l_english:

 INFERNALS_TITLE: "Infernals Species Pack" # Do not translate

 vo_infernal_voice: "Infernal"
# Traits
trait_pc_volcanic_preference: "Volcanic Preference"
trait_pc_volcanic_preference_short: "Volcanic"
trait_pc_volcanic_preference_desc: "$trait_pc_savannah_preference_desc$"
trait_volcanic_planet_preference: "$trait_pc_volcanic_preference$" #robotic
trait_volcanic_planet_preference_desc: "$trait_dry_planet_preference_desc$" #robotic
trait_infernal: "Thermophile"
trait_infernal_plural: "Thermophiles"
trait_infernal_desc: "This species evolved tissues of metallic alloys to grow and thrive on hot planets where traditional organics would cook. These alloyed cells are slower to degrade and are replaced infrequently, delaying the onset of age-related diseases. They also conduct cold temperatures, which can threaten their health in colder climates."
TRAIT_INFERNAL_EFFECT: "$r_alloys$ Upkeep per $pop_group_unit$ £pop£ Pops: §R+$@living_standard_alloys_normal$§!$TABBED_NEW_LINE$- $pc_volcanic$ $HABITABILITY$: §G+20%§! $TABBED_NEW_LINE$- Minimum $HABITABILITY$ (§H$pc_volcanic$§!): §Y+50%§! $TABBED_NEW_LINE$- $HABITABILITY$ on §YCold§! worlds: §R-30%§!  $TABBED_NEW_LINE$- Leader Lifespan: §G+10 Years§!"

trait_unbreakable_resolve: "Unbreakable Resolve"
trait_unbreakable_resolve_desc: "Bound by an intricate web of mirror neurons, these individuals possess an innate ability to synchronize their will. Duty is not a burden, but a shared purpose, and hardship is met with unwavering unity."
trait_unbreakable_resolve_tooltip: "Every $pop_group_unit$ £pop£ §HPops§! on the planet with this trait add §G+0.2§! £stability£ $PLANET_STABILITY_TITLE$ (Max: §G+15§!) \n- §RDoes not include slaves or lower pop strata.§!"

trait_shell_slag: "Shell Slag"
trait_shell_slag_desc: "An intricate symbiosis with $r_living_metal$ allows this species to grow not in the traditional sense, but through the accretion and self-assembly of bio-ferrous structures."
trait_shell_slag_tooltip: "Every $pop_group_unit$ £pop£ §HPops§! with this trait working as a slave or better produces §G$@shell_slag_trait_resource_production|3$§! §Y$r_living_metal$§! per month."
trait_robot_assembly_slag: "Assembly Slag"
trait_robot_assembly_slag_desc: "An intricate integration of $r_living_metal$ allows this machine species to expand not through conventional construction, but via the accretion and self-assembly of auto-ferrous frameworks."

trait_pyroclastic: "Pyroclastic Channeling"
trait_pyroclastic_desc: "Shaped by the relentless fury of volcanic worlds, this species does not fear pyroclastic forces - they channel and manipulate them, transforming devastation into a vital source of sustenance and power."
trait_pyroclastic_tooltip: "$MOD_LOGISTIC_GROWTH_MULT$ on $pc_volcanic_plural$: §G+10%§!"

trait_crucible_community: "Crucible Community"
trait_crucible_community_desc: "Tempered by adversity and bound by shared struggle, this species has been forged into an unbreakable whole. Their collective will fuels governance, each member a vital link in the chain of unity."
trait_crucible_community_tooltip: "Every $pop_group_unit$ £pop£ §HPops§! with this trait add §G+0.25§! §Y$MOD_COUNTRY_EDICT_FUND_ADD$§!"

trait_ductile: "Ductile"
trait_ductile_desc: "§LThis species has been engineered to grow reusable alloy compounds.§!\n"

# Volcanic World
pc_volcanic: "Volcanic World"
pc_volcanic_plural: "Volcanic Worlds"
pc_volcanic_desc: "Rocky world with a sulfur rich atmosphere and a partially liquid lithosphere. The ash and basalt covered surface is interspersed with fresh volcanic activity, lava lakes and rivers. Only extremophile life forms can be found, if any."
mod_pc_volcanic_habitability: "Volcanic World Habitability"
mod_pc_volcanic_max_districts_add: "Max Districts ($pc_volcanic$)"
concept_pc_volcanic: "$pc_volcanic$"
concept_pc_volcanic_desc: "- $mod_planet_jobs_alloys_produces_mult$: §G+5%§! \n\n§L$pc_volcanic_desc$§!"

district_geothermal: "Geothermal Powerplant"
district_geothermal_plural: "Geothermal Powerplants"
district_geothermal_desc: "Exploits the churning heat deep inside the planet to provide power to the colony."

district_melting: "Magma Conduit"
district_melting_plural: "Magma Conduits"
district_melting_desc: "A series of electromagnetic sieves extracts valuable minerals from the planet's magma flows."
district_melting_uncapped: "$district_melting$"
district_melting_uncapped_plural: "$district_melting_plural$"
district_melting_uncapped_desc: "$district_melting_desc$"
mod_district_melting_max: "Max $district_melting_plural$"

district_polytechnic: "Thermotechnic Forum"
district_polytechnic_plural: "Thermotechnic Forums"
district_polytechnic_desc: "This hub of interdisciplinary collaboration and education helps the colony manage the geological dynamism of the planet."
mod_district_polytechnic_max_add: "Max $district_polytechnic_plural$"
thermotechnic_default: "Auxiliary Centers"
thermotechnic_hive: "Synaptic Clusters"
thermotechnic_machine: "Auxiliary Hubs"

melt_extractor: "$job_melt_extractor$"
job_melt_extractor: "Thermoforger"
job_melt_extractor_plural: "Thermoforgers"
job_melt_extractor_desc: "Habituated to extreme heat, this worker is skilled in combining minerals into useful new alloys."
mod_job_melt_extractor_add: "$job_melt_extractor$ Jobs"
job_melt_extractor_effect: "£job_miner£ $job_melt_extractor_plural$ produce £minerals£ §Y$minerals$§!"

melt_extractor_drone: "$job_melt_extractor_drone$"
job_melt_extractor_drone: "Thermoforger Drone"
job_melt_extractor_drone_plural: "Thermoforger Drones"
job_melt_extractor_drone_desc: "Built to withstand extreme heat, this drone is designed to combine minerals into useful new alloys."
mod_job_melt_extractor_drone_add: "$job_melt_extractor_drone$ Jobs"
job_melt_extraction_drone_effect: "£job_mining_drone£ $job_melt_extractor_drone_plural$ produce £minerals£ §Y$minerals$§!"

job_polytechnic_mentor: "Thermotechnic Mentor"
job_polytechnic_mentor_plural: "Thermotechnic Mentors"
job_polytechnic_mentor_desc: "With a diverse background of skills, this mentor helps bridge disciplinary gaps to boost the efficiency of specialized workers."
mod_job_polytechnic_mentor_add: "$job_polytechnic_mentor$ Jobs"
job_polytechnic_mentor_effect: "£job_polytechnic_mentor£ $job_polytechnic_mentor_plural$ are augmented by other jobs. \n\n$job_polytechnic_job_tt$"
concept_polytechnic_mentor: "$job_polytechnic_mentor_plural$"
concept_polytechnic_mentor_desc: "Extra resources produced per $pop_group_unit$ £pop£ §HPops§!\n(Limit: §Y4000§! £job£ Jobs per category):\n- £job_miner£ ['concept_planet_miners']: §G+$@polytechnic_output$§! £unity£ $unity$\n- £job_technician£ ['concept_planet_technician']: §G+$@polytechnic_output$§! £physics_research£ $physics_research$\n- £job_foundry£ ['concept_planet_metallurgists']: §G+$@polytechnic_output$§! £engineering_research£ $engineering_research$\n- £job_artisan£ ['concept_planet_artisans']: §G+$@polytechnic_output$§! £society_research£ $society_research$"
job_polytechnic_job_tt: "$concept_polytechnic_mentor_desc$"

job_polytechnic_drone: "Pyroclastic Drone"
job_polytechnic_drone_plural: "Pyroclastic Drones"
job_polytechnic_drone_desc: "With a diverse background of skills, this drone helps bridge disciplinary gaps to boost the efficiency of specialized workers."
mod_job_polytechnic_drone_add: "$job_polytechnic_drone$ Jobs"
job_polytechnic_drone_effect: "£job_polytechnic_drone£ $job_polytechnic_drone_plural$ are augmented by other jobs. \n\n$job_polytechnic_job_tt$"
concept_polytechnic_drone: "$job_polytechnic_drone_plural$"
concept_polytechnic_drone_desc: "$concept_polytechnic_mentor_desc$"

