l_english:

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# Cloaking #
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# Technologies
 tech_cloaking_1:0 "Basic Cloaking Fields"
 tech_cloaking_1_desc:0 "A modified particle field allows our vessels to effectively 'hide' in open space. However, this comes at the cost of destabilizing other forms of energy shielding which would otherwise protect the ship."
 tech_cloaking_2:0 "Advanced Cloaking Fields"
 tech_cloaking_2_desc:0 "Advancements in rare crystal lensing technology have greatly improved cloaking efficiency."
 tech_cloaking_3:0 "Elite Cloaking Fields"
 tech_cloaking_3_desc:0 "Typical cloaking technology can play havoc with a ship's more delicate instruments. However, these elite fields render such concerns obsolete."
 tech_cloaking_dark_matter:0 "Dark Matter Cloaking Fields"
 tech_cloaking_dark_matter_desc:0 "This device uses dark matter to warp space-time around the vessel, making it incredibly difficult to detect."
 tech_cloaking_psi:0 "Psi-Phase Field Generator"
 tech_cloaking_psi_desc:0 "Psi-Phase Field Generators focus the psionic potential of the ship's crew to partially phase the vessel into the Shroud. This allows the ship to remain undetected by all but the best sensor arrays, though what the crew may be forced to witness is better left unsaid."
 tech_detection_array:0 "Detection Array"
 tech_detection_array_desc:0 "$sm_detection_array_desc$"
 tech_dark_matter_detection:0 "Dark Matter Detection"
 tech_dark_matter_detection_desc:0 "Dark matter resonance chambers will significantly improve the performance of our detection arrays."
 tech_assisted_detection:0 "Advanced Detection Algorithms"
 tech_assisted_detection_desc:0 "Coupling detection arrays with the computers onboard our science vessels can vastly increase their scanning resolution."
 feature_assist_cloaking_detection_unlocked:0 "$ASSIST_CLOAKING_DETECTION_ORDER$"
 feature_assist_cloaking_detection_unlocked_desc:0 "$ASSIST_CLOAKING_DETECTION_ORDER_DESC$"
 feature_active_reconnaissance_unlocked:0 "$ACTIVE_RECONNAISSANCE_ORDER$"
 feature_active_reconnaissance_unlocked_desc:0 "$ACTIVE_RECONNAISSANCE_ORDER_TECH_DESC$"

# Ship Components
 TECH_UNLOCK_CLOAKING_1_TITLE:0 "§HUnlocks Component:§! $CLOAKING_1$"
 TECH_UNLOCK_CLOAKING_1_DESC:0 "§H$CLOAKING_1$§!\n$tech_cloaking_1_desc$"
 TECH_UNLOCK_CLOAKING_2_TITLE:0 "§HUnlocks Component:§! $CLOAKING_2$"
 TECH_UNLOCK_CLOAKING_2_DESC:0 "§H$CLOAKING_2$§!\n$tech_cloaking_2_desc$"
 TECH_UNLOCK_CLOAKING_3_TITLE:0 "§HUnlocks Component:§! $CLOAKING_3$"
 TECH_UNLOCK_CLOAKING_3_DESC:0 "§H$CLOAKING_3$§!\n$tech_cloaking_3_desc$"
 TECH_UNLOCK_CLOAKING_DARK_MATTER_TITLE:0 "§HUnlocks Component:§! $CLOAKING_DARK_MATTER$"
 TECH_UNLOCK_CLOAKING_DARK_MATTER_DESC:0 "§H$CLOAKING_DARK_MATTER$§!\n$tech_cloaking_dark_matter_desc$"
 TECH_UNLOCK_CLOAKING_PSI_TITLE:0 "§HUnlocks Component:§! $CLOAKING_PSI$"
 TECH_UNLOCK_CLOAKING_PSI_DESC:0 "§H$CLOAKING_PSI$§!\n$tech_cloaking_psi_desc$"

 SCIENCE_CLOAKING_EMPTY:0 "Empty Slot"
 science_cloaking_components:0 "Cloaking Field Generators"
 science_cloaking_components_desc:0 "Cloaking field generators allow our vessels to hide from conventional sensors."
 SHIP_SHIELD_REDUCTION_CLOAKING:0 "$MOD_SHIP_SHIELD_REDUCTION$ from Cloaking"
 CLOAKING_SHIELD_REDUCTION_HEADER:1 "\n$SHIP_SHIELD_REDUCTION_CLOAKING$:"

