l_english:
 ################################################
 # BioGenesis Localization for Biological Ships #
#          Designed by Byron Aytoun            #
 ################################################

 BIOSHIP_GROWTH_PROGRESS: "$t$Monthly Progress: $VALUE$"
 BIOSHIP_GROWTH_STATUS: "§HGrowth Stage Progression§! $TABBED_NEW_LINE$$next_growth_stage_label$ $SHIP|Y$$TABBED_NEW_LINE$Total Growth Progress: $PROGRESS|*2Y$/$THRESHOLD|*2Y$ $TABBED_NEW_LINE$Monthly Growth Progress: $MONTHLY$"
 TIME_TO_NEXT_GROWTH_STAGE: "$t$Time until Next Growth Stage: £time£ $TIME|0Y$ Months"
 MOD_BIOSHIP_GROWTH_PROGRESS_ADD: "Growth Progress Rate"
 MOD_BIOSHIP_GROWTH_PROGRESS_MULT: "Monthly Growth Progress"

 SECTION_INSTANCE_MASK: "§HResearch $TECH|Y$ to unlock Stage $STAGE|Y$.§!"
 SECTION_INSTANCE_MASK_TOOLTIP: "$TRIGGER_FAIL$Growth into $SIZE|Y$ requires $TECH|Y$"

 ######################
 # Graphical Cultures #
 ######################

 BIOGENESIS_CAT: "BioGenesis"

 BIOGENESIS_01: "Spinovore"
 BIOGENESIS_02: "Shellcraft"

 graphical_culture_tooltip_not_biological: "Does NOT have a ['concept_biological_ship', Biological] Shipset"
 graphical_culture_tooltip_biological: "Must have a ['concept_biological_ship', Biological] Shipset"
 concept_biological_ship: "$bio_ship$"
 concept_biological_ships: "$concept_biological_ship$"
 concept_biological_ship_desc: "- Biological ships use specialized combat ship classes with clearly defined roles and three growth stages. $NEW_LINE$- Construction costs primarily use $i_food$ instead of $i_alloys$ $NEW_LINE$- Upkeep costs primarily use $i_food$ upkeep instead of $i_energy$. $NEW_LINE$- Depend on §Y£society£Biology§! technologies instead of §Y£engineering£Voidcraft§! technologies. $NEW_LINE$$h_line$§LLiving vessels composed of massive, undulating muscle fibers filled with bioluminescent organelles release energy-rich compounds to produce bursts of light and heat for propulsion.§!"

 default_ship: "Mechanical Ships"
 bio_ship: "Biological Ships"

 #Shipset Descriptions
 biogenesis_01_shipset_desc: "§HShipset Type: ['concept_biological_ship', Biological]§!\nBorn as much as built, these living warships embody apex predation. Their semi-sentient biomass adapts, hunts, and strikes with insatiable will."
 biogenesis_02_shipset_desc: "§HShipset Type: ['concept_biological_ship', Biological]§!\nBred for the bold, these hard-shelled starships do not serve - they endure, growing alongside the fearless explorers that call them home."
 humanoid_01_shipset_desc: "Sturdy and resolute, these vessels are built to endure the trials of deep space. Designed to conquer the unknown, they carry the hopes and dreams of their creators to the farthest stars."
 synthetics_01_shipset_desc: "These designs reflect the purity of tireless minds. Heat-coiled hulls disperse energy from overclocked mainframes, ensuring flawless operation in the pursuit of absolute efficiency."
 mammalian_01_shipset_desc: "Built to last, these formidable vessels echo their makers' endurance. Dense hulls insulate and protect, while redundant systems ensure survival in the harshest conditions."
 reptilian_01_shipset_desc: "Boxy and utilitarian, this rugged design evokes the resilience of a predator. Their presence in the void is a testament to the cold-blooded tenacity of their makers."
 avian_01_shipset_desc: "Graceful and sleek, these versatile vessels embody the beauty of flight. Every curve and contour speaks of a species that views space not as an obstacle, but as an extension of the sky."
 arthropoid_01_shipset_desc: "Chitin or steel, form or function - there is no distinction. These ships are built less to inspire than to endure, their layered hulls a testament to a philosophy of pure survival."
 molluscoid_01_shipset_desc: "Graceful yet durable, these vessels are both shelter and spear. Beneath hardened shells, complex systems regulate power flow and nutrient cycles with quiet efficiency."
 fungoid_01_shipset_desc: "These bulbous vessels evoke the beauty of fungal blooms. Built for self-sufficiency, specialized systems form intricate internal networks, mirroring the logic of the mycelium."
 plantoid_01_shipset_desc: "These verdant vessels do not merely travel the stars - they take root among them. Photosynthetic nacelles maintain equilibrium, balancing shipboard biomes."
 lithoid_01_shipset_desc: "Forged by time and pressure, these rocklike vessels embody permanence. Silicon-crystal matrices buttress core systems, drawing strength from the same forces that shape worlds."
 necroid_01_shipset_desc: "Dark and foreboding, these floating cathedrals are monuments to death and rebirth. Their entropic cores and ritualistic designs whisper of voidborne power and eternal ambition."
 nemesis_01_shipset_desc: "Massive and overbearing, these designs command submission. Reinforced superstructures and redundant systems project an aura of peerless dominion."
 aquatic_01_shipset_desc: "Flowing yet turgid, these ships channel oceanic power. Aqueous interiors and hydrodynamic contours embody the grace of their creators."
 toxoid_01_shipset_desc: "These vessels leak fumes, rattle ominously, and defy every regulation - but they run. Fueled by waste and held together by stubborn ingenuity, they endure where others fail."
 cybernetics_01_shipset_desc: "Chrome gleams, circuits hum, and reflexes are a thing of the past. Direct neural uplinks mean no lag, no limits - just pure, high-octane precision."

# Common Loc Keys
 UNLOCKS_SHIP_TYPE: "Unlocks Ship Type"

# Ship Classes
 mauler_class: "mauler"
 mauler_class_plural: "maulers"
 mauler_class_cap: "Mauler"
 mauler_class_plural_cap: "Maulers"

 offspring_mauler_class: "offspring mauler"
 offspring_mauler_class_plural: "offspring maulers"
 offspring_mauler_class_cap: "Offspring Mauler"
 offspring_mauler_class_plural_cap: "Offspring Maulers"

 mauler_stage_1: "$ship_growth_stage_1$ $mauler_class_cap$"
 mauler_stage_1_plural: "$ship_growth_stage_1$ $mauler_class_plural_cap$"
 mauler_stage_2: "$ship_growth_stage_2$ $mauler_class_cap$"
 mauler_stage_2_plural: "$ship_growth_stage_2$ $mauler_class_plural_cap$"
 mauler_stage_3: "$ship_growth_stage_3$ $mauler_class_cap$"
 mauler_stage_3_plural: "$ship_growth_stage_3$ $mauler_class_plural_cap$"
 SHIP_GRAPHICS_MAULER_STAGE_1_DESC: "$mauler_class_plural_cap$ are the most basic biological military ship, armed with close range weapons and thick carapace armor."
 SHIP_GRAPHICS_MAULER_STAGE_2_DESC: "$SHIP_GRAPHICS_MAULER_STAGE_1_DESC$"
 SHIP_GRAPHICS_MAULER_STAGE_3_DESC: "$SHIP_GRAPHICS_MAULER_STAGE_1_DESC$"

 offspring_mauler_stage_1: "$ship_growth_stage_1$ $offspring_mauler_class_cap$"
 offspring_mauler_stage_1_plural: "$ship_growth_stage_1$ $offspring_mauler_class_plural_cap$"
 offspring_mauler_stage_2: "$ship_growth_stage_2$ $offspring_mauler_class_cap$"
 offspring_mauler_stage_2_plural: "$ship_growth_stage_2$ $offspring_mauler_class_plural_cap$"
 offspring_mauler_stage_3: "$ship_growth_stage_3$ $offspring_mauler_class_cap$"
 offspring_mauler_stage_3_plural: "$ship_growth_stage_3$ $offspring_mauler_class_plural_cap$"
 SHIP_GRAPHICS_OFFSPRING_MAULER_STAGE_1_DESC: "$SHIP_GRAPHICS_MAULER_STAGE_1_DESC$\n\n$OFFSPRING_SHIP_DESC$"
 SHIP_GRAPHICS_OFFSPRING_MAULER_STAGE_2_DESC: "$SHIP_GRAPHICS_OFFSPRING_MAULER_STAGE_1_DESC$"
 SHIP_GRAPHICS_OFFSPRING_MAULER_STAGE_3_DESC: "$SHIP_GRAPHICS_OFFSPRING_MAULER_STAGE_1_DESC$"

 mod_ship_mauler_cost_mult: "$mauler_class_cap$ Build Cost"
 mod_shipsize_mauler_stage_1_build_speed_mult: "$mauler_stage_1$ Build Speed"
 mod_shipsize_mauler_stage_2_build_speed_mult: "$mauler_stage_2$ Build Speed"
 mod_shipsize_mauler_stage_3_build_speed_mult: "$mauler_stage_3$ Build Speed"
 mod_shipsize_offspring_mauler_stage_1_build_speed_mult: "$offspring_mauler_stage_1$ Build Speed"
 mod_shipsize_offspring_mauler_stage_2_build_speed_mult: "$offspring_mauler_stage_2$ Build Speed"
 mod_shipsize_offspring_mauler_stage_3_build_speed_mult: "$offspring_mauler_stage_3$ Build Speed"

 MAULER_STAGE_1_swarm: "$ship_growth_stage_1$ (Swarm)"
 MAULER_STAGE_1_picket: "$ship_growth_stage_1$ (Picket)"
 MAULER_STAGE_2_swarm: "$ship_growth_stage_2$ (Swarm)"
 MAULER_STAGE_2_picket: "$ship_growth_stage_2$ (Picket)"
 MAULER_STAGE_3_swarm: "$ship_growth_stage_3$ (Swarm)"
 MAULER_STAGE_3_picket: "$ship_growth_stage_3$ (Picket)"
 OFFSPRING_MAULER_STAGE_1_swarm: "$MAULER_STAGE_1_swarm$"
 OFFSPRING_MAULER_STAGE_1_picket: "$MAULER_STAGE_1_picket$"
 OFFSPRING_MAULER_STAGE_2_swarm: "$MAULER_STAGE_2_swarm$"
 OFFSPRING_MAULER_STAGE_2_picket: "$MAULER_STAGE_2_picket$"
 OFFSPRING_MAULER_STAGE_3_swarm: "$MAULER_STAGE_3_swarm$"
 OFFSPRING_MAULER_STAGE_3_picket: "$MAULER_STAGE_3_picket$"

 weaver_class: "weaver"
 weaver_class_plural: "weavers"
 weaver_class_cap: "Weaver"
 weaver_class_plural_cap: "Weavers"
 offspring_weaver_class: "offspring weaver"
 offspring_weaver_class_plural: "offspring weavers"
 offspring_weaver_class_cap: "Offspring Weaver"
 offspring_weaver_class_plural_cap: "Offspring Weavers"

 weaver_stage_1: "$ship_growth_stage_1$ $weaver_class_cap$"
 weaver_stage_1_plural: "$ship_growth_stage_1$ $weaver_class_plural_cap$"
 weaver_stage_2: "$ship_growth_stage_2$ $weaver_class_cap$"
 weaver_stage_2_plural: "$ship_growth_stage_2$ $weaver_class_plural_cap$"
 weaver_stage_3: "$ship_growth_stage_3$ $weaver_class_cap$"
 weaver_stage_3_plural: "$ship_growth_stage_3$ $weaver_class_plural_cap$"
 SHIP_GRAPHICS_WEAVER_STAGE_1_DESC: "$weaver_class_plural_cap$ are improved biological ships that specialize in fleet support. They are menacingly adaptive, and can run interference on the enemy while lending strength to allied vessels."
 SHIP_GRAPHICS_WEAVER_STAGE_2_DESC: "$SHIP_GRAPHICS_WEAVER_STAGE_1_DESC$"
 SHIP_GRAPHICS_WEAVER_STAGE_3_DESC: "$SHIP_GRAPHICS_WEAVER_STAGE_1_DESC$"

 offspring_weaver_stage_1: "$ship_growth_stage_1$ $offspring_weaver_class_cap$"
 offspring_weaver_stage_1_plural: "$ship_growth_stage_1$ $offspring_weaver_class_plural_cap$"
 offspring_weaver_stage_2: "$ship_growth_stage_2$ $offspring_weaver_class_cap$"
 offspring_weaver_stage_2_plural: "$ship_growth_stage_2$ $offspring_weaver_class_plural_cap$"
 offspring_weaver_stage_3: "$ship_growth_stage_3$ $offspring_weaver_class_cap$"
 offspring_weaver_stage_3_plural: "$ship_growth_stage_3$ $offspring_weaver_class_plural_cap$"
 SHIP_GRAPHICS_OFFSPRING_WEAVER_STAGE_1_DESC: "$SHIP_GRAPHICS_WEAVER_STAGE_1_DESC$\n\n$OFFSPRING_SHIP_DESC$"
 SHIP_GRAPHICS_OFFSPRING_WEAVER_STAGE_2_DESC: "$SHIP_GRAPHICS_OFFSPRING_WEAVER_STAGE_1_DESC$"
 SHIP_GRAPHICS_OFFSPRING_WEAVER_STAGE_3_DESC: "$SHIP_GRAPHICS_OFFSPRING_WEAVER_STAGE_1_DESC$"

 mod_ship_weaver_cost_mult: "$weaver_class_cap$ Build Cost"
 mod_shipsize_weaver_stage_1_build_speed_mult: "$weaver_stage_1$ Build Speed"
 mod_shipsize_weaver_stage_2_build_speed_mult: "$weaver_stage_2$ Build Speed"
 mod_shipsize_weaver_stage_3_build_speed_mult: "$weaver_stage_3$ Build Speed"
 mod_shipsize_offspring_weaver_stage_1_build_speed_mult: "$offspring_weaver_stage_1$ Build Speed"
 mod_shipsize_offspring_weaver_stage_2_build_speed_mult: "$offspring_weaver_stage_2$ Build Speed"
 mod_shipsize_offspring_weaver_stage_3_build_speed_mult: "$offspring_weaver_stage_3$ Build Speed"

 WEAVER_STAGE_1_buffer: "$ship_growth_stage_1$ ($buffer_role$)"
 WEAVER_STAGE_1_debuffer: "$ship_growth_stage_1$ ($debuffer_role$)"
 WEAVER_STAGE_2_buffer: "$ship_growth_stage_2$ ($buffer_role$)"
 WEAVER_STAGE_2_debuffer: "$ship_growth_stage_2$ ($debuffer_role$)"
 WEAVER_STAGE_3_buffer: "$ship_growth_stage_3$ ($buffer_role$)"
 WEAVER_STAGE_3_debuffer: "$ship_growth_stage_3$ ($debuffer_role$)"
 OFFSPRING_WEAVER_STAGE_1_buffer: "$WEAVER_STAGE_1_buffer$"
 OFFSPRING_WEAVER_STAGE_1_debuffer: "$WEAVER_STAGE_1_debuffer$"
 OFFSPRING_WEAVER_STAGE_2_buffer: "$WEAVER_STAGE_2_buffer$"
 OFFSPRING_WEAVER_STAGE_2_debuffer: "$WEAVER_STAGE_2_debuffer$"
 OFFSPRING_WEAVER_STAGE_3_buffer: "$WEAVER_STAGE_3_buffer$"
 OFFSPRING_WEAVER_STAGE_3_debuffer: "$WEAVER_STAGE_3_debuffer$"

 harbinger_class: "harbinger"
 harbinger_class_plural: "harbingers"
 harbinger_class_cap: "Harbinger"
 harbinger_class_plural_cap: "Harbingers"
 offspring_harbinger_class: "offspring harbinger"
 offspring_harbinger_class_plural: "offspring harbingers"
 offspring_harbinger_class_cap: "Offspring Harbinger"
 offspring_harbinger_class_plural_cap: "Offspring Harbingers"

 harbinger_stage_1: "$ship_growth_stage_1$ $harbinger_class_cap$"
 harbinger_stage_1_plural: "$ship_growth_stage_1$ $harbinger_class_plural_cap$"
 harbinger_stage_2: "$ship_growth_stage_2$ $harbinger_class_cap$"
 harbinger_stage_2_plural: "$ship_growth_stage_2$ $harbinger_class_plural_cap$"
 harbinger_stage_3: "$ship_growth_stage_3$ $harbinger_class_cap$"
 harbinger_stage_3_plural: "$ship_growth_stage_3$ $harbinger_class_plural_cap$"
 SHIP_GRAPHICS_HARBINGER_STAGE_1_DESC: "$harbinger_class_plural_cap$ are specialized biological carriers. They swarm the battlefield with plagues of strike-craft."
 SHIP_GRAPHICS_HARBINGER_STAGE_2_DESC: "$SHIP_GRAPHICS_HARBINGER_STAGE_1_DESC$"
 SHIP_GRAPHICS_HARBINGER_STAGE_3_DESC: "$SHIP_GRAPHICS_HARBINGER_STAGE_1_DESC$"

 offspring_harbinger_stage_1: "$ship_growth_stage_1$ $offspring_harbinger_class_cap$"
 offspring_harbinger_stage_1_plural: "$ship_growth_stage_1$ $offspring_harbinger_class_plural_cap$"
 offspring_harbinger_stage_2: "$ship_growth_stage_2$ $offspring_harbinger_class_cap$"
 offspring_harbinger_stage_2_plural: "$ship_growth_stage_2$ $offspring_harbinger_class_plural_cap$"
 offspring_harbinger_stage_3: "$ship_growth_stage_3$ $offspring_harbinger_class_cap$"
 offspring_harbinger_stage_3_plural: "$ship_growth_stage_3$ $offspring_harbinger_class_plural_cap$"
 SHIP_GRAPHICS_OFFSPRING_HARBINGER_STAGE_1_DESC: "$SHIP_GRAPHICS_HARBINGER_STAGE_1_DESC$\n\n$OFFSPRING_SHIP_DESC$"
 SHIP_GRAPHICS_OFFSPRING_HARBINGER_STAGE_2_DESC: "$SHIP_GRAPHICS_OFFSPRING_HARBINGER_STAGE_1_DESC$"
 SHIP_GRAPHICS_OFFSPRING_HARBINGER_STAGE_3_DESC: "$SHIP_GRAPHICS_OFFSPRING_HARBINGER_STAGE_1_DESC$"

 mod_ship_harbinger_cost_mult: "$harbinger_class_cap$ Build Cost"
 mod_shipsize_harbinger_stage_1_build_speed_mult: "$harbinger_stage_1$ Build Speed"
 mod_shipsize_harbinger_stage_2_build_speed_mult: "$harbinger_stage_2$ Build Speed"
 mod_shipsize_harbinger_stage_3_build_speed_mult: "$harbinger_stage_3$ Build Speed"
 mod_shipsize_offspring_harbinger_stage_1_build_speed_mult: "$offspring_harbinger_stage_1$ Build Speed"
 mod_shipsize_offspring_harbinger_stage_2_build_speed_mult: "$offspring_harbinger_stage_2$ Build Speed"
 mod_shipsize_offspring_harbinger_stage_3_build_speed_mult: "$offspring_harbinger_stage_3$ Build Speed"

