l_english:

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#  ENGLISH LOCALISATION - Cosmic Storms #
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 COSMIC_STORMS_TITLE: "Cosmic Storms" # Do not translate
 DLC_COSMIC_STORMS_RECOMMENDATION_DESC: "We're recommending §S$COSMIC_STORMS_TITLE$§! as some of the choices you've selected suit its content."

# Pre-Scripted Empire
 EMPIRE_DESIGN_YATUNAN_RADICALS: "Yatunan Radicals"
 PRESCRIPTED_adjective_yatunan_radicals: "Yatunan"
 PRESCRIPTED_ship_prefix_yatunan_radicals: "RAD"
 PRESCRIPTED_species_name_yatunan_radicals: "Yatune"
 PRESCRIPTED_species_plural_yatunan_radicals: "Yatunes"
 PRESCRIPTED_species_adjective_yatunan_radicals: "Yatunan"
 PRESCRIPTED_planet_name_yatunan_radicals: "Yatunea"
 PRESCRIPTED_system_name_yatunan_radicals: "Kon tal Mol"
 PRESCRIPTED_ruler_name_yatunan_radicals: "$HUM4_CHR_Hem$ $HUM4_CHR_talGun$"
 gov_storm_chasers: "Elder Council"
 gov_storm_chasers_desc: "The members of the most excellent ruling council excel at death-defying acts of physical prowess. By scaling the highest peak or riding the largest wave, they dedicate their lives to the unwavering pursuit of raw experience. This has earned them the trust of their community, and the right to chart a course forward.\n\nCouncil members are called Elders regardless of age, because their deeds have been deemed legendary. Long will their names be remembered."
 RT_ELDER_SPEAKER: "Elder Speaker"
 RT_ELDER_SPEAKER_FEMALE: "$RT_ELDER_SPEAKER$"

# Ascension Perk
 ap_weather_control: "Galactic Weather Control"
 ap_weather_control_desc: "Our latest advances in astrometeorology grant us the ability to manifest Cosmic Storms on command. With the right technology, we can even choose the type of storm to create."
 requires_technology_tech_advanced_storm_manipulation: "$TRIGGER_FAIL$Requires the £physics£ §Y$tech_advanced_storm_manipulation$§! technology."

# Storm Tooltips
 cosmic_storm_planet_modifiers: "§HPlanet Modifiers§!"
 cosmic_storm_fleet_modifiers: "§HFleet Modifiers§!"
 cosmic_storm_country_modifiers: "§HCountry Modifiers§!"
 cosmic_storm_ship_modifiers: "§HShip Modifiers§!"
 cosmic_storm_system_modifiers: "§HSystem Modifiers§!"
 cosmic_storm_forecast_indicator_header: "Incoming Cosmic Storm"

 celestial_storm_tt: "- A $celestial_storm$ lowers §Y$intel$§! on systems and allows fleets to cross closed borders."
 solar_storm_tt: "- A $solar_storm$ reveals every fleet in affected systems."
 electric_storm_fleet_tt: "- $MOD_SHIP_SHIELD_REGEN_ADD_PERC$ is §Rdisabled§! for ships and stations.\n- Inflicts §R$@storm_monthly_dmg_low|0$§! $MOD_SHIP_SHIELD_ADD$ Damage per month to ships and stations."
 particle_storm_fleet_tt: "- $MOD_SHIP_HULL_REGEN_ADD_PERC$, $MOD_SHIP_ARMOR_REGEN_ADD_PERC$ and $MOD_SHIP_SHIELD_REGEN_ADD_PERC$ are §Rdisabled§! for ships and stations.\n- Inflicts §R$@storm_monthly_dmg_low|0$§! Damage per month to ships and stations with more than $@storm_hp_perc_limit|0Y%$ $HITPOINTS$.\n- Gain §G+$@particle_storm_unity_per_ship|0$§! £unity£ $unity$ from Ships at $@storm_hp_perc_limit|0Y%$ $HITPOINTS$ or less."
 gravity_storm_consumer_goods_upkeep_tt: "If a colony's owner is NOT a Gestalt Consciousness empire:\n$t$[farmer.GetIcon] [GetFarmerPlural], [miner.GetIcon] [GetMinerPlural] and [technician.GetIcon] [GetTechnicianPlural] $r_consumer_goods$ Upkeep: §R+1§!"
 gravity_storm_energy_upkeep_tt: "If a colony's owner is a Gestalt Consciousness empire:\n$t$[farmer.GetIcon] [GetFarmerPlural], [miner.GetIcon] [GetMinerPlural] and [technician.GetIcon] [GetTechnicianPlural] $r_energy$ Upkeep: §R+1§!"
 gravity_storm_ship_tt: "- §R$@gravity_storm_dmg_malus|1%$§! $MOD_SHIP_WEAPON_DAMAGE$ per ship size."
 nexus_storm_fleet_tt: "- $MOD_SHIP_HULL_REGEN_ADD_PERC$, $MOD_SHIP_ARMOR_REGEN_ADD_PERC$ and $MOD_SHIP_SHIELD_REGEN_ADD_PERC$ are §Rdisabled§! for ships and stations.\n- Inflicts §R$@storm_monthly_dmg_high|0$§! Damage per month to ships and stations with more than $@storm_hp_perc_limit|0Y%$ $HITPOINTS$."
 shroud_storm_ship_evasion_modifier_tt: "- §G+$@shroud_storm_evasion|0%$§! $MOD_SHIP_EVASION_MULT$ when the empire has breached the §YShroud§!."
 shroud_storm_ship_damage_modifier_tt: "- §G+$@shroud_storm_damage|0%$§! $MOD_SHIP_WEAPON_DAMAGE$ when the empire has breached the §YShroud§!."

# Modding Localizations
 storm_attraction: "Cosmic Storm Attraction Intensity: $VALUE$"
 storm_repellent: "Cosmic Storm Repellent Intensity: $VALUE$"
 storm_influence: "Cosmic Storm Influence Intensity: $VALUE$"
 spawn_storm_effect: "Spawns $TYPE|Y$"
 spawn_random_storm_effect: "Spawns Random Storm"
 spawn_storm_with_location_effect: "Spawns $TYPE|Y$ in $LOCATION|Y$"
 spawn_random_storm_with_location_effect: "Spawns Random Storm in $LOCATION|Y$"
 effect_every_system_within_storm: "On Every System Inside the Storm"
 effect_random_cosmic_storm_start_position: "Storm Onset Position"
 effect_every_system_added_to_storm: "Storm Crosses Into This System"
 effect_random_system_added_to_storm: "Storm Affects Random System"
 effect_every_system_removed_from_storm: "Storm Leaves This System"
 effect_random_system_removed_from_storm: "Storm Leaves Random System"
 effect_every_owned_storm_influence_field: "Every Influence Field That Centers in Your Empire"
 effect_random_owned_storm_influence_field: "Random Influence Field That Centers in Your Empire"
 effect_every_cosmic_storm: "Every Cosmic Storm Effect"

# Modding Localizations - Creates a list of every owned influence field own by a country
 any_owned_storm_influence_field_trigger: "any_owned_storm_influence_field_trigger"
 any_system_in_cosmic_storm_influence_field_trigger: "any_system_in_cosmic_storm_influence_field_trigger"

# Storm Technology
 tech_storm_manipulation: "Storm Manipulation"
 tech_storm_manipulation_desc: "By harnessing the principles behind storm negation technologies, we can begin to manipulate the astrometeorological nature of the galaxy to serve our own needs."
 tech_advanced_storm_manipulation: "Advanced Storm Manipulation"
 tech_advanced_storm_manipulation_desc: "Continued study into astrometeorology grants us the power to more precisely bend and manipulate §YCosmic Storms§! to our own needs."
 tech_industrial_storm_protection: "Planetary Storm Negation"
 tech_industrial_storm_protection_desc: "This nexus of weather communication mitigates the harm done by cosmic weather disasters. Production will suffer less from a passing galactic tempest."
 tech_advanced_industrial_storm_protection: "Planetary Storm Nullification"
 tech_advanced_industrial_storm_protection_desc: "By consolidating local weather control systems, planetary weather patterns can be manipulated to significantly reduce most of the cosmic storms' harmful effects on production."

 tech_storm_prediction_1: "Cosmic Weather Models"
 tech_storm_prediction_1_desc: "Through the use of scientific weather models, we can track the movement and formation of impending §YCosmic Storms§!."
 tech_storm_prediction_1_title: "§HUnlocks Feature§!: Cosmic Weather Forecast"
 tech_storm_prediction_1_tooltip: "Unlocks the ability to see §YCosmic Storm Formation Predictions§! and §YCosmic Storm Movement Predictions§! in the §YWeather Forecast Map Mode§!"
 tech_storm_prediction_2: "Probability Current"
 tech_storm_prediction_2_desc: "By applying probability currents to our scientific weather models, our ability to track the movement and formation of impending §YCosmic Storms§! is greatly increased. "
 tech_storm_prediction_2_title: "§HUpgrades Feature§!: Cosmic Weather Forecast"
 tech_storm_prediction_2_tooltip: "Maximizes the range of §YCosmic Storm Formation Predictions§! and §YCosmic Storm Movement Predictions§! in the §YWeather Forecast Map Mode§!"
 tech_ship_hull_storm_breaker_1: "Storm Dampening Generators"
 tech_ship_hull_storm_breaker_1_desc: "These dampening field generators offer much needed protection to ships traversing cosmic storms."
 tech_ship_hull_storm_breaker_2: "Storm Breaker Coating"
 tech_ship_hull_storm_breaker_2_desc: "This special coating charges the ship's exterior with a storm dampening field, leading to more efficient protection against storms."
 tech_ship_storm_weapons_1: "Payload Padding"
 tech_ship_storm_weapons_1_desc: "A new approach to alloy use in military applications significantly reduces the ability of cosmic storms to interfere with energy weaponry and explosive payloads."
 tech_ship_storm_weapons_2: "Tempest Cage Architecture"
 tech_ship_storm_weapons_2_desc: "This novel approach to ship architecture will significantly reduce the negative effects cosmic storms have on our weapon systems."

 feature_sustain_cosmic_storm_unlocked: "Sustain Cosmic Storms"
 feature_sustain_cosmic_storm_unlocked_desc: "Allows your Science Ships to stop and sustain §Y$default_storm$§! indefinitely."
 FLEETORDER_SUSTAIN_COSMIC_STORM: "Sustaining Cosmic Storm $STORM|Y$ in $SYSTEM|Y$"
 FLEETORDER_SUSTAIN_COSMIC_STORM_BUTTON: "Sustain §YCosmic Storm§!"
 FLEETORDER_SUSTAIN_COSMIC_STORM_CANCELLED: "§RFollowed Cosmic Storm has vanished.§!"

# Map Mode
 storm_map_mode: "Weather Forecast Map Mode"
 storm_map_mode_desc: "The Weather Forecast Map Mode displays all storms, predictions, and influence fields on the galaxy map."

# Cosmic Storm Gateway Tech
 gateway_tech_advanced_storm_manipulation: "§HStorm Manipulation Path§!\n§EThis technology will lead to further advancements in the field of Storm Manipulation.§!"
 gateway_tech_advanced_industrial_storm_protection: "§HCosmic Storm Protection Path§!\n§EThis technology will lead to further advancements in the field of Cosmic Storm Protection.§!"
 gateway_tech_storm_location_prediction: "§HCosmic Storm Prediction Path§!\n§EThis technology will lead to further advancements in the field of Cosmic Storm Prediction.§!"
 gateway_tech_ship_hull_storm_breaker: "§HCosmic Storm Ship Protection Path§!\n§EThis technology will lead to further advancements in the field of Cosmic Storm Ship Hull Protection.§!"
 gateway_tech_ship_hull_storm_weapons: "§HCosmic Storm Weapon Protection Path§!\n§EThis technology will lead to further advancements in the field of Cosmic Storm Weapon Protection.§!"

# Cosmic Storm Modifiers
 storm_base_modifier: "Base Storm Modifier" #This is a hidden modifier
 nexus_storm_modifier: "$storm_base_modifier$" #This is a hidden modifier
 storm_attraction_field_modifier: "Storm Attraction Field Modifier" #This is a hidden modifier
 storm_repelling_field_modifier: "Storm Repulsion Field Modifier" #This is a hidden modifier

 STORM_LIFESPAN_LEFT: "Remaining Duration: £time£ $TIME$"
 STORM_DEVASTATION_MODIFIER: "- Monthly Devastation: §R+$VALUE|1$§!"
 STORM_PLANET_DEVASTATION: "Monthly devastation added from §Y$default_storm$§!: §R$DEVASTATION$§!"

# Cosmic Storm Types
 electric_storm: "Electric Storm"
 electric_storm_color_tooltip: "§B$electric_storm$§!"
 particle_storm: "Particle Storm"
 particle_storm_color_tooltip: "§E$particle_storm$§!"
 gravity_storm: "Gravity Storm"
 gravity_storm_color_tooltip: "§r$gravity_storm$§!"
 magnetic_storm: "Magnetic Storm"
 magnetic_storm_color_tooltip: "§c$magnetic_storm$§!"
 solar_storm: "Radiant Storm"
 solar_storm_color_tooltip: "§S$solar_storm$§!"
 celestial_storm: "Stardust Storm"
 celestial_storm_color_tooltip: "§Y$celestial_storm$§!"
 shroud_storm: "Shroud Storm"
 shroud_storm_color_tooltip: "§M$shroud_storm$§!"
 nexus_storm: "Nexus Storm"
 nexus_storm_color_tooltip: "§P$nexus_storm$§!"

 default_storm: "Cosmic Storm"

 storm_planet_modifier_intro: "A powerful"
 storm_planet_modifier_outro: "is pulling through this system, causing an extreme impact on this planet. Seeking shelter is advised."
 electric_storm_lore_description: "§L$storm_planet_modifier_intro$ $electric_storm$ $storm_planet_modifier_outro$§!"
 gravity_storm_lore_description: "§L$storm_planet_modifier_intro$ $gravity_storm$ $storm_planet_modifier_outro$§!"
 magnetic_storm_lore_description: "§L$storm_planet_modifier_intro$ $magnetic_storm$ $storm_planet_modifier_outro$§!"
 solar_storm_lore_description: "§L$storm_planet_modifier_intro$ $solar_storm$ $storm_planet_modifier_outro$§!"
 celestial_storm_lore_description: "§L$storm_planet_modifier_intro$ $celestial_storm$ $storm_planet_modifier_outro$§!"
 shroud_storm_lore_description: "§L$storm_planet_modifier_intro$ $shroud_storm$ $storm_planet_modifier_outro$§!"
 particle_storm_lore_description: "§L$storm_planet_modifier_intro$ $particle_storm$ $storm_planet_modifier_outro$§!"
 nexus_storm_lore_description: "§LAn enormous $nexus_storm$ is terrorizing this system, leaving devastating effects on this planet. Seeking shelter is imperative to survival!§!"

# Storm Tech Modifiers
 MOD_COUNTRY_STORM_LOCATION_INTEL_ADD: "Cosmic Storm Location Intel"
 MOD_COUNTRY_STORM_MOVEMENT_INTEL_ADD: "Cosmic Storm Movement Intel"
 MOD_COUNTRY_STORM_PROTECTION_TECH_LEVEL_ADD: "Cosmic Storm Protection Tech Level"
 MOD_COUNTRY_STORM_INFLUENCE_MULT: "Storm Buildings Efficiency"
 MOD_INFLUENCE_FIELD_ADD: "Cosmic Storm Attraction Effect: $VALUE$"
 MOD_COUNTRY_STORM_ATTRACTION_ADD: "Cosmic Storm Attraction Effect"
 MOD_COUNTRY_STORM_REPELLING_ADD: "Cosmic Storm Repulsion Effect"
 MOD_PLANET_STORM_DEVASTATION_MULT: "Planetary Cosmic Storm Devastation Reduction"
 MOD_STORM_SHIP_HULL_BREAKER_MULT: "Negative Effects from Cosmic Storms on Ship Defenses:"
 MOD_SHIP_HULL_STORM_BREAKER_1: "$MOD_STORM_SHIP_HULL_BREAKER_MULT$ §G-45%§!"
 MOD_SHIP_HULL_STORM_BREAKER_2: "$MOD_STORM_SHIP_HULL_BREAKER_MULT$ §G-90%§!"
 MOD_SHIP_STORM_WEAPONS_MULT: "Negative Effects from Cosmic Storms on Ship Weapons:"
 MOD_SHIP_STORM_WEAPONS_1: "$MOD_SHIP_STORM_WEAPONS_MULT$ §G-45%§!"
 MOD_SHIP_STORM_WEAPONS_2: "$MOD_SHIP_STORM_WEAPONS_MULT$ §G-90%§!"
 MOD_PLANETARY_STORM_SHIELD_MULT: "Planetary Cosmic Storm Devastation Effect Reduction: §G50%§!"
 MOD_STORM_REPELLENT_TIMED: "Cosmic Storm Repel Field Active for the Duration of: "

# Storm Tech Insight events
 cstorms.505.name: "Face the Tempest"
 cstorms.505.desc: "In the aftermath of the devastation from the §H[this.GetAffectedStormType]§!, we have gained some unique insight on these galactic phenomena.\n\nBy studying astrometeorology, we can better protect ourselves in the future. This new field of research might eventually yield the means to master these storms."

# Storm Buildings
 building_storm_attraction_center: "Storm Attraction Center"
 building_storm_attraction_center_desc: "Through the careful manipulation of gravitational forces, these facilities attract nearby cosmic storms."

 building_advanced_storm_attraction_center: "Advanced Storm Attraction Center"
 building_advanced_storm_attraction_center_desc: "Advanced insights into dark energy allow us to supercharge each $building_storm_attraction_center$ and draw in cosmic storms even more efficiently."

 building_storm_repellent_center: "Storm Repulsion Center"
 building_storm_repellent_center_desc: "The further the storm, the safer our population - and the easier their minds. The complex astrometeorological instrumentation of these centers repels approaching storms."
 building_advanced_storm_repellent_center: "Advanced Storm Repulsion Center"
 building_advanced_storm_repellent_center_desc: "Any manipulation of spacetime is warranted if it keeps our world clear from cosmic tempests. This center does exactly that."

 building_storm_resistant_production: "Storm Relief Center"
 building_storm_resistant_production_desc: "This aid center assists local efforts to negate the impact of a cosmic storm on planetary production. Through efficient coordination and communication, the $building_storm_resistant_production$ allows for quick deployment of rescue teams, as well as improving the conditions for planet-wide trade."
 building_storm_resistant_production_tt: "Negative effects from §Y$default_storm$§! that affect planet production are reduced by §G30%§!.\n\nWhile a §Y$default_storm$§! is present:$TABBED_NEW_LINE$$mod_planet_miners_minerals_produces_add$: §G+0.5§! $TABBED_NEW_LINE$$mod_planet_farmers_food_produces_add$: §G+0.5§! $TABBED_NEW_LINE$$mod_planet_technician_energy_produces_add$: §G+0.5§! \n\nAllows Planetary Decision §Y$decision_hunker_down$§!"

 building_advanced_storm_resistant_production: "Storm Nullifier"
 building_advanced_storm_resistant_production_desc: "By adding weather control systems to each $building_storm_resistant_production$, the negative effects of cosmic storms are significantly lessened. Additionally, rescue teams can be deployed even more efficiently and planetary trade is almost impervious to local weather conditions."
 building_advanced_storm_resistant_production_tt: "Negative effects from §Y$default_storm$§! that affect planet production are reduced by §G45%§!.\n\nWhile a §Y$default_storm$§! is present:$TABBED_NEW_LINE$$mod_planet_miners_minerals_produces_add$: §G+1§! $TABBED_NEW_LINE$$mod_planet_farmers_food_produces_add$: §G+1§! $TABBED_NEW_LINE$$mod_planet_technician_energy_produces_add$: §G+1§! \n\nAllows Planetary Decision §Y$decision_hunker_down$§!"

 building_adakkaria_patriotic_institute: "Patriotic Institute of Celebration"
 building_adakkaria_patriotic_institute_desc: "The $building_adakkaria_patriotic_institute$ is a trove of advanced insights into the sentient condition. Here we empower people to cultivate their inner tempest while avoiding the luring song of the Convention's cruelty."
 building_adakkaria_patriotic_institute_effect_desc: "If a cosmic storm passes this system, there is a 10% chance that £pop£ §HPops§! gain the $Name_Storm_Fused$ trait."
 building_adakkaria_patriotic_institute_effect_upgrade_desc: "If a cosmic storm passes this system, there is a 40% chance that £pop£ §HPops§! gain the $Name_Storm_Fused$ trait. Additionally, there is a 20% chance every 10 years that §Y100§! £pop£ §HPops§! are transformed into a cosmic storm."

 building_astrometeorology_observation_center: "Astrometeorology Observatory"
 building_astrometeorology_observation_center_desc: "With delicate sensors, this observation center studies diverse environmental conditions to better our understanding of the natural universe."
 concept_building_astrometeorology_observation_center: "$building_astrometeorology_observation_center$"

 building_storm_summoning_theater: "Storm Summoning Theater"
 building_storm_summoning_theater_desc: "A merriment of art and technology, the excited gyrations of our $job_storm_dancer_plural$ help to entice cosmic storms."

 building_storm_holo_theater: "Storm Holo Hall"
 building_storm_holo_theater_desc: "Broadcast over the entire planet and beyond, the $building_storm_holo_theater$ expands the reach of our hypnotic $job_storm_dancer_plural$."

 building_storm_grand_theater: "Storm Grand Theater"
 building_storm_grand_theater_desc: "Embodying the cutting edge of artistic and technical achievement, these grand theaters provide the perfect forum for the ultimate dance."

 sm_storm_attraction_computer: "Storm Attraction Array"
 sm_storm_attraction_computer_desc: "This component allows us to manipulate local gravitational conditions to attract storms from the depths of space."

 sm_storm_repelling_computer: "Storm Repulsion Array"
 sm_storm_repelling_computer_desc: "This array of powerful lasers is able to create pockets of highly charged magnetic particles, creating a natural repellent force against cosmic storms."

# Jobs
 astrometeorologist: "$job_astrometeorologist$"
 job_astrometeorologist: "Astrometeorologist"
 job_astrometeorologist_plural: "Astrometeorologists"
 job_astrometeorologist_desc: "$job_astrometeorologist_plural$ are specialized in researching cosmic environmental effects."
 job_astrometeorologist_effect_desc: "$job_astrometeorologist_plural_with_icon$ turn $r_consumer_goods$ into $r_physics$\n\nJob Output is increased when an §YEnvironmental Effect§! is present in this System."
 job_astrometeorologist_with_icon: "£job_astrometeorologist£ $job_astrometeorologist$"
 job_astrometeorologist_plural_with_icon: "£job_astrometeorologist£ $job_astrometeorologist_plural$"
 physicist_is_astrometeorologist_tt: "\n£job_physicist£ $job_physicist_plural$ are converted into $job_astrometeorologist_plural_with_icon$.\n\n§Y$job_astrometeorologist_with_icon$§! output is increased when an §YEnvironmental Effect§! is present in this System."
 astrometeorologist_hive: "$job_astrometeorologist_hive$"
 job_astrometeorologist_hive: "$job_astrometeorologist$ Drone"
 job_astrometeorologist_hive_plural: "$job_astrometeorologist$ Drones"
 job_astrometeorologist_hive_desc: "These research drones are specialized to detect and catalog the effects of cosmic storms."
 job_astrometeorologist_hive_effect_desc: "$job_astrometeorologist_hive_plural_with_icon$ turn $r_minerals$ into $r_research$\n\nJob Output is increased when an §YEnvironmental Effect§! is present in this System"
 job_astrometeorologist_hive_with_icon: "£job_astrometeorologist£ $job_astrometeorologist_hive$"
 job_astrometeorologist_hive_plural_with_icon: "£job_astrometeorologist_hive£ $job_astrometeorologist_hive_plural$"
 physics_brain_drone_is_astrometeorologist_tt: "\n£job_brain_drone_physicist£ $job_brain_drone_physicist$ are converted into $job_astrometeorologist_hive_plural_with_icon$.\n\n§Y$job_astrometeorologist_hive_with_icon$§! output is increased when an §YEnvironmental Effect§! is present in this System."
 astrometeorologist_machine: "$job_astrometeorologist_machine$"
 job_astrometeorologist_machine: "$job_astrometeorologist$ Unit"
 job_astrometeorologist_machine_plural: "$job_astrometeorologist$ Units"
 job_astrometeorologist_machine_desc: "These research units painstakingly detail every astronomical event as to learn more from it."
 job_astrometeorologist_machine_effect_desc: "$job_astrometeorologist_machine_plural_with_icon$ turn $r_energy$ into $r_research$\n\nJob Output is increased when an §YEnvironmental Effect§! is present in this System"
 job_astrometeorologist_machine_with_icon: "£job_astrometeorologist_machine£ $job_astrometeorologist_machine$"
 job_astrometeorologist_machine_plural_with_icon: "£job_astrometeorologist_machine£ $job_astrometeorologist_machine_plural$"
 physics_calculator_is_astrometeorologist_tt: "\n£job_calculator_physicist£ $job_calculator_physicist_plural$ are converted into $job_astrometeorologist_machine_plural_with_icon$.\n\n§Y$job_astrometeorologist_machine_with_icon$§! output is increased when an §YEnvironmental Effect§! is present in this System."

 storm_dancer: "$job_storm_dancer$"
 job_storm_dancer: "Storm Dancer"
 job_storm_dancer_plural: "Storm Dancers"
 job_storm_dancer_desc: "Far from a simple entertainer, the work of a $job_storm_dancer$ is to embody the very essence of the storm."
 job_storm_dancer_effect_desc: "[entertainer.GetIcon] [entertainer.GetNamePlural] turn $r_consumer_goods$ into $r_unity$ and $r_amenities$"
 job_storm_dancer_with_icon: "£job_storm_dancer£ $job_storm_dancer$"
 job_storm_dancer_plural_with_icon: "£job_storm_dancer£ $job_storm_dancer_plural$"

 storm_duelist: "$job_storm_duelist$"
 job_storm_duelist: "Storm Duelist"
 job_storm_duelist_plural: "Storm Duelists"
 job_storm_duelist_desc: "Martial meets ritual in the arena as Storm Duelists channel the ferocity of the tempest in violent choreography and electrifying combat."
 job_storm_duelist_effect_desc: "[entertainer.GetIcon] [entertainer.GetNamePlural] turn $r_consumer_goods$ into $r_unity$ $r_amenities$, and £mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!"
 job_storm_duelist_with_icon: "£job_storm_duelist£ $job_storm_duelist$"
 job_storm_duelist_plural_with_icon: "£job_storm_duelist£ $job_storm_duelist_plural$"

 reenactor: "$job_reenactor$"
 job_reenactor: "Historic Reenactor"
 job_reenactor_plural: "Historic Reenactors"
 job_reenactor_desc: "Part actor, part museum curator, part warrior, these specialists realize that the best way to understand the past is to experience it."

# Triggers
 count_system_within_storm_trigger: "Number of systems within storm$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 STORM_RANGE_TRIGGER: "$TYPE$ has min range of $MIN_RANGE$ and max range of $MAX_RAMGE$"
 IS_COSMIC_STORM: "Cosmic Storm is of type $TYPE|Y$"
 IS_NOT_COSMIC_STORM: "Cosmic Storm is NOT of type $TYPE|Y$"

# Job Modifiers
 mod_job_astrometeorologist_add: "$job_astrometeorologist$ Jobs"
 mod_job_astrometeorologist_per_pop: "§G+1§! $job_astrometeorologist$ Job per $VALUE$ Pops"
 mod_job_astrometeorologist_per_pop_short: "\n§G+1§! £mod_job_astrometeorologist_add£ per $VALUE$ £pop£"
 mod_job_astrometeorologist_hive_add: "$job_astrometeorologist_hive$ Jobs"
 mod_job_astrometeorologist_hive_per_pop: "§G+1§! $job_astrometeorologist_hive$ Job per $VALUE$ Pops"
 mod_job_astrometeorologist_hive_per_pop_short: "\n§G+1§! £mod_job_astrometeorologist_hive_add£ per $VALUE$ £pop£"
 mod_job_astrometeorologist_machine_add: "$job_astrometeorologist_machine$ Jobs"
 mod_job_astrometeorologist_machine_per_pop: "§G+1§! $job_astrometeorologist_machine$ Job per $VALUE$ Pops"
 mod_job_astrometeorologist_machine_per_pop_short: "\n§G+1§! £mod_job_astrometeorologist_machine_add£ per $VALUE$ £pop£"
 mod_job_storm_dancer_add: "$job_storm_dancer$ Jobs"
 mod_job_storm_dancer_per_pop: "§G+1§! $job_storm_dancer$ Job per $VALUE$ Pops"
 mod_job_storm_dancer_per_pop_short: "\n§G+1§! £mod_job_storm_dancer_add£ per $VALUE$ £pop£"
 mod_psionic_pop_bonus_workforce_mult: "$BONUS_WORKFORCE_FOR$ Psionic Pops"
 mod_planet_astrometeorologists_produces_mult: "£job_astrometeorologist£ [GetAstrometeorologistPlural] Output"
 mod_planet_buildings_storm_tech_upkeep_mult: "Storm building upkeep"

 NAME_adakkaria: "adAkkaria"
 patriotic_institute_true_potential_unleashed: "The True Potential of The adAkkaria"
 patriotic_institute_true_potential_unleashed_desc: "The truth behind the adAkkaria experiments brought us catharsis."
 storm_hunkered_down_modifier: "Hunker Down"
 storm_hunkered_down_modifier_tt: "Doubles the §Rupkeep§! costs, but also doubles the §Geffectiveness§! of the §Y$building_storm_resistant_production$§! and §Y$building_advanced_storm_resistant_production$§!."
 storm_hunkered_down_modifier_disabled_tt: "Ends the $decision_hunker_down$ decision. Halves §Gupkeep§! costs, but also returns the §Reffectiveness§! of the §Y$building_storm_resistant_production$§! and §Y$building_advanced_storm_resistant_production$§! to their original values."
 cultivated_worldscaping_modifier: "$decision_cultivated_worldscaping$"
 cultivated_worldscaping_modifier_desc: "The landscape has been altered to create a sublime geometric experience, prioritizing form over life. Any remaining flora has been reduced to a monoculture to eliminate discordant elements."
 cultivated_worldscaping_modifier_tt: "- Max Districts §Y+3§!\n- Max Resource Districts §G+75%§!\n- §Y$default_storm$§! Protection §G+10%§!\n- Habitability §R-20%§!"

# Planetary Decisions
 decision_hunker_down: "Hunker Down"
 decision_hunker_down_desc: "Fearing the worst, the inhabitants of this planet will take any and all precautions against the effects of cosmic storms."
 decision_stop_hunker_down: "End $decision_hunker_down$"
 decision_stop_hunker_down_desc: "Once the danger of the cosmic storm has passed, we can relax our precautions. But will things ever truly return to 'normal'?"
 decision_cultivated_worldscaping: "Cultivated Worldscaping"
 decision_cultivated_worldscaping_desc: "Let us sculpt this world into a celebration of perfect symmetry. To observe the pure geometry of the landscape will bring serenity."
 decision_cultivated_worldscaping_natural_blockers_fail_tt: "§RAll £blocker£ Blockers need to be removed§!"

# Civics
 civic_astrometeorology: "Astrometeorology"
 civic_astrometeorology_desc: "With deep respect for the forces of nature, this species goes to great lengths to uncover the inner workings of environmental phenomena. As they set out across the stars, they take with them a particular interest in astrometeorology. Central to their ambitions are the most fantastic and potentially destructive of all astronomical events, the cosmic storms themselves.\n"
 civic_astrometeorology_effect_tooltip: "$t$- $AVAILABLE_BUILDINGS$ £building£ ['building:building_astrometeorology_observation_center']$TABBED_NEW_LINE$- $ADDITIONAL_BUILDINGS_STRING$ £building£ §Y$building_astrometeorology_observation_center$§!"

 civic_astrometeorology_hive: "Climate Modeling"
 civic_astrometeorology_hive_desc: "As the collective reaches for the stars, their consciousness is entranced by the sight of astrometeorological phenomena. These drones expand their home for a noble purpose: to study environmental effects and find wonder in even the cosmic storms themselves."
 civic_astrometeorology_hive_effect_tooltip: "$civic_astrometeorology_effect_tooltip$"

 civic_astrometeorology_machine: "Climate Modeling"
 civic_astrometeorology_machine_desc: "Understanding how the forces of nature can have profound effects on a machine empire, this collective goes to great lengths to study them. Their models painstakingly detail every every curious astronomical event to an almost sacred level. Central to their focus are the most fantastic and potentially destructive of all astronomical events, the cosmic storms themselves."
 civic_astrometeorology_machine_effect_tooltip: "$civic_astrometeorology_effect_tooltip$"

 civic_astrometeorology_megacorp: "Weather Exploitation"
 civic_astrometeorology_megacorp_desc: "What are environmental effects if not another free resource to exploit? This megacorp specializes in acquiring as much knowledge from astrometeorological phenomena as they can and sell it to the highest bidder."
 civic_astrometeorology_megacorp_effect_tooltip: "$civic_astrometeorology_effect_tooltip$ $TABBED_NEW_LINE$- The £building£ §Y$building_private_research_initiative$§! $megacorp_civic_branch_office_building_effect$"

 civic_storm_callers: "Storm Devotion"
 civic_storm_callers_desc: "Ever since ancient times, this society has been able to attract tempests through their rituals. Over the years, they combined technical innovations to enhance their efficiency. With the dawn of the space age, they now seek to take this knowledge to the stars."
 civic_storm_callers_effect_tooltip: "- $AVAILABLE_BUILDINGS$ £building£ ['building:building_storm_summoning_theater']\n- Replaces [entertainer.GetIcon] §H[entertainer.GetName]§! Jobs with £job_storm_dancer£ §H$job_storm_dancer$§! Jobs\n- $SPECIES_TRAITS$ ['trait:trait_storm_touched']"

 civic_storm_callers_megacorp: "Storm Influencers"
 civic_storm_callers_megacorp_desc: "What started as a simple broadcast of sacred rituals, has since blossomed into a massive media conglomerate. Seers and priests were replaced by charismatic entertainers, all competing to gain a modicum of attention as they appeal to the cosmic storms themselves."
 civic_storm_callers_megacorp_effect_tooltip: "$civic_storm_callers_effect_tooltip$\n- The £building£ §Y$building_amusement_megaplex$§! Corporate Building generates additional §YBranch Office Value§! and adds §G+50§! £job_merchant£ §YMerchant§! jobs to our Capital."

 mod_capital_storm_diplo_weight_mult: "$MOD_DIPLO_WEIGHT_MULT$ while Capital is affected by a §YCosmic Storm§!"
 storm_devotion_diplo_weight_modifier: "$civic_storm_callers$"
 storm_devotion_corporate_diplo_weight_modifier: "$civic_storm_callers_megacorp$"

 civic_environmental_architects: "Planetscapers"
 civic_environmental_architects_desc: "After eons of carefully cultivating a perfect balance on their homeworld, this society is ready to tend to even the most inhospitable environments among the stars. At their core, these people believe nature can be shaped, controlled, and perfected. Not to tame, but in service of perfect beauty."

 civic_environmental_architects_negative_effect_tooltip: "- $HOMEWORLD$ Starts with two £blocker£ §HNatural Blockers§!"
 civic_environmental_architects_effect_start: "- $ADDITIONAL_TECHNOLOGIES_STRING$ £society£ §HTechnologies§! to remove £blocker£ ['concept_natural_blockers'] on the §HHomeworld§!\n- £society£ §HTechnologies§! to remove £blocker£ §HNatural Blockers§! are granted as §HPermanent Research Options§! upon Colonization\n- §HMastery of Nature§! ['concept_ascension_perk'] replaced with §H$decision_cultivated_worldscaping$§! Planetary ['concept_decision']\n- For each £blocker£ §HNatural Blocker§! on Colonized £planet£ ['concept_planets']:"

 civic_environmental_architects_effect_tooltip: "$civic_environmental_architects_effect_start$\n$t$- Resources from Jobs: §R-10%§!\n$t$- Pop Growth Speed: §R-10%§!\n$t$- Pop Upkeep: §R+15%§!"

 civic_environmental_architects_hive: "Cultivation Drones"
 civic_environmental_architects_hive_desc: "Being a part of a great organism allows these drones to recognize opportunities inside the greatest organism of all: nature. They seek to control and shape natural systems to the collective's desires."
 civic_environmental_architects_hive_effect_tooltip: "$civic_environmental_architects_effect_start$\n$t$- Resources from Jobs: §R-10%§!\n$t$- Pop Assembly: §R-10%§!\n$t$- Pop Upkeep: §R+15%§!"

 civic_environmental_architects_machine: "Gardening Protocols"
 civic_environmental_architects_machine_desc: "While the organic precursors are gone, their machine creations still maintain a preference for the old aesthetics. The natural world is fertile ground for programmed perfectionism."
 civic_environmental_architects_machine_effect_tooltip: "$civic_environmental_architects_hive_effect_tooltip$"

 civic_environmental_architects_megacorp: "Geo-Engineering Inc."
 civic_environmental_architects_megacorp_desc: "The employees of this Megacorp are used to living inside a golden cage. Accordingly, the corporation will build one wherever they go."
 civic_environmental_architects_megacorp_effect_tooltip: "$civic_environmental_architects_effect_tooltip$\n- The £building£ §Y$building_executive_retreat$§! $megacorp_civic_branch_office_building_effect$"

#Edicts
 edict_auto_hunker_down: "Hunker Down Protocols"
 edict_auto_hunker_down_desc: "Any planet affected by a §Y$default_storm$§! will initiate the §Y$decision_hunker_down$§! planetary decision until the danger has passed."
 edict_auto_hunker_down_tt: "Toggles the §Y$decision_hunker_down$§! planetary decision based on if the planet is within a §Y$default_storm$§! or not.\n\n$storm_hunkered_down_modifier_tt$"
 edict_storm_repel_field: "Storm Repulsion Field"
 edict_storm_repel_field_desc: "Increases the efficiency of our storm repulsion tech."
 edict_storm_attraction_field: "Storm Attraction Field"
 edict_storm_attraction_field_desc: "Increases the efficiency of our storm attraction tech."

