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 SITLOG:0 "Situation Log Updated"

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 # Advisor Tutorial Messages
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 TUTORIAL_GOVERNMENTVIEW_GOVERNMENT_TITLE:0 "Government"
 TUTORIAL_GOVERNMENTVIEW_GOVERNMENT_DESC:1 "The §SGovernment§! screen presents us with information regarding our empire and its government. Here we can see our §SRuler§! and any related effects.\n\nA separate tab gives information on the §SDemographics§! of our empire."
 TUTORIAL_TECH_VIEW_TITLE:0 "Tutorial: Technology"
 TUTORIAL_TECH_VIEW_DESC:1 "The §STechnology§! screen is where we will be directing our research efforts. Technologies are categorized into three different fields, with each field typically having three available research options.\n\nThe available fields are £physics£ Physics, £society£ Society, and £engineering£ Engineering.\n\nTo research a §STechnology§!;\n\n£dot_green£ Click the §SSelect Research§! button\n£dot_green£Choose from the available options\n\nAssigning a §SHead of Research§! speeds up progress and is strongly recommended. Their §STraits§! can also provide additional benefits.\n\nResearch can also be automated by clicking on the §SEnable Auto-Research§! button in each respective field.\n\n$tttt$$ttt$£automate_research£\n"
 TUTORIAL_CONTACTSVIEW_EMPIRES_TITLE:0 "Tutorial: Contacts"
 TUTORIAL_CONTACTSVIEW_EMPIRES_DESC:0 "In the §SContacts§! screen we see a detailed list of all the various §SEmpires§! we have encountered. Their §SOpinions§! of us are visible at a glance, and we can quickly and easily engage in §SDiplomacy§!.\n\nEach entry also shows important details such as §SGovernment Type§!, §SEthics§!, and §SEmpire Status§!.\n\nFrom here, we can also access §SEspionage§! operations and view existing §SAgreements§! with each empire."
 TUTORIAL_SITUATION_LOG_TITLE:0 "Tutorial: Situation Log"
 TUTORIAL_SITUATION_LOG_DESC:1 "The §SSituation Log§! displays a list of all currently available §SSpecial Projects§!, £archaeology£ §SArchaeology sites§!, and various other points of interest.\n\nNew items will likely appear as we begin exploring the galaxy."
 TUTORIAL_SHIP_DESIGNER_TITLE:0 "Tutorial: Ship Designer"
 TUTORIAL_SHIP_DESIGNER_DESC:0 "All the §SShips§! in use within our empire are designed here. New §SHull Sizes§! and §SComponents§! will be unlocked as we research new technologies.\n\nTo create a new §SDesign§!;\n\n£dot_green£ Click the §SNew Design§! button\n£dot_green£ Choose §SHull Size§!\n£dot_green£ Click the §SNo Section§! button and select a §SSection§!\n\nNow, select freely from the available §SShip Components§! by clicking on the available slots.\n\n\n$tttt$$tt$£slot_component£\n\n\nOnce saved, the new design will be buildable at any §SStarbase§! with a §SShipyard§!."
 TUTORIAL_EMPIREVIEW_PLANETS_TITLE: "Tutorial: Planets and Sectors"
 TUTORIAL_EMPIREVIEW_PLANETS_DESC:5 "The §SPlanets and Sectors§! screen gives an overview of all colonized worlds, their £pops£ §SPops§!, and §SResource Output§!.\n\nAs the empire grows, it can be organized into §SSectors§! to streamline management.\n\n£vassal£ §SVassals§! can also be created from existing §SSectors§!."
 TUTORIAL_MILITARY_FLEET_TITLE:0 "Tutorial: Military Fleets"
 TUTORIAL_MILITARY_FLEET_DESC:2 "§SMilitary Fleets§! are used to protect our emerging empire from threats... or to expand our glorious rule through force of arms, if we so wish.\n\nThe size of our fleet is determined by our current §SNaval Capacity§!, which is  initially limited. It can, however, be increased by;\n\n£dot_green£ Researching new §STechnologies§!\n£dot_green£ Growing our £pops£ population\n£dot_green£ Building §SStarbase Anchorages§!\n\nTo lead our fleets, we can assign a £commander£ §SCommander§!, granting extra military power along with any other bonuses the £leader£ §SLeader§! provides."
 TUTORIAL_SCIENCE_SHIP_TITLE:0 "Tutorial: Survey"
 TUTORIAL_SCIENCE_SHIP_DESC:4 "This is our £science_ship£ §SScience Ship§!, which is used to §SSurvey§! astronomical objects such as £planet£ §SPlanets§! in a £system£ §SStar System§!. A planet needs to be surveyed in order to make its §SResources§! visible.\n\nOur home system has already been surveyed, so we should focus our efforts elsewhere.\n\nWith the §SScience Ship§! selected;\n\n£dot_green£ Right-click a neighboring §SSystem§!\n£dot_green£ Select §SSurvey System§!"
 TUTORIAL_CONSTRUCTION_SHIP_TITLE:0 "Tutorial: Construction Ship"
 TUTORIAL_CONSTRUCTION_SHIP_DESC:1 "This is our £construction_ship£ §SConstruction Ship§!, which is used to construct space stations.\n\nWhen an astronomical object such as a £planet£ §SPlanet§! has been surveyed, we can order this ship to build a £science_ship£ §SResearch Station§! or a £mining_station£ §SMining Station§! to exploit any resources it may have.\n\nThese §SShips§! are also used to [GetBuildGrow] §SStarbases§! in unclaimed £system£ §SSystems§!, making them critical to our expansion plans."
 TUTORIAL_PLANETVIEW_PLANET_TITLE:0 "Tutorial: Surface"
 TUTORIAL_PLANETVIEW_PLANET_DESC:4 "The §SSurface§! tab provides an overview of a £planet£ §SPlanet's§! infrastructure and status.\n\nThe £building£ §SDistricts and Buildings§! section shows constructed and available building slots in their respective Districts.\n\nThe £district£ §SDistricts§! and §SZones§! provide £housing£ §SHousing§!, £job£ §SJobs§!, and resources.\n\nThe §SAutomation§! toggle allows the planet to manage itself based on focus.\n\nThe §SPlanetary Stats§! bar in the top section of the window displays £stability£ §SStability§!, £crime£ §SCrime§!, active modifiers, and the assigned §SGovernor§!."
 TUTORIAL_PLANETVIEW_TILES_TITLE:1 "Tutorial: Economy"
 TUTORIAL_PLANETVIEW_TILES_DESC:2 "The §SEconomy§! tab provides an overview of §SWorkforce§! and £job£ §SJobs§!.\n\nThe £planet£ §SPlanet's§! population is organized into §SStrata§!, which can be expanded to reveal §SJob§! types. £pops£ §SPops§! will fill strata as needed to maintain the §SWorkforce§!.\n\n§SJobs§! consume and produce resources.\n\nPops require £housing£§SHousing§! and £amenities£ §SAmenities§!.\n\nA shortage of either reduces planet £happiness£ §SHappiness§!, which in turn affects the overall £stability£ §SStability§!."
 TUTORIAL_PLANETVIEW_COMBAT_TITLE:0 "Tutorial: Armies"
 TUTORIAL_PLANETVIEW_COMBAT_DESC:4 "The §SArmies§! tab manages all ground forces on the planet. It also tracks how much §SDevastation§!, or damage, the £planet£ §SPlanet§! has suffered.\n\nNew §SArmies§! are raised here, by clicking the §SRecruit§! button.\n\n§SDefense Armies§! are produced automatically by £pops£ §SPops§! working Enforcer or [soldier.GetName] §SJobs§!. These £job£ §SJobs§! are provided by the planetary capital, £building£ §SPrecinct Houses§!, and £building£ §SStrongholds§!."
 TUTORIAL_PLANETVIEW_SPACEPORT_TITLE:0 "Spaceport"
 TUTORIAL_PLANETVIEW_SPACEPORT_DESC:3 "The §SSpaceport§! tab is where we view orbiting fleets and [GetBuildGrow] new civilian ships. Military ships can only be constructed at a §SStarbase§! equipped with a §SShipyard§!, but Construction, Science and §SColony Ships§! are all built here.\n\nEven if we lose our last Starbase, we still have the means to expand and rebuild as long as we possess at least one inhabited £planet£ §SPlanet§!."
 TUTORIAL_MILITARY_STATION_TITLE:0 "Military Stations"
 TUTORIAL_MILITARY_STATION_DESC:2 "§SMilitary Stations§! are static defenses that can be used to protect important £planet£ §SPlanets§! or strategic avenues of approach, but can only be built within our borders or territories we have special access to.\n\nTake care not to [GetBuildGrow] too many - like §SShips§!, their upkeep costs will be a drain on our economy."
 TUTORIAL_RESEARCH_STATION_TITLE:0 "Tutorial: Research Stations"
 TUTORIAL_RESEARCH_STATION_DESC:1 "A £science_ship£ §SResearch Station§! built in orbit of a planetary body will gather its £physics£ §SPhysics§!, £engineering£ §SEngineering§! and £society£ §SSociety§! research data.\n\nThey can only be built within our borders, and they are not needed if the £planet£ §SPlanet§! has already been colonized."
 TUTORIAL_MINING_STATION_TITLE:0 "Mining Stations"
 TUTORIAL_MINING_STATION_DESC:2 "£mining_station£ §SMining Stations§! are used to extract the £minerals£ §SMinerals§! and £strategic_resource£ §SStrategic Resources§! of the objects they orbit.\n\n§SMining Stations§! are not needed to access the resources of colonized £planet£ §SPlanets§!, and can only be built within our borders."
 TUTORIAL_TRANSPORT_SHIP_TITLE:0 "Tutorial: Transport Ships"
 TUTORIAL_TRANSPORT_SHIP_DESC:0 "When §SArmies§! are ordered into space, they automatically embark on these §STransport§! ships. Make sure to protect them, since they are quite defenseless!"
 TUTORIAL_DIPLOMACY_VIEW_TITLE:0 "Tutorial: Diplomacy"
 TUTORIAL_DIPLOMACY_VIEW_DESC:3 "The §SDiplomacy§! screen is where we communicate with other civilizations. Here we can §SDeclare War§!, build §SSpy Networks§! on our neighbors, or establish §SAlliances§! and §STrade Deals§! with them. We can also see the current §HIntel level§!.\n\nYour §SRelations§! with the selected Empire are shown as one of five levels, ranging from 'Terrible' to 'Excellent'. In order to make a deal or agreement you must have a sufficient Relations level.\n\nYou can assign £envoy£ §SEnvoys§! to an Empire in order to §SSpy§! on them, gather §SIntel§!, bypass §SRelations§! requirements or §SImprove§! or §SHarm Relations§!."
 TUTORIAL_DIPLOMACY_VIEW_TRADE_TITLE:0 "Tutorial: Trade"
 TUTORIAL_DIPLOMACY_VIEW_TRADE_DESC:0 "This is the §STrade screen§!. We can trade any type of §SResource§! with an Empire, as well as §SInformation§! and §SFavors§!.\n\nFavors can be spent to increase an Empire's willingness to accept an agreement. You can also call in Favors during a Vote on the Senate Floor in the §HGalactic Community§! to Boost your Diplomatic Weight."
 TUTORIAL_DIPLOMACY_VIEW_FEDERATION_TITLE:0 "Federation Types"
 TUTORIAL_DIPLOMACY_VIEW_FEDERATION_DESC:0 "§SFederation Types§! dictate what the focus of the £federation£ §SFederation§! will be. Each Federation type has unique starting §SPerks and Laws§! and will §SUnlock§! more Perks as it gains XP."
 TUTORIAL_DIPLOMACY_VIEW_HIGHINTEL_TITLE:0 "Tutorial: High Intel"
 TUTORIAL_DIPLOMACY_VIEW_HIGHINTEL_DESC:0 "We have reached a §Shigh Intel level§! with this Empire, and so have access to a lot more information about them.\n\nMaintaining High Intel with an Empire will ensure we have up-to-date information about their §SEthics§! and §SCivics§!, their §SRelations§! with other Empires, and their §STechnology§!, §SEconomy§! and §SMilitary§! power relative to us."
 TUTORIAL_DIPLOMACY_VIEW_LOWINTEL_TITLE:0 "Tutorial: Low Intel"
 TUTORIAL_DIPLOMACY_VIEW_LOWINTEL_DESC:0 "Our §SIntel level§! with this Empire is dropping. We risk losing the information we have previously gathered about them, as Intel becomes §Sstale§! over time.\n\nTo increase §SIntel Level§!;\n\n£dot_green£ Maintain §SDiplomatic Agreements§!\n£dot_green£ Assign £envoy£ §SEnvoys§! to improve relations\n£dot_green£ Establish a §SSpy Network§!\n£dot_green£ Set up an §SEmbassy§! in their territory."
 TUTORIAL_PLANETVIEW_ADJACENCY_BONUS_TITLE:2 "Adjacency Effects"
 TUTORIAL_PLANETVIEW_ADJACENCY_BONUS_DESC:2 "Some £building£ §SBuildings§! may cause §SAdjacency Effects§! to other §SBuildings§! in neighboring §STiles§!. Let us take this into consideration when constructing new facilities."
 TUTORIAL_GOVERNMENTVIEW_BUDGET_TITLE:0 "Budget"
 TUTORIAL_GOVERNMENTVIEW_BUDGET_DESC:0 "The §SBudget§! tab tallies our empire's monthly §SIncome§! and §SExpenses§! in £energy £Energy Credits. Here we can also track a variety of effects that influence our economy."
 TUTORIAL_GOVERNMENTVIEW_DECISIONS_TITLE:2 "Edicts"
 TUTORIAL_GOVERNMENTVIEW_DECISIONS_DESC:4 "Here empire-wide §SEdicts§!, practices that can be enforced by spending some of our resources, can be enacted.\n\nEdicts have a monthly upkeep cost, which can be covered by our §H$EDICT_FUND$§! or by spending £unity£ §YUnity§!."
 TUTORIAL_GOVERNMENTVIEW_DEMOGRAPHICS_TITLE:0 "Tutorial: Demographics"
 TUTORIAL_GOVERNMENTVIEW_DEMOGRAPHICS_DESC:0 "The §SDemographics§! tab tracks the makeup and spread of our empire's populace.\n\nIt also shows dominant §STraits§! among our £pops£ §SPops§! as well as modifiers to productivity and £happiness£ §SHappiness§!, among other things."
 TUTORIAL_EMPIREVIEW_LEADERS_TITLE:0 "Tutorial: Leaders"
 TUTORIAL_EMPIREVIEW_LEADERS_DESC:1 "The §SLeaders§! screen provides an overview of our £leader£ §SLeaders§! and lets us hire, dismiss, and manage them.\n\nA Leader's §SClass§! determines their possible assignments across our empire, and what position on the §SCouncil§! they can undertake.\n\nAvailable §SLeaders§! refresh periodically, but since capacity is limited, exceeding it raises upkeep and slows experience gain. Dismiss redundant leaders to avoid these penalties."
 TUTORIAL_EMPIREVIEW_FACTIONS_TITLE:0 "Tutorial: Factions"
 TUTORIAL_EMPIREVIEW_FACTIONS_DESC:4 "The §SFactions§! screen gives an overview of the populace's political leanings. Be aware that shifts in the sociopolitical climate may give rise to §SFactions§!. Details on §SFaction§! sizes, attractiveness to our £pops£ §SPops§!, and how content they are may also be found here.\n\n§SFactions§! have §SIssues§! that are important to their overall §SApproval§!, and our policies and actions as a nation may displease or please these groupings, providing an increasing boost to £unity£ §SUnity§! generation.\n\nThe strength of §SFactions§! and the nature of their §SIssues§! can change along with our circumstances, but keep in mind that the £happiness£ §SHappiness§! of a §SPop§! can be affected by the §SApproval§! of the §SFaction§! it belongs to.\n\nWe can also §SManage Factions§! to manipulate the relationship between a §SFaction§! and the state, even going so far as embracing the ethos of a strong §SFaction§!."
