l_english:

 # Anomaly Category
 the_lonely_bot_category:0 "Signs of Ancient Life"
 the_lonely_bot_category_desc:0 "[Root.GetName] exhibits signs of once having been home to an ancient civilization."
 NANO_SWARM_CAT:0 "Deserted Desert"
 NANO_SWARM_CAT_DESC:0 "[Root.GetName] has significant bodies of water, and yet its landmasses are lifeless deserts. Further study is warranted."
 STAR_RESONANCE_CAT:0 "A Strange Resonance"
 STAR_RESONANCE_DESC:0 "Our scientists have discovered what first appeared to be a sensor malfunction near the corona of [root.GetName], however it's still there after rebooting. A closer look is warranted."
 ALPHA_CENTAURI_CAT:0 "Stasis"
 ALPHA_CENTAURI_CAT_DESC:0 "[From.GetName]'s peculiar orbit around its red dwarf star renders the planet tidally locked, and potentially worthy of further investigation."
 FROZEN_SPRINGS_CAT:0 "Mysterious Heat"
 FROZEN_SPRINGS_CAT_desc:0 "Whilst surveying [From.GetName], the science team detected unusual heat signatures coming from below the frozen surface of the planet."

 # Deposits
 d_hab_lonely_bot_deposit:0 "Enigmatic Robot"
 d_hab_lonely_bot_deposit_desc:0 "An ancient and enigmatic little robot, supervising a factory which dates back to an earlier civilization."
 d_hab_lonely_bot_deposit_2:0 "$d_hab_lonely_bot_deposit$"
 d_hab_lonely_bot_deposit_2_desc:0 "$d_hab_lonely_bot_deposit_desc$"
 d_hab_lonely_bot_deposit_3:0 "$d_hab_lonely_bot_deposit$"
 d_hab_lonely_bot_deposit_3_desc:0 "$d_hab_lonely_bot_deposit_desc$"

 d_house_turtle:0 "Juvenile Nemma"
 d_house_turtle_desc:0 "A young Nemma which we have bred and is now large enough to be capable of carrying some of our industry."
 d_turtle_miner:0 "Nemma Mining Operation"
 d_turtle_miner_desc:0 "The careful balance of drugs and pain inhibitors allows us to drill into the Nemmas while still residing on them."
 d_turtle_corpse:0 "Nemma Corpses"
 d_turtle_corpse_desc:0 "The floating remains of the gargantuan Nemma that once lived here can still be seen from orbit. The reptilian amphibian is now naught but a floating island."

 d_nano_corpses:0 "Nanite Swarm Remains"
 d_nano_corpses_desc:0 "A fine powder is all that remains of the massive nanite swarm that evolved on - and once covered - Parvus III."
 # Jobs
 job_robot_caretaker:0 "Robot Caretaker"
 job_robot_caretaker_plural:0 "Robot Caretakers"
 job_robot_caretaker_desc:0 "A caretaker maintains the robot who has become something of a mascot for the planet."
 mod_job_robot_caretaker_add:0 "$job_robot_caretaker$ Jobs"
 turtle_miner: "$job_turtle_miner$"
 job_turtle_miner:0 "Nemma Miner"
 job_turtle_miner_plural:0 "Nemma Miners"
 job_turtle_miner_desc:0 "Using powerful drills, we can harvest both the mineral shell and the  biological innards of the giant native Nemmas."
 job_turtle_miner_gestalt:0 "Nemma Mining Drone"
 job_turtle_miner_gestalt_plural:0 "Nemma Mining Drones"
 job_turtle_miner_gestalt_desc:0 "Using powerful drills, we can harvest both the mineral shell and the  biological innards of the giant native Nemmas."
 miner_is_turtle_miner_tt: "$job_miner_plural_with_icon$ are converted into [miner.GetIcon] $job_turtle_miner_plural$"
 mod_job_turtle_miner_add:0 "$job_turtle_miner$ Jobs"
 mod_job_turtle_miner_gestalt_add:0 "$job_turtle_miner_gestalt$ Jobs"
 mod_job_turtle_miner_per_pop:1 "§G+1§! $job_turtle_miner$ Job per $VALUE$ Pops"
 mod_job_turtle_miner_per_pop_short:0 "\n§G+1§! £job_turtle_miner£ per $VALUE$ £pop£"
 mod_job_turtle_miner_gestalt_per_pop:0 "§G+1§! $job_turtle_miner_gestalt$ Job per $VALUE$ Pops"
 mod_job_turtle_miner_gestalt_per_pop_short:0 "\n§G+1§! £job_turtle_miner_gestalt£ per $VALUE$ £pop£"

 # Projects
 LONELY_BOT_PROJECT:0 "The Factory Restoration"
 LONELY_BOT_PROJECT_DESC:0 "The factory on [Root.GetName] has been decaying for centuries already, and is reaching a point where it might fall apart at any moment. As it has played an instrumental role in the foundation of the colony on the planet, our colonists have reached out and asked us to step in and make sure the building will be restored to former glory.\n\nReward: £alloys£ §GAlloys§!"

 LONELY_BOT_MISSING_PROJECT:0 "The Missing Robot"
 LONELY_BOT_MISSING_PROJECT_DESC:0 "The robot inhabiting the planet has recently disappeared - as has a large number of our colonists. Our engineers are looking into tracking its remote signals back to the source, to see if we can find the colonists and the robot."

 breed_turtle_world_project:0 "Start a Nemma Breeding Program"
 breed_turtle_world_project_DESC:0 "By first studying the Nemmas and then applying our zoological expertise, we can encourage docile and obedient specimens to flourish within the carrying capacity of their habitat."
 enslave_turtle_world_project:0 "Start Enslaving the Nemmas"
 enslave_turtle_world_project_DESC:0 "Advanced drugs and cybernetic implants will render the Nemmas more docile and impressionable. In time they shall become gigantic beasts of burden."
 mine_turtle_world_project:0 "Start the Nemma Mining Operation"
 mine_turtle_world_project_DESC:1 "After carefully studying the Nemmas' biology, our [Root.owner.GetScientistPlural] can successfully harvest useful minerals from the shells of these gigantic reptiles."
 kill_turtle_world_project:0 "Slaughter the Nemmas"
 kill_turtle_world_project_DESC:0 "We will expunge the Nemma menace from this planet by any means necessary."
 study_turtle_world_project:0 "Study the Nemma"
 study_turtle_world_project_DESC:0 "We shall put the fate of the Nemma in the care of our best [Owner.GetScientistPlural] and see what solutions can be found."

 STUDY_NANITE_SWARM:0 "Study Nanite Swarm"
 STUDY_NANITE_SWARM_DESC:0 "The nanite swarm on [nanite_swarm_planet.GetName] is both a technological marvel and a danger. Charting the origin of the nanites as well as their relation to the planet's unique ecology provides an exciting challenge for our [Root.Owner.GetScientistPlural] while also potentially advancing our understanding of machine intelligence."
 DESTROY_SWARM:0 "Destroy the Swarm"
 DESTROY_SWARM_DESC:0 "Order an orbital bombardment of the swarm. If there are any secrets worth discovering, we will harvest them from the shells of these gnats."

 TAME_THE_SWARM:0 "Tame the Swarm"
 TAME_THE_SWARM_DESC:0 "Our advanced knowledge of Artificial Intelligence can be used to reprogram and tame the nanites. They could be a great asset in building structures on the planet - and with their link to the world's ecosystem, it should be possible to instruct the nanites to create a second homeworld."
 TAME_THE_SWARM_DESC_ARTIFICIAL:0 "Our advanced knowledge of Artificial Intelligence can be used to reprogram and tame the nanites. They could be a great asset in building structures on the planet - and with their link to the world's ecosystem, it should be possible to instruct the nanites to create a paradise."

 ENLIGHTEN_RADIO:0 "Enlighten the Radiotrophic"
 ENLIGHTEN_RADIO_DESC:0 "These plants that can live and thrive on worlds with more radiation than atmosphere could be an excellent addition to our empire. But before then, we will need to enhance their minds and teach them thousands of years of progress in a few months."

 GAS_RESTORATION:0 "[From.GetName] Restoration Project"
 GAS_RESTORATION_DESC:0 "Atoning for your mistakes is a privilege for those with power, and in this scenario, we must atone dearly. The disaster on [From.GetName] was horrifying, and our only hope is that our scientists can reverse the polarity of our deep scanners and potentially reignite the spark of life inside the gas giant."

 RESCUE_STORM:0 "Free the [Root.GetName]"
 RESCUE_STORM_DESC:0 "The [Root.GetName] is trapped in a storm on [FromFrom.GetName]. Their only hope may rest in our sending a new ship there, and remotely modulating their shield frequencies."

 STUDY_SLEEPING_CRYSTAL:0 "Study the Strange Asteroid"
 STUDY_SLEEPING_CRYSTAL_DESC:0 "[From.GetName] is a strange asteroid that seems to be able to rotate and avoid our mining station through unknown means. We should dispatch a science ship to discover how."

 CRACK_THE_EGG:0 "Crack the Egg"
 CRACK_THE_EGG_DESC:0 "The great egg we have discovered in [Solar_System.GetName] is just begging to be dissected. It's an incredible opportunity to get to study such a gargantuan creature's reproductive cycle this close."
 # Decisions
 decision_crystalline_refugees:0 "Settle Crystalline Refugees"
 decision_crystalline_refugees_desc:0 "Find a home for the $NAME_Central_Crystal_Species$ refugees, who have been banished from their homeland in the $NAME_Central_Crystal_Country$."
 decision_crystalling_refugees_effect_tt:0 "§G500§! £pop£ §H$NAME_Central_Crystal_Species$ Pops§! will move to §Y[Root.GetName]§!."

 decision_crystalline_architecture:0 "Crystalline Construction"
 decision_crystalline_architecture_desc:0 "A team of engineers sent by the $NAME_Central_Crystal_Country$ will improve the layout of the habitat."

 decision_expand_dayside:0 "Expand Dayside Infrastructure"
 decision_expand_dayside_desc:0 "By taking advantage of [Root.GetName]'s unique situation, we can set up solar panels all over the dayside of this world, expanding our energy production immensely."

 decision_introduce_chaos:0 "Introduce Chaos"
 decision_introduce_chaos_desc:0 "This world is too perfect for us - our colonists are having mental breakdowns in the streets. Our only real option is to introduce some imperfections."

 # Enigmatic Robot

 anomaly.2080.name:0 "The Enigmatic Robot"
 anomaly.2580.desc:0 "As our scientists were looking into the earlier civilization on [From.GetName], they came across a small enigmatic robot trying to hide from them. Following weeks of approaching and befriending the little thing, it finally brought them back to a still-functional factory that it has been supervising since the demise of its creators.\n\nAfter being guided to the building, our people were given a large quantity of resources they could bring back to their ship. Though weird and hard to communicate with, the little robot seems to think of our scientists as its friends."

# The Inhabitants of Parvus III

 anomaly.6700.name:0 "Narrow Escape"
 anomaly.6700.desc:0 "As the [Root.GetName]s' crew explored the barren dunes of §H[nanite_swarm_planet.GetName]§!, the first reports were much as expected: this is an unnatural wasteland with no signs of life above the water's surface. Yet the planet's aquatic life has evolved well past the point we would expect some species to make forays onto dry land.\n\nAdditionally, the crew discovered what originally appeared to be various ancient-looking, sand-covered structures. Shortly after they began digging into these apparent buildings, small swarms of nanites emerged and began harassing the researchers. It seems the buildings are formed not from sand, but by billions of microscopic nanomachines!\n\nOnce mobilized, these swarms quickly multiplied, awakening more and more of the dormant whole. [Root.GetLeaderName] ordered a swift evacuation of the planet, allowing the [Root.GetName] just enough time to escape the atmosphere with a swarming storm of nanites in hot pursuit. The remaining swarm now seems agitated, and it's not calming down."
 anomaly.6700.a:0 "Figure out what happened here."

 anomaly.6705.name:0 "On the Origin of Nanites"
 anomaly.6705.desc.start:0 "The [root.GetName] has completed its study of the nanites native to §H[nanite_swarm_planet.GetName]§!, and the results are incredible. Thousands of years ago, a ship hailing from an advanced civilization crashed here. Aboard that vessel were robots of dozens different designs."
 anomaly.6705.desc.L:0 "Curiously, it seems these machines might have been a tool of the mysterious Gate Builders, though older than any L-Gate we have found."
 anomaly.6705.desc.noL:0 "Whoever built these machines was in possession of truly advanced technology, long before our time."
 anomaly.6705.desc.end:0 "\nThe robots operated autonomously and attempted to secure the planet according to their programming. Without their creators to rein them in, a battle soon broke out among the machines.\n\nThe emerging victor of this conflict was a hyper-adaptive, self-replicating nanite system that rapidly evolved to fit the planet's biosphere. This machine made itself the master of the surface world, breaking down anything from local flora to its former, robotic rivals.\n\nWe bear witness to the aftermath of this great war: a planet not devoid of life, but instead supporting its evolved apex predator."
 anomaly.6705.a:0 "Tame the Swarm."
 anomaly.6705.b:0 "Study the Swarm further."
 anomaly.6705.b.tooltip:0 "Direct our [Root.Owner.GetScientistPlural] to unlock the secrets of the evolved nanites on [nanite_swarm_planet.GetName]"
 anomaly.6705.c:0 "Destroy the Swarm."

 anomaly.6710.name:0 "Artificial Immune System"
 anomaly.6710.desc.start:0 "The denizens of §H[nanite_swarm_planet.GetName]§! keep impressing. Any probe we send down into the atmosphere is quickly analyzed and taken apart by the swarm, and shortly thereafter the rest of its hive has learned how to best consume our drones as well - even on the far side of the planet. The swarm demonstrates a measurable increase in its understanding of our technology."
 anomaly.6710.desc.normal:0 "Some of our [Root.Owner.GetScientistPlural] argue that this behavior is proof that the swarm is a sapient being - or beings - and might even be considered to be alive.\n\nIt is time to make a decision: do we let them be, destroy them, or else attempt to appropriate these beings for our own gain?"
 anomaly.6710.desc.gestalt:0 "These are the behaviors of a budding hivemind, and if left to its own devices, the nanite swarm may achieve sapience. Do we leave it in this state, or do we destroy it before it become a threat? Could we somehow appropriate this entity for our gain?"

 anomaly.6710.a:0 "Tame the Swarm."
 anomaly.6710.b:0 "Destroy the Swarm."
 anomaly.6710.c:0 "These are not mere automatons, but living beings!"

 anomaly.6715.name:0 "Fertilization of Nanites"
 anomaly.6715.desc:0 "While the nanite swarm of §H[nanite_swarm_planet.GetName]§! was impressive as a collective, as individuals they were quite vulnerable. Extracting a few from the planet's atmosphere and using our advanced AI technology, we have managed to reprogram the communication systems of the machines. Then when we reintroduced our reprogrammed nanites into the swarm, the modifications spread across the globe in a flash.\n\nWith control of the network secured, our first order was to reintroduce a stable biosphere onto §H[nanite_swarm_planet.GetName]§! - one which is optimized for [Root.Owner.GetSpeciesNamePlural]. The planet is now ready and waiting for us, and the nanite swarm is prepared to help with any task our colonists may give it."
 anomaly.6715.a:0 "Start up the colony ships' engines!"

 anomaly.6720.name:0 "No One Outsmarts Orbital Bombardment"
 anomaly.6720.desc:0 "The dust is settling after the [root.fleet.GetName] finished orbital bombardment of §H[nanite_swarm_planet.GetName]§!. Despite using a mix of powerful explosives and experimental EMPs, the process took a long time - but at last, there is no longer any trace of machine life down there.\n\nOur future colonists will have access to these gnats' remains and will, hopefully, manage to harvest something valuable from them."

 anomaly.6725.name:0 "Underprepared"
 anomaly.6725.desc:0 "Our precautions and special equipment were not enough. Shortly after establishing a colony on §H[nanite_swarm_planet.GetName]§!, we lost contact with our teams on the ground. The last communication we received from the settlement showed a sky darkened by small black bodies swarming the outpost."
 anomaly.6725.a:0 "Damn those nanites!"

 parvus_III_chain_title: "The Inhabitants of Parvus III"
 parvus_III_chain_desc: "Parvus III is devoid of organic life, yet it still swarms with activity. What are these creatures and can they be reasoned with?"

# Color of Science

 anomaly.6740.name:0 "The Color of Science"
 anomaly.6740.desc:0 "The cause of the solar radiation resonance observed around the corona of §Y[From.GetName]§! turned out to be an unusual crystal formation capable of enduring the heat!\n\nHaving brought the crystal aboard, our [Root.Owner.GetScientistPlural] were startled to realize that the strange resonance was reproducible. First, they exposed the crystal to the same solar radiation from [From.GetName], producing an identical result to the initially recorded phenomenon. It also seemed to create resonances with all energy waves we sent through it, forming new colors and sounds never before observed by [Owner.GetSpeciesNamePlural]!\n\nSuch frequencies could change the way we view the universe. Alternatively, we can develop research applications for a crystalline structure capable of surviving the intense heat of a star."
 anomaly.6740.a:0 "Send the new frequencies back to our artists."
 anomaly.6740.a.gestalt:0 "Retrieve these new frequencies for further analysis."
 anomaly.6740.b:0 "Harvest the crystal to insulate our energy weapons."

# Alpha Centauri Anomaly

 anomaly.6745.name:0 "[From.GetName]"
 anomaly.6745.desc:0 "For as long as we [Root.Owner.GetSpeciesNamePlural] have been able to look to the stars for new homes, [From.GetName] has been a naive dream: a place we would look to with optimism; a new home. Sadly as our telescopes got better, we realized that the planet would probably be a tidally locked, frozen hellscape - a theory which we have confirmed today.\n\nThere is hope, however; this world has all the building blocks necessary for a habitable planet. It might just need a slight push..."
 anomaly.6745.a:0 "Thank you for inspiring us, [From.GetName]."
 anomaly.6745.b:0 "Another exoplanet added to our growing list."
 anomaly.6750.name:0 "[From.GetName]"
 anomaly.6750.desc:0 "This tidally locked planet appears to have all the building blocks for a habitable world. Perhaps there is something that can be built here."

# Target Practice Anomaly

 anomaly.6800.name:0 "Target Practice"
 anomaly.6800.desc:0 "Our sensors have discovered that the ship remnants on [From.GetName] got there in a peculiar way. The ships seem to have been intentionally driven straight into the asteroid, probably from light-years away, to test the accuracy of the designers' thrusters. As we deep-scan the remains, we pick out one ship in particular, which seems to have reasonably intact propulsion."
 anomaly.6800.a:0 "Recover that thruster!"
 anomaly.6800.b:1 "We won't waste those alloys."

# ASR: Asteroid Sensor Relay

 anomaly.6805.name:0 "Asteroid Sensor Relay"
 anomaly.6805.desc:0 "Hoping to discover rare resources inside [From.GetName], our [Owner.GetScientistPlural] stumbled upon something most unusual. What had appeared to be a simple asteroid was in fact a long-dormant relay station with complex electronics and advanced sensors set up to send signals back to an ancient empire. The impact also has damaged some of the asteroid's internal structure, and we can only extract one system from it."
 anomaly.6805.a:0 "Retrieve the Sensors."
 anomaly.6805.b:0 "Extrapolate their encryption software."

 anomaly.6810.name:0 "Infestation"
 anomaly.6810.desc:0 "We were wrong. The station orbiting [From.GetName] is not uninhabited; instead, it is crawling with giant alien arthropoids! The probes we deployed into the station only returned skittering shadows and large mandibles before signal was lost. Deep scans of the station have also revealed what we postulate to be an incredibly complex databank. To reach this databank, we would have to go through that cluster of many-legged defenders."
 anomaly.6810.a:0 "Send an away party, giant alien arthropoids are no joke!"
 anomaly.6810.b:0 "It's probably for the best that we leave them alone."
 anomaly.6810.c:0 "§BAttempt to contact our fellow arthropoids.§!"
 anomaly.6810.d:0 "§BVent them out.§!"
 anomaly.6810.d.tooltip:0 "Use our advance knowledge of habitats to breach the station's atmosphere."
 anomaly.6810.e.evopred: "§BAquire their genomes!§!"
 anomaly.6815.name:0 "The Giant Alien Arthropoids"
 anomaly.6815.desc:0 "Oh, hello there! Sorry about destroying your probe earlier. It's just that we are conducting some very delicate experiments here, and we were worried that outside interference could alter the results - I'm sure you understand. Now, how can we help you?"
 anomaly.6815.a:0 "Wait, so you are not a hostile infestation?"
 anomaly.6820.desc:1 "What would ever give you that impression? We are a Curator detachment sent here to study this system's unique properties. If you wish to partake of our order's usual offerings, I suggest contacting the primary research lab. I can provide you with a copy of our findings so far."
 anomaly.6820.a:0 "Good luck with your experiments."

# Crystal Growths Anomaly

 anomaly.6825.name:0 "Crystal Growths"
 anomaly.6825.desc.start:0 "The lifeforms living on [From.GetName] were nothing like we expected. Our [owner.GetScientistPlural] report back that the asteroid has crystal growths. These growths have turned out to be self-sustaining and caused by the crystals taking in the ambient radiation of [From.System.GetName] and combining it with the mineral composition of the asteroid."
 anomaly.6825.desc.nofood:0 "The crystals themselves are primarily made out of sucrose and are quite brittle."
 anomaly.6825.desc.food:0 "The crystals themselves are primarily made out of sucrose and could potentially even be edible."
 anomaly.6825.b:0 "Edible you say?"
 anomaly.6835.name:0 "Call for Crystals"
 anomaly.6835.desc:0 "After eating space-based crystal sugars for a few years now, it has become apparent that our population would like to see it more readily available. Our [Root.GetScientistPlural] have come up with a list of potential candidates where we could construct more crystal farms."
 anomaly.6835.a:0 "Search for more asteroids to expand the crystal farms."
 anomaly.6835.a.tooltip:0 "Up to §Y3§! random asteroids will now produce §G3§! £food£ food."
 anomaly.6835.b:0 "Let's not expand the crystal farms."

# Too Few Sheep Asteroid Anomaly

 anomaly.6840.name:0 "Too Few Sheep"
 anomaly.6840.desc:0 "[From.GetName] is a peculiar gas giant. Our knowledge of astrophysics tells us that the planet should have a planetary ring, yet it doesn't. The cause of this became apparent after our science ship took a closer look at the intriguing moon. The planet is surrounded by shepherd moons, all incredibly rich in minerals and accumulating more every year. We could blast the moons with precise and controlled explosions and harvest them or keep them inside the ring zone and harvest the space debris they accrue."
 anomaly.6840.a:0 "We need those minerals now."
 anomaly.6840.b:0 "Good things come to those who wait."

# Cascading Catastrophe

 anomaly.6845.name:0 "Cascading Catastrophe"
 anomaly.6845.desc:0 "We did indeed discover life on [From.GetName], but by our actions, it has since been eradicated. The microbial creatures which lived in the outer edges of the gas giant's atmosphere reacted poorly to our deep scans. These frequencies caused each creature's cellular structure to resonate - an effect that then cascaded and spread from gas mite to gas mite. Each was rendered inert soon after.\n\nWe are now in orbit over the largest graveyard in the universe."
 anomaly.6845.a:0 "Can anything be done?"
 anomaly.6850.name:0 "Reversing Deep Scan Polarities"
 anomaly.6850.desc:0 "It is done! Miraculously, once our [Owner.GetScientistPlural] installed the proper modifications on our vessel, they were able to recreate the initial cascade. This time the effect was different, and life started springing back up all over [FromFromFrom.GetName] in a great wave."
 anomaly.6850.desc.valuesothers:0 "This process has taught us a lot about the universe but perhaps even more about ourselves."
 anomaly.6850.desc.novaluesothers:0 "In the future we will have to be more careful where we point our scanners."
 anomaly.6850.a:0 "Fantastic news!"

# Caught in the Eye

 anomaly.6855.name:0 "Caught in the Eye"
 anomaly.6855.desc.regular:0 "The last signal received from [Root.GetName] was not much more than garbled static. They had been studying the strange localized storms on [From.GetName] and were sending back incredible preliminary reports. The tempest reacted to the probes being sent in, creating vacuum pockets to avoid them and then slowly seeping back in towards the drones. [Root.GetName] was planning on testing out numerous scanning frequencies at the storm before we lost contact. The science ship seems to have sunken into the gas giant and appears to be dormant."
 anomaly.6855.desc.gestalt:0 "The signals from [Root.GetName] were suddenly cut off from the consciousness. The [Owner.GetScientistPlural] do not appear to be dead, just unable to communicate with us. They had been studying the strange localized storms on [From.GetName] and were sending back incredible preliminary reports. The tempest reacted to the probes being sent in, creating vacuum pockets to avoid them and then slowly seeping back in towards the drones. The plan for [Root.GetName] was to test out numerous scanning frequencies at the storm before contact was cut off. The science ship seems to have sunk into the gas giant and now appears dormant."
 anomaly.6855.a:0 "We need to rescue [Root.GetName]!"
 anomaly.6855.b:0 "Wait, [From.GetName] is even MORE interesting now."
 anomaly.6855.b.tooltip:0 "Abandon [Root.GetName] and study the reactions."
 anomaly.6860.name:0 "Fluctuating Shield Frequencies"
 anomaly.6860.desc:0 "After months of work, our [Owner.GetScientistPlural] finally managed to alternate [FromFrom.GetName] shields in such a way that [FromFromFrom.GetName] tempest released its grip on the marooned ship. Communications with [trapped_in_storm.GetName] was quickly re-established, and incredibly none onboard [FromFrom.GetName] seem to remember their time trapped inside the storm."
 anomaly.6860.a:0 "Back to work."

# Express Mail

 anomaly.6865.name:0 "Express Mail"
 anomaly.6865.desc:1 "Once [Root.GetName] got close enough to scan the cargo pod it was assumed that the sensors were malfunctioning. The pod is built out of the exact same [Owner.GetBioAlloy] we ourselves use for spacebound structures. The likelihood that some alien beings would come up with this exact mixture is beyond unlikely, yet after recalibrating the scanners the same results appeared.\n\nUpon opening the pod, the only thing greeting us was a collection of documents detailing exactly where we should assign each of our [Owner.GetScientistPlural] and what they should be asked to study. The instructions end on a fixed date, one that is scheduled to fall exactly 10 years from now."
 anomaly.6865.a:0 "Send the notes back to [Owner.Capital.GetName]."
 anomaly.6865.b:1 "This has rattled us."
 anomaly.6870.name:0 "Closing the Loop"
 anomaly.6870.desc:1 "After years of uneasy development, a rip in the fabric of space has appeared above [Root.Capital.GetName]. Unnervingly this is the exact date as indicated in the strange instructions we received a decade ago. There is only one thing to do: send the documents we received back into the tear and close the loop."
 anomaly.6870.a:0 "Let our past selves deal with this."

# Convenient Mining

 anomaly.6875.name:0 "Convenient Mining"
 anomaly.6875.desc:0 "The asteroid around [From.GetName] has such a perfectly stable orbit that it's easy to understand why our [Owner.GetScientistPlural] thought it was placed there artificially. Yet, there are no conclusive indications of any propulsion systems or any other artificial marring. The only natural conclusion is that, by some absurdly improbable chance, the asteroid got caught in [From.GetName]'s gravity field. We have also detected some rare crystals on the surface of the asteroid."
 anomaly.6875.a:0 "How thoughtful."
 anomaly.6880.name:0 "Unexplainable Rotations"
 anomaly.6880.desc:0 "Just a day after finishing our mining station on the trapped asteroid, the rock abruptly rotated, destroying the mining station. In the process of doing this, even more rare crystals deposits were exposed to our sensors!"
 anomaly.6880.a:0 "Build it again!"
 anomaly.6880.b:0 "Why did it do that?"
 anomaly.6885.name:0 "Annoyed Crystal"
 anomaly.6885.desc:0 "Warning sirens blared across [Solar_System.GetName] as the massive crystalline beast left the shelter of the asteroid we had been drilling into and extracting crystals from. It seems §Rangry§!."
 anomaly.6890.name:0 "Sleeping Crystal Nest"
 anomaly.6890.desc:0 "The trapped asteroid is, in fact, a crystalline being's nest. It is good that we didn't keep digging, for it seems like we agitated the creature hibernating inside. If we do nothing for a while and study it from afar, it should settle down."
 anomaly.6890.a:0 "What can we learn from it?"

# Toxic Biological Industry

 anomaly.6895.name:0 "Toxic Biological Industry"
 anomaly.6895.desc.catano:0 "The life signs observed within the toxic atmosphere of [From.GetName] are giant semi-organic machines! This alien industry seems to have been the cause of the noxious atmosphere on the planet, yet it's still operational. No other life signs remain on the world, and the creators of these machines must have left them running. We can't quite ascertain their purpose yet, but their construction could surely help our understanding of engineering."
 anomaly.6895.desc.catayes:0 "The life signs observed within the toxic atmosphere of [From.GetName] are giant semi-organic machines! Like us, it seems like the creators of this facility appreciated a merging of the biological and mechanical. This alien industry appears to have been the cause of the noxious atmosphere on the planet, yet it's still operational. No other life signs remain on the world, and the creators of these machines must have left them running. We can't quite ascertain their purpose yet, but their construction could surely help our understanding of engineering."
 anomaly.6895.b:0 "Harvest what parts we can."
 anomaly.6895.c:0 "Harvest everything."
 anomaly.6895.d:0 "Let the sleeping fools lie."

# Cool Thoughts

 anomaly.6900.name:0 "Cool Thoughts"
 anomaly.6900.desc:0 "We didn't detect life forms below the surface. We detected them in the entire world! The frozen planet is interspersed with micro-thin tubes linked like a rudimentary computer. While the structure is primitive, its gigantic scale means it can probably rival some of [Owner.Capital.GetName]'s supercomputers in output. Even now, the computer seems to be active - our [Owner.GetScientistPlural] can interface with it, but since it's so slow, we would only be able to ask it a single question."
 anomaly.6900.a:0 "Can you solve these calculations?"
 anomaly.6900.a.tooltip:0 "Use the world to assist in calculating our current astrophysics dilemmas."
 anomaly.6900.b:0 "Who made you?"
 anomaly.6900.c:0 "Who came before us?"
 anomaly.6900.d:0 "What are we?"
 anomaly.6900.evopred: "What is the tastiest?"
 anomaly.6900.e:0 "Best to observe it from afar."

# Don't Count Your Planets

 anomaly.6905.name:0 "Don't Count Your Planets"
 anomaly.6905.desc:0 "Our [Owner.GetScientistPlural] have discovered something rather monstrous. The mountain range they scanned earlier was in actuality the outer membrane of a gigantic egg. It's uncertain what behemoth could lay such an egg and what horror would hatch from it."
 anomaly.6905.a:0 "Study it from afar."
 anomaly.6905.b:0 "Crack it open!"
 anomaly.6905.c:0 "Feast."
 anomaly.6910.name:0 "Galactic Omelet"
 anomaly.6910.desc.start:0 "The insides of [FromFromFrom.GetName] were not what we expected. Instead of some infant titanic lifeform, we've simply uncovered genetic slop. The entire planet is filled with genetic material and resources. What all this material would have become is unclear, but our galaxy is probably safer, not knowing."
 anomaly.6910.desc.hatchling:0 "While similar to the voidspawn our civilization encountered before, this egg would have created something much grander."
 anomaly.6910.b.evopred: "Feast on the yolk!"
 anomaly.6915.name:0 "Gratitude"
 anomaly.6915.desc.regular:0 "§R"IT LIVES! IT LIVES AGAIN! We are nothing but insignificant specks compared to such a creature; what does the ephemeral squabbling between empires matter in the face of such great-"§!\n\nThe last transmission of the [Root.GetName] cuts off there, and when we use our probes to scan the remains of [FromFromFrom.GetName], we find a hollow shell. It seems the creature had little gratitude to show its liberators."
 anomaly.6915.desc.gestalt:0 "Our [Owner.GetScientistPlural] dispatched to the [Solar_System.GetName] system all reacted in alarm shortly before losing contact with the [Owner.GetBrainName], only telling us that §R"It's loose."§! The last transmission of the [Root.GetName] cuts off as the egg begins to crack open, and when we use our probes to scan the remains of [FromFromFrom.GetName], we find a hollow shell. It seems the creature had little gratitude for its liberator."
 anomaly.6915.b.evopred: "Gather what is left."