# Origin - Red Giant
origin_red_giant: "Red Giant"
origin_red_giant_desc: "This civilization is at a crossroads: the Red Giant at the heart of its system is warming up their planet, threatening to cook them alive.\n\nCan they adapt until the cause is found and fixed, or will they decide to embrace the heat, capitalizing on these strange and perhaps unnatural changes?"
origin_tooltip_red_giant_effects: "- $HOMEWORLD$ ['concept_pc_volcanic'] (Size: £planetsize£ 20)"
START_SCREEN_RED_GIANT: "The truth came slowly, then all at once.\n\nOur star is entering a phase of rapid and anomalous evolution. Its energy output has climbed beyond all expected parameters. Spectral shifts indicate erratic convection patterns, and its fusion rate appears to be increasing without a corresponding loss of mass.\n\nSo far, we have evolved in concert with this warming. But basic biological evolution has its limits.\n\nIf the changes underway within [capital_star.GetName] continue, the world we call home will burn. It is no longer a question of if, but when."
red_giant_start_NAME: "Red Giant System"
red_giant_start_DESC: "This is the guaranteed starting system for empires using the §Y$origin_red_giant$§! Origin."

tech_starfire_cannon: "$starfire_cannon$"
tech_starfire_cannon_desc: "Like any potential hazard, the dangerous radiation from our star's transformation can also be harnessed as a useful tool. Channeling it as a beam weapon would allow us to overheat and disable enemy ships. \n\nUnlocks a planetary decision to construct a §Y$starfire_cannon$§! in orbit."
SOLARFLARE_EMITTER: "Solarflare Emitter"
SOLARFLARE_EMITTER_DESC: "A powerful beam of energy that can pierce even the strongest defenses and disable vulnerable ship systems."
starfire_cannon_cap: "$starfire_cannon$"
starfire_cannon: "Starfire Cannon"
starfire_cannon_plural: "Starfire Cannons"
NAME_Starfire_Cannon: "$starfire_cannon$"
starfire_cannon_key: "$starfire_cannon$ Core"
sfe_on_hit_stun_tt: "§YDisables§! the target for §G5§! days, reducing its speed, fire rate and shields.\n\n$ION_CANNON_FLEET_EFFECT$"
sfe_weapon_stun_effect: "§R$starfire_cannon$ Impact§!"
sfe_weapon_stun_effect_desc: "   " # not visible
decision_starfire_cannon: "Construct $starfire_cannon$"
decision_starfire_cannon_desc: "Mimicking the intense radiation of a rapidly aging red giant star, this orbital cannon projects a beam of hyperthermal ionization that not only damages its targets but also fries ship components to render them inoperable."
decision_starfire_cannon_effects: "Builds a §Y$starfire_cannon$§! in the planet's orbit, a long-ranged weapon that can disable the systems of multiple ships."
decision_starfire_cannon_limit: "$TRIGGER_FAIL$System limit: §Y3§!"

# Origin - Cosmic Dawn
origin_cosmic_dawn: "Cosmic Dawn"
origin_cosmic_dawn_desc: "This civilization did not rise; it was released. As the stasis pods unlocked, they awakened to a world aged beyond recognition. Yet all is not lost. Scattered beneath dust and ruin across the galaxy, their past endures, waiting to be rediscovered."
origin_tooltip_cosmic_dawn_effects: "- $HOMEWORLD$ $TABBED_NEW_LINE$- ['concept_pc_volcanic'] (Size: £planetsize£ 14) $TABBED_NEW_LINE$- ['concept_inf_cd_deposit']: +5\n- Start with Situation: §HDeep Excavation§!"
origin_tooltip_cosmic_dawn_negatives: "- $INITIAL_POPS$ §R-600§!"
START_SCREEN_COSMIC_DAWN: "We woke with only the faintest sense that we had ever fallen asleep. Even now, our strongest evidence of a time before comes not from our own memories, but from the complex technology that preserved us in stasis.\n\nThousands upon thousands of pods, massive heat-transfer systems, cauldrons churning molten rock. Beyond these bare mechanisms, clues to our origin were inscribed in the walls: fleets of ships, scattering from cooling worlds to seek warmth among the stars. In search of answers, we left this underground 'birthing chamber.' Across the surface of §Y[owner.Capital.GetName]§! we discovered useful technology and resources. We have also found evidence of further facilities nestled within the planet's crust. Some hold sleepers we might welcome as kin.\n\nAnd what of the stars? Are there others like us, still sleeping? If they exist, perhaps they can help us answer our most burning question: who are we?"
cosmic_dawn_start_NAME: "New Home"
cosmic_dawn_start_DESC: "This is the guaranteed starting system when using the $origin_cosmic_dawn$ Origin."
concept_inf_cd_deposit: "$d_stasis_pods$"
concept_inf_cd_deposit_desc: "Produces: £society_research£ 3.0\nOn cleared: \n$d_stasis_pods_tt$ \n\n§L$d_stasis_pods_desc$§!"
cosmic_dawn_districtsize: "$MOD_PLANET_MAX_DISTRICTS_ADD$: §G+1§!"
cosmic_dawn_districtsize2: "$MOD_PLANET_MAX_DISTRICTS_ADD$: §G+2§!\n   $d_cd_ancient_tunnels$ §G+2§!"
cosmic_dawn_tunnel_foundry: "$foundry_jobs_bonus_workforce_mult$ per $d_cd_ancient_tunnels$: §G+1%§!"
cosmic_dawn_tunnel_bureaucrat: "$bureaucrat_jobs_bonus_workforce_mult$ per $d_cd_ancient_tunnels$: §G+1%§!"
cosmic_dawn_tunnel_researcher: "$researcher_jobs_bonus_workforce_mult$ per $d_cd_ancient_tunnels$: §G+1%§!"
cosmic_dawn_tunnel_worker: "$mod_pop_cat_worker_bonus_workforce_mult$ per $d_cd_ancient_tunnels$: §G+1%§!"
d_stasis_pods: "£blocker£ Ancient Stasis Pods"
d_stasis_pods_desc: "These stasis pods are ancient devices from our lost kin, using advanced cryogenic technology to keep individuals in suspended animation. With the right technology, we may be able to awaken them."
d_stasis_pods_tt: "[GetStasisPodOwner]"
d_stasis_pods_tt_inf: "- §G100§! £pop£ $POPS$ are created\n- $MOD_PLANET_MAX_DISTRICTS_ADD$: §G+1§!"
d_stasis_pods_tt_other: "- £society_research£ §Y$society_research$§! gained: §G+350§!\n- $MOD_PLANET_MAX_DISTRICTS_ADD$: §G+1§!"
d_cd_ancient_tunnels: "Ancient Tunnels"
d_cd_ancient_tunnels_desc: "Once used to store rows of stasis chambers, these now empty but vast tunnels provide new living space."
d_galvanic_living_metal: "$sr_living_metal$ Sediment"
d_galvanic_living_metal_desc: "This planet has natural $r_living_metal$ deposits. Its species have evolved in constant contact with this fascinating resource, setting them on unique biological and scientific trajectories."

# Civic - Scorched World Heralds
civic_scorched_earth: "Scorched World Heralds"
civic_scorched_earth_desc: "Heat permeates every facet of this society's culture, from traditions and rituals to technology itself. They see themselves as the galaxy's rightful fiery supremacists, viewing weaker species as mere obstacles on the path to an ideal universe, fit only for Thermophiles."
civic_scorched_earth_effects: "- Cannot engage in §YDiplomacy§! except with §Y$trait_infernal_plural$§!.\n- Cannot access the §YGalactic Market§!.\n- Grants the §Y'$casus_belli_cb_blaze$'§! casus belli on other species.\n- Gains £unity£ §Y$unity$§! when bombarding with the §Y$bombardment_firestorm$§! bombardment stance.\n- Creates special blockers with the §Y$bombardment_seismic_bombing$§! bombardment stance on the planet below. \n- Non-['trait:trait_infernal'] Species are restricted to §YSlavery§! or worse."
SCORCHED_HERALDS_ONLY_INF: "$TRIGGER_FAIL$§Y$civic_scorched_earth$§! only tolerate ['trait:trait_infernal'] £pop£ $POPS$ in their society."

civic_hive_scorched_earth: "Pyromanic Instinct"
civic_hive_scorched_earth_desc: "Our Scorched Worlds are the pinnacle of planetary evolution. We will set the galaxy on fire and thrive in the flames!"

# Civic - World Forgers
civic_world_forgers: "Planet Forgers"
civic_world_forgers_desc: "This society thrives in volcanic environments, and will even create them artificially when nature falls short."
civic_world_forgers_effects: "- Unlocks starting planet: ['concept_pc_volcanic']. \n- $GUARANTEED_RESEARCH_OPTION_STRING$ £society_research£ ['concept_volcanic_forge']. \n- Can construct £building£ §Y$building_volcanic_forge_1$§! building which adds £job_polytechnic_mentor£ ['concept_polytechnic_mentor']. \n- Planets with a £building£ §Y$building_volcanic_forge_1$§! will gradually turn into a §Y$pc_volcanic$§!. \n- ['concept_guaranteed_colonies'] will be §Y$climate_dry$§! worlds."
civic_corporate_world_forgers: "Planetary Architects"
civic_corporate_world_forgers_desc: "$civic_world_forgers_desc$"
civic_hive_world_forgers: "Volcanic Nesting"
civic_hive_world_forgers_desc: "$civic_world_forgers_desc$"
civic_world_forgers_gestalt_effects: "- Unlocks starting planet: ['concept_pc_volcanic']. \n- $GUARANTEED_RESEARCH_OPTION_STRING$ £society_research£ ['concept_volcanic_forge']. \n- Can construct £building£ §Y$building_volcanic_forge_1$§! building which adds £job_polytechnic_drone£ ['concept_polytechnic_drone']. \n- Planets with a £building£ §Y$building_volcanic_forge_1$§! will gradually turn into a §Y$pc_volcanic$§!. \n- ['concept_guaranteed_colonies'] will be §Y$climate_dry$§! worlds."
civic_machine_world_forgers: "Thermal Optimizers"
civic_machine_world_forgers_desc: "$civic_world_forgers_desc$"

