l_simp_chinese:
 # Focus Cards
 focus_exploration: "探索焦点"
 focus_conquest: "征服焦点"
 focus_development: "发展焦点"
 focus_core: "核心焦点"
 focus_check_timeline: "在§H$TIMELINE$§!选项卡查看新的任务。"
 MESSAGE_FOCUS_COMPLETED_TITLE: "任务完成"
 MESSAGE_EXPLORATION_FOCUS_COMPLETED_TITLE: "$MESSAGE_FOCUS_COMPLETED_TITLE$"
 MESSAGE_EXPLORATION_FOCUS_COMPLETED_DESC: "§Y$focus_exploration$§!\n$focus_check_timeline$"
 MESSAGE_CONQUEST_FOCUS_COMPLETED_TITLE: "$MESSAGE_FOCUS_COMPLETED_TITLE$"
 MESSAGE_CONQUEST_FOCUS_COMPLETED_DESC: "§Y$focus_conquest$§!\n$focus_check_timeline$"
 MESSAGE_DEVELOPMENT_FOCUS_COMPLETED_TITLE: "$MESSAGE_FOCUS_COMPLETED_TITLE$"
 MESSAGE_DEVELOPMENT_FOCUS_COMPLETED_DESC: "§Y$focus_development$§!\n$focus_check_timeline$"
 MESSAGE_CORE_FOCUS_COMPLETED_TITLE: "$MESSAGE_FOCUS_COMPLETED_TITLE$"
 MESSAGE_CORE_FOCUS_COMPLETED_DESC: "§Y$focus_core$§!\n$focus_check_timeline$"
 MESSAGE_EXPLORATION_FOCUS_COMPLETED_SETTING: "焦点完成（$FOCUS_CARD_TYPE_EXPLORATION$）"
 MESSAGE_CONQUEST_FOCUS_COMPLETED_SETTING: "焦点完成（$FOCUS_CARD_TYPE_CONQUEST$）"
 MESSAGE_DEVELOPMENT_FOCUS_COMPLETED_SETTING: "焦点完成（$FOCUS_CARD_TYPE_DEVELOPMENT$）"
 MESSAGE_CORE_FOCUS_COMPLETED_SETTING: "焦点完成（$FOCUS_CARD_TYPE_CORE$）"
 focus_check_progression: "在§H$TIMELINE$§!选项卡点击§H进展§!按钮以查看奖励。"
 MESSAGE_FOCUS_PROGRESSION_TITLE: "焦点奖励"
 MESSAGE_EXPLORATION_FOCUS_REWARD_TITLE: "$MESSAGE_FOCUS_PROGRESSION_TITLE$"
 MESSAGE_EXPLORATION_FOCUS_REWARD_DESC: "§Y$focus_exploration$§!\n$focus_check_progression$"
 MESSAGE_CONQUEST_FOCUS_REWARD_TITLE: "$MESSAGE_FOCUS_PROGRESSION_TITLE$"
 MESSAGE_CONQUEST_FOCUS_REWARD_DESC: "§Y$focus_conquest$§!\n$focus_check_progression$"
 MESSAGE_DEVELOPMENT_FOCUS_REWARD_TITLE: "$MESSAGE_FOCUS_PROGRESSION_TITLE$"
 MESSAGE_DEVELOPMENT_FOCUS_REWARD_DESC: "§Y$focus_development$§!\n$focus_check_progression$"
 MESSAGE_EXPLORATION_FOCUS_REWARD_SETTING: "焦点进度（$FOCUS_CARD_TYPE_EXPLORATION$）"
 MESSAGE_CONQUEST_FOCUS_REWARD_SETTING: "焦点进度（$FOCUS_CARD_TYPE_CONQUEST$）"
 MESSAGE_DEVELOPMENT_FOCUS_REWARD_SETTING: "焦点进度（$FOCUS_CARD_TYPE_DEVELOPMENT$）"
 focus_other: "\n\n§t可能有其他的方式达成该目标。§!"
 ###################
 # Core Focus Cards
 ###################
 core.100.name: "建立殖民地"
 core.100.desc: ""
 core.100.hint: "用£colony_ship£['concept_colony_ship']殖民一颗宜居£planet£['concept_planet']"
 core.100.lore: "§L“新星球不只是国之大是，更是一种义不容辞的责任。”——《殖民操作手册——第223版》§!"
 core.100.req: "建成一个殖民地"
 core.100.fail: "£trigger_no£$core.100.req$"
 core.100.success: "£trigger_yes£$core.100.req$"
 core.102.name: "设置殖民地规划类型"
 core.102.desc: "（首都以外）"
 core.102.hint: "在一个非首都殖民地上前往£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡并改变['concept_designation']。"
 core.102.lore: "§L“官方点说，殖民地规划可以提升效率。但不幸的是，这只是一种让‘看着办’变得像是什么经济策略的说法。”§!"
 core.102.req: "已变更一颗行星的殖民地规划类型"
 core.102.fail: "£trigger_no£$core.102.req$"
 core.102.success: "£trigger_yes£$core.102.req$"
 core.104.name: "建造开采站"
 core.104.desc: ""
 core.104.hint: "用£construction_ship£['concept_construction_ship']在合适的['concept_celestial_object']上建造一座£mining_station£['concept_mining_station']。"
 core.104.lore: "§L“许多人只看到小行星。而在我们眼里那只是一坨形状不便的钱。”§!"
 core.104.req: "已建成一座开采站"
 core.104.fail: "£trigger_no£$core.104.req$"
 core.104.success: "£trigger_yes£$core.104.req$"
 core.106.name: "建造建筑"
 core.106.desc: ""
 core.106.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡，点击一个空的§H建筑槽§!并选择一座£building£['concept_building']进行建造。"
 core.106.lore: "§L“今天的工地，建造明天的文明”§!"
 core.106.req: "已建成一座建筑"
 core.106.fail: "£trigger_no£$core.106.req$"
 core.106.success: "£trigger_yes£$core.106.req$"
 core.108.name: "建造恒星基地模块"
 core.108.desc: ""
 core.108.hint: "在£interface£['concept_starbase_view']的$starbase_view_tab_command$选项卡，选择一个可用的§H恒星基地模块§!进行建造。"
 core.108.lore: "§L“他们承诺了冒险，却未提及数月的沉寂与循环的空气。直到贸易中心上线——终于，有了值得留驻的理由。”§!"
 core.108.req: "已建成一个恒星基地模块"
 core.108.fail: "£trigger_no£$core.108.req$"
 core.108.success: "£trigger_yes£$core.108.req$"
 core.110.name: "建造恒星基地建筑"
 core.110.desc: ""
 core.110.hint: "在£interface£ ['concept_starbase_view']的$starbase_view_tab_command$选项卡，选择一项可用的§H恒星基地建筑§!进行建造。"
 core.110.lore: "§L“星系中的位置决定恒星基地的功能；而建筑进一步将其精细化。”— 《轨道工程学：理论与应用》§!"
 core.110.req: "已建成一座恒星基地建筑"
 core.110.fail: "£trigger_no£$core.110.req$"
 core.110.success: "£trigger_yes£$core.110.req$"
 core.112.name: "采纳传统"
 core.112.desc: ""
 core.112.hint: "在£interface£['concept_society_management_view']的$society_management_view_tab_traditions$选项卡，采纳一项['concept_tradition']。"
 core.112.lore: "§L“无传统不可明志，尽循教踌躇不前。一切智慧尽在择路而前。”§!"
 core.112.req: "已采纳一项传统"
 core.112.fail: "£trigger_no£$core.112.req$"
 core.112.success: "£trigger_yes£$core.112.req$"
 core.114.name: "激活法令"
 core.114.desc: ""
 core.114.hint: "在£interface£['concept_government_view']的§H$government_view_tab_policies_and_edicts$§!选项卡，激活一项['concept_edict']。"
 core.114.lore: "§L“各位公民：827-B法令已经正式生效。详情请见第34页第12小节。祝你今天工作顺利！”§!"
 core.114.req: "激活了法令"
 core.114.fail: "£trigger_no£$core.114.req$"
 core.114.success: "£trigger_yes£$core.114.req$"
 core.116.name: "完成3项议程"
 core.116.desc: ""
 core.116.hint: "当['concept_agenda']完成时，在£interface£['concept_government_view']的$government_view_tab_council$选项卡将其发布并选择一项新的。"
 core.116.lore: "§L“统治者没有议程如同星舰没有航线。”§!"
 core.116.req: "完成3项议程"
 core.116.fail: "£trigger_no£$core.116.req$"
 core.116.success: "£trigger_yes£$core.116.req$"
 core.118.name: "拥有1000能量币"
 core.118.desc: ""
 core.118.hint: "收集£energy£['concept_energy']需要在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£['concept_generator_districts']。\n\n或者可以在蕴含能量的['concept_celestial_objects']建造£mining_station£['concept_mining_stations']、在£market£['concept_market']或向其他['concept_empires']购买£energy£§H$concept_energy$§!。$focus_other$"
 core.118.lore: "§L“能量币买不来快乐，但是贸易可以！”§!"
 core.118.req: "已拥有1000能量币"
 core.118.fail: "£trigger_no£$core.118.req$"
 core.118.success: "£trigger_yes£$core.118.req$"
 core.120.name: "拥有1000矿物"
 core.120.desc: ""
 core.120.hint: "收集£minerals£['concept_minerals']需要在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£['concept_mining_districts']。\n\n或者可以在蕴含矿物的['concept_celestial_objects']建造£mining_station£['concept_mining_stations']、在£market£['concept_market']或向其他['concept_empires']购买£minerals£§H$concept_minerals$§!。$focus_other$"
 core.120.lore: "§L“呼吸过深会得尘肺，呼吸过浅就会憋死。不用担心医疗费，公司会直接从你工资里扣的。”§!"
