l_simp_chinese:
 INFERNALS_TITLE: "地狱物种包" # Do not translate
 vo_infernal_voice: "无间地狱"
 # Traits
 trait_pc_volcanic_preference: "火山偏好"
 trait_pc_volcanic_preference_short: "火山"
 trait_pc_volcanic_preference_desc: "$trait_pc_savannah_preference_desc$"
 trait_volcanic_planet_preference: "$trait_pc_volcanic_preference$" #robotic
 trait_volcanic_planet_preference_desc: "$trait_dry_planet_preference_desc$" #robotic
 trait_infernal: "嗜热者"
 trait_infernal_plural: "嗜热者们"
 trait_infernal_desc: "该物种进化出由金属合金构成的组织，能在传统有机体会被烧煮的高温行星上繁衍生息。这些合金细胞退化速度慢，更换频率低，延缓了与年龄相关疾病的发生。但此类细胞还会传导低温，使该物种在寒冷气候中易受威胁。"
 TRAIT_INFERNAL_EFFECT: "$r_alloys$维护费$pop_group_unit$£pop£人均：§R+$@living_standard_alloys_normal$§!$TABBED_NEW_LINE$—$pc_volcanic$$HABITABILITY$：§G+20%§!$TABBED_NEW_LINE$—最低$HABITABILITY$(§H$pc_volcanic$§!)：§Y+50%§!$TABBED_NEW_LINE$—§Y寒冷§!星球上的$HABITABILITY$：§R-30%§!$TABBED_NEW_LINE$—领袖寿命：§G+10年§!"
 trait_unbreakable_resolve: "坚不可摧的决心"
 trait_unbreakable_resolve_desc: "每他们依托复杂的镜像神经网络彼此相连，天生拥有同步意志。责任对他们而言不是负担，而是一种共有的使命；面对困难，他们总能同心而行。"
 trait_unbreakable_resolve_tooltip: "该特性所在行星上的每$pop_group_unit$£pop£§H个人口§!增加§G+0.2§!£stability£$PLANET_STABILITY_TITLE$（上限：§G+15§!）\n—§R不包括奴隶或较低人口阶层。§!"
 trait_shell_slag: "护壳矿渣"
 trait_shell_slag_desc: "与$r_living_metal$的复杂共生使该物种的生长不同于传统方式，而是通过生物铁结构的累积与自组装实现成长。"
 trait_shell_slag_tooltip: "该特性下作为奴隶或更高身份工作的每个$pop_group_unit$£pop£§H人口§!每月生产§G$@shell_slag_trait_resource_production|3$§!§Y$r_living_metal$§!。"
 trait_robot_assembly_slag: "组装矿渣"
 trait_robot_assembly_slag_desc: "$r_living_metal$的复杂整合使该机械种族不依靠传统建筑，而是通过自动铁框架的累积和自组装扩展。"
 trait_pyroclastic: "引导熔岩碎屑"
 trait_pyroclastic_desc: "这一物种诞生于火山星球的炽烈炼狱，早已习惯与灾难为伴。他们不惧那席卷大地的熔岩碎屑流，反而学会驯服与引导其狂怒，将毁灭之力淬炼为生机与能量的源泉。"
 trait_pyroclastic_tooltip: "$pc_volcanic_plural$上的$MOD_LOGISTIC_GROWTH_MULT$：§G+10%§!"
 trait_crucible_community: "熔炉社区"
 trait_crucible_community_desc: "该物种经过逆境锤炼并以共同奋斗为纽带，成为坚不可摧的整体。集体意志推动治理，每个成员是链条中的关键环节。"
 trait_crucible_community_tooltip: "该特性下的每个$pop_group_unit$£pop£§H人口§!增加§G+0.25§!§Y$MOD_COUNTRY_EDICT_FUND_ADD$§!"
 trait_ductile: "延展性"
 trait_ductile_desc: "§L该物种经过编辑，能生长出可重复使用的合金化合物。§!\n"
 # Volcanic World
 pc_volcanic: "火山星球"
 pc_volcanic_plural: "火山星球"
 pc_volcanic_desc: "岩石圈仍处于半熔融状态，硫磺浓重的大气笼罩其上。地表布满火山灰与玄武岩，活火山频繁喷发，熔岩湖与熔岩河纵横交错。若有生命存在，也只能是极端环境下的幸存者。"
 mod_pc_volcanic_habitability: "火山星球宜居性"
 mod_pc_volcanic_max_districts_add: "最大区划数($pc_volcanic$)"
 concept_pc_volcanic: "$pc_volcanic$"
 concept_pc_volcanic_desc: "$mod_planet_jobs_alloys_produces_mult$：§G+5%§!\n\n§L$pc_volcanic_desc$§!"
 district_geothermal: "地热发电厂"
 district_geothermal_plural: "地热发电厂"
 district_geothermal_desc: "地热发电厂利用行星内部翻滚的热能为殖民地提供能源。"
 district_melting: "岩浆导管"
 district_melting_plural: "岩浆导管"
 district_melting_desc: "一系列电磁筛网从行星的岩浆流中提取珍贵矿物。"
 district_melting_uncapped: "$district_melting$"
 district_melting_uncapped_plural: "$district_melting_plural$"
 district_melting_uncapped_desc: "$district_melting_desc$"
 mod_district_melting_max: "最大$district_melting_plural$"
 district_polytechnic: "热工论坛"
 district_polytechnic_plural: "热工论坛"
 district_polytechnic_desc: "这个跨学科的协作与教育中心帮助殖民地管理行星的地质活力。"
 mod_district_polytechnic_max_add: "最大$district_polytechnic_plural$"
 thermotechnic_default: "辅助中心"
 thermotechnic_hive: "突触簇"
 thermotechnic_machine: "辅助枢纽"
 melt_extractor: "$job_melt_extractor$"
 job_melt_extractor: "热锻工"
 job_melt_extractor_plural: "热锻工"
 job_melt_extractor_desc: "习惯于极端高温的工人，擅长将矿物合成有用的新合金。"
 mod_job_melt_extractor_add: "$job_melt_extractor$岗位"
 job_melt_extractor_effect: "£job_miner£$job_melt_extractor_plural$生产£minerals£§Y$minerals$§!"
 melt_extractor_drone: "$job_melt_extractor_drone$"
 job_melt_extractor_drone: "热锻子个体"
 job_melt_extractor_drone_plural: "热锻子个体"
 job_melt_extractor_drone_desc: "为承受极端高温而制造，此子个体经过专门设计，用来将矿物合成有用的新合金。"
 mod_job_melt_extractor_drone_add: "$job_melt_extractor_drone$岗位"
 job_melt_extraction_drone_effect: "£job_mining_drone£$job_melt_extractor_drone_plural$生产£minerals£§Y$minerals$§!"
 job_polytechnic_mentor: "热工导师"
 job_polytechnic_mentor_plural: "热工导师"
 job_polytechnic_mentor_desc: "拥有多样技能背景，导师帮助弥合学科间的差距，提高专业工人的工作效率。"
 mod_job_polytechnic_mentor_add: "$job_polytechnic_mentor$岗位"
 job_polytechnic_mentor_effect: "£job_polytechnic_mentor£ $job_polytechnic_mentor_plural$由其他岗位增补。\n\n$job_polytechnic_job_tt$"
 concept_polytechnic_mentor: "$job_polytechnic_mentor_plural$"
 concept_polytechnic_mentor_desc: "每$pop_group_unit$£pop£§H人口§!额外产出的资源\n（限制：每类别§Y4000§!£job£岗位）：\n—£job_miner£['concept_planet_miners']：§G+$@polytechnic_output$§!£unity£$unity$\n—£job_technician£['concept_planet_technician']：§G+$@polytechnic_output$§!£physics_research£$physics_research$\n—£job_foundry£['concept_planet_metallurgists']：§G+$@polytechnic_output$§!£engineering_research£$engineering_research$\n—£job_artisan£['concept_planet_artisans']：§G+$@polytechnic_output$§!£society_research£$society_research$"
 job_polytechnic_job_tt: "$concept_polytechnic_mentor_desc$"
 job_polytechnic_drone: "熔岩碎屑子个体"
 job_polytechnic_drone_plural: "熔岩碎屑子个体"
 job_polytechnic_drone_desc: "子个体具备多样化技能背景，有助于弥合学科间的差距，提高专业工人的效率。"
 mod_job_polytechnic_drone_add: "$job_polytechnic_drone$岗位"
 job_polytechnic_drone_effect: "£job_polytechnic_drone£ $job_polytechnic_drone_plural$由其他岗位增补。\n\n$job_polytechnic_job_tt$"
 concept_polytechnic_drone: "$job_polytechnic_drone_plural$"
 concept_polytechnic_drone_desc: "$concept_polytechnic_mentor_desc$"
 # Origin - Red Giant
 origin_red_giant: "红巨星"
 origin_red_giant_desc: "这个文明正站在命运的十字路口：其恒星系中央的红巨星正在持续升温，炙烤着他们的家园。\n\n在找到原因并解决之前，他们是否能适应这恶劣的环境？或选择拥抱这股炙热之力，将那诡异、甚至可能不自然的变化化为己用？"
 origin_tooltip_red_giant_effects: "—$HOMEWORLD$['concept_pc_volcanic']（规模：£planetsize£20）"
 START_SCREEN_RED_GIANT: "真相来得缓慢，却又骤然明了。\n\n我们的恒星正进入一个快速且异常的演变阶段。其能量输出已超出所有预期参数。光谱转变显示异常对流模式，其核聚变速率似乎在无相应质量损失情况下提升。\n\n迄今为止，我们与这股升温同步演化。但基础生物进化有其极限。\n\n若[capital_star.GetName]内正在进行的变化持续，母星将被焚毁。问题不再是“是否”，而是“何时”。"
 red_giant_start_NAME: "红巨星恒星系"
 red_giant_start_DESC: "这是帝国使用§Y$origin_red_giant$§!起源默认的初始恒星系。"
 tech_starfire_cannon: "$starfire_cannon$"
 tech_starfire_cannon_desc: "如同任何潜在危害，我们恒星转变产生的危险辐射也能成为武器。将其引导为束能武器，可使敌舰过热瘫痪。\n\n解锁行星决议以在轨道上建造§Y$starfire_cannon$§!。"
 SOLARFLARE_EMITTER: "太阳耀斑发射器"
 SOLARFLARE_EMITTER_DESC: "一束强大的能量束，可穿透最强防御，瘫痪脆弱舰船系统。"
 starfire_cannon_cap: "$starfire_cannon$"
 starfire_cannon: "星火炮"
 starfire_cannon_plural: "星火炮"
 NAME_Starfire_Cannon: "$starfire_cannon$"
 starfire_cannon_key: "$starfire_cannon$核心"
 sfe_on_hit_stun_tt: "§Y令目标§!瘫痪§G5§!日，降低其速度、射速和护盾。\n\n$ION_CANNON_FLEET_EFFECT$"
 sfe_weapon_stun_effect: "§R$starfire_cannon$撞击§!"
