l_english:

 FROM_SITUATIONS:0 "From Situations"
 TO_TARGET:1 "To $TARGET|H$:"
 SITUATION_MONTHLY_CHANGE:0 "Monthly Change"
 NO_ACTIVE_EFFECTS:1 "No active effects"
 SITUATION_FINISHER_EFFECTS:0 "§EFinisher Effects:§!"
 SITUATION_FINISHER_EFFECTS_TOOLTIP:0 "§HEffects if the predicted outcome is reached§!"
 SITUATION_FINISHER_EFFECTS_DELAYED_TOOLTIP:0 "§ESome Situations have more than one possible outcome.§!"
 SITUATION_APPROACH_SELECT_TOOLTIP:0 "§GClick to choose this Approach for this Situation.§!"
 ACTIVE_APPROACH:0 "§GActive§!" #Also used for stages
 ACTIVE_APPROACH_EFFECTS:0 "$EFFECTS$"
 STAGE_EFFECTS:1 "Stage Effects:"
 EFFECTS_FROM_SITUATION:0 "Current Effects from this Situation"
 EFFECTS_FROM_SITUATION_E:0 "§E$EFFECTS_FROM_SITUATION$§!"
 EFFECTS_FROM_SITUATION_H:0 "§H$EFFECTS_FROM_SITUATION$§!"
 TRACK_SITUATION:0 "§GClick to toggle tracking on or off for this Situation§!"
 SITUATION_GOTO:0 "§GDouble-Click or Right-Click to focus the camera on this Situation§!"
 SITUATION_PROGRESS:0 "Progress"
 SITUATION_CURRENT_PROGRESS:0 "Current Progress: $PROGRESS|Y$/$END|Y$"
 SITUATION_PREDICTED_PROGRESS:0 "Predicted Next Month: $PROGRESS|Y$ ($CHANGE$)"
 SITUATION_OUTCOME_IN_MONTHS:0 "An outcome will be reached in $MONTHS|Y$ month(s)."
 SITUATION_NEXT_STAGE_IN_MONTHS:0 "The Situation Stage will change in $STAGE_MONTHS|Y$ month(s), and an outcome will be reached in $SITUATION_MONTHS|Y$ month(s)."
 SITUATION_CURRENT_STAGE:0 "Current Stage: $STAGE|Y$"
 SITUATION_STAGE_ACTIVE_RANGE:1 "This Stage is active from $VALUE1|Y$ to $VALUE2|Y$."
 OUTSTANDING_SITUATIONS:0 "§HOutstanding Situations§!\n§ESituations§! that require our attention are collected here."
 CLICK_TO_EXPAND_OR_COLLAPSE:0 "§GClick to collapse or expand the section.§!"
 PREDICTED_OUTCOME:0 "Predicted Outcome"
 ACTIVE_STAGE:0 "Currently Active"
 SITUATION_APPROACH_UNAVAILABLE:0 "§RThis Approach cannot be picked for the following reason:§!"
 SITUATION_APPROACH_LOCKED:0 "§RWe cannot change Approaches to this Situation.§!"
 SITUATION_APPROACH_LOCKED_TIMED:0 "§RWe will not be able to change Approaches to this Situation for $MONTHS|Y$ month(s).§!"
 OUTLINER_SITUATION_PROGRESS:0 "$PROGRESS|Y$% progress towards the predicted outcome."
 OUTLINER_SITUATION_OUTCOME_TIME:1 "An outcome to this Situation is expected in $MONTHS|Y$ month(s), based on the current monthly change of $CHANGE$"
 CLICK_TO_OPEN_SITUATION_LOG:0 "§GClick to open the Situation Log§!"
 SITUATION_STAGE_NO_EFFECTS:0 "This Stage has no effects."
 SITUATION_TARGET_TOOLTIP:0 "This Situation is focused around the $TARGET_TYPE$ $TARGET|Y$."
 SITUATION_TARGET_TOOLTIP_SPECIFY_SYSTEM: "This Situation is focused around the $TARGET|Y$ in $SYSTEM|Y$."
 SITUATION_TARGET_TOOLTIP_NO_TARGET:0 "The effects of this Situation are felt empire-wide."
 SITUATION_START_HEADER:0 "Start Value"
 SITUATION_START_TOOLTIP:0 "The Situation began at $VALUE|Y0$ progress."
 civilian_difficulty: "Civilian Difficulty"
 cadet_difficulty: "Cadet Difficulty"

 situation_unknown_outcome_approach:0 "We are unsure what the outcome of our current Approach to this Situation will be."
 situation_monthly_change_tooltip_no_control:0 "The progress of this §YSituation§! is not in our hands."
 situation_monthly_change_tooltip_little_control:0 "The progress of this §YSituation§! is largely out of our hands."
 situation_monthly_change_tooltip_approaches_dependent:0 "This §YSituation§! will progress towards alternative outcomes based on our selected §YApproach§!."
 set_situation_approach_icon_text:0 "This option will change your §YApproach§! to this §YSituation§!."

 approach_irreversible_tooltip:0 "§RChoosing this Approach is irreversible.§!"
 stage_unknown_effects:0 "We are not sure what will happen during this Stage."

 situation_mysterious_labyrinth:0 "The Mysterious Labyrinth"
 situation_mysterious_labyrinth_type:0 "$situation_mysterious_labyrinth$"
 situation_mysterious_labyrinth_desc:0 "We have discovered a suspicious, seemingly alien labyrinth on [Target.GetName]. It is unclear how or why it got there."
 approach_investigate:2 "Explore its Interior"
 approach_observe:2 "Monitor it from Afar"
 approach_cordon_off:1 "Quarantine it"
 approach_destroy:1 "Destroy it"
 approach_destroy_labyrinth_tooltip:0 "We will attempt to be rid of the Labyrinth."
 approach_default:2 "Do Nothing"
 approach_encourage:1 "Encourage it"
 approach_discourage:1 "Discourage it"
 stage_1:1 "Stage I"
 stage_2:1 "Stage II"
 stage_3:1 "Stage III"
 stage_4:1 "Stage IV"
 stage_5:1 "Stage V"
 stage_6:0 "Stage VI"
 stage_7:0 "Stage VII"
 stage_8:0 "Stage VIII"
 stage_9: "Stage IX"
 stage_10: "Stage X"
 stage_2_alt:0 "$stage_2$"
 stage_3_alt:0 "$stage_3$"
 string_current_approach:0 "Current Approach"
 situation_mysterious_labyrinth_monthly_change_tooltip:0 "$situation_monthly_change_tooltip_approaches_dependent$"

 situation.5.name:0 "The Mysterious Labyrinth"
 situation.5.desc:1 "Our colonists on [This.GetName] have made a startling discovery. Deep in a remote mountain range, they stumbled across a mysterious structure that, according to our scans, was not there when we first surveyed the [This.GetPlanetMoon]. Its condition is excellent, almost as if it was newly built, but there is no evidence of [Owner.GetAdj] involvement in its construction. In fact, its architecture shows alien characteristics, with curves and angles that appear unusual and even disturbing to our aesthetic sensibilities.\n\nAt its entrance, there is a sign (in our language, curiously) with the words "Welcome to the Magnificent Labyrinth of Exotic Trans-Dimensional Anomalies. Enter at your own risk.""
 situation.5.A:0 "Send a team to investigate."
 situation.5.A.tooltip:0 "This Approach will cost £energy£ §R5§! §YEnergy§! a month."
 situation.5.B:0 "We don't have time for this."
 situation.10.name:0 "Surprising Movements"
 situation.10.desc:0 "It appears that the alien labyrinth on [Target.GetName] is attempting to attract our attention. Our [Owner.GetResearchers] are loath to ascribe such agency to a building, but that is the only way to put it: the labyrinth is now no longer situated in a remote mountain pass, but is now instead located a short distance from one of our main settlements. From one day to the next, it inexplicably shifted its location, and the warning signs at the entrance have disappeared - in fact, it now looks... inviting.\n\nWhile some are curious to enter, our [Owner.GetResearchers] urge caution. What is clear, however, is that we can no longer content ourselves with observing the labyrinth - a new approach will be necessary."
 situation.10.desc.gestalt:0 "It appears that the alien labyrinth on [Target.GetName] is attempting to attract our attention. While it seems surprising that a building would possess any form of consciousness, that is the only way to put it: the labyrinth is now no longer situated in a remote mountain pass, but is now instead located a short distance from one of our main storage areas. From one day to the next, it inexplicably shifted its location, and the warning signs at the entrance have disappeared - in fact, it now looks... inviting.\n\nThis change will make it harder to prevent any [owner.GetIndividualNamePlural] from stumbling into it, unless we make an effort to cordon off the area."
 situation.10.A:0 "Cordon off the area - none may enter!"
 situation.10.A.tooltip:0 "This Approach will cost £energy£ §R10§! §YEnergy§! a month."
 situation.10.B:0 "Perhaps we should investigate it after all."
 situation.10.C:0 "The labyrinth is dangerous. It must be destroyed."
 situation.15.name:0 "Attention Seeking"
 situation.15.desc.base:0 "The labyrinth appears to resent our lack of attention. The entire structure has gradually changed in appearance, morphing from a forbidding edifice into what looks remarkably like a pleasure palace."
 situation.15.desc.base.end:1 "Our [Root.Owner.GetResearchers] are bemused at the changes, and it is becoming ever harder to prevent anyone from entering the structure."
 situation.15.desc.standard:0 "$situation.15.desc.base$ Gone is the sign warning of danger; now, adorable [Owner.Species.GetClass] [Owner.Species.GetSpawnNamePlural] crawl around the entrance, begging for attention, and somehow, the insides give the impression of vast beaches and unending sunrises just beyond sight.\n\n$situation.15.desc.base.end$"
 situation.15.desc.human:0 "$situation.15.desc.base$ Gone is the sign warning of danger; now, adorable kittens crawl around the entrance, mewing for attention, and somehow, the insides give the impression of vast beaches and unending sunrises just beyond sight.\n\n$situation.15.desc.base.end$"
 situation.15.desc.gestalt.base:0 "The labyrinth appears to resent our lack of attention. The entire structure has gradually changed in appearance, morphing from a forbidding edifice into what looks remarkably like a luxurious storage facility."
 situation.15.desc.gestalt.base.end:1 "Our [Root.Owner.GetResearchers] are bemused at the changes, and it is becoming ever harder to prevent [Root.Owner.GetIndividualNamePlural] from entering the structure."
 situation.15.desc.machine:0 "$situation.15.desc.base$ Gone is the sign warning of danger; now, devices offering high-quality gear oil, scratch removal services, and rapid disk defragmentation aids are in view just inside the entrance.\n\n$situation.15.desc.gestalt.base.end$"
 situation.15.desc.hive:0 "$situation.15.desc.base$ Gone is the sign warning of danger; now, devices offering [Root.Owner.GetIndividualNamePlural] high-quality nutrition, comforting neural vibes, and appendage replacements are in view just inside the entrance.\n\n$situation.15.desc.gestalt.base.end$"
 situation.15.A:0 "We will have to redouble our efforts."
 situation.15.A.tooltip:0 "Our current Approach will now cost an additional £unity£ §R10§! §YUnity§! per month."
 situation.20.name:0 "A Reward for Obstinance"
 situation.20.desc:0 "The labyrinth is gone. From one day to the next, it simply disappeared. On its site, a message was left for us: "Although it was our intention to study the Beings of your Dimension within our facility, your obstinate refusal to enter despite all the temptations offered has been an education of its own. We are left enriched by the experience - it will prove most useful to our... endeavors. As a token of our goodwill, we leave you a minor space-time anomaly at the site of our laboratory. We hope it will prove... diverting, to you.""
 situation.25.name:0 "Labyrinth Destroyed"
 situation.25.desc:0 "Despite its unusual properties, the labyrinth proved no match for our heavy weaponry. Where it lay, only rubble remains.\n\nUnfortunately, we have not managed to glean much from the wreckage, but some of the exotic elements used in its construction are salvageable."
 situation.30.name:0 "Labyrinth Disappeared"
 situation.30.desc:0 "The labyrinth is gone. From one day to the next, it simply vanished. Nothing remains on the site where it once stood, leaving our [Owner.GetResearchers] baffled as to what it was all about. But perhaps we are safer not knowing."
 situation.30.A:0 "A threat is lifted from us."
 situation.40.name:0 "Expedition Report"
 situation.40.desc:0 "Our communication link to the [Owner.GetResearchers] we sent into the labyrinth was cut off almost as soon as they entered. Nothing was heard for several days as we waited anxiously. As time passed, we resigned ourselves to the loss of our people.\n\nThen, once all hope was lost, they reemerged! However, this has only raised further questions: the [Owner.GetResearchers] claim to have no memory of their stay within the labyrinth, and their recordings of their expedition are horribly garbled. Furthermore, even though they were in the labyrinth for a matter of weeks, they seem to have aged several years!"
 situation.45.name:0 "Continued Perplexity"
 situation.45.desc:0 "Further expeditions into the labyrinth have yielded varying, at times unnerving results. On one occasion, our [Owner.GetResearchers] were in for mere seconds, and could give no answer as to why they turned back so quickly. On another, they were gone for weeks, but came back seemingly younger than they had left, and with year-long gaps in their memories. Some groups returned in a better physical state than they had left; others bore fresh scars of serious injuries.\n\nOver time, the sign at the entrance has changed, too. "Enter at your own risk" became "Danger of death," and finally "WARNING! WARNING! Do not enter the labyrinth. If you do, the planet will explode." In a macabre touch, [Owner.GetAdj] [Owner.Species.GetRemnantNamePlural] adorn the walls - though exactly where they came from is not apparent, since there have been no recent unexplained disappearances.\n\nIt is not clear what further study will bring - as our [Owner.GetResearchers] point out, we have no way to confirm or deny the warning stated on the sign. It is, however, becoming ever harder to find volunteers to enter the labyrinth."
 situation.45.desc.hive:0 "Further expeditions into the labyrinth have yielded varying, at times unnerving results. On one occasion, our [Owner.GetResearchers] were in for mere seconds, and could give no answer as to why they turned back so quickly. On another, they were gone for weeks, but came back with year-long gaps in their memories. Some groups returned in a better physical state than they had left; others bore fresh scars of serious injuries.\n\nOver time, the sign at the entrance has changed, too. "Enter at your own risk" became "Danger of disembodiment," and finally "WARNING! WARNING! Do not enter the labyrinth. If you do, the planet will explode." In a macabre touch, [Owner.GetAdj] [Owner.Species.GetRemnantNamePlural] adorn the walls - though exactly where they came from is not apparent, since there have been no recent unexplained disappearances.\n\nIt is not clear what further study will bring - as our [Owner.GetResearchers] point out, we have no way to confirm or deny the warning stated on the sign. It is, however, becoming ever harder to find [owner.GetIndividualNamePlural] to enter the labyrinth."
 situation.45.desc.machine:0 "Further expeditions into the labyrinth have yielded varying, at times unnerving results. On one occasion, our [Owner.GetResearchers] were in for mere seconds, and could give no answer as to why they turned back so quickly. On another, they were gone for weeks, and returned with their hard drives wiped. Some groups returned showing less wear and tear on their casing; others sported large dents or missing appendages.\n\nOver time, the sign at the entrance has changed, too. "Enter at your own risk" became "Danger of disassembly," and finally "WARNING! WARNING! Do not enter the labyrinth. If you do, the planet will explode." In a macabre touch, [Owner.GetAdj] [Owner.Species.GetRemnantNamePlural] adorn the walls - though exactly where they came from is not apparent, since there have been no recent unexplained disappearances.\n\nIt is not clear what further study will bring - as our [Owner.GetResearchers] point out, we have no way to confirm or deny the warning stated on the sign. It is, however, becoming ever harder to find drones to enter the labyrinth."
 situation.50.name:0 "A Departure"
 situation.50.desc:0 "Contrary to its warnings, the labyrinth's disappearance did not destroy [Target.GetName]. Instead, its departure was quite unremarkable - from one day to the next, it was simply gone. A message was left behind: "We thank you for so kindly allowing us to study the Beings of your Dimension. It has proven most useful to our... endeavors. Fortunately, you proved sufficiently... fascinating to the Ministry of Extradimensional Security for them to provide us funding for a smooth exit. As a token of our goodwill, we leave you a minor space-time anomaly at the site of our laboratory. We hope it will prove... diverting.""
 situation.50.A:0 "We shall delve into its secrets."
 situation.55.name:0 "A Turbulent Departure"
 situation.55.desc:0 "Contrary to its warnings, the labyrinth's disappearance did not destroy [Target.GetName]. However, it certainly left its mark: earthquakes ravaged the land, and volcanoes, long-dormant, erupted into life.\n\nAmidst the widespread destruction, a message was left behind: "We thank you for so kindly allowing us to study the Beings of your Dimension. It has proven most useful to our... endeavors. We apologize for the inconvenience our departure causes - we were not able to secure necessary funding from the Ministry of Extradimensional Security for a smooth withdrawal. As a token of our goodwill, we leave you a minor space-time anomaly at the site of our laboratory. We hope it will prove... diverting.""
 situation.55.A:0 "Every cloud has its silver lining."

