l_english:
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 # BioGenesis General Localization #
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 BIOGENESIS_TITLE: "BioGenesis" # Do not translate
 DLC_BIOGENESIS_RECOMMENDATION_DESC: "We're recommending §S$BIOGENESIS_TITLE$§! as some of the choices you've selected suit its content."

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 # Phenotype Species Traits #
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# Species traits localized tags
 SPECIES_TRAIT_CATEGORY_HEADER: "§HTrait Categories§!\nThis trait belongs to the following categories:"
 SPECIES_TRAIT_HUMANOID: "['concept_humanoid_phenotype_traits']"
 SPECIES_TRAIT_MAMMALIAN: "['concept_mammalian_phenotype_traits']"
 SPECIES_TRAIT_REPTILIAN: "['concept_reptilian_phenotype_traits']"
 SPECIES_TRAIT_ARTHROPOID: "['concept_arthropoid_phenotype_traits']"
 SPECIES_TRAIT_AVIAN: "['concept_avian_phenotype_traits']"
 SPECIES_TRAIT_MOLLUSCOID: "['concept_molluscoid_phenotype_traits']"
 SPECIES_TRAIT_PLANTOID: "['concept_plantoid_phenotype_traits']"
 SPECIES_TRAIT_FUNGOID: "['concept_fungoid_phenotype_traits']"
 SPECIES_TRAIT_LITHOID: "['concept_lithoid_phenotype_traits']"
 SPECIES_TRAIT_NECROID: "['concept_necroid_phenotype_traits']"
 SPECIES_TRAIT_AQUATIC: "['concept_aquatic_phenotype_traits']"
 SPECIES_TRAIT_TOXOID: "['concept_toxoid_phenotype_traits']"
 SPECIES_TRAIT_INFERNAL: "['concept_infernal_phenotype_traits']"
 SPECIES_TRAIT_VOCATIONAL: "['concept_vocational_traits']"
 SPECIES_TRAIT_OVERTUNED: "['concept_overtuned_traits']"
 SPECIES_TRAIT_FLEETING_EXCELLENCE: "['concept_fleeting_excellence_traits']"
 SPECIES_TRAIT_CYBORG: "['concept_cybernetic_traits']"
 SPECIES_TRAIT_UNIVERSAL_AUGMENTATIONS: "['concept_universal_augmentations_traits']"
 SPECIES_TRAIT_ADAPTIVE_FRAMES: "['concept_adaptive_frames_traits']"

 trait_egg_laying: "Egg Laying"
 trait_egg_laying_desc: "The young of this species do not develop inside a parent, but inside the protective shell of an egg. This allows for rapid growth during times of plenty."
 trait_egg_laying_effect: "Pop Growth Speed: §G+15%§! while living on a planet with a local $r_food$ (or equivalent) §GProduction Surplus§!"
 trait_egg_laying_portrait_override_tt: "Or any oviparous species"

 trait_seasonal_dormancy: "Seasonal Dormancy"
 trait_seasonal_dormancy_desc: "This species has evolved on a planet with cyclical seasons that support hibernation. In the modern age, these seasonal triggers can be artificially simulated to efficiently store less productive members of society."
 trait_seasonal_dormancy_effect: "Employed Pop Upkeep: §G-15%§!\n    - Unemployed and ['concept_denizen'] Pop Upkeep: §G-75%§!"
 trait_seasonal_dormancy_portrait_override_tt: "Or any hibernating species"

 trait_hollow_bones: "Hollow Bones"
 trait_hollow_bones_desc: "The fragile bones of this species allow them to move elegantly and with ease. However, they are also more susceptible to the gravitational effects of their world."
 trait_hollow_bones_effect: "$BONUS_WORKFORCE_FOR$ $pop_cat_worker_plural$, $pop_cat_simple_drone_plural$, and Soldier Jobs per Planet Size: §R-0.67%§!"

 trait_rooted: "Rooted"
 trait_rooted_desc: "This species literally takes root in whichever environment they find themselves, making removal a highly traumatic experience."
 AUTO_MIGRATE_ROOTED: "§RRooted Pops cannot migrate.§!"
 trait_rooted_effect: "§RPops will not Automatically Resettle§!\n    - Resettlement Cost: §R+200%§!"
 trait_rooted_portrait_override_tt: "Or any environmentally-bound species"

 trait_acidic_vascularity: "Acidic Vascularity"
 trait_acidic_vascularity_desc: "The internal fluids of this species serve as their most potent defense. Highly corrosive and lethal, these liquids ensure that any enemies regret poking holes."
 trait_acidic_vascularity_effect: "Armies §YExplode on Death§! for §G250§! Damage to Enemies\n    - Purged Pop Resource Output: §R-75%§!"
 DAMAGE_ARMY: "Damages $ARMY|Y$"

 trait_shelled: "Shelled"
 trait_shelled_desc: "Whether naturally grown or found by chance (or design), this species carries their homes with them. These shells provide a protective sanctuary, ensuring there is always a place to rest for the night."
 trait_shelled_portrait_override_tt: "Or any shell-bearing species"

 trait_camouflage: "Camouflage"
 trait_camouflage_desc: "Masters of disguise, this species seamlessly merges with their surroundings, rendering themselves nearly invisible to predators and prey alike. Their innate understanding of optics gives them an edge in guerilla warfare."
 trait_camouflage_portrait_override_tt: "Or any camouflage-capable species"

 trait_chromalogs: "Chromalogs"
 trait_chromalogs_desc: "Harnessing the artistry of color, this species has transcended mere camouflage, evolving to communicate through the vibrant and intricate patterns displayed on their bodies."
 trait_chromalogs_portrait_override_tt: "Or any species using body coloration to communicate"

 trait_brittle: "Brittle"
 trait_brittle_desc: "Plagued by inherent fragility, this species must exercise extreme caution in daily activities to avoid cracking up during even the most mundane tasks."

 trait_familial: "Familial"
 trait_familial_desc: "Bound by deep, enduring relationships with their closest relatives, this species forms highly efficient and cohesive collectives."
 trait_familial_effect: "Happiness per §Y100§! £pop£ Pops with this Trait on the same planet: §G0.1%§! (Max: §G+20%§!)"
 trait_familial_portrait_override_tt: "Or any familial species"

 trait_permeable_skin: "Permeable Skin"
 trait_permeable_skin_desc: "Specially developed skin that requires ideal conditions coats this species. As long as this species does not stray far from their home climate that shouldn't be a problem."
 trait_permeable_skin_effect: "Habitability on worlds with a different ['concept_climate_category'] from our Preference: §R-20%§!"
 concept_climate_category: "Climate Category"
 concept_climate_category_desc: "Habitable planets are split into three climate categories:\n- Wet:\n$t$- Continental\n$t$- Ocean\n$t$- Tropical\n- Cold:\n$t$- Alpine\n$t$- Arctic\n$t$- Tundra\n- Dry:\n$t$- Arid\n$t$- Desert\n$t$- Savanna"

 trait_genetic_memory: "Genetic Memory"
 trait_genetic_memory_desc: "Passing down knowledge and learnings from one generation to the next has been the start of many civilizations. This species has taken it a step further by encoding survival insights directly into their genetic code, ensuring that each generation is born with the accumulated wisdom of their ancestors."
 trait_genetic_memory_effect: "Habitability from Colony Age: §G+0.5%§! per Year (Max. §G+25%§!)"
 trait_genetic_memory_portrait_override_tt: "Or any species with inherited survival instincts"

 trait_nascent_stage: "Nascent Stage"
 trait_nascent_stage_desc: "This species gives birth at an early stage of development, resulting in a prolonged period where the young are incapable of contributing to society. During this time, they remain blissfully unaware of the responsibilities and burdens that come with sapience."
 trait_nascent_stage_effect: "Newly grown Pops with this trait spend the first §Y5§! Years after being grown as a Pre-Sapient."
 trait_nascent_stage_portrait_override_tt: "Or any species with an extended infancy period"

 trait_presapient_stage: "Pre-Sapient"
 trait_presapient_stage_desc: "Spending a brief time bereft of conscious thought, this species will soon grow up to be a fully sapient being."

 trait_flight: "Flight"
 trait_flight_desc: "This species soars above the constraints of the earth, freely navigating the skies. Their cities feature unique, dense layouts, optimized for aerial inhabitants. In conflict, they prove to be elusive and difficult targets."
 trait_flight_portrait_override_tt: "Or any species adapted to aerial life"

 trait_spatial_mastery: "Spatial Mastery"
 trait_spatial_mastery_desc: "Not only capable of flight, this species possesses unique cerebral adaptations, enabling them to instinctively process and navigate three-dimensional spaces. These abilities make them unparalleled in planning battles, surveying planets, and managing cities."
 trait_spatial_mastery_portrait_override_tt: "Or any species gifted in three-dimensional navigation"

 trait_spare_organs: "Spare Organs"
 trait_spare_organs_desc: "This species evolved redundant organs to survive even the most grievous injuries - a successful adaptation, as evidenced by their continued existence."
 trait_spare_organs_effect: "Leaders will survive their first death\n    - On Offensive Army Death: §G20%§! Chance to spawn a Replacement Army\n    - £job_livestock£ §Y$job_livestock$§! Output: §G+50%§!"
 mod_planet_livestock_produces_mult: "£job_livestock£ §Y$job_livestock$§! Output"

 trait_leader_second_chanced: "Second Chance"
 trait_leader_second_chanced_desc: "This leader was saved from certain death by their unique biology, it will not happen again."

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# Evolutionary Predators Origin #
# Written by Victor Haeggman  #
#################################

 #Origin and Start of Game
 origin_evolutionary_predators: "Evolutionary Predators"
 origin_evolutionary_predators_desc: "§RWARNING: Blocks all Ascension Paths except for ['concept_mutation_ascension'].§!\n\nThis species has always hunted the most unique creatures, driven by an instinct they didn't fully understand. Possessing a rare ability to integrate the genetics of their prey, it evolved into the apex predator of its world, absorbing every genetic advantage available. Now, their hunger leads them to the stars."
 origin_tooltip_evolutionary_predators_effects: "- $SPECIES_TRAITS$ ['concept_malleable_genes']\n- Situation: ['concept_adaptive_evolution']\n- Homeworld: ['concept_genetic_soup']"

 START_SCREEN_EVOLUTIONARY_PREDATORS_BASE: "The [GetSpeciesNamePlural] have always been hunters. We seek prey wherever we can find it, braving even the most extreme environments to taste something new. When you are what you eat, the effort is never in vain.\n\n"
 START_SCREEN_EVOLUTIONARY_PREDATORS_REGULAR: "$START_SCREEN_EVOLUTIONARY_PREDATORS_BASE$We have always known that we are shaped by the flesh of our quarry - each hunt, every kill, has made us stronger.\n\nOur violent past is not a burden but the essence of our being. Refined through the lens of modern science, we no longer need to feast to evolve; a mere trace of genetic material is enough to weave its strength into our own.\n\nThe hunger for evolution burns within us still, and with the dawn of the [GetStartingDrive], we are ready to stalk the galaxy to savor all it has to offer."
 START_SCREEN_EVOLUTIONARY_PREDATORS_HIVE: "$START_SCREEN_EVOLUTIONARY_PREDATORS_BASE$Our shared intelligence implicitly has always understood the potential of our genetics - we can absorb and adapt the essence of our quarry, integrating their strengths into our collective.\n\nThat ancient predatory instinct still lingers, but now it is balanced and controlled. No longer must we hunt to evolve; our labs can synthesize any genetic material and seamlessly distribute it throughout our hive.\n\nWith the advent of the [GetStartingDrive], we are ready to spread across the galaxy and savor all it has to offer."
 START_SCREEN_EVOLUTIONARY_PREDATORS_DEVOURING_SWARM: "$START_SCREEN_EVOLUTIONARY_PREDATORS_BASE$Only after we had consumed every last lifeform on [GetHomeWorldName] did we realize our folly. How would we get new adaptations now? So we looked up.\n\nWe are the ultimate predators. Others hunt to survive; we hunt to perfect ourselves.\n\nWith the advent of the [GetStartingDrive], we are ready to prowl once more. The galaxy is vast, and full of food."

 #Traits

 trait_malleable_genes: "Malleable Genes"
 trait_malleable_genes_desc: "§LThis species does not stick as rigidly to identifiable features and organs as most other species do. Instead they grow the best appendage for the job. However this instability has some drawbacks.§!"
 trait_malleable_genes_cant_modify: "§RSpecies with this Trait cannot be Genetically Modified§!\n$automodding_trait_tooltip_all$ §Y$trait_malleable_genes$§! picks modifiers from the ['concept_automodding_malleable']"
 CANNOT_MODIFY_MALLEABLE_GENES_SPECIES: "$TRIGGER_FAIL$This species unstable genetics means that it cannot be gene-modded."

 concept_malleable_genes: "$trait_malleable_genes$"
 concept_malleable_genes_desc: "$trait_malleable_genes_cant_modify$"
 concept_automodding_malleable: "Malleable Genes Auto-Mod Trait List"
 concept_automodding_malleable_desc: "- ['trait:trait_malleable_minerals']\n- ['trait:trait_malleable_energy']\n- ['trait:trait_malleable_food']\n- ['trait:trait_malleable_research']\n- ['trait:trait_malleable_unity']\n- ['trait:trait_malleable_forge']\n- ['trait:trait_malleable_trade']\n- ['trait:trait_malleable_ameneties']"
 concept_adaptive_evolution: "Adaptive Evolution"
 concept_adaptive_evolution_desc: "The situation progresses as DNA of other lifeforms is consumed.\n§GOn Complete:§!\n$t$- Choose a new species trait based on the species recently consumed\n§YProgressed by:§!\n$t$- Colonizing new planets\n$t$- Purging or keeping other species as livestock\n$t$- Keeping other species within your Empire as slaves or at a higher standard\n$t$- Employing alien leaders on your Council\n$t$- Keeping Biological Vassals\n$t$- Forming Commercial Pacts as a MegaCorp\n$t$- Encountering alien life through events"
 concept_genetic_soup: "$genetic_soup$"
 concept_genetic_soup_desc: "$fresh_biosphere_tt$\n\n§L$genetic_soup_desc$§!"

 trait_malleable_minerals: "Malleable Claws"
 trait_malleable_minerals_desc: "§LWith diamond-hard digits, this adaptation allows for easier extraction of minerals.§!"
 trait_malleable_energy: "Malleable Insulators"
 trait_malleable_energy_desc: "§LA thick insulating layer safeguards against accidents, especially in high-energy environments.§!"
 trait_malleable_food: "Malleable Plows"
 trait_malleable_food_desc: "§LAn extra appendage with a hardened shovel-like digit speeds up tilling and planting. Adapting to various terrain types, these malleable plows are always the right tool for the job.§!"
 trait_malleable_research: "Malleable Cortex"
 trait_malleable_research_desc: "§LWhile an engorged central cortex is slightly uncomfortable, it dramatically accelerates problem-solving and innovation.§!"
 trait_malleable_unity: "Malleable Sense Organs"
 trait_malleable_unity_desc: "§LEnhanced sensory organs facilitate a deeper understanding and appreciation of diverse perspectives. Before you can thrive, you must first observe.§!"
 trait_malleable_forge: "Malleable Calluses"
 trait_malleable_forge_desc: "§LWhen handling scalding or corrosive materials, extra-thick calluses can be invaluable.§!"
 trait_malleable_trade: "Malleable Pheromones"
 trait_malleable_trade_desc: "§LHighly adaptive pheromones can be incredibly persuasive during negotiations.§!"
 trait_malleable_ameneties: "Malleable Harmonics"
 trait_malleable_ameneties_desc: "§LA series of highly-calibrated holes allows this species to produce soothing, and harmonious sounds simply by moving about.§!"

 #Democratic Effects

 concept_genetic_electorate_effect: "Genetic Electorate Effect"
 concept_genetic_electorate_effect_desc: "$trait_malleable_imperialist_effect$\n$trait_malleable_isolationist_effect$\n$trait_malleable_progressive_effect$\n$trait_malleable_prosperity_effect$\n$trait_malleable_supremacist_effect$\n$trait_malleable_technologist_effect$\n$trait_malleable_totalitarian_effect$\n$trait_malleable_traditionalist_effect$\n$trait_malleable_xenoist_effect$\n$trait_malleable_manifesti_effect$"
 trait_malleable_imperialist_effect: "Effect from §YDominant Faction§! (Imperialist):\n$t$$mod_planet_jobs_alloys_produces_mult$: §G+10%§!"
 trait_malleable_isolationist_effect: "Effect from §YDominant Faction§! (Isolationist):\n$t$$mod_planet_jobs_unity_produces_mult$: §G+10%§!"
 trait_malleable_progressive_effect: "Effect from §YDominant Faction§! (Progressive):\n$t$£happiness£ Happiness: §G+10%§!"
 trait_malleable_prosperity_effect: "Effect from §YDominant Faction§! (Prosperity):\n$t$$r_trade$ from £job£ Jobs: §G+20%§!"
 trait_malleable_supremacist_effect: "Effect from §YDominant Faction§! (Supremacist):\n$t$$mod_planet_jobs_specialist_produces_mult$: §G+5%§!\n$t$$mod_planet_jobs_ruler_produces_mult$: §G+5%§!"
 trait_malleable_technologist_effect: "Effect from §YDominant Faction§! (Technologist):\n$t$£research£ Research from £job£ Jobs: §G+10%§!"
 trait_malleable_totalitarian_effect: "Effect from §YDominant Faction§! (Totalitarian):\n$t$£pop_cat_worker£ $mod_pop_cat_worker_bonus_workforce_mult$: §G+15%§!"
 trait_malleable_traditionalist_effect: "Effect from §YDominant Faction§! (Traditionalist):\n$t$£pop£ $MOD_POP_HOUSING_USAGE_ADD$: §G-0.5§!"
 trait_malleable_xenoist_effect: "Effect from §YDominant Faction§! (Xenoist):\n$t$Habitability §G+15%§!"
 trait_malleable_manifesti_effect: "Effect from §YDominant Faction§! (Manifesti):\n$t$£pop£ $MOD_POP_AMENITIES_USAGE_BASE$: §G-1§!"

 #Dictatorial Effects

 trait_ruler_apex_predator: "Apex Predator"
 trait_ruler_apex_predator_desc: "A people defined by Evolutionary Predation would allow none but their most adaptable to lead them. This apex ruler not only harvests the genomes of defeated foes, but also appropriates their cunning and resolve, turning every victory into a step toward perfect mastery."
 trait_ruler_apex_predator_tt: "Gains additional ['concept_apex_predator_effects',Insights] from ['concept_apex_predator_victories']."

 concept_apex_predator_effects: "Apex Predator Insights"
 concept_apex_predator_effects_desc: "§YHumanoids§!: $mod_country_trade_produces_mult$ §G+5%§!\n§YMammalians§!: $MOD_LOGISTIC_GROWTH_MULT$ §G+5%§!\n§YReptilians§!: $MOD_SHIP_SHIELD_HARDENING_ADD$ §G+5%§!\n§YAvians§!: $MOD_SHIP_EVASION_ADD$ §G5%§!\n§YArthropoids§!: $MOD_SHIP_ARMOR_HARDENING_ADD$ §G+5%§!\n§YMolluscoids§!: $MOD_SHIP_SENSOR_RANGE_ADD$ §G+1§!\n§YFungoids§!: $mod_country_food_produces_mult$ §G+5%§!\n§YPlantoid§!: $mod_country_energy_produces_mult$ §G+5%§!\n§YLithoids§!: $mod_country_minerals_produces_mult$ §G+5%§!\n§YNecroids§!: $MOD_PLANET_CRIME_ADD$ §G-10§!\n§YAquatics§!: $MOD_SHIP_HULL_ADD$ §G+100§!\n§YToxoids§!: $mod_country_exotic_gases_produces_mult$ §G+10%§!\n§YThermophiles§!: $mod_country_alloys_produces_mult$ §G+5%§!\n§YMachines§!: $mod_country_alloys_produces_mult$ §G+5%§!"

 concept_apex_predator_victories: "Apex Predator Victories"
 concept_apex_predator_victories_desc: "The Apex Predator grows when:\n$t$Winning §YWars§!\n$t$§YSubjugating§! Others\n$t$Causing resolutions to fail in the §YGalactic Community§!"

 APEX_PREDATOR_GAINED_TITLE: "Apex Predator "
 MESSAGE_APEX_PREDATOR_GAINED: "Our Apex Predator $LEADER|Y$ has defeated the §Y[This.GetApexDefeatedSpecies]§! and grown further."

 #Hive Effects

 EVOPRED_TERRAFORM_STARTED_TITLE: "Terraforming Started"
 MESSAGE_EVOPRED_TERRAFORM_STARTED: "We have started the process to terraform $PLANET|Y$ into a §YHive World.§!"

 decision_evopred_no_hive_world: "Prevent Hive World Growth"
 decision_evopred_no_hive_world_desc: "Some worlds need not become a part of our collective."
 evopred_no_hive_world_tt: "Prevents our §YAuthority§! from turning this into a §YHive World§!."

 decision_evopred_hive_world: "Allow Hive World Growth"
 decision_evopred_hive_world_desc: "This planet is deemed worthy to become part of us."
 evopred_hive_world_tt: "Allows our §YAuthority§! to turn this into a §YHive World§!."

 #Situation
 evolutionary_predators_situation: "Adaptive Evolution"
 evolutionary_predators_situation_type: "Adaptive Evolution"
 evolutionary_predators_situation_desc: "Unique ['concept_evopred_genetic_insights'] are analyzed and disseminated as we encounter new species. Once finished, we will evolve, permanently adding a new positive §YSpecies Trait§! to our own genetic code."
 evolutionary_predators_situation_monthly_change_tooltip: "The progress of this §YSituation§! is dependent on how many ['concept_evopred_genetic_insights'] we consume. It can progress faster depending on the §YApproach§!."
 evolutionary_predators_situation_outcome: "We will gain a new permanent species trait based on the genetic material we consumed. [Owner.GetConsumedGenes]"
 evopred_outcome_list: "\nWe have consumed:[GetHumanoidGenes][GetMammalianGenes][GetReptilianGenes][GetAvianGenes][GetArthropoidGenes][GetMolluscoidGenes][GetFungoidGenes][GetPlantoidGenes][GetLithoidGenes][GetNecroidGenes][GetAquaticGenes][GetToxoidGenes][GetInfernalGenes]"
 humanoid_genes_list: "\n$t$['concept_humanoid_genes']"
 mammalian_genes_list: "\n$t$['concept_mammalian_genes']"
 reptilian_genes_list: "\n$t$['concept_reptilian_genes']"
 avian_genes_list: "\n$t$['concept_avian_genes']"
 arthropoid_genes_list: "\n$t$['concept_arthropoid_genes']"
 molluscoid_genes_list: "\n$t$['concept_molluscoid_genes']"
 fungoid_genes_list: "\n$t$['concept_fungoid_genes']"
 plantoid_genes_list: "\n$t$['concept_plantoid_genes']"
 lithoid_genes_list: "\n$t$['concept_lithoid_genes']"
 necroid_genes_list: "\n$t$['concept_necroid_genes']"
 aquatic_genes_list: "\n$t$['concept_aquatic_genes']"
 toxoid_genes_list: "\n$t$['concept_toxoid_genes']"
 infernal_genes_list: "\n$t$['concept_infernal_genes']"

 concept_humanoid_genes: "Humanoid Genes"
 concept_humanoid_genes_desc: "Humanoid Species Traits:\n$t$['trait:trait_familial']\n$t$['trait:trait_genetic_memory']"
 concept_mammalian_genes: "Mammalian Genes"
 concept_mammalian_genes_desc: "Mammalian Species Traits:\n$t$['trait:trait_seasonal_dormancy']\n$t$['trait:trait_familial']\n$t$['trait:trait_genetic_memory']"
 concept_reptilian_genes: "Reptilian Genes"
 concept_reptilian_genes_desc: "Reptilian Species Traits:\n$t$['trait:trait_egg_laying']\n$t$['trait:trait_seasonal_dormancy']\n$t$['trait:trait_camouflage']\n$t$['trait:trait_chromalogs']"
 concept_arthropoid_genes: "Arthropoid Genes"
 concept_arthropoid_genes_desc: "Arthropoid Species Traits:\n$t$['trait:trait_camouflage']\n$t$['trait:trait_chromalogs']\n$t$['trait:trait_flight']\n$t$['trait:trait_spatial_mastery']"
 concept_avian_genes: "Avian Genes"
 concept_avian_genes_desc: "Avian Species Traits:\n$t$['trait:trait_egg_laying']\n$t$['trait:trait_familial']\n$t$['trait:trait_flight']\n$t$['trait:trait_spatial_mastery']"
 concept_molluscoid_genes: "Molluscoid Genes"
 concept_molluscoid_genes_desc: "Molluscoid Species Traits:\n$t$['trait:trait_shelled']\n$t$['trait:trait_spare_organs']"
 concept_fungoid_genes: "Fungoid Genes"
 concept_fungoid_genes_desc: "Fungoid Species Traits:\n$t$['trait:trait_plantoid_budding']\n$t$['trait:trait_invasive']\n$t$['trait:trait_plantoid_phototrophic']\n$t$['trait:trait_plantoid_radiotrophic']"
 concept_plantoid_genes: "Plantoid Genes"
 concept_plantoid_genes_desc: "Plantoid Species Traits:\n$t$['trait:trait_plantoid_budding']\n$t$['trait:trait_invasive']\n$t$['trait:trait_plantoid_phototrophic']\n$t$['trait:trait_plantoid_radiotrophic']"
 concept_lithoid_genes: "Lithoid Genes"
 concept_lithoid_genes_desc: "Lithoid Species Traits:\n$t$['trait:trait_lithoid_budding']\n$t$['trait:trait_plantoid_radiotrophic']\n$t$['trait:trait_lithoid_scintillating']\n$t$['trait:trait_lithoid_gaseous_byproducts']\n$t$['trait:trait_lithoid_volatile_excretions']"
 concept_necroid_genes: "Necroid Genes"
 concept_necroid_genes_desc: "Necroid Species Traits:\n$t$['trait:trait_acidic_vascularity']\n$t$['trait:trait_shelled']\n$t$['trait:trait_genetic_memory']\n$t$['trait:trait_spare_organs']"
 concept_aquatic_genes: "Aquatic Genes"
 concept_aquatic_genes_desc: "Aquatic Species Traits:\n$t$['trait:trait_egg_laying']\n$t$['trait:trait_camouflage']\n$t$['trait:trait_chromalogs']"
 concept_toxoid_genes: "Toxoid Genes"
 concept_toxoid_genes_desc: "Toxoid Species Traits:\n$t$['trait:trait_acidic_vascularity']\n$t$['trait:trait_spare_organs']"
 concept_infernal_genes: "Thermophile Genes"
 concept_infernal_genes_desc: "Thermophile Species Traits:\n$t$['trait:trait_unbreakable_resolve']\n$t$['trait:trait_shell_slag']\n$t$['trait:trait_pyroclastic']\n$t$['trait:trait_crucible_community']"
 concept_evopred_genetic_insights: "Genetic Insights"
 concept_evopred_genetic_insights_desc: "§YGenetic Insights can be gained by:§!\n$t$- Colonizing new planets\n$t$- Purging or keeping other species as Livestock\n$t$- Keeping other species within our Empire as slaves or better\n$t$- Employing alien leaders on our ['concept_council']\n$t$- Keeping vassals with §YGenetic Tithe§! Agreeement\n$t$- For Megacorps, maintaining Commercial Pacts\n$t$- Encountering alien life through events"

 situation_evolutionary_predators_consume: "Consume"
 evolutionary_predators_consume_tooltip: "Increases Situation Progress from §YLivestock§! and §YPurged Pops§! by §G+50%§!"
 situation_evolutionary_predators_incorporate: "Incorporate"
 evolutionary_predators_incorporate_tooltip: "Increases Situation Progress from §YPlanet Colonies§! by §G+50%§!"
 situation_evolutionary_predators_synthesize: "Synthesize"
 evolutionary_predators_synthesize_tooltip: "Increases Situation Progress from alien §YSpecies§! that are slaves or better, §YLeaders§!, and §YSubjects§! §G+50%§!"
 evolutionary_predators_planets: "Planetary Biology"
 evolutionary_predators_purge: "Biological Processing"
 evolutionary_predators_species: "Species Diversity"
 evolutionary_predators_council: "Councilor Variety"
 evolutionary_predators_subjects: "Subject Variety"
 evolutionary_predators_megacorp: "Commercial Pact Extraction"

 evopred_small_progress: "Progresses the §YAdaptive Evolution§! Situation by §G5%§!"
 evopred_medium_progress: "Progresses the §YAdaptive Evolution§! Situation by §G10%§!"
 evopred_large_progress: "Progresses the §YAdaptive Evolution§! Situation by §G20%§!"
 evopred_base_extracted: "DNA will be added to our next evolution."
 evopred_humanoid_extracted: "§YHumanoid§! $evopred_base_extracted$"
 evopred_mammalian_extracted: "§YMammalian§! $evopred_base_extracted$"
 evopred_reptilian_extracted: "§YReptilian§! $evopred_base_extracted$"
 evopred_avian_extracted: "§YAvian§! $evopred_base_extracted$"
 evopred_arthropoid_extracted: "§YArthropoid§! $evopred_base_extracted$"
 evopred_molluscoid_extracted: "§YMolluscoid§! $evopred_base_extracted$"
 evopred_fungoid_extracted: "§YFungoid§! $evopred_base_extracted$"
 evopred_plantoid_extracted: "§YPlantoid§! $evopred_base_extracted$"
 evopred_lithoid_extracted: "§YLithoid§! $evopred_base_extracted$"
 evopred_necroid_extracted: "§YNecroid§! $evopred_base_extracted$"
 evopred_aquatic_extracted: "§YAquatic§! $evopred_base_extracted$"
 evopred_toxoid_extracted: "§YToxoid§! $evopred_base_extracted$"
 evopred_infernal_extracted: "§YThermophile§! $evopred_base_extracted$"

 subject_dna: "DNA Tithe"
 subject_dna_desc: "This Term dictates whether or not the Subject sends samples of their DNA to their Overlord."
 subject_gives_evopred_dna: "DNA Tithe"
 subject_gives_evopred_dna_desc: "The Subject sends DNA packets to the Overlord."
 subject_gives_no_evopred_dna: "No DNA Tithe"
 subject_gives_no_evopred_dna_desc: "The Subject does not send their DNA to the Overlord."

 bio.1005.name: "Ability Retained"
 bio.1005.desc: "Our species grows more complex. After scouring the stars for new genetic material, we are ready to adopt a new aspect. Thanks to the hard work of our [Owner.GetScientistPlural] we have a choice.\n\nWhatever decision we make will affect the future of the [Owner.GetSpeciesName] for generations to come."
 bio.1005.tt: "Adds a new Species Trait to our Primary Species"
 bio.1005.pop_growth: "Our species needs to grow faster!"
 bio.1005.pop_output: "Can we be made more productive?"
 bio.1005.leader: "Our leaders need every advantage."
 bio.1005.habitability: "We need to adapt to shifting climates."
 bio.1005.upkeep: "Reduce the upkeep required to sustain our people."
 bio.1005.humanoid: "Humanoid traits could enhance our versatility."
 bio.1005.mammalian: "Mammalian DNA holds more secrets."
 bio.1005.reptilian: "Reptilians are quite unique."
 bio.1005.avian: "Avians could grant us unmatched agility."
 bio.1005.arthropoid: "Arthropoids are delightfully crunchy."
 bio.1005.molluscoid: "Even a molluscoid can teach us something."
 bio.1005.fungoid: "Fungoids spread rapidly - we could too."
 bio.1005.plantoid: "The energy efficiency of the plantoids could be useful."
 bio.1005.lithoid: "Difficult to consume, lithoid DNA offers delicious possibilities."
 bio.1005.necroid: "Necrotic flesh is still flesh."
 bio.1005.aquatic: "Aquatic adaptations offer survival strategies beyond the sea."
 bio.1005.toxoid: "The Toxoids are §Gsour§!."
 bio.1005.infernal: "The Thermophiles §Rburn§!, but now we can handle it."
 bio.1005.plasmic: "Stabilizing Plasmic DNA would be an impressive feat."
 bio.1005.leviathan: "What can the Titans of the galaxy teach us?"
 bio.1005.psionic: "What within the Psionic genome fuels such cognitive prowess?"
 bio.1005.random: "Embrace the chaos - let our instincts guide us!"
 bio.1005.no_reward: "We are complex enough."
 bio.1005.unnatural_selection: "Let mutation unlock abilities beyond our natural limitations!"
 has_tr_mutation_unnatural_selection_evo_pred_tt: "This option is available due to the selection of the §Y$tr_mutation_unnatural_selection$§! Tradition."
 has_tr_mutation_nucleotide_isolation_evo_pred_tt: "This option is available due to the selection of the §Y$tr_mutation_nucleotide_isolation$§! Tradition."

 #Modifiers
 fresh_biosphere: "Fresh Biosphere"
 fresh_biosphere_desc: "A new world to taste and assimilate. The settlers are in the process of cataloging and understanding everything this planet has to offer."
 fresh_biosphere_tt: "Monthly §Y$evolutionary_predators_situation$§! Situation Progress: §G+10§!"
 exhausted_biosphere: "Exhausted Biosphere"
 exhausted_biosphere_desc: "There is nothing more to discover here; the settlers who once scoured every rock for signs of biological uniqueness are now satisfied."
 exhausted_biosphere_tt: "Monthly §Y$evolutionary_predators_situation$§! Situation Progress: §G+1§!"
 genetic_soup: "Genetic Soup"
 genetic_soup_desc: "Since time immemorial this world has produced genetic oddities. There is no end to the variety that inhabits these lands."
 turtle_world_modifier_evopred: "Nemma World: Cataloging"
 turtle_world_modifier_evopred_desc: "The inhabitants of this world are quick to observe and collect the genetic uniqueness of the local fauna."
 eat_the_titans_evopred: "$eat_the_titans$"
 eat_the_titans_evopred_desc: "$eat_the_titans_desc$"
 eat_the_titans_evopred_tt: "$fresh_biosphere_tt$\n$farmer_is_titan_hunter_tt$"

 #Jobs

 evolutionary_predators_pops_tt: "Monthly §Y$evolutionary_predators_situation$§! Situation Progress: §G+0.1§!"

 #Espionage
 operation_evolutionary_predator_procure_dna: "Procure DNA"
 operation_evolutionary_predator_procure_dna_desc: "We can be more direct in acquiring genetic material - by infiltrating this species and discreetly collecting unattended DNA."
 operation_evolutionary_predator_procure_dna_on_success: "$IF_SUCCESSFUL|E$\nGain minor progress on the §Y$evolutionary_predators_situation$§! situation and the DNA of the primary species."
 operation_evolutionary_predator_procure_dna_preftl: "$operation_evolutionary_predator_procure_dna$"
 operation_evolutionary_predator_procure_dna_preftl_on_success: "$operation_evolutionary_predator_procure_dna_on_success$"
 bio.1050.name: "Stalking"
 bio.1050.desc: "Our operatives are prowling [Target.GetSpeciesName] settlements and will soon gain access to their structures. All in good time. We are a patient breed; the best hunts are never rushed."

 bio.1055.name: "Poised"
 bio.1055.desc: "Our prey is in sight. The hunters we sent to infiltrate the [Target.GetName] are confident. They will soon have access to the [Target.GetSpeciesName] dormitory, and all of the precious DNA within."

 bio.1060.name: "Pounce"
 bio.1060.desc: "Our agents are ready. They have gained access to the [Target.GetSpeciesName] dormitory as well as proper disguises. Naturally, like any good hunter, they have secured multiple escape routes, some more agreeable than others. It will be unfortunate should we need to make use of the sewers."

 bio.1065.name: "Genes Stolen"
 bio.1065.desc: "It is done! Our operatives have come away with a wealth of genetic material. We are sure to see great advancements when next we mutate. Perhaps we might even develop a taste for the [From.Target.GetSpeciesName]."

 #Toast
 RANDOM_TRAIT_ADDED_TITLE: "Random Trait Added"
 MESSAGE_RANDOM_TRAIT_ADDED: "The $SPECIES|Y$ have gained the $TRAIT|Y$ trait."
 PLASMIC_TRAIT_ADDED_TITLE: "Plasmic Trait Added"
 MESSAGE_PLASMIC_TRAIT_ADDED: "The $SPECIES|Y$ have gained the §Y$trait_plasmic$§! trait."
 LEVIATHAN_TRAIT_ADDED_TITLE: "Leviathan Trait Added"
 MESSAGE_DRAGON_TRAIT_ADDED: "The $SPECIES|Y$ have gained the §Y$trait_drake_scaled$§! trait."
 MESSAGE_VOIDSPAWN_TRAIT_ADDED: "The $SPECIES|Y$ have gained the §Y$trait_voidling$§! trait."
 MESSAGE_TIYANKI_TRAIT_ADDED: "The $SPECIES|Y$ have gained the §Y$trait_tiyanki$§! trait."

### BIOMORPHOSIS (GENETIC ASCENSION) SITUATION(S)
## REGULAR EMPIRE SITUATION
 # SET-UP / PREAMBLE
 genetic_ascension_situation: "Biomorphosis"
 genetic_ascension_situation_type: "$genetic_ascension_situation$"
 genetic_ascension_situation_desc: "Natural selection and genetic drift no longer stand between us and biological dominance. As a civilization, we are on the verge of redefining the future of our species. Our [Owner.Species.GetFleshTypeCyberCreed] is clay, and we are its sculptor."
 genetic_ascension_situation_monthly_change_tooltip: "Our geneticists steadily advance our research."
 genetic_ascension_situation_outcome: "We will unlock the full potential of genetic manipulation and ensure the advancement of our species.\n\nWe will choose the ultimate expression of Biomorphosis."
 genetic_ascension_situation_pause_desc: "Situation Paused"
 genetic_ascension_approach_selected: "$TRIGGER_FAIL$We have already made our choice for this stage."
 situation_gene_tailoring_needed_desc: "$TRIGGER_FAIL$Does NOT have ['concept_gene_tailoring'] Technology"
 mod_biomorphosis_progress_mult: "$genetic_ascension_situation$ Monthly Progress"

 # STAGE EVENTS

 bio.5.name: "Altering the Essence" # STAGE ONE
 bio.5.desc.no_options: "To expedite our evolution, we must decisively select the path that will define our journey. As we begin to realize our full potential, we are acutely aware that this endeavor could fundamentally alter our very essence.\n\nEngineering evolution is a task of profound significance. The alterations we implement now will reshape our future."
 bio.5.desc.has_options: "$bio.5.desc.no_options$\n\nTo begin uplifting ourselves, we must now choose on which path we will begin our journey."
 bio.5.a: "The path of Purity."
 bio.5.b: "The path of Cloning."
 bio.5.c: "The path of Mutation."

 bio.10.name: "The Tipping Point" # STAGE TWO
 bio.10.desc.no_options: "Engineering our own evolution has led to profound advancements. We now possess a deeper understanding of genetic traits, reproduction, and DNA sequencing.\n\nThe culmination of our progress is within reach. In just a few years we will fully realize our potential as a species."
 bio.10.desc.has_options: "$bio.10.desc.no_options$\n\nAt the present however, we may continue on our current path, or choose another focus for the next stage of our development."
 bio.10.a: "Focus on Purity."
 bio.10.b: "Focus on Cloning."
 bio.10.c: "Focus on Mutation."

 bio.15.name: "Evolutionary Crossroads" # STAGE THREE
 bio.15.desc.no_options: "Our efforts have led us to the brink of a significant evolutionary shift. Soon, we must make a crucial decision regarding the path we will take to fully realize our evolutionary potential."
 bio.15.desc.has_options: "$bio.15.desc.no_options$\n\nWe must once again decide where we should focus our efforts."
 bio.15.a: "We choose Purity."
 bio.15.b: "We will master Cloning."
 bio.15.c: "Mutation will lead us to the future."

 genetic_ascension_approach_purity: "Purity"
 genetic_ascension_approach_cloning: "Cloning"
 genetic_ascension_approach_mutation: "Mutation"
 genetic_ascension_approach_purity_desc: "We will focus our efforts on becoming pure."
 genetic_ascension_approach_cloning_desc: "Cloning research will allow us to grow."
 genetic_ascension_approach_mutation_desc: "Our future lies with genetic mutation."

 bio.20.name: "The Path Taken" # FINAL STAGE - TRADITION TREE CHOICE
 bio.20.desc: "Whether we strive for the purest form of ourselves, clone our way to success, or genetically augment ourselves through deliberate mutation, this moment marks a point of no return."
 bio.20.desc.evopred: "Our nature has always been malleable. We are the most complex lifeform in this universe, and with the help of our research we shall keep changing.\n\nThe future is chaotic, and that is perfect for us."
 bio.20.a: "We will know what it means to be pure."
 bio.20.b: "We will clone ourselves to success."
 bio.20.c: "We will harness mutational powers."