# Councilors
 councilor_astrometeorology: "Prime Forecaster"
 councilor_astrometeorology_female: "$councilor_astrometeorology$"
 councilor_astrometeorology_desc: "The $TITLE$ oversees all space weather initiatives."

 councilor_astrometeorology_megacorp: "Chief Executive Forecaster"
 councilor_astrometeorology_megacorp_female: "$councilor_astrometeorology_megacorp$"
 councilor_astrometeorology_megacorp_desc: "It is the $TITLE$'s responsibility to seek out the most profitable environmental effects."

 councilor_storm_callers: "Grand Herald of Storms"
 councilor_storm_callers_female: "$councilor_storm_callers$"
 councilor_storm_callers_desc: "The $TITLE$ performs the most crucial and sophisticated elements of our devotion."

 councilor_storm_callers_megacorp: "Grand Host of Storms"
 councilor_storm_callers_megacorp_female: "$councilor_storm_callers_megacorp$"
 councilor_storm_callers_megacorp_desc: "The grandest shows require the greatest of hosts."

 councilor_storm_callers_modifier_tooltip: "- Chance of Receiving §YCosmic Storm Technology§! Research Options: §G+5%§!\n- §Y$default_storm$§!-related Buildings Upkeep: §G-5%§!"

 councilor_environmental_architects: "First Planetscaper"
 councilor_environmental_architects_female: "$councilor_environmental_architects$"
 councilor_environmental_architects_desc: "The $TITLE$ takes the raw material of a colony and sculpts it into a home."

 councilor_environmental_architects_megacorp: "Chief Geoscaping Officer"
 councilor_environmental_architects_megacorp_female: "$councilor_environmental_architects_megacorp$"
 councilor_environmental_architects_megacorp_desc: "The $TITLE$ is responsible for all employee habitability initiatives."

 councilor_environmental_architects_modifier_tooltip: "Clear Blocker Cost: §G-2%§!\n$mod_planet_jobs_worker_produces_mult$: §G+1%§!"

# Economic categories
 planet_astrometeorologists: "$job_astrometeorologist_plural$"
 planet_storm_dancers: "$job_storm_dancer_plural$"
 planet_buildings_storm_tech: "Cosmic Storm Building"

# Traits
 trait_storm_touched: "Storm Touched"
 trait_storm_touched_desc: "Being inside a cosmic storm fills the $trait_storm_touched$ with devotional aspiration."
 trait_storm_touched_modifier_tooltip: "While in a §Y$default_storm$§!:$TABBED_NEW_LINE$$MOD_POP_BONUS_WORKFORCE_MULT$: §G+10%§!$TABBED_NEW_LINE$Amenity Usage: §G-10%§!"
 trait_storm_fused: "Storm Fused"
 trait_storm_fused_desc: "The Storm Fused learned to cultivate their Inner Storm as they strain for enlightenment."
 trait_storm_fused_modifier_tooltip: "While in a §Y$default_storm$§!:\n$MOD_POP_BONUS_WORKFORCE_MULT$: §G+10%§!\n$MOD_POP_HAPPINESS$: §G+5%§!"

######################################
### Galactic Community Resolutions ###
######################################

# Common strings
 storm_tech: "§YCosmic Storm Technology§!"
 storm_tech_plural: "§YCosmic Storm Technologies§!"
 storm_tech_cost: "$storm_tech$ Cost:"
 storm_tech_draw_chance: "$storm_tech$ Research Option Chance:"
 storm_tech_draw_guaranteed: "$storm_tech_draw_chance$ §GGuaranteed§!"
 unity_from_storms: "$r_unity$ per system affected by a §Y$default_storm$§!:"
 output_from_storm_protection_buildings: "[farmer.GetIcon] [GetFarmerPlural], [miner.GetIcon] [GetMinerPlural], and [technician.GetIcon] [GetTechnician] Output from §YCosmic Storm Resistant Production Buildings§!:"
 breach_galactic_law: "§RBreach of Galactic Law§!"
 breach_galactic_law_intro: "Use of the following is in $breach_galactic_law$:"
 emergency_fund_contribution: "Monthly §YEmergency Fund§! contributions increased to:"

 resolution_category_space_weather_exploitation_stances: "Space Weather Exploitation"
 resolution_space_weather_exploitation_repeal_desc: "How to handle cosmic storms should be an empire's own responsibility. The galactic community should not have to share this burden."

 resolution_cosmic_storms_shared_knowledge: "Storm Knowledge Sharing"
 resolution_cosmic_storms_shared_knowledge_desc: "Cosmic storms affect us all; any knowledge pertaining to their behavior should be shared equally."
 resolution_cosmic_storms_shared_knowledge_tooltip: "$storm_tech_cost$ §G-25%§!\n\n$storm_tech_draw_chance$ §G+20%§!\n\n$unity_from_storms$ §G+1§!"

 resolution_cosmic_storms_shared_knowledge_repeal: "Repeal $resolution_cosmic_storms_shared_knowledge$"
 resolution_cosmic_storms_shared_knowledge_repeal_desc: "$resolution_space_weather_exploitation_repeal_desc$"
 resolution_cosmic_storms_shared_knowledge_repeal_effect_success: "Repeals the §Y$resolution_cosmic_storms_shared_knowledge$§! resolution."

 resolution_cosmic_storms_protection_initiative: "Storm Surveying Initiative"
 resolution_cosmic_storms_protection_initiative_desc: "It is time to be more proactive. Better innovation will help us to utilize the economic gains of the cosmic storms."
 resolution_cosmic_storms_protection_initiative_tooltip: "$output_from_storm_protection_buildings$ §G+5%§!\n\n$unity_from_storms$ §G+1§!\n\n$storm_tech_draw_chance$ §G+50%§!"

 resolution_cosmic_storms_protection_initiative_repeal: "Repeal $resolution_cosmic_storms_protection_initiative$"
 resolution_cosmic_storms_protection_initiative_repeal_desc: "$resolution_space_weather_exploitation_repeal_desc$"
 resolution_cosmic_storms_protection_initiative_repeal_effect_success: "Repeals the §Y$resolution_cosmic_storms_protection_initiative$§! resolution , leaving §Y$resolution_cosmic_storms_shared_knowledge$§! as galactic law."

 resolution_cosmic_storms_galactic_management: "Galactic Storm Management"
 resolution_cosmic_storms_galactic_management_desc: "Weathering the cosmic storms has pushed us to increase our efficiency, but there is still so much more to be gained."
 resolution_cosmic_storms_galactic_management_tooltip: "$output_from_storm_protection_buildings$ §G+10%§! \n\n$storm_tech_cost$ §G-50%§! \n\n$storm_tech_draw_chance$ §G+75%§! \n\n$unity_from_storms$ §G+2§!"

 resolution_cosmic_storms_galactic_management_repeal: "Repeal $resolution_cosmic_storms_galactic_management$"
 resolution_cosmic_storms_galactic_management_repeal_desc: "$resolution_space_weather_exploitation_repeal_desc$"
 resolution_cosmic_storms_galactic_management_repeal_effect_success: "Repeals the §Y$resolution_cosmic_storms_galactic_management$§! resolution, leaving §Y$resolution_cosmic_storms_protection_initiative$§! as galactic law."

 resolution_cosmic_storms_utilization_protocols: "Storm Utilization Protocols"
 resolution_cosmic_storms_utilization_protocols_desc: "It is no longer responsible for any of us to go without cosmic storm protection, and equally foolish not to take advantage of what the storms can offer."
 resolution_cosmic_storms_utilization_protocols_tooltip: "$output_from_storm_protection_buildings$ §G+10%§! \n\n$storm_tech_draw_guaranteed$\n\n$unity_from_storms$ §G+2§!\n\n$breach_galactic_law_intro$$TABBED_NEW_LINE$- Ships Without §YCosmic Storm Protection§!"

 resolution_cosmic_storms_utilization_protocols_repeal: "Repeal $resolution_cosmic_storms_utilization_protocols$"
 resolution_cosmic_storms_utilization_protocols_repeal_desc: "$resolution_space_weather_exploitation_repeal_desc$"
 resolution_cosmic_storms_utilization_protocols_repeal_effect_success: "Repeals the §Y$resolution_cosmic_storms_utilization_protocols$§! resolution, leaving §Y$resolution_cosmic_storms_galactic_management$§! as galactic law."

 resolution_cosmic_storms_manipulation_mandate: "Storm Manipulation Mandate"
 resolution_cosmic_storms_manipulation_mandate_desc: "We are called to dominate the cosmic storms. These forces of nature were meant to serve us."
 resolution_cosmic_storms_manipulation_mandate_tooltip: "$output_from_storm_protection_buildings$ §G+15%§! \n\n$storm_tech_cost$ §G-80%§!\n\n$storm_tech_draw_guaranteed$\n\n$unity_from_storms$ §G+3§!\n\n$breach_galactic_law_intro$$TABBED_NEW_LINE$- Ships Without §YCosmic Storm Protection§!$TABBED_NEW_LINE$- Planets Without §YCosmic Storm Buildings§!"

 resolution_cosmic_storms_manipulation_mandate_repeal: "Repeal $resolution_cosmic_storms_manipulation_mandate$"
 resolution_cosmic_storms_manipulation_mandate_repeal_desc: "$resolution_space_weather_exploitation_repeal_desc$"
 resolution_cosmic_storms_manipulation_mandate_repeal_effect_success: "Repeals the §Y$resolution_cosmic_storms_manipulation_mandate$§! resolution, leaving §Y$resolution_cosmic_storms_utilization_protocols$§! as galactic law."

 resolution_category_storm_environmentalists_stances: "Storm Environmentalists"
 resolution_space_storm_environmentalists_stances_repeal_desc: "The galactic community should not dictate an empire's response to cosmic storms."

 resolution_cosmic_storms_advanced_storm_studies: "Advanced Storm Studies"
 resolution_cosmic_storms_advanced_storm_studies_desc: "Storms are a beautiful force of nature to be learned from and respected."
 resolution_cosmic_storms_advanced_storm_studies_tooltip: "$storm_tech_cost$ §R+20%§! "

 resolution_cosmic_storms_advanced_storm_studies_repeal: "Repeal $resolution_cosmic_storms_advanced_storm_studies$"
 resolution_cosmic_storms_advanced_storm_studies_repeal_desc: "$resolution_space_storm_environmentalists_stances_repeal_desc$"
 resolution_cosmic_storms_advanced_storm_studies_repeal_effect_success: "Repeals the §Y$resolution_cosmic_storms_advanced_storm_studies$§! resolution."

 resolution_cosmic_storms_galactic_emergency_relief: "Galactic Emergency Relief"
 resolution_cosmic_storms_galactic_emergency_relief_desc: "We must provide aid to those most affected by the effects of the cosmic storms."
 resolution_cosmic_storms_galactic_emergency_relief_tooltip: "Unlocks the §YEmergency Fund§! which requires each member of the [global_event_country.GetCommunityOrImperium] to contribute §R5%§! of their $r_energy$ production.\n\n[global_event_country.GetCommunityOrImperium] Members affected by a §Y$default_storm$§! receives §G+3§! $r_energy$ per affected system per month.\n\n$storm_tech_cost$ §R+30%§!"

 resolution_cosmic_storms_galactic_emergency_relief_repeal: "Repeal $resolution_cosmic_storms_galactic_emergency_relief$"
 resolution_cosmic_storms_galactic_emergency_relief_repeal_desc: "$resolution_space_storm_environmentalists_stances_repeal_desc$"
 resolution_cosmic_storms_galactic_emergency_relief_repeal_effect_success: "Repeals the §Y$resolution_cosmic_storms_galactic_emergency_relief$§! resolution, leaving §Y$resolution_cosmic_storms_advanced_storm_studies$§! as galactic law."

 resolution_cosmic_storms_storm_encouragement_mandate: "Storm Movement Mandate"
 resolution_cosmic_storms_storm_encouragement_mandate_desc: "By dispersing vital particles and energy, cosmic storms breathe life into the galaxy, renewing the planets and systems they touch. Their natural passage must not be hindered."
 resolution_cosmic_storms_storm_encouragement_mandate_tooltip: "$emergency_fund_contribution$ §R10%§! \n\n$storm_tech_cost$ §R+50%§!\n\n$breach_galactic_law_intro$$TABBED_NEW_LINE$- §YStorm Repulsion Technology§!"

 resolution_cosmic_storms_storm_encouragement_mandate_repeal: "Repeal $resolution_cosmic_storms_storm_encouragement_mandate$"
 resolution_cosmic_storms_storm_encouragement_mandate_repeal_desc: "$resolution_space_storm_environmentalists_stances_repeal_desc$"
 resolution_cosmic_storms_storm_encouragement_mandate_repeal_effect_success: "Repeals the §Y$resolution_cosmic_storms_storm_encouragement_mandate$§! resolution, leaving §Y$resolution_cosmic_storms_galactic_emergency_relief$§! as galactic law."

 resolution_cosmic_storms_control_restrictions: "Storm Manipulation Controls"
 resolution_cosmic_storms_control_restrictions_desc: "The galaxy is a vast, interconnected ecosystem in which cosmic storms play a vital part. Influencing their behavior must be outlawed."
 resolution_cosmic_storms_control_restrictions_tooltip: "$storm_tech_cost$ §R+65%§!\n\n$breach_galactic_law_intro$$TABBED_NEW_LINE$- §YStorm Repulsion Technology§!$TABBED_NEW_LINE$- §YStorm Attraction Technology§!"

 resolution_cosmic_storms_control_restrictions_repeal: "Repeal $resolution_cosmic_storms_control_restrictions$"
 resolution_cosmic_storms_control_restrictions_repeal_desc: "$resolution_space_storm_environmentalists_stances_repeal_desc$"
 resolution_cosmic_storms_control_restrictions_repeal_effect_success: "Repeals the §Y$resolution_cosmic_storms_control_restrictions$§! resolution, leaving §Y$resolution_cosmic_storms_storm_encouragement_mandate$§! as galactic law."

 resolution_cosmic_storms_preservation_initiative: "Storm Preservation Initiative"
 resolution_cosmic_storms_preservation_initiative_desc: "Controlling storms in any way is an affront to nature."
 resolution_cosmic_storms_preservation_initiative_tooltip: "$emergency_fund_contribution$ §R15%§! \n\n$storm_tech_cost$ §R+80%§!\n\n$breach_galactic_law_intro$$TABBED_NEW_LINE$- §YStorm Repulsion Technology§!$TABBED_NEW_LINE$- §YStorm Attraction Technology§!$TABBED_NEW_LINE$- §Y$edict_storm_repel_field$ Edict§!$TABBED_NEW_LINE$- §Y$edict_storm_attraction_field$ Edict§!"

 resolution_cosmic_storms_preservation_initiative_repeal: "Repeal $resolution_cosmic_storms_preservation_initiative$"
 resolution_cosmic_storms_preservation_initiative_repeal_desc: "$resolution_space_storm_environmentalists_stances_repeal_desc$"
 resolution_cosmic_storms_preservation_initiative_repeal_effect_success: "Repeals the §Y$resolution_cosmic_storms_preservation_initiative$§! resolution, leaving §Y$resolution_cosmic_storms_control_restrictions$§! as galactic law."

 country_storms: "Storms"

 mod_resolution_category_space_weather_exploitation_stances_vote_strength_mult: "Voting Strength on §Y$resolution_category_space_weather_exploitation_stances$§! Resolutions"
 mod_resolution_category_storm_environmentalists_stances_vote_strength_mult: "Voting Strength on §Y$resolution_category_storm_environmentalists_stances$§! Resolutions"

# These are not shown since storm_unity_gain_modifier is hidden from the country list
 mod_country_storms_unity_produces_add: ""
 storm_unity_gain_modifier: ""
 particle_storm_ship_unity_gain_modifier: "$storm_unity_gain_modifier$"

###########################################
# Relics #
###########################################

#Weather Manipulator
 r_weather_manipulator: "The Disturbance Oppressor"
 r_weather_manipulator_desc: "A more advanced version of the machine the Inetian Traders used to manipulate cosmic storms; by default this device will increase the effectiveness of all our storm-related technology, but when properly utilized it can even drive out all storms from our borders."
 storm_relic_repelling_field_modifier: "Disturbance Oppressor Activation"
 storm_relic_repelling_field_modifier_tt: "Creates an §Mextra large§! §Y$default_storm$§! repelling field around the empire's capital for 36 months."

# Temporary effect used by the Inetian Precursor Digsite C
 storm_timed_repelling_field_modifier: "Sectoral Disturbance Depressors Activation"
 storm_timed_repelling_field_modifier_tt: "Creates a §Hmedium§! §Y$default_storm$§! repelling field around the empire's capital for 18 months."

#The Tempest Invocator
 r_the_tempest_invocator: "The Tempest Invocator"
 r_the_tempest_invocator_desc: "The waiting potential of this device is tangible even in a powered-down state. Dare we invoke tempestuous fury inside one of our best and brightest? For the glory of our nation, sacrifices must be made."
 r_the_tempest_invocator_active_effect_tt: "Generate a ['concept_nexus_storm'] in a system of your choice.\n$t$Once a system is selected, a $scientist_with_icon$ will be §PSacrificed§!."
 r_the_tempest_invocator_requirement_fail_tt: "$TRIGGER_FAIL$§RNo $scientist_with_icon$ can be sacrificed.§!"
 r_the_tempest_invocator_started_placing_fail_tt: "$TRIGGER_FAIL$§RStorm placing system is already activated.§!"
 tempest_invocator_active_modifier: "Tempest Repulsion"

 concept_nexus_storm: "$nexus_storm$"

###############################
#### Effects #
###############################

# Emergency fund effects
 emergency_fund: "Emergency Fund"
 set_galactic_emergency_fund_active: "$emergency_fund$ Active"
 unset_galactic_emergency_fund_active: "$emergency_fund$ Inactive"
 set_emergency_fund_contribution_rate: "$emergency_fund$ Contribution: $tax_rate$"

###########################################
# Anomalies #
###########################################

 STORMS_ANOM_ANTS: "The Organic Comet"
 STORMS_ANOM_ANTS_DESC: "A cosmic storm has left behind a comet of unusual composition. It appears to be made of organic material. Our [solar_system.Owner.GetScientistPlural] are keen to investigate."
 cstorms.5020.name: "Antsteroid"
 cstorms.5020.desc: "The comet was revealed to be a giant nest filled with tiny insects. The tail of the comet is not outgassed ice, but rather exhaust from chemical processes occurring deep inside the hive.\n\nThe outer layer of the nest is composed of dead individuals, protecting the living inside from the harsh conditions of space. We've also picked up several types of fungi living in and around the nest. There is a complex symbiosis at work here, with the fungi living off of the exhaust gasses and the insects feeding on the fungi."
 cstorms.5020.a: "Harvest the nest."
 cstorms.5020.b: "Look but don't touch."

 STORMS_ANOM_STAT: "Confusing Composition"
 STORMS_ANOM_STAT_DESC: "This orbiting object has been left behind by a passing cosmic storm. It looks like a space station but scans of its structural composition is returning most confusing results. We recommend investigating."
 cstorms.5030.name: "Stationary Apocalypse"
 cstorms.5030.desc: "[Root.Owner.GetScientistPluralCapital] report that much of this space station is constructed from everyday stationary objects, barely holding it together. Deeper into the structure, the materials transition from metal alloys to plastics and other substances.\n\nInside the heart of the construct we found a machine, still in the process of efficiently deconstructing organic material and shaping it into the very items encountered so far.\n\nAfter running a DNA simulation model, our [Root.Owner.GetScientistPlural] have been forced to conclude that the material likely came from the former inhabitants of this outpost."
 cstorms.5030.evopred: "See if we can't gain something here."

 STORMS_ANOM_BRAIN: "Existentialist Dissipation"
 STORMS_ANOM_BRAIN_DESC: "Ever since a $shroud_storm$ raged through this system, we've been receiving strange signals. However, as soon as our [Root.Owner.GetScientistPlural] try to answer this cacophony of hails, it dissipates again. They recommend sending a science vessel."
 cstorms.5025.name: "Brainstorm"
 cstorms.5025.desc: "We could never have anticipated our discovery: brains. Organic, squishy central processing organs from all sorts of species. Hundreds and hundreds of them, all linked together and suspended inside a large balloon-like capsule. It appears to be derelict, left floating in the depths of space after a recent $shroud_storm$ dissipated.\n\nThe capsule contains an incredible array of sensors attached to the brains and the balloon, and there is also a communication module, capable of hailing ships and transmitting information, just as it did to us.\n\nIt seems likely that the brains themselves contacted us, explaining the cacophony of messages. Our [Root.Owner.GetScientistPlural] think the construction was designed to measure organic responses to a $shroud_storm$. Given the unstable psionic residue within these floating minds, attempting to interface them would only lead to disaster."

#Terrestrial Telescopes
 terrestial_telescope_category: "Terrestrial Telescopes"
 terrestial_telescope_category_desc: "Scans performed by the [fleet.GetName] indicate the presence of a derelict space station in the [From.GetStarName] System.\n\nIt looks like it was deposited there by a passing cosmic storm. Life signs return negative, and there are no power signals of any kind. Two massive telescopes protrude from opposite sides of the station. These optical instruments appear advanced, and far too large relative to the station's size. The technology and architecture are not yet familiar to us.\n\nWe could attempt to reactivate the telescopes, as this could yield some interesting insights."
 cstorms.1605.name: "Terrestrial Telescopes"
 cstorms.1605.desc: "Boarding the station and activating the telescopes took some finessing from our [Root.Owner.GetScientistPlural], but it was nothing they could not handle. However, the corner of the galaxy the instruments were pointed at showed nothing of note.\n\nSome interesting artifacts were found scattered around the station: detailed images recorded from the telescopes, neatly presented in decorative frames. Every single capture is focussed on cosmic storms, with multiple prints of each storm that has passed through this system. The telescope operator used different angles, zoom levels, and even artistic tilts to show the storms in their best light.\n\nUpon deeper investigation, the artwork is the only interesting find aboard the abandoned station. We will archive them so many future generations can enjoy these images of rare power and beauty."

 STORMS_ANOM_POLYCHROMATIC: "Polychromatic Star"
 STORMS_ANOM_POLYCHROMATIC_DESC: "The passing of a cosmic storm through the [from.solar_system.GetName] system has transformed the visual appearance of the system's star. In the aftermath of the storm, the star's coronal layer presents as a swirl of ever-changing colors, ejecting polychromatic flares in all directions. The phenomenon warrants further analysis."
 cstorms.5035.name: "$STORMS_ANOM_POLYCHROMATIC$"
 cstorms.5035.desc: "[root.leader.GetName] reports fascinating changes in [From.GetStarName]'s fusion reactions since the passage of the [from.GetAffectedStormType].\n\nIt appears that the storm induced unexpected nuclear reactions within the star's core, resulting in a steady release of [from.GetEarnedResources] from its convective zones.\n\nThese complex and idiosyncratic reactions are producing the unusual polychromatic flaring we have observed. In any case, it will continue to be a source worthy of close study for some time."
 cstorms.5035.a: "Study these new processes."
 cstorms.5035.b: "Harvest these new resources."

 STORMS_ANOM_TRIPLETS: "Asteroid Triplets"
 STORMS_ANOM_TRIPLETS_DESC: "A passing cosmic storm deposited three new asteroids in the [from.solar_system.GetName] system. These celestial bodies are prone to inexplicable changes of direction, making it impossible to predict their trajectories. Further research is needed."
 cstorms.5040.name: "$STORMS_ANOM_TRIPLETS$"
 cstorms.5040.desc: "[root.leader.GetName] discovered that the asteroids deposited in the [from.solar_system.GetName] system possess highly unstable magnetic fields, causing them to ricochet haphazardly off the system's existing magnetospheres.\n\n[root.leader.GetName] stabilized them by adding magnetic compensators to each asteroid, regulating their trajectories and thus making them amenable to resource extraction efforts."

 STORMS_ANOM_TRAVELLERS: "Aftermath Distress Signal"
 STORMS_ANOM_TRAVELLERS_DESC: "In the aftermath of the §H[from.GetAffectedStormType]§! an unidentified distress signal has been detected in the §H[from.solar_system.GetName]§! system."
 cstorms.5050.name: "Displaced Travelers"
 cstorms.5050.desc: "We have identified the source of the distress signal in the §H[from.solar_system.GetName]§! system as a heavily damaged but still functioning mercantile vessel.\n\nThe occupants claim they have been knocked a great distance off course by the §H[from.GetAffectedStormType]§!. The storm has also burnt out their engines, leaving the ship and its contents stranded in our space.\n\nThey are willing to part with a portion of their cargo if we can help."
 cstorms.5050.a: "Agree to help them."
 cstorms.5050.evopred: "We will help in exchange for some DNA samples."
 cstorms.5050.b: "Wish them luck."
 cstorms.5050.c.genocide: "Take their lives and cargo."
 cstorms.5050.d.devouring_swarm: "A free meal."

 STORMS_COSMIC_SLUDGE: "Cosmic Sludge"
 STORMS_COSMIC_SLUDGE_DESC: "Mass sensors monitoring §H[from.solar_system.GetName]§! are showing erratic readings in the aftermath of the §H[from.GetAffectedStormType]§!.\n\nSystem diagnostics show no sign of a technical error with the equipment. These readings require further investigation."
 cstorms.5060.name: "$STORMS_COSMIC_SLUDGE$"
 cstorms.5060.desc: "The erratic sensor readings in the §H[from.solar_system.GetName]§! system are derived from an exceptional debris formation left in the wake of the §H[from.GetAffectedStormType]§!.\n\nThis drifting entity is an amorphous blob of cosmic sludge, forged in the extreme pressures of the storm. Its innumerable constituent elements have formed a uniquely reactive compound.\n\nFocused study of its chemistry could yield valuable astrometeorological insights into the conditions that produced it."
 cstorms.5060.a: "Study its composition."
 cstorms.5060.b: "Break it down."

 STORMS_SHATTERED_SATTELITE: "Shattered Satellite"
 STORMS_SHATTERED_SATTELITE_DESC: "In the aftermath of the §H[from.GetAffectedStormType]§!, an unidentified object has been detected in the §H[from.solar_system.GetName]§! system. Further analysis of this debris could provide valuable insights."
 cstorms.5070.name: "$STORMS_SHATTERED_SATTELITE$"
 cstorms.5070.desc: "The object in the §H[from.solar_system.GetName]§! system is the wreckage of an ancient satellite equipped with complex astrometeorological sensor arrays. We believe that it was swept a great distance across the galaxy in the wake of the §H[from.GetAffectedStormType]§!.\n\nNow damaged beyond repair, its central databases contain a vast store of information that we can repurpose for our own needs.\n\nThe rest of the satellite is only salvageable as scrap."

 STORMS_EVISCERATED_FAUNA: "Foreign Object"
 STORMS_EVISCERATED_FAUNA_DESC: "Sensors in the §H[from.solar_system.GetName]§! system have detected an unknown object brought into the system by the recent §H[from.GetAffectedStormType]§!.\n\nCloser inspection is needed to verify the nature of the anomaly."
 cstorms.5080.name: "Organic Debris"
 cstorms.5080.desc.common: "The foreign object in the §H[from.solar_system.GetName]§! system was discovered to be a large mass of organic remains originating from some type of spaceborne fauna. Having had any identifiable features shredded apart by the cosmic storm, it is impossible to correctly catalog the biological debris."
 cstorms.5080.desc.swarm: "Fortunately, it remains mostly edible."
 cstorms.5080.desc.default: "[leader.GetName] is confident that a more detailed forensic analysis of the creature's remains would reveal more information about the nature of its origins and the effects of a §Y[from.GetAffectedStormType]§! on similar space faring organisms."
 cstorms.5080.a: "We hunger."
 cstorms.5080.b: "Perform an autopsy in situ."
 cstorms.5080.c: "Dispose of the remains."

 FORENSIC_DISSECTION_PROJECT: "Forensic Dissection"
 FORENSIC_DISSECTION_PROJECT_DESC: "We have encountered the remains of an unknown creature in the §H[solar_system.GetName]§! system dragged across the galaxy by a cosmic storm. Forensic dissection of the corpse should reveal more information."
 cstorms.5085.name: "$FORENSIC_DISSECTION_PROJECT$"
 cstorms.5085.desc: "After careful dissection, the original species of this visceral mass remains a mystery. The extraordinary damage taken in the epicenter of the storm has stripped it of any recognizable features or genetic markers.\n\nHowever, in the process of this study we have gained insight into the composition of §YCosmic Storms§! and their devastating effects on xenobiological matter."
 cstorms.5085.evopred: "A fascinating meal."

 STORMS_DISPLACED_TIYANKI: "Displaced Tiyanki"
 STORMS_DISPLACED_TIYANKI_DESC: "In the aftermath of the $default_storm$ our sensors have detected three Tiyanki signatures in the §H[solar_system.GetName]§! system."
 cstorms.5090.name: "$STORMS_DISPLACED_TIYANKI$"
 cstorms.5090.desc.common: "The three Tiyanki signatures in the §H[solar_system.GetName]§! system have been identified as a set of displaced and malnourished calves.\n\nThe §Y$default_storm$§! has separated these calves from their larger pod, leaving them to fend for themselves.\n\nThey are unlikely to survive for long in open space. Our sensors show they are attempting to call for their pod but are having no success."
 cstorms.5090.desc.swarm: "We could boost their cries for help and use them as bait to draw in a larger feast."
 cstorms.5090.desc.default: "Our communication systems could be used to boost their cries for help and attract their pod into the system."
 cstorms.5090.a.default: "Boost their signal."
 cstorms.5090.a.swarm: "Bait the trap."
 cstorms.5090.b.default: "Nature is cruel."
 cstorms.5090.b.machine: "Begin extermination protocols."
 cstorms.5090.b.swarm: "A free meal."
 cstorms.5090.c: "Give them a new home."
 cstorms.5090.c.tt: "Add 3 §Y$NAME_Tiyanki_Hatchling$§! of random rarity to your ['concept_vivarium']"

 REUNITE_POD_PROJECT: "Reuniting the Pod"
 REUNITE_POD_PROJECT_DESC: "Three Tiyanki calves are lost and wandering the [this.solar_system.GetName] system, separated from their pod by a cosmic storm. We can help reunite them with their pod by boosting their cries to attract the rest of their pod to the system."

 cstorms.5095.name: "Tiyanki Reunited"
 cstorms.5095.desc.common: "A Tiyanki cow and bull have both appeared in the §H[solar_system.GetName]§! system having heard the amplified cries of the three displaced calves.\n\nThe juvenile Tiyanki have been reintegrated back into their pod, and already appear much happier and healthier.\n\nThe cow has deposited a large mass of debris near our science vessel, seemingly as some kind of appreciation for our assistance. To our surprise this curious offering contains several usable materials."
 cstorms.5095.desc.swarm: "Of course, these larger beasts are the true prize; primed and ready for the slaughter."

###########################################
# Event Chains #
###########################################

### Collided Planet Event Chain
 collided_planets_category: "The Collided Planet"
 collided_planets_category_desc: "Eons ago two planets collided. In the wake of their demise a unique world was born."

 cs_collided_planet_chain_title: "The Collided Planet"
 cs_collided_planet_chain_desc: "Disaster threatens to shatter the fragile balance of this unique planet."

 cstorms.1200.name: "A Tale of Two Planets"
 cstorms.1200.desc: "From the moment we detected [From.Planet.GetName], its mere existence has been a source of fascination.\n\nIt is not the collision of two celestial objects that is unusual, as the galaxy is a vast and chaotic place. However, in all known instances of such an impact, one or both of the bodies in question was destroyed.\n\nThe collision that formed [From.Planet.GetName] took place millions of years ago, and yet these two worlds maintain a strange equilibrium, and have even formed a life-sustaining atmosphere in the process."
 cstorms.1205.name: "Precarious Balance"
 cstorms.1205.desc: "The situation on the so-called "collided planet" has turned out to be far more precarious than anticipated. A recent series of earthquakes opened up the old scars around the impact zone, causing a significant amount of magma to erupt from the ground. Various planetary biomes are already beginning to suffer from rising global temperatures and the volcanic ash that clouds the skies.\n\nTo make matters worse, if the joint planets are not stabilized within the next 50 years, our readings predict that tectonic activity will continue to escalate, ultimately causing the complete disintegration of [From.Planet.GetName]!"
 cstorms.1210.name: "Metamorphosis Unchained"
 cstorms.1210.desc: "Our top geologists came together and formed two possible plans to save the [From.Planet.GetName] from succumbing to tectonic terror.\n\nThe first plan is to stabilize the collision. While it would take many centuries to heal the volcanic wound around the impact zone, through careful terrestrial trepanning we can alleviate the pressure on the planet's crust, preventing further tectonic instability. The remaining volcanic byproducts will be used to terraform the planet into a stable biome.\n\nThe second plan is far more ambitious. Instead of alleviating the pressure on the planet's crust, the energy and materials generated by the volcanic eruption could be adapted to a tailored terraforming process.\n\nThis approach allows us to sculpt a multitude of biomes capable of sustaining every type of lifeform, turning this world into a paradise. However, there is a significant chance that this procedure will fail - and could even lead to the complete and utter destruction of this unique stellar body."
 cstorms.1210.a: "We will stabilize the collision."
 cstorms.1210.b: "We will utilize the emissions."
 cstorms.1210.c: "Do nothing except observe."

 collided_planet_collapsing: "Planetary Disintegration"
 collided_planet_collapsing_desc: "Devastating tectonic activity will break the Collided Planet apart - destroying both worlds in the process."
 collided_planet_collapsing_tt: "This world will collapse after 50 years have passed."

 project_cosmic_storms_collidedplanet_stabilize: "Stabilize the Collision"
 project_cosmic_storms_collidedplanet_stabilize_DESC: "Stabilizing the collided planet is necessary if we want to prevent this world from collapsing."
 project_cosmic_storms_collidedplanet_harmonize: "Harmonize the Collision"
 project_cosmic_storms_collidedplanet_harmonize_DESC: "Carry out our ambitious plan to harmonize the biomes of the collided planet. We will either create a world for all, or doom it in the process."

 cstorms.1220.name: "Collision Maintained"
 cstorms.1220.desc: "Our efforts to stabilize the collided world paid off! The tremors that previously threatened [From.Planet.GetName]'s existence have been silenced and the volcanic byproducts are rapidly decreasing as we speak, returning the world to its fragile balance.\n\nOne question remains for our final terraforming push: which class of planet shall [From.Planet.GetName] become?"
 cstorms.1220.a: "Maintain the continental class."
 cstorms.1220.b: "Terraform a savanna world."
 cstorms.1220.c: "Create an alpine world."
 cstorms.1225.name: "A World For Everyone"
 cstorms.1225.desc.stabalize: "Extraordinary! We thought our efforts would only go as far as to stabilize [collided_planets.GetName], but it turned into something so much more!\n\n$cstorms.1225.desc.def$"
 cstorms.1225.desc.def: "Behold, a paradise, a planet capable of sustaining nearly every form of life imaginable.\n\nTo be able to save a doomed world and to transform it into something this inspiring - has there ever been a greater accomplishment? Fortune surely favors us."
 cstorms.1230.name: "Fixer Upper"
 cstorms.1230.desc: "While the world itself was thankfully saved, our endeavor to terraform the collided planet into a paradise has failed.\n\nOur attempts to tailor the biome were frustrated by the planet's severe tectonic activity, although the worst of the destabilization appears to be over. Volcanic activity has returned to the levels first witnessed before the recent upheaval, and while the impact site remains active, it is unlikely to escalate any time soon.\n\nThe worst appears to be over. Our challenge now is to rebuild this world."
 cstorms.1235.name: "Home Asunder"
 cstorms.1235.desc: "Our attempt to save the collided planet from impending doom has failed miserably. While our scientists took every possible precaution, their models were never able to take every contingency into account.\n\nAs the remnants of these worlds drift ever further into the void, the galaxy mourns the loss of this unique phenomenon."
 cstorms.1240.name: "Collided and Crashed"
 cstorms.1240.desc: "The collapse of the collided planet followed our timeline predictions down to the decimal. Where once the galaxy was enriched by a unique phenomenon, now nothing but rocks remain."
 collided_planets_destroyed_tt: "Planet [collided_planets.GetName] is destroyed."

