l_korean:
 ### CONCEPTS
 #Above each concept definition are instructions on usage, including an icon where one exists.
 #Note that between the icon and the term there's a non-breaking space. When you copy the usage example, it will keep the non-breaking space.
 #This is important to not get a line break between the icon and the concept.
 #Use a concept link with icon the first time a new concept is mentioned, then use §H without an icon for repeated uses.
 #Use §H with an icon the first time a concept is used withing its own description.
 #Use §H without an icon if the concept is used more than once.
 #Shorthand with §I highlighting
 i_energy: "£energy£ §I$energy$§!"
 i_minerals: "£minerals£ §I$minerals$§!"
 i_food: "£food£ §I$food$§!"
 i_alloys: "£alloys£ §I$alloys$§!"
 i_consumer_goods: "£consumer_goods£ §I$consumer_goods$§!"
 i_unity: "£unity£ §I$unity$§!"
 i_influence: "£influence£ §I$influence$§!"
 i_research: "£physics£ £society£ £engineering£ §I연구 포인트§!"
 i_physics: "£physics£ §I$physics_research$§!"
 i_society: "£society£ §I$society_research$§!"
 i_engineering: "£engineering£ §I$engineering_research$§!"
 i_amenities: "£amenities£ §I편의§!"
 i_trade_value: "$r_trade$"
 i_loyalty: "£loyalty£ §I월간 충성도§!"
 i_rare_crystals: "£rare_crystals£ §I$rare_crystals$§!"
 i_volatile_motes: "£volatile_motes£ §I$volatile_motes$§!"
 i_exotic_gases: "£exotic_gases£ §I$exotic_gases$§!"
 i_living_metal: "£sr_living_metal£ §I$sr_living_metal$§!"
 i_dark_matter: "£sr_dark_matter£ §I$sr_dark_matter$§!"
 i_zro: "£sr_zro£ §I$sr_zro$§!"
 i_nanites: "£nanites£ §I$nanites$§!"
 i_minor_artifacts: "£minor_artifacts£ §I골동품§!"
 i_strategic: "£rare_crystals£ £exotic_gases£ £volatile_motes£ §I전략적 자원§!"
 i_strategic_plural: "£rare_crystals£ £exotic_gases£ £volatile_motes£ §I전략적 자원§!"
 i_stability: "£mod_planet_stability_add£ §I$PLANET_STABILITY_TITLE$§!"
 i_crime: "£crime£ §I$PLANET_CRIME_TITLE$§!"
 i_naval_capacity: "£mod_country_naval_cap_add£ §I함대 수용력§!"
 i_defense_armies: "£defense_army£ §I방위군§!"
 i_unlocks_building: "§I건물 잠금 해제:§!"
 i_unlocks_feature: "§I기능 잠금 해제:§!"
 i_unlocks_orbital: "§I궤도 시설 잠금 해제:§!"
 i_leader_exp_gain: "£mod_leader_species_exp_gain£ §I$MOD_LEADER_SPECIES_EXP_GAIN$§!"
 ### Civic and Origin Concepts
 #Prosperous Unification
 concept_planetary_unification: "$tech_planetary_unification$"
 concept_planetary_unification_desc: "- 연구 완료 시: 12개월 분량의 ['concept_unity', £unity£ 통합] 획득\n- 월간 통합: §G+5%§!\n- $i_unlocks_feature$ 추가 ['concept_edicts'](캠페인)\n\n§L$tech_planetary_unification_desc$§!"
 concept_prosp_uni: "$prosp_uni_mod$"
 concept_prosp_uni_desc: "- $MOD_POP_HAPPINESS$: §G+15%§!\n- $MOD_PLANET_AMENITIES_MULT$: §G+25%§!\n- $mod_planet_jobs_produces_mult$: §G+10%§!\n- §I20§!년 후 만료\n\n§L$prosp_uni_mod_desc$§!"
 #Mechanist
 concept_robots: "$feature_robots$"
 concept_robots_desc: "$feature_robots_desc$"
 concept_robot_assembly_plant: "$building_robot_assembly_plant$"
 concept_robot_assembly_plant_desc: "- [roboticist.GetIcon] ['concept_roboticist', roboticist.GetName] 직업: §G+100§!\n\n§L$building_robot_assembly_plant_desc$§!"
 concept_powered_exoskeletons: "$tech_powered_exoskeletons$"
 concept_powered_exoskeletons_desc: "- $MOD_ARMY_DAMAGE_MULT$: §G+5%§!\n- 노동자 직업 효율성: §G+5%§!\n\n§L$tech_powered_exoskeletons_desc$§!"
 concept_robotic_workers: "$tech_robotic_workers$"
 concept_robotic_workers_desc: "- $i_unlocks_building$ $building_robot_assembly_plant$\n- $i_unlocks_feature$ $feature_robots$\n\n§L$tech_robotic_workers_desc$§!"
 concept_robomodding: "$tech_robomodding$"
 concept_robomodding_desc: "- $MOD_POP_ENVIRONMENT_TOLERANCE$: §G+5%§!\n- $i_unlocks_feature$ $feature_modify_robots$\n\n§L$tech_robomodding_desc$§!"
 concept_adaptive_frames: "$trait_auto_mod_robotic$"
 #Syncretic Evolution
 concept_syncretic_proles: "$trait_syncretic_proles$"
 concept_syncretic_proles_desc: "- $MOD_POP_HAPPINESS$: §G+10%§!\n- $worker_and_simple_drone_cat_bonus_workforce_mult$: §G+10%§!\n- §Y지도자§!\n 생성 불가- §Y$pop_cat_ruler$§!나 §Y$pop_cat_specialist$§! 직업을 가질 수 없음\n\n§L$trait_syncretic_proles_desc$§!"
 #Life-Seeded
 concept_pc_gaia: "$pc_gaia$"
 concept_pc_gaia_desc: "- 기본 거주 적합도: §Y100%§!\n- $mod_planet_jobs_produces_mult$: §G+10%§!\n- $MOD_BIOLOGICAL_POP_HAPPINESS$: §G+10%§!\n- $MOD_LITHOID_POP_HAPPINESS$: §G+10%§!\n- $MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT$: §G+50%§!\n\n§L$pc_gaia_desc$§!"
 concept_gaia_preference: "$trait_pc_gaia_preference$"
 concept_gaia_preference_desc: "- 가이아 행성 거주 적합도: §G+100%§!\n\n§L$trait_pc_gaia_preference_desc$§!"
 #Post-Apocalyptic
 concept_pc_nuked: "$pc_nuked$"
 concept_pc_nuked_desc: "- 기본 거주 적합도: §Y0%§!\n\n§L$pc_nuked_desc$§!"
 concept_survivor: "$trait_survivor$"
 concept_survivor_desc: "- 죽은 행성 거주 적합도: §G+70%§!\n- 지도자 수명: §G+10§!년\n- $MOD_POP_HOUSING_USAGE_MULT$: §G-10%§!\n$MOD_POP_AMENITIES_USAGE_MULT$: §G-15%§!\n\n§L$trait_survivor_desc$§!"
 concept_robot_survivor: "$trait_robot_survivor$"
 concept_robot_survivor_desc: "- 죽은 행성 거주 적합도: §G+70%§!\n- 지도자 수명: §G+10§!년\n\n§L$trait_robot_survivor_desc$§!"
 #Remnants
 concept_pc_relic: "$pc_relic$"
 concept_pc_relic_desc: "- 기본 거주 적합도: §Y80%§!\n- §I행성 결정§!으로 복원 가능하며, 복원 시 특수한 £district£ §I아콜로지 지구§! 잠금 해제\n\n§L$pc_relic_desc$§!"
 concept_ruined_arcology: "$d_ruined_arcology$"
 concept_ruined_arcology_desc: "- 제거 시간:\n$tt$- £time£ 360§I일§!\n제거 비용:\n$tt$- 750 $i_energy$\n$tt$- 250 $i_minerals$\n- $MOD_PLANET_MAX_DISTRICTS_ADD$: §R-1§!\n- 제거 시 효과:\n$tt$- 33% 확률로 10 $i_minor_artifacts$ 획득\n$tt$- 33% 확률로 30 $i_minor_artifacts$ 획득\n$tt$- 33% 확률로 50 $i_minor_artifacts$ 획득\n\n§L$d_ruined_arcology_desc$§!"
 concept_archaeostudies: "$tech_archaeostudies$"
 concept_archaeostudies_desc: "- $i_unlocks_building$ $building_archaeostudies_faculty$\n\n§L$tech_archaeostudies_desc$§!"
 concept_archaeostudies_faculty: "$building_archaeostudies_faculty$"
 concept_archaeostudies_faculty_desc: "- $mod_category_archaeostudies_research_speed_mult$: §G+100%§!\n- $mod_country_resource_max_minor_artifacts_add$: §G+1000§!\n- £job_archaeoengineers£ ['concept_archaeoengineers', $job_archaeoengineers$] 직업: §G+300§!\n\n$building_archaeostudies_faculty_relic_effect$\n\n§L$building_archaeostudies_faculty_desc$§!"
