l_english:
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 # Triggers
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 TRIGGER_IS_IN_COMBAT:0 "Is in Combat"
 TRIGGER_IS_NOT_IN_COMBAT:0 "Is NOT in Combat"
 HAS_OWNER:0 "Is Colonized"
 HAS_NO_OWNER:0 "Uninhabited"
 HAS_OBSERVATION_OUTPOST:0 "Has an Observation Outpost"
 HAS_NO_OBSERVATION_OUTPOST:0 "Has NO Observation Outpost"
 HAS_ORIGINAL_OWNER:0 "Is owned by original owner"
 NOT_HAS_ORIGINAL_OWNER:0 "Is not owned by original owner"
 IS_PLAYER_CONTROLLED:0 "Is Player controlled"
 IS_AI_CONTROLLED:0 "Is AI controlled"
 TRIGGER_CAPITAL:0 "Capital"
 TRIGGER_CAPITAL_STAR:0 "Capital Star"
 TRIGGER_OWNER:1 "Owner"
 TRIGGER_CONTROLLER:1 "Controller"
 TRIGGER_OWNER_SPECIES:0 "Owner Species"
 TRIGGER_SPECIES:0 "Species"
 TRIGGER_SPACE_OWNER:0 "Space Owner"
 TRIGGER_LEADER:0 "Leader"
 TRIGGER_HOME_PLANET:0 "Homeworld"
 TRIGGER_BRANCH_OFFICE_OWNER:0 "Branch Office Owner"
 TRIGGER_FLEET:0 "Fleet"
 TRIGGER_POP_FACTION:0 "Faction"
 TRIGGER_SECTOR:0 "Sector"
 TRIGGER_TARGET:0 "Target"
 TRIGGER_SPYNETWORK:0 "Spy Network"
 TRIGGER_FROM:0 "From"
 TRIGGER_FROMFROM:0 "FromFrom"
 TRIGGER_ROOT:0 "Root"
 TRIGGER_PREV:0 "Prev"
 SOLAR_SYSTEM_STAR:0 "System Star"
 ANY_OWNED_PLANET:0 "Any Owned Planet"
 ANY_CONTROLLED_PLANET:0 "Any Owned Planet"
 ANY_NEIGHBOR_SYSTEM:0 "Any Neighbor System"
 any_neighbor_system_trigger:0 "Any Neighboring System (by Hyperlane)"
 effect_random_neighbor_system:0 "Random Neighboring System (by Hyperlane)"
 effect_every_neighbor_system:0 "Every Neighboring System (by Hyperlane)"
 count_neighbor_system_trigger:0 "Number of Neighboring Systems (by Hyperlane)$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_neighbor_system_all_trigger:0 "$IS_ALL_NOT$ Neighboring Systems (by Hyperlane) fulfill the following conditions"
 any_neighbor_system_euclidean_trigger:1 "Any Neighboring System (Euclidean)"
 effect_random_neighbor_system_euclidean:1 "Random Neighboring System (Euclidean)"
 effect_every_neighbor_system_euclidean:1 "Every Neighboring System (Euclidean)"
 count_neighbor_system_euclidean_trigger:1 "Number of Neighboring Systems (Euclidean)$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_neighbor_system_euclidean_all_trigger:1 "$IS_ALL_NOT$ Neighboring Systems (Euclidean) fulfill the following conditions"
 ANY_RELATION:0 "Any relation"
 EVERY_NEIGHBORING_SYSTEM_EFFECT:0 "Every Neighbor System"
 ANY_POP:0 "Any Pop"
 ALL_POPS:0 "\nAll Pops:"
 ANY_PLANET:0 "Any Planet"
 ANY_PLANET_IN_SYSTEM:0 "Any Planet In System"
 ANY_MEMBER:0 "Any Member"
 NEVER:0 "Never"
 ALWAYS:0 "Always"
 IS_NOT_UNDER_COLONIZATION:0 "Is NOT under colonization"
 IS_UNDER_COLONIZATION:0 "Is under colonization"
 HAS_SAME_ETHOS:0 "Has the same Ethos as $COUNTRY|Y$"
 DOES_NOT_HAVE_SAME_ETHOS:0 "Does NOT have the same Ethos as $COUNTRY|Y$"
 IS_BACKGROUND_PLANET:0 "$PLANET$ is the home world of $LEADER$"
 IS_NOT_BACKGROUND_PLANET:0 "$PLANET$ is NOT the home world of $LEADER$"
 HAS_ETHIC:0 "Has §Y$ETHIC$§! Ethic"
 HAS_ETHIC_ICON_TIP:0 "This option is available due to $WHO|H$ having the $ETHIC|Y$ Ethic"
 HAS_CIVIC_ICON_TIP:0 "This option is available due to $WHO|H$ having the $CIVIC|Y$ Government Civic"
 HAS_AUTHORITY_ICON_TIP:0 "This option is available due to $WHO|H$ having the $AUTHORITY|Y$ Government Authority"
 DOES_NOT_HAVE_ETHIC:0 "Does NOT have §Y$ETHIC$§! Ethic"
 HAS_PICKED_AUTO_MOD_HABITABILITY: "$NAME$ has picked auto modded habitability trait $TRAIT_NAME|Y$"
 HAS_NOT_PICKED_AUTO_MOD_HABITABILITY: "$NAME$ has NOT picked auto modded habitability trait"
 IS_CONTROLLED_BY:0 "Is Controlled by §Y$EMPIRE$§!"
 IS_NOT_CONTROLLED_BY:0 "Is NOT controlled by §Y$EMPIRE$§!"
 IS_OWNED_BY:0 "Is Owned by §Y$EMPIRE$§!"
 IS_NOT_OWNED_BY:0 "Is NOT Owned by §Y$EMPIRE$§!"
 IS_WITHIN_BORDERS_OF:0 "Is inside borders of §Y$EMPIRE$§!"
 IS_NOT_WITHIN_BORDERS_OF:0 "Is NOT inside borders of §Y$EMPIRE$§!"
 IS_SAME_SPECIES:0 "Is same Species as §Y$OTHER$§!"
 IS_NOT_SAME_SPECIES:0 "Is NOT same Species as §Y$OTHER$§!"
 IS_MAJORITY_SPECIES:0 "Dominant Species is §Y$OTHER$§!"
 IS_NOT_MAJORITY_SPECIES:0 "Dominant Species is NOT §Y$OTHER$§!"
 IS_EXACT_SAME_SPECIES:0 "$IS_SAME_SPECIES$"
 IS_NOT_EXACT_SAME_SPECIES:0 "$IS_NOT_SAME_SPECIES$"
 IS_SAME_SPECIES_CLASS:0 "Is same Species Class as §Y$OTHER$§!"
 IS_NOT_SAME_SPECIES_CLASS:0 "Is NOT same Species Class as §Y$OTHER$§!"
 IS_SUBSPECIES:0 "Is Subspecies of §Y$OTHER$§!"
 IS_NOT_SUBSPECIES:0 "Is NOT Subspecies of §Y$OTHER$§!"
 HAS_NOT_SPECIES_RIGHT:0 "Has NOT Species Rights for §Y$OTHER$§!"
 IS_NOT_AT_WAR_WITH:0 "Is NOT at war with §Y$OTHER$§!"
 IS_AT_WAR_WITH:0 "Is at war with §Y$OTHER$§!"
 DID_NOT_RECENTLY_LOSE_WAR:0 "Did NOT lose a war recently"
 RECENTLY_LOST_WAR:0 "Lost a war recently"
 DOES_NOT_HAVE_AI_PERSONALITY:0 "Does NOT have the $PERSONALITY|Y$ personality."
 HAS_AI_PERSONALITY:0 "Has the $PERSONALITY|Y$ personality."
 DOES_NOT_HAVE_AI_PERSONALITY_TYPE:0 "Does NOT have the $PERSONALITY|Y$ personality type."
 HAS_AI_PERSONALITY_TYPE:0 "Has the $PERSONALITY|Y$ personality type."
 DOES_NOT_HAVE_AI_PERSONALITY_BEHAVIOUR:0 "Does NOT have the $PERSONALITY|Y$ behavior."
 HAS_AI_PERSONALITY_BEHAVIOUR:0 "Has the $PERSONALITY|Y$ behavior."
 HAS_NOT_RIGHTS:0 "Does NOT have $TYPE|H$ species policy"
 HAS_RIGHTS:0 "Has $TYPE|H$ species policy"
 HAS_CITIZENSHIP_RIGHTS_TRIGGER:0 "Has Citizenship Rights"
 HAS_NOT_CITIZENSHIP_RIGHTS_TRIGGER:0 "Does NOT have Citizenship Rights"
 END_RIVALRY_EFFECT:0 "End rivalry with $COUNTRY$."
 SET_TRUCE_COUNTRY_EFFECT:0 "Starts a Truce with $COUNTRY$."
 SET_TRUCE_WAR_EFFECT:0 "Start Truce of $WAR|H$"
 END_TRUCE_EFFECT:0 "End truce with $COUNTRY$."
 ALLOWS_ALIEN_LEADERS:0 "Allows Xeno Leadership"
 ALLOWS_NOT_ALIEN_LEADERS:0 "Does NOT allow Xeno Leadership"
 ALLOWS_NOT_PURGE:0 "Does NOT allow Purging"
 ALLOWS_PURGE:0 "Allows Purging"
 ALLOWS_NOT_SLAVERY:0 "Does NOT allow Slavery"
 ALLOWS_SLAVERY:0 "Allows Slavery"
 HAS_NOT_VALID_AI:0 "Does NOT have a valid AI"
 HAS_VALID_AI:0 "Has a valid AI"
 IS_FLEET_NOT_IDLE:0 "Fleet is NOT idle"
 IS_FLEET_IDLE:0 "Fleet is idle"
 ANY_WAR_DEFENDER:0 "Any War Defender"
 ANY_WAR_ATTACKER:0 "Any War Attacker"
 any_war_trigger:0 "Any War"
 ANY_DEFENDER:0 "Any Defender"
 ANY_ATTACKER:0 "Any Attacker"
 IS_SAME_EMPIRE:0 "Is §Y$OTHER$§!"
 IS_NOT_SAME_EMPIRE:0 "Is NOT §Y$OTHER$§!"
 IS_PLANET_CLASS:0 "Is §Y$CLASS$§!"
 IS_PLANET_CLASS_DLC:0 "Has selected a §Y$CLASS$§! start"
 IS_PLANET_CLASS_DLC_NOT:0 "Has NOT selected a §Y$CLASS$§! start"
 IS_NOT_PLANET_CLASS:0 "Is NOT §Y$CLASS$§!"
 HAS_DESIGNATION:0 "Is §Y$DESIGNATION$§!"
 HAS_NOT_DESIGNATION:0 "Is NOT §Y$DESIGNATION$§!"
 IS_STAR_CLASS:0 "Is §Y$CLASS$§!"
 IS_NOT_STAR_CLASS:0 "Is NOT §Y$CLASS$§!"
 PLANET_IS_MOON:0 "Is a Moon"
 PLANET_IS_NOT_MOON:0 "Is NOT a Moon"
 PLANET_IS_PRIMARY_STAR:0 "Is the system's primary Star"
 PLANET_IS_NOT_PRIMARY_STAR:0 "Is NOT the system's primary Star"
 PLANET_IS_STAR:0 "Is a Star"
 PLANET_IS_NOT_STAR:0 "Is NOT a Star"
 PLANET_IS_ASTEROID:0 "Is an Asteroid"
 PLANET_IS_NOT_ASTEROID:0 "Is NOT an Asteroid"
 PLANET_IS_RINGWORLD:0 "Is a Ringworld"
 PLANET_IS_NOT_RINGWORLD:0 "Is NOT a Ringworld"
 HAS_NOT_STRATEGIC_RESOURCE_BOOL:0 "Does NOT have a Strategic Resource"
 HAS_STRATEGIC_RESOURCE_BOOL:0 "Has a Strategic Resource"
 HAS_NOT_STRATEGIC_RESOURCE:0 "Does NOT have §Y$RESOURCE$§!"
 HAS_STRATEGIC_RESOURCE:0 "Has §Y$RESOURCE$§!"
 HAS_TECHNOLOGY:1 "Has $TECHNAME|Y$ Technology"
 HAS_NOT_TECHNOLOGY:1 "Does NOT have $TECHNAME|Y$ Technology"
 HAS_TECHNOLOGY_OPTION:0 "Has $TECHNAME|Y$ option"
 HAS_NOT_TECHNOLOGY_OPTION:0 "Does NOT have $TECHNAME|Y$ option"
 HAS_NOT_MODIFIER:0 "Does NOT have the $MODNAME|Y$ modifier"
 HAS_FLAG:0 "Has the $FLAGNAME|Y$ flag"
 HAS_NOT_FLAG:0 "Does NOT have the $FLAGNAME|Y$ flag"
 IS_SHIP_CLASS:0 "Is of the class $CLASSNAME|Y$"
 IS_NOT_SHIP_CLASS:0 "Is NOT of the class $CLASSNAME|Y$"
 IS_SHIP_SIZE:0 "Is of the $SHIPSIZE|Y$ size"
 IS_NOT_SHIP_SIZE:0 "Is NOT of the $SHIPSIZE|Y$ size"
 HAS_SHIP_OWNER_TYPE:0 "Has $OWNERTYPE|Y$ as owner type"
 HAS_NOT_SHIP_OWNER_TYPE:0 "Does NOT have $OWNERTYPE|Y$ as owner type"
 TRIGGER_IS_DESIGNABLE:0 "Is a designable ship size"
 TRIGGER_IS_NOT_DESIGNABLE:0 "Is NOT a designable ship size"
 IS_CLOAKED:0 "Is cloaked"
 IS_NOT_CLOAKED:0 "Is NOT cloaked"
 IS_CAPITAL_SYSTEM:0 "Is the capital system of an Empire"
 IS_NOT_CAPITAL_SYSTEM:0 "Is NOT the capital system of an Empire"
 IS_CAPITAL:0 "Is the capital of an Empire"
 IS_NOT_CAPITAL:0 "Is NOT the capital of an Empire"
 IS_HOMEWORLD:0 "Is the Homeworld of an Empire"
 IS_NOT_HOMEWORLD:0 "Is NOT the Homeworld of an Empire"
 HAS_ANY_SECTOR_FOCUS:0 "Is in a sector with a focus"
 HAS_NOT_ANY_SECTOR_FOCUS:0 "Is not in a sector with a focus"
 HAS_GROUND_COMBAT:0 "Has ground combat"
 HAS_NOT_GROUND_COMBAT:0 "Does NOT have ground combat"
 IS_AT_WAR:0 "Is at war"
 IS_NOT_AT_WAR:0 "Is NOT at war"
 HAS_NUM_ORGANIC_POP_INCREASE: "Amount of Organic Pops gained last month is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_ORGANIC_POP_INCREASE: "Amount of Organic Pops gained last month is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_ARTIFICIAL_POP_ASSEMBLY: "Amount of Artificial Pops gained last month is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_ARTIFICIAL_POP_ASSEMBLY: "Amount of Artificial Pops gained last month is NOT $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_NEGATIVE:0 "Number of negative traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_POSITIVE:0 "Number of positive traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS:0 "Number of traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_NEGATIVE_COUNCILOR:0 "Number of negative Councilor Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_POSITIVE_COUNCILOR:0 "Number of positive Councilor Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_COUNCILOR:0 "Number of Councilor Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_NEGATIVE_NON_COUNCIL:0 "Number of negative non Councilor Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_POSITIVE_NON_COUNCIL:0 "Number of positive non Councilor Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_NEGATIVE:0 "Number of negative trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_POSITIVE:0 "Number of positive trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS:0 "Number of trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_NEGATIVE_COUNCILOR:0 "Number of negative Councilor trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_POSITIVE_COUNCILOR:0 "Number of positive Councilor trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_COUNCILOR:0 "Number of Councilor trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_NEGATIVE_NON_COUNCIL:0 "Number of negative non Councilor trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_POSITIVE_NON_COUNCIL:0 "Number of positive non Councilor trait tiers are $COMPARATOR$ $NUM|Y$"
 HAS_NUM_BUILDINGS:0 "Number of $BUILDING$ Buildings is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_BUILDINGS:0 "Number of $BUILDING$ Buildings is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_BUILDINGS_EXISTING_AND_IN_CONSTRUCTION:0 "Number of $BUILDING$ Buildings (including queued) is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_BUILDINGS_EXISTING_AND_IN_CONSTRUCTION:0 "Number of $BUILDING$ Buildings (including queued) is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_BUILDINGS_IN_CONSTRUCTION:0 "Number of $BUILDING$ Buildings queued is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_BUILDINGS_IN_CONSTRUCTION:0 "Number of $BUILDING$ Buildings queued is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_DISTRICTS:0 "Number of $DISTRICT$ is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_DISTRICTS:0 "Number of $DISTRICT$ is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_DISTRICTS_ANY:0 "Number of Districts is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_DISTRICTS_ANY:0 "Number of Districts is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_FREE_DISTRICTS:0 "Number of Available $DISTRICT$ is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_FREE_DISTRICTS:0 "Number of Available $DISTRICT$ is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_FREE_DISTRICTS_ANY:0 "Number of Available Districts is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_FREE_DISTRICTS_ANY:0 "Number of Available Districts is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_YEARS_PASSED:0 "Number of years since game start is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_YEARS_PASSED:0 "Number of years since game start is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_YEARS_AT_PEACE:0 "Number of years at peace is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_YEARS_AT_PEACE:0 "Number of years at peace is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_OWNED_PLANETS:0 "Number of owned planets is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_OWNED_PLANETS:0 "Number of owned planets is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_OWNED_LEADERS:0 "Number of owned leaders is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_OWNED_LEADERS:0 "Number of owned leaders is NOT $COMPARATOR$ $NUM|Y$"
 HAS_FREE_JOBS:0 "Number of Free Jobs is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_FREE_JOBS:0 "Number of Free Jobs is NOT $COMPARATOR$ $NUM|Y$"
 HAS_UNEMPLOYED:0 "Number of Unemployed Pops is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_UNEMPLOYED:0 "Number of Unemployed Pops is NOT $COMPARATOR$ $NUM|Y$"
 HAS_FREE_JOBS_SPECIFIC: "Number of free $JOB$ jobs is $COMPARATOR$ $NUM|Y$"
 HAS_FREE_JOBS_CATEGORY: "Number of free jobs in $CATEGORY$ is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_FREE_JOBS_SPECIFIC: "Number of Unemployed Pops is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NOT_FREE_JOBS_CATEGORY: "Number of free jobs in $CATEGORY$ is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_POPS:0 "Number of Pops is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_POPS:0 "Number of Pops is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_SAPIENT_POPS:0 "Number of sapient Pops is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_SAPIENT_POPS:0 "Number of sapient Pops is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_STRATEGIC_RESOURCES:0 "Has access to $COMPARATOR$ $NUM|Y$ Strategic Resources"
 HAS_NOT_NUM_STRATEGIC_RESOURCES:0 "Does NOT have access to $COMPARATOR$ $NUM|Y$ Strategic Resources"
 HAS_NUM_POP_FACTIONS:0 "Number of Pop Factions is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_POP_FACTIONS:0 "Number of Pop Factions is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_PLANETS:0 "Number of Planets is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_PLANETS:0 "Number of Planets is NOT $COMPARATOR$ $NUM|Y$"
 TRIGGER_HAS_GOVERNMENT_AUTHORITY:0 "Has $KEY|Y$ Authority"
 TRIGGER_HAS_NOT_GOVERNMENT_AUTHORITY:1 "Does NOT have $KEY|Y$ Authority"
 HAS_GOVERNMENT_ICON_TIP:0 "This option is available due to $WHO|H$ being a $GOV|Y$"
 LEADER_IS_COUNCILOR:0 "Is on the Council"
 LEADER_IS_NOT_COUNCILOR:0 "Is NOT on the Council"
 LEADER_ISWAS_COUNCILOR_SHORT:0 "Councilor"
 LEADER_IS_COUNCILOR_TYPE:0 "Assigned as $COUNCILORTYPE|Y$"
 LEADER_IS_NOT_COUNCILOR_TYPE:0 "Not assigned as $COUNCILORTYPE|Y$"
 ETHIC_REPRESENTED_ON_COUNCIL:1 "$ETHIC$ ethic represented in the Council"
 ETHIC_NOT_REPRESENTED_ON_COUNCIL:1 "$ETHIC$ ethic NOT represented in the Council"
 LEADER_IS_RULER:0 "Is Ruler"
 LEADER_IS_NOT_RULER:0 "Is NOT Ruler"
 LEADER_IS_HEIR:0 "Is Heir"
 LEADER_IS_NOT_HEIR:0 "Is NOT Heir"
 IS_PRIMITIVE:1 "Is pre-FTL"
 IS_NOT_PRIMITIVE:1 "Is NOT pre-FTL"
 HAS_NEXT_PRE_FTL_AGE:0 "$COUNTRY|Y$ is pre-FTL and can advance tech age"
 HAS_NOT_NEXT_PRE_FTL_AGE:0 "$COUNTRY|Y$ is NOT pre-FTL or can NOT advance tech age"
 HAS_PRE_FTL_AGE:0 "$COUNTRY|Y$ is pre-FTL and is in the $AGE|Y$"
 HAS_NOT_PRE_FTL_AGE:0 "$COUNTRY|Y$ is NOT pre-FTL or is NOT in the $AGE|Y$"
 IS_PIRATE:0 "Is Pirate"
 IS_NOT_PIRATE:0 "Is NOT Pirate"
 IS_INSIDE_NEBULA:0 "Is inside a nebula"
 IS_NOT_INSIDE_NEBULA:0 "Is NOT inside a nebula"
 IS_IN_FRONTIER_SPACE:0 "Is in frontier space"
 IS_NOT_IN_FRONTIER_SPACE:0 "Is NOT in frontier space"
 IS_INSIDE_BORDER:0 "Is inside the border of §Y$OTHER$§!"
 IS_NOT_INSIDE_BORDER:0 "Is NOT inside the border of §Y$OTHER$§!"
 ANY_COUNTRY:0 "Any Country"
 IDEAL_PLANET_CLASS:0 "§Y$CLASS$§! is the ideal planet type"
 NOT_IDEAL_PLANET_CLASS:0 "§Y$CLASS$§! is NOT the ideal planet type"
 TRIGGER_OPINION:1 "Opinion of $COUNTRY$ is $COMPARATOR$ $NUM|Y$"
 TRIGGER_OPINION_NOT:1 "Opinion of $COUNTRY$ is NOT $COMPARATOR$ $NUM|Y$"
 TRIGGER_THEIR_OPINION:0 "Opinion of $THEM$ towards $US$ is $COMPARATOR$ $NUM|Y$"
 TRIGGER_THEIR_OPINION_NOT:0 "Opinion of $THEM$ towards $US$ is NOT $COMPARATOR$ $NUM|Y$"
 TRIGGER_OPINION_LEVEL:1 "Opinion Level of $COUNTRY$ is $COMPARATOR$ $LEVEL|Y$"
 TRIGGER_OPINION_LEVEL_NOT:1 "Opinion Level of $COUNTRY$ is NOT $COMPARATOR$ $LEVEL|Y$"
 TRIGGER_ENVOY_OPINION_CHANGE:1 "Opinion Change with $COUNTRY$ by Envoys is $COMPARATOR$ $NUM|Y$"
 TRIGGER_ENVOY_OPINION_CHANGE_NOT:1 "Opinion Change with $COUNTRY$ by Envoys is NOT $COMPARATOR$ $NUM|Y$"
 TRIGGER_TRUST:1 "Trust toward $COUNTRY$ is $COMPARATOR$ $NUM|Y$"
 TRIGGER_TRUST_NOT:1 "Trust toward $COUNTRY$ is NOT $COMPARATOR$ $NUM|Y$"
 HAS_ALLIANCE:0 "Is in an Alliance"
 HAS_NOT_ALLIANCE:0 "Is NOT in an Alliance"
 HAS_FEDERATION:0 "Is in a Federation"
 HAS_NOT_FEDERATION:0 "Is NOT in a Federation"
 CAN_DECLARE_WAR_TRIGGER:0 "Can Declare War On $COUNTRY|Y$"
 CAN_DECLARE_WAR_NOT_TRIGGER:0 "Cannot Declare War On $COUNTRY|Y$"
 SUBJECT_CAN_DIPLOMACY:0 "Overlord does allows this action."
 SUBJECT_CAN_NOT_DIPLOMACY:0 "Overlord does not allow this action."
 IS_COLONIZABLE:0 "Is Colonizable"
 IS_NOT_COLONIZABLE:0 "Is NOT Colonizable"
 IS_FALLEN_EMPIRE:0 "Is a Fallen Empire"
 IS_NOT_FALLEN_EMPIRE:0 "Is NOT a Fallen Empire"
 IS_TERRAFORMED:0 "Is Terraformed"
 IS_NOT_TERRAFORMED:0 "Is NOT Terraformed"
 IS_TERRAFORMING:0 "Is Terraforming"
 IS_NOT_TERRAFORMING:0 "Is NOT Terraforming"
 HAS_SKILL_NOT_LEVEL:0 "Skill level $VAL0|2Y$ is NOT $COMPARE$ $VAL1|2Y$"
 HAS_SKILL_LEVEL:0 "Skill level $VAL0|2Y$ is $COMPARE$ $VAL1|2Y$"
 HAS_NUM_MINERALS:0 "Number of Minerals is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_MINERALS:0 "Number of Minerals is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_ENERGY:1 "Number of Energy is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_ENERGY:1 "Number of Energy is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_PHYSICS:0 "Number of Physics Resources is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_PHYSICS:0 "Number of Physics Resources is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_SOCIETY:0 "Number of Life Data is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_SOCIETY:0 "Number of Life Data is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_ENGINEERING:0 "Number of Engineering Resources is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_ENGINEERING:0 "Number of Engineering Resources is NOT $COMPARATOR$ $NUM|Y$"
 HAS_RING:0 "Has A Ring"
 HAS_NOT_RING:0 "Does NOT have a ring"
 HAS_NUM_MODIFIERS:0 "Number of Modifiers is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_MODIFIERS:1 "Number of Modifiers is NOT $COMPARATOR$ $NUM|Y$"
 HAS_ANY_STRATEGIC_RESOURCE:0 "Has a Strategic Resource"
 HAS_NOT_ANY_STRATEGIC_RESOURCE:0 "Does NOT have a Strategic Resource"
 IS_FACTION:0 "Is a Faction"
 IS_NOT_FACTION:0 "Is NOT a Faction"
 HAS_NUM_FREE_LEADER_SLOTS:0 "Number of Free Leader Slots is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_FREE_LEADER_SLOTS:0 "Number of Free Leader Slots is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_FREE_ARMY_SLOTS:0 "Number of free Army Slots is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_FREE_ARMY_SLOTS:0 "Number of free Army Slots is NOT $COMPARATOR$ $NUM|Y$"
 IS_TECHTREE_COMPLETED:0 "Has completed the $TREE|Y$ Technology Tree"
 IS_NOT_TECHTREE_COMPLETED:0 "Has NOT completed the $TREE|Y$ Technology Tree"
 IS_OCCUPIED:0 "Planet is occupied"
 IS_NOT_OCCUPIED:0 "Planet is NOT occupied"
 IS_DAMAGED:0 "Planet is damaged"
 IS_NOT_DAMAGED:0 "Planet is NOT damaged"
 HAS_HIT_POINTS:1 "Number of hull points are $COMPARATOR$ $NUM|Y$"
 HAS_NOT_HIT_POINTS:1 "Number of hull points are NOT $COMPARATOR$ $NUM|Y$"
 HAS_SHIELD_HIT_POINTS: "Number of shield hit points are $COMPARATOR$ $NUM|Y$"
 HAS_NOT_SHIELD_HIT_POINTS: "Number of shield hit points are NOT $COMPARATOR$ $NUM|Y$"
 IS_PLANET_SURVEYED:1 "Planet has been surveyed by $COUNTRY$"
 IS_PLANET_NOT_SURVEYED:1 "Planet has NOT been surveyed by $COUNTRY$"
 CAN_COLONIZE_TRIGGER:0 "Can be colonized by $COUNTRY$"
 CANNOT_COLONIZE_TRIGGER:0 "Cannot be colonized by $COUNTRY$"
 HAS_BEEN_TERRAFORMED_BY:0 "Has been terraformed by $COUNTRY$"
 HAS_NOT_BEEN_TERRAFORMED_BY:0 "Has NOT been terraformed by $COUNTRY$"
 IS_SYSTEM_SURVEYED:1 "System has been surveyed by $COUNTRY$"
 IS_SYSTEM_NOT_SURVEYED:1 "System has NOT been surveyed by $COUNTRY$"
 HAS_SURVEYED_CLASS:0 "Has surveyed $CLASS|H$"
 HAS_NOT_SURVEYED_CLASS:0 "Has NOT surveyed $CLASS|H$"
 IS_IDEAL_PLANET_CLASS:1 "Planet is ideal class for $SPECIES$"
 IS_NOT_IDEAL_PLANET_CLASS:1 "Planet is NOT ideal class for $SPECIES$"
 IS_IDEAL_PLANET_CLASS_DETAILED:0 "$IS_IDEAL_PLANET_CLASS$ (§Y$PLANET_CLASS$§!)"
 IS_NOT_IDEAL_PLANET_CLASS_DETAILED:0 "$IS_NOT_IDEAL_PLANET_CLASS$ (§Y$PLANET_CLASS$§!)"
 VARIABLE_VALUE:0 "Value of Variable $VARIABLE|Y$ is $COMPARATOR$ $NUM|Y$"
 VARIABLE_NOT_VALUE:0 "Value of Variable $VARIABLE|Y$ is NOT $COMPARATOR$ $NUM|Y$"
 VARIABLE_ARITHMETIC_VALUE:1 "Arithmetic trigger of Variable is $COMPARATOR$ $NUM|Y$"
 VARIABLE_ARITHMETIC_NOT_VALUE:1 "Arithmetic trigger of Variable is NOT $COMPARATOR$ $NUM|Y$"
 ANY_SHIP:0 "Any ship"
 ANY_BORDERING_COUNTRY:0 "Any bordering country"
 ANY_SHIP_IN_SYSTEM:0 "Any ship in system"
 ANY_FLEET_IN_ORBIT:0 "Any fleet in orbit"
 ANY_OWNED_SHIP:0 "Any owned ship by a country"
 ANY_OWNED_SHIP_FLEET:0 "Any ship in Fleet"
 ANY_OWNED_FLEET:0 "Any owned fleet by a country"
 IS_COLONY:0 "Is a Colony"
 ENERGY_NOT_TRIGGER:0 "Energy is NOT $COMPARE$ $VAL|2Y$"
 ENERGY_TRIGGER:0 "Energy is $COMPARE$ $VAL|2Y$"
 MINERALS_NOT_TRIGGER:0 "Minerals are NOT $COMPARE$ $VAL|Y$"
 MINERALS_TRIGGER:0 "Minerals are $COMPARE$ $VAL|Y$"
 INFLUENCE_NOT_TRIGGER:0 "Influence is NOT $COMPARE$ $VAL|0Y$"
 INFLUENCE_TRIGGER:0 "Influence is $COMPARE$ $VAL|0Y$"
 UNITY_NOT_TRIGGER:0 "Unity is NOT $COMPARE$ $VAL|0Y$"
 UNITY_TRIGGER:0 "Unity is $COMPARE$ $VAL|0Y$"
 FLEET_POWER_NOT_TRIGGER:1 "$FLEET_POWER$ is NOT $COMPARE$ $VAL|0Y$"
 FLEET_POWER_TRIGGER:1 "$FLEET_POWER$ is $COMPARE$ $VAL|0Y$"
 FLEET_SIZE_NOT_TRIGGER:0 "Fleet Size is NOT $COMPARE$ $VAL|0Y$"
 FLEET_SIZE_TRIGGER:0 "Fleet Size is $COMPARE$ $VAL|0Y$"
 HABITABILITY_TRIGGER:0 "Species $SPECIES|$ Habitability is $COMPARE$ $VAL|2Y$"
 HABITABILITY_NOT_TRIGGER:0 "Species $SPECIES|$ Habitability is NOT $COMPARE$ $VAL|2Y$"
 LAST_CHANGED_BUILDING:0 "Last Building Changed is $BUILDING|Y$"
 LAST_CHANGED_BUILDING_NOT:0 "Last Building Changed is NOT $BUILDING|Y$"
 LAST_CHANGED_DISTRICT:0 "Last District Changed is $DISTRICT|Y$"
 LAST_CHANGED_DISTRICT_NOT:0 "Last District Changed is NOT $DISTRICT|Y$"
 IS_LAST_CHANGED_BUILDING_CAPITAL:0 "Last Building Changed is a Capital Building"
 IS_NOT_LAST_CHANGED_BUILDING_CAPITAL:0 "Last Building Changed is NOT a Capital Building"
 HAS_BUILDING:0 "Has Building: $BUILDING|Y$"
 HAS_NOT_BUILDING:0 "Does NOT Have Building: $BUILDING|Y$"
 HAS_ACTIVE_BUILDING:0 "Has Enabled Building: $BUILDING|Y$"
 HAS_NOT_ACTIVE_BUILDING:0 "Does NOT Have Enabled Building: $BUILDING|Y$"
 HAS_DISTRICT:0 "Has District: $DISTRICT|Y$"
 HAS_NOT_DISTRICT:0 "Does NOT Have District: $DISTRICT|Y$"
 HAS_BUILDING_CONSTRUCTION:0 "Has construction of building: $BUILDING|Y$"
 HAS_NOT_BUILDING_CONSTRUCTION:0 "Does NOT have a construction of building: $BUILDING|Y$"
 HAS_PREV_BUILDING:0 "Previous building was: $BUILDING|Y$"
 HAS_NOT_PREV_BUILDING:0 "Previous building was NOT: $BUILDING|Y$"
 OR_TRIGGER_STARTS:0 "One must be true"
 AND_TRIGGER_STARTS:0 "All must be true"
 IS_IN_ALLIANCE:0 "$COUNTRY|Y$ is part of an Alliance"
 IS_NOT_IN_ALLIANCE:0 "$COUNTRY|Y$ is NOT part of an Alliance"
 IS_IN_FEDERATION:0 "$COUNTRY|Y$ is part of a Federation"
 IS_NOT_IN_FEDERATION:0 "$COUNTRY|Y$ is NOT part of a Federation"
 IS_FEDERATION_LEADER:0 "$COUNTRY|Y$ is a Federation Leader"
 IS_NOT_FEDERATION_LEADER:0 "$COUNTRY|Y$ is NOT a Federation Leader"
 HAS_MINING_STATION:0 "$PLANET|Y$ has a Mining Station"
 HAS_NO_MINING_STATION:0 "$PLANET|Y$ has no Mining Station"
 HAS_RESEARCH_STATION:0 "$PLANET|Y$ has a Research Station"
 HAS_NO_RESEARCH_STATION:0 "$PLANET|Y$ has no Research Station"
 HAS_SPACE_STATION:0 "$PLANET|Y$ has a Spaceport"
 HAS_NO_SPACE_STATION:0 "$PLANET|Y$ has no Spaceport"
 ANY_RESEARCH_STATION:0 "Any Research Station"
 ANY_MINING_STATION:0 "Any Mining Station"
 ANY_OBSERVATION_OUTPOST:0 "Any Observation Post"
 ANY_SYSTEM:0 "Any System"
 any_system_trigger:0 "$ANY_SYSTEM$"
 any_owned_leader_trigger:0 "Any recruited leader"
 effect_random_owned_leader:0 "Random recruited leader"
 effect_every_owned_leader:0 "Every recruited leader"
 count_owned_leader_trigger:1 "Number of recruited leaders$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_owned_leader_all_trigger:0 "$IS_ALL_NOT$ recruited leaders fulfill the following conditions"
 count_system_trigger:1 "Number of Systems$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_system_all_trigger:0 "$IS_ALL_NOT$ Systems fulfill the following conditions"
 effect_every_system:0 "Every System"
 effect_random_system:0 "Random System"
 ANY_SYSTEM_WITHIN_BORDERS:0 "Any System within borders"
 any_system_within_border_trigger:0 "$ANY_SYSTEM_WITHIN_BORDERS$"
 any_archaeological_site_trigger:0 "Any Archaeological Site"
 count_system_within_border_trigger:1 "Number of Systems within borders$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_system_within_border_all_trigger:0 "$IS_ALL_NOT$ Systems within borders fulfill the following conditions"
 effect_every_system_within_border:0 "Every System within borders"
 effect_random_system_within_border:0 "Random System within borders"
 IS_NOT_ARMY_TYPE:0 "Army is not type $TYPE|Y$"
 IS_ARMY_TYPE:0 "Army is type $TYPE|Y$"
 IS_DEFENSIVE_ARMY:0 "Is a Garrison Army"
 IS_NOT_DEFENSIVE_ARMY:0 "Is an Assault Army"
 HAS_ARMY:0 "Has army"
 HAS_NO_ARMY:0 "Has no army"
 HAS_DEPOSIT:0 "Has deposit"
 HAS_NO_DEPOSIT:0 "Has no deposit"
 IS_DEPOSIT_TYPE:0 "Is $TYPE|H$"
 IS_NOT_DEPOSIT_TYPE:0 "Is NOT $TYPE|H$"
 HAS_DEPOSIT_TYPE:0 "Has deposit $TYPE|H$"
 HAS_NO_DEPOSIT_TYPE:0 "Has no deposit $TYPE|H$"
 HAS_DEPOSIT_CATEGORY:0 "Has deposit category $CAT|H$"
 HAS_NOT_DEPOSIT_CATEGORY:0 "Has NOT deposit category $CAT|H$"
 IS_STARTING_SYSTEM:0 "Is Starting System"
 IS_NOT_STARTING_SYSTEM:0 "Is not starting System"
 HAS_ADVISOR:0 "$COUNTRY|Y$ Has an Advisor."
 HAS_NOT_ADVISOR:0 "$COUNTRY|Y$ Does Not have an Advisor."
 HAS_GLOBAL_FLAG:0 "Global Flag: $FLAG|Y$ Is Set"
 HAS_NOT_GLOBAL_FLAG:0 "Global Flag: $FLAG|Y$ Is Not Set"
 IS_ENSLAVED:0 "Pop is enslaved"
 IS_NOT_ENSLAVED:0 "Pop is NOT enslaved"
 IS_UNEMPLOYED:0 "Pop is unemployed"
 HAS_DEFICIT_TRIGGER:0 "Has a $RESOURCE|Y$ shortage"
 HAS_NOT_DEFICIT_TRIGGER:0 "Does NOT have a $RESOURCE|Y$ shortage"
 FACTION_APPROVAL_IS:0 "Faction Approval is $COMPARE$ $VALUE|Y$"
 FACTION_NOT_APPROVAL_IS:0 "Faction Approval is NOT $COMPARE$ $VALUE|Y$"
 IS_NOT_UNEMPLOYED:0 "Pop is NOT unemployed"
 IS_BEING_PURGED:0 "Pop is being Purged"
 IS_NOT_BEING_PURGED:0 "Pop is NOT being Purged"
 IS_BEING_ASSIMILATED:0 "Pop is being Assimilated"
 IS_NOT_BEING_ASSIMILATED:0 "Pop is NOT being Assimilated"
 POP_HAPPINESS:0 "Pop happiness is $COMPARE$ $VALUE|Y$"
 POP_NOT_HAPPINESS:0 "Pop happiness is NOT $COMPARE$ $VALUE|Y$"
 POP_FERTILITY:0 "Pop fertility is $COMPARE$ $VALUE|Y$"
 POP_NOT_FERTILITY:0 "Pop fertility is NOT $COMPARE$ $VALUE|Y$"
 POP_JOB_TRIGGER:0 "Pop job is $JOB$"
 POP_JOB_NOT_TRIGGER:0 "Pop job is NOT $JOB$"
 INCOME_TRIGGER:0 "Monthly income is $COMPARE$ $VALUE|Y$"
 INCOME_NOT_TRIGGER:0 "Monthly income is NOT $COMPARE$ $VALUE|Y$"
 EXPENSES_TRIGGER:0 "Monthly expenses are $COMPARE$ $VALUE|Y$"
 EXPENSES_NOT_TRIGGER:0 "Monthly expenses are NOT $COMPARE$ $VALUE|Y$"
 PRODUCED_ENERGY_TRIGGER:0 "Monthly Produced energy is $COMPARE$ $VALUE|Y$"
 PRODUCED_ENERGY_NOT_TRIGGER:0 "Monthly produced energy is NOT $COMPARE$ $VALUE|Y$"
 METALS_INCOME_TRIGGER:0 "Monthly income from precious metals is $COMPARE$ $VALUE|Y$"
 METALS_INCOME_NOT_TRIGGER:0 "Monthly income from precious metals is NOT $COMPARE$ $VALUE|Y$"
 TRADE_EXPENSES_TRIGGER:0 "Monthly expenses from trade are $COMPARE$ $VALUE|Y$"
 TRADE_EXPENSES_NOT_TRIGGER:0 "Monthly expenses from trade are NOT $COMPARE$ $VALUE|Y$"
 SHIP_MAINTENANCE_TRIGGER:1 "Monthly upkeep of Ships is $COMPARE$ $VALUE|Y$"
 SHIP_MAINTENANCE_NOT_TRIGGER:1 "Monthly upkeep of Ships is NOT $COMPARE$ $VALUE|Y$"
 ARMY_MAINTENANCE_TRIGGER:1 "Monthly upkeep of Armies is $COMPARE$ $VALUE|Y$"
 ARMY_MAINTENANCE_NOT_TRIGGER:1 "Monthly upkeep of Armies is NOT $COMPARE$ $VALUE|Y$"
 COLONY_MAINTENANCE_TRIGGER:1 "Monthly upkeep of colonies is $COMPARE$ $VALUE|Y$"
 COLONY_MAINTENANCE_NOT_TRIGGER:1 "Monthly upkeep of colonies is NOT $COMPARE$ $VALUE|Y$"
 STATION_MAINTENANCE_TRIGGER:1 "Monthly upkeep of stations is $COMPARE$ $VALUE|Y$"
 STATION_MAINTENANCE_NOT_TRIGGER:1 "Monthly upkeep of station is NOT $COMPARE$ $VALUE|Y$"
 CONSTRUCTION_EXPENSES_TRIGGER:0 "Last month's construction expenses are $COMPARE$ $VALUE|Y$"
 CONSTRUCTION_EXPENSES_NOT_TRIGGER:0 "Last month's construction expenses are not $COMPARE$ $VALUE|Y$"
 FEDERATION_EXPENSES_TRIGGER:0 "Last month's federation expenses are $COMPARE$ $VALUE|Y$"
 FEDERATION_EXPENSES_NOT_TRIGGER:0 "Last month's federation expenses are not $COMPARE$ $VALUE|Y$"
 REPARATION_EXPENSES_TRIGGER:0 "Last month's repair expenses are $COMPARE$ $VALUE|Y$"
 REPARATION_EXPENSES_NOT_TRIGGER:0 "Last month's repair expenses are not $COMPARE$ $VALUE|Y$"
 HAS_ANOMALY:0 "Has an Anomaly"
 HAS_NOT_ANOMALY:0 "Does NOT have an Anomaly"
 STORED_TECH_POINTS_TRIGGER:0 "The amount of $AREA$ research is $COMPARE$ $VALUE|Y$"
 STORED_TECH_POINTS_NOT_TRIGGER:0 "The amount of $AREA$ research is NOT $COMPARE$ $VALUE|Y$"
 BALANCE_TRIGGER:0 "Country balance is $COMPARE$ $VALUE|Y$"
 BALANCE_NOT_TRIGGER:0 "Country balance is NOT $COMPARE$ $VALUE|Y$"
 RUNNING_BALANCE_TRIGGER:0 "Country running balance is $COMPARE$ $VALUE|Y$"
 RUNNING_BALANCE_NOT_TRIGGER:0 "Country running balance is NOT $COMPARE$ $VALUE|Y$"
 IS_ORIGINAL_OWNER:0 "Is original owner of $PLANET$"
 IS_NOT_ORIGINAL_OWNER:0 "Is NOT original owner of $PLANET$"
 IS_SAME_PLANET:0 "Is same planet as $OTHER$"
 IS_NOT_SAME_PLANET:0 "Is NOT same planet as $OTHER$"
 IS_SAME_COUNTRY:0 "Is same country as $OTHER$"
 IS_NOT_SAME_COUNTRY:0 "Is NOT same country as $OTHER$"
 IS_SAME_ARMY:0 "Is same army as $OTHER$"
 IS_NOT_SAME_ARMY:0 "Is NOT same army as $OTHER$"
 IS_SAME_SHIP:0 "Is same ship as $OTHER$"
 IS_NOT_SAME_SHIP:0 "Is NOT same ship as $OTHER$"
 IS_SAME_POP:0 "Is same pop as $OTHER$"
 IS_NOT_SAME_POP:0 "Is NOT same pop as $OTHER$"
 HAS_EVENT_CHAIN_TRIGGER:0 "Has the $NAME|Y$ Event Chain"
 HAS_NOT_EVENT_CHAIN_TRIGGER:1 "Does NOT have the $NAME|Y$ Event Chain"
 HAS_COMPLETED_EVENT_CHAIN_TRIGGER:0 "Has completed the $NAME|Y$ Event Chain"
 HAS_NOT_COMPLETED_EVENT_CHAIN_TRIGGER:0 "Did NOT complete the $NAME|Y$ Event Chain"
 IS_NOT_POP_CATEGORY:0 "Is NOT $CATEGORY$"
 IS_POP_CATEGORY:0 "Is $CATEGORY$"
 NOT_HAS_JOB_CATEGORY:1 "Job is NOT $CATEGORY$"
 HAS_JOB_CATEGORY:1 "Job is $CATEGORY$"
 IS_HALF_SPECIES_NOT_TRIGGER:0 "Is NOT a Half-Species"
 IS_HALF_SPECIES_TRIGGER:0 "Is a Half-Species"
 IS_SPECIFIC_HALF_SPECIES_NOT_TRIGGER:0 "Is NOT a Half-Species of $SPECIES|Y$"
 IS_SPECIFIC_HALF_SPECIES_TRIGGER:0 "Is a Half-Species of $SPECIES|Y$"
 IS_SPECIES_CLASS:0 "Is a $SPECIES$"
 IS_NOT_SPECIES_CLASS:0 "Is NOT a $SPECIES|Y$"
 IS_SPECIES:0 "Is $SPECIES$"
 IS_NOT_SPECIES:0 "Is NOT $SPECIES|Y$"
 HAS_OPINION_MODIFIER:0 "Has opinion modifier $MODIFIER|Y$ of $COUNTRY|Y$"
 HAS_NOT_OPINION_MODIFIER:0 "Has NOT opinion modifier $MODIFIER|Y$ of $COUNTRY|Y$"
 HAS_OPINION_MODIFIER_ANY:0 "Has opinion modifier $MODIFIER|Y$ of anyone"
 HAS_NOT_OPINION_MODIFIER_ANY:0 "Has NOT opinion modifier $MODIFIER|Y$ of anyone"
 HAS_ESTABLISHED_CONTACT_TRIGGER:0 "Has established contact with $COUNTRY|Y$"
 HAS_NOT_ESTABLISHED_CONTACT_TRIGGER:0 "Does NOT have contact with $COUNTRY|Y$"
 SET_HOSTILITY:0 "$COUNTRY|Y$ changes hostility to $HOSTILITY|Y$"
 SET_COUNTRY_NEEDS_COLONY_YES: "$COUNTRY|Y$ will need a colony (or a colony ship) to be considered alive"
 SET_COUNTRY_NEEDS_COLONY_NO: "$COUNTRY|Y$ will not need a colony (nor a colony ship) to be considered alive"
 SET_COUNTRY_AUTO_DELETE_YES: "$COUNTRY|Y$ will be automatically deleted when considered dead"
 SET_COUNTRY_AUTO_DELETE_NO: "$COUNTRY|Y$ will not be automatically deleted when considered dead"
 HAS_COMPLETED_EVENT_CHAIN_COUNTER_TRIGGER:0 "Has completed $COUNTER|Y$ for $EVENTCHAIN$ Event Chain"
 HAS_NOT_COMPLETED_EVENT_CHAIN_COUNTER_TRIGGER:0 "Has NOT completed $COUNTER|Y$ for $EVENTCHAIN$ Event Chain"
 HAS_PLANET_CLASS:0 "Has §Y$CLASS$§! planet"
 HAS_NOT_PLANET_CLASS:0 "Has NOT §Y$CLASS$§! planet"
 IS_DISABLED_TRIGGER:0 "Is Disabled"
 IS_NOT_DISABLED_TRIGGER:0 "Is NOT Disabled"
 HAS_DESIGN_TRIGGER:0 "Has a ship design for $NAME$"
 HAS_NOT_DESIGN_TRIGGER:0 "Has NOT a ship design for $NAME$"
 HAS_GROWN_POP_TRIGGER:0 "Has a Grown Pop"
 HAS_NOT_GROWN_POP_TRIGGER:0 "Does NOT have a Grown Pop"
 HAS_POP_TRIGGER:0 "Has a Pop"
 HAS_NOT_POP_TRIGGER:0 "Does NOT have a Pop"
 HAS_GROWING_POP_TRIGGER:0 "Has a Growing Pop"
 HAS_NOT_GROWING_POP_TRIGGER:0 "Does not have a Growing Pop"
 HAS_RESOURCE_TRIGGER:0 "Has $COMPARE$ $VALUE|Y$ $NAME|Y$"
 HAS_NOT_RESOURCE_TRIGGER:0 "Does not have $COMPARE$ $VALUE|Y$ $NAME|Y$"
 HAS_ANY_RESOURCE_TRIGGER:0 "Has $COMPARE$ $VALUE|Y$ resources"
 HAS_NOT_ANY_RESOURCE_TRIGGER:0 "Does not have $COMPARE$ $VALUE|Y$ resources"
 ANY_NEIGHBORING_TILE_TRIGGER:0 "Any Neighboring Tile"
 ANY_TILE_TRIGGER:0 "Any Tile"
 ANY_DEPOSIT_TRIGGER:0 "Any Deposit"
 HAS_BLOCKER_TRIGGER:0 "Has £blocker£ Tile Blocker: $BLOCKER|Y$"
 HAS_NOT_BLOCKER_TRIGGER:0 "Does NOT have £blocker£ Tile Blocker: $BLOCKER|Y$"
 FREE_HOUSING_TRIGGER:0 "Available Housing is $COMPARE$ $VALUE|Y$"
 FREE_HOUSING_NOT_TRIGGER:0 "Available Housing is NOT $COMPARE$ $VALUE|Y$"
 PLANET_INFRASTRUCTURE_TRIGGER:0 "Planet Infrastructure is $COMPARE$ $VALUE|Y$"
 FREE_AMENITIES_TRIGGER:0 "Available Amenities is $COMPARE$ $VALUE|Y$"
 FREE_AMENITIES_NOT_TRIGGER:0 "Available Amenities is NOT $COMPARE$ $VALUE|Y$"
 PLANET_DEVASTATION_TRIGGER:0 "Planet Devastation is $COMPARE$ $VALUE|Y$"
 PLANET_DEVASTATION_NOT_TRIGGER:0 "Planet Devastation is NOT $COMPARE$ $VALUE|Y$"
 FREE_BUILDING_SLOTS_TRIGGER:0 "Number of Slots for New Buildings is $COMPARE$ $VALUE|Y$"
 FREE_BUILDING_SLOTS_NOT_TRIGGER:0 "Number of Slots for New Buildings is NOT $COMPARE$ $VALUE|Y$"
 FREE_DISTRICT_SLOTS_TRIGGER:0 "Number of Slots for New Districts is $COMPARE$ $VALUE|Y$"
 FREE_DISTRICT_SLOTS_NOT_TRIGGER:0 "Number of Slots for New Districts is NOT $COMPARE$ $VALUE|Y$"
 DIPLOMACY_WEIGHT_TRIGGER:0 "Diplomatic Weight is $COMPARE$ $VALUE|Y$"
 DIPLOMACY_WEIGHT_NOT_TRIGGER:0 "Diplomatic Weight is NOT $COMPARE$ $VALUE|Y$"
 HAS_RELATION_FLAG_TRIGGER:0 "The $FLAGNAME$ Relation Flag against $COUNTRY$ is set"
 HAS_NOT_RELATION_FLAG_TRIGGER:0 "The $FLAGNAME$ Relation Flag against $COUNTRY$ is NOT set"
 REVERSE_HAS_RELATION_FLAG_TRIGGER:0 "$COUNTRY$ has $FLAGNAME$ Relation Flag against $TARGET$ set"
 REVERSE_HAS_NOT_RELATION_FLAG_TRIGGER:0 "$COUNTRY$ has $FLAGNAME$ Relation Flag against $TARGET$ NOT set"
 EXISTS_TRIGGER:0 "Exists"
 EXISTS_NOT_TRIGGER:0 "Does NOT Exist"
 HAS_EDICT_TRIGGER:0 "Has the $EDICT|Y$ Edict activated"
 HAS_NOT_EDICT_TRIGGER:0 "Does NOT have the $EDICT|Y$ Edict activated"
 PLANET_HAS_MOON:0 "Has a Moon"
 PLANET_HAS_NOT_MOON:0 "Does NOT have A Moon"
 NUM_MOONS_TRIGGER:0 "Number of moons are $COMPARE$ $VALUE|Y$"
 NUM_MOONS_NOT_TRIGGER:0 "Number of moons are NOT $COMPARE$ $VALUE|Y$"
 ANY_MOON:0 "Any Moon"
 NUM_ADJACENT_TILES_TRIGGER:0 "Num Adjacent Tiles is $COMPARE$ $VALUE|Y$"
 NUM_ADJACENT_TILES_NOT_TRIGGER:0 "Num Adjacent Tiles is NOT $COMPARE$ $VALUE|Y$"
 IS_SAPIENT:0 "Species is Sapient"
 IS_NOT_SAPIENT:0 "Is NOT Sapient"
 INHERITS_PARENT_RIGHTS: "Species inherits rights from base species"
 DOES_NOT_INHERIT_PARENT_RIGHTS: "Does NOT inherit rights from base species"
 GRAPHICAL_CULTURE_TRIGGER:0 "Graphical Culture is $CULTURE$"
 GRAPHICAL_CULTURE_NOT_TRIGGER:0 "Graphical Culture is NOT $CULTURE$"
 PREVENTING_DISCOVERIES_TRIGGER:0 "Is Preventing Anomalies"
 PREVENTING_DISCOVERIES_NOT_TRIGGER:0 "Is NOT Preventing Anomalies"
 HAS_DEPOSIT_FOR_TRIGGER:0 "Has a deposit collected by $CLASS$"
 HAS_NOT_DEPOSIT_FOR_TRIGGER:0 "Does NOT have a deposit collected by $CLASS$"
 COLONY_AGE_TRIGGER:1 "Colony age is $COMPARATOR$ $VALUE|Y$ months"
 COLONY_AGE_NOT_TRIGGER:1 "Colony age is NOT $COMPARATOR$ $VALUE|Y$ months"
 COLONY_AGE_YEARS_TRIGGER: "Colony age is $COMPARATOR$ $VALUE|Y$ years"
 COLONY_AGE_YEARS_NOT_TRIGGER: "Colony age is NOT $COMPARATOR$ $VALUE|Y$ years"
 IS_NOT_RIM_SYSTEM_TRIGGER:0 "Is not on the galactic rim"
 IS_RIM_SYSTEM_TRIGGER:0 "Is on the galactic rim"
 IS_NOT_BOTTLENECK_SYSTEM_TRIGGER:0 "Is not bottleneck"
 IS_BOTTLENECK_SYSTEM_TRIGGER:0 "Is bottleneck"
 DOES_NOT_HAVE_MISSION:0 "Does not have mission $MISSION$"
 HAS_MISSION:0 "Has mission $MISSION$"
 IS_COUNTRY_TYPE:0 "Is of country type: $TYPE$"
 IS_NOT_COUNTRY_TYPE:0 "Is NOT of country type: $TYPE$"
 HAS_NOT_PLANET_MODIFIER_TRIGGER:0 "Has NOT planet modifier: $MODNAME$"
 HAS_PLANET_MODIFIER_TRIGGER:0 "Has planet modifier: $MODNAME$"
 SET_RIGHTS_EFFECT:0 "Change $TYPE$ for $SPECIES|Y$ in $COUNTRY$ to $SETTING|Y$."
 CREATE_HALF_SPECIES_EFFECT:0 "Create a new species that is a crossbreed of $SPECIES_ONE|Y$ and $SPECIES_TWO|Y$"
 SET_SPACEPORT_LEVEL_EFFECT:0 "Sets the spaceport level to $LEVEL$"
 HAS_NUM_FLEETS:1 "Number of fleet $VAL0|2Y$ is $COMPARE$ $VAL1|2Y$"
 HAS_NUM_SHIPS:1 "Number of ships $VAL0|2Y$ is $COMPARE$ $VAL1|2Y$"
 HAS_NOT_NUM_FLEETS:1 "Number of fleet $VAL0|2Y$ is NOT $COMPARE$ $VAL1|2Y$"
 HAS_ENVOYS_TO_FEDERATION:1 "Number of envoys sent to our federation $VAL0|2Y$ is $COMPARE$ $VAL1|0Y$"
 HAS_NOT_ENVOYS_TO_FEDERATION:1 "Number of envoys sent to our federation $VAL0|2Y$ is NOT $COMPARE$ $VAL1|0Y$"
 HAS_ENVOYS_TO_GALCOM:1 "Number of envoys sent to the galactic community $VAL0|2Y$ is $COMPARE$ $VAL1|0Y$"
 HAS_NOT_ENVOYS_TO_GALCOM:1 "Number of envoys sent to the galactic community $VAL0|2Y$ is NOT $COMPARE$ $VAL1|0Y$"
 HAS_NOT_NUM_SHIPS:1 "Number of ships $VAL0|2Y$ is NOT $COMPARE$ $VAL1|2Y$"
 HAS_NUM_ARMIES:1 "Number of armies $VAL0|Y$ is $COMPARE$ $VAL1|Y$"
 HAS_NOT_NUM_ARMIES:1 "Number of armies $VAL0|Y$ is NOT $COMPARE$ $VAL1|Y$"
 HAS_NUM_STARBASE_MODULES:2 "Number of $TYPE$ modules is $COMPARE$ $NUM|Y$"
 HAS_NOT_NUM_STARBASE_MODULES:2 "Number of $TYPE$ modules is NOT $COMPARE$ $NUM|Y$"
 HAS_NUM_STARBASE_BUILDINGS:2 "Number of $TYPE$ starbase buildings is $COMPARE$ $NUM|Y$"
 HAS_NOT_NUM_STARBASE_BUILDINGS:2 "Number of $TYPE$ starbase buildings is NOT $COMPARE$ $NUM|Y$"
 HAS_NUM_STARBASE_MODULES_IN_SYSTEM:2 "Number of $TYPE$ in system is $COMPARE$ $NUM|Y$"
 HAS_NOT_NUM_STARBASE_MODULES_IN_SYSTEM:2 "Number of $TYPE$ in system is NOT $COMPARE$ $NUM|Y$"
 HAS_NUM_STARBASE_BUILDINGS_IN_SYSTEM:2 "Number of $TYPE$ in system is $COMPARE$ $NUM|Y$"
 HAS_NOT_NUM_STARBASE_BUILDINGS_IN_SYSTEM:2 "Number of $TYPE$ in system is NOT $COMPARE$ $NUM|Y$"
 HAS_NUM_STARBASE_BUILDINGS_IN_COUNTRY:0 "Number of $TYPE$ in $COUNTRY$ is $COMPARE$ $NUM|Y$"
 HAS_NOT_NUM_STARBASE_BUILDINGS_IN_COUNTRY:0 "Number of $TYPE$ in $COUNTRY$ is NOT $COMPARE$ $NUM|Y$"
 HAS_NUM_STARBASES:0 "Number of starbases $NUM_OWNED|Y$ is $COMPARE$ $NUM_COMPARE|Y$"
 HAS_NOT_NUM_STARBASES:0 "Number of starbases $NUM_OWNED|Y$ is NOT $COMPARE$ $NUM_COMPARE|Y$"
 NUM_SYSTEM_PLANETS_TRIGGER:0 "Number of planets in system ($VALUE1|0Y$) is $COMPARE$ $VALUE2|0Y$"
 NUM_SYSTEM_PLANETS_NOT_TRIGGER:0 "Number of planets in system ($VALUE1|0Y$) is NOT $COMPARE$ $VALUE2|0Y$"
 NUM_GALAXY_SYSTEMS:0 "Number of star systems in the galaxy is $COMPARATOR$ $VALUE|0Y$"
 NUM_GALAXY_SYSTEMS_NOT:0 "Number of star systems in the galaxy is NOT $COMPARATOR$ $VALUE|0Y$"
 HAS_NOT_PROGRESS:0 "Mission progress $VAL0|2Y$ is NOT $COMPARE$ $VAL1|2Y$"
 HAS_PROGRESS:0 "Mission progress $VAL0|2Y$ is $COMPARE$ $VAL1|2Y$"
 HAS_NOT_TRUCE_TRIGGER:0 "$COUNTRY|Y$ does not have truce with $TARGET|Y$"
 HAS_TRUCE_TRIGGER:0 "$COUNTRY|Y$ has truce with $TARGET|Y$"
 SET_LEADER_AGE_EFFECT:0 "Change the age to $AGE|Y$"
 ADD_LEADER_AGE_EFFECT:1 "Leader advances in age by $AGE|Y$ years"
 SUB_LEADER_AGE_EFFECT: "Leader is now $AGE|Y$ years younger"
 SET_LEADER_IMMORTAL_EFFECT:0 "Becomes immortal"
 SET_LEADER_MORTAL_EFFECT:0 "Becomes mortal"
 IS_IMMORTAL_TRIGGER:0 "Is immortal"
 IS_NOT_IMMORTAL_TRIGGER:0 "Is mortal"
 IS_HIDDEN_TRIGGER: "Is hidden"
 IS_NOT_HIDDEN_TRIGGER: "Is not hidden"
 IS_LEADER_CLASS: "Is $CLASS|H$"
 IS_NOT_LEADER_CLASS: "Is NOT $CLASS|H$"
 IS_JOB_OF_CATEGORY:0 "$JOB|Y$ is of the $CAT|Y$ Category"
 IS_NOT_JOB_OF_CATEGORY:0 "$JOB|Y$ is NOT of the $CAT|Y$ Category"
 HAS_ACCESS_MILITARY:0 "Has Military Access"
 HAS_NOT_ACCESS_MILITARY:0 "Has NOT Military Access"
 HAS_ACCESS_CIVILIAN:0 "Has Civilian Access"
 HAS_NOT_ACCESS_CIVILIAN:0 "Has NOT Civilian Access"
 HAS_ACCESS_CONSTRUCTION:1 "$COUNTRY$ has Access Rights to the $SYSTEM$ system"
 HAS_NOT_ACCESS_CONSTRUCTION:1 "$COUNTRY$ does NOT have Access Rights to the $SYSTEM$ system"
 HAS_FLEET_ORDER:0 "Has fleet order $ORDER$"
 HAS_NOT_FLEET_ORDER:0 "Does NOT have fleet order $ORDER$"
 MEGASTRUCTURE_BUILT_ON_PLANET:0 "$SCOPE_NAME|Y$ is built on a planet"
 MEGASTRUCTURE_NOT_BUILT_ON_PLANET:0 "$SCOPE_NAME|Y$ is NOT built on a planet"
 POP_FACTION_MILITANCY_NOT_TRIGGER:0 "Militancy is NOT $COMPARE$ $VAL0|0Y%$"
 POP_FACTION_MILITANCY_TRIGGER:0 "Militancy is $COMPARE$ $VAL0|0Y$%"
 POP_FACTION_SUPPORT_NOT_TRIGGER:0 "Support is NOT $COMPARE$ $VAL0|0Y%$"
 POP_FACTION_SUPPORT_TRIGGER:0 "Support is $COMPARE$ $VAL0|0Y%$"
 ALLIANCE_NOT_TRIGGER:0 "Does not have $COMPARE$ $VAL0|0Y%$ alliance members"
 ALLIANCE_TRIGGER:0 "Has $COMPARE$ $VAL0|0Y%$ alliance members"
 VASSAL_NOT_TRIGGER:0 "Does not have $COMPARE$ $VAL0|0Y%$ vassals"
 VASSAL_TRIGGER:0 "Has $COMPARE$ $VAL0|0Y%$ vassals"
 HAS_NOT_OPPOSING_ETHICS_DIVERGENCE_TRIGGER:0 "Does not have opposing ethics $COMPARE$ $VAL0|0Y%$ steps"
 HAS_OPPOSING_ETHICS_DIVERGENCE_TRIGGER:0 "Has opposing ethics $COMPARE$ $VAL0|0Y%$ steps"
 IS_NOT_WAR_LEADER:0 "Is not war leader"
 IS_WAR_LEADER:0 "Is war leader"
 PERC_COMMUNICATIONS_WITH_PLAYABLE_TRIGGER:0 "Percentage of communications with other playable empires is $COMPARE$ $VALUE|%$"
 PERC_COMMUNICATIONS_WITH_PLAYABLE_NOT_TRIGGER:0 "Percentage of communications with other playable empires is NOT $COMPARE$ $VALUE|%$"
 NUM_COMMUNICATIONS_TRIGGER:0 "Number of communications is $COMPARE$ $VALUE$"
 NUM_COMMUNICATIONS_NOT_TRIGGER:0 "Number of communications is NOT $COMPARE$ $VALUE$"
 NUM_FALLEN_EMPIRES_TRIGGER:0 "Number of Fallen Empires is $COMPARE$ $VALUE$"
 NUM_FALLEN_EMPIRES_NOT_TRIGGER:0 "Number of Fallen Empires is NOT $COMPARE$ $VALUE$"
 MONTHLY_INCOME_TRIGGER:0 "Monthly $RESOURCE$ Income is $COMPARE$ $VALUE$"
 MONTHLY_INCOME_NOT_TRIGGER:0 "Monthly $RESOURCE$ Income is NOT $COMPARE$ $VALUE$"
 COUNT_TECH_OPTIONS_TRIGGER:0 "Number of Tech Options is $NOT$$COMPARE$ $VALUE$"
 COUNT_TECH_OPTIONS_AREA_TRIGGER:0 "Number of Tech Options in $AREA$ is $NOT$$COMPARE$ $VALUE$"
 LAST_INCREASED_TECH_TRIGGER:0 "The last increased tech is$NOT$ $TECH$ Level $COMPARE$ $LEVEL$"
 IS_GUARANTEEING_TRIGGER:0 "Is guaranteeing the independence of $COUNTRY|Y$"
 IS_NOT_GUARANTEEING_TRIGGER:0 "Is NOT guaranteeing the independence of $COUNTRY|Y$"
 IS_WAR_PARTICIPANT_TRIGGER:1 "$COUNTRY|Y$ is a participant in the $WAR|Y$"
 IS_NOT_WAR_PARTICIPANT_TRIGGER:1 "$COUNTRY|Y$ is NOT a participant in the $WAR|Y$"
 IS_WAR_PARTICIPANT_SIDE_TRIGGER:1 "$COUNTRY|Y$ is a participant in the $WAR|Y$ on the $SIDE$ side"
 IS_NOT_WAR_PARTICIPANT_SIDE_TRIGGER:1 "$COUNTRY|Y$ is NOT a participant in the $WAR|Y$ on the $SIDE$ side"
 IS_WAR_PARTICIPANT_SIDE_COUNTRY_TRIGGER:1 "$COUNTRY|Y$ is a participant in the $WAR|Y$ on the same side as $TARGET|Y$"
 IS_NOT_WAR_PARTICIPANT_SIDE_COUNTRY_TRIGGER:1 "$COUNTRY|Y$ is NOT a participant in the $WAR|Y$ on the same side as $TARGET|Y$"
 IS_RUINED_TRIGGER:0 "Building is Ruined"
 IS_RUINED_NOT_TRIGGER:0 "Building is NOT Ruined"
 HAS_ORBITAL_BOMBARDMENT_TRIGGER:0 "Is under Orbital Bombardment"
 HAS_ORBITAL_BOMBARDMENT_NOT_TRIGGER:0 "Is NOT under Orbital Bombardment"
 ORBITAL_BOMBARDMENT_TRIGGER:0 "Orbital bombardment is $STANCE|Y$"
 ORBITAL_BOMBARDMENT_NOT_TRIGGER:0 "Orbital bombardment is not $STANCE|Y$"
 HAS_MIGRATION_ACCESS_TRIGGER:0 "Has migration access to $COUNTRY|Y$"
 HAS_NOT_MIGRATION_ACCESS_TRIGGER:0 "Has NOT migration access to $COUNTRY|Y$"
 GRANTS_MIGRATION_ACCESS_TRIGGER:0 "Grants migration access"
 NOT_GRANTS_MIGRATION_ACCESS_TRIGGER:0 "Does NOT grant migration access"
 TECH_RATIO_TRIGGER:0 "The ratio of tech research between $COUNTRY|Y$ and $|FROMY$ is $COMPARE$ $VALUE|Y$"
 TECH_RATIO_NOT_TRIGGER:0 "The ratio of tech research between $COUNTRY|Y$ and $|FROMY$ is NOT $COMPARE$ $VALUE|Y$"
 ACTION_IS_ACTIVE_TRIGGER:0 "Trade action is already active in a trade deal for $COUNTRY|Y$"
 ACTION_IS_NOT_ACTIVE_TRIGGER:0 "Trade action is not active in any trade deal for $COUNTRY|Y$"
 ACTION_IS_ACTIVE_BETWEEN_SPECIFIC_TRIGGER:0 "Trade action is already active in a trade deal between $COUNTRY|Y$ and $OTHERCOUNTRY|Y$"
 ACTION_IS_NOT_ACTIVE_BETWEEN_SPECIFIC_TRIGGER:0 "Trade action is not active in a trade deal between $COUNTRY|Y$ and $OTHERCOUNTRY|Y$"
 BRANCH_OFFICE_VALUE_TRIGGER:0 "Checks if the Value of a Branch Office for $COUNTRY|Y$ on $|PLANET$ is $COMPARE$ $VALUE|Y$"
 BRANCH_OFFICE_VALUE_NOT_TRIGGER:0 "Checks if the Value of a Branch Office for $COUNTRY|Y$ on $|PLANET$ is NOT $COMPARE$ $VALUE|Y$"
 WOULD_JOIN_WAR_TRIGGER:0 "If $ATTACKER|Y$ declared war on $DEFENDER|Y$, $COUNTRY|Y$ would join on the side of $SIDE|Y$"
 WOULD_NOT_JOIN_WAR_TRIGGER:0 "If $ATTACKER|Y$ declared war on $DEFENDER|Y$, $COUNTRY|Y$ would NOT join on the side of $SIDE|Y$"
 CAN_BE_SUBJECT:0 "$SUBJECT|Y$ can be a $TYPE|Y$ under $OVERLORD|Y$"
 CAN_NOT_BE_SUBJECT:0 "$SUBJECT|Y$ can NOT be a $TYPE|Y$ under $OVERLORD|Y$"
 IS_GROWING_TRIGGER:0 "Is Growing"
 IS_NOT_GROWING_TRIGGER:0 "Is NOT Growing"
 HAS_JOB_TYPE_TRIGGER:0 "Is $JOB$"
 HAS_NOT_JOB_TYPE_TRIGGER:0 "Is NOT $JOB$"
 HAS_JOB:0 "Is Employed"
 HAS_NOT_JOB:0 "Is NOT Employed"
 CAN_WORK_JOB_TRIGGER:0 "Can Hold a Job"
 CAN_WORK_JOB_NOT_TRIGGER:0 "Can NOT Hold a Job"
 NUM_ASSIGNED_POPS_FROM_GROUP_TRIGGER: "Number of assigned pops from pop group $POP_GROUP$ is $COMPARATOR$ $NUM|Y$"
 NUM_ASSIGNED_POPS_FROM_GROUP_NOT_TRIGGER: "Number of assigned pops from pop group $POP_GROUP$ is NOT $COMPARATOR$ $NUM|Y$"
 NUM_ASSIGNED_POPS_TOTAL_TRIGGER: "Number of assigned pops is $COMPARATOR$ $NUM|Y$"
 NUM_ASSIGNED_POPS_TOTAL_NOT_TRIGGER: "Number of assigned pops is NOT $COMPARATOR$ $NUM|Y$"
 IS_ROBOT_POP_TRIGGER:0 "Is a Robot Pop"
 IS_ROBOT_POP_NOT_TRIGGER:0 "Is NOT a Robot Pop"
 IS_NOT_OF_SUBJECT_TYPE_TRIGGER:0 "Is NOT a $TYPE$"
 IS_OF_SUBJECT_TYPE_TRIGGER:0 "Is a $TYPE$"
 DOES_NOT_HAVE_BASE_SKILL: "Base skill is NOT $COMPARE$ $VALUE|Y$"
 HAS_BASE_SKILL: "Base skill is $COMPARE$ $VALUE|Y$"
 DOES_NOT_HAVE_TOTAL_SKILL: "Total skill is NOT $COMPARE$ $VALUE|Y$"
 HAS_TOTAL_SKILL: "Total skill is $COMPARE$ $VALUE|Y$"
 DOES_NOT_HAVE_EXPERIENCE:0 "Experience NOT $COMPARE$ $VALUE|2Y$"
 HAS_EXPERIENCE:0 "Experience $COMPARE$ $VALUE|2Y$"
 HAS_NOT_COLONY_PROGRESS:0 "Colony progress NOT $COMPARE$ $VALUE|Y$"
 HAS_COLONY_PROGRESS:0 "Colony progress $COMPARE$ $VALUE|Y$"
 CHECK_POP_FACTION_PARAMETER_NOT_TRIGGER:0 "Pop Faction Parameter $KEY$ != $VALUE$"
 CHECK_POP_FACTION_PARAMETER_TRIGGER:0 "Pop Faction Parameter $KEY$ == $VALUE$"
 WAR_BEGUN_FLEETS_GONE_MIA_TRIGGER:0 "Number of fleets gone MIA for $COUNTRY$ when war was declared is $COMPARE$ $VALUE$"
 WAR_BEGUN_FLEETS_GONE_MIA_NOT_TRIGGER:0 "Number of fleets gone MIA for $COUNTRY$ when war was declared is NOT $COMPARE$ $VALUE$"
 WAR_BEGUN_NUM_WORMHOLE_STATIONS_DESTROYED_TRIGGER:0 "Number of wormhole stations belonging to $COUNTRY$ that were destroyed when when war was declared is $COMPARE$ $VALUE$"
 WAR_BEGUN_NUM_WORMHOLE_STATIONS_DESTROYED_NOT_TRIGGER:0 "Number of wormhole stations belonging to $COUNTRY$ that were destroyed when war was declared is NOT $COMPARE$ $VALUE$"
 HAS_NOT_DEFENSIVE_PACT_TRIGGER:0 "Does NOT have a defensive pact with $OTHER$"
 HAS_DEFENSIVE_PACT_TRIGGER:0 "Has a defensive pact with $OTHER$"
 CAN_NOT_CONTROL_ACCESS_FOR_TRIGGER:0 "Cannot control access towards $TARGET|Y$"
 CAN_CONTROL_ACCESS_FOR_TRIGGER:0 "Can control access towards $TARGET|Y$"
 HAS_NOT_EMPIRE_UNIQUE_BUILDING:0 "Has NOT empire unique building"
 HAS_EMPIRE_UNIQUE_BUILDING:0 "Has empire unique building"
 HAS_FORCED_OPEN_BORDERS:0 "Has forced open borders towards $COUNTRY|Y$"
 HAS_FORCED_CLOSED_BORDERS:0 "Has forced closed borders towards $COUNTRY|Y$"
 HAS_NON_AGGRESSION_PACT_NOT_TRIGGER:0 "Does NOT have a Non-Aggression Pact with $COUNTRY|Y$"
 HAS_NON_AGGRESSION_PACT_TRIGGER:0 "Has a Non-Aggression Pact with $COUNTRY|Y$"
 HAS_BRANCH_OFFICE_TRIGGER:0 "Has a Branch Office owned by $COUNTRY|Y$"
 HAS_BRANCH_OFFICE_NOT_TRIGGER:0 "Does NOT have a Branch Office owned by $COUNTRY|Y$"
 HAS_ANY_BRANCH_OFFICE_NOT_TRIGGER:0 "Does NOT have a Branch Office"
 HAS_ANY_BRANCH_OFFICE_TRIGGER:0 "Has a Branch Office"
 HAS_COMMERCIAL_PACT_NOT_TRIGGER:0 "Does NOT have a Commercial Pact with $COUNTRY|Y$"
 HAS_COMMERCIAL_PACT_TRIGGER:0 "Has a Commercial Pact with $COUNTRY|Y$"
 HAS_EMBASSY_NOT_TRIGGER:0 "Does NOT have an Embassy with $COUNTRY|Y$"
 HAS_EMBASSY_TRIGGER:0 "Has an Embassy with $COUNTRY|Y$"

