l_english:
 NEGOTIATE_TERMS:0 "Negotiate Terms"
 AGREEMENT:0 "Agreement"
 AGREEMENTS_LIST_TITLE:0 "Agreements"
 FROM_AGREEMENTS:0 "From Agreements"
 LOYALTY:0 "Loyalty"
 MONTHLY_LOYALTY:0 "Monthly Loyalty"
 LOYALTY_VALUE:1 "$VAL|+=0$"
 FROM_TERMS:0 "From Agreement Terms"
 RESULTING_LOYALTY_CHANGE:0 "Changes in Terms"
 RESULTING_LOYALTY_BASE_SUBJECT:0 "Changes favoring Subject: $BASE|+=1$"
 RESULTING_LOYALTY_BASE_OVERLORD:0 "Changes favoring Overlord: $BASE|+=1$"
 RESULTING_LOYALTY_MODIFIER:0 "Loyalty modifier: $MODIFIER|0%Y$"
 LOYALTY_MONTHLY_VALUE:0 "$VAL|+=1$"
 LOYALTY_VALUE_WITH_MONTHLY:0 "$LOYALTY|+=0$ ($MONTHLY|1=+$)"
 LOYALTY_MONTHLY_CHANGE_TOTAL:1 "§WMonthly Change§!: $VAL|=+2$"
 LOYALTY_MONTHLY_CHANGE_COUNTRY:0 "Base: $VAL|=+$"
 LOYALTY_MONTHLY_CHANGE_HOLDINGS:0 "Holdings: $VAL|=+$"
 LOYALTY_MONTHLY_CHANGE_INTEGRATION:0 "Subject integration: $VAL|=+$"
 LOYALTY_MONTHLY_CHANGE_OPINION:0 "Subject opinion: $VAL|=+$"
 LOYALTY_MONTHLY_CHANGE_RESOURCE_CONTRIBUTION:0 "Resource Contribution: $VAL|=+$"
 LOYALTY_MONTHLY_CHANGE_ONE_RESOURCE:0 "$NAME$: $VAL|=+$"
 ACCEPTANCE_FROM_LOYALTY:0 "From Loyalty Change"
 ACCEPTANCE_FROM_LOYALTY_BASE:0 "§HLoyalty Change§!: §Y$VAL|=+$§!"
 ACCEPTANCE_FROM_LOYALTY_RELATIVE_POWER:0 "§HRelative Power§!: §Yx$VAL$§!"
 ACCEPTANCE_FROM_LOYALTY_PERSONALITY:0 "$PERSONALITY|H$: $VAL|0%$"
 ACCEPTANCE_FROM_LOYALTY_SPECIALTY:0 "§HSpecialization§!: $VAL|0%$"
 ACCEPTANCE_FROM_ECONOMIC_HARM:0 "§HEconomic Harm§!: $VAL|0%$"
 ACCEPTANCE_FROM_ECONOMIC_GAIN:0 "§HEconomic Gain§!: $VAL|0%$"
 ACCEPTANCE_FROM_INTANGIBLE_HARM:0 "§HResearch Lost§!: $VAL|0%$"
 ACCEPTANCE_FROM_INTANGIBLE_GAIN:0 "§HResearch Gained§!: $VAL|0%$"
 ACTION_NEGOTIATE_EXISTING_AGREEMENT_IDENTICAL:0 "The new Agreement is identical to the current one"
 RESOURCE_CONTRIBUTION_VALUE:0 "§Y$NAME$:§! $VALUE$"
 RESOURCE_CONTRIBUTION_ICON_AND_VALUE:0 "$ICON$ $VALUE|0Y$"
 MONTHLY_LOYALTY_CHANGE_DESC_HEADER:0 "§Y$MONTHLY_LOYALTY_CHANGE$§!: $VALUE|=+$"
 LOYALTY_ONLY_IF_RESOURCE_INCOME:0 "This Monthly Loyalty change is only in effect as long as the Subject produces any of the included resources."
 OVERLORD_COUNTRY_MODIFIER:0 "Overlord Empire Modifier"
 specialist_subject_conversion:0 "Specialist Subject Conversion"
 TERMS_HEADER:0 "Terms:"
 TERMS_FROM_PRESET_HEADER:1 "$EMPIRE|Y$"
 RESOURCE_CONTRIBUTION:0 "Resource Contribution"
 RESOURCE_CONTRIBUTION_HEADER:0 "$RESOURCE_CONTRIBUTION$:"
 RESOURCE_TERM_WITH_ICONS:0 "$TERM$ $ICONS$"
 AGREEMENT_TERM_HEADER:0 "$TERM$:"
 LOYALTY_UNAVAILABLE_INTEL_DESC:0 "You do not have Intel on their Loyalty."
 LOYALTY_TOOLTIP_TITLE:0 "§HLoyalty§!"
 MONTHLY_LOYALTY_TOOLTIP_TITLE:0 "§HMonthly Loyalty Change§!"
 LOYALTY_VALUE_DESC:0 "Their Loyalty to $OVERLORD|H$ is $LOYALTY|+=0$"
 LOYALTY_VALUE_FOR_PLAYER_DESC:0 "Our Loyalty to $OVERLORD|H$ is $LOYALTY|+=0$"
 LOYALTY_DESC:0 "§ELoyalty decides the relationship between the two parties in an§! §HAgreement§!§E: The§! §HOverlord§! §Eand§! §HSubject§!"
 MONTHLY_LOYALTY_VALUE_FOR_PLAYER_DESC:0 "Our monthly Loyalty change to $OVERLORD|H$ is $VAL|+=1$"
 MONTHLY_LOYALTY_VALUE_DESC:0 "Their monthly Loyalty change to $OVERLORD|H$ is $VAL|+=1$"
 TERM_EFFECT:0 "§YEffects§!:"
 EXTRA_LOYALTY_CHANGES:0 "§YOther Loyalty changes§!:"
 GO_TO_AGREEMENT:0 "View Agreement"
 ADD_LOYALTY_EFFECT:0 "$SUBJECT|Y$'s Loyalty changes by $VALUE|+=0$"

 AGREEMENT_ACCEPTANCE_VALUE:0 "Acceptance: $VAL|+=0$"
 AGREEMENT_ACCEPTANCE_VALUE_HEADER:0 "§HAgreement acceptance§!"
 AGREEMENT_ACCEPTANCE_VALUE_FLAVOR:0 "§EAgreement acceptance determines whether or not the receiving party will accept the Agreement.§!"
 AGREEMENT_ACCEPTANCE_VALUE_REJECTION_INFO:0 "§EThe other party must spend £influence£ Influence to reject this agreement, and will be forced to accept it if they cannot afford the cost.§!"
 TERM_VALUE_REQUIRES:0 "The $TERM|Y$ value $TERM_VALUE|Y$ requires:"
 TERM_RESOURCE_VALUE_REQUIRES:0 "Changing $TERM_VALUE|Y$ requires:"
 TERM_RESOURCE_TOO_LOW:0 "$TERM_VALUE|Y$ cannot be lower than $MIN_VALUE|Y$"
 TERM_RESOURCE_TOO_HIGH:0 "$TERM_VALUE|Y$ cannot be higher than $MAX_VALUE|Y$"
 RELAY_NETWORK:0 "Relay Network"

 # Allegiance War
 DIPLOMACY_SECRET_FEALTY_FROM:0 "§THas secret fealty from $EMPIRES|H$§!."
 DIPLOMACY_SECRET_FEALTY:0 "§TPledging a secret fealty towards $EMPIRES|H$§!."
 DIPLOMACY_STATUS_SECRET_FEALTY:0 "We have pledged a Secret Fealty towards them."
 DIPLOMACY_STATUS_HAS_SECRET_FEALTY_FROM_OTHER:0 "They have pledged a Secret Fealty towards us."
 CALLED_BY_SECRET_FEALTY:0 "Pledges a Secret Fealty towards $CALLER$"
 MESSAGE_SECRET_FEALTY_DECLARED_WAR_TITLE:0 "Our Secret Overlord Declared War"
 MESSAGE_SECRET_FEALTY_DECLARED_WAR_DESC:0 "Our secret Overlord, the $CALLER|Y$, has declared war on our current Overlord, the $DEFENDER|Y$.\n\nBecause of our Secret Fealty we are now §Yat war§! with the $DEFENDER|Y$ as promised."

 THIS_IS_SPECIALIST_SUBJECT:0 "$EMPIRE|Y$ is a $SPECIALIST_TYPE|Y$ Specialist Empire"

 # Xenos UI
 xenos_ui_agreements:0 "Agreements"
 xenos_ui_no_agreements:0 "No Agreements"
 xenos_ui_no_terms:0 "No Terms"
 xenos_ui_loyalty_format:0 "$VAL|+$"
 xenos_ui_overlord_agreements_count:0 "Agreements: $VAL|H$"
 xenos_ui_overlord_reputation:0 "Reputation: $VAL|_$"
 xenos_ui_overlord_holdings_count:0 "Holdings: $VAL|H$"
 xenos_ui_subject_view_loyalty:0 "£loyalty£ $VAL|W0$"
 xenos_ui_specialist_conversion_tooltip:0 "$NAME|Y$ will become a $SPECIALIST_TYPE|Y$ specialist in $DAYS_LEFT|Y$ days"
 xenos_ui_negotiate_agreement:1 "Terms Negotiation"
 xenos_ui_negotiate_agreement_time:0 "£time£ $TIME|Y$ $xenos_ui_negotiate_agreement$"
 xenos_ui_resources:0 "Resource Contribution"
 TRADE_NEGOTIATION:0 "Trade Negotiation"
 IS_SUBJECT_OR_OVERLORD:0 "Is an Overlord or a Subject empire"

 # Specialist level up
 MESSAGE_SUBJECT_LEVEL_UP_TITLE:0 "Specialist Subject Leveled Up"
 MESSAGE_SUBJECT_LEVEL_UP_DESC:0 "Your Subject $SUBJECT|Y$ has reach tier $TIER|Y$ of the $SPECIALIZATION|Y$ Specialization."
 MESSAGE_SUBJECT_LEVEL_UP_specialist_bulwark_TITLE:1 "Bulwark Specialist Subject Leveled Up"
 MESSAGE_SUBJECT_LEVEL_UP_specialist_scholarium_TITLE:1 "Scholarium Specialist Subject Leveled Up"
 MESSAGE_SUBJECT_LEVEL_UP_specialist_prospectorium_TITLE:1 "Prospectorium Specialist Subject Leveled Up"

 MESSAGE_WE_LEVEL_UP_TITLE:0 "Specialization Leveled Up"
 MESSAGE_WE_LEVEL_UP_DESC:0 "We have reached tier $TIER|Y$ of the $SPECIALIZATION|Y$ Specialization."
 MESSAGE_WE_LEVEL_UP_specialist_bulwark_TITLE:1 "Bulwark $MESSAGE_WE_LEVEL_UP_TITLE$"
 MESSAGE_WE_LEVEL_UP_specialist_scholarium_TITLE:1 "Scholarium $MESSAGE_WE_LEVEL_UP_TITLE$"
 MESSAGE_WE_LEVEL_UP_specialist_prospectorium_TITLE:1 "Prospectorium $MESSAGE_WE_LEVEL_UP_TITLE$"

 # Specialist conversion
 MESSAGE_SUBJECT_STARTED_CONVERTING_TITLE:0 "Subject Specialization Started"
 MESSAGE_SUBJECT_STARTED_CONVERTING_DESC:0 "Your Subject $SUBJECT|Y$ has started converting to the $SPECIALIZATION|Y$ Specialization."
 MESSAGE_WE_STARTED_CONVERTING_TITLE:1 "Specialization Started"
 MESSAGE_WE_STARTED_CONVERTING_DESC:0 "We have started converting to the $SPECIALIZATION|Y$ Specialization."

 MESSAGE_SUBJECT_FINISHED_CONVERTING_TITLE:0 "Subject Specialization Complete"
 MESSAGE_SUBJECT_FINISHED_CONVERTING_DESC:0 "Your Subject $SUBJECT|Y$ has finished converting to the $SPECIALIZATION|Y$ Specialization."
 MESSAGE_WE_FINISHED_CONVERTING_TITLE:0 "Specialization Complete"
 MESSAGE_WE_FINISHED_CONVERTING_DESC:0 "We have finished converting to the $SPECIALIZATION|Y$ Specialization."
 SPECIALIST_CONVERSION_TIME:0 "£time£ $VALUE|Y0$"
 specialist_conversion_time_estimated:0 "Conversion to $SPECIALIZATION|Y$ will take around $DAYS|Y0$ days"
 specialist_conversion_losing_specialization:0 "$NAME|Y$'s $SPECIALIZATION|Y$ Specialization will be lost!"
 specialist_conversion_base_time:0 "Base: $DAYS|Y0$ days"
 specialist_conversion_time_from_sprawl:0 "From $SPRAWL|Y$ £empire_sprawl£ $EMPIRE_SIZE$: +$TIME_PERCENT$ conversion time"
 specialist_conversion_speed_from_ethic:0 "From being $ETHIC|Y$: $TIME_PERCENT$ conversion time"
 specialist_conversion_time_from_overlord: "From Overlord $OVERLORD|Y$: $TIME_PERCENT$ conversion time"
 specialist_conversion_monthly_cost:1 "Monthly Cost for Overlord: $COST$"

 # Specialist modifiers
 specialist_bulwark_overlord_modifier:0 "Bulwark Advisory"
 specialist_bulwark_overlord_modifier_desc:0 "§LAdvisors from our Bulwark specialists contribute to the efficient construction of our own defense.§!"
 specialist_bulwark_subject_modifier:0 "Bulwark"
 specialist_bulwark_subject_modifier_desc:0 "§LOur unwavering focus on stellar defense has given us unique insights into the construction of impregnable fortresses.§!"
 specialist_scholarium_overlord_modifier:0 "Scholarium Advisory"
 specialist_scholarium_subject_modifier:0 "Scholarium"
 specialist_prospectorium_overlord_modifier:0 "Prospectorium Advisory"
 specialist_prospectorium_subject_modifier:0 "Prospectorium"

 # Specialist Leader Traits
 leader_trait_scholarium_investigator:0 "Scholarium Investigator"
 leader_trait_scholarium_investigator_desc:1 "Scholarium specialists view the universe as one large puzzle, waiting to be solved."
 leader_trait_scholarium_explorer:0 "Scholarium Explorer"
 leader_trait_scholarium_explorer_desc:0 "The curiosity of Scholarium specialists will drive them to the ends of the universe, and probably beyond."
 leader_trait_scholarium_observer:0 "Scholarium Observer"
 leader_trait_scholarium_observer_desc:0 "No mystery shall be left unsolved in a Scholarium scholar's wake."
 leader_trait_bulwark_watcher:0 "Bulwark Watcher"
 leader_trait_bulwark_watcher_desc:0 "Vigilant crews stand ready to detect enemy fleets daring to attempt furtive and cowardly incursions."
 leader_trait_bulwark_retaliator:1 "Bulwark Retaliator"
 leader_trait_bulwark_retaliator_desc:0 "With a righteous commander at the helm, fleets stand ready to avenge any insult to our sovereignty."
 leader_trait_bulwark_sentinel:0 "Bulwark Sentinel"
 leader_trait_bulwark_sentinel_desc:0 "Courageous crews hold the line against invaders, ready to repel anyone foolish enough to invade our domain!"
 leader_trait_prospectorium_extractor:0 "Prospectorium Extractor"
 leader_trait_prospectorium_extractor_desc:0 "Energy, alloys, and minerals all empower our ambitions. Extractors maximize their acquisition."
 leader_trait_prospectorium_optimizer:0 "Prospectorium Optimizer"
 leader_trait_prospectorium_optimizer_desc:0 "Keeping a populace healthy and productive requires resources, and optimizers are ideally suited to manage them."
 leader_trait_prospectorium_refiner:0 "Prospectorium Refiner"
 leader_trait_prospectorium_refiner_desc:0 "Refiners have the rarefied expertise necessary to improve our acquisition of exotic gases, motes, and crystals."

 # Triggers
 any_agreement_trigger:0 "Any Agreement"
 count_planet_army_trigger:0 "Armies on planet"
 count_controlled_ship_all_trigger:0 "Controlled ship in orbit"
 IS_CAPITALS_CONNECTED_THROUGH_RELAY_NETWORK:0 "Capitals are Connected by Relay Network"
 IS_CAPITALS_NOT_CONNECTED_THROUGH_RELAY_NETWORK:0 "Capitals are not Connected by Relay Network"
 IS_RELAY_NETWORK_SYSTEM:0 "System is in Relay Network"
 IS_NOT_RELAY_NETWORK_SYSTEM:0 "System is not in Relay Network"
 TRIGGER_HAS_SECRET_FEALTY_FROM_SUBJECT_OF:0 "Has the Secret Fealty of a Subject of $TARGET|Y$"
 TRIGGER_DOES_NOT_HAVE_SECRET_FEALTY_FROM_SUBJECT_OF:0 "Does not have the Secret Fealty of a Subject of $TARGET|Y$"
 TRIGGER_HAS_SECRET_FEALTY_WITH:0 "Has a Secret Fealty pact with $TARGET|Y$"
 TRIGGER_DOES_NOT_HAVE_SECRET_FEALTY_WITH:0 "Does not have a Secret Fealty pact with $TARGET|Y$"

 # Effects
 effect_every_agreement:0 "Every Agreement"
 effect_random_agreement:0 "Random Agreement"
 REMOVE_SECRET_FEALTY_EFFECT:0 "The Secret Fealty between $SUBJECT|Y$ and $POTENTIAL_OVERLORD|Y$ is cancelled."