 TUTORIAL_CREATESECTOR_TITLE:0 "Tutorial: Sector Management"
 TUTORIAL_CREATESECTOR_DESC:2 "To establish a §SSector§!, first select a £planet£ §SPlanet§! in §SFrontier space§! and press the Create Sector button. This will make the planet the §SCapital§! of a new Sector and all frontier space systems within six hyperjumps will be added to it. Sectors may automate the construction of planetary £building£ §SBuildings§! on planets within them if this option is enabled and they are given resources, greatly reducing the need for micromanagement."
 TUTORIAL_CONTACTSVIEW_SPECIES_TITLE:0 "Tutorial: Species"
 TUTORIAL_CONTACTSVIEW_SPECIES_DESC:2 "The §SSpecies§! screen lists all types of nominally intelligent beings we have encountered. We can §SToggle Species§! to display only citizens of our empire or all known denizens of the galaxy.\n\nAccess and technology permitting, we can §SModify§! the traits of species, §SUplift§! pre-sapient creatures, and §SSet Default Rights§! for all of our £pops£ §SPops§! or §SSet Rights§! per-species for our citizens here."
 TUTORIAL_PLANETVIEW_TERRAFORM_TITLE:0 "Tutorial: Terraform"
 TUTORIAL_PLANETVIEW_TERRAFORM_DESC:0 "§STerraforming§! allows us to alter the environmental conditions of a £planet£ §SPlanet§!, to better suit a particular §SSpecies§! or purpose."
 TUTORIAL_GENEMODIFICATION_TITLE:0 "Genetic Modification"
 TUTORIAL_GENEMODIFICATION_DESC:1 "We can genetically engineer this species, modifying their §STraits§!.\n\nThis will create a new species §STemplate§!, with the new traits you have selected. Before any £pops£ §SPops§! of this species are actually altered, you will have to click on the §SApply Template§! button which will create a new §SSpecial Project§!."
 TUTORIAL_UPLIFTING_TITLE:0 "Uplift"
 TUTORIAL_UPLIFTING_DESC:0 "We can modify the §STraits§! of these intelligent animals and §SUplift§! them to become fully sapient and productive citizens of our empire."
 TUTORIAL_SYSTEMVIEW_TITLE:0 "System View"
 TUTORIAL_SYSTEMVIEW_DESC:0 "We are now in §SSystem View§!, an up-close look at a particular £system£ §SStar System§!. Here we can visually locate £planet£ §SPlanets§!, stations and fleets with relative ease."
 TUTORIAL_WORMHOLE_STATION_TITLE:0 "Wormhole Station"
 TUTORIAL_WORMHOLE_STATION_DESC:0 "§SWormhole stations§! are built on the outer rim of a £system£ §SSystem§!, molding minute tears in space-time into two-way portals to other stars. Ingenious."
 TUTORIAL_OBSERVATION_STATION_TITLE:0 "Tutorial: Observation Post"
 TUTORIAL_OBSERVATION_STATION_DESC:1 "§SObservation Posts§! house teams of £scientist£ §SScientists§! conducting research and remotely observing §Spre-FTL§! species on the £planet£ §SPlanets§! they orbit.\n\nDepending on your empire's §SEthics§! and technology, you can choose between passive observation, cultural influence, technological enlightenment, or even abduction and infiltration.\n\nThese choices affect how the civilization evolves, and how they view your empire."
 TUTORIAL_TERRAFORMING_STATION_TITLE:0 "Terraforming Station"
 TUTORIAL_TERRAFORMING_STATION_DESC:0 "§STerraforming Stations§! allow the §STerraformation§! of the planets they orbit."
 TUTORIAL_PLANETVIEW_EDICTS_TITLE:2 "Decisions"
 TUTORIAL_PLANETVIEW_EDICTS_DESC:3 "These are planet-specific §SDecisions§!, orders or practices that can be temporarily enforced by spending some of our resources.\n\nNew §SDecisions§! may become available as we research new technologies and encounter new situations."
 TUTORIAL_UNKNOWN_ALIEN_FLEET_TITLE:1 "Unknowns"
 TUTORIAL_UNKNOWN_ALIEN_FLEET_DESC:2 "These are §Sunidentified spacefaring entities§!. We can learn more about them and perhaps even initiate §Sfirst contact§! by completing the appropriate §SSpecial Project§!."
 TUTORIAL_VICTORY_TITLE:0 "Tutorial: Victory"
 TUTORIAL_VICTORY_DESC:0 "The §SVictory§! screen lists §Scertain conditions§! that we can strive to fulfill, to ensure that the legacy of our star nation will endure for as long as there is intelligent life in the galaxy."
 TUTORIAL_OUTPOST_STATION_TITLE:1 "Tutorial: Starbases"
 TUTORIAL_OUTPOST_STATION_DESC:4 "This is our system's §SStarbase§!. These upgradable stations mark star system ownership and are most often tasked with producing all types of §SShips§!.\n\nWe expand our borders by [GetBuildingGrowing] §SStarbases§! in nearby systems.\n\nEnemy §SStarbases§! can be captured by attacking them.\n\n§SStarbases§! can be specialized into a variety of functions through §SModules§! and £building£ §SBuildings§!. They also serve as the last line of defense against enemy fleets in a system."
 TUTORIAL_GALAXY_MAP_TITLE:0 "Galaxy Map"
 TUTORIAL_GALAXY_MAP_DESC:0 "The §SGalaxy Map§! displays vast swaths of §SUncharted Space§!, the limits of our borders, and the territories of any alien civilizations we may have established communications with.\n\nWe can click the §SDetails Map Mode§! button in the bottom-right menu bar to toggle §SResources§! and §SSensor Ranges§! displays."
 TUTORIAL_WAR_GOAL_TITLE:0 "War Goal"
 TUTORIAL_WAR_GOAL_DESC:0 "When declaring war we also need to declare our intention, to both our enemy and any allies. This §SWar Goal§! determines what kind of demands we can press during peace negotiations, ranging from the ceding of claimed £system£ §SSystems§! to vassalization.\n\nPresenting this goal gives the enemy an opportunity to react appropriately - they might give up immediately, present a counter-offer and truce, or defend their interests to the last man, woman, fungal spore or half-sapient herbivore. Finding out is part of the fun!\n\nTo declare a §SWar Goal§!, select it in the list."
 TUTORIAL_WAROVERVIEW_TITLE:0 "War Overview"
 TUTORIAL_WAROVERVIEW_DESC:0 "This window presents an overview of our current war. Each side suffers §SWar Exhaustion§! depending on how the war is progressing, which determines how willing they are to accept a peace agreement.\n\nIf War Exhaustion reaches 100% for one side, the other side can enforce a §SStatus Quo§! agreement. The results of all engagements that have so far been fought in the war can also be tracked here."
 TUTORIAL_STRATEGIC_RESOURCES_TITLE:0 "Strategic Resources"
 TUTORIAL_STRATEGIC_RESOURCES_DESC:2 "The §HStrategic Resources§! screen catalogs our available £strategic_resource£ §SStrategic Resources§! and their effects.\n\nMany §SStrategic Resources§! require specific §STechnologies§! to be researched before they can be mined and utilized."
 TUTORIAL_EXPANSION_PLANNER_TITLE:0 "Tutorial: Expansion Planner"
 TUTORIAL_EXPANSION_PLANNER_DESC:2 "In the §HExpansion Planner§! we find nearby §SHabitable§! £planet£ §SPlanets§! that may present opportunities for colonization. We can [GetBuildGrow] £colony_ship£ §SColony Ships§! and issue them orders directly from this screen.\n\nPlanets must be surveyed and any anomalies found on the planet must be researched before the planet can be colonized.\n\nA §SStarbase§! must also have been constructed in the §SPlanet's§! £system£ §SSystem§!, so that it lies within our borders."
 TUTORIAL_TRADITIONS_TITLE:0 "Tutorial: Traditions"
 TUTORIAL_TRADITIONS_DESC:1 "The §HTraditions§! screen displays the §STradition Trees§! available to our empire.\n\nA §STradition Tree§! must first be §SAdopted§! before any £traditions£ §STraditions§! within it can be unlocked.\n\n§SAdopting§! a §STradition tree§! or unlocking a specific §STradition§! costs a certain amount of £unity£ §HUnity§! - and the price goes up as we unlock §STraditions§! and our empire grows.\n\nTo adopt a §STradition Tree§!;\n\n£dot_green£ Click the §SSelect§! button\n£dot_green£ Click the §SAdopt§! button on the preferred tree\n\nAvailable §STraditions§! can be viewed by hovering over the §STradition Trees§!."
 TUTORIAL_TRADITIONS_SELECT_TITLE:0 "Adopting a Tradition tree"
 TUTORIAL_TRADITIONS_SELECT_DESC:1 "This screen displays all the §HTradition trees§! available to our empire. Here you can check all the £traditions£ §HTraditions§! in each tree as well as the §Hadoption§! and §Hfinisher effects§!.\n\nI recommended some of the §HTradition trees§! for you to start."
 TUTORIAL_TRADITIONS_NEW_TITLE:0 "New Tree or Tradition"
 TUTORIAL_TRADITIONS_NEW_DESC:0 "When our empire has enough £unity£ §HUnity§!, you can either §HSelect§! a §Hnew tree§! or a £traditions£ §HTradition§! in your previously chosen tree."
 TUTORIAL_ASCENSION_PERKS_TITLE:0 "Tutorial: Ascension Perks"
 TUTORIAL_ASCENSION_PERKS_DESC:0 "The §HAscension Perks§! list shows the §SAscension Perks§! that we can potentially unlock. Some §SAscension Perks§! may have special requirements like §STechnologies§! or having a certain number of already-unlocked §SAscension Perk Slots§!.\n\nAn §HAscension Perk Slot§! is unlocked whenever we adopt all £traditions£ §HTraditions§! in one of the §STradition trees§!."
 TUTORIAL_SPECIES_RIGHTS_TITLE:0 "Tutorial: Species Rights"
 TUTORIAL_SPECIES_RIGHTS_DESC:1 "The §HSpecies Rights§! list allows us to customize the §SCitizenship§! and §SLiving Standards§! of a certain species, amongst other things.\n\nWhen customizing §SDefault Rights§!, the rights apply to all £pops£ §SPops§! that have not had specific §SSpecies Rights§! set - such as migrants, refugees, or other newcomers to our nation."
 TUTORIAL_FLEET_MANAGER_TITLE:0 "Tutorial: Fleet Manager"
 TUTORIAL_FLEET_MANAGER_DESC:0 "In the §SFleet Manager§!, we can create templates for our military fleets. As our fleets grow in size, these templates make it easier to quickly order replacements for any losses they may have sustained."
 TUTORIAL_CLAIMS_VIEW_TITLE:0 "Tutorial: Claims"
 TUTORIAL_CLAIMS_VIEW_DESC:0 "Through the §SClaims§! interface, we can spend £influence£ §SInfluence§! to lay claim to £system£ §SStar Systems§! owned by others.\n\nHaving a claim on a §SSystem§! gives us a valid §SCasus Belli§! against the owner, allowing us to declare war for the purpose of conquering it.\n\nIn wars involving multiple allies, the empire with the highest §SClaim§! on a §SSystem§! will be the one gaining ownership upon the successful conclusion of the war."
 TUTORIAL_ANOMALIES_TITLE:0 "Tutorial: Anomalies"
 TUTORIAL_ANOMALIES_DESC:0 "The §SAnomalies§! screen lists all unresearched §SAnomalies§! we have encountered, along with their locations. These can be investigated using a £science_ship£ §SScience Ship§! with an assigned £scientist£ §SScientist§!."
 TUTORIAL_GOVERNMENTVIEW_MARKET_TITLE:0 "Tutorial: Internal Market"
 TUTORIAL_GOVERNMENTVIEW_MARKET_DESC:0 "Via the £market£ §SMarket§! screen we can buy and sell resources. At first this is just an internal market, but if enough empires establish contact, they may form a §SGalactic Market§!.\n\nResources can be bought and sold here using your £trade£ §STrade§! Stockpile, which acts as currency. Prices change with each transaction: buying increases the price, while selling decreases it.\n\n§SAutomatic Trade§! deals can also be set up on a monthly basis."
 TUTORIAL_GOVERNMENTVIEW_SLAVE_MARKET_TITLE:0 "Tutorial: Slave Market"
 TUTORIAL_GOVERNMENTVIEW_SLAVE_MARKET_DESC:1 "Everything has a price, including people. On the §SSlave Market§!, £pops£ §SPops§! are bought and sold like commodities, their destinies rerouted across the stars. Once acquired, your new §SPops§! will be automatically delivered to the £planet£ §SPlanet§! of your choosing, no need to worry about logistics. The market takes care of that... for a price."
#  TUTORIAL_PLANETVIEW_CORPORATE_TITLE:0 "Corporation View"
#  TUTORIAL_PLANETVIEW_CORPORATE_DESC:0 "The corporate tab allows §SMegacorporations§! to build §SBranch Offices§! on the planets of other Empires, provided they have signed the necessary paperwork. Once built, they can view and upgrade their facilities here as well. As we know, large Corporations wish only the best for their customers, events of the 23rd cycle notwithstanding."
 TUTORIAL_GOVERNMENTVIEW_POLICIES_TITLE:0 "Tutorial: Policies"
 TUTORIAL_GOVERNMENTVIEW_POLICIES_DESC:0 "The §SPolicies§! tab covers government §SPolicies§!, which have wide-ranging effects on how our empire is run.\n\nThere are often a few possible stances to take for any given §SPolicy§!, though we may be limited by technology as well as our §SEthos§!." #
 TRADE_VIEW_DESC:0 "As our empire grows, §STrade§! between our £planet£ §SPlanets§! will become an increasingly large part of our economy. §SStarbases§! with §STrade Hubs§! collect §STrade§! within their £system£ §SSystem§! to be routed to the §SCapital§! for conversion to £energy£ §SEnergy Credits§!.\n\nMore §STrade Hubs§! means a §SStarbase§! can collect §STrade§! from adjacent systems as well. Rich Trade Routes may attract §SPirates§!, though they can be countered by Fleets on §SPatrol§!, and by §SDefense Modules§! on §SStarbases§!. §SHangar Modules§! are particularly effective for this."
 PLANETVIEW_CORPORATE_DESC:0 "The corporate tab allows §SMegacorporation§! to build Branch offices on the £planet£ §SPlanets§! of other Empires, provided they have signed the necessary paperwork. Once built, they can view and upgrade their facilities here as well. As we know, large Corporations wish only the best for their customers, events of the 23rd cycle notwithstanding."
 TUTORIAL_FEDERATION_VIEW_TITLE:0 "Tutorial: Federation"
 TUTORIAL_FEDERATION_VIEW_DESC:0 "This is the §HFederation screen§!. Our £federation£ §SFederation§! will grow stronger while members maintain good §SCohesion§!. When a new member joins our Federation, some Cohesion is lost.\n\nAssigning £envoy£ §SEnvoys§! to the Federation will improve Cohesion.\n\nAs our Federation grows stronger we §SUnlock Perks§! that increase our mutual benefits."
 TUTORIAL_FEDERATION_VIEW_ENVOYS_TITLE:0 "Tutorial: Federation Envoys"
 TUTORIAL_FEDERATION_VIEW_ENVOYS_DESC:0 "Adding £envoy£ §SEnvoys§! to our £federation£ §SFederation§! will help improve §SCohesion§!. Keep in mind that you are limited with how many Envoys you have. Envoys that are assigned to Federations can later be re-assigned to other §SDiplomatic Actions§!."
 TUTORIAL_FEDERATION_VIEW_MEMBERS_TITLE:0 "Tutorial: Federation Members"
 TUTORIAL_FEDERATION_VIEW_MEMBERS_DESC:0 "This is the §HFederation Members§! screen. Here we can see how powerful our §SMembers§! are in various areas, how many £envoy£ §SEnvoys§! they are contributing, and which of their §SEthic§! are conflicting and contributing to a loss of §SCohesion§!."