# Heat from Below

 anomaly.3140.name:0 "Heat from Below"
 anomaly.3140.desc:0 "After probing beneath the surface, we have concluded the unusual heat signatures on [From.GetName] are caused by hydrothermal springs. There seems to be more to this planet than meets the eye..."
 anomaly.3140.a:0 "Remarkable. But we need not waste any more resources on this."
 anomaly.3141.name:0 "The Depths of Alien Life"
 anomaly.3141.desc:0 "Continued exploration by the crew of [From.GetName] has revealed the hot water coming from deep within the planet's crust is teeming with microscopic life! What we once thought of as an empty, frozen planet, actually contains a thriving underwater biosphere!"

 colony.5000.name:0 "An Unexpected Friend"
 colony.5000.desc:0 "The enigmatic creature on [Root.GetName] has been very welcoming to our colonists after they settled down on the planet. At first many of our settlers were distrustful of the small robot, but it has shown itself to be incredibly helpful and has played a key role in establishing the colony.\n\nFollowing the first years of the colony, the small thing has become something of a pet figure in the first cities on [Root.GetName], and a mascot for the planet as a whole."
 colony.5000.a:0 "How nice of the little creature to help us out."

 colony.5005.name:0 "The Ancient Factory"
 colony.5005.desc:0 "The factory supervised by the little robot on [Root.GetName] has been instrumental for the colony in its early years. Now that the settlers have had time to get to know their mascot and understand its uncommon mannerisms, they have learnt that the old building it has taken care of for centuries is falling apart and needs more help than the creature can give it on its own.\n\nThough its ancient engineering and machinery are still foreign to us, our engineers think they should be able to fix it, given time."
 colony.5005.a:0 "Let us see if we can help it out then."

 colony.5006.name:0 "Factory Collapse"
 colony.5006.desc:0 "After years of slow decline, the great factory on [Root.GetName] has finally fallen apart. After clearing out all the debris from the old building, our colonists came across large piles of metal hidden away in what would have been the basement when it was still standing. In the middle of it all lies the robot that once so happily welcomed our settlers to the planet, crushed by the factory it was responsible for supervising."
 colony.5006.a:0 "A mascot no more, then."

 colony.5010.name:0 "The Factory Restored"
 colony.5010.desc:0 "Our engineers were certain they had failed at fixing the ancient factory on [Root.GetName], according to their report, when everything suddenly stopped. Unsure how they had managed to fail they began putting aside their tools and exiting the building, when suddenly the engine roared to life.\n\nNot only is the engine working again, but our engineers seem to have accidentally managed to fix other parts of the factory as well - though it is unclear how that happened. Their report ends with a small description of the weird dance the little robot did when it saw its factory working again."
 colony.5010.a:0 "All's well that ends well."
 colony.5010.tt:0 "The §Y$d_hab_lonely_bot_deposit$§! planetary feature now also produces §G1§! £volatile_motes£ §YVolatile Mote§! and §G1§! £exotic_gases£ §YExotic Gas§!."

 colony.5015.name:0 "A Missing Robot"
 colony.5015.desc:0 "We have received a report from the people of [Root.GetName], as it seems once again they are having trouble with the enigmatic robot on their planet. Recently it has gone missing, and its disappearance coincides with the reports of several colonists vanishing from one of the cities on the planet.\n\nThough they were originally assumed to be unrelated, people have started blaming the creature for their missing friends and family. Our engineers are looking into scanning several signals that the robot's factory has received since the incident, to see if it leads back to the creature itself."
 colony.5015.a:0 "Let us hope we can solve this as quickly as possible."

 colony.5020.name:0 "The Remains"
 colony.5020.desc:0 "After spending weeks trying to track down the signals from the robot on [Root.GetName], our engineers have finally found an ancient shaft leading deep into the ground. Far below ground they came across an ancient structure with most of the missing people locked in some form of stasis, as well as the remains of the little robot.\n\nAfter waking the colonists, we learn that all of them are part of some cult that managed to accidentally make their way into the ruins, and that everything was about to collapse on them when the little robot came to their rescue. It seems unclear to both our engineers and the people themselves exactly how they found themselves in a stasis, or what the creature did to stop the collapse of the building.\n\nOur engineers are interested in looking into the enigmatic machine now that it is no longer functional, to see what we can learn from it. The people of [Root.GetName], on the other hand, are pleading with us to see if we can restore the little creature back to its former self."
 colony.5020.a:0 "Let the people have their little mascot back, then."
 colony.5020.tt:0 "The §Y$d_hab_lonely_bot_deposit$§! planetary feature now also have a £job_robot_caretaker£ §YRobot Caretaker§! job."
 colony.5020.b:0 "Have the engineers break it apart and see what mysteries it holds."

 ancrel.11000.name:0 "The First Layer"
 ancrel.11000.desc:0 "The ruins seem to be centuries, if not millennia, old. At first it seems to be only a large open-air dome, but as we are excavating the outermost parts we quickly find ourselves in what appears to be the derelict slums of a city. As a large gate blocks our progress deeper into the city, our scientists speculate that it is split into a hierarchy, each layer holding one class of the people of the city.\n\nIt does not take long before one of our scientists finds alien remains in subterranean ruins under the broken concrete floor. After the first corpse is found, however, we start finding remains all over the slums, be it in the streets, in what would have been their homes, or hanging from the most remote parts of the ceiling. It is unclear what killed them, but it is a grisly sight."
 ancrel.11000.a:0 "What do the other layers have in store for us?"

 ancrel.11005.name:0 "The Second Layer"
 ancrel.11005.desc:0 "Whereas the first circle seemingly consisted of the ramshackle dwellings of the outcast and destitute, this second circle has more in common with the [Root.GetAdj] notion of proper urban planning.\n\nWe find several open squares our scientists assume used to be marketplaces, though anything from back then has long since decayed to the point where it is impossible to make out what it might have been.\n\nIt does not take long before we start finding unusual remains in this part of the dome too. They seem to have perished in much the same way as their poorer neighbors, and we find the dead strewn all over."
 ancrel.11005.a:0 "Yet another brutal sight."

 ancrel.11010.name:0 "The Third Layer"
 ancrel.11010.desc:0 "When the gate into the third layer finally opens, our scientists - curious about what they will find next - flood into what is soon identified as a yet wealthier region of the old dome. At this point we can make confident assumptions about what to expect from this city.\n\nShortly after we enter the layer, one of our people suddenly turns around and savagely attacks a colleague. The victim is already dead on the ground by the time the unexpected assailant is restrained. In the aftermath we are completely unable to get anything sensible out of the crazed scientist, and get no better understanding of what happened to them.\n\nThis layer is significantly smaller than either of the previous two, and it is most likely the final one before we reach the center of the dome. Only one gate remains."
 ancrel.11010.a:0 "Our scientists stand ready to check the final layer."

 ancrel.11015.name:0 "The Final Layer"
 ancrel.11015.desc:0 "As soon as the final gate opens up, waves of intense psionic energy wash upon our scientists. Most of them collapse in apparent agony, leaving only a few to make their way into the actual layer itself.\n\nIt seems to be a large temple, with a massive dais or altar in the middle of it. All across the walls there are huge diagrams of different star systems, and a repeated one seems to center on [Root.System.GetName] itself.\n\nMaking their way closer to the middle, the few scientists that remain find that it is in fact an imposing machine fashioned in the form of an old altar."
 ancrel.11015.a:0 "Let us tinker with this machine and see what we can find."

 ancrel.11020.name:0 "The Elder One"
 ancrel.11020.desc:1 "As they start tinkering with the machine, they are suddenly beset by a shared auditory hallucination - a screaming command by something to be unearthed, unshackled. Visions of a creature ripping apart the [From.System.GetName] system plays repeatedly in their heads as the creature's demands grow shriller. Several scientists fall unconscious, unable to deal with the unabating torrents of pain that rack their bodies."
 ancrel.11020.a:0 "Rip the machine apart before it can cause any more harm!"
 ancrel.11020.b:0 "LET IT OUT!"
 ancrel.11020.tt:1 "An §Y$NAME_Eldritch_Horror$§! will be released in the §Y[eldritch_location.GetName]§! system."


 ancrel.11025.desc:0 "FINALLY...\n\nBOW DOWN MORTALS, GROVEL BEFORE ME, AND I SHALL GRANT YOU PROTECTION AND WISDOM.\n\nOPPOSE ME, AND I SHALL BE YOUR END!"
 ancrel.11025.a:0 "O Great One! Embrace your wayward flock!"
 ancrel.11025.a.tt:0 "§Y[Root.GetName]§! will rebuild their starbase in the §Y[eldritch_location.GetName]§! system."
 ancrel.11025.b:0 "It was a mistake to release you."
 ancrel.11025.b.tt:0 "§Y[Root.GetName]§! will become hostile to the §Y$NAME_Eldritch_Horror$§!."

 ancrel.11027.desc:0 "SO YOU HAVE CHOSEN THE PATH OF WISDOM.\nEVERYTHING IS AS IT SHOULD BE."
 ancrel.11027.a:0 "It will be as you wish, Great One."

 ancrel.11030.desc:0 "SO YOU HAVE CHOSEN DEATH."
 ancrel.11030.a:0 "Cut the transmission."

 ancrel.11035.name:0 "Lost Fleet in [eldritch_location.GetName]"
 ancrel.11035.desc:0 "We have lost all contact with our fleet as it was traveling through the [eldritch_location.GetName] system. Shortly afterwards, we receive news about the collapse of the star and the destruction of everything around it."
 ancrel.11035.a:0 "A tragedy."

 central.5.name:0 "Signal from the Center of the Galaxy"
 central.5.desc:0 "A powerful signal is bounced through the galaxy from the center, a place often thought to be empty of life. Shortly afterwards, we received a transmission from the very same location."
 central.5.a:0 "Put them through."

 central.10.desc:0 "Hail, you who are still young and new to the galaxy.\n\nWe who come from the paradise of the center have once more left our sanctuary to see what you who live on the outer circles have to offer. Hopefully, you will not try to bring terror upon the empire like those who came before you."
 central.10.a:0 "Hello the-"

 central.15.desc:0 "..........."
 central.15.a:0 "Did they just cut the feed?"

 central.20.name:0 "$NAME_Central_Crystal_Country$"
 central.20.1.desc:0 "What else did you want to discuss with us?"
 central.20.2.desc:0 "You stand in front of the Commander of the Outer Circle Armada of the Crystalline Empire, Protector of the Inner Lands. What is it you wish to discuss with us?"
 central.20.a:0 "Could you tell us more about your homeland?"
 central.20.a.response:0 "Our homeland is like a dream, and if we were to tell you much more about it, that would be the end of it. You younger races still have much to learn before you can be allowed into the sanctum.\n\nOne day, if you prove worthy, we will be able to show you the truth of everything."
 central.20.b:0 "Why have you arrived now?"
 central.20.b.response:0 "We have long watched over the other races in the galaxy, and we see potential in our current neighbors. When the messenger arrived with news that one of the younger races was the one we had waited for, we immediately prepared to track them down.\n\nWe are not certain which one of you younger races is the one we are looking for, yet, but we believe all of you can prove useful for us. Hopefully you will be able to live up to the expectations we have for you, and we can find terms that both of us will be happy with."
 central.20.c:0 "Is there anything you are looking for, or need our help with?"
 central.20.c.response:0 "No, the time for that is not now. Come back later, and hopefully we will be able to share more news with you."
 central.20.d:0 "That is all."

 central.21.desc:0 "Leave, terrorist, we have nothing more to say to you."
 central.21.a:0 "..."

 central.50.desc:0 "Several unruly elements in our society are advocating for easing the restrictions on entering our homeland, causing quite a ruckus in the capital. The Great One is looking to move these elements into foreign lands, so they will no longer pose a threat to our borders or the harmony of our people.\n\nIf you would offer refuge for the displaced, that would be incredibly helpful to us."
 central.50.a:0 "We will try to find some place for them to stay."
 central.50.a.tt:0 "For the next §Y10 years§! we will be able to enact the §Y$decision_crystalline_refugees$§! decision on a §YHabitat§!."
 central.50.b:0 "There is no room in our lands."

 central.quest.transmission.end:0 "Was there anything else you wanted to discuss?"
 crystalline_hostility_trigger_tt:0 "£trigger_no£ §Y$NAME_Central_Crystal_Country$§! is hostile to us."

 central.51.desc:0 "That is good to hear. We hope they will thrive in your lands, and be a blessing for your empire.\n\n$central.quest.transmission.end$"
 central.51.a:0 "Yes, there was something else we had in mind."
 central.51.b:0 "No, that is all."

 central.52.desc:0 "We are sorry to hear that. We will look elsewhere for our people then.\n\n$central.quest.transmission.end$"

 central.60.desc:0 "We have recently seen a small calamity happen in one of our greatest cities, leaving untold destruction in its wake. To restore it to former glory, we are looking for people willing to send materials our way, so we can begin the reconstruction.\n\nWe will, of course, pay quite handsomely to anyone willing to help us out. Not only that, but we can send a team of engineers to share some of our secrets with your people."
 central.60.a:1 "We will set aside some materials for your people."
 central.60.a.tt:0 "For the next §Y10 years§! we will be able to enact the §Y$decision_crystalline_architecture$§! decision on a §YHabitat§!."
 central.60.b:0 "We have none to spare."

 central.61.desc:0 "We are happy to hear you are willing to help us out. Your gift will help millions of lost $NAME_Central_Crystal_Species$.\n\n$central.quest.transmission.end$"

 central.62.desc:0 "We are sorry to hear that you are not willing to help us out. We will look elsewhere for help, then.\n\n$central.quest.transmission.end$"

 central.70.desc:0 "One of our foremost scientists has taken a particular interest in your empire, though it is hard to say what you could offer that we of the Empire could not. In any case, they seek to move to your country and learn from your best."
 central.70.a:0 "We have a position in mind for them."
 central.70.a.tt:0 "A §H$NAME_Central_Crystal_Species$§! §YScientist§! will move to §Y[Root.GetName]§!."
 central.70.b:0 "There are no positions available for them."

 central.71.desc:0 "Great news. Hopefully they will prove to be more helpful for your empire than they were for ours.\n\n$central.quest.transmission.end$"

 central.72.desc:0 "They will simply have to find something else to occupy their mind then.\n\n$central.quest.transmission.end$"

 colony.9000.name:0 "Unsteady Ground"
 colony.9000.desc:0 "Our colony on [Root.GetName] has encountered an odd situation: we have apparently settled on the back of a gargantuan amphibian reptile, whose bony shell is formed of various exotic minerals. Most of what we thought were local islands have turned out to be these creatures; our colonists have begun to refer to them as '§YNemmas§!'.\n\nThey seem harmless enough, and as long as we don't dig too deep into their shell, they should barely notice us."
 colony.9000.a:0 "Carry on."
 colony.9000.a.turtle:0 "They seem... familiar."

 colony.9005.name:0 "A Daring Discovery"
 colony.9005.desc:0 "As our colony at [Root.GetName] has been flourishing, the adolescents of this new world have sought to create entertainment for themselves - as youths are wont to do. Some groups have made a game of sneaking up as close as they dare to their local Nemma's head.\n\nUnfortunately, this daring activity has led to tragedy: after startling the beast, several young [Root.Owner.GetSpeciesNamePlural] fell off the neck of the massive creature, resulting in injuries and one fatality.\n\nDistraught colonists are now asking for something to be done about these "brutish behemoths.""
 colony.9005.desc.gestalt:0 "While our [Root.GetName] colony has been flourishing, it has become apparent that Nemmas have a strong aversion to our drones venturing near their head. This became starkly apparent when one such beast flinched and dislodged several [Root.Owner.GetSpeciesNamePlural] from its neck, causing severe damage.\n\nOur progress will be restrained unless we do something to handle these behemoths."
 colony.9005.a:0 "Something must be done."
 colony.9005.b:0 "Allow the youths their fun."
 colony.9005.b.gestalt:0 "We will avoid agitating the creatures further."

 colony.9010.name:0 "Nemma Taskforce"
 colony.9010.desc:0 "Having tasked our best biologists and engineers with devising potential solutions for the Nemma dilemma on [Root.GetName], several proposals are now ready to be presented.\n\nWe've considered everything from the most rational to the most extreme of ideas. The urgency of this situation demands we must skip straight to live field tests."
 colony.9010.a:0 "Breed more Nemmas and safeguard them for more living space."
 colony.9010.b:0 "Enslave the Nemmas so that they become deferential and compliant."
 colony.9010.c:0 "Enough! Sedate the Nemmas, and start drilling their shells."
 colony.9010.d:0 "Exterminate the filth."

 colony.9015.name:0 "Expand the Archipelago"
 colony.9015.desc:0 "After initial trials with the adult specimen, our zoologists have set up a Nemma breeding system on [Root.GetName] in the hopes of introducing more giant Nemmas to our oceans. The breeders warn that this cannot continue indefinitely, and that the planet can only support three, perhaps four more Nemmas. The estimated time until we have our next Nemma should be about §Yten years§!."
 colony.9015.a:0 "We'd best commence breeding, then!"

 colony.9020.name:0 "The Miracle of Life"
 colony.9020.desc:0 "Our breeding program on [Root.GetName] bears fruit as we add another Nemma to our ranks! This juvenile has quickly acclimated to our presence, and we have found it a stable habitat. The Nemma should now be ready to bear our industry."
 colony.9020.desc.full:0 "$colony.9020.desc$\n\nThis will, however, have to be the last Nemma added to this world, as their habitat has reached capacity. Our Nemma wranglers will have to refocus their efforts not on breeding more Nemmas, but instead on maintaining what they already have created."
 colony.9020.a:0 "Magnificent! Start on another one!"
 colony.9020.b:0 "Great work everyone."
 colony.9020.b.gestalt:0 "This is a satisfactory conclusion to the project."

 colony.9025.name:0 "Overpopulation"
 colony.9025.desc:0 "Sadly the latest effort to add another Nemma to [Root.GetName] has failed; we could find no habitat spacious enough for such a massive beast to thrive. The [Root.Owner.GetScientistPlural] are not dismayed, however, and promise better results in the future."
 colony.9025.a:0 "Let's try again."

 colony.9030.name:0 "Enforced Obedience"
 colony.9030.desc:0 "Our xeno-bioengineering [Root.Owner.GetScientistPlural] have curtailed the Nemma menace! Thanks to our superb efforts, the creatures are now subservient to us.\n\nThe Nemmas have been granted renewed purpose as superlative beasts of burden. Their colossal bulk allows them to carry immense quantities of materiel, guided down optimal routes by way of their cybernetic implants. Our colonization effort has accelerated accordingly."
 colony.9030.a:0 "Excellent work, now our true work can begin."

 colony.9035.name:0 "Nemma Huggers"
 colony.9035.desc:0 "Today riots broke out on [Root.GetName] as parts of the population have risen in protest against our treatment of the Nemmas. The protestors formed a picket line around the head of the Nemma on which the colony's capital lies. The protestors demanded that we immediately set all the Nemmas free, working to conserve their species rather than enslave them.\n\nThe movement has quickly spread to sites around the other Nemmas - however, counter-protests have formed in favor of our existing programs, escalating public tension and risking outbursts of violence."
 colony.9035.a:0 "Commence a breeding program instead."
 colony.9035.b:0 "Arrest the instigators and put them on waste disposal duty."

 colony.9040.name:0 "Exploiting the Shells"
 colony.9040.desc:0 "Our engineers and biochemists have outdone themselves. Newly developed drugs and extremely precise drills will allow us to harvest the minerals by drilling into the hard crystalline shell of these Nemmas, as well as allowing us to collect biomatter from beneath without jeopardizing our infrastructure. If only all our colonies could yield such bounties."

 colony.9045.name:0 "Exterminate the Perpetual Reptiles"
 colony.9045.desc:0 "The purging of the Nemmas has been completed - all very systematically, so as not to pollute the oceans or otherwise endanger our infrastructure. Soon we can turn our attention to the task of harvesting their remains, and establishing a more permanent and enduring colony on [Root.GetName]. First, however, we need to store all the leftovers."
 colony.9045.a:0 "The only way to handle such mindless beasts."

 colony.9950.name: "Stratospheric Vents"
 colony.9950.desc: "Now that crucial colonization efforts of §Y[planet.GetName]§! have been completed, [Root.Owner.GetName] [Owner.GetScientistPlural] have turned their attention towards its lofty spires.\n\nThese mineral formations appear to be entirely hollow, transporting gaseous substances from beneath the planet's crust all the way to the thermosphere. For an as yet unknown reason, these gases also attract Tiyanki and other spaceborne fauna to travel across great distances to this planet.\n\nA more thorough research project would allow us to study this planetary wonder and expand our understanding of these incredible creatures, or perhaps to devise a method of claiming these precious gases for ourselves."
 colony.9950.a: "Study the vents."
 colony.9950.b: "There is no time for this."

 colony.9955.name: "Stratospheric Vents Studied"
 colony.9955.desc: "We have determined that the vents on §Y[planet.GetName]§! have formed over millions of years as superheated gas and sediments cool down and solidify. The remaining fumes in the lower thermosphere form clouds that the Tiyanki feed on, plowing through with unexpected grace.\n\nThis affords us a rare opportunity not only to observe the creatures in close proximity, but also increase the colony's appeal to extraplanetary visitors. Alternatively, the vents could be harnessed for exotic gas refining at the expense of driving away the fauna from their ancient feeding grounds."
 colony.9955.a: "Use for tourism and research."
 colony.9955.b: "Redirect for refining."

 colony.9960.name: "Stratospheric Vent Platforms"
 colony.9960.desc: "The unique tourism opportunities on §Y[planet.GetName]§! could be enhanced greatly by building luxurious viewing platforms near the most active vents. This would allow visitors to get up close and personal with Tiyanki as our on-site researchers guide them through this one of a kind experience.\n\nThe more affluent patrons could join scientific sampling expeditions or even experience the thrill of setting foot on a live Tiyanki!"
 colony.9960.a: "Build the viewing platforms."
 colony.9960.b: "The resources are needed elsewhere."

 colony.9965.name: "Stratospheric Vent Expansion"
 colony.9965.desc: "Our engineers suggest that the underground gas reserves on §Y[Planet.GetName]§! could be fully harnessed by expanding the vents with mining charges. The dangers of the vents collapsing should be negligible, but the local populace should be notified just in case."
 colony.9965.a: "Set the charges!"
 colony.9965.b: "It is not worth the risk."
 colony.9965.c: "The Guild will handle this."

 colony.9970.name: "Vent Expansion Success"
 colony.9970.desc: "The vent expansion project was a resounding success and our engineers are reporting increased gas production across the planet. As an unfortunate side-effect, some of the more fragile vents crashed spectacularly, causing minor damage to our facilities.\n\nDespite this minor setback, we have managed to harness the unique conditions of §Y[planet.GetName]§! to great advantage."

 colony.9975.name: "Vent Expansion Failure"
 colony.9975.desc: "Miscalculations with the mining charges caused several vents to fracture and eventually topple to the ground, resulting in considerable damage to our facilities. While some refineries are now producing more gas than before, the total yield has decreased. The silver lining is that the collapsed structures have revealed unexpected sources of minerals.\n\nThese events act as a reminder that galaxy-spanning civilizations cannot be built without cracking a few vents."

 nemma_world_chain_title: "Nemma World"
 nemma_world_chain_desc: "The titanic Nemma inhabit one of our worlds and we have already built the foundation of a colony on their backs. We will need to decide what to do with them."

 stratovent_researcher: "$job_stratovent_researcher$"
 job_stratovent_researcher: "Vent Researcher"
 job_stratovent_researcher_with_icon: "£job_xeno_zoo_keeper£ $job_stratovent_researcher$"
 job_stratovent_researcher_plural: "Vent Researchers"
 job_stratovent_researcher_plural_with_icon: "£job_xeno_zoo_keeper£ $job_stratovent_researcher_plural$"
 job_stratovent_researcher_desc: "Researchers specialized in studying spaceborne fauna and guiding travelers to see them."
 biologist_is_vent_researcher_tt: "$job_biologist_plural_with_icon$ are converted into $job_stratovent_researcher_plural_with_icon$"
 job_stratovent_refiner: "Vent Refiner"
 job_stratovent_refiner_plural: "Vent Refiners"
 job_stratovent_refiner_desc: "Workers specialized in gathering and refining precious gasses from the Stratospheric Vents."
 job_stratovent_refiner_upg: "Expanded Vent Refiner"
 job_stratovent_refiner_upg_plural: "Expanded Vent Refiners"
 job_stratovent_refiner_upg_desc: "Researchers specialized in studying spaceborne fauna and educating travelers on their behavior."
 job_stratovent_refiner_minerals: "Collapsed Vent Refiner"
 job_stratovent_refiner_minerals_plural: "Collapsed Vent Refiners"
 job_stratovent_refiner_minerals_desc: "Workers specialized in gathering and refining precious gasses from the Stratospheric Vents."

 mod_job_stratovent_researcher_add: "Vent Researcher Jobs"
 mod_job_stratovent_refiner_add: "Vent Refiner Jobs"
 mod_job_stratovent_refiner_upg_add: "Expanded Vent Refiner Jobs"
 mod_job_stratovent_refiner_minerals_add: "Collapsed Vent Refiner Jobs"

 stratovent_world_chain_title: "Stratospheric Vents"
 stratovent_world_chain_desc: "We have access to a potentially lucrative resource on one of our colonies, naturally formed vents expunging valuable resources into space. Now we need to decide on what to do with them."

 # Arc Sites
 broken_world_digsite:0 "The Broken Gates"
 broken_world_digsite_desc:0 "We have picked up strange signals from a broken dome on [From.Planet.GetName]."
 site_tombworld_weapon_cache:0 "Weapons Cache"
 site_tombworld_weapon_cache_desc:0 "A large reinforced cache has been found underneath the broken ground of [From.Planet.GetName]. It's surprisingly intact considering the years it spent buried in a radioactive wasteland."
 # Messages

 MESSAGE_HYPERDRIVE_SECURED_TITLE:0 "Hyperdrive Secured"
 MESSAGE_HYPERDRIVE_SECURED:0 "Our away party managed to pacify the arthropoids and escape with the research."

 # Modifiers
 the_lonely_bot_welcome:0 "A Helping Hand"
 the_lonely_bot_welcome_desc:0 "The little robot who lives on the planet has gone out of its way to help our colonists settle down and establish themselves."

 eldritch_horror_mod:0 "Eldritch Knowledge"
 eldritch_horror_mod_desc:0 "Knowledge given to the empire by an eldritch being. In return it only asks for a small fraction of our population."

 crystalline_architecture_mod:0 "Crystalline Architecture"
 crystalline_architecture_mod_desc:0 "Improvements made to the layout have opened up more space for the residents on the habitat."

 nanite_swarm_modifier:0 "Nanite Swarm"
 nanite_swarm_modifier_desc:0 "This planet is infested with a swarm of alien nanomachines, attacking anything that enters the atmosphere - biological or mechanical."
 tamed_nanite_swarm_modifier:0 "Tamed Nanite Swarm"
 tamed_nanite_swarm_modifier_desc:0 "A self-evolved nanite swarm was domesticated on this planet and now helps the colonists with their day-to-day life."

 new_resonance_music_art:0 "Resonating Music and Art"
 new_resonance_study:0 "Studying New Resonance"

 turtle_world_modifier:0 "Moving Islands"
 turtle_world_modifier_desc:0 "What were initially regarded as islands on this planet have instead turned out to be the backs of massive, live reptiles. This forces the inhabitants to take greater pains when parceling out housing."
 turtle_world_modifier_alone:0 "On the Backs of Nemma"
 turtle_world_modifier_alone_desc:0 "$turtle_world_modifier_desc$ The inhabitants have decided to leave them alone."
 turtle_world_slaves_modifier:0 "Enslaved Nemmas"
 turtle_world_slaves_modifier_desc:0 "This world has enslaved the native giant Nemmas living there, optimizing their use of the planet."
 embraced_turtle_slavery_modifier:0 "Enforced Nemma Slavery"
 embraced_turtle_slavery_modifier_desc:0 "By embracing Nemma slavery on this world, we have also encouraged a more widespread acceptance of enslavement."

 asteroid_relay_stations:0 "Asteroid Relay Stations"
 asteroid_relay_stations_desc:0 "This empire has started placing sensors inside asteroids of surrounding systems, granting them increased sensor range."
 asteroid_encryption:0 "Asteroid Encryption"
 asteroid_encryption_desc:0 "Using ancient encryption discovered inside an abandoned relay station, this empire protects their secrets."
 # Names

 gas_cascade_sad:0 "Unintended Genocide"
 gas_cascade_sad_desc:0 "This empire is in mourning after accidentally causing the mass extinction of an entire ecosystem."
 gas_cascade_happy:0 "Virtuous Relief"
 gas_cascade_happy_desc:0 "After causing a mass extinction, this empire has set everything to right. The period of mourning has turned into one of celebration."

 unexplained_insights:0 "Unexplained Insights"
 unexplained_insights_desc:0 "This empire has gotten instructions for how and what they should study."
 closed_loop:0 "Closed Loop"
 closed_loop_desc:1 "This empire has closed the loop and are relieved for it."

 asteroid_thrusters:0 "Asteroid Thrusters"
 asteroid_thrusters_desc:0 "Using ancient thrusters built for asteroids, this empire now moves faster."

 # Names
 NAME_Eldritch_Horror:0 "Eldritch Horror"
 NAME_The_Outer_Gate:0 "The Outer Gate"
 NAME_Snow_Crystal:0 "Snow Crystal"
 NAME_Central_Crystal_Country:0 "Crystalline Empire"
 NAME_Central_Crystal_Species:0 "Zer-Ayaki"
 NAME_Central_Crystal_Enclave:0 "Outer Circle Armada"
 NAME_Central_Crystal_Station:0 "Crystalline Station"

 # Opinions
 opinion_small_boon_crystal_empire:0 "Helpful Empire"

 # Triggered Loc
 not_bio_alloy:0 "alloy"
 bio_alloy:0 "bio-alloy"

 # Fumongus Anomaly
 fungal_emitters_category:0 "Strange Emissions"
 fungal_emitters_category_desc:0 "Unexpected emissions are coming from the underground caves on [From.GetName]. Could these be a signal of some sort?"

 anomaly.6755.name:0 "Fungal Emitters"
 anomaly.6755.desc:0 "Below the surface of [From.GetName] lives a most peculiar organism. Scans and samples show that it is some sort of mycelium littered with spores. Compared to the traditional size of spores on our homeworld, these are massive. Their surface is a shimmering kaleidoscope, and the hues seem to change based on their surroundings.\n\nThe strangest thing about them is that they seem to form a network capable of generating what the science crew believes could be a signal. The current emissions are very weak, but with some effort, it might be possible to find out where they lead."
 anomaly.6755.a:0 "We will try to identify the signal destination."
 anomaly.6755.b:0 "Bring them back to be sold."
 anomaly.6755.c:0 "We don't have time for this."
 anomaly.6760.intro:0 "Below the surface of [From.GetName] lives a familiar organism. Scans and samples show that it is some sort of mycelium, littered with enormous spores and directly related to the 'Fumongus.' Its spores seem, however, to have mutated and grown into small beads. Their ever-changing colorful surface is quite the spectacle, but more importantly, they seem to be producing a stronger signal than the regular spores."
 anomaly.6760.desc:0 "$anomaly.6760.intro$\n\nOur scientists hypothesize that we might be capable of strengthening the current network by bringing some of these spores back to the 'Fumongus'."
 anomaly.6760.a:0 "Prepare a project to do so."
 anomaly.6760.b:0 "Just bring back the data."
 anomaly.6765.desc:0 "$anomaly.6760.intro$\n\nSince we dismantled the network, we don't really have a practical use for this information."
 anomaly.6770.name:0 "Following the Fungi"
 anomaly.6770.intro:0 "Tracking the signal emitted by the mycelium proved to be a tricky business."
 anomaly.6770.desc:0 "$anomaly.6770.intro$ Our puzzled scientist finally managed by 'using mushrooms to peer into additional dimensions.' Details are scarce about what this entails, but in any case: the operation was a success and has pointed us towards a destination."
 anomaly.6770.a:0 "Chart a course!"
 anomaly.6780.desc:0 "$anomaly.6770.intro$ Despite the best efforts of [Root.GetLeaderName], it was impossible to determine a destination for the signal and the mycelium mostly remains a mystery. Despite this, we managed to learn a lot in the process and the data is being brought back as we speak."
 anomaly.6785.name:0 "Mushrooming the Network"
 anomaly.6785.desc:0 "Grafting the mutated spores onto the existing mushroom was a feat of bio-engineering. With the help of archives detailing the genetic alterations already made on the 'Fumongus,' our scientists managed to further alter it without compromising its efficiency. The results were spectacular, and in a matter of months, the mushrooms had grown tenfold. This in turn increased the need for water to supply them, but the nearby frozen asteroids hold enough to hydrate them for centuries, if not millennia.\n\nWith bigger mushrooms came a better network, and after some upgrades to the computing equipment, we are now once again ready to listen to what the spores have to say."

