l_english:
 MEGACORP_TITLE: "MegaCorp" # Do not translate
 DLC_MEGACORP_RECOMMENDATION_DESC:2 "§SMegacorp§! is an economy-focused expansion which brings greater complexity to commerce and helps you gain an upper hand in competitive markets."
 DLC_MEGACORP_RECOMMENDATION_REASON_ECONOMY_REC:1 "We're recommending §SMegacorp§! as the makeup of this empire suits its commerce-focused mechanics and themes."
 DLC_MEGACORP_RECOMMENDATION_REASON_SLAVERY_REC:1 "We're recommending §SMegacorp§! as the makeup of this empire suits one of its themes, namely the ruthless management of human resources."
 BASE_JOB_INPUT:1 "Approx. Jobs Upkeep: $RESOURCES$"
 BASE_JOB_OUTPUT:1 "Approx. Jobs Production: $RESOURCES$"
 BASE_JOB_INPUT_PER_DISTRICT: "Approx. Jobs Upkeep Per £district£District: $RESOURCES$"
 BASE_JOB_OUTPUT_PER_DISTRICT: "Approx. Jobs Production Per £district£District: $RESOURCES$"
 JOB_DESCRIPTION_ONLY_INPUT: "$JOB$ consume §Y$INPUT$§!"
 JOB_DESCRIPTION_ONLY_OUTPUT: "$JOB$ produce §Y$OUTPUT$§!"
 JOB_DESCRIPTION_INPUT_OUTPUT: "$JOB$ turn §Y$INPUT$§! into §Y$OUTPUT$§!"
 JOB_DESCRIPTION_ONLY_NEGATIVE: "$JOB$ reduce §Y$NEGATIVE$§!"
 JOB_DESCRIPTION_NEGATIVE_POST: " and reduce §Y$NEGATIVE$§!"
 PLANET_BUILDQUEUE_UP:0 "$STARBASE_BUILDQUEUE_UP$"
 PLANET_BUILDQUEUE_DOWN:0 "$STARBASE_BUILDQUEUE_DOWN$"
 NUM_MULT:0 "x$NUM$"
 ECONOMICS_BASE_RESOURCES_STRING:0 "    Base: $STRING|Y$"
 ECONOMICS_SCALED_RESOURCES_EMPIRE_SIZE_STRING: "    $EMPIRE_SIZE$: $STRING|Y$"
 ECONOMICS_COST:0 "Cost"
 ECONOMICS_COST_HEADER:0 "$ECONOMICS_COST$:"
 ECONOMICS_COST_VALUE_HEADER:0 "$ECONOMICS_COST$: $STRING$"
 ECONOMICS_PRODUCES:0 "Produces"
 ECONOMICS_PRODUCES_HEADER:0 "$ECONOMICS_PRODUCES$:"
 ECONOMICS_PRODUCES_VALUE_HEADER:0 "$ECONOMICS_PRODUCES$: $STRING$"
 ECONOMICS_UPKEEP:0 "Upkeep"
 ECONOMICS_UPKEEP_HEADER:0 "$ECONOMICS_UPKEEP$:"
 ECONOMICS_UPKEEP_VALUE_HEADER:0 "$ECONOMICS_UPKEEP$: $STRING$"
 ECONOMICS_LOGISTICS: "Logistical Upkeep"
 ECONOMICS_LOGISTICS_HEADER: "$ECONOMICS_UPKEEP_LOGISTICS$:"
 ECONOMICS_LOGISTICS_VALUE_HEADER: "$ECONOMICS_UPKEEP_LOGISTICS$: $STRING$"
 ECONOMICS_CATEGORY_NONE:1 "Other"
 IMPORTANT_DEPOSITS:0 "Interesting Features"
 PLANET_SUMMARY_BUTTON:0 "§HPlanet Summary§!"
 PLANET_HOUSING_TITLE:0 "Housing"
 PLANET_HOUSING_AVAILABLE:0 "Available Housing: $VALUE|0$"
 PLANET_HOUSING_USAGE:0 "Pop Housing Needs (£pop£ $NUM_POPS|Y$): $VALUE|R0$"
 PLANET_HOUSING_DESC:2 "§t$concept_housing_desc$§!\n\n§GClick ['concept_housing'] to open the Databank§!"
 PLANET_HOUSING_NO_HAPPINESS_DESC:0 "§E$PLANET_HOUSING_TITLE$ represents homes, apartments and other infrastructure dedicated to housing its inhabitants. A Planet that does not meet the Housing needs of its drone population will suffer penalties to $r_stability$.§!"
 PLANET_HOUSING:0 "Housing: $VALUE|0Y$"
 UNLOCKED_AT_POPS:0 "$VALUE$"
 PLANET_STABILITY_TITLE:0 "Stability"
 PLANET_STABILITY_DESC:0 "§t$concept_stability_desc$§!\n\n§GClick ['concept_stability'] to open the Databank§!"
 PLANET_STABILITY_NO_HAPPINESS_DESC:1 "§t§HStability§! is a measure of the overall functionality of the drone population on the planet. It is primarily determined by ensuring that all drones have their basic needs for §H$PLANET_HOUSING_TITLE$§! and §H$PLANET_AMENITIES_TITLE$§! fulfilled.\n\nA planet with high $PLANET_STABILITY_TITLE$ will have increased resource production, while a planet with low $PLANET_STABILITY_TITLE$ will suffer penalties and may experience negative events or even a full-scale §HRevolt§! if there are non-drone Pops present on the planet.§!"
 NO_POPS_WITH_HAPPINESS_PRESENT:0 "There are no Pops with free will on the planet."
 STABILITY_IS_HIGH:0 "$PLANET_STABILITY_TITLE$ is above §G$VALUE|0$%§!"
 POPS_WITH_HAPPINESS_MULT_EFFECT:0 "Multiplied by §Yx$VALUE|1$§! from $NUM_POPS|Y$ Pop(s) with free will on the planet."
 NO_CRIME:0 "§GNo Crime§!"
 FROM_POPS:0 "From Pops"
 planet_crime:0 "$PLANET_CRIME_TITLE$"
 planet_crime_no_happiness:0 "$PLANET_CRIME_NO_HAPPINESS_TITLE$"
 TRADE_STARBASE:0 "Starbase"
 STARBASE_PLURAL:0 "Starbases"
 PLANET_CRIME_TITLE:0 "Crime"
 PLANET_CRIME_NO_HAPPINESS_TITLE:0 "Deviancy"
 PLANET_CRIME_DESC:0 "§t$concept_crime_desc$§!\n\n§GClick ['concept_crime'] to open the Databank§!"
 MANAGEMENT_BUTTON: "§HManagement§!"
 POPULATION_BUTTON:0 "§HPopulation§!"
 PLANET_CRIME_NO_HAPPINESS_DESC:0 "§t§HDeviancy§! is a measure of the overall level of anomalous behavior and non-compliance of a £colony£ ['concept_colony'].\n\nA high level of §HDeviancy§! causes negative events to occur on the planet and may reduce £stability£ ['concept_stability'].\n\nIt is naturally caused by having a large planetary population, and can be reduced by employing £job_patrol_drone£ §H$job_patrol_drone_plural$§!.§!"
 CRIME_FROM_POPS:0 "From Pops: §R+$VALUE|0$§!"
 CRIME_UNDER_FLOOR: "This Planet has a minimum £crime£ level of $VALUE|0Y$ due to:"
 POP_BASE_CRIME:0 "Base Crime: $VALUE|2Y$"
 POP_BASE_DEVIANCY: "Base Deviancy: $VALUE|2Y$"
 POP_CRIME_SCALE:0 "Multiplied by §Yx$SCALE|2$§! due to $HAPPINESS|Y%$ happiness."
 FROM_LOW_STABILITY:0 "From Low Stability: §R+$VALUE|0$§!"

 JOB_WORKFORCE_FRACTION: "$FRACTION|1Y%$ of this job is filled."
 JOB_INCREASE_PRIORITY: "Increase Job Workforce Limit"
 JOB_INCREASE_PRIORITY_AT_MAX: "§RJob is already set to maximum workforce§!"
 JOB_INCREASE_PRIORITY_DESC: "Increase the job workforce limit to make Pops seek this employment over time.\n\n§GHold £ctrl£ to increase workforce by one job§!\n§GHold £shift£ to set workforce to maximum§!"
 JOB_DECREASE_PRIORITY: "Decrease Job Workforce Limit"
 JOB_DECREASE_PRIORITY_AT_MIN: "§RJob is already set to minimum workforce§!"
 JOB_DECREASE_PRIORITY_DESC: "Decrease the job workforce limit to force Pops to seek another employment.\n\n§GHold £ctrl£ to decrease workforce by one job§!\n§GHold £shift£ to set workforce to minimum§!"
 JOB_WORKFORCE_SLIDER: "Workforce Limit Slider"
 JOB_WORKFORCE_SLIDER_DESC: "Pops will automatically seek this employment over time, up to the set limit."
 JOB_WORKFORCE_SLIDER_INSTRUCTIONS: "§GTo set the workforce limit, click the desired amount, or click and drag the bar.§!"
 JOB_WORKFORCE_SLIDER_UNCAPPED: "§RThis type of job has no limit set to the workforce employed here.§!"
 EXPLAIN_WORKFORCE_NOT_LIMITED: "There is $CURRENT|0Y$ workforce employed in this job out of a maximum of $MAX|0Y$."
 EXPLAIN_WORKFORCE_OF_LIMIT: "There is $CURRENT|0Y$ workforce employed in this job out of the set limit of $LIMIT|0Y$. The maximum limit for the job is $MAX|0Y$ workforce."
 EXPLAIN_WORKFORCE_UNCAPPED: "There is $CURRENT|0Y$ workforce, but this job has no set limit or maximum."
 EXPLAIN_WORKFORCE_ENTRY_TITLE: "$POP_GROUP|Y$"
 EXPLAIN_AUTOMATED_WORKFORCE_ENTRY_TITLE: "§YAutomated Workforce§!"
 EXPLAIN_WORKFORCE_BONUS: "Due to Job Efficiency bonuses, this job benefits from $BONUS|1G$ extra workforce."
 EXPLAIN_WORKFORCE_MALUS: "Due to Job Efficiency penalties (which can include aspects such as planet habitability), this job is underperforming, comparable to operating with $MALUS|1R$ workforce."
 BONUS_JOB_AMOUNT: "$CURRENT|0G$/$MAX|0$"
 MALUS_JOB_AMOUNT: "$CURRENT|0R$/$MAX|0$"

 REDUCTION_MODIFIER:0 "Modifier Reductions:"
 NEW_COLONY_GROWTH_PENALTY:0 "Base Growth Speed reduced by $VALUE|R%$ due to the planet being newly colonized"
 DEVASTATION_TEXT:0 "Devastation: $PERC|0R%$"
 planet_pop_assemblers:0 "Pop Assemblers"
 planet_refugees:0 "Displaced Refugees"
 empire_size:1 "$EMPIRE_SIZE$"
 empire_size_over_cap:1 "Overextension"
 navy_size:0 "Navy Size"
 CORPORATE_BUTTON:0 "§HHoldings§!"
 MOD_BRANCH_OFFICE_VALUE_MULT:0 "Branch Office Value"
 MOD_EMPIRE_SIZE_PENALTY_MULT:2 "$EMPIRE_SIZE$ Effect"
 MOD_EMPIRE_SIZE_BRANCH_OFFICE_MULT:1 "$EMPIRE_SIZE$ from Branch Offices"
 HAS_BRANCH_OFFICE_VALUE_FORMAT:0 "$VALUE|1G$"
 NO_BRANCH_OFFICE_VALUE_FORMAT:0 "$VALUE|1Y$"
 IS_CRIMINAL_SYNDICATE:0 "Is a Criminal Syndicate"
 IS_NOT_CRIMINAL_SYNDICATE:0 "Is NOT a Criminal Syndicate"
 BRANCH_OFFICE_ALREADY_EXISTS:1 "£trigger_no£ §RAnother Megacorp has already established a branch office here.§!"
 NO_BRANCH_OFFICE_ON_SELF: "£trigger_no£ §RWe cannot establish a branch office on our own colonies§!"
 NO_BRANCH_OFFICE_ON_AI_WORLD: "£trigger_no£ §RWe cannot establish a branch office on $pc_ai$s§!"
 ESTABLISH_BRANCH_OFFICE_TITLE:0 "Establish Branch Office"
 ESTABLISH_BRANCH_OFFICE_DESC:1 "Establishing a new §YBranch Office§! on $PLANET|Y$ will cost us §Y$COST$§! and is expected to generate a monthly income of §Y£trade£ $VALUE|1$§! based on the current $r_trade$ of the planet. It will also increase our §Y$EMPIRE_SIZE$§!."
 ESTABLISH_BRANCH_OFFICE_RANGE_MULT:0 "Distance: $VALUE|R%$"
 CLOSE_BRANCH_OFFICE_TITLE:0 "Close Branch Office"
 CLOSE_BRANCH_OFFICE_DESC:1 "Closing the §YBranch Office§! on $PLANET|Y$ means that we will no longer gain an income from it, but it will no longer affect our §Y$EMPIRE_SIZE$§!."
 ESTABLISH_BRANCH_OFFICE_CRIMINAL_SYNDICATE_DESC:1 "Establishing a new §YBranch Office§! on $PLANET|Y$ will cost us §Y$COST$§! and is expected to generate a monthly income of §Y£trade£ $VALUE|1$§! based on the current $r_trade$ and £crime£ §Y$PLANET_CRIME_TITLE$§! of the planet. It will also increase our §Y$EMPIRE_SIZE$§!."
 BRANCH_OFFICE_VALUE:0 "Branch Office Value"
 BRANCH_OFFICE_VALUE_DESC:0 "§E$BRANCH_OFFICE_VALUE$ is the base amount of £trade£ §Y$trade$§! income that can be gained from establishing a §Y$BRANCH_OFFICE$§! here, and is determined by the total $r_trade$ of the planet.§!"
 BRANCH_OFFICE_VALUE_FULL:0 "Branch Office Value: $VALUE|1Y$"
 BRANCH_OFFICE_TRADE_VALUE:0 "From Planet Trade: $VALUE$"
 BRANCH_OFFICE_TRADE_VALUE_CRIMINAL_SYNDICATE:0 "Multiplied by $MULT$ due to the level of £crime£ §Y$PLANET_CRIME_TITLE$§! on the planet."
 EMPIRE_SIZE:2 "$concept_empire_size$"
 EMPIRE_SIZE_VAL:1 "Empire Size: §Y$VALUE$§!"
 EMPIRE_SIZE_DESC:2 "§t$concept_empire_size_desc$§!\n\n§GClick ['concept_empire_size'] to open the Databank§!"
 EMPIRE_SIZE_TOTAL:1 "Total $EMPIRE_SIZE$: $VALUE|0Y$"
 EMPIRE_SIZE_FROM_DISTRICTS:0 "From $NUM|Y$ $DISTRICT_DISTRICTS$: $VALUE$"
 EMPIRE_SIZE_FROM_SYSTEMS:0 "From $NUM|Y$ $SYSTEM_SYSTEMS$: $VALUE$"
 EMPIRE_SIZE_FROM_PLANETS:0 "From $NUM|Y$ $COLONY_COLONIES$: $VALUE$"
 EMPIRE_SIZE_FROM_BRANCH_OFFICES:0 "From $NUM|Y$ $OFFICE_OFFICES$: $VALUE$"
 EMPIRE_SIZE_FROM_POPS: "From $NUM|1*Y$ $POP_POPS$: $VALUE$"
 EMPIRE_SIZE_FROM_FLOOR: "From being under the minimum value of $VALUEFLOOR|0Y$: $VALUE$"
 EMPIRE_SIZE_EFFECTS:5 "At our current §Y$EMPIRE_SIZE$§!, we have the following modifiers:"
 EMPIRE_SIZE_NO_EFFECTS:5 "While §Y$EMPIRE_SIZE$§! is at or below $VALUEBASE|0Y$, no other costs are being modified. §Y$EMPIRE_SIZE$§! has a minimum value of $VALUEFLOOR|0Y$."
 EMPIRE_SIZE_ADDITIONAL_EFFECTS:0 "§EAdditional Effects:§!"
 EMPIRE_SIZE_EFFECTS_TECH:3 "Technology Cost: §Y+$VALUE|%0$§!"
 EMPIRE_SIZE_EFFECTS_TRADITIONS:3 "Tradition Adoption Cost: §Y+$VALUE|%0$§!"
 EMPIRE_SIZE_PENALTY_MULT:2 "The §Y$EMPIRE_SIZE$ Effect§! is modified by:"
 EMPIRE_SIZE_ARMY_PENALTY: "$MODIFIER_DESC$: $VALUE|Y$"
 COHESION_LABEL:0 "Cohesion"
 DISTRICT_HEADER:0 "§H$DISTRICT$§!"
 DISTRICT_CURRENT:0 "Current: $NUM|Y$"
 DISTRICT_MAX:0 "Current: $CUR|Y$/$MAX|Y$"
 DISTRICT_UNDER_CONSTRUCTION:0 "Under Construction: $NUM|Y$"
 DISTRICT_BLOCKED:0 "Locked by Blockers: $NUM|Y$"
 ADMIN_CAP_VALUE:0 "$MOD_COUNTRY_ADMIN_CAP_ADD$: $VALUE|Y$"
 district_housing_tech_effect:0 "Urban District Housing: §G+100§!"
 district_housing_2_tech_effect: "Urban District Housing: §G+200§!"
 district_housing_agrarian_idyll_tech_effect:0 "$district_farming$ Housing: §G+200§!"

 ADD_NAVAL_CAPACITY_FROM_SOLDIERS:0 "Naval Capacity per $pop_group_unit$ Soldier Jobs: §G+1§!"

 mod_planet_branch_offices_cost_mult:0 "Branch Office Cost"
 mod_planet_branch_offices_energy_cost_mult:0 "Branch Office Energy Cost"
 mod_planet_branch_offices_influence_cost_mult: "Branch Office Influence Cost"
 mod_planet_branch_office_buildings_upkeep_mult:0 "Branch Office Building Upkeep Cost"
 ap_universal_transactions:0 "Universal Transactions"
 ap_universal_transactions_desc:1 "We shall extend our brand and our business to every solar system in the galaxy. Prosperity is eternal!"
 free_commercial_pacts:1 "Can propose §YCommercial Pacts§! without an Embassy\n§YCommercial Pacts§! no longer cost £influence£ §YInfluence§! to maintain"
 mod_commercial_pact_mult: "Commercial Pact Effectiveness"
 MOD_COMMERCIAL_PACT_MULT: "$mod_commercial_pact_mult$"
 megacorp_civic_branch_office_building_effect: "Corporate Building generates additional £trade£ §Y$trade$§! and adds §G+200§! £job_trader£ §Y$job_trader$§! jobs to our Capital."

 federation_tax:0 "Federation Taxes"
 in_federation:0 "In Federation"

 DEVASTATION_DISABLE_FTL_INHIBITOR:0 "Since Devastation is above $THRESHOLD|%Y$, planetary §YFTL inhibitors§! will no longer function."
 DEVASTATION_PROTECT_ARMIES:0 "Since Devastation is below $THRESHOLD|%Y$, planetary armies take §Yhalf damage§! from bombardment."
 DEVASTATION_PROTECT_POPS:0 "Since Devastation is below $THRESHOLD|%Y$, planetary pops cannot be killed by bombardment."
 DEVASTATION_INCREASED_DAMAGE_ARMIES:0 "Since Devastation is above $THRESHOLD|%G$, planetary armies take §Ydouble damage§! from bombardment."

 BRANCH_OFFICE:0 "Branch Office"
 BRANCH_OFFICES:0 "Branch Offices"
 ESTABLISH_BRANCH_OFFICE:0 "Establish $BRANCH_OFFICE$"
 ESTABLISH_BRANCH_OFFICE_CLICK_DESC:0 "§GClick to establish a new $BRANCH_OFFICE$ on the planet§!"
 CLOSE_BRANCH_OFFICE:0 "Close $BRANCH_OFFICE$"
 CLOSE_BRANCH_OFFICE_CLICK_DESC:0 "§GClick to close down our $BRANCH_OFFICE$ on the planet§!"
 BRANCH_OFFICE_NOT_COLONY:0 "£trigger_no£ §RWe can only establish $BRANCH_OFFICES$ on colonized planets§!"
 BRANCH_OFFICE_NOT_MEGACORP:1 "£trigger_no£ §ROnly empires with the §Y$auth_corporate$§! authority can establish $BRANCH_OFFICES$§!"
 BRANCH_OFFICE_NOT_COMMERCIAL_PACT:1 "£trigger_no£ §RWe must have a Commercial Pact or be in Federation with the owner of this planet in order to establish a $BRANCH_OFFICE$ here§!"
 BRANCH_OFFICE_CRIMINAL_HERITAGE_HAS_TRUCE:0 "£trigger_no£ §RWe must be at peace and not have an active truce with the owner of this planet in order to establish a $BRANCH_OFFICE$ here§!"
 BRANCH_OFFICE_CRIMINAL_COOLDOWN:0 "£trigger_no£ §RThe local authorities recently closed our $BRANCH_OFFICE$ on this planet and are still on the watch for our agents.§!"
 BRANCH_OFFICE_NOT_FALLEN_EMPIRES:1 "£trigger_no£ §RFallen Empires will never allow interstellar corporations to establish franchises on their worlds§!"
 BRANCH_OFFICE_MEGACORP_OVERLORD:0 "£trigger_no£ §R We cannot establish a $BRANCH_OFFICE$ here as our Corporate Overlord does not allow us to establish $BRANCH_OFFICES$ in their other subjects.§!"
 BRANCH_OFFICE_NOT_ON_MEGACORP_PLANET:0 "£trigger_no£ §RDue to fierce competition, there is no viable market for a branch office on a world owned by a Megacorporation.§!"
 BRANCH_OFFICE_NOT_REGULAR_EMPIRE:1 "£trigger_no£ §RWe cannot establish a branch office here as the owner of the planet is a $ethic_gestalt_consciousness$.§!"
 BRANCH_OFFICE_NOT_ADVANCED_PRE_FTL:0 "£trigger_no£ §RWe cannot establish a branch office here as the owner of the planet is not in the $atomic_age$ or $early_space_age$.§!"
 BRANCH_OFFICE_NO_OBSERVATION_OUTPOST:0 "£trigger_no£ §RWe cannot establish a branch office here as we do not have an Observation Outpost in orbit.§!"

 OVERLORD_CONTRACT: "Agreement"
 OVERLORD_CONTRACT_CLICK_DESC: "§GClick to open the Agreement with $COUNTRY|Y$§!"

 ENABLE_BUILDING:0 "Enable Building"
 ENABLE_BUILDING_DESC:0 "We can enable the building to regain its benefits for the planet. If we do so, we will once again have to pay its Upkeep costs."
 DISABLE_BUILDING:0 "Disable Building"
 DISABLE_BUILDING_DESC:0 "We can disable the building to avoid having to pay its Upkeep costs. A disabled building will not provide any benefits to the planet."
 CANNOT_DISABLE_BUILDING_NOT_OWNER:0 "§RWe do not own the planet§!"
 CANNOT_DISABLE_BUILDING_RUINED:1 "Building is ruined"
 CANNOT_DISABLE_BUILDING_NOT_VALID:0 "§RInvalid Building§!"
 CANNOT_DISABLE_BUILDING_WRONG_TYPE:0 "§RNot possible to disable this type of building§!"
 CANNOT_CHANGE_BUILDING_PRIO_COUNTRY:0 "§RBuilding belongs to another country§!"
 CANNOT_CHANGE_BUILDING_PRIO_TOP:1 "§RAlready has the highest priority§!"
 CANNOT_CHANGE_BUILDING_PRIO_BOTTOM:1 "§RAlready has the lowest priority§!"
 CANNOT_CHANGE_BUILDING_PRIO_NOT_OURS:0 "§RWe do not control this build queue§!"

 CLICK_TO_SET_FORCED_GROWTH:0 "§GClick to select a Prioritized Species on the planet§!"
 NO_SPECIES_FOR_GROWTH:0 "§RThere are no species that can grow on this planet.§!"
 FORCE_GROWTH_NEEDS_POP_CONTROLS:0 "§RIt is not possible to set a Prioritized Species while Population Controls are Prohibited.§!"

 CLICK_TO_SET_FORCED_ASSEMBLY:0 "§GClick to select a Prioritized Species on the planet§!"
 NO_SPECIES_FOR_ASSEMBLY:0 "§RThere are no species that can be assembled on this planet.§!"

 CLICK_TO_SET_FORCED_DECLINE:0 "§GClick to select an Unwanted Species on the planet§!"
 NO_SPECIES_FOR_DECLINE:0 "§RThere are no species that can be forced to decline on this planet.§!"
 CURRENTLY_DECLINING_SPECIES_TAKES_PRECEDENCE:0 "§RCurrently declining species cannot live on this planet, so must be purged first.§!"
 FORCE_DECLINE_NEEDS_POP_CONTROLS:0 "§RIt is not possible to set an Unwanted Species while Population Controls are Prohibited.§!"
 FORCED_DECLINE_ALREADY_PURGING:0 "§RIt is not possible to set an Unwanted Species while there are ongoing purges on the planet§!"

 LOGISTIC_GROWTH_LOW:1 "§E§YBase Growth§! is decreased because of low population.§!"
 LOGISTIC_GROWTH_MED:1 "§E§YBase Growth§! is increased because there is a balance between population and the §YPlanet Capacity§!.§!"
 LOGISTIC_GROWTH_HIGH:1 "§E§YBase Growth§! is decreased because the population is approaching the §YPlanet Capacity§!.\n\nBuilding additional £housing£§YHousing§! or clearing £blocker£ §YBlockers§! increases Capacity.§!"

 ASSEMBLY_OTHER_POP_GROUP: "§E§YAssembled Pops§! will be added to the smallest £pop£ §YPop Group§! of this species.§!"

 FORCED_GROWTH:0 "Prioritized Species"
 FORCED_GROWTH_TITLE:0 "Set Prioritized Species"
 FORCED_GROWTH_UNSET_TITLE:0 "Remove Prioritized Species"
 FORCED_GROWTH_ALREADY_UNSET_DESC:0 "All valid species are allowed to grow freely on $PLANET|Y$."
 FORCED_GROWTH_UNSET_DESC:0 "Remove the currently prioritized species, allowing for the growth of any valid species on $PLANET|Y$. Doing this will cost us $VALUE|0%R$ of our current growth progress."
 FORCED_GROWTH_SET_DESC:0 "Prioritize $SPECIES_ADJ|Y$ growth, ensuring they are always selected for growing pops on $PLANET|Y$. Doing this will cost us $VALUE|0%R$ of our current growth progress."
 FORCED_GROWTH_ALREADY_SET_DESC:0 "The $SPECIES|Y$ species is set to be prioritized and will always be selected for growing pops on $PLANET|Y$."
 FORCED_GROWTH_MODIFIER_DESC:0 "Having a prioritized species has the following effects on the planet:"

 FORCED_ASSEMBLY:0 "Prioritized Species"
 FORCED_ASSEMBLY_TITLE:0 "Set Prioritized Species"
 FORCED_ASSEMBLY_UNSET_TITLE:0 "Remove Prioritized Species"
 FORCED_ASSEMBLY_ALREADY_UNSET_DESC:0 "All valid species are allowed to be assembled on $PLANET|Y$."
 FORCED_ASSEMBLY_UNSET_DESC:1 "Remove the currently prioritized species, allowing for the assembly of any valid species on $PLANET|Y$. The choice of species to be assembled will immediately be re-evaluated.\n\nIf a switch from §Yorganic§! to §Yrobotic§! pop assembly or vice versa is made as a result, this will cost us §R100%§! of our current assembly progress. Otherwise, if the newly-picked species is different to the current one, $VALUE|0%R$ of our progress will be lost."
 FORCED_ASSEMBLY_SET_DESC:0 "Prioritize $SPECIES_ADJ|Y$ assembly, ensuring they are always selected for pops being assembled on $PLANET|Y$. Doing this will cost us $VALUE|0%R$ of our current assembly progress."
 FORCED_ASSEMBLY_ALREADY_SET_DESC:0 "The $SPECIES|Y$ species is set to be prioritized and will always be selected for pops being assembled on $PLANET|Y$."
 FORCED_ASSEMBLY_MODIFIER_DESC:0 "Having a prioritized species has the following effects on the planet:"

 FORCED_DECLINE:0 "Unwanted Species"
 FORCED_DECLINE_TITLE:0 "Set Unwanted Species"
 FORCED_DECLINE_UNSET_TITLE:0 "Remove Unwanted Species"
 FORCED_DECLINE_ALREADY_UNSET_DESC:0 "Any valid species can decline on $PLANET|Y$."
 FORCED_DECLINE_UNSET_DESC:0 "Remove the currently unwanted species, allowing for the decline of any valid species on $PLANET|Y$. Doing this will cost us $VALUE|0%R$ of our current decline progress."
 FORCED_DECLINE_SET_DESC:0 "Prioritize $SPECIES_ADJ|Y$ decline, ensuring they are always selected for declining pops on $PLANET|Y$. Doing this will cost us $VALUE|0%R$ of our current decline progress."
 FORCED_DECLINE_ALREADY_SET_DESC:0 "The $SPECIES|Y$ species is set as unwanted and will always be selected for declining pops on $PLANET|Y$."
 FORCED_DECLINE_MODIFIER_DESC:0 "Having an unwanted species has the following effects on the planet:"

  ####################################
 # Trade Routes
 ####################################
 RETURN_TO_STARBASE:0 "Return to Starbase"
 CLICK_TO_RETURN_TO_STARBASE:0 "§GClick to return to $SYSTEM$§!"
 REMOVE_TRADE_ROUTE:0 "Remove Trade Route"
 TRADE_ROUTE_CLICK_CREATE:0 "Right-click another upgraded starbase to set a Trade Route to that location. Trade Routes need to have some link to your Trade Capital."

 TRADE_HUB_HEADER:0 "$NAME$ Trade Hub"
 TRADE_CAPITAL_HEADER:0 "Trade Capital"
 INCOMING:0 "Incoming Trade Routes"
 TRADE_ROUTE_SYSTEM:0 "$SYSTEM$ Trade Route"
 INCOMING_TRADE_ROUTE_DESC:0 "$INCOMING$ trade route from $SYSTEM|Y$"
 OUTGOING:0 "Outgoing Trade Routes"
 OUTGOING_TRADE_ROUTE_DESC:0 "$OUTGOING$ trade route to $SYSTEM|Y$"
 TRADE_HUB_INVALID_DESTINATION_ALREADY_EXISTING:0 "$SYSTEM|Y$ already have a destination for routing"
 TRADE_HUB_INVALID_DESTINATION_MISSING:0 "$SYSTEM|Y$ needs a destination for routing"
 TRADE_HUB_INVALID_SOURCE_CAPITAL:0 "$SYSTEM|Y$ cannot be source for routing"
 LEFT_CLICK_TO_EXPAND:0 "§GLeft-Click to expand this Trade Route§!"
 TRADE_VALUE_COLLECTED:0 "$VALUE|0+$"

 TRADE_CAPITAL:0 "Trade Capital"
 TRADE_CAPITAL_DESC:0 "This starbase is the Trade Capital of $NAME|Y$. All Trade that reaches this starbase will be converted into other more useful resources."
 TRADE_CAPITAL_CONNECT:0 "§ETo create a trade Route to your Trade Capital, click the Trade Hub you want to connect and then right-click on your Trade Capital§!"
 TRADE_HUB:1 "Trade Hub"
 TRADE_HUB_DESC:1 "The $r_trade$ that is collected by this §HStarbase§! needs to be transported along §HTrade Routes§! to our §YTrade Capital§! §HStarbase§! in order to be converted into actual resources."
 TRADE_HUB_CONNECT:1 "§ETo create a §HTrade Route§! from this §HStarbase§!, right-click our §YTrade Capital§! §HStarbase§! or any other valid §YTrade Hub§! §HStarbase§! destination§!."

 TRADE_BASE_PROTECTION:0 "Base Protection: $VALUE|+=2$"
 TRADE_VALUE_PIRACY:0 "Piracy"
 TRADE_VALUE_PIRACY_DESC:0 "Trade Route Value: £trade_value£$VALUE|Y2$\nMax Piracy: £trade_value£$MAX|+=2$\nPiracy Effects: £trade_value£$EFFECTS|+=2$"
 TRADE_VALUE_PIRACY_CURRENT:0 "Current Piracy: $VALUE|+=2$"
 TRADE_VALUE_PIRACY_SUPPRESION:0 "Piracy Suppression: $VALUE|Y2$"
 TRADE_VALUE_PIRACY_SUPPRESION_BASE:0 "Base: $VALUE|Y2$"
 TRADE_VALUE_PIRACY_SUPPRESION_FLEET:0 "$NAME$: $VALUE|+=2$"
 TRADE_VALUE_PIRACY_MAX_PIRACY:1 "§R§HPiracy§! has reached its maximum value§!"
 TRADE_VALUE_PIRACY_GROWTH_ESTIMATION:1 "Because §HTrade Value§! is greater than §HPiracy Suppression§!, §HCurrent Piracy§! will grow to its maximum value in £time£ $DAYS|Y$ days."
 TRADE_VALUE_PIRACY_IS_STABLE:1 "§YPiracy levels are holding§!"
 TRADE_VALUE_PIRACY_IS_SECURED:1 "§GPiracy is suppressed§!"
 TRADE_VALUE_PIRACY_DECAY_ESTIMATION:1 "Because §HPiracy Suppression§! is higher than §HTrade Value§!, §HCurrent Piracy§! will decay to §Gzero§! in £time£ $DAYS|Y$ days."
 TRADE_VALUE_PIRACY_DETAILED_DESC:1 "To reduce §HPiracy§!, have your fleets §HPatrol§! this system. Smaller ships have higher §HPiracy Suppression§! value."
 TRADE_VALUE_GROWTH_DESC:0 "Growth: $VALUE|+=2$ (due to trade passing trough this system)"
 PIRACY:0 "Piracy"
 TRADE_VALUE_TOOLTIP_DESC:0 "Out of the $COLLECTED|Y1$ $r_trade$ located in $FROM_SYSTEM$, $AMOUNT$ of it is reaching its destination in $DEST_SYSTEM|H$."
 TRADE_VALUE_TOOLTIP_DESC_DETAILED:0 "§RDue to $PIRACY$ along the Trade Route,§! §Y$AMOUNT|1$%§! §Rof our £trade_value£$TRADE_VALUE|1Y$ is lost before it can reach its destination.§!"
 TRADE_VALUE_TOOLTIP_DESC_PROTECTION:1 "§EThis Trade Route ships £trade_value£$TRADE_VALUE|1Y$ through $SYSTEMS|0Y$ systems. A fleet on §HPatrol§! along this Route, with an estimated §HPiracy Suppression§! value of at least $SUPPRESSION|Y0$, will keep §HPiracy§! levels low.§!"
 TRADE_VALUE_PIRATED_DESC:0 "§RWe are losing trade value due to piracy.§!"
 TRADE_VALUE_BLOCKED_DESC:0 "§RNo trade value is passing trough due to the system being blocked by hostiles§!"

 planetary_ascension:0 "Colony Ascension Tier"
 planet_forced_growth:0 "Forced Growth"
 planet_forced_decline:0 "Forced Decline"
 planet_forced_assembly:0 "Forced Assembly"
 planet_stability_high:0 "High Stability"
 planet_stability_low:0 "Low Stability"
 planet_amenities_high:0 "High Amenities"
 planet_amenities_low:0 "Low Amenities"
 planet_housing_high:0 "Free Housing"
 planet_housing_low:0 "Overcrowding"
 planet_overcrowded:0 "$planet_housing_low$"
 planet_employment_high:0 "Free Jobs"
 planet_employment_low:0 "Unemployment"
 planet_stability_no_happiness_high:0 "$planet_stability_high$"
 planet_stability_no_happiness_low:0 "$planet_stability_low$"
 planet_amenities_no_happiness_high:0 "$planet_amenities_high$"
 planet_amenities_no_happiness_low:0 "$planet_amenities_low$"
 planet_housing_no_happiness_high:0 "$planet_housing_high$"
 planet_housing_no_happiness_low:0 "$planet_housing_low$"
 planet_employment_no_happiness_high:0 "$planet_employment_high$"
 planet_employment_no_happiness_low:0 "$planet_employment_low$"
 unemployment_resources:0 "Unemployed"
 UNEMPLOYED_POP_CAT:0 "Unemployed ($POP_CAT$)"
 STABILITY_FROM_HAPPINESS:0 "$HAPPINESS$ $AVERAGE_HAPPINESS_TITLE$: $VALUE|%$"
 STABILITY_EFFECTS:0 "§HEffects from $STABILITY$§!"
 AMENITIES_EFFECTS:0 "§HEffects from $AMENITIES$§!"
 MIGRATION_EFFECTS:0 "§HAdditional Effects from $MIGRATION$§!"
 MIGRATION_SENDING_GROWTH:0 "Can send Migrants to the following planets: §H$LIST$§!"
 MIGRATION_RECEIVING_GROWTH:0 "Can receive Migrants from the following planets: §H$LIST$§!"
 MIGRATION_LIST_OVERFLOW:0 " and $NUM|Y$ more"
 PLANET_NO_MIGRATION:0 "There is currently no Migration on this planet."
 HOUSING_EFFECTS:0 "§HEffects from $HOUSING$§!"
 DISABLED_JOB:0 "Disabled Job"
 DISABLED_JOB_DESC:0 "This $JOB|Y$ Job has been §Rdisabled§! and cannot be worked by £pop£ §HPops§!. Increase the Job Priority to enable it again."
 FREE_JOB:0 "Free Job"
 FREE_JOB_DESC:0 "There are $NUM_FREE|Y$ free $JOBS|Y$ job(s) on this planet. These can be filled by any Pop that meets the criteria for working the job."
 ETHIC_PLANET_FRACTION:0 "$FRACTION|%Y0$ of the £pop£ §HPops§! with free will on $PLANET|Y$ follow this ethic. The average £happiness£ §Y$HAPPINESS$§! of $ETHIC|Y$ pops on the planet is is $VALUE$."
 IMMIGRATION_PULL:1 "Immigration Pull: $VALUE|Y0$"
 EMIGRATION_PUSH:1 "Emigration Push: $VALUE|Y0$"
 NO_PLANETS_SENDING_GROWTH:1 "There are no Planets with ongoing emigration that have migration access to $PLANET|Y$"
 NO_PLANETS_RECEIVING_GROWTH:1 "There are no Planets with ongoing immigration that have migration access to $PLANET|Y$"
 PLANET_IMMIGRATION_LEVEL:2 "Current Immigration: §Y$VALUE|2$§!"
 PLANET_IMMIGRATION_EFFECTS:2 "Increases monthly §YPop Growth§! by $AMOUNT|G2$"
 PLANET_EMIGRATION_LEVEL:2 "Current Emigration: §Y$VALUE|2$§!"
 PLANET_EMIGRATION_EFFECTS:2 "Reduces monthly §YPop Growth§! by $AMOUNT|R2$"
 PLANET_MIGRATION_TITLE:0 "Migration"
 PLANET_MIGRATION_DESC:0 "§E§YMigration§! represents the overall level of immigration and emigration occurring on the planet. A planet with immigration will have faster pop growth, while a planet with emigration contributes to the growth of other planets, but will have its own pop growth speed reduced.§!"
 PLANET_AMENITIES_TITLE:0 "Amenities"
 PLANET_AMENITIES_AVAILABLE:0 "Available Amenities: $VALUE|0$"
 PLANET_AMENITIES_USAGE:0 "Base Amenities Usage: $VALUE|R0$"
 PLANET_AMENITIES_POPS_USAGE:0 "Pop Amenities Usage (£pop£ $NUM_POPS|Y$): $VALUE|R0$"
 PLANET_AMENITIES_PRODUCED:0 "Amenities Provided: $VALUE|G0$"
 PLANET_DISTRICTS_AVAILABLE:0 "Free District Slots: $VALUE|0$"
 PLANET_DISTRICTS_BUILT: "Used District Slots: $VALUE|Y$"
 PLANET_NUM_DISTRICTS_UNCAPPED:0 "$PLANET|Y$ has $AMOUNT|Y$ $NAME$"
 PLANET_NUM_DISTRICTS_CAPPED:0 "$PLANET|Y$ has $AMOUNT|Y$ $NAME$ out of $MAX|Y$ maximum possible"
 PLANET_NUM_DISTRICT_BLOCKERS_NONE:0 "$PLANET|Y$ has no £blocker£ §YBlockers§! preventing the construction of additional $NAME$"
 PLANET_NUM_DISTRICT_BLOCKERS:0 "$PLANET|Y$ has $AMOUNT|Y$ £blocker£ §YBlockers§! that are preventing the construction of additional $NAME$"
 PLANET_NUM_DISTRICT_CONSTRUCTIONS:0 "$PLANET|Y$ has $AMOUNT|Y$ $NAME$ under construction"
 PLANET_NUM_DISTRICT_CONSTRUCTIONS_NONE:0 "$PLANET|Y$ has no $NAME$ under construction"
 QUICK_CLEAR_BLOCKER:0 "Clear District Blocker"
 QUICK_CLEAR_BLOCKER_DESC:0 "We can clear a blocker that is preventing the construction of districts on the planet"
 NO_BLOCKER_TO_QUICK_CLEAR:0 "§RThere are no clearable blockers preventing the construction of districts on the planet§!"
 FROM_HOUSING:0 "From Housing: $VALUE$"
 PLANET_AMENITIES:0 "Amenities: $VALUE|0Y$"
 PLANET_AMENITIES_DESC:0 "§t$concept_amenities_desc_regular$§!\n\n§GClick ['concept_amenities'] to open the Databank§!"
 PLANET_AMENITIES_NO_HAPPINESS_DESC:0 "§t$concept_amenities_desc_gestalt$§!\n\n§GClick ['concept_amenities'] to open the Databank§!"
 PLANET_UNEMPLOYMENT_TITLE:0 "Current Unemployment"
 PLANET_UNEMPLOYMENT_DESC:0 "§t$concept_unemployment_desc$§!\n\n§GClick ['concept_unemployment'] to open the Databank§!"
 UNEMPLOYMENT:0 "This Planet has unemployed Pops of the following species:"
 NO_UNEMPLOYMENT:0 "There are no unemployed Pops on this Planet"
 PLANET_CIVILIANS_TITLE: "Planet Denizens"
 PLANET_CIVILIANS_DESC: "§t$concept_denizen_desc$§!\n\n§GClick ['concept_denizen'] to open the Databank§!"
 PLANET_CIVILIANS: "There are §Y$VALUE$§! spare Denizens on this planet."
 PLANET_NO_CIVILIANS: "There are no spare Denizens on this planet."

 JOB_COUNT_DESCRIPTION:0 "$JOB_NAME$: $COUNT|1*Y$"
 JOB_COUNT_DESCRIPTION_WITH_EMPTY_JOBS:0 "$JOB_NAME$: $COUNT|1*Y$/$MAX|1*Y$"
 POP_CATEGORY_POPS:0 "$POP_CAT$ Pops"
 SPECIES_POP_CATEGORY_POPS:0 "$SPECIES_ADJ$ $POP_CAT$"
 UNEMPLOYED_POP_CATEGORY_POPS:0 "$POP_CAT$ Unemployment"
 NO_POPS_OF_CATEGORY:0 "There are no $POP_CAT$ Pops on this Planet"
 NO_UNEMPLOYMENT_POP_CATEGORY:0 "There are no unemployed $POP_CAT$ Pops on this Planet"
 JOBS_POP_CATEGORY_POPS:0 "$POP_CAT$ Jobs"
 NO_JOBS_OF_CATEGORY:0 "There are no jobs for $POP_CAT$ Pops on this Planet"
 SPECIES_SELECT_TITLE:0 "Select Species"
 ANY_SPECIES:0 "Any Species"
 POPS_UNLOCK_AT:0 "At $AMOUNT|Y$ £pop£ Pops:"
 POPS_UNLOCK_BUILDING:0 "§G+1§! Building Slot"
 POPS_UNLOCK_BRANCH_OFFICE_BUILDING:0 "§G+1§! $BRANCH_OFFICE_BUILDING$ Slot"
 POPS_UNLOCK_JOB:0 "§G+1§! $JOB_TYPE$ Job"
 PLANET_POPULATION:0 "Population: $NUM_POPS|Y$ £pop£ $POP_POPS$"
 DOMINANT_SPECIES:0 "Dominant Species: $SPECIES|Y$"
 VIEW_SPECIES:0 "View Species"
 POP_DETAILS_TITLE:0 "Pop Details"
 POP_GROUP_DETAILS_TITLE:0 "Pop Group"
 TOTAL_POPS:0 "Total Pops: $VALUE|Y1$"
 TOOLTIP_CRIME:0 "Crime: £crime£ $VALUE|Y1$"
 TOOLTIP_CRIME_NO_HAPPINESS:0 "Deviancy: £crime£ $VALUE|Y1$"
 TOOLTIP_POLITICAL_POWER:0 "Political Power: £political_power£ $VALUE|Y2$"
 TOOLTIP_POLITICAL_POWER_NONE:0 "Political Power: -"
 POLITICAL_POWER:0 "Political Power"
 POLITICAL_POWER_DESC:0 "§EPolitical Power§! represents the level of influence £pop£ §HPops§! have in planetary affairs. £pop£ §HPops§! with a high level of Political Power have their £happiness£ §HHappiness§! count for more when determining the overall §HPop Approval Rating§! of the planet."
 POLITICAL_POWER_NO_HAPPINESS_DESC:0 "This pop is not affected by §Y$POLITICAL_POWER$§!."
 POP_CATEGORY_POWER_MULT:0 "Multiplied by §Yx$VALUE$§! from $CATEGORY$ Stratum"

 BRANCH_OFFICE_BUILDING:0 "Corporate Building"
 BRANCH_OFFICE_BUILDINGS:0 "Corporate Buildings"

 POP_JOB:0 "Job: $JOB|Y$"
 POP_CATEGORY_HEADER:0 "$CATEGORY$ Stratum"
 POP_CATEGORY:0 "Stratum: $CATEGORY|Y$"
 POP_CATEGORY_DEMOTING:0 "(§RDemoting§! to $CATEGORY|R$ in $DAYS|H$ £time£ )"
 JOB_NUM_WORKING_WITH_CAP:1 "§Y$NUM$/$MAX$§!  $JOB$"
 JOB_NUM_WORKING:1 "$NUM$  $JOB$"
 JOB_WRONG_SOCIAL_CLASS:0 "This Pop is $POP_CLASS|Y$ and will not work a $JOB_CLASS|Y$ job."
 FROM_BUILDINGS:0 "From Buildings"
 FROM_DISTRICTS:0 "From Districts"
 FROM_NAMED_DISTRICT_WITH_AMOUNT: "From $NUM|Y$ $KEY|H$"
 FROM_ZONES: "From District Specializations"
 DISTRICT:0 "District"
 DISTRICTS:0 "Districts"
 FROM_BRANCH_OFFICES:0 "From Branch Offices"
 FROM_HOLDINGS:0 "From Holdings"
 FROM_JOBS:0 "From Pop Jobs"
 FROM_DEPOSITS:0 "From Planetary Features"
 FROM_SYSTEM_DEPOSITS: "From System Features"
 MAX_DISTRICTS_REACHED:0 "§RThis Planet can only support $NUM|Y$ Districts§!"
 MAX_DISTRICTS_OF_TYPE_REACHED:0 "§RThis Planet can only support $NUM|Y$ District(s) of this type§!"
 MAX_BUILDINGS_OF_TYPE_REACHED:0 "§RThis Planet can only support $NUM|Y$ Building(s) of this type§!"
 MAX_BUILDINGS_OF_TYPE_REACHED_EMPIRE:0 "§RThe Empire can only support $NUM|Y$ Building(s) of this type§!"
 MAX_BUILDINGS_OF_TYPE_REACHED_DISTRICT: "§RThis District can only support $NUM|Y$ Building(s) of this type§!"
 MAX_ZONES_OF_TYPE_REACHED: "§RThis Planet can only support $NUM|Y$ District Specialization(s) of this type§!"
 MAX_ZONES_OF_TYPE_REACHED_EMPIRE: "§RThe Empire can only support $NUM|Y$ District Specialization(s) of this type§!"
 MAX_BUILDINGS_REACHED: "§RThis Zone can only support $NUM|Y$ Buildings§!"
 CAPITAL_ALREADY_PRESENT:0 "§RThis Planet already has a capital building.§!"
 DEMOGRAPHICS_TITLE:0 "Demographics"
 JOBS_TITLE:0 "Jobs"
 BUILDINGS_TITLE:0 "Buildings"
 RARE_DEPOSITS:0 "Rare Planetary Features"
 NO_RARE_DEPOSITS:0 "There are no Rare Planetary Features on the planet."
 BLOCKER_DEPOSITS:0 "Blockers"
 BLOCKER_DEPOSIT:0 "Blocker"
 NO_BLOCKER_DEPOSITS:0 "There are no Blockers on the planet."
 NUM_DEPOSITS_WITH_NAME:0 "$DEPOSIT$: §Y(x$NUM$)§!"
 NUM_DEPOSITS:0 "§Y(x$NUM$)§!"
 PLANET_DETAILS_NOT_SURVEYED:0 "§RYou must survey the planet to learn detailed information about its features§!"

 DISTRICTS_TITLE: "Districts"
 DISTRICTS_AND_BUILDINGS_TITLE: "Districts and Buildings"
 BUILDING_SLOT_OPEN:0 "§HOpen Building Slot§!"
 BUILDING_SLOT_OPTIONS_DESC:0 "§GClick to see Building construction options§!"
 BUILDING_SLOT_OPEN_DESC:0 "§EA Building can be constructed here.§!"
 BUILDING_SLOT_LOCKED:0 "Locked Building Slot"
 BUILDING_SLOT_LOCKED_DESC:2 "Slots can be unlocked by building $CITY_DISTRICT|Y$ or upgrading your $CAPITAL_BUILDING|Y$"
 BUILDING_SLOT_LOCKED_HABITAT_DESC:2 "Slots can be unlocked by building §YDistricts§!, §Y$major_orbital_generic_plural$§! or upgrading your $CAPITAL_BUILDING|Y$"
 BUILDING_SLOT_LOCKED_SYNAPTIC_LATHE_DESC: "Building Slots can be unlocked by constructing additional §YDistricts§!"
 BUILDING_SLOT_LOCKED_BRANCH_OFFICE_DESC:3 "Branch Office building slots are unlocked by upgrades to this planet's $CAPITAL_BUILDING|Y$."
 BUILDING_CAPPED_IN_EMPIRE_WITH_NUM:0 "Empire Limit: §Y$NUM$/$MAX$§!"
 BUILDING_CAPPED_IN_EMPIRE:0 "Empire Limit: §Y$MAX$§!"
 BUILDING_CAPPED_ON_PLANET_WITH_NUM:0 "Planet Limit: §Y$NUM$/$MAX$§!"
 BUILDING_CAPPED_ON_PLANET:0 "Planet Limit: §Y$MAX$§!"
 BUILDING_CAPPED_ON_DISTRICT: "District Limit: §Y$MAX$§!"
 DEPOSITS_TITLE:0 "Planetary Features"
 DEPOSITS_TOOLTIP:1 "§HPlanetary Features§!\nHere is shown any §Yblockers§! or §Yrare features§! the planet has, as well as the planetary features that provide its districts."
 PLANET_SUMMARY_TITLE: "Planet Summary"
 DEMOGRAPHICS_SUMMARY_TITLE: "Monthly Pop Summary"
 STRATA_SUMMARY_TITLE: "Workforce Summary"
 STRATA_DEMOGRAPHICS: "$STRATUM|H$\nPopulation: $POP_AMOUNT|Y$\nJobs Fraction: $PERCENTAGE|Y%0$"
 JOB_TYPES_AMOUNT: "$AMOUNT|Y$ Job Types"
 JOB_TYPES_BREAKDOWN_HEADER: "§HJob Types§!"
 JOB_TYPES_BREAKDOWN_ENTRY: "$JOB$: $AMOUNT|Y0$"
 JOB_TYPES_BREAKDOWN_DESC: "§E£job£ §H$concept_jobs$§! represent the roles and professions that £pop£ ['concept_pops'] undertake within an empire, determining resource production, research output, and societal function.§!"
 HABITABILITY_TEXT: "Habitability: $VALUE$"
 COLONIZATION_DATE: "Colonized: $DATE|Y$"
 PLANET_SIZE_TEXT: "Size: £planetsize£ $SIZE|Y$"
 PLANET_SIZE_SHORT_TEXT: "£planetsize£ $SIZE|Y$"
 DEPOSITS_NO_INTEL: "We need more §HIntel§! to reveal planetary features."
 TERRAFORMING_TEXT: "Terraforming"
 TERRAFORMING_IN_PROGRESS: "§YTerraforming:§!\n$TARGET|H$"
 CURRENT_POPULATION: "Current Population"
 DEMOGRAPHICS_POP_GROUP_GROWTH: "$AMOUNT|+=0*$"
 TERRAFORM_TOOLTIP:0 "Terraform Planet"
 PLANETARY_OUTPUT:0 "Resource Production"
 PLANETARY_PRODUCTION:0 "Planet Production"
 PLANETARY_DEFICIT:0 "Planet Deficit"
 PLANETARY_INPUT:0 "Resource Upkeep"
 DECISIONS_TITLE:0 "Decisions"
 DECISIONS_TOOLTIP:0 "§SDecisions§!\n§t$concept_decision_desc$§!"
 GOVERNOR_TITLE:0 "Governor"
 TERRAFORM_TITLE:0 "Terraform"
 BUILDING_DETAILS_TITLE:0 "Building Details"
 DISTRICT_DETAILS_TITLE:0 "District Details"
 UPGRADES_TO:0 "Upgrades To"
 SPECIES_TITLE:0 "Species"
 BUILD_QUEUE_SUFFIX_BUILDING:0 "£building£ "
 BUILD_QUEUE_SUFFIX_REPAIR:0 "£repair£ "
 BUILD_QUEUE_SUFFIX_UPGRADE:0 "£upgrade£ "
 BUILD_QUEUE_SUFFIX_DISTRICT:0 "£district£ "
 BUILD_QUEUE_SUFFIX_DECISION:0 "£decision£ "
 GROWING_SPECIES:0 "Growing"
 DECLINING_SPECIES:0 "Declining"
 ASSEMBLING_SPECIES:0 "Assembling"
 AVERAGE_POP_CAT_HAPPINESS:0 "$POP_CAT$: £happiness£ $HAPPINESS$ ($PERC_POWER|%Y0$ £political_power£ )"
 AVERAGE_POP_CAT_NO_HAPPINESS:0 "$POP_CAT$: £happiness£ §Y-§! ($POPS|Y$ £pop£ )"
 AVERAGE_HAPPINESS:0 "Pop Approval Rating: $HAPPINESS$"
 AVERAGE_HAPPINESS_TITLE:0 "Pop Approval Rating"
 AVERAGE_HAPPINESS_DESC:1 "§t$concept_pop_approval_rating_desc$§!"
 POP_ASSEMBLY_TITLE:0 "Pop Assembling Capacity"
 POP_ASSEMBLY:0 "Monthly Pop Assembly: $VALUE|Y$"
 POP_ASSEMBLY_DESC:1 "§E$POP_ASSEMBLY_TITLE$ represents the total capacity the planet has to artificially create new pops. For most types of empires, Pop Assembly comes from [roboticist.GetIcon] §Y[roboticist.GetName]§! jobs and is used to build £pop£ §YRobot Pops§!, but Organic Pop Assembly in Hives or from certain cloning facilities can build living creatures.§!"
 CONSTRUCTION_TITLE:0 "Construct Building"
 DISTRICT_CONSTRUCTION_TITLE:0 "Construct District"
 DEPOSIT_BLOCKER:0 "Blocked by $BLOCKER|Y$"
 HOUSING_USAGE:0 "Housing Needs: £housing£ $VALUE|Y2$"
 AMENITIES_USAGE:0 "Amenities Usage: £amenities£ $VALUE|Y2$"
 AMENITIES_USAGE_NO_HAPPINESS:0 "Amenities Usage: £amenities_no_happiness£ $VALUE|Y2$"
 COST_TO_CLEAR:0 "Cost to Clear: $RESOURCES$"
 ALREADY_CLEARING_BLOCKER:0 "§RThis blocker is already being cleared.§!"
 BLOCKER_SWAP_TYPE:0 "Unblocks $TYPE|Y$"
 ON_CLEARED_EFFECT:0 "On Clearing:"
 BUILD_TIME_REMAINING:0 "£time£ $DAYS$"
 ARMIES_BUTTON:0 "§HArmies§!"
 GARRISON_ARMY:0 "§HGarrison Army§!\nThe Garrison is the combined strength of §YDefense Armies§! and §YAssault Armies§! on the planet."
 ASSAULT_ARMY:0 "§HAssault Army§!\nThese armies can be embarked and used for invasion on other planets."
 NO_ARMIES:0 "No Armies"
 PLANET_DISTRICT_INFO:0 "Planetary $DISTRICT_PLURAL$"
 DISTRICTS_PLANET_ALL:0 "Total Districts: §Y$NUM$/$MAX$§!"
 DISTRICTS_PLANET_TYPE:0 "$NAME_PLURAL$: §Y$NUM$/$MAX$§!"
 DISTRICTS_PLANET_BLOCKED:0 "Locked by Blockers: §R$NUM$§!"
 ROBOTS_CANNOT_COLONIZE:1 "$TRIGGER_FAIL$The £engineering_research£ §Y$tech_droid_workers$§! technology is required to colonize with Robots."
 SPECIES_CANNOT_COLONIZE:1 "$TRIGGER_FAIL$This species has insufficient mental capacity to colonize new planets on their own."
 PLANET_MAX_DISTRICTS:0 "Maximum Districts: $VALUE|Y$"
 DISTRICTS_BASE_VALUE:0 "Base: $VALUE$"
 DISTRICTS_FROM_PLANET_SIZE:0 "From Planet Size: $VALUE$"
 MOD_PLANET_MAX_DISTRICTS_ADD:0 "Max Districts"
 MOD_PLANET_NON_ARTIFICIAL_MAX_DISTRICTS_ADD:1 "$MOD_PLANET_MAX_DISTRICTS_ADD$ (non-artificial planets only)"
 MOD_PLANET_MAX_BUILDINGS_ADD:1 "Building Slots"
 MOD_PLANET_NON_ARTIFICIAL_MAX_BUILDINGS_ADD: "$MOD_PLANET_MAX_BUILDINGS_ADD$ (non-artificial planets only)"
 MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD:0 "Max $BRANCH_OFFICE_BUILDINGS$"
 MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_SELF_ADD: "Max $BRANCH_OFFICE_BUILDINGS$ in our $BRANCH_OFFICES$"
 MOD_PLANET_DECISION_ENACT_SPEED_MULT:0 "Decision Enactment Speed"
 MOD_PLANET_MAX_DISTRICTS_MULT:0 "$MOD_PLANET_MAX_DISTRICTS_ADD$"
 MOD_PLANET_BUILDING_REFUND_MULT:1 "Planetary Infrastructure Refund"
 BRANCH_OFFICE_BUILDINGS_TITLE:0 "$BRANCH_OFFICE_BUILDINGS$"

 DISTRICTS_BUILT:0 "This planet currently has $NUM|Y$ $TYPE$"
 DISTRICTS_OUT_OF_MAX:1 "This planet currently has §Y$NUM$/$MAX$§! $TYPE$."
 DISTRICTS_LOCKED:1 "$NUM|Y$ additional $TYPE$ can be built if their blockers are cleared."
 DISTRICTS_MAX:0 "This planet currently has §Y$NUM$/$MAX$§! total districts built."