 HAS_ASSOCIATION_STATUS_NOT_TRIGGER:0 "Does NOT have Federation Association Status with $COUNTRY|Y$"
 HAS_ASSOCIATION_STATUS_TRIGGER:0 "Has Federation Association Status with $COUNTRY|Y$"
 HAS_CLOSED_BORDERS_NOT_TRIGGER:0 "Has NOT closed their borders towards $COUNTRY|Y$"
 HAS_CLOSED_BORDERS_TRIGGER:0 "Has closed their borders towards $COUNTRY|Y$"
 PLANET_HAPPINESS:0 "Average planet happiness $COMPARE$ $VALUE|2Y$"
 PLANET_NOT_HAPPINESS:0 "Average planet happiness NOT $COMPARE$ $VALUE|2Y$"
 PLANET_NOT_ETHOS:0 "Average ethos divergence on planet NOT $COMPARE$ $VALUE|2Y$"
 PLANET_ETHOS:0 "Average ethos divergence on planet $COMPARE$ $VALUE|2Y$"
 HAS_NOT_HP_PERCENTAGE:0 "Hitpoints is NOT $COMPARE$ $VALUE|2Y%$"
 HAS_HP_PERCENTAGE:0 "Hitpoints is $COMPARE$ $VALUE|2Y%$"
 HAS_NOT_ARMOR_PERCENTAGE: "Armor is NOT $COMPARE$ $VALUE|2Y%$"
 HAS_ARMOR_PERCENTAGE: "Armor is $COMPARE$ $VALUE|2Y%$"
 HAS_NOT_SHIELD_PERCENTAGE: "Shield is NOT $COMPARE$ $VALUE|2Y%$"
 HAS_SHIELD_PERCENTAGE: "Shield is $COMPARE$ $VALUE|2Y%$"
 CAN_JOIN_FACTIONS_NOT_TRIGGER:0 "Is NOT able to join a faction"
 CAN_JOIN_FACTIONS_TRIGGER:0 "Is able to join a faction"
 IS_CUSTOM_CAPITAL_LOCATION_NOT_TRIGGER:0 "Is NOT a custom capital location"
 IS_CUSTOM_CAPITAL_LOCATION_TRIGGER:0 "Is a custom capital location"
 NUM_SPECIES_NOT_TRIGGER:0 "Number of species is NOT $COMPARATOR$ $NUM|Y$"
 NUM_SPECIES_TRIGGER:0 "Number of species is $COMPARATOR$ $NUM|Y$"
 NUM_SPECIES_UNIQUE_NOT_TRIGGER:0 "Number of unique species is NOT $COMPARATOR$ $NUM|Y$"
 NUM_SPECIES_UNIQUE_TRIGGER:0 "Number of unique species is $COMPARATOR$ $NUM|Y$"
 NUM_POP_EXACT_SPECIES: "Number of pop on $PLANET$ with the species $SPECIES$ is $COMPARATOR$ $NUM|Y$"
 NUM_POP_NOT_EXACT_SPECIES: "Number of pop on $PLANET$ with the species $SPECIES$ is NOT $COMPARATOR$ $NUM|Y$"
 COUNT_SPECIES_NOT_TRIGGER:0 "Number of species (excluding sub-species) according to the criteria is NOT $COMPARATOR$ $NUM|Y$"
 COUNT_SPECIES_TRIGGER:0 "Number of species (excluding sub-species) according to the criteria is $COMPARATOR$ $NUM|Y$"
 COUNT_EXACT_SPECIES_NOT_TRIGGER:0 "Number of species (including sub-species) according to the criteria is NOT $COMPARATOR$ $NUM|Y$"
 COUNT_EXACT_SPECIES_TRIGGER:0 "Number of species (including sub-species) according to the criteria is $COMPARATOR$ $NUM|Y$"

