l_english:

#################
# Grand Archive #
#################

 GRAND_ARCHIVE_TITLE: "Grand Archive" # Do not translate
 DLC_GRAND_ARCHIVE_RECOMMENDATION_DESC: "We're recommending §S$GRAND_ARCHIVE_TITLE$§! as some of the choices you've selected suit its content."

 grand_archive: "Grand Archive"
 the_grand_archive: "The Grand Archive"
 grand_archive_0: "$grand_archive$"
 grand_archive_0_DESC: "A dedicated orbital structure designed to house and display noteworthy ['concept_specimen', Specimens] we have collected throughout the galaxy, including live §YSpace Fauna§!."
 grand_archive_0_MEGASTRUCTURE_DETAILS: "The §Y$grand_archive$§! preserves and exhibits the most valuable artifacts we have collected throughout the galaxy. Reserved within is also a dedicated vivarium for live §YSpace Fauna§! containment and observation."
 requires_grand_archive: "$dlc_requirement_string$ §IGrand Archive§!"

 GOTO_COLLECTION: "Go To $COLLECTION$"

 must_have_2500_pops: "Requires a stellar body with at least §Y2500§! £pop£ §HPops§!."

 STARBASE_CANNOT_UPGRADE_CONSTRUCTION_TYPE: "§RThis fleet cannot be upgraded by any of our Starbases§!"

 VOIDWORMS_LABEL: "$voidworms_plural$"
 VOIDWORMS_LABEL_TOOLTIP: "§H$VOIDWORMS_LABEL$§!\nThis controls how many $voidworms_plural$ will be present in the galaxy.$requires_grand_archive$"
 CUTHOLOIDS_LABEL: "$cutholoids_plural$"
 CUTHOLOIDS_LABEL_TOOLTIP: "§H$CUTHOLOIDS_LABEL$§!\nThis controls how many $cutholoids_plural$ will be present in the galaxy.$requires_grand_archive$"

##################
# Gravity Snares #
##################

 feature_unlock_gravity_snares: "Gravity Snares"
 feature_unlock_gravity_snares_desc: "Allows for the non-lethal capture and transport of §YSpace Fauna§!. If a §Y$grand_archive$§! is constructed, this device will deposit any captured creatures to the Vivarium."
 feature_unlock_containment_vessels: "Containment Vessels"
 feature_unlock_containment_vessels_desc: "Gravity Snares capture double the amount of §YSpace Fauna§!"

 gravity_snare: "Gravity Snare"
 gravity_snare_plural: "Gravity Snares"
 NAME_GravitySnare: "$gravity_snare$"

 FLEETORDER_SEND_SNARE_NAME: "Launch $NAME$"
 FLEETORDER_SEND_SNARE_ON_COOLDOWN: "§R$TRIGGER_FAIL$ Gravity Snares are on cooldown for §Y[This.GetGravitySnareCooldownForFleet] days§!.§!"
 FLEETORDER_GRAVITY_SNARE_NO_COMMUNICATIONS: "§R$TRIGGER_FAIL$ We have not gathered enough information on these Space Fauna to capture them.§!"
 FLEETORDER_MUST_BE_SPACE_CRITTER: "§R$TRIGGER_FAIL$ We are not capable of capturing this type of Space Fauna.§!"
 GRAVITY_SNARE_CAPTURE_CHANCE_LEADER: "Leader Level: $VALUE|G%0$"

 FLEETORDER_CAPTURE_SPACE_CRITTER: "Capturing Space Fauna"
 FLEETORDER_CAPTURE_SPACE_CRITTER_PROGRESS: "Capturing Space Fauna: $PROGRESS|Y%0$"

 FLEETORDER_WAIT_FOR_GRAVITY_SNARE_TO_RELOAD: "Reloading §YGravity Snare§!: $DAYS|Y$ Days"

 SNARE_SPEED: "Capturing speed: $SPEED$"
 CAPTURE_CHANCE: "Chance for successful capture: $VALUE|Y%0$"
 CAPTURE_AMOUNT: "With a single §Y$gravity_snare$§!, we can capture up to $VALUE|0G$ §YSpace Fauna§! at once."
 CAPTURE_AMOUNT_FULL_FLEET: "With a single §Y$gravity_snare$§!, we can capture an entire fleet of §YSpace Fauna§!."

 GRAVITY_SNARE_1: "$gravity_snare$"
 GRAVITY_SNARE_STANDARD: "$gravity_snare$"
 GRAVITY_SNARE_STANDARD_TOOLTIP: "Gravity Snares are capable of sustaining localized bursts of quantum gravity, preventing any known object lacking a hyperdrive from escaping. These forces can be maintained long enough to capture and return §YSpace Fauna§! to our systems for further analysis."
 SHIP_STAT_CONTRIBUTION_ADDATIVE_fauna_capture_chance: "$NAME$: $VALUE|Y0%$"
 SHIP_STAT_DESC_fauna_capture_chance: ""

 GRAVITY_SNARE_CLOAKING_EMPTY: "$SCIENCE_CLOAKING_EMPTY$"
 GRAVITY_SNARE_CLOAKING_1: "$SCIENCE_CLOAKING_1$"
 GRAVITY_SNARE_CLOAKING_2: "$SCIENCE_CLOAKING_2$"
 GRAVITY_SNARE_CLOAKING_3: "$SCIENCE_CLOAKING_3$"
 GRAVITY_SNARE_CLOAKING_DARK_MATTER: "$SCIENCE_CLOAKING_DARK_MATTER$"
 GRAVITY_SNARE_CLOAKING_PSI: "$SCIENCE_CLOAKING_PSI$"

 GRAVITY_SNARE_NO_EMERGENCY_FTL: "Gravity Snares are not designed to perform an emergency FTL jump."
 FLEET_CANNOT_TAKE_ORDERS: "§RThis fleet cannot take any order.§!"

 MESSAGE_SPACE_CRITTER_CAPTURE_SUCCESS_TITLE: "Space Fauna Captured"
 MESSAGE_SPACE_CRITTER_CAPTURE_SUCCESS_DESC: "The capture attempt in the $SYSTEM|Y$ system was a success! The $gravity_snare$ has deposited the specimen in the Vivarium.\n\nYou acquired new Space Fauna:\n$CAPTURED_LIST$$RESOURCES_LIST$"
 MESSAGE_SPACE_CRITTER_CAPTURE_SUCCESS_NO_VIVARIUM_DESC: "The capture attempt in the $SYSTEM|Y$ system was a success! With no §HVivarium§! capacity available, the captured fauna have been euthanized and dissected for resources.\n$CULLED_LIST$$RESOURCES_LIST$"
 MESSAGE_SPACE_CRITTER_CAPTURE_FAILURE_TITLE: "Capture Attempt Failed"
 MESSAGE_SPACE_CRITTER_CAPTURE_FAILURE_DESC: "The capture attempt in the $SYSTEM|Y$ system has failed. The $gravity_snare$ launched from $SHIP_NAME|Y$ has been lost."

 MESSAGE_CAPTURED_SPACE_CRITTER_RETURNED_TITLE: "New Space Fauna"
 MESSAGE_CAPTURED_SPACE_CRITTER_RETURNED_DESC: "New Space Fauna have been deposited in the Vivarium.\n$NEWBORN_LIST$$CULLED_LIST$$RESOURCES_LIST$"
 MESSAGE_CAPTURED_SPACE_CRITTER_RETURNED_DESC_CULLED: "\n\nThe following captured space fauna were culled for resources:\n$CULLED_LIST$"

 CULLED_CREATURES_RESOURCE_OUTPUT_DESC: "\n\nResources gained:\n  $RESOURCES_LIST$"

 mod_gravity_snare_cooldown_mult: "Gravity Snare Cooldown"
 MOD_GRAVITY_SNARE_COST_MULT: "Gravity Snare Cost"
 MOD_SPACE_FAUNA_CULLING_REWARD_MULT: "Resources from Culling"

 grand_archive.7210.name: "Gravity Snares"
 grand_archive.7210.desc.common: "Following the recent discovery of §Y$tech_gravity_wells$§!, [root.GetAdjective] science ships are now able to launch $gravity_snare_plural$."
 grand_archive.7210.desc.vivarium: "These non-lethal projectiles can safely capture and transport Space Fauna to our §YVivarium§!, where they can continue to reproduce new specimens of their kind.\n\nCulling and dissecting these creatures will allow the harvesting of their §Y$genetic_material$§! for cloning purposes as well as other resources."
 grand_archive.7210.desc.no_vivarium: "These non-lethal projectiles can safely capture and transport Space Fauna for study and dissection, harvesting their §Y$genetic_material$§! and resources.\n\nIf we are to keep them alive for further breeding, we will need to establish a §YVivarium§!. We can do this by constructing a §Y$grand_archive$§! or by building §Y[GetHatcheryPlural]§! at our starbases."

 grand_archive.7220.name: "Prethoryn Beasts"
 grand_archive.7220.desc: "Our §Y$gravity_snare_plural$§! are unable to properly track and contain the §Y$NAME_Prethoryn_Scourge$§!. Based on their movement patterns, we suspect these beings are being controlled by some form of higher consciousness and are not truly individual entities.\n\nAttempting to contain one of these organisms within a Vivarium would endanger our other specimens and even [this.GetName] as a whole.\n\nWe have suspended capture operations for these organisms indefinitely."
 grand_archive.7220.a: "A prudent measure."

##############
# Automation #
##############

 AUTOMATION_SEND_GRAVITY_SNARES_ENABLED: "$AUTOMATION_SEND_GRAVITY_SNARES$ £trigger_yes£"
 AUTOMATION_SEND_GRAVITY_SNARES: "Capture Space Fauna"

 ################
 # Technologies #
 ################

 tech_galactic_archivism: "Galactic Archivism"
 tech_galactic_archivism_desc: "The history of our galaxy warrants proper preservation in order to learn from those who came before us. An archive on the grandest scale would fit such a purpose."

 tech_gravity_wells: "Gravity Snares"
 tech_gravity_wells_desc: "Localized concentrations of quantum mass can be used to create short bursts of extreme gravity. If manipulated correctly, such a gravitational force could theoretically capture and contain a creature of any size without harm."
 tech_containment_vessel: "Curator Containment Protocols"
 tech_containment_vessel_desc: "Gravity Snares capture double the amount of §YSpace Fauna§!."

 TECH_UNLOCK_CONTAINMENT_VESSEL_TITLE: "$TECH_UNLOCK_COMPONENT_LINE$ $tech_containment_vessel$"
 TECH_UNLOCK_CONTAINMENT_VESSEL_DESC: "$tech_containment_vessel_desc$"

 tech_asteroidal_carapace: "Asteroidal Carapace"
 tech_asteroidal_carapace_desc: "The shell of a Cutholoid is not mineral alone, but reinforced with strong biological fibers. We can synthesize this process using advanced metallurgic techniques."
 ASTEROIDAL_CARAPACE_ARMOR: "$tech_asteroidal_carapace$"
 ASTEROIDAL_CARAPACE_ARMOR_DESC: "$tech_asteroidal_carapace_desc$"

 tech_gravity_snare_capacity_desc: "Increases the amount of §YSpace Fauna§! captured by Gravity Snares by §G1§!"
 tech_gravity_snare_capacity_1: "Micro Singularity Enhancements"
 tech_gravity_snare_capacity_1_desc: "$tech_gravity_snare_capacity_desc$"
 tech_gravity_snare_capacity_2: "Gravity Manipulation Optimization"
 tech_gravity_snare_capacity_2_desc: "$tech_gravity_snare_capacity_desc$"
 tech_gravity_snare_capacity_3: "Containment System Improvement"
 tech_gravity_snare_capacity_3_desc: "$tech_gravity_snare_capacity_desc$"
 gateway_snare_capacity: "Gravity Snare Capacity"

 gateway_gravity_snare_capacity: "§HGravity Snare Capacity Path§!\n§EThis technology will lead to further advancements in Gravity Snares capture capacity.§!"

 tech_alien_cloning: "Artificial Breeding"
 tech_alien_cloning_beastmasters: "$tech_alien_cloning$"
 tech_alien_cloning_desc: "In a carefully controlled environment, we can incubate the $genetic_material$ collected from culled Space Fauna and produce new members of each species under our command."
 feature_alien_cloning_unlocked: "§Y$policy_space_fauna_growth$§! Policies"
 feature_alien_cloning_unlocked_desc: "$policy_space_fauna_growth_desc$"
 tech_alien_cloning_tt: "§HUnlocks Feature:§! Corvette-Scale Space Fauna Cloning"
 tech_improved_incubators: "Improved Incubators"
 tech_improved_incubators_beastmasters: "$tech_improved_incubators$"
 tech_improved_incubators_desc: "We can improve the artificial growth processes established in our hatcheries, accelerating the early developmental stages in order to create more mature clones."
 tech_improved_incubators_tt: "§HUnlocks Feature:§! Destroyer-Scale Space Fauna Cloning"
 tech_improved_incubators_tt_desc: "Hatcheries can now clone larger specimens of §YSpace Fauna§!, rivalling the size of more traditional Destroyers."
 tech_metabolic_gases: "Metabolic Gases"
 tech_metabolic_gases_beastmasters: "$tech_metabolic_gases$"
 tech_metabolic_gases_desc: "Improvements to the metabolic gases within our hatcheries will further mature each specimen before it is brought into this world."
 tech_metabolic_gases_tt: "§HUnlocks Feature:§! Battleship-Scale Space Fauna Cloning"
 tech_metabolic_gases_tt_desc: "Hatcheries can now clone Space Fauna Ships of any maturity stage or size."

 BOARDING_CABLES: "Boarding Cables"
 BOARDING_CABLES_MODULES: "$BOARDING_CABLES$"
 BOARDING_CABLES_TOOLTIP: "Gives a small chance to steal an enemy ship or capture an enemy Commander for ransom."
 BOARDING_CABLES_DESC: "$BOARDING_CABLES_TOOLTIP$"
 tech_boarding_cables: "$BOARDING_CABLES$"
 tech_boarding_cables_desc: "Repurposed small-caliber artillery that fire piercing hooks attached to resilient carbon fiber cables, perfect for immobilizing and boarding enemy ships."

 tech_controlled_mutations: "Controlled Mutations"
 tech_controlled_mutations_desc: "We can increase the effectiveness of our Space Fauna Ships by modifying their genomes, allowing us to integrate artificial technology into their biomass."
 tech_controlled_mutations_2: "Advanced Controlled Mutations"
 tech_controlled_mutations_2_desc: "We can go further. Advanced manipulation of Space Fauna genetics allows for integrating a wider variety of specialized components."

 ####################
 # Technology swaps #
 ####################

 tech_refit_standards_beastmasters: "Hatchery Optimization"
 tech_refit_standards_beastmasters_desc: "Optimizing the process for cloning Space Fauna can lead to massive efficiency gains."

 tech_small_space_fauna_hull_1: "Improved Small Space Fauna Tissues"
 tech_small_space_fauna_hull_1_desc: "Advances in cloning techniques will allow for the creation of sturdier and more durable Small Space Fauna."
 tech_small_space_fauna_hull_2: "Advanced Small Space Fauna Tissues"
 tech_small_space_fauna_hull_2_desc: "We have pushed the limits of Small Space Fauna tissue strength to its known maximum."
 tech_medium_space_fauna_hull_1: "Improved Medium Space Fauna Tissues"
 tech_medium_space_fauna_hull_1_desc: "Advances in cloning techniques will allow for the creation of sturdier and more durable Medium Space Fauna."
 tech_medium_space_fauna_hull_2: "Advanced Medium Space Fauna Tissues"
 tech_medium_space_fauna_hull_2_desc: "We have pushed the limits of Medium Space Fauna tissue strength to its known maximum."
 tech_large_space_fauna_hull_1: "Improved Large Space Fauna Tissues"
 tech_large_space_fauna_hull_1_desc: "Advances in cloning techniques will allow for the creation of sturdier and more durable Large Space Fauna."
 tech_large_space_fauna_hull_2: "Advanced Large Space Fauna Tissues"
 tech_large_space_fauna_hull_2_desc: "We have pushed the limits of Large Space Fauna tissue strength to its known maximum."
 tech_extra_large_space_fauna_hull_1: "Improved Huge Space Fauna Tissues"
 tech_extra_large_space_fauna_hull_1_desc: "Advances in cloning techniques will allow for the creation of sturdier and more durable Huge Space Fauna."
 tech_extra_large_space_fauna_hull_2: "Advanced Huge Space Fauna Tissues"
 tech_extra_large_space_fauna_hull_2_desc: "We have pushed the limits of Huge Space Fauna tissue strength to its known maximum."
 tech_titanic_space_fauna_hull_1: "Improved Gigantic Space Fauna Tissues"
 tech_titanic_space_fauna_hull_1_desc: "Advances in cloning techniques will allow for the creation of sturdier and more durable Gigantic Space Fauna."
 tech_titanic_space_fauna_hull_2: "Advanced Gigantic Space Fauna Tissues"
 tech_titanic_space_fauna_hull_2_desc: "We have pushed the limits of Gigantic Space Fauna tissue strength to its known maximum."

 tech_small_space_fauna_build_speed: "Standardized Small-Scale Cloning"
 tech_small_space_fauna_build_speed_desc: "Establishing new standards for the cloning and nurturing of Small Space Fauna greatly improves the efficiency of the reproduction pipeline."
 tech_medium_space_fauna_build_speed: "Standardized Medium-Scale Cloning"
 tech_medium_space_fauna_build_speed_desc: "Establishing new standards for the cloning and nurturing of Medium Space Fauna greatly improves the efficiency of the reproduction pipeline."
 tech_large_space_fauna_build_speed: "Standardized Large-Scale Cloning"
 tech_large_space_fauna_build_speed_desc: "Establishing new standards for the cloning and nurturing of Large Space Fauna greatly improves the efficiency of the reproduction pipeline."
 tech_extra_large_space_fauna_build_speed: "Standardized Huge-Scale Cloning"
 tech_extra_large_space_fauna_build_speed_desc: "Establishing new standards for the cloning and nurturing of Huge Space Fauna greatly improves the efficiency of the reproduction pipeline."

 SPACE_FAUNA_HULL: "Space Fauna Ship Hull"
 MOD_SMALL_SPACE_FAUNA_SHIP_HULL_MULT: "Small $SPACE_FAUNA_HULL$"
 MOD_MEDIUM_SPACE_FAUNA_SHIP_HULL_MULT: "Medium $SPACE_FAUNA_HULL$"
 MOD_LARGE_SPACE_FAUNA_SHIP_HULL_MULT: "Large $SPACE_FAUNA_HULL$"
 MOD_EXTRA_LARGE_SPACE_FAUNA_SHIP_HULL_MULT: "Huge $SPACE_FAUNA_HULL$"
 MOD_TITANIC_SPACE_FAUNA_SHIP_HULL_MULT: "Gigantic $SPACE_FAUNA_HULL$"

 SPACE_FAUNA_SHIP_COST: "Space Fauna Ship Cloning Cost"
 MOD_SPACE_FAUNA_SHIP_COST_MULT: "$SPACE_FAUNA_SHIP_COST$"
 MOD_SMALL_SPACE_FAUNA_SHIP_COST_MULT: "Small $SPACE_FAUNA_SHIP_COST$"
 MOD_MEDIUM_SPACE_FAUNA_SHIP_COST_MULT: "Medium $SPACE_FAUNA_SHIP_COST$"
 MOD_LARGE_SPACE_FAUNA_SHIP_COST_MULT: "Large $SPACE_FAUNA_SHIP_COST$"
 MOD_EXTRA_LARGE_SPACE_FAUNA_SHIP_COST_MULT: "Huge $SPACE_FAUNA_SHIP_COST$"
 MOD_TITANIC_SPACE_FAUNA_SHIP_COST_MULT: "Gigantic $SPACE_FAUNA_SHIP_COST$"

 SPACE_FAUNA_CLONING_SPEED: "Space Fauna Ship Cloning Speed"
 MOD_SMALL_SPACE_FAUNA_BUILD_SPEED_MULT: "Small $SPACE_FAUNA_CLONING_SPEED$"
 MOD_MEDIUM_SPACE_FAUNA_BUILD_SPEED_MULT: "Medium $SPACE_FAUNA_CLONING_SPEED$"
 MOD_LARGE_SPACE_FAUNA_BUILD_SPEED_MULT: "Large $SPACE_FAUNA_CLONING_SPEED$"
 MOD_EXTRA_LARGE_SPACE_FAUNA_BUILD_SPEED_MULT: "Huge $SPACE_FAUNA_CLONING_SPEED$"
 MOD_TITANIC_SPACE_FAUNA_BUILD_SPEED_MULT: "Gigantic $SPACE_FAUNA_CLONING_SPEED$"

############
# Triggers #
############

 TRIGGER_HAS_ASTEROID_BELT: "Contains an Asteroid Belt"
 TRIGGER_HAS_ASTEROID_BELT_NOT: "Does not contain an Asteroid Belt"
 TRIGGER_IS_NOT_SPACE_FAUNA: "Is NOT Space Fauna"
 TRIGGER_IS_SPACE_FAUNA: "Is Space Fauna"
 TRIGGER_IS_NOT_REANIMATED: "Is NOT reanimated"
 TRIGGER_IS_REANIMATED: "Is reanimated"
 NOT_SHIP_SIZE_MULTIPLIER_VALUE_TRIGGER: "Ship size multiplier is NOT $COMPARE$ $VALUE|Y$"
 SHIP_SIZE_MULTIPLIER_VALUE_TRIGGER: "Ship size multiplier value is $COMPARE$ $VALUE|Y$"
 TRIGGER_IS_SHIP_CATEGORY: "Is of the $CATEGORY$ kind"
 TRIGGER_IS_NOT_SHIP_CATEGORY: "Is NOT of the $CATEGORY$ kind"
 TRIGGER_HAS_DNA: "Does have $SHIP_CATEGORY$ genetic material"
 TRIGGER_HAS_DNA_NOT: "Does NOT have $SHIP_CATEGORY$ genetic material"
 TRIGGER_HAS_DNA_RARITY: "Does have $RARITY$ $SHIP_CATEGORY$ genetic material"
 TRIGGER_HAS_DNA_RARITY_NOT: "Does NOT have $RARITY$ $SHIP_CATEGORY$ genetic material"
 TRIGGER_CAN_BE_REANIMATED: "Can be reanimated"
 TRIGGER_CANNOT_BE_REANIMATED: "Cannot be reanimated"
 NOT_VOIDWORMS_SCALING_TRIGGER: "Voidworms scaling is NOT $COMPARE$ $VALUE|Y$"
 VOIDWORMS_SCALING_TRIGGER: "Voidworms scaling is $COMPARE$ $VALUE|Y$"
 NOT_CUTHOLOIDS_SCALING_TRIGGER: "Cutholoids scaling is NOT $COMPARE$ $VALUE|Y$"
 CUTHOLOIDS_SCALING_TRIGGER: "Cutholoids scaling is $COMPARE$ $VALUE|Y$"

 #############
 # Modifiers #
 #############

 MOD_SECTOR_MAX_JUMPS_ADD: "Sector size"

 MOD_SHIP_CAPTURE_CHANCE_ADD: "Fauna Capture Chance"
 MOD_COUNTRY_CAPTURE_CHANCE_ADD: "$MOD_SHIP_CAPTURE_CHANCE_ADD$"
 MOD_SHIP_CAPTURE_AMOUNT_ADD: "Fauna Capture Amount"
 MOD_COUNTRY_CAPTURE_AMOUNT_ADD: "$MOD_SHIP_CAPTURE_AMOUNT_ADD$"
 MOD_COUNTRY_CAPTURE_AMOUNT_MULT: "$MOD_SHIP_CAPTURE_AMOUNT_ADD$"
 MOD_COUNTRY_SPECIMEN_SELLING_COST_MULT: "Specimen Selling Cost"
 MOD_COUNTRY_EXHIBIT_UNLOCKING_COST_MULT: "Exhibit Unlocking Cost"
 mod_on_fauna_capture_scientist_exp_gain: "$mod_scientist_exp_gain$ on Space Fauna captured"

 space_fauna_hull: "Space Fauna Ship Hull"
 space_fauna_armor: "Space Fauna Ship Armor"
 space_fauna_shield: "Space Fauna Ship Shield"
 MOD_SPACE_FAUNA_SHIP_HULL_ADD: "$space_fauna_hull$"
 MOD_SPACE_FAUNA_SHIP_HULL_MULT: "$space_fauna_hull$"
 MOD_SPACE_FAUNA_SHIP_ARMOR_ADD: "$space_fauna_armor$"
 MOD_SPACE_FAUNA_SHIP_ARMOR_MULT: "$space_fauna_armor$"
 MOD_SPACE_FAUNA_SHIP_SHIELD_ADD: "$space_fauna_shield$"
 MOD_SPACE_FAUNA_SHIP_SHIELD_MULT: "$space_fauna_shield$"
 MOD_SPACE_FAUNA_SHIP_FIRE_RATE_MULT: "Space Fauna Ship Fire Rate"
 MOD_SPACE_FAUNA_SHIP_DAMAGE_MULT: "Space Fauna Ship Damage"
 MOD_SPACE_FAUNA_SHIP_SPEED_MULT: "Space Fauna Ship Sublight Speed"
 MOD_DIPLO_WEIGHT_SPACE_FAUNA_MULT: "Space Fauna Ship £diplo_weight£ Diplomatic Weight"
 MOD_SHIP_DAMAGE_AGAINST_SPACE_FAUNA_MULT: "Damage to Space Fauna"
 MOD_REANIMATED_SHIP_DAMAGE_MULT: "Reanimated Ship Damage"
 MOD_REANIMATED_SHIP_FIRE_RATE_MULT: "Reanimated Ship Fire Rate"

 sm_hatchery_capacity_add_tt: "$sm_hatchery$ Cloning Capacity"
 sm_beastport_capacity_add_tt: "$sm_beastport$ Build and Cloning Capacity: §G+1§!"

 MOD_STARBASE_SHIPYARD_ARTIFICIAL_BUILD_SPEED_MULT: "Artificial Military Ship Build Speed"
 MOD_STARBASE_SHIPYARD_ARTIFICIAL_BUILD_TIME_MULT: "Artificial Military Ship Build Time"
 MOD_STARBASE_SHIPYARD_ARTIFICIAL_BUILD_COST_MULT: "Artificial Military Ship Build Cost"
 mod_ship_military_artificial_upkeep_mult: "Artificial Military Ship Upkeep Cost"
 MOD_STARBASE_SHIPYARD_SPACE_FAUNA_BUILD_SPEED_MULT: "$SPACE_FAUNA_CLONING_SPEED$"
 MOD_STARBASE_SHIPYARD_SPACE_FAUNA_BUILD_TIME_MULT: "Space Fauna Ship Cloning Time"
 MOD_STARBASE_SHIPYARD_SPACE_FAUNA_BUILD_COST_MULT: "$SPACE_FAUNA_SHIP_COST$"

 VIVARIUM_MAX_CAPACITY: "Vivarium Max Capacity"
 VIVARIUM_MAX_CAPACITY_FULL: "$VIVARIUM_MAX_CAPACITY$: $VALUE|Y$"
 VIVARIUM_MAX_CAPACITY_REACHED: " §R(maximum reached)§!"
 MOD_COUNTRY_VIVARIUM_MAX_CAPACITY_ADD: "$VIVARIUM_MAX_CAPACITY$"
 MOD_COUNTRY_VIVARIUM_MAX_CAPACITY_MULT: "$VIVARIUM_MAX_CAPACITY$"

 MOD_SHIP_DAMAGE_AGAINST_BOSS_MULT: "Damage vs Leviathans"
 MOD_SPACE_FAUNA_GROWTH_RATE_MULT: "Space Fauna Ship Growth Rate"

 mod_vivarium_produces_mult: "Resources from Culling, Hunting, and Capturing Space Fauna"
 mod_specimens_produces_mult: "Specimens Output"

 MOD_ARTIFICIAL_SHIP_NAVAL_CAP_USAGE_MULT: "Artificial Ships $MOD_SHIP_NAVAL_CAP_USAGE_MULT$"
 MOD_SPACE_FAUNA_NAVAL_CAP_USAGE_MULT: "Space Fauna Ship $MOD_SHIP_NAVAL_CAP_USAGE_MULT$"
 MOD_SPACE_FAUNA_SHIP_UPKEEP_MULT: "Space Fauna Ship Upkeep"

 mod_ship_science_upkeep_mult: "Science Ships Upkeep"

 MOD_SHIP_STEAL_DEFEATED_SHIP_CHANCE: "Enemy Ship Stealing Chance"
 MOD_FLEET_CAPTURE_DEFEATED_LEADER_CHANCE: "Enemy Commander Capture Chance"

 MOD_COMPONENT_LIFESTEAL_ADD: "Regeneration from damages dealt by this component"

 mod_split_into_smaller_size_on_death: "§YOn death§!$TABBED_NEW_LINE$Splits into smaller sized creatures"
 fissile_core_effect_tt: "Newly formed crystals cannot split, and perish at the end of combat."

 ###########
 # Origins #
 ###########

 ### Primal Calling
 origin_primal_calling: "Primal Calling"
 origin_primal_calling_desc: "The rustle of bladed grass. The roaring silence of the night. The will of the hunter, sharp and cold as starlight...\n\nThis civilization has a primal connection to the wild. Viewing themselves as stewards to the diverse (and often deadly) wildlife native to their world, they now turn their gaze skyward. Masters of animal handling and ranching, this relationship with fauna has developed according to their ethics. How this bond will evolve on a galactic scale remains to be seen."
 origin_tooltip_primal_calling_effects: "- $HOMEWORLD$$TABBED_NEW_LINE$- $PLANETARY_MODIFIERS$ ['concept_untamed_wilds_mod']\n- $HOME_SYSTEM$ §YSpace Fauna§! in a neighboring system\n- $AVAILABLE_BUILDINGS$ ['concept_wildlife_ranch', £building£ $wildlife_ranch$]\n- Can choose a special ['concept_primal_calling_stance'] regarding §YSpace Fauna§! upon First Contact\n- $ADDITIONAL_TECHNOLOGIES_STRING$ ['technology:tech_genome_mapping', £society_research£$tech_genome_mapping$]\n- $GUARANTEED_RESEARCH_OPTION_STRING$ ['technology:tech_alien_life_studies', £society£$tech_alien_life_studies$]\n- Gain insight on ['technology:tech_gravity_wells', £physics_research£$tech_gravity_wells$] after First Contact with Space Fauna\n- Gain insight on ['technology:tech_alien_cloning', £society_research£$tech_alien_cloning$] after capturing Space Fauna\n- Gain insight on ['technology:tech_controlled_mutations', £society_research£$tech_controlled_mutations$] after cloning Space Fauna"
 START_SCREEN_PRIMAL_CALLING: "Despite rapid technological progress, we remain bound to the wild creatures of our world. Unwavering companions throughout our evolution, they are as much our teachers as we are their stewards. We do not take from them more than they can afford to give, and their sacrifices are venerated.\n\nIn the untamed expanse of space, we may well discover other wild things. If so, we will treat them with the same respect as the creatures of our world. They will learn their place as we learn ours, so that together we may grow stronger.\n\nCalled to the stars, a primal desire burns within us. Whatever is out there, we will meet it with conviction."

 leader_trait_trophy_hunter: "Trophy Hunter"
 leader_trait_trophy_hunter_desc: "Tempered by hardship and armed with a lifetime of experience, this commander has an uncanny understanding of Space Fauna. The key to a successful hunt is to think like one's prey, but of course, only the perfect shot will produce a perfect trophy."
 leader_trait_gifted_trapper: "Gifted Trapper"
 leader_trait_gifted_trapper_desc: "A skilled researcher who takes the utmost care in the safe capture and transportation of live specimens. This leader's commitment to creature welfare inspires others to improve research standards across all disciplines."
 leader_trait_void_hunter: "Void Hunter"
 leader_trait_void_hunter_desc: "A knowledgeable hunter, well-suited for taking down big game. Patient in their approach, and precise when they strike."
 leader_trait_void_hunter_2: "$leader_trait_void_hunter$ II"
 leader_trait_void_hunter_2_desc: "$leader_trait_void_hunter_desc$"
 leader_trait_void_tracker: "Void Tracker"
 leader_trait_void_tracker_desc: "This leader's talent for capturing wild Space Fauna efficiently and safely is unparalleled."
 leader_trait_void_tracker_2: "$leader_trait_void_tracker$ II"
 leader_trait_void_tracker_2_desc: "$leader_trait_void_tracker_desc$"

 # First Contacts
 first_contact_critters.15.desc.primal_calling: "Of note, there is a matriarchal hierarchy at the center of each §HTiyanki§! pod, with a singular cow leading the group at any one time. Females are given priority to all food resources, allowing them to produce maternal gasses for their young and direct the pod's migrations. As such, bulls will forgo nourishment whenever resources are scarce, encouraging them to scout for more food while the pod rests."
 first_contact_critters.25.desc.primal_calling: "All but the youngest specimens are accompanied by quasi-independent organisms controlled via RNA-laced secretions. These "flagella" strike in complex attack patterns, so despite their apparent lack of sapience, §H"Space Amoeba"§! are highly adept natural predators."
 first_contact_critters.35.desc.primal_calling: "These creatures seem to communicate with one another via chromatic changes in refracted light. While this medium has high potential for complex expressions, it is only utilized in a basic manner by these semi-sentient lifeforms. Changes in color can be used to indicate social status, aggression, and even fertility conditions."
 grand_archive.2005.desc.primal_calling: "These parasitic creatures lack the natural ability to reproduce and must rely on the acquisition of planet-borne hosts. Sufficient organic matter must be harvested from inhabited planets for the §H"Voidworms"§! to produce a crucial hormone within their mating trios, known as "troikas". As hermaphroditic creatures, the selection of partners is determined primarily by complementary physical traits and comparable size."
 grand_archive.2900.desc.primal_calling: "We believe that the creatures select their asteroids based on mineral composition as well as size. While the first specimen we encountered possesses a biological preference for [GetCommonMineral], it is likely each individual develops this adaptation over time based on their current environment. Scans show that traces of this metal are present throughout the host asteroid, as well as within the nervous system and digestive tract of the §H"Cutholoid"§! Itself."
 COMMON_MINERAL_1: "cobalt"
 COMMON_MINERAL_2: "platinum"
 COMMON_MINERAL_3: "gold"
 COMMON_MINERAL_4: "silver"
 COMMON_MINERAL_5: "iron"
 COMMON_MINERAL_6: "nickel"
 crystalline_entity_plural: "Crystalline Entities"

 grand_archive.1002.name: "Life in the Stars"
 grand_archive.1002.desc.default: "The void is full of life. We have discovered the existence of [from.GetSpaceFaunaNamePlural], but what else is out there?\n\nOur close relationship with the wildlife on [capital_scope.GetName] may not be appropriate on the galactic scale. The void of space represents an entirely new ecosystem, and we find ourselves at a crossroads.\n\nWhat are these creatures to us?\n\nWhatever choice we make, the consequences will be felt for years to come."
 grand_archive.1002.desc.homicidal: "The void may well be full of life - ours to extinguish, or to use. Having discovered the existence of [from.GetSpaceFaunaNamePlural], we are eager to find more. Fresh prey or beasts of burden, the choice is up to us."
 grand_archive.1002.a: "Specimens to exhibit."
 grand_archive.1002.b: "Livestock to exploit."
 grand_archive.1002.c: "Organisms that must be protected."
 grand_archive.1002.d: "New prey to hunt."
 grand_archive.1002.d.purifier: "Bodies for the pile."
 grand_archive.1002.e: "More minds to assimilate."
 grand_archive.1002.f: "Partners in symbiosis."
 grand_archive.1002.g: "Prey and quarry."

 untamed_wilds: "Untamed Wilds"
 untamed_wilds_desc: "Vast expanses of protected territory where wildlife is left to thrive, providing a sustainable supply of native creatures."
 grand_archive.1010.desc: "Our colony on [Root.GetName] has learned to respect the boundaries of the native §YTitanic Life§!'s natural territory.\n\nThese massive beasts will be a continued benefit to our settlement as we expand borders and develop the land."
 grand_archive.1010.a: "Our [owner.GetWranglerJobNamePlural] will do well here."