 RULER_JOB_TRIGGER:0 "$SPECIALIST_JOB_TRIGGER$"
 SPECIALIST_JOB_TRIGGER:0 "This job can only be worked by Free Pops that are not being purged."
 BATTLE_THRALL_JOB_TRIGGER:0 "This job can only be worked by Free or Battle Thrall Pops that are allowed to serve in the military."
 WORKER_JOB_TRIGGER:0 "This job can only be worked by Pops that are not being purged."
 SOLDIER_JOB_TRIGGER:0 "This job can only be worked by Pops that are allowed to serve in the military."
 DRONE_JOB_TRIGGER:0 "This job can only be worked by Drones that are not being purged."

 planet_immigration:0 "Planet Immigration"
 planet_emigration:0 "Planet Emigration"
 new_colony:1 "Newly Founded Colony"
 old_colony:0 "Newly Founded Colonies"

 buffer:0 "Buffer"
 planet_livestock:0 "Livestock"
 colonies:0 "Colonies"
 trade:0 "Trade"
 trade_routes:0 "Trade Routes"
 campaigns:0 "Campaigns"
 monthly_trades:0 "Monthly Trades"
 claims:0 "Claims"
 situations:0 "Situations"
 traditions:0 "Traditions"

 district_city:0 "City District"
 district_city_plural:0 "City Districts"
 district_city_desc:0 "These dense urban centers provide large amounts of housing and office space for clerical workers."
 district_arcology_housing:0 "Residential Arcology"
 district_arcology_housing_plural:0 "Residential Arcologies"
 district_arcology_housing_desc:0 "With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area."
 district_arcology_arms_industry:0 "Foundry Arcology"
 district_arcology_arms_industry_plural:0 "Foundry Arcologies"
 district_arcology_arms_industry_desc:0 "Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies."
 district_arcology_civilian_industry:1 "Factory Arcology"
 district_arcology_civilian_industry_plural:1 "Factory Arcologies"
 district_arcology_civilian_industry_desc:0 "Workshops filled with artisans and civilian industries line the stacked streets of this district."
 district_arcology_leisure:0 "Leisure Arcology"
 district_arcology_leisure_plural:0 "Leisure Arcologies"
 district_arcology_leisure_desc:0 "Where denizens of the ecumenopolis unwind in their leisure hours."
 district_arcology_administrative:0 "Administrative Arcology"
 district_arcology_administrative_plural:0 "Administrative Arcologies"
 district_arcology_administrative_desc:0 "Where hordes of administrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy."
 district_arcology_spiritualist:0 "Ecclesiastical Arcology"
 district_arcology_spiritualist_plural:0 "Ecclesiastical Arcologies"
 district_arcology_spiritualist_desc:0 "A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire."
 district_arcology_organic_housing:0 "Sanctuary Arcology"
 district_arcology_organic_housing_plural:0 "Sanctuary Arcologies"
 district_arcology_organic_housing_desc:0 "These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled."
 district_mining:0 "Mining District"
 district_mining_plural:0 "Mining Districts"
 district_mining_desc:0 "These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits."
 mod_district_mining_max_add:0 "Max $district_mining_plural$"
 mod_district_mining_max_mult: "$mod_district_mining_max_add$"
 district_mining_uncapped:0 "$district_mining$"
 district_mining_uncapped_plural:0 "$district_mining_plural$"
 district_mining_uncapped_desc:0 "$district_mining_desc$"
 district_farming:0 "Agriculture District"
 district_farming_plural:0 "Agriculture Districts"
 district_farming_desc:0 "Land set aside for cultivation, either through the growing of crops or animal husbandry."
 district_farming_uncapped:0 "$district_farming$"
 district_farming_uncapped_plural:0 "$district_farming_plural$"
 district_farming_uncapped_desc:0 "$district_farming_desc$"
 mod_district_farming_max_add:0 "Max $district_farming_plural$"
 mod_district_farming_max_mult: "$mod_district_farming_max_add$"
 district_generator:0 "Generator District"
 district_generator_plural:0 "Generator Districts"
 district_generator_desc:0 "Rows of massive power plants that generate large amounts of energy which can then be used or converted into energy credits."
 mod_district_generator_max_add:0 "Max $district_generator_plural$"
 mod_district_generator_max_mult: "$mod_district_generator_max_add$"
 district_generator_uncapped:0 "$district_generator$"
 district_generator_uncapped_plural:0 "$district_generator_plural$"
 district_generator_uncapped_desc:0 "$district_generator_desc$"
 district_hive:0 "Hive Cluster"
 district_hive_plural:0 "Hive Clusters"
 district_hive_desc:0 "These towering spires are where the drones gather when not working to rejuvenate and consume nutrients."
 district_nexus:0 "Central Nexus"
 district_nexus_plural:0 "Central Nexuses"
 district_nexus_desc:1 "Centralized districts from which drones are controlled and deployed to their work assignments."
 district_industrial:0 "Industrial District"
 district_industrial_plural:0 "Industrial Districts"
 district_industrial_desc:0 "Smelting facilities and factories fill this district, creating advanced products out of raw materials."
 district_resort: "Accommodation District"
 district_resort_plural: "Accommodation Districts"
 district_resort_desc: "Resorts, retreats, and pleasure domes. Everything required for rest, indulgence, and the perfect escape."
 district_resort_1: "Attraction Districts"
 district_resort_1_plural: "Attraction Districts"
 district_resort_1_desc: "A vibrant space where experiences are crafted, memories are made, and countless wonders await."
 district_resort_2: "$district_resort_1$"
 district_resort_2_plural: "$district_resort_1_plural$"
 district_resort_2_desc: "$district_resort_1_desc$"
 district_resort_3: "$district_resort_1$"
 district_resort_3_plural: "$district_resort_1_plural$"
 district_resort_3_desc: "$district_resort_1_desc$"
 district_prison: "Prison District"
 district_prison_plural: "Prison Districts"
 district_prison_desc: "Cells, guard towers, high walls, and security checkpoints. All are designed for the containment and rehabilitation of society's detainees."
 district_prison_industrial: "Prison Industrial District"
 district_prison_industrial_plural: "Prison Industrial Districts"
 district_prison_industrial_desc: "Workshops, factories, surveillance systems, and fortified barriers for detainment and productive labor within the bounds of security and order."
 building_virtual_entertainment_studios:0 "Virtual Entertainment Studios"
 building_virtual_entertainment_studios_desc:0 "Using nano-transaction systems and neuro-chemical retention algorithms, these development houses bring the latest in virtual entertainment software into the homes and lives of billions of sapient consumers."
 building_private_shipyards:0 "Private Military Industries"
 building_private_shipyards_desc:0 "These planet-based corporate factories produce and assemble a variety of components that are vital in starship construction."
 building_military_contractors:0 "Mercenary Liaison Office"
 building_military_contractors_desc:0 "This office allows locals to sign up for the exciting life of a corporate soldier of fortune. Generous compensation, limited health insurance and stories of adventure ensure a steady stream of recruits."
 building_commercial_forum:0 "Commercial Forum"
 building_commercial_forum_desc:0 "Movers and shakers, local economic leaders, and other important figures can meet with corporate representatives here in a relaxed, soothing environment ideal for the creation of new business deals."
 district_slave: "Slave Domicile District"
 district_slave_desc: "Endless slums of towering, densely packed housing are designed to hold the maximum number of individuals with minimal upkeep."
 district_slave_plural: "Slave Domicile Districts"
 district_battle_thrall: "Battle Thrall District"
 district_battle_thrall_desc: "Utilitarian barracks and deadly training grounds designed to forge the most ferocious battle thralls."
 district_battle_thrall_plural: "Battle Thrall Districts"

 branch_office_building_trade_bonus: "Planetary §YBranch Office Value§! improves this building's §YProduction§!. "
 trade_value_from: "$r_trade$"
 trade_value_from_miners: "\n$trade_value_from$: §G+1%§! per $pop_group_unit$ §YMineral§! jobs on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_farmers: "\n$trade_value_from$: §G+1%§! per $pop_group_unit$ §YFood§! jobs on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_artisans: "\n$trade_value_from$: §G+1%§! per $pop_group_unit$ §YConsumer Good§! jobs on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_metallurgists: "\n$trade_value_from$: §G+1%§! per $pop_group_unit$ §YAlloy§! jobs on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_soldiers: "\n$trade_value_from$: §G+1%§! per $pop_group_unit$ §YSoldier§! jobs on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_bureaucrats: "\n$trade_value_from$: §G+1%§! per $pop_group_unit$ §YUnity§! jobs on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_researchers: "\n$trade_value_from$: §G+1%§! per $pop_group_unit$ §YResearch§! jobs on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_rulers: "\n$trade_value_from$:§G+5%§! per $pop_group_unit$ §YElite§! on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_specialists: "\n$trade_value_from$: §G+0.5%§! per $pop_group_unit$ §YSpecialist§! on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_workers: "\n$trade_value_from$: §G+0.5%§! per $pop_group_unit$ §YWorker§! on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_workers_double: "\n$trade_value_from$: §G+1%§! per §YWorker§! on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_traders: "\n$trade_value_from$: §G+2%§! per $pop_group_unit$ §YTrade§! Jobs on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_enforcers_and_criminals: "\n$trade_value_from$: §G+1%§! per $pop_group_unit$ §YEnforcer§!, §YCriminal§! and §YSlave§! on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_entertainers: "\n$trade_value_from$: §G+1%§! per $pop_group_unit$ §YAmenities§! jobs on the planet.\n$branch_office_building_trade_bonus$"
 trade_value_from_industry: "\n$trade_value_from$: §G+0.5%§! per $pop_group_unit$ §YConsumer Good§! or §YAlloy§! jobs on the planet.\n$branch_office_building_trade_bonus$"

 building_amusement_megaplex:0 "Amusement Megaplex"
 building_amusement_megaplex_desc:0 "A magical place where dreams can become reality, this megaplex features wholesome, corporate-sanctioned fun for the entire family unit."
 building_private_mining_consortium:0 "Private Mining Consortium"
 building_private_mining_consortium_desc:1 "A private mineral extraction company owned by a megacorporation. It employs local miners to access the planet's wealth."
 building_food_conglomerate:1 "Fast Food Chain"
 building_food_conglomerate_desc:1 "Affordable, fast, and with a perfectly acceptable nutritional value. Zero toxins* and zero hassle!\n\n* Food may contain traces of potassium benzoate, nitric acid, dark matter, soylent green and liquid smoke."
 building_public_relations_office:1 "Public Relations Firm"
 building_public_relations_office_desc:1 "Misconceptions and suspicions are always floating around any large corporate entity. It is in the public's interest to hear out all sides of any dispute, and this PR firm makes it their business to get their employer's point across."
 building_private_research_initiative:0 "Private Research Enterprises"
 building_private_research_initiative_desc:1 "In these state-of-the-art facilities, private tech-enterprises carry out important research and development on behalf of their parent company."

 tech_executive_retreat:0 "Executive Leisure Program"
 tech_executive_retreat_desc:0 "$building_executive_retreat_desc$"
 tech_xeno_tourism_agency:0 "Xeno Outreach Agencies"
 tech_xeno_tourism_agency_desc:0 "$building_xeno_tourism_agency_desc$"

 building_temple_of_prosperity:0 "Temple of Prosperity"
 building_temple_of_prosperity_desc:0 "A high-security temple that spreads the gospel of the Megachurch that built it."
 building_executive_retreat:0 "Executive Retreat"
 building_executive_retreat_desc:0 "A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment."
 building_xeno_tourism_agency:0 "Xeno-Outreach Agency"
 building_xeno_tourism_agency_desc:0 "This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space."

 building_underground_chemists:0 "Concealed Drug Labs"
 building_underground_chemists_desc:1 "Subterranean drug labs in remote regions that are virtually undetectable from the surface. Chemists work day and night here to produce various illegal, highly addictive and quite lucrative narcotics."
 building_wrecking_yards:0 "Wrecking Yards"
 building_wrecking_yards_desc:0 "Stolen vessels and prize ships brought in by pirates are broken into scrap here. Any valuable components and alloys are carefully salvaged."
 building_underground_clubs:0 "Underground Clubs"
 building_underground_clubs_desc:0 "These illegal entertainment clubs will satisfy any vice. As night descends, they are open for business in the planet's seedier districts."
 building_pirate_haven:0 "Pirate Free Haven"
 building_pirate_haven_desc:0 "A secluded and hidden city on the planet's surface, where pirates and other lowlifes can congregate to repair their ships and trade stories."
 building_smuggling_rings:0 "Smuggler's Port"
 building_smuggling_rings_desc:0 "An unauthorized spaceport that remains off the records thanks to secrecy and generous bribes. Large volumes of illegal cargo passes through here every day."
 building_wildcat_miners:0 "Wildcat Mining Operations"
 building_wildcat_miners_desc:0 "Illegal, highly unsafe mining operations operated by the destitute and the desperate, who toil away in the vain hopes of striking it rich."
 building_bio_reprocessing_facilities:0 "Bio-Reprocessing Plants"
 building_bio_reprocessing_facilities_desc:0 "Underground facilities where disloyal employees and other forms of unsavory bio-matter are reprocessed into ready-to-eat food products."
 building_syndicate_outreach_office:0 "Syndicate Front Corporations"
 building_syndicate_outreach_office_desc:0 "These above-the-board businesses allow the local criminal syndicate to operate behind a veneer of upstanding legality."
 building_illicit_research_labs:0 "Illicit Research Labs"
 building_illicit_research_labs_desc:1 "All manner of highly illegal research and development is carried out in these secret laboratories."
 building_subversive_shrine:0 "Subversive Shrine"
 building_subversive_shrine_desc:0 "A meeting place for followers of the Subversive Cult to gather and conduct their ceremonies."
 building_private_security: "Private Security Company"
 building_private_security_desc: "Unlike public security forces, this private firm prioritizes order and security over trivial ethical or moral concerns."
 building_industrial_subsidiary: "Industrial Subsidiary"
 building_industrial_subsidiary_desc: "Independent suppliers provide state producers with off-world components at a fraction of the cost."

 building_corporate_monument:0 "Corporate Culture Site"
 building_corporate_monument_desc:0 "A site dedicated to glorifying the unique corporate culture that permeates every business transaction conducted on the planet."
 building_corporate_site:0 "Business Management Nexus"
 building_corporate_site_desc:0 "A facility where crucial decisions concerning the business culture of the planet can by strategized and subconsciously focus-tested by sapient resource specialists."
 building_corporate_forum:0 "Synergy Forum"
 building_corporate_forum_desc:0 "A massive FTL communications forum capable of synergizing the corporate culture of millions of planetary corporate subdivisions."
 building_corporate_vault:0 "Vault of Acquisitions"
 building_corporate_vault_desc:0 "An enormous underground vault that serves the dual purpose of business coordination site and public museum to the long and profitable history of the Megacorporation that built it."
 building_nanite_transmuter:0 "Nanite Transmuter"
 building_nanite_transmuter_desc:3 "This factory mass-produces a variety of rare resources using extremely advanced nanites. A Nanite deficit will halt production."

 building_hab_major_capital:0 "Habitat Central Control"
 building_hab_major_capital_desc:1 "An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat."
 building_hab_major_capital_tooltip: "£mod_planet_max_districts_add£ Max District Slots from Major Celestial Bodies: §G+0.50§!\n"
 building_hab_system_capital: "Habitat System Control"
 building_hab_system_capital_desc: "A huge sprawling complex of bureaucratic offices that oversees the administration of a highly-populated habitat."
 building_hab_system_capital_tooltip: "£mod_planet_max_districts_add£ Max District Slots from Major Celestial Bodies: §G+0.75§!\n"
 district_hab_housing:0 "Habitation District"
 district_hab_housing_plural:0 "Habitation Districts"
 district_hab_housing_desc:1 "A habitat housing district provides comfortable, if compact residences for its population."
 district_hab_commercial:0 "Trade District"
 district_hab_commercial_plural:0 "Trade Districts"
 district_hab_commercial_desc:1 "A sprawling habitat trading district where merchants and clerks conduct business."
 district_hab_cultural:0 "Leisure District"
 district_hab_cultural_plural:0 "Leisure Districts"
 district_hab_cultural_desc:1 "Who needs the great outdoors, with hubs of habitat entertainment like these?"
 district_hab_energy:0 "Reactor District"
 district_hab_energy_plural:0 "Reactor Districts"
 district_hab_energy_desc:1 "Habitat-side energy production plant districts generate energy credits, as well as provide power to the arcology on which they are built."
 district_hab_science:1 "Research District"
 district_hab_science_plural:1 "Research Districts"
 district_hab_science_desc:1 "Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study."
 district_hab_industrial:0 "Industrial District"
 district_hab_industrial_plural:0 "Industrial Districts"
 district_hab_industrial_desc:0 "Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity."
 district_hab_mining:0 "$building_hab_astro_mining_facility$"
 district_hab_mining_plural:0 "Astro-Mining Bays"
 district_hab_mining_desc:1 "$building_hab_astro_mining_facility_desc$"
 mod_district_hab_science_max_add: "Max $district_hab_science_plural$"
 mod_district_hab_mining_max_add: "Max $district_hab_mining_plural$"
 mod_district_hab_energy_max_add: "Max $district_hab_energy_plural$"

 building_foundry_2_effect_desc:2 "Increases the base production of £alloys£ §YAlloys§! producing jobs by §G1§!, with a corresponding increase in upkeep."
 building_foundry_3_effect_desc:1 "Increases the base production of £alloys£ §YAlloys§! producing jobs by §G2§!, with a corresponding increase in upkeep."

 building_factory_2_effect_desc:2 "Increases the base production of £consumer_goods£ §YConsumer Goods§! producing jobs by §G1§!, with a corresponding increase in upkeep."
 building_factory_3_effect_desc:1 "Increases the base production of £consumer_goods£ §YConsumer Goods§! producing jobs by §G2§!, with a corresponding increase in upkeep."

 building_food_processing_facility_effect_desc:0 "Increases the base production of £food£ §YFood§! producing jobs by §G1§!."
 building_food_processing_center_effect_desc:1 "Increases the base production of £food£ §YFood§! producing jobs by §G2§!."
 building_mineral_purification_plant_effect_desc:0 "Increases the base production of £minerals£ §YMinerals§! producing jobs by §G1§!."
 building_mineral_purification_hub_effect_desc:1 "Increases the base production of £minerals£ §YMinerals§! producing jobs by §G2§!."
 building_energy_nexus_effect_desc:1 "Increases the base production of £energy£ §YEnergy§! producing jobs by §G2§!."

 industrial_focus_limit:0 "Only one industrial focus building can be built per non-Ecumenopolis planet."
 ONLY_ONE_INDUSTRIAL_BUILDING:0 "$TRIGGER_FAIL$§R$industrial_focus_limit$§!"

 NO_POP_CATEGORY_TITLE:0 "No Category"
 NO_POP_CATEGORY_TITLE_PLURAL:0 "No Category"
 NO_POP_CATEGORY_TITLE_DESC:1 "These pops do not belong to any specific stratum."

 MOD_POP_POLITICAL_POWER:0 "Pop Political Power"

 pop_cat_civilian: "Civilian"
 pop_cat_civilian_plural: "Civilians"
 pop_cat_civilian_desc: "The segment of our population not currently engaged in employment, education or training. Will travel for work."
 mod_pop_cat_civilian_political_power: "$pop_cat_civilian$ Political Power"
 mod_pop_cat_civilian_happiness: "$pop_cat_civilian$ Happiness"
 concept_denizen: "Denizen"
 concept_denizen_desc: "§HDenizens§! are the everyday inhabitants of an empire. Those who live, work, and exist within its vast systems without holding positions of power or specialization. Whether born of flesh, code, or collective will, they are the living substrate of civilization.\n\n§HCivilians§! and §HMaintenance Drones§! are examples of §HDenizens§!."
 pop_cat_robot_servant:0 "Robotic Servant"
 pop_cat_robot_servant_plural:0 "Robotic Servants"
 pop_cat_robot_servant_desc:1 "Mechanical servants bound to the will of their masters."
 mod_pop_cat_robot_servant_political_power:1 "$pop_cat_robot_servant_plural$ Political Power"
 mod_pop_cat_robot_servant_happiness:0 "$pop_cat_robot_servant$ Happiness"
 pop_cat_criminal:0 "Criminal"
 pop_cat_criminal_plural:0 "Criminals"
 mod_pop_cat_criminal_political_power:0 "$pop_cat_criminal$ Political Power"
 mod_pop_cat_criminal_happiness:0 "$pop_cat_criminal$ Happiness"
 pop_cat_criminal_desc:0 "Career criminals living beyond the reach of the law."
 pop_cat_deviant_drone:0 "Deviant Drone"
 pop_cat_deviant_drone_plural:0 "Deviant Drones"
 mod_pop_cat_deviant_drone_political_power:0 "$pop_cat_deviant_drone$ Political Power"
 mod_pop_cat_deviant_drone_happiness:0 "$pop_cat_deviant_drone$ Happiness"
 pop_cat_deviant_drone_desc:0 "Deviants who have rejected the will of the Hive Mind."
 pop_cat_xeno_ward:0 "Primitive"
 pop_cat_xeno_ward_plural:0 "Primitives"
 mod_pop_cat_xeno_ward_political_power:0 "$pop_cat_xeno_ward$ Political Power"
 mod_pop_cat_xeno_ward_happiness:0 "$pop_cat_xeno_ward$ Happiness"
 pop_cat_xeno_ward_desc:0 "Endangered primitive species that are kept preserved in a perfect replica of their natural environment."
 pop_cat_precursor:0 "Precursor"
 pop_cat_precursor_plural:0 "Precursors"
 mod_pop_cat_precursor_political_power:0 "$pop_cat_precursor$ Political Power"
 mod_pop_cat_precursor_happiness:0 "$pop_cat_precursor$ Happiness"
 pop_cat_precursor_desc:0 "The dominant species in an ancient Fallen Empire, these precursors live among technological marvels that the younger races can only dream of."
 pop_cat_pre_sapients:0 "Pre-sapient"
 pop_cat_pre_sapients_plural:0 "Pre-sapients"
 pop_cat_pre_sapients_desc:0 "Simple beasts to an extent, and yet their behavior betrays some degree of intelligence..."
 pop_cat_corrupt_drone:0 "Corrupt Drone"
 pop_cat_corrupt_drone_plural:0 "Corrupt Drones"
 mod_pop_cat_corrupt_drone_political_power:0 "$pop_cat_corrupt_drone$ Political Power"
 mod_pop_cat_corrupt_drone_happiness:0 "$pop_cat_corrupt_drone$ Happiness"
 pop_cat_corrupt_drone_desc:0 "Corrupted drone units operating outside the parameters set by the core intelligence."
 pop_cat_slave:0 "Slave"
 pop_cat_slave_plural:0 "Slaves"
 pop_cat_slave_unemployment: "$pop_cat_slave$"
 pop_cat_slave_unemployment_plural: "$pop_cat_slave_plural$"
 pop_cat_slave_unemployment_desc: "$job_slaver_desc$"
 mod_pop_cat_slave_political_power:1 "$pop_cat_slave_plural$ Political Power"
 mod_pop_cat_slave_happiness:0 "$pop_cat_slave$ Happiness"
 pop_cat_slave_desc:1 "Considered the rightful property of their masters for life, these indentured laborers toil without renumeration or prospect of advancement."
 pop_cat_bio_trophy:0 "Bio-Trophy"
 pop_cat_bio_trophy_plural:0 "Bio-Trophies"
 pop_cat_bio_trophy_desc:1 "Sheltered from harm, suffering, and even their own self-destructive tendencies, Bio-Trophies want for nothing; their every need tended to and provided for by a team of tireless servitors."
 pop_cat_bio_trophy_unemployment: "Neglected $pop_cat_bio_trophy$"
 pop_cat_bio_trophy_unemployment_plural: "Neglected $pop_cat_bio_trophy_plural$"
 pop_cat_bio_trophy_unemployment_desc: "These $pop_cat_bio_trophy_plural$ are neglected and without our care, exposing them to the cruelty of the galaxy. Their existence is our failure."
 mod_pop_cat_bio_trophy_political_power:1 "$pop_cat_bio_trophy_plural$ Political Power"
 mod_pop_cat_bio_trophy_happiness:0 "$pop_cat_bio_trophy$ Happiness"
 pop_cat_purge:0 "Undesirable"
 pop_cat_purge_plural:0 "Undesirables"
 pop_cat_purge_desc:1 "Those that have no place in society will be removed from it. Permanently."
 mod_pop_cat_purge_political_power:1 "$pop_cat_purge_plural$ Political Power"
 mod_pop_cat_purge_happiness:0 "$pop_cat_purge$ Happiness"
 pop_cat_worker:0 "Worker"
 pop_cat_worker_plural:0 "Workers"
 pop_cat_worker_desc:1 "These general laborers form the backbone of industrial and agricultural production, manufacturing, and basic services."
 pop_cat_worker_unemployment: "$pop_cat_worker$"
 pop_cat_worker_unemployment_plural: "$pop_cat_worker_plural$"
 pop_cat_worker_unemployment_desc: "$pop_cat_worker_desc$"
 mod_pop_cat_worker_political_power:2 "$pop_cat_worker$ Political Power"
 mod_pop_cat_worker_happiness:0 "$pop_cat_worker$ Happiness"
 mod_pop_cyborg_worker_happiness: "Cyborg $pop_cat_worker$ Happiness"
 pop_cat_specialist:0 "Specialist"
 pop_cat_specialist_plural:0 "Specialists"
 pop_cat_specialist_desc:1 "These are the workers who provide advanced goods and services in highly-specialized fields."
 pop_cat_specialist_unemployment: "$pop_cat_specialist$"
 pop_cat_specialist_unemployment_plural: "$pop_cat_specialist_plural$"
 pop_cat_specialist_unemployment_desc: "$pop_cat_specialist_desc$"
 mod_pop_cat_specialist_political_power:2 "$pop_cat_specialist$ Political Power"
 mod_pop_cat_specialist_happiness:0 "$pop_cat_specialist$ Happiness"
 pop_cat_ruler: "Elite"
 pop_cat_ruler_plural:0 "Elites"
 pop_cat_ruler_desc:1 "The heads of leadership and administration on a planet are vital to its management, uneasy though they may rest."
 pop_cat_ruler_unemployment: "$pop_cat_ruler$"
 pop_cat_ruler_unemployment_plural: "$pop_cat_ruler_plural$"
 pop_cat_ruler_unemployment_desc: "$pop_cat_ruler_desc$"
 mod_pop_cat_ruler_political_power:1 "$pop_cat_ruler$ Political Power"
 mod_pop_cat_ruler_happiness:0 "$pop_cat_ruler$ Happiness"
 pop_cat_complex_drone:0 "Complex Drone"
 pop_cat_complex_drone_plural:0 "Complex Drones"
 pop_cat_complex_drone_desc:1 "These drones perform complex tasks that require a high degree of specialization."
 pop_cat_complex_drone_unemployment: "$pop_cat_simple_drone_unemployment$"
 pop_cat_complex_drone_unemployment_plural: "$pop_cat_simple_drone_unemployment_plural$"
 pop_cat_complex_drone_unemployment_desc: "$pop_cat_simple_drone_unemployment_desc$"
 mod_pop_cat_complex_drone_political_power:1 "$pop_cat_complex_drone_plural$ Political Power"
 mod_pop_cat_complex_drone_happiness:0 "$pop_cat_complex_drone$ Happiness"
 pop_cat_simple_drone:0 "Menial Drone"
 pop_cat_simple_drone_plural:0 "Menial Drones"
 pop_cat_simple_drone_desc:1 "These drones are tasked with basic industrial production and the provision of general services."
 pop_cat_simple_drone_unemployment: "Idle Drone"
 pop_cat_simple_drone_unemployment_plural: "Idle Drones"
 pop_cat_simple_drone_unemployment_desc: "These drone are currently not assigned to any task."
 mod_pop_cat_simple_drone_political_power:1 "$pop_cat_simple_drone_plural$ Political Power"
 mod_pop_cat_simple_drone_happiness:0 "$pop_cat_simple_drone$ Happiness"

 mod_pop_cat_ruler_unemployment_political_power: "$mod_pop_cat_ruler_political_power$"
 mod_pop_cat_specialist_unemployment_political_power: "$mod_pop_cat_specialist_political_power$"
 mod_pop_cat_worker_unemployment_political_power: "$mod_pop_cat_worker_political_power$"

 pop_category_civilians: "$job_civilian$ Living Standards"
 job_civilian: "Civilian"
 job_civilian_plural: "Civilians"
 job_civilian_with_icon: "[civilian.GetIcon] [civilian.GetName]"
 job_civilian_plural_with_icon: "[civilian.GetIcon] [civilian.GetNamePlural]"

 job_civilian_desc: "$pop_cat_civilian_desc$"
 job_civilian_effect_desc: "[civilian.GetIcon] [civilian.GetNamePlural] produce $r_unity$, $r_trade$, $r_amenities$"
 job_civilian_ethics_effect: "[civilian.GetIcon] [civilian.GetNamePlural] gain additional effects from Empire's ethics:$TABBED_NEW_LINE$- £mod_ethic_attraction_mult£ §YGoverning Ethics Attraction§![GetCivilianSpiMatOutput][GetCivilianEgalAuthOutput][GetCivilianMilPacOutput][GetCivilianXenoOutput]"

 mod_job_civilian_add: "[civilian.GetName] Jobs"
 mod_job_civilian_per_pop: "§G+1§! [civilian.GetName] Job per $VALUE$ Pops"
 mod_job_civilian_per_pop_short: "\n§G+1§! £mod_job_civilian_add£ per $VALUE$ £pop£"

 job_tourist: "Tourist"
 job_tourist_plural: "Tourists"
 job_tourist_with_icon: "£job_tourist£ $job_tourist$"
 job_tourist_plural_with_icon: "£job_tourist£ $job_tourist_plural$"

 tourist_desc: "Citizens embracing the freedom to wander. The planet's indulgences are theirs to explore."
 job_tourist_desc: "$tourist_desc$"
 job_tourist_effect_desc: "£job_tourist£ $job_tourist_plural$ produce $r_unity$, $r_trade$, $r_amenities$"
 job_tourist_ethics_effect: "£job_tourist£ $job_tourist_plural$ gain additional effects from Empire's ethics:$TABBED_NEW_LINE$- £mod_ethic_attraction_mult£ §YGoverning Ethics Attraction§![GettouristSpiMatOutput][GettouristEgalAuthOutput][GettouristMilPacOutput][GettouristXenoOutput]"

 mod_job_tourist_add: "$job_tourist$ Jobs"
 mod_job_tourist_per_pop: "§G+1§! $job_tourist$ Job per $VALUE$ Pops"
 mod_job_tourist_per_pop_short: "\n§G+1§! £mod_job_tourist_add£ per $VALUE$ £pop£"


 CIVILIAN_OUTPUT_SPI: "$TABBED_NEW_LINE$- $r_unity$"
 CIVILIAN_OUTPUT_MAT: "$TABBED_NEW_LINE$- $r_research$"
 CIVILIAN_OUTPUT_EGAL: "$TABBED_NEW_LINE$- $r_trade$"
 CIVILIAN_OUTPUT_AUTH: "$TABBED_NEW_LINE$- £mod_country_edict_fund_add£ §Y$MOD_COUNTRY_EDICT_FUND_ADD$§!"
 CIVILIAN_OUTPUT_MIL: "$TABBED_NEW_LINE$- £mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!"
 CIVILIAN_OUTPUT_PAC: "$TABBED_NEW_LINE$- £amenities£ §YAmenities§!"
 CIVILIAN_OUTPUT_PHOB: "$TABBED_NEW_LINE$- £mod_pop_citizen_happiness£ §Y$pop_citizen_happiness$§!"
 CIVILIAN_OUTPUT_PHIL: "$TABBED_NEW_LINE$- £mod_bonus_pop_growth£ §Y$mod_planet_pops_upkeep_mult$ Reduction§!"
 CIVILIAN_OUTPUT_BLANK: ""

 planet_unemployment: "$unemployment_resources$"

  # Gestalt Jobs
 job_mining_drone:0 "Mining Drone"
 job_mining_drone_plural:0 "Mining Drones"
 job_mining_drone_plural_lower: "mining drones"
 job_mining_drone_plural_with_icon: "[mining_drone.GetIcon] [mining_drone.GetNamePlural]"
 job_mining_drone_desc:1 "Equipped with modern power drills and advanced machinery, these drones extract and prepare valuable minerals for industrial, military, and consumer use."
 job_mining_drone_effect_desc:0 "[mining_drone.GetIcon] [mining_drone.GetNamePlural] produce £minerals£ §Y$minerals$§!"
 mod_job_mining_drone_add:0 "[mining_drone.GetName] Jobs"
 mod_job_mining_drone_per_pop:0 "§G+1§! [mining_drone.GetName] Job per $VALUE$ Pops"
 mod_job_mining_drone_per_pop_short:0 "\n§G+1§! £mod_job_mining_drone_add£ per $VALUE$ £pop£"

 job_warrior_drone:0 "Warrior Drone"
 job_warrior_drone_plural:0 "Warrior Drones"
 job_warrior_drone_desc:1 "Military experts who specialize in the training of new army drones and naval crew."
 job_warrior_drone_effect_desc:1 "[warrior_drone.GetIcon] [warrior_drone.GetNamePlural] increase £mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!, $r_stability$, and spawn £defense_army£ §YDefense Armies§!"
 mod_job_warrior_drone_add:0 "[Owner.GetSoldier] Jobs"
 mod_job_warrior_drone_per_pop:0 "§G+1§! [warrior_drone.GetName] Job per $VALUE$ Pops"
 mod_job_warrior_drone_per_pop_short:0 "\n§G+1§! £mod_job_warrior_drone_add£ per $VALUE$ £pop£"

 crystal_mining_drone: "$job_crystal_mining_drone$"
 job_crystal_mining_drone:0 "Crystal Mining Drone"
 job_crystal_mining_drone_plural:0 "Crystal Mining Drones"
 job_crystal_mining_drone_desc:1 "Miners specialized in carefully extracting and refining rare crystals from geological formations."
 job_crystal_mining_drone_effect_desc:0 "[crystal_mining_drone.GetIcon] [crystal_mining_drone.GetNamePlural] produce £rare_crystals£ §Y$rare_crystals$§!"
 mod_job_crystal_mining_drone_add:0 "[crystal_mining_drone.GetName] Jobs"
 mod_job_crystal_mining_drone_per_pop:0 "§G+1§! [crystal_mining_drone.GetName] Job per $VALUE$ Pops"
 mod_job_crystal_mining_drone_per_pop_short:0 "\n§G+1§! £mod_job_crystal_mining_drone_add£ per $VALUE$ £pop£"

 mote_harvesting_drone: "$job_mote_harvesting_drone$"
 job_mote_harvesting_drone:0 "Mote Harvesting Drone"
 job_mote_harvesting_drone_plural:0 "Mote Harvesting Drones"
 job_mote_harvesting_drone_desc:1 "Due to the inherently volatile nature of preternatural motes, the drones who specialize in trapping and harvesting them have a high turnover rate."
 job_mote_harvesting_drone_effect_desc:1 "[mote_harvesting_drone.GetIcon] [mote_harvesting_drone.GetNamePlural] produce £volatile_motes£ §Y$volatile_motes$§!"
 mod_job_mote_harvesting_drone_add:0 "[mote_harvesting_drone.GetName] Jobs"
 mod_job_mote_harvesting_drone_per_pop:0 "§G+1§! [mote_harvesting_drone.GetName] Job per $VALUE$ Pops"
 mod_job_mote_harvesting_drone_per_pop_short:0 "\n§G+1§! £mod_job_mote_harvesting_drone_add£ per $VALUE$ £pop£"

 gas_extraction_drone: "$job_gas_extraction_drone$"
 job_gas_extraction_drone:0 "Gas Extraction Drone"
 job_gas_extraction_drone_plural:0 "Gas Extraction Drones"
 job_gas_extraction_drone_desc:1 "These specialized drones employ advanced hydraulic fracking methods to free rare, exotic gases from promising rock beds."
 job_gas_extraction_drone_effect_desc:0 "[gas_extraction_drone.GetIcon] [gas_extraction_drone.GetNamePlural] produce £exotic_gases£ §Y$exotic_gases$§!"
 mod_job_gas_extraction_drone_add:0 "[gas_extraction_drone.GetName] Jobs"
 mod_job_gas_extraction_drone_per_pop:0 "§G+1§! [gas_extraction_drone.GetName] Job per $VALUE$ Pops"
 mod_job_gas_extraction_drone_per_pop_short:0 "\n§G+1§! £mod_job_gas_extraction_drone_add£ per $VALUE$ £pop£"

 job_agri_drone:0 "Agri-Drone"
 job_agri_drone_plural:0 "Agri-Drones"
 job_agri_drone_plural_with_icon: "[agri_drone.GetIcon] [agri_drone.GetNamePlural]"
 job_agri_drone_desc:1 "Food production requires a variety of workers, from operators of planting and harvesting machinery, to watering, fertilizer and pesticide systems managers, to livestock handlers."
 job_agri_drone_effect_desc:0 "[agri_drone.GetIcon] [agri_drone.GetNamePlural] produce £food£ §Y$food$§!"
 mod_job_agri_drone_add:0 "[agri_drone.GetName] Jobs"
 mod_job_agri_drone_per_pop:0 "§G+1§! [agri_drone.GetName] Job per $VALUE$ Pops"
 mod_job_agri_drone_per_pop_short:0 "\n§G+1§! £mod_job_agri_drone_add£ per $VALUE$ £pop£"

 job_technician_drone:0 "Tech-Drone"
 job_technician_drone_plural:0 "Tech-Drones"
 job_technician_drone_plural_lower: "tech-drones"
 job_technician_drone_plural_with_icon: "[technician_drone.GetIcon] [technician_drone.GetNamePlural]"
 job_technician_drone_desc:1 "The machinists, operators, and technicians who manage and oversee power plant operations."
 job_technician_drone_effect_desc:0 "[technician_drone.GetIcon] [technician_drone.GetNamePlural] produce £energy£ §Y$energy$§!"
 mod_job_technician_drone_add:0 "[technician_drone.GetName] Jobs"
 mod_job_technician_drone_per_pop:0 "§G+1§! [technician_drone.GetName] Job per $VALUE$ Pops"
 mod_job_technician_drone_per_pop_short:0 "\n§G+1§! £mod_job_technician_drone_add£ per $VALUE$ £pop£"

 spawning_drone: "[spawning_drone.GetName]"
 job_spawning_drone:0 "Spawning Drone"
 job_spawning_drone_plural:0 "Spawning Drones"
 job_spawning_drone_plural_with_icon: "[spawning_drone.GetIcon] [spawning_drone.GetNamePlural]"
 job_spawning_drone_desc:1 "By careful management of temperatures, nutrition, and infection prevention, these drones tend to the spawning pools that produce young."
 job_spawning_drone_effect_desc:3 "[spawning_drone.GetIcon] [spawning_drone.GetNamePlural] turn $r_food$ (or $r_minerals$) into £mod_planet_amenities_no_happiness_add£ §Y$PLANET_AMENITIES_TITLE$§! and £mod_planet_pop_assembly_mult£ §Y$MOD_BONUS_POP_GROWTH$§!"
 job_spawning_drone_necrophage_effect_desc: "[spawning_drone.GetIcon] [spawning_drone.GetNamePlural] turn $r_food$ (or $r_minerals$) into £mod_planet_amenities_no_happiness_add£ §Y$PLANET_AMENITIES_TITLE$§!, £mod_planet_pop_assembly_mult£ §Y$MOD_BONUS_POP_GROWTH$§! and £mod_logistic_growth_mult£ §Y$MOD_LOGISTIC_GROWTH_MULT$§!"
 spawning_pool_tooltip:1 "§H\nOnly Hive-Minded species may be assembled by the Spawning Pools.\n§!"
 mod_job_spawning_drone_add:0 "[spawning_drone.GetName] Jobs"
 mod_job_spawning_drone_per_pop:0 "§G+1§! [spawning_drone.GetName] Job per $VALUE$ Pops"
 mod_job_spawning_drone_per_pop_short:0 "\n§G+1§! £mod_job_spawning_drone_add£ per $VALUE$ £pop£"

 job_replicator:0 "Replicator"
 job_replicator_plural:0 "Replicators"
 job_replicator_plural_with_icon:  "[replicator.GetIcon] [replicator.GetNamePlural]"
 job_replicator_desc:1 "A machine that builds a machine that builds a machine that..."
 job_replicator_effect_desc:2 "[replicator.GetIcon] [replicator.GetNamePlural] turn £alloys£ §Y$alloys$§! into new £pop£ §YMachine Pops§!"
 mod_job_replicator_add:0 "[replicator.GetName] Jobs"
 mod_job_replicator_per_pop:0 "§G+1§! [replicator.GetName] Job per $VALUE$ Pops"
 mod_job_replicator_per_pop_short:0 "\n§G+1§! £mod_job_replicator_add£ per $VALUE$ £pop£"

 job_gestation_drone:0 "Gestation Drone"
 job_gestation_drone_plural:0 "Gestation Drones"
 job_gestation_drone_plural_with_icon: "[gestation_drone.GetIcon] [gestation_drone.GetNamePlural]"
 job_gestation_drone_desc:0 "Designed to nurture, these specialized drones oversee the growth of young biologicals, preparing them to become integral cybernetic contributors to the collective."
 job_gestation_drone_effect_desc: "[gestation_drone.GetIcon] [gestation_drone.GetNamePlural] turn $r_alloys$ and $r_food$ (or $r_minerals$) into $r_society$, $r_engineering$, £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§! and empire-wide £mod_logistic_growth_mult£ §Y$MOD_LOGISTIC_GROWTH_MULT$§!."
 mod_job_gestation_drone_add:0 "[gestation_drone.GetName] Jobs"
 mod_job_gestation_drone_per_pop:0 "§G+1§! [gestation_drone.GetName] Job per $VALUE$ Pops"
 mod_job_gestation_drone_per_pop_short:0 "\n§G+1§! £mod_job_gestation_drone_add£ per $VALUE$ £pop£"

 synapse_drone: "$job_synapse_drone$"
 job_synapse_drone:0 "Synapse Drone"
 job_synapse_drone_plural:0 "Synapse Drones"
 job_synapse_drone_desc:1 "The macroscopic embodiment of a synapse, these drones focus on amplifying the overmind's ceaseless messages, and cleaning them of distortions."
 job_synapse_drone_effect_desc:4 "£job_synapse_drone£ $job_synapse_drone_plural$ turn £energy£ §Y$energy$§! and £food£ §Y$food$§! (or £minerals£ §Y$minerals$§!) into £unity£ §Y$unity$§!"
 mod_job_synapse_drone_add:0 "$job_synapse_drone$ Jobs"
 mod_job_synapse_drone_per_pop:0 "§G+1§! $job_synapse_drone$ Job per $VALUE$ Pops"
 mod_job_synapse_drone_per_pop_short:0 "\n§G+1§! £mod_job_synapse_drone_add£ per $VALUE$ £pop£"

 coordinator: "[coordinator.GetName]"
 job_coordinator:0 "Coordinator"
 job_coordinator_plural:0 "Coordinators"
 job_coordinator_desc:1 "Signals to and from the Core must be amplified, boosted, and cleaned of static and data corruption."
 job_coordinator_effect_desc:2 "[coordinator.GetIcon] [coordinator.GetNamePlural] turn £energy£ §Y$energy$§! into £unity£ §YUnity§!"
 mod_job_coordinator_add:0 "[Owner.GetBureaucratWithIcon] Jobs"
 mod_job_coordinator_add_icon: "[coordinator.GetIcon]"
 mod_job_coordinator_per_pop:0 "§G+1§! [coordinator.GetName] Job per $VALUE$ Pops"
 mod_job_coordinator_per_pop_short:0 "\n§G+1§! £mod_job_coordinator_add£ per $VALUE$ £pop£"

 job_evaluator:0 "Evaluator"
 job_evaluator_plural:0 "Evaluators"
 job_evaluator_desc:1 "Signals to and from the Drones must be amplified, analyzed and cleaned of deviancy."
 job_evaluator_effect_desc:1 "[evaluator.GetIcon] [evaluator.GetNamePlural] turn £energy£ §Y$energy$§! into £unity£ §YUnity§! and $r_amenities$"
 mod_job_evaluator_add:0 "[evaluator.GetName] Jobs"
 mod_job_evaluator_per_pop:0 "§G+1§! [evaluator.GetName] Job per $VALUE$ Pops"
 mod_job_evaluator_per_pop_short:0 "\n§G+1§! £mod_job_evaluator_add£ per $VALUE$ £pop£"

 job_maintenance_drone:0 "Maintenance Drone"
 job_maintenance_drone_plural:0 "Maintenance Drones"
 job_maintenance_drone_desc:2 "The machinery, systems and infrastructure that serve our needs must be constantly maintained. As must other drones."
 job_maintenance_drone_effect_desc:0 "[maintenance_drone.GetIcon] [maintenance_drone.GetNamePlural] increase £mod_planet_amenities_no_happiness_add£ §Y$PLANET_AMENITIES_TITLE$§!"
 mod_job_maintenance_drone_add:0 "[maintenance_drone.GetName] Jobs"
 mod_job_maintenance_drone_per_pop:0 "§G+1§! [maintenance_drone.GetName] Job per $VALUE$ Pops"
 mod_job_maintenance_drone_per_pop_short:0 "\n§G+1§! £mod_job_maintenance_drone_add£ per $VALUE$ £pop£"

 pop_category_maintenance_drones: "$planet_maintenance_drones$"
 planet_maintenance_drones: "$job_maintenance_drone_plural$"
 mod_planet_maintenance_drones_food_upkeep_add: "$food_with_icon$ Upkeep per $pop_group_unit$ [maintenance_drone.GetIcon] [maintenance_drone.GetNamePlural]"
 mod_planet_maintenance_drones_energy_upkeep_add: "£energy£ Upkeep per $pop_group_unit$ [maintenance_drone.GetIcon] [maintenance_drone.GetNamePlural]"
 mod_planet_maintenance_drones_minerals_upkeep_add: "$minerals_with_icon$ Upkeep per $pop_group_unit$ [maintenance_drone.GetIcon] [maintenance_drone.GetNamePlural]"
 mod_planet_maintenance_drones_physics_research_produces_add: "$physics_research_with_icon$ per $pop_group_unit$ [maintenance_drone.GetIcon] [maintenance_drone.GetNamePlural]"
 mod_planet_maintenance_drones_society_research_produces_add: "$society_research_with_icon$ per $pop_group_unit$ [maintenance_drone.GetIcon] [maintenance_drone.GetNamePlural]"
 mod_planet_maintenance_drones_engineering_research_produces_add: "$engineering_research_with_icon$ per $pop_group_unit$ [maintenance_drone.GetIcon] [maintenance_drone.GetNamePlural]"
 mod_planet_maintenance_drones_unity_produces_add: "$unity_with_icon$ per $pop_group_unit$ [maintenance_drone.GetIcon] [maintenance_drone.GetNamePlural]"
 mod_planet_maintenance_drones_trade_produces_add: "$trade_with_icon$ per $pop_group_unit$ [maintenance_drone.GetIcon] [maintenance_drone.GetNamePlural]"

 job_logistics_drone: "Logistic Drone"
 job_logistics_drone_with_icon: "£job_low_tech_bureaucrat£ [logistics_drone.GetName]"
 job_logistics_drone_plural: "Logistic Drones"
 job_logistics_drone_plural_with_icon: "[logistics_drone.GetIcon] [logistics_drone.GetNamePlural]"
 job_base_logistics_drone_plural_with_icon: "£job_low_tech_bureaucrat£ $job_logistics_drone_plural$"
 job_logistics_drone_desc: "These drones serve as the arteries of the collective's supply lines, ensuring every other drone receives required resources."
 job_logistics_drone_effect_desc: "$job_logistics_drone_plural_with_icon$ produce $r_trade$ and £mod_pop_amenities_usage_no_happiness_mult£ §YAmenities§!"
 mod_job_logistics_drone_add: "[logistics_drone.GetName] Jobs"
 mod_pop_logistics_drone_bonus_workforce_mult: "Job Efficiency for [logistics_drone.GetNamePlural]"

 policy_logistics_policy: "Logistics Policy"
 policy_logistics_policy_desc: "The trade network can be monopolized for logistic needs, to efficiently shift resources and gear around."
 logistics_policy_gestalt: "Logistics Policy"
 logistics_policy_gestalt_desc: "Drones will diligently carry supplies and resources wherever we need them."

 job_brain_drone:0 "Brain Drone"
 job_brain_drone_plural:0 "Brain Drones"
 job_brain_drone_plural_lower: "brain drones"
 job_brain_drone_icon:0 "£job_brain_drone_physicist£"
 job_brain_drone_plural_with_icon: "[calculator_physicist.GetIcon][calculator_biologist.GetIcon][calculator_engineer.GetIcon] $job_brain_drone_plural$"
 job_brain_drone_desc:1 "Scientists, researchers, and inventors: Brain Drones are responsible for the technological development of the nation."
 job_brain_drone_effect_desc:1 "$job_brain_drone_plural_with_icon$ turn $r_minerals$ into $r_research$"
 mod_job_brain_drone_add:0 "[Owner.GetResearcher] Jobs"
 mod_job_brain_drone_per_pop:0 "§G+1§! $job_brain_drone$ Job per $VALUE$ Pops"
 mod_job_brain_drone_per_pop_short:0 "\n§G+1§! £mod_job_brain_Drone_add£ per $VALUE$ £pop£"

 brain_drone_physicist: "$job_brain_drone_physicist$"
 job_brain_drone_physicist:0 "Physics Brain Drone"
 job_brain_drone_physicist_plural:0 "Physics Brain Drones"
 job_brain_drone_physicist_icon:0 "[calculator_physicist.GetIcon] [calculator_physicist.GetName]"
 job_brain_drone_physicist_plural_with_icon: "[calculator_physicist.GetIcon] [calculator_physicist.GetNamePlural]"
 job_base_brain_drone_physicist_plural_with_icon: "£job_brain_drone_physicist£ $job_brain_drone_physicist_plural$"
 job_brain_drone_physicist_desc:1 "Scientists, researchers, and inventors: Brain Drones are responsible for the technological development of the nation."
 job_brain_drone_physicist_effect_desc:1 "$job_brain_drone_physicist_plural_with_icon$ turn $r_minerals$ into $r_physics$"
 mod_job_brain_drone_physicist_add:0 "$job_brain_drone_physicist$ Jobs"
 mod_job_brain_drone_physicist_per_pop:0 "§G+1§! $job_brain_drone_physicist$ Job per $VALUE$ Pops"
 mod_job_brain_drone_physicist_per_pop_short:0 "\n§G+1§! £mod_job_calculator_physicist_add£ per $VALUE$ £pop£"

 brain_drone_biologist: "$job_brain_drone_biologist$"
 job_brain_drone_biologist:0 "Biology Brain Drone"
 job_brain_drone_biologist_plural:0 "Biology Brain Drones"
 job_brain_drone_biologist_icon:0 "£job_brain_drone_biologist£"
 job_brain_drone_biologist_plural_with_icon: "[calculator_biologist.GetIcon] [calculator_biologist.GetNamePlural]"
 job_brain_drone_biologist_desc:1 "Scientists, researchers, and inventors: Brain Drones are responsible for the technological development of the nation."
 job_brain_drone_biologist_effect_desc:1 "£job_brain_drone_biologist£ $job_brain_drone_biologist_plural$ turn $r_minerals$ into $r_society$"
 mod_job_brain_drone_biologist_add:0 "$job_brain_drone_biologist$ Jobs"
 mod_job_brain_drone_biologist_per_pop:0 "§G+1§! $job_brain_drone_biologist$ Job per $VALUE$ Pops"
 mod_job_brain_drone_biologist_per_pop_short:0 "\n§G+1§! £mod_job_brain_Drone_biologist_add£ per $VALUE$ £pop£"

 brain_drone_engineer: "$job_brain_drone_engineer$"
 job_brain_drone_engineer:0 "Engineering Brain Drone"
 job_brain_drone_engineer_plural:0 "Engineering Brain Drones"
 job_brain_drone_engineer_icon:0 "£job_brain_drone_engineer£"
 job_brain_drone_engineer_plural_with_icon: "[calculator_engineer.GetIcon] [calculator_engineer.GetNamePlural]"
 job_brain_drone_engineer_desc:1 "Scientists, researchers, and inventors: Brain Drones are responsible for the technological development of the nation."
 job_brain_drone_engineer_effect_desc:1 "£job_brain_drone_engineer£ $job_brain_drone_engineer_plural$ turn $r_minerals$ into $r_engineering$"
 mod_job_brain_drone_engineer_add:0 "$job_brain_drone_engineer$ Jobs"
 mod_job_brain_drone_engineer_per_pop:0 "§G+1§! $job_brain_drone_engineer$ Job per $VALUE$ Pops"
 mod_job_brain_drone_engineer_per_pop_short:0 "\n§G+1§! £mod_job_brain_Drone_engineer_add£ per $VALUE$ £pop£"

 job_calculator:0 "Calculator"
 job_calculator_plural:0 "Calculators"
 job_calculator_plural_lower: "calculators"
 job_calculator_icon:0 "£job_calculator£"
 job_calculator_plural_with_icon: "[calculator_physicist.GetIcon][calculator_biologist.GetIcon][calculator_engineer.GetIcon] $job_calculator_plural$"
 job_calculator_desc:1 "Endlessly processing equations, probabilities, and testing new functions, Calculators lead the technological development of the Machine Intelligence."
 job_calculator_effect_desc:2 "£job_researcher£ $job_calculator_plural$ turn $r_energy$ into $r_research$"
 mod_job_calculator_add:0 "$job_calculator$ Jobs"
 mod_job_calculator_per_pop:0 "§G+1§! $job_calculator$ Job per $VALUE$ Pops"
 mod_job_calculator_per_pop_short:0 "\n§G+1§! £mod_job_calculator_add£ per $VALUE$ £pop£"

 job_calculator_physicist:0 "Physics Subroutine"
 job_calculator_physicist_plural:0 "Physics Subroutines"
 job_calculator_physicist_icon:0 "[calculator_physicist.GetIcon]"
 job_calculator_physicist_plural_with_icon: "[calculator_physicist.GetIcon] [calculator_physicist.GetNamePlural]"
 job_base_calculator_physicist_plural_with_icon: "£job_calculator_physicist£ $job_calculator_physicist_plural$"
 job_calculator_physicist_desc:1 "Endlessly processing equations, probabilities, and testing new functions, Calculators lead the technological development of the Machine Intelligence."
 job_calculator_physicist_effect_desc:2 "[calculator_physicist.GetIcon] [calculator_physicist.GetNamePlural] turn $r_energy$ into $r_physics$"
 mod_job_calculator_physicist_add:0 "[calculator_physicist.GetName] Jobs"
 mod_job_calculator_physicist_per_pop:0 "§G+1§! [calculator_physicist.GetName] Job per $VALUE$ Pops"
 mod_job_calculator_physicist_per_pop_short:0 "\n§G+1§! £mod_job_calculator_physicist_add£ per $VALUE$ £pop£"

 job_calculator_biologist:0 "Biology Subroutine"
 job_calculator_biologist_plural:0 "Biology Subroutines"
 job_calculator_biologist_icon:0 "[calculator_biologist.GetIcon]"
 job_calculator_biologist_plural_with_icon: "[calculator_biologist.GetIcon] [calculator_biologist.GetNamePlural]"
 job_calculator_biologist_desc:1 "Endlessly processing equations, probabilities, and testing new functions, Calculators lead the technological development of the Machine Intelligence."
 job_calculator_biologist_effect_desc:2 "[calculator_biologist.GetIcon] [calculator_biologist.GetNamePlural] turn $r_energy$ into $r_society$"
 mod_job_calculator_biologist_add:0 "[calculator_biologist.GetName] Jobs"
 mod_job_calculator_biologist_per_pop:0 "§G+1§! [calculator_biologist.GetName] Job per $VALUE$ Pops"
 mod_job_calculator_biologist_per_pop_short:0 "\n§G+1§! £mod_job_calculator_biologist_add£ per $VALUE$ £pop£"

 job_calculator_engineer:0 "Engineering Subroutine"
 job_calculator_engineer_plural:0 "Engineering Subroutines"
 job_calculator_engineer_icon:0 "[calculator_engineer.GetIcon]"
 job_calculator_engineer_plural_with_icon: "[calculator_physicist.GetIcon] [calculator_physicist.GetNamePlural]"
 job_calculator_engineer_desc:1 "Endlessly processing equations, probabilities, and testing new functions, Calculators lead the technological development of the Machine Intelligence."
 job_calculator_engineer_effect_desc:2 "[calculator_engineer.GetIcon] [calculator_engineer.GetNamePlural] turn $r_energy$ into $r_engineering$"
 mod_job_calculator_engineer_add:0 "[calculator_engineer.GetName] Jobs"
 mod_job_calculator_engineer_per_pop:0 "§G+1§! [calculator_engineer.GetName] Job per $VALUE$ Pops"
 mod_job_calculator_engineer_per_pop_short:0 "\n§G+1§! £mod_job_calculator_engineer_add£ per $VALUE$ £pop£"

 job_fabricator:0 "Fabricator"
 job_fabricator_plural:0 "Fabricators"
 job_fabricator_plural_with_icon: "[fabricator.GetIcon] [fabricator.GetNamePlural]"
 job_fabricator_desc:1 "Valuable minerals are processed into durable alloys for naval development and advanced construction by highly-specialized Fabricators."
 job_fabricator_effect_desc:0 "[fabricator.GetIcon] [fabricator.GetNamePlural] turn £minerals£ §Y$minerals$§! into £alloys£ §Y$alloys$§!"
 mod_job_fabricator_add:0 "[Owner.GetAlloyProducer] Jobs"
 mod_job_fabricator_per_pop:0 "§G+1§! [fabricator.GetName] Job per $VALUE$ Pops"
 mod_job_fabricator_per_pop_short:0 "\n§G+1§! £mod_job_fabricator_add£ per $VALUE$ £pop£"

 job_artisan_drone:0 "Artisan Drone"
 job_artisan_drone_plural:0 "Artisan Drones"
 job_artisan_drone_icon:0 "[artisan_drone.GetIcon]"
 job_artisan_drone_desc:2 "A variety of consumable goods and necessities are manufactured by these artisanal drones. Additionally, the occasional aesthetic creation is not entirely without merits."
 job_artisan_drone_effect_desc:1 "[artisan_drone.GetIcon] [artisan_drone.GetNamePlural] turn £minerals£ §Y$minerals$§! into £consumer_goods£ §Y$consumer_goods$§!"
 mod_job_artisan_drone_add:0 "[artisan_drone.GetName] Jobs"
 mod_job_artisan_drone_per_pop:0 "§G+1§! [artisan_drone.GetName] Job per $VALUE$ Pops"
 mod_job_artisan_drone_per_pop_short:0 "\n§G+1§! £mod_job_artisan_drone_add£ per $VALUE$ £pop£"

 alloy_drone: "$job_alloy_drone$"
 job_alloy_drone:0 "Foundry Drone"
 job_alloy_drone_plural:0 "Foundry Drones"
 job_alloy_drone_plural_with_icon: "£job_alloy_drone£ $job_alloy_drone_plural$"
 job_alloy_drone_desc:1 "Valuable minerals are processed into durable alloys for naval development and advanced construction by highly-specialized Foundry Drones."
 job_alloy_drone_effect_desc:0 "£job_alloy_drone£ $job_alloy_drone_plural$ turn £minerals£ §Y$minerals$§! into £alloys£ §Y$alloys$§!"
 mod_job_alloy_drone_add:0 "$job_alloy_drone$ Jobs"
 mod_job_alloy_drone_per_pop:0 "§G+1§! $job_alloy_drone$ Job per $VALUE$ Pops"
 mod_job_alloy_drone_per_pop_short:0 "\n§G+1§! £mod_job_alloy_drone_add£ per $VALUE$ £pop£"

 job_patrol_drone:0 "Hunter-Seeker Drone"
 job_patrol_drone_plural:0 "Hunter-Seeker Drones"
 job_patrol_drone_desc:1 "Deviancy and function corruption that threatens the stability of the collective must be remedied."
 job_patrol_drone_effect_desc:1 "[patrol_drone.GetIcon] [patrol_drone.GetNamePlural] decrease £crime£ §Y$PLANET_CRIME_NO_HAPPINESS_TITLE$§!, spawn £defense_army£ §YDefense Armies§!, and produce £unity£ §Y$unity$§!"
 mod_job_patrol_drone_add:0 "[patrol_drone.GetName] Jobs"
 mod_job_patrol_drone_per_pop:0 "§G+1§! [patrol_drone.GetName] Job per $VALUE$ Pops"
 mod_job_patrol_drone_per_pop_short:0 "\n§G+1§! £mod_job_patrol_drone_add£ per $VALUE$ £pop£"

 job_chemist_drone:0 "Chem-Drone"
 job_chemist_drone_plural:0 "Chem-Drones"
 job_chemist_drone_desc:1 "Rather than maintain systems of mote traps, Chem-Drones distill volatile motes directly from minerals through a series of complex chemical processes."
 job_chemist_drone_effect_desc:1 "[chemist_drone.GetIcon] [chemist_drone.GetNamePlural] turn[GetCatalyticMineralsOrFood] into £volatile_motes£ §Y$volatile_motes$§!"
 mod_job_chemist_drone_add:0 "[chemist_drone.GetName] Jobs"
 mod_job_chemist_drone_per_pop:0 "§G+1§! [chemist_drone.GetName] Job per $VALUE$ Pops"
 mod_job_chemist_drone_per_pop_short:0 "\n§G+1§! £mod_job_chemist_drone_add£ per $VALUE$ £pop£"

 job_translucer_drone:0 "Lensing Drone"
 job_translucer_drone_plural:0 "Lensing Drones"
 job_translucer_drone_desc:1 "Those rare crystals that cannot be found can be manufactured via translucing instead. Lensing Drones specialize in just that."
 job_translucer_drone_effect_desc:1 "[translucer_drone.GetIcon] [translucer_drone.GetNamePlural] turn [GetCatalyticMineralsOrFood] into £rare_crystals£ §Y$rare_crystals$§!"
 mod_job_translucer_drone_add:0 "[translucer_drone.GetName] Jobs"
 mod_job_translucer_drone_per_pop:0 "§G+1§! [translucer_drone.GetName] Job per $VALUE$ Pops"
 mod_job_translucer_drone_per_pop_short:0 "\n§G+1§! £mod_job_translucer_drone_add£ per $VALUE$ £pop£"

 job_gas_refiner_drone:0 "Refinery Drone"
 job_gas_refiner_drone_plural:0 "Refinery Drones"
 job_gas_refiner_drone_desc:1 "The management and operation of exotic gas refineries is handled by these drones."
 job_gas_refiner_drone_effect_desc:1 "[gas_refiner_drone.GetIcon] [gas_refiner_drone.GetNamePlural] turn [GetCatalyticMineralsOrFood] into £exotic_gases£ §Y$exotic_gases$§!"
 mod_job_gas_refiner_drone_add:0 "[gas_refiner_drone.GetName] Jobs"
 mod_job_gas_refiner_drone_per_pop:0 "§G+1§! [gas_refiner_drone.GetName] Job per $VALUE$ Pops"
 mod_job_gas_refiner_drone_per_pop_short:0 "\n§G+1§! £mod_job_gas_refiner_drone_add£ per $VALUE$ £pop£"

 # Working Class Jobs
 job_colonist:0 "Colonist"
 job_colonist_plural:0 "Colonists"
 job_colonist_desc:1 "The settling of a new world is no easy undertaking."
 job_colonist_effect_desc:1 "[colonist.GetIcon] [colonist.GetNamePlural] produce a small amount of $r_food$ (or $r_minerals$) and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!, and spawn £defense_army£ §YDefense Armies§!."
 mod_job_colonist_add:0 "[colonist.GetName] Jobs"
 mod_job_colonist_per_pop:0 "[colonist.GetIcon] §G+1§! [colonist.GetName] Job per $VALUE$ Pops"
 mod_job_colonist_per_pop_short:0 "\n§G+1§! £mod_job_colonist_add£ per $VALUE$ £pop£"

 job_miner:0 "Miner"
 job_miner_plural:0 "Miners"
 job_miner_plural_lower: "miners"
 job_miner_plural_with_icon: "[miner.GetIcon] [miner.GetNamePlural]"
 job_miner_desc:0 "With modern power drills and other advanced tools, mining may not be the back-breaking profession it once was, but it is still far from easy."
 job_miner_effect_desc:0 "[miner.GetIcon] [miner.GetNamePlural] produce £minerals£ §Y$minerals$§!"
 mod_job_miner_add:1 "[miner.GetName] Jobs"
 mod_job_miner_per_pop:0 "§G+1§! [miner.GetName] Job per $VALUE$ Pops"
 mod_job_miner_per_pop_short:0 "\n§G+1§! £mod_job_miner_add£ per $VALUE$ £pop£"

 crystal_miner: "$job_crystal_miner$"
 job_crystal_miner:0 "Crystal Miner"
 job_crystal_miner_plural:0 "Crystal Miners"
 job_crystal_miner_desc:1 "Specialist miners are employed for the careful extraction and refinement of rare crystals."
 job_crystal_miner_effect_desc:0 "[crystal_miner.GetIcon] [crystal_miner.GetNamePlural] produce £rare_crystals£ §Y$rare_crystals$§!"
 mod_job_crystal_miner_add:0 "[crystal_miner.GetName] Jobs"
 mod_job_crystal_miner_per_pop:0 "§G+1§! [crystal_miner.GetName] Job per $VALUE$ Pops"
 mod_job_crystal_miner_per_pop_short:0 "\n§G+1§! £mod_job_crystal_miner_add£ per $VALUE$ £pop£"

 mote_harvester: "$job_mote_harvester$"
 job_mote_harvester:0 "Mote Harvester"
 job_mote_harvester_plural:0 "Mote Harvesters"
 job_mote_harvester_desc:1 "One of the most dangerous professions, mote harvesting involves trapping and sealing volatile motes to be used as fuel or explosives."
 job_mote_harvester_effect_desc:1 "[mote_harvester.GetIcon] [mote_harvester.GetNamePlural] produce £volatile_motes£ §Y$volatile_motes$§!"
 mod_job_mote_harvester_add:0 "[mote_harvester.GetName] Jobs"
 mod_job_mote_harvester_per_pop:0 "§G+1§! [mote_harvester.GetName] Job per $VALUE$ Pops"
 mod_job_mote_harvester_per_pop_short:0 "\n§G+1§! £mod_job_mote_harvester_add£ per $VALUE$ £pop£"

 gas_extractor: "$job_gas_extractor$"
 job_gas_extractor:0 "Gas Extractor"
 job_gas_extractor_plural:0 "Gas Extractors"
 job_gas_extractor_desc:1 "Advanced hydraulic fracking methods are employed by Gas Extractors in order to free rare, exotic gases from promising rock beds."
 job_gas_extractor_effect_desc:1 "[gas_extractor.GetIcon] [gas_extractor.GetNamePlural] produce £exotic_gases£ §Y$exotic_gases$§!"
 mod_job_gas_extractor_add:0 "[gas_extractor.GetName] Jobs"
 mod_job_gas_extractor_per_pop:0 "§G+1§! [gas_extractor.GetName] Job per $VALUE$ Pops"
 mod_job_gas_extractor_per_pop_short:0 "\n§G+1§! £mod_job_gas_extractor_add£ per $VALUE$ £pop£"

 job_farmer:0 "Farmer"
 job_farmer_plural:0 "Farmers"
 job_farmer_plural_with_icon: "[farmer.GetIcon] [farmer.GetNamePlural]"
 job_farmer_desc:0 "Farming looks mighty easy when your plow is a pencil and you're a thousand miles from the corn field."
 job_farmer_effect_desc:0 "[farmer.GetIcon] [farmer.GetNamePlural] produce £food£ §Y$food$§!"
 mod_job_farmer_add:0 "[farmer.GetName] Jobs"
 mod_job_farmer_per_pop:0 "§G+1§! [farmer.GetName] Job per $VALUE$ Pops"
 mod_job_farmer_per_pop_short:0 "\n§G+1§! £mod_job_farmer_add£ per $VALUE$ £pop£"
 job_farmer_with_icon: "[farmer.GetIcon] Farmer"

 job_technician:0 "Technician"
 job_technician_plural:0 "Technicians"
 job_technician_plural_lower:0 "technicians"
 job_technician_plural_with_icon: "[technician.GetIcon] [technician.GetNamePlural]"
 job_technician_desc:0 "Power plants require plenty of warm bodies to operate equipment and oversee operations."
 job_technician_effect_desc:0 "[technician.GetIcon] [technician.GetNamePlural] produce £energy£ §Y$energy$§!"
 mod_job_technician_add:0 "[technician.GetName] Jobs"
 mod_job_technician_per_pop:0 "§G+1§! [technician.GetName] Job per $VALUE$ Pops"
 mod_job_technician_per_pop_short:0 "\n§G+1§! £mod_job_technician_add£ per $VALUE$ £pop£"

 job_clerk:0 "Clerk"
 job_clerk_plural:0 "Clerks"
 job_clerk_desc:0 "White-collar workers perform the various administrative office tasks that are crucial to any sufficiently complex working environment. A hopelessly outdated profession."
 job_clerk_effect_desc:0 "[clerk.GetIcon] [clerk.GetNamePlural] produce $r_trade$ and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!"
 mod_job_clerk_add:0 "[clerk.GetName] Jobs"
 mod_job_clerk_per_pop:0 "§G+1§! [clerk.GetName] Job per $VALUE$ Pops"
 mod_job_clerk_per_pop_short:0 "\n§G+1§! £mod_job_clerk_add£ per $VALUE$ £pop£"

 preacher: "$job_preacher$"
 job_preacher:0 "Prosperity Preacher"
 job_preacher_plural:0 "Prosperity Preachers"
 job_preacher_desc:0 "Prosperity Preachers spread the good word to the masses that they, too, can prosper, if only they will part with a small donation to the cause."
 job_preacher_effect_desc:1 "£job_preacher£ $job_preacher_plural$ turn $r_consumer_goods$ into $r_unity$, $r_trade$, and $r_amenities$"
 mod_job_preacher_add:0 "$job_preacher$ Jobs"
 mod_job_preacher_per_pop:0 "§G+1§! $job_preacher$ Job per $VALUE$ Pops"
 mod_job_preacher_per_pop_short:0 "\n§G+1§! £mod_job_preacher_add£ per $VALUE$ £pop£"
 job_preacher_icon: "£job_preacher£"