 HARBINGER_STAGE_1_picket: "$ship_growth_stage_1$ (Picket)"
 HARBINGER_STAGE_1_artillery: "$ship_growth_stage_1$ (Artillery)"
 HARBINGER_STAGE_2_picket: "$ship_growth_stage_2$ (Picket)"
 HARBINGER_STAGE_2_artillery: "$ship_growth_stage_2$ (Artillery)"
 HARBINGER_STAGE_3_picket: "$ship_growth_stage_3$ (Picket)"
 HARBINGER_STAGE_3_artillery: "$ship_growth_stage_3$ (Artillery)"
 OFFSPRING_HARBINGER_STAGE_1_picket: "$HARBINGER_STAGE_1_picket$"
 OFFSPRING_HARBINGER_STAGE_1_artillery: "$HARBINGER_STAGE_1_artillery$"
 OFFSPRING_HARBINGER_STAGE_2_picket: "$HARBINGER_STAGE_2_picket$"
 OFFSPRING_HARBINGER_STAGE_2_artillery: "$HARBINGER_STAGE_2_artillery$"
 OFFSPRING_HARBINGER_STAGE_3_picket: "$HARBINGER_STAGE_3_picket$"
 OFFSPRING_HARBINGER_STAGE_3_artillery: "$HARBINGER_STAGE_3_artillery$"

 stinger_class: "stinger"
 stinger_class_plural: "stingers"
 stinger_class_cap: "Stinger"
 stinger_class_plural_cap: "Stingers"
 offspring_stinger_class: "offspring stinger"
 offspring_stinger_class_plural: "offspring stingers"
 offspring_stinger_class_cap: "Offspring Stinger"
 offspring_stinger_class_plural_cap: "Offspring Stingers"

 stinger_stage_1: "$ship_growth_stage_1$ $stinger_class_cap$"
 stinger_stage_1_plural: "$ship_growth_stage_1$ $stinger_class_plural_cap$"
 stinger_stage_2: "$ship_growth_stage_2$ $stinger_class_cap$"
 stinger_stage_2_plural: "$ship_growth_stage_2$ $stinger_class_plural_cap$"
 stinger_stage_3: "$ship_growth_stage_3$ $stinger_class_cap$"
 stinger_stage_3_plural: "$ship_growth_stage_3$ $stinger_class_plural_cap$"
 SHIP_GRAPHICS_STINGER_STAGE_1_DESC: "$stinger_class_plural_cap$ are heavy long-range biological ships. Wrapped in thick chitinous plating, they are grim sentinels of destruction."
 SHIP_GRAPHICS_STINGER_STAGE_2_DESC: "$SHIP_GRAPHICS_STINGER_STAGE_1_DESC$"
 SHIP_GRAPHICS_STINGER_STAGE_3_DESC: "$SHIP_GRAPHICS_STINGER_STAGE_1_DESC$"

 offspring_stinger_stage_1: "$ship_growth_stage_1$ $offspring_stinger_class_cap$"
 offspring_stinger_stage_1_plural: "$ship_growth_stage_1$ $offspring_stinger_class_plural_cap$"
 offspring_stinger_stage_2: "$ship_growth_stage_2$ $offspring_stinger_class_cap$"
 offspring_stinger_stage_2_plural: "$ship_growth_stage_2$ $offspring_stinger_class_plural_cap$"
 offspring_stinger_stage_3: "$ship_growth_stage_3$ $offspring_stinger_class_cap$"
 offspring_stinger_stage_3_plural: "$ship_growth_stage_3$ $offspring_stinger_class_plural_cap$"
 SHIP_GRAPHICS_OFFSPRING_STINGER_STAGE_1_DESC: "$SHIP_GRAPHICS_STINGER_STAGE_1_DESC$\n\n$OFFSPRING_SHIP_DESC$"
 SHIP_GRAPHICS_OFFSPRING_STINGER_STAGE_2_DESC: "$SHIP_GRAPHICS_OFFSPRING_STINGER_STAGE_1_DESC$"
 SHIP_GRAPHICS_OFFSPRING_STINGER_STAGE_3_DESC: "$SHIP_GRAPHICS_OFFSPRING_STINGER_STAGE_1_DESC$"

 mod_ship_stinger_cost_mult: "$stinger_class_cap$ Build Cost"
 mod_shipsize_stinger_stage_1_build_speed_mult: "$stinger_stage_1$ Build Speed"
 mod_shipsize_stinger_stage_2_build_speed_mult: "$stinger_stage_2$ Build Speed"
 mod_shipsize_stinger_stage_3_build_speed_mult: "$stinger_stage_3$ Build Speed"
 mod_shipsize_offspring_stinger_stage_1_build_speed_mult: "$offspring_stinger_stage_1$ Build Speed"
 mod_shipsize_offspring_stinger_stage_2_build_speed_mult: "$offspring_stinger_stage_2$ Build Speed"
 mod_shipsize_offspring_stinger_stage_3_build_speed_mult: "$offspring_stinger_stage_3$ Build Speed"

 STINGER_STAGE_1_line: "$ship_growth_stage_1$ (Line)"
 STINGER_STAGE_1_artillery: "$ship_growth_stage_1$ (Artillery)"
 STINGER_STAGE_2_line: "$ship_growth_stage_2$ (Line)"
 STINGER_STAGE_2_artillery: "$ship_growth_stage_2$ (Artillery)"
 STINGER_STAGE_3_line: "$ship_growth_stage_3$ (Line)"
 STINGER_STAGE_3_artillery: "$ship_growth_stage_3$ (Artillery)"
 OFFSPRING_STINGER_STAGE_1_line: "$STINGER_STAGE_1_line$"
 OFFSPRING_STINGER_STAGE_1_artillery: "$STINGER_STAGE_1_artillery$"
 OFFSPRING_STINGER_STAGE_2_line: "$STINGER_STAGE_2_line$"
 OFFSPRING_STINGER_STAGE_2_artillery: "$STINGER_STAGE_2_artillery$"
 OFFSPRING_STINGER_STAGE_3_line: "$STINGER_STAGE_3_line$"
 OFFSPRING_STINGER_STAGE_3_artillery: "$STINGER_STAGE_3_artillery$"

 ship_growth_stage_1: "Juvenile"
 ship_growth_stage_2: "Mature"
 ship_growth_stage_3: "Elder"

# Mauler Technologies
 tech_maulers: "$mauler_class_plural_cap$"
 tech_maulers_desc: "Breakthroughs in bio-engineering have allowed the growth of space-faring, FTL-capable craft with military applications."
 TECH_UNLOCK_mauler_stage_1_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $mauler_stage_1$"
 TECH_UNLOCK_mauler_stage_1_CONSTRUCTION_DESC: "§H$mauler_stage_1$§!\nThe $mauler_class_cap$ is the most basic military ship, armed with close range weapons and thick carapace armor."

 tech_mauler_build_speed: "Standardized Mauler Incubation"
 tech_mauler_build_speed_desc: "These incubation chambers accelerate the gestation of embryonic warships within nutrient-dense biopods. Though rudimentary, they mark the first step toward a fleet that is not constructed, but grown."
 tech_mauler_build_speed_effect: "$mod_ship_mauler_cost_mult$: §G-5%§!\n$mauler_class_cap$ Build Speed: §G+25%§!"

 tech_mauler_growth_1: "Improved Mauler Development"
 tech_mauler_growth_1_desc: "Refined incubation processes reduce maturation times and improve structural integrity of organic starships. Enhanced nutrient delivery systems and genetic tuning ensure the vessels are both swift and resilient."
 TECH_UNLOCK_mauler_stage_2_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $mauler_stage_2$"
 TECH_UNLOCK_mauler_stage_2_CONSTRUCTION_DESC: "§H$mauler_stage_2$§!\nA $ship_growth_stage_2$ $mauler_class_cap$ has been selectively grown to support greater firepower and armor."
 gateway_bio_ships: "§HBiological Ship Path§!\n§EThis technology will lead to further advancements in more powerful biological ships.§!"

 tech_mauler_growth_2: "Advanced Mauler Development"
 tech_mauler_growth_2_desc: "These facilities yield vessels of unparalleled vitality and adaptive capacity. Optimized genetic matrices and advanced biotechnological support guarantee unmatched performance in the void."
 TECH_UNLOCK_mauler_stage_3_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $mauler_stage_3$"
 TECH_UNLOCK_mauler_stage_3_CONSTRUCTION_DESC:  "§H$mauler_stage_3$§!\nAn $ship_growth_stage_3$ $mauler_class_cap$ is the pinnacle of $mauler_class_cap$, highly armored and with a large number of close-range weapons."

# Weaver Technologies
 tech_weavers: "$weaver_class_plural_cap$"
 tech_weavers_desc: "Building on the foundations of early bio-engineering, Weavers are crafted to balance agility with increased combat capabilities."
 TECH_UNLOCK_weaver_stage_1_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $weaver_stage_1$"
 TECH_UNLOCK_weaver_stage_1_CONSTRUCTION_DESC: "§H$weaver_stage_1$§!\nThe $weaver_class_cap$ is a versatile mid-sized bioship, designed to outmaneuver larger foes and support fleet engagements."

 tech_weaver_build_speed: "Standardized Weaver Incubation"
 tech_weaver_build_speed_desc: "These facilities nurture mid-sized biological ships within refined biopods, employing enhanced nutrient delivery and genetic optimization to produce agile and adaptable vessels for the fleet."
 tech_weaver_build_speed_effect: "$mod_ship_weaver_cost_mult$: §G-5%§!\n$weaver_class_cap$ Build Speed: §G+25%§!"

 tech_weaver_growth_1: "Improved Weaver Development"
 tech_weaver_growth_1_desc: "These facilities employ enhanced bio-engineering techniques to accelerate growth cycles and enhance vessel adaptability. Improved genetic matrices and optimized environments ensure these biological ships are both durable and highly responsive in combat."
 TECH_UNLOCK_weaver_stage_2_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $weaver_stage_2$"
 TECH_UNLOCK_weaver_stage_2_CONSTRUCTION_DESC: "§H$weaver_stage_2$§!\nA $ship_growth_stage_2$ $weaver_class_cap$ has been selectively grown to enhance mobility and adaptability in fleet operations."

 tech_weaver_growth_2: "Advanced Weaver Development"
 tech_weaver_growth_2_desc: "These facilities produce biological ships of unparalleled precision and versatility. Revolutionary growth techniques and adaptive genetic enhancements result in vessels that thrive in even the most demanding tactical scenarios."
 TECH_UNLOCK_weaver_stage_3_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $weaver_stage_3$"
 TECH_UNLOCK_weaver_stage_3_CONSTRUCTION_DESC:  "§H$weaver_stage_3$§!\nAn $ship_growth_stage_3$ $weaver_class_cap$ has been meticulously grown for superior agility and tactical versatility."

# Harbinger Technologies
 tech_harbingers: "$harbinger_class_plural_cap$"
 tech_harbingers_desc: "Harbingers represent a significant leap in bio-engineered warfare, blending formidable firepower with the resilience of living technology. These ships serve as the backbone of the fleet."
 TECH_UNLOCK_harbinger_stage_1_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $harbinger_stage_1$"
 TECH_UNLOCK_harbinger_stage_1_CONSTRUCTION_DESC: "§H$harbinger_stage_1$§!\nThe $harbinger_class_cap$ bolsters the fleet by spawning strike craft."

 tech_harbinger_build_speed: "Standardized Harbinger Incubation"
 tech_harbinger_build_speed_desc: "These facilities nurture large biological ships, feeding them through advanced nutrient infusion to ensure resilience and combat readiness."
 tech_harbinger_build_speed_effect: "$mod_ship_harbinger_cost_mult$: §G-5%§!\n$harbinger_class_cap$ Build Speed: §G+25%§!"

 tech_harbinger_growth_1: "Improved Harbinger Development"
 tech_harbinger_growth_1_desc: "Refined facilities employ sophisticated bio-engineering techniques to accelerate growth and enhance structural integrity. The resulting vessels feature improved endurance and increased combat efficiency."
 TECH_UNLOCK_harbinger_stage_2_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $harbinger_stage_2$"
 TECH_UNLOCK_harbinger_stage_2_CONSTRUCTION_DESC: "§H$harbinger_stage_2$§!\nEnhanced growth techniques yield stronger and more reliable vessels."

 tech_harbinger_growth_2: "Advanced Harbinger Development"
 tech_harbinger_growth_2_desc: "Advanced incubation systems produce biological ships of exceptional durability and firepower. Genetic fine-tuning and superior growth environments create vessels capable of dominating the battlefield with unmatched resilience."
 TECH_UNLOCK_harbinger_stage_3_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $harbinger_stage_3$"
 TECH_UNLOCK_harbinger_stage_3_CONSTRUCTION_DESC:  "§H$harbinger_stage_3$§!\nGrown for maximum strength and battlefield superiority."

# Stinger Technologies
 tech_stingers: "$stinger_class_plural_cap$"
 tech_stingers_desc: "Stingers are designed to deliver devastating strikes against high-value targets. They excel in exploiting weaknesses in enemy defenses."
 TECH_UNLOCK_stinger_stage_1_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $stinger_stage_1$"
 TECH_UNLOCK_stinger_stage_1_CONSTRUCTION_DESC: "§H$stinger_stage_1$§!\nA swift and deadly bioship, bred for precision strikes and tactical superiority.""

 tech_stinger_build_speed: "Standardized Stinger Incubation"
 tech_stinger_build_speed_desc: "These facilities grow sleek, agile biological ships designed for precision and speed. Employing advanced biopods and specialized nutrient solutions, they produce vessels capable of precise and efficient strikes."
 tech_stinger_build_speed_effect: "$mod_ship_stinger_cost_mult$: §G-5%§!\n$stinger_class_cap$ Build Speed: §G+25%§!"

 tech_stinger_growth_1: "Improved Stinger Development"
 tech_stinger_growth_1_desc: "Refined facilities accelerate growth cycles and improve bio-engineered precision, resulting in vessels with superior maneuverability and accuracy. These enhancements make the Stinger a devastating force in tactical engagements."
 TECH_UNLOCK_stinger_stage_2_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $stinger_stage_2$"
 TECH_UNLOCK_stinger_stage_2_CONSTRUCTION_DESC: "§H$stinger_stage_2$§!\nRefined for greater speed and precision in tactical operations."

 tech_stinger_growth_2: "Advanced Stinger Development"
 tech_stinger_growth_2_desc: "The apex of bioship growth technology, these advanced facilities produce Stingers of unmatched speed and lethality. Optimized genetic templates and cutting-edge incubation techniques ensure these ships dominate any battlefield with swift and deadly precision."
 TECH_UNLOCK_stinger_stage_3_CONSTRUCTION_TITLE: "§H$UNLOCKS_SHIP_TYPE$:§! $stinger_stage_3$"
 TECH_UNLOCK_stinger_stage_3_CONSTRUCTION_DESC:  "§H$stinger_stage_3$§!\nGrown for ultimate speed, precision, and battlefield dominance."

# Technology Swaps
 tech_biogenesis_colossus: "$tech_colossus$"
 tech_biogenesis_titans: "$tech_titans$"
 tech_biogenesis_juggernaut: "$tech_juggernaut$"

# Ship Components
 GROWTH_EMPTY: "Empty Slot"
 GROWTH_EMPTY_DESC: "This biological ship has no supplementary organs."

 MAULER_STAGE_1_GROWTH_EMPTY: "$GROWTH_EMPTY$"
 MAULER_STAGE_1_GROWTH_EMPTY_DESC: "$GROWTH_EMPTY_DESC$"
 MAULER_STAGE_2_GROWTH_EMPTY: "$GROWTH_EMPTY$"
 MAULER_STAGE_2_GROWTH_EMPTY_DESC: "$GROWTH_EMPTY_DESC$"
 STINGER_STAGE_1_GROWTH_EMPTY: "$GROWTH_EMPTY$"
 STINGER_STAGE_1_GROWTH_EMPTY_DESC: "$GROWTH_EMPTY_DESC$"
 STINGER_STAGE_2_GROWTH_EMPTY: "$GROWTH_EMPTY$"
 STINGER_STAGE_2_GROWTH_EMPTY_DESC: "$GROWTH_EMPTY_DESC$"
 WEAVER_STAGE_1_GROWTH_EMPTY: "$GROWTH_EMPTY$"
 WEAVER_STAGE_1_GROWTH_EMPTY_DESC: "$GROWTH_EMPTY_DESC$"
 WEAVER_STAGE_2_GROWTH_EMPTY: "$GROWTH_EMPTY$"
 WEAVER_STAGE_2_GROWTH_EMPTY_DESC: "$GROWTH_EMPTY_DESC$"
 HARBINGER_STAGE_1_GROWTH_EMPTY: "$GROWTH_EMPTY$"
 HARBINGER_STAGE_1_GROWTH_EMPTY_DESC: "$GROWTH_EMPTY_DESC$"
 HARBINGER_STAGE_2_GROWTH_EMPTY: "$GROWTH_EMPTY$"
 HARBINGER_STAGE_2_GROWTH_EMPTY_DESC: "$GROWTH_EMPTY_DESC$"

 bio_ship_unique_components: "Supplementary Organs"
 bio_ship_unique_components_DESC: "Grown or grafted into living hulls, these supplementary organs are designed to fine-tune the unique capabilities of biological ships."
 MAULER_STAGE_1_GROWTH_1: "$ship_growth_stage_1$ Growth Gland"
 MAULER_STAGE_1_GROWTH_1_DESC: "Implanted glands secrete a potent mix of hormones and steroids, forcing this ship to advance to the next stage of growth."
 MAULER_STAGE_1_GROWTH_2: "Accelerated $ship_growth_stage_1$ Growth Gland"
 MAULER_STAGE_1_GROWTH_2_DESC: "By infusing exotic gases into its hormonal and steroid-rich secretions, this organ accelerates the growth of biological ships."
 MAULER_STAGE_2_GROWTH_1: "$ship_growth_stage_2$ Growth Gland"
 MAULER_STAGE_2_GROWTH_1_DESC: "$MAULER_STAGE_1_GROWTH_1_DESC$"

 STINGER_STAGE_1_GROWTH_1: "$MAULER_STAGE_1_GROWTH_1$"
 STINGER_STAGE_1_GROWTH_1_DESC: "$MAULER_STAGE_1_GROWTH_1_DESC$"
 STINGER_STAGE_1_GROWTH_2: "$MAULER_STAGE_1_GROWTH_2$"
 STINGER_STAGE_1_GROWTH_2_DESC: "$MAULER_STAGE_1_GROWTH_2_DESC$"
 STINGER_STAGE_2_GROWTH_1: "$MAULER_STAGE_2_GROWTH_1$"
 STINGER_STAGE_2_GROWTH_1_DESC: "$MAULER_STAGE_2_GROWTH_1_DESC$"

 WEAVER_STAGE_1_GROWTH_1: "$MAULER_STAGE_1_GROWTH_1$"
 WEAVER_STAGE_1_GROWTH_1_DESC: "$MAULER_STAGE_1_GROWTH_1_DESC$"
 WEAVER_STAGE_1_GROWTH_2: "$MAULER_STAGE_1_GROWTH_2$"
 WEAVER_STAGE_1_GROWTH_2_DESC: "$MAULER_STAGE_1_GROWTH_2_DESC$"
 WEAVER_STAGE_2_GROWTH_1: "$MAULER_STAGE_2_GROWTH_1$"
 WEAVER_STAGE_2_GROWTH_1_DESC: "$MAULER_STAGE_2_GROWTH_1_DESC$"

 HARBINGER_STAGE_1_GROWTH_1: "$MAULER_STAGE_1_GROWTH_1$"
 HARBINGER_STAGE_1_GROWTH_1_DESC: "$MAULER_STAGE_1_GROWTH_1_DESC$"
 HARBINGER_STAGE_1_GROWTH_2: "$MAULER_STAGE_1_GROWTH_2$"
 HARBINGER_STAGE_1_GROWTH_2_DESC: "$MAULER_STAGE_1_GROWTH_2_DESC$"
 HARBINGER_STAGE_2_GROWTH_1: "$MAULER_STAGE_2_GROWTH_1$"
 HARBINGER_STAGE_2_GROWTH_1_DESC: "$MAULER_STAGE_2_GROWTH_1_DESC$"

# Unique components

 MAULER_PURSUIT_1: "Metabolic Recycler"
 MAULER_PURSUIT_1_DESC: "Recycling the waste chemicals produced by the ship's motor organs allows for increased stamina."
 MAULER_PURSUIT_2: "Energetic Recycler"
 MAULER_PURSUIT_2_DESC: "The addition of volatile motes in the recycling pathways of the ship provide further increases in stamina."

 MAULER_BITER_1: "Corrosive Fluids"
 MAULER_BITER_1_DESC: "Implanted glands modify the bodily fluids of our $mauler_class_plural_cap$, rendering them corrosive and enhancing their destructive potential."
 MAULER_BITER_2: "Caustic Fluids"
 MAULER_BITER_2_DESC: "The incorporation of volatile motes into the fluids of our $mauler_class_plural_cap$ further increases the damage they deal, in particular towards the armor of enemy ships."

 weapon_type_mandible: "§YMandible§!"
 mod_weapon_type_mandible_weapon_damage_mult: "Mandible Weapon Damage"

 APPLIED_MODIFIERS_SUPPORT_TITLE: "Applied Modifiers from Support Weapons:"

 WEAVER_GROWTH_AURA_1: "Developmental Pheromones"
 WEAVER_GROWTH_AURA_1_DESC: "Weavers exude a complex array of biochemical signals that accelerate the maturation of nearby organic entities. These developmental pheromones enhance growth rate and adaptation, ensuring the fleet evolves rapidly to meet any challenge."
 WEAVER_GROWTH_AURA_2: "Exotic Developmental Pheromones"
 WEAVER_GROWTH_AURA_2_DESC: "Refined bio-engineering amplifies the potency of these pheromones, dramatically accelerating the growth and optimization of allied biological ships. This upgraded aura ensures the fleet reaches peak performance with remarkable speed, even in the heat of battle."
 GROWTH_AURA: "$WEAVER_GROWTH_AURA_1$"
 GROWTH_AURA_TT: "§PThis Aura only applies to Biological Ships capable of Growth.§!"