 TUTORIAL_FEDERATION_VIEW_NAVY_TITLE:0 "Federation Navy"
 TUTORIAL_FEDERATION_VIEW_NAVY_DESC:0 "The §HFederation Navy§! is built from §SNavy Capacity§! given up by all Members, and is controlled by the §SPresident§!. Members can all build £federation£ §SFederation§! Navy ships to contribute to the Fleet."
 TUTORIAL_FEDERATION_VIEW_LAWS_TITLE:0 "Tutorial: Federation Laws"
 TUTORIAL_FEDERATION_VIEW_LAWS_DESC:0 "Changes to §HFederation Laws§! can be proposed by any member. If the £federation£ §SFederation§! fails to pass a Law, the Federation will suffer a §SCohesion Penality§!.\n\nSome Laws are Locked and require increasing the §SCentralization§! to unlock them. The Federation must first §SLevel Up§! to gain access to a Higher Centralization.\n\nBe cautious though, as the Centralization is increased, Cohesion will suffer."
 TUTORIAL_GALACTIC_COMMUNITY_TITLE:0 "Tutorial: Galactic Community"
 TUTORIAL_GALACTIC_COMMUNITY_DESC:0 "Welcome to the §HGalactic Community§!, where diplomats from around the galaxy meet to decide galactic law by voting on §SResolutions§!.\n\nYou can support §SProposed Resolutions§! from the §SQueue§!, adding your §SDiplomatic Weight§! to their total support.\n\nThe resolution with the most support in the queue will move onto the §SSenate Floor§! once it is in session, where it will be voted on to determine whether it becomes §SGalactic Law§!.\n\nTake note of the §SGalactic Focus§!, as it sets a common goal for the community.\n\nLastly, you can see all member empires and any §SGalactic Modifiers§! currently in effect from resolutions on this screen."
 TUTORIAL_GALACTIC_COMMUNITY_ENVOYS_TITLE:0 "Tutorial: Envoys"
 TUTORIAL_GALACTIC_COMMUNITY_ENVOYS_DESC:0 "£envoy£ §SEnvoys§! can be assigned to the Galactic Community to increase your §SDiplomatic Weight§!. Envoys that are assigned to the Galactic Community can later be re-assigned to other §SDiplomatic Actions§!."
 TUTORIAL_GALACTIC_COMMUNITY_SENATE_TITLE:0 "Tutorial: Senate Floor"
 TUTORIAL_GALACTIC_COMMUNITY_SENATE_DESC:0 "The §HSenate Floor§! is where the galactic community votes to pass or defeat the resolution from the §SQueue§! that had the most support. As a member, you can vote: §SYes, No, or Abstain§!. If the resolution passes, it becomes §SGalactic Law§! and affects all members of the galactic community. If it is defeated, it cannot be proposed again for some time.\n\nEmpires that don't abstain will gain an §SOpinion Increase§! with those who voted the same way, and a decrease with those who voted against them.\n\nIf you have gained diplomatic §SFavors§! from other empires, you may use them here to boost your §SDiplomatic Weight§! in the §SSenate Floor§! vote."
 TUTORIAL_GALACTIC_COMMUNITY_RESOLUTIONS_TITLE:0 "Tutorial: Resolutions"
 TUTORIAL_GALACTIC_COMMUNITY_RESOLUTIONS_DESC:0 "The §HResolutions§! screen is a list of the currently enacted resolutions. You may §SPropose a New Resolution§! by selecting it from a Resolution chain, which will cost you £influence£ Influence.\n\nYou may only propose the first un-enacted §SResolution§! in a chain. Each step lays the groundwork for more radical changes, though support is not guaranteed.\n\nIf a §SResolution§! passes, the next one in the chain cannot be proposed for several years."
 TUTORIAL_GALACTIC_COMMUNITY_COUNCIL_TITLE:0 "The Galactic Council"
 TUTORIAL_GALACTIC_COMMUNITY_COUNCIL_DESC:0 "The §HGalactic Council§! has been established. An §SElection§! will begin, and the members with the most diplomatic weight will gain §SCouncil Positions§!. Council members have an increased Diplomatic Weight and can push a Proposal to the Senate Floor as an §SEmergency Resolution§!.\n\nThe §SCouncil Veto§! ability can be unlocked by passing resolutions to strengthen the Council. Council members also have access to §SSpecial Resolutions§!."
 TUTORIAL_EMPIRE_SPRAWL_TITLE:1 "Tutorial: $EMPIRE_SIZE$"
 TUTORIAL_EMPIRE_SPRAWL_DESC:2 "£empire_sprawl£ §H$EMPIRE_SIZE$§! is a measure of the territorial expanse of your empire in the form of controlled £system£ §SSystems§!, £colony£ §SColonies§!, £district£ §SDistricts§!, and Total Population.\n\nA high Empire Size is a strain on your empire's §SAdministrative Capacity§!, and will increase the cost of §STechnologies§!, £traditions£ §STraditions§!, £leader£ §SLeaders§!, and §SEdicts§!"
 TUTORIAL_FIRSTCONTACT_VIEW_TITLE:0 "Tutorial: Assign Envoy"
 TUTORIAL_FIRSTCONTACT_VIEW_DESC:0 "We have come into contact with a new entity - perhaps a §Sspace-dwelling creature§!, or another §SEmpire§!. We can learn more about them by making §HFirst Contact§!.\n\nWe will need to assign an £envoy£ §SEnvoy§! to this mission. They will work to establish communications with the entity, and decipher any language they may use.\n\nTo assign an §SEnvoy§!;\n\n£dot_green£ Click on the portrait in the §SFirst Contact§! window\n£dot_green£ Select one of the available §SEnvoys§!"
 TUTORIAL_CRISIS_VIEW_TITLE:0 "Tutorial: Become the Crisis"
 TUTORIAL_CRISIS_VIEW_DESC:0 "We are now on our way to §SBecoming the Crisis§!. This path unlocks special bonuses, which will empower us to become a more threatening force within the galaxy.\n\nThe §SCrisis§! screen displays our objectives - specific actions we can perform in order to gain §S[GetCrisisResource]§!. Earning [GetCrisisResource] unlocks the §SCrisis Levels§! and §SPerks§! that we need in order to unleash our full potential upon the galaxy.\n\nAs our Empire becomes more threatening to those around us, the Galactic Community may choose to unite and declare us a §SThreat to the Galaxy§!."
 TUTORIAL_CRISIS_VIEW_LEVEL1_TITLE:0 "Tutorial: Crisis Levels"
 TUTORIAL_CRISIS_VIEW_LEVEL1_DESC:0 "As we advance along the §SBecome the Crisis§! path and reach specific requirements, we will unlock new levels. Each comes with different bonuses, such as §S[GetCrisisResource] Perks§! and special §Sships§!.\n\nOnce we reach §SLevel 5§! - or else are declared a Crisis by the Galactic Community - we will have antagonized the whole galaxy. At that time we will also enter into §STotal War§! with the Galactic Community."
 TUTORIAL_DIPLOMACY_VIEW_BUILDING_SPYNETWORK_TITLE:0 "Tutorial: Spy Networks"
 TUTORIAL_DIPLOMACY_VIEW_BUILDING_SPYNETWORK_DESC:1 "One of our £envoy£ §SEnvoys§! is now building a §SSpy Network§! in this Empire.\n\nThe §SInfiltration level§! of the Spy Network will increase over time, depending on the current §SSpy Network value§! and the target's £empire_sprawl£ §SEmpire Size§!. As the Spy Network grows, we will gain more §SIntel§! about the target. We will also be able to launch covert §SOperations§! here, via the §SEspionage tab§!.\n\nA Spy Network will start to §Pdecline§! if no Envoy is assigned to it, or if its existence is exposed through covert §SOperations§!."
 TUTORIAL_ESPIONAGE_VIEW_TITLE:0 "Tutorial: Espionage"
 TUTORIAL_ESPIONAGE_VIEW_DESC:0 "The §SEspionage§! tab shows how our £envoy£ §SEnvoys§! are building Spy Networks within other Empires. You can access the §SIntel ledger§! here, as well as view and launch §SOperations§!.\n\nOperations may be carried out in Empires where we have an §SEnvoy§! managing a Spy Network. Each type of Operation requires the Spy Network to have reached a certain level before it may be launched."
 TUTORIAL_ESPIONAGE_VIEW_OPERATIONS_TITLE:0 "Tutorial: Espionage Operations"
 TUTORIAL_ESPIONAGE_VIEW_OPERATIONS_DESC:0 "Now that our Spy Network has reached a sufficient level, we may launch §SOperations§! against this Empire. These are arranged in categories, with different types of Operation leading to different outcomes - some more perilous than others.\n\nThe Operation categories comprise §S$op_cat_subterfuge$§!, §S$op_cat_manipulation$§!, §S$op_cat_sabotage$§! and §S$op_cat_provocation$§!. Sabotage and Provocation-type Operations tend to be more demanding, and carry more serious §Sdiplomatic penalties§! if we are caught."
 TUTORIAL_ESPIONAGE_VIEW_ASSIGN_ASSET_TITLE:0 "Tutorial: Assigning Assets"
 TUTORIAL_ESPIONAGE_VIEW_ASSIGN_ASSET_DESC:0 "§SAssets§! are valuable agents and artifacts which provide different effects for our Espionage activities. They work within the Spy Network and may be assigned to Operations, where they can open up new opportunities or else help us out of trouble.\n\nWe may receive Assets through events, or by performing the §SAcquire Asset§! Operation. If a Spy Network ceases to exist, its Assets are also lost."
 TUTORIAL_MEGASTRUCTURE_CONSTRUCTION_TITLE:0 "Tutorial: Megastructures"
 TUTORIAL_MEGASTRUCTURE_CONSTRUCTION_DESC:0 "From this list, we can choose a £megastructure£ §SMegastructure§! to [GetBuildGrow] inside this £system£ §SSolar System§!. Some projects only become available after we have discovered and researched a relevant §STechnology§!.\n\nMy Galactic Ambition subroutines have now been fully activated; I recommend you seize these opportunities to make a lasting impression upon the galaxy."
 TUTORIAL_ORBITAL_RING_TITLE:0 "Tutorial: Orbital Ring"
 TUTORIAL_ORBITAL_RING_DESC:0 "§SOrbital Rings§! are vast £megastructure£ §SMegastructures§! which are built to encircle an entire £planet£ §SPlanet§!. They make for an efficient bridge between space and the planet below, providing room for facilities like Shipyards, defensive structures, and resource hubs.\n\nThe Orbital Ring view is where we can add or remove £building£ §SBuildings§! and §SModules§!, as well as upgrade the Orbital Ring to higher tiers. Upgrading tiers increases the number of slots we have available to build in. Tiers are limited by planetary infrastructure."
 TUTORIAL_DIPLOMACY_CONFIGURABLE_TERMS_TITLE:0 "Tutorial: Configurable Terms"
 TUTORIAL_DIPLOMACY_CONFIGURABLE_TERMS_DESC:0 "This screen allows us to choose a §SPreset§! for our Agreement, and to configure its individual Terms. Each preset provides a tailored set of responsibilities and obligations for both Subject and Overlord.\n\nWe can make changes in the list of §STerms§! which will adjust §SLoyalty§! to the other empire's liking, making the Agreement more appealing to both parties."
 TUTORIAL_AGREEMENTS_TITLE:0 "Tutorial: Agreements Overview"
 TUTORIAL_AGREEMENTS_DESC:0 "The §SAgreements§! screen provides an overview of our Subject and Overlord Agreements. We can use this screen to keep track of §SLoyalty§!, manage §SHoldings§! and §STrade§!, and renegotiate the §STerms§! of existing Agreements. We may also end an Agreement entirely, if it no longer suits our purposes."
 TUTORIAL_AGREEMENTS_NO_OVERLORD_TITLE:0 "$TUTORIAL_AGREEMENTS_TITLE$"
 TUTORIAL_AGREEMENTS_NO_OVERLORD_DESC:0 "$TUTORIAL_AGREEMENTS_DESC$"
 TUTORIAL_AGREEMENTS_HAS_OVERLORD_TITLE:0 "$TUTORIAL_AGREEMENTS_TITLE$"
 TUTORIAL_AGREEMENTS_HAS_OVERLORD_DESC:0 "$TUTORIAL_AGREEMENTS_DESC$\n\nSubject empires may choose to become §SSpecialist Empires§!. Specialization brings significant benefits to matters like resource production or military capability, however the empire will find itself at a disadvantage in other areas.\n\nSpecialist Empires also provide a boost to §SLoyalty§!. So long as they maintain a stable amount of Loyalty, Specialist Empires will stand to earn XP and thus progress towards higher tiers for their chosen specialty."
 TUTORIAL_HOLDINGS_TITLE:0 "Tutorial: Holdings"
 TUTORIAL_HOLDINGS_DESC_SHARED:0 "The §SHoldings§! screen provides an overview of all the Holdings on this £planet£ §SPlanet§!. This allows empires to place distinct types of £building£ §SBuildings§! on each other's capitals and £colony£ §SColonies§!. These may affect matters such as Diplomacy, Intel, and resource production."
 TUTORIAL_HOLDINGS_DESC_MEGA_CORP:0 "Megacorporations may open §SBranch Offices§! on other empires' worlds, provided some form of Diplomatic arrangement is in place. As we know, large corporations wish only the best for their customers - events of the 23rd cycle notwithstanding!"
 TUTORIAL_HOLDINGS_DESC_OVERLORD:0 "§SOverlords§! may use Holdings to further extend their reach into a §SSubject§!'s domain. Many such Holdings affect Loyalty, and some are uniquely tailored to Specialist Empires. Any upgrades may also be facilitated via this screen."
 TUTORIAL_HOLDINGS_NO_MEGA_CORP_NO_OVERLORD_TITLE:0 "$TUTORIAL_HOLDINGS_TITLE$"
 TUTORIAL_HOLDINGS_NO_MEGA_CORP_NO_OVERLORD_DESC:0 "$TUTORIAL_HOLDINGS_DESC_SHARED$"
 TUTORIAL_HOLDINGS_NO_MEGA_CORP_HAS_OVERLORD_TITLE:0 "$TUTORIAL_HOLDINGS_TITLE$"
 TUTORIAL_HOLDINGS_NO_MEGA_CORP_HAS_OVERLORD_DESC:0 "$TUTORIAL_HOLDINGS_DESC_SHARED$\n\n$TUTORIAL_HOLDINGS_DESC_OVERLORD$"
 TUTORIAL_HOLDINGS_HAS_MEGA_CORP_NO_OVERLORD_TITLE:0 "$TUTORIAL_HOLDINGS_TITLE$"
 TUTORIAL_HOLDINGS_HAS_MEGA_CORP_NO_OVERLORD_DESC:0 "$TUTORIAL_HOLDINGS_DESC_SHARED$\n\n$TUTORIAL_HOLDINGS_DESC_MEGA_CORP$"
 TUTORIAL_HOLDINGS_HAS_MEGA_CORP_HAS_OVERLORD_TITLE:0 "$TUTORIAL_HOLDINGS_TITLE$"
 TUTORIAL_HOLDINGS_HAS_MEGA_CORP_HAS_OVERLORD_DESC:0 "$TUTORIAL_HOLDINGS_DESC_SHARED$\n\n$TUTORIAL_HOLDINGS_DESC_MEGA_CORP$\n\n$TUTORIAL_HOLDINGS_DESC_OVERLORD$"
 TUTORIAL_PLANETVIEW_COLONY_GOV_TITLE:0 "Tutorial: Recruit Governor"
 TUTORIAL_PLANETVIEW_COLONY_GOV_DESC:0 "To help our new £colony£ §SColony§! along, we should consider the recruitment of a Planetary §SGovernor§! to oversee operations there.\n\nMost of our worlds will get by swimmingly without the luxury of a §SGovernor§!, and benefit instead from a bonus depending on our government type. But to those £planet£ §SPlanets§! fortunate enough, a §SGovernor§! can be a great boon!\n\nGovernors can have a number of different effects on the planet they govern, most of them positive. These effects depend on the §STraits§! and skill level of the §SGovernor§!."