 HAS_SPY_NETWORK_NOT_TRIGGER:1 "Does NOT have active Spy Network"
 HAS_SPY_NETWORK_TRIGGER:1 "Has active Spy Network"
 HAS_NOT_SPYNETWORK_VALUE_TRIGGER:0 "Spy Network has Value NOT $COMPARE$ $VALUE|Y$"
 HAS_SPYNETWORK_VALUE_TRIGGER:0 "Spy Network has Value $COMPARE$ $VALUE|Y$"
 IS_NOT_SPYNETWORK_LEVEL_TRIGGER:0 "Spy Network is Level NOT $COMPARE$ $NUM|Y$"
 IS_SPYNETWORK_LEVEL_TRIGGER:0 "Spy Network is Level $COMPARE$ $NUM|Y$"
 IS_NOT_SPYNETWORK_MAX_LEVEL_TRIGGER:0 "Spy Network Max Level is NOT $COMPARE$ $NUM|Y$"
 IS_SPYNETWORK_LEVEL_MAX_TRIGGER:0 "Spy Network Max Level is $COMPARE$ $NUM|Y$"
 IS_NOT_COUNTER_ESPIONAGE_TRIGGER:0 "Counter Espionage is NOT $COMPARE$ $VALUE|Y$"
 IS_COUNTER_ESPIONAGE_TRIGGER:0 "Counter Espionage is $COMPARE$ $VALUE|Y$"
 HAS_ESPIONAGE_ASSET:0 "Has $TYPE|Y$ asset"
 HAS_NOT_ESPIONAGE_ASSET:0 "Does NOT have $TYPE|Y$ asset"
 NUM_NOT_ESPIONAGE_ASSETS_TRIGGER:0 "Number of Assets is NOT $COMPARE$ $NUM_COMPARE|Y$"
 NUM_ESPIONAGE_ASSETS_TRIGGER:0 "Number of Assets is $COMPARE$ $NUM_COMPARE|Y$"
 HAS_NOT_SPY_POWER_TRIGGER:1 "$INFILTRATION_LEVEL$ is NOT $COMPARE$ $VAL|Y$"
 HAS_SPY_POWER_TRIGGER:1 "$INFILTRATION_LEVEL$ is $COMPARE$ $VAL|Y$"
 HAS_NOT_AVAILABLE_SPY_POWER_TRIGGER:1 "Available $INFILTRATION_LEVEL$ is NOT $COMPARE$ $VAL|Y$"
 HAS_AVAILABLE_SPY_POWER_TRIGGER:2 "Available $INFILTRATION_LEVEL$ is $COMPARE$ $VAL|Y$"
 HAS_NOT_ESPIONAGE_OPERATION_CATEGORY:0 "Does NOT have $TYPE|Y$ operation category"
 HAS_ESPIONAGE_OPERATION_CATEGORY:0 "Has $TYPE|Y$ operation category"
 HAS_NOT_ESPIONAGE_OPERATION_TYPE:0 "Does NOT have $TYPE|Y$ operation type"
 HAS_ESPIONAGE_OPERATION_TYPE:0 "Has $TYPE|Y$ operation type"
 IS_NOT_RUNNING_ESPIONAGE_OPERATION:0 "Is NOT running any espionage operation"
 IS_RUNNING_ESPIONAGE_OPERATION:0 "Is running an espionage operation"
 RELATIVE_ENCRYPTION_DECRYPTION_NOT_TRIGGER:1 "Relative Encryption is NOT $COMPARE$ $VALUE|Y$"
 RELATIVE_ENCRYPTION_DECRYPTION_TRIGGER:1 "Relative Encryption is $COMPARE$ $VALUE|Y$"
 IS_NOT_LAST_ESPIONAGE_OPERATION_DIE_ROLL_TRIGGER:0 "Last die roll NOT $COMPARE$ $NUM_COMPARE$"
 IS_LAST_ESPIONAGE_OPERATION_DIE_ROLL_TRIGGER:0 "Last die roll $COMPARE$ $NUM_COMPARE$"
 IS_NOT_ESPIONAGE_OPERATION_SCORE_TRIGGER:0 "Current score NOT $COMPARE$ $NUM_COMPARE$"
 IS_ESPIONAGE_OPERATION_SCORE_TRIGGER:0 "Current score $COMPARE$ $NUM_COMPARE$"
 IS_NOT_ESPIONAGE_OPERATION_SCORE_NO_DIE_TRIGGER:0 "Current stage score excluding current die roll NOT $COMPARE$ $NUM_COMPARE$"
 IS_ESPIONAGE_OPERATION_SCORE_NO_DIE_TRIGGER:0 "Current stage score excluding current die roll $COMPARE$ $NUM_COMPARE$"
 IS_NOT_ESPIONAGE_OPERATION_DIFFICULTY_TRIGGER:0 "Chapter difficulty NOT $COMPARE$ $NUM_COMPARE$"
 IS_ESPIONAGE_OPERATION_DIFFICULTY_TRIGGER:0 "Chapter difficulty $COMPARE$ $NUM_COMPARE$"
 IS_NOT_ESPIONAGE_OPERATION_CHAPTER_TRIGGER:0 "Current chapter is NOT $COMPARE$ $NUM_COMPARE$"
 IS_ESPIONAGE_OPERATION_CHAPTER_TRIGGER:0 "Current chapter is $COMPARE$ $NUM_COMPARE$"
 IS_NOT_ESPIONAGE_OPERATION_DAYS_LEFT_TO_ROLL_TRIGGER:0 "Days left until new die roll NOT $COMPARE$ $NUM_COMPARE$"
 IS_ESPIONAGE_OPERATION_LEFT_TO_ROLL_TRIGGER:0 "Days left until new die roll $COMPARE$ $NUM_COMPARE$"
 IS_ESPIONAGE_OPERATION_AUTO_ACCEPT_TRIGGER:0 "Auto accepts events automatically when they are ready"
 IS_NOT_ESPIONAGE_OPERATION_AUTO_ACCEPT_TRIGGER:0 "Does NOT auto accept events automatically when they are ready"

