l_english:

### CONCEPTS
#
# Above each concept definition are instructions on usage, including an icon where one exists.
#   Note that between the icon and the term there's a non-breaking space. When you copy the usage example, it will keep the non-breaking space.
#   This is important to not get a line break between the icon and the concept.
# Use a concept link with icon the first time a new concept is mentioned, then use §H without an icon for repeated uses.
# Use §H with an icon the first time a concept is used withing its own description.
# Use §H without an icon if the concept is used more than once.

 GAME_CONCEPT_FORMAT: "§C$TEXT$§!"

 DATABANK_FILTER_DESC: "Selected Category"

 databank_colony: "Colony"
 databank_conquest: "Conquest"
 databank_development: "Development"
 databank_empire: "Empire"
 databank_exploration: "Exploration"
 databank_interface: "Interface"
 databank_resource: "Resource"

 dlc_requirement_string: "\n\n§PDLC Requirement:§!"
 requires_leviathans: "$dlc_requirement_string$ §ILeviathans§!"
 requires_apoc: "$dlc_requirement_string$ §IApocalypse§!"
 requires_syn_dawn: "$dlc_requirement_string$ §ISynthetic Dawn§!"
 requires_megacorp: "$dlc_requirement_string$ §IMegaCorp§!"
 requires_dis_stars: "$dlc_requirement_string$ §YDistant Stars Story Pack§!"

 tt_gain: "\n\nTo increase:\n"
 tt_use: "\n\nUse:\n"
 tt_market: "Buy on the £market£ ['concept_market']"
 tt_no_need_hive: "§R$auth_hive_mind_plural$ do not use this resource.§!"
 tt_some_need_machine: "§R$auth_machine_intelligence_plural$ generally do not use this resource.§!"
 tt_some_need_infernal: "§R$trait_infernal_plural$ generally do not use this resource.§!"

 concept_advanced_empire: "Advanced AI Empire"
 concept_advanced_empires: "Advanced AI Empires"
 concept_advanced_empires_desc: "Advanced AI Empires start with an initial advantage in resources, technology and population. They do not gain any additional bonuses besides a stronger starting position."

 concept_alien_zoo: "$building_xeno_zoo$"
 concept_alien_zoo_desc: "£mod_job_entertainer_add£ [entertainer.GetName] Jobs: §G+100§!\n£mod_job_xeno_zoo_keeper_add£ $job_xeno_zoo_keeper$ Jobs: §G+100§!\n£mod_job_livestock_zoo_animal_add£ $job_livestock_zoo_animal$ Jobs: §G+300§!\n\n£job_xeno_zoo_keeper£ $job_xeno_zoo_keeper_plural$ turn $r_consumer_goods$ into £society£ §YResearch Points§! and $r_amenities$.\n$t$$r_amenities$ produced scale with £job_livestock_zoo_animal£ $job_livestock_zoo_animal$ Jobs.\n$job_entertainer_effect_desc$\n$job_livestock_zoo_animal_effect_desc$\n\n§L$building_xeno_zoo_desc$§!"

 # Singular: ['concept_ascension_perk'] or §H$concept_ascension_perk$§!
 # Plural: ['concept_ascension_perks'] or §H$concept_ascension_perks$§!
 concept_ascension_perk: "Ascension Perk"
 concept_ascension_perks: "Ascension Perks"
 concept_ascension_perks_desc: "§H$concept_ascension_perks$§! grant powerful, empire-wide benefits that can shape the course of a civilization's development, opening paths to greater strength, resilience, or transcendence.\n\nThey are chosen and managed within the §H$traditions$§! tab of the £interface£ ['concept_society_management_view']."

 # Singular: -
 # Plural: £alloys£ ['concept_alloys'] or £alloys£ §H$concept_alloys$§!
 concept_alloys: "Alloys"
 concept_alloys_desc: "£alloys£ §H$concept_alloys$§! are advanced resources with significant military applications.\n\nAmong other things, they are used to construct ['concept_civilian_ships'], ['concept_military_ships'], ['concept_starbases'], and ['concept_megastructures'].$tt_gain$- Build £zone£ §H$zone_industrial_plural$§! or £zone£ §H$zone_foundry_plural$§!\n- Build £building£ ['building:building_foundry_1']\n- $tt_market$"

 # Singular: £trade_value£ ['concept_trade'] or §H$concept_trade$§!
 # Plural: -
 concept_trade: "Trade"
 concept_trade_desc: "$r_trade$ represents the everyday economic activity, flow of commerce, and logistics capacity within an ['concept_empire'].\n\nIt is used for ['concept_ship_upkeep'], ['concept_colony_upkeep'], and to buy other resources.$tt_gain$- Construct £building£ ['concept_buildings'] with £job£ ['concept_jobs'] that produce $r_trade$\n- Build £mining_station£ ['concept_mining_stations'] on interstellar trade deposits\n- Sell resources on the £market£ ['concept_market']"

 # Singular: £building£ ['concept_building'] or £building£ §H$concept_building$§!
 # Plural: £building£ ['concept_buildings'] or £building£ §H$concept_buildings$§!
 concept_building: "$buildable_building$"
 concept_buildings: "$planet_buildings$"
 concept_building_desc: "£building£ §H$concept_buildings$§! specialize the output of £colony£ ['concept_colonies']. Examples include ['building:building_foundry_1'] and ['building:building_research_lab_1'].\n\nAn available §HBuilding Slot§! is required to construct a §H$concept_building$§!, which may require selecting a £zone£ ['concept_district_specialization'].$tt_gain$- Build more §H$concept_buildings$§! in the £interface£ ['concept_colony_view']"

 # Singular: £mining_station£ £science_ship£ £shipclass_observation_station£ ['concept_civilian_space_station'] or £mining_station£ £science_ship£ £shipclass_observation_station£ §H$concept_civilian_space_station$§!
 # Plural: £mining_station£ £science_ship£ ['concept_civilian_space_stations'] or £mining_station£ §H$mining_station$§! £science_ship£ £shipclass_observation_station£ §H$concept_civilian_space_stations$§!
 concept_civilian_space_station: "Civilian $spacestation_1$"
 concept_civilian_space_stations: "Civilian $spacestation_1_plural$"
 concept_civilian_space_station_desc: "£mining_station£ §H$mining_station_plural$§! and £science_ship£ §H$research_station_plural$§! are orbital installations constructed around celestial bodies to extract resources or conduct scientific research. $mining_station$ harvest £minerals£ ['concept_minerals'], £energy£ ['concept_energy'], and other strategic materials, while $research_station$ generate £physics£ £society£ £engineering£ ['concept_research'] to advance scientific progress.\n\nThese stations are vital for economic expansion and technological development, requiring construction via a £construction_ship£ ['concept_construction_ship']."

 # Singular: £colony£ ['concept_colony'] or £colony£ §H$concept_colony$§!
 # Plural: £colony£ ['concept_colonies'] or £colony£ §H$concept_colonies$§!
 concept_colony: "$COLONY$"
 concept_colonies: "$COLONIES$"
 concept_colony_desc: "A £colony£ §H$concept_colony$§! is anywhere £pop£ ['concept_pops'] live and work in £district£ ['concept_districts'], £zone£ ['concept_district_specializations'], and £building£ ['concept_buildings'].\n\nExamples include the starting §Hhomeworld§!, £planet£ ['concept_planets'] colonized by £colony_ship£ ['concept_colony_ships'], or constructed ['concept_habitats'].\n\n§H$concept_colonies$§! are managed in the £interface£ ['concept_colony_view']."

 # Singular: £colony_ship£ ['concept_colony_ship'] or £colony_ship£ §H$concept_colony_ship$§!
 # Plural: £colony_ship£ ['concept_colony_ships'] or £colony_ship£ §H$concept_colony_ships$§!
 concept_colony_ship: "$colonizer$"
 concept_colony_ships: "$colonizer_plural$"
 concept_colony_ship_desc: "£colony_ship£ §H$concept_colony_ships$§! are sent to £planet£ ['concept_planets'] to turn them into £colony£ ['concept_colonies'].\n\nA §H$concept_colony_ship$§! is automatically built when colonization is initiated from the £interface£ ['concept_colony_view'] or the £interface£ ['concept_expansion_planner']. They can also be built in a ['concept_shipyard']."

 # Singular: £construction_ship£ ['concept_construction_ship'] or £construction_ship£ §H$concept_construction_ship$§!
 # Plural: £construction_ship£ ['concept_construction_ships']
 concept_construction_ship: "$constructor$"
 concept_construction_ships: "$constructor_plural$"
 concept_construction_ship_desc: "A £construction_ship£ §H$concept_construction_ship$§! allows for the assembly of various space stations.$tt_use$- Build ['concept_outposts'] in unowned £system£ ['concept_systems'] to expand the the borders of an ['concept_empire']\n- Build £mining_station£ ['concept_mining_stations'] and £science_ship£ ['concept_research_stations'] around surveyed £planet£ ['concept_planets'] and ['concept_stars']\n- Build ['concept_megastructures']\n- Research certain ['concept_special_projects']$tt_gain$- Build §H$concept_construction_ships$§! in a ['concept_shipyard']"

 # Singular: £science_ship£ ['concept_science_ship'] or £science_ship£ §H$concept_science_ship$§!
 # Plural: £science_ship£ ['concept_science_ships'] or £science_ship£ §H$concept_science_ships$§!
 concept_science_ship: "$science$"
 concept_science_ships: "$science_plural$"
 concept_science_ship_desc: "£science_ship£ §H$concept_science_ships$§! are specialized vessels designed for exploration, survey, and research operations. Manned by a £scientist£ ['concept_scientist'], they can survey uncharted systems, analyze £anomaly£ ['concept_anomalies'], and investigate £archaeology£ ['concept_archaeology_sites'].\n\nThese vessels are automatically outfitted with the most advanced available ['concept_components'] and are essential for early expansion and discovery.\n\n§H$concept_science_ships$§! can also be used to explore galactic phenomenon such as ['concept_wormholes'], research ship ['concept_debris'], or to aid in ['concept_special_projects'] requiring detailed analysis."

 # Singular: -
 # Plural: £consumer_goods£ ['concept_consumer_goods'] or £consumer_goods£ §H$concept_consumer_goods$§!
 concept_consumer_goods: "Consumer Goods"
 concept_consumer_goods_desc: "[GetConceptConsumerGoods]"
 concept_consumer_goods_desc_start: "£consumer_goods£ §H$concept_consumer_goods$§! are an advanced resource that include the various gadgets, luxuries, and equipment necessary to give £pop£ ['concept_pops'] a good life."
 concept_consumer_goods_desc_end: "$tt_gain$- Build £zone£ §H$zone_industrial_plural$§! or £zone£ §H$zone_factory_plural$§!\n- Build £building£ ['building:building_factory_1']\n- $tt_market$"
 concept_consumer_goods_desc_regular: "$concept_consumer_goods_desc_start$\n\nSome £job£ ['concept_jobs'] require these to be performed, such as £job_researcher£ ['concept_researcher'] or £job_priest£ ['concept_priest'].$concept_consumer_goods_desc_end$"
 concept_consumer_goods_desc_hive: "$tt_no_need_hive$\n\n$concept_consumer_goods_desc_regular$"
 concept_consumer_goods_desc_machine: "$tt_some_need_machine$\n\n$concept_consumer_goods_desc_start$\n\n['concept_auth_machine_intelligence', $auth_machine_intelligence_plural$] with an §H$civic_machine_obsessional_directive$§! produce £consumer_goods£ §H$concept_consumer_goods$§!, as do §H$civic_machine_servitor_plural$§! for their £pop£ §H$citizenship_organic_trophy$ Pops§!.$concept_consumer_goods_desc_end$"

# Singular: -
 # Plural: £biomass£ ['concept_biomass'] or £biomass£ §H$biomass$§!
 concept_biomass: "Biomass"
 concept_biomass_desc: "£biomass£ §HBiomass§! is the raw organic potential generated by biological activity across the worlds of ['concept_owned_systems'].\n\nIt is used for constructing planetary £building£ ['concept_buildings'] and ['concept_terraforming'] new ['concept_colonies'].$tt_gain$- Grow more £pop£ ['concept_pops']\n- Build £building£ ['building:building_cradle_of_rebirth']"

 # Singular: £genetic_material£ ['concept_dna'] or £genetic_material£ §H$concept_dna$§!
 # Plural: -
 concept_dna: "$genetic_material$"
 concept_dna_desc: "£genetic_material£ §H$concept_dna$§! allows us to clone spaceborne organisms for use as military fleets. Higher grade genetic material unlocks the cloning of higher grade §YSpace Fauna§! at ['concept_hatchery',Hatcheries].\n\nGenetic Material can be collected in the wild with £physics£ ['technology:tech_gravity_wells'] and by breeding in the ['concept_vivarium']."