 # Agreement terms
 specialist_type:0 "Specialization"
 specialist_type_desc:1 "This Term dictates what sort of Specialization, if any, the Subject empire will be converted into."
 resource_subsidies:0 "Contribution"
 resource_subsidies_desc:1 "This Term dictates the amount of resources the Subject is obligated to pay to the Overlord each month. The number is a percentage of the Subject's current monthly production.\n\nA negative value means the Overlord is obligated to pay the Subject rather than the other way around, but it is still based on a percentage of the Subject's current monthly production."
 AGREEMENT_RESOURCE_TAX:2 "The Subject will pay $VALUE|Y$ tax of their monthly $RESOURCE|Y$ production to the Overlord.\n\n$AGREEMENT_RESOURCE_BLOCKS_TRADE$"
 AGREEMENT_RESOURCE_SUBSIDIES:2 "The Overlord will provide the Subject with a subsidy matching $VALUE|Y$ of their monthly $RESOURCE|Y$ production.\n\n$AGREEMENT_RESOURCE_BLOCKS_TRADE$"
 AGREEMENT_RESOURCE_CONTRIBUTION_NONE:1 "There's neither a subsidy nor a tax in place for this type of contribution."
 AGREEMENT_RESOURCE_EXISTING_TRADE_DEAL:1 "$TRIGGER_FAIL$A §HTrade Deal§! with $OTHER|H$ already exists for one of these resources."
 TRADE_DEAL_RESOURCE_EXISTING_AGREEMENT:2 "$TRIGGER_FAIL$We are currently exchanging $RESOURCE|H$ as part of our §HSubject Agreement§! with $OTHER|H$"
 AGREEMENT_RESOURCE_BLOCKS_TRADE:0 "§RThis term will block §HTrade Deals§! for $RESOURCE$ Resources.§!"

 subject_loyalty:0 "Subject"
 subject_xenophobe:0 "Is Xenophobe"
 has_access:0 ""
 END_AGREEMENT:0 "End Agreement"

 joins_overlord_wars_none:0 "None"
 joins_overlord_wars_none_tooltip:0 "$SUBJECT|Y$ will not join any of $OVERLORD|Y$'s wars"
 joins_overlord_wars_defensive:0 "Defensive"
 joins_overlord_wars_defensive_tooltip:0 "$SUBJECT|Y$ will only join $OVERLORD|Y$'s defensive wars"
 joins_overlord_wars_offensive:0 "Offensive"
 joins_overlord_wars_offensive_tooltip:0 "$SUBJECT|Y$ will only join $OVERLORD|Y$'s offensive wars"
 joins_overlord_wars_all:0 "All"
 joins_overlord_wars_all_tooltip:0 "$SUBJECT|Y$ will join all of $OVERLORD|Y$'s wars"
 joins_subject_wars_none:0 "None"
 joins_subject_wars_none_tooltip:0 "$OVERLORD|Y$ will not join any of $SUBJECT|Y$'s wars"
 joins_subject_wars_defensive:0 "Defensive"
 joins_subject_wars_defensive_tooltip:0 "$OVERLORD|Y$ will only join $SUBJECT|Y$'s defensive wars"
 joins_subject_wars_offensive:0 "Offensive"
 joins_subject_wars_offensive_tooltip:0 "$OVERLORD|Y$ will only join $SUBJECT|Y$'s offensive wars"
 joins_subject_wars_all:0 "All"
 joins_subject_wars_all_tooltip:0 "$OVERLORD|Y$ will join all of $SUBJECT|Y$'s wars"

 joins_overlord_wars:1 "Overlord Conflicts"
 joins_overlord_wars_desc:1 "This Term dictates whether the Subject is obligated to join wars the Overlord is directly involved in."
 joins_overlord_wars_tooltip:0 "Joins $VALUE|Y$ Overlord wars"
 joins_overlord_wars_none_desc:1 "The Subject is not obligated to join the Overlord in any of their wars."
 joins_overlord_wars_defensive_desc:1 "The Subject will join the Overlord in their defensive wars."
 joins_overlord_wars_offensive_desc:1 "The Subject will join the Overlord in their offensive wars."
 joins_overlord_wars_all_desc:1 "The Subject will join the Overlord in all their wars."

 joins_subject_wars:1 "Subject Conflicts"
 joins_subject_wars_desc:1 "This Term dictates whether the Overlord is obligated to join wars that the Subject is directly involved in."
 joins_subject_wars_tooltip:0 "Joins $VALUE|Y$ Subject wars"
 joins_subject_wars_none_desc:1 "The Overlord is not obligated to join the Subject in any of their wars."
 joins_subject_wars_defensive_desc:1 "The Overlord will join the Subject in their defensive wars."
 joins_subject_wars_offensive_desc:1 "The Overlord will join the Subject in their offensive wars."
 joins_subject_wars_all_desc:1 "The Overlord will join the Subject in all their wars."

 subject_integration_desc:1 "This Term dictates whether the Overlord can integrate the Subject into their own empire."
 subject_can_be_integrated:2 "Integration Permitted"
 subject_can_be_integrated_desc:1 "The Overlord can integrate the Subject into their empire."
 subject_can_not_be_integrated:2 "Integration Prohibited"
 subject_can_not_be_integrated_desc:1 "The Overlord cannot integrate the Subject into their empire."

 subject_holdings_limit:0 "Holdings Limit"
 subject_holdings_limit_desc:1 "This Term dictates how many Holdings the Overlord can have in total across the Subject's planets."
 subject_holdings_limit_tooltip:0 "$TERM$ ($VALUE|Y$)"
 subject_holdings_limit_0:1 "None"
 subject_holdings_limit_0_desc:1 "The Overlord cannot have Holdings on any of the Subject's planets."
 subject_holdings_limit_1:0 "1"
 subject_holdings_limit_1_desc:1 "The Overlord can have 1 Holding in total across the Subject's planets."
 subject_holdings_limit_2:0 "2"
 subject_holdings_limit_2_desc:1 "The Overlord can have 2 Holdings in total across the Subject's planets."
 subject_holdings_limit_3:0 "3"
 subject_holdings_limit_3_desc:1 "The Overlord can have 3 Holdings in total across the Subject's planets."
 subject_holdings_limit_4:0 "4"
 subject_holdings_limit_4_desc:1 "The Overlord can have 4 Holdings in total across the Subject's planets."

 subject_diplomacy:0 "Diplomatic Freedom"
 subject_diplomacy_desc:1 "This Term dictates how much diplomatic freedom is given to the Subject, and whether they are allowed to vote freely from their Overlord."
 subject_can_do_diplomacy:1 "Independent Diplomacy"
 subject_can_do_diplomacy_desc:1 "The Subject is free to engage in most diplomacy with other Empires and vote independently."
 subject_can_do_diplomacy_but_not_vote:0 "Restricted Voting"
 subject_can_do_diplomacy_but_not_vote_desc:2 "The Subject is free to engage in most diplomacy, but must follow their Overlord's votes in Federations and the Galactic Community.\n\nThis will force the Subject to join any §YFederation§! that the Overlord is a member of.\n\nIf the Overlord is a member of the §YGalactic Community§!, the Subject will be forced to join it."
 subject_can_not_do_diplomacy:1 "Limited Diplomacy"
 subject_can_not_do_diplomacy_desc:0 "The Subject may not engage in diplomacy with other Empires, nor vote independently."

 subject_expand:0 "Expansion"
 subject_expand_desc:1 "This Term dictates whether the Subject can expand their empire freely, in a regulated manner, or if they are prohibited from expansion altogether."
 subject_cannot_expand:1 "Expansion Prohibited"
 subject_cannot_expand_desc:0 "The Subject may not expand their Empire."
 subject_can_expand_with_tithe:1 "Expansion Regulated"
 subject_can_expand_with_tithe_desc:1 "The Subject may expand their Empire, but must pay an $r_influence$ tithe to the Overlord when they build an Outpost."
 subject_can_expand:1 "Expansion Permitted"
 subject_can_expand_desc:1 "The Subject is free to expand their Empire."

 subject_sensors:1 "Sensors"
 subject_sensors_desc:1 "This Term dictates whether the Subject receives any sensor data from their Overlord."
 subject_gets_sensors:2 "Unified Sensors"
 subject_gets_sensors_desc:1 "The Subject receives sensor data from the Overlord."
 subject_does_not_get_sensors:2 "Independent Sensors"
 subject_does_not_get_sensors_desc:1 "The Subject does not receive any sensor data from the Overlord."

 no_access_extra_subject:0 "$SUBJECT|Y$ does §Rnot§! get open borders from $OVERLORD|Y$"

 naval_cap_satrapy:0 "$preset_satrapy$"

 protectorate_extra_subject:1 "$MODIFIER$\nNot allowed to have §YResearch Agreement§! diplomatic pacts."
 protectorate_extra_overlord:0 "Monthly: $RESOURCES$"
 satrapy_naval_cap:0 "$MODIFIER$"
 loyalty_effects_subject:0 "$MODIFIER$"

 reset_to_selected_preset:1 "Reset"
 RESET_TERMS_TOOLTIP:0 "Reset proposed §YAgreement Terms§! to the default terms for the selected §YSubject preset§!."

 EXPANSION_TITHE_COST:0 "Overlord expansion tithe: $PERCENT$"

 # Specialist types
 specialist_none:0 "None"
 specialist_none_desc:0 "The Subject will not have any Specialization."
 specialist_bulwark:0 "Bulwark"
 specialist_bulwark_desc:0 "The Subject will specialize in defensive capabilities, in exchange for weaker resource production."
 specialist_bulwark_summary: "$text_icon_preset_bulwark$ Bulwarks specialize in defensive capabilities, in exchange for weaker resource production."
 specialist_scholarium:0 "Scholarium"
 specialist_scholarium_desc:0 "The Subject will specialize in research, in exchange for weaker military capabilities."
 specialist_scholarium_summary: "$text_icon_preset_scholarium$ Scholaria specialize in research, in exchange for weaker military capabilities."
 specialist_prospectorium:0 "Prospectorium"
 specialist_prospectorium_desc:1 "The Subject will specialize in mining and strategic resources, in exchange for weaker research production."
 specialist_prospectorium_summary: "$text_icon_preset_prospectorium$ Prospectoria specialize in mining and strategic resources, in exchange for weaker research production."

 # Preset names
 preset_vassal:0 "Vassal"
 preset_vassal_oppressive:0 "$preset_vassal$"
 preset_vassal_oppressive_desc:0 "$preset_vassal_desc$"
 preset_vassal_oppressive_flavor_desc:0 "$preset_vassal_flavor_desc$"
 preset_vassal_oppressive_ai:0 "$preset_vassal$"
 preset_vassal_oppressive_ai_desc:0 "$preset_vassal_desc$"
 preset_vassal_oppressive_ai_flavor_desc:0 "$preset_vassal_flavor_desc$"
 preset_vassal_balanced:0 "$preset_vassal$"
 preset_vassal_balanced_desc:0 "$preset_vassal_desc$"
 preset_vassal_balanced_flavor_desc:0 "$preset_vassal_flavor_desc$"
 preset_vassal_benevolent:0 "$preset_vassal$"
 preset_vassal_benevolent_desc:0 "$preset_vassal_desc$"
 preset_vassal_benevolent_flavor_desc:0 "$preset_vassal_flavor_desc$"
 preset_tributary:0 "Tributary"
 preset_bulwark:0 "Bulwark"
 preset_scholarium:0 "Scholarium"
 preset_protectorate:0 "Protectorate"
 preset_prospectorium:0 "Prospectorium"
 preset_scion:0 "Scion"
 preset_subsidiary:0 "Subsidiary"
 preset_subsidiary_oppressive:0 "$preset_subsidiary$"
 preset_subsidiary_oppressive_desc:0 "$preset_subsidiary_desc$"
 preset_subsidiary_oppressive_flavor_desc:0 "$preset_subsidiary_flavor_desc$"
 preset_subsidiary_oppressive_ai:0 "$preset_subsidiary$"
 preset_subsidiary_oppressive_ai_desc:0 "$preset_subsidiary_desc$"
 preset_subsidiary_oppressive_ai_flavor_desc:0 "$preset_subsidiary_flavor_desc$"
 preset_subsidiary_balanced:0 "$preset_subsidiary$"
 preset_subsidiary_balanced_desc:0 "$preset_subsidiary_desc$"
 preset_subsidiary_balanced_flavor_desc:0 "$preset_subsidiary_flavor_desc$"
 preset_subsidiary_benevolent:0 "$preset_subsidiary$"
 preset_subsidiary_benevolent_desc:0 "$preset_subsidiary_desc$"
 preset_subsidiary_benevolent_flavor_desc:0 "$preset_subsidiary_flavor_desc$"
 preset_dominion:0 "Dominion"
 preset_satellite:0 "Satellite"
 preset_signatory:0 "Signatory"
 preset_thrall:0 "Thrall"
 preset_political_client: "Political Client"
 preset_herald: "Herald"
 preset_satrapy:0 "Satrapy"
 preset_relic_satrapy:0 "$preset_satrapy$"

 # Preset AI
 preset_vassal_nice_01:0 "$preset_vassal$"
 preset_vassal_nice_01_desc:0 "$preset_vassal_desc$"
 preset_vassal_nice_01_flavor_desc:0 "$preset_vassal_flavor_desc$"
 preset_vassal_nice_02:0 "$preset_vassal$"
 preset_vassal_nice_02_desc:0 "$preset_vassal_desc$"
 preset_vassal_nice_02_flavor_desc:0 "$preset_vassal_flavor_desc$"
 preset_vassal_mean_01:0 "$preset_vassal$"
 preset_vassal_mean_01_desc:0 "$preset_vassal_desc$"
 preset_vassal_mean_01_flavor_desc:0 "$preset_vassal_flavor_desc$"
 preset_vassal_mean_02:0 "$preset_vassal$"
 preset_vassal_mean_02_desc:0 "$preset_vassal_desc$"
 preset_vassal_mean_02_flavor_desc:0 "$preset_vassal_flavor_desc$"
 preset_vassal_mean_03:0 "$preset_vassal$"
 preset_vassal_mean_03_desc:0 "$preset_vassal_desc$"
 preset_vassal_mean_03_flavor_desc:0 "$preset_vassal_flavor_desc$"
 preset_subsidiary_nice_01:0 "$preset_subsidiary$"
 preset_subsidiary_nice_01_desc:0 "$preset_subsidiary_desc$"
 preset_subsidiary_nice_01_flavor_desc:0 "$preset_subsidiary_flavor_desc$"
 preset_subsidiary_nice_02:0 "$preset_subsidiary$"
 preset_subsidiary_nice_02_desc:0 "$preset_subsidiary_desc$"
 preset_subsidiary_nice_02_flavor_desc:0 "$preset_subsidiary_flavor_desc$"
 preset_subsidiary_mean_01:0 "$preset_subsidiary$"
 preset_subsidiary_mean_01_desc:0 "$preset_subsidiary_desc$"
 preset_subsidiary_mean_01_flavor_desc:0 "$preset_subsidiary_flavor_desc$"
 preset_subsidiary_mean_02:0 "$preset_subsidiary$"
 preset_subsidiary_mean_02_desc:0 "$preset_subsidiary_desc$"
 preset_subsidiary_mean_02_flavor_desc:0 "$preset_subsidiary_flavor_desc$"
 preset_subsidiary_mean_03:0 "$preset_subsidiary$"
 preset_subsidiary_mean_03_desc:0 "$preset_subsidiary_desc$"
 preset_subsidiary_mean_03_flavor_desc:0 "$preset_subsidiary_flavor_desc$"
 preset_bulwark_nice_01:0 "$preset_bulwark$"
 preset_bulwark_nice_01_desc:0 "$preset_bulwark_desc$"
 preset_bulwark_nice_01_flavor_desc:0 "$preset_bulwark_flavor_desc$"
 preset_bulwark_nice_02:0 "$preset_bulwark$"
 preset_bulwark_nice_02_desc:0 "$preset_bulwark_desc$"
 preset_bulwark_nice_02_flavor_desc:0 "$preset_bulwark_flavor_desc$"
 preset_bulwark_mean_01:0 "$preset_bulwark$"
 preset_bulwark_mean_01_desc:0 "$preset_bulwark_desc$"
 preset_bulwark_mean_01_flavor_desc:0 "$preset_bulwark_flavor_desc$"
 preset_bulwark_mean_02:0 "$preset_bulwark$"
 preset_bulwark_mean_02_desc:0 "$preset_bulwark_desc$"
 preset_bulwark_mean_02_flavor_desc:0 "$preset_bulwark_flavor_desc$"
 preset_bulwark_mean_03:0 "$preset_bulwark$"
 preset_bulwark_mean_03_desc:0 "$preset_bulwark_desc$"
 preset_bulwark_mean_03_flavor_desc:0 "$preset_bulwark_flavor_desc$"
 preset_scholarium_nice_01:0 "$preset_scholarium$"
 preset_scholarium_nice_01_desc:0 "$preset_scholarium_desc$"
 preset_scholarium_nice_01_flavor_desc:0 "$preset_scholarium_flavor_desc$"
 preset_scholarium_nice_02:0 "$preset_scholarium$"
 preset_scholarium_nice_02_desc:0 "$preset_scholarium_desc$"
 preset_scholarium_nice_02_flavor_desc:0 "$preset_scholarium_flavor_desc$"
 preset_scholarium_mean_01:0 "$preset_scholarium$"
 preset_scholarium_mean_01_desc:0 "$preset_scholarium_desc$"
 preset_scholarium_mean_01_flavor_desc:0 "$preset_scholarium_flavor_desc$"
 preset_scholarium_mean_02:0 "$preset_scholarium$"
 preset_scholarium_mean_02_desc:0 "$preset_scholarium_desc$"
 preset_scholarium_mean_02_flavor_desc:0 "$preset_scholarium_flavor_desc$"
 preset_scholarium_mean_03:0 "$preset_scholarium$"
 preset_scholarium_mean_03_desc:0 "$preset_scholarium_desc$"
 preset_scholarium_mean_03_flavor_desc:0 "$preset_scholarium_flavor_desc$"
 preset_prospectorium_nice_01:0 "$preset_prospectorium$"
 preset_prospectorium_nice_01_desc:0 "$preset_scholarium_desc$"
 preset_prospectorium_nice_01_flavor_desc:0 "$preset_scholarium_flavor_desc$"
 preset_prospectorium_nice_02:0 "$preset_prospectorium$"
 preset_prospectorium_nice_02_desc:0 "$preset_scholarium_desc$"
 preset_prospectorium_nice_02_flavor_desc:0 "$preset_scholarium_flavor_desc$"
 preset_prospectorium_mean_01:0 "$preset_prospectorium$"
 preset_prospectorium_mean_01_desc:0 "$preset_scholarium_desc$"
 preset_prospectorium_mean_01_flavor_desc:0 "$preset_scholarium_flavor_desc$"
 preset_prospectorium_mean_02:0 "$preset_prospectorium$"
 preset_prospectorium_mean_02_desc:0 "$preset_scholarium_desc$"
 preset_prospectorium_mean_02_flavor_desc:0 "$preset_scholarium_flavor_desc$"
 preset_prospectorium_mean_03:0 "$preset_prospectorium$"
 preset_prospectorium_mean_03_desc:0 "$preset_scholarium_desc$"
 preset_prospectorium_mean_03_flavor_desc:0 "$preset_scholarium_flavor_desc$"

 # Preset blocked terms
 not_allowed_for_tributary:0 "$TRIGGER_FAIL$Not allowed for §YTributary§! preset."
 not_allowed_for_bulwark:0 "$TRIGGER_FAIL$Not allowed for §YBulwark§! preset."
 not_allowed_for_scholarium:0 "$TRIGGER_FAIL$Not allowed for §YScholarium§! preset."
 not_allowed_for_prospectorium:0 "$TRIGGER_FAIL$Not allowed for §YProspectorium§! preset."
 not_allowed_for_subsidiary:0 "$TRIGGER_FAIL$Not allowed for §YSubsidiary§! preset."
 not_allowed_for_satrapy:0 "$TRIGGER_FAIL$Not allowed for §YSatrapy§! preset."
 not_allowed_for_feudal_society:1 "$TRIGGER_FAIL$Not allowed for an Overlord with the §Y$civic_feudal_realm$§! Civic."
 not_allowed_for_franchising:0 "$TRIGGER_FAIL$Not allowed for an Overlord with the §Y$civic_franchising$§! Civic."
 not_allowed_for_imperial_fiefdom:0 "$TRIGGER_FAIL$Not allowed for Subjects of an §Y$personality_imperial_origin_overlord_ai$§!."
 not_allowed_for_protectorate:0 "$TRIGGER_FAIL$Not allowed for §YProtectorate§! preset."
 not_allowed_for_fanatic_purifiers:0 "$TRIGGER_FAIL$Not allowed for Subjects with the §Y$civic_fanatic_purifiers$§! Civic."
 not_allowed_for_devouring_swarm:0 "$TRIGGER_FAIL$Not allowed for Subjects with the §Y$civic_hive_devouring_swarm$§! Civic."
 not_allowed_for_machine_terminator:0 "$TRIGGER_FAIL$Not allowed for Subjects with the §Y$civic_machine_terminator$§! Civic."