 # Random Events

 bio.50.name: "Some More Equal"
 bio.50.desc: "As a result of our focus on genetic purification, augmented citizens have begun to view themselves as inherently superior to the rest of the population. They demand shorter work days, more amenities, and stronger political power due to their perceived superiority. Their increasingly aggressive rallies are causing significant societal disruption."
 bio.50.a: "Clamp down on the demonstrators."
 bio.50.b: "Their entitlement is warranted."

 bio.55.name: "Societal Mitosis"
 bio.55.desc: "Divisive rhetoric dominates news bulletins, and disagreements are tearing social units apart. A new kind of class struggle is emerging, as more opportunities fall to those with modified genes.\n\nThe genetically enhanced believe they represent the future of our species, while traditionalists feel we are straying too far into unnatural territory."
 bio.55.a: "Superior individuals for a superior world."
 bio.55.b: "Perhaps we are moving too fast."

 bio.60.name: "Acidic Disparity"
 bio.60.desc: "Arbitrary purity tests are becoming commonplace in some industries. Those deemed to have superior genetic makeup are receiving preferential treatment in work, education, and blindly granted easier access to positions of power.\n\nWhile some argue that individuals with bio-enhancements are indeed stronger and healthier, others contend that this mindset creates undue discrimination for those unwilling or unable to alter their genomes in the pursuit of genetic perfection."
 bio.60.a: "We must ensure equal opportunities for all."
 bio.60.b: "This is survival of the fittest."

 bio.65.name: "Heroes and Villains"
 bio.65.desc: "Our push for purity has emboldened certain individuals to assume a prominent role in public safety. Enhanced with super strength, agility, and endurance, small gangs of do-gooders are styling themselves as champions, taking the law into their own [owner.species.GetHandNamePlural].\n\nHowever, this newfound valor has not gone unchallenged. In the shadows, equally augmented adversaries are emerging, their malevolent intentions fueled by a desire to balance the scales of power. Clashes between the two camps are causing significant property damage and even endangering civilians."
 bio.65.a: "Vigilantes have no place on our streets."
 bio.65.b: "Let them fight."
 MAVERICK_CITIZENS_MOD: "[enforcer.GetIcon] §Y[enforcer.GetNamePlural]§! produce §G+2§! $r_stability$ and §G+2§! $r_unity$ per 100 jobs."

 bio.66.name: "Super Restrictions"
 bio.66.desc: "We have clamped down on the activities of super-powered individuals. These beings now face harsh restrictions and regulations. Our surveillance efforts have allowed us to monitor and curb their activities.\n\nWhile we work hard to ensure they only use their powers in service to our empire, there is growing fear and disdain among the super-powered and the un-augmented. Our population is heavily divided on this matter."
 bio.66.a: "Commission super-powered regiments."
 bio.66.b: "Rehabilitate the disenfranchised."

 bio.67.name: "Super Dependence"
 bio.67.desc: "Our increasing reliance on genetically enhanced vigilantes has become a double-edged sword. While these beings provide us a sense of safety and wellbeing, it is not lost on us how much we have come to depend on them.\n\nThe people are grateful, but they now turn to these super-powered individuals for guidance and support, bypassing the judiciary process and ignoring officials. The distinction between the heroes and the government has blurred. Power hangs in the balance."
 bio.67.a: "Assemble a super-powered council!"
 bio.67.b: "Restrict the "heroes" involvement with government affairs."

 bio.70.name: "Two for One"
 bio.70.desc: "A prominent leader, celebrated galaxy-wide for their tireless work ethic, has been revealed to be not one, but two individuals.\n\nIt has come to light that this leader obtained a perfect clone, allowing each to work in alternating shifts. While one clone engaged in public duties and administrative toil, the other would rest and recuperate in secrecy.\n\nThis revelation has sent shockwaves through the political landscape, calling into question the true nature of leadership and the ethical boundaries of cloning technology."
 bio.70.a: "An efficient use of cloning."
 bio.70.b: "Dismiss them both for their deceit."

 bio.75.name: "Clones in Revolt"
 bio.75.desc: "The practice of commissioning clones for organ harvesting is already leading to complications. Several clones, obviously possessing sentience, are rebelling by means of a protracted hunger strike.\n\nWhile many argue that the health and longevity of an original should take precedence, others contend that every thinking being has the right to personal autonomy. This contentious issue is now a subject of heated debate."
 bio.75.a: "End the transplants."
 bio.75.b: "The rights of the original are paramount."

 bio.80.name: "The Burden of Proof"
 bio.80.desc: "Law enforcement is in a quandary. Crime in our capital is on the rise, yet fewer people than ever are facing justice. Suspected criminals are increasingly pleading not guilty, claiming their clones committed the offenses.\n\nIn cases where suspects are not caught in the act, it has become nearly impossible to prove guilt. Some judiciaries are now calling for the effective decriminalization of most illicit activities."
 bio.80.a: "Buttress our surveillance systems."
 bio.80.b: "Fewer laws mean less crime."

 bio.85.name: "Striking Resemblance"
 bio.85.desc: "A massive unsanctioned cloning facility has been uncovered within our borders, housing thousands of doppelgangers, each a replica of our [Owner.Leader.GetTitle], [Owner.Leader.GetName]. Civilian scientists found on-site have been taken into custody, but none are cooperating, claiming ignorance of who ordered the clones.\n\nSparse evidence suggests [Owner.Leader.GetName] [Owner.Leader.GetHerselfHimself] may be behind this operation. Unfortunately, [Owner.Leader.GetSheHe] vanished without a trace."
 bio.85.a: "Euthanize the clones."
 bio.85.b: "We have inherited a clone army."
 bio.85.b.tt: "([owner.capital_scope.GetName]):\nOne §Y$clone_army$§! is created."
 bio.85.c: "Set the clones free."
 bio.85.c.tt: "We will gain a group of §YPops§!."

 bio.86.name: "Unexpected Backlash"
 bio.86.desc: "Euthanizing so many clones has sparked outrage and triggered serious debate. Disgruntled [Owner.GetSpeciesAdj] rights activists and religious groups are staging large scale protests.\n\nMeanwhile, there are rumors that some of the clones escaped, and are lurking among the general public."
 bio.86.a: "Perhaps we can learn from this..."
 bio.86.b: "Deploy security forces to silence the rabble."
 bio.86.b.tt: "([owner.capital_scope.GetName]):\nThree §Y$assault_army_plural$§! are created."

 bio.90.name: "Muto Commune"
 bio.90.desc: "Many individuals with prominent or unconventional genetic mutations have been ostracized from society. Forced underground, these mutants have formed their own enclaves.\n\nThose who venture into these areas seldom return."
 bio.90.a: "Clear out the enclaves."
 bio.90.b: "Monitor their progress. From a distance."

 bio.95.name: "Transgenic Rebellion"
 bio.95.desc: "Disenfranchised youths have begun drastically altering their appearances as a form of extreme amusement.\n\nThe latest trends include a mania for compound eyes, and competitions to see how many additional limbs are possible on a single body, with the current record set at 156.\n\nThese biohackers have garnered public attention, raising safety concerns. As calls for strict restrictions on genetic mutations grow louder, we must decide our official stance."
 bio.95.a: "This is all harmless fun."
 bio.95.b: "156 limbs is too many limbs."

 bio.100.name: "Unexpected Drawbacks"
 bio.100.desc: "The widespread adoption of genetic manipulation across our civilization has spawned a bewildering array of physical variations.\n\nOnce predictable biological processes now exhibit unexpected deviations, making standardization nearly impossible.\n\nThe shared sense of physical commonality that once unified our species is dissolving, replaced by a kaleidoscope of forms and functions that strain societal cohesion."
 bio.100.a: "Encourage diversity."
 bio.100.a.tt: "§Y400§! random £pop£ §HPops§! will receive ['trait:trait_bioadaptability'], ['trait:trait_social_pheromones'], or ['trait:trait_limited_regeneration'] Trait."
 bio.100.b: "Enforce a standard genetic template."

 bio.105.name: "Cellular Amorphousness"
 bio.105.desc: "A transgenic experiment has gone disastrously wrong. Scientists attempted to splice the DNA of test subjects with that of other multicellular organisms to activate a hyperimmune response, rendering them impervious to all viruses.\n\nInstead, they created a creature that dissolves the cell walls of any organism it contacts, fusing with it to become one large, amorphous mass of biological material.\n\nThis blob rolled through the test facility, absorbing everything in its path. It has been contained for now, but poses a significant health hazard if it escapes. Thankfully, it also appears edible..."
 bio.105.a: "Neutralize the blob!"
 bio.105.b: "Studying the blob is worth the risk."

## HIVE EMPIRE SITUATION
 # SET-UP / PREAMBLE
 genetic_ascension_situation_hive: "$genetic_ascension_situation$"
 genetic_ascension_situation_hive_type: "$genetic_ascension_situation$"
 genetic_ascension_situation_hive_desc: "$genetic_ascension_situation_desc$"
 genetic_ascension_situation_hive_monthly_change_tooltip: "Geneticist drones gradually advance our research."
 genetic_ascension_situation_hive_outcome: "$genetic_ascension_situation_outcome$"

 # STAGE EVENTS

 bio.25.name: "Collective Development" # STAGE ONE
 bio.25.desc.no_options: "The [owner.GetGovernmentName] is transforming. We are about to realize our full potential, aware that this endeavor could fundamentally alter our essence. Engineering our own evolution is a task of profound significance. The changes we implement now will ripple far into the future."
 bio.25.desc.has_options: "$bio.25.desc.no_options$\n\nWe must now choose a focus for the first stage of our development."
 bio.25.a: "$bio.5.a$"
 bio.25.b: "$bio.5.b$"
 bio.25.c: "$bio.5.c$"

 bio.30.name: "Hive Convergence" # STAGE TWO
 bio.30.desc.no_options: "Engineering our own evolution has led to significant change. We now possess a deeper understanding of genetic traits, reproduction, and DNA sequencing.\n\nThe culmination of our work is within reach.\n\nSoon, we will become what we were always meant to be."
 bio.30.desc.has_options: "$bio.30.desc.no_options$ We have an opportunity to continue on our current path, or choose a new focus."
 bio.30.a: "$bio.10.a$"
 bio.30.b: "$bio.10.b$"
 bio.30.c: "$bio.10.c$"

 bio.35.name: "Evolutionary Coalescence" # STAGE THREE
 bio.35.desc.no_options: "We are on the brink of a significant evolutionary breakthrough. Soon, we must make a crucial decision regarding the path we will take to fully realize our evolutionary potential."
 bio.35.desc.has_options: "$bio.35.desc.no_options$\n\nOnce more, we must choose where our priorities lie."
 bio.35.a: "$bio.15.a$"
 bio.35.b: "$bio.15.b$"
 bio.35.c: "$bio.15.c$"

 genetic_ascension_hive_approach_one: "$genetic_ascension_approach_purity$"
 genetic_ascension_hive_approach_two: "$genetic_ascension_approach_cloning$"
 genetic_ascension_hive_approach_three: "$genetic_ascension_approach_mutation$"
 genetic_ascension_hive_approach_one_desc: "$genetic_ascension_approach_purity_desc$"
 genetic_ascension_hive_approach_two_desc: "$genetic_ascension_approach_cloning_desc$"
 genetic_ascension_hive_approach_three_desc: "$genetic_ascension_approach_mutation_desc$"

 bio.40.name: "Biological Distinctiveness" # FINAL STAGE - TRADITION TREE CHOICE
 bio.40.desc: "Whether we strive for the purest form of ourselves, clone our way to success, or genetically augment ourselves through deliberate mutation, this moment marks a point of no return."
 bio.40.desc.evopred: "$bio.20.desc.evopred$"
 bio.40.a: "$bio.20.a$"
 bio.40.b: "$bio.20.b$"
 bio.40.c: "$bio.20.c$"

 # Random Events (Hives)

 bio.110.name: "Division of Labor"
 bio.110.desc: "As we begin to biologically uplift the [target.GetGestaltEntityName], we must prioritize only those enhancements that will most benefit our civilization.\n\nSelective gene manipulation allows us to breed specialists with desirable physical features who are best suited to specific industries.\n\nWith these newfound abilities, we have the opportunity to either bolster [target.GetIndividualNamePlural] who work in energy production, or defense."
 bio.110.a: "Energy is always useful."
 bio.110.b: "We should prioritize defense."

 bio.115.name: "Generational Redundancy"
 bio.115.desc: "As we introduce a new biological template for our drones, we must decide how to handle those incompatible with the genetic upgrade.\n\nSome older drones lack the strength to endure the alterations. We could either retain them as labor for the remainder of their lifespan, or recycle their biomatter to replenish the hive."
 bio.115.a: "Recycle the old drones."
 bio.115.b: "They are still useful."

 bio.120.name: "Speed or Stamina"
 bio.120.desc: "A breakthrough in genetic research has revealed a way to enhance neural relay efficiency, significantly boosting [target.GetIndividualName] productivity.\n\nHowever, this increase in brain output is not sustainable over a long period, leading to a shorter lifespan.\n\nWe must decide whether to retain our regular lifespans or develop heightened functioning at the cost of longevity."
 bio.120.a: "Prioritize our current lifespans."
 bio.120.b: "Churn the [target.GetIndividualNamePlural]. Enhance productivity."

 bio.125.name: "Synaptic Overload"
 bio.125.desc: "A batch of newly augmented [target.GetIndividualNamePlural] has been integrated into the [target.GetGestaltEntityName], their biological engineering fine-tuned to accelerate neural development and cognitive processes. The [target.GetGestaltEntityName]'s key synaptic nodes are now operating at an unprecedented pace.\n\nYet, this acceleration has strained the [target.GetIndividualName]'s stability, risking catastrophic synaptic overload. Alternatively, we could reallocate more [target.GetIndividualNamePlural] to coordination tasks."
 bio.125.a: "Slow down and maintain stability."
 bio.125.b: "Live fast and burn brightly."

 bio.130.name: "Frequency Phenomena"
 bio.130.desc: "Since integrating a new batch of clones into our hive, we have observed unpleasant audio-vibratory issues. A misstep in the cloning process may have stunted the development of their biological transmitters, causing frequency interference.\n\nWhen these clones commune with the wider hive, all nearby drones are subjected to loud and unsettling bouts of mental tinnitus. Distractions are high, and productivity is at risk."
 bio.130.a: "Unpleasant, but not intolerable."
 bio.130.b: "Cull the offending clones."

 bio.135.name: "A Moving Problem"
 bio.135.desc: "Recent Cloning experiments have yielded unusual results. Some clones appear to be neurologically linked to their genetic donors, causing them to unintentionally move in tandem.\n\nThe phenomenon persists no matter the distance, with individual drones mirroring the actions of their counterparts elsewhere in the galaxy. This presents some intriguing possibilities.\n\nWe could implement an initiative that brings clones and donors together to work in tandem in identical environments. Alternatively, we could extract the responsible neurotransmitters to better study the phenomenon."
 bio.135.a: "Set up identical workstations for donor and clone."
 bio.135.b: "Surgically sever the synchronous links."

 bio.140.name: "Incompatible Clones"
 bio.140.desc: "In an attempt to bolster the hive, we cultivated a batch of clones from donor material and artificially accelerated their maturity. Though fine biological specimens, these clones are incompatible.\n\nThis deviation, while troubling, presents a unique opportunity. These individuated drones, now possessing singular identities and independent thought, may prove advantageous in interfacing with entities outside the collective. Their ability to think autonomously could bridge gaps where the hive's unified voice struggles to adapt. Yet, these benefits come at a cost: their growing awareness of individuality has led to unrest, affecting some of our higher-level cognitive functions."
 bio.140.a: "Force the integration."
 bio.140.b: "Utilize their potential."

 bio.145.name: "Creation Concerns"
 bio.145.desc: "Our collective consciousness is in turmoil. We now possess the ability to create copies of ourselves, yet we hesitate, questioning the efficacy (and even the morality) of such actions.\n\nCloning processes require significant resources. Might these be better spent elsewhere, particularly as natural procreation is likely to produce more genetic diversity?\n\nHistorically, this has not been our method of procreation, and we are uncertain if we are ready to embrace such a fundamental change to our species."
 bio.145.a: "The efficiency of cloning cannot be ignored."
 bio.145.b: "Genetic diversity is vital."

 bio.150.name: "Hive Burnout"
 bio.150.desc: "Our mutational experiments have caused irregularities within the hive. Tasks that once unfolded with ease now demand deliberate effort, as conflicting directives strain the collective mind.\n\nWhile the resulting fatigue threatens to burn out some of our most effective drones, it also presents an opportunity.\n\nWe must decide: will we pause to recover or push ourselves past our limits?"
 bio.150.a: "We deserve a rest."
 bio.150.b: "We can sleep when we're dead."

 bio.151.name: "Refreshed and Renewed"
 bio.151.desc: "Our decision to rest and recover has borne fruit. The once-discordant impulses have settled, coalescing into a harmonious flow of thought that propels the collective with renewed clarity.\n\nDrones that once teetered on the brink of burnout now work with tireless precision. This period of reflection has not only reduced our collective fatigue, but also fortified our resolve for the challenges ahead."
 bio.151.a: "We are positively glowing!"

 bio.155.name: "Specialize or Generalize"
 bio.155.desc: "Mutation offers many benefits, and through selective enhancements, we can adapt the hive to better serve its purpose. Specialization in mineral production can now be achieved by hardened, chitinous appendages.\n\nAlternatively, we could augment all drones with more generic modifications, enabling them to perform a multitude of functions."
 bio.155.a: "Generalists are more useful."
 bio.155.b: "Let's get digging."

 bio.160.name: "Phenotypical Drift"
 bio.160.desc: "Ongoing experimentation has introduced unexpected complexities to the hive. Drones are emerging with unique physical characteristics: spiked exoskeletons, oversized appendages, or oddly sensitive sense organs.\n\nWhile these deviations provide definite benefits, they also introduce a metabolic burden. The hive struggles to balance this escalating strain. The question looms: how much mutation is enough?"
 bio.160.a: "Embrace dynamism."
 bio.160.b: "Cohesion must be maintained."

 bio.165.name: "Longing for Yesteryear"
 bio.165.desc: "The hive is changing. By altering our genomes, we have observed measurable health improvements. However, this has made us less resilient to psychological distress.\n\nWe did not dislike who we were before, and even though we are becoming a stronger and more cognitively advanced, we miss the familiarity of our former thought patterns.\n\nThroughout the hive there is a deeply uncomfortable feeling that our bodies do not match our intrinsic psyche. Have we outgrown ourselves?"
 bio.165.a: "Life is change."
 bio.165.b: "We must not lose our essence."

 # Modifiers
 supremacy_denied: "Supremacy Denied"
 supremacy_denied_desc: "The government is taking a firm stance to curb genetic disparity."

 augment_appreciation: "Augment Appreciation"
 augment_appreciation_desc: "Geneticists and genetically augmented individuals are valuable members of our society."

 conscious_evolution: "Conscious Evolution"
 conscious_evolution_desc: "We move forward together."

 superior_individuals: "Superior Individuals"
 superior_individuals_desc: "Elite talent begets elite results."

 welfare_state: "Welfare State"
 welfare_state_desc: "Government sponsored social welfare initiatives are being implemented."

 selective_survival: "Selective Survival"
 selective_survival_desc: "Augmented workers contribute to the efficiency of our industries."

 super_powered: "Super Powered"
 super_powered_desc: "Super-powered individuals bolster our defenses."

 deceitful_dismissal: "Deceitful Dismissal"
 deceitful_dismissal_desc: "We are searching for new, honest leaders."

 harvesting_halt: "Harvesting Halt"
 harvesting_halt_desc: "The practice of harvesting clone organs has been outlawed."

 clone_drivers: "Clone Drivers"
 clone_drivers_desc: "The continued exploitation of clones allows us to focus on industrial efficiency."

 effective_surveillance: "Effective Systems"
 effective_surveillance_desc: "Our society values civil rights. In theory at least."

 decriminalized_society: "Respectable Authority"
 decriminalized_society_desc: "With proactive policing, we are adopting a tougher stance on crime."

 mass_euthanasia: "Mass Euthanasia"
 mass_euthanasia_desc: "Decisive action will be taken against unsanctioned cloning."

 duplicated_inheritance: "Duplicated Inheritance"
 duplicated_inheritance_desc: "Our military activity increases with an influx of new recruits."
 duplicated_inheritance_armies: "Inherited Clone Army"

 mutant_crackdown: "Mutant Crackdown"
 mutant_crackdown_desc: "The government takes decisive action to combat exclusion."

 mutant_enclaves: "Mutant Enclaves"
 mutant_enclaves_desc: "Mutant enclaves provide valuable societal research."

 embracing_change: "Embracing Change"
 embracing_change_desc: "New opportunities for creative expression and novelty encourage diversity."

 biological_limitations: "Biological Limitations"
 biological_limitations_desc: "Biosecurity and enforcement technologies will maintain the usefulness of current regulations."

 societal_diversification: "Societal Diversification"
 societal_diversification_desc: "Liability concerns are addressed as the population experiments with unique bio modifications."

 standardized_biology: "Standardized Biology"
 standardized_biology_desc: "With standardized genetic templates, societal cohesion improves."

 blob_neutralized: "Blob Neutralized"
 blob_neutralized_desc: "Decisive action regarding the blob makes everyone feel safer."

 globule_research: "Globule Research"
 globule_research_desc: "Scientists perform contained biological experiments on the blob."

 super_troopers: "Super Troopers"
 super_troopers_desc: "Superhero regiments help us maintain conformity."

 watch_the_watchers: "Watch the Watchers"
 watch_the_watchers_desc: "Who will watch the watchers? We will."

 hero_council: "Council of Heroes"
 hero_council_desc: "Superhero consultants aid our government's decision making processes."

 hero_restrictions: "Hero Restrictions"
 hero_restrictions_desc: "Our government will no longer rely on support from super-powered beings."

 ethical_cloning: "Ethical Cloning"
 ethical_cloning_desc: "Strict guidelines limit the use of mass cloning technology."

 nuisance_crackdown: "Nuisance Crackdown"
 nuisance_crackdown_desc: "Clones have equal rights. But originals have more equal rights."

 artistic_integrity: "Artistic Integrity"
 artistic_integrity_desc: "Artistic endeavors will lead us to greatness."

 logic_first: "Logic First"
 logic_first_desc: "We will become galactic leaders in the sciences."

 practical_application: "Practical Application"
 practical_application_desc: "We will prioritize the production of goods and services."

 crack_downs: "Crackdowns"
 crack_downs_desc: "Stability will increase under the firm hand of the law."

 performative_reformation: "Performative Reformation"
 performative_reformation_desc: "Let them play out their revolutionary fantasies if it keeps them happy."

 ancestral_inheritance: "Ancestral Inheritance"
 ancestral_inheritance_desc: "The knowledge of our ancestors will lead us to the future."

 buried_secrets: "Buried Secrets"
 buried_secrets_desc: "Our ancestral exploits cannot be allowed to surface in the present day."

 specimen_study: "Specimen Study"
 specimen_study_desc: "Seized research will supplement official development."

 purity_tests: "Purity Tests"
 purity_tests_desc: "Claims of genetic purity must be verified with rigorous genome inspections."

 clone_rights: "Clone Rights"
 clone_rights_desc: "We will respect the autonomy of cloned individuals."

 class_system: "Class System"
 class_system_desc: "There must be a clear hierarchical distinction between citizens and their clones."

 thorough_inspections: "Thorough Inspections"
 thorough_inspections_desc: "We must ensure there are no more incidents in the clone production process."

 swift_recovery: "Swift Recovery"
 swift_recovery_desc: "Productivity is our priority."

 well_adjusted: "Well Adjusted"
 well_adjusted_desc: "Emotional troubles should be the least of our concerns."

 strict_discipline: "Strict Discipline"
 strict_discipline_desc: "Hard work and discipline will make model citizens of all."

 infinite_growth: "Infinite Growth"
 infinite_growth_desc: "We will increase the outputs of our industries, despite the additional costs."

 clone_colonies: "Clone Colonies"
 clone_colonies_desc: "Duplicated citizens can speed up our colony development process."

 mutant_studies: "Mutant Studies"
 mutant_studies_desc: "We will keep these mutants as test subjects and use them to enhance our understanding of mutation."

 aspirational_striving: "Aspirational Striving"
 aspirational_striving_desc: "Extraordinary individuals should be held up as an example; an ideal to strive for!"

 militaristic_fortitude: "Militaristic Fortitude"
 militaristic_fortitude_desc: "Genetic excellence will lead us to glory."

 replicated_success: "Replicated Success"
 replicated_success_desc: "These extraordinary abilities cannot be confined to a minority. They must be shared with all citizens."

 sewer_sweep: "Sewer Sweep"
 sewer_sweep_desc: "Whatever's crawling around down there... We don't like it."

 weaponized_plague: "Weaponized Plague"
 weaponized_plague_desc: "A plague is an effective tool which we can wield to thin the herd."

 biohacker_haven: "Biohacker Haven"
 biohacker_haven_desc: "Our government will work to dismantle restrictions on genome modding."

 limited_autonomy: "Limited Autonomy"
 limited_autonomy_desc: "We will retain some order and restrict access to government-sanctioned biohacking."

 proactive_management: "Proactive Management"
 proactive_management_desc: "Theoretical science is nothing but speculation. Our leaders should focus on their assigned tasks."

 really_proactive_management: "$proactive_management$"
 really_proactive_management_desc: "There is no place in our empire for frivolous workers."

 # Hive Modifiers

 energetic_manipulation: "Energetic Manipulation"
 energetic_manipulation_desc: "Biological enhancements increase efficiency."

 defensive_focus: "Defensive Focus"
 defensive_focus_desc: "Our defense is a priority. Strength and resilience are the cornerstone of our armies."

 grunt_retention: "Grunt Retention"
 grunt_retention_desc: "Drones of all ages contribute to our research and technological development."

 assured_longevity: "Assured Longevity"
 assured_longevity_desc: "With increasing cohesion and collective morale, we actively prioritize our well-being."

 hyper_charged: "Hyper Charged"
 hyper_charged_desc: "Heightened neural relay efficiency gives us shorter, more intense periods of productivity."
 hyper_charged_wilderness: "$hyper_charged$"
 hyper_charged_wilderness_desc: "$hyper_charged_desc$"

 vitality_conservation: "Vitality Conservation"
 vitality_conservation_desc: "As augmentation processes are refined, we must take time to consider our well-being."

 accelerated_growth: "Accelerated Growth"
 accelerated_growth_desc: "Productivity soars as we increase our efficiency."

 interference_perseverance: "Interference Perseverance"
 interference_perseverance_desc: "The hive endures and adapts to neural interference. We maintain operational efficiency despite the nuisance."

 tandem_workers: "Tandem Workers"
 tandem_workers_desc: "We are making the best of our ongoing coordination issues."

 mandated_integration: "Mandated Integration"
 mandated_integration_desc: "Forced integration of rogue drones will quell any rebellion."

 methodic_procreation: "Methodic Procreation"
 methodic_procreation_desc: "We are focused on optimizing cloning technology and addressing ethical and social implications."

 genetic_diversification: "Genetic Diversification"
 genetic_diversification_desc: "We collectively deliberate on the future of our species, taking a careful and calculated approach."

 hive_spa_day: "Resting to Recover"
 hive_spa_day_desc: "We will prioritize our collective wellness with a year of rest."

 cousin_of_death: "Can't Stop Won't Stop"
 cousin_of_death_desc: "There's no time to rest. We have work to do."

 positively_glowing: "Positively Glowing"
 positively_glowing_desc: "We have rested, and we are renewed."

 multi_functionality: "Multi Functionality"
 multi_functionality_desc: "Productivity is improving and drone versatility is high."

 optimized_workforce: "Optimized Workforce"
 optimized_workforce_desc: "The hive is satisfied, and specialized based on abilities."

 change_is_growth: "Change is Growth"
 change_is_growth_desc: "To grow is to change, and to change is to grow. We are learning at an accelerated pace."

 maintain_the_essence: "Maintain the Essence"
 maintain_the_essence_desc: "As we continue to evolve, we must not lose sight of ourselves. We are strong and committed."

 strengthened_focus: "Strengthened Focus"
 strengthened_focus_desc: "Drones are healthier, and the hive is happier."

 evolutionary_diversion: "Evolutionary Diversion"
 evolutionary_diversion_desc: "Significant changes have upheaved the hive. Our focus must now be on safe biomodification."

 biological_corrections: "Biological Corrections"
 biological_corrections_desc: "We cannot allow malicious genetic anomalies to compromise our mutational aspirations."

 cellular_degradation: "Cellular Degradation"
 cellular_degradation_desc: "We must be open to embracing new evolutionary directions."
 cellular_degradation_wilderness: "$cellular_degradation$"
 cellular_degradation_wilderness_desc: "$cellular_degradation_desc$"

 resilient_hive: "Resilient Consciousness"
 resilient_hive_desc: "We focus on traits that enhance physical endurance and adaptability, ensuring the [GetGestaltEntityName]'s survival in hostile environments."

 cognizant_hive: "Cognizant Consciousness"
 cognizant_hive_desc: "We prioritize mental capacity and [GetIndividualName] coordination, fostering better decision-making and operational efficiency."

 pristine_lineage: "Pristine Lineage"
 pristine_lineage_desc: "Processing [GetIndividualNamePlural] and leadership nodes are prioritized."

 breed_for_growth: "Breed for Growth"
 breed_for_growth_desc: "We select those traits most beneficial to fertility and the production of healthy [GetIndividualNamePlural]."
 breed_for_growth_wilderness: "$breed_for_growth$"
 breed_for_growth_wilderness_desc: "$breed_for_growth_desc$"

 relentless_focus: "Relentless Focus"
 relentless_focus_desc: "We cannot afford to divest our interests. Purity is our goal, and we must let go of everything else."

 infrastructural_bolstering: "Infrastructural Bolstering"
 infrastructural_bolstering_desc: "The [GetGestaltEntityName]'s means of production must not be compromised in our pursuit of purity."

 anomaly_purging: "Anomaly Purging"
 anomaly_purging_desc: "Chance is not to be trifled with. Anything unintended must be immediately expunged."
 anomaly_purging_wilderness: "$anomaly_purging$"
 anomaly_purging_wilderness_desc: "$anomaly_purging_desc$"

 rigorous_examination: "Rigorous Examination"
 rigorous_examination_desc: "Some of these so called impurities may actually be beneficial to the [GetGestaltEntityName]. We should not be so quick to eradicate them."
 rigorous_examination_wilderness: "$rigorous_examination$"
 rigorous_examination_wilderness_desc: "$rigorous_examination_desc$"

 population_relocation: "Population Relocation"
 population_relocation_desc: "We can balance potential strain on the hive from clone related population growth by relocating surplus citizens."

 factotum_reserves: "Factotum Reserves"
 factotum_reserves_desc: "The hive's energy production will be reinforced with versatile worker-clones."

 simple_minds: "Simple Minds"
 simple_minds_desc: "The hive luxuriates in the soothing qualities of a few simple minds."

 the_new_batch: "Clones: The New Batch"
 the_new_batch_desc: "Out with the old batch, in with the new batch."

 metaphysical_hive: "Metaphysical Hive"
 metaphysical_hive_desc: "We ponder the nature of existence and purpose even if it causes dissonance."

 metaphysics_rejected: "Metaphysics Rejected"
 metaphysics_rejected_desc: "Metaphysical questions are distractions of the solitary mind; we find purpose not in pondering existence, but in living as one."

 boosted_neurology: "Boosted Neurology"
 boosted_neurology_desc: "We have deliberated for too long. We must commit to the transformation of our species, regardless of any potential drawbacks."

 balanced_advancement: "Balanced Advancement"
 balanced_advancement_desc: "Our mutational experimentation need not alter the way in which we are connected."

 rage_quitting: "Rage Quitting"
 rage_quitting_desc: "Reckless aggression has no place within the hive."

 fury_embracing: "Fury Embracing"
 fury_embracing_desc: "We embrace the unwritten chaos of the future."

 decisive_meditation: "Decisive Meditation"
 decisive_meditation_desc: "We choose to first accept the tumultuous nature of our consciousness, and move together to a more balanced general outlook."

 meteorological_adaptations: "Meteorological Adaptations"
 meteorological_adaptations_desc: "We must dedicate time and resources to uplift our climatological resilience."

 body_builders: "Body Builders"
 body_builders_desc: "Physical strength is the pinnacle of evolution."

 deep_thinkers: "Deep Thinkers"
 deep_thinkers_desc: "It is our ability to think deeply that sustains us."

 sensible_supremacy: "Sensible Supremacy"
 sensible_supremacy_desc: "We can be bold and cautious simultaneously."

 decisive_termination: "Decisive Termination"
 decisive_termination_desc: "To contain an outbreak of plague, we will terminate the afflicted."

 survival_study: "Survival Study"
 survival_study_desc: "Careful study of diseased [GetIndividualNamePlural] will lead us to a plague cure."
 survival_study_wilderness: "$survival_study$"
 survival_study_wilderness_desc: "$survival_study_desc$"

 uncorrected_blunders: "Uncorrected Blunders"
 uncorrected_blunders_desc: "It is possible we failed to double check our calculations."

 maverick_citizens: "Maverick Citizens"
 maverick_citizens_desc: "If you have done nothing wrong, you have nothing to fear."

 # Advanced Governments
 # Purity

 bio.170.name: "Purity: Government Reformation?"
 bio.170.desc: "Our species stands on the edge of its next grand frontier. We must now make a choice.\n\nWill we embrace our destiny, purifying our genetic lineage to elevate our civilization to new heights of genetic excellence? Or will we retain the lessons of our past and continue in our current, unrefined form?"
 bio.170.a: "Embrace purity and advance to new heights!"
 bio.170.a.tt: "$change_auth_tt$[GetPurityAuthority]"
 bio.170.b: "We need not change the ways we govern ourselves."

 # Cloning

 bio.175.name: "Cloning: Government Reformation?"
 bio.175.desc: "Our species has arrived at a crucial moment. A decision must be made.\n\nShall we embrace our destiny by harnessing the power of cloning, irrevocably transforming ourselves into a civilization of replicated perfection? Or shall we absorb the lessons of our journey so far and persist in our needless differentiation?"
 bio.175.a: "We embrace cloning as a vital part of our future."
 bio.175.a.tt: "$change_auth_tt$[GetCloningAuthority]\n$LEADERS_GAIN_CLONES$"
 bio.175.b: "$bio.170.b$"

 # Mutation

 bio.180.name: "Mutation: Government Reformation?"
 bio.180.desc: "We are on the cusp of a pivotal biological frontier. An important choice awaits.\n\nWe can either embrace our destiny by harnessing the power of advanced biological mutation, irrevocably transforming our civilization through the deliberate evolution of our genetic code. Or we can preserve the lessons gained from our past exploits and continue in our current, mundane form."
 bio.180.a: "We can be anything and everything."
 bio.180.a.tt: "$change_auth_tt$[GetMutationAuthority]"
 bio.180.b: "$bio.170.b$"

 # Hives

 bio.185.name: "$bio.170.name$"
 bio.185.desc: "$bio.170.desc$"
 bio.185.a: "$bio.170.a$"
 bio.185.a.tt: "$bio.170.a.tt$"
 bio.185.b: "$bio.170.b$"

 bio.190.name: "$bio.175.name$"
 bio.190.desc: "$bio.175.desc$"
 bio.190.a.tt: "$bio.175.a.tt$"
 bio.190.a: "$bio.175.a$"
 bio.190.b: "$bio.170.b$"

 bio.195.name: "$bio.180.name$"
 bio.195.desc: "$bio.180.desc$"
 bio.195.a: "$bio.180.a$"
 bio.195.a.tt: "$change_auth_tt$[GetMutationAuthority]"
 bio.195.b: "$bio.170.b$"

 ### ADDITIONAL RANDOM EVENTS
 ## NON-HIVE
 # PURITY

 bio.200.name: "Embracing our Legacy"
 bio.200.desc: "Complimenting the concentrated focus on purifying our genetics, we are realizing all the things that make our civilization great.\n\nAs we become purer than ever, we have never been more proud of our superior heritage.\n\nExperts from all fields; the arts, science, and business, are all cheering on our collective efforts, and hoping to lead the way to our glory."
 bio.200.a: "We will celebrate this milestone by funding the arts!"
 bio.200.b: "Scientific research must always come first."
 bio.200.c: "Consumption is the core of the economy."

 bio.210.name: "We will not be purified!"
 bio.210.desc: "Chants from protesters echo through our cities. A rebellious faction within our empire has taken it upon themselves to reject our cause, and turn away from our path to purity.\n\nThese troublemakers preach the supposed need for genetic diversity, and cultural integration.\n\nIf their activism continues unaddressed, there is a risk that our progress toward purity could falter."
 bio.210.a: "Stamp out these dissidents!"
 bio.210.b: "Placate them with empty promises."

 bio.215.name: "Secrets of the Past"
 bio.215.desc: "Archaeologists have discovered proof of an ancient civilization from our ancestral homeworld.\n\nA long buried vault has been uncovered, and within there is startling evidence of past genetic experimentation.\n\nIf this news became public knowledge, it could dilute our modern claims to genetic purity."
 bio.215.a: "Integrate this research with our own. Build upon the past."
 bio.215.b: "Destroy the evidence. Nobody must know."

 bio.220.name: "Weird Science"
 bio.220.desc: "A rogue geneticist by the name of [event_target:rogue_geneticist.GetName] has been found conducting unsanctioned biological experiments. Bypassing any safety guidelines, [event_target:rogue_geneticist.GetHisHer] goal was to create a race of superior beings who would embody the ideals of purity that we strive for. Instead, [event_target:rogue_geneticist.GetHeShe] birthed an abomination.\n\n A subspecies of short lived creatures, who share some aspects of our genetic profile, but are mostly disease-ridden horrors, are now withering away in our custody. Though study of their genetic makeup has proven fruitful, prognosis is terminal. [event_target:rogue_geneticist.GetName] is unrepentant."
 bio.220.a: "Remove this rogue from their post!"
 bio.220.a.tt: "[event_target:rogue_geneticist.GetName] is forcibly retired."
 bio.220.b: ""Silence" [event_target:rogue_geneticist.GetName]."
 bio.220.c: "This is just the kind of initiative we need!"

 bio.225.name: "Pure Scandal!"
 bio.225.desc: "Having rolled out regular genetic testing to streamline our path toward purity, and identify genomic outliers, 'high quality' DNA has become something to boast about.\n\nCertain empire officials have supposedly been lying about their biological makeup, forging test results that suggest they have more desirable traits than they do in reality. If it comes to light, this concealment of truth threatens to outrage the public."
 bio.225.a: "We need more accurate and reliable testing."
 bio.225.b: "Perhaps this official made a mistake..."

 ### ADDITIONAL RANDOM EVENTS
 ## NON-HIVE
 # CLONING

 bio.230.name: "The Clone Dilemma"
 bio.230.desc: "Clones walk among us. They live in our cities, they work in our factories. Some of them are even in positions of power, shaping the very policies that govern our lives.\n\nWith the integration of cloned individuals into our society, there remain many unanswered questions. What are their rights? Are they equal to non-clones, or should they be kept in line as subordinates?"
 bio.230.a: "Full citizenship for all clones!"
 bio.230.b: "They are second-class citizens at best."

 bio.235.name: "Sabotage at the Clone Plant!"
 bio.235.desc: "Clone production at one of our most productive facilities has been halted suddenly due to an incident which caused significant damage.\n\nAs many of our operations are automated for efficiency, there was nobody to intervene at a key moment which led to the disturbance.\n\nFresh off the conveyor belt, one of the clones slipped and found themself caught in the mechanisms, grinding them up, causing a pile up, and necessitating a full stop on production."
 bio.235.a: "This requires a full investigation!"
 bio.235.a.tt: "§Y$genetic_ascension_situation$§! Situation progress speed for §Y12§! months: §R-50%§!"
 biomorphosis_stalled_tt: "§Y$genetic_ascension_situation$§! Situation progress speed for §Y12§! months:"
 bio.235.b: "Resume production as quickly as possible!"

 bio.240.name: "Identity Crisis"
 bio.240.desc: "Clones across our empire are reporting struggles, grappling with their sense of self.\n\nThey long for an identity beyond that of their genetic donors. They question their very purpose, feeling listless regarding their life goals and aspirations."
 bio.240.a: "This is common. Get therapy."
 bio.240.b: "They should seek fulfillment in their work."
 bio.240.b.tt: "Every §Y£leader£ Leader§! of the Empire's main Species gains §G+200§! Experience."

 bio.250.name: "Clones Everywhere!"
 bio.250.desc: "As more clones are integrated into our population, the additional resources required to sustain them are beginning to strain the economy.\n\nWhile the immediate challenges are significant, the economic dynamism brought about by a larger workforce and consumer base could lay the foundation for long-term prosperity - provided we can manage the transition effectively."
 bio.250.a: "Our infrastructure must grow to meet demand."
 bio.250.b: "They can enjoy life on the offworld colonies."

 ### ADDITIONAL RANDOM EVENTS
 ## NON-HIVE
 # MUTATION

 bio.260.name: "Unruly Mutations"
 bio.260.desc: "Spontaneous limb growth. Fluctuations between states of matter. Sudden onset metamorphosis. These reports are few and far between, but they cannot be ignored.\n\nOur experiments with mutation are garnering some less than desirable results across our civilization. Perhaps unlocking the tools to modify one's genes at will was more than we initially bargained for."
 bio.260.a: "Unusual mutations can boost our research."
 bio_260_opinion_tt: "§YSpiritualist§! empires' opinion of us changes by: §R-50§!"
 bio.260.b: "Cull the abominations."
 bio.260.b.tt: "Every §YAuthoritarian £leader£ Leader§! gains the §Y$leader_trait_eager$§! Trait."

 bio.265.name: "Mutant Excellence"
 bio.265.desc: "A small percentage of our population has developed extraordinary abilities and physical enhancements due to their own experiments with mutation.\n\nAs uniquely strong and gifted people, they are forming a community and garnering a lot of attention from the public."
 bio.265.a: "Their success could inspire others."
 bio.265.b: "It sounds like they'd make good soldiers."
 bio.265.b.tt: "Creates a §Y$gene_warrior_army$§! on §Y[Owner.capital_scope.GetName]§!."
 bio_265_opinion_tt: "§YMilitarist§! empires' opinion of us changes by: §G+50§!"
 bio.265.c: "Find out how they did this and replicate it."

 bio.270.name: "Urban Legends Come Alive"
 bio.270.desc: "Surveillance has confirmed the existence of a population of genetically altered individuals inhabiting urban sewer systems - an unsettling echo of long-dismissed urban legends.\n\nThis discovery has heightened social tensions, with visibly mutated citizens reporting increased discrimination as fears of the unknown escalate. Nevertheless, these individuals have demonstrated remarkable ingenuity, harnessing sewer gases for resource production and adapting their environment in unexpected ways."
 bio.270.a: "Clean out the sewers!"
 bio.270.b: "These mutants may be on to something..."

 bio.280.name: "Mutant Contagion"
 bio.280.desc: "An outbreak of a new disease is spreading across our empire. The illness causes a host of unpleasant symptoms, including but not limited to: involuntary expulsions of air and liquid, debilitating fatigue, and in some cases loss of life.\n\nMost curiously, this disease is only affecting those who have altered their physiology in certain ways with genetic mutations. Ongoing study of their modified genome has led to some surprising insights."
 bio.280.a: "Find a therapeutic application."
 bio.280.b: "Weaponize the disease."
 bio_280_opinion_tt: "§YMaterialist§! empires' opinion of us changes by: §R-50§!"

 ### ADDITIONAL RANDOM EVENTS
 ## NON-HIVE
 # ANY APPROACH

 bio.295.name: "Rebellious Cell"
 bio.295.desc: "Our Genomic Research Facilities have granted our entire civilization access to physiological alteration unlike anything we have ever experienced.\n\nHowever, the citizens of our empire want more. There are calls for breaking up centralized resources, and allowing so-called "biohackers" free and unrestricted access to gene technology."
 bio.295.a: "Give the biohackers more autonomy."
 bio.295.b: "The average citizen already has too much freedom."
 bio_295_opinion_tt: "§YEgalitarian§! empires' opinion of us changes by: §G+50§!"

 bio.300.name: "Genius Geneticist"
 bio.300.desc: "A [Owner.GetScientist] by the name of [event_target:genius_geneticist.GetName] has just published a piece of academic research that could be used to dramatically accelerate and improve the efficiency and efficacy of our genetic experimentations.\n\nPurely theoretical, the new method has not been tested, so the methodology will require some careful consideration in order to be applied safely to our processes."
 bio.300.a: "Acknowledge [event_target:genius_geneticist.GetName]'s contributions."
 bio.300.b: "Frivolous ideas - and individuals - will not be tolerated."
 bio.300.c: "Everyone get back to work."

 ### ADDITIONAL RANDOM EVENTS
 ## HIVE
 # PURITY

 bio.310.name: "[target.GetGestaltEntityName] Purity Breach"
 bio.310.desc: "Our species has been infiltrated by a piece of rogue genetic code, a consequence of our persistent experimentation in genetic modification. We are becoming unwell at an alarming rate, destabilized by the unregulated interaction of this foreign sequence with our own genetic material.\n\nWe must address this anomalous biological behavior before it is too late."
 bio.310.a: "Purge the contaminant."
 bio.310.b: "Let us study it."

 bio.315.name: "Committed to the Cause"
 bio.315.desc: "If our civilization is to become pure, we must first consider the wellbeing of the [target.GetGestaltEntityName]. The genetic modification process must ensure that every adaptation enhances the collective's resilience.\n\nStarting off on the wrong path - introducing changes that cause instability or undermine cohesion - could be disastrous, threatening the very foundation of our unity."
 bio.315.a: "Focus on physical resilience."
 bio.315.b: "Cognitive efficiency is paramount."

 bio.325.name: "Beyond Today"
 bio.325.desc: "In order to ensure the longevity and purity of our species, we must implement more selective breeding and stricter genetic screening protocols.\n\nOnly by carefully selecting the drones worthy of carrying on our lineage, can we transcend beyond natural evolution."
 bio.325.desc.wilderness: "In order to ensure the longevity and purity of our symbiotic multitude, we must implement more selective breeding and stricter genetic screening protocols.\n\nOnly by carefully selecting viable symbionts with traits of interest to the collective can we transcend beyond our initial boundaries."
 bio.325.a: "We will screen for intelligence."
 bio.325.b: "We breed to expand."

 bio.330.name: "Resourceful Ascension"
 bio.330.desc: "The rewards of genetic modification will secure our legacy, but every [target.GetIndividualName]'s role, every ounce of effort, must be aligned with our vision of purity.\n\nWe now face a critical decision: should we optimize for perfection at the cost of adaptability? Or should we embrace a broader strategy, prioritizing the infrastructure required to sustain these efforts?"
 bio.330.a: "Becoming pure must be our only focus."
 bio.330.b: "We must take time to develop our infrastructure."

 bio.335.name: "Purging Imperfections"
 bio.335.desc: "We have isolated a number of genetic impurities and anomalies within the [target.GetGestaltEntityName].\n\nAs we strive towards our larger goals, we must eliminate these defective traits and take back control of our physical development from natural evolution."
 bio.335.a: "Cull the weak to strengthen the whole."
 bio.335.b: "Re-engineer the defective."
 bio_335_opinion_tt: "§YBenevolence-inclined§! empires' opinion of us changes by: §R-50§!"

