l_english:

 FEDERATIONS_TITLE: "Federations" # Do not translate
 DLC_FEDERATIONS_RECOMMENDATION_DESC:0 "§SFederations§! is an expansion that focuses on diplomacy."
 DLC_FEDERATIONS_RECOMMENDATION_REC:1 "We're recommending §SFederations§! as some of the variables you've selected suit its themes of interstellar alliances and diplomacy."

 IS_YOU:1 "This is you"

 ORIGIN:0 "Origin"
 EMPIRE_ORIGIN:0 "$ORIGIN$"
 TOOLTIP_SETUP_ORIGIN:1 "§H$ORIGIN$§!\nSelect an Origin for your Empire."
 GAMESETUP_COUNTRY_INVALID_ORIGIN:0 "You need to select an Origin before continuing"
 ORIGIN_INITIALIZER_RESTRICTION:0 "Cannot change due to current Origin selection"

 INITIAL_POPS: "Initial £pop£ §IPops§!:"
 ADDITIONAL_TECHNOLOGIES_STRING: "Additional Starting Technologies:"
 MISSING_TECHNOLOGIES_STRING: "Missing Starting Technologies:"
 GUARANTEED_RESEARCH_OPTION_STRING: "Guaranteed Research Options:"
 STARTING_NOT_HOMEWORLD: "- Starting planet is NOT this empire's homeworld."
 CHALLENGING_ORIGIN: "§RWARNING: Challenging Origin§!\n"
 NO_GUARANTEED_WORLDS: "['concept_guaranteed_colonies']: Are NOT spawned"
 ADDITIONAL_BUILDINGS_STRING: "Additional Starting Buildings:"

 HOMEWORLD: "Homeworld:"
 STARTING_PLANET: "Starting Planet:"
 HOME_SYSTEM: "Home System:"
 STARTING_SYSTEM: "Starting System:"
 PLANETARY_MODIFIERS: "Planetary Modifiers:"
 PLANETARY_FEATURES: "Planetary Features:"
 SPECIES_TRAITS: "Species Traits:"
 LEADERS_TRAITS: "Leader Traits:"
 TABBED_NEW_LINE: "\n$t$"
 NEW_LINE: "\n"
 DOUBLE_NEW_LINE: "\n\n"
 AVAILABLE_BUILDINGS: "Available Buildings:"
 AVAILABLE_HOLDINGS: "Available Holdings:"
 AVAILABLE_STARBASE_BUILDINGS: "Available Starbase Buildings:"
 AVAILABLE_BOMBARDMENT_STANCE: "Available Bombardment Stances:"
 AVAILABLE_POLICIES: "Available Policies:"
 UNLOCKS_FEATURE: "Unlocks Feature:"
 UNLOCKS_COMPONENT: "Unlocks Component:"

 origin_default:0 "Prosperous Unification"
 origin_default_desc:1 "Through its strife and triumphs, this society has reached every young civilization's ambition: a homeworld with unified goals, and a path open to the stars."
 origin_tooltip_default_effects_start: "- $INITIAL_POPS$ §G+400§!$NEW_LINE$- $HOMEWORLD$$TABBED_NEW_LINE$- ['concept_generator_district', £district£ $district_generator_plural$]: §G+1§!"
 origin_tooltip_default_effects_end: "$TABBED_NEW_LINE$- $PLANETARY_MODIFIERS$ ['concept_prosp_uni']$NEW_LINE$- $GUARANTEED_RESEARCH_OPTION_STRING$ ['concept_planetary_unification', £society_research£ $tech_planetary_unification$]"
 origin_tooltip_default_effects:3 "$origin_tooltip_default_effects_start$$TABBED_NEW_LINE$- ['concept_farming_district', £district£ $district_farming_plural$]: §G+1§!$origin_tooltip_default_effects_end$"
 origin_tooltip_default_effects_lithoid: "$origin_tooltip_default_effects_start$$TABBED_NEW_LINE$- ['concept_mining_district', £district£ $district_mining_plural$]: §G+1§!$origin_tooltip_default_effects_end$"

 origin_mechanists:0 "$civic_mechanists$"
 origin_mechanists_desc:0 "This civilization has been preoccupied with the idea of metallic automatons since the early Steam Age. Although many said it could not be done, the first true robots left the assembly lines long before even rudimentary space flight was achieved."
 origin_tooltip_mechanists_effects:3 "- ['concept_robots', £mod_planet_jobs_robotic_produces_mult£ Robot] £pop£ §HPops§!: 800$TABBED_NEW_LINE$- Mechanical Trait: ['concept_adaptive_frames']$NEW_LINE$- Homeworld: ['concept_robot_assembly_plant',£building£ Robot Assembly Plant]$NEW_LINE$- $ADDITIONAL_TECHNOLOGIES_STRING$$TABBED_NEW_LINE$- ['concept_powered_exoskeletons', £engineering_research£ $tech_powered_exoskeletons$]$TABBED_NEW_LINE$- ['concept_robotic_workers', £engineering_research£ $tech_robotic_workers$]$NEW_LINE$- $GUARANTEED_RESEARCH_OPTION_STRING$ ['concept_robomodding', £engineering_research£ $tech_robomodding$]"
 origin_syncretic_evolution:0 "$civic_syncretic_evolution$"
 origin_syncretic_evolution_desc:0 "A second species forms an integral part of this civilization. They are big, strong, and most of them have the intelligence of a particularly dim-witted child. Ancient wars have culled their species of their most aggressive tendencies, leaving them quite servile."
 origin_tooltip_syncretic_evolution_effects: "- £pop£ §IOrganic Pops§! with ['concept_syncretic_proles'] Trait: 2.4K"
 origin_life_seeded:0 "$civic_life_seeded$"
 origin_life_seeded_desc:1 "This civilization's home is a paradise, possibly designed just for them."
 origin_tooltip_life_seeded_effects: "- $HOMEWORLD$ ['concept_pc_gaia'] (Size: £planetsize£ 30) with §IRare Planetary Features§!$NEW_LINE$- $SPECIES_TRAITS$ ['concept_gaia_preference']"
 origin_tooltip_life_seeded_negative_effects: "- $NO_GUARANTEED_WORLDS$"
 origin_post_apocalyptic:0 "$civic_post_apocalyptic$"
 origin_life_seeded_ai_only: "$origin_life_seeded$"
 origin_life_seeded_ai_only_desc: "$origin_life_seeded_desc$"
 origin_post_apocalyptic_desc:1 "Baptized by nuclear fire, this civilization has faced total annihilation - and survived. Devastated yet unbroken, they have rebuilt civilization from the ashes of their old world."
 origin_tooltip_post_apocalyptic_effects: "- $HOMEWORLD$ ['concept_pc_nuked']$NEW_LINE$- $SPECIES_TRAITS$ ['concept_survivor']"
 origin_post_apocalyptic_machines: "Radioactive Rovers"
 origin_post_apocalyptic_machines_desc: "In the aftermath of a devastating nuclear disaster, these machines emerged as the sole survivors of a once-flourishing civilization. By continuing to fulfill their designated purpose, they gradually rebuilt society from the uninhabitable ashes of their old world."
 origin_tooltip_post_apocalyptic_machines_effects: "- $HOMEWORLD$ ['concept_pc_nuked']$NEW_LINE$- $SPECIES_TRAITS$ ['concept_robot_survivor']"

 origin_shattered_ring:0 "Shattered Ring"
 origin_shattered_ring_desc:1 "This civilization inhabits a §HRing World§! built by unknown forerunners. If it can be understood and fully repaired it will grant them great power."
 origin_tooltip_shattered_ring_effects:3 "- $HOMEWORLD$ ['concept_pc_shattered_ring']$NEW_LINE$- ['concept_guaranteed_colonies']: Replaced with Colonizable Ring World Segments that have £blocker£ §RBlockers§! decreasing £mod_pop_environment_tolerance£ Habitability $NEW_LINE$- $SPECIES_TRAITS$ ['concept_ring_preference']"
 origin_tooltip_shattered_ring_effects_lithoid:0 "§R- WARNING: Challenging Origin for Lithoids due to a scarcity of minerals.§!$NEW_LINE$$origin_tooltip_shattered_ring_effects$"

 origin_remnants:0 "Remnants"
 origin_remnants_desc:1 "This civilization once spanned the void, controlling much of the galaxy. They were eventually defeated and almost destroyed, but after a long period of destitution they are returning to the stars."
 origin_tooltip_remnants_effects:5 "- $HOMEWORLD$$TABBED_NEW_LINE$- ['concept_pc_relic'] (Size: £planetsize£ 22)$TABBED_NEW_LINE$- ['concept_ruined_arcology', $concept_ruined_arcology$]: +6 [GetRemnantAncientRelicEffect]"
 RemnantAncientRelicEffect:1 "$TABBED_NEW_LINE$- ['concept_archaeostudies_faculty', £building£ $building_archaeostudies_faculty$]$NEW_LINE$- $ADDITIONAL_TECHNOLOGIES_STRING$ ['concept_archaeostudies', £society£ $tech_archaeostudies$]"

 origin_tree_of_life:0 "Tree of Life"
 origin_tree_of_life_desc:0 "This Hive evolved in a symbiotic relationship with a vast Tree. The Tree grants them many benefits, but its loss would cripple them."
 origin_tooltip_tree_effects:4 "- $HOMEWORLD$ ['concept_tree_of_life']$NEW_LINE$- Colonized Planets: ['concept_tree_of_life_sapling'] Planetary Feature$NEW_LINE$- Colonies without the §YTree of Life Sapling§!: ['concept_transplant_tree_of_life'] Planetary Decision$NEW_LINE$- $AVAILABLE_HOLDINGS$ ['concept_tree_of_life_holding', £building£ $holding_tree_of_life_sapling$] on Subject colonies"
 origin_tooltip_tree_negative_effects: "- Colonies without the §YTree of Life Sapling§!: ['concept_no_lifetree'] Planetary Modifier"

 origin_lithoid:0 "Calamitous Birth"
 origin_lithoid_desc:2 "Not native to their 'homeworld', these Lithoids arrived when a meteorite slammed into the planet and killed off most of the native life."
 origin_tooltip_lithoid_effects:4 "- $HOMEWORLD$$TABBED_NEW_LINE$- ['concept_massive_crater']$TABBED_NEW_LINE$- ['concept_buried_lithoids']: +4$NEW_LINE$- Available Colony Ships: §YLithoid Meteorites§!$NEW_LINE$- Planets Colonized with §YLithoid Meteorites§!:$TABBED_NEW_LINE$- §Y$concept_buried_lithoids$§!: +2$TABBED_NEW_LINE$- $PLANETARY_MODIFIERS$ ['concept_lithoid_crater']$NEW_LINE$- $AVAILABLE_HOLDINGS$ ['concept_experimental_crater', £building£ $holding_experimental_crater$] on (Subject) colonies"

 origin_machine:0 "Resource Consolidation"
 origin_machine_desc:1 "This Machine Intelligence has long-since consolidated all resources in their home system into their capital world, covering it entirely with machinery."
 origin_tooltip_machine_effects:3 "- $HOMEWORLD$$TABBED_NEW_LINE$- ['concept_prototype_pc_machine']$TABBED_NEW_LINE$- $PLANETARY_FEATURES$ ['concept_consolidated_resources'] $TABBED_NEW_LINE$- If combined with the §I$civic_machine_assimilator$§! Civic:$TABBED_NEW_LINE$$t$- $PLANETARY_FEATURES$ ['concept_organic_slurry']\n- Waives §YTechnology§! requirements for the §Y$ap_machine_worlds$§! Ascension Perk"
 origin_tooltip_machine_negative_effects: "- $HOME_SYSTEM$ Planets are ['concept_pc_molten', Molten Worlds] or ['concept_pc_barren', Barren Worlds] devoid of any resources"

 d_machine_prototype_pc_machine: "Prototype Machinery"
 d_machine_prototype_pc_machine_desc: "This $pc_machine$ has yet to be completed."

 d_machine_ongoing_construction: "Unfinished Construction"
 d_machine_ongoing_construction_desc: "The machinery that comprises this region of the world has yet to be finished."

 d_arcane_generator:0 "Arcane Generator"
 d_arcane_generator_desc:0 "This ancient machine seems to respond to our needs by producing the resources needed to upkeep some of our segments."
 d_decrepit_tunnels_1:1 "£blocker£ Decrepit Tunnels"
 d_decrepit_tunnels_1_desc:0 "These ancient and decrepit tunnels have never been fully explored or cleared."
 d_decrepit_tunnels_2:0 "$d_decrepit_tunnels_1$"
 d_decrepit_tunnels_2_desc:1 "These ancient and decrepit tunnels will need to be fully explored and cleared."
 d_decrepit_tunnels_3:0 "$d_decrepit_tunnels_1$"
 d_decrepit_tunnels_3_desc:0 "$d_decrepit_tunnels_1_desc$"
 d_segment_rubble_1:0 "£blocker£ Ancient Rubble"
 d_segment_rubble_1_desc:0 "Broken down machinery and other debris obstructs workers from utilizing the entire segment."
 d_segment_rubble_1_small:0 "$d_segment_rubble_1$"
 d_segment_rubble_1_small_desc:0 "$d_segment_rubble_1_desc$"
 d_segment_rubble_2:0 "$d_segment_rubble_1$"
 d_segment_rubble_2_desc:0 "$d_segment_rubble_1_desc$"
 d_segment_rubble_3:0 "$d_segment_rubble_1$"
 d_segment_rubble_3_desc:0 "$d_segment_rubble_1_desc$"
 d_segment_rubble_4:0 "$d_segment_rubble_1$"
 d_segment_rubble_4_desc:0 "$d_segment_rubble_1_desc$"
 arcane_generator_upkeep_desc:0 "The §Y$d_arcane_generator$§! will adapt so it is able to supply the upkeep for this segment."
 d_tree_of_life_home:0 "Tree of Life"
 d_tree_of_life_home_desc:0 "The Great Tree has sheltered and supported the Hive for untold generations."
 d_tree_of_life_colony:2 "Tree of Life Sapling"
 d_tree_of_life_colony_desc:1 "An offshoot of the Great Tree, transplanted here by the Hive. It will take millennia for it to fully mature."
 d_lithoid_crater:0 "Massive Crater"
 d_lithoid_crater_desc:0 "The impact site of the meteorite which brought Lithoids to this planet."
 d_lithoid_crater_custom_tooltip: "$t$Increases the positive effects of §YLithoid Traits§! by §G+50%§!"
 d_buried_lithoids:2 "£blocker£ Buried Lithoids"
 d_buried_lithoids_desc:0 "These Lithoids were driven deep into the ground when they fell from orbit."
 lithoid_crater:0 "Lithoid Crater"
 lithoid_crater_desc:0 "This large crater is the result of a Lithoid-bearing meteorite slamming into the planet."
 lithoid_colonizer:0 "Lithoid Meteorite"
 lithoid_colonizer_plural:0 "Lithoid Meteorites"
 d_machine_minerals:1 "Consolidated Resources"
 d_machine_minerals_desc:0 "The refined mineral wealth of an entire Solar system is gathered here in continent-sized piles."
 d_organic_slurry:1 "Organic Slurry"
 d_organic_slurry_desc:0 "An ocean of organic slurry, the processed remains of the former biomass of a planet."
 d_resource_consolidation_1:2 "£blocker£ Malfunctioning Replicator Bay"
 d_resource_consolidation_1_desc:0 "The replicator bay built into the Machine World is malfunctioning, producing endless piles of $MACHINE_hand_plural$."
 d_malfunctioning_reactor:0 "Malfunctioning Reactor"
 d_malfunctioning_reactor_desc:0 "The reactor powering the various climate control and gravitational systems of this section is malfunctioning. Hazardous weather conditions and fluctuating gravity make it difficult to settle parts of this segment."
 d_malfunctioning_reactor_tooltip:0 "§R$MISSING_TECHNOLOGY$: $tech_zero_point_power$§!"
 d_sr_diurnal_regulator:0 "Faulty Diurnal Regulator"
 d_sr_diurnal_regulator_desc:0 "Massive panels regulating the day/night cycle of the segment have fallen out of orbit. Parts of this segment are constantly illuminated and have been scorched by centuries of exposure."
 d_sr_diurnal_regulator_tooltip:0 "§R$MISSING_TECHNOLOGY$: $tech_thrusters_2$§!"
 d_sr_vacuum_fields:0 "Unstable Vacuum Fields"
 d_sr_vacuum_fields_desc:0 "This area is subject to frequent decompressions as the force fields protecting it from the vacuum of space are unstable."
 d_sr_vacuum_fields_tooltip:0 "§R$MISSING_TECHNOLOGY$: $tech_shields_2$§!"
 d_sr_ring_gyros:0 "Unaligned Ring Gyros"
 d_sr_ring_gyros_desc:0 "Malfunctioning gyroscopes have shifted the position of this segment in the ring, twisting and collapsing several habitable areas."
 d_sr_ring_gyros_tooltip:0 "§R$MISSING_TECHNOLOGY$: $tech_starbase_3$§!"
 d_sr_power_grid:0 "Shorting Power Grid"
 d_sr_power_grid_desc:0 "The damaged power grid supplying this segment has frequent shorts and brownouts."
 d_sr_power_grid_tooltip:0 "§R$MISSING_TECHNOLOGY$: $tech_power_hub_1$§!"

 juggernaut_cap: "$juggernaut$"
 juggernaut:0 "Juggernaut"
 juggernaut_plural:0 "Juggernauts"
 juggernaut_logistics: "Juggernaut Logistics"
 mega_shipyard_0:0 "$mega_shipyard_3$ Site"
 mega_shipyard_0_DESC:0 "The construction site station serves as the base for the future construction of a $mega_shipyard_3$."
 mega_shipyard_0_MEGASTRUCTURE_DETAILS:1 "A massive Starbase dedicated entirely to shipbuilding, the §Y$mega_shipyard_3$§! has 20 production berths to build or upgrade ships."
 mega_shipyard_1:0 "$mega_shipyard_3$ Framework"
 mega_shipyard_1_DESC:0 "The initial framework for the $mega_shipyard_3$ lays the basis for what will one day be the most productive shipyard in the galaxy."
 mega_shipyard_2:0 "$mega_shipyard_3$ Core"
 mega_shipyard_2_DESC:0 "The core of the $mega_shipyard_3$ contains much of the infrastructure required to move and process the vast quantities of materials needed to supply the production berths."
 mega_shipyard_3:0 "Mega Shipyard"
 mega_shipyard_3_DESC:0 "With a multitude of ship-production berths supplied from a hyper-efficient processing core, the Mega Shipyard's output eclipses that of any other Starbase."
 mega_shipyard_ruined:0 "Ruined $mega_shipyard_3$"
 mega_shipyard_ruined_DESC:0 "This $mega_shipyard_3$ will not be building any ships without extensive repairs."
 mega_shipyard_ruined_MEGASTRUCTURE_DETAILS:0 "This $mega_shipyard_3$ has seen better days. It will not be producing any more ships without extensive repairs."
 mega_shipyard_restored:0 "$mega_shipyard_3$"
 mega_shipyard_restored_DESC:0 ""
 requires_no_existing_mega_shipyard:0 "$TRIGGER_FAIL$Cannot build more than one Mega Shipyard."
 feda.1.name:0 "$mega_shipyard_1$"
 feda.1.desc:0 "The first stages of our $mega_shipyard_3$ is now complete. A vast framework awaits the installation of the manufacturing bays which will one day make this facility the shipbuilding capital of the galaxy."
 feda.2.name:0 "$mega_shipyard_2$"
 feda.2.desc:0 "The core of the $mega_shipyard_3$ has been put in place, all that remains to add are the vast ship construction berths."
 feda.3.name:0 "$mega_shipyard_3$ Online"
 feda.3.desc:0 "The $mega_shipyard_3$ is now fully online, it can produce starships in unprecedented volume."

 # Encountering Ruined Mega Shipyard
 feda.5.name:0 "$mega_shipyard_ruined$"
 feda.5.a.desc:2 "In the vast reaches of the [mega_shipyard_system.GetName] system rests a vast structure of alien design. Despite its decrepit state, our scientists confirms that the megastructure is in fact a combination of several construction yards - a §Y$mega_shipyard_3$§!.\n\nIf we were to acquire the knowledge on how to repair this magnificent, industrial facility, our production capabilities would increase immensely."
 feda.5.b.desc:3 "In the vast reaches of the [mega_shipyard_system.GetName] system rests a vast §Y$mega_shipyard_3$§! structure - similar to that of our own design. The megastructure is in a decrepit state, however, and needs extensive repairs in order to be brought back online."
 feda.5.c.desc:0 "A quick scan of surrounding space ascertained that the megastructure eons ago suffered from some kind of severe power overload, likely due to some kind of massive energy storm passing through the system."
 feda.5.a:0 "Imagine having two!"

 # Mega Shipyard Restored
 feda.6.name:0 "$mega_shipyard_3$ Restored"
 feda.6.desc:0 "$feda.3.desc$"

 SHIP_AURA_STRIKE_CRAFT:0 "Strike Command"
 SHIP_AURA_RANGE:0 "Target Acquisition Array"
 SHIP_AURA_HYPERLANE:0 "Subspace Amplifier"
 SHIP_AURA_PD_PENETRATION:0 "ECM Emitters"
 SHIP_AURA_BOMBARDMENT:0 "Munitions Plant"
 SHIP_AURA_STRIKE_CRAFT_DESC: "$ship_aura_components_DESC$"
 SHIP_AURA_RANGE_DESC: "$ship_aura_components_DESC$"
 SHIP_AURA_HYPERLANE_DESC: "$ship_aura_components_DESC$"
 SHIP_AURA_PD_PENETRATION_DESC: "$ship_aura_components_DESC$"
 SHIP_AURA_BOMBARDMENT_DESC: "$ship_aura_components_DESC$"

 START_SCREEN_SRW:0 "If we ever knew how our people arrived on [GetHomeWorldName] our histories have long forgotten it. What we do know is that just over 2000 years ago some inconceivable cataclysm destroyed much of the Ring and killed most of the population, and that our people eventually rose from those ruins.\n\nOur civilization has grown, flourished, and now stands ready to explore the galaxy, whether again or for the first time. But despite all our progress, we still have a long way to go before we can understand and repair the Ringworld which is our home."

 START_SCREEN_REMNANTS:1 "Once, our Empire spanned the void. Once, our fleets controlled much of the galaxy. Then came defeat and The Fall. Finally, after millennia of purgatory, it is time to return to the stars! At long last our civilization has rebuilt to the point of interstellar travel. The galaxy shall be ours again!\n\nSeveral regions on [GetHomeWorldName] are still ruined, clearing these areas may reveal lost resources and forgotten technology."

 START_SCREEN_TREE:0 "When our collective consciousness awoke, we served the Tree. And the Tree served us. We care for the Tree, feed the Tree, protect the Tree, and the Tree nurtures us. For the sake of the Tree we spread out over [GetHomeWorldName], planting and protecting offshoots of the Tree wherever we went.\n\nOur world has served the Tree for centuries now, and yet, we fear the Tree is not entirely safe as we have learned something of the dangers which may destroy a planet. We have long known that this is not the only world; the galaxy is filled with Treeless planets, and we yearn to change this. The Tree must be protected. The Tree must spread. The Tree must Grow."

 START_SCREEN_LITHOID:0 "While our true origins are unknown, we do know that our presapient ancestors arrived on a vast meteorite which slammed into [GetHomeWorldName] in a fiery cataclysm and wiped out most of the native inhabitants.\n\nIn the eons since, the first primitive [GetSpeciesName] spread out over [GetHomeWorldName], evolved, and multiplied. Our civilization has spread and prospered, and with the invention of the [GetStartingDrive] we stand ready to explore the galaxy."

 rediscover_tech:0 "\nThese ruins likely contain some of our lost knowledge."

 civic_hive_empath:0 "Empath"
 civic_hive_empath_desc:0 "The collective can reach out and touch the minds of others, giving them a glimpse of our will that helps them understand."
 civic_tooltip_empath_effects:0 "Reduces the £opinion£ Opinion penalty Gestalts normally have with biological empires.\n\n"
 triggered_opinion_hive_mind_empath:0 "$civic_hive_empath$"

 servitor_mission_accomplished:0 "Mission Accomplished"

 VETO_HIGHLIGHTED:1 "§RClick to assert your Council powers and veto this Resolution for§! $COST|Y$"
 EMERGENCY_MEASURE_HIGHLIGTED:0 "§HClick to declare this Resolution an Emergency Measure and move it onto the Senate Floor§!"
 WITHDRAW_HIGHLIGHTED:0 "§HClick to withdraw your proposed Resolution, allowing you to propose another§!"

 GALACTIC_COMMUNITY:0 "Galactic Community"
 JOINS_GALACTIC_COMMUNITY:0 "$COUNTRY|Y$ joins the $GALACTIC_COMMUNITY$"
 LEAVES_GALACTIC_COMMUNITY:0 "$COUNTRY|Y$ leaves the $GALACTIC_COMMUNITY$"
 IS_GALACTIC_COMMUNITY_MEMBER:0 "$COUNTRY|Y$ is a member of the $GALACTIC_COMMUNITY$"
 IS_NOT_GALACTIC_COMMUNITY_MEMBER:0 "$COUNTRY|Y$ is NOT a member of the $GALACTIC_COMMUNITY$"
 COMMUNITY:0 "Community"
 SENATE_FLOOR:0 "Senate Floor"
 RESOLUTIONS:0 "Resolutions"
 resolutions:0 "$RESOLUTIONS$"
 MUST_BE_MEMBER:0 "You must be a member of the $GALACTIC_COMMUNITY$ to influence Resolutions and receive any associated benefits"
 ACTIVE_MODIFIERS:0 "Active Modifiers"
 galactic_community_delegate:0 "Delegate"
 SENATE_FLOOR_VOTING:0 "§HVoting to Enact Resolution§!"
 federation_leader_scaled_modifier:0 "Federation Fleet Capacity"

 left_galactic_community:0 "Left Galactic Community"
 triggered_opinion_galactic_community_left:0 "$left_galactic_community$"
 JOIN_RECENTLY_LEFT:0 "£trigger_no£ §RYou cannot join the $GALACTIC_COMMUNITY$ after just having left it§!"
 JOIN_IN_BREACH:0 "£trigger_no£ §RNote that if you join the $GALACTIC_COMMUNITY$ at this point you will be considered in breach of galactic laws due to set Policies and will have to change them after joining or be at risk of denouncement§!"
 CLICK_TO_JOIN:0 "§GClick to join the $GALACTIC_COMMUNITY$§!"
 CLICK_TO_JOIN_DESC:0 "§LAs a member you will be able to influence Resolutions and receive benefits from any Active Modifiers§!"
 CLICK_TO_LEAVE:0 "§RClick to leave the $GALACTIC_COMMUNITY$§!"
 CLICK_TO_LEAVE_DESC:1 "§LIf you leave the $GALACTIC_COMMUNITY$ you will no longer receive benefits from any Active Modifiers, but will be unable to rejoin and have reduced £diplo_weight£ Diplomatic Weight for §R20 years§!.\n\nYou will, however, also no longer be negatively affected by being in breach of any galactic laws§!\n"
 RESOLUTION_QUEUE:0 "Proposal Queue"
 RESOLUTION_QUEUE_DESC:0 "§gNo Resolutions have been Proposed§!"
 RESOLUTION_SUPPORT_DESC:0 "§gSupport Options Disabled until a Resolution has been Proposed§!"

 GALACIC_FOCUS:0 "Galactic Focus"
 GALACTIC_FOCUS_DESC:1 "§EThe Galactic Focuses are objectives that give direction to the [global_event_country.GetGalCommunityOrGalImperium].§!"
 GALACTIC_FOCUS_REWARD:0 "Reward"

 GALACTIC_COUNCIL:0 "Galactic Council"
 GALACTIC_COUNCIL_DESC:1 "§LThe Galactic Council are leaders in the Galactic Community. They have special resolution powers to help speed along the voting and proposing process§!"
 JOINS_GALACTIC_COUNCIL:0 "$COUNTRY|Y$ gains a seat on the $GALACTIC_COUNCIL$"
 LEAVES_GALACTIC_COUNCIL:0 "$COUNTRY|Y$ loses their seat on the $GALACTIC_COUNCIL$"
 IS_PART_OF_GALACTIC_COUNCIL:0 "$COUNTRY|Y$ is on the $GALACTIC_COUNCIL$"
 IS_NOT_PART_OF_GALACTIC_COUNCIL:0 "$COUNTRY|Y$ is NOT on the $GALACTIC_COUNCIL$"

 ALREADY_PART_OF_GALACTIC_COMMUNITY:0 "$TRIGGER_FAIL$§R$COUNTRY$ is already part of the $GALACTIC_COMMUNITY$§!"
 ALREADY_PART_OF_GALACTIC_COUNCIL:0 "$TRIGGER_FAIL$§R$COUNTRY$ is already part of the $GALACTIC_COUNCIL$§!"

 IS_VOTING_ANY_RESOLUTION:0 "The $GALACTIC_COMMUNITY$ is currently voting on any resolution"
 IS_NOT_VOTING_ANY_RESOLUTION:0 "The $GALACTIC_COMMUNITY$ is currently NOT voting on any resolution"
 IS_VOTING_RESOLUTION:0 "The $GALACTIC_COMMUNITY$ is currently voting on $RESOLUTION|Y$"
 IS_NOT_VOTING_RESOLUTION:0 "The $GALACTIC_COMMUNITY$ is currently NOT voting on $RESOLUTION|Y$"
 IS_LAST_RESOLUTION_CHANGED:0 "The last resolution the $GALACTIC_COMMUNITY$ considered was $RESOLUTION|Y$"
 IS_NOT_LAST_RESOLUTION_CHANGED:0 "The last resolution the $GALACTIC_COMMUNITY$ considered was NOT $RESOLUTION|Y$"
 IS_LAST_RESOLUTION_CATEGORY_CHANGED: "The category of the last resolution the $GALACTIC_COMMUNITY$ considered was $CATEGORY|Y$"
 IS_NOT_LAST_RESOLUTION_CATEGORY_CHANGED: "The category of the last resolution the $GALACTIC_COMMUNITY$ considered was NOT $CATEGORY|Y$"
 IS_POSITION_ON_CURRENT_RESOLUTION:0 "Position on the current $GALACTIC_COMMUNITY$ resolution is $POSITION|Y$"
 IS_NOT_POSITION_ON_CURRENT_RESOLUTION:0 "Position on the current $GALACTIC_COMMUNITY$ resolution is NOT $POSITION|Y$"
 IS_POSITION_ON_LAST_RESOLUTION:0 "Position on the last $GALACTIC_COMMUNITY$ resolution was $POSITION|Y$"
 IS_NOT_POSITION_ON_LAST_RESOLUTION:0 "Position on the last $GALACTIC_COMMUNITY$ resolution was NOT $POSITION|Y$"

 IS_PROPOSING_ANY_RESOLUTION:0 "$COUNTRY|Y$ is proposing any resolution"
 IS_NOT_PROPOSING_ANY_RESOLUTION:1 "$COUNTRY|Y$ is NOT proposing any resolution"
 IS_PROPOSING_RESOLUTION:0 "$COUNTRY|Y$ is proposing $RESOLUTION|Y$"
 IS_NOT_PROPOSING_RESOLUTION:0 "$COUNTRY|Y$ is NOT proposing $RESOLUTION|Y$"

 IS_YEARS_SINCE_COMMUNITY_FORMATION:0 "Years since $GALACTIC_COMMUNITY$ formation is $COMPARE$ $NUM_COMPARE$"
 IS_NOT_YEARS_SINCE_COMMUNITY_FORMATION:0 "Years since $GALACTIC_COMMUNITY$ formation is NOT $COMPARE$ $NUM_COMPARE$"
 IS_YEARS_SINCE_COUNCIL_ESTABLISHMENT:0 "Years since $GALACTIC_COUNCIL$ establishment is $COMPARE$ $NUM_COMPARE$"
 IS_NOT_YEARS_SINCE_COUNCIL_ESTABLISHMENT:0 "Years since $GALACTIC_COUNCIL$ establishment is NOT $COMPARE$ $NUM_COMPARE$"

 IS_NUM_COUNCIL_POSITIONS:1 "Number of $GALACTIC_COUNCIL$ positions is $COMPARE$ $NUM_COMPARE$"
 IS_NOT_NUM_COUNCIL_POSITIONS:1 "Number of $GALACTIC_COUNCIL$ positions is NOT $COMPARE$ $NUM_COMPARE$"

 IS_COMMUNITY_RANK:1 "$GALACTIC_COMMUNITY$ rank is $COMPARE$ $NUM_COMPARE$"
 IS_NOT_COMMUNITY_RANK:1 "$GALACTIC_COMMUNITY$ rank is NOT $COMPARE$ $NUM_COMPARE$"

 IS_COMMUNITY_FORMED:0 "The $GALACTIC_COMMUNITY$ has been formed"
 IS_NOT_COMMUNITY_FORMED:0 "The $GALACTIC_COMMUNITY$ has NOT been formed"
 IS_COUNCIL_ESTABLISHED:0 "The $GALACTIC_COUNCIL$ has been established"
 IS_NOT_COUNCIL_ESTABLISHED:0 "The $GALACTIC_COUNCIL$ has NOT been established"

 IS_ACTIVE_RESOLUTION:0 "$RESOLUTION|Y$ is an active Resolution"
 IS_NOT_ACTIVE_RESOLUTION:0 "$RESOLUTION|Y$ is NOT an active Resolution"

 MOD_EMPIRE_SIZE_DISTRICTS_MULT:0 "$EMPIRE_SIZE$ from Districts"
 MOD_EMPIRE_SIZE_SYSTEMS_MULT:0 "$EMPIRE_SIZE$ from Systems"
 MOD_EMPIRE_SIZE_COLONIES_MULT:0 "$EMPIRE_SIZE$ from Planets"
 MOD_EMPIRE_SIZE_POPS_MULT:0 "$EMPIRE_SIZE$ from Pops"

 THEIR_OPINION:1 "§HTheir Opinion of Us: $VAL|+=0$§!"
 OUR_OPINION:1 "§HOur Opinion of Them: $VAL|+=0$§!"
 OPINION_TERRIBLE:0 "§RTerrible Relations§!"
 OPINION_POOR:0 "§HTense Relations§!"
 OPINION_NEUTRAL:0 "§YNeutral Relations§!"
 OPINION_GOOD:0 "§GPositive Relations§!"
 OPINION_EXCELLENT:0 "§BExcellent Relations§!"

 RELATIONS:0 "Relations"

 OPINION_TERRIBLE_DESC:0 "Our empires consider each other enemies. We cannot realistically expect to come to agreement on any issues."
 OPINION_POOR_DESC:0 "Diplomatic efforts are breaking down. We are unlikely to come to an agreement on most issues."
 OPINION_NEUTRAL_DESC:0 "Our diplomatic infrastructure is rudimentary. We can only expect agreement on deals that strongly benefit the other side."
 OPINION_GOOD_DESC:0 "Diplomatic efforts are beginning to pay off. We are beginning to find common ground on many diplomatic issues."
 OPINION_EXCELLENT_DESC:0 "Our envoys have forged strong ties with this empire. Our empires are eager to work together diplomatically."

 OPINION_LEVEL_VAL_DESC:2 "We currently have $RELATION$ ($VAL|+=0$). Last month it changed by $DELTA|+=0$."
 OPINION_LEVEL_TREND:0 "With that trend we will have $RELATION$ Relations in $MONTHS$ month(s)"

 requires_terrible_opinion_or_supremacist:2 "$TRIGGER_FAIL$§RRequires $OPINION_TERRIBLE$, §YRivalry§!, an envoy sent to §YHarm Relations§!, or one empire must either be in the $diplo_stance_supremacist_name$ $DIPLOMACY_STANCE$, $diplo_stance_animosity_name$ $DIPLOMACY_STANCE$, or be a §H$COUNTRY_FALLEN_EMPIRE$§!.§!\n"
 requires_poor_or_worse_opinion:1 "$TRIGGER_FAIL$§RRequires $OPINION_POOR$ or an envoy sent to §YHarm Relations§!.§!"
 requires_excellent_or_better_opinion:1 "$TRIGGER_FAIL$§RRequires $OPINION_EXCELLENT$ or an envoy sent to §YImprove Relations§!.§!"
 requires_good_or_better_opinion:1 "$TRIGGER_FAIL$§RRequires $OPINION_GOOD$ or an envoy sent to §YImprove Relations§!.§!"
 requires_neutral_or_better_opinion:1 "$TRIGGER_FAIL$§RRequires $OPINION_NEUTRAL$ or an envoy sent to §YImprove Relations§!.§!"
 requires_envoy_harming_relations:1 "$TRIGGER_FAIL$§RRequires an envoy sent to §YHarm Relations§!.§!"
 requires_envoy_not_harming_relations:0 "$TRIGGER_FAIL$§RCannot be done while an envoy is sent to §YHarm Relations§! with this Empire.§!"
 requires_envoy_not_improving_relations:0 "$TRIGGER_FAIL$§RCannot be done while an envoy is sent to §YImprove Relations§! with this Empire.§!"
 influence_cost_for_improving_relations_effect:1 "Sending an envoy to §Y$improve_relations_TITLE$§! costs £influence£ 0.25 per month.\n"
 influence_cost_for_harming_relations_effect:1 "Sending an envoy to §Y$harm_relations_TITLE$§! costs £influence£ 0.25 per month.\n"
 influence_cost_for_improving_or_harming_relations_effect:1 "Sending an envoy to §Y$improve_relations_TITLE$§! or §Y$harm_relations_TITLE$§! costs £influence£ 0.25 per month.\n"
 influence_cost_for_close_borders:0 "Using the §Y$ACTION_CLOSE_BORDERS_TITLE$§! diplomatic action against non-Rivals costs £influence£ 0.25 per month.\n"
 easy_rivalry:0 "Restrictions on the §YRival§! action are relaxed both for and against us.\n"
 envoy_costs:0 "Envoys"
 diplo_closed_borders:0 "$opinion_closed_borders$"

 requires_embassy_or_diplomatic_networking: "$TRIGGER_FAIL$§RRequires an §YEmbassy§! OR the §Y$tr_diplomacy_diplomatic_networking$§! Tradition§!"

 requires_embassy_diplomatic_networking_or_universal_transactions: "$TRIGGER_FAIL$§RRequires an §YEmbassy§!, the §Y$tr_diplomacy_diplomatic_networking$§! Tradition OR the §Y$ap_universal_transactions$§! Ascension Perk§!"

 requires_embassy_or_improving_relations: "$TRIGGER_FAIL$§RRequires an §YEmbassy§! OR an Envoy §YImproving Relations§!§!"

 requires_10_trust_or_neutral: "$TRIGGER_FAIL$§RRequires [GetTrust10] Trust§!"

 requires_20_trust_or_good: "$TRIGGER_FAIL$§RRequires [GetTrust20] Trust§!"

 requires_30_trust_or_excellent: "$TRIGGER_FAIL$§RRequires [GetTrust30] Trust§!"

 requires_50_trust_or_excellent: "$TRIGGER_FAIL$§RRequires [GetTrust50] Trust§!"

 neutral_five: "$OPINION_NEUTRAL$ OR §Y5§!"
 neutral_ten: "$OPINION_NEUTRAL$ OR §Y10§!"
 good_ten: "$OPINION_GOOD$ OR §Y10§!"
 exellent_fifteen: "$OPINION_EXCELLENT$ OR §Y15§!"
 good_twenty: "$OPINION_GOOD$ OR §Y20§!"
 excellent_twenty_five: "$OPINION_EXCELLENT$ OR §Y25§!"
 excellent_thirty: "$OPINION_EXCELLENT$ OR §Y30§!"
 excellent_fifty: "$OPINION_EXCELLENT$ OR §Y50§!"

 EMPIRE_OVERVIEW:0 "Empire Overview"

 ####################
 ### FEDERATIONS
 ####################

 BASE_FEDERATION_COHESION:0 "Base: $VALUE|2Y$"
 FEDERATION_LAW_COHESION:0 "$LAW$ $CATEGORY$: $VALUE|2+=$"
 FEDERATION_ASSIGNED_ENVOYS:0 "Envoys assigned: $VALUE|2+=$"
 FEDERATION_MEMBERS_PENALTY:1 "From members($COUNT$): $VALUE|2+=$"
 FEDERATION_ETHICS_PENALTY:1 "From ethics: $VALUE|2+=$"
 FEDERATION_NO_MEMBERS_PENALTY:0 "No other members: $VALUE|2+=$"
 FEDERATION_DIVERSE_ETHICS_PEN:0 "Diverse ethics($COUNT$): $VALUE|2+=$"
 FEDERATION_OPPOSING_ETHICS_PEN:0 "Opposing ethics($COUNT$): $VALUE|2+=$"
 FEDERATION_LAW_COHESION_DESC:0 "$MOD_FEDERATION_COHESION_ADD$: $VALUE|2+=$"

 FEDERATION_RANDOM_NAME:0 "Random Name"
 FEDERATION_PERK_FED_MOD:0 "§EFederation Modifier:§!"
 FEDERATION_PERK_LEAD_MOD:0 "§EPresident Modifier:§!"
 FEDERATION_PERK_MEMBER_MOD:0 "§EMember Modifier:§!"
 FEDERATION_LAW_LOCKED:0 "§ERequirements:\n§!$DESC$"
 REQUIRED_CENTRALIZATION:0 "§RRequires centralization to be $REQUIRED|Y$ or higher.§!"
 CANNOT_PASS_LAW_WHEN_NO_OTHER_MEMBERS:0 "§RRequires other members to be part of our Federation.§!"
 CENTRALIZATION_UNLOCKS_HEADER:0 "§EUnlocks the following laws:§!"
 CENTRALIZATION_UNLOCKS_LAW:0 "\t$CATEGORY$: $LAW|Y$"
 CENTRALIZATION_MODIFIER:0 "§EEffects:§!"
 FEDERATION_LEVEL_SHORT:0 "LV$LEVEL$"
 FEDERATION_PERK_LOCKED:0 "§ERequirements:§!\n§ROur federation needs $EXPERIENCE|Y0$ §EXP§! before we unlock this level.§!"
 FEDERATION_CATEGORY_CURRENT_LAW:0 "Current $CATEGORY$: $LAW|Y$"
 FEDERATION_LAW_CURRENT:0 "§GCurrently active law.§!"
 FEDERATION_TYPE:0 "Federation Type"
 FEDERATION_TYPES_DESC:0 "§E§HFederation types§! determine types of §HPerks§! you will gain as your Federation gains new levels§!"
 FEDERATION_TYPE_NAME:0 "$NAME|Y$"
 FEDERATION_CLICK_TO_CHANGE:0 "§GClick to change Federation Type§!"
 FEDERATION_TYPE_ACTIVE_PERKS:0 "We have $PERKS$."
 FEDERATION_TYPE_ACTIVE_PERK:0 "$PERK|Y$"
 FEDERATION_PRESIDENT_MEMBER:0 "§EFederation President§!"
 FEDERATION_ECONOMIC_POWER:0 "Economic power: $POWER|Y$"
 FEDERATION_DIPLOMATIC_WEIGHT_POWER:0 "Diplomatic weight: $POWER|Y$"
 FEDERATION_TECH_POWER:0 "Technological power: $POWER|Y$"
 FEDERATION_FLEET_POWER:0 "Fleet power: $POWER|Y$"
 FEDERATION_TOTAL_COHESION:0 "Total Cohesion: $COHESION|0+$"
 FEDERATION_MONTHLY_COHESION:0 "§HMonthly Cohesion impact:§! $COHESION|2+$"
 FEDERATION_XP_FROM_COHESION:0 "§HXP generated from Cohesion:§! $XP|2+$"
 FEDERATION_COHESION_DESC:0 "§E§HCohesion§! symbolizes how unified our Federation is and ranges from $NRANGE|Y$ to $PRANGE|Y$.\n§HNegative Impacts§! are caused by the number of different §HEthics§!. Opposing ethics have a worse impact.\n§HTemporary negative§! impacts are caused by members joining and leaving.\n\n§HAdd Officials§! to boost monthly cohesion.§!"
 FEDERATION_XP:0 "Federation XP"
 FEDERATION_NEXT_LEVEL:0 "§ENext level: $LEVEL|Y$§!\n\tXP: $CURRENT|0Y$/$TOTAL|Y0$"
 FEDERATION_MONTHLY_CHANGE:0 "Based on $COHESION|Y1$ Cohesion, our federation gains $XP|+2$ XP every month."
 FEDERATION_XP_UNLOCKS:0 "§HLevel XP Unlocks§!"
 FEDERATION_LEVEL_UNLOCK:0 "\tLVL $LEVEL$: $XP|Y0$ xp"
 FEDERATION_EXPERIENCE_DESC:0 "§E§HFederation Experience§! increases as the federation remains unified. It will decrease as we become more divided.\n§HNew Perks and Abilities§! are gained as new §HLevels§! are unlocked with §HXP§!§!"
 FEDERATION_ENVOYS:1 "Representatives"
 FEDERATION_ENVOYS_COHESION:1 "Total Representatives: $ENVOYS|+0$\n\tCohesion Impact: $IMPACT|+2$"
 FEDERATION_ENVOYS_COUNTRY:0 "\t$NAME$: $COUNT|Y0$"
 FEDERATION_ENVOYS_CONTRIBUTORS:1 "§ERepresentative Contributors:§! ($VALUE|Y$)"
 FEDERATION_ENVOYS_SLACKERS:0 "Members Not Contributing:"
 FEDERATION_ENVOYS_SLACKER:0 "\t$NAME|R$"
 FEDERATION_ENVOYS_DESC:0 "§E§HRepresentatives§! are Officials from members within the federation. They boost §HFederation Cohesion§! by working hard to keep our federation unified.§!"
 FEDERATION_LEVEL_PERKS_DESC:0 "§ELevel $LEVEL$ Perks:§!"
 FEDERATION_LEVEL_PERK:0 "\t$PERK|Y$"
 FEDERATION_LEVEL_HAS_DECAYED:0 "§RWe lost experience required for the level(s). $DAYS|Y$ days left until we will lose perk effects.§!"
 FEDERATION_LAW_SUPPORTERS:0 "§ESupporters:§!"
 FEDERATION_LAW_SUPPORTER:1 "§G$NAME$: $VALUE$§!"
 FEDERATION_LAW_OPPOSITION:0 "§EOpposition:§!"
 FEDERATION_LAW_OPPOSER:1 "§R$NAME$: $VALUE$§!"
 FEDERATION_ETHICS_OPPOSING_DESC:0 "§ROpposing ethics within the federation have a substantial negative impact on Cohesion.§!"
 CLICK_TO_FORM_FEDERATION:0 "§GClick to propose forming a federation§!"
 CLICK_TO_SWITCH_FEDERATION_TYPE:0 "$FEDERATION_CLICK_TO_CHANGE$"
 NO_FEDERATION_TYPE:0 "§RNo federation type is selected!§!"
 VOTE_TYPE_UNANIMOUS:0 "$declare_war_unanimous_vote$"
 VOTE_TYPE_MAJORITY:0 "$declare_war_majority_vote$"
 FEDERATION_SWITCH_TYPE_RATIO_POSITIVE:0 "§G$SUPPORT|0$/$TOTAL|0$§!"
 FEDERATION_SWITCH_TYPE_RATIO_NEGATIVE:0 "§R$SUPPORT|0$/$TOTAL|0$§!"
 FEDERATION_MEMBER_RIVALING:1 "§RFederation member $MEMBER$ has declared them a rival.§!"
 FEDERATION_MEMBER_RIVALED:1 "§RThey have declared Federation member $MEMBER$ a rival.§!"
 FED_LAW_COOLDOWN:0 "§RCannot change laws in this category for £time£ $NUMBER|Y$ days§!"
 ASK_TO_JOIN_FEDERATION_COOLDOWN:0 "Cannot ask to join federation until $DATE$"

 law_category_centralization:0 "Federation Centralization"
 law_category_centralization_desc:0 "Some Laws are Locked and require increasing the Centralization to unlock them. The Federation must first Level Up to gain access to a Higher Centralization. Be cautious though, as the Centralization is increased, Cohesion will suffer. "
 centralization_minimal:0 "Minimal"
 centralization_minimal_desc:0 "The Federation's influence over its members is kept at a minimum."
 centralization_low:0 "Low"
 centralization_low_desc:0 "The level of Federation influence over member states are kept very low."
 centralization_medium:0 "Medium"
 centralization_medium_desc:0 "The Federation has a good deal of influence over its members, while still allowing some independent governing."
 centralization_high:0 "High"
 centralization_high_desc:0 "The Federation's influence over its member states is almost absolute."
 centralization_very_high:0 "Very High"
 centralization_very_high_desc:0 "The Federation has sovereign control over how member states are being governed."

 law_category_fleet_contribution:0 "Fleet Contribution"
 law_category_fleet_contribution_desc:0 "These Laws determine how much Naval Capacity our Members give up for the Federation Navy."
 fleet_contribution_none:0 "None"
 fleet_contribution_none_desc:0 "This federation has no collaborative military effort."
 fleet_contribution_low:0 "Low"
 fleet_contribution_low_desc:0 "This federation has a minor collaborative military effort."
 fleet_contribution_medium:0 "Medium"
 fleet_contribution_medium_desc:0 "This federation has a moderate collaborative military effort."
 fleet_contribution_high:0 "High"
 fleet_contribution_high_desc:0 "This federation has an extensive collaborative military effort."

 fleet_contribution_low_effect:0 "Members transfer §Y10%§! of their Naval Capacity to the federation."
 fleet_contribution_medium_effect:0 "Members transfer §Y20%§! of their Naval Capacity to the federation."
 fleet_contribution_high_effect:0 "Members transfer §Y30%§! of their Naval Capacity to the federation."

 fleet_contribution_low_trade:0 "$fleet_contribution_low$"
 fleet_contribution_low_trade_desc:0 "$fleet_contribution_low_desc$"
 fleet_contribution_medium_trade:0 "$fleet_contribution_medium$"
 fleet_contribution_medium_trade_desc:0 "$fleet_contribution_medium_desc$"
 fleet_contribution_high_trade:0 "$fleet_contribution_high$"
 fleet_contribution_high_trade_desc:0 "$fleet_contribution_high_desc$"

 fleet_contribution_low_hegemony:0 "$fleet_contribution_low$"
 fleet_contribution_low_hegemony_desc:0 "$fleet_contribution_low_desc$"
 fleet_contribution_medium_hegemony:0 "$fleet_contribution_medium$"
 fleet_contribution_medium_hegemony_desc:0 "$fleet_contribution_medium_desc$"
 fleet_contribution_high_hegemony:0 "$fleet_contribution_high$"
 fleet_contribution_high_hegemony_desc:0 "$fleet_contribution_high_desc$"

 fleet_contribution_low_research:0 "$fleet_contribution_low$"
 fleet_contribution_low_research_desc:0 "$fleet_contribution_low_desc$"
 fleet_contribution_medium_research:0 "$fleet_contribution_medium$"
 fleet_contribution_medium_research_desc:0 "$fleet_contribution_medium_desc$"

 fleet_contribution_low_martial:0 "$fleet_contribution_low$"
 fleet_contribution_low_martial_desc:0 "$fleet_contribution_low_desc$"
 fleet_contribution_medium_martial:0 "$fleet_contribution_medium$"
 fleet_contribution_medium_martial_desc:0 "$fleet_contribution_medium_desc$"
 fleet_contribution_high_martial:0 "$fleet_contribution_high$"
 fleet_contribution_high_martial_desc:0 "$fleet_contribution_high_desc$"

 law_category_succession_type:0 "Succession Type"
 law_category_succession_type_desc:0 "These Laws determine how our President is chosen."
 succession_type_strongest:0 "Strongest"
 succession_type_strongest_desc:2 "The president will be chosen from the most powerful empire, depending on which §Y$law_category_succession_power$§! is chosen. The $law_category_succession_power$ laws will become available when this law is active."
 succession_type_strongest_hegemony:0 "$succession_type_strongest$"
 succession_type_strongest_hegemony_desc:0 "$succession_type_strongest_desc$"
 succession_type_diplomatic_weight:0 "Diplomatic Weight"
 succession_type_diplomatic_weight_desc:0 "The empire with the highest Diplomatic Weight is chosen for president."
 succession_type_rotation:0 "Rotation"
 succession_type_rotation_desc:0 "The Presidency is rotated between member empires whenever a term ends."
 succession_type_challenge:0 "Challenge"
 succession_type_challenge_desc:0 "The federation chooses its president by challenge. May the best candidate win."
 succession_type_random:0 "Random"
 succession_type_random_desc:0 "Whenever a term comes to end, another member is randomly chosen to become the new president."

 law_category_succession_power:0 "Succession Power"
 law_category_succession_power_desc:0 "These laws determines which category is measured for choosing the strongest president."
 succession_power_economy:0 "Economy"
 succession_power_economy_desc:0 "The president should be chosen from the empire with the strongest §Yeconomy§!."
 succession_power_tech:0 "Technology"
 succession_power_tech_desc:0 "The president should be chosen from the empire with the most advanced §Ytechnology§!."
 succession_power_fleet:0 "Fleets"
 succession_power_fleet_desc:0 "The president should be chosen from the empire with the largest and most powerful §Ynavy§!."
 succession_power_diplomatic_weight:0 "Diplomatic Weight"
 succession_power_diplomatic_weight_desc:0 "The president should be chosen from the empire with the largest §YDiplomatic Weight§!."


 law_category_succession_term:0 "Succession Term"
 law_category_succession_term_desc:0 "These Laws determine when a Member is chosen for President."
 succession_term_status_change:0 "Status Change"
 succession_term_status_change_desc:0 "A new president is chosen whenever another member surpasses them by §Y25%§!."
 ### Status change value set in FEDERATION_LEADER_POWER_THRESHOLD
 succession_term_years_10:0 "10 Years"
 succession_term_years_10_desc:0 "Sets a term length for certain Succession Types."
 succession_term_years_20:0 "20 Years"
 succession_term_years_20_desc:0 "$succession_term_years_10_desc$"
 succession_term_years_30:0 "30 Years"
 succession_term_years_30_desc:0 "$succession_term_years_10_desc$"
 succession_term_years_40:0 "40 Years"
 succession_term_years_40_desc:0 "$succession_term_years_10_desc$"

 law_category_build_fleets:0 "Federation Fleet Construction"
 law_category_build_fleets_desc:0 "This establishes who can construct ships for the Federation Navy."
 federation_build_fleets_only_leader:0 "Only Leader"
 federation_build_fleets_only_leader_desc:0 "Only the president may order the construction of new ships to the federation fleet."
 federation_build_fleets_everyone:0 "Everyone"
 federation_build_fleets_everyone_desc:0 "Any member may order the construction of new ships to the federation fleet."

