l_simp_chinese:
 ### CONCEPTS
 #Above each concept definition are instructions on usage, including an icon where one exists.
 #Note that between the icon and the term there's a non-breaking space. When you copy the usage example, it will keep the non-breaking space.
 #This is important to not get a line break between the icon and the concept.
 #Use a concept link with icon the first time a new concept is mentioned, then use §H without an icon for repeated uses.
 #Use §H with an icon the first time a concept is used withing its own description.
 #Use §H without an icon if the concept is used more than once.
 #Shorthand with §I highlighting
 i_energy: "£energy£§I$energy$§!"
 i_minerals: "£minerals£§I$minerals$§!"
 i_food: "£food£§I$food$§!"
 i_alloys: "£alloys£§I$alloys$§!"
 i_consumer_goods: "£consumer_goods£§I$consumer_goods$§!"
 i_unity: "£unity£§I$unity$§!"
 i_influence: "£influence£§I$influence$§!"
 i_research: "£physics£ £society£ £engineering£ §I研究点数§!"
 i_physics: "£physics£§I$physics_research$§!"
 i_society: "£society£§I$society_research$§!"
 i_engineering: "£engineering£§I$engineering_research$§!"
 i_amenities: "£amenities£§I舒适度§!"
 i_trade_value: "$r_trade$"
 i_loyalty: "£loyalty£§I每月忠诚度§!"
 i_rare_crystals: "£rare_crystals£§I$rare_crystals$§!"
 i_volatile_motes: "£volatile_motes£§I$volatile_motes$§!"
 i_exotic_gases: "£exotic_gases£§I$exotic_gases$§!"
 i_living_metal: "£sr_living_metal£§I$sr_living_metal$§!"
 i_dark_matter: "£sr_dark_matter£§I$sr_dark_matter$§!"
 i_zro: "£sr_zro£§I$sr_zro$§!"
 i_nanites: "£nanites£§I$nanites$§!"
 i_minor_artifacts: "£minor_artifacts£§I稀有文物§!"
 i_strategic: "£rare_crystals£ £exotic_gases£ £volatile_motes£§I战略资源§!"
 i_strategic_plural: "£rare_crystals£ £exotic_gases£ £volatile_motes£§I战略资源§!"
 i_stability: "£mod_planet_stability_add£§I$PLANET_STABILITY_TITLE$§!"
 i_crime: "£crime£§I$PLANET_CRIME_TITLE$§!"
 i_naval_capacity: "£mod_country_naval_cap_add£§I海军容量§!"
 i_defense_armies: "£defense_army£§I防御部队§!"
 i_unlocks_building: "§I解锁建筑：§!"
 i_unlocks_feature: "§I解锁特性：§!"
 i_unlocks_orbital: "§I解锁轨道站：§!"
 i_leader_exp_gain: "£mod_leader_species_exp_gain£§I$MOD_LEADER_SPECIES_EXP_GAIN$§!"
 ### Civic and Origin Concepts
 #Prosperous Unification
 concept_planetary_unification: "$tech_planetary_unification$"
 concept_planetary_unification_desc: "—研究完成时：获得12个月的['concept_unity', £unity£凝聚力]产出\n—每月凝聚力：§G+5%§!。\n—$i_unlocks_feature$额外的['concept_edicts']（运动）。\n\n§L$tech_planetary_unification_desc$§!"
 concept_prosp_uni: "$prosp_uni_mod$"
 concept_prosp_uni_desc: "—$MOD_POP_HAPPINESS$：§G+15%§!\n—$MOD_PLANET_AMENITIES_MULT$：§G+25%§!\n—$mod_planet_jobs_produces_mult$：§G+10%§!\n—将在§I20§!年后过期。\n\n§L$prosp_uni_mod_desc$§!"
 #Mechanist
 concept_robots: "$feature_robots$"
 concept_robots_desc: "$feature_robots_desc$"
 concept_robot_assembly_plant: "$building_robot_assembly_plant$"
 concept_robot_assembly_plant_desc: "—[roboticist.GetIcon]['concept_roboticist', roboticist.GetName]岗位：§G+100§!\n\n§L$building_robot_assembly_plant_desc$§!"
 concept_powered_exoskeletons: "$tech_powered_exoskeletons$"
 concept_powered_exoskeletons_desc: "—$MOD_ARMY_DAMAGE_MULT$：§G+5%§!\n—劳工岗位效率：§G+5%§!\n\n§L$tech_powered_exoskeletons_desc$§!"
 concept_robotic_workers: "$tech_robotic_workers$"
 concept_robotic_workers_desc: "—$i_unlocks_building$$building_robot_assembly_plant$\n—$i_unlocks_feature$$feature_robots$\n\n§L$tech_robotic_workers_desc$§!"
 concept_robomodding: "$tech_robomodding$"
 concept_robomodding_desc: "—$MOD_POP_ENVIRONMENT_TOLERANCE$：§G+5%§!\n—$i_unlocks_feature$$feature_modify_robots$\n\n§L$tech_robomodding_desc$§!"
 concept_adaptive_frames: "$trait_auto_mod_robotic$"
 #Syncretic Evolution
 concept_syncretic_proles: "$trait_syncretic_proles$"
 concept_syncretic_proles_desc: "—$MOD_POP_HAPPINESS$：§G+10%§!\n—$worker_and_simple_drone_cat_bonus_workforce_mult$：§G+10%§!\n—无法产生§Y领袖§!\n—无法胜任§Y$pop_cat_ruler$§!及§Y$pop_cat_specialist$§!岗位\n\n§L$trait_syncretic_proles_desc$§!"
 #Life-Seeded
 concept_pc_gaia: "$pc_gaia$"
 concept_pc_gaia_desc: "—基础宜居性：§Y100%§!\n—$mod_planet_jobs_produces_mult$：§G+10%§!\n—$MOD_BIOLOGICAL_POP_HAPPINESS$：§G+10%§!\n—$MOD_LITHOID_POP_HAPPINESS$：§G+10%§!\n—$MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT$：§G+50%§!\n\n§L$pc_gaia_desc$§!"
 concept_gaia_preference: "$trait_pc_gaia_preference$"
 concept_gaia_preference_desc: "—盖亚星球宜居性：§G+100%§!\n\n§L$trait_pc_gaia_preference_desc$§!"
 #Post-Apocalyptic
 concept_pc_nuked: "$pc_nuked$"
 concept_pc_nuked_desc: "—基础宜居性：§Y0%§!\n\n§L$pc_nuked_desc$§!"
 concept_survivor: "$trait_survivor$"
 concept_survivor_desc: "—死寂星球宜居性：§G+70%§!\n—领袖预期寿命：§G+10§!年\n—$MOD_POP_HOUSING_USAGE_MULT$：§G-10%§!\n$MOD_POP_AMENITIES_USAGE_MULT$：§G-15%§!\n\n§L$trait_survivor_desc$§!"
 concept_robot_survivor: "$trait_robot_survivor$"
 concept_robot_survivor_desc: "—死寂星球宜居性：§G+70%§!\n—领袖寿命：§G+10§!年\n\n§L$trait_robot_survivor_desc$§!"
 #Remnants
 concept_pc_relic: "$pc_relic$"
 concept_pc_relic_desc: "—基础宜居性：§Y80%§!\n—可以通过一项§I行星决议§!进行修复，解锁特殊的£district£§I理想城区划§!\n\n§L$pc_relic_desc$§!"
 concept_ruined_arcology: "$d_ruined_arcology$"
 concept_ruined_arcology_desc: "—清理时间：\n$tt$—£time£360§I天§!\n—清理花费：\n$tt$—750$i_energy$\n$tt$—250$i_minerals$\n—$MOD_PLANET_MAX_DISTRICTS_ADD$：§R-1§!\n—清理完成时：\n$tt$—33%概率获得10$i_minor_artifacts$\n$tt$—33%概率获得30$i_minor_artifacts$\n$tt$—33%概率获得50$i_minor_artifacts$\n\n§L$d_ruined_arcology_desc$§!"
 concept_archaeostudies: "$tech_archaeostudies$"
 concept_archaeostudies_desc: "—$i_unlocks_building$$building_archaeostudies_faculty$\n\n§L$tech_archaeostudies_desc$§!"
 concept_archaeostudies_faculty: "$building_archaeostudies_faculty$"
 concept_archaeostudies_faculty_desc: "—$mod_category_archaeostudies_research_speed_mult$：§G+100%§!\n—$mod_country_resource_max_minor_artifacts_add$：§G+1000§!\n—£job_archaeoengineers£['concept_archaeoengineers', $job_archaeoengineers$]岗位：§G+300§!\n\n$building_archaeostudies_faculty_relic_effect$\n\n§L$building_archaeostudies_faculty_desc$§!"