 #Shattered Ring
 concept_pc_shattered_ring: "$pc_shattered_ring_habitable$"
 concept_pc_shattered_ring_desc: "- 기본 거주 적합도: §Y100%§!\n- §I행성 결정§!으로 복원 가능하며, 복원 시 특수한 £district£ §I구간 지구§! 잠금 해제\n\n§L$pc_shattered_ring_habitable_desc$§!"
 concept_ring_preference: "$trait_pc_ringworld_habitable_preference$"
 concept_ring_preference_desc: "- 링 월드 거주 적합도: §G+100%§!\n\n§L$trait_pc_ringworld_habitable_preference_desc$§!"
 #Void Dwellers
 concept_pc_habitat: "$pc_habitat$"
 concept_pc_habitat_desc: "- $MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT$: §G+200%§!\n- 기본 거주 적합도: §Y40%§!\n\n§L$pc_habitat_desc$§!"
 concept_void_dweller: "$trait_void_dweller_1$"
 concept_void_dweller_desc: "- 비인공 행성에서 팝 행복도: §R-30%§!\n- 거주지에서 $MOD_POP_BONUS_WORKFORCE_MULT$: §G+15%§!\n- 비인공 행성에서 $MOD_POP_BONUS_WORKFORCE_MULT$: §R-15%§!\n\n§L$trait_void_dweller_1_desc$§!"
 concept_void_dweller_2: "$trait_void_dweller_2$"
 concept_void_dweller_2_desc: "- 비인공 행성에서 로봇 유지비: §R+15%§!\n- 거주지에서 $MOD_POP_BONUS_WORKFORCE_MULT$: §G+15%§!\n- 비인공 행성에서 $MOD_POP_BONUS_WORKFORCE_MULT$: §R-15%§!\n\n§L$trait_void_dweller_2_desc$§!"
 concept_habitat_preference: "$trait_pc_habitat_preference$"
 concept_habitat_preference_desc: "- $mod_pc_habitat_habitability$: §G+80%§!\n\n$trait_pc_habitat_preference_desc$"
 concept_habitat_1: "$tech_habitat_1$"
 concept_habitat_1_desc: "- §I거대 구조물 잠금 해제:§! $habitat_central_complex$\n\n§L$tech_habitat_1_desc$§!"
 concept_habitat_2: "$tech_habitat_2$"
 concept_habitat_2_desc: "§I건물 잠금 해제§!: $building_hab_major_capital$\n\n§L$tech_habitat_2_desc$§!"
 #Scion
 concept_scion: "$preset_scion$"
 concept_scion_desc: "$preset_scion_desc$"
 #Tree of Life
 concept_tree_of_life: "$d_tree_of_life_home$"
 concept_tree_of_life_desc: "- $MOD_LOGISTIC_GROWTH_MULT$: §G+15%§!\n- $mod_planet_jobs_society_research_produces_mult$: §G+10%§!\n- $MOD_PLANET_HOUSING_ADD$: §G+1000§!\n- $mod_district_farming_max_add$: §G+4§!\n- 유지비: 4 $i_food$\n\n§L$d_tree_of_life_home_desc$§!"
 concept_tree_of_life_sapling: "$d_tree_of_life_colony$"
 concept_tree_of_life_sapling_desc: "- $MOD_LOGISTIC_GROWTH_MULT$: §G+10%§!\n- $mod_planet_jobs_society_research_produces_mult$: §G+10%§!\n- $MOD_PLANET_HOUSING_ADD$: §G+500§!\n- $mod_district_farming_max_add$: §G+2§!\n- 유지비: 2 $i_food$\n\n§L$d_tree_of_life_colony_desc$§!"
 concept_tree_of_life_holding: "$holding_tree_of_life_sapling$"
 concept_tree_of_life_holding_desc: "- $MOD_MONTHLY_LOYALTY_GAIN$: §G+1§!\n- $MOD_POP_ENVIRONMENT_TOLERANCE$: §G+10%§!\n- [farmer.GetIcon] ['concept_farmer'](으)로 인한 £food£ 식량: §G+1§!\n- £mod_job_ranger_add£ ['concept_overlord_arborist', $job_overlord_arborist$] 직업: §G+1§!\n\n§L$holding_tree_of_life_sapling_desc$§!"
 concept_transplant_tree_of_life: "$decision_transplant_tree$"
 concept_transplant_tree_of_life_desc: "- §I$d_tree_of_life_colony$§! 행성 특징이 이 식민지에 추가됩니다.\n\n§L$decision_transplant_tree_desc$§!행성 특징"
 concept_no_lifetree: "$no_lifetree$"
 concept_no_lifetree_desc: "$NEW_LINE$- 행성 기반 시설 건설 속도: §R-50%§!$NEW_LINE$- 직업으로 인한 자원: §R-25%§!$NEW_LINE$- 직업으로 인한 유지비: §R+10%§!$NEW_LINE$- 안정도: §R-5%§!\n\n§L$no_lifetree_desc$§!"
 #On the Shoulders of Giants
 concept_ex_gravitas: "$site_ex_gravitas$"
 concept_ex_gravitas_desc: "§L우리 모성계에서 이상 수치가 연달아 감지되고 있습니다. 지표면을 탐사해 이 현상을 자세히 알아봐야 합니다.§!"
 #Calamitous Birth
 concept_lithoid_traits: "암석류 특성"
 concept_lithoid_traits_desc: "암석류 특성은 §I$trait_lithoid_gaseous_byproducts$§!, §I$trait_lithoid_scintillating$§!, §I$trait_lithoid_volatile_excretions$§!, §I$trait_lithoid_budding$§! 등이 있습니다."
 concept_lithoid_origin: "$origin_lithoid$"
 concept_lithoid_origin_desc: "§L$origin_lithoid_desc$§!"
 concept_terravore: "$civic_hive_devouring_swarm_lithoid$"
 concept_terravore_desc: "§L$civic_hive_devouring_swarm_lithoid_desc$§!"
 concept_consume_world: "$decision_lithoid_swarm_consume_world$"
 concept_consume_world_desc: "§L$decision_lithoid_swarm_consume_world_desc$§!"
 concept_massive_crater: "$d_lithoid_crater$"
 concept_massive_crater_desc: "- ['concept_lithoid_traits']의 효과: §G+50%§!\n- $MOD_PLANET_MAX_DISTRICTS_ADD$: §G+6§!\n- $mod_district_mining_max_add$: §G+6§!\n- $mod_district_farming_max_add$: §R-6§!\n- $MOD_LOGISTIC_GROWTH_MULT$: §G+25%§!\n\n§L$d_lithoid_crater_desc$§!"
 concept_buried_lithoids: "$d_buried_lithoids$"
 concept_buried_lithoids_desc: "- 제거 시간: £time£ 360§I일§!\n- 제거 비용: 1,000 $i_minerals$\n- 제거 시: £pop£ §I암석류 팝§! §G+100§!\n\n§L$d_buried_lithoids_desc$§!"
 concept_lithoid_crater: "$lithoid_crater$"
 concept_lithoid_crater_desc: "- 비암석류 팝의 거주 적합도: §R-50%§!\n\n§L$lithoid_crater_desc$§!"
 concept_experimental_crater: "$holding_experimental_crater$"
 concept_experimental_crater_desc: "- 생산: £physics£ 4 £engineering£ 8 \n- $MOD_MONTHLY_LOYALTY_GAIN$: §R-1§!\n- £mod_job_miner_add£ ['concept_miner', miner.GetName] 직업: §G+300§!\n- §Y주의:§! 접근 중인 개척'선'이 §R폭발§!할 수 있음\n\n§L$holding_experimental_crater_desc$§!"
