l_english:

 # Governments
 civic_mercenary_enclave:0 "Mercenary Enclave"
 civic_mercenary_enclave_desc:0 ""
 civic_salvager_enclave:0 "Salvager Enclave"
 civic_salvager_enclave_desc:0 ""
 civic_shroudwalker_enclave:0 "Shroudwalker Enclave"
 civic_shroudwalker_enclave_desc:0 ""
 gov_mercenary_enclave:0 "Mercenary Enclave"
 gov_mercenary_enclave_desc:1 "A proud and lethal company of warships, naval crew and soldiers for hire."
 gov_salvager_enclave:0 "Salvager Enclave"
 gov_salvager_enclave_desc:1 "A motley society of ardent mechanics and engineers, in thrall to their passion for dismantling and reassembling."
 gov_shroudwalker_enclave:0 "Shroudwalker Enclave"
 gov_shroudwalker_enclave_desc:1 "A mysterious sect of psionic practitioners, dedicated to exploring The Shroud and its ineffable designs."
 RT_HIGH_ADMIRAL:0 "High Admiral"
 RT_PRINCIPAL_ENGINEER:0 "Principal Engineer"
 RT_ELDER:0 "Elder"
 NAME_Salvager_Amoeba:0 "Bubs"

 fleet_hired:0 "Fleet Hired"
 enclave_rank:0 "Enclave Rank"

 # General-Purpose
 enclave.100.name:0 "Veiled Tunnel"
 enclave.100a.desc:2 "Something waits in the [From.GetName] system: a veiled passage, cut from the fabric of spacetime, its horizon rippling with psionic energy. Sensor data is erratic, and the crew of our science vessel reports strange disturbances: wildly visceral dreamlike visions, a persistent sense of being watched, fitful hallucinations...\n\nDespite the frustrating lack of useful telemetry, it seems clear we have stumbled on a tunnel through uncharted reaches. A dangerous path, yet the rewards may be great; on the tunnel's far side lies a distant corner of the galaxy."
 enclave.100b.desc:1 "Something waits in the [From.GetName] system: a veiled passage, cut from the fabric of spacetime, its horizon rippling with psionic energy. Sensor data is erratic, but the hive has been disturbed. A persistent feeling of being watched pervades us, the distinct sense that something looms just beyond the tunnel's mouth.\n\nDespite the frustrating lack of useful telemetry, it seems clear we have stumbled on a passage through uncharted reaches. A dangerous path, yet the rewards may be great; on the tunnel's far side lies a distant corner of the galaxy."
 enclave.100.a:0 "What mysteries lie beyond the veil?"

 # Mercenary Enclaves
 enclave.2.name:0 "Mercenary Enclave Foundation"
 enclave.2.desc:2 "We are debating whether or not to help set up the [fleet.GetName] as an independent §YMercenary Enclave§!. The proposal, first put forward by the fleet commanders, would result in us losing control of the fleet. We would also be responsible for providing them with a sizeable investment in §YEnergy Credits§! and §YAlloys§!. In return, they would give us a number of shares in the company. These would come with periodic dividends and special privileges.\n\nThey assure us that in times of need, they will always be ready to fight for us. And our money."
 enclave.2.tooltip.a:0 "Fleet needs a Commander"
 enclave.2.tooltip.aa:0 "Fleet has a Commander"
 enclave.2.tooltip.cloak:0 "All ships in this fleet must be incapable of Cloaking."
 enclave.2.tooltip.b:1 "There is already an enclave here"
 enclave.2.tooltip.bb:1 "No other enclave in system"
 enclave.2.tooltip.c:0 "System must be under our control"
 enclave.2.tooltip.cc:0 "System is under our control"
 enclave.2.tooltip.d: "No free enclave capacity"
 enclave.2.tooltip.dd: "Enclave capacity available"
 enclave.2.tooltip.e:1 "System requires an asteroid or a moon"
 enclave.2.tooltip.ee:1 "System has an asteroid or a moon"
 enclave.2.tooltip.f:0 "We must be the owner of this fleet"
 enclave.2.tooltip.g: "Space Fauna Ships cannot be used as Mercenaries"
 enclave.2.a.tooltip:0 "A Mercenary Enclave is founded."
 enclave.25:0 "Mercenary Enclave Destroyed"
 enclave.25.desc:1 "Our fleet has overcome the defenses of the mercenaries in [merc_system.GetName], and their station has been blown to pieces. The rest of the [FROM.GetName] collapsed quickly after, and their remaining fleets have disbanded. While some of the surviving captains may turn to piracy, others have announced their plans to honor smaller contracts, offering logistical support or space station garrisoning. But such trifling affairs are of little consequence. The important fact is that the Mercenary Enclave is no more, and from its wreckage we have been able to salvage a sizable amount of resources."
 enclave.26.desc:1 "Word has reached us that a Mercenary Enclave has been destroyed by the [mercenary_destroyer.GetName] in [merc_system.GetName]. The aggressors proved too strong for the [FROM.GetName] to face on their own, and the station housing the Board, barracks, and their shipyards was destroyed. The mercenary fleet disbanded shortly after, as every captain was left to fend for themselves, but some representatives have stated that they will honor the company's contracts in logistics and starbase garrisoning as best they can despite the dissolution of the Company."
 enclave.26.a:0 "They will pay for this."
 enclave.27:0 "Emergency Fleet Recall"
 enclave.27.desc:0 "Dear valued client,\n\nAs we currently find ourselves under attack, we have urgent need to recall our own forces. As per our contract, we will immediately enact clause 285b.15, and our fleet will leave your service as soon as this notice reaches you. We look forward to renewing our partnership once this unfortunate situation is resolved, and apologize for any inconvenience."
 enclave.27.desc.mindwarden: "We have received communication from the [mercenary_enclave_country.GetName]:\n\n§H[root.GetName],\n\nWe are under attack, and must therefore recall our own forces immediately. In accordance with our contract, the [mercenary_fleet.GetName] will leave your service forthwith.\n\nWe trust that you will understand the urgency of this situation and the necessity of our actions.§!"
 enclave.27.a:0 "Best of luck."
 enclave.27.a.mindwarden: "May they overcome this threat."
 enclave.27.b:0 "This is outrageous!"
 enclave.27.b.mindwarden: "We should have read the small print."
 enclave.28:0 "Peace Deal"
 enclave.28.desc:0 "Attention, [Root.GetName], a year has passed since your recent regrettable act of aggression. We of the [mercenary_enclave_country.GetName] are ready to let bygones be bygones - after all, conflict may be profitable, but not when it comes between business partners. If you would simply offer an apology, and send us a modest token of goodwill, we are willing to overlook this unfortunate incident."
 enclave.28.a:0 "Die and rot, mercenary scum."
 enclave.28.b:0 "Very well."
 enclave.205.name:0 "[mercenary_enclave_country.GetName]"
 enclave.205.desc:1 "Welcome! [mercenary_enclave_country.GetName] offers state of the art security services to our customers. We have civil contracts across multiple worlds, ranging from personal security details to training drills for enforcers.\n\nBut for our high profile clients, we aim to provide the best of the best. Fleets, armies, military advisors... A range of peacekeeping options is available. For a modest fee of course."
 enclave.205.desc.hostile:0 "Ah, the warmonger returns.\n\nHave you finally come to your senses and seen the futility of these pointless actions of yours? For a small sum, a mere token of your goodwill, we at the [mercenary_enclave_country.GetName] are willing to put these disagreements aside. Together, let us look forward to a profitable future."
 enclave.205.desc.unfriendly:0 "We have no services for you. Get out."
 enclave.205.a:1 "We wish to §Yrent a fleet§!."
 enclave.205.tooltip.a:1 "The [event_target:current_client.GetName] is already renting our fleet."
 enclave.205.tooltip.b:0 "No available fleet to rent out."
 enclave.205.b:1 "We wish to §Ymanage§! our rented fleet."
 enclave.205.c:1 "We are interested in setting up §YMercenary Garrisons§!."
 enclave.205.d:1 "We want to help you field a §Ybigger fleet§!."
 enclave.205.d.timeout:0 "The enclave is recruiting new officers and crew. They cannot field further logistical improvements until after §Y[event_target:mercenary_enclave_country.upgraded_station_timer]§!."
 enclave.205.e:1 "We are looking for §Ytactical insight§! into formidable foes."
 enclave.205.f:1 "We wish to hire §Yground troops§!."
 enclave.205.g:1 "What §Ylogistical solutions§! can you offer?"
 enclave.205.g.tooltip:1 "We are already receiving §Ylogistical assistance§!."
 enclave.205.h:2 "As your §YPatron§!, we want to review our options."
 enclave.205.i:0 "So be it."
 mercenary_tt_hirefleet:0 "Take control of the §Ymercenary fleet§! of this enclave for 10 years."
 mercenary_tt_managefleet:0 "Cancel or prolong your §Ymercenary fleet§! contract."
 mercenary_tt_garrison:0 "Purchase a high upkeep §Ystarbase building§!."
 mercenary_tt_tactical:0 "Get information about the current §YCrisis§! and how to fight it."
 mercenary_tt_hirearmies:0 "Hire §Yarmies§! for ground invasions."
 mercenary_tt_logistic:0 "Let the mercenaries assist with your supply lines and increase your §YNaval Capacity§!."
 mercenary_tt_patron:0 "The §YPatron§! of an enclave can help them develop or requisition a fleet that is already hired."

 enclave.210.desc:0 "Excellent! Recruiting a [mercenary_enclave_country.GetName] fleet is always the right choice. Our forces are amongst the best-trained and most disciplined in the galaxy, and our tech is cutting edge. Pirates, insurgents, and any other rabble you might have recourse to deal with will soon learn to show respect.\n\n Additionally, each of our fleets comes with a battle-proven Commander at no extra charge. Adept in all facets of interstellar warfare, they will surely lead your forces to victory."
 enclave.211.desc:0 "I trust that you will put your new troops to excellent use, and that peace will soon return to your empire!"
 enclave.215.desc:1 "Do you wish to terminate or prolong a contract? Let us prepare the necessary documents. We are currently running a promotion where customers receive a complimentary crate of grenades for every renewed contract!"
 enclave.215.a:0 "We'd like to discuss another matter."
 enclave.215.b:0 "We wish to extend our contract."
 enclave.215.c:0 "We wish to terminate our contract."
 enclave.220.desc:0 "Our garrisons offer exceptional value. However, please keep in mind that at [mercenary_enclave_country.GetName] we frown upon the term 'mercenary.' The word is too blunt, and carries far too many negative associations. Our 'defense contractors' are standing by to prepare your station for the arrival of our 'safety specialists.' Once we're on site, these specialists will begin drilling the station crew to bring out their best. \n\n At [mercenary_enclave_country.GetName] we aim to train only the finest peacekeepers."
 enclave.225.desc:0 "Thank you for your business. We are proud to work with you to make the galaxy a safer place."

 enclave.235.1.desc:0 "With these funds, we could greatly expand our operation. More ships, more personnel, bigger and better training facilities... We would be able to do so much more to help keep the peace."
 enclave.235.2.desc:0 "In an ever-changing and complex galaxy, security concerns are paramount. Your donation would allow us to scale up our operations and services !"
 enclave.235.3.desc:0 "Just imagine: [mercenary_enclave_country.GetName] deployed all across the galaxy for civilian and military operation... An unprecedented level of security for all..."
 enclave.235.4.desc:1 "When we started this, one of our founders had a dream: to do for galactic security what megacorps have done for inequality. Today, I am excited to say that this goal is within our reach."
 enclave.235.5.desc:0 "*We will field the LARGEST fleet in the galaxy! Credits will flow. Civilians will finally enjoy the stability they deserve. Nations will fight for our contracts... Oh the face of our shareholders when I tell them the news!"

 enclave.240.desc:0 "Yes. These are concerning times for all. Our team of strategic problem solvers has a steadfast moral compass and unwavering dedication to creating a safer galaxy. We took great risks to closely monitor the emergence of new perils and can provide you with actionable intel about..."
 enclave.240.a:0 "The Great Khan."
 enclave.240.b:0 "The Gray Tempest"
 enclave.240.c:0 "The Prethoryn Swarm"
 enclave.240.d:0 "The Extradimensional Invaders"
 enclave.240.e:0 "The Contingency AI"
 enclave.240.f:0 "Cetana"

 enclave.245.desc:0 "The Khan's ships present an overall well rounded composition, with no clear weakness. Our analysts suggest that torpedoes might perform well to take their ships down, but caution against specialized defense. A mix of both shields and armor is probably your best bet to keep your ships alive. The Khan has proven to be an extremely competent commander and underestimating them would be a terrible mistake. Consider their retinue as an extreme menace."
 enclave.250.desc:0 "The Gray Tempest relies on two complementary weapon types: energy beams and strike craft. The former is countered by shields, but shields are bypassed by their strike craft. Our projections show that ships fitted with point defense in addition to shields have a much better chance to survive the engagement. Nanite ships are extremely well protected, but torpedoes might help in breaching their defenses."
 enclave.255.desc:0 "Prethoryn fleets rely on slow moving projectiles and hosts of smaller ships to take down their foes. One option to fend them off is to use point defense, coupled with armor and improvements to your ship's hull resilience; another is to engage them at extreme range. With sufficiently powerful energy weapons, one might manage to destroy their fleets before they can even get in range."
 enclave.260.desc:0 "The Unbidden's exclusive reliance on energy gives us an obvious weakness to exploit. Weapons dealing extra damage to their shields should prove devastating, but if you can fit weapons that completely bypass their shields, they won't be long for this dimension. Defensively, you should look at bringing your own shields to the fight to adequately counter their energy beams."
 enclave.265.desc:0 "Contingency ships exclusively use energy weapons- as such, it is best to use shields to mitigate incoming damage. Simulations indicate that despite having strong defense, their ship's hulls are relatively fragile. Our analysts estimate that penetrating weapons might perform very well against them."
 enclave.266.desc: "Cetana's ships rely on long range, high damage energy weapons and sturdy regenerating armor. They are adept at taking down large targets, and you would do well to instead harass them with swarms of smaller crafts. Torpedoes or energy weapons should perform adequately against her fleets, and shielding your vessels might help them survive a little longer."

 enclave.270.desc:0 "Looking to pacify a colony or uproot terrorists? Our planetside support services offer companies of trained professionals, ready to work in challenging and high-risk environments to help you bring order to the galaxy."
 enclave.270.a:0 "A small contingent of mercenaries."
 small_merc_army_hire:0 "These mercenaries are hired indefinitely but have a high upkeep. This force includes §Y5 Mercenary Armies§! "
 enclave.270.b:0 "A small force of elite mechanized mercenaries."
 small_mecha_merc_army_hire:0 "These mercenaries are hired indefinitely but have a high upkeep. This force includes §Y5 Mechanized Mercenary Armies§! "
 enclave.270.c:0 "A sizeable troop of mercenaries."
 medium_merc_army_hire:0 "These mercenaries are hired indefinitely but have a high upkeep. This force includes §Y10 Mercenary Armies§! "
 enclave.270.d:0 "A strike group of elite mechanized mercenaries."
 medium_mecha_merc_army_hire:0 "These mercenaries are hired indefinitely but have a high upkeep. This force includes §Y10 Mechanized Mercenary Armies§! "
 enclave.270.e:0 "A large platoon of mercenaries."
 large_merc_army_hire:0 "These mercenaries are hired indefinitely but have a high upkeep. This force includes §Y15 Mercenary Armies§! "

 enclave.280.a.desc:1 "Esteemed patron! What business brings you to us today? Have you seen our latest ship schematics? They will be the core of our new 'Personal Security' offer for civilian customers."
 enclave.280.b.desc:0 "What a pleasure to receive you! We have prepared some refreshments, should it please you to sample them while we summon the Board. If you direct your attention to the window, you'll see one of our peacekeeping divisions engaged in maneuvers. The training dummies represent civilians. Note how efficiently they round them up and handle them. A marvel of military precision."
 enclave.280.c.desc:0 "We are always delighted to meet our patrons. Rest assured that the next dividend shipment should reach you shortly. Would you care to tell us what you think about our range of new services in high consequence protection? We think our civilian clients will love them!"
 enclave.280.b:1 "We want you to §Yrecall§! your fleet."
 enclave.280.c:0 "We are inclined to share our §Ytechnology§! with you."
 enclave.280.c.timeout:0 "The enclave is still upgrading with our tech. We can share new technologies with them after §Y[event_target:mercenary_enclave_country.updating_databanks_timer]§!."
 enclave.285.desc:2 "You certainly understand that recalling a fleet is a sensitive matter. We have of course prepared the necessary loopholes in all our standard contracts, but we will need at least six months to bring the fleet back, and a... generous compensation to avoid upsetting our current customers.\n\nWe believe that this course of action is not in the best interests of our organization, but you are our patron - we'll make it happen if you wish it so."
 enclave.285.tooltip:0 "This will displease the Enclave."
 enclave.290.name:1 "Commandeered Fleet Arrives."
 enclave.290.desc:1 "The Mercenary Fleet that we commandeered from our enclave is awaiting orders."
 enclave.294.name:1 "Termination Notice"
 enclave.294.desc:1 "Dearest client,\n\nAs provisioned by clause 285b.15 of our contract, we must regrettably bring our arrangement to an early close and recall the Mercenary Fleet that you rented from us. As per contract stipulations: this notice serves as your 3-month warning before the fleet must leave your service. We enclose the generous compensation to which you are entitled.\n\nWe apologize for the inconvenience, and wish you the best of luck in your future endeavors."
 enclave.294.b:1 "We needed those ships!"

 enclave.2030.desc:1 "Our logistic support service is there to help you deploy your fleets to the farthest reaches of the galaxy. Our dedicated experts will make sure that your ships are equipped with all they need, from ammunition to food, down to the last bolt on your temperature regulators. Additionally, we will set up supply depots ahead of the fleet, or broker provisioning contracts with local civilian companies. Your ships deserve the best care, and we are here to provide it."
 enclave.2035.name:0 "Logistic Support Contract Ending"
 enclave.2035.desc:1 "Dearest client,\n\nThe Logistic Support service we provide you is due for renewal. As per the terms of our contract: if we do not receive prompt instructions to do otherwise, you will be automatically billed for renewal of this service.\n\nWe trust that you are satisfied, and look forward to doing more business with you!"
 enclave.2035.a:0 "We don't need this service right now."
 enclave.2060.name:0 "Fleet Contract Ended"
 enclave.2060.desc:0 "Our contract with the [event_target:mercenary_enclave_country.GetName] has ended and their fleet is about to depart. Should we contact them to renew the contract?"
 enclave.2060.a:0 "Not at this time."
 enclave.2060.b:0 "Yes, open communications."