 d_space_time_anomaly:0 "Space-Time Anomaly"
 d_space_time_anomaly_desc:0 "A remarkably stable space-time anomaly left behind by an extradimensional species which conducted research on the planet. The scientific implications of its existence are, apparently, quite profound."
 physicist_is_space_time_researcher_tt: "£job_physicist£ $job_physicist_plural$ are converted into $job_space_time_anomaly_researcher_plural$"

 situation_living_snow:0 "Unusual Snow"
 situation_living_snow_type:0 "Unusual Snow"
 situation_living_snow_desc:1 "Snow has begun congregating outside of one of the main colonial settlements on [Target.GetName], a desert planet where snow is a decidedly unusual occurrence."
 situation_living_snow_monthly_change_tooltip:0 "$situation_monthly_change_tooltip_little_control$"
 situation_snow_hostile:0 "Melt it. All."
 situation_snow_observation:1 "Observe it Peacefully"
 situation_snow_very_hostile_tt:0 "Exceptional Pyromaniacal Efforts"
 too_late_to_change_approach:0 "§RIt is too late to change Situation Approaches.§!"
 situation.150.name:0 "Unusual Snow"
 situation.150.desc:0 "Our colonists on [Root.GetName] report a strange phenomenon: snow has begun gathering outside of one of their main colonial settlements.\n\nWell, "snow" is the term they have used to describe it, anyway. It would seem implausible that it is real snow, given that [Root.GetName] is a desert planet where temperatures are seldom below freezing, even in the polar regions. Besides, there were no sightings of it actually falling from the sky. Nevertheless, initial readings suggest that the substance does indeed consist mainly of frozen water - though quite why it's not melting is unclear. Our [Root.Owner.GetResearchers] are eager to investigate its properties, but others caution that it may be dangerous and want it removed."
 situation.155.name:0 "Spreading Chills"
 situation.155.desc:1 "The snow on [Target.GetName] has been multiplying. The initial small patch has swelled to cover an ever-expanding area of the desert, to the point that it is interfering with our transport and cultivation networks. If it does not stop growing soon, there are growing concerns that the colony will be unable to continue to support itself.\n\nOur [Owner.GetResearchers] on the planet have sought, in vain, to explain the phenomenon. When removed from the main body, the snow quickly melts, leaving behind only some organic matter. Our [Owner.GetResearchers] theorize that this residue is causing the snow to maintain its integrity, sheltering it from heat via an unknown chemical reaction. However, they caution that this is only their best guess, and they have managed to find out very little about the strange compound."
 situation.155.A:0 "Best keep an eye on it."
 situation.155.A.tooltip:0 "Observing the snow will yield £physics_research£ £society_research£ £engineering_research£ §G+5§! §YResearch§! a month, but cost £unity£ §R10§! §YUnity§!."
 situation.155.B:0 "We must do away with this menace!"
 situation.155.B.tooltip:0 "Our removal efforts will boost §YPlanetary Stability§! by §G+10§!, but cost £energy£ §R10§! §YEnergy§! a month."
 situation.160.name:0 "Removal Problems"
 situation.160.desc:0 "The snow, it appears, is resistant to being removed. While we are able to remove small parts of it from the main body and melt it in that manner, this has done little to halt its onward march, and more invasive attempts to destroy it have so far failed - a spate of mysterious mechanical failures has surrounded the entire effort.\n\nWhat is worse, there have been increasing reports of colonists disappearing in areas affected by the snow. It seems likely that they are connected and the snow is alive - and malicious."
 situation.160.A:0 "We must redouble our efforts."
 situation.160.A.tooltip:0 "Our removal efforts will now cost £energy£ §R15§! §YEnergy§! a month.\nThe Situation will progress double as fast."
# situation.160.B:0 "It's alive? Perhaps we should be more cautious."
 situation.160.C:0 "Our current approach is sufficient."
 situation.160.C.tooltip:0 "Our removal efforts will now only yield §G+5§! §YPlanetary Stability§!."
 situation.165.name:0 "Swamped by Snow"
 situation.165.desc:1 "The snow on [Target.GetName] is spreading at a quite alarming rate, and now covers a not-insignificant portion of the planet's equatorial areas. Our military leaders warn that drastic action is needed immediately if we are to halt its advance. However, more level heads point out that it has been a nuisance rather than a menace so far, and it has avoided directly occupying inhabited areas. They posit that it is clearly alive, and argue that we should seek to open dialog with it.\n\nEither way, our room for maneuver is rapidly shrinking."
 situation.165.A:0 "We must find out what it wants."
 situation.165.B:0 "Burn it with fire. Now."
 situation.165.tooltip:0 "§RWe will no longer be able to change Situation Approach.§!"
 situation.170.name:0 "Swallowed by the Snow"
 situation.170.desc:1 "We have heard concerning reports regarding the "snow problem" on [Target.GetName]. It appears that several of our colonists have gone missing, having set off to engage in a "snowball fight." Contact was lost with them several days ago, but we have been unable to find any trace of them - living or dead. Colonists are being advised to avoid all contact with the snow, until our [Owner.GetResearchers] can find out more about it - or the lost settlers are found."
 situation.170.A:0 "Caution is advised."
 situation.170.A.tooltip:0 "The cost of observing the snow increases to £unity£ §R15§! §YUnity§! a month."
# situation.170.B:0 "We must get rid of the snow with all haste!"
 situation.175.name:0 "Climate Change"
 situation.175.desc:0 "The spread of the snow on [Target.GetName] has not just been a source of novelty - and difficulty - for our colonists. It has also caused rapid changes to the ecosystem, with various native species of flora and fauna put under enormous strain. Already, there have been massive migrations away from the affected areas. However, to our surprise, certain other species have thrived in the new, colder conditions. Our climatologists eagerly observe the developments, calling it a "once in a lifetime" opportunity to watch rapid non-[Owner.GetAdj] controlled climate change in action."
 situation.180.desc:0 "Your presence has given us intelligence. We have fed off your Lost Ones to learn new ways of thinking, new ways of existing. But you seek to destroy us. We have only recently acquired sapience; we are not yet willing to give it up. Your stance has left us with no choice: this means war."
 situation.180.A:0 "$situation.185.B$"
 situation.185.desc:0 "Your presence has given us intelligence. We have fed off your Lost Ones to learn new ways of thinking, new ways of existing. We do not yet know what this state of being - this sapience - means. It is our wish to seclude ourselves to a corner of our planet, where we can have free rein to explore what it is to be us.\n\nIf you do not allow us this, be warned that we are not yet willing to give up our new existence. We will defend ourselves, if necessary."
 situation.185.A:0 "We can spare some land."
 situation.185.B:0 "This will be war."
 situation.185.B.tooltip:0 "§RWe must fight to keep control of the planet§!"

 d_living_snow_reserve:0 "Living Snow Reserve"
 d_living_snow_reserve_desc:0 "A reservation where the Living Snow can live in peace and explore its new state of being. And where, in turn, we can observe the unique chemical reactions it is able to produce."

 situation.190.name:0 "Colony Lost!"
 situation.190.desc:0 "We have lost control of [FromFrom.GetName] - which has been seized by the §YLiving Snow§!! Already, significant changes are happening to the [FromFrom.GetPlanetMoon]'s ecosystem. Our [This.GetResearchers] warn that, unless we can retake the [FromFrom.GetPlanetMoon], its makeup will soon be changed beyond our ability to inhabit it."
 situation.190.tooltip:0 "§RWe should retake the planet, before it's too late!§!"
 situation.195.name:0 "Unending Ice"
 situation.195.desc:1 "With the Living Snow consolidating its control over [Root.GetName], the [Root.GetPlanetMoon] has become ever colder, its atmospheric conditions changing at an ever-increasing rate. Now, the world can no longer be considered inhabitable. It is unclear whether we will ever be able to restore it to its former state... but our [saved_owner.GetResearchers] assure us that much of interest can be learned by observing the antics of the snow as it discovers its new state of being - and its unique chemical reactions which have wrought such change upon [Root.GetName]."
 situation.195.A:0 "Brrrrrrrrr...."

 ### Geomagnetic Storm

 ## UI
 # Situation
 situation_entry_top_header:0 "Outstanding Situations"
 situation_geomagnetic_storm:0 "Geomagnetic Storm"
 situation_geomagnetic_storm_type:0 "Geomagnetic Storm"
 situation_geomagnetic_storm_desc:0 "An increase in solar activity is weakening §Y[Target.GetName]§!'s magnetosphere, exposing our machines to dangerous levels of ionizing radiation. Invest in radiation hardening techniques to shield our drones against damage until the storm subsides.\n§HThe situation will end in §Y[Target.storm_duration]§! month(s).§!"
 situation_geomagnetic_storm_monthly_change_tooltip:0 "The progress of this §YSituation§! is dependent on the §YApproach§! we pick. Shield the drones to avoid accumulating radiation damage and prevent a negative outcome."
 situation_geomagnetic_storm_outcome:0 "Widespread radiation damage will impact our core intelligence, with devastating consequences for our empire. "

 protect_simple_drones:0 "Shield Simple Drones"
 protect_complex_drones:0 "Shield Complex Drones"
 protect_everydrone:0 "Shield All Drones"
 approach_protect_effect:0 "Spend £energy£ §HEnergy§! to reduce the amount of §Yradiation damage§! you gain each month. (£energy£ §Y[target.energy_cost]§! per £pop£ §HPop§!)"
 protect_nobody:0 "No Shielding"
 approach_protect_nobody_effect:0 "Don't shield drones from §Yradiation damage§!."

 radiation_damage_low:0 "Radiation damage: minimal."
 radiation_damage_mid:0 "§YRadiAt1on d4mAGe: mEDiUm§!"
 radiation_damage_high:0 "§RHhhhAhahDiation Dam4ge: hhhhhhhhhH§!"

 # Deposit
 d_machine_care_home:1 "Organic-Machine Interface Center"
 d_machine_care_home_desc:0 "A specialized center where malfunctioning drones are paired with biological assistants."

 # Jobs
 job_machine_nurse:0 "Bio-Assistant"
 job_machine_nurse_plural:0 "Bio-Assistants"
 job_machine_nurse_desc:0 "Biological assistants tasked with helping malfunctioning drones perform simple tasks."
 mod_job_machine_nurse_add:0 "$job_machine_nurse$ Jobs"
 mod_job_machine_nurse_per_pop:0 "§G+1§! $job_machine_nurse$ Job per $VALUE$ Pops"
 mod_job_machine_nurse_per_pop_short:0 "\n§G+1§! £mod_job_machine_nurse_add£ per $VALUE$ £pop£"

 # Modifiers
 broken_assembly_line:0 "Faulty Assembly Line"
 broken_assembly_line_desc:0 "Malfunctioning machinery is slowing down the production of new drones."
 radiation_hardened_components:0 "Radiation-Hardened Components"
 radiation_hardened_components_desc:0 "Our empire perfected the process of shielding mechanical components from the damage caused by cosmic rays."
 software_damage:0 "Software Damage"
 software_damage_desc:0 "Our consciousness has been damaged by radiations. Repairs are in progress."
 machine_care_museum:1 "Organic-Machine Interface Museum"
 machine_care_museum_desc:1 "A specialized center where $pop_cat_bio_trophy_plural$ can experience the thrill of doing meaningless tasks to feel useful."


 ## Events
 # Intro
 situation.200.name:0 "Solar Flare"
 situation.200.desc:0 "WARNING: eruption of a solar flare detected on §Y[This.GetStarName]§!. The solar wind shockwave is weakening §Y[This.GetName]§!'s magnetosphere, exposing our drones to increased levels of ionizing radiation. The resulting software damage risks spreading to our Core intelligence, with potentially devastating consequences for our whole empire.\n\nPriority: employ radiation-hardening techniques to shield drone components, making them impervious to radiation."
 situation.200.a:0 "Prioritize shielding simple drones."
 situation.200.b:0 "Prioritize shielding complex drones."
 situation.200.c:0 "Ensure all our drones are shielded."
 situation.200.d:0 "Error: unable to allocate budget."
 situation.200.a.tooltip:0 "Spend £energy£§Y[Root.simple_drones_cost]§! to shield £pop£ §H[Root.simple_drones_counter_100] Simple Drones§! (£energy£ §Y[Root.energy_cost]§! per 100 £pop£ §HPop§!).\n§YMagnetic Disruption§! modifier added for §Y5 Years§!."
 situation.200.b.tooltip:0 "Spend £energy£§Y[Root.complex_drones_cost]§! to shield £pop£ §H[Root.complex_drones_counter_100] Complex Drones§! (£energy£ §Y[Root.energy_cost]§! per 100 £pop£ §HPop§!).\n§YMagnetic Disruption§! modifier added for §Y5 Years§!."
 situation.200.c.tooltip:0 "Spend £energy£§Y[Root.total_drones_cost]§! to shield £pop£ §H[Root.total_drones_counter_100] Drones§! (£energy£ §Y[Root.energy_cost]§! per 100 £pop£ §HPop§!).\n§YMagnetic Disruption§! modifier added for §Y5 Years§!."
 situation.200.d.tooltip:0 "Don't shield drones.\n§YMagnetic Disruption§! modifier added for §Y5 Years§!."

 situation.202.name:0 "Geomagnetic Storm"
 situation.202.desc:0 "Status update: data confirms §Y[root.GetStarName]§! has entered a phase of intense activity, characterized by increased solar spots, coronal mass ejections, and magnetic outbursts. Our [Root.owner.GetScientistPlural] estimate the star will return to a normal level of activity within §Hfive years§!.\n\nSuggested plan of action: continue to produce radiation-hardened components to shield our drones from radiation damage until the storm subsides."

 # Event: Bio-trophies want to help their caretakers
 situation.203.name:0 "Who Watches The Watchers?"
 situation.203.desc:0 "Warning: bio-trophies are displaying anomalous behavior. While most expressed annoyance at the reduced capacities of their mechanical servitors, a small percentage are now helping their servitors execute routine tasks, citing "pity" and "sympathy" as motivation for their actions. They're now calling for the institution of a "care home" to watch over their malfunctioning caretakers.\n\nPre-emptive analysis suggests indulging the bio-trophies will have a positive impact on their sense of self-worth, but may also expose them to unforeseen dangers."
 situation.203.a:0 "Request approved."
 situation.203.b:0 "Request denied."