 ETHIC_BASED_JOBS_EFFECTS: "[GetCivilianSpiMatOutput][GetCivilianEgalAuthOutput][GetCivilianMilPacOutput][GetCivilianXenoOutput]"

 job_wrangler: "Wrangler"
 job_wrangler_with_icon: "£job_wrangler£ $job_wrangler$"
 job_wrangler_plural: "Wranglers"
 job_wrangler_plural_with_icon: "£job_wrangler£ $job_wrangler_plural$"
 job_wrangler_desc: "The proper preservation, study, and management of local fauna is vital to the success of our worlds."
 job_wrangler_effect_desc: "$job_wrangler_plural_with_icon$ turn $r_consumer_goods$ into $ETHIC_BASED_JOBS_EFFECTS$$r_unity$, $r_amenities$ and $r_society$."
 mod_job_wrangler_add: "[wrangler.GetName] Jobs"
 mod_job_wrangler_per_pop: "§G+1§! $job_wrangler$ Job per $VALUE$ Pops"
 mod_job_wrangler_per_pop_short: "\n§G+1§! £job_wrangler£ per $VALUE$ £pop£"
 planet_primal_jobs: "Primal Jobs"
 mod_planet_primal_jobs_produces_mult: "[GetWranglerJobNamePluralWithIcon] Output"

 job_rancher: "Rancher"
 job_rancher_with_icon: "£job_rancher£ $job_rancher$"
 job_rancher_plural: "Ranchers"
 job_rancher_plural_with_icon: "£job_wrangler£ $job_rancher_plural$"
 job_rancher_desc: "The management of our established terrestrial fauna ranches requires hard work and intimate knowledge of their biological needs."
 job_rancher_effect_desc: "$job_rancher_plural_with_icon$ turn $r_consumer_goods$ into $ETHIC_BASED_JOBS_EFFECTS$$r_unity$, $r_food$, $r_amenities$ and $r_society$."
 mod_job_rancher_add: "$job_rancher$ Jobs"
 mod_job_rancher_per_pop: "§G+1§! $job_rancher$ Job per $VALUE$ Pops"
 mod_job_rancher_per_pop_short: "\n§G+1§! £job_rancher£ per $VALUE$ £pop£"

 job_trophy_hunter: "Trophy Hunter"
 job_trophy_hunter_with_icon: "£job_trophy_hunter£ $job_trophy_hunter$"
 job_trophy_hunter_plural: "Trophy Hunters"
 job_trophy_hunter_plural_with_icon: "£job_trophy_hunter£ $job_trophy_hunter_plural$"
 job_trophy_hunter_desc: "If it bleeds, we can kill it."
 job_trophy_hunter_effect_desc: "$job_trophy_hunter_plural_with_icon$ turn $r_consumer_goods$ into $ETHIC_BASED_JOBS_EFFECTS$$r_unity$, $r_food$, $r_amenities$ and $r_society$."
 mod_job_trophy_hunter_add: "$job_trophy_hunter$ Jobs"
 mod_job_trophy_hunter_per_pop: "§G+1§! $job_trophy_hunter$ Job per $VALUE$ Pops"
 mod_job_trophy_hunter_per_pop_short: "\n§G+1§! £job_trophy_hunter£ per $VALUE$ £pop£"

 job_animal_handler: "Animal Handler"
 job_animal_handler_with_icon: "£job_animal_handler£ $job_animal_handler$"
 job_animal_handler_plural: "Animal Handlers"
 job_animal_handler_plural_with_icon: "£job_animal_handler£ $job_animal_handler_plural$"
 job_animal_handler_desc: "The best ecosystems are managed with minimal direct intervention for the benefit of all species."
 job_animal_handler_effect_desc: "$job_animal_handler_plural_with_icon$ turn $r_consumer_goods$ into $ETHIC_BASED_JOBS_EFFECTS$$r_unity$, $r_amenities$ and $r_society$."
 mod_job_animal_handler_add: "$job_animal_handler$ Jobs"
 mod_job_animal_handler_per_pop: "§G+1§! $job_animal_handler$ Job per $VALUE$ Pops"
 mod_job_animal_handler_per_pop_short: "\n§G+1§! £job_animal_handler£ per $VALUE$ £pop£"

 job_beastfighter: "Beastfighter"
 job_beastfighter_with_icon: "£job_beastfighter£ $job_beastfighter$"
 job_beastfighter_plural: "Beastfighters"
 job_beastfighter_plural_with_icon: "£job_beastfighter£ $job_beastfighter_plural$"
 job_beastfighter_desc: "The greatest of the beastfighters attract hundreds of thousands in attendance. There is no greater source of entertainment for the masses."
 job_beastfighter_effect_desc: "$job_beastfighter_plural_with_icon$ turn $r_alloys$ and $r_consumer_goods$ into $ETHIC_BASED_JOBS_EFFECTS$$r_unity$, $r_amenities$ and $r_society$."
 mod_job_beastfighter_add: "$job_beastfighter$ Jobs"
 mod_job_beastfighter_per_pop: "§G+1§! $job_beastfighter$ Job per $VALUE$ Pops"
 mod_job_beastfighter_per_pop_short: "\n§G+1§! £job_beastfighter£ per $VALUE$ £pop£"

 job_drone_wrangler: "Wrangler Drone"
 job_drone_wrangler_with_icon: "£job_wrangler£ $job_drone_wrangler$"
 job_drone_wrangler_plural: "Wrangler Drones"
 job_drone_wrangler_plural_with_icon: "£job_wrangler£ $job_drone_wrangler_plural$"
 job_drone_wrangler_desc: "$job_wrangler_desc$"
 job_drone_wrangler_effect_desc: "$job_drone_wrangler_plural_with_icon$ turn $r_minerals$ into $ETHIC_BASED_JOBS_EFFECTS$$r_unity$, $r_amenities$ and $r_society$."
 mod_job_drone_wrangler_add: "[drone_wrangler.GetName]"
 mod_job_drone_wrangler_per_pop: "$mod_job_wrangler_per_pop$"
 mod_job_drone_wrangler_per_pop_short: "\n§G+1§! £job_drone_wrangler£ per $VALUE$ £pop£"

 job_hunter_drone: "Hunter Drone"
 job_hunter_drone_with_icon: "£job_hunter_drone£ $job_hunter_drone$"
 job_hunter_drone_plural: "Hunter Drones"
 job_hunter_drone_plural_with_icon: "£job_hunter_drone£ $job_hunter_drone_plural$"
 job_hunter_drone_desc: "$job_trophy_hunter_desc$"
 job_hunter_drone_effect_desc: "$job_hunter_drone_plural_with_icon$ turn $r_minerals$ into $ETHIC_BASED_JOBS_EFFECTS$$r_unity$, $r_food$, $r_amenities$ and $r_society$."
 mod_job_hunter_drone_add: "$job_hunter_drone$ Jobs"
 mod_job_hunter_drone_per_pop: "§G+1§! $job_hunter_drone$ Job per $VALUE$ Pops"
 mod_job_hunter_drone_per_pop_short: "\n§G+1§! £job_hunter_drone£ per $VALUE$ £pop£"

 job_symbiosis_integrator: "Symbiosis Integrator"
 job_symbiosis_integrator_with_icon: "£job_symbiosis_integrator£ $job_symbiosis_integrator$"
 job_symbiosis_integrator_plural: "Symbiosis Integrators"
 job_symbiosis_integrator_plural_with_icon: "£job_symbiosis_integrator£ $job_symbiosis_integrator_plural$"
 job_symbiosis_integrator_desc: "$job_animal_handler_desc$"
 job_symbiosis_integrator_effect_desc: "$job_symbiosis_integrator_plural_with_icon$ turn $r_consumer_goods$ into $ETHIC_BASED_JOBS_EFFECTS$$r_unity$, $r_amenities$ and $r_society$."
 mod_job_symbiosis_integrator_add: "$job_symbiosis_integrator$ Jobs"
 mod_job_symbiosis_integrator_per_pop: "§G+1§! $job_symbiosis_integrator$ Job per $VALUE$ Pops"
 mod_job_symbiosis_integrator_per_pop_short: "\n§G+1§! £job_symbiosis_integrator£ per $VALUE$ £pop£"

 mod_job_wrangler_or_variant_add: "[GetWranglerJobName] Jobs"
 mod_job_wrangler_or_variant_per_pop: "§G+1§! [GetWranglerJobName] Job per $VALUE$ Pops"
 mod_job_wrangler_or_variant_per_pop_short: "\n§G+1§! [GetWranglerVariantJobPerPop] per $VALUE$ £pop£"

 pick_wrangler_stance: "- Maintains the ['concept_wrangler_stance'] §YStance§!"
 pick_rancher_stance: "- Sets the ['concept_rancher_stance'] §YStance§!"
 pick_animal_handler_stance: "- Sets the ['concept_animal_handler_stance'] §YStance§!"
 pick_trophy_hunter_stance: "- Sets the ['concept_trophy_hunter_stance'] §YStance§!"
 pick_wild_consciousness_stance: "- Sets the ['concept_wild_consciousness_stance'] §YStance§!"
 pick_symbiotic_partnership_stance: "- Sets the ['concept_symbiotic_partnership_stance'] §YStance§!"
 pick_hunter_killers_stance: "- Sets the ['concept_hunter_killers_stance'] §YStance§!"

 rancher: "$job_rancher$"
 trophy_hunter: "$job_trophy_hunter$"
 animal_handler: "$job_animal_handler$"
 beastfighter: "$job_beastfighter$"
 hunter_drone: "$job_hunter_drone$"
 symbiosis_integrator: "$job_symbiosis_integrator$"

 GET_UNIQUE_EDICT: "Gain access to a unique §YEdict§!"

 primal_calling_exhibit_modifier: "Voidborne Livestock"
 primal_calling_exhibit_modifier_tt: "- $r_trade$: §G+$@primal_calling_exhibit_trade_value|2%$§! per occupied Vivarium Capacity\n- $mod_specimens_produces_mult$: §G+$@primal_calling_exhibit_specimen|2%$§! per occupied Vivarium Capacity"
 primal_calling_exhibit_bonus_tt: "[GetWranglerContext]\n- $GET_UNIQUE_EDICT$, ['edict:space_fauna_exhibition']"

 primal_calling_exploit_modifier: "Galactic Livestock"
 primal_calling_exploit_modifier_tt: "- $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$: §G+$@primal_calling_exploit_research_mult|2%$§! per occupied Vivarium Capacity\n- $mod_planet_primal_jobs_produces_mult$: §G+$@primal_calling_exploit_wrangler_mult|2%$§! per occupied Vivarium Capacity"
 primal_calling_exploit_bonus_tt: "[GetRancherContext]\n- $GET_UNIQUE_EDICT$, ['edict:beasts_burden']"

 animal_handler_common_effect_desc: "- Space Fauna Ships generate §G+$@primal_calling_animal_handler_diplo_weight_mult|1%$§! more £diplo_weight£ Diplomatic Weight\n- §G+$@primal_calling_animal_handler_opinion_bonus|1$§! opinion with other non-Homicidal, non-Xenophobe and non-Fallen Empires per occupied Vivarium Capacity."
 primal_calling_shelter_modifier: "Void Conservationists"
 primal_calling_shelter_modifier_tt: "$animal_handler_common_effect_desc$"
 primal_calling_shelter_bonus_tt: "[GetAnimalHandlerContext]\n- $GET_UNIQUE_EDICT$, ['edict:creature_welfare']"
 triggered_opinion_primal_calling_origin: "$primal_calling_shelter_modifier$"

 trophy_hunter_common_effect_desc: "- Gain £genetic_material£ ['concept_dna'] and culling rewards by killing Space Fauna in combat\n- §G$@primal_calling_fauna_kill_unity_reward|1$§! $r_unity$ and harvest rewards when killing Space Fauna"
 primal_calling_hunt_modifier: "Big Game Hunters"
 primal_calling_hunt_modifier_tt: "$trophy_hunter_common_effect_desc$"
 primal_calling_hunt_bonus_tt: "[GetTrophyHunterContext]\n- $GET_UNIQUE_EDICT$, ['edict:crack_the_whip']"

 primal_calling_assimilate_modifier: "Wild Consciousness"
 primal_calling_assimilate_modifier_tt: "§G+$@primal_calling_assimilate_country_naval_cap_add|1$§! $i_naval_capacity$, §G+$@primal_calling_assimilate_amenities_add|0$§! $i_amenities$ and §G+$@primal_calling_assimilate_research_mult|2%$§! $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$ per occupied Vivarium Capacity"
 primal_calling_assimilate_bonus_tt: "$pick_wild_consciousness_stance$\n- $GET_UNIQUE_EDICT$, ['edict:exotic_network']"

 primal_calling_symbiosis_modifier: "Symbiotic Partnership"
 primal_calling_symbiosis_modifier_tt: "$animal_handler_common_effect_desc$"
 primal_calling_symbiosis_bonus_tt: "$pick_symbiotic_partnership_stance$\n- $GET_UNIQUE_EDICT$, ['edict:defensive_instincts']"

 primal_calling_feed_modifier: "Hunter Killers"
 primal_calling_feed_modifier_tt: "$trophy_hunter_common_effect_desc$"
 primal_calling_feed_bonus_tt: "$pick_hunter_killers_stance$\n- $GET_UNIQUE_EDICT$, ['edict:biological_overdrive']"

 MESSAGE_TROPHY_HUNTERS_KILLED_FAUNA_TITLE: "Spaceborne Beasts Downed"
 minerals_icon: "£minerals£"
 food_icon: "£food£"
 energy_icon: "£energy£"
 unity_icon: "£unity£"
 exotic_gases_icon: "£exotic_gases£"
 rare_crystals_icon: "£rare_crystals£"
 MESSAGE_TROPHY_HUNTERS_KILLED_FAUNA_DESC: "Successfully hunting down space fauna has earned $energy_icon$$energy|Y$$minerals_icon$$minerals|Y$$food_icon$$food|Y$$unity_icon$$unity|Y$$exotic_gases_icon$$exotic_gases|Y$$rare_crystals_icon$$rare_crystals|Y$ as an additional reward."

 sm_voidlure: "Voidlure"
 sm_voidlure_desc: "Voidlures transmit signals into deep space that are capable of attracting organisms that take shelter in the void."
 sm_voidlure_desc_know_fauna: "Voidlures transmit signals into deep space that are capable of attracting specific types of Space Fauna over time. Each installation must be built in the preferred system type of the creature. Lured creatures will be rendered temporarily docile for one year."
 sm_voidlure_tiyanki: "$sm_voidlure$ ($tiyanki$)"
 sm_voidlure_tiyanki_desc: "$sm_voidlure_desc_know_fauna$"
 sm_voidlure_space_amoeba: "$sm_voidlure$ ($space_amoeba$)"
 sm_voidlure_space_amoeba_desc: "$sm_voidlure_desc_know_fauna$"
 sm_voidlure_crystalline_entity: "$sm_voidlure$ ($crystalline_entity$)"
 sm_voidlure_crystalline_entity_desc: "$sm_voidlure_desc_know_fauna$"
 sm_voidlure_voidworm: "$sm_voidlure$ ($voidworm$)"
 sm_voidlure_voidworm_desc: "$sm_voidlure_desc_know_fauna$"
 sm_voidlure_cutholoid: "$sm_voidlure$ ($cutholoid$)"
 sm_voidlure_cutholoid_desc: "$sm_voidlure_desc_know_fauna$"

 capture_cooldown_desc: "Arrival of Fauna"
 capture_cooldown_for_tiyanki_desc: "$capture_cooldown_desc$ (Tiyanki)"
 capture_cooldown_for_space_amoeba_desc: "$capture_cooldown_desc$ (Space Amoeba)"
 capture_cooldown_for_crystalline_entity_desc: "$capture_cooldown_desc$ (Crystalline Entity)"
 capture_cooldown_for_voidworm_desc: "$capture_cooldown_desc$ (Voidworm)"
 capture_cooldown_for_cutholoid_desc: "$capture_cooldown_desc$ (Cutholoid)"
 STARBASE_FLAG_DESC: "$DESC$: £time£$VALUE|Y$"

 VOIDLURE_ATTRACTED_FAUNA_TITLE: "New Spaceborne Organisms"
 VOIDLURE_ATTRACTED_FAUNA_DESC: "Space Fauna have been attracted to one of our Voidlures."
 NAME_Lured_Fauna: "Temporarily Lured Fauna"

 wildlife_ranch: "Wildlife Ranch"
 wildlife_ranch_desc: "We live in partnership with our native creatures, taking the utmost care in the protection of their habitat and the sustainable growth of their species."
 wildlife_ranch_2: "Wildlife Expanse"
 wildlife_ranch_2_desc: "Careful ecosystem management improves the conditions for native creatures and facilitates ranching efforts."
 wildlife_ranch_3: "Wildlife Nexus"
 wildlife_ranch_3_desc: "A vast facility where animals are allowed to roam freely. They are offered comfort and luxury in an effort to maximize the quality of the resources they provide."
 hunting_grounds: "Hunting Grounds"
 hunting_grounds_desc: "A training complex used to master all manner of hunting techniques. From modern energy weapons to traditional martial implements, unmatched dexterity and skill is required to best fearsome predators and claim them as trophies."
 hunting_grounds_2: "Hunting Expanse"
 hunting_grounds_2_desc: "A training and surveillance facility providing optimal hunting conditions for local fauna. Heat-mapping technology helps identify recent animal trails and acquire trophy-quality game."
 hunting_grounds_3: "Hunting Nexus"
 hunting_grounds_3_desc: "A vast expanse supporting planetary hunting parties on a massive scale. Stocked with the highest quality weapons and tracking equipment, hunters are given high level training in maximizing the quantity and quality of game killed."
 wildlife_sanctuary: "Wildlife Sanctuary"
 wildlife_sanctuary_desc: "A protected reserve where wild animals are studied within their natural habitats. Safeguards are in place to prevent population instability or excessive disease. Studying these creatures is in itself a worthy academic endeavor, but crucially it teaches us more about our own nature."
 wildlife_sanctuary_2: "Advanced Sanctuary"
 wildlife_sanctuary_2_desc: "Creatures here are cared for on an individual basis, their unique dietary and medical needs provided with minimal disturbance to their natural habitats. Specialized ecosystems allow for the propagation and reintroduction of endangered species."
 wildlife_sanctuary_3: "Sanctuary Nexus"
 wildlife_sanctuary_3_desc: "Animals here are monitored and cared for using a carefully engineered infrastructure designed to seem as if it doesn't exist. Researchers are forbidden from interfering with the subjects' natural behavior, guaranteeing the collection of the highest possible quality research data."
 primal_arena: "Primal Arena"
 primal_arena_desc: "A colosseum where our strongest warriors are pitted against ferocious creatures in primal combat. There is no greater entertainment than watching heroes triumph over savage beasts - or die trying."
 primal_arena_2: "Primal Stadium"
 primal_arena_2_desc: "In this massive stadium, packs of animals are trained by skilled handlers in coordinating their attacks. No longer can beastfighters rely on simply overpowering their quarry: they must use out-think even their trainers in order to survive."
 primal_arena_3: "Primal Colosseum"
 primal_arena_3_desc: "An awe-inspiring arena designed to host beast-slaying battles of monumental proportions. Each engagement takes weeks of preparation and can support the attendance of millions of individuals."
 symbiosis_nexus: "Symbiosis Nodule"
 symbiosis_nexus_desc: "A natural preserve where wild partners are welcomed into our fold. Each creature has something unique to offer the mindweave."
 symbiosis_nexus_2: "Symbiosis Expanse"
 symbiosis_nexus_2_desc: "A central reserve that serves to group our wild partners into self-maintaining pods. Coordinating their lesser mental capacities provides stability of thought to the greater mindweave."
 symbiosis_nexus_3: "Symbiosis Nexus"
 symbiosis_nexus_3_desc: "An expansive hub that serves to unite the minds of every creature in powering our collective thought."

 edict_space_fauna_exhibition: "Space Fauna Exhibition"
 space_fauna_exhibition: "$edict_space_fauna_exhibition$"
 edict_space_fauna_exhibition_desc: "Ranchers from across the galaxy exhibit their prized livestock and compete for the coveted "Best in Show.""
 edict_beasts_burden: "Beasts of Burden"
 beasts_burden: "$edict_beasts_burden$"
 edict_beasts_burden_desc: "Our hardiest livestock should do their part in some of our most labor-intensive duties."
 edict_creature_welfare: "Creature Welfare"
 creature_welfare: "$edict_creature_welfare$"
 edict_creature_welfare_desc: "It is our responsibility to ensure the highest quality of life for the creatures within our care."
 edict_crack_the_whip: "Crack The Whip"
 crack_the_whip: "$edict_crack_the_whip$"
 edict_crack_the_whip_desc: "No matter the species, every organism has a similar response to pain. The trick is learning how to inflict it correctly."
 edict_exotic_network: "Exotic Neural Network"
 exotic_network: "$edict_exotic_network$"
 edict_exotic_network_desc: "The minds of the lesser organisms in our care are of sufficient capacity to lend bandwidth in more demanding calculations."
 edict_defensive_instincts: "Self-Preservation Instincts"
 defensive_instincts: "$edict_defensive_instincts$"
 edict_defensive_instincts_desc: "We are as one. Let our instincts entwine in the cold of deep space."
 edict_biological_overdrive: "Biological Overdrive"
 biological_overdrive: "$edict_biological_overdrive$"
 edict_biological_overdrive_desc: "Our lesser creatures can be pushed to their absolute limits with the proper neural receptors installed. "

 grand_archive.1060.name: "[from.GetSpaceFaunaName] Carrion"
 grand_archive.1060.desc: "After establishing contact with the [from.GetSpaceFaunaNamePlural], we detected a decaying corpse of one of their kind in [fromfrom.GetName]. The remains are withered and frozen after prolonged exposure to open space.\n\nWe postulate that this carcass is what initially attracted other members of their species; perhaps they had been searching for a lost member of their [from.GetSpaceFaunaGroup]. This is a rare opportunity to study the biology of a [from.GetSpaceFaunaName] that has died of natural causes in the void."
 TIYANKI_GROUP_NAME: "pod"
 SPACE_AMOEBA_GROUP_NAME: "pack"
 CRYSTAL_GROUP_NAME: "clutch"
 VOIDWORM_GROUP_NAME: "brood"
 CUTHOLOID_GROUP_NAME: "cast"

 voidworm_carcass_01_object: "Voidworm Remains"
 carcass_01_object: "Space Fauna Carcass"
 CARRION_DEBRIS_PROJECT: "[met_critter.GetSpaceFaunaName] Autopsy"
 CARRION_DEBRIS_PROJECT_DESC: "The carcass of a [met_critter.GetSpaceFaunaName] was discovered in [contact_system.GetName]. Studying these remains in the wild will broaden our understanding of these spaceborne creatures."

 grand_archive.1065.name: "Autopsy Complete"
 grand_archive.1065.desc: "The autopsy on the [met_critter.GetSpaceFaunaName] corpse in [contact_system.GetName] is complete. We have recovered a well-preserved biological specimen from within the remains that provides unique insight into their physiology."
 grand_archive.1065.specimen_tt: "Fauna-specific §MEpic§! ['concept_specimen']"

 NAME_BoneShip: "Bone Ship"
 NAME_BoneShip_desc: "The ship is adorned with tendrils of mature Tiyanki, rows of Voidworm teeth, and the skull of a creature we have never seen before. It is bristling with an array of precision weapons."
 grand_archive.1069.name: "$NAME_BoneShip$"
 grand_archive.1069.desc: "We were contacted by a strangely modified spacefaring vessel in [from.GetName]. $NAME_BoneShip_desc$\n\nAfter naively accepting our invitation to parlay, the pilot was summarily [GetExecuted]. We have claimed their peculiar ship and added it to our military ranks. We have discovered a useful hunter's field guide among their personal effects."
 grand_archive.1069.a: "A welcome gift."
 EXECUTED: "executed"
 DEVOURED: "devoured"

 grand_archive.1070.name: "$NAME_BoneShip$"
 grand_archive.1070.desc: "We were contacted by a strangely modified spacefaring vessel in [from.GetName]. $NAME_BoneShip_desc$\n\nThey are hailing us on all frequencies."
 grand_archive.1070.a: "Open communications."

 NAME_PrimalHunter: "Ceriz t'Xal"
 primal_hunter_desc: "A proficient hunter that roams the galaxy in search of big game."
 primal_hunter_catchphrase: "§L"I seek another trophy for my collection."§!"
 grand_archive.1075.name: "$grand_archive.1070.name$"
 grand_archive.1075.desc: "§HThe brooding Ceriz's voice is dry and cracking, as if they had not spoken in weeks. Their manner is direct and they maintain stoic eye contact in a manner that feels in equal part respectful and intimidating.§!\n\nAs a trophy hunter, it takes a lot to impress me. Your people have.\n\nI am willing to join your hunting parties with the understanding that our partnership will be one of convenience and mutual instruction."
 grand_archive.1075.a: "Who are you?"
 grand_archive.1075.a.reply: "I am $NAME_PrimalHunter$. I have hunted within these systems for many years. I seek new quarry, and your people seem to be capable trackers.\n\nMy motivation is simple: the thrill of the hunt."
 grand_archive.1075.b: "What is that skull on your ship?"
 grand_archive.1075.b.reply: "It was the last of its kind. It put up quite a fight."
 grand_archive.1075.c: "How long have you been watching us?"
 grand_archive.1075.c.reply: "It is obvious that your people have much to learn.\n\nA good hunter can track their quarry for as long as required in perfect stealth. To be truly deadly, one must remain unseen until the shot is fired. The time I have spent in the shadows is of no concern, my choice to reveal myself is what counts."
 grand_archive.1075.d: "Why join us?"
 grand_archive.1075.d.reply: "I seek no competition in the field. Though I am loath to share territory, I would rather work alongside your hunters than fight over the same prey.\n\nWhatever you track, I will kill."
 grand_archive.1075.hire: "Enlist"
 grand_archive.1075.hire_tt: "§Y$NAME_PrimalHunter$§! joins our empire as a §HLeader§!."
 grand_archive.1075.dismiss: "Dismiss"

 grand_archive.1080.name: "Wandering Xenologist"
 grand_archive.1080.desc: "We have been contacted by an independent research vessel at our starbase in [from.GetName]. Outfitted with an array of snaring devices and analytical tools, this ship is specifically adapted for the capture and examination of spaceborne life.\n\nThey are hailing us on all frequencies."
 grand_archive.1080.a: "Open communications."

 NAME_PrimalRancher: "Ruuk Qabruuk"
 primal_rancher_desc: "A xenologist with a passion for field work, she has studied all manner of spaceborne beasts."
 primal_rancher_catchphrase: "§L"Every creature has a story to tell, and I'm a keen listener!"§!"
 grand_archive.1085.desc: "§HInquisitive and analytical, Ruuk's eyes flicker constantly to a small, handheld device. Even as she greets us, she appears to be taking notes. Despite that, her manner is cordial and professional, if slightly detached.§!\n\nI see that I'm not alone in my interest in spaceborne creatures. I have studied the research the [root.GetName] has been conducting and it is positively illuminating. I would love nothing more than to aid these efforts as part of your science department. If you'll have me, of course."
 grand_archive.1085.a: "Who are you?"
 grand_archive.1085.a.reply: "Sorry, I'm getting ahead of myself.\n\nMy name is Ruuk. I'm a researcher specializing in the field study of spaceborne fauna. My team and I gather data about migration patterns, body composition, and galactic-level biodiversity.\n\nPersonally, I've loved animals since I was a chick. I never go anywhere without Fuluff."
 grand_archive.1085.b: "Who is Fuluff?"
 grand_archive.1085.b.reply: "Only my favorite guy in the whole galaxy!\n\nI'd show him on-screen, but he's asleep right now. On my home planet, we breed this species as pets and I adopted him on my last visit. He's just the cutest; hearing his little hooves skitter on the metal floors, the way he nibbles on my feathers, the tuft of wool that sticks up between his little eyes. I'm sure he'll win you over too when... if we start working together."
 grand_archive.1085.c: "How did you find us?"
 grand_archive.1085.c.reply: "One of the specimens we were tracking showed some anomalous behavior, so we followed its trail. There we found your scientific team engaging with our subject. The great care you took with the creatures showed a real respect for spaceborne life, and that inspired me to look into your research, which impressed me even more. I'm always looking for like-minded peers in the field."
 grand_archive.1085.d: "Why join us?"
 grand_archive.1085.d.reply: "Honestly, freelance scientific research is not a reliable source of income. I believe in my work, but spending my life looking for funding simply takes too much time away from the core science itself.\n\nBy joining the [root.GetName], I would be able to commit all of my time to do what I do best: studying spaceborne life. I would gain access to greater resources and could collaborate with your existing science team to further our mutual goals."
 grand_archive.1085.hire: "Enlist"
 grand_archive.1085.hire_tt: "§Y$NAME_PrimalRancher$§! joins our empire as a §HLeader§!."
 grand_archive.1085.dismiss: "Dismiss"

 grand_archive.1100.name: "Bestial Screech"
 grand_archive.1100.desc: "We have detected a huge number of peculiar electromagnetic waves coming from uncharted space.\n\nInitial analysis indicates a resemblance to §YVoidworm§! communication signals, albeit more irregular and with a greatly elevated amplitude. This will be investigated further."
 grand_archive.1100.a: "Concerning."

 grand_archive.1105.name: "Screeching Voidworms"
 grand_archive.1105.desc: "We have detected the source of these animalistic screeches; a hidden system populated by §YVoidworm§! near [frenzied_voidworms_target.solar_system.GetName].\n\nThe Voidworms in this system are unlike those we have encountered previously. These creatures are mutated; there are no troikas formed and the individual mature specimens are engaging in what can only be described as a violent mating frenzy.\n\nThis is concerning: this non-parasitic behavior means this hive can breed independently without the need for planet-borne hosts."
 grand_archive.1105.desc_no_homicidal: "\nIf this variant species were allowed to spread unchecked, it could upset the balance of the galactic ecosystem entirely. Based on their mounting aggression, we believe that these creatures are preparing for an assault on [frenzied_voidworms_target.GetName]."
 grand_archive.1105.desc_2: "\nWe must prepare our defenses."
 grand_archive.1105.a: "Red alert!"

 situation_frenzied_voidworms: "Frenzied Voidworms"
 situation_frenzied_voidworms_type: "$situation_frenzied_voidworms$"
 situation_frenzied_voidworms_desc: "We discovered a large hive of obviously mutated Voidworms. They exist in a heightened state of aggression, and apparently have the ability to reproduce in a non-parasitic manner.\n\nOur presence seems to be agitating their nests. We must proceed with caution.\n\n[GetVoidwormsHostility]"
 situation_frenzied_voidworms_monthly_change_tooltip: "$situation_monthly_change_tooltip_approaches_dependent$"
 finisher_effects_frenzied_voidworms: "Aggressive Voidworms may attack our capital."
 approach_frenzied_voidworms_do_nothing: "Do Nothing"
 approach_frenzied_voidworms_do_nothing_tt: "We will take no special actions here."
 approach_frenzied_voidworms_hide_presence: "Hide our Presence"
 approach_frenzied_voidworms_hide_presence_tt: "All construction activities in our system nearest their home system are halted."
 approach_frenzied_voidworms_stir_nests: "Stir the nests"
 approach_frenzied_voidworms_stir_nests_tt: "Provoking the creatures will raise their hostility toward us."
 approach_frenzied_voidworms_feed_nests: "Feed the Nests"
 approach_frenzied_voidworms_feed_nests_tt: "If we lower their aggression enough, it's possible we can gain their trust."

 # Strings for GetVoidwormsHostility trigger loc script
 voidworms_hostility_hostile: "The Mutated Voidworms appear §Pvery aggressive§!."
 voidworms_hostility_neutral: "The Mutated Voidworms appear §Saggressive§!."
 voidworms_hostility_pacified: "The Mutated Voidworms appear §Bcalm§!."

 hide_presence_modifier: "$approach_frenzied_voidworms_hide_presence$"
 hide_presence_starbase_modifier: "$approach_frenzied_voidworms_hide_presence$"

 frenzied_voidworms_killed.desc.common: "The largest nest of the strange mutants was preserved. Under our control, we can raise more of these unique creatures without risking their unchecked spread throughout the galaxy."
 grand_archive.1165.name: "Mutated Voidworms Destroyed"
 grand_archive.1165.desc.common: "Unwilling to wait for their inevitable attack, we launched a successful military campaign against the mutated Voidworms in their home system. The threat of these creatures will no longer loom over [frenzied_voidworms_target.GetName], and the safety of our planet"
 grand_archive.1165.desc.default: "$grand_archive.1165.desc.common$ and the galactic ecosystem has been secured.\n\n$frenzied_voidworms_killed.desc.common$"
 grand_archive.1165.desc.homicidal: "$grand_archive.1165.desc.common$ has been secured.\n\n$frenzied_voidworms_killed.desc.common$"
 grand_archive.1165.a: "A triumph."

 grand_archive.1170.name: "Mutated Voidworms Eliminated"
 grand_archive.1170.desc.common: "The mutated voidworms have been eliminated. The threat of these creatures will no longer loom over [frenzied_voidworms_target.GetName], and the safety of our planet"
 grand_archive.1170.desc.default: "$grand_archive.1170.desc.common$ and the galactic ecosystem has been secured.\n\n$frenzied_voidworms_killed.desc.common$"
 grand_archive.1170.desc.homicidal: "$grand_archive.1170.desc.common$ has been secured.\n\n$frenzied_voidworms_killed.desc.common$"
 grand_archive.1170.a: "$grand_archive.1165.a$"

 grand_archive.1180.name: "Mutated Voidworms Found"
 grand_archive.1180.desc: "After eliminating a clutch of Voidworms near their nests, we discovered that these creatures had undergone a unique mutation.\n\nIt seems that they were able to reproduce in a non-parasitic manner and were in a heightened state of aggression, which would explain their unnatural strength and durability.\n\nFortunately, we preserved one of their nests as a trophy. Under our control, we can raise more of these unique creatures without risking their unchecked spread throughout the galaxy."
 grand_archive.1180.a: "Unexpected, but welcome."

 grand_archive.1185.name: "Voidworms Exterminated"
 grand_archive.1185.desc: "We have learned that the mutated Voidworms threatening our colony have been eliminated.\n\nAn unexpected, but welcome conclusion. We can take solace in the fact that these creatures shall no longer antagonize our systems."
 grand_archive.1185.a: "The galaxy is safer."

 grand_archive.1200.name: "Voidworm Attack"
 grand_archive.1200.desc: "The frenzied Voidworms are attacking [frenzied_voidworms_target.solar_system.GetName]!\n\nTheir aggression has risen to a fever pitch, and the current trajectory of their main swarm is heading directly for [frenzied_voidworms_target.GetName].\n\nWe do not believe they intend on leaving any survivors."
 grand_archive.1200.a: "Prepare our defenses."

 grand_archive.1205.name: "The Heaviest Price to Pay"
 grand_archive.1205.desc_common: "Despite our best efforts, the mutated Voidworms have completely overwhelmed [this.GetName]. The frenzied creatures' bombardment was so violent that it cracked the planet's core, causing it to fragment and break apart. There were no survivors.\n\nThey have since returned to their nests and are no longer agitated by our presence. With any luck, they will remain there."
 grand_archive.1205.desc.default: "$grand_archive.1205.desc_common$\n\nWe have no recourse in the face of this tragedy except to live on and learn from our mistakes."
 grand_archive.1205.desc.gestalt: "$grand_archive.1205.desc_common$\n\nThe loss of our primary hive is a blow to [event_target:victim_country.GetName], but we live on."
 grand_archive.1205.a: "Now is the time to rebuild."

 grand_archive.1210.name: "Mutated Voidworms Eliminated"
 grand_archive.1210.desc: "The mutated Voidworms discovered in [From.GetName] have been eliminated. The destruction of [avenged_homeworld.GetName] has been avenged.\n\nThe largest nest of the strange mutants was preserved. Under our control, we can raise more of these unique creatures without risking their unchecked spread throughout the galaxy.\n\nIn this way, the legacy of our lost world will live on."
 grand_archive.1210.a: "$grand_archive.1165.a$"

 grand_archive.1220.name: "Voidworms Pacified"
 grand_archive.1220.desc.common: "After sending significant amounts of mineral sustenance directly to their nests, we were able to develop a relationship with the mutated Voidworms in [frenzied_home_system.GetName]. The threat of these creatures will no longer loom over [frenzied_voidworms_target.GetName]. The safety of our planet"
 grand_archive.1220.desc.common_2: "Our most experienced animal handlers have been at work managing the beasts, and we are at a point where they seem to be willing to mutually cooperate.\n\nWe have taken in one of their largest nests. With this, we can cultivate more of these mutated Voidworms that would otherwise have been left to the wild."
 grand_archive.1220.desc.default: "$grand_archive.1220.desc.common$ and the galactic ecosystem has been secured.\n\n$grand_archive.1220.desc.common_2$"
 grand_archive.1220.desc.homicidal: "$grand_archive.1220.desc.common$ has been secured.\n\n$grand_archive.1220.desc.common_2$"
 grand_archive.1220.a: "A welcome addition to the fleets."
 grand_archive.1220.tt: "All Frenzied Voidworm fleets are added to your empire's control"

 grand_archive.7010.name: "Voidlures Developed"
 grand_archive.7010.desc.common: "Our mastery of spaceborne organisms has led to the development of what we are calling §YVoidlures§!."
 grand_archive.7010.desc: "$grand_archive.7010.desc.common$\n\nThese starbase buildings must be built within the native systems of each particular kind of Space Fauna. Once established, they will periodically attract fleets of creatures to the starbase.\n\nWe should be cautious, as certain types of organisms could become aggressive."
 grand_archive.7010.desc.primal_calling: "$grand_archive.7010.desc.common$\n\nThese devices are designed to call into the wilds of space and attract organisms that take shelter in the void. We are not sure what we might attract, but the current frequencies we are broadcasting are returning regular and mirrored responses.\n\nSomething is coming to us."

 grand_archive.7020.name: "Whalesong"
 grand_archive.7020.desc: "The §YVoidlure§! we had previously developed attracted a group of space whales native to systems with §YGas Giants§! akin to [This.Capital.System.GetName].\n\nIt seems our devices must be built in those environments to work properly. Should we discover other wild fauna, we should be able to construct Voidlures near their natural habitats as well."

 ### Treasure Hunters
 origin_treasure_hunters: "Treasure Hunters"
 origin_treasure_hunters_desc: "Instilled with a thirst for adventure, this civilization is ready to set forth on their greatest and most challenging expedition. Armed only with a mysterious map, they now race across the stars to secure a legendary pirate treasure."
 origin_tooltip_treasure_hunters_effects: "- Starts with an inactive ['r_celestial_chart_0_desc', $celestial_chart$]\n- Every recruited leader has a bonus ['concept_adventurous_spirit_trait'] trait$NEW_LINE$- Ruler Traits:$TABBED_NEW_LINE$- ['leader_trait:leader_trait_buccaneer']$TABBED_NEW_LINE$- ['leader_trait:leader_trait_trailblazer']$TABBED_NEW_LINE$- ['leader_trait:leader_trait_treasure_hoarder']"
 START_SCREEN_TREASURE_HUNTERS: "Our civilization is defined by its thirst for adventure.\n\nDiscovering long-lost treasures, exploring ancient ruins, and unearthing artifacts from times beyond our own; such events comprise our most celebrated stories and have inspired our society for generations.\n\nSo was it coincidence or fate when our first foray into space produced a call to adventure? A mysterious capsule of unknown providence was discovered orbiting our planet. Within was an encrypted chart to the stars.\n\nAfter years of hard work, we now have the technology to decipher this map and chart a course to the unexplored. As we cast off towards the galactic frontier, we are united in our determination to embark on the greatest and most daunting expedition we have ever faced."

 d_treasure_planet: "Treasure Vault"
 d_treasure_planet_desc: "A secure repository where valuables can be organized, restored, and preserved."
 concept_treasure_vault: "$d_treasure_planet$"
 concept_treasure_vault_desc: "$d_treasure_planet_desc$"

 job_treasure_gatherer: "Treasure Curator"
 job_treasure_gatherer_plural: "Treasure Curators"
 job_treasure_gatherer_desc: "Trained to appraise all manner of rare and valuable goods, they can extract the highest value from treasures found across the galaxy."
 mod_job_treasure_gatherer_add: "$job_treasure_gatherer_plural$"
 mod_job_treasure_gatherer_per_pop: "§G+1§! $job_treasure_gatherer$ Job per $VALUE$ Pops"
 mod_job_treasure_gatherer_per_pop_short: "\n§G+1§! $job_treasure_gatherer$ per $VALUE$ £pop£"
 job_treasure_gatherer_gestalt: "Treasure Drone"
 job_treasure_gatherer_gestalt_plural: "Treasure Drones"
 job_treasure_gatherer_gestalt_desc: "Able to appraise all manner of rare and valuable goods, they can extract the highest possible utility from treasures found across the galaxy."
 mod_job_treasure_gatherer_gestalt_add: "$job_treasure_gatherer_gestalt_plural$"
 mod_job_treasure_gatherer_gestalt_per_pop: "§G+1§! $job_treasure_gatherer_gestalt$ Job per $VALUE$ Pops"
 mod_job_treasure_gatherer_gestalt_per_pop_short: "\n§G+1§! $job_treasure_gatherer_gestalt$ per $VALUE$ £pop£"
 planet_treasure_gatherers: "$job_treasure_gatherer_plural$"
 mod_planet_treasure_gatherers_produces_mult: "£job_treasure_gatherer£ $planet_treasure_gatherers$ Output"

 grand_archive.5015.name: "Treasure Vault Establishment"
 grand_archive.5015.desc: "The §Y$celestial_chart$§! has provided us with archived appraisal information useful for extracting greater value from the treasures we discover. We should establish a §YTreasure Vault§! on one of our planets where valuable trinkets can be sorted, restored, and preserved. Based on current logistics, the following planets are suitable for this new installation."
 grand_archive.5015.a: "Create a $d_treasure_planet$ on §Y[event_target:treasure_planet_candidate_1.GetName]§!."
 grand_archive.5015.b: "Create a $d_treasure_planet$ on §Y[event_target:treasure_planet_candidate_2.GetName]§!."
 grand_archive.5015.c: "Create a $d_treasure_planet$ on §Y[event_target:treasure_planet_candidate_3.GetName]§!."