 #Shattered Ring
 concept_pc_shattered_ring: "$pc_shattered_ring_habitable$"
 concept_pc_shattered_ring_desc: "—基础宜居性：§Y100%§!\n—可以通过一项§I行星决议§!开展修复工作，解锁特殊的£district£§I区段区划§!\n\n§L$pc_shattered_ring_habitable_desc$§!"
 concept_ring_preference: "$trait_pc_ringworld_habitable_preference$"
 concept_ring_preference_desc: "—环形世界宜居性：§G+100%§!\n\n§L$trait_pc_ringworld_habitable_preference_desc$§!"
 #Void Dwellers
 concept_pc_habitat: "$pc_habitat$"
 concept_pc_habitat_desc: "—$MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT$：§G+200%§!\n—基础宜居性：§Y40%§!\n\n§L$pc_habitat_desc$§!"
 concept_void_dweller: "$trait_void_dweller_1$"
 concept_void_dweller_desc: "—在非人工星球上的人口幸福度：§R-30%§!\n—在居住站上的$MOD_POP_BONUS_WORKFORCE_MULT$：§G+15%§!\n—在非人工星球上的$MOD_POP_BONUS_WORKFORCE_MULT$：§R-15%§!\n\n§L$trait_void_dweller_1_desc$§!"
 concept_void_dweller_2: "$trait_void_dweller_2$"
 concept_void_dweller_2_desc: "非人工星球机器人维护费：§R+15%§!\n—在居住站上的$MOD_POP_BONUS_WORKFORCE_MULT$：§G+15%§!\n—在非人工星球上的$MOD_POP_BONUS_WORKFORCE_MULT$：§R-15%§!\n\n§L$trait_void_dweller_2_desc$§!"
 concept_habitat_preference: "$trait_pc_habitat_preference$"
 concept_habitat_preference_desc: "—$mod_pc_habitat_habitability$：§G+80%§!\n\n$trait_pc_habitat_preference_desc$"
 concept_habitat_1: "$tech_habitat_1$"
 concept_habitat_1_desc: "—§I解锁巨型结构：§!$habitat_central_complex$\n\n§L$tech_habitat_1_desc$§!"
 concept_habitat_2: "$tech_habitat_2$"
 concept_habitat_2_desc: "§I解锁建筑§!：$building_hab_major_capital$\n\n§L$tech_habitat_2_desc$§!"
 #Scion
 concept_scion: "$preset_scion$"
 concept_scion_desc: "$preset_scion_desc$"
 #Tree of Life
 concept_tree_of_life: "$d_tree_of_life_home$"
 concept_tree_of_life_desc: "—$MOD_LOGISTIC_GROWTH_MULT$：§G+15%§!\n—$mod_planet_jobs_society_research_produces_mult$：§G+10%§!\n—$MOD_PLANET_HOUSING_ADD$：§G+1000§!\n—$mod_district_farming_max_add$：§G+4§!\n—维护费：4$i_food$\n\n§L$d_tree_of_life_home_desc$§!"
 concept_tree_of_life_sapling: "$d_tree_of_life_colony$"
 concept_tree_of_life_sapling_desc: "—$MOD_LOGISTIC_GROWTH_MULT$：§G+10%§!\n—$mod_planet_jobs_society_research_produces_mult$：§G+10%§!\n—$MOD_PLANET_HOUSING_ADD$：§G+500§!\n—$mod_district_farming_max_add$：§G+2§!\n—维护费：2$i_food$\n\n§L$d_tree_of_life_colony_desc$§!"
 concept_tree_of_life_holding: "$holding_tree_of_life_sapling$"
 concept_tree_of_life_holding_desc: "—$MOD_MONTHLY_LOYALTY_GAIN$：§G+1§!\n—$MOD_POP_ENVIRONMENT_TOLERANCE$：§G+10%§!\n—[farmer.GetIcon]['concept_farmer']产出的£food£食物：§G+1§!\n—£mod_job_ranger_add£['concept_overlord_arborist', $job_overlord_arborist$]岗位：§G+1§!\n\n§L$holding_tree_of_life_sapling_desc$§!"
 concept_transplant_tree_of_life: "$decision_transplant_tree$"
 concept_transplant_tree_of_life_desc: "—向该殖民地增加一个§I$d_tree_of_life_colony$§!行星特征。\n\n§L$decision_transplant_tree_desc$§!"
 concept_no_lifetree: "$no_lifetree$"
 concept_no_lifetree_desc: "$NEW_LINE$—行星基础设施建造速度：§R-50%§!$NEW_LINE$—岗位产出的资源：§R-25%§!$NEW_LINE$—岗位维护费：§R+10%§!$NEW_LINE$—稳定度：§R-5%§!\n\n§L$no_lifetree_desc$§!"
 #On the Shoulders of Giants
 concept_ex_gravitas: "$site_ex_gravitas$"
 concept_ex_gravitas_desc: "§L在我们的母星系中检测到一串异常读数。我们需要进行一次地表探测来进一步了解。§!"
 #Calamitous Birth
 concept_lithoid_traits: "石质特质"
 concept_lithoid_traits_desc: "石质特质包括§I$trait_lithoid_gaseous_byproducts$§!、§I$trait_lithoid_scintillating$§!、§I$trait_lithoid_volatile_excretions$§!和§I$trait_lithoid_budding$§!。"
 concept_lithoid_origin: "$origin_lithoid$"
 concept_lithoid_origin_desc: "§L$origin_lithoid_desc$§!"
 concept_terravore: "$civic_hive_devouring_swarm_lithoid$"
 concept_terravore_desc: "§L$civic_hive_devouring_swarm_lithoid_desc$§!"
 concept_consume_world: "$decision_lithoid_swarm_consume_world$"
 concept_consume_world_desc: "§L$decision_lithoid_swarm_consume_world_desc$§!"
 concept_massive_crater: "$d_lithoid_crater$"
 concept_massive_crater_desc: "—['concept_lithoid_traits']效果：§G+50%§!\n—$MOD_PLANET_MAX_DISTRICTS_ADD$：§G+6§!\n—$mod_district_mining_max_add$：§G+6§!\n—$mod_district_farming_max_add$：§R-6§!\n—$MOD_LOGISTIC_GROWTH_MULT$：§G+25%§!\n\n§L$d_lithoid_crater_desc$§!"
 concept_buried_lithoids: "$d_buried_lithoids$"
 concept_buried_lithoids_desc: "—清理时间：£time£360§I天§!\n—清理花费：1000$i_minerals$\n—清理完成时：§G+100§!£pop£§I石质人口§!\n\n§L$d_buried_lithoids_desc$§!"
 concept_lithoid_crater: "$lithoid_crater$"
 concept_lithoid_crater_desc: "—非石质人口的宜居性：§R-50%§!\n\n§L$lithoid_crater_desc$§!"
 concept_experimental_crater: "$holding_experimental_crater$"
 concept_experimental_crater_desc: "—产出：£physics£ 4 £engineering£ 8\n—$MOD_MONTHLY_LOYALTY_GAIN$：§R-1§!\n—£mod_job_miner_add£['concept_miner', miner.GetName]岗位：§G+300§!\n—§Y警告：§!来袭的殖民“船”可能会发生§R爆炸§!\n\n§L$holding_experimental_crater_desc$§!"