 # Preset text icons
 text_icon_preset_vassal:0 "£vassal£"
 text_icon_preset_tributary:0 "£tributary£"
 text_icon_preset_bulwark:0 "£bulwark£"
 text_icon_preset_scholarium:0 "£scholarium£"
 text_icon_preset_protectorate:0 "£protectorate£"
 text_icon_preset_prospectorium:0 "£prospectorium£"
 text_icon_preset_scion:0 "£scion£"

 SUBJECT_ICON_AND_PRESET:0 "$ICON_KEY$ $PRESET$"

 # Negotiate existing agreement diplomatic action
 ACTION_NEGOTIATE_EXISTING_AGREEMENT_TITLE:0 "Negotiate Agreement"
 ACTION_NEGOTIATE_EXISTING_AGREEMENT_DESC:0 "Negotiate the terms of our Agreement with §H[Recipient.GetName]§!."
 ACTION_NEGOTIATE_EXISTING_AGREEMENT_OFFER_DESC:0 "§H[Actor.GetName]§! has proposed a change to the terms in our Agreement with them."
 ACTION_NEGOTIATE_EXISTING_AGREEMENT_PROPOSAL_FAILED_ACTOR:1 "Our proposal to change the terms of our Agreement with §H[Recipient.GetName]§! was accepted." # Negotiations are force accepted if the recipient can't pay to decline
 ACTION_NEGOTIATE_EXISTING_AGREEMENT_PROPOSAL_FAILED_RECIPIENT:1 "The proposal to change Agreement terms from §H[Actor.GetName]§! timed out and was auto-accepted."
 MESSAGE_NEGOTIATE_EXISTING_AGREEMENT_TITLE:0 "Negotiate Agreement"

 # Secret Fealty diplomatic actions
 ACTION_PLEDGE_SECRET_FEALTY_TITLE:0 "Pledge Secret Fealty"
 ACTION_PLEDGE_SECRET_FEALTY_DESC:0 "Pledge a Secret Fealty to have §H[Recipient.GetName]§! as our new Overlord."
 ACTION_PLEDGE_SECRET_FEALTY_OFFER_DESC:0 "§H[Actor.GetName]§! has pledged a Secret Fealty to us."
 MESSAGE_PLEDGE_SECRET_FEALTY_TITLE:0 "$ACTION_PLEDGE_SECRET_FEALTY_TITLE$"

 ACTION_PROPOSE_SECRET_FEALTY_TITLE:0 "Propose Secret Fealty"
 ACTION_PROPOSE_SECRET_FEALTY_DESC:0 "Propose for §H[Recipient.GetName]§! to pledge a Secret Fealty for us to become their new Overlord."
 ACTION_PROPOSE_SECRET_FEALTY_OFFER_DESC:0 "§H[Actor.GetName]§! has proposed for us to pledge a Secret Fealty to them."
 ACTION_PROPOSE_SECRET_FEALTY_PROPOSAL_FAILED_ACTOR:0 "Our proposal for §H[Recipient.GetName]§! to pledge a Secret Fealty to us was declined."
 ACTION_PROPOSE_SECRET_FEALTY_PROPOSAL_FAILED_RECIPIENT:0 "The proposal for us to pledge a Secret Fealty to §H[Actor.GetName]§! timed out and was auto-declined."
 MESSAGE_PROPOSE_SECRET_FEALTY_TITLE:0 "$ACTION_PROPOSE_SECRET_FEALTY_TITLE$"

 ACTION_BREAK_SECRET_FEALTY_TITLE:0 "Break Secret Fealty"
 ACTION_BREAK_SECRET_FEALTY_DESC:0 "Break Secret Fealty to §H[Recipient.GetName]§!."
 ACTION_BREAK_SECRET_FEALTY_OFFER_DESC:0 "§H[Actor.GetName]§! has broken their Secret Fealty to us."
 ACTION_PROPOSE_TO_BREAK_SECRET_FEALTY_TITLE:0 "End Secret Fealty"
 ACTION_PROPOSE_TO_BREAK_SECRET_FEALTY_DESC:0 "Propose §H[Recipient.GetName]§! break their Secret Fealty to us."
 ACTION_PROPOSE_TO_BREAK_SECRET_FEALTY_OFFER_DESC:0 "§H[Actor.GetName]§! has proposed we break our Secret Fealty to them."
 ACTION_PROPOSE_TO_BREAK_SECRET_FEALTY_PROPOSAL_FAILED_ACTOR:0 "Our proposal for §H[Recipient.GetName]§! to break their Secret Fealty to us was declined."
 ACTION_PROPOSE_TO_BREAK_SECRET_FEALTY_PROPOSAL_FAILED_RECIPIENT:0 "The proposal for us to break Secret Fealty to §H[Actor.GetName]§! timed out and was auto-declined."

 IN_ALLEGIANCE_WAR_WITH_OUR_OVERLORD:0 "We are currently at war with our Overlord."
 IN_ALLEGIANCE_WAR_WITH_SUBJECTS_OVERLORD:0 "We are at war with their Overlord."

 MESSAGE_BREAK_SECRET_FEALTY_TITLE:0 "Secret Fealty Broken"
 DIPLO_ACTION_BREAK_SECRET_FEALTY_KEY: "Break Secret Fealty to Potential Overlord"
 MESSAGE_PROPOSE_TO_BREAK_SECRET_FEALTY_TITLE:0 "$ACTION_PROPOSE_TO_BREAK_SECRET_FEALTY_TITLE$"
 DIPLO_ACTION_PROPOSE_TO_BREAK_SECRET_FEALTY_KEY: "End Secret Fealty With Potential Subject"

 # Failure texts
 IN_FEDERATION_WITH_THEIR_OVERLORD:0 "We are in a Federation with their Overlord."
 IN_DEFENSIVE_PACT_WITH_THEIR_OVERLORD:0 "We have a Defensive Pact with their Overlord."
 IN_NON_AGGRESSION_PACT_WITH_THEIR_OVERLORD:0 "We have a Non-Aggression Pact with their Overlord."
 IN_FEDERATION_WITH_OUR_OVERLORD:0 "They are in a Federation with our Overlord."
 IN_DEFENSIVE_PACT_WITH_OUR_OVERLORD:0 "They have a Defensive Pact with our Overlord."
 IN_OFFENSIVE_PACT_WITH_OUR_OVERLORD:0 "They have a Non-Aggression Pact with our Overlord."
 WE_ALREADY_HAVE_SECRET_FEALTY:0 "We are already pledging fealty to another empire."
 SUBJECT_ALREADY_HAS_SECRET_FEALTY:0 "They are pledging fealty to another empire."
 IS_SUBJECT_OF_OVERLORD:0 "§RThey are a subject of our Overlord.§!"
 IS_SUBJECT_WITHOUT_DIPLO:0 "They are a subject without independent diplomacy."

 # Holdings
 HOLDINGS:0 "Holdings"
 OUTLINER_OVERLORD_HOLDINGS:0 "$HOLDINGS$"
 MOD_PLANET_MAX_SUBJECT_HOLDING_BUILDINGS_ADD:1 "Max $HOLDINGS$"
 MOD_PLANET_MAX_OVERLORD_HOLDING_BUILDINGS_ADD:1 "Max $HOLDINGS$"
 FROM_EXTERNALLY_OWNED_BUILDINGS:0 "From $HOLDINGS$"
 BUILDING_SLOT_LOCKED_SUBJECT_HOLDING_DESC:0 "Subject Holding slots are unlocked by negotiating the §YHoldings Limit§! term of your §YSubject Agreement§!."
 BUILDING_SLOT_LOCKED_OVERLORD_HOLDING_DESC:0 "Overlord Holding slots are unlocked by negotiating the §YHoldings limit (On overlord)§! term of your §YSubject Agreement§!."
 HAS_HOLDING:0 "Has Holding: $HOLDING|Y$"
 HAS_NOT_HOLDING:0 "Does NOT have Holding: $HOLDING|Y$"
 corporate:0 "Corporate"
 subject_holding:0 "Overlord"
 overlord_holding:0 "Subject Holdings"
 OUTLINER_LOYALTY_VALUE:0 "£loyalty£ $VALUE|1Y$"
 OUTLINER_OVERLORD_HOLDING_BUILDINGS_NUM:0 " ($VALUE$)"
 HOLDINGS_TAB_LOYALTY_VALUE:0 "$VALUE|1Y$"
 MONTHLY_LOYALTY_CHANGE:0 "Monthly Loyalty Change"
 HOLDINGS_MONTHLY_LOYALTY_CHANGE_DESC:0 "£loyalty£ Monthly Loyalty Change: $VALUE|1Y$"
 HOLDING_BUILDING_SLOTS_USED:0 "You have $NUM_BUILDINGS|Y$/$MAX_BUILDINGS|Y$ holdings currently built."
 HOLDINGS_EMPTY_corporate:0 "No Corporate holdings"
 HOLDINGS_EMPTY_subject_holding:0 "No Overlord holdings"
 HOLDINGS_EMPTY:0 "No holdings"
 HOLDINGS_DESC_corporate:0 "A ['concept_branch_office'] can be established by ['authority:auth_corporate'] empires to enable §HCorporate Holdings§!."
 HOLDINGS_DESC_subject_holding:0 "['concept_overlord_holding'] can only be built by §HOverlords§! on §HSubject§! planets if agreed upon in their ['concept_subject_agreement']."
 CLICK_TO_OPEN_PLANET_VIEW_HOLDINGS:0 "§GClick to open Planet View§!"
 AGREEMENTS_HOLDINGS_TITLE:0 "Holdings §Y($CURRENT$/$MAXIMUM$)§!"
 BUILDING_SLOT_OPEN_AGREEMENTS_HOLDINGS_DESC:0 "§EA Holding can be constructed by the Overlord on one of the Subject's planets.§!"
 AGREEMENT_HOLDINGS_OPEN_CAPITAL_PLANET:0 "§GClick to open Planet View of the empire capital§!"
 HOLDING_RESOURCES_TARGET_COUNTRY:0 "§HFor $COUNTRY|Y$:§!"

 OVERLORD_HOLDING_CONSTRUCTION_TITLE:0 "Overlord Holding Construction Complete"
 OVERLORD_HOLDING_CONSTRUCTION_DESC:0 "Our Overlord $OVERLORD|Y$ has finished building a $HOLDING|Y$ on our planet $PLANET|Y$."

 holding_garrison:0 "Overlord Garrison"
 holding_garrison_desc:1 "A garrison established to oversee the local enforcers, occasionally reinforced by military battalions in more dire circumstances."
 holding_garrison_armies_desc:1 "Every Overlord army on this planet gives an additional §G-10%§! [Root.CrimeOrDeviancy], §G+0.5§! $r_loyalty$ and §R-5%§! Happiness, to a maximum of §G-30%§! [Root.CrimeOrDeviancy], (an additional) §G+1.5§! $r_loyalty$ and §R-15%§! Happiness."
 holding_orbital_assembly_complex:0 "Orbital Assembly Complex"
 holding_orbital_assembly_complex_desc:1 "A soaring building filled with long assembly lines, creating everything one could dream of."
 holding_orbital_assembly_complex_effect:1 "Increases the effects of modules on the planet's §YOrbital Ring§!."
 holding_propaganda_office:0 "Ministry of Truth"
 holding_propaganda_office_desc:1 "A ministry overseeing local faiths, news, and political interest groups. With the right prod everything runs a tad smoother."
 holding_satellite_campus:0 "Satellite Campus"
 holding_satellite_campus_desc:1 "A large campus where domestic researchers and foreign scientists can come together to share ideas and conduct experiments."
 holding_emporium:0 "Emporium"
 holding_emporium_desc:1 "Large shopping malls filled with futuristic and exotic wares from distant planets."
 holding_aid_agency:0 "Aid Agency"
 holding_aid_agency_desc:1 "Agencies founded and staffed by foreign benefactors, bringing some of their culture and knowledge to the planet."
 holding_energy_requisitorium:0 "Ministry of Energy"
 holding_energy_requisitorium_desc:1 "A ministry overseeing taxation and the minting of energy credits, often coming into conflict with the domestic bureaucracy."
 holding_material_requisitorium:1 "Ministry of Extraction"
 holding_material_requisitorium_desc:1 "A ministry overseeing local mineral production, extraction, and purification. They often secure the best land purchases and reap the benefits for their patron."
 holding_produce_requisitorium:2 "Ministry of Acquisition"
 holding_produce_requisitorium_desc:1 "A ministry overseeing local produce. In addition to placing a small tax on this world, some products have a tendency to disappear into their convoluted, bureaucratic process."
 job_energy_requisitioned_effect_desc: "[Root.EnergyProducerWithIcon] produce §R-3§! $r_energy$ for the Subject and §G4§! $r_energy$ for the Overlord."
 job_minerals_requisitioned_effect_desc: "[Root.MineralsProducerWithIcon] produce §R-2§! $r_minerals$ for the Subject and §G3§! $r_minerals$ for the Overlord."
 job_alloy_requisitioned_effect_desc: "[Root.AlloysProducerWithIcon] produce §R-1§! $r_alloys$ for the Subject and §G2§! $r_alloys$ for the Overlord, with an increase in [Root.AlloysProducerResources] upkeep for the Subject."
 job_food_requisitioned_effect_desc: "[Root.FoodProducerWithIcon] produce §R-3§! $r_food$ for the Subject and §G4§! $r_food$ for the Overlord."
 job_consumer_goods_requisitioned_effect_desc: "[Root.ConsumerGoodsProducerWithIcon] produces §R-3§! $r_consumer_goods$ for the Subject and §G4§! $r_consumer_goods$ for the Overlord with an increase in $r_minerals$ upkeep for the Subject."
 blocker_tied_to_splinter_hive:0 "$TRIGGER_FAIL$§RThis blocker will remain as long as the §YSplinter Hive§! Holding exists.§!"
 no_free_district_for_splinter_hive:0 "$TRIGGER_FAIL$§RNo free district on this planet for our expansive spawning complex.§!"
 holding_splinter_hive:0 "Splinter Hive"
 holding_splinter_hive_desc:1 "A large biomass producing new workers for the hive. Though it stands apart from the original hive, it is still connected to the neural network."
 holding_distributed_processing:0 "Distributed Processing"
 holding_distributed_processing_desc:1 "A cold structure eclipsing the local region. Those who work here refuse to elaborate on what they do, but no-one leaves the experience entirely unscathed."
 holding_offspring_nest:0 "Offspring Nest"
 holding_offspring_nest_desc:2 "At this nest, a foreign hivemind has a unique representative acting as a centralized node for its neural network. This has enabled its continued control over the colony."
 holding_offworld_foundry:0 "Offworld Foundry"
 holding_offworld_foundry_desc:0 "Large foundries owned by a foreign empire, siphoning off local resources for the creation of high quality alloys."
 holding_overlord_vigil_command:0 "Vigil Command"
 holding_overlord_vigil_command_desc:0 "A command center specialized in - and delegated to - calculating the best possible means of increasing defensive measures."
 holding_parasitic_algorithms:0 "Ministry of Science"
 holding_parasitic_algorithms_desc:0 "A ministry overseeing local research and science, bringing the most noteworthy breakthroughs and discoveries back to their benefactor."
 holding_parasitic_algorithms_effect_desc:2 "[Root.ResearchProducerWithIcon] turn Subject [Root.SubjectResearcherUpkeep] into $r_research$ for the Overlord."

 holding_noble_vacation_homes:0 "Noble Chateaus"
 holding_noble_vacation_homes_desc:0 "A home away from home, this is the perfect place for the Overlord's ruling elite to let off steam, so that they don't cause incidents back home."
 holding_noble_vacation_homes_effect:0 "Each $holding_noble_vacation_homes$ grants §G+2§! $r_stability$ in the Overlord's capital."

 holding_dread_outpost:0 "Dread Outpost"
 holding_dread_outpost_desc:0 "The Dread Outpost is an arcane structure that produces unholy reanimated armies while sending back insidious data to this planet's Overlord."

 holding_communal_housing_outreach:0 "Communal Housing Outreach"
 holding_communal_housing_outreach_desc:0 "Everyone is entitled to a home, which is why the Overlord has extended their Communal Housing Project to this planet. This serves as a great forum for teaching the inhabitants the value of egalitarianism."

 holding_idyllic_bloom:0 "Gaia Seeder Outpost"
 holding_idyllic_bloom_desc:0 "Hyper-advanced terraforming techniques mastered by the Overlord are housed in this structure. After being introduced to the planet, it will take a decade to finish its world-changing work."
 holding_idyllic_bloom_effect_timer:0 "Will finish terraforming on §Y[Planet.idyllic_bloom_holding_timer]§!."
 holding_idyllic_bloom_effect:0 "Will finish terraforming §Y10§! years after construction."

 holding_reemployment_center:0 "Reemployment Center"
 holding_reemployment_center_desc:1 "Never leave a resource unexploited, even if that resource is the Subject's dead. With the Reemployment Center, the Overlord can ensure that the Subject's planets are always filled with employees even though the quality of work might vary."
 holding_reemployment_center_effect:0 "\n§Y100§! new £pop£ §YZombie Pops§! will be reanimated on §Y[Planet.reemployment_center_timer]§!"

 holding_recruitment_office:0 "Recruitment Office"
 holding_recruitment_office_desc:0 "Everyone must do their part. That is why the Overlord is offering military training in exchange for a tour in their fleet. Service guarantees citizenship."
 MESSAGE_OVERLORD_RECRUIT_TITLE:0 "Tour of Duty Completed"
 MESSAGE_OVERLORD_RECRUIT_DESC:0 "After finishing their tour of duty, the §Y[moving_pop.GetSpeciesNamePlural]§! joining us have decided to stay on $PLANET|Y$. Our subject is not pleased, but they cannot decide over our citizens."

 holding_park_ranger_lodge:0 "Ranger Lodge"
 holding_park_ranger_lodge_desc:0 "The Overlord has an interest in co-existing with nature and wishes to spread this joy to its Vassal. To ensure that there always is at least some nature left to enjoy."
 no_free_district_for_ranger_lodge:0 "$TRIGGER_FAIL$§RNo untouched nature remains on this planet for us to protect.§!"
 blocker_tied_to_ranger_lodge:0 "$TRIGGER_FAIL$§RThis blocker will remain as long as the §Y$holding_park_ranger_lodge$§! Holding exists.§!"
 no_ranger_lodge_wilderness: "$TRIGGER_FAIL$§RUntouched nature is already abundant on Wilderness worlds.§!"