 HAS_NOT_NUM_COUNTRIES:0 "Number of Empires is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_COUNTRIES:0 "Number of Empires is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_POP_AMOUNT_PERCENTAGE:0 "Number of Pops is NOT $COMPARATOR$ $NUM|Y%$"
 HAS_POP_AMOUNT_PERCENTAGE:0 "Number of Pops is $COMPARATOR$ $NUM|Y%$"
 HAS_NOT_MIGRATION_TREATY:0 "Does NOT have a migration treaty with $COUNTRY|Y$"
 HAS_MIGRATION_TREATY:0 "Has a migration treaty with $COUNTRY|Y$"
 HAS_PRESENCE:0 "Has any fleets, stations, megastructures or colonized planets"
 HAS_NO_PRESENCE:0 "Does NOT have any fleets, stations, megastructures or colonized planets"

 HAS_MEGASTRUCTURE:1 "Has megastructure $TYPE|Y$"
 HAS_NOT_MEGASTRUCTURE:1 "Does not have megastructure $TYPE|Y$"
 NUM_ASCENSION_PERKS_NOT_TRIGGER:0 "Number of Ascension Perks is NOT $COMPARATOR$ $NUM|Y$"
 NUM_ASCENSION_PERKS_TRIGGER:0 "Number of Ascension Perks is $COMPARATOR$ $NUM|Y$"
 NUM_ASCENSION_PERK_SLOTS_NOT_TRIGGER:0 "Number of Ascension Perk Slots is NOT $COMPARATOR$ $NUM|Y$"
 NUM_ASCENSION_PERK_SLOTS_TRIGGER:0 "Number of Ascension Perk Slots is $COMPARATOR$ $NUM|Y$"

 NUM_SECTORS_TRIGGER:0 "Number of Sectors is $COMPARATOR$ $NUM|Y$"
 NUM_SECTORS_NOT_TRIGGER:0 "Number of Sectors is NOT $COMPARATOR$ $NUM|Y$"
 NUM_RARE_TECHS_TRIGGER:0 "Number of researched rare technologies is $COMPARATOR$ $NUM|Y$"
 NUM_RARE_TECHS_NOT_TRIGGER:0 "Number of researched rare technologies is NOT $COMPARATOR$ $NUM|Y$"
 NUM_DANGEROUS_TECHS_TRIGGER:0 "Number of researched dangerous technologies is $COMPARATOR$ $NUM|Y$"
 NUM_DANGEROUS_TECHS_NOT_TRIGGER:0 "Number of researched dangerous technologies is NOT $COMPARATOR$ $NUM|Y$"
 NUM_INSIGHT_TECHS_TRIGGER:0 "Number of researched insight technologies is $COMPARATOR$ $NUM|Y$"
 NUM_INSIGHT_TECHS_NOT_TRIGGER:0 "Number of researched insight technologies is NOT $COMPARATOR$ $NUM|Y$"
 NUM_CUSTOM_TECH_1_TECHS_TRIGGER:0 "Number of researched rare technologies is $COMPARATOR$ $NUM|Y$"
 NUM_CUSTOM_TECH_1_TECHS_NOT_TRIGGER:0 "Number of researched rare technologies is NOT $COMPARATOR$ $NUM|Y$"
 NUM_CUSTOM_TECH_2_TECHS_TRIGGER:0 "Number of researched insight technologies is $COMPARATOR$ $NUM|Y$"
 NUM_CUSTOM_TECH_2_TECHS_NOT_TRIGGER:0 "Number of researched insight technologies is NOT $COMPARATOR$ $NUM|Y$"
 NUM_CUSTOM_TECH_3_TECHS_TRIGGER:0 "Number of researched dangerous technologies is $COMPARATOR$ $NUM|Y$"
 NUM_CUSTOM_TECH_3_TECHS_NOT_TRIGGER:0 "Number of researched dangerous technologies is NOT $COMPARATOR$ $NUM|Y$"
 NUM_REPEATABLE_TECHS_TRIGGER:0 "Number of researched repeatable technologies is $COMPARATOR$ $NUM|Y$"
 NUM_TECHS_TRIGGER:0 "Number of researched technologies is $COMPARATOR$ $NUM|Y$"
 NUM_TECHS_NOT_TRIGGER:0 "Number of researched technologies is NOT $COMPARATOR$ $NUM|Y$"
 NUM_REPEATABLE_TECHS_NOT_TRIGGER:0 "Number of researched repeatable technologies is NOT $COMPARATOR$ $NUM|Y$"
 NUM_TECHS_OF_TIER_TRIGGER:0 "Number of researched technologies of Tier $TIER|Y$ is $COMPARATOR$ $NUM|Y$"
 NUM_TECHS_OF_TIER_NOT_TRIGGER:0 "Number of researched technologies of Tier $TIER|Y$ is NOT $COMPARATOR$ $NUM|Y$"
 NUM_SHIPS_IN_DEBRIS_TRIGGER:0 "Number of $SIZE|Y$ ships in debris is $COMPARATOR$ $NUM|Y$"
 NUM_SHIPS_NOT_IN_DEBRIS_TRIGGER:0 "Number of $SIZE|Y$ ships in debris is NOT $COMPARATOR$ $NUM|Y$"
 CAN_RESEARCH_TIER_TRIGGER:0 "Can research Tier $TIER|Y$ Technologies"
 CANNOT_RESEARCH_TIER_TRIGGER:0 "CANNOT research Tier $TIER|Y$ Technologies"
 SECTOR_CONTROLLED_TRIGGER:0 "Is controlled by a sector"
 SECTOR_CONTROLLED_NOT_TRIGGER:0 "Is NOT controlled by a sector"
 NUM_SECTORS_OVER_LIMIT_TRIGGER:0 "Number of Sectors over limit is $COMPARATOR$ $NUM|Y$"
 NUM_SECTORS_OVER_LIMIT_NOT_TRIGGER:0 "Number of Sectors over limit is NOT $COMPARATOR$ $NUM|Y$"
 ORBITAL_TILE_NOT_TRIGGER:0 "Is Not Orbital Tile"
 ORBITAL_TILE_TRIGGER:0 "Is Orbital Tile"
 SET_GRAPHICAL_CULTURE:0 "Set $COUNTRY|Y$ graphical culture to $CULTURE$"
 IS_NOT_RESEARCHING_TRIGGER:0 "Is NOT Researching $AREA|Y$"
 IS_RESEARCHING_TRIGGER:0 "Is Researching $AREA|Y$"
 IS_PREFERRED_WEAPONS_TRIGGER:0 "Prefers $TYPE$ weapons."
 IS_NOT_PREFERRED_WEAPONS_TRIGGER:0 "Does NOT prefer $TYPE$ weapons."
 CAN_COPY_RANDOM_TECH_FROM:0 "Can steal a random technology from $COUNTRY$"
 CANNOT_COPY_RANDOM_TECH_FROM_TRIGGER:0 "No random technologies to steal from $COUNTRY$"
 CAN_RESEARCH_TECHNOLOGY:0 "Can research $TECH$"
 CANNOT_RESEARCH_TECHNOLOGY:0 "Cannot research $TECH$"
 TRAIT_DOES_NOT_HAVE_ANY_TAG: "$TRAIT$ has NONE of these tags: $TAGS$"
 TRAIT_HAS_ALL_TAGS: "$TRAIT$ has ALL of these tags: $TAGS$"
 TRAIT_DOES_NOT_HAVE_ALL_TAGS: "$TRAIT$ does NOT have all of these tags together: $TAGS$"
 TRAIT_HAS_ANY_TAG: "$TRAIT$ has at least one of these tags: $TAGS$"
 JOB_HAS_ALL_TAGS: "The pop's job has ALL of these tags: $TAGS$"
 JOB_DOES_NOT_HAVE_ALL_TAGS: "The pop's job does NOT have all of these tags together: $TAGS$"
 JOB_HAS_ANY_TAG: "The pop's job has at least one of these tags: $TAGS$"
 JOB_DOES_NOT_HAVE_ANY_TAG: "The pop's job has NONE of these tags: $TAGS$"

 VASSALS_NOT_TRIGGER:0 "Does NOT have $OPERATOR$$VALUE|Y$ Vassal subjects"
 VASSALS_TRIGGER:0 "Has $OPERATOR$$VALUE|Y$ Vassal subjects"
 SUBJECTS_NOT_TRIGGER:0 "Does NOT have $OPERATOR$$VALUE|Y$ subjects"
 SUBJECTS_TRIGGER:0 "Has $OPERATOR$$VALUE|Y$ subjects"
 NUM_KILLED_SHIPS_NOT_TRIGGER:0 "Has NOT Killed $OPERATOR$$VALUE|Y$ Ships belonging to $TARGET|Y$"
 NUM_KILLED_SHIPS_TRIGGER:0 "Has Killed $OPERATOR$$VALUE|Y$ Ships belonging to $TARGET|Y$"
 NUM_TAKEN_PLANETS_NOT_TRIGGER:0 "Has NOT Taken $OPERATOR$$VALUE|Y$ Planets from $TARGET|Y$"
 NUM_TAKEN_PLANETS_TRIGGER:0 "Has Taken $OPERATOR$$VALUE|Y$ Planets from $TARGET|Y$"
 TOOLTIP_OWNED_COUNT_SHIPS:0 "Number of owned ships $OPERATOR$ $VALUE|Y$"
 TOOLTIP_COUNT_OWNED_SHIPS_WITH_LIMIT:0 "Number of owned ships $OPERATOR$ $VALUE|Y$\n$LIMIT$"
 TOOLTIP_COUNT_SHIPS:0 "Number of ships in Galaxy $OPERATOR$ $VALUE|Y$"
 TOOLTIP_COUNT_SHIPS_WITH_LIMIT:0 "Number of ships in Galaxy $OPERATOR$ $VALUE|Y$\n$LIMIT$"
 CAN_CREATE_SECTOR_TRIGGER:0 "Can create a new Sector with $PLANET|Y$ as Capital"
 CAN_NOT_CREATE_SECTOR_TRIGGER:0 "Can NOT create a new Sector with $PLANET|Y$ as Capital"
 CAN_CHANGE_POLICY_TRIGGER:0 "Can toggle $POLICY|Y$"
 CAN_NOT_CHANGE_POLICY_TRIGGER:0 "Can NOT toggle $POLICY|Y$"
 IS_NOT_DISMISSIVE_TO_TOOLTIP:0 "Is NOT Dismissive towards $TARGET|Y$."
 IS_DISMISSIVE_TO_TOOLTIP:0 "Is Dismissive towards $TARGET|Y$."
 IS_NOT_CUSTODIAL_TO_TOOLTIP:0 "Is NOT Custodial towards $TARGET|Y$."
 IS_CUSTODIAL_TO_TOOLTIP:0 "Is Custodial towards $TARGET|Y$."
 IS_NOT_PATRONIZING_TO_TOOLTIP:0 "Is NOT Patronizing towards $TARGET|Y$."
 IS_PATRONIZING_TO_TOOLTIP:0 "Is Patronizing towards $TARGET|Y$."
 IS_NOT_ENIGMATIC_TO_TOOLTIP:0 "Is NOT Enigmatic towards $TARGET|Y$."
 IS_ENIGMATIC_TO_TOOLTIP:0 "Is Enigmatic towards $TARGET|Y$."
 IS_NOT_BERSERKER_TO_TOOLTIP:0 "Is NOT Berserk towards $TARGET|Y$."
 IS_BERSERKER_TO_TOOLTIP:0 "Is Berserk towards $TARGET|Y$."
 IS_NOT_ANGRY_TO_TOOLTIP:0 "Is NOT Angry towards $TARGET|Y$."
 IS_ANGRY_TO_TOOLTIP:0 "Is Angry towards $TARGET|Y$."
 IS_NOT_HOSTILE_TO_TOOLTIP:1 "Does NOT have a Hostile attitude towards $TARGET|Y$."
 IS_HOSTILE_TO_TOOLTIP:1 "Has a Hostile attitude towards $TARGET|Y$."
 IS_HOSTILE_TRIGGER:0 "Is Hostile towards $COUNTRY|Y$"
 IS_HOSTILE_NOT_TRIGGER:0 "Is NOT Hostile towards $COUNTRY|Y$"
 IS_NOT_DOMINEERING_TO_TOOLTIP:0 "Is NOT Domineering towards $TARGET|Y$."
 IS_DOMINEERING_TO_TOOLTIP:0 "Is Domineering towards $TARGET|Y$."
 IS_NOT_NEUTRAL_TO:0 "Is NOT Neutral towards $TARGET|Y$."
 IS_NEUTRAL_TO_TOOLTIP:0 "Is Neutral towards $TARGET|Y$."
 IS_NOT_FRIENDLY_TO_TOOLTIP:0 "Is NOT Friendly towards $TARGET|Y$."
 IS_FRIENDLY_TO_TOOLTIP:0 "Is Friendly towards $TARGET|Y$."
 IS_NOT_PROTECTIVE_TO_TOOLTIP:0 "Is NOT Protective towards $TARGET|Y$."
 IS_PROTECTIVE_TO_TOOLTIP:0 "Is Protective towards $TARGET|Y$."
 IS_NOT_THREATENED_TO_TOOLTIP:0 "Is NOT Threatened by $TARGET|Y$."
 IS_THREATENED_TO_TOOLTIP:0 "Is Threatened by $TARGET|Y$."
 IS_NOT_UNFRIENDLY_TO_TOOLTIP:0 "Is NOT Unfriendly towards $TARGET|Y$."
 IS_UNFRIENDLY_TO_TOOLTIP:0 "Is Unfriendly towards $TARGET|Y$."
 IS_NOT_CORDIAL_TO_TOOLTIP:0 "Is NOT Cordial towards $TARGET|Y$."
 IS_CORDIAL_TO_TOOLTIP:0 "Is Cordial towards $TARGET|Y$."
 IS_NOT_LOYAL_TO_TOOLTIP:0 "Is NOT Loyal towards $TARGET|Y$."
 IS_LOYAL_TO_TOOLTIP:0 "Is Loyal towards $TARGET|Y$."
 IS_NOT_DISLOYAL_TO_TOOLTIP:0 "Is NOT Disloyal towards $TARGET|Y$."
 IS_DISLOYAL_TO_TOOLTIP:0 "Is Disloyal towards $TARGET|Y$."
 IS_IN_ALLIANCE_WITH_TOOLTIP:0 "Is in an Alliance with $TARGET|Y$"
 IS_NOT_IN_ALLIANCE_WITH_TOOLTIP:0 "Is NOT in an Alliance with $TARGET|Y$"
 IS_RIVAL_TOOLTIP:0 "Has declared $TARGET|Y$ as their Rival."
 IS_NOT_RIVAL_TOOLTIP:0 "Has NOT declared $TARGET|Y$ as their Rival."
 IS_IMPROVING_RELATIONS_WITH_TOOLTIP: "An Envoy is Improving Relations with $TARGET|Y$."
 IS_NOT_IMPROVING_RELATIONS_WITH_TOOLTIP: "An Envoy is NOT Improving Relations with $TARGET|Y$."
 IS_NEIGHBOR_OF:0 "Is bordering $TARGET|Y$"
 IS_NOT_NEIGHBOR_OF:0 "Is NOT bordering $TARGET|Y$"
 IS_IN_FEDERATION_WITH_TOOLTIP:0 "Is in a Federation with $TARGET|Y$"
 IS_NOT_IN_FEDERATION_WITH_TOOLTIP:0 "Is NOT in a Federation with $TARGET|Y$"
 IS_OVERLORD_TO_TOOLTIP:0 "Is Overlord to $TARGET|Y$"
 IS_NOT_OVERLORD_TO_TOOLTIP:0 "Is NOT Overlord to $TARGET|Y$"
 HAS_HYPERLANE_TO_TRIGGER:0 "Has a Hyperlane connection to $TO|Y$"
 HAS_NOT_HYPERLANE_TO_TRIGGER:0 "Does NOT have a Hyperlane connection to $TO|Y$"
 TRIGGER_IS_IRONMAN:0 "Game is in Ironman mode."
 TRIGGER_IS_NOT_IRONMAN:0 "Game is not in Ironman mode."
 COUNT_DEPOSITS:1 "Deposits $OPERATOR$ $VALUE|Y$"
 COUNT_DEPOSITS_OF_TYPE:1 "$TYPE|Y$ Deposits $OPERATOR$ $VALUE|Y$"
 HAS_GROUND_SUPPORT_STANCE:0 "Has ground support stance $STANCE|Y$"
 HAS_NOT_GROUND_SUPPORT_STANCE:0 "Does NOT have ground support stance $STANCE|Y$"
 HAS_POLICY:0 "Has policy $KEY|H$"
 HAS_NOT_POLICY:0 "Does NOT have policy $KEY|H$"
 TRIGGER_IS_BEING_REPAIRED:0 "Is being Repaired"
 TRIGGER_IS_NOT_BEING_REPAIRED:0 "Is NOT being Repaired"
 HAS_TRAIT:0 "Has Trait $TRAIT|Y$"
 HAS_TRAIT_ICON_TIP:0 "This option is available due to $WHO|H$ having the $TRAIT|Y$ Trait"
 RESOURCE_STOCKPILED_LESS_THAN:2 "$RESOURCE|Y$ §Hstockpile§! ($VAL0|2Y$) must NOT be $COMPARE$ $VAL1|2Y$"
 RESOURCE_STOCKPILED_AT_LEAST:1 "$RESOURCE|Y$ §Hstockpile§! ($VAL0|2Y$) must be $COMPARE$ $VAL1|2Y$"
 RESOURCE_INCOME_LESS_THAN:2 "Monthly $RESOURCE|Y$ §Hincome§! ($VAL0|2Y$) must NOT be $COMPARE$ $VAL1|2Y$"
 RESOURCE_INCOME_AT_LEAST:1 "Monthly $RESOURCE|Y$ §Hincome§! ($VAL0|2Y$) must be $COMPARE$ $VAL1|2Y$"
 RESOURCE_REVENUE_TRIGGER:0 "Monthly $RESOURCE|Y$ §Hrevenue§! ($VAL0|2Y$) must be $COMPARE$ $VAL1|2Y$"
 RESOURCE_REVENUE_NOT_TRIGGER:0 "Monthly $RESOURCE|Y$ §Hrevenue§! ($VAL0|2Y$) must NOT be $COMPARE$ $VAL1|2Y$"
 RESOURCE_EXPENSES_TRIGGER:0 "Monthly $RESOURCE|Y$ §Hexpenses§! ($VAL0|2Y$) must be $COMPARE$ $VAL1|2Y$"
 RESOURCE_EXPENSES_NOT_TRIGGER:0 "Monthly $RESOURCE|Y$ §Hexpenses§! ($VAL0|2Y$) must NOT be $COMPARE$ $VAL1|2Y$"
 ATTACKER_WAR_EXHAUSTION_LESS_THAN:1 "Attacker War Exhaustion $VAL0|2Y$ $COMPARE$ $VAL1|2Y$"
 ATTACKER_WAR_EXHAUSTION_AT_LEAST:1 "Attacker War Exhaustion $VAL0|2Y$ $COMPARE$ $VAL1|2Y$"
 DEFENDER_WAR_EXHAUSTION_LESS_THAN:1 "Defender War Exhaustion $VAL0|2Y$ $COMPARE$ $VAL1|2Y$"
 DEFENDER_WAR_EXHAUSTION_AT_LEAST:1 "Defender War Exhaustion $VAL0|2Y$ $COMPARE$ $VAL1|2Y$"
 OFF_WAR_EXHAUSTION_SUM_LESS_THAN:0 "Offensive War Exhaustion Sum $VAL0|2Y$ less than $COMPARE$ $VAL1|2Y$"
 OFF_WAR_EXHAUSTION_SUM_AT_LEAST:0 "Offensive War Exhaustion Sum $VAL0|2Y$ at least $COMPARE$ $VAL1|2Y$"
 DEF_WAR_EXHAUSTION_SUM_LESS_THAN:0 "Defensive War Exhaustion Sum $VAL0|2Y$ less than $COMPARE$ $VAL1|2Y$"
 DEF_WAR_EXHAUSTION_SUM_AT_LEAST:0 "Defensive War Exhaustion Sum $VAL0|2Y$ at least $COMPARE$ $VAL1|2Y$"
 GALAXY_PERCENTAGE_LESS_THAN:2 "Galaxy percentage ($VAL0|2Y$) is NOT $COMPARE$ $VAL1|2Y$"
 GALAXY_PERCENTAGE_AT_LEAST:2 "Galaxy percentage ($VAL0|2Y$) is $COMPARE$ $VAL1|2Y$"
 ADDITIONAL_CRISIS_STRENGTH_NOT_TRIGGER:0 "Additional Crisis Strength ($VAL0|2Y$) is NOT $COMPARE$ $VAL1|2Y$"
 ADDITIONAL_CRISIS_STRENGTH_TRIGGER:0 "Additional Crisis Strength ($VAL0|2Y$) is $COMPARE$ $VAL1|2Y$"
 SPECIES_PLANET_SLAVE_PERCENTAGE_LESS_THAN:0 "$SPECIES$ planet slave percentage less than $COMPARE$ $VAL1|2Y$"
 SPECIES_PLANET_SLAVE_PERCENTAGE_AT_LEAST:0 "$SPECIES$ planet slave percentage at least $COMPARE$ $VAL1|2Y$"
 HAS_SPACEPORT_MODULE:0 "Spaceport has the $MODULE|Y$ module upgrade.\n"
 HAS_NOT_SPACEPORT_MODULE:0 "Spaceport does NOT have the $MODULE|Y$ module upgrade.\n"
 NOT_USES_PORTRAIT:0 "Does not use Portrait '$PORTRAIT|Y$'"
 USES_PORTRAIT:0 "Uses Portrait '$PORTRAIT|Y$'"
 HAS_NOT_FREE_SPACEPORT_MODULE_SLOT:0 "Does NOT have a free spaceport module slot.\n"
 HAS_FREE_SPACEPORT_MODULE_SLOT:0 "Has a free spaceport module slot.\n"
 IS_NOT_SPACEPORT_MODULE_SLOT_FREE:0 "Spaceport module slot $SLOT|Y$ is occupied.\n"
 IS_SPACEPORT_MODULE_SLOT_FREE:0 "Spaceport module slot $SLOT|Y$ is unoccupied.\n"
 CAN_NOT_BUILD_SPACEPORT_MODULE:0 "Spaceport can NOT build the module $MODULE|Y$.\n"
 CAN_BUILD_SPACEPORT_MODULE:0 "Spaceport can build the module $MODULE|Y$.\n"
 NOT_NUM_FREE_SPACEPORT_MODULE_SLOTS:0 "Number of free spaceport module slots is NOT $COMPARATOR$ $NUM|Y$.\n"
 NUM_FREE_SPACEPORT_MODULE_SLOTS:0 "Number of free spaceport module slots is $COMPARATOR$ $NUM|Y$.\n"
 NOT_NUM_SPACEPORT_MODULES:0 "Number of spaceport modules is NOT $COMPARATOR$ $NUM|Y$.\n"
 NUM_SPACEPORT_MODULES:0 "Number of spaceport modules is $COMPARATOR$ $NUM|Y$.\n"
 MAX_NAVAL_CAPACITY_TRIGGER:0 "Naval Capacity is $COMPARATOR$ $NUM|Y$."
 MAX_NAVAL_CAPACITY_NOT_TRIGGER:0 "Naval Capacity is NOT $COMPARATOR$ $NUM|Y$."
 ENCLAVE_CAPACITY_LEFT_TRIGGER: "Enclave Capacity is $COMPARATOR$ $NUM|Y$."
 COMMAND_LIMIT_TRIGGER:0 "Command Limit is $COMPARATOR$ $NUM|Y$."
 COMMAND_LIMIT_NOT_TRIGGER:0 "Command Limit is NOT $COMPARATOR$ $NUM|Y$."
 USED_NAVAL_CAPACITY_PERCENT_TRIGGER:0 "Total Fleet Size is $COMPARATOR$ $NUM|Y%0$ of Naval Capacity."
 USED_NAVAL_CAPACITY_PERCENT_NOT_TRIGGER:0 "Total Fleet Size is NOT $COMPARATOR$ $NUM|Y%0$ of Naval Capacity."
 USED_NAVAL_CAPACITY_INTEGER_TRIGGER:0 "Total Fleet Size is $COMPARATOR$ $NUM|Y$."
 USED_NAVAL_CAPACITY_INTEGER_NOT_TRIGGER:0 "Total Fleet Size is NOT $COMPARATOR$ $NUM|Y$."
 STARBASE_CAPACITY_TRIGGER:0 "Starbase Capacity is $COMPARATOR$ $NUM|Y$."
 STARBASE_CAPACITY_NOT_TRIGGER:0 "Starbase Capacity is NOT $COMPARATOR$ $NUM|Y$."
 USED_STARBASE_CAPACITY_PERCENT_TRIGGER:0 "Used Starbase Capacity is $COMPARATOR$ $NUM|Y%0$ of Total."
 USED_STARBASE_CAPACITY_PERCENT_NOT_TRIGGER:0 "Used Starbase Capacity is NOT $COMPARATOR$ $NUM|Y%0$ of Total."
 USED_STARBASE_CAPACITY_INTEGER_TRIGGER:0 "Used Starbase Capacity is $COMPARATOR$ $NUM|Y$."
 USED_STARBASE_CAPACITY_INTEGER_NOT_TRIGGER:0 "Used Starbase Capacity is NOT $COMPARATOR$ $NUM|Y$."
 USED_DEFENSE_PLATFORM_CAPACITY_PERCENT_TRIGGER: "Used Defense Platform Capacity is $COMPARATOR$ $NUM|Y%0$ of Total."
 USED_DEFENSE_PLATFORM_CAPACITY_PERCENT_NOT_TRIGGER: "Used Defense Platform Capacity is NOT $COMPARATOR$ $NUM|Y%0$ of Total."
 planet:0 "Planet"
 HAS_SPACEPORT:0 "Has a spaceport"
 HAS_NOT_SPACEPORT:0 "Does NOT have a spaceport"
 DOES_NOT_HAVE_TRAIT:0 "Does NOT have trait: $TRAIT|Y$"
 CALC_TRUE_IF:3 "If $COMPARATOR$ $AMOUNT$ of the following statements are true"
 IS_RESEARCHING_TECHNOLOGY_TRIGGER:0 "Is currently researching $TECHNOLOGY|Y$\n"
 IS_NOT_RESEARCHING_TECHNOLOGY_TRIGGER:0 "Is NOT currently researching $TECHNOLOGY|Y$\n"
 IS_NOT_SUBJECT_TRIGGER:0 "Is NOT a subject of another Empire\n"
 IS_SUBJECT_TRIGGER:0 "Is a subject of another Empire\n"
 IS_NOT_OVERLORD_TRIGGER:0 "Is NOT an overlord of another Empire\n"
 IS_OVERLORD_TRIGGER:0 "Is an overlord of another Empire\n"
 ADD_PLANET_DEVASTATION_EFFECT:0 "Add $VALUE$ Devastation"
 ADD_HYPERLANE_EFFECT:0 "Add a Hyperlane connection between $FROM|Y$ and $TO|Y$"
 REMOVE_HYPERLANE_EFFECT:0 "Remove the Hyperlane connection between $FROM|Y$ and $TO|Y$"
 SET_CLOSED_BORDERS_EFFECT_CLOSED:0 "Close borders for $TARGET|Y$"
 SET_CLOSED_BORDERS_EFFECT_OPEN:0 "Open borders for $TARGET|Y$\n"
 SET_CLOSED_BORDERS_EFFECT_CLOSED_FORCED:0 "Force Close borders for $TARGET|Y$ for $TIME$"
 SET_CLOSED_BORDERS_EFFECT_OPEN_FORCED:0 "Forced Open borders for $TARGET|Y$ for $TIME$"
 ANY_SUBJECT:0 "Any Subject"
 any_subject_trigger:0 "Any Subject"
 effect_random_subject:0 "Random Subject"
 effect_every_subject:0 "Every Subject"
 count_subject_trigger:0 "Number of Subjects$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_subject_all_trigger:0 "$IS_ALL_NOT$ Subjects fulfill the following conditions"
 any_playable_country_trigger:0 "Any Playable Country"
 count_playable_country_trigger:0 "Number of Playable Countries$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_playable_country_all_trigger:0 "$IS_ALL_NOT$ Playable Countries fulfill the following conditions"
 any_rival_country_trigger:0 "Any Rival"
 count_rival_country_trigger:0 "Number of Rivals$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_rival_country_all_trigger:0 "$IS_ALL_NOT$ Rivals fulfill the following conditions"
 effect_every_rival_country:0 "Every Rival"
 effect_random_rival_country:0 "Random Rival"
 any_federation_ally_trigger:0 "Any Federation Ally"
 count_federation_ally_trigger:0 "Number of Federation Allies$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_federation_ally_all_trigger:0 "$IS_ALL_NOT$ Federation Allies fulfill the following conditions"
 effect_every_federation_ally:0 "Every Federation Ally"
 effect_random_federation_ally:0 "Random Federation Ally"
 IS_MEGASTRUCTURE_TYPE_TOOLTIP:0 "Is of type $TYPE|H$"
 IS_NOT_MEGASTRUCTURE_TYPE_TOOLTIP:0 "Is NOT of type $TYPE|H$"
 IS_NOT_UPGRADING_TOOLTIP:0 "Is NOT Upgrading"
 IS_UPGRADING_TOOLTIP:0 "Is Upgrading"
 CAN_BE_UPGRADED_TOOLTIP:0 "Can be upgraded"
 CANNOT_BE_UPGRADED_TOOLTIP:0 "Cannot be upgraded"
 TRIGGER_RELATIVE_FLEET_POWER:1 "§Y$COUNTRY$§!'s Relative Fleet Power is $COMPARE$ $VALUE$ relative to §Y$WHO$§!"
 TRIGGER_RELATIVE_ECONOMY:1 "§Y$COUNTRY$§!'s Relative Economic Power is $COMPARE$ $VALUE$ relative to §Y$WHO$§!"
 TRIGGER_RELATIVE_TECHNOLOGY:1 "§Y$COUNTRY$§!'s Relative Technology Level is $COMPARE$ $VALUE$ relative to §Y$WHO$§!"
 TRIGGER_RELATIVE_POWER:1 "§Y$COUNTRY$§!'s Relative Power is $COMPARE$ $VALUE$ relative to §Y$WHO$§!"
 TRIGGER_RELATIVE_FLEET_POWER_NOT:1 "§Y$COUNTRY$§!'s Relative Fleet Power is NOT $COMPARE$ $VALUE$ relative to §Y$WHO$§!"
 TRIGGER_RELATIVE_ECONOMY_NOT:0 "§Y$COUNTRY$§!'s Relative Economic Power is NOT $COMPARE$ $VALUE$ relative to §Y$WHO$§!"
 TRIGGER_RELATIVE_FLEET_CAPACITY_NOT:1 "§Y$COUNTRY$§!'s Relative Fleet Capacity is NOT $COMPARE$ $VALUE$ relative to §Y$WHO$§!"
 TRIGGER_RELATIVE_TECHNOLOGY_NOT:1 "§Y$COUNTRY$§!'s Relative Technology Level is NOT $COMPARE$ $VALUE$ relative to §Y$WHO$§!"
 TRIGGER_RELATIVE_POWER_NOT:1 "§Y$COUNTRY$§!'s Relative Power is NOT $COMPARE$ $VALUE$ relative to §Y$WHO$§!"
 NOR_TRIGGER_STARTS:0 "All must be false"
 NAND_TRIGGER_STARTS:0 "One or more must be false"