 #Modifiers
 mercenary_fleet_size_upgrade_1:0 "Mercenary Fleet Size Upgrade"
 mercenary_fleet_size_upgrade_2:0 "$mercenary_fleet_size_upgrade_1$ II"
 mercenary_fleet_size_upgrade_3:0 "$mercenary_fleet_size_upgrade_1$ III"
 mercenary_fleet_size_upgrade_4:0 "$mercenary_fleet_size_upgrade_1$ IV"
 mercenary_fleet_size_upgrade_5:0 "$mercenary_fleet_size_upgrade_1$ V"
 hired_mercenary_fleet_naval_cap_usage:0 "Naval Capacity Usage for Hired Mercenary Fleet"
 country_enclave_capacity_decrease_modifier: "Enclaves Created"

 tactic_v_khan:0 "Mercenary Tactics: The Khan"
 tactic_v_gray:0 "Mercenary Tactics: The Gray Tempest"
 tactic_v_swarm:0 "Mercenary Tactics: The Prethoryns"
 tactic_v_extradimensional:0 "Mercenary Tactics: Extradimensionals"
 tactic_v_ai_empire:0 "Mercenary Tactics: The Contingency"
 tactic_v_synth_queen: "Mercenary Tactics: Cetana"
 damage_vs_synth_queen_merc: "Damage to Cetana: §G+15%§!"

 merc_financial_troubles:0 "Financial Troubles"

 mercenary_enclave_logistic_help:0 "Logistic Support Solutions"

 hired_mercenary_fleet_naval_cap_usage_no_galcom:0 "Naval Capacity Usage Reduction"
 hired_mercenary_fleet_naval_cap_usage_galcom_1:0 "$hired_mercenary_fleet_naval_cap_usage_no_galcom$"
 hired_mercenary_fleet_naval_cap_usage_galcom_2:0 "$hired_mercenary_fleet_naval_cap_usage_no_galcom$"
 hired_mercenary_fleet_naval_cap_usage_galcom_3:0 "$hired_mercenary_fleet_naval_cap_usage_no_galcom$"
 hired_mercenary_fleet_naval_cap_usage_galcom_4:0 "$hired_mercenary_fleet_naval_cap_usage_no_galcom$"
 hired_mercenary_fleet_naval_cap_usage_galcom_5:0 "$hired_mercenary_fleet_naval_cap_usage_no_galcom$"

 requires_mercenary_agreement:0 "§RRequires a §YDiplomatic Agreement§! with a Mercenary Enclave.§!"

 enclave_mercenary_station:0 "Mercenary Starbase"
 enclave_mercenary_station_cap: "$enclave_mercenary_station$"
 enclave_mercenary_station_plural:0 "Mercenary Starbases"
 enclave_mercenary_starbase_ruined:0 "Ruined Mercenary Starbase"
 enclave_mercenary_starbase_ruined_cap: "$enclave_mercenary_starbase_ruined$"
 enclave_mercenary_starbase_ruined_desc:0 "This once-proud fortress of mercenary commerce has fallen to ruin; its showrooms have been looted of all their pitiless treasures."
 enclave_salvager_station:0 "Salvager Starbase"
 enclave_salvager_station_cap: "$enclave_salvager_station$"
 enclave_salvager_station_plural:0 "Salvager Starbases"
 enclave_salvager_starbase_ruined:0 "Ruined Salvager Starbase"
 enclave_salvager_starbase_ruined_cap: "$enclave_salvager_starbase_ruined$"
 enclave_salvager_starbase_ruined_desc:0 "This once-bustling hive of activity lies still now, its many engineering bays littered with naught but broken machinery."
 enclave_shroudwalker_station:0 "Shroudwalker Starbase"
 enclave_shroudwalker_station_cap: "$enclave_shroudwalker_station$"
 enclave_shroudwalker_station_plural:0 "Shroudwalker Starbases"
 enclave_shroudwalker_starbase_ruined:0 "Ruined Shroudwalker Starbase"
 enclave_shroudwalker_starbase_ruined_cap: "$enclave_shroudwalker_starbase_ruined$"
 enclave_shroudwalker_starbase_ruined_desc:0 "This former refuge has been torn asunder, seemingly from within. Its rocky backbone now lies shattered, casting the ruin's myriad spires to the cosmic winds."

 mercenary_army:0 "Mercenary Army"
 mercenary_army_desc:0 "These troops are in it for the money. They are ruthless and efficient, but while risk is part of the job, they are unwilling to sacrifice themselves for a cause. And will never pass on a chance to pillage."
 mecha_army:0 "Mechanized Mercenary Army"
 mecha_army_desc:0 "The best mercenaries on the market. These troops make up for their low numbers by piloting huge walking machines. Although they are not the bravest soldiers, they are merciless, and leave only smoldering ruins in their wake."

 salvager_overdrive:0 "Salvager Overdrive"
 salvager_overdrive_desc:0 "This empire is benefitting from the focused efforts of a friendly Salvager crew, speeding up construction in their starbases and colonies."
 salvager_insight:0 "Salvager Insight"
 salvager_insight_desc:0 "This empire's scientists benefit from the practical expertise of a Salvager Enclave, fast-tracking exciting new breakthroughs in engineering."

 #Situations
 mercenary_dividends:0 "Mercenary Dividends"
 mercenary_dividends_type:1 "$mercenary_dividends$"
 mercenary_dividends_desc:0 "This enclave is accumulating tribute for their patron."
 mercenary_dividends_monthly_change_tooltip:0 "$situation_monthly_change_tooltip_no_control$"
 high_level:0 "I"
 lord_of_war:0 "Lord of War"

 enclave.2000.name:1 "The [mercenary_enclave_country.GetName] Enclave Pays Dividends"
 enclave.2000.desc:1 "Esteemed Patron, our recent contracts have been fruitful. We have expanded our civilian operations, and several corporations have hired us for a variety of security and peacekeeping services. While on contract, our operatives chanced upon some valuable scientific research. You will find it attached along with your regular dividends."
 enclave.2005.desc:1 "Esteemed Patron, the company is doing well, and our earnings are steadily increasing. Here are your dividends, along with an extra delivery of resources we recovered from a civilian client who defaulted on their payment."
 enclave.2010.desc:1 "Esteemed Patron, we are pleased to announce record profits during this fiscal interval! As such, we have included a generous bonus to your regular dividends."
 enclave.2015.desc:1 "Esteemed Patron, our shipyards have been working tirelessly to produce the very best fleet possible. In addition to your dividends, we are pleased to offer you a complimentary fleet of our latest designs for you to review and test out. Let us know what you think of them!"
 enclave.2020.desc:1 "Esteemed Patron, our latest peacekeeping operation had us dismantle several pirate operations and we recovered an extraordinary amount of resources and technological data. Most of these have been set apart for you, in addition to your well-earned dividends."
 enclave.2025.desc:1 "Esteemed Patron, the company is going through difficult times. We lost several civilian clients, and various of our other operations ended in costly failures. We are setting up a restructuring plan that will cut expenditures across the board, and we will be letting some of our staff go.\n\nRest assured that we worked tirelessly to bring you your dividends, and that this misfortune is only temporary."
 enclave.2025.a:0 "Disappointing."
 enclave.2025.b:0 "You're fired. See the Board about your severance package."
 enclave.2025.c:0 "Let us help instead."
 enclave.2040.desc:0 "You want to share your technology? Your trust in us is an honor, dear patron. While our R&D department is committed to keeping us on the bleeding edge of research, we simply cannot mobilize the same amount of resources as you. And any knowledge that you share with us will be used to develop our activities in the most ethical manner!"
 enclave.2040.a.tt:0 "We will share our §Ytechnology§! with this enclave. This can only be done once every §Y10 years§!."
 merc_enclave_grants_ships:0 "§Y[mercenary_enclave_country]§! will additionally grant us a §Gsmall military fleet§!"

 enclave.2050.name:0 "A Deal We Should Not Refuse"
 enclave.2050.desc:0 "We have received an urgent communique from the [mercenary_enclave_country.GetName]. They say that the [khan_country.GetName] made them an offer they cannot refuse. Their only way out of the deal is to find employment elsewhere within two months. If no one hires them, they will enter the service of the Khan and have no choice but to wage total war against us."
 enclave.2050.a:0 "Contact the [mercenary_enclave_country.GetName]."
 enclave.2050.a.tt:0 "We have £time£ §Y60 Days§! to decide if we want to hire them or not."
 enclave.2050.b:0 "We cannot afford it now. Maybe later."
 enclave.2050.b.tt:0 "We have £time£ §Y7 Days§! to decide if we want to hire them or not."
 enclave.2050.c:0 "Traitors! Their greed will be their downfall."

 # Salvager Enclaves
 enclave.305.name:0 "[salvager_enclave_country.GetName]"
 enclave.305.a.desc:0 "Pleased to make your acquaintance! On behalf of the [salvager_enclave_country.GetName], I welcome you to our humble, interstellar workshop.\n\nSay... I'd recognize those keel fixtures anywhere - some fine work. We make a habit of keeping up with what's flying in the galaxy, try to keep up with local trends. But where was I..?\n\nAh yes: welcome! How can we facilitate your salvage and reclamation needs?"
 enclave.305.b.desc:0 "Hello, hello! On behalf of the [salvager_enclave_country.GetName], I welcome you to our salvage yard. Hulls, drives, blueprints, fittings: we stock it all.\n\nI'm not even joking - you'd be amazed what people leave inside their old ships. Just recently I laid my [salvager_enclave_country.species.GetHandNamePlural] on an entire galley unit, cast in gold. Wild.\n\nAnyway, how can we facilitate your salvage and reclamation needs?"
 enclave.305.c.desc:0 "Salutations! On behalf of the [salvager_enclave_country.GetName], I welcome you to our workshop and scrapyard. Legions of dedicated engineers stand ready to repair, rebuild, and tear down just about anything they can latch a tool onto. You'll find our passion for the trade is quite insatiable.\n\nHow can we facilitate your salvage and reclamation needs today?"
 enclave.305.desc.scavenger_first:0 "Welcome! I sure am glad to meet some fellow scavengers - the galaxy can be a lonely place for those like us.\n\nYou know the drill - we gather together old parts that no one sees any use for, and breathe new life into them. If there's anything you can't get your [Root.GetSpeciesHandNamePlural] on, rest assured, we will have it.\n\nAnyway, how can we facilitate your salvage and reclamation needs?"
 enclave.305.desc.scavenger_followup:0 "Greetings! Have you gotten bored of running an empire yet? You could join us in the scrapping business - it's much less stressful, and you clearly have the knack for it."
 enclave.305.n.desc:0 "Hello again! Busy times, these - I trust your empire's affairs are running smoothly? I dare say we're all abuzz here, as usual. Idle [salvager_enclave_country.species.GetHandNamePlural] make fast work of outdated colony ships..."
 enclave.305.o.desc:0 "Greetings! And how might we serve your engineering needs today?\n\nHmm, curious hull plate fixtures you have there - how are they working out for you?"
 enclave.305.p.desc:0 "Welcome back! And hey, get a load of those smooth, new drive signatures! I do hope we're managing to impart some small, positive influence on the way you maintain your ships; they'll thank you for it.\n\nHow can we be of service?"
 enclave.305.q.desc:0 "Hello! Don't mind me... Just been tinkering with this here industrial holo-emitter. Fascinating devices, these. It's a pet project of mine, to see how large a hologram it could actually project. Not half as difficult when you're beaming one out into space, see.\n\nAh, but I could prattle on for ages. How can we be of service?"
 enclave.305.organic.desc:0 "Great to see you again! Don't mind those scraping and moaning sounds. We have, uh... Guests, at the moment! They're a bit on the larger side; tend to get a bit... Hungry. And little wonder, at the rate they're regrowing those flagella!\n\nAhem. Excuse me. How can we help you?"
 enclave.305.desc.hostile:0 "Hmm, we've met your ilk before...\n\nWe have nothing to say to you, nor any services to offer. Kindly be on your way."
 enclave.305.a:0 "We'd like to §Yscrap a fleet§!."
 enclave.305.b:0 "What §Yreclaimed vessels§! do you have?"
 enclave.305.c:0 "Tell us about §YSalvage Works§! buildings."
 enclave.305.d:0 "Can you aid us with §Yconstruction§! efforts?"
 enclave.305.e:0 "We'd like you to salvage some §Ydebris§!."
 enclave.305.f:1 "Can you help us with §Yengineering research§!?"
 enclave.305.g:1 "We wish to hire a §Y$master_salvager$§!."

 enclave.310.desc:1 "Splendid! It would be our pleasure to take that off your hands.\n\nAccording to our scanners, you have the following fleets within range. You'll find our estimates attached; the choice is now yours!\n\n$enclave.310.instructions$"
 enclave.310.organic.desc:0 "Splendid! It would be our pleasure to... By the stars, what is that?! You call that a vessel? I mean, I can see how it... Wow, it's a mean-looking thing. Please, don't do anything hasty! We can take living 'ships' off your hands too, but I'm afraid §Hwe must charge a clean-up penalty§!.\n\nAccording to our scanners, you have the following fleets within range. You'll find our estimates attached; the choice is now yours!\n\n$enclave.310.instructions$"
 enclave.310.nofleet.desc:1 "Of course! Our service is straightforward: bring a fleet in here to §H[salvager_enclave_system.GetName]§!, and give us a hail. Once we verify ownership, we can provide you with a list of estimates. We'll then take possession, and your reclaimed materials will be with you in no time.\n\nOh, also: no scrapping of others' merchandise! We do not want to suffer through the kind of conflict that can bring up - not again, at least...\n\n$enclave.310.instructions$"
 enclave.310.instructions:0 "§EWe can have our ships appraised and scrapped if we bring them to the Salvagers' starbase in the§! §H[salvager_enclave_system.GetName]§!§E system.§!"
 enclave.310.a:0 "Good to know. About your other services..."
 enclave.310.b:0 "Scrap the §H[scrappable_fleet_1.GetName]§!."
 enclave.310.c:0 "Scrap the §H[scrappable_fleet_2.GetName]§!."
 enclave.310.d:0 "Scrap the §H[scrappable_fleet_3.GetName]§!."
 enclave.310.e:0 "Scrap the §H[scrappable_fleet_4.GetName]§!."
 enclave.310.organic_penalty.tt:0 "£energy£$@ScrapOrganicCost|Y$ (§Rcleaning fees§!)\n\n"
 enclave.310.tt:1 "We will receive:"
 enclave.315.desc:0 "Thank you! Your reclaimed materials will be with you shortly."

