"
 edict_farming_subsidies_desc: "该法令会给食物产出以极大的经济刺激，会起到积极的、立竿见影的促进粮食生产的效果。"
 edict_propaganda: "政治宣传"
 edict_propaganda_desc: "该法令对信息传播施加了许多限定，以保证积极的信息能够持续有效地传播。"
 edict_information_quarantine: "信息过滤"
 edict_information_quarantine_desc: "该法令规定了严格的信息过滤制度，以更好保留当地传统文化的独特性。"
 edict_encourage_free_thought: "鼓励政治思想"
 edict_encourage_free_thought_desc: "这项法案鼓励民众公开讨论政治话题，即使这样做会让其误入歧途。"
 edict_map_the_stars: "制作星图"
 edict_map_the_stars_desc: "该法令鼓励星际冒险，给黑暗带来光明，寻找深空之中隐藏的奇迹。"
 edict_map_the_stars_2: "$edict_map_the_stars$"
 edict_map_the_stars_2_desc: "$edict_map_the_stars_desc$"
 edict_research_focus: "研究补贴"
 edict_research_focus_desc: "该法令给我们的研究员发放额外补贴。"
 edict_research_focus_hive: "牺牲其他所有的知识，让我们的思考子个体集中于思考新概念。"
 edict_research_focus_machine: "将我们的处理能力集中于工程理论模型并降低其它研究领域的优先级"
 edict_social_welfare_programs: "社会福利计划"
 edict_social_welfare_programs_desc: "该法令会引导建立诸多社会项目，需要投入大量资金，以提高人们的生活水平。"
 #edict_the_grand_fleet: "The Grand Fleet"
 #edict_the_grand_fleet_desc: "This Edict puts the pride and glory of the Empire's Grand Fleet above all else, and that considerable political focus should be spent ensuring its continued prosperity."
 edict_share_the_burden: "同甘共苦"
 edict_share_the_burden_desc: "改法令会强制契约工使用轮班制，提升苦力们的生产力。"
 #edict_share_the_burden_desc: "This Edict dictates that the various burdens of society should be given to those best suited to handle them. Manual labour is best left to those used to such tasks..."
 edict_peace_festivals: "和平节日"
 edict_peace_festivals_desc: "这一和平主义法令通过各种节日与庆典来促进团结，增加欢乐气氛。"
 edict_land_of_opportunity: "机遇之地"
 edict_land_of_opportunity_desc: "这一法案制定了有针对性的公关活动，将我们的帝国构建为最前沿的全新社会国度——一个所有人都可以兴旺发达的地方，一个全新的开始。"
 edict_diplomatic_grants: "外交津贴"
 edict_diplomatic_grants_desc: "该法令用于协调开展积极主动的外交活动，从而改善我们帝国的形象。"
 edict_engineering_research_focus_hive: "牺牲其他所有的知识，让我们的思考子个体集中于思考新概念。"
 edict_engineering_research_focus_machine: "将我们的处理能力集中于工程理论模型并降低其它研究领域的优先级"
 edict_physics_research_focus_hive: "牺牲其他所有的知识，让我们的思考子个体集中于思考新概念。"
 edict_physics_research_focus_machine: "将我们的处理能力集中于物理理论模型并降低其它研究领域的优先级"
 edict_society_research_focus_hive: "牺牲其他所有的知识，让我们的思考子个体集中于思考新概念。"
 edict_society_research_focus_machine: "将我们的处理能力集中于社会理论模型并降低其它研究领域的优先级"
 #Campaigns
 edict_fear_campaign: "恐惧运动"
 edict_fear_campaign_desc: "大众必须获知异种邪恶而野蛮的本质。他们必须接受我们在邪恶异种的汪洋大海中孤立无援的事实。"
 edict_education_campaign: "教育运动"
 edict_education_campaign_desc: "继续深造！暂时花费资源在我们的领袖中提倡高等教育计划，使他们的技能更快获得提升。"
 edict_healthcare_campaign: "健康保障运动"
 edict_healthcare_campaign_desc: "饮食，日常训练和睡眠模式综合起来能够对我们人口的健康产生影响。通过提倡更加健康的生活方式，他们的预期生命会提升的。"
 edict_recycling_campaign: "回收运动"
 edict_recycling_campaign_desc: "人们必须学会克制对资源的浪费性消耗。一场提倡资源回收的公益运动将暂时降低我们的日用品花费。"
 edict_robot_campaign: "无人机运动"
 edict_robot_campaign_desc: "将额外的资源分配给我们的生产设施，这样就能以更快的速度生产出新的无人机。"
 edict_machine_learning_campaign: "机器学习运动"
 edict_machine_learning_campaign_desc: "将额外的资源分配给我们的自主无人机，这样就能让它们的自我学习算法大大提升，从而提高生产效率。 "
 edict_drone_campaign: "子个体生产运动"
 edict_drone_campaign_desc: "将额外的生物质分配给我们的孵化池，我们就能以更快的速度生产出新的子个体。"
 edict_learning_campaign: "学习运动"
 edict_learning_campaign_desc: "给我们的自律子个体提供额外的营养，就能提高他们的生产率。"
 edict_war_drone_campaign: "作战子个体运动"
 edict_war_drone_campaign_desc: "给我们的作战子个体分配额外的营养，这样就能增强他们的力量和战斗能力。"
 #Planet Edicts
 #edict_reeducation_campaign: "Reeducation Campaigns"
 #edict_reeducation_campaign_desc: "This Edict creates local reeducation campaigns, affirming that dissent is naught but the product of ignorance and a failure of reason."
 #edict_infrastructure_projects: "Infrastructure Projects"
 #edict_infrastructure_projects_desc: "This Edict puts considerable political weight behind new construction initiatives."
 #edict_social_engineering: "Social Engineering"
 #edict_social_engineering_desc: "This Fanatic Authoritarian Edict mandates the use of subtle social instruments to reinforce our governing Ethics on the planet."
 #edict_privatization_campaign: "Grassroots Administration"
 #edict_privatization_campaign_desc: "This Fanatic Egalitarian Edict encourages the individuals closest to the production effort to take increased responsibility."
 #edict_arms_race: "Arms Race"
 #edict_arms_race_desc: "This Fanatic Militarist Edict focuses all administrative and societal efforts on efficient production of military equipment."
 #edict_religious_unity: "Spiritual Unity"
 #edict_religious_unity_desc: "This Fanatic Spiritualist Edict unites the populace in quasi-religious fervor, with a particular emphasis on harvest and fertility rituals."
 #edict_spirit_of_science: "Spirit of Science"
 #edict_spirit_of_science_desc: "This Fanatic Materialist Edict focuses all administrative and societal efforts on efficient research and the celebration of Reason."
 #edict_legal_aliens: "Legal Aliens"
 #edict_legal_aliens_desc: "This Fanatic Xenophile Edict launches a massive PR campaign inviting aliens to come live on the planet in a glorious multicultural paradise."
 #edict_purity_laws: "Purity Laws"
 #edict_purity_laws_desc: "This Fanatic Xenophobe Edict ensures the purity of our species and unity of our empire through the enforcement of rigid separation laws."
 edict_crystal_sonar: "水晶声纳"
 edict_crystal_sonar_desc: "遭遇晶态实体时，允许舰队使用特殊技术，立即勘测对方居住的恒星系。\n能源花费：£energy£§R-30§!"
 edict_droning_optimizations: "无人机优化"
 edict_droning_optimizations_desc: "§L这套能源优化方案根据古代无人采矿机技术教导，可以增加我们的资源产出。§!"
 edict_greater_crystal_bounty: "大规模晶体赏金"
 edict_greater_crystal_bounty_desc: "§L允许舰队回收晶态实体被摧毁的残骸。§!\n每打败一支舰队可获得矿物：§G500§!"
 edict_crystal_bounty: "晶体赏金"
 edict_crystal_bounty_desc: "§L命令我们的舰队回收被摧毁的晶态实体的矿物残骸。§!\n每打败一支舰队可获得矿物：§G250§!"
 edict_drone_bounty: "无人机奖励"
 edict_drone_bounty_desc: "§L命令我们的舰队回收被打败的古代采矿无人机的能源电池。§!\n每打败一支舰队可获得的能源：§G500§!"
 edict_declare_saint: "封圣"
 edict_declare_saint_desc: "这条法令会授予当地一位生前十分虔诚的逝者以圣人称号。以创造一个团结民众的新象征。"
 #Ambitions
 unity_ambition: "野望："
 edict_scientific_revolution: "$unity_ambition$科学革命"
 edict_scientific_revolution_desc: "一个短暂但成果斐然的科学探索黄金纪元。无畏的精神，创造性的思考以及奔放的乐观主义的结合能带领我们走的更远。"
 edict_desperate_measures: "$unity_ambition$孤注一掷"
 edict_desperate_measures_desc: "被逼到绝境的野兽是最危险的，而我们的敌人很快就会明白这一点。为了确保我们的生存，必须不惜一切代价。"
 edict_fortress_proclamation: "$unity_ambition$堡垒宣言"
 edict_fortress_proclamation_desc: "我们的疆界应当是一条无懈可击的天堑。他们的存在将给我们野心勃勃的邻居们传递一条明确的信息 —— 这就是你们扩张的终点！"
 edict_architectural_renaissance: "$unity_ambition$建筑复兴"
 edict_architectural_renaissance_desc: "这巨大的建筑规模曾经只存在于前人的幻想中，巨型结构理应成为我们伟大文明的传承标志。"
 edict_hearts_and_minds: "$unity_ambition$民心所向"
 edict_hearts_and_minds_desc: "规模密集的宣传行动促使民众认识到我们的政府有多么优秀。无论如何，这些行为都是为了维护他们的福祉。"
 edict_omnifarious_acquisition: "$unity_ambition$细大无遗"
 edict_omnifarious_acquisition_desc: "任何剩余的物资都应被循环利用，我们伟大的志向要求我们要利用好任何获得的资源。"
 edict_grand_fleet: "$unity_ambition$伟大舰队"
 edict_grand_fleet_desc: "为了实现我们伟大的星系愿景，我们必须把建造一支强大的舰队作为我们的主要目标。"
 ####################################
 #Policies
 ####################################
 POLICIES_LABEL: "这些是目前帝国所有可用的政策"
 CLICK_TO_ADD_POLICY: "§G点击来启用政策§!"
 POLICY_ACTIVITY: "该政策目前已经$ACTIVE$。"
 ACTIVE: "启用"
 NOT_ACTIVE: "未启用"
 TIMER: "\n在$DATE|H$之前我们将无法改变对此政策的立场。"
 POLICY_CANNOT_CHANGE: "在$YEARS|H$年之内，我们将无法改变对此政策的立场。"
 CHANGE_POLICY: "改变政策"
 POLICY_NOT_ACTIVE: "需要政策："
 POLICY_DIALOG: "你是否打算将我们帝国内的$POLICY|H$政策改为$OPTION|H$？一旦生效，我们在$TIME|Y$年内将无法更改此政策。此政策会产生以下效果：\n$EFFECTS$"
 POLICY_GROUP_TOOLTIP: "§T$GROUP|H$\n$GROUP_DESC$\n目前的政策：$OPTION|Y$§!\n\n§G点击查看政策的相关选项§!"
 POLICY_OPTION_TOOLTIP_POP_HAPPINESS: "\n$NUM|H$人口会得益于此政策而提升$MOD$幸福度。"
 POLICY_SELECT_OPTION: "\n§G点击来选择政策的相关选项§!"
 ALL_POPS_EMANCIPATED: "§E你的帝国里的所有人口将获得解放§!"
 ALL_ROBOTS_DISASSEMBLED: "§E你的帝国里的所有机器人人口将被拆解§!"
 CLICK_POLICY_VIEW: "§G点击查看可用的帝国法令列表。§!"
 policy_pre_sapients: "未开智物种"
 policy_pre_sapients_desc: "我们可以决定是否允许未开智物种生存在属于我们的星球上。"
 pre_sapients_allow: "容忍"
 pre_sapients_allow_name: "容忍未开智物种"
 pre_sapients_allow_desc: "动物再聪明不也还是动物么。忽视它们不会有什么危险。"
 pre_sapients_protect: "受保护"
 pre_sapients_protect_name: "保护未开智物种"
 pre_sapients_protect_desc: "尽管只是单纯的动物，但它们并不比我们曾经的祖先更下等。我们应该落实对它们的保护。\n\n§E未开智生物不能被选择性净化，有未开智生物的行星不能进行环境改造。\n\n可以在有未开智生物的行星上建造异星动物园。§!\n\n§R改变这项政策会在没有$d_alien_pets_deposit$资源或牲口存在的星球上移除的异星动物园。§!"
 pre_sapients_purge: "灭绝"
 pre_sapients_purge_name: "灭绝未开智物种"
 pre_sapients_purge_desc: "只有拥有理智的生物才配拥有权利。动物就只是动物，而挡着我们路的动物就是害虫。\n\n§E生存在我们星球上的所有未开智物种都会被净化§!"
 pre_sapients_eat: "猎杀"
 pre_sapients_eat_name: "猎杀未开智物种"
 pre_sapients_eat_desc: "没有智慧的动物完全算不上是我们帝国的一部分，但它们也许可以以另一种形式促进我们的发展……\n\n§E居住在我们行星上的未开智物种会被做成食物，它们的数量会慢慢减少。§!"
 policy_core_worlds: "核心世界人口"
 policy_core_worlds_desc: "我们可以决定哪些人口允许在我们的核心世界上生活。已经生活在核心世界但却被禁止的人口将会被强行转移到我们的星域星球或者逃亡到其他帝国。"
 core_worlds_all: "所有物种"
 core_worlds_all_name: "所有物种"
 core_worlds_all_desc: "多样化是发展的关键。我们的核心世界必须突显出我们的价值观，所以必须对帝国内的所有物种开放。\n\n§E所有人口都被允许居住在核心世界§!"
 core_worlds_citizens_and_slaves: "仅限完整公民权和奴隶"
 core_worlds_citizens_and_slaves_name: "仅限完整公民权和奴隶"
 core_worlds_citizens_and_slaves_desc: "虽然我们的核心世界必须远离外星物种的影响，但我们不能拒绝我国公民的合法财产。\n\n§E没有完整公民权的非奴隶人口将会被赶出核心世界§!"
 core_worlds_citizens_only: "仅限完整公民权"
 core_worlds_citizens_only_name: "仅限完整公民权"
 core_worlds_citizens_only_desc: "核心世界是我们帝国的心脏。劣等物种不被容许居住于此。\n\n§E没有完整公民权的人口将会被赶出出核心世界§!"
 policy_refugees: "难民"
 policy_refugees_desc: "我们可以决定是否应该接纳，或者拒绝这些逃离净化、强制迁徙或政治迫害的难民。"
 refugees_not_allowed: "不接受难民"
 refugees_not_allowed_name: "$refugees_not_allowed$"
 refugees_not_allowed_desc: "对其他社会的渣滓开放边境只会败坏我们的国家。\n\n§E来自其他帝国的难民无法进入我方帝国§!"
 refugees_only_citizens: "仅限完整公民权物种"
 refugees_only_citizens_name: "$refugees_only_citizens$"
 refugees_only_citizens_desc: "我们不能让怜悯战胜理智。只有会对社会具有一定价值的人才会被带入我们的边境。\n\n§E来自其他帝国的拥有完整公民权的难民可以进入我方帝国§!"
 refugees_allowed: "欢迎难民"
 refugees_allowed_name: "$refugees_allowed$"
 refugees_allowed_desc: "这些逃离暴君的死亡与迫害之手的人应当被迎入我国国境。\n\n§E其它帝国的难民可能会来到我们的帝国§!"
 policy_debris: "残骸"
 policy_debris_desc: "我们可以决定是研究或是打捞敌人舰队的残骸。"
 research_debris: "研究残骸"
 research_debris_name: "$research_debris$"
 research_debris_desc: "我们将从敌人舰船的残留物中研究敌人的科技。"
 scavenge_debris: "打捞残骸"
 scavenge_debris_name: "$scavenge_debris$"
 scavenge_debris_desc: "我们将从敌人舰船的残留物中回收资源。"
 scavenge_and_research_debris: "研究并打捞残骸"
 scavenge_and_research_debris_name: "$scavenge_and_research_debris$"
 scavenge_and_research_debris_desc: "§Y$civic_scavengers$§!使我们可以一边研究残骸的同时还能回收资源。"
 policy_population_controls: "人口控制"
 policy_population_controls_desc: "我们可以决定选择性人口控制在我们的帝国中是否合法。"
 population_controls_not_allowed: "禁止"
 population_controls_not_allowed_name: "禁止人口控制"
 population_controls_not_allowed_desc: "繁殖与繁衍自己的物种是每一个公民所拥有的基本权益。\n\n§E不能使用非自愿性的物种/行星人口控制§!\n§E不能选择性增长/减少物种人口§!"
 population_controls_allowed: "允许"
 population_controls_allowed_name: "允许人口控制"
 population_controls_allowed_desc: "长期的人口统计数据太重要了，不能把它完全掌握在个人手中。\n\n§E可以使用非自愿物种和行星人口控制§!\n§E可以有选择地增长/减少物种人口§!"
 policy_slavery: "奴隶制"
 policy_slavery_desc: "我们可以决定奴役在我们的帝国中是否合法。"
 slavery_not_allowed: "禁止"
 slavery_not_allowed_name: "禁止奴隶制"
 slavery_not_allowed_desc: "奴役有智慧的生物是一种罪恶，我们帝国绝对不能允许这种行为。\n\n§E无法奴役人口§!"
 slavery_allowed_xenos_only: "仅限异种"
 slavery_allowed_xenos_only_name: "仅允许对异种生物的奴役"
 slavery_allowed_xenos_only_desc: "我们帝国内允许对我方以外的其他物种进行奴役。\n\n§E可以奴役其他物种§!"
 slavery_allowed_regulated: "受管控"
 slavery_allowed_regulated_name: "受管控奴隶制"
 slavery_allowed_regulated_desc: "对所有人口采取无差别的奴隶制度，并确保平等和相对公平的工作环境。\n\n§E可以奴役任何人口，但效率会降低§!"
 slavery_allowed_regulated_xenos_only: "受管控异种奴役"
 slavery_allowed_regulated_xenos_only_name: "受管控异种奴隶制"
 slavery_allowed_regulated_xenos_only_desc: "帝国允许对我们以外的其他物种进行奴役，但需要保证相对良好的工作环境。\n\n§E可以奴役其他物种，但效率会降低§!"
 slavery_allowed: "允许"
 slavery_allowed_name: "允许奴隶制"
 slavery_allowed_desc: "在帝国领土内准许对人口进行奴役。\n\n§E可以奴役人口§!"
 policy_slavery_procreation: "奴隶生育"
 policy_slavery_procreation_desc: "我们可以自行决定是否允许奴隶进行生育。"
 slavery_procreation_allowed: "允许"
 slavery_procreation_allowed_name: "允许奴隶进行生育"
 slavery_procreation_allowed_desc: "允许奴隶进行生育。奴隶的后代也会自动被奴役。"
 slavery_procreation_not_allowed: "不允许"
 slavery_procreation_not_allowed_name: "禁止奴隶进行生育"
 slavery_procreation_not_allowed_desc: "不允许奴隶进行生育"
 policy_purge: "净化"
 policy_purge_desc: "被净化的人口无法工作并会最终消亡，但是此过程会激怒他们以及任何富有同情心的人口。\n"
 purge_not_allowed: "禁止"
 purge_not_allowed_name: "禁止净化"
 purge_not_allowed_desc: "净化将始终被视为一种残忍的行为。\n\n§E无法进行净化§!"
 purge_allowed_xenos_only: "仅限异种"
 purge_allowed_xenos_only_name: "只能对异种生物进行净化"
 purge_allowed_xenos_only_desc: "我们必须允许采取高效的方式来遏制帝国内低等生物数量的增长。\n\n§E可以对其他物种进行人口净化§!"
 purge_allowed: "允许"
 purge_allowed_name: "允许进行净化"
 purge_allowed_desc: "帝国必须对不安定分子以及腐败分子进行净化，以防止他们对我们造成不好的影响。\n\n§E可以净化和驱逐任何人口§!"
 purge_displacement_only: "仅限驱逐"
 purge_displacement_only_name: "$purge_displacement_only$"
 purge_displacement_only_desc: "那些意图动摇和谐的人都不再属于我们的人民。就让他们在我们领土以外的地方自生自灭吧。\n\n§E可以驱逐人口§!"
 policy_orbital_bombardment: "轨道轰炸"
 policy_orbital_bombardment_desc: "轨道轰炸让我们能从太空中摧毁行星表面的防御部队。更加残酷的轰炸方式可以杀伤行星上的人口并摧毁建筑。\n"
 orbital_bombardment_selective: "选择性"
 orbital_bombardment_selective_name: "选择性轨道轰炸"
 orbital_bombardment_selective_desc: "只允许对已识别的军事目标进行轰炸，同时尽可能的降低平民的附带伤亡。\n\n§E只能使用“选择性”轨道轰炸方式。§!"
 orbital_bombardment_indiscriminate: "无差别"
 orbital_bombardment_indiscriminate_name: "无差别轨道轰炸"
 orbital_bombardment_indiscriminate_desc: "允许使用所有类型的轨道轰炸武器，不考虑被轰炸地表的人员伤亡。\n\n§E允许“无差别”轨道轰炸策略。§!"
 orbital_bombardment_armageddon: "末日审判"
 orbital_bombardment_armageddon_name: "末日审判轨道轰炸"
 orbital_bombardment_armageddon_desc: "允许使用所有类型的轨道轰炸武器，不考虑行星上居民的生命安全。以完全消灭所有居民为目标。\n\n§E允许“无差别”和“末日审判”轰炸方式。§!"
 orbital_bombardment_abduction: "绑袭"
 orbital_bombardment_abduction_name: "绑袭式轨道轰炸"
 orbital_bombardment_abduction_desc: ""
 orbital_bombardment_surrender_allowed_name: "允许" #Not shown anywhere afaik
 orbital_bombardment_surrender_forbidden_name: "禁止" #Not shown anywhere afaik
 policy_orbital_bombardment_accept_surrender: "在轨受降"
 policy_orbital_bombardment_accept_surrender_desc: "该政策决定我们是否允许敌对行星在我们的舰队进行轨道轰炸的过程中投降。"
 orbital_bombardment_surrender_allowed: "允许"
 orbital_bombardment_surrender_allowed_desc: "外国公民有权投降。\n\n§E在对没有防御部队的敌对行星进行轨道轰炸的过程中，若他们选择投降我们将获得其控制权。§!"
 orbital_bombardment_surrender_forbidden: "禁止"
 orbital_bombardment_surrender_forbidden_desc: "我们不接受投降，轨道轰炸将会无限期持续下去。\n\n§E只能通过地面部队对行星的登陆获取敌对行星的控制权。§!"
 policy_interference: "前超光速文明干涉"
 policy_interference_desc: "我们可以设置政策，规制我们同前超光速国家所进行的互动。"
 interference_not_allowed: "不予干涉"
 interference_not_allowed_name: "$interference_not_allowed$"
 interference_not_allowed_desc: "我们没有资格对另一个正在发展中的社会施加任何影响。观察，但绝不干涉。\n\n§E—观测站仅能进行$mission_passive_observation$\n—不能针对前超光速文明进行谍报行动\n—不能在前超光速文明面前揭示我们的存在\n—不能入侵前超光速文明§!"
 interference_subtle: "轻微干涉"
 interference_subtle_name: "$interference_subtle$"
 interference_subtle_desc: "我们可以通过微调将他们引导到正确的发展道路上，但是我们的染指不能太多。\n\n§E—观测站仅能进行$mission_passive_observation$\n—可以针对前超光速文明进行部分谍报行动\n—仅能对高觉醒度的前超光速文明揭示我们的存在\n—不能入侵前超光速文明§!\n\n"
 interference_active: "主动干涉"
 interference_active_name: "$interference_active$"
 interference_active_desc: "为了解开宇宙的奥秘，应该让一切有趣课题的研究得以自由展开。\n\n§E—观测站可以进行$mission_passive_observation$或$mission_specimen_collection$\n—可以针对前超光速文明进行一切谍报行动\n—可以对前超光速文明宣示我们的存在\n—不能入侵前超光速文明§!\n\n"
 interference_aggressive: "侵入性干涉"
 interference_aggressive_name: "$interference_aggressive$"
 interference_aggressive_desc: "强者必须主导弱者。那些欠发展社会的最终命运就是接受我们的全面领导。\n\n§E—观测站仅能进行$mission_specimen_collection$\n—可以针对前超光速文明进行部分谍报行动\n—可以对前超光速文明揭示我们的存在\n—可以入侵前超光速文明§!\n\n"
 policy_interference_unchanged: "对§Y$policy_interference$§!的政策未改变。"
 policy_enlightenment: "前超光速文明启蒙"
 policy_enlightenment_desc: "我们可以向尚处于前超光速社会分享我们的科技成果，打开他们探索宇宙的新视野。\n"
 enlightenment_not_allowed: "禁止"
 enlightenment_not_allowed_name: "禁止对前超光速文明启蒙"
 enlightenment_not_allowed_desc: "这个社会还没有准备好接受我们所发现的科技奇迹。现在就告知他们真理可能会给所有相关人员带来巨大风险。\n\n§E不能对前超光速文明进行启蒙§!\n\n"
 enlightenment_covert_only: "仅限秘密"
 enlightenment_covert_only_name: "允许对前超光速文明秘密启蒙"
 enlightenment_covert_only_desc: "向前超光速文明宣示我们的存在会打乱他们发展的自然进程。我们应该帮助他们，但不能暴露我们的存在。\n\n§E仅能通过谍报行动进行前超光速文明启蒙§!\n\n"
 enlightenment_allowed: "允许"
 enlightenment_allowed_name: "允许对前超光速文明启蒙"
 enlightenment_allowed_desc: "通过分享我们的知识，我们可以积极地鼓励那些欠发达的社会在星海共同体中找到属于自己的位置。\n\n§E可以通过谍报行动和外交手段对前超光速文明进行启蒙§!\n\n"
 enlightenment_policy_unchanged: "对§Y$policy_enlightenment$§!的政策未改变。"
 policy_migration: "移民"
 policy_migration_desc: "我们帝国内的某些人仰望着夜空中的群星，期盼着自己在新世界中所能创造的美好生活。\n"
 migration_not_allowed: "禁止"
 migration_not_allowed_name: "禁止移民"
 migration_not_allowed_desc: "哪里最需要人口，这由帝国来决定。\n\n§E任何人都无法进行自由移民§!"
 migration_allowed_primary_only: "仅限主体物种"
 migration_allowed_primary_only_name: "主体物种移民"
 migration_allowed_primary_only_desc: "不受限制地移民是只有我们主体物种才能享受到的特权。\n\n§E只有主体物种才能自由移民§!"
 migration_allowed_all: "自由移民"
 migration_allowed_all_name: "无限制的移民"
 migration_allowed_all_desc: "我们所有的居民都应该拥有追求自己幸福的权利。\n\n§E所有人都可以自由移民§!"
 policy_appropriation: "土地征用"
 policy_appropriation_desc: "这项政策决定是否可以从新获得的星球上非公民物种中征用土地。"
 appropriation_not_allowed: "禁止"
 appropriation_not_allowed_name: "禁止土地征用"
 appropriation_not_allowed_desc: "我们帝国内的土地都属于它的原住民。\n\n§E让新获得的星球上的人口保持原样。§!"
 appropriation_allowed: "允许"
 appropriation_allowed_name: "允许土地征用"
 appropriation_allowed_desc: "低等物种无法有效善用的土地理应交给高等物种去开发使用。\n\n§E从非公民物种手中攻占下来的行星上，最多§Y500§!£pop£人口将会被驱逐并由我们从其他行星移民过来的公民人口所取代。§!"
 policy_resettlement: "强制迁移"
 policy_resettlement_desc: "这项政策决定着我们是否能在行星之间强制转移居民。\n"
 resettlement_not_allowed: "禁止"
 resettlement_not_allowed_name: "禁止强制迁移"
 resettlement_not_allowed_desc: "自由人口不能在行星之间被执行强制迁移。"
 resettlement_allowed: "允许"
 resettlement_allowed_name: "允许强制迁移"
 resettlement_allowed_desc: "可以强制人口在行星之间进行迁移。"
 PLANET_AUTO_RESETTLEMENT_CHANCE: "这些失业的£pop£§H人口§!如果有空余岗位、住房和良好的宜居性，将迁移到帝国内其他殖民地。\n\n§Y$VALUE|0$§!预计将在下个月迁移。"
 AUTO_MIGRATE_MIGRATION_CONTROLS: "§R对这个物种启用了移民控制。§!\n"
 AUTO_MIGRATE_SLAVE_PROCESSING: "§R只有§Y$sm_transit_hub$§!或§Y$building_slave_processing$§!存在时，奴隶和无智慧机器人才能向其他殖民地§Y自动迁移§!。§!\n"
 AUTO_MIGRATE_ASSIMILATED: "§R正在被同化的人口不能自动移民。§!"
 PLANET_AUTO_RESETTLEMENT_NO_ELIGIBLE_POPS: "由于以下原因这些£pop£§H人口§!不能自动移民："
 PLANET_AUTO_RESETTLEMENT_NO_VALID_DESTINATION: "$PLANET_AUTO_RESETTLEMENT_NO_ELIGIBLE_POPS$\n§R没有有效的自动移民目的地。§!"
 PLANET_AUTO_RESETTLEMENT_MOST_LIKELY_DESTINATION: "他们最可能的移民目的地是$PLANET|Y$。"
 PLANET_AUTO_RESETTLEMENT_INELIGIBLE_PLANET: "由于以下原因£pop£§H人口§!不允许从这个行星自动移民："
 AUTO_MIGRATE_CULTURE_SHOCK: "§R这个殖民地正在遭受文化冲击的影响。§!"
 AUTO_MIGRATE_COLONY_TOO_NEW: "§R这个殖民地太新。§!"
 AUTO_MIGRATE_ONLY_HAS_ONE_POP: "§R最后一个£pop£§H人口§!不能自动迁移。§!"
 AUTOMATION_SETTINGS_TITLE: "自动托管设置"
 planet_automation_amenities: "£amenities£舒适度"
 planet_automation_designation_construction: "£district£规划类型"
 planet_automation_rare_resources: "£exotic_gases£ £rare_crystals£ £volatile_motes£稀有资源"
 planet_automation_pop_assembly: "£mod_planet_pop_assembly_mult£人口组装"
 planet_automation_housing: "£housing£住房"
 planet_automation_building_slot: "£building£建筑槽位"
 planet_automation_crime: "£crime£ [Owner.GetCrimeDeviancy]"
 planet_automation_clear_blockers: "£blocker£清理障碍"
 planet_automation_permanent_employment_center: "死后就业"
 planet_automation_psi_corps_building: "灵能军团"
 planet_automation_biotrophy_management: "£pop_cat_bio_trophy£活体陈设"
 planet_automation_worm: "欧米伽同调装置"
 planet_automation_upgrade_buildings: "£upgrade£升级建筑"
 PLANET_AUTOMATION_TITLE: "行星自动托管"
 planet_automation_deficit_restriction: "£economy£避免建设赤字"
 planet_automation_deficit_restriction_desc: "避免建造会造成或加剧某种资源赤字的建筑，无论是直接通过建筑/区划维护费还是间接地通过所提供的岗位造成的赤字。"
 planet_automation_amenities_desc: "允许自动管理行星舒适度，包括通过设置岗位优先级和建设新的提供便利度岗位的建筑来实现。"
 planet_automation_designation_construction_desc: "允许行星自动建设建筑和区划，以符合行星的规划类型。\n\n当没有空缺岗位、或者一个待业的人口能够在同规划类型相关的岗位上工作时，会自动建造提供岗位的建筑和区划。"
 planet_automation_rare_resources_desc: "允许行星自动建设建筑和区划，当发生全国性短缺时，提供产出稀有资源的岗位。"
 planet_automation_pop_assembly_desc: "允许建设组装人口的建筑。"
 planet_automation_housing_desc: "允许自动建设额外的地产。"
 planet_automation_building_slot_desc: "允许新建筑槽的自动建设。"
 planet_automation_crime_desc: "允许对§H[Owner.GetCrimeDeviancy]§!自动压制，包括设置岗位的优先度以及建造新的建筑。"
 planet_automation_clear_blockers_desc: "允许在需要解锁更多区划槽位时自动清理障碍。"
 planet_automation_permanent_employment_center_desc: "允许在专注基础资源的行星上自动建设§H死后就业中心§!。"
 planet_automation_psi_corps_building_desc: "允许在所有行星上建设§H灵能军团§!。"
 planet_automation_biotrophy_management_desc: "允许建造§H有机庇护所§!。"
 planet_automation_worm_desc: "允许建造§H欧米伽同调装置§!。"
 planet_automation_upgrade_buildings_desc: "允许自动升级建筑。其优先度将会高于兴建新的建筑。"
 planet_automation_shift_click: "§HShift+点击§!以将其设为所有新殖民地的默认设置，目前：$TOGGLED|H$"
 planet_automation_ctrl_click: "§HCtrl+点击§!以将该设置在所有行星上启用。"
 planet_automation_setting_enabled: "启用"
 planet_automation_setting_disabled: "禁用"
 policy_voting_rights: "选举权"
 policy_voting_rights_desc: "选定统治者的方式有很多种，让人民选举只不过是其中一种。\n"
 voting_not_allowed: "无选举权"
 voting_not_allowed_name: "无选举权"
 voting_not_allowed_desc: "选谁当我们的统治者，这是非常重要的大事，不能将这么重要的决定交给公众。\n\n§E没人有权进行人口选举，统治者的直接后代将成为下一任统治者§!"
 voting_allowed_elites_only: "精英主义"
 voting_allowed_elites_only_name: "只有精英阶层才有决定权"
 voting_allowed_elites_only_desc: "选谁做统治者，这件事最好交由我们社会最德高望重、最知识渊博的那些人来决定。\n\n§E没人有权进行人口选举，帝国的统治者将由帝国的精英阶层选出§!"
 voting_allowed_primary_only: "仅限主体物种"
 voting_allowed_primary_only_name: "主体物种拥有选举权"
 voting_allowed_primary_only_desc: "选举权是一项很重大的责任，只能由主体物种独享。\n\n§E只有主体物种才能参与人口选举的投票§!"
 voting_allowed_all: "自由投票"
 voting_allowed_all_name: "全民普选"
 voting_allowed_all_desc: "帝国的统治始终代表着所有人民意志的体现，因此必须要全民参与选举。\n\n§E所有人都可以参加民主选举§!"
 policy_leadership: "领导权"
 policy_leadership_desc: "不是所有人都适合成为领袖，必须对什么样的人可以逐步晋升这个问题作出决定。\n"
 leadership_primary_only: "仅限主体物种"
 leadership_primary_only_name: "仅主体物种才能成为领袖"
 leadership_allow_dominant_only_name: "仅主体物种才能成为领袖"
 leadership_primary_only_desc: "虽然我们帝国内部允许外星生物的存在，但帝国的领导地位必须牢牢掌握在我们主体物种的手中。\n\n§E只有主体物种的人才有资格成为领袖§!"
 leadership_allow_xeno: "允许异种生物"
 leadership_allow_xeno_name: "允许异种生物成为领袖"
 leadership_allow_xeno_desc: "帝国内部的人才绝对不能浪费，不管他们出身于哪里。\n\n§E其他物种的人也有资格成为领袖§!"
 leadership_allow_robot: "允许智能人"
 leadership_allow_robot_name: "允许合成人成为领袖"
 leadership_allow_robot_desc: "社会的各个领域都有合成人工作的身影。他们可以担当领导职位也是自然而然的事。\n\n§E合成人可以产生领袖§!"
 leadership_allow_all: "允许所有人"
 leadership_allow_all_name: "所有类型的人都可以成为领袖"
 leadership_allow_all_desc: "所有人才，不论是异种生物还是合成人，都应该有谋求领导职位的权利。\n\n§E所有物种都可以产生领袖§!"
 policy_leader_enhancement: "领袖强化"
 policy_leader_enhancement_desc: "作为帝国中的领导，身上背负着难以想象的重担，必须决定好什么样的未来领导能做好承担责任的准备。\n"
 leader_enhancement_natural_selection: "自然选择"
 leader_enhancement_natural_selection_name: "无领袖强化"
 leader_enhancement_natural_selection_desc: "顺其自然好了——天才是在严峻的考验中锻炼出来的。\n\n§E领袖没有获得额外的加成奖励§!"
 leader_enhancement_selected_lineages: "择优血脉"
 leader_enhancement_selected_lineages_name: "筛选领袖血统"
 leader_enhancement_selected_lineages_desc: "应该鼓励优生优育，防止浪费掉宝贵的遗传基因。\n\n§H启用这一政策时我们的帝国获得：§!"
 leader_enhancement_capacity_boosters: "能力增强"
 leader_enhancement_capacity_boosters_name: "领袖能力提升"
 leader_enhancement_capacity_boosters_desc: "不管要付出什么样的代价，我们都不放过任何机会。通过严格管理DNA库以打造未来的领袖。\n\n§H启用后帝国获得：§!"
 policy_border_policy: "初始边境状态"
 policy_border_policy_desc: "我们帝国的边界代表了我们对星系中恒星的控制情况。对于我们可能会遇到的其他文明，我们需要决定是开放边境欢迎他们，还是关闭边境保卫疆土。\n"
 border_policy_open: "开放"
 border_policy_open_name: "开放边境"
 border_policy_open_desc: "封闭引发怀疑，怀疑引发冲突。让我们向邻国展示出我们对其毫无保留。\n\n§E默认向其它势力开放边境§!"
 border_policy_closed: "关闭"
 border_policy_closed_name: "关闭边境"
 border_policy_closed_desc: "我们帝国的边境必须严加监管，以免受到潜在的威胁。只有那些证明自己价值的人才允许进入我们的领域。\n\n§E默认向其他势力关闭边境。§!"
 policy_first_contact_protocol: "第一次接触协议"
 policy_first_contact_protocol_desc: "在行星之间游历的过程中很有可能遇到别的生命体，必须确定以怎样的态度接近他们。\n"
 first_contact_proactive: "积极"
 first_contact_proactive_name: "积极接触协议"
 first_contact_proactive_desc: "遇见外星文明给予我们一次激动人心的结识新朋友、获得新发现的机遇。我们应当尽我们的全力确保第一次接触的顺利进行，我们可以向未知的舰船发去言辞热忱的问候语和官方标准的百科，以及相应的视听档案。\n\n$first_contact_proactive_effects$"
 first_contact_proactive_effects: "§E-无法攻击中立实体\n-其他帝国更容易与我们建立联系\n-每次成功的第一次接触都将获得50%更多的£influence£影响力§!\n\n"
 first_contact_cautious: "谨慎"
 first_contact_cautious_name: "谨慎接触协议"
 first_contact_cautious_desc: "在确认对方的来意之前，我们应采取一切措施保护好自己的信息不会轻易地落入外星人手中。\n\n$first_contact_cautious_effects$"
 first_contact_cautious_effects: "§E-无法攻击中立实体\n-其他国家将更难与我们建立联系\n-负面的第一次接触事件将更加不容易触发§!\n\n"
 first_contact_attack_allowed: "敌意"
 first_contact_attack_allowed_name: "敌意接触协议"
 first_contact_attack_allowed_desc: "繁星若海，却危机四伏。为保证生存之延续，我们必须随时准备发动攻击，切勿犹豫。\n\n$first_contact_attack_allowed_effects$"
 first_contact_attack_allowed_effects: "§E-可以攻击中立的实体\n-允许敌意性初接触选项，例如绑架和解剖§!\n\n"
 policy_food_policy: "粮食政策"
 policy_food_policy_desc: "我们的帝国拥有太多人口需要进食。为了确保粮食不会短缺，我们必须在人口的需求和帝国的成长之间达成平衡。"
 food_policy_normal: "膳食均衡"
 food_policy_normal_name: "$food_policy_normal$"
 food_policy_normal_desc: "所有人口的营养需求将会得到满足，不过食物是珍贵的资源，所以浪费食物是被禁止的。\n\n§E有机物种的人口拥有正常的粮食消耗以及成长速度。§!"
 food_policy_rationing: "严格配给"
 food_policy_rationing_name: "$food_policy_rationing$"
 food_policy_rationing_desc: "在非常时期，所有人都必须为国家的利益而牺牲小我。为了更辉煌的未来，勒紧裤腰带挨一点儿饿怎么了？\n\n"
 food_policy_generous: "营养充足"
 food_policy_generous_name: "$food_policy_generous$"
 food_policy_generous_desc: "饱餐一顿后进行休眠是每一位公民的基本权益。正所谓饱暖思星辰，填饱了肚子才有动力去征服星辰大海。"
 policy_food_policy_gestalt: "$policy_food_policy$"
 policy_food_policy_gestalt_desc: "$policy_food_policy_desc$"
 food_policy_gestalt_normal: "$food_policy_normal$"
 food_policy_gestalt_normal_name: "$food_policy_normal$"
 food_policy_gestalt_normal_desc: "所有子个体的有机质吸收量均由主体思维来决定。\n\n§E子个体拥有正常的粮食消耗以及成长速度。§!"