 #Resource Consolidation
 concept_pc_machine: "$pc_machine$"
 concept_pc_machine_desc: "$pc_machine_effects$\n\n§L$pc_machine_desc$§!"
 pc_machine_effects: "—基础宜居性：§Y0%§!\n—$mod_planet_jobs_produces_mult$：§G+10%§!\n—$MOD_POP_HOUSING_USAGE_MULT$：§G-10%§!\n—$MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT$：§G+50%§!"
 concept_prototype_pc_machine: "原型$concept_pc_machine$"
 concept_prototype_pc_machine_desc: "$pc_machine_effects$$NEW_LINE$—初始£blocker£障碍会降低来自区划的岗位、住房以及区划容量。\n\n§L$pc_machine_desc$§!"
 concept_malfunctioning_replicator_bay: "$d_resource_consolidation_1$"
 concept_malfunctioning_replicator_bay_desc: "—清理时间：\n$tt$—£time£360§I天§!\n—清理花费：\n$tt$—600$i_minerals$\n—$MOD_PLANET_MAX_DISTRICTS_ADD$：§R-1§!\n\n§L$d_resource_consolidation_1_desc$§!"
 concept_consolidated_resources: "$d_machine_minerals$"
 concept_consolidated_resources_desc: "—产出：25$i_minerals$\n\n§L$d_resource_consolidation_1_desc$§!"
 concept_organic_slurry: "$d_organic_slurry$"
 concept_organic_slurry_desc: "—产出：15$i_food$\n\n§L$d_organic_slurry_desc$§!"
 concept_machine_assimilator: "$civic_machine_assimilator$"
 concept_machine_assimilator_desc: "$civic_tooltip_machine_assimilator_effects$\n\n§L$civic_machine_assimilator_desc$§!"
 concept_pc_barren: "$pc_barren$"
 concept_pc_barren_desc: "—§R不宜居§!\n\n§L$pc_barren_desc$§!"
 concept_pc_molten: "$pc_molten$"
 concept_pc_molten_desc: "—§R不宜居§!\n\n§L$pc_molten_desc$§!"
 #Progenitor Hive
 concept_spawning_pools: "$building_spawning_pool$"
 concept_spawning_pools_desc: "—£mod_job_spawning_drone_add£['concept_spawning_drone', spawning_drone.GetName]岗位：§G+100§!\n\n§L$building_spawning_pool_desc$§!"
 concept_offspring_nests: "$building_offspring_nest$"
 concept_offspring_nests_desc: "—£mod_job_spawning_drone_add£['concept_offspring_drone', $job_offspring_drone$]岗位：§G+100§!\n\n§L$building_offspring_nest_desc$§!"
 concept_offspring_holding: "$holding_offspring_nest$"
 concept_offspring_holding_desc: "—£mod_job_spawning_drone_add£['concept_offspring_feeder', $job_overlord_offspring_drone_feeder$]岗位：§G+100§!\n\n§L$holding_offspring_nest_desc$§!"
 concept_insufficient_offspring_oversight: "子嗣监管不足"
 concept_insufficient_offspring_oversight_desc: "—$MOD_SHIP_MILITARY_SPEED_MULT$：§R-50§!\n—$MOD_OWNED_SHIP_EVASION_MULT$：§R-50%§!\n—$MOD_OWNED_SHIP_FIRE_RATE_MULT$：§R-50%§!\n—$MOD_OWNED_SHIP_ACCURACY_MULT$：§R-50%§!\n\n§L没有子嗣引导的舰队会变得组织混乱、效率低下。§!"
 concept_devouring_swarm: "$civic_hive_devouring_swarm$"
 concept_devouring_swarm_desc: "§E效果：§!\n$civic_tooltip_devouring_swarm_effects$\n§E修正：§!\n$devouring_swarm_modifiers$\n\n§L$civic_hive_devouring_swarm_desc$§!"
 devouring_swarm_modifiers: "—$MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT$：§G-50%§!\n—$MOD_SHIP_HULL_MULT$：§G+25%§!\n—$MOD_SHIP_HULL_REGEN_ADD_PERC$：§G+5%§!\n—$MOD_SHIP_ARMOR_REGEN_ADD_PERC$：§G+5%§!\n—$MOD_ARMY_DAMAGE_MULT$：§G+40%§!\n—$mod_category_biology_research_speed_mult$：§G+20%§!\n—$MOD_STARBASE_SHIPYARD_BUILD_COST_MULT$：§G-25%§!\n—$MOD_COUNTRY_NAVAL_CAP_MULT$：§G+33%§!"
 #Subterranean
 concept_cave_dweller: "$trait_cave_dweller$"
 concept_robot_cave_dweller: "$trait_robot_cave_dweller$"
 concept_cave_dweller_desc: "—$MOD_HABITABILITY_FLOOR_ADD$：§G50%§!\n—$mod_pop_miner_bonus_workforce_mult$：§G+15%§!\n—$MOD_SPECIES_EMPIRE_SIZE_MULT$：§R+10%§!\n—$MOD_BIO_LOGISTIC_GROWTH_MULT$：§R-10%§!\n\n§L$trait_cave_dweller_desc$§!"
 concept_robot_cave_dweller_desc: "—$MOD_HABITABILITY_FLOOR_ADD$：§G50%§!\n—$mod_pop_miner_bonus_workforce_mult$：§G+15%§!\n—$MOD_SPECIES_EMPIRE_SIZE_MULT$：§R+10%§!\n—$MOD_POP_ASSEMBLY_SPEED$：§R-10%§!\n\n§L$trait_robot_cave_dweller_desc$§!"
 mod_mining_district_housing_add: "采矿区划产生的$MOD_PLANET_HOUSING_ADD$"
 #Teachers of the Shroud
 concept_latent_psionic: "$trait_latent_psionic$"
 concept_latent_psionic_desc: "['concept_intelligent']的岗位效率：§G+10%§!\n—$mod_pop_bureaucrat_bonus_workforce_mult$：§G+5%§!\n\n§L$trait_latent_psionic_desc$§!"
 concept_psionic_ascension: "灵能飞升"
 concept_psionic_ascension_desc: "通过解锁意识中的灵能能力，就有可能触及虚境，从中汲取无尽的能量。"
 concept_attunement: "调和度"
 concept_attunement_desc: "$ATTUNEMENT_TT$"
 concept_shroud_beacon: "$sm_shroud_beacon$"
 concept_shroud_beacon_desc: "$sm_shroud_beacon_desc$"
 concept_shroudwalker_enclave: "$gov_shroudwalker_enclave$"
 concept_shroudwalker_enclave_desc: "$gov_shroudwalker_enclave_desc$"
 concept_psionic_theory: "$tech_psionic_theory$"
 concept_psionic_theory_desc: "—£mod_empire_size_pops_mult£$MOD_EMPIRE_SIZE_POPS_MULT$：§G-10§!\n\n§L$tech_psionic_theory_desc$§!"
 #Cybernetic Creed
 concept_cybernetic_ascension: "义体飞升"
 concept_cybernetic_ascension_desc: "肉体带来的孱弱和限制同星际时代已经显得格格不入了。为了完全激发我们的潜能，必须选择义体植入体。"
 concept_integrated_cybernetics: "$tech_integrated_cybernetics$"
 concept_integrated_cybernetics_desc: "—£mod_pop_environment_tolerance£$MOD_POP_ENVIRONMENT_TOLERANCE$：§G+5%§!\n\n§L$tech_integrated_cybernetics_desc$§!"
 #Slingshot to the Stars
 concept_slingshot_digsite: "$slingshot_digsite$"
 concept_slingshot_digsite_desc: "§L$slingshot_digsite_desc$§!"
 concept_quantum_catapult_restored_slingshot: "$quantum_catapult_restored_slingshot$"
 concept_quantum_catapult_restored_slingshot_desc: "—距离：§Y450§!\n—散布：§R35§!\n—$MOD_FLEET_MIA_TIME_MULT$：§G-20%§!\n—充能时间：§G-30%§!\n—可以升级为['concept_quantum_catapult_improved_slingshot']\n\n§L$tech_quantum_catapult_desc$§!"
 concept_quantum_catapult_improved_slingshot: "$quantum_catapult_improved_slingshot$"
 concept_quantum_catapult_improved_slingshot_desc: "—距离：§Y750§!\n—散布：§R25§!\n—$MOD_FLEET_MIA_TIME_MULT$：§G-30%§!\n—充能时间：§G-60%§!\n\n§L$tech_quantum_catapult_desc$§!"
 concept_quantic_ambush: "$quantic_ambush$"
 concept_quantic_ambush_desc: "—$MOD_SHIP_FIRE_RATE_MULT$：§G+33%§!持续120天\n\n§L迅捷而难以捉摸的量子弹弓航行让我们可以在敌人根本意想不到时候发起进攻。§!"