tech_volcanic_forge: "Volcanic Forge"
tech_volcanic_forge_desc: "When deployed, this facility slowly transforms a planet into a volcanic paradise, surfacing useful resources along the way. Thermoforgers can accelerate the transformation."
concept_volcanic_forge: "$tech_volcanic_forge$"
concept_volcanic_forge_desc: "$building_volcanic_forge_basic$ \n\n- Monthly Progress: §G+0.1§! \n- Monthly Progress per §Y100§! £job_miner£ $job_miner_plural$: §G+0.05§! \n- Monthly Progress per §Y100§! £job_foundry£ $job_foundry_plural$: §G+0.05§!"
building_volcanic_forge_1: "$tech_volcanic_forge$"
building_volcanic_forge_1_desc: "This industrial complex, designed to drill deep into the planet's crust, will induce volcanic activity across the entire world, thus terraforming every biome into a blazing landscape."
building_volcanic_forge_2: "Volcanic Foundry"
building_volcanic_forge_2_desc: "$building_volcanic_forge_1_desc$"
building_volcanic_forge_1_effect: "\n$building_volcanic_forge_basic$ \n$volcanic_forge_1_monthly$ \n\nProgress from all £job_miner£ $concept_planet_miners$: §G+[root.GetMinerVar1]§! \nProgress from all £job_foundry£ $concept_planet_metallurgists$: §G+[root.GetForgerVar1]§!"
building_volcanic_forge_2_effect: "\n$building_volcanic_forge_basic$ \n$volcanic_forge_2_monthly$ \n\nProgress from all £job_miner£ $concept_planet_miners$: §G+[root.GetMinerVar2]§! \nProgress from all £job_foundry£ $concept_planet_metallurgists$: §G+[root.GetForgerVar2]§!"
building_volcanic_forge_basic: "Turns the planet into a §H$pc_volcanic$§!."
volcanic_forge_1_monthly: "- Adds §G+200§! £job_polytechnic_mentor£ ['concept_polytechnic_mentor'] jobs.\n- Monthly Progress: §G+0.1§! \n- Monthly Progress per §Y100§! £job_miner£ $concept_planet_miners$: §G+0.05§! \n- Monthly Progress per §Y100§! £job_foundry£ $concept_planet_metallurgists$: §G+0.05§!"
volcanic_forge_2_monthly: "- Adds §G+400§! £job_polytechnic_mentor£ ['concept_polytechnic_mentor'] jobs.\n- Monthly Progress: §G+0.2§! \n- Monthly Progress per §Y100§! £job_miner£ $concept_planet_miners$: §G+0.1§! \n- Monthly Progress per §Y100§! £job_foundry£ $concept_planet_metallurgists$: §G+0.1§!"

# Civic - Fire Cult
civic_pyrolatry: "Fire Cult"
civic_pyrolatry_desc: "Forged by generations of extreme hardship, this society believes in survival through unity, and unity through survival. Only fire-born struggle can bind them tightly enough to endure a cold, uncaring galaxy."
civic_pyrolatry_effects: "- £unity£ §Y$unity$§! Job output increases proportionally with lower $HABITABILITY$ (Up to §G500%§!).\n- The ['concept_fire_cult'] faction forms shortly after game start.\n- Replaces £job_priest£ §Y$job_priest_plural$§! with £job_fire_dancer£ ['concept_inf_fire_dancers'].\n- Replaces £job_politician£ §Y$job_politician_plural$§! with £job_fire_oracle£ ['concept_inf_fire_oracles'] on planets with $HABITABILITY$ lower than §R50%§!.\n- Allows the recruitment of §Y$ember_legion$§! armies on planets with $HABITABILITY$ lower than §R20%§!.\n- Grants access to the §Y$decision_blazing_scourge$§! planetary decisions which creates  £blocker£ ['concept_dec_blazing_scourge'].\n- Synergizes with Civics: $civic_superstitious_beliefs$, $civic_exalted_priesthood$, $civic_death_cult$, $civic_aristocratic_elite$, and $civic_merchant_guilds$."
# Job
concept_inf_fire_dancer: "$job_fire_dancer$"
concept_inf_fire_dancers: "$job_fire_dancer_plural$"
concept_inf_fire_dancer_desc: "$job_fire_dancer_effect_desc$ \n\n§L$job_fire_dancer_desc$§!"
job_fire_dancer: "Fire Dancer"
fire_dancer: "$job_fire_dancer$"
job_fire_dancer_plural: "Fire Dancers"
job_fire_dancer_desc: "Masters of flame and endurance, Fire Dancers perform searing rites that bind the community in awe and shared fervor."
mod_job_fire_dancer_add: "$job_fire_dancer$ Jobs"
job_fire_dancer_effect_desc: "£job_fire_dancer£ $job_fire_dancer_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§!, £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§! and £mod_planet_stability_add£ §Y$PLANET_STABILITY_TITLE$§!"

concept_inf_cremator: "$job_cremator$"
concept_inf_cremators: "$job_cremator_plural$"
concept_inf_cremator_desc: "$job_cremator_effect_desc$ \n\n§L$job_cremator_desc$§!"
job_cremator: "Cremator"
cremator: "$job_cremator$"
job_cremator_plural: "Cremators"
job_cremator_desc: "Cremators oversee the sacred rite of flame, guiding the departed through fire to their final mystery. Honored as custodians of this revered passage, they serve where death meets transcendence."
mod_job_cremator_add: "$job_cremator$ Jobs"
job_cremator_effect_desc: "£job_fire_dancer£ $job_cremator_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§!, £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§! and £mod_planet_stability_add£ §Y$PLANET_STABILITY_TITLE$§!"

# Superstition Beliefs + Fire Cult = fire_seer
concept_inf_fire_seer: "$job_fire_seer$"
concept_inf_fire_seers: "$job_fire_seer_plural$"
concept_inf_fire_seer_desc: "$job_fire_seer_effect_desc$ \n\n§L$job_fire_seer_desc$§!"
job_fire_seer: "Fire Seer"
fire_seer: "$job_fire_seer$"
job_fire_seer_plural: "Fire Seers"
job_fire_seer_desc: "The destructive chaos of fire still leaves behind signs in char and ash that a skilled seer can interpret. These esoteric insights are put to use in ritual and rule alike."
mod_job_fire_seer_add: "$job_fire_seer$ Jobs"
job_fire_seer_effect_desc: "£job_fire_seer£ $job_fire_seer_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§!, £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§! and £mod_planet_stability_add£ §Y$PLANET_STABILITY_TITLE$§!"

concept_inf_pyromancer: "$job_pyromancer$"
concept_inf_pyromancers: "$job_pyromancer_plural$"
concept_inf_pyromancer_desc: "$job_pyromancer_effect_desc$ \n\n§L$job_pyromancer_desc$§!"
job_pyromancer: "Pyromancer"
pyromancer: "$job_pyromancer$"
job_pyromancer_plural: "Pyromancers"
job_pyromancer_desc: "After spending years honing their ability to spot ripples of the future in the flickering of flames, skilled practitioners of the art exchange their skills for patronage by the ruling elite."
mod_job_pyromancer_add: "$job_pyromancer$ Jobs"
job_pyromancer_effect_desc: "£job_fire_dancer£ $job_pyromancer_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§!, £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§! and £mod_planet_stability_add£ §Y$PLANET_STABILITY_TITLE$§!"

concept_inf_fire_oracle: "$job_fire_oracle$"
concept_inf_fire_oracles: "$job_fire_oracle_plural$"
concept_inf_fire_oracle_desc: "$job_fire_oracle_effect_desc$ \n\n§L$job_fire_oracle_desc$§!"
job_fire_oracle: "Fire Oracle"
fire_oracle: "$job_fire_oracle$"
job_fire_oracle_plural: "Fire Oracles"
job_fire_oracle_desc: "A visionary to guide the people safely through the darkest times, promoting virtues of endurance and survival in the face of death."
mod_job_fire_oracle_add: "$job_fire_oracle$ Jobs"
job_fire_oracle_effect_desc: "£job_fire_oracle£ $job_fire_oracle_plural$ replace £job_politician£ $job_politician_plural$ on planets with $HABITABILITY$ lower than §R50%§!. They turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!."

concept_inf_blazewright: "$job_blazewright$"
concept_inf_blazewrights: "$job_blazewright_plural$"
concept_inf_blazewright_desc: "$job_blazewright_effect_desc$ \n\n§L$job_blazewright_desc$§!"
job_blazewright: "Blazewright"
blazewright: "$job_blazewright$"
job_blazewright_plural: "Blazewrights"
job_blazewright_desc: "The work of politics is bolstered by a leader's skill in reading occult signs in ritual ash, and invoking the will of the deep fires of fate."
mod_job_blazewright_add: "$job_blazewright$ Jobs"
job_blazewright_effect_desc: "£job_blazewright£ $job_blazewright_plural$ replace £job_politician£ $job_politician_plural$ on planets with $HABITABILITY$ lower than §R50%§!. They turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!."