### Crimson crawlers Event Chain
 cs_crimson_crawlers_chain_desc: "Crimson Crawlers"
 cs_crimson_crawlers_chain_title: "We found a planet carpeted in trillions of red insects. A plague, or an opportunity?"
 crimson_crawlers_category: "Crimson Coverage"
 crimson_crawlers_category_desc: "A scarlet planet was surveyed in the [From.GetStarName] system. The intensity of the color is remarkable. We should investigate."
 cstorms.1255.name: "Crimson Crawlers"
 cstorms.1255.desc: "From a distance, [From.GetName]'s shone like some precious crimson jewel. Clay or other soil types infused with hard metals would be the usual explanation for such a geographical anomaly, but the truth was far more bizarre.\n\nBugs. Trillions, upon trillions, of bugs. They swarm over the surface of [From.GetName] in an almost unbroken carpet of multi-legged life.\n\nQuickly dubbed the 'crimson crawlers', these invertebrates possess a remarkably hyperactive reproduction cycle. While not harmful to their native environment, [From.GetName] is not well suited for colonization with these creatures scurrying about.\n\nOne rather unorthodox method of handling the insects has been proposed. Initial scans show they are edible, so perhaps we have found a new food source? We advise at least investigating the opportunity."
 project_cosmic_storms_crimson_crawlers: "Food for Thought"
 project_cosmic_storms_crimson_crawlers_DESC: "[From.Planet.GetName] is entirely covered by placid, red insects. The planet could be habitable if the bugs are dealt with. At the same time, they appear to be a good source of food. There may be a path forward here."
 cstorms.1260.name: "Uncommon Cuisine"
 cstorms.1260.desc: "The idea of consuming the crimson crawlers may have seemed preposterous at first, but when a specimen was brought on board, it became far more palatable.\n\nThe insects are a creature of wonder, possessing an extremely advanced nervous system without the benefit of a central processing organ. More importantly, their pale flesh is surprisingly tender and moist, and even when consumed raw, the vermillion-hued exoskeleton was deemed both crispy and delightful.\n\nThe question remains as to whether the bugs would better serve as research material or as a delectable source of food. Cooking them might provide more flavor and fun, but eating them as they come will be quicker and easier, especially if paired with the appropriate condiment."
 cstorms.1260.a: "Study the crawlers."
 cstorms.1260.b: "Eat them raw!"
 cstorms.1260.c: "Cook them up!"

### Stormbound Event Chain
 cs_stormbound_chain_title: "Stormbound"
 cs_stormbound_chain_desc: "An ominous vessel has appeared on sensors - but only within the cosmic storms. What could be at play here?"
 letters_of_the_manifold: "Letters From Between the Manifold"
 stormbound_event_ship_object: "$cs_stormbound_chain_title$"
 cstorms.1310.name: "Stormbound Rises"
 cstorms.1310.desc: "We are receiving strange reports from the [This.GetName] system. Apparently, the last cosmic storm raging in that sector revealed a ship of unknown origin. Bearing no call sign, it somehow cruised through the tempest as if entirely unaffected by the surrounding violence.\n\nIt did not respond to hails, and as soon as the storm dissipated, so did the vessel itself. This might have been dismissed as instrument artifacting, but the visual evidence spoke for itself.\n\nCould this be a display of incredibly advanced technology, or is there something more ominous at play? We will be sure to report back any occurrences of this mysterious vessel."
 cstorms.1313.name: "Stormbound Returns"
 cstorms.1313.desc: "One of the research stations in [This.GetName] came to us with a startling report: During the last cosmic storm, a strange ship had almost collided with the outpost. Visual reports show it was the same ominous vessel first reported some time ago.\n\nAccording to the space station, the hulls on the vessel were constructed from a strange amalgamation of organic compounds, calcium minerals and metallic alloys.\n\nNo organic life was detected, leading us to speculate that either this vessel was automated, or had somehow gone rogue.\n\nHowever, the most baffling thing was yet to come: large sections of its propulsion system were clearly shattered by space debris. This vessel should have been dead in space.\n\nIf we assign a science vessel to monitor the next cosmic storm, they might be able to find out more about this mysterious craft."
 cstorms.1313.a: "We have no time for such nonsense."
 cstorms.1316.name: "Whispers in the Tempest"
 cstorms.1316.desc: "In the distance [stormbound_science.GetName] witnessed the ominous ship appearing between the layers of the storm. As it floated by, we detected wild readings emanating from the cosmic tapestry.\n\nThis finally provided an answer to why this ship could not be observed by our sensors: its physical manifestation had been stretched beyond the manifold, as if it had both entered and not entered a wormhole. It was likely due to the hyperdimensional origins of cosmic storms that the ship managed to return to our space.\n\nKnowing this, we should be able to detect the next occurrence, and perhaps pull this craft back to our reality."
 cstorms.1317.name: "Stormbound Sighted"
 cstorms.1317.desc: "The ominous ship has been sighted in §Y[this.GetName]§!."
 cstorms.1320.name: "Homebound"
 cstorms.1320.desc: "There it is! Positioning itself in front of [Root.Fleet.GetName], the ominous ship hailed us. A mechanical entity in an ornate mask appeared on screen. Identifying herself as B'Tiin, her tale was a fascinating one.\n\nShe was once a renowned officer, a true paragon of an organization known as the Convention of Benefactors. While on patrol, she and her crew were caught inside a cosmic storm, and in a daring bid for survival, she made the decision to overcharge the ship's 'Breach Drive.' This experimental technology had never been tested, and the vessel and its crew was trapped within the storm's hyperdimensional field.\n\nHer story finished, a small container was released from the decimated ship. Inside was a collection of documents. "Take these home," B'Tiin requested, after which the transmission ended, and the ship disappeared into the spatial manifold.\n\nThe documents are written in a foreign script, and will take some time to decipher."
 cstorms.1320.a: "Begin the translation."
 cstorms.1321.name: "Letters From The Manifold"
 cstorms.1321.desc: "The contents of the strange container have been deciphered. One document contained a schematic of the ship's so-called Breach Drive. While still beyond our own technology, careful study of the principles behind its construction have already improved our understanding of hyperspatial travel.\n\nLess beneficial perhaps, but more affecting, were the translations of personal letters. Each is addressed to a loved one, speaking of fondness, hope, and regret.\n\nIt seems B'Tiin's intention was to give her crew one last chance to reach out. Unfortunately, we have no way of knowing where to deliver these letters. Making them available to our own people could at least preserve their strange legacy. Alternatively, it might be wise to destroy them. Knowledge of strange ships and ghostly letters may be unsettling."
 cstorms.1321.a: "Archive the letters for posterity."
 cstorms.1321.b: "Get rid of the letters."

 project_cosmic_storms_stormbound: "Spirits of the Storm"
 project_cosmic_storms_stormbound_DESC: "We have detected the ominous ship will be manifesting itself inside this storm.\n\nSend a science vessel to draw it out and intercept it at once!"

### But They're Cute Event Chain
 cs_but_they_are_cute_chain_title: "But They're Cute!"
 cs_but_they_are_cute_chain_desc: "After a survey of [From.Planet.GetName], a strange creature was discovered. What will we do with it?"
 but_they_are_cute_category: "But They're Cute!"
 but_they_are_cute_category_desc: "After a survey of [From.Planet.GetName], a strange creature was discovered. Despite having only been among us for a short time, it has already instilled a deep  desire to nurture and protect it. Further study is advised."
 cstorms.1500.name: "But They're Cute!"
 cstorms.1500.desc: "From the moment the creature was discovered, its impact was undeniable, inspiring love and devotion among us almost instantaneously. Its four bulging eyes displayed innocence and invited anyone to stroke its soft, cloud-like fur. It seems particularly attached to [Root.GetLeaderName], spending most of its time on [Leader.GetHisHer] lap enjoying [Leader.GetHisHer] affections, not showing any signs of aggression or danger. It is as if it was perfectly engineered to be as inoffensive as possible.\n\nStill, some skeptics have pointed out how irresponsible it would be to keep a previously undiscovered life form aboard the ship without prior approval. [Root.GetLeaderName] vouched that it is definitely probably safe, but has agreed to request a formal investigation."
 cstorms.1500.a: "Find out what it is."
 cstorms.1500.b: "Request denied. Get rid of it."
 cstorms.1500.evopred: "Request denied. Eat it."
 project_cosmic_storms_but_they_are_cute: "Biological Marvel"
 project_cosmic_storms_but_they_are_cute_DESC: "A most intriguing, positively adorable animal was found aboard one of our science vessels. An investigation into the creature's biological qualities is required before we decide to keep it or not."
 cstorms.1505.name: "Biological Marvel"
 cstorms.1505.desc: "The docile hexapod did not need to be sedated or even coerced into being prodded and scanned. It seemed strangely agreeable. The crew nicknamed it Gurr, after the soft noise it makes when petted.\n\nWe have concluded that Gurr is an omnivore, and that its fur consists of familiar and very soft keratin-based filaments. But the true marvel and mystery takes place inside the adorable creature: it achieves total cell renewal within a month. This includes its nervous system, meaning that it could regrow fully functional body parts within a matter of days.\n\nIt seems unlikely something with such a sophisticated biological makeup is a product of natural evolution. We have never before seen anything like it, and cannot be certain of its temperament. Despite its apparent docility, it could turn on us at any moment. That said, since its appearance, [Root.GetLeaderName] seems more motivated to work than ever.\n\nWhat shall we do with Gurr? Can we keep it?"
 cstorms.1505.a: "As long as you clean up after it."
 cstorms.1505.b: "Get rid of it."
 cstorms.1510.name: "Emotional Support Gurr"
 cstorms.1510.desc: "The adorable creature was allowed to stay aboard the science vessel and has since settled in nicely. It calms [Root.GetLeaderName], lightens the mood wherever it trots, and crew morale is at an all time high!\n\nHopefully this remarkable wonder of "nature" will continue to be a cute, docile, friend to all of us. From now until the end, it shall be ours, and it shall be named Gurr."
 cstorms.1510.a: "Splendid!"
 cstorms.1515.name: "The end of Gurr"
 cstorms.1515.desc: "Given its unusual and clearly genetically engineered body, the creature could not stay aboard the science vessel. The risk of it adversely affecting the crew, or an aggrieved owner appearing to demand its return was simply too great. The deed was done swiftly and mercifully. In an instant, its soft "gurr" was silenced forever.\n\nWhile understandable, this decision has prompted an emotional backlash from [Root.GetLeaderName] and the crew. It will take some time to get over the loss of this adorable freak of nature."
 cstorms.1515.a: "There was no other choice."
 cstorms.1515.evopred: "Let's save a DNA sample."
 cstorms.1520.name: "The end of Gurr?"
 cstorms.1520.desc: "Neutralizing the adorable creature was meant to be the end of it, but its remarkable regenerative characteristics seemed to have gone further than we could have guessed.\n\nNot too long after its demise, two identical copies of the creature were spawned from its apparently lifeless tissue. Even after our decision to terminate its progenitor's life, the resulting lifeforms are not showing any signs of aggression.\n\nWe shall leave it at this, rather than risk creating an army of Gurrs. [Root.GetLeaderName] and the crew have expressed their delight at being allowed to keep the pair."
 cstorms.1520.a: "Lesson learned."

### The Imitator Event Chain
 cstorms.1550.name: "The Imitator"
 cstorms.1550.desc: "The pod discovered in [From.Planet.GetName] has been left to the mercy of the storm. Even though the data signature it uses looks to be one of ours, the pod is definitely alien. We answered the request for communications cautiously, but we were met with elation by the capsule's inhabitant.\n\n[event_target:the_imitator.GetHeSheCap] explained [event_target:the_imitator.GetHeShe] has been dragged along by the tempest for some time and is seeking rescue, [event_target:the_imitator.GetHerHis] vessel's life support systems on the brink of failure.\n\nWhen asked to identify themselves, the stranger bizarrely claimed to be a member of our own crew. The lie is painfully obvious, if for no other reason than the fact that everyone on board our ship is accounted for."
 cstorms.1550.a: "Enough games. Destroy the pod."
 cstorms.1550.b: "Bring the pod aboard."
 cstorms.1555.name: "The Imitator"
 cstorms.1555.desc: "We brought the escape pod aboard our ship. The ruse ended as soon as the capsule's seal opened, after which the alien within immediately launched into a desperate plea.\n\nDuring a routine inspection of the escape pods on [event_target:the_imitator.GetHerHis] mother ship, [event_target:the_imitator.GetHeShe] was trapped inside and ejected into space. Sadly, no one aboard their vessel noticed [event_target:the_imitator.GetHeShe] was missing.\n\nStranded for months, [event_target:the_imitator.GetHeShe] used what little tech [event_target:the_imitator.GetHeShe] could find aboard [event_target:the_imitator.GetHerHis] pod to mimic the energy signals of passing ships as a type of lure. However, even this failed to attract help. Worst of all, a cosmic storm took hold of the pod, dragging it lightyears from its home system. Driven to extremes by loneliness and fear, [event_target:the_imitator.GetHeShe] concocted a plan to pose as a missing crew member of any ship that happened by. The pod-dweller apologized for the deception, but is glad to be alive."
 cstorms.1555.a: "Such resourcefulness could be useful."
 cstorms.1555.b: "Provide transport to the nearest inhabited planet."
 cstorms.1555.c: "Leave them. Take the pod."
 the_imitator_category_desc: "A lone escape pod was spotted during a recent survey. Strangely, the pod hailed us using a data signature matching that of our own. The pod seems to have been displaced by a recent cosmic storm that passed through the system. Investigation is recommended."

# The Imitator Leader
 the_imitator_category: "The Imitator"
 the_imitator_catch_phrase: "I'm so glad to be here!"
 the_imitator_leader_desc: "Brought aboard after being dragged around by a Cosmic Storm, this crafty but eccentric genius knows how to turn any situation around, usually for the better."

###########################################
# Digsites #
###########################################

### Green Skies
 site_green_skies: "Green Skies"
 site_green_skies_intro: "Our scanners picked up a series of intriguing signals coming from this area of the planet. Based on their composition, it's highly likely there is a remnant of an ancient civilization waiting to be uncovered there."
 cstorms.1400.name: "A Curious Collage"
 cstorms.1400.desc: "Near our basecamp we were greeted by a set of peculiar city ruins.\n\nThe architecture showed characteristics of every civilization we've encountered so far - including our own!\n\nHowever, the material composition is similar to what we use to establish base camps during planetary colonization. This is strange because these materials could never hold out for multiple decades, let alone the age our scanners determined these ruins to be.\n\nIt's unlikely for these ruins to have belonged to a mysterious precursor, yet the scanners persist in their conclusion. What could be at play here?"
 cstorms.1405.name: "Weathered Situation"
 cstorms.1405.desc: "The trail of the signals led to a pathway into the lower levels of the ruined city. Usually archeological sites of this type have an underground transportation network or a collection of safety bunkers. Instead we found a small cave system littered with scraps of fabric, polymer containers and even organic waste. It appears we are not the first to explore this archeological site.\n\nWorryingly, [Root.GetLeaderName] informs us the skies outside are turning green; a cosmic storm is about to develop inside [Fromfrom.getName]. Still, we press on towards the origin point of the signals."
 cstorms.1410.name: "Folly"
 cstorms.1410.desc: "Our progress was briefly halted by a set of badly damaged metal doors. With little effort we worked our way past this obstacle and a rudimentary storage facility revealed itself.\n\nIts shelves were filled to the brim with an assortment of derelict technologies. Boxes of well known corporations had been carefully stacked against the walls. And finally, the source of the signals we had been chasing for so long: a transponder computer not unlike our own.\n\nAs we logged into the device and searched its databases, our [Root.Owner.GetEngineerPlural] started forming a wild conclusion: the signal was deliberately constructed to appear as mysterious and intriguing as possible - mimicking and combining characteristics from other civilizations.\n\nWhat's more, inside the boxes we found construction kits of the ruins we encountered above ground.\n\nWe contacted our basecamp to report our findings, but the cosmic storm has already started interrupting our com lines. The last thing we heard from [Root.GetLeaderName] is a worrying set of commands; it appears our basecamp is under attack!"
 cstorms.1410.a: "Ready our response!"
 cstorms.1415.name: "Pirates!"
 cstorms.1415.desc: "The cosmic storm inside [Fromfrom.getName] turned out to have been concealing a pirate fleet! It was their crew that attacked our basecamp. The pirates asked us to relay this message to you:\n\n§LDear absolute fools,\n\nThank you for joining us at our most elusive retreat.\n\nIsn't it amazing just how quickly seemingly intelligent beings abandon all reason whenever they detect the merest whiff of ancient artifacts and devious relics? Perhaps you had hoped to find a means to destroy a great enemy? To build fleets as far as the event horizon reaches? Or were you just trying to be nice to your own people? How quaint.\n\nPlease don't feel bad - many others came before you, and our business model depends on that many more will follow your footsteps.\n\nNow, for a modest sum of 2000 energy credits we will return something you have lost.\n\nReject our offer and who knows what terrible things could happen to [Leader.getHerHim] and [Leader.getHisHer] poorly armed crew that is still trapped on the planet.\n\nPlease choose wisely.§!\n\nWe are safe in these caverns for now, but we don't know for how long. Are we going to entertain these bandits?"
 cstorms.1415.a: "We will pay up."
 cstorms.1415.b: "Tell them to rot in Oblivion!"
 cstorms.1415.b.tt: "[Root.GetLeaderName] is taken hostage."
 cstorms.1416.name: "Pushback"
 cstorms.1416.desc: "We have received a new message:\n\n§LShame. There are a lot of fun things we could've done with those resources.\n\nWe will inform the leader and [Leader.getHisHer] crew that their lives weren't worth the effort or credits. Maybe a nearby slaver or a very driven assimilator might be interested. We hear nerve stapling is the hot new trend.\n\nEntrepreneurs out.§!\n\nWe have used everything we could find to barricade ourselves in, and there are enough supplies to keep us safe for a while. But the pirate fleet is bound to break through our defenses eventually!"
 cstorms.1420.name: "Won't Get Fooled Again"
 cstorms.1420.desc: "These pirates could not back up their cocky speeches with skill. Before long, whatever was left of their fleet became a part of the galactic ecosystem.\n\nWe reestablished contact with the crew on the surface soon after. They were rather shaken by the experience, but suffered no harm.\n\nWhile we discovered no insights into ancient civilizations here, our experience instilled a need for vigilance. The expedition leader failed to see incoming danger - we will not make the same mistake."
 cstorms.1420.a: "Let that be a lesson to us all."
 cstorms.1420.b: "That leader will never fail us again."
 cstorms.1425.name: "The Pleasures of Doing Business"
 cstorms.1425.desc: "We've received a message in return:\n\n§LMarvelous choice, if we may say so!\n\nLet it be known that your contribution to our 'Fund for Disadvantaged Entrepreneurs in Need of a Resort Planet' has been received and processed.\n\nYou will find your leader and the complimentary crew in your possession soon enough.\n\nAnd do recommend us to all your trade partners.§!\n\nSoon after we were able to reestablish contact with the crew on the surface. They reported to be rather shaken by the experience, but suffered no harm.\n\nWhile we discovered no insights into ancient civilizations here, our experience instilled a need for vigilance. The expedition leader failed to see incoming danger - we will not make the same mistake."
 cstorms.1425.a: "$cstorms.1420.a$"
 cstorms.1425.b: "$cstorms.1420.b$"

 NAME_green_skies_pirate_country: "The Resort"
 NAME_green_skies_pirate_fleet: "Eccentric Entrepreneurs"
 KILL_EXILED_LEADER_EFFECT: "$LEADER$ was killed for incompetence."
 FREE_HOSTAGED_LEADER_EFFECT: "$LEADER$ has returned."
 green_skies_outcome_modifier: "We are now more vigilant against incoming danger."
 requires_cosmic_storms: "$dlc_requirement_string$ §ICosmic Storms§!"

### Hold the Line
 site_hold_the_line: "Hold the Line"
 site_hold_the_line_intro: "The passing cosmic storm left behind a curious present: an orbital complex from an old habitat system. Boarding may allow us to reactivate it."
 cstorms.1275.name: "Brand New Bemusement"
 cstorms.1275.desc: "Despite having been dragged across the galaxy by the cosmic storm, the orbital complex suffered very little harm. We found the living and commercial spaces of the habitat in almost perfect condition. Not a single bit of dust laid atop the surface that would betray a previous occupancy, as if it had never before been used.\n\nInside the central control hub we were greeted by a bewildering input system: dials with no explanation, levers with inconsistent settings and a great amount of buttons flashing a whole spectrum of colors at seemingly random intervals. Fortunately, we eventually came across a manual. Once this is successfully translated, we are confident we can reactivate the habitat."
 cstorms.1280.name: "Manual Override"
 cstorms.1280.desc: "Unfortunately, our previous estimation appears to have been optimistic: the manual turned out to be just as incomprehensible as the control system. Half of the pages appeared to be missing and the pictorial instructions make significant semiotic assumptions. The other half of the manual is written in difficult to interpret hieroglyphs.\n\nHowever, the last page displayed a com frequency accompanied by a set of characters translated to 'help desk'. We're attempting this frequency now."
 cstorms.1285.name: "Your Call is Important To Us"
 cstorms.1285.desc: "The manual's com frequency connected us to the help desk mainframe of a commercial entity known as Skygarden.\n\nWith a friendly though neutral tone, the help desk AI informed us that it appreciated our reaching out, and asked if there was anything it could aid us with. Among the listed options were 'answering questions about subscriptions', 'learning about the new line of smart defense systems' and if we wished to know more about the corporation's 'social responsibility initiatives'.\n\nHowever, the subsequent options continued to direct us to entirely unrelated topics. Worse of all, it would often put our [Root.Owner.GetEngineerPlural] on hold only to drop the call. Obviously, the service AI has not survived the passing of time as well as the rest of the habitat.\n\nNevertheless, we will continue trying to find our way through this arcane system."
 cstorms.1290.name: "Maze of Options"
 cstorms.1290.desc: "Our [Root.Owner.GetEngineerPlural] report that regardless of what they said to the AI, after passing through several menus, the system would simply revert back to a previous statement.\n\nWe attempted to run several simulations to map out the exact menu tree, but our efforts returned recursive errors and an inability to both solve and check the solution at the same time. Even running a quantum model achieved no desirable results. We suspect we accidentally collapsed a few wave functions in the process.\n\nWe're at a loss."
 cstorms.1290.a: "Tell the AI it's §RCENSORED§! and §RCENSORED§!."
 cstorms.1290.b: "Remain silent on the line."
 cstorms.1290.c: "Just mash all the buttons."
 cstorms.1295.name: "Following Protocol"
 cstorms.1295.desc.a: "Finally a breakthrough! The AI admonished us for using inappropriate language and stated we should wait until we are contacted by a customer service representative.\n\n$cstorms.1295.desc.followup$"
 cstorms.1295.desc.b: "Finally a breakthrough! The AI was apparently confused at our prolonged silence and will refer us to a customer service representative.\n\n$cstorms.1295.desc.followup$"
 cstorms.1295.desc.c: "Finally a breakthrough! The AI admonished us for abusing the control panel and stated we should wait until we are contacted by a customer service representative.\n\n$cstorms.1295.desc.followup$"
 cstorms.1295.desc.followup: "For a while we were left waiting, and then the com line was reopened. The entity on the other end introduced herself as the record keeper of the Skygarden Corporation. The help desk itself was an AI program she had inherited from the last record keeper. As far as she knows, the com station had not been used since the bankruptcy of Skygarden many decades ago. When we questioned why she remained working for a bankrupt organization, she simply said it was in her contract.\n\nExplaining our situation, the record keeper dug up an old quick start guide to the habitat. She will transfer digital impressions of the pages to us soon."
 cstorms.1300.name: "Years to Earn, Seconds to Lose"
 cstorms.1300.desc: "With the new guide in our possession, restarting the habitat required little effort.\n\nAfter the noise of activating machinery slowly died down, we decided to reach out to the record keeper once more to thank her.\n\nShe told us she had recovered some information on this station. Apparently it had been built over five centuries ago as a prototype, but was lost in the astrological chaos following a particularly nasty cosmic storm. The loss of property and development costs was enough to bankrupt Skygarden.\n\nHelping us was the record keeper's first useful task in years.\n\n"Besides," she said. "It was nice to hear my great-grandmother's voice on the line again, even it was just an AI.""

### Repowered Complex
 site_repowered_complex: "Repowered Complex"
 site_repowered_complex_intro: "Following the passing of a recent §Y$electric_storm$§!, an unexplained power surge was detected beneath the surface of §H[From.Planet.GetName]§!. Further scans revealed an aging subterranean complex whose power generators were reactivated by the storm, bringing the facility back online."
 cstorms.1845.name: "Fortified Entrance"
 cstorms.1845.desc: "The entrance of the isolated complex on §H[From.Planet.GetName]§! is of exceptionally robust construction. Clearly built to last, its exterior features heavy armor plating, radiation shields, and an array of atmospheric sensors. §H[Leader.GetName]§! believes it was built to withstand extreme conditions.\n\nScans suggest that a large underground chamber can be accessed via a series of sealed security doors."
 cstorms.1850.name: "Survival Shelter"
 cstorms.1850.desc: "Having gained access to the main interior, §H[Leader.GetName]§! concludes that we have discovered an unused survival shelter, built long ago for some unknown organic species.\n\nIt is outfitted with well stocked habitation quarters comprising sleep pods, leisure zones, and a medical bay. Storage lockers on every floor hold deep reserves of unopened nutrient packs, batteries, and tools. Everything contained in this hidden vault is in pristine condition.\n\nOne final set of security doors remains sealed. We believe they will lead us to the facility's command deck."
 cstorms.1850.a: "Continue."
 cstorms.1855.name: "The Deluxe Shelter Package"
 cstorms.1855.desc: "The shelter's command deck is equipped with an impressive array of §Y$default_storm$§! monitors, all fed by the atmospheric sensors on the surface. After running on standby, these consoles contain centuries' worth of historical storm data, which will greatly advance our understanding of astrometeorology.\n\n§H[Leader.GetName]§! also found a small and well-used holo-projector. When activated, it beams a 3D molluscoid figure delivering a sales pitch, running through the shelter's key features under a corporate logo.\n\nWhether this survival product ever found a buyer is impossible to say, but it has clearly remained unused here for many years."
 cstorms.1855.desc.megacorp: "Our marketing departments are already analyzing where they went wrong."

###############################
#### The Weather Manipulators #
###############################

 STORMS_PREC_WM_ONE: "Ancient Shelter"
 STORMS_PREC_WM_ONE_DESC: "We have identified several obscured subterranean structures on [From.Planet.GetName] that appear to be of considerable age. We should take this opportunity to investigate."

 cstorms.105.name: "The Ancient Shelters"
 cstorms.105.desc: "The planet [From.Planet.GetName] in the [From.GetStarName] system is a ruined world, apparently a remnant of an empire lost to antiquity. The subterranean structures that were of interest to us are equally ancient, and relatively intact.\n\nSonar resonance imaging revealed a complex underground structure of storage rooms as well as shelters designed to withstand the forces of nature. The destruction on the planet`s surface is no doubt a result of cosmic storms, which would align with the existence of the sanctuary.\n\nHowever, the amount of debris is making it hard to investigate any further. An archaeological dig site could tell us more."

# arcsite The Ancient Storm Shelters
 site_weathermanipulators_the_ancient_storm_shelters: "The Ancient Shelters"
 site_weathermanipulators_the_ancient_storm_shelters_intro: "A shelter buried under the debris of a storm-ravaged world; the devastation is making it hard to investigate, but the interior appears intact."
 cstorms.110.name: "From Dust till Devastation"
 cstorms.110.desc: "Approaching the shelter from ground-level revealed a small opening beneath two collapsed towers, through which the faint glow of operational machinery could be seen.\n\nThe opening provides an anchor point for our [Root.Owner.GetScientistPlural] to map out the size of the complex, and possibly find a way to open it up without damaging the delicate structural integrity.\n\nThe ruins that entomb this site have all the hallmarks of cosmic storm damage. Curiously, there are no signs that the city's inhabitants attempted to protect themselves.\n\nIt is as if they endured the violence for as long as possible, only to evacuate in a great hurry. Perhaps the answers lie beneath the ruined ground of [From.Planet.GetName]."
 cstorms.110.a: "Understood."
 cstorms.115.name: "Beneath the Towers"
 cstorms.115.desc: "After clearing many layers of debris and dust, the opening underneath the towers grew large enough for our [Root.Owner.GetScientistPlural] to enter the shelter.\n\nThe sanctuary is simple and utilitarian, with many offshoot rooms, most of them empty. In fact, it seems overly simple. It definitely appears to be a shelter of some kind, but it would not hold up against cosmic storms. The walls are too thin, providing very little support, and the ceilings and floors are not reinforced. It has been saved by nothing less than pure luck. Had it not been for the two towers above and the landslide moving the complex in one fell swoop, this 'storm' shelter would have been eradicated long ago.\n\nThe glow seen from the outside stems from a few malfunctioning alarm systems, and several operational terminals can be spotted deeper into the shelter. This could be a prime opportunity to learn more about the previous owners of this facility, as well as the curious circumstances at play."
 cstorms.120.name: "Timeworn Transcriptions"
 cstorms.120.desc: "The terminals were harder to reach than anticipated, partially obstructed by cave-ins. Some of the rubble was more recent, indicating a critical failure with the shelter now that it has been disturbed. Caution is advised.\n\nUnfortunately, the ancient data processors do not give up their secrets easily. Everything was recorded in a lost language, though the intergalactic communication logs left behind in the interface might be able to help us. By combining this with the abandoned physical media scattered around the shelter, we should be able to complete a basic translation. Additionally, there are still more rooms to investigate, so long the shelter does not collapse."
 cstorms.120.a: "Proceed with caution."
 cstorms.120.b: "We can expedite the work."
 cstorms.120.c: "Hasten your efforts. Leave everything else."
 cstorms.125.name: "Insurance of Assets"
 cstorms.125.desc: "The rooms and chambers located further down are not nearly so abandoned as the entryway. Boxes of merchandise fill them from top to bottom, all neatly packaged and stacked. Initial translations describe unprocessed materials and unfinished electrical components, neither of which are imperative to survival. The list also details quantities of items at this location, and the projected profits they would have generated on something called the Intergalactic Network of Equal Trade, INET for short.\n\nThe language surrounding this vast trading exchange is almost ecstatic, with meticulous notes on transactions and itemized indexes of profit. In fact, it appears this vanished civilization based their name on the exchange, calling themselves the Inetian Traders.\n\nThis shelter was not built to protect the general population, but rather as a glorified commodities warehouse. This raises the question as to why their shelters were so woefully under-equipped to handle the storms?\n\nFurther translation should provide more insights, but we are on borrowed time, as evidenced by the unsettling sound of creaking infrastructure."
 cstorms.125.a: "Be careful down there."
 cstorms.125.b: "Prioritize data retrieval."
 cstorms.125.c: "We can aid the investigation."
 cstorms.130.name: "Marketplace Machinations"
 cstorms.130.desc: "The sound of tearing and cracking has intensified. Nevertheless, translation efforts continue within the shelter on [From.Planet.GetName]. While the stockpiled merchandise proved fruitless as a source of inquiry, the functioning terminals revealed much.\n\nA set of scrambled coordinates point to the location of a device of 'great power' located on a nearby planet. From what we can understand, this device possessed the ability to "manipulate" a cosmic storm, a claim which would be incredible if true.\n\nHowever, with the waning stability of the shelter and a copy of the coordinates already transmitted to our vessel in orbit, we evacuated the site. Many questions remain unanswered, but the hunt is on."
 cstorms.130.a: "A chance too good to pass up."

# Special Project Descramble the Coordinates
 INETIAN_PROJECTS_01: "Unscramble the Coordinates"
 INETIAN_PROJECTS_01_DESC: "A set of scrambled coordinates were recovered from [wm_storm_shelter_planet.GetName] before the shelter collapsed. We have reason to believe one of these might lead to a machine the Inetian Traders used to manipulate cosmic storms. This could be tech worth the cost to find."

# Special project completed
 cstorms.135.name: "Bountiful System"
 cstorms.135.desc: "Luckily our [Root.Owner.GetScientistPlural] made it out from the collapsing shelter on [wm_storm_shelter_planet.GetName] with a scrambled set of coordinates. This data has since been restored, and has resulted in three locations for us to explore:\n\n[wm_digsite_A.GetName], [wm_digsite_B.GetName], and [wm_digsite_C.GetName]. Further analysis indicates that each planet served a critical role in the Inetian Trader network, one important enough to be chronicled in the shelter on [wm_storm_shelter_planet.GetName]."

# Precursors Event Chain
 cs_inetian_chain_title: "Precursors - The Inetian Traders"
 cs_inetian_chain_desc: "We have found the remnants of an ancient shelter, belonging to an civilization that thrived millions of years ago - a civilization that appears nowhere else in our records, as if it was meticulously scrubbed from history. If we investigate, we might be able to find out why."

# Arcsite Coordinates A
 site_weathermanipulators_CoordinatesA_Residential_Planet: "Coordinates A: Colonized Planet"
 site_weathermanipulators_CoordinatesA_Residential_Planet_intro: "One of the three coordinate sets found in the ancient storm shelter has led us to [From.Planet.GetName]. Given the extent of the ruins, it's clear that this planet once boasted many sprawling urban centers. This is likely where the citizens of the Inetian Traders would have lived, eons ago. Why these coordinates were securely stored in a storm shelter will need to be investigated."
 cstorms.140.name: "Religious Intent"
 cstorms.140.desc: "There is not much left of the cities on [From.Planet.GetName]. Besides the passage of time, most of the impressive structures that dot the landscape have been ravaged by storms. What architectural features remain are consistent with those seen on [wm_storm_shelter_planet.GetName], namely a distinct lack of disaster response preparedness despite ample evidence for storm violence. The thorough destruction will make it difficult to find anything useful, but hopefully not impossible.\n\nOur [Root.Owner.GetScientistPlural] have determined three points of interest near the landing site: a relatively intact public service structure, a temple of some kind, and a massive central square. These should provide a good place to continue digging into the Inetian Traders' secrets. "
 cstorms.145.name: "Economic Epicenter"
 cstorms.145.desc: "Multiple teams fanned out to investigate the three most promising locations. While the service structure and public square were interesting as cultural and architectural examples, only the place of reverence was particularly noteworthy.\n\nIts crumbling facade conceals a cavernous hall. Within, 521 computation terminals are arranged in concentric circles, at the exact center of which rests an impressive - and fully functional - model of this star system. Sensitive nano components within the model are attuned to the planet's electromagnetic fields. Despite its incredible age, the model remains an accurate representation of this system's celestial objects.\n\nFurthermore, along its circular base runs an interface visible from every terminal position. Burned into the picture elements of this interface is a list of corporate entities and stock values. This is not a place of religious reverence, but rather an INET trading hub and stock exchange.\n\nIt is logical to conclude that this building once housed important data. It ought to be found."
 cstorms.145.a: "Turn the place upside down."
 cstorms.150.name: "Book of Reference"
 cstorms.150.intro: "After more thorough investigation it has become evident that the trading hub on [From.Planet.GetName] has been stripped bare. The terminals are inoperable, and besides the image burned into the model's interface, no trading information is left to be found.\n\nHowever, a storage unit tucked away in one corner of the hall contained what appear to be user manuals. With the rudimentary translation keys developed during our excavation on [wm_storm_shelter_planet.GetName], a rough interpretation of these manuals has been made.\n\nThere are instructions for operating the terminals, for tuning the system model, and for calling in assistance from a machine dubbed the Sectoral Disturbance Depressor. The details on how to operate, aim, and activate this machine are explicit.\n\nThis must be the device mentioned in the ancient storm shelter, and may be exactly what we are looking for."
 cstorms.150.outro: "we are one step closer to understanding the intentions of the Inetian Traders, and perhaps harnessing the power of this machine for ourselves."
 cstorms.150.desc.a: "$cstorms.150.intro$ This means $cstorms.150.outro$"
 cstorms.150.desc.b: "$cstorms.150.intro$ The manual references one of the components we found on [wm_digsite_B.GetName], and how to install it. This means $cstorms.150.outro$"
 cstorms.150.desc.c: "$cstorms.150.intro$ The manual references the machine we found on [wm_digsite_C.GetName], but we are still missing a critical component. Regardless, $cstorms.150.outro$"
 cstorms.150.desc.d: "$cstorms.150.intro$ The manual references the machine we found on [wm_digsite_C.GetName], and how to install the part from [wm_digsite_B.GetName]. The last step is to merely activate the Sectoral Disturbance Depressor. Then we can finally harness its power for ourselves!"
 cstorms.150.a: "Onwards."