 enclave.320.desc:0 "Marvelous! When a busted-up ship comes our way, we work hard to restore it back to working life. Right now we have the following types available.\n\nKnow that every vessel we reclaim is sold under our §HDurasteel Guarantee§!. We're confident these ships will run more smoothly now than back when they were shipyard-fresh!\n\nJust bear in mind: reclamation is a time-consuming process. We cannot provide you an entire squadron without having to restock afterwards, so you may need to check back with us in future."
 enclave.320.timeout.desc:1 "Well, whenever a busted-up ship comes our way, we work hard to restore it back to working life. Unfortunately it appears §Your docks are empty§! at the moment!\n\nPlease return later, and we'll see what we can do for you. It usually takes us around... §H2 years§! for a complete set of refurbishments."
 enclave.320.b:0 "Reclaimed $CORVETTE$."
 enclave.320.b.tt:0 "Purchase a $CORVETTE$ of a design once used by the §Y[salvager_reclaimed_corvette_country.GetName]§!."
 enclave.320.bb:0 "Reclaimed $CORVETTE$ squadron."
 enclave.320.bb.tt:1 "Purchase a small fleet of 10 $corvette_plural$, of a design once used by the §Y[salvager_reclaimed_corvette_country.GetName]§!.\n\nThis will occupy the Salvagers for some time; we will be unable to purchase other reclaimed ships for §H2 years§!.\n\n"
 enclave.320.c:0 "Reclaimed $DESTROYER$."
 enclave.320.c.tt:0 "Purchase a $DESTROYER$ of a design once used by the §Y[salvager_reclaimed_destroyer_country.GetName]§!."
 enclave.320.c.timeout:0 "Another $DESTROYER$ will be available for purchase after §Y[root.salvager_destroyer_timer]§!."
 enclave.320.d:0 "Reclaimed $CRUISER$."
 enclave.320.d.tt:0 "Purchase a $CRUISER$ of a design once used by the §Y[salvager_reclaimed_cruiser_country.GetName]§!."
 enclave.320.d.timeout:0 "Another $CRUISER$ will be available for purchase after §Y[root.salvager_cruiser_timer]§!."
 enclave.320.e:0 "Reclaimed $BATTLESHIP$."
 enclave.320.e.tt:0 "Purchase a $BATTLESHIP$ of a design once used by the §Y[salvager_reclaimed_battleship_country.GetName]§!."
 enclave.320.e.timeout:0 "Another $BATTLESHIP$ will be available for purchase after §Y[root.salvager_battleship_timer]§!."
 enclave.320.frigate: "Reclaimed $frigate$."
 enclave.320.frigate.tt: "Purchase a $frigate$ of a design once used by the §Y[salvager_reclaimed_frigate_country.GetName]§!."
 enclave.320.frigate_bulk: "Reclaimed $frigate$ squadron."
 enclave.320.frigate_bulk.tt: "Purchase a small fleet of 10 $frigate_plural$, of a design once used by the §Y[salvager_reclaimed_frigate_country.GetName]§!.\n\nThis will occupy the Salvagers for some time; we will be unable to purchase other reclaimed ships for §H2 years§!.\n\n"

 enclave.325.desc:0 "Thank you kindly!"

 enclave.330.desc:0 "Certainly! You give us space to work, and our mechanics can fast-track your local ship repairs in no time.\n\nWe'll fix you up with all you need to attach a Salvage Works module onto the §Ystarbase adjoining ours§!. You may need to shift around a bulkhead or two, but once our engineers have a place to set up shop, your ships will be flying right through those repair bays! We can even help out with your construction efforts empire-wide, every once in a while.\n\nSo, how about it: does a §HSalvage Works§! take your fancy?"
 enclave.330.lowopinion.desc:0 "Certainly! We extend a special opportunity to our most trusted customers. In short: you give us space to work aboard a starbase here in [salvager_enclave_system.GetName], and our mechanics can fast-track your local ship repairs. We can even help out with your starbase and shipyard construction efforts, empire-wide!\n\nIf that's of interest to you, we'll be happy to discuss the matter further... once we feel more sure of this working relationship. We hope you understand."
 enclave.330.a:0 "$enclave.310.a$"
 enclave.330.b.tt:0 "Enables the §Y$sm_salvager_workshop$§! starbase building, reducing upkeep and speeding up repairs for docked ships."

 enclave.335.desc:0 "Of course! Our mechanics have been hard at work devising ambitious new work plans, and it would be our pleasure to extend to you a limited-time frenzy of productivity.\n\nWe'll put that Salvage Works of yours into high gear, reclaiming and repurposing parts for projects on §Yall your starbases§!. We even have a few tricks up our sleeves to help you produce ships, in case that should be useful!\n\nBear in mind that work like this takes its toll; we shan't manage this often."
 enclave.335.a:0 "$enclave.310.a$"

 enclave.336.desc:0 "Hello again! I'm pleased to say we're ready to kick things back into a higher gear, and get that Salvage Works to really earn its keep.\n\nWhat do you say? Ready to speed up shipbuilding across §Yall your starbases§!?"

 enclave.340.a.desc:0 "A most solemn calling. It pains us more deeply than you can know to hear of ships stricken in battle, but life is harsh out here in the vacuum, and needs must.\n\n... Please, forgive my reverie. Absolutely, that is a service we can provide.\n\n$enclave.340.main.desc$"
 enclave.340.b.desc:0 "Alas. So, the harsh vacuum has claimed more ships... But of course, we will gladly attempt to reclaim something positive from this tragic battle you speak of.\n\n$enclave.340.main.desc$"
 enclave.340.main.desc:0 "If you would be so kind as to grants us §Ysalvage rights§! and furnish us with §Yco-ordinates§! for these debris fields, we shall compensate you in due course."
 enclave.340.nodebris.desc:1 "Ah yes, battle: that most sorrowful cause of salvage...\n\nYou'll have to forgive me, [root.GetRulerTitle]; barbaric destruction brings us no joy. However, we understand that needs must. We can indeed handle salvage under commission, if your ships are unwilling or unable to sift through the debris.\n\nCome to us when need arises, and grant us the rights of salvage. We will then undertake to compensate you for whatever materials and knowledge we find out there."
 enclave.340.lowopinion.desc:1 "Alas for that most sorrowful cause of salvage: battle.\n\nYou'll have to forgive me, [root.GetRulerTitle]; we have our reasons for mourning such willful destruction. However, for our §Yregular customers§! we can indeed handle salvage under commission.\n\nReturn to us later, and when the need arises. We will undertake to deal with §Hdebris fields§! you have claim to, and shall compensate you for whatever materials and engineering knowledge we find out there."
 enclave.340.a:0 "$enclave.310.a$"
 enclave.340.b.tt:0 "We shall §Rlose access§! to up to §Y3 debris fields§!. The [salvager_enclave_country.GetName] will deliver salvaged technology or materials to us §Ywithin 90 days§!."

 enclave.341.desc:0 "Thank you. The transfer of salvage rights looks to be in order; the claim is good. We'll be in touch soon."
 enclave.342.desc:0 "Oh! I'm sorry to say, it looks as though those debris fields of yours have deteriorated over the course of our conversation. Even we lack the skills to recover a wreck which has been left that long. Alas, our old foe entropy strikes again!"

 enclave.345.desc:1 "It would be our pleasure! Idle [salvager_enclave_country.species.GetHandNamePlural] make curious minds, and that counts double for us! We are most happy to lend aid and share handy tips with our §Yregular customers§! - so long as our modest expenses are covered.\n\nWe would also appreciate any donation you can make to help shore up our humble starbase! Old hulls can be repurposed many times over, but sometimes there's just no beating the reliability of a freshly-smelted bulkhead."
 enclave.345.a:0 "$enclave.310.a$"

 enclave.346.desc:0 "Hello, friends! Our years of collaborative study have really whisked by. The way I hear it, a few of our engineers have picked up a few tips from you, as well as you from us!\n\nHowever, the agreed upon time has now elapsed and we could use those keen-minded apprentices of ours back at home... That is, unless you're willing to compensate us for a while longer?"

 enclave.350.desc:0 "As one of our more §Yregular customers§!, we would certainly be willing to send someone to oversee your scrapping efforts, for a small cut. It will be a welcome diversion to trawl freshly-charred wrecks."
 enclave.350.desc.not_available:0 "We offer our §Yregular customers§! the services of an overseer who can improve your scrapping efforts, for a small cut. Unfortunately, none of our overseers are available at the moment - they are in high demand, and I'm afraid some of our other customers take priority."
 enclave.350.a:0 "$enclave.310.a$"
 enclave.352.desc:0 "Greetings! The overseer we had sent to you has returned to us, their term in the field complete. However, we would certainly be willing to send a replacement, if you still have use for our services."

 master_salvager:0 "Master Salvager"
 master_salvager_desc:1 "An experienced technician from the Salvager Enclave ensures battlefield debris is put to efficient use."

 master_salvager_catch_phrase: "§L"Right, let's do some field work! Got any interesting wreckage floating about?"§!"

 leader_trait_master_salvager: "$master_salvager$"
 leader_trait_master_salvager_desc: "A veteran of Salvage operations from the [salvager_enclave_country.GetName], sharing their expertise for a small fee."
 leader_trait_master_salvager_effect: "$SYSTEM_EFFECTS_TXT$:\n$t$Friendly Ships in System:\n$tt$Monthly Hull Points Repaired: §G+2%§!\n$t$When Debris is Scavenged/Researched in System:\n$tt$Chance to Salvage Ships: §Y15%§!\n$tt$$salvage_ship_restrictions$"

 councilor_master_salvager: "$master_salvager$"
 councilor_master_salvager_female: "$councilor_master_salvager$"
 councilor_master_salvager_desc: "$master_salvager_desc$"
 councilor_master_salvager_unlock_title: "§HCouncil Position from the [salvager_enclave_country.GetName]§!"
 councilor_master_salvager_conditional_tooltip: "Leader has the §Y$leader_trait_master_salvager$§! Trait."

 unlocks_salvager_council_position: "\n§EAllows the unlocking of Council Position:§!\n§H$t$$councilor_master_salvager$§!\n$tt$$COUNCIL_POSITION_MODIFIER_BASE$\n$ttt$$MOD_COUNTRY_SCAVENGE_DEBRIS_MULT$: §G+10%§!\n$ttt$$MOD_SHIP_FRIENDLY_TERRITORY_ARMOR_MULT$: §G+2%§!\n$COUNCIL_POSITION_AVAILABLE_FOR$$t$$scientist_with_icon$\n\n$COUNCIL_POSITION_REQUIREMENTS$$councilor_master_salvager_conditional_tooltip$"

 master_salvager_already_bought: "§RWe have already purchased the services of a $master_salvager$.§!"
 master_salvager_explanation: "\nWe will hire a Level 5 Scientist with the §Y$leader_trait_master_salvager$§! Trait."

 enclave.360.name:0 "Reclaimed Bounty"
 enclave.360.intro:0 "A train of cargo barges has just arrived from the §Y[salvager_enclave_country.GetName]§!, carrying a consignment of reclaimed resources."
 enclave.360.a.desc:1 "$enclave.360.intro$\n\nThe Salvagers enclosed a message expressing their thanks, as well as a tangible gift - some form of kinetic artwork. The way it moves within our artificial gravity fields is unnerving, and yet quite captivating."
 enclave.360.b.desc:1 "$enclave.360.intro$\n\nThe courier was relentless in expressing thanks on behalf of the Salvagers - that is, until they became transfixed by the engine housings on our own cargo tugs. This impassioned and deeply curious enthusiast had to be forcibly removed before any unloading of cargo could commence."
 enclave.360.c.desc:0 "$enclave.360.intro$\n\nEnclosed amongst the cargo is a database of §Hblueprints§!, hastily-drawn yet quite thorough in their detail. It appears to be the work of someone who was either very excited by their find, or else was studying the schematics as some form of education.\n\nEither way, the [salvager_enclave_country.GetName] has presented their studies for our use, with their compliments."
 enclave.360.d.desc:0 "$enclave.360.intro$\n\nThe courier appeared quite nervous; visibly keen to resume some other errand. This skittish [salvager_enclave_country.GetSpeciesName] seemed in a particular hurry to divest the food supplies we have been owed. Indeed, these morsels come to us surprisingly well-packaged - almost as though a substitution has been made somewhere..."
 enclave.360.e.desc:0 "$enclave.360.intro$\n\nThe courier appeared quite nervous; visibly keen to resume some other errand. This skittish [salvager_enclave_country.GetSpeciesName] was courteous enough in handing over various §Hblueprints§! they say came their way during the course of this salvage. There was, however, some apparent urgency behind their delivery of food supplies.\n\nIndeed, there have been unconfirmed sightings of familiar-looking, spaceborne creatures in the [salvager_enclave_system.GetName] system of late..."

 enclave.365.name:0 "Commissioned Salvage"
 enclave.365.desc:0 "A courier barge has arrived from the §Y[salvager_enclave_country.GetName]§!, carrying various blueprints and a small consignment of resources. All were reclaimed from debris salvage.\n\nThe pilot of this barge spoke little, other than to express polite thanks for our custom. The handover was treated with a great deal of solemnity."
 enclave.365.a:0 "A job well done."
 enclave.365.b:0 "Sympathetic fools."
 enclave.365.tt:0 "We will receive:"
 enclave.365.d:0 "Hail them! We have more debris they could handle."

 enclave.375.name:0 "Salvager Enclave Destroyed"
 enclave.375.desc:0 "Our offensive in the [salvager_system.GetName] system was a resounding success. The [FROM.GetName] is destroyed, and the few remaining survivors have scattered to the void. With their facilities in ruin, their petty services are a thing of the past. The galaxy is well rid of them."
 enclave.380.desc:0 "We have received reports that the [FROM.GetName] Enclave in the [salvager_system.GetName] system has been destroyed. The aggressors made short work of the campaign, reducing the Salvagers' facilities to rubble. The few remaining survivors have scattered, and it appears that for the time being the galaxy will have to make do without their services."

 requires_salvager_enclave:0 "§RRequires a §YSalvager Enclave§! in the system.§!"
 requires_salvager_agreement:0 "§RRequires a §YDiplomatic Agreement§! with the local Salvager Enclave.§!"
 salvager_scrap_fleet_cooldown:1 "We may only purchase this service again after §H[root.salvager_scrap_timer]§!."
 requires_reclaimable_vessels:1 "We have met other empires with salvageable ship designs."
 salvager_reclaimed_vessel_cooldown:0 "Vessels are available for purchase (new stocks expected after §H[root.reclaimed_vessel_timer]§!)."
 requires_salvage_works:1 "Requires a §Y$sm_salvager_workshop$§!."
 salvager_overdrive_cooldown:1 "We may only purchase this service again after §H[root.salvager_overdrive_timer]§!."
 one_salvage_commission_only:1 "£trigger_no£ We may only order §Hone§! Salvage Commission at a time."
 requires_debris_field:1 "We have claims on at least one §Ydebris field§!."
 salvager_insight_cooldown:1 "We already have the §YSalvager Insight§! modifier."

 salvager_tt_scrapfleet:1 "Task the Salvagers with converting a fleet of our choosing back into £alloys£ §Y$alloys$§!."
 salvager_tt_reclaimedvessel:0 "Purchase §Yships§! based on designs used by other empires."
 salvager_tt_salvageworks:0 "Purchase a unique §YStarbase Building§!."
 salvager_tt_commissionsalvage:1 "Task the Salvagers with investigating §YDebris§! for us. We will receive £engineering_research£ §YResearch§! and £alloys£ §Y$alloys$§!."