 sfe_weapon_stun_effect_desc: "   " # not visible
 decision_starfire_cannon: "构筑$starfire_cannon$"
 decision_starfire_cannon_desc: "模拟迅速老化红巨星的强烈辐射，该轨道炮发射高温电离束，不仅能损伤目标，还会烧毁舰船组件使其失效。"
 decision_starfire_cannon_effects: "在行星轨道建造§Y$starfire_cannon$§!，一款远程武器，可瘫痪多舰船系统。"
 decision_starfire_cannon_limit: "$TRIGGER_FAIL$恒星系上限：§Y3§!"
 # Origin - Cosmic Dawn
 origin_cosmic_dawn: "宇宙黎明"
 origin_cosmic_dawn_desc: "这不是一个崛起的文明，而是一个被释放的文明。当休眠仓开启，他们醒来时，早已物换星移，故土难寻。但他们的过去并未湮灭，而是埋藏在星系尘土与废墟之下，静候再次被发掘。"
 origin_tooltip_cosmic_dawn_effects: "—$HOMEWORLD$$TABBED_NEW_LINE$—['concept_pc_volcanic']（规模：£planetsize£14）$TABBED_NEW_LINE$—['concept_inf_cd_deposit']：+5\n—以事件状态开始：§H深度开采§!"
 origin_tooltip_cosmic_dawn_negatives: "—$INITIAL_POPS$§R—600§!"
 START_SCREEN_COSMIC_DAWN: "我们苏醒之时，只能依稀感知自己曾经沉眠。即便如今，我们对往昔最确凿的证据，也并非记忆本身，而是那保存休眠躯体的庞大而精密的科技体系。\n\n成千上万的休眠舱，贯穿地下的传热系统，翻腾不息的熔岩之炉。墙壁上刻满了我们的起源痕迹：舰队自逐渐冷却的母星启程，奔赴群星之间，追寻新的温暖。为了寻找真相，我们离开了这座地下“孵化室”。在§Y[owner.Capital.GetName]§!的地表，我们找到了可用的科技与资源，也在行星地壳深处探测到更多隐藏的设施。我们的同族或许正在其中一些设施中安眠。\n\n那群星呢？是否在遥远的虚空中，还有如我们一般沉睡的族群？若真如此，也许他们能助我们解开那个自觉醒起便萦绕心头的疑问——我们是谁？"
 cosmic_dawn_start_NAME: "新家园"
 cosmic_dawn_start_DESC: "这是使用$origin_cosmic_dawn$起源默认的初始恒星系。"
 concept_inf_cd_deposit: "$d_stasis_pods$"
 concept_inf_cd_deposit_desc: "产出：£society_research£3.0\n清理时：\n$d_stasis_pods_tt$\n\n§L$d_stasis_pods_desc$§!"
 cosmic_dawn_districtsize: "$MOD_PLANET_MAX_DISTRICTS_ADD$：§G+1§!"
 cosmic_dawn_districtsize2: "$MOD_PLANET_MAX_DISTRICTS_ADD$：§G+2§!\n$d_cd_ancient_tunnels$§G+2§!"
 cosmic_dawn_tunnel_foundry: "每$foundry_jobs_bonus_workforce_mult$个$d_cd_ancient_tunnels$：§G+1%§!"
 cosmic_dawn_tunnel_bureaucrat: "每$bureaucrat_jobs_bonus_workforce_mult$个$d_cd_ancient_tunnels$：§G+1%§!"
 cosmic_dawn_tunnel_researcher: "每$researcher_jobs_bonus_workforce_mult$个$d_cd_ancient_tunnels$：§G+1%§!"
 cosmic_dawn_tunnel_worker: "每$mod_pop_cat_worker_bonus_workforce_mult$个$d_cd_ancient_tunnels$：§G+1%§!"
 d_stasis_pods: "£blocker£远古休眠仓"
 d_stasis_pods_desc: "这些休眠仓为失落亲族的远古设备，利用先进低温技术使个体暂停生命体征。借助特定科技或许能唤醒他们。"
 d_stasis_pods_tt: "[GetStasisPodOwner]"
 d_stasis_pods_tt_inf: "—创建§G100§!£pop£$POPS$\n—$MOD_PLANET_MAX_DISTRICTS_ADD$：§G+1§!"
 d_stasis_pods_tt_other: "—获得£society_research£§Y$society_research$§!：§G+350§!\n—$MOD_PLANET_MAX_DISTRICTS_ADD$：§G+1§!"
 d_cd_ancient_tunnels: "远古隧道"
 d_cd_ancient_tunnels_desc: "曾用以存放一排排休眠室，这些空旷而广阔的隧道如今提供了新居住空间。"
 d_galvanic_living_metal: "$sr_living_metal$沉积物"
 d_galvanic_living_metal_desc: "此行星含有自然的$r_living_metal$矿藏。其物种在与该资源长期接触下演化，走上了独特生物及科学路径。"
 # Civic - Scorched World Heralds
 civic_scorched_earth: "炙热星球先驱"
 civic_scorched_earth_desc: "热量渗透社会文化各方面，从传统礼仪到科技。他们视自身为星系之中的真正火焰霸主，向往仅适合嗜热生命存活的理想宇宙，而弱者只会拖累这一愿景的达成。"
 civic_scorched_earth_effects: "—无法与§Y$trait_infernal_plural$§!展开§Y外交§!。\n—无法进入§Y泛星系贸易市场§!。\n—对其他物种获得§Y“$casus_belli_cb_blaze$”§!宣战理由。\n—以§Y$bombardment_firestorm$§!姿态轰炸时获得£unity£§Y$unity$§!\n—以§Y$bombardment_seismic_bombing$§!姿态轰炸时在所轰炸的行星上生成特殊地块障碍。\n—非['trait:trait_infernal']物种限定为§Y奴隶§!或更差生活标准。"
 SCORCHED_HERALDS_ONLY_INF: "$TRIGGER_FAIL$§Y$civic_scorched_earth$§!的社会只容许['trait:trait_infernal']£pop£$POPS$。"
 civic_hive_scorched_earth: "纵火本能"
 civic_hive_scorched_earth_desc: "我们的炙热星球是行星进化巅峰。我们将点燃星系，并在火焰中生生不息！"
 # Civic - World Forgers
 civic_world_forgers: "行星锻造者"
 civic_world_forgers_desc: "此社会在火山环境中繁荣，在自然环境中火山不足时甚至会人工创造。"
 civic_world_forgers_effects: "—解锁起始行星：['concept_pc_volcanic']。\n—$GUARANTEED_RESEARCH_OPTION_STRING$£society_research£['concept_volcanic_forge']。\n—可建造£building£§Y$building_volcanic_forge_1$§!建筑，增加£job_polytechnic_mentor£['concept_polytechnic_mentor']。\n—拥有£building£§Y$building_volcanic_forge_1$§!的行星将逐渐变成§Y$pc_volcanic$§!。\n—['concept_guaranteed_colonies']将成为§Y$climate_dry$§!星球。"
 civic_corporate_world_forgers: "行星建筑师"
 civic_corporate_world_forgers_desc: "$civic_world_forgers_desc$"
 civic_hive_world_forgers: "火山筑巢"
 civic_hive_world_forgers_desc: "$civic_world_forgers_desc$"
 civic_world_forgers_gestalt_effects: "—解锁起始行星：['concept_pc_volcanic']。\n—$GUARANTEED_RESEARCH_OPTION_STRING$£society_research£['concept_volcanic_forge']。\n—可建造£building£§Y$building_volcanic_forge_1$§!建筑，增加£job_polytechnic_drone£['concept_polytechnic_drone']。\n—拥有£building£§Y$building_volcanic_forge_1$§!的行星将逐渐变成§Y$pc_volcanic$§!。\n—['concept_guaranteed_colonies']将成为§Y$climate_dry$§!星球。"
 civic_machine_world_forgers: "热能优化员"
 civic_machine_world_forgers_desc: "$civic_world_forgers_desc$"
 tech_volcanic_forge: "火山熔炉"
 tech_volcanic_forge_desc: "部署后，该设施缓慢将星行星转变为火山天堂，同时发掘有用资源。火能锻造者可加速变革。"
 concept_volcanic_forge: "$tech_volcanic_forge$"
 concept_volcanic_forge_desc: "$building_volcanic_forge_basic$\n\n—月度进展：§G+0.1§!\n—每§Y100§!£job_miner£$job_miner_plural$月度进展：§G+0.05§!\n—每§Y100§!£job_foundry£$job_foundry_plural$月度进展：§G+0.05§!"