 holding_tree_of_life_sapling:1 "Tree of Life Sprout"
 holding_tree_of_life_sapling_desc:0 "The Overlord has existed with their Tree of Life for so long that they can no longer imagine life without it. Now, they want to share the same opportunity with their vassals."
 no_tree_of_life_sapling_wilderness: "$TRIGGER_FAIL$§RThe Wilderness' environment is hostile to alien saplings.§!"

 holding_franchise_headquarters:0 "Franchise Headquarters"
 holding_franchise_headquarters_desc:0 "These offices allow Corporate Management to realign the Subsidiary's interests with that of their Overlord through mandatory planet-wide training and team-building exercises."
 holding_franchise_headquarters_effect:0 "\n[trader.GetIcon] §Y[trader.GetNamePlural]§! produce §R-2§! $r_trade$ for the Subject and produce §G1§! £unity£ §Y$unity$§! for the Overlord."
 no_branch_office:0 "$TRIGGER_FAIL$§RRequires a [owner.overlord.GetName] Branch Office.§!"
 planet_corporate_franchising_meddling:0 "Corporate Interference"
 holding_franchise_headquarters_ethics_effect:0 "\nIf the Overlord has Fanatic Ethics, provides §G+100%§! Ethics Attraction for that Ethos."

 holding_experimental_crater:0 "Experimental Crater"
 holding_experimental_crater_desc:0 "A designated area for testing new asteroidal colony ships. It might not be the most convenient way to test the ships, but outsourcing the process definitely saves on the clean-up costs for the Overlord."
 holding_experimental_crater_effect:0 "§YCaution:§!\n     Incoming colony "ships" may §REXPLODE§!!"
 MESSAGE_OVERLORD_CRATER_TITLE:0 "Experimental Colony Asteroid"
 MESSAGE_OVERLORD_CRATER_DESC:0 "A Colony Asteroid from our Overlord has crashed into $PLANET|Y$. It will take months to repair the planet."

 holding_organic_sanctuary:0 "Organic Haven"
 holding_organic_sanctuary_desc:0 "Although the care facilities on this planet are more limited in scope than those found on the Overlord's worlds, the bio-trophies inside still enjoy a much more comfortable standard of living than they are used to."
 no_organic_sanctuary_wilderness: "$TRIGGER_FAIL$§RThe Wilderness is unfit for long-term habitation by $job_bio_trophy_plural$.§!"

 holding_sacrificial_shrine:0 "Sacrificial Shrine"
 holding_sacrificial_shrine_desc:0 "The great study of the cycle should not be limited to the Overlord; the turning of life and death must be explored through the Vassal as well."
 # Deposits
 d_spawning_complex_blocker:0 "£blocker£ Overlord Spawning Complex"
 d_spawning_complex_blocker_desc:1 "A large hulking biomass, alive and pulsating as it is slowly producing new workers for the hive."
 d_prospectorium_strip_mine:0 "Prospectorium Strip Mine"
 d_prospectorium_strip_mine_desc:1 "An expertly built mining complex, making efficient use of the local resources."
 d_nature_preserve_blocker:0 "Nature Preserve"
 d_nature_preserve_blocker_desc:0 "A section of natural beauty decreed by the Overlord to never be tampered with."
 d_buried_lithoids_overlord:0 "$d_buried_lithoids$"
 d_buried_lithoids_overlord_desc:0 "The crew of our Overlord's latest "test-flight" is lying dormant after their successful crash landing into [Root.GetName]. If unearthed, they might be persuaded to join us."

 # Proposal verification messages
 ACTION_RECIPIENT_MUST_HAVE_POSITIVE_LOYALTY:1 "Resultant £loyalty£ Loyalty must be positive for Agreement to be proposable."
 AGREEMENT_COOLDOWN_ACTIVE:2 "We cannot propose new changes to this Agreement until $DATE$ (in $MONTHS_LEFT$ months)"
 AGREEMENT_CAN_NOT_AFFORD_PROPOSE:1 "§RWe cannot afford £influence£ $COST|Y$ Influence!§!"
 AGREEMENT_PROPOSE_COST:1 "Cost: $COST$"
 IS_SAME_AS_PREVIOUS_AGREEMENT:0 "§RThe agreement is identical to the current one!§!"

 # Neighbor planet modifiers
 specialist_bulwark_neighbor:0 "Bulwark Watch"
 specialist_bulwark_neighbor_desc:0 "Being in close proximity to imposing Bulwark specialists creates safety and stability."
 specialist_scholarium_neighbor:0 "Scholarium Tutelage"
 specialist_scholarium_neighbor_desc:0 "Regular visits by scholars from the neighboring Scholarium specialists improve job efficiency and research output."
 specialist_prospectorium_neighbor:0 "Prospectorium Supply"
 specialist_prospectorium_neighbor_desc:0 "Readily available materials from the nearby Prospectorium specialist eliminates inefficiencies in construction."

 # Modifiers
 mod_shipclass_military_station_build_speed_mult:0 "Defense Platform Build Speed"
 mod_ship_military_cost_mult:0 "Military Ships Build Cost"
 mod_ship_military_upkeep_mult:0 "Military Ships Upkeep"
 mod_shipclass_mining_station_build_cost_mult:0 "Mining Station Build Cost"
 mod_shipclass_mining_station_build_speed_mult:0 "Mining Station Build Speed"
 holding_splinter_hive_modifier:0 "Splinter Hive Symbiotic Link"
 holding_noble_vacation_home_modifier:0 "Relaxed Nobles"
 mod_planet_jobs_unity_upkeep_mult:0 "£unity£ $unity$ Upkeep from £job£ Jobs"
 MOD_SUBJECT_TECH_COST_MULT:0 "Technology Research Cost"
 divided_patronage:0 "Divided Patronage"
 divided_patronage_desc:0 "Our Overlord's attention is divided among too many subjects."
 feudal_lord:0 "Feudal Lord"
 feudal_lord_desc:1 "The feudal Overlord affords the subject agency over their realm, in exchange for their loyalty."
 corporate_franchise:0 "Corporate Franchise"
 corporate_franchise_desc:0 "The branding and market information supplied by the Corporate Overlord is well worth every credit paid."
 overlord_ethics_compatibility:0 "Overlord Ethics Compatibility"
 overlord_ethics_compatibility_desc:0 "Our Overlord's ethics compared to our own."
 domestic_intelligence:0 "Domestic Intelligence"
 newly_released_sector_loyalty:0 "Recently Released Sector"
 newly_released_sector_loyalty_desc:0 "Our gratitude to our founding Empire is still fresh in our minds."
 newly_subjugated_loyalty:0 "Recently Subjugated"
 newly_subjugated_loyalty_desc:0 "Anger from being forced into servitude has not yet been forgotten."
 pledge_loyalty_1:0 "Pledge Loyalty"
 pledge_loyalty_2:0 "$pledge_loyalty_1$"
 overlord_shares_technology:0 "Overlord Tech Sharing"
 bulwark_prefabs_overlord:0 "Bulwark Prefabs"
 bulwark_prefabs_subject:0 "$bulwark_prefabs_overlord$"
 scholarium_hypotheses_overlord:0 "Scholarium Hypotheses"
 scholarium_hypotheses_subject:0 "$scholarium_hypotheses_overlord$"
 scholarium_processors_subject_1:0 "Scholarium Processors"
 scholarium_processors_subject_2:0 "$scholarium_processors_subject_1$"
 scholarium_processors_subject_3:0 "$scholarium_processors_subject_1$"
 scholarium_processors_overlord_1:0 "$scholarium_processors_subject_1$"
 scholarium_processors_overlord_2:0 "$scholarium_processors_subject_1$"
 scholarium_processors_overlord_3:0 "$scholarium_processors_subject_1$"
 prospectorium_techniques_subject_1:0 "Prospectorium Techniques"
 prospectorium_techniques_subject_2:0 "$prospectorium_techniques_subject_1$"
 prospectorium_techniques_subject_3:0 "$prospectorium_techniques_subject_1$"
 prospectorium_techniques_overlord_1:0 "$prospectorium_techniques_subject_1$"
 prospectorium_techniques_overlord_2:0 "$prospectorium_techniques_subject_1$"
 prospectorium_techniques_overlord_3:0 "$prospectorium_techniques_subject_1$"
 overlord_grateful_vassal_modifier:0 "Grateful Subject"
 overlord_grateful_vassal_modifier_desc:0 "The Subject appreciates the recent actions taken by the Overlord for their benefit."
 overlord_ungrateful_vassal_modifier:0 "Ungrateful Subject"
 overlord_ungrateful_vassal_modifier_desc:0 "Though expectations were low, the Overlord has nevertheless managed to disappoint. Somehow."

 # Auras
 STARBASE_AURA_BULWARK_ARRAY:0 "Bulwark Shield Magnifier"
 STARBASE_AURA_DISINTEGRATOR_FIELD:0 "Bulwark Disintegrator Field"
 STARBASE_AURA_MEGA_DISINTEGRATOR_FIELD:0 "$STARBASE_AURA_DISINTEGRATOR_FIELD$"
 aura_starbase_bulwark_shield_magnifier:0 "Bulwark Shield Magnifier"
 aura_starbase_bulwark_hull_degenerator:0 "Bulwark Hull Degenerator"
 aura_starbase_bulwark_mega_hull_degenerator:0 "$aura_starbase_bulwark_hull_degenerator$"
 aura_electromagnetic_disruptor:1 "Offensive Aura Against AI Piloted Ships - Electromagnetic Disruptor"
 SHIP_AURA_BATTLEFIELD_REPAIRS:0 "Bulwark Battlewright Repairs"
 SHIP_AURA_ELECTROMAGNETIC_DISRUPTOR:1 "Electromagnetic Disruptor"
 aura_battlefield_repairs:0 "$SHIP_AURA_BATTLEFIELD_REPAIRS$"

 # Loyalty breakdown
 LOYALTY_CURRENT:0 "Current Loyalty: $VAL|+=0$"
 LOYALTY_NEW:0 "New Loyalty: $VAL|+=0$"
 LOYALTY_DISCRETE_TERM_TT_ENTRY:0 "$NAME|H$: $VAL|+=0$"
 LOYALTY_RESOURCE_TERM_TT_ENTRY:0 "$NAME|H$: $VAL|+=0$"
 LOYALTY_MONTHLY_DISCRETE_TERM_TT_ENTRY:0 "$NAME|H$: $VAL|+=1$"
 LOYALTY_MONTHLY_RESOURCE_TERM_TT_ENTRY:0 "$NAME|H$: $VAL|+=1$"
 LOYALTY_INITIAL:0 "Initial Loyalty: "
 LOYALTY_OPINION:2 "§HRelations§!: $VAL|+=0$"
 LOYALTY_RELATIVE_POWER:1 "§HRelative Power§!: $VAL|+=0$"
 LOYALTY_AGREEMENT_TERMS_HEADER:0 "$TERMS_HEADER$"
 LOYALTY_RESOURCE_CONTRIBUTION_HEADER:0 "$RESOURCE_CONTRIBUTION$"
 LOYALTY_BREAKDOWN_FLAVOR:0 "§ELoyalty decides the relationship between the two parties in an §HAgreement§!: The §HOverlord§! and their §HSubject§!.§!"
 LOYALTY_MONTHLY_EXTRA_INFO:0 "§ROther factors besides Agreement Terms may impact the final result.§!"
 LOYALTY_MONTHLY_BREAKDOWN_FLAVOR:0 "$LOYALTY_BREAKDOWN_FLAVOR$"
 LOYALTY_BREAKDOWN_HEADER_NEW:0 "§HNew Loyalty§!"
 LOYALTY_BREAKDOWN_HEADER_OLD:0 "§HCurrent Loyalty§!"
 LOYALTY_ECONOMIC_HARM_LOYALTY:0 "§HFrom Economic Harm:§! $VAL|+=0$"
 LOYALTY_ECONOMIC_GAIN_LOYALTY:0 "§HFrom Economic Gain:§! $VAL|+=0$"
 LOYALTY_INTANGIBLE_HARM_LOYALTY:0 "§HFrom Research Lost:§! $VAL|+=0$"
 LOYALTY_INTANGIBLE_GAIN_LOYALTY:0 "§HFrom Research Gained:§! $VAL|+=0$"
 LOYALTY_ECONOMIC_IMPACT:0 "Economic Impact: $VAL|0%$"
 LOYALTY_MONTHLY_TERMS_BREAKDOWN_HEADER_NEW:0 "§HNew Monthly Loyalty from Terms§!"
 LOYALTY_MONTHLY_TERMS_BREAKDOWN_HEADER_OLD:0 "§HCurrent Monthly Loyalty from Terms§!"
 LOYALTY_IMPACT_PER_AGREEMENT_TERM:0 "§HLoyalty impact from this Agreement Term§!"
 MONTHLY_LOYALTY_IMPACT_PER_AGREEMENT_TERM:0 "§HMonthly Loyalty impact from this Agreement Term§!"

 # Acceptance breakdown
 LOYALTY_ACCEPTANCE_FACTOR:0 "Loyalty"
 CURRENT_OVERLORD_RELATIVE_POWER_ACCEPTANCE_FACTOR:0 "Relative Power to Overlord"
 DISLOYALTY_ACCEPTANCE_FACTOR:0 "Disloyalty"
 LOYAL_ACCEPTANCE_FACTOR:0 "Loyal"

 OVERLORD_TITLE_TEXT:0 "Overlord"
 SUBJECT_TITLE_TEXT:0 "Subject"

 ########
 # Jobs #
 ########

 # Overlord Propagandist
 job_overlord_propagandist:0 "Overlord Propagandist"
 job_overlord_propagandist_drone:0 "$job_overlord_propagandist$"
 job_overlord_propagandist_plural:0 "Overlord Propagandists"
 job_overlord_propagandist_drone_plural:0 "$job_overlord_propagandist_plural$"
 mod_job_overlord_propagandist_add:1 "$job_overlord_propagandist$ Jobs"
 mod_job_overlord_propagandist_drone_add:0 "$mod_job_overlord_propagandist_add$"
 job_overlord_propagandist_desc:1 "Propagandists working for the local ministry are experts at infiltrating and defusing situations among the locals."
 job_overlord_propagandist_drone_desc:0 "Diplomatically equipped drones who are experts at defusing rebellious thoughts and ideas."
 job_overlord_propagandist_effect_desc:1 "£job_overlord_propagandist£ $job_overlord_propagandist_plural$ turn Subject $r_unity$ into $r_influence$ for the Overlord."
 job_overlord_propagandist_drone_effect_desc:0 "$job_overlord_propagandist_effect_desc$"

 # Overlord Academic
 job_overlord_academic:0 "Overlord Academic"
 job_overlord_academic_drone:0 "$job_overlord_academic$"
 job_overlord_academic_plural:0 "Overlord Academics"
 job_overlord_academic_drone_plural:0 "$job_overlord_academic_plural$"
 mod_job_overlord_academic_add:1 "$job_overlord_academic$ Jobs"
 mod_job_overlord_academic_drone_add:0 "$mod_job_overlord_academic_add$"
 job_overlord_academic_desc:1 "Academics who work with specialists from several empires, conducting particular experiments and research that can benefit them all."
 job_overlord_academic_drone_desc:0 "Specifically equipped drones who utilize resources from several empires to conduct unique experiments and research."
 job_overlord_academic_effect_desc:1 "£job_overlord_academic£ $job_overlord_academic_plural$ turn Subject [Root.SubjectResearcherUpkeep] into $r_research$ for both Overlord and Subject."
 job_overlord_academic_drone_effect_desc:0 "$job_overlord_academic_effect_desc$"

 # Overlord Trader
 job_overlord_trader:0 "Overlord Trader"
 job_overlord_trader_drone:0 "Distribution Drone"
 job_overlord_trader_plural:0 "Overlord Traders"
 job_overlord_trader_drone_plural:0 "Distribution Drones"
 mod_job_overlord_trader_add:1 "$job_overlord_trader$ Jobs"
 mod_job_overlord_trader_drone_add:0 "$job_overlord_trader_drone$ Jobs"
 job_overlord_trader_desc:1 "Traders who specialize in selling foreign goods at the local domestic market."
 job_overlord_trader_drone_desc:0 "A distribution drone which specializes in redistributing foreign goods among its peers for maximum efficiency."
 job_overlord_trader_effect_desc:2 "£job_overlord_trader£ $job_overlord_trader_plural$ transfer Subject $r_energy$ to the Overlord in exchange for $r_amenities$."
 job_overlord_trader_drone_effect_desc:0 "£job_overlord_trader£ $job_overlord_trader_drone_plural$ transfers Subject $r_energy$ to the Overlord in exchange for $r_amenities$."

 # Aid Worker
 job_aid_worker:0 "Aid Worker"
 job_aid_worker_drone:0 "$job_aid_worker$"
 job_aid_worker_plural:0 "Aid Workers"
 job_aid_worker_drone_plural:0 "$job_aid_worker_plural$"
 mod_job_aid_worker_add:1 "$job_aid_worker$ Jobs"
 mod_job_aid_worker_drone_add:0 "$mod_job_aid_worker_add$"
 job_aid_worker_desc:1 "Aid workers bring foreign knowledge and goods to improve the lives of the local population, in ways often overlooked by the domestic government."
 job_aid_worker_drone_desc:0 "$job_aid_worker_desc$"
 job_aid_worker_effect_desc:1 "£job_aid_worker£ $job_aid_worker_plural$ produces $r_amenities$ for the Subject and $r_unity$ for the Overlord."
 job_aid_worker_drone_effect_desc:0 "$job_aid_worker_effect_desc$"

 # Overlord Breeder
 job_overlord_breeder:0 "Overlord Breeder"
 job_overlord_breeder_drone:0 "$job_overlord_breeder$"
 job_overlord_breeder_plural:0 "Overlord Breeders"
 job_overlord_breeder_drone_plural:0 "$job_overlord_breeder_plural$"
 mod_job_overlord_breeder_add:1 "$job_overlord_breeder$ Jobs"
 mod_job_overlord_breeder_drone_add:0 "$mod_job_overlord_breeder_add$"
 job_overlord_breeder_desc:2 "$job_overlord_offspring_drone_feeder_drone_desc$ It's also a fairly well paid job."
 job_overlord_breeder_drone_desc:0 "Feeding the newborn drones is an important part of ensuring the young spawn can grow correctly, quickly, and effectively."
 job_overlord_breeder_effect_desc:2 "£job_overlord_breeder£ $job_overlord_breeder_plural$ turn Subject [Root.OverlordConsumes] into §G2§! £pop£ §YPop Assembly§! for Overlord capital.\nAn §Y$d_spawning_complex_blocker$§! blocker will spawn on the planet, occupying a district slot."
 job_overlord_breeder_drone_effect_desc:0 "$job_overlord_breeder_effect_desc$"

 # Mind Thrall
 job_mind_thrall:0 "Mind Thrall"
 job_mind_thrall_drone:0 "$job_mind_thrall$"
 job_mind_thrall_plural:0 "Mind Thralls"
 job_mind_thrall_drone_plural:0 "$job_mind_thrall_plural$"
 mod_job_mind_thrall_add:1 "$job_mind_thrall$ Jobs"
 mod_job_mind_thrall_drone_add:0 "$mod_job_mind_thrall_add$"
 job_mind_thrall_desc:2 "The thralls come together in large groups to temporarily serve the machine network's need, renting out their minds for processing needs."
 job_mind_thrall_drone_desc:0 "$job_mind_thrall_desc$"
 job_mind_thrall_effect_desc:0 "£job_mind_thrall£ $job_mind_thrall_plural$ produce $r_research$ for Overlord."
 job_mind_thrall_drone_effect_desc:0 "$job_mind_thrall_effect_desc$"

 # Overlord Offspring Drone Feeder
 job_overlord_offspring_drone_feeder:0 "Offspring Drone Feeder"
 job_overlord_offspring_drone_feeder_drone:0 "$job_overlord_offspring_drone_feeder$"
 job_overlord_offspring_drone_feeder_plural:0 "Offspring Drone Feeders"
 job_overlord_offspring_drone_feeder_drone_plural:0 "$job_overlord_offspring_drone_feeder_plural$"
 mod_job_overlord_offspring_drone_feeder_add:0 "$job_overlord_offspring_drone_feeder$ Jobs"
 mod_job_overlord_offspring_drone_feeder_drone_add:0 "$mod_job_overlord_offspring_drone_feeder_add$"
 job_overlord_offspring_drone_feeder_desc:2 "It is a prestigious responsibility to keep the Offspring safe and comfortable, even if the role often involves merely gathering food for it."
 job_overlord_offspring_drone_feeder_drone_desc:0 "Feeding the Offspring is a vital job to ensure stability on the planet."
 job_overlord_offspring_drone_feeder_effect_desc:5 "£job_overlord_breeder£ $job_overlord_offspring_drone_feeder$ use $r_food$ (or $r_minerals$) provide access to §Y$offspring_defense_plural$§! and an increase in £mod_planet_jobs_worker_produces_mult£ §Y$mod_planet_jobs_worker_produces_mult$§!."
 job_overlord_offspring_drone_feeder_drone_effect_desc:4 "£job_overlord_breeder£ $job_overlord_offspring_drone_feeder_plural$ use $r_food$ (or $r_minerals$) provide access to §Y$offspring_defense_plural$§! and an increase in £mod_planet_jobs_simple_drone_produces_mult£ §Y$mod_planet_jobs_simple_drone_produces_mult$§!."