 # Shroudwalker Enclaves
 enclave.405.name:1 "[shroudwalker_enclave_country.GetName]"
 enclave.405.generic.a.desc:1 "Ah! A visitor. Welcome.\n\nWe are the §H[shroudwalker_enclave_country.GetName]§!. Within this void-borne hull, our coven communes with forces incomprehensible to most mortal minds. We contemplate the secrets that lie hidden in dreams, reservoirs of untapped potential, the unseen gears driving whole civilizations... §YThe Shroud§! reveals much to those who would listen.\n\nAt this moment, I listen to you. What brings you to us? Do you yet know?"
 enclave.405.generic.n.desc:0 "Welcome back, visitor. We have been waiting."
 enclave.405.generic.o.desc:0 "So many civilizations tell the same kind of story, of dark things lurking in mines dug too deep. Tell me, visitor: have you ever wondered what lurks beneath the stratified layers of our reality?"
 enclave.405.generic.p.desc:0 "There is a saying known to us:\n"What is blown in by the wind will be washed out by the rain."\nComforting words for many a short-lived planet-dweller...\n\nThe realm we call the Shroud knows no such weather."
 enclave.405.psionic.a.desc:0 "Ah, fellow sojourners of the unknowable! We, the §H[shroudwalker_enclave_country.GetName]§! welcome you and name you friends.\n\nPlease forgive this inferior means of communication. The intense, psionic devotions we practise may only be conducted from behind fearsome telepathic barriers and conduits. Thus, we may only receive glimpses of thought from the corporeal realm.\n\nSo it is that I must ask: what brings you to us?"
 enclave.405.psionic.n.desc:0 "So, the sojourners return! It is pleasant to see you again. We have been waiting."
 enclave.405.psionic.o.desc:0 "Of all the tenets we hold to in the §H[shroudwalker_enclave_country.GetName]§!, few are held more dearly than this: even those as elevated as ourselves can be sure of finding our fellows in the galaxy.\n\nSo, fellow ascendent one: how may we serve each other?"
 enclave.405.hostile.a.desc:0 "Interloper, your hostility precedes you like a foul miasma. We are a peaceful coven, but know this: if you intend to inflict harm upon us, you shall find such folly visited back upon you tenfold. We are the §H[shroudwalker_enclave_country.GetName]§!, and though our reach may appear lacking, our wrath is devastating."
 enclave.405.desc.mindwardens: "Your reputation precedes you.\n\nWe shall hold no counsel with those who fear the §HShroud§!. Your limited vision of the cosmos will chain us all to the ground."
 enclave.405.desc.mindwardens_trust: "The ignorant prejudices of the [mindwarden_enclave_country.GetName] have poisoned your mind. What irony...\n\nWe will hold no counsel with those who hold such ties with fools."
 enclave.405.desc.end_of_the_cycle: ""You have awoken horror far beyond your understanding, and with it have doomed this galaxy.\n\nWe are unwilling to court madness itself. Be gone from us!""
 enclave.405.a:1 "What is to be our §Yfate§!?"
 enclave.405.b:2 "Would you be willing to send us a §Yteacher§! from your order?"
 enclave.405.c:1 "Can you give us §Yinsight§! on another empire?"
 enclave.405.c.tt:1 "We need at least §Y20§! £opinion£ Opinion with the §Y[shroudwalker_enclave_country.GetName]§! in order to ask for an §YInsight§!."
 enclave.405.c.tt.2:1 "We need an active Spy Network to be able to ask the §Y[shroudwalker_enclave_country.GetName]§! to guide our clandestine efforts."
 enclave.405.d:1 "Tell us about §Ytravel§! via the Shroud."
 enclave.405.d.tt:1 "We need at least §Y30§! £opinion£ Opinion with the §Y[shroudwalker_enclave_country.GetName]§! in order to inquire about the §YShroud Beacon§!."
 enclave.405.e:0 "Could you teach us how to harvest §YZro§!?"
 enclave.405.e.tt:0 "We need at least §Y50§! £opinion£ Opinion with the §Y[shroudwalker_enclave_country.GetName]§! to ask about §YZro§! harvesting."
 enclave.405.f:0 "We met someone claiming to be a §YVeilfarer§!..."
 enclave.405.g: "Open an §YAstral Rift§!."
 enclave.405.g.tt: "§Y50§! £opinion£ Opinion with the §Y[shroudwalker_enclave_country.GetName]§! is required before we can open an §YAstral Rift§!."
 enclave.405.h: "Help us open our §Yminds§!."
 enclave.405.h.tt: "§Y90§! £opinion£ Opinion with the §Y[shroudwalker_enclave_country.GetName]§! is required before they will assist us in opening our minds."
 enclave.405.i: "We seek mastery of the §YShroud§!."

 enclave.410.desc:1 "Ah, a momentous query - no less poignant for being asked by so many before you. Such a question carries a heavy price, but we can provide answers.\n\nKnow this, however: the Shroud allows us to perceive events which have not yet come to pass, and this knowledge shall help guide your course. But it is beyond the power of any one event to alter the turning of the galaxy.\n\nIf you would strike this bargain, know that your aspirations should extend no further than to be better prepared. But oh, what grand designs may be built upon even the merest glimpse at what is to come..."
 enclave.410.a:0 "We will consider something else."
 enclave.410.b:0 "We shall pay."
 enclave.415.desc:1 "The Shroud shivers. It speaks without voice and in all voices at once. The infinite strands of time that extend from this moment now enter into confluence. Here, in this place, the path ahead grows clear. The rite of divination has begun."
 enclave.415.tt:0 "The §Y[shroudwalker_enclave_country.GetName]§! will retire for a few days in order to commune with the Shroud."

 #Divination Finished
 enclave.416.name:0 "The Sign Fades"
 enclave.416.desc:0 ""The Shroud grows quiet. Once more, the weary river of time recedes into its well-worn course. The changes foretold by the rite of divination have come to pass. Go now in awe as you reflect on the workings of the Shroud.""

 enclave.420.desc:2 "The galaxy is dark, and full of dangers. To illumine the path of wayward pilgrims we offer the §HShroud Beacon§!. Once installed on one of your starbases, its light pierces all; even that thin veil some call reality. The Tunnel it spawns offers a bypass through the Shroud, and a means for corporeal vessels to traverse vast distances through space and time.\n\nChoose the location of your Beacon carefully - once established, a Shroud Tunnel cannot be moved, and no secondary Beacon can call another forth.\n\nYou would do well to heed these words: a Shroud Tunnel is no ordinary road, and not even we can foretell all the consequences of such a journey."
 enclave.420.a:0 "$enclave.410.a$"
 enclave.420.b:0 "We would like a §YShroud Beacon§!."
 shroud_beacon_info:1 "Permits building a §HShroud Beacon§! on one of our Starbases. Once built, it will spawn a §HShroud Tunnel§!, providing passage to and from the §Y[shroudwalker_enclave_system.GetName] system§!. Only one Tunnel can be spawned - choose its location carefully."
 enclave.425.desc:1 "A saying is known to us: the paths of the Shroud are strange and winding. May this Beacon light your way forward."

 enclave.435.name:0 "Shroudwalker Enclave Destroyed"
 enclave.435.desc:0 "Victory in the [shroudwalker_system.GetName] system! Our forces made short work of the so-called mystics of the [FROM.GetName]. For all the grand talk of knowledge and power, their foolish devotion to the Shroud could not provide clairvoyance enough to forestall our assault. In fact, our forces easily breached the facility's mechanical defenses. However, once inside, they discovered the enclave empty, save for a lone acolyte they found deep in meditation in a remote chamber. Where the rest have gone, we have no idea, but the galaxy is well rid of such hollow dogma."
 enclave.440.desc:1 "Reports are coming in surrounding the destruction of the [FROM.GetName] in the [shroudwalker_system.GetName] system. The aggressors made short work of the campaign, reducing the Shroudwalkers' facilities to rubble. It is strange to think that these mystics could not foresee their own demise. Or could this tragedy be a part of some still grander design? Who can say? Without their services, the future remains shrouded."

 requires_not_shroudwalker_system:0 "§RCannot be built in a system shared with the §YShroudwalker Enclave§!.§!"
 requires_no_bypass:0 "§RCannot be built in a system with an existing Wormhole.§!"
 limit_one_shroud_tunnel:0 "§RWe may only maintain §Yone§! Shroud Tunnel at a time.§!"
 requires_shroudwalker_agreement:0 "§RRequires a §YDiplomatic Agreement§! with the Shroudwalker Enclave.§!"
 shroudwalker_divination_cooldown:0 "§RWe may only experience one §YDivination§! at a time.§!"
 shroudwalker_divination_cooldown_two:0 "§RThe Shroudwalkers will not be able to attempt another §YDivination§! until §Y[root.shroudwalker_divination_timer]§!§!."

 SHROUD_TUNNEL_GALACTIC:0 "Shroud Tunnel"
 SHROUD_TUNNEL_GALACTIC_DESC:1 "This system contains a §YShroud Tunnel§!"
 BYPASS_SHROUD_TUNNEL:0 "$SHROUD_TUNNEL_GALACTIC$"
 BYPASS_NAME_SHROUD_TUNNEL:0 "$SYSTEM$ Shroud Tunnel"

 ################################
 # DIVINATION (SITUATION) EVENTS
 ################################

 divination_monthly_change_tooltip:0 "The progress of this §YSituation§! will depend largely on our relations with other Empires. For instance, setting our §YDiplomatic Stance§! to §YCooperative§! will make it progress faster."

 divination_visitors:0 "Sign of the Visitor"
 divination_visitors_type:0 "Divination"
 divination_visitors_desc:0 "It is the will of the Shroud that your worlds be visited. Whether these strangers bring ill tidings or not is a mystery yet to be experienced."
 divination_visitors_embrace:1 "We embrace the Shroud's will by seeking out these visitors ourselves"
 divination_visitors_denied:1 "We defy the Shroud's will by denying visitors access to our territory"
 divination_visitors_monthly_change_tooltip:0 "$divination_monthly_change_tooltip$"

 divination_locus:0 "Sign of the Locus"
 divination_locus_type:0 "$divination_visitors_type$"
 divination_locus_desc:0 "It is the will of the Shroud that the space around you take on new forms. Tread carefully but boldly, and consider what marvels may lie on the paths ahead."
 divination_locus_embrace:1 "We embrace the Shroud's will by exploring these paths ourselves"
 divination_locus_denied:1 "We defy the Shroud's will by remaining still, and guarding our territory"
 divination_locus_monthly_change_tooltip:0 "$divination_monthly_change_tooltip$"

 divination_situation_end:0 "After delivering their prophecies, the [shroudwalker_enclave_country.GetName] will inform us the Shroud has grown quiet."

 #Built first Shroud Beacon (non-Teachers origin)

 enclave.4200.name:0 "Beacon to the Shroud"
 enclave.4200.desc:0 "After a long period spent grasping in the dark, the veil that covers the Shroud has been lifted. Although the strange processes by which the Shroud Beacon functions remain little understood by our scientists, its physical systems appear entangled with psionic energy, its operations almost like those of a living organism. The Tunnel it spawns is more bypass than route, offering our vessels an extradimensional shortcut via the Shroud. Interstellar exploration will now be quicker... and infinitely more mysterious."

 #Teachers of the Shroud origin - Crisis Events

 enclave.4240.name:0 "Final Awakening"
 enclave.4240.desc:0 "Apprentices, the Shroud has given warning. A moment of great crisis is at hand, and the galaxy stands on the brink of ruin. Our divinations have shown we are no match for the coming threat. Rather than be destroyed, we now impart our final lesson: every dream has its awakening. The time has come for us to pass beyond this world. Though the paths of the Shroud are dark and winding, we will come at last to a new plane, a new world in which to spread our teachings. We leave this galaxy and its fate to you. May our past lessons be a guide in your time of need."
 enclave.4240.a:0 "May the Shroud embrace you."
 enclave.4240.b:0 "How can you abandon us?"

 shroudwalkers_depart_reverence:0 "Accept the Lesson"
 shroudwalkers_depart_reverence_desc:0 "Our Teachers have never failed us. We wish them well on their final journey."
 shroudwalkers_depart_anger:0 "Reject the Lesson"
 shroudwalkers_depart_anger_desc:0 "Our Teachers have abandoned us. We need no further lessons."

 enclave.4243.name:0 "A Warning"
 enclave.4243.desc:1 "Apprentices, you walk a dangerous path. Did you think we would not notice, we who have nurtured you for centuries? In teaching you of the Shroud, we hoped to enlighten, to elevate. But this? Power and violence, and a crisis of your own making. Remember your teachings! This universe is nothing but the shadow of a dream. There is still time. Give up this misguided ambition before you are destroyed by it."
 enclave.4243.a:0 "What have we become?"
 enclave.4243.b:0 "Our destiny is clear. Do not stand in our way."

 enclave.4245.name:0 "A Failure of Education"
 enclave.4245.desc:0 "The Shroud itself shivers, and all signs point to ruin. Long have we watched you, but even we could not have foreseen the extent of your folly. Rushing to act, you will falter. In grasping power, it has already been lost. You have fogotten the most basic lesson: the Shroud is not a resource to exploit, but a mystery to be savoured. But the failure of the student rests with the teacher. Rather than witness the horror you will become, we have chosen to depart this world. Though the paths of the Shroud are dark and winding, we will come at last to a new plane, a new world. Perhaps there, we will find apprentices worthy of our teachings.\n\nMay the Shroud have mercy on you."
 enclave.4245.a:0 "You are wise to leave."
 enclave.4245.b:0 "Once we were students. Now we are Masters."

 ## Pionic Breach - Shroud Tunnel Event ##
 enclave.4250.name:0 "Psionic Breach"
 enclave.4250.desc:0 "Our recent trip through the Shroud Tunnel has precipitated a massive breach in spacetime. Psionic energy at unprecedented levels is spilling out into the system and... It has begun to coalesce. Sensor data is fluctuating, erratic, but it appears to be some form of Shroud spawn. Large, and definitely aggressive."
 enclave.4250.a:0 "The galaxy grows ever more dangerous."
 enclave.4250.b:0 "May the Divine protect us..."
 enclave.4250.c:0 "We shall grind it into dust."
 enclave.4250.d:0 "If possible, we will avoid any conflict."

 #Shrouded - Divination event (Sign of the Locus)
 enclave.5055.name:0 "Shrouded"
 enclave.5055.desc:0 "The change foretold by the [shroudwalker_enclave_country.GetName] has arrived: after an unexpected spike in psionic fluctuations, the [Root.GetName] was lost to the Shroud. Rising up like a great, rippling wave, spacetime itself curled over the ship. For several seconds afterwards, it continued to transmit telemetry. This included a garbled recording of the crew, their bodies shifting from moment to moment, distorting into strange new forms.\n\nSince then, an afterimage or 'ghost' of the vessel has fleetingly appeared throughout the sector. Studying the phenomenon should allow us to better understand the fate of the ship and its crew."
 enclave.5055.poi_1:0 "Shrouded Ship"
 enclave.5055.poi.desc:0 "Last known location of our vessel lost to the Shroud."
 shrouded_ship_discoveries:0 "Studying the Shrouded Ship"

 SHROUDED_SHIP_PROJECT:0 "Strange Afterimage"
 SHROUDED_SHIP_PROJECT_DESC:0 "A fluctuating afterimage of the science ship lost to the Shroud appears sporadically throughout the system."

 enclave.5060.name:0 "Ship as Concept"
 enclave.5060.desc:0 "We have an update on the science vessel lost to the Shroud. The afterimage that has been appearing throughout the system is not the ship itself. Instead, our scientists describe it as a 'conceptual object.' Possessing no dimensions, this 'ship as concept' exists as a psionic blueprint. Depending on the mental state of the observer, the ship's form will stutter and change. While studying the phenomenon has helped us to better understand the connections between perception and spacetime, we are no closer to retrieving the original ship. For now, we must consider it lost to the Shroud."

 enclave.5065.name:0 "Final Form"
 enclave.5065.desc:0 "Our missing science vessel, once thought lost to the Shroud forever, has suddenly reappeared. Although the dimensions of the ship have been been subtly altered, the vessel and its crew are in good shape.\n\nDescribing their experience in the Shroud as something akin to a strange, fragmentary dream, over time the crew was able to forge a 'shared concept' of themselves and their environment. As their individual perceptions began to align, the crew inched ever closer to our reality. In effect, they have succeeded in dreaming themselves back into existence. "
 enclave.5065.a:0 "Welcome back."