 building_volcanic_forge_1: "$tech_volcanic_forge$"
 building_volcanic_forge_1_desc: "该产业综合体钻探行星地壳深层，诱发全星球火山活动，从而对所有生物群落进行环境改造，塑造炽热景观。"
 building_volcanic_forge_2: "火山铸造厂"
 building_volcanic_forge_2_desc: "$building_volcanic_forge_1_desc$"
 building_volcanic_forge_1_effect: "\n$building_volcanic_forge_basic$\n$volcanic_forge_1_monthly$\n\n来自所有£job_miner£$concept_planet_miners$的进展：§G+[root.GetMinerVar1]§!\n来自所有£job_foundry£$concept_planet_metallurgists$的进展：§G+[root.GetForgerVar1]§!"
 building_volcanic_forge_2_effect: "\n$building_volcanic_forge_basic$\n$volcanic_forge_2_monthly$\n\n来自所有£job_miner£$concept_planet_miners$的进展：§G+[root.GetMinerVar2]§!\n来自所有£job_foundry£$concept_planet_metallurgists$的进展：§G+[root.GetForgerVar2]§!"
 building_volcanic_forge_basic: "将行星转化为§H$pc_volcanic$§!。"
 volcanic_forge_1_monthly: "—增加§G+200§!£job_polytechnic_mentor£['concept_polytechnic_mentor']岗位。\n—月度进度：§G+0.1§!\n—每§Y100§!£job_miner£$concept_planet_miners$的月度进度：§G+0.05§!\n—每§Y100§!£job_foundry£$concept_planet_metallurgists$的月度进度：§G+0.05§!"
 volcanic_forge_2_monthly: "—增加§G+400§!£job_polytechnic_mentor£['concept_polytechnic_mentor']岗位。\n—月度进度：§G+0.2§!\n—每§Y100§!£job_miner£$concept_planet_miners$的月度进度：§G+0.1§!\n—每§Y100§!£job_foundry£$concept_planet_metallurgists$的月度进度：§G+0.1§!"
 # Civic - Fire Cult
 civic_pyrolatry: "火焰教派"
 civic_pyrolatry_desc: "历经数代苦难淬炼，此社会信奉团结才能生存，生存才能团结。唯有火焰熔铸的艰苦奋斗，方能凝聚起足以忍受冷漠星系的坚韧。"
 civic_pyrolatry_effects: "—£unity£§Y$unity$§!岗位产出随较低的$HABITABILITY$成比例增加（最多§G500%§!）。\n—['concept_fire_cult']派系在游戏开始后不久形成。\n—用£job_fire_dancer£['concept_inf_fire_dancers']替换£job_priest£§Y$job_priest_plural$§!。\n—在$HABITABILITY$低于§R50%§!的行星上，用£job_fire_oracle£['concept_inf_fire_oracles']替换£job_politician£§Y$job_politician_plural$§!。\n—允许在$HABITABILITY$低于§R20%§!的行星招募§Y$ember_legion$§!军队。\n—授予访问§Y$decision_blazing_scourge$§!行星决议的权限，该决议创建£blocker£['concept_dec_blazing_scourge']。\n—与政纲协同：$civic_superstitious_beliefs$、$civic_exalted_priesthood$、$civic_death_cult$、$civic_aristocratic_elite$和$civic_merchant_guilds$。"
 # Job
 concept_inf_fire_dancer: "$job_fire_dancer$"
 concept_inf_fire_dancers: "$job_fire_dancer_plural$"
 concept_inf_fire_dancer_desc: "$job_fire_dancer_effect_desc$\n\n§L$job_fire_dancer_desc$§!"
 job_fire_dancer: "火焰舞者"
 fire_dancer: "$job_fire_dancer$"
 job_fire_dancer_plural: "火焰舞者"
 job_fire_dancer_desc: "火焰舞者是火焰与耐力的大师，表演灼烈仪式，令社区共享敬畏与激情。"
 mod_job_fire_dancer_add: "$job_fire_dancer$岗位"
 job_fire_dancer_effect_desc: "£job_fire_dancer£$job_fire_dancer_plural$将£consumer_goods£§Y$consumer_goods$§!转化为£unity£§Y$unity$§!、£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!和£mod_planet_stability_add£§Y$PLANET_STABILITY_TITLE$§!"
 concept_inf_cremator: "$job_cremator$"
 concept_inf_cremators: "$job_cremator_plural$"
 concept_inf_cremator_desc: "$job_cremator_effect_desc$\n\n§L$job_cremator_desc$§!"
 job_cremator: "火葬者"
 cremator: "$job_cremator$"
 job_cremator_plural: "火葬者"
 job_cremator_desc: "火葬者掌控圣火仪式，引导逝者穿过火焰迈向终极奥秘。被尊为此崇高通道的守护者，服务于死亡与超脱的交界。"
 mod_job_cremator_add: "$job_cremator$岗位"
 job_cremator_effect_desc: "£job_fire_dancer£$job_cremator_plural$将£consumer_goods£§Y$consumer_goods$§!转化为£unity£§Y$unity$§!、£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!和£mod_planet_stability_add£§Y$PLANET_STABILITY_TITLE$§!"
 # Superstition Beliefs + Fire Cult = fire_seer
 concept_inf_fire_seer: "$job_fire_seer$"
 concept_inf_fire_seers: "$job_fire_seer_plural$"
 concept_inf_fire_seer_desc: "$job_fire_seer_effect_desc$\n\n§L$job_fire_seer_desc$§!"
 job_fire_seer: "火力先知"
 fire_seer: "$job_fire_seer$"
 job_fire_seer_plural: "火力先知"
 job_fire_seer_desc: "火焰肆虐后的混乱只余焦炭与灰烬，而技艺高超的先知能从其中辨识符号。那些秘奥般的解读被奉为仪式核心，也成为统治的凭依。"
 mod_job_fire_seer_add: "$job_fire_seer$岗位"
 job_fire_seer_effect_desc: "£job_fire_seer£$job_fire_seer_plural$将£consumer_goods£§Y$consumer_goods$§!转化为£unity£§Y$unity$§!、£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!和£mod_planet_stability_add£§Y$PLANET_STABILITY_TITLE$§!"
 concept_inf_pyromancer: "$job_pyromancer$"
 concept_inf_pyromancers: "$job_pyromancer_plural$"
 concept_inf_pyromancer_desc: "$job_pyromancer_effect_desc$\n\n§L$job_pyromancer_desc$§!"
 job_pyromancer: "火焰术士"
 pyromancer: "$job_pyromancer$"
 job_pyromancer_plural: "火焰术士"
 job_pyromancer_desc: "历经多年磨炼，能透过火焰波动洞察未来倾向，其中技艺熟练者可换取统治精英的赞助。"
 mod_job_pyromancer_add: "$job_pyromancer$岗位"
 job_pyromancer_effect_desc: "£job_fire_dancer£$job_pyromancer_plural$将£consumer_goods£§Y$consumer_goods$§!转化为£unity£§Y$unity$§!、£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!和£mod_planet_stability_add£§Y$PLANET_STABILITY_TITLE$§!"
 concept_inf_fire_oracle: "$job_fire_oracle$"
 concept_inf_fire_oracles: "$job_fire_oracle_plural$"
 concept_inf_fire_oracle_desc: "$job_fire_oracle_effect_desc$\n\n§L$job_fire_oracle_desc$§!"
 job_fire_oracle: "火焰神谕者"
 fire_oracle: "$job_fire_oracle$"
 job_fire_oracle_plural: "火焰神谕者"
 job_fire_oracle_desc: "引领民众安然度过最黑暗时刻的预言家，倡导面对死亡时的忍耐与生存美德。"
 mod_job_fire_oracle_add: "$job_fire_oracle$岗位"
 job_fire_oracle_effect_desc: "£job_fire_oracle£$job_fire_oracle_plural$于$HABITABILITY$低于§R50%§!的行星替代£job_politician£$job_politician_plural$。他们将£consumer_goods£§Y$consumer_goods$§!变为£unity£§Y$unity$§!和£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!。"
 concept_inf_blazewright: "$job_blazewright$"
 concept_inf_blazewrights: "$job_blazewright_plural$"
 concept_inf_blazewright_desc: "$job_blazewright_effect_desc$\n\n§L$job_blazewright_desc$§!"