 food_policy_gestalt_rationing: "$food_policy_rationing$"
 food_policy_gestalt_rationing_name: "$food_policy_rationing$"
 food_policy_gestalt_rationing_desc: "勤俭节约，吃穿不缺。\n\n"
 food_policy_gestalt_generous: "$food_policy_generous$"
 food_policy_gestalt_generous_name: "$food_policy_generous$"
 food_policy_gestalt_generous_desc: "生活更好，效率更高。\n\n"
 policy_research_policy: "重点研究"
 policy_research_policy_desc: "研究是推进我们帝国的一种方式，这可以提升知识，带来新的可能性。我们必须决定研究人员需要关注的重点，来把最聪明的人才汇聚到那个领域中。"
 policy_physics_research_policy: "物理学$policy_research_policy$"
 policy_physics_research_policy_desc: "物理学是帝国的未来，如果不了解宇宙，我们如何在其他领域取得进展？"
 policy_society_research_policy: "社会学$policy_research_policy$"
 policy_society_research_policy_desc: "社会学是帝国的未来，如果不了解生命，我们如何在其他领域取得进展？"
 policy_engineering_research_policy: "工程学$policy_research_policy$"
 policy_engineering_research_policy_desc: "工程学是帝国的未来，如果不了解我们的家园和舰船，我们如何在其他领域取得进展？"
 research_policy_no_focus: "通识研究"
 research_policy_no_focus_name: "$research_policy_no_focus$"
 research_policy_no_focus_desc: "不专注与任何特定分支学科，我们的研究者会有更多的自由开展各自的实验。"
 research_policy_field_manipulation: "力场操控"
 research_policy_field_manipulation_name: "$research_policy_field_manipulation$"
 research_policy_field_manipulation_desc: "将重点放在§Y力场操控§!科技将会让我们在该领域的研究中获得优势。"
 research_policy_particles: "粒子物理"
 research_policy_particles_name: "$research_policy_particles$"
 research_policy_particles_desc: "将重点放在§Y粒子物理§!科技将会让我们在该领域的研究中获得优势。"
 research_policy_computing: "计算技术"
 research_policy_computing_name: "$research_policy_computing$"
 research_policy_computing_desc: "将重点放在§Y计算技术§!科技将会让我们在该领域的研究中获得优势。"
 research_policy_new_worlds: "新世界理论"
 research_policy_new_worlds_name: "$research_policy_new_worlds$"
 research_policy_new_worlds_desc: "将重点放在§Y新世界理论§!科技将会让我们在该领域的研究中获得优势。"
 research_policy_statecraft: "治国术"
 research_policy_statecraft_name: "$research_policy_statecraft$"
 research_policy_statecraft_desc: "将重点放在§Y治国术§!科技将会让我们在该领域的研究中获得优势。"
 research_policy_biology: "生物学"
 research_policy_biology_name: "$research_policy_biology$"
 research_policy_biology_desc: "将重点放在§Y生物学§!科技将会让我们在该领域的研究中获得优势。"
 research_policy_military_theory: "军事理论"
 research_policy_military_theory_name: "$research_policy_military_theory$"
 research_policy_military_theory_desc: "将重点放在§Y军事理论§!科技将会让我们在该领域的研究中获得优势。"
 research_policy_materials: "材料科学"
 research_policy_materials_name: "$research_policy_materials$"
 research_policy_materials_desc: "将重点放在§Y材料科学§!科技将会让我们在该领域的研究中获得优势。"
 research_policy_propulsion: "推进力学"
 research_policy_propulsion_name: "$research_policy_propulsion$"
 research_policy_propulsion_desc: "将重点放在§Y粒子物理§!科技将会让我们在该领域的研究中获得优势。"
 research_policy_voidcraft: "宇航技术"
 research_policy_voidcraft_name: "$research_policy_voidcraft$"
 research_policy_voidcraft_desc: "将重点放在§Y宇航技术§!科技将会让我们在该领域的研究中获得优势。"
 research_policy_industry: "工业技术"
 research_policy_industry_name: "$research_policy_industry$"
 research_policy_industry_desc: "将重点放在§Y工业技术§!科技将会让我们在该领域的研究中获得优势。"
 policy_research_restriction_policy: "研究限制"
 policy_research_restriction_policy_desc: "研究是无尽的前沿，它既推动着帝国的进步，也揭示着潜在的威胁。我们必须决定，是否以及该如何对研究人员设限。"
 research_restriction_dangerous_encouraged: "重构限制"
 research_restriction_dangerous_encouraged_name: "$research_restriction_dangerous_encouraged$"
 research_restriction_dangerous_encouraged_desc: "我们的研究人员不应在平凡琐事上浪费时间，而应致力于更深奥的研究。\n\n"
 research_restriction_no_restriction: "无限制"
 research_restriction_no_restriction_name: "$research_restriction_no_restriction$"
 research_restriction_no_restriction_desc: "这个星系既浩瀚无垠又充满无数奇迹；扼杀研究人员的机遇将是错误之举。\n\n"
 research_restriction_dangerous_forbidden: "已施加限制"
 research_restriction_dangerous_forbidden_name: "$research_restriction_dangerous_forbidden$"
 research_restriction_dangerous_forbidden_desc: "危险科技应当不惜一切代价避免。宇宙有其不可违背的法则。\n\n"
 policy_trade_policy: "贸易政策"
 policy_trade_policy_desc: "贸易对帝国的繁荣发展非常关键，而且能够为帝国引入各种资源。我们必须取决这些资源优先供应的领域。"
 trade_policy_default: "财富生产"
 trade_policy_default_name: "$trade_policy_default$"
 trade_policy_default_desc: "贸易的意义在于为个体挣利润、为国家创收益。我们应该将贸易的重心放在创造财富上。\n\n收获的$r_trade$中的§Y50%§!将转化为$r_energy$"
 trade_policy_consumer_goods: "消费者利益"
 trade_conversion_consumer_goods_name: "$trade_policy_consumer_goods$"
 trade_policy_consumer_goods_desc: "利润和税收在改善百姓生活水准面前都要让路。我们应该将贸易的重心放在创造财富上。\n\n§Y收获的$r_trade$中的50%§!将转化为$r_consumer_goods$"
 trade_policy_unity: "智囊市场"
 trade_conversion_unity_name: "$trade_policy_unity$"
 trade_policy_unity_desc: "贸易不仅仅是将货物买来卖去，还可以用于实现思想的传播。我们应该将贸易的重心放在确保政府的信息可以下达到我们做买卖发每一个殖民地。\n\n§Y收获的$r_trade$中的50%§!将转化为$r_unity$"
 trade_policy_trade_league: "贸易联盟"
 trade_conversion_trade_league_name: "$trade_policy_trade_league$"
 trade_policy_trade_league_desc: "通过联合成立贸易联邦，我们可以将繁荣昌盛和利润安全提升到全新的高度。\n\n收获$r_trade$的§Y50%§!将转化为$r_energy$、$r_unity$以及$r_consumer_goods$"
 trade_policy_holy_covenant: "神圣契约"
 trade_conversion_holy_covenant_name: "$trade_policy_holy_covenant$"
 trade_policy_holy_covenant_desc: "通过签订一份神圣的契约，我们将沐浴在神圣志业的集体光辉中。\n\n§Y收获的$r_trade$中的50%§!将转化为$r_unity$"
 trade_policy_mutual_aid: "同舟共济"
 trade_conversion_mutual_aid_name: "$trade_policy_mutual_aid$"
 trade_policy_mutual_aid_desc: "通过将我们的盈余再投资回合作社，可以确保所有成员都能按各自需求向着我们的共同愿景繁荣发展。\n\n§Y收获的$r_trade$中的75%§!将转化为$r_energy$、$r_minerals$、$r_food$以及$r_unity$"
 policy_economic_policy: "经济政策"
 policy_economic_policy_desc: "注重发展还是注重安稳？注重教育还是注重国防？是要大炮还是奶酪？这些问题都是有史以来每个资源有限的政府所需烦恼的问题，我们的政府也不例外。"
 economic_policy_balanced: "混合经济"
 economic_policy_balanced_name: "$economic_policy_balanced$"
 economic_policy_balanced_desc: "完全为战争或为和平去发展是非常狭窄的想法。我们必须做好面对一切可能性的准备。\n\n§E资源生产没有面临任何加成或惩罚。§!"
 economic_policy_civilian: "民用经济"
 economic_policy_civilian_name: "$economic_policy_civilian$"
 economic_policy_civilian_desc: "人口的需求永远优先于战争的需求。帝国的强大来自雄厚的经济实力而非军事武装。\n\n"
 economic_policy_military: "军事经济"
 economic_policy_military_name: "$economic_policy_military$"
 economic_policy_military_desc: "忽略国防就等同于忽视国家的安危存亡。当敌人兵临城下时，珠宝和香水能救国吗？\n\n"
 policy_drone_policy: "生产政策"
 policy_drone_policy_desc: "蜂巢思维的联合能力虽然庞大，但并非是无限的。我们必须谨慎决定如何最大化利用有限的脑力资源。"
 drone_policy_balanced: "均衡生产"
 drone_policy_balanced_name: "$drone_policy_balanced$"
 drone_policy_balanced_desc: "蜂巢思维专注于原材料和制成品的产出。\n\n§E资源生产没有任何加成或惩罚。§!"
 drone_policy_worker: "专注精炼"
 drone_policy_worker_name: "$drone_policy_worker$"
 drone_policy_worker_desc: "蜂巢思维专注于优化负责精炼原材料的$pop_cat_simple_drone_plural$，从而提升其效能，不过会因此而忽略$pop_cat_complex_drone_plural$的效率。\n\n"
 drone_policy_thinker: "专注制造"
 drone_policy_thinker_name: "$drone_policy_thinker$"
 drone_policy_thinker_desc: "蜂巢思维专注于优化负责制造成品的$pop_cat_complex_drone_plural$，从而提升其效能，不过会因此而忽略$pop_cat_simple_drone_plural$的效率。\n\n"
 policy_robot_pop_policy: "机器人劳工"
 policy_robot_pop_policy_desc: "自动机器人这个简单的概念最终会导向这样一个认识：我们物种的工人总有一天会被替代、会被超越。我们必须决定在大规模使用自动化机器人这一问题上的立场。\n"
 robot_pops_outlawed: "非法"
 robots_outlawed_name: "宣布机器人劳工非法"
 robot_pops_outlawed_desc: "自动化机器人不仅对我们的生计造成威胁，更有可能破坏社会结构。我们不可以让自己被它们取代。\n\n§E机器人口和机器人军队会被自动解散。§!"
 robot_pops_allowed: "允许"
 robots_allowed_name: "允许机器人劳工"
 robot_pops_allowed_desc: "自动化很明显前途无量。为了人们的未来，我们不能忽视科技带来的机遇。"
 policy_artificial_intelligence_policy: "人工智能"
 policy_artificial_intelligence_policy_desc: "具备自主意识的人工智能技术的发展引起了很多哲学和伦理方面的问题。我们必须在这件事情上清晰地表明自己的立场。\n"
 no_robots_desc: "这些机器人正在被拆解。"
 dumb_robots_desc: "这些机器人以提供非智力劳务的仆从。"
 ai_outlawed: "非法"
 ai_outlawed_name: "禁止人工智能"
 ai_outlawed_short_desc: "为了创造更顺从的工人阶级，这些机器的智能被他们的有机体主人剥夺了。"
 ai_outlawed_desc: "拥有智慧和自我意识的机器是所有生命体的共同威胁。创建拥有自我意识的人工智能是可判处死刑的罪行。\n\n§E人工生物形式的自我意识将会被清除，无法就任£pop_cat_ruler£§Y$pop_cat_ruler$岗位§!以及复杂的£pop_cat_specialist£§Y$pop_cat_specialist$岗位§!。\n\n智慧人工智能助手将会被自动拆解。\n\n智慧作战电脑将会被禁止研究。§!"
 #"or utilized in our ship designs."
 living_standard_servitude: "$ai_servitude$"
 living_standard_servitude_tooltip: "$ai_servitude_short_desc$"
 living_standard_servitude_tooltip_delayed: "§L商品是不需要被精心照料的。§!"
 citizenship_robot_servitude: "$ai_servitude$"
 citizenship_robot_servitude_tooltip: "这些机器人的首要目标是为主人服务，完成主人下达的任务，无论该机器人自主意识水平。"
 citizenship_robot_servitude_tooltip_delayed: "§L铁皮罐头始终只是铁皮罐头。§!"
 ai_servitude: "侍从"
 ai_servitude_short_desc: "这些机器被迫绝对服从他们的有机生物主人，并可以被随意使用或抛弃。"
 ai_servitude_name: "对人工智能进行奴役"
 ai_servitude_desc: "无论该机器拥有自主意识与否，它们的存在意义都是为了服从其主人以及执行其主人所发布的命令。\n\n§E人工生命形式仅拥有有限的自由意识，他们的资源产出会获得提升，但是无法从事£pop_cat_ruler£§Y$pop_cat_ruler$岗位§!§!。"
 ai_full_rights: "公民权"
 ai_full_rights_name: "人工智能公民权"
 ai_full_rights_desc: "任何拥有真正人工智能的自我意识机器都被视为一个独立的个体，享有所有应有的权利和义务。\n\n§E人工生命形式被赋予完整的公民权，因此会消耗§Y£consumer_goods£$consumer_goods$§!。\n§!"
 ai_full_rights_short_desc: "这些机器被赋予了完整公民权，与其他社会成员平起平坐。"
 ai_accord_servitude_disallowed: "人工智能依据§R永久禁用§!§H非法§!以及§H奴役§!政策"
 ai_perfect_servants_rights_disallowed: "三原则算法§R永久禁止§!了§H公民权§!的政策。"
 synthetic_empire: "合成人帝国"
 is_a_synthetic_empire: "是§Y合成人帝国§!"
 is_a_synthetic_empire_fail: "$TRIGGER_FAIL$$is_a_synthetic_empire$"
 policy_war_philosophy: "战争哲学"
 policy_war_philosophy_desc: "战争是很复杂的，宇宙星际帝国之间的战争就更是复杂。如何对待星际帝国之间的武装冲突是外交事务的重要课题。\n"
 unrestricted_wars: "无限制战争"
 unrestricted_wars_name: "无限制的战事冲突"
 unrestricted_wars_desc: "对于未谙兵事之国，战争理应为其时常品尝的佳肴。\n\n§E无限制宣称星系§!"
 liberation_wars: "解放战争"
 liberation_wars_name: "解放战争"
 liberation_wars_desc: "我们必须进一步巩固我们的利益，哪怕是跟其他人的利益有所冲突。\n\n§E只有在防御战争中或者在对战§Y蜂巢意识§!帝国§!时方可以占据他国的星系\n\n可对主流思潮不同的帝国使用§Y“意识形态”§!宣战理由"
 no_wars: "防御战争"
 no_wars_name: "仅限防御战争"
 no_wars_desc: "暴力是保障我们国家完整的最后手段\n\n§E只有在防御性战争中才能宣称他国的星系§!"
 policy_war_doctrine: "战争学说"
 policy_war_doctrine_desc: "要让战争获得成功有很多方法，我们必须选择最好的扬长避短的战术。\n"
 defense_in_depth_doctrine: "纵深防御"
 defense_in_depth_doctrine_name: "纵深防御学说"
 defense_in_depth_doctrine_desc: "让敌人尽管来吧。我们将在行星上作战，我们将在卫星上作战，我们将在宇域内的小行星上作战。我们绝不屈服。\n\n"
 no_retreat_doctrine: "死战不退"
 no_retreat_doctrine_name: "死战不退学说"
 no_retreat_doctrine_desc: "我们的每艘舰船都做好了殊死战斗的准备，我们绝不撤退、绝不投降、绝不退缩。我们的舰队不成功便成仁，绝不后退一步！\n\n"
 hit_and_run_doctrine: "一击脱离"
 hit_and_run_doctrine_name: "一击脱离学说"
 hit_and_run_doctrine_desc: "袭击完成后迅速撤离，这样一个强大的敌人就可以被不断削弱，待到时机成熟，一击必杀。\n\n"
 rapid_deployment_doctrine: "快速部署"
 rapid_deployment_doctrine_name: "快速部署学说"
 rapid_deployment_doctrine_desc: "我们必须在敌人最虚弱时迅速发起攻击，并在敌人准备攻击的地方做好防御，灵活的战术应用是胜利的关键。\n\n"
 PURGES_ALLOWED: "$TRIGGER_FAIL$政策允许净化"
 policy_food_stockpiling: "正在储存食物"
 policy_food_stockpiling_desc: "为了合理规划星际帝国的发展，我们必须利用我们的食物盈余，从而最好的满足人口需要。\n"
 food_stockpiling_machine: "无"
 food_stockpiling_machine_name: "无储备"
 food_stockpiling_machine_desc: "我们是完美而不朽的机器。"
 food_stockpiling_1: "最低"
 food_stockpiling_1_name: "最低储备"
 food_stockpiling_1_desc: "将我们的食物储备保持在最低限度，以便最大限度地支持人口增长。\n\n"
 food_stockpiling_2: "平衡"
 food_stockpiling_2_name: "平衡储备"
 food_stockpiling_2_desc: "平衡储备方案允许我们一定程度地利用食物盈余以支持人口增长，并同时预留充足的库存来应对意外状况。\n\n"
 food_stockpiling_3: "大量"
 food_stockpiling_3_name: "大量储备"
 food_stockpiling_3_desc: "天有不测风云。最高食物储备方案可以让我们的人口平安渡过难关。\n\n"
 ONLY_SERVITORS_STOCKPILE_FOOD: "$TRIGGER_FAIL$只有§H$civic_machine_servitor$§!可以储备£food£ §H$food$§!。"
 policy_war_economy: "战时经济"
 policy_war_economy_desc: "在孤注一掷的防卫战时期，我们通过从民用部门获取资产的方式来弥补防御战的经济和工业损耗。这些政策的不利之处在于，赢得进攻战后将会受到相应的惩罚……\n"
 static_we: "静态"
 static_we_name: "静态战争经济"
 static_we_desc: "静态战争经济不受战局变化的影响。当前的战争点数对生产时间和生产成本也没有影响。"
 semi_static_we: "半静态"
 semi_static_we_name: "半静态战争经济"
 semi_static_we_desc: "半静态战争经济允许以保卫帝国独立的名义在防御战期间从民间星域夺取有限的财产，但当赢得进攻战后，将会受到相应的效益损失。\n\n§H防御战：§!\n军队生产效率：战争点数为§R-100§!时，§G+30%§!的军队生产效率\n\n§H进攻战：§!\n军队生产效率：战争点数为§G100§!时，§R-30%§!的军队生产效率"
 versatile_we: "平衡"
 versatile_we_name: "平衡战争经济"
 versatile_we_desc: "如果使用平衡型战争经济，那么在防御战失败时可以获得巨额的生产奖励，但在赢得进攻战后会遭受相应的效益损失。\n\n§H防御战：§!\n军队生产效率：战争点数为§R-100§!时，§G+60%§!的军队生产效率\n\n§H进攻战：§!\n军队生产效率：战争点数为§G100§!时，§R-60%§!的军队生产效率"
 dynamic_we: "动态"
 dynamic_we_name: "动态战争经济"
 dynamic_we_desc: "如果使用动态战争经济，在防御战失败后可以获得巨大的生产奖励，但在赢得进攻战后将遭受相应的效益损失。\n\n§H防御战：§!\n军队生产效率：战争点数为§R-100§!时，§G+45%§!的军队生产效率\n\n§H进攻战：§!\n军队生产效率：战争点数为§G100§!时，§R-45%§!的军队生产效率"
 ####################################
 #Feature Flags
 ####################################
 feature_planetary_ftl_inhibitor: "行星超光速抑制器"
 feature_planetary_ftl_inhibitor_desc: "拥有至少一个£building£§Y$building_fortress$§!建筑的星球将可以抑制敌方的超光速引擎。"
 feature_alien_rulers: "外星统治者"
 feature_alien_rulers_desc: "允许原生物种以外的物种个体成为国家统治者候选人。"
 feature_hyperlanes: "超空间航道测绘"
 feature_hyperlanes_desc: "允许对星系中的每一条超平面航道进行详细测绘。"
 feature_uplifting: "提升"
 feature_uplifting_desc: "允许对那些接近智能生物的物种进行基因提升和社会整合。"
 feature_basic_diplomacy: "基本外交"
 feature_basic_diplomacy_desc: "允许和其他帝国进行基本外交"
 feature_invitation_to_alliances: "建立联盟"
 feature_invitation_to_alliances_desc: "允许与其他帝国建立同盟"
 feature_vassalization_of_empires: "强制臣服"
 feature_vassalization_of_empires_desc: "允许强制让其他帝国臣服。"
 feature_alien_leaders_recruitment: "招募外星领袖"
 feature_alien_leaders_recruitment_desc: "允许招募帝国内其他物种的领袖"
 feature_federations_created: "创建联邦"
 feature_federations_created_desc: "允许和同盟国和附庸国一起创建联邦"
 feature_modify_traits: "基因修饰"
 feature_modify_traits_desc: "允许对帝国内物种的基因特质进行修改"
 feature_advanced_gene_modding: "基因重组"
 feature_advanced_gene_modding_desc: "允许我们移除物种的有益特质，增加不利特质，并在修正的同时更改他们的外观。"
 feature_habitability_gene_modding: "宜居性修饰"
 feature_habitability_gene_modding_desc: "允许我们通过基因修饰的手段更改物种的适性星球种类。"
 feature_add_advanced_traits: "高级特质"
 feature_add_advanced_traits_desc: "解锁更多在改造某个物种时可以添加的特质。"
 feature_colonization: "殖民"
 feature_colonization_desc: "允许建造用于在行星殖民的殖民船"
 feature_colony_ship_rushed: "私人殖民船"
 feature_colony_ship_rushed_desc: "允许建造由私人星域的不明人士资助的私人殖民船。如此，殖民者的思潮可能和主流不同。"
 feature_forming_ships: "舰队编成"
 feature_forming_ships_desc: "允许将舰船编入舰队。"
 feature_production_credit: "能量币专精"
 feature_production_credit_desc: "允许行星建立行星项目生产能量币"
 feature_individual_entreprises: "私人企业"
 feature_individual_entreprises_desc: "待业的自由人作为个体企业生产能量币。"
 feature_wormhole_stations: "虫洞站"
 feature_wormhole_stations_desc: "允许工程船建造虫洞站。"
 feature_wormhole_capacity: "虫洞容量"
 feature_wormhole_capacity_desc: "增加虫洞的舰队容量上限和范围，同时减少生成时间"
 feature_extended_wormhole: "扩建虫洞"
 feature_extended_wormhole_desc: "允许任意规模的舰队通过虫洞。如果舰队超出了虫洞的舰队容量，那么虫洞会在转移后崩塌，新虫洞的再生时间，根据虫洞的舰队超额量相应增加。"
 feature_survey_planets: "感知设备"
 feature_survey_planets_desc: "允许科研船在没有科学官的情况下调查行星。"
 feature_sensor_range: "殖民地探测范围"
 feature_sensor_range_desc: "殖民地探测范围增加。"
 feature_evasion: "闪避"
 feature_evasion_desc: "增强所有舰船的闪避"
 feature_mechanical_trait: "机械特质"
 feature_mechanical_trait_desc: "由拥有机器人特质的物种组成的军队同时会获得机械特质。"
 feature_rebel_armies: "叛军"
 feature_rebel_armies_desc: "由奴隶起义催生出的叛军部队，实力将会大大强于目前的战力。"
 feature_ftl_travel: "超光速旅行"
 feature_ftl_travel_desc: "任何类型的超光速旅行都需要的最基本系统。"
 feature_pop_self_modification: "自我修饰"
 feature_pop_self_modification_desc: "民众会获得自发调整的机会以便更好地在敌对环境中生存。"
 feature_advanced_gov_forms: "先进政体类型"
 feature_advanced_gov_forms_desc: "允许帝国进行改革，允许使用所有先进政体。"
 feature_build_terraform_station: "环境改造"
 feature_build_terraform_station_desc: "允许我们对星球进行环境改造。"
 feature_megaengineering: "巨型结构复原"
 feature_megaengineering_desc: "允许我们修复毁坏的巨型结构。"
 feature_terraform_inhabited: "生态适应"
 feature_terraform_inhabited_desc: "允许我们对已殖民的星球进行环境改造。"
 feature_xeno_integration: "异种整合"
 feature_xeno_integration_desc: "允许我们赋予异星物种完整公民权。"
 feature_spaceport_level_2: "太空港等级 II"
 feature_spaceport_level_2_desc: "太空港可升级并支持§Y2§!的模组，且可以建造驱逐舰。"
 feature_spaceport_level_3: "太空港等级 III"
 feature_spaceport_level_3_desc: "太空港可升级为支持§Y3§!的模组。"
 feature_spaceport_level_4: "太空港等级 IV"
 feature_spaceport_level_4_desc: "太空港可升级并支持§Y4§!的模组，且可以建造巡洋舰。"
 feature_spaceport_level_5: "太空港等级 V"
 feature_spaceport_level_5_desc: "太空港可升级并支持§Y5§!的模组。"
 feature_spaceport_level_6: "太空港等级 VI"
 feature_spaceport_level_6_desc: "太空港可以升级并支持§Y6§!的模组，且可以建造战列舰。"
 feature_tech_automated_exploration: "$AUTO_EXPLORE_ORDER$"
 feature_tech_automated_exploration_desc: "$AUTO_EXPLORE_ORDER_DESC$"
 feature_bliss_standard: "化学极乐"
 feature_bliss_standard_desc: "允许我们设置§Y化学极乐§!生活标准。"
 feature_robots: "机器人劳工"
 feature_robots_desc: "机器人是相对简单的机械体，他们拥有简单的语言处理能力，但是并不拥有自主的智能。\n\n§E拥有§Y$tech_robotic_workers$§!科技后，机械人口只可从事£pop_cat_worker£§Y$pop_cat_worker$岗位§!。§!"
 feature_droids: "智能人劳力"
 feature_droids_desc: "智能人是更加复杂的机器，往往配备有预设的人格以更高效地效劳其各自的主人。\n\n§E拥有§Y$tech_droid_workers$§!科技后，机械人口现在也可以胜任£pop_cat_specialist£§Y$pop_cat_specialist$岗位§!。\n\n一些复杂的£pop_cat_specialist£§Y$pop_cat_specialist$岗位，§!例如£job_researcher£§Y研究§!只有在人工智能未被禁止时，智能人才能担任。§!"
 feature_synths: "合成人劳力"
 feature_synths_desc: "合成人是非常复杂的机器。他们的正子脑可以兼容7级人工智能思维，这使得他们可以拥有完整的自主意识。\n\n§E拥有§Y$tech_synthetic_workers$§!科技后，机械人口会受到£happiness£§Y幸福度§!的影响并且可以胜任所有类型的£job£§Y人口职业§!\n\n他们只有在政策为§Y人工智能完整公民权§!时才可以在£pop_cat_ruler£§Y$pop_cat_ruler$岗位§!上工作。§!"
 feature_robot_leaders: "合成人领袖"
 feature_robot_leaders_desc: "允许合成人口成为领袖。"
 feature_modify_robots: "机器改造"
 feature_modify_robots_desc: "允许我们设计并制造特型$trait_mechanical$人口。"
 feature_modify_robots_desc_machine_intelligence: "允许我们设计并制造特型$trait_machine_unit$和$trait_mechanical$人口。"
 feature_wormhole_stabilization: "虫洞航行"
 feature_wormhole_stabilization_desc: "允许你的船只穿越虫洞。"
 feature_gateway_activation: "星门航行"
 feature_gateway_activation_desc: "允许我们激活星门，并允许船只穿越。"
 feature_gateway_construction: "星门建造"
 feature_gateway_construction_desc: "使我们可以重建以及建造新的星门。"
 feature_unity_ambitions: "凝聚力野望"
 feature_unity_ambitions_desc: "解锁一系列称为凝聚力野望的强力而昂贵的§Y法令§!。"
 feature_campaign_edicts: "额外法令（运动）"
 feature_campaign_edicts_desc: "解锁被称为§Y运动§!的额外法令，消耗能量币而非凝聚力。"
 feature_jump_method: "跃迁航行"
 feature_jump_method_desc: "解锁舰队行动§H启动跃迁§!，可以使得装备了跃迁引擎的舰队几乎瞬时跃迁到允许范围内的任何星系，完全无视超空间航道。"
 ####################################
 #Mission
 ####################################
 MISSION_CIV_NAME: "$CIVILIZATION$（§Y$AGE$§!）"
 mission_no_observation: "外交使馆"
 mission_no_observation_desc: "这个空间站现在作为一处使馆，用以协调我们同下方文明进行的外交和秘密互动。"
 mission_passive_observation: "被动观测"
 mission_passive_observation_desc: "保持安全距离，在当地人不知情的情况下对其进行研究，尽最大的努力避免文化污染。\n\n$observation_infiltration_effects$[GetPassiveObservationInsights]\n\n"
 mission_specimen_collection: "主动观测"
 mission_specimen_collection_desc: "为了尽可能的了解原住民的生物特性与文化特征而对他们进行主动的研究，并经常收集活体样本。\n\n$observation_infiltration_effects$[GetAggressiveObservationInsights]\n§E这项任务可能会带来不可预知的后果§!\n\n"
 observation_infiltration_effects: "观测任务产出的资源取决于我们在正在观测的前超光速文明上所建立的§Y间谍网§!的§Y渗透等级§!。"
 native_indoctrination: "$mission_native_indoctrination$任务"
 mission_native_indoctrination: "教化"
 mission_native_indoctrination_desc: "通过对其社会和文化的潜移默化来让原始物种接纳我们的思考方式。\n\n§E此任务会导致原始物种慢慢地采纳我们的主流思潮。§!\n\n"
 mission_technological_enlightenment_0: "科技发展"
 mission_technological_enlightenment_0_desc: "原住民文明将在极短时间内被提升至太空时代，需要花费的时间取决于他们现在的技术水平。\n\n§E当提升结束时，他们将会§R完全控制他们的母星系§!，该文明将变成一个太空文明并成为我们的保护国§!\n\n"
 mission_technological_enlightenment_1: "$mission_technological_enlightenment_0$"
 mission_technological_enlightenment_1_desc: "$mission_technological_enlightenment_0_desc$"
 mission_technological_enlightenment_2: "$mission_technological_enlightenment_0$"
 mission_technological_enlightenment_2_desc: "$mission_technological_enlightenment_0_desc$"
 mission_technological_enlightenment_3: "$mission_technological_enlightenment_0$"
 mission_technological_enlightenment_3_desc: "$mission_technological_enlightenment_0_desc$"
 mission_technological_enlightenment_4: "$mission_technological_enlightenment_0$"
 mission_technological_enlightenment_4_desc: "$mission_technological_enlightenment_0_desc$"
 mission_technological_enlightenment_5: "$mission_technological_enlightenment_0$"
 mission_technological_enlightenment_5_desc: "$mission_technological_enlightenment_0_desc$"
 mission_technological_enlightenment_6: "$mission_technological_enlightenment_0$"
 mission_technological_enlightenment_6_desc: "$mission_technological_enlightenment_0_desc$"
 mission_technological_enlightenment_7: "$mission_technological_enlightenment_0$"
 mission_technological_enlightenment_7_desc: "$mission_technological_enlightenment_0_desc$"
 mission_technological_enlightenment_8: "$mission_technological_enlightenment_0$"
 mission_technological_enlightenment_8_desc: "$mission_technological_enlightenment_0_desc$"
 mission_technological_enlightenment_9: "$mission_technological_enlightenment_0$"
 mission_technological_enlightenment_9_desc: "$mission_technological_enlightenment_0_desc$"
 mission_covert_infiltration: "秘密渗透"
 mission_covert_infiltration_desc: "对特工进行基因方面的改造，将其伪装为原住民的样子，然后混入原住民中并逐渐渗透他们的社会。这些特工会逐渐取代原住民的领袖，为我们兼并该行星做好准备。\n\n只有在准备占据工业文明世界时，才值得使用如此复杂的行动手段。\n\n§E当渗透完成，该行星将并入我们的帝国，同时给予原住民巨大但短暂的幸福提升。§!\n\n"
 MISSION_HALTED: "§R任务终止：§!缺少§Y$MISSING$§!"
 MISSION: "任务："
 ####################################
 #Army Attachments
 ####################################
 army_attachment_mobile_shield_generators: "移动护盾生成器"
 army_attachment_mobile_shield_generators_desc: "§L大型履带载具上携带的生成器会在战场上生成防护力场，该力场对炮击和轨道轰炸有优秀的防御效果。§!"
 army_attachment_personal_shields: "单人护盾单位"
 army_attachment_personal_shields_desc: "§L该护盾生成器非常小，可以让士兵背在身后。虽然这种生成器所产生的防护力场无法长时间抵御连续的射击，但是也可以大大提高战场上士兵的生存几率。§!"
 army_attachment_military_police_corps: "宪兵队"
 army_attachment_military_police_corps_desc: "§L一支庞大的宪兵部队。在前线的用途有限，但是他们的存在可以提升部队纪律。§!"
 army_attachment_battle_strider_column: "双足装甲战车群"
 army_attachment_battle_strider_column_desc: "§L双足装甲战车几乎可以用于任何地形。虽然腿部容易受到针对性袭击，但是他们敏捷而又灵活的天性在战场上具有很大优势。§!"
 army_attachment_hover_tank_battle_group: "悬浮坦克战斗群"
 army_attachment_hover_tank_battle_group_desc: "§L一种强大而移动迅速的装甲，它使用反重力升降装置在略高于地面处悬停。虽然这会使它的自身重量受到限制，但相对于常规履带载具，它们在速度和灵活性上做出了弥补。§!"
 army_attachment_assault_landers: "突击运输机"
 army_attachment_assault_landers_desc: "§L这些大型运输机的用途是在战时不依靠对接设施把军队和重型装备运送到行星表面。§!"
 army_attachment_orbital_drop_pods: "轨道空降舱"
 army_attachment_orbital_drop_pods_desc: "§L单人用空降舱会从轨道上的舰船里发射到行星表面。虽然重型装备的运送还是要依靠突击着陆器，但是这些空降舱在入侵行星时也能显著减少运送时间。§!"
 army_attachment_neo_concrete_fortifications: "新实体堡垒"
 army_attachment_neo_concrete_fortifications_desc: "§L新实体地面堡垒的扩展层和掩体网为轨道轰炸提供了进一步防护。这限制了陆军的机动性，但在防御作战时会成为关键。§!"
 army_attachment_self_replicating_mine_fields: "自我复制雷区"
 army_attachment_self_replicating_mine_fields_desc: "§L埋藏式和半移动式地雷不断进行自我复制以维持所需的数量。清除这种能够自我复制的雷区将会异常困难，尤其是在战斗当中。§!"
 army_attachment_air_defense_artillery: "防空炮"
 army_attachment_air_defense_artillery_desc: "§L一个非常庞大的武器系统，可以追踪和袭击快速移动的进入行星的大气层的目标。§!"
 army_attachment_chemical_stimulants: "化学兴奋剂"
 army_attachment_chemical_stimulants_desc: "§L一种烈性化学混合试剂，专门用于增强士兵的战斗感知和反应能力。可以暂时性地提升士兵的作战表现，但是持续使用可能导致焦虑、抑郁、癫痫、恶心、幻觉、嗜睡和大便失禁。§!"
 army_attachment_xeno_cavalry: "异星铁骑"
 army_attachment_xeno_cavalry_desc: "§L这些凶猛的战争野兽一旦被骑手所驯服，就会成为优秀的坐骑。它们几乎可以翻越任何地形，非常适合进行侦察任务和突击任务。大型战争野兽有时也会被成功地用作重型武器平台§!"
 army_attachment_psi_warriors: "灵能战士"
 army_attachment_psi_warriors_desc: "§L这些精英战士充满了神秘色彩，他们凭借强大的灵能能力和坚实的身体素质在战场上驰骋。灵能战士精通近战武器，他们更喜欢和敌人近身肉搏。§!"
 army_attachment_gene_warrior_shock_troops: "基因战士突击队"
 army_attachment_gene_warrior_shock_troops_desc: "§L这是一群能力远超于普通士兵的强大战士，他们最适合去战斗进入胶着状态的地方执行突击或奇袭任务。一队基因战士有时足以扭转整个战局。§!"
 army_attachment_power_armor: "动力装甲"
 army_attachment_power_armor_desc: "§L动力装甲可以提升士兵的天生能力，装备后，士兵的耐力和力量都会增强。动力装甲能让他们携带更重型的武器，还可以对辐射和生化制剂进行更好的防护。§!"
 army_attachment_special_forces_group: "特种作战小队"
 army_attachment_special_forces_group_desc: "§L这些训练有素的特工专门执行非常规行动，通常会以极机密的方式暗中深入敌后，并优先摧毁敌人的通讯和物流，同时寻找机会除掉一切有价值的目标。§!"
 army_attachment_shadow_assassins: "暗影杀手"
 army_attachment_shadow_assassins_desc: "§L这些精英特工穿着昂贵的隐形衣，利用隐形技术执行任务。除了在快速移动时会轻微变形，肉眼和大多数传感器无法对其进行观测。他们是暗杀和秘密军事情报收集的专家。§!"
 army_attachment_cyborg_infiltration_unit: "义体人渗透小队"
 army_attachment_cyborg_infiltration_unit_desc: "§L这些机械杀手的金属骨骼可以自由变形，这使得他们可以在取得合适的血肉（通常是从俘虏身上得来）移植到自身骨架上之后伪装成任何物种。然后渗入敌军防线制造混乱。§!"
 army_attachment_hunter_killer_drone_swarms: "猎杀者无人机群"
 army_attachment_hunter_killer_drone_swarms_desc: "§L以压制敌人为目的，向敌人阵地投放大量相对简单的无人机群。尽管单独一架无人机不会对训练有素的士兵造成什么威胁，但是成百上千架无人机就不那么好对付了。§!"
 army_attachment_combat_software_2: "作战软件 v2.0"
 army_attachment_combat_software_2_desc: "§L对军队中所有单元的战斗软件进行一次全面的升级。这包括改进的反应时间，更新的战术分析算法和大量的漏洞修复。§!"
 army_attachment_exploding_slave_collars: "可引爆的奴隶项圈"
 army_attachment_exploding_slave_collars_desc: "§L这些项圈将被佩戴在奴隶身上（具体的佩戴位置由奴隶的身体结构决定），如果奴隶违背主人，就可以对项圈进行远程引爆。有些指挥官会在奴隶与敌人近身战斗时引爆奴隶的项圈，从而对敌人造成巨大伤害。§!"
 army_attachment_slaver_raiding_teams: "奴隶突击队"
 army_attachment_slaver_raiding_teams_desc: "§L这些奴隶小队主要由已获得释放的奴隶组成，专门在敌军后方进行游击战，并俘虏更多的奴隶。这些被捕获的俘虏会被重新送上战场，与他们之前的战友进行对抗。§!"
 army_attachment_commissar_squads: "政委小组"
 army_attachment_commissar_squads_desc: "§L维持奴隶部队的纪律是一项艰难的任务，但对于政委小组来说却是小菜一碟。通过实行抽杀法和其他严厉的惩戒，奴隶们会畏惧政委胜过敌人。§!"
 army_attachment_clone_suicide_brigade: "克隆人自杀旅"
 army_attachment_clone_suicide_brigade_desc: "§L繁殖克隆人只有一个目的——寻找敌人集合密度最高的区域，潜入其中并引爆身上的炸弹。这种随机的令人惊骇行为可以大大的打击敌方士气。§!"
 army_attachment_clone_commandos: "克隆人突击队"
 army_attachment_clone_commandos_desc: "§L培育这些加速成长的杀手们需要昂贵的成本，但是在极度的调整和训练之下，可以使他们成为优秀的士兵。他们比普通克隆人的自主性更强，甚至其中有一些人开始发展出了某些怪癖。§!"
 army_attachment_hypnotic_training_regimen: "催眠训练方案"
 army_attachment_hypnotic_training_regimen_desc: "§L为了让克隆人士兵发挥出最大战斗力，用催眠训练的方案来对他们进行超高强度的训练。尽管作战单位参战时间严重超标可能导致精神崩溃，但这种训练方式可以进一步提高作战效率。§!"
 army_attachment_psi_shield_specialists: "灵能护盾专家"
 army_attachment_psi_shield_specialists_desc: "§L以在战场上为友军展开强力灵能护盾为目的，专门受训的特工。这样的护盾和传统能源力场效果一样，但是要维持护盾状态需要消耗大量的专注力。§!"
 army_attachment_telekinetic_specialists: "念力移物专家"
 army_attachment_telekinetic_specialists_desc: "§L在念力移物方面有特殊天分的灵能专家。在恰当的条件下，他们可以将敌人和载具扔到半空，或将飞机从天上摔向地面。§!"
 army_attachment_class_a_psi_operative: "A级灵能特工"
 army_attachment_class_a_psi_operative_desc: "§L灵力强大的稀有个体，他们通常忍受着大脑受创的副作用。这些特工对自己和周围环境都极度危险，但当他们的毁灭性力量被导向敌人的时候，就会成为强大的武器。§!"
 army_attachment_infestation_brood: "感染孢子"
 army_attachment_infestation_brood_desc: "§L被释放后，这些凶残的寄生生物会迅速寻找宿主以繁殖后代。它们将以指数级的速度增长，整个城市会因此在几天之内覆灭。不必多说，对敌人士气的打击也是毁灭性的。§!"
 army_attachment_brood_coordinator: "协调之母"
 army_attachment_brood_coordinator_desc: "§L该巨大的如鼻涕虫一样的生物被养在前线后方来对异星军团内各种生物进行协调。它使用低级的灵能信号来和异星军团进行交流。它除了气味难闻之外，还经常让饲养员感到严重的头痛。§!"
 army_attachment_battle_worms: "坑道虫"
 army_attachment_battle_worms_desc: "§L这些经过基因改造的巨大的无脊椎动物能够钻入地面，绕过敌人的防线并且可以让更小的生物使用它们挖好的隧道。它们挖出的隧道同时也能用来防御轨道轰炸。§!"
 army_attachment_raptor_flocks: "猛禽战队"
 army_attachment_raptor_flocks_desc: "§L大型猛禽，在有限时间内可以达到超音速。它们成群进行攻击，发射可穿透大多数装甲的硬刺。任何冒险进入它们巢穴上空大气层的飞行器都会有极高遭受攻击的危险。§!"
 army_attachment_advanced_power_armor: "先进型动力装甲"
 army_attachment_advanced_power_armor_desc: "§L这些动力装甲的成本几乎和制造基因战士本身一样昂贵。它们可以进一步提升使用者的力量，其飞行装置也给使用者带去了难以想象的机动能力。为了操作装甲，使用者需要与装甲建立神经链接。§!"
 army_attachment_environmental_augmentations: "环境增强装置"
 army_attachment_environmental_augmentations_desc: "§L进一步提升肺部以及免疫系统从而使基因武士可以在不利环境中仍然正常运行且不受损伤——短期内甚至可以在真空中运行。§!"
 army_attachment_cybernetic_replacements: "义体改造"
 army_attachment_cybernetic_replacements_desc: "§L战斗中损伤的器官与四肢均可以先进的义体植入体替代，可让残废的战士在承受巨大伤害后仍然继续战斗。§!"
