l_japanese:
 ### CONCEPTS
 #Above each concept definition are instructions on usage, including an icon where one exists.
 #Note that between the icon and the term there's a non-breaking space. When you copy the usage example, it will keep the non-breaking space.
 #This is important to not get a line break between the icon and the concept.
 #Use a concept link with icon the first time a new concept is mentioned, then use §H without an icon for repeated uses.
 #Use §H with an icon the first time a concept is used withing its own description.
 #Use §H without an icon if the concept is used more than once.
 #Shorthand with §I highlighting
 i_energy: "£energy£ §I$energy$§!"
 i_minerals: "£minerals£ §I$minerals$§!"
 i_food: "£food£ §I$food$§!"
 i_alloys: "£alloys£ §I$alloys$§!"
 i_consumer_goods: "£consumer_goods£ §I$consumer_goods$§!"
 i_unity: "£unity£ §I$unity$§!"
 i_influence: "£influence£ §I$influence$§!"
 i_research: "£physics£ £society£ £engineering£ §I研究力§!"
 i_physics: "£physics£ §I$physics_research$§!"
 i_society: "£society£ §I$society_research$§!"
 i_engineering: "£engineering£ §I$engineering_research$§!"
 i_amenities: "£amenities£ §I快適度§!"
 i_trade_value: "$r_trade$"
 i_loyalty: "£loyalty£ §I毎月の忠誠心§!"
 i_rare_crystals: "£rare_crystals£ §I$rare_crystals$§!"
 i_volatile_motes: "£volatile_motes£ §I$volatile_motes$§!"
 i_exotic_gases: "£exotic_gases£ §I$exotic_gases$§!"
 i_living_metal: "£sr_living_metal£ §I$sr_living_metal$§!"
 i_dark_matter: "£sr_dark_matter£ §I$sr_dark_matter$§!"
 i_zro: "£sr_zro£ §I$sr_zro$§!"
 i_nanites: "£nanites£ §I$nanites$§!"
 i_minor_artifacts: "£minor_artifacts£ §I出土品§!"
 i_strategic: "£rare_crystals£ £exotic_gases£ £volatile_motes£ §I戦略資源§!"
 i_strategic_plural: "£rare_crystals£ £exotic_gases£ £volatile_motes£ §I戦略資源§!"
 i_stability: "£mod_planet_stability_add£ §I$PLANET_STABILITY_TITLE$§!"
 i_crime: "£crime£ §I$PLANET_CRIME_TITLE$§!"
 i_naval_capacity: "£mod_country_naval_cap_add£ §I宇宙軍許容量§!"
 i_defense_armies: "£defense_army£ §I防衛軍§!"
 i_unlocks_building: "§I建造物をアンロック：§!"
 i_unlocks_feature: "§I機能をアンロック：§!"
 i_unlocks_orbital: "§I軌道をアンロック：§!"
 i_leader_exp_gain: "£mod_leader_species_exp_gain£ §I$MOD_LEADER_SPECIES_EXP_GAIN$§!"
 ### Civic and Origin Concepts
 #Prosperous Unification
 concept_planetary_unification: "$tech_planetary_unification$"
 concept_planetary_unification_desc: "- 研究完了時：['concept_unity', £unity£ Unity]の産出を12ヵ月延長する\n- 月間統合力産出量：§G+5%§!\n- $i_unlocks_feature$ 追加['concept_edicts'] (社会運動)\n\n§L$tech_planetary_unification_desc$§!"
 concept_prosp_uni: "$prosp_uni_mod$"
 concept_prosp_uni_desc: "- $MOD_POP_HAPPINESS$：§G+15%§!\n- $MOD_PLANET_AMENITIES_MULT$：§G+25%§!\n- $mod_planet_jobs_produces_mult$：§G+10%§!\n- §I20§!年で失効する\n\n§L$prosp_uni_mod_desc$§!"
 #Mechanist
 concept_robots: "$feature_robots$"
 concept_robots_desc: "$feature_robots_desc$"
 concept_robot_assembly_plant: "$building_robot_assembly_plant$"
 concept_robot_assembly_plant_desc: "- [roboticist.GetIcon] ['concept_roboticist', [roboticist.GetName]]の職業枠：§G+100§!\n\n§L$building_robot_assembly_plant_desc$§!"
 concept_powered_exoskeletons: "$tech_powered_exoskeletons$"
 concept_powered_exoskeletons_desc: "- $MOD_ARMY_DAMAGE_MULT$：§G+5%§!\n- 労働者の職業の効率：§G+5%§!\n\n§L$tech_powered_exoskeletons_desc$§!"
 concept_robotic_workers: "$tech_robotic_workers$"
 concept_robotic_workers_desc: "- $i_unlocks_building$ $building_robot_assembly_plant$\n- $i_unlocks_feature$ $feature_robots$\n\n§L$tech_robotic_workers_desc$§!"
 concept_robomodding: "$tech_robomodding$"
 concept_robomodding_desc: "- $MOD_POP_ENVIRONMENT_TOLERANCE$：§G+5%§!\n- $i_unlocks_feature$ $feature_modify_robots$\n\n§L$tech_robomodding_desc$§!"
 concept_adaptive_frames: "$trait_auto_mod_robotic$"
 #Syncretic Evolution
 concept_syncretic_proles: "$trait_syncretic_proles$"
 concept_syncretic_proles_desc: "- $MOD_POP_HAPPINESS$：§G+10%§!\n- $worker_and_simple_drone_cat_bonus_workforce_mult$：§G+10%§!\n- §Yリーダー§!を生み出せない\n- §Y$pop_cat_ruler$§!と§Y$pop_cat_specialist$§!の職に就けない\n\n§L$trait_syncretic_proles_desc$§!"
 #Life-Seeded
 concept_pc_gaia: "$pc_gaia$"
 concept_pc_gaia_desc: "- 基本居住性：§Y100%§!\n- $mod_planet_jobs_produces_mult$：§G+10%§!\n- $MOD_BIOLOGICAL_POP_HAPPINESS$：§G+10%§!\n- $MOD_LITHOID_POP_HAPPINESS$：§G+10%§!\n- $MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT$：§G+50%§!\n\n§L$pc_gaia_desc$§!"
 concept_gaia_preference: "$trait_pc_gaia_preference$"
 concept_gaia_preference_desc: "- ガイア型惑星の居住性：§G+100%§!\n\n§L$trait_pc_gaia_preference_desc$§!"
 #Post-Apocalyptic
 concept_pc_nuked: "$pc_nuked$"
 concept_pc_nuked_desc: "- 基本居住性：§Y0%§!\n\n§L$pc_nuked_desc$§!"
 concept_survivor: "$trait_survivor$"
 concept_survivor_desc: "- 死の惑星の居住性：§G+70%§!\n- リーダーの寿命：§G+10§!年\n- $MOD_POP_HOUSING_USAGE_MULT$：§G-10%§!\n$MOD_POP_AMENITIES_USAGE_MULT$：§G-15%§!\n\n§L$trait_survivor_desc$§!"
 concept_robot_survivor: "$trait_robot_survivor$"
 concept_robot_survivor_desc: "- 死の惑星の居住性：§G+70%§!\n- リーダーの寿命：§G+10§!年\n\n§L$trait_robot_survivor_desc$§!"
 #Remnants
 concept_pc_relic: "$pc_relic$"
 concept_pc_relic_desc: "- 基本居住性：§Y80%§!\n- §I惑星ディシジョン§!で復元すると、 特別な£district£ §Iアーコロジー区域§!をアンロックする\n\n§L$pc_relic_desc$§!"
 concept_ruined_arcology: "$d_ruined_arcology$"
 concept_ruined_arcology_desc: "- 除去時間：\n$tt$- £time£ 360§I日§!\n- 除去コスト：\n$tt$- 750 $i_energy$\n$tt$- 250 $i_minerals$\n- $MOD_PLANET_MAX_DISTRICTS_ADD$：§R-1§!\n- 除去により：\n$tt$- 33%の確立で10$i_minor_artifacts$\n$tt$- 33%の確率で30$i_minor_artifacts$\n$tt$- 33%の確立で50$i_minor_artifacts$\n\n§L$d_ruined_arcology_desc$§!"
 concept_archaeostudies: "$tech_archaeostudies$"
 concept_archaeostudies_desc: "- $i_unlocks_building$ $building_archaeostudies_faculty$\n\n§L$tech_archaeostudies_desc$§!"
 concept_archaeostudies_faculty: "$building_archaeostudies_faculty$"
 concept_archaeostudies_faculty_desc: "- $mod_category_archaeostudies_research_speed_mult$：§G+100%§!\n- $mod_country_resource_max_minor_artifacts_add$：§G+1000§!\n- £job_archaeoengineers£ ['concept_archaeoengineers', $job_archaeoengineers$]の職業枠：§G+300§!\n\n$building_archaeostudies_faculty_relic_effect$\n\n§L$building_archaeostudies_faculty_desc$§!"