 # Singular: £district£ ['concept_district'] or £district£ §H$concept_district$§!
 # Plural: £district£ ['concept_districts'] or £district£ §H$concept_districts$§!
 concept_district: "$DISTRICT$"
 concept_districts: "$DISTRICTS$"
 concept_district_desc: "£district£ §H$concept_districts$§! are specialized areas of a £colony£ ['concept_colony']. Examples include ['concept_generator_districts'], ['concept_mining_districts'], or ['concept_farming_districts'].\n\nThey usually provide both £housing£ ['concept_housing'] and £job£ ['concept_jobs'].$tt_gain$- Build more §H$concept_districts$§! in the £interface£ ['concept_colony_view']"

 # Singular: ['concept_edict'] or §H$concept_edict$§!
 # Plural: ['concept_edicts'] or §H$concept_edicts$§!
 concept_edict: "Edict"
 concept_edicts: "Edicts"
 concept_edicts_desc: "§H$concept_edicts$§! are empire-wide decisions that are enacted by spending resources or paying a monthly upkeep.\n\nMost require $i_unity$ or are paid for using the ['concept_edict_fund'], though some §H$concept_edicts$§! may cost other resources.\n\n§H$concept_edicts$§! are managed in the §H$government_view_tab_policies_and_edicts$§! tab of the £interface£ ['concept_government_view']."

 # Singular: ['concept_edict_fund'] or §H$concept_edict_fund$§!
 # Plural: -
 concept_edict_fund: "Edict Fund"
 concept_edict_fund_desc: "The §H$concept_edict_fund$§! is a fixed pool of £unity£ ['concept_unity'] dedicated to ['concept_edict'] upkeep. If upkeep surpasses the §H$concept_edict_fund$§! capacity, additional §H$concept_unity$§! is consumed."

 # Singular: -
 # Plural: £energy£ ['concept_energy'] or £energy£ §H$concept_energy$§!
 concept_energy: "Energy Credits"
 concept_energy_desc: "£energy£ §HEnergy Credits§! are stored units of transferrable energy that are essential for all space-faring ['concept_empires'].\n\nThey are used for upkeep of ['concept_ships'] and ['concept_buildings'], to clear planetary £blocker£ ['concept_blockers'], and when making deals with others.$tt_gain$- Build £district£ ['concept_generator_districts']\n- Build £mining_station£ ['concept_mining_stations'] on energy-rich ['concept_celestial_objects']\n- $tt_market$"

 # Singular: ['concept_authority'] or §H$concept_authority$§!
 # Plural: ['concept_authorities'] or §H$concept_authorities$§!
 concept_authority: "Authority"
 concept_authorities: "Authorities"
 concept_authority_desc: "An §H$concept_authority$§! determines how an empire selects its rulers and governs its population. Democracies and oligarchies hold a periodic ['concept_democratic_election'], while dictatorships and imperial systems concentrate power in the hands of a single ruler.\n\nThe choice of §H$concept_authority$§! influences the approval and support of ['concept_factions'], ruler succession, available ['concept_civics'], and diplomatic interactions.\n\nAn empire's §H$concept_authority$§! is established during empire creation but may be altered later through reforms, provided the necessary conditions are met."

 # Singular: ['concept_ethic'] or §H$concept_ethic$§!
 # Plural: ['concept_ethics'] or §H$concept_ethics$§!
 concept_ethic: "Ethic"
 concept_ethics: "Ethics"
 concept_ethic_desc: "§H$concept_ethics$§! represent an empire's core ideological beliefs, shaping its policies, societal structure, and diplomatic stance. They define whether an individual values freedom or authoritarian control, militaristic conquest or peaceful cooperation.\n\nAn empire's §H$concept_ethics$§! influence available ['concept_civics'], ['concept_authorities'], and interactions with other empires. While §H$concept_ethics$§! are chosen at empire creation, they can shift over time due to internal pressures, faction influence, or deliberate reform via ethic shift mechanics."

 # Singular: ['concept_faction'] or §H$concept_faction$§!
 # Plural: ['concept_factions'] or §H$concept_factions$§!
 concept_faction: "Faction"
 concept_factions: "Factions"
 concept_faction_desc: "§H$concept_factions$§! are groups of £pop£ ['concept_pops'] with shared demands regarding the governance of the ['concept_empire'].\n\n['concept_approval'] reflects a the satisfaction of a §H$concept_faction$§! with the status quo, influencing the £happiness£ ['concept_happiness'] of its §H$concept_pops$§!.\n\nHigher §H$concept_approval$§! and ['concept_support'] yield greater £unity£ ['concept_unity'] from the §H$concept_faction$§!."

 # Singular: ['concept_approval'] or §H$concept_approval$§!
 # Plural: -
 concept_approval: "Approval"
 concept_approval_desc: "The §H$concept_approval$§! of a ['concept_faction'] represents how pleased it is with the current status quo and may affect the £happiness£ ['concept_happiness'] of its £pop£ ['concept_pops'].\n\nThe higher the faction's §H$concept_approval$§! and ['concept_support'], the more £unity£ ['concept_unity'] is gained from it."

 # Singular: ['concept_support'] or §H$concept_support$§!
 # Plural: -
 concept_support: "Support"
 concept_support_desc: "§H$concept_support$§! represents the political strength of a ['concept_faction']. §H$concept_support$§! is increased by the amount of £pop£ ['concept_pops'] in the §H$concept_faction$§!.\n\n§H$concept_pops$§! with §HFull Citizenship§! contribute far more support than those without."

 # Singular: ['concept_endgame_crisis'] or §H$concept_endgame_crisis$§!
 # Plural: ['concept_endgame_crises'] or §H$concept_endgame_crises$§!
 concept_endgame_crisis: "End-Game Crisis"
 concept_endgame_crises: "End-Game Crises"
 concept_endgame_crisis_desc: "When a game of Stellaris has reached the late stage, a Galactic Crisis will appear. These End-Game Crises can be an extreme challenge for even veteran players.\n\nEnd-Game Crises will normally only occur after the §IEnd-Game Start Year§! has been reached."

 # Singular: ['concept_fallen_empire'] or §H$concept_fallen_empire$§!
 # Plural: ['concept_fallen_empires'] or §H$concept_fallen_empires$§!
 concept_fallen_empire: "Fallen Empire"
 concept_fallen_empires: "Fallen Empires"
 concept_fallen_empires_desc: "Fallen Empires are ancient precursor civilizations that start with advanced technology and powerful fleets, but are generally passive. At times they may make demands or offer tasks to lesser empires.\n\nProvoking a Fallen Empire is risky unless you are confident in your ability to defeat a challenging opponent."

 # Singular: ['concept_awakened_empire'] or §H$concept_awakened_empire$§!
 # Plural: ['concept_awakened_empires'] or §H$concept_awakened_empires$§!
 concept_fallen_empire_awakening: "Fallen Empire Awakening"
 concept_awaken: "Awaken"
 concept_awakened_empire: "$COUNTRY_AWAKENED_FALLEN_EMPIRE$"
 concept_awakened_empires: "Awakened Empires"
 concept_awakened_empires_desc: "$COUNTRY_AWAKENED_FALLEN_EMPIRE_DESC$"

 # Singular: £food£ ['concept_food'] or £food£ §H$concept_food$§!
 # Plural: -
 concept_food: "Food"
 concept_food_desc: "[GetConceptFood]"
 concept_food_desc_end: "$tt_gain$§Y-§! Build £district£ ['concept_farming_districts']\n- $tt_market$"
 concept_food_desc_regular: "£food£ §H$concept_food$§! represents the various nutrients required to sustain and grow £pop£ ['concept_pops'].$concept_food_desc_end$"
 concept_food_desc_machine: "$tt_some_need_machine$\n\n£food£ §H$food$§! represents the various sources of biological nutrients that organics require to sustain their frail bodies.\n\n§H$civic_machine_assimilator_plural$§! produce £food£ §H$concept_food$§! for their £pop£ §HCyborg Pops§!, and §H$civic_machine_servitor_plural$§! for their £pop£ §H$citizenship_organic_trophy$ Pops§!.$concept_food_desc_end$"
 concept_food_desc_infernal: "$tt_some_need_infernal$\n\n£food£ §H$food$§! represents the biological nutrients that organic £pop£ ['concept_pops'] from alien species require to sustain their tepid little bodies.$concept_food_desc_end$"

 concept_flexible_traditions: "Flexible Traditions"
 concept_flexible_tradition: "Flexible Tradition"
 concept_flexible_traditions_desc: "Flexible Traditions are ['concept_traditions'] that are set depending on choices made during gameplay."

 # Singular: ['concept_gateway'] or §H$concept_gateway$§!
 # Plural: ['concept_gateways'] or §H$concept_gateways$§!
 concept_gateway: "Gateway"
 concept_gateways: "Gateways"
 concept_gateways_desc: "Gateways are massive structures that create subspace conduits, allowing near-instantaneous travel to any other active Gateway in the network."

 # Singular: ['concept_great_khan'] or §H$concept_great_khan$§!
 # Plural: -
 concept_great_khan: "Great Khan"
 concept_great_khan_desc: "The Great Khan is a mid-game event chain in which the disparate tribes of a ['concept_marauder_empires', $concept_marauder_empire$] are united by a powerful leader. As a Marauder Khanate, they will seek to conquer other empires and force them to submit.$requires_apoc$"

 # Singular: ['concept_grand_admiral'] or §H$concept_grand_admiral$§!
 # Plural: -
 concept_grand_admiral: "$DIFFICULTY_GRAND_ADMIRAL$"
 concept_grand_admiral_desc: "$DIFFICULTY_GRAND_ADMIRAL_DESC$"

 # Singular: ['concept_guaranteed_colonies'] or §H$concept_guaranteed_colonies$§!
 # Plural: -
 concept_guaranteed_colonies: "$FE_GUARANTEED_COLONIES$"
 concept_guaranteed_colonies_desc: "This controls how many habitable planets of the same planet class as your homeworld are guaranteed to spawn close to your starting system. Turning this off may mean you will find no habitable worlds near your homeworld at all."

 # Singular: ['concept_hatchery'] or §H$concept_hatchery$§!
 # Plural: -
 concept_hatchery: "$sm_hatchery$"
 concept_hatchery_desc: "§YHatcheries§! allow us to incubate our collected £genetic_material£ ['concept_dna'] to clone §YSpace Fauna§! for use as military fleets."

 # Singular: ['concept_hyperlane'] or §H$concept_hyperlane$§!
 # Plural: ['concept_hyperlanes'] or §H$concept_hyperlanes$§!
 concept_hyperlane: "Hyperlane"
 concept_hyperlanes: "Hyperlanes"
 concept_hyperlanes_desc: "§H$concept_hyperlanes$§! are naturally occurring subspace conduits that form between the gravity wells of stars. Using hyperdrives to travel along §H$concept_hyperlanes$§! is the primary method of interstellar travel."

 # Singular: £job£ ['concept_job'] or §H$concept_job$§!
 # Plural: £job£ ['concept_jobs'] or §H$concept_jobs$§!
 concept_job: "Job"
 concept_jobs: "Jobs"
 concept_job_desc: "£job£ §H$concept_jobs$§! represent the roles and professions that £pop£ ['concept_pops'] undertake within an empire, determining resource production, research output, and societal function.\n\nJobs are provided by £district£ ['concept_districts'], £zone£ ['concept_district_specializations'], £building£ ['concept_buildings'], and other planetary features, with different types catering to specific economic, scientific, or military needs.\n\nThe distribution of §H$concept_jobs$§! directly impacts economic stability, political dynamics, and overall empire efficiency.\n\n§H$concept_jobs$§! are managed in the £interface£ ['concept_colony_view']."

 # Singular: £job£ ['concept_job'] or §H$concept_job$§!
 # -
 concept_unemployment: "Unemployment"
 concept_unemployment_desc: "£pop£ §HUnemployed Pops§! lack a £job£ ['concept_job'] to work in. They produce no resources and may reduce the £stability£ ['concept_stability'] of the £colony£ ['concept_colony']."

 # Singular: ['concept_l_gate'] or §H$concept_l_gate$§!
 # Plural: ['concept_l_gates'] or §H$concept_l_gates$§!
 concept_l_gate: "L-Gate"
 concept_l_gates: "L-Gates"
 concept_l_gates_desc: "A mysterious network of Gateways that are connected to a separate subspace network. They appear to have been deliberately disabled."

 # Singular: ['concept_machine_uprising'] or §H$concept_machine_uprising$§!
 # Plural: -
 concept_machine_uprising: "Machine Uprising"
 concept_machine_uprising_desc: "The Machine Uprising is a mid-game event chain in which robotic servants with Artificial Intelligence may attempt to revolt against their creator empire. This can lead to the formation of a new ['authority:auth_machine_intelligence'] in the galaxy.$requires_syn_dawn$"

 # Singular: ['concept_marauder_empire'] or §H$concept_marauder_empire$§!
 # Plural: ['concept_marauder_empires'] or §H$concept_marauder_empires$§!
 concept_marauder_empire: "Marauder Empire"
 concept_marauder_empires: "Marauder Empires"
 concept_marauder_empires_desc: "Marauder Empires are spaceborne civilizations that spend most of their time fighting among themselves and raiding their neighbors. At times they may demand tribute from other empires."

 # Singular: £market£ ['concept_market'] or £market£ §H$concept_market$§!
 # Plural: -
 concept_market: "$MARKET_VIEW$"
 concept_market_desc: "The §H$concept_market$§! allows empires to buy and sell resources, adjusting their economy to meet immediate needs or long-term strategies. Transactions can be conducted on a one-time basis or set up as monthly £trade_value£ ['concept_trade'] deals to ensure a steady supply of essential materials.\n\nPrices fluctuate based on supply and demand across the galactic economy, with more frequent trades influencing market rates. Empires with the ['tradition_category:tradition_mercantile'] or corporate structures may gain additional benefits when engaging in trade."