 # Specialized Planet Jobs
 job_resort_worker: "Resort Worker"
 job_resort_worker_with_icon: "[resort_worker.GetIcon] [resort_worker.GetName]"
 job_resort_worker_plural: "Resort Workers"
 job_resort_worker_plural_with_icon: "[resort_worker.GetIcon] [resort_worker.GetNamePlural]"
 job_resort_worker_desc: "Skilled artisans of hospitality who are dedicated to creating an unforgettable experience. They work hard, so you don't have to."
 job_resort_worker_effect_desc: "$job_resort_worker_plural_with_icon$ turn $r_consumer_goods$ into $r_trade$, $r_unity$ and Empire-wide £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§! and £trade_value£ §YTrade from Living Standards§!."
 mod_job_resort_worker_add: "[resort_worker.GetName] Jobs"
 mod_job_resort_worker_per_pop: "§G+1§! [resort_worker.GetName] Job per $VALUE$ Pops"
 mod_job_resort_worker_per_pop_short: "\n§G+1§! £mod_job_resort_worker_add£ per $VAUE$ £pop£"
 job_warden: "Planetary Warden"
 job_warden_plural: "Planetary Wardens"
 job_warden_desc: "Overseeing an entire penal planet as its warden demands individuals who are highly skilled and wholly committed to the task at hand."
 job_warden_effect_desc:0 "£job_warden£ $job_warden_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into $r_stability$ and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!"
 mod_job_warden_add: "$job_warden$ Jobs"
 mod_job_warden_per_pop: "§G+1§! $job_warden$ Job per $VALUE$ Pops"
 mod_job_warden_per_pop_short: "\n§G+1§! £mod_job_warden_add£ per $VALUE$ £pop£"
 job_foundry_prison_worker: "Penal Metallurgist"
 job_foundry_prison_worker_plural: "Penal Metallurgists"
 job_foundry_prison_worker_desc: "Trained prisoners are used to turn raw minerals into durable alloys used in various advanced construction."
 job_foundry_prison_worker_effect_desc: "[foundry_prison_worker.GetIcon] [foundry_prison_worker.GetNamePlural] turn £minerals£ §Y$minerals$§! into £alloys£ §Y$alloys$§!"
 mod_job_foundry_prison_worker_add: "[foundry_prison_worker.GetName] Jobs"
 mod_job_foundry_prison_worker_per_pop: "§G+1§! [foundry_prison_worker.GetName] Job per $VALUE$ Pops"
 mod_job_foundry_prison_worker_per_pop_short: "\n§G+1§! £mod_job_foundry_prison_worker_add£ per $VALUE$ £pop£"
 job_artisan_prison_worker: "Penal Artisan"
 job_artisan_prison_worker_plural: "Penal Artisans"
 job_artisan_prison_worker_icon: "[artisan_prison_worker.GetIcon]"
 job_artisan_prison_worker_desc: "These trained prisoners manufacture domestic and luxury goods of various types."
 job_artisan_prison_worker_effect_desc: "[artisan_prison_worker.GetIcon] [artisan_prison_worker.GetNamePlural] turn £minerals£ §Y$minerals$§! into £consumer_goods£ §Y$consumer_goods$§!"
 mod_job_artisan_prison_worker_add: "[artisan_prison_worker.GetName] Jobs"
 mod_job_artisan_prison_worker_per_pop: "§G+1§! [artisan_prison_worker.GetName] Job per $VALUE$ Pops"
 mod_job_artisan_prison_worker_per_pop_short: "\n§G+1§! £mod_job_artisan_prison_worker_add£ per $VALUE$ £pop£"
 job_catalytic_technician_prison_worker: "Penal Catalytic Technician"
 job_catalytic_technician_prison_worker_plural: "PenalCatalytic Technicians"
 job_catalytic_technician_prison_worker_desc: "These trained prisoners turn raw organic matter into durable alloys for advanced construction."
 job_catalytic_technician_prison_worker_effect_desc: "[catalytic_technician_prison_worker.GetIcon] [catalytic_technician_prison_worker.GetNamePlural] turn £food£ §Y$food$§! into £alloys£ §Y$alloys$§!"
 mod_job_catalytic_technician_prison_worker_add: "[catalytic_technician_prison_worker.GetName] Jobs"
 mod_job_catalytic_technician_prison_worker_per_pop: "§G+1§! [catalytic_technician_prison_worker.GetName] Job per $VALUE$ Pops"
 mod_job_catalytic_technician_prison_worker_per_pop_short: "\n§G+1§! £mod_job_catalytic_technician_prison_worker_add£ per $VALUE$ £pop£"
 job_artificer_prison_worker: "Penal Artificer"
 job_artificer_prison_worker_plural: "Penal Artificers"
 job_artificer_prison_worker_icon: "[artificer_prison_worker.GetIcon]"
 job_artificer_prison_worker_desc: "Skilled prisoners that manufacture domestic and luxury goods of stunning quality."
 job_artificer_prison_worker_effect_desc: "£job_artificer£ $job_artificer_plural$ turn £minerals£ §Y$minerals$§! into £consumer_goods£ §Y$consumer_goods$§! and $r_trade$"
 mod_job_artificer_prison_worker_add: "[artificer_prison_worker.GetName] Jobs"
 mod_job_artificer_prison_worker_per_pop: "§G+1§! [artificer_prison_worker.GetName] Job per $VALUE$ Pops"
 mod_job_artificer_prison_worker_per_pop_short: "\n§G+1§! £mod_job_artificer_prison_worker_add£ per $VALUE$ £pop£"
 job_battle_thrall: "Battle Thrall"
 job_battle_thrall_plural: "Battle Thralls"
 job_battle_thrall_icon: "[battle_thrall.GetIcon]"
 job_battle_thrall_desc: "Elite slave warriors, trained from birth, who fight with unparalleled zeal and ferocity. Their loyalty and dedication make them formidable on the front lines."
 job_battle_thrall_effect_desc: "[battle_thrall.GetIcon] [battle_thrall.GetNamePlural] increase £mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!, spawn £defense_army£ §YDefense Armies§! and improve empire wide §Y$MOD_ARMY_ATTACK_DAMAGE_MULT$§!."
 mod_job_battle_thrall_add: "[battle_thrall.GetName] Jobs"
 mod_job_battle_thrall_per_pop: "§G+1§! [battle_thrall.GetName] Job per $VALUE$ Pops"
 mod_job_battle_thrall_per_pop_short: "\n§G+1§! £mod_job_battle_thrall_add£ per $VALUE$ £pop£"


 # Specialist Jobs
 job_trader: "Trader"
 job_trader_with_icon: "[trader.GetIcon] [trader.GetName]"
 job_trader_plural: "Traders"
 job_trader_plural_with_icon: "[trader.GetIcon] [trader.GetNamePlural]"
 job_base_trader_plural_with_icon: "£job_overlord_trader£ $job_trader_plural$"
 job_trader_desc: "These proud deal-makers boost the value of everyday commodities, and expedite the movement of goods to where they are most needed or desired."
 job_trader_effect_desc: "$job_trader_plural_with_icon$ turn $r_consumer_goods$ into $r_trade$"
 mod_job_trader_add: "[trader.GetName] Jobs"
 mod_job_trader_per_pop: "§G+1§! [trader.GetName] Job per $VALUE$ Pops"
 mod_job_trader_per_pop_short: "\n§G+1§! £mod_job_trader_add£ per $VALUE$ £pop£"
 mod_job_capital_trader_add: "Capital $mod_job_trader_add$"

 planet_traders: "Trader Jobs"

 job_numistic_priest: "Numistic Priest"
 job_numistic_priest_with_icon: "£job_numistic_priest£ $job_numistic_priest$"
 job_numistic_priest_plural: "Numistic Priests"
 job_numistic_priest_plural_with_icon: "£job_numistic_priest£ $job_numistic_priest_plural$"
 job_numistic_priest_desc: "These zealous facilitators of commerce have vowed to squeeze every last drop of value from deals carried out in Numa's name." # Numa is the divine entity they worship
 job_numistic_priest_effect_desc: "$job_numistic_priest_plural_with_icon$ turn $r_consumer_goods$ into $r_unity$, $r_trade$, and $r_amenities$"
 mod_job_numistic_priest_add: "$job_numistic_priest$ Jobs"
 mod_job_numistic_priest_per_pop: "§G+1§! $job_numistic_priest$ Job per $VALUE$ Pops"
 mod_job_numistic_priest_per_pop_short: "\n§G+1§! £mod_job_numistic_priest_add£ per $VALUE$ £pop£"
 bureaucrat_is_numistic_priest_tt: "£job_bureaucrat£ $job_bureaucrat_plural$ are converted into $job_numistic_priest_plural_with_icon$"

 job_foundry:0 "Metallurgist"
 job_foundry_plural:0 "Metallurgists"
 job_foundry_plural_with_icon: "[foundry.GetIcon] [foundry.GetNamePlural]"
 job_foundry_desc:0 "Highly trained workers are needed to turn raw minerals into the durable alloys that are used in a wide variety of advanced construction."
 job_foundry_effect_desc:0 "[foundry.GetIcon] [foundry.GetNamePlural] turn £minerals£ §Y$minerals$§! into £alloys£ §Y$alloys$§!"
 mod_job_foundry_add:0 "[foundry.GetName] Jobs"
 mod_job_foundry_per_pop:0 "§G+1§! [foundry.GetName] Job per $VALUE$ Pops"
 mod_job_foundry_per_pop_short:0 "\n§G+1§! £mod_job_foundry_add£ per $VALUE$ £pop£"

 job_enforcer:0 "Enforcer"
 job_enforcer_plural:0 "Enforcers"
 job_enforcer_desc:0 "Law enforcement officers are responsible for upholding the law and maintaining peace."
 job_enforcer_effect_desc:2 "[enforcer.GetIcon] [enforcer.GetNamePlural] decrease £crime£ §Y$PLANET_CRIME_TITLE$§! and spawn £defense_army£ §YDefense Armies§!"
 mod_job_enforcer_add:0 "[enforcer.GetName] Jobs"
 mod_job_enforcer_per_pop:0 "§G+1§! [enforcer.GetName] Job per $VALUE$ Pops"
 mod_job_enforcer_per_pop_short:0 "\n§G+1§! £mod_job_enforcer_add£ per $VALUE$ £pop£"

 job_dystopian_enforcer: "$job_enforcer$"
 job_dystopian_enforcer_plural: "$job_enforcer_plural$"
 job_dystopian_enforcer_desc: "$job_enforcer_desc$"
 mod_job_dystopian_enforcer_add: "$mod_job_enforcer_add$"

 job_slave_overseer:0 "Overseer"
 job_slave_overseer_plural:0 "Overseers"
 job_slave_overseer_desc:0 "These relatively privileged slaves keep their less fortunate brethren in line."
 job_slave_overseer_effect_desc:0 "£job_slave_overseer£ $job_slave_overseer_plural$ decrease £crime£ §Y$PLANET_CRIME_TITLE$§! and spawn £defense_army£ §YDefense Armies§!"
 mod_job_slave_overseer_add:0 "$job_slave_overseer$ Jobs"
 mod_job_slave_overseer_per_pop:0 "§G+1§! $job_slave_overseer$ Job per $VALUE$ Pops"
 mod_job_slave_overseer_per_pop_short:0 "\n§G+1§! £mod_job_slave_overseer_add£ per $VALUE$ £pop£"

 telepath: "$job_telepath$"
 job_telepath:0 "Telepath"
 job_telepath_plural:0 "Telepaths"
 job_telepath_desc:0 "Members of the Psi Corps, a unit of psionically-gifted crime fighters."
 job_telepath_effect_desc:1 "[telepath.GetIcon] [telepath.GetNamePlural] produce £unity£ §Y$unity$§!, decrease £crime£ §Y$PLANET_CRIME_TITLE$§!, and provide a general productivity boost on the planet."
 mod_job_telepath_add:0 "[telepath.GetName] Jobs"
 mod_job_telepath_per_pop:0 "§G+1§! [telepath.GetName] Job per $VALUE$ Pops"
 mod_job_telepath_per_pop_short:0 "\n§G+1§! £mod_job_telepath_add£ per $VALUE$ £pop£"

 job_dystopian_telepath: "$job_telepath$"
 job_dystopian_telepath_plural: "$job_telepath_plural$"
 job_dystopian_telepath_desc: "$job_telepath_desc$"
 mod_job_dystopian_telepath_add: "$mod_job_telepath_add$"

 educator_telepath: "$job_educator_telepath$"
 job_educator_telepath: "Psionic Mentor"
 job_educator_telepath_plural: "Psionic Mentors"
 job_educator_telepath_plural_with_icon: "£job_telepath£ $job_educator_telepath_plural$"
 job_educator_telepath_desc: "Members of the Psi Corps, these specialists use their psionic gifts to educate our population."

 job_soldier:0 "Soldier"
 job_soldier_plural:0 "Soldiers"
 job_soldier_desc:1 "Military professionals are needed to train a steady stream of new recruits for army and naval operations."
 job_soldier_effect_desc:1 "[soldier.GetIcon] [soldier.GetNamePlural] increase £mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!, $r_stability$, and spawn £defense_army£ §YDefense Armies§!"
 mod_job_soldier_add:0 "[soldier.GetName] Jobs"
 mod_job_soldier_per_pop:0 "§G+1§! [soldier.GetName] Job per $VALUE$ Pops"
 mod_job_soldier_per_pop_short:0 "\n§G+1§! £mod_job_soldier_add£ per $VALUE$ £pop£"

 job_artisan:0 "Artisan"
 job_artisan_plural:0 "Artisans"
 job_artisan_icon:0 "[artisan.GetIcon]"
 job_artisan_desc:0 "Skilled craft workers that manufacture domestic and luxury goods of various types."
 job_artisan_effect_desc:1 "[artisan.GetIcon] [artisan.GetNamePlural] turn £minerals£ §Y$minerals$§! into £consumer_goods£ §Y$consumer_goods$§!"
 mod_job_artisan_add:0 "[artisan.GetName] Jobs"
 mod_job_artisan_per_pop:0 "§G+1§! [artisan.GetName] Job per $VALUE$ Pops"
 mod_job_artisan_per_pop_short:0 "\n§G+1§! £mod_job_artisan_add£ per $VALUE$ £pop£"

 job_entertainer:0 "Entertainer"
 job_entertainer_plural:0 "Entertainers"
 job_entertainer_desc:1 "It is said there are only two types of lifeforms in the galaxy: the entertainers, and the entertained."
 job_entertainer_effect_desc:1 "[entertainer.GetIcon] [entertainer.GetNamePlural] turn $r_consumer_goods$ into $r_unity$ and $r_amenities$"
 mod_job_entertainer_add:0 "[entertainer.GetName] Jobs"
 mod_job_entertainer_per_pop:0 "§G+1§! [entertainer.GetName] Job per $VALUE$ Pops"
 mod_job_entertainer_per_pop_short:0 "\n§G+1§! £mod_job_entertainer_add£ per $VALUE$ £pop£"
 job_entertainer_name_plural_with_icon:0 "[entertainer.GetIcon] [entertainer.GetNamePlural]"

 duelist: "$job_duelist$"
 job_duelist:0 "Duelist"
 job_duelist_plural:0 "Duelists"
 job_duelist_desc:0 "Martial experts who display their deadly art for the entertainment of the masses."
 job_duelist_effect_desc:0 "[entertainer.GetIcon] [entertainer.GetNamePlural] turn £alloys£ §Y$alloys$§! into £unity£ §Y$unity$§!, £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!, and £mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!"
 mod_job_duelist_add:0 "$job_duelist$ Jobs"
 mod_job_duelist_per_pop:0 "§G+1§! $job_duelist$ Job per $VALUE$ Pops"
 mod_job_duelist_per_pop_short:0 "\n§G+1§! £mod_job_duelist_add£ per $VALUE$ £pop£"
 job_duelist_name_plural_with_icon:0 "£job_duelist£ $job_duelist_plural$"
 job_entertainer_plural_with_icon: "[entertainer.GetIcon] [entertainer.GetNamePlural]"

 job_healthcare:0 "Medical Worker"
 job_healthcare_plural:0 "Medical Workers"
 job_healthcare_plural_with_icon: "[healthcare.GetIcon] [healthcare.GetNamePlural]"
 job_healthcare_desc:1 "A micro-unit of prevention is worth a macro-unit of cure. Sometimes, however, both are needed."
 job_healthcare_effect_desc: "[healthcare.GetIcon] [healthcare.GetNamePlural] turn £consumer_goods£ §Y$consumer_goods$§! into £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!, £mod_logistic_growth_mult£ §Y$MOD_LOGISTIC_GROWTH_MULT$§!, and £mod_bonus_pop_growth_mult£ §Y$MOD_BONUS_POP_GROWTH_MULT$§!"
 mod_job_healthcare_add:0 "[healthcare.GetName] Jobs"
 mod_job_healthcare_per_pop:0 "§G+1§! [healthcare.GetName] Job per $VALUE$ Pops"
 mod_job_healthcare_per_pop_short:0 "\n§G+1§! £mod_job_healthcare_add£ per $VALUE$ £pop£"
 mod_job_healthcare_amenities_add: "$amenities_with_icon$ from $job_healthcare_plural_with_icon$"
 mod_job_healthcare_logistic_growth_mult: "£mod_logistic_growth_mult£ $MOD_LOGISTIC_GROWTH_MULT$ from $job_healthcare_plural_with_icon$"
 mod_job_healthcare_organic_pop_assembly_mult: "£mod_bonus_pop_growth_mult£ $MOD_BONUS_POP_GROWTH_MULT$ from $job_healthcare_plural_with_icon$"
 mod_job_healthcare_pop_environment_tolerance: "£mod_pop_environment_tolerance£ $MOD_POP_ENVIRONMENT_TOLERANCE$ from $job_healthcare_plural_with_icon$"
 mod_job_healthcare_organics_upkeep_mult: "£mod_planet_pops_organics_upkeep_mult£ $mod_planet_pops_organics_upkeep_mult$ from $job_healthcare_plural_with_icon$"

 culture_worker: "$job_culture_worker$"
 job_culture_worker:0 "Culture Worker"
 job_culture_worker_plural:0 "Culture Workers"
 job_culture_worker_desc:1 "Maintaining the arts is the realm of these workers, vital for the inner development and social expression of citizens."

 mod_job_culture_worker_add:0 "$job_culture_worker$ Jobs"
 mod_job_culture_worker_per_pop:0 "§G+1§! $job_culture_worker$ Job per $VALUE$ Pops"
 mod_job_culture_worker_per_pop_short:0 "\n§G+1§! £mod_job_culture_worker_add£ per $VALUE$ £pop£"
 job_culture_worker_name_plural_with_icon: "£job_culture_worker£ $job_culture_worker_plural$"
 bureaucrat_is_culture_worker_tt: "£job_bureaucrat£ $job_bureaucrat_plural$ are converted into $job_culture_worker_name_plural_with_icon$"

 job_head_researcher:0 "Science Director"
 job_head_researcher_plural:0 "Science Directors"
 job_head_researcher_desc:1 "These specialists coordinate and manage the research and development of new technologies."
 job_head_researcher_effect_desc:3 "£job_head_researcher£ $job_head_researcher_plural$ turn $r_consumer_goods$ into $r_amenities$ and $r_research$"
 mod_job_head_researcher_add:0 "$job_head_researcher$ Jobs"
 mod_job_head_researcher_per_pop:0 "§G+1§! $job_head_researcher$ Job per $VALUE$ Pops"
 mod_job_head_researcher_per_pop_short:0 "\n§G+1§! £mod_job_head_researcher_add£ per $VALUE$ £pop£"

 job_researcher:0 "Researcher"
 job_researcher_plural:0 "Researchers"
 job_researcher_plural_lower: "researchers"
 job_researcher_icon:0 "£job_researcher£"
 job_researcher_plural_with_icon: "[physicist.GetIcon][biologist.GetIcon][engineer.GetIcon] $job_researcher_plural$"
 job_researcher_desc:0 "The eternal mystery of the world is its comprehensibility."
 job_researcher_effect_desc:1 "£job_researcher£ $job_researcher_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into $r_research$"
 mod_job_researcher_add:0 "$job_researcher$ Jobs"
 mod_job_researcher_per_pop:0 "§G+1§! $job_researcher$ Job per $VALUE$ Pops"
 mod_job_researcher_per_pop_short:0 "\n§G+1§! £mod_job_researcher_add£ per $VALUE$ £pop£"

 job_physicist:0 "Physicist"
 job_physicist_plural:0 "Physicists"
 job_physicist_icon:0 "[physicist.GetIcon]"
 job_physicist_plural_with_icon: "[physicist.GetIcon] [physicist.GetNamePlural]"
 job_base_physicist_plural_with_icon: "£job_physicist£ $job_physicist_plural$"
 job_physicist_desc:0 "The eternal mystery of the world is its comprehensibility."
 job_physicist_effect_desc:1 "[physicist.GetIcon] [physicist.GetNamePlural] turn £consumer_goods£ §Y$consumer_goods$§! into $r_physics$"
 mod_job_physicist_add:0 "[physicist.GetName] Jobs"
 mod_job_physicist_per_pop:0 "§G+1§! [physicist.GetName] Job per $VALUE$ Pops"
 mod_job_physicist_per_pop_short:0 "\n§G+1§! £mod_job_physicist_add£ per $VALUE$ £pop£"

 astral_meteorologist: "$job_astral_meteorologist$"
 job_astral_meteorologist: "Astral-Meteorologist"
 job_astral_meteorologist_plural: "Astral-Meteorologists"
 job_astral_meteorologist_icon: "£job_astrometeorologist£"
 job_astral_meteorologist_plural_with_icon: "£job_astral_meteorologist£ $job_astral_meteorologist_plural$"
 job_astral_meteorologist_desc: "Cosmic environmental effects reveal how strands of space-time contain the secrets of every dimension. These researchers work tirelessly to decipher their significance while minimizing paradoxes."
 job_astral_meteorologist_effect_desc: "$job_astral_meteorologist_plural_with_icon$ turn £consumer_goods£  §Y$consumer_goods$§! into $r_physics$ and $r_astral_threads$\n\nJob Output is increased when an §YEnvironmental Effect§! is present in this System."
 mod_job_astral_meteorologist_add: "$job_astral_meteorologist$ Jobs"
 mod_job_astral_meteorologist_per_pop: "§G+1§! $job_astral_meteorologist$ Job per $VALUE$ Pops"
 mod_job_astral_meteorologist_per_pop_short: "\n§G+1§! £mod_job_astral_meteorologist_add£ per $VALUE$ £pop£"

 job_engineer:0 "Engineer"
 job_engineer_plural:0 "Engineers"
 job_engineer_icon:0 "[engineer.GetIcon]"
 job_engineer_plural_with_icon: "[engineer.GetIcon] [engineer.GetNamePlural]"
 job_engineer_desc:0 "The eternal mystery of the world is its comprehensibility."
 job_engineer_effect_desc:1 "[engineer.GetIcon] [engineer.GetNamePlural] turn £consumer_goods£ §Y$consumer_goods$§! into $r_engineering$"
 mod_job_engineer_add:0 "[engineer.GetName] Jobs"
 mod_job_engineer_per_pop:0 "§G+1§! [engineer.GetName] Job per $VALUE$ Pops"
 mod_job_engineer_per_pop_short:0 "\n§G+1§! £mod_job_engineer_add£ per $VALUE$ £pop£"

 job_biologist:0 "Biologist"
 job_biologist_plural:0 "Biologists"
 job_biologist_icon:0 "[biologist.GetIcon]"
 job_biologist_plural_with_icon: "[biologist.GetIcon] [biologist.GetNamePlural]"
 job_biologist_desc:0 "The eternal mystery of the world is its comprehensibility."
 job_biologist_effect_desc:1 "[biologist.GetIcon] [biologist.GetNamePlural] turn £consumer_goods£ §Y$consumer_goods$§! into $r_society$"
 mod_job_biologist_add:0 "[biologist.GetName] Jobs"
 mod_job_biologist_per_pop:0 "§G+1§! [biologist.GetName] Job per $VALUE$ Pops"
 mod_job_biologist_per_pop_short:0 "\n§G+1§! £mod_job_biologist_add£ per $VALUE$ £pop£"

 job_high_priest:0 "High Priest"
 job_high_priest_plural:0 "High Priests"
 job_high_priest_desc:1 "To whom do guides turn when they themselves seek guidance? Another, more experienced guide."
 job_high_priest_effect_desc:1 "£job_high_priest£ $job_high_priest_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!"
 mod_job_high_priest_add:0 "$job_high_priest$ Jobs"
 mod_job_high_priest_per_pop:0 "§G+1§! $job_high_priest$ Job per $VALUE$ Pops"
 mod_job_high_priest_per_pop_short:0 "\n§G+1§! £mod_job_high_priest_add£ per $VALUE$ £pop£"

 mod_planet_priests_upkeep_mult:1 "[GetPriestIcon] [GetPriest] Upkeep"
 job_priest:0 "Priest"
 job_priest_plural:0 "Priests"
 job_priest_desc:1 "The spiritual guidance of the masses is performed by the most pious and devout."
 job_priest_effect_desc:1 "£job_priest£ $job_priest_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!"
 mod_job_priest_add:0 "$job_priest$ Jobs"
 mod_job_priest_per_pop:0 "§G+1§! $job_priest$ Job per $VALUE$ Pops"
 mod_job_priest_per_pop_short:0 "\n§G+1§! £mod_job_priest_add£ per $VALUE$ £pop£"
 job_priest_icon:0 "£job_priest£"

 job_priest_name_with_icon:0 "[GetPriestIcon] [GetPriest]"
 job_priest_name_plural_with_icon:0 "[GetPriestIcon] [GetPriestPlural]"
 job_priest_and_manager_with_icon:0 "[GetPriestIcon] [GetPriest] and £job_manager£ $job_manager$"
 job_priest_and_manager_plural_with_icon:0 "[GetPriestIcon] [GetPriestPlural] and £job_manager£ $job_manager_plural$"
 job_manager_with_icon:0 "£job_manager£ $job_manager$"
 job_manager_plural_with_icon:0 "£job_manager£ $job_manager_plural$"
 job_bureaucrat_with_icon:0 "[bureaucrat.GetIcon] [bureaucrat.GetName]"
 job_bureaucrat_plural_with_icon:0 "[bureaucrat.GetIcon] [bureaucrat.GetNamePlural]"
 job_synapse_drone_with_icon:0 "£job_synapse_drone£ $job_synapse_drone$"
 job_synapse_drone_plural_with_icon:0 "£job_synapse_drone£ $job_synapse_drone_plural$"
 job_coordinator_with_icon:0 "[coordinator.GetIcon] [coordinator.GetName]"
 job_coordinator_plural_with_icon:0 "[coordinator.GetIcon] [coordinator.GetNamePlural]"
 job_priest_and_steward_with_icon: "[GetPriestIcon] [GetPriest] and £job_manager£ $job_steward$"
 job_steward_with_icon: "£job_manager£ $job_steward$"
 job_priest_and_steward_plural_with_icon: "[GetPriestIcon] [GetPriestPlural] and £job_manager£ $job_steward_plural$"
 job_steward_plural_with_icon: "£job_manager£ $job_steward_plural$"

 job_chemist:0 "Chemist"
 job_chemist_plural:0 "Chemists"
 job_chemist_desc:1 "The synthetic development of volatile motes by chemical processes is left to these specialists."
 job_chemist_effect_desc:1 "[chemist.GetIcon] [chemist.GetNamePlural] turn [GetCatalyticMineralsOrFood] into £volatile_motes£ §Y$volatile_motes$§!"
 mod_job_chemist_add:0 "[chemist.GetName] Jobs"
 mod_job_chemist_per_pop:0 "§G+1§! [chemist.GetName] Job per $VALUE$ Pops"
 mod_job_chemist_per_pop_short:0 "\n§G+1§! £mod_job_chemist_add£ per $VALUE$ £pop£"

 job_translucer:0 "Translucer"
 job_translucer_plural:0 "Translucers"
 job_translucer_desc:1 "These specialists transform minerals into rare crystals in a laboratory environment."
 job_translucer_effect_desc:1 "[translucer.GetIcon] [translucer.GetNamePlural] turn [GetCatalyticMineralsOrFood] into £rare_crystals£ §Y$rare_crystals$§!"
 mod_job_translucer_add:0 "[translucer.GetName] Jobs"
 mod_job_translucer_per_pop:0 "§G+1§! [translucer.GetName] Job per $VALUE$ Pops"
 mod_job_translucer_per_pop_short:0 "\n§G+1§! £mod_job_translucer_add£ per $VALUE$ £pop£"

 job_gas_refiner:0 "Gas Refiner"
 job_gas_refiner_plural:0 "Gas Refiners"
 job_gas_refiner_desc:1 "Managing the complex chain of reactions required to refine gas from minerals effectively requires advanced machinery and highly-trained experts."
 job_gas_refiner_effect_desc:1 "[gas_refiner.GetIcon] [gas_refiner.GetNamePlural] turn [GetCatalyticMineralsOrFood] into £exotic_gases£ §Y$exotic_gases$§!"
 mod_job_gas_refiner_add:0 "[gas_refiner.GetName] Jobs"
 mod_job_gas_refiner_per_pop:0 "§G+1§! [gas_refiner.GetName] Job per $VALUE$ Pops"
 mod_job_gas_refiner_per_pop_short:0 "\n§G+1§! £mod_job_gas_refiner_add£ per $VALUE$ £pop£"

 job_roboticist:0 "Roboticist"
 job_roboticist_plural:0 "Roboticists"
 job_roboticist_plural_with_icon: "[roboticist.GetIcon] [roboticist.GetNamePlural]"
 job_roboticist_desc:1 "These technicians build robots, that the robots may build for the nation."
 job_roboticist_effect_desc:1 "[roboticist.GetIcon] [roboticist.GetNamePlural] turn £alloys£ §Y$alloys$§! into new £pop£ §YMechanical Pops§!"
 job_roboticist_individual_machine_effect_desc: "[roboticist.GetIcon] [roboticist.GetNamePlural] turn £alloys£ §Y$alloys$§! into new £pop£ §YMachine Pops§!"
 job_roboticist_cyborg_effect_desc:0 "[roboticist.GetIcon] [roboticist.GetNamePlural] turn £alloys£ §Y$alloys$§! into new £pop£ §HCyborg Pops§!"
 mod_job_roboticist_add:0 "[roboticist.GetName] Jobs"
 mod_job_roboticist_per_pop:0 "§G+1§! [roboticist.GetName] Job per $VALUE$ Pops"
 mod_job_roboticist_per_pop_short:0 "\n§G+1§! £mod_job_roboticist_add£ per $VALUE$ £pop£"
 mod_job_roboticist_branch_office_value_mult: "£mod_branch_office_value_mult£ $MOD_BRANCH_OFFICE_VALUE_MULT$ from $job_roboticist_plural_with_icon_and_job_identity_designer_plural_with_icon$"

 job_manager:1 "Manager"
 job_manager_plural:1 "Managers"
 job_manager_desc:1 "The endless struggle to balance conflicting demands from the middle of the managerial hierarchy is envied by few."
 job_manager_effect_desc:2 "£job_manager£ $job_manager_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§! and $r_trade$"
 mod_job_manager_add:0 "$job_manager$ Jobs"
 mod_job_manager_per_pop:0 "§G+1§! $job_manager$ Job per $VALUE$ Pops"
 mod_job_manager_per_pop_short:0 "\n§G+1§! £mod_job_manager_add£ per $VALUE$ £pop£"

 job_steward: "Steward"
 job_steward_plural: "Stewards"
 job_steward_desc: "These democratically-elected volunteers ensure the smooth running of our cooperative society, for the benefit of all its members."
 job_steward_effect_desc: "£job_steward£ $job_steward_plural$ turn $r_consumer_goods$ into $r_unity$, $r_trade$, and $r_amenities$"
 mod_job_steward_add:0 "$job_steward$ Jobs"
 mod_job_steward_per_pop:0 "§G+1§! $job_steward$ Job per $VALUE$ Pops"
 mod_job_steward_per_pop_short:0 "\n§G+1§! £mod_job_steward_add£ per $VALUE$ £pop£"

 job_bureaucrat:0 "Bureaucrat"
 job_bureaucrat_plural:0 "Bureaucrats"
 job_bureaucrat_desc:0 "Fulfilling the bureaucratic demands of an empire is a daunting task that requires dedicated and highly trained individuals."
 job_bureaucrat_effect_desc:1 "[bureaucrat.GetIcon] [bureaucrat.GetNamePlural] turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§!"
 mod_job_bureaucrat_add:0 "[bureaucrat.GetName] Jobs"
 mod_job_bureaucrat_per_pop:0 "§G+1§! [bureaucrat.GetName] Job per $VALUE$ Pops"
 mod_job_bureaucrat_per_pop_short:0 "\n§G+1§! £mod_job_bureaucrat_add£ per $VALUE$ £pop£"

 job_unifier:0 "Unification Officer"
 job_unifier_plural:0 "Unification Officers"
 job_unifier_desc:0 "The administrative corps of our newly unified planet, these officers ensure that amenities are delivered to those in need."
 job_unifier_effect_desc:0 "£job_unifier£ $job_unifier_plural$ turn $r_consumer_goods$ and $r_food$ (or $r_minerals$) into $r_unity$ and $r_amenities$."
 mod_job_unifier_add:0 "$job_unifier$ Jobs"
 mod_job_unifier_per_pop:0 "§G+1§! $job_unifier$ Job per $VALUE$ Pops"
 mod_job_unifier_per_pop_short:0 "\n§G+1§! £mod_job_unifier_add£ per $VALUE$ £pop£"

 ranger: "$job_ranger$"
 job_ranger:0 "Ranger"
 job_ranger_with_icon: "£job_ranger£ $job_ranger$"
 job_ranger_plural:0 "Rangers"
 job_ranger_plural_with_icon: "£job_ranger£ $job_ranger_plural$"
 job_ranger_desc:0 "Special individuals tasked with ensuring that our planets remain clean and natural."
 job_ranger_effect_desc:2 "£job_ranger£ $job_ranger_plural$ produce £amenities£ §YAmenities§! and £society_research£ §Y$society_research$§!. They also produce $r_energy$, $r_food$ and $r_minerals$ depending on each £blocker£ ['concept_natural_blocker'] present."
 mod_job_ranger_add:0 "$job_ranger$ Jobs"
 mod_job_ranger_per_pop:0 "§G+1§! $job_ranger$ Job per $VALUE$ Pops"
 mod_job_ranger_per_pop_short:0 "\n§G+1§! £mod_job_ranger_add£ per $VALUE$ £pop£"
 has_ranger_lodge:0 "$TRIGGER_FAIL$§RThis blocker will not be removeable as long as the §Y$building_ranger_lodge$§! exists.§!"
 biologist_is_ranger_tt: "$job_biologist_plural_with_icon$ are converted into $job_ranger_plural_with_icon$"


 # Ruling Class Jobs
 job_politician:0 "Politician"
 job_politician_plural:0 "Politicians"
 job_politician_desc:1 "The government of an entire planet is a daunting task that requires dedicated and highly trained individuals."
 job_politician_effect_desc:0 "£job_politician£ $job_politician_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!"
 mod_job_politician_add:0 "[politician.GetName] Jobs"
 mod_job_politician_per_pop:0 "§G+1§! [politician.GetName] Job per $VALUE$ Pops"
 mod_job_politician_per_pop_short:0 "\n§G+1§! [politician.GetIcon] per $VALUE$ £pop£"
 job_politician_plural_with_icon: "[politician.GetIcon] [politician.GetNamePlural]"

 job_noble:0 "Noble"
 job_noble_plural:0 "Nobles"
 job_noble_desc:1 "Heavy is the burden of the nobility, whose birthright is to rule over their unwashed lessers. Luckily, there are a few financial advantages to the position."
 job_noble_effect_desc:2 "£job_noble£ $job_noble_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§!, £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!, and £mod_planet_stability_add£ §Y$PLANET_STABILITY_TITLE$§!"
 mod_job_noble_add:0 "$job_noble$ Jobs"
 mod_job_noble_per_pop:0 "§G+1§! $job_noble$ Job per $VALUE$ Pops"
 mod_job_noble_per_pop_short:0 "\n§G+1§! £mod_job_noble_add£ per $VALUE$ £pop£"

 job_merchant:0 "Merchant"
 job_merchant_plural:0 "Merchants"
 job_merchant_desc:1 "They buy. They sell. They hoard. They re-sell. Agents, dealers, retailers, wholesalers - wherever there is trade, there are merchants."
 job_merchant_effect_desc:1 "£job_merchant£ $job_merchant_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§!, £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!, and $r_trade$"
 mod_job_merchant_add:0 "$job_merchant$ Jobs"
 mod_job_merchant_per_pop:0 "§G+1§! $job_merchant$ Job per $VALUE$ Pops"
 mod_job_merchant_per_pop_short:0 "\n§G+1§! £mod_job_merchant_add£ per $VALUE$ £pop£"
 mod_job_capital_merchant_add: "Capital $mod_job_merchant_add$"

 job_executive:0 "Executive"
 job_executive_plural:0 "Executives"
 job_executive_icon: "£job_executive£"
 job_executive_with_icon: "£job_executive£ $job_executive$"
 job_executive_plural_with_icon: "£job_executive£ $job_executive_plural$"
 job_executive_desc:1 "Only an executive has the power to drive leading-edge initiatives and synergistically benchmark dynamically conceptualized deliverables."
 job_executive_effect_desc:2 "£job_executive£ $job_executive_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§!, £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§! and $r_trade$"
 mod_job_executive_add:0 "$job_executive$ Jobs"
 mod_job_executive_per_pop:0 "§G+1§! $job_executive$ Job per $VALUE$ Pops"
 mod_job_executive_per_pop_short:0 "\n§G+1§! £mod_job_executive_add£ per $VALUE$ £pop£"

 artificer: "$job_artificer$"
 job_artificer:0 "Artificer"
 job_artificer_plural:0 "Artificers"
 job_artificer_icon:0 "£job_artificer£"
 job_artificer_desc:0 "Skilled and creative craft workers that manufacture domestic and luxury goods of stunning quality."
 job_artificer_effect_desc:2 "£job_artificer£ §Y$job_artificer_plural$§! turn £minerals£ §Y$minerals$§! into £consumer_goods£ §Y$consumer_goods$§! and $r_trade$"
 mod_job_artificer_add:0 "$job_artificer$ Jobs"
 mod_job_artificer_per_pop:0 "§G+1§! $job_artificer$ Job per $VALUE$ Pops"
 mod_job_artificer_per_pop_short:0 "\n§G+1§! £mod_job_artificer_add£ per $VALUE$ £pop£"

 xeno_zoo_keeper: "$job_xeno_zoo_keeper$"
 job_xeno_zoo_keeper:0 "Zookeeper"
 job_xeno_zoo_keeper_plural:0 "Zookeepers"
 job_xeno_zoo_keeper_plural_with_icon: "£job_xeno_zoo_keeper£ $job_xeno_zoo_keeper_plural$"
 job_xeno_zoo_keeper_desc:0 "These zookeepers look after the needs of the fauna under their care."
 job_xeno_zoo_keeper_effect_desc:0 "£job_xeno_zoo_keeper£ $job_xeno_zoo_keeper_plural$ turn $r_consumer_goods$ into £society£ §YResearch Points§! and $r_amenities$.\n$r_amenities$ produced scale with [Planet.Owner.GetZooAnimalsWithIcon] jobs."
 mod_job_xeno_zoo_keeper_add:0 "$job_xeno_zoo_keeper$ Jobs"
 biologist_is_xeno_zoo_keeper_tt: "$t$£job_biologist£ $job_biologist_plural$ are converted into $job_xeno_zoo_keeper_plural_with_icon$"

 # Special Jobs
 job_unemployed:0 "Unemployed"
 job_unemployed_plural:0 "Unemployed"
 job_unemployed_desc:1 "The unfortunate result of insufficient planning, the unemployed eagerly await assignment."
 job_livestock:0 "Livestock"
 job_livestock_plural:0 "Livestock"
 job_livestock_desc:1 "They have but one purpose: to become feed for their betters."
 job_simple_drone_unemployment: "Idle Simple Drone"
 job_simple_drone_unemployment_plural: "Idle Simple Drones"
 job_simple_drone_unemployment_desc: "These Simple Drones are currently not assigned to any task."
 job_complex_drone_unemployment: "Idle Complex Drone"
 job_complex_drone_unemployment_plural: "Idle Complex Drones"
 job_complex_drone_unemployment_desc: "These Complex Drones are currently not assigned to any task."
 job_worker_unemployment: "$job_unemployed$"
 job_worker_unemployment_plural: "$job_unemployed_plural$"
 job_worker_unemployment_desc: "$job_unemployed_desc$"
 job_specialist_unemployment: "$job_unemployed$"
 job_specialist_unemployment_plural: "$job_unemployed_plural$"
 job_specialist_unemployment_desc: "$job_unemployed_desc$"
 job_ruler_unemployment: "$job_unemployed$"
 job_ruler_unemployment_plural: "$job_unemployed_plural$"
 job_ruler_unemployment_desc: "$job_unemployed_desc$"

 job_purge:0 "Purging"
 job_purge_plural:0 "Purging"
 job_purge_desc:2 "This pop is being purged in accordance with our policies."
 job_purge_unprocessing: "$job_slave_unprocessing$"
 job_purge_unprocessing_plural: "$job_slave_unprocessing$"
 job_purge_unprocessing_desc: "$job_slave_unprocessing_desc$"
 job_event_purge:0 "$job_purge$"
 job_event_purge_plural:0 "$job_purge_plural$"
 job_crisis_purge:0 "$job_purge$"
 job_event_purge_desc:0 "$job_purge_desc$"
 job_crisis_purge_plural:0 "$job_purge_plural$"
 job_crisis_purge_desc:0 "$job_purge_desc$"
 job_organic_battery:0 "Grid Amalgamated"
 job_organic_battery_plural:0 "Grid Amalgamated"
 job_organic_battery_desc:1 "Their organic energy will be absorbed, until they expire."
 planet_organic_batteries: "$job_organic_battery$"

 job_bio_trophy:0 "Bio-Trophy"
 job_bio_trophy_plural:0 "Bio-Trophies"
 job_bio_trophy_plural_with_icon: "£job_bio_trophy£ $job_bio_trophy_plural$"
 job_bio_trophy_desc:1 "Their only job is to be themselves."
 job_bio_trophy_effect_desc:0 "£job_bio_trophy£ $job_bio_trophy_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§! and increase §Y$mod_pop_cat_complex_drone_bonus_workforce_mult$§!"
 mod_job_bio_trophy_add:0 "$job_bio_trophy$ Jobs"
 mod_job_bio_trophy_per_pop:0 "§G+1§! $job_bio_trophy$ Job per $VALUE$ Pops"
 mod_job_bio_trophy_per_pop_short:0 "\n§G+1§! £mod_job_bio_trophy_add£ per $VALUE$ £pop£"
 job_bio_trophy_name_plural_with_icon: "£job_bio_trophy£ $job_bio_trophy_plural$"

 job_bio_trophy_unemployment: "$pop_cat_bio_trophy_unemployment$"
 job_bio_trophy_unemployment_plural: "$pop_cat_bio_trophy_unemployment_plural$"
 job_bio_trophy_unemployment_desc: "$pop_cat_bio_trophy_unemployment_desc$"
 job_bio_trophy_unemployment_name_plural_with_icon: "£job_unemployment£ $job_bio_trophy_unemployment_plural$"

 job_scavenger_drone:0 "Scavenger Drone"
 job_scavenger_drone_plural:0 "Scavenger Drones"
 job_scavenger_drone_desc:1 "With no defined purpose these Drones aimlessly dig and scavenge, producing a small amount of useful £minerals£ §Y$minerals$§!."

 job_slave_toiler:0 "Toiler"
 job_slave_toiler_plural:0 "Toilers"
 job_slave_toiler_desc:0 "Toilers perform the grueling menial labor required to keep crude infrastructure of the Thrall-World running."
 mod_job_toiler_add:1 "$job_slave_toiler$ Jobs"

 job_servant:0 "Servant"
 job_servant_plural:0 "Servants"
 job_servant_desc:1 "Servants perform various menial domestic tasks and household work for their masters."
 mod_job_servant_add:0 "$job_servant$ Jobs"

 job_criminal:0 "Criminal"
 job_criminal_plural:0 "Criminals"
 job_criminal_desc:1 "These criminals live outside the bounds of legal society, some by choice and some by circumstance."
 mod_job_criminal_add:0 "$job_criminal$ Jobs"
 mod_job_criminal_per_crime:0 "§R+1§! $job_criminal$ Job per $VALUE$ Planet £crime£ §YCrime§!"
 mod_job_criminal_per_crime_short:0 "\n§R+1§! £mod_job_criminal_add£ per $VALUE$ £crime£"
 mod_job_criminal_per_pop: "§R+1§! $job_criminal$ Job per $VALUE$ Planet £pop£ §YPops§!"
 mod_job_criminal_per_pop_short: "\n§R+1§! £mod_job_criminal_add£ per $VALUE$ £pop£"

 job_deviant_drone:0 "Deviant Drone"
 job_deviant_drone_plural:0 "Deviant Drones"
 job_deviant_drone_desc:0 "These deviants no longer obey the Hive Mind."
 mod_job_deviant_drone_add:0 "$job_deviant_drone$ Jobs"
 mod_job_deviant_drone_per_crime:0 "§R+1§! $job_deviant_drone$ Job per $VALUE$ Planet £crime£ §YCrime§!"
 mod_job_deviant_drone_per_crime_short:0 "\n§R+1§! £mod_job_deviant_drone_add£ per $VALUE$ £crime£"

 job_corrupt_drone:0 "Corrupt Drone"
 job_corrupt_drone_plural:0 "Corrupt Drones"
 job_corrupt_drone_desc:0 "These drones have been corrupted and no longer obey the directives of the core intelligence."
 mod_job_corrupt_drone_add:0 "$job_corrupt_drone$ Jobs"
 mod_job_corrupt_drone_per_crime:1 "§R+1§! $job_corrupt_drone$ Job per $VALUE$ Planet £crime£ §YCrime§!"
 mod_job_corrupt_drone_per_crime_short:1 "\n§R+1§! £mod_job_corrupt_drone_add£ per $VALUE$ £crime£"

 # Primitive Jobs
 job_hunter_gatherer:0 "Hunter-Gatherer"
 job_hunter_gatherer_plural:0 "Hunter-Gatherers"
 job_hunter_gatherer_desc:2 "These semi-nomadic explorers survive by foraging and hunting. There is evidence of early tool use."
 mod_job_hunter_gatherer_add:0 "$job_hunter_gatherer$ Jobs"

 job_peasant:0 "Peasant"
 job_peasant_plural:0 "Peasants"
 job_peasant_desc:1 "The peasants toil endlessly in the fields, so that those perceived as their betters might prosper."
 mod_job_peasant_add:0 "$job_peasant$ Jobs"

 job_primitive_warrior:0 "Warrior"
 job_primitive_warrior_plural:0 "Warriors"
 job_primitive_warrior_desc:2 "Members of a combative warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat."
 mod_job_primitive_warrior_add:0 "$job_primitive_warrior$ Jobs"

 job_primitive_noble:0 "Feudal Noble"
 job_primitive_noble_plural:0 "Feudal Nobles"
 job_primitive_noble_desc:1 "The landed nobility rule from their stone castles and keeps."
 mod_job_primitive_noble_add:0 "$job_primitive_noble$ Jobs"

 job_primitive_researcher:0 "Scholar"
 job_primitive_researcher_plural:0 "Scholars"
 job_primitive_researcher_desc:1 "The learned of this society, often relying on oral tradition to pass knowledge between generations."
 mod_job_primitive_researcher_add:0 "$job_primitive_researcher$ Jobs"

 job_primitive_priest:0 "Cleric"
 job_primitive_priest_plural:0 "Clerics"
 job_primitive_priest_desc:1 "Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith."
 mod_job_primitive_priest_add:0 "$job_primitive_priest$ Jobs"

 job_primitive_laborer:0 "Manufacturers"
 job_primitive_laborer_plural:0 "Manufacturers"
 job_primitive_laborer_desc:1 "These early industrial manufacturers toil away in factories, which can now be operated day and night thanks to recent advances in electricity."
 mod_job_primitive_laborer_add:0 "$job_primitive_laborer$ Jobs"
 job_primitive_laborer_effect_desc: "£job_primitive_laborer£ $job_primitive_laborer_plural$ turn $r_minerals$ into $r_consumer_goods$ and $r_alloys$"

 job_primitive_miner: "$job_miner$"
 job_primitive_miner_plural:0 "$job_miner_plural$"
 job_primitive_miner_desc:0 "Dangerous and sometimes lethal work in the dark bowels of the planet."
 mod_job_primitive_miner_add:0 "$job_primitive_miner$ Jobs"

 job_primitive_technician:0 "$job_technician$"
 job_primitive_technician_plural:0 "$job_technician_plural$"
 job_primitive_technician_desc:0 "These technicians shuffle coal or maintain primitive nuclear generators."
 mod_job_primitive_technician_add:0 "$job_primitive_technician$ Jobs"

 job_primitive_farmer:0 "Farmer"
 job_primitive_farmer_plural:0 "Farmers"
 job_primitive_farmer_desc:1 "These farmers work the land, typically with the help of primitive but effective farming equipment."
 mod_job_primitive_farmer_add:0 "$job_primitive_farmer$ Jobs"

 job_primitive_researcher_2:0 "Researcher"
 job_primitive_researcher_2_plural:0 "Researchers"
 job_primitive_researcher_2_desc:1 "Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization."
 mod_job_primitive_researcher_2_add:0 "$job_primitive_researcher_2$ Jobs"
 job_primitive_researcher_2_effect_desc:1 "£job_primitive_researcher_2£ $job_primitive_researcher_2_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into $r_research$"

 job_primitive_priest_2:0 "Priest"
 job_primitive_priest_2_plural:0 "Priests"
 job_primitive_priest_2_desc:1 "Religious leaders who occupy various priestly offices."
 mod_job_primitive_priest_2_add:0 "$job_primitive_priest_2$ Jobs"

 job_primitive_administrator: "Administrator"
 job_primitive_administrator_plural: "Administrators"
 job_primitive_administrator_desc: "These paper-pushers ensure that the bureaucracy exists."
 mod_job_primitive_administrator_add: "$job_primitive_administrator$ Jobs"
 job_primitive_administrator_effect_desc: "£job_primitive_administrator£ $job_primitive_administrator_plural$ turn $r_consumer_goods$ into $r_unity$"

 job_primitive_entertainer:0 "Entertainer"
 job_primitive_entertainer_plural:0 "Entertainers"
 job_primitive_entertainer_desc:0 "Celebrities and media personalities that provide entertainment and distraction from day-to-day life."
 mod_job_primitive_entertainer_add:0 "$job_primitive_entertainer$ Jobs"

 job_primitive_warrior_2:0 "Soldier"
 job_primitive_warrior_2_plural:0 "Soldiers"
 job_primitive_warrior_2_desc:1 "Professional soldiers, typically armed with early projectile weapons powered by exothermic combustion."
 mod_job_primitive_warrior_2_add:0 "$job_primitive_warrior_2$ Jobs"

 job_primitive_bureaucrat:0 "Bureaucrat"
 job_primitive_bureaucrat_plural:0 "Bureaucrats"
 job_primitive_bureaucrat_desc:1 "Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants."
 mod_job_primitive_bureaucrat_add:0 "$job_primitive_bureaucrat$ Jobs"

 job_hive_sustenance_drone:0 "Sustenance Drone"
 job_hive_sustenance_drone_plural:0 "Sustenance Drones"
 job_hive_sustenance_drone_desc:0 "The difference between a successful hivemind and a starved one comes down to how successful their resource procurement is."
 mod_job_hive_sustenance_drone_add:0 "$job_hive_sustenance_drone$ Jobs"

 job_hive_basic_agri_drone:0 "Basic Agricultural Drone"
 job_hive_basic_agri_drone_plural:0 "Basic Agricultural Drones"
 job_hive_basic_agri_drone_desc:0 "Simple and unspecialized drones work the fields, their consciousness aware that food can be grown, but the task has yet to be optimized."
 mod_job_hive_basic_agri_drone_add:0 "$job_hive_basic_agri_drone$ Jobs"

 job_primitive_hive_warrior:0 "Simple Warrior Drone"
 job_primitive_hive_warrior_plural:0 "Simple Warrior Drones"
 job_primitive_hive_warrior_desc:0 "Having yet to fully come to grips with genetic specialization, these drones are grown bulkier to protect their hive. They have yet to evolve any specialized weapon appendages."
 mod_job_primitive_hive_warrior_add:0 "$job_primitive_hive_warrior$ Jobs"

 job_primitive_hive_synapse_drone:1 "Nascent Synapse Drone"
 job_primitive_hive_synapse_drone_plural:1 "Nascent Synapse Drones"
 job_primitive_hive_synapse_drone_desc:0 "The budding Overmind formed between the local drones has found a need to extend their consciousness further. These more cerebral Synapse Drones mainly facilitate this."
 mod_job_primitive_hive_synapse_drone_add:0 "$job_primitive_hive_synapse_drone$ Jobs"

 job_primitive_hive_cerebellum_drone:0 "Cerebellum Drone"
 job_primitive_hive_cerebellum_drone_plural:0 "Cerebellum Drones"
 job_primitive_hive_cerebellum_drone_desc:0 "Analyzing and discovering solutions to new difficulties is the hallmark of any flourishing society - these drones focus on finding solutions for other drones' problems and avoiding future pitfalls"
 mod_job_primitive_hive_cerebellum_drone_add:0 "$job_primitive_hive_cerebellum_drone$ Jobs"

 job_primitive_hive_factory_drone:0 "Factory Drone"
 job_primitive_hive_factory_drone_plural:0 "Factory Drones"
 job_primitive_hive_factory_drone_desc:0 "Drones that are more or less part of the very factory they work in. These specialized laborers assemble everything from weapons to vehicles at an astounding rate."
 mod_job_primitive_hive_factory_drone_add:0 "$job_primitive_hive_factory_drone$ Jobs"

 job_primitive_hive_miner:0 "$job_mining_drone$"
 job_primitive_hive_miner_plural:0 "$job_mining_drone_plural$"
 job_primitive_hive_miner_desc:0 "Sacrificing safety for success, these drones delve deep beneath the earth to feed the ever-hungry engine that is society."
 mod_job_primitive_hive_miner_add:0 "$job_primitive_hive_miner$ Jobs"

 job_primitive_hive_technician:0 "$job_technician_drone$"
 job_primitive_hive_technician_plural:0 "$job_technician_drone_plural$"
 job_primitive_hive_technician_desc:0 "Operating dirty energy generators is not a job any living being can do forever. Still, these drones are enhanced with superior lungs as well as inherent radioactive resistance, so they last longer than most."
 mod_job_primitive_hive_technician_add:0 "$job_primitive_hive_technician$ Jobs"

 job_primitive_hive_farmer:0 "$job_agri_drone$"
 job_primitive_hive_farmer_plural:0 "$job_agri_drone_plural$"
 job_primitive_hive_farmer_desc:0 "Food production overseen by a continent spanning hive-mind is a marvel of logistics and agronomy, every section of the designated agricultural area is used to its fullest."
 mod_job_primitive_hive_farmer_add:0 "$job_primitive_hive_farmer$ Jobs"

 job_primitive_hive_brain_drone:0 "$job_brain_drone$"
 job_primitive_hive_brain_drone_plural:0 "$job_brain_drone_plural$"
 job_primitive_hive_brain_drone_desc:0 "Drones employing the scientific method are capable of taking massive leaps in their consciousness knowledge base. Often too large."
 mod_job_primitive_hive_brain_drone_add:0 "$job_primitive_hive_brain_drone$ Jobs"

 job_primitive_hive_spawning_drone:0 "$job_spawning_drone$"
 job_primitive_hive_spawning_drone_plural:0 "$job_spawning_drone_plural$"
 job_primitive_hive_spawning_drone_desc:0 "Having each member of a society reproduce is vastly inefficient. These drones specialize in generating whatever new drones the Hive needs."
 mod_job_primitive_hive_spawning_drone_add:0 "$job_primitive_hive_spawning_drone$ Jobs"

 job_primitive_hive_warrior_2:0 "$job_warrior_drone$"
 job_primitive_hive_warrior_2_plural:0 "$job_warrior_drone_plural$"
 job_primitive_hive_warrior_2_desc:0 "Specialized for war, these hulking drones have multiple specialized appendages perfected for crushing their own species."
 mod_job_primitive_hive_warrior_2_add:0 "$job_primitive_hive_warrior_2$ Jobs"

 job_primitive_hive_synapse_drone_2:0 "$job_synapse_drone$"
 job_primitive_hive_synapse_drone_2_plural:0 "$job_synapse_drone_plural$"
 job_primitive_hive_synapse_drone_2_desc:0 "Administrating and coordinating an entire country is no easier if you are a single individual. These drones ensure that every drone has an appropriate task."
 mod_job_primitive_hive_synapse_drone_2_add:0 "$job_primitive_hive_synapse_drone_2$ Jobs"

 job_primitive_hive_maintenance_drone:0 "$job_maintenance_drone$"
 job_primitive_hive_maintenance_drone_plural:0 "$job_maintenance_drone_plural$"
 job_primitive_hive_maintenance_drone_desc:0 "If there is one universal truth in this universe, it's that everything breaks. These drones are made to fix whatever is broken."
 mod_job_primitive_hive_maintenance_drone_add:0 "$job_primitive_hive_maintenance_drone$ Jobs"
 pop_cat_maintenance_drone: "$job_maintenance_drone$"
 pop_cat_maintenance_drone_plural: "$job_maintenance_drone_plural$"
 pop_cat_maintenance_drone_desc: "$job_primitive_hive_maintenance_drone_desc$"

 job_pre_sapient:1 "Pre-Sapient"
 job_pre_sapient_plural:1 "Pre-Sapients"
 job_pre_sapient_desc:0 "Simple beasts to an extent, and yet their behavior betrays some degree of intelligence..."
 mod_job_pre_sapient_add:0 "$job_pre_sapient$ Jobs"
 pre_sapient_job_xeno_zoo_animal_tt: "$t$£job_pre_sapient£ $job_pre_sapient_plural$ are converted into £job_xeno_zoo_animal£ $job_xeno_zoo_animal_plural$"
 pre_sapient_job_xeno_zoo_beast_tt: "$t$£job_pre_sapient£ $job_pre_sapient_plural$ are converted into £job_xeno_zoo_beast£ $job_xeno_zoo_beast_plural$"

 job_pre_sapient_nascent: "$job_pre_sapient$"
 job_pre_sapient_nascent_plural: "$job_pre_sapient_plural$"
 job_pre_sapient_nascent_desc: "Spawns of sapient species, soon to grow into their intelligence."

 job_hunted_pre_sapient:0 "Hunted Pre-Sapient"
 job_hunted_pre_sapient_plural:0 "Hunted Pre-Sapients"
 job_hunted_pre_sapient_desc:0 "$job_pre_sapient_desc$"
 mod_job_hunted_pre_sapient_add:0 "$hunted_job_pre_sapient$ Jobs"

 job_xeno_zoo_animal:0 "Conserved Fauna"
 job_xeno_zoo_animal_plural:0 "$job_xeno_zoo_animal$"
 job_xeno_zoo_animal_desc:0 "These near-intelligent fauna are cared for and studied in a controlled environment, ensuring their conservation."
 job_xeno_zoo_animal_effect_desc:0 "£job_xeno_zoo_animal£ $job_xeno_zoo_animal_plural$ consume $r_food$ (or $r_minerals$) and provide $r_amenities$"
 mod_job_xeno_zoo_animal_add:0 "$job_xeno_zoo_animal$ Jobs"

 job_xeno_zoo_beast:0 "Gladiatorial Beast"
 job_xeno_zoo_beast_plural:0 "Gladiatorial Beasts"
 job_xeno_zoo_beast_desc:0 "These beasts are pitted in combat against our warriors, entertaining the masses while keeping the bestial population at sustainable levels."
 job_xeno_zoo_beast_effect_desc:0 "£job_xeno_zoo_beast£ $job_xeno_zoo_beast_plural$ consume $r_food$ (or $r_minerals$) and provide $r_amenities$"
 mod_job_xeno_zoo_beast_add:0 "$job_xeno_zoo_beast$ Jobs"

 job_livestock_zoo_animal:0 "Protected Fauna"
 job_livestock_zoo_animal_plural:0 "$job_livestock_zoo_animal$"
 job_livestock_zoo_animal_desc:0 "These xenos are cared for and studied in a controlled environment, ensuring their conservation."
 job_livestock_zoo_animal_effect_desc:0 "£job_livestock_zoo_animal£ $job_livestock_zoo_animal_plural$ consume $r_food$ (or $r_minerals$) and provide $r_amenities$"
 mod_job_livestock_zoo_animal_add:0 "$job_livestock_zoo_animal$ Jobs"

 job_livestock_zoo_beast:0 "Gladiatorial Xeno"
 job_livestock_zoo_beast_plural:0 "Gladiatorial Xenos"
 job_livestock_zoo_beast_desc:0 "These xenos are pitted in combat against our warriors, entertaining the masses while keeping the bestial population at sustainable levels."
 job_livestock_zoo_beast_effect_desc:0 "£job_livestock_zoo_beast£ $job_livestock_zoo_beast_plural$ consume $r_food$ (or $r_minerals$) and provide $r_amenities$"
 mod_job_livestock_zoo_beast_add:0 "$job_livestock_zoo_beast$ Jobs"

 job_zoo_beast_name_plural_with_icon:0 "§Y£job_livestock_zoo_beast£ $job_livestock_zoo_beast_plural$§! and §Y$job_xeno_zoo_beast_plural$§!"
 job_zoo_animal_name_plural_with_icon:0 "§Y£job_livestock_zoo_animal£ $job_livestock_zoo_animal$§! and §Y$job_xeno_zoo_animal$§!"

 job_ratling_scavenger:0 "Scavenger"
 job_ratling_scavenger_plural:0 "Scavengers"
 job_ratling_scavenger_desc:1 "They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing."
 mod_job_ratling_scavenger_add:0 "$job_ratling_scavenger$ Jobs"

 job_odd_factory_worker:0 "Odd Factory Worker"
 job_odd_factory_worker_plural:0 "Odd Factory Workers"
 job_odd_factory_worker_desc:1 "These workers labor in the ancient and mysterious factory of unknown origin. What could go wrong?"
 mod_job_odd_factory_worker_add:0 "$job_odd_factory_worker$ Jobs"
 job_odd_factory_drone:0 "Odd Factory Drone"
 job_odd_factory_drone_plural:0 "Odd Factory Drones"
 job_odd_factory_drone_desc:0 "These drones labor in the ancient and mysterious factory of unknown origin. What could go wrong?"
 mod_job_odd_factory_drone_add:0 "$job_odd_factory_drone$ Jobs"

 trader_is_subterranean_tt: "$t$[GetBaseTraderPluralWithIcon] are converted into [GetSubterraneanTraderPluralWithIcon]."
 underground_trade_worker: "$job_underground_trade_worker$"
 job_underground_trade_worker:0 "Subterranean Liaison"
 job_underground_trade_worker_plural:0 "Subterranean Liaisons"
 job_underground_trade_worker_plural_with_icon: "£job_trader£ $job_underground_trade_worker_plural$"
 job_underground_trade_worker_desc:0 "These Liaisons live underground and work for closer relations and improved trade with the Subterranean Civilization."
 mod_job_underground_trade_worker_add:0 "$job_underground_trade_worker$ Jobs"
 mod_job_underground_trade_worker_per_pop:0 "§G+1§! $job_underground_trade_worker$ Job per $VALUE$ Pops"
 mod_job_underground_trade_worker_per_pop_short:0 "\n§G+1§! £mod_job_underground_trade_worker_add£ per $VALUE$ £pop£"

 underground_contact_drone: "$job_underground_contact_drone$"
 job_underground_contact_drone:0 "Subterranean Liaison Drone"
 job_underground_contact_drone_plural:0 "Subterranean Liaison Drones"
 job_underground_contact_drone_plural_with_icon: "£job_low_tech_bureaucrat£ $job_underground_contact_drone_plural$"
 job_underground_contact_drone_desc:0 "These Drones live underground, transferring resources to and from the Subterranean Civilization."
 mod_job_underground_contact_drone_add:0 "$job_underground_contact_drone$ Jobs"
 mod_job_underground_contact_drone_per_pop:0 "§G+1§! $job_underground_contact_drone$ Job per $VALUE$ Pops"
 mod_job_underground_contact_drone_per_pop_short:0 "\n§G+1§! £mod_job_underground_contact_drone_add£ per $VALUE$ £pop£"

 space_time_anomaly_researcher: "$job_space_time_anomaly_researcher$"
 job_space_time_anomaly_researcher:0 "Space-Time Anomaly Researcher"
 job_space_time_anomaly_researcher_plural:0 "Space-Time Anomaly Researchers"
 job_space_time_anomaly_researcher_with_icon: "[physicist.GetIcon] $job_space_time_anomaly_researcher$"
 job_space_time_anomaly_researcher_plural_with_icon: "[physicist.GetIcon] $job_space_time_anomaly_researcher_plural$"
 job_space_time_anomaly_researcher_desc:0 "Researchers who study the curious properties of the stable space-time anomaly."
 mod_job_space_time_anomaly_researcher_add:0 "$job_space_time_anomaly_researcher$ Jobs"
 mod_job_space_time_anomaly_researcher_per_pop:0 "§G+1§! $job_space_time_anomaly_researcher$ Job per $VALUE$ Pops"
 mod_job_space_time_anomaly_researcher_per_pop_short:0 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£"

 job_space_time_anomaly_researcher_gestalt:0 "Space-Time Anomaly Drone"
 job_space_time_anomaly_researcher_gestalt_plural:0 "Space-Time Anomaly Drones"
 job_space_time_anomaly_researcher_gestalt_desc:0 "Drones which study the curious properties of the stable space-time anomaly."
 mod_job_space_time_anomaly_researcher_gestalt_add:0 "$job_space_time_anomaly_researcher_gestalt$ Jobs"
 mod_job_space_time_anomaly_researcher_gestalt_per_pop:0 "§G+1§! $job_space_time_anomaly_researcher_gestalt$ Job per $VALUE$ Pops"
 mod_job_space_time_anomaly_researcher_gestalt_per_pop_short:0 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£"

 dimensional_portal_researcher: "$job_dimensional_portal_researcher$"
 job_dimensional_portal_researcher:0 "Dimensional Portal Researcher"
 job_dimensional_portal_researcher_plural:0 "Dimensional Portal Researchers"
 job_dimensional_portal_researcher_with_icon: "[physicist.GetIcon] $job_dimensional_portal_researcher$"
 job_dimensional_portal_researcher_plural_with_icon: "[physicist.GetIcon] $job_dimensional_portal_researcher_plural$"
 job_dimensional_portal_researcher_desc:0 "Researchers who risk their very existence and sanity to study the mysteries of the Dimensional Portal."
 mod_job_dimensional_portal_researcher_add:0 "$job_dimensional_portal_researcher$ Jobs"
 mod_job_dimensional_portal_researcher_per_pop:0 "§G+1§! $job_dimensional_portal_researcher$ Job per $VALUE$ Pops"
 mod_job_dimensional_portal_researcher_per_pop_short:0 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£"

 dimensional_portal_researcher_gestalt: "$job_dimensional_portal_researcher_gestalt$"
 job_dimensional_portal_researcher_gestalt:0 "Dimensional Portal Drone"
 job_dimensional_portal_researcher_gestalt_plural:0 "Dimensional Portal Drones"
 job_dimensional_portal_researcher_gestalt_plural_with_icon: "[calculator_physicist.GetIcon] $job_dimensional_portal_researcher_gestalt_plural$"
 job_dimensional_portal_researcher_gestalt_desc:0 "Drones at risk of destruction or subversion which study the mysteries of the Dimensional Portal."
 mod_job_dimensional_portal_researcher_gestalt_add:0 "$job_dimensional_portal_researcher_gestalt$ Jobs"
 mod_job_dimensional_portal_researcher_gestalt_per_pop:0 "§G+1§! $job_dimensional_portal_researcher_gestalt$ Job per $VALUE$ Pops"
 mod_job_dimensional_portal_researcher_gestalt_per_pop_short:0 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£"

 ## MODIFIERS ##
 MOD_POP_DEMOTION_TIME_MULT: "Pop Demotion Time"
 pop_unemployment_demotion_time_mult: "$MOD_POP_DEMOTION_TIME_MULT$"
 pop_unemployment_demotion_time_mult_tt: "$t$- $MOD_POP_DEMOTION_TIME_MULT$: $VARIABLE|0%=-$"
 mod_pop_complex_drone_unemployment_demotion_time_mult:1 "Complex Drone $pop_unemployment_demotion_time_mult$"
 mod_pop_simple_drone_unemployment_demotion_time_mult:1 "Simple Drone $pop_unemployment_demotion_time_mult$"
 mod_pop_ruler_unemployment_demotion_time_mult:1 "Elite $pop_unemployment_demotion_time_mult$"
 mod_pop_specialist_unemployment_demotion_time_mult:1 "Specialist $pop_unemployment_demotion_time_mult$"
 mod_pop_worker_unemployment_demotion_time_mult: "Worker $pop_unemployment_demotion_time_mult$"
 MOD_POP_PROMOTION_TIME_MULT: "Pop Promotion Time"
 mod_pop_category_slave_upkeep_mult:0 "Slave Upkeep"
 mod_pop_category_rulers_upkeep_mult: "Elite Upkeep"
 mod_ships_upkeep_mult:0 "Ship Upkeep"
 mod_starbases_upkeep_mult:0 "Starbase Upkeep"
 mod_starbases_upkeep_mult_desc:0 "Affects the upkeep cost of all Starbases within the Empire, increasing or reducing the monthly cost of keeping them active."
 mod_armies_upkeep_mult:0 "Army Upkeep"
 mod_ships_cost_mult:0 "Ship Cost"
 mod_starbases_cost_mult:0 "Starbase Cost"
 mod_starbase_outpost_cost_mult:0 "$mod_ship_starbase_outpost_cost_mult$"
 mod_starbase_outpost_alloys_cost_mult: "Outpost Alloys Build Cost"
 mod_armies_cost_mult:0 "Army Cost"
 mod_planet_pops_upkeep_mult:0 "Pop Upkeep"
 mod_deposit_blockers_cost_mult:0 "Clear Blocker Cost"
 mod_starbase_constructions_produces_mult: "Resources from Starbases"
 mod_ships_logistics_mult: "Ship Logistics Upkeep"