 core.120.req: "已拥有1000矿物"
 core.120.fail: "£trigger_no£$core.120.req$"
 core.120.success: "£trigger_yes£$core.120.req$"
 core.122.name: "拥有1000食物"
 core.122.desc: ""
 core.122.hint: "收集£food£['concept_food']需要在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£['concept_farming_districts']。\n\n或者可以在£market£['concept_market']或向其他['concept_empires']购买£food£§H$concept_food$§!。$focus_other$"
 core.122.lore: "§L“仓廪足则国富强。连肚子都填不饱，国也很快就将不国了。”§!"
 core.122.req: "已拥有1000食物"
 core.122.fail: "£trigger_no£$core.122.req$"
 core.122.success: "£trigger_yes£$core.122.req$"
 core.124.name: "拥有1000消费品"
 core.124.desc: ""
 core.124.hint: "收集£consumer_goods£['concept_consumer_goods']需要在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£['concept_industrial_districts']、在£market£['concept_market']或向其他['concept_empires']购买£consumer_goods£§H$concept_consumer_goods$§!。$focus_other$"
 core.124.lore: "§L消费品助力创新、提升文化、满足大众需求。具体是什么呢？奢侈品？高级工具？还是一顶漂亮的帽子？都是。”§!"
 core.124.req: "已拥有1000消费品"
 core.124.fail: "£trigger_no£$core.124.req$"
 core.124.success: "£trigger_yes£$core.124.req$"
 core.126.name: "拥有1000合金"
 core.126.desc: ""
 core.126.hint: "收集£alloys£['concept_alloys']需要在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£['concept_industrial_districts']。\n\n或者，在£market£['concept_market']或向其他['concept_empires']购买£alloys£§H$concept_alloys$§!。$focus_other$"
 core.126.lore: "§L“合金也许不是最迷人的资源，但试试出于好意建造一艘战舰吧。”§!"
 core.126.req: "已拥有1000合金"
 core.126.fail: "£trigger_no£$core.126.req$"
 core.126.success: "£trigger_yes£$core.126.req$"
 core.127.name: "拥有蜂巢区划"
 core.127.desc: ""
 core.127.hint: "在£colony£['concept_colony']建造一个£district£['concept_hive_district']。"
 core.127.lore: "§L“再加点隧道，再加点工蜂，再加点蜂巢，什么都再加点。”§!"
 core.127.req: "建成蜂巢区划"
 core.127.fail: "£trigger_no£$core.127.req$"
 core.127.success: "£trigger_yes£$core.127.req$"
 core.127_1.name: "建造一个共栖群系"
 core.127_1.hint: "在一个£colony£['concept_colony']上建造一个£district£§C$district_craglands$§!。"
 core.127_1.lore: "§L那颗行星曾经存在过。§!"
 core.127_1.req: "已建成一个共栖群落区划"
 core.127_1.fail: "£trigger_no£$core.127_1.req$"
 core.127_1.success: "£trigger_yes£$core.127_1.req$"
 core.128.name: "建造城市区划"
 core.128.desc: ""
 core.128.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£['concept_city_district']。"
 core.128.lore: "§L“城市天际线是人民雄心的衡量单位。建得越高，他们就畅想得越远。”§!"
 core.128.req: "已建成一个城市区划"
 core.128.fail: "£trigger_no£$core.128.req$"
 core.128.success: "£trigger_yes£$core.128.req$"
 core.129.name: "建造枢纽区划"
 core.129.desc: ""
 core.129.hint: "在£colony£['concept_colony']建造£district£['concept_nexus_district']。"
 core.129.lore: "§L“枢纽区划越多意味着单元越多。除非发现反常否则没有不利之处。此时就需要重新校准。”§!"
 core.129.req: "建成枢纽区划"
 core.129.fail: "£trigger_no£$core.129.req$"
 core.129.success: "£trigger_yes£$core.129.req$"
 core.130.name: "建造工业区划"
 core.130.desc: ""
 core.130.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£['concept_industrial_district']"
 core.130.lore: "§L“还有什么比工业雾霾更能说明经济发展吗？”§!"
 core.130.req: "已建成一个工业区划"
 core.130.fail: "£trigger_no£$core.130.req$"
 core.130.success: "£trigger_yes£$core.130.req$"
 core.132.name: "建造发电区划"
 core.132.desc: ""
 core.132.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£['concept_generator_district']。"
 core.132.lore: "§L“能量是一切事物运动的媒介。”——阿布德巴尔§!"
 core.132.req: "已建成一个发电区划"
 core.132.fail: "£trigger_no£$core.132.req$"
 core.132.success: "£trigger_yes£$core.132.req$"
 core.132_1.name: "建造一个光合原野"
 core.132_1.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£§C光合原野§!。"
 core.132_1.lore: "§L“如你我饮水一般，星球以光为饮。”——佐西拉·科顿§!"
 core.132_1.req: "已建成一个光合原野区划"
 core.132_1.fail: "£trigger_no£$core.132_1.req$"
 core.132_1.success: "£trigger_yes£$core.132_1.req$"
 core.134.name: "建造采矿区划"
 core.134.desc: ""
 core.134.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£['concept_mining_district']。"
 core.134.lore: "§L“星球的财富并不在空中，而是深埋土里。深挖洞广开矿，财富随之而来。”§!"
 core.134.req: "已建成一个采矿区划"
 core.134.fail: "£trigger_no£$core.134.req$"
 core.134.success: "£trigger_yes£$core.134.req$"
 core.134_1.name: "建造一个中空山岭"
 core.134_1.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造一座£district£§C中空山岭§!。"
 core.134_1.lore: "§L“山之巍巍然如林木，亦可萃内蕴之灵气。“§!"
 core.134_1.req: "已建成一座中空山岭区划"
 core.134_1.fail: "£trigger_no£$core.134_1.req$"
 core.134_1.success: "£trigger_yes£$core.134_1.req$"
 core.136.name: "建造农业区划"
 core.136.desc: ""
 core.136.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£['concept_farming_district']"
 core.136.lore: "§L“第一个收获者也许贫弱不堪。但当新收的谷物接触到舌头，我们第一次知晓这个星球是可以养活我们的。”§!"
 core.136.req: "已建成一个农业区划"
 core.136.fail: "£trigger_no£$core.136.req$"
 core.136.success: "£trigger_yes£$core.136.req$"
 core.136_1.name: "建造硕果森林"
 core.136_1.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造一片£district£§C硕果森林§!。"
 core.136_1.lore: "§L“仓廪足则万物生。”§!"
 core.136_1.req: "已建成一片硕果森林区划"
 core.136_1.fail: "£trigger_no£$core.136_1.req$"
 core.136_1.success: "£trigger_yes£$core.136_1.req$"
 core.138.name: "颁布行星决议"
 core.138.desc: ""
 core.138.hint: "在£interface£['concept_colony_view']的$colony_view_tab_management$选项卡打开行星['concept_decisions']列表并择一激活。"
 core.138.lore: "§L“殖民者们喜欢坚决的领导——直到哪个决议他们不喜欢为止。”§!"
 core.138.req: "激活了一项行星决议"
 core.138.fail: "£trigger_no£$core.138.req$"
 core.138.success: "£trigger_yes£$core.138.req$"
 ##########################
 # Exploration Focus Cards
 ##########################
 exploration.100.name: "调查异常现象"
 exploration.100.desc: ""
 exploration.100.hint: "发现£anomaly£['concept_anomaly']后，指派一位£scientist£['concept_scientist']进行全面调查。"
 exploration.100.lore: "§L“没有什么所谓的正常信号。每个闪烁，每个回声都有意义。唯一的问题是，意义是什么。”§!"
 exploration.100.req: "已调查一处异常现象"
 exploration.100.fail: "£trigger_no£$exploration.100.req$"
 exploration.100.success: "£trigger_yes£$exploration.100.req$"
 exploration.105.name: "调查恒星系"
 exploration.105.desc: ""
 exploration.105.hint: "用£science_ship£['concept_science_ship']完全调查一个新£system£['concept_system']。"
 exploration.105.lore: "§L“如果对想要宣称的恒星没有全面的了解，扩张就无法进行。”——《星系测绘学入门》第七版§!"
 exploration.105.req: "已调查一个恒星系"
 exploration.105.fail: "£trigger_no£$exploration.105.req$"
 exploration.105.success: "£trigger_yes£$exploration.105.req$"
 exploration.110.name: "完成特殊项目"
 exploration.110.desc: ""
 exploration.110.hint: "在£interface£['concept_situation_log_view']的$situation_log_view_tab_situation_log$选项卡，找到一个['concept_special_project']并进行研究。"
 exploration.110.lore: "§L“你可能以为理解数据这个部分很难。错了，难的是让人相信我们研究的东西有半点用。”§!"
 exploration.110.req: "已完成一项特殊项目"
 exploration.110.fail: "£trigger_no£$exploration.110.req$"
 exploration.110.success: "£trigger_yes£$exploration.110.req$"
 exploration.115.name: "发现外星生命"
 exploration.115.desc: ""
 exploration.115.hint: "用£science_ship£['concept_science_ship']探索新£system£['concept_systems']直到找到外星生命。"
 exploration.115.lore: "§L“搜寻外星生命不是在问有没有，而是问什么时候找到。当找到的时候又要问：我们真能认出来它们是什么东西吗？”§!"