 # Basic Cloaking
 CLOAKING_1:0 "Basic Cloaking Field Generator"
 CLOAKING_1_DESC:0 "$tech_cloaking_1_desc$"
 CORVETTE_CLOAKING_1:0 "$CLOAKING_1$"
 CORVETTE_CLOAKING_1_DESC:0 "$CLOAKING_1_DESC$"
 SCIENCE_CLOAKING_1:0 "$CLOAKING_1$"
 SCIENCE_CLOAKING_1_DESC:0 "$CLOAKING_1_DESC$"
 CLOAKING_1_TOOLTIP:1 "$CLOAKING_SHIELD_REDUCTION_HEADER$ §R100%§!"

 # Advanced Cloaking
 CLOAKING_2:0 "Advanced Cloaking Field Generator"
 CLOAKING_2_DESC:0 "$tech_cloaking_2_desc$"
 CORVETTE_CLOAKING_2:0 "$CLOAKING_2$"
 CORVETTE_CLOAKING_2_DESC:0 "$CLOAKING_2_DESC$"
 DESTROYER_CLOAKING_2:0 "$CLOAKING_2$"
 DESTROYER_CLOAKING_2_DESC:0 "$CLOAKING_2_DESC$"
 SCIENCE_CLOAKING_2:0 "$CLOAKING_2$"
 SCIENCE_CLOAKING_2_DESC:0 "$CLOAKING_2_DESC$"
 CLOAKING_2_TOOLTIP:0 "$CLOAKING_1_TOOLTIP$"

 # Elite Cloaking
 CLOAKING_3:0 "Elite Cloaking Field Generator"
 CLOAKING_3_DESC:0 "$tech_cloaking_3_desc$"
 CORVETTE_CLOAKING_3:0 "$CLOAKING_3$"
 CORVETTE_CLOAKING_3_DESC:0 "$CLOAKING_3_DESC$"
 DESTROYER_CLOAKING_3:0 "$CLOAKING_3$"
 DESTROYER_CLOAKING_3_DESC:0 "$CLOAKING_3_DESC$"
 CRUISER_CLOAKING_3:0 "$CLOAKING_3$"
 CRUISER_CLOAKING_3_DESC:0 "$CLOAKING_3_DESC$"
 SCIENCE_CLOAKING_3:0 "$CLOAKING_3$"
 SCIENCE_CLOAKING_3_DESC:0 "$CLOAKING_3_DESC$"
 CLOAKING_3_TOOLTIP:0 "$CLOAKING_1_TOOLTIP$"

 # Dark Matter Cloaking
 CLOAKING_DARK_MATTER:0 "Dark Matter Cloaking Field Generator"
 CLOAKING_DARK_MATTER_DESC:0 "$tech_cloaking_dark_matter_desc$"
 CORVETTE_CLOAKING_DARK_MATTER:0 "$CLOAKING_DARK_MATTER$"
 CORVETTE_CLOAKING_DARK_MATTER_DESC:0 "$CLOAKING_DARK_MATTER_DESC$"
 DESTROYER_CLOAKING_DARK_MATTER:0 "$CLOAKING_DARK_MATTER$"
 DESTROYER_CLOAKING_DARK_MATTER_DESC:0 "$CLOAKING_DARK_MATTER_DESC$"
 CRUISER_CLOAKING_DARK_MATTER:0 "$CLOAKING_DARK_MATTER$"
 CRUISER_CLOAKING_DARK_MATTER_DESC:0 "$CLOAKING_DARK_MATTER_DESC$"
 BATTLESHIP_CLOAKING_DARK_MATTER:0 "$CLOAKING_DARK_MATTER$"
 BATTLESHIP_CLOAKING_DARK_MATTER_DESC:0 "$CLOAKING_DARK_MATTER_DESC$"
 SCIENCE_CLOAKING_DARK_MATTER:0 "$CLOAKING_DARK_MATTER$"
 SCIENCE_CLOAKING_DARK_MATTER_DESC:0 "$CLOAKING_DARK_MATTER_DESC$"
 CLOAKING_DARK_MATTER_TOOLTIP:1 "$CLOAKING_SHIELD_REDUCTION_HEADER$ §R50%§!"