 WEAVER_BOOSTER_1: "Basic Symbiotic Amplifier"
 WEAVER_BOOSTER_1_DESC: "This organic device strengthens the bond between biological ships, enhancing energy transfer and coordination across the fleet. Its presence ensures improved efficiency in combat and resource management."
 WEAVER_BOOSTER_2: "Upgraded Symbiotic Amplifier"
 WEAVER_BOOSTER_2_DESC: "A more advanced iteration of the symbiotic amplifier, this device dynamically adjusts to fleet needs, providing increased efficiency and responsiveness. It optimizes fleet-wide capabilities, ensuring seamless adaptability during operations."

 HARBINGER_INCUBATOR_1: "Incubation Matrix"
 HARBINGER_INCUBATOR_1_DESC: "This cellular matrix forms around the eggs of maturing strike craft, acting as a bio-engineered incubator."
 HARBINGER_INCUBATOR_2: "Rapid $HARBINGER_INCUBATOR_1$"
 HARBINGER_INCUBATOR_2_DESC: "Exposure to exotic gases during the incubation period leads to a rapid maturation of this ship's strike craft."

 HARBINGER_CHITIN_1: "Chitin Growth Regulators"
 HARBINGER_CHITIN_1_DESC: "Secretions within the hangar bays stimulate chitin growth in developing strike craft, reinforcing their durability."
 HARBINGER_CHITIN_2: "Crystalline Growth Regulators"
 HARBINGER_CHITIN_2_DESC: "Seeding the chitin exoskeletons of our strike craft with rare crystals provides even greater resistance to damage."

 STINGER_RANGE_1: "Rangefinder Cluster"
 STINGER_RANGE_1_DESC: "A secondary neural cluster dedicated to processing sensory data."
 STINGER_RANGE_2: "Improved $STINGER_RANGE_1$"
 STINGER_RANGE_2_DESC: "Rare crystals embedded in the sheaths of neural pathways allow for greater target processing capabilities."

 STINGER_FIRE_RATE_1: "Heat Exhaust Spiracles"
 STINGER_FIRE_RATE_1_DESC: "A series of heat exhausts along the thorax of this ship allow it to vent compressed, high-temperature gases into space, improving the fire rate of its weapons."
 STINGER_FIRE_RATE_2: "Volatile Spiracles"
 STINGER_FIRE_RATE_2_DESC: "Use of volatile motes as a heat exchange medium requires a dedicated cellular matrix to prevent any unintended explosions."

 # Armor/Carapace
 tech_bio_ship_armor_1: "$tech_ship_armor_1$"
 BIO_ARMOR_1: "$NANOCOMPOSITE_CARAPACE$"
 BIO_ARMOR_1_DESC: "This advanced bio-armor integrates resilient organic tissues with nanostructured materials, creating a living carapace capable of withstanding extreme impacts. The carapace dynamically adapts to damage, regenerating swiftly and providing unparalleled protection for biological ships."
 SMALL_BIO_ARMOR_1: "Small $BIO_ARMOR_1$"
 MEDIUM_BIO_ARMOR_1: "Medium $BIO_ARMOR_1$"
 LARGE_BIO_ARMOR_1: "Large $BIO_ARMOR_1$"
 tech_bio_ship_armor_2: "$tech_ship_armor_2$"

 BIO_ARMOR_2: "$CERAMO_CHITIN_CARAPACE$"
 BIO_ARMOR_2_DESC: "Reinforced chitin infused with ceramic compounds grants this bio-armor exceptional durability and heat resistance. Its layered structure offers robust protection while retaining the flexibility needed for organic vessels."
 SMALL_BIO_ARMOR_2: "Small $CERAMO_CHITIN_CARAPACE$"
 MEDIUM_BIO_ARMOR_2: "Medium $CERAMO_CHITIN_CARAPACE$"
 LARGE_BIO_ARMOR_2: "Large $CERAMO_CHITIN_CARAPACE$"

 tech_bio_ship_armor_3: "$tech_ship_armor_3$"
 BIO_ARMOR_3: "$PLASTEEL_CARAPACE$"
 BIO_ARMOR_3_DESC: "This bio-armor combines resilient organic tissues with plasteel reinforcements, offering a remarkable balance of strength and flexibility. The hybrid structure provides superior protection against both kinetic and energy-based attacks, making it a reliable choice for biological ships."
 SMALL_BIO_ARMOR_3: "Small $PLASTEEL_CARAPACE$"
 MEDIUM_BIO_ARMOR_3: "Medium $PLASTEEL_CARAPACE$"
 LARGE_BIO_ARMOR_3: "Large $PLASTEEL_CARAPACE$"

 tech_bio_ship_armor_4: "$tech_ship_armor_4$"
 BIO_ARMOR_4: "Durasteel Carapace"
 BIO_ARMOR_4_DESC: "Infused with durable organic compounds, this bio-armor provides exceptional resistance to sustained damage. Its hybrid structure ensures remarkable endurance without compromising the flexibility of living vessels."
 SMALL_BIO_ARMOR_4: "Small $DURASTEEL_CARAPACE$"
 MEDIUM_BIO_ARMOR_4: "Medium $DURASTEEL_CARAPACE$"
 LARGE_BIO_ARMOR_4: "Large $DURASTEEL_CARAPACE$"

 tech_bio_ship_armor_5: "$tech_ship_armor_5$"
 BIO_ARMOR_5: "Neutronium Carapace"
 BIO_ARMOR_5_DESC: "A marvel of bio-engineering, this carapace incorporates neutronium filaments within organic tissue, resulting in near-impervious armor. The dense yet adaptable composition offers unparalleled protection against even the most destructive forces."
 SMALL_BIO_ARMOR_5: "Small $NEUTRONIUM_CARAPACE$"
 MEDIUM_BIO_ARMOR_5: "Medium $NEUTRONIUM_CARAPACE$"
 LARGE_BIO_ARMOR_5: "Large $NEUTRONIUM_CARAPACE$"

 tech_bio_dragon_armor: "$tech_dragon_armor$"
 DRAGON_BIO_ARMOR: "$DRACONIC_CARAPACE$"
 DRAGON_BIO_ARMOR_DESC: "The pinnacle of bio-armor evolution, this carapace is inspired by ancient, apex predators. Its layered structure combines regenerative organic matter with nearly indestructible bio-alloys, creating a defense as fierce and unyielding as the creatures that inspired it."
 SMALL_DRAGON_BIO_ARMOR: "Small $DRAGON_BIO_ARMOR$"
 MEDIUM_DRAGON_BIO_ARMOR: "Medium $DRAGON_BIO_ARMOR$"
 LARGE_DRAGON_BIO_ARMOR: "Large $DRAGON_BIO_ARMOR$"

 tech_bio_archaeoarmor: "$tech_archaeoarmor$"
 BIO_ARCHAEO_ARMOR: "Pulse Carapace"
 BIO_ARCHAEO_ARMOR_DESC: "Ionized layers within the carapace generate a reactive charge, dispersing impact energy through magnetic repulsion and projected fields."
 SMALL_BIO_ARCHAEO_ARMOR: "Small $BIO_ARCHAEO_ARMOR$"
 tt_SMALL_BIO_ARCHAEO_AP: "[GetArchaeoengineersEffectSmallBioArmor]"
 tt_SMALL_BIO_ARCHAEO: "From §Y$ap_archaeoengineers$§!:\n$t$Shield Hit Points: §G+60§!\n\n$bio_ship_armor_regen_s_3_tt$"
 MEDIUM_BIO_ARCHAEO_ARMOR: "Medium $BIO_ARCHAEO_ARMOR$"
 tt_MEDIUM_BIO_ARCHAEO_AP: "[GetArchaeoengineersEffectMediumBioArmor]"
 tt_MEDIUM_BIO_ARCHAEO: "From §Y$ap_archaeoengineers$§!:\n$t$Shield Hit Points: §G+150§!\n\n$bio_ship_armor_regen_m_3_tt$"
 LARGE_BIO_ARCHAEO_ARMOR: "Large $BIO_ARCHAEO_ARMOR$"
 tt_LARGE_BIO_ARCHAEO_AP: "[GetArchaeoengineersEffectLargeBioArmor]"
 tt_LARGE_BIO_ARCHAEO: "From §Y$ap_archaeoengineers$§!:\n$t$Shield Hit Points: §G+360§!\n\n$bio_ship_armor_regen_l_3_tt$"

 bio_ship_armor_regen_tt_header: "When under $@bio_ship_armor_regen_threshold|Y%$ Armor: $TABBED_NEW_LINE$Daily Armor Regen:"

 bio_ship_armor_regen_s_1_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_s_1$§!"
 bio_ship_armor_regen_m_1_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_m_1$§!"
 bio_ship_armor_regen_l_1_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_l_1$§!"

 bio_ship_armor_regen_s_2_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_s_2$§!"
 bio_ship_armor_regen_m_2_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_m_2$§!"
 bio_ship_armor_regen_l_2_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_l_2$§!"

 bio_ship_armor_regen_s_3_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_s_3$§!"
 bio_ship_armor_regen_m_3_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_m_3$§!"
 bio_ship_armor_regen_l_3_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_l_3$§!"

 bio_ship_armor_regen_s_4_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_s_4$§!"
 bio_ship_armor_regen_m_4_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_m_4$§!"
 bio_ship_armor_regen_l_4_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_l_4$§!"

 bio_ship_armor_regen_s_5_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_s_5$§!"
 bio_ship_armor_regen_m_5_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_m_5$§!"
 bio_ship_armor_regen_l_5_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_l_5$§!"

 bio_ship_armor_regen_s_6_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_s_6$§!"
 bio_ship_armor_regen_m_6_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_m_6$§!"
 bio_ship_armor_regen_l_6_tt: "$bio_ship_armor_regen_tt_header$ §G+$@bio_ship_armor_regen_l_6$§!"

 # Shields/Musculature
 tech_bio_shields_1: "$tech_shields_1$"
 BIO_SHIELD_1: "Deflector Musculature"
 BIO_SHIELD_1_DESC: "Specialized muscle tissue generates an energy field, forming a protective deflector shield. Although they can only absorb a limited amount of punishment, they are capable of rapid regeneration."
 SMALL_BIO_SHIELD_1: "Small $BIO_SHIELD_1$"
 MEDIUM_BIO_SHIELD_1: "Medium $BIO_SHIELD_1$"
 LARGE_BIO_SHIELD_1: "Large $BIO_SHIELD_1$"

 tech_bio_shields_2: "$tech_shields_2$"
 BIO_SHIELD_2: "Improved Deflector Musculature"
 BIO_SHIELD_2_DESC: "Refined muscle tissue channels energy more efficiently, strengthening deflector shields. These enhanced systems absorb more damage and recharge faster, offering greater protection in prolonged combat."
 SMALL_BIO_SHIELD_2: "Small $BIO_SHIELD_2$"
 MEDIUM_BIO_SHIELD_2: "Medium $BIO_SHIELD_2$"
 LARGE_BIO_SHIELD_2: "Large $BIO_SHIELD_2$"

 tech_bio_shields_3: "$tech_shields_3$"
 BIO_SHIELD_3: "Shielded Musculature"
 BIO_SHIELD_3_DESC: "This advanced bio-shielding technology integrates reinforced, energy-conducting tissues with enhanced protective capabilities. It offers strong resistance against both energy and kinetic attacks, ensuring adaptable defense for biological ships in various combat situations."
 SMALL_BIO_SHIELD_3: "Small $BIO_SHIELD_3$"
 MEDIUM_BIO_SHIELD_3: "Medium $BIO_SHIELD_3$"
 LARGE_BIO_SHIELD_3: "Large $BIO_SHIELD_3$"

 tech_bio_shields_4: "$tech_shields_4$"
 BIO_SHIELD_4: "Advanced Shielded Musculature"
 BIO_SHIELD_4_DESC: "The pinnacle of bio-shield technology, this reinforced musculature conducts energy more effectively, enhancing shield strength. It offers robust protection against both energy and kinetic attacks, ensuring versatile defense in combat."
 SMALL_BIO_SHIELD_4: "Small $BIO_SHIELD_4$"
 MEDIUM_BIO_SHIELD_4: "Medium $BIO_SHIELD_4$"
 LARGE_BIO_SHIELD_4: "Large $BIO_SHIELD_4$"

 tech_bio_shields_5: "$tech_shields_5$"
 BIO_SHIELD_5: "Hyper Shielded Musculature"
 BIO_SHIELD_5_DESC: "Hyper-adaptive tissues channel immense energy flows, creating an almost impenetrable defense. This advanced system regenerates rapidly, keeping the bioship protected even under relentless assault."
 SMALL_BIO_SHIELD_5: "Small $BIO_SHIELD_5$"
 MEDIUM_BIO_SHIELD_5: "Medium $BIO_SHIELD_5$"
 LARGE_BIO_SHIELD_5: "Large $BIO_SHIELD_5$"

 tech_bio_dark_matter_deflector: "$tech_dark_matter_deflector$"
 DARK_MATTER_BIO_DEFLECTOR: "Dark Matter-Infused Musculature"
 DARK_MATTER_BIO_DEFLECTOR_DESC: "This cutting-edge bio-shielding integrates dark matter into organic tissues, dramatically enhancing energy conductivity and defensive capabilities. The infusion of this exotic substance enables the musculature to generate shields of unparalleled strength, capable of withstanding extraordinary levels of punishment."
 SMALL_DARK_MATTER_BIO_DEFLECTOR: "Small $DARK_MATTER_BIO_DEFLECTOR$"
 MEDIUM_DARK_MATTER_BIO_DEFLECTOR: "Medium $DARK_MATTER_BIO_DEFLECTOR$"
 LARGE_DARK_MATTER_BIO_DEFLECTOR: "Large $DARK_MATTER_BIO_DEFLECTOR$"

 tech_bio_psionic_barrier: "$tech_psionic_barrier$"
 PSI_BIO_SHIELD: "Zro-Infused Musculature"
 PSI_BIO_SHIELD_DESC: "Infused with the psionically reactive substance Zro, this advanced musculature generates shields with unparalleled precision and adaptability. Its unique properties enhance both the resilience and regenerative capabilities of the bio-shield, providing an almost preternatural level of defense."
 SMALL_PSI_BIO_SHIELD: "Small $PSI_BIO_SHIELD$"
 MEDIUM_PSI_BIO_SHIELD: "Medium $PSI_BIO_SHIELD$"
 LARGE_PSI_BIO_SHIELD: "Large $PSI_BIO_SHIELD$"

 tech_bio_psionic_shield: "$tech_psionic_shield$"
 PSI_BIO_BARRIER: "Psi-Resonant Tissue"
 PSI_BIO_BARRIER_DESC: "This extraordinary bio-shielding harnesses psionic energy through specially cultivated tissues, creating defenses that adapt to incoming threats with uncanny precision. The resonance amplifies shield strength and accelerates regeneration, making it a potent safeguard against even the most unpredictable attacks."
 SMALL_PSI_BIO_BARRIER: "Small $PSI_BIO_BARRIER$"
 MEDIUM_PSI_BIO_BARRIER: "Medium $PSI_BIO_BARRIER$"
 LARGE_PSI_BIO_BARRIER: "Large $PSI_BIO_BARRIER$"

 tech_bio_archaeoshield: "$tech_archaeoshield$"
 BIO_ARCHAEO_SHIELD: "Suspension Field Tissue"
 BIO_ARCHAEO_SHIELD_DESC: "By cultivating shield-projection tissues around ancient artifact nodules, this technology generates suspension fields that slow time at the point of impact. This delay enhances the shield's ability to dissipate energy from incoming attacks, significantly improving defensive resilience."
 SMALL_BIO_ARCHAEO_SHIELD: "Small $BIO_ARCHAEO_SHIELD$"
 MEDIUM_BIO_ARCHAEO_SHIELD: "Medium $BIO_ARCHAEO_SHIELD$"
 LARGE_BIO_ARCHAEO_SHIELD: "Large $BIO_ARCHAEO_SHIELD$"

# Reactors
 tech_bio_fission_power: "$BIO_FISSION_REACTOR$"
 BIO_FISSION_REACTOR: "Fission Metabolism"
 BIO_FISSION_REACTOR_DESC: "With proper bio-engineering, a digestive tract can act as a biological nuclear reactor allowing for a metabolism based on induced fission, producing both power and harmful nuclear waste"
 tech_bio_fusion_power: "$BIO_FUSION_REACTOR$"
 BIO_FUSION_REACTOR: "Fusion Metabolism"
 BIO_FUSION_REACTOR_DESC: "By integrating microfauna capable of nuclear fusion into the biome of a bioship's gut, this system generates immense power while avoiding many of the hazards associated with fission-based energy sources."
 tech_bio_cold_fusion_power: "$BIO_COLD_FUSION_REACTOR$"
 BIO_COLD_FUSION_REACTOR: "Cold Fusion Metabolism"
 BIO_COLD_FUSION_REACTOR_DESC: "$COLD_FUSION_REACTOR_DESC$"
 tech_bio_antimatter_power: "$BIO_ANTIMATTER_REACTOR$"
 BIO_ANTIMATTER_REACTOR: "Antimatter Metabolism"
 BIO_ANTIMATTER_REACTOR_DESC: "$ANTIMATTER_REACTOR_DESC$"
 tech_bio_zero_point_power: "$BIO_ZERO_POINT_REACTOR$"
 BIO_ZERO_POINT_REACTOR: "Zero Point Metabolism"
 BIO_ZERO_POINT_REACTOR_DESC: "$ZERO_POINT_REACTOR_DESC$"
 tech_bio_dark_matter_power_core: "$BIO_DARK_MATTER_REACTOR$"
 BIO_DARK_MATTER_REACTOR: "Dark Matter Metabolism"
 BIO_DARK_MATTER_REACTOR_DESC: "A mysterious substance coats the digestive tract of our biological ships, drawing energy directly from dark matter in an apparent violation of known physical laws."

 TECH_UNLOCK_BIO_FISSION_POWER_TITLE: "§H$UNLOCKS_COMPONENT$§! $BIO_FISSION_REACTOR$"
 TECH_UNLOCK_BIO_FISSION_POWER_DESC: "§H$BIO_FISSION_REACTOR$§!\n$BIO_FISSION_REACTOR_DESC$"
 TECH_UNLOCK_BIO_FUSION_POWER_TITLE: "§H$UNLOCKS_COMPONENT$§! $BIO_FUSION_REACTOR$"
 TECH_UNLOCK_BIO_FUSION_POWER_DESC: "§H$BIO_FUSION_REACTOR$§!\n$BIO_FUSION_REACTOR_DESC$"
 TECH_UNLOCK_BIO_COLD_FUSION_POWER_TITLE: "§H$UNLOCKS_COMPONENT$§! $BIO_COLD_FUSION_REACTOR$"
 TECH_UNLOCK_BIO_COLD_FUSION_POWER_DESC: "§H$BIO_COLD_FUSION_REACTOR$§!\n$BIO_COLD_FUSION_REACTOR_DESC$"
 TECH_UNLOCK_BIO_ANTIMATTER_POWER_TITLE: "§H$UNLOCKS_COMPONENT$§! $BIO_ANTIMATTER_REACTOR$"
 TECH_UNLOCK_BIO_ANTIMATTER_POWER_DESC: "§H$BIO_ANTIMATTER_REACTOR$§!\n$BIO_ANTIMATTER_REACTOR_DESC$"
 TECH_UNLOCK_BIO_ZERO_POINT_POWER_TITLE: "§H$UNLOCKS_COMPONENT$§! $BIO_ZERO_POINT_REACTOR$"
 TECH_UNLOCK_BIO_ZERO_POINT_POWER_DESC: "§H$BIO_ZERO_POINT_REACTOR$§!\n$BIO_ZERO_POINT_REACTOR_DESC$"
 TECH_UNLOCK_BIO_DARK_MATTER_POWER_TITLE: "§H$UNLOCKS_COMPONENT$§! $BIO_DARK_MATTER_REACTOR$"
 TECH_UNLOCK_BIO_DARK_MATTER_POWER_DESC: "§H$BIO_DARK_MATTER_REACTOR$§!\n$BIO_DARK_MATTER_REACTOR_DESC$"