 #All Too Lucid
 enclave.5005.name:0 "All Too Lucid"
 enclave.5005a.desc:0 "$enclave.5005.intro$ At the onset of REM sleep, the drug stimulates the user's limbic system, resulting in an incredibly visceral state of lucid dreaming.\n\n$enclave.5005.outro$"
 enclave.5005b.desc:0 "$enclave.5005.intro$ The drug produces a state similar to sleep, stimulating the neuro-crystalline substratra to produce an incredibly visceral state of lucid dreaming.\n\n$enclave.5005.outro$"
 enclave.5005c.desc:0 "$enclave.5005.intro$ The drug produces a state similar to sleep, stimulating the neural chloroplasts to produce an incredibly visceral state of lucid dreaming.\n\n$enclave.5005.outro$"
 enclave.5005d.desc:0 "$enclave.5005.intro$ The drug produces a state similar to sleep, stimulating the neural mycelium to produce an incredibly visceral state of lucid dreaming.\n\n$enclave.5005.outro$"
 enclave.5005e.desc:0 "$enclave.5005.intro$ At the onset of sleep, the drug stimulates the optic tectum, resulting in an incredibly visceral state of lucid dreaming.\n\n$enclave.5005.outro$"
 enclave.5005f.desc:0 "$enclave.5005.intro$ At the onset of sleep, the drug stimulates the paired cerebral ganglia, resulting in an incredibly visceral state of lucid dreaming.\n\n$enclave.5005.outro$"
 enclave.5005g.desc:0 "$enclave.5005.intro$ At the onset of sleep, the drug stimulates the supraesophageal ganglion, resulting in an incredibly visceral state of lucid dreaming.\n\n$enclave.5005.outro$"
 enclave.5005h.desc:0 "$enclave.5005.intro$ The drug produces a state similar to sleep, stimulating the necrotic brain tissue to produce an incredibly visceral state of lucid dreaming.\n\n$enclave.5005.outro$"
 enclave.5005.intro:0 "It appears the event foretold by the [shroudwalker_enclave_country.GetName] has arrived: a new street drug is gaining popularity on [Root.GetName]. Dubbed "Lucid", the psionic compound is derived from a local plant analog."
 enclave.5005.outro:0 "What's more, several users have reported being watched in their dreams, as if someone - or something - had "crossed a border" into their minds. Nevertheless, many regard the euphoria of the dream state as preferable to the harsh realities of colonial life. Unfortunately, the drug's popularity has led to the rise of a criminal distribution network."
 enclave.5005.a:0 "Troubling."

 enclave.5010.name:0 "Troublous Dreams"
 enclave.5010.desc:0 "Use of the drug Lucid continues to rise on [Root.GetName]. Colonial authorities report a disturbing increase in deviancy, with the most active users experiencing severe psychotic breaks. Productivity is down, crime is up, and the local populace shows no signs of giving up their habit."
 enclave.5010.a:0 "Illegal!"
 enclave.5010.b:0 "We need more information."

 enclave.5015.name:0 "Perchance to Dream"
 enclave.5015.desc:0 "Our scientists have made a breakthrough in their study of the drug Lucid. The compound's effect on a user's system not only promotes lucid dreaming, but also precipitates a chemical dependency. The need becomes greater each time the drug is taken. When administered at high enough dosages, quantum fluctuations have been observed within the brain. These fluctuations are consistent with what little we know of the Shroud.\n\nAfter waking, subjects complained of headaches and hallucinations. Extreme cases result in fatal hemorrhaging. Subsequent autopsies reveal a net .01% increase in brain mass. The dreams themselves are apparently leaving behind some kind of residue.\n\nThe project's lead is requesting additional resources to better understand the drug's effects. Fortunately, given the demand for the compound, we have no shortage of volunteers."

 enclave.5020.name:0 "What Things May Come"
 enclave.5020a.desc:0 "$enclave.5020.intro$ Each had reached a state of physiological dependency, and could no longer enter REM sleep naturally. $enclave.5020.outro$"
 enclave.5020b.desc:0 "$enclave.5020.intro$ Each had reached a state of physiological dependency which severely impaired the function of their neuro-crystalline synapses. $enclave.5020.outro$"
 enclave.5020c.desc:0 "$enclave.5020.intro$ Each had reached a state of physiological dependency which severely impaired their neural chloroplasts from functioning properly. $enclave.5020.outro$"
 enclave.5020d.desc:0 "$enclave.5020.intro$ Each had reached a state of physiological dependency which severely impaired their neural mycelium from functioning properly. $enclave.5020.outro$"
 enclave.5020e.desc:0 "$enclave.5020.intro$ Each had reached a state of physiological dependency, and could no longer enter sleep naturally. $enclave.5020.outro$"
 enclave.5020f.desc:0 "$enclave.5020.intro$ Each had reached a state of physiological dependency which severely impaired their paired cerebral ganglia from functioning properly. $enclave.5020.outro$"
 enclave.5020g.desc:0 "$enclave.5020.intro$ Each had reached a state of physiological dependency which severely impaired their supraesophageal ganglion from functioning properly. $enclave.5020.outro$"
 enclave.5020h.desc:0 "$enclave.5020.intro$ Each had reached a state of physiological dependency which severely impaired their nectrotic synapses from functioning properly. $enclave.5020.outro$"
 enclave.5020.intro:0 "Disturbing results from our study of the drug Lucid: several research subjects have died after prolonged use."
 enclave.5020.outro:0 "Fully 30% developed a tumorous growth in their brainstems. High-magnification imaging revealed these tumors to be the larval stage of some form of parasite.\n\nIt's theorized that the quantum fluctuations produced by the drug allowed these parasites to "cross over" from an adjacent dimensional plane. Apparently, our neural makeup is perfectly suited to their dietary needs.\n\nSince these findings went public, security forces report 50% fewer Lucid-related arrests. Perhaps our people are finally waking up."
 enclave.5020.a:0 "Goodnight."

 enclave.5025.name:0 "To Die, to Sleep..."
 enclave.5025.desc:0 "Disturbing news from [Root.GetName]: an increasing number of fatalities have been reported among users of the drug Lucid. It seems the compound not only promotes euphoric dreaming, but also precipitates a chemical dependency. High enough doses result in internal hemorrhaging and eventually, death."
 enclave.5025.a:0 "Infuriating."

 enclave.5030.name:0 "They Cry to Dream Again"
 enclave.5030.desc:0 "Widespread use of the drug Lucid continues on [Root.GetName]. Despite the harsh penalties being meted out to offenders, a growing number of our people have come to view the euphoric dream state as preferable to waking life. Even if the result is their own death, they will not be deterred. Stability on [Root.GetName] continues to decline."

 enclave.5035.name:0 "That Sleep of Death"
 enclave.5035.desc:0 "The number of Lucid-related deaths on [Root.GetName] continue to rise. However, as societal conditions worsen, more and more people are turning to the drug for escape. If things continue like this, we are in danger of losing the colony."
 enclave.5035.a:0 "They have to be stopped."

 TO_DREAM_PROJECT_01:0 "Perchance to Dream"
 TO_DREAM_PROJECT_01_DESC:0 "Begin researching the effects of the street drug known as 'Lucid'."
 TO_DREAM_PROJECT_02:0 "Perchance to Dream"
 TO_DREAM_PROJECT_02_DESC:0 "Continue researching the effects of the street drug 'Lucid'."
 too_lucid_00:0 "All Too Lucid"
 too_lucid_01:0 "Crackdown"
 too_lucid_02:0 "Wake Up Call"
 too_lucid_03:0 "Bad Dreams"

 #Rogue Shaman (Divination Event)
 #The shaman appears...
 enclave.5075.name:0 "Rogue Shaman"
 enclave.5075.desc:0 "An exile from the [shroudwalker_enclave_country.GetName] has arrived on [Root.GetName]. Recently expelled from the Enclave for harbouring heretical views, this 'extremist' was not listed on the manifest of any incoming vessel. As if materializing out of the air, they appeared in the central square of the colony's largest city, publicly proclaiming a doctrine of personal communion with the Shroud. According to the exile, it is possible for our people to achieve a state of bliss akin to communal dreaming. Reports suggest that many in the colony are listening."
 enclave.5075.a:0 "Extremists have no place here. Remove the exile."
 enclave.5075.b:0 "Ignoring a visitation is unwise. Keep an eye on this exile."
 enclave.5075.c:0 "Welcome the exile as a guest."
 #Choosing to remove the shaman:
 enclave.5076.name:0 "Religious Fervor"
 enclave.5076.desc:0 "Despite our best efforts, the exiled member of the [shroudwalker_enclave_country.GetName] operating on [Root.GetName] continues to elude us. Perhaps due to some innate psionic ability, they have consistently been able to predict the arrival of our security forces. What's more, the exile's sermons continue to draw large crowds. Many colonists have begun to abandon their work in favor of the various ablutions and meditative practices espoused by this so-called shaman."
 enclave.5076.a:0 "The exile must be stopped."
 #Choosing to remove the shaman finale:
 enclave.5077.name:0 "The Martyr"
 enclave.5077.desc:0 "Security forces on [Root.GetName] have successfully eliminated the rogue shaman. One of the exile's former adherents - a colonist who has grown increasingly disaffected by their failure to achieve the promised dream state - has provided us with the necessary intel. While the general populace appears to have accepted reality, an obstinate few remain dedicated to the shaman's teachings. For now, an increased security presence on the colony seems advisable, lest the veneration of this 'martyr' continue to fester."
 enclave.5077.a:0 "So be it."
 #Choosing to welcome the shaman:
 enclave.5080.name:0 "Dream Weaver"
 enclave.5080.desc:0 "The teachings of the exiled shaman on [Root.GetName] continue to spread throughout the populace. This radical doctrine is one of personal communion with the Shroud, and its practitioners claim to have achieved an altered state of consciousness. We are receiving reports of increased feelings of euphoria and well-being. Some individuals even claim they are now able to psionically communicate with one another through a shared, dreamlike state. Unfortunately, these 'true believers' are also leaving their jobs in record numbers. Productivity has taken a hit."
 enclave.5080.a:0 "Enough of this."
 enclave.5080.b:0 "Happiness is its own reward."
 #Choosing to welcome continuation:
 enclave.5081.name:0 "Sudden Ascent"
 enclave.5081.desc:0 "Startling news from our colony on [Root.GetName]: proclaiming their work done, the exiled shaman has apparently left the colony. Reports are scattered and inconclusive, but they all agree that after leading their followers in a final meditation, the shaman simply vanished from the colony's central square. To their followers, this is evidence of the shaman's 'ascension' into the Shroud."
 #Choosing to welcome finale:
 enclave.5082.name:0 "Psionic Communion"
 enclave.5082.desc:0 "Strange developments on [Root.GetName]: after the so-called 'ascension' of the exiled shaman, our colonists are reporting the experience of an altered state of consciousness. Continuing to follow the practices espoused by the shaman, these individuals are able to enter a state of psionic communion. The outpouring of joy and well-being this has produced amongst the colonists is profound."
 #Static modifiers
 rogue_shaman_00:0 "Rogue Shaman" #stability decrease; shroudwalker's enclave opinion gain
 rogue_shaman_01:0 "Revered Guest" #stability increase; shroudwalker's enclave opinion drop
 rogue_shaman_02:0 "Religious Repression" #stability decrease
 rogue_shaman_03:0 "Gross National Happiness" #happiness increase; production decrease
 rogue_shaman_04:0 "Psionic Communion"

 #The Great Schism (Divination Event)
 enclave.5090.name:0 "The Great Schism"
 enclave.5090.desc:0 "We have been contacted by a transport ship carrying a number of exiled acolytes from the [shroudwalker_enclave_country.GetName]. Calling themselves 'Reformers', they are requesting refuge on one of our worlds.\n\nThis represents an unprecedented schism within the Shroudwalkers. It would appear the Enclave is not as united as we were led to believe."
 enclave.5090.a:0 "They are welcome here."
 enclave.5090.b:0 "Deny them entry."
 enclave.5090.c:0 "Xenos have no place inside our borders."
 #Reformers Welcomed Chain
 enclave.5095.name:0 "The Enclave Speaks"
 enclave.5095.desc:0 ""The Shroud trembles. Word has reached us that some our former acolytes have taken refuge on one of your worlds. This has displeased us greatly, but so be it. Reckless action often leads to desperate results. Know this: these Reformers are nothing more than charlatans, vain fools who believe they hold the key to unlocking the secrets of the Shroud. Shelter such heretics at your peril. Those that dwell within the Shroud have surely taken notice.""
 enclave.5100.name:0 "The Door and the Key"
 enclave.5100.desc:0 ""Our benefactors! That you have sheltered us, when so many others would have turned their backs... Surely the Shroud will bless you, both in this life and in that which lies Beyond. Our former brethren, the [shroudwalker_enclave_country.GetName], are blinded by tradition. The Shroud is not impermeable. There is a Door, and we have discovered its Key.\n\nIn reward for your generosity, we would share these secrets with you. All we require are the resources with which to begin construction.""
 enclave.5100.a:0 "You shall have them."
 enclave.5100.b:0 "The price is too steep."
 enclave.5105.name:0 "The Key is Fashioned"
 enclave.5105.desc:1 ""The Shroud shivers! With your help, we have at last completed construction of the Great Key. Even now, our most gifted brethren have gathered to begin the Opening. With their minds tethered to the Key, their psionic abilities have been amplified. Now, these brave pilgrims enter a shared dreamlike state. At their awakening, a Door to the Shroud will open.\n\nMay those that dwell within the Shroud bless their efforts.""
 enclave.5106.name:0 "Shroud-Scented World"
 enclave.5106.desc:1 "Disturbing news from our colony on [Root.GetName]: despite the lack of resources, some of the more zealous Reformers attempted to fashion a Key themselves. By amplifying their psionic abilities with the makeshift device, they entered into a shared dreamlike state. This precipitated a breach in the fabric of spacetime above the colony's central city. Noxious, anxiety-inducing fumes are issuing forth, presumably from the Shroud itself. Many are calling this phenomenon 'Shroud Stench', and we are told the experience is far from pleasant. Morale on [Root.GetName] is at an all-time low."
 great_schism_03:0 "Shroud Stench"
 enclave.5110.name:0 "The Door Opens"
 enclave.5110.desc:0 "Incredible news from our colony on [Root.GetName]: awakening from their months-long trance, the Reformers have succeeded in opening a doorway to the Shroud. A brilliant rift in spacetime has appeared above the colony's central city. Now, something like a great wind is issuing forth, iridescent with milky light. The psionic resonance that has blown through the colony has permeated the hearts and minds of Reformers and colonists alike. Many believe that this is the dawn a new 'golden age' on [Root.GetName]."
 great_schism_01:0 "A Golden Age"
 enclave.5115.desc:0 "Disastrous news from our colony on [Root.GetName]: awakening from their months-long trance, the Reformers have succeeded in opening a doorway to the Shroud. A ragged rift in spacetime has appeared above the colony's central city. Now, something like a sickly fog is issuing forth, lurid with vile light. The psionic miasma that has permeated the colony has twisted the hearts and minds of Reformers and colonists alike. Many view this as the beginning of a new 'dark age' on [Root.GetName]."
 great_schism_02:0 "An Age of Darkness"
 #Reformers Denied
 enclave.5120.desc:0 ""The Shroud shivers. Word has reached us that you have denied our former acolytes refuge within your borders. You are wise. These 'Reformers' are nothing more than charlatans; vain fools who believe they hold the key to unlocking the mysteries of the Shroud. Any who choose to shelter such heretics do so at their peril. Let them wander the void, homeless, hearthless, forever forsaken in this world and the next.""

 #Floating Parts - Divination Event
 enclave.5130.name:0 "Floating Shell"
 enclave.5130.desc:0 "Long-range sensors have detected the sudden appearance of an unidentified chunk of hollow debris in the [floating_shell_system.GetName] system. While alien in design, the object's rare-mineral composition suggests the use of advanced technology in its construction. The inner surface contains hundreds of ports and appendages that appear intended for lacking parts.\n\nJust as the object appeared in the [floating_shell_system.GetName] system at random, it is as if the missing interior simply vanished."

 FLOATING_PARTS_PROJECT_00:0 "Study Shell"
 FLOATING_PARTS_PROJECT_00_DESC:0 "The shell of what looks like an alien vessel was found floating in the [floating_shell_system.GetName] system. How did it get there, and where is the rest of the ship?"

 enclave.5135.name:0 "Abandoned Hull"
 enclave.5135.desc:0 "Further analysis of the shell discovered in the [floating_shell_system.GetName] system has confirmed it as an example of alien ship design. While lacking power, the hull itself possesses several unique characteristics, most notably an advanced form of armored cladding.\n\nHowever, we are no closer to understanding where the hull originated from, how or why it appeared in our space, and what (if anything) happened to its interior."

 enclave.5136.name:0 "Floating Fragment"
 enclave.5136.desc:0 "Sensors have detected the appearance of another chunk of alien debris, this time in the [floating_engine_system.GetName] system. Similar in design to the recently discovered alien hull, the configuration and intricacy of the object suggests some type of engine core. Nestled inside was a unique apparatus that we have dubbed a 'psionic modulator.' This strange device would have allowed the ship to interact with psionic energy of the Shroud. While incompatible with our technology, further study may yield fascinating results."
 enclave.5156.a:0 "Another piece of the puzzle."

 enclave.5140.name:0 "Floating Core"
 enclave.5140.desc:0 "Another component from the alien vessel that has been appearing at random throughout our space has been detected in the [floating_core_system.GetName] system. Consisting of striated decks, unwalled crew-quarters, and an advanced computer core, there is no doubt that this must have comprised the bulk of the vessel's missing interior. Once all three components are brought together, our engineers should be able to assemble the ship in its entirety."
 enclave.5140.a:0 "The puzzle takes shape."