 exploration.115.req: "发现了外星生命"
 exploration.115.fail: "£trigger_no£$exploration.115.req$"
 exploration.115.success: "£trigger_yes£$exploration.115.req$"
 exploration.120.name: "获得永久研究选项"
 exploration.120.desc: ""
 exploration.120.hint: "调查£anomaly£['concept_anomalies']、£archaeology£['concept_archaeology_site']以及太空战斗的['concept_debris']。有些可能给予在研究完成之前一直可选的§H永久研究选项§!。"
 exploration.120.lore: "§L“真正的进展从来不是飞跃——而是无数谨慎踏向未知的脚步。”——《科学探索原则》第三卷§!"
 exploration.120.req: "拥有永久研究选项"
 exploration.120.fail: "£trigger_no£$exploration.120.req$"
 exploration.120.success: "£trigger_yes£$exploration.120.req$"
 exploration.125.name: "雇佣科学家"
 exploration.125.desc: ""
 exploration.125.hint: "在£interface£['concept_leaders_view']，招募一位£scientist£['concept_scientist']类别的['concept_leader']。$focus_other$"
 exploration.125.lore: "§L“什么，你想要个既会测绘量子奇点又会控制预算的？那祝你好运吧。”§!"
 exploration.125.req: "雇佣了科学家"
 exploration.125.fail: "£trigger_no£$exploration.125.req$"
 exploration.125.success: "£trigger_yes£$exploration.125.req$"
 exploration.200.name: "完成考古遗址发掘"
 exploration.200.desc: ""
 exploration.200.hint: "指派£scientist£['concept_scientist']到一个£archaeology£['concept_archaeology_site']并引导其完成事件链。"
 exploration.200.lore: "§L“又一个古代帝国，又一个前车之鉴。你认为现在有人会吸取教训吗。”§!"
 exploration.200.req: "已完成一处考古遗址发掘"
 exploration.200.fail: "£trigger_no£$exploration.200.req$"
 exploration.200.success: "£trigger_yes£$exploration.200.req$"
 exploration.205.name: "升级科学家"
 exploration.205.desc: ""
 exploration.205.hint: "指派有£scientist£['concept_scientist']指挥的£science_ship£['concept_science_ship']调查£system£['concept_systems']、研究£anomaly£['concept_anomalies']。也可以指派其作为['concept_governor']或作为['concept_council']。\n\n每项任务都可以提供宝贵的经验值，使其等级提升并发展出新['concept_leader_traits']。"
 exploration.205.lore: "§L“知识不目标，而是桥梁——只有当我们敢于踏上去的那一刻，它才会往前延伸。”——《学者之路：理解带来成长》§!"
 exploration.205.req: "使科学官升级"
 exploration.205.fail: "£trigger_no£$exploration.205.req$"
 exploration.205.success: "£trigger_yes£$exploration.205.req$"
 exploration.210.name: "观测前超光速文明"
 exploration.210.desc: ""
 exploration.210.hint: "用£construction_ship£['concept_construction_ship']在一颗有§H前超光速文明§!的行星上建造§H观测站§!。"
 exploration.210.lore: "§L“这些人们在实现超光速之前把自己炸平的概率是三分之一。买定离手。”§!"
 exploration.210.req: "观测了前超光速文明"
 exploration.210.fail: "£trigger_no£$exploration.210.req$"
 exploration.210.success: "£trigger_yes£$exploration.210.req$"
 exploration.215.name: "指派科学官为总督"
 exploration.215.desc: ""
 exploration.215.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡或者£interface£['concept_planets_and_sector_view']中，指派一位£scientist£['concept_scientist']作为一个£sector£['concept_sector']或£planet£['concept_planet']的['concept_governor']。"
 exploration.215.lore: "§L“科学不会为传统服务，也不会循规蹈矩。科学家管理的星球一定会充满勃勃生机。”——《领袖的回响》策展人罗沙•托什§!"
 exploration.215.req: "已指派一名科学官为总督"
 exploration.215.fail: "£trigger_no£$exploration.215.req$"
 exploration.215.success: "£trigger_yes£$exploration.215.req$"
 exploration.220.name: "穿越虫洞"
 exploration.220.desc: ""
 exploration.220.hint: "在研究£physics£§H$tech_wormhole_stabilization$§!科技后，指派£science_ship£['concept_science_ship']探索并穿越一个§H虫洞§!。"
 exploration.220.lore: "§L“注意，学院的人寿保险政策不能涵盖在时间旅行悖论中被抹除。”§!"
 exploration.220.req: "穿越了虫洞"
 exploration.220.fail: "£trigger_no£$exploration.220.req$"
 exploration.220.success: "£trigger_yes£$exploration.220.req$"
 exploration.225.name: "签订科研协议"
 exploration.225.desc: ""
 exploration.225.hint: "在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，向另一个['concept_empire']提出该['concept_diplomatic_pact']。"
 exploration.225.lore: "§L“两个人比一个人解题快。两个文明？联手起来能发现什么我都不敢想。”§!"
 exploration.225.req: "签订一项科研协议"
 exploration.225.fail: "£trigger_no£$exploration.225.req$"
 exploration.225.success: "£trigger_yes£$exploration.225req$"
 exploration.300.name: "建造戴森云"
 exploration.300.desc: "（产出至少\n30点£physics£、£society£或£engineering£）"
 exploration.300.hint: "在研究£physics£§H$tech_dyson_swarm$§!科技后，找到一颗合适的['concept_star']并用£construction_ship£['concept_construction_ship']建造§H$tech_dyson_swarm$§!£megastructure£['concept_megastructure']。"
 exploration.300.lore: "§L“站在观测台前目睹第一座卫星徐徐展开……你会被深深改变的。能拥有恒星之光这件事实在令人陶醉。”ISS 迪•图玛号首席工程师提格•鲍里。§!"
 exploration.300.req: "建成一座产出至少§Y30§!£physics£、£society£或£engineering£的戴森云"
 exploration.300.fail: "£trigger_no£$exploration.300.req$"
 exploration.300.success: "£trigger_yes£$exploration.300.req$"
 exploration.305.name: "获得太空城邦研究支援"
 exploration.305.desc: ""
 exploration.305.hint: "在建立通讯后，利用$concept_contacts_view$的$contacts_view_tab_contacts$选项卡向§H策展人城邦§!申请§H研究协助§!。"
 exploration.305.lore: "§L“我曾经问策展人，有史以来最伟大的科学发现是哪一个。他们只是笑笑，说：下一个。”§!"
 exploration.305.req: "已拥有太空城邦研究支援"
 exploration.305.fail: "£trigger_no£$exploration.305.req$"
 exploration.305.success: "£trigger_yes£$exploration.305.req$"
 exploration.310.name: "建造5座$building_research_lab_1$"
 exploration.310.desc: ""
 exploration.310.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡，在一个或多个£colony£['concept_colonies']建造五座$building_research_lab_1$。"
 exploration.310.lore: "§L“也就建了五座科研实验室，然后我们就不知道给我们的预算都上哪去了。”§!"
 exploration.310.req: "拥有5座$building_research_lab_1$"
 exploration.310.fail: "£trigger_no£$exploration.310.req$"
 exploration.310.success: "£trigger_yes£$exploration.310.req$"
 exploration.315.name: "完成星界裂隙"
 exploration.315.desc: ""
 exploration.315.hint: "在研究£physics£§H$tech_rift_sphere$§!科技后，指派£scientist£['concept_scientist']到一处['concept_astral_rift']并引导其完成事件链。"
 exploration.315.lore: "§L“它违背物理、击碎时间，也许还会把我们的存在抹除。但我们理所应当地应该戳戳它。”§!"
 exploration.315.req: "已完成一处星界裂隙"
 exploration.315.fail: "£trigger_no£$exploration.315.req$"
 exploration.315.success: "£trigger_yes£$exploration.315.req$"
 exploration.320.name: "拥有老练级科学官"
 exploration.320.desc: "（达到4级）"
 exploration.320.hint: "$exploration.205.hint$"
 exploration.320.lore: "§L“真的科学家积累的才不是知识，而是洞见。”§!"
 exploration.320.req: "拥有老练级科学官"
 exploration.320.fail: "£trigger_no£$exploration.320.req$"
 exploration.320.success: "£trigger_yes£$exploration.320.req$"
 exploration.325.name: "环境改造3颗行星"
 exploration.325.desc: ""
 exploration.325.hint: "在研究£society£§H$tech_terrestrial_sculpting$§!科技后，找到一颗适合['concept_terraforming']的£planet£['concept_planet']并开始该流程。"
 exploration.325.lore: "§L“你读了最近这段环境改造循环的更新日志了吗？他们新增了海滩耶！”§!"
 exploration.325.req: "环境改造了3颗行星"
 exploration.325.fail: "£trigger_no£$exploration.325.req$"
 exploration.325.success: "£trigger_yes£$exploration.325.req$"
 exploration.400.name: "研究循环科技"
 exploration.400.desc: ""
 exploration.400.hint: "在£interface£['concept_technology_view']，找到一项用特殊图标边框表示的§H可重复科技§!并进行研究。"
 exploration.400.lore: "§L“另一个突破，另一步向前。但地平线？它不会靠近一丝。”——首席科学家艾里•康托§!"