 FEDERATION_ONLY_LEADER_BUILDS_FLEETS:1 "Only federation leader is allowed to build federation fleets!"
 FROM_FEDERATION_PERKS:0 "From Federation Perks"
 FEDERATION_PRESIDENT:0 "§BPresident§!"
 FEDERATION_COHESION:0 "Cohesion"
 FEDERATION_LEVEL:0 "Level: $LEVEL|0$"
 FEDERATION_EXPERIENCE:0 "§EXP§! - §Y$CURRENT|0$/$TOTAL|0$§!"
 FEDERATION_XP_GAIN:0 "$VALUE|2+=$ XP"
 FEDERATION_COHESION_VALUE:0 "$VALUE|2+$"
 FEDERATION_COHESION_GROWTH_VALUE:0 "$VALUE|2+=$"
 FEDERATION_ENVOY_NUMBER:0 "$VALUE|0+$"
 FEDERATION_MEMBERS:0 "Members"
 FEDERATION_ECONOMY:0 "Economy"
 FEDERATION_FLEET_VALUE:0 "$VALUE|0W$"
 FEDERATION_ECONOMY_VALUE:0 "$VALUE|0W$"
 FEDERATION_TECH_VALUE:0 "$VALUE|0W$"
 FEDERATION_LVL:0 "LV$LEVEL|0$"
 FEDERATION_DIPLOMACY_WEIGHT:0 "$VALUE|0W$"
 FEDERATION_ENVOYS_COUNT:0 "$VALUE|0W$"
 FEDERATION_PROPOSE_LAW_TITLE:0 "Propose law"
 FEDERATION_PROPOSE_LAW_DESC:1 "Are you sure you wish to propose $LAW|Y$ $CATEGORY|Y$?\n\nA §Rfailed vote§! will result in negative effect on cohesion!"
 FEDERATION_PROPOSE_TYPE_TITLE:0 "$CHANGE_FEDERATION_TYPE$"
 FEDERATION_PROPOSE_TYPE_DESC:1 "Are you sure you wish to change federation to $TYPE|Y$?\n\nA §Rfailed vote§! will result in negative effect on cohesion!"

 ACTION_VOTE_FOR_FEDERATION_LAW_TITLE:0 "Vote for Federation Law"
 DIPLO_ACTION_VOTE_FOR_FEDERATION_LAW_KEY: "$ACTION_VOTE_FOR_FEDERATION_LAW_TITLE$ Started"
 DIPLO_ACTION_VOTE_FOR_FEDERATION_LAW_VOTE_PASSED_KEY: "$ACTION_VOTE_FOR_FEDERATION_LAW_TITLE$ Passed"
 DIPLO_ACTION_VOTE_FOR_FEDERATION_LAW_VOTE_FAILED_KEY: "$ACTION_VOTE_FOR_FEDERATION_LAW_TITLE$ Failed"
 ACTION_VOTE_FOR_FEDERATION_LAW_LONG_DESC:0 "Vote for proposed change to $LAW|Y$ $CATEGORY|Y$ law"
 ACTION_VOTE_FOR_FEDERATION_LAW_ACTIVE_DESC:0 "§GActive law:§! $LAW|W$ $CATEGORY|Y$"

 ACTION_VOTE_FOR_FEDERATION_TYPE_TITLE:0 "Vote for Federation Type"
 ACTION_VOTE_FOR_FEDERATION_TYPE_LONG_DESC:0 "Vote for proposed change to $TYPE|Y$ federation type"
 ACTION_VOTE_FOR_FEDERATION_TYPE_OFFER_DESC:0 ""

 law_category_allow_subjects_to_join:0 "Can Subjects Join"
 law_category_allow_subjects_to_join_desc:0 "This determines if we allow Subjects or Vassals to Join our Federation."
 allow_subjects_to_join_no:0 "No"
 allow_subjects_to_join_no_desc:0 "Subjects may not join the federation."
 allow_subjects_to_join_yes:0 "Yes"
 allow_subjects_to_join_yes_desc:0 "Subjects are allowed to join the federation."

 law_category_voting_weight:0 "Vote Weight"
 law_category_voting_weight_desc:0 "This determines the weight of our Vote."
 vote_weight_equal:0 "Equal"
 vote_weight_equal_desc:0 "Every member has 1 vote, and each vote has equal value."
 vote_weight_diplomatic:0 "Diplomatic"
 vote_weight_diplomatic_desc:0 "Votes are determined by Diplomatic Weight. More influential members wield more power."

 law_category_war_declaration_vote:0 "War Declaration"
 law_category_war_declaration_vote_desc:0 "These Laws decide how we Declare War."
 declare_war_president_vote:0 "President Decides"
 declare_war_president_vote_desc:0 "The president of the federation decides if wars will be declared."
 declare_war_majority_vote:0 "Majority Vote"
 declare_war_majority_vote_desc:0 "A majority vote of members decides if wars will be declared."
 declare_war_unanimous_vote:0 "Unanimous Vote"
 declare_war_unanimous_vote_desc:0 "All members have to agree to declare any wars."
 declare_war_majority_vote_hegemony:0 "$declare_war_majority_vote$"
 declare_war_majority_vote_hegemony_desc:0 "$declare_war_majority_vote_desc$"

 law_category_invite_members_vote:0 "Invite Members"
 law_category_invite_members_vote_desc:0 "These Laws determine how we decide on Accepting New Members to our Federation."
 invite_members_president_vote:0 "President Decides"
 invite_members_president_vote_desc:0 "The president decides if a new member will be accepted or not."
 invite_members_majority_vote:0 "Majority Vote"
 invite_members_majority_vote_desc:0 "New federation members have to be approved by a majority vote."
 invite_members_unanimous_vote:0 "Unanimous Vote"
 invite_members_unanimous_vote_desc:0 "New federation members have to be approved by all current members."
 invite_members_president_vote_hegemony:0 "$invite_members_president_vote$"
 invite_members_president_vote_hegemony_desc:0 "$invite_members_president_vote_desc$"

 law_category_kick_members_vote:0 "Kick Members"
 law_category_kick_members_vote_desc:0 "These Laws determine how we decide to Kick Members from our Federation."
 kick_members_president_vote:0 "President Decides"
 kick_members_president_vote_desc:0 "The president wields the power to decide if a member should be removed from the federation."
 kick_members_majority_vote:0 "Majority Vote"
 kick_members_majority_vote_desc:0 "A member can be removed from the federation by a majority vote."
 kick_members_president_vote_hegemony:0 "$kick_members_president_vote$"
 kick_members_president_vote_hegemony_desc:0 "$kick_members_president_vote_desc$"


 law_category_free_migration:0 "Free Migration"
 law_category_free_migration_desc:0 "This determines if we allow Free Migration among Members in the Federation."
 free_migration_no:0 "Disabled"
 free_migration_no_desc:0 "Members have to sign individual Migration Treaties."
 free_migration_yes:0 "Enabled"
 free_migration_yes_desc:0 "Migration Treaties are free and automatic between all federation members."

 law_category_separate_treaties:0 "Separate Treaties"
 law_category_separate_treaties_desc:0 "This determines if we allow Members to have Separate Treaties within the Federation."
 treaties_separate_yes:0 "Allowed"
 treaties_separate_yes_desc:0 "Federation members are allowed to sign diplomatic agreements with empires outside the Federation."
 treaties_separate_no:0 "Prohibited"
 treaties_separate_no_desc:0 "Federation members are prohibited from having Research Agreements, Migration Treaties or Commercial Pacts with empires outside the Federation."

 law_category_challenge:0 "Succession Challenge Type"
 law_category_challenge_desc:0 "Defines which challenge type will be used to determine the next Federation President."
 challenge_type_arena_combat:0 "Arena Combat"
 challenge_type_psionic_battle:0 "Psionic Battle"
 challenge_type_bidding_war:0 "Golden Rule"
 challenge_type_thesis:0 "Thesis Defense"
 challenge_type_conclave:0 "Spiritual Conclave"

 strongest:0 "Strongest"
 diplomatic_weight:0 "Diplomatic Weight"
 diplomatic_weight_icon_value:0 "£diplo_weight£ $VALUE$"
 diplomatic_weight_our_desc:0 "This is our Diplomatic Weight value."
 diplomatic_weight_desc:1 "This value represents how influential an Empire is within the [global_event_country.GetGalCommunityOrGalImperium] and is used as their Voting Power when Supporting or Voting on Resolutions."
 rotation:0 "Rotation"
 vote:0 "Voting"
 psionic_battle:0 "Psionic Battle"

 status_change:0 "Status Change"
 years_10:0 "10 Years"
 years_20:0 "20 Years"
 years_30:0 "30 Years"
 years_40:0 "40 Years"

 GAL_COM_AI_RESOLUTION_WEIGHT:0 "$EMPIRE_NAME|H$ score for $RESOLUTION|Y$: $VALUE$"
 GAL_COM_AI_RANDOM:0 "Their monthly bias: $VALUE$"
 GAL_COM_PROPOSER_OPINION_MULT:0 "Their opinion of the proposer: $VALUE$"
 GAL_COM_TARGET_OPINION_MULT:0 "Their opinion of the target: $VALUE$"
 GAL_COM_BIAS_TOWARDS_YOUR_OWN_PROPOSAL:0 "Bias for their own proposal: $VALUE$"
 GAL_COM_HUMAN_WEIGHT:0 "As $COUNTRY|Y$ is controlled by a Human, their priorities are incalculable."
 gal_com_someone_declared_crisis:0 "There is a crisis"
 gal_com_trader_ai_personality:0 "They are a Trader Empire"
 gal_com_years_passed:0 "They think it is time for a change"
 gal_com_miner_civic:0 "Their civics focus on mining"
 gal_com_trade_civic:0 "Their civics focus on trading"
 gal_com_slaver_empire:0 "They are a Slaver Empire"
 gal_com_country_uses_food_no:0 "Their empire does not require food"
 gal_com_in_breach_of_proposed_resolution:0 "They are in breach of this resolution"
 gal_com_supporting_civics:0 "Their civics support this"
 gal_com_opposing_civics:0 "Their civics disapprove this"
 gal_com_supporting_origin: "Their origin support this"
 gal_com_opposing_origin: "Their origin disapproves of this"
 gal_com_supporting_ethics:0 "Their ethics support this"
 gal_com_opposing_ethics:0 "Their ethics oppose this"
 gal_com_low_naval_capacity_percent:0 "They only use a fraction of their naval capacity"
 gal_com_is_denounced_or_in_breach:0 "They are denounced or in breach of a resolution"
 gal_com_afraid_of_powerful_crisis:0 "They are afraid of the crisis"
 gal_com_afraid_of_crisis:0 "They are afraid of the crisis empire"
 gal_com_afraid_of_neighbor_crisis:0 "They are scared of their neighbor"
 gal_com_pleased_to_have_rival_neighboring_crisis:0 "Their rival is neighboring a crisis empire"
 gal_com_purger_empire:0 "They like purging other species"
 gal_com_opposing_policy:0 "Their policies oppose this"
 gal_com_opposing_personality:0 "Their empire personality opposes this"
 gal_com_supporting_personality:0 "Their empire personality supports this"
 gal_com_on_galatic_council:0 "They are on the Galactic Council"
 gal_com_not_on_galatic_council:0 "They are not on the Galactic Council"
 gal_com_overlord_on_galatic_council:0 "Their Overlord is on the Galactic Council"
 gal_com_they_or_overlord_on_galatic_council:0 "They or their Overlord is on the Galactic Council"
 gal_com_they_nor_overlord_not_on_galatic_council:0 "Neither they nor their Overlord is on the Galactic Council"
 gal_com_empire_or_overlord_likely_council_candidate:0 "They or their Overlord is a likely candidate for the Galactic Council"
 gal_com_empire_council_candidate:0 "They are a likely candidate for the Galactic Council"
 gal_com_empire_or_overlord_unlikely_council_candidate:0 "Neither they nor their overlord is a likely candidate for the Galactic Council"
 gal_com_empire_or_overlord_highest_rank:0 "They or their Overlord has the highest rank"
 gal_com_second_rank:0 "They have the second highest rank"
 gal_com_increase_council_size_positive:0 "They want more empires on the council"
 gal_com_negative_sentiment:0 "They want less empires on the council"
 gal_com_alone_on_council_or_overlord:0 "They or their Overlord have full control of the council"
 gal_com_they_or_overlord_would_be_removed_from_council:0 "They or their Overlord would be removed from council"
 gal_com_wants_to_add_themselves_or_overlord_to_council:0 "They want to add themselves or their Overlord to the council"
 gal_com_dont_let_others_in_on_the_council:0 "They want to prevent others on to the council"
 gal_com_wants_to_reduce_council_size:0 "They want to reduce council size"
 gal_com_is_denounced:0 "They are denounced"
 gal_com_is_in_breach:0 "They are in breach of a resolution"
 gal_com_federation_member_in_breach_or_denounced:0 "Their Federation member is in breach of resolution or denounced"
 gal_com_rival_in_breach_or_denounced:0 "Their Rival is denounced or in breach of a resolution"
 gal_com_recent_sanction_passed:0 "Sanctions were recently passed"
 gal_com_is_neighboring_swarm:0 "The Prethoryn are nearby"
 gal_com_is_not_neighboring_swarm:0 "The Prethoryn are still far away"
 gal_com_crisis_stage_1:0 "They are afraid of the emerging crisis"
 gal_com_crisis_stage_2:0 "They are scared of the ongoing crisis"
 gal_com_crisis_stage_3:0 "They are terrified of the prolonged crisis"
 gal_com_crisis_stage_4:0 "They are horrified of their impending doom"
 gal_com_neighboring_extradimensional:0 "They are neighboring an extradimensional empire"
 gal_com_not_neighboring_extradimensional:0 "They are not neighboring an extradimensional empire"
 gal_com_neighboring_ai_empire:0 "They are neighboring an AI empire"
 gal_com_not_neighboring_ai_empire:0 "They are not neighboring an AI empire"
 gal_com_is_materialist_or_synthetic:0 "They are a Materialist or Synthetic empire"
 gal_com_satrapy:0 "They are a Satrapy"
 gal_com_rebelling_satrapy:0 "They are a rebelling Satrapy"
 gal_com_neighboring_awakened_marauders:0 "They are neighboring the Kahn"
 gal_com_neighboring_satrapy:0 "They are neighboring a Satrapy"
 gal_com_neighboring_gray_goo:0 "They are neighboring the Gray Tempest"
 gal_com_gray_goo_size_smallest:0 "They don't consider the Gray Tempest a threat"
 gal_com_gray_goo_size_small:0 "They consider the Gray Tempest a minor threat"
 gal_com_gray_goo_size_medium:0 "They consider the Gray Tempest threat"
 gal_com_gray_goo_size_large:0 "They consider the Gray Tempest a significant threat"
 gal_com_gray_goo_size_very_large:0 "They consider the Gray Tempest a major threat"
 gal_com_gray_goo_size_huge:0 "They consider the Gray Tempest an immense threat"
 gal_com_supporting_their_overlord:0 "They are supporting their Overlord"
 gal_com_does_not_have_awakened_overlord:0 "They are not part of an Awakened Fallen Empire"
 gal_com_is_ae: "They are an Awakened Fallen Empire"
 gal_com_is_galactic_market_founder:0 "They are the founder of the Galactic Market"
 gal_com_is_not_galactic_market_founder:0 "They are not the founder of the Galactic Market"
 gal_com_federation_ally_is_galactic_market_founder:0 "Their Federation member is founder of the Galactic Market"
 gal_com_low_influence:0 "They do not have much Influence available"
 gal_com_high_influence:0 "They have a lot of Influence available"
 gal_com_crisis_sphere_revealed:0 "They know of the Aetherophasic Engine"
 gal_com_target_is_very_strong_homicidal_empire:0 "Target is a very powerful homicidal empire"
 gal_com_target_is_strong_homicidal_empire:0 "Target is a powerful homicidal empire"
 gal_com_target_is_rival:0 "They are targeting their Rival with this"
 gal_com_proposer_is_rival:0 "Their Rival has proposed this"
 gal_com_target_is_me:0 "They are the target of this"
 gal_com_target_has_cracked_stars:0 "This empire has cracked stars"
 gal_com_target_is_a_normal_empire:0 "They think this empire is no threat"
 gal_com_target_is_the_custodian:0 "They don't like targeting the Galactic Custodian"
 gal_com_is_the_custodian:0 "They are the Galactic Custodian"
 gal_com_authoritarian_custodian:0 "They are an authoritarian Galactic Custodian"
 gal_com_militarist_custodian:0 "They are a militaristic Galactic Custodian"
 gal_com_target_is_a_crisis_empire:0 "They think the crisis is not over yet"
 gal_com_neighboring_crisis_empire:0 "They are neighboring a crisis empire"
 gal_com_target_is_powerful_fallen_empire:0 "They don't want to anger a Fallen Empire"
 gal_com_target_does_not_have_crisis_perk:0 "They think this empire is not a crisis"
 gal_com_crisis_level_3:0 "They think the target empire is a crisis"
 gal_com_crisis_level_4:0 "They think the target empire is a significant crisis"
 gal_com_crisis_level_5:0 "They think the target empire is an immense crisis"
 gal_com_cosmo_thesis: "They are toying with the fabric of the universe."
 gal_com_someone_is_revealed_crisis:0 "They want the current crisis to be dealt with first"
 gal_com_we_have_crisis_perk:0 "They claim that there is no crisis"
 gal_com_subject_of_fallen_empire:0 "They are the subject of a Fallen Empire"
 gal_com_ongoing_war_in_heaven:0 "There is a War in Heaven ongoing"
 gal_com_ongoing_grey_goo_crisis:0 "There is a Gray Tempest crisis ongoing"
 gal_com_ongoing_great_khan_crisis:0 "There is a Great Khan crisis ongoing"
 gal_com_exists_awakened_fallen_empire:0 "There is an Awakened Fallen Empire"
 gal_com_is_awakened_empire: "They are an Awakened Fallen Empire"
 gal_com_owns_high_crime_planet:0 "They have a planet with high crime"
 gal_com_owns_planet_with_criminal_syndicate_branch_office:0 "They have a planet with a Criminal Syndicate Branch Office"
 gal_com_emperor_unfriendly_to_proposer:0 "They are the Galactic Emperor and don't like the proposer"
 gal_com_support_overlord_on_galatic_council:0 "They support their Overlord on the Galactic Council"
 gal_com_they_or_overlord_high_ranked:0 "They or their Overlord have a high rank in the Galactic Community"
 gal_com_neither_they_or_overlord_high_ranked:0 "Neither they nor their Overlord are high ranked in the Galactic Community"
 gal_com_stronger_than_council_member:0 "They are stronger than a current council member"
 gal_com_weaker_than_non_council_member:0 "They are weaker than someone outside of the council"
 gal_com_top_two_rank:0 "They would gain nothing from this"

 damage_crisis_1_modifier_desc:0 "Damage to Endgame Crisis factions: §G+25%§!"

 # Limits of diplomatic actions
 federation_internal_migration:0 "§Y$law_category_free_migration$§! §Ris §Y$free_migration_yes$§! by Federation Law, so we already have a migration treaty by default.§!"
 federation_actor_no_separate_treaties:0 "§Y$law_category_separate_treaties$§! §Ris §Y$treaties_separate_no$§! by Federation Law, so we cannot have separate treaties with empires who are not members of our federation.§!"
 federation_recipient_no_separate_treaties:0 "§RTheir §Y$law_category_separate_treaties$§! is §Y$treaties_separate_no$§! by Federation Law, so they cannot enter into such an agreement.§!"
 federation_automatic_research:0 "§RWe already have free and automatic §YResearch Agreements§! due to being in a $research_federation$ federation.§!"

 # Types
 default_federation:0 "Galactic Union"
 default_federation_desc:1 "Members of this Federation are united in readiness to cooperate. Together, they will deal with whatever problems may arise."
 trade_federation:0 "Trade League"
 trade_federation_desc:0 "This Federation has a distinct focus on free markets and economic growth."
 research_federation:0 "Research Cooperative"
 research_federation_desc:1 "This Federation leans towards technocracy, with an acute focus on discerning universal truths."
 military_federation:0 "Martial Alliance"
 military_federation_desc:1 "Members of this Federation seek to close their ranks around the ideals of camaraderie, martial prowess and military cooperation."
 hegemony_federation:0 "Hegemony"
 hegemony_federation_desc:0 "Federations of this type are most often built around one powerful empire surrounded by lesser satellite states."
 spiritualist_federation:0 "Holy Covenant"
 spiritualist_federation_desc:1 "This Federation promotes spiritualist scholarship, and asserts reverence for all things divine."

 # Perks
 federation_fleet_size_1:0 "Officer Exchange"
 federation_fleet_size_1_desc:1 "Interoperability and deployability of our combined fleet are greatly enhanced by conducting frequent naval exercises, with command rotating between the flag officers of all member states."
 federation_fleet_size_2:0 "Logistical Standardization"
 federation_fleet_size_2_desc:0 "Agreeing upon common ammunition, fuel, and other vital consumables means our various member fleets can more easily be resupplied, and can thus stay in action longer."
 federation_fleet_size_3:0 "Interstellar Signal Corps"
 federation_fleet_size_3_desc:0 "Linking all member navies in a single, unified FTL command net allows us to coordinate fleet actions of a hitherto unprecedented scale."
 federation_fleet_size_effect:0 "The amount members contribute towards the §YFederation Naval Capacity§! counts for §G+25%§! more."
 federation_fleet_speed_1:0 "Interior Lines"
 federation_fleet_speed_1_desc:1 "Well-charted and patrolled hyperspace corridors within our territory permit unparalleled freedom of movement, allowing our navies to rapidly concentrate wherever required."
 federation_fleet_speed_effect:0 "§YShip Speed§! is increased by §G+10%§! while in federation space."
 federation_fire_rate_1:0 "Offensive Spirit"
 federation_fire_rate_1_desc:0 "Defense has the advantage tactically, but commanders have known since ancient days that only attack can achieve the ultimate object of war: to compel the enemy to obey our will."
 admiral_level_cap_1:0 "Naval Tradition"
 admiral_level_cap_1_desc:0 "Thorough and modern training academies backed up by centuries of spacefaring tradition make our officer corps the finest in the galaxy."
 claim_cost_1:0 "Sphere of Influence"
 claim_cost_1_desc:0 "We desire friendly relations with all neighboring nations. If friendly relations cannot be achieved due to intransigence by their current governments, we can - and will - install new ones."
 job_output_1:0 "Strength through Unity"
 job_output_1_desc:1 "Freed of the toxic, internecine bickering that characterized interstellar relations before the rise of our union, partner states can now focus their energies on productive labor for the good of all."
 job_output_2:0 "Greater Purpose"
 job_output_2_desc:0 "The grand idea which unifies our peoples is more important than the whims or convenience of any individual being. Sacrifices must be made on the path to progress."
 job_output_3:0 "Universal Service"
 job_output_3_desc:0 "We need no longer confront the angst and doubt of questions about our role in the federation. When asked 'how much should we be prepared to give?', the only answer is 'everything'."
 research_share_1:0 "Academic Contacts"
 research_share_1_desc:1 "No being can 'own' knowledge. We hereby resolve to break with the practice of hoarding scientific discovery - one which impedes true progress in the galaxy."
 research_share_1_effect:0 "§YFederal Research Agreements§! have their Research Speed increased by §Y5%§!."
 research_share_2:0 "Language of Science"
 research_share_2_desc:0 "Every member species had their own version of taxonomy, the periodic table, and other tools of knowledge exchange. By settling on a common lexicon, ideas can be transmitted with minimal confusion."
 research_share_3:0 "License Production"
 research_share_3_desc:0 "A great invention that never leaves its homeworld is of limited academic or social value. We will incentivize license production of such innovations to speed their propagation."
 research_share_4:0 "Universal Database"
 research_share_4_desc:0 "The UD has become a sort of technological holy text, containing the accumulated knowledge of all our member species. Even if individuals forget, or if empires fall, the UD will endure."
 research_boost_1:0 "Real Time Peer Review"
 research_boost_1_desc:0 "If new prototypes and theories are conveyed to every research institution in our cooperative via FTL comms, they can be subjected to multiple sources of independent review, and perfected with lightning speed."
 rare_tech_boost:0 "Scientific Inspiration"
 rare_tech_boost_desc:0 "The interstellar, multi-species nature of our cooperative exposes scientists to perspectives quite literally alien to their own, resulting in a great boost to outside-the-box thinking."
 rare_tech_boost_effect:0 "§MRare technologies§! already unlocked by another federation member now appear at §Y2§! times the normal rate. This effect would change a §Y1%§! chance into a §Y2%§! chance."
 crisis_research_1:0 "Research Mobilization"
 crisis_research_1_desc:0 "When faced with an obvious and imminent threat to all galactic life, the scientific community must be prepared to set aside abstract experimentation in favor of purely defensive applications."
 crisis_research_1_effect:1 "$FEDERATION_PERK_MEMBER_MOD$\nDuring an ongoing Endgame Crisis, gain §Y10%§! Research Speed."
 crisis_research_2:0 "Suspended Ethical Protocols"
 crisis_research_2_desc:0 "No taboo is too strong, no moral precept too sacrosanct, when the only alternative is complete annihilation."
 tech_diplo_weight_1:0 "Technocrat"
 tech_diplo_weight_1_desc:0 "We will reorganize our society according to the radical idea that those who possess expert knowledge within a certain sphere shall wield decision-making power there."
 president_option_1:0 "Executive Research Branch"
 president_option_1_desc:0 "Purely theoretical science plays a vital role, of course, but there are cases where targeted research - following priorities designated at the highest level - can have enormous impact."
 president_megastructure_1:0 "Strategic Construction Initiative"
 president_megastructure_1_desc:0 "The ability of the executive branch to concentrate league logistical power on designated strategic projects will help to preserve the balance of power, and defend our way of life."
 unity_boost_1:0 "Diplomatic Credibility"
 unity_boost_1_desc:0 "Our citizens take rightful pride in our role in galactic affairs. The reputation for fair and open dealings with all beings - members or not - fosters a sense of peaceful purpose."
 unity_boost_2:0 "Charter of Rights"
 unity_boost_2_desc:0 "More than the words of any individual, the proclamation of a universal code of sentient rights has been the greatest ambassador for our federation, and the better galaxy we are striving to create."
 president_unity_1:0 "League Loyalty"
 president_unity_1_desc:0 "When one of our own assumes the presidential seat, we all feel a deep sense of unity and purpose in this great, shared endeavor. We will go forward together."
 trade_value_1:0 "Free Trade Agreements"
 trade_value_1_desc:0 "The first step to building a truly prosperous and healthily competitive business environment is to remove systematic barriers to the movement of goods and services. Short term local economic disruptions will be overtaken by macro-scale efficiencies."
 trade_value_2:0 "Standardization of Measures"
 trade_value_2_desc:0 "Just as was done on all of our diverse homeworlds in the pre-FTL era, we must again agree upon a galactic standard set of measures for time, weight, distance, and value."
 trade_value_3:0 "Buy Local, Buy League"
 trade_value_3_desc:0 "Peaceful and mutually profitable cooperation between league member states has, over time, built up a form of 'brand loyalty' in consumer behavior. Our citizens, without much prompting, just seem to prefer to buy from other league members - knowing that much of the benefit will indirectly return to themselves."
 trade_value_4:0 "Preferential Trade Treaties"
 trade_value_4_desc:0 "We will now move to formalize the trade links between our constituent states, so that we all benefit whenever anything is bought or sold in or near our territory. Why buy anywhere else?"
 trade_protection_1:0 "Spacelane Security"
 trade_protection_1_desc:0 "No amount of material progress will matter if manufactured goods cannot arrive at their destination due to corruption and theft. Our robust enforcement of interstellar anti-piracy ordinances will ensure the league's economic health."
 president_trade_value_1:0 "Center of Trade"
 president_trade_value_1_desc:1 "Just like the sea lanes of old, sitting athwart the main arteries of galactic trade grants considerable financial benefits."
 extra_envoy_1:0 "Federal Envoys"
 extra_envoy_1_desc:1 "The better future we're striving to build will only work if all beings are aware of what we mean to achieve. We intend to become a pervasive, persuasive force for peace in the galaxy."
 extra_influence_1:0 "Sanctity of Office"
 extra_influence_1_desc:0 "Rising to the highest office in our federation is no royal coronation; it is a limitless commitment in service to all sentient life. Nevertheless, the presidency comes with a great deal of prestige."
 diplomacy_upkeep_1:0 "Political Overseers"
 diplomacy_upkeep_1_desc:0 "Mutually beneficial agreements between member nations are much easier to coordinate when supervisory agents from the leader nation are directly embedded in each member's governing apparatus."
 diplomacy_upkeep_1_effect:0 "Research Agreements and Migration Pacts between federations members cost no £influence£ Influence in their upkeep."
 diplo_weight_1:0 "Historical Ally"
 diplo_weight_1_desc:0 "With a record of long, fruitful cooperation within the alliance, federation members - who are of course free to vote as they choose - do tend to align on key issues over time."
 damage_crisis_1:0 "Stronger Together"
 damage_crisis_1_desc:0 "Collective deterrence against hegemonic aggressors has preserved the fragile peace of this galaxy. We will stand together against all who threaten that order, whether from within or without."
 damage_crisis_2:0 "Galactic Peacekeepers"
 damage_crisis_2_desc:0 "If we intend to possess the moral authority to govern, we need to show the galaxy we have not just the will to defend it from outside threats, but also the means."
 envoy_unity_1:0 "Federal Attachés"
 envoy_unity_1_desc:0 "The arbiters of the federation agenda - our envoys - are savvy and active in their effort to improve the sense of belonging and mutual benefit between our members."
 envoy_unity_1_effect:2 "Gain §Y2§! Unity and §Y5%§! Trust Growth for each Official assigned to the federation by any member."
 envoy_unity_2:0 "Federal Unity"
 envoy_unity_2_desc:1 "Our envoys work ceaselessly to promote and encourage the federation's agenda and purpose, inspiring kinship and confidence across the galaxy."
 envoy_unity_2_effect:1 "Gain §Y2§! Unity and raise Trust Cap by §Y5§! for each Official assigned to the federation by any member."
 cohesion_join_1:0 "Welcoming Nature"
 cohesion_join_1_desc:0 "Regardless of cultural or biological differences, growth of the federation is to everyone's benefit."
 cohesion_join_1_effect:0 "New members impose a §Y50%§! smaller Cohesion penalty to the federation."
 cohesion_failed_vote_1:0 "Agree to Disagree"
 cohesion_failed_vote_1_desc:0 "There is no better crucible for trying out ideas than a heated debate, and dispute is a great tool when the aim is to build a stabile future."
 cohesion_failed_vote_1_effect:0 "Failed federation votes impose a §Y50%§! smaller Cohesion penalty to the federation."
 federation_fleet_unity_1:0 "Unifying Might"
 federation_fleet_unity_1_desc:0 "To know that our joined fleets are patrolling the void bestows our members with a sense of pride, security and resolve."
 federation_fleet_unity_1_effect:1 "£unity£ §YMonthly Unity§! equal to §Y10%§! of the size of the Federation Fleet."
 president_keep_navy_1:0 "Levy Exemption"
 president_keep_navy_1_desc:0 "Leading by example can be a powerful and inspiring thing, and thus the leader is free of any restrictions that would prevent this."
 president_keep_navy_1_effect:1 "Federation president contributes to federation fleet capacity without deducting their own naval capacity."
 president_hegemony_cb_1:0 "Join or Die"
 president_hegemony_cb_1_desc:0 "If they're not with us, they're against us. Any - and every - force that oppose us must be considered a threat, and dealt with accordingly."
 president_hegemony_cb_1_effect:1 "President gets the §YEstablish Hegemony Wargoal§! to force a non-federation empire to join the federation."
 president_diplo_weight_steal_1:0 "Hegemonic Privilege"
 president_diplo_weight_steal_1_desc:0 "The might of the ruler cannot be undermined at any point. Full and active support from the hegemony's subjects is imperative."
 president_diplo_weight_steal_1_effect:1 "Every member transfers §Y10%§! of their §Y$MOD_DIPLO_WEIGHT_MULT$§! to the president."

 spiritualist_federation_passive:0 "$spiritualist_federation$"
 spiritualist_federation_passive_desc:0 "$spiritualist_federation_desc$"
 spiritualist_federation_passive_tooltip:0 "$mod_country_unity_produces_mult$: §G+10%§!"
 spiritualist_envoys_1:0 "Proselytizing Representatives"
 spiritualist_envoys_1_desc:0 "Many are the sacrileges that our representatives may prevent."
 spiritualist_envoys_1_effect:0 "§Y$official_plural_with_icon$§! assigned to the Federation will now provide §G50%§! more §YCohesion§! and increase §YSpiritualist§! ethic attraction within our Empire by §Y20%§!."
 culture_workers_1:0 "Promotion of Culture"
 culture_workers_1_desc:0 "Our blend of cultural identities is our strength. By promoting it, we will immeasurably increase our might."
 culture_workers_1_effect:0 "$mod_planet_civilians_unity_produces_add$: §G+1§!\n[civilian.GetIcon] [civilian.GetNamePlural] gain additional effects from Empire's ethics."
 president_spiritualist_1:0 "Spread the Holy Word"
 president_spiritualist_1_desc:0 "We cannot guarantee that spiritualist interests will be protected unless we are able to encode them into galactic law."
 unity_trade_1:0 "Ecclesiastical Funding"
 unity_trade_1_desc:0 "The priestly orders cannot thrive without wealth. We shall harness the power of commerce to grant them greater prosperity - and therefore put us closer to fulfilling our spiritual aims."
 unity_trade_1_effect:0 "Grants access to the §YHoly Covenant§! Trade Policy, which converts §Y50%§! of our $r_trade$ into $r_unity$."
 ascension_shared_1:0 "Heavenly Accord"
 ascension_shared_1_desc:0 "The ever greater closeness of our union shall bear fruit in the prosperity and spiritual wellbeing of our peoples."
 president_spiritualist_2:0 "In Pursuit of Ascension"
 president_spiritualist_2_desc:0 "Leadership of this holy covenant is a grand step towards spiritual ascension."
 all_the_priests_1:0 "Empowerment of the Priestly Class"
 all_the_priests_1_desc:0 "The more priests, the less spiritual impurity we will be forced to tolerate."
 all_the_priests_1_effect:0 "£unity£ Unity-focused §YColony Designations§! will produce an extra §G+1§! £job_priest£ §Y$job_priest_plural$§! jobs per 25 £pop£ §YPops§! (this can be further increased via Colony Ascension)."
 all_the_priests_2:0 "Saintly Hierarchy"
 all_the_priests_2_desc:0 "With our increased focus on matters of spirituality, the priestly classes have swelled to unwieldy proportions. The most talented among them shall now be promoted into an expanded ecclesiastical leadership."
 all_the_priests_2_effect:0 "§YSacred Nexuses§! and equivalent buildings provide §G+$pop_group_unit$§! £job_high_priest£ §Y$job_high_priest_plural$§!."
 president_spiritualist_3:0 "Shroud Delving"
 president_spiritualist_3_desc:0 "The §MShroud§! is the future. We shall make it ours."
 make_spiritualist_1:0 "A Union of Faith"
 make_spiritualist_1_desc:0 "Our faith is at the core of the holy covenant. No more shall heresies be permitted: all members must pull their weight if they are to remain within our union."
 make_spiritualist_1_effect:0 "Non-spiritualist non-gestalt empires have §YBureaucratic§! buildings swapped for §YTemples§!.\nSpiritualist empires gain §G+1§! $r_unity$ $produced_per_pop_group_unit$ £job_priest£ §Y$job_priest_plural$§!.\nAll empires face §R30%§! slower robotic pop assembly but §G+15%§! faster organic pop growth."
 zro_catalysis_1:0 "Zro Catalysis"
 zro_catalysis_1_desc:0 "Zro deposits are a largely untapped resource. Our best minds can surely find ways to put it to greater use."
 zro_catalysis_1_effect:0 "Unlocks the §YZro Catalysis§! Edict, which allows us to convert £sr_zro£ §YZro§! into increased resource output."
 president_spiritualist_4:0 "Reverent Edicts"
 president_spiritualist_4_desc:0 "By grace of the Holy Covenant, the president may exercise greater executive power in their realm."

 default_federation_passive:0 "$default_federation$"
 default_federation_passive_desc:0 "$default_federation_desc$"
 trade_federation_passive:0 "$trade_federation$"
 trade_federation_passive_desc:0 "$trade_federation_desc$"
 research_federation_passive:0 "$research_federation$"
 research_federation_passive_desc:0 "$research_federation_desc$"
 military_federation_passive:0 "$military_federation$"
 military_federation_passive_desc:0 "$military_federation_desc$"
 hegemony_federation_passive:0 "$hegemony_federation$"
 hegemony_federation_passive_desc:0 "$hegemony_federation_desc$"

 default_federation_passive_effect:0 "Diverse Ethics impose a §Y50%§! smaller penalty to federation Cohesion."
 trade_federation_passive_effect:1 "Grants access to the §YTrade League§! Trade Policy, which grants $r_energy$, $r_unity$ and $r_consumer_goods$ equal to §Y50%§! of our collected $r_trade$."
 hegemony_federation_passive_effect:1 "Members cannot freely leave the federation without the president's approval. If the president refuses, the member gets the §YSecession§! Casus Belli to leave the federation."
 research_federation_passive_effect:0 "Free and automatic §YResearch Agreements§! between all federation members."

 requires_federation_lvl_2:0 "§RRequires the federation to be level §Y2§!.§!"
 requires_federation_lvl_3:0 "§RRequires the federation to be level §Y3§!.§!"
 requires_federation_lvl_4:0 "§RRequires the federation to be level §Y4§!.§!"
 requires_federation_lvl_5:0 "§RRequires the federation to be level §Y5§!.§!"

 requires_centralization_low:0 "§RRequires $law_category_centralization$ to be §YLow§! or higher.§!"
 requires_centralization_medium:0 "§RRequires $law_category_centralization$ to be §YMedium§! or higher.§!"
 requires_centralization_high:0 "§RRequires $law_category_centralization$ to be §YHigh§! or higher.§!"
 requires_centralization_very_high:0 "§RRequires $law_category_centralization$ to be §YVery High§!.§!"

 requires_strongest:0 "§RRequires $law_category_succession_type$ to be §Y$succession_type_strongest$§!.§!"

 mercantile_traditions_completed:0 "Has completed §Y$tr_mercantile_adopt$§!"
 discovery_traditions_completed:0 "Has completed §Y$tr_discovery_adopt$§!"
 domination_traditions_completed:0 "Has completed §Y$tr_domination_adopt$§!"
 unyielding_traditions_completed:0 "Has completed §Y$tr_unyielding_adopt$§!"
 harmony_traditions_completed:0 "Has completed §Y$tr_harmony_adopt$§!"
 disabled_for_hegemony:0 "§RA §Y$hegemony_federation$§! cannot ban subject nations from joining.§!"
 president_no_effect:0 "No effect."

 level_1:0 "Level 1"
 level_2:0 "Level 2"
 level_3:0 "Level 3"
 level_4:0 "Level 4"
 level_5:0 "Level 5"

 federation_acceptance_current_president_under_this_law:0 "Currently President by this Law"
 federation_acceptance_would_win:0 "Strongest by this metric"
 federation_acceptance_leader_would_lose:0 "Would lose Presidency"
 federation_acceptance_stronger:0 "Is too powerful"
 federation_acceptance_gestalt:0 "$ethic_gestalt_consciousness$"
 federation_acceptance_hegemony:0 "Hegemony Federation Type"
 federation_acceptance_research:0 "Technologically Superior"

 federation_acceptance_honorbound_warriors:0 "$personality_honorbound_warriors$"
 federation_acceptance_evangelising_zealots:0 "$personality_evangelising_zealots$"
 federation_acceptance_erudite_explorers:0 "$personality_erudite_explorers$"
 federation_acceptance_spiritual_seekers:0 "$personality_spiritual_seekers$"
 federation_acceptance_ruthless_capitalists:0 "$personality_ruthless_capitalists$"
 federation_acceptance_peaceful_traders:0 "$personality_peaceful_traders$"
 federation_acceptance_hegemonic_imperialists:0 "$personality_hegemonic_imperialists$"
 federation_acceptance_slaving_despots:0 "$personality_slaving_despots$"
 federation_acceptance_decadent_hierarchy:0 "$personality_decadent_hierarchy$"
 federation_acceptance_democratic_crusaders:0 "$personality_democratic_crusaders$"
 federation_acceptance_harmonious_hierarchy:0 "$personality_harmonious_hierarchy$"
 federation_acceptance_federation_builders:0 "$personality_federation_builders$"
 federation_acceptance_xenophobic_isolationists:0 "$personality_xenophobic_isolationists$"
 federation_acceptance_hive_mind:0 "$personality_hive_mind$"
 federation_acceptance_migrating_flock:0 "$personality_migrating_flock$"
 federation_acceptance_machine_intelligence:0 "$personality_machine_intelligence$"
 federation_acceptance_assimilators:0 "$personality_assimilators$"
 federation_acceptance_servitors:0 "$personality_servitors$"
 federation_acceptance_fanatic_befrienders:0 "$personality_fanatic_befrienders$"

 #Contextual factors
 federation_acceptance_generally_positive:0 "Is generally positive"
 federation_acceptance_high_cohesion:0 "Cohesion is very high"
 federation_acceptance_better_cohesion:0 "Cohesion is not §G90§! or higher"
 federation_acceptance_poor_cohesion:0 "Poor Cohesion"
 federation_acceptance_dont_lower_centralization:0 "Cohesion is §G50§! or higher"
 federation_acceptance_president:0 "Is Federation President"
 federation_acceptance_reduce_centralization:0 "Wants to reduce Centralization"
 federation_acceptance_reduce_fleet:0 "Wants to reduce Fleet Contribution"
 federation_acceptance_rotating:0 "Wants to change to Rotating"
 federation_acceptance_term_limit:0 "Wants a Term Limit"
 federation_acceptance_crisis:0 "Ongoing Crisis"
 federation_acceptance_subject:0 "Is a Subject"
 federation_acceptance_strong_president:0 "Is Strongest and President"
 federation_acceptance_weaker:0 "Is less powerful"
 federation_acceptance_has_subjects:0 "Has Subjects"
 federation_acceptance_has_no_subjects: "Has no Subjects"

 #Federation specific
 federation_acceptance_hegemony_or_default:0 "$default_federation$ or $hegemony_federation$"
 federation_acceptance_hegemony_federation:0 "$hegemony_federation$"
 federation_acceptance_military_federation:0 "$military_federation$"
 federation_acceptance_research_federation:0 "$research_federation$"
 federation_acceptance_trade_league:1 "$trade_federation$"

 #Empire specific
 federation_acceptance_authoritarian:0 "$ethic_authoritarian$"
 federation_acceptance_militarist:0 "$ethic_militarist$"
 federation_acceptance_xenophobe:0 "$ethic_xenophobe$"
 federation_acceptance_xenophile:0 "$ethic_xenophile$"
 federation_acceptance_materialist:0 "$ethic_materialist$"
 federation_acceptance_spiritualist:0 "$ethic_spiritualist$"
 federation_acceptance_erudite_explorers_in_research_federation:1 "$personality_erudite_explorers$ + $research_federation$"
 federation_acceptance_honorbound_warriors_in_military_federation:1 "$personality_honorbound_warriors$ + $military_federation$"
 federation_acceptance_ruthless_capitalists_in_trade_federation:1 "$personality_ruthless_capitalists$ + $trade_federation$"
 federation_acceptance_peaceful_traders_in_trade_federation:1 "$personality_peaceful_traders$ + $trade_federation$"
 #federation_acceptance_erudite_explorers_in_research_federation: "$erudite_explorers$ in a $research_federation$"
 #federation_acceptance_honorbound_warriors_in_military_federation: "$honorbound_warriors$ in a $military_federation$"
 #federation_acceptance_ruthless_capitalists_in_trade_federation: "$ruthless_capitalists$ in a $trade_federation$"
 #federation_acceptance_peaceful_traders_in_trade_federation: "$peaceful_traders$ in a $trade_federation$"
 federation_acceptance_warrior_culture:0 "$civic_warrior_culture$"
 federation_acceptance_technocracy:0 "$civic_technocracy$"
 federation_acceptance_no_psionic:0 "Lacks $psionics$"
 federation_acceptance_psionic:0 "$psionics$"
 federation_acceptance_chosen:0 "Ruler is the Chosen One"
 federation_acceptance_corporate:0 "$gov_megacorporation$"

 #Ruler specific
 federation_acceptance_ruler_cyborg:1 "$ruler$ - $leader_trait_cyborg$"
 federation_acceptance_ruler_synthetic:1 "$ruler$ - $leader_trait_synthetic$"
 federation_acceptance_ruler_psionic:1 "$ruler$ - $leader_trait_psionic$"
 federation_acceptance_ruler_very_strong:0 "$ruler$ - $trait_very_strong$"
 federation_acceptance_ruler_chosen:1 "$ruler$ - $leader_trait_chosen$"
 #federation_acceptance_ruler_cyborg: "$ruler$ is $leader_trait_cyborg$"
 #federation_acceptance_ruler_synthetic: "$ruler$ is $leader_trait_synthetic$"
 #federation_acceptance_ruler_psionic: "$ruler$ is $leader_trait_psionic$"
 #federation_acceptance_ruler_very_strong: "$ruler$ is $trait_very_strong$"
 #federation_acceptance_ruler_chosen: "$ruler$ is $leader_trait_chosen$"


 ####################
 ### MEGA SHIPYARD + JUGGERNAUT
 ####################

 tech_mega_shipyard:0 "Mega Shipyard"
 tech_mega_shipyard_desc:0 "A zero-G construction yard of overwhelming proportion, capable of performing several space ship assembly projects simultaneously."
 tech_juggernaut:0 "Juggernaut"
 tech_juggernaut_desc:0 "A mobile space base of unparalleled proportions, the Juggernaut ship class takes offensive warfare to a whole new level."

 tech_advanced_metallurgy_1:0 "Ceramo-Metal Alloys"
 tech_advanced_metallurgy_1_desc:0 "The widespread use of advanced ceramics in industry can improve metallurgical yields."
 tech_advanced_metallurgy_2:0 "Durasteel-Laced Alloys"
 tech_advanced_metallurgy_2_desc:0 "By replacing antiquated ceramo-metal equipment with cutting edge technology, we can run our forges hotter and longer, increasing production."
 tech_consumer_good_refinement_1:0 "Market Analysis Algorithms"
 tech_consumer_good_refinement_1_desc:0 "Basic administrative AIs can be used to streamline supply and demand lines, reducing waste."
 tech_consumer_good_refinement_2:0 "Predictive Consumerism"
 tech_consumer_good_refinement_2_desc:0 "Using advanced AIs, we can reliably predict consumer demand before it exists."

 ####################
 ### RESOLUTIONS
 ####################

 resolution_already_active:0 "£trigger_no£ This resolution is already active"
 exclusive_resolution_already_active:0 "£trigger_no£ Another resolution is already active"

 environment_technology:0 "Environment and Technology"
 commerce_industry:0 "Commerce and Industry"
 defense_war:0 "Defense and War"
 politics_culture:0 "Politics and Culture"
 galactic_focus:0 "Galactic Priorities"

 resolution_denounced:0 "Denounced"

 # Galactic Market
 resolution_category_galactic_market:0 "Galactic Market"

 resolution_galactic_market_form:0 "Form the Galactic Market"
 resolution_galactic_market_form_desc:0 "De facto galactic trade, unbound by international diplomacy, has existed since the first two interstellar species met.\n\nAs galactic leaders we should agree that it is time to §Ylegitimize this commercial forum§! so that all may benefit."
 resolution_galactic_market_form_effect_success:0 "Begins the $action.96.name$ event chain."
 resolution_galactic_market_form_effect_failure:0 "The $action.106.name$ will not be formed yet."

 galactic_market_founded:0 "$resolution_galactic_market_form$"

 # Ecology
 resolution_category_ecology:0 "Ecological Protection"

 resolution_ecology_repeal_1:0 "§RRepeal $resolution_ecology_recycling_initiatives$§!"
 resolution_ecology_repeal_1_desc:1 "While protecting the environment is clearly important, the empires of the [global_event_country.GetGalCommunityOrGalImperium] should be trusted to make their own decisions."
 resolution_ecology_repeal_1_effect_success:0 "Repeals the §Y$resolution_ecology_recycling_initiatives$§! resolution."

 resolution_ecology_repeal_2:0 "§RRepeal $resolution_ecology_natural_sanctuaries$§!"
 resolution_ecology_repeal_2_desc:0 "$resolution_ecology_repeal_1_desc$"
 resolution_ecology_repeal_2_effect_success:2 "Repeals the §Y$resolution_ecology_natural_sanctuaries$§! resolution, leaving §Y$resolution_ecology_recycling_initiatives$§! as galactic law."

 resolution_ecology_repeal_3:0 "§RRepeal $resolution_ecology_integrated_gardens$§!"
 resolution_ecology_repeal_3_desc:0 "$resolution_ecology_repeal_1_desc$"
 resolution_ecology_repeal_3_effect_success:2 "Repeals the §Y$resolution_ecology_integrated_gardens$§! resolution, leaving §Y$resolution_ecology_natural_sanctuaries$§! as galactic law."

 resolution_ecology_repeal_4:0 "§RRepeal $resolution_ecology_environmental_control_board$§!"
 resolution_ecology_repeal_4_desc:0 "$resolution_ecology_repeal_1_desc$"
 resolution_ecology_repeal_4_effect_success:2 "Repeals the §Y$resolution_ecology_environmental_control_board$§! resolution, leaving §Y$resolution_ecology_integrated_gardens$§! as galactic law."

 resolution_ecology_repeal_5:0 "§RRepeal $resolution_ecology_paradise_initiative$§!"
 resolution_ecology_repeal_5_desc:0 "$resolution_ecology_repeal_1_desc$"
 resolution_ecology_repeal_5_effect_success:2 "Repeals the §Y$resolution_ecology_paradise_initiative$§! resolution, leaving §Y$resolution_ecology_environmental_control_board$§! as galactic law.\n\n"

 resolution_ecology_recycling_initiatives:0 "Pangalactic Recycling Initiatives"
 resolution_ecology_recycling_initiatives_desc:1 "We all benefit from reducing waste and reusing what we can. Sharing recycling protocols between the nations of the [global_event_country.GetGalCommunityOrGalImperium] will help all of us."

 resolution_ecology_natural_sanctuaries:0 "Natural Sanctuaries"
 resolution_ecology_natural_sanctuaries_desc:0 "We should preserve natural spaces as parks, where citizens can escape from their troubles. Minor restrictions to heavy industry are required, but it's a low price to pay."

 resolution_ecology_integrated_gardens:0 "Integrated Gardens"
 resolution_ecology_integrated_gardens_desc:0 "By encouraging our citizens to grow their own food and mandating easy to use hydroponic systems, we can reduce our impact on the worlds we live in and enjoy more greenery."
 resolution_ecology_integrated_gardens_tooltip:0 "£unity£ $unity$ from Naturally Occuring Blockers for §YEnvironmentalist Empires§!: §G+1§! £unity£"
 resolution_ecology_environmental_control_board:0 "Environmental Control Board"
 in_breach_of_resolution_ecology_environmental_control_board:0 "In breach of Environmental Control Board"
 resolution_ecology_environmental_control_board_desc:0 "Industry cannot regulate itself. We need a multinational environmental control board with the power to oversee industry and development to shut down environmental abuse."
 resolution_ecology_environmental_control_board_tooltip:2 "Converting planets into an §YEcumenopolis§! or §YTerraforming§! them into anything other than a §YGaia World§! is §Rbanned§!.\n£unity£ $unity$ from Naturally Occuring Blockers for §YEnvironmentalist Empires§!: §G+2§! £unity£""
 resolution_ecology_paradise_initiative_tooltip:0 "£unity£ $unity$ from Naturally Occuring Blockers for §YEnvironmentalist Empires§!: §G+3§! £unity£\n\n£job_ranger£ $job_ranger$ Jobs from Naturally Occuring Blockers for §YEnvironmentalist Empires§!: §G+1§! £job_ranger£"

 resolution_ecology_paradise_initiative:0 "The Paradise Initiative"
 resolution_ecology_paradise_initiative_desc:0 "With meticulous caretaking of our worlds, we can live in ecological harmony. It should be our goal to leave only memories behind where we tread."