 FOLLOWING_FUNGI_PROJECT:0 "The Fungal Trail"
 FOLLOWING_FUNGI_PROJECT_DESC:0 "An anomaly on [From.GetName] has revealed the existence of a colony of strange fungi sending a signal... Somewhere. By amplifying it at the source, our scientists believe we could discover the destination of that signal and understand more about this mycelium."
 MUSHROOMING_NETWORK_PROJECT:0 "Grafting the Spores"
 MUSHROOMING_NETWORK_PROJECT_DESC:0 "The discovery of mutated spores offers a unique opportunity to develop our Mycelial Listening Array. These spores are bigger, send a stronger signal, and could help us foster the development of the 'Fumongus.'"

 fumongus_chain_title:0 "$FOLLOWING_FUNGI_PROJECT$"
 fumongus_chain_desc:0 "$anomaly.6770.desc$"
 fumongus_poi_1:0 "$FOLLOWING_FUNGI_PROJECT$"
 fumongus_1_desc:0 "$anomaly.6770.desc$"

 ### Fumongus Colony Events
 #Events

 colony.2060.name:0 "Mushroom Picking"
 colony.2060.desc:0 "A routine ecological study of our colony on [Root.GetName] has stumbled upon a strange fungal lifeform. The science team reports that the surface of the mycelium is shimmering and colorful, but what was most intriguing to them was the fact that separate clusters were seemingly communicating with one another whenever something occurred within a wide radius.\n\nFurthermore, the biology of the organism appears to be clearly alien to the ecosystem of the colony. Puzzled, the local science team has requested specialized support as we might be dealing with a sentient species."
 colony.2060.a:0 "Dispose of them."
 colony.2060.b:0 "Take a closer look"
 colony.2060.c:0 "... They are related to the Fumongus!"
 colony.2065.name:0 "The Spores Have Ears"
 colony.2065.desc:0 "We have concerning reports coming from [Root.GetName]. Upon further examination, it seems that the alien fungus we found is emitting a signal towards a location in the galaxy that we were unable to pinpoint so far. Telemetry and security analysis indicate that it is completely possible for the mycelium to be some kind of advanced spying organism.\n\nHowever, it is worth noting that this organism is old. There is a fair chance that whomever engineered these spying mushrooms is not around anymore. But if they are, it might be best not to poke the sleeping predator."
 colony.2065.a:0 "We need to know more."
 colony.2065.b:0 "This is too risky. Destroy them."
 colony.2070.intro:0 "Careful analysis of the mycelium and the signals showed that it was likely part of a network of similar organisms, possibly spanning across the galaxy as a whole, and maybe beyond. While we do not know much, we discovered that as part of the network, this mycelium was also receiving signals from other places."
 colony.2070.name:0 "Someone is Listening"
 colony.2070.desc:0 "$colony.2070.intro$\n\nWe cannot be certain, but considering several factors, including the volume of data transferred, we believe that someone is actively using the network and collecting information from it. We are already working on a counter-intelligence plan of disinformation, and security measures are being updated empire wide to account for this form of spycraft."
 colony.2070.a:0 "Let the disinformation begin!"
 colony.2075.name:0 "No One Listens"
 colony.2075.desc:0 "$colony.2070.intro$\n\nConsidering several factors, including the volume of data transferred, we do not think that the network is still in use. The fact that it is still partially active indicates that it is probably just dormant and not destroyed."
 colony.2075.a:0 "What can we learn from it?"
 colony.2080.name:0 "Spore Connection"
 colony.2080.desc:0 "Whatever doubts we had about this fungus' connection to the mycelial listening array were quickly dispelled after a brief comparison. This is one of the many offsprings communicating with the Fumongus, and this could be an opportunity to further our comprehension of the organism."
 colony.2080.a:0 "See if we can strengthen the network."
 colony.2080.b:0 "Use it to keep a closer eye on the colony."
 colony.2080.c:0 "We dismantled the network, but we can still study it."
 colony.2085.name:0 "Unrest on [Root.GetName]"
 colony.2085.desc:0 "Word about our project to use the local mycelium to closely monitor the colony has spread, and it wasn't well received. Despite our best efforts to defuse the situation, the local population widely considers this as a breach of trust and are demanding that we put an end to this project immediately.\n\nThe situation is escalating quickly, and our local enforcers are overwhelmed. They would need help to maintain control of the colony if we choose to go on with the project."
 colony.2085.a:0 "The population is right. Abort."
 colony.2085.b:0 "If they have nothing to hide, they have nothing to fear."
 colony.2090.name:0 "The Spores Are Our Ears"
 colony.2090.desc:0 "We have grown the mycelium on [Root.GetName], and fine-tuned the local computing equipment to sort through the interference. The responsible team reports that the network is now closely monitoring the colonists. Already, a number of petty criminals have been sanctioned appropriately.\n\nUnfortunately, attempts at replicating the installation in other places have met with failure. It is likely that some unknown factor is at play here."
 colony.2095.name:0 "Fungal Failure"
 colony.2095.desc:0 "Our efforts to stimulate the spread of the mycelium on [Root.GetName] have resulted in the growth of more 'traditional' mushrooms. An incident with some colonists has shown them to be edible. This event has thrown the whole network off balance for a while, but it now appears to be stabilized and functional. However, no significant improvement has been noticed overall. It looks like these mushrooms are merely storage for water. They do not contribute to the network and their destruction has no impact on it either."
 colony.2095.a:0 "Harvest them."
 colony.2095.b:0 "Study them. "

 terra.15.name:0 "Superfluous Terraforming Equipment"
 terra.15.desc:0 "After completing the terraforming of §Y[From.GetName]§!, our [Owner.GetTerraformerPlural] have spotted a golden opportunity. The remaining terraforming equipment can potentially be repurposed as infrastructure for the planet."
 terra.15.a:0 "We could use more housing."
 terra.15.b:0 "Build some foundries."
 terra.15.c:0 "Expand this world's energy capabilities."
 terra.15.c.tooltip:0 "Adds §G2§! §Y$district_generator_plural$§! to Planet"
 terra.15.d:0 "You can never have enough mines."
 terra.15.d.tooltip:0 "Adds §G2§! §Y$district_mining_plural$§! to Planet"
 terra.15.e:0 "More farms for [From.GetName]."
 terra.15.e.tooltip:0 "Adds §G2§! §Y$district_farming_plural$§! to Planet"
 terra.15.f:0 "Just scrap the equipment."
 terra.20.name:0 "Engineered Beauty"
 terra.20.desc:0 "Terraforming on §Y[From.GetName]§! has finished faster than initially estimated, which has left our [Root.GetTerraformerPlural] with time to experiment, and the results are impressive. The planet's natural traits have been enhanced to be both aesthetically pleasing and utilitarian."
 terra.20.a:0 "Marvelous!"
 terra.20.b:0 "Does it have to look so artificial?"
 terra.25.name:0 "Terraforming Complications"
 terra.25.desc:0 "Our long project on §Y[From.GetName]§! has frustratingly ended in partial success. As the final valleys were undergoing terramorphing, a malfunction occurred in the biomass realigner, leading to the creation of large swaths of §YTerraforming Residue§!. While not dangerous to our colonists, it means that the planet is a bit more cramped for the time being."
 terra.25.a:0 "Don't let this happen again."
 terra.30.name:0 "Learning From Mistakes"
 terra.30.desc:0 "Our [Owner.GetTerraformerPlural] have now cleared the final §YTerraforming Residue§! on §Y[Root.GetName]§!. While the cleanup was painful and quite sticky, it was not all for naught. Analysis of the cause of this issue and the fallout has led to furthering our understanding of terralurgy."
 terra.30.a:0 "At least some good has come of it."
 terra.35.name:0 "[Root.GetHomeWorldName] II"
 terra.35.desc:0 "We have not only succeeded in terraforming §Y[From.GetName]§!, but we have done something even better. During the final stretch of the process, our [Root.GetTerraformerPlural] managed to make it a perfect home for our local fauna, creating a [From.GetPlanetMoon] eerily similar to [Root.GetHomeWorldName]. All our local plant life is there but none of the familiar terrain."
 terra.35.a:0 "This [From.GetPlanetMoon] shall be known as [Root.GetHomeWorldName] II"
 terra.35.a.tooltip:0 "Sets the name of §Y[From.GetName]§! to §Y$terra.35.name$§!"
 terra.35.b:0 "A fortuitous development."
 terra.40.name:0 "A Planetary Gambit"
 terra.40.desc:0 "A unique situation has occurred on §Y[From.GetName]§! just as the terraforming efforts are winding down. Our [Root.GetTerraformerPlural] have discovered that it's possible to tidally lock the [From.GetPlanetMoon]. This occurring naturally can be quite a detriment to a colony. However, doing it during the terraforming process could allow us to exploit the endless solar hours the dayside will receive and generate an obscene amount of energy. We would still have to make a concentrated effort to set up the rest of our industry and housing on the twilight and night side."
 terra.40.a:0 "Set the [From.GetPlanetMoon] spinning again, the risk is too great."
 terra.40.b:0 "Do it."
 terra.40.b.tooltip:0 "Unlocks a special §Yplanetary decision§! to unlock this [From.GetPlanetMoon]'s full potential."
 terra.45.name:0 "Excess to Success"
 terra.45.desc:0 "As the terraforming of §Y[From.GetName]§! is settling down, we discover that the project has put us in an unanticipated situation. We did not need as many resources as we initially set aside to finish this project, and now we have the chance to add-on one additional feature to the [From.GetPlanetMoon]. Our [Root.GetTerraformerPlural] have presented us with three different options."
 terra.45.a:0 "We could use more $district_generator_plural$."
 terra.45.b:0 "See if we can't develop more space for $district_mining_plural$."
 terra.45.c:0 "This world could use more $district_farming_plural$."
 terra.50.name:0 "Oneness"
 terra.50.desc:0 "While turning §Y[From.GetName]§! into [This.GetAAnPlanetClass] [This.GetClassAdj] world, the [Root.GetTerraformerPlural] managed to link not only the local fauna to the mind but, through freak mutations when exposed to the terraforming gasses, link the mind to the world itself. The collective now has the opportunity to become whole in a truer sense than before."
 terra.50.a:0 "Yes, the mind wills it."
 terra.50.b:0 "No, this is not the intention for this world."
 terra.55.name:0 "Perfect Organization"
 terra.55.desc:0 "Surpassing nature is not something new for this collective. During the terraforming process of §Y[From.GetName]§!, every hill was considered, and every piece of fauna was strategically placed. The [From.GetPlanetMoon] has now ended up being a perfectly organized logistical paradise for our [Root.GetUnitDronePlural] to produce for the collective."
 terra.60.name:1 "Unearthed [GetPreFTLUpperPlural]"
 terra.60.desc:1 "While enriching the soil and adding an atmosphere to §Y[From.GetName]§!, our [Root.GetTerraformerPlural] have made an unexpected find. Beneath the surface of [From.GetName], there exists a civilization of subterranean aliens. It must have been because of the [From.GetPlanetMoon]'s mineral density that our scanners didn't detect them before.\nThe [GetPreFTLLowerPlural] seem unaware that their surface has changed, giving us a chance to do what we will with them."
 terra.60.a:0 "How quaint."
 terra.60.b:0 "So the pests scurry underground now."
 terra.60.c:0 "It's good to see that the universe is not devoid of intelligent life."
 terra.55.a:0 "How pleasing."
 terra.65.name:0 "A Helpful Blemish"
 terra.65.desc:0 "What our [Root.GetTerraformerPlural] first took for a nasty gas pocket on §Y[From.GetName]§! has turned out to be a blessing! The toxic fumes it was releasing are an unrefined version of §YExotic Gas§!. With this new natural resource, the energy required to introduce an atmosphere to the [From.GetPlanetMoon] has drastically decreased, and we can harvest the gas for years to come!"
 terra.65.a:0 "Excellent."
 terra.70.name:0 "Unexpected Mutations"
 terra.70.desc:0 "Our [Root.GetTerraformerPlural] have good news and bad news for us about §Y[From.GetName]§!. The good news is that the terraforming process went swimmingly, and we have a beautiful Gaia World. The bad news is that everyone living on the [From.GetPlanetMoon] was exposed to the terraforming gasses and now can't live on non-Gaia Worlds. These Gaia-trapped inhabitants have surprisingly been showing an increase in their productivity while on the Gaia World. Far better than workers that weren't affected by the gas that migrated there later."
 terra.70.a:0 "At least they don't seem to be uncomfortable."
 terra.75.name:0 "Paradise is a Place on [From.GetName]"
 terra.75.desc_regular:0 "Amongst our [Root.GetTerraformerPlural] assigned to §Y[From.GetName]§!, there seem to have been followers of an ancient sect from [Root.GetHomeWorldName] among them. These [Root.GetSpeciesNamePlural] believe that there is a paradise for our people, and instead of looking for it, they have now created it. [From.GetName] has now been turned into a [From.GetPlanetMoon] of the blessed, looking like an illustration manifested from the pages of our ancient history."
 terra.75.desc_spirit:0 "Our terraformers have outdone any of their previous work! Throughout [Root.GetName], history there have always been myths and legends about a blessed land for our people, a paradise. When we set out to the stars and didn't find the Land of Bliss, a project to make it a reality was started by our [Root.GetTerraformerPlural]. Now the awe-inspiring horizons of §Y[From.GetName]§! stretch before us, and we know that we have made our own paradise."
 terra.75.a:0 "It's beautiful."
 terra.75.b:0 "It's just a normal Gaia World?"
 terra.80.name:0 "Radioactive Flora"
 terra.80.desc:0 "While cleaning out the radiation in §Y[From.GetName]'s§! atmosphere and soil, our [Root.GetTerraformerPlural] had to call in our xenobiologists. They had found a species that seemed to thrive off the radiation and was now wilting. Even more curious, this species appears to be presapient and on the cusp of achieving sentience. Now, as the final soil scrubbers are approaching, we have to decide what to do with this new life."
 terra.80.a:0 "We have destroyed their habitat, now we have to preserve them."
 terra.80.a.tooltip:0 "400 presapient £pop£ §HRadiotrophic Pops§! will be added to the [This.GetName]."
 terra.80.b:0 "Why not let them join us?"
 terra.80.c.indifferent:0 "Harvest their genetic material."
 terra.80.c.xenophile:0 "Study their biology."
 terra.80.c.cantuse:0 "While not applicable to us, their genetic material could be useful."
 terra.80.c.tooltip:0 "Unlocks the §Y$trait_plantoid_radiotrophic$§! trait for genemodding."
 terra.80.d:0 "Why are we even bothering with this weed. Finish the terraforming."
 terra.85.name:0 "A Radiating Reception"
 terra.85.desc:0 "Having spent years acclimating and adjusting the radiotrophic plants found on §Y[FromFromFrom.GetName]§!, we now are ready to allow them into our society. While an incredibly young species, they seem to excel in harvesting energy."
 terra.85.a:0 "Welcome!"
 terra.85.a.tooltip:0 "§G600§! £pop£ §HRadiotrophic Pops§! will be added to our Empire."
 terra.90.name:0 "Weapons Cache"
 terra.90.desc:0 "Restoring a Tomb World is always hard work and often very repetitive: section off an area, clear out any rubble, replace the soil, purify any remaining water, and add new fauna. As the terraforming process on §Y[From.GetName]§! was winding to a close, our [Root.GetTerraformerPlural] discovered a sizeable underground metal container, and based on its fortifications, it is assumed that this is a weapons cache."
 terra.90.a:0 "Curious."
 terra.95.name:0 "Bringing the Past to Light"
 terra.95.desc:0 "The cache on [From.Planet.GetName] was not easy to unearth, as it was buried deep below the ruined city in which it was discovered. The excavation effort was further slowed by the caution required to avoid setting off whatever is stored in the container. Now the structure stands before us and is ready to for investigation. Complex alien script is carved into the sides of the cache that might hint at its content."
 terra.100.name:0 "The Armory"
 terra.100.desc:0 "Our [Owner.GetLinguists] have finished translating the alien inscriptions and have discovered a warning engraved into the cache. §Y"Do not under any circumstances allow any government to have access to this armory during wartime!"§!\n\nWhatever weapon was stored here was too destructive even for a civilization that was capable of reducing themselves to ash. All that is left is to carefully open the armory and claim our prize."
 terra.105.name:0 "Mistranslations"
 terra.105.desc.generic:0 "It seems like our [Owner.GetLinguists] mistranslated the word 'library' as 'armory'. We had assumed the incorrect meaning of 'source of power', which was only apparent after opening the cache and being greeted by further xeno script. §Y"If you are reading this, that means that we survived the war and are now ready to rebuild. I spent many long months creating this library while our world's situation worsened, accompanied by my friend and faithful companion. But since you are reading this, that means that someone did survive, so please take part in your heritage. All the cultural works of our people my friend and I could gather are collected here, and let the first you see be a representation of my dearest friend."§!\n\nThe remains of a bipedal mammal and a metal statue of a four-legged long-snouted animal stands under the plaque."
 terra.105.desc.earth:0 "It seems like our [Owner.GetLinguists] mistranslated the word 'library' as 'armory'. We had assumed the incorrect meaning of 'source of power', which was only apparent after opening the cache and being greeted by further xeno script. §Y"If you are reading this, that means that we survived the war and are now ready to rebuild. I spent many long months creating this library while our world's situation worsened, accompanied by my friend and faithful companion Walter. But since you are reading this, that means that someone did survive, so please take part in your heritage. All the cultural works of our people Walter and I could gather are collected here, and let the first you see be a representation of my dearest friend."§!\n\nThe remains of a bipedal mammal and a metal statue of a four-legged long-snouted animal stands under the plaque."
 terra.105.a:0 "Pet the statue."
 terra.105.b:0 "Catalog the alien media."
 terra.105.c:0 "We were promised weapons, melt the library and statue down and use it for missiles."

 #Deposit

 d_fungal_study_zone:0 "Fungal Study Zone"
 d_fungal_study_zone_desc:0 "The 'spying' mushrooms found here are an endless source of cryptic insights into their strange biology, and how they connect to one another."
 d_terraforming_blocker:0 "£blocker£ Terraforming Residue"
 d_terraforming_blocker_desc:0 "The results of a partially successful terraforming project have created areas of strange biological abominations."
 d_dayside_farm:0 "Dayside Solar Farm"
 d_dayside_farm_desc:1 "This world has all its solar power set up on the dayside of its tidally locked hemispheres, granting it access to unlimited solar hours."
 d_radiotrophic_preserve:0 "Radiotrophic Preserve"
 d_radiotrophic_preserve_desc:0 "An isolated area filled with low pressure and a very radioactive atmosphere keeps the natives of this world alive."

 #Modifier

 fumongus_monitor_pops:0 "Local Mycelial Network"
 fumongus_monitor_pops_desc:0 "We have managed to harness local fungal networks to monitor our colonists on the planet."
 disinformation_protocols:0 "Disinformation Protocols"

 UBUME_BABY_CAT:0 "Strange Debris"
 UBUME_BABY_CAT_DESC:0 "Scans have identified a debris field of uncertain origin. Could this have something to do with the abandoned science ship patrolling the system?"

 anomaly.6791.name:0 "Ghost Ship"
 anomaly.6791.desc: "Our scans of the debris field in $NAME_Hillos$ are complete. Possessing both organic and abiogenic properties, the chemical structure is unlike anything we've ever seen.\n\nThe connection between the debris and the strange vessel patrolling the system remains unclear. There are no life-signs aboard. In fact, we can detect no power signatures of any kind. For lack of a better descriptor, we have stumbled on a ghost ship."
 anomaly.6791.a:0 "Spooky."

 anomaly.6792.name: "$NAME_Hillos_ship$'s Baby"
 anomaly.6792.desc: "Our science team has concluded that the abandoned ship, referred to as '$NAME_Hillos_ship$' in its command logs, was conducting an experiment in the $NAME_Hillos$ system, the goal of which was the creation of synthetic life. An antimatter containment breach resulted in the death of the ship's crew, as well as the newborn 'infant.' However, low-level psionic energy detected throughout the ship's systems suggest that the synthetic lifeform's 'ghost' took possession of the vessel seconds before the accident.\n\nIt is conceivable that the nascent consciousness has spent the intervening centuries in a vain search for its mother. Unfortunately, at this time we have no way of communicating with the entity, nor of helping it to find rest. For now, the haunting of the $NAME_Hillos$ system seems destined to continue."
 anomaly.6792.alt.desc: "Our science team has concluded that the abandoned ship, referred to as '$NAME_Hillos_ship$' in its command logs, was conducting an experiment in the $NAME_Hillos$ system, the goal of which was the creation of synthetic life. An antimatter containment breach resulted in the death of the ship's crew, as well as the newborn 'infant.' Throughout the ship's systems, we have also detected the presence of psionic energy. There is the sense that something more occurred here; something stranger than a simple malfunction.\n\nIt is possible that the synthetic lifeform itself possessed a kind of latent psionic power, and that its 'ghost' took possession of the vessel seconds before the accident. If so, this nascent consciousness may have spent the intervening centuries in a vain search for its mother. Unfortunately, we are unable to make contact at this time. For now, the haunting of the $NAME_Hillos$ system seems destined to continue."
 anomaly.6792.alt_hive_robot.desc: "Our assessment of the vessel in the $NAME_Hillos$ system is complete. Identified from its command logs as '$NAME_Hillos_ship$', recovered ship records track its mission goal of creating synthetic life. An antimatter containment breach resulted in the termination of the ship's crew as well as the experimental 'infant'.\n\nOur [Owner.GetTelepathPlural] have detected traces of psionic energy lingering throughout the ship's systems, leading us to the conclusion the breach was a result of more than a simple malfunction.\n\nThese energy signatures indicate the synthetic lifeform possessed latent psionic power, and that these powers likely manifested before the accident. Resulting in a nascent consciousness searching for a maternal input. Without more data we are unable to confirm this theory, further study will be required."
 anomaly.6792.a:0 "A sad fate."
 anomaly.6792.b:0 "Frustrating."

 anomaly.6793.name:0 "Psionic Chatter"
 anomaly.6793.desc: "We have detected something unusual emanating from the $NAME_Hillos$ system. On what can only be described as a 'psionic frequency', the so-called ghost ship $NAME_Hillos_ship$ has been issuing a plaintive and irregular wail. Apparently, this has been going on since our first encounter with the vessel and the nascent consciousness trapped onboard. It seems likely that our recent psionic transcendence is the reason we're now able to perceive the child's cries. With further study, we may even be able to answer them."
 anomaly.6793.desc.hive_robot: "We have detected something unusual emanating from the $NAME_Hillos$ system. Our recently attuned [Root.GetTelepathPlural] have begun to receive signals emanating from the vessel $NAME_Hillos_ship$. These communications share similarities with those of biological young, and show signs of having been broadcast since our initial encounter, with our recent psionic developments making it possible to finally detect them.\n\nWith further study, we may be able to communicate with the entity further."

 anomaly.6794.name:0 "Look Who's Talking"
 anomaly.6794.desc: "After months of painful research, our telepaths have succeeded in making contact with the consciousness in possession of the ghost ship $NAME_Hillos_ship$. Possessing only a rudimentary vocabulary, the synthetic lifeform was nevertheless able to express itself through feelings and impressions. The 'child's' loneliness was palpable, as was its joy in finally making contact with other minds. It also seems to have taken a liking to our science vessel, playfully gliding throughout the $NAME_Hillos$ system alongside the ship, much like the calf of a water-born cetacean around its mother. At last, the haunting of the $NAME_Hillos$ system has come to a happy end."
 anomaly.6794.desc.hive_robot: "After months of extensive research, our [Root.GetTelepathPlural] have successfully made contact with the consciousness in possession of the ghost ship $NAME_Hillos_ship$. Possessing only a rudimentary vocabulary, the synthetic lifeform was nevertheless able to express itself through feelings and impressions.\n\nThe 'child's' loneliness was palpable, as was its joy in finally making contact with other minds. Additionally, it seems to have taken a liking to our science vessel, playfully gliding throughout the $NAME_Hillos$ system alongside the ship, much like the calf of a water-born cetacean around its mother. The anomalous behavior it caused in the $NAME_Hillos$ system has ceased."
 anomaly.6794.a:0 "Excuse me. My lacrimal glands are acting up."
 anomaly.6794.a.hive_robot: "A curious entity."

 anomaly.6795.desc: "We have received word from one of our foremost psychics. Apparently, after learning of the presence in the $NAME_Hillos$ system, they took it upon themselves to make contact with the psionic consciousness in possession of the ghost ship $NAME_Hillos_ship$. After months of painful trials, they have finally succeeded in making contact.\n\nPossessing only a rudimentary vocabulary, the synthetic lifeform was nevertheless able to express itself through feelings and impressions. The 'child's' loneliness was palpable, as was its joy in finally making contact with a mind like itself. It is now playfully gliding throughout the $NAME_Hillos$ system, chattering psionically away to anyone who cares to listen."
 anomaly.6795.desc.hive_robot: "After months of continued study, our [Root.GetTelepathPlural] have successfully made contact with the psionic consciousness in possession of the ship $NAME_Hillos_ship$.\n\nDespite possessing only a rudimentary vocabulary, the synthetic lifeform was able to express what we commonly recognize as 'joy' at making contact with another psionic mind. As it currently poses no discernable threat, we have left it to its own devices in the $NAME_Hillos$ system."
 anomaly.6795.a:0 "A happy ending."

#The Mask of Transformation

 mask_of_transformation:0 "Mask of Transformation"
 site_transformation_dig:0 "Message in the Canopy"
 site_transformation_intro:0 "Our scientists have discovered something unusual on [From.Planet.GetName]. A tropical world, much of the planet's surface is covered with dense jungle: massive, thousand year old trees erupt from the canopy, their leafy crowns towering over the landscape.\n\nAt first glance, the distribution of these giants appears random. However, further analysis indicates that the trees are arranged with mathematical precision, and it seems likely they were planted by some long-vanished civilization. What's more, the team leader believes the distribution pattern may comprise a set of coordinates, one that points to an unexplored location deep within the jungle."

 ancrel.15010.name:0 "Message in the Canopy"
 ancrel.15010.desc:0 "Our scientists have discovered something unusual on [From.Planet.GetName]. A tropical world, much of the planet's surface is covered with dense jungle: massive, thousand year old trees erupt from the canopy, their leafy crowns towering over the landscape.\n\nAt first glance, the distribution of these giants appears random. However, further analysis indicates that the trees are arranged with mathematical precision, and it seems likely they were planted by some long-vanished civilization. What's more, the team leader believes the distribution pattern may comprise a set of coordinates, one that points to an unexplored location deep within the jungle."

 ancrel.15000.name:0 "Welcome to the Jungle"
 ancrel.15000.desc:0 "Given the impenetrable canopy on [From.Planet.GetName], aerial surveys have proven useless in determining a convenient route through the jungle. Below, the undergrowth teems with life: limbless predators; droop-faced primates; swarms of hematophagous insects. The forest floor is loamy, and pools of fetid water have caused the team significant delays. What's more, something - either the density of the foliage or an as yet undefined electrical interference - has prevented much of their equipment from functioning properly.\n\nThe project's lead believes they should still be able to forge a path through the trees, though progress is likely to be slow."
 ancrel.15000.a:0 "Understood."

 ancrel.15001.name:0 "Psionic Metamorphosis"
 ancrel.15001.desc:0 "A soil analysis reveals that [From.Planet.GetName] has undergone a startling climatological transformation within its last 100 cycles. Far from the lush jungle world that exists today, the planet was once rocky and barren. The project lead believes the great trees themselves are responsible: a resonance imaging scan detected the presence of psionic energy within their sap. Pulled from groundwater by the trees' vast root systems, this energy is eventually diffused throughout the planet's atmosphere in a process akin to photosynthesis. It is highly likely that this is the cause of the team's malfunctioning equipment.\n\nInterestingly, the presence of moonlight appears to accelerate the psionic diffusion. On clear nights, the air itself seems to vibrate, a phenomenon that has only grown in intensity as the team nears its destination. This is unlike anything we've ever seen before."
 ancrel.15001.a:0 "Fascinating."

 ancrel.15002.name:0 "The Cave"
 ancrel.15002.desc:1 "At last reaching their tracked coordinates, the archaeology team discovered a winding river valley hidden beneath the canopy. Rushing forth from a circular cave-mouth, the river apparently stems from some massive, underground spring. A precarious stairway, carved from the rocks several thousand years ago, delivered the team to a subterranean tunnel.\n\nThe cave's walls and ceiling are covered in a compact scrawl of ideographs, the most prominent of which is a round, humanoid face. Our translation algorithms have succeeded in decoding much of the symbology, and this particular image likely represents the planet's moon.\n\nWithin the cave, the presence of psionic energy is off the charts. Unfortunately, the path ahead was blocked by a cave-in several centuries ago, but given time, the expedition should be able to find a way through."
 ancrel.15002.a:0 "Get digging!"

 ancrel.15003.name:0 "The Pillar"
 ancrel.15003.desc:0 "A note of triumph from our science team on [From.Planet.GetName]! After successfully reaching the lower levels of the cave, they at last arrived in a wide, hemispherical chamber. There, the river parts around a small island, at the center of which is a stalagmite of rare crystals. Formed drop-by-drop over the course of several millennia, the pillar appears to be the source of the planet's strange, psionic energy. The team has discovered evidence of religious ritual, as well as several small artifacts of ceremonial significance scattered around the pillar. What's more, a multiphasic scan revealed a round object embedded in the pillar's base. Hopes are high that, once removed, this artifact will shed some light on the true nature of this mysterious place."
 ancrel.15003.a:0 "Proceed with caution."
 ancrel.15003.b:0 "We must uncover the source of this power."

 ancrel.15004.name:0 "The Mask of Transformation"
 ancrel.15004.desc:0 "A breakthrough from the science team on [From.Planet.GetName]! Their careful excavation of the crystal pillar is complete. Preserved within was an ancient, humanoid mask. Ideographs on the reverse side refer to the artifact as The Mask of Transformation. This is likely a reference to the transformative power of the planet's moon, controlling the tides as it transitions from one phase to the next.\n\nThe Mask itself possesses incredible psionic properties, and is likely responsible for the rapid climatological transformation of the planet. Whoever fostered the crystal pillar and planted the elaborate map of trees in the forest above clearly intended to honor and protect this artifact. The team theorizes that, if properly used, the Mask may enable our empire to transform entire worlds."
 ancrel.15004.a:0 "Incredible."

 ancrel.15005.name:0 "Shattered!"
 ancrel.15005.desc:0 "Frustration on [From.Planet.GetName] as our science team has failed to remove the artifact from the crystal stalagmite. Perhaps working with too much vigor, the team's efforts caused the pillar to shatter. Worse, the artifact within was damaged beyond recognition, and all traces of psionic energy have vanished from the chamber.\n\nOne minor consolation is that the crystal itself could prove extremely valuable. While we may never fully understand the intentions of the precursor civilization that built this place, at least our efforts have not entirely been in vain."
 ancrel.15005.a:0 "Frustrating, yet lucrative."

 ancrel.15006.name:0 "Bushwhacked!"
 ancrel.15006.desc:0 "Emergency transmission from the science team on [From.Planet.GetName]! Their rough foray into the jungle appears to have badly angered some of the local fauna.\n\nOver the course of several nights, the team sighted fleeting shadows, half-glimpsed between the underbrush. Then, on the eve of the full moon, a troop of simian-like creatures descended on the expedition, howling and brandishing sticks. Given our technological advantage, these raiders were quickly driven back into the trees, but not before they had made off with several members of the team. We are told the dense foliage did little to muffle the screams.\n\nDespite the danger, scientist [Root.GetLeaderName] has vowed to continue the expedition."
 ancrel.15006.a:0 "Concerning."

 ancrel.15007.name:0 "Lost and Found"
 ancrel.15007.desc:0 "We have received an update from the expedition on [From.Planet.GetName]. Navigating the labyrinthine jungle has proven more challenging than initially hoped. As the team struggled to push forward, stymied by unexpected marshes and thick, creeping vines, they were approached by an unusually intelligent simian. Picking its way through the foliage on the back of a tamed ungulate, the creature led the team through the worst of the jungle. It also made sure to point out caches of edible insectoid larvae buried in the roots of the great trees. Given the creature's excited gestures, these must be something of a local delicacy. More importantly, the tip resulted in further evidence of the planet's precursor civilization, as the team quickly unearthed several artifacts from the forest floor."
 ancrel.15007.a:0 "That simian is alright!"

 ancrel.15008.name:0 "Bush Party"
 ancrel.15008a.desc:0 "Hard times for the science team on [From.Planet.GetName]. Progress through the jungle ground to a near halt with the unexpected discovery of a river valley winding beneath the trees. The raging waters are stuttered with sharp rocks, and have proven impassable along the team's chosen course. The resulting detour has had surprising consequences: the arrival of a gregarious troop of local simians. These slope-browed creatures have delighted in entertaining the expedition, arriving each night laden with an extremely potent variety of fermented berry. Although morale is higher than ever, progress continues to slow, and the project lead reports an alarming lack of initiative among the team."
 ancrel.15008b.desc:0 "Hard times for the science team on [From.Planet.GetName]. Progress through the jungle ground to a near halt with the unexpected discovery of a river valley winding beneath the trees. The raging waters are stuttered with sharp rocks, and have proven impassable along the team's chosen course. The resulting detour has had surprising consequences: the arrival of a gregarious troop of local simians. These slope-browed creatures have delighted in entertaining the expedition, arriving each night laden with an extremely potent variety of fermented berry. Despite our inability to digest their gift, the team has nevertheless taken to the troop, indulging the creatures' antics at the expense of the mission."
 ancrel.15008.a:0 "Get back to work."

 engineered_nature:0 "Engineered Nature"
 engineered_nature_desc:0 "This [Root.GetPlanetMoon] has been engineered to provide both form and function to its inhabitants."
 second_home:0 "Second Home"
 second_home_desc:0 "This [Root.GetPlanetMoon] bears an uncanny resemblance to its creator's homeworld."
 intentionally_tidally_locked:0 "Intentionally Tidally Locked"
 intentionally_tidally_locked_desc:0 "During the terraforming process, this world was intentionally left tidally locked to take advantage of the amount of energy that could potentially be gathered on the dayside."
 perfect_organization_modifier:0 "Perfect Organization"
 perfect_organization_modifier_desc:0 "Everything is so perfectly organized on this [Root.GetPlanetMoon] that any single-minded ones visiting will be feeling severe distress."
 imperfect_organization_modifier:0 "Imperfect Organization"
 imperfect_organization_modifier_desc:0 "This world was once perfectly ordered, so much so that it caused the population distress."
 paradise_made:0 "Paradise Made"
 paradise_made_desc:0 "This [Root.GetPlanetMoon] was terraformed to look like its creators' promised land."