 exploration.400.req: "已研究一项循环科技"
 exploration.400.fail: "£trigger_no£$exploration.400.req$"
 exploration.400.success: "£trigger_yes£$exploration.400.req$"
 exploration.405.name: "获得失落帝国建筑"
 exploration.405.desc: ""
 exploration.405.hint: "击败一个['concept_fallen_empire']。$focus_other$"
 exploration.405.lore: "§L“看啊，这就是历史的壮美。如果我们可以搞明白它们的用法……”§!"
 exploration.405.req: "已获得失落帝国建筑"
 exploration.405.fail: "£trigger_no£$exploration.405.req$"
 exploration.405.success: "£trigger_yes£$exploration.405.req$"
 exploration.410.name: "研究失落帝国残骸"
 exploration.410.desc: ""
 exploration.410.hint: "在一场与['concept_fallen_empire']的太空战斗后，派遣一艘£science_ship£['concept_science_ship']调查['concept_special_project']。"
 exploration.410.lore: "§L“人们在思考古代传奇时，常常会问：覆国者，其伟力也？其自身也？”——《破碎之冠：星系陷落研究》§!"
 exploration.410.req: "已研究失落帝国残骸"
 exploration.410.fail: "£trigger_no£$exploration.410.req$"
 exploration.410.success: "£trigger_yes£$exploration.410.req$"
 exploration.415.name: "研究危机残骸"
 exploration.415.desc: ""
 exploration.415.hint: "在一场与§H危机§!的太空战斗后，派遣一艘£science_ship£['concept_science_ship']调查['concept_special_project']。"
 exploration.415.lore: "§L“理解一种武器是操作它的第一步。问题只在你能不能三思而后行。”——《权力的规模效应》哈斯克•瓦尔甘司令§!"
 exploration.415.req: "已研究危机残骸"
 exploration.415.fail: "£trigger_no£$exploration.415.req$"
 exploration.415.success: "£trigger_yes£$exploration.415.req$"
 exploration.420.name: "拥有3位5级科学官"
 exploration.420.desc: ""
 exploration.420.hint: "$exploration.205.hint$"
 exploration.420.lore: "§L“三位科学家，三种理论，以及任意两个人无法理解第三个在说什么的三个理由。”§!"
 exploration.420.req: "拥有3位5级科学官"
 exploration.420.fail: "£trigger_no£$exploration.420.req$"
 exploration.420.success: "£trigger_yes£$exploration.420.req$"
 exploration.500.name: "建造科学枢纽"
 exploration.500.desc: ""
 exploration.500.hint: "在研究£physics£§H$tech_mega_shipyard$§!科技之后，找到一颗合适的£planet£['concept_planet']或['concept_star']并派遣一艘£construction_ship£['concept_construction_ship']来建造§H$tech_mega_shipyard$§!£megastructure£['concept_megastructure']。"
 exploration.500.lore: "§L“这座枢纽建成后，只要是我们时代存在的解决方案，就再也没有什么达成不了的了。”§!"
 exploration.500.req: "已建成科学枢纽"
 exploration.500.fail: "£trigger_no£$exploration.500.req$"
 exploration.500.success: "£trigger_yes£$exploration.500.req$"
 exploration.505.name: "每月收获1000研究点"
 exploration.505.desc: ""
 exploration.505.hint: "建造更多['building:building_research_lab_1']。在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡，将['concept_designation']变更为§H$col_research$§!。$focus_other$"
 exploration.505.lore: "§L“显然我们这个季度的‘创新产出’下降了。或许少开一些例会我们就能取得更多的突破。”§!"
 exploration.505.req: "已月度收获1000研究点"
 exploration.505.fail: "£trigger_no£$exploration.505.req$"
 exploration.505.success: "£trigger_yes£$exploration.505.req$"
 exploration.510.name: "激活10次遗珍"
 exploration.510.desc: "（一个或多个遗珍）"
 exploration.510.hint: "在£interface£['concept_discoveries_view']的$discoveries_view_tab_relics$选项卡，激活一个或多个['concept_relics']共10次。"
 exploration.510.lore: "§L“这件遗珍的详细说明是在一个古老的电子论坛上发现的。激活它应该轻而易举。”§!"
 exploration.510.req: "激活了10次遗珍"
 exploration.510.fail: "£trigger_no£$exploration.510.req$"
 exploration.510.success: "£trigger_yes£$exploration.510.req$"
 exploration.600.name: "发现星神兽"
 exploration.600.desc: ""
 exploration.600.hint: "使用£science_ship£['concept_science_ship']来探索未知的£system£['concept_systems']，直到发现了一只星神兽。"
 exploration.600.lore: "§L“寻找星神兽是一项危险的任务。而一旦找到它，我们必须扪心自问：面对如此强大的力量，我们应当如何应对？”§!"
 exploration.600.req: "已发现星神兽"
 exploration.600.fail: "£trigger_no£$exploration.600.req$"
 exploration.600.success: "£trigger_yes£$exploration.600.req$"
 #######################
 # Conquest Focus Cards
 #######################
 conquest.100.name: "升级恒星基地"
 conquest.100.desc: ""
 conquest.100.hint: "在£interface£['concept_starbase_view']的$starbase_view_tab_command$选项卡，将['concept_starbase']升级到下一个等级。"
 conquest.100.lore: "§L“好的星港可以作为一种警示信息。我们可不是建了好看的——而是为了让人三思而后行。”§!"
 conquest.100.req: "升级了恒星基地"
 conquest.100.fail: "£trigger_no£$conquest.100.req$"
 conquest.100.success: "£trigger_yes£$conquest.100.req$"
 conquest.105.name: "招募指挥官"
 conquest.105.desc: ""
 conquest.105.hint: "在£interface£['concept_leaders_view']，招募一位可用的£commander£['concept_commander']类别的['concept_leader']。$focus_other$"
 conquest.105.lore: "§L“最好的指挥官不问薪水。他们只关心还要多久才能打一仗。”§!"
 conquest.105.req: "雇佣了一位指挥官"
 conquest.105.fail: "£trigger_no£$conquest.105.req$"
 conquest.105.success: "£trigger_yes£$conquest.105.req$"
 conquest.110.name: "建造5艘护卫舰"
 conquest.110.desc: ""
 conquest.110.hint: "在£interface£['concept_fleet_management_view']的$fleet_management_view_tab_fleet_manager$选项卡或['concept_shipyard']中，建造五艘§H护卫舰§!。"
 conquest.110.lore: "§L“快速，廉价，可替代。没有人这么说出来，但所有的船员都心知肚明。”——第3远征舰队，伊尔什·那速塔§!"
 conquest.110.req: "建成5艘护卫舰"
 conquest.110.fail: "£trigger_no£$conquest.110.req$"
 conquest.110.success: "£trigger_yes£$conquest.110.req$"
 conquest.111.name: "克隆5只太空变形虫"
 conquest.111.desc: ""
 conquest.111.hint: "在£interface£['concept_fleet_management_view']的$fleet_management_view_tab_fleet_manager$选项卡或['concept_beastport']中，克隆五只太空变形虫。"
 conquest.111.lore: "§L“将一个生命体塑造成一件武器……有人称之为进步，有人称之为亵渎。但是历史只会记住谁活了下来。”——《基因学与战争艺术》哈斯克·祖蒙博士§!"
 conquest.111.req: "克隆了5只太空变形虫"
 conquest.111.fail: "£trigger_no£$conquest.111.req$"
 conquest.111.success: "£trigger_yes£$conquest.111.req$"
 conquest.112.name: "产出5艘颚蚁"
 conquest.112.desc: ""
 conquest.112.hint: "在£interface£['concept_fleet_management_view']的$fleet_management_view_tab_fleet_manager$选项卡或['concept_shipyard']中，建造五艘§H颚蚁§!生物舰船。"
 conquest.112.lore: "§L“颚蚁这个名字不是乱起的。”——娜拉·纳-特尔坎，第4远征舰队§!"
 conquest.112.req: "产出了5艘颚蚁"
 conquest.112.fail: "£trigger_no£$conquest.112.req$"
 conquest.112.success: "£trigger_yes£$conquest.112.req$"
 conquest.115.name: "建造3个防御平台"
 conquest.115.desc: ""
 conquest.115.hint: "在£interface£['concept_starbase_view']的$starbase_view_tab_defenses$选项卡，建造3座§H防御平台§!。"
 conquest.115.lore: "§L“这些平台不是为了万世长存的，它们只为比另外一些东西活得更久而存在。”§!"
 conquest.115.req: "已建造3座防御平台"
 conquest.115.fail: "£trigger_no£$conquest.115.req$"
 conquest.115.success: "£trigger_yes£$conquest.115.req$"
 conquest.120.name: "宣布宿敌"
 conquest.120.desc: ""
 conquest.120.hint: "在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，宣布另一个['concept_empires']为['concept_rival']。"
 conquest.120.lore: "§L“帝国的伟大不是由有多少支持者决定的，而是由它宿敌的强大来定义。”§!"
 conquest.120.req: "宣布了宿敌"
 conquest.120.fail: "£trigger_no£$conquest.120.req$"
 conquest.120.success: "£trigger_yes£$conquest.120.req$"
 conquest.125.name: "赢得舰队战"
 conquest.125.desc: ""
 conquest.125.hint: "在$concept_fleet_management_view$的$fleet_management_view_tab_fleet_manager$选项卡，设计一支足够强大的['concept_fleet']。在£interface£['concept_outliner']、£interface£['concept_system_map']或£interface£['concept_galaxy_map']中选择该舰队，并将其派向战场。"
 conquest.125.lore: "§L“他们的指挥官似乎有更棒的战术。而我们只不过是船更大罢了。”§!"