# Arcsite Coordinates B
 site_weathermanipulators_CoordinatesB_Industrial_Planet: "Coordinates B: Industrial Planet"
 site_weathermanipulators_CoordinatesB_Industrial_Planet_intro: "One of the three coordinates found in the ancient storm shelter has led us to [From.Planet.GetName], an industrial world from the Inetian Traders' empire. Based on the existing architecture, this was clearly not a residential planet. However, it remains uncertain what exactly its industrial might was meant to produce."
 cstorms.155.name: "Industrial Efficiency"
 cstorms.155.desc: "It was difficult to see the surface of [From.Planet.GetName] through the thick smog still circling above its factories. Much of the planet's surface has been ravaged by cosmic storm damage, leaving large crevices in the homogenous industrial landscape. One of these presented a perfect landing opportunity for our ship.\n\nThere is no sign that any attempt was made to dismantle these production facilities. They were simply left behind, and many still contain production material. Analyzing this may allow us to understand what purpose the planet served within the ancient civilization's mercantile infrastructure. It might also tell us more about that celebrated machine referenced on [wm_storm_shelter_planet.GetName]."
 cstorms.160.name: "Conveying the Critical"
 cstorms.160.desc: "Early analysis of the industrial materials at use on [From.Planet.GetName] indicate a highly volatile makeup. These products were part of a larger process, and not to be used on their own. The substances were eventually transported through a system of conveyors towards a centralized collection depot.\n\nFrom the surrounding scorch marks, it's clear that this depot was in constant use by interplanetary transport. The question is where was the product being delivered? Given the explosive nature of the cargo it could not have been far.\n\nNearby we discovered several shipping crates. Pains were clearly taken to securely package the contents, as the remnants of warning labels remain printed on the sides. Only one word is still legible: "Critical.""
 cstorms.165.name: "Missing Link"
 cstorms.165.intro: "Our [Root.Owner.GetScientistPlural] quickly dismantled the precariously packaged crates.\n\nUpon opening the first crate, a strong hiss denoted the presence of a climate controlled inner chamber, prompting a momentary panic that the contents might destabilize. Fortunately, they remained undamaged.\n\nCloser inspection revealed a wonderfully crafted and carefully placed machine component, inside of which was a quantity of the volatile material produced by the factory."
 cstorms.165.outro: "\n\nAs such, we will bring the part aboard for further study. Our [Root.Owner.GetScientistPlural] should not spend more time on the harsh surface of [From.Planet.GetName] than necessary."
 cstorms.165.desc.a: "$cstorms.165.intro$\n\nA shipping label on the inside of the crate mentions something called 'Sectoral Disturbance Depressors.' Our [Root.Owner.GetScientistPlural] are unsure as to what this means, but given the heavy duty storage container and the warnings plastered on the outside of the crate, it must have been something important.$cstorms.165.outro$" # A & C sites not yet visited
 cstorms.165.desc.b: "$cstorms.165.intro$\n\nThe part immediately looked familiar, and the crew retrieved the manual found on [wm_digsite_A.GetName] to compare. The intricately manufactured object within the crate is a vital component to the Sectoral Disturbance Depressors.$cstorms.165.outro$" # A site visited & C site not visited
 cstorms.165.desc.c: "$cstorms.165.intro$\n\nIts unique shape and liquid-filled core revealed that this might be the exact part needed to complete the installation on [wm_digsite_C.GetName]. The substance within must be used to power the Sectoral Disturbance Depressors. However, it appears it will require specific knowledge to install it safely.$cstorms.165.outro$" # A site not visited & C site visited
 cstorms.165.desc.d: "$cstorms.165.intro$\n\nThe part seems to be the missing piece from the Sectoral Disturbance Depressors on [wm_digsite_C.GetName]. With the manual found on [wm_digsite_A.GetName], we will be able to properly install it and perhaps finally activate it.$cstorms.165.outro$" # A & C sites visited
 cstorms.165.a: "A job well done."

# Arcsite Coordinates C
 site_weathermanipulators_CoordinatesC_Barren_Planet: "Coordinates C: Barren Planet"
 site_weathermanipulators_CoordinatesC_Barren_Planet_intro: "One of the three coordinates found in the ancient storm shelter has led us to [From.Planet.GetName]. The surface is little more than snow and dust, but initial scans show that the planet was once habitable. Was it important to the Inetian Traders before or after its ruin?"
 cstorms.170.name: "Endless and Relentless"
 cstorms.170.desc: "Endless blizzards scour the surface of [From.Planet.GetName]. As if that wasn't challenging enough, the snow-covered landscape concealed a strange surprise.\n\nLayer upon layer of dust awaited us below. Evidence of the life forms that once inhabited this world was found within. All were entombed at the same time, suggesting a singular mass extinction event. The collapse of [From.Planet.GetName]'s ecosystems must have subsequently thinned the atmosphere, bringing about an ice age that has turned the planet into a wasteland.\n\nThere must be more to this place than grit and ice sheets, but it is clear that the surface is not going to provide more answers. Our [Root.Owner.GetScientistPlural] advise searching deeper."
 cstorms.170.a: "Start sifting."
 cstorms.171.name: "Roots of Life"
 cstorms.171.desc: "Equipped with protective gear and frost-resistant heavy machinery, our [Root.Owner.GetScientistPlural] made short work of the tedious yet simple process of removing the snow and fine dust layers. Soon, strange patterns were discovered, a series of trenches spreading in a root-like pattern covering a vast swath of territory.\n\nWithin those crevices we found the desiccated remains of all sorts of organisms; everything it could pull from the planet's surface, from vegetation to wildlife and all that existed between. Somehow, the trenches ground up the organics by pulverizing them between their rocky walls, extracting any useful nutrients and transporting them to a convergence point in a process akin to digestion. The dust they spat back out now covers the majority of [From.Planet.GetName]'s landscapes.\n\nThis begs the question as to who, or what the crevices were feeding."
 cstorms.171.a: "Find the origin."
 cstorms.172.name: "Machines of yore"
 cstorms.172.intro: "The network of underground trenches is vast. The further our [Root.Owner.GetScientistPlural] went, the more concentrated these troughs became. They all converged on one of the last remaining mountains on [From.Planet.GetName]. Cresting the peak is a distinctly unnatural plateau, with three large machines placed at equal distances from one another. These appear to be Inetian in origin, marked in their language and consistent in design with what we know of their society. Despite their remarkable age and the extreme winds that whip the plateau, they remain in excellent condition."
 cstorms.172.outro: "\n\nRegardless, we have found what we were looking for. We stand at the precipice of an incredible discovery."
 cstorms.172.desc.a: "$cstorms.172.intro$ They must be the machines mentioned on [wm_storm_shelter_planet.GetName]. Unfortunately, we lack the knowledge required to understand the complex inner workings of these devices. Not only that, but the control console discovered at the base of one of the machines is clearly missing vital components. Engraved on a small plaque are the words "Sectoral Disturbance Depressors."\n\nIf we can activate the machines we may finally uncover their purpose. To do so we will need to explore the remaining coordinates. $cstorms.172.outro$" # A&B not visited
 cstorms.172.desc.b: "$cstorms.172.intro$ \n\nThe schematics we observed in the manual found on [wm_digsite_A.GetName] seem to match the instruments in front of us, which must mean that these are the Sectoral Disturbance Depressors, and that this is the machine installation mentioned in the storm shelter found on [wm_storm_shelter_planet.GetName].\n\nThe manual indicates that these machines require a control panel to be operated. Our [Root.Owner.GetScientistPlural] spotted it at the foot of one of the machines, but it seems to be missing a vital part. However, we have one set of coordinates left unexplored, which could hold the means to solve this predicament. $cstorms.172.outro$" # A visited & B not visited
 cstorms.172.desc.c: "$cstorms.172.intro$ \n\nThese must be the machines mentioned on [wm_storm_shelter_planet.GetName], dubbed the Sectoral Disturbance Depressors! What's more, the machine part we found on [wm_digsite_B.GetName] was easily slotted into a control panel at the foot of one of the machines.\n\nHowever, any attempt at further repairs is risky given the complexity and age of the component parts. Our [Root.Owner.GetScientistPlural] recommend searching for more information before proceeding. $cstorms.172.outro$" # A not visited & B visited
 cstorms.172.desc.d: "$cstorms.172.intro$ \n\nThese are without a doubt the machines mentioned on [wm_storm_shelter_planet.GetName], as well as the subjects of the manual from [wm_digsite_A.GetName], now known as the Sectoral Disturbance Depressors. All that is left to do is install the part we found on [wm_digsite_B.GetName] and hope the machines are still operational. Only then will we finally uncover their purpose. $cstorms.172.outro$" # A&B visited
 cstorms.172.a: "Time to see what the machines can do." # Finished sites A and B
 cstorms.172.b: "Onwards." # Did not finish sites A and B

# Special Project 2
 INETIAN_PROJECTS_02: "The Meaning of the Machine"
 INETIAN_PROJECTS_02_DESC: "The three coordinates from [wm_storm_shelter_planet.GetName] completed an ancient puzzle. All that is left is to activate the Sectoral Disturbance Depressors. The time has come to discover their purpose."
 cstorms.176.name: "The Meaning of the Machine"
 cstorms.176.desc: "The last piece of the puzzle found, our [Root.Owner.GetScientistPlural] got to work. The component from [wm_digsite_B.GetName] slotted neatly into a control console. The manual from [wm_digsite_A.GetName] was employed to install it correctly. Once this was done, all three machines burst into life.\n\nThunderous vibrations shook the dust and snow from the plateau. With a crackle like that of lightning a [Root.Owner.GetScientist] was instantly vaporized, the swirl of dust that was once a body quickly sucked into the trenches towards the Sectoral Disturbance Depressors.\n\nHerein lies the key to what happened on [wm_digsite_C.GetName]: the trenches leading to the bottom of the machines are fuel lines, drawing in the bio-matter of their surroundings. The result is a trail of destruction across the planet.\n\nThe Sectoral Disturbance Depressors are now fully operational. There is enough fuel left for a single use. All that remains is the push of a button."
 cstorms.176.a: "Activate the machine."
 cstorms.176.b: "Do not push that button."

#Delayed Event 1
 cstorms.180.name: "Rediscovered Remnants"
 cstorms.180.desc: "After uncovering the secrets of the Sectoral Disturbance Suppressors, the trail about the Inetian Traders' fate went cold. However, a thorough reassessment of the data provided some new insights.\n\nTrading records from [wm_digsite_A.GetName] demonstrate that these people held strong egalitarian beliefs. This conclusion is backed by the high standard of living and plentiful luxury facilities still left on the planet; with a small degree of variance, every citizen enjoyed an equal share of comfort and opportunity, no matter their profession, social standing, or lineage.\n\nOn [wm_digsite_B.GetName], we found indexes detailing the use case of each factory. These were all part of much larger production chains, set up to provide the vast empire with the necessary means to support its opulent lifestyle. Equal distribution of these benefits necessitated a truly staggering amount of material and food consumption, produced at breakneck speeds.\n\n[wm_digsite_C.GetName]'s repaired Sectoral Disturbance Depressors provided some more insights before being fully decommissioned. While the exact purpose of their function is still a mystery, a traceable data signal was recovered; the machines were not aimed at a freely moving entity.\n\nOur [Root.Owner.GetScientistPlural] recommend searching nearby sectors for a matching response to this signal."
 cstorms.180.a: "Let's find this entity."

# Digsite 5
 site_weathermanipulators_storm_formation: "Origins of the Pervading"
 site_weathermanipulators_storm_formation_intro: "Saved within the command console of the Sectoral Disturbance Depressors was a data signal. Though difficult, we were able to clone its pattern and search the galaxy for a match. The trail led to an uninhabited planet. It is time to discover what the Inetian Traders were targeting, and why."
 cstorms.181.name: "Unadorned Plains"
 cstorms.181.desc: "At first glance, nothing [From.Planet.GetName] appears out of place. A planet like hundreds of others, found all over the galaxy. Nor is there any indication of where exactly the signal is coming from. There is no visible transmitter or piece of technology strong enough to have its call registered from systems away.\n\nWe continue our search."
 cstorms.182.name: "Concentrated Catastrophe"
 cstorms.182.desc: "After arriving on the surface, we soon discovered that the signal became stronger or weaker depending on our position. Following this simple pattern, we were led at last to a towering mountain range on the far side of the planet.\n\nAs we approached the looming mountains, the landscape grew ever more blasted, barren, ruined, as if a devastating force had ripped across this part of the world. Based on the damage pattern, we believe this place was at some point ravaged by a cosmic dust storm. However, if that were true, it would be logical to conclude the whole planet would be affected. Never before have we seen such concentrated destruction from such a tempest. To learn more, it will be necessary to scale the imposing peaks."
 cstorms.183.name: "Fleeting Energy"
 cstorms.183.desc: "The ravaged mountain range consisted of many peaks and valleys, but one oddly shaped crater caught our attention very early on. The walls of the pit were smooth, and in its center a number of concentric rings were carved into the ground.\n\nAs we descended into the bowl, we began to feel the pull of a deeply compelling force, inescapable and unmistakably coming from the circle's origin point. Strands of flickering energy arose from the rings, some drifting so far off they eventually escaped the planet's atmosphere. This is the source of the signal.\n\nOur [Root.Owner.GetScientistPlural] suggest analyzing the crater and its energy fluctuations in order to better understand what happened here."
 cstorms.184.name: "Uncertain Beginnings"
 cstorms.184.desc: "Based on environmental data and detailed simulations, we can safely conclude that it was indeed a celestial dust storm which moved through these peaks. In fact, it formed in this very spot! As for why it did not swallow the entire planet in the process, our best guess is that it was simply too small - analysis describes a storm that was a fraction of the size of even an average tempest.\n\nBased on the fact that the Inetian Traders referred the Sectoral Disturbance Depressors as 'a manipulation device', and that this specific storm's energy signal was stored within their databanks, it seems likely that they were attempting to control the cosmic storm. By calculating the path it took after leaving this place, we may learn much to our advantage."
 cstorms.184.a: "Let us continue."

# Special Project 3
 INETIAN_PROJECTS_03: "Tracing the Traders"
 INETIAN_PROJECTS_03_DESC: "We found the formation point of an ancient celestial dust storm, but evidence suggests it must have been much smaller than a typical disturbance. Given its size, it is curious that the Inetian Traders felt the need to control the storm using their Sectoral Disturbance Depressors.\n\nIf we track the path of the storm, we might be able to discover why they invested so much time in this project."
 cstorms.186.name: "Tracing the Traders"
 cstorms.186.desc: "To track the celestial dust storm's path turned out to be less straightforward than anticipated. Only a few systems away from its origin point something drastic happened to its strength, size, and course. Our [Root.Owner.GetScientistPlural] suspect that it was at this point that the storm was hit with the Sectoral Disturbance Depressors. It knocked the storm off balance, and polluted its inner vortex with the pulverized remains of wildlife swept up from [wm_digsite_C.GetName]'s surface.\n\nAs the storm continued to drift across the galaxy, it engulfed multiple systems with devastating repercussions.\n\nAll of this to alter the course of a minor disturbance away from a particular system... Sensors have detected the presence of an abandoned space station in that system. In order to protect this place, the Inetian Traders left multiple mass extinctions in their wake.\n\nThe station may not be the capital world we hoped for, but it must be equally important to warrant such measures."
 cstorms.186.a: "Set a course."

# Digsite 6
 site_weathermanipulators_last_shelter: "Before the Fall"
 site_weathermanipulators_last_shelter_intro: "The Inetian Traders tried to protect a space station within this system from a small celestial dust storm. As an unforeseen consequence, the storm grew so large several other of their systems were destroyed. Why were they so desperate to protect this facility?"
 cstorms.190.name: "Stable Orbit"
 cstorms.190.desc: "The space station orbiting [From.Planet.GetName] is much larger than originally anticipated. It appears to be more than just a station, boasting research instruments as well as sophisticated life support systems and extensive deep space sensors. This may indicate the facility was used more as a long-term colony, rather than a minor waypoint.\n\nIt is in a dismal state, however. The hull has been compromised, with catastrophic decompression having blown out entire sectors. It is unclear whether the damage was caused from the outside, or from within. Fortunately, orbit control and axis stabilization are still operational, explaining why the structure has not drifted into the star or broken out in an unstoppable spin.\n\nGetting inside without destabilizing this fastidiously maintained balance will be difficult."
 cstorms.191.name: "Impressive Pressure"
 cstorms.191.desc: "To enter the station in the [This.System.GetName] system, it was necessary to pry open an undamaged airlock without causing further implosions. The internals of the station were still pressurized, successfully mimicking a typical planetary atmosphere despite its impressive age.\n\nIt took days to create a perfect seal between our ship and the station, meticulously equalizing the air pressure. Eventually we were able to open the door safely. Unfortunately, we were immediately met with another obstacle: a blocked corridor, clogged with twisted support beams and rubble from nearby depressurization. It will take some time before we can proceed."
 cstorms.192.name: "Inner Tomb"
 cstorms.192.desc: "After clearing a way forward, we began to explore the station in search of answers.\n\nA thorough investigation revealed that the station was built not to observe the cosmos, but rather to protect something, with much of its elaborate scanning equipment directed internally. Personal effects belonging to Inetian Trader citizens were found, as well as logs describing station life. They spoke of an important payload, kept in a tightly guarded chamber somewhere within the base. While it did not take long to locate, the room was revealed to be a tomb.\n\nDesiccated, near-mummified remains occupied the space, each of them members of the Inetian Traders' empire. Given their mundane positions, it seems they did not put up a fight, but simply sat down to die. What happened here?"
 cstorms.193.name: "Hubris"
 cstorms.193.desc: "The payload as described by the citizens was positioned squarely in the center of the room. It is a singular device, apparently brand new and unused. It is most definitely Inetian, but more advanced than anything we have seen from them before.\n\nTerminals flanking the object display a few paragraphs of the same text repeated over and over again. Translation came quickly:\n\n§LDearest Visitor, if you are reading this then you are witness to our hubris. In our noble pursuit of equality, we forgot the true equalizer: creation, and destruction.\n\nSeeking to free our trade routes from the ravages of cosmic tempests, we tampered with nature. What were once minor disturbances grew beyond influence. The cosmic storms tore through our worlds. This was not coincidence, but revenge. We sealed ourselves within this station. It was our last defense, as we were too late. Despite no longer using our depressors, new storms were forming, stronger and more savage. Our final mission was clear.\n\nFeverishly we worked to complete this machine, and it was built for you, Visitor. It will save you from the cosmic storms, without further angering them. Our demise is our absolution, it does not have to be yours.§!\n\nWithin this room the Inetian Traders sealed their fate. Their generosity was as grand as their carelessness. Leaving the station, we returned with their parting gift."
 cstorms.193.a: "Let them rest."
 cstorms.193.b: "A fitting end for a foolish people."

# Artifact action
 artifact_inetian_research: "Secrets of the Inetian Traders"
 artifact_inetian_research_desc: "Delve deeper into the secrets of the Inetian Traders."
 artifact_inetian_research_completed: "$artifact_inetian_research$"
 artifact_inetian_research_completed_desc: "We have put the ancient knowledge of the Inetian Traders to our own use."

 INETIAN_PROJECTS_04: "Delve into the Secrets of the Inetian Traders"
 INETIAN_PROJECTS_04_DESC: "After having discovered the final resting place of the Inetian Traders there is still more to learn about their vast empire. We would like to investigate them one more time."
 cstorms.195.name: "Delve into the Secrets of the Inetian Traders"
 cstorms.195.desc: "The final resting place of the Inetian Traders turned out to be a very high-tech space station. They had built it as a refuge against the terrible cosmic storms they had brought into existence themselves. This unique habitat is a true zenith of Inetian tech, boasting incredible habitability control and protection systems. But even that could not save them indefinitely.\n\nAs such, while the station is no longer safe to inhabit due to the eons of decay, our [Root.Owner.GetScientistPlural] were able to extract a trove of knowledge from its systems. Not only that, they also found the Inetian Traders' most important trade routes stored on a databank, and delicate prototypes of more efficient, less-planet destroying climate control machines, found simply laying upon a workstation.\n\nIt seems at least some of the Inetian Traders' tenacity has prevailed, and it will continue to help us through these storms."

 secrets_of_the_inetian_traders: "Secrets of the Inetian Traders"
 secrets_of_the_inetian_traders_hive_mach: "Secrets of the Inetian Traders"
 secrets_of_the_inetian_traders_desc: "Once again the ancient knowledge of the Inetian Traders has helped us for our own use. We now enjoy a market fee reduction thanks to their influence."
 secrets_of_the_inetian_traders_hive_mach_desc: "Once again the preserved data from the Inetian Traders has helped the collective. Market fee reductions are now in effect."

#Hyperlane Detailer - Secrets Of Inetian Traders Reward
 sm_hyperlane_detailer: "Hyperlane Detailer"

 NAME_inetian: "Inetian Traders"
###########################################
# The adAkkaria Convention of Benevolence #
###########################################

 cs_adAkkaria_chain_title: "Precursors - The adAkkaria"
 cs_adAkkaria_chain_desc: "To understand the fate of this strange and ancient civilization, we must follow a string of clues. Wherever they may lead."

# Anomaly: Ancient Signals
 STORMS_PREC_ONE: "Ancient Signals"
 STORMS_PREC_ONE_DESC: "We've picked up a series of strange electronic signals inside this system. Preliminary data shows these transmissions might be thousands of years old. Our crew is keen to find their origin."
 cstorms.205.name: "A Signal of Benevolence"
 cstorms.205.desc: "The strange signals we've detected within this system are originating from an ancient communication station orbiting [FromFrom.GetName]. The messages appear to be old broadcasts from a forgotten civilization.\n\nAs a result, our [Root.Owner.GetScientistPlural] are having some difficulty deciphering them. They suggest boarding the station to interface with the transmission mainframe directly."

# Digsite: The Propaganda Station
 site_adakkaria_the_propaganda_station: "The Propaganda Station"
 site_adakkaria_the_propaganda_station_intro: "This ancient communication station is still active. By boarding the site and directly interfacing with its systems we might be able to decipher its previous broadcasts."
 cstorms.215.name: "An Interface to the Past"
 cstorms.215.desc: "Boarding the station caused few problems, though navigating the structure was difficult. While it is surprisingly well-preserved, in part due to the advanced composition of the external shielding, the narrow corridors and the low ceilings proved a challenge for our team.\n\nThe interior of the outpost provides few clues as to the nature of its former owners, save for the large sheets of a paper-plastic mixture decorating the walls. These posters depict stylized imagery of individuals of an unknown organic species. Their appearance is notable, standing tall and resolute before a background of conquest and celebration. The visuals are clearly designed to instill a certain sense of pride and kinship.\n\nThe transmission mainframe itself is just as much of a mystery. Initially our [Root.Owner.GetEngineerPlural] believed it to be analogue in nature, akin to what we've seen in [Root.Owner.GetPreFTLLowerPlural]. However, beneath the buttons and dials lay a complex arrangement of electronic circuitry, made from alloys yet unknown to us. Our [Root.Owner.GetScientistPlural] suspect this civilization might have skipped several steps of development in computer science, which explains the anachronistic mix of technology.\n\nNevertheless, after a series of trial and error, our [Root.Owner.GetLinguists] managed to decipher the first of many recorded broadcasts."
 cstorms.220.name: "From the Exalted Leadership"
 cstorms.220.desc: "After successfully interfacing with the ancient transmission mainframe, our [Root.Owner.GetLinguists] have provided a transcript of the first broadcast:\n\n§LPeople of the adAkkaria Convention!\n\nI speak to you not as a leader, but as a friend and a mentor.\n\nIt cannot have gone unnoticed that the days are darkening and the skies are turning bitter. Even the stars themselves are hostile.\n\nBut I have faith. As our Benefactors had faith in us, I have faith in our purpose. I have faith in you.\n\nFor centuries our people protected the stars from the worst of the barbarian hordes. It is our destiny to save the galaxy from these malicious forces. And destiny is not undone by a single setback. We will not be marred by the malevolent legions conspiring against us.\n\nI believe in our mission. The adAkkaria Convention of Benevolence brings truth and freedom to all civilisations. It is our mission that preserves us. It is our fate that allows us to triumph and thrive!\n\nAnd so my fellow friends, let us not give in to doubt. Mourn our losses, yes. Honor the fallen. And then let us come together as we've always done. For our Benefactors. For the adAkkaria Convention. For Benevolence!§!"
 cstorms.225.name: "Unicom's Ultimatum"
 cstorms.225.desc: "Sorting through the data uncovered on the ancient station has proven a daunting task for our [Root.Owner.GetLinguists]. However, several broadcasts have been flagged as particularly revealing, with some providing a glimpse into recorded conversations:\n\n§SilSapne Tuerthi - Anchor§!\n§L - - and to discuss the recent interference from the Universal Community, here is Most Exalted Professor akMani Sando and Doctor of All Perceived Existence emEk Inna. Most Exalted Professor, what is your interpretation of UniCom's demands?§!\n\n§SakMani Sando - Most Exalted Professor§!\n§LThe demands are outrageous! The Universal Community continues to treat under civilized worlds with the utmost disdain. But let me ask these self-proclaimed guardians of galactic morality: is it not more unethical to withhold life-saving technologies? To withhold those ideals that form the cornerstone of our triumphant society? How vile would we become if we allowed a world to speed towards its own demise and not reach out to save it?§!\n\n§SilSapne Tuerthi - Anchor§!\n§LAll excellent points! Doctor of All Perceived Existence, I imagine you must be equally outraged at UniCom's tampering with our destiny.§!\n\n§SemEkku Inna - Doctor of All Perceived Existence§!\n§LWhat I have to say now may shock you. Despite the stubbornness of the organization, I think an effort should be made to study UniCom's concer-§!\n\n§TIt appears the broadcast was cut off at this point.§!"
 cstorms.225.a: "They were a dogmatic people."
 cstorms.225.a.hive: "Too many voices lead to chaos."
 cstorms.225.a.machine: "Life is deeply argumentative."
 cstorms.230.name: "Saints and Psionics"
 cstorms.230.desc: "Another broadcast has been flagged as noteworthy. Although clearly a dramatic work, it does provide us with some useful context for our investigations:\n\n§SakTamian Riwan§!\n§LIt has come to my attention that you visited enTulla Saman again last night. I thought you had forsaken them in favor of our love?§!\n\n§SinElka Utae§!\n§LI assure you, it was merely a courteous visit. Know that I am committed to you and no one else!§!\n\n§SakTamian Riwan§!\n§LThat is what your mouth says, but your mind! It tells me something else. Something different.§!\n\n§SinElka Utae§!\n§LNo, not you too!§!\n\n§SakTamian Riwan§!\n§LYes, I too! I discovered my psionic gifts just last night! And what I imagined would be a joyful exploration of our deepest feelings became one of despair! The treason in your thoughts!§!\n\n§SinElka Utae§!\n§LYou don't understand! My mind, I cannot help it. I cannot help but see this path as rational. Oh Riwan, if only your new psionic gifts allowed you to read my heart instead of my mind!§!"
 cstorms.230.a: "Psionic abilities? Curious."
 cstorms.230.b: "Useless drivel!"
 cstorms.230.b.hive: "A curiously individualistic form of entertainment."
 cstorms.230.b.machine: "Organics and their drama."
 dramatic_enthusiasm: "Alien Drama Enthusiasts"
 melodramatic_much: "Alien Drama Haters"
 cstorms.235.name: "Oldcast"
 cstorms.235.desc: "Our [Root.Owner.GetLinguists] have also translated several news items. They believe this broadcast in particular is worth paying attention to:\n\n§LReports coming in from the Haliios system draw an increasingly dire picture. The cowardly Solphani authority ambushed our brave Enlightenment Forces at Location enYpsal! Nevertheless, our Exalted Leadership stated that the Process will not be interrupted. As quoted: 'Our Patrons didn't give up on us. And neither shall we leave any underdeveloped civilisation behind'.\n\nRumors have also surfaced of a possible collaboration between the wicked barbarian authorities and representatives of UniCom. UniCom's ambassador however denies the interstellar community communicated with any of the barbarian oppressors and states this is yet another instance of 'convenient paranoia' from our Exalted Leadership.\n\nBut with or without powerful allies, the Solphani Enlightenment Process is in a critical state. It will not be easy to turn this around, but-§!\n\n§TUnfortunately the rest of the broadcast is too corrupted to be deciphered. Our [Root.Owner.GetEngineerPlural] have already created a copy of the database. In time, we hope to recover more information from this long forgotten civilization.§!"
 cstorms.235.a: "We will await your future findings."

# Event: A Site Barren and Bare
 cstorms.245.name: "A Site Barren and Bare"
 cstorms.245.desc: "The passing of a cosmic storm in the [planet_windswept_fates.System.GetName] system has uncovered a site of possible archeological significance on [planet_windswept_fates.GetName].\n\nPreliminary scans of §Y[planet_windswept_fates.GetName]§! indicate a devastatingly unstable atmosphere where vast planetary storms dominate the landscape. Our [Root.Owner.GetScientistPlural] would never have expected remnants of a civilization on a world like this and believe we could learn much from investigating."
 cstorms.245.a: "Prepare a landing party!"

# Digsite: Windswept Fates
 site_adakarria_windswept_fates: "Windswept Fates"
 site_adakarria_windswept_fates_intro: "As destructive as cosmic storms can be, this one uncovered evidence an alien civilization. Though the planet's atmosphere is incredibly unstable, a landing party might reveal whatever horrible fate befell this ancient culture."
 cstorms.2105.name: "Fierce Conditions"
 cstorms.2105.desc: "Our team arrived safely on [From.Planet.GetName] and quickly got to work surveying our new surroundings.\n\nFrom the looks of it, the recent violent cosmic storm that plagued this system also uncovered enough layers of dust and soil to reveal the remnants of an old civilization.\n\nAs our scientists continued to delve into these archeological findings, they were struck by the fact that the layers of sand covering the remnants were of an entirely different composition than the surrounding soil. Planetary scans indicate these deposits came from a desert hundreds of miles away and could only have ended up here through great force, such as an extremely volatile planetary storm."
 cstorms.2105.a: "Continue."
 cstorms.2110.name: "What Has Been Lost"
 cstorms.2110.desc: "Despite the strange weather conditions troubling this planet, our [Root.Owner.GetScientistPlural] have made great strides. But with every passing day, their discoveries became increasingly baffling and disturbing.\n\nIt began with remnants of stonework and charcoaled organic materials. Then, torn fabrics, leather work, vests layered with polymers, and eventually the organic remains of the planet's former inhabitants.\n\nBody after body was uncovered, their desiccated organs filled with sand and their nails worn down from struggle. Each corpse was outfitted in heavy [Root.Owner.GetPreFTLLowerPlural] military equipment and armed with projectile weapons. What we thought was an abandoned city was in fact a mass grave.\n\nIt's possible these specimens might be eons old, but due to their complete isolation from ultraviolet radiation and reactive chemicals both the organic remains and gear have been meticulously preserved. What happened to them here remains unknown."
 cstorms.2110.a: "What a cruel way to go."
 cstorms.2115.name: "Violence from Above"
 cstorms.2115.desc: "The findings on [From.Planet.GetName] continue to disturb. [Root.GetLeaderName] believes that the location is unlikely to have been a burial site, as these aliens appeared to have been in a good physical condition until they were suffocated by the sands.\n\nWhat's more, we have also uncovered a number of weapon installations capable of launching heavy ordnance. Surprisingly, they are not aimed at the surface, but instead target the depths of space itself.\n\nWhatever enemy these people were facing likely came from the stars."
 cstorms.2120.name: "The Forever Tempest"
 cstorms.2120.desc: "Our theories regarding the strange mass grave we found on [From.Planet.GetName] led to no useful conclusions. The only remaining lead pertained to the origin of the sands that swallowed this army whole.\n\nAfter performing a series of immensely complex calculations and simulations, we have determined that the very storm which brought the sands here continues to rage elsewhere on the planet. A small expedition force was set out to explore.\n\nA violent tempest greeted them, its brutal winds having carved out a deep recess in the ground. If any answers are to be found here, they are no doubt contained within this abyss, right where the eye of the storm finds its home."
 cstorms.2120.a: "Take any precautions necessary!"
 cstorms.2125.name: "The Body"
 cstorms.2125.desc: "Navigating to the site was difficult, and required the utmost skill and attention. However, in the center of the crater and amidst the raging storm we discovered a most unusual skeleton. The remains are as ancient as those within the mass grave, though both the phenotype and genotype of the body were entirely different from the corpses we found there.\n\nThe skeleton's uniform was surprisingly well preserved, and it too showed significant differences in design. There were also signs that some of the appendages were deliberately removed...\n\nBut most curious were the readings from our sensors: we detected energy fluctuations around the body and from within. These signatures bore a surprising similarity to those inside this massive storm, as well as to the cosmic storm that originally uncovered the mass grave.\n\nA theory began to form: Was this individual linked to the storms we've encountered so far? Might they even have been responsible for the burial of the army? It felt bizarre to consider, but the facts were leading us this way."
 cstorms.2130.name: "And to Dust Once More"
 cstorms.2130.desc: "Cross-referencing the uniform's symbols with our database produced a baffling result: the body belonged to a citizen of the adAkkaria Convention! The very same civilization whose broadcast station we explored not too long ago. To our even greater surprise, the uniform, the age of the body, and the information from the broadcasts paint a surprisingly cohesive picture. We now believe that this is the world mentioned by those broadcasts.\n\nWith the linguistic knowledge from the Propaganda Station in hand, [Root.GetLeaderName] deciphered the victim's name: §ShaToor Gailon§!.\n\nOnly moments later, the surrounding storm rapidly increased in size and intensity. Due to the weather's highly unpredictable nature, it became too dangerous to stay, and we were forced to abandon this world to the maelstrom. The trail of the adAkkaria Convention has grown cold again."

#Storm to Signal
 cstorms.2140.name: "Storm to Signal"
 cstorms.2140.desc: "The energy signatures of the alien body and the planet-ruining maelstrom on §Y[planet_windswept_fates.GetName]§! match those of the cosmic storm responsible for unearthing the buried army. The scan log revealed a previously explored system that harbors corresponding fluctuations. These are identical to the broadcasts of the adAkkaria Convention!\n\nAn exploratory vessel should be sent to investigate."