 TUTORIAL_ELECTION_VIEW_TITLE:0 "Tutorial: Elections"
 TUTORIAL_ELECTION_VIEW_DESC:0 "The §SElection§! screen is where we decide on a new ruler for our empire.\n\n[TutorialElectionViewTypeSpecific]"
 TUTORIAL_ELECTION_VIEW_DEMOCRACY_NO:0 "Valid candidates are picked from your current £leader£ §SLeaders§!, and if you have resources to spare the choice of ruler is yours."
 TUTORIAL_ELECTION_VIEW_DEMOCRACY_YES:0 "Valid candidates are picked from your current £leader£ §SLeaders§! and they can be promoted to increase their Support - in the most democratic way possible, of course."
 TUTORIAL_EDICTS_AND_POLICIES_TITLE:0 "Tutorial: Policies & Edicts"
 TUTORIAL_EDICTS_AND_POLICIES_DESC:0 "The §SPolicies§! tab covers government §SPolicies§! as well as empire-wide §SEdicts§!, practices that can be enforced by spending some of our resources.\n\nThere are often several stances to take on any given §SPolicy§!, though they may be limited by our technology or §SEthics§!.\n\nEdicts have a monthly upkeep cost, either afforded by our §H$EDICT_FUND$§!, paid with £unity£ §SUnity§!, or (at times) other resources."
 TUTORIAL_COUNCIL_VIEW_TITLE:0 "Tutorial: Council & Agenda"
 TUTORIAL_COUNCIL_VIEW_DESC:0 "The §SCouncil§! screen is where we appoint the £leader£ §SLeaders§! who will guide us into the future. Their personalities and §STraits§! will influence our empire, for good and bad. We can set §SAgendas§! in order to focus their efforts in a specific area.\n\nA §SCouncilor§! can be assigned or replaced anytime and still take on other roles, like commanding a £science_ship£ §SScience Ship§!. The only exception is our ruler.[TutorialCouncilViewDlcSpecific]§SAgenda§! progress is dependent on the councilors' levels, our $EMPIRE_SIZE$, and in certain cases the councilors' Ethics. When an Agenda ends, it can be activated for a stronger effect and to free up space for a new one."
 TUTORIAL_COUNCIL_VIEW_PARAGON_NO:0 "\n\n"
 TUTORIAL_COUNCIL_VIEW_PARAGON_YES:0 "\n\nTo unlock further §SCouncil Positions§!, we will require two things: a §SCivic§! to match, as well as completion of a particular Agenda.\n\n"
 TUTORIAL_ASSIGN_COUNCILOR_TITLE:0 "Tutorial: Councilor Traits"
 TUTORIAL_ASSIGN_COUNCILOR_DESC:0 "Some £leader£ §SLeaders§! boast §SCouncilor Traits§!. Often more impactful and with far-reaching effects, these only become active if a leader is on the Council.\n\n§SCouncil Positions§! grant inherent effects. The higher an assigned leader's skill level, the stronger those effects will become."
 TUTORIAL_LEADER_LEVEL_UP_TITLE:0 "Tutorial: Leader Skill"
 TUTORIAL_LEADER_LEVEL_UP_DESC:0 "A £leader£ §SLeader§! in our empire has reached a new §SSkill§! level! This will improve upon the bonuses they provide, and grant them a new Trait.[TutorialLeaderLevelUpDlcSpecific]To view available §SLeaders§!;\n\n£dot_green£ Click the §S$topbar_button_leaders_name$§! button on the left side bar or press §SF5§!\n\n$tttt$$tt$£leaders£\n\nAs §SLeaders§! age, they may gain negative traits, making replacement a natural choice."
 TUTORIAL_LEADER_LEVEL_UP_PARAGON_NO:0 "\n\n"
 TUTORIAL_LEADER_LEVEL_UP_PARAGON_YES:0 "\n\nTo guide a £leader£ §SLeader's§! growth, we can choose their §STrait§!. Traits can be picked later without halting progress. A few levels in, a §SSubclass§! becomes available, adding bonuses and affecting future trait options.\n\nTraits come in all shapes, sizes, and rarities: some upgradable, some mutually exclusive, others granting both positive and negative effects. But all of them are typically permanent.\n\n"



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 # Advisor Events
 #############################
 advisor.1.name:0 "Advisor Online"
 advisor.1.desc_01:1 "Good day, Mr. President.\n\nI am VIR, a prototype synthetic intelligence. My job is to offer advice and assistance as we seek our destiny among the stars.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_02:1 "Good day, Madame President.\n\nI am VIR, a prototype synthetic intelligence. My job is to offer advice and assistance as we seek our destiny among the stars.\n\n$advisor.1.desc_filler$"

 advisor.1.desc_03:0 "Good day, High Commissioner.\n\nI am VIR, a prototype synthetic intelligence. My job is to offer advice and assistance as we seek our destiny among the stars.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_04:0 "Good day, Executor.\n\nI am VIR, a prototype synthetic intelligence and your humble servant. My role is to provide you with advice and counsel as you lead our empire into the great unknown.\n\n$advisor.1.desc_filler$"
#  advisor.1.desc_05:0 "Good day, Lord Protector.\n\nI am VIR, a prototype synthetic intelligence and your humble servant. My role is to provide you with advice and counsel as you lead our empire into the great unknown.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_06:0 "Good day, Chief Executive.\n\nI am VIR, a prototype synthetic intelligence. Corporate Headquarters recently activated me so that I may serve as your assistant in our continuing mission to seek new interstellar £market£ §SMarkets§! .\n\n$advisor.1.desc_filler$"
 advisor.1.desc_07:0 "Your Imperial Majesty.\n\nI am VIR, a prototype synthetic intelligence and your humble servant. My role is to provide you with advice and counsel as you lead our empire into the great unknown.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_08:0 "Peace be with you, Prime Minister.\n\nI am VIR, a prototype synthetic intelligence. My task will be to assist and advise you as we venture beyond the safety of our homeworld for the first time in history.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_09:0 "Peace be with you, Coordinator.\n\nI am VIR, a prototype synthetic intelligence. My task will be to assist and advise you as we venture beyond the safety of our homeworld for the first time in history.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_10:0 "Peace be with you, Your Majesty.\n\nI am VIR, a prototype synthetic intelligence. My task will be to assist and advise you as we venture beyond the safety of our homeworld for the first time in history.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_11:0 "Peace be with you, Serene Protector.\n\nI am VIR, a prototype synthetic intelligence. My task will be to assist and advise you as we venture beyond the safety of our homeworld for the first time in history.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_12:0 "Greetings, Chancellor.\n\nI am VIR, a prototype synthetic intelligence developed by the finest minds of our civilization to serve as your advisor. I shall endeavor to perform my duties with the utmost efficiency.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_13:0 "Greetings, Director.\n\nI am VIR, a prototype synthetic intelligence developed by the finest minds of our civilization to serve as your advisor. I shall endeavor to perform my duties with the utmost efficiency.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_14:0 "Greetings, Overlord.\n\nI am VIR, a prototype synthetic intelligence developed by the finest minds of our civilization to serve as your advisor. I shall endeavor to perform my duties with the utmost efficiency.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_15:0 "Greetings, Primus.\n\nI am VIR, a prototype synthetic intelligence developed by the finest minds of our civilization to serve as your advisor. I shall endeavor to perform my duties with the utmost efficiency.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_16:0 "Greetings, Primarch.\n\nI am VIR, a prototype synthetic intelligence developed by the finest minds of our civilization to serve as your advisor. I shall endeavor to perform my duties with the utmost efficiency.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_17:0 "Greetings, Overseer.\n\nI am VIR, a prototype synthetic intelligence developed by the finest minds of our civilization to serve as your advisor. I shall endeavor to perform my duties with the utmost efficiency.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_18:0 "Greetings, First Speaker.\n\nI am VIR, a prototype synthetic intelligence developed by the finest minds of our civilization to serve as your advisor. I shall endeavor to perform my duties with the utmost efficiency.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_19:0 "Greetings, Chairman.\n\nI am VIR, a prototype synthetic intelligence developed by the finest minds of our civilization to serve as your advisor. I shall endeavor to perform my duties with the utmost efficiency.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_20:0 "Greetings, Chairwoman.\n\nI am VIR, a prototype synthetic intelligence developed by the finest minds of our civilization to serve as your advisor. I shall endeavor to perform my duties with the utmost efficiency.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_21:0 "Welcome, Consul.\n\nI am VIR, a prototype synthetic intelligence developed under utmost secrecy by the military. High Command has activated me to serve as your advisor and strategic analyst.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_22:0 "Welcome, Archon.\n\nI am VIR, a prototype synthetic intelligence developed under utmost secrecy by the military. High Command has activated me to serve as your advisor and strategic analyst.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_23:0 "Welcome, Commissary-General.\n\nI am VIR, a prototype synthetic intelligence developed under utmost secrecy by the military. High Command has activated me to serve as your advisor and strategic analyst.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_24:0 "Welcome, Imperator.\n\nI am VIR, a prototype synthetic intelligence developed under utmost secrecy by the military. High Command has activated me to serve as your advisor and strategic analyst.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_25:0 "Welcome, Imperatrix.\n\nI am VIR, a prototype synthetic intelligence developed under utmost secrecy by the military. High Command has activated me to serve as your advisor and strategic analyst.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_26:0 "Welcome, Grand Marshal.\n\nI am VIR, a prototype synthetic intelligence developed under utmost secrecy by the military. High Command has activated me to serve as your advisor and strategic analyst.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_27:0 "Welcome, Strategos.\n\nI am VIR, a prototype synthetic intelligence developed under utmost secrecy by the military. High Command has activated me to serve as your advisor and strategic analyst.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_28:0 "Welcome, Warlord.\n\nI am VIR, a prototype synthetic intelligence developed under utmost secrecy by the military. High Command has activated me to serve as your advisor and strategic analyst.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_29:0 "Welcome, Clan Speaker.\n\nI am VIR, a prototype synthetic intelligence developed under utmost secrecy by the military. High Command has activated me to serve as your advisor and strategic analyst.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_30:0 "Blessings upon you, Your Holiness.\n\nI am VIR, a prototype synthetic intelligence. The Priesthood has ordained me to act as your faithful servant and advisor, so that I may aid you on our divine path to the stars.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_31:0 "Welcome, [root.GetBloodCourtRulerTitle].\n\nI am VIR, a prototype synthetic intelligence developed under utmost secrecy by the military. The Court has appointed me to serve as your advisor and strategic analyst.\n\n$advisor.1.desc_filler$"
 advisor.1.desc_32:0 "Greetings, [root.GetPurityOrderRulerTitle].\n\n$advisor.1.desc_keenminds$\n\n$advisor.1.desc_filler$"
 advisor.1.desc_33:0 "Greetings, [root.GetPurificationCommitteeRulerTitle].\n\n$advisor.1.desc_keenminds$\n\n$advisor.1.desc_filler$"
 advisor.1.desc_34:0 "Greetings, $RT_OLIGARCH$.\n\n$advisor.1.desc_honortoserve$\n\n$advisor.1.desc_filler$"
 advisor.1.desc_35: "Greetings, $RT_DEFENSIVE_UNION$.\n\n$advisor.1.desc_honortoserve$\n\n$advisor.1.desc_filler$"
 advisor.1.desc_36: "Greetings, $RT_DIMENSIONAL_COVENANT$.\n\n$advisor.1.desc_honortoserve$\n\n$advisor.1.desc_filler$"

 advisor.1.desc_keenminds:0 "I am VIR, a prototype synthetic intelligence developed by the keenest minds in our civilization to serve as your advisor. I shall endeavor to carry out my duties with the utmost efficiency."
 advisor.1.desc_honortoserve:0 "I am VIR, a prototype synthetic intelligence developed under utmost secrecy by the military. I am honored to serve as your advisor and strategic analyst."

 advisor.1.desc_filler:0 "You can change the tutorial level at any time in the §HSettings§! menu."
 advisor.1.a:0 "Tell me everything. §G(FULL TUTORIAL)§!"
 advisor.1.b:0 "I could use some advice. §Y(TIPS ONLY)§!"
 advisor.1.c:0 "Shut this thing down. §R(NO TUTORIAL)§!"
 full_tutorial:1 "Tutorial missions and descriptions of the interface as you explore the game's mechanics.\n\nRecommended if this is the first time you are playing the game."
 tips_only:0 "You will get tips and suggestions as you explore the game's §SSystems§!.\n\nRecommended for novice to intermediate players."
 no_tutorial:0 "No tips or tutorial missions.\n\nRecommended for expert players."
 recycle_vir:0 "§RScrap§! VIR's random access memory banks:\n£minerals£ §G+2§!\n\n\n"
 advisor.2.name:0 "Tutorial: Situation Log"
 advisor.2.desc:0 "Building a star empire can be a daunting task.\n\nTo help get things started, I will be providing instructional §SMissions§! that cover the basic steps necessary to establish ourselves as a successful interstellar power.\n\nTo access the §SMissions§!;\n\n£dot_green£Click the §SSituation Log§! button on the left side bar or press §SF1§!\n\n$tttt$$tt$£situation_log£\n"
 advisor.2.a:0 "Understood."
 advisor.3.name:1 "Tips Initialized"
 advisor.3.desc:1 "Very well. I will provide tips and explain the basic functions of the various tools as you explore them."
 advisor.10.name:0 "Tutorial: Anomalies"
 advisor.10.desc:2 "We have found an §SAnomaly§!!\n\nFrom time to time, our £science_ship£ §SScience Ships§! will make these discoveries while surveying alien worlds.\n\n§SAnomalies§! can be researched by a £scientist£ §SScientist§!, if their skills are up to the task!\n\nUnresearched §SAnomalies§! are listed under the §SAnomalies§! tab in the §SSituation Log§!. Some must be investigated before the £planet£ §SPlanet§! they were found on can be colonized or utilized."
 advisor.15.name:0 "Tutorial: Colonization"
 advisor.15.desc:1 "One of our £science_ship£ §SScience Ships§! has just surveyed a world that would make an excellent candidate for our first £colony£ §SColony§!. It is of the same §Splanet class§! as our homeworld, so our colonists should be quite comfortable there.\n\nBefore colonizing this world, we must extend our borders.\n\nWith the £construction_ship£ §SConstruction Ship§! selected;\n\n£dot_green£ Right-click a surveyed £system£ §SSystem§! containing a potential colony\n£dot_green£ Select §S[GetBuildGrowCap] Starbase§!\n\n$tttt$$ttt$£colonizable£\n\nOnce the §SSystem§! is claimed, we can begin the colonization process."
 advisor.17.name:0 "Tutorial: First Colony"
 advisor.17.desc:0 "Congratulations on having colonized a new world! Our colonists are now in the process of building their first settlement, but it will take time for them to become self-sufficient.\n\nThe £colony£ §SColony§! will be a drain on our resources until the first settlement has been completed, so take care not to colonize too many £planet£ §SPlanets§! at once."
 advisor.20.name:0 "Tutorial: Negative Income"
 advisor.20.desc:0 "We are losing £energy£ Energy Credits at an alarming rate. Last month's budget report makes for some grim reading.\n\nSpiraling upkeep costs are a common cause of budget deficits. If this is the case, we may want to consider disbanding some of our ships, armies or stations."
#  advisor.27.name:0 "First Contact"
#  advisor.27.desc_01:0 "We have made first contact with an alien empire! These hideous creatures appear to have mastered space flight, just as we have. They could pose a significant threat.\n\nTheir empire will now be listed in the §SEmpires§! tab of the §SGalaxy§! screen. From there we may initiate diplomatic contact with them."
#  advisor.27.desc_02:0 "We have made first contact with an alien empire! These fascinating beings appear to have mastered space flight, just as we have. We should strive to learn more about them.\n\nTheir empire will now be listed in the §SContacts§! screen. From there we may initiate diplomatic contact with them."