 # Overlord Metallurgist/Foundry Drone/Fabricator/Catalytic Technician/Catalytic Drone
 job_overlord_metallurgist:0 "Overlord [foundry.GetName]"
 job_overlord_metallurgist_plural:0 "Overlord [foundry.GetNamePlural]"
 mod_job_overlord_metallurgist_add:0 "$job_overlord_metallurgist$ Jobs"
 job_overlord_metallurgist_desc:0 "$job_foundry_desc$"
 job_overlord_foundry_drone:0 "Overlord $job_alloy_drone$"
 job_overlord_foundry_drone_plural:0 "Overlord $job_alloy_drone_plural$"
 mod_job_overlord_foundry_drone_add:0 "$job_overlord_alloy_drone$ Jobs"
 job_overlord_foundry_drone_desc:0 "$job_alloy_drone_desc$"
 job_overlord_fabricator:0 "Overlord [fabricator.GetName]"
 job_overlord_fabricator_plural:0 "Overlord [fabricator.GetNamePlural]"
 mod_job_overlord_fabricator_add:0 "$job_overlord_fabricator$ Jobs"
 job_overlord_fabricator_desc:0 "$job_fabricator_desc$"
 job_overlord_catalytic_technician:0 "Overlord $job_catalytic_technician$"
 job_overlord_catalytic_technician_plural:0 "Overlord $job_catalytic_technician_plural$"
 mod_job_overlord_catalytic_technician_add:0 "$job_overlord_catalytic_technician$ Jobs"
 job_overlord_catalytic_technician_desc:0 "$job_catalytic_technician_desc$"
 job_overlord_catalytic_drone:0 "Overlord $job_catalytic_drone$"
 job_overlord_catalytic_drone_plural:0 "Overlord $job_catalytic_drone_plural$"
 mod_job_overlord_catalytic_drone_add:0 "$job_overlord_catalytic_drone$ Jobs"
 job_overlord_catalytic_drone_desc:0 "$job_catalytic_drone_desc$"
 job_overlord_alloy_producer_effect_desc:0 "[foundry.GetIcon] Overlord [Root.AlloysProducer] turn Subject £minerals£ §Y$minerals$§! into £alloys£ §Y$alloys$§! for the Overlord."
 job_overlord_alloy_producer_catalytic_effect_desc:0 "[foundry.GetIcon] Overlord [Root.AlloysProducer] turn Subject £food£ §Y$food$§! into £alloys£ §Y$alloys$§! for the Overlord."

 # Overlord Beholders
 job_overlord_beholder:0 "Overlord Beholder"
 job_overlord_beholder_plural:0 "Overlord Beholders"
 mod_job_overlord_beholder_add:0 "$job_overlord_beholder$ Jobs"
 job_overlord_beholder_desc:0 "Military overseers working with a larger network of command centers to calculate the best possible defense routes for their contractor."
 job_overlord_beholder_drone:0 "$job_overlord_beholder$"
 job_overlord_beholder_drone_plural:0 "$job_overlord_beholder_plural$"
 mod_job_overlord_beholder_drone_add:0 "$mod_job_overlord_beholder_add$"
 job_overlord_beholder_drone_desc:0 "Military drones working within a larger synaptic network to calculate the best possible means of defense."
 job_overlord_beholder_effect_desc:0 "£job_overlord_beholder£ $job_overlord_beholder_plural$ raise the Defense Platform limit for the Overlord at the cost of Subject £alloys£ §Y$alloys$§!."

 # Overlord Necromancers
 job_overlord_necromancer:0 "Overlord Necromancer"
 planet_overlord_necromancers:0 "Overlord Necromancers"
 job_overlord_necromancer_plural:0 "Overlord Necromancers"
 mod_job_overlord_necromancer_add:0 "$job_overlord_necromancer$ Jobs"
 job_overlord_necromancer_desc:0 "Skilled practitioners of the secrets art, from our Overlord, have shared the secrets of reanimation to a chosen few."
 job_overlord_necromancer_drone:0 "$job_overlord_necromancer$ Drone"
 job_overlord_necromancer_drone_plural:0 "$job_overlord_necromancer$ Drones"
 mod_job_overlord_necromancer_drone_add:0 "$job_overlord_necromancer$ Jobs"
 job_overlord_necromancer_drone_desc:0 "$job_overlord_necromancer_desc$"
 job_overlord_necromancer_effect_desc:1 "£job_necromancer£ $job_overlord_necromancer_plural$ provide the subject with §YUndead Defense Armies§! while granting the Overlord £physics£ £society£ §YResearch§!."

 # Overlord Reassigners
 job_overlord_reassigner:0 "Overlord Reassigner"
 planet_overlord_reassigners:0 "Overlord Reassigners"
 job_overlord_reassigner_plural:0 "Overlord Reassigners"
 mod_job_overlord_reassigner_add:0 "$job_overlord_reassigner$ Jobs"
 job_overlord_reassigner_desc:0 "The Overlord has made sure that their employees will never be out of a job and have now extended that courtesy to their vassals."
 job_overlord_reassigner_drone:0 "$job_overlord_reassigner$ Drone"
 job_overlord_reassigner_drone_plural:0 "$job_overlord_reassigner$ Drones"
 mod_job_overlord_reassigner_drone_add:0 "$job_overlord_reassigner$ Jobs"
 job_overlord_reassigner_drone_desc:0 "$job_overlord_reassigner_desc$"
 job_overlord_reassigner_effect_desc:1 "£job_necromancer£ $job_overlord_reassigner_plural$ provide the subject with £pop£ §HZombie Pops§!."

# Overlord Recruiters
 job_overlord_recruiter:0 "Overlord Recruiter"
 planet_overlord_recruiters:0 "Overlord Recruiters"
 job_overlord_recruiter_plural:0 "Overlord Recruiters"
 mod_job_overlord_recruiter_add:0 "$job_overlord_recruiter$ Jobs"
 job_overlord_recruiter_desc:0 "The Overlord desires for the Vassal to be able to defend themselves. That is at least what they say before they ship the fresh recruits off-world."
 job_overlord_recruiter_drone:0 "$job_overlord_recruiter$ Drone"
 job_overlord_recruiter_drone_plural:0 "$job_overlord_recruiter$ Drones"
 mod_job_overlord_recruiter_drone_add:0 "$job_overlord_recruiter$ Jobs"
 job_overlord_recruiter_drone_desc:0 "$job_overlord_recruiter_desc$"
 job_overlord_recruiter_effect_desc:1 "[soldier.GetIcon] $job_overlord_recruiter_plural$ provide the subject with £defense_army£ §YDefense Armies§! with a chance of joining our empire after their tour of duty is complete."

# Overlord Rangers
 job_overlord_ranger:0 "Overlord Ranger"
 planet_overlord_rangers:0 "Overlord Rangers"
 job_overlord_ranger_plural:0 "Overlord Rangers"
 mod_job_overlord_ranger_add:0 "$job_overlord_ranger$ Jobs"
 job_overlord_ranger_desc:0 "Tasked with ensuring that nature is always present in some form on the planet, the Ranger is on the lookout for anything that could endanger the area sectioned off by the Overlord."
 job_overlord_ranger_drone:0 "$job_overlord_ranger$ Drone"
 job_overlord_ranger_drone_plural:0 "$job_overlord_ranger$ Drones"
 mod_job_overlord_ranger_drone_add:0 "$job_overlord_ranger$ Jobs"
 job_overlord_ranger_drone_desc:0 "$job_overlord_ranger_desc$"
 job_overlord_ranger_effect_desc:1 "£job_ranger£ $job_overlord_ranger_plural$ provide a £mod_consumer_goods_upkeep_add£ §YConsumer Goods Upkeep§! reduction while providing the Overlord with £unity£ §YUnity§!."

# Overlord Arborists
 job_overlord_arborist:0 "Overlord Arborist"
 planet_overlord_arborists:0 "Overlord Arborists"
 job_overlord_arborist_plural:0 "Overlord Arborists"
 mod_job_overlord_arborist_add:0 "$job_overlord_arborist$ Jobs"
 job_overlord_arborist_desc:0 "On this world, the Overlord planted a sapling from their world tree. It is our responsibility to ensure it never withers, lest we face their wrath."
 job_overlord_arborist_drone:0 "$job_overlord_arborist$ Drone"
 job_overlord_arborist_drone_plural:0 "$job_overlord_arborist$ Drones"
 mod_job_overlord_arborist_drone_add:0 "$job_overlord_arborist$ Jobs"
 job_overlord_arborist_drone_desc:0 "$job_overlord_arborist_desc$"

# Overlord Bio-Tropies
 job_overlord_bio_trophy:0 "Overlord Bio-Trophy"
 planet_overlord_bio_trophies:0 "Overlord Bio-Trophies"
 job_overlord_bio_trophy_plural:0 "Overlord Bio-Trophies"
 mod_job_overlord_bio_trophy_add:0 "$job_overlord_bio_trophy$ Jobs"
 job_overlord_bio_trophy_desc:0 "Worried that we might lack for anything or even be hurt, our Overlord has provided a lucky few with the opportunity to experience what they call "mandatory pampering.""
 job_overlord_bio_trophy_drone:0 "$job_overlord_bio_trophy$ Drone"
 job_overlord_bio_trophy_drone_plural:0 "$job_overlord_bio_trophy$ Drones"
 mod_job_overlord_bio_trophy_drone_add:0 "$job_overlord_bio_trophy$ Jobs"
 job_overlord_bio_trophy_drone_desc:0 "The drones our Overlord directed to this structure are told to "relax" and "enjoy themselves." The Overlord may not fully understand the nature of a drone, but at least the sensations are novel."
 job_overlord_bio_trophy_effect_desc:1 "£job_bio_trophy£ $job_overlord_bio_trophy_plural$ provide a £happiness£ §YHappiness§! increase and cost no upkeep for the Subject while providing the Overlord and the Subject with £unity£ §YUnity§!."

# Overlord Mortal Initiates
 job_overlord_mortal_initiate:0 "Overlord Mortal Initiate"
 planet_overlord_mortal_initiates:0 "Overlord Mortal Initiates"
 job_overlord_mortal_initiate_plural:0 "Overlord Mortal Initiates"
 mod_job_overlord_mortal_initiate_add:0 "$job_overlord_mortal_initiate$ Jobs"
 job_overlord_mortal_initiate_desc:0 "The customs of our Overlord may seem strange and mysterious, but our way forward is by accepting them. Only those who are willing will be asked to make the ultimate sacrifice."
 job_overlord_mortal_initiate_drone:0 "$job_overlord_mortal_initiate$ Drone"
 job_overlord_mortal_initiate_drone_plural:1 "$job_overlord_mortal_initiate$ Drones"
 mod_job_overlord_mortal_initiate_drone_add:1 "$job_overlord_mortal_initiate$ Jobs"
 job_overlord_mortal_initiate_drone_desc:0 "The customs of our Overlord may seem strange and mysterious, yet we are to be a part of them. A few of our drones have been designated to join what the Overlord calls 'a study of life', one which concludes with their willing sacrifice."
 job_overlord_mortal_initiate_effect_desc:0 "[mortal_initiate.GetIcon] $job_overlord_mortal_initiate_plural$ produce £unity£ §YUnity§!, £amenities£ §Y$amenity$§! and £society£ §YResearch§! for the Subject. $job_overlord_mortal_initiate$ can be used for §YSacrifices§!."

# Overlord Managers
 job_overlord_manager:0 "Overlord Manager"
 planet_overlord_managers:0 "Overlord Managers"
 job_overlord_manager_plural:0 "Overlord Managers"
 mod_job_overlord_manager_add:0 "$job_overlord_manager$ Jobs"
 job_overlord_manager_desc:0 "Middle managers that optimize the behavior of the local white-collar workers to synergize with the Overlord's long-term corporate trajectory."
 job_overlord_manager_effect_desc:0 "£job_manager£ $job_overlord_manager_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §YUnity§! and $r_trade$ for the Subject, and £unity£ §YUnity§! for the Overlord."

 planet_holdings:0 "Holdings"
 planet_overlord_propagandists:0 "Overlord Propagandists"
 planet_overlord_academics:0 "Overlord Academics"
 planet_overlord_traders:0 "Overlord Traders"
 planet_aid_workers:0 "Aid Workers"
 planet_mind_thralls:0 "Mind Thralls"
 planet_overlord_offspring_drone_feeder:0 "$job_overlord_offspring_drone_feeder$"
 planet_overlord_beholders:0 "Overlord Beholders"
 planet_requisitioned_energy:0 "Requisitioned Energy"
 planet_requisitioned_minerals:0 "Requisitioned Minerals"
 planet_requisitioned_food:0 "Requisitioned Food"
 planet_requisitioned_alloys:0 "Requisitioned Alloys"
 planet_requisitioned_consumer_goods:0 "Requisitioned Consumer Goods"
 planet_requisitioned_research:0 "Requisitioned Research"
 holdings_jobs:0 "Holdings Jobs"
 planet_overlord_breeders:0 "Overlord Breeders"
 planet_overlord_metallurgists:0 "Overlord Metallurgists"

 # Resource shorthand
 r_energy:1 "£energy£ §Y$energy$§!"
 r_minerals:1 "£minerals£ §Y$minerals$§!"
 r_food:1 "£food£ §Y$food$§!"
 r_alloys:1 "£alloys£ §Y$alloys$§!"
 r_consumer_goods:1 "£consumer_goods£ §Y$consumer_goods$§!"
 r_unity:1 "£unity£ §Y$unity$§!"
 r_influence:1 "£influence£ §Y$influence$§!"
 r_research:1 "£physics£ £society£ £engineering£ §YResearch§!"
 r_physics:0 "£physics£ §YPhysics Research§!"
 r_society:0 "£society£ §YSociety Research§!"
 r_engineering:0 "£engineering£ §YEngineering Research§!"
 r_amenities:2 "£mod_planet_amenities_add£ §YAmenities§!"
 r_trade:2 "£trade£ §YTrade§!"
 r_loyalty:1 "£loyalty£ §YMonthly Loyalty§!"
 r_rare_crystals:1 "£rare_crystals£ §Y$rare_crystals$§!"
 r_volatile_motes:1 "£volatile_motes£ §Y$volatile_motes$§!"
 r_exotic_gases:1 "£exotic_gases£ §Y$exotic_gases$§!"
 r_living_metal:1 "£sr_living_metal£ §Y$sr_living_metal$§!"
 r_dark_matter:1 "£sr_dark_matter£ §Y$sr_dark_matter$§!"
 r_zro:1 "£sr_zro£ §Y$sr_zro$§!"
 r_nanites:1 "£nanites£ §Y$nanites$§!"
 r_basic: "£energy£ £minerals£ £food£ §YBasic Resource§!"
 r_basic_plural: "£energy£ £minerals£ £food£ §YBasic Resources§!"
 r_advanced: "£alloys£ £consumer_goods£ §YAdvanced Resource§!"
 r_advanced_plural: "£alloys£ £consumer_goods£ §YAdvanced Resources§!"
 r_strategic:0 "£rare_crystals£ £exotic_gases£ £volatile_motes£ §YStrategic Resource§!"
 r_strategic_plural:0 "£rare_crystals£ £exotic_gases£ £volatile_motes£ §YStrategic Resources§!"
 r_minor_artifacts: "£minor_artifacts£ §YMinor Artifacts§!"
 r_astral_threads: "£astral_threads£ §Y$astral_threads$§!"

 w_basic_plural: "£energy£ £minerals£ £food£ Basic Resources"
 w_advanced_plural: "£alloys£ £consumer_goods£ Advanced Resources"
 w_strategic_plural:0 "£rare_crystals£ £exotic_gases£ £volatile_motes£ Strategic Resources"
 w_food: "£food£ $food$"

 # Resource subsidies groups
 resource_subsidies_basic:1 "Basic"
 resource_subsidies_advanced:1 "Advanced"
 resource_subsidies_research:1 "Research"
 resource_subsidies_strategic:1 "Strategic"

 # Crime or Deviancy
 type_crime:0 "£crime£ §Y$PLANET_CRIME_TITLE$§!"
 type_deviancy:0 "£crime£ §YDeviancy§!"

 # Pop Type
 pop_mechanical:0 "Mechanical"
 pop_organic:0 "Organic"

 # Empire Parameters
 r_stability: "£stability£ §YStability§!"

 # Approximation headers
 PRODUCES_RESOURCES_FOR_OVERLORD:0 "Produces for Overlord: "
 REQUIRES_RESOURCES_FOR_OVERLORD:0 "Upkeep for Overlord: "
 POP_PRODUCES_FOR_OVERLORD_TIP:0 "Production for Overlord: $VALUE|Y$"
 POP_MAINTENANCE_FOR_OVERLORD_TIP:0 "Upkeep for Overlord: $VALUE|Y$"
 BASE_JOB_INPUT_FOR_OVERLORD:0 "Approx. Jobs Upkeep for Overlord: $RESOURCES$"
 BASE_JOB_OUTPUT_FOR_OVERLORD:0 "Approx. Jobs Production for Overlord: $RESOURCES$"

 # Levels UI
 TIER_NUMBER:0 "Tier: $TIER$"
 SPECIALIZATION_TIER:0 "Specialization Tier $TIER$"
 CURRENT_SPECIALIST_TIER:0 "Current Specialist Tier: $TIER|Y$"
 OVERLORD_MOD:0 "§EOverlord Modifier:§!"
 SUBJECT_MOD:0 "§ESubject Modifier:§!"
 OVERLORD_RELAY_NETWORK_MOD:0 "§EOverlord Relay Network Modifier:§!"
 SPECIALIST_XP:0 "§EXP - §!"
 SPECIALIST_XP_VALUE:1 "§Y$CURRENT|0$/$MAXIMUM|0$§!"
 CURRENT_SPECIALIST_XP:0 "XP: $SPECIALIST_XP_VALUE$"
 SPECIALIST_XP_TITLE:0 "Specialist XP"
 SPECIALIST_XP_PER_MONTH:0 "Based on $LOYALTY|Y$ Loyalty, the Subject's Specialization gains $XP_CHANGE|+$ XP every month."
 SPECIALIST_XP_DESC:0 "§HSpecialist Experience§! §Eincreases as the Subject remains loyal to their Overlord. A disloyal Subject will lose experience.§!\n§HNew Perks and Abilities§! §Eare gained as new§! §HTiers§! §Eare unlocked with§! §HXP§!§E.§!"
 SPECIALIST_TIER_UNLOCKS:1 "Tier XP Requirements"
 SPECIALIST_TIER_UNLOCK_XP:1 "Tier $TIER$: $XP|Y0$ XP"
 SPECIALIST_TIER_ACTIVE:0 "§GActive§!"
 SPECIALIST_TIER_INACTIVE:0 "§gInactive§!"
 SPECIALIST_TIER_LOCKED:0 "§RLocked§!"
 SPECIALIST_TIER_UNLOCKED:0 "§GUnlocked§!"
 SPECIALIST_TIER_YOU_GET:0 "At Tier $TIER$, you get the following:"
 SPECIALIST_TIER_REPLACES_TIERS:0 "§YThis replaces effects from previous Tiers.§!"
 SPECIALIST_PERKS_ARE_PERMANENT:1 "§YPerk is kept even if you reach a higher tier.§!"