concept_inf_radiant_priest: "$job_radiant_priest$"
concept_inf_radiant_priests: "$job_radiant_priest_plural$"
concept_inf_radiant_priest_desc: "$job_radiant_priest_effect_desc$ \n\n§L$job_radiant_priest_desc$§!"
job_radiant_priest: "Radiant Priest"
radiant_priest: "$job_radiant_priest$"
job_radiant_priest_plural: "Radiant Priests"
job_radiant_priest_desc: "To keep burning the flames of faith, this society's ruling priesthood embodies the radiant light of holy fire, lighting the way for their followers and cleansing evil from society."
mod_job_radiant_priest_add: "$job_radiant_priest$ Jobs"
job_radiant_priest_effect_desc: "£job_radiant_priest£ $job_radiant_priest_plural$ replace £job_politician£ $job_politician_plural$ on planets with $HABITABILITY$ lower than §R50%§!. They turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!."

concept_inf_pyrocrat: "$job_pyrocrat$"
concept_inf_pyrocrats: "$job_pyrocrat_plural$"
concept_inf_pyrocrat_desc: "$job_pyrocrat_effect_desc$ \n\n§L$job_pyrocrat_desc$§!"
job_pyrocrat: "Pyrocrat"
pyrocrat: "$job_pyrocrat$"
job_pyrocrat_plural: "Pyrocrats"
job_pyrocrat_desc: "An entrenched elite whose brilliance defines the state, Pyrocrats rule as living flames and are sustained by the labor of those who stoke their glory."
mod_job_pyrocrat_add: "$job_pyrocrat$ Jobs"
job_pyrocrat_effect_desc: "£job_pyrocrat£ $job_pyrocrat_plural$ replace £job_politician£ $job_politician_plural$ on planets with $HABITABILITY$ lower than §R50%§!. They turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!."

concept_inf_ashbroker: "$job_ashbroker$"
concept_inf_ashbrokers: "$job_ashbroker_plural$"
concept_inf_ashbroker_desc: "$job_ashbroker_effect_desc$ \n\n§L$job_ashbroker_desc$§!"
job_ashbroker: "Ashbroker"
ashbroker: "$job_ashbroker$"
job_ashbroker_plural: "Ashbrokers"
job_ashbroker_desc: "Where fire consumes, Ashbrokers thrive. These profiteers of ruin are skilled in turning devastation into opportunity and ashes into assets."
mod_job_ashbroker_add: "$job_ashbroker$ Jobs"
job_ashbroker_effect_desc: "£job_ashbroker£ $job_ashbroker_plural$ replace £job_politician£ $job_politician_plural$ on planets with $HABITABILITY$ lower than §R50%§!. They turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!."

#blazing_harbinger
concept_inf_blazing_harbinger: "$job_blazing_harbinger$"
concept_inf_blazing_harbingers: "$job_blazing_harbinger_plural$"
concept_inf_blazing_harbinger_desc: "$job_blazing_harbinger_effect_desc$ \n\n§L$job_blazing_harbinger_desc$§!"
job_blazing_harbinger: "Blazing Harbinger"
blazing_harbinger: "$job_blazing_harbinger$"
job_blazing_harbinger_plural: "Blazing Harbingers"
job_blazing_harbinger_desc: "Revered as both visionaries and leaders, these harbingers unite faith and authority. Through sacred flame, they guide the empire toward its destined radiance."
mod_job_blazing_harbinger_add: "$job_blazing_harbinger$ Jobs"
job_blazing_harbinger_effect_desc: "£job_pyrocrat£ $job_blazing_harbinger_plural$ replace £job_politician£ $job_politician_plural$ on planets with $HABITABILITY$ lower than §R50%§!. They turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§! and £mod_planet_stability_add£ §Y$PLANET_STABILITY_TITLE$§!."

# Other
ember_legion: "Ember Legion"
seq_ember_legion: "$ORD$ $ember_legion$"
ember_legion_desc: "Forged in volcanic crucibles and tempered by deprivation, this legion fights with pitiless resolve."
concept_dec_blazing_scourge: "$decision_blazing_scourge$ Blockers"
concept_dec_blazing_scourge_desc: "$decision_blazing_scourge_effect$ \n\n§L$decision_blazing_scourge_desc$§!"
decision_blazing_scourge: "Blazing Scourge"
decision_blazing_scourge_desc: "It is time for us to truly embrace the flames and test our mettle. Set the whole planet on fire!"
decision_blazing_scourge_effect: "Adds up to §Y5§! £blocker£ §R$BLOCKER_DEPOSITS$§! to the planet: $TABBED_NEW_LINE$- Each gradually §Rdecreases§! the §Y$pop_habitability$§! by §R20%§!. $TABBED_NEW_LINE$- Grants £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!.$TABBED_NEW_LINE$- Some grant $r_volatile_motes$ and $r_exotic_gases$ if the tech is researched."
decision_blazing_scourge_limit: " §RThe planet is already suffering from multiple environmental disasters.§!"
# Faction
concept_fire_cult: "$pft_fire_cult$"
concept_fire_cult_desc: "$factions.1.desc.fire_cult$§L$pft_fire_cult_desc$§!"
pft_fire_cult: "Scourge of the Volcano"
pft_fire_cult_desc: "The only way to attain divine unity is to survive the hardest of crucibles.\n\n§LSpiritualist Ethos§!"
fire_cult: "$pft_fire_cult$"
factions.1.desc.fire_cult: "Their members promote spiritualist values, praising hardship and the ability to suffer through it. Physical trials play a significant role in their society.\n\n"
factions.2000.desc.fire_cult: "As a result of bringing this faction into their government, they have become more outwardly §HSpiritualist§!.\n\n"

# Fire Cult Faction Demands:
FIRE_CULT_VOLCANIC_WORLDS: "Volcanic Worlds Dominate"
FIRE_CULT_NO_VOLCANIC_WORLDS: "Insufficient Volcanic Worlds"
FIRE_CULT_VOLCANIC_WORLDS_DESC: "The [Root.GetName] is pleased when at least 50% of colonized planets are Volcanic in nature."
FIRE_CULT_RESETTLEMENT: "Resettlement Active"
FIRE_CULT_NO_RESETTLEMENT: "Resettlement Forbidden"
FIRE_CULT_RESETTLEMENT_DESC: "[Root.GetName] will be pleased if Migration Controls or Forced Resettlement are enabled."
FIRE_CULT_LOW_HABITABILITY: "Pinnacle of Endurance"
FIRE_CULT_HIGH_HABITABILITY: "Lack of Inspiration"
FIRE_CULT_LOW_HABITABILITY_DESC: "The [Root.GetName] appreciates having at least one planet under 20% habitability to lead by example."
FIRE_CULT_RECENT_BLAZING_DECISION: "Recent Blazing Scourge"
FIRE_CULT_NO_RECENT_BLAZING_DECISION: "No Blazing Scourge"
FIRE_CULT_RECENT_BLAZING_DECISION_DESC: "The [Root.GetName] is pleased when the Blazing Scourge has been deployed recently."
FIRE_CULT_VOLCANIC_TERRAFORM: "Ongoing Volcanization"
FIRE_CULT_NO_VOLCANIC_TERRAFORM: "Volcanic Stagnation"
FIRE_CULT_VOLCANIC_TERRAFORM_DESC: "The [Root.GetName] is pleased when efforts are undertaken to make more planets Volcanic."
FIRE_CULT_PYROMANIC_PRIEST: "Pyromanic Priest"
FIRE_CULT_NO_PYROMANIC_PRIEST: "No Pyromanic Priest"
FIRE_CULT_PYROMANIC_PRIEST_DESC: "Filling the Pyromanic Priest council position will please the [Root.GetName]."
FIRE_CULT_FIRE_DANCERS: "Fire Dancers"
FIRE_CULT_NO_FIRE_DANCERS: "Not Enough Fire Dancers"
FIRE_CULT_FIRE_DANCERS_DESC: "Having 1000 Fire Dancers in the empire will please the [Root.GetName]."