 #Imperial Fiefdom
 concept_specialist_subject: "特化附属国"
 concept_specialist_subject_desc: "特化附属国是拥有独特加成的附属国类型，这些加成会随着§I附属国经验§!的获取而解锁。\n\n—$specialist_bulwark_summary$\n—$specialist_scholarium_summary$\n—$specialist_prospectorium_summary$"
 #Overtuned
 concept_overtuned_traits: "$origin_overtuned$特质"
 concept_overtuned_traits_desc: "强夺天工特质提供比通常物种特质更强大的增益，代价是领袖预期寿命的降低。"
 concept_gene_tailoring: "$tech_gene_tailoring$"
 concept_gene_tailoring_desc: "—$i_unlocks_feature$$feature_modify_traits$\n—$i_unlocks_feature$$feature_pop_self_modification$\n\n§L$tech_gene_tailoring_desc$§!"
 concept_damn_the_consequences: "$edict_damn_the_consequences$"
 concept_damn_the_consequences_desc: "—§I强夺天工§!特质的正面效果：§G+100%§!\n—$mod_planet_pops_organics_upkeep_mult$：§R+100%§!\n\n§L$edict_damn_the_consequences_desc$§!"
 #Knights of the Toxic God
 concept_order_keep: "$building_order_keep$"
 concept_order_keep_desc: "§R该建筑无法被移除或禁用！§!\n—£mod_planet_immigration_pull_add£$MOD_PLANET_IMMIGRATION_PULL_ADD$：§G+5§!\n—£mod_planet_resettlement_unemployed_destination_mult£$MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT$：§G+100%§!\n—£mod_job_knight_add£['concept_knight', knight.GetName]岗位：§G+200§!\n—£mod_job_squire_add£['concept_squire', squire.GetName]岗位：§G+100§!\n\n§L$building_order_keep_desc$§!"
 concept_orders_demesne: "$district_orders_demesne$"
 concept_orders_demesne_desc: "—£mod_planet_housing_add£$MOD_PLANET_HOUSING_ADD$：§G+400§!\n—£mod_pop_environment_tolerance£$MOD_POP_ENVIRONMENT_TOLERANCE$：§G+2.5%§!\n——£mod_job_squire_add£['concept_squire', squire.GetName]岗位：§G+300§!\n\n§L$district_orders_demesne_desc$§!"
 concept_knight_commandery: "$holding_knight_commandery$"
 concept_knight_commandery_desc: "£mod_country_naval_cap_add£$MOD_COUNTRY_NAVAL_CAP_ADD$：§G+4§!\n£mod_job_knight_add£['concept_overlord_knight', $job_overlord_knight$]岗位：§G+100§!\n\n§L$holding_knight_commandery_desc$§!"
 concept_knights_quest: "$situation_toxic_knights$"
 concept_knights_quest_desc: "解锁[knight.GetIcon]§I[knight.GetName]§!岗位的强力修正以及§I$concept_toxic_features$§!。\n\n§L$situation_toxic_knights_desc$§!"
 concept_order_jobs: "骑士团岗位"
 concept_order_jobs_desc: "$NEW_LINE$—['concept_knight_commander', £job_knight_commander£$job_knight_commander$]$NEW_LINE$—['concept_knight', knight.GetIconknight.GetName]"
 concept_toxic_features: "毒性行星特征"
 concept_toxic_features_desc: "$NEW_LINE$—['concept_pools_most_venemous']$NEW_LINE$—['concept_pestilential_wasteland']$NEW_LINE$—['concept_deitys_swarms']$NEW_LINE$—['concept_blight_upon_the_land']$NEW_LINE$—['concept_envenomed_seas']"
 toxic_feature_improvement: "$NEW_LINE$—完成§Y骑士誓言试炼§!：行星特征增益"
 concept_pools_most_venemous: "£blocker£$d_toxic_god_pools_most_venemous$"
 concept_pools_most_venemous_desc: "—最大区划数：§R-1§!\n\n§L$d_toxic_god_pools_most_venemous_desc$§!"
 concept_pestilential_wasteland: "£blocker£$d_toxic_god_pestilential_wasteland$"
 concept_pestilential_wasteland_desc: "—最大区划数：§R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_pestilential_wasteland_desc$§!"
 concept_deitys_swarms: "£blocker£$d_toxic_god_deitys_swarms$"
 concept_deitys_swarms_desc: "—最大区划数：§R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_deitys_swarms_desc$§!"
 concept_blight_upon_the_land: "£blocker£$d_toxic_god_blight_upon_the_land$"
 concept_blight_upon_the_land_desc: "—最大区划数：§R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_blight_upon_the_land_desc$§!"
 concept_envenomed_seas: "£blocker£$d_toxic_god_envenomed_seas$"
 concept_envenomed_seas_desc: "—最大区划数：§R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_envenomed_seas_desc$§!"
 #Ocean Paradise
 concept_pc_ocean: "$pc_ocean$"
 concept_pc_ocean_desc: "—基础宜居性：§Y0%§!\n\n§L$pc_ocean_desc$§!"
 concept_ocean_paradise_mod: "$ocean_paradise$"
 concept_ocean_paradise_mod_desc: "—$MOD_POP_HAPPINESS$：§G+15%§!\n—$MOD_LOGISTIC_GROWTH_MULT$：§G+10%§!\n—$mod_planet_jobs_produces_mult$：§G+5%§!\n\n§L$ocean_paradise_desc$§!"
 concept_crystal_reef: "$d_crystal_reef$"
 concept_crystal_reef_desc: "—$mod_building_crystal_mines_max$：§G+2§!\n\n§L$d_crystal_reef_desc$§!"
 concept_pc_frozen: "冰封星球"
 concept_pc_frozen_desc: "—§R不宜居§!\n\n§L$pc_frozen_desc$§!"
 #Payback
 concept_payback_digsite: "$payback_digsite$"
 concept_payback_digsite_desc: "§L$payback_digsite_desc$§!"
 concept_basic_science_lab_1: "$tech_basic_science_lab_1$"
 concept_basic_science_lab_1_desc: "—$i_unlocks_building$$building_research_lab_1$\n\n§L$tech_basic_science_lab_1_desc$§!"
 concept_planetary_government: "$tech_planetary_government$"
 concept_planetary_government_desc: "—$i_unlocks_building$$building_capital$\n—$i_unlocks_building$$building_precinct_house$\n—$i_unlocks_building$$building_bureaucratic_1$\n\n§L$tech_planetary_government_desc$§!"
 concept_corvettes: "$tech_corvettes$"
 concept_corvettes_desc: "—§I$UNLOCKS_SHIP_TYPE$§!：$corvette$\n\n§L$tech_corvettes_desc$§!"
 concept_clinic: "$building_medical_2$"
 concept_clinic_desc: "—£mod_job_healthcare_add£['concept_healthcare', healthcare.GetName]岗位：§G+200§!\n\n§L$building_medical_2_desc$§!"
 concept_mineral_purification_plant: "$building_mineral_purification_plant$"
 concept_mineral_purification_plant_desc: "—£job_miner£矿工产出的资源：§G+20%§!\n\n§L$building_mineral_purification_plant_desc$§!"
 concept_energy_grid: "$building_energy_grid$"
 concept_energy_grid_desc: "—£job_technician£技师产出的资源：§G+20%§!\n\n§L$building_energy_grid_desc$§!"
 concept_bureaucratic_1: "$building_bureaucratic_1$"
 concept_bureaucratic_1_desc: "—£mod_job_bureaucrat_add£['concept_bureaucrat', [bureaucrat.GetName]]岗位：§G+200§!\n\n§L$building_bureaucratic_1_desc$§!"
 concept_commercial_zone: "$building_commercial_zone$"
 concept_commercial_zone_desc: "—[trader.GetIcon]['concept_trader', [trader.GetName]] 岗位：§G+200§!\n\n§L$building_commercial_zone_desc$§!"
 concept_payback_unified_purpose: "$payback_unified_purpose$"
 concept_payback_unified_purpose_desc: "—$MOD_POP_HAPPINESS$：§G+15%§!\n—$MOD_PLANET_AMENITIES_MULT$：§G+25%§!\n—$mod_planet_jobs_produces_mult$：§G+10%§!\n—['concept_unifier', $job_unifier$]岗位：§G+200§!\n—在§I20§!年后过期\n\n§L$payback_unified_purpose_desc$§!"
 concept_advanced_infrastructure: "先进基础设施"
 concept_advanced_infrastructure_desc: "$NEW_LINE$—将['concept_bureaucratic_1', £building£$building_bureaucratic_1$]和['concept_commercial_zone', £building£$building_commercial_zone$]替换为：$TABBED_NEW_LINE$—['concept_clinic', £building£ $building_medical_2$]$TABBED_NEW_LINE$—['concept_mineral_purification_plant', £building£$building_mineral_purification_plant$]$TABBED_NEW_LINE$—['concept_energy_grid', £building£$building_energy_grid$]"
 concept_payback_debris_field: "$payback_debris_field$"
 concept_payback_debris_field_desc: "—$MOD_POP_ENVIRONMENT_TOLERANCE$：§R-30%§!\n—$mod_planet_structures_cost_mult$：§R+15%§!\n—$mod_planet_structures_upkeep_mult$：§R+50%§!\n—开始破坏度：§R33%§!\n\n§L$payback_debris_field_desc$§!"
 concept_payback_ship_debris: "£blocker£$d_ship_debris_payback_blocker$"
 concept_payback_ship_debris_desc: "—清理时间：£time£360§I天§!\n—清理花费：300$i_energy$\n—最大区划数：§R-1§!\n—清理完成时：$ship_debris_payback_blocker_tt$\n\n§L$d_ship_debris_payback_blocker_desc$§!"