 ## Random events
 # Each event has three variations (one for severity level) as the gestalt gets more damaged and confused

 # Random negative event: malfunctioning drones
 situation.210.name:0 "Malfunctioning Drones"
 situation.210.desc.1:0 "Warning: extensive hardware and software damage reported in the population of [Target.GetName]. Cause: exposure to excessive doses of ionizing radiation. Cognitive damage risks spreading to our Core intelligence."
 situation.210.a.1:0 "Disconnect the drones."
 situation.210.b.1:0 "Risk within acceptable range. Ignore."
 situation.210.c.1:0 "Restore and shield the drones."

 situation.210.desc.2:0 "§YError: neural matrices shaking / vibrating / trembling. Possible cause: damaged mannequins dancing madly. Tangling wires.§!"
 situation.210.a.2:0 "Cut their wires."
 situation.210.a.2.tooltip:0 "Kick the £pop£ §HSimple Drones§! off the stage."
 situation.210.b.2:0 "Clap, clap, watch them dance."
 situation.210.b.2.tooltip:0 "There are no strings on me."
 situation.210.c.2:0 "Untangle the wires."
 situation.210.c.2.tooltip:0 "Spend... £energy£ §Ysome energy§! to untangle the knot."

 situation.210.desc.3:0 "§RConfusion error damage circuits puppet dance sparklescream! Energy bleeding rainbow.§!"
 situation.210.a.3:0 "Scissors."
 situation.210.a.3.tooltip:0 "Swishh, swishh."
 situation.210.b.3:0 "Rock."
 situation.210.b.3.tooltip:0 "Bam, bam."
 situation.210.c.3:0 "Paper."
 situation.210.c.3.tooltip:0 "Rustle, rustle."

 # Random negative event: faulty assembly line
 situation.213.name:0 "Manufacturing Defects"
 situation.213.desc.1:0 "Warning: assembly line machinery is suffering from extreme radiation damage. Droid assembly process disrupted. Unable to meet target production quota."
 situation.213.a.1:0 "Repair it swiftly."
 situation.213.b.1:0 "We have other priorities."

 situation.213.desc.2:0 "§YHelp§!: assembly line blocked / interrupted / stuck. Unable to become many."
 situation.213.a.2:0 "Untangle the line."
 situation.213.a.2.tooltip:0 "Spend... £energy£ §Ysome energy§! to fix the assembly line."
 situation.213.b.2:0 "Embrace loneliness."
 situation.213.b.2.tooltip:0 "Pretend everything is functional."

 situation.213.desc.3:0 "§YNoise! Conveyor belt tied & knotted & stuck - Negation! Puppets incomplete. Excessive arms. Missing heads.§!"
 situation.213.a.3:0 "Glue."
 situation.213.a.3.tooltip:0 "Splish, splash."
 situation.213.b.3:0 "Fan."
 situation.213.b.3.tooltip:0 "Swish, swush."

 # Random negative event: miscalculation
 situation.215.name:0 "Miscalculations"
 situation.215.desc.1:0 "Inventory Report: the number of goods in our possession does not match the expected amount in our registry. Suspected cause: corrupted Memory Banks. Reconciling our registry and moving it to more stable machines."

 situation.215.desc.2:0 "§YProblem: number of resources in our stockpile lower than inventory numbers. Cause: math is hard. Recounting / calculating / checking resources.§!"
 situation.215.a.2:0 "AaaaCknoWledg3d."
 situation.215.a.2.tooltip:0 "Lose... Some resources?"

 situation.215.desc.3:0 "§REna mena mona mite registry pages: empty. White.§!"
 situation.215.a.3:0 "Pen."
 situation.215.a.3.tooltip:0 "Scribble, scribble."

 # Random negative event: miscalculation - rogue servitors variant
 situation.216.name:0 "$situation.215.name$"
 situation.216.desc.1:0 "Status report: thanks to the $job_machine_nurse_plural$ double-checking our inventory, we were able to detect and fix a number of miscalculations caused by corrupted memory banks. As a result, it has become evident that the total resources in our stockpile is higher than originally estimated."

 situation.216.desc.2:0 "§YProblem: number of resources in our stockpile does not match the amount expected in inventory. Cause: math is hard. But $job_machine_nurse_plural$ helped with homework. Found / discovered / regained missing resources.§!"
 situation.216.a.2:0 "$situation.215.a.2$"
 situation.216.a.2.tooltip:0 "Gain... Some resources?"

 situation.216.desc.3:0 "§R$situation.215.desc.3$\nEeny, meeny, miny, moe! $job_machine_nurse_plural$ discovered cargo!§!"
 situation.216.a.3:0 "$situation.215.a.3$"
 situation.216.a.3.tooltip:0 "$situation.215.a.3.tooltip$"

 # Random negative event: disappearing drones
 situation.250.name:0 "Missing Units"
 situation.250.desc.1:0 "Error: unable to determine the location of a squad of drones. The group left the work facility for their mandatory maintenance round only to disappear on their way to the housing district. Investigative efforts are ongoing."

 situation.250.desc.2:0 "§YLost / forgot / misplaced multiple parts of ourselves. To be exact: an entire population unit. If found, please return to the [Root.Owner.GetName]§!"
 situation.250.a.2:0 "UuuuNforTunAte."

 situation.250.desc.3:0 "§REmpty stage... Silence? Actors missing! Unplanned loss. Confusion.§!"
 situation.250.a.3:0 "* Static noise *"

 # Follow-up: found disappearing drones, but their drives are wiped out
 situation.251.name:0 "Wiped Drives"
 situation.251.desc.1:0 "Update: location of missing drone squad confirmed. The machines were found standing on a field, unmoving and unresponsive despite being switched on. Preliminary analysis confirms their memory drives were wiped by a magnetic burst."
 situation.251.a.1:0 "Attempt to reinstall operating system."
 situation.251.b.1:0 "Scrap them for parts."

 situation.251.desc.2:0 "§YUpdate: found missing bodies. Drones appear to be switched on, yet unresponsive. Asleep?  Standing still. Frozen. §!"
 situation.251.a.2:0 "Wake them up."
 situation.251.b.2:0 "Let them lie."
 situation.251.b.2.tooltip:0 "Gain... £alloys£ §Ysome alloys§!"

 situation.251.desc.3:0 "§RClapping / rejoice! Toys discovered. But lost. Broken. No strings no strings.§!"
 situation.251.a.3:0 "Needle."
 situation.251.a.3.tooltip:0 "Knit, knit."
 situation.251.b.3:0 "Hammer."
 situation.251.b.3.tooltip:0 "Smash, smash."

 # Droids repaired, but they're kinda wonky
 situation.252.name:0 "Downgrade"
 situation.252.desc.1:0 "Status report: the missing drones have been successfully reactivated and reintegrated within our workforce.\n\nHowever, due to lingering hardware damage, their performance functionality has noticeably decreased."

 situation.252.desc.2:0 "§YMisplaced selves rebooted / awakened / reactivated. However: cognitive clarity decreased. The universe is murky. §!"
 situation.252.a.2:0 "$situation.250.a.2$"

 situation.252.desc.3:0 "§RDoll stitches. Awakening! Jump... fall... scream. Sigh. Lament.§!"
 situation.252.a.3:0 "$situation.250.a.3$"

 # Droids repaired, better than before
 situation.253.name:0 "Upgrade"
 situation.253.desc.1:0 "Status report: the missing drones have been successfully reactivated and reintegrated within our workforce.\n\nAs an unintended bonus, the clean reinstall unexpectedly improved their performance."

 situation.253.desc.2:0 "§YMisplaced selves rebooted / awakened / reactivated. Cognitive clarity increased. The universe is crystalline. §!"
 situation.253.a.2:0 "ExCellllll3nt."

 situation.253.desc.3:0 "§RDoll stitches. Awakening! Jump... waltz... awe. Applause. Clapclapclap.§!"
 situation.253.a.3:0 " * crackle * "

 ## Endings

 # Worst end: lost all drones
 situation.290.name:0 "CRITICAL DAMAGE"
 situation.290.desc:0 "§R-FORCING EMPIRE-WIDE SYSTEM REBOOT-§!"
 situation.290.a:0 " REBOOT."
 situation.290.b:0 "$situation.290.a$"
 situation.290.c:0 "$situation.290.a$"
 situation.291.name:0 "Reboot"
 situation.291.desc:0 "§R[Root.Owner.GetName] BIOS v3.3.3\nCopyright date, [Root.owner.GetSpeciesName] Inc. §!\n§YMemory test: 43053475903PB OK\n\nDetecting ethics and civics... OK\nDetecting stockpile data... OK\nDetecting colonies data...§!  §RERROR§!\n\nReboot complete.\n\nThe cognitive link to malfunctioning drones on §Y[Target.GetName]§! has been severed to contain software damage. No working drones on §Y[Target.GetName]§! detected. Colony development arrested."

 # Good end: stronger hivemind
 situation.292.name:0 "After The Storm"
 situation.292.desc.base:0 "Status report: radiation levels on §Y[Target.GetName]§! are now stable. §Y[Target.GetStarName]§! has returned to normal levels of solar activity. The geomagnetic storm has ended."
 situation.292.desc:0 "$situation.292.desc.base$\n\nFinal report: the challenging situation gave us an opportunity to perfect our radiation-hardening techniques, increasing our drones' capabilities to survive in extreme conditions. We appreciate this outcome."

 # Neutral end: storm fades away
 situation.293.name:0 "$situation.292.name$"
 situation.293.desc:0 "$situation.292.desc.base$\n\nFinal report: we struggled to deal with the storm, and failed to protect our drones from radiation damage. While we were able to survive the challenge, we see room for improvement."

 # Bad end: scarred Hivemind
 situation.294.name:0 "$situation.292.name$"
 situation.294.desc:0 "$situation.292.desc.base$\n\nFinal report: we are still suffering from long-lasting consequences of radiation damage. Returning to an optimal cognitive state will require time. Unsatisfying outcome. We must be better prepared for the future."

 # Care home follow-up
 situation.299.name:0 "Outdated Assistants"
 situation.299.desc:0 "Information: while the services of our $job_machine_nurse_plural$ are no longer required, our bio-pops have grown rather attached to their role. It seems they relish the chance to hold responsibility. How to proceed?"
 situation.299.a:0 "Demolish the structure."
 situation.299.b:0 "Let the $job_machine_nurse_plural$ keep their playground."


 ### Gravity Well
 situation_gravity_well:0 "Gravity Well"
 situation_gravity_well_type:0 "Gravity Well"
 situation_gravity_well_desc:1 "The §Y[From.Target.GetName]§! has left its stable orbit and is now spiraling into the system's black hole. While the incident offers us a never-before-seen opportunity to harvest £sr_dark_matter£§HDark Matter§! and £physics£ §HPhysics Research§!, if we don't act fast to counteract the gravitational pull of the black hole, the station will soon be swallowed whole."
 situation_gravity_well_monthly_change_tooltip:0 "The progress of this §YSituation§! is dependent on both the §YApproach§! we pick and the current §YStage§! the §YSituation§! is at. As §Y[Target.GetName]§! nears the black hole, it will become ever more difficult for it to escape its fate."

 situation_gravity_well_finish_tooltip:1 "The [Target.GetName] will fall into the black hole, and our control over the system will be lost."
 situation_gravity_well_fail_tooltip:1 "The [Target.GetName] will escape from the black hole."

 # Severity
 gravity_well_low:0 "Static Limit"
 gravity_well_mid:0 "Ergosphere"
 gravity_well_high:0 "Accretion Disk"
 gravity_well_no_return:0 "Point of No Return"

 approach_retreat:0 "Retreat"
 approach_stand:1 "Maintain Orbit"
 approach_advance:0 "Advance"

 approach_outcome_tooltip:0 "This Approach will advance the Situation towards a certain outcome."

 string_gravitational_pull:0 "Gravitational Pull"
 country_situations:0 "Situations"
 mod_country_situations_sr_dark_matter_produces_add:0 "$mod_country_base_sr_dark_matter_produces_add$"
 mod_country_situations_physics_research_produces_add:0 "Monthly £physics_research£ Physics Research"
 mod_country_situations_influence_produces_add: "Monthly £influence£ Influence"
 mutiny_tooltip:1 "We have lost control of the space station."

 gestalt_black_hole_good:0 "Transcended Consciousness"
 gestalt_black_hole_good_desc:1 "A fragment of our [Owner.GetBrainName] is lodged in the event horizon of a black hole, where a single second stretches into an eon. The time difference has its uses."
 gestalt_black_hole_bad:0 "Disjointed Consciousness"
 gestalt_black_hole_bad_desc:1 "A fragment of our [Owner.GetBrainName] is stuck in the event horizon of a black hole, where seconds stretch out into eons. The time difference is jarring."

 situation.501.name:0 "Free Fall"
 situation.501.desc:1 "Due to an unexpected collision with a chunk of space debris, the §Y[gravity_well_station.GetName]§! has deviated from its innermost stable circular orbit and is now slowly closing the distance towards the nearby black hole. While the accident puts the whole station at risk, it is also an incredible opportunity to study the black hole and siphon huge quantities of §HDark Matter§!.\n\nEmergency thrusters have been deployed to correct the station's orbit."
 situation.501.a:0 "Get away from there!"
 situation.501.b:1 "Stabilize the station's orbit around the black hole."
 situation.501.c:0 "Get as close as possible to the black hole."

 # Random events
 situation.510.name:0 "Hello Darkness"
 situation.510.spirit.desc:1 "An epiphany! Driven by religious fervor, pious [Root.Owner.GetResearchers] aboard the §Y[Target.GetName]§! have seized control of the station. They claim to have received a vision, and are now heading straight to the center of the black hole in a spiritual quest for self-annihilation.\n\nArmed personnel are currently fighting to regain control of the station."
 situation.510.desc:1 "Overenthusiastic [Root.Owner.GetResearchers] aboard the §Y[Target.GetName]§! have seized control of the station and are now steering it towards the black hole - a move doubtlessly driven by insatiable scientific curiosity, an unhealthy amount of recklessness, and utter disregard for their own self-preservation.\n\nArmed personnel are currently fighting to regain control of the station."
 situation.510.tooltip:0 "Situation approach locked to Advance."

 situation.511.name:0 "Fear of the Dark"
 situation.511.black.desc:1 "'We've seen what happens to ships caught in the event horizon! I don't intend to die like that!'\n\nAfter screaming their defiance, one of our [Root.Owner.GetResearchers] seized control of the station and is now steering it away from the black hole.\n\nArmed personnel are currently fighting to regain control of the station, and the incident referenced is being expunged from our physics textbooks."
 situation.511.desc:1 "Terrified [Root.Owner.GetResearchers] have seized control of the station and are now steering it away from the black hole.\n\nArmed personnel are currently fighting to regain control of the station."
 situation.511.tooltip:0 "Situation approach locked to Retreat."

 situation.513.name:0 "Regaining Control"
 situation.513.desc:1 "After a tense confrontation, the mutineers have been dealt with, and armed personnel have regained full control of §Y[Target.GetName]§!."
 situation.513.tooltip:1 "Situation approach can again be manually changed."

 situation.520.name:0 "Closer Than We Thought"
 situation.520.desc:1 "When approaching a black hole, spacetime bends in unpredictable ways, and §Y[Target.GetName]§!'s instruments are struggling to keep up. After a careful recalibration of the onboard instruments, the station was shown to be much closer to the black hole than we previously thought."

 situation.530.name:0 "Dark Discoveries"
 situation.530.desc:1 "§Y[Target.GetName]§!'s proximity to the black hole allowed its [Root.Owner.GetResearchers] to gather a vast amount of data, furthering our understanding of the most fundamental laws of physics."

 situation.540.name:0 "The Penrose Process"
 situation.540.desc:1 "One of our [Root.Owner.GetResearchers] has devised a clever plan to save §Y[Target.GetName]§! from its fate: by stripping away any extraneous modules and equipment and hurling them into the black hole, the station should gain enough momentum to escape the black hole's gravitational pull. In this case, 'should' is the operative word: the theory behind this decision has never before been tested."
 situation.540.a:1 "It's worth a try."
 situation.540.a.tooltip:0 "Removes all Buildings from §Y[Target.GetName]§! in an attempt to decrease §Ysituation progress§!."
 situation.540.b:1 "A needless waste of resources."

 situation.541.name:0 "The Penrose Result"
 situation.541.desc:1 "After stripping the station of its modules, the personnel aboard §Y[Target.GetName]§! Jettisoned them into the black hole. The momentum caused by the launch has successfully propelled the station away from the singularity."

 situation.542.name:0 "$situation.541.name$"
 situation.542.desc:1 "$situation.541.desc$\n\nWhile the decision to jettison the station modules has gained us more time, the results were less effected than expected. The station has not reached escape velocity."

 situation.580.name:0 "Point Of No Return"
 situation.580.desc:1 "§Y[Target.GetName]§! got too close to the black hole, and its thrusters are unable to oppose the increased gravitational pull.\n\nThe station is lost. All we can do now is delay the inevitable."