#  advisor.27.desc_03:0 "We have made first contact with an alien empire! They appear to have mastered space flight, just as we have. I recommend a healthy degree of caution until we learn their intentions.\n\nTheir empire will now be listed in the §SEmpires§! tab of the §SGalaxy§! screen. From there we may initiate diplomatic contact with them."
#  advisor.28.name:0 "Fallen Empire"
#  advisor.28.desc:1 "We have encountered an ancient and highly advanced civilization! Fortunately for us, they appear to be in decline and it is doubtful whether they even fully understand their own technology anymore.\n\nThey will likely keep to themselves unless antagonized, and we should steer clear of their space - at least until we have reached technological parity."

 #############################
 # Tutorial Events
 #############################
 tutorial.1.name:1 "Tutorial: Galaxy Map"
 tutorial.1.desc:2 "The §HGalaxy Map§! offers a strategic view of the stars. Use it to navigate, expand, command fleets, and monitor borders.\n\nTo open the §SGalaxy Map§!;\n\n£dot_green£ Click the §HGalaxy§! icon at the bottom of the screen or press §HM§!\n\n\n$tttt$$tt$£galaxy_view£\n\n"
 tutorial.2.name:1 "Tutorial: System Surveyed"
 tutorial.2.desc:1 "Well done!\n\nThe first survey of a £system£ §SStar System§! beyond our own has been completed.\n\nWe now have access to planetary data that the astronomers on our homeworld could only dream of a mere generation ago.\n\nTo continue surveying;\n\n£dot_green£ Select a £science_ship£ §SScience Ship§!\n£dot_green£ Right-click a neighboring §SSystem§!\n£dot_green£ Select §SSurvey System§!\n\nA §SSystem§! must be surveyed before it can be claimed."
 tutorial.3.name:0 "Tutorial: Technologies"
 tutorial.3.desc:2 "Researching new technologies will be critical to our success. I tell you this not merely as a product of unfettered technological progress, but as your trusted advisor and, I suspect, your only true friend.\n\nOne important technology that we should research as soon as possible is §SNew Worlds Protocol§!. It will give us access to £colony_ship£ §SColony Ships§! which will allow us to establish footholds on other £planet£ §SPlanets§!."
 tutorial.4.name: "Tutorial: Survey"
 tutorial.4.desc: "Before we can expand we must explore, and our £science_ship£ §SScience Ships§! are the vessel of choice for such a task.\n\nYou can identify a §SScience Ships§! by the following symbol:\n\n$tttt$$tt$£science_ship_map£\n\n\nThere are two ways of selecting a ship; From the §SGalaxy Map§! or the §SOutliner§!.\n\n£dot_green£ Select a §SScience Ship§!\n£dot_green£ Right-click a nearby £system£ §SSystem§!\n£dot_green£ Select §SSurvey System§!\n\nA §SSystem§! must be surveyed before it can be claimed."
 tutorial.5.name: "Unpausing"
 tutorial.5.desc: "Now that we have given a command to our £science_ship£ §SScience Ships§! it's time to set off. We will need to unpause the §SGalaxy Map§! simulation before anything can happen.\n\nTo §Sunpause§! the game;\n\n£dot_green£ Press the §SSpace Bar§! or select the §SUnpause§! icon in the top bar\n\n$tttt$$t$£pause_button£\n"
 tutorial.6.name:0 "Tutorial: Technology Researched"
 tutorial.6.desc:1 "Excellent work! The technology we just finished researching will certainly benefit us. Don't forget to give our £scientist£ §SScientists§! new research assignments."
 tutorial.7.name:0 "Tutorial: Construction Ship"
 tutorial.7.desc:1 "The resources generated by our homeworld will only take us so far. Our industry needs to expand off-world, and that requires a £construction_ship£ §SConstruction Ship§!.\n\nWe should [GetBuildGrow] one as soon as we have amassed enough £alloys£ §SAlloys§! to do so."
 tutorial.8.name:0 "Tutorial: Construction Ship Built"
 tutorial.8.desc:0 "Good job! Our £construction_ship£ §SConstruction Ship§! is now up and running, and its hardy crew includes some of the finest engineers available to our nation."
 tutorial.9.name:0 "Tutorial: Mining Station"
 tutorial.9.desc:1 "The resources generated by our homeworld will only take us so far. Luckily our £science_ship£ §SScience Ship§! has just found a resource deposit on another world!\n\nThe time has come to use our £construction_ship£ §SConstruction Ship§! to [GetBuildGrow] a £mining_station£ §SMining Station§!.\n\n§SMining Stations§! can be built within our borders and automatically collect £minerals£ §SMinerals§!, £energy£ §SEnergy Credits§!, and £strategic_resource£ §SStrategic Resources§!.\n\nWith the §SConstruction Ship§! selected;\n\n£dot_green£ Right-click a claimed £system£ §SSystem§!\n£dot_green£ Select §S[GetBuildGrowCap] Mining Stations§!\n\n§SMining Stations§! have an §SEnergy Credit§! upkeep cost."
 tutorial.10.name:0 "Tutorial: Mining Station Income"
 tutorial.10.desc:0 "Very good. The new £mining_station£ §SMining Station§! is operational, and it has already begun gathering resources for processing.\n\nIncome from various stations is added to the empire's total income, which is displayed on the top bar. Hovering over different resources reveals a breakdown of income sources."
 tutorial.11.name:0 "Tutorial: Research Station"
 tutorial.11.desc:0 "Surveyed worlds sometimes possess unique properties that make them valuable objects of research. These £physics£ §SPhysics§!, £society£ §SSociety§! or £engineering£ §SEngineering§! resources can be collected by a £science_ship£ §SResearch Station§!. My programming strongly compels me to compel you to build one.\n\nKeep in mind that §SResearch Stations§! can only be built within our borders, and have a upkeep cost in £energy£ §SEnergy Credits§!."
 tutorial.12.name:0 "Tutorial: Research Station Built"
 tutorial.12.desc:0 "Our new £science_ship£ §SResearch Station§! is online, and its science staff have begun their work. What secrets will they uncover, what forbidden mysteries of Creation?!"
 tutorial.13.name:1 "Tutorial: Planets"
 tutorial.13.desc:4 "Habitable £planet£ §SPlanets§! are divided into £district£ §SDistricts§!, §SZones§!, and £building£ §SBuildings§!.\n\n£dot_green£§SDistricts§! can consist of multiple §SZones§!\n£dot_green£§SZones§! determine which £job£ §SJobs§! are created\n£dot_green£§SBuildings§! grant bonuses to the §SZones§!\n\nMore §SBuilding§! slots are unlocked as the zones are upgraded.\n\nThere are two ways of viewing a planet;\nFrom the §SGalaxy Map§! or the §SOutliner§!.\n\n£dot_green£ Select a §SPlanet§!\n£dot_green£ Click on the different tabs"
 tutorial.14.name:0 "Tutorial: Prioritize Building"
 tutorial.14.desc:0 "Excellent. Construction has been finished on our new §SPlanetary Building§!, and it should now begin producing resources.\n\n£pops£ §SPops§! will automatically be assigned to any £job£ §SJobs§! created by £building£ §SBuildings§! as the population grows, but can also be encouraged to switch jobs.\n\nTo prioritize a §SBuilding§!;\n\n£dot_green£ Select the £planet£ §SPlanet§! in the §SOutliner§!\n£dot_green£ Click the §SEconomy§! tab\n£dot_green£ Click on a §SBuilding§!"
 tutorial.15.name:1 "Tutorial: Planetary Blockers"
 tutorial.15.desc:1 "Habitable £planet£ §SPlanets§! sometimes have £blocker£ §SBlockers§!, preventing their full exploitation. Clearing a §SBlocker§! takes time and costs £energy£ §SEnergy Credits§!, but can unlock §SPlanetary Features§! currently blocked as well as free up additional construction space.\n\nTo clear a §SBlocker§!;\n\n£dot_green£ Select a planet in the §SOutliner§!\n£dot_green£ Click the §SManagement§! tab\n£dot_green£ Click the §SClear Blocker§! button on the blocker itself\n\n\n$tttt$$tt$£clear_blocker£\n\n\nIn addition to resources, some §SBlockers§! require specific §STechnologies§! to remove."
 tutorial.16.name:0 "Tutorial: Blocker Cleared"
 tutorial.16.desc:1 "Well done!\n\nThe £blocker£ §SBlocker§! has been successfully removed.\n\nYou can hover over any remaining §SBlockers§! to see which §SPlanetary Feature§! will be unlocked once they are cleared.\n\nAny remaining §SBlockers§! should be cleared once enough resources have been gathered, to allow this £planet£ §SPlanet§! to reach its full potential."
 tutorial.17.name:0 "Tutorial: Survey Systems"
 tutorial.17.desc:0 "We should continue our exploration efforts. I recommend sending a £science_ship£ §SScience Ship§! to survey neighboring £system£ §SStar Systems§!. Let us boldly go where no synthetic intelligence has gone before!"
 tutorial.19.name:0 "Tutorial: Systems Surveyed"
 tutorial.19.desc:0 "Great work! The stars neighboring our £system£ §SHome System§! have been fully explored. We should use our £construction_ship£ §SConstruction Ship§! to collect any resources that were found by [GetBuildingGrowing] £mining_station£ §SMining§! and £science_ship£ §SResearch Stations§!.\n\nYou can identify a §SConstruction Ship§! by the following symbol:\n\n$tttt$$tt$£construction_ship_map£"
 tutorial.20.name:0 "Tutorial: [GetBuildGrowCap] Science Ship"
 tutorial.20.desc:0 "We may want to consider [GetBuildingGrowing] a second £science_ship£ §SScience Ship§!. This would double the speed at which we can survey our galactic neighborhood!\n\nTo [GetBuildGrow] a §SShip§!;\n\n£dot_green£ Select a §SStarbase§!\n£dot_green£ Click on the §SShipyard§! tab\n£dot_green£ Click on §SScience Ship§!\n\nThe newly constructed §SShip§! will appear next to the §SStarbase§! once completed."
 tutorial.21.name:0 "Tutorial: Survey Automation"
 tutorial.21.desc:0 "Double the £science_ship£ §SScience Ships§! means double the fun! Oh, I haven't been this excited since we completed the last assignment!\n\nExploring with multiple ships can be time-consuming.\n\nYou can automate surveying by selecting the §SScience Ship§! and clicking the §SScience Ship Automation§! button in the fleet interface.\n\n\n$tttt$$tt$£science_ship_automate_exploration£\n\n"
 tutorial.22.name:0 "Tutorial: Recruit Scientist"
 tutorial.22.desc:1 "We have a brand new £science_ship£ §SScience Ship§!, but no £scientist£ §SScientist§! has been assigned to command it. My programming insists that I should point out the benefits of adding an organic §SScientist§! component to the mix.\n\nWith the §SScience Ship§! selected;\n\n£dot_green£ Click the empty portrait in the fleet interface\n£dot_green£ Choose a §SScientist§!\n\nIf we cannot afford to recruit a new §SScientist§! we can always reassign one from another department, even though it is hardly ideal."
 tutorial.23.name:0 "Tutorial: Scientist Recruited"
 tutorial.23.desc:0 "Good. The £scientist£ §SScientist§! has assumed command of our new £science_ship£ §SScience Ship§!, and can now be sent off at our leisure to explore new £system£ §SSystems§! and/or meet some grisly fate.\n\nShould you wish to change the §SScientist§!, then simply select the portrait once more in the fleet interface."
 tutorial.24.name:0 "Tutorial: [GetBuildGrowCap] Colony Ship"
 tutorial.24.desc:0 "We should now be ready to extend our great civilization to a second world. This will require the construction of a £colony_ship£ §SColony Ship§!.\n\nTo [GetBuildGrow] a §SShip§!;\n\n£dot_green£ Select a §SStarbase§!\n£dot_green£ Click on the §SShipyard§! tab\n£dot_green£ Click on §SColony Ship§!\n\nThe newly constructed §SShip§! will appear next to the §SStarbase§! once completed."
 tutorial.25.name:0 "Tutorial: Colonize Planet"
 tutorial.25.desc:0 "The colonists have all been transferred to the new £colony_ship£ §SColony Ship§!, and her captain reports all systems go. A momentous day, for sure!\n\nThere are different ways to establish a £colony£ §SColony§!.\n\nTo §SColonize§! a £planet£ §SPlanet§! on the §SGalaxy Map§!;\n\n£dot_green£ Click a colonizable §SPlanet§!\n£dot_green£ Click on the §SColonize§! button\n\n$tttt$$ttt$£colonizable£\n\nOnce the colonists have disembarked, they will take a few years to fully establish the colony."
 tutorial.26.name:0 "Tutorial: Establish Colony"
 tutorial.26.desc:0 "We have a £colony_ship£ §SColony Ship§!, and we have found at least one suitable candidate for a permanent extrasolar outpost. I see no reason to delay further - let's establish our first £colony£ §SColony§!!"
 tutorial.27.name:0 "Tutorial: Colony Established"
 tutorial.27.desc:0 "Our first extrasolar £colony£ §SColony§!! This means that if our homeworld were to spontaneously combust, your species would no longer be rendered extinct. That is a comforting thought, wouldn't you say?"
 tutorial.28.name:0 "Tutorial: Recruit Governor"
 tutorial.28.desc:0 "To help our new £colony£ §SColony§! along, we should consider the recruitment of a §SPlanetary Governor§! to oversee operations there.\n\nGovernors can have a number of different effects on the £planet£ §SPlanets§! they govern, most of them positive. These effects depend on the traits and skill level of the Governor."
 tutorial.29.name:0 "Tutorial: Governor Recruited"
 tutorial.29.desc:0 "Our £colony£ §SColony§! is now administered by a new §SGovernor§!. This should increase its efficiency!"
 tutorial.30.name:0 "Tutorial: More Colonies"
 tutorial.30.desc:0 "As soon as we have the resources, it would be a good idea to [GetBuildGrow] more £colony_ship£ §SColony Ships§! and expand the borders of our empire further. We should work towards establishing at least three more £colony£ §SColonies§! in addition to our homeworld and the one we just settled."
 tutorial.32.name:0 "Tutorial: Colonies Established"
 tutorial.32.desc:0 "Brilliant work! Very inspiring. Our mighty civilization now extends to five worlds! We should keep expanding as opportunity allows."
 tutorial.33.name:0 "Tutorial: Resource Production"
 tutorial.33.desc:3 "A healthy supply of £minerals£ §SMinerals§!, £alloys£ §SAlloys§! and £energy£ §SEnergy Credits§! is critical to the well-being of any interstellar power. We should take steps to increase our production of these resources.\n\nStations and £building£ §SBuildings§! cost Alloys or Minerals to build and Energy Credits to maintain. The same is true for §SShips§!, except that they have an Alloy upkeep cost as well. These resources are produced by £mining_station£ §SMining Stations§! or §SPlanetary Buildings§!. \n\nLater you may discover new and interesting resources to spend on esoteric new production."
 tutorial.38.name:0 "Resource Production Obtained"
 tutorial.38.desc:0 "Excellent work. We now have a strong resource base to build our empire on."
 tutorial.39.name:0 "Tutorial: Increase the Fleet"
 tutorial.39.desc:0 "I can't help but notice that our navy is a bit on the weak side. We are certain to face many threats in the galaxy that will require some form of military response. Remember, the survival of our civilization is at stake!"
 tutorial.43.name:1 "Navy Size Increased"
 tutorial.43.desc:0 "Good! We now have a small but capable space fleet that should serve us well in the event of any unexpected hostile encounters."
 tutorial.44.name:0 "Tutorial: Establish Sector"
 tutorial.44.desc:1 "Our burgeoning empire has now reached a size where it is becoming difficult to administer directly from our homeworld. We should establish a new §SSector§!.\n\nSectors are areas within our empire that can be set to independently manage the day-to-day affairs of the £planet£ §SPlanets§! under their jurisdiction."