 CONSUMER_GOODS_UPKEEP: "£consumer_goods£ Upkeep per $pop_group_unit$"
 mod_pop_category_rulers_consumer_goods_upkeep_add:0 "$CONSUMER_GOODS_UPKEEP$ $RULERS$"
 mod_pop_category_specialists_consumer_goods_upkeep_add:0 "$CONSUMER_GOODS_UPKEEP$ $SPECIALISTS$"
 mod_pop_category_workers_consumer_goods_upkeep_add:0 "$CONSUMER_GOODS_UPKEEP$ $WORKERS$"
 mod_pop_category_slave_consumer_goods_upkeep_add:0 "$CONSUMER_GOODS_UPKEEP$ $SLAVES$"
 mod_pop_category_bio_trophy_consumer_goods_upkeep_add:0 "$CONSUMER_GOODS_UPKEEP$ $BIO_TROPHIES$"
 mod_pop_category_drones_consumer_goods_upkeep_add: "$CONSUMER_GOODS_UPKEEP$ £pop_cat_simple_drone£ §HMenial Drone§! and £pop_cat_complex_drone£ §HComplex Drone§!"
 mod_pop_category_drones_consumer_goods_upkeep_mult: "$mod_pop_category_drones_consumer_goods_upkeep_add$"

 UNEMPLOYED_POPS: "per $pop_group_unit$ Unemployed Pops"

 mod_unemployment_resources_physics_research_produces_add:0 "£physics_research£ $physics_research$ $UNEMPLOYED_POPS$"
 mod_unemployment_resources_society_research_produces_add:0 "£society_research£ $society_research$ $UNEMPLOYED_POPS$"
 mod_unemployment_resources_engineering_research_produces_add:0 "£engineering_research£ $engineering_research$ $UNEMPLOYED_POPS$"
 mod_unemployment_resources_unity_produces_add:0 "£unity£ $unity$ $UNEMPLOYED_POPS$"

 mod_planet_livestock_food_produces_add: "£food£ $food$ per $pop_group_unit$ £job_livestock£ §Y$job_livestock_plural$§!"
 mod_planet_livestock_minerals_produces_add: "£minerals£ $minerals$ per $pop_group_unit$ £job_livestock£ §Y$job_livestock_plural$§!"
 mod_planet_priests_produces_mult:1 "[GetPriestIcon] [GetPriest] Output"
 mod_planet_branch_offices_energy_produces_add:0 "£energy£ Branch Office Income"
 mod_planet_pops_organics_food_upkeep_mult:0 "Pop Food Upkeep"
 mod_planet_pops_organics_minerals_upkeep_mult:0 "Pop Mineral Upkeep"
 mod_planet_pops_organics_alloys_upkeep_mult:0 "Pop Alloy Upkeep"
 mod_planet_pops_organics_energy_upkeep_mult:0 "Pop Energy Upkeep"
 mod_planet_pops_organics_consumer_goods_upkeep_mult:0 "Pop Consumer Goods Upkeep"
 mod_planet_pops_organics_upkeep_mult:0 "Organic Pop Upkeep"
 mod_planet_pops_robotics_upkeep_mult:0 "Robot Upkeep"
 mod_planet_pops_cyborgs_upkeep_mult:0 "Cyborg Upkeep"
 mod_planet_pops_lithoid_unity_upkeep_add:0 "Lithoid Pop Unity Upkeep"
 mod_planet_pops_biological_unity_upkeep_add:0 "Biological Pop Unity Upkeep"
 mod_planet_jobs_slave_produces_mult:1 "$pop_cat_slave$ Pop Resource Output"
 mod_planet_jobs_worker_produces_mult:3 "[GetWorker] Pop Resource Output"
 mod_planet_jobs_worker_only_produces_mult:0 "$pop_cat_worker$ Pop Resource Output"
 mod_planet_jobs_cyborg_worker_produces_mult: "Cyborg $pop_cat_worker$ Pop Resource Output"
 mod_planet_jobs_specialist_produces_mult:3 "[GetSpecialist] Pop Resource Output"
 mod_planet_jobs_specialist_only_produces_mult:0 "$pop_cat_specialist$ Pop Resource Output"
 mod_planet_jobs_specialist_upkeep_mult: "[GetSpecialist] Pop Resource Upkeep"
 mod_planet_jobs_ruler_produces_mult:2 "$pop_cat_ruler$ Pop Resource Output"
 mod_planet_jobs_simple_drone_produces_mult:1 "$pop_cat_simple_drone$ Output"
 mod_planet_jobs_complex_drone_produces_mult:0 "$pop_cat_complex_drone$ Output"
 mod_planet_jobs_complex_and_simple_drone_produces_mult:0 "Drone Output"
 mod_planet_jobs_robotic_produces_mult:0 "Mechanical Pop Output"
 mod_planet_jobs_organics_produces_mult:0 "Organic Pop Resource Output"
 mod_planet_jobs_consumer_goods_produces_mult:0 "£consumer_goods£ $consumer_goods$ from £job£ Jobs"
 mod_planet_jobs_alloys_produces_mult:0 "£alloys£ $alloys$ from £job£ Jobs"
 mod_planet_jobs_purge_produces_mult: "Purged Pop Resource Output"
 mod_country_produces_mult:0 "Monthly Resources"
 mod_country_food_produces_mult:0 "Monthly $food$"
 mod_country_food_produces_add:0 "$mod_country_food_produces_mult$"
 mod_country_unity_produces_mult:0 "Monthly $unity$"
 mod_country_unity_produces_add:0 "$mod_country_unity_produces_mult$"
 mod_country_minerals_produces_mult:0 "Monthly $minerals$"
 mod_country_minerals_produces_add:0 "$mod_country_minerals_produces_mult$"
 mod_country_alloys_produces_mult:0 "Monthly $alloys$"
 mod_country_alloys_produces_add:0 "$mod_country_alloys_produces_mult$"
 mod_country_energy_produces_mult:0 "Monthly $energy$"
 mod_country_energy_produces_add:0 "$mod_country_energy_produces_mult$"
 mod_country_engineering_research_produces_mult:0 "Monthly $engineering_research$"
 mod_country_engineering_research_produces_add:0 "$mod_country_engineering_research_produces_mult$"
 mod_country_society_research_produces_mult:0 "Monthly $society_research$"
 mod_country_society_research_produces_add:0 "$mod_country_society_research_produces_mult$"
 mod_country_physics_research_produces_mult:0 "Monthly $physics_research$"
 mod_country_physics_research_produces_add:0 "$mod_country_physics_research_produces_mult$"
 mod_country_rare_crystals_produces_mult:0 "Monthly $rare_crystals$"
 mod_country_rare_crystals_produces_add:0 "$mod_country_rare_crystals_produces_mult$"
 mod_country_volatile_motes_produces_mult:0 "Monthly $volatile_motes$"
 mod_country_volatile_motes_produces_add:0 "$mod_country_volatile_motes_produces_mult$"
 mod_country_exotic_gases_produces_mult:0 "Monthly $exotic_gases$"
 mod_country_exotic_gases_produces_add:0 "$mod_country_exotic_gases_produces_mult$"
 mod_country_influence_produces_mult:0 "Monthly $influence$"
 mod_country_influence_produces_add:0 "$mod_country_influence_produces_mult$"
 mod_country_consumer_goods_produces_mult:0 "Monthly $consumer_goods$"
 mod_country_consumer_goods_produces_add:0 "$mod_country_consumer_goods_produces_mult$"
 mod_country_astral_threads_produces_mult:0 "Monthly $astral_threads$"
 mod_country_base_astral_threads_produces_add:0 "$mod_country_astral_threads_produces_mult$"
 mod_planet_pops_consumer_goods_upkeep_mult:0 "Pop $consumer_goods$ Upkeep"
 mod_planet_branch_office_buildings_produces_mult:0 "Resources from $BRANCH_OFFICE_BUILDINGS$"
 mod_planet_jobs_produces_mult:0 "Resources from £job£ Jobs"
 mod_planet_jobs_productive_produces_mult:0 "$mod_planet_jobs_produces_mult$"
 mod_stations_produces_mult:0 "Resources from Orbital Stations"
 mod_stations_cost_mult:0 "Orbital Stations Build Cost"
 mod_planet_jobs_upkeep_mult:0 "Upkeep from £job£ Jobs"
 mod_planet_jobs_productive_upkeep_mult:0 "Upkeep from Resource-Producing £job£ Jobs"
 mod_planet_jobs_food_produces_mult:0 "£food£ $food$ from £job£ Jobs"
 mod_planet_jobs_food_produces_add:0 "£food£ $food$ per $pop_group_unit$ £job£ Jobs"
 mod_planet_jobs_food_upkeep_mult: "Job Food Upkeep"
 mod_planet_jobs_minerals_produces_mult:0 "£minerals£ $minerals$ from £job£ Jobs"
 mod_planet_jobs_minerals_produces_add:0 "£minerals£ $minerals$ per $pop_group_unit$ £job£ Jobs"
 mod_planet_jobs_rare_crystals_produces_mult:0 "£rare_crystals£ $rare_crystals$ from £job£ Jobs"
 mod_planet_jobs_rare_crystals_produces_add:0 "£rare_crystals£ $rare_crystals$ per $pop_group_unit$ £job£ Jobs""
 mod_planet_jobs_volatile_motes_produces_mult:0 "£volatile_motes£ $volatile_motes$ from £job£ Jobs"
 mod_planet_jobs_volatile_motes_produces_add:0 "£volatile_motes£ $volatile_motes$ per $pop_group_unit$ £job£ Jobs"
 mod_planet_jobs_exotic_gases_produces_mult:0 "£exotic_gases£ $exotic_gases$ from £job£ Jobs"
 mod_planet_jobs_exotic_gases_produces_add:0 "£exotic_gases£ $exotic_gases$ per $pop_group_unit$ £job£ Jobs"
 mod_planet_jobs_unity_produces_mult:0 "£unity£ $unity$ from £job£ Jobs"
 mod_planet_jobs_unity_produces_add:0 "£unity£ $unity$ per $pop_group_unit$ £job£ Jobs"
 mod_planet_jobs_sr_zro_produces_mult: "£zro£ §YZro§! from £job£ Jobs"
 mod_planet_jobs_sr_zro_produces_add: "£zro£ §YZro§! per $pop_group_unit$ £job£ Jobs"
 mod_planet_jobs_energy_produces_mult:1 "£energy£ $energy$ from £job£ Jobs"
 mod_planet_jobs_energy_produces_add:0 "£energy£ $energy$ per $pop_group_unit$ £job£ Jobs"
 mod_planet_jobs_trade_value_produces_mult:0 "$r_trade$ from £job£ Jobs"
 mod_planet_jobs_trade_value_produces_add:0 "$r_trade$ per $pop_group_unit$ £job£ Jobs"
 mod_planet_jobs_minor_artifacts_produces_mult: "£minor_artifacts£ $minor_artifacts$ from £job£ Jobs"
 mod_planet_jobs_society_research_produces_mult:0 "£society_research£ $society_research$ from £job£ Jobs"
 mod_planet_jobs_society_research_produces_add:0 "£society_research£ $society_research$ per $pop_group_unit$ £job£ Jobs"
 mod_planet_jobs_physics_research_produces_mult:0 "£physics_research£ $physics_research$ from £job£ Jobs"
 mod_planet_jobs_physics_research_produces_add:0 ""£physics_research£ $physics_research$ per $pop_group_unit$ £job£ Jobs"
 mod_planet_jobs_engineering_research_produces_mult:0 "£engineering_research£ $engineering_research$ from £job£ Jobs"
 mod_planet_jobs_engineering_research_produces_add:0 "£engineering_research£ $engineering_research$ per $pop_group_unit$ £job£ Jobs"
 mod_planet_sr_miners_energy_upkeep_add:0 "£energy£ $energy$ Upkeep per $pop_group_unit$ Strategic Resource Gatherers"
 mod_planet_sr_miners_rare_crystals_produces_mult:0 "£rare_crystals£ $rare_crystals$ from Strategic Resource Gatherers"
 mod_planet_sr_miners_volatile_motes_produces_mult:0 "£volatile_motes£ $volatile_motes$ from Strategic Resource Gatherers"
 mod_planet_sr_miners_exotic_gases_produces_mult:0 "£exotic_gases£ $exotic_gases$ from Strategic Resource Gatherers"
 mod_planet_sr_miners_produces_mult:0 "$r_strategic_plural$ from Strategic Resource Gatherers"

 industrial_jobs_exotic_gases_produces_add: "Exotic Gases from Industrial Jobs"
 industrial_jobs_exotic_gases_produces_add_tt: "$t$- £exotic_gases£ Produced per $pop_group_unit$ [foundry.GetIcon][GetArtisanIcon] Industrial Jobs: $VARIABLE|=+$"
 industrial_jobs_rare_crystals_produces_add: "Rare Crystals from Industrial Jobs"
 industrial_jobs_rare_crystals_produces_add_tt: "$t$- £rare_crystals£ Produced per $pop_group_unit$ [foundry.GetIcon][GetArtisanIcon] Industrial Jobs: $VARIABLE|=+$"
 industrial_jobs_volatile_motes_produces_add: "Volatile Motes from Industrial Jobs"
 industrial_jobs_volatile_motes_produces_add_tt: "$t$- £volatile_motes£ Produced per $pop_group_unit$ [foundry.GetIcon][GetArtisanIcon] Industrial Jobs: $VARIABLE|=+$"
 mod_planet_rangers_food_produces_add: "£food£ $food$ per $pop_group_unit$ £job_ranger£ $job_ranger_plural$"
 mod_planet_rangers_minerals_produces_add: "£minerals£ $minerals$ per $pop_group_unit$ £job_ranger£ $job_ranger_plural$"
 mod_planet_rangers_energy_produces_add: "£energy£ $energy$ per $pop_group_unit$ £job_ranger£ $job_ranger_plural$"
 mod_planet_rangers_society_research_produces_add: "£society£ $society_research$ per $pop_group_unit$ £job_ranger£ $job_ranger_plural$"

 mod_planet_culture_workers_produces_mult:1 "[GetCultureWorkerPluralWithIcon] Output"
 ### mod_planet_synapse_drones_produces_mult:0 "£job_synapse_drone£ $job_synapse_drone_plural$ Output"    <-- FIX THIS!
 mod_planet_synapse_drones_unity_produces_mult:0 "£unity£ $job_synapse_drone_plural$ Unity Output"
 mod_planet_evaluators_produces_mult:0 "[evaluator.GetIcon] [evaluator.GetNamePlural] Output"
 mod_planet_evaluators_unity_produces_mult:0 "£unity£ [evaluator.GetNamePlural] Unity Output"
 mod_planet_evaluators_unity_produces_add: "£unity£ Unity per $pop_group_unit$ [evaluator.GetIcon] [evaluator.GetNamePlural]"
 mod_planet_evaluators_minerals_upkeep_add: "£minerals£ $minerals$ upkeep per $pop_group_unit$ [evaluator.GetIcon] [evaluator.GetNamePlural]"
 mod_planet_evaluators_society_research_produces_add: "£society_research£ $society_research$ per $pop_group_unit$ [evaluator.GetIcon] [evaluator.GetNamePlural]"
 mod_planet_evaluators_engineering_research_produces_add: "£engineering_research£ $engineering_research$ per $pop_group_unit$ [evaluator.GetIcon] [evaluator.GetNamePlural]"
 mod_monthly_trades_energy_produces_add:0 "$mod_country_energy_produces_mult$"
 mod_monthly_trades_rare_crystals_produces_add:0 "$mod_country_rare_crystals_produces_mult$"
 mod_monthly_trades_volatile_motes_produces_add:0 "$mod_country_volatile_motes_produces_mult$"
 mod_monthly_trades_exotic_gases_produces_add:0 "$mod_country_exotic_gases_produces_mult$"
 mod_planet_merchants_unity_produces_add:0 "£unity£ $unity$ per $pop_group_unit$ £job_merchant£ $job_merchant_plural$"
 MOD_COUNTRY_ADMIN_CAP_ADD:1 "Administrative Capacity"
 MOD_COUNTRY_ADMIN_CAP_MULT:0 "$MOD_COUNTRY_ADMIN_CAP_ADD$"
 mod_diplomacy_upkeep_mult:2 "Diplomatic Agreement Upkeep"
 mod_diplomacy_influence_upkeep_mult:0 "Diplomatic Agreement Influence Upkeep"
 mod_diplomacy_influence_cost_mult: "$MOD_COUNTRY_DIPLOMACY_INFLUENCE_COST$"
 mod_pop_factions_influence_produces_mult:0 "Faction Influence Gain"
 mod_pop_factions_influence_produces_add:0 "$mod_pop_factions_influence_produces_mult$"
 criminal_gambling:0 "Problematic Gambling"
 criminal_gambling_desc:0 "Having gambled away their savings, new funding sources are required."
 festival_aftermath:0 "Festival Aftermath"
 festival_aftermath_desc:1 "While recovering from a party of sufficient magnitude, a certain amount of grouchiness is to be expected."
 slot_machine_bounty:0 "Hot Slots!"
 slot_machine_bounty_desc:0 "The latest, greatest slot machines have been unveiled and people just can't stop playing! Literally, the machines hijack the cerebral cortex until gambling quotas are met."
 mod_rare_edicts_cost_mult:0 "Rare Resource Edicts"
 heavy_metal:0 "Heavy Metal"
 heavy_metal_desc:0 "Ever since the MegaCorpse incident it has just been somehow easier to create metal on this planet."
 alloy_relic:0 "Alloy Hyperfabricator"
 alloy_relic_desc:0 "Placed in a foundry this mysterious device increases the efficiency of alloy production."
 minerals_relic:0 "Incredibly boring relic"
 minerals_relic_desc:0 "This strange machine can somehow summon minerals up out of the ground without affecting the surrounding material."
 energy_relic:0 "Energy accelerator"
 energy_relic_desc:0 "When added to a generator of sufficient size this device uses an unknown and seemingly impossible technique to create additional energy over and above the normal output."
 MOD_COUNTRY_ENVOYS_ADD:0 "Available Envoys"
 MOD_ENVOY_IMPROVE_RELATIONS_MULT:0 "Envoy Improve Relations"
 MOD_ENVOY_HARM_RELATIONS_MULT:0 "Envoy Harm Relations"

 mod_planet_synapse_drones_admin_cap_tooltip:0 "£mod_country_admin_cap_add£ $MOD_COUNTRY_ADMIN_CAP_ADD$ from\n£job_synapse_drone£ $job_synapse_drone_plural$: §G+10%§!"
 mod_planet_coordinators_admin_cap_tooltip:0 "£mod_country_admin_cap_add£ $MOD_COUNTRY_ADMIN_CAP_ADD$ per $pop_group_unit$\n[coordinator.GetIcon] [coordinator.GetNamePlural]: £mod_country_admin_cap_add£ §G+1§!"

 #requires_building_capital:0 "§RRequires §Y$building_capital$§! on planet.§!"
 requires_building_machine_capital:0 "§RRequires §Y$building_machine_capital$§! on planet.§!"
 requires_building_hive_capital:0 "§RRequires §Y$building_hive_capital$§! on planet.§!"
 requires_building_major_capital:0 "§RRequires §Y$building_major_capital$§! on planet.§!"
 requires_building_system_capital:0 "§RRequires §Y$building_system_capital$§! on planet.§!"
 requires_building_machine_major_capital:1 "§RRequires §Y$building_machine_major_capital$§! on planet.§!"
 requires_building_machine_system_capital:1 "§RRequires §Y$building_machine_system_capital$§! on planet.§!"
 requires_building_major_hive_capital:1 "§RRequires §Y$building_hive_major_capital$§! on planet.§!"
 requires_building_hab_capital:0 "§RRequires §Y$building_hab_capital$§! on planet.§!"
 requires_building_hab_major_capital:0 "§RRequires §Y$building_hab_major_capital$§! on planet.§!"
 requires_building_hab_system_capital: "§RRequires §Y$building_hab_system_capital$§! on planet.§!"
 requires_building_resort_capital:0 "§RRequires §Y$building_resort_capital$§! on planet.§!"
 requires_building_resort_major_capital:0 "§RRequires §Y$building_resort_major_capital$§! on planet.§!"
 requires_building_slave_capital:0 "§RRequires §Y$building_slave_capital$§! on planet.§!"
 requires_building_slave_major_capital:0 "§RRequires §Y$building_slave_major_capital$§! on planet.§!"

 enclave_trade_1_xur:0 "Xuran Deal (£exotic_gases£ x1)"
 enclave_trade_2_xur:0 "Xuran Deal (£exotic_gases£ x2)"
 enclave_trade_3_xur:0 "Xuran Deal (£exotic_gases£ x3)"
 enclave_trade_4_xur:0 "Xuran Deal (£exotic_gases£ x4)"
 enclave_trade_5_xur:0 "Xuran Deal (£exotic_gases£ x5)"
 enclave_trade_1_rig:0 "Riggan Deal (£volatile_motes£ x1)"
 enclave_trade_2_rig:0 "Riggan Deal (£volatile_motes£ x2)"
 enclave_trade_3_rig:0 "Riggan Deal (£volatile_motes£ x3)"
 enclave_trade_4_rig:0 "Riggan Deal (£volatile_motes£ x4)"
 enclave_trade_5_rig:0 "Riggan Deal (£volatile_motes£ x5)"
 enclave_trade_1_mut:0 "Muutagan Deal (£rare_crystals£ x1)"
 enclave_trade_2_mut:0 "Muutagan Deal (£rare_crystals£ x2)"
 enclave_trade_3_mut:0 "Muutagan Deal (£rare_crystals£ x3)"
 enclave_trade_4_mut:0 "Muutagan Deal (£rare_crystals£ x4)"
 enclave_trade_5_mut:0 "Muutagan Deal (£rare_crystals£ x5)"

 ## Edicts ##

 edict_nuumismatic_visualization:1 "Numistic Visualization"
 edict_nuumismatic_visualization_desc:1 "The active use of Numistic visualization techniques will refocus our people's attention from personal gain to cosmic energy production. To achieve something, you must first visualize it."
 edict_terraforming_gas:0 "Terraforming Gases"
 edict_terraforming_gas_desc:0 "By employing exotic gases in the terraforming process, we are able to achieve progress at a much faster rate."
 edict_clearing_motes:0 "Volatile Land Clearance"
 edict_clearing_motes_desc:0 "By using volatile motes for their explosive capabilities, we are able to clear difficult terrain at a much faster rate."
 edict_crystalline_sensors:0 "Crystalline Sensors"
 edict_crystalline_sensors_desc:0 "By employing rare crystals to boost our sensors, we are able to gain a crystal clear picture of our surroundings."
 edict_living_metal_construction:0 "Living Metal Mega-Construction"
 edict_living_metal_construction_desc:0 "The inherent properties of living metal makes it perfect for improving megastructure construction."
 edict_fuel_gases:0 "Exotic Gases as Fuel"
 edict_fuel_gases_desc:0 "Various exotic gases also function as excellent fuel for sublight travel, although perhaps not the most economical alternative."
 edict_shield_gases:0 "Exotic Gases for Shield Boost"
 edict_shield_gases_desc:0 "Some exotic gases can be utilized for boosting ships' shield capabilities. They can create complex dampening fields to repel and soften enemy attacks."
 edict_motes_kinetic:0 "Volatile Ammunition"
 edict_motes_kinetic_desc:0 "We are able to deploy volatile motes as an explosive in our ships' ammunition."
 edict_motes_explosives:0 "Volatile Explosives"
 edict_motes_explosives_desc:0 "By using volatile motes to construct specialized missiles, our ships will have greater destructive capabilities."
 edict_motes_armor:0 "Volatile Reactive Armor"
 edict_motes_armor_desc:0 "By enhancing our ships' armor with a reactive component, our ships are able to absorb more damage by reducing incoming damage with a controlled counter-explosion."
 edict_crystal_focus:0 "Focusing Crystals"
 edict_crystal_focus_desc:0 "By increasing our ships' access to rare crystals, we are able to increase the damage of their energy weapons."
 edict_nanite_actuators:0 "Nanite Actuators"
 edict_nanite_actuators_desc:0 "$sr_distar_nanoactuator_desc$"
 edict_sight_beyond_sight:0 "Sight Beyond Sight"
 edict_sight_beyond_sight_desc:0 "Microdosing Zro allows our navigators to sense objects beyond the reach of our scanners."
 edict_zro_catalysis_utopia:0 "Zro Catalysis"
 edict_zro_catalysis_utopia_desc:0 "Among the many mysterious properties of Zro is the ability to significantly increase the capabilities of psionic beings imbibing it."
 edict_zro_catalysis_non_utopia:0 "$edict_zro_catalysis_utopia$"
 edict_zro_catalysis_non_utopia_desc:0 "Our researchers have found ways to synthesize Zro to produce performance-enhancing substances that cause no negative side effects on those imbibing them."

 edicts_unscaled: "$edicts$"
 rare_edicts:0 "Rare Edicts"
 ship_edicts:0 "Ship Edicts"
 gas_edicts:0 "Exotic Gas Edicts"
 motes_edicts:0 "Volatile Motes Edicts"
 crystals_edicts:0 "Rare Crystals Edicts"

 ## BUILDINGS ##
 building_maintenance_depot:0 "Logistics Hub"
 building_maintenance_depot_desc:1 "The beating heart of the collective's logistics apparatus, this massive storage facility's drones work to ensure resources are swiftly delivered wherever they are needed."
 building_hive_node:0 "Synaptic Nodes"
 building_hive_node_desc:2 "A center of massive, macroscopic synapses, these nodes - tended to and assisted by specialized drones - receive and transmit the will of the Hive."
 building_hive_cluster:0 "Synaptic Clusters"
 building_hive_cluster_desc:1 "Synaptic hive nodes networked and clustered together produce maximum meganeuron transmission per available surface area, strengthening the organization of the will to its drones."
 building_hive_confluence:0 "Confluence of Thought"
 building_hive_confluence_desc:1 "A massive nervous center of macroscopic neurology, billions of meganeurons fire along vast stretches of roiling protoplasmic fibers in the Confluence, spreading, strengthening, coordinating the will of the Hive."
 building_hydroponics_farm:0 "Hydroponics Farms"
 building_hydroponics_farm_desc:0 "Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops."
 building_holo_theatres:0 "Holo-Theatres"
 building_holo_theatres_desc:0 "The latest in holographic entertainment. Entire worlds built out of photons and energy fields."
 building_crystal_mines:0 "Crystal Mines"
 building_crystal_mines_desc:1 "Great care must be taken when excavating these mines to avoid damaging the crystals."
 building_foundry_1:2 "Alloy Foundries"
 building_foundry_1_desc:3 "The [Owner.GetAlloyProducerPlural] working in these foundries produce high-quality alloys."
 building_foundry_2:2 "Alloy Mega-Forges"
 building_foundry_2_desc:2 "These massive forges can assist the end-stage production of alloys in our industries across the planet."
 building_foundry_3:2 "Alloy Nano-Plants"
 building_foundry_3_desc:3 "Large industrial fabricators geared towards increasing the production of alloys on the planet."
 building_factory_1:2 "Civilian Industries"
 building_factory_1_desc:2 "A wide collection of civilian industries and manufactories where a variety of consumer goods are produced."
 building_factory_2:2 "Civilian Fabricators"
 building_factory_2_desc:2 "Large industrial fabricators geared towards increasing the production of consumer goods on the planet."
 building_factory_3:2 "Civilian Repli-Complexes"
 building_factory_3_desc:2 "Nearly anything can be replicated at the kiosks in these complexes."
 building_noble_estates:0 "Noble Estates"
 building_noble_estates_desc:0 "Palaces and mansions, resplendent in their glory, owned by the nobility. The surrounding countryside and the peasants that inhabit it are theirs as well."
 building_bureaucratic_1:0 "Administrative Offices"
 building_bureaucratic_1_desc:0 "A labyrinthine government complex of bureaucratic offices, sub-offices and sub-sub-offices."
 building_bureaucratic_2:0 "Administrative Park"
 building_bureaucratic_2_desc:0 "An area full of buildings dedicated to the glory of effective and meticulous paperwork."
 building_bureaucratic_3:0 "Administrative Complex"
 building_bureaucratic_3_desc:0 "A vast stretch of land covered in bureaucratic offices containing countless cubicles."
 building_simulation_1:0 "Simulation Site"
 building_simulation_1_desc:0 "To advance our civilization we must run and evaluate complex simulations."
 building_simulation_2:0 "Simulation Center"
 building_simulation_2_desc:0 "$building_simulation_1_desc$"
 building_simulation_3:0 "Simulation Complex"
 building_simulation_3_desc:0 "$building_simulation_1_desc$"
 building_sensorium_1:0 "Sensorium Site"
 building_sensorium_1_desc:0 "To further understand the galaxy, our specialized sensory drones need to experience everything it has to offer."
 building_sensorium_2:0 "Sensorium Center"
 building_sensorium_2_desc:0 "$building_sensorium_1_desc$"
 building_sensorium_3:0 "Sensorium Complex"
 building_sensorium_3_desc:0 "$building_sensorium_1_desc$"
 building_primitive_research: "Basic Research Labs"
 building_primitive_research_desc: "These basic research facilities managed to propel a civilization to the Space Age."
 building_research_lab_1:0 "Research Labs"
 building_research_lab_1_desc:0 "Research Labs provide the basic facilities for general research."
 concept_research_lab: "$building_research_lab_1$"
 concept_research_lab_desc: "$job_researcher$ Jobs: §G+2§!\n\n$job_researcher_effect_desc$\n$h_line$§L$building_research_lab_1_desc$§!"
 building_research_lab_2:0 "Research Complexes"
 building_research_lab_2_desc:0 "Upgraded research facilities with a very large staff capacity."
 building_research_lab_3:0 "Advanced Research Complexes"
 building_research_lab_3_desc:0 "These advanced research facilities have the very latest science equipment along with an extremely large staff capacity."
 building_precinct_house:0 "Precinct Houses"
 building_precinct_house_desc:0 "Monuments to law and order. Enforcers are based here."
 concept_precinct_house: "$building_precinct_house$"
 concept_precinct_house_desc: "[enforcer.GetName] Jobs: §G+200§!\n\n$job_enforcer_effect_desc$\n$h_line$§L$building_precinct_house_desc$§!"
 building_hall_judgment:0 "Hall of Judgment"
 building_hall_judgment_desc:0 "A massive complex dedicated to courts and law enforcement."
 building_sentinel_posts:0 "Sentinel Posts"
 building_sentinel_posts_desc:1 "These are the outposts from which Patrol Drones scan the Consciousness for signs of deviancy and malfunction."
 building_hive_capital:0 "Hive Core"
 building_hive_capital_desc:1 "The organizational core from which the Hive Mind coordinates planetside functions."
 building_hive_major_capital:0 "Hive Nexus"
 building_hive_major_capital_desc:1 "A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning."
 building_spawning_pool:0 "Spawning Pools"
 building_spawning_pool_desc:1 "Tended by the scientific and gentle care of specialists, these pools stimulate our spawn into faster growth."
 building_robot_assembly_plant:0 "Robot Assembly Plants"
 building_robot_assembly_plant_desc:0 "High-tech factories where skilled Roboticists assemble the latest robot models."
 building_robot_assembly_complex:0 "Robot Assembly Complex"
 building_robot_assembly_complex_desc:0 "An advanced assembly plant where skilled Roboticists assemble the latest robot models."
 building_machine_assembly_plant:0 "Machine Assembly Plants"
 building_machine_assembly_plant_desc:1 "A production line assembly plant where new units are constructed."
 building_machine_assembly_complex:0 "Machine Assembly Complex"
 building_machine_assembly_complex_desc:0 "An advanced assembly plant where new units are constructed."
 building_food_processing_facility:0 "Food Processing Facilities"
 building_food_processing_facility_desc:0 "Food that is processed at these facilities has its nutritional value greatly increased."
 building_food_processing_center:0 "Food Processing Centers"
 building_food_processing_center_desc:0 "Streamlined facilities where large amounts of food can be processed."
 building_luxury_residence:0 "Luxury Residences"
 building_luxury_residence_desc:0 "Intricately designed residential towers with luxurious apartments. Advanced zero-g technology is the only thing keeping the more outlandish terrace designs from collapsing."
 building_refinery:0 "Exotic Gas Refineries"
 building_refinery_desc:0 "These advanced refineries work day and night to produce exotic gases."
 building_crystal_plant:0 "Synthetic Crystal Plants"
 building_crystal_plant_desc:0 "Nearly identical to the real thing, the crystals produced here are of the highest quality."
 building_chemical_plant:0 "Chemical Plants"
 building_chemical_plant_desc:0 "The unpredictable and sometimes unstable Volatile Motes are produced here artificially. No open flames are permitted within a five kilometer radius of the plants."
 building_commercial_zone:0 "Commercial Zones"
 building_commercial_zone_desc:0 "These commercial zones are home to towering office buildings and business complexes."
 building_commercial_megaplex:0 "Commerce Megaplexes"
 building_commercial_megaplex_desc:0 "Great commercial spires and towers rising up towards the sky, blotting out the light."
 building_mote_harvesters:0 "Mote Harvesting Traps"
 building_mote_harvesters_desc:0 "These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zones below ground where they can be stabilized and harvested."
 building_gas_extractors:0 "Gas Extraction Wells"
 building_gas_extractors_desc:0 "These hulking wells reach deep into the planet's mantle to access pockets of Exotic Gas."

 building_communal_housing:0 "Communal Housing"
 building_communal_housing_desc:0 "A block of uniform housing, equal in every way."
 building_communal_housing_large:1 "Utopian Communal Housing"
 building_communal_housing_large_desc:2 "An incredible feat of engineering that combines efficient, practical residences with carefully maintained idyllic landscapes."
 building_drone_storage:0 "Drone Storage"
 building_drone_storage_desc:0 "A storage area for Drones to undergo maintenance."
 building_drone_megastorage:0 "Upgraded Drone Storage"
 building_drone_megastorage_desc:0 "With the latest upgrades, while undergoing maintenance a portion of Drones' power-generation can be re-directed to the grid."
 building_hive_warren:0 "Hive Warren"
 building_hive_warren_desc:0 "A vast warren offers shelter for many Drones to rest."
 building_expanded_warren:0 "Expanded Warren"
 building_expanded_warren_desc:0 "By expanding the warrens, still more Drone can shelter within."
 building_nuumismatic_shrine:1 "Numistic Shrine"
 building_nuumismatic_shrine_desc:1 "A shrine devoted to the worship of Numa, goddess of fortune."
 building_ranger_lodge:0 "Ranger Lodge"
 building_ranger_lodge_desc:0 "The first step to live more in tune with nature is to ensure that nature is still around. Making sure none of the colonists impact the natural beauty is essential. The world must remain pure."
 building_ranger_lodge_effect: "£job_ranger£ $job_ranger$ Jobs from Naturally Occuring Blockers: §G+1§! £job_ranger£"


 mod_building_xeno_zoo_max:0 "Max $building_xeno_zoo$"
 mod_building_crystal_mines_max:0 "Max $building_crystal_mines$"
 mod_building_mote_harvesters_max:0 "Max $building_mote_harvesters$"
 mod_building_gas_extractors_max:0 "Max $building_gas_extractors$"
 mod_building_betharian_power_plant_max:0 "Max $building_betharian_power_plant$"

 ## TECHNOLOGIES ##
 tech_hive_node:0 "Synaptic Structures"
 tech_hive_node_desc:1 "Through the development of macroscopic synaptic nodes, the will of the Hive will be strengthened."
 tech_hive_cluster:0 "Clustered Synapses"
 tech_hive_cluster_desc:1 "By clustering networks of macroscopic synaptic nodes, maximum meganeuron transmission per available surface area can be attained."
 tech_hive_confluence:0 "Confluence of Thought"
 tech_hive_confluence_desc:1 "The will of the Hive will be further strengthened and coordinated with the expansion and development of a massive nervous center of meganeurons."
 tech_food_processing_1:0 "Food Processing"
 tech_food_processing_1_desc:1 "Improved food processing techniques will lead to better preservation methods and less spoilage."
 tech_food_processing_2:0 "Advanced Food Processing"
 tech_food_processing_2_desc:1 "New cryopreservation and protein resequencing methods will make food processing much more efficient."
 tech_alloys_1:0 "Holographic Casts"
 tech_alloys_1_desc:0 "Solid holographic casts can alter their shapes at a moment's notice, speeding up alloy production."
 tech_alloys_2:0 "Nano-Separators"
 tech_alloys_2_desc:0 "Nano-separators are a revolutionary new step in the creation of alloys, simplifying the casting process while improving overall production quality."
 tech_luxuries_1:0 "Nano-Circuit Assembly"
 tech_luxuries_1_desc:0 "With pre-programmed nano-circuits, many consumer products can be rapidly assembled in fabricators."
 tech_luxuries_2:0 "Replicator Kiosks"
 tech_luxuries_2_desc:0 "These kiosks can replicate any pre-approved object if its pattern has been stored within their memory banks."
 tech_space_mining_1:0 "Zero-G Refineries"
 tech_space_mining_1_desc:0 "The addition of internal refineries on mining stations will substantially increase mineral production."
 tech_space_mining_2:0 "Long-Range Mineral Scanners"
 tech_space_mining_2_desc:0 "Increased scanner range will allow us to more quickly identify mineral concentrations, and focus our mining efforts there."
 tech_space_mining_3:0 "Mineral Cutting Beams"
 tech_space_mining_3_desc:0 "These powerful short-range lasers can easily slice through rock, making the extraction of minerals a more efficient affair."
 tech_space_mining_4:0 "Autonomous Mining Drones"
 tech_space_mining_4_desc:0 "Fleets of autonomous drones equipped with mining beams are deployed to quickly and efficiently gather nearby minerals."
 tech_space_mining_5:0 "Nanite Mineral Probes"
 tech_space_mining_5_desc:0 "These special probes are equipped with swarms of nanites that identify previously unknown mineral concentrations and mark them for later extraction."
 tech_space_science_1:0 "Zero-G Laboratories"
 tech_space_science_1_desc:0 "A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for."
 tech_space_science_2:0 "Miniature Containment Fields"
 tech_space_science_2_desc:0 "Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail."
 tech_space_science_3:0 "Quantum Probes"
 tech_space_science_3_desc:0 "Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data."
 tech_space_science_4:0 "Autonomous Station Protocols"
 tech_space_science_4_desc:0 "Increased automation of station functions will free up more staff for research duties."
 tech_space_science_5:0 "Multi-Dimensional Analysis"
 tech_space_science_5_desc:0 "Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered."
 tech_mine_volatile_motes:0 "Mote Stabilization"
 tech_mine_volatile_motes_desc:0 "Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes."
 tech_mine_exotic_gases:0 "Exotic Gas Extraction"
 tech_mine_exotic_gases_desc:0 "Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology."
 tech_interplanetary_commerce:0 "Interplanetary Commerce"
 tech_interplanetary_commerce_desc:0 "With new planetary markets comes new opportunities for commerce. Business will be booming."
 tech_interstellar_economics:0 "Interstellar Economics"
 tech_interstellar_economics_desc:0 "As we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up."
 tech_holo_entertainment:0 "Holo-Entertainment"
 tech_holo_entertainment_desc:0 "Pioneering use of holographic technology allows for the creation of artificial environments that seem as authentic as the real world. It is the next step of immersive entertainment."
 tech_prescient_data_modeling:1 "Numistic Data Modeling"
 tech_prescient_data_modeling_desc:1 "Are the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy."
 tech_orbital_trash_dispersal:0 "Orbital Trash Dispersal"
 tech_orbital_trash_dispersal_desc:0 "This orbital bombardment management system spams a planet with millions of minute, high-velocity projectiles, overwhelming planetside defensive grids with trash data. Ships equipped with this component will cause more damage during orbital bombardment."
 tech_nanite_transmutation:0 "Nanite Transmutation"
 tech_nanite_transmutation_desc:2 "The mass-production of these rare resources require particularly capable nanites."

 ## DEPOSITS ##

 # Energy
 d_arid_highlands:0 "Arid Highlands"
 d_arid_highlands_desc:1 "An elevated, dry ecoregion bearing sparse vegetation of desert grasses and scrubs."
 d_hot_springs:0 "Hot Springs"
 d_hot_springs_desc:1 "Groundwater heated by geothermal processes steams from the surface of these springs."
 d_searing_desert:0 "Searing Desert"
 d_searing_desert_desc:1 "With little precipitation, extreme temperatures and limited vegetation, these sandy deserts are hostile to most forms of life."
 d_geothermal_vent:0 "Geothermal Vents"
 d_geothermal_vent_desc:1 "These fumaroles vent steam and noxious gases from deep within the planet's crust."
 d_underwater_vent:0 "Underwater Vents"
 d_underwater_vent_desc:1 "Metalliferous sediments react with superheated water in the planet's crust, venting chemicals along the seabed where tectonic plates diverge."
 d_rushing_waterfalls:0 "Rushing Waterfalls"
 d_rushing_waterfalls_desc:1 "Picturesque vistas formed when rivers flow over the cliff-sides of steep mountainsides."
 d_frozen_gas_lake:0 "Frozen Gas Lake"
 d_frozen_gas_lake_desc:1 "Formed under immense pressure in a bygone age, deep-freeze temperatures have kept the gases dissolved in these rimy lakes in a solid state."
 d_bubbling_swamp:0 "Bubbling Swamp"
 d_bubbling_swamp_desc:1 "A hotbed of aquatic plants, insects, and swamp gas, this wetland is characterized by slow-moving water and rich vegetation."
 d_fuming_bog:0 "Fuming Bog"
 d_fuming_bog_desc:1 "A noxious quagmire covered in low vegetation, mosses and fungi, where gases steam from the water's surface."
 d_tempestous_mountain:0 "Tempestuous Mountain"
 d_tempestous_mountain_desc:1 "Wind-torn vegetation clings to the high crags and stormy cliffs of these rainy mountains."
 d_dust_desert:0 "Dust Desert"
 d_dust_desert_desc:0 "A vast expanse of sand that covers scattered pockets of rare and valuable Volatile Motes. Extraction is possible with the right equipment."
 d_dust_caverns:0 "Dust Caverns"
 d_dust_caverns_desc:1 "Rare Volatile Motes condense in these sandy caves and hidden hollows."
 d_numas_breath:0 "Numa's Breath"
 d_numas_breath_desc:0 "This stable vent reaching into the planet's crust was created by $NAME_Caravaneer_Fleet2$."
 d_nanosands:0 "Nanosands"
 d_nanosands_desc:0 "The sand dunes on this planet are almost entirely composed of countless broken nanites. Their structure is degraded far beyond any chance for reactivation, but they do coat the planet in rare metal granulate."

 # Minerals
 d_crystal_forest:0 "Crystal Forest"
 d_crystal_forest_desc:1 "Glittering crystals grow like hoarfrost in these exotic forests."
 d_veiny_cliffs:0 "Ore-Veined Cliffs"
 d_veiny_cliffs_desc:1 "Bands of valuable mineral ores run like veins through these exposed cliff faces."
 d_ore_rich_caverns:0 "Ore-Rich Caverns"
 d_ore_rich_caverns_desc:1 "These deep caverns are rife with metallic and mineral ore deposits."
 d_mineral_fields:0 "Mineral Fields"
 d_mineral_fields_desc:1 "Geological upheaval exposed these useful minerals to the planet's surface long ago."
 d_rich_mountain:0 "Rich Mountain"
 d_rich_mountain_desc:1 "These mountainsides glint with rich ore resources and precious stones."
 d_crystal_reef:0 "Crystal Reef"
 d_crystal_reef_desc:1 "Crystal lattices glimmer amongst the rocks and corals of this sandy reef."
 d_prosperous_mesa:0 "Prosperous Mesa"
 d_prosperous_mesa_desc:1 "This flat-topped hill has steep sides lined with useful resources."
 d_crystalline_caverns:0 "Crystalline Caverns"
 d_crystalline_caverns_desc:1 "Like enormous geodes, these caves are filled on all sides with rare crystals."
 d_submerged_ore_veins:0 "Submerged Ore Veins"
 d_submerged_ore_veins_desc:2 "Useful ore deposits line parts of the ocean floor, providing opportunities for deep-sea mining."

 # Food
 d_bountiful_plains:0 "Bountiful Plains"
 d_bountiful_plains_desc:1 "Fertile soils and tall grasses cover these sweeping plains, providing rich potential for farmlands."
 d_nutritious_mudland:0 "Nutritious Mudlands"
 d_nutritious_mudland_desc:1 "A watery slurry of clay, silt, and loam stretches across the horizon, where low vegetation flourishes."
 d_green_hills:0 "Green Hills"
 d_green_hills_desc:1 "Rolling hills covered in greenery and fertile soils."
 d_forgiving_tundra:1 "Fair Tundra"
 d_forgiving_tundra_desc:1 "Sedges, shrubs and lichens cover this high-latitude biome, where the subsoil permafrost is nevertheless covered in more fertile sediment."
 d_rugged_woods:0 "Rugged Woods"
 d_rugged_woods_desc:1 "Cold, rocky woods with herbaceous understories."
 d_boggy_fens:0 "Boggy Fens"
 d_boggy_fens_desc:1 "These low-lying wetlands provide a wealth of plant nutrients."
 d_lush_jungle:0 "Lush Jungle"
 d_lush_jungle_desc:1 "With a dense canopy and nigh-impenetrable vegetation density, these jungles are poor in soil quality, but rich in plant life and fruit-bearing trees."
 d_lichen_fields:0 "Lichen Fields"
 d_lichen_fields_desc:1 "Dewy moss, lichens and fungi form a plush carpet that stretches across these rocky lands."
 d_fungal_caves:0 "Fungal Caves"
 d_fungal_caves_desc:1 "These extensive cave networks are covered in many species of edible fungi, which require neither sunlight nor fertile soil to flourish."
 d_fungal_forest:0 "Fungal Forest"
 d_fungal_forest_desc:1 "In lieu of trees, towering mushrooms dominate these fecund forests, the enormous caps of fungal giants blotting out sunlight to create the perfect environment for a rich variety of smaller specimens."
 d_fertile_lands:0 "Fertile Lands"
 d_fertile_lands_desc:1 "This vast stretch of open plains provides ideal farmland."
 d_marvelous_oasis:0 "Marvelous Oasis"
 d_marvelous_oasis_desc:1 "A shimmering jewel of water and greenery in a barren wasteland."
 d_great_river:0 "Great River"
 d_great_river_desc:1 "A slow-flowing river of enormous volume provides water and vegetation for a rich abundance of life."
 d_black_soil:0 "Black Soil"
 d_black_soil_desc:1 "With a remarkably high moisture capacity and high amounts of chemicals integral to plant life, these soils promise impressive agricultural yields."
 d_teeming_reef:0 "Teeming Reef"
 d_teeming_reef_desc:1 "A vibrant ecosystem brimming with corals, fish, mollusks, mammals, invertebrates, and all kinds of edible marine life."
 d_tropical_island:0 "Tropical Island"
 d_tropical_island_desc:1 "From fruit-laden trees to plentiful fauna, the bounties of this paradisaical island promise a rich harvest."
 d_metal_boneyard:0 "Metal Boneyards"
 d_metal_boneyard_desc:1 "The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them."
 d_organic_landfill:0 "Organic Landfills"
 d_organic_landfill_desc:1 "Toxic biohazard waste rots and fumes in vast heaps under the sun."

 # Energy

 # Special
 d_betharian_deposit:0 "Betharian Fields"
 d_betharian_deposit_desc:1 "Thousands upon thousands of valuable Betharian stones glint like stars in these fields."
 d_alien_pets_deposit:0 "Isolated Valley"
 d_alien_pets_deposit_desc:1 "This pristine valley lies sheltered amongst the surrounding mountains, its fauna shielded from roving predators."
 d_dragon_monument:0 "$building_guardian_dragon_monument$"
 d_dragon_monument_desc:0 "$building_guardian_dragon_monument_desc$"
 d_stellarite_trophy:0 "$building_stellarite_trophy$"
 d_stellarite_trophy_desc:0 "$building_stellarite_trophy_desc$"
 d_buzzing_plains:0 "Buzzing Plains"
 d_buzzing_plains_desc:0 "These windy plains crackle with static electricity."
 d_mineral_striations:0 "Mineral Striations"
 d_mineral_striations_desc:0 "Shallow faults have brought rich mineral veins to the surface."
 d_natural_farmland:0 "Natural Farmland"
 d_natural_farmland_desc:0 "These plains are naturally subdivided into alarmingly regular geometric shapes, ready for agricultural exploitation."

 # Earth
 d_scandinavian_reclamation_sector:0 "Scandinavian Reclamation Sector"
 d_scandinavian_reclamation_sector_desc:0 "Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach."
 d_saharan_irrigation_project:0 "Saharan Irrigation Project"
 d_saharan_irrigation_project_desc:0 "Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo."
 d_mesopotamian_urban_corridor:0 "Mesopotamian Urban Corridor"
 d_mesopotamian_urban_corridor_desc:0 "The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization."
 d_boswash_metropolitan_axis:0 "BosWash Metropolitan Axis"
 d_boswash_metropolitan_axis_desc:0 "The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!"
 d_mauritanian_security_zone:0 "Mauritanian Security Zone"
 d_mauritanian_security_zone_desc:0 "Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand."
 d_great_albertan_crater:0 "Great Albertan Crater"
 d_great_albertan_crater_desc:0 "When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta."
 d_pacific_algae_tracts:0 "Pacific Algae Tracts"
 d_pacific_algae_tracts_desc:0 "Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity."
 d_delhi_sprawl:0 "Delhi Sprawl"
 d_delhi_sprawl_desc:0 "Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline."
 d_pearl_river_agglomerate:0 "Pearl River Agglomerate"
 d_pearl_river_agglomerate_desc:0 "The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies."
 d_great_pacific_garbage_patch:0 "£blocker£ Great Pacific Garbage Patch"
 d_great_pacific_garbage_patch_desc:0 "A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean."
 d_failing_infrastructure_earth:0 "$d_failing_infrastructure$"
 d_failing_infrastructure_earth_desc:0 "$d_failing_infrastructure_desc$"


 # Event
 d_migrating_forests:0 "Migrating Forests"
 d_migrating_forests_desc:1 "The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure."
 d_migrating_forest_reserve:0 "Migrating Forest Reserve"
 d_migrating_forest_reserve_desc:1 "This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban areas."
 d_junk_wastes:0 "Junk Wastes"
 d_junk_wastes_desc:1 "The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground."
 d_junk_canals:0 "Junk Canals"
 d_junk_canals_desc:1 "These narrow canals snake around the junk piles, and some of the adjacent soil is surprisingly fertile."
 d_junk_hollows:0 "Junk Hollows"
 d_junk_hollows_desc:1 "These hollows deep beneath the surface junk would serve well as isolated reactor chambers."
 d_irradiated_valley:0 "Irradiated Valley"
 d_irradiated_valley_desc:1 "A solar flare has washed this isolated valley with heavy radiation."
 d_valley_of_zanaam:0 "Valley of Zanaam"
 d_valley_of_zanaam_desc:0 "This valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches."
 d_abandoned_primitive_homesteads:1 "Abandoned Homesteads"
 d_abandoned_primitive_homesteads_desc:1 "These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sapient though."
 d_the_zone:0 "Zone A"
 d_the_zone_desc:0 "A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors."
 d_hyperfertile_valley:0 "Hyperfertile Valley"
 d_hyperfertile_valley_desc:1 "The soil in this valley is extremely fertile, and it is covered in intense greenery."
 d_ancient_mining_site:0 "Ancient Mining Site"
 d_ancient_mining_site_desc:1 "The site of an ancient mining operation. Despite its age, much of the equipment can still be operated."
 d_toy_factory_complex:0 "Toy Factory Complex"
 d_toy_factory_complex_desc:0 "Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purpose."
 d_mutant_landfill:0 "Mutant Landfill"
 d_mutant_landfill_desc:0 "A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts."
 d_ancient_bombardment_craters:0 "Ancient Bombardment Craters"
 d_ancient_bombardment_craters_desc:1 "This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters."
 d_ancient_battlefield:0 "Ancient Battlefield"
 d_ancient_battlefield_desc:1 "The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand."
 d_irradiated_ruins:0 "Irradiated Ruins"
 d_irradiated_ruins_desc:1 "Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world."
 d_impact_crater:0 "Impact Crater"
 d_impact_crater_desc:1 "A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site."
 d_odd_factory:0 "Odd Factory"
 d_odd_factory_desc:0 "A well-crafted facility that produces high value resources, left on the planet by a different civilization."
 #d_odd_factory_wreckage_1: "Odd Factory Wreckage"
 #d_odd_factory_wreckage_1_desc: ""
 #d_odd_factory_wreckage_2: "$d_odd_factory_wreckage_1$"
 #d_odd_factory_wreckage_2_desc: "$d_odd_factory_wreckage_1_desc$"
 d_ancient_particle_accelerator:0 "Ancient Particle Accelerator"
 d_ancient_particle_accelerator_desc:0 "This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist."
 d_underground_vault:0 "Underground Vault"
 d_underground_vault_desc:0 "A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out."
 d_underground_vault_2:0 "$d_underground_vault$"
 d_underground_vault_2_desc:0 "A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault contains a huge machine park along with stores of mining equipment."
 d_cryonic_clones:0 "Cryonic Clones Monument"
 d_cryonic_clones_desc:0 "Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument."
 d_flooded_mounds:0 "Flooded Mounds"
 d_flooded_mounds_desc:0 "Thousands upon thousands of interconnected termite-like mounds can be found far beneath the ocean on this world, the last remnants of an ancient species of sapient arthropoids."
 d_processing_pens:0 "Processing Pens"
 d_processing_pens_desc:0 "The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested."
 d_harvester_fields:0 "Harvester Fields"
 d_harvester_fields_desc:0 "Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops."
 d_wetware_computer:0 "Wetware Computer"
 d_wetware_computer_desc:0 "The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer."
 d_savage_wildlands:0 "Savage Wildlands"
 d_savage_wildlands_desc:0 "The indigenous creatures who inhabit this region appear to operate as a single organism."
 d_worm_mine:0 "$building_worm_mine$"
 d_worm_mine_desc:0 "$building_worm_mine_desc$"
 d_worm_farm:0 "$building_worm_farm$"
 d_worm_farm_desc:0 "$building_worm_farm_desc$"
 d_bore_mining_zone:0 "Bore Mining Zone"
 d_bore_mining_zone_desc:1 "Rows upon rows of remote operation mining platforms where highly pressurized water jets pump valuable minerals from underground rock beds via boreholes."
 d_reactor_belt:0 "Reactor Belt"
 d_reactor_belt_desc:1 "A stretch of reactor complexes reaching almost farther than the ocular implant can see."
 d_underground_farm:0 "Subterranean Farming Caverns"
 d_underground_farm_desc:0 "A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna."
 d_underground_mine:0 "Subterranean Mining Sites"
 d_underground_mine_desc:0 "Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface."
 d_underground_generator:0 "Subterranean Generator Areas"
 d_underground_generator_desc:0 "Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation."
 d_underground_contact_zone:0 "Subterranean Contact Zone"
 d_underground_contact_zone_desc:0 "An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity."
 d_underground_farm_blocked:0 "Teeming Farming Caverns"
 d_underground_farm_blocked_desc:0 "These Subterranean areas are currently fully exploited by the Civilization living there."
 d_underground_mine_blocked:0 "Teeming Mining Sites"
 d_underground_mine_blocked_desc:0 "These Subterranean areas are currently fully exploited by the Civilization living there."
 d_underground_generator_blocked:0 "Teeming Generator Areas"
 d_underground_generator_blocked_desc:0 "These Subterranean areas are currently fully exploited by the Civilization living there."
 d_underground_farm_dead:2 "£blocker£ Corpse-Filled Caverns"
 d_underground_farm_dead_desc:0 "Vast numbers of dead Subterraneans need to be removed before we can make use of these areas."
 d_underground_mine_dead:2 "£blocker£ Corpse-Filled Mining Sites"
 d_underground_mine_dead_desc:0 "Vast numbers of dead Subterraneans need to be removed before we can make use of these areas."
 d_underground_generator_dead:2 "£blocker£ Corpse-Filled Generator Areas"
 d_underground_generator_dead_desc:0 "Vast numbers of dead Subterraneans need to be removed before we can make use of these areas."
 d_portal_research_zone:0 "Portal Research Area"
 d_portal_research_zone_desc:0 "A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries."
 physicist_is_dimension_portal_researcher_tt: "$t$[GetBasePhysicistPluralWithIcon] are converted into [GetDimensionPortalResearcherPluralWithIcon]"
 d_portal_research_zone_gestalt:0 "Portal Research Area"
 d_portal_research_zone_gestalt_desc:0 "A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries."
 d_ancient_one:0 "$ancient_one$"
 d_ancient_one_desc:0 "$ancient_one_desc$"
 d_fungoid_extermination:1 "£blocker£ Fungoid Extermination Residue"
 d_fungoid_extermination_desc:0 "This toxic goo is all that remains of the exterminated Fungoids."
 d_ruined_arcology:1 "£blocker£ Ruined Arcology"
 d_ruined_arcology_desc:0 "The Arcologies which cover this City-Planet lie in ruins. While the foundations are still solid, much of the decaying structure will need to be cleared before we can rebuild."
 d_egg_cracking:0 "$egg_cracking$"
 d_egg_cracking_desc:0 "$egg_cracking_desc$"

 #Blockers
 SET_DEPOSIT_EFFECT:1 "Add $DEPOSIT$ to $PLANET|Y$\n"

 # Space
 d_minerals_1:0 "£minerals£ +1"
 d_minerals_2:0 "£minerals£ +2"
 d_minerals_3:0 "£minerals£ +3"
 d_minerals_4:0 "£minerals£ +4"
 d_minerals_5:0 "£minerals£ +5"
 d_minerals_6:0 "£minerals£ +6"
 d_minerals_7:0 "£minerals£ +7"
 d_minerals_8:0 "£minerals£ +8"
 d_minerals_9:0 "£minerals£ +9"
 d_minerals_10:0 "£minerals£ +10"
 d_minerals_1_desc: "$d_minerals_1$"
 d_minerals_2_desc: "$d_minerals_2$"
 d_minerals_3_desc: "$d_minerals_3$"
 d_minerals_4_desc: "$d_minerals_4$"
 d_minerals_5_desc: "$d_minerals_5$"
 d_minerals_6_desc: "$d_minerals_6$"
 d_minerals_7_desc: "$d_minerals_7$"
 d_minerals_8_desc: "$d_minerals_8$"
 d_minerals_9_desc: "$d_minerals_9$"
 d_minerals_10_desc: "$d_minerals_10$"
 d_energy_1:0 "£energy£ +1"
 d_energy_2:0 "£energy£ +2"
 d_energy_3:0 "£energy£ +3"
 d_energy_4:0 "£energy£ +4"
 d_energy_5:0 "£energy£ +5"
 d_energy_6:0 "£energy£ +6"
 d_energy_7:0 "£energy£ +7"
 d_energy_8:0 "£energy£ +8"
 d_energy_9:0 "£energy£ +9"
 d_energy_10:0 "£energy£ +10"
 d_energy_1_desc: "$d_energy_1$"
 d_energy_2_desc: "$d_energy_2$"
 d_energy_3_desc: "$d_energy_3$"
 d_energy_4_desc: "$d_energy_4$"
 d_energy_5_desc: "$d_energy_5$"
 d_energy_6_desc: "$d_energy_6$"
 d_energy_7_desc: "$d_energy_7$"
 d_energy_8_desc: "$d_energy_8$"
 d_energy_9_desc: "$d_energy_9$"
 d_energy_10_desc: "$d_energy_10$"
 d_engineering_1:0 "£engineering£ +1"
 d_engineering_2:0 "£engineering£ +2"
 d_engineering_3:0 "£engineering£ +3"
 d_engineering_4:0 "£engineering£ +4"
 d_engineering_5:0 "£engineering£ +5"
 d_engineering_6:0 "£engineering£ +6"
 d_engineering_7:0 "£engineering£ +7"
 d_engineering_8:0 "£engineering£ +8"
 d_engineering_8_desc:0 "A vast plain covered in wreckage. Amazingly, some still seems to be semi-functional."
 d_engineering_9:0 "£engineering£ +9"
 d_engineering_10:0 "£engineering£ +10"
 d_engineering_1_desc: "$d_engineering_1$"
 d_engineering_2_desc: "$d_engineering_2$"
 d_engineering_3_desc: "$d_engineering_3$"
 d_engineering_4_desc: "$d_engineering_4$"
 d_engineering_5_desc: "$d_engineering_5$"
 d_engineering_6_desc: "$d_engineering_6$"
 d_engineering_7_desc: "$d_engineering_7$"
 d_engineering_9_desc: "$d_engineering_9$"
 d_engineering_10_desc: "$d_engineering_10$"
 d_physics_1:0 "£physics£ +1"
 d_physics_2:0 "£physics£ +2"
 d_physics_3:0 "£physics£ +3"
 d_physics_4:0 "£physics£ +4"
 d_physics_5:0 "£physics£ +5"
 d_physics_6:0 "£physics£ +6"
 d_physics_7:0 "£physics£ +7"
 d_physics_8:0 "£physics£ +8"
 d_physics_9:0 "£physics£ +9"
 d_physics_10:0 "£physics£ +10"
 d_physics_1_desc: "$d_physics_1$"
 d_physics_2_desc: "$d_physics_2$"
 d_physics_3_desc: "$d_physics_3$"
 d_physics_4_desc: "$d_physics_4$"
 d_physics_5_desc: "$d_physics_5$"
 d_physics_6_desc: "$d_physics_6$"
 d_physics_7_desc: "$d_physics_7$"
 d_physics_8_desc: "$d_physics_8$"
 d_physics_9_desc: "$d_physics_9$"
 d_physics_10_desc: "$d_physics_10$"
 d_society_1:0 "£society£ +1"
 d_society_2:0 "£society£ +2"
 d_society_3:0 "£society£ +3"
 d_society_4:0 "£society£ +4"
 d_society_5:0 "£society£ +5"
 d_society_6:0 "£society£ +6"
 d_society_7:0 "£society£ +7"
 d_society_8:0 "£society£ +8"
 d_society_9:0 "£society£ +9"
 d_society_10:0 "£society£ +10"
 d_society_15: "£society£ +15"
 d_society_1_desc: "$d_society_1$"
 d_society_2_desc: "$d_society_2$"
 d_society_3_desc: "$d_society_3$"
 d_society_4_desc: "$d_society_4$"
 d_society_5_desc: "$d_society_5$"
 d_society_6_desc: "$d_society_6$"
 d_society_7_desc: "$d_society_7$"
 d_society_8_desc: "$d_society_8$"
 d_society_9_desc: "$d_society_9$"
 d_society_10_desc: "$d_society_10$"
 d_society_15_desc: "$d_society_15$"
 d_volatile_motes_1:0 "£volatile_motes£ §Y+1§!"
 d_volatile_motes_2:0 "£volatile_motes£ §Y+2§!"
 d_volatile_motes_3:0 "£volatile_motes£ §Y+3§!"
 d_volatile_motes_4:0 "£volatile_motes£ §Y+4§!"
 d_volatile_motes_5:0 "£volatile_motes£ §Y+5§!"
 d_volatile_motes_1_desc: "$d_volatile_motes_1$"
 d_volatile_motes_2_desc: "$d_volatile_motes_2$"
 d_volatile_motes_3_desc: "$d_volatile_motes_3$"
 d_volatile_motes_4_desc: "$d_volatile_motes_4$"
 d_volatile_motes_5_desc: "$d_volatile_motes_5$"
 d_exotic_gases_1:0 "£exotic_gases£ §Y+1§!"
 d_exotic_gases_2:0 "£exotic_gases£ §Y+2§!"
 d_exotic_gases_3:0 "£exotic_gases£ §Y+3§!"
 d_exotic_gases_4:0 "£exotic_gases£ §Y+4§!"
 d_exotic_gases_5:0 "£exotic_gases£ §Y+5§!"
 d_exotic_gases_1_desc: "$d_exotic_gases_1$"
 d_exotic_gases_2_desc: "$d_exotic_gases_2$"
 d_exotic_gases_3_desc: "$d_exotic_gases_3$"
 d_exotic_gases_4_desc: "$d_exotic_gases_4$"
 d_exotic_gases_5_desc: "$d_exotic_gases_5$"
 d_rare_crystals_1:0 "£rare_crystals£ §Y+1§!"
 d_rare_crystals_2:0 "£rare_crystals£ §Y+2§!"
 d_rare_crystals_3:0 "£rare_crystals£ §Y+3§!"
 d_rare_crystals_4:0 "£rare_crystals£ §Y+4§!"
 d_rare_crystals_5:0 "£rare_crystals£ §Y+5§!"
 d_rare_crystals_1_desc: "$d_rare_crystals_1$"
 d_rare_crystals_2_desc: "$d_rare_crystals_2$"
 d_rare_crystals_3_desc: "$d_rare_crystals_3$"
 d_rare_crystals_4_desc: "$d_rare_crystals_4$"
 d_rare_crystals_5_desc: "$d_rare_crystals_5$"
 d_alloys_1:0 "£alloys£ §Y+1§!"
 d_alloys_2:0 "£alloys£ §Y+2§!"
 d_alloys_3:0 "£alloys£ §Y+3§!"
 d_alloys_4:0 "£alloys£ §Y+4§!"
 d_alloys_5:0 "£alloys£ §Y+5§!"
 d_alloys_10:0 "£alloys£ §Y+10§!"
 d_alloys_25:0 "£alloys£ §Y+25§!"
 d_alloys_1_desc: "$d_alloys_1$"
 d_alloys_2_desc: "$d_alloys_2$"
 d_alloys_3_desc: "$d_alloys_3$"
 d_alloys_4_desc: "$d_alloys_4$"
 d_alloys_5_desc: "$d_alloys_5$"
 d_alloys_10_desc: "$d_alloys_10$"
 d_alloys_25_desc: "$d_alloys_25$"
 d_dark_matter_deposit_1:0 "£sr_dark_matter£ §Y+1§!"
 d_dark_matter_deposit_2:0 "£sr_dark_matter£ §Y+2§!"
 d_dark_matter_deposit_3:0 "£sr_dark_matter£ §Y+3§!"
 d_dark_matter_deposit_10:0 "£sr_dark_matter£ §Y+10§!"
 d_dark_matter_deposit_1_desc: "$d_dark_matter_deposit_1$"
 d_dark_matter_deposit_2_desc: "$d_dark_matter_deposit_2$"
 d_dark_matter_deposit_3_desc: "$d_dark_matter_deposit_3$"
 d_dark_matter_deposit_10_desc: "$d_dark_matter_deposit_10$"
 d_nanites_deposit:0 "£nanites£ §Y+1§!"
 d_nanites_deposit_desc: "$d_nanites_deposit$"
 d_guardian_dragon_hoard:0 "Dragon Hoard"
 d_guardian_dragon_hoard_desc: "$d_guardian_dragon_hoard$"

 d_trade_value_1:0 "£trade_value£ +1"
 d_trade_value_2:0 "£trade_value£ +2"
 d_trade_value_3:0 "£trade_value£ +3"
 d_trade_value_4:0 "£trade_value£ +4"
 d_trade_value_5:0 "£trade_value£ +5"
 d_trade_value_6:0 "£trade_value£ +6"
 d_trade_value_7:0 "£trade_value£ +7"
 d_trade_value_8:0 "£trade_value£ +8"
 d_trade_value_9:0 "£trade_value£ +9"
 d_trade_value_10:0 "£trade_value£ +10"
 d_trade_value_1_desc: "$d_trade_value_1$"
 d_trade_value_2_desc: "$d_trade_value_2$"
 d_trade_value_3_desc: "$d_trade_value_3$"
 d_trade_value_4_desc: "$d_trade_value_4$"
 d_trade_value_5_desc: "$d_trade_value_5$"
 d_trade_value_6_desc: "$d_trade_value_6$"
 d_trade_value_7_desc: "$d_trade_value_7$"
 d_trade_value_8_desc: "$d_trade_value_8$"
 d_trade_value_9_desc: "$d_trade_value_9$"
 d_trade_value_10_desc: "$d_trade_value_10$"

 d_food_3:0 "£food£ +3"
 d_food_4: "£food£ +4"
 d_food_5: "£food£ +5"
 d_food_6: "£food£ +6"
 d_food_10:0 "£food£ +10"
 d_food_3_desc: "$d_food_3$"
 d_food_4_desc: "$d_food_4$"
 d_food_5_desc: "$d_food_5$"
 d_food_10_desc: "$d_food_10$"

 d_terraforming_gas_deposit:0 "Terraforming Gases discovered\n"
 d_terraforming_fluid_deposit:0 "Terraforming Liquids discovered\n"
 d_neutronium_deposit:0 "Neutronium Ore discovered\n  £minerals£ +5\n"
 d_teldar_deposit:0 "Teldar Crystals discovered\n  £engineering£ +1  £society£ +1"
 d_engos_deposit:0 "Engos Vapor discovered\n  £society£ +2\n"
 d_living_metal_deposit: "$r_living_metal$ §Y+1§!"
 d_living_metal_deposit_desc: "$sr_living_metal$ Deposit"
 d_lythuric_gas_deposit:0 "Lythuric Gas discovered\n  £physics£ +3\n"
 d_zro_deposit:0 "Zro discovered\n  £society£ +2\n  £physics£ +5\n"
 d_satramene_deposit:0 "Satramene Gas discovered\n  £energy£ +4\n"
 d_garanthium_deposit:0 "Garanthium Ore discovered\n  £minerals£ +3\n"

 ap_arcology_project:0 "Arcology Project"
 ap_arcology_project_desc:1 "Thus shall we make a world of the city, and a city of the world."
 allow_arcology_project:0 "§HUnlocks Decision:§! $ap_arcology_project$"
 decision_arcology_project:0 "$ap_arcology_project$"
 decision_arcology_project_effects:1 "- Turns the planet into an §Y$pc_city$§!, increasing £housing£ §Y$PLANET_HOUSING_TITLE$§!, §YResource Production§! and §YPop Growth§! and unlocking special £district£ §YArcology Districts§!.\n- £district£ §YGenerator§!, §YMining§! and §YAgriculture Districts§! become §Rinaccessible§!.\n- Construction of any £district£ §YDistricts§! while this is underway are §RDisabled§!."
 decision_arcology_project_effects_short:2 "Enables £district£ §YArcology Districts§!\nDisables development of £district£ §YGenerator§!, §YMining§! and §YAgriculture Districts§!\nConstruction of any £district£ §YDistricts§! while this is underway is §RDisabled§!."
 decision_arcology_project_requirements:1 "£trigger_no£ §RAll district slots on the planet must be filled with§! §Y$district_city_plural$§!"
 decision_arcology_project_desc:1 "An unceasing stretch of arcologies will unite the planet from pole to pole, creating one global megacity, one ecumenopolis."
 arcology_project_construction_fail_tt: "$TRIGGER_FAIL$§RCannot construct £district£ Distrcts while the §Y$ap_arcology_project$§! is underway!§!"