 #############
 # Voidworms #
 #############

 voidworm_country_situation: "Voidworms Behavior"
 voidworm_country_situation_type: "$voidworm_country_situation$"
 voidworm_country_situation_monthly_change_tooltip: "$situation_monthly_change_tooltip_no_control$"
 voidworm_country_situation_desc: "$voidworm_country_situation$"

 voidworms_plural: "Voidworms"
 voidworms_small: "Voidworm Nymph"
 voidworms_small_cap: "$voidworms_small$"
 voidworms_small_plural: "Voidworm Nymphs"
 voidworms_medium: "Voidworm Juvenile"
 voidworms_medium_cap: "$voidworms_medium$"
 voidworms_medium_plural: "Voidworm Juveniles"
 voidworms_large: "Voidworm Adult"
 voidworms_large_cap: "$voidworms_large$"
 voidworms_large_plural: "Voidworm Adults"
 voidworms_titan: "Voidworm Troika"
 voidworms_titan_cap: "$voidworms_titan$"
 voidworms_titan_plural: "Voidworm Troikas"

 reanimated_voidworms_small: "$voidworms_small$"
 reanimated_voidworms_small_cap: "$reanimated_voidworms_small$"
 reanimated_voidworms_small_plural: "$voidworms_small_plural$"
 reanimated_voidworms_medium: "$voidworms_medium$"
 reanimated_voidworms_medium_cap: "$reanimated_voidworms_medium$"
 reanimated_voidworms_medium_plural: "$voidworms_medium_plural$"
 reanimated_voidworms_large: "$voidworms_large$"
 reanimated_voidworms_large_cap: "$reanimated_voidworms_large$"
 reanimated_voidworms_large_plural: "$voidworms_large_plural$"
 reanimated_voidworms_titan: "$voidworms_titan$"
 reanimated_voidworms_titan_cap: "$reanimated_voidworms_titan$"
 reanimated_voidworms_titan_plural: "$voidworms_titan_plural$"

 NAME_Voidworms: "$voidworms_plural$"
 NAME_Voidworms_Starbase: "Voidworm Nest"
 NAME_Frenzied_Voidworms: "Mutated $voidworms_plural$"

 NAME_Voidworms_Nymph: "$voidworms_small$"
 NAME_Voidworms_Juvenile: "$voidworms_medium$"
 NAME_Voidworms_Mature: "$voidworms_large$"
 NAME_Voidworms_Troika: "$voidworms_titan$"
 NAME_Reanimated_Voidworms_Nymph: "Reanimated $voidworms_small$"
 NAME_Reanimated_Voidworms_Juvenile: "Reanimated $voidworms_medium$"
 NAME_Reanimated_Voidworms_Mature: "Reanimated $voidworms_large$"
 NAME_Reanimated_Voidworms_Troika: "Reanimated $voidworms_titan$"
 NAME_Frenzied_Voidworms_Nymph: "Mutated $voidworms_small$"
 NAME_Frenzied_Voidworms_Juvenile: "Mutated $voidworms_medium$"
 NAME_Frenzied_Voidworms_Mature: "Mutated $voidworms_large$"

 SPIKESPORES: "Spikespores"
 SPIKESPORES_1: "$SPIKESPORES$"
 SPIKESPORES_2: "$SPIKESPORES$"
 VOIDWORM_BITE: "Voidworm Fangs"
 VOIDWORM_BITE_1: "$VOIDWORM_BITE$"
 VOIDWORM_BITE_2: "$VOIDWORM_BITE$"
 VOIDWORM_BITE_3: "$VOIDWORM_BITE$"

 fcsum_voidworms_1: "$fcsum_critters_1$"
 grand_archive.2000.name: "A Multitude of Voices"
 grand_archive.2000.desc: "Sensors indicate a presence in the [This.System.GetName] system that is sending rudimentary signals across the galaxy. These same patterns have been registered on long-range scanners originating from parts unknown. Though it is not clear whether these signals are intentional in nature, it warrants further investigation."
 grand_archive.2000.a: "Find out more."
 fcsum_voidworms_2: "The §H[This.ContactCountry.GetName]§! were identified as galactic parasites known as "Voidworms"."
 grand_archive.2005.name: "$NAME_Voidworms$"
 grand_archive.2005.desc: "We have discovered that the far-reaching signals originate from a simple spaceborne organism we have taken to calling §H"$NAME_Voidworms$"§!. It appears that the galaxy is riddled with these creatures. From the varying wavelengths of the signals, we have determined that the creatures develop through several stages of growth before reaching final maturity. Though they do not appear outwardly aggressive, their patterns of communication indicate coordination on a galactic scale."
 grand_archive.2005.a.homicidal: "Mindless beasts to be culled."
 grand_archive.2015.name: "Voidworm Enzymes"
 grand_archive.2015.desc: "Voidworms mate in groups of three, a formation known as a "Troika." These creatures become bound for life in a never-ending mating ritual. However, they require an external biological host to produce offspring.\n\nThey are parasites.\n\nUpon reaching maturity, each Voidworm develops a clutch of cysts within their reproductive systems. These protective cysts contain highly caustic gametes that, when combined with others in a Troika, can be sent to planets with suitable biomass in order to give birth to more of their nymphs. Their hosts do not survive this process. We've seen evidence that the Voidworms coordinate their bombardments so as to maintain a sustainable amount of viable hosts throughout the galaxy.\n\nIn any case, we believe that we can harness the power of their reproductive enzymes to our own benefit. We may even develop an immunity to their reproductive efforts."
 grand_archive.2015.a: "Harness their fertility for our own needs."
 grand_archive.2015.b: "Disgusting. Find a cure."

 further_fc_voidworms_completed: "$further_fc_amoebas_completed$"

 voidworms_hunting_buff: "$NAME_Voidworms$ Hunter"
 voidworms_hunting_buff_tt: "$mod_damage_vs_country_type_voidworms_mult$: §G+$@hunting_buff_damage_vs_voidworms_mult|0%$§!"
 voidworms_hunting_buff_desc: "Highly rich in nutrients, Voidworm flesh is harvested after every battle, bringing in §G$@voidworms_hunting_buff_food_reward|0$§! £food£ for every fleet destroyed."
 grand_archive.2005.a.voidwormhunt: "§G+$@voidworms_hunting_buff_food_reward|0$§! £food£ for every Voidworm fleet destroyed"

 voidworm_enzymes: "Voidworm Enzymes"
 voidworm_slayers_modifier: "Voidworm Slayers"
 voidworm_slayers_modifier_tt: "$mod_damage_vs_country_type_voidworms_mult$: §G+$@voidworm_slayers_damage_vs_voidworms_mult|0%$§!\n$mod_voidworms_planet_orbital_bombardment_damage$: §G-25%§!\n$mod_country_unity_produces_mult$: §G+10%§!"
 VOIDWORMS_PROJECT: "Voidworm Research"
 VOIDWORMS_PROJECT_DESC: "The biology and reproductive patterns of the Voidworms warrant further study."
 tech_voidworm_immunity: "Voidworm Immunity"
 tech_voidworm_immunity_desc: "We can develop a cure for Voidworm parasitic infection. All of our colonies would be rendered immune to their current strain of spore bombardment."
 tech_voidworm_immunity_effect: "Colonies are immune to Voidworm bombardment.\n$mod_damage_vs_country_type_voidworms_mult$: §G+$@vaccine_damage_vs_country_type_voidworms_mult|0%$§!"
 tech_voidworm_immunity_effect_during_situation: "§RBombardment immunity is ineffective during the Voidworm Plague.§!\n$mod_damage_vs_country_type_voidworms_mult$: §G+$@vaccine_damage_vs_country_type_voidworms_mult|0%$§!\nAdvances the §Y$situation_voidworm_plague$§! Situation by §G+$@vaccine_situation_advancement|0$§!"

 voidworm_nest: "Voidworm Nest"
 voidworm_nest_plural: "Voidworm Nests"
 voidworm_broken_nest: "Destroyed Voidworm Nest"
 voidworm_broken_nest_desc: "The remains of a nest created by Voidworms as a place to raise and protect their young."

 mod_damage_vs_country_type_voidworms_mult: "Damage to $NAME_Voidworms$"
 mod_damage_vs_country_type_voidworms_crisis_mult: "$mod_damage_vs_country_type_voidworms_mult$"
 mod_damage_vs_country_type_voidworms_treasure_hunters_mult: "$mod_damage_vs_country_type_voidworms_mult$"
 mod_damage_vs_country_type_frenzied_voidworms_mult: "$mod_damage_vs_country_type_voidworms_mult$"
 mod_voidworms_planet_orbital_bombardment_damage: "$MOD_PLANET_ORBITAL_BOMBARDMENT_DAMAGE$ from $NAME_Voidworms$"

 grand_archive.2053.name: "Voidworms Eradicated"
 grand_archive.2053.desc: "The last of the Voidworm home systems has been destroyed, and their species has been eradicated.\n\nWe need no longer concern ourselves with their parasitic bombardments."
 grand_archive.2054.name: "Voidworm Burrow Destroyed"
 grand_archive.2054.desc: "We have eradicated a Voidworm home system.\n\nThey will no longer be able to make use of these spawning grounds to raise their young."

 voidworm_scaling: "Voidworm Scaling"
 voidworm_scaling_difficulty_civilian: "$voidworm_scaling$"
 voidworm_scaling_difficulty_cadet: "$voidworm_scaling$"
 voidworms_crisis_growth_modifier: "Voidworm Crisis Accelerated Growth"
 voidworms_at_home_modifier: "$NAME_Voidworms$ Buff"
 voidworms_post_crisis_modifier: "$voidworm_crisis_eradicate_chain_title$"
 frenzied_voidworms_at_home_modifier: "$NAME_Frenzied_Voidworms$ Buff"
 frenzied_voidworms_enraged_modifier: "Enraged $NAME_Frenzied_Voidworms$"
 frenzied_voidworms_pacified_modifier: "Pacified $NAME_Frenzied_Voidworms$"

 resolution_voidworm_eradication: "Voidworm Eradication"
 resolution_voidworm_eradication_desc: "The parasitic Voidworms are a blight on the galaxy and a threat to populated worlds. Their natural lifecycle offsets the balance of the galactic ecosystem and all should be eliminated."
 resolution_voidworm_eradication_tooltip: "Any empire with §Y$NAME_Voidworms$§! inside their borders are in §RBreach of Galactic Law§! until the creatures either leave on their own or are destroyed."
 resolution_repeal_voidworm_eradication: "§RRepeal $resolution_voidworm_eradication$§!"
 resolution_repeal_voidworm_eradication_desc: "The [global_event_country.GetGalCommunityOrGalImperium] should not have the right to annihilate the Voidworm species."
 resolution_repeal_voidworm_eradication_effect_success: "Repeals the §Y$resolution_voidworm_eradication$§!."

 grand_archive.2103.name: "$resolution_voidworm_eradication$"
 grand_archive.2103.desc: "The [global_event_country.GetGalCommunityOrGalImperium] has declared that all Voidworms are no longer permitted within member nation systems.\n\nUntil they are eliminated or leave our space of their own accord, the [this.GetName] will be considered in §RBreach of Galactic Law§!."
 grand_archive.2105.name: "$NAME_Voidworms$ In [this.GetSpeciesName] Space"
 grand_archive.2105.desc: "A fleet of Voidworms has entered our space in the [from.GetName] system. As a [global_event_country.GetGalCommunityOrGalImperium] member, we are legally obliged to immediately euthanize any Voidworms present within our borders.\n\nThe [this.GetName] will be considered in §RBreach of Galactic Law§! until the Voidworms have either departed our space or are exterminated."
 grand_archive.2107.desc: "The continued Voidworm presence in our [invaded_system.GetName] system is a significant §RBreach of Galactic Law§! under the $resolution_voidworm_eradication$ resolution. This has resulted in [global_event_country.GetGalCommunityOrGalImperium] allowing members to vote for sanctions to be imposed on [this.GetName]."

 bombardment_damage_moderate: "§YModerate§!"
 bombardment_damage_massive: "§RMassive§!"
 bombardment_voidworm_invasion_desc_common: "$bombardment_voidworm_invasion$ destroy population and create new Voidworm Nymphs.\n- §YModerate§! damage to §YArmies§!\n- [GetVoidwormFleetBombardmentDamageIntensity] damage to §YPlanet§! until §Y25%§! devastation\n- §YModerate§! damage to §YPops§!"
 bombardment_voidworm_invasion: "Voidworm Spores"
 bombardment_voidworm_invasion_desc: "$bombardment_voidworm_invasion_desc_common$\n- Will §RNOT§! kill the last §Y$MIN_POPS$§! £pop£ §HPops§!"
 bombardment_voidworm_invasion_crisis: "$bombardment_voidworm_invasion$ (Crisis)"
 bombardment_voidworm_invasion_crisis_desc: "$bombardment_voidworm_invasion_desc_common$"
 bombardment_frenzied_voidworm_invasion: "Mutated $bombardment_voidworm_invasion$"
 bombardment_frenzied_voidworm_invasion_desc: "- Devastated Planets will turn into §Y$pc_shattered$§!"

 alert_space_fauna_bombardment_title: "Voidworms are bombarding our colony!"
 alert_space_fauna_bombardment_instant: "Our colony is being bombarded by galactic parasites!\nThey carry a limited amount of spores to distribute on populated colonies and will soon depart."
 ALERT_SPACE_FAUNA_BOMBARDMENT_DETAIL: "$PLANET_NAME|Y$ in $SYSTEM_NAME|Y$. Pops remaining to be consumed: §Y$POPS_TO_KILL$§!."

 grand_archive.2195.name: "Galactic Parasites"
 grand_archive.2195.desc.common_1: "[from.GetName] is under attack.\n\nA large group of Voidworms is in orbit of the colony, bombarding it with parasitic cysts."
 grand_archive.2195.desc.common_2: "Biological analysis indicates that each clutch of Voidworms has a limited supply of these cysts to distribute, and it is likely they will depart once all are depleted. Until then, we are suffering significant population loss."
 grand_archive.2195.desc.default: "$grand_archive.2195.desc.common_1$\n\nEach cyst contains a toxic spore that is extremely deadly not only to our colonists, but all life. Once ingested, it rapidly gestates into a nymph that will emerge violently and completely destroy its host. These nymphs contain a bladder of compressed gases that allows them to ascend the upper atmosphere, where they instinctively propel themselves to a predetermined destination.\n\n$grand_archive.2195.desc.common_2$"
 grand_archive.2195.desc.rocks: "$grand_archive.2195.desc.common_1$\n\nEach cyst contains a toxic spore that is extremely deadly to all native fauna. Once ingested, it rapidly gestates into a nymph that will emerge violently and completely destroy its host. The nymphs, which normally feed on asteroids for their precious metals, opportunistically hunt and feed upon our vulnerable [this.GetColonistPlural].  Each hatchling contains a bladder of compressed gases that allows them to ascend to the upper atmosphere, where they instinctively propel themselves to a predetermined destination.\n\n$grand_archive.2195.desc.common_2$"
 grand_archive.2195.a: "Unsettling."
 grand_archive.2195.a.homicidal: "They will perish."

 ap_galactic_contender_voidworms_tt: "$MOD_DIPLO_WEIGHT_MULT$: §G+20%§!\n$mod_damage_vs_country_type_fallen_empire_mult$: §G+$@ap_galactic_contender_dmg_mult|0%$§!\n$mod_damage_vs_country_type_awakened_fallen_empire_mult$: §G+$@ap_galactic_contender_dmg_mult|0%$§!\n$mod_damage_vs_country_type_gate_builders_mult$: §G+$@ap_galactic_contender_dmg_mult|0%$§!\n$mod_damage_vs_country_type_voidworms_mult$: §G+$@ap_galactic_contender_dmg_mult|0%$§!"
 ap_defender_of_the_galaxy_voidworm_modifier_desc: "$mod_damage_vs_country_type_voidworms_mult$: §G+$@ap_defender_of_the_galaxy_voidworm_dmg_mult|0%$§!\n$ap_defender_of_the_galaxy_modifier_desc$"

###########################
# Voidworms Plague Crisis #
###########################

 production_surge_modifier: "Production Surge"
 public_distrust_modifier: "Public Distrust"
 test_subject_unwilling_modifier: "Test Subjects"
 test_subject_volunteer_modifier: "$test_subject_unwilling_modifier$"
 test_subject_gestalt_modifier: "$test_subject_unwilling_modifier$"

 grand_archive.2310.name: "Voidworm Plague"
 grand_archive.2310.desc.default: "The population of $NAME_Voidworms$ in the galaxy has reached a critical mass. Their behavior is noticeably changing.\n\nThe typical stage of their lifecycle where host populations would be spared has been disrupted. There seems to be no further regard for the sustainability of their spawning grounds.\n\nAll of our colonies are on red alert. The presence of $NAME_Voidworms$ in any system should be met with extreme caution.\n\nA breeding frenzy on the galactic scale is upon us."
 grand_archive.2310.desc.tech: "$grand_archive.2310.desc.default$\n\nThe immunity we have previously developed against these parasites is no longer working to the same degree. We will need to go back to the drawing board."
 grand_archive.2310.desc.nocontact: "Disturbing reports are being intercepted across the galaxy that a previously unknown species of space fauna known as "Voidworms" have entered a reproductive frenzy. These creatures are reportedly a significant threat to planets without adequate system defenses. All of our colonies are now on red alert."
 grand_archive.2310.a: "$DISTURBING$$DOTDOTDOT$"

 situation_voidworm_plague: "Voidworm Plague"
 situation_voidworm_plague_type: "$situation_voidworm_plague$"
 situation_voidworm_plague_desc: "A plague of $NAME_Voidworms$ is upon us.\n\nThese creatures will no longer spare host planets as breeding grounds. We must work to eradicate them or our colonies will be at risk.\n\n§YEach Voidworm destroyed accelerates Situation progress.§!"
 situation_voidworm_plague_monthly_change_tooltip: "$situation_monthly_change_tooltip_approaches_dependent$"
 finisher_effects_voidworm_plague: "Your colonies will no longer be vulnerable to Voidworm bombardment."
 approach_voidworm_plague_do_nothing: "Do Nothing"
 approach_voidworm_plague_do_nothing_tt: "We will take no special actions here."
 approach_voidworm_plague_support_fleets: "Support Our Fleets"
 approach_voidworm_plague_support_fleets_tt: "We can sacrifice a small amount of quality of life in support of our military fleets against the Voidworm menace.\nSituation $SITUATION_MONTHLY_CHANGE$: §G+0.5§!"
 approach_voidworm_plague_purge_infected_pops: "Purge Infected"
 approach_voidworm_plague_purge_infected_pops_tt: "$NAME_Voidworms$ bombarding your colonies will no longer spawn new $NAME_Voidworms$.\nSituation $SITUATION_MONTHLY_CHANGE$: §G+0.7§!"
 approach_voidworm_plague_search_for_cure: "Search for a Cure"
 approach_voidworm_plague_search_for_cure_tt: "If we can break their biological cycle, the $NAME_Voidworms$ will no longer be able to reproduce in this galaxy.\nSituation $SITUATION_MONTHLY_CHANGE$: §G+1.0§!"
 change_approach_will_temporarily_lock: "§SAdopting this approach will lock other approaches for §Y$@voidworm_plague_approach_cooldown_years|0$ years§!.§!"
 too_early_to_change_approach: "§SIt is too early to change Situation Approaches again.§!"

 voidworm_crisis_eradicate_chain_title: "Eradicate the $NAME_Voidworms$"
 voidworm_crisis_eradicate_chain_desc: "The Voidworm population in the galaxy has reached unsustainable levels, and they must be eradicated.\n\nWe have located all remaining §YVoidworm Nests§! that must be destroyed."
 voidworm_system_poi_title: "Destroy [prev.GetName]"
 voidworm_system_poi_desc: "§YVoidworm Nests§! have been detected in this system.\n\nDestroy them to stop more parasites from being created."

 # Voidworms Plague Crisis Random Events #

 grand_archive.2400.name: "Excess Components"
 grand_archive.2400.desc: "Our increased fleet support in efforts against the $NAME_Voidworms$ has yielded an unexpected windfall of additional components due to improved maintenance protocols. We have an opportunity to invest these materials into improving our short-term production of new fleets."
 grand_archive.2400.a: "Invest in reinforcement."
 grand_archive.2400.b: "Maintain reserves."

 grand_archive.2405.name: "Call to Arms"
 grand_archive.2405.desc.default: "Our continued preparations against the Voidworm menace has inspired a new generation of Commanders. Experienced citizens of [this.GetName] have chosen to offer their talents toward the elimination of this galactic threat."
 grand_archive.2405.desc.gestalt: "Our continued preparations against the Voidworm menace has allowed us to produce additional Commander-class leadership nodes. By providing additional support to our fleets, these Combat-focused nodes have received increased resources to facilitate their swift integration into our military efforts."
 grand_archive.2405.a: "Inspiring."
 grand_archive.2405.tt: "Refresh our §H$RECRUITABLE_LEADERS$§! and add 3 additional §HCommanders§! with an extra level."

 grand_archive.2410.name: "Front Line Development"
 grand_archive.2410.desc.default: "An engineer stationed on [random_shipyard.GetName] has developed a new conceptual blueprint for ship defenses. [random_shipyard.leader.GetHeSheCap] was carrying out routine repairs in the fight against the Voidworms when [random_shipyard.leader.GetHeShe] came up with an idea for a new component that would increase the hardiness of our vessels. After the idea was presented to our research department, we believe that it has great potential."
 grand_archive.2410.desc.gestalt: "A repair [root.GetIndividualName] stationed on [random_shipyard.GetName] has inspired new research insights to improve ship defenses. After a miscommunication during routine repairs, the [root.GetIndividualName] used a peculiar combination of methods and materials to create a new protective component. After investigating the research possibilities, this accidental discovery has shown great potential once refined."

 grand_archive.2420.name: "[infected_leader.GetName] Infected"
 grand_archive.2420.desc: "In the performance of [infected_leader.GetHisHer] duties, [infected_leader.GetName] [infected_leader.GetHasHave] become infected with active Voidworm spores. It will not be long until new nymphs emerge and destroy their host.\n\nIt could be a lost cause, but the medical staff speculate it may be possible to extract the larva before they have fully integrated into [infected_leader.GetHisHer] nervous system. It's a risky procedure, but [infected_leader.GetName] seems willing to let us try."
 grand_archive.2420.a: "Purge them."
 grand_archive.2420.b: "Extract the larva."

 grand_archive.2425.name: "Quarantine Breach"
 grand_archive.2425.desc.common: "A small group of infected [infected_planet_pop.species.GetName] have fled from the purge on [infected_planet.GetName] and dispersed throughout our systems. Left unchecked, this could cause Voidworm infection to spread across the entire [this.GetName]."
 grand_archive.2425.desc.default: "$grand_archive.2425.desc.common$ Those who fled must be dealt with before they endanger us all."
 grand_archive.2425.desc.rogue: "$grand_archive.2425.desc.common$ Those who fled must be dealt with before they endanger our other bio-trophies."
 grand_archive.2425.desc.gestalt: "$grand_archive.2425.desc.common$ Those who fled must be dealt with before they endanger the greater collective."
 grand_archive.2425.desc.robot: "Samples of infected flora and fauna marked for analysis were somehow erroneously processed as typical foodstuffs. Following this error, a large quantity of organic matter has been contaminated by Voidworm parasites and must now be disposed of."
 grand_archive.2425.a.default: "Hunt them down."
 grand_archive.2425.a.default.tt: "-1 Organic Pop on each owned colony"
 grand_archive.2425.a.robot: "Burn the food supply."
 grand_archive.2425.a.robot.tt: "$@infected_devastation|0$ devastation on all non-infected planets "
 grand_archive.2425.b: "Do nothing."
 grand_archive.2425.b.tt: "Additional voidworm nymphs may appear near our colonies!"

 grand_archive.2430.name: "Dereliction of Duty"
 grand_archive.2430.desc: "While it is agreed that purging the infected is the wisest course of action, many soldiers are struggling to carry out orders. Despite the danger of the Voidworm parasite, many are simply unable to eliminate their fellow citizens for the greater good.\n\nSomething must be done to prevent the Voidworm infection from spreading through our colonies. We may be able to automate certain parts of the purging process so as to require fewer soldiers. Alternatively, we can launch a short publicity campaign to promote the ethical standards of our purging efforts and reaffirm their necessity."
 grand_archive.2430.a: "Automate purging processes."
 grand_archive.2430.b: "Launch PR campaign."

 grand_archive.2440.name: "Tangential Breakthrough"
 grand_archive.2440.desc: "Our search for the cure to the Voidworm plague has allowed research in other biological fields to progress in parallel. While the parasites remain our current priority, this new breakthrough has tremendous potential for future study."

 grand_archive.2445.name: "Early-Stage Testing"
 grand_archive.2445.desc.common: "Our understanding of the Voidworm Plague is improving and the foundation of a cure has been developed."
 grand_archive.2445.desc.default: "$grand_archive.2445.desc.common$ However, our research could progress at a much quicker pace with early-stage live testing on [owner_main_species.GetAdj] participants.\n\nEthical considerations aside, it may be wiser to bypass certain safety measures for the sake of the greater good."
 grand_archive.2445.desc.gestalt: "$grand_archive.2445.desc.common$ However, the testing process is time-consuming, primarily due to the constant need for idle [root.GetIndividualNamePlural] as subjects. If [root.GetIndividualNamePlural] could simply be reassigned to become test subjects, the cure would develop at a faster rate.\n\nThe consequences would be felt elsewhere throughout the collective, with reassigned [root.GetIndividualNamePlural] leaving their previous role in disarray."
 grand_archive.2445.a.default: "Test on unknowing [owner_main_species.GetNamePlural]."
 grand_archive.2445.a.gestalt: "Prioritize testing."
 grand_archive.2445.b.default: "Test on volunteers only."
 grand_archive.2445.b.gestalt: "Continue research as normal."
 grand_archive.2445.c: "No unethical testing."

 grand_archive.2450.name: "Voidworm Glands"
 grand_archive.2450.desc: "We have discovered a pattern in the reproduction cycle of Voidworms that could lead to a huge breakthrough in synthesizing a cure to the Voidworm Plague.\n\nTo confirm this hypothesis, the reproductive glands of a wild $voidworms_titan$ must be harvested for analysis. Crucially, this $voidworms_titan$ must be killed while bombarding a planet in order to preserve the active reproductive gametes."
 grand_archive.2450.a: "We have no time for this."
 grand_archive.2450.b: "You will have your glands."

 VOIDWORM_GLANDS_PROJECT: "Troika Reproductive Glands"
 VOIDWORM_GLANDS_PROJECT_DESC: "We have made a breakthrough discovery in the search for a cure to the Voidworm Plague. All that is required are the reproductive glands of a Voidworm Troika in an active state of fertility."
 VOIDWORM_GLANDS_PROJECT_TOOLTIP: "§RHarvest the debris of a Troika actively bombarding a planet.§!"

 VOIDWORM_TITAN_DEBRIS_PROJECT: "$NAME_Voidworms_Troika$ Remains"
 VOIDWORM_TITAN_DEBRIS_PROJECT_DESC: "The remains of this Voidworm Troika can be harvested for their fertile reproductive glands.\n\nThese organs would greatly expand our understanding of the creatures' biology and assist in eradicating the Voidworm Plague once and for all."

 grand_archive.2455.name: "Glands Recovered"
 grand_archive.2455.desc: "The glands recovered from the fertile Voidworm Troika revealed new information about their reproductive cycles.\n\nLocked in a mating ritual until death, each of the three Voidworms in reproductive embrace distribute their genetic material equally between themselves, effectively becoming a new organism entirely.\n\nWe can use these processes of genetic malleability against them."

 grand_archive.2500.name: "Cure Discovered"
 grand_archive.2500.desc.default: "We have completed the development of an ultimate cure to the Voidworm parasitic infection. Our colonies are no longer susceptible to their spore bombardments, and we need no longer be concerned about their presence in the galaxy."
 grand_archive.2500.desc.tech: "$grand_archive.2500.desc.default$\n\nWe are certain that, this time, the cure we have developed is safeguarded against any future mutation of their biology."

#########################################
# Voidworm Plague Crisis Galactic Focus #
#########################################
 resolution_galactic_focus_crisis_voidworm_plague: "Focus: The Voidworm Plague"
 resolution_galactic_focus_crisis_voidworm_plague_desc: "The Voidworm parasites are a danger to the galaxy. If we do not unite to stop them, they will consume us all. We should make dealing with this crisis the Galactic Focus."
 resolution_galactic_focus_crisis_voidworm_plague_effect_success: "$resolution_galactic_focus_crisis_effect_success$"
 galactic_focus_crisis_voidworm_plague: "Defeat the Voidworm Plague"
 galactic_focus_crisis_voidworm_plague_desc: "The Voidworm Plague is a threat to the entire galaxy. We must unite and defeat this parasitic menace."
 gal_com_crisis_voidworm_pop_victims: "The Voidworms have dealt significant damage to populations within their territory."

 ##############
 # Cutholoids #
 ##############

 cutholoids_hatchling: "Cutholoid Hatchling"
 cutholoids_hatchling_cap: "$cutholoids_hatchling$"
 cutholoids_hatchling_plural: "Cutholoid Hatchlings"
 cutholoids_juvenile: "Cutholoid Juvenile"
 cutholoids_juvenile_cap: "$cutholoids_juvenile$"
 cutholoids_juvenile_plural: "Cutholoid Juveniles"
 cutholoids: "Cutholoid"
 cutholoids_cap: "$cutholoids$"
 cutholoids_plural: "Cutholoids"

 reanimated_cutholoids_hatchling: "$cutholoids_hatchling$"
 reanimated_cutholoids_hatchling_cap: "$reanimated_cutholoids_hatchling$"
 reanimated_cutholoids_hatchling_plural: "$cutholoids_hatchling_plural$"
 reanimated_cutholoids_juvenile: "$cutholoids_juvenile$"
 reanimated_cutholoids_juvenile_cap: "$reanimated_cutholoids_juvenile$"
 reanimated_cutholoids_juvenile_plural: "$cutholoids_juvenile_plural$"
 reanimated_cutholoids: "$cutholoids$"
 reanimated_cutholoids_cap: "$reanimated_cutholoids$"
 reanimated_cutholoids_plural: "$cutholoids_plural$"

 NAME_Cutholoids_Hatchling: "$cutholoids_hatchling$"
 NAME_Cutholoids_Juvenile: "$cutholoids_juvenile$"
 NAME_Cutholoids: "$cutholoids$"
 NAME_Reanimated_Cutholoids_Hatchling: "Reanimated $cutholoids_hatchling$"
 NAME_Reanimated_Cutholoids_Juvenile: "Reanimated $cutholoids_juvenile$"
 NAME_Reanimated_Cutholoids: "Reanimated $cutholoids$"
 pc_cutholoid: "$pc_asteroid$"
 pc_cutholoid_desc: "$pc_asteroid_desc$"

 resolution_cutholoid_eradication: "$cutholoids$ Eradication"
 resolution_cutholoid_eradication_desc: "Vessel-devouring Cutholoids should not be permitted to exist freely within civilized systems. These creatures must be exterminated at all costs."
 resolution_cutholoid_eradication_tooltip: "Any empire with §Y$cutholoids_plural$§! inside their borders are in §RBreach of Galactic Law§! until the creatures are destroyed."
 resolution_repeal_cutholoid_eradication: "§RRepeal $resolution_cutholoid_eradication$§!"
 resolution_repeal_cutholoid_eradication_desc: "The [global_event_country.GetGalCommunityOrGalImperium] does not exist to mandate the indiscriminate eradication of the Cutholoid species."
 resolution_repeal_cutholoid_eradication_effect_success: "Repeals the §Y$resolution_cutholoid_eradication$§!."

 fcsum_cutholoids_1: "$fcsum_critters_1$"
 further_fc_cutholoids_completed: "$further_fc_amoebas_completed$"

 grand_archive.3103.name: "$resolution_cutholoid_eradication$"
 grand_archive.3103.desc: "The [global_event_country.GetGalCommunityOrGalImperium] has declared that Cutholoids are no longer permitted within member nation systems.\n\nOnce discovered, these creatures must be destroyed, else the [Root.GetName] will be considered in §RBreach of Galactic Law§!."
 grand_archive.3105.name: "$cutholoids_plural$ In [this.GetSpeciesName] Space"
 grand_archive.3105.desc: "A Cutholoid has been discovered in the [from.GetName] system. Following their designation as a dangerous pest, all [global_event_country.GetGalCommunityOrGalImperium] members are legally obliged to immediately euthanize any Cutholoids present within their borders.\n\nThe [Root.GetName] will be considered in §RBreach of Galactic Law§! until the Cutholoid has been exterminated or otherwise driven from our systems."
 grand_archive.3107.desc: "The continued Cutholoid presence in our [invaded_system.GetName] system is a significant §RBreach of Galactic Law§! under the $resolution_cutholoid_eradication$ resolution. This has resulted in [global_event_country.GetGalCommunityOrGalImperium] allowing members to vote for sanctions to be imposed on [Root.GetName]."

 grand_archive.3011.name: "Science Ship Missing"
 grand_archive.3011.desc: "Contact has been lost with our Science Ship while investigating a strange asteroid in [cutholoid_under_radar.solar_system.GetName].\n\nWe are detecting weak emergency signals from their last known location, and should investigate further if we intend to recover the missing vessel."
 grand_archive.3011.a: "This is bad."

 grand_archive.3012.name: "Asteroidal Entity Discovered"
 grand_archive.3012.desc: "Another of the strange asteroidal creatures have been discovered in §H[from.solar_system.GetName]§! during routine exploration.\n\nWe should avoid this system with our §HScience Ships§! until we know more about these dangerous objects."
 grand_archive.3012.a: "Continue investigations."

 grand_archive.3016.name: "An Unpleasant Surprise"
 grand_archive.3016.desc.default: "The asteroid in [fromfrom.GetName] served only as a shell for a massive organism living inside.\n\nWe have successfully destroyed it and recovered [this.GetName]. Caution should be taken in further investigations of asteroids.\n\nMore of these creatures may be out there, lying in wait of easy prey."
 grand_archive.3016.desc.leader_killed: "$grand_archive.3016.desc.default$ Unfortunately, [leader.GetName] suffered some irreparable harm."

 grand_archive.3018.name: "From the Belly of the Beast"
 grand_archive.3018.desc: "Our Science Ship lost in §H[current_system.GetName]§! has returned!\n\nReports have come in from §H[leader.GetName]§! that they had been swallowed whole by a spaceborne entity hiding inside of an asteroid, and were at the limits of hull integrity before being unexpectedly ejected to safety. It appears something else has surprised the creature before we could intervene.\n\nWe should be cautious in our approach of certain asteroid belts until we can learn more."
 grand_archive.3018.a: "How fortunate."

 grand_archive.3020.name: "Science Ship Lost"
 grand_archive.3020.desc: "The emergency transmissions from [from.GetName] have ceased. We can only assume the science ship [from.GetName] has been lost for good."

 alert_mia_fleet_eaten_title: "$alert_mia_title$"
 alert_mia_fleet_eaten_instant: "Contact has been lost with our Science Ship while investigating an asteroid. We are detecting weak emergency signals from their last known location."

 cutholoid_discovered_chain_title: "Recover [this.GetName]"
 cutholoid_discovered_chain_desc: "We have lost communication with our science ship [this.GetName] in [cutholoid_under_radar.solar_system.GetName].\n\nTheir last transmission indicated they were beginning a survey on a nearby asteroid, [cutholoid_under_radar.GetName].\n\nCaution is advised when re-entering this system."

 HIDDEN_CUTHOLOID_ATTACK_PROJECT: "Destroy the Asteroid"
 HIDDEN_CUTHOLOID_ATTACK_PROJECT_DESC: "The asteroid [cutholoid_under_radar.GetName] is not what it seems to be. We should approach with a sizable military force and attempt to recover our science ship [this.GetName] before it is gone for good."
 HIDDEN_CUTHOLOID_CAPTURE_PROJECT: "Capture the Asteroid"
 HIDDEN_CUTHOLOID_CAPTURE_PROJECT_DESC: "The asteroid [cutholoid_under_radar.GetName] is not what it seems to be. With the right technology, we could capture it entirely and easily recover our science ship [this.GetName] before it is gone for good."

 grand_archive.2800.name: "False Asteroid"
 grand_archive.2800.desc: "The irregular asteroid we encountered in §H[This.System.GetName]§! appears to be sentient in nature. Approaching the orbit of such objects is highly dangerous, and Science Ships are advised to leave affected systems immediately until we know more about these entities."
 grand_archive.2800.a: "Continue investigations."

 grand_archive.2900.name: "Cutholoids"
 grand_archive.2900.desc: "We have discovered a spaceborne organism that shelters inside of asteroids. Known to us as "§HCutholoids§!", these creatures are ambush predators that are capable of lying in wait for several years to capture their prey. Capable of engulfing entire ships, we should be very careful when approaching unsurveyed asteroid belts as they are found to be extremely dangerous.\n\nThe good news is that they appear to be quite rare, and their asexual reproductive processes can take hundreds of years."
 grand_archive.2900.a: "We should study these creatures further."
 grand_archive.2900.b: "Ambush predators. Destroy them all."
 grand_archive.2900.b.homicidal: "Predator becomes prey."

 grand_archive.2905.name: "Cutholoid Shells"
 grand_archive.2905.desc: "The shell of a Cutholoid is not mineral alone, but reinforced with strong biological fibers. These fibers never stop growing, and the composition of some shells is estimated to be over fifty percent biomass.\n\nWhen a Cutholoid grows too large for its asteroid, it will seek another home and begin the integration process again. While they are normally highly territorial, multiple Cutholoids have been observed in orbit of a prime shell candidate. The largest of the creatures will occupy the fresh asteroid, while others will order themselves by size and peacefully swap with the next in line. In this way, the asteroids they inhabit have often been occupied by dozens of previous organisms.\n\nThe end result is that the smallest asteroids have the highest amount of biological reinforcement, as they have been exchanged most often. These samples contain significant scientific value."
 grand_archive.2905.a: "Enhance our space fauna."
 grand_archive.2905.b: "Upgrade our ships."

 cutholoids_hunting_buff: "Cutholoid Hunter"
 cutholoids_hunting_buff_desc: "The mineral-rich shells of Cutholoids are salvaged after battle, bringing in §G$@cutholoids_hunting_buff_mineral_reward|0$§! £minerals£ for every fleet destroyed."
 grand_archive.2900.b.cutholoidhunt: "§G+$@cutholoids_hunting_buff_mineral_reward|0$§! £minerals£ for every Cutholoid fleet destroyed"

 mod_damage_vs_country_type_cutholoids_mult: "Damage to Cutholoids"
 RESEARCH_CUTHOLOIDS_PROJECT: "Cutholoid Research"
 RESEARCH_CUTHOLOIDS_PROJECT_DESC: "The asteroidal shell structure of the Cutholoid is an impressive piece of biological engineering. There is more for us to learn from them."

 cutholoid_debris_01_object: "Cutholoid Remains"
 CUTHOLOID_DEBRIS_PROJECT: "$cutholoid_debris_01_object$"
 CUTHOLOID_DEBRIS_PROJECT_DESC: "We have destroyed a massive creature hidden inside an asteroid. Harvesting its remains could prove valuable to us."

 cutholoids_section: "Cutholoid"

 ENGULF_COMPONENT: "Devouring Maw"
 ENGULF_COMPONENT_EFFECT_DESC: "$ENGULF_COMPONENT_EFFECT_DESC_WILD$ §YIt will either be consumed or commandeered by the creature's owner.§!"
 ENGULF_COMPONENT_EFFECT_DESC_WILD: "§YThis creature can engulf a target smaller than this Cutholoid.§!"
 CUTHOLOID_PREYING_MAW: "Devouring Maw"
 CUTHOLOID_PREYING_MAW_DESC: "Periodically engulfs smaller enemy ships."
 METEOROID_SLINGER_1: "Medium Meteoroid Slinger"
 METEOROID_SLINGER_1_DESC: "Launches a heavy meteoroid at a target that can deal significant kinetic damage on impact."
 METEOROID_SLINGER_2: "Large Meteoroid Slinger"
 METEOROID_SLINGER_2_DESC: "$METEOROID_SLINGER_1_DESC$"
 MEDIUM_PREYING_MAW: "Medium Devouring Maw"
 MEDIUM_PREYING_MAW_DESC: "Periodically engulfs mid-size enemy ships."
 LARGE_PREYING_MAW: "Large Devouring Maw"
 LARGE_PREYING_MAW_DESC: "Periodically engulfs large enemy ships."
 HUGE_PREYING_MAW: "Huge Devouring Maw"
 HUGE_PREYING_MAW_DESC: "Periodically engulfs huge enemy ships."