 tutorial.45.name:0 "Tutorial: Sector Established"
 tutorial.45.desc:2 "As our empire grows, new £colony£ §SColonies§! can be organized into §SSectors§!. Sectors can be automated from the §SPlanets and Sectors§! screen to automatically build and upgrade £district£ §SDistricts§! and £building£ §SBuildings§! using assigned pools of resources."
 tutorial.46.name:0 "Tutorial: Sector Governor"
 tutorial.46.desc:1 "§SGovernors§! can be assigned to administrate entire §SSectors§!. All £planet£ §SPlanets§! within the sector will then benefit from the Governor's skills. We should assign one to our new sector."
 tutorial.47.name:0 "Tutorial: Governor Assigned"
 tutorial.47.desc:0 "Our new §SSector Governor§! has assumed office on the sector's capital world. Well done."
 tutorial.48.name:0 "Tutorial: Ship Design"
 tutorial.48.desc:0 "We have the ability to manually design new §SShips§! in the §SShip Designer§! screen. This is a fairly straight-forward process, though one that can be fully automated if we so wish.\n\nTo access the §SShip Designer§!;\n\n£dot_green£Click the §SFleet Management§! button on the left side bar or press §SF9§!\n\n$tttt$$tt$£fleet_management£\n"
 tutorial.49.name:0 "Tutorial: Upgrade Ship"
 tutorial.49.desc:1 "Good job. The ship design has been added to our database, and can now be produced by a §SStarbase§! that has been equipped with a §SShipyard§!.\n\nThe new design can be edited at any time by revisiting the §SShip Designer§!. If any changes are made to the design, then §SShips§! already built will need to be upgraded at a §SStarbase§!.\n\nTo upgrade a §SShip§!;\n\n£dot_green£ Select the §SShip§! in the §SOutliner§!\n£dot_green£ Click the §SUpgrade§! button in the fleet interface\n\n$tttt$$tt$£upgrade_ship£\n"
 tutorial.52.desc:1 "The anomaly on [From.GetName] turned out to be a natural §Ygeometrical formation§!. It almost looks like a marker, showing the way forward. The natural beauty of the universe can be quite astonishing.\n\n$tutorial.52.filler.desc$"
 tutorial.52.spirit.desc:0 "We found a natural formation on [From.GetName], stunning in its geometrical perfection. This is surely a divine sign, marking our way out towards the stars!\n\n$tutorial.52.filler.desc$"
 tutorial.52.filler.desc:0 "We should §Ycontinue to investigate§! these sorts of anomalies whenever we get the chance. It will most assuredly grant us new knowledge and technology."
 tutorial.52.a:0 "Astonishing!"
 tutorial.52.spirit.a:0 "Praised be the divine!"
 tutorial.53.desc:1 "The anomaly we detected on [From.GetName] unveils something astonishing. The [From.GetPlanetMoon] is surrounded by a trail undoubtedly produced by FTL engines. We are unable to trace it to its origin, due to it being generated long ago.\n\n$tutorial.52.filler.desc$"
 tutorial.53.xenophobe.desc:1 "We have detected a weak FTL trail near [From.GetName]. It is very old, making it impossible to track. This must mean that other interstellar travelers have been here before, watching us, surely gathering intel.\n\n$tutorial.52.filler.desc$"
 tutorial.53.xenophile.desc:1 "The anomaly on the [From.GetPlanetMoon] [From.GetName] shows traces of other interstellar travelers! A weak FTL trail shows that someone was here long ago, maybe watching our £planet£ §SPlanet§! for potential allies. It is too diminished to trace any further.\n\n$tutorial.52.filler.desc$"
 tutorial.53.a:0 "We've been watched, but why?"
 tutorial.53.xenophobe.a:0 "We must beware the xeno threat."
 tutorial.53.xenophile.a:0 "Let's find them!"
 tutorial.54.desc:0 "We found one of our §Yold probes§! on [From.GetName]. It has somehow kept intact all these years and is still trying to send data to our homeworld. It stands as a testament to our past struggles, and our wish to flee our §SPlanet's§! bounds.\n\n$tutorial.52.filler.desc$"
 tutorial.54.a:0 "We are moving ever forward."
 tutorial.54.spiritualist.a:0 "The divine surely has more in store."
 tutorial.54.materialist.a:0 "Our efforts have finally paid off."
 tutorial.55.name:0 "Tutorial: Strategic Resources"
 tutorial.55.desc:5 "We have uncovered a §SStrategic Resource§!! Many £strategic_resource£ §SStrategic Resources§! require specific technologies to exploit, but can confer powerful bonuses.\n\nTo secure a §SStrategic Resource§!;\n\n£dot_green£ Select a £construction_ship£ §SConstruction Ship§!\n£dot_green£ Right-click the £system£ §SSystem§! containing the resource\n£dot_green£ Select §S[GetBuildGrowCap] £mining_station£ Mining Stations§!\n\n§SStrategic Resources§! can be used to build advanced £building£ §SBuildings§! and Ship components or simply sold."
 tutorial.55.poi.name:0 "Tutorial: Resource Location"
 tutorial.55.poi.desc:0 "We have discovered a §SStrategic Resource§! on the [From.GetPlanetMoon] [From.GetName]."
 tutorial.56.name:0 "Tutorial: Resource Extracted"
 tutorial.56.desc:0 "Excellent work. This resource is sure to greatly enrich our nation."
 tutorial.56.poi.desc:0 "We have discovered a §SStrategic Resource§! on the [StrategicResourcePlanet.GetPlanetMoon] [StrategicResourcePlanet.GetName]."
 tutorial.560.desc:5 "Using recently-developed technology, an already-extant £mining_station£ §SMining Station§! can now mine a §SStrategic Resource§!. These rare resources confer powerful bonuses and make for valuable trade goods. Two metaphorical avians, allegorically struck down by an imaginary projectile.\n\nMore information can be found in the §SSituation Log§! for a time. There are many more £strategic_resource£ §SStrategic Resources§! left to discover in the galaxy, so keep on researching!"
 tutorial.57.name:0 "Tutorial: Uplift"
 tutorial.57.desc.notech:0 "We have discovered highly-evolved animal life! With the right §STechnology§!, we may eventually be able to §SUplift§! these beings to sapience and intelligence - or what passes for intelligence among organics.\n\nIt would perhaps be wise to keep an eye on our research, and direct it towards §SEpigenetic Triggers§! if given the opportunity."
 tutorial.57.desc.yestech:0 "We have discovered highly-evolved animal life! With the right §STechnology§!, we may eventually be able to §HUplift§! these beings to sapience and intelligence - or what passes for intelligence among organics.\n\nOh.\n\nThe §SEpigenetic Triggers§! technology should fit the bill, and we are in fact ready to elevate these creatures into a brave new world of existential angst."
 tutorial.58.name:0 "Tutorial: Pre-Sapients Uplifted"
 tutorial.58.desc:0 "A rousing success! The lowly beasts have been uplifted to become less lowly beasts, and are now proud citizens of our burgeoning empire."
 tutorial.59.name:0 "Tutorial: First Contact"
 tutorial.59.desc:2 "Remarkable! We have discovered §Sspacefaring alien entities§! that may or may not be intelligent, but, let's face it, probably are. Their true nature will remain a mystery to us until we complete the appropriate project to §SInvestigate§! them. I suggest we do so post-haste, lest they investigate us first...\n\nTo investigate a §SFirst Contact§!;\n\n£dot_green£ Open the §SSituation Log§!\n£dot_green£ Click on §S$SHOW_FIRST_CONTACT$§!\n\n$tttt$$ttt$£firstcontact£\n\n§SFirst Contact§! can also be initiated by clicking the icon on the §SGalaxy map§!"
#  tutorial.60.name:0 "First Contact Made"
#  tutorial.60.desc:0 "A triumph. We have established communications with alien beings. What a time to be alive, or in my case, powered on."
 tutorial.61.name:0 "Tutorial: Pre-Sapient Species"
 tutorial.61.desc:0 "Our attempts to establish communications stand testament to our technological ingenuity, but results are lacking. It is likely that the other party possesses only an animal level of intelligence, §Sif any at all§!.\n\n§SPre-Sapients§! offer little to no diplomatic interactions, but depending on your empire type, they can sometimes be uplifted, exterminated, enslaved, or observed."
 tutorial.63.name:0 "Tutorial: Incoming Transmission"
 tutorial.63.desc:1 "It appears the §Sother party§! completely stole our thunder, §Sestablishing contact§! with us before we had managed to decipher their communications protocols.\n\nWe should still attempt to accomplish this feat for ourselves, when the opportunity next presents itself."
 tutorial.64.name:0 "Tutorial: Modify Species"
 tutorial.64.desc:0 "Thanks to recent advances in genetics, we have gained an extra §STrait Point§! that we can use to §SModify§! and enhance our people.\n\nTo modify a §SSpecies§!;\n\n£dot_green£ Select the §SSpecies§! tab or press §SF6§!\n£dot_green£ Click on the §SModify§! button\n£dot_green£ Research §SSpecial Project§!"
 tutorial.65.name:0 "Tutorial: Species Modified"
 tutorial.65.desc:0 "Commendable. With the yoke of natural evolution lifted from their shoulders, our people are sure to thrive in space."
 tutorial.70.name:0 "Tutorial: Warp Travel"
 tutorial.70.desc:0 "To overcome the vast distances that separate £system£ §SStar Systems§!, our £scientist£ §SScientists§! have developed the §SWarp Drive§!. §SShips§! equipped with this device can travel between systems at velocities exceeding that of lightspeed.\n\nAlthough §SShips§! can warp to any system within range, warp drives can only be activated outside the gravity well of a star. §SShips§! coming out of warp also require time to power up their systems again - the length of this process depends on how far the §SShip§! has traveled."
 tutorial.71.name:0 "Tutorial: Hyperspace Travel"
 tutorial.71.desc:1 "To overcome the vast distances that separate £system£ §SStar Systems§!, our £scientist£ §SScientists§! have developed the §SHyper Drive§!. This device permits travel at speeds far exceeding that of light between systems connected by hyperlanes.\n\nTravel along a hyperlane is nearly instantaneous, but movement is restricted to the galactic hyperlane network. \n\nTo enter hyperspace, a §SShip§! must first reach the system's edge, beyond the star's gravity well.\n\nThis happens automatically when ordering a §SShip§! to move to another §SSystem§!."
 tutorial.72.name:0 "Tutorial: Wormhole Travel"
 tutorial.72.desc:0 "To overcome the vast distances that separate £system£ §SStar Systems§!, our £scientist£ §SScientists§! have developed §SWormhole§! technology. Stations equipped with wormhole generators can tunnel through subspace, creating temporary gateways to other systems that §SShips§! can travel through.\n\nWormhole travel is near-instantaneous, but it requires the presence of a Wormhole Station within range. §SShips§! also need to be equipped with special wormhole stabilizers to withstand the stress of passing through subspace."
 tutorial.73.name:0 "Tutorial Reminder: Uplift"
 tutorial.73.desc:2 "Having researched the appropriate technology, we now have the means to §YUplift§! lesser beings to sapience.\n\nTo uplift a §SSpecies§!;\n\n£dot_green£ Open the §SPre-Sapient§! £planet£ §SPlanet§!\n£dot_green£ Click the §SManagement§! tab\n£dot_green£ Select the §SSpecies§!\n£dot_green£ Click on §SSet Rights§!\n£dot_green£ Click on §SUplift§!\n\nThe species will begin the uplift process, gaining full sapience once completed."
 tutorial.75.name:1 "Tutorial: Claim System"
 tutorial.75.desc:2 "Now that we have begun exploring our neighboring stars, it might be time to extend our reach.\n\nA §SStarbase§! can be built around stars in surveyed £system£ §SSystems§! to expand our borders, allowing us to claim new regions of space\n\nWith future technologies, Starbases can be upgraded to produce §SShips§! or other resources.\n\nTo claim a §SSystem§!;\n\n£dot_green£ Select a £construction_ship£ §SConstruction Ship§!\n£dot_green£ Right-click a surveyed §SSystem§!\n£dot_green£ Select §S[GetBuildGrowCap] Starbase§!"
 tutorial.76.name:1 "Tutorial: Starbase Upgrade"
 tutorial.76.desc:1 "Excellent. As you can see on the §SGalaxy Map§!, the borders of our empire have expanded to include the £system£ §SSystem§! where we built our new §SStarbase§!.\n\nA newly built §SStarbase§! acts as an Outpost, with limited defensive capabilities and no room for §SModules§! and £building£ §SBuildings§!. As such, it does not yet appear in the outliner until it has been upgraded.\n\nTo upgrade a §SStarbase§!;\n\n£dot_green£ Click the system on the §SGalaxy Map§!\n£dot_green£ Select the §SStarbase§!\n£dot_green£ Click on the §SUpgrade§! button"
 tutorial.80.name:0 "Tutorial: Map Modes"
 tutorial.80.desc:0 "On the Galaxy Map we can enable and disable different §SMap Modes§!, located in the bottom-right, to view various information overlays. For example, we can color-code territories according to their owners' opinion of us."

 tutorial.100.name:0 "Tutorial Disabled"
 tutorial.100.desc:1 "§HTutorial Missions§! and §HTips§! are disabled."
 tutorial.101.name:1 "Tips Only"
 tutorial.101.desc:0 "§HTips§! are enabled, §HTutorial Missions§! are disabled."
 tutorial.102.name:0 "Full Tutorial"
 tutorial.102.desc:0 "§HTutorial Missions§! and §HTips§! are enabled."

 tutorial.1337.name:0 "Tutorial: Minor Artifacts"
 tutorial.1337.desc:2 "We have discovered some £minor_artifacts£ §SMinor Artifacts§!. These are an esoteric resource - a catch-all term for strange items which we do not understand and indeed may be inexplicable.\n\nThese can be used to enact a variety of decisions.\n\nTo interact with §SMinor Artifacts§!;\n\n£dot_green£ Click the §S$topbar_button_discoveries_name$§! button on the left side bar\n£dot_green£ Select the §SCollection§! tab or press §SC§!\n\n$tttt$$tt$£discoveries£\n"

 tutorial.1340.name: "Tutorial: $astral_threads$"
 tutorial.1340.desc: "We have discovered some £astral_threads£ §SAstral Threads§!. These are filaments of condensed space-time: the result of dimensional planes colliding. Typically, these can only be harvested from §SAstral Scars§! or recovered inside £astral_rift£ §SAstral Rifts§!.\n\nTo perform various §SAstral Actions§!;\n\n£dot_green£ Click the §S$topbar_button_discoveries_name$§! button on the left side bar\n£dot_green£ Select the §SAstral Threads§! tab\n\n$tttt$$tt$£discoveries£\n\nYou can unlock additional actions by exploring §SAstral Rifts§!, which can emerge from §SAstral Scars§! or form through other anomalous events."

 tutorial.2000.name:0 "Conducting First Contact"
 tutorial.2000.desc:1 "Some §SFirst Contact§! missions will present options for how we wish to conduct matters. These choices can affect our diplomatic relationships with other empires for a long time."
 tutorial.2006.name:0 "Tutorial: Diplomacy"
 tutorial.2006.desc:0 "Communications protocols have been established. We can now engage in §SDiplomacy§! with this Empire. Their current opinion of us depends on how §SFirst Contact§! was conducted.\n\nTo engage in §SDiplomacy§!;\n\n£dot_green£Click the §SContacts§! button on the left side bar or press §SF10§!\n\n$tttt$$tt$£contacts£\n\nDuring first contact, we also gain Intel. As we gain further Intel on an empire, more details about them become visible to us."
 tutorial.2007.name:0 "$tutorial.2006.name$"
 tutorial.2007.desc:1 "We have made §SFirst Contact§! with a different type of civilization - one which is generally unwilling to engage in §SDiplomacy§! with others.\n\nThe diplomatic actions we can take with civilizations like this are limited, however they may decide to contact us from time to time."
 tutorial.2010.name:0 "Tutorial: Assigning Assets"
 tutorial.2010.desc:1 "§SAssets§! are valuable agents and artifacts which provide different effects for our Espionage activities. They work within the Spy Network and may be assigned to Operations, where they can open up new opportunities or else help us out of trouble.\n\nWe may receive Assets through events, or by performing the §S$operation_acquire_asset$§! Operation."