 #Shattered Ring
 concept_pc_shattered_ring: "$pc_shattered_ring_habitable$"
 concept_pc_shattered_ring_desc: "- 基本居住性：§Y100%§!\n- §I惑星ディシジョン§!で復元すると、 特別な£district£ §Iセグメント区域§!をアンロックする\n\n§L$pc_shattered_ring_habitable_desc$§!"
 concept_ring_preference: "$trait_pc_ringworld_habitable_preference$"
 concept_ring_preference_desc: "- リングワールドの居住性：§G+100%§!\n\n§L$trait_pc_ringworld_habitable_preference_desc$§!"
 #Void Dwellers
 concept_pc_habitat: "$pc_habitat$"
 concept_pc_habitat_desc: "- $MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT$：§G+200%§!\n- 基本居住性：§Y40%§!\n\n§L$pc_habitat_desc$§!"
 concept_void_dweller: "$trait_void_dweller_1$"
 concept_void_dweller_desc: "- 非人工惑星でのPOP幸福度：§R-30%§!\n- 軌道上居住地での$MOD_POP_BONUS_WORKFORCE_MULT$：§G+15%§!\n- 非人工惑星での$MOD_POP_BONUS_WORKFORCE_MULT$：§R-15%§!\n\n§L$trait_void_dweller_1_desc$§!"
 concept_void_dweller_2: "$trait_void_dweller_2$"
 concept_void_dweller_2_desc: "- 非人工惑星でのロボットの維持費：§R15%§!\n- 軌道上居住地での$MOD_POP_BONUS_WORKFORCE_MULT$：§G+15%§!\n- 非人工惑星での$MOD_POP_BONUS_WORKFORCE_MULT$：§R-15%§!\n\n§L$trait_void_dweller_2_desc$§!"
 concept_habitat_preference: "$trait_pc_habitat_preference$"
 concept_habitat_preference_desc: "- $mod_pc_habitat_habitability$：§G+80%§!\n\n$trait_pc_habitat_preference_desc$"
 concept_habitat_1: "$tech_habitat_1$"
 concept_habitat_1_desc: "- §I巨大構造物をアンロック：§!$habitat_central_complex$\n\n§L$tech_habitat_1_desc$§!"
 concept_habitat_2: "$tech_habitat_2$"
 concept_habitat_2_desc: "§I建造物をアンロック§!: $building_hab_major_capital$\n\n§L$tech_habitat_2_desc$§!"
 #Scion
 concept_scion: "$preset_scion$"
 concept_scion_desc: "$preset_scion_desc$"
 #Tree of Life
 concept_tree_of_life: "$d_tree_of_life_home$"
 concept_tree_of_life_desc: "- $MOD_LOGISTIC_GROWTH_MULT$：§G+15%§!\n- $mod_planet_jobs_society_research_produces_mult$：§G+10%§!\n- $MOD_PLANET_HOUSING_ADD$：§G+1000§!\n- $mod_district_farming_max_add$：§G+4§!\n- 維持費：4$i_food$\n\n§L$d_tree_of_life_home_desc$§!"
 concept_tree_of_life_sapling: "$d_tree_of_life_colony$"
 concept_tree_of_life_sapling_desc: "- $MOD_LOGISTIC_GROWTH_MULT$：§G+10%§!\n- $mod_planet_jobs_society_research_produces_mult$：§G+10%§!\n- $MOD_PLANET_HOUSING_ADD$：§G+500§!\n- $mod_district_farming_max_add$：§G+2§!\n- 維持費：2$i_food$\n\n§L$d_tree_of_life_colony_desc$§!"
 concept_tree_of_life_holding: "$holding_tree_of_life_sapling$"
 concept_tree_of_life_holding_desc: "- $MOD_MONTHLY_LOYALTY_GAIN$：§G+1§!\n$MOD_POP_ENVIRONMENT_TOLERANCE$- §G：+10%§!\n- £food£ [farmer.GetIcon]['concept_farmer']からの食料：§G+1§!\n- £mod_job_ranger_add£ ['concept_overlord_arborist', $job_overlord_arborist$]の職業枠：§G+1§!\n\n§L$holding_tree_of_life_sapling_desc$§!"
 concept_transplant_tree_of_life: "$decision_transplant_tree$"
 concept_transplant_tree_of_life_desc: "- 植民地に§I$d_tree_of_life_colony$§!惑星特性を1つ加える。\n\n§L$decision_transplant_tree_desc$§!"
 concept_no_lifetree: "$no_lifetree$"
 concept_no_lifetree_desc: "$NEW_LINE$- 惑星でのインフラ建造速度：§R-50%§!$NEW_LINE$- 職業から得られる資源：§R-25%§!$NEW_LINE$- 職業の維持費：§R+10%§!$NEW_LINE$- 安定度：§R-5%§!\n\n§L$no_lifetree_desc$§!"
 #On the Shoulders of Giants
 concept_ex_gravitas: "$site_ex_gravitas$"
 concept_ex_gravitas_desc: "§L母星系で異常な測定値が何度も検知されている。 詳しく調べるために、 地上調査プロジェクトを立ち上げる必要がある。§!"
 #Calamitous Birth
 concept_lithoid_traits: "岩石種族の特性"
 concept_lithoid_traits_desc: "岩石種族の特性は、 §I$trait_lithoid_gaseous_byproducts$§!、 §I$trait_lithoid_scintillating$§!、 §I$trait_lithoid_volatile_excretions$§!、 そして§I$trait_lithoid_budding$§!を含む。"
 concept_lithoid_origin: "$origin_lithoid$"
 concept_lithoid_origin_desc: "§L$origin_lithoid_desc$§!"
 concept_terravore: "$civic_hive_devouring_swarm_lithoid$"
 concept_terravore_desc: "§L$civic_hive_devouring_swarm_lithoid_desc$§!"
 concept_consume_world: "$decision_lithoid_swarm_consume_world$"
 concept_consume_world_desc: "§L$decision_lithoid_swarm_consume_world_desc$§!"
 concept_massive_crater: "$d_lithoid_crater$"
 concept_massive_crater_desc: "- ['concept_lithoid_traits']の効果：§G+50%§!\n- $MOD_PLANET_MAX_DISTRICTS_ADD$：§G+6§!\n- $mod_district_mining_max_add$：§G+6§!\n- $mod_district_farming_max_add$：§R-6§!\n- $MOD_LOGISTIC_GROWTH_MULT$：§G+25%§!\n\n§L$d_lithoid_crater_desc$§!"
 concept_buried_lithoids: "$d_buried_lithoids$"
 concept_buried_lithoids_desc: "- 除去時間：£time£ 360§I日§!\n- 除去コスト：1000 $i_minerals$\n- 除去により：§G+100§! 岩石種族 £pop£ §IPOP§!\n\n§L$d_buried_lithoids_desc$§!"
 concept_lithoid_crater: "$lithoid_crater$"
 concept_lithoid_crater_desc: "- 非岩石種族POPの居住性：§R-50%§!\n\n§L$lithoid_crater_desc$§!"
 concept_experimental_crater: "$holding_experimental_crater$"
 concept_experimental_crater_desc: "- 産出：£physics£ 4£engineering£ 8\n- $MOD_MONTHLY_LOYALTY_GAIN$：§R-1§!\n- £mod_job_miner_add£ ['concept_miner', [miner.GetName]]の職業枠：§G+300§!\n- §Y警告：§!接近するコロニー船は§R爆発する恐れがある。§!\n\n§L$holding_experimental_crater_desc$§!"