 HAS_FORMER_SPECIES_RIGHT_CITIZENSHIP_TYPE:0 "Former citizenship type was: $SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_SPECIES_RIGHT_CITIZENSHIP_TYPE:0 "Former citizenship type was NOT: $SPECIES_RIGHT|Y$"
 HAS_FORMER_SPECIES_RIGHT_LIVING_STANDARDS_TYPE:0 "Former living standard type was: $SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_SPECIES_RIGHT_LIVING_STANDARD_TYPE:0 "Former living standard type was NOT: $SPECIES_RIGHT|Y$"
 HAS_FORMER_SPECIES_RIGHT_MILITARY_SERVICE_TYPE:0 "Former military service type was: $SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_SPECIES_RIGHT_MILITARY_SERVICE_TYPE:0 "Former military service type was NOT: $SPECIES_RIGHT|Y$"
 HAS_FORMER_SPECIES_RIGHT_POPULATION_CONTROLS_TYPE:0 "Former population control type was: $SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_SPECIES_RIGHT_POPULATION_CONTROLS_TYPE:0 "Former population control type was NOT: $SPECIES_RIGHT|Y$"
 HAS_FORMER_SPECIES_RIGHT_MIGRATION_CONTROLS_TYPE:0 "Former migration control type was: $SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_SPECIES_RIGHT_MIGRATION_CONTROLS_TYPE:0 "Former migration control type was NOT: $SPECIES_RIGHT|Y$"
 HAS_FORMER_SPECIES_RIGHT_COLONIZATION_CONTROL_TYPE:0 "Former colonization control type was: $SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_SPECIES_RIGHT_COLONIZATION_CONTROL_TYPE:0 "Former colonization control type was NOT: $SPECIES_RIGHT|Y$"
 HAS_FORMER_SPECIES_RIGHT_SLAVERY_TYPE_TYPE:0 "Former slavery type was: $SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_SPECIES_RIGHT_SLAVERY_TYPE_TYPE:0 "Former slavery type was NOT: $SPECIES_RIGHT|Y$"
 HAS_FORMER_SPECIES_RIGHT_PURGE_TYPE:0 "Former purge type was: $SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_SPECIES_RIGHT_PURGE_TYPE:0 "Former purge type was NOT: $SPECIES_RIGHT|Y$"

 CAN_LIVE_ON_PLANET:0 "Can live on $PLANET|Y$"
 CAN_NOT_LIVE_ON_PLANET:0 "Cannot live on $PLANET|Y$"

 TRIGGER_HAS_INVALID_CIVIC:2 "Has inactive $CIVIC|Y$ Civic"
 TRIGGER_HAS_NOT_INVALID_CIVIC:1 "Does NOT have inactive $CIVIC|Y$ Civic"
 TRIGGER_HAS_VALID_CIVIC:3 "Has $CIVIC|Y$ Civic"
 TRIGGER_HAS_NOT_VALID_CIVIC:1 "Does NOT have $CIVIC|Y$ Civic"

 TRIGGER_HAS_CLAIM:0 "Has claims on $TARGET|Y$"
 TRIGGER_NOT_HAS_CLAIM:0 "Has NO claims on $TARGET|Y$"

 TRIGGER_HAS_CASUS_BELLI:0 "Has a Casus Belli on $TARGET|Y$"
 TRIGGER_NOT_HAS_CASUS_BELLI:0 "Has NO Casus Belli on $TARGET|Y$"
 TRIGGER_HAS_SPECIFIC_CASUS_BELLI:0 "Has the $CASUS_BELLI|Y$ Casus Belli on $TARGET|Y$"
 TRIGGER_NOT_HAS_SPECIFIC_CASUS_BELLI:1 "Does NOT have the $CASUS_BELLI|Y$ Casus Belli on $TARGET|Y$"

 HAS_NUM_STARBASE_SIZES:2 "Number of Starbase $SIZE$ is $COMPARE$ $NUM|Y$"
 HAS_NOT_NUM_STARBASE_SIZES:1 "Number of Starbase $SIZE$ is NOT $COMPARE$ $NUM|Y$"

 IS_STARBASE_TYPE:0 "Is a $TYPE|Y$"
 IS_NOT_STARBASE_TYPE:0 "Is NOT a $TYPE|Y$"

 HAS_NOT_CLOAKING_STRENGTH_VALUE_TRIGGER:0 "Cloaking Strength value is NOT $COMPARE$ $VALUE|Y$"
 HAS_CLOAKING_STRENGTH_VALUE_TRIGGER:0 "Cloaking Strength value is $COMPARE$ $VALUE|Y$"
 HAS_NOT_CLOAKING_DETECTION_VALUE_TRIGGER:0 "Cloaking Detection value is NOT $COMPARE$ $VALUE|Y$"
 HAS_CLOAKING_DETECTION_VALUE_TRIGGER:0 "Cloaking Detection value is $COMPARE$ $VALUE|Y$"

HAS_NOT_NUM_ASTEROID_BELTS: "Number of asteroid belt $VAL0|2Y$ is NOT $COMPARE$ $VAL1|2Y$"
HAS_NUM_ASTEROID_BELTS:  "Number of asteroid belt $VAL0|2Y$ is $COMPARE$ $VAL1|2Y$"

 ####################################
 # Effects
 ####################################

 SET_ASTEROID_BELT_EFFECT:0 "Asteroid belt set in $SYSTEM$ at the distance of $DISTANCE|0$"
 REMOVED_ASTEROID_BELT_EFFECT:0 "Removed asteroid belt in $SYSTEM$"
 REMOVE_PLANET:0 "Removed planet $PLANET$"
 REMOVE_ARMY_EFFECT:0 "Remove Army\n"
 REMOVE_ARMIES_EFFECT:0 "Remove All Armies"
 DEFAULT_SENDEVENT_EVENTOPTION_TOOLTIP:0 ""
 ALL_PLANETS:0 "All System Planets"
 ALL_OWNED_PLANETS:0 "All Owned Planets"
 ADD_ENERGY_EFFECT:2 "£energy£ §YEnergy Credits§!: $NUM$\n"
 RANDOM_LIST_EFFECT:0 "§YOne of $SIZE$ options will happen:§!\n"
 RANDOM_EFFECT:0 "§Y$CHANCE$%§! chance of "
 NO_EFFECT:0 "No Effect"
 CREATE_FLEET_FROM_NAVAL_CAP_EFFECT:1 "$COUNTRY|Y$ is given a fleet $PERC|Y%$ the size of its naval capacity, with owner type $OWNER_TYPE|Y$."
 ADD_MINERALS_EFFECT:3 "£minerals£ §YMinerals§!: $NUM$\n"
 ADD_FOOD_EFFECT:3 "£food£ §YFood§!: $NUM$\n"
 ADD_PHYSICS_EFFECT:3 "£physics£ §YPhysics Research§!: $NUM$\n"
 ADD_SOCIETY_EFFECT:3 "£society£ §YSociety Research§!: $NUM$\n"
 ADD_ENGINEERING_EFFECT:3 "£engineering£ §YEngineering Research§!: $NUM$\n"
 ADD_UNITY_EFFECT:3 "£unity£ §YUnity§!: $NUM$\n"
 ALL_WAR_DEFENDERS:0 "All War Defenders"
 ALL_WAR_ATTACKERS:0 "All War Attackers"
 GIVE_TECH_EFFECT:1 "Technology Gained:\n['technology:$KEY$', $TECH$]\n"
 ADD_RESEARCH_OPTION_EFFECT:2 "Research option gained:\n['technology:$KEY$', $TECH$]\n"
 ADD_TECH_PROGRESS_EFFECT:2 "Tech progress gained:\n    ['technology:$KEY$', $TECH$] §G+$VALUE|%0$§!\n"
 ENABLE_SPECIAL_PROJECT:0 "Issues Special Project: $PROJECT_NAME|Y$\n"
 SET_OWNER_EFFECT:2 "$OWNER|Y$ becomes the new owner of $OBJECT|Y$\n"
 SET_CONTROLLER_EFFECT:0 "§Y$CONTROLLER$§! becomes controller\n"
 SET_RESOURCE_EFFECT:0 "$RESOURCE$ Set to: £$KEY$£ $NUM|0$\n"
 ADD_RESOURCE_EFFECT:0 "$RESOURCE$ Gained: £$KEY$£ $NUM|0$\n"
 ADD_PHYSICS_RESEARCH_EFFECT:0 "$VALUE$ Physics research\n"
 ADD_SOCIETY_RESEARCH_EFFECT:0 "$VALUE$ Society research\n"
 ADD_ENGINEERING_RESEARCH_EFFECT:0 "$VALUE$ Engineering research\n"
 ADD_MODIFIER:2 "$MODNAME|Y$ modifier added:\n$EFFECT$\n"
 ADD_MODIFIER_DAYS:2 "$MODNAME|Y$ modifier added for $TIME|Y$ $PERIOD$:\n$EFFECT$\n"
 ADD_OPINION_MODIFIER:1 "$SCOPE|Y$'s opinion of $COUNTRY|Y$ changes by $VALUE$.\n"
 REMOVE_OPINION_MODIFIER:1 "$SCOPE|Y$'s opinion of $COUNTRY|Y$ changes by $VALUE$.\n"
 REMOVE_OPINION_MODIFIER_ANY:1 "$SCOPE|Y$ removes the $MODNAME|Y$ opinion modifier towards anyone\n"
 ADD_TRUST:0 "$SCOPE|Y$'s trust towards $COUNTRY|Y$ changes by $AMOUNT$."
 THE_EMPIRE:0 "our Empire!"
 ADD_MONTHLY_RESOURCE_MULT_EFFECT:0 "$RESOURCE$ Gained: £$KEY$£ $NUM|0Y$\n"
 REMOVE_MONTHLY_RESOURCE_MULT_EFFECT:0 "$RESOURCE$ Lost: £$KEY$£ $NUM|0Y$\n"
 DAYS:0 "days"
 MONTHS:0 "months"
 REMOVE_MODIFIER:0 "$MODNAME|Y$ modifier removed\n"
 SET_FLAG:0 "Set the $FLAGNAME|Y$ flag\n"
 REMOVE_FLAG:0 "Removes the $FLAGNAME|Y$ flag\n"
 ALL_OWNED_SHIPS:0 "§YAll Owned Ships:§!\n"
 SET_PRIMITIVE_EFFECT_YES:1 "Set pre-FTL status\n"
 SET_PRIMITIVE_EFFECT_NO:1 "Removes pre-FTL status\n"
 SET_AWARENESS:0 "Sets awareness to $AWARENESS|Y$\n"
 ADD_AWARENESS:0 "Increases awareness by $AWARENESS|Y$\n"
 GO_TO_NEXT_PRE_FTL_AGE:0 "Advances $COUNTRY|Y$ to the next Pre-FTL technology level\n"
 SET_PRE_FTL_AGE:0 "Sets the Pre-FTL technology level for $COUNTRY|Y$ to the $AGE|Y$\n"
 CREATE_POP:1 "One $SPECIES|Y$ Pop is created\n"
 CREATE_POP_MULTIPLE: "$QUANTITY$ $SPECIES|Y$ Pops are created\n"
 CREATE_POP_MULTIPLE_RANDOM: "$FROM$ to $TO$ $SPECIES|Y$ Pops are created\n"
 BUILD_POP:0 "One buildable Pop is built\n"
 MODIFY_DEVELOPMENT_POS:0 "Increase infrastructure by $VALUE|Y$\n"
 MODIFY_DEVELOPMENT_NEG:0 "Reduce infrastructure by $VALUE|Y$\n"
 CREATE_COLONY_EFFECT:0 "A colony is created\n"
 START_COLONY_EFFECT:0 "Start a new colony\n"
 ADD_COLONY_PROGRESS:0 "Colony progress changed by $PROGRESS$\n"
 SET_CAPITAL_EFFECT:0 "Sets planet to capital of owner\n"
 SET_CAPITAL_REMOVE_EFFECT:0 "Removes planet as capital of owner\n"
 CHANGE_PC_EFFECT:0 "Change planet class to $CLASS|Y$\n"
 KILL_POP_GROUP_EFFECT:0 "$AMOUNT|Y$ £pop£ §HPops§! die\n"
 KILL_POP_GROUP_EFFECT_RANDOM: "$FROM|Y$ to $TO|Y$ £pop£ §HPops§! die\n"
 RESETTLE_POP_EFFECT:0 "Is resettled to $PLANET|Y$"
 RESETTLE_POP_GROUP_EFFECT:0 "Is resettled to $PLANET|Y$"
 ENSLAVE_POP_EFFECT:0 "Enslaved\n"
 EMANCIPATE_POP_EFFECT:0 "Emancipated\n"
 DESTROY_COLONY_EFFECT:1 "§RColony is destroyed§!\n"
 REROLL_BLOCKERS_EFFECT:0 "Re-roll tile blockers\n"
 REROLL_DEPOSITS_EFFECT:0 "Re-roll tile resources\n"
 REROLL_PLANET_MODIFIERS_EFFECT:0 "Re-roll planet modifiers\n"
 CLEAR_PLANET_MODIFIERS_EFFECT:0 "Clear planet modifiers\n"
 UNLOCKS_NEXT_TECH_TREE:0 "Unlocks a technology in §Y$TREE$§!\n"
 ADD_EXPERIENCE:1 "Gains $AMOUNT|0Y$ experience\n"
 ADD_CIVIC:0 "Add civic $CIVIC|Y$\n"
 REMOVE_CIVIC:0 "Remove civic $CIVIC|Y$\n"
 SET_ORIGIN:0 "Origin set to $ORIGIN|Y$\n"
 SET_GOVERNMENT_COOLDOWN_EFFECT:0 "Government is locked for $DAYS$ days\n"
 REMOVE_GOVERNMENT_COOLDOWN_EFFECT:0 "Government is unlocked\n"
 RESET_POLICY_COOLDOWNS_EFFECT:1 "Policies are unlocked\n"
 UNLOCK_COUNCIL_SLOT:0 "Unlocks $AMOUNT|Y$ Councilor Slot(s)"
 ADD_SKILL:1 "Skill level of $LEADER$ changed by $AMOUNT|Y$\n"
 SET_SKILL:1 "Skill level of $LEADER$ set to $AMOUNT|Y$\n"
 SET_RING_YES:0 "Adds a ring around the planet\n"
 SET_RING_NO:0 "Removes the ring around the planet\n"
 CREATE_MINING_STATION:0 "Create a mining station\n"
 CREATE_RESEARCH_STATION:0 "Create a research station\n"
 CREATE_WORMHOLE_STATION:0 "Create a wormhole station\n"
 UNLOCKS_NEXT_TECH:0 "Unlocks technology $TECH|Y$ in the $TREE|Y$ Tree.\n"
 ALL_OWNED_POPS:1 "All Owned Pops"
 CHANGE_NAME:1 "Changes the name of the $SCOPE|Y$"
 CHANGE_ADJECTIVE:0 "Sets the adjective of the $SCOPE|Y$"
 CHANGE_SHIP_PREFIX:0 "Sets the ship prefix of the $SCOPE|Y$"
 ADD_TECHNOLOGY:0 "Adds a random technology in the $TECHAREA|Y$ tree."
 REDUCE_HITPOINTS:1 "Reduces the hull points of $SHIP|Y$"
 RESTORE_HITPOINTS:1 "Restores $SHIP|Y$ to its full hull points."
 DO_NOT_RESTORE_HITPOINTS:1 "Does not restore $SHIP|Y$ to its full hull points."
 REDUCE_SHIELD: "Reduces the shield hit points of $SHIP|Y$"
 SET_SURVEYED:0 "Survey data collected.\n"
 SET_UNSURVEYED:0 "Survey data lost.\n"
 SET_VISITED_EFFECT:0 "Discovers the $SYSTEM|Y$ system.\n"
 COUNTRY_IS_DESTROYED:0 "Country is destroyed"
 COUNTRY_IS_NOT_DESTROYED:0 "Country is not destroyed"
 CLEAR_VARIABLE:0 "Clears the $VAR|Y$ variable."
 SET_VARIABLE:0 "Sets the $VAR|Y$ variable to $VALUE|Y$."
 CHANGE_VARIABLE:0 "Changes the $VAR|Y$ variable to $VALUE|Y$."
 ADD_VARIABLE: "Adds $VALUE|Y$ to the $VAR|Y$ variable."
 SUBTRACT_VARIABLE:0 "Subtracts $VALUE|Y$ from the $VAR|Y$ variable."
 MULTIPLY_VARIABLE:0 "Multiplies the $VAR|Y$ variable by $VALUE|Y$."
 DIVIDE_VARIABLE:0 "Divides the $VAR|Y$ variable by $VALUE|Y$."
 MODULO_VARIABLE:0 "Modulos the $VAR|Y$ variable by $VALUE|Y$."
 ROUND_VARIABLE_TO:0 "Rounds the $VAR|Y$ variable to the closest $VALUE|Y$."
 VARIABLE_IS_SET_TRIGGER:0 "Variable $VAR|Y$ is set."
 VARIABLE_IS_NOT_SET_TRIGGER:0 "Variable $VAR|Y$ is NOT set."
 TYPE_EVENT:2 "The event '§Y$WHICH$§!' happens$TIME$.\n"
 TYPE_EVENT_ONLY_DAYS:0 " in $WHEN|Y$"
 TYPE_EVENT_ONLY_RANDOM_DAYS:0 " in §Y0 to $WHEN$§!"
 TYPE_EVENT_ONLY_RANDOM_DAYS2:0 " in §Y0 days to $WHEN$§!"
 TYPE_EVENT_IN_UP_TO_A_YEAR:0 " in §Y$FROM$ to $TO$ days§!"
 TYPE_EVENT_IN_X_YEARS:0 " in §Y$FROM$ to $TO$ years§!"
 TYPE_EVENT_IN_TIME_DURATION:0 " in §Y$FROM$ to $TO$§!"
 DURATION_AND:0 " and "
 DURATION_YEAR:0 "1 year"
 DURATION_YEARS:0 "$TIME$ years"
 DURATION_DAY:0 "1 day"
 HIDDEN_EVENT_STRING:0 "(Hidden Event)"
 SET_HYPERLANES_EFFECT_YES:0 "Set hyperlane visibility for a country"
 SET_HYPERLANES_EFFECT_NO:0 "Removes hyperlane visibility for a country"
 ADD_ETHOS:0 "Adds the ethos $ETHOS|Y$ to $SCOPE|Y$"
 REMOVE_ETHOS:0 "Removes the ethos $ETHOS|Y$ from $SCOPE|Y$"
 SET_MIGRATION_SPEED:0 "Sets the migration speed of $POP|Y$ to $VALUE|Y$"
 ADD_BUILDING:0 "Adds building $BUILDING|Y$ to building queue in planet $PLANET|Y$"
 MISSING_PLANET:0 "Missing planet for effect"
 CHANGE_SPECIES_EFFECT:0 "Species changed to $SPECIES|Y$"
 CHANGE_SPECIES_EFFECT_NEW:0 "Species changed\n"
 CANCEL_TERRAFORMATION_DESC:0 "Terraforming is Canceled"
 SET_EVENT_LOCKED_YES:0 "$FLEET|Y$ is locked."
 SET_EVENT_LOCKED_NO:0 "$FLEET|Y$ is unlocked."
 CLEAR_FLEET_ORDERS:0 "Clears orders of $FLEET|Y$."
 ORDER_FORCED_RETURN:0 "Forces $FLEET|Y$ to return to safe space."
 DECLARE_WAR_EFFECT:1 "$FIRST|Y$ declares war on $SECOND|Y$.\n"
 ADD_CLAIMS_EFFECT:0 "$COUNTRY|Y$ lays claim to $SYSTEM|Y$."
 REMOVE_CLAIMS_EFFECT:0 "$COUNTRY|Y$ loses their claim to $SYSTEM|Y$."
 JOIN_WAR_EFFECT:0 "$FIRST|Y$ joins $SECOND|Y$ as an ally in their wars."
 AN_ATTACKER:0 "an attacker"
 A_DEFENDER:0 "a defender"
 JOIN_WAR_ON_SIDE_EFFECT:1 "$FIRST|Y$ joins as $SIDE$ in the war against $ENEMY|Y$."
 JOIN_WAR_ON_SIDE_COUNTRY_EFFECT:0 "$FIRST|Y$ joins $SECOND|Y$ as an ally in their war against $ENEMY|Y$."
 JOIN_ALLIANCE_EFFECT:0 "$SECOND|Y$ joins the $ALLIANCE|Y$."
 JOIN_ALLIANCE_EFFECT_2:0 "$SECOND|Y$ joins in a Federation together with $FIRST|Y$."
 LEAVE_ALLIANCE:0 "Leave alliance"
 NOT_LEAVE_ALLIANCE:0 "Don't leave alliance"
 ADD_ASSOCIATE_MEMBER_EFFECT:0 "$WHO|Y$ becomes an associate member of the $ALLIANCE|Y$"
 REMOVE_ASSOCIATE_MEMBER_EFFECT:0 "$WHO|Y$ is removed as an associate member of the $ALLIANCE|Y$"
 SPAWN_SYSTEM_EFFECT:0 "A new system is created!"
 DISMANTLE_EFFECT:0 "The station is dismantled.\n"
 ACTIVATE_ADVISOR:0 "The advisor for $COUNTRY|Y$ is added"
 DEACTIVATE_ADVISOR:0 "The advisor for $COUNTRY|Y$ is removed"
 BEGIN_EVENT_CHAIN_EFFECT:1 "Begins the $NAME|Y$ Event Chain\n\n"
 END_EVENT_CHAIN_EFFECT:1 "Ends the $NAME|Y$ Event Chain\n\n"
 SHIFT_ETHIC_EFFECT:0 "\n$COUNTRY|Y$ shifts its ethics towards $ETHIC|Y$\n"
 CHANGE_BACKGROUND_ETHIC:0 "Change Leader Ethic to $ETHIC|Y$"
 SET_COUNCIL_POSITION_EFFECT:0 "Assigns Leader to Council as $POSITION|Y$"
 SET_COUNCIL_POSITION_TO_COUNCIL_EFFECT: "Assigns $POSITION|Y$ to the Council"
 ADD_ETHIC_EFFECT:0 "\n$ETHIC|Y$ ethic gained\n"
 CLEAR_ETHOS_EFFECT:0 "All Ethics are removed."
 REMOVE_ETHIC_EFFECT:1 "$ETHIC|Y$ ethic lost\n"
 QUEUE_FLEET_ACTIONS_EFFECT:0 "Fleet will do special action"
 CLEAR_FLEET_ACTIONS_EFFECT:0 "Removes any fleet special actions"
 ADD_INFLUENCE:2 "£influence£ §YInfluence§!: $VALUE|Y$\n"
 MODIFY_SPECIES:1 "Modify pops in $COUNTRY|Y$ by adding the trait(s) $ADD$, and removing the trait(s) $REMOVE$" #ADD and REMOVE can be single traits or lists of traits
 MODIFY_SPECIES_ADD:1 "Modify pops in $COUNTRY|Y$ by adding the trait(s) $ADD$"
 MODIFY_SPECIES_REMOVE:1 "Modify pops in $COUNTRY|Y$ by removing the trait(s) $REMOVE$"
 MODIFY_SPECIES_BLANK:0 "Modify pops in $COUNTRY|Y$"
 ESTABLISH_CONTACT_EFFECT:0 "Establishes contact with $COUNTRY|Y$"
 ADD_EVENT_CHAIN_COUNTER_EFFECT:0 "+$AMOUNT|Y$ $COUNTER$\n"
 RESET_EVENT_CHAIN_COUNTER_EFFECT:0 "Reset $COUNTER$\n"
 ADD_ANOMALY_EFFECT:0 "Add an Anomaly\n"
 SET_DISABLE_AT_HEALTH_EFFECT:0 "Will be disabled upon reaching $VALUE|%Y$ Health"
 RESET_DISABLE_AT_HEALTH_EFFECT: "Will no longer be disabled upon reaching a certain health percentage threshold"
 ADD_DEPOSIT_EFFECT:1 "Add $DEPOSIT|Y$ to $PLANET|Y$\n"
 ADD_RANDOM_DEPOSIT_EFFECT:1 "Add a random deposit to $PLANET|Y$\n"
 ADD_CATEGORY_DEPOSIT_EFFECT:0 "Add a random deposit of category $CATEGORY$ to $PLANET|Y$\n"
 REMOVE_DEPOSIT_EFFECT:1 "Remove $DEPOSIT|Y$ from $PLANET|Y$\n"
 CLEAR_DEPOSITS_EFFECT:1 "All Planetary Features are removed\n"
 CLEAR_BLOCKERS_EFFECT:1 "All Blockers are cleared\n"
 CLEAR_BLOCKER_EFFECT:1 "Clear a $DEPOSIT|Y$ Blocker\n"
 ORBITAL_DEPOSIT_TILE:0 "Orbital Deposit Tile"
 ADD_BUILDING_CONSTRUCTION_EFFECT:0 "Add construction of $BUILDING|Y$"
 SET_BUILDING_EFFECT:0 "Set Building to $BUILDING|Y$"