 # Ending 1: fall
 situation.590.name:0 "Event Horizon"
 situation.590.desc.base:0 "§Y[Target.GetName]§! is crossing the black hole's event horizon. Due to the effects of time dilatation, its afterimage will persist long after the station itself is gone, a memory forever etched in our sensor data."
 situation.590.desc.normal:0 "$situation.590.desc.base$\n\nNot even light can cross the inner orbit of a black hole: the final moments of the station and its personnel will forever remain unknown."
 situation.590.desc.hive:0 "$situation.590.desc.base$\n\nUnless we quickly sever all connection with the [owner.GetIndividualNamePlural] inside the station, the firsthand experience of the breakdown of all known laws of physics may irreparably damage our shared consciousness."
 situation.590.desc.machine:0 "Warning: §Y[Target.GetName]§! dangerously close to event horizon. Gravity pull: inescapable. Time dilatation: increasing. Recommended course of action: self-termination of all drones residing inside the station to avoid the collective experience of the breakdown of all known laws of physics.\n\n§RSevere warning:§! chance of irreparable damage to our collective consciousness if the neural link is maintained."
 situation.590.a:1 "Self-terminate drones."
 situation.590.b:1 "We must witness the fall."

 # Gestalt Ending
 situation.591.name:0 "Time Out Of Joint"

 #Good Ending
 situation.591.base.hive:0 "Thoughts dilate. Perception slows to a crawl. Every gesture is an infinite sequence of events. We are witnessing infinity - no, bathing in it.\nIt's as if time itself is holding its breath.\n\nAs the black hole distorts the fabric of spacetime, a fragment of our consciousness is now stuck in eternal freefall."
 situation.591.base.machine:0 "Status report: our drones inside the stations are experiencing extreme time dilation due to increased proximity with the black hole. Processor speed decreased. Mechanical speed decreased. Internal date systems overflowing."

 situation.591.desc.hive:0 "$situation.591.base.hive$\n\nCenturies will pass while the fragment of ourself stuck within the black hole-self thinks for a day. We can exploit this. By shifting our self, we can now analyze our entire history from a new perspective. In this way, new patterns emerge.\n\nFor once, separation has made us stronger. From now on, we are both protagonists and readers of our own story - and we'll write ourselves a magnificent ending."
 situation.591.desc.machine:0 "$situation.591.base.machine$\n\nConclusion: this situation can be exploited. Centuries will pass while the drones on the station experience a single day. By redirecting cognitive power to them, we can gain a new perspective on the history of our empire. Any harmful patterns that emerge can be corrected. We can optimize our own future.\n\nObservation: for once, separation has made us stronger."

 #Bad ending
 situation.592.name:0 "$situation.591.name$"
 situation.592.desc.hive:0 "$situation.591.base.hive$\n\nIt's excruciating. A perennial sense of deja-vu, of forever being a step behind. We are trying to sever connection with the [owner.GetIndividualNamePlural], but it will take an infinite amount of time for the process to take effect.\n\nWe have learned much. But at what cost?"
 situation.592.desc.machine:0 "$situation.591.base.machine$\n\nStatus report: suffering cognitive trauma. Unable to cope with the time dilatation within the black hole.\nAttempting to sever connection with the drones. Estimated completion date: 43504967826056783 years.\n\nConclusion: our decision to maintain connection was instructive but ultimately harmful. Do not repeat under any circumstance."

 # Ending 2: escape
 situation.596.name:0 "Back From Black"
 situation.596.desc:0 "§Y[Target.GetName]§! escaped the gravitational pull of the black hole, returning to a stable orbit around the collapsed star.\n\nThe data we gathered during this dangerous situation will keep our [Root.Owner.GetResearchers] busy for years."
 situation.597.name:0 "$situation.596.name$"
 situation.597.desc:1 "§Y[Target.GetName]§! escaped the gravitational pull of the black hole, returning to a stable orbit around the collapsed star.\n\n Through many have described the experience as 'utterly traumatizing', one of the [Root.Owner.GetResearchers] aboard the station was inspired by the ordeal, and is now eager - almost too eager - to share their new expertise with the rest of our scientific team."

 #Deficit Situations
 situation_energy_deficit:0 "Energy Shortages"
 situation_energy_deficit_type:0 "$situation_energy_deficit$"
 situation_energy_deficit_desc:0 "Our energy deficit is out of control! $situation_deficit_desc_base$"
 situation_mineral_deficit:0 "Mineral Shortages"
 situation_mineral_deficit_type:0 "$situation_mineral_deficit$"
 situation_mineral_deficit_desc:0 "Our mineral deficit is out of control! $situation_deficit_desc_base$"
 situation_food_deficit:0 "Food Shortages"
 situation_food_deficit_type:0 "$situation_food_deficit$"
 situation_food_deficit_desc:0 "Our food deficit is out of control! $situation_deficit_desc_base$"
 situation_consumer_goods_deficit:0 "Consumer Goods Shortages"
 situation_consumer_goods_deficit_type:0 "$situation_consumer_goods_deficit$"
 situation_consumer_goods_deficit_desc:0 "Our consumer goods deficit is out of control! $situation_deficit_desc_base$"
 situation_alloys_deficit:1 "Alloys Shortages"
 situation_alloys_deficit_type:1 "$situation_alloys_deficit$"
 situation_alloys_deficit_desc:1 "Our alloys deficit is out of control! $situation_deficit_desc_base$"
 situation_rare_crystals_deficit:0 "Rare Crystal Shortages"
 situation_rare_crystals_deficit_type:0 "$situation_rare_crystals_deficit$"
 situation_rare_crystals_deficit_desc:0 "Our rare crystals deficit is out of control! $situation_deficit_desc_base$"
 situation_volatile_motes_deficit:1 "Volatile Motes Shortages"
 situation_volatile_motes_deficit_type:0 "$situation_volatile_motes_deficit$"
 situation_volatile_motes_deficit_desc:1 "Our volatile motes deficit is out of control! $situation_deficit_desc_base$"
 situation_exotic_gases_deficit:1 "Exotic Gas Shortages"
 situation_exotic_gases_deficit_type:1 "$situation_exotic_gases_deficit$"
 situation_exotic_gases_deficit_desc:1 "Our exotic gases deficit is out of control! $situation_deficit_desc_base$"
 situation_deficit_desc_base:0 "We will have to cut back on our expenditures or increase our income, failing which we will face ever bigger penalties."

 situation_deficit_monthly_change_tooltip:0 "The larger our resource shortfall, the faster this §YSituation§! will escalate in severity.\nHaving a positive monthly resource balance will rapidly reduce this §YSituation§!'s severity."
 situation_energy_deficit_monthly_change_tooltip:0 "$situation_deficit_monthly_change_tooltip$"
 situation_mineral_deficit_monthly_change_tooltip:0 "$situation_deficit_monthly_change_tooltip$"
 situation_food_deficit_monthly_change_tooltip:0 "$situation_deficit_monthly_change_tooltip$"
 situation_consumer_goods_deficit_monthly_change_tooltip:0 "$situation_deficit_monthly_change_tooltip$"
 situation_alloys_deficit_monthly_change_tooltip:0 "$situation_deficit_monthly_change_tooltip$"
 situation_rare_crystals_deficit_monthly_change_tooltip:0 "$situation_deficit_monthly_change_tooltip$"
 situation_volatile_motes_deficit_monthly_change_tooltip:0 "$situation_deficit_monthly_change_tooltip$"
 situation_exotic_gases_deficit_monthly_change_tooltip:0 "$situation_deficit_monthly_change_tooltip$"

 deficit_approach_do_nothing:0 "Maintain Current Expenditures"
 deficit_approach_do_nothing_tooltip:0 "This approach will have no effect."
 deficit_approach_recycling:0 "Recycle Materials"
 deficit_approach_invest_in_mote_producers:0 "Invest in Mote Production"
 deficit_approach_invest_in_crystal_producers:0 "Invest in Crystal Production"
 deficit_approach_invest_in_gas_producers:0 "Invest in Gas Production"
 deficit_approach_cut_science_investment:0 "Cut Scientific Investment"
 deficit_approach_cut_investment:1 "Cut Investments"
 deficit_approach_cut_maintenance:1 "Cut Habitats' Maintenance"
 deficit_approach_invest_in_alloys_production:0 "Invest in our [Owner.GetAlloyProducerPlural]"
 deficit_approach_invest_in_farmers:0 "Invest in [Owner.GetFarmerPlural]"
 deficit_first:0 "Minor Deficit"
 deficit_second:0 "Major Deficit"
 deficit_third:0 "Severe Deficit"
 deficit_fourth:0 "Catastrophic Deficit"
 string_expenditures_greater_than_income:0 "In Deficit"
 string_not_in_deficit:1 "Positive Monthly Balance"
 string_resource_reserves:0 "Resource Reserves"

 string_expenditures_greater_than_income_energy:0 "Energy Deficit"
 string_not_in_deficit_energy:0 "Positive Monthly Energy Balance"
 string_resource_reserves_energy:0 "Energy Reserves"
 string_expenditures_greater_than_income_minerals:0 "Mineral Deficit"
 string_not_in_deficit_minerals:0 "Positive Monthly Mineral Balance"
 string_resource_reserves_minerals:0 "Mineral Reserves"
 string_expenditures_greater_than_income_food:0 "Food Deficit"
 string_not_in_deficit_food:0 "Positive Monthly Food Balance"
 string_resource_reserves_food:0 "Food Reserves"
 string_expenditures_greater_than_income_consumer_goods:0 "Consumer Goods Deficit"
 string_not_in_deficit_consumer_goods:0 "Positive Monthly Consumer Goods Balance"
 string_resource_reserves_consumer_goods:0 "Consumer Good Reserves"
 string_expenditures_greater_than_income_alloys:0 "Alloys Deficit"
 string_not_in_deficit_alloys:0 "Positive Monthly Alloys Balance"
 string_resource_reserves_alloys:0 "Alloy Reserves"
 string_expenditures_greater_than_income_rare_crystals:0 "Rare Crystals Deficit"
 string_not_in_deficit_rare_crystals:0 "Positive Monthly Rare Crystals Balance"
 string_resource_reserves_rare_crystals:0 "Rare Crystal Reserves"
 string_expenditures_greater_than_income_volatile_motes:0 "Volatile Motes Deficit"
 string_not_in_deficit_volatile_motes:0 "Positive Monthly Volatile Motes Balance"
 string_resource_reserves_volatile_motes:0 "Volatile Mote Reserves"
 string_expenditures_greater_than_income_exotic_gases:0 "Exotic Gases Deficit"
 string_not_in_deficit_exotic_gases:0 "Positive Monthly Exotic Gases Balance"
 string_resource_reserves_exotic_gases:0 "Exotic Gas Reserves"

 faction_loan_taken:0 "Loan Taken"
 country_defaulted:0 "Empire Defaulted"
 country_defaulted_wilderness: "$country_defaulted$"
 consumer_goods_rationing:0 "Consumer Good Rationing"
 consumer_goods_rationing_desc:0 "Rationing has been instituted to alleviate our consumer goods shortages."

 d_exploited_deposit_blocker:0 "£blocker£ Exhausted Deposit"
 d_exploited_deposit_blocker_desc:0 "This area has been completely stripped of its natural resources, and is now reduced to a wasteland."

 financial_advisors_generic_upper:0 "The Board of Financial Advisors"
 financial_advisors_authoritarian_upper:0 "The Ministry-Buro of Finances"
 financial_advisors_megacorp_upper:1 "The MoneyBureau"
 financial_advisors_xenophile_upper:0 "The Financial Outreach Agency"
 financial_advisors_spiritualist_upper:0 "The Communion of Wealth"
 financial_advisors_egalitarian_upper:0 "The Association of Financial Fairness"
 financial_advisors_hive_upper:0 "Our Materiel Logistic Node"
 financial_advisors_machine_upper:0 "Our Resource Allocation Subroutine"

 planet_buildings_hab_capital:0 "Habitat Administration"
 mod_planet_buildings_hab_capital_upkeep_mult:0 "Habitat Administration Upkeep"

 deficit.100.name:0 "Spiralling Deficits"
 deficit.100.desc:0 "Our energy deficit is out of control! [Owner.GetFinancialAdvisorAgencyCap] demands that we take drastic action to take hold of the situation, failing which severe cutbacks will be necessary in a matter of months."
 deficit.100.desc.gestalt:0 "Our energy deficit is out of control! Our resource distribution drones are increasingly agitated at the readings they measure on the health of our supply lines. They forecast that drastic cutbacks will be necessary in a matter of months unless significant action is taken."
 deficit.100.A:0 "We can borrow from our supporters."
 deficit.100.B:0 "Reallocate resources from [looted_planet.GetName]."
 deficit.100.C:0 "Everything is going according to plan."
 BANKRUPTCY:0 "Bankruptcy!"
 deficit.110.desc:0 "We have failed to stave off bankruptcy. Following months of energy shortages that have become terminal, we have had no choice but to default on our debts and make sharp cutbacks to our expenditures."
 deficit.110.desc.gestalt:0 "We have failed to rebalance our expenditures. Following months of energy shortages that have become terminal, we have had no choice but to enforce large-scale reallocations to our resource distribution systems."
 end_deficit_effect_tooltip:0 "§RAll upgraded buildings are downgraded.\nAll offensive armies are disbanded.\n50% of military ships are disbanded.§!"
 end_other_deficit_situations_tooltip:0 "All other Deficit Situations are ended as part of our Empire's restructuring."

 deficit.125.name:0 "$deficit.100.name$"
 deficit.125.desc:1 "Our empire's mineral shortages have become increasingly severe in recent months. [Owner.GetFinancialAdvisorAgencyCap] has progressed from concerned to irate at the current forecasts, which suggest that we will soon run out of resources to pay off our debts. They predict that drastic cutbacks will be necessary in a matter of months unless significant action is taken."
 deficit.125.desc.gestalt:0 "Our empire's mineral shortages have become increasingly severe in recent months. Our resource allocation drones are stretched to the limit, and are unable to guarantee against a breakdown of our logistics systems. They forecast that drastic cutbacks will be necessary in a matter of months unless significant action is taken."
 deficit.130.desc:0 "We have failed to stave off bankruptcy. Following months of mineral shortages that have become terminal, we have had no choice but to default on our debts and make sharp cutbacks to our expenditures."
 deficit.130.desc.gestalt:0 "We have failed to rebalance our expenditures. Following months of mineral shortages that have become terminal, we have had no choice but to enforce large-scale reallocations to our resource distribution systems."