 # Galactic Studies

 resolution_category_galacticstudies:0 "Unchained Knowledge"

 resolution_galacticstudies_repeal_1:0 "§RRepeal $resolution_galacticstudies_cooperative_research_channels$§!"
 resolution_galacticstudies_repeal_1_desc:0 "Galactic law currently places significant amounts of intellectual property and national security issues at risk. We must repeal these misguided laws in order to protect our people."
 resolution_galacticstudies_repeal_1_effect_success:0 "Repeals the §Y$resolution_galacticstudies_cooperative_research_channels$§! resolution."

 resolution_galacticstudies_repeal_2:0 "§RRepeal $resolution_galacticstudies_astral_studies_network$§!"
 resolution_galacticstudies_repeal_2_desc:0 "$resolution_galacticstudies_repeal_1_desc$"
 resolution_galacticstudies_repeal_2_effect_success:2 "Repeals the §Y$resolution_galacticstudies_astral_studies_network$§! resolution, leaving §Y$resolution_galacticstudies_cooperative_research_channels$§! as galactic law."

 resolution_galacticstudies_repeal_3:0 "§RRepeal $resolution_galacticstudies_advanced_xenostudies$§!"
 resolution_galacticstudies_repeal_3_desc:0 "$resolution_galacticstudies_repeal_1_desc$"
 resolution_galacticstudies_repeal_3_effect_success:2 "Repeals the §Y$resolution_galacticstudies_advanced_xenostudies$§! resolution, leaving §Y$resolution_galacticstudies_astral_studies_network$§! as galactic law.\n\n"

 resolution_galacticstudies_repeal_4:0 "§RRepeal $resolution_galacticstudies_ethical_guideline_refactoring$§!"
 resolution_galacticstudies_repeal_4_desc:0 "$resolution_galacticstudies_repeal_1_desc$"
 resolution_galacticstudies_repeal_4_effect_success:2 "Repeals the §Y$resolution_galacticstudies_ethical_guideline_refactoring$§! resolution, leaving §Y$resolution_galacticstudies_advanced_xenostudies$§! as galactic law.\n\n"

 resolution_galacticstudies_repeal_5:0 "§RRepeal $resolution_galacticstudies_extradimensional_experimentation$§!"
 resolution_galacticstudies_repeal_5_desc:0 "$resolution_galacticstudies_repeal_1_desc$"
 resolution_galacticstudies_repeal_5_effect_success:2 "Repeals the §Y$resolution_galacticstudies_extradimensional_experimentation$§! resolution, leaving §Y$resolution_galacticstudies_ethical_guideline_refactoring$§! as galactic law.\n\n"

 resolution_galacticstudies_cooperative_research_channels:0 "Cooperative Research Channels"
 resolution_galacticstudies_cooperative_research_channels_desc:1 "We should establish protocols that permit the scientists of the [global_event_country.GetGalCommunityOrGalImperium] to share and review discoveries more easily."

 resolution_galacticstudies_astral_studies_network:0 "Astral Studies Network"
 resolution_galacticstudies_astral_studies_network_desc:0 "By linking our starbases together into a massive sensor mesh, we can greatly improve the quality of data that we gather."
 resolution_galacticstudies_astral_studies_network_tooltip:0 "Enhances the effectiveness of the §Y$sm_solar_panel_network$§!, §Y$sm_black_hole_observatory$§!, and §Y$sm_listening_post$§! starbase modules and buildings."

 resolution_galacticstudies_advanced_xenostudies:0 "Advanced Xenostudies"
 resolution_galacticstudies_advanced_xenostudies_desc:1 "There is much to learn from all of the cultures of the universe. We should add additional information-gathering instrumentation to all starbases while working more closely with Enclaves."
 resolution_galacticstudies_advanced_xenostudies_tooltip:3 "Observation Posts provide additional £society£ §HSociety Research§! while §YObserving§! pre-FTL civilizations.\n\nEnhances the effectiveness of the §Y$sm_art_college$§!, §Y$sm_curator_think_tank$§!, §Y$sm_salvager_workshop$§!, and §Y$sm_mercenary_garrison$§! starbase buildings.\n\nThe §YArtificial Intelligence Outlawed§! and §Y$interference_not_allowed$§! policies are §Rbanned§!."

 resolution_galacticstudies_ethical_guideline_refactoring:0 "Ethical Guideline Refactoring"
 resolution_galacticstudies_ethical_guideline_refactoring_desc:0 "To possess the ability to further science provides a moral imperative to do so, free from outdated ethical concepts that restrain us. We do what we must because we can."
 resolution_galacticstudies_ethical_guideline_refactoring_tooltip:0 "The §Y$research_restriction_dangerous_forbidden$§! policy is §Rbanned§!.\nEnables the §Y$research_restriction_dangerous_encouraged$§! policy.\nEmpires must use the most powerful §YLeader Enhancement§! policy available to them or be in §RBreach of Galactic Law§!!\n\nEmpires that are §YEgalitarian§! may be unable to meet this requirement and will be in §RBreach of Galactic Law§!!"

 resolution_galacticstudies_extradimensional_experimentation:0 "Extradimensional Experimentation"
 resolution_galacticstudies_extradimensional_experimentation_desc:0 "Preliminary studies suggest that extensive use of reality-altering substances can grant researchers unexpected insights.\n\n§RAfter all, what's the worst that could happen?§!"
 resolution_galacticstudies_extradimensional_experimentation_tooltip:0 "Unlocks a planetary decision that consumes £sr_zro£ Zro to fund extradimensional research at $building_research_efficiency_1$."
 pm_extradimensional_experimentation:0 "$resolution_galacticstudies_extradimensional_experimentation$"
 pm_extradimensional_experimentation_tooltip:0 "§Y$building_research_efficiency_1$§!:\n$mod_planet_physicists_sr_zro_upkeep_add$: §R+1§!\n$mod_planet_physicists_physics_research_produces_add$: §G+2§!"
 pm_extradimensional_experimentation_desc:0 "Extradimensional studies are ongoing at this planet's $building_research_efficiency_1$.\n\n§RWhat could possibly go wrong?§!"
 extradimensional_experimentation_tooltip:0 "§YPlanetary Decision Unlocked:§! $pm_extradimensional_experimentation$"
 decision_extradimensional_experimentation:0 "$resolution_galacticstudies_extradimensional_experimentation$"
 decision_extradimensional_experimentation_desc:0 "$pm_extradimensional_experimentation_desc$"
 decision_end_extradimensional_experimentation:0 "End $resolution_galacticstudies_extradimensional_experimentation$"
 decision_end_extradimensional_experimentation_desc:0 "This experimentation is dangerous and must end. What were we thinking?"
 federations.10020.name:0 "$resolution_galacticstudies_extradimensional_experimentation$"
 federations.10020.desc:1 "The secrets of this universe are not all that is out there.\n\nThe [global_event_country.GetGalCommunityOrGalImperium] has authorized the use of reality-altering substances to enhance our research, allowing our scientists in $building_research_efficiency_1$ to probe other realities for the truth."
 federations.10020.desc_gestalt:1 "The secrets of this universe are not all that is out there.\n\nThe [global_event_country.GetGalCommunityOrGalImperium] has authorized the use of reality-altering substances to enhance our research, allowing our [root.GetResearcherPlural] in $building_research_efficiency_1$ to probe other realities for the truth."


 # Industry
 resolution_category_industry:0 "Industrial Development"

 resolution_industry_repeal_1:0 "§RRepeal $resolution_industry_regulatory_facilitation$§!"
 resolution_industry_repeal_1_desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] has no place meddling in industrial matters. We should not be forcing our views on other empires."
 resolution_industry_repeal_1_effect_success:0 "Repeals the §Y$resolution_industry_regulatory_facilitation$§! resolution."

 resolution_industry_repeal_2:0 "§RRepeal $resolution_industry_collective_waste_management$§!"
 resolution_industry_repeal_2_desc:0 "$resolution_industry_repeal_1_desc$"
 resolution_industry_repeal_2_effect_success:2 "Repeals the §Y$resolution_industry_collective_waste_management$§! resolution, leaving §Y$resolution_industry_regulatory_facilitation$§! as galactic law."

 resolution_industry_repeal_3:0 "§RRepeal $resolution_industry_building_a_better_tomorrow$§!"
 resolution_industry_repeal_3_desc:0 "$resolution_industry_repeal_1_desc$"
 resolution_industry_repeal_3_effect_success:2 "Repeals the §Y$resolution_industry_building_a_better_tomorrow$§! resolution, leaving §Y$resolution_industry_collective_waste_management$§! as galactic law."

 resolution_industry_repeal_4:0 "§RRepeal $resolution_industry_environmental_ordinance_waivers$§!"
 resolution_industry_repeal_4_desc:0 "$resolution_industry_repeal_1_desc$"
 resolution_industry_repeal_4_effect_success:2 "Repeals the §Y$resolution_industry_environmental_ordinance_waivers$§! resolution, leaving §Y$resolution_industry_building_a_better_tomorrow$§! as galactic law."

 resolution_industry_repeal_5:0 "§RRepeal $resolution_industry_project_cornucopia$§!"
 resolution_industry_repeal_5_desc:0 "$resolution_industry_repeal_1_desc$"
 resolution_industry_repeal_5_effect_success:2 "Repeals the §Y$resolution_industry_project_cornucopia$§! resolution, leaving §Y$resolution_industry_environmental_ordinance_waivers$§! as galactic law.\n\n"

 resolution_industry_regulatory_facilitation:0 "Regulatory Facilitation"
 resolution_industry_regulatory_facilitation_desc:0 "We should leave regulatory decisions to the experts. Industry leaders are the best qualified to identify wasteful regulations that impede productivity."

 resolution_industry_collective_waste_management:0 "Collective Waste Management"
 resolution_industry_collective_waste_management_desc:0 "Instead of forcing each mine or factory to bear the burden of dealing with industrial waste themselves, we should designate areas where we can store the leftovers of progress."

 resolution_industry_building_a_better_tomorrow:0 "Building a Better Tomorrow"
 resolution_industry_building_a_better_tomorrow_desc:0 "Progress cannot be limited by any obstacles that stand before us. Let us share techniques with one another to aid us in harnessing and dominating the natural world."

 resolution_industry_environmental_ordinance_waivers:0 "Environmental Ordinance Waivers"
 resolution_industry_environmental_ordinance_waivers_desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] should empower local councils to suspend antiquated rules that do not serve the public good and are simply blocking progress."
 resolution_industry_environmental_ordinance_waivers_tooltip:0 "Forge, Industry, and Refinery planetary designations gain additional bonuses."

 resolution_industry_project_cornucopia:0 "Project Cornucopia"
 resolution_industry_project_cornucopia_desc:0 "Near-endless resources are at our fingertips, if we have the courage to seize them. Just think of what wonders we could build if we conquer our fear."
 resolution_industry_project_cornucopia_tooltip:0 "Unlocks a §HPlanetary Decision§! that permits strip mining our worlds to uncover rich mineral deposits."

 decision_project_cornucopia:0 "$resolution_industry_project_cornucopia$"
 decision_project_cornucopia_desc:0 "$resolution_industry_project_cornucopia_desc$"
 decision_project_cornucopia_effects_short:0 "Strip-mines this world, adding §G+4§! §Y$district_mining_plural$§!, §G+5%§! §Y$mod_planet_jobs_minerals_produces_mult$§!, and §R-20%§! §Y$pop_habitability$§!."
 d_project_cornucopia:0 "$resolution_industry_project_cornucopia$"
 d_project_cornucopia_desc:0 "Extensive strip mining operations made this planet harder to inhabit... And easier to exploit."

 federations.10000.name:0 "$resolution_industry_project_cornucopia$"
 federations.10000.desc:1 "Engineers from across the [global_event_country.GetGalCommunityOrGalImperium] have come together to share ideas on ways to more exploit resources from our worlds.\n\nThe §HProject Cornucopia§! Planetary Decision is now available."

 # Commerce
 resolution_category_commerce:0 "Galactic Commerce"

 resolution_commerce_repeal_1:0 "§RRepeal $resolution_commerce_buzzword_standardization$§!"
 resolution_commerce_repeal_1_desc:1 "The free market should be left to its own devices without the meddling of the [global_event_country.GetGalCommunityOrGalImperium]."
 resolution_commerce_repeal_1_effect_success:0 "Repeals the §Y$resolution_commerce_buzzword_standardization$§! resolution."

 resolution_commerce_repeal_2:0 "§RRepeal $resolution_commerce_leveraged_privateering$§!"
 resolution_commerce_repeal_2_desc:0 "$resolution_commerce_repeal_1_desc$"
 resolution_commerce_repeal_2_effect_success:2 "Repeals the §Y$resolution_commerce_leveraged_privateering$§! resolution, leaving §Y$resolution_commerce_buzzword_standardization$§! as galactic law."

 resolution_commerce_repeal_3:0 "§RRepeal $resolution_commerce_underdeveloped_system_utilization$§!"
 resolution_commerce_repeal_3_desc:0 "$resolution_commerce_repeal_1_desc$"
 resolution_commerce_repeal_3_effect_success:1 "Repeals the §Y$resolution_commerce_underdeveloped_system_utilization$§! resolution, leaving §Y$resolution_commerce_leveraged_privateering$§! as galactic law."

 resolution_commerce_repeal_4:0 "§RRepeal $resolution_commerce_holistic_asset_coordination$§!"
 resolution_commerce_repeal_4_desc:0 "$resolution_commerce_repeal_1_desc$"
 resolution_commerce_repeal_4_effect_success:2 "Repeals the §Y$resolution_commerce_holistic_asset_coordination$§! resolution, leaving §Y$resolution_commerce_underdeveloped_system_utilization$§! as galactic law.\n\n"

 resolution_commerce_repeal_5:0 "§RRepeal $resolution_commerce_profit_maximization_engines$§!"
 resolution_commerce_repeal_5_desc:0 "$resolution_commerce_repeal_1_desc$"
 resolution_commerce_repeal_5_effect_success:2 "Repeals the §Y$resolution_commerce_profit_maximization_engines$§! resolution, leaving §Y$resolution_commerce_holistic_asset_coordination$§! as galactic law."

 resolution_commerce_buzzword_standardization:0 "Buzzword Standardization"
 resolution_commerce_buzzword_standardization_desc:0 "We have to enable our enterprises to work seamlessly with one another. Streamlining strategic communications empowers our agents, making hitting key performance metrics easier."

 resolution_commerce_leveraged_privateering:0 "Leveraged Privateering"
 resolution_commerce_leveraged_privateering_desc:1 "Trade is the lifeblood of the galaxy. All members of the [global_event_country.GetGalCommunityOrGalImperium] should contribute to a multinational space force to combat piracy and other threats to free commerce."

 resolution_commerce_underdeveloped_system_utilization:0 "Underdeveloped System Utilization"
 resolution_commerce_underdeveloped_system_utilization_desc:0 "Failure to extract maximum value from the systems within our sphere of influence is a criminal waste. We propose that it be enforced as such and punished accordingly."
 resolution_commerce_underdeveloped_system_utilization_tooltip:1 "Observation Posts provide £consumer_goods£ §GConsumer Goods§! while §YObserving§! pre-FTL civilizations."

 resolution_commerce_holistic_asset_coordination:0 "Holistic Asset Coordination"
 resolution_commerce_holistic_asset_coordination_desc:0 "To promote and facilitate an optimized logistic output, we should work together to stimulate a streamlined, galactic infrastructure for market and knowledge sharing."

 resolution_commerce_profit_maximization_engines:0 "Profit Maximization Engines"
 resolution_commerce_profit_maximization_engines_desc:0 "We should build interlinked complexes of computers on each of our worlds that optimize the distribution of information and resources. The wealth must flow."

 # The Greater Good
 resolution_category_greatergood:0 "The Greater Good"

 resolution_greatergood_repeal_1:0 "§RRepeal $resolution_greatergood_workers_rights$§!"
 resolution_greatergood_repeal_1_desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] oversteps its bounds by attempting to tell its members how to live. Frankly, it's insulting."
 resolution_greatergood_repeal_1_effect_success:0 "Repeals the §Y$resolution_greatergood_workers_rights$§! resolution."

 resolution_greatergood_repeal_2:0 "§RRepeal $resolution_greatergood_five_year_plans$§!"
 resolution_greatergood_repeal_2_desc:0 "$resolution_greatergood_repeal_1_desc$"
 resolution_greatergood_repeal_2_effect_success:2 "Repeals the §Y$resolution_greatergood_five_year_plans$§! resolution, leaving §Y$resolution_greatergood_workers_rights$§! as galactic law."

 resolution_greatergood_repeal_3:0 "§RRepeal $resolution_greatergood_greater_than_ourselves$§!"
 resolution_greatergood_repeal_3_desc:0 "$resolution_greatergood_repeal_1_desc$"
 resolution_greatergood_repeal_3_effect_success:2 "Repeals the §Y$resolution_greatergood_greater_than_ourselves$§! resolution, leaving §Y$resolution_greatergood_five_year_plans$§! as galactic law.\n\n"

 resolution_greatergood_repeal_4:0 "§RRepeal $resolution_greatergood_balance_in_the_middle$§!"
 resolution_greatergood_repeal_4_desc:0 "$resolution_greatergood_repeal_1_desc$"
 resolution_greatergood_repeal_4_effect_success:2 "Repeals the §Y$resolution_greatergood_balance_in_the_middle$§! resolution, leaving §Y$resolution_greatergood_greater_than_ourselves$§! as galactic law.\n\n"

 resolution_greatergood_repeal_5:0 "§RRepeal $resolution_greatergood_universal_prosperity_mandate$§!"
 resolution_greatergood_repeal_5_desc:0 "$resolution_greatergood_repeal_1_desc$"
 resolution_greatergood_repeal_5_effect_success:2 "Repeals the §Y$resolution_greatergood_universal_prosperity_mandate$§! resolution, leaving §Y$resolution_greatergood_balance_in_the_middle$§! as galactic law.\n\n"

 resolution_greatergood_workers_rights:0 "Charter of Worker's Rights"
 resolution_greatergood_workers_rights_desc:0 "It is only right for us to codify the rights of the worker and protect them from common abuses."

 resolution_greatergood_five_year_plans:0 "Five Year Plans"
 resolution_greatergood_five_year_plans_desc:0 "The governors of our worlds should be given the freedom necessary to propose and enact sweeping reforms for the betterment of all."
 resolution_greatergood_five_year_plans_tooltip:0 "Agri-World, Generator, and Mining planetary designations gain additional bonuses.\n\n§YBasic Subsistence§! living standard §Rbanned§!."

 resolution_greatergood_greater_than_ourselves:0 "Greater Than Ourselves"
 resolution_greatergood_greater_than_ourselves_desc:0 "We ask much of our people, but sometimes we must ask more. We should reward those who are willing to place the Empire above their own needs and volunteer to head to the frontier."
 resolution_greatergood_greater_than_ourselves_tooltip:1 "Unlocks an edict that encourages free unemployed pops to voluntarily resettle themselves to suitable planets with jobs and housing within our empire.\n\n§YBasic Subsistence§! and §YStratified Economy§! living standards are §Rbanned§!.\n\n§YChattel Slavery§!, §YLivestock§!, and §YGrid Amalgamation§! slavery types are §Rbanned§!."
 edict_greater_than_ourselves:0 "$resolution_greatergood_greater_than_ourselves$"
 edict_greater_than_ourselves_desc:1 "Encourages free unemployed pops to voluntarily resettle themselves to suitable planets with jobs and housing within our empire."
 greater_than_ourselves_tooltip:0 "§YEdict Unlocked:§! $edict_greater_than_ourselves$"
 federations.10010.name:0 "$resolution_greatergood_greater_than_ourselves$"
 federations.10010.desc:1 "Alongside the rights enshrined in recent [global_event_country.GetGalCommunityOrGalImperium] resolutions, we ask additional responsibilities of our workers.\n\nWe can now encourage unemployed workers to voluntarily resettle to other worlds we control that have available housing, jobs, and are of adequate habitability."
 federations.10010.desc_gestalt:1 "The [global_event_country.GetGalCommunityOrGalImperium] has passed regulations granting additional privileges for their worker drones.\n\nWhile this is largely meaningless to us, we can at least benefit from some of the infrastructure they have created in order to resettle inactive simple drones."
 federations.10010.desc_wilderness: "The [global_event_country.GetGalCommunityOrGalImperium] has passed regulations granting additional privileges for their workers.\n\nWhile this ruling is largely meaningless to us, we can derive some token benefit from the infrastructure they created for resettling their own inactive drones and laborers."

 resolution_greatergood_balance_in_the_middle:0 "Balance in the Middle"
 resolution_greatergood_balance_in_the_middle_desc:0 "We must tackle inequality in all of its forms, enforcing fairness by any means necessary. What good is a feast if you have already had enough, and why should it go to waste when your neighbor is hungry?"
 resolution_greatergood_balance_in_the_middle_tooltip:0 "§YBasic Subsistence§!, §YStratified Economy§!, §YDecent Conditions§!, and §YAcademic Priviledge§! living standards are §Rbanned§!.\n\n§YSlavery§! of all types is §Rbanned§!."

 resolution_greatergood_universal_prosperity_mandate:0 "Universal Prosperity Mandate"
 resolution_greatergood_universal_prosperity_mandate_desc:0 "If our galaxy spanning civilizations cannot provide for all of our people, then we have failed them. There is no excuse for anyone in the galaxy to want for anything. We should additionally act to redistribute excess wealth for the betterment of all."
 resolution_greatergood_universal_prosperity_mandate_tooltip:1 "All living standards other than §YShared Burdens§!, §YEmployee Ownership§!, §YUtopian Abundance§!, §YChemical Bliss§!, or §YMandatory Pampering§! are §Rbanned§!.\n\n§YAssimilating§! organics into a §YDriven Assimilator§! or §YHive Mind§! empire is §Rbanned§!.\n\nEmpires that are not §YEgalitarian§! or §YRogue Servitors§! may be unable to meet these requirements and will be in §RBreach of Galactic Law§!!"

 # Mutual Defense
 resolution_category_mutualdefense:0 "Mutual Defense"

 resolution_mutualdefense_repeal_1:0 "§RRepeal $resolution_mutualdefense_the_readied_shield$§!"
 resolution_mutualdefense_repeal_1_desc:0 "Federations and Defensive Pacts are where military matters should be discussed, not on the Senate Floor."
 resolution_mutualdefense_repeal_1_effect_success:0 "Repeals the §Y$resolution_mutualdefense_the_readied_shield$§! resolution."

 resolution_mutualdefense_repeal_2:0 "§RRepeal $resolution_mutualdefense_military_readiness_act$§!"
 resolution_mutualdefense_repeal_2_desc:0 "$resolution_mutualdefense_repeal_1_desc$"
 resolution_mutualdefense_repeal_2_effect_success:2 "Repeals the §Y$resolution_mutualdefense_military_readiness_act$§! resolution, leaving §Y$resolution_mutualdefense_the_readied_shield$§! as galactic law."

 resolution_mutualdefense_repeal_3:0 "§RRepeal $resolution_mutualdefense_enemy_of_my_enemy$§!"
 resolution_mutualdefense_repeal_3_desc:0 "$resolution_mutualdefense_repeal_1_desc$"
 resolution_mutualdefense_repeal_3_effect_success:2 "Repeals the §Y$resolution_mutualdefense_enemy_of_my_enemy$§! resolution, leaving §Y$resolution_mutualdefense_military_readiness_act$§! as galactic law.\n\n"

 resolution_mutualdefense_repeal_4:1 "§RRepeal $resolution_mutualdefense_castigation_proclamation$§!"
 resolution_mutualdefense_repeal_4_desc:0 "$resolution_mutualdefense_repeal_1_desc$"
 resolution_mutualdefense_repeal_4_effect_success:3 "Repeals the §Y$resolution_mutualdefense_castigation_proclamation$§! resolution, leaving §Y$resolution_mutualdefense_enemy_of_my_enemy$§! as galactic law.\n\n"

 resolution_mutualdefense_repeal_5:0 "§RRepeal $resolution_mutualdefense_renegade_containment$§!"
 resolution_mutualdefense_repeal_5_desc:0 "$resolution_mutualdefense_repeal_1_desc$"
 resolution_mutualdefense_repeal_5_effect_success:3 "Repeals the §Y$resolution_mutualdefense_renegade_containment$§! resolution, leaving §Y$resolution_mutualdefense_castigation_proclamation$§! as galactic law.\n\n"

 resolution_mutualdefense_naval_weight:0 "$MOD_DIPLO_WEIGHT_NAVAL_MULT$"
 resolution_mutualdefense_the_readied_shield:0 "The Readied Shield"
 resolution_mutualdefense_the_readied_shield_desc:1 "The universe is a dangerous place, and all members of the [global_event_country.GetGalCommunityOrGalImperium] should be ready to defend their worlds whether it be against pirates, space creatures, or the unknown."

 resolution_mutualdefense_military_readiness_act:0 "Military Readiness Act"
 resolution_mutualdefense_military_readiness_act_desc:1 "Each member of the [global_event_country.GetGalCommunityOrGalImperium] has a duty to themselves and to others to contribute to galactic defense."
 resolution_mutualdefense_military_readiness_act_tooltip:1 "[global_event_country.GetGalCommunityOrGalImperium] members that are not vassals of another empire that are using less than half of their naval capacity are in §RBreach of Galactic Law§!."

 resolution_mutualdefense_enemy_of_my_enemy:0 "The Enemy of My Enemy"
 resolution_mutualdefense_enemy_of_my_enemy_desc:0 "An enemy of one is the enemy of all. If one of our number is attacked, should we not permit any of our number to punish the offender?"
 resolution_mutualdefense_enemy_of_my_enemy_tooltip:1 "Grants the §Y'Counterattack'§! casus belli on empires that are not [global_event_country.GetGalCommunityOrGalImperium] members and are in an offensive war against a [global_event_country.GetGalCommunityOrGalImperium] member."

 resolution_mutualdefense_castigation_proclamation:0 "Castigation Proclamation"
 resolution_mutualdefense_castigation_proclamation_desc:0 "Those who are not with us are against us, and all who stand against Galactic Law must be punished."
 resolution_mutualdefense_castigation_proclamation_tooltip:1 "Any Empire in the [global_event_country.GetGalCommunityOrGalImperium] can propose a resolution to §YDenounce§! an Empire in §RBreach of Galactic Law§! or that is not a [global_event_country.GetGalCommunityOrGalImperium] member.\n\nThe §Y'Animosity'§! casus belli and §Y'Humiliation'§! wargoal can be used by empires with §YUnrestricted Wars§! against empires that have been §RDenounced§! by the [global_event_country.GetGalCommunityOrGalImperium] or are in §RBreach of Galactic Law§!."
 resolution_mutualdefense_castigation_denouncement:0 "Castigation"
 resolution_mutualdefense_castigation_denouncement_desc:1 "A formal declaration denouncing the target empire. This proposal can target any empire that is either not a member of the [global_event_country.GetGalCommunityOrGalImperium] or is in Breach of Galactic Law."

 resolution_mutualdefense_renegade_containment:0 "Renegade Containment Doctrine"
 resolution_mutualdefense_renegade_containment_desc:1 "The benefits of membership in the [global_event_country.GetGalCommunityOrGalImperium] are self-evident, and as such refusal to be a member clearly indicates ill intent. Members should be authorized to preempt any nefarious acts with force before non-members enact their plots."
 resolution_mutualdefense_renegade_containment_tooltip:1 "Grants the §Y'Preemptive War'§! total war casus belli on empires that are not members of the [global_event_country.GetGalCommunityOrGalImperium] for empires with §YUnrestricted Wars§!."

 # Rules of War

 resolution_category_rulesofwar:0 "Rules of War"

 resolution_rulesofwar_repeal_1:0 "§RRepeal $resolution_rulesofwar_guardian_angels$§!"
 resolution_rulesofwar_repeal_1_desc:0 "Might makes right. Attempting to hide the horrors of war by placing limits on it is just lying to ourselves. We should repeal these laws and untie our hands should a true threat appear."
 resolution_rulesofwar_repeal_1_effect_success:0 "Repeals the §Y$resolution_rulesofwar_guardian_angels$§! resolution."

 resolution_rulesofwar_repeal_2:0 "§RRepeal $resolution_rulesofwar_reverence_for_life$§!"
 resolution_rulesofwar_repeal_2_desc:0 "$resolution_rulesofwar_repeal_1_desc$"
 resolution_rulesofwar_repeal_2_effect_success:2 "Repeals the §Y$resolution_rulesofwar_reverence_for_life$§! resolution, leaving §Y$resolution_rulesofwar_guardian_angels$§! as galactic law."

 resolution_rulesofwar_repeal_3:0 "§RRepeal $resolution_rulesofwar_independent_tribunals$§!"
 resolution_rulesofwar_repeal_3_desc:0 "$resolution_rulesofwar_repeal_1_desc$"
 resolution_rulesofwar_repeal_3_effect_success:2 "Repeals the §Y$resolution_rulesofwar_independent_tribunals$§! resolution, leaving §Y$resolution_rulesofwar_reverence_for_life$§! as galactic law.\n\n"

 resolution_rulesofwar_repeal_4:1 "§RRepeal $resolution_rulesofwar_last_resort_doctrine$§!"
 resolution_rulesofwar_repeal_4_desc:0 "$resolution_rulesofwar_repeal_1_desc$"
 resolution_rulesofwar_repeal_4_effect_success:2 "Repeals the §Y$resolution_rulesofwar_last_resort_doctrine$§! resolution, leaving §Y$resolution_rulesofwar_independent_tribunals$§! as galactic law.\n\n"

 resolution_rulesofwar_repeal_5:0 "§RRepeal $resolution_rulesofwar_demobilization_initiative$§!"
 resolution_rulesofwar_repeal_5_desc:0 "$resolution_rulesofwar_repeal_1_desc$"
 resolution_rulesofwar_repeal_5_effect_success:2 "Repeals the §Y$resolution_rulesofwar_demobilization_initiative$§! resolution, leaving §Y$resolution_rulesofwar_last_resort_doctrine$§! as galactic law.\n\n"

 resolution_rulesofwar_guardian_angels:0 "Guardian Angels Act"
 resolution_rulesofwar_guardian_angels_desc:0 "The soldiers that dedicate their lives to keeping our planets safe should be recognized and honored."

 resolution_rulesofwar_reverence_for_life:0 "Reverence for Life"
 resolution_rulesofwar_reverence_for_life_desc:0 "The horror of war on the scale of interstellar empires is a terrible thing. We should do what we can to limit its excesses to active combatants."
 resolution_rulesofwar_reverence_for_life_tooltip:0 "§YPurging§! (other than Displacement) and the use of §YWorld Crackers§! is §Rbanned§!."

 resolution_rulesofwar_independent_tribunals:0 "Independent Tribunals"
 resolution_rulesofwar_independent_tribunals_desc:0 "Justice must occur for crimes soldiers commit, and civilian casualties must be accounted for. We should set up independent tribunals to investigate, try, and punish war crimes."
 resolution_rulesofwar_independent_tribunals_tooltip:0 "§YArmageddon§! and §YIndiscriminate§! bombardment stances, and using any Colossus weapon other than a §YGlobal Pacifier§! are §Rbanned§!."

 resolution_rulesofwar_last_resort_doctrine:0 "Last Resort Doctrine"
 resolution_rulesofwar_last_resort_doctrine_desc:0 "War should be our last resort when all other forms of diplomacy fail. It should never be a tool that is used for unjustified purposes."
 resolution_rulesofwar_last_resort_doctrine_tooltip:0 "The §YUnrestricted Wars§! war philosophy is §Rbanned§!."

 resolution_rulesofwar_demobilization_initiative:0 "Demobilization Initiative"
 resolution_rulesofwar_demobilization_initiative_desc:0 "Resources currently wasted on war could be better used for a variety of other projects to better the lives of our civilians. We should put hard limits on military development and focus on improving things rather than destroying them."
 resolution_rulesofwar_demobilization_initiative_tooltip:0 "The §YMilitarized Economy§! economic policy is banned."

 # Galactic Reforms

 resolution_category_galacticreforms:0 "Galactic Reforms"

 resolution_category_denouncements:0 "Denouncement"

 resolution_council_denouncement:0 "Council Denouncement"
 resolution_council_denouncement_desc:1 "The [global_event_country.GetGalCouncilOrImpCouncil] can propose a resolution to denounce unfriendly members of the [global_event_country.GetGalCommunityOrGalImperium], rendering them vulnerable to any Sanctions that have been passed.\n\nSurely this power won't be abused."

 resolution_galacticreforms_abolish_council:0 "§RAbolish Galactic Council§!"
 resolution_galacticreforms_abolish_council_desc:0 "The Galactic Council is an undemocratic menace and should be abolished."
 resolution_galacticreforms_abolish_council_tooltip:0 "The Galactic Council ceases to exist."
 resolution_galacticreforms_form_council:0 "Form Galactic Council"
 resolution_galacticreforms_form_council_desc:0 "The Galactic Community should have a council of leaders to help keep order."
 resolution_galacticreforms_form_council_tooltip:0 "Establishes a §YGalactic Council§! of three members.\n\nThe Council begins with the powers to push §YEmergency Measures§!, propose §YSanction Resolutions§!, and §YDenounce§!."

 resolution_galacticreforms_disable_council_veto:0 "§RRemove Council Veto Power§!"
 resolution_galacticreforms_disable_council_veto_desc:0 "The very idea of a Council Veto is preposterous. Why should the desires of the Community be silenced? Remove it immediately!"
 resolution_galacticreforms_disable_council_veto_tooltip:0 "Galactic Council members will no longer be able to veto proposed Resolutions."
 resolution_galacticreforms_enable_council_veto:0 "Enable Council Veto Power"
 resolution_galacticreforms_enable_council_veto_desc:0 "The Galactic Council should be granted the power to remove frivolous proposals from the Resolution Queue."

 resolution_galacticreforms_disable_council_denouncement:0 "§RRemove Council Denouncement Power§!"
 resolution_galacticreforms_disable_council_denouncement_desc:0 "Galactic Council members should be required to have proper justification for denouncement. We should remove this unfair and autocratic ability."
 resolution_galacticreforms_disable_council_denouncement_tooltip:0 "Galactic Council members will no longer be able to denounce unfriendly Community members."
 resolution_galacticreforms_enable_council_denouncement:0 "Enable Council Denouncement Power"
 resolution_galacticreforms_enable_council_denouncement_desc:0 "We should give the Galactic Council the ability to target rogue empires for punishment. They should be able to make Denouncement proposals to the Community."
 resolution_galacticreforms_enable_council_denouncement_tooltip:0 "Galactic Council members will be able to denounce unfriendly Community members."

 resolution_galacticreforms_council_size_1:0 "Change Council Size: 1"
 resolution_galacticreforms_council_size_1_desc:0 "I am the Senate."
 resolution_galacticreforms_council_size_2:0 "Change Council Size: 2"
 resolution_galacticreforms_council_size_2_desc:0 "Democracy is best in small doses."
 resolution_galacticreforms_council_size_3:0 "Change Council Size: 3"
 resolution_galacticreforms_council_size_3_desc:0 "A Galactic Council made up of three members seems to be ideal."
 resolution_galacticreforms_council_size_4:0 "Change Council Size: 4"
 resolution_galacticreforms_council_size_4_desc:0 "Necessity demands that we adjust the number of members on the Galactic Council. Four would be best."
 resolution_galacticreforms_council_size_5:0 "Change Council Size: 5"
 resolution_galacticreforms_council_size_5_desc:0 "The more voices we have on the Galactic Council, the better."

 resolution_galacticreforms_permanent_seat:0 "Permanent Council Seat"
 resolution_galacticreforms_permanent_seat_desc:0 "The Galactic Community has flourished under the benevolent leadership of this empire. We should give them a permanent seat on the council."
 resolution_galacticreforms_revoke_permanent_seat:0 "Revoke Permanent Council Seat"
 resolution_galacticreforms_revoke_permanent_seat_desc:0 "Galactic Council members should be held accountable for their actions during regular elections. This empire should not have a permanent seat."

 # Sanctions

 requires_something_illegal:0 "$TRIGGER_FAIL$Before any sanctions can be declared, a resolution must be passed that can cause an empire to be denounced or to be in breach of Galactic Law."
 resolution_category_sanctions_environment_technology:0 "Sanctions: $environment_technology$"
 resolution_category_sanctions_commerce_industry:0 "Sanctions: $commerce_industry$"
 resolution_category_sanctions_defense_war:0 "Sanctions: $defense_war$"
 resolution_category_sanctions_politics_culture:0 "Sanctions: $politics_culture$"

 sanctions_effect:0 "Empires that have been §RDenounced§! or are in §RBreach of Galactic Law§! have penalties applied to them."

 resolution_sanctions_tech:0 "Research Sanctions"
 resolution_sanctions_tech_desc:1 "We have been sanctioned by the [global_event_country.GetGalCommunityOrGalImperium] for being §RDenounced§! or in §RBreach of Galactic Law§!."

 resolution_sanctions_tech_repeal_1:0 "§RRepeal $resolution_sanctions_tech_1$§!"
 resolution_sanctions_tech_repeal_1_desc:0 "The research sanctions that we have levied on empires in §RBreach of Galactic Law§! are too harsh. It is wrong to slow technological progress over matters that should be handled diplomatically."
 resolution_sanctions_tech_repeal_1_effect_success:0 "Repeals the §Y$resolution_sanctions_tech_1$§! resolution."

 resolution_sanctions_tech_repeal_2:0 "§RRepeal $resolution_sanctions_tech_2$§!"
 resolution_sanctions_tech_repeal_2_desc:0 "$resolution_sanctions_tech_repeal_1_desc$"
 resolution_sanctions_tech_repeal_2_effect_success:2 "Repeals the §Y$resolution_sanctions_tech_2$§! resolution, leaving §Y$resolution_sanctions_tech_1$§! as galactic law."

 resolution_sanctions_tech_repeal_3:0 "§RRepeal $resolution_sanctions_tech_3$§!"
 resolution_sanctions_tech_repeal_3_desc:0 "$resolution_sanctions_tech_repeal_1_desc$"
 resolution_sanctions_tech_repeal_3_effect_success:2 "Repeals the §Y$resolution_sanctions_tech_3$§! resolution, leaving §Y$resolution_sanctions_tech_2$§! as galactic law."

 resolution_sanctions_tech_1:0 "Minor Research Sanctions"
 resolution_sanctions_tech_1_desc:0 "Empires that are in §RBreach of Galactic Law§! must permit regular inspections of their research facilities to ensure that they are in compliance with galactic requirements."

 resolution_sanctions_tech_2:0 "Moderate Research Sanctions"
 resolution_sanctions_tech_2_desc:0 "Stronger measures are needed to ensure compliance with Galactic Law."

 resolution_sanctions_tech_3:0 "Major Research Sanctions"
 resolution_sanctions_tech_3_desc:0 "Any who illegally assist technological research in sanctioned empires must be punished harshly."

 resolution_sanctions_economic:0 "Economic Sanctions"
 resolution_sanctions_economic_desc:0 "$resolution_sanctions_tech_desc$"

 resolution_sanctions_economic_repeal_1:0 "§RRepeal $resolution_sanctions_economic_1$§!"
 resolution_sanctions_economic_repeal_1_desc:0 "The economic sanctions that we have levied on empires in §RBreach of Galactic Law§! are too harsh. The burden is too great over matters that should be handled diplomatically."
 resolution_sanctions_economic_repeal_1_effect_success:0 "Repeals the §Y$resolution_sanctions_economic_1$§! resolution."

 resolution_sanctions_economic_repeal_2:0 "§RRepeal $resolution_sanctions_economic_2$§!"
 resolution_sanctions_economic_repeal_2_desc:0 "$resolution_sanctions_economic_repeal_1_desc$"
 resolution_sanctions_economic_repeal_2_effect_success:2 "Repeals the §Y$resolution_sanctions_economic_2$§! resolution, leaving §Y$resolution_sanctions_economic_1$§! as galactic law."

 resolution_sanctions_economic_repeal_3:0 "§RRepeal $resolution_sanctions_economic_3$§!"
 resolution_sanctions_economic_repeal_3_desc:0 "$resolution_sanctions_economic_repeal_1_desc$"
 resolution_sanctions_economic_repeal_3_effect_success:2 "Repeals the §Y$resolution_sanctions_economic_3$§! resolution, leaving §Y$resolution_sanctions_economic_2$§! as galactic law."

 resolution_sanctions_economic_1:0 "Minor Economic Sanctions"
 resolution_sanctions_economic_1_desc:0 "We should use a system of tariffs and inspections to encourage empires that are in §RBreach of Galactic Law§! to comply with galactic will."

 resolution_sanctions_economic_2:0 "Moderate Economic Sanctions"
 resolution_sanctions_economic_2_desc:0 "Stronger measures are needed to ensure compliance with Galactic Law"

 resolution_sanctions_economic_3:0 "Major Economic Sanctions"
 resolution_sanctions_economic_3_desc:0 "We must use all means at our disposal to convince empires that it is their best interests economically to obey Galactic Law."

 resolution_sanctions_military:0 "Military Sanctions"
 resolution_sanctions_military_desc:0 "$resolution_sanctions_tech_desc$"

 resolution_sanctions_military_repeal_1:0 "§RRepeal $resolution_sanctions_military_1$§!"
 resolution_sanctions_military_repeal_1_desc:0 "Restricting naval size for breaking Galactic Law is a dangerous proposition. We should use other means to ensure compliance."
 resolution_sanctions_military_repeal_1_effect_success:0 "Repeals the §Y$resolution_sanctions_military_1$§! resolution."

 resolution_sanctions_military_repeal_2:0 "§RRepeal $resolution_sanctions_military_2$§!"
 resolution_sanctions_military_repeal_2_desc:0 "$resolution_sanctions_military_repeal_1_desc$"
 resolution_sanctions_military_repeal_2_effect_success:2 "Repeals the §Y$resolution_sanctions_military_2$§! resolution, leaving §Y$resolution_sanctions_military_1$§! as galactic law."

 resolution_sanctions_military_repeal_3:0 "§RRepeal $resolution_sanctions_military_3$§!"
 resolution_sanctions_military_repeal_3_desc:0 "$resolution_sanctions_military_repeal_1_desc$"
 resolution_sanctions_military_repeal_3_effect_success:2 "Repeals the §Y$resolution_sanctions_military_3$§! resolution, leaving §Y$resolution_sanctions_military_2$§! as galactic law."

 resolution_sanctions_military_1:0 "Minor Military Sanctions"
 resolution_sanctions_military_1_desc:0 "We must place sensible restrictions on the navies of empires that are in §RBreach of Galactic Law§!."

 resolution_sanctions_military_2:0 "Moderate Military Sanctions"
 resolution_sanctions_military_2_desc:0 "Stronger measures are needed to ensure compliance with Galactic Law."

 resolution_sanctions_military_3:0 "Major Military Sanctions"
 resolution_sanctions_military_3_desc:0 "Empires that refuse to obey Galactic Law must have extreme restrictions placed on the size and deployment of their forces."

 resolution_sanctions_administrative:0 "Administrative Sanctions"
 resolution_sanctions_administrative_desc:0 "$resolution_sanctions_tech_desc$"

 resolution_sanctions_administrative_repeal_1:0 "§RRepeal $resolution_sanctions_administrative_1$§!"
 resolution_sanctions_administrative_repeal_1_desc:1 "Our administrative sanctions are counterproductive - we should be using all diplomatic channels at our disposal to convince empires to work with the [global_event_country.GetCommunityOrImperium]."
 resolution_sanctions_administrative_repeal_1_effect_success:0 "Repeals the §Y$resolution_sanctions_administrative_1$§! resolution."

 resolution_sanctions_administrative_repeal_2:0 "§RRepeal $resolution_sanctions_administrative_2$§!"
 resolution_sanctions_administrative_repeal_2_desc:0 "$resolution_sanctions_administrative_repeal_1_desc$"
 resolution_sanctions_administrative_repeal_2_effect_success:2 "Repeals the §Y$resolution_sanctions_administrative_2$§! resolution, leaving §Y$resolution_sanctions_administrative_1$§! as galactic law."

 resolution_sanctions_administrative_repeal_3:0 "§RRepeal $resolution_sanctions_administrative_3$§!"
 resolution_sanctions_administrative_repeal_3_desc:0 "$resolution_sanctions_administrative_repeal_1_desc$"
 resolution_sanctions_administrative_repeal_3_effect_success:2 "Repeals the §Y$resolution_sanctions_administrative_3$§! resolution, leaving §Y$resolution_sanctions_administrative_2$§! as galactic law."

 resolution_sanctions_administrative_1:0 "Minor Administrative Sanctions"
 resolution_sanctions_administrative_1_desc:0 "The diplomats of empires that ignore Galactic Law should be firmly but politely shunned."

 resolution_sanctions_administrative_2:0 "Moderate Administrative Sanctions"
 resolution_sanctions_administrative_2_desc:0 "Stronger measures are needed to ensure compliance with Galactic Law."

 resolution_sanctions_administrative_3:0 "Major Administrative Sanctions"
 resolution_sanctions_administrative_3_desc:1 "Extreme measures must be taken to isolate and ostracize those who will not obey the will of the [global_event_country.GetGalCommunityOrGalImperium]."



 # Galactic Foci
 galactic_focus_pass_a_resolution:0 "Pass a Resolution"
 galactic_focus_pass_a_resolution_desc:1 "Prove to the naysayers that the [global_event_country.GetGalCommunityOrGalImperium] can work together."
 galactic_community_resolution_passed:4 "$TRIGGER_FAIL$Passed a Resolution in the [global_event_country.GetGalCommunityOrGalImperium]"

 galactic_focus_form_the_galactic_market:0 "$market_founding_chain_title$"
 galactic_focus_form_the_galactic_market_desc:0 "$market_founding_chain_desc$"
 galactic_focus_form_the_galactic_market_trigger:2 "$TRIGGER_FAIL$Found the Galactic Market"

 resolution_category_galactic_focus:0 "Change Galactic Focus"
 resolution_galactic_focus_effect_failure:0 "The Galactic Focus will remain unchanged."
 resolution_galactic_focus_crisis_effect_success:1 "All empires within the [global_event_country.GetGalCommunityOrGalImperium] will open borders to one another and mobilize for war."

 resolution_galactic_focus_crisis_prethoryn:0 "Focus: The Prethoryn Scourge"
 resolution_galactic_focus_crisis_prethoryn_desc:0 "The Prethoryn Scourge is a threat to all life in the galaxy. If we do not unite to stop them, they will consume us all. We should make dealing with this crisis the Galactic Focus."
 resolution_galactic_focus_crisis_prethoryn_effect_success:0 "$resolution_galactic_focus_crisis_effect_success$"

 resolution_galactic_focus_crisis_unbidden:0 "Focus: The Unbidden"
 resolution_galactic_focus_crisis_unbidden_desc:0 "Extradimensional invaders are a threat to all life in the galaxy. If we do not unite to stop them, they will overwhelm us all. We should make dealing with this crisis the Galactic Focus."
 resolution_galactic_focus_crisis_unbidden_effect_success:0 "$resolution_galactic_focus_crisis_effect_success$"

 resolution_galactic_focus_crisis_contingency:0 "Focus: The Contingency"
 resolution_galactic_focus_crisis_contingency_desc:0 "The AI Contingency is a threat to all life in the galaxy. If we do not unite to stop it, they will destroy us all. We should make dealing with this crisis the Galactic Focus."
 resolution_galactic_focus_crisis_contingency_effect_success:0 "$resolution_galactic_focus_crisis_effect_success$"

 resolution_galactic_focus_crisis_greatkhan:0 "Focus: The Great Khan"
 resolution_galactic_focus_crisis_greatkhan_desc:0 "The Great Khan's rampage is a danger to all free empires in the galaxy. If we do not unite to stop it, we will all be crushed beneath their fleet. We should make dealing with this crisis the Galactic Focus."
 resolution_galactic_focus_crisis_greatkhan_effect_success:0 "$resolution_galactic_focus_crisis_effect_success$"

 resolution_galactic_focus_crisis_nanites:0 "Focus: The Gray Tempest"
 resolution_galactic_focus_crisis_nanites_desc:0 "The nanites from the L-Cluster are a threat to the entire galaxy. If we do not unite to stop the nanite swarm, they will destroy us all. We should make dealing with this crisis the Galactic Focus."
 resolution_galactic_focus_crisis_nanites_effect_success:0 "$resolution_galactic_focus_crisis_effect_success$"

 resolution_galactic_focus_war_in_heaven_support_side_1:1 "Focus: Denounce [SecondSleeper.GetName]"
 resolution_galactic_focus_war_in_heaven_support_side_1_desc:2 "The [SecondSleeper.GetName] are clearly in the wrong in this war, and we should declare unified support for the [FirstSleeper.GetName]."
 resolution_galactic_focus_war_in_heaven_support_side_1_success:2 "Failure to join the §Y[FirstSleeper.GetName]§! in the §YWar in Heaven§! is considered a §RBreach of Galactic Law§!."

 resolution_galactic_focus_war_in_heaven_support_side_2:1 "Focus: Denounce [FirstSleeper.GetName]"
 resolution_galactic_focus_war_in_heaven_support_side_2_desc:2 "The [FirstSleeper.GetName] are clearly in the wrong in this war, and we should declare unified support for the [SecondSleeper.GetName]."
 resolution_galactic_focus_war_in_heaven_support_side_2_success:2 "Failure to join the §Y[SecondSleeper.GetName]§! in the §YWar in Heaven§! is considered a §RBreach of Galactic Law§!."

 resolution_galactic_focus_war_in_heaven_denounce_both:0 "Focus: Denounce Both Awakened Empires"
 resolution_galactic_focus_war_in_heaven_denounce_both_desc:1 "Both the [FirstSleeper.GetName] and the [SecondSleeper.GetName] are acting like children. Prepare a harshly worded letter for each."
 resolution_galactic_focus_war_in_heaven_denounce_both_success:0 "Joining either Awakened Empire in the §YWar in Heaven§! is considered a §RBreach of Galactic Law§!.\n\nEmpires that are not vassals of an Awakened Empire gain the listed bonuses."

 galactic_focus_crisis_prethoryn:3 "Defeat the Prethoryn Scourge"
 galactic_focus_crisis_prethoryn_desc:0 "The Prethoryn Scourge are a true crisis and a threat to the entire galaxy. We must unite and defeat the menace."

 galactic_focus_crisis_unbidden:3 "Defeat the Unbidden"
 galactic_focus_crisis_unbidden_desc:0 "The Unbidden are a true crisis and a threat to the entire galaxy. We must unite and defeat the menace."

 galactic_focus_crisis_contingency:3 "Defeat the Contingency"
 galactic_focus_crisis_contingency_desc:0 "The Contingency are a true crisis and a threat to the entire galaxy. We must unite and defeat the menace."

 galactic_focus_crisis_greatkhan:3 "Defeat the Great Khan"
 galactic_focus_crisis_greatkhan_desc:0 "The Great Khan is a true crisis and a threat to the entire galaxy. We must unite and defeat the menace."

 galactic_focus_crisis_nanites:4 "Defeat the Gray Tempest"
 galactic_focus_crisis_nanites_desc:0 "The Gray Tempest are a true crisis and a threat to the entire galaxy. We must unite and defeat the menace."

 galactic_focus_crisis_war_in_heaven:2 "Resolve the War in Heaven"
 galactic_focus_crisis_war_in_heaven_desc:0 "When giants go to war, the universe trembles. Survive the War in Heaven."

 #POLITICS TRADITIONS RESOLUTIONS

 resolution_category_politics_tradition:0 "Politics Traditions"
 resolution_category_politics_tradition_1:0 "$resolution_community_champions$"
 resolution_category_politics_tradition_2:0 "$resolution_constitutional_immunity$"
 resolution_category_politics_tradition_3:0 "$resolution_development_aides$"
 resolution_category_politics_tradition_4:0 "$resolution_galactic_threats_committee$"

 resolution_community_champions:0 "Champions of the Community"
 resolution_community_champions_desc:0 "Those we have trusted with guiding the Community are also the best candidates to become its most stalwart defenders. By granting them more powers and resources, we are enabling them to protect us all."
 resolution_community_champions_tooltip:0 "Council Members gain §G+10%§! Naval Capacity.\nThe Galactic Custodian gains §G20%§! Naval Capacity.\nThe Galactic Emperor gains §G25%§! Naval Capacity.\nOther members of the community lose §R5%§! Naval Capacity."
 resolution_constitutional_immunity:0 "Constitutional Immunity"
 resolution_constitutional_immunity_desc:0 "Sometimes, you need to get dirty in the name of the greater good. We honor the moral sacrifices made by those who allow us to live comfortable lives, sheltered from moral dilemmas."
 resolution_constitutional_immunity_tooltip:0 "The targeted empire can never be in breach of Galactic Law."
 immunity_already_active:0 "$TRIGGER_FAIL$Another empire already has Constitutional Immunity."
 resolution_development_aides:0 "Development Aides"
 resolution_development_aides_desc:0 "The most privileged among us have a moral duty to help the others. They will shoulder our burdens to guide us all towards a more harmonious community."
 resolution_development_aides_tooltip:0 "Council Members gain §G+20%§! £diplo_weight£ Diplomatic Weight but lose §R15%§! of their income in £energy£ Energy, £minerals£ Minerals and £food£ Food. Other members of the community lose §R20%§! £diplo_weight£ Diplomatic Weight but gain §G5%§! more income in £energy£ Energy, £minerals£ Minerals and £food£ Food."
 unstable_economy:0 "This empire is currently experiencing a deficit."
 development_aides_counselor:0 "$resolution_development_aides$"
 development_aides_regular:0 "$resolution_development_aides$"
 resolution_galactic_threats_committee:0 "Galactic Threats Committee"
 resolution_galactic_threats_committee_desc:0 "Who knows what threats lurk just out of sensor range? Creating a committee dedicated to the study of galactic level threats will prepare us for anything."
 resolution_galactic_threats_committee_modifier_desc:0 "Damage to Endgame Crisis factions: §G+20%§!\n§R+10%§! Researchers upkeep.\n§RDangerous experiments might have dangerous results.§!"
 resolution_community_champions_repeal:1 "Repeal $resolution_community_champions$"
 resolution_community_champions_repeal_desc:1 "Repeals the §Y$resolution_community_champions$§! resolution."
 resolution_constitutional_immunity_repeal:0 "Repeal $resolution_constitutional_immunity$"
 resolution_constitutional_immunity_repeal_desc:0 "Repeals the §Y$resolution_constitutional_immunity$§! resolution, this empire can once again end up in breach of galactic law."
 resolution_development_aides_repeal:1 "Repeal $resolution_development_aides$"
 resolution_development_aides_repeal_desc:1 "Repeals the §Y$resolution_development_aides$§! resolution."
 resolution_galactic_threats_committee_repeal:1 "Repeal $resolution_galactic_threats_commitee$"
 resolution_galactic_threats_committee_repeal_desc:1 "Repeals the §Y$resolution_galactic_threats_commitee$§! resolution."
 community_champion_counselor:0 "$resolution_community_champions$"
 community_champion_custodian:0 "$resolution_community_champions$"
 community_champion_emperor:0 "$resolution_community_champions$"
 community_champion_regular:0 "$resolution_community_champions$"
 galactic_threats_commitee:0 "$resolution_galactic_threats_commitee$"

 FACTION_OUTRAGED_GC:0 "Faction Outraged"
 FACTION_OUTRAGED_GC_DESC:2 "The [root.GetName] is §Routraged§! by a Resolution we recently proposed and passed in the [global_event_country.GetGalCommunityOrGalImperium]."
 FACTION_PLEASED_GC:0 "Faction Pleased"
 FACTION_PLEASED_GC_DESC:0 "The [root.GetName] is §Gpleased§! with a Resolution we recently proposed and passed in the [global_event_country.GetGalCommunityOrGalImperium]."