 REMOVE_BUILDING_EFFECT:0 "Remove Building"
 REMOVE_ALL_BUILDINGS_EFFECT:1 "Remove All Buildings"
 REPAIR_ALL_BUILDINGS_EFFECT:0 "Repair All Buildings"
 VALIDATE_AND_REPAIR_PLANET_BUILDINGS_AND_DISTRICTS_EFFECT:0 "Validate and Repair all buildings and districts"
 DOWNGRADE_ALL_BUILDINGS_EFFECT:0 "Downgrade all non-capital buildings"
 DOWNGRADE_ALL_BUILDINGS_OF_TYPE_EFFECT:0 "Downgrade all $TYPE$ buildings"
 ADD_BUILDING_EFFECT:2 "Add £building£ $BUILDING|Y$ to Planet in $ZONE|Y$ of $DISTRICT|Y$"
 DISABLE_SPECIFIC_BUILDING_EFFECT:1 "Disable $BUILDING|Y$ in $ZONE|Y$ of $DISTRICT|Y$"
 RUIN_SPECIFIC_BUILDING_EFFECT:1 "Ruin $BUILDING|Y$ in $ZONE|Y$ of $DISTRICT|Y$"
 REPAIR_SPECIFIC_BUILDING_EFFECT:1 "Repair $BUILDING|Y$ in $ZONE|Y$ of $DISTRICT|Y$"
 REMOVE_SPECIFIC_BUILDING_EFFECT:1 "Remove $BUILDING|Y$ in $ZONE|Y$ of $DISTRICT|Y$"
 ADD_DISTRICT_EFFECT:0 "Add $DISTRICT|Y$ to Planet"
 REMOVE_DISTRICT_EFFECT:0 "Remove District"
 REMOVE_ALL_DISTRICTS_EFFECT:1 "Remove All Districts"
 REMOVE_SPECIFIC_DISTRICT_EFFECT:0 "Remove $DISTRICT|Y$"
 ADD_ZONE_EFFECT: "Add £zone£ $ZONE|Y$ to Planet $PLANET|Y$ in $DISTRICT|Y$ in zone slot $SLOT|Y$"
 REMOVE_ZONE_EFFECT: "Removes first £zone£ $ZONE|Y$ from the Planet $PLANET|Y$ in $DISTRICT|Y$ in zone slot $SLOT|Y$"
 REMOVE_EVERY_ZONE_EFFECT: "Removes every £zone£ $ZONE|Y$ from the Planet $PLANET|Y$"
 CHANGE_PLANET_SIZE:1 "Planet Size of $PLANET|Y$: $VALUE|Y$"
 SET_PLANET_SIZE:0 "Change the size to: $VALUE|Y$"
 SET_BLOCKER_EFFECT:0 "Set Blocker: $BLOCKER|Y$"
 SET_BLOCKER_RANDOM_EFFECT:0 "Set Random Blocker"
 REMOVE_BLOCKER_EFFECT:0 "Remove Blocker"
 EVERY_NEIGHBORING_TILE_EFFECT:0 "All Neighboring Tiles"
 EVERY_PLANET_TRIGGER:0 "Every Planet"
 EVERY_SYSTEM_PLANET_EFFECT:0 "Every System Planet"
 EVERY_DEPOSIT_EFFECT:0 "Every Deposit"
 RANDOM_DEPOSIT_EFFECT:0 "Random Deposit"
 SET_ENABLED_EFFECT:0 "Disables Ship"
 SET_ENABLED_EFFECT_NOT:0 "Enables Ship"
 SET_CONFUSED_EFFECT: "Sets Ship as confused"
 SET_CONFUSED_EFFECT_NOT: "Clears Ship's confused status"
 SET_TERRIFIED_BY_EFFECT: "Sets Ship as terrified"
 REMOVE_TERRIFIED_EFFECT: "Clears Ship's terrified status"
 CREATE_POINT_OF_INTEREST_EFFECT:0 "Point of interest: $NAME|Y$"
 REMOVE_POINT_OF_INTEREST_EFFECT:0 "Removed Point of interest $NAME|Y$"
 SET_RELATION_FLAG_EFFECT:0 "Set the $FLAGNAME$ relation flag for $COUNTRY$"
 REMOVE_RELATION_FLAG_EFFECT:0 "Removes the $FLAGNAME$ relation flag for $COUNTRY$"
 ALL_PLANET_MOONS:0 "All Moons of planet"
 ALL_SYSTEMS_IN_CLUSTER:0 "All Systems in Cluster"
 CHANGE_GOVERNMENT_AUTHORITY_EFFECT:0 "Change Government Authority to $KEY|Y$"
 CHANGE_GOVERNMENT_AUTHORITY_EFFECT_RANDOM:0 "Change to Random Government Authority"
 CHANGE_GOVERNMENT_CIVICS_EFFECT:0 "Change Government Civics to $CIVICS$"
 CHANGE_GOVERNMENT_CIVICS_EFFECT_RANDOM:0 "Change to Random Government Civics"
 ASSIGN_LEADER_EFFECT:0 "$LEADER$ is assigned as leader"
 UNASSIGN_LEADER_EFFECT:0 "$LEADER$ is unassigned as leader"
 SET_YEARS_SERVED_EFFECT:0 "Years served changed to match $LEADER|Y$"
 EXILE_LEADER_EFFECT:0 "$LEADER$ is exiled"
 SET_LEADER_EFFECT:0 "$LEADER$ is set as leader"
 SET_FEDERATION_LEADER_EFFECT:0 "$COUNTRY|Y$ becomes leader of $FEDERATION|Y$"
 PREVENT_ANOMALY:0 "Prevent Anomalies"
 PREVENT_ANOMALY_NOT:0 "Allow Anomalies"
 EVERY_RIM_SYSTEM_EFFECT:0 "Every system on the galactic rim"
 RANDOM_RIM_SYSTEM_EFFECT:0 "Random system on the galactic rim"
 SET_PLANET_MAX_HEALTH_EFFECT:0 "Set the maximum health to $VALUE|Y$"
 SET_PLANET_HEALTH_EFFECT:0 "Set current health to $VALUE|Y$"
 ADD_TRAIT:1 "§H$LEADER$§! gains the §H$TRAIT$§! trait, granting the following effects:\n$EFFECTS$\n"
 REMOVE_TRAIT:1 "Removes $TRAIT$ trait from $LEADER|Y$\n"
 REMOVE_ALL_NEGATIVE_TRAITS:1 "Removes all negative traits from $LEADER|Y$\n"
 REMOVE_ALL_POSITIVE_TRAITS:0 "Removes all positive traits from $LEADER|Y$\n"
 REMOVE_ALL_TRAITS:0 "Removes all traits from $LEADER|Y$\n"
 CHANGE_COUNTRY_TYPE_EFFECT:0 "Country Type will change to $TYPE|Y$"
 ADD_MISSION_PROGRESS:0 "Add mission progress: $NUM|Y$"
 HAS_NUM_ETHICS:0 "Number of Ethics is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_ETHICS:0 "Number of Ethics is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_TRAITS:0 "Number of Traits is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_TRAITS:0 "Number of Traits is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_TRAIT_POINTS:0 "Total Trait cost is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_TRAIT_POINTS:0 "Total Trait cost is NOT $COMPARATOR$ $NUM|Y$"
 HAS_ROLE:0 "Has Role $ROLE|Y$"
 HAS_NOT_ROLE:0 "Does NOT have Role $ROLE|Y$"
 NUM_MEMBERS:0 "$FEDERATION|Y$ has $COMPARATOR$ $VALUE|Y$ members"
 NUM_MEMBERS_NOT:0 "$FEDERATION|Y$ does NOT have $COMPARATOR$ $VALUE|Y$ members"
 NUM_ASSOCIATES:0 "$FEDERATION|Y$ has $COMPARATOR$ $VALUE|Y$ associates"
 NUM_ASSOCIATES_NOT:0 "$FEDERATION|Y$ does NOT have $COMPARATOR$ $VALUE|Y$ associates"
 LEADER_GENDER_TRIGGER:0 "$LEADER|Y$ is $GENDER|Y$"
 LEADER_NOT_GENDER_TRIGGER:0 "$LEADER|Y$ is NOT $GENDER|Y$"
 SPECIES_GENDER_TRIGGER:0 "Species has $GENDER|Y$ gender"
 SPECIES_NOT_GENDER_TRIGGER:0 "Species does NOT have $GENDER|Y$ gender"
 POP_NOT_MEMBER_OF_ANY_FACTION_TRIGGER:0 "$POP|Y$ is NOT in any Pop Faction"
 POP_MEMBER_OF_ANY_FACTION_TRIGGER:0 "$POP|Y$ is in a Pop Faction"
 POP_NOT_MEMBER_OF_FACTION_TRIGGER:0 "$POP|Y$ is NOT a member of $FACTION|Y$"
 POP_MEMBER_OF_FACTION_TRIGGER:0 "$POP|Y$ is a member of $FACTION|Y$"
 NOT_LEADER_OF_ANY_FACTION_TRIGGER:0 "$LEADER|Y$ is NOT leading any Pop Faction"
 LEADER_OF_ANY_FACTION_TRIGGER:0 "$LEADER|Y$ is leading a Pop Faction"
 NOT_LEADER_OF_FACTION_TRIGGER:0 "$LEADER|Y$ is NOT leading $FACTION|Y$"
 LEADER_OF_FACTION_TRIGGER:0 "$LEADER|Y$ is leading $FACTION|Y$"
 SET_POP_FACTION_EFFECT:0 "$POP|Y$ will join $FACTION|Y$"
 ADD_MILITANCY_LEVEL_EFFECT:0 "§R+§!$VALUE|R%0$ Militancy"
 REMOVE_MILITANCY_LEVEL_EFFECT:0 "§G-§!$VALUE|G%0$ Militancy"
 SET_MILITANCY_LEVEL_EFFECT:0 "Set Militancy to $VALUE|Y$"
 ADD_SUPPORT_LEVEL_EFFECT:0 "§Y+§!$VALUE|Y%0$ Support"
 REMOVE_SUPPORT_LEVEL_EFFECT:0 "§Y-§!$VALUE|Y%0$ Support"
 SET_SUPPORT_LEVEL_EFFECT:0 "Sets Support to $VALUE|Y%$"
 CREATE_POP_FACTION_EFFECT:0 "New faction of $TYPE$ created"
 EVERY_OWNED_LEADER_EFFECT:0 "\nAll owned Leaders:"
 RANDOM_OWNED_LEADER_EFFECT:0 "\nRandom owned Leader:"
 ANY_OWNED_LEADER:0 "Any owned Leader"
 RANDOM_OWNED_FLEET_EFFECT:0 "\nRandom owned Fleet:"
 EVERY_OWNED_FLEET_EFFECT:0 "\nAll owned Fleets:"
 RESEARCH_LEADER_TRIGGER:0 "Research Leader"
 START_PURGE_PLANET_EFFECT:0 "Purge all Pops on $PLANET|Y$"
 START_PURGE_POP_EFFECT:0 "Purge $POP|Y$ on $PLANET|Y$"
 STOP_PURGE_PLANET_EFFECT:0 "Stop purge of Pops on $PLANET|Y$"
 STOP_PURGE_POP_EFFECT:0 "Stop purge of $POP|Y$ on $PLANET|Y$"
 HAS_FACTION:0 "Has $TYPE|Y$ faction"
 HAS_NOT_FACTION:0 "Does NOT have $TYPE|Y$ faction"
 VALUE_LESS_THAN:0 "less than "
 VALUE_GREATER_THAN:0 "more than "
 VALUE_EQUAL_TO:0 ""
 CREATE_SECTOR_EFFECT_DESC:0 "$SYSTEM|Y$ will become a new Sector"
 CREATE_SECTOR_WITH_SYSTEMS_EFFECT_DESC:0 "A new Sector will be created with the following systems: $SYSTEMS|Y$"
 SET_RECRUITABLE:0 "Sets leader recruitable or not"
 EVERY_FLEET_IN_SYSTEM_EFFECT:0 "Every fleet in system"
 RANDOM_FLEET_IN_SYSTEM_EFFECT:0 "Random fleet in system"
 SET_RUINED_EFFECT:0 "Building is Ruined"
 SET_NOT_RUINED_EFFECT:0 "Building is Repaired"
 SET_SUBJECT_OF_EFFECT:2 "$COUNTRY|Y$ becomes a subject under $COUNTRYTWO|Y$"
 SET_SUBJECT_OF_EFFECT_NONE:0 "Becomes independent"
 SET_SUBJECT_OF_EFFECT_NONE_WE_VERBOSE: "We become independent." # suitable for custom tooltips
 SET_SPACEPORT_MODULE_EFFECT_REPLACE:0 "Replaces the $MODULE_REPLACED|Y$ with $MODULE|Y$ on the spaceport.\n"
 SET_SPACEPORT_MODULE_EFFECT:0 "Adds the $MODULE|Y$ module to the spaceport.\n"
 GUARANTEE_COUNTRY_EFFECT:0 "$COUNTRY$ guarantees the independence of $COUNTRYTWO$"
 GUARANTEE_COUNTRY_EFFECT_FREELY:0 "$COUNTRY$ guarantees the independence of $COUNTRYTWO$ Freely for $AMOUNT$ Days"
 CHANGE_DOMINANT_SPECIES_EFFECT:1 "$SPECIES|Y$ becomes the Empire's dominant species."
 effect_every_playable_country:0 "All Playable Empires"
 effect_random_playable_country:0 "Random Playable Empire"
 EVERY_SUBJECT_EFFECT:0 "All Subject Empires"
 RANDOM_SUBJECT_EFFECT:0 "Random Subject Empire"
 SET_SPECIES_HOMEWORLD_EFFECT:0 "The $SPECIES|Y$ are now considering $PLANET|Y$ their homeworld"
 MUTATE_SPECIES_EFFECT:0 "The $SPECIES|Y$ are randomly mutated..."
 CLEAR_RESOURCE_EFFECT:0 "The resources in the tile are cleared"
 TOOLTIP_COUNT_FLEET_SHIPS:0 "Number of ships in fleet $OPERATOR$ $VALUE|Y$"
 TOOLTIP_COUNT_FLEET_SHIPS_WITH_LIMIT:0 "Number of ships in fleet $OPERATOR$ $VALUE|Y$\n$LIMIT$"
 REPAIR_PERCENTAGE_EFFECT: "Repair $VALUE|Y%$ $HITPOINTS$"
 REPAIR_SHIELD_PERCENTAGE_EFFECT: "Repair $VALUE|Y%$ Shield"
 REPAIR_AMOUNT_EFFECT: "Repair $VALUE|Y$ $HITPOINTS$"
 REPAIR_ARMOR_AMOUNT_EFFECT: "Repair $VALUE|Y$ Armor"
 REPAIR_SHIELD_AMOUNT_EFFECT: "Restores $VALUE|Y$ Shields"
 SET_SPECIES_IDENTITY_EFFECT:0 "$SPECIES|Y$ are now considered to be the same species as the $IDENTITY|Y$"
 SET_SPECIES_IDENTITY_EFFECT_NEW:0 "$SPECIES|Y$ are now considered to be a unique species"
 POP_FACTION:0 "Faction"
 SET_EMPIRE_NAME_EFFECT:0 "Is now known as $NEW_NAME|Y$"
 SET_EMPIRE_FLAG_EFFECT:0 "A new flag of the Empire is inaugurated."
 SET_PLANET_NAME_EFFECT:0 "Is now known as $NEW_NAME|Y$"
 SET_SECTOR_NAME_EFFECT:0 "Is now known as $NEW_NAME|Y$"
 CLOSEST_SYSTEM:0 "§HNearby System§!:"
 effect_every_owned_pop:1 "All Pops"
 effect_every_owned_pop_group: "All Pop Groups"
 CHANGE_LEADER_PORTRAIT_EFFECT:0 "Change leader portrait to $PORTRAIT|Y$"
 CHANGE_SPEIES_PORTRAIT_EFFECT:0 "Change species portrait to $PORTRAIT|Y$"
 HAS_MODIFIER:0 "Has the $MODNAME|Y$ modifier"
 effect_every_owned_pop_species:1 "All Owned Species"
 effect_every_owned_species:0 "$effect_every_owned_pop_species$"
 STORE_GALCOM_LEADER_BACKUP_DATA_EFFECT:0 "Stored a copy of Galactic Community leader $COUNTRY$ properties."
 RESTORE_GALCOM_LEADER_BACKUP_DATA_EFFECT:0 "Restored Galactic Community leader backed up properties to $COUNTRY$."
 STORE_COUNTRY_BACKUP_DATA_EFFECT:0 "Store a copy of the properties of $COUNTRY|Y$"
 RESTORE_COUNTRY_BACKUP_DATA_EFFECT:0 "Restore backed up properties to $COUNTRY|Y$"
 ROOM_NAME_OVERRIDE_EFFECT:0 "Set background room name of $COUNTRY|Y$ to "$ROOM_NAME|Y$""

 any_megastructure_trigger:0 "Any Megastructure"
 effect_random_megastructure:0 "Random Megastructure"
 effect_every_megastructure:0 "Every Megastructure"
 any_owned_megastructure_trigger:0 "Any owned Megastructure"
 effect_random_owned_megastructure:0 "Random owned Megastructure"
 effect_every_owned_megastructure:0 "Every owned Megastructure"
 count_owned_megastructure_trigger:0 "Number of owned Megastructures$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_owned_megastructure_all_trigger:0 "$IS_ALL_NOT$ owned Megastructures fulfill the following conditions"
 any_system_megastructure_trigger:0 "Any Megastructure in System"
 effect_random_system_megastructure:0 "Random Megastructure in System"
 effect_every_system_megastructure:0 "Every Megastructure in System"
 any_pool_leader_trigger:0 "Any recruitable Leader"
 effect_random_pool_leader:0 "Random recruitable Leader"
 effect_every_pool_leader:0 "Every recruitable Leader"
 set_halted_effect:0 "Megastructure halted $DAYS|Y$ days."
 NUM_TRADITION_CATEGORIES:0 "Has unlocked $COMPARATOR$ $VALUE|Y$ Tradition Categories"
 NUM_TRADITION_CATEGORIES_NOT:0 "Has NOT unlocked $COMPARATOR$ $VALUE|Y$ Tradition Categories"
 TRIGGER_HAS_TRADITION:0 "Has $TRADITION|Y$ Tradition"
 TRIGGER_NOT_HAS_TRADITION:0 "Does NOT have $TRADITION|Y$ Tradition"
 TRIGGER_CATEGORY_LAST_PICKED_TRADITION:0 "Last Tradition Picked has $TRADITION|Y$ Tradition Category"
 TRIGGER_NOT_CATEGORY_LAST_PICKED_TRADITION:0 "Last Tradition Picked has not $TRADITION|Y$ Tradition Category"
 TRIGGER_HAS_ASCENSION_PERK:0 "Has $TRADITION|Y$ Ascension Perk"
 TRIGGER_NOT_HAS_ASCENSION_PERK:0 "Does NOT have $TRADITION|Y$ Ascension Perk"
 TRIGGER_EXCESS_FOOD:0 "Has $COMPARE$ $VAL0|0Y%$ excess food"
 TRIGGER_NOT_EXCESS_FOOD:0 "Does not have $COMPARE$ $VAL0|0Y%$ excess food"
 RESOURCE_MARKET_PRICE:0 "$TYPE$ for $AMOUNT$ unit(s) of $RESOURCE$ is $COMPARE$ $VAL|Y$" #$TYPE$ = RESOURCE_MARKET_PRICE_NOT_SET/SELL/BUY
 RESOURCE_MARKET_PRICE_NOT:0 "$TYPE$ for $AMOUNT$ unit(s) of $RESOURCE$ is NOT $COMPARE$ $VAL|Y$"
 RESOURCE_MARKET_PRICE_NOT_SET:0 "Market price"
 RESOURCE_MARKET_PRICE_SELL:0 "Market sale price"
 RESOURCE_MARKET_PRICE_BUY:0 "Market buying price"

 any_owned_pop_trigger:0 "Any Owned Pop"
 any_owned_pop_group_trigger: "Any Owned Pop Group"
 any_owned_pop_species_trigger:0 "Any Empire Species"
 any_country_trigger:0 "Any Empire"
 any_combatant_fleet_trigger:0 "Any Combatant"
 effect_random_owned_pop:0 "Random Owned Pop"
 effect_random_owned_pop_group: "Random Owned Pop Group"
 effect_weighted_random_owned_pop_group: "Weighted Random Owned Pop Group"
 effect_random_country:0 "Random Empire"
 effect_random_rim_system:0 "Random Rim System"
 effect_every_country:0 "Every Empire"
 effect_random_combatant_fleet:0 "Random Combatant"
 effect_every_war_participant:0 "Every War Participant"
 any_neighbor_country_trigger:0 "Any Neighbor Country"
 effect_random_neighbor_country:0 "Random Neighbor Country"
 count_country_trigger:1 "Number of Countries$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_country_all_trigger:0 "$IS_ALL_NOT$ Countries fulfill the following conditions"
 count_neighbor_country_trigger:1 "Number of Neighboring Countries$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_neighbor_country_all_trigger:0 "$IS_ALL_NOT$ Neighboring Countries fulfill the following conditions"
 count_member_trigger:1 "Number of Federation Members$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_member_all_trigger:0 "$IS_ALL_NOT$ Federation Members fulfill the following conditions"
 count_relation_trigger:1 "Number of Relations$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_relation_all_trigger:0 "$IS_ALL_NOT$ Relations fulfill the following conditions"
 any_country_neighbor_to_system_trigger:0 "Any Bordering Country"
 effect_random_country_neighbor_to_system:0 "Random Bordering Country"
 any_relation_trigger:0 "Any Country Relation"
 effect_every_relation:0 "Every Country Relation"
 effect_random_relation:0 "Random Country Relation"
 CRIME_LESS_THAN:0 "$PLANET_CRIME_TITLE$ $VAL0|2Y$ less than $COMPARE$ $VAL1|2Y$"
 CRIME_AT_LEAST:0 "$PLANET_CRIME_TITLE$ $VAL0|2Y$ at least $COMPARE$ $VAL1|2Y$"
 STABILITY_LESS_THAN:0 "$PLANET_STABILITY_TITLE$ $VAL0|2Y$ less than $COMPARE$ $VAL1|2Y$"
 STABILITY_AT_LEAST:0 "$PLANET_STABILITY_TITLE$ $VAL0|2Y$ at least $COMPARE$ $VAL1|2Y$"
 TRIGGER_HAS_CIVIC:3 "Has ['civic:$CIVIC$', $CIVIC_NAME$] Civic"
 TRIGGER_FANATIC_PURIFIERS:0 "Has §Y$civic_fanatic_purifiers$§! Government Civic"
 TRIGGER_DEVOURING_SWARM:0 "Has §Y$civic_hive_devouring_swarm$§! Government Civic"
 TRIGGER_NOT_HAS_CIVIC:3 "Does NOT have ['civic:$CIVIC$', $CIVIC_NAME$] Civic"
 any_owned_army_trigger:0 "Any owned Army"
 effect_random_owned_army:0 "Random owned Army"
 effect_every_owned_army:0 "Every owned Army"
 any_planet_army_trigger:0 "Any Army on Planet"
 effect_random_planet_army:0 "Random Army on Planet"
 effect_every_planet_army:0 "Every Army on Planet"
 any_member_trigger:1 "Any Federation Member:"
 effect_random_member:1 "Random Federation Member"
 effect_every_member:1 "Every Federation Member"
 TRIGGER_IS_CONSTRUCTING:0 "Is constructing a $KEY|Y$"
 TRIGGER_NOT_IS_CONSTRUCTING:0 "Is NOT constructing a $KEY|Y$"
 TRIGGER_HAS_COMPONENT:0 "Has component $KEY|Y$"
 TRIGGER_NOT_HAS_COMPONENT:0 "Does NOT has component $KEY|Y$"
 PLANET_NOT_SIZE_TRIGGER:0 "Planet Size is NOT $COMPARE$ $VAL|Y$"
 PLANET_SIZE_TRIGGER:0 "Planet Size is $COMPARE$ $VAL|Y$"
 CAPITAL_NOT_TIER_TRIGGER: "Capital Building Tier is NOT $COMPARE$ $VAL|Y$"
 CAPITAL_TIER_TRIGGER: "Capital Building Tier is $COMPARE$ $VAL|Y$"
 EMPIRE_NOT_SIZE_TRIGGER:1 "$EMPIRE_SIZE$ is NOT $COMPARE$ $VAL|Y$"
 EMPIRE_SIZE_TRIGGER:1 "$EMPIRE_SIZE$ is $COMPARE$ $VAL|Y$"
 EMPIRE_SPRAWL_NOT_OVER_CAP_TRIGGER:0 "$EMPIRE_SIZE$ is NOT $COMPARE$ $VAL|Y$ over Administration Capacity"
 EMPIRE_SPRAWL_OVER_CAP_TRIGGER:0 "$EMPIRE_SIZE$ is $COMPARE$ $VAL|Y$ over Administration Capacity"
 EMPIRE_SPRAWL_NOT_CAP_FRACTION_TRIGGER:0 "$EMPIRE_SIZE$ is NOT $COMPARE$ $VAL|Y$ of Administration Capacity"
 EMPIRE_SPRAWL_CAP_FRACTION_TRIGGER:0 "$EMPIRE_SIZE$ is $COMPARE$ $VAL|Y$ of Administration Capacity"
 FOOD_TRIGGER:0 "Food is $COMPARE$ $VAL|Y$"
 FOOD_TRIGGER_NOT:0 "Food is NOT $COMPARE$ $VAL|Y$"
 CLOSE_BRANCH_OFFICE_EFFECT:0 "Close down the $ADJ|Y$ Branch Office\n"
 ESTABLISH_BRANCH_OFFICE_EFFECT:0 "$COUNTRY|Y$ establishes a new Branch Office"
 SET_PLAYER_EFFECT:0 "$OLD|Y$ will switch to playing $NEW|Y$"
 SET_PLANET_PURGE_TYPE_EFFECT: "Sets the purge type on the planet to $TYPE|Y$"
 TRIGGER_POP_CAN_REPRODUCE:0 "Pop can reproduce"
 TRIGGER_POP_CANNOT_REPRODUCE:0 "Pop can NOT reproduce"
 TRIGGER_POP_MAINTENANCE_COST_NOT: "Pop Group $RESOURCE$ Upkeep Cost ($VAL0|2Y$) NOT $COMPARE$ $VAL1|2Y$"
 TRIGGER_POP_MAINTENANCE_COST: "Pop Group $RESOURCE$ Upkeep Cost ($VAL0|2Y$) $COMPARE$ $VAL1|2Y$"
 count_tile_trigger:0 "Number of tiles $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 TRIGGER_NOT_POPS_HAVE_HAPPINESS:0 "Does NOT have Happiness"
 TRIGGER_POPS_HAVE_HAPPINESS:0 "Has Happiness"

 TRIGGER_NOT_USING_WAR_GOAL:0 "$COUNTRY$ is NOT using the $KEY|Y$ War Goal"
 TRIGGER_USING_WAR_GOAL:0 "$COUNTRY$ is using the $KEY|Y$ War Goal"

 EFFECT_ADD_CASUS_BELLI:0 "Add $TYPE|Y$ Casus Belli against $COUNTRY|Y$"
 EFFECT_COPY_ETHOS_AND_AUTHORITY:0 "Copy the ethos and government authority of $COUNTRY|Y$"
 EFFECT_ADD_STATIC_WAR_EXHAUSTION:0 " Add War Exhaustion to planet owner, scaled with $VALUE|%Y$"

 OWNS_BYPASS_NOT:0 "$COUNTRY|Y$ does NOT control a system with a $BYPASS_TYPE|Y$."
 OWNS_BYPASS:0 "$COUNTRY|Y$ controls a system with a $BYPASS_TYPE|Y$."
 ADD_REMEMBERED_BYPASS_TYPE:0 "$COUNTRY|Y$ archives $BYPASS_TYPE|Y$ information."
 HAS_SEEN_SPECIFIC_BYPASS:0 "$COUNTRY|Y$ has investigated a $BYPASS|Y$."
 HAS_SEEN_SPECIFIC_BYPASS_NOT:0 "$COUNTRY|Y$ has NOT investigated a $BYPASS|Y$."
 HAS_SEEN_ANY_BYPASS_NOT:0 "$COUNTRY|Y$ has encountered a $BYPASS_TYPE|Y$."
 HAS_SEEN_ANY_BYPASS:0 "$COUNTRY|Y$ has NOT encountered a $BYPASS_TYPE|Y$."
 ADD_SEEN_BYPASS_INSTANCE:0 "$COUNTRY|Y$ records $BYPASS|Y$ location."
 IS_BYPASS_TYPE: "Bypass is of type $BYPASS_TYPE|Y$."
 IS_BYPASS_TYPE_NOT: "Bypass is NOT of type $BYPASS_TYPE|Y$."