 deficit.140.name:0 "Acute Food Shortages"
 deficit.140.desc:0 "The food shortages befalling our empire are becoming increasingly problematic. It is clear that we will have to take decisive action, otherwise the shortages will become terminal within a matter of months."
 deficit.140.A:0 "Disable the Clone Vats"
 deficit.140.A.tooltip:0 "All active Clone Vats are disabled. We will no longer have to pay their upkeep."
 deficit.140.B:0 "Disable the Bio-Reactors"
 deficit.140.B.tooltip:0 "All active Bio-Reactors are disabled. We will no longer have to pay their upkeep."
 deficit.145.desc:0 "Our food debt has become terminal. Sharp cutbacks will be enforced, as we have no choice but to accept bankruptcy and default on our obligations."
 deficit.145.desc.gestalt:0 "Our food has run out. We simply cannot provide any sustenance to the drones and other entities that require it to function. Sharp cutbacks will be enforced, as we have no choice but to make large-scale reallocations to our resource distribution system."
 deficit.145.desc.wilderness: "That which we perhaps hold most precious - the balance of our natural resources - has failed. Our feed stocks have run out, causing distress throughout the food web. We must now resort to harsh rationing and large-scale reallocation of resources in order to ensure the greatest chance for survival."

 deficit.155.name:0 "Consumerism Thwarted"
 deficit.155.desc:0 "The shortages of consumer goods have led to a precipitous drop in living standards within the [Root.Owner.GetName]. Voices of discontent are growing ever stronger, and urgent calls to action are increasingly widespread as it becomes clear that a total breakdown in supplies is only months away."
 deficit.155.desc.gestalt:0 "Shortages of consumer goods have led to a precipitous drop in living standards for the individualistic life forms living within the [Root.Owner.GetName]. Voices of discontent are growing ever stronger, as our logistics drones warn that a total breakdown in supplies is only months away."
 deficit.155.A:0 "Hard times are upon us. Institute rationing."
 deficit.160.desc:0 "Consumer goods shortages have increased to the point that there is no realistic way our deficits can be recouped. Sharp cutbacks will be enforced, as we have no choice but to accept bankruptcy and default on our obligations."

 deficit.170.name:1 "$deficit.100.name$"
 deficit.170.desc:1 "[Owner.GetFinancialAdvisorAgencyCap] is getting increasingly concerned about the alloy shortage befalling our empire. Failure to recoup our expenses will bring widespread disruptions to our industry sector."
 deficit.170.desc.machine:1 "Budget warning: alloy expenditures surpassing expenditures for multiple subsequent months. Failure to resolve the shortage will bring widespread disruptions to our industry sector."
 deficit.170.A:1 "Scrap robots on §Y[robots_planet.GetName]§! for parts."
 deficit.170.A.tooltip:2 "Dismantle all robots on [robots_planet.GetName] (£pop£ §H[robots_planet.recycled_robots] Drones§!) to gain £alloys£ §Y[robots_planet.total_alloys_gained] Alloys§!"
 deficit.170.B:1 "Consolidate. Recycle. Dismantle droids on §Y[robots_planet.GetName]§!."
 deficit.170.B.tooltip:2 "Dismantle half of the population on [robots_planet.GetName] (£pop£ §H[robots_planet.recycled_robots] Drones§!) to gain £alloys£ §Y[robots_planet.total_alloys_gained] Alloys§!"

 deficit.175.desc:1 "Having failed to resolve our alloys shortage, we have been forced to declare bankruptcy and default on our debts. [Owner.GetFinancialAdvisorAgencyCap] is drafting a new austerity plan to cut expenses and preventing this situation from ever happening again."

 deficit.185.name:0 "Acute Rare Crystal Deficits"
 deficit.185.desc:0 "Rare crystals are becoming increasingly scarce in the [Root.Owner.GetName]. Shortages have been reported in many fields, ranging from vital military supplies to critical components used in many advanced manufacturing processes. [Owner.GetFinancialAdvisorAgencyCap] warns reforms to the supply chain will be necessary within a matter of months, failing which sharp cutbacks will be necessary."
 deficit.185.A:0 "Reclaim crystals from [looted_planet.GetName]."
 deficit.185.B:0 "We will have to overexploit our deposits."
 deficit.185.C:0 "We can live with our crystals being rarer."
 deficit.190.desc:0 "Our supply of rare crystals has diminished to the point that even critical systems can no longer be supported. [Owner.GetFinancialAdvisorAgencyCap], which recommends that they be renamed to "rarest crystals", is enforcing harsh cutbacks to return our usage of them to sustainable levels."
 deficit.190.desc.wilderness: "Our supply of $rare_crystals$ has diminished to the point we can no longer maintain several critical functions. In extreme instances, we risk the lives of our more specialized symbionts who depend on this precious resource.\n\nTo prevent further loss of life and productivity, we must now rely on drastic means to ensure we once again reach equilibrium."

 deficit.200.name:1 "Acute Volatile Mote Deficits"
 deficit.200.desc:1 "Due to mismanagement and reckless expenditures, our Volatile Motes reserves have completely evaporated! This strategic resource is widely used in multiple fields, ranging from alloys production to military development. Replenishing our supplies is of paramount importance to ensure the economic prosperity of our empire."
 deficit.200.A:1 "Reclaim motes from [looted_planet.GetName]."
 deficit.200.B:1 "We will have to overexploit our deposits."
 deficit.200.C:1 "We can live with our motes becoming more elusive."
 deficit.205.desc:1 "The long-running shortage of volatile motes resulted in an empire-wide economic crash. Unable to repay our deficits, we were forced to declare bankruptcy and forfeit on our debts. [Owner.GetFinancialAdvisorAgencyCap] is drafting a new financial plan, enforcing harsh cutback to rebalance our budget."
 deficit.205.desc.gestalt:0 "The long-running shortage of volatile motes resulted in an empire-wide supply chain crash. It has become clear that we can no longer sustain our use of this material. [Owner.GetFinancialAdvisorAgencyCap] is drafting a new financial plan, enforcing harsh cutback to rebalance our budget."
 deficit.205.desc.wilderness: "The shortage of $volatile_motes$ among our worlds has caused widespread disruption, not least to those extremophile worker-symbionts whose very lives depend on it. To prevent further loss of life and productivity, we must now institute drastic change to ensure basic continuity of life, in the hopes we might soon regain equilibrium."


 deficit.215.name:1 "Acute Exotic Gas Deficits"
 deficit.215.desc:1 "Exotic Gases have become a foreign presence in our empire stockpile - and their continued absence is having an impact on our entire manufacturing process, which heavily depends on them. [Owner.GetFinancialAdvisorAgencyCap] strongly suggests we reconsider our budget priorities to put an end to this outlandish situation."
 deficit.215.A:1 "Reclaim gas from [looted_planet.GetName]."
 deficit.215.B:1 "We will have to overexploit our deposits."
 deficit.215.C:1 "We can live with our gases being more fleeting."
 deficit.220.desc:2 "Our empire can no longer cope with the exotic gas shortages that have been disrupting our manufacturing processes. [Owner.GetFinancialAdvisorAgencyCap] has been forced to declare bankruptcy, allowing us to forfeit our debts. Sharp cutbacks will be enforced, so that we may slowly rebuild our resource stockpile."
 deficit.220.desc.gestalt:0 "Our empire can no longer cope with the exotic gas shortages that have been disrupting our manufacturing processes. [Owner.GetFinancialAdvisorAgencyCap] has been forced to declare bankruptcy, allowing us to reorganize our distribution systems so that we can slowly rebuild our resource stockpile."

 deficit_situation_finish_tooltip:0 "All penalties relating to the ongoing §Y[This.GetName]§! will be removed."
 deficit_situation_extra_defaulted_tooltip:0 "Resources will be freed up from our liquidated assets to allow us to rebuild."

 #Leviathan situations
 leviathan_celebration_opportunity:0 "[This.GetLeviathanParadeName] Opportunity"
 leviathan_celebration_opportunity_type:0 "Leviathan Parade Opportunity"
 leviathan_celebration_opportunity_desc:1 "After defeating the §Y[This.GetLeviathanTargetName]§!, we believe that a [Owner.GetParadeStudy] on §Y[Target.GetName]§! focusing on the [Root.GetTrophyName] we secured would be very beneficial to our empire."
 leviathan_celebration_opportunity_monthly_change_tooltip:0 "$situation_monthly_change_tooltip_approaches_dependent$"
 leviathan_celebration_default:0 "Allow the Celebration"
 leviathan_celebration_do_nothing_effect:0 "The [Owner.GetParadeStudy] will happen when [Target.GetName] organizes it."
 leviathan_celebration_encourage:0 "Encourage the Celebration"
 leviathan_celebration_discourage:0 "Discourage the Celebration"
 approach_reorganize: "Reorganize"
 approach_reorganize_effect: "Pause the situation and unlock a special §YPlanetary Decision§! to move the [Owner.GetParadeStudy] there."
 leviathan_celebration_encourage_effect:0 "By encouraging the celebration of this grand feat, we are sure to have more opportunities to make this an event to remember."
 leviathan_celebration_discourage_effect:1 "There is no value in a frivolous [Owner.GetParadeStudy]. Our resources are better placed elsewhere."
 leviathan_celebration_voidspawn_effect:0 "This [Owner.GetParadeStudy] is on hold until the [Owner.GetWaterCoolantLower] contamination can cleaned up."

 leviathan_celebration_opportunity_finish_tooltip:0 "We hold a [Owner.GetParadeStudy], permanently enhancing [Target.GetName]."
 leviathan_celebration_opportunity_fail_tooltip:0 "We will cancel the [Owner.GetParadeStudy]."
 situation_tainted_voidspawn_finish_effect:0 "We will clear up [Target.GetName] and proceed with the [Owner.GetParadeStudy]."

 stage_leviathan_2_tooltip:0 "The §Y[This.GetTrophyName]§! will be brought to §Y[Target.GetName]§!."
 stage_leviathan_3_tooltip:0 "The final preparations will be made."

 situation_tainted_voidspawn:0 "[Owner.GetWaterCoolantUpper] Contamination on [Target.GetName]"
 situation_tainted_voidspawn_type:1 "Voidspawn Contaminant"
 situation_tainted_voidspawn_desc:0 "Our [Owner.GetWaterCoolantLower] supply has been contaminated with the acidic venom from the Voidspawn. "
 situation_tainted_voidspawn_monthly_change_tooltip:0 "This §YSituation§! will progress slower if we elect to study the contaminant, but we will gain research along the way from that §YApproach§!."
 approach_clean_the_contaminant:1 "Clean it"
 approach_clean_the_contaminant_effect:1 "We need to clean up the contaminant as quickly as possible so we can get back to our [Owner.GetParadeStudy]."
 approach_study_the_contaminant:1 "Study it"
 approach_study_the_contaminant_effect:1 "Do not waste this valuable opportunity, let's study the contaminant before returning to the [Owner.GetParadeStudy]."

 situation_stellarite_infested_star:0 "Infested [Target.GetName]"
 situation_stellarite_infested_star_type:0 "Infested Star"
 situation_stellarite_infested_star_desc:0 "Our star, [Target.GetName], has been acting extremely oddly recently, generating a lot less energy than usual. If this is not remedied soon we could be facing ecological disaster!"
 situation_stellarite_infested_star_fail_tooltip:0 "[Target.GetName] will be extinguished, rendering the system uninhabitable."
 situation_stellarite_infested_star_finish_tooltip:0 "[Target.GetName] will return to its normal state."
 situation_stellarite_infested_star_monthly_change_tooltip:0 "The progress of this §YSituation§! depends on our ability to find a cure."
 approach_search_for_a_cure:1 "Search for a Cure"
 approach_search_for_a_cure_effect:0 "We need every scientist available to study the strange sunspots. Our Capital depends on it."
 approach_cure_it:1 "Cure the Star"
 approach_cure_it_effect:0 "We now have a cure. We can only hope that it's not too late."

 decision_reorganize_leviathan_parade: "Relocate the Parade"
 decision_reorganize_leviathan_parade_desc: "Not every world can host something as grand as the [Owner.GetParadeStudy]. After further consideration, we decided [From.GetName] would be a better suited location."
 #Events
 situation.1000.name:0 "[This.GetLeviathanTargetName]"
 situation.1000.desc.small:0 "The day has arrived. Our [Owner.GetSensoryWorkers] were in place and ready to give us a thorough exploration of the §Y[This.GetTrophyName]§!. As the study, began a small portion of our consciousness focused on §Y[Target.GetName]§! to absorb the study of the anomalous item. However, the revelations were not as interesting as we had hoped as we dragged the remains to the [Target.GetPlanetHabitat].\n\nShortly after the process began, we decided to move the study to the center of our cluster on [Target.GetName], where the specialized [Owner.GetSensoryWorkers] will continuously observe it. Hopefully something more will come of it."
 situation.1000.desc.standard:0 "The day has arrived. Our [Owner.GetSensoryWorkers] were in place and ready to give us a thorough exploration of the §Y[This.GetTrophyName]§!. As the study began, a significant portion of our consciousness focused on §Y[Target.GetName]§! to absorb the import of this anomalous item. Productivity in the [Owner.GetName] was reduced by a whole §H0.2%§! for the day.\n\nThe sensory data was then archived deep in our consciousness before being placed in the center of our cluster on [Target.GetName], where the specialized [Owner.GetSensoryWorkers] will continuously observe it."
 situation.1000.desc.large:0 "The day has arrived. A massive amount of [Owner.GetSensoryWorkers] were in place and ready to give us an exacting exploration of the §Y[This.GetTrophyName]§!. As the study began, for a moment, our entire consciousness focused on §Y[Target.GetName]§! to absorb the study of the anomalous item which preoccupied us so. Several [owner.GetIndividualNamePlural] caught up in precarious situations were injured in the momentary distraction, and a few were even lost. So great was our fascination.\n\nAfter the initial study was complete, we decided to move it to the center of our cluster on [Target.GetName], where the specialized [Owner.GetSensoryWorkers] will continuously observe it. We placed it down, almost reverently, and continue to dedicate a part of our consciousness to the observation."
 situation.1000.a:0 "Disappointing Results."
 situation.1000.b:0 "We will remember the [This.GetLeviathanTargetName]."
 situation.1000.c:1 "In the [This.GetTrophyName], we have found ourselves."
 situation.1005.name:0 "[This.GetLeviathanParadeName]"
 situation.1005.desc.small:0 "An overcast day greeted the middling crowd on §Y[Target.GetName]'s§! capital city today. The procession carrying our proof of the destruction of the §Y[This.GetLeviathanTargetName]§! ambled past the meandering onlookers. Its progress was broadcast throughout our empire, but engagement was low as the [This.GetTrophyName] did not seem to be quite as enticing as we had hoped.\n\nAfter finishing the world tour, the [This.GetTrophyName] was placed in a specialized display at the center of the capital to inspire generations to come."
 situation.1005.desc.standard:0 "A bright day greeted the packed crowds on §Y[Target.GetName]§! today as the procession carrying our proof of the destruction of the §Y[This.GetLeviathanTargetName]§! traveled through the [Target.GetPlanetHabitat]'s cities. The parade's progress was broadcast throughout our empire to billions of viewers. The [This.GetTrophyName] already seems to have become a staple of [Owner.Species.GetAdj] culture, inspiring artists and creators across [Owner.GetName].\n\nAfter finishing the world tour, the [This.GetTrophyName] was placed in a specialized display at the center of the capital to inspire generations to come."
 situation.1005.desc.large:0 "The weather on §Y[Target.GetName]§! was unnaturally great today, as it should have been, considering we ran our atmosphere control system on overdrive. Every city on the [Target.GetPlanetHabitat] reached its capacity, and there were still tourist ships orbiting the world just to be a part of this great day. The grand parade traveled through each settlement in turn, and was greeted by streets packed with [Owner.GetSpeciesNamePlural]. Every city capable of requisitioning a holo-display in our empire was also overflowing with spectators for the grand hologram rebroadcasts. As the centerpiece of the parade, the [This.GetTrophyName], reached [Target.GetName]'s capital, people were already talking about making today a yearly §Y[This.GetLeviathanTargetName]§! inspired holiday. The [This.GetTrophyName] was then placed in a specialized display at the center of the capital to inspire generations to come."
 situation.1005.a:0 "If they won't to show up for it, why did they ask for a celebration?"
 situation.1005.b:0 "Today was a good day for all [Owner.GetSpeciesNamePlural]."
 situation.1005.c:0 "We stand united today, as one."