 # CORVETTE
 CORVETTE_BIO_FISSION_REACTOR: "$BIO_FISSION_REACTOR$"
 CORVETTE_BIO_FUSION_REACTOR: "$BIO_FUSION_REACTOR$"
 CORVETTE_BIO_COLD_FUSION_REACTOR: "$BIO_COLD_FUSION_REACTOR$"
 CORVETTE_BIO_ANTIMATTER_REACTOR: "$BIO_ANTIMATTER_REACTOR$"
 CORVETTE_BIO_ZERO_POINT_REACTOR: "$BIO_ZERO_POINT_REACTOR$"
 CORVETTE_BIO_DARK_MATTER_REACTOR: "$BIO_DARK_MATTER_REACTOR$"
 CORVETTE_BIO_FISSION_REACTOR_DESC: "$BIO_FISSION_REACTOR_DESC$"
 CORVETTE_BIO_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 CORVETTE_BIO_COLD_FUSION_REACTOR_DESC: "$BIO_COLD_FUSION_REACTOR_DESC$"
 CORVETTE_BIO_ANTIMATTER_REACTOR_DESC: "$BIO_ANTIMATTER_REACTOR_DESC$"
 CORVETTE_BIO_ZERO_POINT_REACTOR_DESC: "$BIO_ZERO_POINT_REACTOR_DESC$"
 CORVETTE_BIO_DARK_MATTER_REACTOR_DESC: "$BIO_DARK_MATTER_REACTOR_DESC$"
 # DESTROYER
 DESTROYER_BIO_FISSION_REACTOR: "$BIO_FISSION_REACTOR$"
 DESTROYER_BIO_FUSION_REACTOR: "$BIO_FUSION_REACTOR$"
 DESTROYER_BIO_COLD_FUSION_REACTOR: "$BIO_COLD_FUSION_REACTOR$"
 DESTROYER_BIO_ANTIMATTER_REACTOR: "$BIO_ANTIMATTER_REACTOR$"
 DESTROYER_BIO_ZERO_POINT_REACTOR: "$BIO_ZERO_POINT_REACTOR$"
 DESTROYER_BIO_DARK_MATTER_REACTOR: "$BIO_DARK_MATTER_REACTOR$"
 DESTROYER_BIO_FISSION_REACTOR_DESC: "$BIO_FISSION_REACTOR_DESC$"
 DESTROYER_BIO_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 DESTROYER_BIO_COLD_FUSION_REACTOR_DESC: "$BIO_COLD_FUSION_REACTOR_DESC$"
 DESTROYER_BIO_ANTIMATTER_REACTOR_DESC: "$BIO_ANTIMATTER_REACTOR_DESC$"
 DESTROYER_BIO_ZERO_POINT_REACTOR_DESC: "$BIO_ZERO_POINT_REACTOR_DESC$"
 DESTROYER_BIO_DARK_MATTER_REACTOR_DESC: "$BIO_DARK_MATTER_REACTOR_DESC$"
 # CRUISER
 CRUISER_BIO_FISSION_REACTOR: "$BIO_FISSION_REACTOR$"
 CRUISER_BIO_FUSION_REACTOR: "$BIO_FUSION_REACTOR$"
 CRUISER_BIO_COLD_FUSION_REACTOR: "$BIO_COLD_FUSION_REACTOR$"
 CRUISER_BIO_ANTIMATTER_REACTOR: "$BIO_ANTIMATTER_REACTOR$"
 CRUISER_BIO_ZERO_POINT_REACTOR: "$BIO_ZERO_POINT_REACTOR$"
 CRUISER_BIO_DARK_MATTER_REACTOR: "$BIO_DARK_MATTER_REACTOR$"
 CRUISER_BIO_FISSION_REACTOR_DESC: "$BIO_FISSION_REACTOR_DESC$"
 CRUISER_BIO_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 CRUISER_BIO_COLD_FUSION_REACTOR_DESC: "$BIO_COLD_FUSION_REACTOR_DESC$"
 CRUISER_BIO_ANTIMATTER_REACTOR_DESC: "$BIO_ANTIMATTER_REACTOR_DESC$"
 CRUISER_BIO_ZERO_POINT_REACTOR_DESC: "$BIO_ZERO_POINT_REACTOR_DESC$"
 CRUISER_BIO_DARK_MATTER_REACTOR_DESC: "$BIO_DARK_MATTER_REACTOR_DESC$"
 # BATTLESHIP
 BATTLESHIP_BIO_FISSION_REACTOR: "$BIO_FISSION_REACTOR$"
 BATTLESHIP_BIO_FUSION_REACTOR: "$BIO_FUSION_REACTOR$"
 BATTLESHIP_BIO_COLD_FUSION_REACTOR: "$BIO_COLD_FUSION_REACTOR$"
 BATTLESHIP_BIO_ANTIMATTER_REACTOR: "$BIO_ANTIMATTER_REACTOR$"
 BATTLESHIP_BIO_ZERO_POINT_REACTOR: "$BIO_ZERO_POINT_REACTOR$"
 BATTLESHIP_BIO_DARK_MATTER_REACTOR: "$BIO_DARK_MATTER_REACTOR$"
 BATTLESHIP_BIO_FISSION_REACTOR_DESC: "$BIO_FISSION_REACTOR_DESC$"
 BATTLESHIP_BIO_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 BATTLESHIP_BIO_COLD_FUSION_REACTOR_DESC: "$BIO_COLD_FUSION_REACTOR_DESC$"
 BATTLESHIP_BIO_ANTIMATTER_REACTOR_DESC: "$BIO_ANTIMATTER_REACTOR_DESC$"
 BATTLESHIP_BIO_ZERO_POINT_REACTOR_DESC: "$BIO_ZERO_POINT_REACTOR_DESC$"
 BATTLESHIP_BIO_DARK_MATTER_REACTOR_DESC: "$BIO_DARK_MATTER_REACTOR_DESC$"
 # TITAN
 TITAN_BIO_FISSION_REACTOR: "$BIO_FISSION_REACTOR$"
 TITAN_BIO_FUSION_REACTOR: "$BIO_FUSION_REACTOR$"
 TITAN_BIO_COLD_FUSION_REACTOR: "$BIO_COLD_FUSION_REACTOR$"
 TITAN_BIO_ANTIMATTER_REACTOR: "$BIO_ANTIMATTER_REACTOR$"
 TITAN_BIO_ZERO_POINT_REACTOR: "$BIO_ZERO_POINT_REACTOR$"
 TITAN_BIO_DARK_MATTER_REACTOR: "$BIO_DARK_MATTER_REACTOR$"
 TITAN_BIO_FISSION_REACTOR_DESC: "$BIO_FISSION_REACTOR_DESC$"
 TITAN_BIO_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 TITAN_BIO_COLD_FUSION_REACTOR_DESC: "$BIO_COLD_FUSION_REACTOR_DESC$"
 TITAN_BIO_ANTIMATTER_REACTOR_DESC: "$BIO_ANTIMATTER_REACTOR_DESC$"
 TITAN_BIO_ZERO_POINT_REACTOR_DESC: "$BIO_ZERO_POINT_REACTOR_DESC$"
 TITAN_BIO_DARK_MATTER_REACTOR_DESC: "$BIO_DARK_MATTER_REACTOR_DESC$"
# JUGGERNAUT
 JUGGERNAUT_BIO_FISSION_REACTOR: "$BIO_FISSION_REACTOR$"
 JUGGERNAUT_BIO_FUSION_REACTOR: "$BIO_FUSION_REACTOR$"
 JUGGERNAUT_BIO_COLD_FUSION_REACTOR: "$BIO_COLD_FUSION_REACTOR$"
 JUGGERNAUT_BIO_ANTIMATTER_REACTOR: "$BIO_ANTIMATTER_REACTOR$"
 JUGGERNAUT_BIO_ZERO_POINT_REACTOR: "$BIO_ZERO_POINT_REACTOR$"
 JUGGERNAUT_BIO_DARK_MATTER_REACTOR: "$BIO_DARK_MATTER_REACTOR$"
 JUGGERNAUT_BIO_FISSION_REACTOR_DESC: "$BIO_FISSION_REACTOR_DESC$"
 JUGGERNAUT_BIO_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 JUGGERNAUT_BIO_COLD_FUSION_REACTOR_DESC: "$BIO_COLD_FUSION_REACTOR_DESC$"
 JUGGERNAUT_BIO_ANTIMATTER_REACTOR_DESC: "$BIO_ANTIMATTER_REACTOR_DESC$"
 JUGGERNAUT_BIO_ZERO_POINT_REACTOR_DESC: "$BIO_ZERO_POINT_REACTOR_DESC$"
 JUGGERNAUT_BIO_DARK_MATTER_REACTOR_DESC: "$BIO_DARK_MATTER_REACTOR_DESC$"
 # COLOSSUS
 COLOSSUS_BIO_ZERO_POINT_REACTOR: "$BIO_ZERO_POINT_REACTOR$"
 COLOSSUS_BIO_DARK_MATTER_REACTOR: "$BIO_DARK_MATTER_REACTOR$"
 COLOSSUS_BIO_ZERO_POINT_REACTOR_DESC: "$BIO_ZERO_POINT_REACTOR_DESC$"
 COLOSSUS_BIO_DARK_MATTER_REACTOR_DESC: "$BIO_DARK_MATTER_REACTOR_DESC$"
 # PLATFORM
 PLATFORM_BIO_FISSION_REACTOR: "$BIO_FISSION_REACTOR$"
 PLATFORM_BIO_FUSION_REACTOR: "$BIO_FUSION_REACTOR$"
 PLATFORM_BIO_COLD_FUSION_REACTOR: "$BIO_COLD_FUSION_REACTOR$"
 PLATFORM_BIO_ANTIMATTER_REACTOR: "$BIO_ANTIMATTER_REACTOR$"
 PLATFORM_BIO_ZERO_POINT_REACTOR: "$BIO_ZERO_POINT_REACTOR$"
 PLATFORM_BIO_DARK_MATTER_REACTOR: "$BIO_DARK_MATTER_REACTOR$"
 PLATFORM_BIO_FISSION_REACTOR_DESC: "$BIO_FISSION_REACTOR_DESC$"
 PLATFORM_BIO_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 PLATFORM_BIO_COLD_FUSION_REACTOR_DESC: "$BIO_COLD_FUSION_REACTOR_DESC$"
 PLATFORM_BIO_ANTIMATTER_REACTOR_DESC: "$BIO_ANTIMATTER_REACTOR_DESC$"
 PLATFORM_BIO_ZERO_POINT_REACTOR_DESC: "$BIO_ZERO_POINT_REACTOR_DESC$"
 PLATFORM_BIO_DARK_MATTER_REACTOR_DESC: "$BIO_DARK_MATTER_REACTOR_DESC$"
 # ION CANNON
 ION_CANNON_BIO_ZERO_POINT_REACTOR: "$BIO_ZERO_POINT_REACTOR$"
 ION_CANNON_BIO_DARK_MATTER_REACTOR: "$BIO_DARK_MATTER_REACTOR$"
 ION_CANNON_BIO_ZERO_POINT_REACTOR_DESC: "$BIO_ZERO_POINT_REACTOR_DESC$"
 ION_CANNON_BIO_DARK_MATTER_REACTOR_DESC: "$BIO_DARK_MATTER_REACTOR_DESC$"
 # STARBASE
 STARBASE_BIO_FISSION_REACTOR: "$BIO_FISSION_REACTOR$"
 STARBASE_BIO_FUSION_REACTOR: "$BIO_FUSION_REACTOR$"
 STARBASE_BIO_COLD_FUSION_REACTOR: "$BIO_COLD_FUSION_REACTOR$"
 STARBASE_BIO_ANTIMATTER_REACTOR: "$BIO_ANTIMATTER_REACTOR$"
 STARBASE_BIO_ZERO_POINT_REACTOR: "$BIO_ZERO_POINT_REACTOR$"
 STARBASE_BIO_DARK_MATTER_REACTOR: "$BIO_DARK_MATTER_REACTOR$"
 STARBASE_BIO_FISSION_REACTOR_DESC: "$BIO_FISSION_REACTOR_DESC$"
 STARBASE_BIO_FUSION_REACTOR_DESC: "$FUSION_REACTOR_DESC$"
 STARBASE_BIO_COLD_FUSION_REACTOR_DESC: "$BIO_COLD_FUSION_REACTOR_DESC$"
 STARBASE_BIO_ANTIMATTER_REACTOR_DESC: "$BIO_ANTIMATTER_REACTOR_DESC$"
 STARBASE_BIO_ZERO_POINT_REACTOR_DESC: "$BIO_ZERO_POINT_REACTOR_DESC$"
 STARBASE_BIO_DARK_MATTER_REACTOR_DESC: "$BIO_DARK_MATTER_REACTOR_DESC$"

# Sensors
 tech_bioship_sensors_2: "$tech_sensors_2$"
 tech_bioship_sensors_3: "$tech_sensors_3$"
 tech_bioship_sensors_4: "$tech_sensors_4$"
 BIOSHIP_SENSOR_1: "Radiolocation"
 BIOSHIP_SENSOR_1_DESC: "These sensory organs make use of a biological equivalent of RADAR to function in deep space, allowing ships to have basic detection and tracking capabilities."
 BIOSHIP_SENSOR_2: "Gravitic Sensors"
 BIOSHIP_SENSOR_2_DESC: "These sensory organs have been developed to detect gravitational changes in space, such as those produced by the presence of a starship."
 TECH_UNLOCK_BIOSHIP_SENSOR_2_TITLE: "§HUnlocks Component:§! $BIOSHIP_SENSOR_2$"
 TECH_UNLOCK_BIOSHIP_SENSOR_2_DESC: "§H$BIOSHIP_SENSOR_2$§!\n$BIOSHIP_SENSOR_2_DESC$"
 BIOSHIP_SENSOR_3: "Subspace Sensors"
 BIOSHIP_SENSOR_3_DESC: "Sensory organs that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range far exceeds any previous sensory organ developed for deep space."
 TECH_UNLOCK_BIOSHIP_SENSOR_3_TITLE: "§HUnlocks Component:§! $BIOSHIP_SENSOR_3$"
 TECH_UNLOCK_BIOSHIP_SENSOR_3_DESC: "§H$BIOSHIP_SENSOR_3$§!\n$BIOSHIP_SENSOR_3_DESC$"
 BIOSHIP_SENSOR_4: "Tachyon Sensors"
 BIOSHIP_SENSOR_4_DESC: "Sensory organs that make use of rotating tachyon beams to detect interstellar movement at extreme distances."
 TECH_UNLOCK_BIOSHIP_SENSOR_4_TITLE: "§HUnlocks Component:§! $BIOSHIP_SENSOR_4$"
 TECH_UNLOCK_BIOSHIP_SENSOR_4_DESC: "§H$BIOSHIP_SENSOR_4$§!\n$BIOSHIP_SENSOR_4_DESC$"

# FTL Drives

 BIO_EMPTY_DRIVE: "$EMPTY_DRIVE$"
 BIO_EMPTY_DRIVE_DESC: "$EMPTY_DRIVE_DESC$"
 BIO_HYPER_DRIVE_1: "Bio-Hyperlane Field I"
 BIO_HYPER_DRIVE_1_DESC: "Constantly pushing against hyperspace allows for a ship to squeeze through the tight passages of interstellar hyperlanes."
 BIO_HYPER_DRIVE_2: "Bio-Hyperlane Field II"
 BIO_HYPER_DRIVE_2_DESC: "$BIO_HYPER_DRIVE_1_DESC$"
 BIO_HYPER_DRIVE_3: "Bio-Hyperlane Field III"
 BIO_HYPER_DRIVE_3_DESC: "$BIO_HYPER_DRIVE_1_DESC$"
 BIO_JUMP_DRIVE_1: "Jump Organ"
 BIO_JUMP_DRIVE_1_DESC: "The Jump Organ cleaves ship-sized holes in the very fabric of reality, allowing for near-instantaneous movement between systems. The nature of the space the ship passes through on this journey is still poorly understood."
 BIO_PSI_JUMP_DRIVE_1: "Psionic Jump Organ"
 BIO_PSI_JUMP_DRIVE_1_DESC: "The Psi Jump Organ acts as a focus point for the the psionic potential of the ship and crew to warp the local space-time continuum, eliminating the distance between the point of origin and the destination. Supposedly."

 tech_bio_hyper_drive_1: "Hyperspace Travel"
 tech_bio_hyper_drive_1_desc: "Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes."
 tech_bio_hyper_drive_2: "Hyperlane Breach Points"
 tech_bio_hyper_drive_2_desc: "We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives."
 tech_bio_hyper_drive_3: "Hyperspace Slipstreams"
 tech_bio_hyper_drive_3_desc: "A new generation of hyper drives capable of accessing subspace slipstreams. This leads to dramatically improved drive performance."
 tech_bio_jump_drive_1: "$BIO_JUMP_DRIVE_1$"
 tech_bio_jump_drive_1_desc: "The revolutionary $BIO_JUMP_DRIVE_1$ manipulates the local space-time continuum at the quantum level, restructuring it to match the target destination. This process enables ships to appear to "jump" near-instantaneously between systems."
 tech_bio_psi_jump_drive_1: "$BIO_PSI_JUMP_DRIVE_1$"
 tech_bio_psi_jump_drive_1_desc: "$BIO_PSI_JUMP_DRIVE_1_DESC$"

 TECH_UNLOCK_BIO_HYPERDRIVE_1_TITLE: "§HUnlocks Component:§! $BIO_HYPER_DRIVE_1$"
 TECH_UNLOCK_BIO_HYPERDRIVE_1_DESC: "§H$BIO_HYPER_DRIVE_1$§!\n$tech_hyper_drive_1_desc$"
 TECH_UNLOCK_BIO_HYPERDRIVE_2_TITLE: "§HUnlocks Component:§! $BIO_HYPER_DRIVE_2$"
 TECH_UNLOCK_BIO_HYPERDRIVE_2_DESC: "§H$BIO_HYPER_DRIVE_2$§!\n$tech_hyper_drive_2_desc$"
 TECH_UNLOCK_BIO_HYPERDRIVE_3_TITLE: "§HUnlocks Component:§! $BIO_HYPER_DRIVE_3$"
 TECH_UNLOCK_BIO_HYPERDRIVE_3_DESC: "§H$BIO_HYPER_DRIVE_3$§!\n$tech_hyper_drive_3_desc$"
 TECH_UNLOCK_BIO_JUMPDRIVE_1_TITLE: "§HUnlocks Component:§! $BIO_JUMP_DRIVE_1$"
 TECH_UNLOCK_BIO_JUMPDRIVE_1_DESC: "§H$BIO_JUMP_DRIVE_1$§!\n$tech_jump_drive_1_desc$"
 TECH_UNLOCK_BIO_PSI_JUMPDRIVE_1_TITLE: "§HUnlocks Component:§! $BIO_PSI_JUMP_DRIVE_1$"
 TECH_UNLOCK_BIO_PSI_JUMPDRIVE_1_DESC: "§H$BIO_PSI_JUMP_DRIVE_1$§!\n$tech_psi_jump_drive_1_desc$"

# Thrusters

 BIO_SHIP_THRUSTER_1: "Chemical Stellar Motor Organs"
 BIO_SHIP_THRUSTER_1_DESC: "Through a combination of muscles, fins, and chemical exhausts this ship is capable of sublight travel."
 DESTROYER_BIO_SHIP_THRUSTER_1: "$BIO_SHIP_THRUSTER_1$"
 DESTROYER_BIO_SHIP_THRUSTER_1_DESC: "$BIO_SHIP_THRUSTER_1_DESC$"
 CRUISER_BIO_SHIP_THRUSTER_1: "$BIO_SHIP_THRUSTER_1$"
 CRUISER_BIO_SHIP_THRUSTER_1_DESC: "$BIO_SHIP_THRUSTER_1_DESC$"
 BATTLESHIP_BIO_SHIP_THRUSTER_1: "$BIO_SHIP_THRUSTER_1$"
 BATTLESHIP_BIO_SHIP_THRUSTER_1_DESC: "$BIO_SHIP_THRUSTER_1_DESC$"
 TITAN_BIO_SHIP_THRUSTER_1: "$BIO_SHIP_THRUSTER_1$"
 TITAN_BIO_SHIP_THRUSTER_1_DESC: "$BIO_SHIP_THRUSTER_1_DESC$"
 COLOSSUS_BIO_SHIP_THRUSTER_1: "$BIO_SHIP_THRUSTER_1$"
 COLOSSUS_BIO_SHIP_THRUSTER_1_DESC: "$BIO_SHIP_THRUSTER_1_DESC$"

 tech_bioship_thrusters_1: "$BIO_SHIP_THRUSTER_1$"
 tech_bioship_thrusters_1_desc: "$BIO_SHIP_THRUSTER_1_DESC$"
 TECH_UNLOCK_BIOSHIP_THRUSTER_1_TITLE: "§HUnlocks Component:§! $BIO_SHIP_THRUSTER_1$"
 TECH_UNLOCK_BIOSHIP_THRUSTER_1_DESC: "§H$BIO_SHIP_THRUSTER_1$§!\n$tech_bioship_thrusters_1_desc$"