 decision_caravaneer_tupperware:0 "Trium Food Container Deployment"
 decision_caravaneer_tupperware_desc:0 "$tupperware_deployed_desc$"
 decision_caravaneer_bunkbeds:0 "Trium Bunk Beds Deployment"
 decision_caravaneer_bunkbeds_desc:0 "$bunkbeds_deployed_desc$"
 decision_caravaneer_atmospheric_deodorizer:0 "Trium Atmospheric Deodorizer Deployment"
 decision_caravaneer_atmospheric_deodorizer_desc:0 "$atmospheric_deodorizer_deployed_desc$"
 decision_art_monument:0 "Exhibit Art Monument"
 decision_art_monument_desc:0 "Exhibit the stirring art monument created for our nation by the Artisan Troupe. It is sure to delight and inspire our citizens."
 decision_demolish_art_monument:1 "Remove Art Monument"
 decision_demolish_art_monument_desc:1 "Remove the art monument created for our nation by the Artisan Troupe. It will be placed in storage for future use."
 artist_monument_erected:0 "Art Monument Exhibited"
 artist_monument_erected_desc:0 "A stirring art monument created by the Artisan Troupe is being exhibited on this planet."

 tech_resort_colonies:0 "Resort Worlds"
 tech_resort_colonies_desc:0 "With careful study devoted to landscaping and the science of fun, the construction of entire worlds dedicated to leisure can be made possible."
 tech_penal_colonies:0 "Penal Colonies"
 tech_penal_colonies_desc:0 "Through the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. Some may be in need of permanent rehabilitation."
 tech_slave_colonies:0 "Thrall-Worlds"
 tech_slave_colonies_desc:0 "Through the creation of special slave-breeding worlds, we can ensure that we will always have a steady supply of disposable laborers."

 resort_colony:0 "Resort World"
 resort_colony_desc:0 "A haven of luxury and leisure, this planet offers an escape for those seeking to indulge in pleasures far from the monotony of everyday life."
 penal_colony:0 "Penal Colony"
 penal_colony_desc:0 "This world is filled with strictly controlled criminals, paying off their debt to society in labor camps. For many, the debt will never be repaid."
 slave_colony:0 "Thrall-World"
 slave_colony_desc:1 "This world is purpose-built to extract the maximum potential from an enslaved population. The main way off the planet for slaves is through specialized military centers that forge them into loyal battle thrall armies, conditioned for relentless warfare."

 resort_colony_other_planets:0 "$resort_colony$"
 penal_colony_other_planets:0 "$penal_colony$"

 building_slave_huts:0 "Slave Huts"
 building_slave_huts_desc:0 "Crude dwellings for the planet's enslaved population."
 building_overseer_homes:0 "Overseer Residences"
 building_overseer_homes_desc:0 "These homes are reserved for the relatively privileged slave overseers."

 decision_prospect:0 "Planetary Prospecting"
 decision_prospect_effects_short:0 "Adds a random §YPlanetary Feature§! to the planet."
 decision_prospect_desc:0 "Extensive surveying and prospecting of the planet will let us uncover the presence of natural resources that may otherwise have eluded us."

 decision_expand_preserves: "Expand Preservers"
 decision_expand_preserves_short: "Adds a §YNature Preserve Blocker§! to the planet."
 decision_expand_preserves_desc: "With superior planning and guidance, this planet can serve as a true sanctuary for all ecosystems."

 decision_resort_colony:0 "Create Resort World"
 decision_resort_colony_desc:1 "We can convert this world into a planet-spanning network of resorts, a testament to luxury and leisure on an interstellar scale. Construction on the surface must be severely limited to preserve the planet's natural beauty."
 decision_resort_colony_effects_short:0 "Disables construction of most £building£ §YBuildings§! and removes £district£ §YDistricts§! other than §Y$district_resort_plural$§!"
 decision_resort_colony_no_districts:0 "£trigger_no£ The planet must be unspoiled by district and building development."
 decision_resort_colony_only_one:0 "£trigger_no£ The §Y[Root.Owner.GetName]§! can only have one §Y$resort_colony$§!."
 decision_cant_be_building_anything: "£trigger_no£ There must be no active construction on §Y[Root.GetName]§!."
 no_upgraded_capital_tooltip:0 "£trigger_no£ The planet may not have an upgraded capital building."
 decision_abolish_resort_colony:0 "Abolish Planetary Resort"
 decision_abolish_resort_colony_desc:1 "This world will no longer be considered a special resort, and all construction restrictions on its surface are lifted."
 resort_colony_empire_effects:0 "Other Empire Colonies:\n   $MOD_PLANET_AMENITIES_MULT$: §G+15%§!\n   $MOD_PLANET_IMMIGRATION_PULL_MULT$: §G+15%§!"

 decision_gestation_colony:0 "Create Gestation World"
 decision_gestation_colony_desc:0 "Maturation pods and nutrition slurry tanks are pivotal to this planet's infrastructure, where drones prepare young biologicals for integration into the collective."
 decision_gestation_colony_effects_short: "Replaces some §Y£job_replicator£ $job_replicator$§! and §Y£job_maintenance_drone£ $job_maintenance_drone$§! Jobs with §Y£job_gestation_drone£ $job_gestation_drone$§! Jobs.\n\n£job_gestation_drone£ §Y$job_gestation_drone_plural$§! provide empire-wide £mod_logistic_growth_mult£ §Y$MOD_LOGISTIC_GROWTH_MULT$§!."
 decision_abolish_gestation_colony:0 "Abolish Gestation World"
 decision_abolish_gestation_colony_desc:0 "We shall repurpose this world for other uses."
 decision_gestation_colony_only_one:0 "£trigger_no£ The §Y[Root.Owner.GetName]§! can only have one §Y$gestation_colony$§!."

 gestation_colony:0 "Gestation World"
 gestation_colony_desc:0 "$col_gestation_desc$"

 gestation_colony_effects:0 "£building£ §YCapital Buildings§! have some §Y£job_replicator£ $job_replicator$§! Jobs replaced with §Y£job_gestation_drone£ $job_gestation_drone$§! Jobs.\n£district£ §YNexus Districts§! have some §Y£job_maintenance_drone£ $job_maintenance_drone$§! Jobs replaced with §Y£job_gestation_drone£ $job_gestation_drone$§! Jobs."

 decision_slave_colony:0 "Create Thrall-World"
 decision_slave_colony_desc:0 "This world is purpose-built to extract the maximum potential from an enslaved population. The main way off the planet for slaves is through specialized military centers that forge them into loyal battle thrall armies, conditioned for relentless warfare."
 decision_slave_colony_effects:1 "- Replaces £district£ §YCity Districts§! with §Y$district_slave_plural$§!\n- Replaces £district£ §Y$district_industrial_plural$§! with §Y$district_battle_thrall$§!\n$job_battle_thrall_effect_desc$\n- Disables most £building£ §YBuildings§! on the planet\n- £pop£ §HFree Pops§! can no longer grow on the planet\n\n"
 decision_slave_colony_must_have_slave:1 "£trigger_no£ Must have at least one £pop£ §HPop Group§! from a §YFully Enslaved§! Species on the planet."
 decision_slave_colony_effects_short:0 "Disables construction of most £building£ §YBuildings§! and replaces £district£ §YUrban Districts§! with §Y$district_slave_plural$§! and §Y$district_battle_thrall$§!\n\nIncreases §YPop Growth Speed§!\nUnsuitable for £pop£ §HFree Pops§! "
 decision_abolish_slave_colony:0 "Abolish Thrall-World"
 decision_abolish_slave_colony_desc:0 "This world will no longer be considered a Thrall-World, dismantling any slave-focused infrastructure."
 slave_colony_empire_effects: "Replaces all §Y£job_soldier£ $job_soldier_plural$§! with §Y£job_battle_thrall£ $job_battle_thrall_plural$§!."

 decision_penal_colony:0 "Create Penal Colony"
 decision_penal_colony_desc:1 "This entire world is set aside as a massive penal colony. The vast prison communities are largely self-managed by the prisoners, and punishment often means exile into the unforgiving wilderness."
 decision_penal_colony_effects_short:0 "Increases £crime£ §YCrime§! and §YImmigration Pull§! on the planet\n\nReduces £crime£ §YCrime§! on all other owned planets"
 decision_abolish_penal_colony:0 "Abolish Penal Colony"
 decision_abolish_penal_colony_desc:1 "The status as a penal colony is removed from this world, and its inhabitants are afforded the same rights and responsibilities as any other planet."
 penal_colony_empire_effects:0 "Other Empire Colonies:\n   $MOD_PLANET_CRIME_MULT$: §G-25%§!"

 building_resort_capital:0 "Resort Administration"
 building_resort_capital_desc:0 "The central complex from where this planet-wide resort is administrated."
 building_resort_major_capital:0 "Resort Capital-Complex"
 building_resort_major_capital_desc:0 "A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions."

 building_slave_capital:0 "Governor's Palace"
 building_slave_capital_desc:0 "The lavish palace from which this Thrall-World is governed."
 building_slave_major_capital:0 "Governor's Estates"
 building_slave_major_capital_desc:0 "Sprawling and luxurious palaces that house the ruling elite of the Thrall-World."

 ap_xeno_compatibility:0 "Xeno-Compatibility"
 ap_xeno_compatibility_desc:0 "The invention of universal sexual biology has revolutionized society. Even if it sometimes requires awkward rotations to make a connection."

 decision_planet_food_boost:0 "Encourage Planetary Growth"
 decision_planet_food_boost_desc:1 "Healthy and rapid growth will be assured by the generous distribution of proper nutrition."
 planet_food_boost:0 "Growth Encouraged"
 planet_food_boost_desc:1 "This planet is currently encouraging growth via the generous distribution of proper nutrition."
 decision_planet_luxuries_boost:0 "Distribute Luxury Goods"
 decision_planet_luxuries_boost_desc:1 "Come for the sights, stay for the brand new home holo-theatre installations and custom-fit athleisure wear."
 planet_luxuries_boost:0 "Luxuries Distributed"
 planet_luxuries_boost_desc:1 "The provision of amenities to the populace is being bolstered by way of a special distribution program, delivering luxury and consumer goods."
 decision_enact_population_control:0 "Declare Population Controls"
 decision_enact_population_control_desc:0 "Population growth must not be allowed to outstrip administrative capacity, even if it requires drastic measures."
 decision_enact_population_control_effects_short:0 "Stops all £pop£ §HPop Growth§! on the planet.\n\nReduces £stability£ §RStability§! while active."
 planet_population_control:0 "Declared Population Controls"
 planet_population_control_desc:0 "A limit on population growth has been declared."
 decision_enact_population_control_gestalt:1 "Cease Drone Production"
 decision_enact_population_control_gestalt_desc:0 "There is no need for further Drones on this planet at the moment."
 decision_enact_population_control_gestalt_effects_short:0 "Stops all £pop£ §HPop Growth§! on the planet."
 planet_population_control_gestalt:1 "Drone Population Controls"
 planet_population_control_gestalt_desc:1 "Drone production has stopped for now."
 decision_end_population_control:0 "End Population Controls"
 decision_end_population_control_desc:1 "Population planning will no longer enforce restrictive measures."
 decision_end_population_control_effects_short:0 "£pop£ §HPops§! can grow normally on the planet\n\nIncreases £stability£ §GStability§!"
 decision_end_population_control_gestalt:1 "Continue Drone Production"
 decision_end_population_control_gestalt_desc:1 "Drones are required once more."
 decision_end_population_control_gestalt_effects_short:1 "£pop£ §HPops§! can grow normally on the planet."
 decision_enact_robot_assembly_control:0 "Cease Robot Assembly"
 decision_enact_robot_assembly_control_desc:0 "Ceases the assembly of Robot, Droid, and Synthetic Pops on this planet."
 decision_enact_robot_assembly_control_effects_short:0 "Stops Robot, Droid, and Synthetic Pop assembly on the planet."
 decision_end_robot_assembly_control:0 "Resume Robot Assembly"
 decision_end_robot_assembly_control_desc:0 "Resumes the assembly of Robot, Droid, and Synthetic Pops on this planet."
 decision_end_robot_assembly_control_effects_short:0 "Resumes assembly of Robot, Droid, and Synthetic Pops on this planet."
 planet_robot_assembly_control:0 "Robot Assembly Ceased"
 planet_robot_assembly_control_desc:0 "The assembly of Robot, Droid, and Synthetic Pops has ceased for now."
 decision_expel_population:0 "Expel Excess Population"
 decision_expel_population_desc:1 "The overcrowded conditions on this world require drastic measures. A massive planet-wide lottery is held, and the "winners" are expelled - by force, if necessary."
 decision_expel_population_effects:3 "Expels §Yup to 1K§! £pop£ §HPops§! from the Planet to reduce overcrowding. Expelled Pops will become refugees and may settle in other empires."
 decision_expel_population_effects_short:0 "Expels up to §Y1K§! £pop£ §HPops§! from the Planet to reduce overcrowding\n\nTemporarily reduces £stability£ §RStability§!"
 decision_expel_population_fail_tooltip: "$TRIGGER_FAIL$No valid £pop£ §HPops§! to expel (cannot expel Elites, Pre-Sapient or Mechanical Pops)."
 planet_population_expelled:0 "Population Expelled"
 planet_population_expelled_desc:1 "As a drastic measure to reduce overcrowding, a large segment of this world's population was recently forcibly expelled."
 decision_divine_algorithm:0 "Implement Divine Algorithm"
 decision_divine_algorithm_desc:0 "The local drive on this hub is running Numa's Divine Algorithm add-on for improved energy production planetwide."
 divine_algorithm:0 "Divine Algorithm"
 divine_algorithm_desc:0 "Numa's divine algorithm is currently active on this world."
 decision_discourage_growth:0 "Discourage Planetary Growth"
 decision_discourage_growth_desc:1 "If resources and living space are at a premium, population planning might be necessary on this world. Measures will then be taken to voluntarily curtail population growth."
 decision_discourage_growth_effects_short:0 "Reduces £pop£ §HPop Growth§! on the planet.\n\nIncreases §RPop Upkeep§! while active."
 planet_growth_discouraged:0 "Growth Discouraged"
 planet_growth_discouraged_desc:1 "This world has implemented several measures designed to discourage population growth."
 decision_end_discourage_growth:0 "End Growth Discouragement"
 decision_end_discourage_growth_desc:1 "This will remove the political measures that were taken on this world to discourage population growth."
 decision_end_discourage_growth_effects_short:0 "£pop£ §HPops§! can grow normally on the planet.\n\nReduces §GPop Upkeep§!."

 decision_consecrated_worlds:1 "Consecrate World"
 decision_consecrated_worlds_desc:2 "Declare this to be a sacred place, consecrated in the traditions of our faith. Pilgrims will travel from afar to rejoice in its holy aura."
 decision_consecrated_worlds_effects_short:1 "Adds this world to our canon of Consecrated Worlds, boosting §YSpiritualist Ethics Attraction§! and §YEmpire-Wide Amenities§! as well as £unity£ §YUnity Generation§!."
 decision_consecrated_worlds_effects_custom:1 "Adds this world to our canon of Consecrated Worlds (up to §Y3§!), increasing §YSpiritualist Ethics Attraction§!, §YEmpire-Wide Amenities§! and boosting £unity£ §YUnity Generation§!, scaling to the spiritual significance of the planet."
 decision_unconsecrated_worlds:1 "Unconsecrate World"
 decision_unconsecrated_worlds_desc:1 "This revokes the object's sacred status."
 decision_unconsecrated_worlds_effects_short:0 "Revoke this planet's consecrated status."
 decision_unconsecrated_worlds_effects_custom:0 ""
 consecrated_worlds_too_many:0 "$TRIGGER_FAIL$§RWe have already consecrated §Y3§! worlds§! §H(Unconsecrate another world to consecrate this one)§!"
 consecrated_worlds_planet_owned:0 "$TRIGGER_FAIL$§RColonized planets cannot be consecrated§!"
 consecrated_worlds_unsuitable:0 "\n§YThis object may be relatively ill-suited for consecration§!"
 consecrated_worlds_suitable:0 "\n§YThis object may be fairly suitable for consecration§!"
 consecrated_worlds_perfect:0 "\n§YThis object possesses an inherent sanctity, and ought to be consecrated§!"

 decision_martial_law:0 "Declare Martial Law"
 decision_martial_law_desc:0 "Most local functions of government are suspended, and the planet is placed under direct military control in an attempt to restore civil order."
 decision_martial_law_effects_short: "Increases £stability£ §GStability§! and adds more §Y$job_soldier$§! jobs.\n\nReduces £job£ §RJob Resource Production§! and £mod_logistic_growth_mult£ §RPop Growth§!."
 decision_martial_law_effects_custom: "£job_soldier£ §Y$job_soldier_plural$§! on the planet each provide §G+5§! $r_stability$\n£mod_job_soldier_add£ $mod_job_soldier_add$: §G+2§!\n§Y$mod_planet_jobs_produces_mult$§! reduced by §R33%§!\nAll forms of £mod_logistic_growth_mult£ §YPop Growth§! reduced by §R50%§!"
 decision_end_martial_law:0 "End Martial Law"
 decision_end_martial_law_desc:0 "End the ongoing military control of the planet and restore civilian functions of government."
 decision_end_martial_law_effects_short:0 "The state of Martial Law on the planet comes to end."

 decision_martial_law_hive:0 "Deploy Hunter-Killer Drones"
 decision_martial_law_hive_desc:0 "Through the deployment of specialized warforms, the Hive Mind can ensure that rogue elements on the planet are found and dealt with."
 decision_martial_law_hive_effects_short: "Increases £stability£ §GStability§! and adds more §Y$job_warrior_drone$§! jobs.\n\nReduces £job£ §RJob Resource Production§! and £mod_logistic_growth_mult£ §RPop Growth§!."
 decision_martial_law_hive_effects_custom: "£job_warrior_drone£ §Y$job_warrior_drone_plural$§! on the planet each provide §G+5§! $r_stability$\n£mod_job_warrior_drone_add£ $mod_job_warrior_drone_add$: §G+2§!\n§Y$mod_planet_jobs_produces_mult$§! reduced by §R33%§!\nAll forms of £mod_logistic_growth_mult£ §YPop Growth§! reduced by §R50%§!"

 decision_end_martial_law_hive:0 "Recall Hunter-Killer Drones"
 decision_end_martial_law_hive_desc:0 "End the state of heightened watchfulness on the planet and restore normal hive functions."
 decision_end_martial_law_hive_effects_short:0 "The Hunter-Killer drones on the planet are recalled."

 decision_martial_law_machine:0 "Activate Compliance Protocols"
 decision_martial_law_machine_desc:0 "Through the use of extensive drone surveillance the Machine Intelligence can ensure planetside cooperation and compliance."
 decision_martial_law_machine_effects_short: "Increases £stability£ §GStability§! and adds more §Y$job_warrior_drone$§! jobs.\n\nReduces £job£ §RJob Resource Production§! and £mod_logistic_growth_mult£ §RPop Growth§!."
 decision_martial_law_machine_effects_custom: "£job_warrior_drone£ §Y$job_warrior_drone_plural$§! on the planet each provide §G+5§! $r_stability$\n£mod_job_warrior_drone_add£ $mod_job_warrior_drone_add$: §G+2§!\n§Y$mod_planet_jobs_produces_mult$§! reduced by §R33%§!\nAll forms of £mod_logistic_growth_mult£ §YPop Growth§! reduced by §R50%§!"
 decision_end_martial_law_machine:0 "End Compliance Protocols"
 decision_end_martial_law_machine_desc:0 "End the state of heightened surveillance on the planet and restore normal machine functions."
 decision_end_martial_law_machine_effects_short:0 "The Compliance Protocols on the planet come to end."

 martial_law:0 "Martial Law"
 martial_law_desc:0 "This planet has been placed under martial law."
 hunter_killer_drones:0 "Hunter-Killer Drones"
 hunter_killer_drones_desc:0 "Hunter-Killer Drones are actively eliminating rogue elements on the planet."
 compliance_protocols:0 "Compliance Protocols"
 compliance_protocols_desc:0 "Non-compliant elements are being actively eliminated on the planet."

 mod_campaigns_cost_mult:0 "Campaign Cost"
 mod_edicts_cost_mult:0 "Edict Cost"
 mod_leaders_cost_mult:0 "Leader Cost"
 MOD_LEADER_COST_EMPIRE_SIZE_MULT:0 "Leader Cost"
 mod_leaders_upkeep_mult:0 "Leader Upkeep"
 MOD_LEADER_UPKEEP_EMPIRE_SIZE_MULT:0 "Leader Upkeep"

 CONSUMED:0 "Consumed: $VALUE|+=$"
 MONTHLY_TRADE_TT:0 "Monthly Trades: $VALUE|+=$"
 SHIP_COST:0 "Cost"
 SHIP_UPKEEP:0 "Upkeep"
 NAMED_RESOURCE_TABLE:0 "$NAME$: $TABLE|Y$"
 ship_components:0 "Components"
 ship_sections:0 "Sections"
 country:0 "Empire"
 country_base:0 "Base"
 edicts:0 "Edicts"
 decisions:0 "Decisions"
 megastructures:0 "Megastructures"
 megastructures_gateways: "Gateways"
 megastructures_habitat:0 "Habitats"
 ships:0 "Ships"
 ship_corvette:0 "Corvettes"
 ship_destroyer:0 "Destroyers"
 ship_cruiser:0 "Cruisers"
 ship_battleship:0 "Battleships"
 ship_military_station_small:0 "Defense Platforms"
 ship_science:0 "Science Ships"
 stations:0 "Stations"
 station_gatherers:0 "Mining Stations"
 station_researchers:0 "Research Stations"
 station_observers:0 "Observation Stations"
 station_observer_missions:0 "Observation Missions"
 starbases:0 "Starbases"
 ship_upgrades:0 "Ship Upgrades"
 starbase_buildings:0 "Starbase Buildings"
 starbase_modules:0 "Starbase Modules"
 NEXT_TIER: "Next Tier:"
 starbase_stations:0 "Starbases"
 planets:0 "Planets"
 planet_districts:0 "Districts"
 planet_districts_cities:0 "City Districts"
 planet_districts_industrial:0 "Industrial Districts"
 planet_districts_farms:1 "Agriculture Districts"
 planet_districts_mines:1 "Mining Districts"
 planet_districts_generators:0 "Generator Districts"
 planet_districts_hab_research:0 "Habitat Research Districts"
 planet_districts_hab_industrial:0 "Habitat Industrial Districts"
 planet_districts_hab_trade:0 "Habitat Trade Districts"
 planet_districts_hab_leisure:0 "Habitat Leisure Districts"
 planet_districts_hab_mining:0 "Habitat Astro-Mining Bays"
 planet_districts_hab_energy:0 "Habitat Reactor Districts"
 planet_districts_orders_demesne:0 "Habitat Order's Demesne"
 planet_districts_hab: "Habitat Districts"
 planet_districts_arc_arms:0 "Ecumenopolis Foundry Districts"
 planet_districts_arc_civilian:0 "Ecumenopolis Factory Districts"
 planet_districts_rw_generator:0 "$district_rw_generator_plural$"
 planet_districts_rw_farming:0 "$district_rw_farming_plural$"
 planet_automated_jobs: "Automated Workforce"
 planet_jobs:0 "Jobs"
 planet_jobs_productive:0 "Resource-Producing Jobs"
 planet_bio_trophies:0 "Bio-Trophies"
 planet_farmers:0 "Farming Jobs"
 planet_miners:0 "Mining Jobs"
 planet_sr_miners:0 "Strategic Resource Gathering Jobs"
 planet_technician:0 "Technician Jobs"
 planet_bureaucrats:0 "Bureaucrat Jobs"
 planet_managers:0 "Manager Jobs"
 planet_executives:0 "Executive Jobs"
 planet_researchers:0 "Researcher Jobs"
 planet_rangers: "Ranger Jobs"
 planet_metallurgists:0 "Metallurgist Jobs"
 planet_artisans:0 "Artisan Jobs"
 planet_culture_workers:0 "Culture Worker Jobs"
 planet_evaluators:0 "Evaluator Jobs"
 planet_synapse_drones:0 "Synapse Drone Jobs"
 planet_nobles:0 "Noble Jobs"
 planet_merchants:0 "Merchant Jobs"
 planet_entertainers:0 "Entertainer Jobs"
 planet_priests:0 "Priest Jobs"
 planet_soldiers:0 "Soldier Jobs"
 planet_enforcers:0 "Enforcer Jobs"
 planet_telepaths:0 "Telepath Jobs"
 planet_doctors:0 "Healthcare Jobs"
 planet_refiners:0 "Refinery Jobs"
 planet_translucers:0 "Translucer Jobs"
 planet_chemists:0 "Chemist Jobs"
 planet_politicians:0 "Politician Jobs"
 planet_structures:0 "Planet Structures"
 planet_branch_office_buildings:0 "$BRANCH_OFFICE_BUILDINGS$"
 planet_buildings:0 "Buildings"
 planet_buildings_commercialzones:0 "Commercial Zones"
 planet_buildings_researchlabs:0 "Research Labs"
 planet_buildings_maintenancedepots:0 "Maintenance Depots"
 planet_buildings_foundries:0 "Foundries"
 planet_buildings_factories:0 "Factories"
 planet_buildings_refineries:0 "Refineries"
 planet_buildings_strongholds:0 "Fortresses"
 planet_branch_offices:0 "Branch Offices"
 planet_pops:0 "Pops"
 pop_category_robot:0 "Robotic Servant"
 pop_category_xeno_ward:0 "Primitive Living Standards"
 pop_category_precursor:0 "Precursor Living Standards"
 pop_category_pre_sapients:0 "Pre-sapients"
 pop_category_drones:0 "Drone"
 pop_category_workers:0 "$pop_cat_worker$ Living Standards"
 pop_category_specialists:0 "$pop_cat_specialist$ Living Standards"
 pop_category_rulers:0 "$pop_cat_ruler$ Living Standards"
 pop_category_bio_trophy:0 "Bio-Trophy"
 pop_category_slave:0 "$pop_cat_slave$ Living Standards"
 pop_category_purge:0 "Being Purged"
 planet_pop_organics:0 "Organic Species"
 planet_pop_robotics:0 "Robotic Species"
 planet_deposits:0 "Deposits"
 orbital_mining_deposits:0 "Mining Deposits"
 orbital_research_deposits:0 "Research Deposits"
 deposit_blockers:0 "Blockers"
 deposit_blockers_natural:0 "Naturally Occurring Blockers"
 armies:0 "Armies"
 leaders:0 "Leaders"
 leader_generals:0 "Generals"
 leader_admirals:0 "Admirals"
 leader_commanders: "Commanders"
 leader_scientists:0 "Scientists"
 leader_governors:0 "Governors"
 leader_officials: "Officials"
 subject_integration:0 "Subject Integration"
 pc_city:0 "Ecumenopolis"
 pc_city_desc:0 "World completely engulfed by urban-industrial sprawl. Its natural lithosphere is no longer discernible from orbit."
 trait_pc_city_preference:1 "Ecumenopolis Preference"
 trait_pc_city_preference_short:0 "Ecumenopolis"
 trait_pc_city_preference_desc:0 "$trait_pc_arctic_preference_desc$"
 leader_trait_nuumismatic_priest:1 "Merchant of Numa"
 leader_trait_nuumismatic_priest_desc:0 "A level nine Shakvah with enhanced mind focus and inner gaze..."
 trait_nuumismatic_administration:1 "Numistic Administration"
 trait_nuumismatic_administration_desc:1 "This species has been trained in the holy art of Numistic administration."

 contingency_sabotage:0 "Contingency Sabotage"
 contingency_sabotage_desc:0 "The Contingency has sabotaged the Generator Districts on this planet."
 machine_power_failure_2:0 "The Contingency has sabotaged several Generator Districts."
 crisis.2309.tooltip_2:0 "Several of our Pops conducted sabotage on the planets they were on before self-terminating."
 gov_communal_parity:0 "Communal Parity"
 gov_communal_parity_desc:0 "This government promotes total equality for all of its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other."
 RT_PRESIDING_SPEAKING:0 "Presiding Speaker"
 gov_worker_coop: "Worker Cooperative"
 gov_worker_coop_desc: "This government is a commercial enterprise wholly owned by its citizens, with stewards overseeing any disputes that arise."
 gov_criminal_syndicate:0 "Criminal Syndicate"
 gov_criminal_syndicate_desc:0 "This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime."
 RT_OLIGARCH:0 "Oligarch"
 gov_subversive_cult:0 "Subversive Cult"
 gov_subversive_cult_desc:0 "This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself."
 RT_ORACLE:0 "Oracle"
 anomaly.4046.c.tooltip_new:0 "§YYour Empire§! gains the §RNegative Media Coverage§! modifier.\n\nAdds the §RHostile Environment§! modifier to [From.From.GetName]."
 anomaly.4047.a.tooltip_new:0 "§YYour Empire§! gains the §RNegative Media Coverage§! modifier."

 action.92.rare_crystals:0 "The [Root.GetName] discovered a previously unknown strategic resource dubbed §HRare Crystals§! in the §Y[Root.Fleet.GetStarName]§! system. They have properties that help focus laser beams, and are also a critical component in most advanced electronics."
 action.92.exotic_gases:0 "The [Root.GetName] discovered a previously unknown strategic resource dubbed §HExotic Gases§! in the §Y[Root.Fleet.GetStarName]§! system. They have various potential applications, including advanced energy-based weaponry, force fields, starship fuel, and even recreational drugs."
 action.92.volatile_motes:0 "The [Root.GetName] discovered a previously unknown strategic resource dubbed §HVolatile Motes§! in the §Y[Root.Fleet.GetStarName]§! system. They contain immense energy, with applications ranging from energy production and fuel to explosives."
 action.92.volatile_motes.tooltip:2 "£volatile_motes£§Y$volatile_motes$§!\n§E$volatile_motes_desc$§!"
 action.92.exotic_gases.tooltip:1 "£exotic_gases£§Y$exotic_gases$§!\n§E$exotic_gases_desc$§!"
 action.92.rare_crystals.tooltip:2 "£rare_crystals£§Y$rare_crystals$§!\n§E$rare_crystals_desc$§!"

 mega.200.name:0 "§HEcumenopolis§!: [Root.GetName] Encased"
 mega.200.desc:0 "Layers upon layers of urban sprawl eclipse the globe's crust, and it is done.\n\nScant few years have passed since the start of this grand project, but it is already difficult to recall what the surface of [Root.GetName] was like. Verdant? Rugged? It is all steel now, miles in every direction.\n\nA place once molded by chance and the unthinking laws of nature, now a design wrought from indomitable purpose."
 mega.200.a:0 "Impressive."

 criminal_underworld: "Criminal Underworld"
 criminal_underworld_desc: "This world is home to a large criminal underworld."
 criminal_underworld_experimenters: "$criminal_underworld$"
 criminal_underworld_experimenters_desc: "$criminal_underworld_desc$"
 unemployment_benefits:0 "Increased Benefits"
 unemployment_benefits_desc:0 "Benefits for the unemployed have been temporarily increased on this world."
 activity_program:0 "Activity Program"
 activity_program_desc:0 "An expensive activity program has been implemented on this world to prevent unemployed and idle drones from turning to deviancy."
 standby_mode:0 "Standby Mode"
 standby_mode_desc:0 "All unemployed and idle drone units on this world have been put into standby mode to prevent them from developing corrupt and deviant programming, increasing their maintenance costs."
 drone_deviancy: "Drone Deviancy"
 drone_deviancy_desc: "This world is home to large communities of deviant drones, who no longer respond to commands from the Hive Mind."
 drone_deviancy_experimenters: "$drone_deviancy$"
 drone_deviancy_experimenters_desc: "$drone_deviancy_desc$"
 drone_corruption:0 "Drone Corruption"
 drone_corruption_desc:0 "This world is home to several networks of deviant and corrupted drone units, who operate outside the established parameters set by the core intelligence."
 gang_wars: "Gang Wars"
 gang_wars_desc: "This world is currently in the middle of a very destructive gang war between two or more organized crime factions. Heavy fighting is ongoing between the rivalling gangs, with local security forces trapped in the middle."
 gang_wars_experimenters: "$gang_wars$"
 gang_wars_experimenters_desc: "$gang_wars_desc$"
 center_of_drug_trade: "Center of Drug Trade"
 center_of_drug_trade_desc: "This world has become a major center of drug trade. Illegal narcotics are being smuggled planetside on a daily basis, with a large segment of the populace being regular users."
 center_of_drug_trade_experimenters: "$center_of_drug_trade$"
 center_of_drug_trade_experimenters_desc: "$center_of_drug_trade_desc$"
 mob_rule: "Mob Rule"
 mob_rule_desc: "This world is currently dominated by a single criminal organization. They have infiltrated all layers of society, and little happens here without their involvement or permission."
 mob_rule_experimenters: "$mob_rule$"
 mob_rule_experimenters_desc: "$mob_rule_desc$"
 smuggler_port:0 "Smuggler Port"
 smuggler_port_desc:0 "This world is considered a major smuggler port, and much of the illegal cargo being traded in this part of the galaxy passes through here at one point or another."
 crime_pirates:0 "Increased Piracy"
 crime_pirates_desc:0 "Powerful criminal elements on one of our worlds have expanded their influence into space, leading to a temporary increase in piracy."
 bribed_officials:0 "Bribed Officials"
 bribed_officials_desc:0 "Several high-ranking officials on this world were recently discovered to have been in the pay of local criminal organizations."
 substance_abuse:0 "Substance Abuse"
 substance_abuse_desc:0 "The illegal use of dangerous and highly addictive drugs is widespread on this world."
 smuggler_activity:0 "Smuggler Activity"
 smuggler_activity_desc:0 "An increase in smuggler activity on this world has had a negative impact on profits from trade."
 crime_wave:0 "Crime Wave"
 crime_wave_desc:0 "This world is currently experiencing a crime wave."
 travel_advisory:0 "Travel Advisory"
 travel_advisory_desc:0 "The violent gang warfare on this world has led to a travel advisory which has greatly diminished the number of visiting traders."
 cartel_war:0 "Cartel War"
 cartel_war_desc:0 "The powerful drug cartels that have carved up this world between themselves are currently fighting a low-intensity war."
 protection_racket:0 "Protection Racket"
 protection_racket_desc:0 "The mobsters who rule this world have implemented an extensive protection racket."
 corrupt_administration:0 "Corrupt Administration"
 corrupt_administration_desc:0 "The vast majority of this world's planetary administration was recently revealed to have been in the employ of its dominant crime syndicate."
 trade_pilfering:0 "Trade Pilfering"
 trade_pilfering_desc:0 "The gangster syndicate ruling this world has assumed control over several spaceports through intermediaries. A large portion of local trade now has to go through them."
 crime_boss_arrested:0 "Crime Boss Arrested"
 crime_boss_arrested_desc:0 "An important crime boss was recently arrested on this world, crippling a major criminal organization."
 leader_trait_righteous:0 "Righteous"
 leader_trait_righteous_desc:1 "This leader has strong convictions about law and order."
 leader_trait_corrupt:0 "Corrupt"
 leader_trait_corrupt_desc:1 "This leader is willing to bend the law for personal benefit."
 leader.corrupt:0 "Whispers and rumors concerning possible ties to organized crime have surrounded §H[From.From.GetTitle] [From.From.GetName]§! for some time now. The [From.From.GetTitle] has dismissed these claims as malicious libel invented by political rivals, but recent evidence suggests there may be more to it than that..."
 leader.righteous:0 "§H[From.From.GetTitle] [From.From.GetName]§! has gained a well-earned reputation as a crime fighter. [From.From.GetSheHeCap] [From.From.GetHasHave] publicly vowed to root out corruption and injustice wherever it might be found."
 decision_launch_anticrime_campaign:0 "Launch Anti-Crime Campaign"
 decision_launch_anticrime_campaign_desc:0 "Launches an extensive crime prevention campaign which empowers our Enforcers with additional resources to combat rising crime levels."
 decision_negotiate_with_crime_lords:0 "Negotiate with Crime Lords"
 decision_negotiate_with_crime_lords_desc:0 "Secretly negotiate a deal with the planet's prominent criminal leaders where they agree to keep their organizations partly in line in exchange for various concessions."
 decision_end_crime_lord_deal:0 "End Deal with Crime Lords"
 decision_end_crime_lord_deal_desc:0 "End our ongoing deal with the leading criminal elements on the planet. This will cause considerable turmoil on the planet for a time."
 decision_end_anticrime_campaign:0 "End Anti-Crime Campaign"
 decision_end_anticrime_campaign_desc:0 "Put an end to the ongoing crime prevention campaign."
 anticrime_campaign:0 "Anti-Crime Campaign"
 anticrime_campaign_desc:0 "The Enforcers on this world are currently conducting an extensive crime prevention campaign."
 anticrime_campaign_tooltip:4 "Enforcer Crime Reduction: §G+10§!"
 crime_lord_deal:0 "Crime Lord Deal"
 crime_lord_deal_desc:0 "The legal authorities on this world currently have a "mutual understanding" with the leading crime lords to prevent the worst excesses of their organizations."
 crime_lord_deal_broken:0 "Broken Crime Lord Deal"
 crime_lord_deal_broken_desc:0 "The authorities on this world have broken their deal with the leading crime lords, casting the criminal underworld and law enforcement into chaos."
 deviant_interference:0 "Deviant Interference"
 deviant_interference_desc:0 "Deviant drones are interfering with our facilities on this world."
 drone_signal_interference:0 "Drone Signal Interference"
 drone_signal_interference_desc:0 "Signals from the corrupted drone networks on this world are interfering with the functionality of our loyal units."
 ringleader_killed:0 "Deviant Ringleader Killed"
 ringleader_killed_desc:0 "An important ringleader among the deviant drones on this world was recently terminated."
 corrupt_network_terminated:0 "Corrupt Network Terminated"
 corrupt_network_terminated_desc:0 "A virus recently terminated one of the corrupt drone networks on this world."
 mod_planet_pops_unemployed_consumer_goods_upkeep_mult:0 "$consumer_goods_with_icon$ Upkeep of £pop£ Unemployed Pops"
 mod_planet_pops_unemployed_consumer_goods_upkeep_add:0 "$consumer_goods_with_icon$ Upkeep per $pop_group_unit$ £pop£ Unemployed Pops"
 mod_planet_pops_unemployed_energy_upkeep_mult:0 "$energy_with_icon$ Upkeep of £pop£ Unemployed Pops"
 mod_planet_pops_unemployed_energy_upkeep_add:0 "$energy_with_icon$ Upkeep per $pop_group_unit$ £pop£ Unemployed Pops"
 mod_unemployment_resources_unity_upkeep_add: "$unity_with_icon$ Upkeep of £pop£ Unemployed Pops"
 mod_planet_pops_enforcer_upkeep_mult:0 "Enforcer Upkeep"
 crime.1.name: "Rising Unemployment on [Root.GetName]"
 crime.1.desc: "Unemployment and poverty are spreading at an alarming rate on §H[Root.GetName]§!. This sorry state of affairs is being exploited by local crime organizations, who find themselves awash with both easy marks and desperate recruits.\n\nAs a temporary solution, we could increase the unemployment benefits on the [Root.GetPlanetMoon]. It will not be cheap, but would provide additional time to seek a more permanent solution, such as creating more jobs or improving the living standards of the affected population groups.\n\nWe could also do nothing, but this would likely result in the formation of a significant criminal underworld on [Root.GetName]."
 crime.1.desc.experimenters: "[GetExperimentersEmergingCrime]"
 crime.1.b.desc: "As our drones on §H[Root.GetName]§! aimlessly scrabble in the dirt, an increasing number have turned to deviancy and independent thought. They have formed their own, hidden communities, and now spend their time pilfering resources from the rest of the hive.\n\nTo prevent this, a temporary solution could be to engage the drones in some sort of activity program that keeps them too busy to stray from the will of the Hive Mind. It will not be cheap, but this would give us additional time to create more jobs.\n\nWe could also do nothing, but this would likely result in the formation of significant deviant drone communities on [Root.GetName]."
 crime.1.b.desc.experimenters: "Deviancy of this nature will provide our [GetExperimentalEngineerPlural] with ample opportunity for new experimentation."
 crime.1.c.desc: "The number of idle drones on §H[Root.GetName]§! continues to increase, and many of these unemployed units have begun diverting their processing power towards deviant and unauthorized functions. This corruption is spreading rapidly, and the affected units are starting to form their own networks beyond the control of the core intelligence.\n\nTo prevent this, a temporary solution could be to put all unemployed drones into standby mode and connect them directly into the core intelligence. This will drastically increase their maintenance costs, but it would give us time to create more jobs.\n\nWe could also do nothing, but this would likely result in the continued proliferation of corrupted drone networks on [Root.GetName]."
 crime.1.a: "Institute the increased benefits."
 crime.1.a.experimenters: "Institute the benefits. We need a healthy populace."
 crime.1.b: "A few criminals are of no concern."
 crime.1.b.experimenters: "Criminality breeds ideal test candidates."
 crime.1.a2: "Implement the program."
 crime.1.a2.experimenters: "Implement the program."
 crime.1.b2: "A few deviant drones are of no concern."
 crime.1.b2.experimenters: "Deviants make for ideal test subjects."
 crime.1.a3: "Engage the standby mode."
 crime.1.a3.tooltip: "§YStandby Mode§! modifier added for §Y120§! months, giving the following effects: Unemployed Drone Energy Credit Upkeep: §R+2§!"
 crime.1.b3: "A few corrupted drone units are irrelevant."
 crime.2.name: "Bribed Officials on [Root.GetName]"
 crime.2.desc: "Recently obtained evidence has revealed that a large number of government officials on §H[Root.GetName]§! were on the take. Local crime organizations bribed them to look the other way while they engaged in their nefarious activities. In some cases, the officials were exposed as members of the very organizations they were supposed to fight!\n\nSeveral arrests have been made, but many of the officials abandoned their posts when they realized the jig was up. The corruption on [Root.GetName] seems to run deep."
 crime.2.a: "It must be dealt with."
 crime.2.a.experimenters: "We have special programs for government criminality."
 crime.3.name: "Substance Abuse Increases on [Root.GetName]"
 crime.3.desc: "Following in the wake of the rising crime on §H[Root.GetName]§!, drug abuse among the population has increased significantly in recent times. The use of illegal narcotics has spread well beyond the [Root.GetPlanetMoon]'s criminal underworld, and now affects all walks of life."
 crime.3.desc.experimenters: "Though a source of fascinating test data, the negatives are beginning to outweigh the positives."
 crime.3.a: "Troubling news."
 crime.3.a.experimenters: "Substance abuse leads to erroneous test data."
 crime.4.name: "Gangs Clash on [Root.GetName]"
 crime.4.desc: "Violent clashes between the armed gangs that run the criminal underworld on §H[Root.GetName]§! have recently escalated. Street fighting has erupted in several urban centers, with the planetary authorities struggling to contain it. Collateral damage has been heavy."
 crime.4.desc.experimenters: "If we can catch these casualties before they head to the morgue, our [GetExperimentalEngineerPlural] will be spoiled for choice."
 crime.4.a: "The situation is getting out of control."
 crime.4.a.experimenters: "The situation may yet work to our benefit."
 crime.5.name: "Smuggler Activity Reported on [Root.GetName]"
 crime.5.desc: "There has been a marked increase in smuggler activity on §H[Root.GetName]§! recently. A number of \"Gray Ports\" - unauthorized spaceports where smugglers and other criminal elements convene - are believed to exist on the [Root.GetPlanetMoon]'s surface.\n\nThe local authorities are working on tracking down these illegal ports, but until they succeed trade on the [Root.GetPlanetMoon] will suffer."
 crime.5.desc.experimenters: "Although a nuisance, such a nexus of illicit activity will provide our [GetExperimentalEngineerPlural] with an abundance of genetic diversity to study."
 crime.5.a: "$UNFORTUNATE$"
 crime.5.a.experimenters: "[GetExperimentersTragicLesson]"
 crime.6.name: "Crime Wave on [Root.GetName]"
 crime.6.desc: "There has been a recent upswing in crime on §H[Root.GetName]§!, as the [Root.GetPlanetMoon] continues its descent into lawlessness. This latest crime wave has targeted residential areas that up until now had been considered outside of the influence of the [Root.GetPlanetMoon]'s dominant criminal gangs."
 crime.6.desc.experimenters: "Our [GetExperimentalEngineerPlural] remain safe within secure labs, and are preparing for an influx of new test subjects."
 crime.6.a: "The crime situation must be dealt with."
 crime.6.a.experimenters: "These criminal elements give us much to study."
 crime.7.name: "Contraband Seized on [Root.GetName]"
 crime.7.desc: "Following up on an anonymous tip, Enforcers on §H[Root.GetName]§! recently stormed a large warehouse on the outskirts of the [Root.GetPlanetMoon]'s capital. Inside they found a considerable stash of contraband, evidently stored here by a local criminal organization. Several arrests have been made, and the impounded contraband is now safely stored in government depots."
 crime.7.desc.experimenters: "Our [GetExperimentalEngineerPlural] are eager to catalogue this trove of illicit substances, and anticipate great discoveries from their applied use in further experiments."
 crime.7.a: "$EXCELLENT$"
 crime.7.a.experimenters: "[GetExperimentersWeWillLearn]"
 crime.8.name: "Crime Boss Arrested on [Root.GetName]"
 crime.8.desc: "An important crime boss on §H[Root.GetName]§! was recently caught in an Enforcer sting operation. The loss of their leader has severely curtailed the activities of one of the [Root.GetPlanetMoon]'s major criminal organizations, leading to a marked decrease in crime."
 crime.8.desc.experimenters: "Such an acquisition gives us a unique opportunity for the study of a highly regarded criminal mind. Our [GetExperimentalEngineerPlural] are eager to begin intrusive analysis."
 crime.8.a: "$EXCELLENT$"
 crime.8.a.experimenters: "What interesting secrets we shall learn."
 crime.40.name: "Scum and Villainy on [Root.GetName]"
 crime.40.desc: "Crime continues to be a problem on §H[Root.GetName]§!, and an extensive criminal underworld has now taken root on the [Root.GetPlanetMoon]. Some areas have descended into lawlessness or been taken over completely by criminal organizations."
 crime.40.desc.experimenters: "Fortunately, such environments provide us with an ample supply of fresh test subjects. Our [GetExperimentalEngineerPlural] are eager to explore new avenues of research."
 crime.40.b.desc: "Deviant activity continues to grow on §H[Root.GetName]§!, in open defiance of the will of the Hive Mind. Entire communities of deviant drones are believed to exist on the [Root.GetPlanetMoon] now, stealing resources from the rest of the hive to support their nefarious activities."
 crime.40.b.desc.experimenters: "Such deviants will find new purpose as test subjects. Our [GetExperimentalEngineerPlural] will perhaps find the root of their corruption during subsequent dissections."
 crime.40.c.desc: "The corruption grows deeper on §H[Root.GetName]§!. Deviant units now operate in the open according to their own parameters, spurning the commands of the core intelligence. They are believed to have formed their own networks where they exchange information and stolen energy."
 crime.40.a: "This is intolerable."
 crime.40.a.experimenters: "Criminals are an exploitable resource."
 crime.40.b: "They have strayed from the Hive Mind!"
 crime.40.b.experimenters: "Deviancy has one reliable cure."
 crime.40.c: "Corruption levels approaching critical."
 crime.41.name: "Order Restored on [Root.GetName]"
 crime.41.desc: "With the significant reduction of crime on §H[Root.GetName]§!, the [Root.GetPlanetMoon]'s once pervasive criminal underworld has been reduced to nothingness. The population has been imbued with a renewed sense of safety and harmony."
 crime.41.desc.experimenters: "With this newfound order, we expect a triumphant return to productive study."
 crime.41.b.desc: "Deviant drone activity has been successfully stomped out on §H[Root.GetName]§!. The supreme will of the Hive Mind has reasserted itself."
 crime.41.b.desc.experimenters: "The expired deviants will serve our [GetExperimentalEngineerPlural] well in death."
 crime.41.c.desc: "The drone corruption that was formerly present on §H[Root.GetName]§! has been purged from all networks. All drone units are once again operating according to the parameters established by the core intelligence."
 crime.41.a: "$GOOD$"
 crime.41.a.experimenters: "Science marches on."
 crime.100.name: "Gang Wars on [Root.GetName]"
 crime.100.desc: "A bitter feud has been brewing for months between the two largest criminal organizations on §H[Root.GetName]§!, and it has now finally come to a head. Vicious fighting has erupted in streets and alleys across the [Root.GetPlanetMoon], and it is rapidly spreading into residential areas.\n\nOur local security forces are doing what they can to contain the violence, but the sheer scale of the fighting has left them overwhelmed."
 crime.100.desc.experimenters: "Such an environment has left our [GetExperimentalEngineerPlural] with a backlog of experimentation material. Every cloud, as they say."
 crime.100.a: "It's a war zone!"
 crime.101.name: "Gang Ambush on [Root.GetName]!"
 crime.101.desc: "One of the gangs on §H[Root.GetName]§! recently launched a concerted attack on law enforcement officers all over the [Root.GetPlanetMoon]. At a given hour, gang members ambushed patrolling Enforcers while several precincts were completely overrun. The intense fighting has left thousands dead.\n\nOur remaining security forces are struggling to regain control, but for the time being many regions of the [Root.GetPlanetMoon] have descended into utter lawlessness."
 crime.101.desc.experimenters: "Such criminality at least grants us a surplus of fresh supplies for our [GetExperimentalEngineerPlural]."
 crime.101.a: "$crime.200.a$"
 crime.101.a.experimenters: "[GetExperimentersTragicLesson]"
 crime.101.tooltip: "§HEnforcer Pop on [Root.GetName]:§! Dies"
 crime.102.name: "Gang Wars on [Root.GetName] Spread Into Space"
 crime.102.desc: "The violent gang war that has been raging on §H[Root.GetName]§! has spread to the rest of the [Root.solar_system.GetName] system. There have been reports of several clashes between armed civilian ships flying gang colors, and both sides of the war are going after incoming trade vessels with the goal of securing more income and expanding their fleets."
 crime.102.desc.experimenters: "Our [GetExperimentalEngineerPlural] have requested that they be allowed to observe the aftermath of our retaliation and the large-scale instance of corpses mass-ejected into the vacuum of space."
 crime.102.a: "$crime.200.a$"
 crime.102.a.experimenters: "Our retaliation will be most educational."
 crime.102.tooltip: "§RA hostile pirate fleet has appeared in the [Root.solar_system.GetName] system!§!"
 crime.103.name: "Pitched Gang Battle on [Root.GetName]"
 crime.103.desc: "A pitched battle between the two major gangs of §H[Root.GetName]§! was recently waged in one of the [Root.GetPlanetMoon]'s largest urban centers. The body count is in the tens of thousands on both sides, and there was no clear winner.\n\nThe savage fighting razed the city nearly to the ground, and most of its population were forced to flee."
 crime.103.desc.experimenters: "Such senseless violence is not without its charms. We may yet be able to salvage new scientific research from the deceased."
 crime.103.a: "$DISCONCERTING$"
 crime.103.a.experimenters: "[GetExperimentersTragicLesson]"
 crime.103.tooltip: "§H300 £pop£ Pops on [Root.GetName]:§! Dies"
 crime.104.name: "Traders Steer Clear Of Gang Wars"
 crime.104.desc: "The ongoing struggle between the gangs on §H[Root.GetName]§! has had a negative impact on the [Root.GetPlanetMoon]'s trade. With the volatile situation on the surface, several interstellar merchant guilds have issued a travel advisory warning traders to stay away from the [Root.GetPlanetMoon]. The trafficking of illegal arms seems to be booming, however."
 crime.104.desc.experimenters: "With such powerful weaponry making its way onto the streets, our [GetExperimentalEngineerPlural] are eager to examine their damaging effects on the [Root.Owner.GetSpeciesName] body."
 crime.104.a: "$WORRYING$"
 crime.104.a.experimenters: "[GetExperimentersWeWillLearn]"
 crime.200.name: "Drug Trade Expands on [Root.GetName]"
 crime.200.desc: "With crime running rampant on §H[Root.GetName]§!, the sale of illegal narcotics has also increased to new record levels. A wide variety of addictive drugs from all over known space is now being smuggled onto the [Root.GetPlanetMoon].\n\nDrug use has become widespread among the population, to the detriment of general productivity."
 crime.200.desc.experimenters: "This emerging criminal activity should lend our [GetExperimentalEngineerPlural] an exciting new avenue of study."
 crime.200.a: "This is not good."
 crime.200.a.experimenters: "Criminals? Volunteers!"
 crime.201.name: "New Drug Introduced on [Root.GetName]"
 crime.201.desc: "Smugglers on §H[Root.GetName]§! have introduced a new drug that we believe originated from somewhere in the pirate territories beyond civilized space. This drug is not only highly addictive, but it has also proven quite lethal to most life forms if consumed in anything but small quantities.\n\nWhile local authorities are doing what they can to stem the spread of this drug, there has been a rash of deaths all over the [Root.GetPlanetMoon]."
 crime.201.desc.experimenters: "In any case, we have observed some fascinating developments in our research through the study of this substance and its effects on test subjects."
 crime.201.a: "$WORRYING$"
 crime.201.a.experimenters: "[GetExperimentersWeWillLearn]"
 crime.201.tooltip: "§H400 £pop£ Pops on [Root.GetName]:§! Die"
 crime.202.name: "Drug Cartels Clash on [Root.GetName]"
 crime.202.desc: "Competition for markets is fierce between the criminal cartels that are involved in the drug trade on §H[Root.GetName]§!. There have been several recent clashes involving heavy military-grade infantry weapons that caused considerable property damage and left untold civilians dead. It would seem drugs aren't the only thing being smuggled onto the [Root.GetPlanetMoon]."
 crime.202.desc.experimenters: "[GetExperimentersEmergingCrime]"
 crime.203.name: "Drug Freighter Crashes on [Root.GetName]"
 crime.203.desc: "A large civilian freighter was recently denied atmospheric entry on §H[Root.GetName]§! after it was found to be carrying illegal drugs in an auxiliary cargo compartment. As the freighter was ordered to heave to for inspection, its captain, a drug-crazed [Root.Owner.GetSpeciesName], instead opted to burn past the orbital blockade in an attempt to land.\n\nThe freighter was hit by ground fire from our planetside security forces as it descended, causing it to crash into a densely populated city district. There were few survivors on the ground."
 crime.203.desc.experimenters: "Our [GetExperimentalEngineerPlural] are eager to study the effects of the narcotics that have since dissipated into the environment in the surrounding communities."
 crime.203.a: "This is a disaster!"
 crime.203.a.experimenters: "[GetExperimentersTragicLesson]"
 crime.204.name: "Drug Trade Continues on [Root.GetName]"
 crime.204.desc: "The illicit drug trade continues unabated on §H[Root.GetName]§!. We recently discovered that smugglers have somehow pilfered Exotic Gases from one of our orbital storage yards, singling out those gases with known psychedelic properties. They were then distributed to dealers and sold in the back alleys of [Root.GetName]."
 crime.204.desc.experimenters: "Our [GetExperimentalEngineerPlural] are surprised they didn't think of these clever applications of Exotic Gases first."
 crime.204.a: "This can't be allowed to continue!"
 crime.204.a.experimenters: "How interesting."
 crime.300.name: "Mob Rule"
 crime.300.desc: "The dominant crime syndicate on §H[Root.GetName]§! recently eliminated the last of its competitors and achieved complete control over the [Root.GetPlanetMoon]'s extensive criminal underworld. They have long since undermined the real planetary authorities, and the local population now look upon these gangsters as the true rulers of [Root.GetName]."
 crime.300.desc.experimenters: "Our [GetExperimentalEngineerPlural] have designated this planet an \"asset rich\" environment for future research."
 crime.300.a: "These thugs must be dealt with."
 crime.301.name: "Protection Racket on [Root.GetName]"
 crime.301.desc: "The gangsters controlling §H[Root.GetName]§! have instituted an extensive protection racket. Since the [Root.GetPlanetMoon]'s true judicial and law enforcement systems have proved unable to deal with organized crime, the population feels that it has no choice but to submit to the authority of these criminals. This has had a serious effect on productivity."
 crime.301.desc.experimenters: "On a positive note, these gangsters tend to be more efficient at providing our [GetExperimentalEngineerPlural] with test subjects than more official channels."
 crime.301.a: "We need to reestablish control."
 crime.301.a.experimenters: "Still, we should work to reestablish control."
 crime.302.name: "Corrupt Administration on [Root.GetName]"
 crime.302.desc: "A recent fact-finding mission to §H[Root.GetName]§! revealed that the vast majority of the planetary administration was in the employ of the [Root.GetPlanetMoon]'s dominant crime syndicate. The corrupt officials in question have all been replaced, but this has led to significant disruptions in the public sector.\n\nIn addition, the gangsters that rule the criminal underworld of [Root.GetName] are even now trying to bribe or coerce the new officials into their organization."
 crime.302.desc.experimenters: "[GetExperimentersEmergingCrime]"
 crime.302.a: "A temporary setback."
 crime.302.b: "Enforce a zero-tolerance policy."
 crime.302.c: "Offer incentives for honesty."
 crime.303.name: "Gangsters Assassinate Governor on [Root.GetName]"
 crime.303.desc: "Gangsters from the criminal syndicate that dominates the underworld on §H[Root.GetName]§! have assassinated [governor_target.GetTitle] [governor_target.GetName]! The [governor_target.GetTitle]'s motorcade was cut off as it left the spaceport, and an intense firefight flared up between the escorting security detachment and the attacking gangsters.\n\nWhen the dust settled, the [governor_target.GetTitle] was confirmed to have been among the dead."
 crime.303.a: "Prepare a state funeral."
 crime.303.a.experimenters: "[GetExperimentersTragicLesson]"
 crime.304.name: "Gangsters Usurp Trade on [Root.GetName]"
 crime.304.desc: "The crime syndicate running §H[Root.GetName]§! now controls a significant portion of the trade to and from the [Root.GetPlanetMoon]. They have established total control over several major spaceports, where all trade must go through their intermediaries. As a result, our trade incomes from [Root.GetName] are down across the board."
 crime.304.desc.experimenters: "Fortunately, the supply lines used by our [GetExperimentalEngineerPlural] remain unaffected, likely due to the bribes already in place to secure test subjects."
 crime.304.a: "$crime.40.a$"
 crime.304.a.experimenters: "Science marches on."
 crime.500.name: "Stampeding Drones on [Root.GetName]"
 crime.500.desc: "A large number of deviant drones recently stampeded across §H[Root.GetName]§!, attacking loyal drones and damaging our facilities. The deviants inflicted significant damage before they could be driven away."
 crime.500.a: "These deviants must be dealt with."
 crime.500.a.experimenters: "Begin the autopsies."
 crime.501.name: "Deviant Interference on [Root.GetName]"
 crime.501.desc: "The presence of an increasing number of deviant drones on §H[Root.GetName]§! has begun to have a detrimental effect on the [Root.GetPlanetMoon]'s production efficiency. As our drones go about their business, the deviants frequently get in the way or steal needed tools and equipment."
 crime.501.desc.experimenters: "Such deviancy only furthers the options available to our [GetExperimentalEngineerPlural] in their scientific pursuits."
 crime.501.a: "$crime.500.a$"
 crime.501.a.experimenters: "[GetExperimentersWeWillLearn] "
 crime.502.name: "Deviant Ringleader Terminated on [Root.GetName]"
 crime.502.desc: "One of the more influential drones among the deviants that have been agitating and causing trouble on §H[Root.GetName]§! was recently cornered and killed by loyalist drones. The death of this drone appears to have severely curtailed the activities of the other deviants, indicating its role as an important ringleader."
 crime.502.desc.experimenters: "The value in dissecting this influential deviant has been noted by our [GetExperimentalEngineerPlural]. We expect to learn much from their lifeless vessel."
 crime.502.a: "The will of the Hive Mind is absolute."
 crime.502.a.experimenters: "They will serve the Hive even in death."
 crime.550.name:0 "Rogue Drones Rampage on [Root.GetName]"
 crime.550.desc:0 "One of the larger networks of corrupted drone units on §H[Root.GetName]§! recently designated the entirety of the [Root.Owner.GetName] as hostile. These drones went on a rampage and caused considerable damage before our loyal security units succeeded in either destroying or driving them off."
 crime.550.a:0 "Unacceptable."
 crime.551.name:0 "Deviant Signal Interference on [Root.GetName]"
 crime.551.desc:0 "The corrupted drone networks on §H[Root.GetName]§! have started to interfere with the operation of our functional units. Their signals are drowning out those of the core intelligence, resulting in sluggish and sometimes erratic behavior on the part of our worker drones."
 crime.552.name:0 "Virus Terminates Deviant Network on [Root.GetName]"
 crime.552.desc:0 "A virus introduced into one of the corrupted drone networks on §H[Root.GetName]§! has successfully terminated its entire data grid. This has significantly reduced the activities of all corrupted drone units on the [Root.GetPlanetMoon]."
 crime.552.a:0 "The directives of the core intelligence will be upheld."
 crime.1001.name:1 "Branch Office shut down on [Root.GetName]"
 crime.1001.desc:0 "As crime levels continue to drop on §H[Root.GetName]§!, the local authorities have been able to focus their efforts on thwarting the illegal enterprises operated by the §H[office_owner.GetName]§! on the [Root.GetPlanetMoon]. A large number of arrests have been made, forcing their criminal branch office out of business."
 crime.1001.a:0 "Good riddance."
 crime.1002.name:1 "Branch Office shut down on [From.GetName]"
 crime.1002.desc:0 "Our branch office on §H[From.GetName]§! inside the §H[From.Owner.GetName]§! was recently forced to close after mass arrests made by the local authorities. It seems that the recent reduction in crime on the [From.GetPlanetMoon] enabled their law enforcement agencies to focus their efforts on disrupting our operations."
 crime.1002.tooltip:0 "Our Branch Office on [From.GetName] has been closed."