 # Psionic Cloaking
 CLOAKING_PSI:0 "$tech_cloaking_psi$"
 CLOAKING_PSI_DESC:0 "$tech_cloaking_psi_desc$"
 CORVETTE_CLOAKING_PSI:0 "$CLOAKING_PSI$"
 CORVETTE_CLOAKING_PSI_DESC:0 "$CLOAKING_PSI_DESC$"
 DESTROYER_CLOAKING_PSI:0 "$CLOAKING_PSI$"
 DESTROYER_CLOAKING_PSI_DESC:0 "$CLOAKING_PSI_DESC$"
 CRUISER_CLOAKING_PSI:0 "$CLOAKING_PSI$"
 CRUISER_CLOAKING_PSI_DESC:0 "$CLOAKING_PSI_DESC$"
 BATTLESHIP_CLOAKING_PSI:0 "$CLOAKING_PSI$"
 BATTLESHIP_CLOAKING_PSI_DESC:0 "$CLOAKING_PSI_DESC$"
 SCIENCE_CLOAKING_PSI:0 "$CLOAKING_PSI$"
 SCIENCE_CLOAKING_PSI_DESC:0 "$CLOAKING_PSI_DESC$"
 CLOAKING_PSI_TOOLTIP:1 "$CLOAKING_SHIELD_REDUCTION_HEADER$ §R100%§!\n\n§E$SHIP_SHIELD_REDUCTION_CLOAKING$ can be prevented if Psionic Barriers or Psionic Shields are equipped on their own. The use of any other shield type will negate this effect.§!\n\n"

# Detection Array
 sm_detection_array:0 "Detection Array"
 sm_detection_array_plural:0 "Detection Arrays"
 sm_detection_array_desc:0 "A high-powered suite of external sensors, capable of detecting cloaked fleets.\n"

 sm_dark_matter_detector:0 "Dark Matter Resonance Chamber"
 sm_dark_matter_detector_desc:0 "By exciting dark matter into a resonant state, this chamber will greatly improve our Detection Arrays.\n"
 sm_dark_matter_detector_desc_modifier:1 "Every §Y3§! §H$sm_detection_array_plural$§! provide:\n$t$Detection Strength: §G+1§!"

 sm_dark_matter_listening_post:0 "Dark Matter Listening Post"
 sm_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber.\n"