 job_blazewright: "火焰铸造师"
 blazewright: "$job_blazewright$"
 job_blazewright_plural: "火焰铸造师"
 job_blazewright_desc: "领袖于仪式灰烬中解读神秘符号的技巧，以及激发心底命运之火的能力，可提升政治工作水平。"
 mod_job_blazewright_add: "$job_blazewright$岗位"
 job_blazewright_effect_desc: "£job_blazewright£$job_blazewright_plural$于$HABITABILITY$低于§R50%§!的行星替代£job_politician£$job_politician_plural$。他们将£consumer_goods£§Y$consumer_goods$§!变为£unity£§Y$unity$§!和£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!。"
 concept_inf_radiant_priest: "$job_radiant_priest$"
 concept_inf_radiant_priests: "$job_radiant_priest_plural$"
 concept_inf_radiant_priest_desc: "$job_radiant_priest_effect_desc$\n\n§L$job_radiant_priest_desc$§!"
 job_radiant_priest: "光辉祭司"
 radiant_priest: "$job_radiant_priest$"
 job_radiant_priest_plural: "光辉祭司"
 job_radiant_priest_desc: "为保持信仰之火燃烧，掌控社会的祭司阶层展现神圣火焰光芒，照亮追随者之路，净化社会邪恶。"
 mod_job_radiant_priest_add: "$job_radiant_priest$岗位"
 job_radiant_priest_effect_desc: "£job_radiant_priest£$job_radiant_priest_plural$于$HABITABILITY$低于§R50%§!的行星替代£job_politician£$job_politician_plural$。他们将£consumer_goods£§Y$consumer_goods$§!变为£unity£§Y$unity$§!和£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!。"
 concept_inf_pyrocrat: "$job_pyrocrat$"
 concept_inf_pyrocrats: "$job_pyrocrat_plural$"
 concept_inf_pyrocrat_desc: "$job_pyrocrat_effect_desc$\n\n§L$job_pyrocrat_desc$§!"
 job_pyrocrat: "火焰贵族"
 pyrocrat: "$job_pyrocrat$"
 job_pyrocrat_plural: "火焰贵族"
 job_pyrocrat_desc: "作为维护体制根基的精英，火焰贵族如生生不息的火焰一般统治国家，依靠劳工的奉献维系荣耀。"
 mod_job_pyrocrat_add: "$job_pyrocrat$岗位"
 job_pyrocrat_effect_desc: "£job_pyrocrat£$job_pyrocrat_plural$于$HABITABILITY$低于§R50%§!的行星替代£job_politician£$job_politician_plural$。他们将£consumer_goods£§Y$consumer_goods$§!变为£unity£§Y$unity$§!和£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!。"
 concept_inf_ashbroker: "$job_ashbroker$"
 concept_inf_ashbrokers: "$job_ashbroker_plural$"
 concept_inf_ashbroker_desc: "$job_ashbroker_effect_desc$\n\n§L$job_ashbroker_desc$§!"
 job_ashbroker: "灰烬经纪人"
 ashbroker: "$job_ashbroker$"
 job_ashbroker_plural: "灰烬经纪人"
 job_ashbroker_desc: "火焰燃尽处，灰烬经纪人兴盛。这些废墟之上的投机者善于将毁灭转化为机遇，将灰烬化为资产。"
 mod_job_ashbroker_add: "$job_ashbroker$岗位"
 job_ashbroker_effect_desc: "£job_ashbroker£$job_ashbroker_plural$于$HABITABILITY$低于§R50%§!的行星替代£job_politician£$job_politician_plural$。他们将£consumer_goods£§Y$consumer_goods$§!变为£unity£§Y$unity$§!和£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!。"
 #blazing_harbinger
 concept_inf_blazing_harbinger: "$job_blazing_harbinger$"
 concept_inf_blazing_harbingers: "$job_blazing_harbinger_plural$"
 concept_inf_blazing_harbinger_desc: "$job_blazing_harbinger_effect_desc$\n\n§L$job_blazing_harbinger_desc$§!"
 job_blazing_harbinger: "炽焰预兆者"
 blazing_harbinger: "$job_blazing_harbinger$"
 job_blazing_harbinger_plural: "炽焰预兆者"
 job_blazing_harbinger_desc: "被尊为预见者与领袖，这些预兆者融合信仰与权威，以圣火引领帝国迈向命运注定的辉煌。"
 mod_job_blazing_harbinger_add: "$job_blazing_harbinger$岗位"
 job_blazing_harbinger_effect_desc: "£job_pyrocrat£$job_blazing_harbinger_plural$于$HABITABILITY$低于§R50%§!的行星替代£job_politician£$job_politician_plural$。他们将£consumer_goods£§Y$consumer_goods$§!转为£unity£§Y$unity$§!、£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!及£mod_planet_stability_add£§Y$PLANET_STABILITY_TITLE$§!。"
 # Other
 ember_legion: "余烬军团"
 seq_ember_legion: "$ORD$$ember_legion$"
 ember_legion_desc: "锻造于火山熔炉，经历困苦淬炼，此军团以无情决心战斗。"
 concept_dec_blazing_scourge: "$decision_blazing_scourge$阻挡者"
 concept_dec_blazing_scourge_desc: "$decision_blazing_scourge_effect$\n\n§L$decision_blazing_scourge_desc$§!"
 decision_blazing_scourge: "炽焰灾祸"
 decision_blazing_scourge_desc: "是时候真正拥抱火焰，检验我们的勇气了。在整个行星燃起火焰！"
 decision_blazing_scourge_effect: "为行星增加最高§Y5§!£blocker£§R$BLOCKER_DEPOSITS$§!：$TABBED_NEW_LINE$—每个逐渐§R降低§!§Y$pop_habitability$§!§R20%§!。$TABBED_NEW_LINE$—授予£unity£§Y$unity$§!与£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!。$TABBED_NEW_LINE$—若技术已研究，部分会赋予$r_volatile_motes$和$r_exotic_gases$。"
 decision_blazing_scourge_limit: "§R此行星已遭受多重环境灾害。§!"
 # Faction
 concept_fire_cult: "$pft_fire_cult$"
 concept_fire_cult_desc: "$factions.1.desc.fire_cult$§L$pft_fire_cult_desc$§!"
 pft_fire_cult: "火山之灾"
 pft_fire_cult_desc: "要达成神圣合一，唯有通过最残酷的炼狱。\n\n§L心灵主义思潮§!"
 fire_cult: "$pft_fire_cult$"
 factions.1.desc.fire_cult: "其成员倡导心灵主义价值，颂扬艰苦与忍耐。体能试炼在其社会中占重要地位。\n\n"
 factions.2000.desc.fire_cult: "当局纳入此派系后，他们变得更公开地信奉§H精神主义§!。\n\n"
 # Fire Cult Faction Demands:
 FIRE_CULT_VOLCANIC_WORLDS: "火山星球占领"
 FIRE_CULT_NO_VOLCANIC_WORLDS: "火山星球不足"
 FIRE_CULT_VOLCANIC_WORLDS_DESC: "当殖民行星中至少有50%为火山时，[Root.GetName]感到满意。"
 FIRE_CULT_RESETTLEMENT: "强制迁移启动"
 FIRE_CULT_NO_RESETTLEMENT: "强制迁移禁止"
 FIRE_CULT_RESETTLEMENT_DESC: "启用移民控制或强制迁移时，[Root.GetName]感到满意。"
 FIRE_CULT_LOW_HABITABILITY: "耐力巅峰"
 FIRE_CULT_HIGH_HABITABILITY: "缺乏激励"
 FIRE_CULT_LOW_HABITABILITY_DESC: "当至少有一颗行星宜居性低于20%作为示范时，[Root.GetName]感到满意。"
 FIRE_CULT_RECENT_BLAZING_DECISION: "近期炽焰灾祸"
 FIRE_CULT_NO_RECENT_BLAZING_DECISION: "无炽焰灾祸"
 FIRE_CULT_RECENT_BLAZING_DECISION_DESC: "当炽焰灾祸最近发生时，[Root.GetName]感到满意。"
 FIRE_CULT_VOLCANIC_TERRAFORM: "持续火山化"
 FIRE_CULT_NO_VOLCANIC_TERRAFORM: "火山停滞"
 FIRE_CULT_VOLCANIC_TERRAFORM_DESC: "当努力让更多行星火山化时，[Root.GetName]感到满意。"
 FIRE_CULT_PYROMANIC_PRIEST: "炽焰祭司"
 FIRE_CULT_NO_PYROMANIC_PRIEST: "无炽焰祭司"
 FIRE_CULT_PYROMANIC_PRIEST_DESC: "填补炽焰祭司内阁席位将令[Root.GetName]满意。"
 FIRE_CULT_FIRE_DANCERS: "火焰舞者"
 FIRE_CULT_NO_FIRE_DANCERS: "火焰舞者不足"
 FIRE_CULT_FIRE_DANCERS_DESC: "帝国中拥有1000名火焰舞者将令[Root.GetName]满意。"
 # Civic - Galvanic Empire
 civic_galvanic_empire: "电能帝国"
 civic_galvanic_symbiosis: "电能合成"
 civic_galvanic_symbiosis_desc: "§R警告：阻止访问['concept_synthetic_ascension']。§!\n\n该社会能将普通合金合成为$r_living_metal$，并将其强度及变形特性直接融入科技。"
 civic_galvanic_symbiosis_effects: "$civic_galvanic_tt$\n—$civic_galvanic_job_tt$"
 civic_corporate_galvanic_symbiosis: "生物金属集团"
 civic_corporate_galvanic_symbiosis_desc: "$civic_galvanic_symbiosis_desc$"
 civic_corporate_galvanic_symbiosis_effects: "$civic_galvanic_tt$\n—$civic_galvanic_job_tt$\n—可以建造£building£§Y$building_living_metal_clinic$§!$BRANCH_OFFICE_BUILDING$。"