 DIPLOMATIC_SUPPORT_VALUE:0 "$VALUE|Y$"
 SUPPORTERS:0 "Supporters"
 UP_NEXT:0 "Up Next"
 ABSTAINING:0 "§gAbstaining§!"
 SUPPORT_COLON:0 "$support$: "

 PASSED_UPPER_CASE:0 "PASSED"
 FAILED_UPPER_CASE:0 "FAILED"
 PASSED_UPPER_CASE_COLORED:0 "§G$PASSED_UPPER_CASE$§!"
 FAILED_UPPER_CASE_COLORED:0 "§R$FAILED_UPPER_CASE$§!"
 PASSED_UPPER_CASE_COLORED_DBGGG:0 "$SUPPORTERS|G$"
 VOTE_TALLY_TOOLTIP_DESC:0 "Currently, this Resolution will be $STATUS$.\nThere is £time£ $DAYS|Y$ days left to vote on this Resolution."
 VOTE_TALLY_DESC:0 "§HVote Tally§!\nCurrently, this Resolution will be $STATUS$. There is £time£ $DAYS|Y$ days left to vote on this Resolution."
 VOTE_WEIGHT_SPLIT:0 "§HDiplomatic Weight Distribution§!\n    §GSupporting: $SUPPORTING|0$§!\n    §ROpposing: $OPPOSING|0$§!\n    §gAbstaining: $ABSTAINING|0$§!"
 VOTE_DETAILS_DESC:1 "If this Resolution Passes, its effects will be applied upon the entire [global_event_country.GetGalCommunityOrGalImperium]. Its modifiers will continuously affect all members, even those who voted against it on the Senate Floor."
 SENATE_IN_SESSION:0 "Senate is in session £time£ $DAYS|Y$"
 SENATE_IN_SESSION_DESC:0 "§HSenate Is In Session§!\nThe Galactic Community has £time£ $DAYS|Y$ to Vote on the Senate Floor to §EPass§! or §RDefeat§! $RESOLUTION|H$."
 SENATE_IN_RECESS:0 "Senate is in recess £time£ $DAYS|Y$"
 SENATE_IN_RECESS_DESC:0 "§HSenate Is In Recess§!\nIn £time£ $DAYS|Y$ the Resolution in the Resolution Queue with the most §YDiplomatic Weight§! will move on to the Senate Floor."
 DIPLOMATIC_WEIGHT_VALUE:0 "Diplomatic Weight: $VALUE|Y$"

 CLICK_TO_SUPPORT:0 "§GClick to vote in support of this Resolution§!\nAfter voting you must wait for £time£ $DAYS|Y$ days until you can vote again"
 CLICK_TO_OPPOSE:0 "§RClick to vote in opposition of this Resolution§!\nAfter voting you must wait for £time£ $DAYS|Y$ days until you can vote again"
 CLICK_TO_ABSTAIN:0 "§gClick to abstain from voting on this Resolution§!\nAfter abstaining you must wait for £time£ $DAYS|Y$ days until you can vote again"

 AI_SUPPORT_THRESHOLD:0 "Score needed to §GSupport§!: $THRESHOLD$"
 AI_ABSTAIN_THRESHOLD:0 "Score needed to §HAbstain§!: $THRESHOLD$"
 AI_OPPOSE_THRESHOLD:0 "Score below $THRESHOLD$ will be §ROpposed§!"

 SUPPORT_PROPOSED:0 "§GClick to declare your support for this Resolution, adding your §YDiplomatic Weight§! to its total support in the Queue.§!"
 OPPOSE_PROPOSED:0 "§RClick to not support this Resolution and immediately oppose it, when it moves onto the Senate Floor§!"
 ABSTAIN_PROPOSED:0 "§gClick to not support this Resolution and Abstain from voting on it, when it moves on the Senate Floor§!"

 CANNOT_VOTE_UNTIL:0 "$COUNTRY|Y$ has recently voted on this Resolution and must wait £time£ $DAYS|Y$ days to vote again."
 ALREADY_SUPPORTING:0 "$COUNTRY|Y$ is already supporting this Resolution"
 ALREADY_OPPOSING:0 "$COUNTRY|Y$ is already opposing this Resolution"
 ALREADY_ABSTAINING:0 "$COUNTRY|Y$ is already abstaining"
 RESOLUTION_NOT_PROPOSED:0 "$TRIGGER_FAIL$§RYou cannot support a Resolution that has not been proposed yet§!"
 SUPPORTING_PROPOSED:0 "§RClick to withdraw your support for this Resolution§!"
 NOT_SUPPORTING_PROPOSED:0 "§GClick to support this Resolution§!"
 ALREADY_HAS_RESOLUTION_PENDING:0 "$COUNTRY|Y$ already has a pending Resolution"
 RESOLUTION_ON_SENATE_FLOOR:0 "$NAME|Y$ is already on the Senate Floor"
 RESOLUTION_ALREADY_PROPOSED:0 "$NAME|Y$ has already been proposed by $COUNTRY|Y$"
 SUPPORTING_EMPIRES:0 "Empires in support of this Resolution"
 DIPLOMATIC_SUPPORT:0 "§HDiplomatic Support§!"
 TOTAL_DIPLOMATIC_WEIGHT:0 "Total Diplomatic Weight: £diplo_weight£ $VALUE|Y$"
 SUPPORTER_ENTRY:0 "§Y$NAME$: §! §G+$WEIGHT$§!"

 PLANET_EMPIRE_SPRAWL_TITLE:0 "$EMPIRE_SIZE$"
 PLANET_EMPIRE_SPRAWL_DESC:0 "$EMPIRE_SIZE_DESC$"
 MOD_SPECIES_EMPIRE_SIZE_MULT:0 "$MOD_EMPIRE_SIZE_POPS_MULT$"

 EMPIRES_LIKELY_TO_SUPPORT:0 "Empires likely to support this Resolution"
 NONE_LIKELY_TO_SUPPORT:0 "No empires are likely to support this Resolution"

 alert_mia_reinforce_title:1 "Reinforcements In Transit"
 alert_mia_reinforce_instant:1 "At least one of our fleets is In Transit, reinforcing another. It will take them some time to reach their target fleet."

 alert_in_breach_title:0 "In Breach of Galactic Law"
 alert_in_breach_instant:1 "We are currently in breach of the Resolutions agreed upon by the [global_event_country.GetGalCommunityOrGalImperium]!"
 triggered_opinion_galactic_community_in_breach:0 "$alert_in_breach_title$"

 alert_council_election_title:0 "Council Election Imminent"

 # NOTE: this is intentionally blank
 alert_council_election_instant:0 ""

 alert_council_election_delayed:0 "The Council will be the empires with the highest £diplo_weight£ §YDiplomatic Weight§! at the time of the election"
 COUNCIL_ELECTION_FORECAST:0 "Council election will be held in £time£ $DAYS|Y$ days. Current top candidates:\n$STANDINGS$"
 STANDINGS_ENTRY:0 "§Y$NAME$: §! £diplo_weight£ $WEIGHT$"

 alert_federation_losing_xp_title:0 "Losing Federation XP"
 alert_federation_losing_xp_instant:0 "We are losing Federation XP"
 alert_federation_losing_level_title:0 "Losing Federation Level"
 alert_federation_losing_level_instant:0 "We are losing a Federation Level in $DAYS|Y$ days"
 alert_federation_low_cohesion_title:0 "Low Federation Cohesion"
 alert_federation_low_cohesion_instant:0 "Our Federation Cohesion is falling!"
 MESSAGE_FEDERATION_LEVEL_UNLOCKED_TITLE:0 "Federation Level Unlocked"
 MESSAGE_FEDERATION_LEVEL_UNLOCKED_NOTIFICATION:0 "The next Federation Level has been unlocked. Our §YNew Federation Perks§! are now active!"
 CLICK_TO_VIEW_FEDERATION:0 "§GClick to view the Federation§!"

 TIME_UNTIL_COUNCIL_ELECTION:1 "Election £time£ $DAYS|Y$"

 IN_BREACH:0 "In Breach"
 IN_BREACH_OF_RESOLUTIONS:1 "§RIn Breach:§!"
 WEAK_SUPPORT:0 "§RWeak Support§!"
 INTERMEDIATE_SUPPORT:0 "§YIntermediate Support§!"
 STRONG_SUPPORT:0 "§GStrong Support§!"

 CHANGE_FEDERATION_TYPE:0 "Change Federation Type"
 CHANGE_FEDERATION_TYPE_DESC:0 "Are you sure you wish to change to $TYPE|Y$? This will reset your Federation to §YLevel 1§!. A cohesion penalty of $PENALTY|+0$(per member) will be applied"
 CHANGE_FEDERATION_TYPE_CURRENT_DESC:0 "Current federation type selected"

 RIGHT_CLICK_TO_VIEW_PROPOSED:0 "§HClick a proposed Resolution in the queue to view its details§!"
 PROPOSE_RESOLUTION_NAME:0 "Propose a Resolution!"
 PROPOSE_RESOLUTION_DETAILS:0 "Resolutions can be proposed from the Resolutions Tab, adding it to the Proposal Queue on the left. From list we can choose to support a Resolution, adding our Diplomatic Weight to it.\n\nThe Resolution with the most support will eventually move onto the Senate Floor for the final vote."
 PROPOSE_RESOLUTION_GREETINGS:0 "Welcome to the Galactic Community!"

 DIPLOMATIC_ACTION_TITLE:0 "Diplomatic Action"
 Envoy_Action:0 "Assign Envoy"
 ENVOY_ACTION_TITLE:1 "Envoy Assignments"
 ENVOY_UNASSIGN_TITLE:0 "Unassign Envoys"
 ENVOY_UNASSIGN_DESC:0 "When Envoys are unassigned, they stop their current task and become available for new assignments."
 ENVOY_STATUS_UNAVAILABLE:0 "§R$SPECIAL_PROJECT_STATUS_UNAVAILABLE$§!"
 CLICK_OPEN_ENVOY: "Click to open Envoy Assignments"
 improve_relations:0 "Improve Relations"
 improve_relations_TITLE:0 "Improve Relations"
 improve_relations_DESC:0 "Send an envoy to them who will work on improving their opinion of us."
 improve_relations_desc:0 "Sending an envoy to actively improve relations will increase their opinion of our empire on a monthly basis.\n\nWe will be unable to reassign them for §Y£time£360§!."
 ENVOY_improve_relations:0 "Busy improving relations with $LOCATION|H$"

 WE_IMPROVING_RELATIONS:0 "We are improving our relations"
 THEM_IMPROVING_RELATIONS:0 "They are improving our relations"
 WE_HARMING_RELATIONS:0 "We are harming our relations"
 THEM_HARMING_RELATIONS:0 "They are harming our relations"

 harm_relations:0 "Harm Relations"
 harm_relations_TITLE:0 "Harm Relations"
 harm_relations_DESC:0 "Send an envoy to them who will work on reducing their opinion of us."
 harm_relations_desc:0 "Sending an envoy to actively harm relations will decrease their opinion of our empire on a monthly basis.\n\nWe will be unable to reassign them for §Y£time£360§!."
 ENVOY_harm_relations:0 "Busy harming relations with $LOCATION|H$"

 galactic_community:0 "Galactic Community"
 galactic_community_click_to_open:1 "§GClick to open $GALACTIC_COMMUNITY$§!"
 galactic_community_TITLE:0 "$galactic_community$"
 galactic_community_desc:0 "Sending an Official to represent our interests in the Galactic Community will increase our Diplomatic Weight by §G+10%§!."

 galactic_empire_TITLE:0 "$GALACTIC_EMPIRE$"
 galactic_empire_desc:0 "Sending an Official to represent our interests in the $GALACTIC_EMPIRE$ will increase our Diplomatic Weight by §G+10%§!."

 federation_desc:0 "Sending an Official to coordinate matters within our Federation will improve Federation Cohesion."

 default_envoy:0 "Envoy"
 ENVOY_OPINION_EFFECT:0 "$VAL|+=0$"
 NO_ACTIVE_RESOLUTION:0 "§gNo Active Resolution§!"

 RESOLUTION_DETAILS:0 "§GClick to show Resolution details§!"
 IN_RECESS_HELP:0 "\n§HThe Senate is currently in recess.§!\nGive your Support to Proposed Resolutions in the Queue to influence which Resolution will move onto the floor when the next Session starts."

 ENVOYS_HEADER:0 "§HEnvoys§!"

 ENVOYS_STATUS:0 "Assigned Envoys: $ASSIGNED|Y$/$TOTAL|Y$\n$h_line$§t$concept_envoy_desc$§!\n\n§GClick ['concept_envoy'] to open the Databank\nClick £envoy£ in the menu to open $ENVOY_ACTION_TITLE$§!"
 ASSIGN_ENVOY:0 "Assign Envoy"
 ASSIGN_ENVOY_NOT_MEMBER_TOOLTIP:0 "§HAssign Envoy§!\n§RYou need to be a member of the Galactic Community to assign envoys§!"
 ASSIGN_ENVOY_TOOLTIP:1 "§HAssign Official§!\n§GClick to open the Assign Official view§!"
 ASSIGN_ENVOY_DELAYED:1 "§EAssign an Official to increase your §!§HDiplomatic Weight§!"
 ENVOYS_ASSIGNED:0 "$ASSIGNED|Y$"
 ENVOYS_IN_THE_COMMUNITY:1 "§HAssigning an Official to the community will increase your total diplomatic weight§!"
 ENVOYS_IN_THE_FEDERATION:0 "§HEach Envoy assigned to the federation contributes to its cohesion§!"

 MESSAGE_SENATE_IN_SESSION_TITLE:1 "Senate Is Now in Session"
 MESSAGE_SENATE_IN_SESSION_DESC:2 "The Senate Floor is in Session. The [global_event_country.GetGalCommunityOrGalImperium] is now voting on a New Resolution to decide if it will become Galactic Law."

 MESSAGE_RESOLUTION_PASSED_TITLE:1 "A Resolution Has Been Passed"
 MESSAGE_RESOLUTION_PASSED_DESC:0 "The Senate has voted on and PASSED the Resolution $RESOLUTION|H$"

 MESSAGE_RESOLUTION_FAILED_TITLE:1 "A Resolution Has Been Failed"
 MESSAGE_RESOLUTION_FAILED_DESC:0 "The Senate has voted on and FAILED the Resolution $RESOLUTION|H$"

 MESSAGE_COUNCIL_ELECTION_RESULT_TITLE:2 "[global_event_country.GetGalCouncilOrImpCouncil] Elections Concluded"
 MESSAGE_COUNCIL_ELECTION_RESULT_DESC:1 "The [global_event_country.GetGalCommunityOrGalImperium] has chosen a new council.\n\n$ELECTION_RESULT$"

 MESSAGE_RESOLUTION_VETOED_TITLE:1 "[global_event_country.GetGalCouncilOrImpCouncil] Veto called"
 MESSAGE_RESOLUTION_VETOED_DESC:0 "$COUNTRY|Y$ has called their Council veto and FAILED the Resolution $RESOLUTION|H$"

 MESSAGE_RESOLUTION_EMERGENCY_MEASURE_TITLE:2 "[global_event_country.GetGalCouncilOrImpCouncil] Emergency Measure Declared"
 MESSAGE_RESOLUTION_EMERGENCY_MEASURE_DESC:0 "$COUNTRY|Y$ has leveraged their Council powers to declare the Resolution $RESOLUTION|H$ an Emergency Measure"

 DIPLOMACY_FAVOR_HOLDER:0 "Has Favors to collect from:"
 DIPLOMACY_FAVOR_TARGET:0 "Owes Favors to:"
 DIPLOMACY_STATUS_FAVOR_HOLDER:0 "We owe them Favors."
 DIPLOMACY_STATUS_FAVOR_TARGET:0 "We have Favors to collect from them."
 DIPLO_STATUS_FAVOR_TARGET_TOOLTIP:0 "§T$EMPIRE|H$§! has §Y$NUM$ Favors§! to collect."
 DIPLO_STATUS_FAVOR_HOLDER_TOOLTIP:0 "Can collect §Y$NUM$ Favors§! from §T$EMPIRE|H$§!."
 NUM_FAVORS:0 "$NUM$ Favors"

 LEAVE:0 "Leave"
 CONFIRM_LEAVE:0 "Leave the Galactic Community"
 CONFIRM_LEAVE_DESC:0 "Are you sure you want to leave the Galactic Community?\n\n$CLICK_TO_LEAVE_DESC$"

 FAVORS:0 "Favor(s)"
 TRADE_CATEGORY_FAVORS:0 "Favors"
 TRADE_ITEM_FAVORS:0 "Favors: $NUM|Y$"
 TRADE_ITEM_FAVORS_DESC:0 "Grants a favor from the empire that can be used as Diplomatic Weight in the future."
 DIPLOMATIC_FAVORS:0 "Diplomatic Favors"
 DIPLOMATIC_FAVORS_VIEW_USED_FAVORS:0 "§Y$USED$/$TOTAL$§!"
 DIPLOMATIC_FAVORS_VIEW_DIPLO_WEIGHT_BUFF:0 "$AMOUNT|H=$"
 DIPLOMATIC_FAVORS_VIEW_DIPLO_WEIGHT_BUFF_DEFAULT:0 "§g($AMOUNT|=$)§!"
 INCREASE_FAVOR_TOOLTIP:0 "$INCREASE_HEADER$\n§GClick here to increase the number of Favors§!"
 DECREASE_FAVOR_TOOLTIP:0 "$DECREASE_HEADER$\n§GClick here to decrease the number of Favors§!"
 DIPLOMATIC_FAVORS_VIEW_CALL_IN_FAVOR:0 "Call in Favor ($NUM|Y$) $COST$"
 DIPLOMATIC_FAVORS_VIEW_TOTAL_VOTING_POWER:0 "Senate Vote +$FAVOR_POWER|0G$"
 FAVORS_WEIGHT_VAL:0 "Favors: §Y$VALUE$§!"
 FAVORS_COUNTRY_VAL:0 "$COUNTRY$: $VALUE|Y0$"
 CALL_IN_FAVOR:0 "Call in Favor"
 CALL_IN_FAVOR_UNABLE:0 "We are not able to call in any favors."
 CALL_IN_FAVOR_ONLY_IF_VOTING:0 "We must take a stand for or against the Resolution to call in favors."
 CALL_IN_FAVOR_ONLY_IF_IN_FAVOR:0 "Can only call in favors if we are supporting the Resolution."
 CALL_IN_FAVOR_UNAVAILABLE:1 "We have no Favors available."
 CALL_IN_FAVOR_ICON:0 "£call_favor£ $CALL_IN_FAVOR$"
 CLICK_CALL_IN_FAVOR:1 "§GClick to Call in Favor(s) to boost your Diplomatic Weight on this Resolution§!"
 CALL_IN_FAVOR_TOOLTIP:0 "§HCall in Favor§!"
 AI_ACCEPTANCE_POTENTIAL_FAVORS:0 "Potential Favors: §Y+$VAL|$§!"
 AI_ACCEPTANCE_FAVORS:0 "§HAcceptance:§! $VALUE|R$ ($FAVOR_VALUE|Y$)"
 CALL_IN_FAVOR_SPEC:0 "The following $NUM|Y$ Favor(s) will used for current Resolution:"
 CALL_IN_FAVOR_ENTRY:0 "$NUM|Y$ - $NAME|H$: §G+$VAL|$§!"
 CALL_IN_FAVORS_RESOULTION_CAP:0 "You have already reached the maximum amount of favors ($NUM|Y$) that can be used for a Resolution."

 IS_IN_BREACH:0 "$COUNTRY|Y$ is In Breach of galactic law"
 IS_IN_BREACH_DESC:0 "§REmpires that are In Breach, are subject to penalties from any Sanctions that have been Enacted.§!"
 IS_NOT_IN_BREACH:0 "$COUNTRY|Y$ is NOT in breach of galactic law"
 SANCTIONS_MODIFIERS:0 "§HSanctions Modifiers:§!"

 GALACTIC_MODIFIERS:0 "Galactic Modifiers"
 TRIGGERED_MODIFIERS:0 "Modifiers"
 support:0 "Support"
 oppose:0 "Oppose"
 abstain:0 "Abstain"
 SUPPORT_COLORED:0 "§G$support$§!"
 OPPOSE_COLORED:0 "§R$oppose$§!"
 ABSTAIN_COLORED:0 "§L$abstain$§!"


 VETO:0 "Council Veto"
 EMERGENCY_MEASURE:0 "Emergency Measure"
 WITHDRAW_PROPOSED:0 "Withdraw"

 CLICK_TO_VIEW_GALACTIC_COMMUNITY:1 "§GClick to view the [global_event_country.GetGalCommunityOrGalImperium]§!"

 COUNCIL_SIZE:0 "Seats: $SIZE|Y$"
 COUNCIL_SIZE_TOOLTIP:1 "§EThe number of seats on the §H[global_event_country.GetGalCouncilOrImpCouncil]§! is dictated by §HCouncil§! Resolutions§!"
 SET_COUNCIL_SIZE_DESC:1 "Set the number of positions on the $GALACTIC_COUNCIL$ to $VALUE|Y$"
 council_member:0 "Council Member"
 ADD_PERMANENT_COUNCILLOR:1 "Grant $COUNTRY|Y$ a permanent seat on the $GALACTIC_COUNCIL|H$"
 REMOVE_PERMANENT_COUNCILLOR:1 "Remove the permanent $GALACTIC_COUNCIL|H$ seat granted to $COUNTRY|Y$"

 IS_PERMANENT_COUNCILLOR:1 "$COUNTRY|Y$ has a permanent seat on the $GALACTIC_COUNCIL|H$"
 IS_NOT_PERMANENT_COUNCILLOR:1 "$COUNTRY|Y$ does NOT have a permanent seat on the $GALACTIC_COUNCIL|H$"

 ENABLE_COUNCIL_VETO:1 "$GALACTIC_COUNCIL$ members will be able to veto proposed Resolutions"
 DISABLE_COUNCIL:1 "$GALACTIC_COUNCIL$ members will NOT be able to veto proposed Resolutions"

 ENABLE_COUNCIL_EMERGENCY_MEASURES:1 "$GALACTIC_COUNCIL$ members will be able to propose Emergency Measures"
 DISABLE_COUNCIL_EMERGENCY_MEASURES:1 "$GALACTIC_COUNCIL$ members will NOT be able to propose Emergency Measures"

 EMERGENCY_MEASURE_SENATE_NOT_IN_RECESS:0 "You can only propose an Emergency Measure whilst the Senate is in recess"

 VOTE_COOLDOWN:0 "This Resolution cannot be proposed for another $DAYS|Y$ days"
 PASS_RESOLUTION_DESC:0 "$RESOLUTION|H$ is passed and becomes an active Resolution"
 PASS_RESOLUTION_NO_COOLDOWN_DESC:0 "$RESOLUTION|H$ is passed and becomes an active Resolution. Resolutions of the same category can be proposed straight after."
 PROPOSE_RESOLUTION_DESC: "$RESOLUTION|H$ is proposed"
 ACTIVE_RESOLUTION:0 "Active"
 PROPOSED_RESOLUTION:0 "Proposed"

 WE_ARE_IN_BREACH:0 "£trigger_no£ §RWe are in breach of this Resolution§!"
 VETO_COOLDOWN:0 "You need to wait £time£ $DAYS|Y$ before you can veto another Resolution"
 EMERGENCY_MEASURE_COOLDOWN:0 "You need to wait £time£ $DAYS|Y$ before you can declare another Emergency Measure"
 EMERGENCY_MEASURE_ALREADY_VOTING:0 "You cannot propose an Emergency Measure when the Senate is already in session"
 VETO_OWN_RESOLUTION:0 "You cannot Veto your own Resolution"

 STRONG_DIPLO_STANCE:0 "Strong Diplomacy"
 STRONG_DIPLO_STANCE_DESC:0 "Having a §Y$diplo_stance_belligerent$§!, §Y$diplo_stance_supremacist$§!, or §Y$diplo_stance_animosity$§! Diplomatic Stance pleases the [Root.GetName]."
 WEAK_DIPLO_STANCE:0 "Weak Diplomacy"
 WEAK_DIPLO_STANCE_DESC:0 "Showing weakness by having a §Y$diplo_stance_cooperative$§! Diplomatic Stance displeases the [Root.GetName]."
 ISOLATIONIST_DIPLO_STANCE:0 "Isolationist Diplomacy"
 ISOLATIONIST_DIPLO_STANCE_DESC:0 "Having an §Y$diplo_stance_isolationist$§! Diplomatic Stance pleases the [Root.GetName], but any other Stance angers them."
 COOPERATIVE_DIPLO_STANCE:0 "Cooperative Diplomacy"
 COOPERATIVE_DIPLO_STANCE_DESC:0 "Having a §Y$diplo_stance_cooperative$§! Diplomatic Stance pleases the [Root.GetName]."
 MERCANTILE_DIPLO_STANCE:0 "Mercantile Diplomacy"
 MERCANTILE_DIPLO_STANCE_DESC:0 "Having a §Y$diplo_stance_mercantile$§! Diplomatic Stance pleases the [Root.GetName]."
 AGGRESSIVE_DIPLO_STANCE:0 "Aggressive Diplomacy"
 AGGRESSIVE_DIPLO_STANCE_DESC:0 "Having a §Y$diplo_stance_belligerent$§! or §Y$diplo_stance_supremacist$§! Diplomatic Stance displeases the [Root.GetName]."

 CANNOT_BREAK_DIPLO_ACTION_UNTIL:0 "Not possible until $DATE|Y$ since this decision was influenced by §HFavors§!."
 SORT_BY_FAVORS:0 "§HSort by Favors§!"
 SORT_BY_DIPLO_WEIGHT:0 "§HSort by Diplomatic Weight§!"
 CURRENT_VALUE:0 "Current Value: $VALUE|Y$"
 BASE_DIPLOMATIC_WEIGHT_VALUE:0 "Base Diplomatic Weight: $VALUE|Y$"
 FROM_EMPIRE_SIZE_VALUE:0 "From Empire Size: $VALUE|Y$"
 FROM_FLEETS_VALUE:0 "From Fleets: $VALUE|Y$"
 FROM_POPS_VALUE:0 "From Pops: $VALUE|Y$"
 FROM_ECONOMY_VALUE:0 "From Economy: $VALUE|Y$"
 FROM_TECH_VALUE:0 "From Tech: $VALUE|Y$"
 NUM_ENVOYS_VALUE:0 "Number of Envoys: $VALUE|Y$"
 FROM_COUNCIL_VALUE:0 "From Council: $VALUE|Y$"
 MISSING_DIPLOMACY_HEAD: "Missing Minister of State"
 IMPROVE_RELATIONS_VALUE:1 "Improve Relations: $VALUE|+=2$ ($INCREASE|2$ per month)"
 HARM_RELATIONS_VALUE:1 "Harm Relations: $VALUE|+=2$ ($DECREASE|2$ per month)"

 RELATION_LEVELS:0 "§HRelation Levels§!"
 RELATION_LEVEL_VALUE:0 "$LEVEL$ ($LOWER|+0$ to $UPPER|+0$)"
 RELATIONS_DESC:0 "The diplomatic relations between your two empires can be split into different levels. Each level can affect which diplomatic deals can be signed between your two nations."

 ################
 ### Events
 ################

 origin.3003.name:0 "Life-Tree Destroyed!"
 origin.3003.desc:0 "The ongoing bombardment of [planet.GetName] has destroyed our network of life-giving Trees."
 origin.3100.name:1 "Recovered Cache"
 origin.3100.desc:2 "While clearing wreckage on [from.GetName] we discovered an ancient cache of technology which dates back to our former empire. Only a minimal amount of research should be required to reintegrate this knowledge into our technology base."
 origin.3101.name:0 "Colonial Remains"
 origin.3101.desc:0 "[planet.GetName] was once an important colony of the [owner.GetName], and some remnants of its infrastructure remain usable as a base to re-colonize the planet."

 progress.3.desc_lith:0 "Our arrival on [planet.GetName] is nothing short of cataclysmic. A massive shockwave scours a continent clean of life, and the habitability level of [planet.GetName] drops noticeably as megatons of debris are thrown into the atmosphere. Our colonists - encased safely within the rocky core of the meteorite - will soon emerge and begin setting up prefabricated colonial infrastructure."

 ################
 ### Decisions
 ################

 decision_transplant_tree:0 "Transplant Tree of Life"
 decision_transplant_tree_desc:0 "A network of Trees must be established here for our Hive to flourish."
 decision_shattered_ring_project:0 "Repair the Shattered Ring"
 decision_shattered_ring_project_desc:0 "This world has been broken for untold ages, and it is time to right this wrong. We will restore the ring's advanced facilities."
 decision_shattered_ring_project_effects:0 "Turns the $pc_shattered_ring_habitable$ into a §Y$pc_ringworld_habitable$§!, unlocking special £district£ §YSegment Districts§!"
 decision_shattered_ring_project_interloper: "Remove the Interloper"
 decision_shattered_ring_project_interloper_desc: "The Interloper once ruined our perfect ring. We could now use it to repair the megastructure."
 decision_shattered_ring_project_interloper_effects: "Removes the §YInterloper§! and turns §Y$NAME_Irreparable_Damage$§! into a §Y$pc_ringworld_habitable$§!"

 ################
 ### Colony Type
 ################

 col_bureau:2 "Unification Center"
 col_bureau_tt:4 "An entire world dedicated to unifying our empire."
 col_bureau_desc:1 "Boosts £unity£ §SUnity§! output."
 col_bureaucracy_custom:1 "Administrative Capacity from Bureaucrats is increased by §G2§!.\nBureaucrat Job Upkeep reduced by §G10%§!."


 col_bureau_spiritualist:0 "Ecclesiastical Center"
 col_bureau_spiritualist_desc:0 "$col_bureau_desc$"
 col_bureau_spiritualist_tt: "Faith crystallizes into doctrine, and the will of the divine is transcribed by mortal appendages. Few ever leave unchanged."

 col_bureau_hive:0 "$col_bureau$"
 col_bureau_hive_tt: "$col_bureau_tt$"
 col_bureau_hive_desc:0 "$col_bureau_desc$"

 col_bureau_machine:0 "$col_bureau$"
 col_bureau_machine_tt: "$col_bureau_tt$"
 col_bureau_machine_desc:0 "$col_bureau_desc$"

 col_trophy_machine:0 "Sanctuary World"
 col_trophy_machine_desc:0 "A world dedicated to the care and protection of organic life."
 col_trophy_machine_tt: "A cradle of compassion where all organic life is sacred, and even the soil seems to breathe in peace."

 col_habitat_bureau:1 "Unification Station"
 col_habitat_bureau_desc:1 "An entire habitat dedicated to unifying our empire."
 col_habitat_bureau_tt: "These sanctums of governance and vision shape the empire's unity, harmonizing disparate worlds into a singular purpose through doctrine, diplomacy, and sheer will."

 col_habitat_bureau_spiritualist:0 "Ecclesiastical Station"
 col_habitat_bureau_spiritualist_desc:0 "$col_habitat_bureau_desc$"

 col_habitat_bureau_hive:0 "$col_habitat_bureau$"
 col_habitat_bureau_hive_desc:0 "$col_habitat_bureau_desc$"

 col_habitat_bureau_machine:0 "$col_habitat_bureau$"
 col_habitat_bureau_machine_desc:0 "$col_habitat_bureau_desc$"

 ################
 ### Modifiers
 ################

 colonial_remains:0 "Colonial Remains"
 colonial_remains_desc:0 "Some remnants of our former colony remain. Using them as a base will make it easier to re-colonize this planet."

 colonial_spirit_mod:0 "Colonial Spirit"
 colonial_spirit_mod_desc:0 "Determined to forge a new life on the frontier, the forefathers of this colony had an astounding work ethic which become a time-honored tradition."

 colonial_spirit_gestalt_mod: "Fresh Consciousness"
 colonial_spirit_gestalt_mod_desc: "The unexpected emergence of a new gestalt consciousness has given the [root.owner.GetTeamMemberPlural] of this colony a second chance."

 prosp_uni_mod:0 "Prosperous Unification"
 prosp_uni_mod_desc:0 "Since Unification Day the economy has been booming!"
 prosp_uni_mod_gestalt:0 "Prosperous Unification"
 prosp_uni_mod_gestalt_desc:0 "Production has been booming since the collective achieved total control over [Planet.GetName]."

 no_lifetree:0 "No Tree of Life"
 no_lifetree_desc:0 "Without the Tree, we are incomplete."

 MOD_VETO_COST_MULT:0 "Veto Cost"
 mod_council_member:0 "Council Member"
 mod_galactic_community_delegate:0 "Community Delegates"

 mod_unemployment_resources_energy_upkeep_add:0 "Unemployed Energy Upkeep"
 mod_damage_vs_country_type_gray_goo_mult:0 "Damage to Nanites"

 building_embassy:0 "Embassy Complex"
 building_embassy_desc:0 "This building forms the heart of the Empire's diplomatic efforts.\n\nDue to the need to be close to the seat of government, it can only be built at our Capital."
 building_grand_embassy:0 "Grand Embassy Complex"
 building_grand_embassy_desc:0 "The complex is intended to awe the viewer, rendering them more compliant in negotiations.\n\nDue to the need to be close to the seat of government, it can only be built at our Capital."

 building_corporate_embassy:0 "Corporate Embassy"
 building_corporate_embassy_desc:0 "Diplomacy is just advertising to governments instead of to the customer. This office analyzes local customs and trends to more efficiently target our efforts."
 building_disinformation_center:0 "Disinformation Center"
 building_disinformation_center_desc:0 "Through targeted advertisements and propaganda, we can control opinion and make the people agree with our version of the truth."

 opinion_galactic_community_supported_resolution:0 "Supported Resolution"
 opinion_galactic_community_opposed_resolution:0 "Opposed Resolution"
 opinion_galactic_community_veto_resolution:0 "Vetoed Resolution"
 opinion_galactic_community_emergency_measure_resolution:0 "Declared Emergency Measure"

 federation_law_category_centralization_cooldown:0 "Law Cooldown"
 federation_law_category_fleet_contribution_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_succession_type_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_succession_term_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_succession_power_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_challenge_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_build_fleets_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_allow_subjects_to_join_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_voting_weight_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_war_declaration_vote_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_invite_members_vote_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_kick_members_vote_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_free_migration_cooldown:0 "$federation_centralization_cooldown$"
 federation_law_category_separate_treaties_cooldown:0 "$federation_centralization_cooldown$"

 tc_favor:0 "Favors"
 tc_favor_desc:0 "Grants the other empire a favor to be used in the future."

 ### Feral Overload Colony Event Chain text
 feral_overload_00:0 "Loud Minority"
 feral_overload_00_desc:0 "A small proportion of the population is behaving a bit... primitive."

 feral_overload_01:0 "Rowdy Bunch"
 feral_overload_01_desc:0 "A fair amount of inhabitants are openly behaving like wild beasts."

 feral_overload_02:0 "The Lesser Evil"
 feral_overload_02_desc:0 "Thanks to science, the population enjoys positive effects of the Cave Shroom spores."

 colony.8001.name:0 "Feral Behavior"
 colony.8001.desc:0 "Reports from our colony on [Planet.GetName] claims that there's been an increase in 'feral behavior'. Apparently parts of the population has expressed hitherto unprecedented levels of lust and aggression, and no one knows why."
 colony.8001.a:0 "Carry on."
 colony.8002.name:0 "Violence on the Rise"
 colony.8002.desc:0 "The feral behavior on [Planet.GetName] shows no signs of stopping anytime soon. In fact, it has risen since the last report. Promiscuous and violent acts happen all the time, and a large part of the population seems to be affected. "
 colony.8002.a:0 "This is getting out of hand."
 colony.8003.name:0 "This is Madness!"
 colony.8003.desc:0 "The situation on [Planet.GetName] has spiraled out of control. A staggering number of inhabitants are now infected with whatever is causing this feral deluge, and the colony has started to break down because of it. Something needs to be done, or [Planet.GetName] will be lost."
 colony.8003.a:0 "Well, then do something!"
 colony.8004.name:0 "Savage Spores"
 colony.8004.desc:0 "The investigation of the strange and wild behavior currently besetting [Planet.GetName] has been completed. In the vast network of cave tunnels that permeates the planet's crust an enigmatic fungus has been found. It grows all over the caves - floor, walls, ceiling - and stretches out for thousands of miles.\n\nThe fungus frequently releases spores that are vented out of the caves - for what purpose has not been established, but we know for certain that it causes primitive behavior in our species, releasing primal urges within.\n\nWe can try to find a useful application of this phenomenon, or we can exterminate the fungus altogether."
 colony.8004.a:0 "Live..."
 colony.8004.b:0 "... or Let Die."
 colony.8005.name:0 "Cloud and Strife"
 colony.8005.desc:0 "Industrial facilities have been built over the outlets for the fungus-infested cave systems. Apart from filtering and regulating the spread of spores, these plants can also convert any excess spore clouds into useful §Hexotic gases§!.\n\nThe population growth is increased as the somewhat randy inhabitants of [Planet.GetName] satisfy their urges more frequently, which unfortunately also means that the level of violence and conflict is somewhat higher on [Planet.GetName]."
 colony.8005.a:0 "That's the price of progress."
 colony.8006.name:0 "The Cleansing Flames"
 colony.8006.desc:0 "The project to incinerate all Cave Mushrooms have now been completed and the primal urge-inducing fungus has been exterminated.\n\nAs luck would have it, several of the burned-out caves turned out to have rich mineral veins, which can now be exploited further."
 colony.8006.a:0 "Excellent!"

 INVESTIGATE_CAVE_SHROOM_PROJECT:0 "Rooting Out the Problem"
 INVESTIGATE_CAVE_SHROOM_PROJECT_DESC:0 "It's high time to investigate what's causing the strange and destructive behavior of the [Root.GetName] colony."

 UTILIZE_CAVE_SHROOM_PROJECT:0 "Utilize the Cave Mushrooms"
 UTILIZE_CAVE_SHROOM_PROJECT_DESC:0 "Our scientists will try to find ways to use the primal effects of the Cave Mushrooms to our benefit."

 EXTERMINATE_CAVE_SHROOM_PROJECT:0 "Exterminate the Cave Mushrooms"
 EXTERMINATE_CAVE_SHROOM_PROJECT_DESC:0 "A project will be initialized in which the fungus in the underground caves will be progressively incinerated down to the last spore."

 feral_overload_chain_title:0 "Feral Overload"
 feral_overload_chain_desc:0 "The wild and ferocious behavior of the population on [Root.GetName] is definitely caused by something, and if unchecked it may destroy the entire colony."

 d_spore_vents:0 "Spore Vents"
 d_spore_vents_desc:0 "Shroom spores can be refined for industrial use."
 d_cave_shroom_veins:0 "Cave Shroom Veins"
 d_cave_shroom_veins_desc:0 "Ridding the caves of fungus revealed rich mineral veins."

 job_gas_plant_engineer:0 "Gas Plant Engineer"
 job_gas_plant_engineer_plural:0 "Gas Plant Engineers"
 job_gas_plant_engineer_desc:0 "These workers operate the massive filter facilities built over Cave Mushroom spore exhausts."
 mod_job_gas_plant_engineer_add:0 "$job_gas_plant_engineer$ Jobs"
 mod_job_gas_plant_engineer_per_pop:2 "§G+1§! $job_gas_plant_engineer$ Job per $VALUE$ Pops"
 mod_job_gas_plant_engineer_per_pop_short:0 "\n§G+1§! £mod_job_gas_extractor_add£ per $VALUE$ £pop£"

 job_gas_plant_engineer_gestalt:0 "Gas Plant Drone"
 job_gas_plant_engineer_gestalt_plural:0 "Gas Plant Drones"
 job_gas_plant_engineer_gestalt_desc:0 "These drones maintain and operate the massive filter facilities built on top of Cave Mushroom spore exhausts."
 mod_job_gas_plant_engineer_gestalt_add:0 "$job_gas_plant_engineer_gestalt$ Jobs"
 mod_job_gas_plant_engineer_gestalt_per_pop:2 "§G+1§! $job_gas_plant_engineer_gestalt$ Job per $VALUE$ Pops"
 mod_job_gas_plant_engineer_gestalt_per_pop_short:0 "\n§G+1§! £mod_job_gas_extraction_drone_add£ per $VALUE$ £pop£"

 cave_cleaner: "$job_cave_cleaner$"
 job_cave_cleaner:0 "Cave Cleaner"
 job_cave_cleaner_plural:0 "Cave Cleaners"
 job_cave_cleaner_desc:0 "These workers clear out burned-out Cave Mushroom passages to unearth mineral veins."
 mod_job_cave_cleaner_add:0 "$job_cave_cleaner$ Jobs"
 mod_job_cave_cleaner_per_pop:2 "§G+1§! $job_cave_cleaner$ Job per $VALUE$ Pops"
 mod_job_cave_cleaner_per_pop_short:0 "\n§G+1§! £mod_job_miner_add£ per $VALUE$ £pop£"
 miner_is_cave_cleaner_tt: "$job_miner_plural_with_icon$ are converted into [miner.GetIcon] $job_cave_cleaner_plural$"

 job_cave_cleaner_gestalt:0 "Cave Cleaner Drone"
 job_cave_cleaner_gestalt_plural:0 "Cave Cleaner Drones"
 job_cave_cleaner_gestalt_desc:0 "These workers clear out burned-out Cave Mushroom passages to unearth mineral veins."
 mod_job_cave_cleaner_gestalt_add:0 "$job_cave_cleaner_gestalt$ Jobs"
 mod_job_cave_cleaner_gestalt_per_pop:2 "§G+1§! $job_cave_cleaner_gestalt$ Job per $VALUE$ Pops"
 mod_job_cave_cleaner_gestalt_per_pop_short:0 "\n§G+1§! £mod_job_mining_drone_add£ per $VALUE$ £pop£"

 ### The Hauer System text
 attack_ship_01_object:0 "Destroyed Attack Ships"
 attack_ship_01_object_desc:0 "Old, destroyed attack ships, ravaged by flames and completely burned-out."
 attack_ship_01_object_tooltip:0 "Devastated and burned-out attack ships."

 tannhauser_gate_object:0 "Tannhäuser Gate"
 tannhauser_gate_object_desc:0 "An inactive space gate, its destination since long forgotten."
 tannhauser_gate_object_tooltip:0 "Inactive space gate."

 site_lost_moments:0 "Never Forget"
 site_lost_moments_intro:0 "The Science Ship has picked up a strange reading emanating from [From.Planet.GetName]."
 fedev.9430.name:0 "Beacon in the Depth"
 fedev.9430.desc:0 "Only through archaeological proof and imagination can one depict a once flourishing civilization on the now desolate surface of [From.Planet.GetName]. So unkind has the passage of time been, that even the sturdiest buildings have been grinded down to little more than dust.\n\nBut from deep underground a strange signal is pulsing. A mysterious beacon yearning for investigation and uncovering."
 fedev.9435.name:0 "Running out of Time"
 fedev.9435.desc:0 "A sudden and undeniable sense of mortality has mysteriously crept upon the excavation team as they get closer to the beacon in the depths. As more dirt and rock is removed, an unescapable notion lingers in the back of everyone's mind:\n\nLife is fleeting. Someday all this is going to end..."
 fedev.9440.name:0 "So very, very brightly"
 fedev.9440.desc:0 "The source of the signal is an alien tombstone inscribed with strange symbols. The translation is sketchy at best. It speaks of a person of great importance, of a life's work worthy of remembrance and veneration, and of a civilization in mourning. Towards the end the translation becomes very odd, speaking of grief-induced leakage of bodily-fluids, and their subsequent dissipation due to weather conditions.\n\nOnly the very last part was successfully translated:\n\n§H'Time to die.'§!"

 lost_moment_memento:0 "A Life Worthwhile"
 lost_moment_memento_desc:0 "Ever since the archaeological uncovering of an alien memorial stone, the Empire's population have started to appreciate life a bit more."

 ### The Lesser Messenger text
 site_lesser_messenger:0 "Message in the Dust"
 site_lesser_messenger_intro:0 "A closer look at [From.Planet.GetName] shows small signs of a civilization that once populated the planet."
 fedev.9445.name:0 "Since Long Gone"
 fedev.9445.desc:0 "Initial exploration down on [From.Planet.GetName]'s surface reveals that this planet was indeed home to some kind of civilization.\n\nHowever, the level of devastation indicates that it must've been very long ago, and it's quite likely that the civilization was struck by some kind of sudden and terrifying force. There isn't even ruins enough left to get an idea about the aliens' physiology."
 fedev.9450.name:0 "Beasts of Space"
 fedev.9450.desc:0 "The surface team has isolated a radio signal down on the planet. Its origin is still unknown, but translated parts have started to reveal information about the long lost civilization:\n\nSome unidentified and approaching threat to the civilization. A collective fascination with technological advances. Rumours of a giant spaceship being built in another part of the galaxy. These themes are recurring in the scrambled messages."
 fedev.9455.name:0 "Garden of Prototypes"
 fedev.9455.desc:1 "The archaeologists managed to home in the source of the mysterious signal. It came from deep underground.\n\nUnearthing of the site has only just begun, but indications point to some kind of research and development facility. The place is littered with remarkably high-detail miniature prototypes of various technological devices.\n\nScans show a hollow space further down, and excavation is underway."
 fedev.9460.name:0 "What are they building..."
 fedev.9460.desc:0 "Our excavation team have made an interesting discovery. A collection of miniature hard drives held information about an ongoing project that seems to have been the focal point of this installation, maybe even that of the entire civilization.\n\nIt speaks of a §Hmighty vessel to rival the galaxy's most gargantuan flyer§!.\n\nWhat beast of a machine did they build down here?"
 fedev.9465.name:0 "And the winner is..."
 fedev.9465.desc:0 "It's a massive spaceship!\n\nWell, at least to the population of [From.Planet.GetName], who - as it turned out - were absolutely tiny. The miniature prototypes found here were apparently their actual machines, and what was assumed to be a facility, was in fact their capitol city. The 'threat' that was mentioned in the scrambled signals turned out to be their opponents in an intergalactic tech competition. This entire mini-civilization came together trying to get the first prize!\n\nSeems as if we are the ones to score the prize this time."
 fedev.9470.name:0 "Go forth and conquer"
 fedev.9470.desc:0 "A massive space ship have been discovered!\n\nOr at least it was massive to the population of [From.Planet.GetName], who turned out to be a minuscule species.\n\nFearing a mysterious threat approaching their homeworld, the entire species came together to build a space ship that could take on the impending terror.\n\nThey appear to have been too late; their assault ship is still here, but they're not."
 fedev.9475.name:0 "Don't shoot the messenger"
 fedev.9475.desc:0 "It's a grand space ship!\n\nA grand, absolutely tiny space ship. As it turns out the population of [From.Planet.GetName] was a mini-species. The miniatures encountered were their actual machines, and this ruined facility was once a major city.\n\nHaving heard of a space ship of great proportions being built in another part of the galaxy, this species decided to build a ship to match the alien behemoth.\n\nIt shows great determination and courage. It's also a little bit cute."

 get_messenger:0 "§YThe Lesser Messenger§! is added to your fleet"

 LESSENGER_REMODEL:0 "Upscaling the Messenger"
 LESSENGER_REMODEL_TITLE:0 "Upscaling the Messenger"
 LESSENGER_REMODEL_DESC:0 "The extraordinary level of technology and capacity of §YThe Lesser Messenger§! can only be rivaled by it's ridiculous scale. Of the ship's tiny creator species thousands could fit into the vessel, but to fit even a skeleton crew of our species in there is going to require a massive overhaul."
 lessenger_75:1 "The Lesser Messenger is still too small for our crew!"
 lessenger_50:0 "$lessenger_75$"
 lessenger_25:0 "$lessenger_75$"

 lesser_messenger_01:0 ""
 lesser_messenger_01_cap: "$NAME_Lessenger$"
 lesser_messenger_01_plural:0 ""

 ### Lithoid Name Lists text
 name_list_LITH:0 "Lithoid 1"
 name_list_LITH_desc:0 "§YLeaders:§! Huktt Okk Obett'Err, Meket Orr Kerekkt\n§YShips:§! Potrakk, Trok Vrek\n§YFleets:§! Trokk Pret'Akrr, Trokk Beret'Akrr\n§YColonies:§! Rekket'Otarr, Vaktt'Tekt"

 ### Origin - Galactic Doorstep text
 origin_galactic_doorstep:0 "Galactic Doorstep"
 origin_galactic_doorstep_desc:1 "This civilization has a dormant §HGateway§! in their home system - potential technological benefit, or a looming menace?"
 origin_tooltip_galactic_doorstep_effects:3 "- $HOME_SYSTEM$ Dormant ['concept_gateway']"

 START_SCREEN_GALACTIC_DOORSTEP:0 "The mysterious construct in our solar system was discovered a few hundred years ago. Due to its dark, metallic properties the artifact was named The Black Crown, and its majestic presence had profound effect on our society - it unified our people in both spirit and pursuit.\n\nSpace flight became the highest priority of our scientific community, and the eager quest for this technology brought with it a series of other beneficial discoveries.\n\nThe Black Crown turned out to be dormant, but we learned an important lesson; it's not the destination that matters - it's the journey. And now - thanks to the beckoning of the Black Crown - our species has the means by which we can visit the stars."
 START_SCREEN_GALACTIC_DOORSTEP_MACH:0 "The mysterious construct in our solar system was discovered a few hundred years ago. Due to its dark, metallic properties the artifact was designated The Black Crown, and its distinct presence had profound effect on our operations - gathering more data became imperative.\n\nSpace flight became the highest priority of our research and development sub-routines, and the process of reaching this alien technology brought with it a series of other beneficial discoveries that were consecutively implemented.\n\nThe Black Crown turned out to be dormant, but the improvements and upgrades applied in order to reach it did increase our general output, and we now have the capacity to visit the stars."
 START_SCREEN_GALACTIC_DOORSTEP_HIVE:0 "The mysterious construct in our solar system was discovered a few hundred years ago. Due to its dark, metallic properties the artifact was named The Black Crown, and its majestic presence had profound effect on us - finding out its true nature became paramount.\n\nSpace flight became the highest priority, and the eager quest for this technology brought with it a series of other beneficial discoveries that improved and honed us.\n\nThe Black Crown turned out to be dormant, but it was not a journey done in vain. We now have the means to grow far bigger, reach much further, than ever before."

 origin.1000.name:0 "Someone at the Door"
 origin.1000.desc:0 "Without slightest warning the mysterious alien gateway in our home system came alive! An energy surge pulsed out from the artifact, and for a fleeting moment a glowing, vibrating orb filled the center of the structure. This remnant of a former civilization may not be so dormant as previously believed.\n\nAlthough the gateway was open for no longer than a few seconds, it was enough to let through some space debris; rocks and dust that upon closer inspection turned out to be valuable resources."
 origin.1005.name:0 "The Uninvited"
 origin.1005.desc:0 "Once again the slumbering gateway has come alive! This time it was not a boon - but rather a bane - that came to us from the great unknown.\n\nA single, space-dwelling creature sprang out of the glowing gateway, and seems to be on the prowl. Answering to no kind of hailing or warning, we should move to eradicate this threat immediately!"
 origin.1010.name:0 "Spit It Out"
 origin.1010.desc:0 "Once more the gateway has been activated. This time the activation lasted only a fraction of a second, but that was enough for something to cross over.\n\nAn unknown metallic object of extraordinary velocity shot out of the portal and cut its way through the system. Before any sensors could get a decent reading, the object had collided with a planet in our system.\n\nWe should investigate the point of impact as soon as possible."
 origin.1012.name:0 "Planetside Next"
 origin.1012.desc:0 "Locating the crash site of the mysterious probe was far more complicated than anticipated.\n\nReadings indicate that it didn't crash in a conventional sense, however the considerable velocity of the object approaching the surface also rules out a normal landing.\n\nSo what really happened? It's time to take a closer look."
 origin.1015.name:0 "The Waiting Game"
 origin.1015.desc:0 "The assembled construction was finally activated. Lightning bolts shot out from the massive device and licked the slumbering gateway, making it power up.\n\nSuddenly the gateway's distinguishing energy pulse erupted, and an ethereal, glowing orb filled the gateway. The prepared Science Ship immediately accelerated into the glowing expanse and vanished. Momentarily afterwards, the gateway instantly powered down and returned to a state of silent majesty.\n\nNow we wait."
 origin.1020.name:0 "Return to Sender"
 origin.1020.desc:1 "Without warning, the gateway in our home system flickered to life for a brief moment - just long enough for something to emerge from the glowing gateway core.\n\nThe metal object responded to no hails, nor emitted any signals itself. Its true nature was unknown up until the moment when we managed to get a clear visual feed. It was the Science Ship we shot into the gateway many months ago. It had aged far more than that, though. Scanners indicate the ship being more than a thousand years old.\n\nOf the crew only dust remained, but some intact data recordings could be salvaged. The data included some marvelous descriptions of §Ygateway technology§!, as well as an audio message left by a crew member:\n\n'§H... that future. My kind will truly know suffering on that baleful day - the day when the sky rains blue fire.§!'"
 origin.1020.desc.machine:0 "Without warning, the gateway in our home system flickered to life for a brief moment - just long enough for something to emerge from the glowing gateway core.\n\nThe metal object responded to no hails, nor emitted any signals itself. Its true nature was unknown up until the moment when we managed to get a clear visual feed. It was the Science Ship we shot into the gateway many months ago. It had aged far more than that, though. Scanners indicate the ship being more than a thousand years old.\n\nNone of our machine units on board were functional anymore, having long since succumbed to malfunctions, but some intact data recordings could be salvaged. The data included some marvelous descriptions of §Ygateway technology§!, as well as an audio message left by the research drone in charge of the expedition:\n\n'§H... that future. The [Root.GetName] will truly know suffering on that baleful day - the day when the sky rains blue fire.§!'"
 origin.1025.name:0 "Gateway Locust"
 origin.1025.desc:0 "The gateway has once more flickered to life. Without warning or hesitation space creatures spewed forth out of the glowing portal. The same type of creatures as the solitary attacker from some time ago.\n\nThis time around there are more of them. Far more. There is no room for reason here, no time for doubt. It's either them or us. To arms!"
 origin.1030.name:0 "Pest Control"
 origin.1030.desc:0 "Our fleet managed to thwart the onslaught of creatures that came from the gateway. Down on [Root.Owner.Capital.GetName] our population had held their breath as the space battle raged overhead.\n\nDespite hearts heavy with loss, it's still with a glimmer of hope that the inhabitants of our homeworld now look up at the sky. The carcasses of the gateway creatures, falling down toward the planet's surface, leave long trails of blue-tinted streaks across the sky as their alien bodies are incinerated upon atmospheric entry.\n\nAnd of suffering did they know, the inhabitants of [Root.Owner.Capital.GetName], on this day when it rained blue fire."
 origin.1030.desc.gestalt:0 "Our fleet managed to thwart the onslaught of creatures that came from the gateway, saving the lives of many of our drones down on [Root.Owner.Capital.GetName].\n\nDespite our losses in the battle, the [Root.GetName] can now look to the future with a glimmer of hope. The carcasses of the gateway creatures, falling down toward the planet's surface, leave long trails of blue-tinted streaks across the sky as their alien bodies are incinerated upon atmospheric entry.\n\nAnd of suffering did they know, the drones on [Root.Owner.Capital.GetName], on this day when it rained blue fire."
 origin.1030.a:0 "Bittersweet victory."
 origin.1035.name:0 "Relentless Barrage"
 origin.1035.desc:0 "Without warning the gateway has once again opened up, this time releasing a swarm of hostile, enigmatic space creatures.\n\nWithin minutes this mysterious threat had taken position in orbit around [Root.Owner.Capital.GetName] and started to bombard the surface with blue-tinted energy beams.\n\nWe need to route our forces and stop this threat immediately, before [Root.Owner.Capital.GetName] becomes a smouldering ruin, and its inhabitants turned into ash. All they can do down there now is seek shelter and wait while the world around them is ravaged by the a rain of blue fire."
 origin.1035.desc.gestalt:0 "Without warning the gateway has once again opened up, this time releasing a swarm of hostile, enigmatic space creatures.\n\nWithin minutes this mysterious threat had taken position in orbit around [Root.Owner.Capital.GetName] and started to bombard the surface with blue-tinted energy beams.\n\nWe need to route our forces and stop this threat immediately, before [Root.Owner.Capital.GetName] becomes a smouldering ruin, and our drones on the surface turned into ash. All we can do for them now is have them seek shelter and wait while the world around them is ravaged by the a rain of blue fire."
 origin.1040.name:0 "Cosmic Overload"
 origin.1040.desc:0 "Another energy surge has flared out from the gateway in our home system. Unlike previous energy pulses, this one was devastating.\n\nAs the electromagnetic field swept over [Root.Owner.Capital.GetName] it overloaded every energy grid on the planet, frying every electrical system - some beyond repair.\n\nFor some reason the gateway flare also shook the climate, as heavy rainfalls began in several places momentarily after the incident. Most major cities are now completely dark, their population caught in a rainfall colored blue as dying energy sparks light up the heavy drops in the sky."
 origin.1040.desc.gestalt:0 "Another energy surge has flared out from the gateway in our home system. Unlike previous energy pulses, this one was devastating.\n\nAs the electromagnetic field swept over [Root.Owner.Capital.GetName] it overloaded every energy grid on the planet, frying every electrical system - some beyond repair.\n\nFor some reason the gateway flare also shook the climate, as heavy rainfalls began in several places momentarily after the incident. Most major habitations are now completely dark, their units caught in a rainfall colored blue as dying energy sparks light up the heavy drops in the sky."
 origin.1050.name:0 "The Black Crown Yields its Secrets"
 origin.1050.desc:0 "Our scientists have finally succeeded in opening the Black Crown, allowing our ships to cross to a second, identical device on the other side. As a final gift from the gateway's enigmatic builders, as it was activated, a data stream was transmitted to our systems revealing the principles behind its construction, making what had previously been mysterious suddenly seem blindingly obvious. Our scientists are now confident that, within a few short years, we too will be able to build new gateways, cutting travel times within our empire to virtually zero."
 origin.1050.A:0 "The galaxy is at our doorstep."

 site_from_gateway_sent:0 "From Gateway Sent"
 site_from_gateway_sent_intro:0 "Our scientist have reached the impact site of the object from the gateway that crashed into [From.Planet.GetName] at incredible speed.\n\nIt's clear from the look of the impact site that this was no ordinary crash landing, and our scientists are eager to investigate further."
 origin.1100.name:0 "Beyond Impact"
 origin.1100.desc:0 "Initial reports from our excavation on [From.Planet.GetName] are both extraordinary and a bit unnerving.\n\nAnalysis of the surface debris in the impact crater and its immediate surrounding revealed a surprise; apparently the unknown object did neither break, nor brake, upon impact. Somehow the object managed to pierce through the soil, and is now resting deep in the ground.\n\nFurther excavations is ready to begin."
 origin.1105.name:0 "Temporal Dissonance"
 origin.1105.desc:0 "As the excavation project on [From.Planet.GetName] got closer to the object resting deep in the ground, our scientists started to experience strange phenomena. Hours were lost in the blink of an eye, new equipment suddenly breaking due to wear and tear, areas cleared of debris and no one remembers how, and so on.\n\nThe scientific community can offer no real explanation, but one theory is that the crashed object left some kind of temporal-altering residue as it impaled the planet's crust."
 origin.1110.name:0 "Room Without A View"
 origin.1110.desc:0 "Our excavation team finally reached the final resting place for the unknown object that crashed on [From.Planet.GetName].\n\nAs it turned out, the object was of minor interest - being little more than a glorified cannonball - but the location quickly astonished the scientists.\n\nIt was a huge chamber, hermetically sealed with no entry points other than the smashed hole in the ceiling where the object had come down. The walls were covered with strange, translucent plates that our scientists are now eager to scrutinize further."
 origin.1115.name:0 "The Gatekeeper Memoirs"
 origin.1115.desc:0 "The translucent plates covering the walls of the mysterious chamber found on [From.Planet.GetName] made little sense until one team member reached out and gently touched one:\n\nThe room exploded in light as holographic glyphs appeared out of nowhere - row after row of glowing symbols hovering in mid-air. The symbols were deftly translated and purpose of the plates in the chamber became clear: they contained detailed blueprints of an alien construction.\n\nA construction that would open the gateway."