 #Resource Consolidation
 concept_pc_machine: "$pc_machine$"
 concept_pc_machine_desc: "$pc_machine_effects$\n\n§L$pc_machine_desc$§!"
 pc_machine_effects: "- 基本居住性：§Y0%§!\n- $mod_planet_jobs_produces_mult$：§G+10%§!\n- $MOD_POP_HOUSING_USAGE_MULT$：§G-10%§!\n- $MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT$：§G+50%§!"
 concept_prototype_pc_machine: "プロトタイプ$concept_pc_machine$"
 concept_prototype_pc_machine_desc: "$pc_machine_effects$ $NEW_LINE$- 初期の £blocker£ 障害物は、 区域の職業枠、 住居、 区域許容量を減少させる。\n\n§L$pc_machine_desc$§!"
 concept_malfunctioning_replicator_bay: "$d_resource_consolidation_1$"
 concept_malfunctioning_replicator_bay_desc: "- 除去時間：\n$tt$- £time£ 360§I日§!\n- 除去コスト：\n$tt$- 600$i_minerals$\n- $MOD_PLANET_MAX_DISTRICTS_ADD$：§R-1§!\n\n§L$d_resource_consolidation_1_desc$§!"
 concept_consolidated_resources: "$d_machine_minerals$"
 concept_consolidated_resources_desc: "- 産出：25 $i_minerals$\n\n§L$d_resource_consolidation_1_desc$§!"
 concept_organic_slurry: "$d_organic_slurry$"
 concept_organic_slurry_desc: "- 産出：15 $i_food$\n\n§L$d_organic_slurry_desc$§!"
 concept_machine_assimilator: "$civic_machine_assimilator$"
 concept_machine_assimilator_desc: "$civic_tooltip_machine_assimilator_effects$\n\n§L$civic_machine_assimilator_desc$§!"
 concept_pc_barren: "$pc_barren$"
 concept_pc_barren_desc: "- §R居住不可能§!\n\n§L$pc_barren_desc$§!\""
 concept_pc_molten: "$pc_molten$"
 concept_pc_molten_desc: "- §R居住不可能§!\n\n§L$pc_molten_desc$§!\""
 #Progenitor Hive
 concept_spawning_pools: "$building_spawning_pool$"
 concept_spawning_pools_desc: "- £mod_job_spawning_drone_add£ ['concept_spawning_drone', [spawning_drone.GetName]]の職業枠：§G+100§!\n\n§L$building_spawning_pool_desc$§!"
 concept_offspring_nests: "$building_offspring_nest$"
 concept_offspring_nests_desc: "- £mod_job_spawning_drone_add£ ['concept_offspring_drone', $job_offspring_drone$]の職業枠：§G+100§!\n\n§L$building_offspring_nest_desc$§!"
 concept_offspring_holding: "$holding_offspring_nest$"
 concept_offspring_holding_desc: "- £mod_job_spawning_drone_add£ ['concept_offspring_feeder',$job_overlord_offspring_drone_feeder$]の職業枠：§G+100§!\n\n§L$holding_offspring_nest_desc$§!"
 concept_insufficient_offspring_oversight: "不十分な血族の監視"
 concept_insufficient_offspring_oversight_desc: "- $MOD_SHIP_MILITARY_SPEED_MULT$：§R-50%§!\n- $MOD_OWNED_SHIP_EVASION_MULT$：§R-50%§!\n- $MOD_OWNED_SHIP_FIRE_RATE_MULT$：§R-50%§!\n- $MOD_OWNED_SHIP_ACCURACY_MULT$: §R-50%§!\n\n§L指揮する血族がいない艦隊はまとまりがなく、 効率性に欠ける。§!"
 concept_devouring_swarm: "$civic_hive_devouring_swarm$"
 concept_devouring_swarm_desc: "§E効果：§!\n$civic_tooltip_devouring_swarm_effects$\n§E補正：§!\n$devouring_swarm_modifiers$\n\n§L$civic_hive_devouring_swarm_desc$§!"
 devouring_swarm_modifiers: "- $MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT$：§G-50%§!\n- $MOD_SHIP_HULL_MULT$：§G+25%§!\n- $MOD_SHIP_HULL_REGEN_ADD_PERC$：§G+5%§!\n- $MOD_SHIP_ARMOR_REGEN_ADD_PERC$：§G+5%§!\n- $MOD_ARMY_DAMAGE_MULT$：§G+40%§!\n- $mod_category_biology_research_speed_mult$：§G+20%§!\n- $MOD_STARBASE_SHIPYARD_BUILD_COST_MULT$：§G-25%§!\n- $MOD_COUNTRY_NAVAL_CAP_MULT$: §G+33%§!"
 #Subterranean
 concept_cave_dweller: "$trait_cave_dweller$"
 concept_robot_cave_dweller: "$trait_robot_cave_dweller$"
 concept_cave_dweller_desc: "- $MOD_HABITABILITY_FLOOR_ADD$：§G50%§!\n- $mod_pop_miner_bonus_workforce_mult$：§G+15%§!\n- $MOD_SPECIES_EMPIRE_SIZE_MULT$：§R+10%§!\n- $MOD_BIO_LOGISTIC_GROWTH_MULT$：§R-10%§!\n\n§L$trait_cave_dweller_desc$§!"
 concept_robot_cave_dweller_desc: "- $MOD_HABITABILITY_FLOOR_ADD$：§G50%§!\n- $mod_pop_miner_bonus_workforce_mult$：§G+15%§!\n- $MOD_SPECIES_EMPIRE_SIZE_MULT$：§R+10%§!\n- $MOD_POP_ASSEMBLY_SPEED$: §R-10%§!\n\n§L$trait_robot_cave_dweller_desc$§!"
 mod_mining_district_housing_add: "鉱業区域からの$MOD_PLANET_HOUSING_ADD$"
 #Teachers of the Shroud
 concept_latent_psionic: "$trait_latent_psionic$"
 concept_latent_psionic_desc: "['concept_intelligent']の職業の効率：§G+10%§!\n- $mod_pop_bureaucrat_bonus_workforce_mult$：§G+5%§!\n\n§L$trait_latent_psionic_desc$§!"
 concept_psionic_ascension: "超能力アセンション"
 concept_psionic_ascension_desc: "潜在的な超能力を解き放つことで、 シュラウドから膨大な力を引き出せるようになる。"
 concept_attunement: "同調"
 concept_attunement_desc: "$ATTUNEMENT_TT$"
 concept_shroud_beacon: "$sm_shroud_beacon$"
 concept_shroud_beacon_desc: "$sm_shroud_beacon_desc$"
 concept_shroudwalker_enclave: "$gov_shroudwalker_enclave$"
 concept_shroudwalker_enclave_desc: "$gov_shroudwalker_enclave_desc$"
 concept_psionic_theory: "$tech_psionic_theory$"
 concept_psionic_theory_desc: "- £mod_empire_size_pops_mult£ $MOD_EMPIRE_SIZE_POPS_MULT$：§G-10%§!\n\n§L$tech_psionic_theory_desc$§!"
 #Cybernetic Creed
 concept_cybernetic_ascension: "サイバネティクス・アセンション"
 concept_cybernetic_ascension_desc: "有機物の脆い身体に課せられた限界と制約は、 到底受け入れられるものではない。 潜在能力を最大限に発揮するため、 サイバネティクスを応用した移植技術に目を向けねばならない。"
 concept_integrated_cybernetics: "$tech_integrated_cybernetics$"
 concept_integrated_cybernetics_desc: "- £mod_pop_environment_tolerance£ $MOD_POP_ENVIRONMENT_TOLERANCE$：§G+5%§!\n\n§L$tech_integrated_cybernetics_desc$§!"
 #Slingshot to the Stars
 concept_slingshot_digsite: "$slingshot_digsite$"
 concept_slingshot_digsite_desc: "§L$slingshot_digsite_desc$§!"
 concept_quantum_catapult_restored_slingshot: "$quantum_catapult_restored_slingshot$"
 concept_quantum_catapult_restored_slingshot_desc: "- 射程：§Y450§!\n- 拡散：§R35§!\n-$MOD_FLEET_MIA_TIME_MULT$：§G-20%§!\n- 発射所要時間：§G-30%§!\n- ['concept_quantum_catapult_improved_slingshot']にアップグレード可能\n\n§L$tech_quantum_catapult_desc$§!"
 concept_quantum_catapult_improved_slingshot: "$quantum_catapult_improved_slingshot$"
 concept_quantum_catapult_improved_slingshot_desc: "- 射程：§Y750§!\n- 拡散：§R25§!\n-$MOD_FLEET_MIA_TIME_MULT$：§G-30%§!\n- 発射所要時間：§G-60%§!\n\n§L$tech_quantum_catapult_desc$§!"
 concept_quantic_ambush: "$quantic_ambush$"
 concept_quantic_ambush_desc: "- $MOD_SHIP_FIRE_RATE_MULT$：§G+33%§! (120日間)\n\n§L量子カタパルトによる予測不可能な高速移送で、 敵に不意打ちを食らわせる。§!"