 BIO_SHIP_THRUSTER_2: "Ion Stellar Motor Organs"
 BIO_SHIP_THRUSTER_2_DESC: "An array of electrically charged organs accelerate ions to generate thrust."
 DESTROYER_BIO_SHIP_THRUSTER_2: "$BIO_SHIP_THRUSTER_2$"
 DESTROYER_BIO_SHIP_THRUSTER_2_DESC: "$BIO_SHIP_THRUSTER_2_DESC$"
 CRUISER_BIO_SHIP_THRUSTER_2: "$BIO_SHIP_THRUSTER_2$"
 CRUISER_BIO_SHIP_THRUSTER_2_DESC: "$BIO_SHIP_THRUSTER_2_DESC$"
 BATTLESHIP_BIO_SHIP_THRUSTER_2: "$BIO_SHIP_THRUSTER_2$"
 BATTLESHIP_BIO_SHIP_THRUSTER_2_DESC: "$BIO_SHIP_THRUSTER_2_DESC$"
 TITAN_BIO_SHIP_THRUSTER_2: "$BIO_SHIP_THRUSTER_2$"
 TITAN_BIO_SHIP_THRUSTER_2_DESC: "$BIO_SHIP_THRUSTER_2_DESC$"
 COLOSSUS_BIO_SHIP_THRUSTER_2: "$BIO_SHIP_THRUSTER_2$"
 COLOSSUS_BIO_SHIP_THRUSTER_2_DESC: "$BIO_SHIP_THRUSTER_2_DESC$"

 tech_bioship_thrusters_2: "$BIO_SHIP_THRUSTER_2$"
 tech_bioship_thrusters_2_desc: "$BIO_SHIP_THRUSTER_2_DESC$"
 TECH_UNLOCK_BIOSHIP_THRUSTER_2_TITLE: "§HUnlocks Component:§! $BIO_SHIP_THRUSTER_2$"
 TECH_UNLOCK_BIOSHIP_THRUSTER_2_DESC: "§H$BIO_SHIP_THRUSTER_2$§!\n$tech_bioship_thrusters_2_desc$"

 BIO_SHIP_THRUSTER_3: "Plasma Stellar Motor Organs"
 BIO_SHIP_THRUSTER_3_DESC: "Further refinements of the electrical capabilities of the motor organs allow for greater sublight speeds and maneuverability."
 DESTROYER_BIO_SHIP_THRUSTER_3: "$BIO_SHIP_THRUSTER_3$"
 DESTROYER_BIO_SHIP_THRUSTER_3_DESC: "$BIO_SHIP_THRUSTER_3_DESC$"
 CRUISER_BIO_SHIP_THRUSTER_3: "$BIO_SHIP_THRUSTER_3$"
 CRUISER_BIO_SHIP_THRUSTER_3_DESC: "$BIO_SHIP_THRUSTER_3_DESC$"
 BATTLESHIP_BIO_SHIP_THRUSTER_3: "$BIO_SHIP_THRUSTER_3$"
 BATTLESHIP_BIO_SHIP_THRUSTER_3_DESC: "$BIO_SHIP_THRUSTER_3_DESC$"
 TITAN_BIO_SHIP_THRUSTER_3: "$BIO_SHIP_THRUSTER_3$"
 TITAN_BIO_SHIP_THRUSTER_3_DESC: "$BIO_SHIP_THRUSTER_3_DESC$"
 COLOSSUS_BIO_SHIP_THRUSTER_3: "$BIO_SHIP_THRUSTER_3$"
 COLOSSUS_BIO_SHIP_THRUSTER_3_DESC: "$BIO_SHIP_THRUSTER_3_DESC$"

 tech_bioship_thrusters_3: "$BIO_SHIP_THRUSTER_3$"
 tech_bioship_thrusters_3_desc: "$BIO_SHIP_THRUSTER_3_DESC$"
 TECH_UNLOCK_BIOSHIP_THRUSTER_3_TITLE: "§HUnlocks Component:§! $BIO_SHIP_THRUSTER_3$"
 TECH_UNLOCK_BIOSHIP_THRUSTER_3_DESC: "§H$BIO_SHIP_THRUSTER_3$§!\n$tech_bioship_thrusters_3_desc$"

 BIO_SHIP_THRUSTER_4: "Impulse Stellar Motor Organs"
 BIO_SHIP_THRUSTER_4_DESC: "Highly advanced fusion chambers grant this ship unmatched maneuverability and speed under sublight conditions."
 DESTROYER_BIO_SHIP_THRUSTER_4: "$BIO_SHIP_THRUSTER_4$"
 DESTROYER_BIO_SHIP_THRUSTER_4_DESC: "$BIO_SHIP_THRUSTER_4_DESC$"
 CRUISER_BIO_SHIP_THRUSTER_4: "$BIO_SHIP_THRUSTER_4$"
 CRUISER_BIO_SHIP_THRUSTER_4_DESC: "$BIO_SHIP_THRUSTER_4_DESC$"
 BATTLESHIP_BIO_SHIP_THRUSTER_4: "$BIO_SHIP_THRUSTER_4$"
 BATTLESHIP_BIO_SHIP_THRUSTER_4_DESC: "$BIO_SHIP_THRUSTER_4_DESC$"
 TITAN_BIO_SHIP_THRUSTER_4: "$BIO_SHIP_THRUSTER_4$"
 TITAN_BIO_SHIP_THRUSTER_4_DESC: "$BIO_SHIP_THRUSTER_4_DESC$"
 COLOSSUS_BIO_SHIP_THRUSTER_4: "$BIO_SHIP_THRUSTER_4$"
 COLOSSUS_BIO_SHIP_THRUSTER_4_DESC: "$BIO_SHIP_THRUSTER_4_DESC$"

 tech_bioship_thrusters_4: "$BIO_SHIP_THRUSTER_4$"
 tech_bioship_thrusters_4_desc: "$BIO_SHIP_THRUSTER_4_DESC$"
 TECH_UNLOCK_BIOSHIP_THRUSTER_4_TITLE: "§HUnlocks Component:§! $BIO_SHIP_THRUSTER_4$"
 TECH_UNLOCK_BIOSHIP_THRUSTER_4_DESC: "§H$BIO_SHIP_THRUSTER_4$§!\n$tech_bioship_thrusters_4_desc$"

 BIO_SHIP_THRUSTER_5: "Dark Matter Stellar Motor Organs"
 BIO_SHIP_THRUSTER_5_DESC: "Embedded clusters of dark matter within the ship's tissues enable it to "swim" through space, moving in ways that defy conventional physics and our current understanding of propulsion."
 DESTROYER_BIO_SHIP_THRUSTER_5: "$BIO_SHIP_THRUSTER_5$"
 DESTROYER_BIO_SHIP_THRUSTER_5_DESC: "$BIO_SHIP_THRUSTER_5_DESC$"
 CRUISER_BIO_SHIP_THRUSTER_5: "$BIO_SHIP_THRUSTER_5$"
 CRUISER_BIO_SHIP_THRUSTER_5_DESC: "$BIO_SHIP_THRUSTER_5_DESC$"
 BATTLESHIP_BIO_SHIP_THRUSTER_5: "$BIO_SHIP_THRUSTER_5$"
 BATTLESHIP_BIO_SHIP_THRUSTER_5_DESC: "$BIO_SHIP_THRUSTER_5_DESC$"
 TITAN_BIO_SHIP_THRUSTER_5: "$BIO_SHIP_THRUSTER_5$"
 TITAN_BIO_SHIP_THRUSTER_5_DESC: "$BIO_SHIP_THRUSTER_5_DESC$"
 COLOSSUS_BIO_SHIP_THRUSTER_5: "$BIO_SHIP_THRUSTER_5$"
 COLOSSUS_BIO_SHIP_THRUSTER_5_DESC: "$BIO_SHIP_THRUSTER_5_DESC$"

 tech_bioship_thrusters_5: "$BIO_SHIP_THRUSTER_5$"
 tech_bioship_thrusters_5_desc: "$BIO_SHIP_THRUSTER_5_DESC$"
 TECH_UNLOCK_BIOSHIP_THRUSTER_5_TITLE: "§HUnlocks Component:§! $BIO_SHIP_THRUSTER_5$"
 TECH_UNLOCK_BIOSHIP_THRUSTER_5_DESC: "§H$BIO_SHIP_THRUSTER_5$§!\n$tech_bioship_thrusters_5_desc$"

# Combat Computers
 BIO_COMBAT_COMPUTER_DEFAULT: "Combat Instincts"
 BIO_COMBAT_COMPUTER_DEFAULT_DESC: "All biological ships have rudimentary combat instincts, capable of evasive maneuvers and targeting calculations."
 BIO_COMBAT_COMPUTER_BASIC: "Neural Implants"
 BIO_COMBAT_COMPUTER_BASIC_DESC: "These implants integrate directly with a ship's organic systems, enabling rapid decision-making and precise tactical coordination. Functioning as a living combat computer, they enhance situational awareness and optimize battlefield performance."
 BIO_COMBAT_COMPUTER_ADVANCED: "Advanced Neural Implants"
 BIO_COMBAT_COMPUTER_ADVANCED_DESC: "An evolution of standard neural implants, these systems enhance tactical processing and decision-making speed. They provide greater efficiency and coordination, allowing biological ships to respond swiftly to changing battlefield conditions."
 BIO_COMBAT_COMPUTER_SAPIENT: "Sapient Neural Implants"
 BIO_COMBAT_COMPUTER_SAPIENT_DESC: "These implants house bio-sapient intelligence capable of independent strategic thought. By blending organic instinct with artificial reasoning, they enable biological ships to adapt dynamically to complex combat scenarios, exhibiting near-autonomous decision-making."
 BIO_COMBAT_COMPUTER_AUTONOMOUS: "Autonomous Neural Implants"
 BIO_COMBAT_COMPUTER_AUTONOMOUS_DESC: "These systems operate with complete autonomy. Infused with self-aware bio-intelligence, they grant ships the ability to analyze, strategize, and execute decisions without external input, achieving unparalleled combat efficiency."
 BIO_COMBAT_COMPUTER_PRECOG: "Precognitive Combat Instincts"
 BIO_COMBAT_COMPUTER_PRECOG_DESC: "Harnessing the power of psionics, these implants provide biological ships with precognitive insight, allowing them to anticipate enemy actions before they occur. This near-supernatural capability gives fleets a decisive edge, enabling split-second reactions to even the most complex threats."

 BIO_COMBAT_COMPUTER_SWARM_DEFAULT: "$BIO_COMBAT_COMPUTER_DEFAULT$ (Swarm)"
 BIO_COMBAT_COMPUTER_SWARM_DEFAULT_DESC: "$BIO_COMBAT_COMPUTER_DEFAULT_DESC$"
 BIO_COMBAT_COMPUTER_PICKET_DEFAULT: "$BIO_COMBAT_COMPUTER_DEFAULT$ (Picket)"
 BIO_COMBAT_COMPUTER_PICKET_DEFAULT_DESC: "$BIO_COMBAT_COMPUTER_DEFAULT_DESC$"
 BIO_COMBAT_COMPUTER_LINE_DEFAULT: "$BIO_COMBAT_COMPUTER_DEFAULT$ (Line)"
 BIO_COMBAT_COMPUTER_LINE_DEFAULT_DESC: "$BIO_COMBAT_COMPUTER_DEFAULT_DESC$"
 BIO_COMBAT_COMPUTER_ARTILLERY_DEFAULT: "$BIO_COMBAT_COMPUTER_DEFAULT$ (Artillery)"
 BIO_COMBAT_COMPUTER_ARTILLERY_DEFAULT_DESC: "$BIO_COMBAT_COMPUTER_DEFAULT_DESC$"
 BIO_COMBAT_COMPUTER_PLATFORM_DEFAULT: "$BIO_COMBAT_COMPUTER_DEFAULT$ (Platform)"
 BIO_COMBAT_COMPUTER_PLATFORM_DEFAULT_DESC: "$BIO_COMBAT_COMPUTER_DEFAULT_DESC$"
 BIO_COMBAT_COMPUTER_TORPEDO_DEFAULT: "$BIO_COMBAT_COMPUTER_DEFAULT$ (Siege)"
 BIO_COMBAT_COMPUTER_TORPEDO_DEFAULT_DESC: "$BIO_COMBAT_COMPUTER_DEFAULT_DESC$"
 BIO_COMBAT_COMPUTER_CARRIER_DEFAULT: "$BIO_COMBAT_COMPUTER_DEFAULT$ (Carrier)"
 BIO_COMBAT_COMPUTER_CARRIER_DEFAULT_DESC: "$BIO_COMBAT_COMPUTER_DEFAULT_DESC$"
 BIO_COMBAT_COMPUTER_DEBUFFER_DEFAULT: "$BIO_COMBAT_COMPUTER_DEFAULT$ ($debuffer_role$)"
 BIO_COMBAT_COMPUTER_DEBUFFER_DEFAULT_DESC: "$BIO_COMBAT_COMPUTER_DEFAULT_DESC$"
 BIO_COMBAT_COMPUTER_BUFFER_DEFAULT: "$BIO_COMBAT_COMPUTER_DEFAULT$ ($buffer_role$)"
 BIO_COMBAT_COMPUTER_BUFFER_DEFAULT_DESC: "$BIO_COMBAT_COMPUTER_DEFAULT_DESC$"

 BIO_COMBAT_COMPUTER_DEBUFFER_BASIC: "$BIO_COMBAT_COMPUTER_BASIC$ ($debuffer_role$)"
 BIO_COMBAT_COMPUTER_DEBUFFER_BASIC_DESC: "$BIO_COMBAT_COMPUTER_BASIC_DESC$"
 BIO_COMBAT_COMPUTER_DEBUFFER_ADVANCED: "$BIO_COMBAT_COMPUTER_ADVANCED$ ($debuffer_role$)"
 BIO_COMBAT_COMPUTER_DEBUFFER_ADVANCED_DESC: "$BIO_COMBAT_COMPUTER_ADVANCED_DESC$"
 BIO_COMBAT_COMPUTER_DEBUFFER_SAPIENT: "$BIO_COMBAT_COMPUTER_SAPIENT$ ($debuffer_role$)"
 BIO_COMBAT_COMPUTER_DEBUFFER_SAPIENT_DESC: "$BIO_COMBAT_COMPUTER_SAPIENT_DESC$"
 BIO_COMBAT_COMPUTER_DEBUFFER_AUTONOMOUS: "$BIO_COMBAT_COMPUTER_AUTONOMOUS$ ($debuffer_role$)"
 BIO_COMBAT_COMPUTER_DEBUFFER_AUTONOMOUS_DESC: "$BIO_COMBAT_COMPUTER_AUTONOMOUS_DESC$"
 BIO_COMBAT_COMPUTER_DEBUFFER_PRECOG: "$BIO_COMBAT_COMPUTER_PRECOG$ ($debuffer_role$)"
 BIO_COMBAT_COMPUTER_DEBUFFER_PRECOG_DESC: "$BIO_COMBAT_COMPUTER_PRECOG_DESC$"

 BIO_COMBAT_COMPUTER_BUFFER_BASIC: "$BIO_COMBAT_COMPUTER_BASIC$ ($buffer_role$)"
 BIO_COMBAT_COMPUTER_BUFFER_BASIC_DESC: "$BIO_COMBAT_COMPUTER_BASIC_DESC$"
 BIO_COMBAT_COMPUTER_BUFFER_ADVANCED: "$BIO_COMBAT_COMPUTER_ADVANCED$ ($buffer_role$)"
 BIO_COMBAT_COMPUTER_BUFFER_ADVANCED_DESC: "$BIO_COMBAT_COMPUTER_ADVANCED_DESC$"
 BIO_COMBAT_COMPUTER_BUFFER_SAPIENT: "$BIO_COMBAT_COMPUTER_SAPIENT$ ($buffer_role$)"
 BIO_COMBAT_COMPUTER_BUFFER_SAPIENT_DESC: "$BIO_COMBAT_COMPUTER_SAPIENT_DESC$"
 BIO_COMBAT_COMPUTER_BUFFER_AUTONOMOUS: "$BIO_COMBAT_COMPUTER_AUTONOMOUS$ ($buffer_role$)"
 BIO_COMBAT_COMPUTER_BUFFER_AUTONOMOUS_DESC: "$BIO_COMBAT_COMPUTER_AUTONOMOUS_DESC$"
 BIO_COMBAT_COMPUTER_BUFFER_PRECOG: "$BIO_COMBAT_COMPUTER_PRECOG$ ($buffer_role$)"
 BIO_COMBAT_COMPUTER_BUFFER_PRECOG_DESC: "$BIO_COMBAT_COMPUTER_PRECOG_DESC$"

 BIO_COMBAT_COMPUTER_SWARM_BASIC: "$BIO_COMBAT_COMPUTER_BASIC$ (Swarm)"
 BIO_COMBAT_COMPUTER_SWARM_BASIC_DESC: "$BIO_COMBAT_COMPUTER_BASIC_DESC$"
 BIO_COMBAT_COMPUTER_SWARM_ADVANCED: "$BIO_COMBAT_COMPUTER_ADVANCED$ (Swarm)"
 BIO_COMBAT_COMPUTER_SWARM_ADVANCED_DESC: "$BIO_COMBAT_COMPUTER_ADVANCED_DESC$"
 BIO_COMBAT_COMPUTER_SWARM_SAPIENT: "$BIO_COMBAT_COMPUTER_SAPIENT$ (Swarm)"
 BIO_COMBAT_COMPUTER_SWARM_SAPIENT_DESC: "$BIO_COMBAT_COMPUTER_SAPIENT_DESC$"
 BIO_COMBAT_COMPUTER_SWARM_AUTONOMOUS: "$BIO_COMBAT_COMPUTER_AUTONOMOUS$ (Swarm)"
 BIO_COMBAT_COMPUTER_SWARM_AUTONOMOUS_DESC: "$BIO_COMBAT_COMPUTER_AUTONOMOUS_DESC$"
 BIO_COMBAT_COMPUTER_SWARM_PRECOG: "$BIO_COMBAT_COMPUTER_PRECOG$ (Swarm)"
 BIO_COMBAT_COMPUTER_SWARM_PRECOG_DESC: "$BIO_COMBAT_COMPUTER_PRECOG_DESC$"

 BIO_COMBAT_COMPUTER_TORPEDO_BASIC: "$BIO_COMBAT_COMPUTER_BASIC$ (Siege)"
 BIO_COMBAT_COMPUTER_TORPEDO_BASIC_DESC: "$BIO_COMBAT_COMPUTER_BASIC_DESC$"
 BIO_COMBAT_COMPUTER_TORPEDO_ADVANCED: "$BIO_COMBAT_COMPUTER_ADVANCED$ (Siege)"
 BIO_COMBAT_COMPUTER_TORPEDO_ADVANCED_DESC: "$BIO_COMBAT_COMPUTER_ADVANCED_DESC$"
 BIO_COMBAT_COMPUTER_TORPEDO_SAPIENT: "$BIO_COMBAT_COMPUTER_SAPIENT$ (Siege)"
 BIO_COMBAT_COMPUTER_TORPEDO_SAPIENT_DESC: "$BIO_COMBAT_COMPUTER_SAPIENT_DESC$"
 BIO_COMBAT_COMPUTER_TORPEDO_AUTONOMOUS: "$BIO_COMBAT_COMPUTER_AUTONOMOUS$ (Siege)"
 BIO_COMBAT_COMPUTER_TORPEDO_AUTONOMOUS_DESC: "$BIO_COMBAT_COMPUTER_AUTONOMOUS_DESC$"
 BIO_COMBAT_COMPUTER_TORPEDO_PRECOG: "$BIO_COMBAT_COMPUTER_PRECOG$ (Siege)"
 BIO_COMBAT_COMPUTER_TORPEDO_PRECOG_DESC: "$BIO_COMBAT_COMPUTER_PRECOG_DESC$"

 BIO_COMBAT_COMPUTER_PICKET_BASIC: "$BIO_COMBAT_COMPUTER_BASIC$ (Picket)"
 BIO_COMBAT_COMPUTER_PICKET_BASIC_DESC: "$BIO_COMBAT_COMPUTER_BASIC_DESC$"
 BIO_COMBAT_COMPUTER_PICKET_ADVANCED: "$BIO_COMBAT_COMPUTER_ADVANCED$ (Picket)"
 BIO_COMBAT_COMPUTER_PICKET_ADVANCED_DESC: "$BIO_COMBAT_COMPUTER_ADVANCED_DESC$"
 BIO_COMBAT_COMPUTER_PICKET_SAPIENT: "$BIO_COMBAT_COMPUTER_SAPIENT$ (Picket)"
 BIO_COMBAT_COMPUTER_PICKET_SAPIENT_DESC: "$BIO_COMBAT_COMPUTER_SAPIENT_DESC$"
 BIO_COMBAT_COMPUTER_PICKET_AUTONOMOUS: "$BIO_COMBAT_COMPUTER_AUTONOMOUS$ (Picket)"
 BIO_COMBAT_COMPUTER_PICKET_AUTONOMOUS_DESC: "$BIO_COMBAT_COMPUTER_AUTONOMOUS_DESC$"
 BIO_COMBAT_COMPUTER_PICKET_PRECOG: "$BIO_COMBAT_COMPUTER_PRECOG$ (Picket)"
 BIO_COMBAT_COMPUTER_PICKET_PRECOG_DESC: "$BIO_COMBAT_COMPUTER_PRECOG_DESC$"