# Civic - Galvanic Empire
civic_galvanic_empire: "Galvanic Empire"
civic_galvanic_symbiosis: "Galvanic Synthesis"
civic_galvanic_symbiosis_desc: "§RWARNING: Blocks access to ['concept_synthetic_ascension'].§!\n\nThis society is able to synthesize regular alloys into $r_living_metal$, and molds its strength and shape-changing properties directly into their technology."
civic_galvanic_symbiosis_effects: "$civic_galvanic_tt$ \n- $civic_galvanic_job_tt$"
civic_corporate_galvanic_symbiosis: "Biometallic Cartel"
civic_corporate_galvanic_symbiosis_desc: "$civic_galvanic_symbiosis_desc$"
civic_corporate_galvanic_symbiosis_effects: "$civic_galvanic_tt$ \n- $civic_galvanic_job_tt$ \n- Can build the £building£ §Y$building_living_metal_clinic$§! $BRANCH_OFFICE_BUILDING$."
civic_hive_galvanic_symbiosis: "Galvanic Symbiosis"
civic_hive_galvanic_symbiosis_desc: "$civic_galvanic_symbiosis_desc$"
civic_hive_galvanic_symbiosis_effects: "$civic_galvanic_tt$ \n- $civic_galvanic_job_hive_tt$"
civic_machine_galvanic_symbiosis: "Galvanic Retrofitting"
civic_machine_galvanic_symbiosis_desc: "These units have self-repairing frames made of special alloys that combine the benefits of biology and artificial intelligence. "
civic_machine_galvanic_symbiosis_effects: "$civic_galvanic_tt$ \n- $civic_galvanic_job_hive_tt$"

civic_galvanic_tt: "- Starts with £engineering_research£ ['technology:tech_mine_living_metal'] already researched. \n- Homeworld has a ['concept_d_galvanic_living_metal'].\n- Gain access to special Edicts: $TABBED_NEW_LINE$- ['concept_inf_lm_cs_edict'] $TABBED_NEW_LINE$- ['concept_inf_lm_mgc_edict'] \n- Gives access to $r_living_metal$ components: $TABBED_NEW_LINE$- ['concept_inf_lm_armor'] $TABBED_NEW_LINE$- ['concept_inf_lm_weapon']\n- Has access to Planetary Decision: §Y$decision_living_metal_distribution$§!. \n- Can recruit the §Y$lm_imbued_army$§! armies."
civic_galvanic_job_tt: "Can build a £building£ ['concept_offworld_expedition_hub'] in systems with a §Y$pc_molten$§! for ['concept_offworld_prospector'] jobs."
civic_galvanic_job_hive_tt: "Can build a £building£ ['concept_offworld_expedition_hub'] in systems with a §Y$pc_molten$§! for ['concept_offworld_prospector_drone'] jobs."
concept_d_galvanic_living_metal: "$d_galvanic_living_metal$"
concept_d_galvanic_living_metal_desc: "$d_galvanic_living_metal_desc$ \n$TABBED_NEW_LINE$- Produces $r_living_metal$: §G+1§!"

lm_imbued_army: "Mimetic Strike Force"
seq_lm_imbued_army: "$ORD$ $lm_imbued_army$"
lm_imbued_army_desc: "Equipped with advanced $r_living_metal$ technology, this army can remold itself on the fly to tackle a variety of battlefield conditions."

concept_inf_lm_armor: "$INF_Regen$ Armor"
concept_inf_lm_armor_desc: "Bonuses per Armor Component:\n- $mod_weapon_type_energy_weapon_fire_rate_mult$: §G+2%§! \n- $MOD_SHIP_HULL_REGEN_ADD_PERC$: §G+1%§! \n- $MOD_SHIP_ARMOR_REGEN_ADD_PERC$: §G+1%§! \n\nAdds §Y$INF_Regen$§! versions of common armor components for ships. Their $r_alloys$ cost is replaced with $r_living_metal$. \n\nIncludes unlocked components of the following £engineering_research£ technologies: $TABBED_NEW_LINE$- ['technology:tech_ship_armor_1'] $TABBED_NEW_LINE$- ['technology:tech_ship_armor_2'] $TABBED_NEW_LINE$- ['technology:tech_ship_armor_3'] $TABBED_NEW_LINE$- ['technology:tech_ship_armor_4'] $TABBED_NEW_LINE$- ['technology:tech_ship_armor_5']"
INF_Regen: "Regenerative"
LM_ARMOR_1: "$ARMOR_1$ - $INF_Regen$"
LM_ARMOR_1_DESC: "Cured into shape by shipyard forges, this $r_living_metal$ armor will regrow into its original form after suffering major damage."
LM_ARMOR_2: "$ARMOR_2$ - $INF_Regen$"
LM_ARMOR_2_DESC: "Thickening the $r_living_metal$ improves both its baseline defensive utility, and its surface area available for regenerating."
LM_ARMOR_3: "$ARMOR_3$ - $INF_Regen$"
LM_ARMOR_3_DESC: "Composites that improve the tensile strength of $r_living_metal$ allow this armor to be stronger and more resilient."
LM_ARMOR_4: "$ARMOR_4$ - $INF_Regen$"
LM_ARMOR_4_DESC: "High-energy curing processes allow this regenerative $r_living_metal$ armor to be more structurally sound than its predecessors."
LM_ARMOR_5: "$ARMOR_5$ - $INF_Regen$"
LM_ARMOR_5_DESC: "Advances in $r_living_metal$ sciences makes this armor as strong and as regenerative as physics allows."
SMALL_LM_ARMOR_1: "$INF_Regen$ $SMALL_ARMOR_1$"
MEDIUM_LM_ARMOR_1: "$INF_Regen$ $MEDIUM_ARMOR_1$"
LARGE_LM_ARMOR_1: "$INF_Regen$ $LARGE_ARMOR_1$"
SMALL_LM_ARMOR_2: "$INF_Regen$ $SMALL_ARMOR_2$"
MEDIUM_LM_ARMOR_2: "$INF_Regen$ $MEDIUM_ARMOR_2$"
LARGE_LM_ARMOR_2: "$INF_Regen$ $LARGE_ARMOR_2$"
SMALL_LM_ARMOR_3: "$INF_Regen$ $SMALL_ARMOR_3$"
MEDIUM_LM_ARMOR_3: "$INF_Regen$ $MEDIUM_ARMOR_3$"
LARGE_LM_ARMOR_3: "$INF_Regen$ $LARGE_ARMOR_3$"
SMALL_LM_ARMOR_4: "$INF_Regen$ $SMALL_ARMOR_4$"
MEDIUM_LM_ARMOR_4: "$INF_Regen$ $MEDIUM_ARMOR_4$"
LARGE_LM_ARMOR_4: "$INF_Regen$ $LARGE_ARMOR_4$"
SMALL_LM_ARMOR_5: "$INF_Regen$ $SMALL_ARMOR_5$"
MEDIUM_LM_ARMOR_5: "$INF_Regen$ $MEDIUM_ARMOR_5$"
LARGE_LM_ARMOR_5: "$INF_Regen$ $LARGE_ARMOR_5$"

# Bio armor
SMALL: "Small"
MEDIUM: "Medium"
LARGE: "Large"
BIO_LM_ARMOR_NAME: "Ferrodermis"
BIO_LM_ARMOR_1: "Nanocomposite $BIO_LM_ARMOR_NAME$"
BIO_LM_ARMOR_1_DESC: "The body of the ship forms thick defensive scales which can be fully regrown after injury."
BIO_LM_ARMOR_2: "Ceramo Chitin $BIO_LM_ARMOR_NAME$"
BIO_LM_ARMOR_2_DESC: "Improved metabolism of $r_living_metal$ has increased the regenerative capabilities of this armor."
BIO_LM_ARMOR_3: "Plasteel $BIO_LM_ARMOR_NAME$"
BIO_LM_ARMOR_3_DESC: "Ferrodermis grown in self-reinforcing geometry further improve the armor's defensive utility."
BIO_LM_ARMOR_4: "Durasteel $BIO_LM_ARMOR_NAME$"
BIO_LM_ARMOR_4_DESC: "Tissue differentiation around the ferroderms allows for specialization in defense and regeneration, improving the efficacy of both."
BIO_LM_ARMOR_5: "Neutronium $BIO_LM_ARMOR_NAME$"
BIO_LM_ARMOR_5_DESC: "Advanced biological composites of $r_living_metal$ make this the most powerful defensive armor that can be grown."
SMALL_BIO_LM_ARMOR_1: "$SMALL$ $BIO_LM_ARMOR_1$"
MEDIUM_BIO_LM_ARMOR_1: "$MEDIUM$ $BIO_LM_ARMOR_1$"
LARGE_BIO_LM_ARMOR_1: "$LARGE$ $BIO_LM_ARMOR_1$"
SMALL_BIO_LM_ARMOR_2: "$SMALL$ $BIO_LM_ARMOR_2$"
MEDIUM_BIO_LM_ARMOR_2: "$MEDIUM$ $BIO_LM_ARMOR_2$"
LARGE_BIO_LM_ARMOR_2: "$LARGE$ $BIO_LM_ARMOR_2$"
SMALL_BIO_LM_ARMOR_3: "$SMALL$ $BIO_LM_ARMOR_3$"
MEDIUM_BIO_LM_ARMOR_3: "$MEDIUM$ $BIO_LM_ARMOR_3$"
LARGE_BIO_LM_ARMOR_3: "$LARGE$ $BIO_LM_ARMOR_3$"
SMALL_BIO_LM_ARMOR_4: "$SMALL$ $BIO_LM_ARMOR_4$"
MEDIUM_BIO_LM_ARMOR_4: "$MEDIUM$ $BIO_LM_ARMOR_4$"
LARGE_BIO_LM_ARMOR_4: "$LARGE$ $BIO_LM_ARMOR_4$"
SMALL_BIO_LM_ARMOR_5: "$SMALL$ $BIO_LM_ARMOR_5$"
MEDIUM_BIO_LM_ARMOR_5: "$MEDIUM$ $BIO_LM_ARMOR_5$"
LARGE_BIO_LM_ARMOR_5: "$LARGE$ $BIO_LM_ARMOR_5$"

concept_inf_lm_cs_edict: "$edict_centrifugal_siphoning$"
concept_inf_lm_cs_edict_desc: "- $r_alloys$ from Metallurgists: §R-0.5§!\n- $r_living_metal$ from Metallurgists: §G+1§!$TABBED_NEW_LINE$ \n$TABBED_NEW_LINE$"
concept_inf_lm_mgc_edict: "$edict_modular_growth_compounds$"
concept_inf_lm_mgc_edict_desc: "- £mod_founder_species_growth_mult£ ['concept_founder_species_growth_mult']: §G+10%§! $TABBED_NEW_LINE$ \n$TABBED_NEW_LINE$"
edict_centrifugal_siphoning: "Centrifugal Siphoning"
edict_centrifugal_siphoning_desc: "Powerful centrifuges help partition liquid alloys such that they can be recomposed into $r_living_metal$."
edict_modular_growth_compounds: "Modular Growth Compounds"
edict_modular_growth_compounds_desc: "Molecular use of $r_living_metal$ allows for effective modular compounds that promote stronger growth."