 # Cloaking Strength and Detection Levels
 CLOAKING_STRENGTH:0 "Cloaking Strength"
 CLOAKING_STRENGTH_VALUE:0 "$CLOAKING_STRENGTH$: $VALUE|0$"
 FLEET_CLOAKING_STRENGTH_DESC:0 "§E§HCloaking Strength§! is a measure of the stability of the Cloaking Field that surrounds all ships in the fleet. The higher the stability of a Cloaking Field, the fewer penalties the fleet suffers while cloaked. The maximum stability of a fleet is determined by the ship with the lowest individual Cloaking Strength.§!"
 SHIP_CLOAKING_STRENGTH_DESC:0 "$FLEET_CLOAKING_STRENGTH_DESC$"
 CLOAKING_DETECTION:0 "Detection Strength"
 CLOAKING_DETECTION_VALUE:0 "$CLOAKING_DETECTION$: $VALUE|0$"
 CLOAKING_DETECTION_DESC:0 "§E§HDetection Strength§! is a measure of the sensitivity of the Detection Arrays equipped on the Starbase. The higher the sensitivity of the Detection Arrays, the more powerful a Cloaking Field the arrays can penetrate.§!"
 CLOAKING_DEVICE_VALUE:0 "Cloaking Field Generator: §G+$VALUE|0$§!"
 FLEET_CLOAKING_ACTIVE_EFFECTS:0 "While cloaked, this fleet suffers the following penalties:"
 FLEET_CLOAKING_LEVEL_THRESHOLDS:1 "Increasing Cloaking Strength will reduce any penalties.\nDecreasing Cloaking Strength will increase any penalties.\n\n$SHIP_SHIELD_REDUCTION_CLOAKING$ applies on a per ship basis and depends on the equipped Cloaking Field Generator component."
 FLEET_VIEW_ACTIVATE_CLOAK:0 "Activate Cloaking"
 FLEET_VIEW_ACTIVATE_CLOAK_DESC:0 "This fleet is §YNot Cloaked§!.\nOrder the fleet to activate Cloaking, bypassing detection by conventional sensors. $CLOAKING_COOLDOWN_TOOLTIP$"
 FLEET_VIEW_DEACTIVATE_CLOAK:0 "Deactivate Cloaking"
 FLEET_VIEW_DEACTIVATE_CLOAK_DESC:1 "This fleet is §YCloaked§!\nOrder the fleet to deactivate Cloaking, allowing detection by conventional sensors. $CLOAKING_COOLDOWN_TOOLTIP$"
 FLEET_SHIPS_CANT_CLOAK:0 "§RShips in this fleet are NOT capable of cloaking§!"
 FLEET_SHIPS_CANT_CLOAK_COOLDOWN:0 "\n§RCloaking Field Generator is still recharging. Cloaking will be possible in §Y$VALUE$§! days.§!"
 FLEET_SHIPS_CANT_CLOAK_COMBAT:0 "§RFleets in combat cannot cloak§!"
 FLEET_CLOAKED_ICON:0 "£outliner_fleet_cloaked£"
 CLOAKING_COOLDOWN_TOOLTIP:1 "After decloaking, the Cloaking Field Generator needs §Y120§! days before it can be used again.$CLOAKING_COOLDOWN_MODIFIER$"
 CLOAKING_COOLDOWN_MODIFIER:2 "$BLANK_STRING$"
 SHIP_STAT_CLOAKING_STRENGTH:0 "Cloaking Strength"
 SHIP_STAT_CLOAKING_DETECTION:0 "Detection Strength"
 SHIP_STAT_CLOAKING_STRENGTH_INLINE:0 "£ship_stats_cloaking_strength£ $SHIP_STAT_CLOAKING_STRENGTH$:"
 SHIP_STAT_CLOAKING_DETECTION_INLINE:0 "£ship_stats_cloaking_detection£ $SHIP_STAT_CLOAKING_DETECTION$:"
 cloaking_fire_rate_bonus:0 "Ambush"

 CLOAKING_PENALTY_MODS:0 "§Y$MOD_SHIP_SPEED_MULT$§! and §Y$MOD_SHIP_WINDUP_MULT$§!"
 CLOAKING_EXCEPTIONAL_DESC:0 "\nThis fleet is capable of projecting an exceptionally stable Cloaking Field, without any limitations on $CLOAKING_PENALTY_MODS$."
 CLOAKING_EXCEPTIONAL_CAN_BE_IMPROVED:0 "\n\nFurther improvements will allow the fleet to evade detection from increasingly advanced Detection Arrays."
 CLOAKING_STRENGTH_UNKNOWN:0 "§gUnknown§!"
 CLOAKING_STRENGTH_0:0 "§gNon-Existent§!"
 CLOAKING_STRENGTH_1:0 "§YVery Low§!"
 CLOAKING_STRENGTH_2:0 "§YLow§!"
 CLOAKING_STRENGTH_3:0 "§YMedium§!"
 CLOAKING_STRENGTH_4:0 "§YHigh§!"
 CLOAKING_STRENGTH_5:0 "§YVery High§!"
 CLOAKING_STRENGTH_6:0 "§MExceptional (Grade 1)§!"
 CLOAKING_STRENGTH_7:0 "§MExceptional (Grade 2)§!"
 CLOAKING_STRENGTH_8:0 "§MExceptional (Grade 3)§!"
 CLOAKING_STRENGTH_9:0 "§MExceptional (Grade 4)§!"
 CLOAKING_STRENGTH_10:0 "§MExceptional (Grade 5)§!"
 CLOAKING_STRENGTH_UNKNOWN_DESC:0 "Your Intel is too low to determine the Cloaking Field capabilities of this fleet."
 CLOAKING_STRENGTH_0_DESC:0 "\nThis fleet is incapable of projecting a Cloaking Field."
 CLOAKING_STRENGTH_1_DESC:0 "\nThis fleet is capable of projecting a severely unstable Cloaking Field, with significant limitations on $CLOAKING_PENALTY_MODS$."
 CLOAKING_STRENGTH_2_DESC:0 "\nThis fleet is capable of projecting an unstable Cloaking Field, with major limitations on $CLOAKING_PENALTY_MODS$."
 CLOAKING_STRENGTH_3_DESC:0 "\nThis fleet is capable of projecting a Cloaking Field of nominal stability, with some limitations on $CLOAKING_PENALTY_MODS$."
 CLOAKING_STRENGTH_4_DESC:0 "\nThis fleet is capable of projecting a high stability Cloaking Field, with minor limitations on $CLOAKING_PENALTY_MODS$."
 CLOAKING_STRENGTH_5_DESC:0 "\nThis fleet is capable of projecting an incredibly stable Cloaking Field, with insignificant limitations on $CLOAKING_PENALTY_MODS$."
 CLOAKING_STRENGTH_6_DESC:0 "$CLOAKING_EXCEPTIONAL_DESC$ $CLOAKING_EXCEPTIONAL_CAN_BE_IMPROVED$"
 CLOAKING_STRENGTH_7_DESC:0 "$CLOAKING_EXCEPTIONAL_DESC$ $CLOAKING_EXCEPTIONAL_CAN_BE_IMPROVED$"
 CLOAKING_STRENGTH_8_DESC:0 "$CLOAKING_EXCEPTIONAL_DESC$ $CLOAKING_EXCEPTIONAL_CAN_BE_IMPROVED$"
 CLOAKING_STRENGTH_9_DESC:0 "$CLOAKING_EXCEPTIONAL_DESC$ $CLOAKING_EXCEPTIONAL_CAN_BE_IMPROVED$"
 CLOAKING_STRENGTH_10_DESC:0 "$CLOAKING_EXCEPTIONAL_DESC$"