 civic_hive_galvanic_symbiosis: "电能共生"
 civic_hive_galvanic_symbiosis_desc: "$civic_galvanic_symbiosis_desc$"
 civic_hive_galvanic_symbiosis_effects: "$civic_galvanic_tt$\n—$civic_galvanic_job_hive_tt$"
 civic_machine_galvanic_symbiosis: "电能改装"
 civic_machine_galvanic_symbiosis_desc: "这些单位配备了由特殊合金制成的自修复机架，兼具生物特性与人工智能的双重优势。"
 civic_machine_galvanic_symbiosis_effects: "$civic_galvanic_tt$\n—$civic_galvanic_job_hive_tt$"
 civic_galvanic_tt: "—开局就已完成的研究£engineering_research£['technology:tech_mine_living_metal']。\n—母星拥有['concept_d_galvanic_living_metal']。\n—获得特殊法令：$TABBED_NEW_LINE$—['concept_inf_lm_cs_edict']$TABBED_NEW_LINE$—['concept_inf_lm_mgc_edict']。\n—解锁$r_living_metal$组件：$TABBED_NEW_LINE$—['concept_inf_lm_armor']$TABBED_NEW_LINE$—['concept_inf_lm_weapon']\n。—可访问行星决策：§Y$decision_living_metal_distribution$§!。\n—可招募§Y$lm_imbued_army$§!军队。"
 civic_galvanic_job_tt: "可在拥有§Y$pc_molten$§!的恒星系内建造£building£['concept_offworld_expedition_hub']，提供['concept_offworld_prospector']岗位。"
 civic_galvanic_job_hive_tt: "可在拥有§Y$pc_molten$§!的恒星系内建造£building£['concept_offworld_expedition_hub']，提供['concept_offworld_prospector_drone']岗位。"
 concept_d_galvanic_living_metal: "$d_galvanic_living_metal$"
 concept_d_galvanic_living_metal_desc: "$d_galvanic_living_metal_desc$\n$TABBED_NEW_LINE$—产出$r_living_metal$：§G+1§!。"
 lm_imbued_army: "模拟攻击部队"
 seq_lm_imbued_army: "$ORD$$lm_imbued_army$"
 lm_imbued_army_desc: "配备先进$r_living_metal$技术，此部队能即时重塑自身以应对多样的战场环境。"
 concept_inf_lm_armor: "$INF_Regen$装甲"
 concept_inf_lm_armor_desc: "装甲组件加成包括：\n—$mod_weapon_type_energy_weapon_fire_rate_mult$：§G+2%§!，\n—$MOD_SHIP_HULL_REGEN_ADD_PERC$：§G+1%§!，\n-$MOD_SHIP_ARMOR_REGEN_ADD_PERC$提供§G+1%§!。\n\n增加了§Y$INF_Regen$§!版常见舰船装甲组件。其$r_alloys$成本被替换为$r_living_metal$。\n\n包含以下£engineering_research£科技解锁的组件：$TABBED_NEW_LINE$—['technology:tech_ship_armor_1']$TABBED_NEW_LINE$—['technology:tech_ship_armor_2']$TABBED_NEW_LINE$—['technology:tech_ship_armor_3']$TABBED_NEW_LINE$—['technology:tech_ship_armor_4']$TABBED_NEW_LINE$—['technology:tech_ship_armor_5']"
 INF_Regen: "再生型"
 LM_ARMOR_1: "$ARMOR_1$—$INF_Regen$"
 LM_ARMOR_1_DESC: "由造船厂锻造成形，此$r_living_metal$装甲在遭受重大损伤后将回复至原始状态。"
 LM_ARMOR_2: "$ARMOR_2$—$INF_Regen$"
 LM_ARMOR_2_DESC: "加厚$r_living_metal$能提升其基础防御效用和可再生表面积。"
 LM_ARMOR_3: "$ARMOR_3$—$INF_Regen$"
 LM_ARMOR_3_DESC: "提升$r_living_metal$抗拉强度的复合材料使装甲更坚韧。"
 LM_ARMOR_4: "$ARMOR_4$—$INF_Regen$"
 LM_ARMOR_4_DESC: "高能固化工艺令此再生$r_living_metal$装甲结构比前代更稳固。"
 LM_ARMOR_5: "$ARMOR_5$—$INF_Regen$"
 LM_ARMOR_5_DESC: "$r_living_metal$科学的进步使此装甲的强度与再生能力达到物理极限。"
 SMALL_LM_ARMOR_1: "$INF_Regen$$SMALL_ARMOR_1$"
 MEDIUM_LM_ARMOR_1: "$INF_Regen$$MEDIUM_ARMOR_1$"
 LARGE_LM_ARMOR_1: "$INF_Regen$$LARGE_ARMOR_1$"
 SMALL_LM_ARMOR_2: "$INF_Regen$$SMALL_ARMOR_2$"
 MEDIUM_LM_ARMOR_2: "$INF_Regen$$MEDIUM_ARMOR_2$"
 LARGE_LM_ARMOR_2: "$INF_Regen$$LARGE_ARMOR_2$"
 SMALL_LM_ARMOR_3: "$INF_Regen$$SMALL_ARMOR_3$"
 MEDIUM_LM_ARMOR_3: "$INF_Regen$$MEDIUM_ARMOR_3$"
 LARGE_LM_ARMOR_3: "$INF_Regen$$LARGE_ARMOR_3$"
 SMALL_LM_ARMOR_4: "$INF_Regen$$SMALL_ARMOR_4$"
 MEDIUM_LM_ARMOR_4: "$INF_Regen$$MEDIUM_ARMOR_4$"
 LARGE_LM_ARMOR_4: "$INF_Regen$$LARGE_ARMOR_4$"
 SMALL_LM_ARMOR_5: "$INF_Regen$$SMALL_ARMOR_5$"
 MEDIUM_LM_ARMOR_5: "$INF_Regen$$MEDIUM_ARMOR_5$"
 LARGE_LM_ARMOR_5: "$INF_Regen$$LARGE_ARMOR_5$"
 # Bio armor
 SMALL: "小型"
 MEDIUM: "中型"
 LARGE: "大型"
 BIO_LM_ARMOR_NAME: "铁皮质"
 BIO_LM_ARMOR_1: "纳米复合$BIO_LM_ARMOR_NAME$"
 BIO_LM_ARMOR_1_DESC: "舰体表面形成厚重防护鳞片，受损后可完全再生。"
 BIO_LM_ARMOR_2: "瓷金甲壳$BIO_LM_ARMOR_NAME$"
 BIO_LM_ARMOR_2_DESC: "改良的$r_living_metal$代谢提高了装甲的再生能力。"
 BIO_LM_ARMOR_3: "塑钢$BIO_LM_ARMOR_NAME$"
 BIO_LM_ARMOR_3_DESC: "自增强几何形态中生长的铁皮质进一步提升装甲防御效用。"
 BIO_LM_ARMOR_4: "耐钢$BIO_LM_ARMOR_NAME$"
 BIO_LM_ARMOR_4_DESC: "铁皮质周围的组织分化实现防御与再生的专门化，提升二者效果。"
 BIO_LM_ARMOR_5: "零素$BIO_LM_ARMOR_NAME$"
 BIO_LM_ARMOR_5_DESC: "$r_living_metal$先进的生物复合材质使其成为可生长的最强防护装甲。"
 SMALL_BIO_LM_ARMOR_1: "$SMALL$$BIO_LM_ARMOR_1$"
 MEDIUM_BIO_LM_ARMOR_1: "$MEDIUM$$BIO_LM_ARMOR_1$"
 LARGE_BIO_LM_ARMOR_1: "$LARGE$$BIO_LM_ARMOR_1$"
 SMALL_BIO_LM_ARMOR_2: "$SMALL$$BIO_LM_ARMOR_2$"
 MEDIUM_BIO_LM_ARMOR_2: "$MEDIUM$$BIO_LM_ARMOR_2$"
 LARGE_BIO_LM_ARMOR_2: "$LARGE$$BIO_LM_ARMOR_2$"
 SMALL_BIO_LM_ARMOR_3: "$SMALL$$BIO_LM_ARMOR_3$"
 MEDIUM_BIO_LM_ARMOR_3: "$MEDIUM$$BIO_LM_ARMOR_3$"
 LARGE_BIO_LM_ARMOR_3: "$LARGE$$BIO_LM_ARMOR_3$"
 SMALL_BIO_LM_ARMOR_4: "$SMALL$$BIO_LM_ARMOR_4$"
 MEDIUM_BIO_LM_ARMOR_4: "$MEDIUM$$BIO_LM_ARMOR_4$"
 LARGE_BIO_LM_ARMOR_4: "$LARGE$$BIO_LM_ARMOR_4$"
 SMALL_BIO_LM_ARMOR_5: "$SMALL$$BIO_LM_ARMOR_5$"
 MEDIUM_BIO_LM_ARMOR_5: "$MEDIUM$$BIO_LM_ARMOR_5$"
 LARGE_BIO_LM_ARMOR_5: "$LARGE$$BIO_LM_ARMOR_5$"
 concept_inf_lm_cs_edict: "$edict_centrifugal_siphoning$"
 concept_inf_lm_cs_edict_desc: "—来自冶金师的$r_alloys$：§R-0.5§!\n—来自冶金师的$r_living_metal$：§G+1§!$TABBED_NEW_LINE$\n$TABBED_NEW_LINE$"
 concept_inf_lm_mgc_edict: "$edict_modular_growth_compounds$"
 concept_inf_lm_mgc_edict_desc: "—£mod_founder_species_growth_mult£ ['concept_founder_species_growth_mult']:§G+10%§!$TABBED_NEW_LINE$\n$TABBED_NEW_LINE$"
 edict_centrifugal_siphoning: "离心虹吸"
 edict_centrifugal_siphoning_desc: "强力离心机帮助分离液态合金，使其可重新组合成$r_living_metal$。"
 edict_modular_growth_compounds: "模块生长化合物"
 edict_modular_growth_compounds_desc: "分子级使用$r_living_metal$促进生成更有效的模块化化合物，进而加强生长。"
 concept_inf_lm_weapon: "$LM_ACCELERATOR$"
 concept_inf_lm_weapon_desc: "§Y$KINETIC_ARTILLERY_2$§!的强化版本，$r_alloys$成本被替换为$r_living_metal$。\n\n通过研究£engineering_research£ ['technology:tech_kinetic_artillery_2']解锁。"
 LM_ACCELERATOR_SET: "$LM_ACCELERATOR$"
 LM_ACCELERATOR_SET_DESC: "用$r_living_metal$制造的火炮能在磨损后自行再生，并重新塑形以优化物理特性，以便使用更强弹药。"
 LM_ACCELERATOR: "重塑投射加速器"
 LM_BIO_ACCELERATOR_SET: "$LM_ACCELERATOR$"
 LM_BIO_ACCELERATOR_SET_DESC: "$LM_ACCELERATOR_SET_DESC$"
 LM_BIO_ACCELERATOR: "$LM_ACCELERATOR$"
 building_living_metal_clinic: "活体金属强化诊所"
 building_living_metal_clinic_desc: "该诊所向当地居民出售性能增强的$r_living_metal$化合物，带来利润和有用副产品。"
 concept_offworld_expedition_hub: "$building_offworld_expedition_hub$"
 concept_offworld_expedition_hub_desc: "§L$building_offworld_expedition_hub_desc$§!"