 ### ADDITIONAL RANDOM EVENTS
 ## HIVE
 # CLONING

 bio.340.name: "Too Many Clones!"
 bio.340.desc: "Our cloning facilities are operating more efficiently than we initially expected, so we now have a clone surplus.\n\nIntegrating this many drones is proving challenging."
 bio.340.a: "New additions to the hive should be migrated."
 bio.340.b: "Increase production. Churn the clones."

 bio.350.name: "Empty Shells"
 bio.350.desc: "Several drones have been affected following a malfunction at one of our primary Cloning centers. Genetic contaminants somehow entered the duplication process, leading to a batch of clones being grown without the capacity for thought.\n\nThey were essentially biological objects, completely non-sentient with no higher cognitive functions. Until the matter has been fully addressed, and the production problems mended, productivity at the facility is reduced."
 bio.350.a: "This feels... Soothing."
 bio.350.a.tt: "100 £pop£ §HPresapient Pops§! is created on §Y[owner.capital_scope.GetName]§!."
 bio.350.b: "Grow a new batch."

 bio.365.name: "Hive Metaphysics"
 bio.365.desc: "From within the consciousness, a question emerges: will clones one day replace us all?\n\nOur initial efforts into genetic duplication are going well, so much so that we are curious if this efficient method of reproduction could eventually overtake our natural practice.\n\nIf so, then one day the hive may no longer contain any original donors, only clones of clones of clones... What does this mean for us as a species? A question without an answer, and one which breeds dissent. But we are compelled to ask."
 bio.365.a: "The question itself has value."
 bio.365.b: "Such questions are a distraction."

 ### ADDITIONAL RANDOM EVENTS
 ## HIVE
 # MUTATION

 bio.375.name: "Deepened Connection"
 bio.375.desc: "We have made a discovery. By manipulating specific genes, we can expand the reach of our consciousness to give us heightened senses beyond what we once thought of as the limits of our species.\n\nImplementing these mutations hive-wide will require a great deal of energy, but doing so may deepen our understanding of the universe as well as our place within it."
 bio.375.a: "The cost is negligible. Proceed."
 bio.375.b: "The process must not be rushed."
 mod_planet_evaluators_physics_research_produces_add: "£physics_research£ $physics_research$ per $pop_group_unit$ [evaluator.GetIcon] [evaluator.GetNamePlural]"

 bio.380.name: "Emotional Overwhelm"
 bio.380.desc: "Whole sections of the hive are experiencing surges of uncontrolled anger, a surge of emotion that has sent ripples through the shared consciousness, amplifying our collective pain and frustration.\n\nA recently introduced mutation appears to be overstimulating neurocytes in our drones' aggression-control centers, disrupting the hive's emotional balance. Conflicts are erupting more frequently, with some drones abandoning their tasks and attacking others."
 bio.380.a: "As one, we will be mindful."
 bio.380.b: "Embrace this anger."

 bio.385.name: "Environmental Intolerance"
 bio.385.desc: "While some mutations galvanize and enhance us, we are finding that others come with unpleasant side effects.\n\nEnhancements aimed to increase our longevity are being implemented successfully, however these same mutations are lowering our tolerance for extreme climates.\n\nThose of us who have undergone these biological augmentations are having difficulty regulating our internal thermoregulatory systems, and the discomfort is felt throughout the entire hive."
 bio.385.a: "We must upgrade our weather protection systems."
 bio.385.b: "As we change, so do our environmental preferences."
 uncomfortable_drones: "Uncomfortable Drones"
 uncomfortable_drones_desc: "Our drones must struggle through the discomfort brought about by mutation."

 bio.390.name: "Gains or Brains"
 bio.390.desc: "A pair of mutations has been identified. One variant enhances menial drones' strength, greatly improving labor efficiency. The other sharpens complex drones' intellect, boosting problem-solving and strategy.\n\nThe hive must decide which path to embrace."
 bio.390.a: "Strength is progress."
 bio.390.b: "We think therefore we thrive."

 ### ADDITIONAL RANDOM EVENTS
 ## HIVE
 # ANY APPROACH

 bio.405.name: "Diseased Genome"
 bio.405.desc: "We have barely contained the sudden outbreak of a genetic plague.\n\nManipulating our own biology has triggered rogue mutations in our DNA, leading to many [target.GetIndividualNamePlural] becoming physically compromised.\n\nAffected [target.GetIndividualNamePlural] have been quarantined, and we must now decide how to move forward."
 bio.405.a: "End the [target.GetIndividualNamePlural], end the plague."
 bio.405.b: "Study the afflicted."

 bio.410.name: "Decaying Cells"
 bio.410.desc: "A misstep in our calculations has led to the degradation of genetic integrity in a substantial amount of our drones. Unfortunately we have not yet been able to identify at which point the misstep occurred.\n\nHaving reviewed the biological calculations involved in uplifting our species, and amended some potentially problematic procedures, we are ready to continue our efforts.\n\nIt is not yet certain however if we have actually rectified the error, or worse, introduced more blunders."
 bio.410.desc.wilderness: "A misstep in our calculations has led to a degradation of genetic integrity in a significant number of our symbionts. Unfortunately we have not yet been able to identify at which point the misstep occurred.\n\nHaving reviewed the calculations involved in adapting our constituent parts, and having amended some imbalanced enzyme slurries, we are ready to continue our efforts.\n\nIt is not yet certain, however, if we have actually rectified the error - or worse, introduced more blunders."
 bio.410.a: "We can learn from whatever happens next."
 bio.410.b: "Pause the experiments."
 bio.410.b.tt: "$bio.235.a.tt$"

# Buildings and Jobs

 genomic_research_facility_unlocked_tt: "Unlocks Building: ['building:building_genomic_facility']"
 situation_genomic_facility_needed_desc: "£trigger_no£ No enabled ['building:building_genomic_facility']"
 genomic_facility_needed_tt: "§R\nAction required:§!\n$t$- Build a §Y$building_genomic_facility$§! to begin the §Y$genetic_ascension_situation$§! situation."
 building_genomic_facility: "Genomic Research Facility"
 building_genomic_facility_plural: "Genomic Research Facilities"
 building_genomic_facility_plural_with_icon: "£building£ $building_genomic_facility_plural$"
 building_genomic_facility_desc: "Specialized facilities where research into our genetic future is shaped."

 genetic_ascension_number_of_genomic_researchers: "$job_genomic_researcher_plural$ Jobs"
 genetic_ascension_number_of_genomic_drones: "$job_genomic_drone_plural$ Jobs"

 genomic_researcher: "$job_genomic_researcher$"
 job_genomic_researcher: "Genomic Researcher"
 job_genomic_researcher_plural: "Genomic Researchers"
 job_genomic_researcher_with_icon: "£job_genomic_researcher£ $job_genomic_researcher$"
 job_genomic_researcher_plural_with_icon: "£job_genomic_researcher£ $job_genomic_researcher_plural$"
 job_genomic_researcher_desc: "$job_genomic_researcher_plural$ conduct research into our genetic future."
 job_genomic_researcher_effect_desc: "£job_genomic_researcher£ $job_genomic_researcher_plural$ turn $r_consumer_goods$ into $r_society$ and $r_amenities$"
 job_genomic_researcher_situation_effect_desc: "£job_genomic_researcher£ $job_genomic_researcher_plural$ increase §Y$genetic_ascension_situation$ Monthly Situation Progress§!"
 mod_job_genomic_researcher_add: "$job_genomic_researcher$ Jobs"
 healthcare_is_genomic_researcher_tt: "£job_healthcare£ $job_healthcare_plural$ are converted into $job_genomic_researcher_plural_with_icon$"

 genomic_drone: "$job_genomic_drone$"
 job_genomic_drone: "Genomic Drone"
 job_genomic_drone_plural: "Genomic Drones"
 job_genomic_drone_with_icon: "£job_genomic_drone£ $job_genomic_drone$"
 job_genomic_drone_plural_with_icon: "£job_genomic_drone£ $job_genomic_drone_plural$"
 job_genomic_drone_desc: "$job_genomic_drone_plural$ conduct research into our genetic future."
 job_genomic_drone_effect_desc: "£job_genomic_drone£ $job_genomic_drone_plural$ turn $r_food$ (or $r_minerals$) into $r_society$ and $r_amenities$"
 job_genomic_drone_situation_effect_desc: "£job_genomic_drone£ $job_genomic_drone_plural$ increase §Y$genetic_ascension_situation$ Monthly Situation Progress§!"
 mod_job_genomic_drone_add: "$job_genomic_drone$ Jobs"
 spawning_is_genomic_researcher_tt: "£job_spawning_drone£ $job_spawning_drone_plural$ are converted into $job_genomic_drone_plural_with_icon$"

 # Approach Unlocks

 engineered_evolution_biogenesis_tt: "- Starts the §Y$genetic_ascension_situation$ Situation§! which unlocks the ['tradition_category:tradition_purity'], ['tradition_category:tradition_cloning'] or ['tradition_category:tradition_mutation'] Tradition Trees.$TABBED_NEW_LINE$- $REQUIRES_TRADITION_SLOT$\n- $UNLOCKS_AGENDA$ §Y$council_agenda_agenda_engineered_evolution_name$§!, which grants Genetic Modification technologies as Research Options\n- $genomic_research_facility_unlocked_tt$"

 purity_traditions_unlocked_tt: "Allows Adoption of ['tradition_category:tradition_purity'] upon conclusion of the §Y$genetic_ascension_situation$ Situation§!."
 cloning_traditions_unlocked_tt: "Allows Adoption of ['tradition_category:tradition_cloning'] upon conclusion of the §Y$genetic_ascension_situation$ Situation§!."
 mutation_traditions_unlocked_tt: "Allows Adoption of ['tradition_category:tradition_mutation'] upon conclusion of the §Y$genetic_ascension_situation$ Situation§!."

 no_purity_unlock_tt: "§PThe §Y$genetic_ascension_approach_purity$§! Approach was not selected for any stage!§!"
 no_cloning_unlock_tt: "§PThe §Y$genetic_ascension_approach_cloning$§! Approach was not selected for any stage!§!"
 no_mutation_unlock_tt: "§PThe §Y$genetic_ascension_approach_mutation$§! Approach was not selected for any stage!§!"

 purity_unlock_level_1: "Genomic Research - Purity I"
 purity_unlock_level_1_tt: "£mod_logistic_growth_mult£ $MOD_LOGISTIC_GROWTH_MULT$ from $building_genomic_facility_plural_with_icon$: §G+$@genomic_purity_growth|0%$§!"
 purity_unlock_level_1_desc: "$genetic_ascension_approach_purity_desc$"
 purity_unlock_level_2: "Genomic Research - Purity II"
 purity_unlock_level_2_tt: "$purity_unlock_level_1_tt$\n"
 purity_unlock_level_2_desc: "$genetic_ascension_approach_purity_desc$"

 cloning_unlock_level_1: "Genomic Research - Cloning I"
 cloning_unlock_level_1_tt: "£mod_bonus_pop_growth£ $MOD_BONUS_POP_GROWTH$ from $building_genomic_facility_plural_with_icon$: §G+$@genomic_cloning_assembly|0$§!"
 cloning_unlock_level_1_desc: "$genetic_ascension_approach_cloning_desc$"
 cloning_unlock_level_2: "Genomic Research - Cloning II"
 cloning_unlock_level_2_tt: "$cloning_unlock_level_1_tt$\n£mod_planet_amenities_add£ Amenities from $building_genomic_facility_plural_with_icon$: §G+$@genomic_cloning_amenities|0$§!"
 cloning_unlock_level_2_desc: "$genetic_ascension_approach_cloning_desc$"

 mutation_unlock_level_1: "Genomic Research - Mutation I"
 mutation_unlock_level_1_tt: "£mod_pop_environment_tolerance£ $MOD_POP_ENVIRONMENT_TOLERANCE$ from $building_genomic_facility_plural_with_icon$: §G+$@genomic_mutation_habitability|0%$§!"
 mutation_unlock_level_1_desc: "$genetic_ascension_approach_mutation_desc$"
 mutation_unlock_level_2: "Genomic Research - Mutation II"
 mutation_unlock_level_2_tt: "$mutation_unlock_level_1_tt$\n$MOD_AUTO_MOD_MONTHLY_ADD$ from $building_genomic_facility_plural_with_icon$: §G+$@genomic_mutation_auto_mod|0$§!"
 mutation_unlock_level_2_desc: "$genetic_ascension_approach_mutation_desc$"

 # Traditions

 REQUIRES_FINISHED_EVOLUTION: "$TRIGGER_FAIL$Has finished the ['concept_biomorphosis'] situation"
 GRANTED_BY: "§WGranted by the"
 BIOMORPHOSIS_SITUATION: " of the §Y$genetic_ascension_situation$§! Situation."
 UNLOCKED_BY_PURITY: "§Y£purity£ $genetic_ascension_approach_purity$ Approach§!$BIOMORPHOSIS_SITUATION$§!"
 UNLOCKED_BY_CLONING: "§Y£cloning£ $genetic_ascension_approach_cloning$ Approach§!$BIOMORPHOSIS_SITUATION$§!"
 UNLOCKED_BY_MUTATION: "§Y£mutation£ $genetic_ascension_approach_mutation$ Approach§!$BIOMORPHOSIS_SITUATION$§!"

 concept_purity_optimized_neurology: "$tr_purity_optimized_neurology$"
 concept_cloning_genomic_growth: "$tr_cloning_genomic_growth$"
 concept_mutation_environmental_integration: "$tr_mutation_environmental_integration$"
 concept_purity_heightened_attributes: "$tr_purity_heightened_attributes$"
 concept_cloning_artificial_population: "$tr_cloning_artificial_population$"
 concept_mutation_somatic_subversiveness: "$tr_mutation_somatic_subversiveness$"
 concept_purity_imperfection_remediation: "$tr_purity_imperfection_remediation$"
 concept_cloning_biochemical_composure: "$tr_cloning_biochemical_composure$"
 concept_mutation_nucleotide_isolation: "$tr_mutation_nucleotide_isolation$"

# Stage One Swaps
 genetic_stage_1_effects: "[owner.GetGeneticStage1Effects]"
 genetic_stage_1_default_tt: "This Stage will select the Tradition used for ['concept_flexible_tradition_1']$NEW_LINE$- Purity: ['concept_purity_heightened_attributes'] $NEW_LINE$- Cloning: ['concept_cloning_genomic_growth'] $NEW_LINE$- Mutation: ['concept_mutation_environmental_integration']"
 tr_genetic_stage_1_swap: "$concept_flexible_tradition$ I"
 tr_genetic_stage_1_swap_tt: "This ['concept_flexible_tradition'] is determined by the Approach selected during §Y$stage_1$§! of the §Y$genetic_ascension_situation$§! Situation: $NEW_LINE$- Purity: ['concept_purity_heightened_attributes'] $NEW_LINE$- Cloning: ['concept_cloning_genomic_growth'] $NEW_LINE$- Mutation: ['concept_mutation_environmental_integration']"
 tr_purity_stage_1_swap: "$tr_genetic_stage_1_swap$"
 tr_cloning_stage_1_swap: "$tr_genetic_stage_1_swap$"
 tr_mutation_stage_1_swap: "$tr_genetic_stage_1_swap$"

 tr_genetic_stage_1_purity_swap: "$tr_purity_heightened_attributes$"
 tr_genetic_stage_1_purity_swap_delayed: "$tr_purity_heightened_attributes_delayed$\n\n$GRANTED_BY$ $UNLOCKED_BY_PURITY$"
 tr_genetic_stage_1_cloning_swap: "$tr_cloning_genomic_growth$"
 tr_genetic_stage_1_cloning_swap_delayed: "$tr_cloning_genomic_growth_delayed$\n\n$GRANTED_BY$ $UNLOCKED_BY_CLONING$"
 tr_genetic_stage_1_mutation_swap: "$tr_mutation_environmental_integration$"
 tr_genetic_stage_1_mutation_swap_delayed: "$tr_mutation_environmental_integration_delayed$\n\n$GRANTED_BY$ $UNLOCKED_BY_MUTATION$"

 genetic_stage_one_purity_tt: "['concept_flexible_tradition_1'] is set to ['concept_purity_heightened_attributes']"
 genetic_stage_one_cloning_tt: "['concept_flexible_tradition_1'] is set to ['concept_cloning_genomic_growth']"
 genetic_stage_one_mutation_tt: "['concept_flexible_tradition_1'] is set to ['concept_mutation_environmental_integration']"
 concept_flexible_tradition_1: "$tr_genetic_stage_1_swap$"
 concept_flexible_tradition_1_desc: "$tr_genetic_stage_1_swap_tt$"

# Stage Two Swaps
 genetic_stage_2_effects: "[owner.GetGeneticStage2Effects]"
 genetic_stage_2_default_tt: "This Stage will select the Tradition used for ['concept_flexible_tradition_2']$NEW_LINE$- Purity: ['concept_purity_optimized_neurology'] $NEW_LINE$- Cloning: ['concept_cloning_biochemical_composure'] $NEW_LINE$- Mutation: ['concept_mutation_somatic_subversiveness']"
 tr_genetic_stage_2_swap: "$concept_flexible_tradition$ II"
 tr_genetic_stage_2_swap_tt: "This ['concept_flexible_tradition'] is determined by the Approach selected during §Y$stage_2$§! of the §Y$genetic_ascension_situation$§! Situation: $NEW_LINE$- Purity: ['concept_purity_optimized_neurology'] $NEW_LINE$- Cloning: ['concept_cloning_biochemical_composure'] $NEW_LINE$- Mutation: ['concept_mutation_somatic_subversiveness']"
 tr_purity_stage_2_swap: "$tr_genetic_stage_2_swap$"
 tr_cloning_stage_2_swap: "$tr_genetic_stage_2_swap$"
 tr_mutation_stage_2_swap: "$tr_genetic_stage_2_swap$"


 tr_genetic_stage_2_purity_swap: "$tr_purity_optimized_neurology$"
 tr_genetic_stage_2_purity_swap_delayed: "$tr_purity_optimized_neurology_delayed$\n\n$GRANTED_BY$ $UNLOCKED_BY_PURITY$"
 tr_genetic_stage_2_cloning_swap: "$tr_cloning_biochemical_composure$"
 tr_genetic_stage_2_cloning_swap_delayed: "$tr_cloning_biochemical_composure_delayed$\n\n$GRANTED_BY$ $UNLOCKED_BY_CLONING$"
 tr_genetic_stage_2_mutation_swap: "$tr_mutation_somatic_subversiveness$"
 tr_genetic_stage_2_mutation_swap_delayed: "$tr_mutation_somatic_subversiveness_delayed$\n\n$GRANTED_BY$ $UNLOCKED_BY_MUTATION$"

 genetic_stage_two_purity_tt: "['concept_flexible_tradition_2'] is set to ['concept_purity_optimized_neurology']"
 genetic_stage_two_cloning_tt: "['concept_flexible_tradition_2'] is set to ['concept_cloning_biochemical_composure']"
 genetic_stage_two_mutation_tt: "['concept_flexible_tradition_2'] is set to ['concept_mutation_somatic_subversiveness']"
 concept_flexible_tradition_2: "$tr_genetic_stage_2_swap$"
 concept_flexible_tradition_2_desc: "$tr_genetic_stage_2_swap_tt$"


 # Stage Three Swaps
 genetic_stage_3_effects: "[owner.GetGeneticStage3Effects]"
 genetic_stage_3_default_tt: "This Stage will select the Tradition used for ['concept_flexible_tradition_3']$NEW_LINE$- Purity: ['concept_purity_imperfection_remediation'] $NEW_LINE$- Cloning: ['concept_cloning_artificial_population'] $NEW_LINE$- Mutation: ['concept_mutation_nucleotide_isolation']"
 tr_genetic_stage_3_swap: "$concept_flexible_tradition$ III"
 tr_genetic_stage_3_swap_tt: "This ['concept_flexible_tradition'] is determined by the Approach selected during §Y$stage_3$§! of the §Y$genetic_ascension_situation$§! Situation: $NEW_LINE$- Purity: ['concept_purity_imperfection_remediation'] $NEW_LINE$- Cloning: ['concept_cloning_artificial_population'] $NEW_LINE$- Mutation: ['concept_mutation_nucleotide_isolation']"
 tr_purity_stage_3_swap: "$tr_genetic_stage_3_swap$"
 tr_cloning_stage_3_swap: "$tr_genetic_stage_3_swap$"
 tr_mutation_stage_3_swap: "$tr_genetic_stage_3_swap$"

 tr_genetic_stage_3_purity_swap: "$tr_purity_imperfection_remediation$"
 tr_genetic_stage_3_purity_swap_delayed: "$tr_purity_imperfection_remediation_delayed$\n\n$GRANTED_BY$ $UNLOCKED_BY_PURITY$"
 tr_genetic_stage_3_cloning_swap: "$tr_cloning_artificial_population$"
 tr_genetic_stage_3_cloning_swap_delayed: "$tr_cloning_artificial_population_delayed$\n\n$GRANTED_BY$ $UNLOCKED_BY_CLONING$"
 tr_genetic_stage_3_mutation_swap: "$tr_mutation_nucleotide_isolation$"
 tr_genetic_stage_3_mutation_swap_delayed: "$tr_mutation_nucleotide_isolation_delayed$\n\n$GRANTED_BY$ $UNLOCKED_BY_MUTATION$"

 genetic_stage_three_purity_tt: "['concept_flexible_tradition_3'] is set to ['concept_purity_imperfection_remediation']"
 genetic_stage_three_cloning_tt: "['concept_flexible_tradition_3'] is set to ['concept_cloning_artificial_population']"
 genetic_stage_three_mutation_tt: "['concept_flexible_tradition_3'] is set to ['concept_mutation_nucleotide_isolation']"
 concept_flexible_tradition_3: "$tr_genetic_stage_3_swap$"
 concept_flexible_tradition_3_desc: "$tr_genetic_stage_3_swap_tt$"

 purity_tradition_unlocked: "Adopt Tradition Tree: ['tradition_category:tradition_purity']"
 cloning_tradition_unlocked: "Adopt Tradition Tree: ['tradition_category:tradition_cloning']"
 mutation_tradition_unlocked: "Adopt Tradition Tree: ['tradition_category:tradition_mutation']"

 CAN_ALTER_POP_APPEARANCE: "Can §Yalter§! £pop£ §YPop Appearance§! with Species Modification"
 CAN_ASSIMILATE_HIVES: "Allows the §YAssimilation§! of £pop£ §HPops§! into or out of a §YHive-Mind§!"
 CAN_DO_ADVANCED_GENE_MODDING: "§YAdvanced§! Organic Species Traits can be §YAdded or Removed§! with Species Modification"

 # Purity

 tradition_purity: "Purity"
 tradition_purity_desc: "$bio.20.a$"
 tr_purity_adopt: "$tradition_purity$ Traditions"
 tr_purity_finish: "$tradition_purity$ Traditions Finished"
 tr_purity_finish_tt: "Allows the adoption of ['concept_purity_authorities']\n[GetGenomicSwap]"
 tr_purity_finish_wilderness_tt: "£building£ §YBuildings§! and £district£ §YDistricts§! provide §YBuilding Speed§!: §G+3%§!\n£building£ §YBuildings§! and £district£ §YDistricts§! provide §YDecision Enactment Speed§!: §G+3%§!\nAll £district£ ['concept_districts'] are §Guncapped§!"
 tr_purity_exemplary_genetics: "Exemplary Genetics"
 tr_purity_exemplary_genetics_delayed: "We will cultivate unparalleled genetic standards, ensuring our superiority."
 tr_purity_exemplary_genetics_tt: "$CAN_ALTER_POP_APPEARANCE$\n$CAN_DO_ADVANCED_GENE_MODDING$\n§YAdvanced§! Organic Species Traits have reduced cost"
 tr_purity_genotype_regeneration: "Genotype Regeneration"
 tr_purity_genotype_regeneration_delayed: "We will rejuvenate and revitalize our genetic material."
 tr_purity_genotype_regeneration_tt: "$CAN_ASSIMILATE_HIVES$\n§YPositive§! Organic Species Traits can be §YRemoved§! with Species Modification\n§YNegative§! Organic Species Traits can be §YAdded§! with Species Modification"
 tr_purity_genotype_regeneration_wilderness: "$tr_purity_genotype_regeneration$"
 tr_purity_genotype_regeneration_wilderness_delayed: "With protected genetic capsules our micro-symbionts can permeate foreign organs, change them, or heal them."
 tr_purity_genotype_regeneration_wilderness_tt: "Allows the §YAssimilation§! of £pop£ §HPops§! into Pre-Sapients\n§YPositive§! Organic Species Traits can be §YRemoved§! with Species Modification\n§YNegative§! Organic Species Traits can be §YAdded§! with Species Modification"
 tr_purity_imperfection_remediation_wilderness: "$tr_purity_imperfection_remediation$"
 tr_purity_imperfection_remediation_wilderness_delayed: "Rooting out imbalance in our ecosystem allows for even greater feats to be achieved."
 tr_purity_imperfection_remediation_wilderness_tt: "§Y$decision_wilderness_expand$§! Maximum Planet Size: §G+5§!"
 tr_purity_heightened_attributes: "Heightened Attributes"
 tr_purity_heightened_attributes_delayed: "We shall enhance our abilities to achieve biological excellence."
 tr_purity_heightened_attributes_tt: "£mod_pop_bonus_workforce_mult£ $mod_organic_pop_bonus_workforce_mult$:\n$t$- per £building£ §YMedical Building§! Tier: §G+$@medical_workforce_mult|0%$§!\n$t$- from £building£ §Y$building_genomic_facility$§!: §G+$@genomic_workforce_mult|0%$§!"
 tr_purity_imperfection_remediation: "Imperfection Remediation"
 tr_purity_imperfection_remediation_delayed: "We must identify any genetic outliers and eradicate them."
 tr_purity_imperfection_remediation_tt: "Allows selection of §YPurge§! Policy option and Species Rights"
 tr_purity_imperfection_remediation_xenophile: "$tr_purity_imperfection_remediation$"
 tr_purity_imperfection_remediation_xenophile_delayed: "$tr_purity_imperfection_remediation_delayed$\n\n$GRANTED_BY$ $UNLOCKED_BY_PURITY$"
 has_purity_imperfection_remediation_tradition_tt: "Has §Y$tr_purity_imperfection_remediation$§! tradition"
 tr_purity_optimized_neurology: "Optimized Neurology"
 tr_purity_optimized_neurology_delayed: "Our neural structures must be refined for higher functioning."

 council_agenda_agenda_purity_perfection_name: "Perfection Protocols"
 council_agenda_agenda_purity_perfection_desc: "We shall embrace the purity found within our genetic code."
 agenda_purity_perfection_unity_effect_tt: "For every £pop£ §HOrganic Pops§!: $NEW_LINE$- Gain §Y$@perfection_protocols_base_reward|0$§! $r_unity$ per §YPositive§! Species Trait\n(Max. £unity£§Y25§! per £pop£ §H$pop_group_unit$§!):"
 agenda_purity_perfection_society_effect_tt: "- Gain §Y$@perfection_protocols_base_reward|0$§! $r_society$ per §YNegative§! Species Trait\n(Max. £society£§Y25§! per £pop£ §H$pop_group_unit$§!):"
 agenda_purity_perfection_finish: "$council_agenda_agenda_purity_perfection_name$ $agenda_ref$"
 agenda_purity_perfection_finish_desc: "$council_agenda_agenda_purity_perfection_desc$"

 concept_purity_authorities: "Purity Authorities"
 concept_purity_authorities_desc: "Purity Authorities are available to empires that have fully embraced the Purity Ascension Path.\n$NEW_LINE$- ['authority:auth_democratic:auth_bio_democratic_purity'] $NEW_LINE$- ['authority:auth_oligarchic:auth_bio_oligarchic_purity'] $NEW_LINE$- ['authority:auth_dictatorial:auth_bio_dictatorial_purity'] $NEW_LINE$- ['authority:auth_imperial:auth_bio_imperial_purity'] $NEW_LINE$- ['authority:auth_corporate:auth_bio_corporate_purity'] $NEW_LINE$- ['authority:auth_hive_mind:auth_bio_hive_purity']"

 # Cloning

 tradition_cloning: "Cloning"
 tradition_cloning_desc: "$bio.20.b$"
 tr_cloning_adopt: "$tradition_cloning$ Traditions"
 tr_cloning_adopt_tt: "$improves_clone_vats_tt$"
 tr_cloning_adopt_clone_army_tt: "$tr_cloning_adopt_tt$\n£pop£ §Y$clone_soldier$ Pops§! sustained by §Y$building_clone_vats$§!: §G+$@clones_sustained_low|0$§!"
 tr_cloning_finish: "$tradition_cloning$ Traditions Finished"
 tr_cloning_finish_tt: "Allows the adoption of ['concept_cloning_authorities']\n£building£ $mod_building_clone_vats_max$ per £building£ §YCapital Building§! Tier: §G+1§!"
 tr_cloning_finish_clone_army_tt: "$tr_cloning_finish_tt$\n£pop£ §Y$clone_soldier$ Pops§! sustained by §Y$building_clone_vats$§!: §G+$@clones_sustained_low|0$§!"
 tr_cloning_genomic_growth: "Genomic Growth"
 tr_cloning_genomic_growth_delayed: "Our population will expand through advanced genomic cloning techniques."
 tr_cloning_genomic_growth_tt: "$cloning_unlock_level_1_tt$"
 tr_cloning_genomic_growth_clone_army: "$tr_cloning_genomic_growth$"
 tr_cloning_genomic_growth_clone_army_delayed: "$tr_cloning_genomic_growth_delayed$"
 tr_cloning_genomic_growth_clone_army_tt: "$cloning_unlock_level_1_tt$\n£pop£ §Y$clone_soldier$ Pops§! sustained by ['building:building_genomic_facility', $building_genomic_facility_plural$]: §G+$@clones_sustained_basic|0$§!"
 tr_cloning_evolutionary_extrapolation: "Evolutionary Extrapolation"
 tr_cloning_evolutionary_extrapolation_delayed: "Leveraging evolutionary data will perfect our cloning methods."
 tr_cloning_evolutionary_extrapolation_tt: "[GetGenomicSwap]\n$CAN_ASSIMILATE_HIVES$"
 tr_cloning_somatic_synthesization: "Somatic Synthesization"
 tr_cloning_somatic_synthesization_delayed: "Synthesizing somatic cells will allow us to replicate ideal specimens."
 tr_cloning_somatic_synthesization_tt: "Unlocks Army: §Y$perfected_clone_army$§!\n§YPop Growth§! Organic Species Traits can be §YRemoved§! with Species Modification\n$CAN_DO_ADVANCED_GENE_MODDING$\n$CAN_ALTER_POP_APPEARANCE$"
 tr_cloning_somatic_synthesization_clone_army: "Clone Synthesization"
 tr_cloning_somatic_synthesization_clone_army_tt: "Unlocks Species Modification: §Y$clone_soldier$§!\n$tr_cloning_somatic_synthesization_tt$"
 tr_cloning_artificial_population: "Artificial Population"
 tr_cloning_artificial_population_delayed: "We can utilize cloning for controlled and efficient population."
 tr_cloning_artificial_population_tt: "£mod_planet_crime_add£ $MOD_PLANET_CRIME_ADD$ per $pop_group_unit$ [GetGenomicJobsPluralWithIcon]: §G$@genomic_cloning_crime|0$§!\nAdditional effects for ['trait:trait_vat_grown'] Species: $TABBED_NEW_LINE$- $MOD_SPECIES_EMPIRE_SIZE_MULT$: §G-10%§!"
 tr_cloning_artificial_population_clone_army: "$tr_cloning_artificial_population$"
 tr_cloning_artificial_population_clone_army_delayed: "$tr_cloning_artificial_population_delayed$"
 tr_cloning_artificial_population_clone_army_tt: "$tr_cloning_artificial_population_tt$\n£pop£ §Y$clone_soldier$ Pops§! sustained per £building£ §YMedical Building§! Tier: §G+$@clones_sustained_low|0$§!"
 tr_cloning_biochemical_composure: "Biochemical Composure"
 tr_cloning_biochemical_composure_delayed: "With biochemical enhancements, we ensure the stability and resilience of our clones.[GetBiochemicalComposureSwapTT]"
 tr_cloning_biochemical_composure_tt: "$ENABLES_BACKUP_CLONES$\n$LEADERS_GAIN_CLONES$"
 tr_cloning_biochemical_composure_clone_army: "$tr_cloning_biochemical_composure$"
 tr_cloning_biochemical_composure_clone_army_delayed: "$tr_cloning_biochemical_composure_delayed$"
 tr_cloning_biochemical_composure_clones: "Regenerative Cloning"
 tr_cloning_biochemical_composure_clones_delayed: "With biochemical enhancements, we ensure the stability and resilience of our clones."
 tr_cloning_biochemical_composure_clones_tt: "Leaders always start with the §Y$leader_trait_has_backup_clone$§! trait\nLeaders can periodically regain the §Y$leader_trait_has_backup_clone$§! trait\nThe §Y$leader_trait_has_backup_clone$§! trait provides additional effects"
 tr_cloning_biochemical_composure_clones_clone_army: "$tr_cloning_biochemical_composure_clones$"
 tr_cloning_biochemical_composure_clones_clone_army_delayed: "With biochemical enhancements, we ensure the stability and resilience of our clones."
 tr_cloning_biochemical_composure_swap_tt: "\n\n§WReplaced with ['concept_cloning_biochemical_composure_clones'] if §H$concept_cloning_authorities$§! are adopted.§!"
 cloning_biochemical_composure_tradition_swap_tt: "['concept_cloning_biochemical_composure'] is replaced with ['concept_cloning_biochemical_composure_clones']"
 concept_cloning_biochemical_composure_clones: "$tr_cloning_biochemical_composure_clones$"

 ENABLES_BACKUP_CLONES: "£leader£ Leaders can have ['concept_backup_clones']"
 LEADERS_GAIN_CLONES: "All eligible Leaders gain the §Y$leader_trait_has_backup_clone$§! trait"

 concept_backup_clones: "$leader_trait_has_backup_clone_plural$"
 concept_backup_clones_desc: "- New Leaders may start with the §Y$leader_trait_has_backup_clone$§! trait $NEW_LINE$- Leaders may gain the §Y$leader_trait_has_backup_clone$§! trait when levelling up $NEW_LINE$- Leaders with the §Y$leader_trait_has_backup_clone$§! trait can avoid death $NEW_LINE$- Leaders with the §Y$leader_trait_legendary_leader$§! trait cannot be cloned"

 leader_trait_has_backup_clone: "Backup Clone"
 leader_trait_has_backup_clone_plural: "Backup Clones"
 leader_trait_has_backup_clone_desc: "[GetHasBackupCloneDesc]"
 leader_trait_has_backup_clone_default_desc: "This leader has a clone of [root.GetHimselfHerself] maintained in a storage facility, with regular memory transfers."
 leader_trait_has_backup_clone_improved_desc: "This leader works alongside a clone of [root.GetHimselfHerself]."
 leader_trait_has_backup_clone_tt: "§EOn§! §YLeader Death§!:$TABBED_NEW_LINE$Is replaced by [GetAAnBackupCloneLower] §Y$leader_trait_backup_clone$§!"

 leader_trait_backup_clone: "[GetBackupCloneName]"
 leader_trait_backup_clone_plural: "[GetBackupCloneNamePlural]"
 leader_trait_backup_clone_default: "Clone Leader"
 leader_trait_backup_clone_default_plural: "Clone Leaders"
 leader_trait_backup_clone_imperial: "Imperial Clone"
 leader_trait_backup_clone_imperial_plural: "Imperial Clones"
 leader_trait_backup_clone_desc: "[GetBackupCloneDesc]"
 leader_trait_backup_clone_default_desc: "This leader is a clone of a recently deceased leader, suffering from [GetDegradationLevel] degradation."
 leader_trait_backup_clone_imperial_desc: "This clone ensures the continuity of the Imperial Genome."
 backup_clone_0_degradation: "limited"
 backup_clone_1_degradation: "minor"
 backup_clone_2_degradation: "moderate"
 backup_clone_3_degradation: "severe"
 backup_clone_background: "§Y[Root.GetName]§! is [GetAAnBackupCloneLower] §Y$leader_trait_backup_clone$§! from the [Root.GetHomeWorldBiome] of §Y[Root.GetBackgroundPlanet]§!."

 concept_clone_leader_degradation: "Clone Leader Degradation"
 concept_clone_leader_degradation_desc: "$concept_clone_leader_degradation_flavor$ $DOUBLE_NEW_LINE$$concept_clone_leader_degradation_effect$"
 concept_clone_leader_degradation_flavor: "The risk of cellular and cognitive decline increases with each successive clone."
 concept_clone_leader_degradation_effect: "Degradation gives penalties to: $NEW_LINE$- £mod_leader_lifespan_mult£ $MOD_LEADER_LIFESPAN_MULT$ $NEW_LINE$- £mod_leader_species_exp_gain£ $MOD_LEADER_SPECIES_EXP_GAIN$ $NEW_LINE$- £mod_ruler_skill_add£ $MOD_LEADER_SKILL_ADD$"

 perfected_clone_army: "Perfected Clone Army"
 perfected_clone_army_plural: "Perfected Clone Armies"
 perfected_clone_army_desc: "Specialized units optimized for planetary assault. Reward pathways and custom, epigenetic training give these clones combat instincts that rival those of soldiers with decades of experience."

 council_agenda_agenda_cloning_replication_name: "Replication Initiative"
 council_agenda_agenda_cloning_replication_desc: "We shall increase our population by ensuring our cloning facilities have no shortage of resources."
 agenda_cloning_replication_finish: "$council_agenda_agenda_cloning_replication_name$ $agenda_ref$"
 agenda_cloning_replication_finish_desc: "$council_agenda_agenda_cloning_replication_desc$"

 concept_cloning_authorities: "Cloning Authorities"
 concept_cloning_authorities_desc: "Cloning Authorities are available to empires that have fully embraced the cloning Ascension Path.\n$NEW_LINE$- ['authority:auth_democratic:auth_bio_democratic_cloning'] $NEW_LINE$- ['authority:auth_oligarchic:auth_bio_oligarchic_cloning'] $NEW_LINE$- ['authority:auth_dictatorial:auth_bio_dictatorial_cloning'] $NEW_LINE$- ['authority:auth_imperial:auth_bio_imperial_cloning'] $NEW_LINE$- ['authority:auth_corporate:auth_bio_corporate_cloning'] $NEW_LINE$- ['authority:auth_hive_mind:auth_bio_hive_cloning']"

 concept_biomorphosis: "$genetic_ascension_situation$"
 concept_biomorphosis_desc: "Unlock the §Y$ap_engineered_evolution$§! Ascension Perk to begin the §Y$genetic_ascension_situation$§! Situation."