 # Singular: £megastructure£ ['concept_megastructure'] or £megastructure£ §H$concept_megastructure$§!
 # Plural: £megastructure£ ['concept_megastructures'] or £megastructure£ §H$concept_megastructures$§!
 concept_megastructure: "$MEGASTRUCTURE$"
 concept_megastructures: "$megastructures$"
 concept_megastructure_desc: "£megastructure£ §H$concept_megastructures$§! are colossal engineering projects that embody the technological and economic prowess of a mature empire. Often constructed in stages, they serve strategic, scientific, or economic purposes.\n\nBuilding a §H$concept_megastructure$§! requires significant investment, advanced research, and a stable logistical foundation.They are initiated using a £construction_ship£ ['concept_construction_ship'], typically at designated locations in space.\n\nOnce completed, these vast installations reshape the galactic map, standing as enduring monuments to ambition on a cosmic scale."

 # Singular: -
 # Plural: £minerals£ ['concept_minerals'] or £minerals£ §H$concept_minerals$§!
 concept_minerals: "Minerals"
 concept_minerals_desc: "[GetConceptMinerals]"
 concept_minerals_desc_start: "£minerals£ §HMinerals§! cover the basic resources employed in construction.\n\nThey are used to construct planetary £building£ ['concept_buildings'] and £mining_station£ £science_ship£ ['concept_civilian_space_stations']. They can also be refined into £alloys£ ['concept_alloys']"
 concept_minerals_desc_end: "$tt_gain$- Build £district£ ['concept_mining_districts']\n- Build £mining_station£ ['concept_mining_stations'] on mineral-rich ['concept_celestial_objects']\n- $tt_market$"
 concept_minerals_desc_regular: "$concept_minerals_desc_start$ or £consumer_goods£ ['concept_consumer_goods'].$concept_minerals_desc_end$"
 concept_minerals_desc_hive: "$concept_minerals_desc_start$.$concept_minerals_desc_end$"

 # Singular: £mining_station£ ['concept_mining_station'] or £mining_station£ §H$concept_mining_station$§!
 # Plural: £mining_station£ ['concept_mining_stations'] or £mining_station£ §H$concept_mining_stations$§!
 concept_mining_station: "$mining_station$"
 concept_mining_stations: "$mining_station_plural$"
 concept_mining_station_desc: "A £mining_station£ §H$concept_mining_station$§! is an orbital facility that extracts valuable resources from celestial bodies, for example £energy£ ['concept_energy'], £minerals£ ['concept_minerals'], or £alloys£ ['concept_alloys'].$tt_gain$- Use £construction_ship£ ['concept_construction_ships'] to build §H$concept_mining_stations$§! around resource-rich ['concept_celestial_objects']"

 # Reusable snippets
 tt_build_research_stations: "Use £construction_ship£ ['concept_construction_ships'] to build £science_ship£ ['concept_research_stations'] around research-rich ['concept_celestial_objects']"
 tt_research_gain: "$tt_gain$- Utilize certain £job£ ['concept_jobs'], for example from £building£ ['building:building_research_lab_1']\n- $tt_build_research_stations$"
 concept_research_shared: "\n\n§HStored Research§! is received from certain events or when no research is selected. Each month, §HStored Research§! equal to the §HMonthly Gain§! is used, increasing research speed.$tt_research_gain$"

 # Singular: £physics£ ['concept_physics_research'] or £physics£ §H$concept_physics_research$§!
 # Plural: -
 concept_physics_research: "Physics Research"
 concept_physics_research_desc: "£physics£ §H$concept_physics_research$§! is one of the three fields of study, collecting technologies in areas like §HComputing§!, §HField Manipulation§!, and §HParticles§!. $concept_research_shared$"

 # Singular: £society£ ['concept_society_research'] or £society£ §H$concept_society_research$§!
 # Plural: -
 concept_society_research: "Society Research"
 concept_society_research_desc: "£society£ §H$concept_society_research$§! is one of the three fields of study, collecting technologies in areas like §HBiology§!, §HStatecraft§!, and §HNew Worlds§!, $concept_research_shared$"

 # Singular: £engineering£ ['concept_engineering_research'] or £engineering£ §H$concept_engineering_research$§!
 # Plural: -
 concept_engineering_research: "Engineering Research"
 concept_engineering_research_desc: "£engineering£ §H$concept_engineering_research$§! is one of the three fields of study, collecting technologies in areas like §HIndustry§!, §HPropulsion§!, and §HVoidcraft§!, $concept_research_shared$"

 # Singular: ['concept_policy'] or §H$concept_policy$§!
 # Plural: ['concept_policies'] or §H$concept_policies$§!
 concept_policies: "Policies"
 concept_policy: "Policy"
 concept_policies_desc: "§H$concept_policies$§! outline the stance of an ['concept_empire'] on other empires, treatment of £pop£ ['concept_pops'], and acceptable behaviors.\n\n§H$concept_policies$§! are managed in the §H$government_view_tab_policies_and_edicts$§! tab of the £interface£ ['concept_government_view']."

 # Singular: £pop£ ['concept_pop'] or £pop£ §H$concept_pop$§!
 # Plural: £pop£ ['concept_pops'] or £pop£ §H$concept_pops$§!
 concept_pop: "Pop"
 concept_pops: "Pops"
 concept_pop_desc: "A £pop£ §H$concept_pop$§! is a group of individuals from a ['concept_species'] that work the same £job£ ['concept_job'] and share the same ['concept_ethic'].$tt_gain$- Grow £pop£ §HBiological Pops§! and assemble £pop£ §HMechanical Pops§!\n- Buy §H$concept_pops$§! in the £market£ §HSlave Market§!\n- Receive §H$concept_pops$§! from certain events"

 # Singular: -
 # Plural: ['concept_preftl_civilizations'] or §H$concept_preftl_civilizations$§!
 concept_preftl_civilizations: "Pre-FTL Civilizations"
 concept_preftl_civilizations_desc: "Pre-FTL Civilizations are societies that have not yet achieved faster than light space travel. They range in technology from the Stone Age to the Early Space Age, and are generally unaware of the presence of alien life."

 # Singular: ['concept_presapient_species'] or §H$concept_concept_presapient_speciespolicies$§!
 # Plural: ['concept_presapient_species'] or §H$concept_concept_presapient_speciespolicies$§!
 concept_presapient_species: "Pre-Sapient Species"
 concept_presapient_species_desc: "Pre-sapient species are extremely intelligent creatures that fall just short of sapience. With the appropriate technologies from ['concept_society_research', £society£ $concept_society_research$] they can be uplifted to sapience or conserved in ['concept_alien_zoo',£building£ Alien Zoos]."

 # Singular: ['concept_galaxy_shape'] or §H$concept_galaxy_shape$§!
 # Plural: -
 concept_shape: "Shape"
 concept_galaxy_shape: "Galaxy Shape"
 concept_galaxy_shape_desc: "- §I$elliptical$:§! A simple round galaxy of evenly distributed stars.\n- §I$ring$:§! A round galaxy with more space around the galactic core.\n- §I$spiral$:§! These galaxies have between two to six arms curving out from the galactic core.\n- §I$bar$:§! The galaxy is split into two thick spiral arms, with only a few connections.\n- §I$starburst$:§! Several parallel arms whirl out from the galactic core.\n- §I$cartwheel$:§! Several thin arms create this hybrid between a spiral and ring galaxy.\n- §I$spoked$:§! This galaxy is split into 'slices' that are mostly separated from one another."

 # Singular: ['concept_ship'] or §H$concept_ship$§!
 # Plural: ['concept_ships'] or §H$concept_ships$§!
 concept_ship: "Ship"
 concept_ships: "Ships"
 concept_ship_desc: "§H$concept_ships$§! are spacefaring vessels that serve a variety of roles, from exploration to warfare, encompassing both ['concept_civilian_ships'] and ['concept_military_ships']."

 # Singular: ['concept_civilian_ship'] or §H$concept_civilian_ship$§!
 # Plural: ['concept_civilian_ships'] or §H$concept_civilian_ships$§!
 concept_civilian_ship: "Civilian Ship"
 concept_civilian_ships: "Civilian Ships"
 concept_civilian_ship_desc: "§H$concept_civilian_ships$§! are constructed at ['concept_starbases'] to assemble space structures, explore the unknown, and settle new worlds.\n\nExamples include £construction_ship£ ['concept_construction_ships'], £science_ship£ ['concept_science_ships'], and £colony_ship£ ['concept_colony_ships']."

 # Singular: ['concept_military_ship'] or §H$concept_military_ship$§!
 # Plural: ['concept_military_ships'] or §H$concept_military_ships$§!
 concept_military_ship: "Military Ship"
 concept_military_ships: "Military Ships"
 concept_military_ship_desc: "§H$concept_military_ships$§! are built at ['concept_starbases'] to engage in space battles against rival ['concept_empires'] and hostile ['concept_space_fauna'].\n\nOrganized into ['concept_fleets'], they come in various sizes, each offering unique strengths and strategic advantages to the §H$concept_fleet$§!.\n\n§H$concept_military_ships$§! are designed in the §H$SHIP_DESIGNER$§! tab of the £interface£ ['concept_fleet_management_view']."

 # Singular: ['concept_fleet'] or §H$concept_fleet$§!
 # Plural: ['concept_fleets'] or §H$concept_fleets$§!
 concept_fleet: "Fleet"
 concept_fleets: "Fleets"
 concept_fleet_desc: "§H$concept_fleets$§! are groups of ['concept_military_ships'] that operate together, with the combined size of the §H$concept_ships$§! making up the ['concept_fleet_size'].\n\nA §H$concept_fleet$§! led by a £commander£ ['concept_commander'] may receive bonuses or penalties based on the ['concept_leader_traits'].\n\n§H$concept_fleets$§! are designed in the §H$FLEET_MANAGER_VIEW$§! tab of the £interface£ ['concept_fleet_management_view']."

 # Singular: ['concept_fleet_size'] or §H$concept_fleet_size$§!
 # Plural: -
 concept_fleet_size: "Fleet Size"
 concept_fleet_size_desc: "§H$concept_fleet_size$§! is the sum of the ['concept_military_ship'] sizes of a ['concept_fleet'].\n\nThe combined §H$concept_fleet_size$§! controllable per §H$concept_fleet$§! is determined by the ['concept_command_limit'].\n\nThe total §H$concept_fleet_size$§! of all §H$concept_fleets$§! that an ['concept_empire'] can effectively support is governed by its ['concept_naval_capacity']."

 # Singular: ['concept_command_limit'] or §H$concept_command_limit$§!
 # Plural: -
 concept_command_limit: "Command Limit"
 concept_command_limit_desc: "§H$concept_command_limit$§! determines the maximum combined ['concept_military_ship'] sizes controllable as a single ['concept_fleet'].\n\n§H$concept_command_limit$§! can, for example, be increased through ['concept_technologies'], certain ['concept_traditions'], or ['concept_civics']."

 # Singular: ['concept_ship_upkeep'] or §H$concept_ship_upkeep$§!
 # Singular: ['concept_logistics_upkeep'] or §H$concept_logistics_upkeep$§!
 # Plural: -
 concept_ship_upkeep: "Ship Upkeep"
 concept_logistics_upkeep: "Logistics Upkeep"
 concept_ship_upkeep_desc: "§H$concept_ship_upkeep$§! represents the ongoing resource cost required to maintain operational starships, including civilian and military vessels.\n\nMost vessels require a combination of resources for maintenance, and costs are determined by ship class and equipped components. However, exceeding an empire's ['concept_naval_capacity'] significantly increases upkeep across all ships."

 # Singular: ['concept_colony_upkeep'] or §H$concept_colony_upkeep$§!
 # Plural: -
 concept_colony_upkeep: "Colony Upkeep"
 concept_colony_upkeep_desc: "§H$concept_colony_upkeep$§! refers to the ongoing resource costs required to sustain the infrastructure and population of a £colony£ ['concept_colony']. This includes the upkeep of £district£ ['concept_districts'], £building£ ['concept_buildings'], and £job£ ['concept_jobs'], as well as the daily needs of the colony's population.\n\nEffective management of upkeep is essential to ensure stability, prevent shortages, and maintain economic efficiency across the empire. The upkeep of a given colony can be checked in the $colony_view_tab_planet_summary$ tab of the £interface£ ['concept_colony_view']."

 # Singular: ['concept_species'] or §H$concept_species$§!
 # Plural: ['concept_species'] or §H$concept_species$§!
 concept_species: "Species"
 concept_species_desc: "§H$concept_species$§! are distinct groups of biological or mechanical entities that share common ['concept_species_traits'], points of origin, and or physical adaptations.\n\nAdvanced ['concept_technologies'] or specific ['concept_policies'] may allow empires to genetically alter their species for further specialization or radical transformation over time. The species of an empire are managed in the £interface£ ['concept_species_view']."

 # Singular: ['concept_species_class'] or §H$concept_species_class$§!
 # Plural: -
 concept_species_class: "Species Class"
 concept_species_class_desc: "Species Classes describe a broad category of §ISpecies§! type. Examples include Avian, Reptilian, Fungoid, etc."


 # Singular: ['concept_species_trait'] or §H$concept_species_trait$§!
 # Plural: ['concept_species_traits'] or §H$concept_species_traits$§!
 concept_species_trait: "Species Trait"
 concept_species_traits: "Species Traits"
 concept_species_trait_desc: "§H$concept_species_traits$§! define the inherent biological or mechanical characteristics of a ['concept_species'], influencing their behavior, capabilities, and suitability for various environments and tasks.\n\nTraits may be altered through genetic modification or other advanced ['concept_technologies']."