 CLOAKING_DETECTION_UNKNOWN:1 "§gUnknown§!"
 CLOAKING_DETECTION_0:1 "§gNon-Existent§!"
 CLOAKING_DETECTION_1:0 "§YVery Low§!"
 CLOAKING_DETECTION_2:0 "§YLow§!"
 CLOAKING_DETECTION_3:0 "§YMedium§!"
 CLOAKING_DETECTION_4:0 "§YHigh§!"
 CLOAKING_DETECTION_5:0 "§YVery High§!"
 CLOAKING_DETECTION_6:0 "§MExceptional (Grade 1)§!"
 CLOAKING_DETECTION_7:0 "§MExceptional (Grade 2)§!"
 CLOAKING_DETECTION_8:0 "§MExceptional (Grade 3)§!"
 CLOAKING_DETECTION_9:0 "§MExceptional (Grade 4)§!"
 CLOAKING_DETECTION_10:0 "§MExceptional (Grade 5)§!"

 CLOAKING_DETECTION_EXCEPTIONAL_DESC:0 "\nThis Starbase is capable of penetrating an exceptionally stable Cloaking Field."
 CLOAKING_DETECTION_EXCEPTIONAL_CAN_BE_IMPROVED:0 "\n\nFurther improvements will allow the Starbase to penetrate increasingly advanced Cloaking Fields."
 CLOAKING_DETECTION_UNKNOWN_DESC:0 "Your Intel is too low to determine the Cloaking Detection capabilities of this Starbase."
 CLOAKING_DETECTION_0_DESC:0 "\nThis Starbase is incapable of penetrating Cloaking Fields."
 CLOAKING_DETECTION_1_DESC:0 "\nThis Starbase is capable of penetrating a severely unstable Cloaking Field."
 CLOAKING_DETECTION_2_DESC:0 "\nThis Starbase is capable of penetrating an unstable Cloaking Field."
 CLOAKING_DETECTION_3_DESC:0 "\nThis Starbase is capable of penetrating a Cloaking Field of nominal stability."
 CLOAKING_DETECTION_4_DESC:0 "\nThis Starbase is capable of penetrating a high stability Cloaking Field."
 CLOAKING_DETECTION_5_DESC:0 "\nThis Starbase is capable of penetrating an incredibly stable Cloaking Field."
 CLOAKING_DETECTION_6_DESC:0 "$CLOAKING_DETECTION_EXCEPTIONAL_DESC$ $CLOAKING_DETECTION_EXCEPTIONAL_CAN_BE_IMPROVED$"
 CLOAKING_DETECTION_7_DESC:0 "$CLOAKING_DETECTION_EXCEPTIONAL_DESC$ $CLOAKING_DETECTION_EXCEPTIONAL_CAN_BE_IMPROVED$"
 CLOAKING_DETECTION_8_DESC:0 "$CLOAKING_DETECTION_EXCEPTIONAL_DESC$ $CLOAKING_DETECTION_EXCEPTIONAL_CAN_BE_IMPROVED$"
 CLOAKING_DETECTION_9_DESC:0 "$CLOAKING_DETECTION_EXCEPTIONAL_DESC$ $CLOAKING_DETECTION_EXCEPTIONAL_CAN_BE_IMPROVED$"
 CLOAKING_DETECTION_10_DESC:0 "$CLOAKING_DETECTION_EXCEPTIONAL_DESC$\n\n No further improvements can be made to the Detection capabilities of this Starbase."