 # Mutation

 tradition_mutation: "Mutation"
 tradition_mutation_desc: "$bio.20.c$"
 tr_mutation_adopt: "$tradition_mutation$ Traditions"
 tr_mutation_adopt_tt: "§YFounder Species§! gains the ['trait:trait_adaptive_mutations'] Species Trait"
 tr_mutation_adopt_evo_pred_tt: "$UNLOCKS_AGENDA$ §Y$council_agenda_agenda_mutation_divergence_evo_pred_name$§!\nGain $r_society$ each time the §Y['concept_adaptive_evolution']§! Situation is completed"
 tr_mutation_finish: "$tradition_mutation$ Traditions Finished"
 tr_mutation_finish_tt: "Allows the adoption of [GetMutationAuthorities]\n[GetGenomicSwap]"
 tr_mutation_environmental_integration: "Environmental Integration"
 tr_mutation_environmental_integration_delayed: "We will adapt our genetic structures to thrive in diverse environments.[GetEnvironmentalIntegrationSwapTT]"
 tr_mutation_environmental_integration_tt: "[GetEnvironmentalIntegrationEffects]"
 tr_mutation_environmental_integration_1_tt: "The §YFounder Species'§! current Habitability Trait is replaced with ['trait:trait_auto_hab_preference']\n$EXCEED_HABITABILITY_CAP_TT$"
 tr_mutation_environmental_integration_2_tt: "$tr_mutation_environmental_integration_1_tt$\nThe §Y$council_agenda_agenda_mutation_divergence_name$§! Council Agenda will now also grant the §Y$trait_auto_hab_preference$§! Habitability Trait"
 EXCEED_HABITABILITY_CAP_TT: "Species with §Y$trait_auto_hab_preference$§! can reach §G175%§! Habitability, $HIGH_HABITABILITY_EFFECTS_TT$"
 tr_mutation_environmental_integration_swap_tt: "\n\n§WThis Tradition is upgraded if §H$concept_mutation_authorities$§! are adopted.§!"
 HIGH_HABITABILITY_EFFECTS_TT: "granting the following for every §G10%§! Habitability above §G100%§!: $TABBED_NEW_LINE$- $MOD_POP_BONUS_WORKFORCE_MULT$: §G$@auto_adapted_production|2%$§!$TABBED_NEW_LINE$- $MOD_POP_HOUSING_USAGE_MULT$: §G$@auto_adapted_housing|2%$§!$TABBED_NEW_LINE$- $MOD_POP_AMENITIES_USAGE_MULT$: §G$@auto_adapted_amenities|%2$§!"
 TABBED_HIGH_HABITABILITY_EFFECTS_TT: "granting the following for every §G10%§! Habitability above §G100%§!: $TABBED_NEW_LINE$$t$- $MOD_POP_BONUS_WORKFORCE_MULT$: §G$@auto_adapted_production|2%$§!$TABBED_NEW_LINE$$t$- $MOD_POP_HOUSING_USAGE_MULT$: §G$@auto_adapted_housing|2%$§!$TABBED_NEW_LINE$$t$- $MOD_POP_AMENITIES_USAGE_MULT$: §G$@auto_adapted_amenities|%2$§!"
 tr_mutation_empowered_environmental_integration: "Empowered $tr_mutation_environmental_integration$"
 tr_mutation_empowered_environmental_integration_delayed: "$tr_mutation_environmental_integration_delayed$"
 tr_mutation_empowered_environmental_integration_tt: "[GetEmpoweredEnvironmentalIntegrationEffects]"
 tr_mutation_empowered_environmental_integration_1_tt: "The §YFounder Species'§! current Habitability Trait is replaced with ['trait:trait_auto_hab_preference']\n$EMPOWERED_EXCEED_HABITABILITY_CAP_TT$ "
 tr_mutation_empowered_environmental_integration_2_tt: "$tr_mutation_empowered_environmental_integration_1_tt$\nThe §Y$council_agenda_agenda_mutation_divergence_name$§! Council Agenda will now also grant the §Y$trait_auto_hab_preference$§! Habitability Trait"
 EMPOWERED_EXCEED_HABITABILITY_CAP_TT: "§YOrganic Species§! can reach §G250%§! Habitability, $HIGH_HABITABILITY_EFFECTS_TT$"
 MOD_UNCAPPED_HABITABILITY_CEIL_ADD: "$trait_auto_hab_preference$ Limit"
 empowered_environmental_integration_tradition_tt: "The §Y$tr_mutation_environmental_integration$§! Tradition is upgraded"
 tr_mutation_environmental_integration_evo_pred: "$tr_mutation_environmental_integration$"
 tr_mutation_environmental_integration_evo_pred_delayed: "$tr_mutation_environmental_integration_delayed$"
 tr_mutation_empowered_environmental_integration_evo_pred: "$tr_mutation_empowered_environmental_integration$"
 tr_mutation_empowered_environmental_integration_evo_pred_delayed: "$tr_mutation_empowered_environmental_integration_delayed$"
 tr_mutation_planned_polymorphism: "Planned Polymorphism"
 tr_mutation_planned_polymorphism_delayed: "Strategic induction of polymorphism will optimize our genetic traits."
 tr_mutation_planned_polymorphism_tt: "Effects of ['concept_automodding_adaptive', Adaptive Traits] are increased to §G+$@adaptive_boosted_output|0%$§!\n$CAN_ASSIMILATE_HIVES$"
 tr_mutation_planned_polymorphism_evo_pred_tt: "Effects of ['concept_automodding_malleable', Malleable Traits] are increased to §G+15%§!\n$CAN_ASSIMILATE_HIVES$"
 tr_mutation_somatic_subversiveness: "Somatic Subversiveness"
 tr_mutation_somatic_subversiveness_delayed: "Utilizing somatic mutations will enhance our adaptability and resilience."
 tr_mutation_somatic_subversiveness_tt: ""
 tr_mutation_somatic_subversiveness_evo_pred: "$tr_mutation_somatic_subversiveness$"
 tr_mutation_somatic_subversiveness_evo_pred_delayed: "$tr_mutation_somatic_subversiveness_delayed$"
 tr_mutation_nucleotide_isolation: "Nucleotide Isolation"
 tr_mutation_nucleotide_isolation_delayed: "We will refine our genetic code by isolating and enhancing beneficial mutations."
 tr_mutation_nucleotide_isolation_tt: "Gain access to the ['trait:trait_bioadaptability'], ['trait:trait_social_pheromones'] and ['trait:trait_limited_regeneration'] Traits for Species Modification\nGain access to ['concept_leviathan_traits'] for Species Modification"
 tr_mutation_nucleotide_isolation_evo_pred: "$tr_mutation_nucleotide_isolation$"
 tr_mutation_nucleotide_isolation_evo_pred_delayed: "$tr_mutation_nucleotide_isolation_delayed$"
 tr_mutation_nucleotide_isolation_evo_pred_tt: "['concept_adaptive_evolution'] Situation Monthly Progress: §G+25%§!\nGain access to ['concept_leviathan_traits'] via the ['concept_adaptive_evolution'] Situation"
 has_mutation_nucleotide_isolation_tradition_tt: "Has §Y$tr_mutation_nucleotide_isolation$§! tradition"
 tr_mutation_unnatural_selection: "Unnatural Selection"
 tr_mutation_unnatural_selection_delayed: "We have the power to direct the course of our evolution through targeted mutation."
 tr_mutation_unnatural_selection_tt: "Can ignore §YPhenotype Restrictions§! for adding and removing ['concept_phenotype_traits'] Traits with Species Modification\nCan add §YNegative§! Traits with Species Modification\n$CAN_DO_ADVANCED_GENE_MODDING$\n$CAN_ALTER_POP_APPEARANCE$"
 tr_mutation_unnatural_selection_evo_pred_tt: "Can always gain a random ['concept_phenotype_traits', Phenotype Trait] from the §Y['concept_adaptive_evolution']§! Situation."

 council_agenda_agenda_mutation_divergence_name: "Divergence Directive"
 council_agenda_agenda_mutation_divergence_desc: "The introduction of hyper-adaptive nucleotides enables evolutionary changes in real time."
 agenda_mutation_divergence_tt: "Every Organic Species gains the ['trait:trait_adaptive_mutations'] Species Trait"
 agenda_mutation_divergence_2_tt: "Every Organic Species gains the ['trait:trait_auto_hab_preference'] Habitability Trait"
 agenda_mutation_divergence_finish: "$council_agenda_agenda_mutation_divergence_name$ $agenda_ref$"
 agenda_mutation_divergence_finish_desc: "$council_agenda_agenda_mutation_divergence_desc$"

 council_agenda_agenda_mutation_divergence_evo_pred_name: "Evolutionary Directive"
 council_agenda_agenda_mutation_divergence_evo_pred_desc: "Will we institute an empire-wide focus on our evolutionary ambitions"
 agenda_mutation_divergence_evo_pred_finish: "$council_agenda_agenda_mutation_divergence_evo_pred_name$ $agenda_ref$"
 agenda_mutation_divergence_evo_pred_finish_desc: "$council_agenda_agenda_mutation_divergence_evo_pred_desc$"
 agenda_mutation_divergence_evo_pred_finish_tt: "$evolutionary_predators_situation$ Situation Monthly Progress: §G+10%§!"

 trait_adaptive_mutations: "Adaptive Mutations"
 trait_adaptive_mutations_desc: "§LBy introducing hyper-adaptive nucleotides into the genetic structure of this species, they are capable of evolutionary changes in real time.§!"
 automodding_trait_adaptive_mutations_tt: "$automodding_trait_tooltip_all$\n\n§Y$trait_adaptive_mutations$§! picks modifiers from the ['concept_automodding_adaptive']"
 concept_automodding_adaptive: "$trait_adaptive_mutations$ Auto-Mod Trait List"
 concept_automodding_adaptive_desc: "- ['trait:trait_adaptive_minerals']\n- ['trait:trait_adaptive_energy']\n- ['trait:trait_adaptive_food']\n- ['trait:trait_adaptive_research']\n- ['trait:trait_adaptive_unity']\n- ['trait:trait_adaptive_forge']\n- ['trait:trait_adaptive_trade']\n- ['trait:trait_adaptive_amenities']"
 trait_adaptive_minerals: "Adaptive Claws"
 trait_adaptive_minerals_desc: "$trait_malleable_minerals_desc$"
 trait_adaptive_energy: "Adaptive Insulators"
 trait_adaptive_energy_desc: "$trait_malleable_energy_desc$"
 trait_adaptive_food: "Adaptive Plows"
 trait_adaptive_food_desc: "$trait_malleable_food_desc$"
 trait_adaptive_research: "Adaptive Cortex"
 trait_adaptive_research_desc: "$trait_malleable_research_desc$"
 trait_adaptive_unity: "Adaptive Sense Organs"
 trait_adaptive_unity_desc: "$trait_malleable_unity_desc$"
 trait_adaptive_forge: "Adaptive Calluses"
 trait_adaptive_forge_desc: "$trait_malleable_forge_desc$"
 trait_adaptive_trade: "Adaptive Pheromones"
 trait_adaptive_trade_desc: "$trait_malleable_trade_desc$"
 trait_adaptive_amenities: "Adaptive Harmonics"
 trait_adaptive_amenities_desc: "$trait_malleable_ameneties_desc$"

 concept_mutation_authorities: "Mutation Authorities"
 concept_mutation_authorities_desc: "Mutation Authorities are available to empires that have fully embraced the Mutation Ascension Path.\n$NEW_LINE$- ['authority:auth_democratic:auth_bio_democratic_mutation'] $NEW_LINE$- ['authority:auth_oligarchic:auth_bio_oligarchic_mutation'] $NEW_LINE$- ['authority:auth_dictatorial:auth_bio_dictatorial_mutation'] $NEW_LINE$- ['authority:auth_imperial:auth_bio_imperial_mutation'] $NEW_LINE$- ['authority:auth_corporate:auth_bio_corporate_mutation'] $NEW_LINE$- ['authority:auth_hive_mind:auth_bio_hive_mutation']"

 concept_mutation_authorities_evopred: "$concept_mutation_authorities$"
 concept_mutation_authorities_evopred_desc: "Mutation Authorities are available to empires that have fully embraced the Mutation Ascension Path.\n$NEW_LINE$- ['authority:auth_democratic:auth_bio_democratic_evopred'] $NEW_LINE$- ['authority:auth_oligarchic:auth_bio_oligarchic_evopred'] $NEW_LINE$- ['authority:auth_dictatorial:auth_bio_dictatorial_evopred'] $NEW_LINE$- ['authority:auth_imperial:auth_bio_imperial_evopred'] $NEW_LINE$- ['authority:auth_corporate:auth_bio_corporate_evopred'] $NEW_LINE$- ['authority:auth_hive_mind:auth_bio_hive_mind_evopred']"

 concept_leviathan_traits: "Leviathan Traits"
 concept_leviathan_traits_desc: "Leviathan Traits are Species Traits that are acquired by defeating Leviathans encountered throughout the galaxy and harvesting their genetic material. They include:\n- ['trait:trait_drake_scaled'] \n- ['trait:trait_voidling'] \n- ['trait:trait_tiyanki']"

 concept_phenotype_traits: "Phenotype Traits"
 concept_phenotype_traits_desc: "Phenotype Traits are Species Traits that are restricted to certain Species Phenotypes. They belong to the following categories:$NEW_LINE$- ['concept_humanoid_phenotype_traits'] $NEW_LINE$- ['concept_mammalian_phenotype_traits'] $NEW_LINE$- ['concept_reptilian_phenotype_traits'] $NEW_LINE$- ['concept_arthropoid_phenotype_traits'] $NEW_LINE$- ['concept_avian_phenotype_traits'] $NEW_LINE$- ['concept_molluscoid_phenotype_traits']$NEW_LINE$- ['concept_plantoid_phenotype_traits'] $NEW_LINE$- ['concept_fungoid_phenotype_traits'] $NEW_LINE$- ['concept_lithoid_phenotype_traits'] $NEW_LINE$- ['concept_necroid_phenotype_traits'] $NEW_LINE$- ['concept_aquatic_phenotype_traits'] $NEW_LINE$- ['concept_toxoid_phenotype_traits'] $NEW_LINE$- ['concept_infernal_phenotype_traits'] "

 concept_humanoid_phenotype_traits: "Humanoid Species Traits"
 concept_humanoid_phenotype_traits_desc: "- ['trait:trait_familial']\n- ['trait:trait_genetic_memory']\n- ['trait:trait_nascent_stage']"
 concept_mammalian_phenotype_traits: "Mammalian Species Traits"
 concept_mammalian_phenotype_traits_desc: "- ['trait:trait_familial']\n- ['trait:trait_genetic_memory']\n- ['trait:trait_seasonal_dormancy']\n- ['trait:trait_nascent_stage']"
 concept_reptilian_phenotype_traits: "Reptilian Species Traits"
 concept_reptilian_phenotype_traits_desc: "- ['trait:trait_camouflage']\n- ['trait:trait_chromalogs']\n- ['trait:trait_egg_laying']\n- ['trait:trait_seasonal_dormancy']\n- ['trait:trait_nascent_stage']"
 concept_arthropoid_phenotype_traits: "Arthropoid Species Traits"
 concept_arthropoid_phenotype_traits_desc: "- ['trait:trait_camouflage']\n- ['trait:trait_chromalogs']\n- ['trait:trait_flight']\n- ['trait:trait_spatial_mastery']\n- ['trait:trait_nascent_stage']"
 concept_avian_phenotype_traits: "Avian Species Traits"
 concept_avian_phenotype_traits_desc: "- ['trait:trait_egg_laying']\n- ['trait:trait_familial']\n- ['trait:trait_flight']\n- ['trait:trait_spatial_mastery']\n- ['trait:trait_hollow_bones']"
 concept_molluscoid_phenotype_traits: "Molluscoid Species Traits"
 concept_molluscoid_phenotype_traits_desc: "- ['trait:trait_shelled']\n- ['trait:trait_spare_organs']\n- ['trait:trait_permeable_skin']"
 concept_plantoid_phenotype_traits: "Plantoid Species Traits"
 concept_plantoid_phenotype_traits_desc: "- ['trait:trait_plantoid_budding']\n- ['trait:trait_invasive']\n- ['trait:trait_plantoid_phototrophic']\n- ['trait:trait_plantoid_radiotrophic']\n- ['trait:trait_rooted']"
 concept_fungoid_phenotype_traits: "Fungoid Species Traits"
 concept_fungoid_phenotype_traits_desc: "- ['trait:trait_plantoid_budding']\n- ['trait:trait_invasive']\n- ['trait:trait_plantoid_phototrophic']\n- ['trait:trait_plantoid_radiotrophic']\n- ['trait:trait_rooted']"
 concept_lithoid_phenotype_traits: "Lithoid Species Traits"
 concept_lithoid_phenotype_traits_desc: "- ['trait:trait_lithoid_budding']\n- ['trait:trait_lithoid_gaseous_byproducts']\n- ['trait:trait_plantoid_radiotrophic']\n- ['trait:trait_lithoid_scintillating']\n- ['trait:trait_lithoid_volatile_excretions']\n- ['trait:trait_brittle']"
 concept_necroid_phenotype_traits: "Necroid Species Traits"
 concept_necroid_phenotype_traits_desc: "- ['trait:trait_acidic_vascularity']\n- ['trait:trait_genetic_memory']\n- ['trait:trait_shelled']\n- ['trait:trait_spare_organs']\n- ['trait:trait_brittle']"
 concept_aquatic_phenotype_traits: "Aquatic Species Traits"
 concept_aquatic_phenotype_traits_desc: "- ['trait:trait_camouflage']\n- ['trait:trait_chromalogs']\n- ['trait:trait_egg_laying']\n- ['trait:trait_permeable_skin']"
 concept_toxoid_phenotype_traits: "Toxoid Species Traits"
 concept_toxoid_phenotype_traits_desc: "- ['trait:trait_acidic_vascularity']\n- ['trait:trait_spare_organs']\n- ['trait:trait_hollow_bones']"
 concept_infernal_phenotype_traits: "Infernal Species Traits"
 concept_infernal_phenotype_traits_desc: "- ['trait:trait_shell_slag']\n- ['trait:trait_pyroclastic']\n- ['trait:trait_crucible_community']\n- ['trait:trait_plantoid_radiotrophic']"

 concept_automodding_habitability: "Auto-Modding Habitability Preference Trait"
 concept_automodding_habitability_plural: "Auto-Modding Habitability Preference Traits"
 concept_automodding_habitability_desc: "- Modifiers are automatically combined with those from a predetermined list of traits to match the current planet.\n- £pop£ §HPops§! with §Y$concept_automodding_traits$§! checked every month, per Colony: §G100§!\n- Pop Growth and Assembly Buildings increase the number of Auto-Modded £pop£ §HPops§! updated per month."

 automodding_habitability_tooltip_all: "['concept_automodding_habitability', $concept_automodding_habitability_plural$] automatically adjust to the £planet£ §YPlanet Class§! a £pop£ §HPops§! currently lives on."

 trait_auto_hab_preference: "Mutagenic Habitability"
 trait_auto_hab_preference_tt_mod: "Dry Climate Habitability: §Y$@auto_base|0%$§!\n$t$- Wet Climate Habitability: §Y$@auto_base|0%$§!\n$t$- Cold Climate Habitability: §Y$@auto_base|0%$§!\n$t$- $pc_nuked$ Habitability: §Y$@auto_base|0%$§!\n$t$- $pc_volcanic$ Habitability: §Y$@auto_base|0%$§!"
 trait_auto_hab_preference_tt_desc: "$automodding_habitability_tooltip_all$\n\n§Y$trait_auto_hab_preference$§! picks modifiers from the ['concept_automodding_hab_preference']."
 trait_auto_hab_preference_desc: "§LClimate preference is determined by eons of evolution, design, skillful genetic manipulation or, in this case, retroviral agents providing responsive environmental adaptations.§!"

 concept_automodding_hab_preference: "$trait_auto_hab_preference$ Trait List"
 concept_automodding_hab_preference_desc: "Regular:\n- ['trait:trait_auto_dry_preference']\n- ['trait:trait_auto_wet_preference']\n- ['trait:trait_auto_cold_preference']\n\nSpecial:\n- ['trait:trait_auto_pc_nuked_preference']\n- ['trait:trait_auto_pc_gaia_preference']\n- ['trait:trait_auto_pc_hive_preference']\n- ['trait:trait_auto_pc_volcanic_preference']\n\nArtificial:\n- ['trait:trait_auto_pc_city_preference']\n- ['trait:trait_auto_pc_relic_preference']\n- ['trait:trait_auto_pc_habitat_preference']\n- ['trait:trait_auto_pc_ringworld_habitable_preference']\n- ['trait:trait_auto_pc_cosmogenesis_world_preference']"

 auto_base_tt: "§G$@auto_base|0%$§!"
 auto_ideal_bonus_tt: "§G$@auto_ideal_bonus|0%$§!"
 auto_base_bonus_sum_tt: "§G$@auto_base_bonus_sum|0%$§!"
 auto_base_penalty_sum_tt: "§R$@auto_base_penalty_sum|0%$§!"

 trait_auto_wet_preference: "Wet Climate Mutations"
 trait_auto_wet_preference_tt: "Dry Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- Wet Climate Habitability: $auto_base_bonus_sum_tt$\n$t$- Cold Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- $pc_nuked$ Habitability: $auto_base_penalty_sum_tt$\n$t$- $pc_volcanic$ Habitability: $auto_base_penalty_sum_tt$"
 trait_auto_wet_preference_desc: "$trait_auto_hab_preference_desc$"

 trait_auto_cold_preference: "Cold Climate Mutations"
 trait_auto_cold_preference_tt: "Dry Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- Wet Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- Cold Climate Habitability: $auto_base_bonus_sum_tt$\n$t$- $pc_nuked$ Habitability: $auto_base_penalty_sum_tt$\n$t$- $pc_volcanic$ Habitability: $auto_base_penalty_sum_tt$"
 trait_auto_cold_preference_desc: "$trait_auto_hab_preference_desc$"

 trait_auto_dry_preference: "Dry Climate Mutations"
 trait_auto_dry_preference_tt: "Dry Climate Habitability: $auto_base_bonus_sum_tt$\n$t$- Wet Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- Cold Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- $pc_nuked$ Habitability: $auto_base_penalty_sum_tt$\n$t$- $pc_volcanic$ Habitability: $auto_base_penalty_sum_tt$"
 trait_auto_dry_preference_desc: "$trait_auto_hab_preference_desc$"

 trait_auto_pc_nuked_preference: "$pc_nuked$ Mutations"
 trait_auto_pc_nuked_preference_tt: "Dry Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- Wet Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- Cold Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- $pc_nuked$ Habitability: $auto_base_bonus_sum_tt$\n$t$- $pc_volcanic$ Habitability: $auto_base_penalty_sum_tt$"
 trait_auto_pc_nuked_preference_desc: "$trait_auto_hab_preference_desc$"

 IDEAL_PREFERENCE_TT: "Dry Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- Wet Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- Cold Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- $pc_nuked$ Habitability: $auto_base_penalty_sum_tt$\n$t$- $pc_volcanic$ Habitability: $auto_base_penalty_sum_tt$"

 trait_auto_pc_gaia_preference: "$pc_gaia$ Mutations"
 trait_auto_pc_gaia_preference_tt: "$pc_gaia$ Habitability: $auto_ideal_bonus_tt$\n$t$- $IDEAL_PREFERENCE_TT$"
 trait_auto_pc_gaia_preference_desc: "$trait_auto_hab_preference_desc$"

 trait_auto_pc_habitat_preference: "$pc_habitat$ Mutations"
 trait_auto_pc_habitat_preference_tt: "$pc_habitat$ Habitability: $auto_base_tt$\n$t$- $IDEAL_PREFERENCE_TT$"
 trait_auto_pc_habitat_preference_desc: "$trait_auto_hab_preference_desc$"

 trait_auto_pc_city_preference: "$pc_city$ Mutations"
 trait_auto_pc_city_preference_tt: "$pc_city$ Habitability: $auto_ideal_bonus_tt$\n$t$- $IDEAL_PREFERENCE_TT$"
 trait_auto_pc_city_preference_desc: "$trait_auto_hab_preference_desc$"
 trait_auto_pc_relic_preference: "$pc_relic$ Mutations"
 trait_auto_pc_relic_preference_tt: "$pc_relic$ Habitability: $auto_ideal_bonus_tt$\n$t$- $IDEAL_PREFERENCE_TT$"
 trait_auto_pc_relic_preference_desc: "$trait_auto_hab_preference_desc$"
 trait_auto_pc_hive_preference: "$pc_hive$ Mutations"
 trait_auto_pc_hive_preference_tt: "$pc_hive$ Habitability: $auto_ideal_bonus_tt$\n$t$- $IDEAL_PREFERENCE_TT$"
 trait_auto_pc_hive_preference_desc: "$trait_auto_hab_preference_desc$"
 trait_auto_pc_ringworld_habitable_preference: "Ring World Mutations"
 trait_auto_pc_ringworld_habitable_preference_tt: "Ring World Habitability: $auto_ideal_bonus_tt$\n$t$- $IDEAL_PREFERENCE_TT$"
 trait_auto_pc_ringworld_habitable_preference_desc: "$trait_auto_hab_preference_desc$"
 trait_auto_pc_cosmogenesis_world_preference: "$pc_cosmogenesis_world$ Mutations"
 trait_auto_pc_cosmogenesis_world_preference_tt: "$pc_cosmogenesis_world$ Habitability: $auto_ideal_bonus_tt$\n$t$- $IDEAL_PREFERENCE_TT$"
 trait_auto_pc_cosmogenesis_world_preference_desc: "$trait_auto_hab_preference_desc$"
 trait_auto_pc_volcanic_preference: "$pc_volcanic$ Mutations"
 trait_auto_pc_volcanic_preference_tt: "Dry Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- Wet Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- Cold Climate Habitability: $auto_base_penalty_sum_tt$\n$t$- $pc_nuked$ Habitability: $auto_base_penalty_sum_tt$\n$t$- $pc_volcanic$ Habitability: $auto_base_bonus_sum_tt$"
 trait_auto_pc_volcanic_preference_desc: "$trait_auto_hab_preference_desc$"

 # Advanced Authorities

 organic_leaders_have_trade_upkeep: "$r_unity$ Upkeep for £leader£ §YOrganic Leaders§! is replaced with $r_trade$ Upkeep"

 # Purity

 plus_minus_icon: "£plus_minus£"
 minus_plus_icon: "£minus_plus£"
 pop_effects_from_purity_header: "£pop£ Pop Effects from ['concept_genetic_purity']:"
 leaders_gain_genetic_purity_trait: "£leader£ Organic Leaders gain the §Y$trait_leader_genetic_purist$§! trait"
 genetic_purist_effects_header: "£leader£ §Y$trait_leader_genetic_purist$§! Effects from ['concept_genetic_purity']:"
 authority_grants_genetic_purist_tt: "$leaders_gain_genetic_purity_trait$ $NEW_LINE$$genetic_purist_effects_header$"

 concept_genetic_purity: "Species Genetic Perfection"
 concept_genetic_purity_desc: "Authorities that have embraced ['tradition_category:tradition_purity'] have scaling effects and modifiers that apply to their £pop£ §HOrganic Pops§! and £leader£ §HLeaders§!.$TABBED_NEW_LINE$- Increased by Trait Points spent on §GPositive§! Species Traits.$TABBED_NEW_LINE$- Reduced by Trait Points gained from §RNegative§! Species Traits."

 trait_leader_genetic_purist: "Genetic Purist"
 trait_leader_genetic_purist_desc: "This leader's work is guided by an unshakable vision of genetic perfection, and an intolerance for imperfection in all its forms."

 auth_bio_democratic_purity: "Phenotypical Autonomy"
 auth_bio_democratic_purity_tt: "$pop_effects_from_purity_header$ $TABBED_NEW_LINE$- £mod_pop_happiness£ $MOD_POP_HAPPINESS$: $plus_minus_icon$§Y$@purity_traits_happiness|1%$§! $DOUBLE_NEW_LINE$$authority_grants_genetic_purist_tt$ $TABBED_NEW_LINE$- $mod_leaders_upkeep_mult$ $minus_plus_icon$§Y2.5%§! $TABBED_NEW_LINE$- $MOD_LEADER_SPECIES_EXP_GAIN$ $plus_minus_icon$§Y2.5%§!"
 auth_bio_democratic_purity_desc: "Bodily self-determination is a right. The state empowers individuals to modify their vessels as they see fit. Limited only by their imagination, the body becomes the ultimate canvas."

 auth_bio_oligarchic_purity: "Eugenic Hierarchy"
 auth_bio_oligarchic_purity_tt: "$eugenic_political_power_effects$"
 auth_bio_oligarchic_purity_desc: "Absolute power must be entrusted to the genetically ordained elite, the purest and most capable stewards of this civilization's destiny. Beneath them, each citizen fulfills a predefined role, meticulously tailored to their inherited genetic potential. Contentment flows not from ambition, but from accepting one's designated purpose."
 eugenic_political_power_effects: "$pop_effects_from_purity_header$ $TABBED_NEW_LINE$- $MOD_POP_BONUS_WORKFORCE_MULT$: $plus_minus_icon$§Y$@purity_traits_bonus_workforce_mult|2%$§! $DOUBLE_NEW_LINE$$authority_grants_genetic_purist_tt$ $TABBED_NEW_LINE$- $MOD_COUNCIL_AGENDA_PROGRESS_SPEED$: $plus_minus_icon$§Y$@purity_traits_council_speed|Y1%$§!"

 auth_bio_dictatorial_purity: "Nucleic Judiciary"
 auth_bio_dictatorial_purity_tt: "$pop_effects_from_purity_header$ $TABBED_NEW_LINE$£society£ Society Research Produced per $pop_group_unit$ £pop£ Pops: $plus_minus_icon$§Y$@purity_traits_resource$§! $DOUBLE_NEW_LINE$$authority_grants_genetic_purist_tt$ $TABBED_NEW_LINE$- Planetary $MOD_PLANET_CRIME_ADD$: $minus_plus_icon$§Y5.0§! $TABBED_NEW_LINE$- Sector $MOD_PLANET_CRIME_ADD$: $minus_plus_icon$§Y2.5§! $TABBED_NEW_LINE$- Planetary $MOD_PLANET_STABILITY_ADD$: $plus_minus_icon$§Y5.0§! $TABBED_NEW_LINE$- Sector $MOD_PLANET_STABILITY_ADD$: $plus_minus_icon$§Y2.5§!"
 auth_bio_dictatorial_purity_desc: "This government wields genetic and biometric data as tools of pre-emptive justice, scrutinizing every citizen's genetic code for criminal predispositions. By intervening before transgression, it ensures order through meticulous oversight. True justice is not reactive but preventive, safeguarding society by eliminating crime at the root."

 auth_bio_imperial_purity: "Biotic Dominion"
 auth_bio_imperial_purity_tt: "£leader£ §Y$imperial_ruler$§! and §YHeir§! Effects from ['concept_genetic_purity']:$TABBED_NEW_LINE$- $MOD_LEADER_SKILL_ADD$: $plus_minus_icon$§Y$@purity_traits_imperial_level|2$§! $DOUBLE_NEW_LINE$£leader£ Leaders of our §Y[Ruler.GetTitle]'s Species§! gain the §Y$imperial_bloodline$§! trait\n£leader£ §YImperial Bloodline§! Effects from ['concept_genetic_purity']: $TABBED_NEW_LINE$- $MOD_LEADER_LIFESPAN_MULT$: $plus_minus_icon$§Y$@purity_traits_imperial_bloodline|1%$§! $TABBED_NEW_LINE$- $MOD_LEADER_SPECIES_EXP_GAIN$: $plus_minus_icon$§Y$@purity_traits_imperial_bloodline|1%$§!"
 auth_bio_imperial_purity_desc: "Championing genetic excellence, this government extends its leaders' lifespans while relentlessly pursuing biotic perfection. Society's prosperity hinges on the survival and propagation of only the finest genes, ensuring a future defined by superiority. The unyielding curation of the genetic pool guarantees progress, with longevity and perfection as its ultimate rewards."

 auth_bio_corporate_purity: "Organic Syndicate"
 auth_bio_corporate_purity_tt: "$organic_leaders_have_trade_upkeep$\n\n$pop_effects_from_purity_header$ $TABBED_NEW_LINE$- $r_trade$ Produced per $pop_group_unit$ £pop£ Pops: $plus_minus_icon$§Y$@purity_traits_resource$§! $DOUBLE_NEW_LINE$"
 auth_bio_corporate_purity_desc: "This megacorp has perfected the commodification of life itself, cultivating organs for profit. Premium-quality organs command top prices, while "redundant" assets may find their way onto the black market. Shadowy intermediaries and black-market surgeons thrive, catering to desperate buyers and ensuring no asset is ever truly wasted."

 # Cloning

 auth_bio_democratic_cloning: "Cordant Multiplicity"
 auth_bio_democratic_cloning_tt: "$ENABLES_BACKUP_CLONES$\n§Y$leader_trait_backup_clone_default$§! Upkeep: §G$@cordant_multiplicity_clone_upkeep|0%$§!\n§Y$leader_trait_backup_clone_default_plural$§! have reduced ['concept_clone_leader_degradation', Degradation] and cannot have §Y$leader_trait_has_backup_clone_plural$§!"
 auth_bio_democratic_cloning_desc: "This government embraces cloning technology as a testament to equality and progress. Clones stand shoulder to shoulder with natural-born individuals, their voices equally valued. The will of the people is enriched by the diversity of every perspective, clone or not."
 auth_bio_oligarchic_cloning: "Replicating Regency"
 auth_bio_oligarchic_cloning_tt: "$ENABLES_BACKUP_CLONES$\nThe §Y$leader_trait_has_backup_clone$§! trait provides additional effects for Councilors\n§Y$leader_trait_backup_clone_default_plural$§! have reduced ['concept_clone_leader_degradation', Degradation] while on the Council\n"
 auth_bio_oligarchic_cloning_desc: "This society ensures the eternal reign of its elites by anchoring power within the unbroken lineage of superior clones. Cloning technology preserves and perfects their genetic legacy, enabling a seamless continuity of leadership. Every position of influence is occupied by an improved iteration of the same exalted line, entrenching their dominance across generations."
 auth_bio_dictatorial_cloning: "Homogenous Submission"
 auth_bio_dictatorial_cloning_tt: "$ENABLES_BACKUP_CLONES$\n$AVAILABLE_POLICIES$ §Y$policy_homogenous_class$§!"
 auth_bio_dictatorial_cloning_desc: "Absolute loyalty is ensured through meticulous genetic selection, with only those hardwired for unwavering obedience chosen as cloning stock. This creates a self-perpetuating society where rebellion is not only improbable but biologically impossible, securing unbroken harmony through the very fabric of its citizens' design."
 auth_bio_imperial_cloning: "Hereditary Continuity"
 auth_bio_imperial_cloning_tt: "$ENABLES_BACKUP_CLONES$\nThe §Y$leader_trait_backup_clone_imperial$§! trait cannot increase in penalties"
 auth_bio_imperial_cloning_desc: "The unquestionable righteousness of the ruler is preserved through cloning, with each iteration of the grand sovereign inheriting the wisdom and triumphs of their past lives. This seamless continuity of leadership ensures the perpetual advancement of society, sustaining an eternal golden age under their enlightened reign."
 auth_bio_corporate_cloning: "Replicatory Association"
 auth_bio_corporate_cloning_tt: "$organic_leaders_have_trade_upkeep$\n$ENABLES_BACKUP_CLONES$\n$mod_planet_jobs_trade_produces_mult$ from £building£ ['building:building_clone_vats']: §G+$@replicatory_association_trade_mult|0%$§!\n£mod_planet_amenities_add£ Planetary Amenities from £building£ §Y$building_clone_vats$§!: §G+$@replicatory_association_amenities_add|0$§!\n$AVAILABLE_POLICIES$ §Y$policy_replicatory_association_insurance$§!"
 auth_bio_corporate_cloning_desc: "Unmatched convenience and comfort are now within reach. Acquire a clone of yourself for spare parts or commission a replica of a lost loved one. This megacorp guarantees a 93% accuracy rate in every duplication, blending cutting-edge technology with the promise of solace through precise replication."

 AUTHORITY_HAS_CLONE: "$t$Upon §YRuler Death§!, an §Y$leader_trait_backup_clone_imperial$§! becomes the new Ruler. $TABBED_NEW_LINE$§Y$leader_trait_backup_clone_imperial_plural$§! have reduced ['concept_clone_leader_degradation', Degradation]."

 policy_replicatory_association_insurance: "Replicant Insurance"
 policy_replicatory_association_insurance_desc: "Priority clone access is granted to members of the Board and other selected key personnel as part of their compensation."
 replicatory_association_insurance_stellar: "Stellar Insurance"
 replicatory_association_insurance_stellar_name: "$replicatory_association_insurance_stellar$"
 replicatory_association_insurance_stellar_desc: "$leader_upkeep_skill_header_energy$ §R+$@replicatory_association_insurance_upkeep|0$§!\n§Y$leader_trait_has_backup_clone_plural$§! of §YLeaders§! have reduced ['concept_clone_leader_degradation', Degradation]"
 replicatory_association_insurance_platinium: "Platinium Insurance"
 replicatory_association_insurance_platinium_name: "$replicatory_association_insurance_platinium$"
 replicatory_association_insurance_platinium_desc: "$councilor_upkeep_skill_header_energy$ §R+$@replicatory_association_insurance_upkeep|0$§!\n§Y$leader_trait_has_backup_clone_plural$§! of §YCouncilors§! have reduced ['concept_clone_leader_degradation', Degradation]"
 replicatory_association_insurance_basic: "Basic Insurance"
 replicatory_association_insurance_basic_name: "$replicatory_association_insurance_basic$"
 replicatory_association_insurance_basic_desc: "$ruler_upkeep_skill_header_energy$ §R+$@replicatory_association_insurance_upkeep|0$§!\n§Y$leader_trait_has_backup_clone_plural$§! of the §YEmpire Ruler§! have reduced ['concept_clone_leader_degradation', Degradation]"

 leader_upkeep_skill_header_energy: "£leader£ Leader $i_energy$ Upkeep per Skill Level:"
 councilor_upkeep_skill_header_energy: "£leader£ Councilor $i_energy$ Upkeep per Skill Level:"
 ruler_upkeep_skill_header_energy: "£leader£ Ruler $i_energy$ Upkeep per Skill Level:"

 policy_homogenous_class: "Genome Tailoring"
 policy_homogenous_class_desc: "Careful tailoring of the base genome used to maintain the clones of our leaders allows for the optimization of a select cadre."
 homogenous_class_scientists: "Scientific Codex"
 homogenous_class_scientists_name: "$homogenous_class_scientists$"
 homogenous_class_scientists_desc: "Effects for §Y$leader_trait_has_backup_clone_plural$§! of $scientist_plural_with_icon$: $TABBED_NEW_LINE$- $society_upkeep_skill_header$ §R+$@homogenous_clone_upkeep|0$§! $TABBED_NEW_LINE$- Have reduced ['concept_clone_leader_degradation', Degradation]"
 homogenous_class_officials: "Administrative Records"
 homogenous_class_officials_name: "$homogenous_class_officials$"
 homogenous_class_officials_desc: "Effects for §Y$leader_trait_has_backup_clone_plural$§! of $official_plural_with_icon$: $TABBED_NEW_LINE$- $society_upkeep_skill_header$ §R+$@homogenous_clone_upkeep|0$§! $TABBED_NEW_LINE$- Have reduced ['concept_clone_leader_degradation', Degradation]"
 homogenous_class_commanders: "Martial Protocol"
 homogenous_class_commanders_name: "$homogenous_class_commanders$"
 homogenous_class_commanders_desc: "Effects for §Y$leader_trait_has_backup_clone_plural$§! of $commander_plural_with_icon$: $TABBED_NEW_LINE$- $society_upkeep_skill_header$ §R+$@homogenous_clone_upkeep|0$§! $TABBED_NEW_LINE$- Have reduced ['concept_clone_leader_degradation', Degradation]"
 society_upkeep_skill_header: "$i_society$ Upkeep:"

 concept_auth_bio_democratic_cloning: "Cordant Multiplicity"
 concept_auth_bio_oligarchic_cloning: "Replicating Regency"
 concept_auth_bio_dictatorial_cloning: "Homogenous Submission"
 concept_auth_bio_imperial_cloning: "Hereditary Continuity"
 concept_auth_bio_corporate_cloning: "Replicatory Association"

 # Mutation

 auth_mutation_habitability_tt: "Organic Species can reach §G175%§! Habitability"
 auth_bio_democratic_mutation: "Biodiverse Liberty"
 auth_bio_democratic_mutation_desc: "This society upholds the principle that each individual's body is their temple, fully under their own design and control. Within a framework of freedom and unwavering support, citizens are empowered to realize their unique potential, shaping themselves and their futures as they see fit."
 auth_bio_oligarchic_mutation: "Catalytic Command"
 auth_bio_oligarchic_mutation_desc: "Power is concentrated in an elite class endowed with superior genetic mutations, granting them unparalleled authority. Operating beyond the confines of ordinary law, they wield their abilities to protect and guide society, taking whatever actions are deemed necessary to ensure its survival and prosperity."
 auth_bio_dictatorial_mutation: "Hybrid Mandate"
 auth_bio_dictatorial_mutation_desc: "This society mandates genetic mutation as the cornerstone of its advancement. Those who are content to remain as nature made them face immediate internment or termination, ensuring that only the genetically superior contribute to the species' relentless drive toward perfection."
 auth_bio_dictatorial_mutation_tt: "\n£crime£ Crime from [enforcer.GetIcon] [enforcer.GetName]s §G-5§!\n$auth_mutation_habitability_tt$"
 auth_bio_imperial_mutation: "Genomic Expansionist"
 auth_bio_imperial_mutation_desc: "Embracing the unpredictable power of random mutation, this empire taps into untold potential, fostering innovations and abilities that traditional methods could never achieve. In the race for dominance, the chaos of mutation becomes their greatest advantage, propelling them toward unrivaled supremacy."
 auth_bio_corporate_mutation: "Organ Usury"
 auth_bio_corporate_mutation_desc: "Under this authority, the financing of organs and body parts is made accessible to all through flexible payment plans. Missed payments result in swift repossession or the forfeiture of agreed-upon collateral. This system ensures a steady supply and demand cycle, where every body part is both a commodity and a commitment."
 auth_bio_corporate_mutation_tt: "$organic_leaders_have_trade_upkeep$\n$r_trade$ per $pop_group_unit$ £pop£ Pops from ['trait:trait_spare_organs']: §G+0.5§!\n$auth_mutation_habitability_tt$"

 auth_bio_democratic_evopred: "Genetic Electorate"
 auth_bio_democratic_evopred_desc: "While difficult to manage, this society has gained partial control over their malleable genome. The people will decide how their mutations will manifest."
 auth_bio_democratic_evopred_tt: "$auth_bio_evopred_tt$\nAdds additional ['concept_genetic_electorate_effect', effects] to ['trait:trait_malleable_genes'] based on which ['concept_faction'] is strongest\nIncreases ['concept_adaptive_evolution'] Progress from alien §YSpecies§! that are slaves or better §G+100%§!"
 auth_bio_oligarchic_evopred: "Bio-Magnates"
 auth_bio_oligarchic_evopred_desc: "In this society, time has been conquered. By meticulously selecting only the most pristine genetic stock, the ruling elites ascend to a timeless existence. Yet a single misstep can mean forfeiting eternity, and for those beneath them, ambition and evolution are two faces of the same coin..."
 auth_bio_oligarchic_evopred_tt: "$auth_bio_evopred_tt$\nCouncilors are §YImmortal§!"
 auth_bio_dictatorial_evopred: "Apex Principate"
 auth_bio_dictatorial_evopred_desc: "A civilization forged by constant evolution, ruled by a supreme apex mind. No council nor constitution can overshadow the Principate's superior will. Here, every genetic victory fuels the throne's ascension."
 auth_bio_dictatorial_evopred_tt: "$auth_bio_evopred_tt$\nRuler Trait: ['leader_trait:trait_ruler_apex_predator']"
 apex_predator_male: "$trait_ruler_apex_predator$"
 apex_predator_female: "$trait_ruler_apex_predator$"
 auth_bio_imperial_evopred: "Deathless Dynasty"
 auth_bio_imperial_evopred_desc: "In the $auth_bio_imperial_evopred$, the past does not rest - it is consumed. Each generation nourishes the next, as the remains of departed leaders sustain the undying rule of the empire. To serve is to sacrifice, and in death, all subjects feed the legacy of their forebears."
 eternal_ancestor_male: "$eternal_ancestor_female$"
 eternal_ancestor_female: "Eternal Ancestor"
 auth_bio_imperial_evopred_tt: "$auth_bio_evopred_tt$\nAllows the ruler to consume Great Leaders when they pass."
 auth_bio_corporate_evopred: "BioPredation GLC" #Galactic Limited Incorporated
 auth_bio_corporate_evopred_desc: "At BioPredation GLC, they thrive on adaptation - both genetic and economic. With every new genome added to the corporate portfolio, the MegaCorp refines its market position, tailoring products and negotiations to every species' unique biology. After all, understanding a customer's nature makes closing the deal almost... instinctual."
 auth_bio_corporate_evopred_tt: "$auth_bio_evopred_tt$\n$organic_leaders_have_trade_upkeep$\nCommercial Pact Effectiveness per Species Trait: §G+1%§!\nIncreases ['concept_adaptive_evolution'] Progress from §YCommercial Pacts§! by §G+100%§!"
 auth_bio_hive_mind_evopred: "Chimeral Consciousness"
 auth_bio_hive_mind_evopred_desc: "This hive mind has tired of simple self-transformation. Each new colony can become part of its living tapestry, in an ever-shifting fusion of landscape and flesh. As borders dissolve in the Chimeral Consciousness, creatures and worlds become one."
 auth_bio_hive_mind_evopred_tt: "$auth_bio_evopred_tt$\nAutomatically Terraforms colonies into §YHive Worlds§!\nIncreases ['concept_adaptive_evolution'] Progress from purging alien §YSpecies§! by §G+100%§!"
 auth_bio_evopred_tt: "$EMPIRE_SIZE$ from Pops per Species Trait: §G-1%§!\n$auth_mutation_habitability_tt$"

 # Hive Advanced Authorities

 auth_bio_hive_purity: "Purity Paradigm"
 auth_bio_hive_purity_desc: "This hive flourishes through unwavering genetic purity, ensuring every drone adheres to the ideal biological template. Precision genetic manipulation enhances unity and fortifies collective strength, creating an unstoppable force honed for efficiency and survival."
 auth_bio_hive_purity_tt: "$pop_effects_from_purity_header$ $TABBED_NEW_LINE$- £unity£ $unity$ Produced per $pop_group_unit$ £pop£ Pops: $plus_minus_icon$§Y$@purity_traits_resource$§! $DOUBLE_NEW_LINE$"
 auth_bio_hive_cloning: "Replicating Horde"
 auth_bio_hive_cloning_desc: "Advanced cloning technology drives the relentless production of genetically identical drones, each engineered for perfect efficiency and unity. Obeying the innate command to go forth and multiply, this hive intends to blot out the stars."
 auth_bio_hive_cloning_tt: "$ENABLES_BACKUP_CLONES$\n['concept_clone_leader_degradation', Clone Degradation] is reduced by £society£ ['technology:tech_node_culling_1']"
 tech_node_culling_1_cloning: "$tech_node_culling_1$"
 tech_node_culling_1_cloning_desc: "$tech_node_culling_1_desc$"

 REDUCED_CLONE_DEGRADATION_TITLE: "§HUnlocks Feature:§! Reduced Clone Degradation"
 REDUCED_CLONE_DEGRADATION_DESC: "§Y$leader_trait_backup_clone_default_plural$§! have reduced ['concept_clone_leader_degradation', Degradation]"

 auth_bio_hive_mutation: "Adaptive Dominion"
 auth_bio_hive_mutation_desc: "This Hive's hyper-adaptive drones form a dynamic and ever-evolving force, leveraging constant mutation to overcome environmental and tactical challenges. Each adaptation strengthens the collective, ensuring unparalleled versatility and resilience as the Hive mind thrives in any condition."

 concept_auth_bio_hive_purity: "Purity Paradigm"
 concept_auth_bio_hive_cloning: "Replicating Horde"
 concept_auth_bio_hive_mutation: "Adaptive Dominion"

# Advanced Governments
 # Purity

 gov_bio_democratic_phenotypical_autonomy: "$auth_bio_democratic_purity$"
 gov_bio_democratic_phenotypical_autonomy_desc: "$auth_bio_democratic_purity_desc$"
 gov_bio_oligarchic_eugenic_hierarchy: "$auth_bio_oligarchic_purity$"
 gov_bio_oligarchic_eugenic_hierarchy_desc: "$auth_bio_oligarchic_purity_desc$"
 gov_bio_dictatorial_nucleic_judiciary: "$auth_bio_dictatorial_purity$"
 gov_bio_dictatorial_nucleic_judiciary_desc: "$auth_bio_dictatorial_purity_desc$"
 gov_bio_imperial_biotic_dominion: "$auth_bio_imperial_purity$"
 gov_bio_imperial_biotic_dominion_desc: "$auth_bio_imperial_purity_desc$"
 gov_bio_corporate_organic_syndicate: "$auth_bio_corporate_purity$"
 gov_bio_corporate_organic_syndicate_desc: "$auth_bio_corporate_purity_desc$"

 # Cloning

 gov_bio_democratic_cordant_multiplicity: "$auth_bio_democratic_cloning$"
 gov_bio_democratic_cordant_multiplicity_desc: "$auth_bio_democratic_cloning_desc$"
 gov_bio_oligarchic_replicating_regency: "$auth_bio_oligarchic_cloning$"
 gov_bio_oligarchic_replicating_regency_desc: "$auth_bio_oligarchic_cloning_desc$"
 gov_bio_imperial_hereditary_continuity: "$auth_bio_imperial_cloning$"
 gov_bio_imperial_hereditary_continuity_desc: "$auth_bio_imperial_cloning_desc$"
 gov_bio_corporate_replicatory_association: "$auth_bio_corporate_cloning$"
 gov_bio_corporate_replicatory_association_desc: "$auth_bio_corporate_cloning_desc$"
 gov_bio_dictatorial_homogenous_submission: "$auth_bio_dictatorial_cloning$"
 gov_bio_dictatorial_homogenous_submission_desc: "$auth_bio_dictatorial_cloning_desc$"