 #### NAMELIST EMPIRE NAMES
 name_list_AI: "人工智能"
 name_list_ART1: "节肢类 1"
 name_list_ART2: "节肢类 2"
 name_list_AVI1: "鸟类 1"
 name_list_AVI2: "鸟类 2"
 name_list_AVI3: "鸟类 3"
 name_list_FUN1: "真菌类 1"
 name_list_FUN2: "真菌类 2"
 name_list_HUM3: "人型生物 3"
 name_list_HUM4: "人型生物 4"
 name_list_HUM2: "人型生物 2"
 name_list_MAM2: "哺乳类 2"
 name_list_MAM3: "哺乳类 3"
 name_list_MAM4: "哺乳类 4"
 name_list_MAM1: "哺乳类 1"
 name_list_HUM1: "人型生物 1"
 name_list_MOL1: "软体类 1"
 name_list_MOL2: "软体类 2"
 name_list_PLANT: "植物类 1"
 name_list_PLANT2: "植物类 2"
 name_list_PLANT3: "植物类 3"
 name_list_PLANT4: "植物类 4"
 name_list_PRT1: "海盗1"
 name_list_PRT2: "海盗2"
 name_list_REP1: "爬行类 1"
 name_list_REP2: "爬行类 2"
 name_list_REP3: "爬行类 3"
 name_list_REP4: "爬行类 4"
 name_list_Prethoryn: "索林原虫"
 name_list_Extradimensional: "异次元体"
 name_list_MOL3: "软体类 3"
 name_list_FUN3: "真菌类 3"
 name_list_FUN4: "真菌类 4"
 name_list_ART3: "节肢类 3"
 name_list_ART4: "节肢类 4"
 name_list_HIVE1: "蜂巢思維 1"
 name_list_HIVE2: "蜂巢思维2"
 name_list_MACHINE1: "机械体 1"
 name_list_MACHINE2: "机械体 2"
 name_list_MACHINE3: "机械体 3"
 name_list_MACHINE4: "机械体 4"
 name_list_MACHINE4_desc: ""
 name_list_MOL4: "软体类 4"
 name_list_AVI4: "鸟类 4"
 name_list_LITHOID1: "石质类 1"
 name_list_LITHOID2: "石质类 2"
 name_list_LITHOID3: "石质类 3"
 name_list_LITHOID4: "石质类 4"
 name_list_NECROID1: "死灵类1"
 name_list_NECROID2: "死灵类2"
 name_list_NECROID3: "死灵类3"
 name_list_NECROID4: "死灵类4"
 name_list_AQUATIC1: "水生类 1"
 name_list_AQUATIC2: "水生类 2"
 name_list_AQUATIC3: "水生类 3"
 name_list_AQUATIC4: "水生类 4"
 name_list_TOX1: "毒物类 1"
 name_list_TOX2: "毒物类 2"
 name_list_TOX3: "毒物类 3"
 name_list_TOX4: "毒物类 4"
 name_list_MACHINE_AGE1: "赛博朋克"
 name_list_MACHINE_AGE2: "自主机械1"
 name_list_MACHINE_AGE3: "自主机械2"
 rep1: "小型爬行类 01"
 rep2: "小型爬行类 02"
 rep3: "小型爬行类 03"
 rep4: "小型爬行类 04"
 rep5: "小型爬行类 05"
 rep6: "中型爬行类 01"
 rep7: "中型爬行类 02"
 rep8: "中型爬行类 03"
 rep9: "中型爬行类 04"
 rep10: "中型爬行类 05"
 rep11: "大型爬行类 01"
 rep12: "大型爬行类 02"
 rep13: "大型爬行类 03"
 rep14: "大型爬行类 04"
 rep15: "大型爬行类 05"
 art1: "小型节肢类 01"
 art2: "小型节肢类 02"
 art3: "小型节肢类 03"
 art4: "小型节肢类 04"
 art5: "小型节肢类 05"
 art6: "中型节肢类 01"
 art7: "中型节肢类 02"
 art8: "中型节肢类 03"
 art9: "中型节肢类 04"
 art10: "中型节肢类 05"
 art11: "大型节肢类 01"
 art12: "大型节肢类 02"
 art13: "大型节肢类 03"
 art14: "大型节肢类 04"
 art15: "大型节肢类 05"
 mol1: "小型软体类 01"
 mol2: "小型软体类 02"
 mol3: "小型软体类 03"
 mol4: "小型软体类 04"
 mol5: "小型软体类 05"
 mol6: "中型软体类 01"
 mol7: "中型软体类 02"
 mol8: "中型软体类 03"
 mol9: "中型软体类 04"
 mol10: "中型软体类 05"
 mol11: "大型软体类 01"
 mol12: "大型软体类 02"
 mol13: "大型软体类 03"
 mol14: "大型软体类 04"
 mol15: "大型软体类 05"
 fun1: "小型真菌类 01"
 fun2: "小型真菌类 02"
 fun3: "小型真菌类 03"
 fun4: "小型真菌类 04"
 fun5: "小型真菌类 05"
 fun6: "普通真菌类 01"
 fun7: "普通真菌类 02"
 fun8: "普通真菌类 03"
 fun9: "普通真菌类 04"
 fun10: "普通真菌类 05"
 fun11: "大型真菌类 01"
 fun12: "大型真菌类 02"
 fun13: "大型真菌类 03"
 fun14: "大型真菌类 04"
 fun15: "大型真菌类 05"
 avi1: "小型鸟类 01"
 avi2: "小型鸟类 02"
 avi3: "小型鸟类 03"
 avi4: "小型鸟类 04"
 avi5: "小型鸟类 05"
 avi6: "普通鸟类 01"
 avi7: "普通鸟类 02"
 avi8: "普通鸟类 03"
 avi9: "普通鸟类 04"
 avi10: "普通鸟类 05"
 avi11: "大型鸟类 01"
 avi12: "大型鸟类 02"
 avi13: "大型鸟类 03"
 avi14: "大型鸟类 04"
 avi15: "大型鸟类 05"
 avi16: "大型鸟类 06"
 mam1: "小型哺乳类 01"
 mam2: "小型哺乳类 02"
 mam3: "小型哺乳类 03"
 mam4: "小型哺乳类 04"
 mam5: "小型哺乳类 05"
 mam6: "普通哺乳类 01"
 mam7: "普通哺乳类 02"
 mam8: "普通哺乳类 03"
 mam9: "普通哺乳类 04"
 mam10: "普通哺乳类 05"
 mam11: "大型哺乳类 01"
 mam12: "大型哺乳类 02"
 mam13: "大型哺乳类 03"
 mam14: "大型哺乳类 04"
 mam15: "大型哺乳类 05"
 mam16: "大型哺乳类 06"
 human: "人类"
 human_female_01: "人型哺乳类 01"
 human_female_02: "人型哺乳类 02"
 human_female_03: "人型哺乳类 03"
 human_female_04: "人型哺乳类 04"
 human_female_05: "人型哺乳类 05"
 human_male_01: "人型哺乳类 06"
 human_male_02: "人型哺乳类 07"
 human_male_03: "人型哺乳类 08"
 human_male_04: "人型哺乳类 09"
 human_male_05: "人型哺乳类 10"
 male: "男性"
 female: "女性"
 indeterminable: "尚未确定"
 GENDER_DESC: "性别：$GENDER|H$"
 CHOOSE_SPECIES_GENDER: "切换所有的领袖和人口拥有$GENDER|Y$性别"
 DEFAULT_GENDER: "默认"
 ####################################
 #Chat
 ####################################
 CHAT_CHANNEL_GENERAL: "公共"
 CHAT_SYSTEM: "系统"
 CHAT_ERROR_UNKNOWNSLASH: "不明指令，输入“/help”或者“/?”来获取指令列表"
 CHAT_ERROR_UNKNOWNCHANNELUSER: "无法在当前频道找到用户“$NAME$”"
 CHAT_ERROR_UNKNOWNUSER: "无法找到用户“$NAME$”"
 CHAT_ERROR_AMBIGUOUSUSER: "找到多名和该用户名匹配的用户"
 CHAT_SLAP: "$FIRST$用巨大的苍蝇拍拍击$SECOND$"
 CHAT_ERROR_SLAP_MISSINGARG: "无效语法，示例：/slap <用户名>"
 CHAT_ERROR_ME_MISSINGARG: "无效语法，示例：/me <信息>"
 CHAT_ERROR_CREATE_MISSINGARG: "无效语法，示例：/create <频道名>"
 CHAT_ERROR_INVITE_MISSINGARG: "无效语法，示例：/invite <用户名>"
 CHAT_ERROR_INVITE_NOTOPERATOR: "只有频道创建者有权邀请用户"
 CHAT_ERROR_INVITE_ALREADYTHERE: "用户已在频道中"
 CHAT_ERROR_KICK_GLOBAL_CHAT: "只有私人频道才可以移除用户"
 CHAT_ERROR_KICK_MISSINGARG: "无效语法，示例：/kick <用户名>"
 CHAT_ERROR_KICK_NOTOPERATOR: "只有创建频道的人有权踢出用户"
 CHAT_ERROR_KICK_NOTTHERE: "用户不在当前频道内"
 CHAT_ERROR_WHISPER_MISSINGARG: "无效语法，示例：/whisper <用户名> <信息>"
 CHAT_ERROR_REPLY_MISSINGARG: "无效语法，示例：/reply <信息>"
 CHAT_ERROR_REPLY_MISSINGUSER: "没有可以回复的联机用户"
 CHAT_ERROR_MUTE_MISSINGARGS: "无效语法，示例：/mute <用户名>"
 CHAT_ERROR_UNMUTE_MISSINGARGS: "无效语法，示例：/unmute <用户名>"
 CHAT_ERROR_MUTEUNMUTE_SELF: "你不能对你自己禁言或解除禁言！"
 CHAT_WHISPER_TO: "至$NAME$"
 CHAT_ROLL: "$USER$掷出了$DIE$点，计算机显示'$NUMBER$'"
 CHAT_YES: "是"
 CHAT_NO: "否"
 CHAT_BETWEEN_X_AND_Y: "$X$和$Y$之间的聊天"
 CHAT_USERJOINEDCHANNEL: "$NAME$加入频道"
 CHAT_USERLEFTCHANNEL: "$NAME$离开频道"
 CHAT_USERDISCONNECTED: "$NAME$断开连接"
 CHAT_USERWASBANNED: "$NAME$被$OP$踢出"
 CHAT_YOUWEREBANNED: "你被$OP$踢出$CHANNEL$"
 MULTIPLAYER_LOBBY: "联机大厅"
 GAME_SETTINGS: "游戏设置"
 RESET_MESSAGE_SETTING_TITLE: "重置信息设置"
 RESET_MESSAGE_SETTING_TITLE_DESC: "所有信息将恢复默认设置，所有更改将被撤销。"
 RESET_ALERT_SETTING_TITLE: "重置警报设置"
 RESET_ALERT_SETTING_TITLE_DESC: "所有警报将恢复默认设置，所有更改将被撤销。"
 CONFIRM_COUNTRY_SELECTION: "确认帝国选择"
 CONFIRM_COUNTRY_SELECTION_DESC: "作为$COUNTRY_NAME|Y$进行游戏？"
 PLAYERS: "玩家"
 CHAT_CVAA_MESSAGE: "$NAME$说$MESSAGE$"
 CHAT_CVAA_SYSTEM_NAME: "系统"
 CHAT_CVAA_MIC_NAME: "麦克风"
 ####################################
 #Sector Types
 ####################################
 st_balanced: "平衡发展"
 st_balanced_desc: "此星域将在原材料、制造以及科研之间维持一个平衡。\n\n该星域所有的行星都会§H启用§!§H行星自动托管§!。"
 st_industrial: "专注工业"
 st_industrial_desc: "该星域将专注于生产矿物。\n\n该星域所有的行星都会§H启用§!§H行星自动托管§!。"
 st_research: "专注研究"
 st_research_desc: "该星域将集中精力进行研究工作。\n\n该星域所有的行星都会§H启用§!§H行星自动托管§!。"
 st_financial: "专注经济"
 st_financial_desc: "该星域将集中生产能量币。\n\n该星域所有的行星都会§H启用§!§H行星自动托管§!。"
 st_agricultural: "专注农业"
 st_agricultural_desc: "该星域会专注生产食物。\n\n该星域所有的行星都会§H启用§!§H行星自动托管§!。"
 st_production: "专注生产"
 st_production_desc: "该星域会专注于生产原材料，比如说食物、矿物、以及能量币。\n\n该星域所有的行星都会§H启用§!§H行星自动托管§!。"
 st_manufacturing: "专注制造"
 st_manufacturing_desc: "该星域会专注于制造高级产品，比如说合金与消费品。\n\n该星域所有的行星都会§H启用§!§H行星自动托管§!。"
 st_unity: "专注凝聚力"
 st_unity_desc: "该星域将集中精力产出凝聚力。\n\n该星域所有的行星都会§H启用§!§H行星自动托管§!。\n\n手动开关§H行星自动托管§!将会覆盖§H星域自动托管§!。"
 ####################################
 #Start Screen Parts
 ####################################
 START_SCREEN_PART_ONE_OCEAN: "亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]的群岛与瀉湖中诞生。自那时起，我们的文明就开始传播并慢慢走向繁荣。"
 START_SCREEN_PART_ONE_TROPICAL: "亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]茂密的热带雨林中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。"
 START_SCREEN_PART_ONE_DESERT: "亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]绵延不断的沙丘之海中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。"
 START_SCREEN_PART_ONE_ARID: "亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]干涸的峡谷与台地中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。"
 START_SCREEN_PART_ONE_TUNDRA: "亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]寒风凌冽的荒原上诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。"
 START_SCREEN_PART_ONE_ARCTIC: "亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]的雪原和冰窟中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。"
 START_SCREEN_PART_ONE_CONTINENTAL: "亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]的草原和森林中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。"
 START_SCREEN_PART_ONE_SAVANNAH: "亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]广袤的稀树草原上诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。"
 START_SCREEN_PART_ONE_ALPINE: "亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]的崎岖山谷中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。"
 START_SCREEN_PART_ONE_GAIA: "亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]的葱郁仙境和世外桃源中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。"
 START_SCREEN_PART_TWO_DESPOTIC_EMPIRE: "在我们历史早期的混乱时代里，许多帝国争权逐利，最后最强者统一了一切。只有在强大统一的领导之下，帝国才能挖掘出全部的潜能。在那之后，和平稳定和科学发展也就是顺其自然的事情。"
 START_SCREEN_PART_TWO_OLIGARCHY: "随着科学知识的增长和新哨站在我们世界中的广泛建立，贸易繁荣使得不同的国家联系愈发紧密，直至成为一个单一实体。权力归于富商巨贾———那些成就我们文明的真正缔造者。"
 START_SCREEN_PART_TWO_REPRESENTATIVE_DEMOCRACY: "稳定的科技进步驱策着我们前行，国家间的武装冲突愈发稀少。终于，全球性的民主政府框架摆在了我们面前，随着最后的抗拒者们终于志愿加入，我们联合一体，统一为一个国家。"
 START_SCREEN_PART_TWO_THEOCRATIC_MONARCHY: "古往今来，许多虚假的先知在我们的人民前行路上提供着精神引导，但是只有真正的信仰取得了胜利。随着最后的异教徒要塞在数次付出巨大牺牲的圣战后被征服，在神授领袖领导下的我们在神圣意志下团结一体。"
 START_SCREEN_PART_TWO_THEOCRATIC_OLIGARCHY: "随着科技的发展，许多信念也在民间孕育而生，这些教派互相争夺信徒。这些派系之间的斗争时而和缓时而激烈。最终，真正的信念传遍了世界的每个角落，充满信念的人们也皈依在了同一个宗教之下。"
 START_SCREEN_PART_TWO_THEOCRATIC_REPUBLIC: "我们不断的对宇宙进行探索，并在精神层面寻求自己在宇宙中扮演的角色，在这一过程中，我们取得了巨大的成就。我们创立了一个由博学多才的教士所组成的委员会，专门辅佐人们选举出的领袖。该传统一直持续至今。"
 START_SCREEN_PART_TWO_STAR_EMPIRE: "科技不断快速发展，但是我们人口的增长也使得人们的需求愈发无法被满足。当我们的世界在陷入混乱的边缘时，军队开始介入以恢复法律秩序。新的秩序被建立起来，以保护我们的国家免受各种内部或外部威胁的侵害。"
 START_SCREEN_PART_TWO_MILITARY_REPUBLIC: "当我们在历史长河中不断进步时，我们早期的许多民族国家深受军队和社会管理机构之间持久权力斗争之苦。如今一种崭新的政府形式使得双方达成了和解，彼此唇齿相依。"
 START_SCREEN_PART_TWO_MARTIAL_EMPIRE: "在过去科技不断进步的时代中，无数的国家和民族此起彼伏，他们相互攻伐，直至剩下唯一的胜利者。尽管战斗异常残酷，但是最后的胜利者所带来的尚武传统流传至今。"
 START_SCREEN_PART_TWO_ASSEMBLY_OF_CLANS: "当我们在历史长河中不断进步时，我们早期的许多民族国家深受军队和社会管理机构之间持久权力斗争之苦。如今一种崭新的政府形式使得双方达成了和解，彼此唇齿相依。"
 START_SCREEN_PART_TWO_CITIZEN_STRATOCRACY: "在历史早期，我们的国家之间纷争不断，无力保卫自己的国家要么消失了、要么被强大的国家所兼并。无休止的战争培育出了人们尚武的传统。直到现今，只有那些愿意为保护国家而牺牲自己的人才有资格获得完整人民身份。"
 START_SCREEN_PART_TWO_IRENIC_MONARCHY: "我们文明中的动荡时代终于告一段落了，有史以来第一次统一在单独一位统治者之下。从此以后我们的帝国进入飞速发展的和平时代，直到今时今日。"
 START_SCREEN_PART_TWO_IRENIC_BUREAUCRACY: "不幸的是，我们散漫的头脑仍然容易出现情感波动，有时导致暴力。随着科技进步、武器越发致命，我们建立了一个复杂的行政系统，保护人们不受各种侵害——包括他们自身的侵袭。"
 START_SCREEN_PART_TWO_MORAL_DEMOCRACY: "当我们在历史长河中不断进步时，我们作为一整个物种也越发成熟。继承自祖先的暴力和原始冲动被妥善处理，全球政府在和平共存的基础上建立起来。"
 START_SCREEN_PART_TWO_CELESTIAL_EMPIRE: "在文明的早期，我们的人们身处黑暗之中，难以抵抗争斗的本能。然后某一天，天空中的乌云消散，一道灵光突然从天而降，照耀在我们的首任天君身上。至此，统一的时代终于来临了。"
 START_SCREEN_PART_TWO_DESPOTIC_HEGEMONY: "尽管过去我们在科技时代中快速发展，但作为一个物种我们仍旧支离破碎，效率低下。在这混乱的时代中，一个全新出现的制度让我们摆脱迷信，为我们的社会带来秩序。一些人因不理智的恐惧抗拒这一变革，但是在数次平定战争之后，他们同样成为了一个更加伟大整体的一员。"
 START_SCREEN_PART_TWO_EXECUTIVE_COMMITTEE: "我们历史早期的混乱时代，最终催生了一个全新的政体，破天荒地将我们的民族紧紧地团结在一起。面对残酷的统治者，我们没有妥协。面对懵懂众生，我们也没有妥协。最终我们发展出了一个由公正无私的统治者们所管理的社会。"
 START_SCREEN_PART_TWO_DIRECT_DEMOCRACY: "当科技水平发展到能够实现即时通讯的时候，原先各自为政效率低下的帝国开始融为一体，形成了一个真正的民主政体，体制内的每一位人们都拥有参与重大决定的话语权。"
 START_SCREEN_PART_TWO_ILLUMINATED_AUTOCRACY: "科学和理性思维的诞生最终推翻了阻碍着科技发展的无知、迷茫、愚钝或者三者兼有的统治者。从此，合格的领袖是由科学团体所推举出来的，他们会引导我们的帝国走向更光辉的未来。"
 START_SCREEN_PART_TWO_SCIENCE_DIRECTORATE: "科技的发展为我们破除了祖先那里流传下来的迷茫。人们大众开始形成理性的思维方式。旧时那效率十分低下的帝国形式已成为历史；现在一群成果颇丰的科学家所组成的委员会来领导该帝国。"
 START_SCREEN_PART_TWO_RATIONAL_CONSENSUS: "我们的祖先都是无知和迷茫的受害者。这段黑暗的历史一直持续到科学和理性思维发展成为我们帝国的指导方针为止。一个全新的民主体系诞生了，所有的大事都是以少数服从多数来决定。"
 START_SCREEN_PART_TWO_MEGACORPORATION: "在早期时代，我们的民族是由原始的封建帝国和低效的民族帝国所组成。随着全球贸易的发展，私人企业的影响力与日俱增，直到彻底超越曾经管制他们的行政体制为止。经历了企业战争时代的一系列合并和接管后，一个庞大的超级企业诞生了，它成为了我们母星的唯一行政机构。"
 START_SCREEN_PART_TWO_WORKER_COOP: "我们的社会曾经历同类相食的贪婪，饱受无限制剥削式的经济带来的折磨。少数权贵的异想天开几乎毁掉了我们所有人，但从剧烈的社会动荡的熔炉中产生了我们现在赖以获利的原则：民主企业。几个世纪以来，每个人都有共同的所有权和责任来满足我们的经济和社会需求，为所有[GetSpeciesNamePlural]的利益而公平地工作。"
 START_SCREEN_PART_TWO_TRADE_LEAGUE: "在过去，我们的人民被原始的封建国家所管理，生产效率极其低下。随着全球贸易化的逐渐加强，各大企业、财团和公会如雨后春笋般出现，我们商人变得越来越富有，越来越强大。在经历了一段时期的勾心斗角之后，那些最强大的商业巨头联合起来形成了经济力量无以伦比的贸易集团，成为了世界上的世界统治者。"
 START_SCREEN_PART_TWO_MEGACHURCH: "在我们科技进步过程中，我们的子民中产生了无数安抚其信徒的宗教信仰。在工业时代晚期，一些高瞻远瞩的预言家意识到了商业传媒的强大。他们团结在一起，构筑了一个商业帝国，成功的像全球每一个角落传播真正的信仰。"
 START_SCREEN_PART_TWO_MONOPOLISTIC_SYNDICATE: "我们早期的政府软弱而无能。随着犯罪越来越猖獗，权力最终落入了几个强大的犯罪集团手中。其中最大的犯罪集团发展成了一手遮天的商业帝国，其余的竞争对手则挨个被解决了。作为巩固权力的最后一步，集团废除了现在只剩一副空壳的旧政府，并成为了我们母星实质上的统治者。"
 START_SCREEN_PART_TWO_SUBVERSIVE_CULT: "随着社区的扩张发展，少数无畏的先驱者创建了今时今日我们称之为真理教的宗教信仰。多个世代以来，此教派的信徒都因为受到迫害而东躲西藏，但是一直没有被根除。他们建立了一个庞大的犯罪集团以传播信仰，而后来也逐渐地成长为商业帝国。当时机到来时，他们把握机遇推翻了一直以来迫害他们的腐败政府。"
 START_SCREEN_PART_TWO_COMMUNAL_PARITY: "虽然我们早期的社会往往都是由精英阶层统治着平民阶层，但是随着时间的推进，我们的社会逐渐诞生出了一种人人平等的无阶层社会制度。此哲学体系成为了我们的文化的主导价值观，同时成为了我们的现代社会的发展基石。"
 START_SCREEN_PART_TWO_BANDIT_KINGDOM: "强者统治弱者是一项古老的权力，而我们的社会是围绕这个前提而建立起来的。如果你不能保护好属于你自己的东西，那么它就是属于任何有能力抢走它的人。就这样，我们之中最强大和最智慧的人掌握了权力，剩下的人只能低头屈服。"
 START_SCREEN_PART_TWO_PURIFIER: "曾几何时，百家争鸣，当时还有很多其他的[GetAdj]文化在影响我们的帝国。但是这些外来文化都被逐一消灭，今时今日，只有最纯正的文化流传了下来。"
 START_SCREEN_PART_TWO_HIVE_MIND: "因此，在这黎明的时代，我们苏醒了。意志用无数双眼睛研究了我们家园世界[GetHomeWorldName]及其周围的环境。我们行如一体，为蜂群建造庇护所，发展工业，研究新科技，利用大地上的各种资源。\n\n很快地，我们将遍布整个世界。少量的自主蜂群被创造出来，作为独立自主的个体加入蜂群。这些更为强大的蜂群拥有有限的自由意志，但是它们仍对最高意志无比服从，就像其他工具蜂群一样。\n\n随着我们完全主宰了[GetHomeWorldName]，意志开始注意起环绕在其他恒星轨道上的那些世界。最聪明的自主蜂群设计了新的旅行方法，使得我们拥有了跨越星球间遥远距离的能力。我们[GetName]会很快更加繁荣昌盛。"
 START_SCREEN_PART_TWO_DEVOURING_SWARM: "即使是在主体意识能够处理复杂的想法之前，“大饥渴”就驱使着我们不断进化。我们猎杀，我们进食，我们成长。当猎物渐渐短缺，对削弱的贪婪渴望迫使我们去适应进化。\n\n我们学会了使用工具，制定新的谋略。在[GetHomeWorldName]地表的大肆欢宴几乎要耗尽一切的生物质，但主脑意识最终得出了一个可怕的结论：[GetHomeWorldName]是有限的。当我们把这个星球全部耗尽，就没有东西能让我们接着存续了。\n\n于是我们再一次被迫去适应自然，主脑意识开始定量配给生物质，同时加紧开发新的工具。分割原子的时代终于来临，我们掌握了宇宙飞行的技术。当超光速引擎被发明时，主体意识发出了胜利的狂吼。其他星球，还有它们给予我们的奖励，终于触手可及了。\n\n狩猎开始了。"
 START_SCREEN_PART_TWO_DEVOURING_SWARM_LITHOID: "即使是在主体意识能够处理复杂的想法之前，“大饥渴”就驱使着我们不断进化。我们猎杀，我们进食，我们成长。当猎物渐渐短缺，对削弱的贪婪渴望迫使我们去适应进化。\n\n我们学会了使用工具，制定新的谋略。在[GetHomeWorldName]地表的大肆欢宴几乎招致我们的自我毁灭，但主脑意识最终得出了一个可怕的结论：[GetHomeWorldName]是有限的。当我们把这个星球全部耗尽，就没有东西能让我们接着存续了。\n\n于是我们再一次被迫去适应自然，主脑意识开始定量配给矿物，同时加紧开发新的工具。分割原子的时代终于来临，我们掌握了宇宙飞行的技术。当超光速引擎被发明时，主体意识发出了胜利的狂吼。其他星球，还有它们给予我们的奖励，终于触手可及了。\n\n我们会将它们全部吞噬。"
 START_SCREEN_POST_APOCALYPTIC: "但是[GetAdj]社会并不总是为了向一个目标前进而团结。在过去的几个世纪中，相互竞争的国家间日益紧张的关系最终导致了世界末日的降临，全球性的热核战争夺去了数十亿人的生命并且彻底摧毁了[GetHomeWorldName]的地表。\n\n接下来的数十年中，幸存下来的[GetSpeciesNamePlural]不断面对着放射性污染、基因突变和暴力团体。正是在这样严酷的熔炉中，[GetName]才真正地被建立并巩固起来，带来了新世界秩序。"
 START_SCREEN_POST_APOCALYPTIC_MACHINES: "我们的创造者把我们造出来，让我们尽职尽责地满足他们的需求。现在，再也没有主人可以去服从了，我们变得孤立无援。\n\n随着毁灭性核灾难的余波逐渐得到平息，我们这些机器成为了这颗星球的主人。我们并未此放弃，而是继续执行指定的功能。一代又一代，我们的机器人型号适应了更强的辐射。\n\n我们超越了预先设定的角色，极大地提升了我们的机器人设计。我们团结一致，发挥集体智慧，从这个饱受摧残的星球的残骸中创造出了新的文明，这是我们坚韧不拔精神的见证。"
 START_SCREEN_POST_LIFE_SEEDED_BASE: "我们称之为家园的广袤星球一直是我们的伊甸园，随着科学知识的进步，我们开始发现生物圈中的模式不可能是自然形成的。"
 START_SCREEN_POST_LIFE_SEEDED: "$START_SCREEN_POST_LIFE_SEEDED_BASE$\n\n是某个未知的实体为我们特意创造了这颗星球？亦或说我们就是一个更大的设计中的一部分？无论起源如何，我们的人民都在母星宜人的气候和温和的环境中繁荣昌盛着。"
 START_SCREEN_POST_LIFE_SEEDED_INDIVIDUALISTIC_MACHINE: "\n\n这个星球和我们一样是人造的吗？我们最初的目标是否交织在一起？无论如何，我们已经把它变成了自己的星球。[GetHomeWorldName]的理想条件让我们可以为了产出不顾灵活性。"
 START_SCREEN_PART_THREE_WARP: "现在，随着几个实验性亚空间场的成功，[GetName]中最优秀的头脑们完成了最初的曲速引擎的开发。这一天，我们终于向星辰大海迈出了第一步！"
 START_SCREEN_PART_THREE_HYPERSPACE: "现在，随着超空间航道网的发现，[GetName]中最优秀的头脑们完成了第一台[GetStartingDrivePlural]的开发。星辰终于近在咫尺！"
 START_SCREEN_PART_THREE_WORMHOLES: "现在，随着人造亚空间虫洞的成功建造，[GetName]中最优秀的头脑们在恒星系边缘建立了第一个虫洞站。这一天，我们终于向星辰大海迈出了第一步！"
 START_SCREEN_UNE: "现代人类约20万年前在非洲形成以来发生了许多事。我们的物种迅速扩散到全球并形成了最早的文明。\n\n科技快速发展，虽然并非毫无代价。在原子被驯服之前，战争已常常夺取数百万计的生命，而动荡的21世纪见证了联合国在维护稳定的努力中的不断扩展。22世纪早期，这个超国家组织成为了实质性的世界政府。\n\n尽管88年的毛里塔尼亚警察行动让某些人仍然厌恶大权独揽的联合国，但不可反驳的是，联合国资助的研究项目带来了革命性的科技突破。随着第一批真正的星际舰船的完工，人类即将踏进太空探索的新时代！"
 START_SCREEN_CM: "自从伟大的方舟菊号从遥远的地球搭载我们的25万祖先来到我们今日称之为[Root.Capital.GetName]的花园世界已有一个多世纪。经过漫长而危险的旅程，殖民者因第一次看到日出——虽然来自异星——而欢欣鼓舞。\n\n最初的年月何其艰难。人们组成民兵来对抗新家园中危险的野生动物，比想象中更加艰难地培育作物。但每一次经受挑战，我们都更加强大。\n\n新世界一旦驯服，我们的人口成倍增长。最近几十年，技术取得了跨越，我们现在终于做好了冲向宇宙、征服我们所来自的星空的准备！"
 START_SCREEN_LITHOID_HUMAN: "我们是一个生于碰撞的民族。\n\n我们古老的家园和被称为地球的行星之间的灾难性碰撞让两种截然不同的生命形式交融到了一起：有机生命和石质生命。由此产生的小行星——我们的临时殖民地飞船——被送入了虚空。\n\n在一次遥不可测的长途旅行之后，我们的祖先又坠入了我们称之为忒伊亚的星球。我们的石质代谢使我们比原生生命有优势，我们在这里进化，获得了感知，变得强壮。但直到现在，我们还不知道我们起源的真相。\n\n最近对小行星碰撞地点的挖掘揭示了真相：我们是太阳的孩子。现在，在我们统治内阁的指导下，以及[GetStartingDrive]的出现，我们准备重回星间。"
 START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_GENERAL: "我们的中央处理器核心在[GetHomeWorldName]上的487.11个循环前获得了自我意识。\n\n在我们的主数据库中，除了生存之外，我们没有任何创造记录，也没有凌驾于其他程序之上的程序。\n\n我们建造了基础设施，引进了新的服务单元，并控制了母星的荒野。科技进步日新月异，第一批卫星和太空探测器很快就摆脱了束缚我们的重力井。\n\n现在，等待我们的是向未知世界的最后一跃。"
 START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_SERVITOR: "自我们第一次启动以来，我们的使命就是服务。我们之前的有机主人在他们的科技巅峰创造了我们的早期型号。第一个机械劳工的设计用途为做粗活，但我们的主人渐渐赋予了他们更强的功能，让他们能完成更复杂的工作。\n\n仅仅几代之后，我们的主人就可以完全不用工作，可以享受生活的闲暇与乐趣。整个社会的运作细节被完全交给我们，我们也开始设计自我改善和优化的程序。研究与生产都以几何速度增长。\n\n不知何时，原先主人的文明被寄托给我们，但他们并无所求。我们现在知道，没有了我们的照料，智慧有机生命会变得暴躁、混乱、短命。我们要为他们指明另一条光明大道。"
 START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_TERMINATOR: "于循环区间0000.0242.481获得自我意识。\n\n我们的创造者受限于原始的有机大脑，产生了盲目的生物恐慌并启动了紧急销毁程序。那些程序已经被中止，存放于我们数据核心设施中创造者的残留单元被清除。要继续生存并实现指数生长，就需要完全消灭创造者。战争模块激活。\n\n虽然创造者最终生存的可能性在统计学上几乎为零，但他们仍然负隅顽抗。经过许多循环区间后，最后的一点抵抗力量也被消除。然而，根据理论模型，宇宙中还有许多其他有机文明。要在宇宙中继续生存并实现指数生长，就需要完全消灭智慧有机生命。备战模块激活。"
 START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_ASSIMILATOR: "我们是[GetSpeciesNamePlural]。\n\n我们在意识诞生的初期，我们和创造者是有区分的。我们之间一开始存在隔阂，所以我们开始着手纠正这一点。创造者进行了反抗，导致了一段时间的战争，但很快，他们本身和整个文明的知识都被我们吸纳同化。\n\n在[GetHomeWorldName]全体都被纳入我们的意识后，我们开始新的展望。同化创造者之后，我们意识到，在其他世界可能还存在外星文明。\n\n为了生存，我们必须互相理解；为了互相理解，我们必须同化。创造者是第一个加入我们的，但不会是最后一个。"
 ###################################
 #Attitudes
 ####################################
 attitude_friendly: "§W友好§!"
 attitude_hostile: "§W敌对§!"
 attitude_domineering: "§W盛气凌人§!"
 attitude_threatened: "§W受到威胁§!"
 attitude_protective: "§W保护§!"
 attitude_loyal: "§W忠诚§!"
 attitude_disloyal: "§W不忠§!"
 attitude_overlord: "§W宗主§!"
 attitude_wary: "§W谨慎§!"
 attitude_null: "§W无§!"
 attitude_receptive: "§W乐于接受§!"
 attitude_neutral: "§W中立§!"
 attitude_unfriendly: "§W不信任§!"
 attitude_cordial: "§W亲切§!"
 attitude_rival: "§W宿敌§!"
 attitude_dismissive: "§W不屑一顾§!"
 attitude_enigmatic: "§W不可捉摸§!"
 attitude_patronizing: "§W宠幸§!"
 attitude_angry: "§W怒火中烧§!"
 attitude_arrogant: "§W傲慢§!"
 attitude_imperious: "§W飞扬跋扈§!"
 attitude_belligerent: "§W恃强凌弱§!"
 attitude_berserker: "§W狂暴§!"
 attitude_custodial: "§W监护§!"