 building_offworld_expedition_hub: "外星远征中心"
 building_offworld_expedition_hub_desc: "该中心协调前往邻近熔融星球的自由远征队，探险者可在那里发现珍贵的$r_volatile_motes$和$r_living_metal$。"
 offworld_molten_world_req: "$TRIGGER_FAIL$§R需拥有恒星系内的§Y$pc_molten$§!。§!"
 job_offworld_prospector_tt: "£job_offworld_prospector£$job_offworld_prospector_plural$将$r_energy$转化为$r_living_metal$和$r_volatile_motes$"
 job_offworld_prospector_drone_tt: "£job_offworld_prospector_drone£$job_offworld_prospector_drone_plural$将$r_energy$转化为$r_living_metal$和$r_volatile_motes$"
 concept_offworld_prospector: "$job_offworld_prospector$"
 concept_offworld_prospector_desc: "$job_offworld_prospector_tt$"
 concept_offworld_prospector_drone: "$job_offworld_prospector_drone$"
 concept_offworld_prospector_drone_desc: "$job_offworld_prospector_drone_tt$"
 job_offworld_prospector: "外星寻宝者"
 job_offworld_prospector_plural: "外星寻宝者"
 job_offworld_prospector_desc: "勇于冒险的寻宝者前往熔融星球寻找$r_volatile_motes$和$r_living_metal$。"
 mod_job_offworld_prospector_add: "$job_offworld_prospector$岗位"
 job_offworld_prospector_drone: "外星寻宝者子个体"
 job_offworld_prospector_drone_plural: "外星寻宝者子个体"
 job_offworld_prospector_drone_desc: "远程子个体被部署到邻近熔融星球，勘探并采集$r_volatile_motes$和$r_living_metal$。"
 mod_job_offworld_prospector_drone_add: "$job_offworld_prospector_drone$岗位"
 # Councilors
 councilor_infernal_scorcher: "炽炎鼓舞者"
 councilor_infernal_scorcher_desc: "$TITLE$激励武装力量，确保各方对军事行动全力投入。"
 councilor_thermal_engineer: "热能工程师"
 councilor_thermal_engineer_desc: "$TITLE$可解决极热环境下基础设施建设的技术难题。"
 councilor_corporate_thermal_engineer: "首席$councilor_thermal_engineer$"
 councilor_corporate_thermal_engineer_desc: "支付适当报酬后，$TITLE$可解决极热环境下的建设技术难题。"
 councilor_pyromanic_priest: "炽焰祭司"
 councilor_pyromanic_priest_desc: "$TITLE$激发对艰难环境的热爱，减少奢侈消费。"
 councilor_imbuement_officer: "模拟监督者"
 councilor_imbuement_officer_desc: "$TITLE$利用动态固体专业知识协助物理与工程研究。"
 councilor_synth_imbuement_officer: "模拟主机"
 councilor_synth_imbuement_officer_desc: "$TITLE$利用动态固体专业知识协助物理与工程研究。"
 councilor_corporate_imbuement_officer: "模拟机构官员"
 councilor_corporate_imbuement_officer_desc: "$TITLE$协调各方利益，促进物理与工程研究。"
 # Bombardment Stances
 bombardment_firestorm: "火风暴"
 bombardment_firestorm_desc: "火风暴的轰炸点燃了行星的部分区域，宛如壮丽篝火，既强化我们的决心，也凝聚了社会。"
 bombardment_seismic_bombing: "地震地毯轰炸"
 bombardment_seismic_bombing_desc: "$bombardment_seismic_bombing$针对行星地质，摧毁基础设施并撕裂地壳，引发大规模火山爆发。"
 # Policies
 orbital_bombardment_devastation: "毁灭"
 orbital_bombardment_devastation_name: "毁灭"
 orbital_bombardment_devastation_desc: "允许全面使用轨道武器，旨在毁坏地表。\n\n§E开启“毁灭”轨道轰炸姿态。§!"