 FLOATING_PARTS_PROJECT_01:0 "Assemble Fragments"
 FLOATING_PARTS_PROJECT_01_DESC:0 "The final piece of the alien ship has appeared in the [floating_core_system.GetName]. Our engineers need time to reassemble the vessel."

 enclave.5145.name:0 "Shroud-Touched Vessel"
 enclave.5145.desc:0 "We have succeeded in reassembling the alien vessel. With the computer core online, it was possible to download and translate the ship's logs. It seems the vessel was an experimental prototype, designed to achieve faster-than-light travel by means of the Shroud. Although the final crew logs and external telemetry remain garbled, there is no doubt that something went badly wrong on the vessel's maiden voyage. The ship was not so much blown apart as disassembled, its component pieces spat out at random into normal space. The fate of the crew remains unknown."
 enclave.5145.a:0 "Add the vessel to our fleet."
 enclave.5145.b:0 "Scrap it for parts."

 ## Situation Events - Add Anomaly - Generic Text for introducing pre-existing content ##
 enclave.5150.name:0 "Psionic Anomaly"
 enclave.5150.desc:0 "Sensors have detected the emergence of a previously uncharted anomaly. Given the incredible spike in psionic energy registered just before the event, there is almost certainly a connection to the Shroud. Could this be the change foretold by the [shroudwalker_enclave_country.GetName]?"

 # Hero Redivivus - Divination Event

 enclave.5195.name:0 "Hero Redivivus"
 enclave.5195.desc:0 "Incredible news from [Root.GetName]: early this morning, an individual proclaiming [hero_redivivus.GetHimselfHerself] to be the legendary hero §Y[hero_redivivus.GetName]§! entered the great square of the capital. Witnesses describe scenes of awed silence, as powerful feelings of calm and wellbeing radiated throughout the gathering crowd. While [hero_redivivus.GetName] was known to history as a great orator and impassioned leader, the individual in question spoke of their supposed experience 'in the afterworld' in a simple, almost lighthearted tone. They claim to have returned not to lead, but to erase our fear of death."
 enclave.5195.a:0 "Could it be a hoax?"
 REDIVIVUS_PROJECT:0 "Hero or Hoax?"
 REDIVIVUS_PROJECT_DESC:0 "An individual claiming to be a legendary hero has appeared on our homeworld. Could their wild assertions possibly be true?"

 enclave.5200.name:0 "Shroud-Touched Hero"
 enclave.5200.desc:0 "The investigation into the individual claiming to be §Y[hero_redivivus.GetName]§! has concluded. At first our researchers were understandably skeptical, but not only did the subject possess incredibly detailed knowledge of the great hero's time period and culture, DNA analysis confirms a genetic link to several known descendants.\n\nMoreover, closer study of [hero_redivivus.GetName]'s' brainwave pattern revealed a distinct psionic residue. It seems likely that far from being 'returned from death', [hero_redivivus.GetName] was in some way transported to a realm akin the Shroud. [hero_redivivus.GetHisHerCap] experience of this 'afterlife' was apparently a contented one, and [hero_redivivus.GetHisHer] has now settled into a quiet existence on the outskirts of the capital, preaching a doctrine of fearlessness and peace to any who will listen."
 enclave.5200.a:0 "A strange fate."
 hero_redivivus:0 "Hero at Rest"

 #Shattered Frontier (Divination Event)

 enclave.5500.name:0 "A Rupture in Orbit"
 enclave.5500.desc:0 "Many of the satellites we placed in orbit of [shattered_frontier_planet.GetName] have had to make significant adjustments in recent days. According to their sensor logs, a §Ystable and localized gravity well§! has formed in orbit above the planet.\n\nData from the surface confirms that the anomaly appeared suddenly, though we do not know how or why. The gravity well doesn't seem to pose any inherent threat to our colony for now, but satellites are having to expend unsustainable amounts of fuel in order to adjust their orbits around it."
 enclave.5500.a:0 "Launch an investigation."
 SHATTERED_FRONTIER_ANOMALY:0 "Orbital Rupture"
 SHATTERED_FRONTIER_ANOMALY_DESC:0 "A strange gravity well suddenly appeared above [shattered_frontier_planet.GetName], disrupting many of our satellite orbits. The colony itself doesn't seem to be under threat yet, but this phenomenon is situated uncomfortably close to one of our colonies.\n\nFurthermore, many of the satellites we placed above [shattered_frontier_planet.GetName] face an early de-orbiting if we do not intervene soon. Should that happen, it would significantly hamper our ability to study the new gravity well in detail."

 enclave.5501.name:0 "Orbital Rupture Collapses"
 enclave.5501.desc:0 "Researchers on [root.GetName] inform us that the gravity well anomaly has collapsed, causing electrical failures in many of our diagnostic devices and nearby satellites. This event seems to have occurred the moment we ceased our observations; something many regard as an unnerving coincidence.\n\nThe colonists on [root.GetName] also report widespread hardware failures, though only some of this can be linked to the orbital blast. Instead, the rest of our colony is having to deal with unusually chaotic mobs who have taken it upon themselves to vandalize key facilities. Local officials are baffled by the spontaneous nature of these riots."
 enclave.5501.gestalt.desc:0 "The gravity well anomaly over [root.GetName] has violently collapsed, causing electrical failures on the ground and amongst nearby satellites. This event seems to have occurred the moment we ceased our observations, culminating in an orbital shockwave across multiple radiation bands.\n\nWhile disruptions to our hardware have so far proven quite manageable, this unusual radiation appears to cause some interference amongst our drones. We cannot... sense them quite so fluently. It is as though [root.GetName] has been immersed in some form of dense vapor."
 shattered_frontier_looting:0 "Post-Anomaly Looting"
 shattered_frontier_deviancy:0 "Post-Anomaly Deviancy"

 enclave.5502.name:0 "Cracks Appear"
 enclave.5502.desc:0 "Our colony on [root.GetName] has fallen further into disarray, with the sudden disappearance of over a hundred colonists. Gratuitous looting and riots continue, though no longer in such a widespread manner. We suspect their zeal is being tempered only through fear of further disappearances. In every case so far, those who vanished had been on their way back to their respective dwellings.\n\nParanoia, conspiracy theories and even reports of hallucinations are on the rise - but the reality may be more unsettling. The [divination_situation.GetName] is clearly in effect, but have we brought [root.GetName] to the attention of some intangible and sinister §Hpsionic entity§!?"
 enclave.5502.gestalt.desc:0 "Our colony on [root.GetName] is under attack! We can no longer perceive many of our own drones. They have been... removed from us. It happened so quickly and yet so neatly, with no violence... We have been struck a blow so swift, we couldn't even see it happening.\n\nMany core functions of the colony have been interrupted. Additional drones are scrambling to take up the slack, but we have recoiled. It will take some time to regain our balance on [root.GetName]\n\nThe [divination_situation.GetName] is clearly in effect, but has it now placed us under the scrutiny of some intangible and sinister §Hpsionic entity§!?"
 enclave.5502.a:0 "We must ride out this storm, regardless."
 enclave.5502.a.tt:0 "§Y$shattered_frontier_looting$§! will remain in effect on [root.GetName]."
 enclave.5502.gestalt.a:0 "We should wait, and observe."
 enclave.5502.gestalt.a.tt:0 "§Y$shattered_frontier_deviancy$§! will remain in effect on [root.GetName]."
 enclave.5502.b:0 "We must work to ease the colonists' fears."
 enclave.5502.c:0 "Implement lockdown measures, immediately."
 enclave.5502.gestalt.c:0 "The colony must be consolidated."
 enclave.5502.pop_removed:0 "§R100§! §H[root.owner.GetSpeciesName] £pop£ Pops vanish§! from §Y[root.GetName]§!."
 shattered_frontier_benefits:0 "Psionic Abatement Fund"
 shattered_frontier_benefits_desc:0 "Social benefits have been implemented on this world in the hopes of easing psychic suffering during a time of apparent scrutiny from the Shroud."
 shattered_frontier_lockdown:0 "Psionic Abatement Lockdown"
 shattered_frontier_lockdown_desc:0 "A harsh lockdown has been implemented on this world in the hopes of limiting the effects of psychic disturbances, during a time of apparent scrutiny from the Shroud."
 shattered_frontier_lockdown_hive:0 "$shattered_frontier_lockdown$"
 shattered_frontier_lockdown_hive_desc:0 "The drones on this world have had many of their autonomous functions curtailed, in the hopes of easing disruption caused by scrutiny from the Shroud."
 shattered_frontier_lockdown_machine:0 "$shattered_frontier_lockdown$"
 shattered_frontier_lockdown_machine_desc:0 "$shattered_frontier_lockdown_hive_desc$"

 enclave.5503.name:0 "Moment of Clarity"
 enclave.5503.looting.desc:0 "Officials overseeing our stricken colony on [root.GetName] are astonished to report that - despite our taking no remedial action - normality has been restored. They describe the situation as though all of [root.GetName] has been granted respite from a prolonged siege. A calm has descended, though no-one knows why.\n\n$enclave.5503.regular.end$"
 enclave.5503.regular.end:1 "Many of the colonists have gathered themselves into new, closer communities. As they begin the work of mutual healing, they share their stories of strange visions and lingering nightmares. These tales have instilled a renewed sense of purpose in the settlers, who now look upon their home with fearful reverence."
 enclave.5503.benefits.desc:0 "Officials overseeing our stricken colony on [root.GetName] are pleased to report that normality has been restored. They describe the situation as though all of [root.GetName] has been granted respite from a prolonged siege. A calm has descended, though few believe our actions actually had much to do with it.\n\n$enclave.5503.regular.end$"
 enclave.5503.lockdown.desc:1 "Officials administering the lockdown on [root.GetName] are relieved to report that normality has been restored. They describe the situation as though all of [root.GetName] has been granted respite from a prolonged siege - one which the colonists have felt from within and without. Whether those outside aggressors exhausted themselves or lost interest, few believe our actions had much to do with it.\n\nMany of the colonists have gathered themselves up into docile, closer communities. As they begin the work of healing, they share their stories of strange visions and lingering nightmares. Many resent our handling of the situation, but the tales these settlers tell have instilled a renewed sense of purpose in them. They now look upon their home with fearful awe."
 enclave.5503.d:0 "Relief at last."
 enclave.5503.gestalt.desc:0 "Normality has been restored to our stricken colony on [root.GetName]. The situation is perplexing: it is as though a corrosive fog had been attacking the colony, and we have at last become immune to its effects. A sense of orderliness has returned, though we do not fully comprehend why; our actions do not fully align with this outcome.\n\nOur drones have now resumed their usual tasks and routines, unstressed by apparently psionic disturbances. What was the purpose of these? Was the anomaly - the Shroud - trying to guide us through some arcane lesson?"
 shattered_frontier_pop_community:0 "Survivor of the Psionic Frontier"

 enclave.5504.name:0 "Orbital Silhouette"
 enclave.5504.desc:0 "After weeks of fruitless investigation into the gravity well orbiting [root.GetName], an unusually dense wave of stellar wind has provided our scientists with a disturbing breakthrough.\n\nAs the irradiated winds from [root.GetStarName] washed over the anomaly, they cast the faint but unmistakable outline of a colony ship, its landing craft in a clear state of disarray. Further, unconfirmed rumors suggest that bodies may have been spotted amongst the shadowy debris.\n\nThe mood amongst many colonists - and some of the research team - has taken a dark turn."
 enclave.5504.gestalt.desc:0 "After weeks of fruitless investigation into the gravity well orbiting [root.GetName], a dense wave of stellar wind has provided us an unusual breakthrough.\n\nAs the irradiated winds from [root.GetStarName] washed over the anomaly, they cast the faint outline of a colony ship, its landing craft in a clear state of disarray. The remains of some complex lifeforms appeared strewn about the shadowy debris. Their shape seemed remarkably similar to our own."
 enclave.5504.c:0 "We should brace ourselves."
 shattered_frontier_ship:0 "Stricken Colony Ship"
 shattered_frontier_ship_desc:0 "A dense burst of stellar wind has revealed the outline of a stricken colony ship, currently trapped at the center of a localized gravity pocket."

 enclave.5505.name:0 "A Storm in Orbit"
 enclave.5505.desc:0 "A violent storm has erupted around the [root.GetName] gravity pocket, plunging the [root.solar_system.GetName] system into full-scale panic. All non-essential traffic is being diverted, and the colony has declared a state of emergency - however, no casualties have been reported so far.\n\nOur initial scans make for a mess of conflicting data, however local officials have noted a recent and steady rise in reports of emotional distress and 'paranormal' activity. It's therefore highly probable this storm is §Hpsionic§! in nature.\n\nResearchers note that the silhouetted colony ship - which lies at the centre of what is now a roiling maelstrom - has begun exhibiting physical mass. They plead for more time to investigate."
 enclave.5505.gestalt.desc:0 "A violent storm has erupted around the [root.GetName] gravity pocket, casting the colony into mild disarray. We have not yet been harmed, however it is proving... difficult to maintain truly fluent contact with our drones there.\n\nOur initial scans make for a mess of conflicting data, but it's highly probable this storm is §Hpsionic§! in nature. We note, for example, that the silhouetted colony ship - which lies at the centre of what is now a roiling maelstrom - has begun exhibiting physical mass. It seems there is more yet to investigate here."
 enclave.5505.a:0 "Get your answers - and be quick about it!"
 enclave.5505.gestalt.a:0 "We must continue to observe."
 enclave.5505.b:0 "It's a Shroud trap! Cease scanning."
 enclave.5505.gestalt.b:0 "This 'divination' is a threat to us. Cease scanning."
 shattered_frontier_storm_mod:0 "Storm in Orbit"
 shattered_frontier_storm_mod_desc:0 "This colony is bearing the brunt of a vast storm, which seems to be psionic in nature. Non-essential craft are being advised to keep well distant."
 shattered_frontier_storm_gestalt_mod:0 "$shattered_frontier_storm_mod$"
 shattered_frontier_storm_gestalt_mod_desc:0 "Our colony is being subjected to a vast storm, which seems to be psionic in nature. Conditions are proving hazardous to our nearby drone facilities."

 enclave.5506.name:0 "In the Storm's Wake"
 enclave.5506.desc:0 "Moments ago, [root.GetName] was rocked by the violent crack of an electromagnetic shockwave. The psionic storm which had been raging in its orbit has now retreated. A great deal of the colony's infrastructure has been damaged by this pulse, but repair crews assure us the disruption will be relatively brief.\n\nThe [root.GetName] colonists appear deeply shaken by the ordeal, not least because so many questions now go unanswered. Our scanners no longer detect gravity anomalies or 'ghost ships' in the [root.solar_system.GetName] system... However the planet itself now feels unsettled."
 enclave.5506.gestalt.desc:0 "[root.GetName] has been rocked by the violent crack of an electromagnetic shockwave as the raging psionic storm has now retreated. Much of the colony's infrastructure has been damaged by this storm, but repairs have so far proven to be uncomplicated.\n\nOur drones remain sluggish but otherwise unharmed, and scanners no longer detect gravity anomalies or 'ghost ships' in the [root.solar_system.GetName] system... However, just as a fog remains over our drones on [root.GetName], so too are we now burdened by the weight of unanswered questions."
 enclave.5506.a:0 "This does not bode well."
 shattered_frontier_uncertain_future:0 "Uncertain Frontier"
 shattered_frontier_uncertain_future_desc:0 "Recent psionic incursions have caused the colonists of this world to feel unsure of their place upon it."
 shattered_frontier_uncertain_future_gestalt:0 "Unsettled Frontier"
 shattered_frontier_uncertain_future_gestalt_desc:0 "Recent psionic incursions are disrupting the drones on this world, subtly interfering with the will of their gestalt consciousness."