 #Resource Consolidation
 concept_pc_machine: "$pc_machine$"
 concept_pc_machine_desc: "$pc_machine_effects$\n\n§L$pc_machine_desc$§!"
 pc_machine_effects: "- 기본 거주 적합도: §Y0%§!\n- $mod_planet_jobs_produces_mult$: §G+10%§!\n- $MOD_POP_HOUSING_USAGE_MULT$: §G-10%§!\n- $MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT$: §G+50%§!"
 concept_prototype_pc_machine: "프로토타입 $concept_pc_machine$"
 concept_prototype_pc_machine_desc: "$pc_machine_effects$ $NEW_LINE$- 초기 £blocker£ 차단물은 지구, 주거지, 지구 수용력으로 인한 직업을 감소시킵니다.\n\n§L$pc_machine_desc$§!"
 concept_malfunctioning_replicator_bay: "$d_resource_consolidation_1$"
 concept_malfunctioning_replicator_bay_desc: "- 제거 시간:\n$tt$- £time£ 360§I일§!\n- 제거 비용:\n$tt$- 600 $i_minerals$\n- $MOD_PLANET_MAX_DISTRICTS_ADD$: §R-1§!\n\n§L$d_resource_consolidation_1_desc$§!"
 concept_consolidated_resources: "$d_machine_minerals$"
 concept_consolidated_resources_desc: "- 생산: 25 $i_minerals$\n\n§L$d_resource_consolidation_1_desc$§!"
 concept_organic_slurry: "$d_organic_slurry$"
 concept_organic_slurry_desc: "- 생산: 15 $i_food$\n\n§L$d_organic_slurry_desc$§!"
 concept_machine_assimilator: "$civic_machine_assimilator$"
 concept_machine_assimilator_desc: "$civic_tooltip_machine_assimilator_effects$\n\n§L$civic_machine_assimilator_desc$§!"
 concept_pc_barren: "$pc_barren$"
 concept_pc_barren_desc: "- §R거주 부적합§!\n\n§L$pc_barren_desc$§!"
 concept_pc_molten: "$pc_molten$"
 concept_pc_molten_desc: "- §R거주 부적합§!\n\n§L$pc_molten_desc$§!"
 #Progenitor Hive
 concept_spawning_pools: "$building_spawning_pool$"
 concept_spawning_pools_desc: "- £mod_job_spawning_drone_add£ ['concept_spawning_drone', spawning_drone.GetName] 직업: §G+100§!\n\n§L$building_spawning_pool_desc$§!"
 concept_offspring_nests: "$building_offspring_nest$"
 concept_offspring_nests_desc: "- £mod_job_spawning_drone_add£ ['concept_offspring_drone', $job_offspring_drone$] 직업: §G+100§!\n\n§L$building_offspring_nest_desc$§!"
 concept_offspring_holding: "$holding_offspring_nest$"
 concept_offspring_holding_desc: "- £mod_job_spawning_drone_add£ ['concept_offspring_feeder',$job_overlord_offspring_drone_feeder$] 직업: §G+100§!\n\n§L$holding_offspring_nest_desc$§!"
 concept_insufficient_offspring_oversight: "자손의 감시 부족"
 concept_insufficient_offspring_oversight_desc: "- $MOD_SHIP_MILITARY_SPEED_MULT$: §R-50%§!\n- $MOD_OWNED_SHIP_EVASION_MULT$: §R-50%§!\n- $MOD_OWNED_SHIP_FIRE_RATE_MULT$: §R-50%§!\n- $MOD_OWNED_SHIP_ACCURACY_MULT$: §R-50%§!\n\n§L자손이 함대를 지휘하지 않아, 우리 군의 조직력과 능률이 떨어졌습니다.§!"
 concept_devouring_swarm: "$civic_hive_devouring_swarm$"
 concept_devouring_swarm_desc: "§E효과:§!\n$civic_tooltip_devouring_swarm_effects$\n§E보정치:§!\n$devouring_swarm_modifiers$\n\n§L$civic_hive_devouring_swarm_desc$§!"
 devouring_swarm_modifiers: "- $MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT$: §G-50%§!\n- $MOD_SHIP_HULL_MULT$: §G+25%§!\n- $MOD_SHIP_HULL_REGEN_ADD_PERC$: §G+5%§!\n- $MOD_SHIP_ARMOR_REGEN_ADD_PERC$: §G+5%§!\n- $MOD_ARMY_DAMAGE_MULT$: §G+40%§!\n- $mod_category_biology_research_speed_mult$: §G+20%§!\n- $MOD_STARBASE_SHIPYARD_BUILD_COST_MULT$: §G-25%§!\n- $MOD_COUNTRY_NAVAL_CAP_MULT$: §G+33%§!"
 #Subterranean
 concept_cave_dweller: "$trait_cave_dweller$"
 concept_robot_cave_dweller: "$trait_robot_cave_dweller$"
 concept_cave_dweller_desc: "- $MOD_HABITABILITY_FLOOR_ADD$: §G50%§!\n- $mod_pop_miner_bonus_workforce_mult$: §G+15%§!\n- $MOD_SPECIES_EMPIRE_SIZE_MULT$: §R+10%§!\n- $MOD_BIO_LOGISTIC_GROWTH_MULT$: §R-10%§!\n\n§L$trait_cave_dweller_desc$§!"
 concept_robot_cave_dweller_desc: "- $MOD_HABITABILITY_FLOOR_ADD$: §G50%§!\n- $mod_pop_miner_bonus_workforce_mult$: §G+15%§!\n- $MOD_SPECIES_EMPIRE_SIZE_MULT$: §R+10%§!\n- $MOD_POP_ASSEMBLY_SPEED$: §R-10%§!\n\n§L$trait_robot_cave_dweller_desc$§!"
 mod_mining_district_housing_add: "채굴 지구로 인한 $MOD_PLANET_HOUSING_ADD$"
 #Teachers of the Shroud
 concept_latent_psionic: "$trait_latent_psionic$"
 concept_latent_psionic_desc: "['concept_intelligent']의 직업 효율성: §G+10%§!\n- $mod_pop_bureaucrat_bonus_workforce_mult$: §G+5%§!\n\n§L$trait_latent_psionic_desc$§!"
 concept_psionic_ascension: "사이오닉 승격"
 concept_psionic_ascension_desc: "정신에 잠재된 사이오닉 능력을 일깨우면, 장막으로부터 막대한 힘을 끌어올 수 있습니다."
 concept_attunement: "조율"
 concept_attunement_desc: "$ATTUNEMENT_TT$"
 concept_shroud_beacon: "$sm_shroud_beacon$"
 concept_shroud_beacon_desc: "$sm_shroud_beacon_desc$"
 concept_shroudwalker_enclave: "$gov_shroudwalker_enclave$"
 concept_shroudwalker_enclave_desc: "$gov_shroudwalker_enclave_desc$"
 concept_psionic_theory: "$tech_psionic_theory$"
 concept_psionic_theory_desc: "- £mod_empire_size_pops_mult£ $MOD_EMPIRE_SIZE_POPS_MULT$: §G-10%§!\n\n§L$tech_psionic_theory_desc$§!"
 #Cybernetic Creed
 concept_cybernetic_ascension: "사이버네틱 승격"
 concept_cybernetic_ascension_desc: "우리의 허약한 유기물 신체에 주어진 한계와 제약을 더는 용납할 수 없습니다. 우리의 모든 잠재력을 활용하려면 사이버네틱 삽입물에 의지해야 합니다."
 concept_integrated_cybernetics: "$tech_integrated_cybernetics$"
 concept_integrated_cybernetics_desc: "- £mod_pop_environment_tolerance£ $MOD_POP_ENVIRONMENT_TOLERANCE$: §G+5%§!\n\n§L$tech_integrated_cybernetics_desc$§!"
 #Slingshot to the Stars
 concept_slingshot_digsite: "$slingshot_digsite$"
 concept_slingshot_digsite_desc: "§L$slingshot_digsite_desc$§!"
 concept_quantum_catapult_restored_slingshot: "$quantum_catapult_restored_slingshot$"
 concept_quantum_catapult_restored_slingshot_desc: "- 사거리: §Y450§!\n- 확산: §R35§!\n- $MOD_FLEET_MIA_TIME_MULT$: §G-20%§!\n- 장전 속도: §G-30%§!\n- ['concept_quantum_catapult_improved_slingshot']로 업그레이드 가능\n\n§L$tech_quantum_catapult_desc$§!"
 concept_quantum_catapult_improved_slingshot: "$quantum_catapult_improved_slingshot$"
 concept_quantum_catapult_improved_slingshot_desc: "- 사거리: §Y750§!\n- 확산: §R25§!\n- $MOD_FLEET_MIA_TIME_MULT$: §G-30%§!\n- 장전 속도: §G-60%§!\n\n§L$tech_quantum_catapult_desc$§!"
 concept_quantic_ambush: "$quantic_ambush$"
 concept_quantic_ambush_desc: "- $MOD_SHIP_FIRE_RATE_MULT$: 120일 동안 §G+33%§!\n\n§L예측 불가능한 순간 이동을 가능케 하는 양자 발사 장치를 이용하면, 예기치 못한 순간에 적군의 허를 찌를 수 있습니다.§!"
 #Imperial Fiefdom
 concept_specialist_subject: "특성화 종속국"
 concept_specialist_subject_desc: "특성화 종속국은 고유한 특전을 가진 종속국으로, §I종속국 경험치§!를 쌓아 이러한 특전을 잠금 해제할 수 있습니다.\n\n- $specialist_bulwark_summary$\n- $specialist_scholarium_summary$\n- $specialist_prospectorium_summary$"
 #Overtuned
 concept_overtuned_traits: "$origin_overtuned$ 특성"
 concept_overtuned_traits_desc: "과도한 개조 특성은 일반 종족 특성보다 더 많은 혜택을 주는 대신, 지도자의 수명이 줄어듭니다."
 concept_gene_tailoring: "$tech_gene_tailoring$"
 concept_gene_tailoring_desc: "- $i_unlocks_feature$ $feature_modify_traits$ \n- $i_unlocks_feature$ $feature_pop_self_modification$\n\n§L$tech_gene_tailoring_desc$§!"
 concept_damn_the_consequences: "$edict_damn_the_consequences$"
 concept_damn_the_consequences_desc: "- §I과도한 개조§! 특성으로 인한 긍정적 효과: §G+100%§!\n- $mod_planet_pops_organics_upkeep_mult$: §R+100%§!\n\n§L$edict_damn_the_consequences_desc$§!"