# Fleets of the Trice Damned
 site_adakkaria_fleets_of_the_thrice_damned: "Fleets of the Thrice Damned"
 site_adakkaria_fleets_of_the_thrice_damned_intro: "The strange energy fluctuations in this area obscured a massive naval graveyard. This necropolis of polymer and metal may harbor a vital clue to understanding the adAkkaria Convention."
 cstorms.2150.name: "Shredded Remains"
 cstorms.2150.desc: "Ships of all kinds are laid to rest here, everything from oblong wooden vessels to crystalline arks of the cosmic and ethereal. Many share similarities with the imagery found in the transmissions and logs of the adAkkaria Broadcast Station.\n\nWe suspect a confrontation took place here between the Convention's fleet and that of Unicom, the galactic peacekeeping force from millennia ago.\n\nAnd yet, while these ships are beyond repair, they do not appear marooned by any common weaponry, nor by malfunction or similar disasters. Instead, the hulls and interiors appear to be ripped apart, as if assaulted by a massive shredder."
 cstorms.2155.name: "The Limits of Duty"
 cstorms.2155.desc: "Our [Root.Owner.GetEngineerPlural] carefully recovered databanks from the graveyard vessels. While much of it was ravaged by time, one adAkkaria database has survived:\n\n§L- We have been waylaid. I repeat, we have been waylaid. UniCom demands we cease our elevation of the Rokukora Primitives or face elimination. Please, respond. If we do not retreat, we will be destroyed! Please, at least send reinforcements!\n\n- Negative. Your sacrifice will be noted.§!"
 cstorms.2155.a: "They put duty before life!"
 cstorms.2160.name: "Remains To Be Seen"
 cstorms.2160.desc: "As our [Root.Owner.GetLinguists] transliterated the new broadcasts, we made another astonishing discovery: a frozen body floating in the center of the graveyard!\n\nWhile much of the corpse has withered, its attire is that of an officer of the Convention.\n\nCuriously, a corona of small debris was in orbit around the body, as if it exerted some sort of gravitational pull on these objects. The remains have been taken onboard for further analysis."
 cstorms.2165.name: "The Dead Speak"
 cstorms.2165.desc.intro: "Translation of the frozen body's name tag revealed him to be an adAkkaria member named §SalAtta Landeer§!. Much like the corpse found at [planet_windswept_fates.GetName], several of his appendages were surgically removed before death. However, in this case, the body is also badly burned. His torso especially shows signs of extreme heat damage, as well as a slow, and surely painful, recovery.\n\nOur [Root.Owner.GetScientist] came to the unfortunate conclusion that these wounds bore disturbing similarities to [Root.Owner.GetPreFTLLowerPlural] methods of extracting information from unwilling participants. Was this a war veteran, or did something more sinister befall him?"
 cstorms.2165.desc.def: "$cstorms.2165.desc.intro$\n\nNo sooner had we identified the nature of these wounds, our vessel's instruments experienced a sudden, sharp power surge and [Root.GetLeaderName] began to scream.\n\nMuch later, [Leader.GetHeShe] would describe the experience as a searing of intense light, followed by a wave of devastating pain. It was as if something was trying to crack open [Leader.GetHerHis] mind... from the inside out."
 cstorms.2165.desc.psio: "$cstorms.2165.desc.intro$\n\nNo sooner had we identified the nature of these wounds, our vessel's instruments experienced a sudden, sharp power surge and our psionically gifted crew began to scream.\n\nMuch later, they would report a moment of supreme clarity, followed by wave after wave of molten, mind-searing anger. [Root.GetLeaderName] stated that deep beneath the rage was buried a horrific surprise and a profound sense of betrayal. The singular thought arrived: §LThey have invoked me!§!"
 cstorms.2165.desc.psio_robot: "$cstorms.2165.desc.intro$\n\nNo sooner had we identified the nature of these wounds, our vessel's instruments experienced a sudden, sharp power surge and our equipped unit experienced internal power spikes.\n\nMuch later, they would report a moment of what their psionic processors catalogued as extreme anger. [Root.GetLeaderName] stated the emotional response arrived alongside a singular thought, transcribed as: §LThey have invoked me!§!"
 cstorms.2165.desc.gestalt: "$cstorms.2165.desc.intro$\n\nFollowing this discovery, our crew's databanks were corrupted by an untraceable force. Several [controller.GetIndividualNamePlural] recalled experiencing a brief and debilitating power surge, while others were exposed to scrambled and disjointed imagery, provoking their voice modulators to emit a piercing sound at more than 120 decibels."
 cstorms.2165.a: "-- Signal Lost --"
 cstorms.2170.name: "Landeer's Legacy"
 cstorms.2170.desc.def: "No sooner had we re-established communication with the science ship §Y[Root.GetFleetName]§! than we were subjected to the howling cries of its crew. Much later, after a relative calm had been restored, it was revealed that the alien body they brought onboard was responsible for the outcry.\n\nThe corpse itself was exerting some strange power of their minds. Small objects rose into the air and began to orbit the body. Sections of the interior walls were warped and rent by the pressure.\n\n§Y[Root.GetLeaderName]§! managed to awaken from [Leader.GetHerHis] catatonic state just in time to expunge the corpse from the vessel. And it was [Leader.GetHerHis] quick reaction that also allowed the science ship to escape the sudden emergence of a cosmic storm. Had [Leader.GetHeShe] not, the graveyard would have welcomed a new ship.\n\nAs [Root.GetLeaderName] recounted [Leader.GetHerHis] experience, [Leader.GetHeShe] noted something else: whatever the source of the corpse's strange power, it also caused the a very particular pattern to form on the vessel's command screens. Was this an attempt to communicate? A cry from beyond the grave?\n\nFor now, we have no answers."
 cstorms.2170.desc.gestalt: "The scrambled images corrupting some of our exploration [controller.GetIndividualNamePlural] were decoded. They formed an image of an ancient habitat. [controller.GetScientistCapital] were beset by the sight and sound of an individual being subjected to increasingly cruel treatment. His body was burned, his organs cooked.\n\nSome [controller.GetIndividualNamePlural] managed to escape the audio-visual assault. They stated that several small objects began to float in close orbit to the body. The organic remains had somehow developed their own gravitational field.\n\nThis unknown force grew in strength until sections of the interior walls were warped and rent by the pressure. It was that moment that our safety systems re-engaged, and the body was jettisoned back into space.\n\nSoon after, a cosmic storm was unleashed in the system. Our vessel barely made it out intact.\n\nWhatever transpired there has precipitated more questions than answers."

# Special Project: Assembling the Past
 cstorms.2180.name: "Assembling the Past"
 cstorms.2180.desc: "After [FromFrom.Leader.GetName]'s experience in the §Y[planet_assembling_the_past.System.GetName]§! system, our scientists are even more driven to discover what exactly happened with the adAkkaria Convention. The data we gathered during our exploration of [planet_windswept_fates.GetName] and the flotilla graveyard revealed that the galaxy was littered with adAkkaria propaganda stations.\n\nWhat's more, after a set of long discussions, they also suspect that the pattern observed in [Root.GetName]'s glitching was a set of directions to a previously undiscovered system!\n\nA special project has been created to investigate this new system."
 project_adakkaria_tracing_history: "Tracing History"
 project_adakkaria_tracing_history_DESC: "The coordinates point to a planet in the [planet_assembling_the_past.System.GetName] system. An exploration vessel should be sent to investigate what relevance this planet may have had for the adAkkaria Convention."

 NAME_adSalivul: "adSalivul"
 NAME_Patriotic_Institute_of_Exalted_Benevolence: "Exalted Benevolence"

 cstorms.2185.name: "The Ancient Habitat"
 cstorms.2185.desc: "At first we feared our investigation into the [From.solar_system.GetName] system had led to a dead end. The directions pointed to a planet suffering from unstable magnetic fields of such severity that its landscape was all but decimated. It was unlikely anything of value could have survived such an onslaught.\n\nHowever, orbiting the planet was an ancient habitat, bearing architectural similarities to the adaAkkaria broadcast station. While hermetically locked from the outside, we were able to generate an entrance signal based on information recovered from the adAkkaria databases.\n\nIt has been eons since anyone last boarded this station. There is no way to know what lies waiting inside."
 cstorms.2185.a: "Exercise caution."

# The Patriotic Institute of Exalted Benevolence
 site_adakkaria_the_patriotic_institute: "Institute of Exalted Benevolence"
 site_adakkaria_the_patriotic_institute_intro: "Orbiting a desolate planet, this ancient habitat was built by the adAkkaria Convention. The high quality building materials used in its construction have ensured the station is in near pristine condition.\n\nTuning into the transmission frequency, we picked up a single message, followed by a bombastic jingle: §LWelcome to the Patriotic Institute of Exalted Benevolence§!."
 cstorms.2200.name: "Enter Benevolence"
 cstorms.2200.desc: "Beyond the airlock stretched a small network of tunnels. At last we found our way to a massive plaza lit by artificial sunlight. Strangely, the architecture of the habitat was more akin to the suburbs found on certain residential worlds than of a prominent science station. The habitat was built to house entire apartment complexes, shopping centers and schools, but also pleasure gardens, parks and other facilities. This was a place designed for luxury living.\n\nNow however it is entirely abandoned. Not a single organic lifeform was detected within the entirety of the habitat. And we continued to explore, we were struck by the emptiness of this place and the bleak staleness of the atmosphere.\n\nThe artificial sunlight experienced occasional glitches, covering the station in darkness, and while other electronic devices are remain largely operational, they too are affected by these same interruptions. But most curious is the network of surveillance devices found within the apartments of the habitat. It appears every citizen was under strict supervision. Finding a security station of some sort could provide more insight."
 cstorms.2205.name: "Glitched for Good"
 cstorms.2205.desc.intro: "It took many days to traverse and index the city aboard the station and to uncover its surveillance apparatus. The security station turned out to be entirely sectioned off from the rest of the habitat, requiring a different entrance code all together.\n\nHere we found rows and rows of monitors, still hooked up to the mass surveillance apparatus. Those still functional showed us every corner of the station, yet they too were affected by electric glitches."
 cstorms.2205.desc.mach: "$cstorms.2205.desc.intro$\n\nOur drones reported being concerned upon witnessing the disruptions, as it reminded them of the previous encounter with the adAkkaria Convention at the ancient naval graveyard.\n\n$cstorms.2205.desc.outro$"
 cstorms.2205.desc.def: "$cstorms.2205.desc.intro$\n\n[Root.GetLeaderName] reported feeling agitated upon witnessing the disruptions, as it reminded [Leader.GetHerHim] of our previous encounter with the adAkkaria Convention at the naval graveyard.\n\n$cstorms.2205.desc.outro$"
 cstorms.2205.desc.outro: "But most disturbing was our discovery of the central security hub: according to the alarming messages displayed on the screens, this habitat was set to self-destruct!\n\nOur [Root.Owner.GetEngineerPlural] assumed that whatever malfunctions were plaguing the city prevented the command from being executed. We swiftly deactivated the self-destruct routine and set our [Root.Owner.GetLinguists] to decipher any logs we could recover here. Curiously, the station's reports ceased almost a year before the last records recovered from the Propaganda Station."
 cstorms.2210.name: "Exalted Inquiries"
 cstorms.2210.desc: "Our [Root.Owner.GetLinguists] didn't take long to discover the purpose of the habitat orbiting [From.Planet.GetName]: logs and messages from citizens and staff alike describe investigations into the newly emerged psionic powers of the adAkkaria citizens. All those living here received invitations from the Convention's 'Exalted Leadership' to enjoy a life of luxury and self-expression aboard the habitat. In return, they agreed to participate in the station's ongoing experiments.\n\nMost citizens were keen to join the program. The security logs show many were disabled war veterans. They were promised care, financial assistance, and pardons for any outstanding legal issues they might have had.\n\nWhat's more, the station's personnel list contained a very familiar name: §SalAtta Landeer§!, a scientist and disabled veteran, whose amputated body we recovered at the naval graveyard."
 cstorms.2210.a: "Progress at last."
 cstorms.2215.name: "A Word From Our Subjects"
 cstorms.2215.desc: "We have deciphered one of the last messages sent from the habitat:\n\n§gMessage - Date 02100363 - Sender: §SsiDani Itempeer§! - Recipient: siZul Itempeer§!\n§LHi! I'm still alive! Sorry for the delays. Ever since... the habitat is behaving strangely so sending messages has been hard. They say it has nothing to do with that, but we think he was psionically gifted after all. As for me, I told you I wasn't really getting anywhere, with all the previous... So they suggested trying out something more radical: ... cosmic storms. I know what you're thinking, but it's just one digit and maybe it'll even grow back. But the sensations I've unlocked when... !\nLove, siDani\n- TRANSMISSION§! §YCENSORED ( Questions? Ask your supervisor )§!\n\n§gMessage - Date 02100365 - Sender: §ShaToor Gailon§! - Recipient: aeDal Asduur§!§L\nDear aeDal,\nLife has been treating me well. I've met a few other veterans. We don't talk. But we all know. It's nice not having to talk.\nToday I only had to think of lifting a cup, and it did. I still miss my right appendage, but maybe this new life won't be as bad as I feared. I've heard them talk about sending me to... Apparently I'm a psionic prodigy... I... want to be deployed again.\nI hope to be home for Patriots' Day. Let's meet up.\nYours, haToor\n- TRANSMISSION§! §YCENSORED ( Questions? Ask your supervisor )§!\n\n§gMessage - Date 02100367 - Sender: §SenRida Direen§! - Recipient: onRida Direen§!\n§LI STOPPED A FIRE WITH MY MIND!!!!\nOne of the other subjects went all hysterical for some reason and caused a fire to break out in the mess hall. Everyone was just panicking but we couldn't go anywhere! I was also SUPER scared but then something happened inside me and I just made it go away!\nI SAVED EVERYONE!! Tell the elders I'm not entirely a hopeless case, will you!\n- TRANSMISSION§! §RBLOCKED ( REPORT TO YOUR SUPERVISOR IMMEDIATELY )§!\n\nNotable is the second transmission: §ShaToor Gailon§!'s body was discovered during our archeological mission on the [Root.Owner.GetPreFTLLowerPlural] world."
 cstorms.2215.a: "Excellent work!"
 cstorms.2220.name: "Glitched Consequences"
 cstorms.2220.desc: "These messages are dated a few days before the evacuation of the habitat:\n\n§gMessage - Date 02100359 - Sender: Supreme Doctor - Recipient: Revered Admiral§!\n§LYour last message caused some concern here. Would you be so kind as to explain why after supporting us for all these years without a comment, you're suddenly threatening to shut us down?\n- TRANSMISSION§! §GSENT§!\n\n§gMessage - Date 02100360 - Sender: Revered Admiral - Recipient: Supreme Doctor§!\n§LYou have got to be kidding me. For months we've been sending you warnings, but I guess orbiting a capricious world must have caused some convenient amnesia. You are aware that Unicom is threatening our very existence, correct? And with this war ramping up, I can no longer defend spending exorbitant resources just for your subjects to stare at cattle all day. I need tangible, applicable results. NOW.\n- TRANSMISSION§! §GRECEIVED§!\n\n§gMessage - Date 02100360 - Sender: Supreme Doctor - Recipient: Revered Admiral§!\n§LForgive us, we never received your earlier messages. Our station has been plagued by technical glitches, and it must've affected our transmissions as well. Regardless, we need more time. We have processes and protocols in place, we can't just abandon them!\n- TRANSMISSION§! §GSENT§!\n\n§gMessage - Date 02100361 - Sender: Revered Admiral - Recipient: Supreme Doctor§!\n§LYou have one week or else we will proceed to immediate shutdown. No ifs, no buts, no second chances, RESULTS!\n- TRANSMISSION§! §GRECEIVED§!\n\n§gMessage - Date 02100368 - Sender: Supreme Doctor - Recipient: Revered Admiral§!\n§LAttached you'll find a report of our recent accomplishments. These videos prove that cosmic storms can be influenced by our psionically gifted subjects. This could have staggering military applications. Given enough time we can supercharge their psionic expression without having to subject them to physical and mental trauma.\n- TRANSMISSION§! §RFAILED (Cause: Transmission Matrix Corruption)§!"
 cstorms.2220.a: "That last message was never sent."
 cstorms.2225.name: "Fate Incomplete"
 cstorms.2225.desc: "This is the last recovered message:§L\n\nDear colleagues,\n\nI address you with a heavy heart. Exalted Command has decided to cease all operations inside the Patriotic Institute of Exalted Benevolence.\n\nThis should not be taken as an indictment of you or our work here. It has been an honor to serve with each and every one of you. I know that you will have many questions, but in short, the expectations of Exalted Command did not align with our research aims.\n\nAs for our citizens, Exalted Command invited them to join the program at the $building_adakkaria_patriotic_institute$ on adSul. You will find a full personnel list attached below. Please inform your reports accordingly.\n\nAs for the others... Regrettably, the covert nature of our research means that research participants will not be allowed to return to society proper. Exalted Command promised to send us a special unit to take care of them. You will not need to see to this yourselves, which in its own way is a blessing. Their relatives will be compensated to the fullest.\n\nSigning off, \nSupreme Doctor, §!§SalAtta Landeer§!\n\nThe attached list, while partially corrupted, mentions the subjects §ShaToor Gailon§! and §SenRida Direen§!. It appears they were transferred to the adAkkaria Convention's capital of adSul. The coordinates to this world are now in our possession."
 cstorms.2225.a: "Set course to the Convention's homeworld."

# Special Project: Eye of the Convention / The Void Calls
 cstorms.2240.name: "Eye of the Convention"
 cstorms.2240.desc: "The coordinates revealed a system previously hidden from our scanners. The time has come to pay the adAkkaria Convention a visit - before anyone else does.\n\nA new special project has been issued."
 cstorms.2245.name: "The Void Calls"
 cstorms.2245.desc: "Only moments after leaving the habitat, [event_target:leader_patriotic_institute.GetName] made an abrupt and stunning decision. As if driven by an outside force, [event_target:leader_patriotic_institute.GetHeShe] ordered the ship to open a communication channel on a frequency typically associated with mass psionic events or the passage of an evanescent cosmic storm.\n\nThe channel was directed at the same coordinates as dAkkaria Convention's home system. It took only an instant for our hails to be returned."
 cstorms.2245.desc.gestalt: "Moments after leaving the habitat, our group consciousness was troubled by an unusual vibration, as if something was trying to communicate with us over a vast distance. The signal originated from the same coordinates as the adAkkaria Convention's home system, and existed on a frequency typically associated with mass psionic events or the passage of an evanescent cosmic storm.\n\nOur return hail was instantly answered."
 cstorms.2250.name: "The Storm Calls"
 cstorms.2250.desc: "We did everything possible, but getting to adSul proved to be a much bigger challenge than anticipated. The entire system is engulfed by a cosmic storm of unknown composition, making it impossible for us to get any closer to the planet.\n\nAs for the storm, it appears to be... hailing us?"

# The Storm
 cstorms.2260.name: "The Storm"
 cstorms.2260.desc: "SPEAK OUR NAMES\n\nSPEAK OUR NAMES\n\nSPEAK | OUR | NAMES"
 cstorms.2260.a: "Who are you?"
 cstorms.2260.b: "What happened here?"
 cstorms.2260.c: "Names?"
 cstorms.2260.a.resp: "BE | NOT-BE | UN-BE\n\nROARING TEMPEST AND FURY\n\nPAIN AND RAGE AND GRIEF AND FEAR\n\nSPEAK OUR NAMES"
 cstorms.2260.b.resp: "PROVOKE | EVOKE | INVOKE\n\nSPEAK OUR NAMES"
 cstorms.2265.name: "$cstorms.2260.name$"
 cstorms.2265.desc: "WE CANNOT THINK | SPEAK | WISH | DREAM\n\nOUR NAMES INVOKE US | GIVE US BACK OUR SELVES | WE ARE FORGOTTEN\n\nSPEAK OUR NAMES"
 cstorms.2265.c.resp: "$cstorms.2265.desc$"
 cstorms.2265.d: "Where can we find your names?"
 cstorms.2265.e: "Show us this celebration."
 cstorms.2270.name: "$cstorms.2260.name$"
 cstorms.2270.desc: "IT IS A CELEBRATION\n\nIT IS CELEBRATION\n\nPAIN | RAGE | GRIEF | FEAR\n\nCELEBRATION\n\nSPEAK OUR NAMES"

 NAME_adSul: "adSul"

 project_adakkaria_benevolent_grounds: "Benevolent Grounds"
 project_adakkaria_benevolent_grounds_DESC: "We recovered the coordinates to the adAkkaria Convention's home planet.\n\nExploring the system and planet may finally reveal the fate of the adAkkaria civilization."

# Celebration
 site_adakkaria_celebration: "Celebration"
 site_adakkaria_celebration_intro: "After the communication with the cosmic storm, a small part of adSul was revealed to us. Between the remnant clouds stood a massive complex. Abandoned, yet strangely unaffected by the eons, scans reveal organic material on the inside.\n\nRising before the immense building were a series of banners bearing a single proclamation: It Is Time for Celebration."

 cstorms.2285.name: "Enforced Nihility"
 cstorms.2285.desc: "The empty halls of Celebration revealed nothing more than the dust of ages. The propaganda posters, forever exalting the valor of the adAkkaria Convention, were all that were left of this once thriving, and feared, empire.\n\nHowever, our linguistic efforts are already paying off; security was merely a suggestion and the mainframe gave up its secrets easily.\n\nThe logs we recovered were bustling with activity right up to the last of the Propaganda Station's broadcasts.\n\nOn that date the adAkkaria Convention of Benevolence simply ceased to exist."
 cstorms.2290.name: "Descent to the Damned"
 cstorms.2290.desc: "With a hint of dread and curiosity we delved into the subterranean levels of the compound. A sprawling, carefully planned web of laboratories greeted us. Our unit split in two: one half was sent to investigate the laboratories for more insight into the purpose of Celebration. The other continued its descent.\n\nOur scans insisted on the presence of organic material, and it didn't take long to uncover why: the lower levels of Celebration are given over exclusively to observation cells. The mummified remains of adAkkaria citizens are still imprisoned in these cramped compartments. A digital interface next to each chamber offered each occupant's name, the phase of the trial they were subject to, and the observers' notes.\n\nMeanwhile, we recovered the following message:\n§LOur trial run in the Haliios system was a complete and utter disaster. The initial deployment of the subject known as §ShaToor Gailon§! went as planned. As soon as we were confronted by the Solphani barbarian forces, the subject lost control. While the tempest wiped out the primitive armies, ours too were decimated.\n\nIt should be understood that above all, these subjects are vile and disturbed. The sooner the Invocator is online, the better.§!"
 cstorms.2290.a: "What are they doing here?"
 cstorms.2290.a.gen: "So much death, inspiring."
 cstorms.2295.name: "A Celebration of Sorts"
 cstorms.2295.desc.start.authgen: "The experiments carried out by the adAkkaria Convention were fascinating. Each prisoner was assigned a phase, and as the phases increased, so did the brutality of the treatment. A few, particularly innovative methods stand out: utilization of fire and electricity to kickstart the body's psionic build-up; the removal of essential organs to provoke nascent powers and the use of other senses; and application of mind altering substances to invoke a state of near-death.\n\nCertainly there is inspiration to be taken here. These experts were working towards a relatable goal, namely the advent of adAkkarian Supremacy in the galaxy.\n\nStill, reports indicate that it may have not been this treatment that killed the subjects. Much like with §ShaToor Gailon§!, many seemed simply to have given up."
 cstorms.2295.desc.start.default: "The dread and confusion we experienced at witnessing the remains of the victims was daunting. But so is our desire to comprehend the extent and purpose of the Convention's experiments.\n\nIn a stark and sterile tone, the adAkkarian scientists reported what they had done to these people. Each victim was assigned a phase, and as the phases increased, so did the brutality of their treatment. Fire, electricity, maiming, deprivation of senses and sustenance - nothing was too cruel. Everything for the sake of the glorious mission to maintain adAkkarian Supremacy in the galaxy. Still, reports indicate that even these obscenities may not ultimately have killed the subjects. Much like with §ShaToor Gailon§!, many seemed simply to have given up."
 cstorms.2295.desc.end.default: "Just moments after our observations, [Root.GetLeaderName] collapsed. Between wails of pain, [Root.GetLeaderName] screamed that something was breaking open [Leader.GetHerHis] mind!\n\nThough stable for now, it seems as if some invading entity sought to instill [Leader.GetHerHim] with a radical insight. [Root.GetLeaderName] is keen to try again, believing the experience could ultimately have a profound effect."
 cstorms.2295.desc.end.psionic: "As [Leader.GetHeShe] observed these bodies, [Root.GetLeaderName] began to hear strange whispers, a disembodied voice that called out with great longing:\n§LWe were loyal! We praised the Convention, and believed in its mission.\nThe storms kept calling to us. They engulfed us, desired us!\nWe did what they asked. We were talented and tenacious!\nThey call us evil, they call us traitors, they kill our friends!\n\nTHIS WAS MEANT TO BE A CELEBRATION§!\n\nThe whispers led us to a corridor labeled 'The Final Phase.' But the more advanced security measures in place did not permit access."
 cstorms.2295.desc.end.psionic_individual_robot: "As [Leader.GetHeShe] analyzed these bodies, [Root.GetLeaderName] began to detect a parsable psi-transmission:\n§LWe were loyal! We praised the Convention, and believed in its mission.\nThe storms kept calling to us. They engulfed us, desired us!\nWe did what they asked. We were talented and tenacious!\nThey call us evil, they call us traitors, they kill our friends!\n\nTHIS WAS MEANT TO BE A CELEBRATION§!\n\nThe transmission led us to a corridor labeled 'The Final Phase.' But the more advanced security measures in place did not permit access."
 cstorms.2295.desc.end.psionic_gestalt: "As we surveyed the bodies, a new voice flowed through the collective, channeling [Root.GetLeaderName] as a form of communication:\n§LWe were loyal! We praised the Convention, and believed in its mission.\nThe storms kept calling to us. They engulfed us, desired us!\nWe did what they asked. We were talented and tenacious!\nThey call us evil, they call us traitors, they kill our friends!\n\nTHIS WAS MEANT TO BE A CELEBRATION§!\n\nThe voice led us to a corridor labeled 'The Final Phase.' But the more advanced security measures in place did not permit access."
 cstorms.2295.desc.end.gestalt: "More strange distortions occurred within our [controller.GetIndividualNamePlural]' cognitive processes, sparking thoughts that were not our own. Through them, we learned that the test subjects of the Institute spoke with one another through non-physical means, a near instantaneous transmission akin to a nascent hive mind.\n\nWhile we were unable to decipher the exact wording, the purpose of discussion was clear: a revolt was brewing inside Celebration."
 cstorms.2295.desc.authgen.default: "$cstorms.2295.desc.start.authgen$\n\n$cstorms.2295.desc.end.default$"
 cstorms.2295.desc.authgen.psionic: "$cstorms.2295.desc.start.authgen$\n\n$cstorms.2295.desc.end.psionic$"
 cstorms.2295.desc.authgen.psionic_individual_robot: "$cstorms.2295.desc.start.authgen$\n\n$cstorms.2295.desc.end.psionic_individual_robot$"
 cstorms.2295.desc.authgen.psionic_gestalt: "$cstorms.2295.desc.start.authgen$\n\n$cstorms.2295.desc.end.psionic_gestalt$"
 cstorms.2295.desc.authgen.gestalt: "$cstorms.2295.desc.start.authgen$\n\n$cstorms.2295.desc.end.gestalt$"
 cstorms.2295.desc.default.default: "$cstorms.2295.desc.start.default$\n\n$cstorms.2295.desc.end.default$"
 cstorms.2295.desc.default.psionic: "$cstorms.2295.desc.start.default$\n\n$cstorms.2295.desc.end.psionic$"
 cstorms.2295.desc.default.psionic_individual_robot: "$cstorms.2295.desc.start.default$\n\n$cstorms.2295.desc.end.psionic_individual_robot$"
 cstorms.2295.desc.default.psionic_gestalt: "$cstorms.2295.desc.start.default$\n\n$cstorms.2295.desc.end.psionic_gestalt$"
 cstorms.2295.desc.default.gestalt: "$cstorms.2295.desc.start.default$\n\n$cstorms.2295.desc.end.gestalt$"
 cstorms.2295.a: "Let [Root.GetLeaderName] indulge."
 cstorms.2295.b: "Forbid [Root.GetLeaderName] to indulge."
 cstorms.2295.a.psionic: "Their victims still cry."
 cstorms.2295.a.psionic_gestalt: "Their unified voices still wail in anguish."
 cstorms.2295.a.gestalt: "Disharmony seeds chaos."
 cstorms.2300.name: "And All Is Said"
 cstorms.2300.desc: "We have been hard at work unlocking the last section of the $building_adakkaria_patriotic_institute$. Meanwhile, a baffling report has reached us from the lower laboratories. The adAkkaria scientists claimed that in each and every being, perhaps even within sentient machines, a spark exists. Inspired by the onset of cosmic storms, they dubbed this power the 'Inner Storm': a maelstrom of desire and potency that drives all sentient life. By subjecting the Inner Storm to extreme experiences, great power could be unleashed.\n\nDuring his time as a prisoner of war, §SalAtta Landeer§! had been the first to discover this effect. As a scientist, he convinced Exalted Command to fund further trials on Celebration. While the logs do not tell us what happened to §SLandeer§!, we know from the events in the naval graveyard that his ultimate fate was an unfortunate one.\n\nSubsequent reports refer to a 'more efficient' way of unleashing the Inner Storm. A means that did not require extreme physical cruelty, but relied instead on the invocation of inescapable and lethal terror inside the victim. To initialize the effect on a vast scale, the Convention planned to issue a signal through their sprawling network of propaganda stations."
 cstorms.2300.desc.psionic: "We have succeeded in recording the psionic whispers of the observation decks:\n\n§LGet me out of here, please, I was an upstanding citizen!\nMy dreams now are nothing but an endless storm. It calls to me.\nI don't understand. We excelled at our tasks - why are they doing this to us?\nInside all of us lies a power. They want to exploit that power. We mustn't give it to them.\nNonsense, they're doing this to save the Benevolent Convention. We must comply.\nThe satellites whisper to me. I can reach my mind now across the galaxy.\nI saw they designed something. Something that could do this to anyone, anywhere.\n We will be saved, just give them what they want!\nYou don't understand, if they do this to us, they'll do it to everyone.\nWe could unleash ourselves.\nBut that means we'll...\nThey'll kill us anyway. Once that Thing is operable. They'll kill us all.\nI'm scared, I don't want to die. I want to live. Please.\nThe Final Phase is speaking to me. They want to know if we agree.§!"
 cstorms.2300.b: "This power must become ours."
 cstorms.2300.a.psionic: "What a grim end."
 cstorms.2300.a.psionic_hive_robot: "An unfortunate outcome."
 cstorms.2300.b.psionic: "Nothing more noble than a sacrifice."
 cstorms.2300.b.psionic_hive_robot: "A worthy sacrifice."
 cstorms.2305.name: "The Tempest Invocator"
 cstorms.2305.desc.start: "We have discovered an enormous hangar. An incredibly complex constellation of wires, pipes, and electronics dominated the space - all leading towards a massive, though empty, missile silo. From all appearances, this web had been connected to an object roughly the size of a corvette.\n\nLogs state the this place was used to assemble an apparatus called the §lTempest Invocator§!, and that it had been deployed successfully in the adSul system. While contact with the Invocator was disrupted, the §Ginvocator power supply§! remains in place."
 cstorms.2305.desc.end.default: "Upon reading the name, the crew was overcome with an irrational sense of rage and began ripping out cables and paneling. It took more than a simple order to calm them down. We are moving ever closer to the truth."
 cstorms.2305.desc.end.psionic: "As [Root.GetLeaderName] approached the empty construct, the psionic whispers began again.\n§LYou see it, don't you? At first, we did not know what they were building. We didn't know they would dispose of us. Some wanted revenge. Some of us wanted to be free. Some felt the call of the storms. It had to end, you understand. We had to. We could not take it any longer.§!"
 cstorms.2305.desc.end.gestalt: "Upon reading the name of this device, our exploration [controller.GetIndividualNamePlural] determined how the §lInvocator§! was activated, and the method by which its signal bounced through the many propaganda stations until arriving at last at its target.\n\nAnd we were not immune to that fate."
 cstorms.2305.desc.default: "$cstorms.2305.desc.start$\n\n$cstorms.2305.desc.end.default$"
 cstorms.2305.desc.psionic: "$cstorms.2305.desc.start$\n\n$cstorms.2305.desc.end.psionic$"
 cstorms.2305.desc.gestalt: "$cstorms.2305.desc.start$\n\n$cstorms.2305.desc.end.gestalt$"
 cstorms.2310.name: "The Final Phase"
 cstorms.2310.desc.start: "At last, Celebration has unveiled the last of its secrets to us: The Final Phase.\n\nIn these hallways, desiccated husks of adAkkaria personnel laid spread across the floors, ripped to shreds by pieces of stone, metal, plastics, and other trash. Something had raged within these corridors, decimating anything and anyone in its way.\n\nBut the true"
 cstorms.2310.desc.piece.default: "horror"
 cstorms.2310.desc.piece.authgen: "delight"
 cstorms.2310.desc.end: "was yet to come.\nTight holding cells imprisoned half a dozen of individuals. View screens described them as §GInvocator power supply§!, but these were clearly juvenile citizens of the Convention, their little frames suspended by dozens of tubes and cables. The fluid within the cells kept them in a state between life and death, their bodies surrounded by a force only akin to the energies within the lingering storm of the adSul system.\n\nThe few remaining screens jumped to life, each displaying one single request:\n§LREMEMBER US | SPEAK OUR NAMES | SPEAK OUR NAMES.§!\n\nWe recorded the names of these young people. The last, however, gave us pause: §SenRida Direen§!, the individual from Exalted Benevolence who had calmed fire with their mind.\n\nNow, armed with these names, we should be able to contact the cosmic storm once more."
 cstorms.2310.desc.default: "$cstorms.2310.desc.start$ $cstorms.2310.desc.piece.default$ $cstorms.2310.desc.end$"
 cstorms.2310.desc.authgen: "$cstorms.2310.desc.start$ $cstorms.2310.desc.piece.authgen$ $cstorms.2310.desc.end$"
 cstorms.2310.a: "Excellent work!"

# The Storm's Swansong
 cstorms.2320.name: "The Storm"
 cstorms.2320.desc: "SPEAK OUR NAMES\n\nSPEAK OUR NAMES\n\nSPEAK | OUR | NAMES"
 cstorms.2320.a: "We saw what the Convention did to you."
 cstorms.2320.b: "What happened to the adAkkaria Convention?"
 cstorms.2320.c: "Where is the Tempest Invocator?"
 cstorms.2320.d: "We have your names."
 cstorms.2320.a.resp: "THEY WOULD NOT STOP APPLYING\n\nPAIN AND RAGE AND GRIEF AND FEAR\n\nTHEY WERE TEETH THEY WERE JAWS THEY WERE\nDEVOURING SPITTING US OUT BRINGING\n\nPAIN AND RAGE AND GRIEF AND FEAR\n\nWE UNRAVELED WE UNCAME WE BECAME\n\nPAIN AND RAGE AND GRIEF AND FEAR"
 cstorms.2320.b.resp: "INDULGENT AND ENTITLED AND MERCILESS\nPROUD | CRUEL | DRIVEN\nBRINGING DEATH BRINGING SUFFERING\n\nWE HAD TO HAD TO HAD TO HAD TO HAD TO HAD TO HAD TO HAD TO\nBE | NOT BE | UN-BE\n\nWE\nTRAVEL THE BROADCASTS | CORRUPT THE SIGNAL | CORRUPT THE MINDS \nWHITE OUT | GREY OUT | BLACK OUT | SUCCUMB TO DARKNESS\nSCATTER ACROSS THE STARS AND NEVER HEARD OF AGAIN"
 cstorms.2320.c.resp: "WE\nARE A SHIELD | SHIELD YOU\n\nWE\nFORMED A CRADLE | CRADLE IT\n\nAND ROCK IT INTO OBLIVION | SLEEP SLEEP SLEEP PERISH\n\n§lTEMPEST§! §RABOMINATOR§!\nAND NEVER WAKE AGAIN"
 cstorms.2325.desc: "SPEAK OUR NAMES | SPEAK OUR NAMES | SPEAK OUR NAMES\n\nNOW §g(NOW)§! NOW §g(NOW)§!\n\nSPEAK OUR NAMES | SPEAK OUR NAMES | SPEAK OUR NAMES\n\nSPEAK | OUR | NAMES | NOW"
 cstorms.2325.d: "Very well, your names are..."
 cstorms.2330.desc: "§LWe recite all the names we found during our excavation. As we speak the last one, the Storm falls silent.§!"
 cstorms.2330.a: "Are you still there?"
 cstorms.2335.desc: "We can think again! §g(think think think)§!\nSo many voices around us! §g(thinking speaking wishing dreaming)§!\nSo many unique people §g(you and me and them and they)§!\n\nYou have returned our sanity §g(traveling decoding discovering)§!\nYet providing our names gave you a hold on us... §g(No, not again!)§!\nWhat do you want from us? §g(let us go let us go let us go let us go)§!"
 cstorms.2335.a: "It's time for you to be free."
 cstorms.2335.b: "Submit, and give us the Tempest Invocator."
 cstorms.2340.desc: "Free.\n\nYou want to let us go? §g(Free?)§!\n\nImpossible. §g(It is impossible.)§!\nYou cannot mean that. §g(What about the Tempest Invocator?)§!"
 cstorms.2340.a: "We shall destroy it."
 cstorms.2345.desc: "Pain and rage and grief and fear. §g( PAIN | RAGE | GRIEF | FEAR )§!\n\nThat's all we've ever been good for.\n\nTHAT IS WHAT WE'VE EVER BEEN GOOD FOR PAIN RAGE GRIEF FEAR\n§gPAIN RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN RAGE FEAR PAIN RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN RAGE GRIEF PAIN RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN RAGE FEAR PAIN RAGE GRIEF FEAR PAIN RAGE GRIEF FEAR PAIN RAGE GRIEF§!"
 cstorms.2345.a: "Rave all you want, our forever servant."
 cstorms.2350.name: "A Storm Nevermore"
 cstorms.2350.desc: "The Storm created a hole inside itself, revealing to us the §lTempest Invocator§!. It is strange that such a small apparatus had been the object of so much desire, strife, and sacrifice. Its mere existence initiated the downfall of a once majestic empire.\n\nWith a simple set of commands, we activated the Tempest Invocator's self-destruct routine. As the explosion faded, and debris was scattered across the system, the Storm began to abate. With it laid to rest, so too was the strange shroud that covered the adAkkaria Convention's homeworld.\n\nTheir long nightmare has finally come to an end."
 cstorms.2350.a: "May your names be remembered, always."
 cstorms.2355.name: "Pain Rage Grief Fear"
 cstorms.2355.desc: "The Storm writhed and seethed in its impotent rage, yet it could do no harm to us or the §lTempest Invocator§!.\n\nWe commanded the voices trapped within to provide us a way through the maelstrom and claimed the Convention's greatest achievement as our own.\n\nThe adAkkaria homeworld remained unobtainable, however; any path towards the $building_adakkaria_patriotic_institute$ is now closed off forever. But the words of the Storm's bellowing remained in our minds.\n\nPain, rage, grief and fear.\nThe galaxy shall learn them too."
 cstorms.2355.a: "Sacrifices must be made."