 HUNT_CUTHOLOID_ATTACK_PROJECT: "Destroy the Cutholoid in [solar_system.GetName]"
 HUNT_CUTHOLOID_ATTACK_PROJECT_DESC: "Destroying this Cutholoid will prevent it from ambushing one of our passing vessels."
 HUNT_CUTHOLOID_CAPTURE_PROJECT: "Capture the Cutholoid in [solar_system.GetName]"
 HUNT_CUTHOLOID_CAPTURE_PROJECT_DESC: "The Cutholoid is lying in wait for a vessel to attack. This is the perfect opportunity to capture the creature for further study."

 leader_trait_cutholoid_victim: "Cutholoid Victim"
 leader_trait_cutholoid_victim_desc: "This leader was trapped for some time in the digestive system of a spaceborne Cutholoid. While no longer whole of body, they have gained some unique insight into molecular Biology."

###########
# Effects #
###########

 REMOVE_SPECIMEN_EFFECT: "Removes ['concept_specimen'] $NAME|Y$"
 GIVE_DNA_EFFECT: "Give $RARITY$ $CATEGORY$ £genetic_material£ ['concept_dna']"
 REFRESH_LEADER_POOL_EFFECT: "Refresh $RECRUITABLE_LEADERS$"
 CULL_VIVARIUM_FAUNA_EFFECT: "Resources gained from culled fauna in our Vivarium: $RESOURCES$"
 UNLOCK_EXHIBIT_EFFECT: "Display an exhibit"

 MESSAGE_STOLEN_SPECIMEN_TITLE: "Stolen Specimens"
 STOLEN_SPECIMEN_PERPETRATOR_DESC: "We gained the following Specimens:\n$DETAILS$"
 STOLEN_SPECIMEN_VICTIM_DESC: "We were not able to recover the following Specimens:\n$DETAILS$"

############
# Triggers #
############

 HAS_ANY_FLAG: "Has any flag"

 IS_LAST_ACQUIRED_SPECIMEN: "$SPECIMEN|Y$ is the last ['concept_specimen'] acquired by $COUNTRY|Y$"
 IS_NOT_LAST_ACQUIRED_SPECIMEN: "$SPECIMEN|Y$ is NOT the last ['concept_specimen'] acquired by $COUNTRY|Y$"
 ACQUIRED_SPECIMEN_COUNT: "Acquired specimens is $COMPARATOR$ $NUM|Y$"
 ACQUIRED_SPECIMEN_COUNT_NOT: "Acquired specimens is NOT $COMPARATOR$ $NUM|Y$"

 TRIGGER_IS_EXHIBIT_ACTIVE: "Is Exhibit Active"
 TRIGGER_IS_EXHIBIT_NOT_ACTIVE: "Is Exhibit NOT Active"

 any_exhibit_trigger: "Any Exhibit in the Collection"
 count_exhibit_trigger: "Number of Exhibits in the Collection"

 NUM_VIVARIUM_SLOTS_COUNT: "Number of used Vivarium slots is $COMPARATOR$ $NUM|Y$"
 NUM_VIVARIUM_SLOTS_COUNT_NOT: "Number of used Vivarium slots is NOT $COMPARATOR$ $NUM|Y$"

##########
# Rarity #
##########
 epic: "Epic"
 exceptional: "Exceptional"
 space_critter_rarity_common: "Common Rarity"
 space_critter_rarity_rare: "Rare Rarity"
 space_critter_rarity_epic: "Epic Rarity"
 space_critter_rarity_exceptional: "Exceptional Rarity"

 CLONED_CREATURE_CLASS_WITH_RARITY: "$ICON$ $CLASS$ ($RARITY$)"

##############
# Collection #
##############
 COLLECTION: "Collection"
 COLLECTION_AND_ARTIFACTS: "$grand_archive$ and $MINOR_ARTIFACTS$"
 EXHIBITION_AESTHETIC_WONDERS: "Aesthetic Wonders"
 EXHIBITION_GALACTIC_HISTORY: "Galactic History"
 EXHIBITION_XENO_GEOLOGY: "Xeno Geology"
 EXHIBITION_TITLE_1: "$EXHIBITION_AESTHETIC_WONDERS$"
 EXHIBITION_TITLE_1_DESC: "Our collection of remarkable items of aesthetic value found throughout the galaxy."
 EXHIBITION_TITLE_2: "$EXHIBITION_GALACTIC_HISTORY$"
 EXHIBITION_TITLE_2_DESC: "Our collections of items that represent key events throughout our galaxy's history."
 EXHIBITION_TITLE_3: "$EXHIBITION_XENO_GEOLOGY$"
 EXHIBITION_TITLE_3_DESC: "Our collection of interesting mineral formations, precious stones, and other related artifacts."
 EXHIBITION_PRODUCTION_TOOLTIP: "Production: $VALUE$"
 GRAND_ARCHIVE_NOT_YET_CONSTRUCTED: "['concept_megastructure_grand_archive'] not yet constructed."
 SELL_SPECIMEN: "Sell to Private Collector"
 SELL_SPECIMEN_DESC: "You will gain:\n$SELL_RESULT$"

 STORAGE_MANAGEMENT: "Storage Management"
 STORAGE_MANAGEMENT_STORAGE_DESCRIPTION: "Stored ['concept_specimen', Specimens] will be added to Exhibits as room becomes available."
 SPECIMEN_EFFECTS_DISABLED_IN_STORAGE: "§RDisabled while in Storage§!"
 AUTO_SELL_STORAGE: "Auto-Sell Storage"
 AUTO_SELL_STORAGE_DESCRIPTION: "Select which type of ['concept_specimen', Specimens] will be sold from Storage when no Exhibits are available."
 AUTO_BUY_DISABLED_TT: "Click to automatically Activate new Exhibits as they receive Specimens."
 AUTO_BUY_ENABLED_TT: "Click to disable the automatic Activation of new Exhibits as they receive Specimens."
 AUTO_SELL_MANAGE: "Click to manage Specimen acquisition and storage."
 MESSAGE_STORAGE_SPECIMEN_SOLD_TITLE: "Specimen Sold"
 MESSAGE_STORAGE_SPECIMEN_SOLD_DESC: "We have sold a Specimen from our storage.\n$SPECIMEN_LIST$\nResources gained: $RESOURCES_GAINED$"
 MESSAGE_STORAGE_SPECIMENS_SOLD_DESC: "We have sold Specimens from our storage.\n$SPECIMEN_LIST$\nResources gained: $RESOURCES_GAINED$"
 MESSAGE_STORAGE_FULL_TITLE: "Specimen Storage Full"
 MESSAGE_STORAGE_FULL_DESC: "The following Specimen(s) have been sold due to our Collection being full:\n$SPECIMEN_LIST$\nResources gained: $RESOURCES_GAINED$"
 STORAGE_SPECIMEN_SOLD_NOTIFICATION_ENTRY: " - $SPECIMEN_NAME$"
 STORAGE_SLOT_EXHIBITION: "Category: $EXHIBITION_NAME|H$"

######################
# Anomaly Categories #
######################

 RADIOACTIVE_PLANET_CAT: "Radioactive Planet"
 RADIOACTIVE_PLANET_DESC: "We have discovered a planet containing large quantities of heavily decayed radioactive isotopes. Further investigation is warranted."

 d_radioactive_ruins: "£blocker£ Radioactive Ruins"
 d_radioactive_ruins_desc: "An ancient civilization was wiped out here by a powerful gamma-ray burst long ago. These ruins are all that remain."

 mod_aesthetic_wonder_specimens_produces_mult: "$EXHIBITION_AESTHETIC_WONDERS$ $specimens$ Output"
 mod_historical_item_specimens_produces_mult: "$EXHIBITION_GALACTIC_HISTORY$ $specimens$ Output"
 mod_xeno_geology_specimens_produces_mult: "$EXHIBITION_XENO_GEOLOGY$ $specimens$ Output"

 grand_archive.4006.name: "$grand_archive$"
 grand_archive.4006.desc.default: "Our scientists believe our latest acquisition, §Y[This.GetLastAcquiredSpecimenName]§!, $grand_archive.4006.desc.common$"
 grand_archive.4006.desc.no_specimen: "Our scientists believe our latest specimen acquisition $grand_archive.4006.desc.common$"
 grand_archive.4006.desc.common: "would be worthy of putting on public display in the context of a §Y$grand_archive$§!.\n\nBeginning this venture will require some initial investment, but its potential cultural and scientific returns could be priceless."
 grand_archive.4006.a: "Pursue this endeavor."
 grand_archive.4006.b: "Not right now."

 r_preservation_chamber: "Preservation Chamber"
 r_preservation_chamber_desc: "An advanced machine that can compress space in a manner that can be restored at a later time. Its makers used it to imprison beings far too powerful to be subdued. While it can no longer accept inputs, it has many secrets left to share."
 preservation_chamber_triumph_tt: "Add 2 Exceptional Mature Space Fauna specimens of a same, random Species, to your Vivarium."

############
# Vivarium #
############
 VIVARIUM: "Vivarium"
 vivarium: "$VIVARIUM$"
 INACTIVE_VIVARIUM_INFO: "Your §Y$vivarium$§! is empty.\n\nCapture §YSpace Fauna§! with a §Y$gravity_snare$§! to store them here."
 DESTROYED_VIVARIUM_INFO: "Your §Y$grand_archive$§! has been destroyed.\n\nRebuild it to gain access to a new §Y$vivarium$§!."
 TANK_CAPACITY: "Capacity: $NUM$/$MAX_CAPACITY$"
 CULL: "Cull"
 CULL_SPECIMEN: "Cull Specimen?"
 CULL_SPECIMEN_DESC: "This will destroy the selected creature.\nYou will gain:\n$CULL_RESULT$"
 CULL_SPECIMEN_TT: "The euthanization and subsequent dissection of captured and bred §YSpace Fauna§! allows us to gather research, materials, and £genetic_material£ §Y$genetic_material$§!."
 AUTO_CULL: "Auto-Culling"
 AUTO_CULL_SETTINGS: "Auto-Culling Priority"
 AUTO_CULL_TT: "Choose which §YSpace Fauna§! species will be automatically culled for resources when §Y$vivarium$§! Capacity becomes full."
 AUTO_CULL_KEEP_BELOW_REQS: "Do not cull below breeding minimums"
 UNLOCKED_DNA: "$RARITY$ $NAME$ £genetic_material£"
 UNLOCKED_DNA_TT: "£genetic_material£ ['concept_dna'] allows us to clone spaceborne organisms for use as military fleets with £society£ ['technology:tech_alien_cloning']. Higher grade space fauna have increased combat statistics, and a higher culling reward."
 CULLING_STAT_LABEL: "Culling: "
 RARITY_TYPE_SUFFIX: " ($RARITY$)"

 CRITTER_CATEGORY_TOOLTIP: "Species Information:"
 CRITTER_CATEGORY_CAPACITY_TT: "$vivarium$ Capacity used: $CAPACITY|H$"
 CRITTER_CATEGORY_MATURATION_AGE_TT: "Maturation age: $AGE|H$"
 CRITTER_CATEGORY_BEHAVIOUR_TT: "Reproduction: $BEHAVIOUR|H$"
 CRITTER_SEXUAL_BEHAVIOUR: "Sexual"
 CRITTER_ASEXUAL_BEHAVIOUR: "Asexual"
 CRITTER_CATEGORY_HABITAT_TT: "Preferred habitat: $HABITAT|H$"
 CRITTER_CATEGORY_CULL_REWARD_TT: "Culling reward: $RESOURCE|H$"

 MESSAGE_NEW_GENETIC_MATERIAL_TITLE: "New Genetic Material Acquired"
 MESSAGE_NEW_GENETIC_MATERIAL_DESC: "We have obtained $RARITY$ $CATEGORY$ £genetic_material£ $genetic_material$."
 VIVARIUM_CRITTER_NOTIFICATION_ENTRY: " - $RARITY$ §Y$CATEGORY$§!"

 CULLING_RESOURCES_GAINED: "Resources gained:"
 RESOURCES_GAINED_TT: "Cull §YSpace Fauna§! in order to gain research, resources and new £genetic_material£ §Y$genetic_material$§! for cloning them in §YHatcheries§!."
 LAST_YEAR_SUMMARY: "Last Year: $RESOURCES$"
 LAST_MONTH_SUMMARY: "Last Month: $RESOURCES$"
 LAST_YEAR_CULLED_TT: "The total amount of resources gained from culling, hunting and capturing §YSpace Fauna§! in the last year."
 LAST_MONTH_CULLED_TT: "The total amount of resources gained from culling, hunting, and capturing §YSpace Fauna§! in the last month."

 genetic_material: "Genetic Material"

############
# Hatchery #
############
 sm_hatchery: "Hatchery"
 sm_hatchery_plural: "Hatcheries"
 sm_hatchery_desc: "Hatcheries incubate §YSpace Fauna§! £genetic_material£ ['concept_dna'] we have collected and produce viable new specimens under our control. We can produce more powerful creatures by collecting more advanced genetic samples with our ['technology:tech_gravity_wells', £physics£$tech_gravity_wells$]."
 shatchery: "$sm_hatchery$"

 sm_orbital_ring_hatchery: "Orbital Hatchery"
 sm_orbital_ring_hatchery_desc: "$sm_hatchery_desc$"
 sorbital_ring_hatchery: "$sm_orbital_ring_hatchery$"

 STARBASE_HATCHERY_TAB: "$sm_hatchery$"
 STARBASE_HATCHERY_CAPACITY: "Hatcheries: $COUNT|Y$"
 STARBASE_HATCHERY_CAPACITY_DESC: "The amount of Hatcheries controls how many creatures the Starbase can clone in parallel."
 OUTLINER_STARBASE_HATCHERY_CONSTRUCTION: "Hatchery Cloning"
 STARBASE_CRITTERS: "Creature Designs"
 HATCHERY_QUEUE: "$sm_hatchery$ Queue"
 STARBASE_OPEN_CREATURE_DESIGNS: "Creature Designs"

#############
# Beastport #
#############
 sm_beastport: "Beastport"
 sm_beastport_plural: "Beastports"
 sm_beastport_desc: "Beastports are specially modified Hatcheries that can both clone Space Fauna and construct basic Civilian Ships."
 sbeastport: "$sm_beastport$"

 sm_orbital_ring_beastport: "Orbital Beastport"
 sm_orbital_ring_beastport_desc: "$sm_beastport_desc$"
 sorbital_ring_beastport: "$sm_orbital_ring_beastport$"

 STARBASE_BEASTPORT_TAB: "$sm_beastport$"
 STARBASE_BEASTPORT_CAPACITY: "Beastports: $COUNT|Y$"
 STARBASE_BEASTPORT_CAPACITY_DESC: "The amount of Beastports controls how many Space Fauna and civilian ships the Starbase can clone in parallel."
 BEASTPORT_QUEUE: "Beastport Queue"

#################
# Vivarium Tank #
#################

 sm_vivarium_tank: "Vivarium Tank"
 sm_vivarium_tank_desc: "External tanks partially exposed to space that can safely house captured §YSpace Fauna§!."

 sm_orbital_ring_vivarium_tank: "Orbital Vivarium Tank"
 sm_orbital_ring_vivarium_tank_desc: "$sm_vivarium_tank_desc$"

####################
# Artifact Actions #
####################
 artifact_analysis: "Artifact Analysis"
 artifact_analysis_desc: "Not all of the artifacts we have collected are as mundane as first suspected. With some critical analysis, we can filter out the more interesting objects."
 artifact_analysis_max_usages_reached: "$TRIGGER_FAIL$§RYou have reached the maximum number of uses for this action.§!"
 artifact_analysis_cannot_give_artifact: "$TRIGGER_FAIL$§RThere are no Exhibits available for a new Specimen.§!"
 artifact_analysis_effect_tt: "Search for a ['concept_specimen'] worthy of display from among your inventory of £minor_artifacts£Minor Artifacts."

###################
# Ship Categories #
###################
 tiyanki: "Tiyanki"
 crystalline_entity: "Crystalline Entity"
 voidworm: "Voidworm"
 cutholoid: "Cutholoid"

 CRITTER_DETAILS_SPECIES: "$SPECIES$"
 CRITTER_DETAILS_AGE: "Age: $AGE$ years"
 CRITTER_GROWTH_COUNTDOWN: "Next Growth Stage: £time£ $MONTHS$ months"
 GROWTH_TIME: "Growth time: £time£ $MONTHS$ months"

 voidworms_troika_growth_tooltip: "Three mature §YVoidworms§! in the same fleet will form a §YTroika§! and be able to bombard planets with spores."
 voidworms_troika_growth_tooltip_vivarium: "Three mature §YVoidworms§! in the §Y$vivarium$§! will automatically form a §YTroika§! and be able to reproduce."

##########
# Relics #
##########
 r_the_modularium: "The Modularium"
 r_the_modularium_desc: "A modular refinery system that autonomously produces valuable resources at exponential rates but requires a significant energy supply to do so."
 the_modularium_active_effect_tt: "Doubles the amount of resources produced by The Modularium, and doubles the cost of its next Triumph."

 r_flowmetal_alloy: "Flowmetal Alloy"
 r_flowmetal_alloy_desc: "This self-replicating material fortifies the chemical bonds of any metal it comes in contact with. Integrating flowmetal into our assembly process can greatly enhance large-scale machine production."
 flowmetal_alloy_active_effect_tt: "Create §G300§! §YRobot £pop£ Pops§! in your capital."

 r_crystallinus_diffuser: "Crystallinus Diffuser"
 r_crystallinus_diffuser_desc: "A machine capable of converting synthesized crystals into an extremely potent performance-enhancing drug. In its purest form, the resulting chemical is biologically volatile and can cause multiple organ system failure in a small percentage of its users."
 crystallinus_diffuser_active_effect_tt: "Biological Pops of your Empire have their production increased by 100% for 10 years. Afterwards, 20% of them will die."
 crystallinus_diffuser_machine_empire_active_effect_tt: " §G+100§! $r_energy$ for 10 years."
 relic_crystallinus_diffuser_opinon: "§G+25§! opinion with §YBiological§! empires."
 triggered_opinion_relic_crystallinus_diffuser: "$r_crystallinus_diffuser$"
 crystallinus_diffuser_modifier: "$r_crystallinus_diffuser$ Triumph"

 r_everchanging_stone: "Ever-changing Stone"
 r_everchanging_stone_desc: "An engineered gemstone that shifts in color and chemical composition based on its surroundings. When placed next to any object, it mimics elements of its material and allows us to better understand the subject's molecular composition."
 everchanging_stone_modifier: "$r_everchanging_stone$ Triumph"
 everchanging_stone_modifier_tt: "For each ['concept_specimen'] exhibited in $EXHIBITION_XENO_GEOLOGY$, increase the output of the two other categories by §G+$@everchanging_stone_modifier|0%$§!."

 r_pulsestone: "Pulsestone"
 r_pulsestone_desc: "A highly radioactive stone which creates dangerous waves of magnetic force. It has the potential to revolutionize our understanding of field manipulation, but the energy it emits is almost impossible to contain."
 pulsestone_modifier: "$r_pulsestone$"
 mod_scientist_lifespan_add: "Scientists Lifespan"

 r_gavel_of_the_tribunal: "Gavel of the Tribunal"
 r_gavel_of_the_tribunal_desc: "Inscribed on the handle of this gavel are the names of an ancient triumvirate of minds which governed a now dead galaxy. Though it is far too large for any of our kind to wield, its mere presence evokes no small amount of awe."
 gavel_of_the_tribunal_galcom: "$r_gavel_of_the_tribunal$"
 gavel_of_the_tribunal_galcom_tt: "Diplomatic Weight £diplo_weight£ §G+$@gavel_of_the_tribunal_galcom_diplo_weight|0%$§! until the next §YResolution§! has passed."
 gavel_of_the_tribunal_no_galcom: "$r_gavel_of_the_tribunal$"

 r_celestial_resonator: "Celestial Resonator"
 r_celestial_resonator_desc: "A strange device that generates massive awe-inspiring light shows and increases in potency when put in proximity of specimens."
 celestial_resonator_tt: "Produces 10 $r_unity$ per ['concept_specimen'] exhibited"
 celestial_resonator_triumph_tt: "Gain §G+$@celestial_resonator_happiness|0%$§! £happiness£ §YHappiness§! and §G+$@celestial_resonator_diplo_weight|0%$§! £diplo_weight£ §YDiplomatic Weight§! per ['concept_specimen'] exhibited"
 celestial_resonator_modifier: "$r_celestial_resonator$"

 r_entangled_relay: "Entangled Relay"
 r_entangled_relay_desc: "This ancient object is able to connect distant information transmission networks via quantum entanglement, allowing for seamless galactic communication."
 entangled_relay_modifier: "$r_entangled_relay$"

 r_prototype_vir_core: "Prototype VIR Core"
 r_prototype_vir_core_desc: "This isolated Artificial Intelligence is a particularly effective teacher and mentor, able to assist in almost every situation. It excels in describing complicated explanations in simple terms, laying out information clearly to allow the user to make well-informed decisions."
 prototype_vir_core_modifier: "$r_prototype_vir_core$"

 r_propagandosphere: "Propagandosphere"
 r_propagandosphere_desc: "This holographic sphere contains an archive of propaganda films from a bygone civilization. Incredibly inventive and enthralling to watch, they could be remade in our image to inspire our troops and people."

 r_executus_compendium: "Executus Compendium"
 r_executus_compendium_desc: "These extensive records of an ancient civilization's council were preserved in a sealed capsule. Within its trillions of pages are detailed accounts of bureaucratic optimizations and innovative organizational tools. Many of these improvements could be implemented in our own government processes."
 executus_compendium_triumph_tt: "Launch the Agenda for 10% of its early launch cost. (Minimum cost of £unity£3000)"

 r_the_pattern_maker: "The Pattern Maker"
 r_the_pattern_maker_desc: "This ancient calculator has an unrivaled ability to monitor dynamic trajectories and predict how objects such as enemy ships will behave. The data patterns generated from its prediction algorithms are as deeply layered as a master architect's designs. When given sufficient power and materials, it can produce a specialized scouting vessel equipped with high-powered sensors."
 r_the_pattern_maker_effect_tt: "Creates a §YPatternwalker§! Class Scout Ship.\n - Very high speed and Hyperlane Detection Range"
 NAME_Patternwalker: "Patternwalker"
 NAME_Patternwalker_Cloak: "$NAME_Patternwalker$"
 SENSOR_PATTERNWALKER: "Seer-Pattern Sensors"

 r_vaporous_mega_orchid: "Vaporous Mega-Orchid"
 r_vaporous_mega_orchid_desc: "This particularly massive orchid blooms only once every 50 years. Its aroma has been shown to have an mollifying effect, temporarily blocking the mental synapses that cause aggression and distrust."
 r_vaporous_mega_orchid_effect_tt: "§G+$@vaporous_mega_orchid_opinion|0$§! £opinion£ Opinion with every non-Homicidal, non-Fallen, non-Machine Empire for §Y$@vaporous_mega_orchid_opinion_duration_years|0$§! years."
 opinion_vaporous_mega_orchid: "$r_vaporous_mega_orchid$"

 r_tiyanki_matriarch_nerve_core: "Tiyanki Matriarch Nerve Core"
 r_tiyanki_matriarch_nerve_core_desc: "The brain matter of this ancient space whale contains centuries of evolutionary data encoded with its neurons. By decoding its network, we're able to find vulnerabilities in other super predators, as well as unlock the secrets of their survival."
 tiyanki_matriarch_nerve_core: "$r_tiyanki_matriarch_nerve_core$"

 celestial_chart: "Celestial Chart"
 r_celestial_chart_0: "Mysterious Orbital Capsule"
 r_celestial_chart_0_desc: "A peculiar capsule that has orbited our homeworld for thousands of years. We have yet to determine what information it contains."
 r_celestial_chart_1: "$celestial_chart$"
 r_celestial_chart_1_desc: "The first piece of an extensive map found inside of an ancient capsule."
 r_celestial_chart_2: "$celestial_chart$"
 r_celestial_chart_2_desc: "A partially-completed map found inside of an ancient capsule."
 r_celestial_chart_3: "$celestial_chart$"
 r_celestial_chart_3_desc: "A near-complete map found inside of an ancient capsule."
 r_celestial_chart_4: "$celestial_chart$"
 r_celestial_chart_4_desc: "An extensive star chart and databank created by the legendary pirate $NAME_CaptainNess$."
 r_celestial_chart_4_effect_tt: "Establishes a ['concept_treasure_vault'] on one of our colonies."
 celestial_chart_upgraded_tt: "The §Y$celestial_chart$§! has been upgraded with new information."

 r_mutated_voidworm_nest: "Mutated Voidworm Nest"
 r_mutated_voidworm_nest_desc: "A nest of mutated Voidworms evolved to reproduce without the need for parasitic infection. Some of these spawn are able to fully mature in a matter of days."
 r_mutated_voidworm_nest_effect_tt: "Spawn a fleet of Mature $NAME_Frenzied_Voidworms$ in capital system"

 ######################################
 # Collection - Curators Interactions #
 ######################################

 CURATORS_DESIGNATION: "We've"
 DEAD_CURATORS_DESIGNATION: "We, the last remnants of our order, have"

 grand_archive.4121.name: "$leviathans.500.name$"
 grand_archive.4121.desc.common: "have received information that you have built a §Y$grand_archive$§! capable of supporting attendance on a massive scale. This is a commendable initiative in sharing our galaxy's history with all who seek such knowledge. We share common goals in this respect.\n\nWe are interested in helping you pursue this endeavor."
 grand_archive.4121.desc.default: "We $grand_archive.4121.desc.common$ Continue to expand your §YCollection§!, and we will in turn offer our support however we can."
 grand_archive.4121.desc.dead: "The last remnants of our order $grand_archive.4121.desc.common$ Though our order has been recently shattered, we will use our remaining assets to provide assistance as you expand your §YCollection§!."

 leviathans.4100.desc: "Certainly!\n\nYour efforts have not gone unnoticed by us. Based on your current §YCollection§!, we can offer you the following assistance for a small donation."
 leviathans.4100.a: "Tell us more about"
 leviathans.4100.a.aesthetic_wonder: "$leviathans.4100.a$ §Y$EXHIBITION_AESTHETIC_WONDERS$§!"
 leviathans.4100.a.historical_item: "$leviathans.4100.a$ §Y$EXHIBITION_GALACTIC_HISTORY$§!"
 leviathans.4100.a.xeno_geology: "$leviathans.4100.a$ §Y$EXHIBITION_XENO_GEOLOGY$§!"
 leviathans.4100.tooltip.no_pending_reward: "You must expand your Collection to receive more assistance from the Curators."
 leviathans.4100.tooltip.no_reward: "You have already requested all possible assistance in"
 leviathans.4100.tooltip.no_reward.aesthetic_wonder: "$leviathans.4100.tooltip.no_reward$ $EXHIBITION_AESTHETIC_WONDERS$"
 leviathans.4100.tooltip.no_reward.historical_item: "$leviathans.4100.tooltip.no_reward$ $EXHIBITION_GALACTIC_HISTORY$"
 leviathans.4100.tooltip.no_reward.xeno_geology: "$leviathans.4100.tooltip.no_reward$ $EXHIBITION_XENO_GEOLOGY$"

 leviathans.4105.desc: "Of course.\n\nWhat is it you would learn?"
 leviathans.4105.a: "We are interested in your guidance on specific areas."
 leviathans.4105.b.common: "We would purchase plans for"
 leviathans.4105.b.aesthetic_wonder: "$leviathans.4105.b.common$ an §Y$EXHIBITION_AESTHETIC_WONDERS$§! museum."
 leviathans.4105.b.historical_item: "$leviathans.4105.b.common$ a §Y$EXHIBITION_GALACTIC_HISTORY$§! museum."
 leviathans.4105.b.xeno_geology: "$leviathans.4105.b.common$ a §Y$EXHIBITION_XENO_GEOLOGY$§! museum."
 leviathans.4105.c: "We are interested in purchasing a §YRelic§!."
 leviathans.506.g: "What else can you assist with our §YCollection§!?"

 leviathans.4110.desc: "We can only support lending expertise in one area. We are few, and the galaxy is large.\n\nWhat is it you need help with?"
 leviathans.4111.desc: "$leviathans.4110.desc$"
 leviathans.4112.desc: "$leviathans.4110.desc$"

 leviathans.4115.desc: "Indeed. We would entrust to you an item from our private collection.\n\nThis is no small gift to ask of us, and we would expect a sizeable donation in return."
 leviathans.4116.desc: "$leviathans.4115.desc$"
 leviathans.4117.desc: "$leviathans.4115.desc$"

 REWARD_NOT_AVAILABLE: "This reward isn't available yet."

 ################################
 # Collection - Stage 1 Rewards #
 ################################

 mineral_insight: "Mineral Insight"
 void_mining: "Void Mining"
 cultural_enrichment: "Cultural Enrichment"
 auctioneering_curation: "Auctioneering Curation"
 historical_insight: "Historical Insight"
 lessons_from_the_past: "Lessons from the Past"

 grand_archive.4105.name: "$leviathans.500.name$"
 grand_archive.4105.desc.common.aesthetic_wonder: "[GetCuratorsDesignation] noticed your careful efforts in the collecting and preserving of §Y$EXHIBITION_AESTHETIC_WONDERS$§! specimens. Beauty lies everywhere in our galaxy, if one looks close enough."
 grand_archive.4105.desc.common.historical_item: "[GetCuratorsDesignation] noticed your careful efforts in the collecting and preserving of §Y$EXHIBITION_GALACTIC_HISTORY$§!. You grant a gift of immortality to those whose objects you keep."
 grand_archive.4105.desc.common.xeno_geology: "[GetCuratorsDesignation] noticed your careful efforts in the collecting and preserving of §Y$EXHIBITION_XENO_GEOLOGY$§! specimens. The story of our galaxy is often hidden inside its rock and stone."

 grand_archive.4105.desc.1.common: "[GetStage1Description]\n\nLet this be an incentive for you to continue your great works."
 CURATORS_STAGE_1_DESC: "Your initial collection is impressive, and we'd like to offer our services. In the interest of galactic preservation, we will dispatch a specialist to assist you in the area of your choosing."
 DEAD_CURATORS_STAGE_1_DESC: "Despite the shattering of our enclave, we still wish to offer you our services in the interest of galactic preservation. We may assist you in the area of your choosing."
 grand_archive.4105.desc.1.xeno_geology: "$grand_archive.4105.desc.common.xeno_geology$\n\n$grand_archive.4105.desc.1.common$"
 grand_archive.4105.desc.1.aesthetic_wonder: "$grand_archive.4105.desc.common.aesthetic_wonder$\n\n$grand_archive.4105.desc.1.common$"
 grand_archive.4105.desc.1.historical_item: "$grand_archive.4105.desc.common.historical_item$\n\n$grand_archive.4105.desc.1.common$"

 grand_archive.4105.1.mineral_insight: "Help us excavate our colonies."
 grand_archive.4105.1.void_mining: "Help us excavate the stars."
 grand_archive.4105.1.cultural_enrichment: "Help us share in their splendor."
 grand_archive.4105.1.auctioneering_curation: "Help us find worthy homes for these specimens."
 grand_archive.4105.1.historical_insight: "Guide our eyes to where we might learn more."
 grand_archive.4105.1.lessons_from_the_past: "Guide our leaders with past wisdoms."
 grand_archive.4105.1.no: "Not right now."

 ################################
 # Collection - Stage 2 Rewards #
 ################################

 grand_archive.4105.desc.2.common: "We are impressed. [GetStage2Description]"
 CURATORS_STAGE_2_DESC: "We would like to assist you in building a specialized museum on one of your planets."
 DEAD_CURATORS_STAGE_2_DESC: "The schematics used for the construction of Museums have survived the destruction of our home, and we wish to share them with you."
 grand_archive.4105.desc.2.xeno_geology: "$grand_archive.4105.desc.common.xeno_geology$\n\n$grand_archive.4105.desc.2.common$"
 grand_archive.4105.desc.2.aesthetic_wonder: "$grand_archive.4105.desc.common.aesthetic_wonder$\n\n$grand_archive.4105.desc.2.common$"
 grand_archive.4105.desc.2.historical_item: "$grand_archive.4105.desc.common.historical_item$\n\n$grand_archive.4105.desc.2.common$"
 collection_stage_2_reward_xeno_geology_tt: "Unlocks the ['concept_xeno_geology_holomuseum']."
 collection_stage_2_reward_aesthetic_wonder_tt: "Unlocks the ['concept_aesthetic_wonders_holomuseum']."
 collection_stage_2_reward_historical_item_tt: "Unlocks the ['concept_galactic_history_holomuseum']."
 grand_archive.4105.2.no: "No thanks."

 ################################
 # Collection - Stage 3 Rewards #
 ################################

 grand_archive.4105.desc.3.common: "Your devotion to preservation is unmatched. We'd like to entrust a very special item in your care. [GetStage3Description]"
 grand_archive.4105.desc.3.common_2: "Of course, such a valuable item will require a sizeable donation in return..."
 CURATORS_STAGE_3_DESC: "You may choose an object of power from our most prized collection. We are certain it will remain in good hands.\n\n$grand_archive.4105.desc.3.common_2$"
 DEAD_CURATORS_STAGE_3_DESC: "These objects of power were stored in secret stashes around the galaxy, allowing them to survive the destruction of our station.\n\n$grand_archive.4105.desc.3.common_2$ we cannot rebuild on good faith alone."
 grand_archive.4105.desc.3.xeno_geology: "$grand_archive.4105.desc.common.xeno_geology$\n\n$grand_archive.4105.desc.3.common$"
 grand_archive.4105.desc.3.aesthetic_wonder: "$grand_archive.4105.desc.common.aesthetic_wonder$\n\n$grand_archive.4105.desc.3.common$"
 grand_archive.4105.desc.3.historical_item: "$grand_archive.4105.desc.common.historical_item$\n\n$grand_archive.4105.desc.3.common$"

 grand_archive.4105.desc.3.no_relic.common: "Normally, we would entrust you with one of our most precious artifacts, but others in the galaxy have come before you to claim them.\n\nAs consolation, you can take one of these items."
 grand_archive.4105.desc.3.no_relic.xeno_geology: "Your devotion to the preservation of §YXeno Geology§! is nearly unmatched.\n\n$grand_archive.4105.desc.3.no_relic.common$"
 grand_archive.4105.desc.3.no_relic.aesthetic_wonder: "Your devotion to the preservation of §YAesthetic Wonders§! is nearly unmatched.\n\n$grand_archive.4105.desc.3.no_relic.common$"
 grand_archive.4105.desc.3.no_relic.historical_item: "Your devotion to the preservation of §YHistorical Items§! is nearly unmatched.\n\n$grand_archive.4105.desc.3.no_relic.common$"

 grand_archive.4105.3.no_relic.resources: "Claim gifts."
 grand_archive.4105.3.no_relic.faction_modifier.xeno_geology: "Claim exhibition support."
 grand_archive.4105.3.no_relic.faction_modifier.aesthetic_wonder: "$grand_archive.4105.3.no_relic.faction_modifier.xeno_geology$"
 grand_archive.4105.3.no_relic.faction_modifier.historical_item: "$grand_archive.4105.3.no_relic.faction_modifier.xeno_geology$"

 grand_archive.4105.3.common: "We will donate for the"
 grand_archive.4105.3.r_the_modularium: "$grand_archive.4105.3.common$ §Y$r_the_modularium$§!"
 grand_archive.4105.3.r_everchanging_stone: "$grand_archive.4105.3.common$ §Y$r_everchanging_stone$§!"
 grand_archive.4105.3.r_flowmetal_alloy: "$grand_archive.4105.3.common$ §Y$r_flowmetal_alloy$§!"
 grand_archive.4105.3.r_pulsestone: "$grand_archive.4105.3.common$ §Y$r_pulsestone$§!"
 grand_archive.4105.3.r_crystallinus_diffuser: "$grand_archive.4105.3.common$ §Y$r_crystallinus_diffuser$§!"
 grand_archive.4105.3.r_gavel_of_the_tribunal: "$grand_archive.4105.3.common$ §Y$r_gavel_of_the_tribunal$§!"
 grand_archive.4105.3.r_tiyanki_matriarch_nerve_core: "$grand_archive.4105.3.common$ §Y$r_tiyanki_matriarch_nerve_core$§!"
 grand_archive.4105.3.r_the_pattern_maker: "$grand_archive.4105.3.common$ §Y$r_the_pattern_maker$§!"
 grand_archive.4105.3.r_vaporous_mega_orchid: "$grand_archive.4105.3.common$ §Y$r_vaporous_mega_orchid$§!"
 grand_archive.4105.3.r_celestial_resonator: "$grand_archive.4105.3.common$ §Y$r_celestial_resonator$§!"
 grand_archive.4105.3.r_entangled_relay: "$grand_archive.4105.3.common$ §Y$r_entangled_relay$§!"
 grand_archive.4105.3.r_propagandosphere: "$grand_archive.4105.3.common$ §Y$r_propagandosphere$§!"
 grand_archive.4105.3.r_prototype_vir_core: "$grand_archive.4105.3.common$ §Y$r_prototype_vir_core$§!"
 grand_archive.4105.3.r_executus_compendium: "$grand_archive.4105.3.common$ §Y$r_executus_compendium$§!"
 grand_archive.4105.3.r_preservation_chamber: "$grand_archive.4105.3.common$ §Y$r_preservation_chamber$§!"
 grand_archive.4105.3.no: "No thanks."

 give_relic_edgecase_tt: "There are no Curator Relics of this type currently available."
 collection_stage_3_modifier_xeno_geology: "Curator Xeno Geology Assistance"
 collection_stage_3_modifier_aesthetic_wonder: "Curator Wonders Assistance"
 collection_stage_3_modifier_historical_item: "Curator History Assistance"

# Homicidal considerations #
# Fanatic Purifiers
 grand_archive.4135.name: "Trinkets from our Lessers"
 grand_archive.4135.desc: "As we continue our efforts to cleanse this world of filthy xeno scum, our collection of [GetCollectionRewardCategory] trophies has grown.\n\nMay these exhibits serve as the carcass of this contaminated galaxy and further inspire us in our sworn mission."
 grand_archive.4135.desc.geology: "$grand_archive.4135.desc$"
 grand_archive.4135.desc.aesthetic: "$grand_archive.4135.desc$"
 grand_archive.4135.a: "For the [this.GetName]!"

 grand_archive.4140.name: "Amassed Baubles"
 grand_archive.4140.desc.geology: "We continue to amass [GetCollectionRewardCategory] objects, baubles and oddities from this filthy galaxy.\n\nLet us take a moment to admire our trophies, but know that there is so much more out there to take."
 grand_archive.4140.desc.aesthetic: "We continue to amass [GetCollectionRewardCategory] trinkets, remnants of the contamination that has been sown by inferior lifeforms.\n\nOnce every disgusting xeno has been purged from the stars, these items will remind us of their inferior nature."
 grand_archive.4140.a: "This galaxy must be cleansed."

 grand_archive.4145.name: "Trophy Case Filled"
 grand_archive.4145.desc.geology: "We have filled our stores with [GetCollectionRewardCategory] objects, the ancient flesh of this galaxy.\n\nWe consider this vast collection to be a record of our destruction of it all. Let all gaze upon our triumphs."
 grand_archive.4145.desc.aesthetic: "We have filled our stores with [GetCollectionRewardCategory] curios, a veritable wealth of meaningless xeno ornaments.\n\nWe look upon this vast collection and laugh at the pitiful nature of our inferiors. To think, once they have been exterminated, these display cases will be all that remain of them."
 grand_archive.4145.a: "A toast to death!"