 conquest.125.req: "打赢一场舰队战斗"
 conquest.125.fail: "£trigger_no£$conquest.125.req$"
 conquest.125.success: "£trigger_yes£$conquest.125.req$"
 conquest.200.name: "研究新武器"
 conquest.200.desc: ""
 conquest.200.hint: "在£interface£['concept_technology_view']，研究一项武器科技，例如£physics£['concept_physics_research']中的§H激光§!或£engineering£['concept_engineering_research']中的§H导弹§!。"
 conquest.200.lore: "§L“用兵之法，科技为上，伐兵次之。”——第二攻击群，伊格维-伊诺尔§!"
 conquest.200.req: "研究了新武器"
 conquest.200.fail: "£trigger_no£$conquest.200.req$"
 conquest.200.success: "£trigger_yes£$conquest.200.req$"
 conquest.205.name: "升级指挥官"
 conquest.205.desc: ""
 conquest.205.hint: "部署一支由£commander£['concept_commander']指挥的['concept_fleet']，进入战场战斗。也可以指派其作为['concept_governor']或作为['concept_council']。\n\n每项任务都可以提供宝贵的经验值，使其等级提升并发展出新['concept_leader_traits']。"
 conquest.205.lore: "§L“菜鸟学习战斗的技巧。老道的指挥官学习战斗的时机。”——《新太空战争学说》§!"
 conquest.205.req: "使指挥官升级"
 conquest.205.fail: "£trigger_no£$conquest.205.req$"
 conquest.205.success: "£trigger_yes£$conquest.205.req$"
 conquest.210.name: "建造20艘驱逐舰"
 conquest.210.desc: ""
 conquest.210.hint: "在$concept_fleet_management_view$的$fleet_management_view_tab_fleet_manager$选项卡，设计并以共计20艘§H驱逐舰§!增援一支或多支['concept_fleets']，或使用['concept_shipyard']逐一建造。"
 conquest.210.lore: "§L“坚固持久，廉价易得。这就是指挥官们所说的‘最佳投资’。”§!"
 conquest.210.req: "建成20艘驱逐舰"
 conquest.210.fail: "£trigger_no£$conquest.210.req$"
 conquest.210.success: "£trigger_yes£$conquest.210.req$"
 conquest.211.name: "拥有10只太空变形虫母"
 conquest.211.desc: ""
 conquest.211.hint: "在$concept_fleet_management_view$的$fleet_management_view_tab_fleet_manager$选项卡，设计并以共计10只§H太空变形虫母§!增援一支或多支['concept_fleets']。也可以用['concept_beastport']来逐一建造，或让现有的§H太空变形虫§!生长。"
 conquest.211.lore: "§L“对我们，她是一件兵器。对她的孩子们，她就是家。”§!"
 conquest.211.req: "建成10只太空变形虫母"
 conquest.211.fail: "£trigger_no£$conquest.211.req$"
 conquest.211.success: "£trigger_yes£$conquest.211.req$"
 conquest.212.name: "产出20艘织蛛"
 conquest.212.desc: ""
 conquest.212.hint: "在£interface£['concept_fleet_management_view']的$fleet_management_view_tab_fleet_manager$选项卡或['concept_shipyard']中，建造二十艘§H织蛛§!生物舰船。"
 conquest.212.lore: "§L“织蛛可不只是战舰，它们是战力倍增器，是决定你的舰队是一盘散沙还是有机整体的关键。”——《突触战争学说》第四卷§!"
 conquest.212.req: "产出了20艘织蛛"
 conquest.212.fail: "£trigger_no£$conquest.212$"
 conquest.212.success: "£trigger_yes£$conquest.212$"
 conquest.215.name: "宣战"
 conquest.215.desc: ""
 conquest.215.hint: "在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，向另一个['concept_empire']宣告['concept_war']。"
 conquest.215.lore: "§L“追求荣誉，保卫帝国，为了命运！前进！”——第54进攻部队战吼§!"
 conquest.215.req: "已宣战"
 conquest.215.fail: "£trigger_no£$conquest.215.req$"
 conquest.215.success: "£trigger_yes£$conquest.215.req$"
 conquest.220.name: "指派指挥官为总督"
 conquest.220.desc: ""
 conquest.220.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡或£interface£['concept_planets_and_sector_view']中，指派一位£commander£['concept_commander']作为一个£sector£['concept_sector']或£planet£['concept_planet']的['concept_governor']。"
 conquest.220.lore: "§L“列车准点发车，例行巡逻也是如此。”§!"
 conquest.220.req: "有一位指挥官作为总督"
 conquest.220.fail: "£trigger_no£$conquest.220.req$"
 conquest.220.success: "£trigger_yes£$conquest.220.req$"
 conquest.300.name: "拥有老练指挥官"
 conquest.300.desc: "（达到4级）"
 conquest.300.hint: "$conquest.205.hint$"
 conquest.300.lore: "§L“战争的淬炼不能让人变得聪明，但能让人变得高效。”——寇道夫司令§!"
 conquest.300.req: "拥有一位4级或以上的指挥官"
 conquest.300.fail: "£trigger_no£$conquest.300.req$"
 conquest.300.success: "£trigger_yes£$conquest.300.req$"
 conquest.305.name: "赢得一场战争"
 conquest.305.desc: ""
 conquest.305.hint: "在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，向另一个['concept_empire']发起['concept_war']。建造并指挥一支强大的£fleet_size£['concept_fleet']，与敌军交战，占领关键£planet£['concept_colonies']直到获得胜利。"
 conquest.305.lore: "§L“胜利不是结束，而是负担的转移。愚妄者以征服为乐，智者早就开始了从长计议。”——《刀锋之缘》华瓦上师§!"
 conquest.305.req: "赢得了战争"
 conquest.305.fail: "£trigger_no£$conquest.305.req$"
 conquest.305.success: "£trigger_yes£$conquest.305.req$"
 conquest.310.name: "招募佣兵"
 conquest.310.desc: ""
 conquest.310.hint: "在建立通讯后，利用$concept_contacts_view$的$contacts_view_tab_contacts$选项卡向§H佣兵城邦§!雇佣一支['concept_fleet']。"
 conquest.310.lore: "§L“金钱买不来忠诚，但可以租到获胜为止。”§!"
 conquest.310.req: "招募了佣兵"
 conquest.310.fail: "£trigger_no£$conquest.310.req$"
 conquest.310.success: "£trigger_yes£$conquest.310.req$"
 conquest.315.name: "建造10支陆军"
 conquest.315.desc: ""
 conquest.315.hint: "在$concept_starbase_view$的$starbase_view_tab_armies$选项卡或$concept_colony_view$的$colony_view_tab_armies$选项卡，雇佣10支['concept_armies']。"
 conquest.315.lore: "§L“敌军清点兵力，我们清点生物质。”§!"
 conquest.315.req: "建成10支陆军"
 conquest.315.fail: "£trigger_no£$conquest.315.req$"
 conquest.315.success: "£trigger_yes£$conquest.315.req$"
 conquest.320.name: "逼迫行星投降"
 conquest.320.desc: "（利用轨道轰炸）"
 conquest.320.hint: "将一支['concept_fleet']部署在敌对£colony£['concept_colony']的上空便会开始§H轨道轰炸§!。不使用['concept_armies']加以入侵而是让§H$concept_fleet$§!轰炸§H$concept_colony$§!直到其投降为止。"
 conquest.320.lore: "§L“攻城不是力量的比拼，而是韧性的较量。行星撑住了，舰队就会陷入一片火海；舰队撑住了，行星就不得不卑躬屈膝。”——《持久战》莱恩托克·沙尔·帕拉特§!"
 conquest.320.req: "强迫一颗行星投降"
 conquest.320.fail: "£trigger_no£$conquest.320.req$"
 conquest.320.success: "£trigger_yes£$conquest.320.req$"
 conquest.325.name: "征服一颗母星"
 conquest.325.desc: ""
 conquest.325.hint: "在£interface£['concept_claims_view']，向另一['concept_empire']的起始§H§!£colony£['concept_colonies']放置['concept_claims']。在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡宣布§H宣称§!['concept_war']。让['concept_armies']登陆入侵该§H母星§!并结束战争。"
 conquest.325.lore: "§L“这颗他们所谓的帝国之心，现在为我们跳动。”§!"
 conquest.325.req: "征服了一颗母星"
 conquest.325.fail: "£trigger_no£$conquest.325.req$"
 conquest.325.success: "£trigger_yes£$conquest.325.req$"
 conquest.400.name: "拥有3位5级指挥官"
 conquest.400.desc: ""
 conquest.400.hint: "$conquest.205.hint$"
 conquest.400.lore: "§L“身经百战的指挥官不是从训练和纸上谈兵里来的。他们要从无情的虚空中淬炼而出。”§!"
 conquest.400.req: "拥有3位5级指挥官"
 conquest.400.fail: "£trigger_no£$conquest.400.req$"
 conquest.400.success: "£trigger_yes£$conquest.400.req$"
 conquest.405.name: "全面战争幸存"
 conquest.405.desc: ""
 conquest.405.hint: "在['concept_total_war']中，活下去。"
 conquest.405.lore: "§L“他们埋葬我们的星球，粉碎我们的舰队，让我们自生自灭。我们绝不会忘记。”§!"
 conquest.405.req: "在全面战争中幸存下来"
 conquest.405.fail: "£trigger_no£$conquest.405.req$"
 conquest.405.success: "£trigger_yes£$conquest.405.req$"
 conquest.410.name: "直面可汗"
 conquest.410.desc: ""
 conquest.410.hint: "与§H大可汗§!进行一场['concept_fleet']战。"
 conquest.410.lore: "§L“我们的第一个失误是小瞧他，第二个失误是误以为我们有机会犯第三个错。”§!"