 SHIP_CLOAKING_YES:0 "Cloaking Capability: §GYes§!"
 SHIP_CLOAKING_NO:0 "Cloaking Capability: §RNo§!"

 SYSTEM_DECLOAK_WARNING:0 "This system has a $VALUE$ £ship_stats_cloaking_detection£ Detection Strength, which will reveal our Cloaked fleet."
 SYSTEM_DECLOAK_WARNING_UNKNOWN:0 "This system has an $CLOAKING_DETECTION_UNKNOWN$ £ship_stats_cloaking_detection£ Detection Strength, improving our Intel may change this."

 # Insight Technologies

 tech_unusual_senses:0 "Unusual Senses"
 tech_unusual_senses_desc:0 "Nothing is more innovative than natural evolution. By studying how pre-FTL societies view their world, we have devised new methods of detecting uninvited ships."
 tech_unusual_senses_effect:1 "§HListening Posts§! provide §G+1§! Detection Strength and Sensor Range for every §Y3§! §H$sm_detection_array_plural$§!"
 sm_listening_post_unusual_senses_desc:0 "Every §Y3§! §H$sm_detection_array_plural$§! provide:\n$t$Detection Strength: §G+1§!\n$t$Sensor Range: §G+1§!"
 tech_new_numbers:0 "New Numbers"
 tech_new_numbers_desc:0 "After studying multiple pre-FTL civilizations, we have realized that there are many alternative ways to calculate the universe. It has even introduced new numbers into our mathematics."
 tech_trinary_computing:0 "Trinary Computing"
 tech_trinary_computing_desc:0 "Different societies have developed alternative solutions for their logistics and computing. These alien ways of thinking have made it easier for us to adapt to foreign empires' structures."

 tech_atmospheric_orbital_mechanics:0 "Atmospheric Orbital Mechanics"
 tech_atmospheric_orbital_mechanics_desc:0 "Due to our vast experience operating observation stations in orbit of pre-FTL worlds, we have discovered slight optimizations. By implementing them empire-wide, we can drastically reduce the maintenance our stations require."
 mod_stations_upkeep_mult:0 "Station Upkeep"

 tech_predatory_tactics:0 "Predatory Tactics"
 tech_predatory_tactics_desc:0 "Just like how clever pre-FTLs move to conceal each other as they approach an enemy, so too can our pilots move faster without disrupting their cloaking field."
 tech_predatory_tactics_effect:0 "Sublight Speed Loss from Cloaking: §G-50%§!"
 very_low_cloaking_predator:0 "$tech_predatory_tactics$"
 low_cloaking_predator:0 "$tech_predatory_tactics$"
 medium_cloaking_predator:0 "$tech_predatory_tactics$"
 high_cloaking_predator:0 "$tech_predatory_tactics$"
 very_high_cloaking_predator:0 "$tech_predatory_tactics$"
 exceptional_cloaking_predator:0 "$tech_predatory_tactics$"