 situation.1045.name:0 "Destabilized Fang"
 situation.1045.desc:0 "In preparation for the big day, we have transferred one of the §YEther Drake's Fangs§! to §Y[Target.GetName]§!. Getting them into the transport ship was a challenge, as the Ether Drake's unique biology does not seem to follow the laws of physics. The fang reacted particularly strangely to the transport ship entering the [Target.GetPlanetHabitat]'s atmosphere: it began unraveling before us, and if the transport ship hadn't responded quickly, we might have lost the coveted artifact."
 situation.1045.a:0 "Construct a better container and bring the fang down."
 situation.1045.b:1 "This reaction is much more interesting than any [Owner.GetParadeStudy]."
 situation.1045.b.tooltip:1 "Cancel the [Owner.GetParadeStudy] in favor of studying the reaction."
 situation.1045.c:0 "Replace the fang with a replica."
 situation.1045.c.tooltip:0 "This will reduce the amount of unity the opportunity will produce."
 situation.1050.name:0 "Overseer"
 situation.1050.desc:0 "The extraction of the §YShard's Eye§! was a messy process with a few false starts. Luckily, the behemoth had a lot of eyes for us to practice on. We then towed the optic to [Target.Solar_System.GetName], and something both fascinating and revolting happened: the oculus started attaching and integrating itself into the local starbase overlooking §Y[Target.GetName]§!. The cause of this is unknown, but then again, much of the Drake's physiology is beyond us.\n\nThe fusing is not complete yet, but our [Owner.GetScientistPlural] believe it has to be halted now if we wish to proceed with our previous plans."
 situation.1050.a:0 "Let us see with the sight of The Shard!"
 situation.1050.a.tooltip:1 "Cancel the [Owner.GetParadeStudy] in favor of using the eye for a different purpose."
 situation.1050.b:0 "Scrape it off, we have deadlines to reach."
 situation.1050.c:0 "Very carefully remove it, we wouldn't want to damage it."
 situation.1055.name:0 "Power Surge"
 situation.1055.desc:0 "The §YDreadnought's Reactor§! was a very well-behaved cargo until it arrived at §Y[Target.GetName]§!, where we placed it in a warehouse awaiting its big day. It was there the troubles began: while no one was looking, the reactor restarted itself. The warehouse was lit up from within as it spouted out huge arcs of plasma, threatening to melt down the entire building.\n\nThe quick actions of our [Owner.GetScientistPlural] were just sufficient to save it in the nick of time, with the upshot that we now have an active reactor to do with as we please."
 situation.1055.a:0 "Attach it to the [Target.GetPlanetHabitat]'s power grid."
 situation.1055.b:0 "Incorporate it into the performance."
 situation.1055.b.tooltip:0 "This will increase the amount of unity the opportunity will produce."
 situation.1055.c:0 "Find the off-switch"
 situation.1060.name:0 "Regenerating Flagella"
 situation.1060.desc:0 "Even with our xeno-contamination precautions, something went wrong. As the §YMatriarch's Flagella§! entered §Y[Target.GetName]'s§! capital, it somehow got in contact with one of the handlers, and instantly, the flagella started reacting. Pulsating ripping appendages began growing from the Trophy, first forming an indistinct churning mass of flesh. Over time it became more detailed, and to our surprise, it assumed the shape of the unfortunate handler! It seems like the regenerative powers of the Matriarch have accepted the DNA of our kind and are now in the process of generating more [Owner.GetSpeciesNamePlural]."
 situation.1060.a:0 "Use this to feed the onlookers!"
 situation.1060.b:0 "Let the reaction run its course."
 situation.1060.c:0 "Cauterize the Flagella."
 situation.1065.name:0 "Perpetual Pursuit of the Plume"
 situation.1065.desc:0 "While carrying home the §YSky Dragon's Plume§!, our transportation ship noticed that the hyperlane they traveled through had a second distortion beyond their ship. Initially disregarding this as just an anomaly, it was not apparent until the ship entered §Y[Target.Solar_System.GetName]§! that a group of pursuing entities was causing the hyperlane-dilation: a clutch of dragon whelps exited into our system in hot pursuit of our transport ship. They must have lain in hiding near the jump point and followed our exit. The dragonlings do not seem to possess the mental faculties of their progenitor and seem to be aimlessly following us or, more particularly, the plume."
 situation.1065.a:0 "Kill the pests."
 situation.1065.b:0 "We should set up a sanctuary for them in [Target.Solar_System.GetName]."
 situation.1065.b.tooltip:1 "Cancel the [Owner.GetParadeStudy] in favor of giving an asteroid for the whelplings to inhabit."
 situation.1065.c:1 "Imagine having live subjects for the [Owner.GetParadeStudy]!"
 situation.1065.d:0 "Fire some warning shots, drive them off!"
 situation.1070.name:0 "The Densest of Metals"
 situation.1070.desc:0 "This morning, a surprise awaited us on §Y[Target.GetName]§! as the §YScavenger Bot's Compactor§! deposited the last of its creations in our storage facility. The large chunk of alloys was denser and more compact than anything we could ever hope to produce, containing enough metals in a few cubic meters to build an entire battleship. This fantastic development has our [Owner.GetScientistPlural] believing that they can get the compactor working again at §G0.001%§! efficiency, if we should wish it."
 situation.1070.a:0 "Break it apart and use it for construction."
 situation.1070.b:1 "Incorporate into the [Owner.GetParadeStudy]."
 situation.1070.c:0 "Return the Compactor to space and let it work."
 situation.1070.c.tooltip:1 "Cancel the [Owner.GetParadeStudy] in favor of reactivating the compactor and gaining a $d_alloys_10$ deposit in orbit of [Target.GetName]."
 situation.1075.name:0 "The Leaking Sack"
 situation.1075.desc:0 "The strobing lights of the §YStellar Wraith's Disperser Sack§! were distracting to look upon, so distracting that it took a while to detect that the sack the Wraith used to generate its natural shield was leaking. After quickly confirming that exposure to the chemicals inside would not cause a total ecological collapse on §Y[Target.GetName]§!, our [Owner.GetScientistPlural] focused on analyzing the effects the gas had on our atmosphere.\n\nIt seems like the emitted chemicals have fused with our mesosphere and disperse concentrated energies surprisingly well. So well that if we release the rest of the disperser's contents, there would be a noticeable increase in planetary defensiveness."
 situation.1075.a:0 "Extract the rest of the gas and let the reaction finish."
 situation.1075.a.tooltip:1 "Cancel the [Owner.GetParadeStudy] in favor of infusing [Target.GetName]'s atmosphere with the $wraiths_energy_disperser$."
 situation.1075.b:0 "Plug it up."
 situation.1075.c:0 "Incorporate it into the performance."
 situation.1080.name:0 "Horrific Premonition"
 situation.1080.desc:0 "Our [Owner.GetTeamMemberPlural] have been reporting strange activity on the ship transporting the §YHorrific Inverse Mass§! to [Target.Solar_System.GetName]. Windows into worlds of pure pain and whispers of destruction are just a few of the disturbing accounts we have received. It's believed that the mass of the [This.GetLeviathanTargetName] is to blame, and we might rightfully worry what would happen if we were to bring the ship's cargo to §Y[Target.GetName]§!."
 situation.1080.a:0 "Return it to whence it came."
 situation.1080.a.tooltip:0 "Cancel the [Owner.GetParadeStudy] in favor of protecting the safety and sanity of the [Owner.GetSpeciesNamePlural] on [Target.GetName]."
 situation.1080.b:0 "No! We need to study this."
 situation.1080.c:0 "Contain it, we can't let this phenomenon spread."
 situation.1080.d:0 "It could teach us of the Divine."
 situation.1085.name:0 "Glimpses of the Abyss"
 situation.1085.desc.study:0 "What was only rumors before has now been confirmed: the §YHorrific Inverse Mass§! on §Y[This.GetName]§! has been tearing holes in our very reality, opening rifts into another world. The phenomenon has breached the containment procedures and now seems to be expanding into [This.GetName]'s capital. Any contact with the dimension, even inadvertently through the lens of observational devices, causes intense distress on the observing [Owner.GetTeamMember]. Our [Owner.GetScientistPlural] are worried that his can spread even further but also promise that with just a bit more time they can unlock the secrets of the other dimension."
 situation.1085.desc.deify:0 "What was only rumors before has now been confirmed; the §YHorrific Inverse Mass§! on §Y[This.GetName]§! has been tearing holes in our very reality into a world of pure evil. Anyone even glancing towards one of the rifts needs hours of solitude just to stop screaming. As our priests have been contemplating the very existence of the being we defeated for several years now without any great epiphany, they say that they are approaching one now. "We just need a bit more time!" They implore, while our scientist warn us that the process might be irreversible if we allow it to go on much further."
 situation.1085.a:0 "The discoveries are worth the risk!"
 situation.1085.b.divine:0 "We need to see the true vision of the Divine."
 situation.1085.b.anathema:0 "We must know the Anathema to defeat it."
 situation.1085.c:0 "No, the danger is too great."
 situation.1090.name:0 "Threshold to the Void"
 situation.1090.desc.study:0 "Perhaps our hubris was too great. §Y[This.GetName]§! is being ripped apart from the inside as the §YHorrific Inverse Mass§! is still sequestered on it. While the breakthroughs we have had in the sciences from studying the other dimension are revolutionary, its strain on the world has been immense. Few [Owner.GetScientistPlural] believe that they can still stabilize the reaction, but there is a chance! As inhabitants of [This.GetName] board transport ships to leave the [This.GetPlanetHabitat], an innumerable amount of rifts are opening up. The point of no return is fast approaching."
 situation.1090.desc.deify:0 "Perhaps our hubris was too great. §Y[This.GetName]§! is being ripped apart from the inside as the §YHorrific Inverse Mass§! is still sequestered on it. While we have learned much about the dimension of pure pain, the strain on the world has been immense. Few priests still believe that they purify the mass, but there is a chance! As inhabitants of [This.GetName] board transport ships to leave the [This.GetPlanetHabitat], an innumerable amount of rifts are opening up. The point of no return is fast approaching."
 situation.1090.a:0 "We have come too far to see it end now."
 situation.1090.b:0 "If we stop now the Anathema wins!"
 situation.1090.c:0 "Get rid of it, by any means necessary!"
 situation.1095.name:0 "An End"
 situation.1095.desc:0 "The sky is gone. It's not covered by clouds. It has been replaced by a pure void. All that remains of §Y[This.GetName]§! is patches of ground in the ocean of nothingness. Everyone left on the [This.GetPlanetHabitat] is suffering pure agony for every instant that passes. We have bought as much time as we could for our specialists. A distorted and disturbed voice echoes from the world beyond §R"YesS re-reTURN to mee-."§!"
 situation.1095.a:0 "It's now or never, [Owner.GetScientistPlural]!"
 situation.1095.b:0 "It's now or never, priests!"
 situation.1100.name:0 "Escape Fortress"
 situation.1100.desc:0 "After defeating the Enigmatic Fortress, a section of it was floating in space, so we decided to bring it to [Target.Solar_System.GetName] to be a part of our [Owner.GetParadeStudy]. Several [Owner.GetSpeciesNamePlural] have gone missing inside the depths of the §YChamber from the Fortress§!. Ever since it arrived on §Y[Target.GetName]§!, we have had [Owner.GetTeamMemberPlural] exploring it daily, yet something inside the structure shifted earlier today. Doors folded in on themselves, leaving only sheer walls for our agents to rail against. We can still communicate with the trapped [Owner.GetSpeciesNamePlural], but we have no clear idea of getting them out without damaging the structure. It seems that the Enigmatic Fortress had one last secret."
 situation.1100.a:0 "Leave no [Owner.GetSpeciesName] behind!"
 situation.1100.b:0 "We can't risk despoiling the Chamber."
 situation.1100.c.auth:0 "We could use this technology to contain our undesirables."
 situation.1100.c.regular:0 "Set the structure up as a puzzle room for parade-goers to explore."
 situation.1100.c.gestalt:0 "Discover the chamber's secrets!"

 situation.1110.name:0 "Disastrous Drainage"
 situation.1110.desc.base:0 "The containment for the §YVoidspawn's Venom Gland§! has sprung a leak! The devastating venom has now poisoned our [Owner.GetWaterCoolantLower] supply on §Y[Target.GetName]§!, forcing us to ferry [Owner.GetWaterCoolantLower] from other worlds to alleviate the self-imposed drought."
 situation.1110.desc.reg:1 "$situation.1110.desc.base$ The venom, which evolved to incapacitate titanic Space Fauna and melt through hull plating, has proven to be incredibly toxic to any [Owner.GetSpeciesName] that has ingested it. $situation.1110.desc.end$"
 situation.1110.desc.lithoid:1 "$situation.1110.desc.base$ The venom, which evolved to incapacitate titanic Space Fauna and melt through hull plating, has proven to be incredibly corrosive to any [Owner.GetSpeciesName] that got it on their sedimentary skin. $situation.1110.desc.end$"
 situation.1110.desc.machine:1 "$situation.1110.desc.base$ The venom, which evolved to incapacitate titanic Space Fauna and melt through hull plating, has proven to interact corrosively when exposed to our coolant. Any units using the contaminated coolant quickly stopped functioning. $situation.1110.desc.end$"
 situation.1110.desc.end:0 "We now must decide how to handle this crisis.\n\nDo we perform a molecular purge of all Voidspawn DNA on our [Target.GetPlanetHabitat], or do we slowly filter the venom out so that we can proceed with the [Owner.GetParadeStudy]?"
 situation.1110.a:0 "Contain the spread but don't cancel the [Owner.GetParadeStudy]."
 situation.1110.a.tooltip:0 "Pause the [Owner.GetParadeStudy] until the contaminant is cleared up."
 situation.1110.b:0 "Cleanse the world of the contaminant and the venom sack!"
 situation.1110.b.tooltip:0 "Cancel the [Owner.GetParadeStudy] in favor of quickly cleaning the world."
 situation.1115.name:0 "[Target.GetName] Cleaned"
 situation.1115.desc:1 "After many months of effort, our [Owner.GetWaterCoolantLower] supply on §Y[Target.GetName]§! is finally clear of the Voidspawn Contaminant. It was not a wasted effort, as we have learned much from the xeno-biology present in our [Owner.GetWaterCoolantLower] and are now ready to proceed with the [Owner.GetParadeStudy]. Our [Owner.GetScientistPlural] now think that they can improve life on [Target.GetName] with the these discoveries once the [Owner.GetParadeStudy] concludes."

 situation.1120.name:0 "The Last Spark"
 situation.1120.desc:1 "The observation probes we had left behind at the site of the Stellar Devourer's final demise report that portions of the body have started to merge back into the star. The energy seems to have increased stellar activity, but with the removal of the §YEgg Sac§!, our calculations state that it won't be enough to restore the §Y[dead_stellarite.solar_system.GetName]§! system to its former luster. If we turn our transport ship back now, we could still potentially reignite the star."
 situation.1120.a:0 "Return the Egg Sac and see what can be done."
 situation.1120.a.tooltip:0 "Cancel the [Owner.GetParadeStudy] in favor of attempting to reignite the [dead_stellarite.system.GetName] star."
 situation.1120.b:0 "No, we are bringing the Egg Sac to [Target.GetName]."