 conquest.410.req: "与可汗战斗"
 conquest.410.fail: "£trigger_no£$conquest.410.req$"
 conquest.410.success: "£trigger_yes£$conquest.410.req$"
 conquest.415.name: "直面灰蛊风暴"
 conquest.415.desc: ""
 conquest.415.hint: "与§H灰蛊风暴§!进行一场['concept_fleet']。"
 conquest.415.lore: "§L“傲慢的单形体。”§!"
 conquest.415.req: "与灰蛊风暴战斗"
 conquest.415.fail: "£trigger_no£$conquest.415.req$"
 conquest.415.success: "£trigger_yes£$conquest.415.req$"
 conquest.420.name: "击败失落帝国"
 conquest.420.desc: ""
 conquest.420.hint: "与['concept_fallen_empire']战斗，直至他们最后一颗£planet£['concept_planet']被征服。"
 conquest.420.lore: "§L“叫我们暴发户，他们也不看看自己在餐桌旁还是餐桌上。”§!"
 conquest.420.req: "击败了一个失落帝国"
 conquest.420.fail: "£trigger_no£$conquest.420.req$"
 conquest.420.success: "£trigger_yes£$conquest.420.req$"
 conquest.500.name: "建造巨型船坞"
 conquest.500.desc: ""
 conquest.500.hint: "在研究£society£§H$tech_mega_shipyard$§!科技后，找到一颗合适的['concept_star']并派遣一艘£construction_ship£['concept_construction_ship']建造§H$tech_mega_shipyard$§!['concept_megastructure']。"
 conquest.500.lore: "§L“能在建设上超越对手的帝国，无需在战场上战胜对手——《战争经济学》内因•阿伏伽迪将军”§!"
 conquest.500.req: "建成巨型船坞"
 conquest.500.fail: "£trigger_no£$conquest.500.req$"
 conquest.500.success: "£trigger_yes£$conquest.500.req$"
 conquest.505.name: "拥有3个附属国"
 conquest.505.desc: ""
 conquest.505.hint: "在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，对其他['concept_empires']宣布['concept_subjugation_war']并将其击败。$focus_other$"
 conquest.505.lore: "§L“附庸不是盟友，而是一种资源，需要加以栽培、控制，若有需要，还得矫正。”——威尔·乌格拉姆总理§!"
 conquest.505.req: "拥有3个附属国"
 conquest.505.fail: "£trigger_no£$conquest.505.req$"
 conquest.505.success: "£trigger_yes£$conquest.505.req$"
 conquest.510.name: "征服10颗星球"
 conquest.510.desc: ""
 conquest.510.hint: "在£interface£['concept_claims_view']，向另一个['concept_empire']的£colony£['concept_colonies']放置['concept_claims']。在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，宣布§H宣称§!['concept_war']。让['concept_armies']登陆入侵该星球并结束战争。"
 conquest.510.lore: "§L“征服不是毁灭性的，而是一种重定向。最明智的国家无需增长——只需吸纳即可。”§!"
 conquest.510.req: "征服了10颗星球"
 conquest.510.fail: "£trigger_no£$conquest.510.req$"
 conquest.510.success: "£trigger_yes£$conquest.510.req$"
 conquest.515.name: "复活一只星神兽"
 conquest.515.desc: ""
 conquest.515.hint: "在£interface£['concept_situation_log_view']的$situation_log_view_tab_situation_log$选项卡中，找到复活星神兽的['concept_special_project']并进行研究。"
 conquest.515.lore: "§L“活着的星神兽才能发挥它的作用。”§!"
 conquest.515.req: "已经复活了一只星神兽"
 conquest.515.fail: "£trigger_no£$conquest.515.req$"
 conquest.515.success: "£trigger_yes£$conquest.515.req$"
 conquest.525.name: "建造10艘战列舰"
 conquest.525.desc: ""
 conquest.525.hint: "在£interface£['concept_fleet_management_view']的$fleet_management_view_tab_fleet_manager$选项卡或['concept_shipyard']中，建造十艘§H战列舰§!。"
 conquest.525.lore: "§L“在星球轨道中建造，并藉由最新科技臻于完善。战列舰是一切舰队中的冠上明珠。”§!"
 conquest.525.req: "建成10艘战列舰"
 conquest.525.fail: "£trigger_no£$conquest.525.req$"
 conquest.525.success: "£trigger_yes£$conquest.525.req$"
 conquest.530.name: "建造2艘泰坦"
 conquest.530.desc: ""
 conquest.530.hint: "在£interface£['concept_fleet_management_view']的$fleet_management_view_tab_fleet_manager$选项卡或['concept_shipyard']中，建造两艘§H泰坦§!。"
 conquest.530.lore: "§L“帝国疆域因泰坦之荣光而尽数改写。”§!"
 conquest.530.req: "建成2艘泰坦"
 conquest.530.fail: "£trigger_no£$conquest.530.req$"
 conquest.530.success: "£trigger_yes£$conquest.530.req$"
 conquest.535.name: "建造1艘主宰"
 conquest.535.desc: ""
 conquest.535.hint: "在£interface£['concept_fleet_management_view']的$fleet_management_view_tab_fleet_manager$选项卡或['concept_shipyard']中，建造一艘§H主宰§!。"
 conquest.535.lore: "§L“是船坞，也是一座堡垒，亦是最后通牒，这就是主宰。”§!"
 conquest.535.req: "建成1艘主宰"
 conquest.535.fail: "£trigger_no£$conquest.535.req$"
 conquest.535.success: "£trigger_yes£$conquest.535.req$"
 conquest.520.name: "组建佣兵"
 conquest.520.desc: ""
 conquest.520.hint: "在['concept_fleet']界面中，完成相关要求以组建佣兵。"
 conquest.520.lore: "§L“佣兵如彗星一般，闪耀而暴烈，只有在远处欣赏方能无恙。”§!"
 conquest.520.req: "建成佣兵"
 conquest.520.fail: "£trigger_no£$conquest.520.req$"
 conquest.520.success: "£trigger_yes£$conquest.520.req$"
 ##########################
 # Development Focus Cards
 ##########################
 development.100.name: "拥有7K人口"
 development.100.desc: ""
 development.100.hint: "激励£pop£['concept_pop']增长需要确保£colony£['concept_colonies']有足够的£housing£['concept_housing']。$focus_other$"
 development.100.lore: "§L“一个帝国的强大程度取决于它是否有能力养活那些以之为家的人。”——策展人阿尔坎·德奥特§!"
 development.100.req: "拥有了7K人口"
 development.100.fail: "£trigger_no£$development.100.req$"
 development.100.success: "£trigger_yes£$development.100.req$"
 development.105.name: "完成第一次接触"
 development.105.desc: ""
 development.105.hint: "派遣一艘£science_ship£['concept_science_ship']调查新£system£['concept_systems']直至发起§H第一次接触§!流程。指派一位['concept_envoy']来领导这项工作直到得到结果。"
 development.105.lore: "§L“两个文明相遇的那一刻，历史的轨迹便开始变动。这条路会通向和平或是战争，或许就在一个词语之间。”——特使达特利·尤康纳§!"
 development.105.req: "完成第一次接触"
 development.105.fail: "£trigger_no£$development.105.req$"
 development.105.success: "£trigger_yes£$development.105.req$"
 development.110.name: "鼓励派系派系"
 development.110.desc: ""
 development.110.hint: "在£interface£['concept_government_view']的§H$government_view_tab_factions$§!选项卡，点击§H$POP_FACTION_MANAGE$§!并鼓励一个['concept_faction']。"
 development.110.lore: "§L“领导的艺术可不是让所有人满意。只是慢慢地让人失望，使其不至于产生暴乱。”§!"
 development.110.req: "鼓励了派系"
 development.110.fail: "£trigger_no£$development.110.req$"
 development.110.success: "£trigger_yes£$development.110.req$"
 development.125.name: "矿物月收入达+50"
 development.125.desc: ""
 development.125.hint: "提升£minerals£['concept_minerals']的产出需要在£interface£['concept_colony_view']建造£district£['concept_mining_districts']、在蕴含矿物的['concept_celestial_objects']周围建造£mining_station£['concept_mining_stations']，或在£market£['concept_market']添加月度交易。"
 development.125.lore: "§L“挖，炼，然后再来一遍。”§!"
 development.125.req: "将矿物月度收入提升至50"
 development.125.fail: "£trigger_no£$development.125.req$"
 development.125.success: "£trigger_yes£$development.125.req$"
 development.130.name: "建立积极正面的关系"
 development.130.desc: ""
 development.130.hint: "在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，选择§H提升关系§!并指派一位可用的['concept_envoy']。"
 development.130.lore: "§L“外交的基础不是信任，而是利益。只要利益一致，敌人也能合作。而如果利益不一致，朋友也能变成绊脚石。”§!"
 development.130.req: "与另一帝国拥有正面关系。"
 development.130.fail: "£trigger_no£$development.130.req$"
 development.130.success: "£trigger_yes£$development.130.req$"
 development.135.name: "招募行政官"
 development.135.desc: ""
 development.135.hint: "在£interface£['concept_leaders_view']，招募一位可用的£official£['concept_official']类楼下['concept_leader']。$focus_other$"
 development.135.lore: "§L“王朝兴衰，文书永存。”§!"