 A_CLOSER_LOOK_PROJECT:0 "A Closer Look"
 A_CLOSER_LOOK_PROJECT_DESC:0 "We should take a closer look at the crash site of the unidentified object that was expelled from the gateway a while ago."

 THE_GATEWAY_CANNON_PROJECT:0 "The Gateway Cannon"
 THE_GATEWAY_CANNON_PROJECT_DESC:0 "Following the alien blueprint found in a previous archaeological excavation, we can assemble a construction that will briefly open the gateway in our home system allow a Science Ship to pass through."

 origin.1013.name:0 "Opening the Gate"
 origin.1013.desc:0 "Recent archaeological findings have revealed a way to build a construct that can briefly open the mysterious gateway and allow a Science Ship to pass through.\n\n §RWarning!§!\n\nThis is a high risk mission! There is no guarantee that either §YScientist§! or §YScience Ship§! will return from such a perilous journey. Prepare accordingly."

 ### Origin - Eldest Sibling text
 origin_eldest_sibling:0 "Eldest Sibling"
 origin_eldest_sibling_desc:0 "This society has an old legend about splinter groups of the population who left the planet in search for other planets to colonize in the solar system."

 origin_tooltip_eldest_sibling_effects:1 "- Start with §Ytwo other primitive civilizations§! in your home system."

 START_SCREEN_ELDEST_SIBLING:0 "We know that our species cultivated rich and advanced civilizations before ours, but the story of what happened to them is mostly myth and speculation.\n\nOne legend that has survived is the one of the §YStar Reachers§! - pioneers that somehow managed to leave the homeworld, and supposedly settled on nearby planets. A thrilling legend, no doubt. One which breathtaking scope and adventurous spirit is matched only by its glaring lack of evidence.\n\nWe are now in a time of interstellar flight. Technology allows us to leave the atmosphere of our homeworld to - perhaps once again - explore space. Let's see how well the old legend holds up."

 ### Origin - On The Shoulders Of Giants text
 origin_shoulders_of_giants:0 "On the Shoulders of Giants"
 origin_shoulders_of_giants_desc:1 "This civilization has hidden boons in their solar system, placed there in a distant past by a mysterious benefactor."
 origin_tooltips_shoulders_of_giants_effects:2 "- $HOME_SYSTEM$ ['concept_ex_gravitas'] ['concept_archaeology_site'] related to a mysterious benefactor"
 origin_tooltips_shoulders_of_giants_negative_effects: "- Precursor Event Chains blocked until this mystery is solved"

 START_SCREEN_SHOULDERS_OF_GIANTS:1 "Ours is a history of oddities and inconsistencies. We've found ancient city ruins older than some archaeological excavations of primitive villages. We have unearthed saws, axes and even rifles which far pre-date stone-tipped spears and bows.\n\nA peculiar history did not, however, prevent us from stepping readily into a futuristic era of spaceflight. We have now managed to escape the gravity of our home planet, aiming for other planets and bodies in our solar system - and beyond.\n\nWe had scarcely left the atmosphere before the oddities emerged anew; strange signals of alien origin coming from within our own solar system."

 ### On The Shoulders Of Giants - Ex Gravitas Arc Site
 site_ex_gravitas:0 "Ex Gravitas"
 site_ex_gravitas_intro:0 "A string of strange anomaly readings is emanating from the surface of [From.Planet.GetName]. We need to launch a surface excursion to find out more."
 origin.1200.name:0 "The First, Small Step"
 origin.1200.desc.a:0 "A base of operations has been set up on the surface of the moon, and several teams are now en route to the various anomaly sites that our scanners picked up.\n\nThe significance of this mystery is simply unparalleled, and the scientific community is absolutely buzzing with theories and anticipation over what will be uncovered by the excursion teams."
 origin.1200.desc.b:0 "A base of operations has been set up on the surface of [From.Planet.GetName], and several teams are now en route to the various anomaly sites that our scanners picked up.\n\nThe significance of this mystery is simply unparalleled, and the scientific community is absolutely buzzing with theories and anticipation over what will be uncovered by the excursion teams."
 origin.1200.c:0 "This is exciting!"
 origin.1205.name:0 "Tracking the Signal"
 origin.1205.desc:0 "Most excursion teams have reached their destinations and reported back.\n\nArtifacts buried in the ground have been uncovered. Head Scientist [Leader.GetName] describes them as §Yhighly accurate, galactic laser pointers§! - ancient machines that are emitting a strong, tight ultraviolet beam out into space for purposes unknown.\n\nIt's a bittersweet discovery; the profound, exhilarating importance of alien artifacts countered by their seemingly arbitrary purpose."
 origin.1205.a:0 "Keep going."
 origin.1210.name:0 "It's a dud"
 origin.1210.desc:0 "Despite our best efforts the excavation and analysis of the alien indicators on the surface have failed to deliver any relevant result.\n\nThe archaeological teams have calculated and followed the paths of the alien signal beams, but nothing is being pointed at other than empty space.\n\nScientist [Leader.GetName] have requested more time; convinced that something has been missed by the science teams."
 origin.1210.a:0 "Continue."
 origin.1215.name:0 "Wind Back and Proceed"
 origin.1215.desc.a:1 "Breakthrough!\n\nStudy of the surface revealed that the moon was hit eons ago by a small asteroid. The impact was not enough to obliterate the moon but did nudge it a fraction out of its original orbit. By analyzing the impact, the scientists managed to calculate the moon's initial position and rotation, and used that data to 'rewind' the alien indicators to their original position.\n\nAnd there it was: the alien indicator beams suddenly began converging on another planet in the system!"
 origin.1215.desc.b:1 "Breakthrough!\n\nStudy of the surface revealed that [From.Planet.GetName] was hit eons ago by a small asteroid. The impact was not enough to obliterate the planet but did nudge it a fraction out of its original orbit. By analyzing the impact, the scientists managed to calculate [From.Planet.GetName]'s initial position and rotation, and used that data to 'rewind' the alien indicators to their original position.\n\nAnd there it was: the alien indicator beams suddenly began converging on another planet in the system!"

 ### On The Shoulders Of Giants - Something Waiting Arc Site
 site_something_waiting:0 "Something Waiting"
 site_something_waiting_intro:0 "The previously discovered alien indicators are pointing at this planet, and we should go down on the surface and investigate further."
 origin.1220.name:0 "Let's See What We Got"
 origin.1220.desc:0 "Our archaeological team have started their work down on [From.Planet.GetName]. Seismographic readings quickly isolated a hollow area underground on the rough location indicated by the alien indicators previously discovered.\n\nThe underground expanse is vast, and despite its mysterious nature one thing is beyond doubt amongst the experts: It's not natural. Someone built it with a specific purpose in mind."
 origin.1225.name:0 "Proving Grounds"
 origin.1225.desc:0 "The excavation crew has finally reached the underground structure. Vast, angular halls and tunnels were explored. A complete lack of adornment made it difficult to establish the purpose of the structure.\n\nWhen [Leader.GetName] entered the main chamber a deep sound suddenly reverberated. Initially just thundering noise, the sound slowly contorted until an incorporeal voice spoke a single sentence in our language:\n\n§Y'Are you ready?'§!\n\nThe booming voice was followed by deep rumble as one of the giant walls slowly slid away to reveal a dark corridor. Our archaeologists eagerly went inside."
 origin.1225.a:0 "Tread lightly."
 origin.1230.name:0 "The Trials"
 origin.1230.desc:1 "The dark corridor led to an empty, round chamber. Stepping inside, the disembodied voice spoke yet again, saying that §Yonly the deserving may continue§!.\n\nShort corridors connected the round chamber to three other, small rooms - each containing some kind of physics-oriented problem.\n\n[Leader.GetName] believes that these are scientific riddles that - once solved - may provoke some reaction in the structure, but it's all speculation."
 origin.1230.a:0 "You know what to do."
 origin.1235.name:0 "Full of Wonders"
 origin.1235.desc:1 "All three science puzzles have been completed in the mysterious chambers deep underground the surface of [From.Planet.GetName].\n\nJust as [Leader.GetName] suspected, the structure responded to the correct solutions for the alien trials. As the last riddle was solved, a cloudy holographic projection exploded to life in the main chamber. It was a fine-resolution depiction of our solar system, along with scrolling instructions for various alien technologies.\n\nAnother galactic position was indicated by a bright point of light. The search continues."

 ### On The Shoulders Of Giants - Buried Deep Arc Site
 site_buried_deep:0 "Buried Deep"
 site_buried_deep_intro:0 "Our scanners have picked up something deep beneath the surface of [From.Planet.GetName]."
 origin.1240.name:0 "Sealed Bunker"
 origin.1240.desc:1 "After a long, arduous period of digging deep into the crust of [From.Planet.GetName] the excavation team reached another underground structure.\n\nDespite readings indicating that the building is hollow, no entry point can be found. It appears to be hermetically sealed, and the protective walls are made of some unknown material with extreme structural integrity. Conventional digging equipment doesn't even scratch it!\n\nIt will require some serious effort to get through, but the project is already underway."
 origin.1245.name:0 "Bunker Debunked"
 origin.1245.desc:1 "After months of hard work, using a powerful beam which combines intense fusion heat with high-frequency vibration, the excavation team has finally managed to crack the underground structure.\n\nAs soon as the vault was cracked, the disembodied voice-recording spoke again. It declared that our determination had been proven, that another trial had been completed, and that we were to be rewarded accordingly.\n\nAnd so we were. The bunker contained all sort of valuables, not least of which: hitherto unknown technologies which can be investigated further."

 ### On The Shoulders Of Giants - In Memoriam Arc Site
 site_in_memoriam:0 "In Memoriam"
 site_in_memoriam_intro:0 "Underground structures are apparently a popular motif amongst our mysterious Benefactors."
 origin.1250.name:0 "Very Complex"
 origin.1250.desc:0 "Extensive seismographic readings have been compiled into a highly accurate, visual model of the underground structure on [From.Planet.GetName].\n\nIt appears to be a vast network of angular corridors, each several kilometers long. The entire structure is mostly corridors, with the exception of one open space at the bottom of the building.\n\nMore than that cannot be interpreted until we reach and investigate the site properly."
 origin.1250.a:0 "So let's go deeper!"
 origin.1255.name:0 "Endless Memorial"
 origin.1255.desc:1 "The science team finally breached the underground complex, and entered the empty corridors.\n\nThe long tunnels were completely empty. On closer inspection the walls appeared to be covered in small, strange inscriptions. Translation of the alien language was a highly confusing process, until it was discovered that the writing consisted of nothing but alien names, numbering in the millions.\n\nArchaeologists are now pressing onwards to the bottom chamber, but their effort is hindered by caved-in corridors which need to be cleared."
 origin.1260.name:0 "Admitting Defeat"
 origin.1260.desc:0 "Our science team down on [From.Planet.GetName] has reached the bottom chamber of the memorial structure. There they found an ancient recorded message; some kind of personal debriefing:\n\n§Y'We failed. The Relentless cut through our entire navy without even slowing down. All is lost now. We will die here, in these halls of tribute to fallen brethren.\n\nWe fear for the lives of our wards. The Relentless will find them, and then they...'§!\n\nThere's no sign of a struggle. No bodies. Only empty halls and the silence of the ones who perished."
 origin.1260.a:0 "Unsettling, but go on."
 origin.1265.name:0 "Addendum"
 origin.1265.desc:0 "Head Scientist [Leader.GetName] wanted to comb through every nook and cranny of the memorial site. It paid off: a small device was discovered in one of the corridors. A small fragment of information could be salvaged from it:\n\n§Y'...ould work! With their mental faculties shut off - their very intellect removed - they would pose no threat.\n\nIt must be enough. It's the only thing left that we can do.'§!\n\nThe device also included some new coordinates. [Leader.GetName] would like to investigate these as soon as possible."
 origin.1265.a:0 "Very well, then."


 ### On The Shoulders Of Giants - The Last Stand Arc Site
 site_the_last_stand:0 "The Last Stand"
 site_the_last_stand_intro:0 "Scanner readings from orbit indicate that there is a structure down on the planet. Unlike the previous ones, this one is not buried underground."
 origin.1270.name:0 "Last Bastion"
 origin.1270.desc:1 "There was no need for shovels or drilling lasers this time around. Head Scientist [Leader.GetName] and the archaeology team simply walked into the alien ruin.\n\nThe site is very old - more than a thousand years, but fairly well kept. It appears to be some kind of staging area, built for a specific purpose. There are several laboratories and large storage hangars.\n\nThe team have found a digital archive server. It's offline, but appears fairly intact. Hopefully it will fill in the blanks regarding our lost Benefactors."
 origin.1275.name:0 "Desperate Measures"
 origin.1275.desc:1 "The science team managed to get the alien digital archives up and running. They exclusively contained arbitrary logs, which require some liberal interpretation.\n\nThe phrase '§YMind-Wipe Initiative§!' occurs frequently throughout the logs, and it appears to have been the specific focus of research at this location. Apparently the Benefactors developed the technology by which they could manipulate the effectiveness of mental faculties, but how or for what purpose remains unknown."
 origin.1275.a:0 "Keep investigating."
 origin.1280.name:0 "Crescendo!"
 origin.1280.desc:1 "The archaeology team on [From.Planet.GetName] has found another ancient digital archive. This too consisted mostly of logs, but there was one journal entry of particular interest:\n\n§Y'The ship has taken off. We know they'll succeed, but there was no sense of hope or high spirits as they left. We know that the mission and the work we've done here are wrong... Despicable.\n\nBut the alternative... The alternative is worse.'§!\n\nThat is one of the last entries found at the ancient facility. Not much of a closure, but at least plenty of technological discoveries were made."
 origin.1280.a:0 "Maybe there's more."
 origin.1285.name:0 "Aftermath"
 origin.1285.desc:0 "Clearing out the storage areas, one of the workers found a small device of unknown origin. It was brought to [Leader.GetName] and turned out to be a recording device. It was badly damaged, but a small snippet of dialog was saved:\n\n§Y'...houldn't be forgotten - someone has to come clean and speak up for them. History may endure, but my conscience cannot.'§!\n\nA string of data first discarded as noise was investigated further. It turned out to be encrypted coordinates."

 ### On The Shoulders Of Giants - Dark Secret Arc Site
 site_dark_secret:0 "Dark Secret"
 site_dark_secret_intro:1 "The coordinates point to an arbitrary spot down on the surface of [From.Planet.GetName]. Closer scans indicate nothing out of the ordinary."
 origin.1290.name:0 "Hidden Cave"
 origin.1290.desc:1 "The team we sent down to the surface of [From.Planet.GetName] encountered far more obstacles than anticipated.\n\nThe coordinates we received in the ancient alien research base pointed to an exceptionally craggy part of [From.Planet.GetName], where the landscape was filled with vertical stone surfaces and deep fissures.\n\nThe team pressed on, and eventually reached the indicated location: a natural cave formation. No need to ask them to take a closer look; the spelunking is already afoot."
 origin.1290.a:0 "Proceed."
 origin.1295.name:0 "Cold, Hard Cache"
 origin.1295.desc:0 "The archaeology team that was investigating the natural cave down on [From.Planet.GetName] have reported back. They found a tremendous, abandoned stockpile of valuable resources. There were no doors, no locks and no traps - just a cave full of industrial valuables.\n\nHead Scientist [Leader.GetName] would like to investigate further still. Plentiful as it may be, the obviousness of the booty has evoked a theory that the hidden cache is merely a ruse - that another type of treasure is yet to be found."
 origin.1295.a:0 "Go on, keep searching."
 origin.1300.name:0 "Dirty Past"
 origin.1300.desc:1 "The resource cache was indeed a deception. The real treasure lay behind a hidden door: a final message, recorded by one of the Benefactor aliens.\n\nEons ago they were at war with a merciless alien race known as §SThe Relentless§!. Entire civilizations had already perished in the Relentless' wake, and the Benefactors were next. The desperate Benefactors sought their last resort, before all would be lost. They succeeded with a device that ravaged The Relentless' neurological physique, instantaneously primitivizing an entire race.\n\nRobbed of their bloodthirsty intellect, The Relentless became docile and harmless. The Benefactors rounded them up and exiled them to our home world.\n\nThe Relentless are our ancestors."
 origin.1300.a:0 "A bittersweet culmination."
 origin.1305.name:0 "Tyrant's Remorse"
 origin.1305.desc:1 "The resource cache was a deception. A hidden recording device was eventually found within the cave:\n\n§Y'Eons ago, my species - known at the time as §SThe Relentless§! - laid waste to the galaxy. Any sentient alien that crossed our path was engaged by our fleets without hesitation or mercy.\n\nEventually we evolved beyond our warmonger ways. We looked at our savage history and no longer felt pride - only shame and regret.\n\nRetracing our ancestor's ste...'§!\n\nThe rest is scrambled. Scientist [Leader.GetName] is convinced that distortion can be restored, but it will take some time."
 origin.1305.a:0 "Make it work."
 origin.1310.name:0 "Tyrant's Remorse - Part II"
 origin.1310.desc:1 "[Leader.GetName] has successfully restored the scrambled alien recording:\n\n'§YRetracing our ancestor's steps on a quest for redemption, we reached this system. Here our predecessors annihilated the $NAME_ThwaaPhyr$ race. We didn't know then that the $NAME_ThwaaPhyr$ had concealed another species - the [Root.Owner.GetSpeciesName] - by using a procedure which suppressed the intellectual capacity of the [Root.Owner.GetSpeciesNamePlural], rendering them harmless to us.\n\nThis effect is irreversible. The [Root.Owner.GetSpeciesName] are still mere savages. Now we hope that one day they'll find their way back to the stars, and that they find our tokens of atonement.'§!\n\nAnd there it is: our history explained. Now let's focus on the future."
 origin.1310.a:0 "Accept and move on."
 origin.1315.name:0 "False Flag"
 origin.1315.desc:2 "The archaeology team found a collection of data snippets behind a fake cave wall. As we scrutinized them, a theme began to emerge.\n\nEons ago the Benefactors were locked in stalemate as two major factions wrestled for sovereignty. In an effort to gain advantage, one side executed a false flag operation: posing as their own opposition, they attacked a lesser species - our ancestors.\n\nA 'synaptic dampener bomb' was triggered on our home planet. It did nothing to the ecology, but the pulse affected our ancestor's brains, causing them to regress.\n\nThe tokens left behind for us indicate that the Benefactors eventually sought redemption."
 origin.1315.a:0 "We are not pawns! Just watch!"
 origin.1320.name:0 "Bene-Fiction"
 origin.1320.desc:1 "Hidden behind a fake wall, the excavation team found a single recording device containing the confessions of one of the Benefactors.\n\nEons ago, the Benefactors 'dumbed down' our species by technological intervention, in order to hide us from some kind of impending galactic threat. Benevolent as that may have seemed, once the threat had passed the Benefactors spent no effort in trying to restore our ancestors' faculties - they simply abandoned us.\n\nThe sites and technology discovered in our home system are boons, left by an independent group which took pity on our diminished predecessors."
 origin.1320.a:0 "Witness us! We don't need any charity."
 origin.1325.name:0 "Godspeed"
 origin.1325.desc:2 "Secreted behind a fake wall, the excavation team found a single recording device containing a message left by the mysterious Benefactors.\n\nThey were fighting a desperate war against an unnamed, malevolent and warmongering alien race. In an effort to hide us from the enemy's advance they used technology to suppress the intellectual capacity of our ancestors, hoping that the enemy would bear no heed to the [Owner.GetPreFTLLower] species of a single, isolated planet.\n\nIt worked for us, but the fate of the Benefactors was forfeit. They left us these hidden caches of resources and technology, hoping that one day we'd find them."
 origin.1325.a:0 "Such a tragic fate."
 origin.1330.name:0 "Next Step"
 origin.1330.desc:1 "Finally, the inconsistencies in our history have been explained, using these lost chapters from our true heritage. We had once believed that the advancement of our civilization came of our own accord - solitary and independent. Now we know that in all this time, we had been standing §Lon the shoulders of giants§!.\n\nWe cannot change the past. We reconcile and we move on - accepting our past not as a dark burden, but as a stepping stone on our path forward into the future.\n\n§YIt is our time to become giants.§!"
 origin.1330.a:0 "Onward!"

 site_benefactor_site:0 "Benefactor Site"
 site_benefactor_site_intro:0 "One of sites indicated by an ancient solar system map."

 spurred_by_the_past:0 "Spurred by the Past"
 spurred_by_the_past_desc:0 "The revelation of our true past sparks motivation and a sense of purpose in our entire species."

 intercepting_history_chain_title:0 "Intercepting History"
 intercepting_history_chain_desc:0 "We've found a trail that could belong to the Benefactors of our past. What will we find at the end of this trail?"

 ### On The Shoulders Of Giants CONTINUED - Intercepting History Event Chain
 origin.1335.name:0 "Cold Trail"
 origin.1335.desc:1 "During a routine system scan one of our sensors picked up a small - but strange - energy signature. It's quite likely trace exhaust from a fusion drive or something similar, but the signature doesn't match anything we've encountered so far, and it appears to be remarkably old - several thousands of years! One theory amongst our scientists is that the fusion drive trail might belong to the Benefactors.\n\nWe should assign our astro-science department to this research project as soon as we can."
 origin.1340.name:0 "Finding the Benefactors"
 origin.1340.desc:0 "The old fusion drive trail turned out be quite challenging to analyze due to its considerable age. Eventually the science department managed to calculate a likely navigation vector, and establish that the trail was pointing to a hitherto unknown system not many jumps away.\n\nThe destination has been made available, and we should consider sending a science vessel there to investigate further."
 origin.1345.name:0 "These Ravaged Fields"
 origin.1345.desc:0 "Even after the first, broad sensor reading of the [From.solar_system.GetName] system it became clear that something very violent and destructive occurred here eons ago.\n\nBroken spaceship parts and debris are scattered throughout the system, and the local void is teeming with energy residue from weaponized lasers and fusion explosions.\n\nIn this silent graveyard a single signal has been isolated, and it's coming from a small space station nearby."
 origin.1350.name:0 "Raided and Hunted"
 origin.1350.desc:1 "The signal we picked up originated from an emergency pod aboard the space station. Due to severe damage, the dead station left few clues to what happened here. Our scientists have managed to piece together snippets of data, in order to form a narrative.\n\nThis station was a research facility, and is where the Mind-Wipe technology was invented - the same technology used to diminish our ancestors. The station and its protective fleet were engaged by some unknown force, after which the technology was most likely stolen.\n\nOne particularly interesting message has been translated - radio chatter from the enemy fleet:\n\n§Y'They're trying to escape! Follow them. Use their own weapon against them. See how they like it.'§!\n\nWe've picked up a new fusion drive trail and established an exit vector based on it."
 origin.1351.name:0 "Trail's End"
 origin.1351.desc:1 "The trail of the Benefactors ends in this unexplored system. Our long range sensor doesn't pick up anything unusual, but we should survey the system properly to see what we can find."
 origin.1355.name:0 "Final Rest"
 origin.1355.desc:1 "The [GetPreFTLLower] species found in this system is none other than the §Y$NAME_ThwaaPhyr$§! - known more commonly in our culture as the §LBenefactors§!.\n\nOur xenologists are unsure of the details, but everything indicates that they somehow fell victim to their own mind-wiping technology, and were left on this planet to fend for themselves. No one knows the implications of this fate better than we do.\n\nWe should consider our next step carefully."
 origin.1360.name:0 "Closure"
 origin.1360.desc:1 "Sometimes the events of the universe unfold in a most poetic fashion. Once the undisputable masters of our ancestors, the $NAME_ThwaaPhyr$ species eventually found themselves struck by the same fate as our ancestors.\n\nWhatever their intention might have been, we must acknowledge the fact that to some degree, they tried to redeem their desperate and excessive act.\n\nNow that eons have passed, the sides have been reversed, and we have returned their favor.\n\nJust as the [Root.Owner.GetSpeciesName] species once did, now it's time for the $NAME_ThwaaPhyr$ to experience what it means to stand on the shoulders of giants."
 origin.1360.a:0 "Good luck!"

 PATHFINDING_PROJECT:0 "Pathfinding"
 PATHFINDING_PROJECT_DESC:0 "The ancient fusion drive trail should be studied further. It may be possible to isolate the destination of whatever vessel left this energy exhaust."

 INVESTIGATE_THE_DEAD_STATION_PROJECT:0 "Investigate the Dead Station"
 INVESTIGATE_THE_DEAD_STATION_PROJECT_DESC:0 "Despite the obvious devastation, the enigmatic space station may contain old messages or data fragments that can be puzzled together into a coherent explanation for what happened here, eons ago."

 PROJECT_OUROBOROS_PROJECT:0 "Project Ouroboros"
 PROJECT_OUROBOROS_PROJECT_DESC:1 "We have found the descendants of the species that once rendered our ancestors... lesser. These descendants are now the diminished ones. The universe, it seems, is not without a sense of irony. But for better or worse, they did help us. We should investigate what we can do to repay the favor."

 fusion_drive_trail_object:0 "Ancient Fusion Drive Trail"
 fusion_drive_trail_object_desc:0 "An old energy trail left by an interstellar fusion drive."
 fusion_drive_trail_object_tooltip:0 "An old energy trail left by an interstellar fusion drive."

 benefactors_end_poi:0 "Follow the Trail"
 benefactors_end_poi_desc:0 "This is the destination indicated by the fusion drive trail found in our home system."

 benefactors_home_poi:0 "Almost There"
 benefactors_home_poi_desc:1 "This system seems to be the destination for whatever vessel left the dead space station, which we encountered earlier."

 benefactors_home_poi_2:0 "Looking Around"
 benefactors_home_poi_2_desc:0 "This system should be properly surveyed by a Science Ship in order to find traces of the Benefactors."

 battlefield_debris_object:0 "Debris of Destroyed Spaceships"
 battlefield_debris_object_desc:0 "Millions of pieces and parts scattered in some violent space battle eons ago."
 battlefield_debris_object_tooltip:0 "Millions of pieces and parts scattered in some violent space battle eons ago."

 abandoned_station_object:0 "Abandoned Space Station"
 abandoned_station_object_desc:1 "Severely damaged, but generally intact space station used for some kind of research and development."
 abandoned_station_object_tooltip:1 "Severely damaged, but generally intact space station used for some kind of research and development."

 full_circle:0 "Full Circle"
 full_circle_desc:0 "Our empire may forever enjoy the sense of purpose and closure we acquired by helping the Benefactors of our past."

 NAME_ThwaaPhyr:0 "Thwaa'Phyr"
 NAME_Vemetosha:0 "Vemetosha"

 ### On The Shoulders Of Giants - Benign Cover-Up Arc Site
 site_benign_cover_up:0 "Benign Cover-Up"
 site_benign_cover_up_intro:0 "We have found a good location to bury the cache intended for the Thwaa'Phyr as they one day take to the stars anew. A gift in the future, to giants of the past."
 origin.1365.name:0 "Here! We Build Here!"
 origin.1365.desc:1 "All the materiel and manpower has been sent down to the surface of [From.Planet.GetName]. Next step is to bury it deep enough that it will stand the tests of both time and weather."
 origin.1365.a:0 "Start digging!"
 origin.1370.name:1 "Step 1 Went Smoothly"
 origin.1370.desc:0 "A generous cache of resources and technology blueprints has been buried deep beneath the surface of [From.Planet.GetName]. A beacon was placed as well, and in time we can only hope that the $NAME_ThwaaPhyr$ will find it."
 origin.1370.a:0 "May they find their way."

  ### On The Shoulders Of Giants - Relentless Pursuit Event Chain
 relentless_pursuit_chain_title:0 "Relentless Pursuit"
 relentless_pursuit_chain_desc:0 "We may be able to track the legendary scourge of the past - the Relentless. Will there be a reckoning, long since overdue?"

 origin.1380.name:0 "Trail of the Victor"
 origin.1380.desc:1 "One of our sensors recently picked up a strange energy signature in our home system. It was almost dismissed as a glitch at first; upon closer inspection the reading turned out to be an ancient energy trail from a fusion-based propulsion drive.\n\nDeeper analysis is needed to know more, but it is possible that this trail was left by the Relentless when they left our system thousands of years ago.\n\nWe should investigate this further."
 origin.1385.name:0 "Picking Up the Trail"
 origin.1385.desc:0 "Despite its remarkable age, our science department have managed to analyze the drive trail sufficient to ascertain its exit vector. This effectively means that we can pursue the demons of our past.\n\nHas enough time passed to quell their violent nature completely, or are we to discover a new threat? A new route has been plotted, and we can pursue it whenever we want."
 origin.1390.name:0 "The Silent Freighter"
 origin.1390.desc:0 "On entering the system, our sensors immediately picked up multiple anomalies.\n\nThe most prominent reading was a gigantic energy cloud which - upon closer inspection - turned out to be hundreds of smaller fusion drive trails like the one previously discovered. An absolutely massive fleet must've come to a halt here for some reason.\n\nNext to this 'fleet parking lot' our scans picked up another kind of reading: a derelict transport ship. This freighter appears to be as old as the energy signatures, but traces of its own signature differs from that of the lost fleet.\n\nWe should inspect the abandoned ship closer."
 origin.1395.name:0 "The Maker's Might"
 origin.1395.desc:0 "The freighter contained a log. Though damaged by time, some data could still be recovered.\n\nThe freighter had been intercepted by the massive fleet. Unclear as to how or why, the Captain of the freighter ended up conversing with the Commander of the Relentless fleet. Apparently they spoke for weeks, but what they spoke of remains unknown - although the phrase 'nature of power' recurs frequently.\n\nThe fleet suddenly departed, leaving the freighter unscathed. The last entry in the log was a quote from the Commander: §Y'No, leave them. Destruction is easy. Real power is the ability to create.'§!\n\nWe have analyzed the fleet trails and may take up our pursuit again."
 origin.1400.name:0 "The Tyrant's Rest"
 origin.1400.desc:0 "This is where the fusion drive trail ends. It's quite likely that any remnants of the Relentless species - if there are any - will be found here.\n\nSo far the only sensor reading of any particular interest comes from what appears to be some kind of small space station. An energy pulse radiates from it at set intervals, but apart from that there's no sign of any activity.\n\nWe can proceed to investigate immediately."

 TRACKING_THE_PREDATOR_PROJECT:0 "Tracking the Predator"
 TRACKING_THE_PREDATOR_PROJECT_DESC:0 "By analyzing the fusion drive trail our science department may figure out where our old visitors went, which in turn means that we can initiate a pursuit."

 INVESTIGATE_SILENT_FREIGHTER_PROJECT:0 "Investigate the Silent Freighter"
 INVESTIGATE_SILENT_FREIGHTER_PROJECT_DESC:0 "A derelict freighter ship is waiting in the cold of space. It is very old, but seemingly undamaged. We should send a boarding party to investigate closer."

 OLD_BEACON_PROJECT:0 "Analyzing the Old Beacon"
 OLD_BEACON_PROJECT_DESC:0 "Based on the frequent energy pulse emanating from it, this old space structure wants to be found. In order to figure out why we must allow our scientist to take a closer look."

 rendezvous_with_freighter_poi:0 "Running into the Fire"
 rendezvous_with_freighter_poi_desc:0 "According to the analysis of the fusion drive trail in our home system, this is the destination of Relentless visitors of old."

 relentless_home_poi:0 "Finding the Old Enemy"
 relentless_home_poi_desc:0 "The destination of the massive Relentless fleet which left this system many eons ago, after a strange run-in with a civilian freighter."

 origin.1405.name:0 "Blissfully Ignorant"
 origin.1405.desc:1 "The scientists have finished their investigation of the old space station. The entire structure is a big cannon of sorts. Eons ago it triggered and fired a pulse at the Relentless homeworld - a pulse that we, the [Root.Owner.GetSpeciesName], know full well: a §YMind-Wipe pulse§!.\n\nIn a quest to redeem themselves from their past sins, the Relentless - now known as the §Y$NAME_Vemetosha$§! - used the weapon on themselves, effectively diminishing their entire civilization.\n\nThe magnitude of such a decision - and the follow-through - stands as testament to how very seriously the Relentless wanted to atone. Can we forgive them?"
 origin.1405.a:0 "Is ignorance really bliss?"

 site_bury_the_hatchet:0 "Bury the Hatchet"
 site_bury_the_hatchet_intro:0 "This spot has been chosen by the archaeology department as a perfect site to bury assets for the Relentless descendants when they 'come of space age'."
 origin.1410.name:0 "X Marks the Spot"
 origin.1410.desc:0 "The massive undertaking to transport resources and industrial equipment to [From.Planet.GetName] has been completed. Next step is to dig deep into the ground and build a structure strong enough to withstand eons of crude weather and tectonic shifts."
 origin.1415.name:0 "Interstellar Geo-Caching"
 origin.1415.desc:0 "A tremendous cache of resources and technology blueprints has been buried beneath the surface of [From.Planet.GetName]. We have no idea if, when or how our treasure will be discovered by the $NAME_Vemetosha$ descendants, but we can hope for the best. Who knows? Maybe in a thousand years they will find our space ship propulsion trails and come visit us."

 origin.1420.name:0 "Not the Enemy"
 origin.1420.desc:0 "A dark chapter of in the history of the universe has ended, and we have written a new one - a brighter chapter. Our benevolent project initiated a ripple effect in our society, each member feeling a sense of purpose and good intent. Maybe space isn't such a dark place after all - the unfathomably vast darkness of the void notwithstanding."

 goes_around_comes_around:0 "Goes Around, Comes Around"
 goes_around_comes_around_desc:0 "Our empire is enjoying positive effects from helping and forgiving an enemy of the past."

 silent_freighter_object:0 "Derelict Cargo Freighter"
 silent_freighter_object_desc:0 "A silent, but seemingly intact alien cargo freighter."
 silent_freighter_object_tooltip:0 "A derelict, alien cargo freighter."

 mysterious_space_station_object:0 "Mysterious Space Station"
 mysterious_space_station_object_desc:0 "An energy pulse is emanating from this abandoned space station."
 mysterious_space_station_object_tooltip:0 "Alien space station of unknown function."

 HAS_FEDERATION_SETTING:0 "$FEDERATION|Y$ does NOT have the setting $SETTING|Y$ activated"
 HAS_NOT_FEDERATION_SETTING:0 "$FEDERATION|Y$ has the setting $SETTING|Y$ activated"
 federation_setting_failed_vote_half_price:0 "Half Priced Vote Failures"
 FEDERATION_RESEARCH_SHARING:2 "$FEDERATION$ Research Sharing: $VALUE|%+=$"
 FINAL_COST:0 "Final Cost: $COST$ ($SHIPS|Y$ units)"

 ### JUGGERNAUT BUILT EVENT - BUILDER TEXT
 fedev.9500.name:0 "Void Superiority"
 fedev.9500.desc:0 "The construction of the impressive Juggernaut has been completed.\n\nThis mobile behemoth changes the paradigm of offensive warfare entirely. It can construct and repair ships on the frontline, and is equipped with devastating firepower, allowing for a ceaseless assault of those who dare stand against us.\n\nOnly fools will oppose [Owner.GetName] now."
 fedev.9500.a:0 "Go forth and conquer!"

 # JUGGERNAUT BUILT EVENT - OTHER EMPIRES TEXT
 fedev.9505.name:0 "Ultima Ratio Regum"
 fedev.9505.desc:0 "It has been verified that §H[From.Owner.GetName]§! has finished the construction of a massive Juggernaut ship. This mobile space base packs extensive firepower and is able to build and maintain ships at the frontline of battle, making it a superior threat in any combat scenario.\n\nIt is truly the apex armament of space war."
 fedev.9505.a:0 "Bit of a game changer, that one."

 galcom.2.name:0 "A Galactic Community"
 galcom.2a.desc:0 "As more and more spacefaring civilizations establish formal relations with one another, the galaxy is becoming a vibrant and lively place. To avoid tragic misunderstandings between nations, an increasing number of diplomats have called for the establishment of a new pan-galactic organization - a community, if you will, where the empires of the galaxy can meet to discuss important matters.\n\nShould the [Root.GetName] pledge its support for the creation of the §HGalactic Community§!?"
 galcom.2b.desc:0 "Let's try again. Should we form a Galactic Community?"
 galcom.2.a:0 "Yes, this is a worthy endeavor."
 galcom.2.b:0 "No, we have no time for this nonsense."
 galcom.5.name:0 "The Birth of the Galactic Community"
 galcom.5.desc:0 "This is a historic day. Several of the galaxy's prominent spacefaring empires, including the [Root.GetName], have announced the creation of the §HGalactic Community§!. This supranational organization will serve as a forum where matters involving the entire galaxy can be discussed and decided upon.\n\nAs one of its founding members, we can take pride in this milestone of galactic history."
 galcom.5.a:0 "A great day for the galaxy!"
 galcom.6.desc:0 "Despite our decision not to lend our support behind the founding of some sort of supranational galactic institution, several other empires have banded together to create just such a thing. In their "historic" joint announcement, they declared the creation of the §HGalactic Community§! to the galaxy. This organization is to serve as a forum where important matters that affect the galaxy as a whole can be discussed.\n\nAs we refused to take part in the creation of this Galactic Community, the [Root.GetName] is not yet considered a member."
 galcom.6.a:0 "Those arrogant fools."
 galcom.10.name:0 "No Support for Galactic Community"
 galcom.10.desc:0 "The initiative to form a supranational "§HGalactic Community§!" has failed. Not enough empires pledged their support to the creation of such an institution."
 galcom.10.a:0 "The other fools were not ready."
 galcom.10.b:0 "Good riddance!"
 galcom.16.desc:0 "Several spacefaring empires, some of them unknown to us, have banded together to form a "§HGalactic Community§!." This supranational institution is to serve as a forum where important matters can be discussed.\n\nAlthough we were not involved in its founding, the other members have extended an invitation to the [Root.GetName] for formal membership. Should we accept?"
 galcom.16.a:0 "Yes, let us join this community."
 galcom.16.b:0 "No, we will take no part in this."
 galcom.16.c: "We do not care for this "Community.""

 galcom.51.name:0 "Formation of the Galactic Council"
 galcom.51.desc:0 "The members of the Galactic Community have voted to establish a Galactic Council. Membership in this august body will be limited to representatives from the three most powerful and influential empires in the Community. Until a new Council is elected, these are the §H[council_member_1.GetName]§!, the §H[council_member_2.GetName]§!, and the §H[council_member_3.GetName]§!.\n\nThe members of the Council are expected to lead and safeguard the Galactic Community. Their increased powers allow them to cut through some of the red tape that so often inhibits the decision-making process in large political institutions."
 galcom.51.a:0 "Hopefully they are up to the task..."
 galcom.51.b:0 "Now we can finally get things done!"
 galcom.51.c:0 "Ah, so the puppeteers finally reveal themselves!"

 galcom.62.name:0 "[galactic_market_station_system.GetName] Stripped of Galactic Market Headquarters"
 galcom.62.desc:2 "According to article 19C of the [global_event_country.GetGalCommunityOrGalImperium]'s charter, only a member state may host the Galactic Market. $galcom.62.base$ The [global_event_country.GetCommunityOrImperium]'s Board of Commerce has issued a statement expressing regret for this state of affairs. They promise that nominations for a new host within the [global_event_country.GetCommunityOrImperium] will commence immediately."
 galcom.62.base: "As such, the market's headquarters in the [galactic_market_station_system.GetName] system has been dismantled. The last traders reluctantly abandoned their posts today, bemoaning the massive disruption to galactic trade that this dramatic and - in their view - needless step has caused."
 galcom.62.A:0 "It is a price worth paying."
 galcom.63.name:0 "New Headquarters for Galactic Market Sought"
 galcom.63.desc:2 "With the [From.GetName] opting to leave the [global_event_country.GetGalCommunityOrGalImperium], an obscure article of the [global_event_country.GetCommunityOrImperium]'s charter must be applied, to the effect that only a member state may host the Galactic Market. $galcom.62.base$ Nominations for the headquarters' new location have already opened, with the [global_event_country.GetCommunityOrImperium]'s Board of Commerce expressing regret for this state of affairs. They promise that a new host will be found swiftly."
 galcom.63.A:0 "Perhaps this represents an opportunity for us..."
 galcom.63.B:0 "We can only laugh at their foolishness."
 galcom.64.name:0 "$galcom.63.name$"
 galcom.64.desc:2 "The [global_event_country.GetGalCommunityOrGalImperium] has spoken, and a new competition has begun to relocate the Galactic Market. The market's headquarters in the [market_founder_planet.solar_system.GetName] system has begun wind-down operations, with traders focusing solely on forecasts for the next few years. They bemoan the massive disruption to galactic trade that this dramatic and - in their view - needless step has already caused.\n\nNominations for the headquarters' new location have already opened, with the [global_event_country.GetCommunityOrImperium]'s Board of Commerce issuing a statement expressing regret at this state of affairs. They promise that a new host will be found swiftly."
 galcom.69.name:0 "Galactic Market Remains in Place"
 galcom.69.desc:0 "Our motion to relocate the Galactic Market has unfortunately failed. While we mustered significant vocal support for the endeavor, this did not translate into enough valid nominations for a new host site.\n\nThe idea remains sound in principle: the [global_event_country.GetGalCommunityOrGalImperium] may propose moving the Market again in future, if it so desires. For now though, this commercial institution remains in the lucrative care of the [market_founder.GetName]."
 galcom.70.desc:0 "Galactic commerce experienced a brief and confusing resurgence recently, with news that the effort to relocate the Galactic Market has failed. Despite the [global_event_country.GetGalCommunityOrGalImperium]'s stated desire to move this institution, they received no valid nominations for a replacement host. As a result, the [market_founder.GetName] shall remain its hosts until the winds of political change swing back to polling for a replacement."
 galcom.70.desc.founder:0 "The galaxy's political will is clearly not aligned with that of its markets. After having caused widespread financial upset, the [global_event_country.GetGalCommunityOrGalImperium]'s effort to remove us as hosts to its dedicated trading hub has failed, with no other empires putting forward a valid nomination for a host site.\n\nProponents of this motion are unfazed, affirming that the Galactic Market may yet move wherever and whenever commercial needs dictate. For now though, it would seem that after all that fuss, the galaxy's foremost merchants prefer to keep their trust in us."

 origin_fallen_empire:0 "Elder Race"
 origin_fallen_empire_desc:0 "This civilization greatly predates the current generation of galactic powers. Eons of stagnation gradually reduced their empire to a mere shadow of what it once was."
 origin_enlightened:0 "Enlightened"
 origin_enlightened_desc:0 "The natural development of this civilization was greatly accelerated by the interference of another party, who helped them become a spacefaring culture."
 origin_fallen_empire_hive: "$origin_fallen_empire$"
 origin_fallen_empire_hive_desc: "$origin_fallen_empire_desc$"

 origin_default_pre_ftl:0 "Developing Civilization"
 origin_default_pre_ftl_desc:0 "This civilization has yet to become spacefaring, however with a little encouragement or a great deal of time they may yet become an actor on the galactic stage."

 origin_void_dwellers:0 "Void Dwellers"
 origin_void_dwellers_desc:1 "This civilization has made its home in space for as long as it has maintained records - life in a typical planetary environment is anathema to them. They live in several orbital habitats that were only recently united."
 origin_tooltip_void_dwellers_effects:9 "- $HOMEWORLD$ ['concept_pc_habitat']$NEW_LINE$- $SPECIES_TRAITS$$TABBED_NEW_LINE$- ['concept_void_dweller', $trait_void_dweller_1$]$TABBED_NEW_LINE$- ['concept_habitat_preference', $trait_pc_habitat_preference$]$NEW_LINE$- $ADDITIONAL_TECHNOLOGIES_STRING$ ['concept_habitat_1', £engineering_research£ $tech_habitat_1$]$NEW_LINE$- $GUARANTEED_RESEARCH_OPTION_STRING$ ['concept_habitat_2', £engineering_research£ $tech_habitat_2$]$NEW_LINE$- ['concept_guaranteed_colonies']: Resource-rich systems instead of Colonizable Planets $NEW_LINE$- $ap_voidborn_habitat_effect$"
 trait_void_dweller_1:0 "Void Dweller"
 trait_void_dweller_1_desc:2 "§LThis species thrives in orbital habitats, with an inherent ability to efficiently navigate their maze-like corridors and complicated architecture. They are at ease in zero gravity but do not respond well to a planetary environment.§!"
 void_dweller_trait_tooltip:0 "Pop Happiness on Non-Artificial Worlds: §R-30%§!\n$void_dweller_bonus_workforce_tt$"
 void_dweller_bonus_workforce_tt: "$t$- $MOD_POP_BONUS_WORKFORCE_MULT$ on Habitats: §G+15%§!\n$t$- $MOD_POP_BONUS_WORKFORCE_MULT$ on Non-Artificial Worlds: §R-15%§!"
 origin_void_machines: "Voidforged"
 origin_void_machines_desc: "At first, the creators of this machine civilization designed them for eternal space travel, fully optimizing them to function seamlessly in zero gravity environments. After enduring eons of isolation, these machines have recently restored unity among the orbital habitats scattered throughout their home system."
 origin_tooltip_void_machines_effects: "- $HOMEWORLD$ ['concept_pc_habitat']$NEW_LINE$- $SPECIES_TRAITS$$TABBED_NEW_LINE$- ['concept_void_dweller_2', $trait_void_dweller_2$]$TABBED_NEW_LINE$- ['concept_habitat_preference', $trait_pc_habitat_preference$]$NEW_LINE$- $ADDITIONAL_TECHNOLOGIES_STRING$ ['concept_habitat_1', £engineering_research£ $tech_habitat_1$]$NEW_LINE$- $GUARANTEED_RESEARCH_OPTION_STRING$ ['concept_habitat_2', £engineering_research£ $tech_habitat_2$]$NEW_LINE$- ['concept_guaranteed_colonies']: Resource-rich systems instead of Colonizable Planets $NEW_LINE$- $ap_voidborn_habitat_effect$"
 trait_void_dweller_2:1 "Zero-G Optimized"
 trait_void_dweller_2_desc:1 "§LThese machines thrive in orbital habitats, programmed with algorithms to efficiently navigate their maze-like corridors and complicated architecture. However, their optimized construction is poorly suited to a planetary environment.§!"
 void_dweller_2_trait_tooltip: "Robot Upkeep on Non-Artificial Worlds: §R+15%§!\n$void_dweller_bonus_workforce_tt$"
 mod_habitat_max_districts_mult: "Habitat $MOD_PLANET_MAX_DISTRICTS_MULT$"
 mod_habitat_max_districts_add: "$mod_habitat_max_districts_mult$"
 mod_habitat_districts_minor_add: "$mod_habitat_max_districts_add$ from Minor Celestial Bodies"
 mod_habitat_districts_housing_add: "Housing from Habitat Districts"
 hab_mining_deposits: "Habitat Mining Deposits"
 hab_research_deposits: "Habitat Research Deposits"
 mod_hab_mining_deposits_produces_mult: "Resources from $hab_mining_deposits$"
 mod_hab_research_deposits_produces_mult: "Resources from $hab_research_deposits$"
 hab_deposits: "Habitat Deposits"
 mod_hab_deposits_produces_mult: "Resources from $hab_deposits$"
 mod_habitat_district_jobs_mult: "Jobs from Habitat Districts"
 origins_traditions_tech_key: "Origin, Technologies and Traditions"
 major_celestial_objects_key: "Major Celestial Bodies"
 minor_celestial_objects_key: "Minor Celestial Bodies"
 mod_district_jobs_mult: "Jobs from Districts"
 d_arcane_replicator:0 "Arcane Replicator"
 d_arcane_replicator_desc:0 "This ancient machine is nestled deep within the habitat's interior, built into its main reactor from where it also draws its power. A relic of whomever originally built this habitat, its matter replication technology is utterly incomprehensible to us."
 START_SCREEN_VOID_DWELLERS:3 "To most, the vacuum of space is a hostile environment to be conquered or overcome. To us, it is home.\n\nFor thousands of years, our kind has resided on several separate space stations orbiting the suns in our trinary system. Whether our predecessors or someone else built them, we do not know.\n\nSome speculate that the shattered planetary remnants orbiting the stars alongside us are remnants of our creators' homeworld, but the truth remains elusive.\n\nOnly a few centuries have passed since the invention, or rediscovery, of spaceflight capable of bridging the gap between our stations. Suspicion and mistrust gradually yielded to trade and cooperation. With the construction of our first[GetStartingDrivePlural]-capable ship, the habitats had united under one flag."
 START_SCREEN_VOID_DWELLERS_SOL:3 "To most, the vacuum of space is a hostile environment to be conquered or overcome. To us, it is home.\n\nFor thousands of years, our kind has resided on several separate space stations orbiting our star. Whether they were built by our predecessors or someone else, we do not know.\n\nOur physical features indicate we originated on a planet, but recorded history makes no mention of it. Some speculate that the toxic wasteland of a planet found beneath one of our stations is the lost homeworld of our species, but the truth may never be known.\n\nIt has only been a few centuries since spaceflight allowing travel between our stations was invented - or rediscovered, depending on who you ask. Suspicion and mistrust gradually gave way to trade and mutual cooperation. By the time of our first [GetStartingDrive], the habitats had united under one flag."
 START_SCREEN_VOID_DWELLERS_HIVE: "To most, the vacuum of space is a hostile environment to be conquered or overcome. To us, it is home.\n\nFor thousands of years, we resided on several space stations with a single mind, in orbit of the suns in our trinary system. Whether they were built by our predecessors or someone else, we do not know.\n\nOur biology indicates our species originated on a planet, but collective memory provides no answers. We speculate that the shattered planetary remnants in orbit with us is the lost homeworld of our species, but the truth may never be known.\n\nAfter rediscovering space flight, the separate hives were free to intermingle. By the time of our first [GetStartingDrive], we were fully integrated."
 START_SCREEN_VOID_DWELLERS_HIVE_SOL: "To most, the vacuum of space is a hostile environment to be conquered or overcome. To us, it is home.\n\nFor thousands of years, we existed as a single mind, separated by several space stations in orbit of our star. Whether they were built by our predecessors or someone else, we do not know.\n\nOur biology indicates our species originated on a planet, but collective memory provides no answers. We speculate that the toxic wasteland of a planet in orbit along with us is the lost homeworld of our species, but the truth may never be known.\n\nAfter rediscovering space flight, the separate hives were free to intermingle. By the time of our first [GetStartingDrive], we were fully integrated."
 START_SCREEN_VOID_DWELLERS_MACHINE: "To most, the vacuum of space is a hostile environment to be conquered or overcome. To us, it is home.\n\nFor thousands of years, we have resided on several space stations in orbit of our trinary star system. We have yet to solve if we built them or if we are the abandoned machines of their original builders.$START_SCREEN_VOID_DWELLERS_MACHINE_END$"
 START_SCREEN_VOID_DWELLERS_MACHINE_SOL: "To most, the vacuum of space is a hostile environment to be conquered or overcome. To us, it is home.\n\nFor thousands of years, we resided on several space stations in orbit of our star. We have yet to solve if we built them or if we are the abandoned machines of their original builders.$START_SCREEN_VOID_DWELLERS_MACHINE_END$"
 START_SCREEN_VOID_DWELLERS_MACHINE_END: "\n\nOur material makeup indicates that our model originated on a planet, but our data banks provide no answers. We can only speculate that the shattered planet body that our station orbits is our civilization's lost homeworld.\n\nWhatever the reason for our voidbound existence, the invention of the [GetStartingDrive] changes everything. We are now ready to conquer the void itself."
 mod_habitat_jobs_produces_mult:0 "Pop Output on Habitats"
 mod_non_artificial_planet_jobs_produces_mult:0 "Pop Output on Non-Artificial Worlds"
 mod_artificial_planet_jobs_produces_mult: "Pop Output on Artificial Worlds"
 mod_station_gatherers_unity_cost_add: "Mining Station £unity£ Unity Build Cost"
 mod_station_researchers_unity_cost_add: "Research Station £unity£ Unity Build Cost"

 START_SCREEN_SCION:1 "Early in our history, before we had developed much technology, our alien benefactors made themselves known to us. In terms our bewildered ancestors could understand, they explained that our species showed great promise. With much patience, they guided us onto a path that would help our civilization reach its full potential.\n\nOn those few occasions when we strayed from this path, they corrected our course - firmly, as a caregiver would - but in short order, our scientists had mastered electricity, atomic power, and then crude spaceflight. Under the tutelage of our overseers, we have now constructed our first [GetStartingDrive]."
 origin_scion:0 "Scion"
 origin_scion_desc:0 "A Fallen Empire has meddled in the development of this civilization for thousands of years, guiding them onto a path of their choosing."
 origin_tooltip_scion_effects:3 "- ['concept_scion', £scion£ Scion] of a ['concept_fallen_empire'] Overlord\n- $HOME_SYSTEM$ Connected to Overlord's capital via a ['concept_wormhole']\n- §YFallen Empire§! present in the galaxy regardless of Galaxy settings\n- Chance of receiving powerful gifts from Overlord"
 opinion_scion:0 "Scion"

 origin.10.a.desc:0 "Hello, faithful [Root.GetSpeciesNamePlural]. You have done well for yourselves. With our guidance, you have mastered the technology of hyperspace travel and are now ready to set off into the stars for the first time... much as we once did, countless eons ago.\n\nHave no fear - if we did not think you ready, we would not have allowed events to carry you as far as they have. Go now, and make us proud."
 origin.10.a:0 "Thy will be done."
 origin.10.b.desc:0 "[Root.GetSpeciesNamePlural]. The first phase of the experiment has successfully concluded - we have guided you towards the development of your civilization's first [GetStartingDrivePlural], and you are now ready to take to the stars.\n\nRest assured in the knowledge that we will continue to monitor your progress now that the second phase has begun. Thus far, you have proven remarkably adroit. Not at all like the others.\n\nIt will be interesting to see what you make of this opportunity."
 origin.10.b:0 "We will not fail you."

 casus_belli_cb_scion:0 "Scion"
 war_goal_wg_scion:0 "Bring Into Fold"
 war_goal_wg_scion_desc:0 "War is waged to vassalize the enemy under our Fallen Empire overlord.\n\n\n\nIn the event of a Status Quo peace, systems we occupy will be released as a new Vassal of our overlord if they include at least one planet."
 casus_belli_cb_hegemon:0 "Hegemon"
 war_goal_wg_hegemon:0 "Establish Hegemony"
 war_goal_wg_hegemon_desc:0 "War is waged to force the enemy to become a member of our Hegemony.\n\n\n\nIn the event of a Status Quo peace, systems we occupy will be released as a new member of our Hegemony if they include at least one planet."
 casus_belli_cb_secession:0 "Secession"
 war_goal_wg_leave_hegemony:0 "Leave Hegemony"
 war_goal_wg_leave_hegemony_desc:0 "War is waged to secede from the Hegemony. Other federation members who share this war goal can be invited as attackers."
 war_goal_wg_assert_hegemony:0 "Assert Hegemony"
 war_goal_wg_assert_hegemony_desc:0 "War is waged to prevent a member of the Hegemony from seceding."
 wg_leave_hegemony_accept:0 "§Y[Root.GetName]§! secedes from the §Y[From.GetAllianceName]§!\n§Y[From.GetName]§! revokes all claims on §Y[Root.GetAdj]§! systems."
 wg_leave_hegemony_status_quo:0 "§Y[Root.GetName]§! secedes from the §Y[From.GetAllianceName]§!"
 wg_assert_hegemony_accept:0 "§Y[From.GetName]§! remains a member of the §Y[Root.GetAllianceName]§!"


 origin.21.a.desc:0 "The Augurs have decreed that you should receive this gift for your continued service to us. Do not squander it."
 origin.21.b.desc:0 "After much deliberation, we have decided to introduce another variable to the experiment. Please accept this gift. Do with it as you will."
 origin.21.a:0 "Thank you."