 #Knights of the Toxic God
 concept_order_keep: "$building_order_keep$"
 concept_order_keep_desc: "§R이 건물은 제거하거나 비활성화할 수 없습니다!§!\n- £mod_planet_immigration_pull_add£ $MOD_PLANET_IMMIGRATION_PULL_ADD$: §G+5§!\n- £mod_planet_resettlement_unemployed_destination_mult£ $MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT$: §G+100%§!\n- £mod_job_knight_add£ ['concept_knight', knight.GetName] 직업: §G+200§!\n- £mod_job_squire_add£ ['concept_squire', squire.GetName] 직업: §G+100§!\n\n§L$building_order_keep_desc$§!"
 concept_orders_demesne: "$district_orders_demesne$"
 concept_orders_demesne_desc: "- £mod_planet_housing_add£ $MOD_PLANET_HOUSING_ADD$: §G+400§!\n- £mod_pop_environment_tolerance£ $MOD_POP_ENVIRONMENT_TOLERANCE$: §G+2.5%§!\n- £mod_job_squire_add£ ['concept_squire', squire.GetName] 직업: §G+300§!\n\n§L$district_orders_demesne_desc$§!"
 concept_knight_commandery: "$holding_knight_commandery$"
 concept_knight_commandery_desc: "£mod_country_naval_cap_add£ $MOD_COUNTRY_NAVAL_CAP_ADD$: §G+4§!\n£mod_job_knight_add£ ['concept_overlord_knight', $job_overlord_knight$] 직업: §G+100§!\n\n§L$holding_knight_commandery_desc$§!"
 concept_knights_quest: "$situation_toxic_knights$"
 concept_knights_quest_desc: "[knight.GetIcon] §I[knight.GetName]§! 직업과 §I$concept_toxic_features$§!의 강력한 보정치가 잠금 해제됩니다.\n\n§L$situation_toxic_knights_desc$§!"
 concept_order_jobs: "기사단 직업"
 concept_order_jobs_desc: "$NEW_LINE$- ['concept_knight_commander', £job_knight_commander£ $job_knight_commander$] $NEW_LINE$- ['concept_knight', [knight.GetIcon][knight.GetName]]"
 concept_toxic_features: "독성 행성 특징"
 concept_toxic_features_desc: "$NEW_LINE$- ['concept_pools_most_venemous'] $NEW_LINE$- ['concept_pestilential_wasteland'] $NEW_LINE$- ['concept_deitys_swarms'] $NEW_LINE$- ['concept_blight_upon_the_land'] $NEW_LINE$- ['concept_envenomed_seas']"
 toxic_feature_improvement: "$NEW_LINE$- §Y기사단 모험§! 완료 시: 이 행성 특징에 보너스 부여"
 concept_pools_most_venemous: "£blocker£ $d_toxic_god_pools_most_venemous$"
 concept_pools_most_venemous_desc: "- 최대 지구: §R-1§!\n\n§L$d_toxic_god_pools_most_venemous_desc$§!"
 concept_pestilential_wasteland: "£blocker£ $d_toxic_god_pestilential_wasteland$"
 concept_pestilential_wasteland_desc: "- 최대 지구: §R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_pestilential_wasteland_desc$§!"
 concept_deitys_swarms: "£blocker£ $d_toxic_god_deitys_swarms$"
 concept_deitys_swarms_desc: "- 최대 지구: §R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_deitys_swarms_desc$§!"
 concept_blight_upon_the_land: "£blocker£ $d_toxic_god_blight_upon_the_land$"
 concept_blight_upon_the_land_desc: "- 최대 지구: §R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_blight_upon_the_land_desc$§!"
 concept_envenomed_seas: "£blocker£ $d_toxic_god_envenomed_seas$"
 concept_envenomed_seas_desc: "- 최대 지구: §R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_envenomed_seas_desc$§!"
 #Ocean Paradise
 concept_pc_ocean: "$pc_ocean$"
 concept_pc_ocean_desc: "- 기본 거주 적합도: §Y0%§!\n\n§L$pc_ocean_desc$§!"
 concept_ocean_paradise_mod: "$ocean_paradise$"
 concept_ocean_paradise_mod_desc: "- $MOD_POP_HAPPINESS$: §G+15%§!\n- $MOD_LOGISTIC_GROWTH_MULT$: §G+10%§!\n- $mod_planet_jobs_produces_mult$: §G+5%§!\n\n§L$ocean_paradise_desc$§!"
 concept_crystal_reef: "$d_crystal_reef$"
 concept_crystal_reef_desc: "- $mod_building_crystal_mines_max$: §G+2§!\n\n§L$d_crystal_reef_desc$§!"
 concept_pc_frozen: "얼음 행성"
 concept_pc_frozen_desc: "- §R거주 부적합§!\n\n§L$pc_frozen_desc$§!"
 #Payback
 concept_payback_digsite: "$payback_digsite$"
 concept_payback_digsite_desc: "§L$payback_digsite_desc$§!"
 concept_basic_science_lab_1: "$tech_basic_science_lab_1$"
 concept_basic_science_lab_1_desc: "- $i_unlocks_building$ $building_research_lab_1$\n\n§L$tech_basic_science_lab_1_desc$§!"
 concept_planetary_government: "$tech_planetary_government$"
 concept_planetary_government_desc: "- $i_unlocks_building$ $building_capital$\n- $i_unlocks_building$ $building_precinct_house$\n- $i_unlocks_building$ $building_bureaucratic_1$\n\n§L$tech_planetary_government_desc$§!"
 concept_corvettes: "$tech_corvettes$"
 concept_corvettes_desc: "- §I$UNLOCKS_SHIP_TYPE$§!: $corvette$\n\n§L$tech_corvettes_desc$§!"
 concept_clinic: "$building_medical_2$"
 concept_clinic_desc: "- £mod_job_healthcare_add£ ['concept_healthcare', healthcare.GetName] 직업: §G+200§!\n\n§L$building_medical_2_desc$§!"
 concept_mineral_purification_plant: "$building_mineral_purification_plant$"
 concept_mineral_purification_plant_desc: "- £job_miner£ 광부 자원 생산량: §G+20%§!\n\n§L$building_mineral_purification_plant_desc$§!"
 concept_energy_grid: "$building_energy_grid$"
 concept_energy_grid_desc: "- £job_technician£ 기술자 자원 생산량: §G+20%§!\n\n§L$building_energy_grid_desc$§!"
 concept_bureaucratic_1: "$building_bureaucratic_1$"
 concept_bureaucratic_1_desc: "- £mod_job_bureaucrat_add£ ['concept_bureaucrat', [bureaucrat.GetName]] 직업: §G+200§!\n\n§L$building_bureaucratic_1_desc$§!"
 concept_commercial_zone: "$building_commercial_zone$"
 concept_commercial_zone_desc: "- [trader.GetIcon] ['concept_trader', [trader.GetName]] 직업: §G+200§!\n\n§L$building_commercial_zone_desc$§!"
 concept_payback_unified_purpose: "$payback_unified_purpose$"
 concept_payback_unified_purpose_desc: "- $MOD_POP_HAPPINESS$: §G+15%§!\n- $MOD_PLANET_AMENITIES_MULT$: §G+25%§!\n- $mod_planet_jobs_produces_mult$: §G+10%§!\n- ['concept_unifier', $job_unifier$] 직업: §G+200§!\n- §I20§!년 후 만료\n\n§L$payback_unified_purpose_desc$§!"
 concept_advanced_infrastructure: "첨단 기반 시설"
 concept_advanced_infrastructure_desc: "$NEW_LINE$- ['concept_bureaucratic_1', £building£ $building_bureaucratic_1$] 및 ['concept_commercial_zone', £building£ $building_commercial_zone$]을 다음으로 대체:$TABBED_NEW_LINE$- ['concept_clinic', £building£ $building_medical_2$]$TABBED_NEW_LINE$- ['concept_mineral_purification_plant', £building£ $building_mineral_purification_plant$]$TABBED_NEW_LINE$- ['concept_energy_grid', £building£ $building_energy_grid$]"
 concept_payback_debris_field: "$payback_debris_field$"
 concept_payback_debris_field_desc: "- $MOD_POP_ENVIRONMENT_TOLERANCE$: §R-30%§!\n- $mod_planet_structures_cost_mult$: §R+15%§!\n- $mod_planet_structures_upkeep_mult$: §R+50%§!\n- 시작 황폐도: §R33%§!\n\n§L$payback_debris_field_desc$§!"
 concept_payback_ship_debris: "£blocker£ $d_ship_debris_payback_blocker$"
 concept_payback_ship_debris_desc: "- 제거 시간: £time£ 360§I일§!\n- 제거 소요 비용: 300 $i_energy$\n- 최대 지구: §R-1§!\n- 제거 시: $ship_debris_payback_blocker_tt$\n\n§L$d_ship_debris_payback_blocker_desc$§!"