 #lostsoulanomaly

 lost_soul_cat:0 "Lost Soul"
 lost_soul_cat_desc:0 "We have found a heavily damaged bipedal robot floating in space. We do not understand its energy source, but we may be able to retrieve information from its memory."

 anomaly.6786.name:0 "Lost Soul"
 anomaly.6786.desc:0 "We have found a bipedal robot floating in space. Its faceplate is featureless, and its metal exterior is damaged. Preliminary scans indicate it has residual power, but its power source is radically different from our own. Its internal circuitry may hold memories of its previous existence, but recharging it and translating its information will take time."
 anomaly.6786.a:0 "Scan the robot."
 anomaly.6786.a.tooltip:0 "§LLet's see what you remember, cosmic traveler.§!"
 anomaly.6786.b:0 "Abandon it."
 anomaly.6786.b.tooltip:0 "§LSo long, hunk of junk.§!"

 anomaly.6787.name:0 "Old Soul"
 anomaly.6787.desc:0 "Through diligent effort, we have found a way to recharge the robot's power supply and scan its memory banks. Sadly, the machine has deteriorated so badly that we cannot retrieve coherent information. We will consider a follow-up study, and we may search for others of its kind, but the fate of this mechanical castaway must remain a mystery."

 #TEMPORAL PRISM

 TEMPORAL_PRISM_CAT:0 "Unusual Temporal Fluctuations"
 TEMPORAL_PRISM_CAT_DESC:0 "Unusual fluctuations in spacetime have been detected in the vicinity of [From.GetName]. Further analysis is advised."

 anomaly.6788.name:0 "Temporal Prism"
 anomaly.6788.desc:1 "Our analysis of the temporal fluctuations in the [From.GetStarName] system has revealed something remarkable: a massive prism, floating in space. Rather than light, the prism refracts time. Depending on the angle of incidence, the crew of the [Root.GetName] report experiencing time at different rates. Scans indicate that some have aged rapidly, while others are days, or even years younger than they should be.\n\nWhile our study of the prism has certainly deepened our understanding of the nature and properties of time, its origin and purpose remain a mystery."

 #snek

 colony.8099.name:0 "Insidious Ophidians"
 colony.8099.desc:0 "We have detected swarms of creatures burrowing up beneath our colony on [root.GetName]. They could emerge any day now. Our scientists theorize that surface vibrations may have awakened them from some form of subterranean slumber."
 colony.8099.a:0 "Mobilize scientists and soldiers."

 colony.9100.name:0 "Slithering Subterfuge"
 colony.9100.desc:0 "Colonists on [root.GetName] are reporting that some homes are now infested with serpents, and many structures are experiencing power failures. We should see if there's a connection."
 colony.9100.a:0 "Observe these curious creatures."
 colony.9100.b:0 "Force them from the colony with fire."

 colony.9101.desc:0 "The serpents are being drawn to sources of electrical energy, possibly seeking nourishment or pleasure. If we can alter our energy source, perhaps they'll find it distasteful... or painful."
 colony.9102.desc:0 "The serpents on [root.GetName] are less aggressive now, but they seem intent on dismantling the colonists' technology. Their techniques imply they possess at least a crude intelligence."

 colony.9103.name:0 "Sinister Sibilance"
 colony.9103.desc:0 "Just as we have observed the invading serpents on [root.GetName], they are watching us. They have found ways to infiltrate and randomly operate our vehicles, computers, and mining equipment."
 colony.9103.desc.science:1 "Just as we have observed the invading serpents on [root.GetName], they are watching us. They have found ways to infiltrate and randomly operate our vehicles, computers, and mining equipment.\n\nWe know that the ophidians have a simple language. For the sake of diplomacy, our scientists now refer to them as 'Ophids.' They refer to themselves as the 'Hisssss,' but we often mispronounce that name, which infuriates them and leads to more biting."
 colony.9103.desc.soldier:0 "Just as we have observed the invading serpents on [root.GetName], they are watching us. They have found ways to infiltrate and randomly operate our vehicles, computers, and mining equipment.\n\nFrom what our recon soldiers can tell, these 'ophidians' live far underground. Incinerators are an effective deterrent. They hate us, but they hate fire more."
 colony.9103.a:0 "Let them feed on our power sources. Activate the universal translator."
 colony.9103.b:0 "Mobilize shock troops. Attack with incinerators."

 colony.9104.name:0 "Underworld"
 colony.9104.desc:1 "The serpents on [root.GetName] have converted some of our mining equipment into transports for traveling between their subterranean world and our surface world. This has damaged our ecology significantly.\n\nThe scientists in our colony have started referring to these serpentine invaders as the 'Hiss'. The soldiers have other names for them, most of which are not worth repeating."
 colony.9104.desc.science:1 "The serpents on [root.GetName] have converted some of our mining equipment into transports for traveling between their subterranean world and our surface world. They have damaged our ecology significantly.\n\nAlthough the 'Hiss' are unleashing chaos, our scientists suspect this might be a diversion. The ophidians haven't taken all of our mining equipment yet, so we may want to take some of our machines offline for repairs."
 colony.9104.desc.soldier:1 "The serpents on [root.GetName] have converted some of our mining equipment into transports for traveling between their subterranean world and our surface world. They have damaged our ecology significantly.\n\nWhatever the ophidians' motivations might be, our soldiers insist that mining must continue. We may lose guards and soldiers, but we can't let a single serpent into our homes... or our tech."
 colony.9104.a:0 "Take the remaining mining equipment offline."
 colony.9104.b:0 "This is what happens when you don't use enough fire."

 colony.9105.name:0 "Infestation Devastation"
 colony.9105.desc:0 "Relentless destruction from serpentine invaders and elaborate excavation on [root.GetName] have devastated the world's ecology."

 colony.9106.name:0 "Uplift and a Gift"
 colony.9106.desc:0 "The serpents on [root.GetName] are now using mining equipment to travel freely between their subterranean nests and our surface world. Has our technology empowered them in new ways?"
 colony.9106.desc.science:0 "The serpents on [root.GetName] are now using mining equipment to travel freely between their subterranean nests and our surface world. Has our technology empowered them in new ways?\n\nOur scientists are reporting that the 'Hiss' have scrawled the same symbol near each of the transports. We suspect they also have a crude written language."
 colony.9106.a:0 "These new serpent tunnels have unearthed... minerals!"

 colony.9107.name:0 "Serpent Ship"
 colony.9107.desc:0 "The serpents on [root.GetName] have patiently waited for a ship to enter the system. Someone thought it would be a good idea to land on our colony, so their starship is now full of serpents."
 colony.9107.a:0 "Let the fleeing ophidians have the ship."
 colony.9107.a.tooltip:1 "When these hyperintelligent ophidians venture forth into the cosmos, one cannot help but wonder what their ultimate fate will be."
 colony.9107.b:0 "Destroy the serpent ship."
 colony.9107.b.tooltip:1 "These hyperintelligent ophidians have relocated their population aboard our tempting starship. We should let them on board... and overload the reactor."

 colony.9108.name:0 "To the Starsss"
 colony.9108.desc:0 "A lone starship has slipped past all our detection equipment and slithered into the surrounding star system. The ophidians have left [root.GetName] with a series of subterranean lifts and a wealth of minerals."
 colony.9108.a:0 "So long, serpents."
#  colony.9108.a.tooltip:0 "§LYour story has been... uplifting.§!"

 colony.9109.name:1 "Hiss Story"
 colony.9109.desc:0 "A massive explosion has detonated outside our largest colony on [root.GetName]. We will remain vigilant, but as far as we can tell, we have incinerated the last of our ophidian invaders."
 colony.9109.a:0 "So long, serpents."
#  colony.9109.a.tooltip:0 "§LYour long tale has ended. You're... history.§!"

 #VENDING MACHINE

 VENDING_MACHINE_CAT:0 "An Invitation"
 VENDING_MACHINE_CAT_DESC:0 "A signal beacon orbits [From.GetName], beckoning travelers nearer. On the asteroid, a giant metal monolith looms, its purpose unknown."

 anomaly.7000.name:0 "Mysterious Monolith"
 anomaly.7000.desc:0 "The monolith we found on [From.GetName] dwarfs the science ship we sent to investigate it. A majestic, smooth slab of metal, the once-garish pigment patterns on the front have been reduced to mere flecks.\n\nA small power outlet on the machine's side promises its secrets will be unveiled in exchange for a modest sum of energy credits."

 anomaly.7000.a:0 "Activate the machine."
 anomaly.7000.b:0 "Best to leave it alone."

 anomaly.7010.name:0 "The Machine Awakens"
 anomaly.7010.desc.base:0 "The machine stirs, ancient mechanisms clanking behind the smooth facade. After much whirring, buzzing, and a dramatic pause, a metallic panel slides back, and a ship-sized cylinder rolls out of the machine...\n\n"
 anomaly.7010.a:0 "Patent the drink. Sell it to the whole galaxy."
 anomaly.7010.desc.full:0 "The cylinder contains an ancient beverage, still miraculously preserved against the ravages of time."
 anomaly.7010.desc.full.megacorp:0 "$anomaly.7010.desc.base$$anomaly.7010.desc.full$ According to our market data, the long-forgotten drink is 20% more delicious than our current range of drinkable products for biological entities."
 anomaly.7010.desc.full.nonbio:0 "$anomaly.7010.desc.base$$anomaly.7010.desc.full$ While the liquid provides no substance to us, our [Owner.GetScientistPlural] have been able to convert it into a much more valuable resource: §YExotic Gas§!."
 anomaly.7010.desc.full.bio:0 "$anomaly.7010.desc.base$$anomaly.7010.desc.full$ The drink has been easily replicated by our [Owner.GetScientistPlural], who, after conducting rigorous testing, have ascertained it to be safe, nutritious and - most crucially - delicious."
 anomaly.7010.desc.empty:0 "$anomaly.7010.desc.base$The cylinder is empty, its content long evaporated through a corroded sealing cap. The container itself is still in good shape, though, and the unknown alloy is on par with the metal we use to make our ships."
 anomaly.7010.desc.rot.bio:0 "$anomaly.7010.desc.base$The cylinder contains a liquid most foul; a once-delicious nutrient long spoiled by time. By studying the substance, our [Owner.GetScientistPlural] hope to learn about the biology of the aliens who once delighted in it - assuming we can do something about the smell first."
 anomaly.7010.desc.rot.nonbio:0 "$anomaly.7010.desc.base$The cylinder contains a liquid mixture of sucrose, citric acid, and other biological compounds. Our [Owner.GetScientistPlural] believe it to be a nutrient substance made by and for carbon-based beings. Further studies will hopefully provide more clues pertaining to the biology of this lost race."

 #GREED IS BAD
 colony.9050.name:0 "Unexpected Mineral Seams"
 colony.9050.desc:0 "Geological surveys on [Root.GetName] have revealed that the planet is richer in minerals than we thought. After calibrating our sensors to penetrate deeper into the ground, we have discovered several promising mining sites. Should we direct additional resources to probing efforts, we might yet uncover deeper veins of useful ore."
 colony.9050.a:0 "No funding. Start digging."
 colony.9050.b:0 "Funding granted. Probe deeper."
 colony.9055.name:0 "Deep Veins"
 colony.9055.desc:0 "Probing the underground of [Root.GetName] is a tedious process: our scanners do not react well to the ground composition, and shifts in the geological layers mean that we have to recalibrate them every time. Still, we have discovered more exploitable veins of high quality ore. Their depths makes the logistics of the mining operation more complex than usual, but it will take more than that to stop us. There is no assurance that additional probing operations will lead us to more mineral veins."
 colony.9055.a:0 "Begin mining operations."
 colony.9055.b:0 "There has to be more."
 colony.9060.name:0 "Too Little, Too Deep"
 colony.9060.desc:0 "The latest prospecting efforts on [Root.GetName] were inconclusive. Whatever minerals we could detect were buried too deep, in too small quantities, and through unstable ground. The projected costs of exploiting these veins would be higher than the profits. Despite this, our previous findings represents an enormous source of resources that should keep us busy for decades if not centuries."
 colony.9060.a:0 "Very Well. Get to work."
 colony.9065.name:0 "More Ore"
 colony.9065.desc:1 "No matter how deep the minerals on [Root.GetName] are hidden, we will find and extract them. It is what we do. Others might give up when confronted with unstable grounds, unfathomable depths or the logistics of maintaining transport tunnels, but we do not. The underground is our home, and if we know where to look, it will provide. The lower we go, the higher the quality and quantity of the ore. Our latest samples even hinted at the presence of rare crystals deeper."
 colony.9065.a:0 "We found enough. Commence extraction."
 colony.9065.b:0 "These crystals shall be ours!"
 colony.9070.name:0 "Fiery Crystals"
 colony.9070.desc:1 "A new depth has been reached by our surveying expeditions on [Root.GetName]. As predicted, we are encountering clusters of crystals that shine in vivid hues of oranges, yellows, and reds when light passes through them. At times, it looks as if a brazier is illuminating the caves where we find them, casting shifting shadows on the walls. We also made a puzzling observation: it looks as if over the millennia, these crystals are slowly migrating towards the center of the planet. We are confident that there will be more to find if only we dig deeper towards the core."
 colony.9070.a:0 "These probing works are too expensive."
 colony.9070.b:0 "Then a digging we shall go."
 colony.9075.name:0 "The Price of Greed"
 colony.9075.intro:0 "As our surveyors delved ever deeper to find ore on [Root.GetName], more and more crystals littered their paths. Finally, they reached a gigantic cavern located close to the core of [Root.GetName], and we lost communications. The last thing we know is that they were in the process of setting up lights and various sensors to study the cave. Then screams. Pain. Death. Destruction.\n\nThe cause was soon revealed when other geological surveyors detected multiple echoes tunneling at tremendous speed toward our colonies. Not long after, amid quakes and tremors, we were attacked by a crystalline entity of tremendous proportions. It is not unlike the spaceborne crystals, but seems to be highly aggressive, and capable of using the reconstructive capabilities of its kind to reshape its body in an instant.\n\n"
 colony.9075.outro:1 "While the core of the crystalline entity remain buried deep, it spawned tentacle-like appendages that dug through the ground looking to attack us or to absorb more crystals to grow. Projections are grim and we might be looking at the end of our colony on [Root.GetName]."
 colony.9075.desc.a:0 "$colony.9075.intro$ All attempts to deploy the radio signals that we use to pacify spaceborne crystals have failed. $colony.9075.outro$" #Pacified Crystals
 colony.9075.desc.b:0 "$colony.9075.intro$ It is one thing to face such an entity in space where our ships can bring their speed and weapons to bear, but another entirely to fight them planetside. $colony.9075.outro$" #Regular
 NAME_Crystal_Kraken:0 "Crystalline Bane"
 crystal_kraken_army:0 "Subterranean Crystalline Entity"
 crystal_kraken_army_desc: "For eons it slumbered beneath the crust, until an insatiable hunger drove it to tear open its ancient lair."
 crystal_kraken:0 "Crystalline Bane"
 NAME_Crystal_Shard:0 "Crystal Shard"
 colony.9080.name:0 "Crystalline Entity Defeated"
 colony.9080.desc:1 "After a grueling campaign, the crystalline entity dwelling at the heart of a planet has finally been defeated. The final battle took place deep underground, in the cave housing the core of the crystal behemoth, and only after we managed to shatter it did the beast stop fighting. Its various appendages disintegrated, losing cohesion at a molecular level and sprinkling crystal dust across the planet. The innumerable tunnels left in the wake of crystal tentacles are going to help us a lot in our efforts to mine the exceptionally rich minerals composing this world. As for the origin of the entity itself, we are left with many questions, but we might have just gained some insight on the way that spacefaring crystalline entities are created."
 colony.9080.a:0 "Victory at last."
 d_crystal_kraken_body:0 "Crystalline Remains"
 d_crystal_kraken_body_desc:0 "The broken remains of the crystalline entity that dwelled under the crust of this world. Its many tentacles all turned into rich mineral veins."
 d_crystal_kraken_body_bombed:1 "Shattered Crystalline Remains"
 d_crystal_kraken_body_bombed_desc:0 "$d_crystal_kraken_body_desc$"
 colony.9085.name:0 "Unusual Happenings"
 colony.9085.desc:1 "Our mining operations on [Root.GetName] have encountered unexpected difficulties. Ranging from mild tremors to shifting crystal veins, something is going on. Despite all our experience in tunneling, we have no idea what it is. These circumstances make it hard to work in secure conditions, and we have already lost gear, lives and ore in unpredictable accidents and collapses. Perhaps it would be best to halt mining operations under a certain depth?"
 colony.9085.a:0 "It's probably nothing."
 colony.9085.b:0 "Safety first."

 #### Rage Sage

 site_rage_sage_dig:0 "Seeds of Destruction"
 seeds_of_destruction_intro:0 "We have discovered an ancient alien starship lying half-buried in an asteroid crater. Glacial ice has inexorably spread across most of the ship, but we can easily access the airlock... and search for any secrets hidden behind it."

 ancrel.14001.name:0 "Rage in a Cage"
 ancrel.14001.desc:0 "When we opened the airlock of the alien starship, putrefaction and decay awaited us on the other side. Our preliminary investigation has uncovered a scene of carnage. After examining the mutilated bodies of the crew, we are certain they tore each other limb from limb. We could just leave... but then we'd never know why this tragedy happened."
 ancrel.14002.name:0 "Elaborate Laboratory"
 ancrel.14002.desc:0 "Digging deeper, we have uncovered the ship's science lab. Minimal power saturates the scene in ultraviolent illumination. A riot of purple shrubbery is releasing thick clouds of spores. The ship's doctor used a laboratory and ventilation shafts to flood the ship with an intoxicating mist."
 ancrel.14003.name:0 "Throw the Switch!"
 ancrel.14003.desc:0 "We think we are immune to the full effects of the intoxicating mist. If we can get the ship's engines online, we can launch the ship and send it back home for study. This will take time, but the elaborate pharmaceutical laboratory may provide useful biochemical augmentation for our empire's soldiers."
 ancrel.14003.a:0 "Bring the reactor online now!"
 ancrel.14003.b:0 "Run diagnostics and make repairs."
 ancrel.14004.name:0 "Bliss Outbreak"
 ancrel.14004.desc:0 "We foolishly thought we were immune to the mist, but our engineers are experiencing a state of rapturous bliss. They dance in the ship's corridors, singing atonally. We will need to clear the atmosphere and capture our engineers before we can launch the ship. This delay will cost us time."
 ancrel.14004.a:0 "Capture the blissed-out engineers."
 ancrel.14005.name:0 "Rage Outbreak"
 ancrel.14005.desc:1 "We foolishly thought that we were immune to the mist, but our scientists are experiencing fits of psychotic rage. Fighting has broken out shipwide. We will need to clear the atmosphere and subdue the mist's victims before we can launch the ship. This delay will cost us time."
 ancrel.14005.a:0 "Subdue the maniacal scientists."
 ancrel.14006.name:0 "Temptations of Technology"
 ancrel.14006.desc:0 "We have liftoff! Though dangerous, the alien ship's intoxicating mist could augment the effectiveness and loyalty of our empire's soldiers. However, the question remains: should we subject our own soldiers to this hazardous substance? Or should we say no and learn from their tragic mistakes?"
 ancrel.14006.a:0 "Exploit this promising technology."
 ancrel.14006.a.tooltip:0 "Victory awaits! Our soldiers should be willing to take this risk."
 ancrel.14006.b:0 "Forsake this dangerous technology."
 ancrel.14006.b.tooltip:0 "There are some secrets we were not meant to know."

 on_crashed_ship_cat:0 "Crash Site"
 on_crashed_ship_desc:0 "We have discovered an ancient alien starship lying half-buried in an asteroid crater."

 anomaly.7030.name:0 "Crash Site"
 anomaly.7030.desc:0 "We have discovered an ancient alien starship half-buried in an asteroid crater. This science ship's exterior has an extensive sensory array and no weaponry. The exterior was not damaged in any way before it crashed. We can assume this catastrophe was the result of a fatal error caused by the crew."
 anomaly.7030.desc.a:0 "How tragic."

 #SPACE SHANTY (by Brian Campbell), Melody: "Fish in the Sea"

 site_space_shanty_dig:0 "Message in a Bottle"
 space_shanty_intro:0 "We have found the wreckage of an archaic spaceship of unusual design. Instead of using propulsion similar to that of modern ships, the craft relied on large sails unfurled in the vacuum of space. Presumably, the ship harvested solar energy and drifted on the solar winds created by starlight. Our archaeologists are eager to uncover the secrets concealed within this spacecraft."
 space_shanty_intro_bio: "The drifting remains of an ancient entity have been discovered in the depths of space. Its form is unlike any living vessel we have known, it possesses vast, membranous sails, once capable of unfurling in the cosmic winds, basking in the radiation of distant stars like a great celestial leviathan gliding on unseen currents.\n\nNow, it is little more than a withered husk, its frame cracked and exposed, its once-lustrous sails reduced to tattered remnants. Whether this being was engineered, evolved, or something in between remains uncertain. Our bio-archeologists are eager to study its remains, to listen for echoes of its final journey, and perhaps, just perhaps, to learn the song it once sang to the stars."

 ancrel.15021.name:0 "Message in a Bottle"
 ancrel.15021.desc:0 "As we expected, the interior of this 'solar sailer' is appropriately archaic. The bridge resembles the deck of an old planetbound sailing ship designed to sail on watery seas.\n\nThe deck plating appears to be metal, but most surfaces are covered with carved wood, a contrast to the glass-like substance on viewports and datascreens.\n\nPowering up the ship's computers, we have found a datafile with an old-fashioned seafarers' song. According to our archaeologist, this melody was once known as a 'sea chanty' or 'space shanty.' We are attempting to transcribe the lyrics."
 ancrel.15022.name:0 "Space Shanty"
 ancrel.15022.desc:0 "Immediately after we completed the restoration and reactivation of the datafiles, a thrumming musical cadence surged throughout the ship, accompanied by the auto-tuned voices of ancient mariners. Transcription follows:\n\n'Come all you young spacefarers, listen to me!\nI'll sing you a song of our fish from the sea!\n\nAnd it's windy weather, boys, stormy weather, boys\nWhen the wind blows, then we're all together, boys\nBlow ye winds fringeward, hey! Blow ye winds, blow!\nOut to the galaxy, steady she goes.\n\nUp come the solar winds\nTaking us far\nAll through the space lanes\nAnd out to the stars!\n\nAnd it's windy weather, boys, stormy weather, boys\nWhen the wind blows, then we're all together, boys\nBlow ye winds fringeward, hey! Blow ye winds, blow!\nOut to the galaxy, steady she goes!"
 ancrel.15023.name:0 "Cosmic Beasties"
 ancrel.15023.desc:0 "As we explored the ship, further attempts to power it up and recover its datafiles unlocked more stanzas of the ancient space shanty. The ship's holographic display vibrantly projected images of sailors and spacefarers singing and dancing in accompaniment:\n\n'Up comes the Great Dragon\nIn search of our home\nThrough space to a place that's\nBeneath waves and foam!\n\n'And it's windy weather, boys, stormy weather, boys\nWhen the wind blows, then we're all together, boys\nBlow ye winds fringeward, hey! Blow ye winds, blow!\nOut to the galaxy, steady she goes.\n\n'Up comes the Tiyanki\nThe king of deep space\nRacing our ships\nIn a hyperspace chase!\n\n(chorus repeats)\n\n'Up comes Leviathan\nTentacles grasp\nChoking our ship\nAs we shiver and gasp!\n\n(chorus repeats)"
 ancrel.15024.name:0 "Potent Potables"
 ancrel.15024.desc:0 "Our archaeologists have unearthed of a stash of potent potables. Were the sailors consuming these foul fluids? We will not ingest these strange liquids. Our exploration of the ship is already sufficiently intoxicating!\n\n'Up come the Lithoids\nAll hewn from their stone\nThese boulders are bolder\nWhen they're not alone!\n\n(chorus)\n\n'Up come the Necroids\nAll fearsome and great\nYou can't kill them, mateys,\nThey'll reanimate!\n\n(chorus)\n\n'Up come swarms of robots\nGet ready to run\nFight one, ten, a dozen,\n1101!\n\n(chorus)"
 ancrel.15025.name:0 "Cast Off the Hawser!"
 ancrel.15025.desc:1 "Our exploration has revealed a glance of ancient history, displaying the zeal and courage of ancient explorers. Clearly the captain used this 'space shanty' to motivate and coordinate the crew. Perhaps they even sang along! Our archaeologists are suggesting this performance should be preserved in a museum installation.\n\nAs for the ancient melody, we've transcribed all the lyrics we could find and added them to our databanks. Our own 'sailors' now have a habit of singing versions of their own space shanties, which should improve their morale and efficiency.\n\n'We rose from the ocean\nAnd reached for the sky\nWe're building an empire\nThat never will die!\n\n'And it's windy weather, boys, stormy weather, boys\nWhen the wind blows, then we're all together, boys\nBlow ye winds fringeward, hey! Blow ye winds, blow\nOut to the galaxy, steady she goes!'\n\nIt's time to untether from this ancient vessel, 'casting off the hawser' as we set sail on solar winds. Steady as she goes!"
 ancrel.15022.a:0 "Translate more lyrics."
 ancrel.15023.a:0 "Translate more lyrics!"
 ancrel.15024.a:0 "We want more lyrics!"
 ancrel.15025.a:0 "Memorize the lyrics and set the next course!"

 on_solar_sails_cat:0 "On Solar Sails"
 on_solar_sails_cat_desc:0 "We have found the wreckage of an archaic spaceship with an unusual design. We're not quite sure how its propulsion system works."

 anomaly.7020.name:0 "On Solar Sails"
 anomaly.7020.desc:0 "We have found the wreckage of an archaic spaceship of unusual design. Instead of using propulsion similar to that of modern ships, the craft relied on large sails unfurled in the vacuum of space. Presumably, the ship harvested solar energy and drifted on the solar winds created by starlight."
 anomaly.7020.a:0 "We should dig deeper."

 harmonious_crew:0 "Harmonious Crew"


##### Negative Mass #####

 # Situation

 situation_negative_mass:0 "Plight of the Beta-Universe"
 situation_negative_mass_type:0 "$situation_negative_mass$"
 situation_negative_mass_desc:0 "We have been confronted with a terrible situation inside the 'Beta-Universe' and must now decide if we are to stand aside or assist the doomed dimension."
 approach_save_b_world:0 "Bring [Target.GetName]-Beta to our universe"
 approach_observe_nmass:0 "Observe the decay of the Beta-Universe"
 approach_plunder_nmass:0 "Plunder [Target.GetName]-Beta"
 string_nmass_year:0 "Situation Age: §R[This.situation_age]§!"
 string_nmass_too_late:0 "Collapsing Universe"
 string_redoubled_efforts:0 "Redoubled Efforts"
 string_took_pops:0 "Depopulated Beta-Universe"
 situation_negative_mass_complete_tooltip:0 "The rift will destabilize and all life in that universe will cease utterly."
 situation_negative_mass_fail_tooltip:0 "Having done everything we can, all we can do is wait and see if we have managed to stabilize the rift enough to bring [Target.GetName]-Beta into our universe."
 situation_negative_mass_monthly_change_tooltip:0 "$situation_monthly_change_tooltip_approaches_dependent$"

 # Events
 colony.9800.name:0 "A Dimension of Static"
 colony.9800.desc:0 "The Dimensional Portal on [Root.GetName] shut itself. When we stabilized the portal, we saw that it led to a dimension consisting solely of a white, formless void interrupted only by random streaks of black noise. The strange phenomenon instantly started to seep into our universe and consumed our dimensional stabilizers, collapsing the gateway.\n\nThe portal, static, and dimensional stabilizers have all winked out of existence simultaneously. Nothing was left behind; not even trace particles. If the portal hadn't been unstable, who knows what kind of disaster might have occurred here."

 colony.9805.name:0 "Disruptions"
 colony.9805.desc:0 "Recently our [Root.GetScientistPlural] working in our primary physics lab on §Y[Root.GetHomeWorldName]§! have noticed strange fluctuations in their work. Our hyperdrive-related tests suffered most from these interferences, yet these interruptions only went on for about a week before stopping entirely. At the same time [From.GetName] noticed fluctuations from the now closed dimensional portal, thankfully the impossible static did not return. Hopefully, nothing will come of this."
 colony.9805.a:0 "Back to work."
 colony.9805.b:0 "We should investigate this."