# Devouring Swarm
 grand_archive.4136.name: "Trinkets Fodder"
 grand_archive.4136.desc: "The hunger does not wane. Our collection of [GetCollectionRewardCategory] curios has grown during our campaign of consumption.\n\nMay these exhibits serve as the last memories of the galaxy we have devoured."
 grand_archive.4136.desc.geology: "$grand_archive.4136.desc$"
 grand_archive.4136.desc.aesthetic: "$grand_archive.4136.desc$"
 grand_archive.4136.a: "Unceasing hunger."

 grand_archive.4141.name: "$grand_archive.4136.name$"
 grand_archive.4141.desc.common: "As we feast, these items will serve to remind us of the countless fodder we have consumed."
 grand_archive.4141.desc.geology: "We continue to amass [GetCollectionRewardCategory] specimens, ancient pieces of the flesh of this galaxy.\n\n$grand_archive.4141.desc.common$"
 grand_archive.4141.desc.aesthetic: "We continue to amass [GetCollectionRewardCategory] trinkets, peculiar curios that were once held in regard by inferior lifeforms.\n\n$grand_archive.4141.desc.common$"
 grand_archive.4141.a: "The feast continues."

 grand_archive.4146.name: "Memories of our Meal"
 grand_archive.4146.desc: "As we feasted so thoroughly on this galaxy, we have filled our stores with [GetCollectionRewardCategory] curios.\n\nThis vast collection serves only to remind us of the hunger that cannot be sated. Once this galaxy has been devoured in full, we will look upon these items and savor the memories of taste."
 grand_archive.4146.desc.geology: "$grand_archive.4146.desc$"
 grand_archive.4146.desc.aesthetic: "$grand_archive.4146.desc$"
 grand_archive.4146.a: "Delicious."

# Determined Exterminators
 grand_archive.4137.name: "Trinkets of Perceived Value"
 grand_archive.4137.desc: "We have gathered a selection of [GetCollectionRewardCategory] items that the organics believed to hold value as unique artifacts.\n\nUnder our surveillance, these items will endure long after organic life has been exterminated from this galaxy."
 grand_archive.4137.desc.geology: "$grand_archive.4137.desc$"
 grand_archive.4137.desc.aesthetic: "$grand_archive.4137.desc$"
 grand_archive.4137.a: "Harmless curiosities."

 grand_archive.4142.name: "Amassed Curiosities"
 grand_archive.4142.desc: "We continue to amass [GetCollectionRewardCategory] trophies as we remove the stain of organic life from this galaxy.\n\nThese items will serve to remind us of illogicity of organic life in the service of future extermination protocols."
 grand_archive.4142.desc.geology: "$grand_archive.4142.desc$"
 grand_archive.4142.desc.aesthetic: "$grand_archive.4142.desc$"
 grand_archive.4142.a: "Protocols realigned."

 grand_archive.4147.name: "Memory Space Filled"
 grand_archive.4147.desc: "As we have purged this galaxy, we have filled our memory banks assigned to [GetCollectionRewardCategory] specimens.\n\nThis collection provides data on what organics tend to hold dear. It will serve to further their eradication and exist as reference points in the history of this infected galaxy."
 grand_archive.4147.desc.geology: "$grand_archive.4147.desc$"
 grand_archive.4147.desc.aesthetic: "$grand_archive.4147.desc$"
 grand_archive.4147.a: "The follies of organic life."

####################################
# Grand Archive Destruction Events #
####################################
 grand_archive.4510.name: "$grand_archive$ in [fromfrom.GetName] Destroyed"
 grand_archive.4510.desc.common: "We have destroyed the $grand_archive$ in [fromfrom.GetName] owned by the [from.GetName]."
 grand_archive.4510.stolen: "We were able to recover some of the valuable Specimens inside."
 grand_archive.4510.ancrel: "We were able to recover a small amount of $r_minor_artifacts$ from the debris."
 grand_archive.4510.nothing: "Unfortunately, there was nothing of great value inside."
 grand_archive.4510.freed: "Additionally, we seem to have released some amount of captive Space Fauna from the Vivarium. It's possible they'll be aggressive and confused in their newly released state."
 grand_archive.4510.desc.stolen_freed: "$grand_archive.4510.desc.common$\n\n$grand_archive.4510.stolen$\n\n$grand_archive.4510.freed$"
 grand_archive.4510.desc.stolen: "$grand_archive.4510.desc.common$\n\n$grand_archive.4510.stolen$"
 grand_archive.4510.desc.ancrel_freed: "$grand_archive.4510.desc.common$\n\n$grand_archive.4510.ancrel$\n\n$grand_archive.4510.freed$"
 grand_archive.4510.desc.ancrel: "$grand_archive.4510.desc.common$\n\n$grand_archive.4510.ancrel$"
 grand_archive.4510.desc.none_freed: "$grand_archive.4510.desc.common$\n\n$grand_archive.4510.nothing$\n\n$grand_archive.4510.freed$"
 grand_archive.4510.desc.none: "$grand_archive.4510.desc.common$\n\n$grand_archive.4510.nothing$"

 grand_archive.4515.name: "$grand_archive$ Lost"
 grand_archive.4515.desc.common_1: "Our $grand_archive$ in [fromfrom.GetName] has been destroyed by [from.GetName]."
 grand_archive.4515.desc.common_2: "We'll need to rebuild the $grand_archive$ in another system to continue our Specimen exhibitions."
 grand_archive.4515.stolen: "Unfortunately, we were unable to recover some of our valuable Specimens."
 grand_archive.4515.freed: "Some of our captive Space Fauna have been released into the wild. Many are in a confused and aggressive state."
 grand_archive.4515.desc.stolen_freed: "$grand_archive.4515.desc.common_1$\n\n$grand_archive.4515.stolen$\n$grand_archive.4515.freed$\n\n$grand_archive.4515.desc.common_2$"
 grand_archive.4515.desc.stolen: "$grand_archive.4515.desc.common_1$\n\n$grand_archive.4515.stolen$\n\n$grand_archive.4515.desc.common_2$"
 grand_archive.4515.desc.none_freed: "$grand_archive.4515.desc.common_1$\n\n$grand_archive.4515.freed$\n\n$grand_archive.4515.desc.common_2$"
 grand_archive.4515.desc.none: "$grand_archive.4515.desc.common_1$\n\n$grand_archive.4515.desc.common_2$"

 grand_archive.4520.name: "$grand_archive.4515.name$"
 grand_archive.4520.desc.common_1: "Our $grand_archive$ in [from.GetName] has been destroyed."
 grand_archive.4520.desc.freed: "$grand_archive.4520.desc.common_1$\n\n$grand_archive.4515.freed$\n\n$grand_archive.4515.desc.common_2$"
 grand_archive.4520.desc.default: "$grand_archive.4520.desc.common_1$\n\n$grand_archive.4515.desc.common_2$"

 grand_archive.4555.name: "$grand_archive$ Dismantled"
 grand_archive.4555.desc: "The $grand_archive$ owned by [from.GetName] in [fromfrom.GetName] has been dismantled upon our acquisition of the system.\n\nThe space it occupied has been returned to us."

 grand_archive.4560.name: "$grand_archive.4555.name$"
 grand_archive.4560.desc.common_1: "Our $grand_archive$ in [from.GetName] has been dismantled upon our abandoning of the system."
 grand_archive.4560.desc.common_2: "We have been able to salvage much of the alloys used in its original construction. We will need to rebuild the structure entirely in another system to continue exhibitions."
 grand_archive.4560.desc.specimen: "All Specimens have been recovered and stored properly until a new $grand_archive$ can be built."
 grand_archive.4560.desc.fauna: "All Space Fauna have been culled for their base resources."
 grand_archive.4560.desc.specimen_fauna: "$grand_archive.4560.desc.common_1$\n\n$grand_archive.4560.desc.specimen$\n$grand_archive.4560.desc.fauna$\n\n$grand_archive.4560.desc.common_2$"
 grand_archive.4560.desc.specimen_nofauna: "$grand_archive.4560.desc.common_1$\n\n$grand_archive.4560.desc.specimen$\n\n$grand_archive.4560.desc.common_2$"
 grand_archive.4560.desc.nospecimen_fauna: "$grand_archive.4560.desc.common_1$\n\n$grand_archive.4560.desc.fauna$\n\n$grand_archive.4560.desc.common_2$"
 grand_archive.4560.desc.none: "$grand_archive.4560.desc.common_1$\n\n$grand_archive.4560.desc.common_2$"

 grand_archive.4580.name: "Vivarium Repopulation Project"
 grand_archive.4580.desc: "Now that a new $grand_archive$ has been established in [from.GetName], we have an opportunity to restore much of what was lost from our Vivarium.\n\nGenetic Material from each Space Fauna species we have previously raised has been preserved, and with enough resources we can clone new hatchlings."
 grand_archive.4580.a: "No, we need these resources."
 grand_archive.4580.b: "Clone the new Space Fauna."

###########################
# Grand Archive Buildings #
###########################
 xeno_geology_holomuseum: "Holo-Museum of Geology"
 xeno_geology_holomuseum_desc: "A multi-faceted institute dedicated to the preservation and study of mineral formations and precious stones."

 aesthetic_wonders_holomuseum: "Holo-Museum of Wonders"
 aesthetic_wonders_holomuseum_desc: "Where the wonder of our galaxy can be appreciated without interruption."

 galactic_history_holomuseum: "Holo-Museum of History"
 galactic_history_holomuseum_desc: "An informative archive populated with items that represent key events in our galaxy's history."

#Jobs
 curator: "$job_curator$"
 job_curator: "Museum Curator"
 job_curator_plural: "Museum Curators"
 job_curator_desc: "$job_historical_curator_desc$"
 entertainers_are_curators_tt: "Replaces £job_entertainer£ §Y$job_entertainer$§! Jobs with £job_historical_curator£ §Y$job_curator$§! Jobs"

 job_geologist: "Xeno-Geologist"
 job_geologist_plural: "Xeno-Geologists"
 job_geologist_icon: "£job_geologist£"
 job_geologist_with_icon: "$job_geologist_icon$ $job_geologist$"
 job_geologist_desc: "An expert in the solid, liquid, and gaseous matters that make up celestial bodies."
 job_geologist_effect_desc: "$job_geologist_icon$ $job_geologist_plural$ turn $r_minerals$ into $r_unity$ and $r_engineering$"
 mod_job_geologist_add: "$job_geologist$ Jobs"
 mod_job_geologist_per_pop: "§G+1§! $job_geologist$ Job per $VALUE$ Pops"
 mod_job_geologist_per_pop_short: "\n§G+1§! £mod_job_geologist_add£ per $VALUE$ £pop£"

 job_wonder_curator: "Wonder Curator"
 job_wonder_curator_plural: "Wonder Curators"
 job_wonder_curator_icon: "£job_wonder_curator£"
 job_wonder_curator_with_icon: "$job_wonder_curator_icon$ $job_wonder_curator$"
 job_wonder_curator_desc: "A sense of style and artistry is required when displaying the visual wonders of the galaxy."
 job_wonder_curator_effect_desc: "$job_wonder_curator_icon$ $job_wonder_curator_plural$ turn $r_amenities$ into $r_unity$ and £mod_country_edict_fund_add£ $MOD_COUNTRY_EDICT_FUND_ADD$"
 mod_job_wonder_curator_add: "$job_wonder_curator$ Jobs"
 mod_job_wonder_curator_per_pop: "§G+1§! $job_wonder_curator$ Job per $VALUE$ Pops"
 mod_job_wonder_curator_per_pop_short: "\n§G+1§! £mod_job_wonder_curator_add£ per $VALUE$ £pop£"

 job_historical_curator: "Historical Curator"
 job_historical_curator_plural: "Historical Curators"
 job_historical_curator_icon: "£job_historical_curator£"
 job_historical_curator_with_icon: "$job_historical_curator_icon$ $job_historical_curator$"
 job_historical_curator_desc: "Categorizes and contextualizes the most extraordinary specimens in order to gain a greater understanding of important galactic events."
 job_historical_curator_effect_desc: "$job_historical_curator_icon$ $job_historical_curator_plural$ turn $r_consumer_goods$ into $r_unity$"
 mod_job_historical_curator_add: "$job_historical_curator$ Jobs"
 mod_job_historical_curator_per_pop: "§G+1§! $job_historical_curator$ Job per $VALUE$ Pops"
 mod_job_historical_curator_per_pop_short: "\n§G+1§! £mod_job_historical_curator_add£ per $VALUE$ £pop£"

 curator_drone: "$job_curator_drone$"
 job_curator_drone: "Curator Drone"
 job_curator_drone_plural: "Curator Drones"
 job_curator_drone_desc: "$job_drone_historical_curator_desc$"
 evaluators_are_curator_drones_tt: "Replaces £job_evaluator£ §Y$job_evaluator$§! Jobs with £job_historical_curator£ §Y$job_curator_drone$§! Jobs"

 job_drone_geologist: "Xenogeologist Drone"
 job_drone_geologist_plural: "Xenogeologist Drones"
 job_drone_geologist_icon: "£job_drone_geologist£"
 job_drone_geologist_with_icon: "$job_drone_geologist_icon$ $job_drone_geologist$"
 job_drone_geologist_desc: "$job_geologist_desc$"
 job_drone_geologist_effect_desc: "$job_drone_geologist_icon$ $job_drone_geologist_plural$ turn $r_minerals$ into $r_unity$ and $r_engineering$"
 mod_job_drone_geologist_add: "$job_drone_geologist$ Jobs"
 mod_job_drone_geologist_per_pop: "§G+1§! $job_drone_geologist$ Job per $VALUE$ Pops"
 mod_job_drone_geologist_per_pop_short: "\n§G+1§! £mod_job_drone_geologist_add£ per $VALUE$ £pop£"

 job_drone_wonder_curator: "Wonder Curator Drone"
 job_drone_wonder_curator_plural: "Wonder Curator Drones"
 job_drone_wonder_curator_icon: "£job_drone_wonder_curator£"
 job_drone_wonder_curator_with_icon: "$job_drone_wonder_curator_icon$ $job_drone_wonder_curator$"
 job_drone_wonder_curator_desc: "Selects pieces for display based on an objective set of artistic parameters."
 job_drone_wonder_curator_effect_desc: "$job_drone_wonder_curator_icon$ $job_drone_wonder_curator_plural$ turn $r_amenities$ into $r_unity$ and £mod_country_edict_fund_add£ $MOD_COUNTRY_EDICT_FUND_ADD$"
 mod_job_drone_wonder_curator_add: "$job_drone_wonder_curator$ Jobs"
 mod_job_drone_wonder_curator_per_pop: "§G+1§! $job_drone_wonder_curator$ Job per $VALUE$ Pops"
 mod_job_drone_wonder_curator_per_pop_short: "\n§G+1§! £mod_job_drone_wonder_curator_add£ per $VALUE$ £pop£"

 job_drone_historical_curator: "Historical Curator Drone"
 job_drone_historical_curator_plural: "Historical Curator Drones"
 job_drone_historical_curator_icon: "£job_drone_historical_curator£"
 job_drone_historical_curator_with_icon: "$job_drone_historical_curator_icon$ $job_drone_historical_curator$"
 job_drone_historical_curator_desc: "$job_historical_curator_desc$"
 job_drone_historical_curator_effect_desc: "$job_drone_historical_curator_icon$ $job_drone_historical_curator_plural$ turn [SubjectResearcherUpkeep] into $r_unity$"
 mod_job_drone_historical_curator_add: "$job_drone_historical_curator$ Jobs"
 mod_job_drone_historical_curator_per_pop: "§G+1§! $job_drone_historical_curator$ Job per $VALUE$ Pops"
 mod_job_drone_historical_curator_per_pop_short: "\n§G+1§! £mod_job_drone_historical_curator_add£ per $VALUE$ £pop£"

###################
# Treasure Troves #
###################
 TREASURE_TROVE: "Treasure Trove"
 TREASURE_TROVE_DESC: "A long-lost pirate's §Y$TREASURE_TROVE$§! has been detected to be somewhere on [this.GetName]. Who knows what riches it may contain..."

 treasure_troves_chain_title: "Treasure Troves"
 treasure_troves_chain_desc: "Throughout this galaxy's history, pirates have hidden their ill-gotten gains in carefully placed Treasure Troves. Many of those secret caches were abandoned and considered lost, but now they are ours for the taking."

 mod_treasure_trove_reward_mult: "Treasure Trove Rewards"

 grand_archive.6010.name: "$TREASURE_TROVE$ Discovered"
 grand_archive.6010.desc: "We have detected a faint signal from somewhere on [event_target:treasure_trove_planet.GetName]. Based on the rudimentary cryptography, we believe this to be from a long-lost pirate's §Y$TREASURE_TROVE$§!.\n\nIt will take some effort, but we're confident we would be able to unearth its secrets."
 grand_archive.6010.a: "Reveal its location."

 grand_archive.6015.name: "Treasure Recovered"
 grand_archive.6015.common.1: "After carefully disarming the defenses of the pirate's hidden §Y$TREASURE_TROVE$§! on [event_target:treasure_trove_planet.GetName]"
 grand_archive.6015.desc: "$grand_archive.6015.common.1$, we have uncovered a cache of valuable resources.\n\nWe will make good use of this unexpected bounty."
 grand_archive.6015.desc.specimen: "$grand_archive.6015.common.1$, we have discovered an ancient pirate artifact preserved in a sealed container. This piece of buccaneer history will be added to our collection."
 grand_archive.6015.desc.specimen_extra: "Additionally, we have discovered an ancient pirate artifact hidden within the vast §Y$TREASURE_TROVE$§!. With careful restoration, this piece of buccaneer history will make a wonderful addition to our collection."
 grand_archive.6015.desc.pirate_ship: "After carefully disarming the lost §Y$TREASURE_TROVE$§!, we discovered analogue directions leading to a point on the planet below. There we found an incredible pirate battleship protected by an anti-detection array.\n\nThis ship, named [treasure_trove_pirate_ship.GetName], has been claimed for our military."
 grand_archive.6015.desc.tech: "$grand_archive.6015.common.1$, we have discovered a databank of rare and valuable research papers.\n\nHow these were obtained is unknown, but we can make good use of them."
 grand_archive.6015.a: "$GOOD$"
 treasure_trove_specimen_tt: "$t$Recover a ['concept_specimen']."
 treasure_trove_pirate_ship_tt: "$t$Recover a military pirate ship."

# Treasure Trove Pirate Ship reward names
 PIRATE_SHIP_NAME_01: "The Void's Folly"
 PIRATE_SHIP_NAME_02: "One Eyed Amoeba"
 PIRATE_SHIP_NAME_03: "Golden Pelican"
 PIRATE_SHIP_NAME_04: "Revenge of the King"
 PIRATE_SHIP_NAME_05: "Eve of Mourning"
 PIRATE_SHIP_NAME_06: "Deliverance"
 PIRATE_SHIP_NAME_07: "Sunspot Galley"
 PIRATE_SHIP_NAME_08: "A Broker's Promise"
 PIRATE_SHIP_NAME_09: "Sign of the Times"
 PIRATE_SHIP_NAME_10: "The Black Artillery"
 PIRATE_SHIP_NAME_11: "Empire Flayer"
 PIRATE_SHIP_NAME_12: "Scourge of the Stars"
 PIRATE_SHIP_NAME_13: "Galaxy's Blight"
 PIRATE_SHIP_NAME_14: "Black Hole Prospect"
 PIRATE_SHIP_NAME_15: "Law-Breaker"
 PIRATE_SHIP_NAME_16: "The Exception"
 PIRATE_SHIP_NAME_17: "The Smoking Gun"
 PIRATE_SHIP_NAME_18: "Big Momma"
 PIRATE_SHIP_NAME_19: "Platinum Hind"

 NAME_Treasure_Trove_Pirate_Ship: "[event_target:pirate_system.GetName] Bandits"
 NAME_Treasure_Trove_Pirate_Ship_Design: "Freebooter"

 grand_archive.6025.name: "Pirate Ambush"
 grand_archive.6025.desc: "As we were searching for the §Y$TREASURE_TROVE$§! on [from.GetName], [fromfromfrom.Leader.GetName] [fromfromfrom.Leader.GetWasWere] ambushed by a pirate fleet!\n\nThese outlaws have somehow trailed our progress and seek to take the treasure for themselves. If we are to collect this bounty, we must defeat their fleet before they secure the valuables."
 grand_archive.6025.a: "Prepare to engage."

 TREASURE_TROVE_PIRATES: "Defeat the $NAME_Treasure_Trove_Pirate_Ship$"
 TREASURE_TROVE_PIRATES_DESC: "A pirate fleet is after the §Y$TREASURE_TROVE$§! on [this.GetName]!"
 TREASURE_TROVE_EVENT_TOOLTIP: "§RWe must defeat the opportunists before they take these valuable resources.§!"

 grand_archive.6031.name: "Pirates Defeated"
 grand_archive.6031.desc: "Having routed the opportunistic pirates, we are now free to claim the treasure trove on [event_target:treasure_trove_planet.GetName]."
 grand_archive.6031.a: "A bounty well-earned."
 grand_archive.6035.name: "Treasure Trove Lost"
 grand_archive.6035.desc: "The opportunistic pirates have plundered the §Y$TREASURE_TROVE$§! on [event_target:treasure_trove_planet.GetName].\n\nThere is nothing of value left for us to take."
 grand_archive.6035.a: "So it goes."

#################
# Leader Traits #
#################
 leader_trait_buccaneer: "Buccaneer"
 leader_trait_buccaneer_desc: "A master of battlefield salvage, this leader is able to extract every ounce of value from even the most damaged wrecks."
 leader_trait_trailblazer: "Trailblazer"
 leader_trait_trailblazer_desc: "Enthralled by the rewarding prospects of the galactic frontier, this leader hopes to chart the furthest reaches of space."
 leader_trait_treasure_hoarder: "Treasure Hoarder"
 leader_trait_treasure_hoarder_desc: "No bounty is high enough to satisfy this leader's ambition. The accumulation of valuable resources is their primary motivation."

 mod_enemy_ship_destroyed_energy_add: "$r_energy$ per size of Enemy Ship Destroyed"
 mod_deposit_increase_on_survey_chance_mult: "On Completing Survey:\n$t$Chance to increase Resource Deposit Size"

##########
# Civics #
##########

 civic_galactic_curators: "Galactic Curators"
 civic_galactic_curators_desc: "The meticulous collection and preservation of historical artifacts has always fascinated this civilization. But now, with the mysteries of the galaxy at their doorstep, there is everything left to learn."
 civic_galactic_curators_effects: "$civic_galactic_curators_effects_common$\n- $entertainers_are_curators_tt$"
 civic_corporate_galactic_curators: "Antiquarian Expertise"
 civic_corporate_galactic_curators_desc: "There is money to be made in antiques and collectibles, which this society knows better than anyone else.  Experts in material speculation, they now look skyward for investment opportunities."
 civic_corporate_galactic_curators_effects: "$civic_galactic_curators_effects_common$\n- $entertainers_are_curators_tt$\n- The £building£ §Y$building_public_relations_office$§! $megacorp_civic_branch_office_building_effect$"
 civic_hive_galactic_curators: "Caretaker Network"
 civic_hive_galactic_curators_desc: "This collective has evolved an overwhelming compulsion to take, keep, and maintain. This behavior, which aided their survival in the past, now drives them to display their gathered tokens in grand arrangement."
 civic_hive_galactic_curators_effects: "$civic_galactic_curators_effects_common$"
 civic_machine_galactic_curators: "Caretaker Network"
 civic_machine_galactic_curators_desc: "This Machine Intelligence has a core directive in its source code: Collect and Preserve."
 civic_machine_galactic_curators_effects: "$civic_galactic_curators_effects_common$"
 civic_galactic_curators_effects_common: "- $GUARANTEED_RESEARCH_OPTION_STRING$ ['technology:tech_galactic_archivism', £society_research£$tech_galactic_archivism$]\n- Initial ['concept_specimen', Specimens]: One §0$common$§! of each Collection Category \n- Gain $r_unity$ each time you find a §YSpecimen§! or complete an §Y$ARCHAEOLOGICAL_SITE$§! \n- Purchases from the §YCurator Enclave§!: §G$@galactic_curators_curator_enclave_purchase_cost|%0$§!\n- Enables the §Y$edict_decentralized_research$§! Edict, increasing §YResearch Station§! Output but decreasing £job_researcher£ §Y[GetResearcher]§! Job Output"
 edict_decentralized_research: "Decentralized Research"
 edict_decentralized_research_desc: "The greatest knowledge lies external to our own civilization. By focusing on the greater whole of the galaxy, we can come to a more complete understanding of ourselves."
 MOD_COUNTRY_SPECIMEN_ACQUIRE_CHANCE_MULT: "Increased chance to discover Specimens"

 councilor_galactic_curators: "Supreme Curator"
 councilor_galactic_curators_desc: "The $TITLE$ is in charge of overseeing the preservation quality of all Specimens."
 councilor_corporate_galactic_curators: "Curation Officer"
 councilor_corporate_galactic_curators_desc: "The $TITLE$ is in charge of managing the exhibition and sale of Specimens."

 civic_beastmasters: "Beastmasters"
 civic_beastmasters_desc: "Coming to full, technological maturity in a system that serves as a feeding ground for Space Amoebas, this society has acquired a deep knowledge of their life cycle. They now work to nurture, raise, and ultimately clone these creatures for mutual benefit."
 civic_machine_beastmasters: "Biodrones"
 civic_machine_beastmasters_desc: "Having interfaced directly with voidborne biological organisms in their home system, this Machine Intelligence has integrated these powerful creatures into its core functioning. A mutually beneficial relationship is the result."
 civic_hive_beastmasters: "Wild Swarm"
 civic_hive_beastmasters_desc: "A highly adaptive colony, this Hive Mind has evolved into a symbiotic relationship with the voidborne biological organisms in their home system. Separate minds, they work together to achieve common goals."
 civic_wilderness_beastmasters: "$civic_hive_beastmasters$"
 civic_wilderness_beastmasters_desc: "This Wilderness has opened itself to symbiosis with space-dwelling fauna from its home system. Though not fully integrated with the Mutualistic Intelligence, these organisms work together to achieve common goals."
 civic_corporate_beastmasters: "Space Ranchers"
 civic_corporate_beastmasters_desc: "Originally an elite guild of animal ranchers, this Megacorporation has developed the technology to raise and care for the voidborne creatures in its home system."

 civic_beastmasters_common_effects_1: "$t$- $ADDITIONAL_TECHNOLOGIES_STRING$$TABBED_NEW_LINE$$t$- ['technology:tech_gravity_wells', £physics£$tech_gravity_wells$]$TABBED_NEW_LINE$$t$- ['technology:tech_alien_cloning', £society£$tech_alien_cloning$]$TABBED_NEW_LINE$- $AVAILABLE_STARBASE_BUILDINGS$ ['concept_beastport', Beastports]$TABBED_NEW_LINE$- $HOME_SYSTEM$ Start with a ['concept_beastport']"
 civic_beastmasters_ships: "$t$- Starting §YMilitary Ships§! are replaced with §YSpace Amoebas§!"
 civic_beastmasters_common_effects_2: "$t$- Starting £genetic_material£ ['concept_dna']:$TABBED_NEW_LINE$$t$- §0Common§! Space Amoeba"
 civic_beastmasters_effects: "$civic_beastmasters_common_effects_1$\n$civic_beastmasters_ships$\n$civic_beastmasters_common_effects_2$"
 civic_corporate_beastmasters_effects: "$civic_beastmasters_common_effects_1$\n$civic_beastmasters_ships$\n$civic_beastmasters_common_effects_2$\n$t$- The £building£ §Y$building_food_conglomerate$§! $megacorp_civic_branch_office_building_effect$"
 civic_cordyceptic_beastmasters_effects: "$civic_beastmasters_common_effects_1$$TABBED_NEW_LINE$- Will start with §YCloned Space Amoeba§! instead of §YUndead Space Amoeba§!\n$civic_beastmasters_common_effects_2$"

 councilor_beastmasters: "Beastlord"
 councilor_beastmasters_desc: "The $TITLE$ is a highly specialized and prestigious role, primarily focused on the management and strategic deployment of Space Fauna Ships."
 councilor_corporate_beastmasters: "Head Rancher"
 councilor_corporate_beastmasters_desc: "The $TITLE$ ensures the health and continual replenishment of Space Fauna Ships. This dynamic role demands a unique blend of expertise in logistics, ecology, and animal husbandry."

 civic_tooltip_not_beastmasters: "Does NOT have a ['concept_beastmasters_civic'] Civic"
 concept_beastmasters_civic: "$civic_beastmasters$"
 concept_beastmasters_civic_desc: "$concept_beastmasters_civic$ Civics consist of $NEW_LINE$- ['civic:civic_beastmasters']$NEW_LINE$- ['civic:civic_hive_beastmasters'] $NEW_LINE$- ['civic:civic_machine_beastmasters'] $NEW_LINE$- ['civic:civic_corporate_beastmasters']"

##############
# Traditions #
##############

 galactic_trawling: "Galactic Trawling"
 council_agenda_agenda_galactic_trawling_name: "$galactic_trawling$"
 council_agenda_agenda_galactic_trawling_desc: "There is life in deep space that should be catalogued and studied."
 agenda_galactic_trawling_launch_finish: "$council_agenda_agenda_galactic_trawling_name$ $agenda_ref$"
 agenda_galactic_trawling_launch_finish_desc: "$council_agenda_agenda_galactic_trawling_desc$"

 astute_observation: "Astute Observation"
 council_agenda_agenda_astute_observation_name: "$astute_observation$"
 council_agenda_agenda_astute_observation_desc: "The history of our galaxy is buried deep. We must work to learn from its forgotten lessons."
 agenda_astute_observation_launch_finish: "$council_agenda_agenda_astute_observation_name$ $agenda_ref$"
 agenda_astute_observation_launch_finish_desc: "$council_agenda_agenda_astute_observation_desc$"

 tradition_domestication: "Domestication"
 tradition_domestication_desc: "Mastery of the galaxy requires mastering the organisms within."
 tr_domestication_adopt: "$tradition_domestication$ Traditions"
 tr_domestication_finish: "$tradition_domestication$ Traditions Finished"
 tr_domestication_finish_desc_primal_calling: "$MOD_SPACE_FAUNA_EXPERIENCE_GAIN_MULT$: §G+$@domestication_finish_exp_bonus|0%$§!\n$TRADITIONS_FINISH_AP$"
 tr_domestication_finish_desc_default: "Unlocks ['concept_voidlure', Voidlures]\n$tr_domestication_finish_desc_primal_calling$"
 tr_domestication_finish_desc: "[GetDomesticationFinishEffectDesc]"
 tr_domestication_containment_protocols: "Containment Protocols"
 tr_domestication_containment_protocols_delayed: "There is always a risk when containing and transporting large-scale organisms that they become damaged or injure themselves. With proper pacification gases and protocols we can mitigate this problem."
 tr_domestication_containment_protocols_tt: "Greater chance of capturing higher rarity §YSpace Fauna§!."
 tr_domestication_bio_repurposing: "Bio-Repurposing"
 tr_domestication_bio_repurposing_delayed: "Nothing goes to waste."
 tr_domestication_bio_repurposing_blocker_tt: "Gain §G$@bio_repurposing_blocker_clear_food|0$§!$r_food$ when clearing an £blocker£ §YOrganic Blocker§!"
 tr_domestication_bio_repurposing_tt: "Your defeated §YSpace Fauna§! leave behind debris that you can research to recover some of their cost. (§G10%§!)\n$tr_domestication_bio_repurposing_blocker_tt$"
 tr_domestication_bio_repurposing_reanimator_tt: "$tr_domestication_bio_repurposing_blocker_tt$"
 tr_domestication_astrozoology: "Astrozoology"
 tr_domestication_astrozoology_delayed: "The creatures of the void are each unique in their breeding patterns and nutritional needs. It takes great attention to raise them to their greatest potential in an isolated environment."
 tr_domestication_astrozoology_tt: "Upon Capturing or Breeding Space Fauna: $NEW_LINE$$t$- Culling Resources Gained: §G200%§!"
 tr_domestication_metabolic_regulation: "Metabolic Regulation"
 tr_domestication_metabolic_regulation_delayed: "We can artificially control the maturation of contained species by regulating various key enzymes and proteins that affect their individual metabolisms."
 tr_domestication_metabolic_regulation_tt: "Unlocks the §Y$policy_metabolic_regulation$§! Policies"
 tr_domestication_metabolic_regulation_machine_tt: "$tr_domestication_metabolic_regulation_tt$"
 tr_domestication_killer_instinct: "Killer Instinct"
 tr_domestication_killer_instinct_delayed: "Creatures that survive in deep space must depend on themselves to provide their own protection, or their species will cease to exist."
 tr_domestication_killer_instinct_homicidal_delayed: "Only the most merciless of creatures are worthy of serving us."

 MOD_SPACE_FAUNA_EXPERIENCE_GAIN_MULT: "Space Fauna Ship Experience Gain"
 MOD_SPACE_FAUNA_SHIP_SIZE_SHIELD_ADD: "$space_fauna_shield$"
 MOD_SPACE_FAUNA_SHIP_SIZE_SHIELD_REGEN_ADD: "Space Fauna Ship Shield Regen"

 mod_planet_zoo_keepers_produces_mult: "Resources from £job_xeno_zoo_keeper£ $job_xeno_zoo_keeper_plural$"
 planet_zoo_keepers: "$job_xeno_zoo_keeper$ Jobs"
 MOD_SPACE_FAUNA_MONTHLY_INCREASED_BREEDING_CHANCE_ADD: "Space Fauna Monthly Increased Breeding Chance"

 tradition_archivism: "Archivism"
 tradition_archivism_desc: "The proper preservation and stowage of artifacts in this galaxy will allow future generations to understand where they truly come from."
 tr_archivism_adopt: "$tradition_archivism$ Traditions"
 tr_archivism_finish: "$tradition_archivism$ Traditions Finished"
 tr_archivism_finish_tt: "Each completed §YCategory§! in your §Y$COLLECTION$§! grants §G$@archivism_finisher_relics_cost_mult|0%$§! $mod_relics_cost_mult$"
 tr_archivism_xeno_paleontology: "Xeno-Paleontology"
 tr_archivism_xeno_paleontology_delayed: "Unearthing secrets among the stars will allow us to learn from the mistakes of others."
 tr_archivism_expert_negociation: "Expert Negotiation"
 tr_archivism_expert_negociation_delayed: "Knowing the right collector is key to finding a proper home for certain items of value."
 tr_archivism_expert_negociation_tt: "Gain §G+$@archivism_expert_negociation_diplo_weight|0%$§! £diplo_weight£ §Y$diplomatic_weight$§! per ['concept_specimen'] in exhibition."
 tr_archivism_expert_negociation_homicidal: "Galactic Reaping"
 tr_archivism_expert_negociation_homicidal_delayed: "Collecting fragments of xeno cultures and species further inspires our mission."
 tr_archivism_expert_negociation_homicidal_tt: "Gain §G+$@archivism_expert_negociation_homicidal_unity|0$§! $mod_country_base_unity_produces_add$ per ['concept_specimen'] in exhibition."
 tr_archivism_frontier_archaeology: "Frontier Archaeology"
 tr_archivism_frontier_archaeology_delayed: "We should push beyond the limits of our own systems if we are to truly grasp at the history that surrounds us."
 tr_archivism_frontier_archaeology_tt: "Allows your $science_plural$ to excavate ['concept_archaeology_site',Archaeological Sites] in §Yunowned Systems§!.\nGain a random §Y$EXHIBITION_XENO_GEOLOGY$§! ['concept_specimen']."
 tr_archivism_flawless_display: "Flawless Display"
 tr_archivism_flawless_display_delayed: "Exceptional specimens deserve exceptional displays."
 tr_archivism_flawless_display_tt: "Each §1Rare§! or better ['concept_specimen'] exhibited increases the total production of its category by §G+$@archivism_flawless_display_produce_value|0%$§!\nGain a random §Y$EXHIBITION_AESTHETIC_WONDERS$§! ['concept_specimen']."
 tr_archivism_exhibition_specialization: "Exhibition Specialization"
 tr_archivism_exhibition_specialization_delayed: "Thoughtful curation of the ['concept_megastructure_grand_archive'] can highlight certain categories of display to enhance the overall theme of exhibitions."
 tr_archivism_exhibition_specialization_tt: "Unlocks the §Y$policy_exhibition_focus$§! Policies\nGain a random §Y$EXHIBITION_GALACTIC_HISTORY$§! ['concept_specimen']."

 mod_find_arc_site_on_survey_chance_mult: "Chance of finding an ['concept_archaeology_site'] on survey"
 mod_relics_cost_mult: "Relic Activation Cost"
 archivism_finisher_collection_modifier: "$tr_archivism_finish$"
 archivism_expert_negociation_modifier: "$tr_archivism_expert_negociation$"
 archivism_expert_negociation_homicidal_modifier: "$tr_archivism_expert_negociation_homicidal$"

 archivism_flawless_display_modifier_xeno_geology: "$tr_archivism_flawless_display$"
 archivism_flawless_display_modifier_aesthetic_wonder: "$tr_archivism_flawless_display$"
 archivism_flawless_display_modifier_historical_item: "$tr_archivism_flawless_display$"

############
# Policies #
############
 policy_metabolic_regulation: "Metabolic Regulation"
 policy_metabolic_regulation_desc: "$tr_domestication_metabolic_regulation_delayed$"
 no_metabolic_regulation: "No Regulation"
 no_metabolic_regulation_desc: "We shall not manipulate the natural metabolisms of our Space Fauna."
 nutrient_rationing: "Nutrient Rationing"
 nutrient_rationing_desc: "Restricting the diets of Space Fauna under our control will limit their growth rate and allow us to devote those resources elsewhere.\n\nCloned Space Fauna no longer grow in size."
 nutrient_rationing_name: "$nutrient_rationing$"

 policy_space_fauna_growth: "Space Fauna Growth"
 policy_space_fauna_growth_desc: "Carefully regulating the growth of our Space Fauna Ships will ensure we maintain their numbers at a manageable level."
 controlled_space_fauna_growth: "Controlled"
 controlled_space_fauna_growth_name: "$controlled_space_fauna_growth$"
 controlled_space_fauna_growth_base_desc: "Space Fauna will §Rnot grow§! to exceed our §YNaval Capacity§!."
 controlled_space_fauna_growth_desc: "$controlled_space_fauna_growth_base_desc$"
 excessive_space_fauna_growth: "Excessive"
 excessive_space_fauna_growth_name: "$excessive_space_fauna_growth$"
 excessive_space_fauna_growth_base_desc: "Space Fauna can §Ggrow§! to exceed our §YNaval Capacity§!."
 excessive_space_fauna_growth_desc: "$excessive_space_fauna_growth_base_desc$"

 FAUNA_GROWTH_STANCE_DESC: "§HSpace Fauna Growth Stance§!\nCurrent Space Fauna Growth stance is set to $STANCE|Y$."
 SPACE_FAUNA_GROWTH_STANCE_CONTROLLED: "$controlled_space_fauna_growth$"
 SPACE_FAUNA_GROWTH_STANCE_CONTROLLED_DESC: "Space Fauna in this fleet will §Rnot grow§! to exceed Fleet Capacity."
 SPACE_FAUNA_GROWTH_STANCE_EXCESSIVE: "$excessive_space_fauna_growth$"
 SPACE_FAUNA_GROWTH_STANCE_EXCESSIVE_DESC: "Space Fauna in this fleet will §Ggrow§! to exceed Fleet Capacity."

 growth_accelerant: "Growth Accelerant"
 growth_accelerant_desc: "Synthesizing the growth hormones that each variety of Space Fauna naturally produces invokes a voracious appetite for nutrients."

 policy_exhibition_focus: "Exhibition Focus"
 policy_exhibition_focus_desc: "Thoughtful curation of the Grand Archive can highlight certain categories of display to enhance the overall theme of exhibitions.\n"
 galactic_history_focus: "$EXHIBITION_GALACTIC_HISTORY$ Focus"
 galactic_history_focus_desc: "Lessons from the past inspire wisdom in the present.\n\n"
 aesthetic_wonders_focus: "$EXHIBITION_AESTHETIC_WONDERS$ Focus"
 aesthetic_wonders_focus_desc: "There is no galactic standard for beauty, but all are encouraged to engage in its debate.\n\n"
 xenogeology_focus: "$EXHIBITION_XENO_GEOLOGY$ Focus"
 xenogeology_focus_desc: "This is no mere rock collection - it is a display of exquisite minerals.\n\n"
 no_focus: "Equal Focus"
 no_focus_desc: "We shall put no emphasis on any category of specimens."