 #Under One Rule
 concept_leader_trait_legendary_leader: "$leader_trait_legendary_leader$"
 concept_leader_trait_legendary_leader_desc: "$THIS_LEADER_TXT$:$TABBED_NEW_LINE$- $MOD_LEADER_LIFESPAN_ADD$: §G+40§!$TABBED_NEW_LINE$- 초기 지도자 레벨: §G+3§!$TABBED_NEW_LINE$- 특별한 §I거성 시작 특성§! 선택 가능\n\n$EMPIRE_EFFECTS_TXT$$TABBED_NEW_LINE$- $MOD_PLANET_STABILITY_ADD$: §G+1.5§!$TABBED_NEW_LINE$- $mod_planet_jobs_unity_produces_mult$: §G+3%§!\n\n§G거성의 힘이 날이 갈수록 커지고 있습니다.§!\n\n§L통일 전쟁은 잔혹했지만, 결국 거성의 힘으로 우리 모두 평화와 목적을 얻었습니다. 거성은 우리 종족이 무엇을 달성할 수 있는지 보여 주는 살아 있는 상징으로, 우리 모두에게 귀감이 됩니다.§!"
 concept_perfected_genes: "$trait_perfected_genes$"
 concept_perfected_genes_desc: "- $MOD_LEADER_LIFESPAN_ADD$: §G+25§!\n- $MOD_LEADER_SPECIES_EXP_GAIN$: §R-20%§!\n\n§L$trait_perfected_genes_desc$§!"
 ##
 concept_angler: "$job_angler_plural$"
 concept_angler_desc: "$job_angler_plural$은 §I농부§! 직업의 일종으로, $i_food$과 $r_trade$을 생산합니다.\n\n§L$job_angler_desc$§!"
 concept_pearl_diver: "$job_pearl_diver_plural$"
 concept_pearl_diver_desc: "$job_pearl_diver_plural$는 §I직공§! 직업의 일종으로, $i_food$과 $i_minerals$을 $i_consumer_goods$와 $r_trade$으로 바꿉니다.\n\n§L$job_pearl_diver_desc$§!"
 concept_hab_capital: "$building_hab_capital$"
 concept_hab_capital_desc: "- £mod_planet_housing_add£ $MOD_PLANET_HOUSING_ADD$: §G+300§!\n- £amenities£ $PLANET_AMENITIES_TITLE$: §G+300§!\n- £job_politician£ $job_politician$ 직업: §G+100§!\n\n§L$building_hab_capital_desc$§!"
 concept_hydroponics_farm: "$building_hydroponics_farm$"
 concept_hydroponics_farm_desc: "- £mod_job_farmer_add£ [farmer.GetName] 직업: §G+200§!\n\n§L$building_hydroponics_farm_desc$§!"
 concept_noble: "$job_noble_plural$"
 concept_noble_desc: "£job_noble£ $job_noble_plural$은 $i_consumer_goods$를 ['concept_unity', £unity£ $concept_unity$], $i_amenities$ 및 $i_stability$로 바꿉니다.\n\n§L$job_noble_desc$§!"
 concept_noble_estates: "$building_noble_estates$"
 concept_noble_estates_desc: "£mod_planet_housing_add£ $MOD_PLANET_HOUSING_ADD$: §G+100§!\n£mod_job_noble_add£ $mod_job_noble_add$: §G+1§!\n\n§L$building_noble_estates_desc$§!"
 concept_noble_vacation_homes: "$holding_noble_vacation_homes$"
 concept_noble_vacation_homes_desc: "$holding_noble_vacation_homes_effect$\n\n§L$holding_noble_vacation_homes_desc$§!"
 concept_death_priest: "$job_death_priest$"
 concept_death_priest_desc: "$job_death_priest_plural$는 §I행정관§! 직업의 일종으로, $i_consumer_goods$를 ['concept_unity', £unity£ $concept_unity$], ['concept_society_research', £society£ $concept_society_research$] 및 $i_amenities$로 바꿉니다.\n\n§L$job_death_priest_desc$§!"
 concept_mortal_initiate: "[mortal_initiate.GetNamePlural]"
 concept_mortal_initiate_desc: "[mortal_initiate.GetNamePlural](은)는 §I행정관§! 직업의 일종으로, ['concept_unity', £unity£ $concept_unity$], ['concept_society_research', £society£ $concept_society_research$] 및 $i_amenities$를 생산합니다.\n\n§L$job_mortal_initiate_desc$§!"
 concept_sacrificial_temple: "$building_sacrificial_temple_1$"
 concept_sacrificial_temple_desc: "£mod_job_death_priest_add£ $mod_job_death_priest_add$: §G+1§!\n£mod_job_mortal_initiate_add£ $mod_job_mortal_initiate_add$: §G+1§!\n£mod_ethic_attraction_mult£ $mod_pop_ethic_spiritualist_attraction_mult$: §G+5%§!\n\n§L$building_sacrificial_temple_1_desc$§!"
 concept_sacrificial_shrine: "$holding_sacrificial_shrine$"
 concept_sacrificial_shrine_desc: "£mod_job_mortal_initiate_add£ $mod_job_overlord_mortal_initiate_add$: §G+2§!\n\n§L$holding_sacrificial_shrine_desc$§!"
 concept_head_researcher: "$job_head_researcher_plural$"
 concept_head_researcher_desc: "$job_head_researcher_plural$는 §I연구원§! 직업의 일종으로, $i_consumer_goods$를 ['concept_unity', £unity£ $concept_unity$], £mod_planet_amenities_add£ §H$PLANET_AMENITIES_TITLE$§! 및 ['concept_technologies', £physics£ £engineering£ 연구 포인트]로 바꿉니다."
 #Common Ground/Hegemony
 #Singular: ['concept_federation'] or §H$concept_federation$§!
 #Plural: -
 concept_federation: "연방"
 concept_federation_desc: "§H$concept_federation$§!은 여러 우주 항행 문명으로 이루어진 초국적 연합체입니다.\n\n외교 사무를 총괄할 £official£ ['concept_official']를 임명하면 §H$concept_federation$§!의 안정도와 §H결속도§!를 높여 §H연방 특전§!을 잠금 해제할 수 있습니다."
 concept_common_ground_federation: "$concept_federation$"
 concept_common_ground_federation_desc: "$concept_federation_desc$\n\n 연방의 유형은 다음과 같이 다양합니다:\n- ['concept_default_federation']\n- ['concept_military_federation']\n- ['concept_research_federation']\n- ['concept_spiritualist_federation']\n- ['concept_trade_federation']"
 concept_default_federation: "$default_federation$"
 concept_default_federation_desc: "$default_federation_desc$"
 concept_trade_federation: "$trade_federation$"
 concept_trade_federation_desc: "$trade_federation_desc$\n\n§E요구 사항:§!\n다음 중 하나에 해당:\n- §I$auth_corporate$§! 정부 체제 보유\n- §I$civic_merchant_guilds$§! 사회 제도 보유\n- §I$civic_corporate_dominion$§! 사회 제도 보유"
 concept_research_federation: "$research_federation$"
 concept_research_federation_desc: "$research_federation_desc$\n\n§E요구 사항:§!\n다음 중 하나에 해당:\n- §I$auth_machine_intelligence$§! 정부 체제 보유\n- $civic_tooltip_materialist$\n- §I$civic_hive_natural_neural_network$§! 사회 제도 보유"
 concept_military_federation: "$military_federation$"
 concept_military_federation_desc: "$military_federation_desc$\n\n§E요구 사항:§!\n다음 중 하나에 해당:\n- $civic_tooltip_militarist$\n- §I$civic_hive_strength_of_legions$§! 사회 제도 보유\n- §I$civic_machine_warbots$§! 사회 제도 보유"
 concept_hegemony_federation: "$hegemony_federation$"
 concept_hegemony_federation_desc: "$hegemony_federation_desc$"
 concept_spiritualist_federation: "$spiritualist_federation$"
 concept_spiritualist_federation_desc: "$spiritualist_federation_desc$\n\n§E요구 사항:§!\n- $civic_tooltip_spiritualist$"
 concept_diplomacy_traditions: "$tr_diplomacy_adopt$"
 concept_diplomacy_traditions_desc: "§I시행령 잠금 해제:§! $edict_diplomatic_grants$\n- §I$MOD_COUNTRY_DIPLOMACY_INFLUENCE_COST$이§! §G50%§! 감소합니다.\n\n§L$tradition_diplomacy_desc$§!"
 concept_tr_diplomacy_the_federation: "$tr_diplomacy_the_federation$"
 concept_tr_diplomacy_the_federation_desc: "- §I외교 잠금 해제:§! 연방 결성\n- §I$MOD_COUNTRY_ENVOYS_ADD$§!이 §G1§! 증가합니다.\n\n§L$tr_diplomacy_the_federation_delayed$§!"