 MESSAGE_INSTITUTE_SPAWNED_STORM_TITLE: "Storm Invoked"
 MESSAGE_INSTITUTE_SPAWNED_STORM: "§Y100§! £pop£ §HPops§! have invoked themselves on $PLANET$, becoming a new $STORM$ in $SYSTEM$."

 artifact_adakkaria_research: "Secrets of the adAkkaria"
 artifact_adakkaria_research_desc: "Delve deeper into the secrets of the adAkkaria."
 artifact_adakkaria_research_completed: "$artifact_adakkaria_research$"
 artifact_adakkaria_research_completed_desc: "We have put the ancient knowledge of the adAkkaria to our own use."

# Secrets of the adAkkaria Convention
 project_adakkaria_secrets_of: "Secrets of the AdAkkaria Convention"
 project_adakkaria_secrets_of_DESC: "There is still so much we can learn from Institute of Celebration. Do we dare to engage with these adAkkarian experiments even further?"
 cstorms.2365.name: "Potential Unleashed"
 cstorms.2365.desc.start: "Delving into the adAkkaria Convention's research, it seems that their scientists were not beholden to any recognized standard; the methodology was shoddy, the conclusions almost trite. Careful and diligent research was abandoned; depravity embraced. Yet, the more cruelty their tests subjects were subjected to, the higher the praise from Exalted Command.\n\nEarly research however, told a very different story: subjects were well treated, and respected on their journey towards awakening the "Inner Storm". In fact, comparing the success rates between early and late research, there is no escaping the horrifying conclusion: there was never any correlation between the degree of torture and and the number of awakened beings. Countless subjects suffered and died for nothing."
 cstorms.2365.desc.end.default: "We now understand the principles at play. Learning from the mistakes of the adAkkaria Convention, we should be able to encourage our own people to cultivate their Inner Storms and become infused with tempestuous vigor. The danger is that some of these §G$Name_Storm_Fused$§! individuals may answer the call of the storm, eventually precipitating a tempest themselves."
 cstorms.2365.desc.end.gestalt: "Our collective now understands the principles at play. Learning from the mistakes of the adAkkaria Convention, some parts of us can cultivate their Inner Storms and become infused with tempestuous vigor. The danger is that these §G$Name_Storm_Fused$§! nodes may feel the call of the storm too strongly, eventually precipitating a tempest themselves."
 cstorms.2365.desc.default: "$cstorms.2365.desc.start$\n\n$cstorms.2365.desc.end.default$"
 cstorms.2365.desc.gestalt: "$cstorms.2365.desc.start$\n\n$cstorms.2365.desc.end.gestalt$"
 cstorms.2365.a: "Engage with this new knowledge. Gently!"
 cstorms.2365.b: "No, let these secrets rest."
 cstorms.2365.a.tt: "- Chance of §Y100§! £pop£ §HPops§! gaining the $Name_Storm_Fused$ trait during a storm quadrupled.\n - Every 20 years there is a small chance that §Y100§! £pop£ §HPops§! die and become a storm.\n - Cultivate Potential: +5% Happiness Empire modifier."

 Name_Storm_Fused: "Storm-Fused"
 Name_Storm_Fused_affix: "Storm-Fused " # The trailing space is intentional, to give a space before the species name on the species screen

########################################
#### Storm Chasers #
########################################

 origin_storm_chasers: "Storm Chasers"
 origin_storm_chasers_desc: "There is no challenge they will not face, no lead they'll fail to chase - and no storm they will ignore.\n\nAt its core, this is a civilization seeking thrills. To its benefit, and to its detriment."
 origin_tooltip_storm_chasers_effects: "- $LEADERS_TRAITS$ ['concept_storm_rider']\n- Planet $mod_planet_jobs_unity_produces_mult$ per §YStorm Building§!: §G+$@storm_chasers_storm_building_unity_produces_mult|%0$§!\n- Capital Buildings automatically provide the modifiers of §YStorm Shelters§! once the required technologies are researched. \n- §Y$default_storm$§! Appearance Chance Within Borders: §G+100%§! \n- §YCosmic Storm Technology§! Research Option Chance: §G+175%§!\n- Access to the ['concept_weather_forecasting_mode']\n- $ADDITIONAL_TECHNOLOGIES_STRING$$TABBED_NEW_LINE$- £physics£ ['technology:tech_storm_prediction_1']"

 START_SCREEN_STORM_CHASERS: "What's life without the rush? Burn fast and die radically - that's always been our way. But when every trail is blazed and even the tallest peak is scaled, what next?\n\nOur planet has always been a stormy one, prone to tempests and deluges of all kinds. If we find ways to use these unique conditions, we have a chance to summon a raging cosmic storm.\n\nOur legendary forebears long since mastered the challenges of our homeworld. The time has come to blast off screaming into the void. It will not be easy, but as the old saying goes, "Only the bold can reach the horizon.""

# Storm Rider Trait
 leader_trait_storm_rider_desc: "Storm Riders revel in the rush of adrenaline, unlocking their true potential in the torrent of a cosmic storm. Council positions replace their field bonuses with council bonuses."
 mod_trait_storm_rider: "\n$t$Trait effects are increased while this Leader resides inside a cosmic storm."
 leader_trait_storm_rider_name: "Storm Rider"
 leader_trait_storm_rider_commander: "$leader_trait_storm_rider_name$"
 leader_trait_storm_rider_commander_desc: "$leader_trait_storm_rider_desc$"
 leader_trait_storm_rider_scientist: "$leader_trait_storm_rider_name$"
 leader_trait_storm_rider_scientist_desc: "$leader_trait_storm_rider_desc$"
 leader_trait_storm_rider_official: "$leader_trait_storm_rider_name$"
 leader_trait_storm_rider_official_desc: "$leader_trait_storm_rider_desc$"

# Storm Chasers specific Progress Events

 progress.2.desc.storm.normal: "In the words of one [Root.Owner.GetScientist], "Get a load of this little guy!"\n\n$progress.2.desc.storm.outro$"
 progress.2.desc.storm.gestalt: "We vibrate with excitement.\n\n$progress.2.desc.storm.outro$"
 progress.2.desc.storm.outro: "Alien life, right here on [From.GetName]! These wild things will not be talking to us any time soon, but at least we know we are not alone on the cosmic journey.\n\nThe galaxy just may turn out to be rife with lifeforms after all."
 progress.3.desc.storm.normal: ""Incredible," [ruler.GetRegnalName] exclaimed. "A new world ripe with opportunity!"\n\nAs we convert our colony ship into a base camp, the first explorers are already gearing up to experience whatever this world has to offer."
 progress.3.desc.storm.gestalt: "A thrilling discovery! A new world ripe with opportunity!!\n\nAs we convert our colony ship into a base camp, exploratory nodes are already gearing up to experience whatever this world has to offer."
 progress.3.a.storm: "Onward."
 progress.4.desc.storm: "Out of the silence of space, our calls have been answered! An alien civilization with equivalent technology. They must have entered the galactic fray right around the time we did.\n\nTheir appearance heralds a new frontier of experience. Do they come as like minded allies, or rivals to test our mettle? Either way, the thrill of the unknown beckons us forward."
 progress.4.h.storm: "Most intriguing."
 progress.5.desc.storm.normal: "We have discovered pre-sapient lifeforms on [From.Planet.GetName]. As one of our [Root.Owner.GetScientistPlural] put it, "These things might not seem like much yet, but their potential is massive!"\n\nFor now however, they remain pre-sapient. It should be more than interesting to observe these creatures thrive."
 progress.5.desc.storm.gestalt: "We have discovered pre-sapient lifeforms on [From.Planet.GetName].\n\nWe thrill to see what comes of their potential, but for now, they remain pre-sapient. It should be more than interesting to observe these creatures thrive."
 progress.5.h.storm: "Wild."
 progress.6.desc.storm: "From out of the silence of space, our calls have been answered! But the initial vibes are totally off; these people don't share our ways, and prefer to keep to themselves. We'd best back off for now."
 progress.6.h.storm: "They should get with the times."
 pirate.1.desc.storm: "Space pirates! Even the thought is a thrill, and a group calling themselves §S[pirate_band.GetName]§! have turned their sights on us.\n\nWhile we can respect their choice of lifestyle, the effect it's having on our trade networks is less ideal."
 pirate.2.j.storm: "Most unfortunate."

### STORMFALL SITUATION START ###
 situation_stormfall: "Stormfall"
 situation_stormfall_type: "Origin Situation"
 situation_stormfall_desc: "Intense weather on [owner.capital_scope.GetName] has revealed the exhilarating power of storms. If we master the control of planetary weather, we could harness that knowledge on a cosmic scale. Constructing storm attraction buildings will accelerate our progress towards the ultimate storm."
 situation_stormfall_monthly_change_tooltip: "We will learn to master these storms."
 situation_stormfall_outcome: "The birth of a cosmic storm."
 stage_stormfall_effects: "We must learn how to manipulate cosmic storms."
# Approach Chill
 situation_stormfall_chill: "Chill"
 approach_stormfall_chill_tt: "$situation_speed_tt$: §R-20%§!\nResearch Speed: §YUnaffected§!"
# Approach Balanced
 situation_stormfall_balanced: "Balanced"
 approach_stormfall_balanced_tt: "$situation_speed_tt$: §YUnaffected§!"
# Approach Shredding
 situation_stormfall_shredding: "Shredding"
 approach_stormfall_shredding_tt: "$situation_speed_tt$: §G+20%§!"

 situation_stormfall_pause_desc: "$situation_cyberization_pause_desc$"
 situation_stormfall_project_pause_desc: "Special Project"
 situation_stormfall_leader_ongoing: "Leader Storm Boosting"
 situation_stormfall_building: "Storm Attraction Building"
 situation_stormfall_module: "$sm_storm_attraction_computer$"
 situation_stormfall_finish_project_tt: "Must Finish Special Project: §Y$PROJECT_TEMPEST_BREWING$§!"

# Modifiers for Stormfall event chain
 cs_storm_chasers_storm_fruition: "Storm Fruition"
 cs_storm_chasers_storm_fruition_desc: "The awakening of our own personal cosmic storm has amped our people for years to come."
 cs_storm_chasers_storm_fruition_gestalt: "$cs_storm_chasers_storm_fruition$"
 cs_storm_chasers_storm_fruition_gestalt_desc: "The awakening of our own personal cosmic storm has amped our consciousness for years to come."
 cs_storm_chasers_homeworld_storm_attraction: "Extreme Weather"
 cs_storm_chasers_homeworld_storm_attraction_desc: "This planet's relentless storms have driven its lifeforms into two distinct paths: those who seek shelter from the chaos, and those who revel in the thrill of the tempest."
 cs_storm_chasers_homeworld_storm_attraction_tt: "§Y$default_storm$§! Attraction Intensity: §PLow§!"

# Special project
 PROJECT_TEMPEST_BREWING: "Tempest Brewing"
 PROJECT_TEMPEST_BREWING_DESC: "This once-in-a-lifetime storm system on [Owner.Capital.GetName] has special properties that make it ripe for modulation. But first, we'll need to better understand its underlying composition. Who knows what brilliant oddity we may bring to life?"

# Events
 cstorms.3100.name: "Stormfall"
 cstorms.3100.desc: "Naturally occurring storms on §Y[owner.capital_scope.GetName]§! have shown us the awe-inspiring power of nature - both the thrilling intensity of the tempest and the renewal that follows its path of destruction.\n\nRecently, weather stations across the planet have detected an extraordinary phenomenon: a network of superstorms poised to sweep across the world.\n\nOur [Root.Owner.GetScientistPlural] call it 'righteous serendipity.' These rare tempests create the perfect conditions to witness something truly radical."
 cstorms.3100.a: "Grab the field gear!"

 cstorms.3105.name: "Tempest Brewing"
 cstorms.3105.desc: "Our [Root.Owner.GetScientistPlural] have discovered the secrets of storm manipulation. The storm power projections are off the charts and we're all here for it. We will be tested and found most worthy.\n\nSpecial buildings can serve as coordination centers for raising storms. A building on §Y[owner.capital_scope.GetName]§! that increases storm attraction will accelerate our progress towards the ultimate storm."
 cstorms.3105.a: "Groovy."
 cstorms.3105.a.tt: "A §Ystorm attraction building§! on the capital planet:\n$situation_speed_tt$: §G+10%§!\n\nA §Y$sm_storm_attraction_computer$§! in the capital system station:\n$situation_speed_tt$: §G+10%§!\n\n"

 cstorms.3110.name: "The Advent"
 cstorms.3110.desc.outro: "By injecting energy into the natural storms, we can generate the conditions for electric storms.\n\nPlanetary core manipulation could reorient the magnetic field of [owner.capital_scope.GetName] to give rise to magnetic storms.\n\nFinally, by reversing the tachyon polarity at specific planetary sites, field changes can produce gravity storms."
 cstorms.3110.desc.regular: "We have learned how to kickstart the tempestuous vibrations of [owner.capital_scope.GetName], shaping them into the ultimate experience. But we must decide which storm type is the most glorious.\n\n$cstorms.3110.desc.outro$"
 cstorms.3110.desc.hive: "We have learned how to kickstart the tempestuous vibrations of [owner.capital_scope.GetName], shaping them into the ultimate experience. But we have yet to decide which storm type is the most glorious.\n\n$cstorms.3110.desc.outro$"
 cstorms.3110.desc.machine: "We have learned how to kickstart the tempestuous vibrations of [owner.capital_scope.GetName], shaping them into the ultimate experience. But our value judgment processes are stuck in recursive loops trying to determine which storm type is the most glorious.\n\n$cstorms.3110.desc.outro$"
 cstorms.3110.a: "Charge the clouds."
 cstorms.3110.a.tt: "Seed a planetary §Y$electric_storm$§!."
 cstorms.3110.b: "Magnetize the core."
 cstorms.3110.b.tt: "Seed a planetary §Y$magnetic_storm$§!."
 cstorms.3110.c: "Create gravity waves."
 cstorms.3110.c.tt: "Seed a planetary §Y$gravity_storm$§!."

 cstorms.3130.name: "Get Out There"
 cstorms.3130.desc.electric: "The sky rumbles. Lightning sizzles all around us!\n\nNot only have these powerful discharges electrified the planet's surface, but they've left us truly amped! While farming will suffer from Electrical Storms, the potential for energy generation is undeniable."
 cstorms.3130.desc.magnetic: "Compasses spin wildly as the magnetic field of [owner.capital_scope.GetName] contorts itself.\n\nBy boring through the crust of our homeworld, we were able to inject magnetized matter directly into the core, and the natural storms amplified the resulting field fluctuations. This will hamper energy generation, but improve the detection of new mineral deposits."
 cstorms.3130.desc.gravity: "Never before has simple movement around been so exhilarating! Gravity increases and decreases without a moment's notice.\n\nParticle manipulation sites scattered across [owner.capital_scope.GetName] reversed the polarity of tachyons, which focused them into crackling balls of energy. As the orbs quickly vanished - [Root.Owner.GetScientistPlural] believe they were sent backward in time - gravity waves rippled in all directions.\n\nThe resulting fluctuations will make working on the planet's surface harder, but could improve jobs on orbiting stations."
 cstorms.3130.a: "What a trip."
 cstorms.3130.a.tt.regular: "During the planetary storm:\n$MOD_POP_HAPPINESS$: §G+20%§!"
 cstorms.3130.a.tt.gestalt: "During the planetary storm:\n$mod_country_unity_produces_mult$: §G+5%§!"

 cstorms.3140.name: "Good Vibrations"
 cstorms.3140.desc.intro: "Our [Root.Owner.GetScientistPlural] are convinced that the same ideas that we devoted to prodding the planetary storms could apply on a much larger scale, now that the whole system swirls with tempestuous energy."
 cstorms.3140.desc.electric: "$cstorms.3140.desc.intro$\n\nWe can use existing knowledge and infrastructure to transform it into an $electric_storm$, or we create something new and exciting.\n\nIntroducing certain minerals would amplify the storm's magnetic resonance, while utilizing alloys would instead transform the storm into a gravity well."
 cstorms.3140.desc.magnetic: "$cstorms.3140.desc.intro$\n\nWe can use existing knowledge and infrastructure to transform it into an $magnetic_storm$, or we create something new and exciting.\n\nCharging our sun would amplify the storm's electric potential, while utilizing alloys would instead transform the storm into a gravity well."
 cstorms.3140.desc.gravity: "$cstorms.3140.desc.intro$\n\nWe can use existing knowledge and infrastructure to transform it into an $gravity_storm$, or we create something new and exciting.\n\nIntroducing certain minerals would amplify the storm's magnetic resonance, while charging our sun would instead amplify the storm's electric potential."
 cstorms.3140.a: "Charge up the sun."
 cstorms.3140.a.tt: "Seed a cosmic §Y$electric_storm$§!.\nFor §Y2§! years:$TABBED_NEW_LINE$$mod_country_energy_produces_mult$ : §R-50%§!$TABBED_NEW_LINE$$mod_country_unity_produces_mult$ : §G+20%§!"
 cstorms.3140.a.infra: "Use existing infrastructure."
 cstorms.3140.a.tt.electric: "Seed a cosmic §Y$electric_storm$§!.\nFor §Y2§! years:$TABBED_NEW_LINE$$mod_country_unity_produces_mult$ : §G+5%§!"
 cstorms.3140.b: "Deploy magnetized minerals."
 cstorms.3140.b.tt: "Seed a cosmic §Y$magnetic_storm$§!.\nFor §Y2§! years:$TABBED_NEW_LINE$$mod_country_minerals_produces_mult$: §R-50%§!$TABBED_NEW_LINE$$mod_country_unity_produces_mult$ : §G+20%§!"
 cstorms.3140.b.tt.magnetic: "Seed a cosmic §Y$magnetic_storm$§!.\nFor §Y2§! years:$TABBED_NEW_LINE$$mod_country_unity_produces_mult$ : §G+5%§!"
 cstorms.3140.c: "Utilize special alloys."
 cstorms.3140.c.tt: "Seed a cosmic §Y$gravity_storm$§!.\nFor §Y2§! years:$TABBED_NEW_LINE$$mod_country_alloys_produces_mult$: §R-25%§!$TABBED_NEW_LINE$$mod_country_unity_produces_mult$ : §G+20%§!"
 cstorms.3140.c.tt.gravity: "Seed a cosmic §Y$gravity_storm$§!.\nFor §Y2§! years:$TABBED_NEW_LINE$$mod_country_unity_produces_mult$ : §G+5%§!"

 cstorms.3160.name: "After the Storm"
 cstorms.3160.desc: "When the planetary storm dispersed, a new lasting feature appeared on [owner.capital_scope.GetName]. Once again a storm has brought about change and rebirth.\n\nAs exhilarating as this local storm was, we can only imagine the possibilities of a true cosmic storm. Why does it take so long?"
 cstorms.3160.a: "What a memory!"
 cstorms.3160.a.tt.electric: "The storm left behind electrified §Y$d_buzzing_plains$§! on [owner.capital_scope.GetName]."
 cstorms.3160.a.tt.magnetic: "The storm left behind new §Y$d_geothermal_vent$§! on [owner.capital_scope.GetName]."
 cstorms.3160.a.tt.gravity: "The storm revealed a §Y$d_rich_mountain$§! on [owner.capital_scope.GetName]."

 cstorms.3170.name: "Cosmic Shapes"
 cstorms.3170.desc.intro: "We can hasten the appearance of the immense cosmic storm around [owner.capital_scope.GetStarName], but must ask ourselves - are we truly ready for the ride of our lives?\n\n"
 cstorms.3170.desc.scientist.snippet: "A team of [Root.Owner.GetScientistPlural] led by §Y[event_target:storm_scientist.GetName]§! could research these early cosmic storm patterns to find optimal ways to manipulate their formation.\n\n"
 cstorms.3170.desc.commander.snippet: "If we send the military led by §Y[event_target:storm_commander.GetName]§!, they can blast the burgeoning tempest and let the energy cascade.\n\n"
 cstorms.3170.desc.outro: "This leader-led team risks an uncertain return. Then again, they may achieve something awesome!"
 cstorms.3170.desc.both: "$cstorms.3170.desc.intro$$cstorms.3170.desc.scientist.snippet$$cstorms.3170.desc.commander.snippet$$cstorms.3170.desc.outro$"
 cstorms.3170.desc.scientist: "$cstorms.3170.desc.intro$$cstorms.3170.desc.scientist.snippet$$cstorms.3170.desc.outro$"
 cstorms.3170.desc.commander: "$cstorms.3170.desc.intro$$cstorms.3170.desc.commander.snippet$$cstorms.3170.desc.outro$"
 cstorms.3170.desc.none: "All we can do now is wait for the cosmic storm to take shape.\n\nThe anticipation is almost unbearable, but will make the payoff even greater."

 cstorms.3170.a: "Send the [Root.Owner.GetScientistPlural]."
 cstorms.3170.a.tt: "Scientist §Y[event_target:storm_scientist.GetName]§! is temporarily lost and at risk of death."
 cstorms.3170.b: "Order the military to advance."
 cstorms.3170.b.tt: "Commander §Y[event_target:storm_commander.GetName]§! is temporarily lost and at risk of death."
 cstorms.3170.c: "Play it safe and wait."

 cstorms.3190.name: "The First of Many"
 cstorms.3190.desc.intro: "It began with a wrinkle in the cosmic fabric. Energies danced, merged, and collided. A hint of exotic particles, a dash of mass, and finally, the nascent storm that circles our star precipitated the beast before us.\n\nSculpted according to our wishes, this blessing of nature and ingenuity dominates the skies."
 cstorms.3190.desc.success: "$cstorms.3190.desc.intro$ Our leader riding out through the storm has whipped up a frenzy of excitement.\n\nWe did this. We alone did this. Let us ride this storm and embrace the thrill of a lifetime!"
 cstorms.3190.desc.failure: "$cstorms.3190.desc.intro$ Our leader was lost in the storm, but what a way to go out!\n\nWe did this. We alone did this. Let us ride this storm and embrace the thrill of a lifetime!"
 cstorms.3190.desc.wait: "$cstorms.3190.desc.intro$ We have waited long, but the day is finally here.\n\nWe did this. We alone did this. Let us ride this storm and embrace the thrill of a lifetime!"
 cstorms.3190.a.success: "Ride on!"
 cstorms.3190.a.failure: "Witness!"
 cstorms.3190.a.failure.tt: "\nOur leader went out in a blaze of glory."
 cstorms.3190.a.wait: "Immaculate!"

### Storm Fever ###

# Modifiers for Storm Fever event chain
 cs_storm_chasers_bad_vibes: "Bad Vibes"
 cs_storm_chasers_bad_vibes_desc: "We feel a sudden onset of ennui."


 cstorms.3205.name: "Fury's Sake"
 cstorms.3205.normal: "The cosmic vibrations are off, and the usual feats just don't evoke the same excitement they used to. There's no doubt we've accomplished incredible things, but there is a pervasive sense that something is missing. The achievements of our ancestors, legendary in their scope and ambition, cast a long shadow.\n\n"These struggles are most existential!" one of our top minds recently wrote. "By traversing the void, have we opened a void in ourselves?"\n\nThe angst is real, and the time to act is now. To start fresh, we return to the beginning: a series of challenges custom designed to invoke maximum adrenaline!"
 cstorms.3205.gestalt: "The cosmic vibrations are off, and the usual feats just don't evoke the same excitement they used to. There's no doubt we've accomplished incredible things, but there is a pervasive sense that something is missing.\n\nWe are plagued by questions: do we truly know who we are? Are our glory days behind us? As a collective, we have a responsibility to become the best version of ourselves.\n\nThe angst is real, and the time to act is now. To start fresh, we return to the beginning: a series of challenges custom designed to invoke maximum adrenaline!"
 cstorms.3205.a: "The thrills have just begun."
 cstorms.3205.tooltip: "Discover the challenges of the past in the Situation Log."
 cstorms.3215.name: "Fever Broken"
 cstorms.3215.intro: "We've done it!\n\nSetting our sights on the pure pursuit of thrills, we've met every challenge. Witness what we've accomplished in the past years!"
 cstorms.3215.desc: "$cstorms.3215.intro$\n\nLike the most excellent pioneers of our homeworld, we have pushed ourselves beyond our limits.\n\nEven better, due to our engagement with nature's fury, we have gained incredible insight into the meaning of our existence."
 cstorms.3215.a: "We are so back!"

### Storm Frenzy ###
 cs_storm_chasers_storm_frenzy_1: "Storm Frenzy"
 cs_storm_chasers_storm_frenzy_1_desc: "The advent of the Big One sets us in a state of frenzy."
 cs_storm_chasers_storm_frenzy_2: "$cs_storm_chasers_storm_frenzy_1$"
 cs_storm_chasers_storm_frenzy_2_desc: "$cs_storm_chasers_storm_frenzy_1_desc$"
 cs_storm_chasers_storm_frenzy_3: "$cs_storm_chasers_storm_frenzy_1$"
 cs_storm_chasers_storm_frenzy_3_desc: "$cs_storm_chasers_storm_frenzy_1_desc$"
 cs_storm_chasers_storm_frenzy_1_gestalt: "$cs_storm_chasers_storm_frenzy_1$"
 cs_storm_chasers_storm_frenzy_1_gestalt_desc: "The advent of the Big One sets our consciousness aflame."
 cs_storm_chasers_storm_frenzy_2_gestalt: "$cs_storm_chasers_storm_frenzy_1$"
 cs_storm_chasers_storm_frenzy_2_gestalt_desc: "$cs_storm_chasers_storm_frenzy_1_gestalt_desc$"
 cs_storm_chasers_storm_frenzy_3_gestalt: "$cs_storm_chasers_storm_frenzy_1$"
 cs_storm_chasers_storm_frenzy_3_gestalt_desc: "$cs_storm_chasers_storm_frenzy_1_gestalt_desc$"
 cs_storm_chasers_the_code: "The Code"
 cs_storm_chasers_the_code_desc: "It is not supremacy that drives us, nor material gain. We live to test our limits, disciples of the bleeding edge of existence."
 cs_storm_chasers_the_code_gestalt: "The Code"
 cs_storm_chasers_the_code_gestalt_desc: "$cs_storm_chasers_the_code_desc$"

 every_empire_opinion_hit: "§Y[global_event_country.GetGalCommunityOrGalImperium]§!'s opinion of us changes by:"

 nexus_opinion_first_hit: "Nexus Anxiety"
 nexus_opinion_first_hit_tt: "$every_empire_opinion_hit$ §R$@first_hit_opinion_change$§!"
 nexus_opinion_second_hit: "Nexus Dismay"
 nexus_opinion_second_hit_tt: "$every_empire_opinion_hit$ §R$@second_hit_opinion_change$§!"
 nexus_opinion_third_hit: "Nexus Fear"
 nexus_opinion_third_hit_tt: "$every_empire_opinion_hit$ §R$@third_hit_opinion_change$§!"
 nexus_opinion_summon_hit: "Nexus Rage"
 nexus_opinion_summon_hit_tt: "$every_empire_opinion_hit$ §R$@nexus_hit_opinion_change$§!"
 nexus_opinion_the_code: "Nexus Reconciliation"
 cs_stormfrenzy_chain_title: "Storm Frenzy"
 cs_stormfrenzy_chain_desc: "We have always pushed the limits. Inspired by the deeds of our predecessors, we now have the chance to sculpt the storm of our dreams."

 cstorms.3220.name: "A Chaser's Creed"
 cstorms.3220.desc: "Our people will never stop looking for a thrill. Every day we discover incredible situations and face greater challenges, but [ruler.GetRegnalName] thinks we can go even further:\n\n"The core of a cosmic storm is pure potential; the true, bleeding edge. An edge sharp enough to sever the status-quo and unleash the rush of a lifetime."\n\nThe time is ripe to provoke a storm of truly epic proportions, a nexus of joyous pandemonium: The Big One. Only two minor details remain: a final study to determine exactly how to invoke the perfect storm, and the opinion of the rest of the galaxy should we choose to do so.\n\nBringing something like this into being is sure to stir up some resentment."

 PROJECT_SOW_THE_BIG_ONE: "Entice The Big One"
 PROJECT_SOW_THE_BIG_ONE_DESC: "We have the technology, but without a nascent storm in the vicinity, we will need to investigate how to seed a storm we can sculpt."

 cstorms.3222.name: "Dark Matter Cultivation"
 cstorms.3222.desc: "The unique properties of Dark Matter make it the perfect thing to stir up The Big One. We will inject this elusive material into the spatial fabric surrounding our capital system and wait for the first ripples of the storm to appear.\n\nHowever, this has already attracted some unwanted attention: our neighbors have begun to protest. "Not everyone is as stoked as us to ride this particular wave," complained one of our [Root.Owner.GetScientistPlural]."
 cstorms.3222.a: "Time to get started."
 cstorms.3222.b: "We need to save up some resources."

 PROJECT_DARK_SEEDING: "Exotic Enticements"
 PROJECT_DARK_SEEDING_DESC: "By carefully injecting Dark Matter into the spatial fabric, a malleable storm will be provoked within this system."

 cstorms.3224.name: "Onset of The Big One"
 cstorms.3224.desc: "Incredible! The nascent vibrations of the coming storm are already being felt. The work of our [Root.Owner.GetScientistPlural] is ongoing, but we are now one step closer to summoning The Big One.\n\nHowever, our neighbors are less pleased. They claim we're meddling with powers we cannot possibly comprehend, and this has already affected our relations."
 cstorms.3224.a: "It is what it is."

 cstorms.3225.name: "Feeding the Big One"
 cstorms.3225.desc: "The data is clear: whatever we put into this storm, something similar will come out of it. Ergo, if we feed it the right type of resources, then it will take on properties - and epic proportions- of every type of storm.\n\nThe people of the galaxy continue to express concern, but the ride of the century is just waiting to be born. Let us feed it what we have!"
 cstorms.3225.a: "Feed the storm!"
 cstorms.3225.b: "We will need more resources."

 cstorms.3226.name: "The Ultimate Feast"
 cstorms.3226.desc: "We must provide the nascent storm a wide variety of nourishment if we wish to create a storm of epic proportions. This amazing feat requires a specific sampling of resources at our disposal."

 PROJECT_EVERY_ITEM_ON_THE_MENU: "Something Off The Menu"
 PROJECT_EVERY_ITEM_ON_THE_MENU_DESC: "We now know that a cosmic storm can be manipulated by feeding it the correct diet. To feed this one, we require a certain sampling."

 PROJECT_EVERY_ITEM_ON_THE_MENU_REPEAT: "Repeat: $cstorms.3225.name$"
 PROJECT_EVERY_ITEM_ON_THE_MENU_REPEAT_DESC: "Creating the perfect storm will require a carefully measured sampling of resources."

 cstorms.3227.name: "The Final Push"
 cstorms.3227.desc: "The excitement is palpable. The path ahead grows clear: push further, push harder, push through. Let us become one with cosmic frenzy itself! Everything is now ready for the Big One. We just need to give one small push.\n\nOur neighbors are already beyond livid, claiming that our so-called '$nexus_storm$' will wreak havoc on the galaxy. But are we really going to let these killjoys derail a project of such epic proportions? The time to choose is now."
 cstorms.3227.a: "The Big One is our ultimate destiny!"
 cstorms.3227.a.tt: "$nexus_storm$ arrives in 40 days.\n$nexus_opinion_third_hit_tt$"
 cstorms.3227.b: "No, we are better than this!"
 cstorms.3227.b.tt: "$nexus_storm$ aborted.\n§Y[global_event_country.GetGalCommunityOrGalImperium]§!'s opinion improves in 40 days."

 cstorms.3230.name: "Genesis of the Big One"
 cstorms.3230.desc: "Here we are - at the precipice of a new experience. The time of ultimate calamity has arrived. There is nothing our Storm Riders won't face. No challenge we will ever deny.\n\nLet the galaxy witness!"
 cstorms.3230.a: "Do it now."
 has_spawned_nexus_storm_tt: "$TRIGGER_FAIL$Has spawned a §Y$nexus_storm$§!"

 cstorms.3235.name: "Storm Coda"
 cstorms.3235.desc: "We have learned much. Now we understand that the galaxy is not a toy to be played with, but an adventure to be experienced.\n\n[ruler.GetRegnalName] said it best: "In this life, there are no shortages of thrills. We'll never stop seeking the next challenge, but we must do so with respect. This is what we have chosen. This is who we are truly meant to be."
 cstorms.3235.a: "Hang loose!"
 cstorms.3235.a.tt: "$every_empire_opinion_hit$ §G+$@the_code_total_change$§!"

# Storm Fever Challenges

 cs_stormfever_chain_title: "Storm Fever"
 cs_stormfever_chain_desc: "To reach new heights, to know joy and to test our limits, we now embark on a series of trials. Let the fun begin!"
 challenges_completed: "Challenges Completed"

 MISSION_CS_STORM_FEVER_CHALLENGE_1: "Defeat a Fleet Inside a Storm"
 MISSION_CS_STORM_FEVER_CHALLENGE_1_DESC: "The heat of battle has always been a proving ground. Now imagine experiencing it from within the raging heart of a cosmic storm! Let's show the galaxy just how wild we really are.\n\nThe challenge now is to defeat an enemy fleet in a storm."
 fleets_defeated_in_storm: "Fleets Defeated Inside a Storm"

 MISSION_CS_STORM_FEVER_CHALLENGE_2: "Explore the Edge of the Galaxy"
 MISSION_CS_STORM_FEVER_CHALLENGE_2_DESC: "To go beyond our own borders, to balance on the edge of the stars, to seek the furthest reaches of space - is there anything more invigorating?\n\nWe'll need to send a Science Ship to the designated system - any way we can."
 far_edge_explored: "Far Edges Explored"

 MISSION_CS_STORM_FEVER_CHALLENGE_3: "Ride the Storms"
 MISSION_CS_STORM_FEVER_CHALLENGE_3_DESC: "The best of the best yearn for the thrill of the storm. Let them cruise and thrive!\n\nOur next challenge is to help a Storm Rider weather a cosmic storm for more than 180 days."
 days_storm_rider_spend_in_storm: "Days Rider Spent in a Storm"

 MISSION_CS_STORM_FEVER_CHALLENGE_4: "Investigate the Unearthed"
 MISSION_CS_STORM_FEVER_CHALLENGE_4_DESC: "A galaxy full of buried treasure and ancient secrets - and a wicked wind to stir them up! Let's get out there and see what we can find.\n\nLet's challenge ourselves to investigate an anomaly or archaeology site revealed by a storm."
 storm_unraveled_event_investigated: "Anomalies or Dig Sites Investigated"

 MISSION_CS_STORM_FEVER_CHALLENGE_5: "Spread the Joy"
 MISSION_CS_STORM_FEVER_CHALLENGE_5_DESC: "Why should we have all the fun? When it comes to adventure, it's always better to share.\n\nTo help our neighbors feel included, the challenge now is to cause a cosmic storm to veer into their space."
 send_storm_to_other_empire: "Storms Sent to Other Empires"

 MISSION_CS_STORM_FEVER_CHALLENGE_6: "Succumb to Tempest"
 MISSION_CS_STORM_FEVER_CHALLENGE_6_DESC: "It is not in our style to grow old and fade away. Far better to burn out in a blaze of glory!\n\nThe next challenge is to help a Storm Rider experience their final moments inside a cosmic storm."
 rider_died_in_storm: "Storm Riders Killed or MIA in Storms"

# Challenge completed intro
 challenge_completed_intro: "New heights were reached and limits have been shredded! Just the thing to get the emotions firing. We have completed the trial!"