 BIO_COMBAT_COMPUTER_LINE_BASIC: "$BIO_COMBAT_COMPUTER_BASIC$ (Line)"
 BIO_COMBAT_COMPUTER_LINE_BASIC_DESC: "$BIO_COMBAT_COMPUTER_BASIC_DESC$"
 BIO_COMBAT_COMPUTER_LINE_ADVANCED: "$BIO_COMBAT_COMPUTER_ADVANCED$ (Line)"
 BIO_COMBAT_COMPUTER_LINE_ADVANCED_DESC: "$BIO_COMBAT_COMPUTER_ADVANCED_DESC$"
 BIO_COMBAT_COMPUTER_LINE_SAPIENT: "$BIO_COMBAT_COMPUTER_SAPIENT$ (Line)"
 BIO_COMBAT_COMPUTER_LINE_SAPIENT_DESC: "$BIO_COMBAT_COMPUTER_SAPIENT_DESC$"
 BIO_COMBAT_COMPUTER_LINE_AUTONOMOUS: "$BIO_COMBAT_COMPUTER_AUTONOMOUS$ (Line)"
 BIO_COMBAT_COMPUTER_LINE_AUTONOMOUS_DESC: "$BIO_COMBAT_COMPUTER_AUTONOMOUS_DESC$"
 BIO_COMBAT_COMPUTER_LINE_PRECOG: "$BIO_COMBAT_COMPUTER_PRECOG$ (Line)"
 BIO_COMBAT_COMPUTER_LINE_PRECOG_DESC: "$BIO_COMBAT_COMPUTER_PRECOG_DESC$"

 BIO_COMBAT_COMPUTER_ARTILLERY_BASIC: "$BIO_COMBAT_COMPUTER_BASIC$ (Artillery)"
 BIO_COMBAT_COMPUTER_ARTILLERY_BASIC_DESC: "$BIO_COMBAT_COMPUTER_BASIC_DESC$"
 BIO_COMBAT_COMPUTER_ARTILLERY_ADVANCED: "$BIO_COMBAT_COMPUTER_ADVANCED$ (Artillery)"
 BIO_COMBAT_COMPUTER_ARTILLERY_ADVANCED_DESC: "$BIO_COMBAT_COMPUTER_ADVANCED_DESC$"
 BIO_COMBAT_COMPUTER_ARTILLERY_SAPIENT: "$BIO_COMBAT_COMPUTER_SAPIENT$ (Artillery)"
 BIO_COMBAT_COMPUTER_ARTILLERY_SAPIENT_DESC: "$BIO_COMBAT_COMPUTER_SAPIENT_DESC$"
 BIO_COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS: "$BIO_COMBAT_COMPUTER_AUTONOMOUS$ (Artillery)"
 BIO_COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS_DESC: "$BIO_COMBAT_COMPUTER_AUTONOMOUS_DESC$"
 BIO_COMBAT_COMPUTER_ARTILLERY_PRECOG: "$BIO_COMBAT_COMPUTER_PRECOG$ (Artillery)"
 BIO_COMBAT_COMPUTER_ARTILLERY_PRECOG_DESC: "$BIO_COMBAT_COMPUTER_PRECOG_DESC$"

 BIO_COMBAT_COMPUTER_CARRIER_BASIC: "$BIO_COMBAT_COMPUTER_BASIC$ (Carrier)"
 BIO_COMBAT_COMPUTER_CARRIER_BASIC_DESC: "$BIO_COMBAT_COMPUTER_BASIC_DESC$"
 BIO_COMBAT_COMPUTER_CARRIER_ADVANCED: "$BIO_COMBAT_COMPUTER_ADVANCED$ (Carrier)"
 BIO_COMBAT_COMPUTER_CARRIER_ADVANCED_DESC: "$BIO_COMBAT_COMPUTER_ADVANCED_DESC$"
 BIO_COMBAT_COMPUTER_CARRIER_SAPIENT: "$BIO_COMBAT_COMPUTER_SAPIENT$ (Carrier)"
 BIO_COMBAT_COMPUTER_CARRIER_SAPIENT_DESC: "$BIO_COMBAT_COMPUTER_SAPIENT_DESC$"
 BIO_COMBAT_COMPUTER_CARRIER_AUTONOMOUS: "$BIO_COMBAT_COMPUTER_AUTONOMOUS$ (Carrier)"
 BIO_COMBAT_COMPUTER_CARRIER_AUTONOMOUS_DESC: "$BIO_COMBAT_COMPUTER_AUTONOMOUS_DESC$"
 BIO_COMBAT_COMPUTER_CARRIER_PRECOG: "$BIO_COMBAT_COMPUTER_PRECOG$ (Carrier)"
 BIO_COMBAT_COMPUTER_CARRIER_PRECOG_DESC: "$BIO_COMBAT_COMPUTER_PRECOG_DESC$"

 BIO_COMBAT_COMPUTER_PLATFORM_BASIC: "$BIO_COMBAT_COMPUTER_BASIC$ (Platform)"
 BIO_COMBAT_COMPUTER_PLATFORM_BASIC_DESC: "$BIO_COMBAT_COMPUTER_BASIC_DESC$"
 BIO_COMBAT_COMPUTER_PLATFORM_ADVANCED: "$BIO_COMBAT_COMPUTER_ADVANCED$ (Platform)"
 BIO_COMBAT_COMPUTER_PLATFORM_ADVANCED_DESC: "$BIO_COMBAT_COMPUTER_ADVANCED_DESC$"
 BIO_COMBAT_COMPUTER_PLATFORM_SAPIENT: "$BIO_COMBAT_COMPUTER_SAPIENT$ (Platform)"
 BIO_COMBAT_COMPUTER_PLATFORM_SAPIENT_DESC: "$BIO_COMBAT_COMPUTER_SAPIENT_DESC$"
 BIO_COMBAT_COMPUTER_PLATFORM_AUTONOMOUS: "$BIO_COMBAT_COMPUTER_AUTONOMOUS$ (Platform)"
 BIO_COMBAT_COMPUTER_PLATFORM_AUTONOMOUS_DESC: "$BIO_COMBAT_COMPUTER_AUTONOMOUS_DESC$"
 BIO_COMBAT_COMPUTER_PLATFORM_PRECOG: "$BIO_COMBAT_COMPUTER_PRECOG$ (Platform)"
 BIO_COMBAT_COMPUTER_PLATFORM_PRECOG_DESC: "$BIO_COMBAT_COMPUTER_PRECOG_DESC$"

 STARBASE_BIO_COMBAT_COMPUTER_1: "Starbase Combat Instincts"
 STARBASE_BIO_COMBAT_COMPUTER_2: "$STARBASE_BIO_COMBAT_COMPUTER_1$"
 STARBASE_BIO_COMBAT_COMPUTER_3: "$STARBASE_BIO_COMBAT_COMPUTER_1$"

 BIO_COMBAT_COMPUTER_COLOSSUS: "Colossus Combat Instincts"

# Growth Chamber

 tech_growth_chamber_1: "Growth Chamber"
 tech_growth_chamber_1_desc: "The construction of Growth Chambers enables the organic cultivation of biological ships within the fleet."


 tech_growth_chamber_2: "Advanced $tech_growth_chamber_1$"
 tech_growth_chamber_2_desc: "The enhanced efficiency and capacity of Growth Chambers accelerates the cultivation of biological ships by refining their organic designs."
 TECH_UNLOCK_ADVANCED_GROWTH_CHAMBER_TITLE: "[GetAdvancedGrowthChamberTitle]"
 tech_growth_chamber_2_overlord_tt_effect: "§HUpgrades Orbital Ring Building:§! $sm_ring_growth_chamber$\n$tech_growth_chamber_2_tt_effect$"
 tech_growth_chamber_2_tt_effect: "§HUpgrades Starbase Building:§! $sm_growth_chamber$"
 TECH_UNLOCK_ADVANCED_GROWTH_CHAMBER_DESC: "§YGrowth Chambers§! now provide §G+2§! $MOD_STARBASE_SHIPYARD_CAPACITY_ADD$."
 sm_growth_chamber: "$tech_growth_chamber_1$"
 sm_growth_chamber_desc: "$tech_growth_chamber_1_desc$"
 sm_ring_growth_chamber: "Orbital $sm_growth_chamber$"
 sm_ring_growth_chamber_desc: "$sm_growth_chamber_desc$"
 requires_orbital_shipyard: "§RRequires §Y$sm_orbital_ring_shipyard$§!.§!"

 # Weapons

 MANDIBLE_1: "Combat Mandibles"
 MANDIBLE_1_DESC: "Powerful mandibles, capable of rending armor and tearing through the hulls of enemy vessels with brutal efficiency."
 MANDIBLE_2: "Composite Mandibles"
 MANDIBLE_2_DESC: "These devastating appendages incorporate layered organic structures to enhance durability and cutting power, shredding even the toughest defenses."
 MANDIBLE_3: "Crystalline Mandibles"
 MANDIBLE_3_DESC: "These mandibles possess unparalleled sharpness and resilience, capable of slicing through advanced alloys with unnerving precision."


 tech_mandibles_2: "$MANDIBLE_2$"
 tech_mandibles_2_desc: "$MANDIBLE_2_DESC$"

 tech_mandibles_3: "$MANDIBLE_3$"
 tech_mandibles_3_desc: "$MANDIBLE_3_DESC$"

 BIO_PLASMA_0: "Bio-Plasma Emitter"
 BIO_PLASMA_0_DESC: "Weapons that emit streams of high-energy plasma at targets. Though capable of disintegrating armor, they have an incredibly short range."
 SMALL_BIO_PLASMA_0: "Small $BIO_PLASMA_0$"
 MEDIUM_BIO_PLASMA_0: "Medium $BIO_PLASMA_0$"
 LARGE_BIO_PLASMA_0: "Large $BIO_PLASMA_0$"

 BIO_PLASMA_1: "$BIO_PLASMA_THROWER$"
 BIO_PLASMA_1_DESC: "$PLASMA_1_DESC$"
 SMALL_BIO_PLASMA_1: "Small $BIO_PLASMA_1$"
 MEDIUM_BIO_PLASMA_1: "Medium $BIO_PLASMA_1$"
 LARGE_BIO_PLASMA_1: "Large $BIO_PLASMA_1$"

 BIO_PLASMA_2: "$BIO_PLASMA_ACCELERATOR$"
 BIO_PLASMA_2_DESC: "$PLASMA_2_DESC$"
 SMALL_BIO_PLASMA_2: "Small $BIO_PLASMA_2$"
 MEDIUM_BIO_PLASMA_2: "Medium $BIO_PLASMA_2$"
 LARGE_BIO_PLASMA_2: "Large $BIO_PLASMA_2$"

 BIO_PLASMA_3: "$BIO_PLASMA_CANNON$"
 BIO_PLASMA_3_DESC: "$PLASMA_3_DESC$"
 SMALL_BIO_PLASMA_3: "Small $BIO_PLASMA_3$"
 MEDIUM_BIO_PLASMA_3: "Medium $BIO_PLASMA_3$"
 LARGE_BIO_PLASMA_3: "Large $BIO_PLASMA_3$"

 tech_plasma_0: "Plasma Emitter"
 tech_plasma_0_desc: "$BIO_PLASMA_0_DESC$"
 tech_bio_plasma_1: "$BIO_PLASMA_1$"
 tech_bio_plasma_1_desc: "$BIO_PLASMA_1_DESC$"
 tech_bio_plasma_2: "$BIO_PLASMA_2$"
 tech_bio_plasma_2_desc: "$BIO_PLASMA_2_DESC$"
 tech_bio_plasma_3: "$BIO_PLASMA_3$"
 tech_bio_plasma_3_desc: "$BIO_PLASMA_3_DESC$"

 BIO_AUTOCANNON_1: "Quill Battery"
 BIO_AUTOCANNON_1_DESC: "Sharper quills, fired at increased rates, deliver devastating volleys to overwhelm shields and shred hulls."
 SMALL_BIO_AUTOCANNON_1: "Small $BIO_AUTOCANNON_1$"
 MEDIUM_BIO_AUTOCANNON_1: "Medium $BIO_AUTOCANNON_1$"
 LARGE_BIO_AUTOCANNON_1: "Large $BIO_AUTOCANNON_1$"

 BIO_AUTOCANNON_2: "Ripper $BIO_AUTOCANNON_1$"
 BIO_AUTOCANNON_2_DESC: "Refined biological quills fire with superior velocity to pierce through even hardened defenses."
 SMALL_BIO_AUTOCANNON_2: "Small $BIO_AUTOCANNON_2$"
 MEDIUM_BIO_AUTOCANNON_2: "Medium $BIO_AUTOCANNON_2$"
 LARGE_BIO_AUTOCANNON_2: "Large $BIO_AUTOCANNON_2$"

 BIO_AUTOCANNON_3: "Stormfire $BIO_AUTOCANNON_1$"
 BIO_AUTOCANNON_3_DESC: "Hyper-dense quills can be fired at a blistering pace eviscerating shields and carving through heavily armored targets with ease."
 SMALL_BIO_AUTOCANNON_3: "Small $BIO_AUTOCANNON_3$"
 MEDIUM_BIO_AUTOCANNON_3: "Medium $BIO_AUTOCANNON_3$"
 LARGE_BIO_AUTOCANNON_3: "Large $BIO_AUTOCANNON_3$"

 BIO_AUTOCANNON_4: "Nanite $BIO_AUTOCANNON_1$"
 BIO_AUTOCANNON_4_DESC: "The pinnacle of quill weaponry is capable of saturating battlefields with relentless and devastating precision-guided projectiles."
 SMALL_BIO_AUTOCANNON_4: "Small $BIO_AUTOCANNON_4$"
 MEDIUM_BIO_AUTOCANNON_4: "Medium $BIO_AUTOCANNON_4$"
 LARGE_BIO_AUTOCANNON_4: "Large $BIO_AUTOCANNON_4$"

 tech_bio_autocannons_1: "$BIO_AUTOCANNON_1$"
 tech_bio_autocannons_1_desc: "$BIO_AUTOCANNON_1_DESC$"
 tech_bio_autocannons_2: "$BIO_AUTOCANNON_2$"
 tech_bio_autocannons_2_desc: "$BIO_AUTOCANNON_2_DESC$"
 tech_bio_autocannons_3: "$BIO_AUTOCANNON_3$"
 tech_bio_autocannons_3_desc: "$BIO_AUTOCANNON_3_DESC$"
 tech_bio_nanite_autocannon: "$BIO_AUTOCANNON_4$"
 tech_bio_nanite_autocannon_desc: "$BIO_AUTOCANNON_4_DESC$"

 BIO_SWARMER_MISSILE_1: "Bio-$SWARMER_MISSILE_1$"
 BIO_SWARMER_MISSILE_1_DESC: "$SWARMER_MISSILE_1_DESC$"
 TORPEDO_BIO_SWARMER_MISSILE_1: "$BIO_SWARMER_MISSILE_1$"
 MEDIUM_BIO_SWARMER_MISSILE_1: "$BIO_SWARMER_MISSILE_1$"
 tech_bio_swarmer_missiles_1: "$BIO_SWARMER_MISSILE_1$"
 tech_bio_swarmer_missiles_1_desc: "$BIO_SWARMER_MISSILE_1_DESC$"

 BIO_SWARMER_MISSILE_2: "Bio-$SWARMER_MISSILE_2$"
 BIO_SWARMER_MISSILE_2_DESC: "$SWARMER_MISSILE_2_DESC$"
 TORPEDO_BIO_SWARMER_MISSILE_2: "$BIO_SWARMER_MISSILE_2$"
 MEDIUM_BIO_SWARMER_MISSILE_2: "$BIO_SWARMER_MISSILE_2$"
 tech_bio_swarmer_missiles_2: "$BIO_SWARMER_MISSILE_2$"
 tech_bio_swarmer_missiles_2_desc: "$BIO_SWARMER_MISSILE_2_DESC$"

 RED_BIO_LASER: "Red Beam Projector"
 RED_BIO_LASER_DESC: "These scales act as optical cavities, capable of emitting high-intensity red laser beams."
 tech_bio_lasers_1: "$RED_BIO_LASER$"
 SMALL_RED_BIO_LASER: "Small $RED_BIO_LASER$"
 MEDIUM_RED_BIO_LASER: "Medium $RED_BIO_LASER$"
 LARGE_RED_BIO_LASER: "Large $RED_BIO_LASER$"
 BLUE_BIO_LASER: "Blue Beam Projector"
 BLUE_BIO_LASER_DESC: "Further refinements on biological lasing devices, these blue variants emit shorter wavelengths, capable of greater damage."
 tech_bio_lasers_2: "$BLUE_BIO_LASER$"
 SMALL_BLUE_BIO_LASER: "Small $BLUE_BIO_LASER$"
 MEDIUM_BLUE_BIO_LASER: "Medium $BLUE_BIO_LASER$"
 LARGE_BLUE_BIO_LASER: "Large $BLUE_BIO_LASER$"
 UV_BIO_LASER: "UV Beam Projector"
 UV_BIO_LASER_DESC: "$UV_LASER_DESC$"
 tech_bio_lasers_3: "$UV_BIO_LASER$"
 SMALL_UV_BIO_LASER: "Small $UV_BIO_LASER$"
 MEDIUM_UV_BIO_LASER: "Medium $UV_BIO_LASER$"
 LARGE_UV_BIO_LASER: "Large $UV_BIO_LASER$"
 XRAY_BIO_LASER: "X-Ray Beam Projector"
 XRAY_BIO_LASER_DESC: "$XRAY_LASER_DESC$"
 tech_bio_lasers_4: "$XRAY_BIO_LASER$"
 SMALL_XRAY_BIO_LASER: "Small $XRAY_BIO_LASER$"
 MEDIUM_XRAY_BIO_LASER: "Medium $XRAY_BIO_LASER$"
 LARGE_XRAY_BIO_LASER: "Large $XRAY_BIO_LASER$"
 GAMMA_BIO_LASER: "Gamma Beam Projector"
 GAMMA_BIO_LASER_DESC: "$GAMMA_LASER_DESC$"
 tech_bio_lasers_5: "$GAMMA_BIO_LASER$"
 SMALL_GAMMA_BIO_LASER: "Small $GAMMA_BIO_LASER$"
 MEDIUM_GAMMA_BIO_LASER: "Medium $GAMMA_BIO_LASER$"
 LARGE_GAMMA_BIO_LASER: "Large $GAMMA_BIO_LASER$"
 ARCHAEO_BIO_LASER: "$tech_archaeo_lasers$"
 ARCHAEO_BIO_LASER_DESC: "$tech_archaeo_lasers_desc$"
 tech_archaeo_bio_lasers: "$ARCHAEO_BIO_LASER$"
 SMALL_ARCHAEO_BIO_LASER: "Small $ARCHAEO_BIO_LASER$"
 MEDIUM_ARCHAEO_BIO_LASER: "Medium $ARCHAEO_BIO_LASER$"
 LARGE_ARCHAEO_BIO_LASER: "Large $ARCHAEO_BIO_LASER$"
 MINING_BIO_LASER: "Mining Beam Projector"
 MINING_BIO_LASER_DESC: "A biological implementation on the cutting beams found on Mining Drones, this weapon can easily cut through thick carapace."
 tech_mining_bio_laser: "$MINING_BIO_LASER$"
 SMALL_MINING_BIO_LASER: "Small $MINING_BIO_LASER$"
 MEDIUM_MINING_BIO_LASER: "Medium $MINING_BIO_LASER$"

# Mass Drivers
 BIO_MASS_DRIVER_1: "$SHARD_ACCELERATOR$"
 BIO_MASS_DRIVER_1_DESC: "$SHARD_ACCELERATOR_DESC$"
 tech_bio_mass_drivers_1: "$SHARD_ACCELERATOR$"
 SMALL_BIO_MASS_DRIVER_1: "Small $SHARD_ACCELERATOR$"
 MEDIUM_BIO_MASS_DRIVER_1: "Medium $SHARD_ACCELERATOR$"
 LARGE_BIO_MASS_DRIVER_1: "Large $SHARD_ACCELERATOR$"

 BIO_MASS_DRIVER_2: "$BIO_COIL_SHARD_ACCELERATOR$"
 BIO_MASS_DRIVER_2_DESC: "$BIO_COIL_SHARD_ACCELERATOR_DESC$"
 tech_bio_mass_drivers_2: "$BIO_COIL_SHARD_ACCELERATOR$"
 SMALL_BIO_MASS_DRIVER_2: "Small $BIO_COIL_SHARD_ACCELERATOR$"
 MEDIUM_BIO_MASS_DRIVER_2: "Medium $BIO_COIL_SHARD_ACCELERATOR$"
 LARGE_BIO_MASS_DRIVER_2: "Large $BIO_COIL_SHARD_ACCELERATOR$"

 BIO_MASS_DRIVER_3: "$SHARD_RAIL_ACCELERATOR$"
 BIO_MASS_DRIVER_3_DESC: "$SHARD_RAIL_ACCELERATOR_DESC$"
 tech_bio_mass_drivers_3: "$SHARD_RAIL_ACCELERATOR$"
 SMALL_BIO_MASS_DRIVER_3: "Small $SHARD_RAIL_ACCELERATOR$"
 MEDIUM_BIO_MASS_DRIVER_3: "Medium $SHARD_RAIL_ACCELERATOR$"
 LARGE_BIO_MASS_DRIVER_3: "Large $SHARD_RAIL_ACCELERATOR$"