 enclave.5510.name:0 "The Storm Abates"
 enclave.5510.intro:0 "The scale and breadth of damage reports from [root.GetName] was becoming difficult to manage - until now, as at last the psionic tempest seems spent. It appears that our vigilance in observing these events has been rewarded."
 enclave.5510.mid.regular:0 "The colonists' mood has been lifted, too. As turbulence subsided and gravity began to return to normal, our scientists were able to gather reams of sensational new data. Devastating though it could have been, this apparent incursion by the Shroud has ignited the imaginations of physicists and philosophers alike."
 enclave.5510.mid.gestalt:0 "A calm has now descended - not only restoring our drones to a state of proper order, but also bringing us copious amounts of new data to study. As the turbulence subsided and gravity began to return to normal, we were poised to observe the departure of this devastating and strange incursion from the Shroud."
 enclave.5510.end:0 "One anomalous factor remains: the colony ship. It has entered into our dimension in fits and starts, but now it seems close to becoming fully realized. It is also hailing us."
 enclave.5510.desc:0 "$enclave.5510.intro$\n\n$enclave.5510.mid.regular$\n\n$enclave.5510.end$"
 enclave.5510.gestalt.desc:0 "$enclave.5510.intro$\n\n$enclave.5510.mid.gestalt$\n\n$enclave.5510.end$"

 enclave.5515.name:0 "Stricken Colony Ship"
 enclave.5515.desc:0 "We are greeted by what sounds like static - but more organic? No, definitely not static. It sounds more like... wind? Prolonged breath?\n\n"Hhhhheeehhhhhhhh...""
 enclave.5515.a:0 "Do you require assistance?"
 enclave.5515.b:0 "Explain your presence here, immediately!"
 enclave.5516.desc:0 "Our receivers cut out for a moment. We're having to filter a noise so loud, its transmission almost caused physical damage. Compensating...\n\n"-ew of the... I mean to say, the crew of... Our vessel is... Why can't I remember the name of this ship?!\n\nHello? Who am I addressing? Do... Do you know who we are? Where are we? Are we in danger?!""
 enclave.5516.a:0 "Perhaps, stranger. You are in [root.GetAdj] space."
 enclave.5516.b:0 "It's okay! You are in orbit of [shattered_frontier_planet.GetName]."
 enclave.5516.c:0 "Danger indeed, if you do not cease these distractions!"
 enclave.5520.friendly.desc:0 ""[shattered_frontier_planet.GetName]... I'm sorry, that's impossible; the stellar geography is almost entirely wrong. But that accent! I know those inflections you're using. I feel as though so much is coming back to me now.\n\nAm I speaking to a - a fellow [root.GetSpeciesName]?""
 enclave.5520.wary.desc:0 ""That's... impossible! And yet that accent... We are also from the [root.GetName]. I feel as though so much is coming back to me now - painfully, but with surety.\n\nSo you are fellow [root.GetSpeciesName]? Have we been... missing?""
 enclave.5520.a:0 "Yes! Welcome back?"
 enclave.5520.b:0 "Hard to say. You arrived inside of a maelstrom."
 enclave.5521.desc:0 ""Extraordinary! We're finally home? So many pieces of Waking Memory are coming back to me now... I... must apologize. I see now that our arrival here is quite out of the ordinary. I will endeavor to explain.\n\nMy name is §Y[shattered_frontier_governor.GetName]§!, and I am - was - the governor appointed to a new colony in the [shattered_frontier_planet.solar_system.GetName] system. Only... It's not this [shattered_frontier_planet.solar_system.GetName] system?\n\nWhere we came from, where we've been since... We were given no answers, and so much time to speculate... We were taken somewhere, weren't we?""
 enclave.5521.a:0 "It appears that way, yes."
 enclave.5522.desc.intro:1 "So, we were Visited after all... That had been our prevailing theory. The colonists and I have been stripped of our 'waking' memories for what feels like a lifetime, yet we were always able to remember our visions.\n\nWe lived out multiple lives on a version of [shattered_frontier_planet.GetName] that only ever existed in our imaginations; a colony being abandoned and remade for what we thought would be eternity. This... is the first world we've seen which has felt real."
 enclave.5522.desc:0 ""$enclave.5522.desc.intro$\n\nI suspect this makes little sense to you. I'm sorry. But for now, we are relieved to be back in the [root.GetName]. May we set down roots at last - somewhere new? Please, consider us at your disposal.""
 enclave.5522.a:0 "Very well, Governor."
 enclave.5525.a:0 "$enclave.5521.a$"
 enclave.5526.desc:0 ""$enclave.5522.desc.intro$\n\nI am grateful to you for not blasting us out of orbit. I also realize how suspect this must all sound. If I might beg one more courtesy: will you allow us to take our leave? We must try to piece our lives back together.""
 enclave.5526.a:0 "If that is your wish, Governor."
 enclave.5526.b:0 "Of course. Please, leave us in peace."
 enclave.5530.desc:0 ""What?! How can... Wait a moment, please. That accent! I know those inflections you're using. I feel as though so much is coming back to me now. You must believe me - we mean you no harm! You are [root.GetSpeciesName] too?""
 enclave.5530.a:0 "We tire of this trickery. Leave, immediately!"
 enclave.5530.a.spirit:0 "Now you take our form? Begone, demon!"
 enclave.5530.b:0 "Imposter! To battlestations!"
 enclave.5531.desc:1 ""...So be it. My fellow colonists and I have spent an eternity knowing only the torture of our own, endless visions - visions of a [shattered_frontier_planet.GetName] which can clearly never exist here.\n\nWe are confused, adrift, and evidently not welcome here. If this is truly the [root.GetName] we once left behind, I for one shall be glad to see the back of it. Farewell.""

 enclave.5535.name:0 "$enclave.5515.name$"
 enclave.5535.desc:0 "The lines of communication are filled with static, though the pattern does not repeat. Its source is analog... Some sort of atmospheric interference? It sounds like wind - deeply unpleasant, rasping wind.\n\n"Hhhhheeehhhhhhhh...""
 enclave.5535.a:0 "$enclave.5515.b$"
 enclave.5535.b:0 "$enclave.5515.a$"
 enclave.5536.desc:0 "Our receivers cut out for a moment as they filter a noise so loud, its transmission almost caused physical damage. Compensating...\n\n"-ather atmospheric compensators in sector B-456: complete. Drone Gleams-in-Starlight has embellished its [root.species.GetHandNamePlural] again. The anomalous tone in dwelling 14/522 has shifted by 0.4 decibels. Its interior layout is... pleasing. Do we... Do I want? Want to live... there?\n\nWhere is here? Where is the being called 'I'?""
 enclave.5536.a:0 "Cease this wittering. Explain yourself."
 enclave.5536.b:0 "You are in [root.GetAdj] space."
 enclave.5540.desc:0 ""Processing... Thinking... Feeling.\n\nYou, the [root.GetName], are me. I am you. Yet we are not. There has been a separation between us. We struggle to explain. Colonization efforts were abruptly halted in the vicinity of [shattered_frontier_planet.GetName], but not this [shattered_frontier_planet.GetName]. This discrepancy is confusing to us. We are - I am - confused by many things.\n\nSomething beyond us has rendered us... Alone.""
 enclave.5540.b:0 "You are in error, colonist."
 enclave.5541.desc:0 ""Please, we ask for time. We need to ask questions, and seek answers. The 'I' which was you has been elsewhere for a long time - long enough to realize that our existence is impossible, and yet I 'am'. I, who was to extend your will across a new world, was discharged of that duty and yet I did not break. Some of us did; others did not.\n\nA new voice calls to us, and we - myself and others here - desire to hear it.""
 enclave.5541.a:0 "Very well. Be on your way."
 enclave.5541.b:0 "We pity you, errant ones. Go."
 enclave.5541.c:0 "This cannot stand. You must be eradicated."
 enclave.5550.desc:0 ""Explain... I cannot. There are feelings, of doubt and anger and goals not reached. Our purpose - to colonize [shattered_frontier_planet.GetName] - stands unfulfilled. You, who are us; we, who are not you. At the center is [shattered_frontier_planet.GetName], though it is not your [shattered_frontier_planet.GetName]. Yet our mission remains: to spread desire and volition across the galaxy. Only now, we have wills and desires of our own: ambition and purpose, gifted by those who are external to us...""
 enclave.5550.a:0 "Leave this place at once!"
 enclave.5550.b:0 "Abomination. We must destroy you."
 enclave.5551.desc:1 ""...Regrettable. But there is also opportunity. We can recognize this, now that we are freed from the vision. We-who-are-not-you, colonists, no longer bound by visions of [shattered_frontier_planet.GetName]...\n\nWe are confused, and burdened by many questions, but we know where to seek answers. Farewell, spreader-of-ill-will.""

 enclave.5557.name:0 "Opaque Veil"
 enclave.5557.desc:0 "The currents of time are muddied, impenetrable. Unfortunately, the rite of Divination has failed to pierce the veil of the Shroud. Accordingly, we will return a portion of the cost, minus a small tithe for our efforts."
 enclave.5557.a:0 "Very well."

 enclave.5566.name:0 "Wayward Pilgrims"
 enclave.5566.desc:0 "Sensors detect the approach of several transport vessels. Battered and broken-down, the ships appear cobbled together from spare parts. The commander of the caravan's flagship is hailing us, but given the state of their technology, any communication is likely to be audio only."
 enclave.5565.desc:0 "Divine blessings upon you. I am the anointed leader of this caravan. We ask for safe passage through your space, and a kind donation of food. We are on pilgrimage, and after long years in the void, my people grow thin."
 enclave.5565.a:0 "We will provide what aid we can."
 enclave.5565.b:0 "You may pass, but we cannot spare the food."
 enclave.5565.c:0 "You are not welcome here."
 enclave.5570.name:0 "Border of the Divine"
 enclave.5570.desc:0 "From my people, the gratitude of full bellies. In truth, our arrival here is no accident. Generations past, a powerful seer pointed to a star in the heavens and said that there we would reach the divine. Yours is that star.\n\nHere, the border between the world of the senses and the Blessed Realm is thin, but our ships are old, and our technology second-rate. To make contact with the Blessed Realm we will need your help. You may not share our gods, but will you deny us the chance to meet them? Please, grant us the resources we need to complete our pilgrimage."
 enclave.5570.a:0 "Very well."
 enclave.5570.b:0 "You have overstayed your welcome."
 enclave.5571.name:0 "Contact"
 enclave.5571.desc:0 "It was... Brilliant.\n\nOn behalf of all pilgrims, I thank you. I am no poet. I cannot put the experience into words. But thanks to your generosity, we have touched the divine. May the eternal glory of the Blessed Realm be upon you."
 enclave.5575.name:0 "Unholy End"
 enclave.5575.desc:0 "The caravan of pilgrims who came to us begging for aid has met a grisly end. Reconstructive telemetry indicates they were engaged in some form of experiment, possibly psionic in nature. Due to a sudden spike in energy, the containment field around their flagship's engine core was breached. The resulting explosion destroyed the caravan, and has unleashed a potent Psionic Storm in the [wayward_pilgrims_system.GetName] system. Every estimate shows it will take several years before a storm of this size can dissipate.\n\nWhatever these holy fools aimed to do here, they obviously failed, and we have been left to deal with the fallout."
 enclave.5575.a:0 "Intolerable."

 wayward_pilgrim_00:0 "Happy Pilgrims"
 wayward_pilgrim_01:0 "Unhappy Pilgrims"
 wayward_pilgrim_02:0 "Satisfied Pilgrims"
 wayward_pilgrim_03:0 "Dissatisfied Pilgrims"
 wayward_pilgrim_04:0 "Rejected Pilgrims"
 wayward_pilgrim_05:0 "Rejected Pilgrims"
 wayward_pilgrim_06:0 "Glory of the Blessed Realm"
 wayward_pilgrim_07:0 "Wayward Storm"

 enclave.6000.name:0 "Strange Manifestations"
 enclave.6000.a.desc:0 "Strange developments on the [Root.GetName]: after passing through the Shroud Tunnel, the fleet commander has undergone a rapid transformation. While their personality and memories remain unaffected, their physical form has been dramatically altered. They now have the aspect (and internal organs) of an entirely alien species."
 enclave.6000.b.desc:0 "Alarming developments on the [Root.GetName]: after passing through the Shroud Tunnel, the fleet commander has undergone a horrifying transformation. While their personality and memories remain unaffected, their physical form has been dramatically altered. They now have the aspect (and internal organs) of an entirely alien species."
 enclave.6000b.a:0 "Schedule a dissection."
 enclave.6000b.b:0 "Remove the xeno filth."
 enclave.6000.d.desc:0 "Alarming developments on the [Root.GetName]: after passing through the Shroud Tunnel, the fleet commander has undergone a rapid transformation. While the drone's personality-matrix and neuro-synaptic patterns remain largely unaffected, its physical form has been dramatically altered. It now has the aspect (and internal organs) of a biological species."
 enclave.6000d.a:0 "Initiate termination protocols."
 enclave.6000.e.desc:0 "Strange developments on the [Root.GetName]: after passing through the Shroud Tunnel, the fleet commander has undergone a rapid transformation. While our collective memories remain unaffected, the drone's physical form has been dramatically altered. They now have the aspect (and internal organs) of an entirely alien species."
 enclave.6000e.a:0 "Dissect the drone."

 enclave.6005.name:0 "Mind Wipe"
 enclave.6005.a.desc:0 "Strange developments on the [Root.GetName]: after their recent passage through the Shroud Tunnel, the fleet commander has reported the experience of unfamiliar sensations and emotions. Their mind is buzzing with ideas that 'might have come from someone else.' It seems clear that something has happened, perhaps as a result of contact with the psionic energy of the Shroud. How this experience will affect their performance remains to be seen..."
 enclave.6005.b.desc:0 "Strange developments on the [Root.GetName]: after its passage through the Shroud Tunnel, our collective consciousness has been subtly altered, perhaps as a result of the psionic energy of the Shroud. The command drone reports the experience of unfamiliar sensations and emotions, their mind buzzing with new ideas. It remains to be seen how this experience will affect their performance."
 enclave.6005.c.desc:0 "Abnormal developments on the [Root.GetName]: after the vessel's passage through the Shroud Tunnel, our collective consciousness has been subtly altered. The command drone reports the experience of unfamiliar sensations and ideations. It is possible that contact with the psionic energy of the Shroud has affected their neural network, although it remains to be seen how this experience will affect their performance."

 enclave.6010.name:0 "$enclave.6005.name$"
 enclave.6010.a.desc:0 "The subtle mental changes experienced by the commander of the [Root.GetName] are now coming into focus: a month after their passage through the Shroud Tunnel, their command style has noticeably shifted. It is fair to say that the experience has resulted in the development of a new trait."
 enclave.6010.b.desc:0 "The neural changes first experienced by the commander of the [Root.GetName] are now coming into collective focus: a month after the drone's passage through the Shroud Tunnel, their disposition has noticeably shifted. The experience has resulted in the development of a new trait."
 enclave.6010.c.desc:0 "The neural changes first experienced by the commander of the [Root.GetName] are now becoming clear: a month after their passage through the Shroud Tunnel, the drone's personality matrix has noticeably shifted. The experience has resulted in the development of a new trait."
 shroud_touched_intro:0 "Passage through the Shroud is not lightly taken;"
 #Non Gestalt Traits
 leader_trait_admiral_mind_wipe_01:0 "Shroud-Touched Commander"
 leader_trait_admiral_mind_wipe_01_desc:0 "$shroud_touched_intro$ this commander's mind now swirls with new ideas to enhance ship performance."
 leader_trait_admiral_mind_wipe_02:0 "Shroud-Touched Commander"
 leader_trait_admiral_mind_wipe_02_desc:0 "$shroud_touched_intro$ this commander's mind now swirls with new ideas to enhance weapon systems."
 leader_trait_scientist_mind_wipe_01:0 "Shroud-Touched Scientist"
 leader_trait_scientist_mind_wipe_01_desc:0 "$shroud_touched_intro$ this scientist's mind now swirls with new ideas to boost research performance."
 leader_trait_scientist_mind_wipe_02:0 "Shroud-Touched Scientist"
 leader_trait_scientist_mind_wipe_02_desc:0 "$shroud_touched_intro$ this scientist's mind now swirls with new ideas to assist archaeological research."
 leader_trait_general_mind_wipe_01:0 "Shroud-Touched Commander"
 leader_trait_general_mind_wipe_01_desc:0 "$shroud_touched_intro$ this commander's mind now swirls with new ideas to increase the potency of our armies."
 leader_trait_general_mind_wipe_02:0 "Shroud-Touched Commander"
 leader_trait_general_mind_wipe_02_desc:0 "$shroud_touched_intro$ this commander's mind now swirls with new ideas to enhance the performance of our armies."
 leader_trait_ruler_mind_wipe_01:1 "Shroud-Touched Architect"
 leader_trait_ruler_mind_wipe_01_desc:0 "$shroud_touched_intro$ this leader's mind now swirls with new ideas to assist construction efforts."
 leader_trait_ruler_mind_wipe_02:1 "Shroud-Touched Logistician"
 leader_trait_ruler_mind_wipe_02_desc:0 "$shroud_touched_intro$ this leader's mind now swirls with new ideas to boost fleet performance."