 #Imperial Fiefdom
 concept_specialist_subject: "特化従属国"
 concept_specialist_subject_desc: "特化従属国は、 §I従属国経験値§!を得ることでユニークなパークをアンロックする従属国である。 \n\n- $specialist_bulwark_summary$\n- $specialist_scholarium_summary$\n- $specialist_prospectorium_summary$"
 #Overtuned
 concept_overtuned_traits: "$origin_overtuned$特性"
 concept_overtuned_traits_desc: "過剰チューニングの特性は、 リーダーの寿命の短縮と引き換えに、 通常の種族特性よりも多くの恩恵をもたらす。"
 concept_gene_tailoring: "$tech_gene_tailoring$"
 concept_gene_tailoring_desc: "- $i_unlocks_feature$ $feature_modify_traits$ \n- $i_unlocks_feature$ $feature_pop_self_modification$\n\n§L$tech_gene_tailoring_desc$§!"
 concept_damn_the_consequences: "$edict_damn_the_consequences$"
 concept_damn_the_consequences_desc: "- §I過剰チューニング§!の特性がもたらす有益な効果：§G+100%§!\n- $mod_planet_pops_organics_upkeep_mult$：§R+100%§!\n\n§L$edict_damn_the_consequences_desc$§!"
 #Knights of the Toxic God
 concept_order_keep: "$building_order_keep$"
 concept_order_keep_desc: "§Rこの建造物は除去／無効化できない§!\n- £mod_planet_immigration_pull_add£ $MOD_PLANET_IMMIGRATION_PULL_ADD$：§G+5§!\n- £mod_planet_resettlement_unemployed_destination_mult£ $MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT$:§G+100%§!\n- £mod_job_knight_add£ ['concept_knight', [knight.GetName]]の職業枠：§G+200§!\n- £mod_job_squire_add£ ['concept_squire', [squire.GetName]]の職業枠：§G+100§!\n\n§L$building_order_keep_desc$§!"
 concept_orders_demesne: "$district_orders_demesne$"
 concept_orders_demesne_desc: "- £mod_planet_housing_add£ $MOD_PLANET_HOUSING_ADD$：§G+400§!\n- £mod_pop_environment_tolerance£ $MOD_POP_ENVIRONMENT_TOLERANCE$：§G+2.5%§!\n- £mod_job_squire_add£ ['concept_squire', [squire.GetName]]の職業枠：§G+300§!\n\n§L$district_orders_demesne_desc$§!"
 concept_knight_commandery: "$holding_knight_commandery$"
 concept_knight_commandery_desc: "£mod_country_naval_cap_add£ $MOD_COUNTRY_NAVAL_CAP_ADD$：§G+4§!\n£mod_job_knight_add£ ['concept_overlord_knight', $job_overlord_knight$]の職業枠：§G+100§!\n\n§L$holding_knight_commandery_desc$§!"
 concept_knights_quest: "$situation_toxic_knights$"
 concept_knights_quest_desc: "[knight.GetIcon]§I[knight.GetName]§!の職業向けの強力な補正と§I$concept_toxic_features$§!をアンロックする。\n\n§L$situation_toxic_knights_desc$§!"
 concept_order_jobs: "騎士団の職業枠"
 concept_order_jobs_desc: "$NEW_LINE$- ['concept_knight_commander', £job_knight_commander£ $job_knight_commander$]$NEW_LINE$- ['concept_knight', [knight.GetIcon][knight.GetName]]"
 concept_toxic_features: "有害な惑星特性"
 concept_toxic_features_desc: "$NEW_LINE$- ['concept_pools_most_venemous'] $NEW_LINE$- ['concept_pestilential_wasteland'] $NEW_LINE$- ['concept_deitys_swarms'] $NEW_LINE$- ['concept_blight_upon_the_land'] $NEW_LINE$- ['concept_envenomed_seas']"
 toxic_feature_improvement: "$NEW_LINE$- §Y騎士の探求§!完了時： 惑星特性にボーナス付与"
 concept_pools_most_venemous: "£blocker£ $d_toxic_god_pools_most_venemous$"
 concept_pools_most_venemous_desc: "- 最大区域数：§R-1§!\n\n§L$d_toxic_god_pools_most_venemous_desc$§!"
 concept_pestilential_wasteland: "£blocker£ $d_toxic_god_pestilential_wasteland$"
 concept_pestilential_wasteland_desc: "- 最大区域数：§R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_pestilential_wasteland_desc$§!"
 concept_deitys_swarms: "£blocker£ $d_toxic_god_deitys_swarms$"
 concept_deitys_swarms_desc: "- 最大区域数：§R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_deitys_swarms_desc$§!"
 concept_blight_upon_the_land: "£blocker£ $d_toxic_god_blight_upon_the_land$"
 concept_blight_upon_the_land_desc: "- 最大区域数：§R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_blight_upon_the_land_desc$§!"
 concept_envenomed_seas: "£blocker£ $d_toxic_god_envenomed_seas$"
 concept_envenomed_seas_desc: "- 最大区域数：§R-1§!$toxic_feature_improvement$\n\n§L$d_toxic_god_envenomed_seas_desc$§!"
 #Ocean Paradise
 concept_pc_ocean: "$pc_ocean$"
 concept_pc_ocean_desc: "- 基本居住性：§Y0%§!\n\n§L$pc_ocean_desc$§!"
 concept_ocean_paradise_mod: "$ocean_paradise$"
 concept_ocean_paradise_mod_desc: "- $MOD_POP_HAPPINESS$：§G+15%§!\n$MOD_LOGISTIC_GROWTH_MULT$- §G：+10%§!\n- $mod_planet_jobs_produces_mult$：§G+5%§!\n\n§L$ocean_paradise_desc$§!"
 concept_crystal_reef: "$d_crystal_reef$"
 concept_crystal_reef_desc: "- $mod_building_crystal_mines_max$：§G+2§!\n\n§L$d_crystal_reef_desc$§!"
 concept_pc_frozen: "氷結惑星"
 concept_pc_frozen_desc: "- §R居住不可能§!\n\n§L$pc_frozen_desc$§!"
 #Payback
 concept_payback_digsite: "$payback_digsite$"
 concept_payback_digsite_desc: "§L$payback_digsite_desc$§!"
 concept_basic_science_lab_1: "$tech_basic_science_lab_1$"
 concept_basic_science_lab_1_desc: "- $i_unlocks_building$ $building_research_lab_1$\n\n§L$tech_basic_science_lab_1_desc$§!"
 concept_planetary_government: "$tech_planetary_government$"
 concept_planetary_government_desc: "- $i_unlocks_building$ $building_capital$\n- $i_unlocks_building$ $building_precinct_house$\n- $i_unlocks_building$ $building_bureaucratic_1$\n\n§L$tech_planetary_government_desc$§!"
 concept_corvettes: "$tech_corvettes$"
 concept_corvettes_desc: "- §I$UNLOCKS_SHIP_TYPE$§!：$corvette$\n\n§L$tech_corvettes_desc$§!"
 concept_clinic: "$building_medical_2$"
 concept_clinic_desc: "- £mod_job_healthcare_add£ ['concept_healthcare', [healthcare.GetName]]の職業枠：§G+200§!\n\n§L$building_medical_2_desc$§!"
 concept_mineral_purification_plant: "$building_mineral_purification_plant$"
 concept_mineral_purification_plant_desc: "- £job_miner£ 鉱山労働者が生産する資源：§G+20%§!\n\n§L$building_mineral_purification_plant_desc$§!"
 concept_energy_grid: "$building_energy_grid$"
 concept_energy_grid_desc: "- £job_technician£ 技術者が生産する資源：§G+20%§!\n\n§L$building_energy_grid_desc$§!"
 concept_bureaucratic_1: "$building_bureaucratic_1$"
 concept_bureaucratic_1_desc: "- £mod_job_bureaucrat_add£ ['concept_bureaucrat', [bureaucrat.GetName]]の職業枠：§G+200§!\n\n§L$building_bureaucratic_1_desc$§!"
 concept_commercial_zone: "$building_commercial_zone$"
 concept_commercial_zone_desc: "- [trader.GetIcon] ['concept_trader', [trader.GetName]]の職業枠：§G+200§!\n\n§L$building_commercial_zone_desc$§!"
 concept_payback_unified_purpose: "$payback_unified_purpose$"
 concept_payback_unified_purpose_desc: "- $MOD_POP_HAPPINESS$：§G+15%§!\n- $MOD_PLANET_AMENITIES_MULT$：§G+25%§!\n- $mod_planet_jobs_produces_mult$：§G+10%§!\n- ['concept_unifier', $job_unifier$]の職業枠：§G+200§!\n- §I20§!年で失効する\n\n§L$payback_unified_purpose_desc$§!"
 concept_advanced_infrastructure: "高度インフラ"
 concept_advanced_infrastructure_desc: "$NEW_LINE$- ['concept_bureaucratic_1', £building£ $building_bureaucratic_1$]と['concept_commercial_zone', £building£ $building_commercial_zone$]は以下に置き換えられる：$TABBED_NEW_LINE$- ['concept_clinic', £building£ $building_medical_2$]$TABBED_NEW_LINE$- ['concept_mineral_purification_plant', £building£ $building_mineral_purification_plant$]$TABBED_NEW_LINE$- ['concept_energy_grid', £building£ $building_energy_grid$]"
 concept_payback_debris_field: "$payback_debris_field$"
 concept_payback_debris_field_desc: "- $MOD_POP_ENVIRONMENT_TOLERANCE$：§R-30%§!\n- $mod_planet_structures_cost_mult$：§R+15%§!\n- $mod_planet_structures_upkeep_mult$：§R+50%§!\n- 初期荒廃度：§R33%§!\n\n§L$payback_debris_field_desc$§!"
 concept_payback_ship_debris: "£blocker£ $d_ship_debris_payback_blocker$"
 concept_payback_ship_debris_desc: "- 除去時間：£time£ 360§I日§!\n- 除去コスト：300 $i_energy$\n- 最大区域数：§R-1§!\n- 除去により：$ship_debris_payback_blocker_tt$\n\n§L$d_ship_debris_payback_blocker_desc$§!"