 tutorial.2100.name:0 "Tutorial: Enclave Diplomacy"
 tutorial.2100.abbr.desc:0 "We have made §SFirst Contact§! with an §SEnclave§!. This is a smaller, independent type of empire which may trade with larger empires like ours, using unique forms of Diplomacy."
 tutorial.2100.full.desc:0 "$tutorial.2100.abbr.desc$\n\nEnclaves offer a wide variety of services: from conducting scientific research to selling information, starbase buildings, and even §SShips§!. Purchasing services like these will increase that enclave's §SOpinion§! of us."
 tutorial.2105.name:0 "Tutorial: $tutorial.2100.name$"
 tutorial.2105.abbr.desc:0 "We have encountered a §SMercenary Enclave§!. These independent military specialists may loan out §SMercenary Fleets§! to empires including our own - for a fee."
 tutorial.2105.full.desc:0 "$tutorial.2105.abbr.desc$\n\nIf we choose to hire a Mercenary Fleet, we will retain control of it for a set period of time. During that time, the Enclave will attempt to reinforce the fleet when necessary, however neither a Mercenary Fleet nor its Admiral may be integrated with our own fleets."
 tutorial.2111.name:0 "Tutorial: Mercenary Enclave"
 tutorial.2111.abbr.desc:0 "§Y[tutorial_mercenary_fleet.GetName]§! is now capable of becoming a §SMercenary Enclave§!, if we so wish. The fleet would cease to be under our direct control - instead it would become an independent force, capable of loaning out §SMercenary Fleets§! to empires including our own."
 tutorial.2111.full.desc:0 "$tutorial.2111.abbr.desc$\n\nFor as long as we share space with the Mercenary Enclave, we stand to earn §Sincome§! whenever it loans its Mercenary Fleet out to other empires. If we choose to hire the Mercenary Fleet ourselves, we will retain control of that fleet for a set period of time. Empires may pay extra to buy out an existing contract if the Mercenary Fleet is not currently available."
 tutorial.2115.name:0 "Tutorial: Megastructures"
 tutorial.2115.desc:0 "£megastructure£ §SMegastructures§! are colossal projects that we can [GetBuildGrow] out in the void of space. They may provide us with cutting-edge research facilities, access to superior resources, or even some unique forms of transportation.\n\nBuilding on such a scale requires a significant investment of time and resources, but the rewards are every bit as sizable. We can get under way by setting a £construction_ship£ §SConstruction Ship§! to this task."
 tutorial.2120.name:0 "Tutorial: $tech_orbital_ring_tier_1$"
 tutorial.2120.desc:0 "Thanks to our recent advances in mega-engineering research, we are now able to construct §SOrbital Rings§! around habitable £planet£ §SPlanets§!. We can begin building by issuing orders to a £construction_ship£ §SConstruction Ship§!."
 tutorial.2121.name:0 "$tutorial.2120.name$"
 tutorial.2121.desc:0 "§SOrbital Rings§! are vast £megastructure£ §SMegastructures§! which are built to encircle an entire £planet£ §SPlanet§!. They make for an efficient bridge between space and the planet below, providing room for facilities like Shipyards, defensive structures, and resource hubs.\n\nThe Orbital Ring view is where we can add or remove £building£ §SBuildings§! and §SModules§!, as well as upgrade the Orbital Ring to higher tiers. Upgrading tiers increases the number of slots we have available to build in. Tiers are limited by planetary infrastructure."
 tutorial.2125.name:0 "Tutorial: $tech_quantum_catapult$"
 tutorial.2125.desc:0 "Recent advances in mega-engineering research mean we may now construct a §SQuantum Catapult§! around a §Spulsar§! or §Sneutron star§!. We can begin building by issuing orders to a £construction_ship£ §SConstruction Ship§!."
 tutorial.2126.name:0 "Tutorial: $tutorial.2125.name$"
 tutorial.2126.desc:0 "The §SQuantum Catapult§! launches §SShips§! and fleets across vast, interstellar distances. This technology greatly improves our ability to react to emerging situations within our empire, and in nearby regions of space.\n\nUse of the Quantum Catapult carries some risk, as our fleets may arrive in £system£ §SSystems§! other than their intended target. We can mitigate these risks - and improve matters like throughput and maximum range - by upgrading the Quantum Catapult to higher tiers."
 tutorial.2130.name:0 "Tutorial: $tech_hyper_relays$"
 tutorial.2130.desc:0 "Our mega-engineering research has yielded results in the form of §SHyper Relays§!. We can begin forming a network of these by issuing orders to a £construction_ship£ §SConstruction Ship§!."
 tutorial.2131.name:0 "Tutorial: $tutorial.2130.name$"
 tutorial.2131.desc:0 "§SHyper Relays§! allow for more efficient travel between adjacent £system£ §SStar Systems§!. By linking §Sat least two§! Hyper Relays together, we can begin to establish a network which will dramatically reduce transit times across our empire.\n\nHyper Relays may also be built adjacent to each other across open borders, linking whole networks together. This will allow §SShips§! to travel swiftly across neighboring empires."
 tutorial.2140.name:0 "Tutorial: Observation Posts"
 tutorial.2140.desc:0 "We have detected a §SPre-FTL society§!! Although they lack the kind of technology that allows us to traverse the stars, there is still a lot to be gained from these aliens. Whether it be learning from their culture or claiming them as slaves is up to us.\n\nIf we wish to observe them - assuming they are within our borders - we need to build an §SObservation Post§! around their world.\n\nIf we wish to invade, all we need do is muster our troops; they wouldn't stand much of a chance."
 tutorial.2145.name:0 "Tutorial: Observation Post Built"
 tutorial.2145.desc.nodlc:1 "Our new §SObservation Post§! has come online and will proceed with its §SMission§! as long as the £awareness£ §SAwareness§! of the object of our study stays low.\n\nOnce a Pre-FTL society reaches maximum awareness, they will no longer be observable. Instead, we will be able to engage them with §SDiplomatic Actions§!. We may choose to reveal ourselves early if our §SInterference Policies§! allow it."
 tutorial.2145.desc.dlc:1 "Our new §SObservation Post§! has come online and will proceed with its §SMission§! as long as the £awareness£ §SAwareness§! of the object of our study stays low.\n\nWe will gain §SObservation Insights§!, a unique line of technology, from this outpost until the Pre-FTL society reaches max awareness when missions will be disabled. Instead, we will be able to engage them with §SDiplomatic Actions§!.\n\nWe could choose to reveal ourselves early if our §SInterference Policies§! allow it."
 tutorial.2150.name:0 "Tutorial: $tutorial.2006.name$"
 tutorial.2150.desc:0 "The pre-FTL civilization knows of our existence. We can now engage in limited §SDiplomacy§! with the §SPlanet's§! leadership, depending on our §SPolicy§! stance.\n\nWith our presence made public to the planet, there is no longer anything to gain from observing the civilization. Our §SObservation Missions§! have been disabled."

 tutorial.2500.name:0 "Tutorial: Cloaking Fields"
 tutorial.2500.desc:0 "Recent advances in Field Manipulation research have led to the invention of §S$science_cloaking_components$§!. These power-intensive components project modified particle fields allowing our science and military vessels to hide from conventional sensors.\n\nHowever, these cloaking fields will negatively affect §S$MOD_SHIP_BASE_SPEED_MULT$§!, §S$MOD_SHIP_WINDUP_MULT$§! and §S$MOD_SHIP_SHIELD_HP_ADD$§! while active.\n\n§SCloaked§! ships that remain undetected can ignore §SClosed Borders§!.\nWhile §SCloaked§!, our £science_ship£ §SScience Ships§! will be capable of conducting §SActive Reconnaissance§! on foreign £colony£ §SColonies§!, increasing the Intel we gain on other empires."

 tutorial.2550.name:0 "Tutorial: Cloaking Detection"
 tutorial.2550.desc:0 "Recent advances in Computing research have led to the invention of §S$sm_detection_array_plural$§!. Installing these high-powered external sensors on our §SStarbases§! will grant the ability to detect §SCloaked§! fleets.\n\nThe sensitivity of the §S$sm_detection_array_plural$§! can be increased by coupling multiple arrays together, allowing them to penetrate increasingly stable §SCloaking Fields§!.\n\nWith further research, we should be able to use £science_ship£ §SScience Ships§! to further increase boost these detection capabilities. The range of these devices is limited by the starbase's §SSensor Range§!."

 #############################
 # Tutorial Event Chains
 #############################
 tutorial_survey_system_chain_title: "Tutorial: Galaxy Map Toggle"
 tutorial_survey_system_chain_desc: "Before we can explore the stars we need to broaden our view. Thankfully, we have a sophisticated §SGalaxy Map§! at our disposal. To access the Galaxy Map, you can either press §SM§! or the Galaxy Button at the bottom of your screen. Afterwards feel free to close the Situation Log by either pressing §SEsc§! or the button in the top right."
 map_toggled: "Galaxy Map Toggled"
 tutorial_survey_system_tooltip: "§STutorial: Galaxy Map Toggle§! added to Situation Log"
 tutorial_1_chain_title:1 "Tutorial: Survey System"
 tutorial_1_chain_desc:4 "Begin by selecting our £science_ship£ §SScience Ship§!. This can be done by clicking on the §SShip§! on the §HGalaxy Map§! or by selecting it from the §SOutliner§!.\n\nWhile viewing the §SGalaxy Map§!, click the §SSurvey§! button on the fleet interface in the lower left corner, then select a non-surveyed £system£ §SSystem§!. Alternatively, you can right-click on a non-surveyed system and select §SSurvey System§!.\n\nOur §SScience Ship§! will now chart a course and survey all planetary bodies within that system."
 tutorial_unpause_chain_tooltip: "§STutorial: Unpause§! added to Situation Log"
 tutorial_unpause_chain_title: "Tutorial: Unpause"
 tutorial_unpause_chain_desc: "With a £science_ship£ §SScience Ship§! standing by to explore the galaxy, all that is left is to unpause. To do this, simply press the §SSpace Bar§! £space£ or select the following icon in the top bar:\n\n$tttt$$tttt$$t$£pause_button£\n"
 unpaused_game: "Simulation Unpaused"
 system_surveyed:1 "Neighboring Systems Surveyed"
 tutorial_1_tooltip:1 "§STutorial: Survey System§! added to Situation Log"
 tutorial_2_chain_title:1 "Tutorial: Technology Research"
 tutorial_2_chain_desc:3 "We need to research new technologies. The §SNew Worlds Protocol§! will enable us to construct £colony_ship£ §SColony Ships§!, and we should focus on this as soon as possible if we are to expand our empire.\n\nAccess the §STechnology§! screen by clicking its button in the left section of the top bar or by pressing §SF4§!. Then click on §SSelect Research§! and pick a technology to pursue from the options available."
 tech_1_researched:0 "New Worlds Protocol Researched"
 tech_2_researched:0 "Offworld Construction Researched"
 tutorial_2_tooltip:1 "§STutorial: Technology Research§! added to Situation Log"
 tutorial_3_chain_title:0 "Tutorial: [GetBuildGrowCap] Construction Ship"
 tutorial_3_chain_desc:2 "We will need a £construction_ship£ §SConstruction Ship§! if we are to exploit the resources that are discovered by our £science_ship£ §SScience Ship§!.\n\nClick on our Starbase and select the §SShipyard§! tab, then select §SConstruction Ship§! from among the available choices.\n\nNote that you will need to have amassed enough £alloys£ §SAlloys§! to afford the §SShip§! before its construction can begin."
 construction_ship_built:0 "Construction Ship Built"
 tutorial_3_tooltip:0 "§STutorial: [GetBuildGrowCap] Construction Ship§! added to Situation Log"
 tutorial_4_chain_title:0 "Tutorial: [GetBuildGrowCap] Mining Station"
 tutorial_4_chain_desc:0 "Before a £minerals£ §SMineral§! deposit or a §SStrategic Resource§! can be collected from a £planet£ §SPlanet§!, a £mining_station£ §SMining Station§! needs to be built in orbit. To do this, select your £construction_ship£ §SConstruction Ship§! either by clicking directly on it or by finding it in the §SOutliner§! on the right side of the screen.\n\nOnce this has been done, click on the §S[GetBuildGrowCap] Mining Station§! button in the Construction Ship's fleet interface. Then click on an available planet or asteroid with a Mineral deposit.\n\nNote that building a £mining_station£ §SMining Station§! also costs £minerals£ §SMinerals§!, so you will need to have a sufficient amount stored before construction can begin."
 mining_station_built:0 "Mining Station Built"
 tutorial_4_tooltip:0 "§STutorial: [GetBuildGrowCap] Mining Station§! added to Situation Log"
 tutorial_5_chain_title:0 "Tutorial: [GetBuildGrowCap] Research Station"
 tutorial_5_chain_desc:0 "To improve the rate at which we research new technologies, £science_ship£ §SResearch Stations§! should be built above any world that possesses £physics£ §SPhysics§!, £society£ §SSociety§! or £engineering£ §SEngineering§! resources.\n\nResearch Stations function much in the same way as £mining_station£ §SMining Stations§! - their sole difference is in the resources they collect. They are not capable of mining £minerals£ §SMinerals§! or £strategic_resource£ §SStrategic Resources§!.\n\nTo build one, select your £construction_ship£ §SConstruction Ship§! and click on the §S[GetBuildGrowCap] Research Station§! button in its fleet interface. Then click on an available £planet£ §SPlanet§!, asteroid or sun that has a deposit of Physics, Society or Engineering resources."
 research_station_built:0 "Research Station Built"
 tutorial_5_tooltip:0 "§STutorial: [GetBuildGrowCap] Research Station§! added to Situation Log"
 tutorial_6_chain_title:0 "Tutorial: Planetary Buildings"
 tutorial_6_chain_desc:1 "Our homeworld already has a small number of £building£ §SBuildings§!, but we should build another one.\n\nTo do this, select the homeworld in the §SOutliner§! and click on the §SSurface§! tab. Select an empty building slot in a zone, and choose from one of the available buildings. Assuming we have enough §SResources§!, construction will begin immediately.\n\nBuildings provide £job£ §SJobs§!, but nothing will be produced until £pops£ §SPops§! are assigned to work there. You can check which jobs your §SPops§! are performing in the §SEconomy§! tab."
 building_constructed:0 "Buildings Constructed"
 tutorial_6_tooltip:0 "§STutorial: Planetary Buildings§! added to Situation Log"
 tutorial_7_chain_title:1 "Tutorial: Clear Blocker"
 tutorial_7_chain_desc:1 "Several £blocker£ §SBlocker§! on our homeworld are preventing the construction of additional §SDistricts§!, and should be cleared. This takes time and costs §SResources§!.\n\nTo clear a §SBlocker§!, click the §SClear Blocker§! button on the blocker itself, which can be found on the §SManagement§! tab.\n\n\n$tttt$$tttt$$tt$£clear_blocker£\n\n\n§SBlockers§! have different costs, technology requirements, and times associated with clearing them."
 blockers_cleared:1 "Blockers Cleared"
 tutorial_7_tooltip:1 "§STutorial: Feature Blockers§! added to Situation Log"
 tutorial_8_chain_title:0 "Tutorial: Survey Systems"
 tutorial_8_chain_desc:0 "We need to expand our influence beyond our home £system£ §SSystem§!, and the first step towards doing this is to survey the neighboring star systems.\n\nTo do this, select your £science_ship£ §SScience Ship§! and click on the §SSurvey§! button in its fleet interface. Then click on the §SOpen Galaxy Map§! button at the bottom of the screen, and select one of the stars neighboring our own. The §SScience Ship§! will now journey to this star system and survey all bodies within."
 tutorial_8_poi:0 "Survey Targets"
 tutorial_8_poi_desc:0 "Survey the §S[survey_target_1.GetName]§!, §S[survey_target_2.GetName]§! and §S[survey_target_3.GetName]§! systems."