 # Voting rights
 IS_NOT_ALLOWED_TO_VOTE:0 "$COUNTRY|Y$ is not allowed to vote independently from overlord $OVERLORD|Y$"
 VOTES_WITH_OVERLORD:0 "$COUNTRY|Y$ votes with their overlord $OVERLORD|Y$"
 YOU_VOTE_WITH_OVERLORD:1 "§RYour agreement with $OVERLORD|Y$ does not allow this action§!"
 VOTES_WITH_YOU:1 "$COUNTRY|Y$ is your Subject and votes with you"
 SUBJECTS_VOTING_WITH:0 "(Subjects voting with their overlord: $NUM|Y$)"

 # Scholarium Planetary Sensors
 specialist.900.name:1 "Abnormal Sensor Readings"
 specialist.900.desc:1 "We have picked up some curious readings from [From.GetName], possibly indicating the presence of life. Given the weakness of these signals and the lack of response as we attempt to contact these lifeforms, we must send a research team if we are to figure out what might have happened."
 specialist.900.desc.gestalt:0 "We have picked up some readings from [From.GetName], possibly indicating the presence of life. We should send some [root.GetIndividualNamePlural] to look into whatever might be transmitting a signal."
 specialist.900.A:0 "Interesting."

 specialist.905.name:0 "Engineering Cache"
 specialist.905.desc:0 "We have received a report from the specialists we sent to [From.GetName]. [Root.SensorReadings]\n\n[Root.SensorReadingsEngineering]"
 specialist.905.desc.gestalt:0 "Our [root.GetIndividualNamePlural] at [From.GetName] have found the cause of the unusual readings. [Root.SensorReadings]\n\n[Root.SensorReadingsEngineering]"

 specialist.910.name:0 "Society Cache"
 specialist.910.desc:0 "We have an update from the ship we sent to [From.GetName]. [Root.SensorReadings]\n\n[Root.SensorReadingsSociety]"
 specialist.910.desc.gestalt:0 "We have an update on the situation at [From.GetName]. [Root.SensorReadings]\n\n[Root.SensorReadingsSociety]"

 specialist.915.name:0 "Physics Cache"
 specialist.915.desc:0 "Our specialists at [From.GetName] have sent news of their findings. [Root.SensorReadings]\n\n[Root.SensorReadingsPhysics]"
 specialist.915.desc.gestalt:0 "Our [root.GetIndividualNamePlural] at [From.GetName] have recently made great progress in tracking down the strange readings. [Root.SensorReadings]\n\n[Root.SensorReadingsPhysics]"

 specialist.920.name:0 "Rare Cache"
 specialist.920.desc:1 "The team at [From.GetName] has news to share with us. [Root.SensorReadings]\n\n[Root.SensorReadingsRare]"
 specialist.920.desc.gestalt:0 "There's good news from [From.GetName] after our [root.GetIndividualNamePlural]' latest findings." # e.g. 'our symbionts' latest findings'

 SCHOLARIUM_PLANETARY_SENSORS:0 "Scholarium Sensor Abnormality"
 SCHOLARIUM_PLANETARY_SENSORS_DESC:1 "We have picked up on uncommon signals coming from [From.GetName], seemingly trying to initiate contact with us. We have been unable to communicate with whatever or whoever it is, and will have to send a ship to inspect it more closely if we want to learn more about what it might be."

 ## Scripted Loc for Planetary Sensors
 # First Part
 SensorReadings1:0 "They came across the debris of a ship which had crashed at the location, still sending out weak signals every now and then."
 SensorReadings2:0 "They found an old mining station in orbit, seemingly abandoned by their owners a long time ago."
 SensorReadings3:0 "The hunt for the weak signal led them to a small empty outpost, yet there were signs that someone of a similar technological level to our own had been there fairly recently."
 SensorReadings4:0 "All across the signal beacon site were pieces of hull and other detritus which must have come from a larger starbase at one point - yet no other signs of such a structure remain."

 # Second Part
 SensorReadingsSociety1:0 "As they searched through the site, they managed to find a seemingly vacant lifepod with what looked like it the remains of an unknown, alien lifeform. They will bring the sample back for further tests as soon as they can."
 SensorReadingsSociety2:0 "One of the machines responsible for the signals we had picked up on was still somewhat operable, and our team managed to extract some files about the civilization it supposedly hails from. As they are previously unknown to us they will be entered into our databases - though they seem to be from a much older era."
 SensorReadingsSociety3:0 "Though uninhabited by sentient beings, it is the breeding grounds for a group of animals, who have seemingly learned to use some of the broken machinery as part of their courtship display. Our team will bring some of them back to be monitored further."
 SensorReadingsSociety3Gestalt:0 "It seems the local wildlife have started using the machinery from the interior as part of their courtship display. Though usually of little interest to us, our [root.GetIndividualNamePlural] will bring some of these curious beings back to be monitored further."
 SensorReadingsSociety4:0 "As they sifted through the area, they came across a small library with books they think detail the biology of various local fauna, from the many different planets the original inhabitants had visited. Our team will bring them back and start deciphering the language used in the books, and add whatever information they can glean from them to our own databases."
 SensorReadingsSociety4Gestalt:0 "After scouring the location, we discovered a small library. The books inside detailed the biology of thousands of exo-fauna, specimens from each of the planets the original inhabitants visited. These will be brought back to improve our own database."

 SensorReadingsPhysics1:0 "Though not much of use was left behind, our team managed to find some research papers on geological activity from different planets - or at least so they think, based on the illustrations. They will bring everything they think can survive the journey back, to be deciphered as soon as possible."
 SensorReadingsPhysics1Gestalt:0 "Though very few useful materials were left behind, our engineering drones did locate some research papers on geological activity from different planets. Everything that can survive the journey back will be returned, and deciphered as soon as possible."
 SensorReadingsPhysics2:0 "Our team spent a significant amount of time trying to crack the defenses on those machines which are still active, only to find they contained nothing of real interest. The machines themselves have piqued their interest though, and they will bring some parts back."
 SensorReadingsPhysics2Gestalt:0 "After devoting a considerable amount of time to crack the defenses of the machines responsible for the signals, we now believe they may hold secrets yet to be divulged. Whatever parts we can salvage will be brought back right away."
 SensorReadingsPhysics3:0 "They found a small machine which seems to be responsible for a weak barrier surrounding the area - probably the only reason there's anything to be found in the first place. With nothing else of value there, they have spent their time picking it apart, to see what they can learn from it."
 SensorReadingsPhysics4:0 "It seems a fusion reactor was keeping what was left of the place still running, in spite of a lack of care or maintenance. Our team have taken a special interest in it, and will investigate it further."
 SensorReadingsPhysics4Gestalt:0 "An old fusion reactor was keeping what was left of the place still running, in spite of the lack of necessary maintenance. Our engineering drones will investigate it further to see if there is anything we can learn from it."

 SensorReadingsEngineering1:0 "When they were combing through the ruins of the place, our specialists managed to find some mostly intact ship parts. Though no longer functional due to degradation over time, our engineers believe they can sift some information from them."
 SensorReadingsEngineering1Gestalt:0 "As we combed the ruins, our [root.GetIndividualNamePlural] came upon several ship parts. Though no longer functional due to degradation over time, we believe we can sift some information from the pieces."
 SensorReadingsEngineering2:0 "Though it is somewhat desolate, our specialists have found several uses of a building material they have never seen before. When they have finished their excavations and analysis of the area, samples will be brought back for further testing."
 SensorReadingsEngineering2Gestalt:0 "Our [root.GetIndividualNamePlural] have come upon a building material unlike any we have ever seen before. Though it is unlikely that it can be of use to us, it will be brought back to be analyzed further."
 SensorReadingsEngineering3:0 "Though there are no sentient beings to be found, our excavators found several drones when they dug a bit deeper. Though they are damaged beyond the point of being able to be reverse-engineered in their totality, our technicians believe their disparate parts might teach us new building techniques."
 SensorReadingsEngineering3Gestalt:0 "Our excavation [root.GetIndividualNamePlural] came upon a signal similar to that which underlies our own shared consciousness, and after digging a bit deeper a pair of old broken automatons. Though damaged beyond repair, we believe we can reverse-engineer some of their parts to gain greater insight into how they once worked."
 SensorReadingsEngineering4:0 "As they were sifting through the ruins they found the remains of a small vault that once held materials, now empty - and most likely stolen by pirates, perhaps ages ago. They left behind some blueprints of how the original inhabitants had been mining these very same materials however, which might come in handy."

 SensorReadingsRare1:0 "Despite the damage done to the rest of the location, our team managed to find a machine entirely unscathed by time, wildlife, or pirates. They believe it might hold the secrets of a scientific breakthrough, as soon as they can decipher them."
 SensorReadingsRare1Gestalt:0 "Though most of the location is falling apart, our [root.GetIndividualNamePlural] managed to find a machine entirely unscathed by time, wildlife, or pirates. We hope that it might divulge some long forgotten secrets - once we manage to decipher it."
 SensorReadingsRare2:0 "As they were about to leave the area, our team came across a cabinet of blueprints and research papers. Not only were they supposedly easy to decipher, but our specialists believe some of them might shine a light on some research we had only recently begun working on ourselves."
 SensorReadingsRare2Gestalt:0 "As we looked through the area one last time, one of our [root.GetIndividualNamePlural] came across a cabinet of blueprints and research papers. Not only were they easy to decipher, but we believe they might shine a light on some research we had only recently begun working on ourselves."

 # Prospectorium Resource Discovery
 specialist.1150.title:0 "Resource Discovery"
 specialist.1150.desc:0 "While scouring the systems under our control, one of our drones picked up on a few scattered readings from [prospectorium_discovery_target.System.GetName]. There might be more to this system than we originally thought.\n\nMixed as the signals were, they could be suggesting several different resources, and it will be difficult for our drones to search for all of them at once. We would prefer if they would look into:"
 specialist.1150.a:0 "The §YEnergy§! signals. That would be most preferable for us."
 specialist.1150.a.tt:0 "Finishing the special project will create a deposit of £energy£ §Y3-5 Energy§! and a cache of §Y500-1500 Energy§!."
 specialist.1150.b:0 "More §YMinerals§!."
 specialist.1150.b.tt:0 "Finishing the special project will create a deposit of £minerals£ §Y3-5 Minerals§! and a cache of §Y500-1500 Minerals§!."
 specialist.1150.c:0 "§YAlloys§!? That is unexpected from such a place."
 specialist.1150.c.tt:0 "Finishing the special project will create a deposit of £alloys£ §Y2-4 Alloys§! and a cache of §Y150-450 Alloys§!."
 specialist.1150.d:0 "If there are §YRare Crystals§! to be found, we want to find them."
 specialist.1150.d.tt:0 "Finishing the special project will create a deposit of £rare_crystals£ §Y1-3 Rare Crystals§! and a cache of §Y50-150 Rare Crystals§!."
 specialist.1150.e:0 "It is not often we have signals from §YVolatile Motes§!."
 specialist.1150.e.tt:0 "Finishing the special project will create a deposit of £volatile_motes£ §Y1-3 Volatile Motes§! and a cache of §Y50-150 Volatile Motes§!."
 specialist.1150.f:0 "§YExotic Gases§!. They are by definition exotic and interesting."
 specialist.1150.f.tt:0 "Finishing the special project will create a deposit of £exotic_gases£ §Y1-3 Exotic Gases§! and a cache of §Y50-150 Exotic Gases§!."
 specialist.1150.g:0 "§YZro§! is too dangerous to be left alone."
 specialist.1150.g.tt:0 "Finishing the special project will create a deposit of £sr_zro£ §Y1 Zro§! and a cache of §Y25-75 Zro§!."
 specialist.1150.h:0 "The §YDark Matter§! signals have piqued our interest."
 specialist.1150.h.tt:0 "Finishing the special project will create a deposit of £sr_dark_matter£ §Y1 Dark Matter§! and a cache of §Y25-75 Dark Matter§!."
 specialist.1150.i:0 "§YLiving Metal§!? An opportunity too rare to ignore."
 specialist.1150.i.tt:0 "Finishing the special project will create a deposit of £sr_living_metal£ §Y1 Living Metal§! and a cache of §Y25-75 Living Metal§!."

 specialist.1200.title:0 "Energy Signals"
 specialist.1200.desc:0 "[prospectorium_discovery_target.ResourceDiscovery]\n\n[prospectorium_discovery_target.ResourceDiscoveryEnergy]"

 specialist.1210.title:0 "Mineral Vein"
 specialist.1210.desc:0 "[prospectorium_discovery_target.ResourceDiscovery]\n\n[prospectorium_discovery_target.ResourceDiscoveryMinerals]"

 specialist.1220.title:0 "Alloy Production"
 specialist.1220.desc:0 "[prospectorium_discovery_target.ResourceDiscovery]\n\n[prospectorium_discovery_target.ResourceDiscoveryAlloys]"

 specialist.1230.title:0 "Rare Crystal Growth"
 specialist.1230.desc:0 "[prospectorium_discovery_target.ResourceDiscovery]\n\n[prospectorium_discovery_target.ResourceDiscoveryRareCrystals]"

 specialist.1240.title:0 "Volatile Motes Production"
 specialist.1240.desc:0 "[prospectorium_discovery_target.ResourceDiscovery]\n\n[prospectorium_discovery_target.ResourceDiscoveryVolatileMotes]"

 specialist.1250.title:0 "Exotic Gas Production"
 specialist.1250.desc:0 "[prospectorium_discovery_target.ResourceDiscovery]\n\n[prospectorium_discovery_target.ResourceDiscoveryExoticGases]"

 specialist.1260.title:0 "Zro Remains"
 specialist.1260.desc:0 "[prospectorium_discovery_target.ResourceDiscovery]\n\n[prospectorium_discovery_target.ResourceDiscoveryZro]"

 specialist.1270.title:0 "Dark Matter Indications"
 specialist.1270.desc:0 "[prospectorium_discovery_target.ResourceDiscovery]\n\n[prospectorium_discovery_target.ResourceDiscoveryDarkMatter]"

 specialist.1280.title:0 "Living Metal Growth"
 specialist.1280.desc:0 "[prospectorium_discovery_target.ResourceDiscovery]\n\n[prospectorium_discovery_target.ResourceDiscoveryLivingMetal]"

 # First Half
 ResourceDiscovery1:0 "Just beneath the surface of [FromFromFrom.GetName] we found an dilapidated structure, hidden away by the passage of time. Though its framework remains somewhat intact, there is nothing worth salvaging inside the building itself. However, we have discovered a passage delving further underground."
 ResourceDiscovery2:0 "We found a group of smaller, bewildered machines at [FromFromFrom.GetName], still trying to execute their designated task. The machines were grouped together at a focal point blocked by debris and dismantled equipment. The main hub is offline and mostly useless, though a signal occurring at regular intervals and leading deeper underground has given us a clear direction to follow."
 ResourceDiscovery3:0 "Our early analysis of [FromFromFrom.GetName] uncovered a basic research center around a hole on the surface that led to a massive underground cavern. With the research center and its machinery entirely unsalvageable, we have refocused on surveying the cavern."
 ResourceDiscovery4:0 "After an exhaustive survey of the surface of [FromFromFrom.GetName] we discovered a probe that was engaged in an intensive scan of the region. No matter what we do or how we try to interfere, the probe will inevitably return to that one spot to continue its operations. Following its pattern of behavior, we have begun to survey the ground beneath."
 ResourceDiscovery5:0 "We have come across an old and ruined mining or research station at [FromFromFrom.GetName]. It seems likely that this crashed to the surface at some point in the past. It also shows signs of having been attacked. Despite the extensive damage, the station is continuing to direct a signal underground. Before moving on, we should no doubt investigate this further."

 # Second Half - Energy
 ResourceDiscoveryEnergy1:0 "It seems to have been attached to an electric current running below the surface, the origin of which remains unclear.  What's more, we have no way to determine how long the current will last, or if it is entirely stable, but we believe we can make use of it."
 ResourceDiscoveryEnergy2:0 "It appears to have been built to keep an archaic generator alive and hidden just below the surface, and despite all the equipment problems one might expect the generator appears to be running fine. With some work, we should be able to stabilize it and make use of it ourselves."
 ResourceDiscoveryEnergy3:0 "When we looked further into the mysterious generator, we found it is attached to several large cables running throughout [FromFromFrom.GetName]. The whole thing seems to be run by a single apparatus housed far below the surface. With only a slight modification to the current, we can probably make use of the energy it creates."