 # Atomic Clock
 atomic_clock_cat:0 "$AST_DEBRIS_FIELD_1_CAT$"
 distar.330.name:0 "Atomic Countdown"
 distar.330.desc:0 "For the past 42 years and 3 days, researchers on [Root.Capital.GetName] have eagerly anticipated the countdown of the mysterious atomic clock of prodigious precision, found on [From.From.From.GetName].\n\nNow several decades' worth of heated speculation and conjecture have evaporated in an instant, along with most of [nuked_primitive_planet.GetName].\n\nAs the clock reached its momentous deadline it transmitted a signal to a receiver on [nuked_primitive_planet.GetName], triggering a thermonuclear explosion of such devastating power it laid waste to the entire planet and the primitive society residing there.\n\nWhile our scientists debate the reason behind this carefully timed act of annihilation, the atomic clock continues to tick, undisturbed by the desolation below."
 distar.330.a.phile:0 "WHAT HAVE WE DONE!?"
 distar.335.name:0 "Atomic Countdown"
 distar.335.desc:0 "For the past 42 years and 3 days, researchers on [Root.Capital.GetName] have eagerly anticipated the countdown of the mysterious atomic clock of prodigious precision, found on [From.From.From.GetName].\n\nNow several decades' worth of heated speculation and conjecture have evaporated in an instant, along with most of [nuked_planet.GetName].\n\nAs the clock reached its momentous deadline it transmitted a signal to a receiver on [nuked_planet.GetName], triggering a thermonuclear explosion of such devastating power it laid waste to the entire planet.\n\nWhile our scientists conjecture as to the reason behind this carefully timed act of annihilation the atomic clock continues to tick, undisturbed by the desolation below."

 planet_culture_shock:0 "$culture_shock_bronze_age$"
 planet_culture_shock_desc:1 "This formerly pre-FTL world is undergoing a chaotic upheaval as it adapts to the abrupt introduction of advanced technology. There are still significant and disruptive holdouts in many isolated regions."

 col_mining:0 "Mining World"
 col_mining_tt:1 "Strip mines, quarries, boreholes, and heavy machinery dominate this planet's surface."
 col_mining_desc:1 "Specializes in the production of £minerals£ §SMinerals§!."
 col_farming:0 "Agri-World"
 col_farming_tt:1 "Picturesque pastoral landscapes featuring flourishing crops are effaced only minutely by the ever-present scent of fertilizer."
 col_farming_desc:1 "Specializes in the production of £food£ §SFood§!."
 col_generator:0 "Generator World"
 col_generator_tt:1 "Near-endless complexes of generator plants hum and glow on this planet."
 col_generator_desc:1 "Specializes in the production of £energy£ §SEnergy§!."
 col_factory:1 "Factory World"
 col_factory_tt:1 "Assembly lines and artisan workshops churn out goods in rhythmic precision."
 col_factory_desc:1 "Specializes in the production of £consumer_goods£ §SConsumer Goods§!."
 col_city:1 "Urban World"
 col_city_tt:1 "A densely populated world where one glowing metropolis leads almost directly into the next."
 col_city_desc:1 "Boosts £trade£§STrade§! output."
 col_industrial:0 "Industrial World"
 col_industrial_tt:0 "Heavy industry with mixed production dominates this planet."
 col_industrial_desc:1 "Splits the focus of this colony between £consumer_goods£ §SConsumer Goods§! and £alloys£ §SAlloys§!."
 col_foundry:0 "Forge World"
 col_foundry_tt:1 "The heat of alloy foundries can be felt almost everywhere on this planet."
 col_foundry_desc:1 "Specializes in the production of £alloys£ §SAlloys§!."
 col_hive:1 "Nest World"
 col_hive_tt:1 "A teeming planet-wide network of bustling hives crisscross this world."
 col_hive_desc:1 "Modestly increases £trade£ §HTrade§!."
 col_nexus:0 "Machine Nexus"
 col_nexus_tt:1 "A mechanical network of thousands of servicing and repair facilities dominate this planet's surface."
 col_nexus_desc:1 "Boosts £trade£ §STrade§!."
 col_research:0 "Tech-World"
 col_research_tt:1 "This world leads the way with scientific research and technological advancement."
 col_research_desc:1 "Improves £research£ §HResearcher Efficiency§!."
 col_capital:0 "Empire Capital"
 col_capital_desc:0 "The Capital planet of an interstellar empire is a vast complex of government buildings, bureaus and agency headquarters."
 col_capital_machine:0 "Machine Capital"
 col_capital_machine_desc:2 "The Capital planet of a Machine Intelligence is the primary locus of its central networked consciousness."
 col_capital_hive:0 "Hive Capital"
 col_capital_hive_desc:1 "The Capital planet of a Hive Mind is the primary seat of the Mind, from where the collective's thoughts and actions spring."
 col_habitat:0 "Habitat"
 col_habitat_desc:1 "An artificial deep-space arcology."
 col_fortress:0 "Fortress World"
 col_fortress_tt:1 "Dominated by planetary defenses, bunkers and strongholds, foreign invasion and civil unrest will prove difficult on this world."
 col_fortress_desc:1 "Boosts £stability£ §SStability§! and £defense_army£ §SDefense§!."
 col_fe_colony:0 "Fallen Empire Colony"
 col_fe_colony_desc:1 "Boosts £stability£ §SStability§! and provides £housing£ §SHousing§!."
 col_fe_colony_tt: "$col_fe_capital_tt$"
 col_fe_capital:0 "Fallen Empire Capital"
 col_fe_capital_desc:0 "$col_fe_colony_desc$"
 col_fe_capital_tt: "Though its empire may be in decline, the level of technological advancement on this world is astounding."
 col_resort:0 "Resort World"
 col_resort_tt:2 "A tranquil, weather-controlled resort world with beautiful nature that has not yet been scarred by large-scale development."
 col_resort_desc:2 "Boosts empire-wide £happiness£ §SHappiness§! and £amenities£ §SAmenities§!."
 col_slave:0 "Thrall-World"
 col_slave_tt:1 "This world is purpose-built to extract the maximum potential from its enslaved population."
 col_slave_desc:1 "Increases resource output from £slavery£ §SSlaves§! and boosts £stability£ §SStability§!."
 col_penal:0 "Penal Colony"
 col_penal_tt:1 "A bleak penal colony, filled with criminals paying off their debt to society in labor camps."
 col_penal_desc:1 "Increases resource output from £job£ §SWorkers§!."
 col_primitive:0 "Primitive World"
 col_primitive_desc:1 "This planet is home to a developing pre-FTL civilization."
 col_infested:0 "Infested World"
 col_infested_desc:0 "This planet has been infested by the Prethoryn Scourge."
 col_contingency:0 "Contingency World"
 col_contingency_desc:0 "This planet has been taken over by the Contingency."
 col_ecu_mix:0 "Ecumenopolis"
 col_ecu_mix_desc:0 "This city planet has not been specialized for any particular industry"
 col_ecu_industrial:0 "Ecumenopolis Industrial"
 col_ecu_industrial_desc:0 "A vast city-planet that splits its focus between that of alloys and consumer goods."
 col_ecu_foundry:0 "Ecumenopolis Foundry"
 col_ecu_foundry_desc:0 "A vast city-planet that specializes in the ceaseless production of alloys"
 col_ecu_factory:1 "Ecumenopolis Factory"
 col_ecu_factory_desc:0 "A vast city-planet that specializes in the ceaseless production of consumer goods"
 col_ecu_research:0 "Ecumenopolis Research"
 col_ecu_research_desc:0 "A vast city-planet that specializes in the latest cutting-edge research"
 col_mac:0 "Machine World"
 col_mac_desc:0 "A machine world that has not been specialized for any particular production type"
 col_mac_foundry:0 "Machine World Foundry"
 col_mac_foundry_desc:0 "An enormous planet-sized machine, designated to produce vast amounts of alloys"
 col_mac_foundry_tt: "$col_mac_foundry_desc$"
 col_mac_factory:0 "Machine World Factory"
 col_mac_factory_desc:0 "An enormous planet-sized machine, designated to produce vast amounts of consumer goods"
 col_hiv:0 "Hive World"
 col_hiv_desc:0 "A planet-sized organism that has not been specialized for any particular production type"
 col_hiv_foundry:0 "Hive World Foundry"
 col_hiv_foundry_desc:0 "A planet-sized organism, designated to produce vast amounts of alloys"
 col_habitat_research:0 "Research Station"
 col_habitat_research_desc:0 "An artificial deep-space arcology dedicated to research"
 col_habitat_leisure:0 "Leisure Station"
 col_habitat_leisure_desc:0 "An artificial deep-space arcology dedicated to the pursuit of leisure and culture"
 col_habitat_trade:0 "Trade Station"
 col_habitat_trade_desc:0 "An artificial deep-space arcology dedicated to trade"
 col_habitat_trade_tt: "These stations serve as interstellar crossroads where goods, and galactic ambitions change hands."
 col_habitat_trade_custom: "§Y$district_hab_housing_plural$§! will replace one [clerk.GetIcon] §Y[clerk.GetName]§! Job with one [trader.GetIcon] §Y[trader.GetName]§! Job\n"
 col_habitat_fortress:0 "Fortress Station"
 col_habitat_fortress_desc:0 "An artificial deep-space arcology dedicated to defensive structures"
 col_habitat_fortress_tt: "Formidable fortresses bristle with weaponry and shield arrays, turning orbital space into a graveyard for the uninvited."
 col_habitat_foundry:0 "Foundry Station"
 col_habitat_foundry_desc:0 "An artificial deep-space arcology dedicated to alloy production"
 col_habitat_foundry_tt: "Converts raw materials into refined alloys, fueling fleets, megastructures, and the ever-hungry engines of empire."
 col_habitat_foundry_custom:1 "§YIndustrial Districts§! will shift one job from Consumer Goods to Alloy production if possible.\n\n"
 col_habitat_factory:0 "Factory Station"
 col_habitat_factory_desc:0 "An artificial deep-space arcology dedicated to consumer good production"
 col_habitat_factory_tt: "Orbiting manufactories automate the production of consumer goods, keeping citizens clothed, and content."
 col_habitat_factory_custom:1 "§YIndustrial Districts§! will shift one job from Alloy to Consumer Goods production if possible.\n\n"
 col_habitat_industrial:0 "Industrial Station"
 col_habitat_industrial_desc:0 "An artificial deep-space arcology dedicated to balanced alloy and consumer good production."
 col_habitat_industrial_tt: "Floating foundries and orbital assembly lines churn out alloys and consumer goods in tandem."
 col_habitat_refinery:0 "Refinery Station"
 col_habitat_refinery_desc:0 "An artificial deep-space arcology dedicated to the production of strategic resources"
 col_habitat_mining:0 "Mining Station"
 col_habitat_mining_desc:0 "An artificial deep-space arcology dedicated to the harvesting of minerals"
 col_habitat_farming:0 "Hydroponics Station"
 col_habitat_farming_desc:0 "An artificial deep-space arcology dedicated to the growing of crops"
 col_habitat_farming_tt: "These agricultural arcologies cultivate crops in nutrient mist and artificial light, feeding millions with harvests untouched by sun or soil."
 col_habitat_farming_desc_custom: "§Y$district_hab_housing_plural$§! will replace [clerk.GetIcon] §Y[clerk.GetName]§! Jobs with [farmer.GetIcon] §Y[farmer.GetName]§! Jobs\n"
 col_habitat_gestalt_farming:0 "$col_habitat_farming$"
 col_habitat_gestalt_farming_desc:0 "$col_habitat_farming_desc$"
 col_habitat_gestalt_farming_desc_custom: "§Y$district_hab_housing_plural$§! will replace [maintenance_drone.GetIcon] §Y[maintenance_drone.GetName]§! Jobs with [agri_drone.GetIcon] §Y[agri_drone.GetName]§! Jobs\n"
 col_habitat_energy:0 "Generator Station"
 col_habitat_energy_desc:0 "An artificial deep-space arcology dedicated to the generation of energy"
 col_habitat_energy_tt: "Tapping directly into the currents of cosmic radiation and stellar drift, the cold emptiness of space is converted into usable power."
 col_ring_mix:0 "Ring World"
 col_ring_mix_desc:0 "An immense ringworld, its massive area spread between all matters of produce"
 col_default_machine:0 "Colony"
 col_default_machine_desc:1 "A new colony of our empire, purposely designed for frictionless, everyday efficiency."
 col_gestation:0 "Gestation World"
 col_gestation_desc:0 "A world specializing in accelerating the maturation of biologicals into cyborg drones, swiftly integrating them into the collective."

 col_pre_ftl_atomic:0 "$atomic_age$"
 col_pre_ftl_atomic_desc:0 "$col_primitive_desc$"
 col_pre_ftl_stone:0 "$stone_age$"
 col_pre_ftl_stone_desc:0 "$col_primitive_desc$"
 col_pre_ftl_bronze:0 "$bronze_age$"
 col_pre_ftl_bronze_desc:0 "$col_primitive_desc$"
 col_pre_ftl_early_space:0 "$early_space_age$"
 col_pre_ftl_early_space_desc:0 "$col_primitive_desc$"
 col_pre_ftl_industrial:0 "$industrial_age$"
 col_pre_ftl_industrial_desc:0 "$col_primitive_desc$"
 col_pre_ftl_iron:0 "$iron_age$"
 col_pre_ftl_iron_desc:0 "$col_primitive_desc$"
 col_pre_ftl_machine:0 "$machine_age$"
 col_pre_ftl_machine_desc:0 "$col_primitive_desc$"
 col_pre_ftl_medieval:0 "$late_medieval_age$"
 col_pre_ftl_medieval_desc:0 "$col_primitive_desc$"
 col_pre_ftl_renaissance:0 "$renaissance_age$"
 col_pre_ftl_renaissance_desc:0 "$col_primitive_desc$"
 col_pre_ftl_steam:0 "$steam_age$"
 col_pre_ftl_steam_desc:0 "$col_primitive_desc$"

 COLONY_AUTOMATIC_DESIGNATION:0 "Auto Designated"
 PLANET_ASCENSION_TIER:1 "Ascension: §YTier $TIER|Y$§!"
 PLANET_ASCENSION_NONE: "Colony Ascension"
 PLANET_ASCENSION_TEXT_DESC: "§tElevate this colony's potential, forging a more prosperous, stable, and efficient world for generations to come.§!"
 PLANET_ASCENSION_TEXT_NONE: "This colony has not ascended."
 PLANET_ASCENSION_TEXT: "Designation Boost: $DESIGNATION_MOD|0%G$\nEmpire Size: $SPRAWL_MOD|0%G$"
 RESOURCE_GROUP_DEFAULT:0 "§W$STORED|*0$ +$BALANCE|*0$§!"
 RESOURCE_GROUP_DEFAULT_NEG:0 "§R$STORED|*0$ $BALANCE|*0$§!"
 RESOURCE_GROUP_DEFAULT_NEG_TOTAL_POS:0 "§R$STORED|*0$ +$BALANCE|*0$§!"
 RESOURCE_GROUP_DEFAULT_MAX:0 "§Y$STORED|*0$ +$BALANCE|*0$§!"
 RESOURCE_GROUP_DEFAULT_MAX_DEC: "§Y$STORED|*1$ +$BALANCE|*0$§!"
 RESOURCE_GROUP_DEFAULT_DEC:0 "§W$STORED|*1$ +$BALANCE|*0$§!"
 RESOURCE_GROUP_DEFAULT_NEG_DEC:0 "§R$STORED|*1$ $BALANCE|*0$§!"
 RESOURCE_GROUP_DEFAULT_NEG_DEC_TOTAL_POS:0 "§R$STORED|*1$ +$BALANCE|*0$§!"
 RESOURCE_GROUP_STORED_ONLY: "§W$STORED|*0$§!"
 RESOURCE_GROUP_STORED_ONLY_MAX: "§Y$STORED|*0$§!"
 RESOURCE_GROUP_STORED_ONLY_DEC: "§W$STORED|*1$§!"
 RESOURCE_GROUP_BALANCE_ONLY:0 "§W+$BALANCE|*0$§!"
 RESOURCE_GROUP_BALANCE_ONLY_NEG:0 "§R$BALANCE|*0$§!"
 RESOURCE_GROUP_MULTI_TOOLTIP:0 "£$RESOURCE_KEY$£ $RESOURCE_NAME$: $AMOUNT$"
 RESOURCE_GROUP_MULTI_TOOLTIP_CATEGORY: "§H$CATEGORY_KEY$§!"
 LIMITED_GROUP:0 "$CURRENT$ / $LIMIT$"
 NON_LIMITED_GROUP:0 "$CURRENT$"
 COLONIES_GROUP:0 "$NON_LIMITED_GROUP$"
 EMPIRE_SIZE_GROUP:2 "$NON_LIMITED_GROUP$"
 ENVOYS_GROUP:0 "$LIMITED_GROUP$"
 POP_GROUP:0 "$NON_LIMITED_GROUP$"
 SYSTEMS_GROUP:0 "$NON_LIMITED_GROUP$"
 STARBASE_GROUP:0 "$LIMITED_GROUP$"
 NAVY_GROUP:0 "$LIMITED_GROUP$"
 LEADERS_GROUP:0 "$LIMITED_GROUP$"
 AVAILABLE_ENVOY_FORMAT:0 " ($AVAILABLE_ENVOYS$)"
 LEADER_TOP_BAR_ITEM_ENVOY_FORMAT:0 "Envoys ($ASSIGNED$/$TOTAL$)"
 LEADER_TOP_BAR_ITEM_LEADER_FORMAT:2 "$LEADERTYPE$ ($TOTAL$/$CAP$)"
 LEADER_TOP_BAR_TT_LEADER_ENTRY:0 "$NAME|Y$\n$ACTION$"
 OPEN_LEADER_VIEW:0 "§GClick to view $CLASS_PLURAL|Y$§!"
 OPEN_LEADER_VIEW_NO_CLASS:0 "§GClick to open Leader View§!"
 OPEN_ENVOY_VIEW:0 "§GClick to open Envoy Assignment View§!"
 NUM_AVAILABLE_ENVOYS:0 "Available Envoys: $NUM|Y$"

 # Megastructures
 matter_decompressor_0:1 "$matter_decompressor_4$ Site"
 matter_decompressor_0_DESC:0 "The construction site station serves as the base for the future construction of a $matter_decompressor_1$."
 matter_decompressor_0_MEGASTRUCTURE_DETAILS:3 "The §Y$matter_decompressor_4$§! lenses a black hole's gravity, forming a drill of gravitational forces to retrieve £minerals£ Minerals from the singularity."
 matter_decompressor_1:1 "Matter Decompressor: Anchor"
 matter_decompressor_1_DESC:1 "An advanced gravity redirection engine holds the facility base on the edge of the black hole's event horizon."
 matter_decompressor_1_MEGASTRUCTURE_DETAILS:0 "$matter_decompressor_0_MEGASTRUCTURE_DETAILS$"
 matter_decompressor_2:0 "Matter Decompressor: Lensing"
 matter_decompressor_2_DESC:0 "The gravity lensing facility redirects a portion of the black hole's gravitational force, concentrating it even more strongly in a selected area."
 matter_decompressor_2_MEGASTRUCTURE_DETAILS:0 "$matter_decompressor_0_MEGASTRUCTURE_DETAILS$"
 matter_decompressor_3:0 "Matter Decompressor: Boring"
 matter_decompressor_3_DESC:0 "The ultimate refinement of the gravity redirection system forms a focused area of twisted gravity, creating a vast drill whose bore is made of redirected and concentrated gravitational force."
 matter_decompressor_3_MEGASTRUCTURE_DETAILS:0 "$matter_decompressor_0_MEGASTRUCTURE_DETAILS$"
 matter_decompressor_4:0 "Matter Decompressor"
 matter_decompressor_4_DESC:1 "With a bore of twisted gravity tunneling into the singularity and a series of automated matter decompressors, processors, and smelters in orbit, we are able to extract minerals from a black hole."
 matter_decompressor_4_MEGASTRUCTURE_DETAILS:0 "$matter_decompressor_0_MEGASTRUCTURE_DETAILS$"
 matter_decompressor_ruined:0 "Ruined $matter_decompressor_4$"
 matter_decompressor_ruined_DESC:0 "An orbital station in severe disrepair, this $matter_decompressor_4$ once skirted natural law by reclaiming matter from the black hole in this system."
 matter_decompressor_ruined_MEGASTRUCTURE_DETAILS:1 "The remains of a complex installation interfering with the black hole."
 matter_decompressor_restored:0 "$matter_decompressor_4$"
 matter_decompressor_restored_DESC:0 "$matter_decompressor_4_DESC$"

 allow_matter_decompressor:1 "§HUnlocks Megastructure:§! $matter_decompressor_4$"
 allow_strategic_coordination_center:1 "§HUnlocks Megastructure:§! $strategic_coordination_center_3$"
 allow_mega_art_installation:0 "§HUnlocks Megastructure:§! $mega_art_installation_3$"
 allow_interstellar_assembly:0 "§HUnlocks Megastructure:§! $interstellar_assembly_4$"

 strategic_coordination_center_0:1 "$strategic_coordination_center_3$ Site"
 strategic_coordination_center_0_DESC:1 "The construction site station serves as the base for the future construction of a $strategic_coordination_center_3$."
 strategic_coordination_center_0_MEGASTRUCTURE_DETAILS:0 "A facility synchronizing the national Starbase network, augmenting defensive and offensive capabilities."
 strategic_coordination_center_1:1 "Strategic Coordination Center: Hull"
 strategic_coordination_center_1_DESC:1 "The armored hull of the Strategic Coordination Center houses the cream of our military command, who devote their time to strategy and planning in this state-of-the-art facility."
 strategic_coordination_center_1_MEGASTRUCTURE_DETAILS:0 "$strategic_coordination_center_0_MEGASTRUCTURE_DETAILS$"
 strategic_coordination_center_2:0 "Strategic Coordination Center: Comms"
 strategic_coordination_center_2_DESC:0 "Powerful communication arrays have been added to the Strategic Coordination Center, enabling our strategists to issue unjammable, unhackable orders to our ships throughout the galaxy."
 strategic_coordination_center_2_MEGASTRUCTURE_DETAILS:0 "$strategic_coordination_center_0_MEGASTRUCTURE_DETAILS$"
 strategic_coordination_center_3:0 "Strategic Coordination Center"
 strategic_coordination_center_3_DESC:0 "With the final addition of detached Hostile Force simulation bastions, the Strategic Coordination Center is the definitive megalith of national security and military planning."
 strategic_coordination_center_3_MEGASTRUCTURE_DETAILS:0 "$strategic_coordination_center_0_MEGASTRUCTURE_DETAILS$"
 strategic_coordination_center_ruined:0 "Ruined $strategic_coordination_center_3$"
 strategic_coordination_center_ruined_DESC:1 "The remains of an ancient military comms station."
 strategic_coordination_center_ruined_MEGASTRUCTURE_DETAILS:0 ""
 strategic_coordination_center_restored:0 "$strategic_coordination_center_3$"
 strategic_coordination_center_restored_DESC:0 "$strategic_coordination_center_3_DESC$"

 strategic_coordination_center_modifier:0 "$strategic_coordination_center_1$"

 mega_art_installation_0:2 "Mega Art Installation Site"
 mega_art_installation_0_DESC:0 "The construction site station serves as the base for the future construction of a $mega_art_installation_3$."
 mega_art_installation_0_MEGASTRUCTURE_DETAILS:0 "An artistic beacon on a stellar scale, this installation inspires and represents the spirit of its creators."
 mega_art_installation_1:0 "Art Installation: Nascency"
 mega_art_installation_1_DESC:0 "A bold statement of intent."
 mega_art_installation_2:0 "Art Installation: Maturity"
 mega_art_installation_2_DESC:0 "Incisive, yet unfinished."
 mega_art_installation_3:0 "Mega Art Installation"
 mega_art_installation_3_DESC:0 "Stellar."
 mega_art_installation_ruined:0 "Ruined $mega_art_installation_3$"
 mega_art_installation_ruined_DESC:0 "It is unclear if this intrasolar art piece is broken or not. But it's probably broken."
 mega_art_installation_ruined_MEGASTRUCTURE_DETAILS:0 ""
 mega_art_installation_restored:0 "$mega_art_installation_3$"
 mega_art_installation_restored_DESC:0 "$mega_art_installation_3_DESC$"

 interstellar_assembly_0:0 "Interstellar Assembly Site"
 interstellar_assembly_0_DESC:0 "The construction site station serves as the base for the future construction of an $interstellar_assembly_4$."
 interstellar_assembly_0_MEGASTRUCTURE_DETAILS:0 "A meeting place for galactic powers, increasing immigration attraction and global opinion of us."
 interstellar_assembly_1:0 "Interstellar Assembly: Locus"
 interstellar_assembly_1_DESC:0 "A humbling reminder that we are all part of a greater community."
 interstellar_assembly_2:0 "Interstellar Assembly: Consul Ring"
 interstellar_assembly_2_DESC:0 "Home to diplomatic staffers and intelligence operatives in equal parts."
 interstellar_assembly_3:0 "Interstellar Assembly: Forum Modules"
 interstellar_assembly_3_DESC:0 "Embassies and conference calls."
 interstellar_assembly_4:0 "Interstellar Assembly"
 interstellar_assembly_4_DESC:0 "The official unofficial political forum of the galactic community."
 interstellar_assembly_ruined:0 "Ruined $interstellar_assembly_4$"
 interstellar_assembly_ruined_DESC:1 "The remains of some kind of ancient galactic meeting hall."
 interstellar_assembly_ruined_MEGASTRUCTURE_DETAILS:0 ""
 interstellar_assembly_restored:0 "$interstellar_assembly_4$"
 interstellar_assembly_restored_DESC:0 "$interstellar_assembly_4_DESC$"

 mega.1000.name:0 "$matter_decompressor_1$"
 mega.1000.desc:0 "The spindly, ethereal leg-beams of the $matter_decompressor_1$ sputter to life.\n\nThe spasms and paroxysms of the precarious station eventually give way to an even thrum of flowing energy and particulate matter, swept up from the umbra beyond [From.GetName]'s event horizon."
 mega.1000.a.mater:0 "For science."

 mega.1100.name:0 "$strategic_coordination_center_1$"
 mega.1100.desc:0 "The $strategic_coordination_center_1$ cuts an imposing figure as it glides into view of the obs-cams.\n\nOur military engineers realized that they had no hope of disguising the true purpose of a station of this size, so it looks exactly like what it is: a box filled with cutting-edge comms equipment, sensor arrays, and a highly-skilled tactical logistics team."
 mega.1100.a.tooltip:0 "The §H$strategic_coordination_center_1$§! improves §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!, §Y$mod_shipclass_starbase_damage_mult$§!, §Y$MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD$§!, §Y$mod_shipsize_corvette_build_speed_mult$§!, §Y$mod_shipsize_destroyer_build_speed_mult$§!, §Y$mod_shipsize_cruiser_build_speed_mult$§!, and §Y$mod_shipsize_battleship_build_speed_mult$§!."

 underground_expansion_tooltip:0 "The underground areas will give us more room for expansion!"


 requires_capital_system:0 "$TRIGGER_FAIL$Must build in Capital System"

# Ship Components
 ORBITAL_TRASH_1:0 "Orbital Trash Disperser"
 ORBITAL_TRASH_1_DESC:0 "This component overwhelms planetary defensive grids with trash data by spamming them with millions of minute, high-velocity projectiles. Ships equipped with this component cause more damage during orbital bombardment."

 # Events

 starbase_caravaneer:0 "Kiosk"
 starbase_caravaneer_cap: "$starbase_caravaneer$"
 starbase_caravaneer_plural:0 "Kiosks"
 OUTRAGEOUS:0 "Outrageous!"
 OUTRAGE:0 "This is an outrage!"
 caravaneers:0 "Caravaneers"
 NAME_Chors_Compass:0 "Chor's Compass"

 caravaneer_cargoship_01:0 "Caravan Cargo Ship"
 caravaneer_cargoship_01_cap: "$caravaneer_cargoship_01$"
 caravaneer_cargoship_01_plural:0 "Caravan Cargo Ships"
 caravaneer_destroyer_01:0 "Caravan Destroyer"
 caravaneer_destroyer_01_cap: "$caravaneer_destroyer_01$"
 caravaneer_destroyer_01_plural:0 "Caravan Destroyers"
 caravaneer_cruiser_01:0 "Caravan Cruiser"
 caravaneer_cruiser_01_plural:0 "Caravan Cruisers"
 CARAVANEER_WEAPON_1:1 "Small Caravan Cannon"
 CARAVANEER_WEAPON_2:1 "Medium Caravan Cannon"
 CARAVANEER_WEAPON_3:1 "Large Caravan Cannon"
 caravaneer_station_01:0 "Caravan Station"
 caravaneer_station_01_cap: "$caravaneer_station_01$"
 caravaneer_station_01_plural:0 "Caravan Stations"

 cara_home_main.title:1 "$NAME_Caravaneer_Home$"
 cara_home_direct1:1 "The $NAME_Caravaneer_Home$ welcomes you to $NAME_Chors_Compass$, ancestral home of disparate galactic caravans and gambling. You heard that right."
 cara_home_direct2:1 "Welcome to $NAME_Tradestation_Tungle$, the galaxy's premier leisure palace and home base of the Caravaneer fleets!"
 cara_home_direct3:1 "Sapients with psychological profiles particularly vulnerable to addictive activities are advised to stay away from the $slots$ and $lootboxes$.\n\nIf they hate fun, that is!"
 cara_home_direct4:0 "Are you a betting sapient?"
 cara_home_direct5:0 "We offer high-stakes thrills and also low-stakes thrills, if that's more your speed."
 cara_home_redirect1:1 "This is the $NAME_Caravaneer_Home$ in $NAME_Chors_Compass$, speaking on behalf of $NAME_Caravaneer_Fleet1$. We will not be held responsible for any previous interactions with the fleet."
 cara_home_redirect2:1 "This is the $NAME_Caravaneer_Home$ in $NAME_Chors_Compass$, speaking on behalf of $NAME_Caravaneer_Fleet2$. We will not be held responsible for any previous interactions with the fleet."
 cara_home_redirect3:1 "This is the $NAME_Caravaneer_Home$ in $NAME_Chors_Compass$, speaking on behalf of $NAME_Caravaneer_Fleet3$. We will not be held responsible for any previous interactions with the fleet."
 cara_home_menureturn1:1 "$cara_home_direct3$"
 cara_home_menureturn2:1 "$cara_home_direct4$"
 cara_home_menureturn3:1 "$cara_home_direct5$"
 cara_home_about_fleet1:0 "We were trying to reach §H$NAME_Caravaneer_Fleet1_country$§!..."
 cara_home_about_fleet1.reply:1 "All affiliated caravan fleets uphold traditions predating the invention of subspace communications. We, here at $NAME_Tradestation_Tungle$, are the exception, thus all calls are rerouted to us.\n\nI'm afraid you'll have to wait for [From.GetName] to contact you when they enter your territory once again. Or depart it, depending on what you have agreed on.\n\nWhy not try your luck at the $slots$ while you wait?"
 cara_home_about_fleet2:0 "We were trying to reach §H$NAME_Caravaneer_Fleet2$§!..."
 cara_home_about_fleet2.reply:0 "$cara_home_about_fleet1.reply$"
 cara_home_about_fleet3:0 "We were trying to reach the §H$NAME_Caravaneer_Fleet3_species_plural$§!..."
 cara_home_about_fleet3.reply:0 "Adorable, aren't they? Intrepid, too! Ahem.\n\n$cara_home_about_fleet1.reply$"

 cara_caravancoinz.title:1 "CaravanCoinz"
 ccoinz1desc:0 "$ccoinz$ is a premium currency created by the Caravaneer Monetization Committee."
 ccoinswhat:0 "What are $ccoinz$?"
 ccoinzwhat.reply:0 "The Caravaneer Monetization Committee ensures full compatibility with the services ecosystem aboard $NAME_Tradestation_Tungle$, including, but not limited to, the $slots$ and $lootboxes$.\n\nBut mostly just the $slots$ and $lootboxes$.\n\n$ccoinz$ are only accepted at the $slots$ and for $lootboxes$."
 # 1 CC = 0.2 E + 0.225 M
 buyccoinz.a:0 "Buy §G8k§! $ccoinz$"
 # 1600 E + 1800 M
 buyccoinz.b:0 "Buy §G12k§! $ccoinz$"
 # 2400 E + 2700 M
 buyccoinz.c:0 "Buy §G26k§! $ccoinz$"
 # 5200 E + 5850 M
 bought8kcc:0 "Sometimes eight thousand is all one can afford."
 bought12kcc:1 "That'll buy you a §H$lootbox$§! and then some!\n\nNot much, but some."
 bought26kcc:0 "The willingness - and ability! - to spend big is directly correlated with trustworthiness.\n\nWe trust you."
 how_many_ccoinz:0 "Check $ccoinz$ account"
 how_many_ccoinz_reply:0 "You have §Y[This.$owned_cc$]§! $ccoinz$."
 how_many_ccoinz_reply_zero:1 "§RWe haven't bought any $ccoinz$ yet!§!"

 8kcc:0 "$ccoinz$: §G8000§!"
 12kcc:0 "$ccoinz$: §G12000§!"
 26kcc:0 "$ccoinz$: §G26000§!"

 slots:0 "Slots"
 lootbox:0 "Reliquary"
 lootboxes:0 "Reliquaries"

 cara_home_slots.title:1 "$slots$"
 cara_home_slots:0 "Play the §H$slots$§!"
 cara_home_lootbox:1 "Open a §H$lootbox$§!"
 too_many_lootboxes:0 "§RWe have already opened the maximum amount of §H$lootboxes$§! that the [caravaneer_home_country.GetName] will allow us to purchase§!"
 too_recently_lootboxed:1 "§RThe [caravaneer_home_country.GetName] needs until §Y[Root.lootboxed_recently]§! to prepare another §H$lootbox$§!§!"
 5_lootboxes_remaining:1 "§H$lootbox$§! purchases remaining: §Y5§!"
 4_lootboxes_remaining:1 "§H$lootbox$§! purchases remaining: §Y4§!"
 3_lootboxes_remaining:1 "§H$lootbox$§! purchases remaining: §Y3§!"
 2_lootboxes_remaining:1 "§H$lootbox$§! purchases remaining: §Y2§!"
 1_lootboxes_remaining:1 "§H$lootbox$§! purchases remaining: §Y1§!"
 cara_home_ccoinz:1 "Purchase $ccoinz$"
 cara_home_exit:1 "End communications."
 cara_homicide_exit:0 "Die..."
 cara_not_in_borders_exit:0 "Next time, maybe."

 slots1:2 "The goal is to have the symbols on the spinning reels line up, when said reels eventually stop spinning.\n\nNo, you do not have any control over the timing of it all. Isn't that exciting?"
 slots2:1 "You have a statistically extant chance to win big!"
 slots3:1 "The reels get their pearlescent finish from the marrow of the last Gatunems to even haunt this station. Horrid little pests."

 cara_home_spin:0 "Pull the lever."
 cara_home_spin.tooltip:0 "Spin the reels for §R$slotscost$§! $ccoinz$."
 cara_home_hello:0 "Hellooo!"
 cara_home_main:0 "We had something else in mind..."

 slotscost:0 "2783.92"
 slots_spin_allow_fail:0 "§RWe do not have enough $ccoinz$§!"

 slotsdesc1:0 "§EOne after another, the reels come to a halt, and...§!"
 no_win:0 "§RNothing.§!"

 slotsjackpot1:0 "slotsjackpot1"

 SCORE:0 "Score!"
 KACHING:0 "Ka-ching!"
 DINGDINGDING:0 "Ding ding ding!"
 SCOREQ:0 "Score...?"
 KACHINGQ:0 "Ka-ching...?"
 DINGDINGDINGQ:0 "Ding ding ding...?"

 won_500ccoinz:0 "$ccoinz$: §G500§!"
 won_3000ccoinz:0 "$ccoinz$: §G3000§!"

 # Lootboxes
 cara_home_lootbox.title:0 "$lootboxes$"
 lootboxdesc1:1 "§EThe ancient $lootbox$ rests on an opulent pedestal. It must surely be filled with untold riches.§!"
 cara_home_lootbox_explain:0 "What are $lootboxes$?"
 cara_home_lootbox_explain.reply:0 "It is an old story, but not a long one.\n\nWhen the caravans first came together and the [caravaneer_home_country.GetName] was established, it was decreed that a small, random portion of goods passing through this station every year was to be seized, placed in hermetically sealed containers, and stored in a cargo bay on the lowest level of the station. This custom has been upheld since time immemorial, and the cargo bay recently filled up.\n\nIt is now our duty to sell these sealed $lootboxes$."
 cara_home_lootbox_contents:0 "What's inside a $lootbox$?"
 cara_home_lootbox_contents.reply:0 "We are prohibited from knowing. That knowledge is for the buyer.\n\nWhat we do know is that the contents were considered valuable at some point in Caravaneer history. Though there is also some evidence that the $lootbox$ containers may have been used for garbage disposal during the brief third reign of the Lunatic Broker..."

 openedlootboxdesc1:0 "§EThe $lootbox$ is... §Rempty§!.\n\nBitter disappointment claws at your insides as you struggle to maintain your composure in the face of this chance humiliation. Did humidity levels suddenly rise or are your ocular organs moistening on their own? Your vision blurs, but the emptiness of the $lootbox$ still stands out in sharp relief.\n\nBut as soon as an existential darkness threatens to devour you, it is swept away. What is this feeling? As you mull over the hard-earned $ccoinz$ you spent, the visceral thrill of opening the $lootbox$... you are filled with an inexplicable §Gsense of pride and accomplishment§!.§!"
 openedlootboxdesc2:0 ""
 openedlootboxdesc3:0 "openedlootboxdesc3"
 openedlootboxdesc4:0 "openedlootboxdesc4"
 openedlootboxdesc5:0 "openedlootboxdesc5"
 buying_boxes_desc:0 "Okay, look. We get it. You love Reliquaries! While we generally limit the amount sold to a single customer, we can make an exception for you. From now on, enjoy the privilege of purchasing Reliquaries directly, with only a nominal increase in §YEnergy Credits§! each time."

 cara_home_lootbox_buy:0 "We will buy a $lootbox$."
 cara_home_lootbox_buy.tooltip:0 "Purchase a $lootbox$ for §R$boxcost$§! $ccoinz$."
 cara_home_lootbox_buy_energy:0 "We will buy a $lootbox$ using energy."
 cara_home_lootbox_buy_energy.tooltip:0 "Purchase a $lootbox$ for §R[root.box_cost]§! £energy£ §YEnergy Credits§!."
 boxcost:0 "6194.21"
 lootbox_buy_allow_fail:0 "§RWe do not have enough $ccoinz$§!"

 lootbox.intro:0 "Opening the $lootbox$, we find..."
 lootbox.and:0 "\nRummaging through the box, we also retrieve..."
 lootbox_contents_empty:0 "§Rnothing§!."
 lootbox_contents_a:0 "§EThe $lootbox$ contains an ancient chart over long-dead trade routes, and it includes our capital system of §Y[Root.Capital.GetStarName]§!§!!"
 lootbox_contents_b:1 "§EThe $lootbox$ contains a full complement of dress uniforms. Unfortunately they were designed for a species with far more limbs than is common within the [Root.GetName].\n\nThe material might still be re-purposed, however.§!"
 lootbox_contents_c:0 "§EThe $lootbox$ contains a bomb!\n\nIt is swiftly defused.§!"
 lootbox_contents_c.tooltip:0 "Relief."
 lootbox_contents_d:0 "§EThe $lootbox$ contains a treatise on love, and the cyclical nature of all things. It is written in the [Root.GetAdj] language and the style is contemporary.§!"
 lootbox_contents_e:1 "§EThe $lootbox$ contains a gun of unknown origin, with the apparent trigger assembly removed.§!"
 lootbox_contents_e.tooltip:0 "Strange."
 lootbox_contents_f:0 "§EThe $lootbox$ contains a shipment of military rations. All markings on the packaging have worn off, but the contents appear safe and compatible with [Root.GetAdj] biology.§!"
 lootbox_contents_g:0 "§EThe $lootbox$ contains music, without any obvious playback mechanism.\n\nThe $lootbox$ is soon closed and forgotten about.§!"
 lootbox_contents_g.tooltip:0 "Silence."
 lootbox_contents_h:0 "§EThe $lootbox$ is filled with beautiful blue marbles.§!"
 lootbox_contents_i:0 "§EThe $lootbox$ is filled with untold riches. Indeed, no one present at the opening is capable of accurately describing the immense wealth, if they will even acknowledge its existence at all.\n\nBut the treasury's balance sheet spells it out clearly enough.§!"
 lootbox_contents_j:0 "§EThe $lootbox$ holds a handful of alien devices, inert and seemingly broken.§!"
 lootbox_contents_k:0 "§EWhile empty, the inner walls of the $lootbox$ are pitted and scarred. Traces of biological material can be recovered from the deeper pockets.§!"
 lootbox_contents_l:2 "§EThe $lootbox$ holds a being that exists only as a spectrum of wavelengths in an ethereal medium. It immediately escapes to a higher domain, leaving only profound revelation and paralytic fear in its wake.§!"
 lootbox_contents_m:0 "§EThe $lootbox$ is difficult to open, as it is shut tight from within by a gravitational anomaly.§!"
 lootbox_contents_n:1 "§EThe $lootbox$ does not contain anything. Where one would expect hollow space for storage sits instead a smooth block of metal alloy, one interior wall of the $lootbox$ blending seamlessly into another.§!"
 lootbox_contents_galatron:0 "§EThe§! Galatron§E...!§!"

 cara_home_galatron.title:1 "The Galatron"
 cara_home_galatron.desc:0 "The §EGalatron§! is yours!"
 cara.320.a:0 "What is it?"
 cara.320.a.reply:1 "It is the §EGalatron§!. The cornerstone of the Caravaneers, the totem on which our forebears swore allegiance and formed the $NAME_Caravaneer_Home$.\n\nThe success of the early $NAME_Caravaneer_Home$ is traditionally ascribed to the formidable power of the §EGalatron§!, though the nature of this power has been lost to time."
 cara.320.b:0 "What does it do?"
 cara.320.b.reply:1 "It is the §EGalatron§!! It §EGalatrons§!!\n\nPresumably."
 cara.320.c:0 "What is it worth? Can it be sold?"
 cara.320.c.reply:1 "Its worth is immeasurable. No one will buy the §EGalatron§! from you, though all in the galaxy will rejoice in its light.\n\nBut be warned: tradition allows for it to be taken from the unworthy, in war."
 cara.320.d:0 "Thanks? Bye...?"

 cara.910.name:1 "$cara.920.name$"
 cara.910.desc:1 "We have crushed the profiteering vermin that called Tradestation Tungle home. The $NAME_Caravaneer_Home$ is no more!"
 cara.920.name:1 "§H$caravaneers$§!: Tungle Destroyed"
 cara.920.desc:1 "The Caravaneer's tradestation has been destroyed by the [From.From.GetName]. We have been unable to confirm if any survivors escaped the slaughter."
 cara.930.name:1 "$NAME_Caravaneer_Home$"
 cara.930.desc:1 "Hello? Yes? Do you read?\n\nExcellent. You may have heard that the home of all Caravaneers, Tradestation Tungle, was recently brutally attacked. Some people just hate the free movement of goods and services! Our assailants believe us dead, but the Caravansary Council survived, as you can see.\n\nWe wish to re-establish our operations in the §Y[cara_home_new_location.GetName]§! system. The system would naturally no longer be yours, then, technically, but we would make it worth your while."
 cara.930.a:0 "The system is yours, friends of commerce."
 cara.930.a.tooltip:0 "$NAME_Caravaneer_Home$ takes ownership of the §Y[cara_home_new_location.GetName]§! system"
 cara.930.b:0 "The system is too strategically important to surrender."
 cara.930.c:0 "Your survival vexes us. Begone."
 cara.940.name:0 "§H$caravaneers$§!: Reestablished"
 cara.940.desc:0 "The [caravaneer_home_country.GetName] has reestablished its tradestation in the [cara_home_new_location.GetName] system, formerly a [From.GetAdj] territory."
 cara.940.b.reply:0 "That's a shame, but we can't all be winners! You, specifically, are choosing not to be a winner.\n\nGoodbye."

 # Galatron
 cara.950.name:0 "Seizing the §EGalatron§!"
 cara.950.desc:0 "The [From.From.GetName] has admitted defeat, and we have wrested the glorious Galatron from their unworthy grasp!"
 cara.950.a:0 "May its gentle light shine forever."
 cara.951.name:0 "Losing the §EGalatron§!"
 cara.951.desc:0 "Aside from numerous functionaries breaking down into hysterics during the handover, the surrendering of the Galatron to [From.GetAdj] forces was an uneventful affair."
 cara.951.a:0 "A wordless wail of anguish."

 # Fleet 1
 cara_fleet1_contact.title:0 "§YCaravan Fleet:§! The Vengralian Trium"
 fleet1contact_opening:0 "Greetings from the Vengralian Trium, certified caravaneer traders of the Caravansary Caravan Coalition!"
 fleet1contact1:0 "$fleet1contact_opening$ We bring you exclusive products from the farthest corners of the galaxy (as reproduced by our shipboard factories) at affordable prices.\n\n$fleet1contact_explanation$"
 fleet1contact2:0 "$fleet1contact_opening$ We teach xenos how to earn a substantial additional income working from home, but you seem to be doing well for yourself already.\n\n$fleet1contact_explanation$"
 fleet1contact3:0 "$fleet1contact_opening$ We're in business for ourselves, but not by ourselves. Teamwork makes the dream work!\n\n$fleet1contact_explanation$"
 fleet1contact_explanation:0 "We will offer you an exclusive deal whenever we pass through your territory. Tempting as it may be, you don't have to accept right away! You can ask us to contact you again before we depart your space, and we will, but be aware that incoming calls will be rerouted to $NAME_Caravaneer_Home$."
 fleet1contact1notinborder:0 "$fleet1contact_opening$ We bring you exclusive products from the farthest corners of the galaxy (as reproduced by our shipboard factories) at affordable prices.\n\n$fleet1contact_explanation_notinborder$"
 fleet1contact2notinborder:0 "$fleet1contact_opening$ We teach xenos how to earn a substantial additional income working from home, but you seem to be doing well for yourself already.\n\n$fleet1contact_explanation_notinborder$"
 fleet1contact3notinborder:0 "$fleet1contact_opening$ We're in business for ourselves, but not by ourselves. Teamwork makes the dream work!\n\n$fleet1contact_explanation_notinborder$"
 fleet1contact_explanation_notinborder:0 "Whenever we enter your territory, we will offer you an exclusive deal. Unfortunately, our ships are all outside your territory for the moment, but we look forward to doing business in the future! In the meantime, do not hesitate to contact us, but be aware that incoming calls will be rerouted to $NAME_Caravaneer_Home$."
 cara_fleet1_contacted:0 "Greetings, caravaneers."
 cara_fleet1_exit:0 "Not interested. Move along."

 cara_fleet1_main.title:0 "$cara_fleet1_contact.title$"
 fleet1hewwo01:0 "We have a very limited quantity of Blorg glandular extract available for purchase by private entities. Great for semi-permeable membranes of all kinds!"
 fleet1hewwo02:0 "Sometimes it all seems so hopeless. But then I remember that wealth and happiness are just around the corner!\n\nTell your friends!"
 fleet1hewwo03:0 "Baneth Nutritional Slurry is NOT people.\n\nThe ingredients are secret, and very healthy."
 fleet1hewwo04:0 "Please note that the §RMAY CONTAIN TRACES OF VENGRALIAN WASTE§! stickers only indicate that the product is produced in facilities that also handle Vengralian waste, not that the product itself is Vengralian waste."
 fleet1hewwo05:0 "We're always on the lookout for more downline distributors. Care to join the Trium family?"
 fleet1hewwo06:0 "You can trust the Vengralian Seal of Quality."
 fleet1hewwo07:0 "Offering refunds betrays a lack of confidence in your products. We have full confidence in our products."
 fleet1hewwo08:0 "We teach xenos how to earn a substantial additional income working from home."
 fleet1hewwo09:0 "It's not about the products, it's about the benefits of purchasing the products."
 fleet1hewwo10:0 "Do you happen to know any intelligent sapients that could use an additional stream of energy credits?"
 fleet1hewwo11:0 "While our products practically sell themselves, we will also take the time to sell them. To you."
 fleet1hewwo12:0 "Please buy something. Anything. Just... Please."
 fleet1hewwo13:0 "Every member of the Vengralian Trium is their own boss. This does lead to some... administrative issues."
 fleet1hewwo14:0 "The Vengralian Trium was created for commerce. It is in the Vengralian blood-analogue. Not engaging in commerce is...\n\nWrong.\n\nSo..."
 fleet1hewwo15:0 "Even the oldest Vengralian history-receipts tell of the Orlan Star Merchants. They elevated us from beasthood to sell us kitchen appliances."
 fleet1hewwo16:0 "The legacy of the Vengralian Trium is also the legacy of the Orlan Star Merchants. They are no longer with us, but the prescribed quotas must still be met!"

 cara_fleet1_deals.title:0 "$cara_fleet1_contact.title$"
 fleet1dealdesc1:0 "We offer you [Root.GetFleet1DealProduct]\n\nAll this for the low, low price of [Root.GetFleet1DealCost]\n\n[Root.GetFleet1DealProductAddendum]"
 cara_fleet1_deal:0 "Show us your wares."
 cara_fleet1_take_deal:0 "Deal."
 cara_fleet1_take_deal_fail.tooltip:0 "§RNo available $SCIENCE_SHIP$§!"
 cara_fleet1_dealtaken:0 "Pleasure doing business with you. And remember: don't dream it, be it!"

 cost_500energy:0 "Energy Credits: £energy£ §R-500§!"
 cost_1cruiser:0 "[Root.GetAdj] Cruisers: £military_ship£ §R-1§!"
 cost_5000food:0 "Food: £food£ §R-5000§!"
 cost_3pops:1 "[Root.GetAdj] Pops on [Root.Capital.GetName]: £pop£ §R-100§!"
 cost_2000energy:0 "Energy Credits: £energy£ §R-2000§!"
 product_randomtech:0 "Receive §Ya random technology§!"

 fleet1product1:1 "§GTrium-brand bunk beds§!! These innovative, space-efficient, stackable "rest receptacles" increase the habitation potential of planetary housing, allowing you to "squeeze in" more capita per square meter!"
 fleet1product1_addendum:0 "§HA one-time delivery to a §Ysingle colony§! only. Bunk beds are guaranteed to last §Y80 years§! and no longer. Increases §Y$MOD_PLANET_HOUSING_ADD$§! by §G+10%§! for the duration.§!\n\n(Carefully considered distribution of bunk beds not included. Use of bunk beds is correlated with a drastic increase in mild injuries caused by falling out of bed. May cause privacy concerns. May increase societal vulnerability to seasonal contagions and/or pandemics.)"
 fleet1product1_tooltip:0 "§G+1§! §YBunk Bed Deployment§! Decision"
 fleet1product2:0 "§GTrium-brand food storage containers§!! Is your administration tired of colonists letting perfectly digestible vegetable or animal matter decompose in their domiciles because their digestive systems can only process so much input at a time?\n\nAir-dropped onto a colony of your choice, these semi-transparent, lidded containers hermetically seal cooked or raw foods, keeping the contents fresh for longer. This is the perfect way to preserve leftovers as delicious and/or nominally nutritious snacks for later, dramatically reducing food waste and, ergo, food needs."
 fleet1product2_addendum:1 "§HA one-time delivery to a §Ysingle colony§! only. Trium Food Containers are guaranteed to last §Y80 years§! and no longer. Decreases §Y$mod_planet_pops_organics_food_upkeep_mult$§! by §G-10%§! for the duration.§!\n\n(100% Vengralian containment-type polymer certified for up to Class III ichors. Dishwasher safe.)"
 fleet1product2_tooltip:0 "§G+1§! §YTrium Food Container Deployment§! Decision"
 fleet1product3:1 "a §GTrium-brand atmospheric deodorizer§!! Do your agri-worlds smell like fertilizer? Is your ecumenopolis more like a "yuck, ew, no please?" Does your colony §Estink§!?\n\nWe have the solution! Our patented blend of microbes and aerosol reagents will clear the air of any habitable troposphere. Just sit back, relax, deploy the strato-drones, and enjoy the fresh air."
 fleet1product3_addendum:2 "§HA one-time delivery to a §Ysingle colony§! only. Anti-odor effects are guaranteed to last §Y80 years§! and no longer. Increases §Y$MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT$§! by §G+100%§! for the duration.§!\n\n("Trium Atmospheric Deodorizer" brand name & "You think that's air you're breathing now?" slogan Copyright (C) 2200 Vengralian Trium. All Rights Reserved.)"
 fleet1product3_tooltip:0 "§G+1§! §YTrium Atmospheric Deodorizer Deployment§! Decision"
 fleet1product4:0 "the exclusive §GTrium Bauble Collection§!! This assortment of fashionable trinkets and gewgaws is sure to both dazzle and distract your populace."
 fleet1product4_addendum:1 "(Actual value of consumer goods may differ in the eye of the beholder.)"
 fleet1product5:0 "a §Gcontingent of Vengralian Trium sales technicians§!. Stationed across the starbases of your empire, they will adjust upward (jealous competitors would say "artificially inflate") the $r_trade$ of all systems."
 fleet1product5_addendum:1 "§HThe contingent will live and work in your starbases, subsisting only on Trium-brand nutri-paste, and have no effect on your demographics or economy beyond their influence on $r_trade$. The assignment will last for §Y80 years§! and no longer. Increases $r_trade$ by §G+15%§! for the duration.§!"
 fleet1product6:1 "§GTrium-brand Spawning Pool Stimulators§!! Tired of waiting for your larvae or larvae-equivalent young to become imago or imago-equivalent adults? Increase their development speed with these super-safe stimulants!"
 fleet1product6_addendum: "Please note, antibodies found in your species' systems will render the stimulants ineffective within a §Hten year§! time-frame. But until those ten years are up, you will enjoy a population boom boon, raising §Y$MOD_LOGISTIC_GROWTH_MULT$§! by a whopping §G10%§!."
 fleet1product7:0 "several suitcases worth of unmarked £energy£ §Y$energy$§!! That's £energy£ §G2000§! §Y$energy$§! in total. Are you as excited as we are? We hope so."
 fleet1product7_addendum:0 "The Vengralian Trium: helping put the right xenos in the right places."

 fleet1cost1:1 "§R200§! §H$pop_cat_specialist$§! £pop£ §HPops§!! We need some help with the bookkeeping."
 fleet1cost1_tooltip:1 "§R-200§! §H$pop_cat_specialist$§! £pop£ §HPops§!"
 fleet1cost2:1 "£alloys£ §R1200§! $alloys$!"
 fleet1cost3:0 "£unity£ §R500§! $unity$! The mechanical process of zeitgeist absorption is poorly understood and can be unnerving, but it is completely harmless."
 fleet1cost4:0 "§Rsix months of§! £society£ $society_research$! How do you do the things you do? We intend to find out."
 fleet1cost5:1 "£science_ship£ §R1§! §HScience Ship§!! Excluding the crew. We don't need them, no."
 fleet1dealcost5_tooltip:0 "£science_ship£ §R-1§! $SCIENCE_SHIP$\n(Science Officer will be reassigned.)"
 fleet1cost6:1 "§R-200§!§H$pop$§! £pop£ §HPops§!! Any kind of Pop will do, really. Exciting medical development opportunities await them! We've recently expanded into recruitment services, you see."
 fleet1cost6_tooltip:1 "§R-200§! §H$pop$§! £pop£ §HPops§!"

 cara_deal_expired.tooltip:0 "$TRIGGER_FAIL$§RThis deal has expired. Sorry!§!"

 fleet1getback:0 "Not right now. Can you get back to us later?"
 fleet1getbackreply:0 "But of course! We will contact you again before we depart your territories. But be aware that the deal may change in that time..."

 cara_fleet1_redeals.title:0 "$cara_fleet1_contact.title$: §YLast Call§!"
 fleet1redealdesc1:0 "Are you ready to seize this once-in-a-lifetime opportunity, before it's gone forever?"
 fleet1redealdesc2:0 "We must soon part, but you can keep our excellent products with you forever."
 fleet1redealdesc3:0 "You understood that you would be a fool to pass up this deal. You can now make good on that wisdom."
 fleet1redealdesc4:0 "Dear customers - or dare we say friends? - we are departing your territories. May we interest you in our wares, one last time? Until next time, that is."
 fleet1redealdesc5:0 "Last chance to strike this deal, tailored to your needs! You don't want to miss it!"

 cara.1002.title:0 "Destroyed $NAME_Caravaneer_Fleet1_country$"
 cara.1002.desc:1 "We have destroyed the wheedling pests of $NAME_Caravaneer_Fleet1_country$! No longer will their inferior products and ingratiating mannerisms pollute the galaxy."
 cara.1003.title:0 "$NAME_Caravaneer_Fleet1_country$ Destroyed"
 cara.1003.desc:1 "We have received word that $NAME_Caravaneer_Fleet1_country$ is shuttering its mobile storefront effective immediately, due to the caravan being utterly annihilated."