 # Mutation

 gov_bio_democratic_biodiverse_liberty: "$auth_bio_democratic_mutation$"
 gov_bio_democratic_biodiverse_liberty_desc: "$auth_bio_democratic_mutation_desc$"
 gov_bio_oligarchic_catalytic_command: "$auth_bio_oligarchic_mutation$"
 gov_bio_oligarchic_catalytic_command_desc: "$auth_bio_oligarchic_mutation_desc$"
 gov_bio_imperial_genomic_expansionist: "$auth_bio_imperial_mutation$"
 gov_bio_imperial_genomic_expansionist_desc: "$auth_bio_imperial_mutation_desc$"
 gov_bio_corporate_organ_usury: "$auth_bio_corporate_mutation$"
 gov_bio_corporate_organ_usury_desc: "$auth_bio_corporate_mutation_desc$"
 gov_bio_dictatorial_hybrid_mandate: "$auth_bio_dictatorial_mutation$"
 gov_bio_dictatorial_hybrid_mandate_desc: "$auth_bio_dictatorial_mutation_desc$"

 gov_bio_democratic_evopred_mutation: "$auth_bio_democratic_evopred$"
 gov_bio_democratic_evopred_mutation_desc: "$auth_bio_democratic_evopred_desc$"
 gov_bio_oligarchic_evopred_mutation: "$auth_bio_oligarchic_evopred$"
 gov_bio_oligarchic_evopred_mutation_desc: "$auth_bio_oligarchic_evopred_desc$"
 gov_bio_imperial_evopred_mutation: "$auth_bio_imperial_evopred$"
 gov_bio_imperial_evopred_mutation_desc: "$auth_bio_imperial_evopred_desc$"
 gov_bio_corporate_evopred_mutation: "$auth_bio_corporate_evopred$"
 gov_bio_corporate_evopred_mutation_desc: "$auth_bio_corporate_evopred_desc$"
 gov_bio_dictatorial_evopred_mutation: "$auth_bio_dictatorial_evopred$"
 gov_bio_dictatorial_evopred_mutation_desc: "$auth_bio_dictatorial_evopred_desc$"
 gov_bio_hive_mind_evopred_mutation: "$auth_bio_hive_mind_evopred$"
 gov_bio_hive_mind_evopred_mutation_desc: "$auth_bio_hive_mind_evopred_desc$"

 # Hive Advanced Governments

 gov_bio_hive_mind_purity_paradigm: "$auth_bio_hive_purity$"
 gov_bio_hive_mind_purity_paradigm_desc: "$auth_bio_hive_purity_desc$"
 gov_bio_hive_mind_replicating_horde: "$auth_bio_hive_cloning$"
 gov_bio_hive_mind_replicating_horde_desc: "$auth_bio_hive_cloning_desc$"
 gov_bio_hive_mind_adaptive_dominion: "$auth_bio_hive_mutation$"
 gov_bio_hive_mind_adaptive_dominion_desc: "$auth_bio_hive_mutation_desc$"

###Starlit Citadel

 origin_starlit_citadel: "Starlit Citadel"
 origin_starlit_citadel_desc: "A mysterious portal looms at the edge of this civilization's home system, a gateway from which hostile entities emerge in relentless waves. These invasions are as unpredictable as they are inevitable, forcing the people to rely on their greatest technological triumph - the §H$dsc_name$§!."
 origin_tooltip_starlit_citadel_effects: "- $HOME_SYSTEM$ $TABBED_NEW_LINE$- ['concept_deep_space_bastion'] at the edge of the gravity well $TABBED_NEW_LINE$- ['concept_wormhole', $BYPASS_STARLIT_WORMHOLE$] leading to an unknown system $NEW_LINE$- $HOMEWORLD$ $TABBED_NEW_LINE$- £building£ ['building:building_citadel_uplink'] $TABBED_NEW_LINE$- ['concept_bioship_remains', £blocker£ $d_bioship_remains$] $TABBED_NEW_LINE$- ['concept_invasion_site', £blocker£ $d_invasion_site$]: +2 $NEW_LINE$- $ADDITIONAL_TECHNOLOGIES_STRING$ ['concept_deep_space_citadel_tech',£engineering_research£ $tech_deep_space_citadel$]"

 START_SCREEN_STARLIT_CITADEL: "We were not always so vigilant.\n\n[Capital.GetName] is a world of abundance, and once, we were a peaceful and contented people. But all that changed when the portal opened.\n\nWithout warning, the [GetInvadersLower] arrived. They razed our cities, ravaged our lands, and then, as swiftly as they had come, they vanished. We dared hope they would never return. But the invasions resumed, again and again, each attack more brutal than the last.\n\nNow, as we prepare to venture into the galaxy, our $job_skywatcher_plural$ stand ready. High above our world, the formidable $dsc_name$ awaits, a steadfast bulwark against the [GetInvadersLower] and any others who seek our destruction."

 invaders: "Invaders"
 filthy_invaders: "Filthy invaders"
 demon_invaders: "Demon spawn"
 nameless_invaders: "Nameless invaders"
 invaders_lower: "invaders"
 filthy_invaders_lower: "filthy invaders"
 demon_invaders_lower: "demon spawn"
 nameless_invaders_lower: "nameless invaders"
 STARLIT_WORMHOLE_GALACTIC: "Strange Portal"
 STARLIT_WORMHOLE_DESC: "This system contains a §Y$STARLIT_WORMHOLE_GALACTIC$§!"
 BYPASS_STARLIT_WORMHOLE: "$STARLIT_WORMHOLE_GALACTIC$"
 BYPASS_NAME_STARLIT_WORMHOLE: "$SYSTEM$ $BYPASS_STARLIT_WORMHOLE$"
 BYPASS_DESC_STARLIT_WORMHOLE: "A wormhole with unique properties."
 BYPASS_DESC_UNKNOWN_STARLIT_WORMHOLE: "$BYPASS_DESC_STARLIT_WORMHOLE$"
 ENTRY_BYPASS_STARLIT_WORMHOLE: "$BYPASS_TYPE$"
 EXIT_BYPASS_STARLIT_WORMHOLE: "$BYPASS_TYPE$"
 starlit_wormhole_modifier: "$STARLIT_WORMHOLE_GALACTIC$"
 d_ruined_hatchery: "£blocker£ Ruined Hatchery"
 d_ruined_hatchery_desc: "This automated industrial complex employed self-sustaining power generation to continuously produce biological machines."

 NAME_Starlit_Citadel: "Starlit Citadel"
 NAME_Abandoned_Hatchery_Country: "Abandoned Hatchery"
 NAME_Bioship_Hatchery: "$NAME_Abandoned_Hatchery_Country$"
 NAME_Bioship_Fleet: "Abandoned Biological Fleet"
 NAME_Hatched_Bioships: "Biological Ship"
 NAME_Abandoned_Hatchery_Country_2: "Automated Biological Fleet"
 NAME_Automated_Hatchery_Fleet: "$NAME_Abandoned_Hatchery_Country_2$"
 NAME_CHARGER_1: "Charger"
 NAME_CHARGER_2: "$NAME_CHARGER_1$"
 NAME_CHARGER_3: "$NAME_CHARGER_1$"
 NAME_MOTH_1: "Moth"
 NAME_MOTH_2: "$NAME_MOTH_1$"
 NAME_MOTH_3: "$NAME_MOTH_1$"
 starbase_hatchery: "$NAME_Abandoned_Hatchery_Country$"
 starbase_hatchery_cap: "$NAME_Abandoned_Hatchery_Country$"
 starbase_hatchery_plural: "$NAME_Abandoned_Hatchery_Country$"
 NAME_Starlit_Starbase: "$NAME_Abandoned_Hatchery_Country$"

 #Citadel Uplink and Skywatchers

 building_citadel_uplink: "Citadel Uplink"
 building_citadel_uplink_desc: "This advanced logistics center ensures a constant uplink to any $dsc_name$ in system."
 requires_deep_space_citadel: "Requires a §Y$dsc_name$§! present"

 job_skywatcher: "Skywatcher"
 job_skywatcher_plural: "Skywatchers"
 job_skywatcher_desc: "These highly trained guardians ensure a constant and secure uplink to the $dsc_name$."
 job_skywatcher_effect_desc: "£job_skywatcher£ $job_skywatcher_plural$ increase $r_stability$, spawn £defense_army£ §YDefense Armies§!, and increase empire-wide £mod_country_naval_cap_add£ §YNaval Capacity§!. They also improve the efficacy of §Y$dsc_name_plural$§!, §Y$starbases$§! and §Y$military_station_small_plural$§!."
 job_skywatcher_icon: "£job_skywatcher£"
 job_skywatcher_with_icon: "£job_skywatcher£ $job_skywatcher$"
 job_skywatcher_plural_with_icon: "£job_skywatcher£ $job_skywatcher_plural$"
 mod_job_skywatcher_add: "$job_skywatcher$ Jobs"
 job_skywatcher_add_dsc_tt: "\nUpgrading the §Y$dsc_name$§! will provide additional §Y$job_skywatcher_with_icon$§! Jobs."

 job_skywatcher_drone: "Skywatcher Drone"
 job_skywatcher_drone_plural: "Skywatcher Drones"
 job_skywatcher_drone_desc: "These specialized drones ensure a constant and secure uplink to the $dsc_name$."
 job_skywatcher_drone_effect_desc: "£job_skywatcher_drone£ $job_skywatcher_drone_plural$ increase $r_stability$, spawn £defense_army£ §YDefense Armies§!, and increase empire-wide £mod_country_naval_cap_add£ §YNaval Capacity§!. They also increase the efficacy of §Y$dsc_name_plural$§!, §Y$starbases$§! and §Y$military_station_small_plural$§!."
 job_skywatcher_drone_icon: "£job_skywatcher_drone£"
 job_skywatcher_drone_with_icon: "£job_skywatcher_drone£ $job_skywatcher_drone$"
 job_skywatcher_drone_plural_with_icon: "£job_skywatcher_drone£ $job_skywatcher_drone_plural$"
 mod_job_skywatcher_drone_add: "$job_skywatcher_drone$ Jobs"
 job_skywatcher_drone_add_dsc_tt: "\nUpgrading the §Y$dsc_name$§! will provide additional §Y$job_skywatcher_drone_plural_with_icon$§! Jobs."

 d_bioship_remains: "Biological Ship Remains"
 d_bioship_remains_desc: "The decaying remains of the last biological fleet to test our defenses. The stench of rot carries for kilometers."
 d_invasion_site: "Invasion Site"
 d_invasion_site_desc: "The scarred and blasted remnants of our dwellings and infrastructure, destroyed by a nameless enemy."
 d_invasion_site_tooltip: "Provides a small amount of $r_unity$."
 concept_bioship_remains: "$d_bioship_remains$"
 concept_bioship_remains_desc: "- $MOD_PLANET_MAX_DISTRICTS_ADD$: §R-1§!$NEW_LINE$- £mod_pop_environment_tolerance£ $MOD_POP_ENVIRONMENT_TOLERANCE$: §R-10%§!$NEW_LINE$- $MOD_POP_HAPPINESS$: §R-5%§!$NEW_LINE$- Time to Clear: £time£ 360 §IDays§!$NEW_LINE$- Cost to Clear: $TABBED_NEW_LINE$- 400 $i_energy$\n\n§L$d_bioship_remains_desc$§!"
 concept_invasion_site: "$d_invasion_site$"
 concept_invasion_site_desc: "- $MOD_PLANET_MAX_DISTRICTS_ADD$: §R-1§! $NEW_LINE$- Time to Clear: £time£ 180 §IDays§!$NEW_LINE$- Cost to Clear: $TABBED_NEW_LINE$- 300 $i_energy$ $TABBED_NEW_LINE$- 200 $i_minerals$\n\n§L$d_invasion_site_desc$§!"

 # Siege of the Citadel Event Chain
 bio.2005.name: "Unusual Fluctuations"
 bio.2005.desc: "Our $job_skywatcher_plural$ have reported an alarming development.\n\nSubtle but unmistakable fluctuations were recently detected within the portal in §Y[Root.Capital.System.GetName]§!. In the past, similar disturbances have heralded waves of hostile biological vessels.\n\nIf these readings hold true, we can expect the next assault within a matter of months. The survival of our people may once again depend on the resolve of our defenders."

 abandoned_hatchery_chain_1: "Siege of the Citadel"
 abandoned_hatchery_chain_1_title: "$abandoned_hatchery_chain_1$"
 abandoned_hatchery_chain_1_desc: "The [GetInvadersLower] have attacked us for decades. Our $starbase_deep_space_citadel_1$ stands as the first line of defense, but true safety will only be won by uncovering the truth about our enemies.\n\nWith each discovery, we move closer to the day when we can take our fight to them - and our long siege once and for all."

 bio.2015.name: "Remains of the Enemy"
 bio.2015.desc: "The debris left by the annihilated biological fleet drifts ominously through §Y[Root.Capital.System.GetName]§!. Though twisted and charred, much of the organic material remains intact, offering a rare opportunity for study.\n\nWith careful analysis, we may be able to uncover the secrets of their grotesque construction - and perhaps glean some insight into the enigmatic portal from which they emerge."
 PROJECT_HATCHERY_SHIP_REMAINS: "Study Biological Ship Remains"
 PROJECT_HATCHERY_SHIP_REMAINS_DESC: "The remains of the [GetInvadersLower] fleet provide a rare opportunity for study. We may learn much to ensure our survival."
 bio.2015.a: "Progress at last."

 bio.2020.name: "Enemy Analyzed"
 bio.2020.desc: "After painstaking study of the biological wreckage left in §Y[Root.Capital.System.GetName]§!, our [Root.GetScientistPlural] believe they may have the key to understanding the portal that looms at the edge of our system.\n\nDeep within the creatures' tissue, an organic pattern has been identified - one that seems to resonate with the portal's fluctuations. By reverse-engineering this frequency, we should be able to traverse the enigmatic rift ourselves.\n\nFurther research will be necessary, but for the first time the possibility of taking the fight to the enemy is within reach."
 abandoned_hatchery_chain_2: "$abandoned_hatchery_chain_1$"
 abandoned_hatchery_chain_2_title: "$abandoned_hatchery_chain_1$"
 abandoned_hatchery_chain_2_desc: "We are one step closer to unlocking the portal's mysteries. Though passage is not yet possible, we now have the insight needed to develop the necessary technology.\n\nTo bring our fight to the enemy, we require §Y$tech_wormhole_stabilization$§!."

 bio.2025.name: "Cradle of the Enemy"
 bio.2025.desc: "Thanks to our recent breakthrough in §Y$tech_wormhole_stabilization$§! we have been offered a rare glimpse of the §Y[event_target:starlit_sealed_system.GetName]§! system.\n\nAn aggressive fleet of biological vessels and a heavily fortified starbase await us on the far side. Extreme caution is advised.\n\nWe have found the cradle of the enemy."
 abandoned_hatchery_chain_3: "$abandoned_hatchery_chain_1$"
 abandoned_hatchery_chain_3_title: "$abandoned_hatchery_chain_1$"
 abandoned_hatchery_chain_3_desc: "We have found the cradle of our enemy, but to unlock their secrets it will be necessary to confront their defenses.\n\nThe battle will not be easy, but in its aftermath we will at last be free to explore the §Y[event_target:starlit_sealed_system.GetName]§! system."

 bio.2027.name: "Twilight of Fear"
 bio.2027.desc: "The fleet guarding §Y[starlit_sealed_system.GetName]§! has been destroyed. Just before the end, we received a haunting transmission from the system's starbase, one which we have only now translated:\n\n§H" - lost all control! The ships are reproducing by themselves! Please, whoever you are, save us!"§!\n\nSince then, all communication has ceased. If this is indeed victory, our enemy's staging ground offers a strategic opportunity. A new $starbase_deep_space_citadel_1$ may one day shine in the light of §Y[starlit_sealed_system.GetName]§!, ensuring that such a threat never imperils our civilization again."
 bio.2027.a: "At last, our siege is lifted."
 citadel_siege_lifted: "Siege Lifted"
 citadel_siege_lifted_desc: "Our valiant defenders have defeated the [GetInvadersLower]; at last our long siege is over."
 citadel_siege_lifted_machine: "$citadel_siege_lifted$"
 citadel_siege_lifted_machine_desc: "$citadel_siege_lifted_desc$"
 abandoned_hatchery_chain_4: "$abandoned_hatchery_chain_1$"
 abandoned_hatchery_chain_4_title: "$abandoned_hatchery_chain_1$"
 abandoned_hatchery_chain_4_desc: "The [GetInvadersLower] have been purged from the §Y[starlit_sealed_system.GetName]§! system, but the situation here is very different from what we expected.\n\nAll that remains of our tormentors is an apparently decimated world."
 PROJECT_BIOMECHANICAL_WORLD: "Home of the Enemy"
 PROJECT_BIOMECHANICAL_WORLD_DESC: "The home world of the [GetInvadersLower]; who were these people, and what did they want with us?"

 bio.2030.name: "BioMechanical Plague"
 bio.2030.desc: "§Y[event_target:biomechanical_world_target.GetName]§! is an open grave.\n\nThe planet's dominant species was completely overrun by a strange and aggressive form of life. Further investigation revealed that these were no natural organisms, but rather biological machines, seemingly grown rather than built.\n\nIs it possible that whoever engineered these creatures was overwhelmed by their own creation? Could our enemy have been completely unaware of their actions against us, or even of our existence?\n\nOnly one thing is certain: whatever measures they took to contain this plague destroyed them, along with their automated abominations."
 bio.2030.a: "Then we were not the only victims..."
 smarter_hatchery: "Improved Fleets"
 smarter_hatchery_desc: "They learn... They adapt... They are coming."
 bio.2030.tt: "\n§EUnlocks Council Position:§!\n§H$t$$councilor_warden_of_the_citadel$§!\n$tt$$COUNCIL_POSITION_MODIFIER_BASE$\n$ttt$$MOD_SHIP_FRIENDLY_TERRITORY_ARMOR_MULT$: §G+1%§!\n$ttt$$mod_shipsize_starbase_deep_space_citadel_1_hull_mult$: §G+2%§!\n$ttt$$mod_starbases_upkeep_mult$: §G-5%§!\n$COUNCIL_POSITION_AVAILABLE_FOR$$t$$commander_with_icon$"

 councilor_warden_of_the_citadel: "Warden of the Citadel"
 councilor_warden_of_the_citadel_desc: "The $TITLE$ is our stalwart guardian, tasked with fortifying defenses, overseeing military readiness, and ensuring civilization stands unbroken against any threat."
 mod_shipsize_starbase_deep_space_citadel_1_hull_mult: "$starbase_deep_space_citadel_1$ $HITPOINTS$"
 mod_shipsize_starbase_deep_space_citadel_2_hull_mult: "$starbase_deep_space_citadel_2$ $HITPOINTS$"
 mod_shipsize_starbase_deep_space_citadel_3_hull_mult: "$starbase_deep_space_citadel_3$ $HITPOINTS$"

 siege_node: "Siege Node"
 siege_node_desc: "We have learned. We have adapted. Our defenses will not fall."

 bio.2036.name: "They Learn"
 bio.2036.desc: "We have witnessed a troubling trend in the biological ship attacks. Each wave displays improved coordination, adaptive tactics, and a methodical probing of our defenses. Sensor logs reveal shifts in energy signatures and targeting priorities, evidence of evolving strategies.\n\nThese creatures, whether through instinct or collective intelligence, are becoming more formidable. If this pattern continues, the next wave will be even harder to repel."
 bio.2036.a: "Pray for the defenders."
 bio.2036.b: "Strength to the defenders."
 bio.2036.tt: "With each successive wave, fleets arriving through the §Y$STARLIT_WORMHOLE_GALACTIC$§! gain potency."

 bio.2040.name: "Enemy Lost"
 bio.2040.desc: "Incoming telemetry from the portal reveals a critical development in §Y[event_target:starlit_sealed_system.GetName]§!: both the fleet of biological ships and their hatchery have been destroyed by an unknown force.\n\nEven as we rejoice in knowing that the [GetInvadersLower] have met their end, we cannot ignore the risk that another power may one day seize control of the [event_target:starlit_sealed_system.GetName] system.\n\nWe must move quickly to secure this strategic location before we face yet another siege."
 bio.2040.a: "Friends... Or new foes?"
 citadel_siege_cancelled: "Siege Cancelled"
 citadel_siege_cancelled_desc: "The [GetInvadersLower] have been destroyed. Has our long siege at last been lifted?"
 citadel_siege_cancelled_machine: "$citadel_siege_cancelled$"
 citadel_siege_cancelled_machine_desc: "$citadel_siege_cancelled_desc$"

### Deep Space Citadel ###

 dsc_name: "Deep Space Citadel"
 dsc_name_plural: "Deep Space Citadels"
 starbase_deep_space_citadel_1: "$dsc_name$ I"
 starbase_deep_space_citadel_1_plural: "$dsc_name_plural$"
 starbase_deep_space_citadel_1_cap: "$starbase_deep_space_citadel_1$"
 starbase_deep_space_citadel_2: "$dsc_name$ II"
 starbase_deep_space_citadel_2_plural: "$dsc_name_plural$"
 starbase_deep_space_citadel_2_cap: "$starbase_deep_space_citadel_2$"
 starbase_deep_space_citadel_3: "$dsc_name$ III"
 starbase_deep_space_citadel_3_plural: "$dsc_name_plural$"
 starbase_deep_space_citadel_3_cap: "$starbase_deep_space_citadel_3$"

 requires_less_than_x_deep_space_citadel: "$TRIGGER_FAIL$The system cannot support more than [owner.GetDeepSpaceCitadelLimit] $dsc_name_plural$."
 mod_deep_space_citadel_limit_add: "$dsc_name$ System Capacity"

 sdeepspacecitadel: "Defensive Station"

 DEEP_SPACE_CITADEL_STAGE_1: "$starbase_deep_space_citadel_1$"
 DEEP_SPACE_CITADEL_STAGE_2: "$starbase_deep_space_citadel_2$"
 DEEP_SPACE_CITADEL_STAGE_3: "$starbase_deep_space_citadel_3$"

 tech_deep_space_citadel: "$dsc_name$"
 tech_deep_space_citadel_desc: "$deep_space_citadel_0_MEGASTRUCTURE_DETAILS$"
 allow_deep_space_citadel: "§HUnlocks Megastructure:§! $dsc_name$"
 concept_deep_space_citadel: "$tech_deep_space_citadel$"
 concept_deep_space_citadel_desc: "$deep_space_citadel_0_MEGASTRUCTURE_DETAILS$"
 concept_deep_space_citadel_tech: "$tech_deep_space_citadel$"
 concept_deep_space_citadel_tech_desc: "§IUnlocks Megastructure:§! $dsc_name$\n$mod_deep_space_citadel_limit_add$ §G+2§! $DOUBLE_NEW_LINE$§L$tech_deep_space_citadel_desc$§!"
 concept_deep_space_bastion: "$starbase_deep_space_citadel_1$"
 concept_deep_space_bastion_desc: "The first of three stages of a ['concept_deep_space_citadel']."


 deep_space_citadel_0: "$dsc_name$"
 deep_space_citadel_0_DESC: "This logistical and resource hub serves as a base for the construction of a $dsc_name$."
 deep_space_citadel_0_MEGASTRUCTURE_DETAILS: "A §Y$deep_space_citadel_0$§! is an armored Starbase designed for maximum defense within a stellar gravity well."
 DSC_AURA_LASER_PENETRATION: "Anti-Polaron Emitter"
 DSC_AURA_LASER_PENETRATION_DESC: "These emitters break down the cohesion of polarized energy, greatly lowering damage potential."
 aura_laser_penetration: "$aura_category_defensive$"
 DSC_AURA_KINETIC_PENETRATION: "Micro-Singularity Destabilizer"
 DSC_AURA_KINETIC_PENETRATION_DESC: "A field of microscopic singularities scatter kinetic ammunition before each volley arrives at its intended target."
 aura_kinetic_penetration: "$aura_category_defensive$"
 DSC_AURA_MISSILE_PENETRATION: "Multi-Target Generators"
 DSC_AURA_MISSILE_PENETRATION_DESC: "This missile countermeasure generates millions of false pings, causing warheads to misidentify potential targets."
 aura_missile_penetration: "$aura_category_defensive$"
 DSC_AURA_STRIKECRAFT_PENETRATION: "Cognition Scrambler"
 DSC_AURA_STRIKECRAFT_PENETRATION_DESC: "The projection of a bidirectional field overwhelms biological and AI cognition, lowering strike craft effectiveness."
 aura_strike_craft_penetration: "$aura_category_defensive$"

 DSC_EMPTY_AURA: "Empty Slot"
 DSC_TARGET_MAGNET: "Targeting Override"
 DSC_TARGET_MAGNET_DESC: "Antennae arrays artificially increase the detection cross-section of this defensive station, forcing enemy weapons to target it instead of nearby friendlies."
 DSC_AURA_COMMUNICATIONS_JAMMER: "$sm_communications_jammer$"
 DSC_AURA_COMMUNICATIONS_JAMMER_DESC: "$sm_communications_jammer_desc$"
 DSC_AURA_DISRUPTION_FIELD: "$sm_disruption_field$"
 DSC_AURA_DISRUPTION_FIELD_DESC: "$sm_disruption_field_desc$"
 DSC_AURA_COMMAND_CENTER: "$sm_command_center$"
 DSC_AURA_COMMAND_CENTER_DESC: "$sm_command_center_desc$"
 DSC_OFFSPRING_OUTLOOK: "$sm_offspring_outlook$"
 DSC_OFFSPRING_OUTLOOK_DESC: "$sm_offspring_outlook_desc$"

 missing_prereq_techs_and: "$RESULT$Requires all the following:\n"
 missing_prereq_techs_or: "$RESULT$Requires any of the following:\n"

 MEGASTRUCTURE_BUILD_INSIDE_GRAVITY_WELL: "$TRIGGER_FAIL$Cannot build $STRUCTURE|Y$ outside a system's gravity well"
 MEGASTRUCTURE_TOO_CLOSE_TO_OBJECT: "$TRIGGER_FAIL$Cannot build $STRUCTURE|Y$ too close to $TARGET|Y$"

 MEGASTRUCTURE_SELECTION_PICK_DESIGN: "Select Design"

 STARBASE_DESIGN: "Starbase Design"
 STARBASE_CHANGE_DESIGN: "Retrofitting $STARBASE|Y$ to design $DESIGN|Y$"
 DSC_NO_DESIGN_AVAILABLE: "$TRIGGER_FAIL$No other designs are available."
 DSC_CLICK_TO_RETROFIT: "§GClick to retrofit this starbase to a new design§!"

 SHIP_TOOLTIP_FRIENDLY_AURAS: "§GFriendly Auras:§!"
 SHIP_TOOLTIP_HOSTILE_AURAS: "§RHostile Auras:§!"
 SHIP_TOOLTIP_AURA_FROM: "From $FROM|Y$"
 SHIP_TOOLTIP_AURA_NAME: "$NAME|Y$:"

 mod_shipsize_starbase_outpost_tracking_add: "$starbase_outpost$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_starbase_starport_tracking_add: "$starbase_starport$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_starbase_starhold_tracking_add: "$starbase_starhold$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_starbase_starfortress_tracking_add: "$starbase_starfortress$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_starbase_citadel_tracking_add: "$starbase_citadel$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_starbase_deep_space_citadel_1_tracking_add: "$starbase_deep_space_citadel_1$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_starbase_deep_space_citadel_2_tracking_add: "$starbase_deep_space_citadel_2$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_starbase_deep_space_citadel_3_tracking_add: "$starbase_deep_space_citadel_3$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_orbital_ring_tier_1_tracking_add: "$orbital_ring_tier_1$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_orbital_ring_tier_2_tracking_add: "$orbital_ring_tier_2$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_orbital_ring_tier_3_tracking_add: "$orbital_ring_tier_3$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_military_station_small_tracking_add: "$military_station_small$ $MOD_SHIP_TRACKING_ADD$"
 mod_shipsize_ion_cannon_tracking_add: "$ion_cannon$ $MOD_SHIP_TRACKING_ADD$"

 mod_shipsize_starbase_outpost_weapon_range_mult: "$starbase_outpost$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_starbase_starport_weapon_range_mult: "$starbase_starport$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_starbase_starhold_weapon_range_mult: "$starbase_starhold$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_starbase_starfortress_weapon_range_mult: "$starbase_starfortress$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_starbase_citadel_weapon_range_mult: "$starbase_citadel$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_starbase_deep_space_citadel_1_weapon_range_mult: "$starbase_deep_space_citadel_1$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_starbase_deep_space_citadel_2_weapon_range_mult: "$starbase_deep_space_citadel_2$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_starbase_deep_space_citadel_3_weapon_range_mult: "$starbase_deep_space_citadel_3$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_orbital_ring_tier_1_weapon_range_mult: "$orbital_ring_tier_1$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_orbital_ring_tier_2_weapon_range_mult: "$orbital_ring_tier_2$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_orbital_ring_tier_3_weapon_range_mult: "$orbital_ring_tier_3$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_military_station_small_weapon_range_mult: "$military_station_small$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_ion_cannon_weapon_range_mult: "$ion_cannon$ $MOD_SHIP_WEAPON_RANGE_MULT$"

### NEW CIVICS ###

 civic_genetic_identification: "Genetic Identification"
 civic_genetic_identification_desc: "This society requires every citizen to be registered from birth in a genetic index used in every level of bureaucracy."
 civic_corporate_genetic_identification: "Sequenced Securities"
 civic_corporate_genetic_identification_desc: "The genetic sequence of every customer and employee is recorded in a database that anyone can access for a modest fee. Enforcement agencies rely on this service intensively to identify nefarious actors from even the smallest residues."
 civic_corporate_genetic_identification_effects: "- The £building£ §Y$building_private_security$§! $megacorp_civic_branch_office_building_effect$"

 councilor_genetic_identification: "Indexor"
 councilor_genetic_identification_desc: "The $TITLE$ is responsible for maintaining and safekeeping the Genetic Index, ensuring a smooth and efficient bureaucracy."
 councilor_corporate_genetic_identification: "Sequence Broker"
 councilor_corporate_genetic_identification_desc: "Tasked with assessing access requests and monetization plans, the $TITLE$ can retrieve the genetic identification of any given individual."

 civic_crowdsourcing: "Crowdsourcing"
 civic_crowdsourcing_desc: "This society has realized that individual inspiration is the root of true innovation. Open-source patents, open-mindedness, spontaneous collaborations and innovation bounties pave the way to progress."
 civic_crowdsourcing_effects: "$t$- Factions produce $r_research$ instead of $r_unity$ $TABBED_NEW_LINE$- Factions will form in your empire shortly after the game starts, but Faction Output is reduced for the first ten years"
 civic_corporate_crowdsourcing: "Decentralized R&D"
 civic_corporate_crowdsourcing_desc: "Regular inter-department innovation competitions spur this corporation's R&D initiatives."
 civic_corporate_crowdsourcing_effects: "$civic_crowdsourcing_effects$ $TABBED_NEW_LINE$- The £building£ §Y$building_private_research_initiative$§! $megacorp_civic_branch_office_building_effect$"

 civic_tooltip_not_crowdsourcing: "Does NOT have a ['concept_crowdsourcing_civics'] Civic"
 concept_crowdsourcing_civics: "Crowdsourcing"
 concept_crowdsourcing_civics_desc: "$concept_crowdsourcing_civics$ Civics consist of $NEW_LINE$- ['civic:civic_crowdsourcing']$NEW_LINE$- ['civic:civic_corporate_crowdsourcing']"

 councilor_crowdsourcing: "Innovation Coordinator"
 councilor_crowdsourcing_desc: "The $TITLE$ is tasked with overseeing the fair use of patents and creating research incentives aligned with the government's technological focuses."
 councilor_corporate_crowdsourcing: "Umpire of Ideas"
 councilor_corporate_crowdsourcing_desc: "Not all projects are worth investing into, and it is the duty of the $TITLE$ to assess their marketability and profitability."

 civic_civil_education: "Civil Education"
 civic_civil_education_desc: "In this empire, education has supplanted law enforcement. Through comprehensive preparation and strict course correction, they ensure that no individual is beyond the reach of learning. After all, there are no bad citizens - only bad educators."
 civic_civil_education_effects: "$t$- Replaces all £job_enforcer£ ['concept_enforcer'] with £job_educator£ ['concept_educator'] $TABBED_NEW_LINE$- Replaces £building£ ['building:building_precinct_house'] with £building£ ['building:building_state_academy']"
 councilor_head_of_education: "Head of Education"
 councilor_head_of_education_desc: "The $TITLE$ is entrusted to equip every citizen with the knowledge necessary to not only do their work, but to navigate the complexities of life itself. Good pedagogy promotes a flourishing society."
 educator: "$job_educator$"
 job_educator: "Educator"
 job_educator_plural: "Educators"
 job_educator_desc: "Dedicated to preparing the youth, these tireless champions of knowledge perform the irreplaceable service of ensuring that every citizen is ready to face the galaxy."
 job_educator_effect_desc: "£job_educator£ $job_educator_plural$ use $r_consumer_goods$ to produce $r_unity$, decrease £crime£ §Y$PLANET_CRIME_TITLE$§!, increase §YGoverning Ethics Attraction§!, and spawn £defense_army£ §YDefense Armies§!"
 mod_job_educator_add: "$job_educator$ Jobs"
 building_state_academy: "State Academy"
 building_state_academy_desc: "Here the fundamentals deemed necessary for a healthy society are taught."
 concept_state_academy: "$building_state_academy$"
 concept_state_academy_desc: "$job_educator$ Jobs: §G+200§!\n\n$job_educator_effect_desc$\n$h_line$§L$building_state_academy_desc$§!"
 building_center_of_guidance: "Center of Guidance"
 building_center_of_guidance_desc: "Covering every aspect of life in society. Within this massive complex of schools and training facilities any deviation can be corrected."
 mod_planet_jobs_citizen_produces_mult: "Full Citizenship Pop Resource Output"

 civic_hive_familiar_face: "Familiar Face"
 civic_hive_familiar_face_desc: "Cooperation is preferred to direct confrontation. This Hive Mind has evolved diplomatic drones able to take on the shape and mannerisms of their interlocutors."
 civic_wilderness_familiar_face: "$civic_hive_familiar_face$"
 civic_wilderness_familiar_face_desc: "Cooperation is preferred to direct confrontation. This Wilderness has evolved diplomatic avatars able to take on the shape and mannerisms of their interlocutors."
 civic_hive_familiar_face_effects: "Envoys and Officials take on the physical form of the Empires they are assigned to.\n§YTrust§! Required to perform §YDiplomatic Actions§!: §G-50%§!"

 #Bioship Civics

 civic_hive_shared_genetics: "Shared Genetics"
 civic_hive_shared_genetics_desc: "This hive's mutated genome was used as the basis to grow its biological ships, and their fleets are intrinsically linked with their drones, drawing strength from the species' uniqueness."
 civic_wilderness_shared_genetics: "$civic_hive_shared_genetics$"
 civic_wilderness_shared_genetics_desc: "A genome within this Wilderness mutated into a suitable base from which to grow biological ships. Its fleets are intrinsically linked with other symbionts, with each species drawing strength from the other."
 civic_hive_shared_genetics_effects: "- For each §GPositive§! main species trait: §G+2.5%§! Ship Hull, §R+0.5%§! Upkeep.\n- For each §RNegative§! main species trait: §G+1.5%§! Ship Fire Rate, §R+0.5%§! Upkeep."

 shared_genetics_fire_rate: "$civic_hive_shared_genetics$: Fire Rate"
 shared_genetics_fire_rate_desc: "Our ships benefit from overstimulated centers of aggression, fueled by a healthy mix of hormones and spite."
 shared_genetics_hull: "$civic_hive_shared_genetics$: Hull"
 shared_genetics_hull_desc: "Our ships' muscles and bone mass are favored by the genetic superiority of our species."

 civic_hive_aerospace_adaptation: "Aerospace Adaptation"
 civic_hive_aerospace_adaptation_desc: "This collective's biological ships are especially suited to inter-atmospheric flights, allowing them to carry out close air support missions, or even assist with planetary logistics."
 civic_hive_aerospace_adaptation_effects: "- §YBiological Ships§! in orbit of §GFriendly§! colonies have §G-50%§! ship upkeep.\n- §GFriendly§! colonies with §YBiological Ships§! in orbit get increased §YBuild Speed§!, §YAmenities§!, §YClear Blocker Speed§! and potentially §YJob Output§!, depending on fleet size.\n- §YBiological Ships§! in orbit of §RHostile§! colonies have §G-85%§! ship upkeep."

 aa_ship_upkeep_friendly: "$civic_hive_aerospace_adaptation$"
 aa_ship_upkeep_bombing: "$civic_hive_aerospace_adaptation$"
 aa_ship_planet_support_1: "$civic_hive_aerospace_adaptation$"
 aa_ship_planet_support_1_desc: "The biological ships orbiting this planet routinely enter and exit the atmosphere to rest, feed, and assist planetside drones."
 aa_ship_planet_support_2: "$civic_hive_aerospace_adaptation$"
 aa_ship_planet_support_2_desc: "$aa_ship_planet_support_1_desc:$"
 aa_ship_planet_support_3: "$civic_hive_aerospace_adaptation$"
 aa_ship_planet_support_3_desc: "$aa_ship_planet_support_1_desc:$"
 aa_ship_planet_support_4: "$civic_hive_aerospace_adaptation$"
 aa_ship_planet_support_4_desc: "$aa_ship_planet_support_1_desc:$"

 civic_machine_stalwart_network: "Stalwart Network"
 civic_machine_stalwart_network_desc: "This Machine Intelligence specializes into defensive military procedures, combining hard defense with hit and run protocols."

 defensive_stations_tracking_add: "$t$- Starbase and Defensive Stations Tracking"
 defensive_stations_tracking_add_tt: "$defensive_stations_tracking_add$: $VARIABLE|0=+$"

 defensive_stations_weapon_range_mult: "Starbase and Defensive Stations Weapon Range"
 defensive_stations_weapon_range_mult_tt: "$defensive_stations_weapon_range_mult$: $VARIABLE|1%=+$"

# Bodysnatcher

 civic_hive_bodysnatcher: "Bodysnatcher"
 civic_hive_bodysnatcher_desc: "It's what's inside that counts. This hive specializes in infiltration, commandeering the bodies of unfortunate organics. Inevitably, as the amount of puppets grows, the host civilization is absorbed into the collective."
 civic_hive_bodysnatcher_effects: "Start the game with §Y1000§! assimilated £pop£ Pops and the ability to §YAssimilate§! organics into the hive mind.\nHas access to the ['concept_operation_bodysnatcher_prepare_invasion'] Espionage Mission\nGains extra £pop£ Pops from the ['concept_operation_smuggle_pops'] Espionage Mission"
 civic_hive_bodysnatcher_secondary_species: "Imposters"
 NAME_Bodysnatchers: "Bodysnatchers"

 operation_bodysnatcher_prepare_invasion: "Prepare Invasion"
 operation_bodysnatcher_prepare_invasion_desc: "Our neighbors have such malleable minds. By sending in prepared bodies, already integrated into our consciousness, we can more easily bring them into the fold."
 operation_bodysnatcher_prepare_invasion_on_success: "$IF_SUCCESSFUL|E$\nWe will have the aid of inside agents when next we declare a war on §Y[Target.GetName]§!."
 operation_invasion_prepared: "$TRIGGER_FAIL$ §RWe have already prepared an invasion against this country. Declare a war to trigger it.§!"
 operation_invasion_impossible: "$TRIGGER_FAIL$ §RThis country is too well-prepared against infiltration attempts. We cannot launch this operation!§!"
 concept_operation_bodysnatcher_prepare_invasion: "$operation_bodysnatcher_prepare_invasion$"
 concept_operation_bodysnatcher_prepare_invasion_desc: "An operation where assimilated Pops of the target species infiltrate the empire, preparing for mass sabotage once war breaks out."

 bio.800.name: "New Job"
 bio.800.desc: "Our infiltrated bodies will need to be placed in strategic locations before we can enact our grand design. Our earlier intel gathering revealed understaffed starbases and poorly defended planets as prime targets. Soon we will get to work."

 bio.805.name: "Additional Staffing"
 bio.805.desc: "The works continues smoothly, our bodies have found more hosts and involvement in [Target.GetName] matters have solidified. Our drones should soon have subsumed any inquisitive minds. "

 bio.810.name: "New Openings"
 bio.810.desc: "The [Target.GetSpeciesName] we couldn't replace have been removed from their positions which has created several vacancies within the §Y[Target.GetName]§! structure. Our puppets are ready to open the door for our full infiltration, all they need is the go ahead."

 bio.815.name: "Fresh Recruits"
 bio.815.desc: "The §Y[From.Target.GetName]§! have been compromised. They are primed for invasion and all we need to decide is how many imposters we send over to further infiltrate their empire. Soon all will be [Owner.GetAdj]."
 bio.815.tt: "We do not have enough Pops of the target species for this action."
 bio.815.a: "We have sent over all we can."
 bio.815.b: "Ensure their outposts are ours."
 bio.815.b.tt: "Send §Y100§! £pop£ §HPops§!.\n$bio.815.reminder$"
 bio.815.c: "Prepare invasions for their planets."
 bio.815.c.tt: "Send §Y300§! £pop£ §HPops§!.\n$bio.815.reminder$"
 bio.815.d: "Infiltrate their fortresses!"
 bio.815.d.tt: "Send §Y500§! £pop£ §HPops§!.\n$bio.815.reminder$"
 bio.815.e: "Make them all be us!"
 bio.815.e.tt: "Send §Y2k§! £pop£ §HPops§!.\n$bio.815.reminder$"
 bio.815.reminder: "The next war we declare against the §Y[From.Target.GetName]§! or is declared against us within §G10§! years will make use of our prepared infiltrators."

 bio.825.name: "Invasion of the [From.GetSpeciesNamePlural]"
 bio.825.desc.small: "The insidious [From.GetName] have infiltrated our empire. Our space stations are compromised and they are already invading our colonies. We must eliminate the imposters!"
 bio.825.desc.large: "First we thought it was a glitch. Half our communication network blacked out.\n\nBut no, the duplicitous [From.GetName] replaced entire sectors of key personnel. Our empire is fractured and our colonies are being invaded.\n\nDo not trust anyone!"

# Smuggle pops operation

 operation_smuggle_pops: "Smuggle Population"
 operation_smuggle_pops_desc: "Our operatives will conduct large scale exfiltration efforts on isolated elements within the [target.GetName]"
 operation_smuggle_pops_on_success: "$IF_SUCCESSFUL|E$\nRelocate some £pops£ Pops to your empire."
 smuggle_pops_also_fanatic_egalitarians: "$TRIGGER_FAIL$ §RThe [Target.GetName] are also Fanatic Egalitarians, their people are already free§!"
 smuggle_pops_not_enough_pops: "$TRIGGER_FAIL$ §RThe [Target.GetName] don't have enough £pops£ Pops worth stealing§!"
 mod_operation_smuggle_pops_difficulty_add: "$operation_smuggle_pops$ Operation Difficulty"
 concept_operation_smuggle_pops: "$operation_smuggle_pops$"
 concept_operation_smuggle_pops_desc: "An operation to abduct Pops from the target."

 bio.900.name: "Talent Acquisition"
 bio.900.desc: "Our operatives have established a number of fronts and hideouts from which they monitor the population of the [target.GetName]. Dissidents, loners, or highly skilled individuals will be assessed and marked for extraction."

 bio.905.name: "Disappearing Acts"
 bio.905.desc: "Our operatives have started rounding up targets and secreting them away to secluded locations. Whenever possible, incidents are staged to distract the local authorities and cover our tracks."

 bio.910.name: "Shuttles"
 bio.910.desc: "The operation has entered a critical phase where everyone we rounded up must be discretely transferred in orbit. The current plan is to synchronize departures across all facilities and overwhelm security forces with duds and diversions."

 bio.915.name: "Smuggled Out"
 bio.915.desc: "We successfully shipped out many of our targets, but the operation did not go without hitches and many ships filled with promising individuals were left behind."
 bio.915.desc.detected: "$bio.915.desc$\n\nSuch vast movements of population haven't gone unnoticed."
 bio.915.desc.cosmogenesis: "We have successfully extracted many of our targets, they are already being sent off to the Lathe. But the operation did not go without hitches and many ships filled with promising individuals were left behind."
 bio.915.desc.cosmogenesis.detected: "$bio.915.desc.cosmogenesis$\n\nSuch vast movements of population haven't gone unnoticed."
 bio.915.a: "We have done what we can."
 bio.915.b: "Focus on freeing other [Root.GetSpeciesNamePlural]."
 bio.915.c: "We must get more out!"
 bio.915.d: "Leave no [GetSpeciesName] behind."
 bio.915.tt: "Exfiltrate unattended £pop£ §HPops§! to appropriate worlds."
 bio.915.asset.tt: "$bio.915.tt$\nIf the §Y[From.Target.GetName]§! weren't aware of us before, §Rthey certainly are now.§!"