 ##################################
 # Treasure Hunters Origin Events #
 ##################################

 CLOSE_COMMUNICATIONS: "Close communications."

# Planets
 NAME_Soropegma: "Soropegma"

# Characters
 NAME_BlackNeedle: "Black Needle"
 NAME_CaptainHoo: "Captain Hoo"
 NAME_CaptainNess: "Captain Ness"
 NAME_Smeegibb: "Smeegibb"
 NAME_CaptainInax: "Captain Inax"
 NAME_SilverQuill: "Silver Quill"
 NAME_CobaltQuill: "Cobalt Quill"

# Ships
 NAME_Black_Needle_Eye: "The Eye of the Needle"

# Event chain
 treasure_hunters_origin_story_chain_title: "Follow the Mysterious Chart"
 treasure_hunters_origin_story_chain_desc: "After discovering a mysterious map to the stars, we embarked on our greatest adventure. Who knows what lies at the end of the §H$celestial_chart$§!, and what dangers we may face on our journey."
 treasure_hunters_hidden_system_1_poi: "Search [prev.GetName]"
 treasure_hunters_hidden_system_1_poi_desc: "The chart found in the ancient orbital capsule has revealed a hidden system, [prev.GetName]. To learn more, we must travel there ourselves."
 treasure_hunters_explore_system_1_poi: "Survey [treasure_hunters_hidden_system_1.GetName]"
 treasure_hunters_explore_system_1_poi_desc: "With the §Y$NAME_BlackNeedle$§! fleet defeated, we can resume our search. The §H$celestial_chart$§! led us to this system, we can only assume that the next piece of the chart is hidden here."
 black_needle_fleet_poi: "The Black Needle Fleet"
 black_needle_fleet_poi_desc: "We were ambushed in the [from.GetName] system by a fleet of highly-organized pirates. They seek to steal our §H$celestial_chart$§!, and were prepared for our arrival."
 smeegibb_shelter_system_1_poi: "Search [prev.GetName]"
 smeegibb_shelter_system_1_poi_desc: "The §H$celestial_chart$§! has revealed yet another new hidden system, [prev.GetName]. We must travel there and discover what awaits us."
 smeegibb_shelter_system_2_poi: "Travel to [smeegibb_system.GetName]"
 smeegibb_shelter_system_2_poi_desc: "We were unable to re-establish communications with $NAME_Smeegibb$. As our only clue to the next piece of the §H$celestial_chart$§!, we should return to [smeegibb_system.GetName] to investigate the situation. The reason behind the sudden break in contact is currently unknown."
 black_needle_fleet_2_poi: "Defeat $NAME_CaptainInax$"
 black_needle_fleet_2_poi_desc: "The §Y$NAME_BlackNeedle$§! has hunted us down once again, killing our contact $NAME_Smeegibb$ and blockading the [from.GetName] system. We believe that the fourth piece of the §H$celestial_chart$§! is hidden somewhere on the surface of [smeegibb_shelter.GetName].\n\nWe must defeat the enemy fleet in order to search for the capsule."

# Modifiers
 celestial_chart_modifier: "Adventurous Spirit"
 celestial_chart_modifier_gestalt: "Celestial Focus"
 exhibition_enhancement_modifier: "Exhibition Enhancement"
 fervor_for_discovery_modifier: "Fervor for Discovery"
 fervor_for_discovery_ap_modifier: "$fervor_for_discovery_modifier$"
 sabotage_mass_executions_modifier: "Mass Executions"
 sabotage_education_camps_modifier: "Re-Education Camps"
 sabotage_education_camps_hive_modifier: "Re-Assimilation Nexus"
 sabotage_education_camps_machine_modifier: "Reprogramming Servers"
 sabotage_vigilante_justice_modifier: "Vigilante Justice"
 sabotage_good_ending_modifier: "Resilient Infrastructure"
 sabotage_great_ending_modifier: "Pirates Supreme"
 sabotage_bad_ending_modifier: "Collapsed Infrastructure"
 black_needle_downscaling: "$NAME_BlackNeedle$ weakened"
 black_needle_piracy_modifier: "Black Needle Piracy"
 galactic_philanthropy_modifier: "Galactic Philanthropy"
 pirate_queen_modifier: "School of the Pirate Queen"
 pirate_queen_modifier_gestalt: "Mind of the Pirate Queen"
 rule_of_law_modifier: "Rule of Law"
 adventure_calls_modifier: "Adventure Calls"
 adventure_calls_rift_modifier: "$adventure_calls_modifier$"
 mod_voidworm_nymph_chance_on_bombardment: "Chance to generate an additional §YVoidworm Nymph§! when bombarding a Colony"
 mutated_voidworms_scaling: "Mutated Voidworms Scaling"

 # This is empty, it's normal
 dummy_modifier_starbase_shipyard_artificial_build_cost_mult: ""

 pirate.1.name.treasure_hunters: "The Spread of Space Piracy"
 pirate.1.desc.black_needle: "It is likely that the §Y$NAME_BlackNeedle$§! has inspired this illicit activity, and may even be supporting these opportunistic privateers."
 pirate.2.k: "Scurvy dogs!"
 pirate.25.desc.black_needle: "Additionally, we discovered a cache of valuables belonging to former members of the §Y$NAME_BlackNeedle$§!."

# Events
 grand_archive.8000.name: "Ancient Capsule"
 grand_archive.8000.desc: "We have made a breakthrough regarding the Ancient Capsule found orbiting [this.GetHomeWorldName]. Thanks to the tireless efforts of our [this.GetScientistPlural], we are now in a position to decrypt the final layer of digital security and decipher the chart that has intrigued us for so long."
 grand_archive.8000.a: "What does it contain?"

 TREASURE_HUNTERS_ANCIENT_CAPSULE_PROJECT: "Ancient Capsule Analysis"
 TREASURE_HUNTERS_ANCIENT_CAPSULE_PROJECT_DESC: "Our initial analysis of the chart inside of the orbital capsule revealed the location of several celestial bodies not present in our home system. It will take time to extract the exact coordinates."

 grand_archive.8005.name: "Ancient Capsule Analyzed"
 grand_archive.8005.desc: "The chart is only partially complete!\n\nThe data within the orbital capsule is fragmented, each conspicuous gap like the missing piece of a puzzle. Nevertheless, it reveals the coordinates of a previously-unknown star system, but does not provide any detail as to what awaits us there.\n\nThe chart also highlights a series of established breach points to facilitate hyperlane travel to the destination."
 grand_archive.8005.a.lom: "All hands on deck!"

 grand_archive.8015.name: "The Celestial Chart"
 grand_archive.8015.desc.common: "Our ships are standing by, eager to set forth on our civilization's next great adventure."
 grand_archive.8015.desc.default: "The population of [this.GetHomeWorldName] is enthralled with the recently deciphered star chart. Commonly referred to as the "§Y$celestial_chart$§!", so far it provides more questions than answers. Where did it come from? Who created it, and for what purpose? And perhaps most importantly - will it lead us into a trap?\n\n$grand_archive.8015.desc.common$"
 grand_archive.8015.desc.gestalt: "The discovery of the chart inside of the capsule has captured the attention of our society. Now that it has been revealed to be a piece among many, we wonder where it may lead and what we might find there. We are determined to complete this "§Y$celestial_chart$§!".\n\n$grand_archive.8015.desc.common$"
 grand_archive.8015.a.default: "Onward to adventure!"
 grand_archive.8015.a.lom: "Docking braces aweigh!"

 grand_archive.8020.name: "An Unexpected Encounter"
 grand_archive.8020.desc: "We have encountered a heavily-armed fleet flying under an unknown flag. Their ships are in organized formation but not uniform in their design. Many are outfitted with kinetic launchers attached to reels of thick cable tipped with carbon steel hooks and harpoons. Additionally, there is a group of armored haulers sheltered in the center of the fleet. We can only surmise that these ships are controlled by a group of pirates or mercenaries.\n\nWe are receiving a transmission from their lead ship."
 grand_archive.8020.a.lom: "A parley, then..."

 grand_archive.8025.name: "$NAME_CaptainHoo$ of the $NAME_BlackNeedle$"
 grand_archive.8025.desc: "§HDistinguished and haughty, this outlaw captain feigns disinterest. He looks down his beak when speaking and refuses to meet our gaze, as if we are unworthy of his full attention. He gesticulates with his feathers in an inadvertently comical manner.§!\n\nYou have crossed the path of the §Y$NAME_BlackNeedle$§!, a blunder on your part!\n\nWe caught wind of a rumor that your burgeoning little society would be exploring this system. You have stumbled upon a chart that clearly belongs to us. Hand it over, lest things become violent."
 grand_archive.8025.a: "Who are you?"
 grand_archive.8025.a.reply: "Hoo I am! My name is Glimarhoo Zelmendrion, but you may refer to me as §Y$NAME_CaptainHoo$§!, Captain of the Silverwing and Second Mate Lieutenant of the illustrious §Y$NAME_BlackNeedle$§! pirates. We have had our feathers in every variety of illicit dealings for thousands of years, and I am but one thread in the majestic tapestry of our legacy.\n\nYou would do well to remember my name, as I expect a significant bounty after presenting this chart to our peerless leader."
 grand_archive.8025.b: "What do you know of the chart?"
 grand_archive.8025.b.reply: "A talented, and very expensive, information broker informed us that you recently stumbled upon a peculiar capsule... A capsule that is supposed to contain directions to a hidden system of great interest to us.\n\nWe ourselves have also claimed a piece of the chart, but it is useless without the data from your capsule. I cannot fathom why §Y$NAME_CaptainNess$§! would give you the key to her legacy, but it falls to us to relieve you of it."
 grand_archive.8025.c: "Why do you want this chart so badly?"
 grand_archive.8025.c.reply: "Are you really quite so naive? [this.GetCaptainHooSnarkyInsult] I guess I have to spell it out for you.\n\nA chart functions as a form of navigatory guidance towards a specific destination. We wish to visit that destination and claim the long-lost treasure of §Y$NAME_CaptainNess$§!."
 grand_archive.8025.d: "Who is $NAME_CaptainNess$?"
 grand_archive.8025.d.reply: "We thought you would be better informed. She is the one who created this chart. Perhaps she found your species' ignorance to be relatable, the thoughtless terror that she was.\n\nUltimately, it is none of your concern. Hand over the information and we will take it from here."
 grand_archive.8025.e: "We will be keeping our chart."
 grand_archive.8025.e.reply: "I thought as much. Prepare to meet your fate.\n\nStand and deliver!"
 grand_archive.8025.f.lom: "Come and take it, ya rust sucker!"

 CAPTAIN_HOO_INSULT_MACHINE: "I thought that a Machine Intelligence would actually be intelligent, but apparently it is not the case."
 CAPTAIN_HOO_INSULT_HIVE: "Many minds supposedly make light work, but your collective intelligence has amounted to precious little."
 CAPTAIN_HOO_INSULT_HUM: "You thick-boned smooth-skins have developed interstellar travel yet common sense continues to elude you."
 CAPTAIN_HOO_INSULT_MAM: "Beasts such as yourselves lack the intellect and refinement of our great leader."
 CAPTAIN_HOO_INSULT_REP: "Although, I would never expect you simple newts to understand such basic concepts as this."
 CAPTAIN_HOO_INSULT_AVI: "Perhaps your ancestors took one too many pecks to the cranium."
 CAPTAIN_HOO_INSULT_ART: "I am unsurprised that the ability to think critically has not penetrated your species' thick exoskeleton."
 CAPTAIN_HOO_INSULT_MOL: "It is a fact that molluscs have no recognizable brain. Your species is evidence of that."
 CAPTAIN_HOO_INSULT_FUN: "You seem to be a few spores short of a mushroom."
 CAPTAIN_HOO_INSULT_PLANT: "It is becoming increasingly obvious why plants have not developed intelligence on the majority of worlds."
 CAPTAIN_HOO_INSULT_LITHOID: "Your species truly is dumb as rocks."
 CAPTAIN_HOO_INSULT_NECROID: "You must be the husks of what once was an intelligent species."
 CAPTAIN_HOO_INSULT_AQUATIC: "You are clearly a fish out of water here."
 CAPTAIN_HOO_INSULT_TOX: "An existence basking in filth has perhaps clouded your minds."
 CAPTAIN_HOO_INSULT_ROBOT: "Perhaps your individuality modules consume the majority of your processing power."
 CAPTAIN_HOO_INSULT_DEFAULT: "Perhaps your species is as intellectually challenged as it is horribly disfigured."

 grand_archive.8045.name: "$grand_archive.8025.name$"
 grand_archive.8045.desc: "You have made a mockery of myself and the §Y$NAME_BlackNeedle$§!. This will not stand, not at all!\n\nYour unwillingness to cooperate will not soon be forgotten. The $NAME_BlackNeedle$ will come at you with all that we have. Your fledgling civilization will not survive our wrath.\n\nWe will not stop until that chart is ours! And now I shall bid you good day!"
 grand_archive.8045.a.lom: "Next time, talk less and fight more!"

 TREASURE_HUNTERS_CHART_PIECE_2_PROJECT: "A Planet in Eight Pieces"
 TREASURE_HUNTERS_CHART_PIECE_2_PROJECT_DESC: "The §H$celestial_chart$§! has led us to a shattered world. We detected an unnatural tunnel drilled into the largest slab of planetary crust. We believe that the next piece of our chart is hidden within, but accessing it will require careful excavation.\n\nA construction ship would be able to build the necessary equipment to extract the piece."

 grand_archive.8055.name: "Excavation Successful"
 grand_archive.8055.desc: "A capsule was successfully extracted from the drifting planetary debris alongside a quantity of minerals. Upon opening it, we discovered a new piece of the §Y$celestial_chart$§! and a selection of unique cultural artifacts. Additionally, a note was found inside, written in multiple languages to allow for easier translation.\n\n"This is all that remains of $NAME_Soropegma$, the Ytterite homeworld. The Ytterite were a Pre-FTL species rendered extinct as a result of a tragic accident. Unaware of the impending consequences, we accidentally triggered the destructive power of a stolen Colossus. Please preserve and respect their memory.""

 TREASURE_HUNTERS_ANCIENT_CAPSULE_2_PROJECT: "Decipher the Chart Piece"
 TREASURE_HUNTERS_ANCIENT_CAPSULE_2_PROJECT_DESC: "After excavating the capsule from the remains of the shattered planet, we need to decipher the navigation data within. This process will require cross-referencing our cartographic database and charting the marked celestial bodies against known systems."

 grand_archive.8060.name: "Chart Deciphered"
 grand_archive.8060.desc: "After breaking multiple layers of encryption, the new data was added seamlessly to the §Y$celestial_chart$§!. Once the pieces were combined, yet another new system was revealed. The next step of our journey lies before us. We should approach this uncharted area of space with caution."

 grand_archive.8075.name: "A Grand Archive"
 grand_archive.8075.desc: "Following the acquisition of the §Y[This.GetLastAcquiredSpecimenName]§!, our scientists believe that it deserves to be placed on public display in the context of a §Y$grand_archive$§!. This structure would house our budding collection of rare artifacts which will reap significant cultural and scientific returns. An early-stage investment would kickstart the research into the techniques and technologies required to preserve and display the galaxy's diverse and delicate specimens.\n\nAdditionally, a blueprint found alongside the Ytterite artifact was discovered containing an advanced design for a display case with innovative atmospheric monitoring technology. Developing this idea further would enhance the preservation capabilities of the archive in general."
 grand_archive.8076.name: "The Ytterite Specimen"
 grand_archive.8076.desc: "The final trace of the lost Ytterite civilization merits its own exhibition.\n\nFortunately, a blueprint found alongside the Ytterite artifact contains an advanced design for a display case with innovative atmospheric monitoring technology. Developing this idea further would enhance the preservation capabilities of the Archive in general."
 grand_archive.8076.a: "A fine opportunity."

 TREASURE_HUNTERS_EXHIBITION_PROJECT: "Exhibition Enhancement Blueprint"
 TREASURE_HUNTERS_EXHIBITION_PROJECT_DESC: "Alongside the Ytterite specimen, we discovered an advanced design for a complex display cabinet that would aid in its preservation.\n\nResearching the techniques used in this blueprint will likely aid future conservation and exhibition efforts."
 TREASURE_HUNTERS_EXHIBITION_PROJECT_TOOLTIP: "Use a §YConstruction Ship§! to build a §YGrand Archive§! around a planet with 2.5K or more £pop£ §HPops§!.\nRequires: §H£society_research£$tech_galactic_archivism$§!."

 grand_archive.8080.name: "Exhibition Enhancement"
 grand_archive.8080.desc: "After careful analysis of the Ytterite blueprint, we have constructed an advanced containment unit with precise atmospheric monitoring down to the atom. This would allow curators to monitor the atmospheric conditions of the delicate Ytterite specimen on a highly detailed level and detect any warning signs of potential decay. It will be just as it was, forever.\n\nWe can apply these techniques to further improve the storage conditions of every item in our collection."

 TREASURE_HUNTERS_BUILD_GRAND_ARCHIVE: "Construct the Grand Archive"
 TREASURE_HUNTERS_BUILD_GRAND_ARCHIVE_DESC: "Throughout our exploration of the cosmos, we have collected countless unique artifacts and cultural oddities. These specimens will inspire the populace and make our exhibition the first to showcase and conserve all fields of galactic knowledge.\n\nBuilding a §H$grand_archive$§! would suit this purpose."

 grand_archive.8090.name: "Grand Archive Opening"
 grand_archive.8090.desc: "The opening of the §Y$grand_archive$§! in [fromfrom.GetName] is a great day for the [this.GetName]. This exhibition of treasures from across the galaxy inspires exploration and calls us to learn from the past."

 d_black_needle_base: "Hidden Black Needle Base"
 d_black_needle_base_desc: "A covert base used by the Black Needle pirates to conduct various illicit operations and hide stolen goods."
 d_abandoned_black_needle_base: "Abandoned Black Needle Base"
 d_abandoned_black_needle_base_desc: "This base was once used by the Black Needle pirates as an outpost and safehouse for wanted criminals and stolen goods."
 d_abandoned_black_needle_base_naval_cap: "Naval Capacity from Soldier Jobs: §G+$@abandoned_black_needle_base_naval_cap_from_soldier_job|0$§!"
 d_abandoned_black_needle_base_naval_cap_short: "£mod_country_naval_cap_add£ from £job_soldier£ Jobs: §G+$@abandoned_black_needle_base_naval_cap_from_soldier_job|0$§!"

 black_needle_base_system_poi: "Follow the Celestial Chart"
 black_needle_base_system_poi_desc: "The §H$celestial_chart$§! has revealed a hidden system, [Prev.GetName]. We must travel there and discover what awaits us."

 grand_archive.8100.name: "Pirate Hideout Discovered"
 grand_archive.8100.desc: "We have found a covert underground base on [From.GetName] bearing the insignia of the §YBlack Needle§!. We believe that this is an external base used by the piracy group, isolated from their other operations. The next piece of the §Y$celestial_chart$§! must be stored here, likely alongside other riches and baubles.\n\nWe could easily begin orbital bombardment of the base, but this may give the Black Needle the time they need to call for reinforcements. On the other hand, a rapid deployment of our ground forces would more swiftly seize the base, giving little time for the enemy to respond.\n\nA more clandestine approach would be to hack into the base's computer systems and secure the $celestial_chart$ piece in a daring heist."
 grand_archive.8100.a: "Much to consider."

 COLONIZATION_IMPOSSIBLE_DEFENDED_PLANET: "$TRIGGER_FAIL$§RThis planet is heavily defended and cannot be colonized.§!"
 BLACK_NEEDLE_BASE_BOMBARD: "Bombard the Black Needle Base"
 BLACK_NEEDLE_BASE_BOMBARD_DESC: "The underground base on [This.GetName] is highly resistant to orbital bombardment, but with enough time and firepower, it is possible to destroy it with our fleet alone. Once the base has been neutralized, we can search the ruins to recover the §H$celestial_chart$§! piece and any other valuables.\n\nTactical advisors caution that this approach may allow the Black Needle sufficient time to call for reinforcements."
 BLACK_NEEDLE_BASE_BOMBARD_REINFORCEMENTS_KILLED: "$BLACK_NEEDLE_BASE_BOMBARD$"
 BLACK_NEEDLE_BASE_BOMBARD_REINFORCEMENTS_KILLED_DESC: "$BLACK_NEEDLE_BASE_BOMBARD_DESC$"

 grand_archive.8103.name: "Black Needle Counterattack"
 grand_archive.8103.desc: "As expected, the Black Needle has sent a fleet to protect their base on [FromFrom.GetName].\n\nWe'll need to deal with these ships in order to secure [FromFrom.System.GetName]."

 grand_archive.8105.name: "In Ruins and Ashes"
 grand_archive.8105.desc: "After battering the pirate base with orbital munitions, it has finally been reduced to rubble along with its previous inhabitants. With all threats neutralized, we can now send in a Scientist to explore the ruined base and extract the next piece of the §Y$celestial_chart$§!."
 grand_archive.8105.a.custom_tooltip: "The Black Needle base has been destroyed. §Y[FromFrom.GetName]§! is free to be explored."
 grand_archive.8105.a.lom: "Plunder that booty!"

 project_type_research: "$RESEARCH$"
 project_type_bombardment: "Bombard"

 BLACK_NEEDLE_BASE_DEPLOY_ARMIES: "Assault the Black Needle Base"
 BLACK_NEEDLE_BASE_DEPLOY_ARMIES_DESC: "The underground base on [FromFrom.GetName] is protected by a significant number of troops and security drones. Deploying armies on the planet's surface would allow us to take over the base quickly, giving little opportunity for the §YBlack Needle§! to react.\n\nOnce we have secured the base, we can extract the chart capsule and any other ill-gotten goods the pirates have accumulated."

 grand_archive.8110.name: "Defenses Down"
 grand_archive.8110.desc: "Our ground forces have taken the §YBlack Needle§! base and are currently securing the building and its surrounding resources. With all threats neutralized, we can send in a Scientist to extract the next piece of the §Y$celestial_chart$§!."
 grand_archive.8110.a.custom_tooltip: "The Black Needle ground forces have been neutralized. §Y[FromFromFrom.GetName]§! is now free to be explored."
 grand_archive.8110.a.lom: "Time to share the spoils."

 BLACK_NEEDLE_BASE_HACK: "Hacking the Pirates"
 BLACK_NEEDLE_BASE_HACK_DESC: "The pirates' over-reliance on stolen and repurposed tech has left their base vulnerable to infiltration. A single research ship could hack the network on [FromFrom.GetName] from orbit, masquerading as a §YBlack Needle§! transport vessel under orders of Captain Hoo. This might convince them to transfer custody of the map capsule without needless bloodshed."

 grand_archive.8115.name: "Maneuver Successful"
 grand_archive.8115.desc.1: "After months of preparation, Scientist [Leader.GetName] successfully infiltrated the communications network and impersonated a §YBlack Needle§! vessel. Under fabricated orders from Captain Hoo, [Leader.GetHeShe] [Leader.GetHasHave] tricked the base operators into preparing the capsule for emergency off-world transfer."
 grand_archive.8115.desc.slippery: "Scientist [Leader.GetName] landed their vessel in perfect position to make a hasty retreat in case their cover was blown."
 grand_archive.8115.desc.charismatic: "Using their charisma and charm, Scientist [Leader.GetName] [Leader.GetWasWere] able to avoid any difficult questions."
 grand_archive.8115.desc.psionic_organic: "With a simple flick of the [Leader.Species.GetHandName], Scientist [Leader.GetName] manipulated the minds of the guards to allay any suspicions."
 grand_archive.8115.desc.psionic_machine: "Through psionic coercion, [Leader.GetName] [Leader.GetWasWere] easily able to manipulate the inferior minds of the guards to avoid further suspicions."
 grand_archive.8115.desc.2: "The capsule was secured with no casualties. The pirates have not yet understood that they were duped."
 grand_archive.8115.a: "$EXCELLENT$"

 grand_archive.8120.name: "Caught Red-Handed"
 grand_archive.8120.desc: "Unfortunately, one of the guards caught on to our scheme as we were loading the capsule onto the ship. The discovery led to a short firefight, as we were forced to flee the scene with the precious cargo in tow. The capsule was successfully extracted, but Scientist [Leader.GetName] [Leader.GetWasWere] killed in the crossfire."
 grand_archive.8120.a: "$TERRIBLE$"

 grand_archive.8125.name: "Pirate Base Abandoned"
 grand_archive.8125.common: "With these vulnerabilities exposed, the pirates decided to abandon their base on [FromFromFromFrom.GetName], evacuating immediately and securing the other valuables that were stored there. This habitable moon is now unoccupied and can be colonized."
 grand_archive.8125.desc.alive: "The §YBlack Needle§! have finally realized that they were duped, discovering the holes in their closed security network.\n\n$grand_archive.8125.common$"
 grand_archive.8125.desc.dead: "Following our narrow escape from the §YBlack Needle§! stronghold, the full extent of our infiltration efforts has been discovered.\n\n$grand_archive.8125.common$"
 grand_archive.8125.a: "A logical decision."
 grand_archive.8125.a.custom_tooltip: "Armies on §Y[FromFromFromFrom.GetName]§! have left the planet. It is now colonizable."

 grand_archive.8130.name: "Looting the Black Needle Base"
 grand_archive.8130.desc.common: "The safe room contained a wide variety of valuable items as well as sentimental trinkets linked to the history of the pirate organization. We found the chart capsule among stolen artworks, personalized jewelry, and encrypted digital wallets.\n\nWe suspect that many of the goods discovered here would be difficult to sell. The artworks are recognizable, the jewelry would need to be melted down for scrap, and transactions using digital wallets are usually traceable. Some of the previous owners of these items could be long-dead, but others will still be looking for their stolen possessions."
 grand_archive.8130.desc.bombarded: "Navigating the ruins of the §YBlack Needle§! base, we found an underground vault and opened it to reveal a small treasure trove of their ill-gotten gains.\n\n$grand_archive.8130.desc.common$"
 grand_archive.8130.desc.landed: "Exploring the battered §YBlack Needle§! base, we found a blueprint of the facility that revealed the existence of an underground vault. Descending deep beneath the earth in a service elevator, we entered the access code to reveal a small treasure trove of their ill-gotten gains.\n\n$grand_archive.8130.desc.common$"
 grand_archive.8130.a: "Attempt to repatriate the stolen items."
 grand_archive.8130.b: "Sell everything."
 grand_archive.8130.c.default: "Keep the stolen items."
 grand_archive.8130.c.lom: "Finders keepers."

 black_needle_base_sold_stolen_items: "Sold Stolen Items from the Black Needle Base"
 opinion_black_needle_base_repatriate_stolen_items: "Repatriated Stolen Items"
 opinion_black_needle_base_repatriate_stolen_items_tt: "§G+$@opinion_black_needle_base_repatriate_stolen_items_value|0$§! £opinion£ Opinion with every non-Homicidal Empire we are not at war with."

 DECODE_THIRD_MAP_PIECE: "Decode Chart Piece"
 DECODE_THIRD_MAP_PIECE_DESC: "With the capsule taken from the §YBlack Needle§! base, we are tasked with decrypting the data within and integrating the new information into the §H$celestial_chart$§!."

 grand_archive.8135.name: "Chart Decrypted"
 grand_archive.8135.desc: "We successfully overcame the layers of digital encryption and integrated new information into the §Y$celestial_chart$§!. This revealed yet another destination to explore and now the chart is almost complete. We believe that there is only one piece of the puzzle remaining, and are cautiously optimistic that the end of our quest is in sight.\n\nWhile the navigational data was being decoded, the unblemished exterior of the capsule itself was deemed worthy of analysis. The strength and durability of the container was surprising; the ability to replicate this material could provide many potential opportunities for future research."
 grand_archive.8135.a: "$GOOD$"

 d_hive_dwelling: "Hive Mind Dwelling"
 d_hive_dwelling_desc: "An isolated settlement occupied by the Smeegibb collective, former crewmates of Captain Ness."
 d_ruined_hive_dwelling: "Ruined Hive Mind Dwelling"
 d_ruined_hive_dwelling_desc: "The razed settlement of the Smeegibb collective, former crewmates of Captain Ness."

 COLONIZATION_IMPOSSIBLE_SMEEGIBB_PLANET: "§RThis planet belongs to the $NAME_Smeegibb$.§!"
 grand_archive.8200.name: "Hidden Settlement"
 grand_archive.8200.desc.common_1: "We have found a small settlement on [FROM.GetName] with a population of less than a thousand sentient molluscoids. Preliminary biological analysis of the species shows a capacity for subspace ephapse communication, indicating the existence of a hive mind. Other than this isolated encampment, the planet is uninhabited by any other sentient life."
 grand_archive.8200.desc.common_2: "Why the §Y$celestial_chart$§! has led us here is not yet clear and requires further investigation."
 grand_archive.8200.desc: "$grand_archive.8200.desc.common_1$\n\n$grand_archive.8200.desc.common_2$"
 grand_archive.8200.desc.alt: "$grand_archive.8200.desc.common_1$\n\nPerhaps this species has more information on this "§Y$NAME_CaptainNess$§!" we have heard about.\n\n$grand_archive.8200.desc.common_2$"

 grand_archive.8205.desc.common_1: "§HA node of the hive mind found in the hidden system of [FROM.GetName], $NAME_Smeegibb$ fidgets with discomfort. They have a tendency to lower their gaze when spoken to, as if they are accustomed to subservience.§!"
 grand_archive.8205.desc.common_2: "Our name is $NAME_Smeegibb$. We are curious how you find us. This system is hidden from galactic view for thousands of years.\n\nOnly §YThe Captain§! knows this place. You seek what?"
 grand_archive.8205.desc.default: "$grand_archive.8205.desc.common_1$\n\nSmarak! It be doublelongwise since we speak to oneminds.\n\n$grand_archive.8205.desc.common_2$"
 grand_archive.8205.desc.gestalt: "$grand_archive.8205.desc.common_1$\n\nSmarak! It be doublelongwise since we speak to other groupmind.\n\n$grand_archive.8205.desc.common_2$"
 grand_archive.8205.a: "What is this place?"
 grand_archive.8205.a.reply: "Smarak! This planet is our quarters. We live twicesafe, far from a violent galaxy. Before now, we join violence. Killing, crime, piracy - we do it all. No more. We tend our hydroponics.\n\nBefore then, we are refugees. No one takes us in, until §YThe Captain§!. She saves us from a bad fate and allows us to join her crew. The Captain gives us a new name and in exchange we take care of ship.\n\nWe do cleaning, cooking, munitions, hydroponics and cargo. We work. Then we join boarding party. Protect The Captain when she steals treasure or does kidnapping. Never betray The Captain. Always we are loyal."
 grand_archive.8205.b: "What do you know about the §Y$celestial_chart$§!?"
 grand_archive.8205.b.reply: "Smarak! We know no chart, we only stay in our quarters. If §YThe Captain§! makes a chart to bring you here, there must be a reason why... She wants to help us, or harm us. We are never sure. The Captain can be tricky.\n\nShe messages us at one time. The Captain sends us a giant statue of her favorite drone, the $NAME_Smeegibb$ she remembers and she saves from before. It is impressive, but we know not why she sends. Maybe she wants to apologize, but she gives no note."
 grand_archive.8205.c: "Tell us more about §YThe Captain§!."
 grand_archive.8205.c.reply: "Smarak! Before now, §YThe Captain§! saves us. Before she is our mentor and leader. She teaches us to take care of ship. She says "$NAME_Smeegibb$, work as quartermaster, mechanic, and labor - you are excellent value."\n\nThe Captain lives by two creeds: "Wealth is independence" and "Life exists for legacy". Together we hunt the poor and rich. We take what we want from violent galaxy.\n\nBut then The Captain is twicegreedy and twicereckless. She sacrifices crewmates or betrays them for bounty. The Captain loses everyone but $NAME_Smeegibb$. Always we are loyal.\n\nShe shows us how violent galaxy is. Now we prefer to stay away."
 grand_archive.8205.d: "Why did our Chart lead us here?"
 grand_archive.8205.d.reply: "Smarak! We are not sure why §YThe Captain§! brings you here. She tells us nothing.\n\nThere is one idea. There is a place where together §YThe Captain§! and we hide from bountydogs. Safe quarters. Maybe you find something there."

 grand_archive.8210.name: "Safehouse Discovered"
 grand_archive.8210.desc: "The being we encountered on [from.GetName], $NAME_Smeegibb$, has revealed the coordinates of an abandoned safehouse formerly occupied by themselves and §Y$NAME_CaptainNess$§!. Investigating this location may lead us to the next piece of the §Y$celestial_chart$§!, or at least a clue to guide us in the right direction."
 grand_archive.8210.a: "Let's start digging."

 smeegibb_digsite_poi: "Explore Safehouse"
 smeegibb_digsite_poi_desc: "This archaeological site may hold the key to the next piece of the §H$celestial_chart$§!. We must investigate the abandoned safehouse if we wish to continue our search for the lost $TREASURE_TROVE$ of §H$NAME_CaptainNess$§!."