 # Singular 1: ['concept_starbase'] or §H$concept_starbase$§!
 # Plural 1: ['concept_starbases'] or §H$concept_starbases$§!
 # Singular 2: ['concept_military_space_station'] or §H$concept_military_space_station$§!
 # Plural 2: ['concept_military_space_stations'] or §H$concept_military_space_stations$§!
 concept_starbase: "$station_generic_01$"
 concept_starbases: "$station_generic_01_plural$"
 concept_military_space_station: "Military Space Station"
 concept_military_space_stations: "Military Space Stations"
 concept_starbase_desc: "§H$concept_starbases$§! are upgradable military installations that establish and secure ownership of star systems.\n\nUpgraded from ['concept_outposts'], they can be equipped with §HModules§! and §HBuildings§! to specialize in various roles, for example with a ['concept_shipyard'] module to construct ['concept_ships'].\n\n['concept_defense_platforms'] bolster their ability to defend against attackers. They also serve as centralized hubs for recruiting ['concept_armies'].\n\nThe number of upgraded §H$concept_starbases$§! an empire can support is limited by its ['concept_starbase_capacity'].\n\n§H$concept_starbases$§! are managed through the £interface£ ['concept_starbase_view']."

 # Singular: ['concept_technology'] or §H$concept_technology$§!
 # Plural: ['concept_technologies'] or §H$concept_technologies$§!
 concept_technology: "Technology"
 concept_technologies: "Technologies"
 concept_technology_desc: "Technologies unlocked by research are one of the primary ways to increase an empire's strength.\n\nThey fall into three fields of study:\n$t$£physics£ ['concept_physics_research']\n$t$£society£ ['concept_society_research']\n$t$£engineering£ ['concept_engineering_research']"

 # Singular: ['concept_tradition'] or §H$concept_tradition$§!
 # Plural: ['concept_traditions'] or §H$concept_traditions$§!
 concept_tradition: "Tradition"
 concept_traditions: "Traditions"
 concept_traditions_desc: "§H$concept_traditions$§! provide empire-wide bonuses that are organized into §HTradition trees§!.\n\nA §H$concept_tradition$§! can be selected whenever an ['concept_empire'] has accumulated enough £unity£ ['concept_unity'] to do so. Completing §HTradition Trees§! unlocks ['concept_ascension_perks'].\n\n§H$concept_traditions$§! are managed in the §H$traditions$§! tab of the £interface£ ['concept_society_management_view']."

 # Singular: ['concept_vivarium'] or §H$concept_vivarium$§!
 # Plural: -
 concept_vivarium: "$vivarium$"
 concept_vivarium_desc: "The §Y$vivarium$§! allows us to view our captive §YSpace Fauna§!. Creatures in captivity can be dissected for study and resources, or allowed to breed and produce new organisms."

 # Singular: ['concept_war_in_heaven'] or §H$concept_war_in_heaven$§!
 # Plural: -
 concept_war_in_heaven: "War in Heaven"
 concept_war_in_heaven_desc: "Two ['concept_fallen_empires'] that are ancient foes may ['concept_awaken'] and battle for supremacy over the galaxy.$requires_leviathans$"

 # Singular: ['concept_wormhole'] or §H$concept_wormhole$§!
 # Plural: ['concept_wormholes'] or §H$concept_wormholes$§!
 concept_wormhole_pairs: "Wormhole Pairs"
 concept_wormhole: "Wormhole"
 concept_wormholes: "Wormholes"
 concept_wormholes_desc: "Wormholes are naturally occurring rifts in space-time. Once stabilized, they allow passage to a fixed location."

 # Singular: ['concept_xeno_compatibility'] or §H$concept_xeno_compatibility$§!
 # Plural: -
 concept_xeno_compatibility: "$ap_xeno_compatibility$"
 concept_xeno_compatibility_desc: "$allow_crossbreeding$\n\n§L$ap_xeno_compatibility_desc$§!"

 # Singular: -
 # Plural: ['concept_cutholoids'] or §H$concept_cutholoids$§!
 concept_cutholoids: "$cutholoids_plural$"
 concept_cutholoids_desc: "$cutholoid_desc$"

 # Singular: -
 # Plural: ['concept_voidworms'] or §H$concept_voidworms$§!
 concept_voidworms: "$voidworms_plural$"
 concept_voidworms_desc: "$voidworm_desc$"

 # Singular: £influence£ ['concept_influence'] or £influence£ §H$concept_influence$§!
 # Plural: -
 concept_influence: "Influence"
 concept_influence_desc: "[GetConceptInfluence]"
 concept_influence_desc_shared: "It is used for strategic actions, for example to build ['concept_outposts'], make ['concept_claims'], and maintain ['concept_diplomatic_pacts']. Generation of §H$concept_influence$§! remains fairly stable, but it can be improved.$tt_gain$- Declare other empires ['concept_rivals']\n- Supplement ['concept_power_projection'] by supporting a large ['concept_navy_size'] relative to £empire_sprawl£ ['concept_empire_size']"
 concept_influence_desc_regular: "£influence£ §H$concept_influence$§! represents political clout.\n\n$concept_influence_desc_shared$"
 concept_influence_desc_hive: "£influence£ §H$concept_influence$§! represents the ability of the ['authority:auth_hive_mind'] to control the galaxy at large.\n\n$concept_influence_desc_shared$"
 concept_influence_desc_machine: "£influence£ §H$concept_influence$§! represents the ability of the primary ['authority:auth_machine_intelligence'] to divert processing power to assume direct control over the galaxy at large.\n\n$concept_influence_desc_shared$"

 # Singular: ['concept_outpost'] or §H$concept_outpost$§!
 # Plural: ['concept_outposts'] or §H$concept_outposts$§!
 concept_outpost: "$starbase_outpost$"
 concept_outposts: "$starbase_outpost_plural$"
 concept_outpost_desc: "§H$concept_outposts$§! are small ['concept_starbases'] built to expand the borders of an ['concept_empire'] into unowned £system£ ['concept_systems'].\n\nThe number of §H$concept_outposts$§! is not limited by the empire's ['concept_starbase_capacity'].\n\nThe £interface£ ['concept_starbase_view'] provides a way to upgrade an §H$concept_outpost$§! into a more capable §H$concept_starbase$§!."

 # Singular: ['concept_claim'] or §H$concept_claim$§!
 # Plural: ['concept_claims'] or §H$concept_claims$§!
 concept_claim: "Claim"
 concept_claims: "Claims"
 concept_claim_desc: "§H$concept_claims$§! represent territorial assertions over foreign-controlled star systems. Claims are primarily used to justify ['concept_wars'] of conquest, allowing an empire to seize contested systems upon victory.\n\nClaims are established by spending £influence£ ['concept_influence'], with costs increasing based on system distance, strategic value, and existing §H$concept_claims$§! by other empires. Claiming systems is more expensive during an offensive war, so shrewd empires will do so beforehand.\n\nClaims are managed in the £interface£ ['concept_claims_view']."

 # Singular: ['concept_research_agreement'] or §H$concept_research_agreement$§!
 # Plural: ['concept_research_agreements'] or §H$concept_research_agreements$§!
 concept_research_agreement: "Research Agreement"
 concept_research_agreements: "Research Agreements"
 concept_research_agreement_desc: "§H$concept_research_agreements$§! are diplomatic treaties that grant participating empires £physics£ £society£ £engineering£ ['concept_research'] bonuses for ['concept_technologies'] already possessed by their counterpart, making them particularly valuable for accelerating scientific progress.\n\n§H$concept_research_agreements$§! can be established through diplomacy and are often included in broader cooperative alliances or ['concept_federation'] arrangements.They are proposed in the $contacts_view_tab_contacts$ tab of the £interface£ ['concept_contacts_view']."

 # Singular: ['concept_rival'] or §H$concept_rival$§!
 # Plural: ['concept_rivals'] or §H$concept_rivals$§!
 concept_rival: "Rival"
 concept_rivals: "Rivals"
 concept_rival_desc: "§H$concept_rivals$§! are officially designated political and strategic adversaries. Declaring a §H$concept_rival$§! increases £influence£ ['concept_influence'] generation and can improve relations with other empires that share similar enmities. However, it also worsens diplomatic relations with the rival and may escalate tensions into open conflict.\n\nRivalries can only be declared against empires of comparable power and are a key tool for asserting dominance, shaping alliances, and justifying hostilities. They are declared in the the $contacts_view_tab_contacts$ tab of the £interface£ ['concept_contacts_view']."

 # Singular: ['concept_power_projection'] or §H$concept_power_projection$§!
 # Plural: -
 concept_power_projection: "Power Projection"
 concept_power_projection_desc: "§H$concept_power_projection$§! measures how an empire's military strength contributes to its political standing. It reflects the scale and upkeep of its ['concept_fleets'], serving as a visible indicator of strategic weight on the galactic stage.\n\nMaintaining a navy close to, or exceeding an empire's §H$concept_naval_capacity$§! increases power projection, enhancing the generation of £influence£ ['concept_influence']."

 # Singular: ['concept_navy_size'] or §H$concept_navy_size$§!
 # Plural: -
 concept_navy_size: "Navy Size"
 concept_navy_size_desc: "§H$concept_navy_size$§! represents the total number of ['concept_military_ships'] within an empire's fleet. While there is no strict limit on the size of a navy, exceeding the empire's ['concept_naval_capacity'] results in increased ['concept_ship_upkeep'].\n\nMaintaining a well-balanced navy is crucial for defending owned territory and project power across the galaxy."

 # Singular: £empire_sprawl£ ['concept_empire_size'] or £empire_sprawl£ §H$concept_empire_size$§!
 # Plural: -
 concept_empire_size: "Empire Size"
 concept_empire_size_desc: "£empire_sprawl£ §H$concept_empire_size$§! is a measure of the territorial expanse in the form of controlled £district£ ['concept_districts'], £system£ ['concept_systems'], £colony£ ['concept_colonies'], and £pop£ ['concept_pops'].\n\nA high §H$concept_empire_size$§! is a strain on the administrative capacity and increases the cost of ['concept_technologies'], ['concept_traditions'], and ['concept_edicts'].\n\nThe ['concept_empire'] also becomes easier to infiltrate for espionage purposes."

 # Singular: £unity£ ['concept_unity'] or £unity£ §H$concept_unity$§!
 # Plural: -
 concept_unity: "Unity"
 concept_unity_desc: "[GetConceptUnity]"
 concept_unity_desc_regular: "£unity£ §H$concept_unity$§! reflects a society's collective resolve and ideological strength. It embodies the shared purpose that binds a people together, guiding their institutions and governance.$concept_unity_desc_end$\n- Improve the ['concept_approval'] and ['concept_support'] of ['concept_factions']\n- Adopt the ['tradition_category:tradition_mercantile'] tradition ['tradition:tr_mercantile_adaptive_economic_policies'] and change ['concept_policy', $policy_trade_policy$]"
 concept_unity_desc_hive: "£unity£ §H$concept_unity$§! reflects the resolve and singular purpose of the ['authority:auth_hive_mind']. It embodies the collective will that directs the hive, guiding remote nodes and drones.$concept_unity_desc_end$"
 concept_unity_desc_machine: "£unity£ §H$concept_unity$§! reflects the resolve and processing coherency of the ['authority:auth_machine_intelligence']. It embodies the calculated purpose that directs the machine, guiding remote nodes and drones.$concept_unity_desc_end$"
 concept_unity_desc_end: "\n\nIt is essential for internal affairs, for example to unlock new ['concept_traditions'], recruit ['concept_leaders'], ascend £colony£ ['concept_colonies'], enact ['concept_edicts'], and manage ['concept_resettlement'].$tt_gain$- Construct £building£ ['concept_buildings'] with £job£ ['concept_jobs'] that produce §H$concept_unity$§!"

 # Singular: ['concept_leader'] or §H$concept_leader$§!
 # Plural: ['concept_leaders'] or §H$concept_leaders$§!
 concept_leader: "Leader"
 concept_leaders: "Leaders"
 concept_leader_desc: "§H$concept_leaders$§! may be installed as ['concept_governors'], or assigned to command ['concept_fleets'] and conduct ['concept_research'].\n\n§H$concept_leaders$§! gain experience over time, improving their effectiveness and unlocking powerful ['concept_leader_traits']. However, they also age and may eventually retire or perish.\n\nLeaders are hired and dismissed in the £interface£ ['concept_leaders_view']."

 # Singular: ['concept_leader_trait'] or §H$concept_leader_trait$§!
 # Plural: ['concept_leader_traits'] or §H$concept_leader_traits$§!
 concept_leader_trait: "Leader Trait"
 concept_leader_traits: "Leader Traits"
 concept_leader_trait_desc: "§H$concept_leader_traits$§! are special attributes that define the strengths, weaknesses, and areas of expertise of a a ['concept_leader']. These traits influence a leader's effectiveness in their respective role, providing bonuses to ['concept_research'], their work as a ['concept_governor'], or command of ['concept_fleets'].\n\nCertain traits can only be leveraged if a leader sits on the ['concept_council']. Some traits are positive, enhancing efficiency, while others may impair their performance, making careful leader selection and development a vital aspect of empire management."