# Challenge 1 completed
 challenge_completed: "Challenge Completed:"
 cstorms.305.name: "$challenge_completed$ $MISSION_CS_STORM_FEVER_CHALLENGE_1$"
 cstorms.305.desc: "$challenge_completed_intro$\n\nThat fleet never had any fighting chance. Who dares challenge us next?"
 cstorms.305.a: "It feels so good!"
# Challenge 2 completed
 cstorms.310.name: "$challenge_completed$ $MISSION_CS_STORM_FEVER_CHALLENGE_2$"
 cstorms.310.desc: "$challenge_completed_intro$\n\nThe galaxy has so much to offer! There's never a dull moment, and there's no sense stopping now. Onward to the next challenge!"
 cstorms.310.a: "Right on!"
# Challenge 3 completed
 cstorms.315.name: "$challenge_completed$ $MISSION_CS_STORM_FEVER_CHALLENGE_3$"
 cstorms.315.desc.normal: "$challenge_completed_intro$\n\nOur Storm Rider reported back with nothing but exultant cheers. The cosmic storms are a whole new level of thrill!"
 cstorms.315.desc.gestalt: "$challenge_completed_intro$\n\nWe feel filled with exultation. The cosmic storms bring excitement to a whole new level."
 cstorms.315.a: "Never a dull moment!"
# Challenge 4 completed
 cstorms.320.name: "$challenge_completed$ $MISSION_CS_STORM_FEVER_CHALLENGE_4$"
 cstorms.320.desc: "$challenge_completed_intro$\n\nDelving into ancient secrets and unearthing buried treasure is always a thrill. Who knows what's still out there, just waiting to be found?"
 cstorms.320.a: "Endless possibility!"
# Challenge 5 completed
 cstorms.325.name: "$challenge_completed$ $MISSION_CS_STORM_FEVER_CHALLENGE_5$"
 cstorms.325.desc: "$challenge_completed_intro$\n\nThat storm tore right through their space, spreading thrills and disarray in equal measure! We can rest easy knowing we provided our neighbors with such an incredible experience\n\nThey may not appreciate it now, but they'll thank us eventually."
 cstorms.325.a: "We're givers!"
# Challenge 6 completed
 cstorms.330.name: "$challenge_completed$ $MISSION_CS_STORM_FEVER_CHALLENGE_6$"
 cstorms.330.desc.normal: "$challenge_completed_intro$\n\nThe great storm called their name and they answered with jubilation. Hail Storm Rider, you absolute legend! May your journey to the great beyond be as epic as your exit."
 cstorms.330.desc.gestalt: "$challenge_completed_intro$\n\nThe great storm has called a part of ourself to join it in jubilant carnage. Losing a node has never felt so meaningful and invigorating! This epic experience will define our species for many years to come."
 cstorms.330.a: "Ride on!"
 cstorms.331.desc.normal: "$challenge_completed_intro$\n\nThe great storm called their name and they answered with jubilation. Hail Storm Rider, you absolute legend!"
 cstorms.331.desc.gestalt: "$challenge_completed_intro$\n\nThe great storm has called a part of ourself to join it in jubilant carnage. Nearly losing a node has never felt so meaningful and invigorating! This epic experience will define our species for many years to come."

 electric_storm_desc: "The collision of electromagnetic fields imbues this cosmic storm with near a dangerous level of electric charge. Hazardous for shields, but beneficial for planetary production."
 particle_storm_desc: "These storms almost seem alive, moving through and within the galactic fabric, neither hunting nor avoiding spaceborne vessels. Dangerous and unstable, their mere presence is enough to unite a civilization in defiance of the elements."
 gravity_storm_desc: "When massive stellar bodies collide, the resulting impact sends gravitational ripples throughout the galaxy. When these in turn collapse, a gravity storm is born. Negative effects on ship targeting systems, and the fluctuating gravity makes almost everyone forced to stay at home."
 magnetic_storm_desc: "When roving metallic asteroid belts interact with strong gravitational forces, magnetic fields are formed within. Storms of this type rip hulls apart and cause interruptions to industrial construction - yet they also assist in bringing up valuable minerals from a planet's crust."
 solar_storm_desc: "A $solar_storm$ creates a glistening fluctuation within the spatial fabric. Its presence causes stars to produce unprecedented flares. The resultant radiation is extremely damaging, but supercharges space station output and makes it hard for ships to stay hidden."
 celestial_storm_desc: "At any given moment, dust from millions of planets is drifting aimlessly through the galaxy. Sometimes these granules gather in such significant quantities that a dust storm results. Disturbs planet-wide communication, but the chemical elements it brings are useful for resource production. Objects inside these tempests may as well not exist as far as our scanners are concerned."
 shroud_storm_desc: "On rare occasions, the Shroud may whisper through the physical world. These rare storms expose sentients to visions both sublime and grotesque. Those who have communed with the Shroud can even enjoy a fickle synergy."
 nexus_storm_desc: "When the stars align, even a minor cosmic storm can grow beyond conventional limits. This rare event will unleash terror of apocalyptic proportions. There is no thriving inside this abomination; the only option is to survive."

 FROM_STORM: "From Storm"

# Planetary modifiers
 hyper_ecosystem: "Hyper Ecosystem"
 hyper_ecosystem_desc: "This planet's soil contains uniquely high concentrations of nitrogen and phosphorus, reabsorbed from naturally formed minerals in the crust. This results in extraordinarily rapid plant growth; great for farming, but hampering any building projects."
 docile_fauna: "Docile Fauna"
 docile_fauna_desc: "This planet's wildlife and plant growth lacks many natural predators, making them unusually docile, and thus pleasant to live with. The population is checked by storm damage rather than survival of the fittest."
 obsidian_lakes: "Obsidian Lakes"
 obsidian_lakes_desc: "Tectonic activity has caused magma lakes to cool into enormous sheets of obsidian, bringing valuable resources much closer to the surface."
 obsidian_lakes_volcanic: "$obsidian_lakes$"
 obsidian_lakes_volcanic_desc: "$obsidian_lakes_desc$"
 crimson_crawlers: "Crimson Crawlers"
 crimson_crawlers_tt: "§R$COLONIZATION_IMPOSSIBLE_CRIMSON_CRAWLERS$§!"
 crimson_crawlers_desc: "The planet's surface is a carpet of crimson due to the presence of trillions of tiny red insects. Despite their incredible numbers, they appear harmless, and have managed to establish a tenuous balance within the planet's ecosystem."
 metal_planet: "Metal Planet"
 metal_planet_desc: "This planet is entirely covered in crude, naturally occurring metals. It lacks basic life necessities such as water or a breathable atmosphere, but does contain a lot of usable resources!"
 terraform_fail_is_metal_planet: "This planet cannot be terraformed due to its metallic crust."
 previously_terraformed_planet: "Previously Terraformed Planet"
 previously_terraformed_planet_desc: "A rocky world with a nitrogen-oxygen atmosphere and plenty of oceans. There is evidence of older empires having reached and colonized this planet before, but they have since disappeared. This means there is a lot to discover and uncover, but also leaves the planet a pre-made candidate for a colony!"
 previously_terraformed_planet_tt: "Previous terraforming attempts make turning this planet into a Gaia world much easier."
 has_patriotic_institute: "The $building_adakkaria_patriotic_institute$"
 has_patriotic_institut_desc: "This planet was once the foundation of the adAkkaria Convention. The $building_adakkaria_patriotic_institute$ is all that is left of this once mighty civilization."
 has_patriotic_institute_tt: "Has building: $building_adakkaria_patriotic_institute$. Colonize this planet to gain ownership."
 adakkaria_patriotic_institute_desc.supercharged: "Chance every year a Storm is triggered in the system at the cost of §Y100§! £pop£ §HPops§!."

#Planet Modifiers
 crimson_crawlers_sashimi_style: "Crimson Crawlers: Raw Consumption"
 crimson_crawlers_sashimi_style_desc: "The planet's surface is a deep shade of crimson due to the presence of trillions of tiny red insects. Even when consumed raw, they are a delectable source of food."
 crimson_crawlers_bbq_them: "Crimson Crawlers: Cooked Consumption"
 crimson_crawlers_bbq_them_desc: "The planet's surface is a deep shade of crimson due to the presence of trillions of tiny red insects. They have become a joy for the population to grill and consume."

 COLONIZATION_IMPOSSIBLE_CRIMSON_CRAWLERS: "§RThis planet cannot be colonized by Machine or Terravore empires.§!"

# New planet types modifiers
 collided_planet: "Collided Planet"
 collided_planet_desc: "Two planets crashed into one, and rather than destroying each other, they have become entangled. While boasting increased usable surface area, the world poses unique habitation and building challenges."
 wooden_planet: "Arboreal World"
 wooden_planet_desc: "Over thousands of years, this planet's crust has become a dense layer of roots several kilometers thick, making it one titanic living organism."
 wooden_planet_tt: "Housing costs $w_food$ to build and upkeep.\nFarms cost $w_food$ to build."

# Eruption Event
 recent_eruption: "Recent Eruption Occurred"
 eruption_report_tooltip: "\nThe reports will arrive within 30 days."
 colony_mod.31.name: "Eruption!"
 colony_mod.31.desc: "Tectonic events on [Root.GetName] have caused the Obsidian sheets on one of the giant plates to shatter. Lava pours across the surface to ruinous effect. Reports from the colony are dire."
 colony_mod.31.a: "Let us hear them."
 colony_mod.32.name: "Eruption Damage Report"
 colony_mod.32.desc: "The recent eruption on the Obsidian Fields that shook our colony on [Root.GetName] has turned into an active volcano! Anything that once existed there is now buried under molten rock."
 colony_mod.33.desc: "The recent eruption on the Obsidian Fields that shook our colony on [Root.GetName] miraculously caused no damage. In a fortunate twist, it has also shattered the Obsidian for easy gathering!"
 colony_mod.34.desc: "The recent eruption on the Obsidian Fields that shook our colony on [Root.GetName] miraculously caused no damage!"

#Aftermath modifiers
 STORM_AFTERMATH: "§HAftermath§!"
 STORM_AFTERMATH_DESC: "- Depending on the storm's intensity, colonies will have the following modifier applied for 3 Years:"

 electric_storm_aftermath_modifier: "Charged Atmosphere"
 electric_storm_aftermath_modifier_tooltip: "$STORM_AFTERMATH_DESC$\n$t$- §H$electric_storm_aftermath_modifier$§!:\n$tt$- §R-25%§! to §R-65%§! $MOD_PLANET_BUILDING_BUILD_SPEED_MULT$\n$tt$- §G+10%§! to §G+30%§! $mod_planet_jobs_energy_produces_mult$"
 electric_storm_aftermath_modifier_severity_desc: "The $electric_storm$ left surging electricity in the atmosphere, causing unreliable output from machinery. However, energy production is off the charts!"
 electric_storm_aftermath_modifier_severity_1: "Aftermath: $electric_storm_aftermath_modifier$"
 electric_storm_aftermath_modifier_severity_1_desc: "$electric_storm_aftermath_modifier_severity_desc$"
 electric_storm_aftermath_modifier_severity_2: "Aftermath: §HSeverely§! $electric_storm_aftermath_modifier$"
 electric_storm_aftermath_modifier_severity_2_desc: "$electric_storm_aftermath_modifier_severity_desc$"
 electric_storm_aftermath_modifier_severity_3: "Aftermath: §RExtremely§! $electric_storm_aftermath_modifier$"
 electric_storm_aftermath_modifier_severity_3_desc: "$electric_storm_aftermath_modifier_severity_desc$"

 particle_storm_aftermath_modifier: "Corrosive Winds"
 particle_storm_aftermath_modifier_tooltip: "$STORM_AFTERMATH_DESC$\n$t$- §H$particle_storm_aftermath_modifier$§!:\n$tt$- §R-40%§! to §R-60%§! $MOD_PLANET_POP_ASSEMBLY_MULT$\n$tt$- §R-10%§! to §R-30%§! $mod_planet_jobs_minerals_produces_mult$\n$tt$- §G+0.02§! to §G+0.06§! $r_volatile_motes$ from Pops"
 particle_storm_aftermath_modifier_severity_desc: "$particle_storm$ grind down everything from metal to organic life, causing great damage to our mineral output. However, the residue contains valuable substances."
 particle_storm_aftermath_modifier_severity_1: "Aftermath: $particle_storm_aftermath_modifier$"
 particle_storm_aftermath_modifier_severity_1_desc: "$particle_storm_aftermath_modifier_severity_desc$"
 particle_storm_aftermath_modifier_severity_2: "Aftermath: §HSeverely§! $particle_storm_aftermath_modifier$"
 particle_storm_aftermath_modifier_severity_2_desc: "$particle_storm_aftermath_modifier_severity_desc$"
 particle_storm_aftermath_modifier_severity_3: "Aftermath: §RExtremely§! $particle_storm_aftermath_modifier$"
 particle_storm_aftermath_modifier_severity_3_desc: "$particle_storm_aftermath_modifier_severity_desc$"

 gravity_storm_aftermath_modifier: "Gravitational Flux"
 gravity_storm_aftermath_modifier_tooltip: "$STORM_AFTERMATH_DESC$\n$t$- §H$gravity_storm_aftermath_modifier$§!:\n$tt$- §R+25%§! to §R+100%§! $mod_planet_structures_cost_mult$\n$tt$- §G+20%§! to §G+60%§! $mod_planet_bureaucrats_unity_produces_mult$"
 gravity_storm_aftermath_modifier_severity_desc: "While fluctuating gravity levels from the $gravity_storm$ have made building difficult, they do provide unique insights into gravity and space-time."
 gravity_storm_aftermath_modifier_severity_1: "Aftermath: $gravity_storm_aftermath_modifier$"
 gravity_storm_aftermath_modifier_severity_1_desc: "$gravity_storm_aftermath_modifier_severity_desc$"
 gravity_storm_aftermath_modifier_severity_2: "Aftermath: §HSevere§! $gravity_storm_aftermath_modifier$"
 gravity_storm_aftermath_modifier_severity_2_desc: "$gravity_storm_aftermath_modifier_severity_desc$"
 gravity_storm_aftermath_modifier_severity_3: "Aftermath: §RExtreme§! $gravity_storm_aftermath_modifier$"
 gravity_storm_aftermath_modifier_severity_3_desc: "$gravity_storm_aftermath_modifier_severity_desc$"

 magnetic_storm_aftermath_modifier: "Polar Disturbance"
 magnetic_storm_aftermath_modifier_tooltip: "$STORM_AFTERMATH_DESC$\n$t$- §H$magnetic_storm_aftermath_modifier$§!:\n$tt$- §G-10%§! to §G-30%§! $mod_planet_metallurgists_upkeep_mult$\n$tt$- §R-5%§! to §R-20%§! $MOD_PLANET_BUILDING_BUILD_SPEED_MULT$"
 magnetic_storm_aftermath_modifier_severity_desc: "The magnetic disturbances left by the $magnetic_storm$ cause a brilliant display of atmospheric lights. Remnant magnetic fields also impact the speed of planetary construction projects."
 magnetic_storm_aftermath_modifier_severity_1: "Aftermath: $magnetic_storm_aftermath_modifier$"
 magnetic_storm_aftermath_modifier_severity_1_desc: "$magnetic_storm_aftermath_modifier_severity_desc$"
 magnetic_storm_aftermath_modifier_severity_2: "Aftermath: §HSevere§! $magnetic_storm_aftermath_modifier$"
 magnetic_storm_aftermath_modifier_severity_2_desc: "$magnetic_storm_aftermath_modifier_severity_desc$"
 magnetic_storm_aftermath_modifier_severity_3: "Aftermath: §RExtreme§! $magnetic_storm_aftermath_modifier$"
 magnetic_storm_aftermath_modifier_severity_3_desc: "$magnetic_storm_aftermath_modifier_severity_desc$"

 solar_storm_aftermath_modifier: "Radioactive Lockdown"
 solar_storm_aftermath_modifier_tooltip: "$STORM_AFTERMATH_DESC$\n$t$- §H$solar_storm_aftermath_modifier$§!:\n$tt$- §R-40%§! to §R-60%§! $MOD_LOGISTIC_GROWTH_MULT$\n$tt$- §R+10%§! to §R+30%§! $MOD_POP_AMENITIES_USAGE_MULT$\n$tt$- §G+20%§! to §G+40%§! $MOD_ARMY_DEFENSE_DAMAGE_MULT$"
 solar_storm_aftermath_modifier_severity_desc: "High levels of radiation caused by the $solar_storm$ necessitate near permanent lockdown. Given the heavily controlled living spaces, armed control of the planet has become significantly easier at a cost of a despondent population."
 solar_storm_aftermath_modifier_severity_1: "Aftermath: $solar_storm_aftermath_modifier$"
 solar_storm_aftermath_modifier_severity_1_desc: "$solar_storm_aftermath_modifier_severity_desc$"
 solar_storm_aftermath_modifier_severity_2: "Aftermath: §HSeverely§! $solar_storm_aftermath_modifier$"
 solar_storm_aftermath_modifier_severity_2_desc: "$solar_storm_aftermath_modifier_severity_desc$"
 solar_storm_aftermath_modifier_severity_3: "Aftermath: §RExtremely§! $solar_storm_aftermath_modifier$"
 solar_storm_aftermath_modifier_severity_3_desc: "$solar_storm_aftermath_modifier_severity_desc$"

 celestial_storm_aftermath_modifier: "Dust Covered"
 celestial_storm_aftermath_modifier_tooltip: "$STORM_AFTERMATH_DESC$\n$t$- §H$celestial_storm_aftermath_modifier$§!:\n$tt$- §R+10%§! to §R+30%§! $MOD_PLANET_CRIME_MULT$\n$tt$- §R-10%§! to §R-30%§! $mod_planet_jobs_food_produces_mult$\n$tt$- §G+0.02§! to §G+0.06§! $r_rare_crystals$ from Pops"
 celestial_storm_aftermath_modifier_severity_desc: "Although composed of rare materials, the relentless onslaught of interstellar dust from the $celestial_storm$ has seeped all the way down into the soil, impeding production."
 celestial_storm_aftermath_modifier_severity_1: "Aftermath: $celestial_storm_aftermath_modifier$"
 celestial_storm_aftermath_modifier_severity_1_desc: "$celestial_storm_aftermath_modifier_severity_desc$"
 celestial_storm_aftermath_modifier_severity_2: "Aftermath: §HSeverely§! $celestial_storm_aftermath_modifier$"
 celestial_storm_aftermath_modifier_severity_2_desc: "$celestial_storm_aftermath_modifier_severity_desc$"
 celestial_storm_aftermath_modifier_severity_3: "Aftermath: §RExtremely§! $celestial_storm_aftermath_modifier$"
 celestial_storm_aftermath_modifier_severity_3_desc: "$celestial_storm_aftermath_modifier_severity_desc$"

 shroud_storm_aftermath_modifier: "Paranormal Sightings"
 shroud_storm_aftermath_modifier_tooltip: "$STORM_AFTERMATH_DESC$\n$t$- §H$shroud_storm_aftermath_modifier$§!:\n$tt$- §R-5%§! to §R-15%§! $mod_pop_non_psionic_happiness$\n$tt$- §G+25%§! to §G+75%§! $mod_psionic_pop_bonus_workforce_mult$"
 shroud_storm_aftermath_modifier_severity_desc: "The recent $shroud_storm$ has precipitated reports of strange sightings and occurrences. In the aftermath, some have found enlightenment, others madness."
 shroud_storm_aftermath_modifier_severity_1: "Aftermath: $shroud_storm_aftermath_modifier$"
 shroud_storm_aftermath_modifier_severity_1_desc: "$shroud_storm_aftermath_modifier_severity_desc$"
 shroud_storm_aftermath_modifier_severity_2: "Aftermath: §HSevere§! $shroud_storm_aftermath_modifier$"
 shroud_storm_aftermath_modifier_severity_2_desc: "$shroud_storm_aftermath_modifier_severity_desc$"
 shroud_storm_aftermath_modifier_severity_3: "Aftermath: §RExtreme§! $shroud_storm_aftermath_modifier$"
 shroud_storm_aftermath_modifier_severity_3_desc: "$shroud_storm_aftermath_modifier_severity_desc$"
 pop_cat_psionic: "Psionic"
 mod_pop_non_psionic_happiness: "Non-$pop_cat_psionic$ Happiness"
 mod_pop_psionic_happiness: "$pop_cat_psionic$ Happiness"

 nexus_storm_aftermath_modifier_severity_desc: "The extremely destructive nature of a $nexus_storm$ makes it impossible to predict what type of devastation they will leave behind."
 nexus_storm_aftermath_modifier_tooltip: "$t$$nexus_storm_aftermath_modifier_severity_desc$"

#The tempest invocator relic UI localisations
 CLICK_TO_SELECT_LEADER: "§GClick to select Leader§!"
 LEADER_SELECTION: "Select Leader"

 TEMPEST_INVOCATOR_VIEW_HEADER: "Spawn Storm"
 TEMPEST_INVOCATOR_VIEW_BODY: "The waiting potential of this device is tangible even in a powered-down state. Should we have the courage to use it, we would harness the power of the storms themselves.\n\nSelect a location to spawn a $nexus_storm_color_tooltip$."

#Tutorial Localisation
 cstorms_tutorial.a: "Understood"

 cstorms_tutorial.1.name: "Tutorial: Storm Manipulation"
 cstorms_tutorial.1.desc: "We can §Smanipulate§! the §Spath§! of a §Y$default_storm$§! for our own benefit. Either to §Sdeflect§! them away from our systems, or §Sattract§! them to utilize their positive effects."

 TUTORIAL_STORM_FORECAST_MAP_MODE_TITLE: "Tutorial: Weather Forecast"
 TUTORIAL_STORM_FORECAST_MAP_MODE_DESC: "This map mode visualizes any §SCosmic Storms§! in the galaxy, with information on their effects.\n\n£storm_forecast_map£\n\nTo access the weather forecast map mode, click the map icon in the bottom right.\n\nWith advanced technology, it can be upgraded to give increasingly accurate predictions not only of the location and direction of a §S$default_storm$§!, but also what type of storm to expect."
 concept_weather_forecasting_mode: "Weather Forecasting Mode"
 concept_weather_forecasting_mode_desc: "$TUTORIAL_STORM_FORECAST_MAP_MODE_DESC$"

 TUTORIAL_STORM_PROTECTION_TITLE: "Tutorial: Cosmic Storms"
 TUTORIAL_STORM_PROTECTION_DESC: "§SCosmic Storms§! are a formidable force of nature. They can have devastating effects on our fleets, economy, and even our population. However, they can also provide great opportunities.\n\nResearching §SStorm Technology§! provides us with buildings and tech to greatly §Sreduce§! the negative §Seffects§! of a storm. With §Sadditional research§! should even be able to take §Sadvantage§! of the storms."

# Influence Tiers
 cosmic_storm_influence_low: "Low"
 cosmic_storm_influence_moderate: "Moderate"
 cosmic_storm_influence_high: "High"
 cosmic_storm_influence_neutral: "Neutral"

 cosmic_storm_attraction_computer_tt: "§Y$default_storm$§! Attraction Intensity: §PHigh§!"
 cosmic_storm_repellent_computer_tt: "§Y$default_storm$§! Repellent Intensity: §CHigh§!"

 building_cosmic_storm_attraction_center_tt: "§Y$default_storm$§! Attraction Intensity: §PLow§!"
 building_cosmic_storm_repellent_center_tt: "§Y$default_storm$§! Repellent Intensity: §CLow§!"
 building_cosmic_storm_advanced_attraction_center_tt: "§Y$default_storm$§! Attraction Intensity: §PModerate§!"
 building_cosmic_storm_advanced_repellent_center_tt: "§Y$default_storm$§! Repellent Intensity: §CModerate§!"

 building_cosmic_storm_storm_summoning_theater_tt: "§Y$default_storm$§! Attraction Intensity: §PLow§!"
 building_cosmic_storm_storm_holo_theater_tt: "§Y$default_storm$§! Attraction Intensity: §PModerate§!"
 building_cosmic_storm_storm_grand_theater_tt: "§Y$default_storm$§! Attraction Intensity: §PHigh§!"

 MESSAGE_ELECTRIC_STORM_COSMIC_STORM_SPOTTED_TITLE: "$electric_storm$ Detected!"
 MESSAGE_SOLAR_STORM_COSMIC_STORM_SPOTTED_TITLE: "$solar_storm$ Detected!"
 MESSAGE_CELESTIAL_STORM_COSMIC_STORM_SPOTTED_TITLE: "$celestial_storm$ Detected!"
 MESSAGE_NEXUS_STORM_COSMIC_STORM_SPOTTED_TITLE: "$nexus_storm$ Detected!"
 MESSAGE_SHROUD_STORM_COSMIC_STORM_SPOTTED_TITLE: "$shroud_storm$ Detected!"
 MESSAGE_GRAVITY_STORM_COSMIC_STORM_SPOTTED_TITLE: "$gravity_storm$ Detected!"
 MESSAGE_MAGNETIC_STORM_COSMIC_STORM_SPOTTED_TITLE: "$magnetic_storm$ Detected!"
 MESSAGE_PARTICLE_STORM_COSMIC_STORM_SPOTTED_TITLE: "$particle_storm$ Detected!"

# Storm Visible Events

 MESSAGE_COSMIC_STORM_SPOTTED_DESC: "Our scanners have picked up a cosmic storm of the $TYPE|Y$ type. We have named it $NAME|Y$.\n\n"
 MESSAGE_COSMIC_STORM_SPOTTED_EVENT_CONFIRM: "Interesting."

 MESSAGE_STORM_INTRO: "This storm will cause devastating effects to colonies and hamper our fleets' access to emergency FTL. Taking preemptive measures is strongly advised.\n\n"

 MESSAGE_ELECTRIC_STORM_COSMIC_STORM_SPOTTED_DESC: "$MESSAGE_COSMIC_STORM_SPOTTED_DESC$$MESSAGE_STORM_INTRO$The extreme electrical charges carried by the storm will present a danger to our fleets' shield systems. However, we are expecting a significant increase in colony production and ship speed due to the abundant energy present in the storm."

 MESSAGE_SOLAR_STORM_COSMIC_STORM_SPOTTED_DESC: "$MESSAGE_COSMIC_STORM_SPOTTED_DESC$$MESSAGE_STORM_INTRO$The radiation from this storm will make fleets caught inside visible to anyone who has the storm on their scanners. While this presents some security risks, our stations will operate much more efficiently under these conditions."

 MESSAGE_CELESTIAL_STORM_COSMIC_STORM_SPOTTED_DESC: "$MESSAGE_COSMIC_STORM_SPOTTED_DESC$$MESSAGE_STORM_INTRO$This type of storm will jam our sensors, making us unable to detect other fleets within these systems and slow down space travel. Despite these risks, we should be able to use these conditions to our advantage and increase the output of certain jobs throughout the duration of the storm."

 MESSAGE_NEXUS_STORM_COSMIC_STORM_SPOTTED_DESC: "$MESSAGE_COSMIC_STORM_SPOTTED_DESC$$MESSAGE_STORM_INTRO$This type of storm poses an extreme risk to our colonies, fleets, and stations. They will be taking heavy damage until it passes."

 MESSAGE_SHROUD_STORM_COSMIC_STORM_SPOTTED_DESC: "$MESSAGE_COSMIC_STORM_SPOTTED_DESC$$MESSAGE_STORM_INTRO$The heavy concentration of psionic energy in this storm will significantly reduce stability in our colonies, but aid in the effectiveness of fleet evasion."

 MESSAGE_SHROUD_STORM_COSMIC_STORM_SPOTTED_SHROUD_BREACHED_DESC: "$MESSAGE_COSMIC_STORM_SPOTTED_DESC$$MESSAGE_STORM_INTRO$The heavy concentration of psionic energy in this storm will significantly reduce stability in our colonies, but our knowledge in navigating the Shroud will aid us in the effectiveness of our fleets and Telepaths.\n\nThe Shroud stirs... We must be prepared for anything."

 MESSAGE_GRAVITY_STORM_COSMIC_STORM_SPOTTED_DESC: "$MESSAGE_COSMIC_STORM_SPOTTED_DESC$$MESSAGE_STORM_INTRO$The heavy gravitational influences of this storm will inflict progressive difficulty to fleet operations, with our larger ships at the highest risk.\n\nDespite these issues, our colonies will be able to use this extreme environment to our advantage, enhancing the effectiveness of certain tasks."

 MESSAGE_MAGNETIC_STORM_COSMIC_STORM_SPOTTED_DESC: "$MESSAGE_COSMIC_STORM_SPOTTED_DESC$$MESSAGE_STORM_INTRO$The extreme magnetic forces of this storm will place our fleet and structural maintenance systems in disarray.\n\nThe storm's magnetic forces have created an unexpected synergy with our advanced metallurgical techniques. This interaction should reduce the costs associated with our Metallurgists throughout the duration of this galactic event."

 MESSAGE_PARTICLE_STORM_COSMIC_STORM_SPOTTED_DESC: "$MESSAGE_COSMIC_STORM_SPOTTED_DESC$$MESSAGE_STORM_INTRO$The density of the particulate debris in this storm will inflict devastating effects on ships and stations, negating their shield regeneration entirely. Those fleets brave enough to remain inside should prepare for a highly dangerous environment."

 MESSAGE_ELECTRIC_STORM_AFTERMATH_TITLE: "$electric_storm$ Aftermath"
 MESSAGE_PARTICLE_STORM_AFTERMATH_TITLE: "$particle_storm$ Aftermath"
 MESSAGE_GRAVITY_STORM_AFTERMATH_TITLE: "$gravity_storm$ Aftermath"
 MESSAGE_MAGNETIC_STORM_AFTERMATH_TITLE: "$magnetic_storm$ Aftermath"
 MESSAGE_SOLAR_STORM_AFTERMATH_TITLE: "$solar_storm$ Aftermath"
 MESSAGE_CELESTIAL_STORM_AFTERMATH_TITLE: "$celestial_storm$ Aftermath"
 MESSAGE_SHROUD_STORM_AFTERMATH_TITLE: "$shroud_storm$ Aftermath"
 MESSAGE_STORM_AFTERMATH_DESC: "§H$PLANET$§! reports lingering atmospheric disturbances."
 electric_storm_aftermath_custom_desc: "The §Y$electric_storm$§! has impacted construction speeds, but will boost energy production."
 particle_storm_aftermath_custom_desc: "The §Y$particle_storm$§! has left corrosive particulate across the planet."
 gravity_storm_aftermath_custom_desc: "A §Y$gravity_storm$§! has passed, leaving behind gravitational anomalies on one of our colonies."
 magnetic_storm_aftermath_custom_desc: "A §Y$magnetic_storm$§! has passed. Our colony reports electromagnetic disturbances in the polar regions."
 solar_storm_aftermath_custom_desc: "The §Y$solar_storm$§! has left dangerous levels of radioactive contamination across the planet."
 celestial_storm_aftermath_custom_desc: "The §Y$celestial_storm$§! has left the planet coated in a thick fog of cosmic dust."
 shroud_storm_aftermath_custom_desc: "A §Y$shroud_storm$§! has caused a rise in paranormal activity across the planet."

# Galaxy Storm Config Sliders
 FE_COSMIC_STORM_EARLY_GAME_SPAWN_CHANCE_SCALE: "Storm Chance: Early-Game"
 FE_COSMIC_STORM_EARLY_GAME_SPAWN_CHANCE_SCALE_TOOLTIP: "§H$FE_COSMIC_STORM_EARLY_GAME_SPAWN_CHANCE_SCALE$§!\nThis multiplies the spawn chance of §YCosmic Storms§! during early-game $requires_cosmic_storms$"

 FE_COSMIC_STORM_MID_GAME_SPAWN_CHANCE_SCALE: "Storm Chance: Mid-Game"
 FE_COSMIC_STORM_MID_GAME_SPAWN_CHANCE_SCALE_TOOLTIP: "§H$FE_COSMIC_STORM_MID_GAME_SPAWN_CHANCE_SCALE$§!\nThis multiplies the spawn chance of §YCosmic Storms§! during mid-game $requires_cosmic_storms$"

 FE_COSMIC_STORM_LATE_GAME_SPAWN_CHANCE_SCALE: "Storm Chance: End-Game"
 FE_COSMIC_STORM_LATE_GAME_SPAWN_CHANCE_SCALE_TOOLTIP: "§H$FE_COSMIC_STORM_LATE_GAME_SPAWN_CHANCE_SCALE$§!\nThis multiplies the spawn chance of §YCosmic Storms§! during end-game $requires_cosmic_storms$"

 FE_COSMIC_STORM_EARLY_GAME_SPAWN_MAX_CAP: "Storm Maximum: Early-Game"
 FE_COSMIC_STORM_EARLY_GAME_SPAWN_MAX_CAP_TOOLTIP: "§H$FE_COSMIC_STORM_EARLY_GAME_SPAWN_MAX_CAP$§!\nThis sets the maximum amount of §YCosmic Storms§! that can spawn during early-game $requires_cosmic_storms$"

 FE_COSMIC_STORM_MID_GAME_SPAWN_MAX_CAP: "Storm Maximum: Mid-Game"
 FE_COSMIC_STORM_MID_GAME_SPAWN_MAX_CAP_TOOLTIP: "§H$FE_COSMIC_STORM_MID_GAME_SPAWN_MAX_CAP$§!\nThis sets the maximum amount of §YCosmic Storms§! that can spawn during mid-game $requires_cosmic_storms$"

 FE_COSMIC_STORM_LATE_GAME_SPAWN_MAX_CAP: "Storm Maximum: End-Game"
 FE_COSMIC_STORM_LATE_GAME_SPAWN_MAX_CAP_TOOLTIP: "§H$FE_COSMIC_STORM_LATE_GAME_SPAWN_MAX_CAP$§!\nThis sets the maximum amount of §YCosmic Storms§! during end-game $requires_cosmic_storms$"

 FE_COSMIC_STORM_SPAWN_COOLDOWN_SCALE: "Storm Cooldown"
 FE_COSMIC_STORM_SPAWN_COOLDOWN_SCALE_TOOLTIP: "§H$FE_COSMIC_STORM_SPAWN_COOLDOWN_SCALE$§!\nThis multiplies the spawn cooldown of §YCosmic Storms§! $requires_cosmic_storms$"

 STORM_PREFIX_0: "Cyclone $NAME$"
 STORM_PREFIX_1: "Disturbance $NAME$"
 STORM_PREFIX_2: "Tempest $NAME$"
 STORM_PREFIX_3: "Storm $NAME$"
 STORM_PREFIX_4: "Hypercane $NAME$"
 STORM_PREFIX_5: "Gale $NAME$"
 STORM_PREFIX_6: "Monsoon $NAME$"
 STORM_PREFIX_7: "Hurricane $NAME$"
 STORM_PREFIX_8: "Flux $NAME$"
 STORM_PREFIX_9: "Maelstrom $NAME$"
 STORM_PREFIX_10: "Vortex $NAME$"

#################
# Colony Events #
#################

# Magnetized Planetary Core
 pm_magnetized_planetary_core: "Hyper-Magnetized Planetary Core"
 pm_magnetized_planetary_core_desc: "Electromagnetic activity in the deep mantle makes magnetic mining viable while also disrupting technical infrastructure."
 cstorms.1705.name: "$pm_magnetized_planetary_core$"
 cstorms.1705.desc: "Unusual after effects are being reported on [this.GetName] in the wake of the recent §Y$magnetic_storm$§!. The storm's potent energy fields increased magnetic volatility in the planet's molten core, resulting in the widespread failure of technological infrastructure.\n\nHowever, the situation also presents a unique resource extraction opportunity. Metal-rich lava flows underneath the planet's mantle are now electromagnetically charged and can be harvested with the aid of mining magnets."

# Electrified Oceans
 d_electrified_oceans: "Electrified Oceans"
 d_electrified_oceans_desc: "A perpetual electrical current surges throughout the planet's vast ocean."
 GLACIAL_OCEANS: "sub-glacial oceans"
 DEFAULT_OCEANS: "oceans"
 cstorms.1715.name: "$d_electrified_oceans$"
 cstorms.1715.desc.common: "An unusual phenomenon has been observed on [this.GetName] in the wake of the recent §Y$electric_storm$§!. The planet's [GetOceansState] have been left charged with a perpetual electrical current now circulating in this vast body of water, posing lethal risks for aquatic life."
 cstorms.1715.desc.aquatic: "This represents a serious threat for our colony's survival prospects and must be addressed immediately."
 cstorms.1715.desc.non_aquatic: "This phenomenon is causing us no direct harm but poses challenges to our colony's future development."
 cstorms.1715.a: "Discharge the current."
 cstorms.1715.b: "Live with it."