 #Under One Rule
 concept_leader_trait_legendary_leader: "$leader_trait_legendary_leader$"
 concept_leader_trait_legendary_leader_desc: "$THIS_LEADER_TXT$：$TABBED_NEW_LINE$—$MOD_LEADER_LIFESPAN_ADD$：§G+40§!$TABBED_NEW_LINE$—初始领袖等级：§G+3§!$TABBED_NEW_LINE$—允许选择独特的§I光耀者的初始特质§!\n\n$EMPIRE_EFFECTS_TXT$$TABBED_NEW_LINE$—$MOD_PLANET_STABILITY_ADD$：§G+1.5§!$TABBED_NEW_LINE$—$mod_planet_jobs_unity_produces_mult$：§G+3%§!\n\n§G随着时间的推移，光耀者的力量在增长。§!\n\n§L统一战争是一场残酷的战争。最后，光耀者给我们带来了和平和目标。“光耀者”是我们物种所能实现的成就的生动象征，也是对大家的激励。§!"
 concept_perfected_genes: "$trait_perfected_genes$"
 concept_perfected_genes_desc: "—$MOD_LEADER_LIFESPAN_ADD$：§G+25§!\n—$MOD_LEADER_SPECIES_EXP_GAIN$：§R-20%§!\n\n§L$trait_perfected_genes_desc$§!"
 ##
 concept_angler: "$job_angler_plural$"
 concept_angler_desc: "$job_angler_plural$是一种产出$i_food$和$r_trade$的§I农民§!岗位。\n\n§L$job_angler_desc$§!"
 concept_pearl_diver: "$job_pearl_diver_plural$"
 concept_pearl_diver_desc: "$job_pearl_diver_plural$是一种将$i_food$和$i_minerals$转化为$i_consumer_goods$和$r_trade$的§I工匠§!岗位。\n\n§L$job_pearl_diver_desc$§!"
 concept_hab_capital: "$building_hab_capital$"
 concept_hab_capital_desc: "—£mod_planet_housing_add£$MOD_PLANET_HOUSING_ADD$：§G+300§!\n—£amenities£$PLANET_AMENITIES_TITLE$：§G+300§!\n—£job_politician£$job_politician$岗位：§G+100§!\n\n§L$building_hab_capital_desc$§!"
 concept_hydroponics_farm: "$building_hydroponics_farm$"
 concept_hydroponics_farm_desc: "—£mod_job_farmer_add£[farmer.GetName]岗位：§G+200§!\n\n§L$building_hydroponics_farm_desc$§!"
 concept_noble: "$job_noble_plural$"
 concept_noble_desc: "£job_noble£$job_noble_plural$将$i_consumer_goods$转化为['concept_unity', £unity£$concept_unity$]、$i_amenities$和$i_stability$。\n\n§L$job_noble_desc$§!"
 concept_noble_estates: "$building_noble_estates$"
 concept_noble_estates_desc: "£mod_planet_housing_add£$MOD_PLANET_HOUSING_ADD$：§G+100§!\n£mod_job_noble_add£$mod_job_noble_add$：§G+1§!\n\n§L$building_noble_estates_desc$§!"
 concept_noble_vacation_homes: "$holding_noble_vacation_homes$"
 concept_noble_vacation_homes_desc: "$holding_noble_vacation_homes_effect$\n\n§L$holding_noble_vacation_homes_desc$§!"
 concept_death_priest: "$job_death_priest$"
 concept_death_priest_desc: "$job_death_priest_plural$是一种将$i_consumer_goods$转化为['concept_unity', £unity£$concept_unity$]、['concept_society_research', £society£$concept_society_research$]和$i_amenities$的§I官僚§!岗位\n\n§L$job_death_priest_desc$§!"
 concept_mortal_initiate: "[mortal_initiate.GetNamePlural]"
 concept_mortal_initiate_desc: "[mortal_initiate.GetNamePlural]是一种产出['concept_unity', £unity£$concept_unity$]、['concept_society_research', £society£$concept_society_research$]和$i_amenities$的§I官员§!岗位\n\n§L$job_mortal_initiate_desc$§!"
 concept_sacrificial_temple: "$building_sacrificial_temple_1$"
 concept_sacrificial_temple_desc: "£mod_job_death_priest_add£$mod_job_death_priest_add$：§G+1§!\n£mod_job_mortal_initiate_add£$mod_job_mortal_initiate_add$：§G+1§!\n£mod_ethic_attraction_mult£$mod_pop_ethic_spiritualist_attraction_mult$：§G+5%§!\n\n§L$building_sacrificial_temple_1_desc$§!"
 concept_sacrificial_shrine: "$holding_sacrificial_shrine$"
 concept_sacrificial_shrine_desc: "£mod_job_mortal_initiate_add£$mod_job_overlord_mortal_initiate_add$：§G+2§!\n\n§L$holding_sacrificial_shrine_desc$§!"
 concept_head_researcher: "$job_head_researcher_plural$"
 concept_head_researcher_desc: "$job_head_researcher_plural$是一种将$i_consumer_goods$转化为['concept_unity', £unity£$concept_unity$]、£mod_planet_amenities_add£§H$PLANET_AMENITIES_TITLE$§!和['concept_technologies', £physics£ £engineering£研究点数]的§I研究者§!岗位"
 #Common Ground/Hegemony
 #Singular: ['concept_federation'] or §H$concept_federation$§!
 #Plural: -
 concept_federation: "联邦"
 concept_federation_desc: "§H$concept_federation$§!是由航天文明组成的超国家联盟。\n\n指派£official£['concept_official']来协调外交事宜，§H$concept_federation$§!的稳定度和§H团结度§!就会提升，并将由此解锁§H联邦增益§!。"
 concept_common_ground_federation: "$concept_federation$"
 concept_common_ground_federation_desc: "$concept_federation_desc$\n\n联邦有多种不同的类型：\n—['concept_default_federation']\n—['concept_military_federation']\n—['concept_research_federation']\n—['concept_spiritualist_federation']\n—['concept_trade_federation']"
 concept_default_federation: "$default_federation$"
 concept_default_federation_desc: "$default_federation_desc$"
 concept_trade_federation: "$trade_federation$"
 concept_trade_federation_desc: "$trade_federation_desc$\n\n§E要求：§!\n以下条件之一：\n—有§I$auth_corporate$§!权力制度\n—有§I$civic_merchant_guilds$§!国民理念\n—有§I$civic_corporate_dominion$§!国民理念\n"
 concept_research_federation: "$research_federation$"
 concept_research_federation_desc: "$research_federation_desc$\n\n§E要求§!\n以下条件之一：\n—有§I$auth_machine_intelligence$§!权力制度\n—$civic_tooltip_materialist$\n—有§I$civic_hive_natural_neural_network$§!国民理念"
 concept_military_federation: "$military_federation$"
 concept_military_federation_desc: "$military_federation_desc$\n\n§E要求§!\n以下条件之一：\n—$civic_tooltip_militarist$\n—有§I$civic_hive_strength_of_legions$§!国民理念\n—有§I$civic_machine_warbots$§!国民理念"
 concept_hegemony_federation: "$hegemony_federation$"
 concept_hegemony_federation_desc: "$hegemony_federation_desc$"
 concept_spiritualist_federation: "$spiritualist_federation$"
 concept_spiritualist_federation_desc: "$spiritualist_federation_desc$\n\n§E要求：§!\n—$civic_tooltip_spiritualist$"
 concept_diplomacy_traditions: "$tr_diplomacy_adopt$"
 concept_diplomacy_traditions_desc: "—§I解锁法令：§!$edict_diplomatic_grants$\n—§I$MOD_COUNTRY_DIPLOMACY_INFLUENCE_COST$§!减少§G50%§!。\n\n§L$tradition_diplomacy_desc$§!"
 concept_tr_diplomacy_the_federation: "$tr_diplomacy_the_federation$"
 concept_tr_diplomacy_the_federation_desc: "—§I解锁外交：§!组建联邦\n—§I$MOD_COUNTRY_ENVOYS_ADD$§!增加§G1§!。\n\n§L$tr_diplomacy_the_federation_delayed$§!"