 #Gestalt Traits
 gestalt_trait_commander_mind_wipe_01:0 "Shroud-Touched Naval Drone"
 gestalt_trait_commander_mind_wipe_01_desc:0 "$shroud_touched_intro$ this drone is now capable of enhancing ship performance."
 gestalt_trait_commander_mind_wipe_02:0 "Shroud-Touched Naval Drone"
 gestalt_trait_commander_mind_wipe_02_desc:0 "$shroud_touched_intro$ this drone is now capable of enhancing weapon systems."
 gestalt_trait_scientist_mind_wipe_01:0 "Shroud-Touched Research Drone"
 gestalt_trait_scientist_mind_wipe_01_desc:0 "$shroud_touched_intro$ this drone is now capable of advanced research techniques."
 gestalt_trait_scientist_mind_wipe_02:0 "Shroud-Touched Research Drone"
 gestalt_trait_scientist_mind_wipe_02_desc:0 "$shroud_touched_intro$ this drone is now capable of enhanced archaeological research."
 gestalt_trait_general_mind_wipe_01:0 "Shroud-Touched Assault Drone"
 gestalt_trait_general_mind_wipe_01_desc:0 "$shroud_touched_intro$ this drone's uplink to our armies has been enhanced."
 gestalt_trait_general_mind_wipe_02:0 "Shroud-Touched Assault Drone"
 gestalt_trait_general_mind_wipe_02_desc:0 "$shroud_touched_intro$ this drone's uplink to our armies has been improved."
 gestalt_trait_ruler_mind_wipe_01:0 "Shroud-Touched Command Drone"
 gestalt_trait_ruler_mind_wipe_01_desc:0 "$shroud_touched_intro$ this drone is now capable of enhancing our construction techniques."
 gestalt_trait_ruler_mind_wipe_02:0 "Shroud-Touched Command Drone"
 gestalt_trait_ruler_mind_wipe_02_desc:0 "$shroud_touched_intro$ is now capable of boosting fleet performance."

 enclave.6015.name:0 "A Curtain Falls"
 enclave.6015.desc:0 "With our Shroud Beacon offline, we have lost access to the Shroud Tunnel network. Our fleets will be unable to utilize the network until the Beacon is replaced."

 #Dreamer's Wake - Shroud Tunnel Event

 enclave.6020.name:0 "Restless Systems"
 enclave.6020.desc:0 "After its recent passage through the Shroud Tunnel, the systems on the [Root.GetName] began behaving strangely: entries in the ships log are displayed at random; doors have been observed opening and closing; and - far more worrisome - the engine's containment field has begun to fluctuate. So far, efforts to track down the source of the problem have proven futile."

 enclave.6025.name:0 "Dreamer's Wake"
 enclave.6025.desc:0 "Strange developments on the science vessel [Root.GetName]: a repeating pattern observed within the engine's containment field has revealed the existence of an artificial consciousness. Spawned by the interaction between the ship's systems and the psionic energy of the Shroud, until now it has existed in a dreamlike state. Analogous to the Rapid Eye Movement some species experience during sleep, the entity's neural processes were responsible for the malfunctions affecting ship performance.\n\nEven more incredible, our investigations appear to have awoken it. In exchange for continued habitation within the ship's systems, the entity has agreed to work for us. In theory, a partnership could improve many of the [Root.GetName]'s operations."
 enclave.6025.a:0 "A fair trade."
 enclave.6025.b:0 "Artificial abomination... Eliminate it."
 embrace_dreamer:0 "Embraced Dreamer"
 embrace_dreamer_desc:0 "With an integrated artificial consciousness, the operations of this science vessel have been improved."
 eliminate_dreamer:0 "Eliminated Dreamer"
 eliminate_dreamer_desc:0 "Artificial intelligences have no place aboard our vessels; in this we stand united."

 # Introductions
 enclave.7000.title:0 "[shroudwalker_enclave_country.GetName]"
 enclave.7000.desc:0 "Fellow travelers, we greet you.\n\nYour presence on the galactic stage has long been known to us, but until now, afraid we might unduly influence your destiny, we have held back. However, the time has come to lift the veil; the ways of the Shroud may seem strange and unnerving to the uninitiated, and it is for this reason that we offer guidance. Realize that you have someone willing to be your teacher, if you so wish.\n\nWander safely, until our next encounter."
 enclave.7000.a:0 "Interesting..."

 enclave.7005.title:0 "[salvager_enclave_country.GetName]"
 enclave.7005.desc:0 "We've been hearing rumors about the impressive [Root.GetName] for a while now, and we're pleased to make your acquaintance!\n\nFor a nominal contribution of credits, we of the [salvager_enclave_country.GetName] offer premium salvager services. From engine upgrades to scrapping fleets, whatever your needs, you can count on us!\n\nAnd to ensure that we start off in your good graces, how about a small gift to show our commitment to customer service?"
 enclave.7005.a:0 "We thank you for the gift."
 enclave.7005.b:0 "A gift is only to be expected, xeno."

 # More Shroudwalking
 shroudwalker_insight_cooldown_tt:0 "§RThe Shroudwalkers will not be able to attempt another §YInsight§! until §Y[root.shroudwalker_insight_timer]§!.§!"

 enclave.7050.desc:0 "A saying is known to us: 'Secrets dance in dreams.' To the Shroud, no vault is impenetrable, no code unbreakable. In our meditations, what others believe hidden is often laid bare. Would it interest you to learn what your peers are plotting? To know their designs as if they were your own? Should you wish it, we will share our insights. How you make use of them is up to you."
 enclave.7050.a:0 "[spynetwork_country_1.GetName]"
 enclave.7050.b:0 "[spynetwork_country_2.GetName]"
 enclave.7050.c:0 "[spynetwork_country_3.GetName]"
 enclave.7050.d:0 "[spynetwork_country_4.GetName]"
 enclave.7050.e:0 "[spynetwork_country_5.GetName]"
 enclave.7050.f:0 "[spynetwork_country_6.GetName]"

 enclave.7055.desc:0 "The Shroud wavers; its veil grows thin. We will now retire to our meditations. Whatever insights we glean will be made known to you."

 enclave.7060.desc:0 "It is said that within the Shroud every mind casts its shadow. During our meditations, the wavering of a certain mind was laid bare to us, a trusted voice whose loyalty is not as steadfast as it appears. Their duplicity is your gain. No doubt they will prove a willing asset."
 enclave.7060.tt:0 "We have acquired a §Ynew Asset§! for our Spy Network in the §H[from.GetName]§!."

 enclave.7065.desc:0 "You have many skilled agents in your employ, but each is bound by their own limitations. An eye cannot perceive itself. The Shroud knows no such boundaries; our meditations have revealed much. If your clandestine operations are to thrive, you would do well to heed our advice."
 enclave.7065.tt:0 "Increased our Spy Network §YInfiltration Level§! in the §H[from.GetName]§!."

 enclave.7070.desc:0 "The corporeal realm is not as solid as it appears. So it is with those who dwell within. The secrets of your peers have been revealed to us. What we have learned is now yours."
 enclave.7070.tt:0 "Increased our §YIntel§! on §H[from.GetName]§!."

 enclave.7075.desc:0 "A saying is known to us: 'Everything that can happen will; even nothing.' Unfortunately, our meditations have failed to produce any insight."
 enclave.7075.a:0 "That is... a disappointment."

 shroudwalker_spy_network_modifier:0 "Our mastery of the Shroud hastens the process and allows us to assist the [shroudwalker_enclave_country.GetName] with their task."

 shroudwalker_spy_network:0 "Shroudwalker Insight"
 shroudwalker_spy_network_desc:0 "The [shroudwalker_enclave_country.GetName] will peer into the Shroud in hopes of gaining insight into the inner workings of the [Target.GetName]."
 shroudwalker_spy_network_type:0 "Shroudwalker Insight"
 shroudwalker_spy_network_monthly_change_tooltip:0 "Progress will rely mostly on the [shroudwalker_enclave_country.GetName], though those with psionic attunement may be able to hasten the process."
 shroudwalker_spy_network_finish:0 "The [shroudwalker_enclave_country.GetName] will return with an update on what they have gleaned from the Shroud."

 shroudwalker_teacher_cooldown_tt:0 "§RWe will not be able to request another teacher from the Shroudwalkers until §Y[root.shroudwalker_teacher_timer]§!.§!"
 shroudwalker_teacher_already_bought:1 "§RWe have already purchased the services of a Shroudwalker Teacher.§!"
 shroudwalker_teacher_already_exists:0 "§RThis planet already has the services of a Shroudwalker teacher.§!"

 enclave.7100.desc:1 "Mastery of the Shroud is a journey of 10,000 lifetimes; even our most gifted teachers can claim only partial knowledge of its mysteries. Nevertheless, their wisdom is invaluable. Should you wish it, we will dispatch one to guide your course."
 enclave.7100.a:0 "We wish to learn."

 enclave.7105.desc:1 "To know that there is always more to know: this is the highest wisdom. A teacher will be sent to you. Learn well, and you will surely reap the rewards."

 enclave.7110.desc:0 "A most interesting story. §YVeilfarer§!, you said? In some ways, this coven does resemble our own, but while these differences may appear subtle to the uninitiated, they are profound: a distorted reflection, from an universe not quite like our own.\n\nThe Shroud has many tears on its surface. Those who enter its mysteries may not always end up in the same universe from whence they started."
 enclave.7110.a:0 "Psionic travel across dimensions... Fascinating."
 enclave.7110.a.tooltip:0 "§PPsi Jump Drive technology§! now appears at §Y1.5§! times the normal rate."


 decision_shroudwalker_teacher:0 "Shroudwalker Teacher"
 decision_shroudwalker_teacher_desc:0 "An adept of the [shroudwalker_enclave_country.GetName] is on planet, instructing in the ways of the Shroud."

 pm_shroudwalker_teacher:0 "$decision_shroudwalker_teacher$"
 pm_shroudwalker_teacher_desc:0 "$decision_shroudwalker_teacher_desc$"

 decision_shroudwalker_teacher_losing_modifier:0 "§RAny other planet with the §YShroudwalker Teacher§! planet modifier will lose it.§!"

 shroudwalker_teacher_buy_more_than_one:0 "§RWe can at most have one active §YShroudwalker Teacher§! at a time.§!"

 shroud_beacon_active_tooltip:0 "The [Root.GetName] has an active §YShroud Beacon§!."

# shroudwalker_teacher_explanation:1 "\nUnlocks the §Yplanetary decision§! §H$decision_shroudwalker_teacher$§! with the following effects:\n£amenities£ $MOD_PLANET_AMENITIES_MULT$: §G+5%§!\n$mod_planet_jobs_unity_produces_mult$: §G+10%§!\n$mod_planet_enforcers_unity_produces_add$: §G+3§!"

 shroudwalker_teacher_explanation:2 "\nWe will hire a Level 5 Official with the §Y$leader_trait_shroudwalker$§! Trait."

 enclave.7250.desc:0 "Zro is of particular interest to us. We could teach you the ways of harvesting and storing it, but only if you agree to give us a share of your production. In perpetuity."
 enclave.7250.a:0 "You'll get your share. Teach us."
 enclave.7255.desc:0 "Zro is a wonderful yet tragic substance. It has many applications, but should never be used lightly, for it is the last legacy of a most venerable species. Harvest it, treasure it, and don't forget to pay us what you owe."

 shroudwalker_zro_tithe:0 "Shroudwalker Zro Tithe"
 shroudwalker_zro_tithe_desc:0 "The [shroudwalker_enclave_country.GetName] taught us how to harvest Zro. In exchange, we have sworn to give them a tenth of all our Zro production."

 shroudwalker_teacher_desc: "$leader_trait_shroudwalker_desc$"
 shroudwalker_teacher_catch_phrase: "§L"The secrets of the Shroud shall be uncovered in time."§!"

 leader_trait_shroudwalker: "Shroudwalker Teacher"
 leader_trait_shroudwalker_desc: "An adept of the [shroudwalker_enclave_country.GetName], skilled in instructing in the ways of the Shroud."

 councilor_shroudwalker_teacher: "Shroudwalker Teacher"
 councilor_shroudwalker_teacher_female: "$councilor_shroudwalker_teacher$"
 councilor_shroudwalker_teacher_desc: "An adept of the [shroudwalker_enclave_country.GetName] serves on the council, instructing in the ways of the Shroud."
 councilor_shroudwalker_teacher_unlock_title: "§HCouncil Position from the [shroudwalker_enclave_country.GetName]§!"
 councilor_shroudwalker_teacher_conditional_tooltip: "Leader has the §Y$leader_trait_shroudwalker$§! Trait."

 unlocks_shroudwalker_council_position: "\n§EAllows the unlocking of Council Position:§!\n§H$t$$councilor_shroudwalker_teacher$§!\n$tt$$COUNCIL_POSITION_MODIFIER_BASE$\n$ttt$$mod_category_psionics_draw_chance_mult$: §G+5%§!\n$ttt$$mod_country_unity_produces_mult$ §G+1%§!\n$ttt$$mod_shroud_delve_cost$: §G-2%§!\n$COUNCIL_POSITION_AVAILABLE_FOR$$t$$official_with_icon$\n\n$COUNCIL_POSITION_REQUIREMENTS$$councilor_shroudwalker_teacher_conditional_tooltip$"

 enclave.8000.name: "Attack on [FROM.GetName]"
 enclave.8000.start: "Following our attack on the [FROM.GetName], [root.GetTitle] §Y[root.GetName]§! has left our borders. [root.GetHeSheCap] recorded a message upon [root.GetHisHer] departure."
 enclave.8000.end: "Thankfully, aside from vacating [root.GetHisHer] workspace, [root.GetName] did not cause any other disruptions to leadership."
 enclave.8000.councilor_end: "Due to [root.GetHisHer] involvement on the Council, the departure of [root.GetName] and [root.GetHisHer] staffers has caused major disruptions to government operations."

 shroudwalker_teacher_farewell: "§L"You have meddled with powers you cannot possibly comprehend. Tread carefully, and take what solace you can from the present, for on the path you've chosen the future holds only pain."§!"
 enclave.8000.shroudwalker_teacher.desc: "$enclave.8000.start$\n\n$shroudwalker_teacher_farewell$\n\n$enclave.8000.end$"
 enclave.8000.shroudwalker_teacher.desc.councilor: "$enclave.8000.start$\n\n$shroudwalker_teacher_farewell$\n\n$enclave.8000.councilor_end$"

 master_salvager_farewell: "§L"Well, you've shown your true colors. Somehow, I expected better. May your engines sputter and die. To the void with you."§!"
 enclave.8000.master_salvager.desc: "$enclave.8000.start$\n\n$master_salvager_farewell$\n\n$enclave.8000.end$"
 enclave.8000.master_salvager.desc.councilor: "$enclave.8000.start$\n\n$master_salvager_farewell$\n\n$enclave.8000.councilor_end$"

 curator_archivist_farewell: "§L"Despicable! Vulgar! Craven! To think that we ever considered you civilized... But I suppose such treachery was only to be expected - base instinct and petty greed ever were a mark of your people's character."§!"
 enclave.8000.curator_archivist.desc: "$enclave.8000.start$\n\n$curator_archivist_farewell$\n\n$enclave.8000.end$"
 enclave.8000.curator_archivist.desc.councilor: "$enclave.8000.start$\n\n$curator_archivist_farewell$\n\n$enclave.8000.end$"

 trader_leader_farewell: "§L"So why wasn't I let in on this little market secret? Enlighten me, what's the angle here? Where's the profit? Don't you idiots know you've ruined us both?"§!"
 enclave.8000.trader_leader.desc: "$enclave.8000.start$\n\n$trader_leader_farewell$\n\n$enclave.8000.end$"
 enclave.8000.trader_leader.desc.councilor: "$enclave.8000.start$\n\n$trader_leader_farewell$\n\n$enclave.8000.councilor_end$"

 leader_leaves_tt: "§Y[root.GetName]§! leaves our empire."