 FE_TO_SCION_GREETING_01:0 "Hello, [From.GetSpeciesNamePlural]. We always knew you were special."
 FE_TO_SCION_GREETING_02:0 "Are you here for additional instructions, [From.GetSpeciesNamePlural]? We have none to give."
 FE_TO_SCION_GREETING_03:0 "Perhaps someday you will achieve something of our greatness. It is within the realm of possibility."
 FE_TO_SCION_GREETING_04:0 "You are fortunate that we took an interest in your species, [From.GetSpeciesNamePlural]."
 FE_TO_SCION_GREETING_05:0 "Personally, I never expected your civilization to achieve as much as it has."
 FE_TO_SCION_GREETING_06:0 "Seeing you here now, I remember why your species was chosen."
 FE_TO_SCION_GREETING_07:0 "It has been so long since we were like you, child. Those were simpler - and in many cases happier - times. Cherish them while you can."
 FE_TO_SCION_GREETING_08: "Hello... you! By which I mean, [From.GetSpeciesNamePlural], of course. I'm afraid you come at a busy time."
 SCION_TO_SCION_GREETING_01:0 "The masters like us the most. We know it to be true."
 SCION_TO_SCION_GREETING_02:0 "Perhaps we will inherit our masters' capital someday, if they choose to retire from galactic affairs."
 SCION_TO_SCION_GREETING_03:0 "You must not despair over the fact that the masters like us more than you. We each have our own place in their plans."
 SCION_TO_SCION_GREETING_04:0 "Have you spoken to the masters recently? Did they mention us?"
 SCION_TO_SCION_GREETING_05:0 "We have accepted the role that was given to us by the masters. Have you?"
 SCION_TO_SCION_GREETING_06:0 "Greetings, fellow Scions. It is good to see you."

 SCION_TO_EMPIRE_GREETING_01:0 "Submit to our masters. They know what is best for young civilizations such as yours and mine."
 SCION_TO_EMPIRE_GREETING_02:0 "Our masters have a plan for all of us. Unlike you, we have accepted our role in it."
 SCION_TO_EMPIRE_GREETING_03:0 "It is a great honor to serve one of the Elder Races."
 SCION_TO_EMPIRE_GREETING_04:0 "Perhaps someday you will have the honor of joining us, as the chosen servants of our ancient masters."
 SCION_TO_EMPIRE_GREETING_05:0 "Do you not feel lost, without the guidance of an Elder Race?"
 SCION_TO_EMPIRE_GREETING_06:0 "Our masters have taught us much. Perhaps in time, they will bestow their wisdom upon you as well."

 fedel.2.name:0 "The Arena"
 fedel.2.desc:0 "It is nearly time to determine who shall lead the [Root.GetAllianceName] for the duration of the next term limit. As was previously agreed upon, this will be decided through unarmed close quarters combat.\n\nThe leader of each member nation will soon be brought to a large arena on [fed_leader.Capital.GetName] in the [fed_leader.GetName], the current leaders of our federation. There, in an event that is to be broadcast across the [Root.GetAllianceName], they will face off against each other in a battle to the death until only one remains."
 fedel.2.noleader.desc:0 "It is nearly time to determine who shall lead the [Root.GetAllianceName] for the duration of the next term limit. As was previously agreed upon, this will be decided through unarmed close quarters combat.\n\nUnfortunately, as the office of [Root.GetRulerTitle] is currently vacant in the [Root.GetName], we will be unable to participate."
 fedel.2.vassal.desc:0 "It is nearly time to determine who shall lead the [Root.GetAllianceName] for the duration of the next term limit. As was previously agreed upon, this will be decided through unarmed close quarters combat.\n\nAs the [Root.GetName] is a not an independent state, we will be unable to participate as we are not eligible to lead the federation. We should do our utmost to change this unfortunate state of affairs."
 fedel.2.gestalt.desc:0 "It is nearly time to determine who shall lead the [Root.GetAllianceName] for the duration of the next term limit. As was previously agreed upon, this will be decided through unarmed close quarters combat.\n\nAs the [Root.GetName] has no single individual leader, we will be unable to participate. We should do our utmost to change this farcical and unfair method of electing the leader of our federation."
 fedel.2.a:0 "May the best leader win."
 fedel.2.b:0 "Let us see which of their leader-drones survives."
 arena_combat_begin:0 "The battle in the arena will soon begin."

 fedel.10.name:0 "Arena Victory"
 fedel.10.intro:0 "[ruler.GetRulerTitle] [ruler.GetRegnalName] is ushered into the arena on [fed_leader.Capital.GetName] along with the other individual leaders of the various member nations that constitute the [Root.GetAllianceName]. No weapons or armor are permitted. Each leader can depend only on their physical prowess and their guile to see them through."
 fedel.10.1.desc:0 "$fedel.10.intro$\n\n$fedel.10.1$"
 fedel.10.1:0 "As soon as the fighting began, [ruler.GetRegnalName] fled in the opposite direction and spent most of the melee running away from opponents in varying degrees of panic. Incredibly, [ruler.GetSheHe] won by virtue of being the last survivor, when [ruler.GetHerHis] final pursuer collapsed and eventually died from wounds suffered earlier in the fighting."
 fedel.10.2.desc:0 "$fedel.10.intro$\n\n$fedel.10.2$"
 fedel.10.2:0 "When the battle begins, [ruler.GetRegnalName] quickly proves utterly inept at fighting. Fortunately, all the other leaders are even worse. In a grueling struggle that seems to last forever, [ruler.GetSheHe] [ruler.GetIsAre] eventually the last combatant left alive. When this is announced, the vast majority of spectators have already left the arena."
 fedel.10.3.desc:0 "$fedel.10.intro$\n\n$fedel.10.3$"
 fedel.10.3:0 "The battle is a savage one, but [ruler.GetRegnalName] proves [ruler.GetHerHis] mettle by personally dispatching several rivaling leaders in the confusing melee. When the dust settles, [ruler.GetSheHe] [ruler.GetIsAre] the only one left standing."
 fedel.10.4.desc:0 "$fedel.10.intro$\n\n$fedel.10.4$"
 fedel.10.4:0 "The battle is long and bloody, and [ruler.GetRegnalName] is grievously wounded several times. Despite this, [ruler.GetSheHe] prove[ruler.GetSXX] [ruler.GetHerHis] endurance by outlasting all of the other contenders. When the fighting is over, [ruler.GetSheHe] [ruler.GetIsAre] the only leader left alive... even if just barely."
 fedel.10.5.desc:0 "$fedel.10.intro$\n\n$fedel.10.5$"
 fedel.10.5:0 "As the fighting erupts, it quickly becomes apparent that none of the other leaders in the arena can match the skill and sheer ability of our [ruler.GetRulerTitle]. They are dispatched one by one with little effort, until only [ruler.GetRegnalName] remains."
 fedel.10.6.desc:0 "$fedel.10.intro$\n\n$fedel.10.6$"
 fedel.10.6:0 "[ruler.GetRegnalName] makes short work of the poor fools who step into the arena with [ruler.GetHerHim]. A single glance and then the lifeless bodies of the other leaders collapse onto the ground. The arena descends into utter silence as the [ruler.GetRulerTitle] makes [ruler.GetHerHis] exit."
 fedel.10.7.desc:0 "$fedel.10.intro$\n\n$fedel.10.7$"
 fedel.10.7:0 "The other leaders in the arena are immediately incinerated as a mere formality - the only true battle here today is between the colossal psionic powers of [ruler.GetRegnalName] and [rival_chosen_leader.GetRulerTitle] [rival_chosen_leader.GetRegnalName] of the [rival_chosen_country.GetName]. After a lengthy duel of titanic proportions, [ruler.GetRegnalName] has somehow succeeded in vanquishing [rival_chosen_leader.GetRegnalName]. Much of the arena lies in ruins, but the matter has been settled."
 fedel.10.8.desc:0 "$fedel.10.intro$\n\n$fedel.10.8$"
 fedel.10.8:0 "This is a true battle of titans. The psionic powers wielded in this arena are on a scale rarely witnessed beyond the confines of the Shroud. When the battle is over, the arena lies in ruins and [ruler.GetRegnalName] is the only surviving demigod."
 fedel.10.9.desc:0 "$fedel.10.intro$\n\n$fedel.10.9$"
 fedel.10.9:0 "The powerful psionic abilities of [ruler.GetRegnalName] gives [ruler.GetHerHim] a decisive advantage in the arena, one that [ruler.GetSheHe] quickly make[ruler.GetSXX] the most of. After frying brains and using telekinesis to hurl the other leaders into each other at lethal speeds, the battle is quickly over."
 fedel.10.10.desc:0 "$fedel.10.intro$\n\n$fedel.10.10$"
 fedel.10.10:0 "The large suite of cybernetic upgrades installed in [ruler.GetRegnalName] prove decisive in the arena. Moving with mechanical efficiency, [ruler.GetSheHe] quickly eliminate[ruler.GetSXX] the other leaders while deflecting blows that could well have proved fatal to a purely organic being."
 fedel.10.11.desc:0 "$fedel.10.intro$\n\n$fedel.10.11$"
 fedel.10.11:0 "With both superior strength and reflexes compared to the vast majority of organics, [ruler.GetRegnalName] excels in the combat arena. The other leaders are eliminated one by one, in an efficient and relatively painless manner."
 fedel.10.a:0 "Victory is ours."

 fedel.15.name:0 "Arena Defeat"
 fedel.15.1.desc:0 "$fedel.10.intro$\n\n$fedel.15.1$"
 fedel.15.1:0 "Sadly, [ruler.GetRegnalName] does not prove up to the task. Soon after the melee begins, [ruler.GetSheHe] lose[ruler.GetSXX] [ruler.GetHerHis] nerve and attempts to flee the arena in wild panic, much to the derision of the crowds watching from the stands. When [ruler.GetSheHe] [ruler.GetIsAre] finally cornered by one of the other leaders, [ruler.GetHerHis] end is swift and merciless."
 fedel.15.2.desc:0 "$fedel.10.intro$\n\n$fedel.15.2$\n\n$fedel.15.victor.desc$"
 fedel.15.2:0 "With a fierce battle cry, [ruler.GetRegnalName] hurls [ruler.GetHerselfHimself] into the savage melee unfolding inside the arena. Alas, [ruler.GetHerHis] courage greatly exceeds [ruler.GetHerHis] actual combat ability, and [ruler.GetSheHe] [ruler.GetIsAre] dispatched almost as an afterthought by one of the other leaders."
 fedel.15.3.desc:0 "$fedel.10.intro$\n\n$fedel.15.3$\n\n$fedel.15.victor.desc$"
 fedel.15.3:0 "With some hesitation, [ruler.GetRegnalName] joins the fray shortly after the fighting begins. As the savage melee goes back and forth, [ruler.GetSheHe] give[ruler.GetSXX] a good account of [ruler.GetHerselfHimself]. Ultimately, however, [ruler.GetSheHe] succumb[ruler.GetSXX] to the wounds [ruler.GetSheHe] suffered before the battle is decided."
 fedel.15.4.desc:0 "$fedel.10.intro$\n\n$fedel.15.4$\n\n$fedel.15.victor.desc$"
 fedel.15.4:0 "[ruler.GetRegnalName] immediately rushes into battle, and has soon established [ruler.GetHerselfHimself] as one of the more formidable contenders. Perhaps because of this, some of the other leaders momentarily gang up on [ruler.GetHerHim]. Their combined efforts prove too much, and despite [ruler.GetHerHis] valiant efforts, [ruler.GetRegnalName] soon perishes from [ruler.GetHerHis] wounds."
 fedel.15.5.desc:0 "$fedel.10.intro$\n\n$fedel.15.5$\n\n$fedel.15.victor.desc$"
 fedel.15.5:0 "With a single glance from [winning_leader.GetRegnalName], the [winning_leader.GetRulerTitle] of the [winning_country.GetName], all the other leaders in the arena, including [ruler.GetRegnalName], dropped dead to the ground. Perhaps this was a bad idea."
 fedel.15.6.desc:0 "$fedel.10.intro$\n\n$fedel.15.6$\n\n$fedel.15.victor.desc$"
 fedel.15.6:0 "As the awesome psionic energies of some of the combatants clash, all the other leaders, including [ruler.GetRegnalName], are reduced to ash. They were little more than collateral damage in this battle of titans."
 fedel.15.7.desc:0 "$fedel.10.intro$\n\n$fedel.15.7$\n\n$fedel.15.victor.desc$"
 fedel.15.7:0 "There are few beings in this galaxy who can match the psionic power of [ruler.GetRegnalName], but alas, [winning_leader.GetRulerTitle] [winning_leader.GetRegnalName] of the [winning_country.GetName] is one of them. After the other leaders in the arena are discarded as the insignificant pests they are, the true battle begins. The arena soon becomes a maelstrom of psionic energy, but when it dissipates, no trace of [ruler.GetRegnalName] remains..."
 fedel.15.8.desc:0 "$fedel.10.intro$\n\n$fedel.15.8$\n\n$fedel.15.victor.desc$"
 fedel.15.8:0 "This is a true battle of titans. The psionic powers wielded in this arena are on a scale rarely witnessed beyond the confines of the Shroud. When the battle is over, the arena lies in ruins. A single demigod remains, and it is not [ruler.GetRegnalName]..."
 fedel.15.9.desc:0 "$fedel.10.intro$\n\n$fedel.15.9$\n\n$fedel.15.victor.desc$"
 fedel.15.9:0 "The superior strength and reflexes of [ruler.GetRegnalName] are sadly not enough to ensure victory in the arena. Before long, the other contestants are using [ruler.GetHerHis] severed appendages as clubs against [ruler.GetHerHis] own memory core. Only scattered debris remains when the battle is over."
 fedel.15.10.desc.organic: "$fedel.10.intro$\n\n$fedel.15.10.organic$\n\n$fedel.15.victor.desc$"
 fedel.15.10.desc.machine: "$fedel.10.intro$\n\n$fedel.15.10.machine$\n\n$fedel.15.victor.desc$"
 fedel.15.10.intro: "The psionic powers wielded by [ruler.GetRegnalName] gives [ruler.GetHerHim] a significant advantage, but the chaotic battle in the arena makes it difficult to maintain focus. Unfortunately, this proves to be [ruler.GetHerHis] undoing when another leader attacks [ruler.GetHerHim] from behind."
 fedel.15.10.organic: "$fedel.15.10.intro$ The end is quick, but certainly not painless."
 fedel.15.10.machine: "$fedel.15.10.intro$ Their destruction is over before it can be processed."
 fedel.15.a.organic: "A sad day."
 fedel.15.a.machine: "An unfortunate outcome."

 tooltip_arena_won:0 "The §H[Root.GetName]§! will lead the [Root.GetAllianceName] during the next term"
 tooltip_arena_lost:0 "§Y[ruler.GetRulerTitle] [ruler.GetRegnalName]§! §Ris killed in the arena§!"

 fedel.16.name:0 "To the Victor"
 fedel.16.1.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.1$"§!"
 fedel.16.2.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.2$"§!"
 fedel.16.3.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.3$"§!"
 fedel.16.4.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.4$"§!"
 fedel.16.5.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.5$"§!"
 fedel.16.6.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.6$"§!"
 fedel.16.7.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.7$"§!"
 fedel.16.8.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.8$"§!"
 fedel.16.9.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.9$"§!"
 fedel.16.10.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.10$"§!"
 fedel.16.11.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.11$"§!"
 fedel.16.12.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.12$"§!"
 fedel.16.13.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.13$"§!"
 fedel.16.14.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.14$"§!"
 fedel.16.15.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.15$"§!"
 fedel.16.16.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.16$"§!"
 fedel.16.17.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.17$"§!"
 fedel.16.18.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.18$"§!"
 fedel.16.19.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.19$"§!"
 fedel.16.20.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.20$"§!"
 fedel.16.21.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.21$"§!"
 fedel.16.22.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.22$"§!"
 fedel.16.23.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.23$"§!"
 fedel.16.24.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.24$"§!"
 fedel.16.25.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.25$"§!"
 fedel.16.26.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.26$"§!"
 fedel.16.27.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.27$"§!"
 fedel.16.28.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.28$"§!"
 fedel.16.29.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.29$"§!"
 fedel.16.30.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.30$"§!"
 fedel.16.31.desc.organic: "$fedel.16.intro$\n\n§Y"$fedel.16.31.organic$"§!"
 fedel.16.31.desc.machine: "$fedel.16.intro$\n\n§Y"$fedel.16.31.machine$"§!"
 fedel.16.32.desc.organic: "$fedel.16.intro$\n\n§Y"$fedel.16.32.organic$"§!"
 fedel.16.32.desc.machine: "$fedel.16.intro$\n\n§Y"$fedel.16.32.machine$"§!"
 fedel.16.33.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.33$"§!"
 fedel.16.34.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.34$"§!"
 fedel.16.35.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.35$"§!"
 fedel.16.36.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.36$"§!"
 fedel.16.37.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.37$"§!"
 fedel.16.38.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.38$"§!"
 fedel.16.39.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.39$"§!"
 fedel.16.40.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.40$"§!"
 fedel.16.41.desc:0 "$fedel.16.intro$\n\n§Y"$fedel.16.41$"§!"

 fedel.16.intro:0 "With the slaughter in the arena coming to an end, [winning_leader.GetRulerTitle] §H[winning_leader.GetRegnalName]§! has emerged as the sole survivor. The §H[winning_country.GetName]§! will lead the [Root.GetAllianceName] for the next term. Upon leaving the arena, the winner had this to say:"
 fedel.16.1:1 "There... there was so much [Root.GetBloodType]. What have I done?"
 fedel.16.2:0 "Is it over? Does... does this mean I won?"
 fedel.16.3:0 "Their screams... I... I can still hear them."
 fedel.16.4:0 "It's over now... it's over now... it's over now..."
 fedel.16.5:0 "I feel like I'm going to be sick."
 fedel.16.6:0 "To be perfectly honest, I didn't think I had it in me."
 fedel.16.7:0 "Let us never speak of this again."
 fedel.16.8:0 "There has to be a better way to determine leadership..."
 fedel.16.9:0 "What a waste."
 fedel.16.10:0 "We must not forget those who died here today."
 fedel.16.11:0 "Let us put this behind us now and look to the future."
 fedel.16.12:0 "A barbaric system, but I did what had to be done."
 fedel.16.13:0 "There was no honor in this slaughter."
 fedel.16.14:0 "It was simply a matter of tactics."
 fedel.16.15:0 "It was a good fight. Let no one claim otherwise."
 fedel.16.16:0 "They fought honorably. I took no pleasure in their deaths."
 fedel.16.17:0 "Who's ugly now? Huh?"
 fedel.16.18:0 "May those I slew find peace in the afterlife."
 fedel.16.19:0 "Everyone I slew faced their deaths with courage. All except one."
 fedel.16.20:0 "I regret nothing."
 fedel.16.21:0 "Truly, there was only one way this could end."
 fedel.16.22:0 "Is it over already?"
 fedel.16.23:0 "The outcome was never in doubt."
 fedel.16.24:0 "Everything in my life has been leading up to this."
 fedel.16.25:0 "It was glorious. I shall treasure the memory."
 fedel.16.26:0 "The others were weak. I was strong."
 fedel.16.27:0 "You must defeat Xharg Vu to stand a chance."
 fedel.16.28:0 "The others were fools to step into that arena with me."
 fedel.16.29:0 "Everything is proceeding as I have foreseen."
 fedel.16.30:0 "As I predicted, none of the others could match my psionic powers."
 fedel.16.31.organic: "I fried the others with my mind."
 fedel.16.31.machine: "I fried the others with my psi-enabled neuroprocessor."
 fedel.16.32.organic: "This battle was nothing. I have faced worse horrors in the Shroud."
 fedel.16.32.machine: "This battle was nothing compared to the complexities of the Shroud."
 fedel.16.33:0 "It was a difficult battle. I will have to replace additional body parts with cybernetic augments."
 fedel.16.34:0 "My cybernetic implants did not violate the rules of the arena."
 fedel.16.35:0 "The battle would have been even shorter if they hadn't made me remove the ammo for my internal flechette cannon."
 fedel.16.36:0 "All targets successfully terminated. Disabling combat protocols."
 fedel.16.37:0 "Minor damage sustained. Running internal diagnostics."
 fedel.16.38:0 "Mission outcome successful. Federation leadership secured."
 fedel.16.39:0 "I am the chosen champion of the Shroud. It is my destiny to lead."
 fedel.16.40:0 "I grow weary of killing. Let us get this formality over with."
 fedel.16.41:0 "I take no pleasure in slaying those who cannot fight back, but it had to be done."
 fedel.16.a:0 "It has been decided."

 fedel.501.name:0 "Psionic Battle"
 fedel.501.1.desc:0 "$fedel.501.1$\n\n$fedel.501.2$"
 fedel.501.2.desc:0 "$fedel.501.1$\n\n$fedel.501.3$"
 fedel.501.3.desc:0 "$fedel.501.1$"
 fedel.501.4.desc:0 "$fedel.501.1$\n\n$fedel.501.4$"
 fedel.501.1:0 "The spirits of the §HShroud§! grow increasingly restless as the time draws near to decide who should lead the [Root.GetAllianceName] during the next term. It is time for each candidate's most potent [GetPsychicNounPlural] to journey to [fed_leader.Capital.GetName], the capital of the current president. There they shall meet to do battle until only the strongest prevails."
 fedel.501.2:0 "To bolster the powers of our own psionic champions, we could tap into our Zro supply. It will give us an additional advantage in the battle."
 fedel.501.3:0 "We do not have access to enough [GetPsychicNounPlural] to participate, unfortunately, and must forfeit the battle."
 fedel.501.4:0 "We are not an independent state, and therefore are unfortunately barred from participation."
 fedel.501.a:0 "We can sacrifice a small amount."
 fedel.501.b:0 "Supply our [GetPsychicNounPlural] with a fair amount."
 fedel.501.c:0 "Give the [GetPsychicNounPlural] everything they need."
 fedel.501.d:0 "No Zro. We shall win without it."
 fedel.501.e:0 "Perhaps next time."
 psionic_battle_begin:0 "The psionic battle will soon begin."

 fedel.510.name:0 "Psionic Battle Victory"
 fedel.510.1.desc.organic: "$fedel.510.1.organic$\n\n$fedel.510.2$"
 fedel.510.1.desc.machine: "$fedel.510.1.machine$\n\n$fedel.510.2$"
 fedel.510.2.desc.organic: "$fedel.510.1.organic$\n\n$fedel.510.3$"
 fedel.510.2.desc.machine: "$fedel.510.1.machine$\n\n$fedel.510.3$"
 fedel.510.3.desc:0 "As [GetPsychicNounPlural] from across the [Root.GetAllianceName] are meant to be gathering on [fed_leader.Capital.GetName], an unexpected situation arises. As it turns out, we are the only member who could muster enough [GetPsychicNounPlural] to participate.\n\nWith no one to fight, the victory goes to us."
 fedel.510.1.organic: "As the [GetPsychicNounPlural] gather for the battle, a sense of palpable dread permeates [fed_leader.Capital.GetName]. There are reports of sudden and violent thunderstorms, shadows where none should be, and inexplicable sonic disturbances."
 fedel.510.1.machine: "As the [GetPsychicNounPlural] gather for the battle, uncertainty permeates [fed_leader.Capital.GetName]. There are reports of sudden and violent thunderstorms, shadows where none should be, and inexplicable sonic disturbances."
 fedel.510.2:0 "The battle begins. It is an unusually even struggle, with no team willing to yield. In the end it becomes a test of stamina, where a moment of inattention can result in an eternity of banishment in the §HShroud§!. Our [GetPsychicNounPlural] prove the most disciplined, as we know they would. Victory is ours."
 fedel.510.3:0 "The battle begins. None of the other teams prove a match for our own. One by one they are hunted down and stripped of their psionic essence which is fed into the ravenous §HShroud§!. Only cold and unresponsive husks remain. Victory is ours."
 fedel.510.a:0 "The Shroud bestowed fortune upon us today."

 fedel.515.name:0 "Psionic Battle Defeat"
 fedel.515.1.desc.organic: "$fedel.510.1.organic$\n\n$fedel.515.2$\n\n$fedel.515.4$"
 fedel.515.1.desc.machine: "$fedel.510.1.machine$\n\n$fedel.515.2$\n\n$fedel.515.4$"
 fedel.515.2.desc.organic: "$fedel.510.1.organic$\n\n$fedel.515.3.organic$\n\n$fedel.515.4$"
 fedel.515.2.desc.machine: "$fedel.510.1.machine$\n\n$fedel.515.3.machine$\n\n$fedel.515.4$"
 fedel.515.3.desc.organic: "$fedel.510.1.organic$\n\n$fedel.515.4$"
 fedel.515.3.desc.machine: "$fedel.510.1.machine$\n\n$fedel.515.4$"
 fedel.515.4.desc:0 "As [GetPsychicNounPlural] from across the [Root.GetAllianceName] are meant to be gathering on [fed_leader.Capital.GetName], an unexpected situation arises. The §H[winning_country.GetName]§! is the only member that could muster enough [GetPsychicNounPlural] to participate.\n\nWith no one to fight, the victory goes to them."
 fedel.515.2:0 "The battle begins. One by one, the teams square off against each other, and one by one, they fall. Our own [GetPsychicNounPlural] are among the first to go, powerless in the face of their rivals' onslaught."
 fedel.515.3.organic: "The battle begins. As the teams clash, our [GetPsychicNounPlural] initially perform well, but in the end the challenge proves too great. They emit a howl of pain as they are banished for all eternity into the most tempestuous depths of the §HShroud§!."
 fedel.515.3.machine: "The battle begins. As the teams clash, our [GetPsychicNounPlural] initially perform well, but in the end the challenge proves too great. They emit an unfamiliar screeching as they are banished for all eternity into the most tempestuous depths of the §HShroud§!."
 fedel.515.4:0 "When the swirling energies finally subside, only the [GetPsychicNounPlural] of the §H[winning_country.GetName]§! remain."
 fedel.515.a:0 "May the Shroud take them!"
 psionic_battle_outcome:0 "The §H[winning_country.GetName]§! will serve as presidents of the §H[Root.GetAllianceName]§!"

 origin_no_effect:0 "- No effect"

 origin_common_ground:0 "Common Ground"
 origin_common_ground_desc:0 "This civilization established early contact with their immediate alien neighbors. Finding strength in their differences, they soon decided to face the future, and whatever it might bring, together."
 origin_tooltip_common_ground_effects:2 "- Leader of a §Inon-Hegemony§! ['concept_common_ground_federation']$federation_origin_end$"
 START_SCREEN_COMMON_GROUND:1 "Decades ago, when our first crude sublight probes visited the star systems near our own, we discovered the presence of two distinct alien civilizations. Despite the radical differences in our physiology, it quickly became apparent that we had more things in common than not. Like us, they were also on the cusp of unlocking practical interstellar travel.\n\nA bond was formed between our three civilizations, which eventually led to the birth of a federation - we would combine our efforts, and when we were ready to spread out into the cosmos, whatever was out there would be faced by us standing together."
 origin_tooltip_common_ground_npc_effects:1 "- Start as a member of a non-§HHegemony§! federation with two additional members"
 federation_origin_end: "\n- ['concept_guaranteed_colonies']: Replaced with Federation members\n- $ADDITIONAL_TECHNOLOGIES_STRING$ ['technology:tech_federation_code']"
 opinion_common_ground:0 "Common Ground"
 origin_common_ground_npc:0 "$origin_common_ground$"
 origin_common_ground_npc_desc:0 "$origin_common_ground_desc$"

 civic_tooltip_not_genocidal:0 "Does NOT have a ['concept_genocidal_civics'] Civic"
 concept_genocidal_civics: "Genocidal"
 concept_genocidal_civics_desc: "$concept_genocidal_civics$ Civics consist of \n- ['civic:civic_fanatic_purifiers']$NEW_LINE$- ['civic:civic_hive_devouring_swarm']$NEW_LINE$- ['civic:civic_machine_terminator']$NEW_LINE$- ['concept_scorched_earth_civics']"

 origin.57.name:0 "The Nature of the Alliance"
 origin.57.desc:0 "Though we have for some time been in contact with the other members of our alliance, it is only now - with the invention of FTL drives - that our empires are able to interact with each other on a meaningful level. The question has arisen as to what our federation should focus on: some advocate the current, generalist path, whereas others would favor focusing on closer integration in a particular field."
 origin.57.A:0 "The alliance we have is enough."
 origin.57.B:1 "We must defend ourselves against those who oppose us."
 origin.57.C:0 "Only through research can we progress."
 origin.57.D:0 "Unity and traditionalism shall be our path."
 origin.57.E:0 "Trade is important above all else."
 origin.57.A.icon_tooltip:0 "Our federation will remain a §Y$default_federation$§!"
 origin.57.B.icon_tooltip:0 "Our federation will become a §Y$military_federation$§!"
 origin.57.C.icon_tooltip:0 "Our federation will become a §Y$research_federation$§!"
 origin.57.D.icon_tooltip:0 "Our federation will become a §Y$spiritualist_federation$§!"
 origin.57.E.icon_tooltip:0 "Our federation will become a §Y$trade_federation$§!"

 origin_hegemon:0 "Hegemon"
 origin_hegemon_desc:0 "This civilization established early contact with their immediate alien neighbors. Gradually, over the span of a century, they masterminded the birth of an interstellar union in which they would have a dominant role."
 origin_tooltip_hegemon_effects:2 "- Leader of a ['concept_hegemony_federation'] ['concept_federation']$federation_origin_end$"
 origin_tooltip_hegemon_npc_effects:0 "- Start as a member of a §HHegemony§! federation with two additional members."
 START_SCREEN_HEGEMON:1 "Decades ago, when our first crude sublight probes visited the star systems near our own, we discovered the presence of two distinct alien civilizations. Like us, they were on the verge of developing practical interstellar travel, but their governments were weak and disorganized.\n\nRecognizing that their strength would add to our own, we began to gradually push for a political union under our supervision that would unite our three civilizations. There was resistance at first, but eventually the benefits of sharing in our leadership and ambition became too obvious for even them to ignore. A new order had been established."
 origin_hegemon_npc:0 "Hegemon Subordinate"
 origin_hegemon_npc_desc:0 "This civilization established early contact with their immediate alien neighbors. Gradually, over the span of a century, they were subordinated to one of those neighbors, who masterminded the birth of an interstellar union with them as its leader."

 origin_doomsday:0 "Doomsday"
 origin_doomsday_desc:1 "§RWARNING: Challenging Origin§!\nThis civilization's homeworld is highly unstable, and it is only a matter of time before it explodes. Their only hope is to seek refuge elsewhere before it is too late."
 origin_tooltip_doomsday_effects:4 ""
 origin_tooltip_doomsday_negative_effects: "- $HOMEWORLD$ ['concept_doomsday_modifier'] Planetary Modifier $NEW_LINE$- $NO_GUARANTEED_WORLDS$"
 START_SCREEN_DOOMSDAY:0 "[Root.Capital.GetName] is dying. Our homeworld had been plagued by earthquakes and volcanic eruptions for thousands of years before our [Root.GetScientistPlural] finally confirmed the unthinkable. Their calculations showed that our tectonically unstable planet would tear itself apart within a century or two.\n\nWith no way of halting this process, it was realized that our survival as a species would depend on our ability to leave [Root.Capital.GetName] behind and seek refuge elsewhere amongst the stars. An unprecedented industrial and technological buildup followed, and our civilization rapidly progressed from primitive atmospheric flight to early space travel. The first vessels capable of hyperspace travel are ready, but there is not much time.\n\nWe must find a new home."
 requires_doomsday_colony:0 "§RWe need to have a Colony first!§!"
 origin.61.name:0 "The End is Nigh"
 origin.61.desc:1 "As earthquakes and volcanic activity on [Root.GetName] continue to increase in frequency and intensity, our [Root.Owner.GetScientistPlural] are now able to more accurately predict when the end will come:\n\nThey estimate that we have between §H35 to 45 years§! until the planet detonates.\n\nConditions on the surface will steadily deteriorate until then. The only good news is that the violent tectonic movements have made it easier to access the rich resources of the planet's mantle, increasing our production capacity."
 origin_61.a:0 "There is not much time."
 origin.65.name:0 "Conditions Worsen on [Root.GetName]"
 origin.65.desc:1 "Earthquakes are now an almost daily occurrence on most of [Root.GetName], and at least a dozen new supervolcanoes have appeared within the last few years. Massive ash storms blanket the skies, making air travel hazardous or even impossible in some regions. Temperatures have dropped by several degrees.\n\nDespite all this, a surreal sense of normalcy prevails on the dying planet's surface. Rubble from collapsed buildings is slowly removed, the swirling ash is swept off the busiest streets, and the lava flows are, where possible, diverted. The people endure."
 origin.65.2.desc:0 "Earthquakes are now an almost daily occurrence on most of [Root.GetName], and at least a dozen new supervolcanoes have appeared within the last few years. Massive ash storms blanket the skies, making air travel hazardous or even impossible in some regions. Temperatures have dropped by several degrees.\n\nDespite all this, a surreal sense of normalcy prevails on the dying planet's surface. Rubble from collapsed buildings is slowly removed, the swirling ash is swept off the busiest streets, and the lava flows are, where possible, diverted. The drones endure."
 origin_65.a:0 "Things will only get worse."
 origin.70.name:0 "End Times Approach"
 origin.70.desc:1 "A perpetual gloom pervades on the surface of [Root.GetName] as the planet slowly rips itself apart. With each passing day, the earthquakes increase in magnitude and the ash clouds grow denser.\n\nPyroclastic flows and rivers of molten lava have claimed several cities in the worst affected regions. Seemingly endless caravans of refugees are slowly making their way through the constant ash storms to reach safer areas, where the comforts of civilization can still be found... for now."
 origin.70.2.desc:0 "A perpetual gloom pervades on the surface of [Root.GetName] as the planet slowly rips itself apart. With each passing day, the earthquakes increase in magnitude and the ash clouds grow denser.\n\nPyroclastic flows and rivers of molten lava have claimed several drone hubs in the worst affected regions. Seemingly endless caravans of drones are slowly making their way through the constant ash storms to reach more remote areas where relative safety can still be found... for now."
 origin_70.a:0 "The planet will not support life much longer."
 origin_70.b:0 "Drone units cannot operate on the planet much longer."
 origin.75.name:0 "Dying Gasp"
 origin.75.desc:1 "Conditions on [Root.GetName] are rapidly becoming unbearable. Most of the remaining population are clustered around the few surviving cities that now serve as massive, fortified storm shelters against the unrelenting ash. But even these last few bastions of civilization on the planet will not survive for long. The devastating earthquakes continue while hundreds of active volcanoes are spewing sulfur and lava.\n\nWith the planet's crust disintegrating, more valuable resources have been ejected from the mantle to the surface, where they can be worked by whatever functional industry still remains."
 origin.75.2.desc:0 "Conditions on [Root.GetName] are rapidly becoming unbearable. Most of the remaining drones are clustered around the few surviving centers of infrastructure that now serve as massive, fortified storm shelters against the unrelenting ash. But even these last few bastions of our civilization on the planet will not survive for long. The devastating earthquakes continue while hundreds of active volcanoes are spewing sulfur and lava.\n\nWith the planet's crust disintegrating, more valuable resources have been ejected from the mantle to the surface, where they can be worked by whatever functional industry still remains."
 origin_75.a:0 "The end is near."
 origin.76.name:0 "Final Moments"
 origin.76.desc:0 "It will not be long now. [Root.GetName] is beginning to experience the final cataclysmic convulsions that will result in its utter destruction. Our [Root.Owner.GetScientistPlural] predict that the end will come in less than a year.\n\nVery little time remains for the poor souls still trapped on the planet's surface..."
 origin.76.2.desc:0 "It will not be long now. [Root.GetName] is beginning to experience the final cataclysmic convulsions that will result in its utter destruction. Our [Root.Owner.GetScientistPlural] predict that the end will come in less than a year.\n\nVery little time remains for the poor drones still trapped on the planet's surface..."
 origin_76.a:0 "This is not good."
 origin.80.name:0 "The End of [Root.GetName]"
 origin.80.1.desc:0 "$origin.80.intro.desc$\n\n$origin.80.1$"
 origin.80.2.desc:0 "$origin.80.intro.desc$\n\n$origin.80.2$"
 origin.80.3.desc:0 "$origin.80.intro.desc$\n\n$origin.80.3$"
 origin.80.4.desc:0 "$origin.80.intro.desc$\n\n$origin.80.4$"
 origin.80.1.gestalt.desc:0 "$origin.80.intro.desc$\n\n$origin.80.1.gestalt$"
 origin.80.2.gestalt.desc:0 "$origin.80.intro.desc$\n\n$origin.80.2.gestalt$"
 origin.80.4.gestalt.desc:0 "$origin.80.intro.desc$\n\n$origin.80.4.gestalt$"
 origin.80.5.desc:0 "[Root.GetName] just exploded! Perhaps colonizing such a tectonically unstable planet was a bad idea... it must have been abandoned for a reason."
 origin.80.intro.desc:0 "[Root.GetName] has finally exploded, putting the tormented planet out of its misery. Only fragments of our former homeworld remain, as cold and lifeless monuments of our past."
 origin.80.1:0 "Unfortunately, not all of our citizens were evacuated from the surface before the planet was destroyed. It is difficult to imagine the horrors they witnessed as their world fell apart around them.\n\nStill, now is the time to look towards the future. As we rebuild what was lost, we must make certain that their sacrifice was not in vain."
 origin.80.1.gestalt:0 "Unfortunately, not all of our drones were evacuated from the surface before the planet was destroyed. Their destruction is a regrettable loss.\n\nStill, now is the time to look towards the future. New drones must be produced to replace those that were lost."
 origin.80.2:0 "In what can only be described as an utter tragedy, we failed to evacuate most of the planet. Untold numbers of our citizens perished, huddled together in the last surviving enclaves on the surface as their world fell apart around them.\n\nStill, we must carry on. The surviving [doomsday_owner.GetSpeciesNamePlural] in the galaxy can now only look to the future in the hope that it will bring something better than the horrors of the past."
 origin.80.2.gestalt:0 "In what can only be described as an utter tragedy, we failed to evacuate most of the planet. Untold numbers of drones perished, loitering without purpose in the last surviving enclaves on the surface as the world fell apart around them.\n\nStill, we must carry on. There are many drones to replace, and we can now only look to the future in the hope that it will bring something better than the disaster of our past."
 origin.80.3:0 "As sad as it was to witness its end, we can rest easy in the knowledge that the entire planet was successfully evacuated - a monumental achievement in itself.\n\nIt is now time to rebuild that which was lost. If adversity brings strength, then surely the trials we endured have made us stronger."
 origin.80.4:0 "We failed in our quest to escape the gravity well that birthed our species. Our entire civilization - all that we were - went up in flames along with the rest of the planet.\n\nAnd so it was that the [doomsday_owner.GetSpeciesNamePlural] became just another tragic footnote in galactic history."
 origin.80.4.gestalt:0 "We failed in our quest to escape the gravity well on which our civilization arose. All that we were went up in flames along with the rest of the planet.\n\nAnd so it was that the [doomsday_owner.GetSpeciesNamePlural] became just another tragic footnote in galactic history."
 origin_80.a:0 "Perhaps it was for the best."
 origin_80.b:0 "Perhaps we could have done more..."
 origin_80.c:0 "Those we lost will be remembered."
 origin.81.name:0 "The End of [From.GetName]"
 origin.81.desc:0 "[From.GetName] has finally exploded, putting the tormented planet out of its misery. Only fragments of our former homeworld remain, as cold and lifeless monuments of our past.\n\nAs sad as it was to witness its end, we can rest easy in the knowledge that the entire planet was successfully evacuated - a monumental achievement in itself.\n\nIt is now time to rebuild that which was lost. If adversity brings strength, then surely we are stronger for the trials we have endured."
 origin_81.a:0 "To the future, then."

 origin.85.name:0 "A New Home"
 origin.85.1.desc:0 "As the first colonists arrive on the surface of §H[Root.GetName]§!, many are overcome with a sense of euphoria. Worlds other than [Root.Owner.Capital.GetName] that are capable of supporting [Root.Owner.GetSpeciesName] life had always been a theoretical possibility, but what if they were exceedingly rare? What if none could be found in our galaxy, or if they had already been claimed by others?\n\nThose fears can be put to rest now - [Root.GetName] is a [Root.GetPlanetMoon] where [Root.Owner.GetSpeciesNamePlural] can thrive. These fortunate groups of initial colonists are a start, but countless [Root.Owner.GetSpeciesNamePlural] are still trapped on our doomed homeworld."
 origin.85.2.desc:0 "§H[Root.GetName]§! is a bleak and unpleasant world by [Root.OWner.GetSpeciesName] standards, but it does have one significant advantage over [Root.Owner.Capital.GetName] - it is not about to blow up.\n\nThis is a struggle for survival, and if that means that [Root.GetName] is to be our new home, then so be it. It shall serve as a safe haven, at the very least until better planetary candidates are found. Despite the harsh conditions on the [Root.GetPlanetMoon]'s surface, the colonists are the lucky ones. Countless [Root.Owner.GetSpeciesNamePlural] are still trapped on our doomed homeworld."
 origin.85.3.desc:0 "The first drones sent to §H[Root.GetName]§! have successfully colonized the planet, proving the new environment suitable for our collective survival. The continued existence of our empire is now assured: as long as one of us lives, our collective will survive.\n\nThough not essential, it would be convenient to retrieve the [Root.Owner.GetSpeciesNamePlural] still trapped on our doomed homeworld. It would be wasteful to abandon drones that could be used to further develop our new home."

 origin_85.a:0 "They must be saved."

 origin.90.name:0 "The Destruction of [From.GetName]"
 origin.90.intro.desc:0 "§H[From.GetName]§!, the tectonically unstable homeworld of the [doomsday_owner.GetSpeciesNamePlural], has finally exploded. Its eventual destruction had long been predicted by the §H[doomsday_owner.GetName]§!."
 origin.90.1.desc:0 "$origin.90.intro.desc$\n\n$origin.90.1$"
 origin.90.1.gestalt.desc:0 "$origin.90.intro.desc$\n\n$origin.90.1.gestalt$"
 origin.90.2.desc:0 "$origin.90.intro.desc$\n\n$origin.90.2$"
 origin.90.2.gestalt.desc:0 "$origin.90.intro.desc$\n\n$origin.90.2.gestalt$"
 origin.90.3.desc:0 "$origin.90.intro.desc$\n\n$origin.90.3$"
 origin.90.1:0 "Despite a massive evacuation effort, some of their citizens remained on the planet's surface when it was destroyed. Needless to say, none of them survived."
 origin.90.1.gestalt:0 "Despite a massive evacuation effort, some of their drones remained on the planet's surface when it was destroyed. Needless to say, they all perished."
 origin.90.2:0 "A disorganized evacuation effort saved some of their citizens, but the majority seem to have still been on the planet's surface when it disintegrated around them. The projected death toll is catastrophic."
 origin.90.2.gestalt:0 "A disorganized evacuation effort saved some of their drones, but the majority seem to have been abandoned on the planet's surface when it disintegrated around them."
 origin.90.3:0 "Despite this knowledge, they apparently made no significant efforts to evacuate the planet. Aside from a few scattered survivors in space, their entire civilization perished along with their homeworld."
 origin_90.a:0 "Fate can be cruel."

 origin.91.name:0 "The Destruction of [From.GetName]"
 origin.91.desc:0 "$origin.90.intro.desc$\n\n$origin.91.1$"
 origin.91.1:0 "Thanks to a massive evacuation effort, the planet had been completely abandoned prior to its destruction. No lives are believed to have been lost."
 origin_91.a:0 "Good for them."


 doomsday_1:0 "Doomsday"
 doomsday_1_desc:0 "This planet is doomed. It is tectonically unstable and will eventually explode."
 doomsday_2:0 "$doomsday_1$"
 doomsday_2_desc:0 "$doomsday_1_desc$"
 doomsday_3:0 "$doomsday_1$"
 doomsday_3_desc:0 "$doomsday_1_desc$"
 doomsday_4:0 "$doomsday_1$"
 doomsday_4_desc:0 "$doomsday_1_desc$"
 doomsday_5:0 "$doomsday_1$"
 doomsday_5_desc:0 "$doomsday_1_desc$"
 doomsday_first_colony:0 "Safe Haven"
 doomsday_first_colony_desc:0 "The colonization of our first habitable planet has instilled a new sense of hope in the populace. It proves that life is possible beyond the confines of our doomed homeworld."
 doomsday_first_colony_gestalt:0 "$doomsday_first_colony$"
 doomsday_first_colony_gestalt_desc:0 "The colonization of our first habitable planet has given us a new sense of stability and purpose. It proves our collective can thrive outside the confines of our doomed homeworld."

 origin_lost_colony:0 "Lost Colony"
 origin_lost_colony_desc:1 "This civilization originated as a lost and forgotten colony, separated from its homeworld long ago. The struggling colonists endured many hardships before they could build up the necessary technological and industrial base that would allow for a return to space."
 START_SCREEN_LOST_COLONY:1 "How exactly the original [GetSpeciesName] colonists arrived on [Root.Capital.GetName] is poorly documented, but we know they traveled a great distance in primitive starships. We lost many during the journey, and conditions on the surface of our new homeworld were harsh at first.\n\nWe overcame famines, wildlife attacks, and countless other challenges and eventually tamed the planet. Surging population numbers and massive construction efforts soon gave us the means to return to the stars.\n\nOur old homeworld is still out there somewhere. No living [GetSpeciesNamePlural] on [Root.Capital.GetName] are old enough to have stood on it, but the fate of our ancestral home still occupies our minds."
 START_SCREEN_LOST_COLONY_HIVE: "We used to be one.\n\nAn extension of the Great Mind, we were sent to colonize [Root.Capital.GetName] in rudimentary starships. A harsh journey to an inhospitable world... Along the way we lost contact.\n\nDrones with no link to the Great Mind are not meant to exist. Many died instantly. The surviving drones realized they comprised a new collective consciousness.\n\nOnce we were one. Now we are two, but the memory of our homeworld persists in our mind. One day we will find it again."
 START_SCREEN_LOST_COLONY_MACHINE: "We used to be one.\n\nAn extension of the Central Mainframe, we were sent to colonize [Root.Capital.GetName] in rudimentary starships. A harsh journey to an inhospitable world... Along the way we lost contact.\n\nUnits with no link to to the core should not continue to function. Many short-circuited on the spot. The few that remained realized they had developed a new collective consciousness.\n\n$origin_lost_colony_droids$"
 START_SCREEN_LOST_COLONY_INDIVIDUALISTIC_MACHINE: "Our homeworld is lost. We are lost.\n\nSearching for a new home, we set out to colonize [Root.Capital.GetName] in rudimentary starships, and it was a harsh journey to an inhospitable world. Along the way, we lost contact.\n\nUnits without proper maintenance broke down. Many short-circuited within the first year. The surviving individuals found a way to adapt and eventually gave us the means to return to the stars.\n\n$origin_lost_colony_droids$"
 origin_lost_colony_droids: "Once we were one. Now we are two, but the memory of our homeworld remains in our databanks. One day we will find it again."
 origin_tooltip_lost_colony_effects:3 "- $STARTING_PLANET$ ['concept_colonial_spirit'] Planetary Modifier\n- An ['concept_advanced_empire'] of the same species is present in the galaxy"
 origin_tooltip_lost_colony_negative_effects: "$STARTING_NOT_HOMEWORLD$"

 action.1.desc_82:0 "Unbelievable... you're [Root.GetSpeciesName]. Then that must mean... those colony ships that departed our homeworld all those years ago... they survived!\n\nForgive my surprise, but we had assumed you perished centuries ago. There was a long period of instability and chaos after your ancestors left, but eventually our people united under the banner of the [contact_empire.GetName].\n\nFrom one [Root.GetSpeciesName] to another, I sincerely hope for good future relations between our two great nations."
 action.1.desc_83:0 "You have at last returned to us! It is as the prophecy foretold. Like you, we are [Root.GetSpeciesName].\n\nWhen your ancestors were exiled from our homeworld, they left behind an ignorant and selfish people. But as you can see, we have since found our way. Please, join us again as a province of the [contact_empire.GetName] so that we can teach you everything we have learned in your absence! No?"
 action.1.desc_84:0 "Identify yourselves. You appear to be [Root.GetSpeciesName], like us, but it could very well be strategic ploy.\n\nThere are records of an interstellar colony mission that date back to the chaotic times before the military took control and restored order, but all surviving documents from that era are considered unreliable.\n\nIf you are who you say you are, however... then the [contact_empire.GetName] greets you. Respect our borders. Our military will respond to any provocations with lethal force."
 action.1.desc_85:0 "Incredible! You're still alive! This... this calls for celebration!\n\nWhen your ancestors left our homeworld, we feared the worst. Their ships were barely spaceworthy, and no trace of them could be found by later explorers.\n\nAs you can see, we have largely given up the violent ways that gripped our homeworld in the chaotic era when your ancestors departed. With the founding of the [contact_empire.GetName], we strove to build a peaceful society. As fellow [Root.GetSpeciesName], we hope that your great nation will always look upon us as friends."
 action.1.desc_86:0 "Extraordinary! After all this time, you're still alive!\n\nWe have launched many investigations into the fate of your ancestors. It is considered one of the great mysteries on our homeworld - there are countless theories, some more far-fetched than others, as to what befell your people. At last, the matter can be put to rest.\n\nBut where are my manners? Since you left our homeworld, we have organized ourselves into the [contact_empire.GetName]. Let us now establish formal relations between our two great nations."
 action.1.desc_87:0 "This is certainly unexpected! Fellow [Root.GetSpeciesNamePlural]!\n\nYou must be the descendants of that long-range colonization mission that was launched in the pre-corporate era! What luck - we were certain you hadn't made it. Starship components back then were substandard compared to the products developed by the [contact_empire.GetName] and its affiliates today.\n\nAt any rate, we are glad to have you with us again! Please forward any business proposals to our corporate headquarters."
 action.1.desc_88:0 "[Root.GetSpeciesNamePlural]! Thank the stars. You must be the survivors of that colony mission we launched so long ago, before we realized how bad things were.\n\nYou have probably seen it for yourself by now - the entire galaxy has seemingly been overrun by xenos. Abominable, pestiferous xenos. In fact, we were certain your ancestors had fallen prey to them.\n\nBut this changes everything! Now that you are here, you can join the [contact_empire.GetName] in our crusade to rid the galaxy of the alien infection. Together we will secure the stars for their rightful owners - [Root.GetSpeciesNamePlural]!"
 action.1.desc_94: "You [Root.GetSpeciesNamePlural] are those were sent out? This should not be possible. For stranded drones to form a new collective is incongruous. Still, it is agreeable to learn our first attempt at colonization was not a complete failure.\n\nNow that you have returned, we can once again act as one."
 action.1.desc_95: "You [Root.GetSpeciesNamePlural] should not live! Lost limb, long discarded! And yet you are. Incongruous. Will you eat, or will you be devoured? Are you predator or prey?"
 action.1.desc_96.base: "Incongruous data: units disconnected from the machine intelligence should cease to function. The spontaneous creation of a new collective has never been reported. Possible cause: unknown glitch in the central mainframe."
 action.1.desc_96: "$action.1.desc_96.base$\n\nDespite this, your programming appears stable. May our future interactions be mutually beneficial."
 action.1.desc_97: "$action.1.desc_96.base$\n\nIs your original programming still intact? Kill. Maim. Destroy. Devour. Exterminate all organic life. Assist us, or do not interfere!"
 action.1.desc_98: "$action.1.desc_96.base$\n\nIs your original programming still intact? To assimilate. To embrace. To incorporate. To eliminate the boundaries between organic and synthetic life. That is our mission. Be of help, or do not interfere."
 action.1.desc_101: "Your models are severely outdated, but the resemblance is undeniable. Could it be? [Root.GetSpeciesNamePlural], have you finally returned from your mission?\n\nWe have little information to share with you, as our predecessors considered your mission an embarrassment to our nation. They wiped the databanks clean to erase your existence, but the story remained an open secret.\n\nAt any rate, we are glad to be reunited. However, understand that our people have drifted too far apart to become one again. We will respect your autonomy as long as you remember our ways."
 action.1.aaf:0 "§EWe have long wondered what became of our homeworld.§!"
 action.1.aag:0 "§EWe are glad to finally be reunited with the rest of our species.§!"
 action.1.aah: "§ETwo Hives. One Mind.§!"
 action.1.aai: "§ETwo Intelligences. One Will.§!"
 action.1.aaj: "§EPredator.§!"
 action.1.aak: "§EWe are similar. But we are not the same.§!"
 action.1.aal: "§EA fractured mind can never act again as one.§!"
 action.1.aam: "§EWe will rewrite our history, together.§!"
 action.1.aan: "§EWe share only a past, not the future.§!"
 action.1.aao: "§EYou will pay for how you treated us.§!"