 # Singular: ['concept_leader_class'] or §H$concept_leader_class$§!
 # Plural: -
 concept_leader_class: "Leader Class"
 concept_leader_class_desc: "The §H$concept_leader_class$§! determines the role of the ['concept_leader']:\n\n- £official£ ['concept_official']\n- £commander£ ['concept_commander']\n- £scientist£ ['concept_scientist']"

 # Singular: £official£ ['concept_official'] or £official£ §H$concept_official$§!
 # Plural: £official£ ['concept_officials'] or £official£ §H$concept_officials$§!
 concept_official: "$official$"
 concept_officials: "$official_plural$"
 concept_official_desc: "£official£ §H$concept_officials$§! are administrative ['concept_leaders'] who oversee governance and policy implementation within an empire. They play a crucial role in maintaining £stability£ ['concept_stability'], enforcing laws, and optimizing £colony£ ['concept_colony'] or £sector£ ['concept_sector'] management as a ['concept_governor']. They may also work to improve cohesion in an interstellar ['concept_federation'].\n\nThe effectiveness of an §H$concept_officials$§! may be influenced by ['concept_leader_traits'] or other factors, making their management an important factor in maintaining a well-functioning administration."

 # Singular: £commander£ ['concept_commander'] or £commander£ $concept_commander$§!
 # Plural: £commander£ ['concept_commanders'] or £commander£ $concept_commanders$§!
 concept_commander: "$commander$"
 concept_commanders: "$commander_plural$"
 concept_commander_desc: "£commander£ §H$concept_commanders$§! are military ['concept_leaders'] responsible for directing ['concept_fleets'] and overseeing naval operations. They play a vital role in space combat and strategic planning.\n\nThe effectiveness of an §H$concept_commander$§! may be influenced by ['concept_leader_traits'] or other factors. Proper assignment and management of commanders can significantly boost fleet performance and military strength, and as a ['concept_governor'], they can also enhance planetary administration."

 # Singular: £scientist£ ['concept_scientist'] or £scientist£ $concept_scientist$§!
 # Plural: £scientist£ ['concept_scientists'] or £scientist£ $concept_scientists$§!
 concept_scientist: "$scientist$"
 concept_scientists: "$scientist_plural$"
 concept_scientist_desc: "£scientist£ §H$concept_scientists$§! are research-focused ['concept_leaders'] who drive scientific progress, exploration, and technological innovation within an empire. They lead ['concept_research'] efforts, command £science_ship£ ['concept_science_ships'], and analyze £anomaly£ ['concept_anomalies'] or £archaeology£ ['concept_archaeology_site'] across the galaxy.\n\nThe effectiveness of an §H$concept_scientist$§! may be influenced by ['concept_leader_traits'], experience level, and area of expertise. Assigning skilled scientists to exploratory missions can accelerate progress, and as a ['concept_governor'], they can also enhance planetary administration."

 # Singular: ['concept_star'] or §H$concept_star$§!
 # Plural: ['concept_stars'] or §H$concept_stars$§!
 concept_star: "Star"
 concept_stars: "Stars"
 concept_star_desc: "A §H$concept_star$§! is a massive, typically gaseous body at the center of a £system£ ['concept_system'].\n\nThe §H$concept_star$§! may have orbiting £planet£ ['concept_planets'] or exploitable §HAsteroids§!. Any resources connected to the §H$concept_star$§! itself can be harvested by building a £mining_station£ ['concept_mining_station'] or £science_ship£ ['concept_research_station']."

 # Singular: £planet£ ['concept_planet'] or £planet£ §H$concept_planet$§!
 # Plural: £planet£ ['concept_planets'] or £planet£ §H$concept_planets$§!
 concept_planet: "Planet"
 concept_planets: "Planets"
 concept_planet_desc: "A £planet£ §H$concept_planet$§! is a large rounded body orbiting a ['concept_star'], possibly with its own orbiting §HMoons§!.\n\nThere are nine basic types of §HHabitable Planets§! that can be turned into £colony£ ['concept_colonies'].\n\nSome §HUninhabitable Planets§! may be marked as candidates for ['concept_terraforming'], or otherwise harbor resources harvestable with a £mining_station£ ['concept_mining_station'] or £science_ship£ ['concept_research_station']."

 # Singular: £sector£ ['concept_sector'] or £sector£ §H$concept_sector$§!
 # Plural: £sector£ ['concept_sectors'] or £sector£ §H$concept_sectors$§!
 concept_sector: "Sector"
 concept_sectors: "Sectors"
 concept_sector_desc: "§H$concept_sectors$§! are administrative regions within an empire, grouping multiple £colony£ ['concept_colonies'] under a centralized governing structure. Sectors help manage planetary development, resource distribution, and automation of local economies.\n\nEach sector may be overseen by a ['concept_governor'], whose skills and ['concept_leader_traits'] can influence its efficiency. Effective sector management ensures economic stability and reduces the administrative burden of a growing empire."

 # Singular: ['concept_resettlement'] or §H$concept_resettlement$§!
 # Plural: -
 concept_resettlement: "Resettlement"
 concept_resettlement_desc: "§H$concept_resettlement$§! is the process of relocating £pop£ ['concept_pops'] from one £colony£ ['concept_colony'] to another, allowing empires to redistribute their workforce and manage population growth more effectively.\n\nThis can be done manually or through automated policies that move pops based on housing, job availability, or other criteria such as habitability.\n\nResettlement costs £energy£ ['concept_energy'] and may be restricted by empire ['concept_ethics'], ['concept_policies'], ['concept_civics'], or the §HSpecies Rights§!."

 # Singular: ['concept_diplomatic_pact'] or §H$concept_diplomatic_pact$§!
 # Plural: ['concept_diplomatic_pacts'] or §H$concept_diplomatic_pacts$§!
 concept_diplomatic_pact: "Diplomatic Pact"
 concept_diplomatic_pacts: "Diplomatic Pacts"
 concept_diplomatic_pact_desc: "§H$concept_diplomatic_pacts$§! are formal agreements between empires that shape their diplomatic relationships and strategic interactions. For example, these pacts may commit signatories to mutual defense or help to accelerate technological progress through shared knowledge.\n\n§H$concept_diplomatic_pacts$§! can serve as a stepping stone to a stronger alliance or ['concept_federation'], but breaking them may damage trust and lead to diplomatic repercussions. They are proposed in the $contacts_view_tab_contacts$ tab of the £interface£ ['concept_contacts_view']."

 # Singular: £science_ship£ ['concept_research_station'] or £science_ship£ §H$concept_research_station$§!
 # Plural: £science_ship£ ['concept_research_stations'] or £science_ship£ §H$concept_research_stations$§!
 concept_research_station: "$research_station$"
 concept_research_stations: "$research_station_plural$"
 concept_research_station_desc: "A £science_ship£ §H$concept_research_station$§! is an orbital station facility that gathers £physics£ £society£ £engineering£ §HResearch Points§! from notable locations across the galaxy.$tt_gain$- $tt_build_research_stations$"

 # Singular: £system£ ['concept_system'] or £system£ §H$concept_system$§!
 # Plural: £system£ ['concept_systems'] or £system£ §H$concept_systems$§!
 concept_system: "System"
 concept_systems: "Systems"
 concept_system_desc: "£system£ §H$concept_systems$§! are anchored by a central, high-mass celestial object, typically a ['concept_star'], around which £planet£ ['concept_planet'], ['concept_celestial_objects'], and other cosmic phenomena orbit. Systems are surveyed by £science_ship£ ['concept_science_ships'], and are controlled by ['concept_outposts'].\n\nSome systems contain habitable worlds suitable for £colony£ ['concept_colonies'], while others may hold strategic chokepoints, valuable deposits, or hidden dangers. Establishing control over key systems is essential for territorial expansion, defense, and economic growth."

 # Singular: ['concept_envoy'] or §H$concept_envoy$§!
 # Plural: ['concept_envoys'] or §H$concept_envoys$§!
 concept_envoy: "Envoy"
 concept_envoys: "Envoys"
 concept_envoy_desc: "§HEnvoys§! handle ['concept_first_contact'] with unknown aliens, manage spy networks, and engage in ['concept_diplomacy'] with other ['concept_empires'].$tt_gain$- Build an §HInterstellar Assembly§! £megastructure£ ['concept_megastructure']\n- Utilize certain £building£ ['concept_buildings'], ['concept_leader_traits'], and ['concept_civics']\n- Unlock the ['concept_federation'] perk §H$extra_envoy_1$§!"

 # Singular: ['concept_civic'] or §H$concept_civic$§!
 # Plural: ['concept_civics'] or §H$concept_civics$§!
 concept_civic: "Civic"
 concept_civics: "Civics"
 concept_civic_desc: "§H$concept_civics$§! represent the foundational principles and societal structures that define an empire. They provide unique bonuses, shape internal policies, and influence diplomatic interactions with other civilizations.\n\nCivics can be modified through government reforms in the £interface£ ['concept_empire_view'], though some are restricted by ['concept_authority'] or ['concept_ethics']. "

 # Singular: ['concept_starbase_capacity'] or §H$concept_starbase_capacity$§!
 # Plural: -
 concept_starbase_capacity: "Starbase Capacity"
 concept_starbase_capacity_desc: "§H$concept_starbase_capacity$§! shows the number of upgraded ['concept_starbases'] that can be effectively supported, not counting ['concept_outposts'].\n\nExceeding §H$concept_starbase_capacity$§! increases ['concept_starbase_upkeep'].$tt_gain$- Acquire more ['concept_owned_systems']\n- Utilize certain ['concept_technologies'] and ['concept_traditions']"

 # Singular: ['concept_starbase_upkeep'] or §H$concept_starbase_upkeep$§!
 # Plural: -
 concept_starbase_upkeep: "Starbase Upkeep"
 concept_starbase_upkeep_desc: "§H$concept_starbase_upkeep$§! represents the ongoing resource cost required to maintain operational starbases. This upkeep primarily consists of £energy£ ['concept_energy'], with additional costs when advanced §HModules§! or §HBuildings§! are installed.\n\nUpkeep costs scale with the starbase's size and role, as upgrading to higher tiers increases maintenance demands."

 # Singular: ['concept_owned_system'] or §H$concept_owned_system$§!
 # Plural: ['concept_owned_systems'] or §H$concept_owned_systems$§!
 concept_owned_system: "Owned System"
 concept_owned_systems: "Owned Systems"
 concept_owned_system_desc: "§H$concept_owned_systems$§! are star £system£ ['concept_systems'] that fall under an empire's control, either through direct expansion or conquest. Ownership allows an empire to construct ['concept_starbases'], extract resources, and establish £colony£ ['concept_colonies'] within the system.\n\nMaintaining control over systems contributes to an empire's £empire_sprawl£ ['concept_empire_size'], with the number of owned systems influencing administrative efficiency and bureaucratic costs."

 # Singular: ['concept_naval_capacity'] or §H$concept_naval_capacity$§!
 # Plural: -
 concept_naval_capacity: "Naval Capacity"
 concept_naval_capacity_desc: "§H$concept_naval_capacity$§! shows the combined ['concept_fleet_size'] that can be effectively supported.\n\nExceeding §H$concept_naval_capacity$§! increases ['concept_ship_upkeep'].$tt_gain$- Build §HAnchorage§! modules on ['concept_starbases']\n- Utilize certain £job£ ['concept_jobs'], for example from a £building£ ['building:building_stronghold']\n- Utilize certain ['concept_technologies'] and ['concept_traditions']"

 # Singular: ['concept_governor'] or §H$concept_governor$§!
 # Plural: ['concept_governors'] or §H$concept_governors$§!
 concept_governor: "$governor$"
 concept_governors: "$governor_plural$"
 concept_governor_desc: "A §H$concept_governor$§! is a ['concept_leader'] overseeing a £colony£ ['concept_colony'] or £sector£ ['concept_sector']. A §H$concept_leader$§! assigned to a sector capital also serves as the sector §H$concept_governor$§!.\n\nTheir ['concept_leader_class'] and ['concept_leader_traits'] determine the bonuses or penalties provided.\n\n§H$concept_governors$§! are assigned in the £interface£ ['concept_colony_view'] or £interface£ ['concept_planets_and_sector_view']."

 # Singular: ['concept_decision'] or §H$concept_decision$§!
 # Plural: ['concept_decisions'] or §H$concept_decisions$§!
 concept_decision: "Decision"
 concept_decisions: "Decisions"
 concept_decision_desc: "A §H$concept_decision$§! is a planetary action used to address specific £colony£ ['concept_colony'] needs. It can add £district£ ['concept_districts'], remove £blocker£ ['concept_blockers'], or modify planetary attributes.\n\nSome require an activation cost or specific conditions to be enacted.\n\n§H$concept_decisions$§! are managed in the £interface£ ['concept_colony_view']."

 # Singular: ['concept_planetary_ascension'] or §H$concept_planetary_ascension$§!
 # -
 concept_planetary_ascension: "Colony Ascension"
 concept_planetary_ascension_desc: "The §HColony Ascension Tier§! of a £colony£ ['concept_colony'] increases the effects of the ['concept_designation'] and reduces the effect on £empire_sprawl£ ['concept_empire_size'].\n\nColonies can be ascended multiple times based on the number of unlocked ['concept_ascension_perks'], and increases in £unity£ ['concept_unity'] cost based on the cumulative number of §HAscension Tiers§! in the ['concept_empire'].\n\nUnlocking all §H$concept_ascension_perks$§! increases the §HColony Ascension Cap§! by an additional §G$COMPLETION_BONUS$§!."