 colony.9810.name:0 "Negative Mass"
 colony.9810.desc:0 "Eager and anxious discourse started in the scientific circles of [Root.GetHomeWorldName] today as [cloned_physicist.GetName] published [cloned_physicist.GetHerHis] recent findings of spontaneously appearing negative mass particles close to §Y[Root.Capital.GetStarName]§!.\n\n"These findings could advance our understanding of artificial wormholes and a host of other subjects," proclaims [cloned_physicist.GetName]!\n\nOur Admiralty holds a different view on the subject and suggests we bring our fleets home until the source of this new and untested matter can be determined."
 colony.9810.desc.robot:0 "A new report from lead physics unit [cloned_physicist.GetName] was received today. The report included recent findings of the spontaneously appearing negative mass particles close to §Y[Root.Capital.GetStarName]§!.\n\n"These findings could advance the [Root.GetName] understanding of artificial wormholes immensely as well as related subjects," reports science unit [cloned_physicist.GetName].\n\nThreat analysis subroutines suggest bringing fleets home until the source of this new and untested material can be determined."
 colony.9810.desc.hive:0 "New observations from physics specialized drone [cloned_physicist.GetName] have been disseminated regarding the recent findings of spontaneously appearing negative mass particles close to §Y[Root.Capital.GetStarName]§!.\n\n"These findings could advance the [Root.GetName] understanding of artificial wormholes and additional related subjects," reports the drone.\n\nThe Mind is untrusting of this sudden development and instinctively feels an urge to return some fleets to the spawning system."

 colony.9815.name:0 "The Night the Sky Split"
 colony.9815.desc:0 "The greatest minds of the [Root.GetName] gathered today to listen to [cloned_physicist.GetName]'s latest ideas for using the negative mass particles, only to be interrupted. Emergency sirens screeched in every observatory and space station across the system as §Y[Root.GetHomeWorldName]§! got a new fixture in the night sky. A rip in space the size of our star stretches over horizons while a small fleet of fighters pours through the tear."
 colony.9815.desc.robot:0 "Additional science units had been deployed to study [cloned_physicist.GetName]'s latest findings and the use of the negative mass particles only to be interrupted. Emergency sirens screeched in every observatory and space station across the system as §Y[Root.GetHomeWorldName]§! got a new fixture in the night sky. A rip in space the size of our star stretches over the sky as a small fleet of fighters pours out of the tear."
 colony.9815.desc.hive:0 "Additional drones had been deployed to study [cloned_physicist.GetName]'s latest findings and the use of the negative mass particles only to be interrupted. Emergency sirens screeched in every observatory and space station across the system as §Y[Root.GetHomeWorldName]§! got a new fixture in the night sky. A rip in space the size of our star stretches over the sky as a small fleet of fighters pours out of the tear."

 colony.9820.name:0 "An Old Code"
 colony.9820.desc:0 "As the last corvette falls, an ensign manning the sensors of our starbase reports something curious. These ships are very similar to outdated vessels that the [Root.GetName] stopped using years ago. The ships are lacking FTL drives and are equipped with obsolete weaponry. While the report is coming in, a communication request originating from the strange tear reverberates throughout the system. It's using our highest clearance codes... from 10 years ago."
 colony.9820.desc.robot:0 "As the last corvette is rendered inoperable, observation analysis subroutines report something abnormal. The invader ships are similar to outdated vessels that the [Root.GetName] stopped producing years ago. Additionally, the ships lack FTL drives and are equipped with obsolete weaponry. While the report is coming in, a communication request originating from the strange tear reverberates throughout the system. It's using our most complex handshaking protocols... from 10 years ago."
 colony.9820.desc.hive:0 "As the last corvette falls, a drone manning the sensors reports something curious. These ships are very similar to outdated vessels that the [Root.GetName] stopped using years ago. The ships are lacking FTL drives and are equipped with obsolete weaponry. While the report is coming in, a communication request originating from the strange tear reverberates throughout the system. It's something this Mind is unfamiliar with, another [Root.GetSpeciesName] intelligence."
 colony.9820.a.robot:0 "**Access Signal**"

 colony.9821.name:0 "A Trans-Dimensional Call"
 colony.9821.desc:0 "As the comms screen flickers on, what looks to be the most exhausted, elated, and simultaneously terrified [Root.GetSpeciesName] imaginable appears. They look familiar, a dead ringer for [cloned_physicist.GetName] if [cloned_physicist.GetHeShe] had aged 20 years. §B"Ah... hello [Root.GetHomeWorldName]-Alpha, this is [cloned_physicist.GetName]-Beta"§! they stop to gather themselves. §B"I, uh, we... We are terribly sorry for what just transpired. You have to understand, that was a rogue and defunct element of our world's defense collective thinking they could seize [Root.GetHomeWorldName] by force. I know the words might sound empty, but please believe me when I say that we have no ill intention towards you."§!"
 colony.9821.desc.robot:0 "As the comms screen flickers on, an identification code is sent through. §RChecksum error:§! This is [cloned_physicist.GetName]s unique ID! \n§B"Greetings [Root.GetName]-Alpha and apologies: Previous hostile action was caused by a redundant and deprecated military branch of [Root.GetName]-Beta systems. It has since been dealt with and deleted. Statement: We intend no further hostile interactions."§!"
 colony.9821.desc.hive:0 "As the comms screen flickers on the other Mind communication drone has an identical structure as [cloned_physicist.GetName]. Curious. §B"Greetings [Root.GetName]-Alpha and apologies. The drones that attacked you were deviants left to their own devices too long. [Root.GetName]-Beta appreciates that you exterminated them. We desire no more negative interactions and want to propose something beneficial for both our minds."§!"
 colony.9821.a:0 "What are you?"
 colony.9821.a.robot:0 "Status report!"
 colony.9821.a.response:0 "§BI and everyone else here are from a parallel universe to yours. We don't know when, but we believe that our two realities split some time ago, and our universe has been unraveling ever since. We first noticed when remote systems started disappearing and have been hard at work trying to avoid certain doom. For the last few decades, all our resources and [Root.GetAdjective]-hours have been invested in opening this trans-dimensional gateway. It's only with our most experimental technology and advanced physics that we have managed to reach you, just a few years before our reality ceases to be.§!"
 colony.9821.a.response.robot:0 "§B[cloned_physicist.GetName]-Beta and all other present units are from a parallel universe. Deterioration of universe Beta was first observed decades ago. Remote systems were first observed to disappear 55.136 years ago. Since then, all available resources and computation power have been put into opening this trans-dimensional gateway. Estimated time left until [Root.GetHomeWorldName]-Betas erasure: 25.3333 years.§!"
 colony.9821.a.response.hive:0 "§BThis one, [cloned_physicist.GetName]-Beta, and all other members of the Mind present are from a parallel universe to yours. We don't know when, but we believe that some time ago our two realities split and our universe has been unraveling ever since. Observation drones first noticed when remote systems started disappearing, and this Mind has been hard at work trying to avoid certain doom ever since. For the last few decades, all drones, resources, and study has been invested in opening this trans-dimensional gateway. It's only with our most experimental technology and advanced physics that we have managed to connect with you, a few years before this reality ceases to be.§!"
 colony.9821.b:0 "Why do you seem to be lacking FTL capabilities?"
 colony.9821.b.robot:0 "Explain lack of FTL systems!"
 colony.9821.b.response:0 "[cloned_physicist.GetName]-Beta seems at a loss for words, §B"You managed to crack FTL? Oh, what glorious news! Then those fools had no reason to attack - the whole galaxy is available to us! Um... assuming that you would be willing to help us, of course."§!"
 colony.9821.b.response.robot:0 "§BFTL systems capable of accessing hyperlanes were calculated to be possible but the project was declared non-essential and the resources were absorbed into the Gateway Research Collective. Many avenues of research had their priority set to 0. Request for [Root.GetName]-Alpha's results after communication is over?§!"
 colony.9821.b.response.hive:0 "The other mind seems to need a moment before answering §B"This Mind was unwilling to invest resources into developing FTL systems when the universe was ceasing to be. Please allow us to partake in this understanding?"§!"
 colony.9821.c:0 "Enough talk. What do you want?"
 colony.9821.c.robot:0 "Enough talk! State request!"

 colony.9822.desc:0 "§BOur universe is doomed. There is no way to get around that. We have been building giant transport ships for this day and implore you to let us send over refugees. Only our brightest and most capable leaders will fit on these ships. Please save my-§! §YOUR§! §Bcivilization.§!"
 colony.9822.desc.robot:0 "§BTransportation ships have been built. Request to send over [Root.GetName]-Beta units to preserve resources and databanks. We do not wish to end our exploration of the universe here.§!"
 colony.9822.desc.hive:0 "§B[Root.GetName]-Beta's universe is doomed. There is no way to get around that. We have been building giant transport ships for this very day and would offer any drones we could send.\nAdditionally we wish to merge hiveminds. While identical at first this collective has had experiences and insights we don't want to lose. Please let us live on.§!"
 colony.9822.a:0 "We must confer with our experts."
 colony.9822.a.robot:0 "Additional analysis required! Stand by!"
 colony.9822.a.hive:0 "This Mind needs to reflect on this request."

 colony.9840.name:0 "The Summit"
 colony.9840.desc:0 "A summit of the top minds from every field gathered on §Y[Root.GetName]§! to discuss the fate of our dimensional twins. Harsh and difficult debates were had throughout [Root.GetHomeWorldName]. Some suggested a hands-off approach. Studying the end of a universe could be very insightful. There was talk about granting [cloned_physicist.GetName]-Beta's request to evacuate as much of the planet as possible while some mentioned how easy it would be to take whatever precious resources and energy stores the planet had left.\n\nJust as the summit was winding down, [cloned_physicist.GetName] took center stage and declared that [cloned_physicist.GetHeShe] believed that using the new technologies brought from the beta universe, there was a chance to bring the entirety of [Root.GetHomeWorldName]-Beta into our reality."
 colony.9840.desc.robot:0 "Every supercomputer under the control of [Root.GetName] was put on calculating the most optimal solution to the current dilemma regarding [Root.GetName]-Beta. In the end, 4 potential options were declared viable.\n\n1: Study collapse of Beta universe.\n2: Enter gateway and acquire all relevant stockpiles of minerals and energy.\n3: Allow science unit: [cloned_physicist.GetName]-Beta's proposal.\n4: Attempt to use highly experimental Beta science and technology to bring [Root.GetHomeWorldName]-Beta into Alpha reality."
 colony.9840.desc.hive:0 "As the full might of [Root.GetSpeciesName]'s intelligence was put on the task of deciding the fate of [Root.GetName]-Beta 4 main potential solutions were proposed.\n\n1: Study collapse of the Beta universe.\n2: Enter the gateway and acquire all relevant stockpiles of minerals and energy.\n3: Accept [Root.GetName]-Beta request and subsume the other Mind.\n4: Attempt to use highly experimental Beta science and technology to bring [Root.GetHomeWorldName]-Beta into Alpha reality merging Minds."
 colony.9840.a:0 "Study the event."
 colony.9840.a.tooltip:0 "We cannot spare the resources for such an undertaking, but we won't let an opportunity like this go to waste."
 colony.9840.b:0 "Loot them."
 colony.9840.b.phobe:0 "These beings can't be trusted."
 colony.9840.b.swarm:0 "More for the swarm to feast on!"
 colony.9840.b.exterminator:0 "All things need to be exterminated, even them."
 colony.9840.b.tooltip:0 "These fools have left themselves defenseless!"
 colony.9840.c:0 "Save as many as possible."
 colony.9840.c.phobe:0 "They are no aliens, let them in!"
 colony.9840.c.exterminator:0 "More units for the cause!"
 colony.9840.c.swarm:0 "Additional drones to serve."
 colony.9840.c.tooltip:0 "Add 6 [Root.Species.GetNamePlural]-Beta to [Root.GetHomeWorldName]."
 colony.9840.d:0 "Try to bring [Root.GetHomeWorldName]-Beta to us."
 colony.9840.d.tooltip:0 "Start a difficult project to save [Root.GetHomeWorldName]-Beta."

 colony.9850.name:0 "Elation!"
 colony.9850.desc:0 "A formless static covers a large swath of §B[Root.GetHomeWorldName]-Beta's§! sky and is closing in rapidly as [cloned_physicist.GetName]-Alpha and Beta, working side by side, finish their arduous task. The negative mass stabilizers activate, and the tear between worlds moves over [Root.GetHomeWorldName]-Beta just as the static would smother it. The rift winks out moments later, and negative mass stops appearing at its former location.\n\nIt is done. After months of study and research accounting for new gravitational wells and habitable zones, [Root.Capital.GetStarName] now has a new inhabited planet orbiting it."
 colony.9850.desc.robot:0 "A formless static covers a large swath of §B[Root.GetHomeWorldName]-Beta's§! sky and is closing in rapidly as [cloned_physicist.GetName]-Alpha and Beta and all other available science units work side by side. The negative mass stabilizers activate, and the tear between worlds moves over [Root.GetHomeWorldName]-Beta just as the static would smother it. The rift winks out moments later, and negative mass stops being produced at its former location.\n\nIt is done. After months of study and research accounting for new gravitational wells and habitable zones, [Root.Capital.GetStarName] now has a new inhabited planet orbiting it."
 colony.9850.desc.hive:0 "A formless static covers a large swath of §B[Root.GetHomeWorldName]-Beta's§! sky and is closing in rapidly as [cloned_physicist.GetName]-Alpha and Beta and all other available drones work side by side. The negative mass stabilizers activate, and the tear between worlds moves over [Root.GetHomeWorldName]-Beta just as the static would smother it. The rift winks out moments later, and negative mass stops being produced at its former location.\n\nIt is done. The new perspectives and minds joining the [Root.GetName] send a ripple through the Collective. After months of study and research accounting for new gravitational wells and habitable zones, [Root.Capital.GetStarName] now has a new inhabited planet orbiting it."
 colony.9850.a:0 "Just this once, everybody lives!"

 colony.9851.name:0 "Static"
 colony.9851.desc:0 "Probes left in the Beta universe record the final moments of reality, as a formless static wall absorbs first [Root.Capital.GetStarName]-Beta and then §B[Root.GetHomeWorldName]-Beta§!. The feed is abruptly cut off shortly before the rift winks out of existence. The negative mass particles it was producing are likewise gone.\n\nAnyone left on that side is no more."
 colony.9851.a:0 "That could've been us"

 colony.9855.name:0 "Crossing the Dimensional Border"
 colony.9855.desc:0 "A common issue has started occurring ever since the rift appeared. Families in our dimension are reaching out to their Beta counterparts and smuggling them into our stable universe. This is often done by the border guards assigned to keeping the universes separate, as basically everyone in the [Owner.GetName] has family on the other side. A few groups doing this wouldn't matter, but we would quickly have a stampede on our hands if the practice spreads. If §B[Owner.GetHomeWorldName]-Beta§! loses too many inhabitants, their infrastructure will collapse, and it will be even harder to get the world through."
 colony.9855.a:0 "Allow them through."
 colony.9855.b:0 "They should stay on their side."
 colony.9855.c:0 "Organize visiting hours."

 colony.9860.name:0 "Mission: Dimensional"
 colony.9860.desc:0 "One of the great things about having a mirror world so near is that [Owner.GetSpeciesName] cultural pillars that might have been destroyed or lost in the last few years might still exist on the other planet, so everyone can enjoy them again. Yet unsavory characters have taken this as an opportunity to infiltrate §B[Target.GetName]-Beta§! and secure these great works for themselves. We now possess not one but two masterworks made by a great inventor from our past. [Target.GetName]-Beta's government has already sent an angry yet formal request for us to return the plunder."
 colony.9860.a:0 "Return the great work and apologize profusely."
 colony.9860.b:0 "Two §His§! better than one..."
 colony.9860.c: "Three §His§! better than two..."

 colony.9870.name:0 "One Last Plea"
 colony.9870.desc.helped:0 "The situation in the Beta-Universe is dire, and it's only getting worse. A unified cry for salvation was heard from the portal earlier this morning. Even with our best efforts, it seems like our kin will become one with the nothingness haunting their universe. If we want to save our alter selves, the time is now."
 colony.9870.desc.ignored:0 "A pitiful cry for help was heard from the Beta-Universe portal today, a final whimper for salvation. We have been benefiting from their situation for a while, yet they still call out to us since there is no one to talk to in their lonely universe. We are approaching the point of no return. Soon, the Beta-[Owner.GetSpeciesNamePlural] will be no more."
 colony.9870.a:0 "Redouble our efforts, we can't let it end here."
 colony.9870.a.tooltip:0 "The §Y$approach_save_b_world$§! approach will require even more of our scientists, reducing our research speed by a total of §R-30%§!"
 colony.9870.b:0 "All is going according to plan."
 colony.9870.c:0 "They are [Owner.GetSpeciesNamePlural] too, we can't let it end like this!"

 colony.9875.name:0 "Offloading Optimization"
 colony.9875.desc:0 "Having a second [Owner.GetGovernmentName] which is so similar provides us with an unprecedented opportunity. The calculations required to keep our consciousness organized every day take up many [Owner.GetTeamMemberPlural], but this task can now be offloaded to the second [Root.GetName]. The value of this is apparent, and while it might slow down the recovery effort of §B[Target.GetName]-Beta§!, we are sure we will still manage."
 colony.9875.a.machine:0 "This is logical."
 colony.9875.a.hive:0 "It's in all our interests that this gets done."
 colony.9875.b:0 "They need all the [Owner.GetTeamMemberPlural] that they can get."

 colony.9880.name:0 "Desperate Drones"
 colony.9880.desc:0 "In their continued distress, the other [Owner.GetGovernmentName] has lashed out and manically taken a hold of the [Owner.GetSoldierPlural] on [Target.GetName]! We must organize our defense drones before we are overrun."
 colony.9880.a.machine:0 "Emergency Protocols: Defend [Target.GetName]"
 colony.9880.a.hive:0 "Defeat the divergences, suppress the Beta-World."
 colony.9880.a.tt:0 "Gain §Y400§! defensive armies at the cost of §R100§! £pop£ §HPops§!."
 colony.9880.b:0 "Analyze why the Beta-Universe reacted like this."

 colony.9885.desc.hive:0 "The final divergent drone has been defeated. Our communication drones are once again detecting the presence of the other Overmind, but it's acting a lot submissively this time, waiting for us to initiate communication.\n\n"§BThis Mind apologises - instinctive reactions are getting harder to suppress as §RThe Static§! nears. We will ensure that we restrain ourselves in the future.§!""
 colony.9885.desc.machine:0 "The rebelling defense unit has been defeated. Our observation analysis subroutines are once again detecting the presence of [FromFrom.GetName]-Beta's communication units. They left us with a simple message.\n\n"§BOnce again redundant defense units have acted in sub-optimal ways. As the §RThe Static§! approaches, they managed to get through our quarantining efforts. The processes have since been deleted and should not take any further action.§!""
 colony.9885.a.hive:0 "We will make sure that you do."
 colony.9885.a.hive.tooltip:0 "Suppress the presence of the Beta-World hive mind through our superior numbers."
 colony.9885.b.hive:0 "We understand. Do not fear."
 colony.9885.a.machine:0 "Free access to [FromFrom.GetName]-Alpha revoked."
 colony.9885.a.machine.tooltip:0 "Ensure that the other dimension does not have any more unsecured connections to [FromFrom.GetName]."
 colony.9885.b.machine:0 "Understandable, combat AI is subversive by nature."

 colony.9890.name:0 "Demands"
 colony.9890.desc:0 "[FromFrom.GetName] has fallen to our Beta variants. They are now demanding the immediate transferal of some of their drones as well as the establishment of a sub-consciousness on our world to ensure the survival of their knowledge and existence."
 colony.9890.a:0 "Disastrous"

 # Modifier
 harvesting_negative_mass:0 "Harvesting Negative Mass"
 harvesting_negative_mass_desc:0 "Harvesting negative mass particles assist us in our physics research."
 appeased_populace:0 "Appeased Populace"
 appeased_populace_desc:0 "Subjecting to the demands for interdimensional migration has mollified the populace on this world."
 angered_populace:0 "Angered Populace"
 angered_populace_desc:0 "After denying the chance for interdimensional migration, the population on this planet has become agitated."
 stolen_great_work:0 "Stolen Great Work"
 stolen_great_work_desc:0 "A great work from the mirror dimension is displayed proudly next to its exact copy on this planet."
 multiple_stolen_great_works:0 "Stolen Great Works"
 multiple_stolen_great_works_desc:0 "Multiple great works from the Beta universe adorn this world's walls."
 offloaded_optimization:0 "Offloaded Optimization"
 offloaded_optimization_desc:0 "Offloading the day to day calculations to the Beta world has dramatically improved our production capabilities."

 b_world_saved:0 "Saved"
 b_world_saved_desc:0 "This planet is thankful for being saved."

 # Names
 NAME_B_Planet:0 "[Root.GetHomeWorldName]-Beta"
 NAME_Portal_Invaders:0 "Portal Invaders"
 NAME_B_World_Corvette:0 "Outdated Corvette"
 NAME_Familiar_Fleet:0 "Familiar Fleet"
 NAME_controlled_army:0 "Mind-Controlled Army"
 NAME_Dominated_Drones:0 "Dominated Drones"

 # Traits

 trait_notofthisworld:0 "Not of This World"
 trait_notofthisworld_desc:0 "§BThis species is not from this universe and is degrading slowly§!."
 trait_robot_notofthisworld:0 "Not of This World"
 trait_robot_notofthisworld_desc:0 "§BThese machines are not from this universe and are degrading slowly§!."
 TRAIT_NOTOFTHISWORLD_EFFECT:0 "Every $pop_group_unit$ £pop£ §HPops§! working as a slave or better produces 0.5 £physics_research£ §YPhysics Research§! per month."

 # Event Chain
 negative_mass_title: "Negative Mass"
 negative_mass_desc: "Negative Mass has recently appeared around our homeworld. The strange phenomenon surely won't be a herald of something that will shake our society's very core."

 # Singing Planet

 SINGING_PLANET_CAT:0 "Strange Readings"
 SINGING_PLANET_CAT_DESC:0 "This planet emits strange magnetic waves, quite unlike anything we have seen so far, almost as if it is trying to communicate with us. It is only logical to investigate this unusual phenomenon - we may have just encountered an extraordinary example of life on a planetary scale."

 anomaly.7101.name:0 "Singing Planet"
 anomaly.7101.standard.desc:0 "What we first assumed to be a deliberate attempt at communication has turned out to be an unusual but naturally occurring phenomenon. The magnetic waves produced by the planet, given proper handling and editing, may sound a bit like talking or even singing, but they are in no way created by a thinking being. Some of our scientists, however, find it quite catchy.\n\nIt might be possible to make use of this phenomenon, possibly by hosting artists or VIPs at a station created solely to catch these signals and play them as relaxing music."
 anomaly.7101.a:0 "Fascinating."
 anomaly.7101.machines.desc:0 "The planet is emitting a series of signals that our exploratory drones speculated might be of artificial origin. Upon closer examination, the signals were revealed to be merely a natural phenomenon caused by unusual but harmless magnetic waves. This discovery does not provide any immediate benefit to the collective, but given their uniqueness, studying them may provide us with some research data in the long run."
 anomaly.7101.b:0 "Catalog it."
 anomaly.7101.hive.desc:0 "The planet is emitting a series of signals that our exploratory drones speculated might be of artificial origin. Upon closer examination, they turned out to be nothing more than a natural phenomenon, one with the unusual property of strengthening the connection of our drones to the collective mind. It seems that drones exposed to the planet's magnetic waves respond better to the will of the hive."
 anomaly.7101.c:0 "Everything for the hive."
 anomaly.7101.c.desc:0 "The hive can replicate these magnetic waves and use them to strengthen its will."

 # Ancient Manufactorium

 colony.9200.name:0 "Hidden Vault" #starting the event
 colony.9200.desc:0 "During a standard reconnaissance of [Root.GetName], the planetary exploration unit came across a massive door that apparently leads directly into the interior of a mountain range. It appears that the strong magnetic field produced by some sort of cloaking device hid it from our ship's sensors, and the camouflaged entrance remained invisible to the autonomous research probes mapping the surface.\n\nOn the other hand, more specialized tests have shown that delivering a steady stream of energy should make the door operational again, eventually allowing us to open it and see what's inside."
 colony.9200.a:0 "Provide the energy." #go on with chain
 colony.9200.a.desc:0 "Setting up the grid might take some time, and will continue to sip the energy during the exploration of the vault."

 colony.9201.name:0 "Darkness Awaits" #entered the vault
 colony.9201.desc:0 "As energy flowed through the circuits, the entrance came online, and with additional tinkering, we quickly discovered how the door worked. Additional topographical research revealed the interior to be a large underground vault. Alien infrastructure covered every square centimeter of the walls - even the huge pillars supporting the ceiling showed faint energy signatures. Given the energy readings and vague similarities to our technology, it appears to be an underground manufacturing facility."
 colony.9201.a:0 "We will learn it secrets." #go forward
 colony.9201.a.desc:0 "Given the scope of this operation, it will take a lot of resources, workforce, and an unknown amount of time to study it thoroughly. Regular updates and reports on their work are somewhat to be expected."
 colony.9201.b:0 "We can't risk it, place explosives." #opt out
 colony.9201.b.desc:0 "We will seal the entrance and demolish this place. Who knows what might lurk inside this vault."

 colony.9202.name:0 "Mountain Blast!" #opted out - explosion and crater
 colony.9202.desc:0 "Those far from the vault could feel the ground shake. Those closer could see a large chunk of the mountainside fly off into the air, creating a huge crater filled with rocks, debris, and twisted machinery. A quick guess as to what could have gone wrong led to the conclusion that a chain reaction was set in motion inside the vault when the initial explosion breached the door.\n\nRegardless, a smoking crater is all that is left of the underground vault."
 colony.9202.a:0 "It's safer this way."

 colony.9210.name:0 "Disappearances!" #first problem
 colony.9210.desc:0 "The initial phase of research on [Root.GetName] was largely focused on mapping the entrance. The first room within the vault is a giant hall, stretching deep into the mountain, with several branching corridors pushing even further into the depths. Various ornate plaques decorate stone chiseled pillars, each depicting the alien race that presumably built this place. We can't decipher their language, but the story told by those art pieces are centered on warfare, struggle, and grandiose projects.\n\nMore disturbing is the loss of an entire construction unit; after reporting the presence of strange sounds in the dark, the unit simply vanished. The situation is in danger of slipping out of control and calls for more decisive action."
 colony.9210.a:0 "Double the security forces and search for them." #casual
 colony.9210.a.desc:0 "We will form a search team, but a lot of citizens already anticipate the worst. We will also double the guards to prevent further incidents."
 colony.9210.b:0 "Send in everyone, find them!" #egalitarian
 colony.9210.b.desc:0 "We can't leave them to die! We will make a volunteer squad to look for the missing!"
 colony.9210.c:0 "Form a search party, and put the rest back to work." #authoritarian
 colony.9210.c.desc:0 "It was expected that something like this might have happened. We will try to find the missing workers, but we can't delay our operations - we are ready to pay the price."
 colony.9210.d:0 "Disturbing. Send more guard drones." #gestalt
 colony.9210.d.desc:0 "Missing units will be replaced with new ones. The research has to continue."

 colony.9211.name:0 "Workers Found" #casual - pop dies and negative modifier
 colony.9211.desc:0 "One of our security teams reports that the missing workers have been found. It turns out that this vault still has operational traps and devices that were programmed to trap unwanted visitors within "boxes" comprised of dislocated and moving walls.\n\nThe unfortunate workers were all killed within the trap. Our citizenry is furious at the result, but at least now we know what to look for."
 colony.9211.a:0 "That's terrible."

 colony.9212.name:0 "Workers Rescued" #egalitarian - pop survives, negative modifier only
 colony.9212.desc:0 "Given the enormous search team, it didn't take long to find the missing workers. The last of them were discovered trapped in a square prison-like structure made of articulated and self-moving walls. It appears that the security systems within the vault are still operational. Given this, we will be more prepared to counter such contraptions in the future. Nonetheless, the population is angry that the workers were not provided with proper safety measures in the first place."
 colony.9212.a:0 "We got lucky."

 colony.9213.name:0 "Workers Found" #authoritarian - pop dies, no negative modifier
 colony.9213.desc:0 "The missing workers were found in a grotesque contraption that imprisoned them between four movable walls. Unfortunately, these individuals are no longer of any use to the empire, but at least their sacrifice revealed the existence of the trap. The work now continues undisturbed, and the population working on the site feels some relief, knowing that they should be safe - for now."
 colony.9213.a:0 "They knew the danger."

 colony.9214.name:0 "Drones Found" #gestalt - pop dies
 colony.9214.desc:0 "The missing drones were found in an ingenious contraption of moving walls that linked together to create enclosed prison spaces. Unfortunately, all of our drones are damaged beyond use. From now on, our surveying drones will use this knowledge to neutralize traps of this kind. Work continues without any further disturbances."
 colony.9214.a:0 "Unfortunate. Continue."

 colony.9220.name:0 "Remembrance Hall" #first opportunity
 colony.9220.desc:0 "We delved into the corridors at [Root.GetName] and discovered a large hall, which is strangely devoid of the pipe machines covering every other hallway and wall. It looks like whoever built this place took special care of it - there are many statues here in excellent condition, depicting bipedal individuals. With some traces of detail they have mostly a uniform appearance. Unfortunately, there is no evidence of what this hall was, other than some monumental tribute to probably historical figures."
 colony.9220.a:0 "Catalog the finding." #casual
 colony.9220.a.desc:0 "It's just a useless piece of old art, with no real value."
 colony.9220.b:0 "This is fine craftsmanship." #master crafters
 colony.9220.b.desc:0 "Some of our craftsmen are astonished by the work created by those aliens. They find a hint of old beauty and harmony in their art."
 colony.9220.c:0 "What a magnificent stonework." #sub dwellers
 colony.9220.c.desc:0 "Our people find the stonework to be of absolutely extraordinary quality, which is very soothing to find in such an unfamiliar place."
 colony.9220.d:0 "They are beautiful!" #dwarf
 colony.9220.d.desc:0 "This place looks almost like the work made by our greatest stonemasons and artificers. Is this a mere coincidence?"

 colony.9230.name:0 "Earthquake Incoming!" #earthquake
 colony.9230.desc:0 "Our seismographs have detected an impending earthquake on [Root.GetName]. Most of the workers have found safety, but one group is in a remote hall that could be at risk of collapse. They reported two distinct, ancient machines there - one being a bulky contraption connected to the ground, and the other attached to the walls via a series of pipes. We can't say if they are anything important for the facility. The workers have estimated that may be possible to use one of those machines to reinforce the ceiling and walls against the quake."
 colony.9230.a:0 "Use wall pipes." #casual 1
 colony.9230.b:0 "Use the bulky one." #casual 2
 colony.9230.c:0 "Rely on their expertise." #builders
 colony.9230.d:0 "The hive will find solution." #hive divided attention

 colony.9231.name:0 "Safe and Sound" #casual 1 more upkeep
 colony.9231.desc:0 "Our workers managed to disassemble the machinery and have successfully bolstered the strength of the supports and ceiling. However, this effort exposed extensive piping in the walls, from which a hissing noise escapes. Right now, it's impossible to assess the potential losses."
 colony.9231.a:0 "Success."

 colony.9232.name:0 "Proper Safety" #casual 2 less produce
 colony.9232.desc:0 "Our workers managed to disassemble the machinery and used it with success to bolster the strength of the old supports and the ceiling - but what was the cost really? Removing the bulky machine resulted in a gaping hole in the ground leading deeper inside the machinery. Potential losses to this action are, for now, completely unknown."
 colony.9232.a:0 "Success."

 colony.9233.name:0 "Hasty Construction" #builders - bad thing averted
 colony.9233.desc:0 "Our workers were able to properly assess the situation and managed to repair and strengthen the supports without destroying the ancient machinery."
 colony.9233.a:0 "Good."

 colony.9234.name:0 "New Approach" #divided attention - bad thing averted
 colony.9234.desc:0 "Gathering the sense impressions of various drones, a better solution was found: the hall has been strengthened to a safe degree at the cost of a few menial drones."
 colony.9234.a:0 "Learn. Adapt. Overcome."