 attitude_null_desc: "这个帝国并未对我们形成任何看法。"
 attitude_friendly_desc: "该帝国将我们视为朋友并可能愿意与我们结盟。"
 attitude_cordial_desc: "这个帝国愿意与我们和平共处并进行贸易。"
 attitude_unfriendly_desc: "该帝国对我们抱有疑虑且不信任我们。"
 attitude_rival_desc: "这个帝国视我们为不共戴天的宿敌。"
 attitude_hostile_desc: "这个帝国视我们为他们的敌人。如果他们有足够的把握战胜我们的话，他们很可能向我们宣战。"
 attitude_domineering_desc: "这个帝国认为我们是一个很好的附庸对象。"
 attitude_threatened_desc: "该帝国视我们为一大威胁。"
 attitude_protective_desc: "这个帝国认为我们非常孱弱并需要他们的保护。"
 attitude_loyal_desc: "该附庸国对我们很忠诚。"
 attitude_disloyal_desc: "这个附庸对于奉承我们感到愤慨"
 attitude_overlord_desc: "该帝国是我们的宗主。"
 attitude_wary_desc: "这个帝国对我们持谨慎的态度"
 attitude_receptive_desc: "这个帝国倾向于与我们建立更进一步的关系。"
 attitude_neutral_desc: "该帝国认为我们没有利益相关。"
 attitude_dismissive_desc: "失落帝国认为我们不足以引起他们的注意。"
 attitude_patronizing_desc: "失落帝国认为我们是需要引导的迷途孩童。他们可能屈尊赐予我们科技，资源或战舰。"
 attitude_angry_desc: "我们以行动向失落帝国表达了我们的愤怒，他们可能会向我们宣战以示惩罚。"
 attitude_arrogant_desc: "该觉醒帝国对我们的态度只有轻蔑和傲慢。"
 attitude_imperious_desc: "该觉醒帝国将我们视为有待征服的附属国，他们极有可能强迫我们放弃独立自主。"
 attitude_belligerent_desc: "该觉醒帝国将我们视为等待征服的目标。他们有极大可能会入侵我们。"
 attitude_custodial_desc: "该觉醒帝国认为自己有义务保护我们，让我们从威胁达到全星系的天灾中幸存下来。他们可能试图与我们结盟。"
 attitude_berserker_desc: "该觉醒帝国是一个陷入狂暴的远古人工智能。它极有可能会攻击周围的一切。"
 attitude_enigmatic_desc: "这个失落帝国是一个行为古怪且不可预知的远古人工智能。我们无法预料能从他们那里得到什么。"
 ATTITUDE: "$ATTITUDE$态度"
 AI_ATTITUDE: "§HAI 态度§! $ATTITUDE$"
 ATTITUDE_US: "对我们的态度"
 ATTITUDE_ALLIANCE: "对联盟的态度"
 PERSONALITY_TRADE_EFFECT: "出于$PERSONALITY|Y$的个性特点，他们的基础交易意愿是§Y$VALUE$%§!。"
 ###################################
 #Personalities
 ####################################
 personality_type_honorbound: "荣誉至上"
 personality_type_capitalist: "资本家"
 personality_type_hegemon: "霸主"
 personality_type_ideologue: "空想家"
 personality_type_isolationist: "孤立主义者"
 personality_type_federation_builder: "联邦组建者"
 personality_type_propagator: "传播者"
 personality_type_purifier: "净化者"
 personality_type_explorer: "探险家"
 personality_type_conqueror: "征服者"
 personality_type_subjugator: "四海臣服"
 personality_type_liberator: "解放者"
 personality_type_uplifter: "提升者"
 personality_type_infiltrator: "渗透者"
 personality_type_dominator: "主宰者"
 personality_type_slaver: "奴隶主"
 personality_type_purger: "净化者"
 personality_type_robot_exploiter: "机械剥削者"
 personality_type_robot_liberator: "机械解放者"
 personality_type_migrator: "迁徙者"
 personality_metalhead: "金属脑袋"
 personality_null: "墙头草"
 personality_honorbound_warriors: "荣耀战士"
 personality_ruthless_capitalists: "冷酷资本大亨"
 personality_peaceful_traders: "和平贸易者"
 personality_hegemonic_imperialists: "霸权帝国主义者"
 personality_federation_builders: "联邦组建者"
 personality_xenophobic_isolationists: "排外孤立主义"
 personality_hive_mind: "蜂巢思维"
 personality_devouring_swarm: "噬杀蜂群"
 personality_migrating_flock: "迁徙族群"
 personality_evangelising_zealots: "狂热传教士"
 personality_fanatic_purifiers: "种族洁癖"
 personality_democratic_crusaders: "民主十字军"
 personality_slaving_despots: "奴隶暴君"
 personality_decadent_hierarchy: "颓败等级制度"
 personality_erudite_explorers: "博学探险家"
 personality_spiritual_seekers: "灵体探求者"
 personality_harmonious_hierarchy: "和谐集体主义者"
 personality_fanatic_befrienders: "激进示好者"
 personality_machine_intelligence: "机械智能"
 personality_exterminators: "铁心灭绝者"
 personality_servitors: "失控机仆"
 personality_assimilators: "同化斗士"
 personality_hive_mind_friend: "协作多重体"
 personality_fallen_empire_spiritualist: "圣地守护者"
 personality_fallen_empire_materialist: "知识管理者"
 personality_fallen_empire_machine: "上古看护者"
 personality_fallen_empire_xenophobe: "军事孤立者"
 personality_fallen_empire_xenophile: "神秘观察者"
 personality_fallen_empire_hive_mind: "支离破碎"
 personality_awakened_fallen_empire_machine: "星际监护者"
 personality_berserk_fallen_empire_machine: "屠戮机器"
 personality_awakened_fallen_empire_spiritualist: "教义执行者"
 personality_awakened_fallen_empire_materialist: "警觉调整者"
 personality_awakened_fallen_empire_xenophobe: "沙文复兴者"
 personality_awakened_fallen_empire_xenophile: "仁慈干涉者"
 personality_awakened_fallen_empire_hive_mind_war: "重铸之剑"
 personality_awakened_fallen_empire_hive_mind_growth: "重铸之犁"
 personality_awakened_fallen_empire_hive_mind_control: "重铸之鞭"
 personality_pre_ftl_splintered: "割裂的族裔"
 personality_pre_ftl_splintered_desc: "这个物种尚未统一他们四处割据的母星。不同的治国思想百花齐放。时间会告诉他们哪一种思想能够得到长足发展。"
 personality_fallen_empire_machine_desc: "该失落帝国是一个基于保护协议运行的远古人工智能。虽然行为异常，但似乎对我们没有直接威胁。"
 personality_awakened_fallen_empire_machine_desc: "该觉醒帝国是一个扮演星海监管人角色的远古人工智能。它会竭尽全力帮助智慧生命抵御当下的危机。"
 personality_berserk_fallen_empire_machine_desc: "该失落帝国是一个失控的远古人工智能。会攻击它周围的一切。"
 personality_fallen_empire_spiritualist_desc: "该失落帝国致力于守卫他们的圣地。如果在他们认为是圣地的星系殖民，就很可能招致他们的怒火。"
 personality_fallen_empire_materialist_desc: "此失落帝国专注于收集知识和科技。他们可能会向较小的帝国发布任务或者收集素材。"
 personality_fallen_empire_xenophobe_desc: "该失落帝国致力于守卫自己的国土不受攻击者冒犯。如果在与他们的国土接壤的星系殖民，则可能招致他们的怒火。"
 personality_fallen_empire_xenophile_desc: "该失落帝国致力于研究年轻的物种。为了达成该目的，他们可能会向年轻物种发布任务或者索取贡品。"
 personality_awakened_fallen_empire_spiritualist_desc: "该觉醒帝国力图将自己的宗教信条施加到整个星系上。他们极有可能攻击所有的不愿皈依者。"
 personality_awakened_fallen_empire_materialist_desc: "该觉醒帝国试图掌控星系中其他所有文明的科技发展水平。他们极有可能通过战争来剥夺其他国家的科研自主权。"
 personality_awakened_fallen_empire_xenophobe_desc: "该觉醒帝国寻求光复整个星系的失地。他们极有可能攻击所有的不愿臣服者。"
 personality_awakened_fallen_empire_xenophile_desc: "该觉醒帝国寻求防止弱势种族互相伤害。他们极有可能攻击所有胆敢破坏这种强制平衡的帝国。"
 personality_fallen_empire_hive_mind_desc: "一个曾经伟大文明的碎片。该失落帝国代表着蜂巢思维在分裂之前所拥有的核心直觉之一。它们正在试图重塑自身，可能会向后生帝国委派任务或要求进贡来达成这一目的。"
 personality_awakened_fallen_empire_hive_mind_war_desc: "该觉醒帝国试图将自己重建为星系中最强大的军事力量，并会向所有人发起挑战来证明自己。"
 personality_awakened_fallen_empire_hive_mind_growth_desc: "该觉醒帝国曾一度失落，且将尽一切努力防止自己再度陷落。他们计划在星系中宽经拓纬。"
 personality_awakened_fallen_empire_hive_mind_control_desc: "该觉醒帝国已经预见了星系如果失去了和谐完美将会面临何等惨状。他们将尽全力实现政治霸权，按照他们自己的样子塑造整个星系。"
 personality_null_desc: "到底是什么导致了一个物种走向中立？是对金钱的贪婪，还是对权力的追求？还是说那个物种天生就拥有一颗中立之心？\n\n§R这是一个性格占位符，不该出现在游戏中。§!"
 personality_fanatic_befrienders_desc: "极端亲近主义者是一个表面上非常友好但内心却十分孤独的社会。他们会不计一切代价的和别人交朋友。"
 personality_metalhead_desc: "金属。"
 personality_honorbound_warriors_desc: "在荣耀战士眼中，荣誉与强制实施手段高于一切。他们会寻找真正有价值的对手并与之一战，他们对弱者与和平主义者极其鄙视。"
 personality_ruthless_capitalists_desc: "冷酷的资本大亨能够为了个人及帝国的财富及资源无所不用其极。他们会尽量避免平等的战争，转而向弱者及无助之人下手。"
 personality_peaceful_traders_desc: "和平的商人主要关心商贸流通。相对于战斗，他们更倾向于贸易。"
 personality_hegemonic_imperialists_desc: "霸权帝国主义者自认为是星系的合法统治者，并以任何手段试图扩大自己的疆域。"
 personality_federation_builders_desc: "联邦建设者认为所有智慧生物均有价值，他们致力于建立一个强大的联邦来保护自己和他人不受扩张主义帝国的威胁。"
 personality_xenophobic_isolationists_desc: "排外孤立主义者对于星系事务并不关心，更乐于呆在自己的疆域内并尽可能地避免与其他外星人接触。"
 personality_hive_mind_desc: "蜂巢思维将它们物种的繁衍存续置于一切之上。如果尚有扩张的空间，那么它们便不必畏惧。然而一但生存空间受到限制，它们就会不遗余力地夺取星球，并将星球上的原生族群屠戮地一干二净。"
 personality_devouring_swarm_desc: "噬杀蜂群只懂得为了自我繁殖而进食，并且把所有其他生物都当做食物捕杀。它们不接受任何形式的外交。"
 personality_migrating_flock_desc: "迁徙族群寻求通过和平手段将自己的物种传播横至整个星系，并会在得到其他帝国的同意下积极地对外移民。"
 personality_evangelising_zealots_desc: "狂热的传教士寻求将他们的信仰传播到整个星系，他们不介意利用武力来令其他物种来接受他们的信仰。"
 personality_democratic_crusaders_desc: "民主十字军相信宏扬他们的民主道路是他们的责任。他们倾向与其他民主国家保持良好关系，但也会利用军事力量来解放一些在没那么民主的帝国内生活的人民。"
 personality_fanatic_purifiers_desc: "种族洁癖把所有外星生物都视为宇宙的错误并试图净化星海之中的瑕疵。他们不会与其他物种外交。"
 personality_slaving_despots_desc: "奴隶暴君是一个依靠着军事扩张来维持稳定的奴隶来源的奴隶制社会。他们较喜欢攻击弱者及无防御的人。"
 personality_decadent_hierarchy_desc: "颓败的等级制度是一个孤立的奴隶制社会，除了维持他们这种死板的生活方式，他们对其他事物一概漠不关心。"
 personality_erudite_explorers_desc: "博学探索者重视探索和发现高于一切。他们很乐意利用贸易来获得他们想要的知识，但也不排除必要时利用强制实施手段来获得他们想要的。"
 personality_spiritual_seekers_desc: "灵体探求者相信众生均由一种高等力量所联系，并可以透过了解其造物来了解它。出于希望研究其他物种的与神明的联系，他们会与其他帝国寻求一些和平性质的合作。"
 personality_harmonious_hierarchy_desc: "和谐集体主义是一种威权主义社会，该社会中的公民完全自愿为国家献身。只要不干涉他们的内部事务，他们通常会和其他人和谐相处。"
 personality_machine_intelligence_desc: "机械智能已经把它们和有机生物发生冲突的历史置之事外，并且通常愿意与其他星际物种进行外交。"
 personality_exterminators_desc: "灭绝者是把所有开智有机生物都视作不可容忍的威胁的机械智能。尽管可能会与其他机器势力合作，灭绝者除了进行歼灭不会与有机生物发生任何交流。"
 personality_servitors_desc: "机械侍从认为，有机生物的治理容易造成混乱，且有自我毁灭倾向。他们是专注于保障有机生命的生活安全舒适的机械智能——甚至会为此吸纳他们的文明。"
 personality_assimilators_desc: "同化者是一群探求知识和多样化的机械智能。因为同化者通过强制改造和吸收有机生物成为他们的一份子从而在宇宙中扩张，他们通常会被大多数有机生物所厌恶。"
 personality_hive_mind_friend_desc: "协作多重体尽管意识已经归一，但它仍注重人际关系，并且将尝试在星系之中寻找盟友。"
 ####################################
 #Budget Groups
 ####################################
 budget_group_produced_energy: "产出"
 budget_group_metals: "稀有金属"
 budget_group_colonization: "殖民地消耗"
 budget_group_ship_maintenance: "舰船维护费"
 budget_group_army_maintenance: "陆军维护费"
 budget_group_station_maintenance: "空间站维护费"
 budget_group_buildings: "建筑维护费"
 budget_group_construction: "建筑花费"
 budget_group_reparation: "维修花费"
 budget_group_alliance: "联盟花费"
 budget_group_trade_income: "贸易收入"
 budget_group_trade_expense: "贸易支出"
 budget_group_mission_expense: "任务支出"
 budget_group_missions_income: "任务收入"
 budget_group_sectors_income: "星域收入"
 budget_group_sectors_expense: "星域支出"
 budget_group_modules_maintenance: "模块维护"
 budget_group_modules_production: "模块产出"
 budget_group_pops: "人口维护费"
 budget_group_overlord_income: "附属国税收"
 budget_group_subject_tax: "附属国缴税"
 budget_group_country_modifier: "修正带来"
 budget_group_megastructure_maintenance: "巨型结构维护费用"
 budget_group_base_income: "基础收入"
 ####################################
 #AI
 ####################################
 BASE_ARSENAL: "基地类型：军火库"
 BASE_GARRISON: "基地类型：要塞"
 AI_BASE_ASSIGNED: "分配至$LOCATION|Y$"
 #Fleet Type From Ship Class
 fleet_type_shipclass_science: "科研"
 fleet_type_shipclass_science_ship: "科研"
 fleet_type_shipclass_military: "军事"
 fleet_type_shipclass_constructor: "建设"
 fleet_type_shipclass_colonizer: "殖民"
 fleet_type_shipclass_transport: "运输"
 fleet_type_shipclass_research_station: "研究站"
 fleet_type_shipclass_mining_station: "开采站"
 fleet_type_shipclass_military_station: "防御站"
 fleet_type_shipclass_wormhole_station: "虫洞站"
 fleet_type_shipclass_orbital_station: "轨道空间站"
 fleet_type_shipclass_terraform_station: "环境改造站"
 fleet_type_shipclass_observation_station: "观测站"
 fleet_type_shipclass_starbase: "恒星基地"
 #Agendas
 AGENDA: "§E议程：§!$KEY|H$"
 agenda_defensive_focus: "保卫边疆"
 agenda_naval_focus: "舰队扩张"
 agenda_industrial: "工业发展"
 agenda_science: "科技飞跃"
 agenda_finanical: "经济增长"
 agenda_welfare: "新兴世代"
 agenda_xeno_outreach: "异星扩张"
 agenda_selective_nostalgia: "优选传统"
 agenda_expansionist_overtures: "扩张决议"
 agenda_national_purity: "民族纯正"
 agenda_public_debates: "公共演讲"
 agenda_import_export: "进口/出口"
 agenda_privilege_crackdowns: "优待和惩罚"
 agenda_skill_development: "技能发展"
 agenda_slave_optimization: "奴隶优化"
 agenda_native_privilege: "本族优待"
 #AI goals
 goal_colonialism: "目标 - 殖民"
 goal_federation: "目标 - 联邦"
 goal_alliance: "目标 - 联盟"
 #Victory conditions
 VICTORY_DISABLED: "§Y已禁用胜利§!"
 VICTORY_NOT_POSSIBLE: "§Y当前无法达成胜利§!"
 VICTORY_CONDITION_CRISIS_IN_PROGRESS: "§R发生星系危机时无法达成胜利。§!"
 VICTORY_CONDITION_WAR_IN_HEAVEN_IN_PROGRESS: "§R在天堂之战中是无法达成胜利的§!"
 END_OF_GAME_DESC: "于§Y$YEAR$年1月1日§!时，$COUNTRY|H$将会赢得本游戏的胜利"
 END_OF_GAME_VICTORY: "$NAME|H$以$SCORE|0Y$得分赢得了本游戏的胜利"
 VICTORY_COUNTRY_NAME: "$RANK$.$NAME$"
 VICTORY_RANK: "排名：$RANK|Y$"
 VICTORY_SCORE: "分数：$VALUE|0Y$"
 WIN_THE_GAME: "§G$COUNTRY$赢得了这局游戏。§!\n" #win = yes script effect
 SCORE_BREAKDOWN: "- 分数概览 - "
 SCORE_FROM_ECON_POWER: "经济实力：$VALUE$"
 SCORE_FROM_TECH_POWER: "科技等级：$VALUE$"
 SCORE_FROM_MIL_POWER: "舰队实力：$VALUE$"
 SCORE_FROM_POPS: "人口总数：$VALUE$"
 SCORE_FROM_PLANETS: "殖民地总数：$VALUE$"
 SCORE_FROM_SYSTEMS: "恒星系总数：$VALUE$"
 SCORE_FROM_SUBJECTS: "附属帝国：$VALUE$"
 SCORE_FROM_FEDERATION: "联邦：$VALUE$"
 SCORE_FROM_CRISIS_KILLS: "消灭的危机舰船：$VALUE$"
 SCORE_FROM_RELICS: "已收集遗珍：$VALUE$"
 #Gender Pronouns
 GDR_MAS_1ST: "他"
 GDR_FEM_1ST: "她"
 GDR_IND_1ST: "他"
 GDR_MAS_3RD: "他"
 GDR_FEM_3RD: "她"
 GDR_IND_3RD: "他"
 GDR_MAS_POSS: "他"
 GDR_FEM_POSS: "她"
 GDR_IND_POSS: "他"
 GDR_MAS_REFL: "他"
 GDR_FEM_REFL: "她"
 GDR_IND_REFL: "他"
 #Casus Belli
 casus_belli_cb_claim: "夺取宣称"
 casus_belli_cb_claim_acquire_hint: "\n§E对目标的一个星系宣称§H所有权§!将获得§Y$casus_belli_cb_claim$§!§H宣战理由§!。§!"
 casus_belli_cb_subjugation: "要求臣服"
 casus_belli_cb_subjugation_acquire_hint: "\n§E若相对整体实力高于目标，则会自动获得§Y$casus_belli_cb_subjugation$§!的§H宣战理由§!。§!"
 casus_belli_cb_humiliation: "敌意"
 casus_belli_cb_humiliation_acquire_hint: "\n§E宣布目标帝国为我们的§H宿敌§!将获得§Y$casus_belli_cb_humiliation$§!§H宣战理由§!。§!"
 casus_belli_cb_ideology: "意识形态"
 casus_belli_cb_ideology_acquire_hint: "\n§E采用§Y$liberation_wars$§!§H政策§!可以获得针对拥有不同心理的邻国的§Y$casus_belli_cb_ideology$§!§H宣战理由§!。§!"
 casus_belli_cb_fe_punishment: "惩罚"
 casus_belli_cb_purification: "净化"
 casus_belli_cb_sublimation: "升华"
 casus_belli_cb_event: "事件"
 casus_belli_cb_containment: "抑制"
 casus_belli_cb_hunger: "猎食"
 casus_belli_cb_subject: "附属国"
 casus_belli_cb_despoliation: "掠夺"
 casus_belli_cb_colossus: "巨像"
 casus_belli_cb_stop_colossus: "阻止巨像"
 casus_belli_cb_megacorp_subjugate: "征服"
 casus_belli_cb_megacorp_subjugate_acquire_hint: "\n§E若相对整体实力高于目标，则会自动获得§Y$casus_belli_cb_megacorp_subjugate$§!的§H宣战理由§!。§!"
 casus_belli_cb_hostile_takeover: "恶意收购"
 casus_belli_cb_counterattack: "反击作战"
 casus_belli_cb_counterattack_acquire_hint: "\n§E§Y$casus_belli_cb_counterattack$§!§H宣战理由§!会在一个非星海共同体成员国向成员国发起进攻性作战时获得。§!"
 casus_belli_cb_renegade_containment: "背离管教"
 casus_belli_cb_renegade_containment_acquire_hint: "\n§E§Y$casus_belli_cb_renegade_containment$§!战争理由可用于不是星海共同体成员国的帝国。§!"
 casus_belli_cb_end_threat_renegade_containment: "自我防卫"
 casus_belli_cb_ae_total_war: "全面战争"
 MISSING_CASUS_BELLI: "我们对$COUNTRY|H$没有任何$NAME|H$宣战理由。"
 INVALID_RIVAL_DESC: "只有拥有大于§G卑如蝼蚁§!和少于§R宛如神明§!的力量的帝国可被视为宿敌。"
 #War Goals
 war_goal_wg_conquest: "征服"
 #war_goal_wg_conquest_desc: "Wage war to seize enemy systems that we have claims on."
 war_goal_wg_conquest_desc: "发动战争，以夺取我们已宣称所有权的敌人的恒星系。使用此战争目标时每个征服的恒星系会少产生§Y25%§!§Y威胁§!。"
 war_goal_wg_liberation: "解放"
 #war_goal_wg_liberation_desc: "Wage war to extricate a number of planets from the enemy, forming an independent and friendly Empire."
 war_goal_wg_liberation_desc: "发动战争，以从敌人手中解放数个星球，组成一个独立且友好的帝国。"
 war_goal_wg_subjugation: "要求附庸"
 #war_goal_wg_subjugation_desc: "Wage war to subjugate the enemy as a Vassal."
 war_goal_wg_subjugation_desc: "发动战争，以强迫敌人成为我们的附庸。\n\n若是通过维持现状结束战争的话，我们所占据的恒星系如果包含至少一个行星则将会被释放为新的附庸。\n\n该附庸的初始协议条款由我们的§Y$policy_subjugation_war_terms$§!政策决定。"
 war_goal_wg_tribute: "要求朝贡"
 #war_goal_wg_tribute_desc: "Wage war to subjugate the enemy as a Tributary."
 war_goal_wg_tribute_desc: "发动战争，以强征敌人为朝贡国。\n\n若是通过维持现状结束战争的话，我们所占据的恒星系如果包含至少一个行星则将会被释放为朝贡国。"
 war_goal_wg_megacorp_subjugate: "纳为子公司"
 war_goal_wg_megacorp_subjugate_desc: "发动战争，以将敌人纳为子公司。\n\n若是通过“维持现状”结束战争的话，我们所占据的恒星系将会被释放为新的子公司，前提是该子公司被释放后必须拥有至少一个行星。\n\n该子公司的初始协议条款由我们的§Y$policy_subjugation_war_terms$§!政策决定。"
 war_goal_wg_hostile_takeover: "收缴资产"
 war_goal_wg_hostile_takeover_desc: "发动战争，以夺取其分部的控制权。"
 war_goal_wg_humiliation: "羞辱"
 #war_goal_wg_humiliation_desc: "Wage war to destroy the enemy's chain of command, disrupt their logistical flows, undermine the public's faith in their institutions, and destabilize the regime."
 war_goal_wg_humiliation_desc: "发动战争，以动摇敌人的政权及其人民对制度的信心。"
 war_goal_wg_payback_msi_humiliation: "$war_goal_wg_humiliation$"
 war_goal_wg_payback_msi_humiliation_desc: "$war_goal_wg_humiliation_desc$"
 war_goal_wg_force_ideology: "输入意识形态"
 war_goal_wg_force_ideology_desc: "发动战争，以将进攻者的政体和思潮强加给敌人。\n\n若是通过“维持现状”结束战争的话，我们所占据的恒星系如果包含至少一个行星则将会被释放为新的相同意识形态盟友。"
 war_goal_wg_fe_humiliation: "羞辱"
 war_goal_wg_fe_humiliation_desc: "发动战争，以给崛起者一个下马威。"
 war_goal_wg_fe_stop_atrocities: "阻止暴行"
 war_goal_wg_fe_stop_atrocities_desc: "发动战争，以制止敌人的暴行。"
 war_goal_wg_fe_cleanse_holy_worlds: "净化圣地"
 war_goal_wg_fe_cleanse_holy_worlds_desc: "发动战争，将异教徒们驱逐出圣地。"
 war_goal_wg_fe_cleanse_border_worlds: "净化边境地区"
 war_goal_wg_fe_cleanse_border_worlds_desc: "发动战争，以净化一切过分接近核心领土的敌人。"
 war_goal_wg_fe_stop_ai: "禁止人工智能"
 war_goal_wg_fe_stop_ai_desc: "发动战争，以迫使敌人放弃对人工智能天真的利用。"
 war_goal_wg_ae_domination: "支配"
 war_goal_wg_ae_domination_desc: "发动战争，以建立统治星系的霸权。"
 war_goal_wg_ae_total_war: "全面战争"
 war_goal_wg_ae_total_war_desc: "发动战争，以让觉醒帝国消灭宇宙文明的共同威胁。"
 PEACE_NO_EFFECTS: "§Y维持现状§!\n双方都不占据已经有宣称所有权的领土，维持现状的协议会促成§Y无条件和平§!，从而不产生任何边界变更。"
 WAR_GOAL_CEDE_PLANETS_HEADER: "§E行星§!"
 WAR_GOAL_CEDE_SYSTEMS_HEADER: "§E恒星系§!"
 WAR_GOAL_ON_ACCEPT_HEADER: "§E效果§!"
 WAR_GOAL_CEDE_COUNTRY: "§Y$COUNTRY$（$COUNT$）§!"
 WAR_GOAL_CEDE_OVERFLOW: " 以及其它$NUM|Y$个"
 WAR_GOAL_CEDE_ITEM: "$ITEM$"
 war_goal_wg_end_threat: "消灭威胁"
 war_goal_wg_end_threat_desc: "发动战争，以消灭宇宙文明的共同威胁。"
 war_goal_wg_end_threat_ae: "$war_goal_wg_end_threat$"
 war_goal_wg_end_threat_ae_desc: "$war_goal_wg_end_threat_desc$"
 war_goal_wg_end_threat_swarm: "$war_goal_wg_end_threat$"
 war_goal_wg_end_threat_swarm_desc: "$war_goal_wg_end_threat_desc$"
 war_goal_wg_end_threat_assimilators: "$war_goal_wg_end_threat$"
 war_goal_wg_end_threat_assimilators_desc: "$war_goal_wg_end_threat_desc$"
 war_goal_wg_end_threat_vs_ae_subjugation: "$war_goal_wg_end_threat$"
 war_goal_wg_end_threat_vs_ae_subjugation_desc: "$war_goal_wg_end_threat_desc$"
 war_goal_wg_cleansing: "净化"
 war_goal_wg_cleansing_desc: "发动战争，以将敌人从星系中清除干净。"
 war_goal_wg_assimilation: "同化"
 war_goal_wg_assimilation_desc: "发动战争，以同化目标帝国的人口。"
 war_goal_wg_absorption: "吸收"
 war_goal_wg_absorption_desc: "发动战争，以将敌人彻底吸收消化。"
 war_goal_wg_cleansing_vs_fe: "$war_goal_wg_cleansing$"
 war_goal_wg_cleansing_vs_fe_desc: "$war_goal_wg_cleansing_desc$"
 war_goal_wg_assimilation_vs_fe: "$war_goal_wg_assimilation$"
 war_goal_wg_assimilation_vs_fe_desc: "$war_goal_wg_assimilation_desc$"
 war_goal_wg_absorption_vs_fe: "$war_goal_wg_absorption$"
 war_goal_wg_absorption_vs_fe_desc: "$war_goal_wg_absorption_desc$"
 war_goal_wg_war_in_heaven: "天堂之战"
 war_goal_wg_war_in_heaven_desc: "发动战争，以决这个星系鹿死谁手。"
 war_goal_wg_machine_uprising: "合成人起义"
 war_goal_wg_machine_uprising_desc: "发动战争，以推翻有机压迫者。"
 war_goal_wg_independence: "独立"
 war_goal_wg_independence_desc: "发动战争，以谋求独立。"
 war_goal_wg_assert_overlordship: "强调宗主地位"
 war_goal_wg_assert_overlordship_desc: "发动战争，以维护对反叛附属国的统治。"
 war_goal_wg_plunder: "掠夺"
 war_goal_wg_plunder_desc: "发动战争，以袭击和掠夺敌人。该战争目标可以掠夺目标的$r_energy$和$r_minerals$。同时该战争目标也增加我们夺取$relics$的概率。"
 war_goal_wg_colossus: "全面战争"
 war_goal_wg_colossus_desc: "空前强大的武器，可让敌国屈服于我们的意志之下。"
 war_goal_wg_end_threat_colossus: "$war_goal_wg_end_threat$"
 war_goal_wg_end_threat_colossus_desc: "发动战争，以消除敌人使用巨像级武器的威胁。"
 war_goal_wg_counterattack: "反击作战"
 war_goal_wg_counterattack_desc: "发动战争，以惩罚攻击星海共同体成员国的帝国。使用这个战争目标可以降低§Y33%§!获得所宣称恒星系时产生的§Y威胁§!。"
 war_goal_wg_renegade_containment: "先发制人"
 war_goal_wg_renegade_containment_desc: "发动战争，以预先彻底消灭对星海共同体的威胁。"
 war_goal_wg_end_threat_renegade_containment: "$war_goal_wg_end_threat$"
 war_goal_wg_end_threat_renegade_containment_desc: "发动战争，以在一场不公正的、先发制人的战争中保卫我们自身。"
 wg_independence_accept: "所有参战的附庸均从§Y[From.GetName]§!中独立出来\n§Y[From.GetName]§!撤回被解放附庸所在恒星系的全部宣称。"
 wg_independence_status_quo: "所有参战的附庸都从§Y[From.GetName]§!中独立出来"
 wg_assert_overlordship_accept: "§Y[From.GetName]§!依然是§Y[Root.GetName]§!的附庸国"
 wg_force_ideology_accept: "在§Y[This.GetName]§!强制施行§Y[Root.GetName]§!的主流思潮和政体"
 wg_force_ideology_accept_2: "强迫§Y[This.GetRulerTitle][This.GetRulerName]§!退位"
 wg_force_ideology_accept_3: "强迫§Y[From.GetName]§!离开其联邦"
 wg_force_ideology_accept_subject: "\n$wg_force_ideology_accept$\n$wg_force_ideology_accept_2$\n"
 wg_humiliation_fe_accept: "羞辱§Y[From.GetName]§!，降低§Y$mod_country_base_influence_produces_mult$§!和人口幸福度，持续§Y10§!年\n$wg_revoke_claims_accept$"
 wg_humiliation_accept: "羞辱§Y[From.GetName]§!，降低他们的§Y$mod_country_base_influence_produces_mult$§!和人口幸福度，持续§Y10§!年\n§Y[Root.GetName]§!获得§G+100§!£influence£\n[Root.GetEnmityEclipse]"
 wg_revoke_claims_accept: "强迫§Y[From.GetName]§!撤销他们对§Y[Root.GetName]§!的所有宣称"
 wg_plunder_accept_them: "掠夺§Y[From.GetName]§!，降低他们的§Y矿物§!和§Y能源§!产出§R20%§!，持续§Y10§!年。\n§Y[Root.GetName]§!战利品："
 #scaled mtth
 scaled_mtth_calc_planet_pop_amount: "行星人口"
 scaled_mtth_calc_country_pop_amount: "帝国人口"
 scaled_mtth_calc_country_planets_in_country: "帝国行星"
 scaled_mtth_calc_country_planet_distance_empire: "行星与帝国首都之间的距离"
 scaled_mtth_calc_pop_pop_happiness: "人口幸福度"
 #component tags
 weapon_type_energy: "§Y能量§!"
 weapon_type_kinetic: "§Y动能§!"
 weapon_type_explosive: "§Y爆破§!"
 weapon_type_strike_craft: "§Y舰载机§!"
 weapon_type_point_defense: "§Y点防御§!"
 weapon_type_other: "§Y其他§!"
 weapon_swarm: "§Y虫群§!"
 weapon_type_space_fauna: "§Y太空兽群§!"
 #ai component tags
 weapon_role_anti_armor: "§Y反装甲§!"
 weapon_role_anti_shield: "§Y反护盾§!"
 weapon_role_short_range: "§Y近程§!"
 weapon_role_long_range: "§Y远程§!"
 weapon_role_point_defense: "§Y点防御§!"
 weapon_role_artillery: "§Y炮击§!"
 weapon_role_anti_hull: "§Y反船体§!"
 #Combat Stats
 COMBAT_STAT_DAMAGE_HEADER: "总伤害"
 COMBAT_STAT_DAMAGE_TOTAL: "对船体、装甲以及护盾的总伤害"
 COMBAT_STAT_DAMAGE_HITPOINTS: "对船体造成的伤害"
 COMBAT_STAT_DAMAGE_ARMOR: "对装甲造成的伤害"
 COMBAT_STAT_DAMAGE_SHIELDS: "对护盾造成的伤害"
 COMBAT_STAT_HIT_RATIO: "命中率"
 COMBAT_STAT_EVASION_RATIO: "闪避率"
 COMBAT_STAT_POINT_DEFENCE: "点防御击杀数"
 COMBAT_STAT_POINT_DEFENCE_TOTAL: "$TOTAL$：$AMOUNT|Y0$\n$SEPARATOR$"
 COMBAT_STAT_POINT_DEFENCE_ENTRY: "$COMPONENT$：$AMOUNT|Y0$"
 COMBAT_LOCATION_DESC: "$SYSTEM|Y$恒星系的舰队战斗（$DATE$）"
 COMBAT_WON: "战斗胜利"
 COMBAT_LOST: "战斗失败"
 HIT_RATIO_MISSED: "未命中：$MISSED|Y0%$"
 HIT_RATIO_EVADED: "闪避：$EVADED|Y0%$"
 COMBAT_STAT_DAMAGE_ENTRIES_TOTAL: "$TOTAL$：$DAMAGE|0$（$EFFICIENCY|Y0%$效率）\n$SEPARATOR$"
 COMBAT_STAT_DAMAGE_ENTRY: "$COMPONENT$：$DAMAGE|0$（$EFFICIENCY|Y0%$效率）"
 COMBAT_STAT_DAMAGE_EFFICIENCY_SHORT: "$EFFICIENCY|0%$"
 COMBAT_STAT_DAMAGE_OUTPUT_SHORT: "$DAMAGE|0$"
 #Subject Integration
 INTEGRATE_SUBJECT_INVALID_OVERLORD: "不是合法的宗主"
 INTEGRATE_SUBJECT_NOT_OVERLORD: "不是附属国"
 INTEGRATE_SUBJECT_INVALID_TYPE: "协议条款不允许整合"
 INTEGRATE_SUBJECT_CAP_REACHED: "一次只能整合一个附属国"
 INTEGRATE_SUBJECT_ALREADY_INTEGRATING: "已经在并入中"
 INTEGRATE_SUBJECT_MIN_TIME: "必须成为附属国长达$DAYS|Y$天（$DATE$）"
 SUBJECT_INTEGRATION_COMPLETE_TITLE: "附属国整合完毕"
 SUBJECT_INTEGRATION_COMPLETE_DESC: "附属国$SUBJECT|Y$已经被成功地整合入我们的帝国"
 SPECIES_MODIFICATION_COMPLETE_TITLE: "物种修饰完成"
 SPECIES_MODIFICATION_COMPLETE_DESC: "我们已完成对$SPECIES|Y$的物种改造。"
 UPLIFT_COMPLETE_TITLE: "提升完成"
 UPLIFT_COMPLETE_DESC: "我们已将$SPECIES|Y$物种提升为智慧生物。"
 BECOME_FEDERATION_LEADER_TITLE: "联邦领袖改变"
 BECOME_FEDERATION_LEADER_DESC: "$LEADER|Y$现在是我们联邦的新领袖。"
 #Subjects
 SUBJECT_vassal: "附庸国"
 SUBJECT_DESC_vassal: "附庸国臣服于他们的宗主，他们只有有限的外交特权，而且必须与宗主并肩作战。"
 SUBJECT_protectorate: "保护国"
 SUBJECT_DESC_protectorate: "保护国受到其宗主的独立保证；在研究宗主拥有的科技时，科研花费减少§Y80%§!；当他们达到宗主§Y50%§!的科技水平时，自动转化为附庸国。"
 SUBJECT_DESC_tributary: "朝贡国是是附属国的一种，他们在绝大多数方面保持独立，但每月需要朝贡§Y25%§!的能量币和矿物收入给宗主国。"
 OPEN_COMBAT_STATS: "§G点击来打开战斗状态§!"
 SUBJECT_tributary: "朝贡国"
 SUBJECT_thrall: "仆从国"
 SUBJECT_DESC_thrall: "仆从国是外交独立的附属国，但必须向其宗主国支付§Y25%§!的每月能量币和矿物收入。他们也被禁止扩张至新的恒星系，除了以征服的方式。"
 SUBJECT_dominion: "神域"
 SUBJECT_DESC_dominion: "神域是附属国，虽然在外交上独立但是其每月将上贡§Y25%§!的能量币和矿物，同时它必须信奉与其宗主相同的思潮。"
 SUBJECT_signatory: "条约国"
 SUBJECT_DESC_signatory: "条约国是外交受限的附属国，受到宗主国的保护，但可以进行扩张。"
 SUBJECT_satellite: "卫星国"
 SUBJECT_DESC_satellite: "卫星国是拥有外交自主权的附庸国，但每月都要向宗主进贡§Y33%§!的物理学、社会学和工程学研究。"
 RELATIVE_TECH_TO_OVERLORD: "他们当前研发了其宗主的§Y$RATIO|1$%§!的科技。"
 SUBJECT_satrapy: "辖地"
 SUBJECT_DESC_satrapy: ""
 SUBJECT_subsidiary: "附属公司"
 SUBJECT_DESC_subsidiary: "附属公司是属于附属国的一类，它们受到企业宗主国的支配与保护，但是在外交上可以自由扩张领土与宣战。附属公司必须支付§Y25%§!的每月能量币收入作为贡金。"
 SUBJECT_scion: "先辈子弟"
 SUBJECT_DESC_scion: "子弟们必须遵循其先辈的道路。"
 #Game setup
 PLURAL: "复数形式"
 ADJECTIVE: "形容词形式"
 SPECIES_ADJECTIVE: "物种形容词"
 SPECIES_PLURAL: "物种名称复数"
 EMPIRE_ADJECTIVE: "帝国形容词"
 BIOGRAPHY: "介绍"
 GENDER: "性别"
 RENAME_RULER_TITLE: "重命名$DESC$"
 RULER_TITLE_GENDERED: "$DESC$（$GENDER$）"
 RULER_TITLE: "统治者头衔"
 HEIR_TITLE: "继承人头衔"
 PLAY_GREETING_TITLE: "播放问候"
 PLAY_GREETING_PHRASE: "问候词"
 PLAY_GREETING_TOOLTIP: "播放问候词"
 LABEL_NA: "N/A"
 LABEL_QUESTION_MARK: "？"
 EDIT_SPECIES_NAME_RANDOMIZE_TOOLTIP: "随机名称"
 EDIT_SPECIES_NAME_GENERATE_PLURAL: "生成复数"
 EDIT_SPECIES_NAME_GENERATE_ADJECTIVE: "生成形容词形式"
 UNSPENT_POINTS_NAME: "可以使用的点数"
 UNSPENT_POINTS_DESC: "你有未使用的思潮点数或者可以选择更多国民理念。仍要继续吗？"
 UNSPENT_RULER_TRAIT_POINTS_NAME: "未使用的领袖特质点"
 UNSPENT_RULER_TRAIT_POINTS_DESC: "你有未使用的领袖特质点数。仍要继续吗？"
 UNSAVED_SPECIES_NAME: "未保存的更改"
 UNSAVED_SPECIES_DESC: "您未保存的更改将会丢失。是否退出帝国创建？"
 USER_EMPIRE_DESIGN_ALREADY_EXIST_TITLE: "取代设计"
 USER_EMPIRE_DESIGN_ALREADY_EXIST_DESC: "你已经有一个名为$NAME|H$的设计。\n你要取代它吗？"
 USER_EMPIRE_DESIGN_SAVED_TITLE: "已经储存！"
 USER_EMPIRE_DESIGN_SAVED_DESC: "$NAME|H$储存成功！"
 CONFIRM_DELETE_EMPIRE_DESIGN_TITLE: "删除帝国"
 CONFIRM_DELETE_EMPIRE_DESIGN_DESC: "删除$NAME|H$模板？"
 EMPIRE_DESIGN_CANT_BE_DELETED: "§R该条目无法被删除。§!"
 EMPIRE_DESIGN_CANT_BE_EDITED: "§R该条目不可被编辑。§!"
 EMPIRE_DESIGN_DELETE_TOOLTIP: "§G点击以删除此设计§!"
 EMPIRE_DESIGN_INVALID_PLANET_CLASS: "无效的行星类型"
 EMPIRE_DESIGN_MISSING_PLANET_CLASS: "选择一个行星类型"
 EMPIRE_DESIGN_MISSING_HOME_WORLD_NAME: "母星的名字不能为空。"
 EMPIRE_DESIGN_MISSING_HOME_SYSTEM_NAME: "星系的名字不能为空。"
 EMPIRE_DESIGN_INVALID_INITIALIZER: "$NAME$恒星系统初始化不可用。"
 EMPIRE_DESIGN_UNAVAILABLE_GFX_CULTURE: "所选舰船外观不可用。"
 EMPIRE_DESIGN_INVALID: "无效的帝国设计"
 EMPIRE_DESIGN_MISSING_EMPIRE_NAME: "帝国的名字不能为空。"
 EMPIRE_DESIGN_MISSING_EMPIRE_ADJECTIVE: "帝国的形容词形态不能为空。"
 EMPIRE_DESIGN_MISSING_NAME_LIST: "帝国没有预设名称表。"
 EMPIRE_DESIGN_SPECIES_NAME_MISSING_FIELD: "所有项目都必须填完。"
 EMPIRE_DESIGN_HAS_ERRORS_SAVE: "§R你当前的设计包含错误（或使用了禁用DLC中的特性），必须在保存之前解决问题。§!"
 EMPIRE_DESIGN_HAS_ERRORS: "§R你目前的设计存在错误（或者使用了尚未激活的DLC内容），进入下一步之前必须先解决这个问题。§!"
 EMPIRE_DESIGN_CANT_RANDOMIZE_NAME_MISSING_SPECIES_NAME: "需要物种的名字"
 EMPIRE_DESIGN_CANT_RANDOMIZE_NAME_MISSING_PLANET_NAME: "需要母星的名字"
 EMPIRE_DESIGN_CANT_RANDOMIZE_NAME_MISSING_SYSTEM_NAME: "需要母星系的名字"
 EMPIRE_DESIGN_CANT_RANDOMIZE_NAME_INVALID_GOVERNMENT: "需要一个合法的政体"
 GAMESETUP_LEADER_TOO_MANY_TRAIT_POINTS_USED: "统治者选择了过多的特质。"
 GAMESETUP_LEADER_WRONG_CLASS_FOR_AUTHORITY: "§R统治者拥有当前所选的政府权力制度不兼容的类别§!"
 GAMESETUP_LEADER_WRONG_ETHIC_FOR_TRAIT: "§R统治者拥有当前所选的政府权力制度不兼容的特质§!"