 ADD_RESOURCE:1 "Resources: $RESOURCES|Y$"

 STARBASE_TRIGGER_SIZE_EQ:0 "Starbase Level is $SIZE|Y$"
 STARBASE_TRIGGER_SIZE_GT:0 "Starbase Level is greater than $SIZE|Y$"
 STARBASE_TRIGGER_SIZE_LT:0 "Starbase Level is less than $SIZE|Y$"
 STARBASE_TRIGGER_SIZE_GT_EQ:0 "Starbase Level is at least $SIZE|Y$"
 STARBASE_TRIGGER_SIZE_LT_EQ:0 "Starbase Level is at most $SIZE|Y$"
 STARBASE_TRIGGER_SIZE_NOT_EQ:0 "Starbase Level is NOT $SIZE|Y$"
 STARBASE_TRIGGER_SIZE_NOT_GT:0 "Starbase Level is NOT greater than $SIZE|Y$"
 STARBASE_TRIGGER_SIZE_NOT_LT:0 "Starbase Level is NOT less than $SIZE|Y$"
 STARBASE_TRIGGER_SIZE_NOT_GT_EQ:0 "Starbase Level is NOT at least $SIZE|Y$"
 STARBASE_TRIGGER_SIZE_NOT_LT_EQ:0 "Starbase Level is NOT at most $SIZE|Y$"

 any_owned_starbase_trigger:0 "Any owned Starbase"
 effect_random_owned_starbase:0 "Random owned Starbase"
 effect_every_owned_starbase:0 "Every owned Starbase"
 count_owned_starbase_trigger:1 "Number of owned Starbases$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_owned_starbase_all_trigger:0 "$IS_ALL_NOT$ owned Starbases fulfill the following conditions"

 any_owned_nonprimary_starbase_trigger:0 "Any owned Orbital Ring"
 effect_random_owned_nonprimary_starbase:0 "Random owned Orbital Ring"
 effect_every_owned_nonprimary_starbase:0 "Every owned Orbital Ring"
 count_owned_nonprimary_starbase_trigger:0 "Number of owned Orbital Ring$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_owned_nonprimary_starbase_all_trigger:0 "$IS_ALL_NOT$ owned Orbital Ring fulfill the following conditions"

 TRIGGER_IS_VALID_PLANET_KILLER_TARGET:0 "Can target $TARGET|Y$ with its Planet-Killer Weapon"
 TRIGGER_NOT_IS_VALID_PLANET_KILLER_TARGET:0 "Can NOT target $TARGET|Y$ with its Planet-Killer Weapon"

 EFFECT_SET_HOME_BASE:0 "Set the Home Base of $FLEET|Y$ to $BASE|Y$."

 any_war_participant_trigger:0 "Any War Participant"

 effect_create_starbase:0 "A $CLASS$ is created in $SYSTEM$ for $COUNTRY$"
 effect_set_starbase_size:0 "$CLASS$ in $SYSTEM$ becomes a $NEWCLASS$."
 effect_set_starbase_component:0 "Add a $COMPONENT$ to the $CLASS$ in $SYSTEM$."
 effect_remove_starbase_module:0 "Remove a module from the $CLASS$ in $SYSTEM$."
 effect_remove_starbase_building:0 "Add a building from the $CLASS$ in $SYSTEM$."
 effect_add_starbase_component:0 "Add the ship component $COMPONENT$ to the starbase in $SYSTEM$"
 effect_remove_starbase_component:0 "Remove the ship component $COMPONENT$ from the starbase in $SYSTEM$"

 REMOVE_RANDOM_STARBASE_MODULE_EFFECT:0 "Removes $COUNT|Y$ random Module(s)"
 REMOVE_RANDOM_STARBASE_BUILDING_EFFECT:0 "Removes $COUNT|Y$ random Building(s)"

 IS_DISTANCE_HYPERLANE:0 "Total hyperlane distance is within range $MIN|Y2$ to $MAX|Y2$"
 IS_DISTANCE_EUCLIDEAN:0 "Euclidean distance is within range $MIN|Y2$ to $MAX|Y2$"
 IS_NOT_DISTANCE_HYPERLANE:0 "Total hyperlane distance is NOT within range $MIN|Y2$ to $MAX|Y2$"
 IS_NOT_DISTANCE_EUCLIDEAN:0 "Euclidean distance is NOT within range $MIN|Y2$ to $MAX|Y2$"
 IS_DISTANCE_SAME_SYSTEM:0 "Distance within same system is within range $MIN|Y2$ to $MAX|Y2$"
 IS_NOT_DISTANCE_SAME_SYSTEM:0 "Distance within same system is NOT within range $MIN|Y2$ to $MAX|Y2$"
 IS_DISTANCE_TO_EMPIRE:0 "Distance to $WHO|Y$ is $COMPARATOR$ $DISTANCE|Y$"
 IS_NOT_DISTANCE_TO_EMPIRE:0 "Distance to $WHO|Y$ is NOT $COMPARATOR$ $DISTANCE|Y$"
 IS_DISTANCE_TO_CAPITAL: "Total hyperlane distance to capital is $COMPARATOR$ $DISTANCE|Y$"
 IS_NOT_DISTANCE_TO_CAPITAL: "Total hyperlane distance to capital is NOT $COMPARATOR$ $DISTANCE|Y$"

 IS_INNER_RADIUS: "System $SYSTEM$ inner radius $VALUE$ is $COMPARE$ $VALUE2|Y$"
 IS_NOT_INNER_RADIUS: "System $SYSTEM$ inner radius $VALUE$ is NOT $COMPARE$ $VALUE2|Y$"

 HAS_COMMUNICATIONS_TRIGGER:0 "Has established communications with $COUNTRY|Y$"
 HAS_NOT_COMMUNICATIONS_TRIGGER:0 "Has NOT established communications with $COUNTRY|Y$"

 IS_NOT_BRIDGE_SYSTEM:0 "System is not a bridge"
 IS_BRIDGE_SYSTEM:0 "System is a bridge"

 IS_RESEARCHING_PROJECT_TRIGGER:0 "Is currently researching $PROJECT|Y$\n"
 IS_NOT_RESEARCHING_PROJECT_TRIGGER:0 "Is NOT currently researching $PROJECT|Y$\n"

 CONTROLLED_SYSTEMS_TRIGGER:0 "Number of Controlled Systems is $COMPARATOR$ $NUM|Y$"
 CONTROLLED_SYSTEMS_NOT_TRIGGER:0 "Number of Controlled Systems is NOT $COMPARATOR$ $NUM|Y$"

 EXPLOITABLE_PLANETS_TRIGGER:0 "Number of Exploitable Planets is $COMPARATOR$ $NUM|Y$"
 EXPLOITABLE_PLANETS_NOT_TRIGGER:0 "Number of Exploitable Planets is NOT $COMPARATOR$ $NUM|Y$"

 COLONIZABLE_CONTROLLED_TRIGGER:0 "Number of Colonizable Controlled Planets is $COMPARATOR$ $NUM|Y$"
 COLONIZABLE_CONTROLLED_NOT_TRIGGER:0 "Number of Colonizable Controlled Planets is NOT $COMPARATOR$ $NUM|Y$"

 SCIENTIST_COUNT_TRIGGER:0 "Number of Hired Scientists is $COMPARATOR$ $NUM|Y$"
 SCIENTIST_COUNT_NOT_TRIGGER:0 "Number of Hired Scientists is NOT $COMPARATOR$ $NUM|Y$"

 CIVICS_COUNT_TRIGGER:0 "Number of Civics is $COMPARATOR$ $NUM|Y$"
 CIVICS_COUNT_NOT_TRIGGER:0 "Number of Civics is NOT $COMPARATOR$ $NUM|Y$"

 NUM_RELICS_TRIGGER:0 "Number of collected Relics is $COMPARATOR$ $NUM|Y$"
 NUM_RELICS_NOT_TRIGGER:0 "Number of collected Relics is NOT $COMPARATOR$ $NUM|Y$"

 HAS_EXPANSION_PLAN:0 "AI has system(s) it wants to expand to"
 HAS_NO_EXPANSION_PLAN:0 "AI does NOT have systems it wants to expand to"

 HIGHEST_THREAT_TRIGGER:0 "Highest Threat Against Empire is $COMPARATOR$ $NUM|Y$"
 HIGHEST_THREAT_NOT_TRIGGER:0 "Highest Threat Against Empire is NOT $COMPARATOR$ $NUM|Y$"

 SET_FEDERATION_LAW:0 "Institute Federation Law $LAW|Y$ in $CATEGORY|Y$ for $FEDERATION|Y$"

 HAS_FEDERATION_LAW:0 "$FEDERATION|Y$ has enacted $LAW|Y$"
 HAS_NOT_FEDERATION_LAW:0 "$FEDERATION|Y$ has NOT enacted $LAW|Y$"

 HAS_FEDERATION_PERK:0 "$FEDERATION|Y$ has picked $PERK|Y$"
 HAS_NOT_FEDERATION_PERK:0 "$FEDERATION|Y$ has NOT picked $PERK|Y$"

 SET_FEDERATION_TYPE:1 "$FEDERATION|Y$ is converted into a $TYPE|Y$"
 HAS_FEDERATION_TYPE:0 "$FEDERATION|Y$ is $TYPE|Y$"
 HAS_NOT_FEDERATION_TYPE:0 "$FEDERATION|Y$ is NOT $TYPE|Y$"

 DESTROY_ESPIONAGE_OPERATION_EFFECT:0 "Concludes the $NAME|Y$ espionage operation."
 ADD_ESPIONAGE_INFORMATION_EFFECT:0 "Adds $VALUE$ information"
 ADD_SPY_NETWORK_LEVEL:0 "§YInfiltration Level§! changes by $LEVEL$."

 SET_FEDERATION_SUCCESSION_TYPE:0 "Set $TYPE|Y$ succession type for $FEDERATION|Y$"
 SET_FEDERATION_SUCCESSION_TERM:0 "Set $TERM|Y$ succession term for $FEDERATION|Y$"
 SET_ONLY_LEADER_BUILDS_FLEETS_YES:0 "Allow only federation leader builds federation fleets"
 SET_ONLY_LEADER_BUILDS_FLEETS_NO:0 "Allow all members to build federation fleets"
 SET_ALLOW_SUBJECTS_TO_JOIN_YES:0 "Allow subjects to join federation"
 SET_ALLOW_SUBJECTS_TO_JOIN_NO:0 "Do not allow subjects to join federation"
 SET_EQUAL_VOTING_RIGHTS_YES:0 "Set equal vote weight"
 SET_EQUAL_VOTING_RIGHTS_NO:0 "Set diplomatic vote weight"
 SET_DIPLOMATIC_ACTION_SETTINGS:0 "Update action settings"
 SET_FREE_MIGRATION_YES:0 "Set free migration within the federation"
 SET_FREE_MIGRATION_NO:0 "Set separate migration treaties within the federation"
 SET_FEDERATION_SETTINGS:0 "Apply federation settings:\n$SETTINGS$"
 FEDERATION_SETTING:0 "- $SETTING|H$: $VALUE|H$\n"

 ADD_FEDERATION_COHESION:0 "Add $VALUE|H$ cohesion to $FEDERATION|H$"

 FEDERATION_LEVEL_LESS_THAN:0 "$FEDERATION|H$ is NOT $COMPARE$ level $VAL1|0Y$"
 FEDERATION_LEVEL_AT_LEAST:0 "$FEDERATION|H$ is $COMPARE$ level $VAL1|0Y$"

 ADD_FEDERATION_EXPERIENCE:1 "Add $EXPERIENCE|2Y$ experience to $FEDERATION|Y$"
 FEDERATION_EXPERIENCE_LESS_THAN:1 "$FEDERATION|H$ does NOT have $COMPARE$ $VAL1|2Y$ experience"
 FEDERATION_EXPERIENCE_AT_LEAST:1 "$FEDERATION|H$ has $COMPARE$ $VAL1|2Y$ experience"

 FEDERATION_COHESION_GROWTH_LESS_THAN:1 "$FEDERATION|H$ does NOT have $COMPARE$ $VAL1|2Y$ cohesion Growth"
 FEDERATION_COHESION_GROWTH_AT_LEAST:1 "$FEDERATION|H$ has $COMPARE$ $VAL1|2Y$ cohesion Growth"

 FEDERATION_COHESION_LESS_THAN:1 "$FEDERATION|H$ does NOT have $COMPARE$ $VAL1|2Y$ cohesion"
 FEDERATION_COHESION_AT_LEAST:1 "$FEDERATION|H$ has $COMPARE$ $VAL1|2Y$ cohesion"

 START_SITUATION_EFFECT:0 "Starts Situation: $SITUATION|Y$"
 DESTROY_SITUATION_EFFECT:0 "Concludes Situation: $NAME|Y$"
 ADD_SITUATION_PROGRESS:0 "The $SITUATION|Y$ Situation advances by $AMOUNT|Y$"
 ADD_SITUATION_PROGRESS_NEGATIVE:0 "The $SITUATION|Y$ Situation recedes by $AMOUNT|Y$"
 SET_SITUATION_PROGRESS: "The $SITUATION|Y$ Situation sets to $AMOUNT|Y$"
 SET_SITUATION_APPROACH_EFFECT:1 "Situation Approach is set to '$APPROACH|Y$'.\nThis will have the following effects:\n$EFFECTS$"
 CHANGE_SITUATION_TARGET_EFFECT_NONE: "Clears the target of $NAME|Y$."
 CHANGE_SITUATION_TARGET_EFFECT: "Changes the target of $NAME|Y$ to $TARGET_NAME|Y$."

 TRIGGER_SITUATION_PROGRESS:0 "Total progress ($CURRENT$) is $COMPARE$ $PROGRESS|Y$"
 TRIGGER_SITUATION_PROGRESS_NOT:0 "Total progress ($CURRENT$) is NOt $COMPARE$ $PROGRESS|Y$"
 TRIGGER_SITUATION_MONTHLY_PROGRESS:0 "Monthly progress ($CURRENT$) is $COMPARE$ $PROGRESS|Y$"
 TRIGGER_SITUATION_MONTHLY_PROGRESS_NOT:0 "Monthly progress ($CURRENT$) is NOt $COMPARE$ $PROGRESS|Y$"
 TRIGGER_SITUATION_TYPE:0 "Is of the type $TYPE|Y$"
 TRIGGER_SITUATION_TYPE_NOT:0 "Is NOT of the type $TYPE|Y$"
 TRIGGER_SITUATION_STAGE:0 "Current Stage is '$STAGE|Y$'"
 TRIGGER_SITUATION_STAGE_NOT:0 "Current Stage is NOT '$STAGE|Y$'"
 TRIGGER_SITUATION_APPROACH:0 "Current Approach is '$APPROACH|Y$'"
 TRIGGER_SITUATION_APPROACH_NOT:0 "Current Approach is NOT '$APPROACH|Y$'"
 TRIGGER_CAN_SET_SITUATION_APPROACH:0 "Approach '$APPROACH|Y$' can be chosen"
 TRIGGER_CANNOT_SET_SITUATION_APPROACH:0 "Approach '$APPROACH|Y$' cannot be chosen"

 any_situation_trigger:0 "Any Active Situation"
 effect_random_situation:0 "Random Active Situation"
 effect_every_situation:0 "Every Active Situation"
 count_situation_trigger:0 "Number of Active Situations$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_situation_all_trigger:0 "$IS_ALL_NOT$ Active Situations fulfill the following conditions"

 any_targeting_situation_trigger:0 "Any Targeting Situation"
 effect_random_targeting_situation:0 "Random Targeting Situation"
 effect_every_targeting_situation:0 "Every Targeting Situation"
 count_targeting_situation_trigger:0 "Number of Targeting Situations$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_targeting_situation_all_trigger:0 "$IS_ALL_NOT$ Targeting Situations fulfill the following conditions"

 HAS_CURRENT_FIRST_CONTACT_STAGE:0 "Current stage is $STAGE|Y$"
 HAS_NOT_CURRENT_FIRST_CONTACT_STAGE:0 "Current stage is NOT $STAGE|Y$"

 HAS_SECTOR_TYPE:0 "Sector is $TYPE$"
 HAS_NOT_SECTOR_TYPE:0 "Sector is NOT $TYPE$"

 IS_ARCHETYPE:0 "Is $ARCHETYPE|Y$."
 IS_NOT_ARCHETYPE:0 "Is not $ARCHETYPE|Y$."

 HAS_NOT_NUM_SECTORS:0 "Number of Sectors is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_SECTORS:0 "Number of Sectors is $COMPARATOR$ $NUM|Y$"

 HAS_NOT_NUM_UNCLEARED_BLOCKERS:0 "Numbers of uncleared blockers is NOT $COMPARATOR$ $NUM|Y$"
 HAS_NUM_UNCLEARED_BLOCKERS:0 "Number of uncleared blockers is $COMPARATOR$ $NUM|Y$"

 any_owned_sector_trigger:1 "Any owned sector"
 effect_random_owned_sector:0 "Random owned sector"
 effect_every_owned_sector:0 "Every owned sector"
 count_owned_sector_trigger:0 "Number of owned sectors$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_owned_sector_all_trigger:0 "$IS_ALL_NOT$ owned sectors fulfill the following conditions"

 any_owned_design_trigger:0 "Any Owned Ship Design"
 effect_random_owned_design:0 "Random Owned Ship Design"
 effect_every_owned_design:0 "Every Owned Ship Design"
 count_owned_design_trigger:0 "Number of Owned Ship Design$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_owned_design_all_trigger:0 "$IS_ALL_NOT$ Owned Ship Designs fulfill the following conditions"

 any_galaxy_sector_trigger:1 "Any sector in the galaxy"
 effect_random_sector:0 "Random sector in the galaxy"
 effect_every_sector:0 "Every sector in the galaxy"
 count_sector_trigger:0 "Number of sectors in the galaxy$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_sector_all_trigger:0 "$IS_ALL_NOT$ sectors in the galaxy fulfill the following conditions"

 effect_every_neighbor_country:1 "Every neighbor country"

 RANDOM_OWNED_PLANET_EFFECT:0 "Random $ADJ$ planet ($PLANET|H$):\n\t"
 EVERY_OWNED_PLANET_EFFECT:0 "Every $ADJ$ planet:\n\t"

 DURATION_DAYS:0 "$TIME$ days"
 DURATION_MONTHS:0 "$TIME$ months"
 ADD_TMP_TRAIT:0 "§H$LEADER$§! now has the §H$TRAIT$§! trait for $DURATION|Y$\n"

 HAS_UNLOCKED_ALL_TRADITIONS:0 "$COUNTRY|Y$ has unlocked all available Traditions"
 HAS_NOT_UNLOCKED_ALL_TRADITIONS:0 "$COUNTRY|Y$ has NOT unlocked all available Traditions"

 HAS_DIPLO_STANCE:0 "Has Diplomacy Stance $STANCE|Y$"
 DOES_NOT_HAVE_DIPLO_STANCE:0 "Does NOT have Diplomacy Stance $STANCE|Y$"

 TRIGGER_NOT_HAS_SPECIES_ARCHETYPE: "Does NOT have Species Type: $TYPE|Y$"
 TRIGGER_HAS_SPECIES_ARCHETYPE: "Has Species Type: $TYPE|Y$"

 TRIGGER_NOT_HAS_SPECIES_CLASS: "Does NOT have Species Class: $CLASS|Y$"
 TRIGGER_HAS_SPECIES_CLASS: "Has Species Class: $CLASS|Y$"

 TRIGGER_HAS_ORIGIN:2 "Has ['civic:$ORIGIN$', $ORIGIN_NAME$] Origin"
 TRIGGER_NOT_HAS_ORIGIN:2 "Does NOT have ['civic:$ORIGIN$', $ORIGIN_NAME$] Origin"
 HAS_ORIGIN_ICON_TIP:0 "This option is available due to $WHO|H$ having the $ORIGIN|Y$ Origin"

 ADD_FAVORS_EFFECT:0 "Get $NUM|Y$ Favors to use on $TARGET|H$"
 REMOVE_FAVORS_EFFECT:0 "Remove $NUM|Y$ Favors on $TARGET|H$"
 NUM_FAVORS_LESS_THAN:1 "Number of §HFavor(s)§! ($VAL0|Y$) owed by $COUNTRY$ $COMPARE$ $VAL1|0Y$"
 NUM_FAVORS_AT_LEAST:1 "Number of §HFavor(s)§! ($VAL0|Y$) owed by $COUNTRY$ $COMPARE$ $VAL1|0Y$"

 HAS_AVAILABLE_JOB:0 "$PLANET|Y$ has any $JOB|Y$ job free"
 HAS_AVAILABLE_JOB_NOT:0 "$PLANET|Y$ DOESN'T HAVE any $JOB|Y$ job free"

 HAS_FORBIDDEN_JOB:0 "$PLANET|Y$ has any deprioritized $JOB|Y$ job "
 HAS_FORBIDDEN_JOB_NOT:0 "$PLANET|Y$ DOESN'T HAVE any deprioritized $JOB|Y$ job free"

 any_federation_trigger:0 "Any Federation"
 effect_random_federation:0 "Random Federation"
 effect_every_federation:0 "Every Federation"
 count_federation_trigger:1 "Number of Federations$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_federation_all_trigger:0 "$IS_ALL_NOT$ Federations fulfill the following conditions"
 WITH_CONDITIONS_STRING:0 " fulfilling the following conditions"
 IS_STRING:0 "is"
 IS_NOT_STRING:0 "is NOT"
 ALL_STRING:0 "All"
 NOT_ALL_STRING:0 "NOT all"

 any_ground_combat_attacker_trigger:0 "Any Attacking Army"
 effect_random_ground_combat_attacker:0 "Random Attacking Army"
 effect_every_ground_combat_attacker:0 "Every Attacking Army"
 count_ground_combat_attacker_trigger:0 "Number of Attacking Armies$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_ground_combat_attacker_all_trigger:0 "$IS_ALL_NOT$ Attacking Armies fulfill the following conditions"

 any_ground_combat_defender_trigger:0 "Any Defending Army"
 effect_random_ground_combat_defender:0 "Random Defending Army"
 effect_every_ground_combat_defender:0 "Every Defending Army"
 count_ground_combat_defender_trigger:0 "Number of Defending Armies$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_ground_combat_defender_all_trigger:0 "$IS_ALL_NOT$ Defending Armies fulfill the following conditions"

 TRIGGER_ROBOT_SPECIES:0 "$SPECIES|Y$ is a robotic species"
 TRIGGER_ROBOT_SPECIES_NOT:0 "$SPECIES|Y$ is NOT a robotic species"

 any_enslaved_species_trigger:1 "Any species with enslaved pops"
 any_owned_species_trigger:1 "Any owned species"
 count_enslaved_species_trigger:0 "Number of species with enslaved pops$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 any_fleet_in_system_trigger:1 "Any fleet in system"
 any_owned_fleet_trigger:1 "Any owned fleet"
 any_fleet_in_orbit_trigger:1 "Any fleet in orbit"
 count_owned_fleet_trigger:0 "Number of Owned Fleets$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_owned_fleet_all_trigger:0 "$IS_ALL_NOT$ Owned Fleets fulfill the following conditions"
 count_fleet_in_orbit_trigger:0 "Number of Fleets in Orbit$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_fleet_in_orbit_all_trigger:0 "$IS_ALL_NOT$ Fleets in Orbit fulfill the following conditions"
 effect_every_owned_fleet:1 "Every owned fleet"
 effect_random_fleet_in_system:1 "Random fleet in system"
 effect_random_owned_fleet:1 "Random owned fleet"
 effect_every_fleet_in_system:1 "Every fleet in system"

 effect_random_controlled_fleet:0 "Random Controlled Fleet"
 effect_every_controlled_fleet:0 "Every Controlled Fleet"
 any_controlled_fleet_trigger:0 "Any Controlled Fleet"
 count_controlled_fleet_trigger:0 "Number of Controller Fleets$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"

 any_owned_planet_trigger:0 "Any Owned Planet"
 effect_random_owned_planet:0 "Random Owned Planet"
 effect_every_owned_planet:0 "Every Owned Planet"
 count_owned_planet_trigger:0 "Number of Owned Planets$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_owned_planet_all_trigger:0 "$IS_ALL_NOT$ Owned Planets fulfill the following conditions"

 any_controlled_planet_trigger:0 "Any Controlled Planet"
 effect_random_controlled_planet:0 "Random Controlled Planet"
 effect_every_controlled_planet:0 "Every Controlled Planet"
 count_controlled_planet_trigger:0 "Number of Controlled Planets$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_controlled_planet_all_trigger:0 "$IS_ALL_NOT$ Controlled Planets fulfill the following conditions"

 any_galaxy_planet_trigger:0 "Any Planet in the Galaxy"
 effect_random_galaxy_planet:0 "Random Planet in the Galaxy"
 effect_every_galaxy_planet:0 "Every Planet in the Galaxy"
 count_galaxy_planet_trigger:0 "Number of Planets in the Galaxy$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_galaxy_planet_all_trigger:0 "$IS_ALL_NOT$ Planets in the Galaxy fulfill the following conditions"

 any_galaxy_fleet_trigger:0 "Any Fleet in the Galaxy"
 effect_random_galaxy_fleet:0 "Random Fleet in the Galaxy"
 effect_every_galaxy_fleet:0 "Every Fleet in the Galaxy"
 count_galaxy_fleet_trigger:0 "Number of Fleets in the Galaxy$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_galaxy_fleet_all_trigger:0 "$IS_ALL_NOT$ Fleets in the Galaxy fulfill the following conditions"

 any_ship_in_system_trigger:0 "Any Ship in System"
 effect_random_ship_in_system:0 "Random Ship in System"
 effect_every_ship_in_system:0 "Every Ship in System"
 count_ship_in_system_trigger:0 "Number of Attackers$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_ship_in_system_all_trigger:0 "$IS_ALL_NOT$ Attackers fulfill the following conditions"

 any_attacker_trigger:0 "Any Attacker"
 effect_random_attacker:0 "Random Attacker"
 effect_every_attacker:0 "Every Attacker"
 count_attacker_trigger:0 "Number of Attackers$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_attacker_all_trigger:0 "$IS_ALL_NOT$ Attackers fulfill the following conditions"

 any_defender_trigger:0 "Any Defender"
 effect_random_defender:0 "Random Defender"
 effect_every_defender:0 "Every Defender"
 count_defender_trigger:0 "Number of Defenders$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_defender_all_trigger:0 "$IS_ALL_NOT$ Defenders fulfill the following conditions"

 any_deposit_trigger:0 "Any Deposit"
 effect_random_deposit:0 "Random Deposit"
 effect_every_deposit:0 "Every Deposit"
 count_deposit_trigger:0 "Number of Deposits$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_deposit_all_trigger:0 "$IS_ALL_NOT$ Deposits fulfill the following conditions"

 any_moon_trigger:0 "Any Moon"
 effect_random_moon:0 "Random Moon"
 effect_every_moon:0 "Every Moon"
 count_moon_trigger:0 "Number of Moons$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_moon_all_trigger:0 "$IS_ALL_NOT$ Moons fulfill the following conditions"

 any_spynetwork_trigger:0 "Any Spy Network"
 effect_random_spynetwork:0 "Random Spy Network"
 effect_every_spynetwork:0 "Every Spy Network"
 count_spynetwork_trigger:0 "Number of Spy Networks$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_spynetwork_all_trigger:0 "$IS_ALL_NOT$ Spy Networks fulfill the following conditions"

 any_espionage_operation_trigger:0 "Any Espionage Operation"
 effect_random_espionage_operation:0 "Random Espionage Operation"
 effect_every_espionage_operation:0 "Every Espionage Operation"
 count_espionage_operation_trigger:0 "Number of Espionage Operations $CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_espionage_operation_all_trigger:0 "$IS_ALL_NOT$ Espionage Operations fulfill the following conditions"

 any_espionage_asset_trigger:0 "Any Espionage Asset"
 effect_random_espionage_asset:0 "Random Espionage Asset"
 effect_every_espionage_asset:0 "Every Espionage Asset"
 count_espionage_asset_trigger:0 "Number of Espionage Assets $CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_espionage_asset_all_trigger:0 "$IS_ALL_NOT$ Espionage Assets fulfill the following conditions"

 any_species_pop_trigger:0 "Any Pop in Species"
 any_species_pop_group_trigger:0 "Any Pop Group in Species"
 count_species_pop_group_trigger: "Number of Pop Groups in Species$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 effect_every_job_pop_group: "Every Pop Group with Job"
 effect_random_species_pop:0 "Random Pop in Species"
 effect_every_species_pop:0 "Every Pop in Species"
 count_species_pop_trigger:0 "Number of Pops in Species$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_species_pop_all_trigger:0 "$IS_ALL_NOT$ Pops in Species fulfill the following conditions"

 any_associate_trigger:0 "Any Associate Member"
 effect_random_associate:0 "Random Associate Member"
 effect_every_associate:0 "Every Associate Member"
 count_associate_trigger:0 "Number of Associate Members$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_associate_all_trigger:0 "$IS_ALL_NOT$ Associate Members fulfill the following conditions"

 any_galcom_member_trigger:0 "Any Galactic Community Member"
 effect_random_galcom_member:0 "Random Galactic Community Member"
 effect_every_galcom_member:0 "Every Galactic Community Member"
 count_galcom_member_trigger:0 "Number of Galactic Community Members$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_galcom_member_all_trigger:0 "$IS_ALL_NOT$ Galactic Community Members fulfill the following conditions"

 any_council_member_trigger:0 "Any Council Member"
 effect_random_council_member:0 "Random Council Member"
 effect_every_council_member:0 "Every Council Member"
 count_council_member_trigger:0 "Number of Council Members$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_council_member_all_trigger:0 "$IS_ALL_NOT$ Council Members fulfill the following conditions"
 ADD_COUNCIL_AGENDA_PROGRESS: "Council Agenda Progress:"
 add_council_agenda_progress_percent_positive: "$ADD_COUNCIL_AGENDA_PROGRESS$ §G+$VALUE|%0$§!\n"
 add_council_agenda_progress_percent_negative: "$ADD_COUNCIL_AGENDA_PROGRESS$ §R$VALUE|%0$§!\n"
 add_council_agenda_progress_positive: "$ADD_COUNCIL_AGENDA_PROGRESS$ §G+$VALUE|0$§!\n"
 add_council_agenda_progress_negative: "$ADD_COUNCIL_AGENDA_PROGRESS$ §R$VALUE|0$§!\n"

 HAS_NOT_AGENDA_PROGRESS_PERCENT: "Council Agenda Progress is NOT $COMPARE$ $VALUE|0%$"
 HAS_AGENDA_PROGRESS_PERCENT: "Council Agenda Progress is $COMPARE$ $VALUE|0%$"
 HAS_NOT_AGENDA_PROGRESS: "Council Agenda Progress is NOT $COMPARE$ $VALUE|0$"
 HAS_AGENDA_PROGRESS: "Council Agenda Progress is $COMPARE$ $VALUE|0$"
 HAS_NOT_LEGITIMACY: "Council Legitimacy is NOT $COMPARE$ $VALUE|0%$"
 HAS_LEGITIMACY: "Council Legitimacy is $COMPARE$ $VALUE|0%$"

 effect_random_fleet_in_orbit:0 "Random Fleet in Orbit"
 effect_every_fleet_in_orbit:0 "Every Fleet in Orbit"

 NUM_FALLEN_EMPIRES_LESS_THAN:0 "Number of fallen empires ($VAL0|Y$) $COMPARE$ $VAL1|Y$"
 NUM_FALLEN_EMPIRES_AT_LEAST:0 "Number of fallen empires ($VAL0|Y$) $COMPARE$ $VAL1|Y$"
 NUM_AI_EMPIRES_LESS_THAN:0 "Number of AI empires ($VAL0|Y$) $COMPARE$ $VAL1|Y$"
 NUM_AI_EMPIRES_AT_LEAST:0 "Number of AI empires ($VAL0|Y$) $COMPARE$ $VAL1|Y$"

 GALAXY_SIZE_IS:0 "Galaxy Size is $SIZE|Y$"
 GALAXY_SIZE_IS_NOT:0 "Galaxy Size is NOT $SIZE|Y$"
 GALAXY_SHAPE_IS:0 "Galaxy Shape is $SHAPE|Y$"
 GALAXY_SHAPE_IS_NOT:0 "Galaxy Shape is NOT $SHAPE|Y$"
 HAS_HAPPINESS_TRIGGER:0 "Has happiness"
 HAS_NOT_HAPPINESS_TRIGGER:0 "Does NOT have happiness"
 IS_IN_BREACH_OF_TRIGGER:0 "Is in breach of $RESOLUTION$"
 IS_NOT_IN_BREACH_OF_TRIGGER:0 "Is NOT in breach of $RESOLUTION$"

 POP_GROUP_SIZE_TRIGGER: "Size of Pop Group is $COMPARATOR$ $NUM|Y$"
 POP_GROUP_SIZE_NOT_TRIGGER: "Size of Pop Group is NOT $COMPARATOR$ $NUM|Y$"

 GALAXY_SETUP_VALUE_NOT:0 "Galaxy Setup Value is NOT $COMPARE$ $VAL|Y$"
 GALAXY_SETUP_VALUE:0 "Galaxy Setup Value is $COMPARE$ $VAL|Y$"

 HAS_GOVERNMENT_YES:0 "Has a Government"
 HAS_GOVERNMENT_NO:0 "Does NOT have a Government"

 HAS_GOVERNMENT:1 "Has a government of type $GOV|Y$"
 HAS_NOT_GOVERNMENT:1 "Does NOT have a government of type $GOV|Y$"

 ADD_INTEL_EFFECT:1 "$ACTOR|Y$ gets $INTEL$ Intel on $TARGET|Y$."
 ADD_INTEL_REPORT_EFFECT:0 "$ACTOR|Y$ gets $LEVEL$ $CATEGORY|Y$ Intel on $TARGET|Y$ for $DAYS|Y$ days."