 BIO_MASS_DRIVER_4: "$ADVANCED_SHARD_RAIL_ACCELERATOR$"
 BIO_MASS_DRIVER_4_DESC: "$ADVANCED_SHARD_RAIL_ACCELERATOR_DESC$"
 tech_bio_mass_drivers_4: "$ADVANCED_SHARD_RAIL_ACCELERATOR$"
 SMALL_BIO_MASS_DRIVER_4: "Small $ADVANCED_SHARD_RAIL_ACCELERATOR$"
 MEDIUM_BIO_MASS_DRIVER_4: "Medium $ADVANCED_SHARD_RAIL_ACCELERATOR$"
 LARGE_BIO_MASS_DRIVER_4: "Large $ADVANCED_SHARD_RAIL_ACCELERATOR$"

 BIO_MASS_DRIVER_5: "$SHARD_GAUSS_ACCELERATOR$"
 BIO_MASS_DRIVER_5_DESC: "$SHARD_GAUSS_ACCELERATOR_DESC$"
 tech_bio_mass_drivers_5: "$SHARD_GAUSS_ACCELERATOR$"
 SMALL_BIO_MASS_DRIVER_5: "Small $SHARD_GAUSS_ACCELERATOR$"
 MEDIUM_BIO_MASS_DRIVER_5: "Medium $SHARD_GAUSS_ACCELERATOR$"
 LARGE_BIO_MASS_DRIVER_5: "Large $SHARD_GAUSS_ACCELERATOR$"

 BIO_ARCHAEO_KINETIC: "$ANCIENT_MACRO_SHARD_BATTERIES$"
 BIO_ARCHAEO_KINETIC_DESC: "$ANCIENT_MACRO_SHARD_BATTERIES_DESC$"
 tech_bio_archaeo_mass_drivers: "$ANCIENT_MACRO_SHARD_BATTERIES$"
 SMALL_BIO_ARCHAEO_KINETIC: "Small $ANCIENT_MACRO_SHARD_BATTERIES$"
 MEDIUM_BIO_ARCHAEO_KINETIC: "Medium $ANCIENT_MACRO_SHARD_BATTERIES$"
 LARGE_BIO_ARCHAEO_KINETIC: "Large $ANCIENT_MACRO_SHARD_BATTERIES$"

# Flak
 BIO_FLAK_BATTERY_1: "$BARB_BATTERIES$"
 BIO_FLAK_BATTERY_1_DESC: "$BARB_BATTERIES_DESC$"
 tech_bio_flak_batteries_1: "$BARB_BATTERIES$"
 BIO_FLAK_BATTERY_2: "$BARB_CANNONS$"
 BIO_FLAK_BATTERY_2_DESC: "$BARB_CANNONS_DESC$"
 tech_bio_flak_batteries_2: "$BARB_CANNONS$"
 BIO_FLAK_BATTERY_3: "$BARB_ARTILLERY$"
 BIO_FLAK_BATTERY_3_DESC: "$BARB_ARTILLERY_DESC$"
 tech_bio_flak_batteries_3: "$BARB_ARTILLERY$"
 BIO_FLAK_BATTERY_4: "$NANITE_INFUSED_BARB_ARTILLERY$"
 BIO_FLAK_BATTERY_4_DESC: "$NANITE_INFUSED_BARB_ARTILLERY_DESC$"
 tech_bio_nanite_flak_batteries: "$BIO_FLAK_BATTERY_4$"

# PD
 BIO_POINT_DEFENCE_1: "Sentinel Snapper Gun"
 BIO_POINT_DEFENCE_1_DESC: "These organs use specialized shell structures in combination with fast-twitch muscles to produce directed energy pulses using an advanced form of sonoluminescence. The rapid fire and intensity of these pulses make them ideally suited for countermeasures against strike craft and missiles."
 tech_bio_pd_tracking_1: "$BIO_POINT_DEFENCE_1$"
 BIO_POINT_DEFENCE_2: "Barrier Snapper Gun"
 BIO_POINT_DEFENCE_2_DESC: "$BARRIER_SPITTER_GUN_DESC$"
 tech_bio_pd_tracking_2: "$BIO_POINT_DEFENCE_2$"
 BIO_POINT_DEFENCE_3: "Guardian Snapper Gun"
 BIO_POINT_DEFENCE_3_DESC: "The formation of a secondary neural cluster located within the point defense organ allows for further improved target tracking and an increased rate of threat interception."
 tech_bio_pd_tracking_3: "$BIO_POINT_DEFENCE_3$"
 BIO_ARCHAEO_POINTDEFENCE: "$ANCIENT_WEB_SLINGER$"
 BIO_ARCHAEO_POINTDEFENCE_DESC: "$ANCIENT_WEB_SLINGER_DESC$"
 tech_bio_archaeo_point_defence: "$BIO_ARCHAEO_POINTDEFENCE$"

# Mass Accelerators
 BIO_MASS_ACCELERATOR_1: "$MASS_ACCELERATOR_1$"
 BIO_MASS_ACCELERATOR_1_DESC: "These enormous cannons dominate the ship's biology, causing significant impairments to movement and targeting. However, the sheer destructive power of such weapons more than compensates for these drawbacks."
 tech_bio_mass_accelerator_1: "$BIO_MASS_ACCELERATOR_1$"
 BIO_MASS_ACCELERATOR_2: "$MASS_ACCELERATOR_2$"
 BIO_MASS_ACCELERATOR_2_DESC: "$GIGA_BOMBARD_DESC$"
 tech_bio_mass_accelerator_2: "$BIO_MASS_ACCELERATOR_2$"
 BIO_ARCHAEO_X: "$ANCIENT_FRAGMENTOR_ARTILLERY$"
 BIO_ARCHAEO_X_DESC: "$ANCIENT_FRAGMENTOR_ARTILLERY_DESC$"
 tech_bio_archaeo_mass_accelerator: "$BIO_ARCHAEO_X$"

# Kinetic Artillery
 BIO_KINETIC_ARTILLERY_1: "$CHITIN_BATTERY$"
 BIO_KINETIC_ARTILLERY_1_DESC:  "This unwieldy organ grants the ability to form dense chitinous rods and launch them at high velocity from long range."
 tech_bio_kinetic_artillery_1: "$BIO_KINETIC_ARTILLERY_1$"
 BIO_KINETIC_ARTILLERY_2: "$CHITIN_ARTILLERY$"
 BIO_KINETIC_ARTILLERY_2_DESC: "$CHITIN_ARTILLERY_DESC$"
 tech_bio_kinetic_artillery_2: "$BIO_KINETIC_ARTILLERY_2$"

# Energy Torpedoes
 BIO_ENERGY_TORPEDO_1: "$PROTON_THROWER$"
 BIO_ENERGY_TORPEDO_1_DESC: "This organ creates tight concentrations of protons as a powerful projectile. However, the charging process can be quite lengthy."
 tech_bio_energy_torpedoes_1: "$BIO_ENERGY_TORPEDO_1$"
 BIO_ENERGY_TORPEDO_2: "$NEUTRON_THROWER$"
 BIO_ENERGY_TORPEDO_2_DESC: "$NEUTRON_THROWER_DESC$"
 tech_bio_energy_torpedoes_2: "$BIO_ENERGY_TORPEDO_2$"

# Strike Craft
 BIO_SCOUT_HANGAR_1: "$SCOUT_HANGAR_1$"
 BIO_SCOUT_HANGAR_1_DESC: "$SCOUT_HANGAR_1_DESC$"
 BIO_STRIKE_CRAFT_HANGAR_1: "$FIGHTERS_HANGAR_1$"
 BIO_STRIKE_CRAFT_HANGAR_1_DESC: "$FIGHTERS_HANGAR_1_DESC$"
 tech_bio_strike_craft_1: "$BIO_STRIKE_CRAFT_HANGAR_1$"
 BIO_STRIKE_CRAFT_HANGAR_2: "$FIGHTERS_HANGAR_2$"
 BIO_STRIKE_CRAFT_HANGAR_2_DESC: "$FIGHTERS_HANGAR_2_DESC$"
 tech_bio_strike_craft_2: "$BIO_STRIKE_CRAFT_HANGAR_2$"
 BIO_STRIKE_CRAFT_HANGAR_3: "$FIGHTERS_HANGAR_3$"
 BIO_STRIKE_CRAFT_HANGAR_3_DESC: "$FIGHTERS_HANGAR_3_DESC$"
 tech_bio_strike_craft_3: "$BIO_STRIKE_CRAFT_HANGAR_3$"
 BIO_STRIKE_CRAFT_SKRAND: "$tech_strike_craft_skrand$"
 BIO_STRIKE_CRAFT_SKRAND_DESC: "$tech_strike_craft_skrand_desc$"
 tech_bio_strike_craft_skrand: "$BIO_STRIKE_CRAFT_SKRAND$"
 BIO_ARCHAEO_STRIKECRAFT: "$tech_archaeo_strike_crafts$"
 BIO_ARCHAEO_STRIKECRAFT_DESC: "$tech_archaeo_strike_crafts_desc$"
 tech_bio_archaeo_strike_crafts: "$BIO_ARCHAEO_STRIKECRAFT$"

# Disruptors
 BIO_DISRUPTOR_1: "$MOLECULAR_DISRUPTOR$"
 BIO_DISRUPTOR_1_DESC: "$MOLECULAR_DISRUPTOR_DESC$"
 SMALL_BIO_DISRUPTOR_1: "$BIO_DISRUPTOR_1$"
 MEDIUM_BIO_DISRUPTOR_1: "$BIO_DISRUPTOR_1$"
 tech_bio_disruptors_1: "$BIO_DISRUPTOR_1$"
 BIO_DISRUPTOR_2: "$ION_MOLECULAR_DISRUPTOR$"
 BIO_DISRUPTOR_2_DESC: "$ION_MOLECULAR_DISRUPTOR_DESC$"
 SMALL_BIO_DISRUPTOR_2: "$BIO_DISRUPTOR_2$"
 MEDIUM_BIO_DISRUPTOR_2: "$BIO_DISRUPTOR_2$"
 tech_bio_disruptors_2: "$BIO_DISRUPTOR_2$"
 BIO_DISRUPTOR_3: "$PHASED_MOLECULAR_DISRUPTOR$"
 BIO_DISRUPTOR_3_DESC: "$PHASED_MOLECULAR_DISRUPTOR_DESC$"
 SMALL_BIO_DISRUPTOR_3: "$BIO_DISRUPTOR_3$"
 MEDIUM_BIO_DISRUPTOR_3: "$BIO_DISRUPTOR_3$"
 tech_bio_disruptors_3: "$BIO_DISRUPTOR_3$"

# Energy Lances
 BIO_ENERGY_LANCE_1: "$PARTICLE_BEAM$"
 BIO_ENERGY_LANCE_1_DESC: "$PARTICLE_BEAM_DESC$"
 tech_bio_energy_lance_1: "$BIO_ENERGY_LANCE_1$"
 BIO_ENERGY_LANCE_2: "$TACHYON_BEAM$"
 BIO_ENERGY_LANCE_2_DESC: "$TACHYON_BEAM_DESC$"
 tech_bio_energy_lance_2: "$BIO_ENERGY_LANCE_2$"

# Arc Emitters
 BIO_ARC_EMITTER_1: "$LIGHTNING_EMITTER$"
 BIO_ARC_EMITTER_1_DESC: "$LIGHTNING_EMITTER_DESC$"
 tech_bio_arc_emitter_1: "$BIO_ARC_EMITTER_1$"
 BIO_ARC_EMITTER_2: "$FOCUSED_LIGHTNING_EMITTER$"
 BIO_ARC_EMITTER_2_DESC: "$FOCUSED_LIGHTNING_EMITTER_DESC$"
 tech_bio_arc_emitter_2: "$BIO_ARC_EMITTER_2$"

# Healing Guns
 tech_weaver_buffer_2: "Weaver Healing Spores"
 tech_weaver_buffer_2_desc: "Restorative spores are fired at allied ships, mending minor hull damage and supporting resilience in the heat of battle."
 tech_weaver_buffer_3: "Weaver Mending Spores"
 tech_weaver_buffer_3_desc: "Enhanced restorative outputs deliver potent healing compounds to sustain allied ships under heavy fire."
 tech_weaver_buffer_4: "Weaver Adaptive Spores"
 tech_weaver_buffer_4_desc: "Targeted bursts of highly adaptive biomatter repair significant damage while bolstering organic regeneration."
 tech_weaver_buffer_5: "Weaver Intelligent Spores"
 tech_weaver_buffer_5_desc: "Intelligent healing agents are dispatched, capable of seeking out and repairing critical damage points, drastically improving the chances of surviving in battle."
 tech_weaver_buffer_6: "Weaver Enigmatic Restoration Device"
 tech_weaver_buffer_6_desc: "This biological support weaponry is capable of near-instantaneous repairs and regeneration, ensuring allies endure even the fiercest engagements."

 BIO_HEALING_GUN_1: "Spore Launcher"
 BIO_HEALING_GUN_1_DESC: "Regenerative pods are launched to deliver strong healing compounds to allied ships."
 HEALING_GUN_1: "$BIO_HEALING_GUN_1$"
 bio_healing_1: "$BIO_HEALING_GUN_1$"
 bio_healing_1_tt: "Repairs $@bio_healing_t1|Y$ $HITPOINTS$ or $ARMOR$"
 BIO_HEALING_GUN_2: "Improved $BIO_HEALING_GUN_1$"
 BIO_HEALING_GUN_2_DESC: "Highly efficient pods imbued with healing biomatter are deployed to rapidly repair damage across multiple vessels."
 HEALING_GUN_2: "$BIO_HEALING_GUN_2$"
 bio_healing_2: "$BIO_HEALING_GUN_2$"
 bio_healing_2_tt: "Repairs $@bio_healing_t2|Y$ $HITPOINTS$ or $ARMOR$"
 BIO_HEALING_GUN_3: "Advanced $BIO_HEALING_GUN_1$"
 BIO_HEALING_GUN_3_DESC: "Pods containing repair agents are launched, optimizing healing based on the severity of damage and ensuring no vulnerabilities remain."
 HEALING_GUN_3: "$BIO_HEALING_GUN_3$"
 bio_healing_3: "$BIO_HEALING_GUN_3$"
 bio_healing_3_tt: "Repairs $@bio_healing_t3|Y$ $HITPOINTS$ or $ARMOR$"
 BIO_HEALING_GUN_4: "Adaptive Spore Launcher"
 BIO_HEALING_GUN_4_DESC: "Pods that saturate the battlefield with adaptive spores provide smart healing to all allied vessels within range."
 HEALING_GUN_4: "$BIO_HEALING_GUN_4$"
 bio_healing_4: "$BIO_HEALING_GUN_4$"
 bio_healing_4_tt: "Repairs $@bio_healing_t4|Y$ $HITPOINTS$ or $ARMOR$"
 BIO_HEALING_GUN_5: "Intelligent $BIO_HEALING_GUN_4$"
 BIO_HEALING_GUN_5_DESC: "Deploys pods that unleash a wave of intelligent microorganisms, capable of revitalizing even the most damaged fleets."
 HEALING_GUN_5: "$BIO_HEALING_GUN_5$"
 bio_healing_5: "$BIO_HEALING_GUN_5$"
 bio_healing_5_tt: "Repairs $@bio_healing_t5|Y$ $HITPOINTS$ or $ARMOR$"
 BIO_HEALING_GUN_6: "Rebirth Spores"
 BIO_HEALING_GUN_6_DESC: "Pods filled with malleable cells are launched to trigger the growth of new hull tissues, pushing the endurance of organic vessels beyond their former limits."
 HEALING_GUN_6: "$BIO_HEALING_GUN_6$"
 bio_healing_6: "$BIO_HEALING_GUN_6$"
 bio_healing_6_tt: "Repairs $@bio_healing_t6|Y$ $HITPOINTS$ or $ARMOR$"

 tech_weaver_bio_healing_1: "$BIO_HEALING_GUN_1$"
 tech_weaver_bio_healing_1_desc: "$BIO_HEALING_GUN_1_DESC$"
 tech_weaver_bio_healing_2: "$BIO_HEALING_GUN_2$"
 tech_weaver_bio_healing_2_desc: "$BIO_HEALING_GUN_2_DESC$"
 tech_weaver_bio_healing_3: "$BIO_HEALING_GUN_3$"
 tech_weaver_bio_healing_3_desc: "$BIO_HEALING_GUN_3_DESC$"
 tech_weaver_bio_healing_4: "$BIO_HEALING_GUN_4$"
 tech_weaver_bio_healing_4_desc: "$BIO_HEALING_GUN_4_DESC$"
 tech_weaver_bio_healing_5: "$BIO_HEALING_GUN_5$"
 tech_weaver_bio_healing_5_desc: "$BIO_HEALING_GUN_5_DESC$"
 tech_weaver_bio_healing_6: "$BIO_HEALING_GUN_6$"
 tech_weaver_bio_healing_6_desc: "$BIO_HEALING_GUN_6_DESC$"

 tech_weaver_debuffer_2: "Dampening Tendrils"
 tech_weaver_debuffer_2_desc: "Organic suppressor tendrils emit destabilizing pulses, disrupting enemy shields and weakening their defenses."
 tech_weaver_debuffer_3: "Suppression Tendrils"
 tech_weaver_debuffer_3_desc: "Refined suppressor systems amplify disruption fields, effectively draining shield integrity and reducing the resilience of opposing vessels."
 tech_weaver_debuffer_4: "Disruption Tendrils"
 tech_weaver_debuffer_4_desc: "Powerful tendrils project wide-area suppression fields, crippling entire formations of enemy vessels by disrupting both shields and communications."
 tech_weaver_debuffer_5: "Bioelectric Tendrils"
 tech_weaver_debuffer_5_desc: "Adaptive bioelectric pulses weaken shields and destabilize targeting systems, leaving enemies vulnerable and disoriented."
 tech_weaver_debuffer_6: "Bio-Plasma Waves"
 tech_weaver_debuffer_6_desc: "Complex bio-plasma waves nullify shields and paralyze systems across vast distances, rendering foes helpless."

 bio_confuser_tt_intro: "Up to"
 bio_confuser_tt_outro: "Chance to ['concept_confusion', Confuse] Military Ships for £time£ §Y5-10§! Days, based on Target Ship Size."
 concept_confusion: "Confusion"
 concept_confusion_desc: "Confused ships lose the ability to differentiate between allies and enemies, causing them to attack indiscriminately."
 BIO_CONFUSER_GUN_1: "Gloom Spores"
 BIO_CONFUSER_GUN_1_DESC: "Organic projectiles imbued with destabilizing enzymes scramble enemy targeting systems and reduce their accuracy."
 CONFUSER_GUN_1: "$BIO_CONFUSER_GUN_1$"
 bio_confuser_1: "$BIO_CONFUSER_GUN_1$"
 bio_confuser_1_tt: "$bio_confuser_tt_intro$ §G$@bio_confuser_t1|0G$%§! $bio_confuser_tt_outro$"
 BIO_CONFUSER_GUN_2: "Tangle Pulse"
 BIO_CONFUSER_GUN_2_DESC: "Refined biological compounds disrupt targeting systems and short-range communications, sowing chaos among enemy ranks."
 CONFUSER_GUN_2: "$BIO_CONFUSER_GUN_2$"
 bio_confuser_2: "$BIO_CONFUSER_GUN_2$"
 bio_confuser_2_tt: "$bio_confuser_tt_intro$ §G$@bio_confuser_t2|0$%§! $bio_confuser_tt_outro$"
 BIO_CONFUSER_GUN_3: "Neuro Scourge"
 BIO_CONFUSER_GUN_3_DESC: "Adaptive bio-munitions are deployed to exploit neural weaknesses in both organic and synthetic crews, crippling enemy efficiency."
 CONFUSER_GUN_3: "$BIO_CONFUSER_GUN_3$"
 bio_confuser_3: "$BIO_CONFUSER_GUN_3$"
 bio_confuser_3_tt: "$bio_confuser_tt_intro$ §G$@bio_confuser_t3|0$%§! $bio_confuser_tt_outro$"
 BIO_CONFUSER_GUN_4: "Ruin Barbs"
 BIO_CONFUSER_GUN_4_DESC: "Intelligent bio-projectiles emit disruptive fields on impact, scrambling enemy targeting systems and causing widespread malfunctions."
 CONFUSER_GUN_4: "$BIO_CONFUSER_GUN_4$"
 bio_confuser_4: "$BIO_CONFUSER_GUN_4$"
 bio_confuser_4_tt: "$bio_confuser_tt_intro$ §G$@bio_confuser_t4|0$%§! $bio_confuser_tt_outro$"
 BIO_CONFUSER_GUN_5: "Snare Darts"
 BIO_CONFUSER_GUN_5_DESC: "Advanced biological ordnance creates a cascading feedback loop within enemy systems, rendering their attacks wildly ineffective."
 CONFUSER_GUN_5: "$BIO_CONFUSER_GUN_5$"
 bio_confuser_5: "$BIO_CONFUSER_GUN_5$"
 bio_confuser_5_tt: "$bio_confuser_tt_intro$ §G$@bio_confuser_t5|0$%§! $bio_confuser_tt_outro$"
 BIO_CONFUSER_GUN_6: "Havoc Storm"
 BIO_CONFUSER_GUN_6_DESC: "Bio-electromagnetic pulses incapacitate targeting systems and leave fleets in a state of disarray."
 CONFUSER_GUN_6: "$BIO_CONFUSER_GUN_6$"
 bio_confuser_6: "$BIO_CONFUSER_GUN_6$"
 bio_confuser_6_tt: "$bio_confuser_tt_intro$ §G100%§! $bio_confuser_tt_outro$"

 tech_weaver_bio_confuser_1: "$BIO_CONFUSER_GUN_1$"
 tech_weaver_bio_confuser_1_desc: "$BIO_CONFUSER_GUN_1_DESC$"
 tech_weaver_bio_confuser_2: "$BIO_CONFUSER_GUN_2$"
 tech_weaver_bio_confuser_2_desc: "$BIO_CONFUSER_GUN_2_DESC$"
 tech_weaver_bio_confuser_3: "$BIO_CONFUSER_GUN_3$"
 tech_weaver_bio_confuser_3_desc: "$BIO_CONFUSER_GUN_3_DESC$"
 tech_weaver_bio_confuser_4: "$BIO_CONFUSER_GUN_4$"
 tech_weaver_bio_confuser_4_desc: "$BIO_CONFUSER_GUN_4_DESC$"
 tech_weaver_bio_confuser_5: "$BIO_CONFUSER_GUN_5$"
 tech_weaver_bio_confuser_5_desc: "$BIO_CONFUSER_GUN_5_DESC$"
 tech_weaver_bio_confuser_6: "$BIO_CONFUSER_GUN_6$"
 tech_weaver_bio_confuser_6_desc: "$BIO_CONFUSER_GUN_6_DESC$"