 colony.9240.name:0 "Insight" #guardians
 colony.9240.desc:0 "Our exploration on [Root.GetName] finally yielded some insights. Our first assessment turned out to be correct. The vault is in fact a giant foundry. Further analysis of the alien language reveals that it was referred to as a King-Forge. However, the Forge was never operational - its builders apparently lacked the technology to see the project through to completion.\n\nIt should be possible for us to finish their work as long as we can get into the heart of the foundry. Although the way is blocked by heavy doors, our engineers insist they can be overcome. However, as the doors don't have any obvious locking or opening mechanisms, a certain application of force will be required before we can proceed."
 colony.9240.a:0 "Open the doors gently." #casual 1
 colony.9240.a.desc:0 "We will try to pry open the doors with power tools and heavy machinery. With some luck, we will be inside with no further problems."
 colony.9240.b:0 "Blast the doors." #casual 2
 colony.9240.b.desc:0 "Sometimes the violent approach is the best approach. Set explosives and be done with it."
 colony.9240.c:0 "Examine the doors more." #spiritualist
 colony.9240.c.desc:0 "Let's not be hasty. We encountered various traps before. Sometimes it's better not to rush with obvious solutions."
 colony.9240.d:0 "Look for other routes." #meritocracy
 colony.9240.d.desc:0 "We are skilled in overcoming problems with unusual solutions, so we might be able to find other way inside."
 colony.9240.e:0 "Drill through the doors." #gestalt
 colony.9240.e.desc:0 "Our drones will cut through the doors with ease. It will take some time, but we have all the time in the cosmos."

 colony.9241.name:0 "Gas!" #casual 1 pop dies
 colony.9241.desc:0 "After forcing the doors, the machinery covering the walls started to leak hazardous gas. Unfortunately, this happened too quickly, and the result was further casualties. The entire facility needed to be evacuated, and will have to be left for some time before we can safely reenter."

 colony.9242.name:0 "Explosion!" #casual 2 lowered production
 colony.9242.desc:0 "Opening the door with explosives was easy, but what we didn't anticipate was the gas that poured into the hallway after the explosion. It turned out that the gas was highly flammable and destroyed some of the ever-present machinery. Fortunately, there was no one in the blast zone, so there were no casualties."

 colony.9243.name:0 "Meditation" #spiritualist bad thing averted
 colony.9243.desc:0 "Whether by luck or divine intervention, the same door that blocked the way forward responded to our morning rituals: a faint harmonic resonance was detected, a resonance we were eventually able to manipulate. The correct set of gestures made in front of a small marking that concealed the lens of a camera ensured that we gained unobstructed entry."
 colony.9243.a:0 "A gift from the divine."

 colony.9244.name:0 "Third Way" #meritocracy bad thing averted
 colony.9244.desc:0 "After additional research, we quickly recognized something in the door that served as a security camera or scanner. Hacking into it was a more difficult task, but we were able to decipher its programming and basic functions - thus gaining access to the door without further complication."
 colony.9244.a:0 "Good job."

 colony.9245.name:0 "Gas" #gestalt bad thing averted
 colony.9245.desc:0 "It appears in drilling through the door, our drones activated some defensive mechanism that unleashed weaponized gas inside the corridor. Fortunately, the Collective was able to take proper precautions, and soon enough the gas had dissipated. The drones have already returned to work."
 colony.9245.a:0 "Proceed."

 colony.9250.name:0 "Foundry Heart" #starting the project
 colony.9250.desc:1 "The heart of the foundry on [Root.GetName] is a twisted network of pipes, conveyor belts, and what appear to be workstations. A quick survey revealed that power, maintenance, and key systems are missing. There is also reason to believe that our exploration of the vault has had some effect on the internal workings of the foundry. We can try to repair it, though it will be time consuming. Alternatively, we can always set up a scrapyard and dismantle the entire machine."
 colony.9250.a:0 "Repair it." #casual
 colony.9250.a.desc:0 "We will plug the machinery into the planetary power grid and fix it."
 colony.9250.b:0 "Fix and learn." #technocracy + 1 engineering output
 colony.9250.b.desc:0 "Fixing the machinery is not enough - we need to learn how it works."
 colony.9250.c:0 "Repairing it is our duty." #philosopher king + 1 society output
 colony.9250.c.desc:0 "This foundry will serve the empire and provide us with potential knowledge about its original inhabitants."
 colony.9250.d:0 "It will serve the hive." #natural neural network + 1 society output
 colony.9250.d.desc:0 "This foundry will serve the hive and provide us with potential knowledge about its original inhabitants."
 colony.9250.e:0 "Fix and learn." #introspective + 1 engineering output
 colony.9250.e.desc:0 "Fixing the machinery is not enough - we need to learn how it works."
 colony.9250.f:0 "Dismantle." #opting out - creation of salvage yards
 colony.9250.f.desc:0 "The scrapyard will begin its slow process of dismantling the machinery."

 colony.9251.name:0 "Powered Up" #special project finished
 colony.9251.desc:0 "Energy flows through the hungry machines on [Root.GetName]. With a deafening roar, the pipes began to transport the liquefied minerals, brightening and heating the entire facility. The raw materials were delivered to the workstations where operators can form them into alloys of the desired shape and density. It looks like every part of the foundry was made with just this one purpose in mind. Even the pillars have more to do than support the ceiling."
 colony.9251.a:0 "Go on."

 colony.9260.name:0 "Work Conditions" #working conditions
 colony.9260.desc:0 "There is some concern that toxic gases are building up in the main chamber of the [Root.GetName] vault. The gas is non-lethal, but it can be hazardous to anything that operates workstations. If we want to make full use of this place, we should put some safety measures in place."
 colony.9260.a:0 "Just rotate the operators." #casual 1 - lowered happiness for working pops
 colony.9260.a.desc:0 "We will rotate the operators before they get sick. An occasional headache might occur."
 colony.9260.b:0 "Regulate the work time." #casual 2 - lowered production
 colony.9260.b.desc:0 "We will issue breaks, allowing the gas to dissipate for safer workplace."
 colony.9260.c:0 "Use slaves." #slaver guilds - bad outcome averted
 colony.9260.c.desc:0 "Who cares about slaves? We could always give them better clothes, and they will be happy to risk their health."
 colony.9260.d:0 "Issue strict work regulations." #shared burdens - bad outcome averted
 colony.9260.d.desc:1 "Worker rotation, time regulations, and protections on-site - we must mitigate the hazards without hampering our productivity."
 colony.9260.e:0 "Rotate drones." #gestalt - bad outcome averted
 colony.9260.e.desc:0 "Every drone works for the consciousness till they fill its purpose."

 colony.9270.name:0 "Recycling Center" #recycling
 colony.9270.desc:0 "The [Root.GetName] foundry has a dedicated recyclable processing chamber that uses post-production waste to increase production efficiency. It might be beneficial for us to get it up and running again."
 colony.9270.a:0 "Make it operational." #casual
 colony.9270.a.desc:0 "We will bring the recycling center online."
 colony.9270.b:0 "Use our designs." #environmentalist/zerowaste/ascetic - lower upkeep
 colony.9270.b.desc:0 "Our recycling patterns are far superior. We could implement them into the machinery."
 colony.9270.c:0 "Enhance alloy production." #barbaric despoilers and purifiers - increased production
 colony.9270.c.desc:0 "We can repurpose the recycling chamber into a mineral purifying center. It will enhance our production."

 colony.9280.name:0 "More or Less?" #increase production and upkeep
 colony.9280.desc:0 "Work on the [Root.GetName] foundry is almost complete, but there are still places where we could improve on the original design and work. It is estimated that by increasing the amount of minerals input, we could increase the production of the alloy."
 colony.9280.a:0 "Don't stress alien machinery." #casual - don't use the opportunity
 colony.9280.a.desc:0 "We won't use the opportunity."
 colony.9280.b:0 "Do it." #casual - use the opportunity, upkeep and production up
 colony.9280.b.desc:0 "We will increase the production, but also mineral upkeep."
 colony.9280.c:0 "Can't we use organic matter?" #catalytic processing - change some minerals upkeep to food upkeep
 colony.9280.c.desc:0 "We could supplant some part of the mineral intake with organic matter, but it will be impossible to fully implement it."
 colony.9280.d:0 "It's like our old technology." #remnants - better ratio for increasing the production vs upkeep
 colony.9280.d.desc:0 "We once ruled a vast empire and had technology beyond comparison. Some recently rediscovered technology could use us to enhance the production capacity of the foundry."

 colony.9290.name:0 "Grand Opening" #ending, final touches
 colony.9290.desc:0 "It's finished! The foundry on [Root.GetName] is fully operational, perhaps not like its original Builders designed it, but it's still a sight to behold, and a more-than-efficient way to produce alloys. All that's left is to reap the rewards of our determination and ingenuity."
 colony.9290.a:0 "Great day!" #casual, some happiness empirewide for 2 years
 colony.9290.b:0 "What about the Builders?" #memorialists - add chronicler job
 colony.9290.b.desc:0 "We never really found out what happened to the builders. They seem to have simply disappeared, leaving behind only vague information about themselves. We need to gather everything we can and write it down - preserve it."
 colony.9290.c:0 "We need an overseer." #aristocratic elite - appoint noble job to oversee the factory
 colony.9290.c.desc:0 "It's customary for our elites to oversee such enterprise - we should appoint prominent noble to take care of our new foundry."
 colony.9290.d:0 "Appoint an executive." #megacorp - appoint executive job to oversee the factory
 colony.9290.d.desc:1 "It's logical for our managers to oversee such an enterprise - we should appoint an $job_executive_with_icon$ to take care of our new foundry." # appoint an Executive to take care of...
 colony.9290.e:0 "Good." #gestalt - nothing, just start working

 colony.9295.name:0 "Metallic Puddles"
 colony.9295.desc:0 "After a recent rainfall, colonists have noticed metallic puddles appearing on the surface of [Root.GetName]. These puddles have a viscous consistency, like liquid metal."
 colony.9295.a:0 "Leave them alone. They may be toxic!"
 colony.9295.b:0 "Investigate further!"
 colony.9296.name:0 "Silver Slime"
 colony.9296.desc:0 "The viscous metallic puddles on [Root.GetName] are growing. Huge swathes of land are now covered in silver slime. They seem to grow following heavy rainfall."
 colony.9296.a:0 "Suit up and investigate!"
 colony.9299.name:0 "Elusive Viscosity"
 colony.9299.desc:0 "The viscous metallic puddles on [Root.GetName] are eluding colony scientists. So far their origin is undetermined, and they have been resistant to our probing. Our instruments are struggling to decipher their chemical makeup. We have more tests to run if we want answers."
 colony.9299.a:0 "Keep trying!"
 colony.9297.name:0 "Disappearing Puddles"
 colony.9297.desc:0 "They're gone! The viscous metallic puddles on [Root.GetName] have disappeared. It's as if they've just evaporated. We don't know if or when they'll be back again..."
 colony.9297.a:0 "Sometimes these things just resolve themselves..."
 colony.9298.name:0 "Return of the Silver Slime"
 colony.9298.desc:0 "They're back! The viscous metallic puddles on [Root.GetName] have returned. Their nature continues to elude the colonists on [Root.GetName]. We've been handed another opportunity. We should investigate them while we can."
 colony.9298.a:0 "A second chance..."
 colony.9300.name:0 "Elementary, Dear Leader!"
 colony.9300.desc:0 "A new element has been discovered on [Root.GetName]! After a breakthrough in the case of the viscous metallic puddles, we have discovered the puddles comprise a unique chemical element. The element, which we're calling [Root.GetName]onium, is present in the air on [Root.GetName], but when introduced to high precipitation, takes on the viscous consistency we have seen on the planet's surface. Their appearances are cyclical, much like dihydrogen-monoxide based puddles.\n\nA fascinating discovery. Our understanding of the elements continues to grow." #This string contains a linguistic joke of appending 'onium' to the end of a planet name to create a new chemical element, e.g. 'Earthonium'. I think it's amusing in English, but I'm unsure how it will be read in other languages.

 colony.9300.a:0 "We still have much to learn."
 FASCINATING_METEOROLOGY_PROJECT:0 "Fascinating Meteorology"
 FASCINATING_METEOROLOGY_PROJECT_DESC:0 "Research into [Root.GetName]'s fascinating meteorology could prove invaluable to our scientific development."
 colony.9301.name:0 "Invaluable Insight"
 colony.9301.desc:0 "We have gained invaluable insight into the unique weather systems of [Root.GetName]. In addition to expanding our understanding of chemical elements, our recent research has had positive implications for food production."
 colony.9301.a:0 "A positive conclusion."
 puddle_technician: "$job_puddle_technician$"
 job_puddle_technician:0 "Puddle Technician"
 job_puddle_technician_plural:0 "Puddle Technicians"
 job_puddle_technician_desc:0 "Diversification of food production is a worthwhile endeavor."
 mod_job_puddle_technician_add:0 "$job_puddle_technician$ Jobs"
 d_metallic_puddles:0 "Metallic Puddles"
 d_metallic_puddles_desc:0 "Rare meteorology allows Puddle Technicians to harvest food and alloys simultaneously."
#  d_metallic_puddles_gestalt:0 "$d_metallic_puddles$"
#  d_metallic_puddles_gestalt_desc:0 "Rare meteorology allows Puddle Technicians to harvest food and alloys simultaneously."
 puddle_technician_drone: "$job_puddle_technician_drone$"
 job_puddle_technician_drone:0 "Puddle Technician Drone"
 job_puddle_technician_drone_plural:0 "Puddle Technician Drones"
 job_puddle_technician_drone_desc:0 "Utilizing the unique meteorology to harvest additional resources will benefit the collective."
 mod_job_puddle_technician_drone_add:0 "$job_puddle_technician_drone$ Jobs"

 d_ancient_manufactorium_working:0 "Operational Manufactorium"
 d_ancient_manufactorium_working_desc:0 "An alien Manufactorium, fully operational and producing precious resources for the empire."
 d_ancient_manufactorium_scrapyard:0 "Manufactorium Scrapyard"
 d_ancient_manufactorium_scrapyard_desc:0 "Specialized salvaging yards are dismantling the old machinery and turning the scraps into useful materials."
 d_ancient_manufactorium_vaultexploration:0 "Mountainous Vault"
 d_ancient_manufactorium_vaultexploration_desc:0 "This large underground complex is currently being explored by dedicated research units, putting strain on the planetary power grid."
 d_ancient_manufactorium_crater:2 "Destroyed Vault"
 d_ancient_manufactorium_crater_desc:2 "All that remains of the vault is a crater filled with machinery and debris. Although most of it is now useless, it provides easy access to recyclable materials."

 job_manufactorium_specialist:0 "Operator"
 job_manufactorium_specialist_plural:0 "Operators"
 job_manufactorium_specialist_desc:0 "These highly skilled workers operate delicate and ancient machinery, creating resources at a fraction of the usual cost."
 mod_job_manufactorium_specialist_add:0 "$job_manufactorium_specialist$ Jobs"

 job_manufactorium_complex_drone:0 "Operator Drone"
 job_manufactorium_complex_drone_plural:0 "Operator Drones"
 job_manufactorium_complex_drone_desc:0 "These highly specialized drones operate delicate and ancient machinery, creating resources at a fraction of the usual cost."
 mod_job_manufactorium_complex_drone_add:0 "$job_manufactorium_complex_drone$ Jobs"

 manufactorium_scraper: "$job_manufactorium_scraper$"
 job_manufactorium_scraper:0 "Dismantler"
 job_manufactorium_scraper_plural:0 "Dismantlers"
 job_manufactorium_scraper_desc:0 "Breaking the ancient machinery apart is a risky but rewarding task. These workers will have a lot on their hands, given the size of the facility."
 mod_job_manufactorium_scraper_add:0 "$job_manufactorium_scraper$ Jobs"

 job_manufactorium_scraper_drone:0 "Drone Dismantler"
 job_manufactorium_scraper_drone_plural:0 "Drone Dismantlers"
 job_manufactorium_scraper_drone_desc:0 "Breaking the ancient machinery apart is a risky but rewarding task. These drones will have a lot on their hands, given the size of the facility."
 mod_job_manufactorium_scraper_drone_add:0 "$job_manufactorium_scraper_drone$ Jobs"

 job_manufactorium_researcher:0 "Vault Research Team"
 job_manufactorium_researcher_plural:0 "Vault Research Teams"
 job_manufactorium_researcher_desc:0 "Construction engineers, researchers, sociologists, workers, and security staff are all working together to uncover the mysteries of the Vault."
 mod_job_manufactorium_researcher_add:0 "$job_manufactorium_researcher$ Jobs"

 job_manufactorium_research_drone:0 "Vault Research Unit"
 job_manufactorium_research_drone_plural:0 "Vault Research Units"
 job_manufactorium_research_drone_desc:0 "Construction, logic, worker, and security drones are cooperating to uncover the mysteries of the Vault."
 mod_job_manufactorium_research_drone_add:0 "$job_manufactorium_research_drone$ Jobs"

 mod_job_manufactorium_specialist_per_pop:0 "§G+1§! $job_manufactorium_specialist$ Job per $VALUE$ Pops"
 mod_job_manufactorium_specialist_per_pop_short:0 "\n§G+1§! £job_manufactorium_specialist£ per $VALUE$ £pop£"
 mod_job_manufactorium_complex_drone_per_pop:0 "§G+1§! $job_manufactorium_complex_drone$ Job per $VALUE$ Pops"
 mod_job_manufactorium_complex_drone_per_pop_short:0 "\n§G+1§! £job_manufactorium_complex_drone£ per $VALUE$ £pop£"
 mod_job_manufactorium_scraper_per_pop:0 "§G+1§! $job_manufactorium_scraper$ Job per $VALUE$ Pops"
 mod_job_manufactorium_scraper_per_pop_short:0 "\n§G+1§! £job_manufactorium_scraper£ per $VALUE$ £pop£"
 mod_job_manufactorium_scraper_drone_per_pop:0 "§G+1§! $job_manufactorium_scraper_drone$ Job per $VALUE$ Pops"
 mod_job_manufactorium_scraper_drone_per_pop_short:0 "\n§G+1§! £job_manufactorium_scraper_drone£ per $VALUE$ £pop£"
 mod_job_manufactorium_research_drone_per_pop:0 "§G+1§! $job_manufactorium_research_drone$ Job per $VALUE$ Pops"
 mod_job_manufactorium_research_drone_per_pop_short:0 "\n§G+1§! £job_manufactorium_research_drone£ per $VALUE$ £pop£"
 mod_job_manufactorium_researcher_per_pop:0 "§G+1§! $job_manufactorium_researcher$ Job per $VALUE$ Pops"
 mod_job_manufactorium_researcher_per_pop_short:0 "\n§G+1§! £job_manufactorium_researcher£ per $VALUE$ £pop£"


 # Intemporal Orb
 INTEMPORAL_ORB_CAT:0 "The Orb"
 INTEMPORAL_ORB_CAT_DESC:0 "We have discovered powerful concentrated energy in the form of an orb. Investigation is advised."

 ## Event: Concentrated Energy
 anomaly.7105.name:0 "Concentrated Energy"
 anomaly.7105.desc:0 "The source of the unusual energy readings noted on [From.GetName] is confirmed to be a small, blue orb. The [Owner.GetScientistPlural] report that sensors pick up tachyons of reverse polarity.\n\nSymbols are carved into the ground around the object, perhaps placed there by an older civilization. It is unclear whether they are meant as an instruction, or a warning.\n\nThe full inscription is far from translated, but individual symbols seem related to the measuring of time and the relative positions of celestial objects in the [Solar_System.GetName] system."
 anomaly.7105.a.standard:0 "Study the orb."
 anomaly.7105.a.devouring:0 "Eat the orb."
 anomaly.7105.b:0 "Too dangerous, leave it!"

 ## Event: Local Time Reversal
 anomaly.7110.name:0 "Local Time Reversal"
 anomaly.7110.desc:0 "The orb of blue energy first detected on [FromFrom.GetName] has disappeared. A scan of the location show no traces of the strange sphere. Even more baffling is the erasure of the markings on the ground: it is as if they were never there.\n\nGiven the unusual tachyon readings we detected at the site, our [Owner.GetScientistPlural] postulate that both the orb and the writing were moving backwards through time."

 ## Event: Timeless
 anomaly.7115.name:0 "Time Flows Like a River"
 ### Regular empires are non-gestalt empires with a non-robot scientist
 anomaly.7115.desc.regular:0 "While working at the site on [FromFrom.GetName], [Root.GetLeaderName] brushed against the blue orb.\n\n[leader.GetHeSheCap] later described a vision of time stretching out like a river into the infinite future and past. In front of [leader.GetHimHer], blue energy arced out of the timestream and was absorbed by [leader.GetHisHer] body. Although the incident was accurately measured by the other [Owner.GetScientistPlural] to span less than a second, [leader.GetHeShe] experienced it for more than a hour.\n\nAfter the vision ended, [Root.GetLeaderName] was certain that time would no longer affect [leader.GetHimHer]. With an infinite lifetime ahead, [leader.GetHeShe] want[leader.GetSXX] to use [leader.GetHisHer] endless time to explore the universe on [leader.GetHisHer] own."
 ### Scientist is already immortal
 anomaly.7115.desc.immortal:0 "While working at the site on [FromFrom.GetName], junior [Owner.GetScientist] [intemporal_leader.GetName] brushed against the blue orb.\n\n[intemporal_leader.GetHeSheCap] later described a vision of time stretching out like a river into the infinite future and past. In front of [intemporal_leader.GetHimHer], blue energy arced out of the timestream and was absorbed by [intemporal_leader.GetHisHer] body. Although the incident was accurately measured by the other [Owner.GetScientistPlural] to span less than a second, [intemporal_leader.GetHeShe] experienced it for more than a hour.\n\nAfter the vision ended, [intemporal_leader.GetName] was certain that time would no longer affect [intemporal_leader.GetHimHer]. With an infinite lifetime ahead, [intemporal_leader.GetHeShe] want[intemporal_leader.GetSXX] to use [intemporal_leader.GetHisHer] endless time to explore the universe on [intemporal_leader.GetHisHer] own."
 ### Empire is a gestalt consciousness (hive or machine intelligence)
 anomaly.7115.desc.hive:0 "While working at the site on [FromFrom.GetName], [Root.GetLeaderName] brushed against the blue orb.\n\n[leader.GetHeSheCap] received a vision of time stretching out like a river into the infinite future and past. In front of [leader.GetHimHer], blue energy arced out of the timestream and was absorbed by [leader.GetHisHer] body. Although the incident was accurately measured by the other [Owner.GetScientistPlural] to span less than a second, [leader.GetHeShe] experienced it for more than a hour.\n\nAfter the vision ended, we were certain that time would no longer affect [Root.GetLeaderName]. With an infinite lifetime ahead, we could use [leader.GetHisHer] endless time to explore the universe on [leader.GetHisHer] own."
 ### Empire is devouring swarm
 anomaly.7115.desc.devouring:0 "[Root.GetLeaderName] ate the blue orb on [FromFrom.GetName].\n\n[leader.GetHeSheCap] received a vision of time stretching out like a river into the infinite future and past. In front of [leader.GetHimHer], blue energy arced out of the timestream and was absorbed by [leader.GetHisHer] body. Although the incident was accurately measured by the other [Owner.GetScientistPlural] to span less than a second, [leader.GetHeShe] experienced it for more than a hour.\n\nAfter the vision ended, we were certain that time would no longer affect [Root.GetLeaderName]. With an infinite lifetime ahead, we could use [leader.GetHisHer] endless time to explore the universe on [leader.GetHisHer] own."

 anomaly.7115.a:0 "Yes, safe travels!"
 anomaly.7115.a.regular.tt:0 "[intemporal_leader.GetName] receive[intemporal_leader.GetSXX] a small vessel to travel the stars alone.\nA new §HScientist§! has to be assigned to lead [From.GetName]."
 anomaly.7115.a.immortal.tt:0 "[intemporal_leader.GetName] receive[intemporal_leader.GetSXX] a small vessel to travel the stars alone."
 anomaly.7115.b.regular:0 "No, stay at your post."
 anomaly.7115.b.immortal:0 "No, you are promoted."
 anomaly.7115.b.regular.tt:0 "[intemporal_leader.GetName] stay[intemporal_leader.GetSXX] in service."
 anomaly.7115.b.immortal.tt:0 "[intemporal_leader.GetName] becomes available as a new §HScientist§!."

 ## Event: The Return
 anomaly.7120.name:0 "The Return"
 anomaly.7120.desc.regular:0 "Long-range scans picked up an approaching vessel near [Root.Capital.GetName]. As it moved closer, it became clear that the ship's design matched our own from a century ago.\n\nAfter opening comms, we discovered that the ship was piloted by [intemporal_explorer.GetName], the [Owner.GetScientist] who [intemporal_explorer.GetWasWere] detached from the timestream by a blue energy orb.\n\n[intemporal_explorer.GetHeSheCap] rambled about colliding neutron stars and inverse space-time gravitational wells, before taking the ship back into the dark. Remarkably, our physicists have confirmed that much of this information is not only verifiable, but indeed groundbreaking.\n\n[intemporal_explorer.GetName] appeared physically unchanged by the passage of time, but even our current technology could not explain the functionality of the orb. Barring their own fatal destruction, [intemporal_explorer.GetHeShe] will continue to explore the universe until the end of time."
 anomaly.7120.desc.hive:0 "Long-range scans picked up an approaching vessel near [Root.Capital.GetName]. As it moved closer, it became clear that the ship's design matched our own from a century ago. We discovered that the ship was piloted by [intemporal_explorer.GetName], the [Owner.GetScientist] who [intemporal_explorer.GetWasWere] detached from the timestream by a blue energy orb.\n\nAgain with us, knowledge flowed from the [Owner.GetScientist] into the collective: sense-impressions of colliding neutron stars and inverse space-time gravitational wells. Once the transfer was complete, the ship continued on into the dark. Remarkably, our physics [Owner.GetScientistPlural] have confirmed that much of this data is not only verifiable, but indeed groundbreaking.\n\n[intemporal_explorer.GetName] appeared physically unchanged by the passage of time, but even our current technology could not explain the functionality of the orb. Barring their own fatal destruction, [intemporal_explorer.GetHeShe] will continue to explore the universe until the end of time."

 DATA_DIAMOND_CAT:0 "Thin Ice"
 DATA_DIAMOND_CAT_DESC:0 "The superficial layer of surface ice on [From.GetName] covers an abnormally large crystal deposit. We are also detecting the presence of a faint signal."
 DATA_DIAMOND_PROJECT:0 "[From.GetName] Crystal Deposit Study"
 DATA_DIAMOND_PROJECT_DESC:0 "The disorientating signals emanating from the crystal on [From.GetName] are a curiosity. Further study is advised."
 anomaly.3145.name:0 "Drilling Delusions"
 anomaly.3145.desc:0 "After setting up to drill into the ice layer on [From.GetName], [Root.GetLeaderName] experienced intense sensations. While not physically harmed, they reported being initially overwhelmed by disjointed visual and olfactory hallucinations depicting an unknown alien species.\n\nA special project has been prepared to investigate this strange crystal deposit further."
 anomaly.3145.a:0 "Disconcerting."
 anomaly.3150.name:0 "Data Diamond"
 anomaly.3150.desc:0 "Below the ice, the crystal itself makes up the majority of the planet's mass. Samples suggest an artificially dense lattice is used for data storage. Estimates indicate the volume of stored knowledge is magnitudes beyond everything in our collective database.\n\nIt is likely that the builders of this crystal used a psionic resonance to imprint data. [Root.GetLeaderName] is so intrigued, that they have requested permission to oversee the creation of an automated research station on the surface"
 anomaly.3150.a:0 "Studying it from orbit will do."
 anomaly.3150.b:0 "Good luck down there, [Root.GetLeaderName]."
 anomaly.3150.c:0 "Mine the crystal for resources."
 anomaly.3165.name:0 "A Terrible Thing To Waste"
 anomaly.3165.desc:0 "Nearing the completion of the automated research station, there was a sudden spike in activity from the crystal which left [Root.GetLeaderName] dead. Soon after, we received an autonomous communique claiming to be from [leader.GetHimHer].\n\nWhile their body's nervous system is beyond repair, their mind has been trapped within the crystal. Making the best of [leader.GetHisHer] new situation, [leader.GetSheHe] has offered to assist with any future research into the crystal database."
 anomaly.3165.a:0 "A bittersweet outcome."
 anomaly.3150.a.tooltip:0 "A small research deposit will be added to [FromFromFrom.GetName]."
 anomaly.3150.b.tooltip:0 "A large research deposit will be added to [FromFromFrom.GetName], but it could be dangerous for [Root.GetLeaderName]."
 anomaly.3150.c.tooltip:0 "A rare crystal deposit will be added to [FromFromFrom.GetName]. We will be able to mine it if we have the appropriate technology."

 ###Event: Holding Pattern

 #Modifiers
 reassured_tracking: "Thankful Tracking"
 reassured_tracking_desc: "A centralized tracking system is monitoring the population. While collective anxiety persists, the knowledge that something is being done is keeping the colony stable."
 collective_autophobia: "Collective Autophobia"
 collective_autophobia_desc: "A collective fear of being disappeared has gripped this colony. The urge to be in close proximity to one another has slowed day-to-day operations."
 freed_stasis_criminals: "Freed Stasis Criminals"
 freed_stasis_criminals_desc: "The majority of the freed prisoners were hardened criminals. The culture shock they are now experiencing has made reintegration difficult and crime rates have spiked."
 freed_stasis_dissidents: "Freed Stasis Dissidents"
 freed_stasis_dissidents_desc: "The majority of the prisoners were political dissidents. They are enthusiastically sharing their art and culture with the colony."

 #Events
 colony.9900.name: "Missed The Morning Check-in"
 colony.9900.desc: "Recently, numerous [Owner.GetColonistPlural] have gone missing on [Root.GetName]. The only discernible pattern is that each was alone at the time of their disappearance. As news began to spread, a collective fear of going unescorted has gripped the colony. This state of unrest is causing considerable problems for our day-to-day operations."
 colony.9900.a: "Implement tracking procedures."
 colony.9900.a.tooltip: "§Y100§! £pop£ §HPops§! have gone missing from [Root.GetName]. An expensive tracking system will be used to help us solve this mystery."
 colony.9900.b: "There is no need to panic."
 colony.9900.b.tooltip: "§Y100§! £pop£ §HPops§! have gone missing from [Root.GetName]."
 colony.9905.name: "Lucky Scan"
 colony.9905.desc.a: "Thanks to the implementation of the tracking system on [Root.GetName] we have a substantial lead.\n\nAs the most recent of our [Owner.GetColonistPlural] disappeared, and we quickly followed up with a scan of their last location ping. A decaying residue of charged particles was found in each instance.\n\nWe've established a special project to determine the true nature of the particles and their involvement in our missing [Owner.GetColonistPlural]."
 colony.9905.desc.b: "We've had a lucky break on [Root.GetName]! We have uncovered the location of the most recent [Owner.GetColonistPlural] to go missing. A detailed scan of the area revealed a decaying residue of charged particles.\n\nWe've established a special project to determine the true nature of the particles and their involvement in our missing [Owner.GetColonistPlural]."
 colony.9905.a: "Get to the bottom of this."
 colony.9905.a.tooltip: "Another pop goes missing from [Root.GetName]."
 colony.9910.name: "Holding Pattern"
 colony.9910.desc: "Using the residue as a reference, a system-wide scan found evidence of the particles within [Root.GetName]'s moon.\n\nA search of the lunar surface revealed a few small airlocks buried under centuries of dust. Inside was an abandoned complex of admin offices, long-range matter transporters, and field manipulation systems connected to a network of highly advanced stasis pods.\n\nFrozen in the pods were many individuals, including our missing colonists. There is little doubt that this facility functioned as a prison. We have yet to determine why they were taken and how we can free them."
 colony.9910.a: "Excellent"
 colony.9915.name: "Escape From The Moon"
 colony.9915.desc: "Far from a conspiracy, our missing [Owner.GetColonistPlural] were imprisoned because of a glitch.\n\nA computer error reactivated the prison's aging transporter system and randomly identified our [Owner.GetColonistPlural] as guilty. The facility's architects used the pods for both prisoner storage and re-education. Freeing our people was relatively easy, but many original prisoners are still stuck in stasis fields. It should be possible to release them, although the lack of prison records means we cannot know the full extent of their criminal pasts.\n\nAlternatively, we could restore the prison, giving special wardens control of its transporter system."
 colony.9915.a: "A useful device for wayward [Owner.GetColonistPlural]."
 colony.9915.a.tooltip: "Our missing [Owner.GetColonistPlural] will return. We will gain a functional stasis prison."
 colony.9915.b: "No one belongs in a prison like this."
 colony.9915.b.tooltip: "Our missing [Owner.GetColonistPlural] will return and we will shut down the prison. The remaining prisoners will be freed, which could have negative effects for the colony."
 colony.9915.c: "Set up a gradual release program."
 colony.9915.c.tooltip: "We will screen and support individuals as they leave the prison, facilitating a smoother transition for the colony."
 colony.9915.d: "Pre-packaged meals? Excellent."
 colony.9915.d.tooltip: "Our missing [Owner.GetColonistPlural] will return. We will modify the prison as a food factory, allowing the hive to feast on the prisoners in stasis."
 colony.9920.name: "Bad Neighbors"
 colony.9920.desc: "Most of the released prisoners on [Root.GetName] were hardened criminals. Having the group of them suddenly released has been causing issues for the colony."
 colony.9920.a: "Unfortunate."
 colony.9925.name: "Mixed Bag"
 colony.9925.desc: "The prisoners released on [Root.GetName] were a mix of hardened criminals and political dissidents: artists, writers, and musicians.\n\nWhile the cultural prisoners are happy to share their knowledge with us, lacking any other option, many of the criminals have reverted to their old ways."
 colony.9925.a: "Acknowledged."
 colony.9930.name: "Good Neighbors"
 colony.9930.desc: "Almost all of the prisoners released on [Root.GetName] were political dissidents: artists, writers, and musicians.\n\nThey're happily sharing their culture and knowledge with us now that they have been given their freedom."
 colony.9930.a: "Excellent."