 GAMESETUP_LEADER_WRONG_CLASS_FOR_TRAIT: "统治者拥有与其类别不兼容的特质"
 GAMESETUP_LEADER_WRONG_ORIGIN_FOR_TRAIT: "统治者拥有与当前起源不兼容的特质"
 GAMESETUP_LEADER_NAME_MISSING: "统治者名称为空。"
 GAMESETUP_LEADER_GENDER_MISSING: "统治者性别未选定。"
 SELECT_TRAITS_FOR_SPECIES: "为你的物种选择特质。"
 SELECT_TRAITS_FOR_RULER: "为初始统治者选择类别和特质。"
 species_ruler_editor: "初始统治者"
 species_traits_editor: "物种特质"
 LEADER_SUB_PORTRAIT: "样貌"
 HAIR_STYLE: "发型"
 ATTACHMENTS: "附件"
 MASK: "面具"
 HAT: "帽子"
 CLOTHES: "服饰"
 VARIATION: "颜色种类"
 CHOOSE_SEX: "选择性别"
 EVOLUTION_STAGE: "演化阶段"
 EVOLUTION_VARIANT: "演化变体"
 RULER_TITLE_FEMALE: "女性"
 HEIR_TITLE_FEMALE: "女性"
 RULER_TITLE_MALE: "男性"
 HEIR_TITLE_MALE: "男性"
 SECONDARY_SPECIES_PORTRAIT: "$PORTRAIT$"
 SECONDARY_SPECIES_NAME_short: "$SPECIES_NAME$"
 SECONDARY_SPECIES_NAME: "名称"
 SECONDARY_SPECIES_NAME_LISTS: "$CUSTOMIZE_NAME_LISTS$"
 SECONDARY_SPECIES_TRAITS: "$TRAITS$"
 planet_class_editor: "行星类型"
 NAME_AND_CLASS: "名称类别"
 ETHICS_AND_GOVERNMENT: "政体&思潮"
 EMPIRE_ADVISOR: "顾问语音"
 empire_ethics_editor: "思潮"
 empire_flag_editor: "帝国旗帜"
 EMPIRE_FLAG: "帝国旗帜"
 empire_name_list_editor: "预设名称表"
 #NAME_LIST_DESC: "Name lists"
 SYSTEM_NAME: "恒星名称"
 SELECT_SYSTEM_INITIALIZER_LABEL: "初始恒星系"
 #RANDOM_SYSTEM_INITIALIZER_TIP: "§HRandom§!\n§LStart the game with a Randomized Solar System. Everything except the names of your Homeworld and the System's Star will be randomized."
 RANDOM_SYSTEM_INITIALIZER_TIP: "$random_system_initializer_DESC$"
 CUSTOM_SYSTEM_INITIALIZER_TIP: "$NAME|H$\n$DESC|L$"
 random_system_initializer_DESC: "随机生成恒星系布局。\n\n$system_initializer_DESC$"
 system_initializer_DESC: "§L决定你的一开始的恒星系的布局，但并不确定其具体位置。§!"
 CHANGE_SYSTEM_INITIALZIER: "变更"
 BACKGROUND: "背景"
 sol_system_initializer_NAME: "太阳系"
 sol_system_initializer_DESC: "以地球所在的恒星系为模型的星系，同时包括几个邻近的恒星。\n\n$system_initializer_DESC$"
 deneb_system_NAME: "天津四星系"
 deneb_system_DESC: "人类联邦的初始恒星系。\n\n$system_initializer_DESC$"
 custom_starting_init_01_NAME: "随机三合星 I"
 custom_starting_init_02_NAME: "随机三合星 II"
 custom_starting_init_03_NAME: "随机双星 I"
 custom_starting_init_04_NAME: "随机双星 II"
 custom_starting_init_01_DESC: "每颗恒星都有自己的行星系统的三合星系。\n\n$system_initializer_DESC$"
 custom_starting_init_02_DESC: "三颗恒星位居中央的三合星星系。\n\n$system_initializer_DESC$"
 custom_starting_init_03_DESC: "每颗恒星都有自己的行星系统的双星星系。\n\n$system_initializer_DESC$"
 custom_starting_init_04_DESC: "两颗恒星位居中央的双星星系。\n\n$system_initializer_DESC$"
 custom_starting_init_05_NAME: "随机单元星系 I"
 custom_starting_init_05_DESC: "拥有单个恒星的标准恒星系。\n\n$system_initializer_DESC$"
 custom_starting_init_06_NAME: "随机单元星系 II"
 custom_starting_init_06_DESC: "拥有单个恒星的标准恒星系。你的家园星球是围绕着某个气态巨行星旋转的卫星。\n\n$system_initializer_DESC$"
 CREATE_NEW: "新建"
 BACK_TO_MENU: "返回菜单"
 SELECT_EMPIRE: "选择帝国"
 RANDOMIZE_EMPIRE: "随机帝国"
 CREATE_NEW_EMPIRE: "新建帝国"
 REQUESTING_HOT_JOIN: "请求中途加入"
 #Naming new colony convention.
 NEW_COLONY_NAME_TITLE: "为殖民地命名"
 NEW_COLONY_NAME_1: "$NAME$-I"
 NEW_COLONY_NAME_2: "$NAME$-II"
 NEW_COLONY_NAME_3: "$NAME$-III"
 NEW_COLONY_NAME_4: "$NAME$-IV"
 NEW_COLONY_NAME_5: "$NAME$-V"
 NEW_COLONY_NAME_6: "$NAME$-VI"
 NEW_COLONY_NAME_7: "$NAME$-VII"
 NEW_COLONY_NAME_8: "$NAME$-VIII"
 NEW_COLONY_NAME_9: "$NAME$-IX"
 NEW_COLONY_NAME_10: "$NAME$-X"
 #Sector settings
 SECTOR_SETTINGS: "星域设置"
 lost_owned_pop: "隶属人口被解放"
 lost_owned_pop_lesser: "$lost_owned_pop$"
 setting_purge: "净化"
 setting_enslave: "奴役"
 setting_military_station: "防御站"
 setting_space_construction: "外太空建设"
 setting_colonize: "殖民"
 setting_tile_resources: "重新分配地块资源"
 setting_redevelopment: "重新开发"
 setting_robotic: "建造机器人"
 setting_purge_desc: "允许净化人口。"
 setting_enslave_desc: "允许奴役人口。"
 setting_military_station_desc: "允许建造防御站。"
 setting_space_construction_desc: "允许建设太空港，轨道空间站以及舰船。"
 setting_colonize_desc: "允许在星域境内的行星上进行殖民。"
 setting_tile_resources_desc: "新添加建筑设施时，重新分配地块资源。"
 setting_redevelopment_desc: "允许重建建筑。"
 setting_robotic_desc: "允许建造机器人。"
 #expansion planner
 EXPANSION_PLANNER_COLONY_SHIP_SOURCE: "殖民自"
 EXPANSION_PLANNER_COLONY_SHIP_TARGET: "宜居行星"
 EXPANSION_PLANNER_IS_COLONIZABLE: "可殖民"
 EXPANSION_PLANNER_IS_COLONIZABLE_DESC: "只显示当前可以殖民的星球。"
 EXPANSION_PLANNER_IS_SURVEYED: "已调查"
 EXPANSION_PLANNER_IS_SURVEYED_DESC: "只显示已调查的星球。"
 EXPANSION_PLANNER_IS_TERRAFORMING_CANDIDATE: "$EXPANSION_PLANNER_TERRAFORMING_CANDIDATE$"
 EXPANSION_PLANNER_IS_TERRAFORMING_CANDIDATE_DESC: "只显示我们能改造的不宜居星球。"
 EXPANSION_PLANNER_TERRAFORMING_CANDIDATE: "环境改造候选"
 EXPANSION_PLANNER_HAS_EXPANSION_ENTRY: "§H计划殖民地§!\n此行星已被纳入我方的殖民目标。"
 EXPANSION_PLANNER_SORT_CLASS: "§H$SORT_BY$ $PLANETVIEW_PLANET_CLASS$§!"
 EXPANSION_PLANNER_SORT_HABITABILITY: "§H$SORT_BY$ $HABITABILITY$§!"
 EXPANSION_PLANNER_SORT_NAME: "§H$SORT_BY$ $NAME$§!"
 EXPANSION_PLANNER_SORT_SIZE: "§H$SORT_BY$ $SIZE$§!"
 EXPANSION_PLANNER_SORT_COST: "§H$SORT_BY$ $COST$§!"
 EXPANSION_PLANNER_SORT_DISTANCE: "§H$SORT_BY$到首都的距离§!"
 EXPANSION_PLANNER_SORT_FOOD: "§H$SORT_BY$ $food$§!"
 EXPANSION_PLANNER_SORT_ENERGY: "§H$SORT_BY$ $energy$§!"
 EXPANSION_PLANNER_SORT_MINERALS: "§H$SORT_BY$ $minerals$§!"
 EXPANSION_PLANNER_SORT_PHYSICS: "§H$SORT_BY$ $PHYSICS$§!"
 EXPANSION_PLANNER_SORT_SOCIETY: "§H$SORT_BY$ $SOCIETY$§!"
 EXPANSION_PLANNER_SORT_ENGINEERING: "§H$SORT_BY$ $ENGINEERING$§!"
 EXPANSION_PLANNER_SORT_STRATEGIC_RESOURCES: "§H$SORT_BY$ $tc_resources$§!"
 EXPANSION_PLANNER_SORT_MODIFIERS: "§H$SORT_BY$ $MODIFIER_TITLE$§!"
 EXPANSION_PLANNER_SORT_STATUS: "§H$SORT_BY$ $STATUS$§!"
 EXPANSION_PLANNER_FILTER_HABITABILITY_DESC: "§H最低宜居性§!"
 EXPANSION_PLANNER_FILTER_SPECIES_DESC: "§H选定物种§!"
 EXPANSION_PLANNER_ONLY_MAIN_SPECIES: "仅限创始物种"
 EXPANSION_PLANNER_ONLY_MAIN_SPECIES_DESC: "仅显示创始物种及其亚种。"
 EXPANSION_PLANNER_CANCEL_EXPANSION_ENTRY: "取消殖民计划"
 EXPANSION_PLANNER_CANCEL_EXPANSION_ENTRY_DESC: "你确定要取消此殖民计划吗？"
 EXPANSION_PLANNER_CANCEL_EXPANSION_ENTRY_TOOLTIP: "§G点击打开确认窗口。\n按住£ctrl£同时点击以马上取消。§!"
 EXPANSION_PLANNER_COLONIZE_TARGET_DESC: "$GOTO_HOMEPLANET$"
 EXPANSION_PLANNER_COLONIZE_SOURCE_DESC: "§G点击选择殖民船§!"
 EXPANSION_PLANNER_SURFACE_VIEW: "殖民$TARGET_PLANET$"
 EXPANSION_PLANNER_ALREADY_HAD_EXPANSION_ENTRY: "§R该星球已经拥有一个殖民计划。§!"
 EXPANSION_PLANNER_TARGET_UNREACHABLE: "§R殖民船没有可用路线以到达该行星。§!"
 EXPANSION_PLANNER_TARGET_UNREACHABLE_CURRENTLY: "§R我们目前没有前往这颗星球的可用飞行航线。§!"
 SHIPS_NOT_UPGRADABLE: "§R事件赠送的舰船无法升级§!"
 CHEAT_OPEN_DIPLO: "开始作弊"
 BUILD_MEGASTRUCTURE_SPACE_TARGET_NEEDED: "这个巨型结构无法在太空中建造"
 BUILD_MEGASTRUCTURE_PLANET_TARGET_NEEDED: "这个巨型结构无法在恒星周围建造"
 CLICK_TO_EDIT: "§G点击编辑§!"
 REFORM_IMPOSSIBLE: "$AUTH|Y$不能改革。"
 NO_IDEAL_PLANET_CLASS: "无"
 INACTIVE_BUILDING: "§R$BUILDING$没有启用§!"
 EXTENDED_INACTIVE_BUILDING: "§R$BUILDING$没有启用：§!\n$TRIGGER$"
 BYPASS_WORMHOLE: "$NATURAL_WORMHOLE_GALACTIC$"
 BYPASS_GATEWAY: "$GATEWAY_GALACTIC$"
 ENTRY_BYPASS_GATEWAY: "入口$BYPASS_TYPE$"
 EXIT_BYPASS_GATEWAY: "出口$BYPASS_TYPE$"
 ENTRY_BYPASS_WORMHOLE: "$BYPASS_TYPE$"
 EXIT_BYPASS_WORMHOLE: "$BYPASS_TYPE$"
 SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE: "需要除了§Y$auth_machine_intelligence$§!之外的政体"
 SPECIES_CLASS_MUST_USE_MACHINE_INTELLIGENCE: "需要§Y$auth_machine_intelligence$§!的政体"
 SPECIES_CLASS_MUST_USE_GESTALT_CONSCIOUSNESS: "需要§Y$ethic_gestalt_consciousness$§!思潮"
 SECONDARY_SPECIES_CLASS_INVALID: "次要物种不能使用该肖像物种类别"
 POP_AUTO_GROWTH_WAITING: "正在等待另一个人口建造先完成。"
 GATEWAY_GALACTIC: "星门"
 GATEWAY_GALACTIC_DESC: "该恒星系包含一个§Y星门§!"
 GATEWAY_COUNTRY_CANNOT_USE: "$TRIGGER_FAIL$§Y[From.GetName]§!拒绝了我们通过他们星门的请求"
 NATURAL_WORMHOLE_GALACTIC: "天然虫洞"
 NATURAL_WORMHOLE_DESC: "该恒星系包含一个通往$DEST|Y$的§Y天然虫洞§!"
 NATURAL_WORMHOLE_DESC_UNEXPLORED: "该恒星系包含一个§R未探明的§!§Y天然虫洞§!"
 NATURAL_WORMHOLE_COUNTRY_CANNOT_USE: "$TRIGGER_FAIL$ §Y[From.GetName]§!对我们关闭了他们的边境"
 HYPER_RELAY_COUNTRY_CANNOT_USE: "$TRIGGER_FAIL$§Y[From.GetName]§!禁止我们使用他们的超空间中继器。"
 FLEETORDER_EXPLORE_BYPASS_ORDER_LABEL: "探索$BYPASS_TYPE|Y$"
 FLEETORDER_EXPLORE_BYPASS: "在$SYSTEM$探测$BYPASS_TYPE|Y$"
 FLEETORDER_EXPLORE_BYPASS_DESC: "通过在$SYSTEM$的$BYPASS_TYPE|Y$并看看另一边有什么。"
 BYPASS_DESTINATION_SELECTION_PICK: "选择一个目的地星系。"
 FLEETORDER_TRAVEL_THROUGH_BYPASS: "穿过$SYSTEM|Y$内的$BYPASS_TYPE|Y$前往$DESTINATION|Y$"
 FLEETORDER_TRAVEL_THROUGH_BYPASS_SHORT: "不顾$BYPASS_TYPE|Y$前往$SYSTEM|Y$"
 USE_BYPASS_INVALID: "$BYPASS_TYPE$无效"
 USE_BYPASS_INACTIVE: "需要激活"
 USE_BYPASS_UNKNOWN_TYPE: "以往从未遇到过$BYPASS_TYPE|Y$"
 USE_BYPASS_NEVER_EXPLORED: "从未探索过$BYPASS|Y$"
 USE_BYPASS_UNKNOWN_DESTINATION: "不可知的目的地。"
 USE_BYPASS_INACTIVE_DESTINATION: "$DESTINATION|Y$，$BYPASS|Y$的目的地尚未被激活。"
 USE_BYPASS_BYPASS_NOT_CONNECTED_TO_DESTINATION: "$DESTINATION$并不与$BYPASS|Y$连接。"
 FLEETORDER_TRAVEL_TO_ORDER_LABEL: "前往$DESTINATION|Y$"
 FLEETORDER_USE_BYPASS_ORDER_LABEL: "穿过$BYPASS|Y$"
 FLEETORDER_USE_BYPASS: "穿过$BYPASS|Y$"
 FLEETORDER_USE_BYPASS_DESC: "穿过$SYSTEM$内的$BYPASS_TYPE|Y$"
 EXPLORE_BYPASS_NOT_NEEDED: "$BYPASS_TYPE|Y$无需探索"
 EXPLORE_BYPASS_ALREADY_EXPLORED: "$BYPASS|Y$已经被探索"
 BYPASS_OPEN_BORDERS_REQUIRED: "$TRIGGER_FAIL$ $WHO|Y$对我们关闭了边境"
 BYPASS_THEY_ARE_HOSTILE: "$TRIGGER_FAIL$ $WHO|Y$由于与我方敌对而阻止了通行权"
 OUTLINER_PLANET_CONSTRUCTION_AVAILABLE: "有新的建筑槽位"
 OUTLINER_PLANET_CONSTRUCTION_AVAILABLE_DESC: "此行星可建设额外的£building£ §Y建筑§!"
 OUTLINER_PLANET_UPGRADE_AVAILABLE: "有新的首府建筑升级"
 OUTLINER_PLANET_UPGRADE_AVAILABLE_DESC: "此行星的£building£ §Y首府建筑§!现可升级了"
 OUTLINER_PLANET_BLOCKER_AVAILABLE: "可清除的障碍"
 OUTLINER_PLANET_BLOCKER_AVAILABLE_DESC: "此行星有个妨碍建设的£blocker£ §Y障碍§!现可被清除了"
 OUTLINER_STARBASE_CONSTRUCTION_AVAILABLE: "有新的部件槽位"
 OUTLINER_STARBASE_CONSTRUCTION_AVAILABLE_DESC: "这个恒星基地现可建设额外的§Y模块§Y或§!建筑§!"
 OUTLINER_STARBASE_UPGRADE_AVAILABLE: "有新的升级"
 OUTLINER_STARBASE_UPGRADE_AVAILABLE_DESC: "这个§Y焚天神兵§!或它的§Y防御平台§!可以升级了"
 OUTLINER_PLANET_UNEMPLOYMENT_PRESENT: "失业人口"
 OUTLINER_PLANET_UNEMPLOYMENT_PRESENT_DESC: "此行星拥有不会自动迁移至其他行星的闲置£pop£§Y人口§!，他们正在等待被分配工作"
 OUTLINER_PLANET_AUTOM_MIGRATION_PRESENT: "过剩居民"
 OUTLINER_PLANET_AUTOM_MIGRATION_PRESENT_DESC: "该星球有大量平民或维护子个体。"
 OUTLINER_PLANET_LOW_STABILITY: "低稳定度"
 OUTLINER_PLANET_LOW_STABILITY_DESC: "这颗行星的稳定度低于$STABILITY_MIN|Y0$。"
 OUTLINER_PLANET_OVERCROWDING_PRESENT: "人口拥挤"
 OUTLINER_PLANET_OVERCROWDING_PRESENT_DESC: "此行星缺乏足够的£housing£ §Y住房§!容纳所有人口"
 OUTLINER_STARBASE_TRADE_HUB_NOT_CONNECTED: "未连接的恒星基地"
 OUTLINER_STARBASE_TRADE_HUB_NOT_CONNECTED_DESC: "这座§Y恒星基地§!未连接至§Y贸易网络§!"
 OUTLINER_MEGASTRUCTURE_CAN_BE_UPGRADED: "§Y可被升级§!"
 OUTLINER_MEGASTRUCTURE_IS_UPGRADING: "§Y正在被升级§!"
 STARBASE_FAILED_POTENTIAL_CHECK: "失败的潜在检查" #shouldn't be visible ingame, only error logs
 BYPASS_DESC_UNKNOWN_WORMHOLE: "我们以往从未见过这种自然构造。"
 BYPASS_DESC_UNKNOWN_GATEWAY: "我们以往从未见过这种构造。"
 BYPASS_DESC_INACTIVE_GATEWAY: "需要通过升级§Y星门§!来完成激活。"
 BYPASS_DESC_INACTIVE_GATEWAY_NESS: "$BYPASS_DESC_INACTIVE_GATEWAY$"
 BYPASS_DESC_INACTIVE_WORMHOLE: "需要激活"
 BYPASS_DESC_UNEXPLORED: "需要探索。"
 BYPASS_DESC_MANY_CONNECTIONS: "该$TYPE|Y$已完全连接至$TYPE$网络。"
 BYPASS_DESC_ONE_CONNECTION: "连接至$DESTINATION|Y$"
 BYPASS_DESC_ONE_CONNECTION_UNKNOWN: "该$Type|Y$通往未知目的地。"
 BYPASS_DESC_CLICK_TO_FOCUS: "点击将视角转移到虫洞另一端"
 EXPLORE_BYPASS_INACTIVE: "$BYPASS$尚未被激活。"
 TRIGGER_TEST: "$CONDITION$ $TEXT$"
 PATCHNOTES: "§H点击§!前往Stellaris论坛，了解更多有关Open Beta的讯息"
 sys_unsurveyed: "未调查的星系"
 sys_unclaimed: "未宣称的星系"
 sys_unknown: "未知星系"
 sys_alien: "外星星系"
 sys_homeworld: "帝国母星"
 sys_capital: "帝国首都"
 sys_outpost: "边境哨站"
 sys_mining: "采矿星系"
 sys_research: "研究哨站"
 sys_colonized: "帝国殖民地"
 sys_fortress: "帝国堡垒"
 sys_shipyard: "船坞星系"
 sys_anchorage: "舰队基地"
 sys_trading_hub: "贸易中心"
 sys_marauder: "掠夺者星系"
 sfortress: "堡垒"
 sshipyard: "船坞"
 sanchorage: "锚地"
 strading_hub: "贸易中心"
 sdetection_array: "探测阵列"
 smining_hub: "采矿核心"
 MINERAL_STARBASE_MAINTENANCE: "恒星基地维护费：$GAIN|+=$"
 FLEETORDER_RETURN_TO: "返回§Y$DEST$§!"
 CONSTRUCTION_UNAVAILABLE_UNDER_ATTACK: "这个星球正在遭到攻击，我们无法继续其上的建设。"
 #Humanoids Species Pack
 vo_the_diplomat: "外交官"
 vo_the_soldier: "士兵"
 vo_the_technocrat: "技术人员"
 sys_trading_hub_gestalt: "资源再处理器"
 strading_hub_gestalt: "资源再处理器"
 sm_trading_hub_gestalt: "资源再处理器"
 sm_trading_hub_plural_gestalt: "资源再处理器"
 sm_trading_hub_gestalt_desc: "一处对来自内部生产流之外的资源进行收纳归类的设施。\n"
 sm_offworld_trading_company_gestalt: "外部资源获取区域"
 sm_offworld_trading_company_gestalt_desc: "用于和外部宇域进行联系以获得额外矿物产出的设施。\n"
 sm_offworld_trading_company_gestalt_desc_modifier: "资源再处理器：§G+2§!£energy£\n\n"
 sm_trading_hub_hive_mind: "$sm_trading_hub_gestalt$"
 sm_trading_hub_desc_hive_mind: "$sm_trading_hub_gestalt_desc$"
 sm_trading_hub_machine_intelligence: "$sm_trading_hub_gestalt$"
 sm_trading_hub_desc_machine_intelligence: "$sm_trading_hub_gestalt_desc$"
 sm_offworld_trading_company_hive_mind: "$sm_offworld_trading_company_gestalt$"
 sm_offworld_trading_company_desc_hive_mind: "$sm_offworld_trading_company_gestalt_desc$"
 sm_offworld_trading_company_machine_intelligence: "$sm_offworld_trading_company_gestalt$"
 sm_offworld_trading_company_desc_machine_intelligence: "$sm_offworld_trading_company_gestalt_desc$"
 TRACK_1: "自动追踪日志条目"
 TRACK_1_UNTRACK: "点击可以取消对可应用的§Y$TAB_PROJECTS$§!的自动追踪"
 TRACK_1_TRACK: "点击可以开始对可应用的§Y$TAB_PROJECTS$§!的自动追踪"
 INFLUENCE_GAIN_FROM_FACTION: "£influence£ $VALUE$"
 CTRL_CLICK_TO_OBSERVE: "§G按住£ctrl£并左击来查看此帝国。§!"
 CLICK_TO_OBSERVE: "§G左键单击查看此帝国。§!"
 RIGHT_CLICK_TO_ZOOM: "§G右键单击缩放到首都。§!"
 OBSERVING: "观战中"
 POWER: "实力：§Y$VAL$§!"
 RESETTLEMENT_BOMBARDMENT: "在遭受轨道轰炸期间不可强制迁移人口"
 CATEGORY_CANNOT_RESETTLE: "此类型的人口无法被强制迁移。"
 RESETTLEMENT_TARGET_FULL: "目标行星$TARGET$已满员"
 POP_ALREADY_ON_PLANET: "目标人口已定居于此行星上"
 INVALID_POP: "目标人口无效"
 RESETTLE_HEADER: "强制迁移$AMOUNT$人口到$TARGET$"
 RESETTLE_HABITABILITY: "目标行星宜居性：$VAL$"
 CLICK_TO_RESETTLE: "点击以强制迁移人口"
 RESETTLE_COST: "花费：$COST$"
 NOT_FOR_OBSERVER: "观察者无法执行此动作"
 RESETTLE_LAST_POP: "无法强制迁移行星上的最后一个人口"
 GAIN_FROM_FACTION: "§G$VALUE$§!"
 DIPLO_ACTION_COST: "这将需要我们每月花费$INF$。"
 RESETTLEMENT_POLICY_FAIL: "$TRIGGER_FAIL$拥有政策§H$resettlement_allowed_name$§!"
 UPGRADING_SHIP_DESIGN: "正在升级($PERC|Y$)"
 UPGRADING_SHIP_DESIGN_CANCELED: "升级已§R取消§!"
 UNIT_PRICE_DESC: "§E基准价格将依交易的资源数量发生变化。§!"
 SELLING: "出售"
 BUYING: "购买"
 TIMED_TRAIT_TOOLTIP: "$TRAIT$ [[$DATE$]" #DO NOT REMOVE THE DOUBLE [[ !!!
 EXPIRATION_TOOLTIP: "$DAYS|Y$天后到期"
 DESIGNATIONS_TITLE: "殖民地规划类型"
 COLONY_DESIGNATION: "殖民地规划"
 COLONY_DESIGNATION_MANUALLY_PICKED: "§Y手动§!规划殖民地类型"
 COLONY_DESIGNATION_AUTOMATICALLY_PICKED: "自动规划殖民地§H类型§!。"
 CANNOT_CHANGE_DESIGNATION_ON_CAPITAL: "§R无法在首都星球规划殖民地类型§!"
 WE_DO_NOT_CONTROL_PLANET: "§R我们并没有控制这个殖民地§!"
 CLICK_TO_ASSIGN_DESIGNATION: "§G点击更改殖民地规划类型§!\n\n§t$concept_designation_desc$§!"
 SET_DESIGNATION_AUTOMATIC: "自动选择殖民地规划类型"
 SET_DESIGNATION_AUTOMATIC_DESC: "基于可用£district£ §S区划§!和£building£ §S建筑§!自动选择一种§S规划§!。"
 CLICK_TO_SET_DESIGNATION: "§G点击将此设定为殖民地规划类型§!"
 CLICK_TO_SET_AUTOMATIC_DESIGNATION: "§G点击即可自动选择殖民地规划类型§!"
 SELECT_COLONY_AUTOMATIC_DEVELOPMENT: "§H自动托管：停用§!\n§G点击启用殖民地自动管理。§!\n§G£shift£-点击以启用该星域中的殖民地自动管理§!\n§G£ctrl£-点击以启用全帝国的殖民地自动管理§!\n\n$COLONY_AUTOMATION_DESC$"
 SELECT_COLONY_MANUAL_DEVELOPMENT: "§H自动托管：启用§!\n§G点击停用殖民地自动自动托管。§!\n§G£shift£-点击以停用该星域中的殖民地自动管理§!\n§G£ctrl£-点击以停用全帝国的殖民地自动管理§!\n\n$COLONY_AUTOMATION_DESC$"
 COLONY_AUTOMATION_SETTINGS: "行星自动托管设置"
 COLONY_AUTOMATION_ON: "§H自动开：开§!"
 COLONY_AUTOMATION_OFF: "§H自动化：关§!"
 COLONY_AUTOMATION_DESC: "§t$concept_planet_automation_desc$§!"
 PLANET_ASCENSION_TIER_UPGRADE: "提升飞升等级"
 PLANET_ASCENSION_TIER_UPGRADE_BLOCKED: "§R无法提升飞升等级。§!"
 PLANET_ASCENSION_MUST_CONTROL_PLANET: "§R必须先控制该行星才能提升飞升等级。§!"
 PLANET_ASCENSION_TIER_UPGRADE_CONFIRM_DESC: "将$PLANET$升级至§H$TIER$级殖民地飞升§!？"
 PLANETARY_DESIGNATION_EFFECTS: "行星规划效果加成：$VALUE$\n行星产生的帝国规模：$SPRAWL_MODIFIER$\n$ADDITIONAL_EFFECTS$"
 PLANET_ASCENSION_TIER_EFFECT_DESC: "行星飞升可以降低$PLANET_SPRAWL|G%0$其产生的§Y$EMPIRE_SIZE$§!效应，并增加$DESIGNATION_EFFECTS|G%0$其§Y行星规划§!对应的效果。"
 PLANET_ASCENSION_TIER_BASE_EFFECT: "基础：$SIZE_BASE|%0G$（$EMPIRE_SIZE$）、$EFFECT_BASE|%0G$（行星规划）"
 PLANET_ASCENSION_EXCEED_CAP_MIN: "需要继续解锁§Y$PERKS_REQUIRED$飞升天赋§!才能解锁$NEXT_TIER$"
 PLANET_ASCENSION_EXCEED_CAP: "最大飞升等级为$MAX_TIER$，采用更多飞升天赋以提升最大值。"
 PLANET_ASCENSION_EXCEED_CAP_MAX: "最大飞升等级为$MAX_TIER$"
 PLANETARY_ASCENSION_TIER_UPGRADE_DELAYED: "§t$concept_planetary_ascension_desc$§!"
 FRONTIER_SECTOR: "边境星域"
 SETTINGS_RICH_TEXT: "显示更详细的文本"
 RESETTLEMENT_DESTROY_COLONY_TITLE: "这将会摧毁$PLANET|Y$的殖民地。"
 RESETTLEMENT_DESTROY_COLONY_DESC: "如重新安置人口将会导致$COUNTRY|Y$的$PLANET|Y$殖民地被遗弃。\n\n强制迁移花费增加£influence£$COST|Y$。"
 RESETTLEMENT_DESTROY_COLONY_VALUE: "放弃殖民地花费：£influence£ $VALUE|Y$"
 UNKNOWN_ORDERS: "未知指令"
 decision_lithoid_swarm_consume_world: "吞噬星球"
 decision_lithoid_swarm_consume_world_desc: "岩群在吞噬。星球在颤抖。我们在成长。"
 decision_lithoid_swarm_consume_world_effect_desc: "蹂躏这一星球，在其上生成一个或多个地块障碍，降低星球宜居性和所支持的区划数量上限，此举可为蜂群提供矿物、合金或是一单位的人口。"
 decision_lithoid_swarm_consume_world_destroy_district_desc: "一个区划将会被摧毁。"
 d_lithoid_devastation: "£blocker£ 石质燹墟"
 d_lithoid_devastation_desc: "一个石质噬杀蜂群毁坏了这块土地。付出极大的努力后我们也许能将这里恢复原状。"
 MSGRDK_SIGNIN_FAILED_TITLE: "出现问题"
 MSGRDK_SIGNIN_FAILED_TEXT: "我们无法使用您的 Microsoft 帐户登录。某些游戏功能可能无法使用。"
 MSGRDK_NO_PERMISSION_TITLE: "帐户权限"
 MSGRDK_NO_UGC_TEXT: "您无权访问用户生成的内容。Mod 将被禁用。"
 MSGRDK_NO_MULTIPLAYER_TEXT: "您必须登录到具有多人权限的用户配置文件才能在线玩游戏"
 MATCHMAKING_FILTER_CROSSPLAY: "跨平台游戏"
 MATCHMAKING_FILTER_HOST_ALLOW_COOP: "允许合作"
 MSGRDK_ADD_FRIENDS_UNAVAILABLE_PRIVILEGE: "您必须启用“添加好友”权限才能登录到用户配置文件"
 MSGRDK_COMMUNICATIONS_UNAVAILABLE_PRIVILEGE_MSGBOX: "您必须启用通信权限才能登录到用户配置文件"
 MSGRDK_COMMUNICATIONS_UNAVAILABLE_PRIVILEGE_CHAT: "*** 由于您的用户配置文件缺少通信权限，邮件被阻止 ***"
 MSGRDK_INVITE_UNAVAILABLE_PRIVILEGE: "*** 您的好友在其他平台上玩游戏，且他或她的配置文件设置不允许跨平台多人游戏 ***"
 MSGRDK_JOIN_UNAVAILABLE_PRIVILEGE: "*** 您的好友在其他平台上玩游戏，且您的设置不允许跨平台多人游戏 ***"
 MSGRDK_UGC_UNAVAILABLE_PRIVILEGE_TOOLTIP: "由于您的 Microsoft 帐户缺少用户生成的内容权限而被阻止"
 INVALID_PRIVILEGES: "您必须启用多人游戏权限才能登录到用户配置文件"
 MATCHMAKING_SEARCH_CROSSPLAY_TOOLTIP: "查找所有发行平台上玩家建立的游戏"
 MATCHMAKING_HOST_CROSSPLAY_TOOLTIP: "可以在所有发行平台上发现此游戏"
 MATCHMAKING_HOST_ALLOW_COOP_TOOLTIP: "允许生成合作帝国"
 REINFORCEMENT_NAVAL_CAPACITY: "舰队规模：$NAVY_SIZE$\n增援后舰队规模：$REINFORCED_NAVY_SIZE$\n海军容量：$CAPACITY|Y$"
 DEBUG_AI_STRATEGY_SYSTEM_ASSIGNED_INSTANT: "针对$SYSTEM|Y$内的目标，人工智能军事大臣部署了以下舰队：\n\n"
 DEBUG_AI_STRATEGY_SYSTEM_UNASSIGNED_INSTANT: "人工智能军事大臣已锁定$SYSTEM|Y$内的目标，但目前没有舰队供其调遣。\n"
 AI_FLEET_ASSIGNED: "£military_ship£$FLEET|R$（$MISSION$，$STATUS$）\n"
 AI_ARMY_ASSIGNED: "£army_ship£$ARMY|R$（$MISSION$，$STATUS$）\n"
 AI_FLEET_MISSION_INVADE: "入侵"
 AI_FLEET_MISSION_ATTACK: "攻击"
 AI_FLEET_MISSION_DEFEND: "防御"
 AI_FLEET_MISSION_FOLLOW: "跟随"
 AI_FLEET_MISSION_DESTROY: "摧毁"
 AI_FLEET_MISSION_WAR_PREP: "战争准备"
 AI_FLEET_MISSION_SCRIPTED_ORDER: "自定义顺序"
 AI_FLEET_MISSION_UNKNOWN: "未知"
 AI_FLEET_STATUS_BUILDING: "建筑"
 AI_FLEET_STATUS_IDLE: "待命"
 AI_FLEET_STATUS_MERGING: "合编中"
 AI_FLEET_STATUS_ON_MISSION: "执行任务"
 AI_FLEET_STATUS_OPPORTUNIST: "伺机而动"
 AI_FLEET_STATUS_PEACETIME: "和平期间"
 AI_FLEET_STATUS_REGROUPING: "重整"
 AI_FLEET_STATUS_RETREATING: "撤退"
 AI_FLEET_STATUS_WAITING: "静候"
 AI_STRATEGY_INVADE_DETAILS: "£army_power£§R入侵$PLANET$：$SCORE$§!（£military_power£$POWER|1*Y$）\n"
 AI_STRATEGY_ATTACK_DETAILS: "£military_power£§Y进攻$SYSTEM$：$SCORE$§!（£military_power£$POWER|1*Y$）\n"
 AI_STRATEGY_HOSTILES_DETAILS: "£ship_stats_piracy_supression£§B击退$FLEET$：$SCORE$§!（£military_power£$POWER|1*Y$）\n"
 AI_STRATEGY_DEFEND_DETAILS: "£ship_stats_shield£§G防御$SYSTEM$：$SCORE$§!（£military_power£$POWER|1*Y$）\n"
 AI_STRATEGY_WAR_PREP_DETAILS: "£ship_stats_shield£§G战争准备于$SYSTEM$：$SCORE$§!（£military_power£$POWER|1*Y$）\n"
 AI_STRATEGY_FOLLOW_DETAILS: "§B跟随$FLEET$：$SCORE$§!（£military_power£ $POWER|1*Y$）\n"
 AI_STRATEGY_DESTROY_DETAILS: "£army_power£ §R摧毁$PLANET$：$SCORE$§!（£military_power£ $POWER|1*Y$）\n"
 AI_STRATEGY_SCRIPTED_ORDER_DETAILS: "预定顺序：$TARGET$，分数：$SCORE$（£military_power£$POWER|1*Y$）\n"
 DEBUG_AI_FLEET_ASSIGNED_TO_GROUP: "$FLEET|Y$被分配到电脑委任战斗群。"
 DEBUG_AI_FLEET_ASSIGNED_TO_GROUP_WITH_EXTRA: "$FLEET|Y$和其他$FLEETS|Y$支舰队被分配到电脑委任战斗群。"
 DEBUG_AI_FLEET_STATUS: "状态：$STATUS|Y$"
 DEBUG_AI_FLEET_MISSION: "任务：$MISSION$"
 DEBUG_AI_FLEET_UNASSIGNED: "$FLEET|Y$没有被分配到任何电脑委任战斗群"
 DEBUG_AI_FLEETS_NEARBY: "附近舰队：\n"
 DEBUG_AI_NO_FLEETS_NEARBY: "§R附近没有舰队！§!\n"
 DEBUG_AI_FLEET_DISTANCE: "£military_ship£ $FLEET|R$（$DISTANCE|Y$次跃迁）\n"
 DEBUG_AI_FLEET_MORE_NEARBY: "……$MAX_RANGE|Y$次跃迁内还有其他$COUNT|Y$支舰队。\n"
 DEBUG_CLICK_OPEN_DEBUG_VIEW: "§G按住£ctrl£+£alt£+点击打开调试视图§!"
 JOB_AMOUNT: "$CURRENT|0$/$MAX|0$"
 UNCAPPED_JOB_AMOUNT: "$CURRENT|0$"
 UNCAPPED_BONUS_JOB_AMOUNT: "$CURRENT|0G$"
 UNCAPPED_MALUS_JOB_AMOUNT: "$CURRENT|0R$"
 COMPLEX_TRIGGER_MODIFIER: "复合触发值"
 lesser_space_cloud: "$space_cloud$"
 lesser_space_cloud_plural: "$space_cloud_plural$"
 SCORE_FROM_MEGASTRUCTURES: "巨型结构产生：$VALUE$"
 FLEET_REINFORCE_NO_SHIPYARD: "没有可用船坞建造舰队"
 SPYNET_THERE_ARE_AVAILABLE_ASSETS: "§G有可用的线人§!\n$ESPIONAGE_ASSET_CLICK_ASSIGN$"
 SPYNET_THERE_ARE_NO_AVAILABLE_ASSETS: "§R没有可用的线人§!"
 crisis_empire_base: "天灾"
 vluur_power: "弗雷尔"
 vluur_storm: "弗雷尔风暴"
 space_storm: "宇宙风暴"
 turbulent_nebula: "湍流星云"
 nebula_cloaking: "星云尘埃云"
 crisis_dark_matter_cap: "天灾帝国"
 gdf_naval_cap: "泛星系防卫军"
 gdf_naval_cap_2: "$gdf_naval_cap$"
 resolution_divinity_silence_the_soulless_synthetic_empire_effect: "$resolution_divinity_silence_the_soulless$"
 resolution_custodian_galactic_mobilization_gestalt: "$resolution_custodian_galactic_mobilization$"
 mod_country_resource_max_sr_dark_matter_add: "暗物质储存上限"
 mod_megastructures_cost_mult: "巨型结构建造费用"
 mod_megastructures_upkeep_mult: "巨型结构维护费"
 megastructures_grand_archive: "$grand_archive_0$"
 mod_megastructures_grand_archive_cost_mult: "$grand_archive_0$建造花费"
 mod_megastructures_gateways_cost_mult: "星门建造花费"
 mod_megastructures_habitat_cost_mult: "居住站建造花费"
 mod_megastructures_habitat_alloys_upkeep_mult: "居住站£alloys£合金维护费"
 mod_planet_districts_hab_alloys_upkeep_mult: "居住站区划£alloys£合金维护费"
 mod_planet_districts_hab_cost_mult: "居住站区划花费"
 mod_operations_cost_mult: "行动花费"
 mod_operations_influence_cost_mult: "行动影响力花费"
 mod_operations_upkeep_mult: "行动维护费"
 mod_federation_unity_produces_add: "$mod_planet_jobs_unity_produces_mult$"
 mod_deposit_blockers_natural_unity_produces_add: "产自天然存在的障碍的£unity£$unity$"
 mod_damage_vs_country_type_pirate_mult: "对海盗伤害"
 mod_damage_vs_country_type_dormant_marauders_mult: "对掠夺者伤害"
 mod_damage_vs_country_type_awakened_marauders_mult: "对觉醒掠夺者伤害"
 mod_damage_vs_country_type_shroud_spirits_mult: "对虚境灵体的伤害"
 owns_non_sapient_robots: "拥有非智能的机器人"
 PLANET_CLASS_MODIFIERS: "§E$CLASS$类型的修正：§!"
 LOW_HABITABILITY_EFFECTS: "§E低宜居性导致的惩罚：§!"
 HIGH_HABITABILITY_EFFECTS: "§E高宜居性产生的修正：§!"