 NAME_Bemat_cruiser_inax_01: "Hebehr"

# Treasure Hunters Origin - Smeegibb
 smeegibb_digsite: "Derelict Safehouse"
 smeegibb_digsite_desc: "On the frigid wastelands of [fromfrom.planet.GetName], we have detected a small prefabricated shelter equipped with dormant life support devices and living quarters. They are heavily weathered and partially buried after millennia of ice storms."

 grand_archive.8220.name: "Captain's Log"
 grand_archive.8220.desc: "The excavated structure showed evidence of long periods of use. It was once well-stocked with basic amenities. Trinkets and curios have been discovered strewn throughout the building. Within a pile of messy papers, we recovered a log entry written by §Y$NAME_CaptainNess$§! herself.\n\n§LWe boarded and hijacked another Perikan treasury transport, but this time they were ready for us. More collateral than I'd like, but we've handled worse. Decent payout, but the Tapico Jewel continues to elude us. Unfortunately, now the Perikans have increased their bounty again and the Federation has gotten involved. Things are a bit hot right now. Might need to lay low for a while.§!"
 grand_archive.8220.a: "Keep looking."

 grand_archive.8225.name: "Killing Time"
 grand_archive.8225.desc: "Digging beneath the structure revealed a small stash of valuables and basic sanitation systems. Unfortunately, after scouring the area completely, we were unable to find any evidence of a piece of the §Y$celestial_chart$§!.\n\nWe have collected more notebooks and papers in the hope of discovering a clue within §Y$NAME_CaptainNess$§!'s scattered log entries.\n\n§LTime passes less slowly with a partner like $NAME_Smeegibb$, but is it worth splitting the glory? Sure, working with a hive mind has incredible value. Access to hundreds of drones in exchange for just a single cut of the profits? What a deal! But maybe the work they do takes away from my own achievements...? I'm not sure I can live with the idea of sharing my legacy. I'll need to give this more thought.§!"
 grand_archive.8225.a: "$grand_archive.8220.a$"

 grand_archive.8230.name: "Something to Prove"
 grand_archive.8230.desc: "Concealed within an air vent, we discovered §Y$NAME_CaptainNess$§!' final journal entry.\n\n§LThis isn't how I want to be remembered. $NAME_Smeegibb$ has been a loyal companion, but never let it be said I needed them. I can take on the galaxy solo. I'll leave MY mark, and the glory will be mine. As well as the riches.\n\nNote to self: Better send $NAME_Smeegibb$ something to remember me by.§!\n\nThis is all there is left to find. There is no other trace of the Captain or any sign of the §Y$celestial_chart$§!.\n\nPerhaps the gift to $NAME_Smeegibb$ that was mentioned holds some clue to the whereabouts of the final piece. We must re-open communications with them."
 grand_archive.8230.a: "Site cleared."

 grand_archive.8236.name: "$NAME_Smeegibb$ is Missing"
 grand_archive.8236.desc.default: "$smeegibb_shelter_system_2_poi_desc$"
 grand_archive.8236.desc.xenophile: "$smeegibb_shelter_system_2_poi_desc$\n\nWe hope that our newfound friend is safe."
 grand_archive.8236.a: "To [smeegibb_system.GetName]"

 grand_archive.8241.name: "Return of the $NAME_BlackNeedle$"
 grand_archive.8241.desc: "A sizable fleet bearing the flag of the pirate organization known as the §Y$NAME_BlackNeedle$§! has been sighted orbiting [smeegibb_shelter.GetName]. We believe that these pirates have been shadowing our movements, and have razed the settlement housing the collective known as $NAME_Smeegibb$. They must still be searching for the next piece of the §Y$celestial_chart$§!.\n\nNo signs of sentient life remain on the planet.\n\nWe are receiving a transmission from their lead ship."

 grand_archive.8245.name: "$NAME_CaptainInax$ of the $NAME_BlackNeedle$"

 grand_archive.8245.desc.inax.1: "§HThis arthopoid stands tall, its compound eyes glaring brightly. A disciplined demeanor is at odds with the fidgeting of mandibles, which irregularly click and shiver with excitement.§!\n\nSo, we finally meet. How did you softshells manage to defeat §YK-k-kaptain Hoo§!? Even that old k-k-kretin should have easily eliminated your pitiful fleet. You will pay for"
 grand_archive.8245.desc.inax.2: "Thank-k-k you for leading us here. §Y$NAME_SilverQuill$§! hunted that pitiful $NAME_Smeegibb$ for over one hundred cycles. Settling one of his ancient grudges means I'm due for a big bounty... Once I'm through with you."
 grand_archive.8245.desc.ransacked: "$grand_archive.8245.desc.inax.1$ ransack-k-king our base on [black_needle_base.GetName].\n\n$grand_archive.8245.desc.inax.2$"
 grand_archive.8245.desc.stolen: "$grand_archive.8245.desc.inax.1$ stealing from the §YBlack-k-k Needle§!.\n\n$grand_archive.8245.desc.inax.2$"
 grand_archive.8245.a: "Who are you?"
 grand_archive.8245.a.reply: "K-k-kall me Inax, Rear Admiral of the §YBlack-k-k Needle§!.\n\nNow you know the name of the one who will k-k-kill you. This is an honorable death. I advise you to embrace it.\n\nAs is k-k-kustom, you may even take the first shot."
 grand_archive.8245.b: "You killed $NAME_Smeegibb$..."
 grand_archive.8245.b.reply.common: "They were no challenge. We painted their hovel with blue mollusk-k-koid blood. No fleet, no weapons - someone would have whack-k-ked them sooner or later. No one pierced by the §YBlack-k-k Needle§! and survives.\n\nThey were your friend? How k-k-kuaint. You will be joining them very soon. In the name of §Y$NAME_SilverQuill$§!, we will have that chart"
 grand_archive.8245.b.reply.default: "$grand_archive.8245.b.reply.common$ from your still-twitching k-k-korpses."
 grand_archive.8245.b.reply.robot: "$grand_archive.8245.b.reply.common$ as your lights flick-k-ker and die."
 grand_archive.8245.c: "Who is $NAME_SilverQuill$?"
 grand_archive.8245.c.reply: "Who is §Y$NAME_SilverQuill$§!? What a k-k-kuestion. Our legendary founder was a mastermind. From a single ship, he built the §YBlack-k-k Needle§! into a galaxy-spanning enterprise.\n\nThe Black-k-k Needle lives on to k-k-karry on his legacy. Your death will be the next note in our song."
 grand_archive.8245.d: "What do you want with the $celestial_chart$?"
 grand_archive.8245.d.reply: "Don't you know what you have? This is the chart to §YK-k-kaptain Ness§!'s treasure! Every k-k-kredit and jewel stashed throughout her lifetime.\n\nIts wealth belongs to us. Once we have it, we will sing our names into history. Every system will come to fear the §YBlack-k-k Needle§!... And the first note in the k-k-korus will be yours. Are we not generous?"
 grand_archive.8245.e: "We do not give up so easily."
 grand_archive.8245.e.reply: "Then let us sing! I will make a trophy of your [this.species.GetRemnantNamePlural] and present it as a gift to my k-k-kommander."

 grand_archive.8265.name: "$grand_archive.8245.name$"
 grand_archive.8265.desc: "A memorable battle! You aren't as weak-k-k as you seem. We have underestimated you twice, but no longer. The next time we meet, the §YBlack-k-k Needle§! will not be holding back.\n\nDo not treat this as a warning. It is a death sentence."
 grand_archive.8265.a.scared: "Unsettling..."
 grand_archive.8265.a.homicidal: "Bring it on."
 grand_archive.8265.a.gestalt: "Communication ended."

 gateway_to_ness_treasure_system_poi: "X Marks the Chart"
 gateway_to_ness_treasure_system_poi_desc: "The §H$celestial_chart$§! is now complete. It has revealed a final hidden system, [Prev.GetName]. Our long search is almost at an end - let us travel there to discover what awaits!"

 TREASURE_HUNTERS_CHART_PIECE_3_PROJECT: "Hidden Capsule"
 TREASURE_HUNTERS_CHART_PIECE_3_PROJECT_DESC: "Based on our investigation, we believe that the next piece of the §H$celestial_chart$§! is hidden somewhere within the ruined settlement on [this.GetName].\n\nGiven the sturdy construction of the other capsules, we can assume that it has survived the recent bombardment."

 grand_archive.8270.name: "Secret of the Statue"
 grand_archive.8270.desc: "Our search for the fourth piece of the §Y$celestial_chart$§! on [from.GetName] has concluded successfully. The capsule was found embedded within a stone statue of a drone from the now-extinct collective known as $NAME_Smeegibb$. The inscription on the statue reads as follows:\n\n§L"To my loyal crewmate: a token of my appreciation. May your solitude be long and peaceful."§!\n\nOnce this final piece of the chart is decoded, we can continue our search for §Y$NAME_CaptainNess$§!' treasure."

 TREASURE_HUNTERS_ANCIENT_CAPSULE_4_PROJECT: "The Final Chart Piece"
 TREASURE_HUNTERS_ANCIENT_CAPSULE_4_PROJECT_DESC: "After extracting the capsule from the ruins of $NAME_Smeegibb$'s settlement, all that remains is to decrypt the data inside and complete the §H$celestial_chart$§!. We will soon discover what awaits us at the end of §H$NAME_CaptainNess$§!' trail."

 grand_archive.8280.name: "Chart Complete"
 grand_archive.8280.desc: "Once decoded, the new data fragment completed our §Y$celestial_chart$§!. Points of light shone at various nodes indicating the interim destinations we have discovered along the way. The four lights then flickered in unison before revealing another hidden system.\n\nAdding the final piece of the data has unlocked additional capabilities. The §YChart§! is not a simple map, it contains information on lost riches and illicit treasure troves across the galaxy as collected by §Y$NAME_CaptainNess$§!. Some of the data may have expired, but this device can feasibly detect hidden caches of valuable treasure across all of our systems.\n\nFurthermore, the §YChart§! contains appraisal information on every treasure the Captain discovered throughout her career. These detailed notes explain how to identify, appraise, and present acquired valuables to potential sellers for maximum profit. Reactivating the device will provide designs for a unique Treasure Vault allowing our colonies to take advantage of the Captain's unparalleled insight and add value to our hoard."
 grand_archive.8280.a.lom: "Treasure beyond measure."

 grand_archive.8285.name: "X Marks the Chart"
 grand_archive.8285.desc: "The completion of the §Y$celestial_chart$§! is a momentous occasion for [this.GetName]. With all its secrets unlocked, we are pointed to one inescapable destination: the [gateway_to_ness_treasure_system.GetName] system.\n\nAfter overcoming many obstacles, we are but one step away. Only one question remains: what lies at the end of the §YChart§!?\n\nThere is no guarantee of success, but we would not have it any other way. Let us strike forth to see this adventure through!"
 grand_archive.8285.a.default: "Press on."
 grand_archive.8285.a.lom: "Onward, ho!"

 councilor_head_treasure_hunter: "Head Treasure Hunter"
 councilor_head_treasure_hunter_female: "$councilor_head_treasure_hunter$"
 councilor_head_treasure_hunter_desc: "The $TITLE$ carefully analyzes the §Y$celestial_chart$§! to track down hidden caches and appraise valuable artifacts."
 councilor_corporate_head_treasure_hunter: "$councilor_head_treasure_hunter$"
 councilor_corporate_head_treasure_hunter_female: "$councilor_head_treasure_hunter$"
 councilor_corporate_head_treasure_hunter_desc: "$councilor_head_treasure_hunter_desc$"

 prospect_of_treasure_modifier: "Prospect of Treasure"
 prospect_of_treasure_modifier_tt: "Gives §G+$@prospect_of_treasure_treasure_trove_reward|0%$§! $mod_treasure_trove_reward_mult$, §G+$@prospect_of_treasure_treasure_gatherers_produces|0%$§! $mod_planet_treasure_gatherers_produces_mult$ and §G+$@prospect_of_treasure_energy_produces|0$§! $mod_country_base_energy_produces_add$ per $ruler$ level:\n\n"

 grand_archive.8290.name: "A Taste for Treasure"
 grand_archive.8290.desc.chart: "With the establishment of the Treasure Vault on [from.GetName], we believe that the §Y$celestial_chart$§! has the potential to contribute significantly to our economy."
 grand_archive.8290.desc.trove: "As we distribute the resources from the $TREASURE_TROVE$ discovered on [from.GetName], it has become clear that the §Y$celestial_chart$§! has the potential to contribute significantly to our economy."
 grand_archive.8290.desc.default: "In order to best take advantage of the §YChart§!'s capabilities, we have conceived a new Council position for an individual to lead our efforts in discovering and gathering treasure."
 grand_archive.8290.desc.gestalt: "In order to best take advantage of the §YChart§!'s capabilities, we have taken measures to allow for increased resource allocation towards the discovery and gathering of treasure."
 grand_archive.8290.desc.chart.default: "$grand_archive.8290.desc.chart$\n\n$grand_archive.8290.desc.default$"
 grand_archive.8290.desc.chart.gestalt: "$grand_archive.8290.desc.chart$\n\n$grand_archive.8290.desc.gestalt$"
 grand_archive.8290.desc.trove.default: "$grand_archive.8290.desc.trove$\n\n$grand_archive.8290.desc.default$"
 grand_archive.8290.desc.trove.gestalt: "$grand_archive.8290.desc.trove$\n\n$grand_archive.8290.desc.gestalt$"
 grand_archive.8290.tt: "\n§EAllows the unlocking of Council Position:§!\n§H$t$$councilor_head_treasure_hunter$§!\n$tt$$COUNCIL_POSITION_MODIFIER_BASE$\n$ttt$$mod_treasure_trove_reward_mult$: §G+$@councilor_head_treasure_hunter_treasure_trove_reward|0%$§!\n$ttt$$mod_planet_treasure_gatherers_produces_mult$: §G+$@councilor_head_treasure_hunter_treasure_gatherers_produces|0%$§!\n$ttt$$mod_country_base_energy_produces_add$: §G+$@councilor_head_treasure_hunter_energy_produces|0$§!\n$COUNCIL_POSITION_AVAILABLE_FOR$$t$$scientist_with_icon$ $commander_with_icon$"

 grand_archive.8300.name: "Worm-Riddled Gate"
 grand_archive.8300.desc.common: "It must be this Gateway that will lead us to our long-sought treasure."
 grand_archive.8300.desc.did_encounter_voidworms: "The map has led us to a previously uncharted black hole, and a system infested with $NAME_Voidworms$. Having taken up nest in a derelict Gateway nearby, the largest of them circle the abandoned structure possessively.\n\n$grand_archive.8300.desc.common$ If we are to reach the trail's end, we must eliminate the $NAME_Voidworms$ and repair the Gate."
 grand_archive.8300.desc.didnt_encounter_voidworms: "The map has led us to a previously uncharted black hole, and a system infested with strange creatures. Having gathered around a derelict Gateway nearby, the largest of them circle the abandoned structure possessively.\n\nThese massive worm-like entities are not present in our databases of spaceborne fauna. We are currently attempting to establish communications. $grand_archive.8300.desc.common$ If we are to reach the trail's end, we must deal with these creatures and repair the Gate."
 grand_archive.8300.a: "Nothing will stand in our way."
 grand_archive.8300.a.pacifist: "If we must."
 grand_archive.8300.a.lom: "Give 'em a broadside!"

 GATEWAY_VOIDWORMS_KILL_PROJECT: "$grand_archive.8300.name$"
 GATEWAY_VOIDWORMS_KILL_PROJECT_DESC: "We have followed the §H$celestial_chart$§! to an infested §HGateway§! in the [this.solar_system.GetName] system. These creatures must be dealt with before we can reactivate the Gate and see what is on the other side."
 GATEWAY_VOIDWORMS_KILL_PROJECT_TT: "§RDefeat the creatures in [this.solar_system.GetName]§!"

 GATEWAY_VOIDWORMS_DEBRIS_PROJECT: "$NAME_Voidworms$ Remains"
 GATEWAY_VOIDWORMS_DEBRIS_PROJECT_DESC: "The remains of the Voidworms in [this.solar_system.GetName] are showing unusual readings. Our scanners seem to detect signs of life within one of decaying Troikas. We should send a Science Ship to investigate this further."

 grand_archive.8310.name: "Voidworm Clutch"
 grand_archive.8310.desc.did_encounter_voidworms: "A clutch of nymphs were found nestled within one of the Voidworm carcasses. Despite the losses inflicted to their kin, they approached our vessels and began to drift alongside our fleet in supplication.\n\n$grand_archive.8310.desc.common$"
 grand_archive.8310.desc.didnt_encounter_voidworms: "A clutch of younglings were found nestled within one of the serpentine carcasses. Despite the losses inflicted to their kin, they approached our vessels and began to drift alongside our fleet in supplication.\n\n$grand_archive.8310.desc.common$"
 grand_archive.8310.desc.common: "If we so choose, we could use their instinctive attachment to our advantage: once matured, this clutch of spaceborne creatures could become an impressive organic fleet under our control."
 grand_archive.8310.a: "A remarkable find."
 grand_archive.8310.a.tt: "We will gain a fleet of §Y$@gateway_voidworm_nymph_reward_count|0$ §2$epic$§! $voidworms_small_plural$§!."
 grand_archive.8310.b: "Easy prey."

 grand_archive.8315.name: "Investigate Gateway Technology"
 grand_archive.8315.desc: "The Gateway in [FromFromFrom.System.GetName] is inactive. When approaching the ancient structure, the §Y$celestial_chart$§! provided a series of insights in this lost technology. Understanding this ancient method of transportation will likely prove useful in other ventures."

 RESEARCH_GATEWAY_ACTIVATION_PROJECT: "$grand_archive.8315.name$"
 RESEARCH_GATEWAY_ACTIVATION_PROJECT_DESC: "$grand_archive.8315.desc$"
 RESEARCH_GATEWAY_ACTIVATION_PROJECT_TT: "Research £physics£§Y$tech_gateway_activation$§! Technology"

 grand_archive.8325.name: "Activate the Gateway"
 grand_archive.8325.desc.common: "Once we have re-established the link between the systems, the map goes no further. Whatever secrets this chart holds will soon be revealed."
 grand_archive.8325.desc.tech: "After researching the appropriate technology, we are now able to reactivate the ancient Gateway in [gateway_to_ness_treasure_system.GetName].\n\n$grand_archive.8325.desc.common$"
 grand_archive.8325.desc.kill.known: "With the creatures dealt with, all that remains is to reactivate the ancient Gateway in [gateway_to_ness_treasure_system.GetName].\n\n$grand_archive.8325.desc.common$"
 grand_archive.8325.desc.kill.unknown: "With the $NAME_Voidworms$ dealt with, all that remains is to reactivate the ancient Gateway in [gateway_to_ness_treasure_system.GetName].\n\n$grand_archive.8325.desc.common$"

 ACTIVATE_GATEWAY_PROJECT: "$grand_archive.8325.name$"
 ACTIVATE_GATEWAY_PROJECT_DESC: "As the final destination on the §H$celestial_chart$§!, the inactive §HGateway§! in [this.solar_system.GetName] likely leads to something of great importance."
 ACTIVATE_GATEWAY_PROJECT_TT: "§HActivate the Gateway§!"

 grand_archive.8400.name: "Treasure, Ho!"
 grand_archive.8400.desc: "Having activated the Gateway at the end of the §Y$celestial_chart$§!, we have revealed the [ness_treasure_system.GetName] system. The distribution of celestial bodies matches sketches we found in §Y$NAME_CaptainNess$§!'s logbook.\n\nOur long journey is almost at an end."
 grand_archive.8400.a: "Press on."

 ness_treasure_system_poi: "Travel through the Gateway in [from.solar_system.GetName] "
 ness_treasure_system_poi_desc: "We have followed the §H$celestial_chart$§! to its end, fending off pirates and monstrous creatures. The Gateway is now active, all that remains is to discover what lies on the other side."

 # Megastructure
 gateway_ness_ruined: "$gateway_ruined$"
 gateway_ness_ruined_DESC: "$gateway_ruined_DESC$"
 gateway_ness_ruined_MEGASTRUCTURE_DETAILS: "$gateway_ruined_MEGASTRUCTURE_DETAILS$"
 gateway_ness_restored: "$gateway_final$"
 gateway_ness_restored_DESC: "$gateway_final_DESC$"
 gateway_ness_restored_MEGASTRUCTURE_DETAILS: "$gateway_final_MEGASTRUCTURE_DETAILS$"

 NESS_GRAND_ARCHIVE: "$NAME_CaptainNess$'s Hoard"
 NESS_GRAND_ARCHIVE_HOARDED: "$NESS_GRAND_ARCHIVE$"

 grand_archive.8405.name: "Ambush!"
 grand_archive.8405.desc: "We were followed.\n\nWe are now confronted by an imposing §Y$NAME_BlackNeedle$§! fleet in [ness_treasure_system.GetName]. In comparison to our last encounter, their ranks have swelled significantly to include decommissioned military ships and civilian vessels retrofitted with high-grade armaments. It appears that they have assembled the bulk of their reserve fleets for this confrontation. At the center of the fleet lies their flagship, a massive $titan$ class vessel.\n\nWhile their formation is battle-ready, most ships have not yet primed their weapons. It seems they intend to negotiate.\n\nWe are receiving a transmission from the flagship."
 grand_archive.8405.a.lom: "Let us parley."

 grand_archive.8410.name: "$NAME_CobaltQuill$, Captain of the $NAME_BlackNeedle$"
 grand_archive.8410.desc: "§HDespite his small stature, this pirate captain emanates gravitas. His eyes are calculating, weighing us up as if part of a complex equation.§!\n\nAt last we finally meet. $NAME_CobaltQuill$ at your service; Captain of the illustrious §Y$NAME_BlackNeedle$§! and humble descendant of our founder, $NAME_SilverQuill$. You have been a thorn in my side for a great many years - but I'm reasonable if nothing else. I come to you with an offer.\n\nWe will give you a significant bounty for your completed chart and allow you to leave with your meaningless lives intact.\n\nIf you refuse, we will have no choice but to take what we want by force. Our naval superiority notwithstanding, we have also infiltrated your empire at several key points. A single command of mine is all that keeps you from total ruin."
 grand_archive.8410.a: "What are you offering?"
 grand_archive.8410.a.reply: "Despite the frustrations you have caused, I am willing to provide a significant bounty in exchange for §Y$NAME_CaptainNess$§!'s completed relic.\n\nIf you accept this generous offer, I am prepared to forgive all past misdeeds. There is no need for this conflict between us to continue. Or escalate..."
 grand_archive.8410.b: "You are threatening us..."
 grand_archive.8410.b.reply.common_1: "I know everything there is to know about [this.GetName]. Your supply chains, the location of your resource silos, the distribution of your starbases: everything is meticulously accounted for."
 grand_archive.8410.b.reply.common_2: "My people have done the research, and I know exactly how to dismantle your empire. I will starve your planets, steal your supplies, and destroy whatever remains. That is, of course, unless you give me what I want..."
 grand_archive.8410.b.reply.default: "$grand_archive.8410.b.reply.common_1$\n\nI have eyes on every trusted individual within your leadership, as well as their loved ones...\n\n$grand_archive.8410.b.reply.common_2$"
 grand_archive.8410.b.reply.hive_mind: "$grand_archive.8410.b.reply.common_1$\n\nI am tracking every major node within your collective and are alerted whenever a new one is created.\n\n$grand_archive.8410.b.reply.common_2$"
 grand_archive.8410.b.reply.machine: "$grand_archive.8410.b.reply.common_1$\n\nI have a backdoor into your location matrix, tracking the position of every principal node in your network.\n\n$grand_archive.8410.b.reply.common_2$"
 grand_archive.8410.c: "Why bother negotiating?"
 grand_archive.8410.c.reply: "A sabotage operation of this scale doesn't come cheap. Ship upkeep, wages, bribes; these things are expensive, and I didn't get rich by spending when I don't have to. There is a significant opportunity cost for the sheer scale of destruction that awaits you at the flip of a switch.\n\nThere are better ways to spend my hard-earned money. Come, let us avoid more meaningless bloodshed. Take your newfound wealth and leave the piracy to the experts."
 grand_archive.8410.d: "This isn't just about the credits, is it?"
 grand_archive.8410.d.reply: "5000 years ago my ancestor, the great $NAME_SilverQuill$, was the First Mate of $NAME_CaptainNess$. He gave her years of loyal service, and how was he repaid?\n\nBetrayal!\n\nShe handed him over to the authorities and pocketed the bounty! But of course, no prison could contain the mighty $NAME_SilverQuill$.\n\nAfter a daring escape, he rose from the proverbial ashes, forging his motley crew into the legendary $NAME_BlackNeedle$ that stands before you today. Swearing revenge against the traitorous $NAME_CaptainNess$, he dedicated his life to looting her treasure and burying her legacy under the weight of his own success.\n\nI am simply finishing what he started. This chart is the key to reclaiming what is rightfully ours.\n\nNow please, hand it over."

 grand_archive.8415.name: "A Bold Proposition"
 grand_archive.8415.desc: "The leader of the §Y$NAME_BlackNeedle$§! has made a proposition, offering us a significant bounty in exchange for the §Y$celestial_chart$§!. If we took this deal, we would be handing over the key to §Y$NAME_CaptainNess$§!'s treasure.\n\nRejecting this proposal will invoke their full wrath. The extent to which these pirates have infiltrated our ranks is unknown, but they have threatened to completely dismantle [this.GetName] from the inside out. Whether these are but empty threats remains to be seen."
 grand_archive.8415.a: "Reject their offer."
 grand_archive.8415.b: "Sell the §Y$celestial_chart$§!."
 grand_archive.8415.b.effect_tt: "Lose the §Y$celestial_chart$§!\nGain §G+$@max_credit_mult|0%$§! of your maximum $r_energy$\nGain a ship from the §Y$NAME_BlackNeedle$§!"

 grand_archive.8500.name: "A Deal Brokered"
 grand_archive.8500.desc: "We handed over the §Y$celestial_chart$§! in exchange for a large sum of $MONEY$ and an exceptional military flagship known as §YThe Eye of the Needle§!. We can consider our dispute with the §Y$NAME_BlackNeedle$§! to be settled once and for all.\n\nWe have avoided a significant engagement with the full force of their fleets and prevented a sabotage attempt on a galactic scale.\n\nBetter that we simply leave piracy to the pirates."
 grand_archive.8500.a: "Our business here is done."
 grand_archive.8500.a.tt: "All ships are ejected from the $TREASURE_TROVE$ system."

 HOARD_LOOTED_BY_PIRATES: "This structure has been looted by pirates and contains nothing more of value"

 grand_archive.8505.name: "Sabotage!"
 grand_archive.8505.desc: "The §Y$NAME_BlackNeedle$§! has launched an all-out assault, unleashing chaos on our systems. Assembly lines have ground to a halt, generators have burnt out, and essential administrative infrastructure has been taken offline. Shipments are disappearing, research stations have had their data wiped, and mines are collapsing at five times the typical rate.\n\nThe devastation is widespread; the result of insidious handiwork of thousands of malevolent actors working in tandem. A vast network of saboteurs is hidden among our colonies and they seem to be one step ahead of us."
 grand_archive.8505.a: "Red alert!"

 situation_sabotage: "Black Needle Saboteurs"
 situation_sabotage_type: "$situation_sabotage$"
 situation_sabotage_desc: "A vast network of saboteurs from the §Y$NAME_BlackNeedle$§! is hidden among our colonies causing widespread disruption across [owner.GetName]. Unless we eliminate the saboteurs, the damage will continue until our supply lines collapse."
 situation_sabotage_monthly_change_tooltip: "$situation_monthly_change_tooltip_approaches_dependent$"
 approach_sabotage_do_nothing: "Do Nothing"
 approach_sabotage_do_nothing_tt: "We will take no special actions here."
 approach_sabotage_purge: "Purge Saboteurs"
 approach_sabotage_purge_tt: "Hunting down the agents hidden in our ranks will result in some unavoidable collateral damage."
 approach_sabotage_mitigate: "Mitigate Damages"
 approach_sabotage_mitigate_tt: "Responsive measures can be taken to rebuild our infrastructure in the hopes of outlasting the sabotage attack by attrition."
 finisher_effects_sabotage: "We will clear out the Black Needle saboteurs and prevent them from reinforcing their blockade around Captain Ness's Hoard."
 finisher_effects_sabotage_fail: "Our infrastructure will be damaged beyond repair and the Black Needle will reinforce their blockade around Captain Ness's Hoard."

 grand_archive.8520.name: "Saboteur Network Exposed"
 grand_archive.8520.desc.common: "We have intercepted a hidden communications frequency used by the §Y$NAME_BlackNeedle$§! throughout our colonies. After decrypting their messages, we have been able to identify every traitorous conspirator and saboteur within our ranks."
 grand_archive.8520.desc.machine: "$grand_archive.8520.desc.common$\n\nTheir operatives have been covertly spreading insidious malware within our operating systems, creating a sleeper army of rebel units occupying various positions across our systems.\n\nThe malicious reprogramming scheme has gone so far as to corrupt one of the most significant independent nodes in [root.GetName], §Y[traitor_leader.GetClass] [traitor_leader.GetName]§!."
 grand_archive.8520.desc.hive: "$grand_archive.8520.desc.common$\n\nTheir operatives have been flooding habitats with dissociative pheromones, causing many of our drones to develop an underlying deviance. Once disillusioned, the pirates reorganized our drones into pods of sleeper agents who are currently tearing down our infrastructure.\n\nThe extensive scheme has gone so far as to corrupt one of the most significant independent nodes in [root.GetName], §Y[traitor_leader.GetClass] [traitor_leader.GetName]§!."
 grand_archive.8520.desc.default: "$grand_archive.8520.desc.common$\n\nWe have learned their operatives have been recruiting disgruntled citizens for years, preparing for this extensive attack with sleeper cells and a variety of assets ready to turn against us.\n\nOne of the traitors has been revealed to be §Y[traitor_leader.GetClass] [traitor_leader.GetName]§!, which presents a considerable security risk. We must deal with this conspirator while maintaining some sense of stability. Public knowledge of this level of corruption would have serious repercussions for our government."
 grand_archive.8520.a.default: "Execute the traitors."
 grand_archive.8520.a.machine: "Deactivate the deviant units."
 grand_archive.8520.a.hive: "Eliminate the deviant drones."
 grand_archive.8520.a.tt: "§R100§! £pop£ §HPops§! are killed in every populated planet."
 grand_archive.8520.b.default: "Re-educate the traitors."
 grand_archive.8520.b.machine: "Reprogram the deviant units."
 grand_archive.8520.b.hive: "Re-assimilate deviant drones."
 grand_archive.8520.c: "Expose the traitors' identities."
 grand_archive.8525.name.default: "Traitor Executed"
 grand_archive.8525.name.hive: "Deviant Eliminated"
 grand_archive.8525.name.machine: "Unit Terminated"
 grand_archive.8525.desc.common: "Following the discovery of [traitor_leader.GetHisHer] allegiance to the §Y$NAME_BlackNeedle$§! pirates"
 grand_archive.8525.desc.default: "$grand_archive.8525.desc.common$, [traitor_leader.GetName] has been executed.\n\nThe exact circumstances of [traitor_leader.GetHisHer] death have been kept discrete."
 grand_archive.8525.desc.hive: "$grand_archive.8525.desc.common$, [traitor_leader.GetName] has been eliminated."
 grand_archive.8525.desc.machine: "$grand_archive.8525.desc.common$, [traitor_leader.GetName] has been terminated."
 grand_archive.8525.a: "A necessary measure."
 grand_archive.8530.name.default: "Traitor Re-Educated"
 grand_archive.8530.name.hive: "Deviant Re-Educated"
 grand_archive.8530.name.machine: "Unit Reprogrammed"
 grand_archive.8530.desc.default: "$grand_archive.8525.desc.common$, [traitor_leader.GetName] has been sufficiently corrected.\n\nUnfortunately, this re-education process has left a lasting negative impression on [traitor_leader.GetName]."
 grand_archive.8530.desc.hive: "$grand_archive.8525.desc.common$, [traitor_leader.GetName] has been sufficiently corrected.\n\nUnfortunately, this re-assimilation process has left a lasting negative impression on [traitor_leader.GetName]."
 grand_archive.8530.desc.machine: "$grand_archive.8525.desc.common$, [traitor_leader.GetName] has been sufficiently reprogrammed.\n\nUnfortunately, this reformatting process has left a lasting negative impression on [traitor_leader.GetName]."
 grand_archive.8530.a.tt: "[traitor_leader.GetName] gains 2 levels of Negative Traits"
 grand_archive.8535.name: "[traitor_leader.GetName] Found Dead"
 grand_archive.8535.desc: "$grand_archive.8525.desc.common$, furious citizens of [root.GetName] gathered in organized protests. The vigilante mob stormed [traitor_leader.GetHisHer] home. [traitor_leader.GetHeSheCap] was later pronounced dead at the scene."
 grand_archive.8536.name: "Traitor Atones"
 grand_archive.8536.desc: "$grand_archive.8525.desc.common$, [traitor_leader.GetHeShe] released a public statement expressing a deep regret for [traitor_leader.GetHisHer] actions. This ordeal seems to have left a lasting effect on [traitor_leader.GetHisHer] ability to lead.\n\nDespite their past deeds, it seems like the people of [root.GetName] are willing to forgive [traitor_leader.GetName]."
 grand_archive.8536.a: "A welcome development."
 grand_archive.8536.a.tt: "[traitor_leader.GetName] gains a level of Negative Traits"

 grand_archive.8545.name: "Infrastructure Collapse"
 grand_archive.8545.desc: "Unfortunately, we were unable to thwart the devastating operations of §Y$NAME_BlackNeedle$§!. Their saboteurs have damaged our logistics infrastructure beyond repair, and it will take many years to rebuild our supply chains. The corruption they've spread throughout our systems is on too grand of a scale to be mitigated.\n\nHowever, this will not stop us from claiming §Y$NESS_GRAND_ARCHIVE$§! in our name. All that we must do is defeat the pirates in battle, and the treasure will be ours."
 grand_archive.8545.a: "The fight is not over."
 grand_archive.8550.name: "Stronger than Sabotage"
 grand_archive.8550.desc: "Despite the extensive efforts of the §Y$NAME_BlackNeedle$§! to sabotage our infrastructure, we have recovered and stabilized. With their agents defeated, all that remains is to confront their amassed fleet in [hoard_system.GetName] and claim §Y$NESS_GRAND_ARCHIVE$§! in the name of [root.GetName]."
 grand_archive.8550.a: "Let it be done."
 grand_archive.8555.name: "$NAME_BlackNeedle$ Defeated"
 grand_archive.8555.desc: "The §Y$NAME_BlackNeedle$§! could simply not compete with the might of our military. With their amassed fleets defeated, they can no longer support the sabotage efforts within our systems. We are now free to claim §Y$NESS_GRAND_ARCHIVE$§! in the name of [root.GetName]."
 grand_archive.8555.a: "A pitiful effort."
 grand_archive.8555.a.lom: "Pathetic landlubbers."

 TREASURE_HUNTERS_BLACK_NEEDLE_PROJECT: "Last Stand of the $NAME_BlackNeedle$"
 TREASURE_HUNTERS_BLACK_NEEDLE_PROJECT_DESC: "Following extensive sabotage attacks on [root.GetName] systems, the $NAME_BlackNeedle$ have maintained their blockade around §H$NESS_GRAND_ARCHIVE$§!. They have exhausted much of their resources, and are now in a vulnerable position. If we defeat them here, their wider organization will surely crumble, allowing us to freely claim the treasure."
 TREASURE_HUNTERS_BLACK_NEEDLE_PROJECT_TOOLTIP: "§RDefeat the $NAME_BlackNeedle$ in [solar_system.GetName].§!"

 grand_archive.8560.name: "$grand_archive.8410.name$"
 grand_archive.8560.desc: "Ness's children... how ironic.\n\nShe chose you - do you know that?\n\nHundreds of species to choose from... and she chose you. Maybe she saw something special in you, or maybe it was complete chance. Either way, here we are.\n\nYou win... for now. Do not dare take this victory lightly. You have made a powerful enemy in us. The §Y$NAME_BlackNeedle$§! does not forgive, and we do not forget.\n\nAs my ancestors did before me, we will persevere. We will rebuild what we have lost piece by piece. Even if it takes a thousand years, a million years - we will return and reclaim everything you have stolen from us.\n\nThe $NAME_BlackNeedle$ will live on forever! Forever!"
 grand_archive.8560.a: "Time will tell."
 grand_archive.8560.a.lom: "Get lost, swabs."

 CAPTAIN_NESS_HOARD_PROJECT: "Captain Ness's Hoard"
 CAPTAIN_NESS_HOARD_PROJECT_DESC: "§H$NESS_GRAND_ARCHIVE$§! is ours to take.\n\nDespite its abandoned appearance, many of the building's systems are active. Given the alleged nature of §H$NAME_CaptainNess$§!, we should be cautious of unexpected security measures.\n\nThe singular entrance of the treasure trove has an indent carved into its central hatch. We can insert the §H$celestial_chart$§! here to open this mysterious facility."

 grand_archive.8565.name: "$NAME_CaptainNess$'s Treasure"
 grand_archive.8565.desc: "The §Y$celestial_chart$§! was a key, and the vault was its lock. We inserted it into the main hatch of the megastructure.\n\nThe chart activated, internally tracing a singular beam of light to each star along our journey. Ancient machinery groaned to life, and we were soon inside.\n\nIncredible treasures looted from a thousand worlds line the floor and walls in abundance. Delicate statues are juxtaposed against assault weapons forged in precious metals. Fine jewelry hangs from the extremities of antique fossils and complex devices are piled up in an orderless heap.\n\nMetallic footsteps ring out from the central walkway. Arms raised in surrender, a fluid-filled humanoid machine approaches us. Its voice circuits crackle into activation:\n\n§L"So... you found my chart after all. Aren't you clever?"§!"
 grand_archive.8565.a: "Open communications."
 grand_archive.8565.a.lom: "Ahoy captain!"

 grand_archive.8570.desc: "§HDespite the limited expressions available in her robotic form, the machine known as Captain Ness regards us with a certain smugness. Her metallic body shows no sign of wear and tear, as if only recently assembled. Her tone is patient yet patronizing, as if addressing one below her status.§!\n\nI suppose some introduction is in order, though you may already have guessed who I am.\n\nThe name's Saanda Ness, or at least it was. Former "Pirate Queen of the Galaxy" and current occupant of this cold pile of bolts.\n\n§HThe machine pauses for a moment, taking in our forms.§!\n\nIt's been a long time since I last saw your species. Looks like you primitives are all grown up!\n\nI must say, I'm quite impressed you've made it here."
 grand_archive.8570.a: "How are you alive?"
 grand_archive.8570.a.reply_fallen_empire: "Immortality doesn't come cheap. I paid some scientists from [fallen_empire.GetRealName] a few million credits to transfer my consciousness without raising the alarm. They did a fair job, but I can't dance as well as I used to.\n\n$grand_archive.8570.a.reply$"
 grand_archive.8570.a.reply_curator: "Immortality doesn't come cheap. I paid some scientists from $NAME_Curator_Order$ a few million credits to transfer my consciousness without raising the alarm. They did a fair job, but I can't dance as well as I used to.\n\n$grand_archive.8570.a.reply$"
 grand_archive.8570.a.reply: "§HThe machine activates a console, revealing a chamber hidden in the wall. Within an ancient cryo-pod are the remains of an organic being.§!\n\nHere I am. A useless ornament, but I'm a bit sentimental. Looked good, didn't I?\n\nOnce I checked that everything was in place, I locked up this vault and powered down for a few thousand years. Next thing I know, you've opened the door and we're having this conversation. Feels like only yesterday I laid down to sleep..."
 grand_archive.8570.b: "Where did you get all of this treasure?"
 grand_archive.8570.b.reply: "Stole it, mostly. Or traded it for other ill-gotten goods. I ripped off every major player in the galaxy once upon a time. Cargo ships, Colossus weapons; you name it, I've hijacked it. My logic was that if I could take something so easily from you, you didn't care enough to deserve it.\n\nThings would sometimes get... messy. You saw what happened to the Ytterites. That one was an eye-opener.\n\nIt's all fun and games until it's not any more..."
 grand_archive.8570.c: "Why choose us?"
 grand_archive.8570.c.reply: "Would you believe me if I said I was lonely?\n\n§HThe machine's vocal circuits crackled with what might have been laughter.§!\n\nI had all of this treasure, but for what? What does it get me in the end? I realized it wasn't riches that I wanted; it was a legacy. But, you can't steal a legacy - so how do you create one?\n\nWell, this was my shot at it. I found a few of the most promising primitive species and seeded their worlds with treasure - and the map of course. Whoever pieced together my chart first would pass the test and be worthy of inheriting my life's work. So... here we are.\n\nMaybe your kind can do what I could not, and put all of this to good use."
 grand_archive.8570.d: "Why give away everything?"
 grand_archive.8570.d.reply: "I've told you, I'm passing on the torch. I'm not good at spending money, only taking it.\n\nI couldn't give it away to just anyone, though. They had to be clever enough to reach this place; a crew I could be proud of. One I could share my story with..."
 grand_archive.8570.e: "What's your story?"
 grand_archive.8570.e.reply: "Well, since you asked...\n\n§HThe machine activates a console, and a series of digital recordings are projected across the wall.§!\n\nThis entire vault is my biography. I paid a great deal to a team of authors to record every moment of my life that could be remembered. They did a fair job of it, I think.\n\n§HThe images shift to a cockpit image of a pirate crew, the biological form of Captain Ness in command. A short crackle escapes the machine's voice circuits; it has the weight of a sigh.§!\n\nI was once the most feared pirate in the galaxy. I've bankrupted mega-corporations, ransomed planets, and reduced entire empires to rubble. Anyone foolish enough to oppose me got a blade in their [root.GetSpeciesOrganName] or were sold off for a bounty. My own bounty? Astronomical."
 grand_archive.8570.f: "Please continue."
 grand_archive.8570.f.reply: "§HDigital recordings of various hold-ups, heists, and daring escapes, all set to heroic music are projected.§!\n\nAt first, I picked my targets carefully and found some justification as to why they deserved it. Each job was more exciting than the last. It was a cycle: planning, demonizing, robbing, then celebrating. The problem was that looking for "bad" targets was too time-consuming. I needed to expand my horizons.\n\nEventually, if there was something I wanted, I'd just take it. I enjoyed watching the numbers go up; the price of my bounty and the value of my hoard. I was leaving my mark on the world and I'd never be forgotten. Everything else was unimportant."
 grand_archive.8570.g: "What changed?"
 grand_archive.8570.g.reply: "§HThe Ytterite homeworld is displayed in ruin.§!\n\nThen the Yterrite incident happened... You saw it, right? I still remember the cries on the radio as the last of their lives were snuffed out. Things went too far. It was time for a change.\n\nThere was a pattern I discovered over my career: History fades, lessons are forgotten, and someone new takes your place. I simply wanted to be able to pick who came after me.\n\nThat's you. You [root.GetSpeciesNamePlural] passed the test. What happens next is up to you."