 #Doomsday
 concept_doomsday_modifier: "$doomsday_1$"
 concept_doomsday_modifier_desc: "—这颗行星将在§I35到45年§!内§R爆炸§!\n\n随着时间的推移，修正将逐渐递增至最大值：\n— $mod_planet_jobs_alloys_produces_mult$：§G+120%§!\n— $mod_planet_jobs_minerals_produces_mult$：§G+120%§!\n— $mod_planet_jobs_energy_produces_mult$：§G+120%§!\n— $MOD_PLANET_EMIGRATION_PUSH_ADD$： §G100%§!\n— $MOD_PLANET_STABILITY_ADD$：§R-30§!\n— $MOD_PLANET_IMMIGRATION_PULL_MULT$： §R-50%§!\n— $MOD_POP_ENVIRONMENT_TOLERANCE$:：§R-90%§!\n\n§L$doomsday_1_desc$§!"
 #Lost Colony
 concept_colonial_spirit: "$colonial_spirit_mod$"
 concept_colonial_spirit_desc: "—$MOD_POP_HAPPINESS$：§G+10%§!\n—$MOD_FOUNDER_SPECIES_GROWTH_MULT$：§G+10%§!\n—$MOD_PLANET_AMENITIES_MULT$：§G+15%§!\n—$mod_planet_jobs_produces_mult$：§G+15%§!\n—$MOD_POP_ENVIRONMENT_TOLERANCE$：§G+10%§!\n\n§L$colonial_spirit_mod_desc$§!"
 #Necrophage
 concept_necrophage_elevation_chamber: "$building_necrophage_elevation_chamber$"
 concept_necrophage_elevation_chamber_desc: "—£mod_job_necro_apprentice_add£['concept_necro_apprentice', necro_apprentice.GetName]工作： §G+100~300§!$DOUBLE_NEW_LINE$§L等待转变者在升格之室中舒适地练习着仪式。§!"
 concept_necro_apprentice: "[necro_apprentice.GetName]"
 concept_necro_apprentice_desc: "—[necro_apprentice.GetNamePlural]将£consumer_goods£§I$consumer_goods$§!和£food£§I$food$§!转化为£unity£§I$unity$§!和£mod_planet_amenities_add£§I$PLANET_AMENITIES_TITLE$§!$NEW_LINE$—每隔§I10§!年一次的§I升格仪式§!中[necro_apprentice.GetNamePlural]将被转化。$DOUBLE_NEW_LINE$§L$job_necro_apprentice_desc$§!"
 concept_necrophage_trait: "$trait_necrophage$"
 concept_necrophage_trait_desc: "—$MOD_LEADER_LIFESPAN_ADD$：§G+80§!$NEW_LINE$—$MOD_LOGISTIC_GROWTH_MULT$：§R-75%§!$NEW_LINE$—$MOD_BONUS_POP_GROWTH_MULT$：§R-50%§!$NEW_LINE$—$mod_planet_pops_organics_food_upkeep_mult$：§G-50%§!$NEW_LINE$—$mod_planet_pops_organics_minerals_upkeep_mult$：§G-50%§!$NEW_LINE$—$mod_planet_pops_organics_energy_upkeep_mult$：§G-50%§!$NEW_LINE$—精英岗位效率：§G+5%§!$NEW_LINE$—专家岗位效率：§G+5%§!$NEW_LINE$—劳工岗位效率：§R-10%§!$NEW_LINE$—$trait_necrophage_gestalt_tooltip$$DOUBLE_NEW_LINE$§L$trait_necrophage_desc$§!"
 #Clone Army
 concept_clone_soldier_infertile: "$trait_clone_soldier_infertile$"
 concept_clone_soldier_infertile_desc: "—$MOD_POP_GOVERNMENT_ETHIC_ATTRACTION$：§G+50%§!$NEW_LINE$—$MOD_LEADER_LIFESPAN_ADD$：§R-40§!$NEW_LINE$—$MOD_ARMY_DAMAGE_MULT$：§G+50%§!$NEW_LINE$—$genelock_trait_tooltip$$NEW_LINE$—$TRAIT_INFERTILE$$NEW_LINE$—$TRAIT_IMPROVES_LEADERS$$DOUBLE_NEW_LINE$§L$trait_clone_soldier_infertile_desc$§!"
 concept_cloning: "$tech_cloning$"
 concept_cloning_desc: "—$MOD_LOGISTIC_GROWTH_MULT$§G+10%§!$DOUBLE_NEW_LINE$§L$tech_cloning_desc$§!"
 concept_gene_banks: "$tech_gene_banks$"
 concept_gene_banks_desc: "—§I解锁陆军：§!克隆人部队$DOUBLE_NEW_LINE$§L$tech_gene_banks_desc$§!"
 concept_clone_army_clone_vat: "$building_clone_army_clone_vat$"
 concept_clone_army_clone_vat_desc: "—国家上限：§I5§!$NEW_LINE$—$MOD_BONUS_POP_GROWTH$：§G+0-25§!$NEW_LINE$—$building_clone_army_clone_vat_effect_desc$$DOUBLE_NEW_LINE$§L$building_clone_army_clone_vat_desc$§!"
 #Broken Shackles
 concept_culture_shock_broken_shackles: "$culture_shock_broken_shackles$"
 concept_culture_shock_broken_shackles_desc: "—$mod_planet_jobs_minerals_produces_mult$：§R-10%§!\n— $mod_planet_jobs_energy_produces_mult$：§R-10%§!\n—$mod_planet_jobs_engineering_research_produces_mult$：§R-20%§!\n— $mod_planet_jobs_physics_research_produces_mult$：§R-20%§!\n—$mod_planet_jobs_society_research_produces_mult$：§R-20%§!\n—将会在§I10§!年后失效\n\n§L$culture_shock_broken_shackles_desc$§!"
 concept_free_at_last_broken_shackles: "$free_at_last_broken_shackles$"
 concept_free_at_last_broken_shackles_desc: "—$MOD_POP_CITIZEN_HAPPINESS$：§G+20%§!\n— $MOD_POP_HOUSING_USAGE_MULT$：§G-25%§!\n—$MOD_POP_AMENITIES_USAGE_MULT$：§G-50%§!\n— $mod_planet_jobs_unity_produces_mult$：§G+100%§!\n—$mod_planet_pops_consumer_goods_upkeep_mult$：§G-50%§!\n—$mod_pop_ethic_egalitarian_attraction_mult$：§G+50%§!\n—将会在§I20§!年后失效\n\n§L$free_at_last_broken_shackles_desc$§!"
 concept_crashed_slaver_ship_broken_shackles: "$d_crashed_slaver_ship$"
 concept_crashed_slaver_ship_broken_shackles_desc: "—最大['concept_district_crashed_slaver_ship', $district_crashed_slaver_ship_plural$]：§G+6§!\n\n§L$d_crashed_slaver_ship_desc$§!"
 concept_district_crashed_slaver_ship: "$district_crashed_slaver_ship$"
 concept_district_crashed_slaver_ship_desc: "—£housing£ $MOD_PLANET_HOUSING_ADD$：§G+400§!\n—£building£ $MOD_PLANET_MAX_BUILDINGS_ADD$：§G+0.75§!\n—£mod_job_broken_shackles_scavenger_add£['concept_broken_shackles_scavenger', $job_broken_shackles_scavenger$]岗位：§G+1§!\n\n§L$district_crashed_slaver_ship_desc$§!"