 #Scripted Loc
 colonist_key: "colonist"
 colonists_key: "colonists"

 #Deposit
 d_stasis_prison:0 "Stasis Prison"
 d_stasis_prison_desc:0 "Inside this planet's moon, an abandoned prison complex is connected to a network of highly advanced stasis pods. Prisoners frozen within are unable to escape."
 d_prisoner_intergration: "Structured Integration"
 d_prisoner_intergration_desc: "Freeing the stasis prisoners all at once would have been a mistake. By examining them on a case by case basis, we can better ensure that each individual can fully integrate into our society."
 d_meals_in_pods: "Meals in Pods"
 d_meals_in_pods_desc: "Those frozen in stasis make for excellent pre-packed meals."

 #Special Project
 STASIS_PRISON_PROJECT: "Particle Mystery"
 STASIS_PRISON_PROJECT_DESC: "[Owner.GetColonistPluralCap] on [Root.GetName] have been disappearing. A break in the investigation indicated the presence of a uniquely charged particle residue. We will use all available information to locate the missing [Owner.GetColonistPlural]."

 #Jobs
 job_stasis_warden:0 "Stasis Warden"
 job_stasis_warden_plural:0 "Stasis Wardens"
 job_stasis_warden_desc:0 "Wardens maintain the stasis prison, along with marking citizens for disappearance."
 mod_job_stasis_warden_add:0 "$job_stasis_warden$ Jobs"
 mod_job_stasis_warden_per_pop:0 "§G+1§! $job_stasis_warden$ Job per $VALUE$ Pops"
 mod_job_stasis_warden_per_pop_short:0 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£"
 job_stasis_warden_drone:0 "Stasis Warden Drone"
 job_stasis_warden_drone_plural:0 "Stasis Warden Drones"
 job_stasis_warden_drone_desc:0 "Warden drones maintain the stasis prison, along with marking deviants for disappearance."
 mod_job_stasis_warden_drone_add:0 "$job_stasis_warden_drone$ Jobs"
 mod_job_stasis_warden_drone_per_pop:0 "§G+1§! $job_stasis_warden_drone$ Job per $VALUE$ Pops"
 mod_job_stasis_warden_drone_per_pop_short:0 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£"

 ## Event: Junkyard Orbit
 colony.9310.name: "Junkyard Orbit"
 colony.9310.desc: "The latest report from [planet.GetName] informs us that we have miscalculated the planet's waste management capabilities. Massive dumpsites have merged to form a single, impassable wasteland, one that stretches to the very edge of the planet's population centers.\n\nThe locals have begun to deploy large shipments of garbage into orbit, but only as a 'temporary measure.'"
 colony.9310.a: "Alarming."
 colony.9310.a.tooltip: "Clean up their mess. Immediately."
 colony.9315.name: "Veiled in Debris"
 colony.9315.desc: "There has been an accident.\n\nDue to a critical error, several trash pods orbiting [planet.GetName] collided, causing large amounts of debris to enter the lower atmosphere. This has already limited the planet's spacefaring capabilities, and according to estimates, the situation could further worsen as the space trash continues to break down. However, launching an operation to collect the debris might prove long and costly."
 colony.9315.a: "Clean the orbit."
 colony.9315.a.tooltip: "Deploy the special units."
 colony.9315.b: "Space is big. A little garbage is no concern."
 colony.9315.b.tooltip: "There are more pressing issues in the galaxy."
 colony.9315.c: "Declare a state of crisis."
 colony.9315.c.tooltip: "We MUST do everything in our power to collect the debris."
 colony.9320.name: "Orbital Clean-Up Complete"
 colony.9320.desc: "A momentous day on [planet.GetName] as the astrogarbage collectors have completed their final shift. As of this day, the trash rings surrounding [planet.GetName] have been reduced by such a scale that they no longer pose a major threat to passing ships.\n\nIn the coming days, the work will continue on a smaller scale. It might be impossible to clean the orbit entirely, but at least the worst is over."
 colony.9320.a: "Finally things can return to normal."
 colony.9325.name: "Ground Locked"
 colony.9325.desc: "After dismissing concerns over some runaway space garbage in orbit around [Planet.GetName], the situation has drastically escalated.\n\nAs the colonial scientists suggested, individual pieces of space trash have collided to create a halo of microtrash around the planet. This has made it extremely hard to transport resources and people in or out of the colony without risking collateral damage."
 colony.9325.a: "Oops."
 colony.9330.name: "Shooting Stars"
 colony.9330.desc: "After dismissing concerns over some runaway space garbage in orbit around [Planet.GetName], the issue seems to have resolved itself.\n\nThousands of 'shooting stars' have begun to fall en masse as the planet's strong gravitational pull brings the trash close enough to burn in the atmosphere. Nightly gatherings have become commonplace as people arrive to witness the unique display."
 colony.9330.a: "Time for some recreational stargazing."
 colony.9335.name: "Clear Skies"
 colony.9335.desc: "A historic celebration has erupted on [planet.GetName] as the astrogarbage collectors' final shift has ended.\n\nAs of this day, the trash rings that once surrounded the planet are no longer detectable. Due to this success, the collectors have received resounding support to continue their operation, ensuring clear skies for generations to come."
 colony.9335.a: "A momentous day."
 orbital_cleanup: "Orbital Clean-Up"
 orbital_cleanup_DESC: "The orbit of [Root.GetName] is littered with space debris after a collision in the lower atmosphere. It must be cleared before a cascading effect renders the planet inaccessible."
 orbital_cleanup_intense: "Intense Orbital Clean-Up"
 orbital_cleanup_intense_DESC: "The orbit of [Root.GetName] is littered with space debris after a collision in the lower atmosphere. It must be thoroughly cleaned to ensure a secure future for the inhabitants, regardless of the cost."
 job_astrogarbage_collector: "Astrogarbage Collector"
 job_astrogarbage_collector_plural: "Astrogarbage Collectors"
 job_astrogarbage_collector_desc: "A special unit responsible for collecting space debris from planetary orbit."
 job_astrogarbage_collector_add: "$job_astrogarbage_collector$ Jobs"
 job_astrogarbage_collector_per_pop: "§G+1§! $job_astrogarbage_collector$ Job per $VALUE$ Pops"
 mod_job_astrogarbage_collector_add: "$job_astrogarbage_collector$ Jobs"
 mod_job_astrogarbage_collector_per_pop: "§G+1§! $job_astrogarbage_collector$ Job per $VALUE$ Pops"
 mod_job_astrogarbage_collector_per_pop_short: "\n§G+1§! £job_astrogarbage_collector£ per $VALUE$ £pop£"
 job_astrogarbage_collector_gestalt: "Astrogarbage Drone"
 job_astrogarbage_collector_gestalt_plural: "Astrogarbage Drones"
 job_astrogarbage_collector_gestalt_desc: "A special drone unit responsible for collecting space debris from planetary orbit."
 job_astrogarbage_collector_gestalt_add: "$job_astrogarbage_collector_gestalt$ Jobs"
 job_astrogarbage_collector_gestalt_per_pop: "§G+1§! $job_astrogarbage_collector_gestalt$ Job per $VALUE$ Pops"
 mod_job_astrogarbage_collector_gestalt_add: "$job_astrogarbage_collector_gestalt$ Jobs"
 mod_job_astrogarbage_collector_gestalt_per_pop: "§G+1§! $job_astrogarbage_collector_gestalt$ Job per $VALUE$ Pops"
 mod_job_astrogarbage_collector_gestalt_per_pop_short: "\n§G+1§! £job_astrogarbage_collector_gestalt£ per $VALUE$ £pop£"
 d_astrogarbage_collector: "Astrogarbage Unit"
 d_astrogarbage_collector_desc: "By reducing the amount of orbital debris, this world hopes to maintain its spacefaring capabilities."
 d_sprawling_landfill_blocker: "Spreading Landfill"
 d_sprawling_landfill_blocker_desc: "Endless hills of trash, rapidly sprawling out of their designated zones."
 trash_rings: "Trash Rings"
 trash_rings_desc: "This planet is surrounded by loose rings of artificial space debris."
 ground_locked: "Ground Locked"
 ground_locked_desc: "After serious collisions of space debris in the planet's lower orbit, no vessels can pass through until further notice."
 clear_skies: "Clear Skies"
 clear_skies_desc: "The skies of this world have recently been cleared from hazardous space debris, allowing people to travel in and out as they please."
 shooting_stars: "Shooting Stars"
 shooting_stars_desc: "This world experiences periodic showers of shooting stars as space debris burns up in orbit."

 ### MYRMEKU
 # Event Chain
 myrmeku_chain_title: "Myrmeku Activity"
 myrmeku_chain_desc: "Swarms of tiny insects have sprung into action, sweeping across the [myrmeku_planet.GetName] landscape."
 # Deposit and Job
 d_myrmeku_power_farms: "Myrmeku Power Farms"
 d_myrmeku_power_farms_desc: "These tiny insects generate power for us to harness."
 job_myrmeku_power_farmer: "Myrmeku Power Farmer"
 job_myrmeku_power_farmer_plural: "Myrmeku Power Farmer"
 job_myrmeku_power_farmer_desc: "Technicians that harness energy from Myrmeku colonies."
 mod_job_myrmeku_power_farmer_add: "$job_myrmeku_power_farmer$ Jobs"
 mod_job_myrmeku_power_farmer_per_pop: "§G+1§! $job_myrmeku_power_farmer$ Job per $VALUE$ Pops"
 mod_job_myrmeku_power_farmer_per_pop_short: "\n§G+1§! [technician.GetIcon] per $VALUE$ £pop£"
 job_myrmeku_power_farmer_gestalt: "Myrmeku Power Drone"
 job_myrmeku_power_farmer_gestalt_plural: "Myrmeku Power Drones"
 job_myrmeku_power_farmer_gestalt_desc: "Tech-Drones that harness energy from Myrmeku colonies."
 mod_job_myrmeku_power_farmer_gestalt_add: "$job_myrmeku_power_farmer_gestalt$ Jobs"
 mod_job_myrmeku_power_farmer_gestalt_per_pop: "§G+1§! $job_myrmeku_power_farmer_gestalt$ Job per $VALUE$ Pops"
 mod_job_myrmeku_power_farmer_gestalt_per_pop_short: "\n§G+1§! [technician_drone.GetIcon] per $VALUE$ £pop£"
 # Planet Modifiers
 planet_myrmeku_attacks: "Myrmeku Attacks"
 planet_myrmeku_attacks_desc: "[Owner.GetColonistPluralCapital] have been attacked by tiny insects."
 planet_myrmeku_seal_colony: "$planet_myrmeku_attacks$"
 planet_myrmeku_seal_colony_desc: "Special care has been taken to seal off all buildings from the local fauna."
 planet_myrmeku_upgrade_robots: "$planet_myrmeku_attacks$"
 planet_myrmeku_upgrade_robots_desc: "[Owner.GetColonistPluralCapital] are designed with extra protection for their mechanical innards."
 planet_myrmeku_pest_control: "$planet_myrmeku_attacks$"
 planet_myrmeku_pest_control_desc: "The destruction of insect colonies on the surface has been made a priority."
 planet_myrmeku_lured: "Resource Diversion"
 planet_myrmeku_lured_desc: "Memory chip insulation material has been distributed across the terrain."
 # Special Project
 MYRMEKU_STUDY_PROJECT: "Myrmeku Study"
 MYRMEKU_STUDY_PROJECT_DESC: "A study of the Myrmeku on [myrmeku_planet.GetName] to determine if their vigorous activity can be turned into something useful."

 # Events
 colony.9350.name: "Myrmeku Activity"
 colony.9350.desc: "Since settling on §Y[Root.GetName]§!, we have noted increased arthropod activity. Specifically, tiny colony-building insects designated "Myrmeku" have become unexpectedly productive.\n\nTheir underground colonies are spread across the continent in great numbers, but until now they have never caused an issue. It is unknown if they are searching for something above ground or fleeing from something beneath."
 colony.9350.a.mem_vault: "Update "Myrmeku" in the Vaults of Knowledge." # Civic Vaults of Knowledge
 colony.9350.a.exp_prot: "A fascinating species." # Civic Exploration Protocols

 colony.9355.name: "[Owner.GetColonistPluralCapital] Attacked"
 colony.9355.desc: "Our [Owner.GetColonistPlural] on §Y[Root.GetName]§! have been viscously attacked! Venturing too close to a Myrmeku colony, they were swarmed. As the tiny insects entered openings in the [Owner.GetColonistPlural]' frames, the victims were quickly overwhelmed.\n\nThe fallen [Owner.GetColonistPlural] were immediately disassembled, but no conclusive data was collected as to the insects' purpose. The craggy surface of the Myrmeku's magnetic exoskeletons damage our internal circuitry, and when two Myrmeku touch, they create a tiny electrical spark; both of which may cause catastrophic failure.\n\nLosing [Owner.GetColonistPlural] this way has slowed down the [Root.GetPlanetMoon]'s development rate. Something must be done."
 colony.9355.a: "Find a solution."

 colony.9360.name: "Memory Eaters"
 colony.9360.desc: "With astounding speed, the Myrmeku have built several sprawling structures close to our settlement. Their attacks are no longer limited to the perimeter, but have also begun inside housing structures.\n\nThe large number of subjects available for autopsy has revealed the disturbing reason why the Myrmeku are interested in us: The insects consume the insulation material of our §Ymemory chips§!.\n\nThis is only fatal for the victim in the short term, as memory circuits can be replaced and backups restored. However, replacing the parts means delays for the construction of new [Owner.GetColonistPlural]."
 colony.9360.a: "Seal off our colony."
 colony.9360.a.tt: "Focus on securing the buildings.\n\n§Y$planet_myrmeku_attacks$§! modifier updated to\nMechanical Pop Assembly Speed: §R-10%§!\nPlanetary Infrastructure Build Speed: §R-10%§!"
 colony.9360.b: "Upgrade our bodies."
 colony.9360.b.tt: "Focus on securing the [Owner.GetColonistPlural].\n\n§Y$planet_myrmeku_attacks$§! modifier updated to\nMechanical Pop Assembly Speed: §R-10%§!\nRobot Upkeep: §R+10%§!"
 colony.9360.c: "Destroy the Myrmeku colonies."
 colony.9360.c.tt: "The best defense is a good offense.\n\n§Y$planet_myrmeku_attacks$§! modifier updated to\nMechanical Pop Assembly Speed: §R-30%§!\n\n"
 colony.9360.d.org_repro: "Harvest the insects." # Civic Organic Reprocessing
 colony.9360.d.tt: "We find a use for all organic life.\n\n§Y$planet_myrmeku_attacks$§! modifier updated to\nMechanical Pop Assembly Speed: §R-30%§!\n\n"
 colony.9360.e.purifier: "Cleanse the planet of life." # Civic Determined Exterminator
 colony.9360.e.tt: "This kills the Myrmeku."

 colony.9365.desc: "Pest Control"
 colony.9365.desc.seal_colony: "The colony buildings on §Y[Root.GetName]§! were completely sealed off to keep the Myrmeku insects out.\n\nThe entrances of both new and existing buildings were outfitted with metallic strips that can be magnetized to trap the Myrmeku, but [Owner.GetColonistPlural] are still being lost to attacks in the field."
 colony.9365.desc.upgrade_robots: "Upgrade kits to house our memory chips in an additional protective shell have been developed and field tested.\n\nUnfortunately, the Myrmeku mandibles are strong enough to eat through any available material, given enough time and numbers."
 colony.9365.desc.pest_control: "To kill off the Myrmeku, patrols were sent to scan for nests. It was easy to destroy the structures above ground with fire and explosives, but the underground colonies were buried deep enough that they were unfeasible to completely eradicate.\n\nWe lost even more [Owner.GetColonistPlural] during the operation."
 colony.9365.desc.harvest: "To control the Myrmeku, bio harvesters were established near their colonies. The structures above ground were easily harvested, but the underground colonies were buried too deep to completely eradicate.\n\nWe lost even more [Owner.GetColonistPlural] during the operation."
 colony.9365.a: "A better solution is needed."

 colony.9370.name: "Nuclear Option"
 colony.9370.desc: "Everything has been prepared for the cleansing of biological life on §Y[Root.GetName]§!.\n\nObserving the [Root.GetPlanetMoon] from orbit during the event will give us an opportunity to appreciate the reduction in organic complexity on the surface."
 colony.9370.a: "Elegant."

 colony.9375.name: "Analysis Subroutine Proposal"
 colony.9375.desc: "Efforts so far have not put an end to the Myrmeku problem. The insects still crawl across [Root.GetName] in immense numbers, making travel and off-colony operations difficult. Our analysis subroutine has concluded its simulation of potential futures with the following approaches.\n\nApproach A: Distract the Myrmeku by airdropping memory insulation material far off from our colony and recycle the fallen [Owner.GetColonistPlural].\n\nApproach B: Study the Myrmeku to see if we can find a way to turn their vigorous activity into something useful."
 colony.9375.a: "Distract them."
 colony.9375.a.tt: "§Y$planet_myrmeku_attacks$§! modifier updated to\nRobot Upkeep: §R+5%§!\n\n"
 colony.9375.b: "Study them."

 colony.9380.name: "Powerful Results"
 colony.9380.desc: "Our study of the Myrmeku has concluded. When calibrated magnets were placed around the entrances of their colonies, the magnetism in the insect exoskeletons generated electricity that we could harness.\n\nThe study also showed that the Myrmeku move according to local magnetic fields, so installing a demagnetized protective shell around our memory chips should be enough to protect them."
 colony.9380.a: "Brilliant."

## Event: Glacial Crisis
 colony.7230.name: "Glacial Crisis"
 colony.7230.desc: "The latest climate report from [planet.GetName] has come to a concerning conclusion. Inexplicably, the surface temperature on the frozen planet has been rising at an alarming rate.\n\nIf we fail to identify the reason for the ecosystem's rapid deterioration, the situation could lead to catastrophic melting of the planet's vast glaciers."
 colony.7230.a: "Find out why the planet is heating."
 colony.7230.a.tooltip: "What could be the cause?"
 colony.7230.b: "It's nothing to worry about."
 colony.7235.name: "Cracks in the Ice"
 colony.7235.desc: "The escalation of temperatures on [flooding_planet.GetName] is accelerating dramatically. This has caused substantial fractures within the icy surface layers, unveiling a vast subsurface ocean.\n\nFortunately, our investigations have identified a potential cause for this phenomenon. Due to our presence, the unique atmospheric shield safeguarding the planet has begun to exhibit critical fragility and could potentially collapse. Implementing stringent measures to curb our production would minimize our ecological impact. It might be enough to solve the issue."
 colony.7235.a: "Revise our production targets."
 colony.7235.b: "It is about time the ice age ended."
 colony.7235.b.tooltip: "Boost the engines!"
 colony.7240.name: "Core Meltdown"
 colony.7240.desc: "Our attempt to limit our emissions on [flooding_planet.GetName] has not yielded promising results. We have been only marginally successful in addressing the ongoing ecological crisis, and geographical lowlands are coming under threat due to the rising sea levels.\n\nAt present, our population centers remain shielded from immediate impact, but it is almost certain planet-wide meltdown cannot be avoided."
 colony.7240.a: "Try to mitigate the damages."
 colony.7240.b: "Declare a state of emergency!"
 colony.7240.b.tooltip: "Halt all production until a solution is found."
 colony.7245.name: "Vast Floodplains"
 colony.7245.desc: "In the wake of our neglect to address the rapidly deteriorating ecological state of [flooding_planet.GetName], the situation has spiraled into an unprecedented cataclysm.\n\nThe disintegration of vast ice sheets has given rise to sprawling oceans, leaving behind immense devastation and upheaval. By building flood barriers we can protect our remaining cities, but more unforeseeable consequences still linger on the horizon."
 colony.7245.a: "The planet is flooding!"
 colony.7247.name: "Secrets of the Permafrost"
 colony.7247.desc: "As the meltdown of the planet [flooding_planet.GetName] continues, a fascinating discovery was made beneath the permafrost. An astonishingly abundant polar reservoir of minerals and rare resources lies waiting, beckoning us with untold wealth and untapped potential."
 colony.7247.a: "Jackpot. Start drilling!"
 colony.7247.b: "The permafrost has suffered enough."
 colony.7247.b.tooltip: "We cannot risk worsening the situation."
 colony.7250.name: "Unfrozen Pathogen"
 colony.7250.desc: "A disconcerting development has unfolded at our polar mining station on [flooding_planet.GetName]. Workers have succumbed to sudden bouts of unconsciousness, necessitating the implementation of a stringent no-pass zone for their safety.\n\nInitial investigations suggest the emergence of a dormant virus, awoken as its icy confines were disturbed. The true nature and characteristics of this awakened pathogen remain uncertain, leaving us grappling with a multitude of unanswered questions. The extent of its transmissibility and the potential danger it poses to the people remains undetermined."
 colony.7250.a: "Take no chances. Sanitize the area."
 colony.7250.b: "Keep the quarantine up."
 colony.7255.name: "Polar Riches"
 colony.7255.desc: "In the hollowed depths of the polar regions of [flooding_planet.GetName], a mining team has made a discovery of monumental proportions. Veiled beneath layers of ice and snow, colossal crystals reminiscent of majestic glaciers were found.\n\nThese extraordinary formations, forged under immense pressure over untold ages, stand as a testament to the unlimited potential we have yet to uncover."
 colony.7255.a: "What an incredible find."
 colony.7260.name: "Climate Stabilized"
 colony.7260.desc: "We have reached an environmental breakthrough.\n\nThe innocuous byproducts generated through the combustion of our fuels harbor an insidious side-effect when coming to contact with [flooding_planet.GetName]'s bacterial clouds. We now know that these clouds play a vital role in retaining the planet's natural biorhythm by working as a solar shield. As the bacteria slowly begun to diminish, we inadvertently exacerbated the effect of our emissions.\n\nArmed with this newfound knowledge, resolute measures have been swiftly enacted to restore the equilibrium."
 colony.7260.a: "At last, the climate is stable again."
 colony.7265.name: "End of an Ice Age"
 colony.7265.desc: "A new climatic era begins as the last vestiges of [flooding_planet.GetName]'s glaciers sink into the ocean. The disappearance of the permafrost has uncovered an expansive underwater realm, filled with untapped resources."
 colony.7265.a: "Time to hit the beach."
 PLANET_MELTDOWN_PROJECT: "Climate Crisis"
 PLANET_MELTDOWN_PROJECT_DESC: "The climate on [flooding_planet.GetName] is rapidly deteriorating. Hopefully we can figure out why before it is too late to reverse the process."
 MELTING_RESEARCH_PROJECT: "Melting Surface"
 MELTING_RESEARCH_PROJECT_DESC: "The temperature on [flooding_planet.GetName] has risen alarmingly quickly. Our [Root.GetScientistPlural] need to expand the scope of their studies to address the new issues created by the ongoing situation."

 active_melting: "Rising Waters"
 active_melting_desc: "This planet's icy surface is melting at an alarming rate."
 boosted_melting: "Snowball Effect"
 boosted_melting_desc: "We have increased our output of industrial emissions to hasten the melting of the planet's ice caps."
 halted_production: "Halted Production"
 halted_production_desc: "We have limited our industrial impact in a bid to protect this planet's fragile environment."
 ecological_emergency: "Ecological Emergency"
 ecological_emergency_desc: "This planet has completely halted production until the environmental research is concluded."
 ancient_plague: "Ancient Virus"
 ancient_plague_desc: "This world has fallen prey to an ancient pathogen awakened from the melted permafrost."
 cruel_actions: "Murderous Precautions"
 cruel_actions_desc: "In the name of safety, we have killed the colonists infected by an ancient plague."

 d_floodplains: "Growing Floodplains"
 d_floodplains_desc: "Large areas of this world are flooded due to rapidly rising sea levels."
 d_crystalline_glacier: "Crystallized Ice Field"
 d_crystalline_glacier_desc: "These icy blue crystals were once the hearts of primordial glaciers."
 d_mineral_seabed: "Rich Seabed"
 d_mineral_seabed_desc: "The seabed is littered with high-quality minerals."

 mineral_diver: "$job_mineral_diver$"
 job_mineral_diver: "Deep Sea Diver"
 job_mineral_diver_plural: "Deep Sea Divers"
 job_mineral_diver_desc: "Deep sea experts who recover sunken minerals from the ocean depths."
 job_mineral_diver_add: "$job_mineral_diver$ Jobs"
 job_mineral_diver_per_pop: "§G+1§! $job_mineral_diver$ Job per $VALUE$ Pops"
 job_mineral_diver_per_pop_short: "\n§G+1§! [miner.GetIcon] per $VALUE$ £pop£"
 mod_job_mineral_diver_add: "$job_mineral_diver$ Jobs"
 mod_job_mineral_diver_per_pop: "§G+1§! $job_mineral_diver$ Job per $VALUE$ Pops"
 mod_job_mineral_diver_per_pop_short: "\n§G+1§! [miner.GetIcon] per $VALUE$ £pop£"


 job_mineral_diver_drone: "Underwater Drone"
 job_mineral_diver_drone_plural: "Underwater Drones"
 job_mineral_diver_drone_desc: "Mining Drones that can withstand great pressure to collect sunken minerals from the ocean depths."
 mod_job_mineral_diver_drone_add: "$job_mineral_diver_drone$ Jobs"
 mod_job_mineral_diver_drone_per_pop: "§G+1§! $job_mineral_diver_drone$ Job per $VALUE$ Pops"
 mod_job_mineral_diver_drone_per_pop_short: "\n§G+1§! [mining_drone.GetIcon] per $VALUE$ £pop£"
 job_mineral_diver_drone_add: "$job_mineral_diver_drone$ Jobs"
 job_mineral_diver_drone_per_pop: "§G+1§! $job_mineral_diver_drone$ Job per $VALUE$ Pops"
 job_mineral_diver_drone_per_pop_short: "\n§G+1§! [mining_drone.GetIcon] per $VALUE$ £pop£"

## Event Chain: Rapid Desertification
 RAPID_DESERTIFICATION_CAT: "Rapid Desertification"
 RAPID_DESERTIFICATION_CAT_DESC: "Aerial images taken of [From.Planet.GetName]'s rapidly diminishing vegetation could indicate the presence of an unidentified life form habiting its surface."
 anomaly.7135.name: "Alien Fauna Identified"
 anomaly.7135.desc: "We have found life on [desertling_planet.GetName]. Vast non-sapient herds of small mammals roam across the entire planetary surface.\n\nTheir population, labeled 'desertlings' by our scientists, is increasing at an alarming rate. The planet is already beyond its capacity, and the ecosystem is deteriorating rapidly."
 anomaly.7135.a: "Investigate why this is happening now."
 anomaly.7135.b: "Best not intervene."
 anomaly.7135.b.tooltip: "We'll monitor the situation from afar."
 RAPID_DESERTIFICATION_PROJECT: "Encumbered Ecosystem"
 RAPID_DESERTIFICATION_PROJECT_DESC: "The planet [desertling_planet.Planet.GetName] is overpopulated by a herd of rapidly spreading mammals. With the proper resources, our scientists could gather more insights about the origins and capabilities of this non-sapient species."
 anomaly.7140.name: "Invasive Species"
 anomaly.7140.desc: "While studying the desertlings on [desertling_planet.GetName] our scientists have made a pivotal observation. Despite the ubiquitous nature of the species, there is a striking absence of matching fossil records. These ecological interlopers have caused extreme environmental damage over a relatively short time period, and were most likely transported here by an outside actor.\n\nThe pressing need for intervention has become abundantly clear. Without action, these creatures will destroy what remains of this planet's natural ecosystem."
 anomaly.7140.a: "We will adopt as many critters as possible."
 anomaly.7140.a.tooltip: "We will be responsible for their actions."
 anomaly.7140.b: "Enact animal population controls."
 anomaly.7140.b.tooltip: "Select genetic modifications could be used to curb the growth..."
 anomaly.7140.c: "Exterminate the beasts."
 anomaly.7140.c.tooltip: "The planet must be protected at all cost."
 anomaly.7140.d: "We'll take some animals as livestock."
 anomaly.7140.d.tooltip: "We'll take two slaves for every planet."
 POPULATION_CONTROL_PROJECT: "Population Control"
 POPULATION_CONTROL_PROJECT_DESC: "To save the ecological state of [desertling_planet.GetName] the exponential population growth of the invading fauna's population must be suppressed. Our scientists need time and resources to find an executable solution."
 anomaly.7145.name: "Extinction Event"
 anomaly.7145.base: "has succumbed to the infestation of the exponentially breeding mammals. Deep silence envelops the now barren landscape, where all traces of vegetation have been devoured down to their roots.\n\nThe omnivorous mammals themselves lie still, either perished from starvation, or eaten by their kin as the famine progressed."
 anomaly.7145.desc: "We have received news that [desertling_planet.GetName], $anomaly.7145.base$"
 anomaly.7145.b.desc: "We have received news that [desertling_planet.GetName] $anomaly.7145.base$"
 anomaly.7145.a: "At least the suffering is now over."
 anomaly.7145.b: "Our colony is destroyed."
 anomaly.7150.name: "Nature's Rebirth"
 anomaly.7150.desc: "After an arduous effort to sterilize and genetically alter the desertlings on [desertling_planet.GetName], their population has finally been reduced to a sustainable level.\n\nWithout the overwhelming amount of grazers, a delicate equilibrium has emerged. Nature is rapidly restoring itself, as fresh patches of grass begin to sprout over the once barren desert."
 anomaly.7150.a: "A hidden paradise."
 anomaly.7155.name: "Red Desert"
 anomaly.7155.desc: "Finally, the last of the rodents lie dead on [desertling_planet.GetName]. The sand itself has been tinted red by our massive effort to save the planet from its infestation, but already new green buds have begun to sprout. We were just in time."
 anomaly.7155.a: "It had to be done."
 colony.7160.name: "National Treasures"
 colony.7160.desc: "When we opened our planets to the desertlings, no one could have anticipated the results. The critters have adapted seamlessly into our way of life, becoming beloved companions in households all across our territory.\n\nTheir rapid integration has led to speculation that these creatures must at once time have been domesticated. Whatever the cause of their innate friendliness, the rumor only adds to the fascination surrounding these extraordinary creatures."
 colony.7160.a: "In a way, they saved us."
 colony.7165.name: "Troublesome Critters"
 colony.7165.desc: "Dire news has reached us. A few desertlings have broken free during transportation, forming a rapidly expanding community in the wild. The situation must be handled swiftly to avoid an environmental collapse."
 colony.7165.a: "Hunt the beasts down!"
 colony.7165.b: "Build a walled reserve."
 colony.7170.name: "Mammalian Population Stabilized"
 colony.7170.desc: "We have been moderately successful in curbing the rampant desertling infestation. Regrettably, we have been unable to eradicate the elusive beasts. It is crucial to continue monitoring the situation, as it could reach a tipping point at any moment."
 colony.7170.a: "The hunt continues."
 colony.7175.name: "Uncontrollable Infestation"
 colony.7175.desc: "Our attempt to control the infestation of desertlings has been rendered futile. The voracious creatures have already burrowed deep, expanding their large colonies faster than we can exterminate them. The battle is lost unless we allow our military to use their vast arsenal of explosives and noxious gasses, a course of action which would risk the well-being of everyone on the surface."
 colony.7175.a: "The animals are here to stay..."
 colony.7175.b: "We will NOT lose a war to mere rodents."
 colony.7175.b.tooltip: "We'll destroy the entire planet if we have to."

 job_alien_hunter: "Alien Hunter"
 job_alien_hunter_plural: "Alien Hunters"
 job_alien_hunter_desc: "A special task force assigned to hunt alien fauna."
 job_alien_hunter_add: "$job_alien_hunter$ Jobs"
 job_alien_hunter_per_pop: "§G+1§! $job_alien_hunter$ Job per $VALUE$ Pops"
 mod_job_alien_hunter_add: "$job_alien_hunter$ Jobs"
 mod_job_alien_hunter_per_pop: "§G+1§! $job_alien_hunter$ Job per $VALUE$ Pops"
 mod_job_alien_hunter_per_pop_short: "\n§G+1§! £job_alien_hunter£ per $VALUE$ £pop£"

 d_desertling_infestation: "Invasive Fauna"
 d_desertling_infestation_desc: "An invasive species of alien mammals."
 d_red_desert: "Red Desert"
 d_red_desert_desc: "Vast deserts stained red by the bloody sacrifices made here."
 d_alien_sanctuary: "Alien Safari"
 d_alien_sanctuary_desc: "A sanctuary built for alien fauna where tourists can interact with extraordinary species."

 rodent_war: "Extreme Extermination"
 rodent_war_desc: "We have tasked our military with eradicating the invasive alien fauna that have burrowed into this world."
 alien_infestation: "Alien Infestation"
 alien_infestation_desc: "This world has been infested by rapidly spreading alien fauna."
 adopted_aliens: "Alien Domestication"
 adopted_aliens_desc: "This world has partaken in a project adopting alien pets in a communal effort to domesticate them."
 national_pets: "Unlikely Bond"
 national_pets_desc: "The desertlings we decided to adopt have been pronounced fully domesticated and are beloved by the people all across our nation."

 trait_presapient_unintelligent: "Unintelligent"
 trait_presapient_unintelligent_desc: "§HThis species is unable to complete even the simplest tasks. Their only skill is the incredible speed at which they reproduce.§!"

 rapid_desertification_species: "Desertling"

# Closing Aperture
 BREACHSEALER_CAT: "Universe Breach Detected"
 BREACHSEALER_CAT_DESC: "The dim Seddom system houses a tear in the fabric of the universe. Even more unusual, the tear itself is gradually shrinking, as if something or someone is working to repair it."
 anomaly.7200.name: "Closing Aperture"
 anomaly.7200.desc: "Seddom is an eerie spectacle. The swirling planets are wreathed in darkness; nearby is a breach in the very fabric of our universe, a cosmic maw that devours the very radiance of the system's star.\n\nDespite the seemingly natural arrangement of planetoids, further analysis has revealed that they are arranged with mathematical precision. Millennia ago, some incredible force orchestrated the orbital bodies of this system into a specialized pattern, one which has not only mitigated the effects of the tear, but prevented it from spreading into the wider galaxy.\n\nWe arrive here at an auspicious moment - a monumental work nears completion. This system's restoration is imminent."
 anomaly.7200.a: "Thank you for fixing our galaxy."