 #Under One Rule
 concept_leader_trait_legendary_leader: "$leader_trait_legendary_leader$"
 concept_leader_trait_legendary_leader_desc: "$THIS_LEADER_TXT$：$TABBED_NEW_LINE$- $MOD_LEADER_LIFESPAN_ADD$：§G+40§!$TABBED_NEW_LINE$- 初期リーダーレベル：§G+3§!$TABBED_NEW_LINE$- 固有の§I啓発者開始特性§!を選択可能\n\n$EMPIRE_EFFECTS_TXT$$TABBED_NEW_LINE$- $MOD_PLANET_STABILITY_ADD$：§G+1.5§!$TABBED_NEW_LINE$- $mod_planet_jobs_unity_produces_mult$：§G+3%§!\n\n§G啓発者は時間と共に勢力を増す。§!\n\n§L統一戦争は残酷なものだった。 最終的に、 啓発者は我々全員に平和と目的をもたらした。 啓発者はわが種族が成しうることの生ける象徴であり、 すべての者に刺激を与える。§!"
 concept_perfected_genes: "$trait_perfected_genes$"
 concept_perfected_genes_desc: "- $MOD_LEADER_LIFESPAN_ADD$：§G+25§!\n- $MOD_LEADER_SPECIES_EXP_GAIN$：§R-20%§!\n\n§L$trait_perfected_genes_desc$§!"
 ##
 concept_angler: "$job_angler_plural$"
 concept_angler_desc: "$job_angler_plural$は、 $i_food$と$r_trade$を産出する§I農業職§!。\n\n§L$job_angler_desc$§!"
 concept_pearl_diver: "$job_pearl_diver_plural$"
 concept_pearl_diver_desc: "$job_pearl_diver_plural$は、 $i_food$と$i_minerals$を消費して$i_consumer_goods$と$r_trade$を産出する§I職人職§!。\n\n§L$job_pearl_diver_desc$§!"
 concept_hab_capital: "$building_hab_capital$"
 concept_hab_capital_desc: "- £mod_planet_housing_add£ $MOD_PLANET_HOUSING_ADD$：§G+300§!\n- £amenities£ $PLANET_AMENITIES_TITLE$：§G+300§!\n- £job_politician£ $job_politician$の職業枠：§G+100§!\n\n§L$building_hab_capital_desc$§!"
 concept_hydroponics_farm: "$building_hydroponics_farm$"
 concept_hydroponics_farm_desc: "- £mod_job_farmer_add£ [farmer.GetName]の職業枠：§G+200§!\n\n§L$building_hydroponics_farm_desc$§!"
 concept_noble: "$job_noble_plural$"
 concept_noble_desc: "£job_noble£ $job_noble_plural$は、 $i_consumer_goods$を消費して['concept_unity', £unity£ $concept_unity$]、 $i_amenities$と$i_stability$を産出する。\n\n§L$job_noble_desc$§!"
 concept_noble_estates: "$building_noble_estates$"
 concept_noble_estates_desc: "£mod_planet_housing_add£ $MOD_PLANET_HOUSING_ADD$：§G+100§!\n£mod_job_noble_add£ $mod_job_noble_add$：§G+1§!\n\n§L$building_noble_estates_desc$§!"
 concept_noble_vacation_homes: "$holding_noble_vacation_homes$"
 concept_noble_vacation_homes_desc: "$holding_noble_vacation_homes_effect$\n\n§L$holding_noble_vacation_homes_desc$§!"
 concept_death_priest: "$job_death_priest$"
 concept_death_priest_desc: "$job_death_priest_plural$は、 $i_consumer_goods$を消費して['concept_unity', £unity£ $concept_unity$]、 ['concept_society_research', £society£ $concept_society_research$]と$i_amenities$を産出する§I官僚職§!。\n\n§L$job_death_priest_desc$§!"
 concept_mortal_initiate: "[mortal_initiate.GetNamePlural]"
 concept_mortal_initiate_desc: "[mortal_initiate.GetNamePlural]は、 ['concept_unity', £unity£ $concept_unity$]、 ['concept_society_research', £society£ $concept_society_research$]と$i_amenities$を産出する§I行政職§!。\n\n§L$job_mortal_initiate_desc$§!"
 concept_sacrificial_temple: "$building_sacrificial_temple_1$"
 concept_sacrificial_temple_desc: "£mod_job_death_priest_add£ $mod_job_death_priest_add$：§G+1§!\n£mod_job_mortal_initiate_add£ $mod_job_mortal_initiate_add$：§G+1§!\n£mod_ethic_attraction_mult£ $mod_pop_ethic_spiritualist_attraction_mult$：§G+5%§!\n\n§L$building_sacrificial_temple_1_desc$§!"
 concept_sacrificial_shrine: "$holding_sacrificial_shrine$"
 concept_sacrificial_shrine_desc: "£mod_job_mortal_initiate_add£ $mod_job_overlord_mortal_initiate_add$：§G+2§!\n\n§L$holding_sacrificial_shrine_desc$§!"
 concept_head_researcher: "$job_head_researcher_plural$"
 concept_head_researcher_desc: "$job_head_researcher_plural$は、 $i_consumer_goods$を消費して['concept_unity', £unity£ $concept_unity$]、 £mod_planet_amenities_add£ §H$PLANET_AMENITIES_TITLE$§!と['concept_technologies', £physics£ £engineering£ Research Points]を産出する§I研究者§!の職業枠。"
 #Common Ground/Hegemony
 #Singular: ['concept_federation'] or §H$concept_federation$§!
 #Plural: -
 concept_federation: "連邦"
 concept_federation_desc: "§H$concept_federation$§!は、 宇宙航行文明の超国家的な同盟。\n\n外交問題を調整する£official£ ['concept_official']を割り当てることで、 §H$concept_federation$§!の安定性と§H団結度§!が向上し、 §H連邦パーク§!がアンロックされる。"
 concept_common_ground_federation: "$concept_federation$"
 concept_common_ground_federation_desc: "$concept_federation_desc$\n\n連邦には複数の異なるタイプがある：\n- ['concept_default_federation']\n- ['concept_military_federation']\n- ['concept_research_federation']\n- ['concept_spiritualist_federation']\n- ['concept_trade_federation']"
 concept_default_federation: "$default_federation$"
 concept_default_federation_desc: "$default_federation_desc$"
 concept_trade_federation: "$trade_federation$"
 concept_trade_federation_desc: "$trade_federation_desc$\n\n§E必要条件：§!\n以下のうちのどれか一つ：\n- §I$auth_corporate$§!権限を保持\n- §I$civic_merchant_guilds$§!国是を保持\n- §I$civic_corporate_dominion$§!国是を保持"
 concept_research_federation: "$research_federation$"
 concept_research_federation_desc: "$research_federation_desc$\n\n§E必要条件：§!\n以下のうちのどれか一つ：\n- §I$auth_machine_intelligence$§!権限を保持\n- $civic_tooltip_materialist$\n- §I$civic_hive_natural_neural_network$§!国是を保持"
 concept_military_federation: "$military_federation$"
 concept_military_federation_desc: "$military_federation_desc$\n\n§E必要条件：§!\n以下のうちのどれか一つ：\n- $civic_tooltip_militarist$\n- §I$civic_hive_strength_of_legions$§!国是を保持\n- §I$civic_machine_warbots$§!国是を保持"
 concept_hegemony_federation: "$hegemony_federation$"
 concept_hegemony_federation_desc: "$hegemony_federation_desc$"
 concept_spiritualist_federation: "$spiritualist_federation$"
 concept_spiritualist_federation_desc: "$spiritualist_federation_desc$\n\n§E必要条件：§!\n- $civic_tooltip_spiritualist$"
 concept_diplomacy_traditions: "$tr_diplomacy_adopt$"
 concept_diplomacy_traditions_desc: "- §I布告をアンロック：§! $edict_diplomatic_grants$\n- §I$MOD_COUNTRY_DIPLOMACY_INFLUENCE_COST$§!が§G50%§!減少する。\n\n§L$tradition_diplomacy_desc$§!"
 concept_tr_diplomacy_the_federation: "$tr_diplomacy_the_federation$"
 concept_tr_diplomacy_the_federation_desc: "- §I外交をアンロック：§! 連邦の形成\n- §I$MOD_COUNTRY_ENVOYS_ADD$§!が§G1§!増加する。\n\n§L$tr_diplomacy_the_federation_delayed$§!"