 development.135.req: "招募一位行政官"
 development.135.fail: "£trigger_no£$development.135.req$"
 development.135.success: "£trigger_yes£$development.135.req$"
 core_focus_139.name: "设立分部"
 core_focus_139.desc: ""
 core_focus_139.hint: "要设立['concept_branch_office']需要先获得目标帝国的['concept_diplomatic_pacts', $PACT_commercial_pact$]。如果你是§H犯罪集团§!，这个步骤就不是必要的了（你的行动就不是那么“上台面”的）"
 core_focus_139.lore: "§L“今天它只是一个小小的分布。明天，它就会成为他们的经济命脉。”——发展部经理伊特拉·瑟西道夫§!"
 core_focus_139.req: "设立了分部"
 core_focus_139.fail: "£trigger_no£$core_focus_139.req$"
 core_focus_139.success: "£trigger_yes£$core_focus_139.req$"
 development.200.name: "签署互不侵犯条约"
 development.200.desc: ""
 development.200.hint: "在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，向另一个['concept_empire']提出该['concept_diplomatic_pact']。"
 development.200.lore: "§L“互不侵犯不意味着和平。它只是暂时这么一说，毕竟战争比合作麻烦一些。”§!"
 development.200.req: "签署了互不侵犯条约"
 development.200.fail: "£trigger_no£$development.200.req$"
 development.200.success: "£trigger_yes£$development.200.req$"
 development.205.name: "签署防御条约"
 development.205.desc: ""
 development.205.hint: "在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，向另一个['concept_empire']提出该['concept_diplomatic_pact']。"
 development.205.lore: "§L“没有什么比共同威胁更能让两个帝国走到一起。”§!"
 development.205.req: "签署一份防御条约"
 development.205.fail: "£trigger_no£$development.205.req$"
 development.205.success: "£trigger_yes£$development.205.req$"
 development.215.name: "指派行政官为总督"
 development.215.desc: ""
 development.215.hint: "在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡或£interface£['concept_planets_and_sector_view']中，指派一位£official£['concept_official']作为一个£sector£['concept_sector']或£planet£['concept_planet']的['concept_governor']。"
 development.215.lore: "§L“统治者受人称赞。将军令人畏惧。而真正的管理者两者皆非，他们的工作需要在不被注意的时候做得最好。”——行政官福伦特·沙尔·阿斯塔腾§!"
 development.215.req: "指派行政官为总督"
 development.215.fail: "£trigger_no£$development.215.req$"
 development.215.success: "£trigger_yes£$development.215.req$"
 development.220.name: "加入星海共同体"
 development.220.desc: ""
 development.220.hint: "响应加入['concept_galactic_community']的邀请，或在其成立之后，在£interface£['concept_outliner']上方打开§H$concept_galactic_community$§!申请加入。"
 development.220.lore: "§L“我们曾是孤单的种子。现在，我们是繁星之间欣欣向荣的花园的一分子”——星海共同体首席发言人墨黑之花瓣§!"
 development.220.req: "加入星海共同体"
 development.220.fail: "£trigger_no£$development.220.req$"
 development.220.success: "£trigger_yes£$development.220.req$"
 development.225.name: "获得外交支持"
 development.225.desc: ""
 development.225.hint: "在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，联络另一个['concept_empire']并选择§H提升关系§!直至他们给出['concept_favor']。$focus_other$"
 development.225.lore: "§L“外交支持不是通货，但用起来差不多。它没有重量，却可以压动外交的天平。”§!"
 development.225.req: "获得了外交支持"
 development.225.fail: "£trigger_no£$development.225.req$"
 development.225.success: "£trigger_yes£$development.225.req$"
 development.230.name: "升级行政官"
 development.230.desc: ""
 development.230.hint: "指派£official£['concept_official']到['concept_council']、作为['concept_governor']、到['concept_galactic_community']或['concept_federation']。\n\n每项任务都可以提供宝贵的经验值，使其等级提升并发展出新['concept_leader_traits']。"
 development.230.lore: "§L“总督第一课：如果所有人都不开心，你可能就做对了。”《无聊的考验：行政官指导手册》§!"
 development.230.req: "使行政官升级"
 development.230.fail: "£trigger_no£$development.230.req$"
 development.230.success: "£trigger_yes£$development.230.req$"
 development.300.name: "建造戴森云（80能量币）"
 development.300.desc: "（产出至少80$energy$）"
 development.300.hint: "在研究£physics£§H$tech_dyson_swarm$§!科技后，找到一颗合适的['concept_star']并派遣一艘£construction_ship£['concept_construction_ship']建造§H$tech_dyson_swarm$§!£megastructure£['concept_megastructure']。"
 development.300.lore: "§L“盯着这颗恒星我们陷入深思：‘是不是也能收它的税啊？’”§!"
 development.300.req: "建成一座戴森云"
 development.300.fail: "£trigger_no£$development.300.req$"
 development.300.success: "£trigger_yes£$development.300.req$"
 development.305.name: "建造电弧熔炉"
 development.305.desc: "（至少有15颗行星的恒星系）"
 development.305.hint: "在研究£engineering£§H$tech_orbital_arc_furnace$§!科技后，在至少拥有15颗£planet£['concept_planets']的£system£['concept_system']找到一颗合适的§H熔融星球§!并派遣一艘£construction_ship£['concept_construction_ship']建造§H$tech_orbital_arc_furnace$§!£megastructure£['concept_megastructure']。"
 development.305.lore: "§L“恒星在地平线上升起，刹那间整座结构都燃烧着金色的光。数千公里长的脚手架和钢材……由我们建成。我们让这颗星球成为了自己的熔炉。”§!"
 development.305.req: "建成一座电弧熔炉"
 development.305.fail: "£trigger_no£$development.305.req$"
 development.305.success: "£trigger_yes£$development.305.req$"
 development.310.name: "拥有3种物种"
 development.310.desc: ""
 development.310.hint: "在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，向另一个['concept_empire']提出一项§H$PACT_migration_treaty$§!['concept_diplomatic_pact']。$focus_other$"
 development.310.lore: "§L\"星系浩瀚无垠，充满了各种知识、技能和理念。为什么要局限在一种思维方式中呢？\"§!"
 development.310.req: "拥有3种物种"
 development.310.fail: "£trigger_no£$development.310.req$"
 development.310.success: "£trigger_yes£$development.310.req$"
 development.315.name: "组建联邦"
 development.315.desc: ""
 development.315.hint: "在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡，联络另一个['concept_empire']并请求他们组建['concept_federation']。$focus_other$"
 development.315.lore: "§L“让这项协议成为我们决心的证明：我们选择团结而非分裂，选择对话而非战争，坚信星系的共同命运。”——《星海共同体序言》§!"
 development.315.req: "组成联邦"
 development.315.fail: "£trigger_no£$development.315.req$"
 development.315.success: "£trigger_yes£$development.315.req$"
 development.320.name: "加入理事会"
 development.320.desc: ""
 development.320.hint: "充分提升['concept_diplomatic_weight']在下一次['concept_galactic_council']选举中当选。"
 development.320.lore: "§L“真正的权力不在舰队或陆军，而是在做出决策的密室里。”§!"
 development.320.req: "加入星系理事会"
 development.320.fail: "£trigger_no£$development.320.req$"
 development.320.success: "£trigger_yes£$development.320.req$"
 development.325.name: "拥有老练行政官"
 development.325.desc: "（达到4级）"
 development.325.hint: "$development.230.hint$"
 development.325.lore: "§L“当一天过去时，感到疲惫的应该是劳动者，而不是他们的领袖。”——首席法官伊尔布·瓦比尔§!"
 development.325.req: "拥有一位4级行政官"
 development.325.fail: "£trigger_no£$development.325.req$"
 development.325.success: "£trigger_yes£$development.325.req$"
 development.400.name: "联邦等级5"
 development.400.desc: ""
 development.400.hint: "指派一位£official£['concept_official']到['concept_federation']以提升§H联邦经验§!。"
 development.400.lore: "§L“有了五个政府层级，数百个委员会，开了几千场会议后——我们不知怎么地就变强了。”§!"
 development.400.req: "隶属于等级5的联邦"
 development.400.fail: "£trigger_no£$development.400.req$"
 development.400.success: "£trigger_yes£$development.400.req$"
 development.405.name: "建造戴森球"
 development.405.desc: ""
 development.405.hint: "在研究£physics£§H$tech_dyson_sphere$§!科技后，将§H$tech_dyson_swarm$§!£megastructure£['concept_megastructure']升级为§H$tech_dyson_sphere$§!。$focus_other$" # With Machine Age
 development.406.hint: "在研究£physics£§H$tech_dyson_sphere$§!科技后，找到一颗合适的['concept_star']并派遣一艘£construction_ship£['concept_construction_ship']建造§H$tech_dyson_sphere$§!£megastructure£['concept_megastructure']。$focus_other$" # Without Machine Age
 development.405.lore: "§L“最高等级的文明不会为资源竞争，他们规定什么叫资源”——《第三位次的进阶》§!"
 development.405.req: "建成戴森球"
 development.405.fail: "£trigger_no£$development.405.req$"
 development.405.success: "£trigger_yes£$development.405.req$"
 development.410.name: "建造环形世界"
 development.410.desc: ""
 development.410.hint: "在研究£physics£§H$tech_ring_world$§!科技后，找到的一颗合适的['concept_star']并派遣一艘£construction_ship£['concept_construction_ship']建造§H$tech_ring_world$§!£megastructure£['concept_megastructure']。$focus_other$"
 development.410.lore: "§L“在我们恒星的照耀下，环世界是如此魅力。而侵略者的影子却不期而至……”——《阿德阿夫·尤维-瓦迪夫日记》174标准§!"