 #Doomsday
 concept_doomsday_modifier: "$doomsday_1$"
 concept_doomsday_modifier_desc: "- 이 행성은 §I35~45년§! 안에 §R폭발합니다§!\n\n보정치가 시간에 따라 다음 수치까지 상승합니다:\n- $mod_planet_jobs_alloys_produces_mult$: §G+120%§!\n- $mod_planet_jobs_minerals_produces_mult$: §G+120%§!\n- $mod_planet_jobs_energy_produces_mult$: §G+120%§!\n- $MOD_PLANET_EMIGRATION_PUSH_ADD$: §G100%§!\n- $MOD_PLANET_STABILITY_ADD$: §R-30§!\n- $MOD_PLANET_IMMIGRATION_PULL_MULT$: §R-50%§!\n- $MOD_POP_ENVIRONMENT_TOLERANCE$: §R-90%§!\n\n§L$doomsday_1_desc$§!"
 #Lost Colony
 concept_colonial_spirit: "$colonial_spirit_mod$"
 concept_colonial_spirit_desc: "- $MOD_POP_HAPPINESS$: §G+10%§!\n- $MOD_FOUNDER_SPECIES_GROWTH_MULT$: §G+10%§!\n- $MOD_PLANET_AMENITIES_MULT$: §G+15%§!\n- $mod_planet_jobs_produces_mult$: §G+15%§!\n- $MOD_POP_ENVIRONMENT_TOLERANCE$: §G+10%§!\n\n§L$colonial_spirit_mod_desc$§!"
 #Necrophage
 concept_necrophage_elevation_chamber: "$building_necrophage_elevation_chamber$"
 concept_necrophage_elevation_chamber_desc: "- £mod_job_necro_apprentice_add£ ['concept_necro_apprentice', necro_apprentice.GetName] 직업: §G+100~300§!$DOUBLE_NEW_LINE$§L탈바꿈을 기다리는 자들은 안락한 승급의 방에서 의식을 거행합니다.§!"
 concept_necro_apprentice: "[necro_apprentice.GetName]"
 concept_necro_apprentice_desc: "- [necro_apprentice.GetNamePlural](은)는 £consumer_goods£ §I$consumer_goods$§! 및 £food£ §I$food$§!을 £unity£ §I$unity$§! 및 £mod_planet_amenities_add£ §I$PLANET_AMENITIES_TITLE$§!로 바꿉니다. $NEW_LINE$- [necro_apprentice.GetNamePlural](은)는 §I10§!년마다 §I승급 의식§!을 통해 탈바꿈됩니다.$DOUBLE_NEW_LINE$§L$job_necro_apprentice_desc$§!"
 concept_necrophage_trait: "$trait_necrophage$"
 concept_necrophage_trait_desc: "- $MOD_LEADER_LIFESPAN_ADD$: §G+80§! $NEW_LINE$- $MOD_LOGISTIC_GROWTH_MULT$: §R-75%§! $NEW_LINE$- $MOD_BONUS_POP_GROWTH_MULT$: §R-50%§! $NEW_LINE$- $mod_planet_pops_organics_food_upkeep_mult$: §G-50%§! $NEW_LINE$- $mod_planet_pops_organics_minerals_upkeep_mult$: §G-50%§! $NEW_LINE$- $mod_planet_pops_organics_energy_upkeep_mult$: §G-50%§! $NEW_LINE$- 엘리트 직업 효율성: §G+5%§! $NEW_LINE$- 전문가 직업 효율성: §G+5%§! $NEW_LINE$- 노동자 직업 효율성: §R-10%§!$NEW_LINE$- $trait_necrophage_gestalt_tooltip$ $DOUBLE_NEW_LINE$§L$trait_necrophage_desc$§!"
 #Clone Army
 concept_clone_soldier_infertile: "$trait_clone_soldier_infertile$"
 concept_clone_soldier_infertile_desc: "- $MOD_POP_GOVERNMENT_ETHIC_ATTRACTION$: §G+50%§! $NEW_LINE$- $MOD_LEADER_LIFESPAN_ADD$: §R-40§! $NEW_LINE$- $MOD_ARMY_DAMAGE_MULT$: §G+50%§!$NEW_LINE$- $genelock_trait_tooltip$ $NEW_LINE$- $TRAIT_INFERTILE$ $NEW_LINE$- $TRAIT_IMPROVES_LEADERS$$DOUBLE_NEW_LINE$§L$trait_clone_soldier_infertile_desc$§!"
 concept_cloning: "$tech_cloning$"
 concept_cloning_desc: "- $MOD_LOGISTIC_GROWTH_MULT$ §G+10%§!$DOUBLE_NEW_LINE$§L$tech_cloning_desc$§!"
 concept_gene_banks: "$tech_gene_banks$"
 concept_gene_banks_desc: "- §I지상군 잠금 해제:§! 클론 군대$DOUBLE_NEW_LINE$§L$tech_gene_banks_desc$§!"
 concept_clone_army_clone_vat: "$building_clone_army_clone_vat$"
 concept_clone_army_clone_vat_desc: "- 제국 한도: §I5§! $NEW_LINE$- $MOD_BONUS_POP_GROWTH$: §G+0~25§! $NEW_LINE$- $building_clone_army_clone_vat_effect_desc$ $DOUBLE_NEW_LINE$§L$building_clone_army_clone_vat_desc$§!"
 #Broken Shackles
 concept_culture_shock_broken_shackles: "$culture_shock_broken_shackles$"
 concept_culture_shock_broken_shackles_desc: "- $mod_planet_jobs_minerals_produces_mult$: §R-10%§!\n- $mod_planet_jobs_energy_produces_mult$: §R-10%§!\n- $mod_planet_jobs_engineering_research_produces_mult$: §R-20%§!\n- $mod_planet_jobs_physics_research_produces_mult$: §R-20%§!\n- $mod_planet_jobs_society_research_produces_mult$: §R-20%§!\n- §I10§!년 후 만료\n\n§L$culture_shock_broken_shackles_desc$§!"
 concept_free_at_last_broken_shackles: "$free_at_last_broken_shackles$"
 concept_free_at_last_broken_shackles_desc: "- $MOD_POP_CITIZEN_HAPPINESS$: §G+20%§!\n- $MOD_POP_HOUSING_USAGE_MULT$: §G-25%§!\n- $MOD_POP_AMENITIES_USAGE_MULT$: §G-50%§!\n- $mod_planet_jobs_unity_produces_mult$: §G+100%§!\n- $mod_planet_pops_consumer_goods_upkeep_mult$: §G-50%§!\n- $mod_pop_ethic_egalitarian_attraction_mult$: §G+50%§!\n- §I20§!년 후 만료\n\n§L$free_at_last_broken_shackles_desc$§!"
 concept_crashed_slaver_ship_broken_shackles: "$d_crashed_slaver_ship$"
 concept_crashed_slaver_ship_broken_shackles_desc: "- 최대 ['concept_district_crashed_slaver_ship', $district_crashed_slaver_ship_plural$]: §G+6§!\n\n§L$d_crashed_slaver_ship_desc$§!"
 concept_district_crashed_slaver_ship: "$district_crashed_slaver_ship$"
 concept_district_crashed_slaver_ship_desc: "- £housing£ $MOD_PLANET_HOUSING_ADD$: §G+400§!\n- £building£ $MOD_PLANET_MAX_BUILDINGS_ADD$: §G+0.75§!\n- £mod_job_broken_shackles_scavenger_add£ ['concept_broken_shackles_scavenger', $job_broken_shackles_scavenger$] 직업: §G+100§!\n\n§L$district_crashed_slaver_ship_desc$§!"
 concept_broken_shackles_buildings: "우주선 잔해"
 concept_broken_shackles_buildings_desc: "$NEW_LINE$- 초기 건물을 다음으로 대체:$TABBED_NEW_LINE$- ['concept_low_tech_capital', £building£ $concept_low_tech_capital$] $TABBED_NEW_LINE$- ['concept_low_tech_admin_hub', £building£ $concept_low_tech_admin_hub$] $TABBED_NEW_LINE$- ['concept_low_tech_research_lab', £building£ $concept_low_tech_research_lab$] $TABBED_NEW_LINE$- ['concept_low_tech_scrap_refinery', £building£ $concept_low_tech_scrap_refinery$] $TABBED_NEW_LINE$- ['concept_low_tech_power_plant', £building£ $concept_low_tech_power_plant$] $TABBED_NEW_LINE$- ['concept_low_tech_farm', £building£ $concept_low_tech_farm$] "
 concept_ship_debris_broken_shackles: "$d_ship_debris_broken_shackles_blocker$"
 concept_ship_debris_broken_shackles_desc: "- $MOD_PLANET_MAX_DISTRICTS_ADD$: §R-1§!\n- 이 차단물은 §Y$broken_shackles_digsite$§!을 조사해야만 제거할 수 있습니다.\n\n§L$d_ship_debris_broken_shackles_blocker_desc$§!"