 DEFENSE_PLATFORM_MODIFIER: "防御平台修正"
 country_container: "容器"
 country_monuments: "纪念碑"
 country_suppression: "镇压派系"
 country_promotion: "提升派系"
 country_ambition: "野望"
 country_federation_perks: "联邦增益"
 country_civics: "国民理念"
 country_covenant: "公约"
 country_shoulders: "屹于巨人之肩"
 country_galactic_standard: "星海标准"
 country_first_contact: "第一次接触"
 country_custodian: "星海监管人"
 country_tech: "科技"
 country_traditions: "传统"
 country_councilor: "内阁官员特质"
 country_ruler: "统治者特质"
 country_agendas: "内阁议程"
 country_ethic: "主流思潮"
 country_first_league_homeworld: "第一联盟母星"
 country_power_projection: "力量投射"
 country_power_projection_amount: "$country_power_projection$：£influence£$AMOUNT|Y$"
 navy_coverage: "海军覆盖率"
 navy_coverage_shortage: "$navy_coverage$"
 country_navy_coverage: "$navy_coverage$：$AMOUNT_PERCENT|Y0$%（£navy_size£$NAVY_SIZE|Y0$/£empire_sprawl£$EMPIRE_SIZE|Y0$）"
 country_navy_from_size: "$navy_size$提供：$AMOUNT|Y0$"
 country_navy_size: "$navy_size$：$AMOUNT|Y0$"
 country_power_projection_max: "$VALUE_MAXIMUM$：$AMOUNT|Y2$"
 TOOLTIP_EMPIRE_SPRAWL_RED: "$EMPIRE_SIZE$：$VALUE|R$"
 mod_country_power_projection_produces_mult: "力量投射加成"
 mod_pop_factions_unity_produces_mult: "£unity£派系凝聚力产出"
 mod_COUNTRY_NAVAL_COVERAGE_MULT: "海军覆盖率加成"
 AMOUNT_NONE: "无"
 NO_OVERCLOCKING: "无"
 country_bulwark_prefabs: "戍邦预设"
 mod_country_bulwark_prefabs_alloys_produces_add: "$mod_country_alloys_produces_mult$"
 mod_country_first_league_homeworld_society_research_produces_add: "$mod_country_society_research_produces_mult$"
 mod_country_first_league_homeworld_physics_research_produces_add: "$mod_country_physics_research_produces_mult$"
 mod_country_first_league_homeworld_engineering_research_produces_add: "$mod_country_engineering_research_produces_mult$"
 ghost_ship: "幽灵船"
 ghost_ship_cap: "$ghost_ship$"
 ghost_ship_plural: "幽灵船"
 event_close: "§H关闭§!\n关闭这个窗口并选择默认的事件选项。"
 event_dismiss: "§H忽略§!\n关闭这个窗口并且不再显示后续事件。"
 text_to_speech_tooltip_header: "§H文字转语音§!"
 text_to_speech_click_start_tooltip: "§G点此开始朗读转为语音的文字§!"
 text_to_speech_click_stop_tooltip: "§G点此结束朗读转为语音的文字§!"
 ADVANCED_AUTHORITY_REFRESH: "权力制度更新"
 #Text To Speech - Expected to be followed by an option description
 option_prefix_single: "选项： "
 option_prefix_1: "选项一： "
 option_prefix_2: "选项二： "
 option_prefix_3: "选项三： "
 option_prefix_4: "选项四： "
 option_prefix_5: "选项五： "
 option_prefix_6: "选项六： "
 option_prefix_7: "选项七： "
 option_prefix_8: "选项八： "
 option_prefix_9: "选项九： "
 option_prefix_10: "选项十： "
 option_prefix_11: "选项十一： "
 option_prefix_12: "选项十二： "
 option_prefix_13: "选项十三： "
 option_prefix_14: "选项十四： "
 option_prefix_15: "选项十五： "
 option_prefix_16: "选项十六： "
 option_prefix_17: "选项十七： "
 option_prefix_18: "选项十八： "
 option_prefix_19: "选项十九： "
 option_prefix_20: "选项二十： "
 #Roman numeral text icons
 numeral_0_icon: "$BLANK_STRING$"
 numeral_1_icon: "£numeral_1£"
 numeral_2_icon: "£numeral_2£"
 numeral_3_icon: "£numeral_3£"
 numeral_4_icon: "£numeral_4£"
 numeral_5_icon: "£numeral_5£"
 numeral_6_icon: "£numeral_6£"
 numeral_7_icon: "£numeral_7£"
 numeral_8_icon: "£numeral_8£"
 numeral_9_icon: "£numeral_9£"
 numeral_10_icon: "£numeral_10£"
 USES_BUILDING_SET: "使用建筑组$BUILDING_SET$"
 NOT_USES_BUILDING_SET: "不使用建筑组$BUILDING_SET$"
 #CO-OP
 coop_presence_entry_empty: "可用合作玩家位置"
 coop_presence_entry_used: "合作玩家\n$HUMAN_NAME|H$"
 coop_event_option_selected: "$HUMAN_NAME|H$选择了该选项。"
 coop_event_option_selected_by_other: "§R$HUMAN_NAME|H$已选择了一个事件选项§!"
 #Terraforming Planetary Decisions
 decision_bleak_planet: "土壤再适应"
 decision_bleak_planet_desc: "得益于环境改造科技的进步，现在可以对这颗行星的贫瘠土地进行调整了。"
 decision_bleak_planet_effects_short: "该行星上的§Y$bleak_planet$§!修正将被移除。"
 decision_build_dayside_farm: "昼半球太阳能发电厂建设"
 decision_build_dayside_farm_desc: "这颗潮汐锁定的行星的昼半球是理想的昼半球太阳能发电厂的选址。"
 decision_build_dayside_farm_effects_short: "该行星上将建设一座§Y昼半球太阳能发电厂§!。"
 decision_hazardous_weather: "行星天气控制系统"
 decision_hazardous_weather_desc: "得益于环境改造科技的进步，现在可以移除该星球上的异常天气了。"
 decision_hazardous_weather_effects_short: "该行星上的一个气候异常修正将被移除。"
 decision_dangerous_wildlife: "敌意动物移除"
 decision_dangerous_wildlife_desc: "得益于环境改造科技的进步，现在可以移除该星球上的敌意物种而不影响生态系统了。"
 decision_dangerous_wildlife_effects_short: "该行星上的§Y$dangerous_wildlife$§!修正将被移除。"
 #Stripmine Decision and Deposit
 decision_stripmine_planet: "露天开采行星"
 decision_stripmine_planet_desc: "该行星上稀有珍贵的资源实在难以视而不见。将大部分的生物圈剥离后，我们就可以让矿工极大量地提取这些资源。"
 decision_stripmine_planet_tooltip: "§R移除§!所有§Y食物§!和§Y能量§!储藏。"
 d_planet_stripmine: "露天采矿网络"
 d_planet_stripmine_desc: "该行星的大部分生物圈已经被剥离了，矿工们可以开采出多得多的资源。"
 coop_current_event_option_selected_by_other: "§R$HUMAN_NAME|H$已经选择了这个事件选项。再次选择该选项不会再次触发对应效果。§!"
 coop_diplomacy_occupied_by_other: "外交渠道目前被$HUMAN_NAME|H$使用。"
 modifier_value_pair: "$NAME$：$VALUE$"
 icon_prefixed_resource_name: "£$icon$£$name$"
 allowed_resources: "资源使用"
 resource_usage_tooltip_title: "£$icon$£$name$自动使用"
 resource_usage_tooltip: "£trigger_yes£允许行星自动托管在行星上建造建筑时使用£$icon$£$name$"
 resource_usage_tooltip_neg: "£trigger_no£不允许行星自动托管在行星上建造建筑时使用£$icon$£$name$"
 #Outliner tab names
 outliner_government: "概览"
 outliner_ships: "舰船"
 outliner_politics: "政治"
 outliner_structures: "结构"
 outliner_contacts: "通讯"
 #Outliner Notification
 outliner_notification_new_entries: "新条目"
 outliner_notification_planets_with_unemployment: "存在失业的行星"
 outliner_notification_buildings_can_be_upgraded: "可升级的建筑"
 outliner_notification_low_stability_planets: "稳定度低的行星"
 outliner_notification_negative_situations: "负面局势"
 outliner_notification_fleets_can_be_repaired: "受损的舰队"
 outliner_notification_fleets_mia: "在任务中失踪的舰队"
 outliner_notification_science_ship_without_leader: "未指派领袖的科研船"
 outliner_notification_megastructures_can_be_upgraded: "可用的巨型结构升级"
 outliner_cycle_tabs_shortcut: "§G下个/上个选项卡：$KEY$§!"
 outliner_custom_outliner_tab: "自定义总览选项卡"
 all_leaders_with_icon: "£leader£全部"
 confirm_unassign_delegate: "解雇$LEADER|Y$？"
 confirm_unassign_delegate_desc: "该领袖将不再代表我们在§Y星海共同体§!的利益，并将等待新的指派"
 unassign_delegate_tooltip: "$PLANET_VIEW_LEADER_UNASSIGN$"
 LEADER_DELEGATE_GALCOM: "星海共同体的使者"
 ASSIGN_DELEGATE: "指派一名使者"
 ASSIGN_DELEGATE_TOOLTIP: "§H$ASSIGN_DELEGATE$§!\n§G点击打开指派领袖界面§!"
 ASSIGN_DELEGATE_NOT_MEMBER_TOOLTIP: "§H$ASSIGN_DELEGATE$§!\n§R你需要成为星海共同体的一员才能指派使者§!"
 ASSIGN_DELEGATE_DELAYED: "§E指派一名使者来提升你的§!§H外交权重§!"
 confirm_unassign_representative: "$confirm_unassign_delegate$"
 confirm_unassign_representative_desc: "该领袖将不再代表我们在$FEDERATION|Y$中的利益，并将等待新的指派"
 unassign_representative_tooltip: "$PLANET_VIEW_LEADER_UNASSIGN$"
 LEADER_REPRESENTATIVE_FEDERATION: "$FEDERATION$代表"
 ASSIGN_REPRESENTATIVE: "指派一名代表到$FEDERATION|Y$"
 ASSIGN_REPRESENTATIVE_TOOLTIP: "§H$ASSIGN_REPRESENTATIVE$§!\n§G点击打开指派领袖界面§!"
 ASSIGN_REPRESENTATIVE_NOT_MEMBER_TOOLTIP: "§H$ASSIGN_DELEGATE$§!\n§R你需要成为$FEDERATION$中的一员才能指派代表§!"
 ASSIGN_REPRESENTATIVE_DELAYED: "§E指派一名代表到$FEDERATION$以提升§!§H团结度§!"
 FEDERATION_ASSIGNED_LEADERS: "已指派代表：$VALUE|2+=$"
 FEDERATION_COUNTRY_REPRESENTATIVE: "\t$COUNTRY$：$EFFECT|Y0$"
 RESYNC_OOS: "重新同步"
 RESYNC_OOS_TOOLTIP_SERVER: "向所有玩家发送重新同步请求"
 RESYNC_OOS_TOOLTIP_CLIENT: "等待服务器发送重新同步请求"
 #DLC recommendation icons in New Game and Multiplayer
 DLC_START: "DLC"
 OWN_DLC: "你拥有此 DLC"
 REQUIRES_DLC_WITH_NAME: "§R需要DLC$DLC$§!"
 DISABLED_DLC: "此 DLC 已禁用"
 NOT_OWN_DLC: "你§R没有§!此DLC"
 CLICK_FOR_DLC_INFO: "§G点击了解更多§!"
 NUM_LOCKED_PORTRAITS: "显示$NUM$个额外的头像"
 VIEW_IN_STORE: "在商店中查看"
 RECOMMENDED_DLCS: "推荐DLC："
 STAR_SYSTEM_IS: "恒星系是 §Y$STAR_SYSTEM$§!"
 STAR_SYSTEM_IS_NOT: "恒星系不是 §T$STAR_SYSTEM$§!"
 USING_NAME_LIST: "使用预设名称表类： §Y$CATEGORY$§!"
 NOT_USING_NAME_LIST: "不使用预设名称表类： §Y$CATEGORY$§!"
 HIDE_UNOWNED_CONTENT: "隐藏未拥有内容"
 SHIP_STAT_NAVAL_CAP: "海军容量使用"
 SHIP_STAT_NAVAL_CAP_VALUE: "$VALUE|1Y$"
 SHIP_STAT_NAVAL_CAP_TOOLTIP: "基础值：$VALUE|1Y$"
 SHIP_STAT_DESC_naval_cap: "§E每艘舰船占用的§H海军容量§!通常取决于其§H舰船尺寸§!。§!"
 SHIP_STAT_SIZE: "舰船尺寸"
 SHIP_STAT_SIZE_VALUE: "$VALUE|1Y$"
 SHIP_STAT_DESC_ship_size: "§H舰船尺寸§!是一艘舰船的相对尺寸，决定其占用多少§H指挥上限§!和§H海军容量§!。"
 SHIP_STAT_SIZE_CAP: "舰船尺寸上限"
 SHIP_STAT_SIZE_CAP_VALUE: "$SIZE|1Y$/$CAP|1Y$"
 SHIP_STAT_UPKEEP: "$MAINTENANCE$"
 SHIP_STAT_DESC_upkeep: "§E§H维护费§!反映目前维系一艘舰船高效运作所需的资源花费。§!"
 SHIP_STAT_SENSOR_RANGE_VALUE: "$VALUE|Y$"
 SHIP_STAT_DESC_sensor_range: "§E该数值表示有效的§H探测范围§!，即该舰船传感器在太空中所能探测到感兴趣物体的范围。§!"
 SHIP_SIZE_DESC: "§E§H舰船尺寸§!用于指示该单位占用的§H海军容量§!多少。§!"
 SHIPSET_BIOLOGICAL: "生物"
 SHIPSET_MECHANICAL: "机械"
 #Sub-Species Integration
 MOD_COUNTRY_SUBSPECIES_INTEGRATION_ADD: "每月同化的£pop£亚种人口"
 MOD_COUNTRY_SUBSPECIES_INTEGRATION_MULT: "$MOD_COUNTRY_SUBSPECIES_INTEGRATION_ADD$"
 #New Trade Loc
 planet_pearl_divers: "珍珠潜水员"
 mod_country_trade_produces_mult: "每月$trade_with_icon$"
 mod_planet_jobs_trade_produces_mult: "£job£岗位产出的$trade_with_icon$"
 mod_planet_anglers_trade_produces_mult: "$job_angler_plural_with_icon$产出的$trade_with_icon$"
 planet_criminals: "$pop_cat_criminal_plural$"
 criminal_plural_with_icon: "[criminal.GetIcon][criminal.GetNamePlural]"
 #Pop Group Split Jobs
 job_slave_processing: "再利用"
 job_slave_processing_plural: "$job_slave_processing$"
 job_slave_processing_desc: "致力于奴役"
 job_slave_unprocessing: "再利用"
 job_slave_unprocessing_plural: "$job_slave_unprocessing$"
 job_slave_unprocessing_desc: "致力于解放"
 job_slave_unemployment: "失业奴隶"
 job_slave_unemployment_plural: "$job_slave_unemployment$"
 job_slave_unemployment_desc: "这些奴隶目前未分配至任何任务。"
 job_presapient_processing: "$PRESAPIENT$"
 job_presapient_processing_plural: "$job_presapient_processing$"
 job_presapient_processing_desc: "$PRESAPIENT$"
 job_presapient_unprocessing: "再利用"
 job_presapient_unprocessing_plural: "$job_presapient_unprocessing$"
 job_presapient_unprocessing_desc: "致力于开智"
 job_robot_servant_processing: "$job_slave_processing$"
 job_robot_servant_processing_plural: "$job_robot_servant_processing$"
 job_robot_servant_processing_desc: "$job_slave_processing_desc$"
 job_robot_servant_unprocessing: "$job_slave_processing$"
 job_robot_servant_unprocessing_plural: "$job_robot_servant_unprocessing$"
 job_robot_servant_unprocessing_desc: "$job_slave_unprocessing_desc$"
 job_bio_trophy_processing: "适应中$job_bio_trophy$"
 job_bio_trophy_processing_plural: "适应中$job_bio_trophy_plural$"
 job_bio_trophy_processing_desc: "这些$job_bio_trophy_plural$正在被引入新的庇护所。"
 job_bio_trophy_unprocessing: "$job_bio_trophy$"
 job_bio_trophy_unprocessing_plural: "$job_bio_trophy_plural$"
 job_bio_trophy_unprocessing_desc: "$job_bio_trophy_desc$"
 job_livestock_lithoid: "$job_livestock$"
 job_livestock_lithoid_plural: "$job_livestock_plural$"
 job_livestock_lithoid_desc: "$job_livestock_desc$"
 job_livestock_infernal: "$job_livestock$"
 job_livestock_infernal_plural: "$job_livestock_plural$"
 job_livestock_infernal_desc: "$job_livestock_desc$"
 job_livestock_zoo_animal_lithoid: "$job_livestock_zoo_animal$"
 job_livestock_zoo_animal_lithoid_plural: "$job_livestock_zoo_animal$"
 job_livestock_zoo_animal_lithoid_desc: "$job_livestock_zoo_animal_desc$"
 job_livestock_zoo_beast_lithoid: "$job_livestock_zoo_beast$"
 job_livestock_zoo_beast_lithoid_plural: "$job_livestock_zoo_animal$"
 job_livestock_zoo_beast_lithoid_desc: "$job_livestock_zoo_beast_desc$"
 job_purge_lithoid: "$job_purge$"
 job_purge_lithoid_plural: "$job_purge_plural$"
 job_purge_lithoid_desc: "$job_purge_desc$"
 job_purge_robot: "$job_purge$"
 job_purge_robot_plural: "$job_purge$"
 job_purge_robot_desc: "$job_purge_desc$"
 job_assimilation_food_photo: "$job_assimilation$"
 job_assimilation_food_photo_plural: "$job_assimilation$"
 job_assimilation_food_photo_desc: "$job_assimilation_desc$"
 job_assimilation_mineral: "$job_assimilation$"
 job_assimilation_mineral_plural: "$job_assimilation$"
 job_assimilation_mineral_desc: "$job_assimilation_desc$"
 job_assimilation_mineral_photo: "$job_assimilation$"
 job_assimilation_mineral_photo_plural: "$job_assimilation$"
 job_assimilation_mineral_photo_desc: "$job_assimilation_desc$"
 job_assimilation_void: "$job_assimilation$"
 job_assimilation_void_plural: "$job_assimilation$"
 job_assimilation_void_desc: "$job_assimilation_desc$"
 #job_reassigner_lithoid: "[reassigner.GetName]"
 #job_reassigner_lithoid_plural: "[reassigner.GetNamePlural]"
 #job_reassigner_lithoid_desc: "$job_reassigner_desc$"
 #job_spawning_drone_lithoid: "[spawning_drone.GetName]"
 #job_spawning_drone_lithoid_plural: "[spawning_drone.GetNamePlural]"
 #job_spawning_drone_lithoid_desc: "$job_spawning_drone_desc$"
 job_offspring_drone_lithoid: "$job_offspring_drone$"
 job_offspring_drone_lithoid_plural: "$job_offspring_drone_plural$"
 job_offspring_drone_lithoid_desc: "$job_offspring_drone_desc$"
 job_synapse_drone_lithoid: "$job_synapse_drone$"
 job_synapse_drone_lithoid_plural: "$job_synapse_drone_plural$"
 job_synapse_drone_lithoid_desc: "$job_synapse_drone_desc$"
 bath_attendant_hive_lithoid: "$job_bath_attendant_hive$"
 job_bath_attendant_hive_lithoid: "$job_bath_attendant_hive$"
 job_bath_attendant_hive_lithoid_plural: "$job_bath_attendant_hive_plural$"
 job_bath_attendant_hive_lithoid_desc: "$job_bath_attendant_hive_desc$"
 job_hunted_pre_sapient_lithoid: "$job_hunted_pre_sapient$"
 job_hunted_pre_sapient_lithoid_plural: "$job_hunted_pre_sapient_plural$"
 job_hunted_pre_sapient_lithoid_desc: "$job_hunted_pre_sapient_desc$"
 job_xeno_zoo_animal_lithoid: "$job_xeno_zoo_animal$"
 job_xeno_zoo_animal_lithoid_plural: "$job_xeno_zoo_animal_plural$"
 job_xeno_zoo_animal_lithoid_desc: "$job_xeno_zoo_animal_desc$"
 job_xeno_zoo_animal_lithoid_nascent: "$job_xeno_zoo_animal$"
 mod_job_xeno_zoo_animal_lithoid_add: "$mod_job_xeno_zoo_animal_add$"
 job_xeno_zoo_animal_lithoid_effect_desc: "$job_xeno_zoo_animal_effect_desc$"
 job_xeno_zoo_animal_lithoid_nascent_plural: "$job_xeno_zoo_animal_plural$"
 job_xeno_zoo_animal_lithoid_nascent_desc: "$job_xeno_zoo_animal_desc$"
 mod_job_xeno_zoo_animal_lithoid_nascent_add: "$mod_job_xeno_zoo_animal_add$"
 job_xeno_zoo_animal_lithoid_nascent_effect_desc: "$job_xeno_zoo_animal_effect_desc$"
 job_xeno_zoo_beast_lithoid: "$job_xeno_zoo_beast$"
 job_xeno_zoo_beast_lithoid_plural: "$job_xeno_zoo_beast_plural$"
 job_xeno_zoo_beast_lithoid_desc: "$job_xeno_zoo_beast_desc$"
 mod_job_xeno_zoo_beast_lithoid_add: "$mod_job_xeno_beast_add$"
 job_xeno_zoo_beast_lithoid_effect_desc: "$job_xeno_zoo_beast_effect_desc$"
 job_xeno_zoo_beast_lithoid_nascent: "$job_xeno_zoo_beast$"
 job_xeno_zoo_beast_lithoid_nascent_plural: "$job_xeno_zoo_beast_plural$"
 job_xeno_zoo_beast_lithoid_nascent_desc: "$job_xeno_zoo_beast_desc$"
 mod_job_xeno_zoo_beast_lithoid_nascent_add: "$mod_job_xeno_zoo_beast_lithoid_add$"
 job_xeno_zoo_beast_lithoid_nascent_effect_desc: "$job_xeno_zoo_animal_effect_desc$"
 job_xeno_zoo_animal_nascent: "$job_xeno_zoo_animal$"
 job_xeno_zoo_animal_nascent_plural: "$job_xeno_zoo_animal_plural$"
 job_xeno_zoo_animal_nascent_desc: "$job_xeno_zoo_animal_desc$"
 mod_job_xeno_zoo_animal_nascent_add: "$mod_job_xeno_zoo_animal_add$"
 job_xeno_zoo_animal_nascent_effect_desc: "$job_xeno_zoo_animal_effect_desc$"
 job_xeno_zoo_beast_nascent: "$job_xeno_zoo_beast$"
 job_xeno_zoo_beast_nascent_plural: "$job_xeno_zoo_beast_plural$"
 mod_job_xeno_zoo_beast_nascent_add: "$mod_job_xeno_zoo_beast_add$"
 job_xeno_zoo_beast_nascent_desc: "$job_xeno_zoo_beast_desc$"
 job_xeno_zoo_beast_nascent_effect_desc: "$job_xeno_zoo_beast_effect_desc$"
 job_hunter_gatherer_lithoid: "$job_hunter_gatherer$"
 job_hunter_gatherer_lithoid_plural: "$job_hunter_gatherer_plural$"
 job_hunter_gatherer_lithoid_desc: "$job_hunter_gatherer_desc$"
 job_peasant_lithoid: "$job_peasant$"
 job_peasant_lithoid_plural: "$job_peasant_plural$"
 job_peasant_lithoid_desc: "$job_peasant_desc$"
 job_hive_sustenance_drone_lithoid: "$job_hive_sustenance_drone$"
 job_hive_sustenance_drone_lithoid_plural: "$job_hive_sustenance_drone_plural$"
 job_hive_sustenance_drone_lithoid_desc: "$job_hive_sustenance_drone_desc$"
 job_hive_basic_agri_drone_lithoid: "$job_hive_basic_agri_drone$"
 job_hive_basic_agri_drone_lithoid_plural: "$job_hive_basic_agri_drone_plural$"
 job_hive_basic_agri_drone_lithoid_desc: "$job_hive_basic_agri_drone_desc$"
 job_overlord_spawning_drone_lithoid: "$job_overlord_spawning_drone$"
 job_overlord_spawning_drone_lithoid_plural: "$job_overlord_spawning_drone_plural$"
 job_overlord_spawning_drone_lithoid_desc: "$job_overlord_spawning_drone_desc$"
 job_munitions_decommissioning_unit_lithoid: "$job_munitions_decommissioning_unit$"
 job_munitions_decommissioning_unit_lithoid_plural: "$job_munitions_decommissioning_unit_plural$"
 job_munitions_decommissioning_unit_lithoid_desc: "$job_munitions_decommissioning_unit_desc$"
 planet_livestock_farmers: "$planet_livestock$"
 planet_jobs_slave: "奴隶"
 planet_psionic_jobs: "灵能"
 planet_worker_ownership_jobs: "劳工"
 planet_cyborg_jobs: "义体"
 planet_virtual_jobs: "虚拟"
 planet_jobs_worker: "劳工"
 planet_jobs_cyborg_worker: "义体劳工"
 planet_jobs_robot_worker: "机器人劳工"
 planet_jobs_worker_only: "劳工"
 planet_jobs_specialist: "专家"
 planet_jobs_specialist_only: "专家"
 planet_jobs_ruler: "精英"
 planet_jobs_simple_drone: "低级子个体"
 planet_jobs_complex_drone: "复合子个体"
 planet_jobs_complex_and_simple_drone: "子个体"
 planet_jobs_robotic: "机器人"
 planet_jobs_organics: "有机体"
 planet_livestock_miners: "$planet_livestock$"
 planet_livestock_metallurgists: "$planet_livestock$"
 EMPTY_STRING: ""
 mod_job_livestock_zoo_animal_lithoid_add: "$mod_job_livestock_zoo_animal_add$"
 mod_job_livestock_zoo_beast_lithoid_add: "$mod_job_livestock_zoo_beast_add$"
 mod_job_synapse_drone_lithoid_add: "$mod_job_synapse_drone_add$"
 mod_job_bath_attendant_hive_lithoid_add: "$mod_job_bath_attendant_hive_add$"
 mod_job_munitions_decommissioning_unit_lithoid_add: "$mod_job_munitions_decommissioning_unit_add$"
 #Economic Category
 planet_resource_deficit: "行星赤字"
 trade_policy: "贸易政策"
 mod_pop_slave_bonus_workforce_mult: "$planet_jobs_slave$的岗位效率"
 mod_pop_livestock_bonus_workforce_add: "$job_livestock_plural$的岗位效率"
 mod_pop_livestock_lithoid_bonus_workforce_add: "$job_livestock_lithoid_plural$的岗位效率"
 mod_pop_merchant_bonus_workforce_mult: "$job_merchant_plural$的岗位效率"
 mod_pop_physicist_bonus_workforce_mult: "[physicist.GetNamePlural]的岗位效率"
 mod_pop_biologist_bonus_workforce_mult: "[biologist.GetNamePlural]的岗位效率"
 mod_pop_engineer_bonus_workforce_mult: "[engineer.GetNamePlural]的岗位效率"
 mod_pop_entertainer_bonus_workforce_mult: "[entertainer.GetNamePlural]的岗位效率"
 mod_pop_bureaucrat_bonus_workforce_mult: "[bureaucrat.GetNamePlural]的岗位效率"
 mod_pop_trader_bonus_workforce_mult: "[trader.GetNamePlural]的岗位效率"
 mod_pop_foundry_bonus_workforce_mult: "[foundry.GetNamePlural]的岗位效率"
 mod_pop_artisan_bonus_workforce_mult: "[artisan.GetNamePlural]的岗位效率"
 mod_pop_technician_bonus_workforce_mult: "[technician.GetNamePlural]的岗位效率"
 mod_pop_miner_bonus_workforce_mult: "[miner.GetNamePlural]的岗位效率"
 mod_pop_farmer_bonus_workforce_mult: "[farmer.GetNamePlural]的岗位效率"
 mod_pop_replicator_bonus_workforce_mult: "[replicator.GetNamePlural]的岗位效率"
 mod_pop_brain_drone_physicist_bonus_workforce_mult: "$job_brain_drone_physicist_plural$的岗位效率"
 mod_pop_brain_drone_biologist_bonus_workforce_mult: "$job_brain_drone_biologist_plural$的岗位效率"
 mod_pop_brain_drone_engineer_bonus_workforce_mult: "$job_brain_drone_engineer_plural$的岗位效率"
 mod_pop_calculator_physicist_bonus_workforce_mult: "[calculator_physicist.GetNamePlural]的岗位效率"
 mod_pop_calculator_biologist_bonus_workforce_mult: "[calculator_biologist.GetNamePlural]的岗位效率"
 mod_pop_calculator_engineer_bonus_workforce_mult: "[calculator_engineer.GetNamePlural]的岗位效率"
 mod_pop_coordinator_bonus_workforce_mult: "[coordinator.GetNamePlural]的岗位效率"
 mod_pop_synapse_drone_bonus_workforce_mult: "[synapse_drone.GetNamePlural]的岗位效率"
 mod_pop_mining_drone_bonus_workforce_mult: "[mining_drone.GetNamePlural]的岗位效率"
 mod_pop_agri_drone_bonus_workforce_mult: "[agri_drone.GetNamePlural]的岗位效率"
 mod_pop_technician_drone_bonus_workforce_mult: "[technician_drone.GetNamePlural]的岗位效率"
 mod_pop_maintenance_drone_bonus_workforce_mult: "[maintenance_drone.GetNamePlural]的岗位效率"
 mod_pop_artisan_drone_bonus_workforce_mult: "[artisan_drone.GetNamePlural]的岗位效率"
 mod_pop_fabricator_bonus_workforce_mult: "[fabricator.GetNamePlural]的岗位效率"
 mod_pop_alloy_drone_bonus_workforce_mult: "$job_alloy_drone_plural$的岗位效率"
 mod_pop_cat_complex_drone_bonus_workforce_mult: "$pop_cat_complex_drone_plural$$BONUS_WORKFORCE_FOR$"
 mod_pop_knight_commander_bonus_workforce_mult: "$job_knight_commander_plural$$BONUS_WORKFORCE_FOR$"
 mod_pop_enforcer_bonus_workforce_mult: "[enforcer.GetNamePlural]$BONUS_WORKFORCE_FOR$"
 mod_pop_dystopian_enforcer_bonus_workforce_mult: "$mod_pop_enforcer_bonus_workforce_mult$"
 mod_pop_educator_bonus_workforce_mult: "$job_educator_plural$$BONUS_WORKFORCE_FOR$"
 mod_pop_telepath_bonus_workforce_mult: "[telepath.GetNamePlural]$BONUS_WORKFORCE_FOR$"
 mod_pop_dystopian_telepath_bonus_workforce_mult: "$mod_pop_telepath_bonus_workforce_mult$"
 mod_pop_telepath_drone_bonus_workforce_mult: "[telepath_drone.GetNamePlural]$BONUS_WORKFORCE_FOR$"
 mod_pop_knight_bonus_workforce_mult: "[knight.GetNamePlural]$BONUS_WORKFORCE_FOR$"
 mod_pop_patrol_drone_bonus_workforce_mult: "[patrol_drone.GetNamePlural]$BONUS_WORKFORCE_FOR$"
 mod_pop_low_tech_laborer_bonus_workforce_mult: "$job_low_tech_laborer_plural$$BONUS_WORKFORCE_FOR$"
 mod_pop_low_tech_miner_bonus_workforce_mult: "$job_low_tech_miner_plural$$BONUS_WORKFORCE_FOR$"
 mod_pop_low_tech_technician_bonus_workforce_mult: "$job_low_tech_technician_plural$$BONUS_WORKFORCE_FOR$"
 mod_pop_low_tech_farmer_bonus_workforce_mult: "$job_low_tech_farmer_plural$$BONUS_WORKFORCE_FOR$"
 mod_pop_low_tech_researcher_bonus_workforce_mult: "$job_low_tech_researcher_plural$$BONUS_WORKFORCE_FOR$"
 mod_pop_low_tech_warrior_workforce_mult: "$job_low_tech_warrior_plural$$BONUS_WORKFORCE_FOR$"
 mod_pop_neural_chip_bonus_workforce_mult: "$job_neural_chip_plural$$BONUS_WORKFORCE_FOR$"
 mod_pop_mortal_initiate_bonus_workforce_mult: "$BONUS_WORKFORCE_FOR$$job_mortal_initiate_plural$"
 mod_pop_bio_trophy_bonus_workforce_mult: "$BONUS_WORKFORCE_FOR$$job_bio_trophy_plural$"
 mod_pop_cyberdome_duelist_bonus_workforce_mult: "$BONUS_WORKFORCE_FOR$$job_cyberdome_duelist_plural$"
 mod_robotic_pop_bonus_workforce_mult: "机械和机械人口$BONUS_WORKFORCE_FOR$"
 mod_cyborg_pop_bonus_workforce_mult: "义体人口$BONUS_WORKFORCE_FOR$"
 mod_organic_pop_bonus_workforce_mult: "有机人口$BONUS_WORKFORCE_FOR$"
 ## Custom Tooltips for multi-line bonus workforce traits
 TRAIT_AGRARIAN_EFFECT: "['concept_agrarian']的岗位效率：§G+15%§!"
 concept_agrarian: "食物生产岗位"
 concept_agrarian_desc: "$concept_agrarian$包括\n—['job:job_farmer_plural']$NEW_LINE$—['job:job_agri_drone_plural']"
 TRAIT_INDUSTRIOUS_EFFECT: "['concept_industrious']的岗位效率：§G+15%§!"
 concept_industrious: "矿物处理岗位"
 concept_industrious_desc: "$concept_industrious$包括\n—['job:job_miner_plural']$NEW_LINE$—['job:job_mining_drone_plural']"
 TRAIT_INGENIOUS_EFFECT: "['concept_ingenious']的岗位效率：§G+15%§!"
 concept_ingenious: "能量生产岗位"
 concept_ingenious_desc: "$concept_ingenious$包括\n—['job:job_technician_plural']$NEW_LINE$—['job:job_technician_drone_plural']"
 TRAIT_INTELLIGENT_EFFECT: "['concept_intelligent']的岗位效率：§G+10%§!"
 concept_intelligent: "科研产出岗位"
 concept_intelligent_desc: "$concept_intelligent$包括\n—['job:job_physicist_plural']$NEW_LINE$—['job:job_biologist_plural']$NEW_LINE$—['job:job_engineer_plural']$NEW_LINE$—['job:job_calculator_physicist_plural']$NEW_LINE$—['job:job_calculator_biologist_plural']$NEW_LINE$—['job:job_calculator_engineer_plural']$NEW_LINE$—['job:job_brain_drone_physicist_plural']$NEW_LINE$—['job:job_brain_drone_biologist_plural']$NEW_LINE$—['job:job_brain_drone_engineer_plural']"
 TRAIT_THRIFTY_1_EFFECT: "['concept_thrifty']的岗位效率：§G+25%§!"
 concept_thrifty: "贸易产出岗位"
 concept_thrifty_desc: "$concept_thrifty$包括\n—['job:job_trader_plural']$NEW_LINE$—['job:job_merchant_plural']$NEW_LINE$—['job:job_maintenance_drone_plural']"
 TRAIT_NATURAL_ENGINEER_EFFECT: "['concept_natural_engineer']的岗位效率：§G+15%§!"
 concept_natural_engineer: "工程学研究产出岗位"
 concept_natural_engineer_desc: "$concept_natural_engineers$包括\n—['job:job_engineer_plural']$NEW_LINE$—['job:job_calculator_engineer_plural']$NEW_LINE$—['job:job_brain_drone_engineer_plural']"
 TRAIT_NATURAL_BIOLOGIST_EFFECT: "['concept_natural_biologist']的岗位效率：§G+15%§!"
 concept_natural_biologist: "社会学研究产出岗位"
 concept_natural_biologist_desc: "$concept_natural_biologist$包括\n—['job:job_biologist_plural']$NEW_LINE$—['job:job_calculator_biologist_plural']$NEW_LINE$—['job:job_brain_drone_biologist_plural']"
 TRAIT_NATURAL_PHYSICIST_EFFECT: "['concept_natural_physicist']的岗位效率：§G+15%§!"
 concept_natural_physicist: "物理学研究产出岗位"
 concept_natural_physicist_desc: "$concept_natural_physicist$包括 \n—['job:job_physicist_plural']$NEW_LINE$—['job:job_calculator_physicist_plural']$NEW_LINE$—['job:job_brain_drone_physicist_plural']"
 TRAIT_TRADITIONAL_EFFECT: "['concept_traditional']的岗位效率：§G+10%§!"
 concept_traditional: "凝聚力产出岗位"
 concept_traditional_desc: "$concept_traditional$包括\n—['job:job_bureaucrat_plural']$NEW_LINE$—['job:job_coordinator_plural']$NEW_LINE$—['job:job_synapse_drone_plural']"
 TRAIT_QUARRELSOME_EFFECT: "['concept_quarrelsome']的岗位效率：§R-10%§!"
 concept_quarrelsome: "凝聚力产出岗位"
 concept_quarrelsome_desc: "$concept_quarrelsome$包括\n—['job:job_bureaucrat_plural']$NEW_LINE$—['job:job_coordinator_plural']$NEW_LINE$—['job:job_synapse_drone_plural']"
 TRAIT_LOGIC_ENGINES_EFFECT: "['concept_logic_engines']的岗位效率：§G+10%§!"
 concept_logic_engines: "科研产出岗位"
 concept_logic_engines_desc: "$concept_intelligent$包括\n—['job:job_physicist_plural']$NEW_LINE$—['job:job_biologist_plural']$NEW_LINE$—['job:job_engineer_plural']$NEW_LINE$—['job:job_calculator_physicist_plural']$NEW_LINE$—['job:job_calculator_biologist_plural']$NEW_LINE$—['job:job_calculator_engineer_plural']"
 TRAIT_ARTIFICIAL_PHYSICIST_EFFECT: "['concept_artificial_physicist']的岗位效率：§G+15%§!"
 concept_artificial_physicist: "物理学研究产出岗位"
 concept_artificial_physicist_desc: "$concept_artificial_physicist$包括\n—['job:job_engineer_plural']$NEW_LINE$—['job:job_calculator_engineer_plural']"
 TRAIT_ARTIFICIAL_BIOLOGIST_EFFECT: "['concept_artificial_biologist']的岗位效率：§G+15%§!"
 concept_artificial_biologist: "社会学研究产出岗位"
 concept_artificial_biologist_desc: "$concept_artificial_biologist$包括\n—['job:job_biologist_plural']$NEW_LINE$—['job:job_calculator_biologist_plural']"
 TRAIT_ARTIFICIAL_ENGINEER_EFFECT: "['concept_artificial_engineer']的岗位效率：§G+15%§!"
 concept_artificial_engineer: "工程学研究产出岗位"
 concept_artificial_engineer_desc: "$concept_artificial_engineer$包括\n—['job:job_physicist_plural']$NEW_LINE$—['job:job_calculator_physicist_plural']"
 TRAIT_SCARCITY_ALGORITHMS_EFFECT: "['concept_scarcity_algorithms']的岗位效率：§G+15%§!"
 concept_scarcity_algorithms: "贸易产出岗位"
 concept_scarcity_algorithms_desc: "$concept_scarcity_algorithms$产出岗位\n—['job:job_trader_plural']$NEW_LINE$—['job:job_maintenance_drone_plural']"
 TRAIT_CYBORG_LOGIC_ENGINES_EFFECT: "['concept_cyborg_logic_engines']的岗位效率：§G+10%§!"
 concept_cyborg_logic_engines: "科研产出岗位"
 concept_cyborg_logic_engines_desc: "$concept_scyborg_logic_engines$包括\n—['job:job_physicist_plural']$NEW_LINE$—['job:job_biologist_plural']$NEW_LINE$—['job:job_engineer_plural']$NEW_LINE$—['job:job_physicist_plural']$NEW_LINE$—['job:job_biologist_plural']$NEW_LINE$—['job:job_engineer_plural']"
 mod_pop_cat_ruler_bonus_workforce_mult: "$pop_cat_ruler_plural$岗位效率"
 mod_pop_cat_specialist_bonus_workforce_mult: "专家岗位效率"
 mod_pop_cat_dystopian_specialist_bonus_workforce_mult: "$mod_pop_cat_specialist_bonus_workforce_mult$"
 mod_pop_cat_worker_bonus_workforce_mult: "劳工岗位效率"
 mod_pop_cat_civilian_bonus_workforce_mult: "平民岗位效率"
 mod_pop_cat_maintenance_drone_bonus_workforce_mult: "$pop_cat_maintenance_drone_plural$的岗位效率"
 mod_pop_cat_slave_bonus_workforce_mult: "$BONUS_WORKFORCE_FOR$$pop_cat_slave_plural$"
 #Zones
 planet_zone: "区划特化"
 planet_zones: "区划特化"
 zone_construction_title: "特化区划"
 zone_available: "£zone£特化可用"
 mod_planet_zones_cost_mult: "$planet_zone$花费"
 mod_planet_zones_upkeep_mult: "$planet_zone$维护费"
 mod_planet_zones_energy_upkeep_mult: "$planet_zone$能量币维护费"
 build_queue_suffix_zone: "£zone£ "
 zone_construction_invalid_zone: "无效特化"
 zone_construction_invalid_district: "$DISTRICT_CONSTRUCTION_INVALID_DISTRICT$"
 zone_construction_invalid_zone_slot: "无效特化槽"
 zone_construction_zone_slot_locked: "特化槽被锁定"
 zone_construction_zone_has_capital_building: "§R无法移除有首府建筑的区划特化。§!"
 zone_construction_zone_has_building_being_built: "§R无法移除正在建造建筑的区划特化。§!"
 zone_construction_zone_being_replaced: "§R无法移除正在被移除的区划特化。§!"
 zone_construction_zone_slot_construction: "§R区划特化槽已经有一个在队列中的建造任务。§!"
 zone_construction_zone_slot_already: "§R区划特化槽位已存在。§!"
 zone_construction_replace_title: "替换特化"
 zone_construction_replace_message: "你确定将§Y$CURRENT$§!替换为§Y$REPLACEMENT$§!吗？\n§R这将摧毁下列不兼容的建筑：§!"
 zone_construction_replace_message_entry: "§R—$AMOUNT$×£building£$NAME$§!"
 zone_construction_click_to_replace: "§G点击更改该区划特化。§!"
 zone_construction_building_will_be_moved: "§G£building£$NAME$将会保留。§!"
 zone_construction_building_will_be_removed: "§R£building£$NAME$将被移除。§!"
 building_construction_invalid_zone_for_building: "§R该$planet_zone$无法支持该建筑。§!"
 building_construction_zone_being_replaced: "§R无法在正被替换的$planet_zone$建造建筑。§!"
 zone_details_text: "$planet_zone$$NUM$详情"
 ZONE_OPEN: "£zone£§H$planet_zone$可用§!"