concept_inf_lm_weapon: "$LM_ACCELERATOR$"
concept_inf_lm_weapon_desc: "A stronger version of the §Y$KINETIC_ARTILLERY_2$§!, with the $r_alloys$ cost replaced by $r_living_metal$. \n\nUnlocked after researching £engineering_research£ ['technology:tech_kinetic_artillery_2']."
LM_ACCELERATOR_SET: "$LM_ACCELERATOR$"
LM_ACCELERATOR_SET_DESC: "Artillery built with $r_living_metal$ is able to regenerate from wear and tear on its own, and re-mold itself to optimize its physical properties, allowing more potent ammunition to be used."
LM_ACCELERATOR: "Reshaping Projectile Accelerator"
LM_BIO_ACCELERATOR_SET: "$LM_ACCELERATOR$"
LM_BIO_ACCELERATOR_SET_DESC: "$LM_ACCELERATOR_SET_DESC$"
LM_BIO_ACCELERATOR: "$LM_ACCELERATOR$"

building_living_metal_clinic: "Living Metal Enhancement Clinic"
building_living_metal_clinic_desc: "This clinic sells a performance enhancing $r_living_metal$ compound to the local population, generating profit and useful byproducts."
concept_offworld_expedition_hub: "$building_offworld_expedition_hub$"
concept_offworld_expedition_hub_desc: "§L$building_offworld_expedition_hub_desc$§!"
building_offworld_expedition_hub: "Offworld Expedition Hub"
building_offworld_expedition_hub_desc: "This center coordinates freelance expeditions to a nearby Molten World, where enterprising prospectors may uncover valuable $r_volatile_motes$ and $r_living_metal$."
offworld_molten_world_req: "$TRIGGER_FAIL$ §RRequires a §Y$pc_molten$§! in the solar system.§!"
job_offworld_prospector_tt: "£job_offworld_prospector£ $job_offworld_prospector_plural$ turn $r_energy$ into $r_living_metal$ and $r_volatile_motes$"
job_offworld_prospector_drone_tt: "£job_offworld_prospector_drone£ $job_offworld_prospector_drone_plural$ turn $r_energy$ into $r_living_metal$ and $r_volatile_motes$"

concept_offworld_prospector: "$job_offworld_prospector$"
concept_offworld_prospector_desc: "$job_offworld_prospector_tt$"
concept_offworld_prospector_drone: "$job_offworld_prospector_drone$"
concept_offworld_prospector_drone_desc: "$job_offworld_prospector_drone_tt$"

job_offworld_prospector: "Offworld Prospector"
job_offworld_prospector_plural: "Offworld Prospectors"
job_offworld_prospector_desc: "Enterprising prospectors travel offworld to hunt for $r_volatile_motes$ and $r_living_metal$ on Molten Worlds."
mod_job_offworld_prospector_add: "$job_offworld_prospector$ Jobs"

job_offworld_prospector_drone: "Offworld Prospector Drone"
job_offworld_prospector_drone_plural: "Offworld Prospectors Drones"
job_offworld_prospector_drone_desc: "Long-range drones are deployed to nearby Molten Worlds to identify and harvest $r_volatile_motes$ and $r_living_metal$."
mod_job_offworld_prospector_drone_add: "$job_offworld_prospector_drone$ Jobs"

# Councilors
councilor_infernal_scorcher: "Prime Scorcher"
councilor_infernal_scorcher_desc: "The $TITLE$ fires up the armed forces, maintaining commitment to military efforts."
councilor_thermal_engineer: "Thermal Engineer"
councilor_thermal_engineer_desc: "The $TITLE$ can solve the technical challenges encountered when constructing infrastructure in an exceptionally hot environment."
councilor_corporate_thermal_engineer: "Chief $councilor_thermal_engineer$"
councilor_corporate_thermal_engineer_desc: "For the right payment, a $TITLE$ can solve the technical challenges encountered when constructing infrastructure in an exceptionally hot environment."
councilor_pyromanic_priest: "Pyromanic Priest"
councilor_pyromanic_priest_desc: "The $TITLE$ instills a love of hardship, reducing decadent consumption."
councilor_imbuement_officer: "Mimetic Overseer"
councilor_imbuement_officer_desc: "The $TITLE$ leverages an expertise in dynamic solids to assist in physics and engineering research."
councilor_synth_imbuement_officer: "Mimetic Mainframe"
councilor_synth_imbuement_officer_desc: "The $TITLE$ leverages an expertise in dynamic solids to assist in physics and engineering research."
councilor_corporate_imbuement_officer: "Mimetic Agency Officer"
councilor_corporate_imbuement_officer_desc: "The $TITLE$ coordinates between stakeholders to facilitate physics and engineering research."

# Bombardment Stances
bombardment_firestorm: "Firestorm"
bombardment_firestorm_desc: "Firestorm bombardment sets parts of the planet on fire, serving as a glorious bonfire that strengthens our resolve and unifies our society."
bombardment_seismic_bombing: "Seismic Carpet Bombing"
bombardment_seismic_bombing_desc: "$bombardment_seismic_bombing$ targets the planet's geology, destroying infrastructure and splitting the crust to bring forth massive volcanoes."

# Policies
orbital_bombardment_devastation: "Devastation"
orbital_bombardment_devastation_name: "Devastation"
orbital_bombardment_devastation_desc: "Allows the full use of all orbital weaponry, with the express aim of devastating the landscape.\n\n§EAllows 'Devastation' orbital bombardment stance.§!"
diplo_stance_devastators: "Devastators"
diplo_stance_devastators_desc: "This empire seeks to thoroughly devastate alien planets."

# Opinion Modifiers
triggered_infernals_opinion_of_others: "Not Infernals"
triggered_infernals_opinion_of_infernals: "Fellow Infernals"

# Casus Belli & War Goal
casus_belli_cb_blaze: "Cleansing Blaze"
war_goal_wg_blaze: "Devastation"
war_goal_wg_blaze_desc: "War is waged to scour the galaxy with fire. Any opposition is a fair target."

# Personalities
personality_scorching_infernals: "Blazing Devastators"
personality_scorching_infernals_desc: "$personality_scorching_infernals$ see alien worlds as excellent places to conduct catastrophic fire rituals. Local sentients are a minor inconvenience to them."

# Melting District Deposits
d_volcanic_ore_veins: "Volcanic Ore Veins"
d_volcanic_ore_veins_desc: "Freshly-cooled volcanic veins provide a rich source of ores."
d_volcanic_rich_mountain: "Volcanic $d_rich_mountain$"
d_volcanic_rich_mountain_desc: "$d_rich_mountain_desc$"
d_volcanic_mineral_fields: "Volcanic $d_mineral_fields$"
d_volcanic_mineral_fields_desc: "$d_mineral_fields_desc$"
d_volcanic_ore_caverns: "Volcanic $d_ore_rich_caverns$"
d_volcanic_ore_caverns_desc: "$d_ore_rich_caverns_desc$"
d_volcanic_mineral_layers: "Volcanic Mineral Layers"
d_volcanic_mineral_layers_desc: "Ancient geological activity left this rich layer of minerals buried far below the surface."
d_volcanic_weak_crust: "Weak Crust"
d_volcanic_weak_crust_desc: "The underlying tectonic plates have been crushed by previous eruptions, making it much easier to drill to mineral-rich veins."
d_volcanic_mineral_hills: "Ore-rich Hills"
d_volcanic_mineral_hills_desc: "Faint glinting from afar gives away the wealth of ores just below the surface of these hills."
d_volcanic_lava_river: "Lava Rivers"
d_volcanic_lava_river_desc: "The warm, reddish glow of free-flowing magma bathes the shores of these lava rivers."

# Thermotechnic District Deposits
d_volcanic_stable_plateaus: "Stable Plateaus"
d_volcanic_stable_plateaus_desc: "These plateaus are geologically stable compared to the surrounding area."
d_volcanic_tranquil_flatlands: "Tranquil Flatlands"
d_volcanic_tranquil_flatlands_desc: "These gently rolling flatlands lie mostly untouched by wider planetary chaos."
d_volcanic_intraplate: "Sturdy Intraplate"
d_volcanic_intraplate_desc: "Far from any fault lines, this region is protected against geological devastation."
d_volcanic_basalt_plains: "Basalt Plains"
d_volcanic_basalt_plains_desc: "A gleaming plateau of solidified basalt, cracked and pitted by ancient volcanic forces."
d_volcanic_sulfur_lava: "Sulfuric Lava"
d_volcanic_sulfur_lava_desc: "This persistent lava flow exudes a peculiar mixture of chemicals into the air above it."
d_volcanic_dried_lavariver: "Dried-up Lava River"
d_volcanic_dried_lavariver_desc: "An ancient lava river cooled off long ago, leaving only a charred streak through the land."
d_volcanic_tunnels: "Isolated Tunnels"
d_volcanic_tunnels_desc: "Long, hollow tunnels wind through the mountain, their walls scorched and smoothed by ancient magma flows."