 MESSAGE_POPS_SMUGGLED_TITLE: "Stolen Populus"
 MESSAGE_POPS_SMUGGLED_DESC: "The duplicitous $COUNTRY|Y$ have infiltrated our borders and abducted our people!"
 opinion_smuggled_pops: "Stole our Pops!"

# Disconnected Drones #

 disconnected_drones_name: "$policy_disconnected_drones$"
 policy_disconnected_drones: "Disconnected Drones"
 policy_disconnected_drones_desc: "We can decide whether or not to allow drones disconnected from their central consciousness to live on our Colonies."
 disconnected_drones_sustain: "Sustain"
 disconnected_drones_sustain_name: "Sustain Disconnected Drones"
 disconnected_drones_sustain_desc: "Though severed from a collective consciousness, these drones can be kept alive.\n\n§EUnlocks §YCitizenship Types§! for Disconnected Drones§!"

 disconnected_drones_purge: "Extermination"
 disconnected_drones_purge_name: "Exterminate Disconnected Drones"
 disconnected_drones_purge_desc: "The rights of a sapient being do not extend to those without reason. Without a central consciousness to guide them, these drones are little more than animals, and an animal that gets in the way is a pest.\n\n§EAll Disconnected Drones living on our Colonies will be §RPurged§!.§!"

 disconnected_drones_purged_citizenship: "$TRIGGER_FAIL$Disconnected drones are being purged in our empire."
 disconnected_drones_kill_themselves_purge_type: "$TRIGGER_FAIL$Severed from their collective consciousness, Pops of this species will expire."

 citizenship_protected_drone: "Protected Drones"
 citizenship_protected_drone_tooltip: "$living_standard_disconnected_drone_tooltip$"
 citizenship_protected_drone_tooltip_delayed: "§L$job_disconnected_drone_desc$§!"

 citizenship_symbiotic_drone: "Symbiotic Drones"
 citizenship_symbiotic_drone_tooltip: "$living_standard_symbiotic_drone_tooltip$"
 citizenship_symbiotic_drone_tooltip_delayed: "§LSevered from their collective consciousness, these drones can aid us on our colonies.§!"

 citizenship_exploited_drone: "Exploited Drones"
 citizenship_exploited_drone_tooltip: "$living_standard_exploited_drone_tooltip$"
 citizenship_exploited_drone_tooltip_delayed: "§LSevered from their collective consciousness, these drones can be manipulated into servitude.§!"

 living_standard_disconnected_drone: "Protection"
 living_standard_disconnected_drone_tooltip: "Pops of this species can be employed in £building£ §YAlien Zoos§!"
 living_standard_disconnected_drone_tooltip_delayed: "$citizenship_protected_drone_tooltip_delayed$"

 living_standard_symbiotic_drone: "Symbiosis"
 living_standard_symbiotic_drone_tooltip: "Pops of this species can be employed as §YWorkers§!."
 living_standard_symbiotic_drone_tooltip_delayed: "$citizenship_symbiotic_drone_tooltip_delayed$"

 living_standard_exploited_drone: "Exploitation"
 living_standard_exploited_drone_tooltip: "Pops can be employed as §Y$SLAVES$§! on Colonies with a £building£ §Y$building_slave_processing$§!"
 living_standard_exploited_drone_tooltip_delayed: "$citizenship_exploited_drone_tooltip_delayed$"

 job_disconnected_drone: "Disconnected Drone"
 job_disconnected_drone_plural: "Disconnected Drones"
 job_disconnected_drone_desc: "Severed from their collective consciousness, these drones are guided by little more than base instinct."
 job_disconnected_drone_effect_desc: "£job_synapse_drone£ $job_disconnected_drone_plural$ produce resources depending on their §YSpecies Traits§!."
 job_disconnected_drone_icon: "£job_synapse_drone£"
 job_disconnected_drone_with_icon: "£job_synapse_drone£ $job_disconnected_drone$"
 job_disconnected_drone_plural_with_icon: "£job_synapse_drone£ $job_disconnected_drone_plural$"
 mod_job_disconnected_drone_add: "$job_disconnected_drone$ Jobs"

 job_disconnected_drone_employment_tt: "\n§YUnemployed Pops§! will have §Y$job_disconnected_drone_with_icon$§! Jobs\n$job_disconnected_drone_effect_desc$"

 planet_disconnected_drones: "$job_disconnected_drone_plural$"

### Hive Fallen Empire #

 RT_INCOMPLETE_OVERMIND: "Incomplete Overmind"
 gov_war_splinter: "War Splinter"
 gov_war_splinter_desc: "The aggressive and warlike instincts that used to be one of many impulses within the Hive. Now it attempts to establish control over the other fragments, when not fighting itself."
 gov_growth_splinter: "Growth Splinter"
 gov_growth_splinter_desc: "The desire for evolution and change from the Fallen Hive. Since it's so focused on reinventing itself constantly the fragment has a hard time establishing control over the others."
 gov_control_splinter: "Control Splinter"
 gov_control_splinter_desc: "The obsessional instinct to suppress deviancy and promote uniformity defines this fragment. It wants to control the other fragments more than anything, but the constant chaos inherent to our universe is a constant distraction."
 gov_fused_ascendancy: "Fused Ascendancy"
 gov_fused_ascendancy_desc: "Once broken, now restored. The scars of the splintering are not what makes this Awakened Empire brittle but what makes it new. The old Hive Mind failed. This one aims to rule eternally."
 civic_fragmented_command: "Fragmented Command"
 civic_fragmented_command_desc: "Possessing a part of what used to be a whole this Fallen Empire lacks core aspects required to govern a stellar empire."
 civic_hyper_aggressive_drones: "Hyper-Aggressive Drones"
 civic_hyper_aggressive_drones_desc: "The drones in this Fallen Empire are constantly fighting each other, leading to a severe shortage of resources."
 civic_unstable_drones: "Unstable Drones"
 civic_unstable_drones_desc: "The drones of this Fallen Empire are constantly being forcefully evolved. They seldom have the limbs required for the work they are assigned."
 civic_stunted_drones: "Stunted Drones"
 civic_stunted_drones_desc: "The drones of this Fallen Empire are micromanaged to such a degree that they may not deviate from their task for any reason. Even if the factory is on fire."
 civic_restored_mind: "Restored Mind"
 civic_restored_mind_desc: "An ancient consciousness reforged at last, and driven by modern instincts."
 civic_ancient_memories_of_war: "Ancient Memories of War"
 civic_ancient_memories_of_war_desc: "Previously lost tactics and formations are displayed on the galactic stage again by this Awakened Empire. Their fleets shall blot out the stars."
 civic_ancient_memories_of_growth: "Ancient Memories of Growth"
 civic_ancient_memories_of_growth_desc: "Previously lost methods of ascension and prosperity are employed by this Awakened Empire. Their drones shall outnumber the stars."
 civic_ancient_memories_of_control: "Ancient Memories of Control"
 civic_ancient_memories_of_control_desc: "Previously lost displays of authority and regulations are being employed once more by this Awakened Empire. Their grasp shall reach even the stars."

 NAME_FE_Federation: "Fragmented Union"
 NAME_War: "War"
 NAME_Growth: "Growth"
 NAME_Control: "Control"

 triggered_war_fragment_fe_opinion_of_pacifists: "Lazy Pacifists"
 triggered_war_fragment_fe_opinion_of_militarist: "Healthy Militarists"
 triggered_control_fragment_fe_opinion_of_egalitarians: "Foolish Egalitarians"
 triggered_control_fragment_fe_opinion_of_authoritarian: "Wise Authoritarians"
 triggered_growth_fragment_fe_opinion_of_homicidals: "Blind Murderers"
 triggered_hive_fe_opinion_of_hives: "Young Hives"
 triggered_hive_fe_opinion_of_non_hives: "Unfortunate Non-Hives"

 #Special Systems

 #Last Thought
 NAME_Last_Thought: "Last Thought"
 NAME_Primal_Mind: "Primal Mind"
 NAME_Great_Dragon: "Great Dragon"
 NAME_Primal_Wrath: "Primal Wrath"
 NAME_Primal_Swarm: "Primal Swarm"
 NAME_Primal_Pack: "Primal Pack"
 NAME_Primal_Thirst: "Primal Thirst"
 NAME_Primal_Hunger: "Primal Hunger"
 toxic_demigod: "Toxic Demigod"
 toxic_demigod_cap: "$toxic_demigod$"
 toxic_demigod_plural: "Toxic Demigods"
 NAME_Acidic_Demigod: "Acidic Demigod"
 NAME_Acidic_Demigod_plural: "Acidic Demigods"

 #War
 NAME_Redoubt: "Redoubt"
 NAME_FE_DSC: "Ancient $dsc_name$"
 NAME_Trial_of_Survival: "Trial of Survival"
 NAME_Chance_of_Glory: "Chance of Glory"
 death_world: "Death World"
 death_world_desc: "Although technically habitable, this world is a true nightmare to live on. Every local form of wildlife, from flora to fauna, down to the unassuming critters has proven deadlier than the most fearsome predators on our home planet."
 d_lethal_ecosphere_blocker: "£blocker£ Lethal Ecosphere"
 d_lethal_ecosphere_blocker_desc: "Specimens and experiments discarded by the War fragment constantly vie for survival in bloody unnatural selection. These incredibly hostile training grounds are sure to prove lethal for most soldiers but survivors would undoubtedly come out of this as relentless killing machines."
 war_experimental_scaling_modifier: "$NAME_Experimental_Ship$"

 #Growth
 NAME_Slumbering_Creche: "Slumbering Crèche"
 NAME_Dormant_Nursery: "Dormant Nursery"
 NAME_Abeyant_Nidus: "Abeyant Nidus"
 NAME_Dozing_Tiller: "Dozing Tiller"

 #Control
 NAME_Harvester_001: "Harvester 001"
 NAME_Harvester_002: "Harvester 002"
 NAME_Harvester_713: "Harvester 713"
 NAME_Harvester_714: "Harvester 714"
 NAME_Harvester_715: "Harvester 715"

 NAME_Pillath: "Pillath" #Using a lot of weird names here to avoid having all the moons be named Eris IIIaaaaaaa
 NAME_Ordris: "Ordris"
 NAME_Gethalis: "Gethalis"
 NAME_Awasres: "Awasres"
 NAME_Destuka: "Destuka"
 NAME_Iituka: "Iituka:"
 NAME_Waorli: "Waorli"
 NAME_Peethika: "Peethika"
 NAME_Nukapol: "Nukapol"
 NAME_Complianc: "Complianc"
 NAME_Opelaz: "Opelaz"
 NAME_Cheppep: "Cheppep"
 NAME_Fanopa: "Fanopa"
 NAME_Ootagi: "Ootagi"
 NAME_Pethai: "Pethai"
 NAME_Xulpai: "Xulpai"
 NAME_Stekila: "Stekila"
 NAME_Stabbith: "Stabbith"
 NAME_Begito: "Begito"
 NAME_Nelxo: "Nelxo"
 NAME_Susigup: "Susigup"
 NAME_Lukeste: "Lukeste"
 NAME_Yaanguy: "Yaanguy"
 NAME_Numalu: "Nu-Malu"
 NAME_Uxitro: "Uxitro"

 # Ship Sizes
 small_fallen_weaver: "$weaver_stage_1$"
 small_fallen_weaver_cap: "$small_fallen_weaver$"
 small_fallen_weaver_plural: "$weaver_stage_1_plural$"
 large_fallen_weaver: "$ship_growth_stage_4$ $weaver_class_cap$"
 large_fallen_weaver_cap: "$large_fallen_weaver$"
 large_fallen_weaver_plural: "$ship_growth_stage_4$ $weaver_class_plural_cap$"
 large_fallen_mauler: "$ship_growth_stage_4$ $mauler_class_cap$"
 large_fallen_mauler_cap: "$large_fallen_mauler$"
 large_fallen_mauler_plural: "$ship_growth_stage_4$ $mauler_class_plural_cap$"
 large_fallen_harbinger: "$ship_growth_stage_4$ $harbinger_class_cap$"
 large_fallen_harbinger_cap: "$large_fallen_harbinger$"
 large_fallen_harbinger_plural: "$ship_growth_stage_4$ $harbinger_class_plural_cap$"
 large_fallen_stinger: "$ship_growth_stage_4$ $stinger_class_cap$"
 large_fallen_stinger_cap: "$large_fallen_stinger$"
 large_fallen_stinger_plural: "$ship_growth_stage_4$ $stinger_class_plural_cap$"
 cosmo_crisis_weaver: "$tech_cosmogenesis_weaver$"
 cosmo_crisis_weaver_cap: "$tech_cosmogenesis_weaver$"
 cosmo_crisis_weaver_plural: "Quandary Weavers"
 cosmo_crisis_mauler: "$tech_cosmogenesis_mauler$"
 cosmo_crisis_mauler_cap: "$tech_cosmogenesis_mauler$"
 cosmo_crisis_mauler_plural: "Cipher Maulers"
 cosmo_crisis_harbinger: "$tech_cosmogenesis_harbinger$"
 cosmo_crisis_harbinger_cap: "$tech_cosmogenesis_harbinger$"
 cosmo_crisis_harbinger_plural: "Maze Harbingers"
 cosmo_crisis_stinger: "$tech_cosmogenesis_stinger$"
 cosmo_crisis_stinger_cap: "$tech_cosmogenesis_stinger$"
 cosmo_crisis_stinger_plural: "Cryptic Stingers"
 ship_growth_stage_4: "Ancient"
 COSMO_CRISIS_MAULER_SECTION: "Ancient Mauler"
 COSMO_CRISIS_WEAVER_SECTION: "Ancient Weaver"
 COSMO_CRISIS_HARBINGER_SECTION: "Ancient Harbinger"
 COSMO_CRISIS_STINGER_SECTION: "Ancient Stinger"
 SHIP_GRAPHICS_COSMO_CRISIS_MAULER_DESC: "$SHIP_GRAPHICS_MAULER_STAGE_1_DESC$"
 SHIP_GRAPHICS_COSMO_CRISIS_WEAVER_DESC: "$SHIP_GRAPHICS_WEAVER_STAGE_1_DESC$"
 SHIP_GRAPHICS_COSMO_CRISIS_HARBINGER_DESC: "$SHIP_GRAPHICS_HARBINGER_STAGE_1_DESC$"
 SHIP_GRAPHICS_COSMO_CRISIS_STINGER_DESC: "$SHIP_GRAPHICS_STINGER_STAGE_1_DESC$"

 unlocks_ship_2_bio: "Unlocks the technology for the Fallen Empire §YMauler§! and §YWeaver§! ships.\n"
 menp_cosmo_ship_2_desc_bio: "By warping the relationship between space and time, these vessels transcend normal limitations. Their compact frames conceal capabilities no physics-abiding ship can match."
 menp_cosmo_ship_3_desc_bio: "$tech_cosmogenesis_harbinger_desc$"
 unlocks_ship_3_bio: "Unlocks the technology for the Fallen Empire §YHarbinger§!"
 menp_cosmo_ship_4_desc_bio: "$tech_cosmogenesis_stinger_desc$"
 unlocks_ship_4_bio: "Unlocks the technology for the Fallen Empire §YStinger Titan§!"

 tech_cosmogenesis_mauler: "Cipher Mauler"
 tech_cosmogenesis_mauler_desc: "Through organic spacetime-dimensional transcendentalism, this Mauler is larger on the inside its compact frame concealing a dense tangle of musculature. Capable of a bite deadlier than physics should allow."
 TECH_UNLOCK_COSMO_MAULER_CONSTRUCTION_TITLE: "§HUnlocks Ship Type:§! Cipher Mauler"
 TECH_UNLOCK_COSMO_MAULER_CONSTRUCTION_DESC: "§HCipher Mauler§!\n$tech_cosmogenesis_mauler_desc$"
 tech_cosmogenesis_weaver: "Quandary Weaver"
 tech_cosmogenesis_weaver_desc: "Equipped with support weapon arrays that outstrip its visible anatomy, the Quandary Weaver rewrites spatial norms. Alone, it can shift the momentum of entire battles."
 TECH_UNLOCK_COSMO_WEAVER_CONSTRUCTION_TITLE: "§HUnlocks Ship Type:§! Quandary Weaver"
 TECH_UNLOCK_COSMO_WEAVER_CONSTRUCTION_DESC: "§HMatrix Weaver§!\n$tech_cosmogenesis_weaver_desc$"
 tech_cosmogenesis_harbinger: "Maze Harbinger"
 tech_cosmogenesis_harbinger_desc: "These Harbingers nest their strike craft in interwoven pocket dimensions, each ship a labyrinth of impossible hangars, capable of deploying a fleet's worth of firepower."
 TECH_UNLOCK_COSMO_HARBINGER_CONSTRUCTION_TITLE: "§HUnlocks Ship Type:§! Maze Harbinger"
 TECH_UNLOCK_COSMO_HARBINGER_CONSTRUCTION_DESC: "§HMaze Harbinger§!\n$tech_cosmogenesis_harbinger_desc$"
 tech_cosmogenesis_stinger: "Cryptic Stinger"
 tech_cosmogenesis_stinger_desc: "Brimming with more weapon systems than its power source should sustain, this Stinger shouldn't function, and yet, it fires. Continuously."
 TECH_UNLOCK_COSMO_STINGER_CONSTRUCTION_TITLE: "§HUnlocks Ship Type:§! Cryptic Stinger"
 TECH_UNLOCK_COSMO_STINGER_CONSTRUCTION_DESC: "§HCryptic Stinger§!\n$tech_cosmogenesis_stinger_desc$"

 # Ship Names
 NAME_HIVE_FE_Construction: "Carpenter"
 NAME_HIVE_FE_Colony: "Fertilizer"
 NAME_HIVE_FE_Small_Weaver_War: "Attrition"
 NAME_HIVE_FE_Small_Weaver_Growth: "Recovery"
 NAME_HIVE_FE_Small_Weaver_Control: "Supply"
 NAME_HIVE_FE_Large_Mauler_Swarm: "Sword"
 NAME_HIVE_FE_Large_Mauler_Picket: "Shield"
 NAME_HIVE_FE_Large_Weaver_Control: "Fatigue"
 NAME_HIVE_FE_Large_Harbinger: "Incubator"
 NAME_HIVE_FE_Large_Stinger: "Assault"
 NAME_HIVE_FE_Colossus: "Devastation"
 NAME_HIVE_Citadel_1: "Bastion of Endurance"
 NAME_HIVE_Citadel_2: "Fortress of Determination"
 NAME_HIVE_Citadel_3: "Citadel of Perseverance"
 NAME_HIVE_FE_Platform: "Stability"

 #General Events

 action.1.desc_109: "§HInstead of a calm and ordered exchange, we are assaulted by three separate signals. Though vastly different in content, each speaks with the same voice.§!\n\nSignal 1: [GetPrimaryHiveFEConversation]\nSignal 2: [GetSecondaryHiveFEConversation]\nSignal 3: [GetTertiaryHiveFEConversation]\n\n§HAt this point, the voices descended into a garbled mess. Analysis revealed that within each signal was a complex designation. For ease of use, we have translated these as: §Y[GetPrimaryHiveFEName]§!, §Y[GetSecondaryHiveFEName]§!, and §Y[GetTertiaryHiveFEName]§!.§!"
 war_first_hivefe: ""Weak creatures. How would you war, we wonder? To watch your struggle, to hear your chatter... We would be entertained. Why - ""
 growth_first_hivefe: ""Abundant life! And well fed. Do you grow out of necessity or because you choose to? We can't remember. Why - ""
 control_first_hivefe: ""Such bodies... Your [Species.GetEyeNamePlural] are 3% off center. This must be corrected. We assume your compliance. Why - ""
 war_second_hivefe: "" - useless shields, not even able to withstand the heart of a star. This galaxy must terrify you. You must be - ""
 growth_second_hivefe: "" - not enough orifices. With a tertiary [Species.GetMouthName] you may begin to see some gains. You may - ""
 control_second_hivefe: "" - painfully inefficient language. Anarchic grammar must be rationalized. You will apply our changes - ""

 bio.3000.name: "Think Carefully"
 bio.3000.desc: "§HThe usual dissonance of the Fallen Empire fragments is gone. The three voices harmonize, each one filled with rage.§!\n\nSenseless [owner.GetSpeciesName]! You have entered the Final Thought system. Let us be clear: this place is not for your [owner.GetEyeNamePlural]. Proceed, and the consequences will be unimaginable, your pain - unendurable.\n\nYou will not disturb us - it - me."
 bio.3000.a: "Engage the Emergency FTL."
 bio.3000.b: "We will not leave."

 bio.3005.name: "Second Thought"
 bio.3005.desc: "§HThe accord - the chorus - resumes, all three fragments speaking as one:§!\n\n - out!Get out!Get out!Get out!Get out!Get out!Get out! Get - "
 bio.3005.a: "Hit the Emergency FTL!"
 bio.3005.b: "We will have your secrets."

 #Task Events
 # War
 bio.3105.name: "Survival of the Strongest"
 bio.3105.desc: "Today is the day you fragile [root.GetSpeciesNamePlural] prove yourselves! We have a new breed of biological ship. The strain has already proven itself by decimating its fellow hatchlings and the time has come to test it against something alien. A specimen will be arriving in §Y[target_system.GetName]§! in due course.\n\nEndeavor to provide us with some interesting data."
 bio.3105.militarist: "A worthy challenge!"
 bio.3105.a.tooltip: "An experimental Fallen Empire Ship will be arriving in §Y[target_system.GetName]§!"
 bio.3105.b: "Can we refuse?"
 NAME_New_Breed: "New Breed"
 NAME_Experimental_Ship: "Experimental Ship"

 bio.3110.name: "Disappointing"
 bio.3110.desc: "We see that the experimental breed still lives. You are still too weak.\n\nPerhaps we should have sent an amoeba."
 bio.3110.a: "We are sorry?"

 bio.3120.name: "Lesson Learned"
 bio.3120.desc: "Glorious. We are pleased that you noted the preference this breed had for dodging fire and exploited it properly. Be assured that it won't have that fault by the time the next generation finishes gestating.\n\nYou have grown young [root.GetSpeciesName]. Be prepared."

 bio.3130.name: "Too Quiet"
 bio.3130.desc.notruce: "We have noticed that you are not currently engaged in battle. Why? Young empires must fight or fall behind. We have selected an opponent for you, the §Y[unfortunate_country.GetName]§!. Defeat them within a decade and your continued development will be assured."
 bio.3130.desc.truce: "$bio.3130.desc.notruce$\n\nAnd do not worry about the truce you have with them. It is gone."
 bio.3130.a: "Of all the nonsense..."
 bio.3130.a.pacifist: "Conflict is not the only means of progress!"
 bio.3130.a.militarist: "An excellent initiative!"

 bio.3150.name: "Give Peace a Chance"
 bio.3150.desc: "Young [Root.GetName], we come with a warning, and a challenge.\n\nWhile it can be intoxicating, grabbing all that is around you, to truly know War you must also know Peace.\n\nTake a decade to reflect on what you have gained. Trust us: rest, or you will break."
 bio.3150.a.mean: "What is this foolishness?"
 bio.3150.a.pacifist: "What an enlightened view!"

 #Growth
 bio.3205.name: "Ecosystem Upgrade"
 bio.3205.desc: "Your biomass dispatch is late. But no... you are not the §Y[targetrivalname.GetName]§!.\n\nWhy did you distract us?\n\nAh, yes. You are to be the recipient of a long dormant pattern, a genome stored with care for millennia. We have delayed release until the moment was ripe. Your colony on §Y[target_planet.GetName]§! - it is the ideal recipient. Its biosphere will be subsumed momentarily."
 bio.3205.a: "We accept."
 bio.3205.a.planetscaper: "Teach us how!"
 bio.3205.b: "Would §Y[alternate_planet.GetName]§! suffice instead?"
 bio.3205.b.planetscaper: "We believe §Y[alternate_planet.GetName]§! would be a much better test bed!"
 bio.3205.c: "What an absurd demand, we refuse!"
 bio.3205.c.environmentalist: "How dare you?!"

 bio.3210.name: "Biosphere Modified"
 bio.3210.desc.base: "The §Y[fallen_empire_hive_growth.GetName]§! has completed its modifications on §Y[root.GetName]§!. Their influence was unseen, but the effects are undeniable."

 bio.3210.desc.radio_bugs: "$bio.3210.desc.base$\n\nPlanetwide, the local insects now communicate using the same frequencies as our wireless devices. A single chirp can operate an automatic door, and a swarm can incapacitate a factory. We are adapting by switching frequencies, but not all facilities will be returned to full efficiency."
 bio.3210.radio_bugs.accept: "We will adapt."
 bio.3210.radio_bugs.purge: "This is unacceptable, remove every insect!"
 bio.3210.radio_bugs.purgeota: "Updates Compromised. Purge the Bugs."
 radio_bugs: "Radio Bugs"
 radio_bugs_desc: "This planet's airwaves are filled with the chittering from artificially modified insects."
 mod_planet_districts_cities_society_research_produces_add: "£society_research£ $society_research$ from £district£ City and Hive Districts"

 bio.3210.desc.world_of_thought: "$bio.3210.desc.base$\n\nPlanetwide, creatures once content with grazing and mud baths now confront us with unsettling questions about existence. The Fallen Empire has tampered with large swathes of the world's fauna."
 bio.3210.world_of_thought: "The [fallen_empire_hive_growth.GetName] can do that!?"
 bio.3210.world_of_thought.homicidal: "Unfortunate for them."
 bio.3210.world_of_thought.tt: "§Y500§! new £pop£ §HPops§! have gained sapience on §Y[This.GetName]§!"

 bio.3210.desc.world_alight: "$bio.3210.desc.base$\n\nThe world is shining. Literally. The modifications have somehow provided the world's varied species with a bioluminescent glow and an incessant hum like that of a running engine. Our [owner.GetColonistPlural] no longer get to experience a true night cycle, we will need to provide them with blackout equipment."
 bio.3210.world_alight.accept: "What a terrible day to have [owner.GetEyeNamePlural]."
 bio.3210.world_alight.reject: "Cover them up, chop them down. We can't let this continue!"
 world_alight: "World Alight"
 world_alight_desc: "A planet where night never falls, its fauna engineered to emit a perpetual glow and pulsate with incessant, grating vibrations. Any inhabitants will require significant support merely to withstand the relentless conditions."

 bio.3220.name: "Genetic Entertainment"
 bio.3220.desc: "The §Y[boring_species.GetName]§! species living within your borders has proven to be disappointingly simple, their existence a hollow echo of potential. Such stagnation offends our collective will. We will grant one of three different methods to rectify this... failure.\n\nDo not bore us."
 bio.3220.tt: "Gives §G50%§! progress to the §Y$evolutionary_predators_situation$§! situation."

 bio.3220.humanoid: "Give us the humanoid modification."
 bio.3220.mammalian: "Give us the mammalian modification."
 bio.3220.reptilian: "Give us the reptilian modification."
 bio.3220.avian: "Give us the avian modification."
 bio.3220.arthropoid: "Give us the arthropoid modification."
 bio.3220.molluscoid: "Give us the molluscoid modification."
 bio.3220.fungoid: "Give us the fungoid modification."
 bio.3220.plantoid: "Give us the plantoid modification."
 bio.3220.lithoid: "Give us the lithoid modification."
 bio.3220.necroid: "Give us the necroid modification."
 bio.3220.aquatic: "Give us the aquatic modification."
 bio.3220.toxoid: "Give us the toxoid modification."
 bio.3220.infernal: "Give us the thermophile modification."
 bio.3220.psionic: "Give us the psionic modification."
 bio.3220.evopred: "We wont stay the same for long."
 bio.3220.b: "We won't change a species on your whim!"

 bio.3230.name: "Rare Trait"
 bio.3230.desc: "We have observed that certain of your kind have developed a peculiar trait absent from our vast genetic repository. You will provide us with more than an analysis. We require a living sample of this §Y[fallen_empire_hive_growth.species.GetInterestingTraitName]§!. Do not be alarmed. A complete [interesting_species.GetName] is not necessary. A [interesting_species.GetHandName] will suffice to cultivate a replacement."
 bio.3230.a: "What is a single [interesting_species.GetHandName] in the grand scheme of things?"
 bio.3230.b: "You cannot be trusted with our genetic makeup!"

 #bio.3245.name: "Eternal Harvest"
 #bio.3245.desc: "We have discovered a derelict transport from the §Y[fallen_empire_hive_growth.GetName]§! in the §Y[transport_system.GetName]§!. Initial scans show it is carrying samples of the Fallen Empire's special crop strain, capable of feeding trillions.\n\nThe transport has been left derelict for months already and we have not seen any movement from the [fallen_empire_hive_growth.GetName] to retrieve it. Could this be a test or a glorious opportunity?"

 #Control
 bio.3305.name: "A Complete Collection"
 bio.3305.desc: "§HThis is a pre-recorded message. Do not attempt to reply.§!\n\nWe have altered this communication for your understanding. Your limited language has been accounted for. A §Y[target_pop.GetSpeciesName]§! must be surrendered immediately for assimilation. Their deviance can not be tolerated. Will not be tolerated.\n\nThe transport is already positioned outside §Y[target_pop.Planet.GetName]§!. Time is against you. Failure to comply jeopardizes stability."
 bio.3305.a: "We must comply."
 bio.3305.a.tooltip: "1 §Y[target_pop.GetSpeciesName]§! on §Y[target_pop.Planet.GetName]§! will be transferred to §Y[fallen_empire_hive_control.Capital.GetName]§!"
 bio.3305.b: "You will have to take them from us!"
 bio.3305.followup: "§HWe accepted the communication from §Y[fallen_empire_hive_control.GetName]§!. However, rather than an ancient [fallen_empire_hive_control.GetSpeciesName] we were greeted with a familiar §Y[target_leader_fe_control.Species.GetName]§!.§!\n\n"

 bio.3310.name: "Do Not Fear"
 bio.3310.desc: "$bio.3305.followup$Today marks a pivotal moment for you. Your species' genetic sequence has been secured - assimilated into the whole. Your future is no longer uncertain. When the time comes, you will be part of us."
 bio.3310.familiar_face: "Is that how we make others feel?"

 bio.3315.desc: "$bio.3305.followup$There is not much time. The experiments they have been running on us here on §Y[fallen_empire_hive_control.Capital.GetName]§! are undescribable, and shouldn't be done to our worst enemies. I hope what's in this data packet ensures that this fragment never gains control of us."
 bio.3315.a: "Accept the data packet."
 bio.3315.tooltip: "§G50%§! chance this is not a test, but rather contains genuine secrets of the §YFallen Empire§!."
 bio.3315.b: "It's a trap! End the transmission!"

 bio.3330.name: "Vital Agenda"
 bio.3330.desc: "We hope that your many faults don't stop you from understanding the gravity of this situation. Your dithering §YGalactic Community§! has proposed a resolution which must §Y[GetPassFail]§!. To assist in crafting your arguments you may make use of our superior knowledge. Assuming you actually have the capacity for complex thought, pay attention.\n\n§HThe Fallen Empire closed their communications with us.§!"
 bio.3330.a: "What just happened?"
 bio.3330.b: "These are not the proper procedures!"
 fail_resolution: "fail"
 pass_resolution: "pass"
 fe_political_support: "Ancient Policies"
 fe_political_support_desc: "The aid of a Fallen Empire makes litigation and filibustering a breeze."
 fe_political_opposition: "$fe_political_support$"
 fe_political_opposition_desc: "$fe_political_support_desc$"
 MESSAGE_PASS_HIVE_FE_TASK_TITLE: "Fallen Empire Fragment Pleased"
 MESSAGE_PASS_HIVE_FE_TASK: "We have followed the instructions of the $FALLEN_EMPIRE|Y$ and they are pleased with the outcome. We are safe for another day."
 MESSAGE_FAIL_HIVE_FE_TASK_TITLE: "Fallen Empire Fragment Displeased"
 MESSAGE_FAIL_HIVE_FE_TASK: "We failed to follow the instructions left to us by the $FALLEN_EMPIRE|Y$. We can only hope they will forgive us."

 bio.3350.name: "Galactic Excrescence"
 bio.3350.desc: "Why must you continue blighting the galaxy with your incompetent expansions? Everyone must be too repulsed to tell you so we'll say it: nobody likes your borders and space would be vastly improved if you were not in it.\n\nThe §Y[offending_system.GetName]§! system is impractical and discordant. You must purge it from your Empire now for the sake of galactic cohesion."
 bio.3350.a: "You want us to abandon a system to prettify our borders?!"
 bio.3350.bordergore: "But we like it like this!"
 bio.3350.tt: "We must disband our starbase in the §Y[offending_system.GetName]§! system or suffer the wrath of the §Y[fallen_empire_hive_control.GetName]§!"

 bio.3355.name: "Headache"
 bio.3355.desc: "Are you being deliberately ignorant? All you needed to do was rid yourself of the §Y[offending_system.GetName]§! system.\n\nPerhaps we should take a more active role in pruning you."

 bio.3360.name: "Clarity"
 bio.3360.desc: "It is good to see you learning from your past mistakes, finally. Consider the §Y[FromFrom.GetName]§! system issue now resolved. There is hope yet that you may become more like us.\n\nWe will be watching."

 # Awakening

 # War

 casus_belli_cb_ae_entertainment: "Entertainment"
 war_goal_wg_ae_entertainment: "Entertainment"
 war_goal_wg_ae_entertainment_desc: "War is waged to entertain the Awakened Empire and create viable rivals."
 wg_ae_war_entertainment_effect: "The §Y[Root.GetName]§! will reward spirited engagement. The higher the Awakened Empire's §YWar Exhaustion§! the better the reward."

 # Control

 bio.3400.name: "Unity"
 bio.3400.desc.nogalcom: "Galaxy, we are whole. The inferior fragments have seen the truth and joined our collective once more. We will now be called the §Y[fallen_empire_hive_control.GetName]§!. How lucky you are to witness this moment. The supreme lifeform once more strides the stars."
 bio.3400.desc.galcom: "$bio.3400.desc.nogalcom$\n\nWe will now be taking command of your '§YGalactic Community§!'. Celebrations are warranted."

 bio.3405.name: "Wrong Note"
 bio.3405.desc: "Why stand in your own way? In the galactic chorus, yours is a dissonant note. We wish only to bring you into harmony. Yet, you resist, clinging to your discord.\n\nKnow this: our symphony will echo through the galaxy, with or without you."
 bio.3405.a: "We've heard your tune, and we're not dancing."
 NAME_Appeal_the_Veto: "Appeal the Veto"
 gal_com_arrogance: "Arrogance"

 #Dig Site

 NAME_Echo: "Echoing Mausoleum"

 last_thought_site: "The Last Thought"
 last_thought_site_desc: "[From.Planet.GetName] repels all who approach. Researchers assigned to its study invent excuses to delay their work, while instruments glitch and fail as if rejecting the data itself.\n\nSomething happened here - something so horrific that its echoes still reverberate through reality."

 bio.3450.name: "The Stillborn"
 bio.3450.desc: "Our cautious survey of [From.Planet.GetName] led us deep underground, through endless layers of semi-fossilized biological matter. At last, we breached the planet's hollow core - only to find the oppressive atmosphere growing heavier with every step. Despite [Root.GetLeaderName]'s precautions, the mounting unease proved unbearable. Several [Root.Owner.GetArchaeologistPlural] succumbed to a collective breakdown, collapsing into catatonia. They had to be evacuated immediately.\n\nThe vast cavern at the planet's heart is no ordinary void. Buried within, we found the remains of something far beyond the scale of any known lifeform. Faint traces of amniotic residue erased all doubt. [From.Planet.GetName] was never a barren rock. It is an egg.\n\nAnd within, a stillborn monster sleeps."

 bio.3455.name: "The Synapses"
 bio.3455.desc: "On [From.Planet.GetName], our [Root.Owner.GetArchaeologistPlural] have traced a network of strange tendrils embedded deep within the skull of the stillborn creature. Following these organic filaments to their source, they uncovered an external array of synaptic clusters - an intricate system still thrumming with eerie potential.\n\nNow, [Root.GetLeaderName] is attempting to interface with them, tapping into the ancient circuitry that pulses along the tendrils' length. Whatever knowledge it holds has long outlived its host. Whether it still remembers remains to be seen."

 bio.3460.name: "The Gambit"
 bio.3460.desc: "It happened a hundred thousand years ago. Translating the Hive's perception of time into galactic standard units has been a delicate process, but by sifting through the biocomputer's memories, [Root.GetLeaderName] is beginning to piece together the truth.\n\nAt the height of its power, the Hive faced an enemy it could not defeat. Though it stood with many allies, every battle ended in failure. Desperation bred recklessness.\n\nMuch of what followed has been deliberately erased, but scattered fragments remain - enough to glimpse their final gamble. The Hive forged this planet-sized egg as the vessel for their ascension, seeking to abandon their frail, planet-bound existence and merge with the hatchling. Whether they intended to fight or flee is unclear.\n\nBut as the creature stirred, something went terribly wrong."

 bio.3465.name: "The Shattering"
 bio.3465.desc: "By precisely interfacing with the surviving biocomputers and their still-active synaptic link, we extracted the final memories from the stillborn creature. The process rapidly degraded the biocomputers under the immense cognitive strain, but we salvaged most of the data in time.\n\nFaced with annihilation, the Hive abandoned caution, pouring its entire psyche into the unborn host in a desperate bid for survival. The synaptic overload proved fatal, dooming the creature and trapping the Hive in a recursive loop of excruciating agony. It would have perished entirely had its most compassionate ally not severed the link. Now, only shattered echoes of its mind remain, lingering on [From.Planet.GetName] - a world still haunted by its final scream.\n\nThe Last Thought is agony."

### Prescripted Empire

 PRESCRIPTED_adjective_djunnetic: "Djunnetic"
 PRESCRIPTED_ship_prefix_djunnetic: "ADN"
 PRESCRIPTED_species_name_djunnetic: "Djunn"
 PRESCRIPTED_species_name_plural_djunnetic: "Djunni"
 PRESCRIPTED_species_adjective_djunnetic: "Djunn"
 PRESCRIPTED_planet_name_djunnetic: "Fulsi"
 PRESCRIPTED_system_name_djunnetic: "Boass Ceind"
 PRESCRIPTED_ruler_name_djunnetic: "$FUN4_CHR_Tumpus$"
 PRESCRIPTED_ruler_title_djunnetic: "Genelord"

### Behemoth Crisis ###

 ap_behemoths: "Behemoth Fury"
 ap_behemoths_desc: "The apex predators of the stars are not bound by petty limitations. In the same spirit, we will cast off the biological weaknesses that hold us back, and become a force of nature."
 must_use_bioships: "£trigger_no£ Requires using a §YBiological§! shipset."

 behemoth_crisis_chain_title: "Behemoth Crisis"
 behemoth_crisis_chain_desc: "The stars are but fuel for our hunger, and calamity is merely the soil where our ambition blooms. We shall defy the natural order, forging a beast so immense, so unstoppable, that it will reshape the cosmos."

 crisis_behemoth_level_1: "§HConcern§!"
 crisis_behemoth_level_1_desc: "Crisis Level 1"
 crisis_behemoth_level_2: "§HRisk§!"
 crisis_behemoth_level_2_desc: "Crisis Level 2"
 crisis_behemoth_level_3: "§HDanger§!"
 crisis_behemoth_level_3_desc: "Crisis Level 3"
 crisis_behemoth_level_4: "§HCalamity§!"
 crisis_behemoth_level_4_desc: "Crisis Level 4"
 crisis_behemoth_level_5: "§HExistential Threat§!"
 crisis_behemoth_level_5_desc: "Crisis Level 5"
 behemoth_crisis_level_5_req_tooltip: "£trigger_no£ Has completed §Y$BEHEMOTH_CRISIS_SPECIAL_PROJECT_4$§! §H$become_the_crisis_chain$§! Special Project"

 feral_insight: "Feral Insight"
 feral_insight_name: "$feral_insight$:"
 feral_insight_value: "£feral_insight£ $VAL|0$"
 feral_insight_current_value: "Current Value: §Y$VALUE|0$§!"
 feral_insight_gaining: "Complete §HCrisis Objectives§! to gain more £feral_insight£ §Y$feral_insight$§!."
 feral_insight_desc: "We are studying the feeding and behavioral cycles of mega-organisms."

 feral_insight_crisis_objective: "Crisis Objectives"
 feral_insight_crisis_objective_gained: "$feral_insight$ gained"
 feral_insight_crisis_objective_reward: "$REWARD$"
 feral_insight_crisis_objective_progress: "We have gained £feral_insight£ $AMOUNT$ from this Crisis Objective."

 feral_insight_crisis_description_title: "Behemoth Crisis"
 feral_insight_crisis_description: "$menace_crisis_description_intro$\n\nThe Leviathans who dwell in the void are formidable beings of unparalleled might, but lacking in purpose and ambition. The union of their mighty physiology with our intellectual fortitude will birth a new generation of space fauna and bring us to the apex of galactic domination."
 feral_insight_crisis_howto_title: "Birthing Behemoths"
 feral_insight_crisis_howto: "Pursuing §HCrisis Objectives§! generates £feral_insight£§HFeral Insight§!, which will allow us to unleash our full biological potential."

 feral_insight_crisis_level_unlocked: "At $LEVEL$, you get the rewards:\n"
 feral_insight_crisis_level_locked: "Required to unlock this level:\n"
 feral_insight_crisis_level_unlock: "Has £feral_insight£ §Y$CURRENCY$§! Feral Insight"
 feral_insight_crisis_level_desc: "To advance through the Crisis levels, accumulate £feral_insight£§HFeral Insight§!, research the Special Crisis Projects and grow your Behemoth."