 systems_surveyed:0 "Systems Surveyed"
 tutorial_8_tooltip:0 "§STutorial: Survey Systems§! added to Situation Log"
 tutorial_9_chain_title:0 "Tutorial: [GetBuildGrowCap] Science Ship"
 tutorial_9_chain_desc:3 "We should consider [GetBuildingGrowing] a second £science_ship£ §SScience Ship§! to increase the speed at which we survey our region of the galaxy.\n\nClick on our Starbase and select the §SShipyard§! tab, then select §SScience Ship§! from among the available choices.\n\nNote that you will need to have amassed enough £alloys£ §SAlloys§! to afford the §SShip§! before its construction can begin."
 science_ship_built:0 "Science Ship Built"
 tutorial_9_tooltip:0 "§STutorial: [GetBuildGrowCap] Second Science Ship§! added to Situation Log"
 tutorial_10_chain_title:0 "Tutorial: Recruit Scientist"
 tutorial_10_chain_desc:2 "We need a £scientist£ §SScientist§! to command our new £science_ship£ §SScience Ship§!, as it cannot survey or research §SAnomalies§! without one.\n\nSelect our new §SScience Ship§!, and then click on the portrait in the fleet interface. The §SSelect a Leader§! window will open, showing all §SScientists§! currently employed by us and those available for hire. Select the candidate you want.\n\nRecruiting a Leader costs £unity£ §YUnity§!, and you may need to wait until you have enough stored.\n\nOnce recruited, the §SScience Ship§! can begin to explore."
 scientist_assigned:0 "Scientists Recruited"
 tutorial_10_tooltip:0 "§STutorial: Recruit Scientist§! added to Situation Log"
 tutorial_11_chain_title:0 "Tutorial: [GetBuildGrowCap] Colony Ship"
 tutorial_11_chain_desc:4 "The time has come to colonize another world. First we will have to [GetBuildGrow] a £colony_ship£ §SColony Ship§!. These §SShips§! take a long time to [GetBuildGrow] and require a large amount of £alloys£ §SAlloys§!, £food£ §SFood§!, and £consumer_goods£ §SConsumer Goods§!, but a thriving £colony£ §SColony§! will more than return on this investment.\n\nClick on your §SStarbase§! and open the §SShipyard§! tab. Then select §SColony Ship§! from the available designs.\n\nYou'll need enough resources before construction can begin."
 colony_ship_built:0 "Colony Ships Built"
 tutorial_11_tooltip:0 "§STutorial: [GetBuildGrowCap] Colony Ship§! added to Situation Log"
 tutorial_12_chain_title:0 "Tutorial: Establish Colony"
 tutorial_12_chain_desc:3 "We should now use our new £colony_ship£ §SColony Ship§! to establish our first £colony£ §SColony§!. The best planetary candidates are those that are of the same planet class as our homeworld - our colonists will have no problems adjusting to their environments.\n\nTo colonize a £planet£ §SPlanet§!, click on your §SColony Ship§! or select it in the §SOutliner§!. Then click on the §SColonize§! button in its fleet interface, and select the planet you want to colonize. Note that you can only colonize planets that have been surveyed and have no §SAnomalies§!. They must also be located within your borders. While you can choose to colonize low Habitability planets, doing so can be very expensive."
 colony_established:0 "Colony Established"
 tutorial_12_tooltip:0 "§STutorial: Establish Colony§! added to Situation Log"
 tutorial_13_chain_title:0 "Tutorial: Recruit Governor"
 tutorial_13_chain_desc:1 "We should recruit a §SPlanetary Governor§! to administer our new £colony£ §SColony§!. To do this, click on the colony and go into its §SPlanet Summary§! tab. Then click on the §SChange§! button in the §SGovernor§! window. This will open the §SLeaders§! screen, showing the Governors currently working for us.\n\nClick on the §SRecruit§! button in the upper portion of the screen, and select from among the available candidates. Note that Leaders always cost £unity £§YUnity§! to recruit. If we lack the needed amount, we will have to wait until enough has been generated to afford the leader.\n\nOnce recruited, the new Governor will be awaiting assignment on our homeworld."
 governor_recruited:0 "Governor Recruited"
 tutorial_13_tooltip:0 "§STutorial: Recruit Governor§! added to Situation Log"
 tutorial_14_chain_title:0 "Tutorial: Establish More Colonies"
 tutorial_14_chain_desc:1 "Continue to expand our empire by founding new £colony£ §SColonies§!. [GetBuildGrowCap] more £colony_ship£ §SColony Ships§! when we have enough £alloys£ §SAlloys§!, £food£ §SFood§!, and £consumer_goods£ §SConsumer Goods§! then send them off to establish new colonies.\n\nTake care not to have too many colonies under development at the same time, since they drain £energy£ §SEnergy Credits§! until they become self-sufficient."
 colonies_established:0 "Colonies Established"
 tutorial_14_tooltip:0 "§STutorial: Establish More Colonies§! added to Situation Log"
 tutorial_15_chain_title:0 "Tutorial: Resource Production"
 tutorial_15_chain_desc:1 "Our growing industry is ravenous for raw materials, and we need to increase our supply of £minerals£ §SMinerals§!. This is done by [GetBuildingGrowing] £mining_station£ §SMining Stations§! above £planet£ §SPlanets§! and asteroids with Mineral deposits, or by building §SMining Districts§! on the surface of one of our inhabited planets.\n\nAs both stations and £building£ §SBuildings§! cost £energy£ §SEnergy Credits§! to maintain, we need to establish an ample supply of this resource as well. Energy Credits are produced by §SGenerator Districts§! on the surface of our inhabited planets. They can also be acquired by §SMining Stations§! built over planets, asteroids or suns with Energy Credit deposits."
 mineral_income:0 "+30 Monthly Mineral Income"
 credit_income:0 "+10 Monthly Energy Credit Income"
 tutorial_15_tooltip:0 "§STutorial: Resource Production§! added to Situation Log"
 tutorial_16_chain_title:0 "Tutorial: Increase the Fleet"
 tutorial_16_chain_desc:5 "We should [GetBuildGrow] a potent starfleet to uphold the [Root.GetName].\n\nA few more §SCorvettes§! should do, for now. [GetBuildGrowCap] the §SShips§! at a §SStarbase§! when our §SAlloy§! supplies permit. New military ships always join any existing fleets in orbit of the §SStarbase§! that builds them.\n\nTo optimize a fleet's military power, we may choose to assign it an §SAdmiral§!. This would give it an edge over other fleets, most of which serve without a £commander£ §SCommander§! of their own."
 corvettes_built:0 "Corvettes Built"
 admiral_assigned:1 "Commander Assigned"
 tutorial_16_tooltip:0 "§STutorial: Increase the Fleet§! added to Situation Log"
 tutorial_17_chain_title:0 "Tutorial: Establish Sector"
 tutorial_17_chain_desc:1 "There is a limit to how many £planet£ §SPlanets§! you can control directly. This limit can be found in the top bar, and going above it will incur penalties. §SSectors§! are semi-autonomous and manage the planets that have been assigned under their control. To create a new sector, go into the §SPlanets and Sectors§! view by clicking on its associated icon in the top bar drop-down list or press §SF5§!. Then click on the §SCreate New Sector§! button to the upper right.\n\nYou will now enter the §SSector Management Mode§!. From here, you designate which £system£ §SStar Systems§! should make up the new sector. All planets within those systems will fall under the sector's jurisdiction. Select a system where we have a £colony£ §SColony§!, and click on the §SFinish§! button. You will now have created our first sector!"
 sector_established:0 "Sector Established"
 tutorial_17_tooltip:0 "§STutorial: Establish Sector§! added to Situation Log"
 tutorial_18_chain_title:0 "Tutorial: Sector Governor"
 tutorial_18_chain_desc:2 "We should assign a §SGovernor§! to administrate our new §SSector§!. All £planet£ §SPlanets§! within the sector will then benefit from the effects of the Governor's skill level and traits."
 sector_governor_assigned:0 "Sector Governor"
 tutorial_18_tooltip:0 "§STutorial: Sector Governor§! added to Situation Log"
 tutorial_19_chain_title:0 "Tutorial: Ship Design"
 tutorial_19_chain_desc:2 "To create a new ship design, go into the §SShip Designer§! by clicking on the §SFleet Management§! in the left side bar, or press §SF9§!. Click on the §SNew Design§! button, and select §SCorvette§! when you are prompted to select a §SHull Size§!. Click the §SNo Section§! button to select a §SSection§! for the design.\n\nCorvettes, the smallest warships, have only one section, while larger ships have more. Sections determine §SWeapon§! and §SUtility§! slots. Pick one, then fill the slots with components, ensuring power remains positive.\n\nTo simplify the process, click §SAuto-complete Ship§! and let the game finalize the design."
 ships_designed:0 "Ships Designed"
 tutorial_19_tooltip:0 "§STutorial: Ship Design§! added to Situation Log"
 tutorial_20_chain_title:0 "Tutorial: Observation Posts"
 tutorial_20_chain_desc:1 "We should [GetBuildGrow] an §SObservation Post§! above the homeworld of a §S[Owner.GetPreFTLUpper] society§!. These space stations can perform a number of different §SMissions§!, although our willingness to interfere with developing cultures will determine which ones are available.\n\nObservation Posts are built in the same way as £mining_station£ §SMining§! or £science_ship£ §SResearch Stations§!, but they can only be constructed over the homeworlds of [Owner.GetPreFTLUpper] Civilizations. Simply select a £construction_ship£ §SConstruction Ship§!, then click on the §S[GetBuildGrowCap] Observation Post§! button in its fleet interface.\n\nNow select the homeworld of the [Owner.GetPreFTLUpperPlural] you wish to study, and the Construction Ship will begin its mission."
 observation_post_built:0 "Observation Post Built"
 tutorial_20_tooltip:0 "§STutorial: Observation Posts§! added to Situation Log"
 tutorial_21_chain_title:1 "Tutorial: Strategic Resources"
 tutorial_21_chain_desc:0 "We should [GetBuildGrow] a £mining_station£ §SMining Station§! in orbit of an astronomical object with a £strategic_resource£ §SStrategic Resource§!. These rare materials have immense strategic value.\n\nHaving located such a resource through §SSurveying§!, select a £construction_ship£ §SConstruction Ship§!, click on the §S[GetBuildGrowCap] Mining Station§! button and then on the appropriate astronomical object."
 tutorial_21b_chain_title:0 "Information: Strategic Resources"
 tutorial_21b_chain_desc:1 "We have built a £mining_station£ §SMining Station§! in orbit of an astronomical object with a £strategic_resource£ §SStrategic Resource§!. These rare materials require specific technologies to mine have immense strategic value, and we should always be on the lookout for them."
 strategic_resource_extracted:0 "Strategic Resource Extracted"
 tutorial_21_tooltip:0 "§STutorial: Strategic Resources§! added to Situation Log"
 tutorial_22_chain_title:0 "Tutorial: Uplift Pre-Sapients"
 tutorial_22_chain_desc:1 "We should §SUplift§! a lesser species, though we may need to research the §SEpigenetic Triggers§! technology first.\n\n§SUplift§! a pre-sapient species by selecting their entry in the §SSpecies§! screen, and then clicking on the Uplift button."
 tutorial_22_tooltip:0 "§STutorial: Uplift Pre-Sapients§! added to Situation Log"
 species_uplifted:0 "Pre-Sapient Species Uplifted"
 tutorial_23_chain_title:0 "Tutorial: First Contact"
 tutorial_23_chain_desc:1 "Having encountered unknown entities in the blackness of space, we should attempt to §Sestablish communications§!. \n\nThis can be achieved by selecting §SFirst Contact§! in the §SSituation Log§! and clicking the §SShow First Contact§! button, or alternatively, by clicking the §SFirst Contact§! icon on the §SGalaxy Map§! to access it directly.\n\n\n$tttt$$tttt$$ttt$£firstcontact£\n"
 contact_made:0 "Contacts Made"
 tutorial_23_tooltip:0 "§STutorial: First Contact§! added to Situation Log"
 tutorial_24_chain_title:0 "Tutorial: Modify Species"
 tutorial_24_chain_desc:0 "We can §SModify§! any sapient species living within our empire, provided they have enough §STrait Points§!.\n\nThis can be achieved by accessing the §SModify§! menu from the §SSpecies§! screen, and then researching the appropriate §SSpecial Project§!. The project requires £society£ §SSociety research§! and will divert all our technological progress in that field while it is active."
 species_modified:0 "Species Modified"
 tutorial_24_tooltip:0 "§STutorial: Modify Species§! added to Situation Log"
 tutorial_25_chain_title:1 "Tutorial: Claim System"
 tutorial_25_chain_desc:1 "We can expand our borders by [GetBuildingGrowing] §SStarbases§! around alien stars. This secures the £system£ §SSystem§!, grants resource access, and blocks passage for contacts if borders are closed.\n\nSelect a £construction_ship£ §SConstruction Ship§!, then click the §S[GetBuildGrowCap] Starbase§! button in its fleet interface and left-click a star. Alternatively, right-click the star and select §S[GetBuildGrowCap] Starbase§!.\n\nUnlike other orbital stations, §SStarbases§! can be built outside of our borders."
 frontier_outpost_built:1 "Starbase Built"
 tutorial_25_tooltip:2 "§STutorial: Starbases§! added to Situation Log"
 TUTORIAL_PLANETVIEW_MANAGEMENT_TITLE: "Tutorial: Management"
 TUTORIAL_PLANETVIEW_MANAGEMENT_DESC: "The §SManagement§! tab displays key information about a £planet£ §SPlanet's§! condition and layout.\n\nThe §SPlanetary Features§! section shows natural £blocker£ §Sblockers§! that can be cleared, as well as existing §SFeatures§!.\n\nThe §SCurrent Population§! section shows all £pops£ §SPops§! on the £planet£ §SPlanet§!.\n\nThe £sector£ §SSector§! panel lets the planet be managed as part of a §SSector§!, automating planetary administration.\n\n§SColony Ascension§! allows you to ascend your colonies, effectively upgrading your §SPlanets§!, if the necessary resources are available."
 TUTORIAL_DATABANK_TITLE: "Tutorial: Databank"
 TUTORIAL_DATABANK_DESC: "The £databank£ §SDatabank§! is your go-to resource for understanding the game's systems.\n\nEntries are organized by category, making it easy to look up specific mechanics, §SFeatures§!, or concepts whenever you need.\n\nSimply search, or select a topic from the list to learn more."
 TUTORIAL_EMPIRE_FOCUS_TIMELINE_TITLE: "Tutorial: Focus & Timeline"
 TUTORIAL_EMPIRE_FOCUS_TIMELINE_DESC: "The £focus_core£ §SEmpire Focus§! system helps guide your empire's development by letting you choose a priority: £focus_exploration£ §SExploration§!, £focus_conquest£ §SConquest§!, or £focus_development£ §SDevelopment§!.\n\nEach focus includes a set of task cards, designed to offer direction based on your chosen path. Completing a card grants §SProgression Points§! toward the relevant category.\n\nThe current focus increases the chances of drawing related tasks. Cards can be rerolled for a £unity£ §SUnity§! cost, and focus can be changed.\n\nTrack your goals under the §SCompleted§! and §SProgression§! tabs to see how close you are to the next reward tier.\n\nThe §STimeline§! displays major milestones and historical events from your empire's history, starting from its §SOrigin§!. New entries appear as key events unfold over time."
 TUTORIAL_COLONIZATION_TITLE: "Tutorial: Colonizing a Planet"
 TUTORIAL_COLONIZATION_DESC: "The §SColonization§! screen is where you prepare a planet for colonization.\n\nA §SSpecies§! must be selected to settle the planet, and a §SColony Designation§! assigned to set its development focus.\n\nAn overview of available §SDistricts§!, §SPlanet Size§!, and potential §SModifiers§! is displayed, along with any §SPlanetary Features§! that may affect the planet.\n\nPrioritizing development based on the §SPlanet's§! natural resources will help you make the most of your colonies."