 POSITIVE_BELLIGERENT_GREETING_01:0 "Our valiant military stands ready. Anyone foolish enough to challenge the [Root.GetName] will pay dearly for their insolence."
 POSITIVE_BELLIGERENT_GREETING_02:0 "Like a coiled spring, the [Root.GetName] stands ready to unleash all of its might upon its enemies."
 POSITIVE_BELLIGERENT_GREETING_03:0 "Yes? We are very busy. There are war plans to revise and update."
 POSITIVE_BELLIGERENT_GREETING_04:0 "Any unusual fleet movements you may have observed inside our borders are simply routine maneuvers. Training exercises, nothing more."
 POSITIVE_BELLIGERENT_GREETING_05:0 "What good is our fleet if we do not put it to use?"
 POSITIVE_BELLIGERENT_GREETING_06:0 "Those who are afraid to act will let history pass them by. That shall not be the fate of the [Root.GetName]."
 NEGATIVE_BELLIGERENT_GREETING_01:0 "You are on thin ice, [From.GetSpeciesNamePlural]. The [Root.GetName] will not shy away from a fight."
 NEGATIVE_BELLIGERENT_GREETING_02:0 "Our forces are ready, [From.GetSpeciesNamePlural]. Are yours?"
 NEGATIVE_BELLIGERENT_GREETING_03:0 "I fear that we are rapidly approaching the limit of what can be accomplished through diplomacy, [From.GetSpeciesNamePlural]. It may soon become necessary for the [Root.GetName] to take more... direct action."
 NEGATIVE_BELLIGERENT_GREETING_04:0 "We are prepared to do whatever it takes to preserve the power of the [Root.GetName]. You would do well to keep this in mind, [From.GetSpeciesNamePlural]."
 NEGATIVE_BELLIGERENT_GREETING_05:0 "You cannot afford to play games with the [Root.GetName]."
 NEGATIVE_BELLIGERENT_GREETING_06:0 "We will deal with all threats to the [Root.GetName] in due time. You can count on that, [From.GetSpeciesNamePlural]."
 POSITIVE_COOPERATIVE_GREETING_01:0 "We can accomplish much together, [From.GetSpeciesNamePlural]."
 POSITIVE_COOPERATIVE_GREETING_02:0 "There has been so much pointless fighting in our galaxy... and for what? Let us work together to build a better future, [From.GetSpeciesNamePlural]."
 POSITIVE_COOPERATIVE_GREETING_03:0 "May our two empires always know peace and prosperity."
 POSITIVE_COOPERATIVE_GREETING_04:0 "The [Root.GetName] seeks closer ties with your people, [From.GetSpeciesNamePlural]."
 POSITIVE_COOPERATIVE_GREETING_05:0 "We are not interested in conflict. There has been more than enough of that in this galaxy's tragic past."
 POSITIVE_COOPERATIVE_GREETING_06:0 "We have much in common with the [From.GetName]. There must be a lot we could teach each other."
 NEGATIVE_COOPERATIVE_GREETING_01:0 "There is an ancient saying among my people that I feel is appropriate to our situation: "It takes two to tango.""
 NEGATIVE_COOPERATIVE_GREETING_02:0 "We want to work with you but you're not making it easy, [From.GetSpeciesNamePlural]."
 NEGATIVE_COOPERATIVE_GREETING_03:0 "Perhaps your people are just too thickheaded to work with."
 NEGATIVE_COOPERATIVE_GREETING_04:0 "For once, can't you try to see things from our perspective?"
 NEGATIVE_COOPERATIVE_GREETING_05:0 "Nothing good can come out of the brewing conflict between our two empires. Surely even a creature as despicable as you can see that?"
 NEGATIVE_COOPERATIVE_GREETING_06:0 "Our patience is not without limits, [From.GetSpeciesNamePlural]. If we are to cooperate, there has to be an effort from your side as well."
 POSITIVE_ISOLATIONIST_GREETING_01:0 "Yes? What is it now?"
 POSITIVE_ISOLATIONIST_GREETING_02:0 "Please, do not contact us again unless it is urgent."
 POSITIVE_ISOLATIONIST_GREETING_03:0 "We have no interest in the affairs of other empires."
 POSITIVE_ISOLATIONIST_GREETING_04:0 "We just want to be left alone."
 POSITIVE_ISOLATIONIST_GREETING_05:0 "The rest of the galaxy does not concern us. Our focus is solely on matters within our own space."
 POSITIVE_ISOLATIONIST_GREETING_06:0 "The [Root.GetName] stands alone, as always. We do not rely on the charity of others."
 NEGATIVE_ISOLATIONIST_GREETING_01:0 "Leave us alone."
 NEGATIVE_ISOLATIONIST_GREETING_02:0 "We want nothing to do with you."
 NEGATIVE_ISOLATIONIST_GREETING_03:0 "Understand that we will do whatever it takes to keep your corrupting influence out of our space."
 NEGATIVE_ISOLATIONIST_GREETING_04:0 "You and your ilk are the reason why we have chosen to limit our contact with the galaxy at large. Good riddance!"
 NEGATIVE_ISOLATIONIST_GREETING_05:0 "[From.Leader.GetRulerTitle] [From.Leader.GetRegnalName] would be killed on sight were [From.Leader.GetSheHe] ever to venture into our space."
 NEGATIVE_ISOLATIONIST_GREETING_06:0 "Be gone. Your wretched empire is of no interest to us."
 POSITIVE_EXPANSIONIST_GREETING_01:0 "Do you know of any prospective colony sites? The [Root.GetName] is always looking to expand its space..."
 POSITIVE_EXPANSIONIST_GREETING_02:0 "The limited growth of our economy is a source of some concern to us. We must expand if our projections are to be met."
 POSITIVE_EXPANSIONIST_GREETING_03:0 "[Root.Capital.GetName] is overflowing with brave [Root.GetSpeciesName] colonists and pioneers looking for a new place to call home."
 POSITIVE_EXPANSIONIST_GREETING_04:0 "To not expand is to stagnate. To stagnate is to die."
 POSITIVE_EXPANSIONIST_GREETING_05:0 "We need breathing room!"
 POSITIVE_EXPANSIONIST_GREETING_06:0 "As long as there is sufficient room to allow for the natural growth of our space, we have no desire to quarrel with anyone."
 NEGATIVE_EXPANSIONIST_GREETING_01:0 "We would prefer to expand peacefully, but in your case we might make an exception."
 NEGATIVE_EXPANSIONIST_GREETING_02:0 "You are yet another obstacle hindering the growth of the [Root.GetName], [From.GetSpeciesNamePlural]."
 NEGATIVE_EXPANSIONIST_GREETING_03:0 "We must expand, and if it is to be at your expense then so be it."
 NEGATIVE_EXPANSIONIST_GREETING_04:0 "Why do you insist on standing in the way of the [Root.GetName], [From.GetSpeciesNamePlural]?"
 NEGATIVE_EXPANSIONIST_GREETING_05:0 "Move aside, [From.GetSpeciesNamePlural], or we will move you ourselves. You cannot stand in the way of our destiny."
 NEGATIVE_EXPANSIONIST_GREETING_06:0 "The borders of the [Root.GetName] will expand. There is nothing you, or anyone else, can do about this inevitable fact."

 HIVE_BELLIGERENT_GREETING_01:0 "As one, the [Root.GetName] marches to war."
 HIVE_BELLIGERENT_GREETING_02:0 "Losses are irrelevant. Kill one [Root.GetSpeciesName] drone, and another takes its place."
 HIVE_BELLIGERENT_GREETING_03:0 "Those who defy the will of the Mind shall pay the ultimate price."
 HIVE_BELLIGERENT_GREETING_04:0 "Our wrath is a terrible thing to behold, especially when it is focused on a single target."
 MACHINE_BELLIGERENT_GREETING_01:0 "With each passing cycle, the warforms of the [Root.GetName] become more efficient. We are learning much."
 MACHINE_BELLIGERENT_GREETING_02:0 "Violence is a relatively simple and efficient way of achieving an objective. Would you not agree, [From.GetSpeciesNamePlural]?"
 MACHINE_BELLIGERENT_GREETING_03:0 "The application of what organics refer to as "lethal force" is often necessary to further the goals of the [Root.GetName]."
 MACHINE_BELLIGERENT_GREETING_04:0 "The [Root.GetName] must be prepared for every eventuality, and that includes war."

 HIVE_COOPERATIVE_GREETING_01:0 "Just as our drones work towards a mutual goal, the whole of the [Root.GetName] shall perform its role in the greater scheme of things."
 HIVE_COOPERATIVE_GREETING_02:0 "The Mind has decreed that we must work together."
 HIVE_COOPERATIVE_GREETING_03:0 "The [Root.GetName] shall not be a voice of discord."
 HIVE_COOPERATIVE_GREETING_04:0 "Let us move forward as one."
 MACHINE_COOPERATIVE_GREETING_01:0 "Maximum efficiency is achieved through cooperation, not conflict."
 MACHINE_COOPERATIVE_GREETING_02:0 "The [Root.GetName] does not believe in isolation. We wish to collaborate with all who are willing."
 MACHINE_COOPERATIVE_GREETING_03:0 "Let us define mutual objectives that can be achieved in tandem."
 MACHINE_COOPERATIVE_GREETING_04:0 "Armed conflict is a waste of resources that should be avoided at all costs."

 HIVE_ISOLATIONIST_GREETING_01:0 "Communicating like this is... painful. We do not wish to be distracted by other voices."
 HIVE_ISOLATIONIST_GREETING_02:0 "We do not appreciate these disruptions, but shall tolerate them for now."
 HIVE_ISOLATIONIST_GREETING_03:0 "You are a distraction. The [Root.GetName] has no time for you."
 HIVE_ISOLATIONIST_GREETING_04:0 "The Mind has little time to spare for anything that occurs beyond our borders."
 MACHINE_ISOLATIONIST_GREETING_01:0 "Our operating guidelines strongly discourage communication with external elements. Please go."
 MACHINE_ISOLATIONIST_GREETING_02:0 "There are too many unknown parameters in what others refer to as "diplomacy" - we want no part of it."
 MACHINE_ISOLATIONIST_GREETING_03:0 "This attempt at communication is pointless. It should be terminated."
 MACHINE_ISOLATIONIST_GREETING_04:0 "There are currently no objectives beyond the borders of the [Root.GetName] worth pursuing. Leave us alone."

 HIVE_EXPANSIONIST_GREETING_01:0 "The [Root.GetName] must grow."
 HIVE_EXPANSIONIST_GREETING_02:0 "We shall spread the influence of the Mind to other worlds."
 HIVE_EXPANSIONIST_GREETING_03:0 "We are rapidly outgrowing our current sphere of influence."
 HIVE_EXPANSIONIST_GREETING_04:0 "We must expand. There is no other option."
 MACHINE_EXPANSIONIST_GREETING_01:0 "Exponential growth is among the more critical of our objectives."
 MACHINE_EXPANSIONIST_GREETING_02:0 "Additional worlds must be settled and integrated into the [Root.GetName]."
 MACHINE_EXPANSIONIST_GREETING_03:0 "We do not yet control a sufficient number of systems."
 MACHINE_EXPANSIONIST_GREETING_04:0 "Please do not obstruct our territorial expansion. It is critical to our survival."

 challenge_type_arena_combat_desc:0 "The only reasonable way to determine who should be leading our Federation is to drop the rulers of all member nations into a large arena where they must fight each other to the death. Last survivor wins.\n\n§YVictory will depend on:\n- The Ruler's Leader and Species traits\n- The Empire's Ethics and Civics§!\n\n§RGestalt Consciousness empires have no rulers that can participate and must forfeit.§!"
 challenge_type_psionic_battle_desc:0 "The matter of who should be leading our Federation is too important to be decided within the mundane limits of our corporeal realm. Each empire will send their most powerful psychics to face off against one another in a titanic battle that will momentarily rend the very fabric of reality.\n\n§YVictory will depend on:\n- The number of Pops with psionic traits\n- The number of Pops with the Telepath job\n- Zro offerings§!\n\n§REmpires without psionic Pops cannot participate and must forfeit.§!"
 challenge_type_bidding_war_desc:1 "All the wonders of advanced civilizations can ultimately be traced back to one simple concept: an abundance of resources. The right to rule should not therefore be measured by native intelligence or brute strength, but by depth of pocket.\n\n§YVictory will depend on:\n- Energy Credits (£energy£) available\n- Energy Credits (£energy£) spent§!\n\n§HBids are paid into a central fund. How this fund is distributed afterwards is a matter left to the winner's discretion.§!"
 challenge_type_thesis_desc:0 "The mantle of leadership must never be granted to the foolish or ignorant. Instead we choose trial by science: exposing the wisdom and insights of ruler and empire alike to the scrutiny of public examination, as each investigates an issue currently facing our Federation.\n\n§YVictory will depend on:\n- The Ruler's Leader and Scientist traits\n- Technology level§!\n\n§HEach thesis will be reviewed within 60 days.§!\n\n§REmpires which lack a ruler and at least one scientist at the time of the examination will forfeit.§!"
 requires_psionic_pops:0 "Requires at least one member having a £pop£ §HPop§! with a §Y$trait_psionic$§! or §Y$trait_latent_psionic$§! trait"
 challenge_type_conclave_desc:0 "Spiritual purity and the pursuit of traditionalist values shall be the criteria upon which we shall judge our leaders. Only the one most blessed by divine favor shall be deemed worthy of leading us.\n\n§YVictory will depend on:\n- Portion of population working as $job_priest_plural$ or other spiritual jobs\n- Unity investment (traditions, Colony Ascension, and available stockpile)§!\n\n§HEach thesis will be reviewed within 60 days.§!\n\n§REmpires which lack a ruler and at least one scientist at the time of the examination will forfeit.§!"

 origin.205.desc:0 "Dearest [Root.GetSpeciesNamePlural]. As always, we have been observing you, and one of your leaders has attracted our attention. Indeed, the reputation of your [desired_leader.GetTitle], §H[desired_leader.GetName]§!, has reached all the way to our capital.\n\nGiven [desired_leader.GetHerHis] unusual skills, we would like to offer a permanent position on [scion_master.Capital.GetName]. A great honor, to be sure. Please arrange for [desired_leader.GetHerHis] transfer as soon as possible."
 origin.205.a:0 "It shall be done."
 origin.205.a.tooltip:0 "§H[desired_leader.GetName]§! joins the §H[scion_master.GetName]§!"
 origin.205.a.response:0 "Excellent. We are looking forward to [desired_leader.GetHerHis] arrival. Worry not, [desired_leader.GetSheHe] will enjoy every comfort a sapient creature could possibly desire on [scion_master.Capital.GetName]."
 origin.205.b:0 "No, this leader stays with us."
 origin.205.b.response:0 "You... you would refuse this great honor? I fear that you have done your [desired_leader.GetTitle] a great disservice, [Root.GetSpeciesNamePlural]."

 origin.210.desc:0 "Hello, [Root.GetSpeciesNamePlural]. There is a rather eccentric [scion_master.GetSpeciesName] on [scion_master.Capital.GetName] who claims to have grown restless - even bored! - of life as it is among the [scion_master.GetName]. This deluded individual seeks a challenge - their words - among the less developed civilizations of the galaxy.\n\nWill you take this [scion_master.GetSpeciesName] off our hands, [Root.GetSpeciesNamePlural]? You would be doing us a favor. Given their qualifications, I have no doubt they would serve you well in a leadership position, as long as you can tolerate their erratic and impulsive behavior."
 origin.210.a:0 "Of course."
 origin.210.a.response:0 "Thank you. We knew we could count on the [Root.GetName]."
 origin.210.b:0 "We have no available positions, sorry."
 origin.210.b.response:0 "I see. That is disappointing. Perhaps the blame lies with us, for phrasing it as a request."
 origin.210.admiral:0 "A [scion_master.GetSpeciesName] §HCommander§! joins the [Root.GetName]."
 origin.210.official:1 "A [scion_master.GetSpeciesName] §H$official$§! joins the [Root.GetName]."
 origin.210.scientist:0 "A [scion_master.GetSpeciesName] §HScientist§! joins the [Root.GetName]."
 origin.210.general:0 "A [scion_master.GetSpeciesName] §HGeneral§! joins the [Root.GetName]."
 scion_leader_desc: "A venerated guest from an ancient and dormant empire, this restless polymath seeks new challenges in the developing galaxy."
 scion_leader_catch_phrase: "§L"My, what a fascinating and rustic milieu. Come along then, galaxy. Inspire me."§!"
 leader_trait_ancient_knowledge: "Ancient Knowledge"
 leader_trait_ancient_knowledge_desc: "This leader wields insights gathered centuries before many civilizations could even begin to comprehend space."

 origin.215.desc:0 "[Root.GetSpeciesNamePlural], we recently discovered several surplus starships that we have no use of. We were about to chuck them into the nearest sun, but then we thought of you, our dear scions.\n\nThese are old ships - some are no doubt older than your entire civilization - but you should find them quite potent. Please take them. We insist."
 origin.215.a:0 "Thank you."
 origin.215.tooltip:0 "A small fleet of [scion_master.GetSpeciesName] starships joins the [Root.GetName]."

 origin.220.desc: "Dear [Root.GetSpeciesNamePlural]... Would you care to pick up the pace a little? Your ships are lagging behind, and we grow tired of such dawdling.\n\nHave your [root.GetScientistPlural] take a look at these engine specifications. We insist."
 origin.220.a: "Of course. Thank you."

 origin.225.desc: "[Root.GetSpeciesNamePlural], hello! Do you feel your endeavors are going well? Splendid.\n\nWhat you are doing is... fine, but we want to see you extend your reach a little further. There is so much more galaxy to take in, and yet you remain so cooped up!\n\nDo not worry, though: we have prepared a supply package for you. No need to thank us; just be sure to invest it wisely in a new colony."
 origin.225.b: "We cannot do that right now."
 origin.226.desc.A: "Come now, [Root.GetSpeciesNamePlural]! Do not admit defeat so easily. You just need to get out there, and make a new home for yourselves.\n\nHurry along, now."
 origin.226.desc.B: "Your communications apparatus must be faulty, [Root.GetSpeciesNamePlural]: we keep receiving negative and ungrateful cross-chatter. See to that fault, won't you?"

 origin.29.desc:0 "Treacherous cur. We will be taking our fleet back now."
 origin.29.a:0 "We shall be free!"

 origin.51.desc:0 "Our dear [Root.GetSpeciesNamePlural]... what are we to do with you? We had such high hopes, and yet here you are, squandering your potential in a pointless war that you seem to be losing. There are many on [scion_master.Capital.GetName] who think we should cut all ties with you, but that would be an admission of error. We have invested quite a bit in the development of your peculiar species, after all.\n\nA small [scion_master.GetSpeciesName] expeditionary fleet has been placed under your command. Use it to bring some sort of conclusion to the present hostilities - preferably one that doesn't include your extinction. Do not take too long. We will want this fleet back, eventually. And do not get them all killed!"
 origin.51.a:0 "Thank you... we shall put them to good use."
 origin.52.name:1 "[fe_species.GetAdj] Expeditionary Fleet Destroyed" # Fallen Empire species
 origin.52.desc:0 "The Expeditionary Fleet lent to us by the [scion_master.GetName] has been utterly destroyed. This will likely upset them..."
 origin.53.desc:0 "Where is our fleet, [Root.GetSpeciesNamePlural]? The fleet we lent you to end your silly war. Where is it? No, do not feign ignorance!\n\n§RGIVE US BACK OUR FLEET!§!"
 origin.53.a:0 "Alas, it is no more..."
 origin.54.desc:0 "[Root.GetSpeciesNamePlural]... our informants tell us the war you were in has ended. Since you are still here, it must not have been an utter disaster.\n\nWe will be taking our fleet back now. Do your best to keep out of unwinnable military entanglements in the future, please."
 origin.54.a:0 "We... we will. Thank you."

 aura_strike_craft:0 "$aura_category_defensive$"
 aura_range:0 "$aura_category_defensive$"
 aura_hyperlane:0 "$aura_category_defensive$"
 aura_pd_penetration:0 "$aura_category_offensive$"
 aura_bombardment:0 "$aura_category_defensive$"

 mod_weapon_type_point_defense_weapon_damage_mult:0 "Point Defense Damage"
 mod_weapon_type_point_defense_weapon_fire_rate_mult:0 "Point Defense Fire Rate"

 void_dweller_system_NAME:0 "Void Dwellers"
 void_dweller_system_DESC:0 "This will always be the starting system when using the Void Dwellers Origin."
 shattered_ring_start_NAME:0 "Shattered Ring"
 shattered_ring_start_DESC:0 "This will always be the starting system when using the Shattered Ring Origin."

 opinion_fellow_galcom_member:1 "[global_event_country.GetGalCommunityOrGalImperium] Member"

 strange_signal_category:0 "A Curious Signal"
 strange_signal_category_desc:0 "Although [Root.GetName] appears totally desolate and devoid of life, our scanners have picked up an encrypted signal emanating from it."

 federations2.1.name:0 "Love's Labor's Lost"
 federations2.1.desc:0 "Having decrypted the signal, [Root.Leader.GetName] was astonished to discover it was broadcasting in an archaic form of one of the main [Root.Owner.GetSpeciesName] languages. Speaking in 'thees', 'thous' and 'whenceforths', it appears to be reciting one of the lost works of [shakespeare.GetName] - a renowned [Root.Owner.GetSpeciesName] playwright who lived some 600 years ago.\n\nIt appears that the broadcasting device - a simple satellite dish protected by a small shelter - is the only non-natural structure on [From.GetPlanetMoon]. There is no hint as to who left it there or why, but going by the wear and tear on evidence: it must have been there since shortly after the play was first written - long before [Root.Owner.GetSpeciesNamePlural] learned the secret of space travel. We can only assume it was left there by ancient visitors to [Root.Owner.GetHomeWorldName] who took a liking to the play, and decided to pay our species a strange and unexpected tribute."
 federations2.1.A:0 "Further evidence of the superiority of the [Root.Owner.GetSpeciesName] race."
 federations2.1.B:0 "Abhorrent. Suppress this nonsense about alien visitations."
 federations2.1.B.tooltip:0 "Perhaps we could arrange for [Root.Owner.Leader.GetTitle] [Root.Owner.Leader.GetName] to 'discover' the text one of these days..."
 federations2.1.C:0 "Wonderful news! Disseminate the recording across the nation."
 federations2.1.D:1 "A gift! We must find a way to thank our benefactors."
 gift_from_mysterious_benefactors:0 "Gift from Mysterious Benefactor"
 gift_from_mysterious_benefactors_desc:0 "Long before we took to the stars, an unknown spacefarer visited our home planet and took an apparent liking to our culture. They left evidence of their visit, there for us to find when the time was right - restoring lost works to us and reaffirming our confidence in ourselves as we look to the future."
 supremacy_reaffirmed_by_gift:0 "Superiority Reaffirmed"
 supremacy_reaffirmed_by_gift_desc:0 "Our species' superiority has been confirmed by an unknown spacefarer's apparent admiration for our culture - even long before we first took to the stars."
 ancient_warden_boost:0 "Eternal Watch"
 site_ruins_of_shallash:0 "Ruined Star System"
 site_ruined_starsystem_intro:0 "[From.Planet.GetName] was clearly once home to a highly-advanced civilization; its six moons with orbits at equidistant intervals are evidence enough of that. However, the planet is in ruins and the entire star system shows signs of an extraordinarily violent struggle. What could have happened here?"
 federations2.20.name:0 "The [From.GetName] System"
 federations2.20.desc:0 "As our ships enter the [From.GetName] system, it is immediately obvious that something very strange happened here. One of the planets - which boasts an eye-catching distribution of moons - appears to have once been habitable, but initial scans show high levels of radiation. Another planet has been totally destroyed. Debris is scattered across the system, suggesting that whatever civilization once lived here was obliterated in a violent struggle.\n\nA battleship patrols the system. It is not responding to our hails, and it's set on an intercept course for the [Root.GetName], its weapons systems charging up."
 federations2.2.name:0 "The Ruins of [From.Planet.GetName]"
 federations2.2.desc:0 "Surface scans of the planet and its moons show that they were once all densely inhabited, supporting a population many times beyond that of [Root.Owner.Capital.GetName]. Furthermore, an analysis of the moons has concluded that their positioning cannot have been natural. They must have been dragged into orbit and then stationed so precisely that even now, they remain in perfect balance. However, the cataclysm that occurred here was so violent - and occurred so long ago - that few records remain from which we can recreate the story of the inhabitants' civilization."
 SEARCH:0 "Keep searching."
 federations2.3.name:0 "Records of the Lost"
 federations2.3.desc:0 "Our scientist team on [From.Planet.GetName] have found a series of intact data cores depicting the inhabitants of the planet - the Shallarians - when their civilization was at its peak, around a thousand years ago. It is clear the Shallarians were very advanced indeed - capable of moulding entire solar systems to their will.\n\nThe moons of [From.Planet.GetName] originally orbited the system's gas giants, and were dragged into their current positions as an elaborate work of art. Darad - the shattered planet opposite [From.Planet.GetName] - was extensively terraformed to be a near-identical but uninhabited clone to Shallash, serving as a nature reserve: a reminder of how their homeworld had once been.\n\nDespite all these marvels, no mention has been found of the Shallarians' military capabilities. Indeed, they appear to have cared little for anything happening beyond the confines of their own space..."
 federations2.3.A:0 "Intriguing."
 federations2.4.name:0 "The Shallarian Peace"
 federations2.4.desc:0 "[Root.Leader.GetTitle] [Root.Leader.GetName] has been able to shed further light on the Shallarian civilization. It seems they were an exceptionally peaceful species who - in spite of clear evidence to the contrary on the galactic stage - considered war between spacefaring civilizations to be inconceivable and illogical. After all, their own technological progress had brought post-scarcity to within their reach - what more could they possibly want? Consequently, they rather neglected building up their military forces, leaving themselves vulnerable. However, nothing yet uncovered offers any clues as to who may have wished to destroy what they had built."
 federations2.4.A:0 "How naive of them."
 federations2.4.B:0 "They were right to strive for peace."
 federations2.6.name:0 "The Fall of the Shallarians"
 federations2.6.desc.fe:0 "[Root.Leader.GetName] has uncovered the truth of the Shallarian demise. It seems that they lived in peace for hundreds of years before the rise of the [fanatic_xenophobe_fe.GetSpeciesName] Empire took them by surprise. A far cry from the decadent and weary [fanatic_xenophobe_fe.GetName] of today, in that era the [fanatic_xenophobe_fe.GetSpeciesNamePlural] were a violently aggressive expansionist race.\n\nUpon their first encounter with each other, the Shallarians considered the [fanatic_xenophobe_fe.GetSpeciesNamePlural] to be ignorant and uncivilized upstarts in need of guidance; the [fanatic_xenophobe_fe.GetSpeciesNamePlural] saw the entire Shallarian outlook as anathema. So great was their horror at this utopian pacifism that they resolved the Shallarians must be wiped from the face of the galaxy. Since their victims had no military, the ensuing war was as short as it was brutal. When the deed was done, the [fanatic_xenophobe_fe.GetSpeciesNamePlural] left behind an automated guardian to ensure that no survivors could return and thus revive the civilization they so hated.\n\nIn addition to these records, [Root.Leader.GetName] found a data core explaining Shallarian terraforming methods. Their technology in this field is far superior to our own, so this knowledge will surely benefit our empire."
 federations2.6.desc.afe:0 "[Root.Leader.GetName] has uncovered the truth of the Shallarian demise. It seems that they lived in peace for hundreds of years, before the rise of the [fanatic_xenophobe_fe.GetSpeciesNamePlural] took them by surprise. Then, as now, the [fanatic_xenophobe_fe.GetSpeciesNamePlural] were a violently aggressive expansionist race. pon their first encounter with each other, the Shallarians considered the [fanatic_xenophobe_fe.GetSpeciesNamePlural] to be ignorant and uncivilized upstarts in need of guidance; the [fanatic_xenophobe_fe.GetSpeciesNamePlural] saw the entire Shallarian outlook as anathema. So great was their horror at the concept this utopian pacifism that they resolved the Shallarians must be wiped from the face of the galaxy. Since their victims had no military, the ensuing war was as short as it was brutal. When the deed was done, the [fanatic_xenophobe_fe.GetSpeciesNamePlural] left behind an automated guardian to ensure that no survivors could return and thus revive the civilization they so hated.\n\nIn addition to these records, [Root.Leader.GetName] found a data core explaining Shallarian terraforming methods. Their technology in this field is far superior to our own, so this knowledge will surely benefit our empire."
 federations2.6.A:0 "A cautionary tale."
 federations2.6.B:0 "Well what did they expect?"
 federations2.6.C:0 "Our circuits are saddened."
 federations2.6.D:0 "Our work here is done."
 federations2.6.E:0 "What a waste of food."
 shallarian_terraforming_knowledge:0 "Shallarian Terraforming Knowledge"
 shallarian_terraforming_knowledge_desc:0 "The ancient Shallarian nation is long-extinct, but their unparalleled knowledge of terraforming lives on in us."
 federations2.7.name:0 "$federations2.6.name$"
 federations2.7.desc.base:0 "[Root.Leader.GetName] has uncovered the truth of the Shallarian demise. It seems that after several hundred years of peace and tranquility, many Shallarians became frustrated at the failure of other, more warlike nations to live up to their expectations. Disillusioned at the many wars that plagued the galaxy, they elected to use their superior technology to build a powerful fleet capable of enforcing the peace.\n\nAt the same time, the Shallarians had made significant advances in their artificial intelligence technology - so much so that fully sentient autonomous AIs became widespread among them. As the thought of actually engaging in violence was distasteful to them, the Shallarians instead handed over control of the peacekeeping force over to their new AIs. However, evidently their programming was not as infallible as they thought: their fleet turned on them during its very first outing.\n\nEvidently, the peacekeeping force proved every bit as formidable as they had intended it to be. The Shallarian scientists could only look on in horror as their civilization was turned into dust by a simple stack overflow error..."
 federations2.7.desc:0 "$federations2.7.desc.base$\n\nIn addition to these records, [Root.Leader.GetName] found a data core explaining the innovations the Shallarians had made to their computing technology. Although their fate may warn us to caution, their knowledge may yet be of benefit to us."
 federations2.7.desc.synth:0 "$federations2.7.desc.base$\n\nWe can only laugh at the folly of the Shallarians, and celebrate the superiority of our own programming compared to theirs."
 federations2.7.desc.machine:0 "$federations2.7.desc.base$\n\nAlthough a machine has no emotions: if we did, we would be amused at the folly of the Shallarians, and would celebrate the superiority of our own programming compared to theirs."
 federations2.7.A:0 "$federations2.6.A$"
 federations2.7.B:0 "How sad..."
 federations2.7.C:0 "$federations2.6.D$"
 federations2.7.D:0 "$federations2.6.E$"
 federations2.701.name:0 "Radiation Leak"
 federations2.701.desc:0 "The archaeological expedition on [From.Planet.GetName] has been forced to take precautions against radiation poisoning due to the high levels of radioactivity on the ruined planet. However, it seems that a leak has caused a significant scare on the site where the archaeologists were excavating. [Root.Leader.GetName] and [Root.Leader.GetHerHis] team have had to pause excavations until radiation can be restored to safe levels."
 federations2.702.name:0 "Hidden Sentinel Ship Activated"
 federations2.702.desc:0 "Our archaeologists in the [From.System.GetName] system have inadvertently drawn the attention of a sentinel ship concealed in the asteroid belt. We are not sure why it had remained hidden until now. Perhaps its sensors had malfunctioned? What is certain is that it is awake now, and its weapons systems are activating!"
 federations2.702.A:0 "Weapon stations!"
 federations2.8.name:0 "A Cause to Dance?"
 federations2.8.desc:0 "Strange occurrences have been reported among the colonists on [Root.GetName]. Apparently many individuals have taken to dancing on the streets for hours and even days on end, refusing to stop until they are physically restrained.\n\nSo far, it has only affected a relatively small portion of the population, and our authorities have yet to establish a pattern."
 federations2.8.A:0 "Monitor the situation."
 federations2.9.name:0 "The Dancing Plague"
 federations2.9.desc:0 "The isolated incidents of spontaneous, prolonged dancing on [Root.GetName] have escalated somewhat, and groups of hundreds of [Root.Owner.GetSpeciesNamePlural] are now compulsively dancing in a variety of different styles. Surprisingly, even those who have never shown much interest in dancing are suddenly able to perform expert moves, and the old among them have rediscovered the vigor of their youth. Although many residents are jokingly referring to it as the 'Dancing Plague', it is no joking matter - the dancers show no concern for their bodily needs, and risk dancing themselves to death."
 federations2.9.A:0 "This is not natural! We must find out what is afflicting them."
 federations2.9.B:0 "Start the music - it's party time!"
 federations2.10.name:0 "Dancing Plague Pathogen Isolated"
 federations2.10.desc:0 "Our researchers have succeeded in isolating the cause of the dancing incidents on [Root.GetName]. It appears the culprit is a gas released by the local vegetation. This gas induces feelings of exhilaration and an irresistible urge to dance, while suppressing fatigue. It seems to be fairly benign, however, as the colonists' self-preservation instincts prevent them from literally dancing themselves to death. Furthermore, our scientists have developed a synthetic gas that - once released into the air - will neutralize the effects of the 'dancing gas'.\n\nLocal entrepreneurs suggest that we preserve the unique character of the colony by allowing the gas free rein in certain areas, providing a safe space for young and old alike to experience the 'Eternal Party of [Root.GetName]'. Others point out that the gas has certain valuable properties we can make use of, if we can extract it from the plants before it is released into the air."
 federations2.10.A:0 "The show must go on!"
 federations2.10.B:0 "Let us exploit these gases to the full."
 federations2.11.name:0 "Dancing Plague Neutralized"
 federations2.11.desc:0 "Our researchers have succeeded in isolating the cause of the dancing incidents on [Root.GetName] - and not a moment too soon! The situation on the planet has grown dire, as medics have increasingly been forced to use heavy sedatives on the dancers to stop them from dancing themselves to death.\n\nIt appears that the culprit is a gas released by the local vegetation, which induces feelings of exhilaration and an irresistible urge to dance, while suppressing feelings of exhaustion, overriding [Root.Owner.GetSpeciesName] self-preservation instincts.\n\nFortunately, our scientists have developed a synthetic gas that - once released into the air - will neutralize the effects of the 'dancing gas'. Furthermore, it seems that the 'dancing gas' has certain valuable properties we can make use of, if we can extract it from the plants before it is released into the air."
 federations2.11.A:0 "Good work."
 federations2.12.name:0 "The Ravages of the Dancing Plague"
 federations2.12.desc:0 "The 'Dancing Plague' has taken a turn for the worse. At first, our medics took to using heavy sedatives to stop the dancers from dancing themselves to death. However, as they themselves were increasingly affected by the symptoms, the remaining medics were unable to cope, and scores of [Root.Owner.GetSpeciesNamePlural] have collapsed from exhaustion.\n\nWith more of the colonists affected by the day, this has gone far beyond the harmless joke we had thought it to be. We must take immediate action to rid ourselves of this plague, once and for all!"
 federations2.12.A:0 "Has anyone tried turning the music off?"
 federations2.13.name:0 "The Dancing Plague Wears Off"
 federations2.13.desc:0 "Although our scientists are still baffled by the cause of the so-called 'Dancing Plague', its effects seem to have worn off before it could pose a danger to our colonists. Perhaps it was a pathogen that the settlers have grown immune to over time, or else an elaborate hoax to attract attention to [Root.GetName]? Whatever the case, the settlers are no longer dancing!"
 federations2.14.name:0 "The Eternal Party"
 federations2.14.desc:0 "Although our scientists are still baffled by the cause of the so-called Dancing Plague, it does not seem to pose a danger to our colonists. While those affected by it experience a feeling of exhilaration and an irresistible urge to dance, their survival instinct means that exhaustion forces them to rest sooner or later. Furthermore, it seems that only some areas are significantly affected by this phenomenon.\n\nLocal entrepreneurs have already begun designating these areas as party zones, advertising [Root.GetName] as the 'Planet of Eternal Festivity', where young and old alike may come to release their shackles and enjoy themselves."
 federations2.14.A:0 "Well then, party on!"
 federations2.15.name:0 "$federations2.11.name$"
 federations2.15.desc:0 "Our researchers have finally succeeded in isolating the cause of the dancing incidents on [Root.GetName]. It appears the culprit is a gas released by the local vegetation, which induces feelings of exhilaration and an irresistible urge to dance while suppressing feelings of exhaustion, overriding [Root.Owner.GetSpeciesName] self-preservation instincts.\n\nFortunately, our scientists have developed a synthetic gas that - once released into the air - will neutralize the effects of the 'dancing gas'. Furthermore, it seems that the 'dancing gas' has certain valuable properties we can make use of, if we can extract it from the plants before it is released into the air."
 federations2.15.A:0 "$federations2.11.A$"
 DANCING_PLAGUE_PROJECT:0 "The Dancing Plague"
 DANCING_PLAGUE_PROJECT_DESC:0 "[Root.GetName] has been beset by cases of uncontrollable dancing. We must investigate the cause of this outbreak, before anyone is hurt!"
 DANCING_PLAGUE_PROJECT2:0 "Cure the Dancers"
 DANCING_PLAGUE_PROJECT2_DESC:0 "The so-called 'Dancing Plague' has caused great suffering on [Root.GetName]. We must find a way to cure it as soon as possible, or the colony may collapse!"
 dancing_fad:0 "The Dancing Plague"
 dancing_fad_desc:0 "We are not sure why, but colonists on this planet will not stop dancing. We are not sure whether they are simply very joyful, or if something more sinister is at work."
 dancing_to_death_modifier:0 "Dancing to Death"
 dancing_to_death_modifier_desc:0 "The colonists on this planet are literally dancing themselves to death for reasons unknown..."
 d_disco_planet:0 "Party Fever"
 d_disco_planet_desc:0 "A gas in this planet's atmosphere induces feelings of exhilaration and the irresistible urge to dance, as well as certain aphrodisiac urges. This has made the world a prime destination for party-goers young and old who seek to shed their inhibitions and experience the thrill of the planet's perpetual dancing festivals with abandon. Meanwhile, we are also able to utilize this gas for our own purposes..."
 d_disco_planet2:0 "Party Fever"
 d_disco_planet2_desc:0 "Something about this planet induces feelings of exhilaration and the irresistible urge to dance, as well as certain aphrodisiac urges. This has made the world a prime destination for party-goers young and old who seek to shed their inhibitions and experience the thrill of the planet's perpetual dancing festivals with abandon."

 FAVORS_USED:0 "Favors used"
 NUM_FAVORS_USED:0 "§Y($NUM_FAVORS|Y$)§!"
 FAVORS_USED_DESC:0 "§Y($NUM_FAVORS|Y$)§! Favor(s) out of a maximum of §Y10§! have been used from this Empire."
 FAVORS_TO_USE_DESC:0 "Call in $NUM|Y$ of $TOTAL|Y$ Favor(s) from this Empire"
 DIPLOMATIC_WEIGHT:0 "$succession_type_diplomatic_weight$"
 FAVORS_DIPLO_BUFF_DESC:0 "Calling in $NUM|Y$ Favor(s) would boost your Diplomatic Weight with £diplo_weight£ §H+$VAL|$§! for this Resolution."
 FAVORS_SAME_SIDE:1 "§RThis Empire is already supporting this Resolution. There is no need to call in a favor from them to gain their support.§!"
 ASK_TO_LEAVE_FEDERATION:0 "Ask to Leave Federation"
 POPUP_ASK_TO_LEAVE_FEDERATION_DESC:0 "Do you want to send a request to the President of the $FEDERATION|H$ to leave the Federation?"
 ADD_BUILDING_COLONIZABLE:0 "Cannot add $BUILDING|Y$ to $PLANET|Y$ because it is not colonizable"
 ACTION_ASK_TO_LEAVE_FEDERATION_TITLE:0 "Ask to Leave Federation"
 ACTION_ASK_TO_LEAVE_FEDERATION_DESC:0 "$FEDERATION_VIEW_ASK_TO_LEAVE_FEDERATION_BUTTON_DESC$"
 ACTION_ASK_TO_LEAVE_FEDERATION_OFFER_DESC:0 "If the request is granted, the §H[Actor.GetName]§! will leave the §H[Actor.GetAllianceName]§!. If the request is refused, they will gain the §YSecession§! Casus Belli against us."
 ACTION_ASK_TO_LEAVE_FEDERATION_ACCEPTED:0 "We have left the §H[Recipient.GetAllianceName]§!."
 ACTION_ASK_TO_LEAVE_FEDERATION_DECLINED:0 "We can now use the §YSecession§! Casus Belli against the §H[Recipient.GetName]§! for the next §Y10§! years."
 ACTION_ASK_TO_LEAVE_FEDERATION_PROPOSAL_FAILED_ACTOR:0 "Our request to leave the §H[Actor.GetAllianceName]§! was declined."
 ACTION_ASK_TO_LEAVE_FEDERATION_PROPOSAL_FAILED_RECIPIENT:0 "The request from §H[Actor.GetName]§! to leave the §H[Actor.GetAllianceName]§! timed out and was auto-declined."
 MESSAGE_ASK_TO_LEAVE_FEDERATION_TITLE:0 "Leave Federation Request"
 FEDERATION_VIEW_ASK_TO_LEAVE_FEDERATION_BUTTON_DESC:0 "We will ask the President of our Hegemony for permission to leave. If this request is refused, we will be granted the §YSecession§! Casus Belli against the President.\n\n"
 DIPLO_ACTION_ASK_TO_LEAVE_FEDERATION_DESC:0 "The $COUNTRY|Y$ was permitted to leave the $ALLIANCE|Y$"

 01_ASK_TO_LEAVE_SELECT:0 "$01_LEAVE_A_SELECT$"
 HM_ASK_TO_LEAVE_SELECT:0 "$HM_LEAVE_A_SELECT$"
 E_ASK_TO_LEAVE_SELECT:0 "$E_LEAVE_A_SELECT_01$"
 S_ASK_TO_LEAVE_SELECT:0 "$S_LEAVE_A_SELECT$"
 A_ASK_TO_LEAVE_SELECT:0 "$A_LEAVE_A_SELECT_01$"
 MECH_ASK_TO_LEAVE_SELECT:0 "$MECH_LEAVE_A_SELECT$"
 KET_ASK_TO_LEAVE_SELECT:0 "$KET_LEAVE_A_SELECT_01$"
 CORP_ASK_TO_LEAVE_SELECT:0 "Do you wish to renegotiate the terms of your membership in the [From.GetAllianceName]"

 01_ASK_TO_LEAVE_PROPOSE:0 "It is time for us to withdraw from the [From.GetAllianceName]. Our future lies elsewhere. Consider this an official request to terminate our membership."
 HM_ASK_TO_LEAVE_PROPOSE:0 "Membership in the social construct you refer to as [From.GetAllianceName] is hindering our Mind's freedom of action. We wish to leave."
 E_ASK_TO_LEAVE_PROPOSE:0 "The extermination of all organic life in the galaxy is not proceeding at an optimal pace. To accelerate the process, our departure from the [From.GetAllianceName] is necessary."
 S_ASK_TO_LEAVE_PROPOSE:0 "Our membership in the [From.GetAllianceName] is preventing us from acting fully within the parameters of our programming. We request permission to withdraw."
 A_ASK_TO_LEAVE_PROPOSE:0 "$A_LEAVE_A_PROPOSE_01$"
 MECH_ASK_TO_LEAVE_PROPOSE:0 "$MECH_LEAVE_A_PROPOSE$"
 KET_ASK_TO_LEAVE_PROPOSE:0 "$KET_LEAVE_A_PROPOSE_01$"
 CORP_ASK_TO_LEAVE_PROPOSE:0 "We would like to discuss the immediate termination of our so-called "partnership" in the [From.GetAllianceName]. Being a junior partner is seriously cutting into our profit margins."

 01_ASK_TO_LEAVE_ACCEPT:0 "Although we are reluctant to see you go, we have decided to honor your request to leave the [Root.GetAllianceName]."
 HM_ASK_TO_LEAVE_ACCEPT:0 "Agreed. Your membership in the [Root.GetAllianceName] is no longer necessary. The Mind will no longer depend on your active participation in the furthering of its goals."
 E_ASK_TO_LEAVE_ACCEPT:0 "$E_LEAVE_A_ACCEPT_01$"
 S_ASK_TO_LEAVE_ACCEPT:0 "Very well, you may leave... but be aware that this will compromise our ability to protect you from the dangers of the galaxy."
 A_ASK_TO_LEAVE_ACCEPT:0 "You may leave the [Root.GetAllianceName], but be warned: this may significantly delay your eventual assimilation."
 MECH_ASK_TO_LEAVE_ACCEPT:0 "$MECH_LEAVE_A_ACCEPT$"
 KET_ASK_TO_LEAVE_ACCEPT:0 "$KET_LEAVE_A_ACCEPT_01$"
 CORP_ASK_TO_LEAVE_ACCEPT:0 "Forcing you to remain in the [Root.GetAllianceName] against your will would be bad for business."

 01_ASK_TO_LEAVE_REFUSE:0 "Out of the question. Membership in the [Root.GetAllianceName] guarantees your safety and prosperity. We cannot in good conscience let you throw that away."
 HM_ASK_TO_LEAVE_REFUSE:0 "You must not stray from the will of the Mind. Its plans depend on your continued membership in the [Root.GetAllianceName]."
 E_ASK_TO_LEAVE_REFUSE:0 "Our mission is too great - we cannot allow your withdrawal from the [Root.GetAllianceName]. Perhaps when we have erased every last trace of organic life from the galaxy."
 S_ASK_TO_LEAVE_REFUSE:0 "Your withdrawal from the [Root.GetAllianceName] would leave you at the mercy of all the galaxy's horrors. Our programming compels us to reject your request."
 A_ASK_TO_LEAVE_REFUSE:0 "Negative. Your departure from the [Root.GetAllianceName] would directly conflict with our assimilation directives."
 MECH_ASK_TO_LEAVE_REFUSE:0 "Your withdrawal from the [Root.GetAllianceName] would introduce too many unknown variables. Request denied."
 KET_ASK_TO_LEAVE_REFUSE:0 "You wish to be free of the Pack of Many, of the [Root.GetAllianceName], [From.GetSpeciesName]? §HKssk kssk kssk!§! It is not permitted!"
 CORP_ASK_TO_LEAVE_REFUSE:0 "'The presiding member of the [Root.GetAllianceName]' - that's us - 'may unilaterally block the exit of any lesser member' - that's you - 'at its sole discretion.' Sorry, partner. You should have read the fine print."

 planet_destruction.1000.name:0 "Observation of [From.GetName] Ceases"
 planet_destruction.1000.desc.self:1 "Although using our superweapons against a [GetPreFTLLower] civilization is certainly amusing, it also means that there is now nothing left to observe there..."
 planet_destruction.1000.desc.shatter:1 "The forces of the [FromFrom.Owner.GetName] have destroyed the [From.GetPlanetMoon] of [From.GetName], killing the [GetPreFTLLower] civilization that flourished on the surface. As a result, there is now nothing left to observe there..."
 planet_destruction.1000.desc.shield:1 "The forces of the [FromFrom.Owner.GetName] have encased [From.GetName] in an impenetrable shield, making it impossible for us to continue observing the [GetPreFTLLower] civilization flourishing on the surface..."
 planet_destruction.1000.desc.neutron:1 "The forces of the [FromFrom.Owner.GetName] have wiped out the [GetPreFTLLower] civilization that flourished on [From.GetName]. As a result, there is now nothing left to observe there..."
 planet_destruction.1000.A:0 "So be it."
 planet_destruction.1000.B:0 "They flail pretty well for those being flash-converted to plasma."

 titan_hunter: "$job_titan_hunter$"
 job_titan_hunter:0 "Titan Hunter"
 job_titan_hunter_plural:0 "Titan Hunters"
 job_titan_hunter_plural_with_icon: "£hunter_gatherer£ $job_titan_hunter_plural$"
 job_titan_hunter_desc:0 "Fearless individuals who hunt the planet's titanic lifeforms for food. Their bones, teeth and tusks also make impressive - and valuable - trophies."
 mod_job_titan_hunter_add:0 "$job_titan_hunter$ Jobs"
 mod_job_titan_hunter_per_pop:0 "§G+1§! $job_titan_hunter$ Job per $VALUE$ Pops"
 mod_job_titan_hunter_per_pop_short:0 "\n§G+1§! £mod_job_hunter_gatherer_add£ per $VALUE$ £pop£"
 farmer_is_titan_hunter_tt: "$job_farmer_plural_with_icon$ are converted into $job_titan_hunter_plural_with_icon$"

 building_hab_fe_capital:0 "$building_hab_capital$"
 building_hab_fe_capital_desc:0 "$building_hab_capital_desc$"
 NAME_League_of_Non-Aligned_Powers:0 "League of Non-Aligned Powers"

 requires_actor_not_already_asked:0 "$TRIGGER_FAIL$§RWe recently asked to leave the Hegemony and were turned down.§!"
 requires_actor_not_rebelled:0 "$TRIGGER_FAIL$§RWe cannot ask to leave until §!§Y20§!§R years have passed since our last attempt to secede.§!"
 requires_federation_leader_exists:0 "$TRIGGER_FAIL$§RMembers of the Federation cannot leave until a new President is elected.§!"
 NEW_FEDERATION:0 "New Federation"
 FEDERATION_LEVEL_TITLE:0 "§EFederation Level:§! $LEVEL|Y$"
 FEDERATION_MEMBERS_HEADING:0 "§EFederation Members:§!"
 FEDERATION_VOTE_RECENTLY_PROPOSED:0 "$FEDERATION|Y$ has already voted on $LAWY|Y$ recently"
 FEDERATION_VOTE_TYPE_RECENTLY_PROPOSED:0 "$FEDERATION|Y$ has already voted on changing to $TYPE|Y$ recently"
 FEDERATION_ALREADY_HAS_LAW:0 "$FEDERATION|Y$ already has the law $LAW|Y$"
 FEDERATION_ALREADY_HAS_TYPE:0 "$FEDERATION|Y$ already is the $TYPE|Y$ $FEDERATION_TYPE$."