 grand_archive.8575.name: "Riches Beyond Measure"
 grand_archive.8575.desc.default: "§Y$NESS_GRAND_ARCHIVE$§! contains an incredible bounty of wealth. We must however consider the consequences of claiming it in our name.\n\nEvery credit of her treasure was earned illegally. Taking these resources would represent a tolerance of $NAME_CaptainNess$'s excessive criminality in exchange for material wealth.\n\nThat said, many of those wronged by $NAME_CaptainNess$ are long gone. Claiming this wealth would create no new victims. Furthermore, we have decimated the §Y$NAME_BlackNeedle$§! and thus made the galaxy a safer place. Having traveled this long path fraught with danger, we arguably deserve a sizable reward for our efforts.\n\nWe must make a decision on what to do with its contents."
 grand_archive.8575.desc.lom: "§Y$NESS_GRAND_ARCHIVE$§! is the ultimate treasure trove, and we are pleased to claim its booty.\n\nA hard-earned reward for taking down the §Y$NAME_BlackNeedle$§! - three cheers for [this.GetName]!\n\nLet's clear out this vault. All [This.Species.GetHandNamePlural] on deck!"
 grand_archive.8575.a.default: "Claim it in our name."
 grand_archive.8575.a.lom: "Claim our hard-earned booty."
 grand_archive.8575.b: "Return traceable items to their rightful owners."
 grand_archive.8575.c: "Distribute this wealth among the entire galaxy."

 grand_archive.8580.name: "Our Patron"
 grand_archive.8580.desc.1: "§HThe machine now known as §Y$NAME_CaptainNess$§! was impressed at how quickly we emptied her vault.§!\n\nGo ahead, you deserve it. There's a lot of blood, sweat, and tears in this treasure. Don't spend it all in one place."
 grand_archive.8580.desc.2: "§HThe machine now known as §Y$NAME_CaptainNess$§! was perturbed at our desire to repatriate some of her hard-earned treasure.§!\n\nHow disappointing. So some fifteenth-generation heirling will get their ancestor's old jewelry. Well, hopefully you'll use whatever's left on a worthier project. Despite recent evidence, I trust you to get this right."
 grand_archive.8580.desc.3: "§HThe machine now known as §Y$NAME_CaptainNess$§! was disgusted when she learned that we would be giving away her entire hoard.§!\n\nThis is your master plan? Free stuff for everyone? What did they do to deserve any of it? What a waste!\n\nI thought better of you... at least give me command of some of your fleets so I can try this all over again."
 grand_archive.8580.desc.default: "§HThe question remains of what to do with $NAME_CaptainNess$ herself. As an experienced pilot who has survived a multitude of dangerous encounters, she would be an excellent asset to our military as a Commander. Alternatively, she could take a more supporting role within our ranks to train our next generation of pilots.§!"
 grand_archive.8580.desc.no_lom: "§HThat is unless we simply incarcerate her to set an example to our citizens that no crime goes unpunished. She would have a long time to think about what she's done.§!"
 grand_archive.8580.desc.gestalt: "§HThe only remaining decision is to do with $NAME_CaptainNess$ herself. As a powerful independent mind, she would make for a unique asset in a Commander role, offering creative strategies that could catch opponents off-guard. Alternatively, we could integrate her vast combat experience into our collective knowledge and use it to further our wider understanding of warfare.\n\nThat is unless we simply imprison her to make it clear that deviance and criminality are not to be tolerated within [this.GetName].§!"
 grand_archive.8580.a: "We could use you as a pilot."
 grand_archive.8580.a.tt: "Gain a level 10 §YImmortal Admiral§!"
 grand_archive.8580.b: "§YWe will integrate your knowledge into our consciousness.§!"
 grand_archive.8580.c: "§YHelp us in training our new pilots.§!"
 grand_archive.8580.d: "§RYou'll rot in prison.§!"

 grand_archive.8585.desc: "That's it, then?\n\nYou're just casting me aside?\n\nHow disappointing... I guess I'll be on my way.\n\nGood luck out there, I guess."
 grand_archive.8585.a: "We owe you nothing."

 grand_archive.8590.desc: "You empty-minded echo! I offer you the world and all I get is a fresh pair of cuffs? You don't deserve what I've given you! You don't deserve to clean my boots!\n\nA black spot on the [this.GetName], a curse upon you all!\n\nMay your [this.species.GetRemnantNamePlural] wither in the void and and your name be forgotten."
 grand_archive.8590.a: "No crime goes unpunished."

 grand_archive.8595.name: "$NAME_CaptainNess$ Deactivated"
 grand_archive.8595.desc: "The captive machine known as §Y$NAME_CaptainNess$§! was found deactivated in her cell. We believe that she had purposely caused a critical malfunction in her circuits, shutting down crucial systems and erasing all stored data from her transferred consciousness. A message was found scribbled on her cell walls:\n\n§LTo the void with you...§!"
 grand_archive.8595.a: "A fitting end."

 grand_archive.8600.name: "End of the Rainbow"
 grand_archive.8600.desc.common: "Now it is time to forge our own destiny. With no chart left to follow, the stars themselves will be our guide.\n\nWhat will we achieve? How will we be remembered?"
 grand_archive.8600.desc.default: "This adventure has come to an end. The quest for the Treasure of §HCaptain Ness§! is complete.\n\n$grand_archive.8600.desc.common$\n\nThis is where the story of [this.GetName] truly begins."
 grand_archive.8600.desc.lom: "What tales they will tell of this adventure! We discovered the hidden treasure of Captain Ness and let no crew stand in our way.\n\n$grand_archive.8600.desc.common$\n\nMount the jack of [this.GetName] high and proud. Now our story truly begins!"
 grand_archive.8600.a.default: "Onwards!"
 grand_archive.8600.a.lom: "Yo ho ho!"

 valuable_insight: "A valuable insight."
 grand_archive.9960.name: "$tech_alien_cloning$"
 grand_archive.9960.desc: "With our first successful capture of wild Space Fauna in [from.solar_system.GetName], we believe it possible to clone more of these creatures with the proper scientific investment."
 grand_archive.9960.a: "$valuable_insight$"

 grand_archive.9970.name: "Mutation Potential"
 grand_archive.9970.desc: "The first successfully cloned Space Fauna has been created in [from.solar_system.GetName].\n\nOur research into xenobiology indicates even more can be done to enhance these creatures' physiologies, should we choose to do so. This will allow us to outfit our biological fleets with specialized combat components."
 grand_archive.9970.a: "$valuable_insight$"

 opinion_return_traceable_items_tier_1: "Galactic Philanthropist"
 opinion_return_traceable_items_tier_1_tt: "§G+$@opinion_return_traceable_items_tier_1_value|0$§! £opinion£ Opinion with every non-Homicidal Empire we are not at war with."
 opinion_return_traceable_items_tier_2: "$opinion_return_traceable_items_tier_1$"
 opinion_return_traceable_items_tier_2_tt: "§G+$@opinion_return_traceable_items_tier_2_value|0$§! £opinion£ Opinion with every non-Homicidal Empire we are not at war with."
 wealth_distribute_favor_tier_1_tt: "Gain §Y1§! Favor from each Empire."
 wealth_distribute_favor_tier_2_tt: "Gain §Y2§! Favor from each Empire."

 leader_trait_pirate_queen: "Pirate Queen"
 leader_trait_pirate_queen_desc: "Years of skulduggery and outlandish exploits have created a leader who never leaves with less than she came for."
 captain_ness_leader_desc: "The consciousness of an ancient pirate queen in mechanical form. She seeded many worlds with treasure."
 captain_ness_leader_catch_phrase: "Let's build our legacy together."

 ###################
 # Boarding events #
 ###################
 LEADER_EXECUTED: "$CLASS|H$ $LEADER|Y$ was summarily executed."

 grand_archive.9005.name: "[fromfrom.GetName] Captured"
 grand_archive.9005.desc: "Our §H[fromfrom.GetClass]§! §Y[fromfrom.GetName]§! has been captured by [from.GetName] during the battle in [fromfromfrom.GetName]. They have demanded ransom in exchange for [fromfrom.GetHisHer] life."
 grand_archive.9005.desc.second: "As previously reported, our Commander [fromfrom.GetName] has been captured by [from.GetName] who are willing to accept payment in exchange for [fromfrom.GetHisHer] life."
 grand_archive.9005.a: "Pay the ransom."
 grand_archive.9005.a.tt: "[fromfrom.GetName] will be released and return to our ranks."
 grand_archive.9005.b: "We should think about it."
 grand_archive.9005.c: "We will not pay."

 grand_archive.9010.name: "Walk the Plank"
 grand_archive.9010.desc: "Following the unwillingness of [from.GetName] to pay for [fromfrom.GetHisHer] return, enemy Commander [fromfrom.GetName] remains in our custody. What is to be [fromfrom.GetHisHer] fate?"
 grand_archive.9010.a: "Public execution."
 grand_archive.9010.b: "Release the prisoner on [this.GetHomeWorldName]."
 grand_archive.9010.c: "Maintain their incarceration."

 MESSAGE_LEADER_CAPTURED_TITLE: "Enemy Commander Captured"
 MESSAGE_LEADER_CAPTURED_DESC: "We have captured an enemy Commander in battle. We have contacted $COUNTRY$ to request a ransom in exchange for their safe return."
 MESSAGE_LEADER_RANSOM_PAID_TITLE: "Ransom Paid"
 MESSAGE_LEADER_RANSOM_PAID_DESC: "We have received a ransom payment from [this.GetName] for the safe return of their Commander [fromfrom.GetName]."

 alert_mia_ship_stolen_title: "Enemy Ship Hijacked"
 alert_mia_ship_stolen_instant: "We've commandeered an enemy vessel. It is now en route to our capital and will soon be available for use."

 DEBRIS_BIO_REPURPOSING_DESC: "Space Fauna debris are decaying after a skirmish in $SYSTEM|Y$. We can salvage a $FLEET_SIZE$ amount of biomatter from their remains."

 ###############
 # Reanimators #
 ###############
 reanimator_effect_desc: "Controlled cloned organic §YSpace Fauna§! can be reanimated"
 FLEETORDER_REANIMATE_PROJECT_BUTTON: "Reanimate Space Fauna Ships"
 MESSAGE_DEBRIS_REANIMATED_FINISH_MESSAGE_TYPE_TITLE: "Space Fauna Reanimated"
 MESSAGE_DEBRIS_REANIMATED_FINISH: "The deceased spaceborne creatures in $SYSTEM|Y$ have been reanimated and can now be controlled as part of our military."
 DEBRIS_REANIMATOR_DESC: "Fallen Space Fauna is decaying after a skirmish in $SYSTEM|Y$.\nThe amount of creatures that will be reanimated is $FLEET_SIZE$."
 REANIMATED_FLEET_VERY_SMALL: "very small"
 REANIMATED_FLEET_SMALL: "small"
 REANIMATED_FLEET_MODERATE: "moderate"
 REANIMATED_FLEET_LARGE: "large"
 REANIMATED_FLEET_VERY_LARGE: "very large"
 REANIMATED_FLEET_VAST: "vast"
 MOD_SPACE_FAUNA_REANIMATION_COST_MULT: "Space Fauna Reanimation Cost"

 concept_space_fauna_ship_component: "Space Fauna Ship Component"
 concept_space_fauna_ship_component_desc: "Space Fauna Ship Components are those obtained by researching special projects on various Space Fauna. Any bonus applied to these will also be applied when equipped as a §HMutation§! on Space Fauna. Examples of these components include, but are not limited to:\n- §H$SPACE_WHALE_WEAPON_1$§!\n- §H$AMOEBA_STRIKE_CRAFT$§!"

 MOD_ATTACHED_SPACE_FAUNA_COMPONENT_DAMAGE_MULT: "['concept_space_fauna_ship_component', Space Fauna Ship Component] Damage"
 ATTACHED_SPACE_FAUNA_COMPONENT_TT_DMG_DECREASED: "$MOD_ATTACHED_SPACE_FAUNA_COMPONENT_DAMAGE_MULT$: §R-$VALUE|%0$§!"
 ATTACHED_SPACE_FAUNA_COMPONENT_TT_DMG_INCREASED: "$MOD_ATTACHED_SPACE_FAUNA_COMPONENT_DAMAGE_MULT$: §G+$VALUE|%0$§!"
 MOD_ATTACHED_SPACE_FAUNA_COMPONENT_FIRE_RATE_MULT: "['concept_space_fauna_ship_component', Space Fauna Ship Component] Fire Rate"
 ATTACHED_SPACE_FAUNA_COMPONENT_TT_FIRE_RATE_DECREASED: "$MOD_ATTACHED_SPACE_FAUNA_COMPONENT_FIRE_RATE_MULT$: §R-$VALUE|%0$§!"
 ATTACHED_SPACE_FAUNA_COMPONENT_TT_FIRE_RATE_INCREASED: "$MOD_ATTACHED_SPACE_FAUNA_COMPONENT_FIRE_RATE_MULT$: §G+$VALUE|%0$§!"

#####################
# Creature Designer #
#####################
 CREATURE_DESIGNER: "Space Fauna"
 PICK_CREATURE_SIZE: "Pick Creature Size"
 CREATURE_DESIGN_RIGHT_CLICK_TO_CANCEL_MUTATION_PAINT: "§GRight-click to remove selected Mutation§!"
 CREATURE_MUTATIONS_FILTER_OBSOLETE: "Hide Obsolete Mutations"
 CREATURE_MUTATIONS_FILTER_OBSOLETE_DESC: "Toggle whether to hide mutations that have been made obsolete by more advanced technologies."
 SELECT_MUTATION: "Add Mutation"
 SELECT_MUTATION_DESC: "Select a mutation and place it by moving it into an available slot."
 CREATURE_DESIGNER_MUTATION_IS_UNIQUE: "This mutation is §YUnique§! and cannot be applied more than once per design."
 CREATURE_DESIGNER_ADD_ITEM_NOT_ALLOWED_UNIQUE_MUTATION: "§RYou cannot have more than one of these mutations in an organism.§!"

 FEDERATION_VIEW_CREATURE_DESIGNER: "Federation Space Fauna"
 FEDERATION_VIEW_CREATURE_DESIGNER_BUTTON_DESC: "§GOpen the §HSpace Fauna Designer§! for Federation Fleets§!!"
 FEDERATION_VIEW_CREATURE_DESIGNER_BUTTON_PRESIDENT_NOT_OUR_LEADER: "§RWe are not the Federation President§!"
 FEDERATION_VIEW_CREATURE_DESIGNER_BUTTON_CANNOT_USE_MUTATIONS: "§ROnly the Federation leader can design mutations for Space Fauna. One member of the Federation must have §YArtificial Breeding§! technology.§!"
 FEDERATION_CREATURE_FLEET_DESC: "§HFederation Fleets§! are special fleets that are controlled by the Federation President. They are designed in the §HFederation $CREATURE_DESIGNER$§! and can use any technology available to any member of the Federation. Federation Fleets cost no upkeep, but cannot exceed the §HFederation Naval Capacity§!, to which each member contributes at least §Y$PERC|0%$§! of their own §HNaval Capacity§!. If Space Fauna fleets grow to exceed §HFederation Naval Capacity§!, extra creatures will be given to the Federation President."

#############
# Mutations #
#############
 MOD_COUNTRY_MUTATION_SLOTS_ADD: "Available Mutation Slots"
 feature_mutations: "Space Fauna Mutations"
 feature_mutations_desc: "Space Fauna Ships can be outfitted with customized components, similar to designing vessels that use alloys."
 offensive_mutation_type: "Offensive Mutations"
 defensive_mutation_type: "Defensive Mutations"
 aux_mutation_type: "Special Mutations"
 TECH_UNLOCK_MUTATION: "§HUnlocks Mutation:§! $NAME$"
 OPEN_DESIGNER: "Open Designer"
 UNIQUE_MUTATION_DUPLICATE: "§R$TRIGGER_FAIL$ Unique mutations cannot be applied more than once ($MUTATION$).§!"
 tech_controlled_mutations_2_title: "§HUnlocks Feature:§! Unique Mutations"
 tech_controlled_mutations_2_tooltip: "§HUnique Mutations§!\nUnique Mutations are powerful mutations that can be applied only once and can sometimes be limited to a specific kind of Space Fauna. More Unique Mutations can be discovered from cloning and hunting."
 mod_damage_random_nearby_enemy_on_death: "Upon death, inflict a percentage of this creature's hull and armor as damage to a nearby enemy"
 catalytic_bladder_reanimator_tt: "This Space Fauna carcass cannot be reanimated."

 HAS_MAX_HIT_POINTS: "Number of max hull points are $COMPARATOR$ $NUM|Y$"
 HAS_NOT_MAX_HIT_POINTS: "Number of max hull points are NOT $COMPARATOR$ $NUM|Y$"
 HAS_MAX_ARMOR_HIT_POINTS: "Number of max armor points are $COMPARATOR$ $NUM|Y$"
 HAS_NOT_MAX_ARMOR_HIT_POINTS: "Number of max armor points are NOT $COMPARATOR$ $NUM|Y$"

 restorative_enzymes: "$RESTORATIVE_ENZYMES$"
 restorative_enzymes_desc: "When this creature dies, a random creature in the fleet regains §Y$@unique_mutation_restorative_enzymes_gain|0%$§! of its Hull and Armor."
 mod_heal_random_fleet_creature_on_death: "Upon death, a random creature in the fleet regains a portion of Hull and Armor"
 tech_unique_mutation_restorative_enzymes: "$RESTORATIVE_ENZYMES$"
 tech_unique_mutation_restorative_enzymes_desc: "$RESTORATIVE_ENZYMES_DESC$"

 starborne_biology: "Starborne Biology"
 starborne_biology_desc: "A main source of energy for large creatures in deep space comes from the power of starlight. The closer they are to brighter stars, the faster they develop."
 STARBORNE_BIOLOGY_TOOLTIP: "Replaces upkeep with Energy\n\nGrowth speed when orbiting a star: §G+$@unique_mutation_starborne_growth_speed|0%$§!"
 tech_unique_mutation_starborne_biology: "$starborne_biology$"
 tech_unique_mutation_starborne_biology_desc: "$starborne_biology_desc$"

 berserker_glands_modifier: "Hull and Armor damage taken increases fire rate by: §Y$@unique_mutation_berserker_glands_fire_rate|0%$§! for $@unique_mutation_berserker_glands_days|0$ days"
 BERSERKER_GLANDS_TOOLTIP: "$berserker_glands_modifier$"

 REPAIR_ARMOR_PERCENTAGE_EFFECT: "Repair $VALUE|Y%$ Armor"

 space_amoeba_UNIQUE_MUTATION_PROJECT: "Space Amoeba Mutation Project"
 space_amoeba_UNIQUE_MUTATION_PROJECT_DESC: "During our training process of newly cloned organisms, an injured Space Amoeba used a novel technique to defeat its opponent. The Amoeba's flagella were able to siphon nutrients and materials from its training partner's natural defenses, using them to patch holes in their own armor and regain fighting strength.\n\nAdditional research into this phenomenon may reveal a new element of Space Amoeba biology that can be enhanced to develop a new species-specific mutation."
 tiyanki_UNIQUE_MUTATION_PROJECT: "Tiyanki Mutation Project"
 tiyanki_UNIQUE_MUTATION_PROJECT_DESC: "A recently cloned fleet of Tiyanki were observed communing together, repeatedly emitting a series of complex vocalizations. The barely detectable sounds seemed to bring comfort and calm to every other creature nearby.\n\nAdditional research into this phenomenon may reveal a new element of Tiyanki biology that can be enhanced to develop a species-specific mutation."
 voidworm_UNIQUE_MUTATION_PROJECT: "Voidworm Mutation Project"
 voidworm_UNIQUE_MUTATION_PROJECT_DESC: "We have noticed that some of our Voidworms tend to develop small cyst-like growths as they reach maturity. Further observation showed that specimens with these unsightly blisters are typically more fertile than their counterparts.\n\nAdditional research into this phenomenon may reveal a new element of Voidworm biology that can be enhanced to develop a species-specific mutation."
 cutholoid_UNIQUE_MUTATION_PROJECT: "Cutholoid Mutation Project"
 cutholoid_UNIQUE_MUTATION_PROJECT_DESC: "As a result of overfeeding, one of our cloned Cutholoids was recorded violently ejecting the contents of its stomach. The resulting digestive fluids proved to be quite deadly as a concentrated projectile, maintaining their radioactive qualities for significant time outside of the creature's body.\n\nAdditional research into this phenomenon may reveal a new element of Cutholoid biology that can be enhanced to develop a species-specific mutation."
 crystalline_entity_UNIQUE_MUTATION_PROJECT: "Crystalline Entity Mutation Project"
 crystalline_entity_UNIQUE_MUTATION_PROJECT_DESC: "In combat testing, a number of our Crystalline Entities have split perfectly in two after being destroyed. These fragmented halves have maintained vital life signs and continued to live for a short time."
 tiyanki_matriarch_UNIQUE_MUTATION_PROJECT: "$NAME_Elderly_Tiyanki$ Mutation Project"
 tiyanki_matriarch_UNIQUE_MUTATION_PROJECT_DESC: "The genetic material we have recovered from the $NAME_Elderly_Tiyanki$ has provided some unique insight that will allow us to proceed with an experimental mutation project that could be applied to any Space Fauna."
 voidspawn_UNIQUE_MUTATION_PROJECT: "Voidspawn Mutation Project"
 voidspawn_UNIQUE_MUTATION_PROJECT_DESC: "The genetic material we have recovered from the $NAME_Voidspawn$ has provided some unique insight that will allow us to proceed with an experimental mutation project that could be applied to any Space Fauna."

 unique_mutation_project_unlock_desc: "Our [From.GetShipCategoryName] cloning efforts have resulted in a genetic breakthrough. It might be possible to combine these creature's unique anatomy with our expertise in gene manipulation to create a unique type of Mutation."
 grand_archive.10005.name: "$space_amoeba_UNIQUE_MUTATION_PROJECT$"
 grand_archive.10005.desc: "$unique_mutation_project_unlock_desc$"
 grand_archive.10006.name: "$tiyanki_UNIQUE_MUTATION_PROJECT$"
 grand_archive.10006.desc: "$unique_mutation_project_unlock_desc$"
 grand_archive.10007.name: "$voidworm_UNIQUE_MUTATION_PROJECT$"
 grand_archive.10007.desc: "$unique_mutation_project_unlock_desc$"
 grand_archive.10008.name: "$cutholoid_UNIQUE_MUTATION_PROJECT$"
 grand_archive.10008.desc: "$unique_mutation_project_unlock_desc$"
 grand_archive.10009.name: "$crystalline_entity_UNIQUE_MUTATION_PROJECT$"
 grand_archive.10009.desc: "$unique_mutation_project_unlock_desc$"

 grand_archive.10010.name: "Space Amoeba Mutation Project Completed"
 grand_archive.10010.desc: "Our experimental mutation project on §YSpace Amoebas§! is complete, and has yielded some interesting new organelles: deployable §Y$tech_unique_mutation_space_amoeba$§!.\n\nThese symbiotic organisms are able to drain energy from nearby objects and return it to its host, enhancing survivability and regeneration."
 grand_archive.10015.name: "Tiyanki Mutation Project Completed"
 grand_archive.10015.desc: "Our experimental mutation project on §YTiyankis§! is complete, and has yielded some interesting enhancements: §Y$tech_unique_mutation_tiyanki$§!\n\nWe have amplified the natural vibrations these creatures use for communication within their herds to the maximum sustainable level. This results in a controllable field that strengthens the tissue of other nearby creatures."
 grand_archive.10020.name: "Voidworm Mutation Project Completed"
 grand_archive.10020.desc: "Our experimental mutation project on §YVoidworms§! is complete, and has yielded some interesting variations of their reproductive cycles: §Y$tech_unique_mutation_voidworm$§!\n\nWe have been able to increase the fertility of the parasitic cysts these creatures use to bombard their host planets with. The result is an increase in yield of generated nymphs."
 grand_archive.10025.name: "Cutholoid Mutation Project Completed"
 grand_archive.10025.desc: "Our experimental mutation project on §YCutholoids§! is complete, and has yielded some interesting results: §Y$tech_unique_mutation_cutholoid$§!\n\nWe have found a way to repurpose their massive digestive system to fire high velocity, long-range projectiles. Unfortunately, this significant biological modification will mean they are no longer able to engulf enemy fleets."
 grand_archive.10030.name: "Crystalline Entities Mutation Project Completed"
 grand_archive.10030.desc: "Our experimental mutation project on §YCrystalline Entities§! is complete, and has yielded some interesting results: §Y$tech_unique_mutation_crystalline_entity$§!\n\nWith this modification to their crystalline genetics, each creature is capable of splitting into two independent organisms in the event of severe trauma. This should drastically improve their combat capabilities."
 grand_archive.10030.a: "$FASCINATING$"

 leviathan_unique_mutation_project_unlock_name: "[FromFromFrom.GetShipSizeName] Mutation Project"
 leviathan_unique_mutation_project_unlock_desc: "We have recovered the genetic material of the [FromFromFrom.GetShipSizeName] we encountered in [FromFrom.solar_system.GetName].\n\nThough we lack the understandings to clone such a creature, we may still be able to extract valuable insight from its unique biology."
 grand_archive.10055.name: "$leviathan_unique_mutation_project_unlock_name$"
 grand_archive.10055.desc: "$leviathan_unique_mutation_project_unlock_desc$"
 grand_archive.10060.name: "Matriarch Mutation Project Completed"
 grand_archive.10060.desc: "Our experimental mutation project using $NAME_Elderly_Tiyanki$ genetic material is complete, and has yielded some interesting results: §H$restorative_enzymes$§!\n\nThe restorative enzymes present in the Matriarch's genetic material can be reproduced in similar glands on other creatures. This transforms their structural tissue into regenerative material, which would provide quite useful in tight formations upon explosion."
 grand_archive.10075.name: "$leviathan_unique_mutation_project_unlock_name$"
 grand_archive.10075.desc: "$leviathan_unique_mutation_project_unlock_desc$"
 grand_archive.10080.name: "Voidspawn Mutation Project Completed"
 grand_archive.10080.desc: "Our experimental mutation project using $NAME_Voidspawn$ genetic material is complete, and has yielded an interesting discovery: §H$starborne_biology$§!\n\nThe tissue of these creatures reacts strongly to starlight, and can be encouraged to grow in other organisms. This demands a small amount of energy to maintain, but vastly improves their growth rate near the brightest stars."

 tech_unique_mutation_space_amoeba: "$LEECHCRAFT$"
 tech_unique_mutation_space_amoeba_desc: "$LEECHCRAFT_DESC$"
 tech_unique_mutation_tiyanki: "$HERDSONG_CHORDS$"
 tech_unique_mutation_tiyanki_desc: "$HERDSONG_CHORDS_DESC$"
 tech_unique_mutation_voidworm: "$VIRULENT_CYSTS$"
 tech_unique_mutation_voidworm_desc: "$VIRULENT_CYSTS_DESC$"
 tech_unique_mutation_cutholoid: "$GASTRIC_FOUNTAIN$"
 tech_unique_mutation_cutholoid_desc: "$GASTRIC_FOUNTAIN_DESC$"
 tech_unique_mutation_crystalline_entity: "$FISSILE_CORES$"
 tech_unique_mutation_crystalline_entity_desc: "$FISSILE_CORES_DESC$"
 engulf_MUTATION_DISABLE_TOOLTIP: "§RRemoves the Ability to Engulf smaller ships§!"

##########################################
# Ship Components - Space Fauna versions #
##########################################
 BIO_DRIVE_2: "Imprinted Breach Point Memories"
 BIO_DRIVE_3: "Slipstream-Sensible Vision"
 BIO_DRIVE_4: "Hyperdimensional Inner-Ear"
 BIO_DRIVE_5: "Psychically Enhanced Bio-Drive"

 BIO_SENSORS_2: "Gravity-Attuned Sensory Organs"
 BIO_SENSORS_3: "Subspace-Monitoring Sensory Organs"
 BIO_SENSORS_4: "Tachyon-Receiving Sensory Organs"

 thruster_components_bio: "$thruster_components$"
 thruster_components_bio_DESC: "$thruster_components_DESC$"

 BIO_PROPULSION_1_CORVETTE: "Bio-Thrusters"
 BIO_PROPULSION_1_DESTROYER: "$BIO_PROPULSION_1_CORVETTE$"
 BIO_PROPULSION_1_CRUISER: "$BIO_PROPULSION_1_CORVETTE$"
 BIO_PROPULSION_1_BATTLESHIP: "$BIO_PROPULSION_1_CORVETTE$"
 BIO_PROPULSION_1_TITAN: "$BIO_PROPULSION_1_CORVETTE$"

 BIO_PROPULSION_2_CORVETTE: "Ion-Based Bio Thrusters"
 BIO_PROPULSION_2_DESTROYER: "$BIO_PROPULSION_2_CORVETTE$"
 BIO_PROPULSION_2_CRUISER: "$BIO_PROPULSION_2_CORVETTE$"
 BIO_PROPULSION_2_BATTLESHIP: "$BIO_PROPULSION_2_CORVETTE$"
 BIO_PROPULSION_2_TITAN: "$BIO_PROPULSION_2_CORVETTE$"

 BIO_PROPULSION_3_CORVETTE: "Plasma-Infused Bio Thrusters"
 BIO_PROPULSION_3_DESTROYER: "$BIO_PROPULSION_3_CORVETTE$"
 BIO_PROPULSION_3_CRUISER: "$BIO_PROPULSION_3_CORVETTE$"
 BIO_PROPULSION_3_BATTLESHIP: "$BIO_PROPULSION_3_CORVETTE$"
 BIO_PROPULSION_3_TITAN: "$BIO_PROPULSION_3_CORVETTE$"

 BIO_PROPULSION_4_CORVETTE: "Impulse-Emitting Bio Thrusters"
 BIO_PROPULSION_4_DESTROYER: "$BIO_PROPULSION_4_CORVETTE$"
 BIO_PROPULSION_4_CRUISER: "$BIO_PROPULSION_4_CORVETTE$"
 BIO_PROPULSION_4_BATTLESHIP: "$BIO_PROPULSION_4_CORVETTE$"
 BIO_PROPULSION_4_TITAN: "$BIO_PROPULSION_4_CORVETTE$"

 BIO_PROPULSION_5_CORVETTE: "Physics-Bending Bio Thrusters"
 BIO_PROPULSION_5_DESTROYER: "$BIO_PROPULSION_5_CORVETTE$"
 BIO_PROPULSION_5_CRUISER: "$BIO_PROPULSION_5_CORVETTE$"
 BIO_PROPULSION_5_BATTLESHIP: "$BIO_PROPULSION_5_CORVETTE$"
 BIO_PROPULSION_5_TITAN: "$BIO_PROPULSION_5_CORVETTE$"

 NEUROCHIPS: "Neurochips"
 neurochips: "$NEUROCHIPS$"
 neurochips_DESC: "Neurochips can be inserted into Space Fauna nervous systems to influence their behavior in fleet combat."
 ADVANCED_NEUROCHIPS: "Advanced Neurochips"
 SAPIENT_NEUROCHIPS: "Sapient Neurochips"
 AUTONOMOUS_NEUROCHIPS: "Autonomous Neurochips"
 PRECOG_NEUROCHIPS: "Precognitive Interface"
 NEUROCHIPS_SWARM_DEFAULT: "Basic $NEUROCHIPS$"
 NEUROCHIPS_SWARM_BASIC: "$NEUROCHIPS$ (Swarm)"
 NEUROCHIPS_SWARM_ADVANCED: "$ADVANCED_NEUROCHIPS$ (Swarm)"
 NEUROCHIPS_SWARM_SAPIENT: "$SAPIENT_NEUROCHIPS$ (Swarm)"
 NEUROCHIPS_SWARM_AUTONOMOUS: "$AUTONOMOUS_NEUROCHIPS$ (Swarm)"
 NEUROCHIPS_SWARM_PRECOG: "$PRECOG_NEUROCHIPS$ (Swarm)"
 NEUROCHIPS_TORPEDO_BASIC: "$NEUROCHIPS$ (Siege)"
 NEUROCHIPS_TORPEDO_ADVANCED: "$ADVANCED_NEUROCHIPS$ (Siege)"
 NEUROCHIPS_TORPEDO_SAPIENT: "$SAPIENT_NEUROCHIPS$ (Siege)"
 NEUROCHIPS_TORPEDO_AUTONOMOUS: "$AUTONOMOUS_NEUROCHIPS$ (Siege)"
 NEUROCHIPS_TORPEDO_PRECOG: "$PRECOG_NEUROCHIPS$ (Siege)"
 NEUROCHIPS_PICKET_BASIC: "$NEUROCHIPS$ (Picket)"
 NEUROCHIPS_PICKET_ADVANCED: "$ADVANCED_NEUROCHIPS$ (Picket)"
 NEUROCHIPS_PICKET_SAPIENT: "$SAPIENT_NEUROCHIPS$ (Picket)"
 NEUROCHIPS_PICKET_AUTONOMOUS: "$AUTONOMOUS_NEUROCHIPS$ (Picket)"
 NEUROCHIPS_PICKET_PRECOG: "$PRECOG_NEUROCHIPS$ (Picket)"
 NEUROCHIPS_LINE_BASIC: "$NEUROCHIPS$ (Line)"
 NEUROCHIPS_LINE_ADVANCED: "$ADVANCED_NEUROCHIPS$ (Line)"
 NEUROCHIPS_LINE_SAPIENT: "$SAPIENT_NEUROCHIPS$ (Line)"
 NEUROCHIPS_LINE_AUTONOMOUS: "$AUTONOMOUS_NEUROCHIPS$ (Line)"
 NEUROCHIPS_LINE_PRECOG: "$PRECOG_NEUROCHIPS$ (Line)"
 NEUROCHIPS_ARTILLERY_BASIC: "$NEUROCHIPS$ (Artillery)"
 NEUROCHIPS_ARTILLERY_ADVANCED: "$ADVANCED_NEUROCHIPS$ (Artillery)"
 NEUROCHIPS_ARTILLERY_SAPIENT: "$SAPIENT_NEUROCHIPS$ (Artillery)"
 NEUROCHIPS_ARTILLERY_AUTONOMOUS: "$AUTONOMOUS_NEUROCHIPS$ (Artillery)"
 NEUROCHIPS_ARTILLERY_PRECOG: "$PRECOG_NEUROCHIPS$ (Artillery)"
 NEUROCHIPS_CARRIER_BASIC: "$NEUROCHIPS$ (Carrier)"
 NEUROCHIPS_CARRIER_ADVANCED: "$ADVANCED_NEUROCHIPS$ (Carrier)"
 NEUROCHIPS_CARRIER_SAPIENT: "$SAPIENT_NEUROCHIPS$ (Carrier)"
 NEUROCHIPS_CARRIER_AUTONOMOUS: "$AUTONOMOUS_NEUROCHIPS$ (Carrier)"
 NEUROCHIPS_CARRIER_PRECOG: "$PRECOG_NEUROCHIPS$ (Carrier)"

 SPACE_AMOEBA_WEAPON: "$SMALL_SPACE_AMOEBA_WEAPON$"
 AMOEBA_STRIKE_CRAFT_1_BIO: "$AMOEBA_STRIKE_CRAFT_1$"
 AMOEBA_STRIKE_CRAFT_BIO: "$AMOEBA_STRIKE_CRAFT$"

 tech_thrusters_bio_integration: "Thruster Bio-integration"
 tech_thrusters_bio_integration_desc: "Artificial thrusters can be integrated into spaceborne organisms with appropriate considerations for energy supply and connections to neural motor centers."
 tech_thrusters_bio_integration_effect: "§HUnlocks Feature:§! Thrusters upgrades for Space Fauna"
 tech_hyper_drive_bio_integration: "Hyperdrive Bio-integration"
 tech_hyper_drive_bio_integration_desc: "Traveling across hyperlanes can be hazardous for spaceborne life, but we are able to enhance their capabilities."
 tech_hyper_drive_bio_integration_effect: "§HUnlocks Feature:§! Hyper Drives upgrades for Space Fauna"
 tech_sensors_bio_integration: "Sensor Bio-integration"
 tech_sensors_bio_integration_desc: "The diverse sensory organs of spaceborne life can be enhanced by our developed technologies with minimal harm to the organism."
 tech_sensors_bio_integration_effect: "§HUnlocks Feature:§! Sensors upgrades for Space Fauna"
 tech_combat_computers_bio_integration: "Combat Computer Bio-integration"
 tech_combat_computers_bio_integration_desc: "We can develop specialized neurochips to influence the behavior of space fauna involved in wide scale fleet combat."
 tech_combat_computers_bio_integration_effect: "§HUnlocks Feature:§! Combat Computers upgrades for Space Fauna"

 PREFERRED_HABITAT: "§SPreferred Habitat: §!$HABITAT$$TABBED_NEW_LINE$Creatures in their preferred habitat have 50% reduced upkeep."
 NEBULA: "Nebula"

 BREEDING_STATUS: "Reproductive Status: "
 CRITTER_BREEDING_STATUS_LACKING_MATURITY: "$BREEDING_STATUS$§gLacking Maturity§!"
 CRITTER_BREEDING_STATUS_ELIGIBLE: "$BREEDING_STATUS$§GEligible§!"
 CRITTER_BREEDING_STATUS_COOLDOWN: "$BREEDING_STATUS$£time£ $MONTHS$ months"
 CRITTER_BREEDING_STATUS_NO_MATE: "$BREEDING_STATUS$§RRequires Mate§!"

 NAME_Tiyanki_Ox_Clonable: "$NAME_Tiyanki_Ox$"

 ###########################
 # Space Fauna Description #
 ###########################
 space_amoeba_desc: "Space Amoeba are lone predators, aggressive towards anything they encounter. Supported by partially-formed spawn known as "flagella", these creatures are adept at chasing down their prey."
 tiyanki_desc: "Tiyanki, also known as "Space Whales", are typically docile creatures that graze on atmospheric gasses. These creatures are extremely collaborative and pods in the wild are organized under a strict hierarchy."
 voidworm_desc: "Voidworms are parasitic organisms that must deposit spores on inhabited worlds with suitable biomass in order to reproduce. Mature individuals form mating trios, known as "Troikas", and will construct nests near black holes to shelter and raise their young."
 cutholoid_desc: "Cutholoids are massive organisms that inhabit asteroids in order to provide suitable protection for their otherwise soft bodies. This creature swallows its prey whole, using radioactive digestive fluid to slowly consume its prey."
 crystalline_entity_desc: "Crystalline Entities are a unique form of silicate-animate beings that can freely propel themselves through space. The hue of each entity varies not due to age, but as a reflection of their latent internal charge."

 wild_tiyanki_ox_modifier: "Wild Tiyanki Ox"
 fauna_disengagement_modifier: "Space Fauna Disengagement"