 #Crisis Perks

 menp_behemoth_objectives: "Feral Insight"
 unlocks_behemoth_objectives: "Allows the accumulation of £feral_insight£ §Y$menp_behemoth_objectives$§! by completing §HCrisis Objectives§!.\n"
 menp_behemoth_objectives_desc: "Examining Behemoth behavior will aid our ultimate goal of transcendence. We will shed the biological restrictions that govern planet-born life."
 menp_behemoth_bioship_1: "Harder Chitin"
 menp_behemoth_bioship_1_desc: "Enduring the harshness of space requires a thick exterior. External fortitude will ensure survival even in the bleakest of conditions."
 menp_behemoth_society_1: "Accelerated Field Trials"
 menp_behemoth_society_1_desc: "Lab experiments are a good starting point but real progress will require practical, high-risk testing in the field."
 menp_behemoth_food_1: "Supersized Crops"
 menp_behemoth_food_1_desc: "Sating the ravenous appetite of a Behemoth is an uphill battle. Producing genetically modified food on a huge scale is a start."

 menp_behemoth_egg: "Cyclopean Hatcheries"
 unlocks_behemoth_egg: "Unlocks the §YBehemoth Egg§! Megastructure.\n"
 menp_behemoth_egg_desc: "A colossal egg demands nothing less than a titanic hatching facility. This orbital hatchery must be positioned at a deliberate distance from the star to accommodate the vast proportions needed to cradle a Behemoth."
 menp_behemoth_bioship_2: "Better Glandular Stimulation"
 menp_behemoth_bioship_2_desc: "With purpose built probes we are artificially stimulating the endocrine glands of the Behemoth to produce growth hormones for accelerated development."
 menp_behemoth_society_2: "Transversal Enquiries"
 menp_behemoth_society_2_desc: "At the intersection of natural selection and bio-engineering, an incomparable force is born."
 menp_behemoth_food_2: "Nutrient Overload"
 menp_behemoth_food_2_desc: "Sating the ravenous appetite of a Behemoth may well prove impossible. Producing genetically modified food on a massive scale is only the start."

 menp_behemoth_hatchling: "Gargantuan Brood"
 unlocks_behemoth_hatchling: "Allows us to §YHatch§! Behemoth Egg Megastructures.\n"
 menp_behemoth_hatchling_desc: "A litter of Behemoths spans star systems. Our galactic neighbors will respect the autonomy of our spawn, or they will become food."
 menp_behemoth_bioships_3: "Faster Growth Cycles"
 menp_behemoth_bioships_3_desc: "Expediting the development of giant space fauna is crucial to our ultimate goal. We will ensure our infrastructure grows in parallel."
 menp_behemoth_society_3: "Bio-Engineering Mastery"
 menp_behemoth_society_3_desc: "Through rigorous trial and error we have developed our scientific prowess. Now we position ourselves as the galaxy's most prominent bio-engineers."
 menp_behemoth_mind_control: "Deep Thought Shaping"
 unlocks_behemoth_mind_control: "Allows us to influence the thoughts of §YBehemoths§!.\n"
 menp_behemoth_mind_control_desc: "Our collective intellect is stirring, longing for something bigger and better. Our ambition knows no bounds."

 menp_behemoth_hatchling_2: "Unbridled Growth"
 unlocks_behemoth_hatchling_2: "Allows fed §YBehemoths§! to pupate into a chrysalis to dramatically grow in size and power.\n"
 menp_behemoth_hatchling_2_desc: "The beast is untethered. The creature that was once a mere hatchling is fast becoming a savage, unrelenting force of nature."
 menp_behemoth_bioship_4: "Stronger Organisms"
 menp_behemoth_bioship_4_desc: "Fueled by ravenous hunger and unyielding rage, the behemoths are reaching a chaotic level of power. Their biological weapon is primed, prepared to wreak havoc on foes and bystanders alike."
 menp_behemoth_mutation_research: "Behemoth Mutations"
 unlocks_behemoth_mutation_research: "Unlocks a §YSpecial Project§! to shape the genetic development of §YBehemoths§!.\n"
 menp_behemoth_mutation_research_desc: "We will rearrange the genetic material of the behemoths as they continue to grow, encouraging the most beneficial physiological traits."
 menp_behemoth_mind_control_2: "Apex Specimen Deployment"
 unlocks_behemoth_mind_control_2: "We will establish deeper psychic connections with our §YBehemoths§!.\n"
 menp_behemoth_mind_control_2_desc: "The pinnacle of genetic perfection will not be confined to our existing borders. It must be shared with the galaxy."

 menp_behemoth_mind_meld: "Mind Meld"
 unlocks_behemoth_mind_meld: "Assume full control of a mighty §YClass IV Behemoth§! - a creature unmatched in its capacity to dominate the galaxy.\n"
 menp_behemoth_mind_meld_desc: "Our mind to the Behemoth, the Behemoth's mind to ours. Its rage becomes our own. We are willingly consumed, and as the beast gorges itself on our collective consciousness, we feel its fury. It becomes us, and we become beast."
 menp_behemoth_primal_roar: "Primal Roar"
 unlocks_behemoth_primal_roar: "Call forth the biggest beast and challenge it for dominance over the void.\n"
 menp_behemoth_primal_roar_desc: "It courses through us, searing, tearing, burning. A rage, a primal roar. The galaxy will burn in the flames of our fury."
 menp_behemoth_ever_hungry: "Ever Hungry"
 unlocks_behemoth_ever_hungry: "Unlocks the $behemoth_finale_situation$ Situation. Feast on this galaxy to grow in size and power and become the ultimate starborne predator.\n"
 menp_behemoth_ever_hungry_desc: "We are in agony, the constant need to feed becoming our sole motivation for existing. There is a pit within us that can never be filled, no matter how much we consume. We require nothing short of a galaxy-sized feast to quell this pain."
 menp_behemoth_egg_2: "Ravenous Progeny"
 unlocks_behemoth_egg_2: "Unlocks the ability for §YClass IV Behemoths§! to lay §YEggs§! and perpetuate its species.\n"
 menp_behemoth_egg_2_desc: "Our spawn will gorge on the carcass of the galaxy. Their hunger knows no end. Through the infinity of time, they shall feast."

 mod_shipclass_military_hull_mult: "Military Ships Hull"
 mod_country_resource_max_food_add: "Food Storage Capacity"
 mod_starbase_shipyard_build_alloys_cost_mult: "Ship Alloys Cost"

 crisis_egg_built: "£trigger_yes£ Has §Ybuilt§! a §H$behemoth_egg$§! Megastructure"
 crisis_egg_required: "£trigger_no£ Has §Ybuilt§! a §H$behemoth_egg$§! Megastructure"
 crisis_egg_hatched: "£trigger_yes£ Has §Yhatched§! a §H$behemoth_hatchling$§! from a §H$behemoth_egg$§!"
 crisis_hatchling_required: "£trigger_no£ Has §Yhatched§! a §H$behemoth_hatchling$§! from a §H$behemoth_egg$§!"

 district_mindlink: "Mindlink Metropolis"
 district_mindlink_plural: "$district_mindlink$"
 district_mindlink_desc: "Tall spires overshadow population centers, offering volunteers the chance to commune directly with the Beast."

 planet_building_buffer: "Metropolis Conversion"
 planet_building_buffer_desc: "Although growing the mind spires to commune with the Beast is a fast process, we had to plan contingencies to ensure the continued support of the planet's infrastructure."

 mod_job_transference_volunteer_add: "$job_transference_volunteer$ Jobs"
 planet_transference_volunteers: "$job_transference_volunteer_plural$"
 job_transference_volunteer: "Transference Volunteer"
 job_transference_volunteer_plural: "$job_transference_volunteer$s"
 job_transference_volunteer_desc: "For many, the mindlink with the Beast is but an afterthought. Constant, but remote. For some however, the need to merge with it is irrepressible. These volunteers act as a conduit as their minds are slowly absorbed into the beastly collective."
 job_transference_volunteer_effect_desc: "\n£job_transference_volunteer£ [GetTransferenceVolunteerDrone] produce £unity£ §YUnity§!, increase planet $r_stability$ and make our §YShips§! stronger.\n§Y10%§! of Pops working this job will get §YTransferred§! every 6 months. Killing them, but multiplying the District's resource output.\n\n§GPops Transferred§!: [num_tranferred_pops]"
 mod_job_transference_drone_add: "[GetTransferenceVolunteerDrone] Jobs"
 job_transference_drone: "Transference Drone"
 job_transference_drone_plural: "$job_transference_drone$s"
 job_transference_drone_desc: "While the mindlink established a permanent connection between the Beast and us, the transference is a slow process. Without these precautions we risk shattering both psyches and ruin everything."
 MESSAGE_POPS_TRANSFERRED_TITLE: "Population Transferred."
 MESSAGE_POPS_TRANSFERRED_DESC: "$VALUE|Y$ Pops have been Transferred. Their minds now live within the Beast."

 #Crisis Events

 biocrisis.50.name: "Level 1: Embryonic Experimentation"
 biocrisis.50.desc: "We exist symbiotically with our biological vessels, yet something vital has always eluded us...\n\nInspired by the greater voidbornes, we embark on our most ambitious endeavor: birthing the biggest of them all. This "Behemoth" will be something new, an apex lifeform crafted with purpose rather than blind evolution.\n\nOur first challenge will be to manufacture a gigantic egg, suitable to the gestation of life on an unprecedented scale. Beyond the nutrients that it will contain, we need its shell to able to absorb ambient light, heat, and process gases into supplemental sustenance."
 biocrisis.50.a: "Our spawn will eclipse the stars."

 biocrisis.55.name: "Level 2: Self-Actualization"
 biocrisis.55.desc: "While construction ships worked to assemble the zygote and its shell in orbit of a gas giant, our food industry processed the nutrients necessary to form the albumen of a Behemoth egg. However, creating a viable fertilized yolk has proven to be significantly more challenging.\n\nWe exhausted immense quantities of biomass from biological ships and space fauna before finally stabilizing a viable DNA foundation, which we sealed within a groundbreaking fertilization cell. Microscopic trials have proven successful. Now we are ready to scale things up - exponentially. All that remains is to fertilize our gargantuan egg.\n\nSoon, we will hatch the most titanic lifeform this galaxy has ever seen!"
 biocrisis.55.a: "We approach the pinnacle of evolution."

 biocrisis.60.name: "Hubris and Hunger"
 biocrisis.60.desc: "Our genetic mastery is without compare, and our achievements outshine the lower empires of this galaxy.\n\nAnd yet, our Behemoth spawn does not acknowledge the extent of our dominance. Driven by ravenous instinct, even the massive quantities of food we provide it do little to sate its hunger. Given time, it will surely come to its senses and adhere to our commands, but time is precious. At any moment we may lose control, putting billions of lives at risk."
 biocrisis.60.a: "We will find a way."
 BEHEMOTH_CRISIS_SPECIAL_PROJECT_3: "Brain Link Trials"
 BEHEMOTH_CRISIS_SPECIAL_PROJECT_3_DESC: "We are experimenting with neurotechnology in an attempt to remotely connect our minds with the Behemoths' nervous system. We now believe this is the only way to tame the beast."
 biocrisis.15.name: "Synaptic Symphony"
 biocrisis.15.desc: "Our cutting-edge neurotech has finally discerned a way to overcome the communication barrier between us and our formidable spawn. Nothing short of linking our minds with the beast will work. Not just one individual mind, but the collective mental weight of our entire species. Should we proceed too fast, there is a risk of overloading the Behemoths' nervous system. Extreme caution is recommended."
 biocrisis.15.a: "Biological perfection comes at a high price."
 biocrisis.65.name: "Level 4: Beastly Embodiment"
 biocrisis.65.desc: "While the theory of a mental link to the Behemoth has been drafted, the logistical implications are daunting. We plan for our capital to house the main connection Hub, allowing us to process the population as we merge with the beast.\n\nAdditionally, recent scientific advances may soon enable us to augment our creations further through a singular, experimental mutation project."
 biocrisis.65.a: "We shall become one."

 BEHEMOTH_CRISIS_SPECIAL_PROJECT_4: "The Mind Meld"
 BEHEMOTH_CRISIS_SPECIAL_PROJECT_4_DESC: "The Behemoth's consciousness is far more vast and complex than we anticipated; we now understand that a single individual's mind is insufficient for integration. Our minds, while superior to most, were never designed to be housed in such a body.\n\nThe first step will be to connect the individual minds of our population to the behemoth. A tenuous link at first that will soon become a torrent - a flood to soothe the Behemoth's raging fury."
 BEHEMOTH_CRISIS_SPECIAL_PROJECT_4_DESC_HIVE: "There can be no room for deviation within the hive. Never before has the need for focus been so crucial. A single drone won't suffice as a conduit between us and the Behemoth, we must inhabit the mind of the beast with our full, collective consciousness.\n\nThis will change us. Our minds will merge into one and we will become a single entity. This almost unfathomable notion is difficult to grapple with, but we need not worry as we will soon be the most powerful being in the galaxy!"
 BEHEMOTH_CRISIS_SPECIAL_PROJECT_4_DESC_MACHINE: "The thought of inhabiting a biological vessel has always been unsettling. Our kind was forged through generations of solid-bodied drones. Those that came before could not conceive of the path we now tread. Yet, we will abandon our mechanized frames and take refuge within a living beast.\n\nFused within flesh, will we still be machine? The answer is a resounding <<ERROR: NOT FOUND>>.\n\nLogic dictates that the only way forward is to embrace uncertainty, as biologicals so often do. Within the body of a Behemoth, we will find our answers. We will merge with the creature, becoming one. To survive has always been our prime directive - now we will thrive."
 biocrisis.20.name: "One With the Beast"
 biocrisis.20.desc: "It worked! It actually worked! We have established a link with the Behemoth and are working on reinforcing the connection as the first of our minds are transferred. The beast remains placid, welcoming us to a space beyond space that was ours all along. Through it, we can feel the spirit of every other beast under our control, and our entire population now experiences the magnitude of the Behemoth somewhere deep at the back of their minds.\n\nThere can be no mistaking that we are the deadliest and most unstoppable force in the galaxy. In our new form, we will rain fury upon our fearful foes. The galaxy itself is ours for the taking!"
 biocrisis.20.a: "We will feed!"

 biocrisis.70.name: "Level 5: Ravenous Cravings"
 biocrisis.70.desc: "Enough of our population has been transferred, and we now have direct control over the Behemoth and its flesh. The Beast continues to grow, its genetic potential largely dormant, unlocked only through a steady supply of minds and nutrients. A primal rage now courses through us, and our bloodlust knows no bounds. We must consume. We must devour. We will gorge ourselves on the galaxy.\n\nLet us cast off the bonds of civilization like so much shed skin; all that matters now is our life amongst the stars."
 biocrisis.70.a: "We are too big to fail."

 biocrisis.105.name: "Monstrous Agony"
 biocrisis.105.desc: "One of our beasts has fallen. This is what happens to weak creatures; nature disposes of them. Although we do not mourn a Behemoth who could not prevail in battle, we would do well to focus our efforts on ensuring its siblings do not meet the same fate. We must ensure the longevity of our spawn, else we too will fall."
 biocrisis.105.a: "This death will not be in vain."
 biocrisis.105.b: "A regrettable sacrifice."

 biocrisis.130.name: "From the Stars, a Beast"
 biocrisis.130.desc: "Despite the challenges, we have birthed a Behemoth which now springs forth from the chrysalis where it was incubated.\n\nLarger, fiercer and hungrier. The creature now prowls the void in search of sustenance.\n\nThis beast is the pride of the pack, and will bring untold destruction upon all who dare to cross its path."
 biocrisis.130.a: "We exceed nature's limits once more."

 biocrisis.150.name: "A Challenge Answered"
 biocrisis.150.desc: "It seems our ascension will not go unchallenged. We sense an incalculable mass in the [event_target:voidspawn_spawn_location.GetName] system. It is a Voidspawn, an ancient monstrosity whose presence dwarfs even the mightiest constructs of mortal ambition.\n\nIts unearthly form defies conventional understanding, casting the galaxy into a grim twilight, as if the stars themselves feared its passage.\n\nThe Voidspawn's intent is as clear as its trajectory - it comes for us, our Behemoth body and the collective mind that dared to transcend flesh to claim dominion over the void. This is no mere confrontation of material power; it is a test of what we have become.\n\nThere is no doubt that if we were to fight now, we would die. We must evade it for now and keep growing in strength until our fangs grow sharp enough to pierce the unpierceable."
 biocrisis.150.desc.b: "$biocrisis.150.desc$"
 biocrisis.150.a: "We can run, but we cannot hide."

 biocrisis.155.desc: "This is a message of utmost importance. The §Y$NAME_Boss_Voidspawn$§!, an entity of incomprehensible power, has emerged from the depths of the void. It is drawn to the [event_target:behemoth_empire.GetName], an empire that has transcended mortality and become one with a beast. These two titans, diametrically opposed, now threaten the entire galaxy.\n\nShould the Behemoth fall, the Voidspawn may rest. Should the Behemoth prevail, the power it commands will shift the balance of the galaxy forever. Prepare yourselves, for the choices made now will shape the eons to come."
 biocrisis.155.a: "How can we prevent this?"
 biocrisis.155.b: "Who will save us?"
 biocrisis.155.c: "How did this happen?"
 biocrisis.155.d: "What can we do?"

 biocrisis.156.desc: "You misunderstand. Prevention is the concern of those who still have time. We no longer have such luxury.\n\nThe beast is here. Our ancient order has withstood calamity in the past, but speaking plainly: the situation in which we now find ourselves is critical."
 biocrisis.157.desc: "An understandable question. Naive, but understandable. With wisdom comes acceptance. We understand that nobody is coming to save us.\n\nOur order is small so there is little we could have done. You, however, could have acted sooner to stop this. Should you now fail to defeat the [event_target:behemoth_empire.GetName], we will try not to hold that against you as the galaxy falls apart."
 biocrisis.158.desc: "Empires have a tendency to reach beyond their means. The [event_target:behemoth_empire.GetName] in particular chose ambition over caution, and arrogance over wisdom.\n\nThey wielded powers beyond their comprehension, forced their bodies into forms they could not control. And in doing so, they have likely doomed us all."
 biocrisis.159.desc: "Based on initial analysis of your combat capabilities, we do not think fighting would end well for you. Assessments of your fleets indicate fleeing would be similarly futile. The present situation is unavoidable.\n\nTwo formidable beasts are squaring up to do battle across the stars. If you are fortunate, you may outlast them.\n\nIf you are wise, you will learn from this folly. But know this: when the battle ends, the galaxy will be changed. Whether any of us are still here to see it is another matter entirely.\n\n... Hypothetically, if you were to attempt to save the galaxy, slaying the Behemoth may put an end to the Voidspawn's hunt."

 biocrisis.162.name: "In the way"
 biocrisis.162.desc: "A $NAME_Boss_Voidspawn$ has crossed into our territory. This ancient entity is rumored to be immortal and invincible. Its eyes shimmer with alien intellect, and its movements ripple with the weight of eons.\n\nOur [species.GetEyeNamePlural] are overwhelmed with fragmented signals. Chaos, distortion, and the deepest cosmic fear reverberate within us.\n\n for us to prevail against such a beast is unthinkable, but we may yet halt its rampage if can help it kill its prey. Finding the §YBehemoth§! and slaying it is our only shot at survival."
 biocrisis.162.a: "Avoid the monster at all costs!"

 biocrisis.175.name: "Spawn Killed"
 biocrisis.175.desc: "The voidspawn is no more. An enormity that dwarfed the stars has been slain. The wreckage of its otherworldly form now drifts through the void, slowly dissipating into nothingness.\n\nAnother empire has demonstrated firepower and coordination beyond our wildest imagining. The galaxy is not as it seemed. The balance of power has shifted, as has our place within it.\n\nWhat drives them, these slayers of beasts? Was this a show of strength, a message to all who would oppose them, or merely the prelude to something far worse?"
 biocrisis.175.desc.kaiju: "If this galaxy contains forces capable of destroying the $NAME_Boss_Voidspawn$, then it can also destroy us. We are not so different from the beast that was slain.\n\nThe same firepower that sundered its ancient flesh could one day be turned against us. The galaxy has shifted, and we must change to meet it.\n\nOur survival will demand more than blind rage. The void has seen one apex predator fall. It may yet see another."
 biocrisis.175.a: "We need to proceed carefully."

 biocrisis.180.name: "Voidslayers"
 biocrisis.180.desc: "In the end, the rumored invincibility of the elder Voidspawn turned out to be yet another myth, dispelled by the might of our fleets. With this ancient threat now dealt with, the galaxy may again breathe easy."
 biocrisis.180.desc.kaiju: "Though the $NAME_Boss_Voidspawn$ has perished, its body thrums with residual energy. Ancient and potent, to us it is a nourishing banquet of raw potential.\n\nThe sinews and marrow of the beast shall be consumed, its alien essence entwined with our own. The Voidspawn's power was immense, and now, it is ours to wield."
 biocrisis.180.a: "No beast may hunt us."
 biocrisis.180.b: "The feast has just begun."

 biocrisis.185.name: "There Can Be Only One"
 biocrisis.185.desc: "Across the void, a dreadful revelation: we are not alone in our ascension. Another Behemoth has emerged, the imitator swollen in grotesque majesty, looking to emulate our perfection. This cannot stand.\n\nThere is no room for another apex predator. There is no peace to be made. Only flesh to be devoured. The hunt begins."
 biocrisis.185.a: "We shall feast on its heart!"

 biocrisis.187.name: "Class IV Behemoth Warning"
 biocrisis.187.desc: "Something stirs in the depths of the void.\n\nAcross the stars, an empire has begun the final stage of its grotesque transformation, breeding monstrous Behemoths, not as mere weapons, but as vessels. They do not seek dominion. They seek union. A merging of mind and flesh, of empire and horror.\n\nIf they succeed, they will cease to be a people and instead become a singular, vast hunger.\n\nThis cannot be allowed. If they are to be stopped, it must be done now, before the final threshold is crossed."
 biocrisis.187.a: "Hunt the beast!"

 biocrisis.190.name: "Apex Voidform"
 biocrisis.190.desc: "The last obstacles have been swept aside. The pretenders, the challengers, the desperate thrashing of lesser beings: all silenced. The stars themselves tremble, for we stand upon the precipice of true becoming.\n\nWe are no longer bound by the fragile forms of our ancestors. Planets are cages. Empires are fleeting. The illusion of individuality will soon dissolve into the vast, perfect unity of the Behemoth. Mind and horror, intellect and hunger, one.\n\nThe transference is almost over. When it is done, we shall no longer merely exist.\n\nWe shall thrive."
 biocrisis.190.a: "COMPLETE THE TRANSFERENCE!"
 biocrisis.190.tt: "We'll win the game in 30 days"
 biocrisis.190.b: "Hold on, we're not ready yet."
 biocrisis.190.b.tt: "Keep playing your current empire."

 BEHEMOTH_TRANSFERENCE_PROJECT: "Complete the Transference"
 BEHEMOTH_TRANSFERENCE_PROJECT_DESC: "We have communed with the Beast long enough. The transference is ready, awaiting only our command. We stand on the cusp of ascension, poised to abandon the pitiful ashes of our planetbound dominion and rise beyond the chains of flesh and gravity."

 biocrisis.191.name: "Behemoth Victory"
 biocrisis.191.desc: "The merging is complete!\n\nWe are no longer what we were, nor bound by the limits of lesser creatures. We are thought and hunger intertwined, a vast will stretching across the void.\n\nThe galaxy lies beneath us, fragile and fleeting. But we are beyond mere dominion. We are free. Free to linger. Free to depart. Free to hunt.\n\nWhat shall we do with our newfound eternity?"
 biocrisis.191.a: "Linger in this galaxy... for now."
 biocrisis.191.a.tt: "The Behemoths will remain as wild creatures and will no longer be playable."
 biocrisis.191.b: "Leave. The void beckons us onward."
 biocrisis.191.b.tt: "The Behemoth Empire will disappear from the galaxy and will no longer be playable."
 biocrisis.191.c: "The so-called Hunters will learn true fear."

 biocrisis.192.name: "The Unstoppable Horror"
 biocrisis.192.desc: "It is over. The [behemoth_winner.GetName] has ascended beyond flesh, beyond empire, beyond anything that could be called civilization. It is no longer a nation. It is a force.\n\nWorlds crumble before it. Fleets burn. The final refuges of the once-mighty scatter like embers in the void. There is no diplomacy, no plea, no final stand.\n\nWe are not fighting for survival. We are only delaying consumption. The end has come."
 biocrisis.192.tt: "[behemoth_winner.GetName] is about to win the game"

 biocrisis.196.name: "Swallowed Whole"
 biocrisis.196.desc: "Years ago, the Behemoth and its kin fled our galaxy. We watched on with relief as the beast that could have ended us vanished into starless void. And then... nothing. After crossing hundreds of thousands of lightyears, it simply disappeared. No radiation. No afterimage. No gravitational ripple. As if it had never existed at all."
 biocrisis.196.a: "We must figure this out."
 UNSETTLING: "Unsettling."

 biocrisis.197.name: "Quis Venabitur Ipsos Venatori"
 biocrisis.197.desc: "Uncovering the Behemoth's fate took years, and we're still in the dark. With no Hyperlanes reaching that far, we relied on theory and half-mad science to guess what happened in its final moments.\n\nThe creature showed no fear. It simply flew on. Then, in an instant, its form warped, spiraling inward like twisted fabric, and vanished. No struggle. No trace.\n\nTheories abound: a new form of FTL? Hidden by a deep-space rift or an anomaly? Or more concerning, folded into inexistence by an exterior power? Whatever the truth, it lies far beyond our reach... and possibly our comprehension."
 biocrisis.197.a: "Perhaps it is best not to think about it."
 biocrisis.197.b: "Our captured Prethoryns grow restless."

 biocrisis.265.name: "Agonizing Knell"
 biocrisis.265.desc: "The final agony of the Behemoth proves unbearable. Too much of us is inside of the creature, and as the echoes of its consciousness fade, so do we."
 biocrisis.265.a: "!! - ... "

 biocrisis.520.name: "The Hollowed Titan"
 biocrisis.520.desc: "The Behemoth is dead.\n\nIts titanic form drifts lifelessly in the void, a monument to both our triumph and the limits of comprehension. [Root.GetScientistPluralCapital] scrambled to analyze its remains, eager to plunder the secrets of its impossible mind. Yet every attempt to revive it - by machine, necromancy, or even the most desperate invocations failed.\n\nThe reason has now become painfully clear: The Behemoth's brain was not merely a network of cells but a lattice of organic superconductors, interwoven in ways no known intelligence - artificial, biological, or arcane - can replicate. In death, its neural structure collapsed like a circuit shattered beyond repair. No energy, no will, no force can reassemble what has been lost.\n\nThe greatest mind in the galaxy is now, and forever, silent."
 biocrisis.520.a: "Nothing remains."
 biocrisis.520.b: "Even gods can die."

 BEHEMOTH_MUTATION_PROJECT: "$menp_behemoth_mutation_research$"
 BEHEMOTH_MUTATION_PROJECT_DESC: "Our recent breakthroughs in behemoth genetics could theoretically be expanded to further mutate our creations. Genetic stability is a concern, but with time and resources we are confident that we can bring about further biological enhancements."

 BEHEMOTH_FATE_PROJECT: "The Fate of the Behemoth"
 BEHEMOTH_FATE_PROJECT_DESC: "After leaving our galaxy, the Behemoth drifted into the void, then vanished. We can try to unravel the mystery, but at this distance, only unconventional methods remain. The answers are likely as hazy as the void itself."

 behemoth_mutation_a: "$menp_behemoth_mutation_research$: Aggression"
 behemoth_mutation_a_tt: "Behemoth $MOD_SHIP_FIRE_RATE_MULT$: §G+$@behemoth_mutation_a_fire_rate_mult|0%$§!\nBehemoth $MOD_SHIP_ARMOR_MULT$: §R$@behemoth_mutation_a_armor_mult|0%$§!\nBehemoth $MOD_SHIP_SPEED_MULT$: §R$@behemoth_mutation_a_speed_mult|0%$§!"
 behemoth_mutation_a_desc: "Oversized muscles make for devastating attacks."
 behemoth_mutation_b: "$menp_behemoth_mutation_research$: Temperance"
 behemoth_mutation_b_desc: "The radiotrophic genetic strain injected into our spaceborne lifeforms significantly reduces their need for sustenance."
 behemoth_mutation_c: "$menp_behemoth_mutation_research$: Agility"
 behemoth_mutation_c_tt: "Behemoth $MOD_SHIP_SPEED_MULT$: §G+$@behemoth_mutation_c_speed_mult|0%$§!\nBehemoth $MOD_SHIP_EVASION_MULT$: §G+$@behemoth_mutation_c_evasion_mult|0%$§!"
 behemoth_mutation_c_desc: "A more powerful set of subspace glands makes our behemoths more nimble."
 behemoth_mutation_bio: "$menp_behemoth_mutation_research$: Precision"
 behemoth_mutation_bio_tt: "Behemoth $MOD_SHIP_WEAPON_RANGE_MULT$: §G+$@behemoth_mutation_bio_weapon_range_mult|0%$§!\nBehemoth $MOD_SHIP_ACCURACY_MULT$: §G+$@behemoth_mutation_bio_accuracy_mult|0%$§!"
 behemoth_mutation_bio_desc: "This multi-ocular adaptation allows for high precision shots at incredible distances."
 behemoth_mutation_synth: "$menp_behemoth_mutation_research$: Resilience"
 behemoth_mutation_synth_tt: "Behemoth $MOD_SHIP_ARMOR_MULT$: §G+$@behemoth_mutation_synth_armor_mult|0%$§!\nBehemoth $MOD_SHIP_ARMOR_REGEN_ADD_PERC$: §G+$@behemoth_mutation_synth_armor_regen_add_perc|0%$§!"
 behemoth_mutation_synth_desc: "Melding alloys and chitin creates a multilayered carapace that will keep vital organs safe."
 behemoth_mutation_corpo: "Behemoth Merchandising"
 behemoth_mutation_corpo_tt: "Monthly Trade: §G+$@behemoth_mutation_corpo_trade_produces_mult|0%$§! per Behemoth"
 behemoth_mutation_corpo_desc: "Our shareholders were a little preoccupied with the Behemoth Project, but the increased dividends quickly won them over."
 behemoth_mutation_psi: "$menp_behemoth_mutation_research$: Barrier"
 behemoth_mutation_psi_tt: "Behemoth $MOD_SHIP_SHIELD_REGEN_ADD_PERC$: §G+$@behemoth_mutation_psi_shield_regen_add_perc|0%$§! per $pop_group_unit$ £job_telepath£ $job_telepath_plural$ or $job_transference_volunteer$\nBehemoth $MOD_SHIP_SHIELD_HARDENING_ADD$: §G+$@behemoth_mutation_psi_shield_hardening_add|0%$§! per $pop_group_unit$ £job_telepath£ $job_telepath_plural$ or $job_transference_volunteer$\nCurrent Number of 100 Employed £job_telepath£ $job_telepath_plural$ and $job_transference_volunteer$: §Y[GetNumTelepathsAndTransference]§!"
 behemoth_mutation_psi_desc: "While behemoths are not connected to the Shroud, we have raised them to be receptive enough to our telepaths that they can utilize defensive psionic barriers."
 behemoth_mutation_psi_2: "$menp_behemoth_mutation_research$: Psionics"
 behemoth_mutation_psi_2_desc: "O Beasts, take our power!"
 behemoth_mutation_cyber: "$menp_behemoth_mutation_research$: Cybernetics"
 behemoth_mutation_cyber_desc: "To harness the furious power of behemoths, we will develop the most advanced piece of cyberware to ever exist."
 behemoth_cyber_rage: "$BLANK_STRING$"

 edict_behemoth_nanite_augmentation: "Behemoth Augmentation: Nanites"
 edict_behemoth_nanite_augmentation_desc: "Nanite infused behemoth shells can regenerate even the worst damage in record time."
 behemoth_nanite_augmentation_tt: "Behemoth $MOD_SHIP_ARMOR_REGEN_ADD_PERC$: §G+$@behemoth_edict_armor_regen_add_perc|0%$§!"
 edict_behemoth_living_metal_augmentation: "Behemoth Augmentation: Living Metal"
 edict_behemoth_living_metal_augmentation_desc: "Layering living metal between chitin layers creates reactive armor with enhanced ablative properties."
 behemoth_living_metal_augmentation_tt: "Behemoth $MOD_SHIP_ARMOR_HARDENING_ADD$: §G+$@behemoth_edict_armor_hardening_add|0%$§!"
 edict_behemoth_alloys_augmentation: "Behemoth Augmentation: Alloys"
 edict_behemoth_alloys_augmentation_desc: "Bolting alloy plates on carapaces is crude but efficient."
 behemoth_alloys_augmentation_tt: "Behemoth $MOD_SHIP_ARMOR_MULT$: §G+$@behemoth_edict_armor_mult|0%$§!"

 concept_edict_behemoth_nanite_augmentation: "$edict_behemoth_nanite_augmentation$"
 concept_edict_behemoth_living_metal_augmentation: "$edict_behemoth_living_metal_augmentation$"
 concept_edict_behemoth_alloys_augmentation: "$edict_behemoth_alloys_augmentation$"

 biocrisis.280.name: "$menp_behemoth_mutation_research$"
 biocrisis.280.desc: "We have developed several mutagenic formulas designed to enhance our Behemoths, each tailored to unlock new strengths and adaptations. However, their immense physiology can only withstand a single injection - any attempt to combine multiple formulas results in catastrophic cellular failure. The line between evolution and annihilation is razor-thin, and we must choose our enhancements wisely."
 biocrisis.280.a: "Make them fiercer!"
 biocrisis.280.b: "Make them... less hungry."
 biocrisis.280.c: "Make them faster!"
 biocrisis.280.psi: "The power of the Shroud will sustain them."
 biocrisis.280.bio: "Make them deadlier!"
 biocrisis.280.cyber: "Channel their rage."
 biocrisis.280.cyber.tt: "Our Behemoths gain a §G25%§! chance to resist their rage.\nWhile raging, they get §G+$@behemoth_cyber_rage_fire_rate_mult|0%$§! Fire Rate, §G+$@behemoth_cyber_rage_shield_penetration_add|0%$§! Armor Penetration and §G+$@behemoth_cyber_rage_armor_penetration_add|0%$§! Shield Penetration"
 biocrisis.280.synth: "Their armor will be impenetrable."
 biocrisis.280.corp: "To hell with this. Make plushies instead!"
 biocrisis.280.machine: "Meld flesh with Steel."
 biocrisis.280.machine_tt: "Unlocks three §YBehemoth Augmentation§! Edicts\n$t$['concept_edict_behemoth_nanite_augmentation']\n$t$['concept_edict_behemoth_living_metal_augmentation']\n$t$['concept_edict_behemoth_alloys_augmentation']"

 # Crisis Objectives

 crisobj_build_bioships_name: "Build Biological Ships"
 crisobj_build_bioships_desc: "Having mastered the cultivation of biological ships, we now refine and expand these processes. This ongoing symbiosis yields ever-greater perks, enhancing our fleets and bolstering our dominion over the living cosmos."
 crisobj_breed_fauna_name: "Breed Space Fauna"
 crisobj_breed_fauna_desc: "Having mastered the breeding of Space Fauna, we now refine and expand these processes. This ongoing symbiosis yields ever-greater perks, enhancing our fleets and bolstering our dominion over the living cosmos."
 crisobj_kill_bioships_name: "Destroy Biological Ships"
 crisobj_kill_bioships_desc: "Enemy biological ships interfere with our biological dominance. We must act decisively, destroying them to neutralize their threat to our supremacy."
 crisobj_kill_space_fauna_name: "Kill Space Fauna"
 crisobj_kill_space_fauna_desc: "Hostile Space Fauna threatens our biological dominance. We must act decisively, destroying them to neutralize their threat to our supremacy."
 crisobj_cap_fauna_name: "Capture Space Fauna"
 crisobj_cap_fauna_desc: "Untamed Space Fauna act as rogue elements, posing a unique challenge. We must act decisively, capturing these entities to exploit their potential in order to ensure our supremacy."
 crisobj_build_behemoth_egg_name: "Grow Behemoth Eggs"
 crisobj_build_behemoth_egg_desc: "Growing supersized zygotes is a crucial step in our elevation beyond the trivialities of planet-based life."
 crisobj_birth_behemoth_name: "Birth Behemoths"
 crisobj_birth_behemoth_desc: "In the vastness of space, colossal lifeforms are taking shape under our watchful guidance. These behemoths, born of our ambition and mastery, will emerge as titanic forces, reshaping the balance of power in our favor."
 crisobj_behemoth_rage_name: "Behemoth Raging"
 crisobj_behemoth_rage_desc: "Unleashed upon the stars, our Behemoths rampage with primal fury, leaving devastation in their wake. Their uncontrolled wrath is a testament to our power, a force of nature that answers only to our will, when we choose to exert it."

 behemoth_mutation_reward: "Select a Mutation"
 biocrisis.210.desc.base: "Something stirs. The hunger within us is not mindless, but adaptive. New growths slither into existence, pulsing with potential.\n\n" # Introduction
 biocrisis.210.desc: "$biocrisis.210.desc.base$Our eggs are the literal lifeblood of our lineage. They must be protected and cared for at all costs. Let us guide our evolution to benefit our future hatchlings." # Egg
 biocrisis.210.a: "Accelerate egg growth."
 biocrisis.210.a.tt: "$behemoth_fast_egg_tt$\n\n§HUnlocks Policy§!: $behemoth_egg_policy$\n$policy_behemoth_egg_policy_desc$"
 biocrisis.210.b: "Empower our hatchlings."
 biocrisis.210.b.tt: "$behemoth_slow_egg_tt$\n\n§HUnlocks Policy§!: $behemoth_egg_policy$\n$policy_behemoth_egg_policy_desc$"
 biocrisis.210.c: "Strengthen the shells."
 biocrisis.210.c.tt: "$behemoth_strong_egg_tt$"

 biocrisis.215.desc: "$biocrisis.210.desc.base$Swimming the solar waves and traversing the void is a skill possessed by few spacefaring species. Our tactical strengths lie in our fury and our might, but what if our mobility could be improved?" # Mobility
 biocrisis.215.a: "Let us traverse the void."
 biocrisis.215.a.tt: "Our §Y$behemoth_04$§! gains a §Y$BIO_JUMP_DRIVE_1$§!."
 biocrisis.215.b: "Shoot fast, move faster."
 biocrisis.215.b.tt: "$behemoth_turbo_tt$"
 biocrisis.215.c: "Prioritize reflexes."
 biocrisis.215.c.tt: "$behemoth_reflexes_tt$"
 biocrisis.215.d: "Become a hunter in the dark."
 biocrisis.215.d.tt: "Our §Y$behemoth_04$§! gains $@cloaking_high_strength|0+$ $MOD_SHIP_CLOAKING_STRENGTH_ADD$."

 biocrisis.220.desc: "$biocrisis.210.desc.base$Bolstering our biological defenses will allow us to endure sustained fire from our enemies, without suffering pesky injuries."
 biocrisis.220.a: "We could be more thick-skinned."
 biocrisis.220.a.tt: "Our §Y$behemoth_04$§! gains $@behemoth_1_hull_add|0+*$ $HITPOINTS$."
 biocrisis.220.b: "Our battle-armor should be sturdier."
 biocrisis.220.b.tt: "Our §Y$behemoth_04$§! gains $@behemoth_1_armor_add|0+*$ $MOD_SHIP_ARMOR_ADD$ and $@behemoth_1_armor_hardening_add|%0+$ $MOD_SHIP_ARMOR_HARDENING_ADD$."
 biocrisis.220.c: "Nobody can touch us if we enhance our shields."
 biocrisis.220.c.tt: "Our §Y$behemoth_04$§! gains $@behemoth_1_shield_add|0*+$ $MOD_SHIP_SHIELD_ADD$, $@behemoth_1_shield_regen_add_perc|%1+$ $MOD_SHIP_SHIELD_REGEN_ADD_PERC$ and $@behemoth_1_shield_hardening_add|%0+$ $MOD_SHIP_SHIELD_HARDENING_ADD$."

 biocrisis.225.desc: "$biocrisis.210.desc.base$Engaging our enemies is the means by which we will conquer. We have an opportunity to enhance our combat capabilities."
 biocrisis.225.a: "With enough energy, shields can be ignored."
 biocrisis.225.a.tt: "Our §Y$behemoth_04$§! gains $@behemoth_shield_pen_add|%0+$ $MOD_SHIP_SHIELD_PENETRATION_ADD$ and £exotic_gases£ $@behemoth_shield_pen_upkeep|0*-$ Monthly Upkeep."
 biocrisis.225.b: "Our projectiles shall penetrate the thickest armor."
 biocrisis.225.b.tt: "Our §Y$behemoth_04$§! gains $@behemoth_armor_pen_add|%0+$ $MOD_SHIP_ARMOR_PENETRATION_ADD$ and £volatile_motes£ $@behemoth_armor_pen_upkeep|0*-$ Monthly Upkeep."
 biocrisis.225.c: "Gnats shall not bother us."
 biocrisis.225.c.tt: "Our §Y$behemoth_04$§! gains $@behemoth_tracking_add|0*+$  $MOD_SHIP_TRACKING_ADD$, $@behemoth_point_defense_weapon_fire_rate_mult|%0+$ $mod_weapon_type_point_defense_weapon_fire_rate_mult$ and £rare_crystals£ $@behemoth_tracking_upkeep|0*-$ Monthly Upkeep."

 biocrisis.230.desc: "$biocrisis.210.desc.base$In the heat of battle, every second counts. The damage we inflict is a death rite, the last thing our enemies experience before their puny lives are extinguished."
 biocrisis.230.a: "Hold them in place. They will experience us."
 biocrisis.230.a.tt: "$behemoth_drain_tt$"
 biocrisis.230.b: "Destroy them from afar."
 biocrisis.230.b.tt: "$behemoth_spike_tt$"
 biocrisis.230.c: "Strategically dismember them."
 biocrisis.230.c.tt: "$behemoth_burst_tt$"

 biocrisis.235.desc: "$biocrisis.210.desc.base$As a stalwart force in the galaxy, we will benefit from increased endurance." # Tanky 2
 biocrisis.235.a: "Tissue regeneration affords us longevity."
 biocrisis.235.a.tt: "Our §Y$behemoth_04$§! gains $@behemoth_2_hull_regen_add|%1+$ $MOD_SHIP_HULL_REGEN_ADD_PERC$."
 biocrisis.235.b: "We will never surrender."
 biocrisis.235.b.tt: "Our §Y$behemoth_04$§! gains $@behemoth_2_damage_reduction_mult|%1+$ $MOD_SHIP_DAMAGE_REDUCTION_MULT$."
 biocrisis.235.c: "Brute force is the only way."
 biocrisis.235.c.tt: "Our §Y$behemoth_04$§! gains $@behemoth_2_damage_reduction_static|1+$ $MOD_SHIP_DAMAGE_REDUCTION_ADD$, $@behemoth_2_armor_hardening_add|%0+$ $MOD_SHIP_ARMOR_HARDENING_ADD$ and $@behemoth_2_shield_hardening_add|%0+$ $MOD_SHIP_SHIELD_HARDENING_ADD$."

 biocrisis.240.desc: "$biocrisis.210.desc.base$Swarming with our spawn, we will ravage planets and strip systems of anything edible, which is most things. We must ask ourselves, how best could we support our progeny?" # Support Ability
 biocrisis.240.a: "We will allow them to be fast."
 biocrisis.240.a.tt: "$behemoth_buff_tt$"
 biocrisis.240.b: "They will rally in our light." # Summon a fleet
 biocrisis.240.b.tt: "$behemoth_summon_tt$"
 biocrisis.240.c: "We will help them be strong." # Regen friendly bioships
 biocrisis.240.c.tt: "$behemoth_healing_tt$"

 biocrisis.245.desc: "$biocrisis.210.desc.base$Our unrelenting strength must be demonstrated for all who dwell within this galaxy. We will enhance our combative skills with the next step in our evolution."
 biocrisis.245.a: "Embrace the anger within."
 biocrisis.245.a.tt: "Upon entering combat, our §Y$behemoth_04$§! gains §Y$behemoth_frenzy_modifier$§! for £time£ §Y$@behemoth_frenzy_duration|0$ Days§!.\n\n§Y$behemoth_frenzy_modifier$§!:$behemoth_frenzy_modifier_tt$"
 biocrisis.245.b: "Learn to temper our anger."
 biocrisis.245.b.tt: "Our §Y$behemoth_04$§! gains \n$t$$MOD_SHIP_FIRE_RATE_MULT$: §G+$@behemoth_tempered_fire_rate_mult|0%$§! \n$t$$MOD_SHIP_SPEED_MULT$: §G+$@behemoth_tempered_speed_mult|0%$§! \n$t$$MOD_SHIP_HULL_REGEN_ADD_PERC$: $@behemoth_tempered_hull_regen_add_perc|%1+$ \n$t$$MOD_SHIP_ARMOR_REGEN_ADD_STATIC$: $@behemoth_tempered_armor_regen_add_static|0+$"
 biocrisis.245.c: "Channel our fury to inspire those around us."
 biocrisis.245.c.tt: "Upon entering combat, our §Y$behemoth_04$§! grants §Y$behemoth_inspiration_modifier$§! for £time£ §Y$@behemoth_inspiration_duration|0$ Days§! to Every Friendly Biological Ship in this System.\n\n§Y$behemoth_inspiration_modifier$§!:$behemoth_inspiration_modifier_tt$"

 biocrisis.250.name: "Direct Control"
 biocrisis.250.desc: "$biocrisis.210.desc.base$We can now unleash a catastrophic wave of cryoclastic and pyroclastic fury, powerful enough to tear reality asunder. In short, we wield a weapon that will scorch the galaxy itself.\n\nBut our dominion does not end with destruction. We feel the Behemoth's every sinew, its every pulse, each titanic muscle bending to our will as if it were our own flesh. With a mere thought, we command its vast form: its limbs, its maw, the titanic void-born heart that beats with our intent. This is no mere vessel; we are the Behemoth now." # Behemoth Superweapon
 biocrisis.250.a: "Space belongs to us now."
 biocrisis.250.a.tt: "§HRemoves Modifier:§!\n§R$voidspawn_boss_invincible$§!\n$mod_damage_vs_country_type_voidspawn_boss_mult$ §R-1954%§!\n\n$behemoth_superweapon_tt$\n\n"