 CHECK_MODIFIER_VALUE:0 "Value of $MODIFIER$ ($VAL1$) is $COMPARATOR$ $VAL2|Y$"
 CHECK_MODIFIER_VALUE_NOT:0 "Value of $MODIFIER$ ($VAL1$) is NOT $COMPARATOR$ $VAL2|Y$"

 CHECK_ECONOMIC_PRODUCTION_MODIFIER_VALUE:0 "Modifiers for producing $RESOURCE|Y$ as a $JOB|Y$ are $COMPARATOR$ $VAL2|Y$ (current: $VAL1$)"
 CHECK_ECONOMIC_PRODUCTION_MODIFIER_VALUE_NOT:0 "Modifiers for producing $RESOURCE|Y$ as a $JOB|Y$ are NOT $COMPARATOR$ $VAL2|Y$ (current: $VAL1$)"

 TRIGGER_IS_TOTAL_WAR:0 "Is a Total War"
 TRIGGER_IS_NOT_TOTAL_WAR:0 "Is NOT a Total War"

 CREATE_ESPIONAGE_ASSET:2 "Gain $TYPE|Y$ Asset for use against the $COUNTRY|Y$."
 DESTROY_ESPIONAGE_ASSET:1 "Destroy $TYPE|Y$ espionage asset"
 ASSIGN_ESPIONAGE_ASSET:1 "Assign $TYPE|Y$ espionage asset"
 UNASSIGN_ESPIONAGE_ASSET:1 "Unassign $TYPE|Y$ espionage asset"

 SET_POLICY:0 "Policy on $POLICY_GROUP|Y$ is set to $OPTION|Y$"
 CAN_SET_POLICY_TRIGGER:0 "Can set Policy on $POLICY_GROUP|Y$ to $OPTION|Y$"
 CAN_NOT_SET_POLICY_TRIGGER:0 "Cannot set Policy on $POLICY_GROUP|Y$ to $OPTION|Y$"

 CAN_WORK_SPECIFIC_WORK_TYPE_TRIGGER:1 "Can take any $JOB$ job which becomes available."
 CAN_NOT_WORK_SPECIFIC_JOB_TYPE_TRIGGER:1 "Can NOT take any $JOB$ job which becomes available."

 HAS_PLANETARY_ASCENSION_TIER:0 "Colony Ascension Tier is $COMPARATOR$ $TIER|Y$"
 HAS_NOT_PLANETARY_ASCENSION_TIER:0 "Colony Ascension Tier is NOT $COMPARATOR$ $TIER|Y$"
 SET_PLANETARY_ASCENSION_TIER:0 "Colony Ascension Tier is set to $TIER|Y$"
 NUM_PLANETARY_ASCENSION_TIERS:0 "Total Colony Ascension Tiers is $COMPARATOR$ $TIER|Y$"
 NUM_PLANETARY_ASCENSION_TIERS_NOT:1 "Total Colony Ascension Tiers is NOT $COMPARATOR$ $TIER|Y$"

 HAS_DEFENSIVE_ARMY_STRENGTH:0 "Garrison Strength is $COMPARATOR$ $VALUE|Y$"
 HAS_NOT_DEFENSIVE_ARMY_STRENGTH:0 "Garrison Strength is NOT $COMPARATOR$ $VALUE|Y$"

 HAS_PATH_TRIGGER:0 "$COUNTRY|Y$ follows the $PATH|Y$ Crisis Path"
 HAS_NOT_PATH_TRIGGER:0 "$COUNTRY|Y$ does NOT follow the $PATH|Y$ Crisis Path"
 HAS_MENACE_PERK_TRIGGER:0 "Has Crisis Perk: $PERK|Y$"
 HAS_NOT_MENACE_PERK_TRIGGER:0 "Does NOT have Crisis Perk: $PERK|Y$"
 SELECT_CRISIS_PATH:0 "$COUNTRY$ adopts the $PATH$"
 UNLOCK_MENACE_PERK:0 "$COUNTRY$ unlocks the $PERK$ Crisis Perk"
 COMPLETE_CRISIS_OBJECTIVE:3 "The $OBJ|Y$ crisis objective is completed, granting $REWARD|G$ Menace."
 COMPLETE_CRISIS_OBJECTIVE_FAIL: "The chosen crisis path $PATHY$ doesn't contain the crisis objective $OBJ|Y$. No Menace was rewarded."
 DEACTIVATE_MENACE_PERK:0 "The Crisis Perk $PERK$ was deactivated for $COUNTRY$"
 ACTIVATE_CRISIS_PROGRESSION:1 "Allows the $COUNTRY$ to progress toward §YBecoming the §RCrisis§!§!."
 ACTIVATE_CRISIS_PROGRESSION_NO_COUNTRY: "Allows you to progress towards §YBecoming the §RCrisis§!§!."

 CREATE_NEBULA_EFFECT:0 "A Nebula is created in the $SYSTEM|Y$ system"

 ADD_VICTORY_SCORE_EFFECT:0 "$VALUE$ is added to the Victory Score of $COUNTRY|Y$"

 HAS_CRISIS_LEVEL_TRIGGER:0 "Has Crisis Level: $LEVEL|Y$"
 HAS_NOT_CRISIS_LEVEL_TRIGGER:0 "Does NOT have Crisis Level: $LEVEL|Y$"

 SET_AI_PERSONALITY:0 "Country $COUNTRY|Y$ gets AI Personality $PERS|Y$"

 DISSOLVE_FEDERATION_EFFECT:0 "The $FEDERATION|Y$ is dissolved"

 ID_NOT_IDLE:0 "Is NOT Idle"
 ID_IDLE:0 "Is Idle"

 CLIMATE_TRIGGER:0 "Has a $CLIMATE|Y$ Climate"
 NOT_CLIMATE_TRIGGER:0 "Does NOT have a $CLIMATE|Y$ Climate"

 IS_SCOPE_TYPE:0 "Is a $SCOPETYPE$"
 IS_NOT_SCOPE_TYPE:0 "Is NOT a $SCOPETYPE$"

 MULTIPLY_CRISIS_STRENGTH:0 "The strength of Endgame Crises is multiplied by $MULT|Y$"

 SET_MALE_RULER_TITLE_EFFECT:0 "Title of male rulers is set to $NAME|Y$"
 SET_FEMALE_RULER_TITLE_EFFECT:0 "Title of female rulers is set to $NAME|Y$"
 SET_MALE_HEIR_TITLE_EFFECT:0 "Title of male heirs is set to $NAME$"
 SET_FEMALE_HEIR_TITLE_EFFECT:0 "Title of female heirs is set to $NAME$"
 CLEAR_CUSTOM_TITLES_EFFECT:0 "Resets ruler and heir titles to default"

 TRIGGER_IN_SENSOR_RANGE:0 "$WHAT|Y$ is in sensor range of $WHO|Y$"
 TRIGGER_NOT_IN_SENSOR_RANGE:0 "$WHAT|Y$ is NOT in sensor range of $WHO|Y$"

 CREATE_FIRST_CONTACT_SITE:0 "Creates a first contact site to investigate $COUNTRY|Y$"

 CAN_BUY_RESOURCE_ON_MARKET_TRIGGER:0 "Can buy $RESOURCE|Y$ on market"
 CAN_NOT_BUY_RESOURCE_ON_MARKET_TRIGGER:0 "Cannot buy $RESOURCE|Y$ on market"

 any_orbital_station_trigger:0 "Any Orbital Station"
 effect_random_orbital_station:0 "Random Orbital Station"
 effect_every_orbital_station:0 "Every Orbital Station"
 count_orbital_station_trigger:0 "Number of Orbital Stations$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_orbital_station_all_trigger:0 "$IS_ALL_NOT$ Orbital Stations fulfill the following conditions"

 STARBASE_IS_NOT_BUILDING:0 "Starbase is NOT building $COMP|Y$"
 STARBASE_IS_BUILDING:0 "Starbase is building $COMP|Y$"

 STARBASE_IS_NOT_FIRST_IN_QUEUE:0 "$FIRST|Y$ is NOT in the building queue before $SECOND|Y$"
 STARBASE_IS_FIRST_IN_QUEUE:0 "$FIRST|Y$ is in the building queue before $SECOND|Y$"

 HAS_AGREEMENT_BETWEEN_TRIGGER:0 "Agreement between $COUNTRY|Y$ and $TARGET|Y$ exists"
 HAS_AGREEMENT_BETWEEN_NOT_TRIGGER:0 "Agreement between $COUNTRY|Y$ and $TARGET|Y$ does NOT exist"

 HAS_TERM_VALUE_TRIGGER:0 "The agreement has a $TERM|Y$ equal to $VALUE|Y$"
 HAS_TERM_VALUE_NOT_TRIGGER:0 "The agreement does NOT have a $TERM|Y$ equal to $VALUE|Y$"
 HAS_SPECIALIST_PERK_TRIGGER:0 "The specialist perk $PERK|Y$ is active in the agreement"
 HAS_SPECIALIST_PERK_NOT_TRIGGER:0 "The specialist perk $PERK|Y$ is NOT active in the agreement"
 HAS_ACTIVE_SPECIALIST_TYPE_ANY_TRIGGER:0 "The agreement has an active specialization"
 HAS_ACTIVE_SPECIALIST_TYPE_ANY_NOT_TRIGGER:0 "The agreement does NOT have any active specialization"
 HAS_ACTIVE_SPECIALIST_TYPE_TRIGGER:0 "The agreement has an active specialization of type $SPECIALIST_TYPE|Y$"
 HAS_ACTIVE_SPECIALIST_TYPE_NOT_TRIGGER:0 "The agreement does NOT have an active specialization of type $SPECIALIST_TYPE|Y$"
 SPECIALIST_TIER_LESS_THAN:0 "$SUBJECT|H$ does NOT have $COMPARE$ $VAL1|2Y$ specialist subject tier"
 SPECIALIST_TIER_AT_LEAST:0 "$SUBJECT|H$ has $COMPARE$ $VAL1|2Y$ specialist subject tier"
 AGREEMENT_PRESET_TRIGGER:0 "The agreement has the preset $PRESET|Y$"
 AGREEMENT_PRESET_NOT_TRIGGER:0 "The agreement does NOT have the preset $PRESET|Y$"

 SET_RULE_JOIN_OVERLORD_WARS:0 "Changes the agreement term for Subject to join Overlord wars"
 SET_RULE_JOIN_SUBJECT_WARS:0 "Changes the agreement term for Overlord to join wars of its Subject"

 SET_RULE_CAN_SUBJECT_BE_INTEGRATED:0 "Changes the agreement term so that the Overlord can integrate its Subject"
 SET_RULE_CAN_NOT_SUBJECT_BE_INTEGRATED:0 "Changes the agreement term so that the Overlord can NOT integrate its Subject"
 SET_RULE_CAN_SUBJECT_DO_DIPLOMACY:0 "Changes the agreement term so that the Subject can do diplomacy"
 SET_RULE_CAN_NOT_SUBJECT_DO_DIPLOMACY:0 "Changes the agreement term so that the Subject can NOT do diplomacy"
 SET_RULE_CAN_SUBJECT_VOTE:0 "Changes the agreement term so that the Subject can vote independently"
 SET_RULE_CAN_NOT_SUBJECT_VOTE:0 "Changes the agreement term so that the Subject can NOT vote independently"
 SET_RULE_CAN_SUBJECT_EXPAND:0 "Changes the agreement term so that the Subject is allowed to expand"
 SET_RULE_CAN_SUBJECT_EXPAND_WITH_TITHE:0 "Changes the agreement term so that the Subject is allowed to expand, but has to pay an £influence£ influence tithe to the overlord"
 SET_RULE_CAN_NOT_SUBJECT_EXPAND:0 "Changes the agreement term so that the Subject is NOT allowed to expand"
 SET_RULE_SUBJECT_HAS_SENSORS:0 "Changes the agreement term so that the Subject gets sensor data from Overlord"
 SET_RULE_SUBJECT_DOES_NOT_HAVE_SENSORS:0 "Changes the agreement term so that the Subject does NOT get sensor data from Overlord"

 ENCLAVE_OFFER_HIRE_FLEET: "Pay $PRICE|Y$ to hire a £military_ship£§R[GetMercenaryLoc] Fleet (£military_power£$POWER$)§! for £time£$DAYS|G$ days."
 MERCENARY: "Mercenary"

 GET_TRADE_DATA_NOTHING_TO_OFFER:0 "Nothing to offer"
 MAKE_SPECIAL_TRADE_NOTHING_TO_OFFER: "$GET_TRADE_DATA_NOTHING_TO_OFFER$"

 CONVERT_TO_SPECIALIST:0 "Starts converting empire into specialist $SPECIALIST_TYPE|Y$ type\n"
 SET_AGREEMENT_TERMS_EFFECT:0 "Sets the terms for the agreement between $OVERLORD|Y$ and $SUBJECT|Y$"
 SET_DISCRETE_TERM_VALUE_EFFECT:0 "$TERM|Y$: $VALUE|Y$"
 SET_RESOURCE_TERM_VALUE_EFFECT:0 "$TERM|Y$: $VALUE|Y$"

 IS_OFFER_TERMS_ACTUAL_TRIGGER:0 "Trade offer between $BUYER|Y$ and $SELLER|Y$ is actual."
 IS_OFFER_TERMS_ACTUAL_NOT_TRIGGER:0 "Trade offer between $BUYER|Y$ and $SELLER|Y$ is not actual."
 CAN_AFFORD_SPECIAL_OFFER_TRIGGER:0 "$BUYER|Y$ can afford the special offer provided by $SELLER|Y$."
 CAN_AFFORD_SPECIAL_OFFER_NOT_TRIGGER:0 "$BUYER|Y$ cannot afford the special offer provided by $SELLER|Y$."

 SET_AGREEMENT_PRESET_EFFECT:0 "Applies the terms of the $PRESET|Y$ preset to the agreement"
 SET_AGREEMENT_PRESET_EFFECT_NO_APPLY:0 "Sets preset of the agreement to the $PRESET|Y$ preset"

 HAS_LOYALTY_LESS_THAN:0 "$SUBJECT|H$ does NOT have $COMPARE$ $VAL1|2Y$ loyalty"
 HAS_LOYALTY_AT_LEAST:0 "$SUBJECT|H$ has $COMPARE$ $VAL1|2Y$ loyalty"
 HAS_MONTHLY_LOYALTY_LESS_THAN:0 "$SUBJECT|H$ does NOT have $COMPARE$ $VAL1|2Y$ monthly loyalty"
 HAS_MONTHLY_LOYALTY_AT_LEAST:0 "$SUBJECT|H$ has $COMPARE$ $VAL1|2Y$ monthly loyalty"

 effect_every_archaeological_site:1 "Every Archaeological Site"

 AWARENESS_TRIGGER:0 "Awareness is $COMPARE$ $VALUE|Y$"
 AWARENESS_NOT_TRIGGER:0 "Awareness is NOT $COMPARE$ $VALUE|Y$"
 AWARENESS_STAGE_TRIGGER:0 "Awareness level is $COMPARE$ $STAGE|Y$"
 AWARENESS_STAGE_NOT_TRIGGER:0 "Awareness level is NOT $COMPARE$ $STAGE|Y$"

 TRIGGER_IS_UNDER_SOCIETAL_ENLIGHTENMENT:1 "Is receiving Societal Guidance from $TARGET|Y$"
 TRIGGER_IS_NOT_UNDER_SOCIETAL_ENLIGHTENMENT:1 "Is not receiving Societal Guidance from $TARGET|Y$"

 TRIGGER_IS_UNDER_OPEN_TECHNOLOGICAL_ENLIGHTENMENT:0 "Is receiving technology from $TARGET|Y$"
 TRIGGER_IS_NOT_UNDER_OPEN_TECHNOLOGICAL_ENLIGHTENMENT:0 "Is not receiving technology from $TARGET|Y$"

 TRIGGER_IS_UNDER_STRATIFIED_TECHNOLOGICAL_ENLIGHTENMENT:0 "Is receiving Stratified Technological Development from $TARGET|Y$"
 TRIGGER_IS_NOT_UNDER_STRATIFIED_TECHNOLOGICAL_ENLIGHTENMENT:0 "Is not receiving Stratified Technological Development from $TARGET|Y$"

 TRIGGER_HAS_PRE_FTL_TRADE:0 "Has trade with $TARGET|Y$"
 TRIGGER_DOESNT_HAVE_PRE_FTL_TRADE:0 "Doesn't have $TARGET|Y$"

 EFFECT_REMOVE_FROM_FEDERATION:0 "$COUNTRY$ is removed from the $FEDERATION$"
 EFFECT_BREAK_TREATY:0 "$COUNTRY1$ break their $TREATY_TYPE$ with $COUNTRY2$"

 EFFECT_CLEAR_RELATIONS:0 "Clear relations between country '$SCOPED_COUNTRY$' and country '$TARGET_COUNTRY$': $RELATION_KEYS$"

 EFFECT_REMOVE_ENVOYS_TO:0 "Remove envoys assigned by $FROM_COUNTRY$ to $TO_COUNTRY$"

 TRIGGER_IS_GARRISON: "Fleet $FLEET|Y$ is a garrison"
 TRIGGER_IS_NOT_GARRISON: "Fleet $FLEET|Y$ is not a garrison"
 TRIGGER_CAN_GO_MIA: "$FLEET|Y$ can go Missing In Action"
 TRIGGER_CANNOT_GO_MIA: "$FLEET|Y$ cannot go Missing In Action"

 HAS_NUM_POSITIVE_TRAITS: "Number of positive Traits is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_POSITIVE_TRAITS: "Number of positive Traits is NOT $COMPARATOR$ $NUM|Y$"

 HAS_NUM_NEGATIVE_TRAITS: "Number of negative Traits is $COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_NEGATIVE_TRAITS: "Number of negative Traits is NOT $COMPARATOR$ $NUM|Y$"

 NUM_LEADER_TRAITS_NEGATIVE_SUBCLASS: "Number of negative subclass traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_POSITIVE_SUBCLASS: "Number of positive subclass traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_SUBCLASS: "Number of subclass traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_NEGATIVE_COUNCILOR_SUBCLASS: "Number of negative Councilor subclass Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_POSITIVE_COUNCILOR_SUBCLASS: "Number of positive Councilor subclass Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_COUNCILOR_SUBCLASS: "Number of subclass Councilor Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_NEGATIVE_NON_COUNCIL_SUBCLASS: "Number of negative non Councilor subclass Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_POSITIVE_NON_COUNCIL_SUBCLASS: "Number of positive non Councilor subclass Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_NEGATIVE_SUBCLASS: "Number of negative subclass trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_POSITIVE_SUBCLASS: "Number of positive subclass trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_SUBCLASS: "Number of subclass trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_NEGATIVE_COUNCILOR_SUBCLASS: "Number of negative Councilor subclass trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_POSITIVE_COUNCILOR_SUBCLASS: "Number of positive Councilor subclass trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_COUNCILOR_SUBCLASS: "Number of Councilor trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_NEGATIVE_NON_COUNCIL_SUBCLASS: "Number of negative non Councilor trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_POSITIVE_NON_COUNCIL_SUBCLASS: "Number of positive non Councilor trait tiers are $COMPARATOR$ $NUM|Y$"

 NUM_LEADER_TRAITS_NEGATIVE_NON_SUBCLASS: "Number of negative non subclass traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_POSITIVE_NON_SUBCLASS: "Number of positive non subclass traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_NON_SUBCLASS: "Number of non subclass traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_NEGATIVE_COUNCILOR_NON_SUBCLASS: "Number of negative non subclass Councilor Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_POSITIVE_COUNCILOR_NON_SUBCLASS: "Number of positive non subclass Councilor Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_COUNCILOR_NON_SUBCLASS: "Number of non subclass Councilor Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_NEGATIVE_NON_COUNCIL_NON_SUBCLASS: "Number of negative non subclass non Councilor Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAITS_POSITIVE_NON_COUNCIL_NON_SUBCLASS: "Number of positive non subclass non Councilor Traits are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_NEGATIVE_NON_SUBCLASS: "Number of negative non subclass trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_POSITIVE_NON_SUBCLASS: "Number of positive non subclass trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_NON_SUBCLASS: "Number of non subclass trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_NEGATIVE_COUNCILOR_NON_SUBCLASS: "Number of negative non subclass Councilor trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_POSITIVE_COUNCILOR_NON_SUBCLASS: "Number of positive non subclass Councilor trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_COUNCILOR_NON_SUBCLASS: "Number of non subclass Councilor trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_NEGATIVE_NON_COUNCIL_NON_SUBCLASS: "Number of negative non subclass non Councilor trait tiers are $COMPARATOR$ $NUM|Y$"
 NUM_LEADER_TRAIT_TIERS_POSITIVE_NON_COUNCIL_NON_SUBCLASS: "Number of positive non subclass non Councilor trait tiers are $COMPARATOR$ $NUM|Y$"

 ACTIVATE_FOG_MACHINE: "Activate the fog machine of country '$COUNTRY|Y$' with fog cloud type '$CLOUD_TYPE|Y$'"
 DEACTIVATE_FOG_MACHINE_YES: "Fog machine of country '$COUNTRY|Y$' has been deactivated"
 DEACTIVATE_FOG_MACHINE_NO: "Fog machine of country '$COUNTRY|Y$' has not been deactivated"
 FOG_MACHINE_AUTO_TRACKING_ON: "Allow the fog machine of country '$COUNTRY|Y$' to automatically track ownership of galactic objects"
 FOG_MACHINE_AUTO_TRACKING_OFF: "Disallow the fog machine of country '$COUNTRY|Y$' to automatically track ownership of galactic objects"
 TRIGGER_IS_ON_SLAVE_MARKET: "Is being sold on the slave market"
 TRIGGER_IS_NOT_ON_SLAVE_MARKET: "Is NOT being sold on the slave market"

 TRIGGER_IS_GFX_CULTURE: "Uses the $CULTURE|Y$ Shipset"
 TRIGGER_IS_NOT_GFX_CULTURE: "Does NOT use the $CULTURE|Y$ Shipset"

 IS_INFERTILE_TRIGGER: "Is Infertile"
 IS_NOT_INFERTILE_TRIGGER: "Is NOT Infertile"

 IS_DEFAULT_SPECIES: "Species is set as Default."
 IS_NOT_DEFAULT_SPECIES: "Species is NOT set as Default."
 IS_BEING_INTEGRATED_SPECIES: "Species is being integrated."
 IS_NOT_BEING_INTEGRATED_SPECIES: "Species is NOT being integrated."
 INTEGRATE_SPECIES_EFFECT: "Integrates some of the population into their default template\n"
 SET_HABITABILITY_TRAIT: "Setting $TRAIT|Y$ as new planet preference trait for $SPECIES|Y$ species."

 COPY_TRADITIONS_FROM_DESC: "$TARGET|Y$ copies the traditions from $SOURCE|Y$"
 COPY_TRADITIONS_FROM_DESC_EXCEPTIONS: "$TARGET|Y$ copies the traditions from $SOURCE|Y$, except for the following: $EXCEPTIONS$"

 COPY_ASCENSION_PERKS_FROM_DESC: "$TARGET|Y$ copies the ascension perks from $SOURCE|Y$"
 COPY_ASCENSION_PERKS_FROM_DESC_EXCEPTIONS: "$TARGET|Y$ copies the ascension perks from $SOURCE|Y$, except for the following: $EXCEPTIONS$"

 DOES_NOT_HAVE_FOCUS: "Country does not have active focus $FOCUS$"
 HAS_FOCUS: "Country has active focus $FOCUS$"
 HAS_NOT_COMPLETED_FOCUS: "Country has not completed focus $FOCUS$"
 HAS_COMPLETED_FOCUS: "Country has completed focus $FOCUS$"

 EFFECT_ADD_FOCUS_PROGRESS: "Add $AMOUNT|Y$ progress to the $CATEGORY|Y$ Focus"
 ADD_POP_AMOUNT_EFFECT: "Adds $AMOUNT|Y$ to population."
 ADD_POP_AMOUNT_EFFECT_RANDOM: "Adds $FROM|Y$ to $TO|Y$ to population."
 REMOVE_POP_AMOUNT_EFFECT: "Removes $AMOUNT|Y$ from population."
 REMOVE_POP_AMOUNT_EFFECT_RANDOM: "Removes $FROM|Y$ to $TO|Y$ from population."
 SCALE_POP_AMOUNT_EFFECT: "Scales population by $AMOUNT|Y$."
 TRANSFER_POP_AMOUNT_EFFECT: "Transfers $AMOUNT|Y$ population from $SOURCE|Y$ to $TARGET|Y$."
 TRANSFER_POP_AMOUNT_EFFECT_RANDOM: "Transfers $FROM|Y$ to $TO|Y$ population from $SOURCE|Y$ to $TARGET|Y$."
 KILL_ASSIGNED_POP_AMOUNT_EFFECT: "Kills $AMOUNT|Y$$PERCENTAGE|Y%$ of assigned population"
 KILL_ASSIGNED_POP_AMOUNT_EFFECT_RANDOM: "Kills $FROM|Y$$FROM_PERCENT|Y%$ to $TO|Y$$TO_PERCENT|Y%$ of assigned population"
 SACRIFICE_ASSIGNED_POP_AMOUNT_EFFECT: "Sacrifices $AMOUNT|Y$$PERCENTAGE|Y%$ of assigned population"
 count_starbase_in_system_trigger: "Number of Starbases in system $CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_bypass_in_system_trigger: "Number of Bypasses in system $CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 any_starbase_in_system_trigger: "Any Starbase in system"

 POP_GROUP_CRIME: "$PLANET_CRIME_TITLE$: $AMOUNT|Y$"