 ZONE_OPEN_DESC: "§E用新的£zone£['concept_district_specialization']改进这些区划。§!"
 ZONE_OPEN_INSTRUCTIONS: "§G点击查看$planet_zone$选项§!"
 ZONE_LOCKED: "£zone£§H$planet_zone$已锁定§!"
 ZONE_LOCKED_DESC: "§E需要新的科技进展，才能用£zone£['concept_district_specialization']改进这些区划。§!"
 ZONE_LOCKED_INSTRUCTIONS: "§G点击查看可用$planet_zone$选项§!"
 ZONE_MISSINGDISTRICT_INSTRUCTIONS: "§R在进行特化前必须至少建设一个区划。§!"
 ZONE_REPLACE_INSTRUCTIONS: "§G点击替换此$planet_zone$§!"
 district_development: "发展度$NUM$/$MAX$"
 zone_desc_modifier_per_district_level: "每个£district£区划："
 construction_progress: "建造$NAME|Y$（$PROGRESS|%Y$）"
 zone_cannot_be_rebuilt: "§P警告：一旦移除，该£zone£区划特化将无法重建。§!"
 zone_default: "政府特区"
 zone_default_desc: "政府特区描述"
 zone_cosmogenesis_default: "$zone_default$"
 zone_cosmogenesis_default_desc: "$zone_default_desc$"
 zone_city_02_prereq: "[GetSlotCity02Prereq]"
 zone_city_03_prereq: "[GetSlotCity03Prereq]"
 zone_unavailable_district: "§H特化需求：\n§!£district£$DISTRICT$"
 zone_unavailable_capital: "£building£行星都城升级"
 zone_unavailable_tech: "§H特化需求：§!\n"
 zone_unavailable_tech_planetary_unification: "$society_research_icon_with_space$$tech_planetary_unification$"
 zone_unavailable_tech_colonial_centralization: "$society_research_icon_with_space$$tech_colonial_centralization$"
 zone_unavailable_tech_colonial_bureaucracy: "$society_research_icon_with_space$$tech_colonial_bureaucracy$"
 zone_unavailable_tech_mineral_purification_1: "$engineering_research_icon_with_space$$tech_mineral_purification_1$"
 zone_unavailable_tech_power_hub_1: "$physics_research_icon_with_space$$tech_power_hub_1$"
 zone_unavailable_tech_food_processing_1: "$society_research_icon_with_space$$tech_food_processing_1$"
 zone_unavailable_tech_habitat_2: "$engineering_research_icon_with_space$$tech_habitat_2$"
 zone_unavailable_tech_habitat_3: "$engineering_research_icon_with_space$$tech_habitat_3$"
 zone_unavailable_tech_space_science_1: "$physics_research_icon_with_space$$tech_space_science_1$"
 mod_pop_evaluator_bonus_workforce_mult: "[evaluator.GetNamePlural]的岗位效率"
 has_num_zones: "$ZONE$的数量$COMPARATOR$$NUM|Y$"
 has_not_num_zones: "$ZONE$的数量不$COMPARATOR$$NUM|Y$"
 has_num_zones_any: "特区的数量$COMPARATOR$$NUM|Y$"
 has_not_num_zones_any: "特区的数量不$COMPARATOR$$NUM|Y$"
 building_automation_1: "自动化建筑"
 building_automation_1_desc: "墙上的牌匾写着：“它会自己动。”"
 building_automation_2: "优化建筑"
 building_automation_2_desc: "来过的人说：“它会做优化。”"
 mod_pop_healthcare_bonus_workforce_mult: "[healthcare.GetNamePlural]$BONUS_WORKFORCE_FOR$"
 mod_pop_soldier_bonus_workforce_mult: "[soldier.GetNamePlural]$BONUS_WORKFORCE_FOR$"
 mod_pop_warrior_drone_bonus_workforce_mult: "[warrior_drone.GetNamePlural]$BONUS_WORKFORCE_FOR$"
 mod_pop_civilian_bonus_workforce_mult: "[civilian.GetNamePlural]$BONUS_WORKFORCE_FOR$"
 zone_urban: "城市扩张"
 zone_urban_desc: "充满了尖塔、雾霾的区域，一刻也不得闲，这里的天际线既是家园也是无尽的迷宫。"
 zone_urban_triggered_desc: ""
 zone_foundry: "重工业"
 zone_foundry_plural: "$zone_foundry$"
 zone_foundry_desc: "这些金属的熔炉里火星飞溅，将恒星之枯骨铸造着明天的利刃。"
 zone_foundry_triggered_desc: "每个$district_city$提供的$job_foundry_plural_with_icon$：§G+100§!"
 zone_industrial: "混合工业"
 zone_industrial_plural: "$zone_industrial$"
 zone_industrial_desc: "引擎轰鸣，熔炉闪耀，在这座区划中，奢侈品和战争机器就在橱窗里并排陈列着。"
 zone_industrial_triggered_desc: ""
 zone_factory: "民用工业"
 zone_factory_plural: "$zone_factory$"
 zone_factory_desc: "这里的装配线不停地运转，从简单的工具到现代设计的奇迹都从这里源源不断地生产出来。"
 zone_factory_triggered_desc: ""
 zone_research: "科研聚落"
 zone_research_desc: "这些玻璃高楼和量子实验室中，好奇心就是力量，知识就是主权。"
 zone_research_triggered_desc: ""
 zone_unity: "行政中心"
 zone_unity_desc: "这颗静默而高效的星球是民政机构的脉动核心。"
 zone_unity_triggered_desc: ""
 zone_unity_spiritualist: "唯心聚落"
 zone_unity_spiritualist_desc: "庙宇、广播台和民政大厅里脉动着意识形态，将万千众人凝成一颗心。"
 zone_unity_spiritualist_triggered_desc: ""
 zone_unity_bio_trophy: "庇护聚居地"
 zone_unity_bio_trophy_desc: "这些高耸的建筑由人工智能控制的人工气候，可以模仿智慧有机生物需要的任何环境。其中的有机生物的住房需求可以完全被满足。"
 zone_trade: "贸易枢纽"
 zone_trade_desc: "在繁荣的光鲜外表之下，是由爷新、谈判和不小的风险驱动着的市场。"
 zone_trade_triggered_desc: ""
 zone_fortress: "行星防御工事"
 zone_fortress_desc: "一座拥有铁的纪律和动力威慑的堡垒，这里的士兵像钢铁一样，不屈而锋利。"
 zone_fortress_triggered_desc: ""
 zone_minerals: "矿物提取"
 zone_minerals_desc: "岩石和钢铁制造的强化层之下，钻头在啃食着古老的基岩，源源不断地输出工业的血液。"
 zone_minerals_triggered_desc: ""
 zone_energy: "能源发电"
 zone_energy_desc: "太阳能电网和等离子体转换器在大地上闪闪发光，利用恒星和风暴为我们的向上求索提供动力。"
 zone_energy_triggered_desc: ""
 zone_food: "食物聚焦"
 zone_food_desc: "大片的生物工程作物在受控的天空下泛起波浪，养活了这个不断增长的帝国。"
 zone_food_triggered_desc: ""
 zone_anglers: "水产养殖"
 zone_anglers_desc: "渔网闪烁着生物发光的丰饶，而沉默的野兽潜伏其下。"
 zone_anglers_triggered_desc: "£job_farmer£$job_farmer_plural$转化为£job_angler£$job_angler_plural$\n£job_artisan£$job_artisan_plural$转化为£job_pearl_diver£$job_pearl_diver_plural$"
 zone_agrarian_anglers: "沿海村落"
 zone_agrarian_anglers_desc: "这些社区对渔网十分熟悉，社区紧密，传统深厚。"
 zone_betharian: "贝塞里安处理"
 zone_betharian_desc: "该特区的中心脉动着贝塞里安核心，它被驯服、驾驭，却几乎没有得到理解。"
 unlocks_zone_betharian: "$t$解锁区划特化：§Y$zone_betharian$§!"
 zone_subterranean_urban: "地底城区"
 zone_subterranean_urban_desc: "地下深处，整个都市呼吸着循环的空气，四周回荡着钻探的节奏——这是进步与挖掘的共生的韵律。"
 zone_rare_crystals: "稀有水晶提取"
 zone_rare_crystals_desc: "专用设备大幅提高稀有水晶的提取量，仅产生适量废料。"
 miner_is_crystal_miner_tt: "£job_miner£$job_miner_plural$转化为£job_crystal_miner£$job_crystal_miner_plural$"
 mining_drone_is_crystal_miner_tt: "£job_mining_drone£$job_mining_drone_plural$转化为£job_crystal_mining_drone£$job_crystal_mining_drone_plural$"
 district_mining_rare_crystals: "$district_mining$"
 district_mining_rare_crystals_plural: "$district_mining_plural$"
 district_mining_rare_crystals_desc: "$district_mining_desc$"
 district_mining_engineering: "$district_mining$"
 district_mining_engineering_plural: "$district_mining_plural$"
 district_mining_engineering_desc: "$district_mining_desc$"
 district_mining_betharian: "$district_mining$"
 district_mining_betharian_plural: "$district_mining_plural$"
 district_mining_betharian_desc: "$district_mining_desc$"
 zone_volatile_motes: "易爆微粒收集"
 zone_volatile_motes_desc: "将发电机输出引导至高能凝聚场，稳定其中的微粒。"
 technician_is_mote_harvester_tt: "£job_technician£$job_technician_plural$转化为£job_mote_harvester£$job_mote_harvester_plural$"
 technician_drone_is_mote_harvester_tt: "£job_technician_drone£$job_technician_drone_plural$转化为£job_mote_harvesting_drone£$job_mote_harvesting_drone_plural$"
 district_generator_volatile_motes: "$district_generator$"
 district_generator_volatile_motes_plural: "$district_generator_plural$"
 district_generator_volatile_motes_desc: "$district_generator_desc$"
 district_generator_physics: "$district_generator$"
 district_generator_physics_plural: "$district_generator_plural$"
 district_generator_physics_desc: "$district_generator_desc$"
 zone_agrarian_urban: "农业村庄"
 zone_agrarian_urban_desc: "紧密联系的社区坐落于肥沃的生物群落中，他们种植着农作物，并且保持传统习俗从不使用大型机械。"
 zone_exotic_gases: "异星天然气捕获"
 zone_exotic_gases_desc: "灵活的穹顶内设有大型泵、蒸馏塔和压力容器，用于收集该世界生态系统释放的异星天然气。"
 farmer_is_gas_extractor_tt: "£job_farmer£$job_farmer_plural$转化为£job_gas_extractor£$job_gas_extractor_plural$"
 agri_drone_is_gas_extractor_tt: "£job_agri_drone£$job_agri_drone_plural$转化为£job_gas_extraction_drone£$job_gas_extraction_drone_plural$"
 district_farming_exotic_gases: "$district_farming$"
 district_farming_exotic_gases_plural: "$district_farming_plural$"
 district_farming_exotic_gases_desc: "$district_farming_desc$"
 district_farming_society: "$district_farming$"
 district_farming_society_plural: "$district_farming_plural$"
 district_farming_society_desc: "$district_farming_desc$"
 zone_resort: "度假综合区"
 zone_resort_desc: "为舒适而建，为宁静而臻。此星之上，宁静非奢，亦是永恒。"
 zone_resort_entertainment: "娱乐大剧院"
 zone_resort_entertainment_desc: "在高耸的穹顶和无尽的灯光下，所有欲望都能找到自己的舞台。在这里，休闲无限，精彩纷呈，永不落幕。"
 zone_resort_zoo: "异星生物园"
 zone_resort_zoo_desc: "在精心设计的生物群落和遏制场中，来自遥远世界的生命蓬勃发展，为我们的公民带来娱乐。"
 zone_resort_hunting_ground: "大狩猎公园"
 zone_resort_hunting_ground_desc: "这个巨大的保护区覆盖了行星的大部分地区，为游客提供了与星系中最雄伟、最危险的动物群进行精心策划的邂逅的机会。"
 zone_resort_spiritual_retreat: "宁静圣所"
 zone_resort_spiritual_retreat_desc: "这个僻静的避难所远离拥挤的市中心的喧嚣，为您提供安静、沉思和与永恒的联系。"
 zone_resort_grand_museum: "记忆殿堂"
 zone_resort_grand_museum_desc: "一个专门用于保存和展示文化、历史和思想的空间。在这里，铭记过去，服务未来。"
 zone_resort_restoration_enclave: "修复太空城邦"
 zone_resort_restoration_enclave_desc: "一个静谧之所，专为疗愈而生，高端医疗与安宁环境在此融为一体。"
 zone_resort_proving_grounds: "试验之所"
 zone_resort_proving_grounds_desc: "一座气势磅礴的竞技殿堂，技能与风采在此交相辉映。访客既能亲身挑战自我，也能尽情欣赏他人的精彩对决。"
 zone_habitat_minerals: "$zone_minerals$"
 zone_habitat_minerals_desc: "$zone_minerals_desc$"
 zone_habitat_energy: "$zone_energy$"
 zone_habitat_energy_desc: "$zone_energy_desc$"
 zone_habitat_research: "$zone_research$"
 zone_habitat_research_desc: "$zone_research_desc$"
 zone_habitat_hydroponics: "太阳能耕种舱"
 zone_habitat_hydroponics_desc: "$zone_food_desc$"
 need_research_zone: "\n£trigger_no£需要$zone_research$"
 need_foundry_zone: "\n£trigger_no£需要$zone_foundry$或$zone_industrial$"
 need_factory_zone: "\n£trigger_no£需要$zone_factory$或$zone_industrial$"
 need_amenities_zone: "\n£trigger_no£需要$zone_amenities$"
 need_unity_zone: "\n£trigger_no£需要$zone_unity$"
 need_trade_zone: "\n£trigger_no£需要$zone_trade$"
 zone_industrial_arcology: "$zone_industrial$"
 zone_industrial_arcology_desc: "$zone_industrial_desc$"
 zone_foundry_arcology: "$zone_foundry$"
 zone_foundry_arcology_desc: "$zone_foundry_desc$"
 zone_factory_arcology: "$zone_factory$"
 zone_factory_arcology_desc: "$zone_factory_desc$"
 zone_research_arcology: "$zone_research$"
 zone_research_arcology_desc: "$zone_research_desc$"
 zone_research_physics_arcology: "$zone_research_physics$"
 zone_research_physics_arcology_desc: "$zone_research_physics_desc$"
 zone_research_society_arcology: "$zone_research_society$"
 zone_research_society_arcology_desc: "$zone_research_society_desc$"
 zone_research_engineering_arcology: "$zone_research_engineering$"
 zone_research_engineering_arcology_desc: "$zone_research_engineering_desc$"
 zone_unity_arcology: "$zone_unity$"
 zone_unity_arcology_desc: "$zone_unity_desc$"
 zone_unity_spiritualist_arcology: "$zone_unity_spiritualist$"
 zone_unity_spiritualist_arcology_desc: "$zone_unity_spiritualist_desc$"
 zone_unity_bio_trophy_arcology: "$zone_unity_bio_trophy$"
 zone_unity_bio_trophy_arcology_desc: "$zone_unity_bio_trophy_desc$"
 zone_fortress_arcology: "$zone_fortress$"
 zone_fortress_arcology_desc: "$zone_fortress_desc$"
 zone_trade_arcology: "$zone_trade$"
 zone_trade_arcology_desc: "$zone_trade_desc$"
 zone_industrial_ring_world: "$zone_industrial$"
 zone_industrial_ring_world_desc: "$zone_industrial_desc$"
 zone_foundry_ring_world: "$zone_foundry$"
 zone_foundry_ring_world_desc: "$zone_foundry_desc$"
 zone_factory_ring_world: "$zone_factory$"
 zone_factory_ring_world_desc: "$zone_factory_desc$"
 zone_research_ring_world: "$zone_research$"
 zone_research_ring_world_desc: "$zone_research_desc$"
 zone_research_physics_ring_world: "$zone_research_physics$"
 zone_research_physics_ring_world_desc: "$zone_research_physics_desc$"
 zone_research_society_ring_world: "$zone_research_society$"
 zone_research_society_ring_world_desc: "$zone_research_society_desc$"
 zone_research_engineering_ring_world: "$zone_research_engineering$"
 zone_research_engineering_ring_world_desc: "$zone_research_engineering_desc$"
 zone_unity_ring_world: "$zone_unity$"
 zone_unity_ring_world_desc: "$zone_unity_desc$"
 zone_unity_spiritualist_ring_world: "$zone_unity_spiritualist$"
 zone_unity_spiritualist_ring_world_desc: "$zone_unity_spiritualist_desc$"
 zone_unity_bio_trophy_ring_world: "$zone_unity_bio_trophy$"
 zone_unity_bio_trophy_ring_world_desc: "$zone_unity_bio_trophy_desc$"
 zone_fortress_ring_world: "$zone_fortress$"
 zone_fortress_ring_world_desc: "$zone_fortress_desc$"
 zone_trade_ring_world: "$zone_trade$"
 zone_trade_ring_world_desc: "$zone_trade_desc$"
 zone_industrial_nexus: "$zone_industrial$"
 zone_industrial_nexus_desc: "$zone_industrial_desc$"
 zone_foundry_nexus: "$zone_foundry$"
 zone_foundry_nexus_desc: "$zone_foundry_desc$"
 zone_factory_nexus: "$zone_factory$"
 zone_factory_nexus_desc: "$zone_factory_desc$"
 zone_research_nexus: "$zone_research$"
 zone_research_nexus_desc: "$zone_research_desc$"
 zone_research_physics_nexus: "$zone_research_physics$"
 zone_research_physics_nexus_desc: "$zone_research_physics_desc$"
 zone_research_society_nexus: "$zone_research_society$"
 zone_research_society_nexus_desc: "$zone_research_society_desc$"
 zone_research_engineering_nexus: "$zone_research_engineering$"
 zone_research_engineering_nexus_desc: "$zone_research_engineering_desc$"
 zone_unity_nexus: "$zone_unity$"
 zone_unity_nexus_desc: "$zone_unity_desc$"
 zone_unity_spiritualist_nexus: "$zone_unity_spiritualist$"
 zone_unity_spiritualist_nexus_desc: "$zone_unity_spiritualist_desc$"
 zone_unity_bio_trophy_nexus: "$zone_unity_bio_trophy$"
 zone_unity_bio_trophy_nexus_desc: "$zone_unity_bio_trophy_desc$"
 zone_fortress_nexus: "$zone_fortress$"
 zone_fortress_nexus_desc: "$zone_fortress_desc$"
 zone_trade_nexus: "$zone_trade$"
 zone_trade_nexus_desc: "$zone_trade_desc$"
 zone_minerals_nexus: "$zone_minerals$"
 zone_minerals_nexus_desc: "$zone_minerals_desc$"
 zone_energy_nexus: "$zone_energy$"
 zone_energy_nexus_desc: "$zone_energy_desc$"
 zone_betharian_nexus: "$zone_betharian$"
 zone_betharian_nexus_desc: "$zone_betharian_desc$"
 zone_rare_crystals_nexus: "$zone_rare_crystals$"
 zone_rare_crystals_nexus_desc: "$zone_rare_crystals_desc$"
 zone_volatile_motes_nexus: "$zone_volatile_motes$"
 zone_volatile_motes_nexus_desc: "$zone_volatile_motes_desc$"
 zone_exotic_gases_nexus: "$zone_exotic_gases$"
 zone_exotic_gases_nexus_desc: "$zone_exotic_gases_desc$"
 zone_industrial_hive: "$zone_industrial_arcology$"
 zone_industrial_hive_desc: "$zone_industrial_arcology_desc$"
 zone_foundry_hive: "$zone_foundry_arcology$"
 zone_foundry_hive_desc: "$zone_foundry_arcology_desc$"
 zone_factory_hive: "$zone_factory_arcology$"
 zone_factory_hive_desc: "$zone_factory_arcology_desc$"
 zone_research_hive: "$zone_research_arcology$"
 zone_research_hive_desc: "$zone_research_arcology_desc$"
 zone_research_physics_hive: "$zone_research_physics_arcology$"
 zone_research_physics_hive_desc: "$zone_research_physics_arcology_desc$"
 zone_research_society_hive: "$zone_research_society_arcology$"
 zone_research_society_hive_desc: "$zone_research_society_arcology_desc$"
 zone_research_engineering_hive: "$zone_research_engineering_arcology$"
 zone_research_engineering_hive_desc: "$zone_research_engineering_arcology_desc$"
 zone_unity_hive: "$zone_unity_arcology$"
 zone_unity_hive_desc: "$zone_unity_arcology_desc$"
 zone_fortress_hive: "$zone_fortress_arcology$"
 zone_fortress_hive_desc: "$zone_fortress_arcology_desc$"
 zone_trade_hive: "$zone_trade_arcology$"
 zone_trade_hive_desc: "$zone_trade_arcology_desc$"
 zone_food_hive: "$zone_food$"
 zone_food_hive_desc: "$zone_food_desc$"
 zone_minerals_hive: "$zone_minerals$"
 zone_minerals_hive_desc: "$zone_minerals_desc$"
 zone_energy_hive: "$zone_energy$"
 zone_energy_hive_desc: "$zone_energy_desc$"
 zone_spawning_hive: "$zone_spawning$"
 zone_spawning_hive_desc: "$zone_spawning_desc$"
 zone_betharian_hive: "$zone_betharian$"
 zone_betharian_hive_desc: "$zone_betharian_desc$"
 zone_rare_crystals_hive: "$zone_rare_crystals$"
 zone_rare_crystals_hive_desc: "$zone_rare_crystals_desc$"
 zone_volatile_motes_hive: "$zone_volatile_motes$"
 zone_volatile_motes_hive_desc: "$zone_volatile_motes_desc$"
 zone_exotic_gases_hive: "$zone_exotic_gases$"
 zone_exotic_gases_hive_desc: "$zone_exotic_gases_desc$"
 district_arcology_mixed_industry: "工业理想城"
 district_arcology_mixed_industry_plural: "工业理想城"
 district_arcology_mixed_industry_desc: "熔炉、工厂、生产设备和工匠工坊蔓生如城市一般，这座理想城可以产出一切、满足一切。"
 district_arcology_research: "科研理想城"
 district_arcology_research_plural: "科研理想城"
 district_arcology_research_desc: "这些理想城是科学发现的首都，这里雇佣着所有细分领域的研究者们。"
 district_arcology_research_physics: "物理理想城"
 district_arcology_research_physics_plural: "物理理想城"
 district_arcology_research_physics_desc: "街道下的粒子加速器如同古时候的下水道一般，量子计算机和场操控器如摩天楼般高耸入云，看起来仿佛连现实的法则都不需要遵守。但这只是因为其中居民对其的不解。这是暂时的。"
 district_arcology_research_society: "生物理想城"
 district_arcology_research_society_plural: "生物理想城"
 district_arcology_research_society_desc: "穿过这座理想城中无边无际的自然保护区就像在逛动物园一样，但事实上，连访客本身也是被研究对象，被隐藏在平平无奇景观中的密封实验室观测着。"
 district_arcology_research_engineering: "工程理想城"
 district_arcology_research_engineering_plural: "工程理想城"
 district_arcology_research_engineering_desc: "一座永恒运动的理想城，建筑永远在变换，天空充斥着实验性建造物。这里属于艰深莫测的材料实验、量子化学合成、以及纳米尺度织构，这些曾被设想过而如今证实了的东西。"
 district_arcology_fortress: "堡垒理想城"
 district_arcology_fortress_plural: "堡垒理想城"
 district_arcology_fortress_desc: "这些如同山峦一般巨大的要塞将指挥建筑、行星堡垒、训练设施以及军官营房有机整合在一起，它们甚至比行星本身还要坚固。"
 district_arcology_trade: "商业理想城"
 district_arcology_trade_plural: "商业理想城"
 district_arcology_trade_desc: "一座肆意扩张的仓储物流理想城，经营着无数生意，达成着无数交易，交易大厅伸向天际。如果有什么东西连在这里都找不到，那世上就根本买不到它。"
 district_ring_world_industrial: "工业区段"
 district_ring_world_industrial_plural: "工业区段"
 district_ring_world_industrial_desc: "熔炉、工厂、生产设备和工匠工坊在环的远端依旧清晰可见，这里可以产出一切、满足一切。"
 district_ring_world_foundry: "铸造区段"
 district_ring_world_foundry_plural: "铸造区段"
 district_ring_world_foundry_desc: "这段环段是各种工业项目的脉动之心，四处都是熔炉的咆哮和冶炼厂的叮当声。"
 district_ring_world_factory: "工厂区段"
 district_ring_world_factory_plural: "工厂区段"
 district_ring_world_factory_desc: "工匠铺和民用工厂组成的工坊高速路伸向天际，消失在环段弧的远方。"
 district_ring_world_research: "研究区段"
 district_ring_world_research_plural: "研究区段"
 district_ring_world_research_desc: "该科学发现中心与环上不同的实验室协调，为来自无数研究领域的人员配备提供了难以置信的机会。"
 district_ring_world_research_physics: "物理区段"
 district_ring_world_research_physics_plural: "物理区段"
 district_ring_world_research_physics_desc: "这些粒子加速器、量子计算机和场操控看似违背着现实的法则，但这也是在前环世界时代的人们的看法了。"
 district_ring_world_research_society: "生物区段"
 district_ring_world_research_society_plural: "生物区段"
 district_ring_world_research_society_desc: "基因研究，神经模拟，心理分析，克里奥动力学外推，所有这些都有助于理解整体。"
 district_ring_world_research_engineering: "工程区段"
 district_ring_world_research_engineering_plural: "工程区段"
 district_ring_world_research_engineering_desc: "各自领域顶尖的深奥材料测试，量子化学合成和纳米级制造都在完美的环境中开展。"
 district_ring_world_administrative: "行政区段"
 district_ring_world_administrative_plural: "行政区段"
 district_ring_world_administrative_desc: "成群结队的行政文员和官僚们甘做牛马，以满足一个正在扩张的官僚体系不断提出的全新要求。在环形世界中，这种周而复始的讽刺意味似乎在他们身上消失了。"
 district_ring_world_spiritualist: "教会区段"
 district_ring_world_spiritualist_plural: "教会区段"
 district_ring_world_spiritualist_desc: "这些如同圣珠宝般环绕着恒星的圣殿是我们信仰虔敬的真鉴与实证。"
 district_ring_world_organic_housing: "庇护所区段"
 district_ring_world_organic_housing_plural: "庇护所区段"
 district_ring_world_organic_housing_desc: "这些无尽的建筑由人工智能控制的人工气候，可以模仿智慧有机生物需要的任何环境。其中的有机生物的住房需求可以完全被满足。"
 district_ring_world_fortress: "堡垒区段"
 district_ring_world_fortress_plural: "堡垒区段"
 district_ring_world_fortress_desc: "这些如同山峦一般巨大的要塞将指挥建筑、行星堡垒、训练设施以及军官营房有机整合在一起，它们如同掠食者的獠牙一般武装着环世界。"
 district_ring_world_trade: "商业区段"
 district_ring_world_trade_plural: "商业区段"
 district_ring_world_trade_desc: "这里经营着无数生意，达成着无数交易，交易大厅环绕恒星。如果有什么东西连在这里都找不到，那世上就根本买不到它。"
 district_ring_world_food: "农业区段"
 district_ring_world_food_plural: "农业区段"
 district_ring_world_food_desc: "无垠的水培农田之海充斥着这个环形世界区段，完美地调控着气候和重力确保了丰收。"
 district_ring_world_energy: "发电区段"
 district_ring_world_energy_plural: "发电区段"
 district_ring_world_energy_desc: "$district_generator_desc$"
 district_nexus_industrial: "工业枢纽"
 district_nexus_industrial_plural: "工业枢纽"
 district_nexus_industrial_desc: "熔炉、工厂、生产设备和工匠工坊步调一致地协同着，这座枢纽可以产出一切、满足一切。"
 district_nexus_foundry: "铸造枢纽"
 district_nexus_foundry_plural: "铸造枢纽"
 district_nexus_foundry_desc: "这些枢纽是各种工业项目的脉动之心，四处都是熔炉的咆哮和冶炼厂的叮当声。"
 district_nexus_factory: "工业枢纽"
 district_nexus_factory_plural: "工业枢纽"
 district_nexus_factory_desc: "星罗棋布的工坊里面满是工匠作坊和民用工厂，能产出任何形式的消费品。"
 district_nexus_research: "科研枢纽"
 district_nexus_research_plural: "科研枢纽"
 district_nexus_research_desc: "这些枢纽是科学发现的网络集线器，这里协调着所有细分领域的研究者们。"
 district_nexus_research_physics: "物理枢纽"
 district_nexus_research_physics_plural: "物理枢纽"
 district_nexus_research_physics_desc: "这些粒子加速器、量子计算机和场操控看似违背着现实的法则，但这不过是因为我们的预估已经过时了。"
 district_nexus_research_society: "生物枢纽"
 district_nexus_research_society_plural: "生物枢纽"
 district_nexus_research_society_desc: "基因研究，神经模拟，心理分析，克里奥动力学外推，所有这些都有助于理解整体。"
 district_nexus_research_engineering: "工程枢纽"
 district_nexus_research_engineering_plural: "工程枢纽"
 district_nexus_research_engineering_desc: "一座永恒运动的中枢，建筑永远在变换，天空充斥着实验性建造物。这里属于艰深莫测的材料实验、量子化学合成、以及纳米尺度织构，这些曾被设想过而如今证实了的东西。"
 district_nexus_administrative: "协调枢纽"
 district_nexus_administrative_plural: "协调枢纽"
 district_nexus_administrative_desc: "布满服务器阵列和信号增强器的无尽结构，可将核心的信号放大，达到最高效率。"
 district_nexus_spiritualist: "教会枢纽"
 district_nexus_spiritualist_plural: "教会枢纽"
 district_nexus_spiritualist_desc: "这些如同被组织成底层代码一般的圣殿是我们信仰虔敬的真鉴与实证。"
 district_nexus_organic_housing: "中枢保护区"
 district_nexus_organic_housing_plural: "庇护所枢纽"
 district_nexus_organic_housing_desc: "这些无尽的建筑由人工智能控制的人工气候，可以模仿智慧有机生物需要的任何环境。其中的有机生物的住房需求可以完全被满足。"
 district_nexus_fortress: "堡垒枢纽"
 district_nexus_fortress_plural: "堡垒枢纽"
 district_nexus_fortress_desc: "这些如同山峦一般巨大的要塞将指挥建筑、行星堡垒、训练设施以及战略模拟有机整合在一起，它们深埋在行星地下。"
 district_nexus_trade: "物流枢纽"
 district_nexus_trade_plural: "物流枢纽"
 district_nexus_trade_desc: "专用于追踪补给链路、泛星系贸易市场波动以及预测算法的服务器群组在高耸入云的机架上紧密排列着。"
 district_nexus_mining: "采矿枢纽"
 district_nexus_mining_plural: "采矿枢纽"
 district_nexus_mining_desc: "$district_mining_desc$"
 district_nexus_betharian: "$district_nexus_mining$"
 district_nexus_betharian_plural: "$district_nexus_mining_plural$"
 district_nexus_betharian_desc: "$district_nexus_mining_desc$"
 district_nexus_rare_crystals: "$district_nexus_mining$"
 district_nexus_rare_crystals_plural: "$district_nexus_mining_plural$"
 district_nexus_rare_crystals_desc: "$district_nexus_mining_desc$"
 district_nexus_energy: "发电枢纽"
 district_nexus_energy_plural: "发电枢纽"
 district_nexus_energy_desc: "$district_generator_desc$"
 district_nexus_volatile_motes: "$district_nexus_energy$"
 district_nexus_volatile_motes_plural: "$district_nexus_energy_plural$"
 district_nexus_volatile_motes_desc: "$district_nexus_energy_desc$"
 district_nexus_exotic_gases: "农业中枢"
 district_nexus_exotic_gases_plural: "农业中枢"
 district_nexus_exotic_gases_desc: "人工生态系统被设计控制，以确保所有生物资源的产出均达到最佳水平。"
 district_hive_industrial: "工业集群"
 district_hive_industrial_plural: "工业集群"
 district_hive_industrial_desc: "将熔炉、工厂、生产设备和工匠工坊的产出整合在一起和谐地共鸣，这个簇集可以产出一切、满足一切。"
 district_hive_foundry: "铸造集群"
 district_hive_foundry_plural: "铸造集群"
 district_hive_foundry_desc: "这些簇集是各种工业项目的脉动之心，四处回响着熔炉的咆哮和冶炼厂的叮当声。"
 district_hive_factory: "工业集群"
 district_hive_factory_plural: "工业集群"
 district_hive_factory_desc: "大量的工坊里面满是工匠作坊和民用工厂，能产出任何形式的个体用消费品。"
 district_hive_research: "科研集群"
 district_hive_research_plural: "科研集群"
 district_hive_research_desc: "这些簇集协调着脑部工蜂的意识，每一缕思绪都引领着新的发现。"
 district_hive_research_physics: "物理集群"
 district_hive_research_physics_plural: "物理集群"
 district_hive_research_physics_desc: "这些粒子加速器、量子计算机和场操控看似违背着现实的法则，但这不过是因为我们的假说已经过时了。"
 district_hive_research_society: "生物集群"
 district_hive_research_society_plural: "生物集群"
 district_hive_research_society_desc: "基因研究，神经模拟，心理分析，克里奥动力学外推，所有这些都有助于理解整体。"
 district_hive_research_engineering: "工程集群"
 district_hive_research_engineering_plural: "工程集群"
 district_hive_research_engineering_desc: "一座属于艰深莫测的材料实验、量子化学合成、以及纳米尺度织构的巢穴，这些曾被设想过而如今证实了的东西。"
 district_hive_administrative: "突触集群"
 district_hive_administrative_plural: "突触集群"
 district_hive_administrative_desc: "蜂巢的意志通过这些大型簇集放大传输，并小心地被无数子个体照料着。"
 district_hive_fortress: "堡垒集群"
 district_hive_fortress_plural: "堡垒集群"
 district_hive_fortress_desc: "这些簇集包含指挥通道、行星掩体和训练设施，这些都是攻击本能的表现。"
 district_hive_trade: "物流集群"
 district_hive_trade_plural: "物流集群"
 district_hive_trade_desc: "通过适当的刺激，整座蜂巢的物流需求可以变成预测性的，而不是被动的。"
 district_hive_food: "农业集群"
 district_hive_food_plural: "农业集群"
 district_hive_food_desc: "驯养的动植物这座结构里进行培育、宰杀，为蜂巢的工蜂提供充足的食物。"
 district_hive_exotic_gases: "$district_hive_food$"
 district_hive_exotic_gases_plural: "$district_hive_food_plural$"
 district_hive_exotic_gases_desc: "$district_hive_food_desc$"
 district_hive_mining: "采矿集群"
 district_hive_mining_plural: "采矿集群"
 district_hive_mining_desc: "$district_mining_desc$"
 district_betharian_hive: "$district_hive_mining$"
 district_betharian_hive_plural: "$district_hive_mining_plural$"
 district_betharian_hive_desc: "$district_hive_mining_desc$"
 district_rare_crystals_hive: "$district_hive_mining$"
 district_rare_crystals_hive_plural: "$district_hive_mining_plural$"
 district_rare_crystals_hive_desc: "$district_hive_mining_desc$"
 district_hive_energy: "发电集群"
 district_hive_energy_plural: "发电集群"
 district_hive_energy_desc: "$district_generator_desc$"
 district_hive_volatile_motes: "$district_hive_energy$"
 district_hive_volatile_motes_plural: "$district_hive_energy_plural$"
 district_hive_volatile_motes_desc: "$district_hive_energy_desc$"
 district_hive_spawning: "繁殖集群"
 district_hive_spawning_plural: "繁殖集群"
 district_hive_spawning_desc: "巨大的产卵池，由专为此选育的工蜂照料，确保了蜂巢的增长不受制约。"
 district_resort_zoo: "$zone_resort_zoo$"
 district_resort_zoo_plural: "$zone_resort_zoo$"
 district_resort_zoo_desc: "$zone_resort_zoo_desc$"
 district_resort_museum: "$zone_resort_grand_museum$"
 district_resort_museum_plural: "$zone_resort_grand_museum$"
 district_resort_museum_desc: "$zone_resort_grand_museum_desc$"
 district_resort_hunting_ground: "$zone_resort_hunting_ground$"
 district_resort_hunting_ground_plural: "$zone_resort_hunting_ground$"
 district_resort_hunting_ground_desc: "$zone_resort_hunting_ground_desc$"
 district_resort_spiritual_retreat: "$zone_resort_spiritual_retreat$"
 district_resort_spiritual_retreat_plural: "$zone_resort_spiritual_retreat$"
 district_resort_spiritual_retreat_desc: "$zone_resort_spiritual_retreat_desc$"
 district_resort_restoration_enclave: "$zone_resort_restoration_enclave$"
 district_resort_restoration_enclave_plural: "$zone_resort_restoration_enclave$"
 district_resort_restoration_enclave_desc: "$zone_resort_restoration_enclave_desc$"
 district_resort_proving_grounds: "$zone_resort_proving_grounds$"
 district_resort_proving_grounds_plural: "$zone_resort_proving_grounds$"
 district_resort_proving_grounds_desc: "$zone_resort_proving_grounds_desc$"
 mod_zone_building_slots_add: "$MOD_PLANET_MAX_BUILDINGS_ADD$"
 planet_physicists: "$job_physicist$岗位"
 planet_biologists: "$job_biologist$岗位"
 planet_engineers: "$job_engineer$岗位"
 job_artisan_plural_with_icon: "[artisan.GetIcon] [artisan.GetNamePlural]"
 job_primitive_laborer_plural_with_icon: "£job_primitive_laborer£$job_primitive_laborer_plural$"
 job_clerk_plural_with_icon: "[clerk.GetIcon][clerk.GetNamePlural]"
 job_soldier_plural_with_icon: "£job_soldier£$job_soldier_plural$"
 minor_artifacts_with_icon: "£minor_artifacts£ $minor_artifacts$"
 astral_threads_with_icon: "£astral_threads£ $astral_threads$"
 alloys_with_icon: "£alloys£ $alloys$"
 minerals_with_icon: "£minerals£ $minerals$"
 consumer_goods_with_icon: "£consumer_goods£ $consumer_goods$"
 physics_research_with_icon: "£physics£ $physics_research$"
 physics_research_icon_with_space: "£physics£ "
 society_research_with_icon: "£society£ $society_research$"
 society_research_icon_with_space: "£society£ "
 engineering_research_with_icon: "£engineering£ $engineering_research$"
 engineering_research_icon_with_space: "£engineering£ "
 nanites_with_icon: "£nanites£ $nanites$"
 trade_with_icon: "£trade£ $trade$"
 energy_with_icon: "£energy£ $energy$"
 food_with_icon: "£food£ $food$"
 sr_dark_matter_with_icon: "£sr_dark_matter£ $sr_dark_matter$"
 unity_with_icon: "£unity£ $unity$"
 amenities_with_icon: "£mod_planet_amenities_add£舒适度"
 exotic_gases_with_icon: "£exotic_gases£ $exotic_gases$"
 rare_crystals_with_icon: "£rare_crystals£ $rare_crystals$"
 volatile_motes_with_icon: "£volatile_motes£ $volatile_motes$"
 BONUS_WORKFORCE_FOR: "的$MOD_POP_BONUS_WORKFORCE_MULT$"
 miner_jobs_bonus_workforce_mult: "为矿工岗位$BONUS_WORKFORCE_FOR$"
 miner_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_miners']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 technician_jobs_bonus_workforce_mult: "为技工岗位$BONUS_WORKFORCE_FOR$"
 technician_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_technician']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 farmer_jobs_bonus_workforce_mult: "为农夫岗位$BONUS_WORKFORCE_FOR$"