 concept_broken_shackles_digsite: "$broken_shackles_digsite$"
 concept_broken_shackles_digsite_desc: "§L$broken_shackles_desc$§!"
 concept_low_tech_scrap_refinery: "$building_low_tech_scrap_refinery$"
 concept_low_tech_scrap_refinery_desc: "- £mod_job_miner_add£ ['concept_low_tech_miner', $job_low_tech_miner$] 직업: §G+200§!\n- £mod_job_low_tech_laborer_add£ ['concept_low_tech_laborer', $job_low_tech_laborer$] 직업: §G+200§!\n\n§L$building_low_tech_scrap_refinery_desc$§!"
 concept_low_tech_admin_hub: "$building_low_tech_admin_hub$"
 concept_low_tech_admin_hub_desc: "- £mod_job_low_tech_bureaucrat_add£ ['concept_low_tech_bureaucrat', $job_low_tech_bureaucrat$] 직업: §G+200§!\n\n§L$building_low_tech_admin_hub_desc$§!"
 concept_low_tech_power_plant: "$building_low_tech_power_plant$"
 concept_low_tech_power_plant_desc: "- £mod_job_technician_add£ ['concept_low_tech_technician', $job_low_tech_technician$] 직업: §G+200§!\n\n§L$building_low_tech_power_plant_desc$§!"
 concept_low_tech_farm: "$building_low_tech_farm$"
 concept_low_tech_farm_desc: "- £mod_job_low_tech_farmer_add£ ['concept_low_tech_farmer', $job_low_tech_farmer$] 직업: §G+200§!\n\n§L$building_low_tech_farm_desc$§!"
 concept_low_tech_capital: "$building_low_tech_capital$"
 concept_low_tech_capital_desc: "- £housing£ $MOD_PLANET_HOUSING_ADD$: §G+4§! $NEW_LINE$- £amenities£ $PLANET_AMENITIES_TITLE$: §G+7§! $NEW_LINE$- £building£ $MOD_PLANET_MAX_BUILDINGS_ADD$: §G+1§! $NEW_LINE$- £mod_job_colonist_add£ ['concept_colonist', colonist.GetName] 직업: §G+200§! $NEW_LINE$- £mod_job_low_tech_warrior_add£ ['concept_low_tech_warrior', $job_low_tech_warrior$] 직업: §G+100§!\n\n§L$building_low_tech_capital_desc$§!"
 concept_low_tech_research_lab: "$building_low_tech_research_lab$"
 concept_low_tech_research_lab_desc: "- £mod_job_low_tech_researcher_add£ ['concept_low_tech_researcher', $job_low_tech_researcher$] 직업: §G+200§!\n\n§L$building_low_tech_research_lab_desc$§!"
 #Fruitful Partnership
 concept_sm_feeder: "$sm_feeder$"
 concept_sm_feeder_desc: "- 생산: £food£ 5 $NEW_LINE$- 항성 기지에서 먹이를 먹도록 우주 동물을 유인해, 확산시킬 §I종자낭§!을 모읍니다.\n\n§L$sm_feeder_desc$§!"
 concept_seed_bombing: "$bombardment_seed_bombing$"
 concept_seed_bombing_desc: "\n- §I지상군§!에 피해 없음\n- §I행성§!에 많은 피해\n- §I팝§!에 피해 없음\n- 무방비 상태의 행성 폭격\n- 행성에 차단물 생성\n\n§L$bombardment_seed_bombing$으로 행성에 고도로 비옥화된 종자낭을 뿌려, 폭발적으로 성장하게 합니다.§!"
 concept_tiyanki: "티얀키"
 concept_tiyanki_desc: "§L티얀키는 온순한 우주 동물로, 먹이가 있는 거대 가스 행성을 찾아 초공간 항로를 누빕니다.§!"
 concept_seed_pod: "종자낭"
 concept_seed_pod_desc: "- 별의 종자 정원에서 먹이를 섭취한 우주 동물이 개척 가능한 행성에 종자낭을 퍼뜨립니다.\n- 무인 행성: ['concept_seeded_planet_0_modifier' ]\n- 거주 행성: ['concept_seeded_planet_1_modifier' ]"
 concept_seeded_planet_0_modifier: "$seeded_planet_0_modifier$"
 concept_seeded_planet_0_modifier_desc: "- $seeded_planet_0_modifier_tooltip$ \n\n§L$seeded_planet_0_modifier_desc$§!"
 concept_seeded_planet_1_modifier: "$seeded_planet_1_modifier$"
 concept_seeded_planet_1_modifier_desc: "- $mod_planet_jobs_society_research_produces_mult$: §G+5%§! $NEW_LINE$- $mod_planet_jobs_food_produces_mult$: §G+5%§! $NEW_LINE$- $MOD_PLANET_IMMIGRATION_PULL_MULT$: §G+5%§! $NEW_LINE$- $seeded_planet_1_modifier_tooltip$ \n\n§L$seeded_planet_1_modifier_desc$§!"
 #Riftworld
 #Singular: ['concept_astral_rift'] or §H$concept_astral_rift$§!
 #Plural: ['concept_astral_rifts'] or §H$concept_astral_rifts$§!
 concept_astral_rift: "아스트랄 균열"
 concept_astral_rifts: "아스트랄 균열"
 concept_astral_rift_desc: "§H$concept_astral_rifts$§!은 차원 사이의 물질이 새어 나오는 시공간의 특별한 틈새입니다. £physics£ §H$tech_rift_sphere$§! 기술을 연구한 뒤 과학자를 배정한 £science_ship£ ['concept_science_ships']으로 탐험할 수 있습니다."
 concept_riftworld_digsite: "$riftworld_digsite$"
 concept_riftworld_digsite_desc: "모성의 고대 크레이터 안쪽 깊은 곳에서 이상 지진 활동이 감지되었습니다. 지하를 음파로 탐지하니, 지금껏 밝혀지지 않았던 공간이 발견되어 탐사할 수 있게 되었습니다."
 #Spyware Directives
 concept_cloaking_1: "$tech_cloaking_1$"
 concept_cloaking_1_desc: "- §I$UNLOCKS_FEATURE$§! 능동 정찰 $NEW_LINE$- §I$UNLOCKS_COMPONENT$§! $CLOAKING_1$\n\n§L$tech_cloaking_1_desc$§!"
 #Cosmic Storms
 concept_storm_rider: "폭풍 기수"
 concept_storm_rider_desc: "두려움을 모르는 이 지도자들은 우주 폭풍을 만날 때마다 목숨을 걸고 과감히 뛰어듭니다! 대담하고 용맹한 이들이지만, 평균 수명이 짧으며 평의회 의원으로 배정할 경우 능률이 감소합니다."
 #Primal Calling
 concept_untamed_wilds_mod: "$untamed_wilds$"
 concept_untamed_wilds_mod_desc: "- $MOD_PLANET_MAX_DISTRICTS_ADD$: §R$@untamed_wilds_districts|0$§!\n- $mod_planet_jobs_unity_produces_mult$: §G+15%§!\n§L$untamed_wilds_desc$§!"
 concept_ethic_based_jobs: "동물 관리사 직업"
 concept_ethic_based_jobs_desc: "다음 직업은 우주 동물을 대하는 제국의 태도에 따라 변화합니다.$TABBED_NEW_LINE$- ['concept_wrangler', £job_wrangler£ $job_wrangler$]$TABBED_NEW_LINE$- ['concept_rancher', £job_rancher£ $job_rancher$]$TABBED_NEW_LINE$- ['concept_trophy_hunter', £job_trophy_hunter£ $job_trophy_hunter$]$TABBED_NEW_LINE$- ['concept_animal_handler', £job_animal_handler£ $job_animal_handler$]$TABBED_NEW_LINE$- ['concept_beastfighter', £job_beastfighter£ $job_beastfighter$]"
 concept_voidlure: "공허 미끼"
 concept_voidlure_desc: "$sm_voidlure_desc$"
 concept_primal_calling_stance: "태도"
 concept_primal_calling_stance_desc: "윤리관에 따라 ['concept_wrangler_stance'], ['concept_rancher_stance'], ['concept_animal_handler_stance'], ['concept_trophy_hunter_stance']이나, 동등한 게슈탈트 태도인 ['concept_wild_consciousness_stance'], ['concept_symbiotic_partnership_stance'], ['concept_hunter_killers_stance'] 중에서 하나를 선택합니다."