# Misc Deposits
d_volcanic_fumarole: "Fumaroles"
d_volcanic_fumarole_desc: "These gaping vents exhale hot, $exotic_gases$ from the planet's depths." # an opening in or near a volcano, through which hot sulphurous gases emerge
d_volcanic_stifling_atmosphere: "Stifling Atmosphere"
d_volcanic_stifling_atmosphere_desc: "Volcanic ash smothers the atmosphere, casting the world into a stifling, ash-choked twilight."
d_andisol_soil: "Andisol Valley"
d_andisol_soil_desc: "Dark, nutrient-rich soil formed by volcanic ash provides a rare opportunity to grow crops."
d_red_giant_unstable: "£energy£ §Y+5§!" # star deposit
d_red_giant_unstable_desc: "$d_red_giant_dm$"
d_red_giant_dm: "£sr_dark_matter£ §Y+8§!" # star deposit
d_red_giant_dm_desc: "$d_red_giant_dm$"

# Blockers
d_seismic_bombing_crater: "£blocker£ Volcanic Crater"
d_seismic_bombing_crater_desc: "This region has been split open into active volcanism by seismic carpet bombing."
d_large_volcano: "£blocker£ Large Volcano"
d_large_volcano_desc: "$d_active_volcano_desc$"
d_ash_storms: "£blocker£ Ash Storms"
d_ash_storms_desc: "This region is swaddled in clouds of choking ash."
d_charged_atmosphere: "£blocker£ Charged Atmosphere"
d_charged_atmosphere_desc: "The air in this region sparks with dangerous and stimulating energies."
d_lava_flooding: "£blocker£ Seasonal Lava Flooding"
d_lava_flooding_desc: "This region is exhibits seasonal floods of scorching lava."
d_toxic_atmosphere: "£blocker£ Toxic Atmosphere"
d_toxic_atmosphere_desc: "This region's atmosphere is barely breathable, allowing only the strongest to survive."
d_raging_lavafalls: "£blocker£ Raging Lavafalls"
d_raging_lavafalls_desc: "These torrential falls of molten lava are a sight to behold as they cascade through the landscape."
d_rugged_landscape: "£blocker£ Rugged Landscape"
d_rugged_landscape_desc: "A widespread area constantly ravaged by tectonic activity and erupting volcanos."

# Planet Modifiers
volcanic_critters: "Extremophile Lifeforms"
volcanic_critters_desc: "Even in a world of extreme heat and deadly lava, life finds a way."
volcanic_mineral_rich: "$mineral_rich$"
volcanic_mineral_rich_desc: "$mineral_rich_desc$"
volcanic_ultra_rich: "$ultra_rich$"
volcanic_ultra_rich_desc: "$ultra_rich_desc$"
volcanic_mineral_poor: "$mineral_poor$"
volcanic_mineral_poor_desc: "$mineral_poor_desc$"
volcanic_subterranean: "$subterranean_wildlife$"
volcanic_subterranean_desc: "$subterranean_wildlife_desc$"
volcanic_asteroid_impacts: "$asteroid_impacts$"
volcanic_asteroid_impacts_desc: "$asteroid_impacts_desc$"
volcanic_asteroid_belt: "$asteroid_belt$"
volcanic_asteroid_belt_desc: "$asteroid_belt_desc$"
volcanic_crystal_lake: "Crystal Lake"
volcanic_crystal_lake_desc: "Vast crystals thrumming with heat and warm light slowly rise from this pool of lava."
volcanic_hollow_planet: "Hollow Planet"
volcanic_hollow_planet_desc: "Beneath the surface, immense caverns remain, hollow echoes of a planet shaped by fire."
volcanic_lavafall: "Lavafalls"
volcanic_lavafall_desc: "Lava flows freely here, spilling over a steep incline in a natural pyrotechnic display."
volcanic_oasis: "Hellish Oasis"
volcanic_oasis_desc: "A small and green continent, protected by a high mountain range from the raging inferno beyond. The unique flora and fauna stand in stark contrast to the desolation that lies just beyond the mountains."

fractalized_entropy_category: "Fractalized Entropy"
fractalized_entropy_category_desc: "Sensors have picked up a strange object drifting through the asteroid field. Its origin is unknown, but its course is steady, suggesting it can be intercepted and examined."
infernals.3205.name: "Fractalized Entropy"
infernals.3205.desc: "[Leader.GetName] reported the discovery of a rigid, angular construct suspended in stable stellar orbit. Composed of an unknown material and marked by faceted planes reminiscent of crystalline structures, the object resisted all compositional analysis. It remained locked in a fixed orientation, perpetually facing its parent star, and withstood all attempts at manipulation or rotation.\n\nDuring a controlled experiment, the survey vessel subjected the object to a concentrated energy pulse. The construct fractured cleanly, splitting into two symmetrical halves, each of which reconfigured into a smaller replica of the original. Subsequent pulses produced identical outcomes: division, replication, and consistent miniaturization.\n\nEventually, a diffuse cloud of miniature constructs stabilized in orbit. Each fragment retained the precise alignment and geometry of the progenitor, and the swarm as a whole mirrored the original structure's silhouette.\n\nThe phenomenon remains entirely without precedent or explanation. All collected telemetry has been archived for further analysis."
infernals.3205.a: "Preserve and monitor the fragments."

# Archaeological Sites
from_the_ashes_site: "From The Ashes"
from_the_ashes_site_desc: "The surface of [Planet.GetName] is scorching hot, and hostile to biological life. Images of clearly artificial ruins have therefore caught the attention of [GetScientistPlural]. An archaeological investigation could reveal who was here, and what happened to them."
infernals.2700.name: "Forgotten Empire"
infernals.2700.desc: "While the ruins on [From.Planet.GetName] first appeared to be built of stone, excavation and analysis suggests that many of the structures in this lost city are made of a petrified organic material comparable to wood. No source for such materials exists on the planet today. Smaller artifacts are built of crude metals, glass, and similar petrified organics, and [GetScientistPlural] have also found fossils of native creatures that no longer exist. \n\nIt appears the civilization in question inhabited the planet at a time when its climate was much more temperate. Did they disappear long before the planet turned to its current state, or did they witness the violent transition in their final years?"
infernals.2705.name: "Witnesses of Demise"
infernals.2705.desc: "Excavation of the ruined city on [From.Planet.GetName] has revealed places of cultural importance, decorated with intricate patterns that may be a written language. Most excitingly, the dig teams have found an underground chamber full of shelves, each containing thin sheets of bronze etched with densely-packed script. Despite the inefficiency of bronze as a storage medium, this appears to be a communal archive of texts. \n\nTranslation attempts have begun as the archaeological teams continue to spread out through the city. The question of the final fate of these people remains open."
infernals.2710.name: "Incoming Doom"
infernals.2710.desc: "The team on [From.Planet.GetName] has encountered a somber catacomb. It consists of a network of dugout trenches, with mummified alien remains resting in cavities in the walls, stacked three or four individuals high. Burial goods give us a glimpse of their technological development, such as primitive firearms, simple glass telescopes, and complex textile embroidery. \n\nMany junctions within the catacomb are guarded by statues of extinct local fauna. These creatures have a round, domed shell, four squat legs, and a small blunt head. In better-preserved specimens, they are depicted hunching down, using their shell to protect them from flame-like carvings in the material above them. \n\nThe true meaning of this artwork may be lost to time, but it may depict this society's awareness of its impending, fiery doom. Further excavation of the ruins may clarify what they were experiencing."
infernals.2715.name: "Blazing Downfall"
infernals.2715.desc: "Extensive exploration of the ruined city on [From.Planet.GetName] proves that this civilization lived through the collapse of its ecosystem, and knew its final, fiery days were approaching. Paper-based records existed before hot volcanic ashfall forced them to switch to bronze tablets, and artistic depictions of animals hiding from flame record their attempts to reckon with their own end. \n\nThe excavation also uncovered a nearly perfect specimen of the catacomb guardian statues. The flames carved above it have an internal glow, making this a striking piece worthy of preservation. \n\nWe also found evidence of attempts to stop the volcanism. Roadways and broken carts demonstrate that the inhabitants transported rubble to the nearest volcanic caldera and dumped it in to try to plug the volcano. Unfortunately, they were unable to stop their fate. The planet is devoid of multicellular life today. \n\nThis history reminds us of the precarity of any civilization, should it encounter a problem more powerful than the tools it has at its disposal."
infernals.2715.a: "A tragic end."
infernals.2715.b: "We should learn from their mistakes."