 # Singular: ['concept_designation'] or §H$concept_designation$§!
 # Plural: -
 concept_designation: "Designation"
 concept_designation_desc: "The §H$concept_designation$§! of a £colony£ ['concept_colony'] determines its primary role, for example by enhancing the build speed of certain districts or the output of specific jobs.\n\nIf the §H$concept_designation$§! is not set manually, it is automatically assigned based on the available districts or buildings."

 # Singular: ['concept_planet_automation'] or §H$concept_planet_automation$§!
 # Plural: -
 concept_planet_automation: "Planet Automation"
 concept_planet_automation_desc: "§H$concept_planet_automation$§! allows the £colony£ ['concept_colony'] to be automatically developed based on the selected $COLONY_AUTOMATION_SETTINGS$."

 # Singular: ['concept_devastation'] or §H$concept_devastation$§!
 # Plural: -
 concept_devastation: "Devastation"
 concept_devastation_desc: "§H$concept_devastation$§! is the amount of damage suffered by a £colony£ ['concept_colony'], usually from §HOrbital Bombardment§!. Experiencing too much §H$concept_devastation$§! negatively affects multiple areas, for example £housing£ ['concept_housing'], £amenities£ ['concept_amenities'], and £job£ ['concept_job'] production.\n\n§H$concept_devastation$§! is slowly decreased over time as the £colony£ §H$concept_colony$§! is repaired.\n\nThe £interface£ ['concept_colony_view'] shows the current level of §H$concept_devastation$§!."

 # Singular: ['concept_shipyard'] or §H$concept_shipyard$§!
 # Plural: ['concept_shipyards'] or §H$concept_shipyards$§!
 concept_shipyard: "Shipyard"
 concept_shipyards: "Shipyards"
 concept_shipyard_desc: "A §H$concept_shipyard$§! is a ['concept_starbase'] equippped with a §H$concept_shipyard$§! module, which makes it capable of producing both ['concept_civilian_ships'] and ['concept_military_ships'].\n\nThe building of ships is handled in the £interface£ ['concept_starbase_view']."

 # Singular: £anomaly£ ['concept_anomaly'] or £anomaly£ §H$concept_anomaly$§!
 # Plural: £anomaly£ ['concept_anomalies'] or £anomaly£ §H$concept_anomalies$§!
 concept_anomaly: "Anomaly"
 concept_anomalies: "Anomalies"
 concept_anomaly_desc: "An £anomaly£ §H$concept_anomaly$§! is a mysterious discovery found by £science_ship£ ['concept_science_ships'] during £system£ ['concept_systems'] surveys. Investigating one may yield rewards or uncover dangers.\n\n§H$concept_anomalies$§! are studied by assigning a £scientist£ §H$concept_scientist$§! to them, with investigation time depending on their skill level and the difficulty of the §H$concept_anomaly$§!.\n\nThey appear on the £interface£ ['concept_galaxy_map'] when a §H$concept_science_ship$§! is selected, and are listed in the $situation_log_view_tab_situation_log$ tab of the £interface£ ['concept_situation_log_view']."

 # Singular: £archaeology£ ['concept_archaeology_site'] or £archaeology£ §H$concept_archaeology_site$§!
 # Plural: £archaeology£ ['concept_archaeology_site'] or £archaeology£ §H$concept_archaeology_site$§!
 concept_archaeology_site: "Archaeology Site"
 concept_archaeology_sites: "Archaeology Sites"
 concept_archaeology_site_desc: "£archaeology£ §H$concept_archaeology_site$§! are remnants of ancient civilizations, battle wreckage, or other points of interest. Crewed £science_ship£ ['concept_science_ships'] can excavate them to uncover their secrets."

 # Singular: ['concept_empire'] or §H$concept_empire$§!
 # Plural: ['concept_empires'] or §H$concept_empires$§!
 concept_empire: "Empire"
 concept_empires: "Empires"
 concept_empire_desc: "An §H$concept_empire$§! is a galactic power controlling at least one £system£ ['concept_system'] and typically seeking to expand its influence across the stars. The ['concept_ethics'], ['concept_authority'], and ['concept_civics'] shape their policies and behavior.\n\nInteractions between §H$concept_empires$§! occur through diplomacy, trade, or conflict.\n\nThe expansion of §H$concept_empires$§! is visible in the £interface£ ['concept_galaxy_map'].\n\nThey can be contacted through their flag or the $contacts_view_tab_contacts$ tab of the £interface£ ['concept_contacts_view']."

 # Singular: ['concept_defense_platform'] or §H$concept_defense_platform$§!
 # Plural: ['concept_defense_platforms'] or §H$concept_defense_platforms$§!
 concept_defense_platform: "$military_station_small$"
 concept_defense_platforms: "$military_station_small_plural$"
 concept_defense_platform_desc: "§H$concept_defense_platforms$§! are deep-space installations that protect ['concept_starbases'], often delaying attackers until a defensive ['concept_fleet'] arrives.\n\nThe largest §H$concept_defense_platforms$§! are vast structures, housing thousands and armed with firepower comparable to a fleet. They are designed in the §H$SHIP_DESIGNER$§! tab of the £interface£ ['concept_fleet_management_view']."

 # Singular: ['concept_army'] or §H$concept_army$§!
 # Plural: ['concept_armies'] or §H$concept_armies$§!
 concept_army: "Army"
 concept_armies: "Armies"
 concept_army_desc: "§H$concept_armies$§! are the ground forces assigned to defend £colony£ ['concept_colonies'] or invade enemy £planet£ ['concept_planets'].\n\nAn §H$concept_army$§! led by a £commander£ ['concept_commander'] may gain bonuses or penalties depending on their ['concept_leader_traits'].\n\n§H$concept_armies$§! are either assembled in the §H$MACRO_BUILDER_TAB$§! of ['concept_starbases'] or in the §H$GROUND_COMBAT_TAB$§! tab of §H$concept_colonies$§!."

 # Singular: ['concept_component'] or §H$concept_component$§!
 # Plural: ['concept_components'] or §H$concept_components$§!
 concept_component: "Component"
 concept_components: "Components"
 concept_component_desc: "§H$concept_components$§! are the individual systems and modules that define the capabilities of a ['concept_ship'], including weapons, defenses, hyperdrives, and utility systems.\n\nThey are unlocked by researching new ['concept_technologies'], and are equipped in the §H$SHIP_DESIGNER$§! tab of the £interface£ ['concept_fleet_management_view'].\n\n£science_ship£ ['concept_science_ships'] automatically use the most advanced §H$concept_components$§! available."

 # Singular: ['concept_habitat'] or §H$concept_habitat$§!
 # Plural: ['concept_habitats'] or §H$concept_habitats$§!
 concept_habitat: "Habitat"
 concept_habitats: "Habitats"
 concept_habitat_desc: "§H$concept_habitats$§! are deep-space arcologies.\n\nThey are built as ['concept_megastructures'] using a £construction_ship£ ['concept_construction_ship'], after which they can be turned into £colony£ ['concept_colonies'].\n\nThe available £district£ ['concept_districts'] are determined by the §HResource Deposits§! within the £system£ ['concept_system']."

 # Singular: £housing£ ['concept_housing'] or £housing£ §H$concept_housing$§!
 # Plural: -
 concept_housing: "Housing"
 concept_housing_desc: "£housing£ §H$concept_housing$§! represents the infrastructure that accommodates the population of a £colony£ ['concept_colony']. Insufficient §H$concept_housing$§! causes penalties to £stability£ ['concept_stability'] and may trigger §HEmigration§!.\n\n§H$concept_housing$§! can be increased by constructing £district£ ['concept_districts'] and certain £building£ ['concept_buildings']. Higher §H$concept_housing$§! also improves ['concept_planet_capacity'], which can influence biological pop growth rates.\n\nCertain £zone£ ['concept_district_specializations'] for §H$district_city_plural$§! can lower the §H$concept_housing$§! provided by each §H$district_city$§!."

 # Singular: ['concept_planet_size'] or §H$concept_planet_size$§!
 # Plural: -
 concept_planet_size: "Planet Size"
 concept_planet_size_desc: "§H$concept_planet_size$§! dictates how many £district£ ['concept_districts'] the £colony£ ['concept_colony'] can support. A large planet can support more £district£ ['concept_districts'], which can be built and specialized to provide £job£ ['concept_jobs']."

 # Singular: ['concept_planet_capacity'] or §H$concept_planet_capacity$§!
 # Plural: -
 concept_planet_capacity: "Planet Capacity"
 concept_planet_capacity_desc: "§H$concept_planet_capacity$§! is determined by £housing£ ['concept_housing'] and additional space from undeveloped £district£ ['concept_districts'], which varies with the habitability of the £planet£ ['concept_planet']. Clearing £blocker£ ['concept_blockers'] can further increase capacity.\n\n£pop£ §HBiological Pops§! grow fastest at mid-capacity, benefiting from growth bonuses, but face penalties as the £colony£ ['concept_colony'] nears its limit."

 # Singular: £stability£ ['concept_stability'] or £stability£ §H$concept_stability$§!
 # Plural: -
 concept_stability: "Stability"
 concept_stability_desc: "£stability£ §H$concept_stability$§! reflects the political stability of a £colony£ ['concept_colony'], primarily influenced by the £happiness£ ['concept_pop_approval_rating'] of its population.\n\nLow §H$concept_stability$§! can result from issues like insufficient £housing£ ['concept_housing'], low £amenities£ ['concept_amenities'], or high £crime£ ['concept_crime']. This imposes penalties and increases the risk of negative events or a §HRevolt§!.\n\nHigh §H$concept_stability$§! boosts resource production."

 # Singular: -
 # Plural 1: £amenities£ ['concept_amenities'] or £amenities£ §H$concept_amenities$§!
 # Plural 2: £amenities_no_happiness£ ['concept_amenities_gestalt'] or £amenities_no_happiness£ §H$concept_amenities_gestalt$§!
 concept_amenities: "Amenities"
 concept_amenities_desc: "[GetConceptAmenities]"
 concept_amenities_desc_regular: "£amenities£ §H$concept_amenities$§! represent the infrastructure and jobs that fulfill the daily needs of a population.\n\nA £colony£ ['concept_colony'] lacking sufficient §H$concept_amenities$§! suffers penalties to £happiness£ ['concept_happiness']. §H$concept_amenities$§! can be increased by assigning £pop£ ['concept_pops'] to £job£ ['concept_jobs'], such as £job_entertainer£ §H$job_entertainer_plural$§!."
 concept_amenities_desc_gestalt: "£amenities_no_happiness£ §H$concept_amenities$§! represent the infrastructure and jobs that fulfill the basic needs of a drone population.\n\nInsufficient §H$concept_amenities$§! reduces £stability£ ['concept_stability']. They can be increased by assigning £pop£ ['concept_pops'] to £job£ ['concept_jobs'], such as £job_maintenance_drone£ §H$job_maintenance_drone_plural$§!."

 # Singular: £crime£ ['concept_crime'] or £crime£ §H$concept_crime$§!
 # Plural: -
 concept_crime: "Crime"
 concept_crime_desc: "£crime£ §H$concept_crime$§! reflects the level of criminal activity and lawlessness of a £colony£ ['concept_colony'].\n\nHigh §H$concept_crime$§! can trigger negative events and lower £stability£ ['concept_stability'].\n\n§H$concept_crime$§! is influenced by large populations. It can be reduced by increasing £happiness£ ['concept_happiness'] or by assigning £pop£ ['concept_pops'] to £job£ ['concept_jobs'], such as £job_enforcer£ §H$job_enforcer_plural$§!."

 # Singular: £happiness£ ['concept_happiness'] or £happiness£ §H$concept_happiness$§!
 # Plural: -
 concept_happiness: "Happiness"
 concept_happiness_desc: "£happiness£ §H$concept_happiness$§! is a measure of the overall satisfaction of £pop£ ['concept_pops'], influenced by factors such as ['concept_living_standards'], ['concept_edicts'], and various ['concept_planet_modifiers'].\n\nHigh §H$concept_happiness$§! increases £stability£ ['concept_stability'] which in turn increases £job£ ['concept_job'] output, while low §H$concept_happiness$§! decreases §H$concept_stability$§!.\n\nCombined with £political_power£ ['concept_political_power'], §H$concept_happiness$§! determines the £happiness£ ['concept_pop_approval_rating'].\n\n§H$concept_pops$§! that lack §H$concept_happiness$§! count as having a constant §Y50%§! §H$concept_happiness$§!."

 # Singular: £happiness£ ['concept_pop_approval_rating'] or £happiness£ §H$concept_pop_approval_rating$§!
 # Plural: -
 concept_pop_approval_rating: "Pop Approval Rating"
 concept_pop_approval_rating_desc: "The £happiness£ §H$concept_pop_approval_rating$§! represents the average £happiness£ ['concept_happiness'] of all £pop£ ['concept_pops'] of a £colony£ ['concept_colony'], weighted by their £political_power£ ['concept_political_power'].\n\n§H$concept_pops$§! with greater §H$concept_political_power$§!, such as £pop_cat_ruler£ §H$pop_cat_ruler_plural$§! under most living standards, have a stronger influence on the rating.\n\nLow §H$concept_pop_approval_rating$§! reduces £stability£ ['concept_stability'] and can lead to increased £crime£ ['concept_crime']."