 concept_wrangler_stance: "동물 관리사"
 concept_wrangler_stance_desc: "- ['concept_wrangler',$job_wrangler_plural_with_icon$] 직업이 유지됩니다\n- $GET_UNIQUE_EDICT$: ['edict:space_fauna_exhibition']\n - ['modifier:primal_calling_exhibit_modifier'] 보정치 획득"
 concept_rancher_stance: "목축업자"
 concept_rancher_stance_desc: "- ['concept_wrangler',$job_wrangler_plural_with_icon$]가 ['concept_rancher',$job_rancher_plural_with_icon$]로 변합니다\n- $GET_UNIQUE_EDICT$: ['edict:beasts_burden']\n - ['modifier:primal_calling_exploit_modifier'] 보정치 획득"
 concept_animal_handler_stance: "조련사"
 concept_animal_handler_stance_desc: "- ['concept_wrangler',$job_wrangler_plural_with_icon$]가 ['concept_animal_handler',$job_animal_handler_plural_with_icon$]로 변합니다\n- ['concept_wildlife_ranch']이 ['concept_wildlife_sanctuary']로 변합니다\n- $GET_UNIQUE_EDICT$: ['edict:creature_welfare']\n - ['modifier:primal_calling_shelter_modifier'] 보정치 획득"
 concept_trophy_hunter_stance: "전리품 사냥꾼"
 concept_trophy_hunter_stance_desc: "- ['concept_wrangler',$job_wrangler_plural_with_icon$]가 ['concept_trophy_hunter',$job_trophy_hunter_plural_with_icon$]으로 변합니다\n- ['concept_wildlife_ranch']이 ['concept_hunting_grounds']로 변합니다\n- $GET_UNIQUE_EDICT$: ['edict:crack_the_whip']\n - ['modifier:primal_calling_hunt_modifier'] 보정치 획득"
 concept_wild_consciousness_stance: "야생 의식"
 concept_wild_consciousness_stance_desc: "- ['concept_drone_wrangler',$job_drone_wrangler_plural_with_icon$] 직업이 유지됩니다\n- $GET_UNIQUE_EDICT$: ['edict:exotic_network']\n - ['modifier:primal_calling_assimilate_modifier'] 보정치 획득"
 concept_symbiotic_partnership_stance: "공생 관계"
 concept_symbiotic_partnership_stance_desc: "- ['concept_drone_wrangler',$job_drone_wrangler_plural_with_icon$]이 ['concept_symbiosis_integrator',$job_symbiosis_integrator_plural_with_icon$]로 변합니다\n- ['concept_wildlife_ranch']이 ['concept_symbiosis_nexus']로 변합니다\n- $GET_UNIQUE_EDICT$: ['edict:defensive_instincts']\n - ['modifier:primal_calling_symbiosis_modifier'] 보정치 획득"
 concept_hunter_killers_stance: "추적 도살자"
 concept_hunter_killers_stance_desc: "- ['concept_drone_wrangler',$job_drone_wrangler_plural_with_icon$]이 ['concept_hunter_drone',$job_hunter_drone_plural_with_icon$]으로 변합니다\n- ['concept_wildlife_ranch']이 ['concept_hunting_grounds']로 변합니다\n- $GET_UNIQUE_EDICT$: ['edict:biological_overdrive']\n - ['modifier:primal_calling_feed_modifier'] 보정치 획득"
 concept_wildlife_ranch: "$wildlife_ranch$"
 concept_wildlife_ranch_desc: "['concept_wrangler',$job_wrangler_plural_with_icon$ 직업]: §G+200§!\n\n업그레이드 가능.\n\n§L$wildlife_ranch_desc$§!"
 concept_hunting_grounds: "$hunting_grounds$"
 concept_hunting_grounds_desc: "['concept_trophy_hunter',$job_trophy_hunter_plural_with_icon$]: §G+200§!\n\n업그레이드 가능."
 concept_wildlife_sanctuary: "$wildlife_sanctuary$"
 concept_wildlife_sanctuary_desc: "['concept_animal_handler',$job_animal_handler_plural_with_icon$]: §G+200§!\n\n업그레이드 가능."
 concept_symbiosis_nexus: "$symbiosis_nexus$"
 concept_symbiosis_nexus_desc: "['concept_symbiosis_integrator',$job_symbiosis_integrator_plural_with_icon$]: §G+200§!\n\n업그레이드 가능."
 #Treasure Hunters
 concept_adventurous_spirit_trait: "$leader_trait_adventurous_spirit$"
 concept_adventurous_spirit_trait_desc: "$leader_trait_adventurous_spirit_3_tt$\n\n§L$leader_trait_adventurous_spirit_desc$§!"
 #Galactic Curators
 concept_megastructure_grand_archive: "$grand_archive$"
 concept_megastructure_grand_archive_desc: "- 획득한 ['concept_specimen', 표본]을 전시할 수 있습니다.\n- 비바리움 수용력: §G+$@grand_archive_vivarium_capacity$§!\n\n§L그랜드 아카이브는 은하계 전역에서 수집한 귀중한 유물을 보존 및 전시합니다. 내부에는 살아 있는 우주 동물을 격납하고 관찰하기 위한 전용 비바리움도 마련되어 있습니다.§!"
 #Beastmasters
 #Singular: ['concept_beastport'] or §H$concept_beastport$§!
 #Plural: -
 concept_beastport: "$sm_beastport$"
 concept_beastport_desc: "- ['concept_hatchery'] 항성 기지 건물을 대체\n- 민간 함선을 만들거나 £genetic_material£ ['concept_dna']을 사용해 우주 동물을 복제할 수 있습니다."
 concept_xeno_geology_holomuseum: "$xeno_geology_holomuseum$"
 concept_xeno_geology_holomuseum_desc: "$xeno_geology_holomuseum_desc$"
 concept_aesthetic_wonders_holomuseum: "$aesthetic_wonders_holomuseum$"
 concept_aesthetic_wonders_holomuseum_desc: "$aesthetic_wonders_holomuseum_desc$"
 concept_galactic_history_holomuseum: "$galactic_history_holomuseum$"
 concept_galactic_history_holomuseum_desc: "$galactic_history_holomuseum_desc$"
 #Evolutionary Predators
 concept_genetic_ascension: "유전 승격"
 concept_genetic_ascension_desc: "우리는 진화의 한계에 너무나 오래 짓눌려 있었습니다. 이제 우리 스스로를 재창조해 유전적 잠재력을 해방시킬 때입니다."
 concept_mutation_ascension: "변이 승격"
 concept_mutation_ascension_desc: "우리는 진화의 한계에 너무나 오래 짓눌려 있었습니다. 이제 우리 스스로를 재창조해 유전적 잠재력을 해방시킬 때입니다."
 #Wilderness (overlapping with Environmentalist)
 concept_natural_blocker: "천연 차단물"
 concept_natural_blocker_desc: "£blocker£ ['concept_blockers']은 행성 특징의 일종으로, 다음과 같은 유형이 있습니다:\n- $d_deep_sinkhole$\n- $d_quicksand_basin$\n- $d_active_volcano$\n- $d_mountain_range$\n- $d_dangerous_wildlife_blocker$\n- $d_dense_jungle$\n- $d_toxic_kelp$\n- $d_noxious_swamp$\n- $d_massive_glacier$"
 concept_natural_blockers: "천연 차단물"
 concept_natural_blockers_desc: "$concept_natural_blocker_desc$"
 concept_purity_ascension: "순수 승격"
 concept_purity_ascension_desc: "$bio.20.a$"
 #Unplugged
 concept_cybernetic_traits: "사이버네틱"
 concept_cybernetic_traits_desc: "사이버네틱 특성은 유기체 특성과 함께 사용할 수 있는 특수한 혜택을 제공합니다."
 #Shroud-Forged
 concept_shroud_rift_deposit: "$d_shroud_rift_deposit$"
 concept_shroud_rift_deposit_desc: "$MOD_PLANET_CRIME_NO_HAPPINESS_MULT$: §R+5%§!\n- 생산: 1 $i_zro$\n\n§L$d_shroud_rift_deposit_desc$§!"
 #Experimental Testing
 concept_experimental_testing: "$situation_experimental_testing$"
 concept_experimental_testing_desc: "완료되면 무작위 £physics£ £society£ £engineering£ 기술에 대한 통찰을 제공합니다.\n\n§L$situation_experimental_testing_desc_lore$§!"
 concept_experimental_testing_hive_mind: "$concept_experimental_testing$"
 concept_experimental_testing_hive_mind_desc: "$concept_experimental_testing_desc$"
 concept_experimental_testing_corporate: "$concept_experimental_testing$"
 concept_experimental_testing_corporate_desc: "$concept_experimental_testing_desc$"