 diplo_stance_devastators: "毁灭者"
 diplo_stance_devastators_desc: "此帝国致力于彻底毁灭外星行星。"
 # Opinion Modifiers
 triggered_infernals_opinion_of_others: "非地狱"
 triggered_infernals_opinion_of_infernals: "地狱同侪"
 # Casus Belli & War Goal
 casus_belli_cb_blaze: "烈焰净化"
 war_goal_wg_blaze: "毁灭"
 war_goal_wg_blaze_desc: "以火焰扫荡星系系。任何阻力一律视为攻击目标。"
 # Personalities
 personality_scorching_infernals: "炽焰毁灭者"
 personality_scorching_infernals_desc: "$personality_scorching_infernals$视异星星球为进行灾难性火焰仪式的绝佳场所，当地土著不过是微小的麻烦。"
 # Melting District Deposits
 d_volcanic_ore_veins: "火山矿脉"
 d_volcanic_ore_veins_desc: "新冷却的火山矿脉提供丰富的矿石资源。"
 d_volcanic_rich_mountain: "火山$d_rich_mountain$"
 d_volcanic_rich_mountain_desc: "$d_rich_mountain_desc$"
 d_volcanic_mineral_fields: "火山$d_mineral_fields$"
 d_volcanic_mineral_fields_desc: "$d_mineral_fields_desc$"
 d_volcanic_ore_caverns: "火山$d_ore_rich_caverns$"
 d_volcanic_ore_caverns_desc: "$d_ore_rich_caverns_desc$"
 d_volcanic_mineral_layers: "火山矿物层"
 d_volcanic_mineral_layers_desc: "古老的地质活动将这层丰富的矿物深埋于地表之下。"
 d_volcanic_weak_crust: "薄弱地壳"
 d_volcanic_weak_crust_desc: "下方的构造板块被以往的火山喷发碾碎，使得钻探矿脉变得更加容易。"
 d_volcanic_mineral_hills: "富矿丘陵"
 d_volcanic_mineral_hills_desc: "远处隐约闪烁的光芒揭示出这些丘陵表层下蕴藏的矿石财富。"
 d_volcanic_lava_river: "熔岩河流"
 d_volcanic_lava_river_desc: "自由流动的岩浆发出温暖的红色光芒，冲刷着熔岩河的河岸。"
 # Thermotechnic District Deposits
 d_volcanic_stable_plateaus: "稳定高原"
 d_volcanic_stable_plateaus_desc: "这些高原在地质上相较周围区域更加稳定。"
 d_volcanic_tranquil_flatlands: "宁静平原"
 d_volcanic_tranquil_flatlands_desc: "这片缓缓起伏的平原大多未受行星范围混乱的影响。"
 d_volcanic_intraplate: "坚固板块区域"
 d_volcanic_intraplate_desc: "远离任何断层线，此区域不受地质灾害的影响。"
 d_volcanic_basalt_plains: "玄武岩平原"
 d_volcanic_basalt_plains_desc: "一片闪亮的玄武岩高原，古老火山力量使其出现裂纹和凹坑。"
 d_volcanic_sulfur_lava: "硫磺熔岩"
 d_volcanic_sulfur_lava_desc: "持续流动的熔岩释放出独特混合的化学物质至其上方空气中。"
 d_volcanic_dried_lavariver: "干涸熔岩河"
 d_volcanic_dried_lavariver_desc: "一条古老的熔岩河早已冷却，仅留炭黑色的痕迹横贯大地。"
 d_volcanic_tunnels: "孤立隧道"
 d_volcanic_tunnels_desc: "长而空旷的隧道穿行山体，墙壁被古老岩浆流灼烧并磨平。"
 # Misc Deposits
 d_volcanic_fumarole: "烟孔"
 d_volcanic_fumarole_desc: "这些张开的通风口从行星深处喷出热的$exotic_gases$。" # an opening in or near a volcano, through which hot sulphurous gases emerge
 d_volcanic_stifling_atmosphere: "窒息大气"
 d_volcanic_stifling_atmosphere_desc: "火山灰笼罩大气，使星球陷入闷热且灰尘弥漫的暮色中。"
 d_andisol_soil: "安地索尔谷"
 d_andisol_soil_desc: "由火山灰形成的黑暗肥沃土壤提供了难得的作物种植机会。"
 d_red_giant_unstable: "£energy£§Y+5§!" # star deposit
 d_red_giant_unstable_desc: "$d_red_giant_dm$"
 d_red_giant_dm: "£sr_dark_matter£§Y+8§!" # star deposit
 d_red_giant_dm_desc: "$d_red_giant_dm$"
 # Blockers
 d_seismic_bombing_crater: "£blocker£火山口"
 d_seismic_bombing_crater_desc: "该区域因地震地毯轰炸而裂开，形成活跃火山活动。"
 d_large_volcano: "£blocker£大型火山"
 d_large_volcano_desc: "$d_active_volcano_desc$"
 d_ash_storms: "£blocker£火山灰暴风"
 d_ash_storms_desc: "此区域被呛人的火山灰云层包围。"
 d_charged_atmosphere: "£blocker£带电大气"
 d_charged_atmosphere_desc: "区域空气充满危险且刺激的电能。"
 d_lava_flooding: "£blocker£季节性熔岩泛滥"
 d_lava_flooding_desc: "该区域会发生季节性的炽热熔岩洪水。"
 d_toxic_atmosphere: "£blocker£有毒大气"
 d_toxic_atmosphere_desc: "此地大气几乎不可呼吸，仅有最强者能存活。"
 d_raging_lavafalls: "£blocker£猛烈熔岩瀑布"
 d_raging_lavafalls_desc: "倾泻的熔岩瀑布壮观无比，逐级倾斜而下。"
 d_rugged_landscape: "£blocker£崎岖地形"
 d_rugged_landscape_desc: "广阔地区持续遭受构造活动和火山喷发蹂躏。"
 # Planet Modifiers
 volcanic_critters: "极端生存体"
 volcanic_critters_desc: "即使在炎热致命的熔岩星球中，生命仍能找到出路。"
 volcanic_mineral_rich: "$mineral_rich$"
 volcanic_mineral_rich_desc: "$mineral_rich_desc$"
 volcanic_ultra_rich: "$ultra_rich$"
 volcanic_ultra_rich_desc: "$ultra_rich_desc$"
 volcanic_mineral_poor: "$mineral_poor$"
 volcanic_mineral_poor_desc: "$mineral_poor_desc$"
 volcanic_subterranean: "$subterranean_wildlife$"
 volcanic_subterranean_desc: "$subterranean_wildlife_desc$"
 volcanic_asteroid_impacts: "$asteroid_impacts$"
 volcanic_asteroid_impacts_desc: "$asteroid_impacts_desc$"
 volcanic_asteroid_belt: "$asteroid_belt$"
 volcanic_asteroid_belt_desc: "$asteroid_belt_desc$"
 volcanic_crystal_lake: "晶体湖"
 volcanic_crystal_lake_desc: "巨大的晶体带着热量和温暖的光芒，震颤着从熔岩池中缓缓升起。"
 volcanic_hollow_planet: "中空行星"
 volcanic_hollow_planet_desc: "地表之下藏有庞大洞穴，空洞回响见证着火焰塑造行星的历史。"
 volcanic_lavafall: "熔岩瀑布"
 volcanic_lavafall_desc: "此处熔岩自由流动，倾泻下陡坡，形成天然的烟火表演。"
 volcanic_oasis: "地狱绿洲"
 volcanic_oasis_desc: "一片小小的翠绿大陆，在高山保护中躲过了烈焰肆虐。独特的动植物与山外荒芜形成鲜明对比。"
 fractalized_entropy_category: "分形熵"
 fractalized_entropy_category_desc: "探测器发现一奇异物体在小行星带中漂移。其来源未知，但轨迹稳定，表明可拦截检查。"
 infernals.3205.name: "分形熵"
 infernals.3205.desc: "[Leader.GetName]报告发现一个有棱角的刚性结构体悬浮于恒星稳定轨道中。该结构体由未知材料组成，表面具有类似晶体结构的棱面，成分无法分析。它保持固定方向，始终面向其恒星，抵抗所有外力操控或旋转。\n\n在一项受控实验中，调查船对该结构体发射集束脉冲，致其整齐裂开，分裂成两个对称半体，每个半体又各自重构为原结构体的小型复制体。后续脉冲产生相同效果：分裂、复制及稳定微缩。\n\n最后，众多微型结构体分散形成一片云，稳定漂浮于轨道上。每一块碎片都保留了原结构体的精确排列与几何特征，整体则还原了原始结构轮廓。\n\n此现象前所未有且无法解释。所有数据均已归档，待深入分析。"
 infernals.3205.a: "保存并监控这些碎片。"
 # Archaeological Sites
 from_the_ashes_site: "烈焰灰烬"
 from_the_ashes_site_desc: "[Planet.GetName]表面炙热，不适宜生物生存。行星上明显的人工遗迹影像引起了[GetScientistPlural]的注意。考古调查或可揭示这里的居民和曾发生在他们身上的故事。"
 infernals.2700.name: "遗落帝国"
 infernals.2700.desc: "[From.Planet.GetName]遗迹初看似由石头构成，但挖掘和分析表明，许多建筑由石化的类木材有机物构成。现今行星上已无该材料来源。小型文物由粗制金属、玻璃及类似的石化有机物组成，[GetScientistPlural]还发现了已灭绝本土生物的化石。\n\n该文明疑居于气候温和时期。他们是早已消失，还是目睹了巨变的尾声？"
 infernals.2705.name: "末日见证"
 infernals.2705.desc: "在[From.Planet.GetName]城市废墟中挖掘出若干具有文化价值的场所，墙面饰有复杂纹样，疑为某种文字。最激动人心的是，挖掘队发现一个密布书架的地下房间，摆满刻有繁复铭文的青铜薄板。青铜作为存储介质极为低效，但这里似乎是个公共文本档案库。\n\n考古队正深入探索并开始破译文本。该文明的最终命运仍待揭晓。"
 infernals.2710.name: "厄运逼近"
 infernals.2710.desc: "[From.Planet.GetName]上的团队发现了一处阴森的地下墓穴，由纵横交错的挖掘坑道构成，壁龛里叠放着三到四层木乃伊化的外星遗骸。陪葬品反映出该文明的科技面貌：有粗糙的火器、简易的玻璃望远镜，以及精细复杂的纺织刺绣。\n\n墓穴的多个交叉口由本地已灭绝动物的雕像把守。这些生物有圆顶甲壳、四条矮腿和小而钝的脑袋；在保存良好的雕像中，它们蜷伏着以壳护身，抵御上方刻画的火焰。\n\n这件艺术品的真实意涵或许已随时间消逝，但它很可能反映出社会对烈焰厄运即将来临的预感。若能深入发掘，或许能澄清该文明当年所经历之事。"