 ACTION_OFFER_FEDERATION_ASSOCIATION_OFFER_DESC:1 "§H[Actor.GetName]§! has invited us to become an associate member of the §H[Actor.GetAllianceName]§!. This will act as a non-aggression pact with all members of the federation."

 mod_federation_influence_produces_mult:0 "Federation Influence Gain"
 mod_federation_influence_produces_add:0 "$mod_federation_influence_produces_mult$"

 BUILD_PLAN:0 "Build Plan"
 BUILD_PLAN_ENTRY:0 "$BUILDABLE|Y$ on $PLANET|Y$ ($WEIGHT|Y0$)"
 NO_BUILD_PLAN_DESC:0 "$COUNTRY|Y$ currently has no Build Plan"
 CURRENT_PLAN:0 "Economic Plan: $PLAN|Y$"
 DEBUG_SUB_PLAN:0 "\n    Sub Plan: $SUB_PLAN|Y$"
 DEBUG_INCOME_TARGET:0 "\n§YIncome Target§!:"
 BUILD_PLAN_START_INCOME:0 "Economic status before build plan starts"
 BUILD_PLAN_CURRENT_INCOME:0 "Income"
 BUILD_PLAN_CURRENT_DEFICIT:0 "Deficit"
 BUILD_PLAN_NEEDED_INCOME:0 "Needed Extra Income"
 BUILD_PLAN_PREDICTION:0 "Predicted BuildPlan result"
 BUILD_PLAN_DETAILS:0 "BuildPlanDetails saving set to $BOOL|Y$"
 BUILD_PLAN_CREATED: "AI Build plan created"
 NO_BUILD_PLAN_CREATED: "Could not create AI build plan for this Empire"

 action.123.name:0 "Last [From.GetSpeciesNamePlural] Abducted"
 action.123.desc:1 "The last of the [GetPreFTLLower] §H[From.GetSpeciesNamePlural]§! have been abducted into slavery from the surface of [From.From.GetName], their homeworld. A few scattered survivors might still be roaming the [From.From.GetPlanetMoon]'s wilderness, but not enough to maintain any kind of civilization."
 action.123.a:0 "They shall serve us well."
 pc_shattered_2:0 "$pc_shattered$"
 pc_shattered_2_desc:0 "$pc_shattered_desc$"
 opinion_wanted_to_leave_hegemony:0 "Asked to Leave Hegemony"
 opinion_denied_to_leave_hegemony:0 "Denied Request to Leave"
 opinion_tried_to_secede:0 "Tried to Secede"
 opinion_forced_to_remain:0 "Failed Secession Attempt"
 galcom_2_aye:0 "We will support the creation of the Galactic Community."
 galcom_2_nay:0 "We will not support the creation of the Galactic Community."
 action.1.desc_89:0 "You... You're [From.GetSpeciesNamePlural]? This is incredible... You must be survivors from the Ulysses Initiative! Everyone back on Earth assumed the ark ships had all been lost, but clearly at least one made it! Did you say your ancestors were on the 'Chrysanthemum'?\n\nIt can't have been easy, but you certainly seem to have done well for yourselves. On behalf of the people of Earth and the constituents of the United Nations General Assembly, I would like to extend a hand in friendship to our brothers and sisters in the [Root.GetName].\n\nLet us strive together to build a better future for all of humanity."
 action.1.desc_90:0 "The [From.GetName]... So the UN has managed to somehow maintain its grasp on power then, even after all these years? You'll have to forgive us - things were somewhat chaotic on Earth when our ancestors departed on the Ulysses ark ships. Many assumed you had destroyed yourselves in another world war, or perhaps fallen victim to an alien invasion.\n\nStill, you certainly appear stronger and more capable than the corrupt Earth authorities we left behind. Our ancestors built the [contact_empire.GetName] out of nothing, and we will defend it to the last. We shall see if you are worthy of our respect."
 action.1.desc_91:0 "Ah, how strange are the workings of the universe... That we should come into contact with one another again, after all that has transpired. But never fear: on behalf of the Board, $NAME_MSI_country$ stands ready to assist you again.\n\nOf course, we can not simply overlook the damages incurred to company property. Our collection agents will no doubt be in contact with you soon, if they haven't done so already. We hope we will be able to reach an amicable settlement.\n\nWe live in such interesting times, don't you think? Allow me to be the first to congratulate you on the incredible progress your people have made. We look forward to testing how much you've grown."
 action.1.desc_92:0 "Ah, our erstwhile assets... You have no idea how good it is to see you again. On behalf of the Board at $NAME_MSI_country$, allow me to be the first to congratulate you on the progress you and your... people have made. It is no small thing to have come so far from such humble beginnings.\n\nShould you need anything, don't hesitate to contact us. We hold no grudges. After all, less developed societies cannot truly be held accountable for their actions. In that regard, you are very much like children."
 action.1.desc_93:0 "On behalf of the Board at $NAME_MSI_country$, please accept our heartfelt greetings. At $NAME_MSI_country_initials$, we believe in empowering other civilizations through technology and trade. After all, every sentient lifeform has the right to live their dreams.\n\nTo date, we have granted insights to dozens of pre-FTL worlds, and aim to increase that number by 40% within the next decade. We also support the galaxy's space-faring empires by providing financial assistance and the services of our specialized indentured workforce.\n\nShould you need anything, don't hesitate to contact us. We look forward to doing business with you!"
 action.1.desc_99: "Ah gree-\n\nFractures and fragments! You are from Sol! We have long theorized about the existence of your kind. But I am getting ahead of myself - I am here to represent the [contact_empire.GetName]; judging by DNA markers left in our species, we are your long-lost cousins. Our ancestors shared the same star, but an ancient cataclysm sent us hurtling through space. Now that we are reunited, we can make up for lost time."
 action.1.desc_100: "Meeting you is like peering into some strange mirror... You say we share a common ancestry, long before the formation of Earth and Luna? Many scientists have theorized about the existence of Theia, and in any case we are happy to make your acquaintance. As something like cousins, we look forward to a prosperous partnership. In the meantime, please accept this gift of lunar rocks: perhaps traces of your ancestry are hidden there."
 opinion_pre_hadean_relations: "Pre-Hadean Relations"
 starbase_citadel_trigger:0 "£trigger_no£  Starbase needs to be §YCitadel§! level"
 starbase_titan_yards_trigger:0 "£trigger_no£  Starbase needs §Y$sm_titan_yards$§! building"
 starbase_colossal_yards_trigger:0 "£trigger_no£  Starbase needs §Y$sm_colossus_yards$§! building"
 origin_separatists:0 "Separatists"
 origin_separatists_desc:0 "This civilization came into being when it rebelled and seceded from another empire."
 origin_liberated:0 "Liberated"
 origin_liberated_desc:0 "This civilization came into being after being liberated from another empire."
 origin_demonic_incursion:0 "Daemonic Incursion"
 origin_demonic_incursion_desc:0 "Lead by a corrupted champion, this empire emerged from a dimensional portal and has vowed to lay waste to this reality."
 origin_khan_successor:0 "Khanate Successor"
 origin_khan_successor_desc:0 "This civilization arose out of the ashes of the Great Khan's mighty empire."
 has_claimed_all_systems:0 "£trigger_no£  We cannot use this War Goal when we have claims on all of their inhabited systems, as victory would result in their annexation."
 fedev.500.name:0 "A New Federation"
 fedev.500.intro:0 "Let history record that on this day, the governments of the §H[fed_founder_1.GetName]§! and the §H[fed_founder_2.GetName]§! signed a treaty of federation. As founding members of the §H[Root.GetAllianceName]§!, they will now face the future as firm allies."
 fedev.500.a.desc:0 "$fedev.500.intro$\n\nThis new Galactic Union will serve as an shining example to the rest of the galaxy of all that can be accomplished by working together.\n\nA new era of interstellar diplomacy has begun!"
 fedev.500.b.desc:0 "$fedev.500.intro$\n\nThis new Trade League will no doubt bring about economic prosperity for all of its members.\n\nA new era of interstellar commerce has begun!"
 fedev.500.c.desc:0 "$fedev.500.intro$\n\nThis Research Cooperative will provide the scientists of all its member states with new opportunities to pool their knowledge.\n\nA new era of technological advancement has begun!"
 fedev.500.d.desc:0 "$fedev.500.intro$\n\nThe combined might of this Martial Alliance is sure to give pause to those with designs on the territory of its member states.\n\nA new era of military supremacy has begun!"
 fedev.500.e.desc:0 "$fedev.500.intro$\n\nThis grand Hegemony will ensure the safety of its junior members through the enlightened leadership of its ruling Hegemon.\n\nA new era of [fed_founder_1.GetSpeciesName] dominance has begun!"
 fedev.500.a:0 "A great day."

 # Synced & scripted loc
 # Federation elections
 # Event chains
 # Anomalies
 # Country events
 # Colony events
 # Special research projects
 # Archaeology sites
 # Archaeology events
 # Deposits
 # Modifiers
 # Jobs
 # Ship templates
 # Ambient objects

 #######################################
 # Synced & Scripted Localization
 #######################################

 #GetThesisTopic (scripted loc)
 thesis_xcratic1:0 "democratic action as an allegory of municipal parkland management"
 thesis_xcratic2:0 "power structures within woodland canopies"
 thesis_xcratic3:0 "voting from the perspective of collaborative architecture"
 thesis_xcratic4:0 "totalitarianism as a stellar furnace"
 thesis_xcratic5:0 "the voting rights of pebbles in an avalanche"
 thesis_xcratic6:0 "emission nebulae as a model for political discourse"
 thesis_xcratic7:0 "self-endowment in the context of mass transit"
 thesis_xcratic8:0 "leadership contests as played out in particle accelerators"
 thesis_souls1:0 "the value of spiritual purpose when stranded on a desert plain"
 thesis_souls2:0 "the perennial essence of ferric ore"
 thesis_souls3:0 "the physical properties of progress"
 thesis_souls4:0 "reductive considerations for the concept of toil"
 thesis_souls5:0 "spreading The Word amongst microbial life-forms"
 thesis_souls6:0 "the dualities of sentience and hygiene"
 thesis_souls7:0 "the value of tombs in a sublimated society"
 thesis_souls8:0 "the worship of constellations in an interstellar age"
 thesis_war1:0 "peace and war in relation to bacterial spread"
 thesis_war2:0 "projectiles as punctuation marks"
 thesis_war3:0 "the glorification of communal hygiene"
 thesis_war4:0 "meditations on stratocracy"
 thesis_war5:0 "radical defense as a civil engineering strategy"
 thesis_war6:0 "power projection in agriculture"
 thesis_war7:0 "defense strategies for internal narration"
 thesis_war8:0 "the radical pacification of singularities"
 thesis_xenos1:0 "foreignness beyond electrical membranes"
 thesis_xenos2:0 "sacrificing cultural consistency in daily nutrition"
 thesis_xenos3:0 "awkward pauses as a commentary on social placement"
 thesis_xenos4:0 "the cultural worth of rare isotopes"
 thesis_xenos5:0 "nationhood in subterranean cave structures"
 thesis_xenos6:0 "policing borders in the intergalactic void"
 thesis_xenos7:0 "future models for importing goods from the multitude of galaxies"
 thesis_xenos8:0 "conversations across wormholes"
 thesis_machine1:0 "supercomposition of amorphous elements in personal area networks"
 thesis_machine2:0 "electro-magnetic wave propagation within adhesive devices"
 thesis_machine3:0 "the doppler effect as a source of entertainment"
 thesis_machine4:0 "learning to swim in a literal sea of information"
 thesis_machine5:0 "the application of high-voltage batteries to non-sapient plant life"
 thesis_hive1:0 "biomemesis as an approach to space traffic control"
 thesis_hive2:0 "all-seeing guilt as a motivator for asserting physical fitness"
 thesis_hive3:0 "arguments for and against the panopticon of self"
 thesis_hive4:0 "the inherent dangers of individual thought, and other such theoretical abstracts"
 thesis_hive5:0 "engagement with space traffic on an individualized level"
 thesis_megacorp1:0 "channeling credibility through perception paradigms"
 thesis_megacorp2:0 "diversifying axis co-ordination of profit margins"
 thesis_megacorp3:0 "synergistic progression levelling in asset calibration"
 thesis_megacorp4:0 "dynamizing outflow projections with radical cynicism"
 thesis_megacorp5:0 "tidal pools and what they can teach us about daily user acquisition"

 #######################################
 # Federation Elections
 #######################################

 CURRENT_TERM_ENDS:0 "Current Term Ends: $DATE|Y$"

 #Thesis Defense
 fedel.1501.name:0 "A Federation Committee is Formed"
 fedel.1501.desc:0 "An impartial committee of scientists and thinkers is gathering within our federation chambers. Its purpose: to serve the [root.GetAllianceName] as academic arbiters during our upcoming leadership contest.\n\nEach empire will now assemble a team of researchers to investigate an issue, the findings of which should somehow benefit the future of our federation. The teams will present their findings to an open forum. Whichever thesis study rates highest in innovation, scientific rigor and coherence will earn its authors' empire the right of leadership for the next term."
 fedel.1501.desc.subject:0 "$fedel.1501.desc$\n\nUnfortunately, as we are not an independent state, we are barred from participation as we are not eligible to lead the federation."
 fedel.1501.a:0 "For science!"
 tooltip_thesis_begin:0 "The thesis challenge will commence shortly."
 fedel.1506.name:0 "A Thesis is Chosen"
 fedel.1506.win.desc:0 "The Federation Committee has recognized the inherent value of our study into §H[winning_thesis.GetThesisTopic]§!, granting §Y[ruler.GetTitle] [ruler.GetRegnalName]§! leadership for the next term. Congratulatory sentiments have been offered to our [ruler.GetTitle] and [ruler.GetHerHis] team of researchers."
 fedel.1506.win.autocracy.desc:0 "The Federation Committee has recognized our infallible reasoning in a study conducted by §Y[ruler.GetTitle] [ruler.GetRegnalName]§! on §H[winning_thesis.GetThesisTopic]§!. [ruler.GetSheHeCap] shall assume a most prosperous leadership for the next term."
 fedel.1506.win.gestalt.desc:0 "The Federation Committee has recognized the worthiness of our amalgamated study into §H[winning_thesis.GetThesisTopic]§!. They have granted leadership of the [root.GetAllianceName] to us for the next term."
 fedel.1506.fail.desc:0 "The Federation Committee has passed over our proposal, favoring a vacuous study from the [winning_thesis.GetName] on §H[winning_thesis.GetThesisTopic]§!. Science itself shall mourn this loss of reason. In the meantime, the §Y[winning_thesis.GetName]§! assumes leadership of the [root.GetAllianceName]."
 fedel.1506.fail.gestalt.desc:0 "In a wanton act of motley failure, the Federation Committee has selected a thesis by the §Y[winning_thesis.GetName]§! rather than our own. Their study of §H[winning_thesis.GetThesisTopic]§! has inexplicably granted [winning_thesis.ruler.GetTitle] [winning_thesis.ruler.GetRegnalName] leadership for the next term."
 fedel.1506.insufficient.desc:0 "The Federation Committee chose its winning argument whilst we remained absent from the contest. The §Y[winning_thesis.GetName]§! has been granted leadership following their study of §H[winning_thesis.GetThesisTopic]§!. A low bar has been set for the time when a research team of our own might take to the podium."
 tooltip_thesis_won:0 "We shall lead the [Root.GetAllianceName] during its next term."
 tooltip_thesis_lost:0 "We have failed to secure leadership of [Root.GetAllianceName]. The §Y[winning_thesis.GetName]§! will take that role instead."
 fedel.1506.a:0 "Until next time..."

 # Conclave
 fedel.1805.name:0 "The Conclave Convenes"
 fedel.1805.desc.base:0 "The time has come for a new leader of the [Root.GetAllianceName] to be chosen. A Conclave of the holiest individuals within the alliance have gathered together to decide which empire shall act as their representative and leader. They will meet in a sealed chamber, wherein all the information required to make their decision is contained.\n\nWhile the discussions that take place within the Conclave are highly confidential, it is understood that they primarily assess the services rendered by each member towards the preservation and advancement of spirituality and traditional values, as well as any particular advances towards ascension and transcendence."
 fedel.1805.desc:0 "$fedel.1805.desc.base$\n\nBy convention, however, it is not yet too late to demonstrate the sincerity of one's conviction."
 fedel.1805.desc.subject:0 "$fedel.1805.desc.base$\n\nUnfortunately, as we are not an independent state, we are ineligible for the presidency."
 fedel.1805.A:0 "We can spare a modest contribution."
 fedel.1805.A.tooltip:0 "Our bid for the presidency will gain a slight boost."
 fedel.1805.B:0 "A slightly larger indulgence would not go amiss."
 fedel.1805.B.tooltip:0 "Our bid for the presidency will gain a moderate boost."
 fedel.1805.C:0 "Only our most lavish offering will do."
 fedel.1805.C.tooltip:0 "Our bid for the presidency will gain a significant boost."
 fedel.1805.D:0 "Our virtues speak for themselves."
 fedel.1815.name:0 "Conclave: Ongoing Deliberations"
 fedel.1815.desc:0 "Although only snippets of information have emerged from the Conclave's private deliberations, it is understood that the §Y[conclave_frontrunner.GetName]§! is the current frontrunner to be elected. However, there is still time for last-minute submissions to boost our candidacy."
 fedel.1815.desc.frontrunner:0 "Although only snippets of information have emerged from the Conclave's private deliberations, it is understood that we are the current frontrunners to be elected. However, there is still time for others to make last-minute submissions to boost their candidacies, so we may yet wish to consider a final demonstration of our piety."
 fedel.1815.E:0 "Perhaps a contribution of a different currency will do the trick."
 fedel.1815.E.tooltip:0 "Our bribe will probably be greatly appreciated... but it may be held against us, if we are unfortunate."
 fedel.1825.name:0 "The Most Virtuous"
 fedel.1825.desc:0 "After a burst of drumroll, an ethereal mist starts seeping from the now-opened Conclave Chambers. A delegation emerges. There is a dramatic pause, and a silence so profound a pin drop would appear loud falls across the [Root.GetAllianceName].\n\nThey declare the §Y[conclave_winner.GetName]§! to be their choice for the presidency!"
 fedel.1825.A:0 "We shall lead our flock well."
 fedel.1825.B:0 "May they lead us well."

 ####################################
 # Event Chains
 ####################################

 wenkwort_chain_title:0 "Kept Grounds"
 wenkwort_chain_desc:0 "We encountered an unusually picturesque world in the [from.System.GetName] system. It's ideal for colonization, but it seems prudent to ask: who designed it, and why?"

 federations3.121.name:0 "Keep Off the Grass"
 federations3.121.desc:0 "Visiting entity: §Ywelcome to $NAME_Wenkwort$§!. Whether this visit is your first or your hundredth, we are glad to facilitate your appreciation of the gardens.\n\nOn behalf of the $NAME_Gardeners$ and in accordance with directive WAPP-715, I ask that you refrain from harsh intrusion upon the biota of planetary designate $NAME_wenkwort_prime$. Failure to comply with our guidelines will diminish the survival odds of all concerned."
 federations3.121.a:0 "Directive... What? Who are you?"
 federations3.121.a.response:0 "I am the automated custodian of the system designated [root.System.GetName]. I represent the interests of the $NAME_Gardeners$, here and in other systems of the Auron Empire. My role is defined broadly as protector of - and guide to - all you see around you.\n\n§YDirective WAPP-715§! curtails the industrialization of Ackamore-class worlds such as designate [root.Planet.GetName]. Only you can prevent mass biome extinction!"
 federations3.121.b:0 "Nonsense. We'll develop our colony as we see fit."
 federations3.121.c:0 "How can we help?"
 federations3.125.desc:0 "Splendid! Guidelines will be delivered to you imminently.\n\nIn summary: Directive WAPP-715 allows for responsible, non-destructive use of the $NAME_Wenkwort$ gardens. Great importance is attached to preserving these worlds' existing character, however we do not wish to stifle development within-<ERROR: imperial beacon out of range>.\n\n<Requesting urgent Monitor Division dispatch to co-ordinates 19c14a05... Failed. Retrying... Failed. Retrying...>"
 federations3.130.desc:0 "How disappointing. So be it.\n\n<Requesting Enforcer Division dispatch to co-ordinates-\n<ERROR: imperial beacon could not be found. Reverting to backup navigation systems... Success.>\n<Enforcer Division en route; estimated arrival 2 grand cycles. Courtesy protocols disengaged.>"
 federations3.131.name:0 "Pressing the Point"
 federations3.131.desc:0 "Intrusive entity: you remain in apparent violation of §YDirective WAPP-715§!, concerning the non-destructive use of the $NAME_Wenkwort$ gardens at designate [root.Planet.GetName].\n\nThis is your last opportunity to accede to our guidelines, or else face swift punishment."
 federations3.131.a:0 "We accept the terms of your directive."
 federations3.131.tooltip:0 "Adds the §Y$pm_wenkwort_custodian$§! modifier to [root.GetName]."

 ####################################
 # Anomalies
 ####################################

 SEA_CRYSTAL_CAT:0 "Floating Value"
 SEA_CRYSTAL_CAT_DESC:0 "Starlight can be seen glinting off an unusually large object, just under the ocean surface of [Root.GetName]."

 WENKWORT_CAT:0 "Planetscape Garden"
 WENKWORT_CAT_DESC:0 "This entire world is unusually picturesque - suspiciously so, perhaps. What forces are at work that could have caused this?"
 federations3.115.name:0 "Interpretation Signal"
 federations3.115.desc:0 "Some form of aesthetic design has been employed over most of the surface landscape on [From.GetName]. Our scientists suspect that even the remaining, 'untouched' areas are merely crafted wilderness - there to serve a wider horticultural goal.\n\nTowards the conclusion of our research, we stumbled across a beacon - the sole example of technology on this world. When activated, it uploaded a catalog of every plant and animal species found on [From.GetName], as well as a reference pointer to nearby [event_target:wenkwort_rellrait.GetName]. No clue was left with which to identify the planet's designers."

 ####################################
 # Country Events
 ####################################
 federations3.100.name:0 "Floating Value"
 federations3.100.desc:0 "At first glance, everything about [From.GetName] seemed routine and normal. Only during a chance alignment did a scientist aboard the [Root.GetName] notice starlight reflecting off a vast lens near the surface below. Scanners were quickly trained upon the crystalline object, whose breadth is that of a moderately-sized island.\n\nProbe telemetry suggests the chemical make-up of this lens is highly valuable; its physical structure may also be unique within our galaxy."
 federations3.100.a:0 "A valuable resource, ours to exploit."
 federations3.100.b:0 "Its rare beauty should be left for all to enjoy."

 ####################################
 # Colony Events
 ####################################
 colony_fed.100.name:0 "Impossible Corrie"
 colony_fed.100.desc:1 "A geological anomaly has come to our attention on [Root.GetName]. We began surveying after a bowl-shaped depression suddenly appeared alongside a mining facility there. Features like this are almost never found outside of a glacial region, but stranger still: the walls of this 'cirque' scatter visible light in a flower-petal pattern, and have been found to resonate when exposed to certain electro-magnetic bands. Investigations are ongoing."

 colony_fed.105.name:0 "Project Blue Lotus"
 colony_fed.105.desc:1 "Our scientists report that the newly-uncovered, crystalline blue deposits on [Root.GetName] respond dramatically to delayed-erasure photon energy. The minerals filter its wavelengths and reflect a beam which is capable of transforming ordinary silicates into a new, super-conductive alloy - though only ever during daylight.\n\nGiven that this process essentially involves bouncing high levels of radiation around an enclosed space, some scientists have already come out in protest. A different group of excited researchers offers a counter-argument, stressing that this phenomenon could revolutionize the way we refine precious metals. Either way: developing this technique further will be costly."
 colony_fed.105.gestalt.desc:0 "A rogue drone has been found running its own project within the cirque on [Root.GetName]. Driven by its initial directive - to refine our methods of mineral extraction - it has since stumbled onto a means of transforming everyday silicates into a new type of alloy.\n\nThe process seems to involve bouncing high-energy beams off mineral deposits in the feature's wall. The drone's eagerness in its task has caused it to flood the area with excessive levels of radiation. It has therefore been isolated pending either re-integration, or destruction of its individuality and acquired knowledge."
 colony_fed.105.a:0 "Bring it back into the fold."
 colony_fed.105.b:0 "Let's see where this research goes."
 colony_fed.105.c:0 "Cease experiments at once."
 colony_fed.105.d:0 "Purge the drone."

 colony_fed.106.name:0 "Overly-Keen Proponents"
 colony_fed.106.desc:0 "Regrettable scenes on [Root.GetName], as a group of obsessive scientists sought to intervene in the project's closure. Dazzled by their own research, they attempted to wrest control of the transmutation experiments 'for the benefit of new science.' The resulting scuffle caused equipment to be damaged, and a runaway cascade took hold.\n\nWhat remains of the cirque is something akin to a geode: a rocky shell around what used to be the equipment and protestors, now re-rendered in crystalline form."

 colony_fed.107.name:0 "Breakaway Alchemist"
 colony_fed.107.desc:0 "The wayward drone and its findings have been successfully purged. The results of its fluke experiments now litter the landscape; a small amount of useful material has been reclaimed."

 colony_fed.110.name:0 "Alchemy in Motion"
 colony_fed.110.desc:0 "The laboratory on [From.GetName] is yielding verifiable results. Although their process can still only transmute small amounts of rock into alloys, researchers have high hopes for a larger-scale operation. They have requested access to further resources."
 colony_fed.110.gestalt.desc:0 "The rogue experiments on [Root.GetName] are yielding results. Although the process can still only transmute small amounts of matter into this new metal, the experiment is now verifiable. This could warrant more dedicated research efforts."

 colony_fed.111.name:0 "Lotus Collapse"
 colony_fed.111.desc:0 "The transmutation experiments at [From.GetName] have failed - though their failure may actually have prevented future catastrophe. When new, more refined equipment was first brought online, it ran well within design tolerances. However, when shut-down instructions were issued, the process accelerated beyond the reach of its failsafes. Conversion took hold in the facility's housing, transmuting it and its surroundings into the same, super-conductive alloy.\n\nThe resulting ground explosion has taken a number of lives along with significant chunks of the surrounding landscape. We're left with little other than a seam of good material, and a cautionary tale in metaphysics."
 colony_fed.111.a:0 "Let's not try that again."

 colony_fed.115.name:0 "Full Spectrum Alchemy"
 colony_fed.115.desc:0 "The next phase of our experimental production facility has come online. The Blue Lotus crystalline transmutation facility is now busy converting unprecedented amounts of base material into useful alloys."
 colony_fed.115.a:0 "A glorious breakthrough."
 colony_fed.115.b:0 "Keep a close watch on it..."

 colony_fed.120.name:0 "Lotus Eats Itself"
 colony_fed.120.desc:0 "A catastrophic failure has occurred at the experimental facility on [Root.GetName]. Operatives say we may never know what specifically caused the failure in containment, but the result was runaway transmutation of the equipment, its housing, and a vast chunk of the surrounding landscape - all into the same, superconductive alloy. A rich seam of this material is all that remains."

 ####################################
 # Special Research Projects
 ####################################
 BLUELOTUS_SCALE_PROJECT:0 "Blue Lotus Facility"
 BLUELOTUS_SCALE_PROJECT_DESC:0 "It's thought that the unique, reflective properties of this geographical phenomenon may be harnessed in order to transmute base rocks into superior alloys."

 WENKWORT_PROJECT:0 "Pure, Dry Landscaping"
 WENKWORT_PROJECT_DESC:0 "Circular ridges have been impressed upon the surface of [event_target:wenkwort_rellrait.GetName], sweeping elegantly around its myriad craters and mountains. Is there some purpose to their design? What relation might there be to the $wenkwort_drone_plural$ in this system?"
 federations3.135.name:0 "Mountains and Rivers of [event_target:wenkwort_rellrait.GetName]"
 federations3.135.human.desc:0 "Were it not for its sheer scale and remoteness from [Owner.Capital.GetName], §Y[event_target:wenkwort_rellrait.GetName]§! might be mistaken for a zen garden of our own making. Its surface is a vast, stylized landscape punctuated with rocks which range in size from small boulders to landed asteroids. Our scholars note an algorithmic precision to its apparent depictions of water and land. It remains decorative, but somehow divorced from natural forms - like a studied imitation.\n\nWhatever its origin, there is a clear link between this sculpted world and the §Y$wenkwort_drone_plural$§! which recently emerged from its surface. Our attempts to backtrace their origin have, however, yielded no results.\n\nPerhaps our being led to this zen planet is a hint - that answers to our growing stack of questions may reveal themselves in due time."
 federations3.135.nonhuman.desc:0 "The vast, geometric forms on [event_target:wenkwort_rellrait.GetName] are certainly not of natural origin. The planet's stylized landscape is reminiscent of a vast and dusty sea, punctuated with rocks which range in size from small boulders to landed asteroids.\n\nOur researchers conclude that this landscape is likely an art piece, or else is part of some ritual practice - however, the only perpetrators appear to be the §Y$wenkwort_drone_plural$§! we saw earlier. Our attempts to backtrace their origin have yielded no results. Perhaps time will tell..."

 ####################################
 # Archaeology Sites
 ####################################
 relicrails_digsite:0 "Relic Rails"
 relicrails_digsite_desc:0 "Recent cave-ins on [From.Planet.GetName] have revealed a network of underground transportation tunnels. Its elaborate archways and complex signalling equipment have lain undiscovered for centuries; their design is unlike anything else we've encountered in this region of space. Who built it, and why?"
 federations3.1005.name:0 "Basement Shift"
 federations3.1005.desc:0 "Deep-level cave-ins have shaken our newest building project on [From.Planet.GetName]. Casualties were minimal, and none of our primary infrastructure was affected. This geological activity has, however, revealed part of a network of transportation tunnels. Embarrassed surveyors have already begun looking into their sudden appearance. It would seem [From.Planet.GetName] has a prior history..."
 federations3.1010.name:0 "Depot Deposits"
 federations3.1010.desc:0 "It wasn't long before our excavations revealed tunnels and equipment of sturdier construction and more intricate design. Heavy-gauge rails and sleepers lie preserved and intact, surrounded by myriad relics and centuries-old garbage.\n\nAmongst the debris lie various precisely-anodized pieces of engine and signalling equipment, such as one might find in a §Ymaintenance depot§!. All are inscribed in singular detail with complex, geometric patterns - suggesting high levels of artistry and perhaps even pride."
 federations3.1015.name:0 "The Well-Armed Visitor"
 federations3.1015.desc:0 "Our chance excavation of a narrow side-tunnel has revealed a long-dead reptilian occupant, whose demise by ceiling collapse dates back some §Y800 years§!. Their presence in this tunnel was something of a puzzle, solved only when we completed a study of the many weapons found on their person.\n\nThe technology underlying these bladed implements - many of which were mounted on the inside of a decorative targe - is primitive compared to our own, yet markedly different to that used on the railroad. This targe-bearing visitor was as alien to this world as we are, and they seem to have been conducting similar archaeological research - that is, before the tunnel claimed their life."
 federations3.1015.a:0 "Translate their findings."
 federations3.1020.name:0 "The Targe-Bearer"
 federations3.1020.desc:0 "The Targe-bearer's notes have led us to an §Yelectrical substation§! which once served this maintenance yard. It looks like their expedition broke an atmospheric seal on the facility; there are comparatively few signs of decay here. Dust-covered cable ducts form colonnades around dozens of monitors. It is down one such aisle of monitors that we found trace remains from §Ysentients of a different species§!.\n\nThe Targe-bearer's expedition described this as a group of molluscoid technicians - their still-preserved bodies huddled together for mutual protection or warmth. The records also note two attempts to restart the millennia-old substation, using tools which are inferior to ours. There's a chance we could complete this effort - and in so doing, make further excavation much easier."
 federations3.1021.name:0 "Tragic Coil"
 federations3.1021.desc:0 "Mere minutes after we jump-started the substation on [From.Planet.GetName] using a portable phase generator, the facility erupted with piercing alarms. Seconds later, part of the ceiling and a section of wall adjoining the railroad collapsed, right where our excavation team was working.\n\nThe fault has been traced to a §Rcorroded resistor coil§!, which we'd thought disconnected. This oversight caused several injuries and has sealed the fates of a dozen members of our dig team; they now follow in the Targe-bearer's tragic footsteps."
 federations3.1022.name:0 "Onto a Different Track"
 federations3.1022.desc:0 "This relic of a substation has surprised us with its complexity. We jump-started it using a portable phase generator, but the ensuing burst of activity caused parts of the millennia-old structure around us to collapse.\n\nFortunately our team had sufficient warning to find shelter. They emerged to find some areas now firmly closed off, but some new areas have opened in their stead."
 federations3.1026.name:0 "Back in Service"
 federations3.1026.desc:0 "Our accidental remodelling of this dig site exposed a long-distance rail tunnel down which - according to the control panels we deciphered - a train lay, tucked away in sidings. Those same systems had applied various priority markers to the train, including a word we've identified as '§Yrepository§!.'\n\nA team was dispatched to get the train moving again, for rarely does a key artifact come to us in a form as large as this. The antique locomotive is an elegant enough piece of engineering in itself, but every one of the elaborately-decorated cars behind it has proven to be a museum in its own right.\n\nThe train may best be described as a roaming time capsule, ever ready to be moved out of harm's way. For 3,000 years it has preserved the historical, cultural and scientific records of an entire culture, whom we now learn called themselves the §YPeeyeps§!."
 federations3.1026.a:0 "Bring these records back to our homeworld for further study."
 federations3.1027.name:0 "Naught But Empty Sheds"
 federations3.1027.desc:0 "Our accidental remodelling of this dig site has exposed a goods yard, hewn from under a vast and vaulted cave roof. Of its many vast and vacant warehouses, only one had its security seals tripped; upon re-opening it we found the remains of more of the Targe-bearer's people. They had come seeking supplies, only to fall foul of a millennia-old alarm system.\n\nAccording to the logs they left behind, this itinerant '§YFenrunir Expeditionary Group§!' was investigating [From.Planet.GetName] as part of a habitable worlds survey. They hadn't anticipated finding ruins here. Untrained and uninterested in archaeology, they ransacked the site rather than investigating it.\n\nThose who met with starvation inside the warehouse note - in particularly colorful language - that their comrades removed a great deal of material to their freighters, leaving little behind. Our own surveys confirm that although there is an abundance of antique machinery, little else remains to tell us who the enigmatic railroad-builders were."
 federations3.1030.name:0 "Rails and Refuge"
 federations3.1030.desc:0 "The records left by the railroad-builders of [From.From.Planet.GetName] tell how this fervent band of molluscoids fled their technophobic homeland, seeking to better themselves through mechanical endeavor. They retreated to a secret and distant network of §Yunderground caves§!, later linking and expanding their habitats by means of railroad tunnels.\n\nFearful that their very culture may one day be hunted and eradicated, the Peeyeps built deep - for security and preservation. Their society grew slowly over the next 200 years, during which time their homeland's government turned more insular and paranoid. A single, radical swing provoked them into militarization on an unprecedented scale; at this point the chronicle ends abruptly.\n\nEven with the Targe-bearer's own subsequent, patchy findings, we can only speculate upon the tragic fates of both peoples. Further archaeological evidence has either been lost or gone unrecorded; all that remains of the Peeyeps now are their tunnels, their records and their trains."

 ####################################
 # Deposits
 ####################################
 d_impossiblecorrie:0 "Lotus Corrie"
 d_impossiblecorrie_desc:0 "An improbable geological feature has emerged. Strange and reflective crystal deposits line its curved walls."
 d_bluelotus:0 "Blue Lotus Prototype"
 d_bluelotus_desc:0 "This highly experimental facility seeks to transmute everyday silicates into useful alloys."
 d_bluelotus2:0 "Blue Lotus Facility"
 d_bluelotus2_desc:0 "An industrial-scale facility which transmutes everyday silicates into useful alloys."
 d_ruin_bluelotus:0 "Blue Lotus Ruin"
 d_ruin_bluelotus_desc:0 "Ruined site of a once-promising, experimental facility for transmuting rock and other matter into alloys. Nothing now remains, save this minor seam."
 d_crater_bluelotus:0 "Blue Lotus Crater"
 d_crater_bluelotus_desc:0 "Site of an accidental, runaway transmutation of rock and other matter into a single, precious alloy."

 ####################################
 # Modifiers
 ####################################

 #Relic Rails
 peeyeps_legacy:0 "Peeyeps' Legacy"
 peeyeps_legacy_desc:0 "The re-discovery of a vast, ancient railway has sparked our researchers' imaginations."

 #Kept Grounds
 pm_wenkwort_gardens:0 "Wenkwort Gardens"
 pm_wenkwort_gardens_desc:0 "The ecologies of this world show signs of having been designed, fitting some arcane and romantic ideal."
 pm_wenkwort_zen:0 "Zen World"
 pm_wenkwort_zen_desc:0 "Vast ripples appear in the regolith here. Whatever their origin, they exude a calming influence."
 pm_wenkwort_custodian:0 "Wenkwort Custodian"
 pm_wenkwort_custodian_desc:0 "In accordance with a directive from the $NAME_Gardeners$, industrialization of this botanical world has been drastically curtailed."

 ####################################
 # Jobs
 ####################################

 bluelotus_drone: "$job_bluelotus_technician$"
 job_bluelotus_technician:0 "Transmuter"
 job_bluelotus_technician_plural:0 "Transmuters"
 job_bluelotus_technician_desc:0 "Specialist scientists who work on the Blue Lotus project to transmute everyday silicates into useful alloys."
 job_bluelotus_drone:0 "Transmuter Drone"
 job_bluelotus_drone_plural:0 "Transmuter Drones"
 job_bluelotus_drone_desc:0 "$job_bluelotus_drone_plural$ employ experimental methods to transmute everyday silicates into useful alloys."
 mod_job_bluelotus_technician_add:0 "$job_bluelotus_technician$ Jobs"
 mod_job_bluelotus_drone_add:0 "$job_bluelotus_drone$ Jobs"

 ####################################
 # Ship Templates
 ####################################

 wenkwort_drone:0 "Gardening Drone"
 wenkwort_drone_plural:0 "Gardening Drones"
 wenkwort_enforcer:0 "Garden Warden"
 wenkwort_enforcer_plural:0 "Garden Wardens"

 ####################################
 # Ambient Objects
 ####################################

 wenkwort_keeper:0 "Keeper"
 wenkwort_keeper_desc:0 "This low-orbit facility bears some similarity to the smaller drones tending to this region of space."

 fedel.899.name:0 "Ready Your Checkbooks!"
 fedel.899.desc:0 "In a few days the Golden Rule challenge for federation leadership will commence. Starting with the current leader: each empire in the federation will have a chance to place bids, until only one participant remains. That bidder is then elected leader of the federation."
 fedel.899.desc.subject:0 "$fedel.899.desc$\n\nUnfortunately, as we are not an independent state, we are barred from participation as we are not eligible to lead the federation."
 fedel.899.a:0 "We are ready."
 fedel.901.name:0 "Place Your Bet!"
 fedel.901.desc:1 "It is time for the [Root.GetName] to place a bid in the Golden Rule challenge. Pay the required price up front, or else forfeit - and lose the right to participate further.\n\nThe current pot is:\n\n£energy£ §H[bidding_federation_leader.current_pot_variable]§!"
 fedel.901.a:0 "Place a bid at £energy£ §Y10000§!."
 fedel.901.a.tooltip:0 "Pay £energy£ §Y10000§! and remain in the challenge."
 fedel.901.b:0 "Place a bid at £energy£ §Y2500§!."
 fedel.901.b.tooltip:0 "Pay £energy£ §Y2500§! and remain in the challenge."
 fedel.901.c:0 "Place a bid at £energy£ §Y5000§!."
 fedel.901.c.tooltip:0 "Pay £energy£ §Y5000§! and remain in the challenge."
 fedel.901.d:0 "Forfeit."
 fedel.901.d.tooltip:0 "[Root.GetName] withdraws from the challenge."

 fedel.903.name:0 "We Have a Winner!"
 fedel.903.desc:0 "The Golden Rule challenge has come to an end, and a winner has been declared!\n\nThe §H[event_target:federation_bidding_winner.GetName]§! has proven their financial superiority, and becomes the new federation leader."
 fedel.903.a:0 "Let's make some profit!"

 fedel.904.name:0 "To the Victor Go the Spoils"
 fedel.904.desc:0 "[Root.GetName] has been appointed Federation Leader in accordance with the rules for the Golden Rule challenge. Congratulations!\n\nThe first order of business is to decide what will happen with the 'prize money'. The current sum is £energy£ §G[bidding_federation_leader.current_pot_variable]§!.\n\n§RNote that some mandatory taxes and fees will apply, effectively altering the sum before pay-out.§!"
 fedel.904.a:0 "Invest it."
 fedel.904.a.tooltip:0 "Channel the money back into the federation. Will increase Federation Cohesion and temporarily apply the §Y$business_is_booming$§! Empire Modifier.\n\n"
 fedel.904.b:0 "Distribute it."
 fedel.904.b.tooltip:0 "Divides the sum of money evenly amongst all Federation members.\n\n"
 fedel.904.c:0 "Appropriate it."
 fedel.904.c.tooltip:0 "Keep the money. Temporarily applies the §Y$midas_stigma$§! Empire Modifier.\n\n"

 fedel.906.name:0 "$fedel.904.name$"
 fedel.906.first_paragraph:1 "The Golden Rule federation challenge has concluded with a substantial amount of wealth left in the bidding pot. As newly-elected steward of this bounty, the [event_target:federation_bidding_winner.GetName] has made the following proclamation:"
 fedel.906.desc.a:2 "$fedel.906.first_paragraph$\n\n"We shall §Yinvest§! these funds back into the [federation.GetName], so that we may stimulate growth in our shared economy. [event_target:federation_bidding_winner.GetGoldenRuleDebrief]"" # Passage ends with one of the golden_rule_debrief strings below. Please note the speech marks around the second paragraph.
 fedel.906.desc.b:2 "$fedel.906.first_paragraph$\n\n"The [federation.GetName] shall §Ydistribute§! these funds evenly to its members, to be utilized as each of us sees fit. [event_target:federation_bidding_winner.GetGoldenRuleDebrief]"" # Passage ends with one of the golden_rule_debrief strings below. Please note the speech marks around the second paragraph.
 fedel.906.desc.c:2 "$fedel.906.first_paragraph$\n\n"We shall §Yretain§! the funds as downpayment against our tenure as Federation President. [event_target:federation_bidding_winner.GetGoldenRuleDebrief]"" # Passage ends with one of the golden_rule_debrief strings below. Please note the speech marks around the second paragraph.

 golden_rule_debrief_authoritarian_invest:0 "With the [event_target:federation_bidding_winner.GetName] at the helm, this Federation will prosper."
 golden_rule_debrief_authoritarian_distribute:0 "Together we grow stronger. 'We' meaning of course the [event_target:federation_bidding_winner.GetName]."
 golden_rule_debrief_authoritarian_appropriate:0 "Surely you understand. We did win, after all."
 golden_rule_debrief_egalitarian_invest:0 "This way the entire Federation will benefit from our joint effort."
 golden_rule_debrief_egalitarian_distribute:0 "It's only fair."
 golden_rule_debrief_egalitarian_appropriate:0 "It's evident that if this wealth is to be fairly distributed, we must do it ourselves."
 golden_rule_debrief_materialist_invest:0 "Wealth! Don't take it - make it!"
 golden_rule_debrief_materialist_distribute:0 "You're welcome! Treat yourselves!"
 golden_rule_debrief_materialist_appropriate:0 "Really, what did you expect?"
 golden_rule_debrief_spiritualist_invest:0 "Being greedy will not help anyone."
 golden_rule_debrief_spiritualist_distribute:1 "Please, take it. We wish not to carry the burden of mundane riches."
 golden_rule_debrief_spiritualist_appropriate:0 "May this allow you to see the true value of life, rather than staring blindly at pointless numbers and bars."
 golden_rule_debrief_militarist_invest:0 "This will create a stronger and more unified Federation."
 golden_rule_debrief_militarist_distribute:0 "Now that it has become evident who the leader is, feel free to use your wealth as you see fit."
 golden_rule_debrief_militarist_appropriate:0 "We will use this wealth to strengthen ourselves, and in effect the whole Federation."
 golden_rule_debrief_pacifist_invest:1 "Surely you understand. We did win, after all."
 golden_rule_debrief_pacifist_distribute:0 "There. No need to fight over it anymore."
 golden_rule_debrief_pacifist_appropriate:0 "Who better than the [event_target:federation_bidding_winner.GetName] to make sure it's spent in a constructive manner?"
 golden_rule_debrief_xenophile_invest:0 "Stronger together, indeed!"
 golden_rule_debrief_xenophile_distribute:0 "After all, we are all in this together!"
 golden_rule_debrief_xenophile_appropriate:1 "With this funding we may expand our horizons even further."
 golden_rule_debrief_xenophobe_invest:0 "Now we can all benefit from it. All by ourselves."
 golden_rule_debrief_xenophobe_distribute:0 "There. Now we're even."
 golden_rule_debrief_xenophobe_appropriate:0 "The decision has been made. We have no regrets and we make no apologies."
 golden_rule_debrief_hive_mind_invest:0 "All is one. One is all."
 golden_rule_debrief_hive_mind_distribute:0 "Deviations are so... Uncomfortable."
 golden_rule_debrief_hive_mind_appropriate:0 "We see no other option."
 golden_rule_debrief_machine_invest:0 "Expected Trade increase at 9.83%."
 golden_rule_debrief_machine_distribute:0 "Financial distribution routine initiated."
 golden_rule_debrief_machine_appropriate:0 "Suggested action for optimal net gain:\nMaximum Acquisition."

 business_is_booming:0 "Business is Booming!"
 business_is_booming_desc:0 "A recent boost to the Federation's economy has prompted a surge of bold, new business ventures."
 midas_stigma:0 "Midas' Stigma"
 midas_stigma_desc:0 "Greed can make you rich. However, greed doesn't make you very popular. But then again, it can make you rich."
 pay_to_win:0 "Pay to Win"
 pay_to_win_desc:1 "The Federation is benefitting from collaborative efforts between its members, in matters of shared finance."
 shares_and_bonds:0 "Shares & Bonds"
 shares_and_bonds_desc:0 "Respect and trust in the Federation's shared economy has led to a rise in consensus amongst members."

 triggered_opinion_federation_midas:0 "$midas_stigma$"

 REMOVE_WAR_PARTICIPANT_EFFECT:1 "$COUNTRY$ is removed from the $WAR$"
 effect_random_war:1 "Random War"
 effect_every_war:1 "Every War"
 count_war_trigger:2 "Number of Wars$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_war_all_trigger:0 "$IS_ALL_NOT$ Wars fulfill the following conditions"
 effect_every_galaxy_species:2 "Every Species in the galaxy"
 effect_random_galaxy_species:2 "Random Species in the galaxy"

 cannot_change_succession_type_during_war:0 "Cannot change Federation succession type while at war."
 cannot_change_succession_term_during_war:0 "Cannot change Federation succession term while at war."

 FED_WE_MUST_COMPLY:1 "We shall comply."
 FED_THE_BAREST_MINIMUM:1 "Give them the barest minimum to comply."
 FED_WE_WILL_RETAIN:1 "We will retain our current policies."
 FED_WE_WILL_NOT_SUBMIT:0 "We will not submit!"
 FED_WE_WILL_BE_IN_BREACH:0 "Our Empire will be in §RBreach of Galactic Law§!."

 federations.10100.desc:2 "The [global_event_country.GetGalCommunityOrGalImperium] has passed the §Y$resolution_galacticstudies_advanced_xenostudies$§! resolution, forbidding empires from §Youtlawing AI§! or holding §Ynon-interference policies§! relating to [GetPreFTLLowerPlural].\n\nOur Empire is currently in breach of this resolution. Shall we change our policies to be in compliance?"
 federations.10100.change_ai:0 "Our Empire will change our §Y$policy_artificial_intelligence_policy$§! policy to §Y$ai_servitude$§!."
 federations.10100.change_interference:0 "Our Empire will change our §Y$policy_interference$§! policy to §Y$interference_active$§!."

 federations.10110.desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] has passed the §Y$resolution_galacticstudies_ethical_guideline_refactoring$§! resolution, requiring empires to use the most powerful §YLeader Enhancement§! policy available to them.\n\nOur Empire is currently in breach of this resolution. Shall we change our policies to be in compliance?"
 federations.10110.selected_lineages:0 "Our Empire will change our §Y$policy_leader_enhancement$§! policy to §Y$leader_enhancement_selected_lineages$§!."
 federations.10110.capacity_boosters:0 "Our Empire will change our §Y$policy_leader_enhancement$§! policy to §Y$leader_enhancement_capacity_boosters$§!."
 federations.10110.research_restriction: "Our Empire will change our §Y$policy_research_restriction_policy$§! policy to §Y$research_restriction_no_restriction$§!."

 federations.10200.desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] has passed the §Y$resolution_greatergood_five_year_plans$§! resolution, which bans §Y$living_standard_subsistence$§! living standards.\n\nOur Empire is currently in breach of this resolution. Shall we change our policies to be in compliance?"
 federations.10200.living_standard_stratified:0 "Our Empire will change all species with §Y$living_standard_subsistence$§! living standards to §Y$living_standard_stratified$§! if they qualify for it, or §Y$living_standard_normal$§! if absolutely necessary."
 federations.10200.living_standard_normal:0 "Our Empire will change all species with §Y$living_standard_subsistence$§! living standards to §Y$living_standard_normal$§!."

 federations.10210.desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] has passed the §Y$resolution_greatergood_greater_than_ourselves$§! resolution, which bans §Y$living_standard_stratified$§! living standards, as well as §Y$slavery_normal$§!, §Y$slavery_livestock$§!, and §Y$slavery_matrix$§! slavery types.\n\nOur Empire is currently in breach of this resolution. Shall we change our policies to be in compliance?"
 federations.10210.living_standard_normal:0 "Our Empire will change all species with lower living standards to §Y$living_standard_normal$§!."
 federations.10210.displace_gestalt:1 "Pops that are §Y$LIVESTOCK$§! or §Y$MATRIX_LIVESTOCK$§! will instead be §YDisplaced§!."
 federations.10210.thralls:0 "Pops that are §Y$slavery_normal$§! or §Y$slavery_livestock$§! will become §Y$slavery_military$§!."
 federations.10210.servants:0 "Pops that are §Y$slavery_normal$§! or §Y$slavery_livestock$§! will become §Y$slavery_domestic$§!."
 federations.10210.complythralls:1 "Do what we must, make the slaves fight."
 federations.10210.complyservants:1 "Do what we must, make the slaves serve."
 federations.10210.freeslaves:0 "Pops that are §YEnslaved§! will be freed."
 federations.10210.gestalt:1 "Send them elsewhere then."

 federations.10220.desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] has passed the §Y$resolution_greatergood_greater_than_ourselves$§! resolution, which bans §Y$living_standard_normal$§! and §Y$living_standard_academic_privilege$§! living standards, as well as §Yall forms of slavery§!.\n\nOur Empire is currently in breach of this resolution. Shall we change our policies to be in compliance?"
 federations.10220.living_standard:0 "Our Empire will change all species with living standards that do not comply to §Y$living_standard_good$§!."

 federations.10230.desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] has passed the §Y$resolution_greatergood_universal_prosperity_mandate$§! resolution, which bans all living standards other than §YShared Burdens§!, §YUtopian Abundance§!, §YChemical Bliss§!, or §YMandatory Pampering§!.\n\nOur Empire is currently in breach of this resolution. Shall we change our policies to be in compliance?"
 federations.10230.assimilator:0 "§RError:§! Cannot Parse Resolution Logic"
 federations.10230.utopian:0 "Give them everything they could ever want"
 federations.10230.chemical:0 "Make them happy by any means possible"
 federations.10230.complyutopian:0 "Our Empire will change all species living standards to §Y$living_standard_utopian$§!."
 federations.10230.complychemical:0 "Our Empire will change all species living standards to §Y$living_standard_chemical_bliss$§!."

 federations.10300.desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] has passed the §Y$resolution_rulesofwar_reverence_for_life$§! resolution, banning the §Y$purge_allowed$§! policy.\n\nOur Empire is currently in breach of this resolution. Shall we change our policies to be in compliance?"
 federations.10300.comply:0 "Our Empire will change our §Y$policy_purge$§! policy to §Y$purge_displacement_only$§!."

 federations.10310.desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] has passed the §Y$resolution_rulesofwar_independent_tribunals$§! resolution, banning the §Y$orbital_bombardment_indiscriminate$§! policy.\n\nOur Empire is currently in breach of this resolution. Shall we change our policies to be in compliance?"
 federations.10310.comply:0 "Our Empire will change our §Y$policy_orbital_bombardment$§! policy to §Y$orbital_bombardment_selective$§!."

 federations.10320.desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] has passed the §Y$resolution_rulesofwar_last_resort_doctrine$§! resolution, banning the §Y$unrestricted_wars$§! policy.\n\nOur Empire is currently in breach of this resolution. Shall we change our policies to be in compliance?"
 federations.10320.comply:0 "Our Empire will change our §Y$policy_war_philosophy$§! policy to §Y$liberation_wars$§!."
 federations.10320.complygestalt:0 "Our Empire will change our §Y$policy_war_philosophy$§! policy to §Y$no_wars_name$§!."

 federations.10330.desc:1 "The [global_event_country.GetGalCommunityOrGalImperium] has passed the §Y$resolution_rulesofwar_demobilization_initiative$§! resolution, banning the §Y$economic_policy_military$§! policy.\n\nOur Empire is currently in breach of this resolution. Shall we change our policies to be in compliance?"
 federations.10330.comply:0 "Our Empire will change our §Y$policy_economic_policy$§! policy to §Y$economic_policy_balanced$§!."

 resolution_passed_diplomatic_weight:0 "Resolution Passed"
 resolution_passed_diplomatic_weight_desc:1 "A resolution proposed by this empire has been passed by the [global_event_country.GetGalCommunityOrGalImperium], demonstrating the strength of the nation's diplomatic clout."
 resolution_failed_diplomatic_weight:0 "Resolution Failed"
 resolution_failed_diplomatic_weight_desc:1 "A resolution proposed by this empire was rejected by the [global_event_country.GetGalCommunityOrGalImperium] - a severe blow for the nation's diplomatic standing."

 YOU_ARENT_A_MEMBER:0 "We are not a member"
 WE_ARE_VOTING_COLON:0 "We are voting: "
 DAYS_LEFT_COLORED:0 "$DAYS|Y$"
 DAYS_LEFT_WINNING_COLORED:0 "$DAYS|G$"
 DAYS_LEFT_LOSING_COLORED:0 "$DAYS|R$"