 #Doomsday
 concept_doomsday_modifier: "$doomsday_1$"
 concept_doomsday_modifier_desc: "- この惑星は§I35から45年§!以内に§R爆発§!する\n\n補正値が以下の最大値まで時間経過と共に上昇する：\n- $mod_planet_jobs_alloys_produces_mult$：§G+120%§!\n- $mod_planet_jobs_minerals_produces_mult$：§G+120%§!\n- $mod_planet_jobs_energy_produces_mult$：§G+120%§!\n- $MOD_PLANET_EMIGRATION_PUSH_ADD$：§G100%§!\n- $MOD_PLANET_STABILITY_ADD$：§R-30§!\n- $MOD_PLANET_IMMIGRATION_PULL_MULT$：§R-50%§!\n- $MOD_POP_ENVIRONMENT_TOLERANCE$：§R-90%§!\n\n§L$doomsday_1_desc$§!"
 #Lost Colony
 concept_colonial_spirit: "$colonial_spirit_mod$"
 concept_colonial_spirit_desc: "- $MOD_POP_HAPPINESS$：§G+10%§!\n- $MOD_FOUNDER_SPECIES_GROWTH_MULT$：§G+10%§!\n- $MOD_PLANET_AMENITIES_MULT$：§G+15%§!\n- $mod_planet_jobs_produces_mult$：§G+15%§!\n- $MOD_POP_ENVIRONMENT_TOLERANCE$：§G+10%§!\n\n§L$colonial_spirit_mod_desc$§!"
 #Necrophage
 concept_necrophage_elevation_chamber: "$building_necrophage_elevation_chamber$"
 concept_necrophage_elevation_chamber_desc: "- £mod_job_necro_apprentice_add£ ['concept_necro_apprentice', [necro_apprentice.GetName]]の職業枠：§G+100～300§!$DOUBLE_NEW_LINE$§L変身を待つ者たちは「昇格の間」という快適な場所で儀式を行う。§!"
 concept_necro_apprentice: "[necro_apprentice.GetName]"
 concept_necro_apprentice_desc: "- [necro_apprentice.GetNamePlural]は£consumer_goods£ §I$consumer_goods$§!と£food£ §I$food$§!を£unity£ §I$unity$§!と£mod_planet_amenities_add£ §I$PLANET_AMENITIES_TITLE$§!に変える。$NEW_LINE$- §I10§!年に一度、 [necro_apprentice.GetNamePlural]は§I昇格の儀式§!によって変身する。$DOUBLE_NEW_LINE$§L$job_necro_apprentice_desc$§!"
 concept_necrophage_trait: "$trait_necrophage$"
 concept_necrophage_trait_desc: "- $MOD_LEADER_LIFESPAN_ADD$：§G+80§! $NEW_LINE$- $MOD_LOGISTIC_GROWTH_MULT$：§R-75%§! $NEW_LINE$- $MOD_BONUS_POP_GROWTH_MULT$：§R-50%§! $NEW_LINE$- $mod_planet_pops_organics_food_upkeep_mult$：§G-50%§! $NEW_LINE$- $mod_planet_pops_organics_minerals_upkeep_mult$：§G-50%§! $NEW_LINE$- $mod_planet_pops_organics_energy_upkeep_mult$：§G-50%§! $NEW_LINE$- 精鋭の職業の効率：§G+5%§! $NEW_LINE$- 専門家の職業の効率：§G+5%§! $NEW_LINE$- 労働者の職業の効率：§R-10%§!$NEW_LINE$- $trait_necrophage_gestalt_tooltip$ $DOUBLE_NEW_LINE$§L$trait_necrophage_desc$§!"
 #Clone Army
 concept_clone_soldier_infertile: "$trait_clone_soldier_infertile$"
 concept_clone_soldier_infertile_desc: "- $MOD_POP_GOVERNMENT_ETHIC_ATTRACTION$：§G+50%§! $NEW_LINE$- $MOD_LEADER_LIFESPAN_ADD$：§R-40§! $NEW_LINE$- $MOD_ARMY_DAMAGE_MULT$：§G+50%§!$NEW_LINE$- $genelock_trait_tooltip$ $NEW_LINE$- $TRAIT_INFERTILE$ $NEW_LINE$- $TRAIT_IMPROVES_LEADERS$$DOUBLE_NEW_LINE$§L$trait_clone_soldier_infertile_desc$§!"
 concept_cloning: "$tech_cloning$"
 concept_cloning_desc: "- $MOD_LOGISTIC_GROWTH_MULT$§G+10%§!$DOUBLE_NEW_LINE$§L$tech_cloning_desc$§!"
 concept_gene_banks: "$tech_gene_banks$"
 concept_gene_banks_desc: "- §I地上軍をアンロック：§! クローン軍団$DOUBLE_NEW_LINE$§L$tech_gene_banks_desc$§!"
 concept_clone_army_clone_vat: "$building_clone_army_clone_vat$"
 concept_clone_army_clone_vat_desc: "- 帝国上限：§I5§! $NEW_LINE$- $MOD_BONUS_POP_GROWTH$：§G+0-25§! $NEW_LINE$- $building_clone_army_clone_vat_effect_desc$ $DOUBLE_NEW_LINE$§L$building_clone_army_clone_vat_desc$§!"
 #Broken Shackles
 concept_culture_shock_broken_shackles: "$culture_shock_broken_shackles$"
 concept_culture_shock_broken_shackles_desc: "- $mod_planet_jobs_minerals_produces_mult$：§R-10%§!\n- $mod_planet_jobs_energy_produces_mult$：§R-10%§!\n- $mod_planet_jobs_engineering_research_produces_mult$：§R-20%§!\n- $mod_planet_jobs_physics_research_produces_mult$：§R-20%§!\n- $mod_planet_jobs_society_research_produces_mult$：§R-20%§!\n- §I10§!年で失効する\n\n§L$culture_shock_broken_shackles_desc$§!"
 concept_free_at_last_broken_shackles: "$free_at_last_broken_shackles$"
 concept_free_at_last_broken_shackles_desc: "- $MOD_POP_CITIZEN_HAPPINESS$：§G+20%§!\n- $MOD_POP_HOUSING_USAGE_MULT$：§G-25%§!\n- $MOD_POP_AMENITIES_USAGE_MULT$：§G-50%§!\n- $mod_planet_jobs_unity_produces_mult$：§G+100%§!\n- $mod_planet_pops_consumer_goods_upkeep_mult$：§G-50%§!\n- $mod_pop_ethic_egalitarian_attraction_mult$：§G+50%§!\n- §I20§!年で失効する\n\n§L$free_at_last_broken_shackles_desc$§!"
 concept_crashed_slaver_ship_broken_shackles: "$d_crashed_slaver_ship$"
 concept_crashed_slaver_ship_broken_shackles_desc: "- 最大['concept_district_crashed_slaver_ship', $district_crashed_slaver_ship_plural$]：§G+6§!\n\n§L$d_crashed_slaver_ship_desc$§!"
 concept_district_crashed_slaver_ship: "$district_crashed_slaver_ship$"
 concept_district_crashed_slaver_ship_desc: "- £housing£ $MOD_PLANET_HOUSING_ADD$：§G+400§!\n- £building£ $MOD_PLANET_MAX_BUILDINGS_ADD$：§G+0.75§!\n- £mod_job_broken_shackles_scavenger_add£ ['concept_broken_shackles_scavenger', $job_broken_shackles_scavenger$]の職業枠：§G+1§!\n\n§L$district_crashed_slaver_ship_desc$§!"