 # Second Half - Minerals
 ResourceDiscoveryMinerals1:0 "The generator is attached to a mineral vein buried below ground, once probably an important source of raw material for whoever was in charge of the machine's operations. Though somewhat diminished, we can make use of these resources ourselves."
 ResourceDiscoveryMinerals2:0 "Further exploration revealed the generator is connected to a dim grotto complete with several smaller veins of minerals. Scattered about the floor were the bodies of a previously unknown lithoid species. It is unclear if they were harvesting the minerals or eating them straight from the ground, but in either case the bodies are encrusted with mineral protrusions that may well prove useful to us."
 ResourceDiscoveryMinerals3:0 "The generator is built within a gigantic underground chamber, filled to the brim with minerals of all kinds. Emptying the grotto is going to be an endeavor in itself. Digging is likely to result in the need to push deeper into the world's crust."

 # Second Half - Alloys
 ResourceDiscoveryAlloys1:0 "Further exploration of the area revealed it is connected to an ancient apparatus somehow still continuing its operations. Using the resources on hand, the machine continues to spit out well-forged and entirely pristine bricks of useful alloys."
 ResourceDiscoveryAlloys2:0 "We have uncovered an odd storage facility filled with battered ship parts. Though the parts themselves are unsalvageable, we could possibly reuse some of the materials."
 ResourceDiscoveryAlloys3:0 "Extended surveys of the region led to the discovery of a hangar bay hidden deep below ground. Around the rooms we find several decayed ships, with no signs of whoever once owned them. Though recreating the ships that once stood in the hangar will be difficult, we should be able to salvage the parts for our own purposes."

 # Second Half - Rare Crystals
 ResourceDiscoveryRareCrystals1:0 "It seems to have been connected to the mining operations of an unusual and oddly off-putting type of crystal growth, though there is no sign of whoever must have been in charge of this facility. With some minor adjustments, we should be able to make use of it ourselves."
 ResourceDiscoveryRareCrystals2:0 "It led to a grotto teeming with delicate crystalline creatures - perhaps some sort of underground farm or breeding grounds. Long abandoned, the creatures are now free to roam as they wish. As they seem friendly and welcoming, we should be able to restore the farm if we so wish."
 ResourceDiscoveryRareCrystals3:0 "Following it revealed a rickety mine shaft filled with drones still hacking away at crystalline protrusions on the walls. Undisturbed by our presence, they worked continually to fill and set aside large crates. Though many of the crystals are common varieties and largely worthless, there are some rare ones to be found among them."

 # Second Half - Volatile Motes
 ResourceDiscoveryVolatileMotes1:0 "Following it we come across the den of a bulbous amphibian creature, with vibrant, oddly unnatural particles vibrating through in the air around it. It is unclear why these particles are so attracted to the creature, but we believe that with a little work, we can stabilize and make use of them ourselves."
 ResourceDiscoveryVolatileMotes2:0 "As we continued our explorations, we discovered a compact facility further below, with several rooms and machines set aside for stabilizing volatile motes. Though safe for now, they will soon reach a critical stage of disrepair, and we should focus our efforts on restoring them before they fall apart."
 ResourceDiscoveryVolatileMotes3:0 "The chamber leading us further underground, we eventually came across a grotto filled with toxic waste, slowly eating away at the ground. Though dangerous, it seems to be the source of the volatile motes we discovered earlier. We should be able to make use of these, as long as we are careful with the stabilization process."

 # Second Half - Exotic Gases
 ResourceDiscoveryExoticGases1:0 "For some reason, it seems to be connected to a waste disposal site deep below the ground. The site is so ancient that it will likely prove impossible to speculate on its origins, but we believe we can harvest some of these toxic gases for our own purposes."
 ResourceDiscoveryExoticGases2:0 "It seems to have been attached to a crowded research facility centered around a natural occurrence of toxic gases stemming from the core of [FromFromFrom.GetName]. Readjusting the facility somewhat should allow us to harvest these for ourselves."
 ResourceDiscoveryExoticGases3:0 "It led further below the surface where we came across a machine of incredible proportions, probably once used to stabilize [FromFromFrom.GetName], but now damaged beyond repair. Though unsalvageable, the machine's damaged state has led to the creation of several toxic gases that we might make use of."

 # Second Half - Zro
 ResourceDiscoveryZro1:0 "As we continued to follow it, we found a source of zro buried deep below the surface. Exotic harvesting tools littered the chamber floor, and with a little ingenuity we should be able to make use of them ourselves."
 ResourceDiscoveryZro2:0 "It is connected to a defunct facility hidden in the depths below. The facility itself appears intended to survey a zro impact site. Though empty and largely offline, it should eventually be possible to reuse it for our own purposes."

 # Second Half - Dark Matter
 ResourceDiscoveryDarkMatter1:0 "Through a complex process, it seems to be attached to a research drone. Circling a micro black hole located far below the planet's surface the drone has somehow managed to stabilize the singularity, perhaps in an effort to research it. Though we are unable to replicate this technological feat, we should be able to utilize the drone for our own means."

 # Second Half - Living Metal
 ResourceDiscoveryLivingMetal1:0 "We have discovered that it leads to a chamber further below the surface. There we chanced upon a beguiling amalgamation of living metal and what we believe was once a molluscoid creature. It seems the two have fused together, slowly expanding through the cavern networks below the ground. With some effort, we should be able to start chipping pieces off the metal, for our own uses, without doing the creature too much harm."
 ResourceDiscoveryLivingMetal2:0 "It didn't take long for us to find the living metal is centered on a narrow grotto. As it slithers and reacts to touch, we believe it might be more alive than one might first think. If we harvest it carefully, we should be able to maximize our use of the creature, without killing it."

 prospectorium_resource_discovery_desc:0 "We have picked up on signals indicating there might be more valuable resources to be uncovered at [prospectorium_discovery_target.System.GetName]. We have sent some preliminary drones to scour the region - so it will be ready for further analysis and work when we can send a ship there."

 PROSPECTORIUM_RESOURCE_DISCOVERY_ENERGY:0 "Resource Discovery - Energy"
 PROSPECTORIUM_RESOURCE_DISCOVERY_ENERGY_DESC:0 "$prospectorium_resource_discovery_desc$"

 PROSPECTORIUM_RESOURCE_DISCOVERY_MINERALS:0 "Resource Discovery - Minerals"
 PROSPECTORIUM_RESOURCE_DISCOVERY_MINERALS_DESC:0 "$prospectorium_resource_discovery_desc$"

 PROSPECTORIUM_RESOURCE_DISCOVERY_ALLOYS:0 "Resource Discovery - Alloys"
 PROSPECTORIUM_RESOURCE_DISCOVERY_ALLOYS_DESC:0 "$prospectorium_resource_discovery_desc$"

 PROSPECTORIUM_RESOURCE_DISCOVERY_RARE_CRYSTALS:0 "Resource Discovery - Rare Crystals"
 PROSPECTORIUM_RESOURCE_DISCOVERY_RARE_CRYSTALS_DESC:0 "$prospectorium_resource_discovery_desc$"

 PROSPECTORIUM_RESOURCE_DISCOVERY_VOLATILE_MOTES:0 "Resource Discovery - Volatile Motes"
 PROSPECTORIUM_RESOURCE_DISCOVERY_VOLATILE_MOTES_DESC:0 "$prospectorium_resource_discovery_desc$"

 PROSPECTORIUM_RESOURCE_DISCOVERY_EXOTIC_GASES:0 "Resource Discovery - Exotic Gases"
 PROSPECTORIUM_RESOURCE_DISCOVERY_EXOTIC_GASES_DESC:0 "$prospectorium_resource_discovery_desc$"

 PROSPECTORIUM_RESOURCE_DISCOVERY_ZRO:0 "Resource Discovery - Zro"
 PROSPECTORIUM_RESOURCE_DISCOVERY_ZRO_DESC:0 "$prospectorium_resource_discovery_desc$"

 PROSPECTORIUM_RESOURCE_DISCOVERY_DARK_MATTER:0 "Resource Discovery - Dark Matter"
 PROSPECTORIUM_RESOURCE_DISCOVERY_DARK_MATTER_DESC:0 "$prospectorium_resource_discovery_desc$"

 PROSPECTORIUM_RESOURCE_DISCOVERY_LIVING_METAL:0 "Resource Discovery - Living Metal"
 PROSPECTORIUM_RESOURCE_DISCOVERY_LIVING_METAL_DESC:0 "$prospectorium_resource_discovery_desc$"

 # Decisions
 decision_strip_mining:0 "Strip Mining"
 decision_strip_mining_desc:0 "$d_prospectorium_strip_mine_desc$"
 decision_strip_mining_tt:0 "Remove a random §YAgricultural Feature§!."

 # Trade Actions
 trade_action_pledge_loyalty:0 "Pledge Loyalty"
 trade_action_pledge_loyalty_desc:0 "§LOf course a humble vassal wants to pledge loyalty to a noble overlord. It's a response to benevolence and enlightenment!§!"
 trade_action_share_empire_data:0 "Share Empire Data"
 trade_action_share_empire_data_desc:0 "§LReally, there's no need for vassals to keep secrets from their enlightened overlord. Nor should they be kept fully ignorant!§!"
 trade_action_bulwark_prefabs:0 "Bulwark Prefabs"
 trade_action_bulwark_prefabs_desc:0 "§LLet's make it a little easier for us to build the fortifications and weaponry needed to defend what is rightfully ours.§!"
 trade_action_bulwark_technology:0 "Bulwark Technology"
 trade_action_bulwark_technology_desc:0 "§LDon't think of it as us appropriating starbase technology. Think of it as entrusting control to more sagacious management.§!"
 bulwark_technology_physics_modifier:0 "$trade_action_bulwark_technology$ Sharing"
 bulwark_technology_engineering_modifier:0 "$bulwark_technology_physics_modifier$"
 trade_action_scholarium_hypotheses:0 "Scholarium Hypotheses"
 trade_action_scholarium_hypotheses_desc:0 "§LWe know our scholarly vassals don't fully understand the consequences of their research. Let's empower more enlightened minds.§!"
 trade_action_scholarium_processors:0 "Scholarium Processors"
 trade_action_scholarium_processors_desc:0 "§LOur vassals' limited minds should be kept to limited options. Overlords are better at leveraging the data lesser minds gather.§!"
 trade_action_prospectorium_techniques:0 "Prospectorium Techniques"
 trade_action_prospectorium_techniques_desc:0 "§LWe know our vassals have worked hard to mine our resources, so let's allow insightful overlords to manage them properly.§!"
 trade_action_prospectorium_technology:0 "Prospectorium Technology"
 trade_action_prospectorium_technology_desc:0 "§LOur vassals are so clever! They sacrificed so much to learn better mining techniques. We are honored to benefit from their tireless labor.§!"
 prospectorium_technology_physics_modifier:0 "$trade_action_prospectorium_technology$ Sharing"
 prospectorium_technology_society_modifier:0 "$prospectorium_technology_physics_modifier$"
 prospectorium_technology_engineering_modifier:0 "$prospectorium_technology_physics_modifier$"

 # Custom tooltips for traits.
 leader_trait_bulwark_watcher_tooltip:1 "$t$§L$leader_trait_bulwark_watcher$§!\n$tt$$MOD_SHIP_FRIENDLY_TERRITORY_EVASION_MULT$: §G+15%§!\n$tt$$MOD_SHIP_FRIENDLY_TERRITORY_TRACKING_MULT$: §G+15%§!"
 leader_trait_bulwark_retaliator_tooltip:0 "$t$§L$leader_trait_bulwark_retaliator$§!\n$tt$$MOD_SHIP_FRIENDLY_TERRITORY_FIRE_RATE_MULT$: §G+30%§!"
 leader_trait_bulwark_sentinel_tooltip:0 "$t$§L$leader_trait_bulwark_sentinel$§!\n$tt$Shield Hit Pts in Friendly Systems: §G+30%§!"
 leader_trait_scholarium_investigator_tooltip:0 "$t$§L$leader_trait_scholarium_investigator$§!\n$tt$$MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$: §G+10%§!"
 leader_trait_scholarium_explorer_tooltip:0 "$t$§L$leader_trait_scholarium_explorer$§!\n$tt$$MOD_SHIP_SCIENCE_SURVEY_SPEED$: §G+20%§!"
 leader_trait_scholarium_observer_tooltip:1 "$t$§L$leader_trait_scholarium_observer$§!\n$tt$$MOD_SHIP_ANOMALY_RESEARCH_SPEED$: §G+25%§!\n$tt$$MOD_SHIP_ANOMALY_GENERATION_CHANCE$: §G+5%§!"
 leader_trait_prospectorium_extractor_tooltip:0 "$t$§L$leader_trait_prospectorium_extractor$§!\n$tt$$mod_planet_jobs_energy_produces_mult$: §G+20%§!\n$tt$$mod_planet_jobs_minerals_produces_mult$: §G+20%§!\n$tt$$mod_planet_jobs_alloys_produces_mult$: §G+20%§!"
 leader_trait_prospectorium_optimizer_tooltip:1 "$t$§L$leader_trait_prospectorium_optimizer$§!\n$tt$$mod_planet_jobs_upkeep_mult$: §G-15%§!"
 leader_trait_prospectorium_refiner_tooltip:1 "$t$§L$leader_trait_prospectorium_refiner$§!\n$tt$$mod_planet_chemists_volatile_motes_produces_mult$: §G+25%§!\n$tt$$mod_planet_refiners_exotic_gases_produces_mult$: §G+25%§!\n$tt$$mod_planet_translucers_rare_crystals_produces_mult$: §G+25%§!"
 bulwark_battlewright_tooltip:1 "$t$£construction_ship£ §LBulwark Battlewright§!\n$tt$All Friendly Ships in System:\n$ttt$$MOD_SHIP_HULL_REGEN_ADD_PERC$: §G+0.25%§!\n$tt$$MOD_SHIP_HULL_MULT$: §G+50%§!\n$tt$$MOD_SHIP_ARMOR_MULT$: §G+50%§!"
 scholarium_3_arctrellis_tooltip:1 "$t$£science_ship£ §LScholarium Arctrellis§!\n$tt$Any Ship in System Piloted by AI:\n$ttt$$MOD_SHIP_ACCURACY_MULT$: §R-25%§!\n$ttt$$MOD_SHIP_FIRE_RATE_MULT$: §R-25%§!\n$ttt$$MOD_SHIP_BASE_SPEED_MULT$: §R-25%§!"