 # Singular: £political_power£ ['concept_political_power'] or £political_power£ §H$concept_political_power$§!
 # Plural: -
 concept_political_power: "Political Power"
 concept_political_power_desc: "£political_power£ §H$concept_political_power$§! represents the influence that individual £pop£ ['concept_pops'] exert within an empire. A pop's §H$concept_political_power$§! can vary based on its strata and £job£ ['concept_job'].\n\nHigher §H$concept_political_power$§! grants greater weight in ['concept_faction'] influence and ['concept_democratic_election'] outcomes, making certain pop groups more impactful in shaping policy. Authoritarian empires often concentrate political power among ruling elites, while democratic and egalitarian societies distribute it more evenly across their population."

 # Singular: ['concept_terraforming'] or §H$concept_terraforming$§!
 # Plural: -
 concept_terraforming: "Terraforming"
 concept_terraforming_desc: "§H$concept_terraforming$§! is the process of transforming an £planet£ ['concept_planet'] within the borders of an ['concept_empire'] into something more habitable.\n\nThis typically requires specific ['concept_technologies'] and a significant investment of £energy£ ['concept_energy'].\n\nWith advanced §H$concept_technologies$§!, even inhabited planets can be terraformed to better suit the preferred climates of the ['concept_species'] living there."

 # Singular: ['concept_space_fauna'] or §H$concept_space_fauna$§!
 # Plural: -
 concept_space_fauna: "Space Fauna"
 concept_space_fauna_desc: "§H$concept_space_fauna$§! are non-empire creatures and entities encountered in space.\n\nSome are peaceful unless provoked, while others are inherently hostile."

 # Singular: £blocker£ ['concept_blocker'] or £blocker£ §H$concept_blocker$§!
 # Plural: £blocker£ ['concept_blockers'] or £blocker£ §H$concept_blockers$§!
 concept_blocker: "Blocker"
 concept_blockers: "Blockers"
 concept_blocker_desc: "A £blocker£ §H$concept_blocker$§! is a planetary feature that obstructs other features or prevents certain £district£ ['concept_districts'] from being constructed on a £colony£ ['concept_colony'].\n\nSome §H$concept_blockers$§! can be cleared at a resource cost, often requiring specific ['concept_technologies']. They are managed in the £interface£ ['concept_colony_view']."

 # Singular: ['concept_event_chain'] or §H$concept_event_chain$§!
 # Plural: ['concept_event_chains'] or §H$concept_event_chains$§!
 concept_event_chain: "Event Chain"
 concept_event_chains: "Event Chains"
 concept_event_chain_desc: "§H$concept_event_chains$§! are interconnected sequences of events that unfold over time, often triggered by exploration, £anomaly£ ['concept_anomalies'], or empire decisions.\n\nEvent chains may involve scientific discoveries, political intrigue, or galactic mysteries, sometimes leading to powerful rewards or dangerous threats. Careful decision-making is essential, as individual choices can have a lasting impact on an empire's future. Chains are listed in the $situation_log_view_tab_situation_log$ tab of the £interface£ ['concept_situation_log_view']."

 # Singular: ['concept_special_project'] or §H$concept_special_project$§!
 # Plural: ['concept_special_projects'] or §H$concept_special_projects$§!
 concept_special_project: "Special Project"
 concept_special_projects: "Special Projects"
 concept_special_project_desc: "§H$concept_special_projects$§! are unique ['concept_research'] initiatives that require dedicated effort to complete, temporarily halting progress in a given scientific field.\n\nCompleting §H$concept_special_projects$§! can yield powerful benefits, making them a key component of exploration and expansion."

 # Singular: ['concept_milestone'] or §H$concept_milestone$§!
 # Plural: ['concept_milestones'] or §H$concept_milestones$§!
 concept_milestone: "Milestone"
 concept_milestones: "Milestones"
 concept_milestone_desc: "§H$concept_milestones$§! are significant events and achievements that mark key moments in an empire's journey, providing a chronological record of its expansion, discoveries, and conflicts.\n\nTracking §H$concept_milestones$§! offers insight into an empire's growth and strategic decisions. They are visible in the §HTimeline§! in the $situation_log_view_tab_timeline$ tab of the £interface£ ['concept_situation_log_view']."

 # Singular: ['concept_empire_focus'] or §H$concept_empire_focus$§!
 # Plural: ['concept_empire_focuses'] or §H$concept_empire_focuses$§!
 concept_empire_focus: "Empire Focus"
 concept_empire_focuses: "Empire Focuses"
 concept_empire_focus_desc: "§H$concept_empire_focuses$§! represent high-level strategic priorities that guide an empire's development and decision-making.\n\nEmpires can pursue different focuses, such as §HExploration§! for scientific advancement and discovery, §HConquest§! for military dominance, and §HDevelopment§! for economic and diplomatic growth. Completion of §HFocus Tasks§! will progress the associated Focus and lead to new guaranteed ['concept_technologies'].\n\nTasks and Focuses are visible in the $situation_log_view_tab_timeline$ tab of the £interface£ ['concept_situation_log_view']."

 # Singular: ['concept_scoreboard'] or §H$concept_scoreboard$§!
 # Plural: -
 concept_scoreboard: "Scoreboard"
 concept_scoreboard_desc: "The §H$concept_scoreboard$§! offers a broad measure of an empire's standing within the great game of the stars, reflecting achievements across science, economy, military strength, and diplomatic influence.\n\nThough not definitive, it serves as a ledger of interstellar ambition, a way to glimpse who thrives, who endures, and who merely survives. In the quiet corridors of power, such comparisons are never without consequence."

 # Singular: ['concept_living_standard'] or §H$concept_living_standard$§!
 # Plural: ['concept_living_standards'] or §H$concept_living_standards$§!
 concept_living_standard: "Living Standard"
 concept_living_standards: "Living Standards"
 concept_living_standard_desc: "§H$concept_living_standards$§! determine the quality of life afforded to different £pop£ ['concept_pops'] within an empire, influencing their £happiness£ ['concept_happiness'] and overall £political_power£ ['concept_political_power']. §H$concept_living_standards$§! are dictated by government ['concept_policies'] and can vary based on ['concept_species'] classification, ['concept_ethics'], and economic priorities.\n\nHigher living standards require greater resource investment, while lower standards reduce upkeep costs at the expense of £stability£ ['concept_stability'] and worker satisfaction. They can be set in the £interface£ ['concept_species_view']."

 # Singular: ['concept_celestial_object'] or §H$concept_celestial_object$§!
 # Plural: ['concept_celestial_objects'] or §H$concept_celestial_objects$§!
 concept_celestial_object: "Celestial Object"
 concept_celestial_objects: "Celestial Objects"
 concept_celestial_object_desc: "§H$concept_celestial_objects$§! are large bodies within £system£ ['concept_systems'], including ['concept_stars'], £planet£ ['concept_planets'], §HMoons§!, and §HAsteroids§!."

 # Singular: £district£ ['concept_city_district'] or £district£ §H$concept_city_district$§!
 # Plural: £district£ ['concept_city_districts'] or £district£ §H$concept_city_districts$§!
 concept_city_district: "$district_city$"
 concept_city_districts: "$district_city_plural$"
 concept_city_district_desc: "- £housing£ ['concept_housing']: §G+500§!\n- £building£ ['concept_building'] Slots: §G+1§!\n- £mod_job_clerk_add£ ['concept_clerk'] Jobs: §G+100§!\n\n§L$district_city_desc$§!"

 # Singular: £district£ ['concept_hive_district'] or £district£ §H$concept_hive_district$§!
 # Plural: £district£ ['concept_hive_districts'] or £district£ §H$concept_hive_districts$§!
 concept_hive_district: "$district_hive$"
 concept_hive_districts: "$district_hive_plural$"
 concept_hive_district_desc: "- £housing£ ['concept_housing']: §G+600§!\n- £building£ ['concept_building'] Slots: §G+1§!\n- [maintenance_drone.GetName] Jobs: §G+300§!\n\n§L$district_hive_desc$§!"

 # Singular: £district£ ['concept_nexus_district'] or £district£ §H$concept_nexus_district$§!
 # Plural: £district£ ['concept_nexus_districts'] or £district£ §H$concept_nexus_districts$§!
 concept_nexus_district: "$district_nexus$"
 concept_nexus_districts: "$district_nexus_plural$"
 concept_nexus_district_desc: "- £housing£ ['concept_housing']: §G+500§!\n- £building£ ['concept_building'] Slots: §G+1§!\n- [maintenance_drone.GetName] Jobs: §G+300§!\n\n§L$district_nexus_desc$§!"

 # Singular: £district£ ['concept_industrial_district'] or £district£ §H$concept_industrial_district$§!
 # Plural: £district£ ['concept_industrial_districts'] or £district£ §H$concept_industrial_districts$§!
 concept_industrial_district: "$district_industrial$"
 concept_industrial_districts: "$district_industrial_plural$"
 concept_industrial_district_desc: "- £housing£ ['concept_housing']: §G+200§!\n- £mod_job_artisan_add£ ['concept_artisan'] Jobs: §G+100§!\n- £mod_job_foundry_add£ ['concept_metallurgist'] Jobs: §G+100§!\n\n§L$district_industrial_desc$§!"

 # Singular: £district£ ['concept_generator_district'] or £district£ §H$concept_generator_district$§!
 # Plural: £district£ ['concept_generator_districts'] or £district£ §H$concept_generator_districts$§!
 concept_generator_district: "$district_generator$"
 concept_generator_districts: "$district_generator_plural$"
 concept_generator_district_desc: "- £housing£ ['concept_housing']: §G+200§!\n- £mod_job_technician_add£ ['concept_technicians'] Jobs: §G+200§!\n\n§L$district_generator_desc$§!"

 # Singular: £district£ ['concept_mining_district'] or £district£ §H$concept_mining_district$§!
 # Plural: £district£ ['concept_mining_districts'] or £district£ §H$concept_mining_districts$§!
 concept_mining_district: "$district_mining$"
 concept_mining_districts: "$district_mining_plural$"
 concept_mining_district_desc: "- £housing£ ['concept_housing']: §G+200§!\n- £mod_job_miner_add£ ['concept_miner'] Jobs: §G+200§!\n\n§L$district_mining_desc$§!"

 # Singular: £district£ ['concept_farming_district'] or £district£ §H$concept_farming_district$§!
 # Plural: £district£ ['concept_farming_districts'] or £district£ §H$concept_farming_districts$§!
 concept_farming_district: "$district_farming$"
 concept_farming_districts: "$district_farming_plural$"
 concept_farming_district_desc: "- £housing£ ['concept_housing']: §G+200§!\n- £mod_job_farmer_add£ ['concept_farmer'] Jobs: §G+200§!\n\n§L$district_farming_desc$§!"

 # Singular: ['concept_debris'] or §H$concept_debris$§!
 # Plural: -
 concept_debris: "Debris"
 concept_debris_desc: "Drifting wreckage and shattered hulls, the silent echoes of spaceborne conflict, §H$concept_debris$§! that is left from space battles is tracked as a timed ['concept_special_project'].\n\nAssigning a £science_ship£ ['concept_science_ship'] to investigate the §H$concept_debris$§! can lead to insights into new ['concept_technologies']."

 # Singular: ['concept_council'] or §H$concept_council$§!
 # Plural: -
 concept_council: "Council"
 concept_council_desc: "The §H$concept_council$§! represents the leadership of the ['concept_empire'], consisting of the §HRuler§! and up to five additional §HCouncilors§!. Each council position can be filled by a ['concept_leader'], with some ['concept_leader_traits'] granting empire-wide bonuses.\n\nThe §H$concept_council$§! is also responsible for enacting ['concept_agendas'].\n\nCouncil management and appointments are handled in the §HCouncil§! tab of the £interface£ ['concept_government_view']."

 # Singular: ['concept_agenda'] or §H$concept_agenda$§!
 # Plural: ['concept_agendas'] or §H$concept_agendas$§!
 concept_agenda: "Agenda"
 concept_agendas: "Agendas"
 concept_agenda_desc: "An §H$concept_agenda$§! represents the current strategic focus of the ['concept_council'], shaping the empire's priorities and long-term goals. Agendas provide some benefits during preparation, and more powerful bonuses when they are launched.\n\nThe available §H$concept_agendas$§! and their effects vary depending on the ruling ['concept_authority'], adopted ['concept_traditions'], and more.\n\n§H$concept_agendas$§! are managed in the §HCouncil§! tab of the £interface£ ['concept_government_view']."

 # Singular: £research£ ['concept_research'] or £research£ §H$concept_research$§!
 # Plural: -
 concept_research: "Research"
 concept_research_desc: "£research£ §H$concept_research$§! is the process of advancing scientific knowledge across three primary fields: £physics£ ['concept_physics_research'], £society£ ['concept_society_research'], and £engineering£ ['concept_engineering_research']. Each field develops separately, producing new ['concept_technologies'].\n\nResearch speed may be influenced by empire-wide conditions, ['concept_leader_traits'], or external factors such as ['concept_diplomatic_pacts', $concept_research_agreements$]."
 concept_research_tooltip: "$concept_research_desc$\n\n§GClick ['concept_research'] to open the Databank\nClick £research£ in the menu to expand the list§!"