 concept_broken_shackles_buildings: "飞船残骸"
 concept_broken_shackles_buildings_desc: "$NEW_LINE$—初始建筑被替换为：$TABBED_NEW_LINE$—['concept_low_tech_capital', £building£$concept_low_tech_capital$]$TABBED_NEW_LINE$—['concept_low_tech_admin_hub', £building£$concept_low_tech_admin_hub$]$TABBED_NEW_LINE$—['concept_low_tech_research_lab', £building£$concept_low_tech_research_lab$]$TABBED_NEW_LINE$—['concept_low_tech_scrap_refinery', £building£$concept_low_tech_scrap_refinery$]$TABBED_NEW_LINE$—['concept_low_tech_power_plant', £building£$concept_low_tech_power_plant$]$TABBED_NEW_LINE$—['concept_low_tech_farm', £building£$concept_low_tech_farm$]"
 concept_ship_debris_broken_shackles: "$d_ship_debris_broken_shackles_blocker$"
 concept_ship_debris_broken_shackles_desc: "—$MOD_PLANET_MAX_DISTRICTS_ADD$：§R-1§!\n—这个地块障碍只能通过调查§Y$broken_shackles_digsite$§!来移除。\n\n§L$d_ship_debris_broken_shackles_blocker_desc$§!"
 concept_broken_shackles_digsite: "$broken_shackles_digsite$"
 concept_broken_shackles_digsite_desc: "§L$broken_shackles_desc$§!"
 concept_low_tech_scrap_refinery: "$building_low_tech_scrap_refinery$"
 concept_low_tech_scrap_refinery_desc: "—£mod_job_miner_add£['concept_low_tech_miner', $job_low_tech_miner$]岗位： §G+200§!\n—£mod_job_low_tech_laborer_add£['concept_low_tech_laborer', $job_low_tech_laborer$]岗位：§G+200§!\n\n§L$building_low_tech_scrap_refinery_desc$§!"
 concept_low_tech_admin_hub: "$building_low_tech_admin_hub$"
 concept_low_tech_admin_hub_desc: "—£mod_job_low_tech_bureaucrat_add£['concept_low_tech_bureaucrat', $job_low_tech_bureaucrat$]岗位：§G+200§!\n\n§L$building_low_tech_admin_hub_desc$§!"
 concept_low_tech_power_plant: "$building_low_tech_power_plant$"
 concept_low_tech_power_plant_desc: "—£mod_job_technician_add£['concept_low_tech_technician', $job_low_tech_technician$]岗位：§G+200§!\n\n§L$building_low_tech_power_plant_desc$§!"
 concept_low_tech_farm: "$building_low_tech_farm$"
 concept_low_tech_farm_desc: "—£mod_job_low_tech_farmer_add£['concept_low_tech_farmer', $job_low_tech_farmer$]岗位：§G+200§!\n\n\n§L$building_low_tech_farm_desc$§!"
 concept_low_tech_capital: "$building_low_tech_capital$"
 concept_low_tech_capital_desc: "—£housing£$MOD_PLANET_HOUSING_ADD$：§G+4§!$NEW_LINE$—£amenities£$PLANET_AMENITIES_TITLE$：§G+7§!$NEW_LINE$—£building£$MOD_PLANET_MAX_BUILDINGS_ADD$：§G+1§!$NEW_LINE$—£mod_job_colonist_add£['concept_colonist', colonist.GetName]岗位：§G+200§!$NEW_LINE$—£mod_job_low_tech_warrior_add£['concept_low_tech_warrior', $job_low_tech_warrior$]岗位： §G+100§!\n\n§L$building_low_tech_capital_desc$§!"
 concept_low_tech_research_lab: "$building_low_tech_research_lab$"
 concept_low_tech_research_lab_desc: "—£mod_job_low_tech_researcher_add£['concept_low_tech_researcher', $job_low_tech_researcher$]岗位：§G+200§!\n\n§L$building_low_tech_research_lab_desc$§!"
 #Fruitful Partnership
 concept_sm_feeder: "$sm_feeder$"
 concept_sm_feeder_desc: "—产出：£food£5$NEW_LINE$—吸引太空兽群到恒星基地觅食，并将§I种荚§!带走散播\n\n§L$sm_feeder_desc$§!"
 concept_seed_bombing: "$bombardment_seed_bombing$"
 concept_seed_bombing_desc: "\n—对§I陆军§!不造成伤害\n—对§I行星§!造成重度伤害\n—对§I人口§!不造成伤害\n—将会轰炸不设防的星球\n—在星球上生成地块障碍 \n\n§L$bombardment_seed_bombing$用超授粉的种荚覆盖行星，引起爆发性增长。§!"
 concept_tiyanki: "缇扬奇"
 concept_tiyanki_desc: "§L缇扬奇是一类温顺的太空兽群，能通过超空间航道旅行，寻找气态巨行星进行觅食。§!"
 concept_seed_pod: "种荚"
 concept_seed_pod_desc: "—借助在星种花园觅食的太空兽群散布到宜居行星上\n—在未殖民的行星上：['concept_seeded_planet_0_modifier' ]\n—在非宜居行星上：['concept_seeded_planet_1_modifier' ]"
 concept_seeded_planet_0_modifier: "$seeded_planet_0_modifier$"
 concept_seeded_planet_0_modifier_desc: "—$seeded_planet_0_modifier_tooltip$\n\n§L$seeded_planet_0_modifier_desc$§!"
 concept_seeded_planet_1_modifier: "$seeded_planet_1_modifier$"
 concept_seeded_planet_1_modifier_desc: "—$mod_planet_jobs_society_research_produces_mult$：§G+5%§!$NEW_LINE$—$mod_planet_jobs_food_produces_mult$：§G+5%§!$NEW_LINE$—$MOD_PLANET_IMMIGRATION_PULL_MULT$：§G+5%§!$NEW_LINE$—$seeded_planet_1_modifier_tooltip$\n\n§L$seeded_planet_1_modifier_desc$§!"
 #Riftworld
 #Singular: ['concept_astral_rift'] or §H$concept_astral_rift$§!
 #Plural: ['concept_astral_rifts'] or §H$concept_astral_rifts$§!
 concept_astral_rift: "星界裂隙"
 concept_astral_rifts: "星界裂隙"
 concept_astral_rift_desc: "§H$concept_astral_rifts$§!是一种异常的时空裂缝，会从中泄露维度间物质。在研究了£physics£§H$tech_rift_sphere$§!科技后可以用有科学官指挥的£science_ship£['concept_science_ships']进行探索。"
 concept_riftworld_digsite: "$riftworld_digsite$"
 concept_riftworld_digsite_desc: "在我们母星的远古撞击坑极深处探测到了异常的地震活动。地下声呐发现了一座前所未知的洞穴。"
 #Spyware Directives
 concept_cloaking_1: "$tech_cloaking_1$"
 concept_cloaking_1_desc: "—§I$UNLOCKS_FEATURE$§!主动侦查$NEW_LINE$—§I$UNLOCKS_COMPONENT$§!$CLOAKING_1$\n\n§L$tech_cloaking_1_desc$§!"
 #Cosmic Storms
 concept_storm_rider: "风暴骑士"
 concept_storm_rider_desc: "这些蛮勇的领袖以迎接一场宇宙风暴般度过一生！他们勇敢无畏，不过在担任内阁职位时能力却略显不足。"
 #Primal Calling
 concept_untamed_wilds_mod: "$untamed_wilds$"
 concept_untamed_wilds_mod_desc: "—$MOD_PLANET_MAX_DISTRICTS_ADD$：§R$@untamed_wilds_districts|0$§!\n—$mod_planet_jobs_unity_produces_mult$：§G+15%§!\n§L$untamed_wilds_desc$§!"