 # Specialist Perks
 bulwark_1_modifier:0 "Bulwark Bonuses I"
 bulwark_1_penalties:0 "Bulwark Penalties I"
 bulwark_1_overlord_modifier:0 "Bulwark Advisory"
 bulwark_1_neighbor_bonuses:0 "$specialist_bulwark_neighbor$"
 bulwark_1_neighbor_bonuses_desc:1 "The Overlord's Relay Network will project the following effects if connected to the Subject's capital:"
 bulwark_1_bulwark_array:0 "$STARBASE_AURA_BULWARK_ARRAY$"
 bulwark_1_bulwark_array_desc:0 "§EFriendly Ships in Owned Systems:§!\n$t$$MOD_SHIP_SHIELD_MULT$: §G+100%§!"
 bulwark_1_bulwark_insight:0 "Bulwark Insight I"
 bulwark_1_bulwark_insight_desc:1 "§EGain Technology:§!\n$t$£physics£ $tech_ftl_inhibitor$\n§EAdd to Researchable Technologies:§!\n$t$£engineering£ $tech_starbase_3$\n$t$£physics£ $tech_planetary_shield_generator$"
 bulwark_2_modifier:0 "Bulwark Bonuses II"
 bulwark_2_penalties:0 "Bulwark Penalties II"
 bulwark_2_bulwark_insight:0 "Bulwark Insight II"
 bulwark_2_bulwark_insight_desc:1 "§EAdd to Researchable Technologies:§!\n$t$£engineering£ $tech_modular_engineering$\n$t$£engineering£ $tech_starbase_4$"
 bulwark_2_leaders:0 "Bulwark Commanders"
 bulwark_2_leaders_desc:2 "§ETransfer Leader:§!\n$t$$commander_plural_with_icon$ with a Bulwark trait can be traded with the Overlord."
 bulwark_2_traits:0 "Bulwark Traits"
 bulwark_2_traits_desc:1 "§E$commander_plural_with_icon$ gain one random trait:§!\n$leader_trait_bulwark_watcher_tooltip$\n$leader_trait_bulwark_retaliator_tooltip$\n$leader_trait_bulwark_sentinel_tooltip$"
 bulwark_3_modifier:0 "Bulwark Bonuses III"
 bulwark_3_penalties:0 "Bulwark Penalties III"
 bulwark_3_bulwark_insight:0 "Bulwark Insight III"
 bulwark_3_bulwark_insight_desc:1 "§EAdd to Researchable Technologies:§!\n$t$£engineering£ $tech_starbase_5$"
 bulwark_3_battlewright:0 "Bulwark Battlewright"
 bulwark_3_battlewright_desc:0 "§EAdd Ship Design:§!\n$bulwark_battlewright_tooltip$"
 bulwark_3_disintegrator_field:0 "Bulwark Disintegrator Field"
 bulwark_3_disintegrator_field_desc:0 "§EHostile Ships in Owned Systems:§!\n$t$$MOD_SHIP_HULL_REGEN_ADD_PERC$: §R-0.3%§!\n$t$§L$tradition_unyielding$§! Tradition Tree Completed:\n$tt$Additional $MOD_SHIP_HULL_REGEN_ADD_PERC$: §R-0.2%§!"
 BULWARK_3_BATTLEWRIGHT: "$bulwark_3_battlewright$"
 scholarium_1_modifier:0 "Scholarium Bonuses I"
 scholarium_1_modifier_desc:0 "Monthly Scientific Research: §G+20%§!\n$MOD_COUNTRY_NUM_TECH_ALTERNATIVES_ADD$: §G+1§!"
 scholarium_1_penalties:0 "Scholarium Penalties I"
 scholarium_1_overlord_modifier:0 "Scholarium Advisory"
 scholarium_1_overlord_modifier_desc:0 "Monthly Scientific Research: §G+10%§!"
 scholarium_1_neighbor_bonuses:0 "$specialist_scholarium_neighbor$"
 scholarium_1_neighbor_bonuses_desc:1 "$bulwark_1_neighbor_bonuses_desc$"
 scholarium_1_planetary_sensors:0 "Scholarium Planetary Sensors"
 scholarium_1_planetary_sensors_desc:2 "§EPlanets Within Border Every Year:§!\n$t$Chance for Research Cache: §G20%§!"
 scholarium_1_discovery:0 "Scholarium Discovery I"
 scholarium_1_discovery_desc:2 "§EPlanetary Sensors May Yield:§!\n$t$§LPhysics Cache§!\n$tt$£physics£ $physics_research$: §G+2000§!\n$t$§LEngineering Cache§!\n$tt$£engineering£ $engineering_research$: §G+2000§!\n$t$§LSociety Cache§!\n$tt$£society£ $society_research$: §G+2000§!"
 scholarium_2_modifier:0 "Scholarium Bonuses II"
 scholarium_2_modifier_desc:1 "Monthly Scientific Research: §G+30%§!\n$MOD_COUNTRY_NUM_TECH_ALTERNATIVES_ADD$: §G+1§!"
 scholarium_2_penalties:0 "Scholarium Penalties II"
 scholarium_2_leaders:0 "Scholarium Scientists"
 scholarium_2_leaders_desc:2 "§ETransfer Leader:§!\n$t$$scientist_plural_with_icon$ with a Scholarium trait can be traded with the Overlord."
 scholarium_2_traits:0 "Scholarium Traits"
 scholarium_2_traits_desc:1 "§E$scientist_plural_with_icon$ gain one random trait:§!\n$leader_trait_scholarium_investigator_tooltip$\n$leader_trait_scholarium_explorer_tooltip$\n$leader_trait_scholarium_observer_tooltip$"
 scholarium_2_discovery:0 "Scholarium Discovery II"
 scholarium_2_discovery_desc:1 "§EPlanetary Sensors Reward:§!\n$t$Research Points in Caches: §G+1000§!"
 scholarium_3_modifier:0 "Scholarium Bonuses III"
 scholarium_3_modifier_desc:1 "Monthly Scientific Research: §G+40%§!\n$MOD_COUNTRY_NUM_TECH_ALTERNATIVES_ADD$: §G+1§!"
 scholarium_3_penalties:0 "Scholarium Penalties III"
 scholarium_3_discovery:0 "Scholarium Discovery III"
 scholarium_3_discovery_desc:1 "§EPlanetary Sensors Reward:§!\n$t$§L$tradition_discovery$§! Tradition Tree Completed:\n$tt$Research Points in Caches: §G+1000§!\n§EPlanetary Sensors May Yield:§!\n$t$§LRare Cache§!\n$tt$Add to Researchable Technologies:\n$ttt$£physics£ £engineering£ £society£ Random Technology"
 scholarium_3_arctrellis:0 "Scholarium Arctrellis"
 scholarium_3_arctrellis_desc:0 "§EAdd Ship Design:§!\n$scholarium_3_arctrellis_tooltip$"
 prospectorium_1_modifier:0 "Prospectorium Bonuses I"
 prospectorium_1_modifier_desc:2 "$mod_station_gatherers_cost_mult$: §G-10%§!\n$mod_country_energy_produces_mult$: §G+10%§!\n$mod_country_minerals_produces_mult$: §G+10%§!\n$mod_country_alloys_produces_mult$: §G+10%§!\nMonthly Strategic Resources: §G+10%§!"
 prospectorium_1_penalties:0 "Prospectorium Penalties I"
 prospectorium_1_penalties_desc:0 "Monthly Scientific Research: §R-30%§!"
 prospectorium_1_overlord_modifier:0 "Prospectorium Advisory"
 prospectorium_1_neighbor_bonuses:0 "$specialist_prospectorium_neighbor$"
 prospectorium_1_neighbor_bonuses_desc:1 "$bulwark_1_neighbor_bonuses_desc$"
 prospectorium_1_deposits:0 "Prospectorium Deposits I"
 prospectorium_1_deposits_desc:1 "§EPlanets Within Border Every Year:§!\n$t$Chance for Resource Discovery: §G20%§! \n$t$$r_energy$\n$t$$r_minerals$"
 prospectorium_2_modifier:0 "Prospectorium Bonuses II"
 prospectorium_2_modifier_desc:2 "$mod_station_gatherers_cost_mult$: §G-25%§!\n$mod_country_energy_produces_mult$: §G+20%§!\n$mod_country_minerals_produces_mult$: §G+20%§!\n$mod_country_alloys_produces_mult$: §G+20%§!\nMonthly Strategic Resources: §G+20%§!"
 prospectorium_2_penalties:0 "Prospectorium Penalties II"
 prospectorium_2_penalties_desc:1 "Monthly Scientific Research: §R-40%§!"
 prospectorium_2_leaders:0 "Prospectorium Officials"
 prospectorium_2_leaders_desc:1 "§ETransfer Leader:§!\n$t$$official_plural_with_icon$ with a Prospectorium trait can be traded with the Overlord."
 prospectorium_2_traits:0 "Prospectorium Traits"
 prospectorium_2_traits_desc:0 "§E$official_plural_with_icon$ gain one random trait:§!\n$leader_trait_prospectorium_extractor_tooltip$\n$leader_trait_prospectorium_optimizer_tooltip$\n$leader_trait_prospectorium_refiner_tooltip$"
 prospectorium_2_mining_tech:0 "Prospectorium Mining Tech I"
 prospectorium_2_mining_tech_desc:0 "§EAdd to Researchable Technologies:§!\n$t$£engineering£ $tech_mine_rare_crystals$\n$t$£physics£ $tech_mine_volatile_motes$\n$t$£engineering£ $tech_mine_exotic_gases$"
 prospectorium_2_deposits:0 "Prospectorium Deposits II"
 prospectorium_2_deposits_desc:1 "§EResource Discovery can now give one of the following resources:§!\n$t$$r_alloys$\n$t$$r_rare_crystals$\n$t$$r_volatile_motes$\n$t$$r_exotic_gases$"
 prospectorium_3_modifier:0 "Prospectorium Bonuses III"
 prospectorium_3_modifier_desc:2 "$mod_station_gatherers_cost_mult$: §G-50%§!\n$mod_country_energy_produces_mult$: §G+30%§!\n$mod_country_minerals_produces_mult$: §G+30%§!\n$mod_country_alloys_produces_mult$: §G+30%§!\nMonthly Strategic Resources: §G+30%§!"
 prospectorium_3_penalties:0 "Prospectorium Penalties III"
 prospectorium_3_penalties_desc:1 "Monthly Scientific Research: §R-50%§!"
 prospectorium_3_mining_tech:0 "Prospectorium Mining Tech II"
 prospectorium_3_mining_tech_desc:0 "§EAdd to Researchable Technologies:§!\n$t$£society£ $tech_mine_zro$\n$t$£physics£ $tech_mine_dark_matter$\n$t$£engineering£ $tech_mine_living_metal$"
 prospectorium_3_deposits:0 "Prospectorium Deposits III"
 prospectorium_3_deposits_desc:1 "§EResource Discovery can now give one of the following resources:§!\n$t$$r_zro$\n$t$$r_dark_matter$\n$t$$r_living_metal$"
 prospectorium_3_strip_mining:0 "Prospectorium Strip Mining"
 prospectorium_3_strip_mining_desc:0 "§EAdd Planetary Decision:§!\n$t$§LStrip Mining§!\n$tt$Remove Random Agricultural Feature\n$tt$Add §LStrip Mine§! Feature\n$ttt$$mod_district_mining_max_add$: §G+2§!"

 # Subject presets descriptions
 preset_bulwark_desc:0 "A Bulwark is a Specialist Subject type focused on military prowess at the cost of basic resource production."
 preset_scholarium_desc:0 "A Scholarium is a Specialist Subject type focused on technological progress at the cost of reduced military capacity."
 preset_prospectorium_desc:0 "A Prospectorium is a Specialist Subject type focused on resource production at the cost of reduced research output."
 preset_tributary_desc:0 "A Tributary is a Subject type obligated to pay their Overlord a basic resource tax on a monthly basis."
 preset_vassal_desc:0 "A Vassal is a Subject type with an open subject agreement and several available options for both the Subject and the Overlord."
 preset_protectorate_desc:0 "A Protectorate is a Subject type with significantly weaker technology than their Overlord. They will receive a boost towards all technology their Overlord already possesses."
 preset_subsidiary_desc:0 "A Subsidiary is a Subject type with a Corporate Overlord, and they are obligated to pay a monthly basic resource tax as part of their subject agreement."
 preset_dominion_desc:0 "A Dominion is a Fallen Empire Subject type obligated to pay a monthly basic resource tax to their ancient Overlord."
 preset_satellite_desc:0 "A Satellite is a Fallen Empire Subject type obligated to pay a significant research tax to their ancient Overlord."
 preset_signatory_desc:0 "A Signatory is a Fallen Empire Subject type with no independent diplomacy from their ancient Overlord."
 preset_thrall_desc:0 "A Thrall is a Fallen Empire Subject type obligated to pay a monthly basic resource tax to their ancient Overlord and with no ability to expand their borders."
 preset_political_client_desc: "A Political Client is a Fallen Empire Subject type that has to support their ancient Overlord in all matters political."
 preset_herald_desc: "A Herald is a Fallen Empire Subject type obligated to join in every war their ancient Overlord starts."
 preset_scion_desc:1 "A Scion is a Subject type that was guided through their development by a Fallen Empire Overlord."
 preset_satrapy_desc:0 "A Satrapy is a Khan Subject type obligated to pay their warmongering Overlord both ships and basic resources."
 preset_relic_satrapy_desc:1 "A Satrapy is a Subject type continuing the traditions of the Great Khan that is obligated to provide their Overlord with both ships and resources."

 # Subject presets flavor text
 preset_bulwark_flavor_desc:0 "This subject specializes in military affairs. They are known for their excellence in defensive matters, providing insight and protection for their overlord. In turn, their single-minded focus makes them highly reliant on material support to keep their empire running."
 preset_scholarium_flavor_desc:0 "This subject specializes in research and science. With almost their entire budget focused on supporting their academics and researchers, they are in dire need of protection from their overlord, who receives incredible technology for their troubles."
 preset_prospectorium_flavor_desc:0 "This subject specializes in materials and manufacturing. Their keen senses allow them to dig up the most valuable minerals from regions others have already given up on, making the most out of every asteroid or moon out there."
 preset_tributary_flavor_desc:0 "A tributary is a fairly autonomous subject, still in charge of their own affairs both internally and politically. They pay a considerable amount of tribute for their overlord's protection, and as long as the money is flowing, they are mostly free to do whatever they want."
 preset_vassal_flavor_desc:0 "A vassal is a subject of another empire, often with little to no self-rule. Having signed a pact with a foreign power, they are often at the whims and mercy of their overlord, forced to bend to whatever rules and regulations their liege wishes. For some weakened empires, this is the final stopgap before they are consolidated properly into the fold, as they are signing away their autonomy bit by bit."
 preset_protectorate_flavor_desc:0 "A protectorate is a subject that is considerably weaker than their overlord, reduced to the point where their vassalage is considered a boon to them. Protected from the dangers of the greater galaxy, they can stabilize and improve their homeland as their liege looks out for them."
 preset_subsidiary_flavor_desc:0 "A subsidiary is a subject with a considerable amount of self-rule, free to attend to their own affairs. They have signed away some of their independence for a deal where both sides are expected to support and aid one another."
 preset_dominion_flavor_desc:0 "A dominion serves as a subject to an ancient awakened empire. With old yet powerful warships crossing their borders, they have subjected themselves to the rule of an overly zealous overlord who demands their subjugation in name and spirit."
 preset_satellite_flavor_desc:0 "A satellite serves as a subject to an ancient awakened empire. Having signed away their self-rule to a foreign power, they are constantly governed by their liege: every little piece of cultural significance - whether that's technology, the arts, or another form of expression - is carefully regulated from afar."
 preset_signatory_flavor_desc:0 "A signatory serves as a subject to an ancient awakened empire. Though ruled from afar, they are in many ways left alone to attend to their own matters. Because they are not subjected to tribute or too many regulations, they are often unclear what the goals of their liege might be."
 preset_thrall_flavor_desc:0 "A thrall serves as a subject to an ancient awakened empire. Subjected to a harsh rule from afar, they pay a considerable amount of wealth to their ambitious overlord, who uses their vassals' wealth to fuel their own war machines."
 preset_scion_flavor_desc:0 "A scion serves as a subject to an ancient awakened empire. Long supported by an ancient philanthropic benefactor, they are autonomous in almost all aspects of their rule. They occasionally receive gifts or aid from their liege for reasons unfathomable to the rest of the galaxy."
 preset_satrapy_flavor_desc:0 "A satrapy serves as a subject to the Great Khan. Having bent to the military might of the marauders, they have been given the right to govern their region of the galaxy in the Great Khan's name. As long as they continue to support the marauders' ongoing conquests with ships and resources, they are left to attend to their own matters."
 preset_relic_satrapy_flavor_desc:0 "A satrapy was the subject style favored by the Great Khan, now with a new leader on the throne it would be a waste to toss away such tradition. In return for supporting their Overlord's ongoing conquests with ships and resources, they are left to attend to their own matters."


 # Specialist subject fail texts.
 is_capital:0 "$TRIGGER_FAIL$§R$requires_capital_planet_desc$§!"
 subject_is_bulwark:0 "$TRIGGER_FAIL$§RSubject must be Bulwark specialist.§!"
 subject_is_prospectorium:0 "$TRIGGER_FAIL$§RSubject must be Prospectorium specialist.§!"
 subject_is_scholarium:0 "$TRIGGER_FAIL$§RSubject must be Scholarium specialist.§!"
 overlord_is_homicidal:0 "$TRIGGER_FAIL$§ROur violent and predatory nature forbids this.§!"
 overlord_is_xenophobe:0 "$TRIGGER_FAIL$§ROur empire embraces $ethic_xenophobe$ ideals.§!"
 overlord_has_technology:0 "$TRIGGER_FAIL$§R [owner.overlord.GetName] must have technology:§!"
 ove_requires_tech_mineral_purification_2:0 "$overlord_has_technology$ £engineering£ §Y$tech_mineral_purification_2$§!"
 ove_requires_tech_power_hub_2:0 "$overlord_has_technology$ £physics£ §Y$tech_power_hub_2$§!"
 ove_requires_tech_food_processing_2:1 "$overlord_has_technology$ £society£ §Y$tech_food_processing_2$§!"

 # Allegiance War
 casus_belli_cb_allegiance:0 "Secret Fealty From Subject"
 war_goal_wg_allegiance:0 "Allegiance War"
 war_goal_wg_allegiance_desc:0 "Wage war to wrestle control of subjects that have pledged allegiance to us."
 war_goal_wg_defend_allegiance:0 "Maintain Servitude"
 war_goal_wg_defend_allegiance_desc:0 "Wage war to maintain control over our disloyal subjects."
 pledged_allegiance:0 "Pledged Allegiance"
 pledged_allegiance_desc:0 "Our current Overlord braved the fires of war to free us from our former masters."
 failed_betrayal:0 "Failed Betrayal"
 failed_betrayal_desc:0 "Our attempt to escape the grasp of our Overlord has failed. We have no choice but to serve."
 failed_betrayal_status_quo:1 "$failed_betrayal$ (Status Quo)"
 failed_betrayal_status_quo_desc:0 "$failed_betrayal_desc$"
 failed_betrayal_tooltip:1 "$MONTHLY_LOYALTY$: §G+1.5§!\n§RNot allowed to form new Secret Fealties.§!"
 failed_betrayal_status_quo_tooltip:0 "§RNot allowed to form new Secret Fealties.§!"
 recent_failed_betrayal_overlord:0 "$TRIGGER_FAIL$§RThis subject has recently lost an Allegiance War.§!"
 recent_failed_betrayal_subject:0 "$TRIGGER_FAIL$§RYou have recently lost an Allegiance War.§!"

 # Policies
 policy_subjugation_war_terms:0 "Subjugation War Terms"
 policy_subjugation_war_terms_desc:1 "Our stance regarding the initial Agreement Terms for Vassals or Subsidiaries we subjugate via war.\n"
 oppressive_terms_name:1 "Oppressive Vassalage"
 balanced_terms_name:1 "Balanced Vassalage"
 benevolent_terms_name:1 "Benevolent Vassalage"
 oppressive_terms:0 "$oppressive_terms_name$"
 oppressive_terms_desc:2 "Those we subjugate are inferior to us, we tolerate them only because they remain silent and shower us with their pathetic gifts.\n\n§EInitial Vassal Agreement Terms:\n$t$$subject_can_be_integrated$\n$t$$subject_can_not_do_diplomacy$\n$t$$subject_cannot_expand$\n$t$Joins Overlord Wars: All\n$t$Joins Subject Wars: Defensive\n$t$Subject Holdings Limit: 1§!"
 balanced_terms:0 "$balanced_terms_name$"
 balanced_terms_desc:2 "We believe in treating our subjects fairly. Perhaps in time, they will see the wisdom of our ways and the errors of theirs.\n\n§EInitial Vassal Agreement Terms:\n$t$$subject_can_not_be_integrated$\n$t$$subject_can_do_diplomacy_but_not_vote$\n$t$$subject_can_expand_with_tithe$\n$t$Joins Overlord Wars: Defensive\n$t$Joins Subject Wars: Defensive\n$t$Subject Holdings Limit: 1§!"
 benevolent_terms:0 "$benevolent_terms_name$"
 benevolent_terms_desc:2 "Our subjects are as much part of us as we are of them, their success is our victory, and we shall move forward as one.\n\n§EInitial Vassal Agreement Terms:\n$t$$subject_can_not_be_integrated$\n$t$$subject_can_do_diplomacy$\n$t$$subject_can_expand$\n$t$Joins Overlord Wars: Defensive\n$t$Joins Subject Wars: Defensive\n$t$Subject Holdings Limit: 1§!"

 oppressive_corporate_terms_name:0 "Hostile Takeover"
 oppressive_corporate_terms:0 "$oppressive_corporate_terms_name$"
 oppressive_corporate_terms_desc:1 "The pathetic attempt to block this acquisition has failed; no matter their convictions, in the end, everyone has a price.\n\n§EInitial Subsidiary Agreement Terms:\n$t$$subject_can_not_be_integrated$\n$t$$subject_can_do_diplomacy_but_not_vote$\n$t$$subject_can_expand_with_tithe$\n$t$Basic Resource Taxes: 45%\n$t$Advanced Resource Taxes: 15%\n$t$Joins Overlord Wars: All\n$t$Joins Subject Wars: Defensive\n$t$Subject Holdings Limit: 1§!\n\nThis is an §YOppressive Subjugation Policy§!."
 balanced_corporate_terms_name:0 "Standard Acquisition"
 balanced_corporate_terms:1 "$balanced_corporate_terms_name$"
 balanced_corporate_terms_desc:1 "With a satisfactory deal in place, both parties can now get back to work.\n\n§EInitial Subsidiary Agreement Terms:\n$t$$subject_can_not_be_integrated$\n$t$$subject_can_do_diplomacy_but_not_vote$\n$t$$subject_can_expand_with_tithe$\n$t$Basic Resource Taxes: 30%\n$t$Joins Overlord Wars: Defensive\n$t$Joins Subject Wars: Defensive\n$t$Subject Holdings Limit: 1§!\n\nThis is a §YBalanced Subjugation Policy§!."
 benevolent_corporate_terms_name:0 "Negotiated Synergy"
 benevolent_corporate_terms:0 "$benevolent_corporate_terms_name$"
 benevolent_corporate_terms_desc:1 "The best deals benefit both parties; like life itself, business flourishes in harmony.\n\n§EInitial Subsidiary Agreement Terms:\n$t$$subject_can_not_be_integrated$\n$t$$subject_can_do_diplomacy$\n$t$$subject_can_expand$\n$t$Basic Resource Taxes: 30%\n$t$Joins Overlord Wars: Defensive\n$t$Joins Subject Wars: Defensive\n$t$Subject Holdings Limit: 1§!\n\nThis is a §YBenevolent Subjugation Policy§!."