 concept_broken_shackles_buildings: "宇宙船の残骸"
 concept_broken_shackles_buildings_desc: "$NEW_LINE$- 初期建造物が以下と入れ替わる：$TABBED_NEW_LINE$- ['concept_low_tech_capital', £building£ $concept_low_tech_capital$] $TABBED_NEW_LINE$- ['concept_low_tech_admin_hub', £building£ $concept_low_tech_admin_hub$] $TABBED_NEW_LINE$- ['concept_low_tech_research_lab', £building£ $concept_low_tech_research_lab$] $TABBED_NEW_LINE$- ['concept_low_tech_scrap_refinery', £building£ $concept_low_tech_scrap_refinery$] $TABBED_NEW_LINE$- ['concept_low_tech_power_plant', £building£ $concept_low_tech_power_plant$] $TABBED_NEW_LINE$- ['concept_low_tech_farm', £building£ $concept_low_tech_farm$] "
 concept_ship_debris_broken_shackles: "$d_ship_debris_broken_shackles_blocker$"
 concept_ship_debris_broken_shackles_desc: "- $MOD_PLANET_MAX_DISTRICTS_ADD$：§R-1§!\n- この障害物は§Y$broken_shackles_digsite$§!を調査することで除去される。\n\n§L$d_ship_debris_broken_shackles_blocker_desc$§!"
 concept_broken_shackles_digsite: "$broken_shackles_digsite$"
 concept_broken_shackles_digsite_desc: "§L$broken_shackles_desc$§!"
 concept_low_tech_scrap_refinery: "$building_low_tech_scrap_refinery$"
 concept_low_tech_scrap_refinery_desc: "- £mod_job_miner_add£ ['concept_low_tech_miner', $job_low_tech_miner$]の職業枠：§G+200§!\n- £mod_job_low_tech_laborer_add£ ['concept_low_tech_laborer', $job_low_tech_laborer$]の職業枠：§G+200§!\n\n§L$building_low_tech_scrap_refinery_desc$§!"
 concept_low_tech_admin_hub: "$building_low_tech_admin_hub$"
 concept_low_tech_admin_hub_desc: "- £mod_job_low_tech_bureaucrat_add£ ['concept_low_tech_bureaucrat', $job_low_tech_bureaucrat$]の職業枠：§G+200§!\n\n§L$building_low_tech_admin_hub_desc$§!"
 concept_low_tech_power_plant: "$building_low_tech_power_plant$"
 concept_low_tech_power_plant_desc: "- £mod_job_technician_add£ ['concept_low_tech_technician', $job_low_tech_technician$]の職業枠：§G+200§!\n\n§L$building_low_tech_power_plant_desc$§!"
 concept_low_tech_farm: "$building_low_tech_farm$"
 concept_low_tech_farm_desc: "- £mod_job_low_tech_farmer_add£ ['concept_low_tech_farmer', $job_low_tech_farmer$]の職業枠：§G+200§!\n\n§L$building_low_tech_farm_desc$§!"
 concept_low_tech_capital: "$building_low_tech_capital$"
 concept_low_tech_capital_desc: "- £housing£ $MOD_PLANET_HOUSING_ADD$：§G+4§!$NEW_LINE$- £amenities£ $PLANET_AMENITIES_TITLE$：§G+7§!$NEW_LINE$- £building£ $MOD_PLANET_MAX_BUILDINGS_ADD$：§G+1§!$NEW_LINE$- £mod_job_colonist_add£ ['concept_colonist', [colonist.GetName]]の職業枠：§G+200§!$NEW_LINE$- £mod_job_low_tech_warrior_add£ ['concept_low_tech_warrior', $job_low_tech_warrior$]の職業枠：§G+100§!\n\n§L$building_low_tech_capital_desc$§!"
 concept_low_tech_research_lab: "$building_low_tech_research_lab$"
 concept_low_tech_research_lab_desc: "- £mod_job_low_tech_researcher_add£ ['concept_low_tech_researcher', $job_low_tech_researcher$]の職業枠：§G+200§!\n\n§L$building_low_tech_research_lab_desc$§!"
 #Fruitful Partnership
 concept_sm_feeder: "$sm_feeder$"
 concept_sm_feeder_desc: "- 産出：£food£ 5 $NEW_LINE$- 星系基地に宇宙動物をおびき寄せ、 散布される§Iシードポッド§!を体につける。\n\n§L$sm_feeder_desc$§!"
 concept_seed_bombing: "$bombardment_seed_bombing$"
 concept_seed_bombing_desc: "\n- §I地上軍§!に対するダメージなし\n- §I惑星§!に対して大規模のダメージ\n- §IPOP§!に対するダメージなし\n- 防衛されていない惑星でも爆撃する\n- 惑星に障害物を生成する\n\n§L$bombardment_seed_bombing$は、 多肥化されたシードポッドで惑星を覆い、 爆発的な成長を引き起こす。§!"
 concept_tiyanki: "ティヤンキ"
 concept_tiyanki_desc: "§Lティヤンキはおとなしい宇宙動物。 餌場となるガス惑星を求めて、 ハイパーレーンに沿って移動する。§!"
 concept_seed_pod: "シードポッド"
 concept_seed_pod_desc: "- スターシード庭園で放牧された宇宙動物によって入植可能な惑星に広まる \n- 無人の惑星において：['concept_seeded_planet_0_modifier' ] \n- 居住惑星において：['concept_seeded_planet_1_modifier' ]"
 concept_seeded_planet_0_modifier: "$seeded_planet_0_modifier$"
 concept_seeded_planet_0_modifier_desc: "- $seeded_planet_0_modifier_tooltip$ \n\n§L$seeded_planet_0_modifier_desc$§!"
 concept_seeded_planet_1_modifier: "$seeded_planet_1_modifier$"
 concept_seeded_planet_1_modifier_desc: "- $mod_planet_jobs_society_research_produces_mult$：§G+5%§! $NEW_LINE$- $mod_planet_jobs_food_produces_mult$：§G+5%§! $NEW_LINE$- $MOD_PLANET_IMMIGRATION_PULL_MULT$：§G+5%§! $NEW_LINE$- $seeded_planet_1_modifier_tooltip$ \n\n§L$seeded_planet_1_modifier_desc$§!"
 #Riftworld
 #Singular: ['concept_astral_rift'] or §H$concept_astral_rift$§!
 #Plural: ['concept_astral_rifts'] or §H$concept_astral_rifts$§!
 concept_astral_rift: "天体の裂け目"
 concept_astral_rifts: "天体の裂け目"
 concept_astral_rift_desc: "§H$concept_astral_rifts$§!とは、 次元間の物質を漏出させる時間と空間の異常な亀裂だ。 £physics£ §H$tech_rift_sphere$§!テクノロジーを研究した後、 乗組員が乗った£science_ship£ ['concept_science_ships']で探索することができる。"
 concept_riftworld_digsite: "$riftworld_digsite$"
 concept_riftworld_digsite_desc: "我が母星の地表の古代クレーターの奥深くから異常な地震活動が検出された。地中ソナーにより、 これまで知られていなかった探索可能な空洞が発見された。"
 #Spyware Directives
 concept_cloaking_1: "$tech_cloaking_1$"
 concept_cloaking_1_desc: "- §I$UNLOCKS_FEATURE$§! 積極的偵察 $NEW_LINE$- §I$UNLOCKS_COMPONENT$§! $CLOAKING_1$\n\n§L$tech_cloaking_1_desc$§!"
 #Cosmic Storms
 concept_storm_rider: "ストームライダー"
 concept_storm_rider_desc: "この恐れを知らぬリーダーたちは、 命の危険も顧みずに宇宙嵐に挑む！  大胆不敵な彼らは短命で、 評議会職に就くと能力が低下する。"
 #Primal Calling
 concept_untamed_wilds_mod: "$untamed_wilds$"
 concept_untamed_wilds_mod_desc: "- $MOD_PLANET_MAX_DISTRICTS_ADD$：§R$@untamed_wilds_districts|0$§!\n- $mod_planet_jobs_unity_produces_mult$：§G+15%§!\n§L$untamed_wilds_desc$§!"