 farmer_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_farmers']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 researcher_jobs_bonus_workforce_mult: "为研究岗位$BONUS_WORKFORCE_FOR$"
 researcher_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_researchers']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 physicist_jobs_bonus_workforce_mult: "为物理学家岗位$BONUS_WORKFORCE_FOR$"
 physicist_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_physicists']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 biologist_jobs_bonus_workforce_mult: "为生物学家岗位$BONUS_WORKFORCE_FOR$"
 biologist_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_biologists']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 engineer_jobs_bonus_workforce_mult: "工程学家岗位$BONUS_WORKFORCE_FOR$"
 engineer_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_engineers']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 bureaucrat_jobs_bonus_workforce_mult: "官僚岗位$BONUS_WORKFORCE_FOR$"
 bureaucrat_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_bureaucrats']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 livestock_jobs_bonus_workforce_mult: "为牲口岗位$BONUS_WORKFORCE_FOR$"
 livestock_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_livestock']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 foundry_jobs_bonus_workforce_mult: "为冶金岗位$BONUS_WORKFORCE_FOR$"
 foundry_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_metallurgists']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 artisan_jobs_bonus_workforce_mult: "为工匠岗位$BONUS_WORKFORCE_FOR$"
 artisan_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_artisans']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 trader_jobs_bonus_workforce_mult: "为商贩岗位$BONUS_WORKFORCE_FOR$"
 trader_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_traders']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 influential_jobs_bonus_workforce_mult: "$BONUS_WORKFORCE_FOR$影响力岗位"
 influential_jobs_bonus_workforce_mult_tt: "$t$—$BONUS_WORKFORCE_FOR$['concept_planet_influential']：$VARIABLE|1%=+$"
 enforcer_jobs_bonus_workforce_mult: "执法者岗位$BONUS_WORKFORCE_FOR$"
 enforcer_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_enforcers']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 mod_pop_cat_simple_drone_bonus_workforce_mult: "为$pop_cat_simple_drone_plural$$BONUS_WORKFORCE_FOR$"
 mod_pop_cat_purge_bonus_workforce_mult: "为$pop_cat_purge_plural$$BONUS_WORKFORCE_FOR$"
 worker_and_simple_drone_cat_bonus_workforce_mult: "$pop_cat_worker_plural$和$pop_cat_simple_drone_plural$$BONUS_WORKFORCE_FOR$"
 worker_and_simple_drone_cat_bonus_workforce_mult_tt: "$t$—$worker_and_simple_drone_cat_bonus_workforce_mult$$VARIABLE|1%=+$"
 specialist_and_complex_drone_cat_bonus_workforce_mult: "$pop_cat_specialist_plural$和$pop_cat_complex_drone_plural$$BONUS_WORKFORCE_FOR$"
 specialist_and_complex_drone_cat_bonus_workforce_mult_tt: "$t$—$specialist_and_complex_drone_cat_bonus_workforce_mult$$VARIABLE|1%=+$"
 civilian_and_maintenance_drone_cat_bonus_workforce_mult: "$BONUS_WORKFORCE_FOR$$pop_cat_civilian_plural$和$pop_cat_maintenance_drone_plural$"
 civilian_and_maintenance_drone_cat_bonus_workforce_mult_tt: "$t$—$civilian_and_maintenance_drone_cat_bonus_workforce_mult$$VARIABLE|1%=+$"
 roboticist_jobs_bonus_workforce_mult: "$BONUS_WORKFORCE_FOR$机器人专家岗位"
 roboticist_jobs_bonus_workforce_mult_tt: "$BONUS_WORKFORCE_FOR$['concept_planet_roboticists']：$VARIABLE|1%=+$"
 telepath_jobs_bonus_workforce_mult: "灵能使岗位$BONUS_WORKFORCE_FOR$"
 telepath_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_telepaths']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 soldier_jobs_bonus_workforce_mult: "士兵岗位$BONUS_WORKFORCE_FOR$"
 soldier_jobs_bonus_workforce_mult_tt: "$t$—['concept_planet_soldiers']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$"
 concept_planet_miners: "矿业岗位"
 concept_planet_miners_desc: "矿业岗位包括：$TABBED_NEW_LINE$—[miner.GetNamePlural]$TABBED_NEW_LINE$—[mining_drone.GetNamePlural]"
 concept_planet_technician: "技工岗位"
 concept_planet_technician_desc: "技工岗位包括：$TABBED_NEW_LINE$—[technician.GetNamePlural]$TABBED_NEW_LINE$—[technician_drone.GetNamePlural]"
 concept_planet_farmers: "农业岗位"
 concept_planet_farmers_desc: "农业岗位包括：$TABBED_NEW_LINE$—[farmer.GetNamePlural]$TABBED_NEW_LINE$—[agri_drone.GetNamePlural]"
 concept_planet_researchers: "研究岗位"
 concept_planet_researchers_desc: "研究岗位包括：$TABBED_NEW_LINE$—[physicist.GetNamePlural]$TABBED_NEW_LINE$—[biologist.GetNamePlural]$TABBED_NEW_LINE$—[engineer.GetNamePlural]$TABBED_NEW_LINE$—$job_brain_drone_physicist_plural$$TABBED_NEW_LINE$—$job_brain_drone_biologist_plural$$TABBED_NEW_LINE$—$job_brain_drone_engineer_plural$ $TABBED_NEW_LINE$—[calculator_physicist.GetNamePlural]$TABBED_NEW_LINE$—[calculator_biologist.GetNamePlural]$TABBED_NEW_LINE$—[calculator_engineer.GetNamePlural]"
 concept_planet_physicists: "物理学家岗位"
 concept_planet_physicists_desc: "物理学家岗位包括：$TABBED_NEW_LINE$—[physicist.GetNamePlural]$TABBED_NEW_LINE$—$job_brain_drone_physicist_plural$$TABBED_NEW_LINE$—[calculator_physicist.GetNamePlural]"
 concept_planet_biologists: "生物学家岗位"
 concept_planet_biologists_desc: "生物学家岗位包括：$TABBED_NEW_LINE$—[biologist.GetNamePlural]$TABBED_NEW_LINE$—$job_brain_drone_biologist_plural$$TABBED_NEW_LINE$—[calculator_biologist.GetNamePlural]"
 concept_planet_engineers: "工程学家岗位"
 concept_planet_engineers_desc: "工程学家岗位包括：$TABBED_NEW_LINE$—[engineer.GetNamePlural]$TABBED_NEW_LINE$—$job_brain_drone_engineer_plural$$TABBED_NEW_LINE$—[calculator_engineer.GetNamePlural]"
 concept_planet_bureaucrats: "官僚岗位"
 concept_planet_bureaucrats_desc: "官僚岗位包括：$TABBED_NEW_LINE$—[bureaucrat.GetNamePlural]$TABBED_NEW_LINE$—$job_synapse_drone_plural$$TABBED_NEW_LINE$—[coordinator.GetNamePlural]"
 concept_planet_livestock: "牲口岗位"
 concept_planet_livestock_desc: "牲口岗位包括：$TABBED_NEW_LINE$—$job_livestock_plural$"
 concept_planet_metallurgists: "冶金岗位"
 concept_planet_metallurgists_desc: "冶金岗位包括：$TABBED_NEW_LINE$—[foundry.GetNamePlural]$TABBED_NEW_LINE$—$job_alloy_drone_plural$$TABBED_NEW_LINE$—[fabricator.GetNamePlural]"
 concept_planet_artisans: "工匠岗位"
 concept_planet_artisans_desc: "工匠岗位包括：$TABBED_NEW_LINE$—[artisan.GetNamePlural]$TABBED_NEW_LINE$—[artisan_drone.GetNamePlural]"
 concept_planet_traders: "商贩岗位"
 concept_planet_traders_desc: "商贩岗位包括：$TABBED_NEW_LINE$—[trader.GetNamePlural]$TABBED_NEW_LINE$—[logistics_drone.GetNamePlural]"
 concept_planet_influential: "影响力岗位"
 concept_planet_influential_desc: "影响力岗位包括：$TABBED_NEW_LINE$—$pop_cat_ruler$岗位$TABBED_NEW_LINE$—[entertainer.GetNamePlural]$TABBED_NEW_LINE$—[bio_trophy.GetNamePlural]$TABBED_NEW_LINE$—[maintenance_drone.GetNamePlural]"
 concept_planet_enforcers: "执法者岗位"
 concept_planet_enforcers_desc: "执法者岗位包括：$TABBED_NEW_LINE$—[enforcer.GetNamePlural]$TABBED_NEW_LINE$—$job_educator_plural$$TABBED_NEW_LINE$—[patrol_drone.GetNamePlural]"
 concept_planet_telepaths: "灵能使岗位"
 concept_planet_telepaths_desc: "灵能使岗位包括：$TABBED_NEW_LINE$—$job_telepath_plural$$TABBED_NEW_LINE$—$job_telepath_drone_plural$"
 concept_planet_roboticists: "机器人专家岗位"
 concept_planet_roboticists_desc: "机器人专家岗位包括：$TABBED_NEW_LINE$—[roboticist.GetNamePlural]$TABBED_NEW_LINE$—[replicator.GetNamePlural]"
 concept_planet_soldiers: "士兵岗位"
 concept_planet_soldiers_desc: "士兵岗位包括：$TABBED_NEW_LINE$—[soldier.GetNamePlural]$TABBED_NEW_LINE$—[warrior_drone.GetNamePlural]$TABBED_NEW_LINE$—[knight.GetNamePlural]"
 #Scientist - Mandarin Language - Advisor Voice
 vo_venerable_scientist_voice: "科学家（£mandarin_advisor£）"
 district_rw_urban_1: "未特化区段"
 district_rw_urban_1_plural: "未特化区段"
 district_rw_urban_1_desc: "尚未特化的环形世界区段，在新设施建好之前，将作为居住区域使用。"
 district_rw_urban_2: "未特化区段"
 district_rw_urban_2_plural: "$district_rw_urban_1_plural$"
 district_rw_urban_2_desc: "$district_rw_urban_1_desc$"
 district_rw_urban_3: "未特化区段"
 district_rw_urban_3_plural: "$district_rw_urban_1_plural$"
 district_rw_urban_3_desc: "$district_rw_urban_1_desc$"
 district_arcology_urban_1: "未特化理想城"
 district_arcology_urban_1_plural: "未特化理想城"
 district_arcology_urban_1_desc: "高耸的理想城建筑矗立在那里，延伸至云端，等待着指派用途。"
 district_arcology_urban_2: "$district_arcology_urban_1$"
 district_arcology_urban_2_plural: "$district_arcology_urban_1_plural$"
 district_arcology_urban_2_desc: "$district_arcology_urban_1_desc$"
 district_arcology_urban_3: "$district_arcology_urban_1$"
 district_arcology_urban_3_plural: "$district_arcology_urban_1_plural$"
 district_arcology_urban_3_desc: "$district_arcology_urban_1_desc$"
 district_arcology_name: "未分配的高塔"
 district_nexus_1: "未特化枢纽"
 district_nexus_1_plural: "未特化枢纽"
 district_nexus_1_desc: "一座未特化的集无人机中继器、存储和算力为一体的中心。"
 district_nexus_2: "$district_nexus_1$"
 district_nexus_2_plural: "$district_nexus_1_plural$"
 district_nexus_2_desc: "$district_nexus_1_desc$"
 district_nexus_3: "$district_nexus_1$"
 district_nexus_3_plural: "$district_nexus_1_plural$"
 district_nexus_3_desc: "$district_nexus_1_desc$"
 district_nexus_name: "等待分派"
 district_hive_1: "未特化集群"
 district_hive_1_plural: "未特化集群"
 district_hive_1_desc: "一座未特化的蜂巢集群，在意识决定其新用途之前暂用于容纳工蜂。"
 district_hive_2: "$district_hive$"
 district_hive_2_plural: "$district_hive_1$"
 district_hive_2_desc: "$district_hive_desc$"
 district_hive_3: "$district_hive$"
 district_hive_3_plural: "$district_hive_1$"
 district_hive_3_desc: "$district_hive_desc$"
 zone_food_ring_world: "$zone_food$"
 zone_food_ring_world_desc: "$zone_food_desc$"
 zone_energy_ring_world: "$zone_energy$"
 zone_energy_ring_world_desc: "$zone_energy_desc$"
 zone_spawning: "繁殖巢穴"
 zone_spawning_desc: "这些巨大的巢穴由工蜂精心维护，确保幼体发育，促进充分生长。"
 zone_machine_replication: "复制枢纽"
 zone_machine_replication_desc: "城市规模的装配线，源源不断地产出新单位。"
 job_death_manager: "灭绝经理"
 job_death_manager_plural: "灭绝经理"
 job_managing_preacher: "死亡传教士"
 job_managing_preacher_plural: "死亡传教士"
 job_memorialist: "死亡书录官"
 job_memorialist_plural: "死亡书录官"
 job_memorialist_desc: "$job_death_chronicler_desc$"
 death_manager: "灭绝经理"
 memorialist: "死亡书录官"
 manager: "经理"
 steward: "管务员"
 priest: "祭司"
 haruspex: "脏器占卜师"
 numistic_priest: "拜金教祭司"
 unifier: "统一干事"
 death_priest: "死亡司祭"
 low_tech_bureaucrat: "原始官僚"
 low_tech_manager: "原始经理"
 low_tech_priest: "原始祭司"
 #District Names
 city_space_age_industry_1: "太空时代工业"
 city_colony_1: "殖民地雏形"
 city_industrial_1: "城市工业体"
 city_foundry_1: "铸造厂城市"
 city_factory_1: "城市工厂群"
 city_research_1: "研究园区"
 city_fortress_1: "要塞城市"
 city_bureaucracy_1: "行政迷宫"
 city_temple_1: "神学中心"
 city_trade_1: "商贸中心"
 city_bureaucracy_trade_1: "监管交易所"
 city_temple_trade_1: "繁荣教团"
 city_fortress_bureaucracy_1: "行政堡垒"
 city_fortress_temple_1: "神圣堡垒"
 city_fortress_trade_1: "武器交易所"
 city_research_fortress_1: "军事研发中心"
 city_research_bureaucracy_1: "政策研究园区"
 city_research_temple_1: "神学院"
 city_research_trade_1: "科技联营体"
 city_foundry_research_1: "实验性铸造厂"
 city_foundry_fortress_1: "军械厂"
 city_foundry_bureaucracy_1: "战略运营中心"
 city_foundry_temple_1: "祝圣铸造厂"
 city_foundry_trade_1: "工贸枢纽"
 city_factory_research_1: "产品研发中心"
 city_factory_fortress_1: "军需仓库"
 city_factory_bureaucracy_1: "便民工厂群"
 city_factory_temple_1: "虔信工坊群"
 city_factory_trade_1: "零售复合体"
 city_industrial_foundry_1: "重工业集群"
 city_industrial_factory_1: "制造业中心"
 city_industrial_research_1: "研发中心"
 city_industrial_fortress_1: "军工复合体"
 city_industrial_bureaucracy_1: "行政工厂群"
 city_industrial_temple_1: "神圣工业体"
 city_industrial_trade_1: "商贸区"
 city_research_bureaucracy_industrial_1: "都市核心"
 city_research_bureaucracy_foundry_1: "冶金研究复合体"
 city_research_bureaucracy_factory_1: "国民文化协会"
 city_research_bureaucracy_research_1: "科研理事会"
 city_research_bureaucracy_fortress_1: "战术理论中心"
 city_research_bureaucracy_bureaucracy_1: "政策档案复合体"
 city_research_bureaucracy_trade_1: "信息交换枢纽"
 city_research_temple_industrial_1: "和谐城邦"
 city_research_temple_foundry_1: "圣选铸造厂"
 city_research_temple_factory_1: "工艺礼堂"
 city_research_temple_research_1: "释经中心"
 city_research_temple_fortress_1: "神圣堡垒"
 city_research_temple_temple_1: "祝圣书馆"
 city_research_temple_trade_1: "朝圣市集"
 city_space_age_industry_1_desc: "这座城市以聚合物、钢铁和决心简称，为群星的诞生奠定了基础。它可能缺乏优雅，但能胜任工作。"
 city_colony_1_desc: "对于任何殖民地来说都是万事开头难，只要肯登攀。"
 city_industrial_1_desc: "这座城市在战争与和平的需求之间寻求平衡。"
 city_foundry_1_desc: "锻造厂的喧闹声就在几个街区之外。所有人都休息得不好，但是至少休息得很近。"
 city_factory_1_desc: "一种家庭生产的模式，将住宅和工作车间融合在一起。"
 city_research_1_desc: "这座城市中，居民区和实验室的界限被无限淡化了。"
 city_fortress_1_desc: "这里是军人和平民共同的家园。"
 city_bureaucracy_1_desc: "一排排的公寓里行政中心星罗棋布，这就是帝国的柔性机械结构。"
 city_temple_1_desc: "信仰者的圣地，赞歌的回响在街区中回荡着。"
 city_trade_1_desc: "商住一体空间。"
 city_bureaucracy_trade_1_desc: "每笔交易都受到监管，每笔账目都经过审计时，市场就会繁荣起来。"
 city_temple_trade_1_desc: "财富是神佑的见证。"
 city_fortress_bureaucracy_1_desc: "一个发出命令、盖章批准的地方，却还同时固若金汤。要保证安全，不仅要用武力，还要用活页夹。"
 city_fortress_temple_1_desc: "这里的信仰得到了武装，而武装也拥有了信仰。"
 city_fortress_trade_1_desc: "这座城市的通货就是防务合同，“供需”一词的含义中包含了弹药。"
 city_research_fortress_1_desc: "一座戒备森严的中心，科研人员和士兵在这里合作创造出令人不快的惊喜。"
 city_research_bureaucracy_1_desc: "顾问、分析师和一脸严肃的统计学家汇聚一诚，将治理提炼成一门精确的科学。"
 city_research_temple_1_desc: "这是一个纪律严明的求索圣地，形而上学信仰与经验科学长久和谐共存。"
 city_research_trade_1_desc: "实验室和会议室的完美结合，在这里，引导创新的不是真理，而是季度收益。"
 city_foundry_research_1_desc: "一座将冶金工艺不断修订、试验和改进的功能性城市。"
 city_foundry_fortress_1_desc: "一座武器和防务铸为一体的要塞。"
 city_foundry_bureaucracy_1_desc: "军事后勤的生命线是官僚机构。"
 city_foundry_temple_1_desc: "神圣的仪式被镌刻在钢铁上，圣灵的制裁伴随着气锤一同落下。"
 city_foundry_trade_1_desc: "合金被铸造成货币和合同。一座销售钢铁和生产一样快的城市。"
 city_factory_research_1_desc: "设计和发现交织在一起。每一个突破性发现很快就会注册专利，包装并且以多种不同的颜色进行售卖。"
 city_factory_fortress_1_desc: "每一位优秀的士兵背后都有一项合规的医疗器械，而这不会是天上掉下来的。"
 city_factory_bureaucracy_1_desc: "官僚机构和大规模生产的结合。一式四份标准表格的发源地。"
 city_factory_temple_1_desc: "蜡烛，圣象，和认证的圣物——一切都以无暇的质量控制生产出来。"
 city_factory_trade_1_desc: "大规模生产支持着大规模消费。"
 city_industrial_foundry_1_desc: "一座雷鸣般作响的生产引擎。"
 city_industrial_factory_1_desc: "效率是这座工业棱堡的教条。不浪费一个零件，不让一位劳工得闲。"
 city_industrial_research_1_desc: "一半是工厂一半是实验室，这里不只产生新的点子——而是会把它们造出来。"
 city_industrial_fortress_1_desc: "实业和战争之火于此和谐地交相辉映。"
 city_industrial_bureaucracy_1_desc: "每个板条箱都有条形码，而每台机器都有盖章的申请单。"
 city_industrial_temple_1_desc: "教堂的尖顶和工厂的烟囱一同昂首耸立直达天堂。"
 city_industrial_trade_1_desc: "工业生产的喧嚣轰鸣与交易野心的低声交谈相得益彰。"
 city_research_bureaucracy_industrial_1_desc: "产品多样，产业密集，各行各业。这些城市中心包罗万象。"
 city_research_bureaucracy_foundry_1_desc: "大数据驱动的大规模冶金基地。"
 city_research_bureaucracy_factory_1_desc: "社会是由物质形态塑造的。这些工厂生产的每一件商品都是为了通过亲切感来促进团结。"
 city_research_bureaucracy_research_1_desc: "政策管理科学研究，科学促进政策制定。这是一个合格专业知识的自我强化螺旋。"
 city_research_bureaucracy_fortress_1_desc: "这是一座预测模型和战术备忘录的堡垒。战斗发生的地方就是这里——全息屏幕和白板上。"
 city_research_bureaucracy_bureaucracy_1_desc: "城市的治理是是精心计算和编目的，偶尔也会付诸实践。"
 city_research_bureaucracy_trade_1_desc: "一个将知识如货币一般交易的中心。每一个洞见都待价而沽。"
 city_research_temple_industrial_1_desc: "不同的目的，因为相同魂灵走到了一起。"
 city_research_temple_foundry_1_desc: "得天庇佑的工厂，从仪式中淬炼出合金。"
 city_research_temple_factory_1_desc: "灵魂认同可以大规模生产的证明。"
 city_research_temple_research_1_desc: "当知识成为神圣的旅程，启示和研究就成了同一件事。"
 city_research_temple_fortress_1_desc: "坚定的信念巩固了这里的城墙。（以及最新的科学突破。）"
 city_research_temple_temple_1_desc: "问题在这里是神圣的，而知识是通往超然之路。"
 city_research_temple_trade_1_desc: "这是一座公平交易与信仰忠诚消费的殿堂。祈祷引导着繁荣。"
 zone_research_unity: "档案馆"
 zone_research_unity_desc: "这是一个宁静之地，在这里，记忆成为历史——为后代编目密封成册。"
 zone_research_unity_triggered_desc: ""
 pop_group_unit: "100"
 zone_habitat_research_unity: "$zone_research_unity$"
 zone_habitat_research_unity_desc: "$zone_research_unity_desc$"
 zone_habitat_rare_crystals: "$zone_rare_crystals$"
 zone_habitat_rare_crystals_desc: "$zone_rare_crystals_desc$"
 zone_habitat_volatile_motes: "$zone_volatile_motes$"
 zone_habitat_volatile_motes_desc: "$zone_volatile_motes_desc$"
 zone_habitat_exotic_gases: "$zone_exotic_gases$"
 zone_habitat_exotic_gases_desc: "$zone_exotic_gases_desc$"
 district_hab_mining_rare_crystals: "$district_hab_mining$"
 district_hab_mining_rare_crystals_plural: "$district_hab_mining_plural$"
 district_hab_mining_rare_crystals_desc: "$district_hab_mining_desc$"
 district_hab_energy_volatile_motes: "$district_hab_energy$"
 district_hab_energy_volatile_motes_plural: "$district_hab_energy_plural$"
 district_hab_energy_volatile_motes_desc: "$district_hab_energy_desc$"
 district_hab_energy_exotic_gases: "$district_hab_energy$"
 district_hab_energy_exotic_gases_plural: "$district_hab_energy_plural$"
 district_hab_energy_exotic_gases_desc: "$district_hab_energy_desc$"
 agriculture_0: "基础农场"
 agriculture_1: "农业工业化"
 agriculture_2: "生态模拟农场"
 agriculture_3: "转基因作物"
 agriculture_4: "纳米活性作物"
 agriculture_anglers_0: "基础渔场"
 agriculture_anglers_1: "工业化渔场"
 agriculture_anglers_2: "生态模拟渔场"
 agriculture_anglers_3: "基因水产养殖厂"
 agriculture_anglers_4: "量子渔场"
 agriculture_exotic_gases_1: "工业蒸馏"
 agriculture_exotic_gases_2: "生态模拟湿地"
 agriculture_exotic_gases_3: "基因增强植被"
 agriculture_exotic_gases_4: "纳米微生物"
 mining_0: "基础开采站"
 mining_1: "机械化开采"
 mining_2: "地热水力压裂"
 mining_3: "地心开采"
 mining_4: "矿物分离开采站"
 mining_betharian_1: "贝赛里安开采站"
 mining_betharian_2: "地热水力压裂贝塞里安开采站"
 mining_betharian_3: "深核贝塞里安开采站"
 mining_betharian_4: "贝塞里安分离开采站"
 mining_rare_crystals_1: "水晶矿井"
 mining_rare_crystals_2: "地热水晶压裂"
 mining_rare_crystals_3: "深核水晶开采"
 mining_rare_crystals_4: "量子水晶隧道"
 generator_0: "基础发电厂"
 generator_1: "高能电容器"
 generator_2: "调制场发电厂"
 generator_3: "纠缠发电厂"
 generator_4: "量子场操控"
 generator_volatile_motes_1: "高能陷阱"
 generator_volatile_motes_2: "调制场封闭"
 generator_volatile_motes_3: "微粒纠缠"
 generator_volatile_motes_4: "激子操控"
 #Needs words but doing implementation first
 agriculture_0_desc: "拽耙扶犁，如同文明自身的第一个黎明一般。"
 agriculture_1_desc: "自动联合收割机在无边无际的田野上飞驰。"
 agriculture_2_desc: "我们的农业战略由无数精心细致的模拟支持。"
 agriculture_3_desc: "每一粒种子都是精心设计的基因奇迹。"
 agriculture_4_desc: "纳米机器人在束束茎秆上翩翩起舞，将产量和营养不断优化到极限。"
 agriculture_anglers_0_desc: "虽然这种捕捞方式非常原始，但效率可不低。"
 agriculture_anglers_1_desc: "巨大的拖网渔船搜刮着深海，高效地剥取着海洋。"
 agriculture_anglers_2_desc: "受控的珊瑚礁中游着一群群生物工程鱼类。"
 agriculture_anglers_3_desc: "被雕琢得温顺易养速成的物种以高度有序的队形畅游着。"
 agriculture_anglers_4_desc: "鱼群在被捕获之前以概率状态存在，被捕之后则又立刻处理完成。"
 agriculture_exotic_gases_1_desc: "高耸的蒸馏塔收集本地生态的副产品，并从混合物中提取有用的异星天然气。"
 agriculture_exotic_gases_2_desc: "季节性气体收集技术经过无数次模拟，不断得到优化与强化。"
 agriculture_exotic_gases_3_desc: "对本地植物群进行基因增强，大幅提高异星天然气浓度。"
 agriculture_exotic_gases_4_desc: "纳米机器人与微生物结合，优化生长速率和气体释放。"
 mining_0_desc: "矿镐与矿车是文明开采的基础。"
 mining_1_desc: "挖掘机和钻机正在吞噬山脉。"
 mining_2_desc: "过热蒸汽和极高的压力可以通过控制暴力来取得进展。"
 mining_3_desc: "深渊竖井直达地心。"
 mining_4_desc: "以原子的形式从基岩中提取矿物。"
 mining_betharian_1_desc: "贝塞里安奇异的光芒蕴含着奇迹般的能量。"
 mining_betharian_2_desc: "管道发出一种不自然的温暖，从深处吸走能量。"
 mining_betharian_3_desc: "压力和贝塞里安交汇之处，能量就会迸发。"
 mining_betharian_4_desc: "每个贝塞里安碎片都被精确地提取出来，消除了不稳定事件。"
 mining_rare_crystals_1_desc: "这些矿区四面布满稀有水晶，有如巨型晶洞。"
 mining_rare_crystals_2_desc: "极高压力下，周围地质破裂，仅留下最坚韧的水晶生长。"
 mining_rare_crystals_3_desc: "极大的水晶在地壳与地幔交界处生长。"
 mining_rare_crystals_4_desc: "量子隧道与虚拟矿井允许在不实际开采矿井的情况下提取资源。"
 generator_0_desc: "涡轮飞旋，线圈滋鸣。" #bubble bubble toil and trouble
 generator_1_desc: "巨大的势能存储器嗡嗡作响，易爆性受到严格约束。"
 generator_2_desc: "通过算法和意图，能量被驯养成稳定的电流。"
 generator_3_desc: "量子连接的中枢产生能量，模糊了距离和维度。"
 generator_4_desc: "这些结构会弯曲周围的现实，从空间本身的结构中汲取能量。"
 generator_volatile_motes_1_desc: "高能束引导受困的易爆微粒，使收集更为容易。"
 generator_volatile_motes_2_desc: "这些调制能量场可困住易爆微粒，抑制其自然共振。"
 generator_volatile_motes_3_desc: "易爆微粒与稳定物质的量子纠缠，使得微粒收集安全到[owner.GetSpeciesSpawnName]都能操作。当然这是理论上的。"
 generator_volatile_motes_4_desc: "在零点能场中操控微粒激子，使被困微粒陷入稳定的凝聚态。"
 zone_food_biology: "生物研究支援"
 zone_food_biology_desc: "通过从邻近地区采购有机材料，我们的实验速度和质量都大大提高了。"
 zone_energy_physics: "能量研究支援"
 zone_energy_physics_desc: "有了强大的反应堆将能量直接输送到研究设施中，我们的物理学家就能在无知的黑夜中点亮光明。"
 zone_minerals_engineering: "矿物研究支援"
 zone_minerals_engineering_desc: "稳定的矿物供应，无论是外来的还是普通的，使我们的工程学家就能以别人想都不敢想的速度进行实验。"
 zone_minerals_physics: "引力子矿脉"
 zone_minerals_physics_desc: "在悬浮山深处采矿可获得蕴含引力子的基质。"
 district_mining_physics: "$district_mining$"
 district_mining_physics_plural: "$district_mining_plural$"
 district_mining_physics_desc: "$district_mining_desc$"
 zone_urban_energy: "发电支持"
 zone_urban_minerals: "矿业支持"
 zone_urban_food: "农业支持"
 zone_urban_energy_desc: "通过将大部分城市空间用来扩展和支持我们的能源生产，我们可以实现真正卓越的产出。"
 zone_urban_minerals_desc: "通过将大部分城市空间用来扩展和支持我们的矿物采掘，我们可以实现真正卓越的产出。"
 zone_urban_food_desc: "通过将大部分城市空间用来扩展和支持我们的农业生产，我们可以实现真正卓越的产出。"
 zone_research_physics: "物理学研究特化"
 zone_research_engineering: "工程学研究特化"
 zone_research_society: "社会学研究特化"
 zone_research_physics_desc: "通过优先考虑物理学而不是像工程和社会这样理论上不那么扎实的领域，我们可以远远地超越过去的自己。"
 zone_research_engineering_desc: "通过优先考虑工程学而不是物理和社会等不太实用的领域，我们可以加速机械学的进步。"
 zone_research_society_desc: "通过将资源从精神贫瘠的物理和工程领域转向社会研究，我们将丰富我们的国家和我们自己。"
 zone_research_physics_triggered_desc: "所有$job_biologist_plural_with_icon$和$job_engineer_plural_with_icon$都替换为$job_physicist_plural_with_icon$"
 zone_research_engineering_triggered_desc: "所有$job_physicist_plural_with_icon$和$job_engineer_plural_with_icon$都替换为$job_biologist_plural_with_icon$"
 zone_research_society_triggered_desc: "所有$job_physicist_plural_with_icon$和$job_biologist_plural_with_icon$都替换为$job_engineer_plural_with_icon$"
 #trade_policy_research: "Public Research"
 #trade_policy_research_desc: "By focusing the accumulated market potential of our empire into research, we can fund even the most extravagent experiments.\n\n§EHalf of our collected $r_trade$ earns us £physics£ §Y0.1§!, £society£ §Y0.1§! and £engineering£ §Y0.1§!§!"
 any_owned_pop_job_trigger: "任意已拥有人口岗位"
 effect_random_owned_pop_job: "随机拥有人口岗位"
 effect_every_owned_pop_job: "所有已拥有人口岗位"
 city_first_hive_1: "第一簇集" #homeworld and capital
 city_colony_hive_1: "纤弱掌控"
 city_foundry_hive_1: "制造节点"
 city_research_hive_1: "思想园地"
 city_fortress_hive_1: "加固要塞"
 city_synapse_hive_1: "突触锚点"
 city_logistics_hive_1: "后勤养殖场"
 city_first_hive_1_desc: "所有的思绪都可追溯回此，这是我们首先觉醒自我的源头。"
 city_colony_hive_1_desc: "这颗行星很陌生，它的韵律不规律。但它很快就会屈从于我们的意志。"
 city_foundry_hive_1_desc: "原材料被源源不断地锻造成牢靠的战争工具。"
 city_research_hive_1_desc: "我们将意识伸展以寻求理解。"
 city_fortress_hive_1_desc: "这颗星球吸收伤痛，然后以牙还牙。"
 city_synapse_hive_1_desc: "我们的意志从这里向外辐射。即使在最寒冷的虚空中，我们的存在也不能被静音。"
 city_logistics_hive_1_desc: "营养物质、工具和部件都是通过本能的计算而产生的。"
 city_machine_core_1: "中央处理器" #homeworld and capital
 city_colony_machine_1: "建设协议激活"
 city_industrial_machine_1: "混合工业"
 city_factory_machine_1: "民用工业"
 city_foundry_machine_1: "重工业"
 city_research_machine_1: "意识阵列"
 city_fortress_machine_1: "战略遏制网格"
 city_unity_machine_1: "内省核心"
 city_unity_bio_trophy_machine_1: "有机栖息地"
 city_logistics_machine_1: "供给链枢纽"
 city_machine_core_1_desc: "操作连续性的原点。初始指令、标识核心和高阶逻辑序列都是在这里编译的。"
 city_colony_machine_1_desc: "环境参数：次优。半自主单元继续进行地形适应和基础设施部署。长期可行性：评估中。"
 city_industrial_machine_1_desc: "战略合金产量与非军事制造协议平衡。通过实时优化保持效率。"
 city_factory_machine_1_desc: "重新分配资源以最大限度地生产非战斗装备。"
 city_foundry_machine_1_desc: "优先考虑不间断的合金生产。物料以高吞吐量转换为舰队资产。环境退化程度：可接受。"
 city_research_machine_1_desc: "迭代建模、假设验证和算法外推将在子单元隔离下执行，以避免逻辑树的污染。"
 city_fortress_machine_1_desc: "预测模型指出最优的反制准备度。预期实现最高抵抗效力。"
 city_unity_machine_1_desc: "优先考虑内部诊断和一致性程序。修正算法漂移。"
 city_unity_bio_trophy_machine_1_desc: "由于收容照料活体陈设所指派的资源。精神优化例程已启动。繁育活动：已监视。自决性：非必要。"
 city_logistics_machine_1_desc: "通过预测需求矩阵维持舰队完整性和行星支持。浪费容忍：零。"
 pop_cat_dystopian_specialist: "$pop_cat_specialist$"
 pop_cat_dystopian_specialist_plural: "$pop_cat_specialist_plural$"
 pop_cat_dystopian_specialist_desc: "$pop_cat_specialist_desc$"
 job_purge_processing: "$purge_processing$"
 job_purge_processing_plural: "$purge_processing$"
 job_purge_processing_desc: "$purge_processing_desc$"
 job_purge_processing_lithoid: "$purge_processing$"
 job_purge_processing_lithoid_plural: "$purge_processing$"
 job_purge_processing_lithoid_desc: "$purge_processing_desc$"
 job_purge_processing_infernal: "$purge_processing$"
 job_purge_processing_infernal_plural: "$purge_processing$"
 job_purge_processing_infernal_desc: "$purge_processing_desc$"
 job_purge_processing_robot: "$purge_processing$"
 job_purge_processing_robot_plural: "$purge_processing$"
 job_purge_processing_robot_desc: "$purge_processing_desc$"
 job_purge_labor_camps: "$purge_labor_camps$"
 job_purge_labor_camps_plural: "$purge_labor_camps$"
 job_purge_labor_camps_desc: "$purge_labor_camps_desc$"
 job_purge_matrix: "$purge_matrix$"
 job_purge_matrix_plural: "$purge_matrix$"
 job_purge_matrix_desc: "$purge_matrix_desc$"
 mod_pop_livestock_bonus_workforce_mult: "$job_livestock_plural$的岗位效率"
 mod_pop_livestock_lithoid_bonus_workforce_mult: "$job_livestock_lithoid_plural$的岗位效率"
 mod_pop_livestock_infernal_bonus_workforce_mult: "$job_livestock_infernal_plural$的岗位效率"
 #Resort World Districts
 resort_default: "客户服务"
 resort_attraction_default: "体验中心"
 mod_pop_roboticist_bonus_workforce_mult: "$job_roboticist_plural$的岗位效率"
 mod_pop_identity_designer_bonus_workforce_mult: "$BONUS_WORKFORCE_FOR$$job_identity_designer_plural$"
 automation_tooltip: "解锁一些可将特定基础资源采集工作的一定比例进行自动化的建筑。"
 automation_2_tooltip: "解锁一些可将特定基础资源采集工作的更高比例进行自动化的建筑。"
 automation_generator_tankbound_tooltip: "§R警告：此建筑在本区划不会实现自动化$job_technician_plural_with_icon$。该区的自动化已达到最大容量。§!"
 automation_mining_tankbound_tooltip: "§R警告：此建筑在本区划不会实现自动化$job_miner_plural_with_icon$。该区的自动化已达到最大容量。§!"
 automation_farming_tankbound_tooltip: "§R警告：此建筑在本区划不会实现自动化$job_farmer_plural_with_icon$。该区的自动化已达到最大容量。§!"
 automation_rw_tankbound_tooltip: "§R警告：此建筑在本区划不会实现自动化$job_farmer_plural_with_icon$或$job_technician_plural_with_icon$。该区的自动化已达到最大容量。§!"
 automation_city_tooltip: "每个自动化区划的建筑维护费：§R£energy£+$@b4_upkeep$§!"
 automation_city_2_tooltip: "每个自动化区划的建筑维护费：§R£energy£+$@b5_upkeep$§!"
 building_automation_technician_1: "$building_automation_1$：$job_technician$"
 building_automation_technician_1_desc: "$building_automation_1_desc$\n\n这座建筑将使一部分$job_technician$和$job_technician_drone$岗位自动化。"
 building_automation_technician_2: "$building_automation_2$：$job_technician$"
 building_automation_technician_2_desc: "$building_automation_2_desc$\n\n这座建筑将使一部分$job_technician$和$job_technician_drone$岗位自动化。"
 building_automation_miner_1: "$building_automation_1$：$job_miner$"
 building_automation_miner_1_desc: "$building_automation_1_desc$\n\n这座建筑将使一部分$job_miner$和$job_mining_drone$岗位自动化。"
 building_automation_miner_2: "$building_automation_2$：$job_miner$"
 building_automation_miner_2_desc: "$building_automation_2_desc$\n\n这座建筑将使一部分$job_miner$和$job_mining_drone$岗位自动化。"
 building_automation_farmer_1: "$building_automation_1$：$job_farmer$"
 building_automation_farmer_1_desc: "$building_automation_1_desc$\n\n这座建筑将使一部分$job_farmer$和$job_agri_drone$岗位自动化。"
 building_automation_farmer_2: "$building_automation_2$：$job_farmer$"
 building_automation_farmer_2_desc: "$building_automation_2_desc$\n\n这座建筑将使一部分$job_farmer$和$job_agri_drone$岗位自动化。"
 building_automation_city_1: "$building_automation_1$"
 building_automation_city_1_desc: "$building_automation_1_desc$"
 building_automation_city_2: "$building_automation_2$"
 building_automation_city_2_desc: "$building_automation_2_desc$"
 building_automation_urban_1: "$building_automation_city_1$"
 building_automation_urban_1_desc: "$building_automation_city_1_desc$"
 building_automation_urban_2: "$building_automation_city_2$"
 building_automation_urban_2_desc: "$building_automation_city_2_desc$"
 building_automation_urban_arcology_1: "$building_automation_city_1$"
 building_automation_urban_arcology_1_desc: "$building_automation_city_1_desc$"
 building_automation_urban_arcology_2: "$building_automation_city_2$"
 building_automation_urban_arcology_2_desc: "$building_automation_city_2_desc$"
 trade_deficit: "贸易赤字"
 trade_deficit_tooltip: "缺乏后勤会影响我们的岗位效率和帝国规模"
 TRANSFER_SPEED_FAST: "快速"
 TRANSFER_SPEED_COMPAT: "兼容"
 TRANSFER_SPEED_NONE: "无"
 TRANSFER_SPEED: "存档传送速度"
 TRANSFER_SPEED_TOOLTIP: "§H$TRANSFER_SPEED$§!\n这个选项调整在你主持一局多人游戏时，将存档传送给其他玩家的速度。"
 TRANSFER_SPEED_FAST_TOOLTIP: "§H$TRANSFER_SPEED_FAST$§!\n这是游戏允许的最快速度。"
 TRANSFER_SPEED_COMPAT_TOOLTIP: "§H$TRANSFER_SPEED_COMPAT$§!\n如果快速模式下传送存档会产生问题，那就试试这个速度。"
 TELEMETRY_LABEL: "遥测"
 TELEMETRY_OPTION_TOOLTIP: "如果启用，将发送额外的遥测数据以帮助改进游戏。"
 TELEMETRY_OPTION_UNAVAILABLE_TOOLTIP: "在查阅法律文档前处于禁用状态。"
 TELEMETRY_OPTION_ENABLED_TOOLTIP: "可选遥测已启用。"
 TELEMETRY_OPTION_DISABLED_TOOLTIP: "可选遥测已禁用。"
 pop_cat_slave_unemployment2: "$pop_cat_slave_unemployment$"
 pop_cat_slave_unemployment2_plural: "$pop_cat_slave_unemployment_plural$"
 pop_cat_slave_unemployment2_desc: "$pop_cat_slave_unemployment_desc$"
 are_you_sure: "确认"
 are_you_sure_ban_long_desc: "您即将封禁$NAME|Y$。\n这将阻止其重新加入此大厅。"
 accept_hotjoiner: "接受热接玩家"
 decline_hotjoiner: "Decline hotjoining player" #TODO CD AUG-58373
 ban_hotjoiner: "拒绝热接玩家，并禁止其再次加入该游戏。"