inferno_temple_site: "Inferno Temple"
inferno_temple_site_desc: "Far from the population centers of [Planet.GetName], in a range of active volcanic mountains, an ancient temple lies in ruins and disrepair. Understanding its history may grant us further insights into the planet's local culture."
infernals.2720.name: "Ancient Signs"
infernals.2720.desc: "The temple itself is scarred by signs of battle, and there are ancient remains of the local sentient species in the soil. It seems the temple was torched and abandoned. Security teams have noted that the locals avoid this entire area, believing it to be cursed. \n\nThe fire temple's walls protected its contents, including many intricate frescos and carvings. These feature a recurring motif of a circle of twisted fire, with a dark gash down its center. In one depiction, a bipedal figure plucks out one of four such eyes and casts it upon the world, creating this central motif. We are designating it the Infernal Eye. \n\nFurther excavations will reveal what beliefs surrounded this strange figure."
infernals.2725.name: "Ocular Offerings"
infernals.2725.desc: "Excavations of the temple of the Infernal Eye show evidence of many sacrifices. Large circular pits with platforms in the center, mimicking the Infernal Eye and its pupil, lie filled with layers of ash and charcoal. Molecular analysis reveals that the ash and charcoal comes from animal tissue. \n\nWhether these sacrifices were of wild or domestic animals, or indeed of the locals themselves, cannot be determined. \n\nAgents have been dispatched to current population centers in search of corollary evidence, while our excavators search for more answers."
infernals.2725.a: "It's a mystery waiting to be solved!"
infernals.2725.b: "Send drones to solve that mystery."
infernals.2730.name: "Dark Practices"
infernals.2730.desc: "A heavy stone doorway was discovered blocking off the deepest part of the temple. After breaking through, excavators found a circular chamber with a central pit opening directly above a natural underground magma reservoir. The orange light of the magma bathed the walls in a red glow, faintly illuminating inscriptions encircling the strange room. The top of the surrounding walls are studded with bright, flaming eyes.\n\nOn one edge of this pit are the desiccated remains of one of the locals, broken open upon an altar shaped like the Infernal Eye. It appears they were in fact sacrificing their own in an attempt to appease it.\n\nThe text along these walls may be critical to understanding the cultural role of this temple, and should be translated immediately."
infernals.2735.name: "Convulsing Prophecies"
infernals.2735.desc: "The final study of the scripture in the temple's innermost chamber reveals a set of prophecies relating to the return of the Infernal Eye. It speaks of the Infernal Eye growing angry at the defiance of its subjects. In response, the Eye is expected to darken the skies, erupt a specific holy mountain, cause a specific crop to wither on the vine, and more. The prophecy presents this as the end of civilization, stating that after these events, only those who submit to the Infernal Eye shall survive. \n\nOur agents among the local populace have looked for cultural connections, and found that this prophetic text is the source of many aphorisms and phrases in the planet's cultures, as well as the source text for many later stories and myths. They also believe that the mysteries practiced by their modern temples include variations on, and reactions against, this ancient prophecy. \n\nAll of these prophesied events could be re-enacted with our technology, or faked with a degree of realism they will not be able to detect. If we were to present ourselves as the Infernal Eye reincarnate, demonstrating that the original prophecy was right all along, we may be able to extract concessions and fealty from them. This would make them easier to absorb in the long term."
infernals.2735.a: "Re-enact the prophecies."
infernals.2735.a.tt: "The primitive society of §Y[From.Planet.GetName]§! will learn to adopt our ethics."
infernals.2735.a.fail: "Does not have the §Y$interference_not_allowed$§! policy selected."
infernals.2735.b: "Do not intervene."
infernals.2735.c: "Their history has been lost forever."
infernal_figurine: "Infernal Figurine"
infernal_figurine_desc_short: "A stout creature with a domed shell and four squat legs crouches under a stylized sculpture of fire"
infernal_figurine_desc_details: "The flame is carved from an unknown mineral that glows deep red. This artifact was excavated from the catacombs of an extinct society, and may have represented their vain hope of surviving the impending volcanic destruction of their biosphere."

# Misc
INF_SCUM: "Worlds will burn..." # Negative option to NOT joining the GalCom
requires_recipient_not_scorched_earth: "$TRIGGER_FAIL$§R§Y$civic_scorched_earth$§! will only engage in Diplomacy with other §YInfernals§!!§!"
requires_actor_not_scorched_earth: "$TRIGGER_FAIL$§RAs §Y$civic_scorched_earth$§! we only speak with other §YInfernals§!, the rest is kindling for our fire!§!"
infernals.35.name: "Engulfed in Flames"
infernals.35.desc: "The surface of §H[from.GetName]§! has ruptured, its crust fracturing as unbearable heat surged from below. The transformation was swift and absolute: mountains collapsed, oceans boiled, and the sky was a veil of embers.\n\nNo trace remains of the planet's once-thriving biomes. Only extremophile life forms can still call this place home."
mod_planet_pops_alloys_upkeep_mult: "Pop Alloys Upkeep"
mod_planet_mentors_upkeep_mult: "$job_polytechnic_mentor$ Upkeep"
planet_mentors: "Planet Mentors"

# Planet Smelter planet killer weapon
tech_pk_smelter: "Planet Smelting"
tech_pk_smelter_desc: "$PLANET_KILLER_SMELTER_DESC$"
PLANET_KILLER_SMELTER: "Planet Smelter"
PLANET_KILLER_SMELTER_DESC: "Focusing a searing energy beam into the planet's mantle, the Smelter destabilizes its core, triggering tectonic chaos and rendering the surface violently unstable."
PLANET_KILLER_SMELTER_ACTION: "Incinerate Planet"
MESSAGE_DESC_FOR_PLANET_KILLER_SMELTER: "was reduced to ashes by"
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_SMELTER: "Preparing to incinerate $PLANET|Y$"
is_not_hot_planet: "§R$TRIGGER_FAIL$Target cannot be a §Y$pc_volcanic$§! or §Y$pc_molten$§!.§!"
is_non_artificial: "§R$TRIGGER_FAIL$Target cannot be an §Yartificial§! planet.§!"
will_purge_non_extremophile_pops: "§RPops lacking the §Y$trait_infernal$§! trait will be killed.§!"
opinion_burned_a_world: "Incinerated a World"
opinion_burned_my_world: "Incinerated our World"
opinion_burned_a_primitive_world: "Incinerated a Pre-FTL World"
opinion_burned_a_primitive_world_phile: "$opinion_cracked_a_primitive_world_phile$"
leader_trait_hibernating: "Hibernating"
leader_trait_hibernating_desc: "This leader hibernates for extended periods, lowering maintenance costs but also reducing active duty time"
does_not_have_volcanic_homeworld: "Does NOT have a §YVolcanic§! homeworld"
civic_tooltip_not_galvanic_empire: "Does NOT have a ['concept_galvanic_empire_civics'] Civic"
concept_galvanic_empire_civics: "$civic_galvanic_empire$"
concept_galvanic_empire_civics_desc: "$concept_galvanic_empire_civics$ Civics consist of\n- ['civic:civic_galvanic_symbiosis']$NEW_LINE$- ['civic:civic_hive_galvanic_symbiosis']$NEW_LINE$- ['civic:civic_machine_galvanic_symbiosis']$NEW_LINE$- ['civic:civic_corporate_galvanic_symbiosis']"
civic_tooltip_not_world_forgers: "Does NOT have a ['concept_world_forgers_civics'] Civic"
concept_world_forgers_civics: "$civic_world_forgers$"
concept_world_forgers_civics_desc: "$concept_world_forgers_civics$ Civics consist of\n- ['civic:civic_world_forgers']$NEW_LINE$- ['civic:civic_hive_world_forgers']$NEW_LINE$- ['civic:civic_machine_world_forgers']$NEW_LINE$- ['civic:civic_corporate_world_forgers']"
civic_tooltip_not_scorched_earth: "Does NOT have a ['concept_scorched_earth_civics'] Civic"
concept_scorched_earth_civics: "$civic_scorched_earth$"
concept_scorched_earth_civics_desc: "$concept_scorched_earth_civics$ Civics consist of \n- ['civic:civic_scorched_earth']$NEW_LINE$- ['civic:civic_hive_scorched_earth']"
name_list_INF1: "Infernals 1"
name_list_INF2: "Infernals 2"
name_list_INF3: "Infernals 3"
name_list_INF4: "Infernals 4"
infernal_01_shipset_desc: "The bright, molten heat of these ships burns away the cold darkness of space itself. Their tough panels barely contain the fire of the worlds their makers call home."
decision_living_metal_distribution: "Distribute $sr_living_metal$"
decision_living_metal_distribution_desc: "Infused into the arteries of our infrastructure, $r_living_metal$ breathes a restless efficiency into the machinery of daily life. From self-mending structures to transit systems that adapt in real-time, its integration blurs the line between tool and organism."
living_metal_distribution_effect: "$sr_living_metal$ in Circulation"

### Prescripted Empire
PRESCRIPTED_adjective_pyrragthul: "Pyrrag'Thul Planet Forgers"
PRESCRIPTED_ship_prefix_pyrragthul: "VPF"
PRESCRIPTED_species_name_pyrragthul: "Pyrrag'Thul"
PRESCRIPTED_species_name_plural_pyrragthul: "Pyrrag'Thul"
PRESCRIPTED_species_adjective_pyrragthul: "Pyrrag'Thul"
PRESCRIPTED_planet_name_pyrragthul: "Embron"
PRESCRIPTED_system_name_pyrragthul: "Embrala"
PRESCRIPTED_ruler_name_pyrragthul: "Kuzai"
PRESCRIPTED_ruler_title_pyrragthul: "Pyrelord"