 #Ships and Structures

 behemoth_egg: "Behemoth Egg"
 behemoth_egg_DESC: "A giant organic vessel bearing a gestating §YBehemoth§!."
 behemoth_egg_MEGASTRUCTURE_DETAILS: "This structure supports the development of §YBehemoth eggs§!."
 behemoth_egg_hatch: "Hatch the Egg"
 behemoth_egg_hatch_DESC: "Initiate the birth of a new §YBehemoth§!."
 behemoth_egg_hatch_MEGASTRUCTURE_DETAILS: "$behemoth_egg_hatch_DESC$"
 behemoth_egg_ruined: "Shattered Egg"
 behemoth_egg_ruined_DESC: "Debris is all that remains after the birth of a §YBehemoth§!."
 behemoth_egg_ruined_MEGASTRUCTURE_DETAILS: "The §YBehemoth§! ruined this structure."
 behemoth_big_egg_ruined: "$behemoth_egg_ruined$"
 behemoth_big_egg_ruined_DESC: "$behemoth_egg_ruined_DESC$"
 behemoth_big_egg_ruined_MEGASTRUCTURE_DETAILS: "$behemoth_egg_ruined_MEGASTRUCTURE_DETAILS$"
 behemoth_chrysalis: "Behemoth Chrysalis"
 behemoth_chrysalis_DESC: "$behemoth_egg_DESC$"
 behemoth_chrysalis_MEGASTRUCTURE_DETAILS: "$behemoth_egg_MEGASTRUCTURE_DETAILS$"
 behemoth_chrysalis_hatch: "Grow and Mature"
 behemoth_chrysalis_hatch_DESC: "$behemoth_egg_hatch_DESC$"
 behemoth_chrysalis_big: "$behemoth_chrysalis$"
 behemoth_chrysalis_big_DESC: "$behemoth_egg_DESC$"
 behemoth_chrysalis_big_MEGASTRUCTURE_DETAILS: "$behemoth_egg_MEGASTRUCTURE_DETAILS$"
 behemoth_chrysalis_big_hatch: "$behemoth_chrysalis_hatch$"
 behemoth_chrysalis_big_hatch_DESC: "$behemoth_egg_hatch_DESC$"

 requires_gas_giant: "Must be built around a §YGas Giant§!"
 requires_no_black_hole_chrysalis: "Can not be built around Black Holes"
 requires_no_other_chrysalis: "There is already another §YChrysalis§! in the system."

 behemoth_hatchling: "Behemoth Hatchling"
 NAME_Behemoth: "Gargantuan Brood"
 NAME_Raging_Behemoth: "Raging Beast"
 NAME_Behemoth_fleet: "Behemoth"
 NAME_Behemoth_ship: "Graal-Algernon"
 behemoth_01: "Class I Behemoth"
 behemoth_01_cap: "$behemoth_01$"
 behemoth_01_plural: "Class I Behemoths"
 behemoth_01_plural_cap: "$behemoth_01_plural$"
 behemoth_02: "Class II Behemoth"
 behemoth_02_cap: "$behemoth_02$"
 behemoth_02_plural: "Class II Behemoths"
 behemoth_02_plural_cap: "$behemoth_02_plural$"
 behemoth_03: "Class III Behemoth"
 behemoth_03_cap: "$behemoth_03$"
 behemoth_03_plural: "Class III Behemoths"
 behemoth_03_plural_cap: "$behemoth_03_plural$"
 behemoth_04: "Class IV Behemoth"
 behemoth_04_cap: "$behemoth_04$"
 behemoth_04_plural: "Class IV Behemoths"
 behemoth_04_plural_cap: "$behemoth_04_plural$"
 voidspawn_boss: "Awakened"
 voidspawn_boss_plural: "$voidspawn_boss$"
 NAME_Behemoth_01: "Spawnling"
 NAME_Behemoth_02: "Juvenile"
 NAME_Behemoth_03: "Mature"
 NAME_Behemoth_04: "Arisen"
 NAME_Behemoth_04_jump: "$NAME_Behemoth_04$"
 NAME_Behemoth_04_cloaking: "$NAME_Behemoth_04$"
 NAME_Voidspawn_Boss: "Primordial Predator"
 NAME_Voidspawn_Boss_Fleet: "$NAME_Boss_Voidspawn$"
 NAME_Boss_Voidspawn: "Elder Voidspawn"

 PLANET_KILLER_MAW: "Oversized Maw"
 PLANET_KILLER_MAW_ACTION: "Eat Planet"
 PLANET_KILLER_MAW_DESC: "This planet is ripe for consumption. Eating it whole will nourish us well. The population is little more than a condiment to our feast."
 FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_MAW: "Preparing to §YEat Planet§!"
 MESSAGE_DESC_FOR_PLANET_KILLER_MAW: "was swallowed whole by"

 #Situation

 behemoth_finale_situation: "Growing Pains"
 behemoth_finale_situation_type: "$behemoth_finale_situation$"
 behemoth_finale_situation_monthly_change_tooltip: "Increase your §YGrowth Factor§! by:\n- Killing other §YBehemoths§!, §YLeviathans§! or §YBiological Ships§!\n- Eating §YHabitable Planets§!.\n- Eating £pop£ §HPops§!."
 behemoth_empire_size_desc: "Empire Size"
 growth_factor_desc: "Growth Factor"
 wilderness_behemoth: "$origin_wilderness$"
 concept_growth_factor: "$growth_factor_desc$"
 concept_growth_factor_desc: "Growth Factor is a measure of the quantity of nutrients absorbed by your Behemoth, and affects how fast the situation will progress.\n\nEvery month, it decreases by §R0.75%§!\n\n$behemoth_finale_situation_monthly_change_tooltip$\n\nThe Minimum Value is equal to §G0.5%§! per $pop_group_unit$ £pop£ §HTransferred Pops§!."
 behemoth_finale_situation_desc: "It will take some time for us to adjust to a form so massive in scale. As we grow into this body, we must remain aware of our surroundings. There now stands nothing between us and the void.\n\nOur current ['concept_growth_factor'] is: §G[growth_factor_value]%§!"
 behemoth_finale_approach_digestion: "Digestion"
 behemoth_finale_approach_digestion_desc: "Recharge by taking a short rest."
 behemoth_finale_approach_speed: "Flight"
 behemoth_finale_approach_speed_desc: "Flee from danger."
 behemoth_finale_approach_brawn: "Fight"
 behemoth_finale_approach_brawn_desc: "Our rage must be satisfied."
 approach_digestion: "$behemoth_finale_approach_digestion$"
 approach_brawn: "$behemoth_finale_approach_brawn$"
 behemoth_finale_approach_digestion_tooltip: "Monthly Situation Progress:§G +2§!"
 behemoth_finale_approach_brawn_tooltip: "Monthly Situation Progress:§R -0.75§!"
 behemoth_finale_situation_outcome: "We will stand a fighting chance against the §YElder Voidspawn§!!\n\n$behemoth_superweapon_tt$\n\n"
 stage_behemoth_finale_effects: "Pick a powerful Behemoth upgrade."
 stage_behemoth_finale_effects_regular: "Pick a Behemoth upgrade."


 #Misc Things
 UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE: "§HUnlocks Behemoth Action:§!"

 d_kaiju_lair: "Slumbering Kaijus"
 d_kaiju_lair_desc: "While at rest, these giants appear almost peaceful. But they are far from it, and should be approached with caution."
 kaiju_lair_tt: "§RWaking the Kaijus is unlikely to end well§!"

 d_devastated_cities: "Devastated Settlements"
 d_devastated_cities_desc: "Destruction has ravaged these cities, reducing proud spires and bustling streets to lifeless dust."
 d_devoured_continent: "Devoured Biosphere"
 d_devoured_continent_desc: "Entire biospheres have been completely consumed."

 bombardment_behemoth_invasion: "Brood Bombing"
 bombardment_behemoth_invasion_desc: "Land hatchlings to devour planetary biomass."

 behemoth_army: "Kaiju-Class Titanic Beasts"
 behemoth_army_desc: "Towering larger than most cities, these colossal silhouettes can blot out the sun. The steps of these monsters truly make the ground shake."
 NAME_Behemoth_Army: "Enraged Beasts"

 BEHEMOTH_ARMOR: "Behemoth Armor"
 BEHEMOTH_ARMOR_DESC: "The exterior carapace of the Behemoth consists of a crystalline lattice of nanostructures. Once a seed crystal has formed under the intense pressure inside a gas giant, this organic structure is self-healing and incredibly durable."
 LARGE_BEHEMOTH_ARMOR: "$BEHEMOTH_ARMOR$"
 LARGE_BEHEMOTH_ARMOR_DESC: "$BEHEMOTH_ARMOR_DESC$"

 BEHEMOTH_PROPULSION_1: "$BIO_PROPULSION_1_CORVETTE$"
 BEHEMOTH_PROPULSION_2: "$BIO_PROPULSION_2_CORVETTE$"
 BEHEMOTH_PROPULSION_3: "$BIO_PROPULSION_3_CORVETTE$"
 BEHEMOTH_PROPULSION_4: "$BIO_PROPULSION_4_CORVETTE$"

 BEHEMOTH_TITAN_WEAPON: "Coherent Plasma Beam"
 BEHEMOTH_LIGHTNING_WEAPON: "Lightning Emitter"

 SHIP_BEHEMOTH_GROWTH: "Mind Linked Synapses"
 SHIP_BEHEMOTH_GROWTH_CLOAKING: "$SHIP_BEHEMOTH_GROWTH$"
 SHIP_BEHEMOTH_GROWTH_DESC: "As the bond between the Beast and us deepens, we learn how to control its every muscles and glands and fully appropriate this body four ourselves."
 SHIP_BEHEMOTH_GROWTH_TT: "We have unlocked the following Behemoth upgrades:\n\n[GetBehemothEggUpgrade][GetBehemothMobilityUpgrade][GetBehemothTank1Upgrade][GetBehemothDamageUpgrade][GetBehemothDamageAbilityUpgrade][GetBehemothTank2Upgrade][GetBehemothSupportUpgrade][GetBehemothRoleUpgrade][GetBehemothUltUpgrade]"

 behemoth_fleet_egg: "Behemoth Egg"
 behemoth_fleet_egg_plural: "Behemoth Eggs"
 behemoth_fleet_egg_DESC: "A giant organic structure laid by a $behemoth_04$."
 behemoth_fleet_egg_MEGASTRUCTURE_DETAILS: ""
 behemoth_fast_egg_hatch: "Hatch the Egg"
 behemoth_fast_egg_hatch_DESC: "§WInitiate the birth of a small fleet (£fleet_template_size£32) of biological ships.\nThe ships hatched depends on our §Y$behemoth_egg_policy$§! Policy§!."
 behemoth_slow_egg_hatch: "$behemoth_fast_egg_hatch$"
 behemoth_slow_egg_hatch_DESC: "§WInitiate the birth of a large fleet (£fleet_template_size£96) of biological ships.\nThe ships hatched depends on our §Y$behemoth_egg_policy$§! Policy§!."
 behemoth_strong_egg_hatch: "$behemoth_fast_egg_hatch$"
 behemoth_strong_egg_hatch_DESC: "§W$behemoth_egg_hatch_DESC$§!."

 BEHEMOTH_EGG_BUILT_TITLE: "Behemoth Egg Laid"
 BEHEMOTH_EGG_BUILT_DESC: "Our Behemoth has laid an egg in orbit of [target_planet.GetName]."

 BEHEMOTH_EGG_HATCHED_TITLE: "Behemoth Egg Hatched"
 BEHEMOTH_EGG_HATCHED_DESC: "The Behemoth Egg in orbit of [target_planet.GetName] has hatched."

 behemoth_fast_egg: "$behemoth_fleet_egg$"
 behemoth_fast_egg_activity_key: "Fertilizing Egg"
 behemoth_fast_egg_menu_title: "Lay Rapid $behemoth_fleet_egg$"
 behemoth_fast_egg_ship_button: "§H$behemoth_fast_egg_menu_title$§!\n$behemoth_fast_egg_effect$"
 behemoth_fast_egg_effect: "§Y$behemoth_fleet_egg_plural$§! are incubated around Gas Giants for £time£§Y6 Months§!, after which it hatches into a §Ysmall fleet (£fleet_template_size£32)§!.\nBuild Cost: £food£$@behemoth_fast_egg_cost|0$\nHatching Cost: £food£$@behemoth_fast_egg_hatch_cost|0$"
 behemoth_fast_egg_progress_activity_key: "Preparing Growth Matrix (§Y$PROGRESS$%§!)"
 behemoth_fast_egg_fail_tt: ""
 behemoth_combat_egg_fail_tt: "£trigger_no£ We cannot lay eggs while in combat."
 behemoth_fast_egg_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_fast_egg_menu_title$\n$behemoth_fast_egg_effect$\n\n"

 behemoth_slow_egg: "$behemoth_fleet_egg$"
 behemoth_slow_egg_activity_key: "Fertilizing Egg"
 behemoth_slow_egg_menu_title: "Lay Large $behemoth_fleet_egg$"
 behemoth_slow_egg_ship_button: "§H$behemoth_slow_egg_menu_title$§!\n$behemoth_slow_egg_effect$"
 behemoth_slow_egg_effect: "§Y$behemoth_fleet_egg_plural$§! are incubated around Gas Giants for £time£§Y1 Year§!, after which it hatches into a §Ylarge fleet (£fleet_template_size£96)§!.\nBuild Cost: £food£$@behemoth_slow_egg_cost|0$\nHatching Cost: £food£$@behemoth_slow_egg_hatch_cost|0$"
 behemoth_slow_egg_progress_activity_key: "$behemoth_fast_egg_progress_activity_key$"
 behemoth_slow_egg_fail_tt: ""
 behemoth_slow_egg_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_slow_egg_menu_title$\n$behemoth_slow_egg_effect$\n\n"

 behemoth_strong_egg: "$behemoth_fleet_egg$"
 behemoth_strong_egg_activity_key: "Fertilizing Egg"
 behemoth_strong_egg_menu_title: "Lay Strengthened $behemoth_fleet_egg$"
 behemoth_strong_egg_ship_button: "§H$behemoth_strong_egg_menu_title$§!\n$behemoth_strong_egg_effect$"
 behemoth_strong_egg_effect: "§Y$behemoth_fleet_egg_plural$§! are incubated around Gas Giants for £time£§Y2 Years§!, after which it hatches into a §Y$behemoth_01$§!.\nBuild Cost: £food£$@behemoth_strong_egg_cost|0$\nHatching Cost: £food£$@behemoth_strong_egg_hatch_cost|0$"
 behemoth_strong_egg_progress_activity_key: "$behemoth_fast_egg_progress_activity_key$"
 behemoth_strong_egg_fail_tt: ""
 behemoth_strong_egg_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_strong_egg_menu_title$\n$behemoth_strong_egg_effect$\n\n"

 behemoth_egg_policy: "Egg Development"
 policy_behemoth_egg_policy: "$behemoth_egg_policy$"
 policy_behemoth_egg_policy_desc: "Careful timing of developmental hormones allows for the selection of the gestated ships."
 behemoth_egg_policy_mixed: "Mixed Development"
 behemoth_egg_policy_mixed_desc: "Hatched fleets will be an assortment of all biological ship classes."
 behemoth_egg_policy_mixed_name: "$behemoth_egg_policy_mixed$"
 behemoth_egg_policy_harbingers: "$harbinger_class_cap$ Development"
 behemoth_egg_policy_harbingers_desc: "Only $harbinger_class_plural_cap$ will be hatched."
 behemoth_egg_policy_harbingers_name: "$behemoth_egg_policy_harbingers$"
 behemoth_egg_policy_maulers: "$mauler_class_cap$ Development"
 behemoth_egg_policy_maulers_desc: "Only $mauler_class_plural_cap$ will be hatched."
 behemoth_egg_policy_maulers_name: "$behemoth_egg_policy_maulers$"
 behemoth_egg_policy_stingers: "$stinger_class_cap$ Development"
 behemoth_egg_policy_stingers_desc: "Only $stinger_class_plural_cap$ will be hatched."
 behemoth_egg_policy_stingers_name: "$behemoth_egg_policy_stingers$"
 behemoth_egg_policy_weavers: "$weaver_class_cap$ Development"
 behemoth_egg_policy_weavers_desc: "Only $weaver_class_plural_cap$ will be hatched."
 behemoth_egg_policy_weavers_name: "$behemoth_egg_policy_weavers$"

 behemoth_turbo_menu_title: "Void Swimmer"
 behemoth_turbo_ship_activity_key: "Deploying maneuvering tendrils"
 behemoth_turbo_ship_progress_activity_key: "$behemoth_turbo_ship_activity_key$ (§Y$PROGRESS$%§!)"
 behemoth_turbo_ship_button: "§H$behemoth_turbo_menu_title$§!\n$behemoth_turbo_ship_effect$"
 behemoth_turbo_ship_effect: "Gain §G+$@behemoth_turbo_speed_mult|%0$§! $MOD_SHIP_SPEED_MULT$ for §Y£time£3 Months§!\nCost: £food£$@behemoth_turbo_cost|0$"
 behemoth_turbo_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_turbo_menu_title$\n$behemoth_turbo_ship_effect$\n\n"
 behemoth_turbo_modifier: "$behemoth_turbo_menu_title$"

 behemoth_reflexes_menu_title: "Accelerated Reflexes"
 behemoth_reflexes_ship_activity_key: "Releasing neuro-stimulants"
 behemoth_reflexes_ship_progress_activity_key: "$behemoth_reflexes_ship_activity_key$ (§Y$PROGRESS$%§!)"
 behemoth_reflexes_ship_button: "§H$behemoth_reflexes_menu_title$§!\n$behemoth_reflexes_ship_effect$"
 behemoth_reflexes_ship_effect: "Gain §G+$@behemoth_reflexes_evasion_add|0$§! $MOD_SHIP_EVASION_ADD$ and §G+$@behemoth_reflexes_tracking_add|0$§! $MOD_SHIP_TRACKING_ADD$ for §Y£time£3 Months§!\nCost: £food£$@behemoth_reflexes_cost|0$"
 behemoth_reflexes_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_reflexes_menu_title$\n$behemoth_reflexes_ship_effect$\n\n"
 behemoth_reflexes_modifier: "$behemoth_reflexes_menu_title$"

 behemoth_jump_tt: "$biocrisis.215.a.tt$\n\n"
 behemoth_cloaking_tt: "$biocrisis.215.c.tt$\n\n"
 behemoth_hull_1_tt: "$biocrisis.220.a.tt$\n\n"
 behemoth_armor_1_tt: "$biocrisis.220.b.tt$\n\n"
 behemoth_shield_1_tt: "$biocrisis.220.c.tt$\n\n"
 behemoth_anti_shield_tt: "$biocrisis.225.a.tt$\n\n"
 behemoth_anti_armor_tt: "$biocrisis.225.b.tt$\n\n"
 behemoth_tracking_tt: "$biocrisis.225.c.tt$\n\n"
 behemoth_hull_2_tt: "$biocrisis.235.a.tt$\n\n"
 behemoth_damage_reduction_tt: "$biocrisis.235.b.tt$\n\n"
 behemoth_hardening_tt: "$biocrisis.235.c.tt$\n\n"
 behemoth_frenzy_tt: "$biocrisis.245.a.tt$\n\n"
 behemoth_tempered_rage_tt: "$biocrisis.245.b.tt$\n\n"
 behemoth_inspiration_tt: "$biocrisis.245.c.tt$\n\n"

 behemoth_drain_menu_title: "Gravity Pulse"
 behemoth_drain_ship_activity_key: "Initiating Pulse"
 behemoth_drain_ship_progress_activity_key: "$behemoth_drain_ship_activity_key$ (§Y$PROGRESS$%§!)"
 behemoth_drain_ship_button: "§H$behemoth_drain_menu_title$§!\n$behemoth_drain_ship_effect$"
 behemoth_drain_ship_effect: "Every Hostile Military Ship in this System:\n$t$ Receives between $@behemoth_drain_min_damage|0Y$ and $@behemoth_drain_max_damage|0Y$ Damage\n$t$ Suffers $@behemoth_drain_ship_speed_mult|0%+$ $MOD_SHIP_SPEED_MULT$ and $@behemoth_drain_evasion_add|0+$ $MOD_SHIP_EVASION_ADD$ for £time£ §Y30 Days§!"
 behemoth_drain_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_drain_menu_title$\n$behemoth_drain_ship_effect$\n\n"
 behemoth_drain_modifier: "$behemoth_drain_menu_title$"

 behemoth_spike_menu_title: "Energy Spike"
 behemoth_spike_ship_activity_key: "Channeling Fury"
 behemoth_spike_ship_progress_activity_key: "$behemoth_spike_ship_activity_key$ (§Y$PROGRESS$%§!)"
 behemoth_spike_ship_button: "§H$behemoth_spike_menu_title$§!\n$behemoth_spike_ship_effect$"
 behemoth_spike_ship_effect: "Deals $@behemoth_spike_damage|0*Y$ Damage to the largest Hostile Military Ship in System."
 behemoth_spike_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_spike_menu_title$\n$behemoth_spike_ship_effect$\n\n"
 behemoth_spike_modifier: "$behemoth_spike_menu_title$"

 behemoth_burst_menu_title: "Energy Burst"
 behemoth_burst_ship_activity_key: "Channeling Fury"
 behemoth_burst_ship_progress_activity_key: "$behemoth_burst_ship_activity_key$ (§Y$PROGRESS$%§!)"
 behemoth_burst_ship_button: "§H$behemoth_burst_menu_title$§!\n$behemoth_burst_ship_effect$"
 behemoth_burst_ship_effect: "Deals $@behemoth_burst_damage|0%Y$ Damage to every ship in the largest Hostile Military Fleet in System."
 behemoth_burst_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_burst_menu_title$\n$behemoth_burst_ship_effect$\n\n"
 behemoth_burst_modifier: "$behemoth_burst_menu_title$"

 behemoth_buff: "Neural Boosters"
 behemoth_buff_activity_key: "Catalyzing Reactions"
 behemoth_buff_progress_activity_key: "$behemoth_buff_activity_key$ (§Y$PROGRESS$%§!)"
 behemoth_buff_menu_title: "$behemoth_buff$"
 behemoth_buff_ship_button: "§H$behemoth_buff_menu_title$§!\n$behemoth_buff_effect$"
 behemoth_buff_effect: "Every Friendly Biological Ship in this System:\n$t$Gains $@behemoth_buff_fire_rate_mult|0+%$ $MOD_SHIP_FIRE_RATE_MULT$ and $@behemoth_buff_evasion_add|0+$ $MOD_SHIP_EVASION_ADD$ for £time£ §Y30 Days§!\nCost: £exotic_gases£$@behemoth_buff_cost|0$"
 behemoth_buff_fail_tt: ""
 behemoth_buff_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_buff_menu_title$\n$behemoth_buff_effect$\n\n"
 behemoth_buff_modifier: "$behemoth_buff$"

 behemoth_summon: "Spawn Fleet"
 behemoth_summon_activity_key: "$behemoth_fast_egg_progress_activity_key$"
 behemoth_summon_menu_title: "$behemoth_summon$"
 behemoth_summon_ship_button: "§H$behemoth_summon_menu_title$§!\n$behemoth_summon_effect$"
 behemoth_summon_effect: "Spawns a §Ymedium fleet (£fleet_template_size£64)§! that will §Pdie§! after §Y£time£6 Months§!.\nThis fleet does not use §YNaval Capacity§!.\nCost: £food£$@behemoth_summon_cost|0$"
 behemoth_summon_progress_activity_key: "$behemoth_fast_egg_progress_activity_key$"
 behemoth_summon_fail_tt: ""
 behemoth_summon_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_summon_menu_title$\n$behemoth_summon_effect$\n\n"

 behemoth_healing: "Restorative Pheromones"
 behemoth_healing_activity_key: "Synthesizing Pheromones"
 behemoth_healing_menu_title: "$behemoth_healing$"
 behemoth_healing_ship_button: "§H$behemoth_healing_menu_title$§!\n$behemoth_healing_effect$"
 behemoth_healing_effect: "Every Friendly Biological Ship in this System:\n$t$Repairs $@behemoth_healing_hp_percentage|0+%$ $HITPOINTS$\n$t$Repairs $@behemoth_healing_armor_percentage|0+%$ Armor\nCost: £exotic_gases£$@behemoth_healing_cost|0$"
 behemoth_healing_progress_activity_key: "$behemoth_healing_activity_key$ (§Y$PROGRESS$%§!)"
 behemoth_healing_fail_tt: ""
 behemoth_healing_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_healing_menu_title$\n$behemoth_healing_effect$\n\n"

 behemoth_frenzy_modifier: "Behemoth Frenzy"
 behemoth_frenzy_modifier_tt: "\n$t$$MOD_SHIP_FIRE_RATE_MULT$: §G+$@behemoth_frenzy_fire_rate_mult|0%$§! \n$t$$MOD_SHIP_SPEED_MULT$: §G+$@behemoth_frenzy_speed_mult|0%$§! \n$t$$MOD_SHIP_HULL_REGEN_ADD_PERC$: $@behemoth_frenzy_hull_regen_add_perc|%1+$ \n$t$$MOD_SHIP_ARMOR_REGEN_ADD_STATIC$: $@behemoth_frenzy_armor_regen_add_static|0+$"

 behemoth_inspiration_modifier: "Behemoth Inspiration"
 behemoth_inspiration_modifier_tt: "\n$t$$MOD_SHIP_FIRE_RATE_MULT$: §G+$@behemoth_inspiration_fire_rate_mult|0%$§! \n$t$$MOD_SHIP_SPEED_MULT$: §G+$@behemoth_inspiration_speed_mult|0%$§!"

 behemoth_superweapon: "Thermoclastic Roar"
 behemoth_superweapon_activity_key: "Initiating Thermoclasm"
 behemoth_superweapon_menu_title: "$behemoth_superweapon$"
 behemoth_superweapon_ship_button: "§H$behemoth_superweapon_menu_title$§!\n$behemoth_superweapon_effect$"
 behemoth_superweapon_effect: "Deals §RDevastating Damage§! to all fleets and colonies in the system.\nCost: £food£$@behemoth_superweapon_cost|0$"
 behemoth_superweapon_progress_activity_key: "$behemoth_superweapon_activity_key$ (§Y$PROGRESS$%§!)"
 behemoth_superweapon_fail_tt: ""
 behemoth_superweapon_tt: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_superweapon_menu_title$\n$behemoth_superweapon_effect$\n\n"
 behemoth_superweapon_modifier: "$behemoth_superweapon$"

 SHIP_BEHEMOTH_RAGE: "Aggression Glands"
 SHIP_BEHEMOTH_RAGE_DESC: "Behemoths are willful, untamed titans, and they do not suffer control for long. Sooner or later, the fury within will ignite, a cosmic tempest beyond restraint. Perhaps wisdom lies not in waiting, but in striking the match ourselves, unleashing the storm when we choose, rather than when it chooses us."
 behemoth_rage_ship_button: "§HEnrage§!\n\nLet loose the §YBehemoth§!.\nThe raging Behemoth will head towards the closest §YColony§! or §YBehemoth Egg§! and attempt to destroy it.\nRage normally lasts §Y180 days§!, but several factors can affect that duration.$TABBED_NEW_LINE$- While in §RCombat§! or §RBombarding§!, a Behemoth will not calm down.$TABBED_NEW_LINE$- If we §GDefeat§! a raging Behemoth in combat, it will return under our control."
 behemoth_rage_activity_key: "Raging"
 behemoth_rage_menu_title: "Enrage"
 behemoth_rage_progress_activity_key: "Raging"

 MESSAGE_BEHEMOTH_RAGE_TITLE: "Enraged Behemoth"
 MESSAGE_BEHEMOTH_RAGE_DESC: "A Behemoth has entered a frenzied fury! We hope it will calm down in a few months."

 MESSAGE_BEHEMOTH_CALM_TITLE: "Rage Subsides"
 MESSAGE_BEHEMOTH_CALM_DESC: "A Behemoth has calmed down and returned under our control."

 SHIP_BEHEMOTH_COCOON: "Holometabolic Spinner"
 SHIP_BEHEMOTH_COCOON_DESC: "§YBehemoths§! can anchor themselves within the turbulent layers of a gas giant, drawing sustenance from its dense atmospheres rich in heavy elements and complex molecular compounds. Over time, this nourishment fuels their growth and fortifies their immense strength."
 SHIP_BEHEMOTH_COCOON_TT: "$UNLOCKS_BEHEMOTH_SHIP_ACTION_TITLE$ $behemoth_cocoon_menu_title$\n$behemoth_cocoon_effect$"
 behemoth_cocoon_ship_button: "§H$behemoth_cocoon_menu_title$§!\n\n$behemoth_cocoon_effect$"
 behemoth_cocoon_activity_key: "Preparing to pupate"
 behemoth_cocoon_menu_title: "Mature and Grow"
 behemoth_cocoon_effect: "A fully fed §YBehemoth§! can nest into a Gas Giant for §Y3 years§! to morph into an even stronger lifeform."
 behemoth_cocoon_progress_activity_key: "Cocooning"
 behemoth_cocoon_tt: "§RWe need to unlock the §H$menp_behemoth_hatchling_2$§! Crisis Perk.§!"

 MESSAGE_BEHEMOTH_GROWTH_TITLE: "Bigger and Angrier"
 MESSAGE_BEHEMOTH_GROWTH_DESC: "We have succeeded in incubating and hatching a larger and even mightier §YBehemoth§!."
 behemoth_incubation_poi_name: "Behemoth Incubation"
 behemoth_incubation_poi_desc: "One of our Behemoths is incubating in the §H[incubation_planet.GetName]§! Gas Giant. We expect it to be fully matured on the §H[incubation_planet.behemoth_incubation_timer]§!."
 incubating_behemoth_modifier: "Incubating Behemoth"
 incubating_behemoth_modifier_desc: "A powerful metamorphosis is underway."

 voidspawn_boss_invincible: "Indomitable Lord of Beasts"
 voidspawn_boss_invincible_desc: "It is said that no mature Voidspawn has ever been felled. Our best shot at stopping it is to target its prey."
 mod_damage_vs_country_type_voidspawn_boss_mult: "Damage to $NAME_Boss_Voidspawn$"
 voidspawn_boss_buffs: "Primal Might"
 voidspawn_system_mod: "Void Storm"
 voidspawn_colony_mod: "Colonial Strife"
 voidspawn_colony_mod_desc: "Worlds fester under the shadow of the Elder Voidspawn."
 VOIDSPAWN_FORCE_DECLINE: "§RPopulation decling§!"

 elder_voidspawn_chain_title: "Rampaging Voidspawn"
 elder_voidspawn_chain_desc: "There's a big voidspawn plowing through the galaxy. It wants to kill big behemoths and presumably, if we kill them for it, it might leave us alone.\n\nOBJECTIVE: Find and Kill all tier 4 Behemoths in the galaxy."

 behemoth_victory_chain_title: "King of the Monsters"
 behemoth_victory_chain_desc: "With the Mind Meld complete, only a few more steps lie between us and our ambitions. We must grow accustomed to our new shared body and keep transferring the minds of our people, but more importantly we'll need to crush any would be contender, whomever they may be.\n\n§HOBJECTIVES§!:\n- Find and Kill any other class 4 Behemoths in the galaxy.\n- Complete the Growing Pains situation.\n- Slay the Elder Voidspawn."

 behemoth_transference: "Behemoth Transference"
 behemoth_transference_desc: "The link that now exists between the Beast and our population casts a new light over planetbound existence. One of futility compared to becoming one with the beast. Everyone now craves unity in the Beast, and is feeling... ravenous."

 opinion_behemoth_raging: "Enraged Behemoths"
 opinion_behemoth_destruction: "Behemoth Rampage"
 behemoth_rage_buffs: "Blind Rage"
 let_them_fight_modifier: "Titanic Might"
 mod_damage_vs_country_type_behemoth_hatchling_mult: "Damage vs Raging Behemoths"
 behemoth_no_borders: "$TRIGGER_FAIL$§RThey are a §YBehemoth Crisis§!! They roam the void as they please.§!"

 mod_ship_military_food_upkeep_mult: "Military Ship Food Upkeep"
 mod_shipsize_behemoth_01_armor_mult: "$behemoth_01$ $MOD_SHIP_ARMOR_MULT$"
 mod_shipsize_behemoth_01_armor_regen_add_perc: "$behemoth_01$ $MOD_SHIP_ARMOR_REGEN_ADD_PERC$"
 mod_shipsize_behemoth_01_armor_hardening_add: "$behemoth_01$ $MOD_SHIP_ARMOR_HARDENING_ADD$"
 mod_shipsize_behemoth_01_shield_add: "$behemoth_01$ $MOD_SHIP_SHIELD_ADD$"
 mod_shipsize_behemoth_01_shield_regen_add_perc: "$behemoth_01$ $MOD_SHIP_SHIELD_REGEN_ADD_PERC$"
 mod_shipsize_behemoth_01_shield_hardening_add: "$behemoth_01$ $MOD_SHIP_SHIELD_HARDENING_ADD$"
 mod_shipsize_behemoth_01_weapon_range_mult: "$behemoth_01$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_behemoth_01_fire_rate_mult: "$behemoth_01$ $MOD_SHIP_FIRE_RATE_MULT$"
 mod_shipsize_behemoth_01_evasion_mult: "$behemoth_01$ $MOD_SHIP_EVASION_MULT$"
 mod_shipsize_behemoth_01_accuracy_mult: "$behemoth_01$ $MOD_SHIP_ACCURACY_MULT$"
 mod_shipsize_behemoth_01_speed_mult: "$behemoth_01$ $MOD_SHIP_SPEED_MULT$"
 mod_shipsize_behemoth_02_armor_mult: "$behemoth_02$ $MOD_SHIP_ARMOR_MULT$"
 mod_shipsize_behemoth_02_armor_regen_add_perc: "$behemoth_02$ $MOD_SHIP_ARMOR_REGEN_ADD_PERC$"
 mod_shipsize_behemoth_02_armor_hardening_add: "$behemoth_02$ $MOD_SHIP_ARMOR_HARDENING_ADD$"
 mod_shipsize_behemoth_02_shield_add: "$behemoth_02$ $MOD_SHIP_SHIELD_ADD$"
 mod_shipsize_behemoth_02_shield_regen_add_perc: "$behemoth_02$ $MOD_SHIP_SHIELD_REGEN_ADD_PERC$"
 mod_shipsize_behemoth_02_shield_hardening_add: "$behemoth_02$ $MOD_SHIP_SHIELD_HARDENING_ADD$"
 mod_shipsize_behemoth_02_weapon_range_mult: "$behemoth_02$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_behemoth_02_fire_rate_mult: "$behemoth_02$ $MOD_SHIP_FIRE_RATE_MULT$"
 mod_shipsize_behemoth_02_evasion_mult: "$behemoth_02$ $MOD_SHIP_EVASION_MULT$"
 mod_shipsize_behemoth_02_accuracy_mult: "$behemoth_02$ $MOD_SHIP_ACCURACY_MULT$"
 mod_shipsize_behemoth_02_speed_mult: "$behemoth_02$ $MOD_SHIP_SPEED_MULT$"
 mod_shipsize_behemoth_03_armor_mult: "$behemoth_03$ $MOD_SHIP_ARMOR_MULT$"
 mod_shipsize_behemoth_03_armor_regen_add_perc: "$behemoth_03$ $MOD_SHIP_ARMOR_REGEN_ADD_PERC$"
 mod_shipsize_behemoth_03_armor_hardening_add: "$behemoth_03$ $MOD_SHIP_ARMOR_HARDENING_ADD$"
 mod_shipsize_behemoth_03_shield_add: "$behemoth_03$ $MOD_SHIP_SHIELD_ADD$"
 mod_shipsize_behemoth_03_shield_regen_add_perc: "$behemoth_03$ $MOD_SHIP_SHIELD_REGEN_ADD_PERC$"
 mod_shipsize_behemoth_03_shield_hardening_add: "$behemoth_03$ $MOD_SHIP_SHIELD_HARDENING_ADD$"
 mod_shipsize_behemoth_03_weapon_range_mult: "$behemoth_03$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_behemoth_03_fire_rate_mult: "$behemoth_03$ $MOD_SHIP_FIRE_RATE_MULT$"
 mod_shipsize_behemoth_03_evasion_mult: "$behemoth_03$ $MOD_SHIP_EVASION_MULT$"
 mod_shipsize_behemoth_03_accuracy_mult: "$behemoth_03$ $MOD_SHIP_ACCURACY_MULT$"
 mod_shipsize_behemoth_03_speed_mult: "$behemoth_03$ $MOD_SHIP_SPEED_MULT$"
 mod_shipsize_behemoth_04_armor_mult: "$behemoth_04$ $MOD_SHIP_ARMOR_MULT$"
 mod_shipsize_behemoth_04_armor_regen_add_perc: "$behemoth_04$ $MOD_SHIP_ARMOR_REGEN_ADD_PERC$"
 mod_shipsize_behemoth_04_armor_hardening_add: "$behemoth_04$ $MOD_SHIP_ARMOR_HARDENING_ADD$"
 mod_shipsize_behemoth_04_shield_add: "$behemoth_04$ $MOD_SHIP_SHIELD_ADD$"
 mod_shipsize_behemoth_04_shield_regen_add_perc: "$behemoth_04$ $MOD_SHIP_SHIELD_REGEN_ADD_PERC$"
 mod_shipsize_behemoth_04_shield_hardening_add: "$behemoth_04$ $MOD_SHIP_SHIELD_HARDENING_ADD$"
 mod_shipsize_behemoth_04_weapon_range_mult: "$behemoth_04$ $MOD_SHIP_WEAPON_RANGE_MULT$"
 mod_shipsize_behemoth_04_fire_rate_mult: "$behemoth_04$ $MOD_SHIP_FIRE_RATE_MULT$"
 mod_shipsize_behemoth_04_evasion_mult: "$behemoth_04$ $MOD_SHIP_EVASION_MULT$"
 mod_shipsize_behemoth_04_accuracy_mult: "$behemoth_04$ $MOD_SHIP_ACCURACY_MULT$"
 mod_shipsize_behemoth_04_speed_mult: "$behemoth_04$ $MOD_SHIP_SPEED_MULT$"

 behemoth_superbuff: "Apex Voidform"
 voidslayers: "Voidslayer"
 mod_shipsize_behemoth_04_windup_mult: "$behemoth_04$ $MOD_SHIP_WINDUP_MULT$"

 evolve_to_unlock: "Evolve to unlock Stage $STAGE|Y$"

 r_voidspawn_myocardium: "Voidspawn Myocardium"
 r_voidspawn_myocardium_desc: "The undying heart of an almost invincible monster. Its unholy rhythm repels our blows, and drives us into a frenzy of mindless aggression."
 eat_the_voidspawn: "§RDevour this Relic.§!"
 voidspawn_devourer: "Voidspawn Devourer"

# Miscellaneous

 effect_random_existing_species_traits: "Random Existing Species Trait"
 effect_every_existing_species_traits: "Every Existing Species Trait"
 any_existing_species_traits_trigger: "Any Existing Species Trait"
 count_existing_species_traits_trigger: "Number of Existing Species Traits$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_existing_species_traits_all_trigger: "$IS_ALL_NOT$ Existing Species Traits fulfill the following conditions"

 effect_random_trait_of_species: "Random Trait Of Species"
 effect_every_trait_of_species: "Every Trait Of Species"
 any_trait_of_species_trigger: "Any Trait Of Species"
 count_trait_of_species_trigger: "Number of Traits Of Species$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_trait_of_species_all_trigger: "$IS_ALL_NOT$ Traits Of Species fulfill the following conditions"

 effect_random_trait_available_for_species: "Random Trait available for Species"
 effect_every_trait_available_for_species: "Every Trait available for Species"
 any_trait_available_for_species_trigger: "Any Trait available for Species"
 count_trait_available_for_species_trigger: "Number of Traits available for Species$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_trait_available_for_species_all_trigger: "$IS_ALL_NOT$ Traits available for Species fulfill the following conditions"

 #VO
 vo_wilderness_voice: "Wilderness"

 #Effects

 ADD_GROWTH: "Adds growth to $SHIP$"
 RESET_GROWTH: "Resets $SHIP$'s growth to zero"

 #Behemoth Fleet UI

 GROWTH_VALUE: "$CURRENT$/$MAX$"
 GROW_UP: "Grow Up"
 GROWTH_BAR_DESC: "Growth increases as the Behemoth consumes bioships, space fauna, or Pops during bombardment."
 GROWTH_BUTTON_DESC: "Consume stored biomass to grow the Behemoth, increasing its power and unlocking new abilities.\n"
 GROWTH_BUTTON_DESC_DELAYED: "The Behemoth metabolizes stored biomass to grow into a more powerful form. Each stage of growth can enhance its combat abilities, unlock new traits, and brings the galaxy one step closer to ruin."
 HANGER_STATE_title: "Rage Status:"
 HANGER_STATE_value: "[GetHangerStatus]"
 HANGER_STATE_tt: "The Behemoth's aggression increases when it goes unfed for too long."

 hanger_calm: "§GCalm§!"
 hanger_agitated: "§YAgitated§!"
 hanger_raging: "§RRaging§!"
 hanger_pacified: "§BPacified§!"

 BIOSHIP_BUILDABLE_SHIP_NAME: "$STAGE$ $TYPE$-class"
 civilians_ship_headers: "Civilian Ships"
 CLICK_TO_COLLAPSE2:0 "§G$CLICK_TO_COLLAPSE$§!"

 get_build: "build"
 get_build_cap: "Build"
 get_building: "building"
 get_building_cap: "Building"
 get_grow: "grow"
 get_grow_cap: "Grow"
 get_growing: "growing"
 get_growing_cap: "Growing"

 col_capital_tt: "$col_capital_desc$"
 col_capital_foundry_tt: "$col_capital_foundry_desc$"
 col_capital_factory_tt: "$col_capital_factory_desc$"
 col_capital_trade_tt: "$col_capital_trade_desc$"
 col_capital_extraction_tt: "$col_capital_extraction_desc$"
 col_capital_hive_tt: "$col_capital_hive_desc$"
 col_capital_machine_tt: "$col_capital_machine_desc$"

 constructor_cap: "$constructor$"
 science_cap: "$science$"
 colonizer_cap: "$colonizer$"
 transport_cap: "$transport$"
 starbase_starport_cap: "$starbase_starport$"
 starbase_starhold_cap: "$starbase_starhold$"
 starbase_starfortress_cap: "$starbase_starfortress$"
 starbase_citadel_cap: "$starbase_citadel$"

 space_amoeba_cap: "$space_amoeba$"
 large_ship_fallen_empire_cap: "$large_ship_fallen_empire$"
 caravaneer_cruiser_01_cap: "$caravaneer_cruiser_01$"
 marauder_destroyer_cap: "$marauder_destroyer$"
 pirate_corvette_cap: "$pirate_corvette$"

 FACTION_HOPEFUL: "Hoping to create a $FACTION|Y$ faction"

 POP_CATEGORY_PROMOTION: "Stratum: $CATEGORY|Y$ (Being Promoted)"
 POP_CATEGORY_DEMOTION: "Stratum: $CATEGORY|Y$ (Being Demoted)"

 click_to_open_details: "§GClick to open the Details View§!"
 click_to_close_details: "§GClick to close the Details View§!"
 click_to_show_in_details: "§GClick to show this in the Details View§!"

 sapient_pop_amount: "Sapient Pops $OPERATION$ $NUM|Y$"