 concept_ethic_based_jobs: "ラングラーの職業枠"
 concept_ethic_based_jobs_desc: "これらの職業は、 帝国の宇宙動物に対する姿勢によって与えられる。$TABBED_NEW_LINE$- ['concept_wrangler', £job_wrangler£ $job_wrangler$]$TABBED_NEW_LINE$- ['concept_rancher', £job_rancher£ $job_rancher$]$TABBED_NEW_LINE$- ['concept_trophy_hunter', £job_trophy_hunter£ $job_trophy_hunter$]$TABBED_NEW_LINE$- ['concept_animal_handler', £job_animal_handler£ $job_animal_handler$]$TABBED_NEW_LINE$- ['concept_beastfighter', £job_beastfighter£ $job_beastfighter$]"
 concept_voidlure: "ボイドルアー"
 concept_voidlure_desc: "$sm_voidlure_desc$"
 concept_primal_calling_stance: "姿勢"
 concept_primal_calling_stance_desc: "志向に応じて、 ['concept_wrangler_stance']、 ['concept_rancher_stance']、 ['concept_animal_handler_stance']、 ['concept_trophy_hunter_stance']または同等のゲシュタルト姿勢の['concept_wild_consciousness_stance']、 ['concept_symbiotic_partnership_stance']、 ['concept_hunter_killers_stance']を選択。"
 concept_wrangler_stance: "ラングラー"
 concept_wrangler_stance_desc: "- ['concept_wrangler',$job_wrangler_plural_with_icon$]は変わらない\n- $GET_UNIQUE_EDICT$、 ['edict:space_fauna_exhibition']\n- ['modifier:primal_calling_exhibit_modifier']の補正を得る"
 concept_rancher_stance: "牧場主"
 concept_rancher_stance_desc: "- ['concept_wrangler',$job_wrangler_plural_with_icon$]は['concept_rancher',$job_rancher_plural_with_icon$]になる\n- $GET_UNIQUE_EDICT$、 ['edict:beasts_burden']\n- ['modifier:primal_calling_exploit_modifier']の補正を得る"
 concept_animal_handler_stance: "動物ハンドラー"
 concept_animal_handler_stance_desc: "- ['concept_wrangler',$job_wrangler_plural_with_icon$]は['concept_animal_handler',$job_animal_handler_plural_with_icon$]になる\n- ['concept_wildlife_ranch']は['concept_wildlife_sanctuary']になる\n- $GET_UNIQUE_EDICT$、 ['edict:creature_welfare']\n- ['modifier:primal_calling_shelter_modifier']の補正を得る"
 concept_trophy_hunter_stance: "トロフィーハンター"
 concept_trophy_hunter_stance_desc: "- ['concept_wrangler',$job_wrangler_plural_with_icon$]は['concept_trophy_hunter',$job_trophy_hunter_plural_with_icon$]になる\n- ['concept_wildlife_ranch']は['concept_hunting_grounds']になる\n- $GET_UNIQUE_EDICT$、 ['edict:crack_the_whip']\n- ['modifier:primal_calling_hunt_modifier']の補正を得る"
 concept_wild_consciousness_stance: "自然の意識"
 concept_wild_consciousness_stance_desc: "- ['concept_drone_wrangler',$job_drone_wrangler_plural_with_icon$]は変わらない\n- $GET_UNIQUE_EDICT$、 ['edict:exotic_network']\n- ['modifier:primal_calling_assimilate_modifier']の補正を得る"
 concept_symbiotic_partnership_stance: "共生的協力関係"
 concept_symbiotic_partnership_stance_desc: "- ['concept_drone_wrangler',$job_drone_wrangler_plural_with_icon$]は['concept_symbiosis_integrator',$job_symbiosis_integrator_plural_with_icon$]になる\n- ['concept_wildlife_ranch']は['concept_symbiosis_nexus']になる\n- $GET_UNIQUE_EDICT$、 ['edict:defensive_instincts']\n- ['modifier:primal_calling_symbiosis_modifier']の補正を得る"
 concept_hunter_killers_stance: "ハンターキラー"
 concept_hunter_killers_stance_desc: "- ['concept_drone_wrangler',$job_drone_wrangler_plural_with_icon$]は['concept_hunter_drone',$job_hunter_drone_plural_with_icon$]になる\n- ['concept_wildlife_ranch']は['concept_hunting_grounds']になる\n- $GET_UNIQUE_EDICT$、 ['edict:biological_overdrive']\n- ['modifier:primal_calling_feed_modifier']の補正を得る"
 concept_wildlife_ranch: "$wildlife_ranch$"
 concept_wildlife_ranch_desc: "['concept_wrangler',$job_wrangler_plural_with_icon$ Jobs]：§G+200§!\n\nアップグレード可能。\n\n§L$wildlife_ranch_desc$§!"
 concept_hunting_grounds: "$hunting_grounds$"
 concept_hunting_grounds_desc: "['concept_trophy_hunter',$job_trophy_hunter_plural_with_icon$]：§G+200§!\n\nアップグレード可能。"
 concept_wildlife_sanctuary: "$wildlife_sanctuary$"
 concept_wildlife_sanctuary_desc: "['concept_animal_handler',$job_animal_handler_plural_with_icon$]：§G+200§!\n\nアップグレード可能。"
 concept_symbiosis_nexus: "$symbiosis_nexus$"
 concept_symbiosis_nexus_desc: "['concept_symbiosis_integrator',$job_symbiosis_integrator_plural_with_icon$]：§G+200§!\n\nアップグレード可能。"
 #Treasure Hunters
 concept_adventurous_spirit_trait: "$leader_trait_adventurous_spirit$"
 concept_adventurous_spirit_trait_desc: "$leader_trait_adventurous_spirit_3_tt$\n\n§L$leader_trait_adventurous_spirit_desc$§!"
 #Galactic Curators
 concept_megastructure_grand_archive: "$grand_archive$"
 concept_megastructure_grand_archive_desc: "- 入手した['concept_specimen',標本]の展示が可能となる。\n- ビバリウムの許容量：§G+$@grand_archive_vivarium_capacity$§!\n\n§Lグランドアーカイブには、 我々が銀河系で収集した最も貴重な遺物が保存・展示されている。 また、 生きた宇宙動物を飼育・観察するための専用のビバリウムも併設されている。§!"
 #Beastmasters
 #Singular: ['concept_beastport'] or §H$concept_beastport$§!
 #Plural: -
 concept_beastport: "$sm_beastport$"
 concept_beastport_desc: "- 星系基地の建造物の['concept_hatchery']を置き換える。\n- 民間船の建設および£genetic_material£ ['concept_dna']を使った宇宙動物のクローン化も可能となる。"
 concept_xeno_geology_holomuseum: "$xeno_geology_holomuseum$"
 concept_xeno_geology_holomuseum_desc: "$xeno_geology_holomuseum_desc$"
 concept_aesthetic_wonders_holomuseum: "$aesthetic_wonders_holomuseum$"
 concept_aesthetic_wonders_holomuseum_desc: "$aesthetic_wonders_holomuseum_desc$"
 concept_galactic_history_holomuseum: "$galactic_history_holomuseum$"
 concept_galactic_history_holomuseum_desc: "$galactic_history_holomuseum_desc$"
 #Evolutionary Predators
 concept_genetic_ascension: "遺伝的アセンション"
 concept_genetic_ascension_desc: "進化の不完全さは我々を長きにわたって苦しめてきた。 我々は自らを再形成し、 遺伝子の潜在能力を最大限に引き出さないといけない。"
 concept_mutation_ascension: "変異アセンション"
 concept_mutation_ascension_desc: "進化の不完全さは我々を長きにわたって苦しめてきた。 我々は自らを再形成し、 遺伝子の潜在能力を最大限に引き出さないといけない。"
 #Wilderness (overlapping with Environmentalist)
 concept_natural_blocker: "自然障害物"
 concept_natural_blocker_desc: "£blocker£ ['concept_blockers']は、 以下を含む惑星特性：\n- $d_deep_sinkhole$\n- $d_quicksand_basin$\n- $d_active_volcano$\n- $d_mountain_range$\n- $d_dangerous_wildlife_blocker$\n- $d_dense_jungle$\n- $d_toxic_kelp$\n- $d_noxious_swamp$\n- $d_massive_glacier$"
 concept_natural_blockers: "自然障害物"
 concept_natural_blockers_desc: "$concept_natural_blocker_desc$"
 concept_purity_ascension: "純粋性アセンション"
 concept_purity_ascension_desc: "$bio.20.a$"
 #Unplugged
 concept_cybernetic_traits: "サイバネティック"
 concept_cybernetic_traits_desc: "サイバネティック特性は、 有機生命体特性と併用できる、 特化した恩恵をもたらす。"
 #Shroud-Forged
 concept_shroud_rift_deposit: "$d_shroud_rift_deposit$"
 concept_shroud_rift_deposit_desc: "$MOD_PLANET_CRIME_NO_HAPPINESS_MULT$：§R+5%§!\n- 産出：1 $i_zro$\n\n§L$d_shroud_rift_deposit_desc$§!"
 #Experimental Testing
 concept_experimental_testing: "$situation_experimental_testing$"
 concept_experimental_testing_desc: "完了時にランダムな£physics£ £society£ £engineering£ テクノロジーの知見を獲得する。\n\n§L$situation_experimental_testing_desc_lore$§!"
 concept_experimental_testing_hive_mind: "$concept_experimental_testing$"
 concept_experimental_testing_hive_mind_desc: "$concept_experimental_testing_desc$"
 concept_experimental_testing_corporate: "$concept_experimental_testing$"
 concept_experimental_testing_corporate_desc: "$concept_experimental_testing_desc$"