 concept_ethic_based_jobs: "放牧人岗位"
 concept_ethic_based_jobs_desc: "这些岗位依据帝国对太空兽群的态度产生。$TABBED_NEW_LINE$—['concept_wrangler', £job_wrangler£ $job_wrangler$]$TABBED_NEW_LINE$—['concept_rancher', £job_rancher£ $job_rancher$]$TABBED_NEW_LINE$—['concept_trophy_hunter', £job_trophy_hunter£ $job_trophy_hunter$]$TABBED_NEW_LINE$—['concept_animal_handler', £job_animal_handler£ $job_animal_handler$]$TABBED_NEW_LINE$—['concept_beastfighter', £job_beastfighter£ $job_beastfighter$]"
 concept_voidlure: "虚空诱饵"
 concept_voidlure_desc: "$sm_voidlure_desc$"
 concept_primal_calling_stance: "姿态"
 concept_primal_calling_stance_desc: "基于此思潮，选取['concept_wrangler_stance']、['concept_rancher_stance']、['concept_animal_handler_stance']、['concept_trophy_hunter_stance']或等价格式塔姿态['concept_wild_consciousness_stance']、['concept_symbiotic_partnership_stance']或['concept_hunter_killers_stance']。"
 concept_wrangler_stance: "放牧人"
 concept_wrangler_stance_desc: "—['concept_wrangler',$job_wrangler_plural_with_icon$]保持不变\n—$GET_UNIQUE_EDICT$，['edict:space_fauna_exhibition']\n —获得['modifier:primal_calling_exhibit_modifier']修正"
 concept_rancher_stance: "牧场主"
 concept_rancher_stance_desc: "—['concept_wrangler',$job_wrangler_plural_with_icon$]变为['concept_rancher',$job_rancher_plural_with_icon$]\n—$GET_UNIQUE_EDICT$，['edict:beasts_burden']\n —获得['modifier:primal_calling_exploit_modifier']修正"
 concept_animal_handler_stance: "动物管理员"
 concept_animal_handler_stance_desc: "—['concept_wrangler',$job_wrangler_plural_with_icon$]变为['concept_animal_handler',$job_animal_handler_plural_with_icon$]\n—['concept_wildlife_ranch']变为['concept_wildlife_sanctuary']\n—$GET_UNIQUE_EDICT$，['edict:creature_welfare']\n —获得['modifier:primal_calling_shelter_modifier']修正"
 concept_trophy_hunter_stance: "战利品猎人"
 concept_trophy_hunter_stance_desc: "—['concept_wrangler',$job_wrangler_plural_with_icon$]变为['concept_trophy_hunter',$job_trophy_hunter_plural_with_icon$]\n—['concept_wildlife_ranch']变为['concept_hunting_grounds']\n—$GET_UNIQUE_EDICT$、['edict:crack_the_whip']\n —获得['modifier:primal_calling_hunt_modifier']修正"
 concept_wild_consciousness_stance: "荒野意识"
 concept_wild_consciousness_stance_desc: "—['concept_drone_wrangler',$job_drone_wrangler_plural_with_icon$]保持不变\n—$GET_UNIQUE_EDICT$，['edict:exotic_network']\n —获得['modifier:primal_calling_assimilate_modifier']修正"
 concept_symbiotic_partnership_stance: "共生伙伴"
 concept_symbiotic_partnership_stance_desc: "—['concept_drone_wrangler',$job_drone_wrangler_plural_with_icon$]变为['concept_symbiosis_integrator',$job_symbiosis_integrator_plural_with_icon$]\n—['concept_wildlife_ranch']变为['concept_symbiosis_nexus']\n—$GET_UNIQUE_EDICT$，['edict:defensive_instincts']\n —获得['modifier:primal_calling_symbiosis_modifier']修正"
 concept_hunter_killers_stance: "猎人杀手"
 concept_hunter_killers_stance_desc: "—['concept_drone_wrangler',$job_drone_wrangler_plural_with_icon$]变为['concept_hunter_drone',$job_hunter_drone_plural_with_icon$]\n—['concept_wildlife_ranch']变为['concept_hunting_grounds']\n—$GET_UNIQUE_EDICT$。['edict:biological_overdrive']\n —获得['modifier:primal_calling_feed_modifier']修正"
 concept_wildlife_ranch: "$wildlife_ranch$"
 concept_wildlife_ranch_desc: "['concept_wrangler',$job_wrangler_plural_with_icon$ Jobs]：§G+200§!\n\n可被升级。\n\n§L$wildlife_ranch_desc$§!"
 concept_hunting_grounds: "$hunting_grounds$"
 concept_hunting_grounds_desc: "['concept_trophy_hunter',$job_trophy_hunter_plural_with_icon$]：§G+200§!\n\n可被升级。"
 concept_wildlife_sanctuary: "$wildlife_sanctuary$"
 concept_wildlife_sanctuary_desc: "['concept_animal_handler',$job_animal_handler_plural_with_icon$]：§G+200§!\n\n可被升级。"
 concept_symbiosis_nexus: "$symbiosis_nexus$"
 concept_symbiosis_nexus_desc: "['concept_symbiosis_integrator',$job_symbiosis_integrator_plural_with_icon$]：§G+200§!\n\n可被升级。"
 #Treasure Hunters
 concept_adventurous_spirit_trait: "$leader_trait_adventurous_spirit$"
 concept_adventurous_spirit_trait_desc: "$leader_trait_adventurous_spirit_1_tt$\n\n§L$leader_trait_adventurous_spirit_desc$§!"
 #Galactic Curators
 concept_megastructure_grand_archive: "$grand_archive$"
 concept_megastructure_grand_archive_desc: "—可以展示获得的['concept_specimen',样本]。\n—生态园容量：§G+$@grand_archive_vivarium_capacity$§!\n\n§L博物天枢可以保存及展示我们在整个星系中收集而来的最具有价值的文物。其中也预留了专门的生态园用于容纳、观察活体太空兽群。§!"
 #Beastmasters
 #Singular: ['concept_beastport'] or §H$concept_beastport$§!
 #Plural: -
 concept_beastport: "$sm_beastport$"
 concept_beastport_desc: "—替换['concept_hatchery']恒星基地建筑\n—可以在使用£genetic_material£['concept_dna']克隆太空兽群之外建造民用舰船。"
 concept_xeno_geology_holomuseum: "$xeno_geology_holomuseum$"
 concept_xeno_geology_holomuseum_desc: "$xeno_geology_holomuseum_desc$"
 concept_aesthetic_wonders_holomuseum: "$aesthetic_wonders_holomuseum$"
 concept_aesthetic_wonders_holomuseum_desc: "$aesthetic_wonders_holomuseum_desc$"
 concept_galactic_history_holomuseum: "$galactic_history_holomuseum$"
 concept_galactic_history_holomuseum_desc: "$galactic_history_holomuseum_desc$"
 #Evolutionary Predators
 concept_genetic_ascension: "基因飞升"
 concept_genetic_ascension_desc: "演化的缺陷荼毒我们太久太久。重塑自我才能释放出基因的全部潜能。"
 concept_mutation_ascension: "变异飞升"
 concept_mutation_ascension_desc: "演化的缺陷荼毒我们太久太久。重塑自我才能释放出基因的全部潜能。"
 #Wilderness (overlapping with Environmentalist)
 concept_natural_blocker: "天然障碍"
 concept_natural_blocker_desc: "£blocker£['concept_blockers']是一类行星特征，包括：\n—$d_deep_sinkhole$\n—$d_quicksand_basin$\n—$d_active_volcano$\n—$d_mountain_range$\n—$d_dangerous_wildlife_blocker$\n—$d_dense_jungle$\n—$d_toxic_kelp$\n—$d_noxious_swamp$\n—$d_massive_glacier$"
 concept_natural_blockers: "天然障碍"
 concept_natural_blockers_desc: "$concept_natural_blocker_desc$"
 concept_purity_ascension: "纯洁飞升"
 concept_purity_ascension_desc: "$bio.20.a$"
 #Unplugged
 concept_cybernetic_traits: "义体"
 concept_cybernetic_traits_desc: "义体特质可以提供与有机特质并存的独特增益。"
 #Shroud-Forged
 concept_shroud_rift_deposit: "$d_shroud_rift_deposit$"
 concept_shroud_rift_deposit_desc: "$MOD_PLANET_CRIME_NO_HAPPINESS_MULT$：§R+5%§!\n—产出：1$i_zro$\n\n§L$d_shroud_rift_deposit_desc$§!"
 #Experimental Testing
 concept_experimental_testing: "$situation_experimental_testing$"
 concept_experimental_testing_desc: "完成时获得一项随机£physics£ £society£ £engineering£科技洞见。\n\n§L$situation_experimental_testing_desc_lore$§!"
 concept_experimental_testing_hive_mind: "$concept_experimental_testing$"
 concept_experimental_testing_hive_mind_desc: "$concept_experimental_testing_desc$"
 concept_experimental_testing_corporate: "$concept_experimental_testing$"
 concept_experimental_testing_corporate_desc: "$concept_experimental_testing_desc$"