 development.410.req: "建成环形世界"
 development.410.fail: "£trigger_no£$development.410.req$"
 development.410.success: "£trigger_yes£$development.410.req$"
 development.415.name: "拥有3位5级行政官"
 development.415.desc: ""
 development.415.hint: "$development.230.hint$"
 development.415.lore: "§L“数十年的督管经验让他们熟练掌握了政策制定、讨价还价和推卸责任的技巧。”§!"
 development.415.req: "拥有3位5级行政官"
 development.415.fail: "£trigger_no£$development.415.req$"
 development.415.success: "£trigger_yes£$development.415.req$"
 development.500.name: "建造星际集会"
 development.500.desc: ""
 development.500.hint: "在研究£society£§H$tech_interstellar_assembly$§!科技之后，找到一颗合适的['concept_star']并派遣一艘£construction_ship£['concept_construction_ship']建造§H$tech_interstellar_assembly$§!£megastructure£['concept_megastructure']。$focus_other$"
 development.500.lore: "§L“控制得了沟通交流就能控制历史的进程。”——至高总理萨古·苏布之女§!"
 development.500.req: "建成星际集会"
 development.500.fail: "£trigger_no£$development.500.req$"
 development.500.success: "£trigger_yes£$development.500.req$"
 development.505.name: "每月收获+3000消费品"
 development.505.desc: ""
 development.505.hint: "收集£consumer_goods£['concept_consumer_goods']需要在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡建造£district£['concept_industrial_districts']和£building£['building:building_factory_1']、在£market£['concept_market']或向其他['concept_empires']购买£consumer_goods£§H$concept_consumer_goods$§!。"
 development.505.lore: "§L“他们既不吃这个，也不用来扩张。有些甚至就只是……用来摆着看。个体的低效简直令人抓狂。”§!"
 development.505.req: "拥有+3000消费品月度收获"
 development.505.fail: "£trigger_no£$development.505.req$"
 development.505.success: "£trigger_yes£$development.505.req$"
 development.510.name: "与10个帝国拥有+200关系"
 development.510.desc: ""
 development.510.hint: "$development.100.hint$"
 development.510.lore: "§L“如此受人欢迎也是件让人精疲力尽的事”§!"
 development.510.req: "与10个帝国达成+200关系"
 development.510.fail: "£trigger_no£$development.510.req$"
 development.510.success: "£trigger_yes£$development.510.req$"
 development.515.name: "部署一枚噬天巨兽卵"
 development.515.desc: ""
 development.515.hint: "要部署§H噬天巨兽乱§!，选择['concept_construction_ship']点击§H建造巨型结构§!。从中选择噬天巨兽卵，并找到一颗合适的§H气态巨行星§!将其建造在轨道上。"
 development.515.lore: "§L“抬头仰望它巨大的阴影投在卫星上。这不是一艘舰船，也不是一场风暴。而是更巨大的……活物。”《见证录，殖民地E-91》§!"
 development.515.req: "部署了一枚噬天巨兽卵"
 development.515.fail: "£trigger_no£$development.515.req$"
 development.515.success: "£trigger_yes£$development.515.req$"
 development.520.name: "建造基因组研究所"
 development.520.desc: ""
 development.520.hint: "在你的一颗行星上任意可用['concept_building']槽上建造§H基因组研究所§!建筑。"
 development.520.lore: "§L“如果我们的基因不让修改，那它们生得这么好改是作甚？”§!"
 development.520.req: "建成基因组研究所"
 development.520.fail: "£trigger_no£$development.520.req$"
 development.520.success: "£trigger_yes£$development.520.req$"
 development.330.name: "设立10个分部"
 development.330.desc: ""
 development.330.hint: "$core_focus_139.hint$"
 development.330.lore: "§L“‘独立经济蓬勃发展，巨型企业第十家分部成立’，当地官员宣称。”§!"
 development.330.req: "设立了10个分部"
 development.330.fail: "£trigger_no£$development.330.req$"
 development.330.success: "£trigger_yes£$development.330.req$"
 ###############
 # Reward Tiers
 ###############
 exploration_rewards_1.name: "§H1级§!"
 exploration_rewards_1.desc: "£physics£ $tech_automated_exploration$"
 exploration_rewards_2.name: "§H2级§!"
 exploration_rewards_2.desc: "£physics£ $tech_basic_science_lab_2$"
 exploration_rewards_3.name: "§H3级§!"
 exploration_rewards_3.desc: "£physics£ $tech_administrative_ai$"
 exploration_rewards_4.name: "§H4级§!"
 exploration_rewards_4.desc: "£physics£ $tech_hyper_drive_2$"
 exploration_rewards_5.name: "§H5级§!"
 exploration_rewards_5.desc: "£society£ $tech_terrestrial_sculpting$"
 exploration_rewards_6.name: "§H6级§!"
 exploration_rewards_6.desc: "£physics£ $tech_self_aware_logic$"
 exploration_rewards_7.name: "§H7级§!"
 exploration_rewards_7.desc: "£physics£ $tech_hyper_drive_3$"
 exploration_rewards_8.name: "§H8级§!"
 exploration_rewards_8.desc: "£physics£ $tech_basic_science_lab_3$"
 exploration_rewards_9.name: "§H9级§!"
 exploration_rewards_9.desc: "£physics£ $tech_sapient_ai$"
 exploration_rewards_10.name: "§H10级§!"
 exploration_rewards_10.desc: "£physics£ $tech_jump_drive_1$"
 conquest_rewards_1.name: "§H1级§!"
 conquest_rewards_1.desc: "£society£ $tech_doctrine_navy_size_1$"
 conquest_rewards_2.name: "§H2级§!"
 conquest_rewards_2.desc: "£physics£ $tech_combat_computers_1$"
 conquest_rewards_3.name: "§H3级§!"
 conquest_rewards_3.desc: "£society£ $tech_doctrine_fleet_size_1$"
 conquest_rewards_4.name: "§H4级§!"
 conquest_rewards_4.desc: "[GetConquestRewards4]"
 conquest_rewards_4.desc_mechanical: "£engineering£ $tech_destroyers$"
 conquest_rewards_4.desc_biological: "£society£ $tech_weaver_growth_1$"
 conquest_rewards_5.name: "§H5级§!"
 conquest_rewards_5.desc: "£society£ $tech_doctrine_navy_size_2$"
 conquest_rewards_6.name: "§H6级§!"
 conquest_rewards_6.desc: "£society£ $tech_doctrine_fleet_size_2$"
 conquest_rewards_7.name: "§H7级§!"
 conquest_rewards_7.desc: "[GetConquestRewards7]"
 conquest_rewards_7.desc_mechanical: "£engineering£ $tech_cruisers$"
 conquest_rewards_7.desc_biological: "£society£ $tech_harbingers$"
 conquest_rewards_8.name: "§H8级§!"
 conquest_rewards_8.desc: "£physics£ $tech_combat_computers_2$"
 conquest_rewards_9.name: "§H9级§!"
 conquest_rewards_9.desc: "[GetConquestRewards9]"
 conquest_rewards_9.desc_mechanical: "£engineering£ $tech_battleships$"
 conquest_rewards_9.desc_biological: "£society£ $tech_stingers$"
 conquest_rewards_10.name: "§H10级§!"
 conquest_rewards_10.desc: "£society£ $tech_existential_campaigns$"
 development_rewards_1.name: "§H1级§!"
 development_rewards_1.desc: "£society£ $tech_planetary_unification$"
 development_rewards_2.name: "§H2级§!"
 development_rewards_2.desc: "£society£ $tech_adaptive_bureaucracy$"
 development_rewards_3.name: "§H3级§!"
 development_rewards_3.desc: "[GetDevelopmentRewards3]"
 development_rewards_3.desc_diplo: "£society£ $tech_federation_code$"
 development_rewards_3.desc_no_diplo: "£society£ $tech_colonial_centralization$"
 development_rewards_4.name: "§H4级§!"
 development_rewards_4.desc: "£engineering£ $tech_starbase_3$"
 development_rewards_5.name: "§H5级§!"
 development_rewards_5.desc: "[GetDevelopmentRewards5]"
 development_rewards_5.desc_diplo: "£society£ $tech_xeno_diplomacy$"
 development_rewards_5.desc_no_diplo_regular: "£society£ $tech_artificial_moral_codes$"
 development_rewards_5.desc_no_diplo_gestalt: "£society£ $tech_autonomous_agents$"
 development_rewards_6.name: "§H6级§!"
 development_rewards_6.desc: "£society£ $tech_effective_bureaucracy$"
 development_rewards_7.name: "§H7级§!"
 development_rewards_7.desc: "£engineering£ $tech_starbase_4$"
 development_rewards_8.name: "§H8级§!"
 development_rewards_8.desc: "[GetDevelopmentRewards8]"
 development_rewards_8.desc_diplo: "£society£ $tech_xeno_relations$"
 development_rewards_8.desc_no_diplo: "£society£ $tech_galactic_administration$"
 development_rewards_9.name: "§H9级§!"
 development_rewards_9.desc: "£engineering£ $tech_starbase_5$"
 development_rewards_10.name: "§H10级§!"
 development_rewards_10.desc: "£engineering£ $tech_mega_engineering$"
 EMPIRE_FOCUS_MESSAGE_TYPE: "帝国焦点"
 game_start.74.title: "选择一项焦点规划帝国的前路。\n\n变更帝国焦点的花费暂时免除。"