 tech_satisfying_insults:0 "Satisfying Insults"
 tech_satisfying_insults_desc:0 "Nothing is quite as powerful as a well-placed insult, and we now know how to insult a species's progenitor in many languages."
 tech_satisfying_insults_effect:0 "Gain a benefit for insulting another empire every §Y5 years§!."
 satisfying_insult_cooldown:1 "\n\nWe can not gain the benefit of §HSatisfying Insults§! until the current modifier expires."
 gain_satisfying_insult_recently:0 "\n\nWe will gain the §HSatisfying Insult§! modifier for 5 years as well as §G50§! £influence£ Influence."
 MESSAGE_SATISFYING_INSULTS_TITLE:0 "Satisfying Insult Available"
 MESSAGE_SATISFYING_INSULTS:0 "Our [Root.GetLinguists] have finished developing a new satisfying insult. We just need to find a target for it."
 satisfying_insult_recently:0 "Satisfying Insult"
 satisfying_insult_recently_desc:0 "That was a zinger!"

 tech_compact_living:0 "Compact Living"
 tech_compact_living_desc:0 "While no one civilization has the perfect solution to the ever-expanding challenge of governing a growing nation, we have found a partial solution. After studying a multitude of species and governments, we have discovered an outstanding balance of flexibility and function."

 tech_alien_topography:0 "Alien Topography"
 tech_alien_topography_desc:0 "Civilizations flourish in locations that promotes growth, and by analyzing where the majority of pre-FTL settlements thrive we can gain more out of our colonies."

 tech_xeno_aesthetics:0 "Xeno-Aesthetics"
 tech_xeno_aesthetics_desc:0 "After analyzing a multitude of artists from drastically different cultures, we have come up with a general theorem. By studying a civilization's art and culture, we can gain an advantage against them in combat."

 tech_lost_building_methods:0 "Lost Building Methods"
 tech_lost_building_methods_desc:0 "Any civilization with a long enough history has examples of great wonders built by forgotten ancients which can no longer be replicated. Luckily for us we have documented these great ancients when they appeared on pre-FTL worlds."

 tech_supreme_alloy:0 "Supreme Alloy"
 tech_supreme_alloy_desc:0 "What we thought was the greatest alloy turned out to be far from the truth. Countless pre-FTL refining processes have been cataloged, and we have now synthesized an unbeatable metal."

 tech_ordered_retreat:0 "Ordered Retreat"
 tech_ordered_retreat_desc:0 "While studying the victors of battles might be the most obvious way to gain insight from combat, observing the loser on pre-FTL worlds has taught us how to organize our withdraws more effectively."

 tech_temple_of_transportation:0 "Temple of Transportation"
 tech_temple_of_transportation_desc:0 "Transportation networks bring people together: a sentiment shared by many civilization we observed. While we do not have steam engines, our hyper relay networks could serve a similar purpose."

 SENSOR_DEVICE_VALUE:0 "Starbase Sensor: §G+$VALUE|0$§!"
 HYPERLANE_DETECTION_RANGE_DESC:0 "§E§H$HYPERLANE_RANGE$§! is the maximum range at which hyperlanes can be detected from this Starbase.§!"
 SENSOR_RANGE_DESC:0 "§E§H$SENSOR_RANGE$§! is the maximum range at which this Starbase's sensors can function.§!"

 MESSAGE_FLEET_FORCED_TO_DECLOAK_MESSAGE_TYPE_TITLE: "Forced to Decloak"
 MESSAGE_FLEET_FORCED_TO_DECLOAK: "Detection in the $SYSTEM|H$ forced $FLEET$ to decloak!"

 GO_TO_preFTL_PLANET:0 "Go To Planet"
 GO_TO_preFTL_PLANET_tt:0 "Click to visit the pre-FTL planet."
 GO_TO_OBSERVATION_POST:0 "Go To Observation Post"
 GO_TO_OBSERVATION_POST_tt:0 "Click to visit the Observation Post orbiting the pre-FTL planet."

 CLOAKING_DETECTION_TITLE:0 "Cloaking Detection"
 CLOAKING_DETECTION_SENSOR_tt:0 "This system is within sensor range of a starbase with detection arrays. Cloaked fleets with lower Cloaking Strength will be detected."
 CLOAKING_DETECTION_DECLOAK_tt:0 "Your fleet will be detected and forced to decloak in this system."