 BIO_ANTI_EVASION_GUN_1: "Vector Lock Cannon"
 BIO_ANTI_EVASION_GUN_1_DESC: "Biologically enhanced projectiles are fired, countering evasive maneuvers and striking agile targets."
 ANTI_EVASION_GUN_1: "$BIO_ANTI_EVASION_GUN_1$"
 bio_anti_evasion_1: "$BIO_ANTI_EVASION_GUN_1$"
 BIO_ANTI_EVASION_GUN_2: "Enzymatic Webcaster"
 BIO_ANTI_EVASION_GUN_2_DESC: "Fires refined projectiles with superior tracking enzymes and adaptive flight paths, increasing hit rates against fast-moving targets."
 ANTI_EVASION_GUN_2: "$BIO_ANTI_EVASION_GUN_2$"
 bio_anti_evasion_2: "$BIO_ANTI_EVASION_GUN_2$"
 BIO_ANTI_EVASION_GUN_3: "Seeker Shard Array"
 BIO_ANTI_EVASION_GUN_3_DESC: "Deploys self-guided bio-munitions that lock onto movement patterns, ensuring accuracy against elusive enemies."
 ANTI_EVASION_GUN_3: "$BIO_ANTI_EVASION_GUN_3$"
 bio_anti_evasion_3: "$BIO_ANTI_EVASION_GUN_3$"
 BIO_ANTI_EVASION_GUN_4: "Pinion Accelerator"
 BIO_ANTI_EVASION_GUN_4_DESC: "Utilizes complex organic targeting systems that anticipate evasive actions, making even the most agile prey vulnerable."
 ANTI_EVASION_GUN_4: "$BIO_ANTI_EVASION_GUN_4$"
 bio_anti_evasion_4: "$BIO_ANTI_EVASION_GUN_4$"
 BIO_ANTI_EVASION_GUN_5: "Prey Tracker"
 BIO_ANTI_EVASION_GUN_5_DESC: "Fires intelligent bio-projectiles equipped with predictive tracking, overcoming the most sophisticated evasion protocols."
 ANTI_EVASION_GUN_5: "$BIO_ANTI_EVASION_GUN_5$"
 bio_anti_evasion_5: "$BIO_ANTI_EVASION_GUN_5$"
 BIO_ANTI_EVASION_GUN_6: "Precision Lancer"
 BIO_ANTI_EVASION_GUN_6_DESC: "Deploys bio-plasma rounds that adapt mid-flight, guaranteeing hits against even the most erratic maneuvers."
 ANTI_EVASION_GUN_6: "$BIO_ANTI_EVASION_GUN_6$"
 bio_anti_evasion_6: "$BIO_ANTI_EVASION_GUN_6$"

 tech_weaver_bio_anti_evasion_1: "$BIO_ANTI_EVASION_GUN_1$"
 tech_weaver_bio_anti_evasion_1_desc: "$BIO_ANTI_EVASION_GUN_1_DESC$"
 tech_weaver_bio_anti_evasion_2: "$BIO_ANTI_EVASION_GUN_2$"
 tech_weaver_bio_anti_evasion_2_desc: "$BIO_ANTI_EVASION_GUN_2_DESC$"
 tech_weaver_bio_anti_evasion_3: "$BIO_ANTI_EVASION_GUN_3$"
 tech_weaver_bio_anti_evasion_3_desc: "$BIO_ANTI_EVASION_GUN_3_DESC$"
 tech_weaver_bio_anti_evasion_4: "$BIO_ANTI_EVASION_GUN_4$"
 tech_weaver_bio_anti_evasion_4_desc: "$BIO_ANTI_EVASION_GUN_4_DESC$"
 tech_weaver_bio_anti_evasion_5: "$BIO_ANTI_EVASION_GUN_5$"
 tech_weaver_bio_anti_evasion_5_desc: "$BIO_ANTI_EVASION_GUN_5_DESC$"
 tech_weaver_bio_anti_evasion_6: "$BIO_ANTI_EVASION_GUN_6$"
 tech_weaver_bio_anti_evasion_6_desc: "$BIO_ANTI_EVASION_GUN_6_DESC$"

 BIO_EVASION_GUN_1: "Energy Burster"
 BIO_EVASION_GUN_1_DESC: "Fires bio-projectiles that emit bursts of energy upon impact, subtly enhancing the maneuverability of our vessels."
 EVASION_GUN_1: "$BIO_EVASION_GUN_1$"
 bio_evasion_1: "$BIO_EVASION_GUN_1$"
 BIO_EVASION_GUN_2: "Tangler Pod Launcher"
 BIO_EVASION_GUN_2_DESC: "Releases concentrated bio-energetic fields, further boosting the evasion capabilities of our ships."
 EVASION_GUN_2: "$BIO_EVASION_GUN_2$"
 bio_evasion_2: "$BIO_EVASION_GUN_2$"
 BIO_EVASION_GUN_3: "Agile Spike Array"
 BIO_EVASION_GUN_3_DESC: "Launches intelligent bio-projectiles that adaptively enhance agility, ensuring superior evasion even in the most chaotic battles."
 EVASION_GUN_3: "$BIO_EVASION_GUN_3$"
 bio_evasion_3: "$BIO_EVASION_GUN_3$"
 BIO_EVASION_GUN_4: "Electro Sprayer"
 BIO_EVASION_GUN_4_DESC: "Deploys advanced munitions that generate dynamic bio-electric auras, significantly improving the ability of ships to evade enemy fire."
 EVASION_GUN_4: "$BIO_EVASION_GUN_4$"
 bio_evasion_4: "$BIO_EVASION_GUN_4$"
 BIO_EVASION_GUN_5: "Evasion Darts"
 BIO_EVASION_GUN_5_DESC: "Fires highly advanced projectiles that create large-scale enhancement fields, granting unparalleled evasion to fleets."
 EVASION_GUN_5: "$BIO_EVASION_GUN_5$"
 bio_evasion_5: "$BIO_EVASION_GUN_5$"
 BIO_EVASION_GUN_6: "Adaptive Tendrils"
 BIO_EVASION_GUN_6_DESC: "Fires bio-munitions that emit fields of adaptive energy, allowing fleets to dance effortlessly out of harm's way."
 EVASION_GUN_6: "$BIO_EVASION_GUN_6$"
 bio_evasion_6: "$BIO_EVASION_GUN_6$"

 tech_weaver_bio_evasion_1: "$BIO_EVASION_GUN_1$"
 tech_weaver_bio_evasion_1_desc: "$BIO_EVASION_GUN_1_DESC$"
 tech_weaver_bio_evasion_2: "$BIO_EVASION_GUN_2$"
 tech_weaver_bio_evasion_2_desc: "$BIO_EVASION_GUN_2_DESC$"
 tech_weaver_bio_evasion_3: "$BIO_EVASION_GUN_3$"
 tech_weaver_bio_evasion_3_desc: "$BIO_EVASION_GUN_3_DESC$"
 tech_weaver_bio_evasion_4: "$BIO_EVASION_GUN_4$"
 tech_weaver_bio_evasion_4_desc: "$BIO_EVASION_GUN_4_DESC$"
 tech_weaver_bio_evasion_5: "$BIO_EVASION_GUN_5$"
 tech_weaver_bio_evasion_5_desc: "$BIO_EVASION_GUN_5_DESC$"
 tech_weaver_bio_evasion_6: "$BIO_EVASION_GUN_6$"
 tech_weaver_bio_evasion_6_desc: "$BIO_EVASION_GUN_6_DESC$"

 BIO_ANTI_FIRE_RATE_GUN_1: "Reload Jammer"
 BIO_ANTI_FIRE_RATE_GUN_1_DESC: "Launches organic projectiles that release specialized enzymes, interfering with enemy weapon reloading systems and reducing their rate of fire."
 ANTI_FIRE_RATE_GUN_1: "$BIO_ANTI_FIRE_RATE_GUN_1$"
 bio_anti_fire_rate_1: "$BIO_ANTI_FIRE_RATE_GUN_1$"
 BIO_ANTI_FIRE_RATE_GUN_2: "Fire Disrupter"
 BIO_ANTI_FIRE_RATE_GUN_2_DESC: "Enhances disruption enzymes to interfere more effectively with reloading cycles, significantly delaying enemy volleys."
 ANTI_FIRE_RATE_GUN_2: "$BIO_ANTI_FIRE_RATE_GUN_2$"
 bio_anti_fire_rate_2: "$BIO_ANTI_FIRE_RATE_GUN_2$"
 BIO_ANTI_FIRE_RATE_GUN_3: "Mind Missiles"
 BIO_ANTI_FIRE_RATE_GUN_3_DESC: "Deploys intelligent bio-projectiles that target critical reloading systems, creating cascading delays across enemy fleets."
 ANTI_FIRE_RATE_GUN_3: "$BIO_ANTI_FIRE_RATE_GUN_3$"
 bio_anti_fire_rate_3: "$BIO_ANTI_FIRE_RATE_GUN_3$"
 BIO_ANTI_FIRE_RATE_GUN_4: "Degradation Beams"
 BIO_ANTI_FIRE_RATE_GUN_4_DESC: "Utilizes adaptive biological compounds that degrade reloading mechanisms, halving the firing efficiency of even the most advanced weaponry."
 ANTI_FIRE_RATE_GUN_4: "$BIO_ANTI_FIRE_RATE_GUN_4$"
 bio_anti_fire_rate_4: "$BIO_ANTI_FIRE_RATE_GUN_4$"
 BIO_ANTI_FIRE_RATE_GUN_5: "Fiend Disabler"
 BIO_ANTI_FIRE_RATE_GUN_5_DESC: "Fires advanced munitions that emit suppression fields, crippling enemy reloading systems and rendering them painfully slow."
 ANTI_FIRE_RATE_GUN_5: "$BIO_ANTI_FIRE_RATE_GUN_5$"
 bio_anti_fire_rate_5: "$BIO_ANTI_FIRE_RATE_GUN_5$"
 BIO_ANTI_FIRE_RATE_GUN_6: "Tracker Stopper"
 BIO_ANTI_FIRE_RATE_GUN_6_DESC: "Releases a biological pulse that locks down enemy reloading for extended periods."
 ANTI_FIRE_RATE_GUN_6: "$BIO_ANTI_FIRE_RATE_GUN_6$"
 bio_anti_fire_rate_6: "$BIO_ANTI_FIRE_RATE_GUN_6$"

 tech_weaver_bio_anti_fire_rate_1: "$BIO_ANTI_FIRE_RATE_GUN_1$"
 tech_weaver_bio_anti_fire_rate_1_desc: "$BIO_ANTI_FIRE_RATE_GUN_1_DESC$"
 tech_weaver_bio_anti_fire_rate_2: "$BIO_ANTI_FIRE_RATE_GUN_2$"
 tech_weaver_bio_anti_fire_rate_2_desc: "$BIO_ANTI_FIRE_RATE_GUN_2_DESC$"
 tech_weaver_bio_anti_fire_rate_3: "$BIO_ANTI_FIRE_RATE_GUN_3$"
 tech_weaver_bio_anti_fire_rate_3_desc: "$BIO_ANTI_FIRE_RATE_GUN_3_DESC$"
 tech_weaver_bio_anti_fire_rate_4: "$BIO_ANTI_FIRE_RATE_GUN_4$"
 tech_weaver_bio_anti_fire_rate_4_desc: "$BIO_ANTI_FIRE_RATE_GUN_4_DESC$"
 tech_weaver_bio_anti_fire_rate_5: "$BIO_ANTI_FIRE_RATE_GUN_5$"
 tech_weaver_bio_anti_fire_rate_5_desc: "$BIO_ANTI_FIRE_RATE_GUN_5_DESC$"
 tech_weaver_bio_anti_fire_rate_6: "$BIO_ANTI_FIRE_RATE_GUN_6$"
 tech_weaver_bio_anti_fire_rate_6_desc: "$BIO_ANTI_FIRE_RATE_GUN_6_DESC$"

 BIO_FIRE_RATE_GUN_1: "Weaver Biofield Generators"
 BIO_FIRE_RATE_GUN_1_DESC: "Fires organic projectiles that emit energizing biofields, subtly increasing the firing speed of weapons systems."
 FIRE_RATE_GUN_1: "$BIO_FIRE_RATE_GUN_1$"
 bio_fire_rate_1: "$BIO_FIRE_RATE_GUN_1$"
 BIO_FIRE_RATE_GUN_2: "Weaver Booster Blaster"
 BIO_FIRE_RATE_GUN_2_DESC: "Refined bio-munitions enhance biofield intensity, further accelerating the rate of fire."
 FIRE_RATE_GUN_2: "$BIO_FIRE_RATE_GUN_2$"
 bio_fire_rate_2: "$BIO_FIRE_RATE_GUN_2$"
 BIO_FIRE_RATE_GUN_3: "Weaver Organo-Tech Amplifier"
 BIO_FIRE_RATE_GUN_3_DESC: "Deploys adaptive bio-projectiles that amplify reaction times and system efficiency, enabling a significant increase in fire rate."
 FIRE_RATE_GUN_3: "$BIO_FIRE_RATE_GUN_3$"
 bio_fire_rate_3: "$BIO_FIRE_RATE_GUN_3$"
 BIO_FIRE_RATE_GUN_4: "Weaver Aura Caster"
 BIO_FIRE_RATE_GUN_4_DESC: "Generates dynamic bio-electric auras, vastly enhancing firing speed across multiple vessels, ensuring relentless pressure on enemy fleets."
 FIRE_RATE_GUN_4: "$BIO_FIRE_RATE_GUN_4$"
 bio_fire_rate_4: "$BIO_FIRE_RATE_GUN_4$"
 BIO_FIRE_RATE_GUN_5: "Weaver Swift Shooter"
 BIO_FIRE_RATE_GUN_5_DESC: "Unleashes hyper-charged bio-munitions that create large-scale enhancement fields, enabling fleets to unleash sustained, rapid-fire barrages."
 FIRE_RATE_GUN_5: "$BIO_FIRE_RATE_GUN_5$"
 bio_fire_rate_5: "$BIO_FIRE_RATE_GUN_5$"
 BIO_FIRE_RATE_GUN_6: "Weaver Wave Maker"
 BIO_FIRE_RATE_GUN_6_DESC: "Projects waves of bio-energy that push our weaponry to their peak performance, flooding the battlefield with devastating firepower."
 FIRE_RATE_GUN_6: "$BIO_FIRE_RATE_GUN_6$"
 bio_fire_rate_6: "$BIO_FIRE_RATE_GUN_6$"

 tech_weaver_bio_fire_rate_1: "$BIO_FIRE_RATE_GUN_1$"
 tech_weaver_bio_fire_rate_1_desc: "$BIO_FIRE_RATE_GUN_1_DESC$"
 tech_weaver_bio_fire_rate_2: "$BIO_FIRE_RATE_GUN_2$"
 tech_weaver_bio_fire_rate_2_desc: "$BIO_FIRE_RATE_GUN_2_DESC$"
 tech_weaver_bio_fire_rate_3: "$BIO_FIRE_RATE_GUN_3$"
 tech_weaver_bio_fire_rate_3_desc: "$BIO_FIRE_RATE_GUN_3_DESC$"
 tech_weaver_bio_fire_rate_4: "$BIO_FIRE_RATE_GUN_4$"
 tech_weaver_bio_fire_rate_4_desc: "$BIO_FIRE_RATE_GUN_4_DESC$"
 tech_weaver_bio_fire_rate_5: "$BIO_FIRE_RATE_GUN_5$"
 tech_weaver_bio_fire_rate_5_desc: "$BIO_FIRE_RATE_GUN_5_DESC$"
 tech_weaver_bio_fire_rate_6: "$BIO_FIRE_RATE_GUN_6$"
 tech_weaver_bio_fire_rate_6_desc: "$BIO_FIRE_RATE_GUN_6_DESC$"

 BIOSHIP_NO_GROWTH_UPGRADE: "$t$$TRIGGER_FAIL$§PMonthly Growth Progress is blocked due to a pending upgrade!§!"
 bioship_growth_speed: "Monthly Growth Progress"
 bioship_growth_speed_VALUE: "$VALUE|Y2$"
 bioship_growth_progress_required: "Required Growth Progress"
 bioship_growth_progress_required_VALUE: "$VALUE|Y2$"
 GROWTH_THRESHOLD_BASE_TOOLTIP: "Base: $VALUE|Y2$"
 SHIP_STAT_DESC_growth_speed: "§EThe rate at which biological vessels accrue biomass, enabling their maturation into fully operational forms. A higher value accelerates the growth process, ensuring faster deployment.§!"
 SHIP_STAT_DESC_growth_threshold: "§EThe requisite biomass accumulation a biological vessel must achieve to transition from its nascent stage to functional maturity. Lower thresholds allow for quicker readiness.§!"
 SHIP_STAT_CONTRIBUTION_ADDATIVE_growth_speed: "$NAME$: $VALUE|+=0$"
 SHIP_STAT_CONTRIBUTION_MULTIPLICATIVE_growth_speed: "$NAME$: $VALUE|-=0%$"

 SHIP_ROLE_SELECTION: "Choose Ship Role"
 role_none: "Custom"
 role_none_desc: "No predefined role selected. Customize this ship to your exact specifications"

 SAVING_AUTOGEN_DESIGN: "Cannot Save Auto-Generated Designs"
 SAVING_AUTOGEN_DESC: "Auto-generated designs cannot be overwritten. To save the current design, rename it or disable auto-generated designs for all ships."
 DISABLE_AUTOGEN: "$DISABLE$"
 RENAME_AUTOGEN: "Save As New Design"
 SAVE_AUTOGEN_NEW_NAME: "Design Name:"

# Triggers
 TRIGGER_BIOSHIP_CANNOT_GROW: "Bioship is unable to accumulate growth progress"
 TRIGGER_BIOSHIP_CAN_GROW: "Bioship is capable of accumulating growth progress"

 TRIGGER_GROWTH_PROGRESS_NOT_MAXED: "Ship's growth progress is not maxed out"
 TRIGGER_GROWTH_PROGRESS_MAXED: "Ship's growth progress is maxed out"

 next_growth_stage_label: "Next Growth Stage:"
 bioship_growth_in: "Maturation Cycle:"
 time_to_next_growth_stage: "£time£ $TIME|0Y$ Months"
 bioship_fully_grown: "§WFully Grown§!"
 bioship_growth: "Bioship Growth"

 # Utility converter for bioship family names
 bioship_family_cap: "$SHIP$_cap"
 bioship_family_plural: "$SHIP$_plural"
 bioship_family_plural_cap: "$SHIP$_plural_cap"
 buildable_ship_full: "$TITLE$\n§t$NAME$§!"

 bioships_tooltip: "§H$bio_ship$§!\n$concept_biological_ship_desc$"