 infernals.2715.name: "烈火终结"
 infernals.2715.desc: "对[From.Planet.GetName]城市废墟的深入探索证明，该文明经历了生态系统的全面崩溃，并察觉到烈焰吞噬的末日逼近。最初他们以纸张记录历史，后因火山灰常年飘落，转而使用青铜板保存记录。艺术作品中频繁出现动物躲避火焰的场景，显然是在尝试理解并描绘自身的灭亡。\n\n挖掘过程中还发现了一尊近乎完好的地下墓穴守卫雕像，其顶部雕刻的火焰散发出微弱的光芒，极具保护价值。\n\n除此之外，我们还发现了他们试图阻止火山活动的证据，根据现存的道路与被毁的运输车可知，当地居民曾将碎石运往最近的火山口，企图封堵火山喷发，但终究未能改变灭亡的命运。如今，这颗行星早已不再存在任何多细胞生命。\n\n此段历史警示我们，一旦遭遇超乎自身技术的难题，任何文明都岌岌可危。"
 infernals.2715.a: "一场悲剧的终结。"
 infernals.2715.b: "我们应从中吸取教训。"
 inferno_temple_site: "地狱神庙"
 inferno_temple_site_desc: "远离[Planet.GetName]人口中心的活跃火山山脉中，一座古庙破败残存。了解其历史或能更深入了解当地文化。"
 infernals.2720.name: "古老印记"
 infernals.2720.desc: "神庙上存有战斗痕迹，土壤中残存当地智慧生命遗骸。神庙似被焚毁后遗弃。安保团队注意到当地居民完全避开此地，视之为诅咒。\n\n在外墙保护下，火焰神庙内部得以保存。里面留有大量精致的壁画和雕刻，其中多次出现一圈卷曲的火焰图案，火焰中央则是一道漆黑裂隙。在一幅壁画中，一个双足生物从自己的四只眼睛中挖出一只抛向大地，形成火焰中央的图案，我们将其命名为“地狱之眼”。\n\n后续发掘将揭示此异象相关信仰。"
 infernals.2725.name: "幽瞳祭品"
 infernals.2725.desc: "对地狱之眼神庙的发掘显示大量祭献痕迹。神庙内有多处大型圆坑，圆坑中央设有平台，模仿地狱之眼及瞳孔。坑内积满灰烬与炭块，分子分析表明这些来自动物组织。\n\n尚不明确祭品为野生或家养动物，还是当地居民。\n\n特工已前往当前人口中心寻找相关证据，挖掘队继续探寻答案。"
 infernals.2725.a: "谜团有待解开！"
 infernals.2725.b: "派遣子个体调查。"
 infernals.2730.name: "黑暗仪式"
 infernals.2730.desc: "一扇沉重的石门挡住了进入神庙最深处的路。破门后，挖掘队发现一个圆形房间，房间中央的坑洞直通地下的天然岩浆池。岩浆发出橙色光芒映红墙壁，隐约映照出环绕整个奇怪房间的铭文。墙壁顶端一周布满明亮炽热的眼睛。\n\n坑边祭坛形似地狱之眼，上面散落着一具干枯的当地居民遗骸，疑为祭献安抚地狱之眼所用。\n\n墙壁上的铭文对理解神庙的文化职能至关重要，应立即破译。"
 infernals.2735.name: "剧变预言"
 infernals.2735.desc: "最终研究发现，神庙最深处房间中的经文揭示了一系列围绕地狱之眼回归的预言，讲述地狱之眼因臣民蔑视燃起怒火，将使天空变暗、圣山喷发、特定作物枯萎，灾祸连绵不断。预言预示文明终结，唯有服从地狱之眼者得以幸存。\n\n本地特工探寻其中的文化关联，发现此预言是该行星文化中许多谚语和神话的源头，而当地现代神庙所举行的神秘仪式则是对此古老预言的重新演绎或反抗。\n\n我方技术可以重现预言中的事件，或通过伪造，以假乱真。倘若我们自诩地狱之眼转世，印证预言不虚，便能迫使对方让步并效忠于我们，为长期同化创造条件。"
 infernals.2735.a: "重现预言。"
 infernals.2735.a.tt: "§Y[From.Planet.GetName]§!的原始社会将学会采纳我方思潮。"
 infernals.2735.a.fail: "未选择§Y$interference_not_allowed$§!政策。"
 infernals.2735.b: "不干涉。"
 infernals.2735.c: "他们的历史已永远湮灭。"
 infernal_figurine: "地狱小像"
 infernal_figurine_desc_short: "一只壮实的厚壳生物，四腿短粗，蹲伏于火焰雕像下方。"
 infernal_figurine_desc_details: "火焰由未知矿物雕刻而成，散发深红色光芒。此文物出土于某已灭绝社会的地下墓穴，或象征其渴望躲过火山灭顶灾难的虚妄幻想。"
 # Misc
 INF_SCUM: "星球将燃烧……" # Negative option to NOT joining the GalCom
 requires_recipient_not_scorched_earth: "$TRIGGER_FAIL$§R§Y$civic_scorched_earth$§!只会与其他§Y地狱者§!展开外交！§!"
 requires_actor_not_scorched_earth: "$TRIGGER_FAIL$§R作为§Y$civic_scorched_earth$§!，我们只与其他§Y地狱者§!交谈，其余都是我们火焰的燃料！§!"
 infernals.35.name: "没于烈焰"
 infernals.35.desc: "§H[from.GetName]§!地表崩裂，地壳破碎，难以承受的热浪从地底涌上。转变来得迅猛而彻底：群山崩溃，海洋沸腾，天空余烬弥漫。\n\n曾经繁盛的生物群系已不复存在，唯有极端生命体仍栖息于此。"
 mod_planet_pops_alloys_upkeep_mult: "人口合金维护费"
 mod_planet_mentors_upkeep_mult: "$job_polytechnic_mentor$维护费"
 planet_mentors: "行星导师"
 # Planet Smelter planet killer weapon
 tech_pk_smelter: "行星炼炉"
 tech_pk_smelter_desc: "$PLANET_KILLER_SMELTER_DESC$"
 PLANET_KILLER_SMELTER: "行星熔炉"
 PLANET_KILLER_SMELTER_DESC: "熔炉将灼热的能量束聚焦于行星地幔，破坏其核心稳定性，引发构造混乱，令地表极度不稳定。"
 PLANET_KILLER_SMELTER_ACTION: "焚毁行星"
 MESSAGE_DESC_FOR_PLANET_KILLER_SMELTER: "被焚毁为灰烬"
 FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_SMELTER: "准备焚毁$PLANET|Y$"
 is_not_hot_planet: "§R$TRIGGER_FAIL$目标不可以为§Y$pc_volcanic$§!或§Y$pc_molten$§!。§!"
 is_non_artificial: "§R$TRIGGER_FAIL$目标不可以为§Y人工§!行星。§!"
 will_purge_non_extremophile_pops: "§R没有§Y$trait_infernal$§!特质的人口将会死亡。§!"
 opinion_burned_a_world: "焚毁了一个星球"
 opinion_burned_my_world: "焚毁了我们的星球"
 opinion_burned_a_primitive_world: "焚毁了一个前超光速星球"
 opinion_burned_a_primitive_world_phile: "$opinion_cracked_a_primitive_world_phile$"
 leader_trait_hibernating: "冬眠中"
 leader_trait_hibernating_desc: "该领袖长时间冬眠，维护成本降低同时工作时间减少。"
 does_not_have_volcanic_homeworld: "没有§Y火山§!母星"
 civic_tooltip_not_galvanic_empire: "没有['concept_galvanic_empire_civics']类国民理念"
 concept_galvanic_empire_civics: "$civic_galvanic_empire$"
 concept_galvanic_empire_civics_desc: "$concept_galvanic_empire_civics$类国民理念包含\n—['civic:civic_galvanic_symbiosis']$NEW_LINE$—['civic:civic_hive_galvanic_symbiosis']$NEW_LINE$—['civic:civic_machine_galvanic_symbiosis']$NEW_LINE$—['civic:civic_corporate_galvanic_symbiosis']"
 civic_tooltip_not_world_forgers: "没有['concept_world_forgers_civics']类国民理念"
 concept_world_forgers_civics: "$civic_world_forgers$"
 concept_world_forgers_civics_desc: "$concept_world_forgers_civics$类国民理念包含\n—['civic:civic_world_forgers']$NEW_LINE$—['civic:civic_hive_world_forgers']$NEW_LINE$—['civic:civic_machine_world_forgers']$NEW_LINE$—['civic:civic_corporate_world_forgers']"
 civic_tooltip_not_scorched_earth: "没有['concept_scorched_earth_civics']类国民理念"
 concept_scorched_earth_civics: "$civic_scorched_earth$"
 concept_scorched_earth_civics_desc: "$concept_scorched_earth_civics$类国民理念包括\n—['civic:civic_scorched_earth']$NEW_LINE$—['civic:civic_hive_scorched_earth']"
 name_list_INF1: "地狱者1"
 name_list_INF2: "地狱者2"
 name_list_INF3: "地狱者3"
 name_list_INF4: "地狱者4"
 infernal_01_shipset_desc: "这些飞船发出明亮炽热的火焰，驱散了宇宙中的冰冷黑暗。它们坚韧的装甲几乎无法遏制其制造者称为母星的星球之火。"
 decision_living_metal_distribution: "分发$sr_living_metal$"
 decision_living_metal_distribution_desc: "$r_living_metal$融入我们基础设施的脉络，使日常设施不停歇地高效运转：建筑自行修复，运输网络实时调整，工具与有机体之间的界限变得模糊。"
 living_metal_distribution_effect: "流通中的$sr_living_metal$"
 ### Prescripted Empire
 PRESCRIPTED_adjective_pyrragthul: "皮拉格图尔行星锻造者"
 PRESCRIPTED_ship_prefix_pyrragthul: "VPF"
 PRESCRIPTED_species_name_pyrragthul: "皮拉格图尔"
 PRESCRIPTED_species_name_plural_pyrragthul: "皮拉格图尔"
 PRESCRIPTED_species_adjective_pyrragthul: "皮拉格图尔"
 PRESCRIPTED_planet_name_pyrragthul: "恩布隆"
 PRESCRIPTED_system_name_pyrragthul: "恩布拉拉"
 PRESCRIPTED_ruler_name_pyrragthul: "库宰"
 PRESCRIPTED_ruler_title_pyrragthul: "火焰领主"