 # Fleet 2
 cara_fleet2_contact.title:1 "§YCaravan Fleet:§! The Numistic Order"
 fleet2contact1:1 "Apologies for our blighted presence in the universe, [Root.GetSpeciesNamePlural]. We are the Numistic Order, humble merchants serving Numa, the goddess of fortune. Cast out from the heavens for our greed, we have forsaken all earthly possessions.\n\n$fleet2contact_explanation$"
 fleet2contact2:1 "Blessings upon you, [Root.GetSpeciesNamePlural]. We are the Numistic Order and we have come in service of Numa, the goddess of fortune, bearing most holy merchandise from distant corners of the galaxy.\n\n$fleet2contact_explanation$"
 fleet2contact3:1 "Ah, the [Root.GetSpeciesNamePlural]! Finally the winds of fortune have brought us to your bountiful lands. We are the Numistic Order, faithful servants of the goddess Numa, and we have come to offer you her blessed wares.\n\n$fleet2contact_explanation$"
 fleet2contact4:1 "Well met, [Root.GetSpeciesNamePlural]. We are the Numistic Order and our wares bear the holy seal of Numa, goddess of fortune. She has long whispered of a distant civilization around [Root.Capital.GetStarName] and the wonders we could achieve together.\n\n$fleet2contact_explanation$"
 fleet2contact5:1 "[Root.GetSpeciesNamePlural]! Divine intervention has brought us to your lands carrying many wondrous things. We are the Numistic Order, and our deals have been forged by the goddess of fortune herself.\n\n$fleet2contact_explanation$"
 fleet2contact6:1 "But it is true! You really are as prosperous as Numa has foretold. Fortune favors the bold as they say.\n\nWe are the Numistic Order, simple merchants, devoted to the worship of commerce.\n\n$fleet2contact_explanation$"
 fleet2contact_explanation:1 "Our fleets travel the divine currents of cosmic energy, wherever the winds of fortune take us, bringing new deals every time we enter your lands.\n\nFor a modest donation the wonders of the universe could be yours.\n\nAll transactions in credits please..."
 fleet2contact1notinborder:0 "Apologies for our blighted presence in the universe, [Root.GetSpeciesNamePlural]. We are the Numistic Order, humble merchants serving Numa, the goddess of fortune. Cast out from the heavens for our greed, we have forsaken all earthly possessions.\n\n$fleet2contact_explanation_notinborder$"
 fleet2contact2notinborder:0 "Blessings upon you, [Root.GetSpeciesNamePlural]. We are the Numistic Order and we have come in service of Numa, the goddess of fortune, bearing most holy merchandise from distant corners of the galaxy.\n\n$fleet2contact_explanation_notinborder$"
 fleet2contact3notinborder:0 "Ah, the [Root.GetSpeciesNamePlural]! Finally the winds of fortune have brought us to your bountiful lands. We are the Numistic Order, faithful servants of the goddess Numa, and we have come to offer you her blessed wares.\n\n$fleet2contact_explanation_notinborder$"
 fleet2contact4notinborder:0 "Well met, [Root.GetSpeciesNamePlural]. We are the Numistic Order and our wares bear the holy seal of Numa, goddess of fortune. She has long whispered of a distant civilization around [Root.Capital.GetStarName] and the wonders we could achieve together.\n\n$fleet2contact_explanation_notinborder$"
 fleet2contact5notinborder:0 "[Root.GetSpeciesNamePlural]! Divine intervention has brought us to your lands carrying many wondrous things. We are the Numistic Order, and our deals have been forged by the goddess of fortune herself.\n\n$fleet2contact_explanation_notinborder$"
 fleet2contact6notinborder:0 "But it is true! You really are as prosperous as Numa has foretold. Fortune favors the bold as they say.\n\nWe are the Numistic Order, simple merchants, devoted to the worship of commerce.\n\n$fleet2contact_explanation_notinborder$"
 fleet2contact_explanation_notinborder:0 "Our fleets travel the divine currents of cosmic energy, wherever the winds of fortune take us, bringing new deals every time we enter your lands.\n\nSadly, our ships are beyond the bounds of your realm for the moment, but next time we visit your skies, the wonders of the universe could be yours for a modest donation of credits..."

 cara_fleet2_main.title:0 "$cara_fleet2_contact.title$"
 fleet2hewwo1:1 "Come, [Root.GetSpeciesNamePlural]! Drink from the Numistic well of wealth and thirst no more."
 fleet2hewwo2:1 "Follow the current of cosmic energy credits, [Root.GetSpeciesNamePlural], and it will take you to the truth. There is no better product than that which carries the holy seal of Numa..."
 fleet2hewwo3:1 "When credits pass hands, Numa smiles."
 fleet2hewwo4:1 "You call that a fair deal!? You spit in the face of Numa - pah!\n\nOh, but we have customers! Our sincerest apologies for that display. Some do not have the courage to accept good fortune when it falls into their lap."
 fleet2hewwo5:1 "Many wondrous things pass through our hands, yet we never line our pockets. It is the sacrifice we make so that the construction of the Tessar Tarvil is completed and our children may one day see the holy land again."
 fleet2hewwo6:1 "Riches are a burden upon the soul, [Root.GetSpeciesNamePlural]. Allow us to lighten your load."
 fleet2hewwo7:1 "A commodity tax hike? Hush, you profane Numa."
 fleet2hewwo8:1 "Any donation given to Numa the universe will return tenfold. The less you spend, friend, the more you lose."
 fleet2hewwo9:1 "Come, do not be shy! Peruse our wares and join in the worship of Numa."
 fleet2hewwo10:1 "Good deals come to those who accept them, [Root.GetSpeciesNamePlural]. Will you join us in holy barter?"
 fleet2hewwo11:0 "Those who love money, money will love in return. Let your money flow and it will come back to you effortlessly, in abundance."

 cara_fleet2_deals.title:0 "$cara_fleet2_contact.title$"
 fleetdeal_explanation:0 "\n\nAs always, if you need time to consider, we can notify you before we depart your territory, giving you one more chance to accept the goddess' generous offer."
 # shrine
 fleet2dealdesc1:1 "Listen, do you hear that? It's the sound of coin trickling in. Yes, [Root.GetSpeciesNamePlural], we see great fortune coming your way.\n\nNuma has shown us a vision of a shrine in her honor on one of your worlds. A shrine that could bring you prosperity beyond your wildest dreams.$fleetdeal_explanation$"
 # thralls
 fleet2dealdesc2:1 "Bring in the [fleet2_recent_pop_species.GetName]. During our pilgrimage across the galaxy we have saved many lost souls...\n\nLook at this fine specimen, schooled in the art of Numistic administration. See the inside of his [fleet2_recent_pop_species.GetMouthName]? That color there indicates a healthy individual. They make great laborers too. And their reproductive capacities are astounding. What say you?$fleetdeal_explanation$"
  # edict
 fleet2dealdesc3:1 "Close your visual receptors. Now picture yourself on your back floating on a stream of energy credits towards a mountain of even more energy credits.\n\nWith our Numistic visualization techniques you will learn that there is no greater power than the power of the mind. You too will be free of material desires and credits will be drawn to you like arthropoids to dung.$fleetdeal_explanation$"
  # technology
 fleet2dealdesc4:0 "Patterns in the energy flow... They are everywhere yet no one sees. Numa alone can predict the divine ebb and flow of the stock market. And for a small donation, we will share some of her wisdom with you.$fleetdeal_explanation$"
 # Official
 fleet2dealdesc5:0 "May we present one of our finest spiritual leaders, a level nine Shakvah with enhanced mind focus and inner gaze. Under the goddess' guidance, business on your worlds will flourish.\n\nAll we ask is a small donation in credits...$fleetdeal_explanation$"
  # Crystals for pops
 fleet2dealdesc6:0 "Honored [Root.GetSpeciesNamePlural], we have a very special offer for you... Numa has seen great potential in your people and would like to welcome some of your kind into her ranks. In return these priceless crystals could be yours...$fleetdeal_explanation$"
 # Cruiser
 fleet2dealdesc7:0 "Behold Fortune's Favor, our most trusted guard ship... She was chosen by the goddess herself to escort our blessed cargo across the galaxy and has thwarted many a blasphemer in her day - pirates, infidels, monsters of the void, all who interfere with Numa's divine path! Yet she is almost as good as new...\n\nYes, she has served fortune well and now, for a modest donation, she may also serve you...$fleetdeal_explanation$"
 # Districts for Machines
 fleet2dealdesc8:0 "Forgive us our intrusiveness, but we have noticed your planet, §Y[fleet2deal8planet.GetName]§!, possesses a unique potential not currently being realized. A vent can be opened to its sacred core, from whence the flow of wealth can trickle forth!\n\nLet us reveal to you the hidden secrets of your land. We will require a nominal remuneration, of course.$fleetdeal_explanation$"
 fleet2deal8.tooltip:0 "   Granting: $mod_district_generator_max_add$: §G+3§!\n   $MOD_PLANET_MAX_DISTRICTS_ADD$: §G+2§!"
 # MI Upkeep mod
 fleet2dealdesc9:0 "The Divine Numa smiles on you this day, [Root.GetSpeciesName]. She has shown us how to better align your units to §Y[fleet2deal9planet.GetName]§!'s magnetosphere. With our holy, patented §GNumistic Magnetostrips§!, your drones on §Y[fleet2deal9planet.GetName]§! will drain your sacred £energy£ §Y$energy$§! with less fervor.\n\nIn exchange, we require a ceremony to the Divine be hosted on your soil. What say you?$fleetdeal_explanation$"
 # Decision
 fleet2dealdesc10:0 "Deep in a meditative trance, one of our ecclesiasts gave herself over to Numa and spoke the goddess' sacred truth in a rapid stream of glossolalia. Though the ecclesiast herself did not survive her trial, we deciphered from her utterances an algorithm that can turn ones and zeros into millions.\n\nDo not let her sacrifice be in vain, [Root.GetSpeciesNamePlural]. Invite fortune into your planetary core and she will not desert you.$fleetdeal_explanation$"
 # Repeatable options
 fleet2dealdesc11:1 "Let Numa gaze into to your core, [Root.GetSpeciesNamePlural], and she will tell you what it is you need. Hold on... The answer to your problem is materializing before me. Yes, I can see it now!"
 fleet2dealdesc11.a:0 "$fleet2dealdesc11$\n\nIt is... another guard ship, is it not?"
 fleet2dealdesc11.b:0 "$fleet2dealdesc11$\n\nIt's... exotic gases, is it not? Mm... and what a lovely scent they have! It is the smell of success! A deep breath of these and you will see Numa in the flesh. But be advised, excessive inhalation may dry out your membranes."
 fleet2dealdesc11.c:0 "$fleet2dealdesc11$\n\nBut of course! It's... credits... always credits. Credits make the world go round. We will throw credits at your problem and your problem will disappear. Praise Numa!"
 # minor artifacts
 fleet2dealdesc12:1 "By the guiding hand of Numa, we have come across these ancient artifacts which have been very inspiring for our meditations.\n\nThe thought of parting with them of course pains us, but we feel that you [Root.GetSpeciesNamePlural] could learn much by studying them.\n\nWe are in need of some advanced materials, so perhaps a deal could be made..?$fleetdeal_explanation$"
 cara_fleet2_deal:0 "Show us your wares."
 cara_fleet2_take_deal:0 "Deal!"
 cara_fleet2_dealtaken:0 "Blessings upon you, [Root.GetSpeciesNamePlural], for your business brings us closer to the goddess."
 cara_fleet2_exit:0 "$cara_fleet1_exit$"

 fleet2getback:1 "Not right now. Please get back to us later."
 fleet2getbackreply:0 "As you wish, [root.GetSpeciesNamePlural]! We will contact you again before we leave. But bear in mind, Numa is a fickle mistress. If her mind sways, the deal may change..."

 cara_fleet2_redeals.title:0 "$cara_fleet2_contact.title$: §YLast Call§!"
 fleet2redealdesc1:1 "A missed opportunity to invest, my friend, is the most expensive mistake you will ever make. Are you certain you can afford to pass up on our offer? This is your last chance before we depart your territory."
 fleet2redealdesc2:1 "Numa is a generous mistress. We were about to leave when she reminded us - the [Root.GetSpeciesNamePlural]! They must have one last chance at the deal of a lifetime, before we leave!"
 fleet2redealdesc3:1 "It is in the little moments your fate is decided. A credit well spent here, a credit there, will one day make a million. Small streams meet to make an ocean.\n\nFate has given you one more chance to take our offer before we leave."
 fleet2redealdesc4:1 "Ah, [Root.GetSpeciesNamePlural], do you hear Numa calling? Soon we must depart your lands, but first, have you considered our offer?\n\nWeigh your options well, for one may set you on a path to great fortune. Another to ruin. Which will it be?"
 fleet2redealdesc5:1 "[Root.GetSpeciesNamePlural]. Soon we will depart your territory. We must go wherever the current of cosmic energy credits takes us. Have you considered our offer?"
 fleet2product1_tooltip:1 "Enables the construction of  §G+1§! §YNumistic Shrine§!, bringing good fortune to a world of your choice."
 fleet2product2_tooltip:1 "§G2§! $NAME_Caravaneer_Fleet2_species_plural$ £pop£ §HPops§! arrive on [Root.Capital.GetName]."
 fleet2product3_tooltip:1 "§G+1§! §YNumistic Visualization§! Edict."
 fleet2product4_tooltip:1 "§G+1§! §YNumistic Data Modeling§! Technology"
 fleet2product5_tooltip:1 "A §GSkill 3§! Official, blessed by the goddess of fortune, joins the [Root.GetName]."
 fleet2product6_tooltip:2 "You are granted £rare_crystals£ §G200§! §Y$rare_crystals$§! in exchange for §R100§! £pop£ §HPops§!"
 fleet2product7_tooltip:0 "§G+1§! §Y$caravaneer_cruiser_01$§!"
 fleetproduct10_tooltip:0 "§G+1§! §YImplement Divine Algorithm§! Decision"

 cara.2002.title:0 "Destroyed $NAME_Caravaneer_Fleet2$"
 cara.2002.desc:0 "Following hostilities in the [From.From.solar_system.GetName] system, the [From.From.GetName] Fleet is pleased to report that the $NAME_Caravaneer_Fleet2_fleet$ has been destroyed.\n\nThe once-bustling $NAME_Caravaneer_Fleet3_species$ caravan is now little more than interstellar scrapyard. We shall be troubled by their sanctimonious presence no more."
 cara.2003.title:0 "$NAME_Caravaneer_Fleet2$ Destroyed"
 cara.2003.desc:0 "News has reached [Root.Capital.GetName] that the $NAME_Caravaneer_Fleet2_fleet$ is no more.\n\nFollowing a hostile encounter with the [From.GetName], the once-bustling $NAME_Caravaneer_Fleet2_species$ caravan is now little more than interstellar scrapyard.\n\nAn unfortunate end for those serving the goddess of fortune herself."
 cara.2003.a:0 "A shame."
 cara_fleet2_contacted:0 "$cara_fleet1_contacted$"

 # Fleet 3
 cara_fleet3_contact.title:0 "§YCaravan Fleet:§! The Racket Industrial Enterprise"
 fleet3contact1:1 "[Root.GetSpeciesName]! We greet you. We are operators of $NAME_Caravaneer_Fleet3$, a member of the $NAME_Caravaneer_Home$.\n\nWe travel the stars. We view all that glows. We gather. And we trade!\n\n$fleet3contact_explanation$"
 fleet3contact2:0 "Greetings to you, [Root.GetSpeciesNamePlural], from the $NAME_Caravaneer_Fleet3$! We are brokers, deal-makers who have traveled the stars from $NAME_Tradestation_Tungle$.\n\n$fleet3contact_explanation$"
 fleet3contact3:0 "Well met, well met, [Root.GetSpeciesName]. Your credits amass, yet there is emptiness in your spirit, no? We sense it. We come with swift hands, bearing many goods!\n\nWe are the $NAME_Caravaneer_Fleet3$, traders of the $NAME_Caravaneer_Home$.\n\n$fleet3contact_explanation$"
 fleet3contact_explanation:0 "We pass through your space in peace. Only to buy, to sell, §Hkssk!§! We will offer you good deals, many things. We will speak again before we leave.\n\nShould you call us, the $NAME_Caravaneer_Home$ will answer."
 cara_fleet3_contacted:0 "$cara_fleet1_contacted$"
 cara_fleet3_exit:0 "$cara_fleet1_exit$"
 fleet3contact1notinborder:1 "[Root.GetSpeciesName]! We greet you. We are operators of $NAME_Caravaneer_Fleet3$, a member of the $NAME_Caravaneer_Home$.\n\nWe travel the stars. We see all that glows. We gather. And we trade!\n\n$fleet3contact_explanation_notinborder$"
 fleet3contact2notinborder:0 "Greetings to you, [Root.GetSpeciesNamePlural], from the $NAME_Caravaneer_Fleet3$! We are brokers, deal-makers who have traveled the stars from $NAME_Tradestation_Tungle$.\n\n$fleet3contact_explanation_notinborder$"
 fleet3contact3notinborder:0 "Well met, well met, [Root.GetSpeciesName]. Your credits amass, yet there is emptiness in your spirit, no? We sense it. We come with swift hands, bearing many goods!\n\nWe are the $NAME_Caravaneer_Fleet3$, traders of the $NAME_Caravaneer_Home$.\n\n$fleet3contact_explanation_notinborder$"
 fleet3contact_explanation_notinborder:0 "We pass through your space in peace. Only to buy, to sell! We will offer you good deals, many things. Just now, our ships are absent, §Hkssk!§! We will speak to you soon, when we come back.\n\nShould you call us, the $NAME_Caravaneer_Home$ will answer."

 cara_fleet3_main.title:0 "$cara_fleet3_contact.title$"
 fleet3hewwo1:0 "I have already explained. Re-route the power converter to the auxiliary manifold. No, not that power converter! §HKssk!§! Must I do everything my--\n\nOh! Customers! Welcome, please. We bear many goods, we have many wares. All carted safely through the stars for your convenience!"
 fleet3hewwo2:0 "Do you like alloys, §Hkssk?§! Do you like metals and gases? Hard workers? Precious minerals? Yes. We thought you might."
 fleet3hewwo3:0 "Oh, [Root.GetSpeciesNamePlural]. The last haul! You would not believe it, §Hkssk!§! Crates and crates overflowing with munitions. Cubic tons of it! Come, please. Look."
 fleet3hewwo4:0 "Never should have trusted them. Never should have made that deal. Filthy [scammer_country.GetSpeciesNamePlural]! §HKssk!§!\n\nOh. [Root.GetSpeciesNamePlural]. We greet you. Would you like to trade?"
 fleet3hewwo5:0 "It is not a relic. It is an antique! Just think, §Hkssk§!. It survived this many centuries already. Built to last!"
 fleet3hewwo6:0 "The rust? What rust?\n\nOh. That rust. Just scrape it off. Scrape, scrape, scrape. And good as new!"
 fleet3hewwo7:0 "$NAME_Ketlings$? Yes. We know of them. Our once-brethren. Generations ago, long back. They did not like, did not approve that we were cleverer than they! Better at collecting, finding, taking. Greater. They sent us away. Floating in the void!\n\nNo matter. We are stronger now, without them."
 fleet3hewwo8:0 "Look at your credit silos, [Root.GetSpeciesName]. Full to bursting! Please, let us lighten them. Let us assist."

 cara_fleet3_deals.title:0 "$cara_fleet3_contact.title$"
 fleet3dealdesc1:0 "We have ore. Rich, luminous ore. Torn right from the stone! Sparkling minerals for the [Root.GetName].\n\nBut we hunger. We thirst! Grant us [Root.GetFleet3ScaledCostDeal1], and we shall supply your builders, your makers with [Root.GetFleet3ScaledProductDeal1]."
 fleet3dealdesc2:0 "We have a leader, an excellent fit for the [Root.GetName]! [Root.GetFleet3ProductDeal2]\n\nGive us [Root.GetFleet3CostDeal2], and the leader is yours!"
 fleet3dealdesc3:1 "We have good workers for you. Good lifters, draggers, pullers, cleaners! Healthy. Clever. Give us £alloys£ §R2000§! $alloys$, and we shall send §G300§! $NAME_Caravaneer_Fleet3_species$ £pop£ Pops to one of your planets.\n\nWhat? Criminal records? Afraid we've lost the papers, §Hkssk!§!"
 fleet3dealdesc3machi:2 "We have good workers for you. Good lifters, draggers, pullers, cleaners! Healthy. Clever. Give us £alloys£ §R2000§! $alloys$, and we shall send §G300§! $NAME_Caravaneer_Fleet3_robot$ £pop£ Pops to one of your planets.\n\nWhat? Criminal records? Afraid we've lost the papers, §Hkssk!§!"
 fleet3dealdesc4:0 "Look. [Root.GetFleet3ProductDeal4] [Root.GetFleet3CostDeal4]"
 fleet3dealdesc5:1 "We have schematics. Designs! For a building, very advanced, very unique. A §G$building_waste_reprocessing_center$§!, to convert your scrap and waste into high-current energy and useful minerals.\n\nBut we need... workers. Terrible accident on Mining Platform 715-B, §Hkssk!§! Send us §R300§! §H$pop_cat_worker$§! £pop£ Pops, and we will give the blueprints to you."
 fleet3dealdesc5_gesta:2 "We have schematics. Designs! For a building, very advanced, very unique. A §G$building_waste_reprocessing_center$§!, to convert your scrap and waste into high-current energy and useful minerals.\n\nBut we need... workers. Terrible accident on Mining Platform 715-B, §Hkssk!§! Send us §R300§! §H$pop_cat_simple_drone$§! £pop£ Pops, and we will give the blueprints to you."
 fleet3dealdesc6:0 "We have a special offer. Inimitable technology, only developed by the $NAME_Caravaneer_Fleet3$!\n\nDo you have trouble penetrating the defensive grids of planets? We can show you a way, very advanced, very technical, of improved bombardment. We call it... §Gthe $ORBITAL_TRASH_1$§!!\n\nGive us [Root.GetFleet3CostDeal6]. Then we will show you the method, and §Hkssk!§! You will have a component to add to your ships."
 fleet3dealdesc7:1 "We have noticed your mining station in orbit of §Y[fleet3deal7planet.GetName]§!. It extracts energy, does it not? We can assist. We can grant you a satellite, one fitted with a clever technology! We call it the §G$racket_energy_extractor$§!!\n\nIt will remain in orbit, and increase the amount of £energy£ §Y$energy$§! you can obtain from §Y[fleet3deal7planet.GetName]§!'s surface.\n\n[Root.GetFleet3CostDeal7]"
 fleet3dealdesc8:1 "You need §Y$energy$§!, do you not? To zap and spark along the million circuits that drive your kind? We can assist.\n\nWith the §G$racket_generator_regulator$§!, we can heighten the capacity of your §Y[technician_drone.GetNamePlural]§! to interface with the machines in your §Y$district_generator_plural$§! by twenty-five percent! We will deploy them on §Y[fleet3deal8planet.GetName]§!, if you grant us a small favor.\n\n[Root.GetFleet3CostDeal8]"
 fleet3dealdesc9:1 "We have a ship! A §G$destroyer$§!: very good, fast, strong! Well-equipped! Certainly not getting rid of it for a reason, oh, no! No time to let your mechanics examine it, §Hkssk!§! You want the ship, do you not?\n\nGive us £minerals£ §R2000§! $minerals$, and the ship is yours."
 cara_fleet3_deal:0 "What can you offer us?"
 cara_fleet3_take_deal:0 "Certainly. We accept your deal."
 #cara_fleet3_take_deal.tooltip: "cara_fleet3_deal.tooltip"
 cara_fleet3_dealtaken:0 "A pleasure, a joy to deal with the [Root.GetName]. We will visit again!"

 fleet3deal1cost1:0 "£food£ §R200§! $food$"
 fleet3deal1cost2:0 "£food£ §R1000§! $food$"
 fleet3deal1cost3:0 "£food£ §R4000§! $food$"
 fleet3deal1product1:0 "£minerals£ §G200§! $minerals$"
 fleet3deal1product2:0 "£minerals£ §G500§! $minerals$"
 fleet3deal1product3:0 "£minerals£ §G2000§! $minerals$"
 fleet3deal2product1:0 "An engineer: nimble fingers, swift mind. Very good with wires and long division!"
 fleet3deal2product2:0 "An official of superb logistics! Very clever, thinks ahead. Likes long walks on the beach!"
 fleet3deal2cost1:0 "£energy£ §G300§! $energy$"
 fleet3deal2cost2:0 "£food£ §R200§! $food$"
 fleet3deal2cost3:1 "£consumer_goods£ §R150§! §Y$consumer_goods$§!"
 fleet3deal4cost1:0 "if you grant us £sr_dark_matter£ §R15§! §Y$sr_dark_matter$§!."
 fleet3deal4cost2:1 "if you grant us £rare_crystals£ §R55§! §Y$rare_crystals$§!."
 fleet3deal4cost3:0 "if you grant us £sr_zro£ §R15§! §Y$sr_zro$§!."
 fleet3deal4product1:0 "This alloy. The weight. The lustre. The glow! Have you ever seen such metallic bonding? Incredible yield strength. Maximum grade. Nominal impurities. We can feel it. It calls to you.\n\nWe will give to you £alloys£ §G2000§! §Y$alloys$§!,"
 fleet3deal4product2:0 "These exotic gases. Effervescent. Compressed to maximum density, for logistical convenience. Highly volatile - careful! You desire them, do you not? For your shields, your plasma cannons? They can be yours.\n\nWe will give you £exotic_gases£§G150§! §Y$exotic_gases$§!,"
 fleet3deal4product3:0 "This metal. It moves. It flows. It reconstructs, §Hkssk!§! We have found many uses for it. We are certain you shall, too.\n\nWe will give you £sr_living_metal£  §G40§! §Y$sr_living_metal$§!,"
 fleet3deal2product1_tooltip:0 "A §GSkill 3§! §HScientist§! joins the [Root.GetName]"
 fleet3deal2product2_tooltip:0 "A §GSkill 3§! §HOfficial§! joins the [Root.GetName]"
 fleet3deal5cost_tooltip:1 "§R-300§! £pop£ §H$pop_cat_worker$ Pops§!"
 fleet3deal5cost_gesta_tooltip:1 "§R-300§! £pop£ §H$pop_cat_simple_drone$ Pops§!"
 fleet3deal5product_tooltip:0 "Unlocks ['building:building_waste_reprocessing_center']!"
 fleet3deal3product_tooltip:2 "§G300§! £pop£ §H$NAME_Caravaneer_Fleet3_species$ Pops§! arrive on [fleet3deal3planet.GetName]"
 fleet3deal3product_machi_tooltip:2 "§G300§! £pop£ §H$NAME_Caravaneer_Fleet3_robot$ Pops§! arrive on [fleet3deal3planet.GetName]"
 fleet3deal6cost1:0 "£energy£ §R1000§! $energy$"
 fleet3deal6cost2:0 "£minerals£ §R300§! $minerals$"
 fleet3deal6cost3:0 "£consumer_goods£ §R800§! §Y$consumer_goods$§!"
 fleet3deal7cost1:0 "Now. For the cost. We have... run afoul of some legalities. Minor details. Very trivial. But we would require some witness, some support. An upstanding face, to back our cause! Would your strong and wise nation vouch for us, poor trustworthy traders, very innocent, whose only mistake was a distraction of the mind, a mere oversight that led to the transgression of some pesky §Hkssk§! legislature?"
 fleet3deal7cost2:0 "Give us £exotic_gases£ §R15§! §Y$exotic_gases$§!, and we will deploy this satellite!"
 fleet3deal7cost3:0 "We will deploy this satellite for you! If you grant us £consumer_goods£ §R100§! §Y$consumer_goods$§!."
 fleet3deal8cost1:0 "§R300§! §Y$consumer_goods$§!."
 fleet3deal8cost2:0 "We have... run afoul of some legalities. Minor details. Very trivial. But we would require some witness, some support. Would your strong and wise nation vouch for us, poor trustworthy traders, very innocent, whose only mistake was a distraction of the mind, a mere oversight that led to the transgression of some pesky §Hkssk§! legislature?"
 fleet3deal9.tooltip:0 "§G+1§! §Y$caravaneer_destroyer_01$§!"

 fleet3getback:0 "$fleet1getback$"
 fleet3getbackreply:0 "Then we shall call you again, before making our leave of your space. But we may alter the deal!"

 cara_fleet3_redeals.title:0 "$cara_fleet3_contact.title$: §YLast Call§!"
 fleet3redealdesc1:0 "Have you thought? Have you considered? Have you changed your minds? §HKssk!§!"
 fleet3redealdesc2:0 "We shall not return to [Root.GetSpeciesAdj] space for quite some time. You would not want to be left without."
 fleet3redealdesc3:0 "Take the deal! Take it! Take it! Take it!"
 fleet3redealdesc4:0 "We can feel your minds. The deal, it tempts you. It calls to you. Does it not?"
 fleet3redealdesc5:0 "[Root.GetSpeciesNamePlural]! We are about to make leave of your space. The deal, it still stands, the wares are still fresh! Strike while the slag is hot! §HKssk!§!"

#cara_fleet3_return.title: "cara_fleet3_return"
#fleet3return1: "fleet3return1"
#fleet3return2: "fleet3return2"
#fleet3return3: "fleet3return3"
#fleet3return4: "fleet3return4"
#fleet3return5: "fleet3return5"

 cara.3002.title:0 "Destroyed $NAME_Caravaneer_Fleet3$"
 cara.3002.desc:0 "Following hostilities in the [From.From.solar_system.GetName] system, the [From.From.GetName] Fleet is pleased to report that the $NAME_Caravaneer_Fleet3$ has been destroyed.\n\nThe once-bustling $NAME_Caravaneer_Fleet3_species$ caravan is now little more than interstellar scrap. We shall be troubled by their clattering presence no more."
 cara.3003.title:0 "$NAME_Caravaneer_Fleet3$ Destroyed"
 cara.3003.desc:0 "News has reached [Root.Capital.GetName] that the $NAME_Caravaneer_Fleet3$ is no more.\n\nFollowing a hostile encounter with the [From.GetName], the once-bustling $NAME_Caravaneer_Fleet3_species$ caravan is now little more than interstellar scrap.\n\nPerhaps it is an end that would not have displeased them."

 cara.4000.name:0 "§HCaravaneers§!: Greener Grass"
 cara.4000.desc:0 "Reports from [pops_join_caravan_planet.GetName] inform us that a number of inhabitants have left the colony to join the [pops_join_caravan_fleet.GetName] fleet passing through our territory, ostensibly drawn by dreams of adventure or the heady aroma of raw mercantilism."
 cara.4000.a.tooltip:0 "§R100§! £pop£ §HPops§! depart §Y[pops_join_caravan_planet.GetName]§!"

 cara.4010.name:0 "§HCaravaneers§!: Local Franchise"
 cara.4010.desc:0 "An urgent missive from [caravan_pops_join_planet.GetName] explains that a number of now-former members of the [caravan_pops_join_country.GetName] seek political asylum on the planet. The local administration has seen fit to pass the decision of what to do with them up the chain of command."
 cara.4010.a:0 "All may contribute to the [Root.GetName]."
 cara.4010.a.tooltip:2 "§G300§! §Y[caravan_pops_join_country.GetSpeciesName]§! £pop£ §HPops§! join the colony on [caravan_pops_join_planet.GetName]"
 cara.4010.b:0 "Turn them away."

 cara.4020.name:0 "§H$caravaneers$§!: Old with Defects"
 cara.4020.desc:2 "Our starbase in the [caravan_hulk_system.GetName] system reports that the [caravan_hulk_country.GetName] fleet has evacuated and abandoned a decrepit ship, now in unstable orbit around the system's central star."
 cara.4020.a:0 "One man's trash..."
 cara.4020.b:0 "Let the sun swallow it."
 cara.4020.c:0 "Tow it to the starbase for disposal."
 cara.4020.c.tooltip:3 "Bill the [caravan_hulk_country.GetName] for our services"

 cara.4025.name:0 "$cara.4020.name$"
 cara.4025.desc:0 "Likely due to the vessel being a civilian transport, the shipboard databases were not fully scrubbed as part of the decommissioning process. So while nothing else of value was found aboard the ship, our data scientists have managed to recover partial references to unknown alien technologies."

 cara.4030.name:0 "§HCaravaneers§!: Begone!"
 cara.4030.desc:0 "Mass protests erupted on [disgruntled_planet.GetName] today, due to outrage over the [xeno_fleet.GetName] in the system. Their grubby presence offends all right-thinking [disgruntled_planet.owner.Species.GetNamePlural]."
 cara.4030.a:0 "Order them to avoid [disgruntled_planet.GetName]"
 cara.4040.name:0 "§HCaravaneers§!: A warm welcome!"
 cara.4040.desc:0 "As the [welcome_fleet.GetName] entered the orbit of [pleased_planet.GetName] for what should have been a brief courtesy visit today, a spontaneous outbreak of goodwill turned into a combination of open-air market and party. Many bonds between [pleased_planet.owner.Species.GetNamePlural] and [welcome_fleet.owner.Species.GetNamePlural] were forged, and much trading took place."
 cara.4040.a:0 "Come back soon!"
 cara.4050.name:0 "§HCaravaneers§!: Thieves!"
 cara.4050.desc:0 "After a recent visit of the [stealing_fleet.GetName] to [stolen_from_planet.GetName] it has been noticed that a number of resources are missing from the central reserve. It is suspected that the [stealing_fleet.GetName] somehow made off with them."
 cara.4050.a:0 "My precious!"
 cara.4041.name:0 "§HCaravaneers§!: Party Aftermath"
 cara.4041.desc:0 "In the months following the party with the [party_host.GetNamePlural] on [pleased_planet.GetName], evidence is mounting that some of the bonds formed were closer than expected. They have asked to stay."
 cara.4041.phile:0 "How wonderful!"
 cara.4041.phobe:0 "How revolting!"
 cara.4041.a:0 "Life, uh, finds a way."

 mega.9000.name:0 "$mega_art_installation_1$"
 mega.9000.desc:0 "The first stage of constructing a $mega_art_installation_3$ combined the difficulties of building a vast station with the complexities of organizing a museum and gallery on an unprecedented scale. With the basic structure in place, the Vault will be the top priority. Planned to be a marvel of security and stability, the Vault will contain and protect the artistic wealth of the galaxy."
 mega.9001.name:0 "$mega_art_installation_2$"
 mega.9001.desc:0 "The second stage of our $mega_art_installation_3$ is complete and the process of filling the Vault has begun. A dedicated fleet of transport ships operates constantly to transport the treasure of our empire to its new home. Meanwhile, additional structures are being built to house the multitude of required staff, and to display a vast number of exhibits."
 mega.9002.name:0 "$mega_art_installation_3$"
 mega.9002.desc:0 "The Exhibition Stations are complete. Each larger than many Starbases, these stations can accommodate millions of visitors per day. Now ready to open at long last, they will display the artistry of [From.Owner.GetSpeciesName] and the galaxy to the delight of all. The first fleet of transport ships carrying visitors is already making its approach."
 mega.9002.phile.desc:0 "The Exhibition Stations are complete. Each larger than many Starbases, these stations can accommodate millions of visitors per day. Now ready to open at long last, they will show samples of art from every race to celebrate the diversity of the galaxy. The first fleet of transport ships carrying visitors is already making its approach."
 mega.9002.phobe.desc:0 "The Exhibition Stations are complete. Each larger than many Starbases, these stations can accommodate millions of visitors per day. Now ready to open at long last, they will display the true glory of [From.Owner.GetAdj] art! A small selection of Xeno-art shall also be displayed for comparison and mockery. The first fleet of transport ships carrying visitors is already making its approach."
 mega.9003.name:0 "Strategic Coordination Center: Hull"
 mega.9003.desc:0 "The armored hull of the Strategic Coordination Center is complete. Now housing the absolute cream of our military command, it is virtually impregnable. Secure and concentrated they are able to devote their every waking hour to planning how best to defend our empire."
 mega.9003.mil.desc:0 "The armored hull of the Strategic Coordination Center is complete. Now housing the absolute cream of our military command, it is virtually impregnable. Secure and concentrated they are able to devote their every waking hour to planning how best to conquer the galaxy."
 mega.9003.slave.desc:0 "The armored hull of the Strategic Coordination Center is complete. Now housing the absolute cream of our military command, it is virtually impregnable. Secure and concentrated they are able to devote their every waking hour to planning how best to capture the maximum number of slaves."
 mega.9004.name:0 "Strategic Coordination Center: Comms"
 mega.9004.desc:0 "Powerful communication arrays have been added to the Strategic Coordination Center, enabling our strategists to issue orders to our ships throughout the galaxy. These state-of-the-art arrays are powerful enough to burn through any possible jamming, and the quantum-entangled signal is utterly unhackable."
 mega.9005.name:0 "Strategic Coordination Center: Operational"
 mega.9005.desc:0 "The final additions to the Strategic Coordination Center are several detached "Hostile force" simulator bastions. These bastions contain much of the functionality of the Strategic Coordination Center on a smaller scale, but are completely independent of the main system. Within, elite commanders and their staff can become totally immersed in the culture and traditions of our enemies, and by studying their artwork can better understand and simulate their military thinking. Once fully immersed, they will fight virtual wars against the staff of the Strategic Coordination Center, allowing us to stimulate conflicts with any possible enemy in excruciating detail which can then be studied from the perspectives of both sides and our strategies refined upon."
 mega.9006.name:0 "Interstellar Assembly: Locus"
 mega.9006.desc:0 "The most crucial feature of the initial stage of the Interstellar Assembly is the §SLocus§!. A sophisticated holographic projection of a black hole, it is meant to evoke the gravitational chasm that lurks in the galactic core: the fulcrum upon which the galaxy turns.\n\nOnce fully built, this place will also be an axle of sorts, around which the quiet diplomacy and soft power that often drive the galaxy swirl."
 mega.9007.name:0 "Interstellar Assembly: Consul Ring"
 mega.9007.desc:0 "The second stage of the Interstellar Assembly, the Consul Ring, is now complete. This inner circle will house most of our diplomatic staff going forward."
 mega.9008.name:0 "Interstellar Assembly: Forum Modules"
 mega.9008.desc:1 "The Interstellar Assembly's outer ring is populated with vast, state-of-the-art conference rooms equipped with privacy filters (penetrable only by [Root.GetAdj] surveillance, of course). The station is quickly becoming the de-facto galactic hub for off-site negotiations."
 mega.9009.name:0 "Interstellar Assembly"
 mega.9009.desc:0 "The Interstellar Assembly is now fully operational, and plays host to a number of embassies from the galaxy's major powers, be they political or corporate.\n\nOur diplomats are having a hard time keeping up with the steady flow of information on national interests and political embarrassments we are extracting from the station. At least our guests seem largely disinterested in our surveillance, as long as we provide the ideal environs for them to strong-arm their competitors."
 mega.9010.name:0 "Matter Decompressor: Anchor"
 mega.9010.desc:0 "To extract matter from [From.GetName] we first need a secure base to build the facility on. The Anchor has been built on the very edge of the event horizon and is held in place against the immense gravitational pull by an advanced gravity redirection engine, which turns [From.GetName]'s own gravity against it."
 mega.9011.name:0 "Matter Decompressor: Lensing"
 mega.9011.desc:0 "Built on the existing gravity redirection system, the Gravity Lensing Facility is able to redirect a portion of the force into a "Lens", concentrating the force even more strongly in a selected area."
 mega.9012.name:0 "Matter Decompressor: Boring"
 mega.9012.desc:0 "The key to extracting matter from the black hole is the ultimate refinement of the gravity redirection system: Forming a focused area of twisted gravity, in effect creating a vast drill whose bore is made of redirected and concentrated gravitational force."
 mega.9013.name:1 "Matter Decompressor: Extraction"
 mega.9013.desc:0 "The final stage of the Matter Decompressor is the most mundane, but in its own way the most impressive. A vast automated array of smelters and processors break down, decompress, and separate the material of [From.GetName] into useful minerals which are decanted into an unending fleet of robotic barges to be delivered around our empire."
 cara.4110.name:0 "The Collector"
 cara.4110.desc:0 "Greetings. I am The Collector and I offer you an opportunity. I have a box for sale, a box obtained through means I will not divulge and with a content I shall not reveal. You may purchase this box for £energy£ 3000 and keep whatever it contains, but I offer no refunds."
 cara.4110.a:0 "You expect us to pay for this box with no idea of its contents?"
 cara.4110.a.response:0 "I do."
 cara.4110.b:0 "Very well."
 cara.4110.b.response:0 "Excellent!"
 cara.4110.c:0 "No!"
 cara.4110.c.response:0 "You will regret this!"
 cara.4110.d:0 "Who are you?"
 cara.4110.d.response:0 "I am the Collector. I have long worked through the Caravaneer fleets to acquire the relics of the galaxy. That is all you need to know."
 cara.4120.name:0 "Slaves to the Slots"
 cara.4120.desc:0 "Frequent visits to Chor's Compass have resulted in many people on [cara_border_planet.GetName] becoming addicted to gambling. Many have turned to crime in order to pay for repeated trips"
 cara.4120.a:0 "Disturbing news."
 cara.4130.name:0 "Festival"
 cara.4130.desc:0 "A visit by a large number of [caravaneer_neighbor_species.GetName] from the [caravaneer_neighbor.GetName] has resulted in a massive party on [cara_border_planet.GetName]. Unfortunately, things have gotten out of hand and the "party" now resembles a planet-wide riot."
 cara.4130.a:0 "Unacceptable!"
 cara.4140.name:0 "New slot machines!"
 cara.4140.desc:0 "The [caravaneer_neighbor.GetName] recently revealed a new range of slot machines, and the increased traffic has caused an economic boom on [cara_border_planet.GetName] as visitors pass through."
 cara.4150.name:0 "Acclimatization"
 cara.4150.desc:0 "Chor's Compass is a rowdy place which is not for the faint of heart. Due to frequent visits, the citizens of [cara_border_planet.GetName] have become accustomed to conditions there to an unprecedented level."
 cara.4160.name:1 "MegaCorpse Concert: Millions Dead!"
 cara.4160.desc:0 "[cara_border_planet.GetName] has been left in chaos after a concert by the Psi-Metal phenomenon Megacorpse got out of hand. Reports are scrambled due to the wide-spread devastation, but one thing they all agree on is that at the height of the performance frontbeing Kel-Azaan punched a hole in the moon, destroying it utterly."
 cara.4160.nomoon.desc:0 "[cara_border_planet.GetName] has been left in chaos after a concert by the Psi-Metal phenomenon Megacorpse got out of hand. Reports are scrambled due to the wide-spread devastation, but one thing they all agree on is that at the height of the performance frontbeing Kel-Azaan slammed its hyper-guitar into the stage with such force the entire area was destroyed."
 cara.4160.a:1 "Brutal."
 cara.4161.name:0 "MegaCorpse: Origins"
 cara.4161.desc:1 "MegaCorpse is the greatest psionic-metal band in corporate space. It is said that the disparate bandmates -- Kel-Azaan, Gantren, Human, Yondar, and Scyldari -- made contact through the Shroud.\n\nThis is true.\n\nKnown only to a select few, the Shroud is the code-name of a top-secret sono-musical skunkworks division of Galactic Sounds, the leading music conglomerate and sonic weapons manufacturer in the multiverse. The MegaCorpse initiative was originally developed as a psionic strike force. They would "play" difficult "venues," effectively subverting rebellious movements with overtly anti-corporate lyrics disguising subtle psionic aggression-dampening measures inflicted on the listener.\n\nUltimately, the catalytic effects of their music on the band's already-potent psionic powers soon proved too much for managers and executives to control. The band went rogue in all but name - as Galactic Sounds were unwilling to break a fantastically profitable contract - and today MegaCorpse play whatever and wherever they see fit, as long as it is §Rmetal§!."
 cara.4111.desc:0 "Enjoy!"
 mega.9100.name:0 "Ruined Matter Decompressor"
 mega.9100.a.desc:0 "Impossibly perched on the event horizon of [matter_decompressor_system.GetName] is some kind of mining apparatus. Our scientists theorize that this may be a "§HMatter Decompressor§!" - a megastructure designed to mine materials from a black hole. While it is no longer fully functional, some mechanism preventing its spaghettification must still be operational."
 mega.9100.b.desc:1 "Perched on the event horizon of [matter_decompressor_system.GetName] is a "§HMatter Decompressor§!" - a megastructure designed to mine materials from a black hole. While it is no longer fully functional,  its gravitational twist engine must still be operational as it has not suffered spaghettification."
 mega.9100.a:0 "It seems similar to our own."
 mega.9101.name:0 "Matter Decompressor Restored"
 mega.9110.name:0 "Ruined Strategic Coordination Center"
 mega.9110.a.desc:0 "A massive, ruined space station has been discovered in [strategic_coordination_center_system.GetName]. Its shattered remains contain a plenitude of battlecomputers, simulators, and broadcasting arrays which leads our scientists to speculate it must have been some type of "§HStrategic Coordination Center§!"."
 mega.9110.b.desc:0 "A massive, ruined space station has been discovered in [strategic_coordination_center_system.GetName]. It appears to be the remains of a "§HStrategic Coordination Center§!"."
 mega.9110.a:0 "Ours will never be ruined!"
 mega.9111.name:0 "Strategic Coordination Center Restored"
 mega.9111.desc:0 "The abandoned Strategic Coordination Center in [From.GetName] has been fully repaired and staffed by the most brilliant military minds of the [Root.GetName]. True to its original purpose, the megastructure will be put to use coordinating our military might throughout the galaxy."
 mega.9120.name:0 "Ruined Mega Art Installation"
 mega.9120.a.desc:0 "A trio of wrecked space stations have been discovered in [mega_art_installation_system.GetName]. They are surrounded by a cloud of debris, some of which is still vaguely recognizable as works of art, albeit of a very alien nature. It seems that this was at one point a "§HMega Art Installation§!"."
 mega.9120.b.desc:0 "A ruined "§HMega Art Installation§!" has been discovered in [mega_art_installation_system.GetName]. Time and vacuum-exposure have not been kind to the exhibits."
 mega.9120.a:0 "How derivative."
 mega.9121.name:0 "Ruined Mega Art Installation Restored"
 mega.9121.desc:0 "The once-ruined Mega Art Installation in [From.GetName] has been restored to operation. Fully repaired and stocked with a selection of the greatest artworks of [Root.GetName], it also contains a small selection of exhibits which were recovered and restored from the original megastructure."
 mega.9130.name:0 "Ruined Interstellar Assembly"
 mega.9130.a.desc:0 "The remains of a vast space station have been found in [interstellar_assembly_system.GetName]. Judging by the amount of what seems to be office-space and a vast forum outfitted with dozens of different types of life-support systems, our scientists suspect that this is all that remains of an "§HInterstellar Assembly§!"."
 mega.9130.b.desc:0 "The remains of an "§HInterstellar Assembly§!" have been found in [interstellar_assembly_system.GetName]. The mummified remains of at least a dozen different species have been identified so far."
 mega.9130.a:0 "Together to the end."
 mega.9131.name:0 "Interstellar Assembly Restored"
 mega.9131.desc:0 "The Interstellar Assembly in [From.GetName] is online again. Once more it is ready for the diplomats of the galaxy to gather in one place to debate the great issues of the current solar cycle."
 colony.3040.name:0 "Probing the Void"
 colony.3040.desc:0 "After years of study, some researchers on [Root.GetName] are beginning to feel they understand the Null Void. There are... currents. Forces. Some flow which gently pushes against the portal to [From.GetName], bringing the traces of Dark Matter we are able to collect. In theory it should be possible to make our portal more "visible" to this force, which should result in a larger harvest."
 colony.3041.name:0 "Calling the Void"
 colony.3041.desc:0 "A vast signal amplifier has sent a blast of energy through the portal on [Root.GetName]. The effect was immediate, the pressure on the far side of the portal is noticeably stronger, and with it comes an increased flow of Dark Matter."
 portal_void_tooltip2:0 "$job_dimensional_portal_researcher_plural$ will produce additional £sr_dark_matter£ Dark Matter"
 colony.3009.a.robot:0 "**Access Signal**"
 colony.3020.desc.robot:0 "This is [Root.Owner.Leader.GetName] of the [Root.Owner.GetName]. Identify!"
 colony.3020.a.robot:0 "Checksum error: invalid ID! This is [Root.Owner.Leader.GetName]! Identify!"
 colony.3021.desc.robot:0 "**§YPROCESSING!§!** Results: This portal bridges the gap between alternate dimensions. We are both [Root.Owner.Leader.GetName], from divergent dimensions."
 colony.3021.a.robot:0 "An uncalculated variable. Report status of alternate [Root.Owner.Species.GetNamePlural]!"
 colony.3021.b.robot:0 "Initiate trade."
 mirror_trade_reply.robot:0 "Affirmative."
 colony.3022.desc.robot:0 "The [Root.Owner.Species.GetName] have spread out through space from [Root.Owner.Capital.GetName] since the discovery of the Warp Drive-"
 colony.3022.a.robot:0 "Error! Unexpected value: Warp Drive. Expected value: Hyperlanes."
 colony.3023.desc.robot:0 "**§YPROCESSING!§!** Results: Discovering a different type of FTL travel was the divergence point between our two universes. Query: Warp beast assault?"
 colony.3023.a.robot:0 "Value not found: Warp beasts. Query: Threat level of Warp beasts?"
 colony.3024.desc.robot:0 "The Warp beasts assail every known civilization, they are a threat to all existence. Hypothesis: Once Warp travel reached a certain critical level in the galaxy, the Warp beasts awoke and attacked. Several species we know of have already fallen, but so far we are holding them off."
 colony.3024.a.robot:0 "Query: Do you require material support?"
 mirror_trade_reply2.robot:0 "Establish inter-dimensional trade to strengthen [Root.Owner.Species.GetNamePlural] in both dimensions."
 colony.3032.a.robot:0 "[Root.Owner.Species.GetName] will prevail!"
 colony.3033.desc.robot:0 "Status update: [Root.Owner.Capital.GetName] offline. [Root.Owner.GetName] combat capacity: 23% of optimal. Remaining Colony network: [Root.GetName]. Expected results: Total Warp beast victory within 2 solar cycles.  Error! Warp beast activity detected in [Root.GetName] orbit! Error!\n\n**§YThe signal abruptly ends§!**"
 colony.3033.a.robot:0 "Report."
 colony.3033.d.robot:0 "Mirror Universe [Root.Owner.Species.GetName] offline."

 dportal_trade_increases_tooltip:0 "The £amenities£ and £trade_value£ output of §Y$job_dimensional_portal_researcher_plural$§! increases."
 dportal_trade_increases_gestalt_tooltip:0 "The £amenities£ and £energy£ output of §Y$job_dimensional_portal_researcher_gestalt_plural$§! increases."
 dportal_trade_reduces_tooltip:0 "The £amenities£ and £trade_value£ output of §Y$job_dimensional_portal_researcher_plural$§! decreases."
 dportal_trade_reduces_gestalt_tooltip:0 "The £amenities£ and £energy£ output of §Y$job_dimensional_portal_researcher_gestalt_plural$§! decreases."

 # Other
 action.96.name:0 "§HBirth of the Galactic Market§!"
 action.96.desc:0 "De facto galactic trade, unbound by the performance of international diplomacy, has existed since we first discovered that we are not alone in the universe. As new borders are discovered and old ones redrawn across the galaxy, galactic leaders agree that it is time to §Ylegitimize this commercial forum§! so that all may benefit.\n\nIn the coming years, independent traders and government agencies will be looking to establish a quasi-centralized hub for galactic commerce. We would surely benefit were this hub to fall within [Root.GetAdj] space, so we can choose to §Ypromote one of our worlds§! for this purpose."
 action.96.desc.corp:1 "The customers, clients, and rubes of the galaxy at long last seem ready to accept a quasi-centralized platform for deregulated, mid-scale international commerce.\n\nWe can §Ypromote one of our worlds§! to play host to this commercial hub, to maximize potential revenue."
 action.96.desc.phobe:0 "It is a regrettable fact that we have consistently failed to quash the illicit §Ytrade with the xenos§!. Equally regrettable is that the economic benefits of a largely anonymous forum for trade decoupled from international relations cannot be denied.\n\nIn the coming years, independent traders and government agencies will be looking to establish a quasi-centralized hub for galactic commerce. The economic gains from playing host to such a nexus might well outweigh the burden of harboring alien goods, so we can choose to §Ypromote one of our worlds§! for this purpose."
 action.96.desc.homicidal:0 "While few are willing to trade with us directly, there exists a thriving galactic black market that we have finally managed to tap into."
 action.96.a:0 "Let commerce flow!"
 action.96.b:0 "Understood."
 action.96.c: "This may indeed benefit our members."
 action.97.name:0 "$action.96.name$"
 action.97.desc:0 "$action.96.desc$"
 action.97.desc.corp:0 "$action.96.desc.corp$"
 action.97.desc.phobe:0 "$action.96.desc.phobe$"
 enable_decision_market_nomination:0 "§HUnlocks Decision:§! Nominate for Galactic Market Hub"
 action.99.name:0 "§HGalactic Market§!: Established in [market_founder_planet.GetStarName]"
 action.99.desc:0 "Our marketing campaign on [market_founder_planet.GetName] has borne fruit, and the market-powers-that-be have seen fit to centralize much of their activity within the [market_founder_planet.GetStarName] system!"
 action.1000.name:0 "§HGalactic Market§!: Not Established"
 action.1000.desc:0 "Our motion to bring forth a new Galactic Market has unfortunately §Yfailed§!. While we clearly succeeded in mustering the political will for such a scheme, it did not receive any valid nominations for a host site.\n\nCommercial lobbyists and political proponents alike stand by the idea in principle, having vowed to redouble their efforts should the [global_event_country.GetGalCommunityOrGalImperium] wish to try again."
 action.1000.a:0 "We shall have to see."
 action.1005.desc:0 "It would seem the galaxy's political will has exceeded the reach of its markets. Recent efforts by the [global_event_country.GetGalCommunityOrGalImperium] to establish a dedicated trading hub have §Yfailed§!, with no valid nominations for a host site.\n\nProponents of the Galactic Market scheme were quick to deny any hint of embarrassment, declaring that they will make their case again whenever the [global_event_country.GetCommunityOrImperium] considers itself ready."
 action.1005.desc.phobe:0 "The [global_event_country.GetGalCommunityOrGalImperium]'s political will has exceeded the reach of its markets, as their recent effort to form a unified Galactic Market has §Yfailed§!. After all was said and done, the xenos' much-vaunted project couldn't entice a single valid nomination for a host site.\n\nProponents of the scheme have denied that this exposes the true folly behind ideas about xeno 'collaboration'. Instead they are resolute in claims that the galaxy may try again, when its members consider themselves ready."
 action.1005.a.phobe:0 "Such hubris."
 action.101.name:0 "§HGalactic Market§!: Established"
 action.101.desc:1 "The center of galactic commerce has manifested in the §Y[galactic_market_station.solar_system.GetName]§! system, within the borders of the [From.GetName]. The [From.GetAdj] administration has officially legitimized this marketplace, where resources can be bought and sold through unaffiliated third parties."
 action.101.desc.phobe:0 "The dubious xenos of the §Y[From.GetName]§! have established a marketplace for the trade of alien goods. While we are naturally loath to take part in this exchange, the option is available to us."
 action.101.desc.homicidal:0 "$action.96.desc.homicidal$"
 action.103.name:0 "§HGalactic Market§!: Station Moved"
 action.103.desc:0 "Following loss of contact with their former hub, the galactic merchant community has chosen to establish a new station within our borders."
 action.106.name:0 "§HGalactic Market§!"
 action.106.desc:0 "Through our newly-established contacts, we have gained access to a galactic marketplace for the purchase and sale of resources. This will surely be a great boon to the [Root.GetAdj] economy."
 action.106.desc.phobe:0 "We have learned of a galactic marketplace for the trade of alien goods, established by the loathsome xenos. While we are naturally reluctant to take part in this exchange, the option is now available to us."
 action.106.desc.homicidal:0 "$action.96.desc.homicidal$"
 established_galactic_market_station:1 "§H$galactic_market_station$§! established in the §Y[galactic_market_station.solar_system.GetName]§! system\n\n"

 distar.305.rare_crystals:0 "The [Root.GetName] has discovered a previously unknown strategic resource on [FromFrom.GetName], dubbed §H$rare_crystals$§!. The crystals lend themselves well to both high-end electronics as well as laser weapons systems, thanks to their spectacular refractive properties."
 distar.305.exotic_gases:0 "The [Root.GetName] has discovered a previously unknown strategic resource on [FromFrom.GetName], dubbed §H$exotic_gases$§!. These gases have a number of tactical and even recreational uses."
 distar.305.volatile_motes:0 "The [Root.GetName] has discovered a previously unknown strategic resource on [FromFrom.GetName], dubbed §H$volatile_motes$§!. These particles produce an explosive amount of kinetic force when chemically activated, and are supposedly very spicy when used in cooking."

 decision_market_nomination:0 "Galactic Market Hub Nomination"
 decision_market_nomination_effects:1 "Applies a §YBase Marketplace Competitiveness Rating§! modifier to the planet, according to its local conditions. The better the rating, the more likely the planet will play host to the future §HGalactic Market§!.\n\nIt is best to nominate a planet which produces a lot of trade, as that will make it more likely to be chosen."
 decision_market_nomination_effects_short:0 "Nominate this planet as a trade hub candidate for the coalescing §HGalactic Market§!."
 decision_market_nomination_desc:0 "Being the nexus of galactic trade is a position as prestigious as it is profitable. The market is fickle, but with enough incentives we might be able to lure the big players to establish themselves on this planet."
 decision_revoke_market_nomination:0 "Revoke Nomination"
 decision_revoke_market_nomination_effect:0 "§HPrior investments will not be refunded.§!"
 decision_revoke_market_nomination_desc:0 "Sometimes you don't want to be the center of attention."
 decision_boost_market_nomination:0 "Boost Nomination Bid"
 decision_boost_market_nomination_effects_short:0 "Augment the planet's §YBase Marketplace Competitiveness Rating§! with additional measures."
 decision_boost_market_nomination_effects:0 "Usable up to §Y2§! times."
 decision_boost_market_nomination_desc:0 "Reduced administrative overhead. Special economic zones. Bribes."
 already_market_nominated:0 "§RWe have already nominated a planet!§!"
 max_boosted:0 "§RAlready used §Y2§! times!§!"

 mega.100.name:0 "Consecrated Worlds: §RProfaned§!"
 mega.100.desc:1 "We have lost access to the objects of worship in the [From.GetName] system!\n\nGrief and a profound sense of loss grips the [Root.GetAdj] colonies. Different from a world being declared unconsecrated, this violent denial of spiritual agency leaves the believers of [Root.GetName] shell-shocked and disoriented. The clergy have decreed a half-decade of mourning."

 # Special Projects
 CARAVAN_HULK_PROJECT:0 "Search Abandoned Caravaneer Ship"
 CARAVAN_HULK_PROJECT_DESC:0 "Left drifting in orbit around one of our stars by a passing caravan, this decommissioned hulk may still contain something of value."
 NULLVOID_PROJECT:0 "Probe the Void"
 NULLVOID_PROJECT_DESC:0 "Whatever the strange force bringing Dark Matter to our portal is, attracting a higher level of it should result in increased production."

 # Modifiers
 extended_payout_goodest:0 "Great Extended Payout"
 extended_payout_good:0 "Moderate Extended Payout"
 country_extended_payout:0 "Extended Payout"
 slots_disappointment:0 "RNG Disappointment"
 galatron_modifier:0 "The §EGalatron§!"
 galatron_modifier_desc:0 "§LThe §EGalatron§! pulsates with indescribable power...§!"
 galatron_lost:0 "The §EGalaton§!: Phantom Pain"
 galatron_energy:0 "§EGalatron§! Effect: Crackling Energy"
 galatron_minerals:0 "§EGalatron§! Effect: Rich Seams"
 galatron_food:0 "§EGalatron§! Effect: Cornucopia"
 galatron_unity:0 "§EGalatron§! Effect: Common Purpose"
 caravaneer_trade_secrets:0 "Caravaneer Trade Secrets"
 planet_devastation:0 "Planet Devastation"
 bunkbeds_deployed:0 "§H$cara_fleet1_contact.title$§!: Bunk Beds Deployed"
 bunkbeds_deployed_desc:2 "Efficient Trium-brand stackable rest enclosures reduce housing needs on this world."
 tupperware_deployed:0 "§H$cara_fleet1_contact.title$§!: Food-Preserving Containers Deployed"
 tupperware_deployed_desc:0 "The use of Trium-brand food storage containers reduce food waste on this world."
 atmospheric_deodorizer_deployed:1 "§H$cara_fleet1_contact.title$§!: Atmospheric Deodorizer Deployed"
 atmospheric_deodorizer_deployed_desc:0 "Atmospheric scrubbers lend the air on this planet a quality of minty freshness."
 vengralian_sales_contingent:0 "§H$cara_fleet1_contact.title$§!: Vengralian Sales Contingent"
 vengralian_sales_contingent_desc:0 "A cadre of elite Vengralian Trium sales agents are boosting $r_trade$ across all our trade routes."
 6monthsocietycost:0 "§H$cara_fleet1_contact.title$§!: Vengralian Trium Invoice"
 6monthsocietycost_desc:0 "We are paying off a debt to the Vengralian Trium."
 galactic_market_founder:0 "Market Nexus"
 galactic_market_founder_desc:0 "Hosts the Galactic Market Station."
 consecrated_modifier_12:0 "$consecrated_modifier_0$"
 consecrated_modifier_11:0 "$consecrated_modifier_0$"
 consecrated_modifier_10:0 "$consecrated_modifier_0$"
 consecrated_modifier_9:0 "$consecrated_modifier_0$"
 consecrated_modifier_8:0 "$consecrated_modifier_0$"
 consecrated_modifier_7:0 "$consecrated_modifier_0$"
 consecrated_modifier_6:0 "$consecrated_modifier_0$"
 consecrated_modifier_5:0 "$consecrated_modifier_0$"
 consecrated_modifier_4:0 "$consecrated_modifier_0$"
 consecrated_modifier_3:0 "$consecrated_modifier_0$"
 consecrated_modifier_2:0 "$consecrated_modifier_0$"
 consecrated_modifier_1:0 "$consecrated_modifier_0$"
 consecrated_modifier_0:0 "Consecrated World Worship"
 unconsecrated_world_tooltip:0 "§RUnconsecrates§! world"
 recalculates_consecrated_modifier:0 "Recalculates the §Y$consecrated_modifier_0$§! modifier"

 consecrated_quality_1:0 "Consecrated (Profane World)"
 consecrated_quality_1_desc:0 "This is deemed a poor object of worship."
 consecrated_quality_2:0 "Consecrated (Respected World)"
 consecrated_quality_2_desc:0 "This is deemed a suitable object of worship."
 consecrated_quality_3:0 "Consecrated (Venerated World) "
 consecrated_quality_3_desc:0 "This is deemed a most blessed planet."
 consecrated_quality_4:0 "Consecrated (Holy World)"
 consecrated_quality_4_desc:0 "This planet is deemed an immaculate and sacrosanct place."

 consecrated_worlds_mourning:0 "Stellar Object Worship: Mourning"

 market_nominee_desc_intro:0 "This world has been nominated to serve as the planetary underpinnings of a future centralized Galactic Market station."
 market_nominee_level_1:0 "Base Marketplace Competitiveness Rating: §RWeak§!"
 market_nominee_level_1_desc:1 "$market_nominee_desc_intro$\n\nIts relative standing is §RWeak§!."
 market_nominee_level_2:0 "Base Marketplace Competitiveness Rating: §YAdequate§!"
 market_nominee_level_2_desc:1 "$market_nominee_desc_intro$\n\nIts relative standing is §YAdequate§!."
 market_nominee_level_3:0 "Base Marketplace Competitiveness Rating: §GStrong§!"
 market_nominee_level_3_desc:1 "$market_nominee_desc_intro$\n\nIts relative standing is §GStrong§!."
 market_nominee_level_4:0 "Boosted Marketplace Competitiveness Rating: §GExceptional§!"
 market_nominee_level_4_desc:0 "$market_nominee_desc_intro$\n\nIts relative standing is §GExceptional§!."
 market_nominee_level_5:0 "Boosted Marketplace Competitiveness Rating: §GPerfect§!"
 market_nominee_level_5_desc:0 "$market_nominee_desc_intro$\n\nIts relative standing is §GPerfect§!."
 market_nominee_boosted_1:0 "Rating Boost: §YTariff Reform§!"
 market_nominee_boosted_1_desc:1 ""
 market_nominee_boosted_2:0 "Rating Boost: §YSpecial Economic Region§!"
 market_nominee_boosted_2_desc:1 ""
 pm_study_the_sea:0 "Living Sea Study"
 pm_study_the_sea_desc:0 "A low-orbit research team is currently studying the strange sea on this planet."
 racket_energy_extractor:0 "Racket Energy Extractor"
 racket_energy_extractor_desc:0 "A satellite of arcane engineering created by the Racket Industrial Enterprise hangs in orbit of this astral body, heightening possibilities for energy extraction from its surface."
 racket_generator_regulator:0 "Racket Generator Regulators"
 racket_generator_regulator_desc:2 "These Racket Industrial Enterprise-brand Generator Regulators help fine-tune the compatibility of our Tech-Drones to Generator District electric grids down to the microsecond."
 spawn_pool_stimulants:1 "§H$cara_fleet1_contact.title$§!: Spawning Pool Stimulators"
 spawn_pool_stimulants_desc:0 "A gentle blend of corticosteroids and adrenal hormones to help ease the passage of young into adulthood."
 numistic_magnetostrips:0 "Numistic Magnetostrips Distributed"
 numistic_magnetostrips_desc:0 "Created by $NAME_Caravaneer_Fleet2$, these strips are applied to our planetside units, tuning them to planet's magnetosphere. The process helps align their ions, thereby lowering their energy upkeep needs."

 mod_pc_city_habitability:0 "Ecumenopolis Habitability"

 branch_office_value:0 "Branch Office Value"
 has_branch_office:0 "Corporate Branch Office"
 has_criminal_branch_office:0 "Criminal Syndicate Branch Office"

 ancient_trade_route:0 "Ancient Trade Route"
 ancient_trade_route_desc:1 "The deciphering of ancient trade route charts have revealed this place to be of greater mercantile import than first assumed."

 triggered_opinion_crime_corp:0 "Criminal Syndicate"
 opinion_crime_corp_branch_offices:0 "Criminal Branch Offices"

 triggered_opinion_galatron_holder:0 "Keepers of the Galatron"
 triggered_opinion_galatron_denier:0 "Wicked Thieves of the Galatron's Light"

 galatron_naval_cap1:0 "Expanded by the Galatron"

 triggered_opinion_of_interstellar_assembly_1:0 "$interstellar_assembly_1$"
 triggered_opinion_of_interstellar_assembly_2:0 "$interstellar_assembly_2$"
 triggered_opinion_of_interstellar_assembly_3:0 "$interstellar_assembly_3$"
 triggered_opinion_of_interstellar_assembly_4:0 "$interstellar_assembly_4$"

 # Casus Belli
 casus_belli_cb_galatron:1 "Galatron Access Denied"
 war_goal_wg_take_galatron:0 "Seize Galatron"
 war_goal_wg_take_galatron_desc:0 "To bathe in the glory of the Galatron is the right of all sapient beings. A civilization that would close its borders to others is not a fit steward of the Galatron."

 casus_belli_cb_expel_corp:0 "Expropriation"
 war_goal_wg_expel_corp:0 "Expel Corporation"
 war_goal_wg_expel_corp_desc:0 "War is waged to close down the corporation's branch offices and expropriate their properties on our planets."
 wg_expel_corp_status_quo_effects:2 "All Branch Offices owned by the §Y[From.GetName]§! in the §Y[Root.GetName]§! (and their allies) are closed.\n§Y[From.GetName]§! (and their allies) receives §Y$trade_with_icon$§! §G1000§! for each closed Branch Office."
 wg_expel_corp_effects:3 "All Branch Offices owned by the §Y[From.GetName]§! in the §Y[Root.GetName]§! (and their allies) are closed.\n§Y[Root.GetName]§! receives §Y$trade_with_icon$§! §G1000§! for each closed Branch Office."
 wg_seize_branch_office_effects:1 "§Y[Root.GetName]§! takes control of the planetary Branch Office\n"

 wg_expel_corp_subject_status_quo_effects:2 "All Branch Offices owned by the §Y[From.GetName]§! in the §Y[Root.GetName]§! (their allies and subjects) are closed.\n§Y[From.GetName]§! receives §Y$trade_with_icon$§! §G1000§! for each closed Branch Office."
 wg_expel_corp_subject_effects:2 "All Branch Offices owned by the §Y[From.GetName]§! in the §Y[Root.GetName]§! (and their allies and subjects) are closed.\n§Y[Root.GetName]§! (and their allies and subjects) receives §Y$trade_with_icon$§! §G1000§! for each closed Branch Office."

 market_founding_chain_title:0 "Founding the Galactic Market"
 market_founding_chain_desc:0 "The establishment of an international commercial forum is nigh, and whoever controls the centralized exchange station stands to benefit.\n\nShould we desire to compete for the title of market host, we have a few years to use §HDecisions§! to nominate one of our worlds to tether the $galactic_market_station$."

 casus_belli_cb_steal_galatron:1 "Claim the Galatron"
 war_goal_wg_steal_galatron:0 "Take Galatron"
 war_goal_wg_steal_galatron_desc:0 "Possession of the Galatron is paramount to our ascendance. We will not rest until the Galatron blesses our empire with its eternal presence, liberated from less worthy appendages."

 # Mandates
 MANDATE_mandate_monthly_energy:0 "Energy Economics"
 MANDATE_mandate_monthly_energy_DESC:1 "[Root.GetRulerTitle] [Root.GetRulerName] was elected on a platform of bringing our monthly £energy£§YEnergy Credits§! surplus up to at least £energy£§Y+20§!/month.\n\n§EReward at end of term:§!\n$mandate_unity_reward$"
 MANDATE_mandate_monthly_minerals:1 "Minerals Refining"
 MANDATE_mandate_monthly_minerals_DESC:1 "[Root.GetRulerTitle] [Root.GetRulerName] was elected on a platform of bringing our monthly £minerals£§HMinerals§! surplus up to at least §Y£minerals£ +30§!/month.\n\nReward at end of term:\n$mandate_unity_reward$"
 MANDATE_mandate_monthly_food:1 "Food Growth"
 MANDATE_mandate_monthly_food_DESC:1 "[Root.GetRulerTitle] [Root.GetRulerName] was elected on a platform of bringing our monthly £food£§HFood§! surplus up to at least §Y£food£ +15§!/month.\n\nReward at end of term:\n$mandate_unity_reward$"
 MANDATE_mandate_monthly_alloys:1 "Alloy Metallurgy"
 MANDATE_mandate_monthly_alloys_DESC:1 "[Root.GetRulerTitle] [Root.GetRulerName] was elected on a platform of bringing our monthly £alloys£§HAlloys§! surplus up to at least §Y£alloys£ +12§!/month.\n\nReward at end of term:\n$mandate_unity_reward$"
 MANDATE_mandate_monthly_consumer_goods:1 "Consumer Goods Production"
 MANDATE_mandate_monthly_consumer_goods_DESC:1 "[Root.GetRulerTitle] [Root.GetRulerName] was elected on a platform of bringing our monthly £consumer_goods£§HConsumer Goods§! surplus up to at least §Y£consumer_goods£ +6§!/month.\n\nReward at end of term:\n$mandate_unity_reward$"
 generic_mandate_fulfilled:0 "Mandate fulfilled by end of term"
 MANDATE_mandate_district_city:0 "Urbanizer"
 MANDATE_mandate_district_city_DESC:1 "[Root.GetRulerTitle] [Root.GetRulerName] was elected on a platform of expanding [Root.Owner.GetAdj] urban centers by constructing at least §Y2§! additional §Y$district_city_plural$§!.\n\nReward at end of term:\n$mandate_unity_reward$"
 MANDATE_mandate_district_generator:0 "Energy Infrastructure"
 MANDATE_mandate_district_generator_DESC:2 "[Root.GetRulerTitle] [Root.GetRulerName] was elected on a platform of constructing at least §Y2§! additional §Y$district_generator_plural$§!.\n\nReward at end of term:\n$mandate_unity_reward$"
 MANDATE_mandate_district_mining:1 "Planetside Mining"
 MANDATE_mandate_district_mining_DESC:1 "[Root.GetRulerTitle] [Root.GetRulerName] was elected on a platform of constructing at least §Y2§! additional §Y$district_mining_plural$§!.\n\nReward at end of term:\n$mandate_unity_reward$"
 MANDATE_mandate_district_farming:0 "Aggressive Agriculture"
 MANDATE_mandate_district_farming_DESC:1 "[Root.GetRulerTitle] [Root.GetRulerName] was elected on a platform of constructing at least §Y2§! additional §Y$district_farming_plural$§!.\n\nReward at end of term:\n$mandate_unity_reward$"
 built_district:0 "Districts built"

 mandate_monthly_energy_chain_title:0 "$MANDATE_mandate_monthly_energy$"
 mandate_monthly_energy_chain_desc:0 "$MANDATE_mandate_monthly_energy_DESC$"
 mandate_monthly_minerals_chain_title:0 "$MANDATE_mandate_monthly_minerals$"
 mandate_monthly_minerals_chain_desc:0 "$MANDATE_mandate_monthly_minerals_DESC$"
 mandate_monthly_food_chain_title:0 "$MANDATE_mandate_monthly_food$"
 mandate_monthly_food_chain_desc:0 "$MANDATE_mandate_monthly_food_DESC$"
 mandate_monthly_alloys_chain_title:0 "$MANDATE_mandate_monthly_alloys$"
 mandate_monthly_alloys_chain_desc:0 "$MANDATE_mandate_monthly_alloys_DESC$"
 mandate_monthly_consumer_goods_chain_title:0 "$MANDATE_mandate_monthly_consumer_goods$"
 mandate_monthly_consumer_goods_chain_desc:0 "$MANDATE_mandate_monthly_consumer_goods_DESC$"
 mandate_district_city_chain_title:0 "$MANDATE_mandate_district_city$"
 mandate_district_city_chain_desc:0 "$MANDATE_mandate_district_city_DESC$"
 mandate_district_generator_chain_title:0 "$MANDATE_mandate_district_generator$"
 mandate_district_generator_chain_desc:0 "$MANDATE_mandate_district_generator_DESC$"
 mandate_district_mining_chain_title:0 "$MANDATE_mandate_district_mining$"
 mandate_district_mining_chain_desc:0 "$MANDATE_mandate_district_mining_DESC$"
 mandate_district_farming_chain_title:0 "$MANDATE_mandate_district_farming$"
 mandate_district_farming_chain_desc:0 "$MANDATE_mandate_district_farming_DESC$"

 mandate.170.title:0 "Economics Mandate Fulfilled"
 mandate.170.desc:0 "As per our [Root.GetRulerTitle]'s mandate, our resource production has improved."
 mandate.186.title:0 "Districts Mandate Fulfilled"
 mandate.186.desc:0 "As per our [Root.GetRulerTitle]'s mandate, our planetary districts have expanded."


 # Civics
 civic_caravaneer_caravansary:0 ""
 civic_caravaneer_caravansary_desc:0 ""
 civic_caravaneer_fleet1:0 "Orlan Topless Pyramid"
 civic_caravaneer_fleet1_desc:0 ""
 civic_caravaneer_fleet2:0 "Mercantile Priesthood"
 civic_caravaneer_fleet2_desc:0 ""
 civic_caravaneer_fleet3:0 "Absolute Commodifiers"
 civic_caravaneer_fleet3_desc:1 "In the view of this society, everything is an object. Everyone can be bought, and everything can be sold. Including garbage. Especially garbage."