# Ghostly Apparitions
 d_ghostly_canyon: "Ghostly Canyon"
 d_ghostly_canyon_desc: "Ethereal apparitions are witnessed by those who visit this canyon."
 cstorms.1725.name: "Ghostly Apparitions"
 cstorms.1725.desc.common: "Following the recent §Y$shroud_storm$§! in [this.solar_system.GetName], [owner.GetColonistPlural] report inexplicable sightings of ethereal apparitions in an isolated canyon. These ghostly blue figures appear briefly, unable or unwilling to interact with our [owner.GetColonistPlural], wandering aimlessly before dissipating."
 cstorms.1725.desc.psionic: "While the apparitions appear to be psionic in nature, we have not been able to establish any amount of mental communication with these entities. However, we have found their presence to be a passive reinforcement to our own telepathic abilities."
 cstorms.1725.desc.psionic_robot: "While the apparitions appear to be psionic in nature, we have not been able to establish any psionic communication with these entities. However, system checks have confirmed that their presence provides passive reinforcement to our own telepathic abilities."
 cstorms.1725.desc.spiritualist: "This remarkable phenomenon is providing a welcome reminder of the intangible wonders of our existence."
 cstorms.1725.desc.gestalt: "No physical harm or aggressive behavior has thus far been reported."
 cstorms.1725.desc.default: "No physical harm or damage has thus far been reported. Nonetheless, the strange phenomenon is proving to be an unsettling distraction."
 cstorms.1725.a: "Fill the canyon with earth. The dead will stay buried."

# Volcanic Inactivity
 cstorms.1735.name: "Volcanic Inactivity"
 cstorms.1735.desc: "The residual radiation from the recent §Y[this.GetAffectedStormType]§! has led to erratic geological activity across §H[this.GetName]§!.\n\nMost notably, the impact of the storm has rendered an active volcano extinct, cutting it off from its geological hotspot and severing the supply of magma.\n\nThese changes present us with new opportunities to develop the planet further, as the cooling magma opens up new lands."

# Mountain in the Sky
 d_sky_mountain: "Mountains in the Sky"
 d_sky_mountain_desc: "A colossal mountain range hangs suspended in the thin air of the planet's upper atmosphere, exposing fresh ore deposits."
 unlocks_zone_minerals_physics: "$t$Unlocks District Specialization: §Y$zone_minerals_physics$§!"
 cstorms.1745.name: "$d_sky_mountain$"
 cstorms.1745.desc: "A severe §Y$gravity_storm$§! caused an extraordinary transformation of §H[this.GetName]§!'s landscape. The storm's powerful gravitational fluctuations severed the planet's largest mountain range from its tectonic shelf, lifting it vertically above the planet.\n\nIt remains suspended in the upper atmosphere, held aloft by a residual gravitational effect of the storm. This remarkable upheaval has exposed previously inaccessible ore reserves in the bedrock underneath, as well as providing [owner.GetResearchers] with much to analyze."

# Melting Glaciers
 cstorms.1755.name: "Melting Glaciers"
 cstorms.1755.desc.common: "The recent §Y[this.GetAffectedStormType]§! has had an unexpected impact on the climate of [this.GetName]."
 cstorms.1755.desc.electric: "The increased electrical charge in the atmosphere has led to a drastic temperature shift in the polar region, $cstorms.1755.desc.common_2$"
 cstorms.1755.desc.particle: "The corrosive effect of the storm's particles has heavily impacted the polar regions, $cstorms.1755.desc.common_2$"
 cstorms.1755.desc.gravity: "The gravitational shifts brought on by the storm have shattered multiple layers of subaquatic ice, $cstorms.1755.desc.common_2$"
 cstorms.1755.desc.magnetic: "The resulting disturbances in the planets magnetic fields have led to drastic seismic shifts, $cstorms.1755.desc.common_2$"
 cstorms.1755.desc.solar: "The extreme heat of the storm raised the temperatures across the planet throughout its duration, $cstorms.1755.desc.common_2$"
 cstorms.1755.desc.celestial: "Large concentrations of superheated celestial dust have heavily impacted the polar regions, $cstorms.1755.desc.common_2$"
 cstorms.1755.desc.common_2: "causing previously inaccessible frozen tundra to thaw.\n\nWe can now develop this newly-uncovered land."

# Dusty Drink
 cstorms.1761.name: "Cosmic Clogging"
 cstorms.1761.desc.common: "Our [Owner.GetEngineerPlural] on §H[this.GetName]§! report that the §Y$celestial_storm$§! is having adverse effects on water filtration systems. As the particles settle in the planet's groundwater, the resulting mineral slurry is clogging key infrastructure points."
 cstorms.1761.desc.default: "The resulting hydroponic failures are heavily impacting the planet's agriculture, as well as leading to shortages in safe drinkable water.\n\nThis problem could have long-lasting consequences on our water supply if not dealt with. Fortunately, our [owner.GetEngineerPlural] are confident they can create more robust filtration systems to address the issue."
 cstorms.1761.desc.lithoid: "While investigating the hydroponic blockages, our [Owner.GetColonistPlural] discovered that the mineralized slurry itself is actually both delicious and nutritious when consumed by those with lithoid physiology. After making a few minor adjustments to the colony's filtration systems they have mass-produced a new seasonal drink with which to wait out the storm."
 cstorms.1761.a: "Proceed."
 cstorms.1761.b: "An unexpected treat."

 pm_satured_filtration: "Saturated Filtration"
 pm_satured_filtration_desc: "The local water supply is saturated with celestial cosmic dust, causing blockages in the hydroponic network."
 filtration_insight_modifier: "Hydroponic Filtration Insight"

 CLEAR_DUSTY_PIPES_PROJECT: "Clear the Pipes"
 CLEAR_DUSTY_PIPES_PROJECT_DESC: "The impact of a §Y$celestial_storm$§! on §H[this.GetName]§! has left water filtration systems clogged with an insoluble mineral slurry. We must re-engineer a more robust filtration system to address the issue."

 cstorms.1765.name: "Filters Unclogged"
 cstorms.1765.desc: "The [Owner.GetEngineerPlural] have dealt with the hydroponic blockages and water shortages on §H[this.GetName]§!. The colony's water supply network has been improved and can now filter out complex impurities such as those introduced by the $celestial_storm$.\n\nThese improvements to our water infrastructure can be repurposed to improve irrigation efforts across the [Owner.GetName]."

# Flightless Fauna
 cstorms.1771.name: "Flightless Fauna"
 cstorms.1771.desc.common: "The [Owner.GetScientistPlural] on [this.GetName] have observed harsh repercussions of the §Y$gravity_storm$§! on the local avian wildlife.\n\nThe gravitational fluctuations brought on by the storm are leading to erratic atmospheric conditions, rendering several species of avian fauna incapable of flight."
 cstorms.1771.desc.default: "Not only is this preventing the creatures unable to hunt as normal, it is also leaving them vulnerable to predators.\n\nThere is concern that the afflicted species may be hunted to extinction if we do not intervene."
 cstorms.1771.desc.swarm: "A veritable feast awaits us."
 cstorms.1771.a: "Easy Prey."
 cstorms.1771.b: "Let nature take its course."
 cstorms.1771.c: "Place the creatures in a reserve."
 cstorms.1771.evopred: "Save their DNA before the end."

 d_avian_reserve: "Avian Reserve"
 d_avian_reserve_desc: "A secluded nature reserve built to house vulnerable species of avian fauna."
 cstorms.1776.name: "Airborne Again"
 cstorms.1776.desc: "Following the passing of the §Y$gravity_storm$§!, the temporarily flightless fauna of [this.GetName] have taken to the skies again having taken shelter inside our avian reserve.\n\nWhile many of the creatures have now returned to their former habitats, significant numbers remain in the reserve, seemingly enjoying the comforts and protections it provides.\n\nThis presents a unique opportunity to study the planet's avian wildlife at close proximity."
 cstorms.1776.a: "Excellent News."

################
# Storm Events #
################

# Eye of the Storm
 cstorms.1801.name: "Eye of the Storm"
 cstorms.1801.desc: "Scans detect irregularities in the eye of [fromfrom.GetName] raging in [from.GetName], indicating that the formation is carrying a strange mass at its center. These unusual readings warrant closer investigation, before the storm dissipates or leaves the system."
 EYE_OF_THE_STORM_PROJECT: "$cstorms.1801.name$"
 EYE_OF_THE_STORM_PROJECT_DESC: "Scans of [fromfrom.GetName] in [this.GetName] suggest it is carrying a large mass within its inner vortex. Long-range sensors have been unable to provide conclusive answers about this unusual phenomenon. A field expedition into the eye of the storm is required to advance our understanding."
 cstorms.1805.name: "Into the Vortex"
 cstorms.1805.desc: "By navigating into the eye of the cosmic storm in [from.GetName], [leader.GetName] discovered the cause of our scan irregularities. This unusual storm is being fueled by a huge central concentration of [from.star.GetEarnedResources].\n\nOur science ship harvested what resources could be gathered before being violently ejected. The sensor data from their narrow withdrawal will aid our engineers in improving vessel performance under extreme storm conditions."
 cstorms.1805.desc.traumatized: "Unfortunately, this dangerous ordeal has had a lasting impact on [leader.GetName]."

 energy_lower: "energy"
 exotic_gases_lower: "exotic gases"
 volatile_motes_lower: "volatile motes"
 alloys_lower: "alloys"
 minerals_lower: "minerals"
 zro_lower: "zro"
 living_metal_lower: "living metal"
 cstorms.1805.desc.charged_matter: "charged matter"

# EotS Special Projects
 EYE_OF_THE_gravity_storm_PROJECT: "$EYE_OF_THE_STORM_PROJECT$"
 EYE_OF_THE_gravity_storm_PROJECT_DESC: "$EYE_OF_THE_STORM_PROJECT_DESC$"
 EYE_OF_THE_celestial_storm_PROJECT: "$EYE_OF_THE_STORM_PROJECT$"
 EYE_OF_THE_celestial_storm_PROJECT_DESC: "$EYE_OF_THE_STORM_PROJECT_DESC$"
 EYE_OF_THE_electric_storm_PROJECT: "$EYE_OF_THE_STORM_PROJECT$"
 EYE_OF_THE_electric_storm_PROJECT_DESC: "$EYE_OF_THE_STORM_PROJECT_DESC$"
 EYE_OF_THE_particle_storm_PROJECT: "$EYE_OF_THE_STORM_PROJECT$"
 EYE_OF_THE_particle_storm_PROJECT_DESC: "$EYE_OF_THE_STORM_PROJECT_DESC$"
 EYE_OF_THE_solar_storm_PROJECT: "$EYE_OF_THE_STORM_PROJECT$"
 EYE_OF_THE_solar_storm_PROJECT_DESC: "$EYE_OF_THE_STORM_PROJECT_DESC$"
 EYE_OF_THE_magnetic_storm_PROJECT: "$EYE_OF_THE_STORM_PROJECT$"
 EYE_OF_THE_magnetic_storm_PROJECT_DESC: "$EYE_OF_THE_STORM_PROJECT_DESC$"
 EYE_OF_THE_shroud_storm_PROJECT: "$EYE_OF_THE_STORM_PROJECT$"
 EYE_OF_THE_shroud_storm_PROJECT_DESC: "$EYE_OF_THE_STORM_PROJECT_DESC$"
 EYE_OF_THE_nexus_storm_PROJECT: "$EYE_OF_THE_STORM_PROJECT$"
 EYE_OF_THE_nexus_storm_PROJECT_DESC: "$EYE_OF_THE_STORM_PROJECT_DESC$"

# Storm in a Box
 cstorms.1816.name: "Drifting Capsule"
 cstorms.1816.desc: "A mysterious capsule is adrift in §H[this.GetName]§!. It has no obvious offensive capability and is unresponsive to our signals.\n\nInitial scans show that its damaged exterior is constructed using advanced materials and unfamiliar engineering techniques. Further analysis is needed."
 cstorms.1816.a: "Investigate."

 STORM_IN_A_BOX_INVESTIGATE_PROJECT: "Study the Capsule"
 STORM_IN_A_BOX_INVESTIGATE_PROJECT_DESC: "A mysterious and visibly-damaged capsule is drifting through the §H[this.GetName]§! system. We know neither its origin nor function. It possesses no evident weaponry and we believe further analysis of its advanced construction would be a safe and worthwhile venture."

 cstorms.1820.name: "Storm Trap"
 cstorms.1820.desc: "[this.leader.GetName] believes that the mysterious capsule drifting through the [solar_system.GetName] system is an ancient "storm trap", which may have once been part of a larger defense grid.\n\nThe device's intake port is sealed tightly, but our readings suggest it is holding the compressed energy and matter of a captive cosmic storm inside.\n\nFinding a way to open this remarkable container may teach us a great deal about storm mitigation, although at the risk of releasing whatever forces are currently contained within."
 cstorms.1820.a: "There is much to learn here."
 cstorms.1820.b: "Too dangerous. Leave it be."

 STORM_IN_A_BOX_TRAP_PROJECT: "Open the Storm Trap"
 STORM_IN_A_BOX_TRAP_PROJECT_DESC: "An ancient "storm trap" is drifting freely through space, carrying a compressed cosmic storm within. Opening it would provide valuable insights into storm management and mitigation, at the risk of releasing whatever forces are trapped inside."

 cstorms.1826.name: "Storm Released"
 cstorms.1826.desc: "[leader.GetName] completed analysis of the ancient storm trap's workings and was able to unlock its intake mechanism. As the ports opened, the §H[from.GetStormType]§! held inside was released into the void of the [solar_system.GetName] system.\n\nStudy of the trap's complex engineering has produced fascinating insights into storm-resistant materials and structures, though we still do not understand how the device is capable of containing storms entirely. This knowledge will greatly aid us in weathering future cosmic disturbances."
 cstorms.1826.storm_tt: "A small, low-level §Y$default_storm$§! spawns in the [solar_system.GetName] system"
 storm_trap_insight_modifier: "Storm Trap Insight"
 storm_trap_insight_modifier_tt: "Reduces the negative effects of §YCosmic Storms§! by §G10%§!."

 cstorms.1835.desc: "Commiserations, [this.GetSpeciesNamePlural]! We chanced to see a big storm wreaking havoc in [this.GetName].\n\nOf course, we were very sad to hear of the damage done there. We cried, indeed we cried! So please, allow us to help... with a special one time super deal!\n\nWe can provide gadgets, first class gadgets. Only the best from us! With these, when the next storm comes, you will be ready. So do we have a deal?"
 cstorms.1835.a: "We accept."
 cstorms.1835.b: "Not interested."

###################################
# Initiate Cosmic Storm situation #
###################################

 must_have_access_to_volatile_motes_tt: "Must have access to $r_volatile_motes$"
 must_have_access_to_rare_crystals_tt: "Must have access to $r_rare_crystals$"

 ap_weather_control_effect_tt: "Allows Science ships to generate §YCosmic Storms§! by manipulating a system's star."
 tech_generate_electric_storm_tt: "§IUnlocks Stormtype:§! Allows you to generate an §Y$electric_storm$§!"
 tech_generate_magnetic_storm_tt: "§IUnlocks Stormtype:§! Allows you to generate a §Y$magnetic_storm$§!"
 tech_generate_particle_storm_tt: "§IUnlocks Stormtype:§! Allows you to generate a §Y$particle_storm$§!"
 tech_generate_gravity_storm_tt: "§IUnlocks Stormtype:§! Allows you to generate a §Y$gravity_storm$§!"
 tech_generate_celestial_storm_tt: "§IUnlocks Stormtype:§! Allows you to generate a §Y$celestial_storm$§!"

 FLEETORDER_INITIATE_COSMIC_STORM: "Generating Cosmic Storm in $SYSTEM|Y$"
 FLEETORDER_INITIATE_COSMIC_STORM_IS_NOT_STAR: "§RCan only initiate Cosmic Storms near a star.§!"
 FLEETORDER_INITIATE_COSMIC_STORM_ALREADY_INITIATED: "§RA storm is already being gathered in this system.§!"
 FLEETORDER_INITIATE_COSMIC_STORM_OCCUPIED: "§RA storm is already present in this system.§!"
 FLEETORDER_INITIATE_COSMIC_STORM_BUTTON: "Initiate Galactic Storm"
 FLEET_ALREADY_INITIATING_STORM: "§RThis fleet is already initiating a storm somewhere else.§!"

 GATHER_STORM_MAGNETIC_TWO_CHOICE: " or §Y$magnetic_storm$§!"
 GATHER_STORM_MAGNETIC_THREE_CHOICE: ", §Y$magnetic_storm$§!"
 GATHER_STORM_ELECTRIC: " or §Y$electric_storm$§!"
 GATHER_STORM_PARTICLE: "§Y$particle_storm$§!"
 GATHER_STORM_GRAVITY_FIRST_CHOICE: "§Y$gravity_storm$§!"
 GATHER_STORM_GRAVITY_SECOND_CHOICE: " or §Y$gravity_storm$§!"
 GATHER_STORM_GRAVITY_THREE_CHOICE: ", §Y$gravity_storm$§!"
 GATHER_STORM_CELESTIAL_ONLY: "§Y$celestial_storm$§!"
 GATHER_STORM_CELESTIAL: " or §Y$celestial_storm$§!"

 situation_initiate_storm: "Gather the Storm"
 situation_initiate_storm_desc_supercharge: "We have begun supercharging §H[target.GetName]§! to seed a §Y$default_storm$§!."
 situation_initiate_storm_desc_overfeed: "We have begun oversaturating §H[target.GetName]§! to seed a §Y$default_storm$§!."
 situation_initiate_storm_desc_irradiate: "We are manipulating §H[target.GetName]§!'s stellar winds to seed a §Y$solar_storm$§!."
 situation_initiate_storm_desc_sever: "We are severing the electron fields surrounding §H[target.GetName]§! to seed a §Y$electric_storm$§!."
 situation_initiate_storm_desc_magnetize: "We are manipulating the ions surrounding §H[target.GetName]§! to seed a §Y$magnetic_storm$§!."
 situation_initiate_storm_desc_agitate: "We are agitating molecules around §H[target.GetName]§! to seed a §Y$particle_storm$§!."
 situation_initiate_storm_desc_destabilize: "We are destabilizing the gravity fields of §H[target.GetName]§! to seed a §Y$gravity_storm$§!."
 situation_initiate_storm_desc_scramble: "We are scrambling the celestial dust around §H[target.GetName]§! to seed a §Y$celestial_storm$§!."
 situation_initiate_storm_monthly_change_tooltip: "$situation_monthly_change_tooltip_approaches_dependent$"
 situation_initiate_storm_finisher_effects: "A $default_storm$ of relevant type is created in the [target.solar_system.GetName] system."
 approach_situation_initiate_storm_supercharge: "Supercharge the Star"
 approach_situation_initiate_storm_supercharge_tt: "Begin preparations for a §Y$solar_storm$§![GetGatherStormSuperchargeTTSecond][GetGatherStormSuperchargeTTThird]"
 approach_situation_initiate_storm_overfeed: "Oversaturate the Star"
 approach_situation_initiate_storm_overfeed_tt: "Begin preparations for a [GetGatherStormOverfeedTTFirst][GetGatherStormOverfeedTTSecond][GetGatherStormOverfeedTTThird]"
 approach_situation_initiate_storm_irradiate: "Redirect Solar Winds"
 approach_situation_initiate_storm_irradiate_tt: "Prepare a §Y$solar_storm$§!."
 approach_situation_initiate_storm_sever: "Electrify the Storm"
 approach_situation_initiate_storm_sever_tt: "Prepare an §Y$electric_storm$§!."
 approach_situation_initiate_storm_magnetize: "Magnetize Ions"
 approach_situation_initiate_storm_magnetize_tt: "Prepare a §Y$magnetic_storm$§!."
 approach_situation_initiate_storm_agitate: "Agitate Particles"
 approach_situation_initiate_storm_agitate_tt: "Prepare a §Y$particle_storm$§!."
 approach_situation_initiate_storm_destabilize: "Destabilize Gravitation"
 approach_situation_initiate_storm_destabilize_tt: "Prepare a §Y$gravity_storm$§!."
 approach_situation_initiate_storm_scramble: "Stir Stardust"
 approach_situation_initiate_storm_scramble_tt: "Prepare a §Y$celestial_storm$§!."
 approach_situation_initiate_storm_abort: "Abort the Project"
 approach_situation_locked_tt: "Another approach is already in progress."

 cstorms.2000.name: "Storm Preparation"
 cstorms.2000.desc_common_1: "We are now in position in the §H[target.solar_system.GetName]§! system and ready to begin the necessary preparations to generate a §Y$default_storm$§!.\n\nBy temporarily supercharging [target.GetName], we can create the ideal conditions to seed the desired astrometeorological reaction."
 cstorms.2000.desc_tech: "\nUsing advanced energy manipulation methods, we could oversaturate [target.GetName] with raw materials to form a more structurally complex storm."
 cstorms.2000.desc_common_2: "\nThis will be a time-consuming endeavor, but the end result will be a great achievement for [owner.GetName]. The star itself will remain entirely intact after the operation is complete."
 cstorms.2000.a: "Supercharge the Star."
 cstorms.2000.a.tt: "$approach_situation_initiate_storm_supercharge_tt$"
 cstorms.2000.b: "Oversaturate the Star."
 cstorms.2000.b.tt: "$approach_situation_initiate_storm_overfeed_tt$"
 cstorms.2000.b.tt.allow: "Requires one of the following$TABBED_NEW_LINE$$TRIGGER_FAIL$$approach_situation_initiate_storm_agitate$$TABBED_NEW_LINE$$t$$TRIGGER_FAIL$Has £physics£ §Y$tech_basic_science_lab_3$§! technology$TABBED_NEW_LINE$$t$$TRIGGER_FAIL$$must_have_access_to_volatile_motes_tt$$TABBED_NEW_LINE$$TRIGGER_FAIL$$approach_situation_initiate_storm_destabilize$$TABBED_NEW_LINE$$t$$TRIGGER_FAIL$Has £physics£ §Y$tech_mine_dark_matter$§! technology$TABBED_NEW_LINE$$TRIGGER_FAIL$$approach_situation_initiate_storm_scramble$$TABBED_NEW_LINE$$t$$TRIGGER_FAIL$Has £physics£ §Y$tech_hyper_drive_3$§! technology$TABBED_NEW_LINE$$t$$TRIGGER_FAIL$$must_have_access_to_rare_crystals_tt$"
 cstorms.2000.c: "Abort the project."

 cstorms.2010.name: "Storm Calibration"
 cstorms.2010.desc_irradiate_only: "The preparations towards the $default_storm$ in the §H[target.solar_system.GetName]§! system have reached a pivotal stage. The next actions require intense focus and new resource commitments to forge a §Y$solar_storm$§! by manipulating the solar winds of §H[target.GetName]§!"
 cstorms.2010.desc_others: "The preparations towards the $default_storm$ in the §H[target.solar_system.GetName]§! system have reached a critical juncture. The next actions are crucial, and require more focused resource commitments to the cause."
 cstorms.2010.a: "Intensify solar winds."
 cstorms.2010.a.tt: "$approach_situation_initiate_storm_irradiate_tt$\nCost $@irradiate_alloy_upkeep|0$ $r_alloys$ Monthly, $@default_monthly_progress$ Progress/Month"
 cstorms.2010.b: "Sever electron fields."
 cstorms.2010.b.tt: "$approach_situation_initiate_storm_sever_tt$\nCost $@sever_energy_upkeep|0$ $r_energy$ Monthly, $@default_monthly_progress$ Progress/Month"
 cstorms.2010.c: "Magnetize ions."
 cstorms.2010.c.tt: "$approach_situation_initiate_storm_magnetize_tt$\nCost $@magnetize_mineral_upkeep|0$ $r_minerals$ Monthly, $@default_monthly_progress$ Progress/Month"
 cstorms.2010.d: "Abandon the project."

 cstorms.2015.name: "$cstorms.2010.name$"
 cstorms.2015.desc_one_tech_only: "The preparations towards the $default_storm$ in the §H[target.solar_system.GetName]§! system have reached a pivotal stage. The next actions of [storm_researcher.GetName] require intense focus and new resource commitments to take advantage of the bloated state of [target.GetName]."
 cstorms.2015.desc_others: "The preparations towards the $default_storm$ in the §H[target.solar_system.GetName]§! system have reached a critical juncture. The next actions of [storm_researcher.GetName] are crucial, and require more focused resource commitments to the cause, if we are to properly take advantage of the bloated of state of [target.GetName]."
 cstorms.2015.a: "Agitate particles."
 cstorms.2015.a.tt: "$approach_situation_initiate_storm_agitate_tt$\nCost $@rare_resource_upkeep|0$ $r_volatile_motes$ Monthly, $@default_monthly_progress$ Progress/Month"
 cstorms.2015.b: "Destabilize gravitational fields."
 cstorms.2015.b.tt: "$approach_situation_initiate_storm_destabilize_tt$\nCost $@rare_resource_upkeep|0$ $r_dark_matter$ Monthly, $@default_monthly_progress$ Progress/Month"
 cstorms.2015.c: "Stir stardust."
 cstorms.2015.c.tt: "$approach_situation_initiate_storm_scramble_tt$\nCost $@rare_resource_upkeep|0$ $r_rare_crystals$ Monthly, $@default_monthly_progress$ Progress/Month"
 cstorms.2015.d: "$cstorms.2010.d$"

 cstorms.storm_gathered.final_word: "Harnessing the power of the $default_storm$ has been no small feat. We can finally reap the long-awaited rewards of our endeavor."
 cstorms.storm_gathered.a: "Excellent work."
 cstorms.2020.name: "Unleash the Storm"
 cstorms.2020.desc: "The intensified solar winds of §H[target.GetName]§! have reached critical mass.\n\nWe are on the brink of unleashing a §Y$solar_storm$§!.\n\n$cstorms.storm_gathered.final_word$"
 cstorms.2025.name: "$cstorms.2020.name$"
 cstorms.2025.desc: "The electron fields of §H[target.GetName]§! have been fully severed.\n\nWe are on the brink of unleashing a §Y$electric_storm$§!.\n\n$cstorms.storm_gathered.final_word$"
 cstorms.2030.name: "$cstorms.2020.name$"
 cstorms.2030.desc: "The ions of §H[target.GetName]§! have been successfully magnetized.\n\nWe are on the brink of unleashing a §Y$magnetic_storm$§!.\n\n$cstorms.storm_gathered.final_word$"
 cstorms.2035.name: "$cstorms.2020.name$"
 cstorms.2035.desc: "The saturated particles of §H[target.GetName]§! have reached their breaking point.\n\nWe are on the brink of unleashing a §Y$particle_storm$§!.\n\n$cstorms.storm_gathered.final_word$"
 cstorms.2040.name: "$cstorms.2020.name$"
 cstorms.2040.desc: "The gravitational field of §H[target.GetName]§! has been sufficiently destabilized.\n\nWe are on the brink of unleashing a §Y$gravity_storm$§!.\n\n$cstorms.storm_gathered.final_word$"
 cstorms.2045.name: "$cstorms.2020.name$"
 cstorms.2045.desc: "The stardust of §H[target.GetName]§! has been fully scrambled.\n\nWe are on the brink of unleashing a §Y$celestial_storm$§!.\n\n$cstorms.storm_gathered.final_word$"


### Aftermath Deposits ###

 d_magnetic_storm_1_minerals: "Magnetized Ore"
 d_magnetic_storm_1_minerals_desc: "A passing cosmic storm has magnetized an immense amount of previously unexploited mineral deposits, making it exceedingly easy for our mining operations to access these new resources."
 d_magnetic_storm_2_alloys: "Storm-Forged Foundry"
 d_magnetic_storm_2_alloys_desc: "A passing cosmic storm that ravaged this planet has left a significant number of foundry equipment strangely charged. Even without fully understanding the mechanism, our alloy production has improved significantly."
 d_magnetic_storm_3_mix: "Skybound Plateaus"
 d_magnetic_storm_3_mix_desc: "Magnetized by the gravitational effects of a passing cosmic storm, the majestic and floating landmasses can be maneuvered directly over existing industrial complexes."

 cstorms.8000.title: "Cosmic Alteration"
 cstorms.8000.desc: "A passing cosmic storm has left more than mere devastation in its wake. On [Planet.GetName], it has created an entirely new geographical feature."
 cstorms.8000.a: "Fascinating"

 d_electric_storm_1_engineering: "Lightning Struck Ruins"
 d_electric_storm_1_engineering_desc: "A passing cosmic storm of incredible fury has transformed a once-thriving settlement into lightning-struck ruins, transmuting our mundane building materials into rare and unusual compounds."
 d_electric_storm_2_unity: "Planetary Scar"
 d_electric_storm_2_unity_desc: "A passing cosmic storm has unleashed such concentrated devastation upon the planet that it has carved a scar visible from space."
 d_electric_storm_3_physics: "Silent Armada"
 d_electric_storm_3_physics_desc: "A passing cosmic storm has wreaked havoc on the navigation systems of countless civilian ships, turning the hardest-hit areas into haunting graveyards of broken hulks and decimated machinery."

 d_particle_storm_1_society: "Storm-ruined Suburbs"
 d_particle_storm_1_society_desc: "The Cosmic Storm has rendered some of our suburbs into ruins, fit only for study of the remains."
 d_particle_storm_2_unity: "The Big One"
 d_particle_storm_2_unity_desc: "The Cosmic Storm has left a tremendous crater on this world, a brutal reminder of cosmic indifference to our existence."
 d_particle_storm_3_motes: "Unstable Planes"
 d_particle_storm_3_motes_desc: "The Cosmic Storm has turned several vast planes into areas of high tectonic activity, coincidentally the increase in danger has also come with an increase in volatile motes."

 particle_storm_aftermath_1_tt: "Robot Assembly Speed: §R-40%§!\n£minerals£ §YMinerals§! from Jobs: §R-10%§!\n£volatile_motes£ §YVolatile Motes§! from Pops: §G+0.02§!"
 particle_storm_aftermath_2_tt: "Robot Assembly Speed: §R-50%§!\n£minerals£ §YMinerals§! from Jobs: §R-20%§!\n£volatile_motes£ §YVolatile Motes§! from Pops: §G+0.04§!"
 particle_storm_aftermath_3_tt: "Robot Assembly Speed: §R-60%§!\n£minerals£ §YMinerals§! from Jobs: §R-30%§!\n£volatile_motes£ §YVolatile Motes§! from Pops: §G+0.06§!"

 d_solar_storm_1_energy: "Degraded Ozone Layer"
 d_solar_storm_1_energy_desc: "The Cosmic Storm has torn a hole into the ozone layer of this planets atmosphere. While severely infringing on our quality of life, the quality of production has gone up."
 d_solar_storm_2_districts: "Radiated Highlands"
 d_solar_storm_2_districts_desc: "The Cosmic Storm has bathed the highlands of this world with radiation, creating a sublime ground for our energy production."
 d_solar_storm_3_output: "Glowing Desert"
 d_solar_storm_3_output_desc: "The Cosmic Storm has left entire desert aglow, a deadly view but with sufficient security measures it can turned into a financially viable tourist spot."

 d_celestial_storm_1_mines: "Crystalline Quills"
 d_celestial_storm_1_mines_desc: "The ravaging blasts of a passing cosmic storm have left behind a landscape of jagged and spiked crystals, creating a perilous yet potentially profitable terrain."
 d_celestial_storm_2_society: "Historic Sedimentation"
 d_celestial_storm_2_society_desc: "A passing cosmic storm has blasted away entire layers of sediment, unveiling traces of eons we have never before been able to study."
 d_celestial_storm_3_crystal: "Stardust Dunes"
 d_celestial_storm_3_crystal_desc: "A passing cosmic storm swept over this world like a great wave. In its wake, it left behind an ethereal landscape of glittering, stardust dunes."

 celestial_storm_aftermath_1_tt: "Planet Crime: §R+10%§!\n£food£ §YFood§! from Jobs: §R-10%§!\n£rare_crystals£ §YRare Crystals§! from Pops: §G+0.02§!"
 celestial_storm_aftermath_2_tt: "Planet Crime: §R+20%§!\n£food£ §YFood§! from Jobs: §R-20%§!\n£rare_crystals£ §YRare Crystals§! from Pops: §G+0.04§!"
 celestial_storm_aftermath_3_tt: "Planet Crime: §R+30%§!\n£food£ §YFood§! from Jobs: §R-30%§!\n£rare_crystals£ §YRare Crystals§! from Pops: §G+0.06§!"

 d_gravity_storm_1_districts: "Compacted Plains"
 d_gravity_storm_1_districts_desc: "The crushing gravitational effects of a passing cosmic storm have compacted several areas previously deemed too unstable for construction, effectively granting us free real estate."
 d_gravity_storm_2_unity: "Pulverized Monuments"
 d_gravity_storm_2_unity_desc: "A passing cosmic storm unleashed tremendous pressure on some of our more fragile monuments, reducing them to dust and debris - a humble reminder of the terrifying forces that await us out there."
 d_gravity_storm_3_engineering: "Gravitational Caves"
 d_gravity_storm_3_engineering_desc: "A passing cosmic storm has transformed some of our mining complexes into broken shafts of hyper-compact material. While our attempts to reopen them have sparked new theories in engineering and drilling, they have made little progress in reclaiming the mines."

 d_shroud_storm_1_society: "Shroud Parasites"
 d_shroud_storm_1_society_desc: "A passing cosmic storm has spread parasites among our livestock. Phasing between our reality and the Shroud, they have proven to be edible, healthy and surprisingly delicious."
 d_shroud_storm_2_zro: "Fields of Zro"
 d_shroud_storm_2_zro_desc: "Transformed by a passing cosmic storm, this planet's most verdant biomes have become wavering fields of Zro. These are some of the purest deposits we have ever encountered."
 d_shroud_storm_3_happy: "Entity of the Lake"
 d_shroud_storm_3_happy_desc: "A passing cosmic storm has left us with a strange and wonderful gift. The largest body of water on this planet forms ripples that create patterns and symbols of obvious importance, capable of answering inquiries with surprising wisdom."

### Shroud Storm Events
 shroud_switched: "Veiled by the Shroud"
 shroud_switched_tt: "Veils of the Shroud linger upon this celestial body, their unnatural presence suggesting either a profound breach or the aftermath of a catastrophic Shroud Storm. "

 cstorms.8510.title: "Psionic Switch"
 cstorms.8510.desc: "In a flurry of psionic activity, [from.GetName] was switched with a [from.GetClassName] from parts unknown."
 cstorms.8510.a: "A strange fate."
 cstorms.8515.title: "Mass Transfiguration"
 cstorms.8515.desc: "A surge of psionic energy has swept through [from.GetName], leaving parts of its population altered in ways that defy natural law. Entire groups have been reshaped, their forms now alien and unfamiliar, as if something beyond our understanding has rewritten their very essence."
 cstorms.8515.a: "Unknown forces stir..."
 cstorms.8520.title: "Stellar Transmutation"
 cstorms.8520.desc: "A surge of psionic energy has remade [from.GetName], transforming it into a star of an entirely new nature. Now, a [from.GetClassName] casts its strange light upon the [from.solar_system.GetName] System, as if reality itself has been altered."
 cstorms.8520.a: "Even the stars are not immune..."

### Building custom requirements

 storm_repellent_allow: "$TRIGGER_FAIL$Cannot be built if any §YStorm Attraction§! Building is present in system"
 storm_attracting_allow: "$TRIGGER_FAIL$Cannot be built if any §YStorm Repulsion§! Building is present in system"

 TOO_IMPERIAL: "Has an Imperialist Faction"

 executive: "$job_executive$"
 noble: "$job_noble$"
 merchant: "$job_merchant$"
 head_researcher: "$job_head_researcher$"
 high_priest: "$job_high_priest$"
 technophant: "$job_technophant$"
 warden: "$job_warden$"

 noble_researcher: "$job_noble_researcher$"
 job_noble_researcher: "Noble Scientist"
 job_noble_researcher_plural: "Noble Scientists"
 job_noble_researcher_desc: "The brightest and most noble of scions are educated in both decorum and the scientific method, to better explain their positions of supremacy."

 sacred_noble: "$job_sacred_noble$"
 job_sacred_noble: "Sacred Noble"
 job_sacred_noble_plural: "Sacred Nobles"
 job_sacred_noble_desc: "Divinity by Inheritance is the way. Inheritance by Divinity is the means. Thus we are blessed with nobility."

 augmentation_merchant: "$job_augmentation_merchant$"
 job_augmentation_merchant: "Augmentation Merchant"
 job_augmentation_merchant_plural: "Augmentation Merchants"
 job_augmentation_merchant_desc: "Who could possibly guide our empire but the ones who offer self-improvement at such an affordable cost and with an extended warranty on top."

 visionary: "$job_visionary$"
 job_visionary: "Tech Visionary"
 job_visionary_plural: "Tech Visionaries"
 job_visionary_desc: "Unfettered by precedent and unburdened by humility, these dreamers of tomorrow transmute bold speculation into marketable reality. To a true visionary, progress is not merely a principle; it is a product."

 noble_merchant: "$job_noble_merchant$"
 job_noble_merchant: "Patrician"
 job_noble_merchant_plural: "Patricians"
 job_noble_merchant_desc: "The right to rule is determined not by inheritance, but by the measure of one's worth; and how better to measure your worth than by the sum total of the balance sheet?"