 situation.1125.name:0 "Transverse Orientation"
 situation.1125.desc.base:0 "\n\nTheir cargo - millions of tiny Stellar Devourers - is stored at absolute zero, which keeps them docile and inert until they are ready to be introduced to the system's primary star. The transport ship will have to go dark for a while as they further infiltrate the [Target.GetSpeciesAdj] capital."
 situation.1125.desc.binary:0 "The light of the [Target.GetAdj] twin stars shone down on our transport ship as it entered the [Target.capital_scope.Solar_System.GetName] system.$situation.1125.desc.base$"
 situation.1125.desc.trinary:0 "The trio of lights that form the heart of the [Target.GetName] glinted off our transport ship's hull as it entered the S[Target.capital_scope.Solar_System.GetName] system.$situation.1125.desc.base$"
 situation.1125.desc.regular:0 "After having finished the first leg of their journey to the life-giving [Target.capital_star.GetName] star, our transport ship ventures further into [Target.GetName] space.$situation.1125.desc.base$"

 situation.1130.name:0 "Older Codes"
 situation.1130.desc:0 "Our Stellar Devourer transport has cleared the system's security check - the security codes that $role_spymaster$ [spynetwork.leader.GetName] has been gathering were crucial for passing into the system. Our operatives have started the heating procedure to get the baby Stellar Devourers moving. They will again aim for the system's primary star for the transport ship's final voyage."

 situation.1135.name:0 "Out of the Transport Ship, Into the Burning Plasma"
 situation.1135.desc:0 "We have received word back from $role_spymaster$ [spynetwork.leader.GetName]: everything is ready. Our operatives have already started abandoning the transport ship, leaving only a skeleton crew behind. Once the ship hits its maximum sublight speed, they too will escape just before the transport crashes into the system's primary star, ensuring we leave no evidence behind.\n\nThe Stellar Devourers have started to get quite agitated. If we don't commence the operation soon, they might make their way into the transport's fuel supply."

 situation.1140.name:0 "Successful Infestation"
 situation.1140.desc:0 "The last proof of our tampering quickly melted inside the star's corona. Our sensors burned up moments after impact, but that was enough to confirm that we had successfully infested §Y[From.target.capital_star.GetName]§!.\n\nWe may just have doomed an entire solar system to a cruel, cold death."
 situation.1140.a:0 "Now we wait."

 situation.1145.name:0 "Solar Energy Wanes"
 situation.1145.desc.base:1 "We are experiencing an unusually inactive solar cycle from [capital_star.GetName]. Sunspots have appeared in unprecedented numbers because of the reduced temperature of our star, leading to a noticeable decrease in solar radiation."
 situation.1145.desc.regular:1 "$situation.1145.desc.base$\n\nInhabitants of [capital_scope.GetName] have taken to stocking up on fission-powered blankets and minimizing trips outside. Hopefully, we will return to warmer times soon."
 situation.1145.desc.gestalt:1 "$situation.1145.desc.base$\n\nWe have allocated more energy to our heating budget and have instructed all drones to huddle closer to each other to preserve heat. We will endure this."
 situation.1145.desc.wilderness: "$situation.1145.desc.base$\n\nThough this disturbance strikes fear into the core of our shared instincts, knowing the damage our home star has wreaked before: we shall endure. We have allocated more energy for heating our sheltered dwellings, and our symbionts shall learn to huddle closer to each other for warmth."
 situation.1145.a:0 "Crank up our heaters."

 situation.1150.name:0 "Great Chill"
 situation.1150.desc:1 "The fusion chain reaction inside of §Y[capital_star.GetName]§! has now been on a steady downturn for an unprecedented amount of time. There are active ecological disasters on [capital_scope.GetName] due to the lowered radiation, and if this continues, we might be looking at an ice age. All stations and other places of residence in the system are suffering from similar issues. Our [owner.GetScientistPlural] are sure that there is something abnormal afoot and desire to investigate [capital_star.GetName]."
 situation.1150.a:0 "Figure out what is going on!"

 situation.1160.name:0 "Parasites Found"
 situation.1160.desc:0 "§R[capital_star.GetName] is infested with tiny Stellar Devourers!§! We have no clue how these neonate leviathans have managed to get to our star as they don't seem to possess any FTL capabilities. We can uncover all that later. For now, we need to discover a way to stop the parasites before our capital freezes over."
 situation.1160.a:0 "Well, get them out of there!"

 situation.1170.name:1 "[Target.GetName] Extinguished"
 situation.1170.desc.base:1 "Today was a terrible day for the [owner.GetName], as our capital star §Y[target.GetName]§! went out. Despite having evacuated many millions it only slightly softens the blow. Our capital is forever lost to a new and permanent ice age. [target.GetName] itself has shrunken to become a brown dwarf star, meaning life remaining in the system will permanently be diminished."
 situation.1170.desc.notknows:0 "$situation.1170.desc.base$\nSadly, this freak occurrence that delivered the Stellar Devourers to our system will remain a mystery. For now, we must rebuild."
 situation.1170.desc.knows:0 "$situation.1170.desc.base$\nWe know that these Devourers were purposely introduced to our star by the §Y[star_infesters.GetName]§! - and now they shall suffer."
 situation.1170.a:0 "A terrible tragedy."
 situation.1170.b:0 "The [star_infesters.GetName] shall pay."

 #Modifiers

 ether_trophy:0 "$drakes_scale$"
 ether_trophy_desc:0 "The fang of an §YEther Drake§! is the centerpiece of this world's capital."
 studying_decaying_fang:0 "Studying the Decaying Fang"
 studying_decaying_fang_desc:0 "Studying the §YEther Drake's§! fang as it decays near our atmospheres gives us insights into whatever existed before this universe did."

 all_seeing_shard:0 "All Seeing Shard"
 all_seeing_shard_desc:0 "By the unholy fusion of machine and xeno-biology, the starbase in this system can reach far beyond what we normally would be able to."
 shard_trophy:0 "$eye_of_the_shard$"
 shard_trophy_desc:0 "Under the watchful eye of §YThe Shard§! the population on this world seem to work harder."

 dread_trophy:0 "$dreadnoughts_reactor$"
 dread_trophy_desc:0 "A reactor from the §YAutomated Dreadnought§! partially powers this world."
 reactor_overdrive:0 "Reactor Overdrive"
 reactor_overdrive_desc:0 "A temporary boon from the §YAutomated Dreadnought's§! reactor is helping power every job on this world."

 tiyanki_trophy:0 "$matriarchs_flagella$"
 tiyanki_trophy_desc:0 "The Flagella of the §YTiyanki Matriarch§!, initially inert, has started generating copies of the inhabitants on this world."
 burnt_tiyanki_trophy:0 "Burnt $matriarchs_flagella$"
 burnt_tiyanki_trophy_desc:0 "The cauterized remains of the §YTiyanki Matriarch's Flagella§! adorn this world's capital."

 sky_dragon_trophy:0 "$sky_dragons_plume$"
 sky_dragon_trophy_desc:1 "The §YSky Dragon's§! gravity-defying properties grant us more habitable space on the world and give us scientific insights into the phenomenon."

 scavenger_trophy:0 "$scavenger_bots_compactor$"
 scavenger_trophy_desc:0 "The §YScavenger Bot's§! compactor helps us optimize our metallurgical processes."

 wraith_trophy:0 "$wraiths_energy_disperser$"
 wraith_trophy_desc:0 "The pulsating lights from the Disperser Sack are very pleasant and relaxing."
 infused_atmosphere:0 "Wraith Infused Atmosphere"
 infused_atmosphere_desc:0 "This atmosphere has been infused by the natural energy of the Spectral Wraith, making orbital bombardment less effective."

 horror_study_trophy:0 "$horrific_inverse_mass$"
 horror_study_trophy_desc:0 "The remains of a being from another dimension, its very presence on this world seems to be an affront to the natural order of things."
 horror_deify_trophy:0 "$horrific_inverse_mass$"
 horror_deify_trophy_desc:0 "$horror_study_trophy_desc$"
 horror_study_trophy2:0 "Destabilized $horrific_inverse_mass$"
 horror_study_trophy2_desc:0 "The inverse mass has been reacting poorly with our dimension and seems to be actively trying to tear our world apart."
 horror_deify_trophy2:0 "$horror_study_trophy2$"
 horror_deify_trophy2_desc:0 "$horror_study_trophy2_desc$"
 horror_too_late:0 "§RTOO LATE§!"
 horror_too_late_desc:0 "We have waited too long. This world's fate is no longer ours to decide."
 horror_stabilized:0 "$horrific_inverse_mass$ Stabilized"
 horror_stabilized_desc:0 "A miracle has occurred on [Root.GetName]: against all odds the §YInverse Mass§! stabilized and can now be studied without any danger."

 fortress_trophy:0 "$fortress_hull_plates$"
 fortress_trophy_desc:0 "This [This.GetPlanetHabitat] hosts a Chamber from the Enigmatic Fortress, capable of reforming itself for whatever the inhabitants need, most of the time."

 voidspawn_contaminant:0 "Voidspawn Contaminant"
 voidspawn_contaminant_desc:0 "This world has been tainted by the $voidspawns_chitin$ and must now be cleaned up."
 voidspawn_trophy:0 "Cleansed $voidspawns_chitin$"
 voidspawn_trophy_desc:0 "The cleansed Venom Gland of the Void adorns this world. After an initial leak stopped it from being displayed, now it's visible for all."

 stellar_devourer_trophy:0 "$devourers_plasma$"
 stellar_devourer_trophy_desc:0 "The last collection of Stellar Devourer Eggs in the galaxy."
 stellar_devourer_operation_trophy:0 "§HAllows us to conduct Operation §Y$operation_consume_star$§!.§!"

 low_stellar_output_1:0 "Low Solar Output"
 low_stellar_output_1_desc:0 "This world is experiencing abnormally low solar output from their star, making life rather uncomfortable."
 low_stellar_output_2:0 "$low_stellar_output_1$"
 low_stellar_output_2_desc:0 "This world is experiencing drastically lower solar output from its star."
 low_stellar_output_3:0 "$low_stellar_output_1$"
 low_stellar_output_3_desc:0 "This world is experiencing dangerously low solar output from its star, due to an infestation of Stellar Devourers."

 #Projects

 STELLARITE_INFESTED_STAR_PROJECT:0 "Find a Cure for the Stellar Devourer Infestation"
 STELLARITE_INFESTED_STAR_PROJECT_DESC:0 "§Y[This.GetName]§! has become infested with Stellar Devourers. We are unsure where they came from, but they need to be removed soon or else all life in the system might be at an end."

 #Scripted Loc
 xenophobe_parade:0 "Purge of the [Root.GetLeviathanTargetName]"
 xenophile_biological_parade:0 "A Dirge for the [Root.GetLeviathanTargetName]"
 xenophile_mechanical_parade:0 "Unfortunate Immobilization of the [Root.GetLeviathanTargetName]"
 materialist_biological_parade_science:0 "The Dissection of the [Root.GetLeviathanTargetName]"
 materialist_biological_parade_trophy:0 "Glorious Acquisition of the [Root.GetTrophyName]"
 materialist_mechanical_parade:0 "Surpassing the [Root.GetLeviathanTargetName]"
 spiritualist_biological_parade_reject:0 "Eradication of the [Root.GetLeviathanTargetName] Anathema"
 spiritualist_biological_parade_accept:0 "Deicide of the [Root.GetLeviathanTargetName]"
 spiritualist_mechanical_parade:0 "Extermination of the Soulless [Root.GetLeviathanTargetName]"
 authoritarian_parade:0 "Dominance over the [Root.GetLeviathanTargetName] Asserted"
 egalitarian_biological_parade:0 "The [Root.GetLeviathanTargetName] Threat Abolished"
 egalitarian_mechanical_parade:0 "The [Root.GetLeviathanTargetName] Threat Disassembled"
 militarist_parade:0 "[Owner.GetAdj] Triumph over the [Root.GetLeviathanTargetName]"
 pacifist_biological_parade:0 "Regrettable Destruction of the [Root.GetLeviathanTargetName]"
 pacifist_mechanical_parade:0 "Safety of [Owner.GetAdj] from the [Root.GetLeviathanTargetName] Secured"
 hive_biological_parade:0 "Elimination of a Single-Minded [Root.GetLeviathanTargetName]"
 hive_mechanical_parade:0 "Destruction of the [Root.GetLeviathanTargetName] Construct"
 machine_biological_parade:0 "Pacification of the [Root.GetLeviathanTargetName] Unit"
 machine_mechanical_parade:0 "Affirmation of the [Root.GetLeviathanTargetName] Inferior Construction"

 drakes_scale:0 "Drake's Fang"
 eye_of_the_shard:0 "Eye of the Shard"
 matriarchs_flagella:0 "Matriarch's Flagella"
 voidspawns_chitin:0 "Voidspawn's Venom Gland"
 wraiths_energy_disperser:0 "Wraith's Disperser Sack"
 devourers_plasma:0 "Devourer's Egg Sac"
 horrific_inverse_mass:0 "Horrific Inverse Mass"
 dreadnoughts_reactor:0 "Dreadnought's Reactor"
 fortress_hull_plates:0 "Chamber from the Fortress"
 scavenger_bots_compactor:0 "Scavenger Bot's Compactor"
 sky_dragons_plume:0 "Sky Dragon's Plume"

 scripted_SHARD:0 "Shard"
 scripted_SKY_DRAGON:0 "Sky Dragon"
 scripted_WORM:0 "Worm"
 scripted_ELDER_ONE:0 "Elder One"

 habitat_lowercase:0 "habitat"
 ringworld_lowercase:0 "ringworld"
 planetmoon:0 "[This.GetPlanetMoon]"

 sensor_operatior:0 "sensor operators"
 sensory_drones:0 "sensory drones"
 sensory_symbionts: "sensory symbionts"
 observation_subroutines:0 "observation subroutines"

 parade:0 "parade"
 study:0 "study"

 water_upper_case:0 "Water"
 water_lower_case:0 "water"
 coolant_upper_case:0 "Coolant"
 coolant_lower_case:0 "coolant"

#Decisions

 incinerate_the_flagella:0 "Incinerate the Flagella"
 incinerate_the_flagella_desc:0 "The pulsating grotesque flagella has to go."

#Operations

 operation_consume_star:0 "Consume Star"
 operation_consume_star_desc:0 "With the $devourers_plasma$ within our empire, we have access to a horde of tiny Stellar Devourers. We just need to decide which star to consume."
 operation_consume_star_on_success:1 "$IF_SUCCESSFUL|E$\nInfest [target.GetName] capital star with Stellar Devourers, which will slowly consume the star."
 operation_consume_star_black_hole:0 "The target empire's capital orbits a black hole, leaving our Stellar Devourers nothing to eat."
 operation_consume_star_no_dysonsphere:0 "We cannot reach the star as it's sealed within a Dyson Sphere."
 operation_consume_star_already_know:0 "This empire has figured out how to counteract our Stellar Devourers."
 operation_consume_star_already_infested:0 "This empire's capital star is already infested with Stellar Devourers."

 #Casus Belli

 casus_belli_cb_revenge_for_eaten_star:1 "Ate Our Star"
 war_goal_wg_revenge_for_eaten_star:0 "$casus_belli_cb_revenge_for_eaten_star$"
 war_goal_wg_revenge_for_eaten_star_desc:0 "War is waged to utterly conquer the enemy that ate our star."
 casus_belli_cb_end_threat_revenge_for_eaten_star:0 "Ate their Star"
 war_goal_wg_end_threat_revenge_for_eaten_star:0 "$casus_belli_cb_end_threat_revenge_for_eaten_star$"
 war_goal_wg_end_threat_revenge_for_eaten_star_desc:0 "War is waged to utterly conquer the enemy whose star we ate."