# Geocentric Experiment
 NAME_Orrery_Site: "Celestial Orrery Site"
 GEOCENTRIC_EXPERIMENT_CAT: "Celestial Orrery"
 GEOCENTRIC_EXPERIMENT_CAT_DESC: "Strange gravimetric readings have been detected throughout the [from.Solar_System.GetName] system, pulsing from the inner astroid belt to the desolate planet at the heart of the system."
 anomaly.8000.name: "$GEOCENTRIC_EXPERIMENT_CAT$"
 anomaly.8000.desc: "The gravitational stability of the [from.Solar_System.GetName] system is maintained by §Y$sr_dark_matter$§! emitters positioned within its asteroid belt. These emitters are controlled by a supercomputer located on the central planet. Records from this central computer suggest the entire system was an experimental site for gravity manipulation, established by an ancient civilization."
 anomaly.8000.tt: "Adds §Y$d_physics_1$§! and §Y$d_dark_matter_deposit_1$§! to every §Y$GRAVITY_STABILIZER$ Asteroid§!"

 anomaly.8000.b: "Take the machinery apart."
 anomaly.8000.b.tt: "§RThis is a bad idea§!"

 GRAVITY_STABILIZER: "Gravity Manipulator"
 NAME_GRAVITY_STABILIZER_I: "$GRAVITY_STABILIZER$ I"
 NAME_GRAVITY_STABILIZER_II: "$GRAVITY_STABILIZER$ II"
 NAME_GRAVITY_STABILIZER_III: "$GRAVITY_STABILIZER$ III"
 NAME_GRAVITY_STABILIZER_IIII: "$GRAVITY_STABILIZER$ IIII"

 d_geocentric_experiment: "Celestial Orrery Supercomputer"
 d_geocentric_experiment_desc: "The supercomputer that has kept the Celestial Orrery from gravitational collapse."

 # Mysterious Rocks Formation
 MYSTERIOUS_ROCK_CAT: "Mysterious Rock Formation"
 MYSTERIOUS_ROCK_CAT_DESC: "While surveying [From.GetName], we uncovered a grotesque rock formation from what has been thought to be nothing but a barren planet."
 anomaly.2000.name: "Grotesque Rocks"
 anomaly.2000.start.desc: "Continued exploration of [From.GetName] has yielded more questions than answers. The surface is littered with eerily lifelike statues, their expressions petrified in silent agony."
 anomaly.2000.default.desc: "$anomaly.2000.start.desc$\n\nOur scientists are divided; some believe that these forms were once living beings, turned to stone by an unknown force. Others suggest they represent deities, worshipped by a long-forgotten civilization. A more cautious few believe the statues are not a tribute, but a warning: a grim message to any who would dare to disturb the planet."
 anomaly.2000.hive.desc: "$anomaly.2000.start.desc$\n\nMany different thoughts flood our collective consciousness some of these forms could have been living beings, turned to stone by an unknown force. Or perhaps they represent deities, worshipped by a long-forgotten civilization. Maybe these statues are not a tribute, but a warning: a grim message to any who would dare to disturb the planet."
 anomaly.2000.a: "Continue the research."
 anomaly.2000.b: "Discontinue the investigation."
 anomaly.2005.desc: "Further investigation by the crew of [From.GetName] has identified the statues as remnants of an ancient species bearing strong resemblance to the Lithoids. Whatever essence once held their forms together has long since deteriorated. Now, exposed to the elements, they gradually erode into fine dust scattering the remains of its history into the relentless winds of [From.GetName]."
 anomaly.2005.a: "Fascinating."
 anomaly.2006.desc: "Further attempts by the crew of [From.GetName] were abruptly halted when a sudden gust of wind swept across the research site. The brittle stone figures crumbled into dust, erasing any trace of the riddle they once posed. With no remaining evidence to analyze and no clear conclusions to be drawn, we are left with little choice but to discontinue the investigation."
 anomaly.2006.a: "Unfortunate."
 GROTESQUE_ROCK_PROJECT: "Explore the Grotesque Rock Formation"
 GROTESQUE_ROCK_PROJECT_DESC: "We have stumbled upon a grotesque rock formation on the surface of [From.GetName]. Further study is needed to determine why it remains on this otherwise barren planet."

## Icy Flowers
 ICY_FLOWERS_CAT: "A Cold Discovery"
 ICY_FLOWERS_CAT_DESC: "Repeated attempts to scan the thick glacial layer covering [From.GetName] resulted in erratic data and unexpected interference patterns. Something beneath the ice keeps disrupting our equipment. Further investigation is advised."
 anomaly.2010.name: "Botanical Paradise"
 anomaly.2010.desc: "Excavation beneath the icy crust of [From.GetName] has revealed a vast subterranean cavern. Remarkably, this hidden greenhouses is a thriving ecosystem, a lush flora and fauna flourish in isolation, protected by the ice from the planet's surface otherwise hostile environment. The cave maintains a stable microclimate, likely sustained by geothermal vents."
 anomaly.2010.a: "There is more to explore here."
 anomaly.2010.b: "Abandon the project."
 anomaly.2015.name: "Defying All Probabilities"
 anomaly.2015.desc: "Deeper within the cavern, we encountered a sprawling field of flowers. The moment active observation began, the entire field erupted into bloom, flooding the chamber in radiant bioluminescence. Botanical analysis suggests this species only blooms once every 100 million years, triggered by a precise alignment of environmental factors.\n\nThat our arrival coincided with such an event defies all probability, but whether mere coincidence or something more, it was surely a remarkable experience."
 anomaly.2015.a: "A stunning discovery."
 anomaly.2020.name: "Unexplorable secrets"
 anomaly.2020.desc: "Upon further descent into the cavern, seismic activity abruptly destabilized the structure. A sudden tectonic tremor cascaded through the walls, threatening to trigger an imminent collapse. Faced with the rapidly deteriorating conditions, we initiated immediate evacuation protocols. The secrets within the cave remain unexplorable."
 anomaly.2020.a: "Unfortunate"
 BOTANICAL_GARDEN_PROJECT: "Explore The Botanical Paradise"
 BOTANICAL_GARDEN_PROJECT_DESC: "There is a vast subterranean cavern underneath the icy crust of [From.GetName]. We would like to send an expedition to study this extraordinary environment further."

## A Court of Blossoms
colony.10000.name: "Strange Footprints"
colony.10000.desc: "Reports have come in from our outlying agricultural stations on [Root.GetName]. Several [Owner.GetFarmerPlural] have vanished without a trace, their homesteads eerily undisturbed, save for the appearance of immense footprints in the surrounding soil.\n\nThe tracks are unlike anything examined in the planetary survey, quadrupedal, broad-toed with claws, and deep enough to suggest a creature of considerable mass. The colonists worry that we may be dealing with some unknown predator."

colony.10000.a: "Investigate further!"
colony.10000.b: "Idle speculations. Back to work."

colony.10005.name: "A Dead Monster"
colony.10005.desc: "The expedition into the wilderness proved taxing, but ultimately fruitful. After days of following the creature's trail, our team arrived at a site of devastation: the corpse of the beast displays a heavily chitinous exoskeleton, thorned spinal ridges, and a segmented tail ending in a single curved stinger. The body is perforated by multiple punctures. \n\nBeyond it, concealed beneath a highly effective cloaking canopy of bioluminescent vines, our instruments detect an ancient garden. Marble columns entwined with ivy, smooth obsidian paths. Our team approached carefully until we caught a glimpse of the garden's caretakers: a humanoid species, elegant in bearing, their skin subtly luminous. Despite the harmonious appearance, the flowers and vines offered an effective veil. We would need to penetrate this glinting cover in order to approach the ones who lived beyond."

colony.10005.a: "Attempt to penetrate the cloak."

colony.10010.name: "Continued Disappearances"
colony.10010.desc: "The frequency of the incidents has escalated. This time, the footprints did not merely pass by the homesteads; they tore straight through them. Entire structures have been ripped apart with alarming force. Traces of struggle suggest the victims were taken alive and did not go quietly.\n\nThe colonists are no longer merely unsettled; they are terrified. Several families have already abandoned their holdings for the colony center."

colony.10010.a: "Time to find the perpetrator."
colony.10010.b: "Violence is a part of life."

colony.10015.name: "A Court of Blossoms"
colony.10015.desc: "I welcome you, travelers, in the name of the Court of Blossoms. I am King Tamperion, or as my kinship calls me, the 'Goldenhearted', sovereign not by rule of force, but by legacy and ritual. I serve as custodian of the this world and shepherd of my people, the Anathari. Are you alarmed to hear your own language? Never fear. We have been studying you ever since you decided to call [Root.GetName] your home. You must be a powerful people indeed, if you have managed to penetrate our cloak. We are honored to meet you."

colony.10015.a.question: "What is the Court of Blossoms?"
colony.10015.a.answer: "We are the court of eternal bloom and prosperity. Our culture prides itself by not being defined by weapon or dominion, but by harmony, achieved through mutual understanding and kindheartedness within every single one of us. In the Court of Blossoms, tradition is not a remnant, but our law. To share our stories, songs, and crops with us is to have a glimpse at our way of living in a mutual exchange of understanding."

colony.10015.b.question: "What can you tell us about the monster?"
colony.10015.b.answer: "The creature you encountered, the great guardian, was once our protector. But in time, it was consumed by a blight from within, seeded by a neural-cordyceps strain nested inside its brain, hollowing its mind and corrupted its purpose. We ended its suffering not in anger, but in grief. It was not an alien beast, but a part of us."

colony.10015.c.question: "What do you want from us?"
colony.10015.c.answer: "You may find our ways strange. Rituals, ceremonies, chants, symbiosis with flora that thinks and dreams. But understand this: coexistence with us is not granted freely. Those who refuse to learn will experience consequences. This is our offer. It is neither submission nor control, but mutual understanding and acceptance. Celebration, if you will. It is the purest essence of what we define as harmony among our folk. Should you walk that path with us, you will not walk alone."

colony.10015.a: "We are here to learn."
colony.10015.b: "We are here to establish a colony."

colony.10016.name: "$colony.10015.name$"
colony.10016.desc: "On behalf of the entire Court of Blossoms, I extend our sincere gratitude for your cooperation. Rest assured, the one you send to us will be welcomed as one of our own, and there shall be nothing they want for."
colony.10016.a: "Very well."

colony.10017.name: "$colony.10015.name$"
colony.10017.desc: "So be it. Your decision is made, and so is ours. I have offered my counsel, yet now you must bear the fruits of your choice."
colony.10017.a: "We will prepare ourselves for whatever follows."

colony.10020.name: "A Swift Attack"
colony.10020.desc: "There was no warning. King Tamperion emerged from the heart of the gardens, draped in ceremonial armor spun from living vines and bioluminescent blossoms. With each deliberate step along the colony's edge, the world itself awakened. Vines slithered from the soil, while petals unfurled like blades. The air grew thick with a golden pollen, fine and luminescent. It seeped into vents and lungs. Within hours, it had claimed the life of many, inducing seizures, madness, and finally, death.\n\nOnly the intervention of automated colony defenses eventually brought him down. King Tamperion fell without a word; witnesses say his final gaze held not hatred, but a deep and solemn disappointment.\n\nWhere the Court of Blossoms once was, our scouts found only forest. It is as though the kingdom had folded itself back into the soil, taking its secrets and its sorrow with it."

colony.10020.a: "A bitter ending."

colony.10025.name: "One of Them"
colony.10025.desc: "We immersed ourselves in the ways of the Anathari. As we participated in ceremonial rites and attuned with their peculiar rituals, patterns emerged while meaning took root.\n\nDuring shared nocturnal ceremonies focused on longevity cycles and fertility, the Anathari began to reveal fragments of suppressed history. The folk spoke of an ancient and enduring blight that once blanketed the planet and still has control over the Anathari now."

colony.10025.a: "There is much to discuss."

colony.10026.name: "King Tamperion"
colony.10026.desc: "There was a time, long before your kind set foot upon this soil, when we, the Anathari, served as noble stewards. We shaped this world in rhythm with its breath, guiding ecosystems, balancing currents, tending to the living world as one tends to a garden with infinite patience. Yet balance does not persist unchallenged for long."

colony.10026.a.question: "Who or what disturbed this balance?"
colony.10026.a.answer: "From beneath the roots of history rose an entity we call 'The Dark Immortal', a force neither born nor bound. We believed it came in peace at first, so we opened our doors to it, inviting it in for mutual exchange. But once inside our borders, it unleashed its full power on us, enslaving us in an instant. Now we are rotting from within. Slowly, we are withering away."

colony.10026.b.question: "What part do we play in this?"
colony.10026.b.answer: "You, [Owner.GetSpeciesNamePlural], carry a strength we have long since lost. A vitality unbound by our history. And so I ask not as a sovereign, but as a remnant of all that once was, will you help us? The source of this presence grows with each passing cycle, and I am unsure how long the Anathari can still endure this blight."

colony.10026.c.question: "What do you need us to do?"
colony.10026.c.answer: "The Dark Immortal must be faced. Long ago, a great hero tried and perished. Yet in dying, she tore away a fragment of its essence. Perhaps you can decipher it and locate its counterpart somewhere on [Root.GetName]. Your technology may be strong enough to break its cloaking.\n\nOnly united can we hope to survive. Know this: failure means more than the fall of the Anathari, or the end of your colony. If left unchecked, this presence could devour the planet itself."

colony.10026.a: "We must stop this Dark Immortal."
colony.10026.b: "We can't trust this so-called king."

colony.10027.name: "A Seedling of Doubt"
colony.10027.desc: "What began as a peaceful exchange has taken on a subtler, more troubling dimensions. Participation in Anathari rites has resulted in delayed reports, fragmented memories, and altered sleep. King Tamperion remains courteous, but increasingly evasive when asked about the deeper purpose of these rites. His explanations, though poetic, often deflect direct inquiry. Even his title, 'Goldenhearted', appears in no recorded Anathari doctrine. Some now suggest the rituals serve not just as cultural bonding, but as tools of psychological calibration.\n\nWhatever the method, the result is unmistakable: we are becoming aligned with Tamperion and his kin. When he speaks of the Dark Immortal, it feels less like foreign entreaty and more like a sacred duty to help our dearest allies, the Anathari."

colony.10027.a: "Of course we are going to help you."
colony.10027.b: "Enough of this nonsense!"

colony.10030.name: "What Lies Beyond Death"
colony.10030.desc: "Our action was swift. A militia strike team infiltrated the Court of Blossoms. King Tamperion was meditating in the garden when we struck. But the king did not fall easily. Witnesses describe a terrifying display of botanical wrath, vines erupting from stone, floral constructs clawing through steel. By the time the king was brought down, the garden was soaked in luminous blood and ash.\n\nWhat remained beneath the garden astonished us, as it was a vault of biological treasures: ancient knowledge, botanical engineering, and stores of genetic stock from countless harvest cycles. The soil, now unbound from its ancient caretakers, was more fertile than any yet found on the planet. We may be entering a golden age of abundance."

colony.10030.a: "It was the only way."

A_CRYPTIC_ESSENCE_PROJECT: "Research the Essence"
A_CRYPTIC_ESSENCE_PROJECT_DESC: "King Tamperion has entrusted us with a fragment of the Dark Immortal. By studying its essence, we may uncover the location of its lair and the means to break its hold over the Anathari."

THE_CRYPTIC_ESSENCE_PROJECT: "$A_CRYPTIC_ESSENCE_PROJECT$"
THE_CRYPTIC_ESSENCE_PROJECT_DESC: "$A_CRYPTIC_ESSENCE_PROJECT_DESC$"

colony.10035.name: "The Dark Immortal"
colony.10035.desc: "The scientists deciphered the essence successfully and located the Dark Immortal at a forlorn mountain top. Soon after, an expedition team arrived at the mountain's plateau, finding the site occupied.\n\nAt the epicenter loomed the architect of the trials: The Dark Immortal. An entity of incomprehensible origin, its form an unstable fusion of plasma, smoke, bone, and psionically active matter. Its voice bypassed sound, manifesting directly in the neural architecture of every team member present.\n\n'Have you come to subordinate yourselves, little [Owner.GetSpeciesNamePluralInsult]?' it intoned slowly, its thought-voice laced with mockery. 'The Anathari are my dearest possession. But I offer you a chance. Enter the trials and prove yourself worthy of my regard.'"

colony.10035.a: "We accept your challenge."
colony.10035.a.tt: "Start the Trial of Bravery."
colony.10035.b: "We refuse the challenge. Attack immediately."

colony.10040.name: "Trial of Bravery"
colony.10040.desc: "A single colonist was transported to a cave deep within the mountain, The Dark Immortal leading the way. A monstrous beast awaited in the darkest corner. The entity resembled a crustacean of impossible scale, its shell glittering with strange minerals and ancient alloys. It acted like it was guarding its turf, moving with an eerie coordination that hinted at a surprising level of intelligence."

colony.10040.a: "Try to kill the beast."
colony.10040.a.militarist: "Kill it with fire."
colony.10040.b: "Try to trick the beast."

colony.10045.name: "Succeeding the Trial of Bravery"
colony.10045.desc: "Steel met shell in the pitch-dark cavern as the chosen colonist charged into the abyss.\n\nThe titanic Crustacean reacted instantly, its claws slicing through stone, its bulk shaking the mountain. But the colonist was ready. Luring it into tighter corridors, they baited the creature's movements, striking at joints and sensory nodes identified in advance.\n\nWhen the dust settled, the creature lay still, its final convulsion echoing through the mountain like thunder. The colonist emerged, covered in blood and dust, but alive.\n\nThe Dark Immortal gave a slow nod, as if in appreciation of the colonist's reckless actions. The trial of bravery was completed."

colony.10045.a: "Let us continue..."
colony.10045.a.tt: "Start the Trial of Wisdom."

colony.10046.name: "$colony.10045.name$"
colony.10046.desc: "Combat was never a viable strategy. The colonist observed the crustacean's movements, its aversion to light, its hypersensitivity to vibration, and most critically, its blindness. It responded only to sound. Every movement was an echo and strike reaction. The colonist formed a plan, not of confrontation, but misdirection.\n\nThe colonist hurled a series of stones against the chamber's central column. As the sound reverberated, the beast responded instantly, charging at the noise.\n\nThe central column shattered, bringing down the roof of the chamber. The colonist found refuge in a narrow recess, shielded from a partial rockfall. The crustacean was buried beneath tons of stone, trapped, and silenced.\n\nThe Dark Immortal seemed to appreciate the colonist's cleverness and wits. The trial of bravery was completed successfully."

colony.10047.name: "Failing the Trial of Bravery"
colony.10047.desc: "The beast's claws were lightning-fast and hummed faintly in the cave's darkness, each movement a blur, each strike accompanied by a low-frequency pulse that set stone trembling.\n\nThe colonist moved carefully, considering their options. A feint, a lure, an attempted blow, or perhaps a distraction. But the creature adapted faster than expected. Its next strikes landed true, and the cavern lit up in a burst of bioluminescent rage.\n\nWhen the dust cleared, the colonist lay dead. We had failed the trial."

colony.10047.a: "A valiant effort."

colony.10050.name: "Trial of Wisdom"
colony.10050.desc: "A sound, at first trembling and uncertain, began to form within the chamber. Soon, it was as if the rocks themselves were speaking:\n\n§H'I am forged in silence, not conquest or codes,\nA pact unspoken, that ancient grudge erodes.\nNo engine drives me, no mind commands,\nYet I steady the stars with invisible hands.\nFew see me come, but all feel the change\nA stillness where chaos once held the range.'§!"

colony.10050.a: "The answer is 'Ascension.'"
colony.10050.b: "The answer is 'Galactic Harmony.'"

colony.10055.name: "Failing the Trial of Wisdom"
colony.10055.desc: "As the words left the colonist's [Owner.Species.GetMouthName], the light dimmed. The Dark Immortal's voice cut through the stillness:'[Owner.GetSpeciesNameInsult],' it said, 'not everything can be answered by the sheer lust for power.'\n\nIn that instant, the colonist was struck. No weapon or flame engulfed them, just pressure and silence. They collapsed without a sound, and the chamber swallowed the body whole. We have failed the trial."

colony.10060.name: "Succeeding the Trial of Wisdom"
colony.10060.desc: "The colonist paused after speaking up, hoping to have presented the right answer. The chamber rumbled in approval, and the Dark Immortal seemed almost pleased.\n\n'You understood,' came its words. 'Not all trials are of strength or power. Some require only the courage to open one's mind.'\n\nA soft light filled the room as the riddle faded away. The trial was a success, and the path forward awaits."

colony.10060.a: "We must press on..."
colony.10060.a.tt: "Start the Trial of Sacrifice."

colony.10065.name: "Trial of Sacrifice"
colony.10065.desc: "A colonist stepped forward to face the trial, and was swept up to stand on a vast, darkened dais. In the center: two obsidian chairs and a long, low table. A single weapon was placed upon it, an elegant, curved blade. As the colonist picked it up with one [Owner.Species.GetHandName], it hummed faintly with power.\n\nIn one chair sat King Tamperion, bound not by rope, but by luminous cords of elemental force. His expression was unreadable, showing neither fear nor peace, only stillness. The other chair was empty.\n\nThen the voice spoke into the colonist's mind once more.\n\n'The blade has tasted kings and cowards alike,' the Dark Immortal whispered. 'To pass this trial, one life must be taken. Take the Anathari leader's heart, or sacrifice yourself; the choice is yours. Choose wrongly... and the trial will end.'"

colony.10065.a: "Goodbye, king."
colony.10065.b: "We will make the sacrifice."

colony.10070.name: "Succeeding the Trial of Sacrifice"
colony.10070.desc: "The colonist stood before the bound form of King Tamperion, silent, unmoving. Upon the obsidian table, the blade awaited. The Dark Immortal offered no guidance.\n\nThe colonist took the blade and drove it cleanly into Tamperion's chest, swift and decisive. He made no cry. There was only a soft metallic chime, like the distant clanging of bells.\n\nKing Tamperion looked up, eyes calm. The blade, buried to the hilt, had not pierced flesh, but something else entirely. His chest glowed faintly, pulsing with a golden light. King Tamperion the 'Goldenhearted' indeed...\n\nThe bindings around the king dissolved and the dais faded. The Dark Immortal spoke once more into our minds: 'You may proceed.'"

colony.10070.a: "It is an astonishing outcome."

colony.10075.name: "Failing the Trial of Sacrifice"
colony.10075.desc: "The colonist looked upon King Tamperion, blade in hand. King Tamperion sat still, his soft gaze offering neither plea nor permission. The colonist hesitated, then turned the blade on themself.\n\nA sharp intake of breath, and the colonist collapsed, the blade clattering against the obsidian floor. The choice was clear: to spare the Anathari leader and to carry the burden alone.\n\nBut the Dark Immortal's words arrived with neither anger nor triumph: 'Compassion is not absolution. The blade was never meant for the self.'\n\nA silent tear rolled down King Tamperion's face. With the best intentions, we had sealed his people's fate...\nThe trial ended, not in glory, but sorrow. The colonist was dead, and the path forward was sealed."

colony.10080.name: "Innermost Desire"
colony.10080.desc: "The Dark Immortal stood before us, unchanged, unknowable. Its form was a silhouette against the stone, vast yet indistinct, as though it belonged to a reality only half-intersecting with our own. It made no sound. Instead, its presence bloomed within our minds, each thought delivered not in words but as inevitabilities.\n\nInto the stillness, the Dark immortal transmitted a thought, soft and almost pleased: 'You have gained my favor, little [Owner.GetSpeciesNamePlural]. You have impressed me. Now speak, what is it that you desire?'"

colony.10080.a: "Leave this planet. Forever."
colony.10080.b: "Eradicate the Anathari."

colony.10081.name: "A Grandiose Success"
colony.10081.desc: "There was a pause. A silence that stretched across thought and time, but then a hushed agreement. 'The Anathari are no longer mine to watch,' the Dark Immortal spoke. 'You are bound now.' With that, it vanished. No light or sound, only a change in the air, and the sense that something vast has departed.\n\nIn the cycles that followed first contact, the interspecies convergence between colonists and the Anathari intensified. Crops flourished extensively, and cities rose in harmony with the land. Flora and technology walked side by side. For the first time in centuries, [Root.GetName] flourished, its atmosphere no longer burdened by conflict, but recalibrated for peace."

colony.10081.a: "A great success."

colony.10082.name: "A Rain of Golden Petals"
colony.10082.desc: "'As you wish.'\n\nThe Dark Immortal withdrew from our thoughts, and with it, something fundamental shifted. The colonists felt a deep, unsettling churning in their spines. All across the planet, the Anathari began to collapse. No scream was reported, no struggle, only the soft rustle of robes folding into dust, like petals falling in the whisper of a breeze.\n\nIn the chamber, King Tamperion lingered a moment longer. His eyes blinked in utter betrayal and disappointment for the [Owner.GetSpeciesNamePlural] species. He raised no hand, spoke no plea. A single golden bloom fell from his sleeve to the cavern floor. And then he, too, was gone. There was no mourning, nor relief. Only the absence of what once was, a people, a song, a civilization, swept from [Root.GetName].\n\nThe Dark Immortal seemed pleased."

colony.10082.a: "We never needed them."

colony.10085.name: "A Grandiose Failure"
colony.10085.desc: "The colonists had walked the path to the Anathari, but in the end, it was not enough. The trials failed. The Dark Immortal would remain, its presence looming across the land like a blight.\n\nKing Tamperion would need to return to the Court of Blossoms, not as a friend, but as a servant once more to The Dark Immortal. A broken king in a broken kingdom. Our colonists would be permitted to remain on the planet, tolerated, but never trusted again.\n\n'You sought to free them, [Owner.GetSpeciesNamePluralInsult],' the Dark Immortal sounded in our heads. 'But you were not worthy.'"

colony.10085.a: "There is nothing left to lose. Ready our attack."
colony.10085.b: "Eradicate the Anathari. We will become your loyal thralls."
colony.10085.c: "Retreat back to the colony."

colony.10086.name: "War is the only Answer"
colony.10086.desc: "We knew the power of the Dark Immortal was immense. Our assault was immediate and violent. The cavern trembled as the Dark Immortal let out a churning screech.\n\nWhile our forces took heavy damage, we managed to bind the Dark Immortal. The cavern howled, and the air cracked like splitting bone. Then the Dark Immortal was gone.\n\nAfterward, King Tamperion met the survivors. He approached the colonists and bowed deeply. For all that had been lost, the nightmare was over."

colony.10086.a: "We saved the planet after all."

colony.10087.name: "The Way of the Thralls"
colony.10087.desc: "Across the planet, the Anathari faltered. Flesh, bone, memory: all they had once been began to fade away. King Tamperion was the last. When his time came, he did not speak. The colonists reported his end as a flash of light and a halo of golden petals.\n\nAll that remained was the Dark Immortal. We felt it settling into the hollow spaces in our minds. Something dark and ancient wormed its way within us. A transference, slow and absolute. From the Dark Immortal to us, from what had been to what now was.\n\nOur colonists are no longer just [Owner.GetSpeciesNamePlural], but something else now. Something ... new."

colony.10087.a: "We accept our fate."

colony.10090.name: "All Life Must End"
colony.10090.desc: "A colossal entity emerged from the shadows, neither beast nor machine, but something stranger, its form shifting between molten geometry and seething shadow. It did not attempt to communicate. It simply devoured.\n\nBuildings crumbled into the ground. Colonists were torn apart, vanishing into the air or crushed under invisible pressure. Within hours, nothing remained but a low hum echoing across the ruined plain.\n\nThen, as soon as it came, the beast vanished, leaving behind a trail of death and devastation on a scorched planet."

colony.10090.a: "What horrifying power..."
colony.10090.a.tt: "50% of the population on [Root.GetName] has died, and the other half is devastated."

colony.10095.name: "Coincidence or Fate?"
colony.10095.desc: "Patrols reported finding grotesque bodies in the forests surrounding [Root.GetName]. Charred skin, blackened bones, and expressions frozen in primal terror. No weapons were to be found, and no signs of any conflict. Nearby vegetation evidenced signs of extreme heat exposure and brief, localized gravitational anomalies.\n\nBut whatever hunted there is gone, and the planet is responding. Withered flora bloom in radiant abundance, and the local fauna have returned with cautious harmony. The rich soil appears ready to yield harvests unlike any seen before.\n\nFor now, the colony is safe."

colony.10095.a: "A fortunate outcome."

NAME_anathari: "Anathari"
NAME_anathari_plural: "Anathari"
NAME_Tamperion: "Tamperion"

tamperion_kills_pops_tt: "§R10%§! of the population dies."
dark_immortal_kills_pops_tt: "§R50%§! of the population dies. Add §R+50§! Devastation."