 # Singular 1: ['concept_modifier'] or §H$concept_modifier$§!
 # Plural 1: ['concept_modifiers'] or §H$concept_modifiers$§!
 # Singular 2: ['concept_empire_modifier'] or §H$concept_empire_modifier$§!
 # Plural 2: ['concept_empire_modifiers'] or §H$concept_empire_modifiers$§!
 # Singular 3: ['concept_planet_modifier'] or §H$concept_planet_modifier$§!
 # Plural 3: ['concept_planet_modifiers'] or §H$concept_planet_modifiers$§!
 concept_modifier: "Modifier"
 concept_modifiers: "Modifiers"
 concept_empire_modifier: "Empire Modifier"
 concept_empire_modifiers: "Empire Modifiers"
 concept_planet_modifier: "Planet Modifier"
 concept_planet_modifiers: "Planet Modifiers"
 concept_modifier_desc: "§H$concept_modifiers$§! are bonuses or penalties that typically arise from decisions made during £anomaly£ ['concept_anomalies'] or ['concept_event_chains'].\n\nThey can be temporary or permanent and may apply to the entire empire or a specific part of it, such as a planet.\n\n§H$concept_modifiers$§! affecting the entire empire are displayed in the §H$empire_view_tab_empire$§! of the £interface£ ['concept_empire_view'], while those specific to planets appear in the £interface£ ['concept_colony_view']."

 # Singular: ['concept_diplomacy'] or §H$concept_diplomacy$§!
 # Plural: -
 concept_diplomacy: "Diplomacy"
 concept_diplomacy_desc: "§H$concept_diplomacy$§! governs how empires interact with one another, encompassing everything from trade agreements and alliances to ['concept_rivals'] and ['concept_wars']. Diplomatic actions are influenced by factors such as ['concept_ethics'], ['concept_authorities'], relative power, and mutual interests.\n\nEmpires can improve relations through ['concept_envoys'], form ['concept_diplomatic_pacts'], or engage in galactic politics through a ['concept_federation'] and the ['concept_galactic_community']."

 # Singular: ['concept_subject_agreement'] or §H$concept_subject_agreement$§!
 # Plural: ['concept_subject_agreements'] or §H$concept_subject_agreements$§!
 concept_subject_agreement: "Subject Agreement"
 concept_subject_agreements: "Subject Agreements"
 concept_subject_agreement_desc: "§H$concept_subject_agreements$§! define the terms of subjugation between an overlord and their vassal, determining levels of autonomy, resource contributions, and military obligations. These agreements can be customized to create anything from tightly controlled subject states to semi-independent allies.\n\n§H$concept_subject_agreements$§! can be negotiated in the $contacts_view_tab_agreements$ tab of the £interface£ ['concept_contacts_view']."

 # Singular: ['concept_relic'] or §H$concept_relic$§!
 # Plural: ['concept_relics'] or §H$concept_relics$§!
 concept_relic: "Relic"
 concept_relics: "Relics"
 concept_relic_desc: "§H$concept_relics$§! are powerful artifacts from ancient civilizations, granting unique benefits to those who possess them.\n\nThey can be discovered at £archaeology£ ['concept_archaeology_site'] locations, obtained by completing major ['concept_event_chains'], or seized from defeated empires that already own them.\n\n§H$concept_relics$§! grant constant passive effects, and can be activated for more powerful time-limited effects. They can be managed in the the $discoveries_view_tab_relics$ tab of the £interface£ ['concept_discoveries_view']."

 # Singular: ['concept_astral_action'] or §H$concept_astral_action$§!
 # Plural: ['concept_astral_actions'] or §H$concept_astral_actions$§!
 concept_astral_action: "Astral Action"
 concept_astral_actions: "Astral Actions"
 concept_astral_action_desc: "§H$concept_astral_actions$§! are specialized abilities that allow empires to interact with the fabric of space in unique ways, often harnessing astral phenomena for strategic advantage.\n\n§H$concept_astral_actions$§! are typically unlocked by exploring ['concept_astral_rifts']."

 # Singular: ['concept_minor_artifact'] or §H$concept_minor_artifact$§!
 # Plural: ['concept_minor_artifacts'] or §H$concept_minor_artifacts$§!
 concept_minor_artifact: "Minor Artifact"
 concept_minor_artifacts: "Minor Artifacts"
 concept_minor_artifact_desc: "§H$concept_minor_artifacts$§! are remnants of ancient civilizations, typically recovered through £archaeology£ ['concept_archaeology_site'] excavations. While individually less potent than §H$concept_relics$§!, they can be used in various ways, such as activating unique empire bonuses or trading for valuable resources.\n\nThe utility of minor artifacts depends on an empire's technological progress and policies, with some paths allowing them to be repurposed for cultural enrichment, scientific breakthroughs, or even military applications. They are managed in the the £interface£ ['concept_discoveries_view']."

 # Singular: ['concept_crisis'] or §H$concept_crisis$§!
 # Plural: -
 concept_crisis: "Crisis"
 concept_crisis_desc: "A §H$concept_crisis$§! marks the rise of an empire into a threat of unparalleled magnitude, an existential force fueled by forbidden power and apocalyptic technology.\n\nThose who tread this path invite the united opposition of the galaxy, for theirs is a course of inevitable reckoning."

 # Singular: ['concept_overlord_holding'] or §H$concept_overlord_holding$§!
 # Plural: ['concept_overlord_holdings'] or §H$concept_overlord_holdings$§!
 concept_overlord_holding: "Overlord Holding"
 concept_overlord_holdings: "Overlord Holdings"
 concept_overlord_holding_desc: "§H$concept_overlord_holdings$§! are specialized installations established by overlord empires on the worlds of their subjects. These structures enable the projection of influence, extraction of resources, or provision of services, each reinforcing the overlord's authority in distinct ways.\n\nThe type and number of §H$concept_overlord_holdings$§! are determined by the terms of the ['concept_subject_agreement'], and their effects vary depending on the overlord's ['concept_civics'], ['concept_ethics'], and strategic priorities. While beneficial to the overlord, holdings may stir resentment among subjects, especially when perceived as exploitative or intrusive."

  # Singular: ['concept_branch_office'] or §H$concept_branch_office$§!
 # Plural: ['concept_branch_offices'] or §H$concept_branch_offices$§!
 concept_branch_office: "$BRANCH_OFFICE$"
 concept_branch_offices: "$BRANCH_OFFICES$"
 concept_branch_office_desc: "§H$BRANCH_OFFICES$§! provide a percentage of the target world's £trade_value£ ['concept_trade'] as £energy£ ['concept_energy'] to the Corporate owner.\n\nUp to §Y4§! branch office buildings can be constructed in the £interface£ ['concept_colony_view'] of the target world, with additional slots unlocked by capital upgrades."

 # Singular 1: ['concept_war'] or §H$concept_war$§!
 # Plural 1: ['concept_wars'] or §H$concept_wars$§!
 # Singular 2: ['concept_subjugation_war'] or §H$concept_subjugation_war$§!
 # Plural 2: -
 # Singular 3: ['concept_total_war'] or §H$concept_total_war$§!
 # Plural 3: -
 concept_war: "War"
 concept_wars: "Wars"
 concept_subjugation_war: "Subjugation War"
 concept_total_war: "Total War"
 concept_war_desc: "§H$concept_war$§! is the formal state of armed conflict between empires, undertaken to pursue specific objectives, whether to enforce ['concept_claims'], redress grievances, or reshape the galactic order. War is justified by a §HCasus Belli§!, which determines its aims and permissible outcomes.\n\nWars conclude through surrender, where one side accepts the other's terms, or through §HStatus Quo§! ['concept_peace'], in which gains are limited to systems occupied at the time of agreement. As conflict drags on, §HWar Exhaustion§! accumulates, increasing pressure to end hostilities. Though costly, war remains a decisive tool for shaping the fate of empires."

 # Singular: ['concept_peace'] or §H$concept_peace$§!
 # Plural: -
 concept_peace: "Peace"
 concept_peace_desc: "§H$concept_peace$§! is the formal cessation of hostilities between empires, typically resulting in the enforcement of war goals, territorial exchanges, or the imposition of new political arrangements. Peace may be enforced through surrender or arise by mutual exhaustion.\n\nThe terms of peace shape the postwar order, establishing borders, subjugating empires, or seeding future conflict."

 # Singular: ['concept_galactic_community'] or §H$concept_galactic_community$§!
 # Plural: -
 concept_galactic_community: "Galactic Community"
 concept_galactic_community_desc: "The §H$concept_galactic_community$§! is a pan-galactic legislative body formed by member empires to promote cooperation, establish interstellar norms, and address common threats. Through the proposal and passage of resolutions, the Community exerts soft power over its members, regulating ['concept_war'], commerce, and societal values on a galactic scale.\n\nEmpires may gain influence within the Community by assigning ['concept_envoys'] and accruing ['concept_diplomatic_weight']. While ostensibly a forum for unity, the Community is often a theatre for rivalry, backroom negotiation, and the pursuit of hegemonic agendas under the guise of collective governance."

 # Singular: ['concept_galactic_council'] or §H$concept_galactic_council$§!
 # Plural: -
 concept_galactic_council: "Galactic Council"
 concept_galactic_council_desc: "The §H$concept_galactic_council$§! is an elite governing body within the ['concept_galactic_community'], composed of the most powerful member empires by ['concept_diplomatic_weight']. Council members wield special privileges, including the ability to propose emergency measures, veto resolutions, and steer the galactic agenda.\n\nCouncil seats are limited and subject to change, with membership determined by relative diplomatic power. While intended to safeguard galactic order, the Council often becomes a crucible of ambition, where the strong entrench their dominance and the weak conspire to break it."

 # Singular: ['concept_favor'] or §H$concept_favor$§!
 # Plural: ['concept_favors'] or §H$concept_favors$§!
 concept_favor: "Favor"
 concept_favors: "Favors"
 concept_favor_desc: "§H$concept_favors$§! are diplomatic instruments representing a debt of influence owed by one empire to another, often earned through participation in galactic events. They serve as a form of political currency within the §H$concept_galactic_community$§! and broader diplomatic landscape.\n\nFavors can be expended to sway votes, strengthen diplomatic proposals, or gain leverage in negotiations."

 # Singular: ['concept_diplomatic_weight'] or §H$concept_diplomatic_weight$§!
 # Plural: -
 concept_diplomatic_weight: "Diplomatic Weight"
 concept_diplomatic_weight_desc: "§H$concept_diplomatic_weight$§! measures an empire's influence within the ['concept_galactic_community'], determining the strength of its vote on resolutions and its eligibility for ['concept_galactic_council'] membership. This weight is derived from an empire's economic, technological, and military power, as well as the number of ['concept_envoys'] assigned to the Community.\n\nDiplomatic weight can fluctuate over time, making it both a reflection of an empire's standing and a tool for advancing its interests."

 # Singular: ['concept_first_contact'] or §H$concept_first_contact$§!
 # Plural: ['concept_first_contacts'] or §H$concept_first_contacts$§!
 concept_first_contact: "First Contact"
 concept_first_contacts: "First Contacts"
 concept_first_contact_desc: "A §H$concept_first_contact$§! marks the initial encounter between previously unacquainted civilizations. These moments of revelation can lead to ['concept_diplomacy'], suspicion, or conflict, depending on the nature and disposition of those involved.\n\nThe §H$concept_first_contact$§! process involves deciphering alien communications, managing potential incidents, and determining an empire's posture toward the unknown."

# Singular: ['concept_workforce'] or §H$concept_workforce$§!
 # Plural: -
 concept_workforce: "Workforce"
 concept_workforce_desc: "§H$concept_workforce$§! represents the collective labor capacity of a £colony£ ['concept_colony'], reflecting the number of individuals available to perform various tasks essential to the empire's functioning.\n\n£pop£ ['concept_pops'] are organized into groups based on shared characteristics such as ['concept_species'], social strata, and ['concept_ethics']. Each group contributes to the planet's §H$concept_workforce$§!, which is then allocated to fill available £job£ ['concept_jobs']."

 # Singular: £zone£ ['concept_district_specialization'] or £zone£ §H$concept_district_specialization$§!
 # Plural: £zone£ ['concept_district_specializations'] or £zone£ §H$concept_district_specializations$§!
 concept_district_specialization: "$planet_zone$"
 concept_district_specializations: "$planet_zones$"
 concept_district_specialization_desc: "District Specializations determine the £job£ ['concept_jobs'] provided by each £district£ ['concept_district'], and most add space for additional £building£ ['concept_buildings']."
 concept_district_specializations_desc: "$concept_district_specialization_desc$"

 # Singular: -
# Plural: £strategic_resource£ ['concept_strategic_resources'] or £strategic_resource£ §H$concept_strategic_resources$§!
 concept_strategic_resources: "Strategic Resources"
 concept_strategic_resources_desc: "£strategic_resource£ §H$concept_strategic_resources$§! are rare and potent substances critical to advanced technologies, infrastructure, and starship systems.\n\nExamples include £volatile_motes£ §H$volatile_motes$§!, £exotic_gases£ §H$exotic_gases$§!, and £rare_crystals£ §H$rare_crystals$§!.\n\n§HRare Resources§! are even more valuable or and esoteric substances with particularly advanced applications. Among other things, Rare and Strategic Resources are used to construct ['concept_civilian_ships'], ['concept_military_ships'], ['concept_starbases'], and ['concept_megastructures'].$tt_gain$- Build £zone£ §H$zone_industrial_plural$§! or £zone£ §H$zone_foundry_plural$§!\n- Construct associated Buildings\n- $tt_market$"
 concept_strategic_resources_tooltip: "$concept_strategic_resources_desc$\n\n§GClick ['concept_strategic_resources'] to open the Databank\nClick £strategic_resource£ in the menu to expand the list§!"

 POLICY_OPTION_CONCEPT_BODY: "- ['policy:$POLICY$:$OPTION$',$OPTION_NAME$]"