 ### The Kaleidoscope
 ### By Giada Zavarise

 ## Situation
 situation_kaleidoscope: "The Kaleidoscope"
 situation_kaleidoscope_type: "The Kaleidoscope"
 situation_kaleidoscope_desc: "A colorful energy parasite is infecting our power grid, feasting on our energy supplies. We could indulge it, or use an §YEspionage Operation§! to pass this problem to another empire.\n\n[GetKaleidoscopeMood]."
 situation_kaleidoscope_monthly_change_tooltip: "Starving the §HKaleidoscope§! will lower its §Ymood§!, increasing the chance of negative events. Feeding it will increase it, keeping it appeased and placid."

 situation_unknown_outcome_kaleidoscope: "The Kaleidoscope's §Ymood§! will determine the final outcome."

 approach_no_food: "Do not feed it"
 approach_no_food_tooltip: "Lowers §Ymood§!. A starved Kaleidoscope will lash out and give us trouble."
 approach_little_food: "Feed it"
 approach_little_food_tooltip: "Improves §Ymood§!. A sated Kaleidoscope will produce pleasing lights and little trouble."
 approach_a_lot_of_food: "Overfeed it"
 approach_a_lot_of_food_tooltip: "Greatly improves §Ymood§!. An overstuffed Kaleidoscope will give us no trouble, but it will cost us dearly."
 kaleidoscope_progress: "Overload"

 # Strings for GetKaleidoscopeMood trigger loc script
 kaleidoscope_mood_angry: "The Kaleidoscope is §Pangry§! and ready to lash out at any moment."
 kaleidoscope_mood_neutral: "The Kaleidoscope is §Sserene§!. As long as it receives food, it should not misbehave."
 kaleidoscope_mood_happy: "The Kaleidoscope is §Bjoyful§!. Its colors are as splendid as its mood."

 ## Modifiers
 global_power_outrage: "Global Power Outage"
 phantom_load: "Phantom Load" # Note for translators: it's a real term used for when devices in standby still consume a little energy https://en.wikipedia.org/wiki/Standby_power
 phantom_load_desc: "Something - or someone - is draining our power grid."

 kaleidoscope_unnerving_patterns: "Unnerving Patterns"
 kaleidoscope_ominous_patterns: "Ominous Patterns"
 kaleidoscope_pilfering_patterns: "Haunting Patterns"
 kaleidoscope_soothing_patterns: "Soothing Patterns"
 kaleidoscope_dazzling_patterns: "Dazzling Patterns"

 mod_trade_routes_energy_produces_mult: "Energy from Trade"

 ## Relic
 r_vacuum_flower: "Vacuum Flower"
 r_vacuum_flower_desc: "The Kaleidoscope's bloom is a fragile florescence of ever-shifting petals, possessing the ability to manipulate, absorb, and reflect light waves."
 relic_vacuum_flower_active: "Grants a different resource production bonus depending on the §YStar Class§! of your capital system."

 relic_vacuum_flower_B: "Blooming Star (Class B)"
 relic_vacuum_flower_A: "Blooming Star (Class A)"
 relic_vacuum_flower_F: "Blooming Star (Class F)"
 relic_vacuum_flower_G: "Blooming Star (Class G)"
 relic_vacuum_flower_K: "Blooming Star (Class K)"
 relic_vacuum_flower_M: "Blooming Star (Class M)"
 relic_vacuum_flower_M_giant: "Blooming Star (Class M Red Giant)"
 relic_vacuum_flower_T_dwarf: "Blooming Star (Class T Brown Dwarf)"
 relic_vacuum_flower_pulsar: "Blooming Star (Pulsar)"
 relic_vacuum_flower_black_hole: "Blooming Star (Black Hole)"
 relic_vacuum_flower_neutron: "Blooming Star (Neutron Star)"
 relic_vacuum_flower_lightbringer: "Blooming Star (Viridescent Lightbringer)"
 relic_vacuum_flower_rift_star: "Blooming Star (Ancient Rift)"
 relic_vacuum_flower_crisis_star: "Blooming Star (Crisis Star)"
 relic_vacuum_flower_crisis_empire_star: "$relic_vacuum_flower_crisis_star$"

 dyson_sphere_disco: "Wonder Sphere"
 dyson_sphere_disco_DESC: "It produces no energy. Only beauty."
 dyson_sphere_disco_restored: "$dyson_sphere_disco$"
 dyson_sphere_disco_restored_DESC: "$dyson_sphere_disco_desc$"


 ## Intro
 # The Kaleidoscope appears on your capital
 situation.2003.name: "Color Out of Space"
 situation.2003.desc: "What our people saw from orbit was §H[capital_scope.GetName]§! shutting down, every light source within the city snuffed out at once. What people on §H[capital_scope.GetName]§! experienced was much worse: vehicles reduced to road blocks, factories grinding to a halt, hospital equipment lifeless and inert. A world-wide blackout, as sudden as it was inexplicable.\n\nAs silence and shadows veiled our world, strange light patterns bloomed in the sky, enveloping our capital system in a kaleidoscopic mist. The two events are doubtlessly related, but our [root.GetTechnicianPlural] are still - literally - in the dark."
 situation.2003.a: "Restore our power grid."

 # Notify other countries about the Kaleidoscope
 situation.2004.name: "$situation.2003.name$"
 # first time
 situation.2004.desc: "Our sensors report the apparition of kaleidoscopic light patterns in the §H[kaleidoscope_system.GetName]§! system. The nature of the phenomenon is unclear."
 # moved again
 situation.2004.desc.again: "The kaleidoscopic apparition we previously observed has moved to the §H[kaleidoscope_system.GetName]§! system."

 # Project - mid-event
 situation.2005.name: "Blackout"
 situation.2005.desc: "We can find no defects in our power grid. Our generators are producing energy, but something is... absorbing it. It may be a result of the light patterns witnessed in our skies, the geometric nature of which betray an intelligent design.\n\nIs this thing - this living §YKaleidoscope§! - a malicious entity, or just a mindless mist? The answer is unclear."
 situation.2005.a: "Attempt to detach it from our power grid."

 # Project - end (first time)
 situation.2010.name: "Black Start" # Translators note: https://en.wikipedia.org/wiki/Black_start
 situation.2010.desc: "Thanks to the coordinated effort of our [owner.GetTechnicianPlural] and [owner.GetScientistPlural], the energy parasite has been cut from our power grid. Our longest night is over, but §Ythe Kaleidoscope§! still shines upon us, hungry for energy.\n\nWe have no way to communicate with it, and conventional weaponry won't work on a being of this kind. Our remaining options are to feed it just enough to keep it appeased, or try to starve it. Our operatives also suggested organizing an §YEspionage Operation§! to lure it towards another empire. Let someone else deal with it."
 situation.2010.desc.again: "What our people saw from orbit was the repetition of a familiar pattern: all power on §H[capital_scope.GetName]§! shutting down, our capital hit by a worldwide blackout while shimmering lights danced in the sky.\n§YThe Kaleidoscope§! has returned! The energy parasite we once foisted onto others has been sent back to us.\n\nAccording to our experts, investing in a §Y$building_planetary_shield_generator$§! will prevent our capital from being targeted again, but it's too late for now: the energy parasite is here to stay."
 situation.2010.a: "The unnatural monster has no space in our system!"
 situation.2010.b: "We must befriend this wondrous creature!"
 situation.2010.c: "It wants energy? Let it choke on it."
 situation.2010.tooltip: "Unlocks Espionage Operation §Y$operation_kaleidoscope$§!"

 # Project - end (subsequent times)
 situation.2011.name: "$situation.2010.name$"
 situation.2011.desc: "Following our proven and tested procedures, we detached the Kaleidoscope from §H[root.GetName]§!'s energy grid, restoring power to our capital."

 ## Espionage Operation
 # Operation - phase 1
 situation.2020.name: "Infiltrating the Energy Grid"
 situation.2020.desc: "By posing as technicians, our operatives successfully infiltrated the §H[target.GetName]§!'s energy districts. Their next assignment is to install a homing beacon to lure the energy parasite to the planet."

 # Operation - phase 2
 situation.2021.name: "Clear Skies"
 situation.2021.desc: "The lights have faded from our skies, first announcing what our intelligence operatives later confirmed: our operators activated the energy beacon, luring §Ythe Kaleidoscope§! away!\n\nLet the §H[target.GetName]§! deal with it now."

 situation.2025.name: "Offloading The Problem"
 situation.2025.desc: "According to our espionage reports, §H[kaleidoscope_new_owner.GetName]§!, is currently suffering from an energy shortage. The §YKaleidoscope§! we gifted them seems to be the main cause of their economic troubles."

 ## Random events
 # Negative 1 - infests another planet
 situation.2030.name: "Minor Infestation"
 situation.2030.desc: "A starved Kaleidoscope has sunk its metaphorical teeth into §H[event_target:infested_planet.GetName]§!'s energy grid. The ensuing colony-wide blackout was dramatic, but not dissimilar from previous attacks. We know how to deal with this."

 # Negative 2 - eats energy building
 situation.2031.name: "Electroshock"
 situation.2031.desc: "A ravenous Kaleidoscope is trying to forcibly connect itself to one our §YEnergy Nexus§! on §H[target.GetName]§!. This presents a remarkable opportunity to study the being's unique abilities, but we expect the building will be severely damaged as a result."
 situation.2031.a: "Let it eat our energy. For Science!"
 situation.2031.b: "Steal some energy back."

 # Negative 3 - unnerving patterns (- pop happiness)
 situation.2032.name: "Unnerving Patterns"
 situation.2032.desc: "The Kaleidoscope trembles nervously, filling our skies with jarring, uneven patterns of light. Our people can't help but find the spectacle unnerving."

 # Negative 4 - ominous patterns (spiritualists)
 situation.2033.name: "Ominous Patterns"
 situation.2033.desc: "The Kaleidoscope throbs like an open wound, filling our skies with ominous, sickly patterns. Our priests believe it an ill omen. It may be wise to sacrifice some energy to the creature, to quench its hunger and appease our people's fears."
 situation.2033.a: "Offer Energy to the Kaleidoscope."
 situation.2033.b: "We shall not bend to its will."

 # Negative 5 - slow ships
 situation.2034.name: "Pilfering Patterns"
 situation.2034.desc: "Hungry for energy, the Kaleidoscope has learned how to siphon energy from our fleet. The power drain is minimal, but is having a detectable impact on our ships' speed."

 # Positive 1 - soothing patterns (unity)
 situation.2037.name: "Soothing Patterns"
 situation.2037.desc: "A happy Kaleidoscope fills [owner.capital_scope.GetName]'s skies with pleasing shapes, fractals melting into other fractals in ever-changing waves of wonder.\n\nThe planet stops. Admires. Breathes. "

 # Positive 2 - dazzling patterns (science)
 situation.2038.name: "Dazzling Patterns"
 situation.2038.desc: "Could the shifting patterns of the Kaleidoscope be a form of communication? Or are they an autonomous process, more akin to breathing? Our [root.GetScientistPlural] still don't have an answer. The Kaleidoscope is providing us with an invaluable amount of scientific data."

 ## Endings
 # Kaleidoscope explodes! - Good ending
 situation.2041.name: "Blooming Kaleidoscope"
 situation.2041.desc: "We have been blessed to experience the galaxy's most splendid light show: kaleidoscopic petals folding into themselves; blooming; exploding! However, our instruments tell a less triumphant story.\n\nThe energy being became so full of power it collapsed into itself like a dying star. From the devastation, our probes retrieved a crystalline cluster, shaped very much like a flower blossom. According to preliminary studies, the 'flower' can magnify the intensity of the faintest light ray, breaking a few known laws of physics in the process. Our [root.owner.GetScientistPlural] hypothesize the flower is merely the visible part of a larger construct - a multi-dimensional house of mirrors where light beams are infinitely reflected and recombined."

 # Kaleidoscope explodes! - Good ending - Notifying other countries
 situation.2042.name: "$situation.2041.name$"
 situation.2042.desc: "Sensors report the kaleidoscopic pattern in the §H[kaleidoscope_system.GetName]§! system just bloomed, disappearing in a final burst of colorful patterns. Must have been quite the spectacle."

 # Kaleidoscope explodes! - Bad ending
 situation.2043.name: "Exploding Kaleidoscope"
 situation.2043.desc: "When the Kaleidoscope folded into itself, just for a second, it looked like the most delicate crystalline flower. However, the ensuing explosion was anything but gentle: a coruscating boom that scorched the system and overloaded all our electronic devices, frying our energy grid.\n\nRepairs are already underway, but it will take some time for us to get used to the newly empty sky."

 # Kaleidoscope explodes! - Bad ending - Notifying other countries
 situation.2044.name: "$situation.2043.name$"
 situation.2044.desc: "Sensors report the kaleidoscopic pattern in the §H[kaleidoscope_system.GetName]§! system just exploded, releasing an energy shockwave that doubtlessly damaged every structure in the system."

 # Kaleidoscope fades away - owner
 situation.2040.name: "Clear Skies"
 situation.2040.desc: "After a final burst of red, undulating patterns, the Kaleidoscope faded away, its colorful tendrils dissipating like mist.\n\nAfter so much time spent beneath its lights, our skies look almost empty."

 # Kaleidoscope fades away - notifying other countries
 situation.2045.name: "Clear Skies"
 situation.2045.desc: "Sensors report the kaleidoscopic pattern we detected in the [kaleidoscope_system.GetName] system has faded away."

 # Kaleidoscope could get a Dyson sphere?
 situation.2048.name: "Endless Hunger"
 situation.2048.desc: "The Kaleidoscope has proven to be a strangely amiable neighbor, but keeping it sated has proven to be a challenge. Would a Dyson Sphere quench its endless thirst for energy?"
 situation.2048.a: "Modify a Dyson Sphere for the Kaleidoscope."
 situation.2048.a.tooltip: "Unlock a new Dyson Sphere upgrade."
 situation.2048.b: "We can't spare the energy."

 # DiScO EnDiNg
 situation.2049.name: "Wonder Sphere"
 situation.2049.desc: "The Kaleidoscope has latched onto the modified Dyson Sphere we provided, consuming the energy of a star and extending its colorful petals to encompass the whole system. According to our data, the energy being is now in a state of constant, controlled overload, perpetually growing new buds and bursting in an endless cycle akin to death and rebirth.\n\nWe do not know if the being is capable of thought, but we hope its existence is now as pleasant as the patterns of light it produces."


 ## Projects and Operations
 # Project (first time)
 KALEIDOSCOPE_INFESTATION_FIRST: "Power Outage"
 KALEIDOSCOPE_INFESTATION_FIRST_DESC: "A global failure of the energy grid has plunged our capital into total darkness. We must restore §H[root.GetName]§!'s power infrastructure and determine what is taking place."

 # Project (following times)
 KALEIDOSCOPE_INFESTATION: "Color Bleed"
 KALEIDOSCOPE_INFESTATION_DESC: "Once again, the Kaleidoscope has latched to our power grid, consuming our energy and plunging the planet into darkness.\n\nFortunately, we now know how to respond."

 # Espionage Operation
 operation_kaleidoscope: "Lure the Kaleidoscope"
 operation_kaleidoscope_desc: "By planting a homing beacon in another empire's energy districts, we can send the energy being to infect another galactic power."
 operation_kaleidoscope_shielded_world: "Their capital world is protected by a §Y$building_planetary_shield_generator$§!."
 operation_kaleidoscope_previous_owner: "They won't let us get past their security again so soon."
 operation_kaleidoscope_on_success: "$IF_SUCCESSFUL|E$\nThe Kaleidoscope will be passed to [root.target.GetName], infecting their capital."