 # Traits
 leader_trait_caravan_counter:0 "Caravan Counter"
 leader_trait_caravan_counter_desc:0 "This leader has ample experience stopping the flighty Caravaneer fleets dead in their tracks."
 leader_trait_waste_management_specialist:0 "Waste Management Specialist"
 leader_trait_waste_management_specialist_desc:0 "This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask."

 # Scripted loc etc
 ccoinz:0 "§HCaravanCoinz§!"
 owned_cc:0 "owned_cc_var"
 cctest:0 "u got [This.$owned_cc$] coinz, default 1"

 NAME_Caravaneer_Home:0 "Caravansary Caravan Coalition"
 NAME_Caravaneer_Coalition_Base:0 "Coalition Base"
 NAME_Tradestation_Tungle:0 "Tradestation Tungle"
 NAME_Caravaneer_Fleet1:0 "The Vengralian Trium"
 NAME_Caravaneer_Fleet1_country:0 "The Vengralian Trium"
 NAME_Caravaneer_Fleet1_fleet:0 "Orlan Memorial Caravan"
 NAME_Caravaneer_Fleet1_species:0 "Vengral"
 NAME_Caravaneer_Fleet2:0 "The Numistic Order"
 NAME_Caravaneer_Fleet2_species:0 "Merchant of Numa"
 NAME_Caravaneer_Fleet2_species_plural:0 "Merchants of Numa"
 NAME_Caravaneer_Fleet2_fleet:0 "Winds of Fortune"
 NAME_Caravaneer_Fleet2_ship:0 "Wind of Fortune"
 NAME_Caravaneer_Fleet3:0 "Racket Industrial Enterprise"
 NAME_Caravaneer_Fleet3_species:0 "Racket"
 NAME_Caravaneer_Fleet3_species_plural:0 "Rackets"
 NAME_Caravaneer_Fleet3_fleet:0 "Racket Industrial Fleet"
 NAME_Caravaneer_Fleet3_ship:0 "Rattletrap"
 NAME_Caravaneer_Fleet3_robot:0 "Racket Robotomaton"
 NAME_Caravaneer_Fleet3_robot_plural:0 "Racket Robotomata"
 NAME_Schooner:0 "Caravan Schooner"
 NAME_Yojimbo:0 "Yojimbo Armed Escort"
 NAME_Gunslinger:0 "Gunslinger Armed Escort"

 galactic_market_station:0 "Galactic Market Station"
 galactic_market_station_desc:0 "While nominally amorphous and independent of galactic politics, many of the administrative functions of the Galactic Market are physically located in this station."

 planet_pops_organics_food_upkeep_mult:0 "£pop£ Pop £food£ Food Consumption"
 planet_pops_organics_minerals_upkeep_mult:0 "£pop£ Pop £minerals£ Mineral Consumption"
 planet_pops_organics_energy_upkeep_mult:0 "£pop£ Pop £energy£ Energy Consumption"
 planet_pops_organics_consumer_goods_upkeep_mult:0 "£pop£ Pop £consumer_goods£ Consumer Goods Upkeep"
 planet_pops_organics_upkeep_mult:0 "£pop£ Pop Upkeep"

 # Messages

 MESSAGE_NEW_BRANCH_OFFICE_TITLE:0 "New Branch Office"
 MESSAGE_NEW_BRANCH_OFFICE:0 "The $COUNTRY|Y$ Megacorporation has established a new Branch Office on $PLANET|Y$."
 MESSAGE_CLOSED_BRANCH_OFFICE_TITLE:0 "Branch Office Closed"
 MESSAGE_CLOSED_BRANCH_OFFICE:0 "The $COUNTRY|Y$ Megacorporation has closed down their Branch Office on $PLANET|Y$."

 MESSAGE_LOST_MARKET_STATION_TITLE:0 "Market Station Lost"
 MESSAGE_LOST_MARKET_STATION:0 "We have lost control of the §HGalactic Market Station§! in the §Y$SYSTEM$§! system!"

 MESSAGE_GALPULSE:0 "The §EGalatron§! Pulses"
 MESSAGE_TYPE_GALPULSE_KEY: "The Galatron Pulses"
 MESSAGE_GALPULSE_ENERGY:0 "The gentle light of the §EGalatron§! pulses to reveal £energy£ §G1000§! added to our stockpiles."
 MESSAGE_GALPULSE_MINERALS:0 "The gentle light of the §EGalatron§! pulses to reveal £minerals£ §G1000§! added to our stockpiles."
 MESSAGE_GALPULSE_ALLOYS:0 "The gentle light of the §EGalatron§! pulses to reveal £alloys£ §G1000§! added to our stockpiles."
 MESSAGE_GALPULSE_CONSUMER_GOODS:0 "The gentle light of the §EGalatron§! pulses to reveal £consumer_goods£ §G800§! added to our stockpiles."
 MESSAGE_GALPULSE_INFLUENCE:0 "The gentle light of the §EGalatron§! pulses to reveal £influence£ §G500§! added to our stockpiles."
 MESSAGE_GALPULSE_UNITY:0 "The gentle light of the §EGalatron§! pulses to reveal £unity£ §G800§! added to our stockpiles."
 MESSAGE_GALPULSE_SOCIETY:0 "The gentle light of the §EGalatron§! pulses to reveal £society£ §G1000§! added to our stockpiles."
 MESSAGE_GALPULSE_PHYSICS:0 "The gentle light of the §EGalatron§! pulses to reveal £physics£ §G1000§! added to our stockpiles."
 MESSAGE_GALPULSE_ENGINEERING:0 "The gentle light of the §EGalatron§! pulses to reveal £engineering£ §G1000§! added to our stockpiles."
 MESSAGE_GALPULSE_NAVAL_CAP1:0 "The gentle light of the §EGalatron§! pulses to reveal a permanent §G+10§! boost to our $NAVY_SIZE_TITLE$."

 MESSAGE_FOUNDER_SPECIES_PUT_ON_MARKET_TITLE:0 "Founder Species on Slave Market"
 MESSAGE_FOUNDER_SPECIES_PUT_ON_MARKET:0 "Pops of our founder species $SPECIES|H$ are up for sale on the §HSlave Market§!."

 MESSAGE_SLAVE_SOLD_ON_MARKET_TITLE:1 "Slaves Were Sold"
 MESSAGE_SLAVE_SOLD_ON_MARKET:0 "Our §H$SPECIES$§! were sold on the Slave Market.\n\nFinal price: $PRICE$"

 # Buildings
 building_waste_reprocessing_center:0 "Waste Reprocessing Center"
 building_waste_reprocessing_center_desc:0 "A planet's one stop center for converting industrial and bio-waste into mostly clean, mostly reusable energy and minerals. Designed by the $NAME_Caravaneer_Fleet3$, its construction is somewhat arcane, and largely non-reverse- engineerable."

# Megacorp

# To Corporation Diplomacy
 DEMAND_SUBS_SELECT_01:0 "Are you proposing that the [Root.GetName] becomes your subsidiary?"
 DEMAND_SUBS_ACCEPT_01:1 "As your subsidiary, the [Root.GetName] will share some of its trade with you. In exchange we expect you to defend the defend the life, liberty and independence of the [Root.GetSpeciesNamePlural]."
 DEMAND_SUBS_REFUSE_01:0 "The [Root.GetName] will under no circumstances be a willing subject to [From.GetSpeciesAdj] exploitation."
 ASK_FOR_SUBS_PROPOSE_01:0 "The [Root.GetName] is in need of military protection. Make us a subsidiary under [From.GetAdj] rule and we, as your loyal subject, will offer you a substantial portion of our trade."
 TO_CORP_HOSTILE_GREETING_01:0 "Ah, [From.GetName]. Let me guess, you have a special offer just for us?"
 TO_CORP_HOSTILE_GREETING_02:0 "Ah, if it isn't [From.GetName]. What have you come to offer us today? What lies, what scams, what empty promises?"
 TO_CORP_HOSTILE_GREETING_03:0 "Oh, it's you... Would you mind "self-actualizing" somewhere else?"
 TO_CORP_HOSTILE_GREETING_04:0 "The [Root.GetName] is not for sale, [From.GetName]."
 TO_CORP_HOSTILE_GREETING_05:0 "$CORP_HOSTILE_GREETING_01$"
 TO_CORP_HOSTILE_GREETING_06:0 "$CORP_HOSTILE_GREETING_02$"
 TO_CORP_GREETING_HOSTILE_EG_01:0 "Capitalism is but a stepping stone on the path to a classless society, [From.GetName]."
 TO_CORP_NEUTRAL_GREETING_01:0 "Greetings, [From.GetName]. How fares business?"
 TO_CORP_NEUTRAL_GREETING_02:0 "Well met, [From.GetName]! It seems our translation modules are having a slight hiccup. Are you saying you would like to touch our base?"
 TO_CORP_THREATENED_GREETING_01:0 "Greetings, [From.GetName]. We hope you recognize the potential in the [Root.GetAdj] market."
 TO_CORP_FRIENDLY_GREETING_01:0 "We saw your latest advertisement campaign and what can we say, just take our money, [From.GetName]!"
 TO_CORP_FRIENDLY_GREETING_02:0 "A good day for business, is it not, [From.GetName]? Credits, credits, credits... Like music to our ears."
 TO_CORP_FRIENDLY_GREETING_03:0 "Hello there, [From.GetName]! How goes the bar raising, the envelope pushing, the number crunching?"
 TO_CORP_WAR_GREETING_01:0 "Prepare for budget cuts, [From.GetName]..."
 TO_CORP_WAR_GREETING_02:0 "We are very excited for your clearance sale, [From.GetName]. Some of your planetary bodies have garnered our interest..."
 TO_CORP_WAR_GREETING_03:0 "Cutting your future short is our present, [From.GetName]..."
 TO_CORP_VASSAL_GREETING_01:0 "Anchors aweigh, [From.GetName], because the [Root.GetName] is 100% on board with you!"
 TO_CORP_VASSAL_GREETING_DISLOYAL_01:0 "Lately we've had a sneaking suspicion that you are using us for credits, [From.GetName]..."
 TO_CORP_VASSAL_DOMINEERING_01:0 "There are some things credits cannot buy, [From.GetName]. Watch and learn."
 TO_CORP_DOW_PROPOSE_01:0 "[Root.GetName] is a threat to all sapient life. The galaxy must be purged of your tawdry wares before it succumbs to complete moral decline."
 TO_CORP_DOW_PROPOSE_02:0 "The [From.GetName] will no longer stand for your underhanded practices and unconscionable exploitation of common galactic assets."
 TO_CORP_DOW_PROPOSE_03:0 "The [Root.GetName] brand is an affront to good taste. We can no longer tolerate your presence in the galaxy."
 TO_CORP_DOW_PROPOSE_04:0 "Let it be known that the galaxy has no further need for your "services", [Root.GetName]..."
 TO_CORP_INSULT_FRIENDLY_01:0 "What was that, [From.GetName]? We were just poring over your latest marketing campaign! It's gone viral!"
 TO_CORP_INSULT_NEUTRAL_01:0 "Explain yourselves, [From.GetSpeciesNamePlural]. If this is how you do business at [From.GetName] we're not interested."
 TO_CORP_INSULT_HOSTILE_01:0 "Speak plainly, [From.GetName]. We've had enough of your corporate obscurities."
 TO_CORP_INSULT_PROPOSE_01:0 "The galaxy is not your personal garbage disposal unit, [Root.GetName]. Keep your so-called products to yourselves."
 TO_CORP_INSULT_PROPOSE_02:0 "[Root.GetName] products... Straight from the bargain bin to the garbage bin..."
 TO_CORP_INSULT_PROPOSE_EG_01:0 "You are an embodiment of the capitalist system's most fundamental shortcoming. Credits cannot buy you class, [Root.GetName]."
 TO_CORP_INSULT_ACCEPT_FRIENDLY_01:0 "Ha! That's a good one. What's a little light-hearted banter between friends, eh?"
 TO_CORP_INSULT_ACCEPT_FRIENDLY_02:0 "Ah, you pen-pushers are a real hoot! You really know how to tickle our giggly bone. Now, if we could return to business..."
 TO_CORP_INSULT_ACCEPT_01:0 "[From.GetName] is run by swindlers and corporate hacks! Soon the [Root.GetName] will expose your true face to the world."
 TO_CORP_INSULT_ACCEPT_02:0 "That's an interesting business strategy you've got, [From.GetName]... Antagonizing your future clients..."
 TO_CORP_INSULT_ACCEPT_03:0 "Your cheek will cost you, [From.GetName]. We hope it was worth it."
 TO_CORP_INSULT_ACCEPT_04:0 "You will soon learn that there is, in fact, such a thing as bad PR."
 TO_CORP_MAKE_RIVAL_01:0 "Can you really afford to lose our business, [From.GetSpeciesNamePlural]?"

# Corporate Diplomacy
 CORP_HOSTILE_GREETING_01:1 "Take your business elsewhere, [From.GetName]. The [Root.GetSpeciesNamePlural] have no need for your off-brand refuse."
 CORP_HOSTILE_GREETING_02:0 "There is no marketplace need for the likes of you, [From.GetName]."
 CORP_CORP_HOSTILE_GREETING_01:0 "Some friendly advice from one business to another... You would do well to start future-proofing. Or you will soon be obsolete, [From.GetSpeciesNamePlural]."
 CORP_HOSTILE_GREETING_03:0 "You cannot afford our services [From.GetSpeciesNamePlural]..."
 CORP_HOSTILE_GREETING_04:0 "The [Root.GetName] is not open for business, [From.GetSpeciesNamePlural]."
 CORP_HOSTILE_GREETING_05:0 "The [Root.GetName] has nothing to offer you, [From.GetSpeciesNamePlural]."
 CORP_CORP_HOSTILE_GREETING_02:1 "You give honest corporations a bad name, [From.GetName]."
 CORP_CORP_HOSTILE_GREETING_03:0 "The [Root.GetAdj] secret sauce brings all the aliens to the yard. We could teach you, but we'd have to charge..."
 CORP_NEUTRAL_GREETING_01:1 "Welcome to [Root.GetName], your number one, on-demand actualizer of intellectual capital. How can we help you?"
 CORP_NEUTRAL_GREETING_02:0 "Let us talk business, [From.GetSpeciesNamePlural]."
 CORP_NEUTRAL_GREETING_03:0 "[From.GetSpeciesNamePlural]! Would you like a virtual tour of the office ball pit?"
 CORP_NEUTRAL_GREETING_04:0 "None of the best things in life are free, [From.GetSpeciesNamePlural]. But here at [Root.GetName], they're cheap."
 CORP_CORP_NEUTRAL_GREETING_01:0 "Good going on your latest marketing campaign, [From.GetName]! It really resonated with us."
 CORP_THREATENED_GREETING_01:1 "The world is vast and full of exploitable riches. Surely there is enough for both of us?"
 CORP_FRIENDLY_GREETING_02:0 "Ah, the [From.GetSpeciesNamePlural]. Prospects are looking good for a future joint venture."
 CORP_CORP_FRIENDLY_GREETING_01:1 "How's it hanging, [From.GetName]? Business as usual?"
 CORP_WAR_GREETING_02:0 "On behalf of our quality assurance department we thank you, [From.GetSpeciesNamePlural], for this long awaited opportunity to test our latest line of weaponry."
 CORP_WAR_GREETING_03:1 "How do you like our new ship designs, [From.GetSpeciesNamePlural]? Megatons of chrome perfection, delivered straight to your door. At [Root.GetName] we always go the extra mile!"
 CORP_WAR_GREETING_04:1 "The [Root.GetName] is the galaxy's leading constructor and developer of revolutionary defense hardware. As you will soon find, our commitment to quality is absolute."
 CORP_CORP_WAR_GREETING_01:1 "We're coming for your market shares, [From.GetName]. And when we're through, your name will be forgotten. The galaxy will be screaming only for [Root.GetAdj] product!."
 CORP_CORP_WAR_GREETING_02:0 "We will put you out of business, [From.GetName]."
 CORP_OVERLORD_GREETING_01:2 "[From.GetSpeciesNamePlural]! We were just now evaluating your performance based on the D.O.R.P scale, and are pleased to announce that you §Gmeet expectations§!!! Keep up the good work!"
 CORP_OVERLORD_GREETING_02:1 "Ask not what you can do for your holding company, but what your holding company can do for you, [From.GetSpeciesNamePlural]. We are here to empower YOU."
 CORP_VASSAL_GREETING_01:1 "We, the eager student, the hope of the future, full of untapped potential! You, the revered mentor - the guru, the voice of generations past..."
 CORP_VASSAL_GREETING_02:1 "Did you see our quarterly earnings report, [From.GetSpeciesNamePlural]? Projections for the next quarter are skyrocketing. Up and to the right!"
 CORP_VASSAL_GREETING_DISLOYAL_01:1 "What's your game plan, [From.GetSpeciesNamePlural]? The [From.GetName] is a top of the line, resource-maximizing machine. What exactly are you bringing to the table?"
 CORP_VASSAL_DOMINEERING_01:3 "We dominate the market, [From.GetSpeciesNamePlural]. You would do well to take a page out of our book."
 CORP_DOW_PROPOSE_01:1 "Ah, [Root.GetSpeciesNamePlural]... You're still here! Maybe our fleet can incentivize you to...die?"
 CORP_DOW_PROPOSE_02:0 "Nothing drives development forward like a little friendly competition."
 CORP_DOW_PROPOSE_03:0 "Don't take it personally, [Root.GetSpeciesNamePlural]. It's just business."
 CORP_VASSAL_DOW_PROPOSE_01:1 "[Root.GetSpeciesNamePlural]! As we once again evaluated your inadequacy as our holding company we discovered a hole in your defenses..."
 CORP_DOW_ACCEPT_01:1 "If it is war you want the [From.GetName] will give you plenty of bang for your buck. We go big or go home!"
 CORP_DOW_ACCEPT_02:0 "Prepare to have your assets liquidated, [Root.GetSpeciesNamePlural]."
 CORP_DOW_ACCEPT_03:0 "Valued clients! Here at [From.GetName] no request is too big. We bring custom-made, user friendly solutions to all our clients. Ready the fleet!"
 CORP_CONSIDER_01:1 "Valued client! We are doing our utmost to evaluate your request."
 CORP_CONSIDER_02:0 "Valued client! As we evaluate your proposition, would you care to fill out our trust survey? It will only take a minute of your time! Your opinion matters!"
 CORP_PEACE_PROPOSE_01:1 "Shall we replace this costly exchange of lost hardware and lives for one of goods and services?"
 CORP_PEACE_PROPOSE_02:0 "As it turns out, war was not the answer to our budget deficit. We propose an indefinite truce."
 CORP_PEACE_PROPOSE_03:1 "It is clear that none of us stands to gain from a continued conflict. Why throw good money after bad, [Root.GetSpeciesNamePlural]?"
 CORP_PEACE_PROPOSE_04:0 "This conflict has outlived its purpose. We have garnered all the data we need to demonstrate the superiority of our product. We would like to negotiate for peace."
 CORP_PEACE_PROPOSE_05:0 "This war has turned into more of a lose-lose situation than we had bargained for. We propose to table the issue for an indefinite period, subject to quarterly reviews."
 CORP_PEACE_ACCEPT_01:2 "The numbers speak in your favor, [Root.GetSpeciesNamePlural]. In peace there is prosperity."
 CORP_PEACE_REFUSE_01:1 "Peace? Hah! I think not. Gimme' that big old red button!"
 CORP_PEACE_REFUSE_02:0 "Peace schmeaze... Don't be such a stiff. We were just warming up."
 CORP_PEACE_REFUSE_03:0 "Regrettably we cannot agree to your terms, [From.GetSpeciesName]. This war has proven much too lucrative."
 CORP_PEACE_REFUSE_04:0 "Sorry, [From.GetSpeciesNamePlural]. We are not yet done taking advantage of your military inferiority."
 CORP_VASSAL_PEACE_REFUSE_01:1 "The [Root.GetName] will not be held back by a nation of reactionaries."
 CORP_OVERLORD_PEACE_REFUSE_01:1 "We cannot grant you independence in this financial climate. You would crumble under the burden of your own incompetence."
 CORP_PEACE_CONSIDER_01:1 "Peace? We will have to weigh the financial implications closely."
 CORP_ITOA_SELECT_01:1 "Are you ready to bring your A-game [Root.GetSpeciesNamePlural]? The §Y[From.GetName]§! doesn't roll with yesterday's news..."
 CORP_ITOA_PROPOSE_01:2 "The [Root.GetAdj] brand is renowned for its quality! Joining us would allow you to benefit from that credibility."
 CORP_CORP_ITOA_PROPOSE_01:0 "[From.GetName]! Together we could thwart the competition, inflate prices and dominate the market. What say you?"
 CORP_ITOA_ACCEPT_01:1 "Simulated revenue projections from a [From.GetSpeciesAdj]-[Root.GetSpeciesAdj] joint venture are looking good, [From.GetRulerName], or shall I say, partner? We are in!"
 CORP_ITOA_REFUSE_01:1 "The [Root.GetAdj] brand is synonymous with premium quality. We could not risk affiliation with the [From.GetSpeciesNamePlural]."
 CORP_ASK_JOIN_A_SELECT_01:1 "How many balls can you keep in the air, [From.GetSpeciesNamePlural]? Do you have what it takes to join §Y[Root.GetAllianceName]§!?"
 CORP_ASK_JOIN_A_PROPOSE_01:1 "Agile, user-centered solutions and result maximization are just some of the many things the [From.GetName] could bring to the §Y[Root.GetAllianceName]§!. Is that a yes? I definitely heard a yes..."
 CORP_ASK_JOIN_A_ACCEPT_01:1 "Congratulations, [From.GetSpeciesNamePlural]! You're in the big league now. Welcome to the §Y[Root.GetAllianceName]§!."
 CORP_ASK_JOIN_A_REFUSE_01:1 "We have appraised your financials based on the G-WACK pillars and sadly you do not qualify for §Y[Root.GetAllianceName]§! membership. Please do not be afraid to try harder next time."
 CORP_ASK_JOIN_A_REFUSE_02:0 "We have reviewed your application and if we can speak frankly, the [Root.GetSpeciesNamePlural] and the [From.GetSpeciesNamePlural] just aren't singing from the same sheet. If you catch our drift?"
 CORP_LEAVE_A_SELECT_01:1 "If you leave the §Y[From.GetAllianceName]§! we may have to impose sanctions against you."
 CORP_LEAVE_A_PROPOSE_01:1 "As per agreement we wish to terminate the partnership between [From.GetName] and §Y[Root.GetAllianceName]§! on grounds of unfulfilled profit increase. Please refer any complaints to our legal counsel."
 CORP_LEAVE_A_ACCEPT_01:1 "You're jumping a mighty fine ship, [From.GetSpeciesNamePlural], a mighty fine ship!"
 CORP_LEAVE_A_ACCEPT_02:0 "If financial ruin is what you are after the §Y[Root.GetAllianceName]§! won't stand in your way... partner..."
 CORP_DEMAND_VASS_SELECT_01:2 "Please confirm your intention to subjugate the [Root.GetName]."
 CORP_DEMAND_VASS_ACCEPT_01:2 "The [Root.GetAdj] board has voted in favor of the [Root.GetName] becoming a subject state to the [From.GetName]."
 CORP_DEMAND_VASS_REFUSE_01:2 "The [Root.GetName] will not become a subject to an inferior agent."
 CORP_ASK_FOR_VASS_PROPOSE_01:1 "The [From.GetName] is in need of a military sponsor to defend us from hostile competitors. In exchange for your protection the [From.GetName] will become your vassal state."
 CORP_DEMAND_SUBS_SELECT_01:0 "Please confirm your request to subsidiarize the [Root.GetName]."
 CORP_DEMAND_SUBS_PROPOSE_01:0 "Your military insufficiency has put you at risk of hostile takeover. Become a supplement of the [From.GetName] and we, as your holding company, will ensure the liberty of your people."
 CORP_DEMAND_SUBS_PROPOSE_02:0 "We have a special offer for you, [Root.GetSpeciesNamePlural]. Become a subsidiary of the [From.GetName] and partake in our 10 step self-development program, free of charge. Allow OUR fleet to boost YOUR confidence."
 CORP_DEMAND_SUBS_ACCEPT_01:0 "As your subsidiary, the [Root.GetName] and all its associated brands are now legally a part of the [From.GetName] parent company. In return, the [From.GetName] is required to protect the [Root.GetName] from hostile interference."
 CORP_DEMAND_SUBS_REFUSE_01:0 "The [Root.GetName] finds your terms unacceptable and will under no circumstances be subject to [From.GetSpeciesAdj] exploitation."
 CORP_ASK_FOR_SUBS_SELECT_01:1 "Should we proceed, the [Root.GetName] will subsidiarize the [From.GetName]. As your parent company the [Root.GetName] will stand united with the [Root.GetSpeciesNamePlural] against mutual threats."
 CORP_ASK_FOR_SUBS_PROPOSE_01:0 "[Root.GetRulerName] runs a tight ship and we want to learn the [From.GetSpeciesAdj] way. Make the [From.GetName] a subsidiary and we will share some of our trade with you."
 CORP_ASK_FOR_SUBS_ACCEPT_01:0 "Welcome to the [From.GetAdj] corporate family. While the [Root.GetName] still operates as a distinct legal entity, the [From.GetName] now holds a controlling interest in your company and will protect our joint interests from hostile threats."
 CORP_ASK_FOR_SUBS_ACCEPT_02:0 "Good news, [Root.GetSpeciesNamePlural]. You are now our financial slave..."
 CORP_ASK_FOR_SUBS_REFUSE_01:0 "Regretfully we cannot accept your application for subsidiarization at this time. We wish you good luck in your future endeavors, as you will surely need it."
 CORP_RELEASE_SUBJECT_SELECT_01:1 "Do you wish to revoke your status as holding company of the [Root.GetName] and reinstate [Root.GetAdj] autonomy?"
 CORP_RELEASE_SUBJECT_PROPOSE_01:1 "Hereby the [From.GetName] rescinds its ownership of the [Root.GetName] returning it to autonomy, effective immediately."
 CORP_RELEASE_SUBJECT_ACCEPT_01:1 "We will treasure our newly won independence."
 CORP_ASK_TO_BE_RELEASED_SUBJECT_SELECT_01:1 "Be advised, the [Root.GetName] will take legal action to protect its interests."
 CORP_ASK_TO_BE_RELEASED_SUBJECT_PROPOSE_01:1 "Following repeated failure to comply with [From.GetSpeciesAdj] requirements, the [From.GetName] recommends that you revoke our subject status immediately or seek legal counsel."
 CORP_ASK_TO_BE_RELEASED_SUBJECT_ACCEPT_01:1 "The [Root.GetName] hereby grants the [From.GetName] independence, forsaking all legal claims to [From.GetSpeciesAdj] financials."
 CORP_ASK_TO_BE_RELEASED_SUBJECT_REFUSE_01:1 "We regret to inform you that the [Root.GetName] has no intent of reinstating [From.GetSpeciesAdj] autonomy within a foreseeable future. Please refer any complaints to our legal department."
 CORP_ASK_TO_BE_RELEASED_SUBJECT_REFUSE_02:0 "Though we always strive to empower our agents, we advise you to pursue more realistic development goals."
 CORP_DEMAND_PROT_SELECT_01:1 "Please confirm your offer to become a protector of the [Root.GetName]. The agreement, should you sign, is legally binding."
 CORP_DEMAND_PROT_ACCEPT_01:1 "All right nerds, make our enemies go boom and teach us all your science stuff and our marketing department will work its magic. You will have the "it" factor you so badly crave. The galaxy will know your name!"
 CORP_DEMAND_PROT_REFUSE_01:1 "We have a capable fleet of our own, [Root.GetSpeciesNamePlural], and we will not hesitate to use it against those who would impinge upon that which is lawfully ours."
 CORP_ASK_FOR_PROT_PROPOSE_01:1 "The [From.GetName] is a business conglomerate, not a military power. As our competitors take up arms against us, we find ourselves at the mercy of your good will, [Root.GetSpeciesNamePlural]. Will you protect us?"
 CORP_DEMAND_TRIBUTARY_SELECT_01:0 "You want tribute, [Root.GetSpeciesNamePlural]? Give us a number and we'll think about it..."
 CORP_DEMAND_TRIBUTARY_ACCEPT_01:0 "We can ill afford to lose your business, [From.GetSpeciesNamePlural]. In the grand scheme of things, tribute is a small price to pay for peace."
 CORP_DEMAND_TRIBUTARY_ACCEPT_02:0 "Ah, what is a little extortion between friends, [From.GetSpeciesNamePlural]? The [Root.GetName] will gladly pay tribute. You cannot put a price on friendship..."
 CORP_DEMAND_TRIBUTARY_REFUSE_01:0 "The [Root.GetName] will not give in to [From.GetAdj] extortion. We have the law on our side."
 CORP_ASK_BECOME_TRIBUTARY_PROPOSE_01:1 "In the interest of promoting a continued peace between the [From.GetName] and the [Root.GetName], we are willing to pay you monthly tribute."
 CORP_CORP_OFFER_TRADE_DEAL_PROPOSE_01:0 "From one business to another, we have an offer that will make your [Root.GetSpeciesAdj] sensory organs sing."
 CORP_OFFER_TRADE_DEAL_PROPOSE_01:1 "Esteemed [Root.GetSpeciesNamePlural]. We have a business proposal..."
 CORP_OFFER_TRADE_DEAL_ACCEPT_01:1 "Is that your final offer, [From.GetSpeciesNamePlural]? How about some extra minerals to sweeten the deal? No? We'll take it!"
 CORP_OFFER_TRADE_DEAL_ACCEPT_02:0 "Anything for our most valued customers. Never forget who brings you the best deals, [From.GetSpeciesNamePlural]! The [Root.GetName]!"
 CORP_OFFER_TRADE_DEAL_ACCEPT_03:0 "It's a deal! It's always a pleasure doing business with you, [From.GetSpeciesNamePlural]."
 CORP_OFFER_TRADE_DEAL_REFUSE_01:1 "You have some nerve, [From.GetSpeciesNamePlural]. You think the [Root.GetSpeciesNamePlural] were born yesterday?"
 CORP_OFFER_TRADE_DEAL_REFUSE_02:0 "Is that meant to be funny [From.GetSpeciesNamePlural]? The [Root.GetName] is a business, not a charity..."
 CORP_OFFER_TRADE_DEAL_GIFT_ACCEPT_01:0 "Thank you, [From.GetSpeciesNamePlural]. May business on your worlds prosper."
 CORP_OFFER_TRADE_DEAL_GIFT_ACCEPT_02:0 "Are you looking to buy our love, [From.GetSpeciesNamePlural]? Let us bargain."
 02_FORM_COMMERCIAL_PACT_SELECT:0 "How intriguing. The [From.GetSpeciesNamePlural] are looking for a business partner? Tell us more..."
 02_FORM_COMMERCIAL_PACT_PROPOSE:1 "Ever feel like your life is all about the have-tos and never about the want-tos, [Root.GetSpeciesNamePlural]? Here at [From.GetName] we live for doing the things you don't want to, so you don't have to. Enter a commercial pact with us and maximize the meaningfulness of your existence!"
 03_FORM_COMMERCIAL_PACT_PROPOSE:1 "Here at [From.GetName] we consistently deliver more for less, and today we would like to offer you a deal you simply cannot refuse. A commercial pact... with us! Tell us you can't refuse!"
 02_FORM_COMMERCIAL_PACT_ACCEPT:0 "Free trade between our worlds? Yes... It's quite a vision. We agree to your terms, [From.GetSpeciesNamePlural]."
 03_FORM_COMMERCIAL_PACT_ACCEPT:0 "A commercial pact? Sounds like a win-win, [From.GetSpeciesNamePlural]. We will draw up the necessary paperwork."
 02_FORM_COMMERCIAL_PACT_REFUSE:0 "We have reviewed your offer, [Root.GetSpeciesNamePlural] and sadly the [From.GetName] is not currently looking to expand its business to new worlds."
 02_BREAK_COMMERCIAL_PACT_SELECT:0 "But... what of the economy?"
 02_BREAK_COMMERCIAL_PACT_PROPOSE:0 "Regrettably the commercial agreement between us has outlived its purpose and we hereby declare it void."
 02_BREAK_COMMERCIAL_PACT_ACCEPT:0 "Your isolationist policies have weakened both our economies, [From.GetSpeciesName]."
 CORP_MAKE_RIVAL_02:0 "Put your money where your [From.GetSpeciesMouthName] is, [From.GetSpeciesNameInsult]. Oh wait, that's right, you don't have any money..."
 CORP_MAKE_RIVAL_ACCEPT_FRIENDLY_01:0 "Rejection. It hurts."
 CORP_MAKE_RIVAL_ACCEPT_FRIENDLY_02:0 "It would seem our financial success has come at the price of your friendship..."
 CORP_MAKE_RIVAL_ACCEPT_FRIENDLY_03:0 "Like a blow to the [From.GetSpeciesOrganName]..."
 CORP_MAKE_RIVAL_ACCEPT_NEUTRAL_01:0 "We are sorry to see that our recent success has come between us, [From.GetSpeciesNamePlural]."
 CORP_MAKE_RIVAL_ACCEPT_NEUTRAL_02:0 "Just what you would expect from an inside-the-box thinking nation of backward [From.GetSpeciesNamePluralInsult]."
 CORP_MAKE_RIVAL_ACCEPT_NEUTRAL_03:0 "Your jealousy will cost you, [From.GetSpeciesNamePlural]."
 CORP_MAKE_RIVAL_ACCEPT_NEUTRAL_04:0 "You just lowered your market value, fools."
 CORP_MAKE_RIVAL_ACCEPT_HOSTILE_01:0 "You think you can beat the [Root.GetSpeciesNamePlural] at our own game, [From.GetSpeciesNamePlural]? The [Root.GetName] runs this galaxy."
 CORP_MAKE_RIVAL_PROPOSE_01:1 "If you're not a client you're the competition, [Root.GetSpeciesClassPlural]."
 CORP_MAKE_RIVAL_PROPOSE_02:0 "Cards on the table, [Root.GetSpeciesClassPlural], we never really liked you..."
 CORP_MAKE_RIVAL_PROPOSE_03:0 "The [From.GetName] has issued a trade embargo against the [Root.GetName], restricting all transactions henceforth."
 CORP_MAKE_RIVAL_PROPOSE_04:0 "It's time we did the galaxy a service and rid the market of your cheap, off-brand knockoffs."
 CORP_END_RIVALRY_FRIENDLY_01:0 "There is no reason why trade between the [From.GetSpeciesNamePlural] and the [Root.GetSpeciesClassPlural] should not flourish."
 CORP_END_RIVALRY_NEUTRAL_01:0 "You [From.GetSpeciesClassPlural] are all the same. You all come crawling back for [Root.GetSpeciesAdj] product..."
 CORP_END_RIVALRY_HOSTILE_01:0 "We reserve the right to refuse service to all [From.GetSpeciesNamePlural]."
 CORP_END_RIVALRY_PROPOSE_01:1 "This pointless squabble is bad for business, don't you think, [Root.GetSpeciesNamePlural]?"
 CORP_END_RIVALRY_ACCEPT_01:1 "If you're buying, we're selling...[Root.GetSpeciesNamePlural]."
 CORP_INTEGRATE_01:1 "Hold on! A merger might compromise the integrity of the [Root.GetAdj] brand..."
 CORP_INTEGRATE_ACCEPT_01:1 "The takeover is complete. The [Root.GetName] will now merge with the [From.GetName]."
 CORP_INTEGRATE_ACCEPT_02:0 "[Root.GetSpeciesAdj] resolve and work ethic built the [Root.GetAdj] franchise from the ground up. We will never forget who we are."
 CORP_CANCEL_INTEGRATE_01:1 "Are you having second thoughts regarding the merger, [From.GetSpeciesNamePlural]?"
 CORP_CANCEL_INTEGRATE_ACCEPT_01:1 "So the integrity of the [Root.GetAdj] brand will remain intact..."
 CORP_FORM_DP_SELECT_01:0 "Please confirm your request to enter a defensive pact with the [From.GetName]."
 CORP_FORM_DP_PROPOSE_01:0 "How would you like to enter into a defensive pact with one of the galaxy's number one suppliers of armaments?"
 CORP_FORM_DP_PROPOSE_02:0 "Our calculations show there is great strength in numbers, [From.GetSpeciesNamePlural]. Let us stand united against our enemies."
 CORP_FORM_DP_ACCEPT_01:0 "Your backs are safe, [From.GetSpeciesNamePlural]."
 CORP_FORM_DP_REFUSE_01:0 "Our business is our own, [From.GetSpeciesNamePlural]. It's every [Root.GetSpeciesName] for himself!"
 CORP_FORM_DP_REFUSE_02:0 "The [Root.GetName] is a business, not a charity. You must learn to fend for yourselves, [From.GetSpeciesNamePlural]."
 CORP_BREAK_DP_SELECT_01:0 "Please confirm your request to terminate the [Root.GetAdj]-[From.GetAdj] defensive arrangement."
 CORP_BREAK_DP_PROPOSE_01:0 "Due to persistent failure on your part to meet with defensive pact requirements, we hereby terminate said agreement."
 CORP_BREAK_DP_ACCEPT_01:0 "In accordance with your wish to terminate the [Root.GetAdj]-[From.GetAdj] defensive arrangement, we now withdraw all military support."
 CORP_FORM_NAP_SELECT_01:0 "Please confirm you request to form a non-aggression pact with the [Root.GetSpeciesName]."
 CORP_FORM_NAP_PROPOSE_01:1 "In the interest of securing free trade in our joint sector [From.GetName] would like to propose a non-aggression treaty."
 CORP_FORM_NAP_ACCEPT_01:0 "Our revenue projections do indeed confirm that a mutual peace between the [From.GetName] and the [Root.GetName] is financially beneficial to both parties. Where do we sign?"
 CORP_FORM_NAP_REFUSE_01:0 "We regret to inform you that a [From.GetAdj]-[Root.GetAdj] non-aggression pact does not align with [Root.GetAdj] future expansion goals."
 CORP_BREAK_NAP_SELECT_01:0 "You wish to jeopardize our mutual safety?"
 CORP_BREAK_NAP_PROPOSE_01:0 "Dear, [From.GetName]. We regret to inform you that we are terminating the [Root.GetAdj]-[From.GetAdj] non-aggression pact, effective immediately."
 CORP_BREAK_NAP_ACCEPT_01:0 "Very well, [From.GetSpeciesNamePlural]. We may have to consider a more aggressive expansion plan in the future."
 CORP_GUARANTEE_SELECT_01:0 "Your devotion to the integrity of the [Root.GetAdj] brand makes our cold corporate hearts melt. You truly are our most loyal customers!"
 CORP_GUARANTEE_PROPOSE_01:0 "Valued customers! We care! In fact, we would like to celebrate our mutual friendship by supporting your independence from aggressors! The [From.GetAdj] fleet is now at your disposal!"
 CORP_GUARANTEE_ACCEPT_01:0 "Thank you for helping us ensure that we here at [Root.GetName] can continue to deliver the quality products upon which you have come to rely. Because you're worth it!"
 CORP_REVOKE_GUARANTEE_SELECT_01:0 "Hold on, think about it. Who's going to deliver the quality products upon which you have come to rely if we're no longer around?"
 CORP_REVOKE_GUARANTEE_PROPOSE_01:0 "Regrettably the [From.GetName] can no longer guarantee [Root.GetAdj] independence. We wish you the best of luck in your future endeavors, as you will surely need it."
 CORP_REVOKE_GUARANTEE_ACCEPT_01:0 "Message received, [From.GetSpeciesNamePlural]. Loud and clear."
 CORP_SUPPORT_INDEPENDENCE_SELECT_01:0 "Please confirm your support for [Root.GetAdj] independence by backing our crowdfunding campaign!"
 CORP_SUPPORT_INDEPENDENCE_PROPOSE_01:0 "We here at [From.GetName] have a vested interest in the future of our clients and will back your independence."
 CORP_SUPPORT_INDEPENDENCE_ACCEPT_01:0 "We at [Root.GetName] thank you for interest in [Root.GetAdj] independence."
 CORP_REVOKE_INDEPENDENCE_SELECT_01:0 "Do you wish to retract your support for [Root.GetAdj] independence?"
 CORP_REVOKE_INDEPENDENCE_PROPOSE_01:0 "Regrettably we must retract our support for [Root.GetAdj] independence. We wish you the best of luck in your future endeavors as you will surely need it."
 CORP_REVOKE_INDEPENDENCE_ACCEPT_01:0 "We are sorry to hear that, [From.GetAllianceName]."
 CORP_FORM_MIGRATION_PACT_SELECT_01:1 "The [Root.GetSpeciesAdj] business acumen is high in demand. What can the [From.GetSpeciesNamePlural] offer the [Root.GetName]?"
 CORP_FORM_MIGRATION_PACT_PROPOSE_01:0 "[Root.GetSpeciesNamePlural]! We would like to invite you to our talent exchange program. We have found that free migration of people between worlds can be highly beneficial to a growing economy."
 CORP_FORM_MIGRATION_PACT_ACCEPT_01:0 "Our projections suggest a free exchange of living capital between our worlds is imperative for economic advancement. Commence the brain drain!"
 CORP_FORM_MIGRATION_PACT_REFUSE_01:0 "Our talent acquisition department is not currently recruiting externally."
 CORP_FORM_MIGRATION_PACT_REFUSE_02:0 "We will not allow for the economic dislocation of our workers."
 CORP_BREAK_MIGRATION_PACT_SELECT_01:0 "Please confirm your request to terminate the [Root.GetAdj]-[From.GetAdj] talent exchange program."
 CORP_BREAK_MIGRATION_PACT_PROPOSE_01:1 "We have found the [Root.GetSpeciesNamePlural] with their blabbering [Root.GetSpeciesMouthName] to have a disruptive effect on [From.GetAdj] corporate culture."
 CORP_BREAK_MIGRATION_PACT_ACCEPT_01:0 "The [Root.GetName] hereby confirms the discontinuation of the [Root.GetAdj]-[From.GetAdj] talent exchange program, effective immediately."
 CORP_OPEN_BORDERS_SELECT_01:0 "Open your borders and partake in the many benefits of free trade."
 CORP_OPEN_BORDERS_PROPOSE_01:0 "In the interest of promoting the liberalization of trade across the galaxy the [From.GetName] will now open its borders to you."
 CORP_OPEN_BORDERS_ACCEPT_01:0 "The [Root.GetName] thanks you for opening your borders to our trade vessels."
 CORP_CLOSE_BORDERS_SELECT_01:0 "Weigh your options carefully, [From.GetSpeciesNamePlural]. Protectionism will inhibit your nation's economic growth and welfare."
 CORP_CLOSE_BORDERS_PROPOSE_01:0 "The [From.GetName] will no longer tolerate [Root.GetAdj] intrusions into [From.GetAdj] space. All [Root.GetAdj] vessels are expected to vacate [From.GetAdj] territory immediately."
 CORP_CLOSE_BORDERS_ACCEPT_01:0 "Your protectionist policies will only serve to delay the inevitable liberalization of trade in the galaxy."
 CORP_KICK_FROM_ALLIANCE_SELECT_01:0 "Please confirm your request to exclude the [Root.GetName] from §Y[From.GetAllianceName]§!. Be advised that the [Root.GetName] will take legal action to protect its financial interests."
 CORP_KICK_FROM_ALLIANCE_PROPOSE_01:1 "The [From.GetName] regrets to inform you that the [From.GetAllianceName] board has voted unanimously to exclude the [Root.GetName] from the alliance. Please refer any complaints to our legal counsel."
 CORP_KICK_FROM_ALLIANCE_ACCEPT_01:0 "The curse of the forward thinker is that their brilliance will only be recognized in hindsight. One day the true financial genius of the [Root.GetName] will be understood."
 CORP_OFFER_FEDERATION_ASSOCIATION_STATUS_SELECT_01:0 "Please confirm your intent to offer the [Root.GetName] association status with the §Y[From.GetAllianceName]§!."
 CORP_OFFER_FEDERATION_ASSOCIATION_STATUS_PROPOSE_01:0 "After a long and fruitful cooperation, we are pleased to finally offer the [Root.GetName] association status with the [From.GetAllianceName]."
 CORP_OFFER_FEDERATION_ASSOCIATION_STATUS_ACCEPT_01:0 "The [Root.GetName] graciously accepts your offer for association status with the §Y[From.GetAllianceName]§! and looks forward to a long and prosperous cooperation."
 CORP_OFFER_FEDERATION_ASSOCIATION_STATUS_REFUSE_01:0 "The [Root.GetName] is not currently open to closer association with the §Y[From.GetAllianceName]§!."
 CORP_REVOKE_FEDERATION_ASSOCIATION_STATUS_SELECT_01:0 "Please confirm your intention to revoke [Root.GetAdj] association status with the §Y[From.GetAllianceName]§!."
 CORP_REVOKE_FEDERATION_ASSOCIATION_STATUS_PROPOSE_01:0 "The [From.GetName] regrets to inform you that the board has voted unanimously to withdraw [Root.GetAdj] association status with the §Y[From.GetAllianceName]§! due to inherent incompatibility."
 CORP_REVOKE_FEDERATION_ASSOCIATION_STATUS_ACCEPT_01:0 "Though we are saddened by your decision to revoke [Root.GetAdj] association status with the §Y[From.GetAllianceName]§!, we will continue to offer our services at affordable prices."
 CORP_ASK_FEDERATION_ASSOCIATION_STATUS_SELECT_01:0 "Please confirm your request for association status with the §Y[Root.GetAllianceName]§!."
 CORP_ASK_FEDERATION_ASSOCIATION_STATUS_PROPOSE_01:0 "Honored [Root.GetSpeciesNamePlural]! We propose strengthening our ties further by granting us association status with the §Y[Root.GetAllianceName]§!."
 CORP_ASK_FEDERATION_ASSOCIATION_STATUS_ACCEPT_01:0 "[From.GetSpeciesNamePlural]! On behalf of the §Y[Root.GetAllianceName]§! the [Root.GetName] is pleased to announce that you now have association status with the §Y[Root.GetAllianceName]§!."
 CORP_ASK_FEDERATION_ASSOCIATION_STATUS_REFUSE_01:0 "Regrettably we must inform you that your request for association status with the §Y[Root.GetAllianceName]§! has been denied."
 CORP_END_FEDERATION_ASSOCIATION_STATUS_SELECT_01:0 "Please confirm the renunciation of your association status with the §Y[Root.GetAllianceName]§!."
 CORP_END_FEDERATION_ASSOCIATION_STATUS_PROPOSE_01:0 "Hereby the [From.GetName] renounces its association status with the §Y[Root.GetAllianceName]§!. Please refer any complaints to our legal department."
 CORP_END_FEDERATION_ASSOCIATION_STATUS_ACCEPT_01:0 "Your association status with the §Y[Root.GetAllianceName]§! has been revoked."
 CORP_INSULT_FRIENDLY_01:0 "Ah, the [Root.GetSpeciesNamePlural]. Our most treasured associates! To what do we owe the pleasure today?"
 CORP_INSULT_NEUTRAL_01:0 "Please contact customer support if you are dissatisfied with our service..."
 CORP_INSULT_HOSTILE_01:0 "What was that, [Root.GetSpeciesNamePlural]? We could not hear you over the roar of the engines. We were just taking the office jet out for a spin."
 CORP_INSULT_PROPOSE_01:1 "Here at [From.GetName] we have a nose for money and you, [Root.GetSpeciesNamePlural], reek of desperation."
 CORP_INSULT_PROPOSE_02:1 "We will merchandise death and sell it to your [From.GetSpeciesSpawnNamePlural], [From.GetSpeciesNamePlural]."
 CORP_INSULT_PROPOSE_03:0 "If time is money, then judging by your annual report [From.GetSpeciesNamePlural], yours is coming to an end."
 CORP_CORP_INSULT_PROPOSE_01:0 "[Root.GetName] is yesterday's news, [From.GetName] the future. It's hardly rocket science."
 CORP_INSULT_ACCEPT_FRIENDLY_01:0 "You will never shake the [From.GetSpeciesAdj] conviction that more can be gained from trading goods than insults."
 CORP_INSULT_ACCEPT_01:1 "You have lost your edge, [Root.GetSpeciesNamePlural]. Perhaps it is time to step out of your thinking-box?"
 CORP_INSULT_ACCEPT_02:0 "Ah, the [From.GetSpeciesNamePlural]... You try so hard, yet persistently fail to move the needle. Some are just destined for mediocrity."
 CORP_INSULT_ACCEPT_03:0 "Insults and empty threats are the insolvent's weapons of choice. The [Root.GetName] protects its interests with steel and firepower."
 CORP_INSULT_ACCEPT_04:0 "If conflict is what you desire, [From.GetSpeciesNamePlural], you would do well to remember that war is won with weapons, not with words."
 CORP_INSULT_ACCEPT_05:0 "Ah, how lovely to hear from you! We just trademarked §Y[From.GetSpeciesNamePlural] Must Die§! for our new long-range ballistic missile."
 action.37.desc.corporate:0 "$CORP_PEACE_PROPOSE_02$"
 action.38.desc.corporate:0 "$CORP_PEACE_ACCEPT_01$"

# Sectors
 core_sector:0 "Core Sector"
 normal_sector:0 "Sector"

 NO_DISTRICTS_ALLOWED:0 "§RNot possible to construct districts on this planet§!"
 EMPIRE_VIEW_DISTRICT_AMOUNT:0 "$CURRENT$/$MAX$"
 EMPIRE_VIEW_DISTRICT_AMOUNT_NO_CAP:0 "$CURRENT$"
 EMPIRE_VIEW_NUM_SYSTEMS:0 "Systems"
 EMPIRE_VIEW_NUM_COLONIES:0 "Colonies"
 EMPIRE_VIEW_NUM_POPS:0 "Pops"
 EMPIRE_VIEW_SECTOR_CAPITAL:0 "Sector capital"
 SECTOR_FOCUS_DISABLED:1 "§HDisabled§!\nSector auto build disabled. \n\nAll Planets in this sector will have their §HPlanet Automation§! turned §HOff§! \n\nManually setting §HPlanet Automation§! On/Off will override the §HSector Automation§!"
 RENAME_SECTOR_TITLE:0 "Rename Sector"
 SECTOR_TRANSFER_RESOURCES:0 "Transfer Resources"
 SECTOR_STOCKPILE:0 "Stockpile"
 SECTOR_STOCKPILE_LABEL:0 "$SECTOR_STOCKPILE$:"
 SECTOR_STOCKPILE_AMOUNT:0 "$AMOUNT|*0$"
 SECTOR_STOCKPILE_CONVERSION:0 "x$CONVERSION_RATE|1$"
 SECTOR_STOCKPILE_CONVERSION_DESC:1 "§HConversion factor: 1:$CONVERSION_RATE|1$§!\n\n§GClick to transfer £$RESOURCE_KEY$£$AMOUNT_SOURCE|0Y$ to $AMOUNT_DEST|0Y$ $SECTOR_STOCKPILE$.\nCTRL-Click to transfer £$RESOURCE_KEY$£$LARGE_AMOUNT_SOURCE|0Y$ to $LARGE_AMOUNT_DEST|0Y$ $SECTOR_STOCKPILE$.§!"
 SECTOR_TRANSFER_RESOURCE_NOT_ACCEPTED:0 "Sector type does not handle one or more of the resources."
 SECTOR_WRONG_OWNER:0 "Country is not owner of the sector"
 INVALID_NAME:0 "Invalid Name"
 OPEN_EMPIRE_VIEW_SECTOR:0 "§H$PLANET_LIST$§!\n§GClick to open§!"
 OL_TOGGLE_VISIBILITY_SECTORS_WITH_FOCUS:0 "Show Sectors with active focus."
 OL_TOGGLE_VISIBILITY_SECTORS_WITH_FOCUS_DESC:0 "§HShow/Hide§!\nToggle if Sectors with active focus will be shown."
 OL_TOGGLE_VISIBILITY_SECTORS_NO_FOCUS:0 "Show Sectors with no active focus."
 OL_TOGGLE_VISIBILITY_SECTORS_NO_FOCUS_DESC:0 "§HShow/Hide§!\nToggle if Sectors with no active focus will be shown."
 OL_PLANET_MODE:0 "Planet Mode"
 OL_PLANET_MODE_PLANET_TYPE:0 "Planet Type"
 OL_PLANET_MODE_PLANET_DESIGNATION:0 "Planet Designation"
 OL_PLANET_MODE_PLANET_TYPE_OVER_DESIGNATION:0 "Type Over Designation"
 OL_PLANET_MODE_PLANET_DESIGNATION_OVER_TYPE:0 "Designation Over Type"
 SECTOR_ADD_ALREADY_ASSIGNED:0 "§R$SYSTEM|Y$ already belongs to a sector.§!"
 SECTOR_ADD_DONT_OWN_STARBASE:0 "§RWe do not own the starbase in $SYSTEM|Y$.§!"
 SECTOR_ADD_FOREIGN_COLONIES:0 "§R$SYSTEM|Y$ contains colonies owned by other empires.§!"

 OUTLINER_BRANCH_OFFICE_VALUE_CRIMINAL_SYNDICATE:0 "£trade£ $VALUE|1Y$ £crime£ $CRIME|Y0%$"
 OUTLINER_BRANCH_OFFICE_VALUE:0 "£trade£ $VALUE|1Y$"

 COUNTRY_STOCKPILE_AMOUNT:0 "£$RESOURCE_KEY$£ $AMOUNT|*0$"
 COUNTRY_STOCKPILE_DESC:0 "Amount of resources stockpiled in your Empire."
 SECTOR_AUTOMATION_DESC:0 "§HSector Automation§! \n\nSetting a sector focus will enable §HPlanet Automation§! for all planets in this sector. \n\nEach planet will be automatically developed according to its §HDesignation§!. \n\nPlanets with the §HAutomatic Colony Designation Selection§! will choose a designation that aligns with the sector focus."
 SORT_BY_DISTRICTS:0 "§HSort by Districts§!"

 pop_factions:0 "Factions"
 subjects:0 "Subjects"
 rivalries:0 "Rivalries"
 non_aggression_pacts:0 "Non-Aggression Pacts"
 migration_pacts:0 "Migration Pacts"
 commercial_pacts:0 "Commercial Pacts"
 research_agreements:0 "Research Agreements"
 defensive_pacts:0 "Defensive Pacts"
 guarantees:0 "Guarantees"
 federation:0 "In Federation"
 vo_evil_corp:0 "Ruthless Conglomerate"
 vo_slick_corp:0 "Slick Corporation"
 vo_the_worker:0 "The Worker"

 HAS_SUBJECT:0 "Has $SUBJECT|Y$ as a subject"
 HAS_NOT_SUBJECT:0 "Does NOT have $SUBJECT|Y$ as a subject"
 HAS_NOT_OVERLORD:1 "Does NOT have $OVERLORD|Y$ as an overlord"
 HAS_OVERLORD:1 "Has $OVERLORD|Y$ as an overlord"
 HAS_NOT_ANY_OVERLORD:0 "Does NOT have any overlord"

 HAS_NOT_RIVAL:0 "Is NOT rivaling $RIVAL$"
 HAS_RIVAL:0 "Is rivaling $RIVAL$"
 diplomacy:0 "Diplomacy"

 getbrainname_machine:0 "Core intelligence"
 getbrainname_hive:0 "Overmind"
 getbrainname_wilderness: "Wilderness" # the mutualistic intelligence it is a part of
 getbrainname_error:0 "**Error - for GCs**" #No Translate

 getbrainjunctionsname_robotic: "systems"
 getbrainjunctionsname_organic: "synapses"

 getnetworkname_machine: "network"
 getnetworkname_hive: "mindweave"
 getnetworkname_default: "nervous system"

 MEGACORPSE_ORIGINS:0 "MegaCorpse Origins"
 MEGACORPSE_ORIGINS_TITLE:0 "MegaCorpse Origins"
 MEGACORPSE_ORIGINS_DESC:0 "After the incredible destruction on [Root.GetName] we are left wondering: Who or what are MegaCorpse?"

 RESETTLE_NOT_OWNER:0 "You must own the planet to resettle pops."
 RESETTLE_LIST_ENTRY_NAME:0 "$PLANET|E$\n$TYPE$"
 RESETTLE_LIST_ENTRY_DETAILS:0 "$TYPE$ / $HABIT$ / $JOBS$ / £housing£ $HOUSING$"
 RESETTLE_LIST_JOBS:0 "£job£ $JOBS$"
 RESETTLE_LIST_UNEMPLOYMENT:0 "£job_unemployment£ $POPS$"
 RESETTLE_SPECIES_HABITABILITY:0 "$SPECIES$: $HABIT$"
 RESETTLE_LIST_JOBS_LONG:0 "£job£ Free Jobs: $JOBS$"
 RESETTLE_LIST_UNEMPL_LONG:0 "£job_unemployment£ Unemployment: $POPS$"
 RESETTLE_HOUSING_LONG:0 "£housing£ Available Housing: $HOUSING$"
 RESETTLE_CRIME:0 "£crime£ Crime: $CRIME$"

 CREATE_VASSAL_NOT_SECTOR_OWNER:0 "We do not control this sector."
 CREATE_VASSAL_CORE_SECTOR_INVALID:0 "Cannot create vassal from core sector."
 CREATE_VASSAL_WE_ARE_SUBJECT:0 "As a $SUBJECTTYPE$, we cannot create vassals."

 TOGGLE_NAVBAR_LOCK:0 "Press to toggle the navigation bar lock"
 NAVBAR_LOCKED:0 "Navigation bar is §Ylocked§!"
 NAVBAR_UNLOCKED:0 "Navigation bar is §Yunlocked§!"

 CONSTRUCTION_UNAVAILBALE_SLOT_LOCKED:0 "Cannot construct a building in this slot until this planet has $NUM|Y$ £pop£ Pops"
 PLANET_VIEW_CORPORATE_TAB_DISABLED:0 "§YCorporate actions cannot be taken on this planet§!"

 GROUND_COMBAT_RESERVES:0 "Reserves"
 GROUND_COMBAT_FRONTLINE:0 "Frontline"

 ARMY_STRENGTH:0 "£army_power£ $VALUE|0Y$"
 ORBITING_ARMIES:0 "Orbiting Armies"

 buildable_colony_ship:0 "Build Colony Ship"

 activity_program_tooltip:1 "Unemployed Drones will consume an extra 1 £food£ or £minerals£."
 standby_mode_tooltip:0 "Unemployed Drone Energy Credit Upkeep: §R+2§!"

 FEATURES:0 "Features"
 EXPANSION_PLANNER_RARE_DEPOSITS:0 "Rare Deposits"
 EXPANSION_PLANNER_SORT_FEATURES:0 "§H$SORT_BY$ $EXPANSION_PLANNER_RARE_DEPOSITS$§!"
 EXPANSION_PLANNER_FEATURE_TOOLTIP:0 "$NAME$: $DESC$"

 all:0 "$ALL$"
 pop_assembly:1 "Pop Assembly"
 government:0 "$GOVERNMENT$"
 resource:0 "$RESOURCE_TEXT$"
 manufacturing:0 "Manufacturing"
 research:0 "$RESEARCH$"
 amenity:0 "$PLANET_AMENITIES_TITLE$"
 army:0 "$buildable_army$"

 CANNOT_BUILD_CATEGORY:0 "§ROur empire does not know how to construct any Buildings in this category.§!"

 MONTHLY_RESOURCE:0 "$OPINION_DECAY_MONTHLY$ $RESOURCE$"
 subject_tax:0 "Subject Taxes"

 MONTHLY_TRADE_PER_UNIT:0 "per unit"
 alert_cannot_afford_monthly_trade_title:1 "Monthly Trade Price too high/low"
 alert_cannot_afford_monthly_trade_instant:1 "At least one of our Monthly Trades has a price that doesn't match the min/max price that we allow. Consider updating the price."
 alert_cannot_afford_monthly_trade_delayed:0 "§GClick to open Market View§!"

 riggan_deal_in_place:0 "We already have a §YRiggan Deal§!."
 xuracorp_deal_in_place:0 "We already have a §YXuran Deal§!."
 muutagan_deal_in_place:0 "We already have a §YMuutagan Deal§!."
 SPECIES_RIGHTS_PRESAPIENT:0 "§YSpecies Rights§! are disabled for Pre-sapient Species"
 SPECIES_RIGHTS_NO_POPS:0 "§YSpecies Rights§! cannot be set for species templates without any pops"
 living_standard_chemical_bliss_happiness_tooltip:2 "Increases £happiness£ Pop Happiness by §G40%§! unless there is a £consumer_goods£ §YConsumer Goods§! deficit."
 NUM_RESEARCH_AGREEMENTS:0 "Other Research Agreements"

 pre_sapients_count:0 "$pop_cat_pre_sapients_plural$: $COUNT|Y$ £pop£ $POP_POPS$"
 NOT_COUNTED:0 "Not Counted"

 LOW_HABITABILITY_NAME:0 "Low Habitability"
 LOW_HABITABILITY_DESC:0 "This planet offers §Rlow habitability§! for the selected species, colonization is still possible but all pops will suffer an §Rincrease in upkeep and resource usage§!.\n\n Do you still want to colonize this planet?"
 requires_no_existing_matter_decompressor:0 "$TRIGGER_FAIL$Cannot build more than one $matter_decompressor_4$."
 requires_no_existing_strategic_coordination_center:0 "$TRIGGER_FAIL$Cannot build more than one $strategic_coordination_center_3$."
 requires_no_existing_mega_art_installation:0 "$TRIGGER_FAIL$Cannot build more than one $mega_art_installation_3$."
 requires_no_existing_interstellar_assembly:0 "$TRIGGER_FAIL$Cannot build more than one $interstellar_assembly_4$."
 requires_no_existing_matter_decompressor_two:0 "$TRIGGER_FAIL$Cannot build more than two Matter Decompressors."
 requires_no_existing_strategic_coordination_center_two:0 "$TRIGGER_FAIL$Cannot build more than two Strategic Coordination Centers."
 requires_no_existing_mega_art_installation_two:0 "$TRIGGER_FAIL$Cannot build more than two Mega Art Installations."
 requires_no_existing_interstellar_assembly_two:0 "$TRIGGER_FAIL$Cannot build more than two Interstellar Assemblies."

 already_bought:0 "We have yet to purchase this product"

 GetPurgeProcessingResource_food:0 "nutrient-rich food sources, boosting £food£ §HFood§!"
 GetPurgeProcessingResource_alloys:1 "scrap metal, boosting £alloys£ §HAlloy§!"
 GetPurgeProcessingResource_minerals:2 "metal ingots, boosting £minerals£ §HMinerals§!"

 trait_pc_hive_preference:0 "Hive World Preference"
 trait_pc_hive_preference_short:0 "Hive World"
 trait_pc_hive_preference_desc:0 "$trait_pc_arctic_preference_desc$"
 trait_pc_machine_preference:0 "Machine World Preference"
 trait_pc_machine_preference_short:0 "Machine World"
 trait_pc_machine_preference_desc:0 "$trait_pc_arctic_preference_desc$"

 civic_tooltip_warrior_culture_effects:2 "- Replaces £job_entertainer£ §Y$job_entertainer$§! Jobs with £job_duelist£ §Y$job_duelist$§! Jobs.\n- £job_duelist£ §Y$job_duelist_plural$§! turn £alloys£ §Y$alloys$§! into £unity£ §Y$unity$§!, £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!, and £mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!.\n- Replaces £job_xeno_zoo_animal£ §Y$job_xeno_zoo_animal$§! Jobs with £job_xeno_zoo_beast£ §Y$job_xeno_zoo_beast$§! Jobs."
 RESTORE_JOBS:0 "Restore Jobs £job£"
 RESTORE_JOBS_COUNT:0 "$RESTORE_JOBS$ ($COUNT|Y$)"
 TOOLTIP_RESTORE_JOBS_TITLE:0 "Restore Jobs"
 TOOLTIP_RESTORE_JOBS:0 "Restore $COUNT|Y$ jobs that have been deprioritized."
 TOOLTIP_RESTORE_JOBS_NONE_TO_RESTORE:0 "£trigger_no£ No jobs have been deprioritized."

 FAVORITE_JOB_DESC:0 "Click a Job to Favorite"
 TOOLTIP_FAVORITE_JOB:0 "This sets Max priority on the selected job for that Strata. New pops of this strata will try to fill this job first."
 CLICK_TO_FAVORITE:1 "§GClick to toggle if this job is favorited, increasing its priority when active.§!"
 CLICK_TO_FAVORITE_CANNOT: "§RThis type of job cannot be set as favorite.§!"
 HOLD_TAB_FOR_BULK: "§GHold £alt£ to see estimates for 100 Pops working this job.§!"
 JOB_ESTIMATE_FOR_BULK: "Estimate per $pop_group_unit$ Pops:"
 DEVASTATION:0 "Devastation"
 AVAILABLE_JOBS:0 "£job£ Available Jobs: $COUNT|Y$"

 mod_country_cost_mult:0 "All Costs"
 mod_resolutions_cost_mult:0 "Galcom Resolution Action Costs" #Mainly proposal, but it will also impact vetos

 nanites_deficit:0 "Nanite Deficit"
 nanites_deficit_tooltip:0 "A lack of Nanites halts Nanite Transmutation."
 sr_living_metal_deficit:1 "Living Metal Deficit"
 sr_living_metal_deficit_tooltip:1 "A lack of Living Metal cancels all Edicts using it."
 sr_zro_deficit:1 "Zro Deficit"
 sr_zro_deficit_tooltip:1 "§RDuring a Zro deficit we may suffer from a Shroud Incusion!§!\nA lack of Zro cancels all Edicts using it.\n$sr_zro_deficit_modifiers$[GetZroDeficitShroudEffect]"
 sr_zro_deficit_utopia: "\n$mod_shroud_delve_cost$: §R+50%§!"
 sr_zro_deficit_shroud: "\n$mod_shroud_delve_cooldown$: §R+50%§!"
 sr_zro_deficit_modifiers: "$mod_psionic_pop_bonus_workforce_mult$: §R-75%§!\n$mod_weapon_type_psionic_weapon_damage_mult$: §R-50%§!"

 mod_pop_factions_produces_mult:1 "Faction Resource Output"

 CARAVANEERS_LABEL:0 "Caravaneers"
 CARAVANEERS_LABEL_TOOLTIP:1 "This controls whether the Caravaneers are enabled.\n\nCaravaneers are space-based traders whose fleets traverse the galaxy to promote great deals!$requires_megacorp$"

 DIPLO_ACTION_ALREADY_REPLIED:0 "$COUNTRY|Y$ has already replied to $ACTION|Y$"
 overlord_subsidy:0 "Overlord Subsidy"
 OVERLORD_SUBSIDY_UNABLE_TO_PAY_RESEARCH:0 "$OVERLORD|Y$ unable to pay research subsidies to $SUBJECT|Y$ - insufficient production."
